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The Wold Shakes


What's with the animals? [DM Hugh] 
Friday January 12th, 2018 12:17:09 AM

Bosk has a busy morning running several errands.

Garret wakes and heads up to the roof before going down for breakfast.

Sesha wakes in Sister's arms happy to have been spared the bad dreams.

Zane is woken by the smell of food.

Wyaar slept peacefully as well.

Restlin wakes and finishes scribing in his spellbook.

Beri wakes, grabs his upgraded armor and heads down for coffee.

Breakfast is pleasant enough though Tink's cat familiar seems spooked by something and darts out the door.

Just then the pleasant sky is temporarily obstructed as large flocks of birds take to the skies and fly out of the city.

The horses that pull the food carts for the food cart vendors whinny and chomp at the bit trying to get away.

In the distance you hear dogs barking and howling.

A small swarm of rats is moving rapidly away from the docks.

What could the animals know that you don't?

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Friday January 12th, 2018 10:19:16 AM


Sesha blinks.

"When did you get a cat, Tink? I don't think I've seen it. If I have, it hasn't been present for awhile."

At her side on it's belt hook, Pot-pot makes an agry, hollow ringing noise.

Restlin (Carl) -- AC +16/+7/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 9/22 
Friday January 12th, 2018 10:59:35 AM

Restlin looks up from his spellbook at the commotion. He puts down his crayon & heads up to the tower's rooftop gardens, hoping to get a good view of whatever the issue is.

Garret Goodbarrel [AC:40/34/33; +4 vs AOO HP: 232/232 Ki:19/19 CMD: 47 SR: 28] 
Friday January 12th, 2018 11:29:13 AM

Garret knows the horses from the meat-on-a-stick carts, he's hung around them enough. When he hears them making noise, he heads outside to check on them. He tries to calm them and talks to one as if it is a person.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+40=43 ;
Friday January 12th, 2018 7:17:16 PM

"Yes, he was the pet of a woman who had been... well, killed by someone. I couldn't leave him behind so took him in. He's been no trouble and keeps the rats away. Well, usually. I've no idea why all the rats are coming up from the docks"

Highlight to display spoiler: {Tink has a cat familiar as part of her Wizard levels. I thought it would be fun but came to the quick realisation that it wasn't for me as a player, so it has always been a role-playing companion vs active one. A Wizards Bonded Item would have been a much better choice :(}

Tink follows Restlin up to the roof top for a better view of things

Perception: 43

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Friday January 12th, 2018 9:37:57 PM

Zane runs up to his room, makes sure he has all of his new gear as well as his old, he's still getting used to it., Steps out on the deck, "Star Blazer, can you see invisible things? Like if I were to go invisible?"
He then opens his wings and flies up to the top, "Something the animals sense is coming, Don't know what, but have you ever seen a school of fish scatter and then only seconds later a Predator swims into view? I think this is the same thing, and those are Wharf Rats, so I bet it's coming from that direction. And Tink, thanks for the spell charge in the ring, you never know when it'll come in handy, but at least I don't rely on magic to fly anymore...."

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23 
Friday January 12th, 2018 10:01:35 PM

The druid shakes his head when he hears the animals go crazy. Even the horses in the castle are making noise. He nods at Zane's foresight having watched many predators chase their prey through the water.

That is true, though through my years of studying the creatures of the Wold I fear that this is also a sign of an impending earthquake. Our structure of our castle is magic, so we should be safe here, but most of the city could be in danger if I'm right. I just saw first hand the devastation an earthquake can bring, I do not look forward to it being recreated here. The castle may be safe but things can still fall. Make sure you move away from anything that can fall, preferably under a stone doorway. And buff quick as you can, we may need to start rescuing an entire city in a few minutes.

Beri fears for the worst and starts summoning an elemental swarm of earth elementals, figuring they will be the best at locating trapped citizens as they can earth glide through any rubble. Hopefully the strict guidelines for everything in the city mean the buildings were built to a code to withstand whatever is coming.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Friday January 12th, 2018 10:02:38 PM

Bosk's tattoos soon hypnotically as if they too are trying to flee. Calm down guys, I will take care of you.

The cleric watches as the scene unfolds before him. Somehow the animals always know. What ever we were waiting for is happening. Is everything ready to face certain Doom?

Restlin (Carl) -- AC +16/+7/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 9/22 
Saturday January 13th, 2018 12:55:13 AM

Restlin nods at Tink as she joins him. He can be found, leaning over the railing, completely at peace. "Something coming Tink," he says with a contented look on his face. "Something's coming, and it's going to be big." At no point in the conversation do his eyes leave the horizon.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Saturday January 13th, 2018 9:08:24 PM

"Big is what we do" Tink responds to Restlin with a little pride in her voice. Like him, she doesn't take her eyes away from the landscape

There was a terrible crash [DM Hugh] 
Sunday January 14th, 2018 9:36:45 PM

(OOC: Sorry to pull that DND trope like with V and her bird in OOTS at first but the scene called for animal things)

Sesha asks Tink about her cat while Pot-pot makes a clanging sound at her belt.

Restlin puts down his crayon and goes up to the roof to get a better look at whatever is going on.

Garret goes outside and tries to comfort the horses

Tink explains to Sesha about her cat and then follows Restlin up to the roof.

Zane grabs all his gear and asks Star Blazer if he can perceive invisible things. He also stipulates that some predator is coming and that it is coming from the wharf potentially.

Beri says that Zane's observation about predators make sense but that this could also foreshadow an earthquake. He gives some advice about how to handle an earthquake and then starts summoning earth elementals.

Bosk's tattoos start acting up too and observes that the animals always know. He asks if everyone is ready to face certain doom.

Restlin observes that something big is coming.

Tink responds that big is what they do.

In the wake of all the animal activity suddenly things get eerily quiet, so quiet in fact that you could hear a pin drop if you were so inclined. It doesn’t last long. All of a sudden there comes a horrendous crash and things sound as if the Wold is tearing itself apart. The sound is so loud that you can’t quite pinpoint where it is coming from and if you were hard pressed to guess you would have to say everywhere but you aren’t quite sure how that is possible but suffice it to say it is that
LOUD.
Eventually the racket subsides and you hope for a second that maybe whatever that was signified the end of all the troubles happening of late. If only things were so fortunate because not even a full moment after the thundering noise ceases does the ground start trembling again...could it be an earthquake?
This activity feels different as if it is in reaction to something major and not the main event itself. Is the Wold really being split apart? Have the Woldians done something to anger the Gods? Who knows?
The ground you are standing on rocks back and forth like a ship tossed about in a tempestuous sea. Bits of rock, dust and other debris start to fall from the nearby structures and fissures open up in the ground along the roads and thoroughfares. An unattended cart in your proximity tumbles down one of the chasms that have opened up and after a short amount of time you hear the impact of wood on rock and you think luckily there wasn’t a horse attached to it.
And then just as quickly as the concussive sound appeared and the tremors started, the Wold shaking terminates.

(OOC: DC 20 fort save or be deafened for 3 days of posting / 3 rounds)

The local Hook City denizens seem to move in one of three directions in the wake of the commotion. As was pointed out the Iron Tower is a sturdy structure and a small group of people starts moving towards it. It looks like there are a few other crowds heading towards the reinforced building that houses the Constabulary while others are headed for the temples which are also built fairly strong.

Some of the weaker structures in the city have been reduced to little more than rubble.

Bosk's steel grass armor and bastard sword starts to take on a red hue.

Meteors can be seen streaking across the sky, with brilliant sparkling colors trailed by fiery tails. Their trajectory puts them heading nearby.

One of the meteors breaks off from the other and streaks directly over Hook City. The trajectory of the incoming meteor seems to be putting it on a collision with course with one of the hooks and sure enough that is directly where it impacts.

There is another loud noise though not as loud as the original noise you heard followed by a shower of sparks raining from the impacted hook. The suspended bridge seems to lurch a little as if the damage to the hook is negatively effecting whatever magic is keeping the bridge aloft.

If the bridge falls the consequences could be disastrous. What do you want to do?



Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Sunday January 14th, 2018 11:01:52 PM

Wyaar actives his boots of flying and flies up off the ground to avoid the shaking and get a better vantage point.. and then helpfully points towards the bridge.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+23=29 ; d20+24=43 ; d20+40=60 ;
Monday January 15th, 2018 5:16:14 AM

Tink doesn't have time to be shocked by these meteors. Could it be a repercussion of the party venturing into space? Did they disturb something and this is their fault? The questions will have to wait. They need to focus on the people first.

"They look to be seeking shelter and getting off the streets. That's the good news. The bad news is that one of those meteors hit a hook and has affected it in some way".

Fort Save: 29 = Pass.
Knowl Arcana: 43. Is Tink able to determine how the hook has been impacted?
Perception: 60. A personal best! + See Below

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday January 15th, 2018 12:31:51 PM

Auto pass Fort save.
Zane over the ring, "I can't do anything to support the bridge magically and I may be strong, but I doubt I can hold it up either." With that said, He casts Haste on the party using a rod to extend it, allowing faster movement to get places.
Yelling to Star Blazer "Star Blazer, follow me towards the Bridge, stay at least 200 feet away from it and 50 feet above the terrain. I'll be moving people to your deck for saftey at least for now."
He takes off towards the Bridge at full speed ignoring combat movements. (I.E. Run Speed when possible)
He will look for people that need saving near the bridge first, either on or under it. then take a sector of the city looking for people who need help.

Garret Goodbarrel [AC:40/34/33; +4 vs AOO HP: 232/232 Ki:19/19 CMD: 47 SR: 28]  d20+23=38 ;
Monday January 15th, 2018 2:24:24 PM

Garret quickly moves away from the horses when he sees the meteor strike the bridge. He runs for the bridge and knows enough that he cannot fix the bridge, but he can be sure the area around is clear. He looks around and under the bridge to see if there is anyone in immediate danger.

OOC:
Fort Save: 38

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20=18
Monday January 15th, 2018 3:01:29 PM


Sesha casts her flying broom spell, then starts moving to gather people up and get them aboard starblazer.

Fort passed

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23  2d4=2 ; d20+1=11 ;
Monday January 15th, 2018 9:23:26 PM

Beri looks at the two lone elementals that were summoned He may not have been deafened by that noise, but it sure did a number on the spell he was casting. In his best Terran he gives orders to the two elementals that answered his call.
Thank you for coming. Please start digging out as many trapped citizens as you can.

The druid jump on Starblazer and heads off to the Bridge as well.
That range should be good for me as well. I'm going to cast reverse gravity on the bridge when we get close. There is no way I can support the entire bridge, but if I can lessen the stress on the damaged end perhaps the Hook will be able to re-stabilize. At they very least, hopefully it ill buy us some time to figure out how to fix the hook and evacuate the people.

Once in range, the druid will cast the spell slightly in front of the hook to avoid shifting the gravity on the hook itself (it's having a hard enough time stabalizing), aiming for any spot that looks to be the focal point of the bridges new center of gravity.
***
Auto pass Fort save.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Monday January 15th, 2018 10:12:56 PM

Wyaar also moves with the others to help clear people away from around the bridge

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+19=39 ;
Monday January 15th, 2018 10:32:59 PM

The earth shakes with thunder that reverberate to the minotaur's bones, but somehow he manages to come out of it unscathed. As Bosk's armor begins to glow red he checks to see if they are growing warm and begins to pray as he casts protection from energy fire on himself. What ever is happening is affecting my steelgrass, they are glowing red. Quickly he looks down to see if his sheathed steelgrass weapons and stainedglass wine (made of grasses from the Sargrass) are also glowing.

Starblazer, are you strong enough to keep this bridge aloft if the hooks give way? Bosk recalls when the group fought on the bride and how dangerous it was up there.

To the servants of their tower he calls out, Let the citizens shelter inside. You know what areas they can enter.

He then calls out directions to the numerous magic wielding citizens of the town. It is too late for the buildings. Save the bridge. There is no telling what will happen if it falls and dams up the river. Use shape stone and whatever else you have to support it. The cleric finds him self still praying, this time that enough of the magical citizens have spells prepared that can help the city. Fortunately they are in the most magical city in the Wold and have more high level casters than anywhere else.

Quickly he runs towards the bridge, using his death watch ability to locate anyone who might be about to make an untimely visit to the Land of Rest.

Actions
-------------------
Fortsave = 39
Cast protection from energy fire on himself from a scroll
Move to
Held action to use a hero point to used darkwalk and become ethereal should a meteor, bridge, or anything else big enough to kill him in one hit is about to strike him.
As he runs Bosk uses his deathwatch ability to locate anyone in need of emergency healing.

ooc: Do we have elemental garments on?
ooc2: Still waiting to employees complete my Catacombs order, as such my CS is not yet updated.

Highlight to display spoiler: {Blink
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Under the Bridge [DM Hugh]  40d6=134 ; 5d6=18 ; d20+7=22 ;
Tuesday January 16th, 2018 12:44:46 AM

Wyaar activates his boots and then starts flying off the ground and towards the bridge to get a better vantage.

Tink briefly wonders what the meteors could mean before realizing she doesn't have time for speculation. She remarks on the good news that the people are headed for shelter and the bad news that the bridge has been impacted before trying to determine how the Hook has been impacted.

Zane says he can't do anything to support the bridge physically or magically before using his extend rod to haste the party. He takes off towards the bridge with Star Blazer in tow hoping to transfer people to its deck.

Garret moves away from the horses and towards the bridge hoping to evacuate any who may be imperiled below them.

Sesha cast flying broom and then moves to get people aboard Star Blazer.

Beri looks at the 2 elementals his spell summoned and puts them to work digging out survivors. He jumps onto Star Blazer and plans to cast reverse gravity when he gets near the bridge hopefully taking stress off of it.

Wyaar works to clear people away from the bridge.

Bosk notes how his equipment has been affected by whatever is going on and then asks Star Blazer if it is strong enough to hold the bridge aloft. He then tells the servants in the tower to let the people shelter inside and asks the magic wielding citizens to focus on saving the bridge. Lastly he moves towards the bridge using his death watch ability to find anyone who might be in trouble.

Bosk and Garret head out by land towards the bridge doing their best to help people evacuate the area. Miraculously the people you encounter appear to be a little shaken but other than minor cuts and scrapes they aren't seriously injured. Still though Bosk and Garret manage to move people away from the bridge and towards one of the three areas where the crowds are gathering nearest to their current location.

The rest of the party takes to the sky either using magical flight or the ship Star Blazer.

The sky takes on a vague red glow as you get closer towards where the meteorite impacted the hook. As you ascend and near the crash site you realize that the red hue is being caused by a sort of dust and you taste it in your mouth and you feel it irritate your eyes but despite that you can still see fine.

You can make out more meteorites whistling over heads and landing in not too distant locations. Each impact makes a solid whumpf.

Tink or Perception DC 20 and being on Star Blazer : Highlight to display spoiler: {You see a large crack in the hook spiraling out from an impact site towards the center of the hook. The hole in the hook is pretty big and you can see redish grass and vines spreading out from the impact site and encircling the hook. The vines even spiral into the orb!?! that is keeping the hook aloft. You never realized it but it seems like the hooks are being held aloft by orbs similar to the ones you encountered when the fog rolled in. The red grass and vines have spread to the orb at the base of the hook and you see that other grass and vines emanating from the orbs holding the other hooks aloft}

Tink or Know[Arcana] DC 30 Highlight to display spoiler: {It would appear that the impact of the meteorite negatively impacted the hook's ability to keep the bridge aloft. The rest of the Hooks still seem to be holding but the structure was designed so that each of the Hook's was to Hold an equal load. It may be possible to have something else hold the hook's load or change the weight distribution so that that Hook is ignored but you would need to examine it further}

Beri's reverse gravity appears to have a positive effect on the bridge and you notice the bridge lurching less severely after the spell is cast. It appears he has bought a little time at least.

Star Blazer replies to Zane's inquiries with, "The answer to that question is unknown to me good master. I have never had my max thrust tested. Theoretically I could hold the bridge aloft at least temporarily. Whether I could do so indefinitely I'm not sure but perhaps I could keep it elevated long enough to effect some sort of repair."

A lone pteranodon was roosting near the hook when the meteorite landed. The flying reptile does not look well despite having the two huge wings and the distinctive backward-sweeping crest decorating its head common to its species it also has red eyes, a foaming mouth and blood dripping from every orifice down its scaly hide. It lets loose a shriek before taking to air. It looks like it was on a collision towards your position when an immense creature with four bat-like wings, a spherical body, red eyes peering from all sides and 2 claws hanging below emerges from one of the orbs. It engulfs the pteranodn and a sudden change comes over it. It's eyes actually become redder, it grows a gapping maw and starts foaming at the mouth as blood starts to drip from its eyes, mouth, and pores.

Knowledge [dungeoneering] DC 32 Highlight to display spoiler: {It would appear that in all the commotion an Iathavos Qlippoth emerged from the portal holding the hook. However something is unusual about this Qlippoth. Eating the Pteranodon appears to have imparted some sort of disease to the creature and it looks it be in pain.}

The creature shoots beams of entropic energy towards those aboard the ship and one at starblazer itself. (everyone on the ship needs to make a DC 32 fort save or take 134 damage and if this reduces you to 0 or fewer hp you explode in a burst of energy, flesh, shadow and smoke in a 5 foot radius. If you succeed you only take 18 damage)

StarBlazer does not manage to avoid the beam and a section of the hull just disappears. You are lucky that the ship is in the air and not in the water.

The creature is 100 feet away from Star Blazer

Status:
StarBlazer: 826 / 940 HP
Sesha: 132 damage DC 32 fort save for only 18 damage; if you fail and are reduced to 0 hp you die in a puff of shadow, smoke, energy and flesh
Tink: 132 damage DC 32 fort save for only 18 damage; if you fail and are reduced to 0 hp you die in a puff of shadow, smoke, energy and flesh
Wyaar:132 damage DC 32 fort save for only 18 damage; if you fail and are reduced to 0 hp you die in a puff of shadow, smoke, energy and flesh
Beri: 132 damage DC 32 fort save for only 18 damage; if you fail and are reduced to 0 hp you die in a puff of shadow, smoke, energy and flesh
Zane: 132 damage DC 32 fort save for only 18 damage; if you fail and are reduced to 0 hp you die in a puff of shadow, smoke, energy and flesh


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196/214 -- Spells -- Active Effects  d20+23=30 ; d20+24=27 ; d20+50=65 ; d20+40=50 ;
Tuesday January 16th, 2018 6:57:47 AM

"Ooh, use the Starblazer. That's clever" Tink wishes she'd thought of that.

As she flies closer to the hook she can see the damage that has been caused "There's a crack in the hook! I know we've been in this position before, so does anyone remember how to repair a teucri artifact?"

She doesn't have time to check out the hooks further as things start getting even more weird. The pteranodon looked sick and got eaten by something else. Something really weird. Something with laser beam eyes!

Tink only just summons the fortitude to not die from the rays but there is no way she wants to face another one.

She casts a Greater Invisibility spell on herself, then uses her Quicken Rod to cast Spectral Hand, and then moves away from the pack in as discreet a way as possible.

---------------
Fort Save vs DC32: 30. Uh-oh. Tink will burn a hero point after-the-fact for a +4 bonus to make 34 and a Pass.
Knowl Dungeoneering vs DC32: 27 = Fail

Standard: Cast Gtr Invisibility
Swift: Cast Spectral Hand
Move: Stealthily fly 20ft diagonally up and back
Stealth: 91 (71 + 20 Moving Invisible) + Hide in Plain Sight + Mind Blank + Pass Without Trace
Perception: 50 + See Below


---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Restlin (Carl) -- AC +16/+7/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 9/22  d20+1=19 ;
Tuesday January 16th, 2018 9:51:33 AM

Fort save 36 - Not deafened.

Restlin stands entranced at the site before him. It's beautiful. The crystaline meteor, the red glow, the awesome force behind its impact with the hook. It takes him a moment to come to his senses. He looks over to Tink to comment, but finds her gone. He finds everyone gone, Starblazer included. He shakes off his fascination and flies quickly towards the bridge.

***

I spent so much time posting my DM post in Humble's that I completely forgot Restlin. My apologies. Hugh, let me know if I can arrive next round, please.

DM HUGH EDIT That works for me

Garret Goodbarrel [AC:40/34/33; +4 vs AOO HP: 232/232 Ki:19/19 CMD: 47 SR: 28] 
Tuesday January 16th, 2018 12:04:57 PM

Garret looks up when he sees the massive thing that appears attacking the Starblazer. He says to Bosk, "Oh, that does NOT look good. I don't think I want to fly on that."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+21=40 ;
Tuesday January 16th, 2018 12:32:43 PM

Zane gets hit by the ray but shakes the majority of it off. He launches himself at the creature and will enlarge himself as he heads towards it.

(90' of movement + reach, getting close enough to take AoO if it does anything other that attack)

Sesha [AC 40 /23 To/37 Fl] | HP 178/178 | CMD 33]  d20+28=35 ; d20+20=27 ; d4+1=5 ; d20+22=36 ; 20d20=252 ; 20d6=67 ;
Tuesday January 16th, 2018 1:42:28 PM

Fortitude Pass.
Knowledge Check Fail.

Sesha watches with some disdain as the Pteradon is devoured. The creature that ate it, in her mind, was revolting and hideous, and it she had a feeling those beams would have been bad news, judging by the hole it left in Starblazer.

And she herself, the silly witch, was completely unprepared for a fight. Reaching straight for her strongest magics, Sesha casts Time Stop. In her own time, Sesha forms a small little orange bead of concentrated magic, and set it next to the immense creaute. (Is immense a size category? How big is this?) She takes a deep breath and starts a series of abjurations, protecting herself as best as she can, as well as summoning help. When her spells are done, she steps back into the world, greeted by an explosion near her enemy.

5 Rounds.

1. Cast Delayed Blast Fireball (siphoned from Yzargo) (set to explode after 5 rounds.)
2. Cast Barkskin
3. Cast Shield of Faith. Move to 100 feet away from the creature.
4. Cast Greater Immortal Summons
5. Cast shield from a scroll. (Immortal Summon - Witchfire arrives)

Time Stop Ends - Delayed Blast Explodes.

Beats SR 36 - 67 damage, Reflex Save DC 28 for half. (fire)

Spells in effect on Self:
Barkskin, Shield of Faith, Shield, 3 Fold Aspect (youth), Contingency (reduced to 10% hp or less, use word of recall back home), Magic Vestment.




Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+5=17 ; d20+21=39 ; d20+20=32 ; d20+21=28 ;
Tuesday January 16th, 2018 8:19:07 PM

ooc: Do we have Tishe's weave elements garments on

Chaos explodes around the Grim Avenger and he can feel the adrenaline build within him. Mentally he slows down, letting Jancassis training take over as he exercises perfect control over his emotions. Everything begins to slow as he exhales. First assess the situation. There is a large pterandon roosting far above me. It appears unwell judging the blood dripping from every orifice…somehow this reminds me exactly of the type of disease Marteaus would send to test the Wold... No, I will worry about that later.

My cold eyes meet his glowing red ones as he begins to rise. Gripping my sword I once again note the red glow and try to discern the reason behind it. Is it hot to the touch? Does it smell of ozone? I weigh the information presented to me as my target begins its descent.

Without warning every hair on my body stands on end as Jancassis tattoos impart their warning of incoming danger. Despite the message I find it reassuring that as long as Ichor, the large tattoo of a scorpion, is on my back nothing can flank me and catch me unaware. Yet despite the warning nothing could prepare me for the abomination that appears before me. I manage to keep my composure as the phantasmic abomination of the abyss swoops down out of nowhere and devours my prey.

Deeper I dive into myself as I further dissociate from my feeling and humanity, giving myself over to the outsider within (As a 10th lvl Avenger, Bosk’s creature type is outsider). It is all happening too fast. I do not even have time to react between in the time it to swallow the pterandon and its next attack. I watch motionless as the air rends and sends pieces of the ship flying not sure what is more concerning, the power of its attack or the horrendous transformation it has undergone.

Gargul, let that disease be spread by ingestion and not by contact or we may all very well be doomed.The prayer is on my lips as if bidden of its own accord, and I find myself in motion once again.

Stargazer, hold out as long as you can, but let us know if it gets to the point that you cannot survive another attack like that. We do not want lose you.

I don’t think I want to fly on that I cannot help but smile at Garret’s words. Funny, I was thinking this would be even more epic that riding the dragons and dinosaurs. I am about to charge in when the weight my pack grabs my attention and I realize something is off. Gargul's Eye! I completely forgot about Agatha's backpack! It has a mythral chain and adamantium hook that have been magically reinforced and can bear a heavy load and if need Sprocket created a secondary functionality for it to function as a grappling line or block and tackle. We even saw first hand that it can interact with the orbs.

I know I appear completely collected, but my mind is running a mile a minute. How do I get myself into these things? What do I know about Teucri artifacts and transdimensional portals? I did not even think to prepare half the protective spells I would like, and now I am running past this thing that could probably kill me in one shot in order to save a stupid bridge. If I get killed running towards a a bridge rather than fighting a monster I will never live it down...

As I get lined up I follow Agatha's instructions and use the device as a block and tackle (I think I am phrasing that right) to lift up and support the bridge. Feel free to knock that thing around a bit to distract it while I fix the bridge, but do not kill it without me!

Actions:
Move to line up bridge shot
Activate backpack device / block and tackle

Perception Check per DM Post = Auto Pass
Knowledge Arcana check to determine why steelgrass is glowing=17
Knowledge check to determine creature’s kind and weakness = (knowledge planes, untrained, fail)
Perception check to figure out where to shoot the device and how to hook it up = 39
Spellcraft Check to determine why steelgrass is glowing = 32
Perception check to check for other enemies and traps = 28

Highlight to display spoiler: {Blink
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23  d20+22=42 ;
Tuesday January 16th, 2018 9:50:22 PM

We got ya Bosk, good luck!
The druid looks around at the chaos before them. One thing is certain, he needs to call in some friends. Looking at the foe before them he decides a storm giant is probably the best to aid in the current scenario and he starts calling one forth.

active spells
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -1 rond
summon storm giant- incomming

DM Mitch  d20+19=23 ; d20+31=41 ; 4d6+15=30 ; d20+31=36 ; d20+31=48 ; 16d6+15=77 ; d20+31=35 ;
Tuesday January 16th, 2018 11:34:13 PM

DM post incoming! Also, I rolled a thing! <--- helping.

DM Mitch 
Wednesday January 17th, 2018 12:49:56 AM

Tink reflects on how using the Starblazer to keep the bridge aloft is clever before pointing out the crack in the hook and asking if anyone knows how to repair a teucri artifact.

She manages to heroically withstand the worst of the beam before turning herself invisible, casting spectral hand with the help of a rod and stealthily separating from the rest of the group.

Restlin gets distracted by the beauty in the unlikely events that just happened and thusly got left behind by everyone else. He uses his turn to play catch up.

Garret remarks that the flying monstrosity does not look good and he does not want to fly on it.

Zane shakes off the brunt of the eye beam attack and then charges towards the creature, enlarging himself along the way.

Sesha watches as the revolting creature devours the Pteranodon. She feels unprepared for the battle so she pulls forth her strongest magic to cast Timestop followed by Delayed Blast Fireball, Barkskin, Shield of Faith, Greater Immortal Summons and Shield from a scroll. She returns to normal time better protected, farther away from the creature and greeted by the blast of her fireball.

(OOC: Per Tink’s active effects Tishe’s weave elements are in effect)

Bosk barely has time to adjust to the Pteranodon overhead, the disease it appears to be exhibiting and the red glow of his equipment when the abomination from the abyss swoops out of nowhere and devours Bosk’s prey. Bosk notes that not only is the equipment glowing but it is slightly warm to the touch as if the equipment itself could be fevered.

The Grim Avenger feels Ichor, his scorpion tattoo warn him of the danger as the Grim Avenger dives within himself and summons resolve that transcends that of mere mortals.

Bosk offers a prayer to Gargul that the disease is spread through ingestion and yells out to Star Blazer asking the ship to hold out as long as it can and let the group know if it gets to the point where it could survive another attack.

Bosk was just about to reply to Garret’s observation when he remembers Agatha’s backpack and the secondary functionality that Sprocket added. Bosk wonders how he gets himself into these situations and hopes that he does not die running toward the bridge as he would never live it down. He asks the group to keep the monstrosity busy while he attempts to use the secondary functionality of the backpack like a block and tackle to help address the problem with the bridge. (OOC: Please specify what you are planning to use as the anchoring point to hold up the bridge; ie what is the adamantium kunai going to embed into)

Beri tells Bosk that they have him covered and proceeds to summon reinforcement in the form of a storm giant.

The monstrosity roars in agony as the fireball blows off a decent chunk of it (Failed save). A black ichor spouts from it’s wound; rather than falling to the ground the blood seems to seethe and writhe in the air forming a barrier of goo around the thing (Ichor - At the start the Iathavos’s turn, all Creatures within 5 feet must make a DC 34 Reflex save or become entangled). Adding to it’s nightmarish appearance is a shifting, glowing mass of chaotic, sickly colors (arcana check 28: Highlight to display spoiler: {It has Cloak of Chaos} ).

As Zane approaches the thing he becomes aware of it’s horrible stench. It’s so bad it is, literally, supernatural. (Make a DC 34 Fortitude save or be nauseated (Unable to take any actions except for 1 mover action per round) for 10 rounds. On success, you are still Sickened (-2 to all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) for 10 rounds.)

It glares at the puny creature that hurt it. It casually swipes at Zane as he approaches, claws digging in but failing to get a good grip (AoO on Zane, 41 to hit, 30 damage, 36 to grapple just with claw, failed) (Zane gets an AoO against it as it flies past). Whatever strange disease that has been inflicted on it covers it’s claws; save vs 39 fort or become diseased. Then it flies at Sesha, getting right on top of her, and unleashes a devastating blow (Greater Vital Strike, 48 to hit, 77 damage, 35 to grapple (success)). It’s overpowering stench fills the air around her (DC 34 fort save, see above) and the disease threatens to spread to her (Save vs 39 fort or become diseased).


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196/214 -- Spells -- Active Effects  d20+24=29 ; 10d6=40 ; d20+22=25 ; d20+22=34 ; d20+14=30 ; d20+50=62 ;
Wednesday January 17th, 2018 6:36:57 AM

Tink still isn't sure what this thing is but she knows for sure she wants to stay welllll away from it.

"It's got a Cloak of Chaos spell protecting it" she relays over the telepathic link "Zane, Garret, you guys might have to dig a little deeper to hurt this thing"

If she were closer Tink would be unloading some enervation spells right about now. Instead she uses her Spectral Hand to deliver a spell from a safe distance: Vampiric Touch

----------------------
Knowl Arcana check vs DC28: 29 = Pass.
Standard: Cast Vampiric Touch to be delivered via Spectral Hand. Hit Touch AC25. SR check: 34. If hit and pass, creature takes 40pts damage. No Save. Tink also gains 40 temp HP.
Move: Stealthily fly a further 35ft diagonally up and away. Should put Tink around 150ft from the monster I *think*
Stealth: 87 (72 + 20 Moving Invisible - 5 Moving greater than half speed) + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 135/153, DR 5/Evil  d20+22=42 ;
Wednesday January 17th, 2018 9:14:03 AM

Wyaar flies towards the bridge along with his companions and flies up off of Starblazer after the beam hits it to put distance between himself and it, though he ignores the majority of the affects of the beam.

He calls upon the spirit in his bow so that it blows a with soft blue light and yells out to his Queen to give him strength to smite these abomination.

~~~~~~~~~~~~

Swift Action: Smite Evil on the Iathavos
Move action: fly 30' away from the starblazer
Standard Action: Activate Divine Bond for Keen, Axiomatic, Holy
Fly 15 feet off the ship.

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 168/168 (Spells) Luck Points: 11/22  d20+25=40 ; d20=16 ; d20+20=23 ; d20+20=34 ; d20+20=25 ; d20=1
Wednesday January 17th, 2018 10:18:23 AM

Knowledge, Dungeoneering: 40 - Restlin knows what this thing is.
I'm saying I cast mage armor during my trip here. Everyone's cool with that, right? Awesome. Let's kill this thing...

***

Restlin arrives on the scene just in time to see Sesha get abused by the Qlippoth. He says nothing; their relationship dynamic prevents him from playing hero with her. Still, a mix of worry and rage can be felt through the empathic link the Iron Dragons share.

He know he needs to move quickly, so he does that thing where he tries to fire off two spells at once and hopes he doesn't blow himself up.

Press my luck: 16 - success. I choose a 2nd standard action.

Luckily, it works. He points a metallic finger at the beast & a narrow green beam streaks towards it. Simultaneously, bands of iron appear around the Mendicant, tightening around him until his entire body is covered with metal.

***

Move: settle into position outside this thing's melee reach and pull one of my maximize metamagic rods out of my efficient quiver
Free: Press your luck - success, free action
Standard: Maximized disintegrate on this thing. Hit touch AC 23 for 192 damage. Spell penetration check is 34. Fort save DC 25, 30 damage if successful.
2nd standard: Iron body - Immune to all the gross stuff this thing can dish out, including that nasty red eye disease.

Edit: Forgot to roll my AC. This round it's 15/6/18. Eesh...

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday January 17th, 2018 10:41:00 AM

ooc: I planned to follow the path of the current chain. I assume that it him hooks into the sphere, so they if where the kunai would go. The other end world anchor the bridge where I assume it is reenforced for the chain currently holding it up.

Please let me know if I need to spend a second round (this round) to complete this, or if I completed this action last round and am now free to attack this round.

(DM Hugh I am ok with that being the plan...you would shoot the kunai into the sphere the damaged hook is coming out of meaning it would anchor into the ground on the other side of the sphere. The thing is you would have to fasten the backpack to the bridge at the point of weakness to complete the repair so last round you fired the kunai this round you have to fasten the backpack to the bridge. After that it won't be in danger of falling.)

James/Bosk Perfect, that's what I needed to know.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 135/153, DR 5/Evil  d20+34=50 ; d20+29=33 ; d20+24=43 ; d20+19=38 ; d20+28=34 ; d20+34=44 ; d20+34=52 ; d8+50=51 ; d8+50=55 ; d8+35=36 ; d8+35=40 ; d8+35=42 ; d8+35=41 ; d8+35=41 ; d6=5 ; 2d6=7 ; 2d6=8 ; 2d6=3 ; 2d6=11 ; 2d6=10 ; 2d6=4 ; 2d6=7 ; 2d6=8 ; 2d6=6 ; 2d6=4 ; 2d6=10 ; 2d6=8 ; 2d6=7 ; 2d6=8 ; 2d6=6 ; 2d6=6 ; 2d6=9 ; 2d6=2 ; 2d6=6 ; 2d6=7 ; 2d6=4 ; 2d6=7 ;
Wednesday January 17th, 2018 11:19:34 AM

Hovering in air, Wyaar presses his feet together to activate the magic of his speed enhancing footwear and moves in a blur of motion to send Law and Holy infused arrows streaking through the air towards the colossal beast.

~~~~~

Previous post was action for last round, this is action for this round:

Swift action to activate boots of speed
Full attack at the beastie with all the manyshot, rapidshot, deadly aim and haste, assuming Smite Evil was successful against the Evil Outside. Smite ignores all DR, double smite bonus damage on first attack to evil outsider

Attack 1: Hit AC 50, 112 piercing damage, 15 axiomatic damage, 14 holy damage
Attack 2: Hit AC 33, 36 piercing damage, 10 axiomatic damage, 4 holy damage
Attack 3: Hit AC 43, crit confirm AC 34, 40 piercing damag, 7 axiomatic damage, 8 holy damage
Attack 4: Hit AC 38, 42 piercing damage, 6 axiomatic damage, 4 holy damage
Rapid Shot: Hit AC 44, 41 piercing damage, 10 axiomatic damage, 8 holy damage
Haste Attack: Hit AC 52, 41 piercing damage, 7 axiomatic damage, 8 holy damage



Garret Goodbarrel [AC:42/36/35; +4 vs AOO HP: 232/232 Ki:19/17 CMD: 47 SR: 28]  d20+29=49 ; d20+33=41 ; 6d8+12=38 ; 6d8+12=45 ;
Wednesday January 17th, 2018 11:35:50 AM

Garret watches the creature attack Sesha and Zane and mumbles, "I'm probably going to regret this, but here goes nothing!"

He closes his eyes and takes a step forward, appearing just above the massive ugly thing and he tries to plant a foot into the back of it.

OOC:
Abundant step to right above it so Garret's in attack range, then a single attack hits AC 49 (nat 20, threat, crit confirm: 41), Damage: 38 (if crit, add 45).

Sesha [AC 40 /23 To/37 Fl] | HP 52/129 | CMD 33]  d20+28=31 ; d20+28=39 ; d20+13=14 ; d20+13=29 ; 8d6=36 ;
Wednesday January 17th, 2018 12:03:13 PM

(Welcome to the game Mitch!)

Stench Fort Save: 31
Stench Fort Reroll: 39 - Sesha is Shaken. HP used.
Disease Fort: Fail

Sesha sees the creature bearing down on her and immediately regrets her decision to -only- put 100 feet between them. It's incredible reach leaves her startled, and she pays with blood and pain. She keeps consciousness, and only Restlins anger keeps her up and going.

Then things get worse. The colossal monster scoops her up, and doesn't want to let go. It's sickness is heavy and foul, and she cannot resist it. Thankfully, every Bloodwitch, Wizard, and Sorcerer with a season or two under their belt likely had a trick to get away from being crushed, and she was no exception. She had trained herself to cast spells without require movement, and long ago had mastered eschewing the more basic materials required in magic.

She uses her word of recall spell to take herself, immediately and without fail, back to her coven Sanctuary, landing heavily on her feet. Leaning on her broom, she takes a deep breath, and purges the disease from her body. She takes a sad look at the startled faces of her acolytes. If they failed, these girls would be in a lot of danger. None of them were likely going to respond quickly enough to be of any real use here, so she'd handle herself, herself.

Standard: Cast Word of Recall. (No somatic or material component, so unaffected by the restriction of grapple. Takes Sesha to Sanctuary, the headquarters of her coven.

Move: Retrieve Heal potion.

===================================

Witchfire: Knowledge Fail

At the site of the battle, Seshas Witchfire hovers where she was summoned. It gathers sickly green flames in hand, and hurls the flames at the giant monster.

Hit Touch AC 29 (witchflame is chaotic) for 36 fire damage, no save.
Monster must make Will Save DC 25 or be bathed in Witchflame, which increases fire damage it takes by 50% rounded up.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 228/268, Blindsense 60' Character  d20+21=33 ; d20+20=39 ; 3d8+19=34 ;
Wednesday January 17th, 2018 3:12:44 PM

Zane passes the Fort Save, but only by exerting a heroic effort (used Hero point)

Zane attacks the super huge creature as it passes by.

AoO Hit AC 39, Damage 34

*Damn that smarts, what does anyone know about this thing?
Sesha I'm trying to get its attantion, but I'm still getting ready at the same time too, sorry.*

Zane reaches back and pulls out a potion, and then once again moves close enough to get an attack if it provokes one from him.



Sesha [AC 40 /23 To/37 Fl] | HP 52/129 | CMD 33] 
Wednesday January 17th, 2018 3:35:09 PM

Seshas voice answers back.

"I'm with my coven for a moment or two. I'm healing and then I'll return!"

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Wednesday January 17th, 2018 9:15:28 PM

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant appears and looks around. A colossal air battalion with a foe worthy of commemorating his name in song, what more could one ask for! Then he takes a looks at the damaged ship he was standing on. It looked sturdy enough for the moment, but how do you judge how much damage a floating ship can take before it starts sinking? This simply wouldn't do. The storm giant casts levitate and takes off into the air so that whatever happens he will be ready to enter the fray next round.

The druid finishes his summon and calls out to Zane over their linked rings.
I know all about every creature of this Wold. All I can tell you about this thing is that he doesn't fall into that category.

Also recognizing that congregating in one spot wasn't the best idea, the druid activates his ring of blinking, then transforms into an air elemental

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -2 rounds
summon storm giant- 1 round

DM Mitch  d20+34=43 ;
Wednesday January 17th, 2018 9:53:00 PM

Booking post (Fort save for monster). Full post coming soon!

Downfall [DM Hugh] 
Wednesday January 17th, 2018 9:55:04 PM

Tink doesn’t know what the monster is but she figures it is best to keep a distance. She relays to Garret and Zane that it has a cloak of chaos in effect and then uses her spectral hand to hit it with a vampiric touch all why moving further away from whatever it is.

Wyaar shrugs off most of the beam and then flies off of Starblazer activating both his smiting ability and his divine bond targeting the abomination before him.

Restlin arrives just in time to see Sesha get savaged by the creature. Along the way he casts mage armor and then he fires off two spells at once. The first spell is a disintegrate which the creature successfully resists. This is followed up by a defensive Iron Body spell.

Bosk sees his kunai with chain fire true and anchor somewhere in the ground. He then starts working on attaching the backpack to the bridge to keep it held up.

Sesha utilizes her backup plan to teleport back to her coven looking considerably worse for the wear. She pulls her healing potion while temporarily resting at the coven.
Her witchfire shoots a bolt of flame at the creature.

Zane heroically avoids becoming diseased having hit the creature on its way back to attack Sesha. Zane pulls out his own potion and moves towards the monster.

Sesha lets the others know she’s at her coven.

Beri’s giant materializes and floats away from the ship while Beri turns into an air elemental.

Wyaar’s holy arrows fly into the creature, searing with holy light and burrowing deeply into the creature. By the time the last arrow lands it is scorched and burned from holy fire across it’s whole body. Screeching and wheeling, it turns towards the hateful archer, but Garret suddenly appears on top of the thing (Make a fort roll vs stench) and slams his fist down in a mighty blow, shattering it’s weakened body. The corpse, and Garret, begin plummeting to the ground.

Meanwhile the battle between the party and the Qlippoth seems to have disturbed the rest of the roosting Pterandons and there were literally hundreds of them among the Hooks. They take to the sky and you can see the same sickness among the flock as you saw among the singular pterandon and the Qlippoth.

Between the Qlippoth’s corpse, Garret’s fall and the hundreds of infected Pterandons you are not out of the woods yet.


Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+21=37 ;
Wednesday January 17th, 2018 10:20:29 PM

ooc: Trying to give some character detail and background for Mitch. Welcome aboard

Standing at the bridge my reflection shines off the highly polished marble. My parents would be proud if they could see me now. Although they died when I was young, I was raised in minotaur society where "might makes right". Tall even by taur standards, I know my 9 1/2 ft frame is a commanding presence that would bring him honor. Or perhaps that presence is due to the 10 ft bastard sword slung across my back, a third eye in the center of my forehead (legacy item), or that I cast no shadow in the Wold (due to Avenger Initiation).

Over my now glowing steelgrass armor lays a black pea-coat sewn of chimera skin. The material is strangely soft and warm, thick enough that it conceals any weapons or armor underneath yet light enough to be cool to wear in the sun, and the way the end sweeps just above the floor as I walks sends a chill down my enemy's spine...or perhaps it is that it actually radiates cold as wisps of dark fog seep from underneath his cloak (perk of being a Grim on a mission for Gargul).

If that we not enough to make me stand out, where the armor does not cover you can see scorpions moving through my fur. Not crawling on top of it or under it, within in it as a ghost passes through a wall or a tattoo through the skin. Even more peculiar, a silver Holy Symbol like most have never seen before is emblazoned on my forehead and in the center of it is living third eye darting left and right. On my breast is the adamantium emblem with the IA Shield worn by the Iron Adventurer's before we became known as the Iron Dragons. Yes, this is an image that I have carefully cultivated to stand out. After my father was wrongly put to death for my mother's murder it tarnished our name, even after he was cleared. My image and legacy, my deeds, these are the things that will restore honor to our clan.

As I approach the bridge my eyes travel up the chain that connects the bridge to the orb. As far as I can tell that is the most logical spot. Gargul 's eye must be upon me today for things to have worked out so well this far. I just hope it will last. Following Agatha and Sproket's instructions I aim the kunai at the sphere the damaged hook is coming out and anchor the other end to bridge where it is reenforced for the current chain. The block and tackle design should magnify the strength and capacity of the mithral and admatine. All right guys, I think I have this in place. If this works the Starmages will either want half the credit for saving the city or complain that I made their invention public. Probably both. I will join you as soon as I know it is holding. What is our current status?

I turn around just in time to see Sesha vanish from view, swallowed by the massive form. Fortunately her message comes through before I have time to worry. I hope someone prepared a bunch of cure disease spells. I do not not know about you, but I am infect...or at least my gear is. Can you believe that? My sword and armor are actually running a fever!

Perception check to locate a good spot to anchor to the bridge and plant the kunai = 37

Highlight to display spoiler: {Blink
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday January 17th, 2018 10:22:35 PM

ooc: Sorry, looks like I was late to the game with different posting time

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday January 17th, 2018 10:45:56 PM

As the Pterandons I realize how much worse our situation just got. This is not good! I swear those things were not there a moment ago. We need to find a way to warn the citizens to stay indoors and to be careful of contagion, just like we did with the zombie invasion. Next we need to find a way to neutralize these things. I don't suppose anyone has a wish or miracle prepared? If I remember correctly a previous dragon group was able to use such a spell to remove their opponent's wings. If we could duplicate it, a melee fight in a walled city that they cannot leave would more easily contain the contagion.

The words are barely out of my moth as I see Garret falling, and I am glad he is by the river. My fingers twitch prepared to cast feather fall on him (free action) if he is close enough for me to do so.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196/214 -- Spells -- Active Effects 
Thursday January 18th, 2018 1:56:37 AM

Tink isn't about to let Garret splat on the ground. Think of the cookie dough that would go everywhere! Likewise that monster can't fall like that straight into the ground. It would leave a sizeable crater. People could get hurt by the impact alone.

There's only one thing to do...

Tink flies closer to where Garret and the monster were and crossing her arms over her chest she leans back, closes her eyes and dismisses her overland flight spell.

For the briefest of moments she hangs motionless in the sky before gravity takes control. Tink opens her eyes and leans back, her free-fall now turning into a dive. Her arms are outstretch pointing clearly where she wants to go.

She focuses on Garret and the dead monster matching their speed and rapidly catching them. The wind flaps at her clothes, it sweeps her hair back and make it hard to hear anything else, but she maintains focus on her target.

Finally, when she is within 20ft of them Tink spreads her arms open and casts a Feather Fall spell powerful enough to cover Garret, the monster and herself.

With their speed now dramatically reduced, Tink prepares for the landing.

The fall isn't hard, but when it ends and she has landed atop the monster's corpse she assumes the hero pose. Crouched position, feet wide apart and supporting her weight with one hand on the monster with the other outstreched. Her head tucked down, she will raise her head slowly to look around. Her face void of expression.

Then it dawns on her.

"Darn it. I'm invisible and no one saw"

The coolness of the moment is lost.

--------------
Move action: Fly close to where Garret & the monster were
Standard action: Dismiss Overland flight spell and freefall (which based on Pathfinder turn-by-turn, I think means she matches the fall speed and therfore end position of the monster)
Immediate action: Cast Feather Fall to cover up to 20 medium creatuers: the Colossal Monster (16medium) + Garret (1med) + Tink (1med)
Free action: Look cool doing it


Garret Goodbarrel [AC:42/36/35; +4 vs AOO HP: 232/232 Ki:19/17 CMD: 47 SR: 28] 
Thursday January 18th, 2018 12:44:03 PM

Garret smiles as he realized his blow had taken the steam out of the monster. When it starts falling he stands on the back of the beast and rides it down. He figures it won't hurt to much from this height, and he waves towards Restlin as he goes. He is pleasantly surprised when he and the monsters fall ends in a gentle puff.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 228/268, Blindsense 60' Character 
Thursday January 18th, 2018 12:52:58 PM

"Those flying dino's, I can only handle One at a time., but I'll get started,I'm faster right now at least," Zane says over the rings, he then takes off at full speed at one of the dino's that is among a few others, hoping to draw AoO's from the flock as they pull away from him. He also stashes the potion he'd pulled out.
As he flies, he throws Tink a "golf clap" making sure he has caught her eye before he does so.....

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 168/168 (Spells) Luck Points: 11/22  10d6=41 ; d20+19=39 ; d20=12 ;
Thursday January 18th, 2018 1:08:17 PM

Restlin sees Tink's heroics. He has no trouble seeing invisible things. "Nice catch, Tink, but I kinda wanted to see if he'd survive the fall. You know, for science..."

The Mendicant has no way of making the wings vanish off hundreds of flying lizards. "Maybe Beri can make a tornado to suck them all in, then we fireball the whole lot. In the meantime, I'll keep them busy."

Restlin's pretty sure these things can't really hurt him with the Iron Body spell going. He flies into the thick of them, hooting & hollering to get their attention. If he gets it, he blows them up.

***

Move: Fly into the mass of ptedradons & try to get their attention.
Standard: Selective fireball centered on me - 41 damage, reflex DC 39 for half damage. The selective metamagic feat means I don't take damage.

AC is 26/17/29 this round. I'm immune to disease & have DR/15.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 135/153, DR 5/Evil 
Thursday January 18th, 2018 3:35:25 PM

Hundreds is a big number. Wyaar carries a lot of arrows, but not that many so instead he flies about trying to herd the gaggle of flying dino things away from any groups of people near by.

~~~~~~~

Move and Standard action to just.. move? Fly about to try and have the ptedradons move away from clusters of people.

Are still in combat rounds?

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday January 18th, 2018 9:13:11 PM

Seeing Garret's fall slow, I know he is taken care of and instead cat overland flight from a scroll and fly towards the retreating lizards.

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Thursday January 18th, 2018 9:36:30 PM

The druid watches as Garret is somehow saves, but listeining in on their rings it is soon very clear what happened.

Great catch Tink! While you are by that creature, can you double check that the thing he ate is dead? I would hate to have a sneak attack.

The druid then turns to Restlin

I can do you one better, I can control the winds themselves! I'll give give it a wide range so hopefully it will take them a few attempts to escape, and will keep sucking them in to the center to buy us time. As long as I keep the spell away from the bridge it should really only affect the birds, sort of like aiming a fan... so, yeah, a tornado... but better!

The druid proceeds to cast Control Winds, encircling as wide around and as strong as he can without causing damage to the already shaken city. Hopefully in their diseased state 51mph will suffice, but if needed the druid should have no problem amping the speed up to the tornado speeds Restlin suggested ( 175+mph )

(I don't have a map, but essentially I'm trapping them in a whirlwind/tornado that's as big and as strong as possible. And my assumption is that anything outside the spell's cylinder would be unaffected by the wind... especially the bridge, our ship, and ourselves )

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement
The storm giant will cast chain lightning on the pterodons once they are all ensared

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -2 rounds
summon storm giant- 1 round

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 168/168 (Spells) Luck Points: 11/22 
Thursday January 18th, 2018 10:22:34 PM

If Beri's gonna make it windy, obviously Restlin will stop short & let the druid do his thing. He'll cast a regular, non-selective fireball if the pteranodons get bunched up. Numbers are the same as above.

DM Mitch  16d6+4=59 ; 16d6+4=51 ; 16d6+4=61 ; 16d6+4=64 ; 16d6+4=50 ; 16d6+4=57 ; 16d6+4=54 ; 16d6+4=63 ;
Thursday January 18th, 2018 11:04:09 PM

(Beri, please roll chain lightning damage for the Storm Giant)

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Friday January 19th, 2018 12:01:19 AM

Sesha drinks her heal potion, then teleports back to where the fighting was. The breather was nice, but she might be needed.

Welcome to Jurassic Park [DM Hugh]  d100=47 ; 15d6=54 ;
Friday January 19th, 2018 1:57:53 AM

Bosk finishes securing the device. Will it hold? Is it stabilizing the bridge? As he waits to see he reminisces about his past, everything that brought him to this moment. He takes stock of the situation around the party and makes a few observations and suggestions before casting an Overland Flight spell on himself and advancing towards the soon to start battle.

Tink makes an epic dive to catch Garret out of the air, reaching him just in time to cast slow fall on herself, Garret, and the giant monster corpse before they impact the ground. She makes a dramatic pose, only to realize that she was invisible and no one saw it.

Garret is caught by surprise by his sudden sharp drop in speed and gentle landing.

Zane comments that he can only handle one dinosaur at a time and moves off towards one hoping to swipe at them as they fly off. He gives applause to Tink’s impressive feat, making sure she notices.

Restlin, perfectly capable of seeing invisible things, congratulates Tink and comments he wanted to see if Garret would survive the fall. Confident in his Iron Body’s ability to protect him he advances towards the dinosaurs, trying to draw a large group of them before casting fireball on himself.

Wyarr reflects that he does not carry hundreds of arrows. Flying up towards the dinosaurs he tries to herd them away from civilians.

Berioathian creates a giant windstorm 40 feet across that forms a cyclone. While it impedes the creatures flight, it does not trap them as hoped (Large sized creatures, need a bit faster wind. Hurricane force or better, though that may damage the town bellow if you can’t keep it contained.)

Restlin’s attempt to bait a large group off is perhaps too successful. The pterandon’s swarm about him, forming a dense cloud of bodies. His fireball kills a few and scourches others, but also seems to enrage them and they slash at him with beak and claw as he’s engulfed by the swarm. Restlin takes 44 damage.

Wyarr is also successful in drawing off the enemy, if only towards himself. A second swarm, disturbed by his attempts to shoo them off, surrounds and attacks him. Wyarr takes 45 damage.

Beri and the Starblazer are not left alone; two great swarms of the creatures rush around his windstorm and to the ship, clawing and biting. They completely cover the ship except for a small, 20 foot stretch of deck falling between the two groups. Beri takes 56 damage while the ship takes 105 damage. Beri gets an AoO against the swarm as it moves over him.

The summoned Storm Giant and Witchfire, floating off on their lonesome, make tempting targets and are each swarmed. The Storm Giant fires off a lightning bolt at the swarm Beri is attempting to trap and it his both that swarm and the one that swoops in to engulf it for 81 damage. The Giant takes 50 damage and the Witchfire 57. They also get AoO if they have a melee attack/weapon currently ready.

As he planned Zane is indeed able to take a swipe at the approaching dinosaurs as they also engulf him and deal 54 damage.

Bosk advances up to meet the enemy and is also greeting by a mass of them. He takes 63 damage, but has plenty of targets for his blade as they close in (AoO).

Tink and Garret are, fortunately, left alone. It seems the dinosaurs are far more interested in airborn morsels than tiny specks on the ground. The final swarm circles and cries out above them, looking for meat. If not engaged they may soon fall upon the town, which could cause terrible damage.

Starblazer - 721 / 940 HP
Swarm 1: 61 damage
Swarm 2: 0 damage
Swarm 3: 81 damage
Swarm 4: 81 damage
Swarm 5: 0 damage
Swarm 6: 0 damage
Swarm 7: 0 damage
Swarm 8: 0 damage
Swarm 9: 0 damage

P.S.
The backpack / bridge setup seems to be working for now but to be fair the reverse gravity spell is still lightening some of the load on the bridge itself. The real test will be when the spell expires. Also while the backpack was meant to have secondary functionality of a grapple gun / block and tackle the star mages did not envision this scenario. It is possible the backpack might not be able to be repaired for its prior primary functionality when all this is said and done but you have more important things to worry about.

(OOC Sorry post was late I fell asleep, still in combat and I just rolled chain lightning damage. Also Restlin you have a 35% arcane spell failure from Iron Body a -6 armor check penalty and you move at half speed now. Iron Body has some drawbacks. I rolled your arcane spell failure and it was 47 so you beat it but please roll moving forward; Mad props to Mitch for taking care of most things today)

(Mitch note: Bumping lightning damage up cause AoE does bonus damage to swarms)


DM Mitch 
Friday January 19th, 2018 9:53:41 AM

(I forgot the disease save. Everyone who was damaged make a DC 20 fort save)

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 139/168 (Spells) Luck Points: 11/22  d20=19 ;
Friday January 19th, 2018 10:11:19 AM

Yea, I woke up realizing I forgot to roll that. Won't forget again. Also, Restlin's immune to disease in his current form.

***

Restlin looks at the scratches in his metal body. That would hurt when it was skin again. Seems he underestimated what this many pteranadons could do.

He dimensionally steps 100' away from these lizards into a place they aren't, he then turns to face them again, ready to knock as many of them from the sky as possible.

***

Standard: Dimension step 100' away - Spell like ability from conjuration school, so no spell failure chance.
Move: Look all tough & ready to blow things up.

AC is...irrelevant, I guess.

Garret Goodbarrel [AC:42/36/35; +4 vs AOO HP: 232/232 Ki:19/17 CMD: 47 SR: 28] 
Friday January 19th, 2018 10:59:51 AM

Garret, on the ground now, steps gingerly out of the remains of whatever that thing was that they just destroyed. He tries to wipe his feet off on the ground once he gets off the thing and stops to look at his feet. He pulls some gunk from between his toes and makes a face as he looks up and scans the skies above him.

He can see that the airborne Iron Dragons are really taking care of things for the most part. He watches to see if any of the swarms are still looking for targets, and if there is still a group not engaged, the tiny halfling will jump up and down, wave his little arms, and try and yell to get their attention. Otherwise he will check out the bridge and look for any injured townspeople, especially anyone that might have been trampled in the recent rush.

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33]  d20+13=19 ; 8d6=31 ; d10=8 ;
Friday January 19th, 2018 1:57:48 PM


For the DM: Any swarms that attacked the Witchfire need DC 22 will saves or be engulfed in Witchflame.

Witchflame (Su) Any creature damaged by the incorporeal touch or ranged bolt attacks of a witchfire must succeed on a DC 22 Will save or become engulfed in sickly green flames. While these eerie flames deal no additional damage, the affected creature glows as per faerie fire and becomes sickened. While under the effects of the witchflame, the victim gains vulnerability to fire and takes half again as much damage (+50%) from fireattacks of any sort. This effect persists for 10 minutes. The supernatural flames can only be extinguished before this duration expires by a break enchantment, miracle, remove curse, or wish spell—the effective caster level of the witchflame is equal to the witchfire's HD (CL 10th for most witchfires). Any creature entering the same square as a witchfire or striking it with a melee attack must succeed on a DC 22 Will save or begin burning with witchflame, even if the attack would not otherwise harm the witchfire because of its incorporeal nature.

Faith (the witchfire), doesn't seem overly concerned. In fact, bringing as many of the Pteradons as possible to her seems to be a plan for the glowing summon. She flies towards the next closest swarm NOT in a whirlwind, and blasts another bolt of witchfire at the swarm not engaged and considering the people below.

Hit Touch AC 19 for 31 damage. Will DC 22 or be afflicted by Witchflame.

If the Pteradons choose to make an AoO, they will need another save vs. Witchflame.
------------------------

Sesha teleports in more or left where she left. She takes in the scene into consideration, and decides to get Garret into the fight. She beelines towards him on her broom, and hits him with a spell.

"Polymorph incoming Garret. Prepare yourself!"

She transforms Garret into a Chimera, with a red dragon head, by casting Greater Polymorph as Beast Shape IV.

Garret, you gain the following.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc.



Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d10=1 ; d10=5 ; d20+22=34 ; d20+17=36 ; d4=1 ; d20+12=18 ; d20+7=14 ; 3d6+16=27 ; 3d6+16=27 ; 3d6+16=26 ;
Friday January 19th, 2018 5:29:59 PM

The looks around to admire his handywork, only to find that instead of covering the entire river with tornado strength winds he instead created a tiny vortext barely covering the ship's deck. He sees numerous openings, but as he is armed only with his massive fists he opts to avoid counter attacking and risk further exposure to whatever disease the petradons are affected with.
I don't know what's happening with the Wold, but it's sure doing a number on my casting today. The natural forces of the Wold must have been really thrown off in this earthquake. Well, I'm not dealing with these diseased things in hand to hand combat.

Beriothian casts antilife shell on himself to avoid being hit again.

blur miss-fail
blink miss- fail
fort save- pass

***
(I don't have a map, but essentially I'm trapping them in a whirlwind/tornado that's as big and as strong as possible. And my assumption is that anything outside the spell's cylinder would be unaffected by the wind... especially the bridge, our ship, and ourselves )

The storm giant pulls out his masterwork bow and takes aim at the swarms

bow attack 1=36
bow damage 1=27

bow attack 2=18
bow damage 2=27

bow attack 3=14
bow damage 3=26
**
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement
The storm giant will cast chain lightning on the pterodons once they are all ensared

**

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -2 rounds
summon storm giant- 1 round

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -2 rounds
summon storm giant- 1 round

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196/214 -- Spells -- Active Effects 
Friday January 19th, 2018 8:35:14 PM

Tink feels a little better knowing that some of the party saw her fall. That was probably the single coolest thing she has ever done.

She nods in approval of Garret's tactics of trying to draw some of the swarms. She's just so far out of the action though and can't fly up to help the party.

Tink prepares to cast a spell but it takes a while to summon something and she might leave herself open to attack. She uses one of her Arcane Trickster 'Tricky Spells' to cast both a silent and still Summon Monster VIII spell. She's feeling pretty good about being able to cast it unnoticed.

Full round action: Cast Summon Monster VIII
Tink is invisible (Greater Invisibility), undectectable by smell (Pass without trace), silent (Silent Spell) and unmoving (Still Spell)


---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 174/268, Blindsense 60' Character  10d6=24 ;
Friday January 19th, 2018 10:52:28 PM

Auto make the Fort save.
Zane flies away from the swarm 90' and then launches a shadow Fireball at the bunch he just flew away from.

Shadow Fireball:
Damage base 24 damage AoE +50% Total 36 damage, Reflex save DC 19 for 18 damage.
Will Save to Disbelieve DC 19. If made Damage 7, Reflex Save DC 19 for 3 damage.

"I'm even more useless against Swarms, my only spell choice is fake....."

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+16=29 ; d20+16=27 ; d20+16=20 ; d20+11=29 ; d20+11=17 ; d20+4=7 ; d20+4=6 ; 2d8+5=19 ; 2d8+5=14 ; d8+5=7 ; d8+5=8 ; d8+5=9 ; d8+5=13 ; d8+5=7 ; d20+16=28 ; d20+14=20 ; d20+14=17 ; d20+14=27 ; 2d8+5=12 ; 2d8+5=17 ; 2d8+5=12 ; 2d8+5=18 ; 2d8+5=10 ; d20+14=30 ; d20+14=16 ; d20+14=34 ; d20+14=28 ; d20+14=17 ; 2d8+5=10 ; 2d8+5=16 ; 2d8+5=9 ; 2d8+5=11 ; 2d8+5=16 ;
Saturday January 20th, 2018 1:05:44 AM

As the pterosaurs swarm I unleash wave after wave of attacks, for the first time managing to use my greater two weapon fighting and getting two more swings in than ever before. Although my aim is lacking, I am impressed with the speed of my blade.

Actions, Full Attack (Note that I lowered several rolls by 2. I accidentally added Haste)
AoO 1 with Bastard Sword Hit AC 27 for 12 dmg
AoO 2 with Bastard Sword Hit AC 25 for 17 dmg
AoO 3 with Bastard Sword Hit AC 18 for 12 dmg
AoO 4 with Bastard Sword Hit AC 26 for 18 dmg

Main Hand Atk 1 with bastard sword hit AC 21 for 19 dmg
Off Hand Atk 1 with armor spike hit AC 23 for 7 dmg
Nat Horn Atk Hit AC 29 for 8 dmg
Main Hand Atk 2 with bastard sword hit AC 29 for 14 dmg
Off Hand Atk 2 with armor spike hit AC 17 for 9 dmg
Main Hand Atk 3 with bastard sword hit AC 7 for 18 dmg
Off Hand Atk 3 with armor spike hit AC 6 for 13 dmg

If more AoO are needed for this round
AoO 1 Hit AC 30 for 10 dmg
AoO 2 Hit AC 16 for 16 dmg
AoO 3 Hit AC 34 confirm crit for 8+11 = 19 dmg
AoO 4 Hit AC 17 for 16 dmg

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:19/17 CMD: 50 SR: 28]  12d8=57 ; d4=4 ;
Sunday January 21st, 2018 8:18:29 PM

Garret shakes his head as he turns into a Red Dragon Chimera! This is even better than flying on a dragon, he IS a dragon now! He flaps his wings and heads straight at the nearest swarm (#9) as he tries out his new breath weapon, throwing flames straight up into the air.

OOC:
Breath weapon attack: 57 damage. Can use again in 4 rounds.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc.

Wyarr - Carl Subbing 
Sunday January 21st, 2018 11:17:17 PM

Wyarr looks up at the huge mass of pteranadons, then looks at his quiver. There are a lot more lizards than arrows. "Kind of out of my element here, folks. Sesha, don't suppose you could turn me into a fire breathing dragon-thing too, could you?"

DM Mitch  d20+23=33 ; d20+23=34 ; d10=2 ; d20+23=37 ; d20+23=34 ; 2d8+8=16 ; 2d8+8=13 ; 2d8+8=18 ; 2d8+8=14 ; d20+2=3 ; d20+2=22 ; d20+10=17 ; d20+10=23 ; d20+2=8 ; d20+2=9 ; d20+2=15 ; 16d6+4=71 ; 8d6+4=34 ; d20+10=27 ; 6d6+4=31 ; 6d6+4=23 ; 6d6+4=28 ; 6d6+4=20 ; 6d6+4=26 ; 6d6+4=20 ; 6d6+4=27 ; d20+17=19 ;
Monday January 22nd, 2018 12:27:24 AM

Beri directs his controlled winds to clear corpses from landing in the Hook City water supply. (OOC: yes anything not in the radius of the winds (either in eye or outside of cylinder is not affected by the winds) He then casts antilife shell on himself first moving to a clear space on the ship.

Beri’s storm giant draws his massive bow and begins shooting at the swarm engulfing him. The first 2 arrows fly true but the third is off its mark. Even as it fights it begins to feel the effects of the disease spreading into it (No save vs disease on the giant, rolled a 19 for it).

Restlin bravely runs away using his dimensional step ability.

Bosk becomes a whirlwind of blades, slashing out at swarms 1, 2, 3, & 4. He then follows up with a full assault on swarm 8, doing 57 damage.

Zane seems to do nothing at first before suddenly bursting into motion with his own set of attacks against passing swarms 2, 3, 4, and 7(You forgot to roll your AoO. In fact, you should have gotten 4 AoOs, cause you have combat reflexes. I rolled them for you <3)

He then moves off and throws an illusionary fireball at the swarm he escaped from (Swarm 7). It seems to do little damage (Swarms are immune to mind affecting)

Garret waves his arms about, trying to get some of the giant dinosaurs to get in range of his fists. Then Sesha drops down and gives him a high five, turning him into a Chimera. With a roar he shoots a bar of flame into swarm 9, which swerves mostly out of the way, and flies into the air!

Tink, invisible, begins a summoning.

Sesha flies down and turns Garret into a Chimera! Her Witchfire successfully ignites Swarm 6 as it fails to attack her, moves over to/through swarm 3 on the ship, igniting it, then hits swarm 9 with an attack, also igniting it.

Wyarr comments on his lack of arrows and asks to be turned into a fire breathing dragon-thing.

Swarm 1 notes it’s sudden lack of meat, looks about for Restlin, and pursues, easily catching him. He takes 16 damage.

Swarm 2 chews away at Wyarr, doing 18 damage.

Swarms 3 & 4, frustrated by the anti-life shell, continue to attack the ship for 28 damage.

Swarm 5 angered at the sudden arrow assault, fiercely attacks the Storm Giant for 26 damage.

At the sudden transformation of a halfling into a giant monster all the nearby civilians run away, or at least those who hadn’t already been scared off by the falling chaos monster, unstable bridge, and giant dinosaurs. So, about 2 people. Swarm 6, finding it’s attacks to do nothing to the witchfire,rushes down to engulf Sesha and the invisible Tink. Sesha and Tink take 35 damage. Tink roll vs distraction or lose your summoning.

Swarm 7 chases after Zane and continues it’s assault (you get an AoO). Zane takes 20 damage.

Swarm 8 losses a few members to Bosk’s fierce assault but remains large and in charge, hitting him for 13 damage.

Swarm 9 takes on the new challenger in the form of Chimera Garret. He takes 34 damage.

HP Tracker:
Swarm 1: 73 total damage
Swarm 2: 33 total damage
Swarm 3: 25 total damage, Witchfired
Swarm 4: 117 total damage
Swarm 5: 133 total damage
Swarm 6: 0 damage, Witchfired
Swarm 7: 21 total damage
Swarm 8: 57 total damage
Swarm 9: 116 total damage, Witchfired

The Starblazer - 695 / 940

PC/monster Position Tracker:

The ship is 30 feet away from the chain, with it's side facing the chain for better observation and evacuation. It currently has a pair of swarms attacking it, one on the front (3), one on the back (4).

Beri is on the ship, between two swarms (3 & 4) of monsters and covered by an anti-life shell.

Beri's summoned Storm Giant is floating 30 feet from the prow (Front) of the ship. (I may have misspoken in an earlier e-mail. Prow/bow confusion XD). Swarm 5 is on top of it taking arrows to the face.

Restlin is high above the ship and about 100 feet away from the chain. Swarm 1 is chewing on his (metalic) face.

Tink is standing on the ground 50 feet below and 30 feet away from the ship.

Sesha is floating just above Tink, where Garret was last turn. Both Tink and Sesha are engulfed in swarm 6.

Sesha's Witchfire is standing inside swarm 3 on the ship.

Garret is 50 feet up engaging swarm 9.

Zane is 90 feet away from the chain, somewhat near to Restlin (unless he flew in a different direction, is so specify). Swarm 7 is on top of him.

Bosk is still where he was last turn, floating above the ship near the chain. He is engaged with swarm 8.

Wyarr is also still floating above the ship near the chain, with swarm 2 keeping him company.

Vertically, the PC's are in this order:

Bosk

Restlin

Zane

Wyarr

Ship, Beri, Witchfire, Giant, Garret

Tink & Sesha

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  2d8+9=19 ;
Monday January 22nd, 2018 6:18:25 AM

Tink's a little concerned that the swarm was able to find her despite her being silent, invisible, not moving, and the Pass without Trace spell coverng her scent. She deduces that they must be able to see invisible things somehow.

She is able to concentrate throughout the bites regardless and feels a little of the power from her Vampiric Touch spell disappear.

Tink summons an Elder Air Elemental to move directly over Swarm 6.

"Should someone pilot the Starblazer away from here to protect it? Give it orders to fly to Jericho Space where there creatures can't breathe?"

Tink for her part then starts another summoning spell.

---------------
Concentration DC: 10 + 35 + 8 = 53. Tink has 1d20+35. Using Vediks Headband - which she can do once per day - she hits 1d20+55 which is an autopass.

Vampiric Touch had provided 40HP. 35 deducted still leaves 5 temp HP

Elder Air Elemental : Whirlwind.
Ref DC27 or take 19damage.
Ref DC27 or be trapped in the Whirlwind.

Tink casting Summon Monster IX


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 154/268, Blindsense 60' Character  d20+20=26 ; 3d8+19=39 ;
Monday January 22nd, 2018 9:42:46 AM

Zane strikes out as the swarm moves faster than it seems it should (Zane has 90' flight, the swarms move that fast, because they still attacked)
AoO to hit 26 damage 39

"Star Blazer, I'm moving towards you, I want you to blast the swarm that's on me with your fire, don't worry about me, just hit the swarm when we get there."
Zane flies towards the front of Star Blazer and gets ready to try and avoid the fire blast, but hopes the swarm will not.
Once the swarm is in position, "Blazer, fire NOW!"

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 123/168 (Spells) Luck Points: 13/22  d100=58 ; d20+17=36 ; d20+29=38 ;
Monday January 22nd, 2018 10:48:30 AM

Restlin sighs. These stupid lizards were trying his patience. He decides to let them chew while he just kills them from the inside.

Again using his maximize rod, he drops another selective fireball on himself.

***

Move: Sit and get chewed on.
Standard: Maximized selective fireball. 90 damage, Restlin's not affected. Spell failure chance: 58 - pass. Reflex DC 36 for half.

Concentration roll if needed: 38

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 198/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=35 ; d20+32=34 ; d20+27=41 ; d20+27=34 ; d20+22=30 ; d20+22=32 ; d20+17=32 ; 3d8+15=25 ; 3d8+15=24 ; 3d8+15=31 ; 3d8+15=24 ; 3d8+15=27 ; 3d8+15=30 ; 3d8+15=25 ;
Monday January 22nd, 2018 12:24:04 PM

Garret looks around at the swarm around him and tries out the wings to see how many things he can hit with them.

OOC:
Monk natural attacks with wings (no flurry).
Hit AC/Dam: 35/25 34/24 41/31 34/24 30/27 32/30 32/25

Breath use again in 3 rounds.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc.

Sesha [AC 40 /23 To/37 Fl] | HP 94/129 | CMD 33]  d10=9 ; d20+13=30 ; 8d6=28 ;
Monday January 22nd, 2018 1:06:52 PM


These swarms, ironically, were a much bigger threat than she had anticipated and probably more dangerous than the giant demon that Wyar had so soundly thrashed. The swarm and peck, taking pieces of flesh with their teeth and gouging her with their talons.

Changing direction on her broom, she heads towards Wyar, giving him the same spell she had given Garret.

"Up you go!"

Move: Move to Wyar on broom.
Standard: Greater Polymorph. (Chimera. Rolled red dragon head again).

Seshas immortal summon flies toward, and lets loose a flame bolt, at Swarm 5. Hits touch AC 30 for 28 damage. Will DC 22 to save vs Witchflame.

-----------------------------------------------------------------------------------------------
Wyar: Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc. Your armor bonuses enhancement bonus to armor still applies, but not it's actual armor bonus. (So a chainshirt +5 gives 5 armor while polymorphed, not 9.)

You can still use your supernaturals and spell likes, since they dont require words or gestures. (Lay hands, etc) You wont be able to use any ability that requires displaying your holy symbol, since it melds.

You keep your Paladin bonuses like divine grace, divine health, etc. You gain the following.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

Wyarr - Carl Subbing  6d8=31 ; d4=2 ;
Monday January 22nd, 2018 5:56:57 PM

"Wicked," says the paladin ironically. He breathes his fancy new breath weapon over the swarm attacking him.

***

Standard: Breath weapon on swarm 2. 62 damage. Usable again in 2 rounds.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Monday January 22nd, 2018 8:30:19 PM

ooc: my post will be late tonight. We had a foot of snow dumped.

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=23 ; d20+12=17 ; d20+7=19 ; 3d6+16=32 ; 3d6+16=20 ; 3d6+16=27 ;
Monday January 22nd, 2018 9:26:09 PM

Beri floats up and places himself in a position where he will can target only the swarms but and places Stargazer just outside the spell's 40 ft range.. Suddenly a loud, soul-chilling scream (Wail of the Banshee), targeting the swarms closes to him (Range close (25 ft. + 5 ft./2 levels)
Target one living creature/level within a 40-ft.-radius spread
10 points of damage per caster level.).

Storm Giant- hp 161 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant pulls back the string of his bow, takes aim at the swarms, and lets another volley of arrows fly.

bow attack 1=23
bow damage 1=32

bow attack 2=17
bow damage 2=20

bow attack 3=19
bow damage 3=27
**

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -4 rounds
summon storm giant- 3 round

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -2 rounds
summon storm giant- 1 round

It's Swarm [DM Hugh]  8d6+4=28 ; 8d6+4=33 ; 8d6+4=34 ; 8d6+4=27 ; 8d6+4=32 ; 8d6+4=30 ;
Tuesday January 23rd, 2018 1:11:57 AM

DM Post incoming / book keeping

DM Mitch (Making Bosk Post via e-Mail)  d20+10=26 ; d20+10=20 ; d20+2=10 ; d20+2=13 ; 8d6+4=29 ; 8d6+4=33 ; d20+16=31 ; d20+16=35 ; d20+16=28 ; d20+11=12 ; d20+11=19 ; d20+4=10 ; d20+4=14 ; 2d8+5=14 ; 2d8+5=15 ; 2d8+5=13 ; d8+5=12 ;
Tuesday January 23rd, 2018 1:15:00 AM

(Bosk had snow delays and made his post via e-mail, I'm dropping it here for him since no one else is awake this late)

Bosk again unleashes his full might upon the foe!

Main hand Attack 1: 29 to hit, 14 damage
Off hand Attack 1: 33 to hit, 15 damage
Gore attack with horn: 26 to hit, 12 damage
Main hand Attack 2: 12 to hit, miss
Off hand Attack 2: 19 to hit, 13 damage
Main hand attack 3: 10 to hit, miss
Off hand attack 3: 14 to hit, miss



DM Mitch (Making Bosk Post via e-Mail) 
Tuesday January 23rd, 2018 1:38:36 AM

Tink is a bit disconcerted at being attacked while invisible. Still she manages to finish her summoning spell, calling forth an Eldar Air Elemental, and begins a new summoning. The air elemental flies to swarm 6 and becomes a whirlwind, trapping and damaging it.

Zane lashes out with an AOO as the swarm quickly moves past. He then calls out to Starblazer, "Star Blazer, I'm moving towards you, I want you to blast the swarm that's on me with your fire, don't worry about me, just hit the swarm when we get there." Once the swarm is where Zane wants it he calls, “Blazer, fire now!”

Restlin drops a fireball on himself, blowing up several dinosaurs inside swarm 1 with it.

Garret shows what a Chimera Monk can do, tearing apart several of the swarm 9 dinosaurs around him.

Sesha continues to turn people into giant monsters, this time targeting Wyarr. Her Witchfire ignites Swarm 4 and 5, also damaging the latter.

Wyarr tries out his new firebreath on the attacking swarm 2.

Beri floats up above the Starblazer and unleashes a horrible wail that tears through both swarms 3 and 4, causing almost half the dinosaurs in each swarm to drop dead on the spot. His storm giant unloads another volley of arrows, all of them impaling a dinosaur.

Bosk makes another full spread of attacks, carving up dinosaurs left and right inside swarm 8.

Starblazer calls out to Zane, “I have no idea what you're talking about. Do you wish me to ram the enemy, good master?"

All enemies are AC 16.

Swarm 1 continues to swarm the metallic Restlin dealing only 13 damage to his damage resistant iron plating.

Swarm 2 goes after Wyaar-Chimera dealing 28 damage to the polymorphed Paladin as he is buffeted by wings and beaks. Sesha, in touch range from the polymorph spell, takes 33 damage.

Swarm 3 and Swarm 4 are still kept at bay by Beri’s antilife shell and continue to overrun Star Blazer attempting to get at the people sheltered inside. However a single Pteranodon from Swarm 3 manages to break off from the flock and get inside the hull from the hole punched in the side from Qlippoth’s beam attack. You’ll probably need to do something about that before it starts eating the passengers.

Swarm 5 continues to go after the Storm Giant. The giant takes another 32 damage from the mass of winged lizards.

Swarm 6 is trapped inside the air elemental, struggling to free itself.

Swarm 7 chases after Zane, catching him right in front of the ship. Though the meat is tough the creatures continue ravenously trying to kill it, doing 29 damage.

Swarm 8 continues to assault Bosk doing 33 damage.

Swarm 9 continues to harrass Chimera-Garret, the creatures deciding they don’t much enjoy fire breath. Garret takes 30 damage.

Monster HP tracker:

Swarm 1: 163 total damage
Swarm 2: 33 total damage
Swarm 3: 403 damage total (Witchfired)
Swarm 4: 495 total damage (Witchfired)
Swarm 5: 240 total damage (Witchfired)
Swarm 6: 23 total damage (Witchfired, Trapped in Whirlwind)
Swarm 7: 60 total damage
Swarm 8: 111 total damage
Swarm 9: 302 total damage (Witchfired)

The Starblazer - 654 / 940

PC/monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is standing on the ground 50 feet below and 10 feet away from the ship. Her air elemental is in her previous position, 50 feet below and 30 feet away from the ship, entrapping swarm 6 (I assume you move away rather than stand inside your own air elemental’s whirlwind).

Zane, and Swarm 7, are in front of the nose of the ship, vainly waiting for a gush a flame that will never arrive.

Beri is floating a few dozen feet over the ship. Swarms 3 & 4 are bellow him, getting close to breaking into the ship and attacking the civilians inside. 1 of the Pteranodons from the swarms has actually managed to find itself inside the ship thanks to the hole from the Qlippoth's death beam.

Beri’s giant is about 30 feet from the front of the ship, with Swarm 5 on top if it. Swarms 5 and 7 are now adjacent to each other due to their size.

Wyarr is floating above the ship near the chain, with swarm 2 keeping him company.

Sesha is right next to Wyarr, also inside swarm 2.

Sesha’s Witchfire is standing inside swarm 4 on the ship.

Bosk is high overhead engaged with Swarm 8.

Restlin is 100 feet away from the chain, 70 feet from the ship, with swarm 1 all over his face.

Gerrat is level with the ship, but 30 feet away and engaging swarm 9.

Vertically, the PC's are in this order:

Bosk

Restlin

Zane

Wyarr & Sesha

Ship, Beri, Witchfire, Giant, Garret

Tink


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  2d8+9=19 ;
Tuesday January 23rd, 2018 6:09:23 AM

"Ok, let's play"

Tink summons a Ghaele Azata 75ft above her position (at a height above the Starblazer) and directs it to cast a Prismatic spray towards Swarms 3 & 4, and if possible, to angle the 60ft cone so as to try and also get additional swarms within the ray. Obviously excluding the party. A big ask but she trusts the azata to do her best.

Swarm 6 takes 19ts damage whilst stuck in the Whirlwind. DC27 to escape.

Prismatic Spray - DC20.

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 110/168 (Spells) Luck Points: 13/22  d100=38 ; d20+18=30 ;
Tuesday January 23rd, 2018 9:45:32 AM

"Where did all these stupid pteranadons come from anyway?" roars the very cross Mendicant. He bursts backwards out of the pack & catches as many of them as he can in a maximized cone of cold.

***

Arcane spell failure chance: 38, whew...

Move: None of consequence
Standard: Maximized cone of cold. 135 damage. Reflex DC 30 for half.

Sesha [AC 40 /23 To/37 Fl] | HP 61/129 | CMD 33]  d100=95 ; 25d20=243 ; d20+13=18 ; d20+13=21 ; 8d6=30 ; 8d6=22 ; d6=6 ; d6=5 ;
Tuesday January 23rd, 2018 11:17:10 AM


When Sesha recognizes Beri's spell, she lets out an exhausted sigh of relief. Surely, that would thin out these swarms and...and.. someone hated her. Some.. god.. hated her. Whoever the god of dinosaurs was.. they hated her lots.

[i]"I'm healing soon. Work your way towards me if you need it.."["/i] Sesha warning was somber. She was just now realizing how long this fight would take.

Backing out of the cloud of animals, she angles herself towards Restlin. She quickly draws a glass dagger and cuts her cheek, under her left eye. She takes the pain, shapes it, and absorbs it. She takes that pain, and gives it back three fold to the swarm on the deck.

Sesha: Move 30ft back from the swarm.
Swift: Quickened Surrender Blood (Minor Spell Expertise ans quicken SLA)
Standard: Cast Mass Pain Strike @ Caster Level 25 for 243 damage (subdual) on swarm 3. It will take 243 damage per round for the next 25 rounds.

Seshas Witchfire tears into swarm 4. It does 54 damage on its first attack (capped to 42 right?) and 41 damage on its second attack. This includes the 50% bonus for flaming attacks from Witchfire.

(DM OOC: Is the witchfire's attack some sort of individual targetting special attack effect? The 42 damage cap is on spells and abilities that target individuals; if it is just a normal attack then the witch fire does the full ammount. )

Kens Answer: Its a touch attack and also her melee attack.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 168/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=51 ; d20+32=37 ; d20+27=38 ; d20+27=34 ; d20+22=37 ; d20+22=33 ; d20+17=37 ; 6d8+30=58 ; 6d8+30=48 ; 6d8+30=45 ; 3d8+15=22 ;
Tuesday January 23rd, 2018 12:45:51 PM

Garret is frustrated with the cloud of dinos. He turns and twists, smashing out with his own massive wings, knocking dino heads together.

OOC:
All hits, total damage: 58+48+45+22 = 173 Wow!

Breath use again in 2 rounds.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 168/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=51 ; d20+32=37 ; d20+27=38 ; d20+27=34 ; d20+22=37 ; d20+22=33 ; d20+17=37 ; 6d8+30=58 ; 6d8+30=48 ; 6d8+30=45 ; 3d8+15=22 ;
Tuesday January 23rd, 2018 12:45:51 PM

Garret is frustrated with the cloud of dinos. He turns and twists, smashing out with his own massive wings, knocking dino heads together.

OOC:
All hits, total damage: 58+48+45+22 = 173 Wow!

Breath use again in 2 rounds.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 125/268, Blindsense 60' Character 
Tuesday January 23rd, 2018 2:48:43 PM

*Gonna need some healing soon, I can lead this pack on a wild goose chase, but standing and fighting this mob will only leave me on the ground....*
"Star Blazer, I thought you had a breath weapon that you fired out of your mouth."(or did I misunderstand when we got the ship a couple months ago?)
Zane moves off far enough that the swarm can't quite catch him with 90' and double moving just far enough (like 120') that next round he can move 90' and still be just out of range but still a tantalizing target.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 125/268, Blindsense 60' Character 
Tuesday January 23rd, 2018 2:48:43 PM

*Gonna need some healing soon, I can lead this pack on a wild goose chase, but standing and fighting this mob will only leave me on the ground....*
"Star Blazer, I thought you had a breath weapon that you fired out of your mouth."(or did I misunderstand when we got the ship a couple months ago?)
Zane moves off far enough that the swarm can't quite catch him with 90' and double moving just far enough (like 120') that next round he can move 90' and still be just out of range but still a tantalizing target.

Wyarr - Carl subbing - 89/153 HP  d20+21=35 ; d20+21=27 ; d20+21=22 ; d20+21=35 ; d20+21=27 ; 2d6+4=7 ; d8+4=6 ; d6+4=5 ; d6+4=10 ;
Tuesday January 23rd, 2018 4:15:21 PM

Wyarr doesn't have Garret's raw ability to do damage without something pointy. He lashes out at the pteranadons while his breath weapon recharges, but it's not too impressive.

All attacks hit except that nat 1. Total damage is 28.

Bosk AC: 33/16/29 DR10/magic, electric resist 10, resist fire 20 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday January 23rd, 2018 4:42:35 PM

ooc: Was Bosk's damage before or after his DR10/magic (all non magic attacks), Electrical resistance 10, fire resistance 20

Hearing Zane's message I call out, Who needs healing? I will do what I can until Sesha gets back. I know I cannot heal as well our resident witch, but I can at least keep everyone alive until she returns.

Sesha [AC 40 /23 To/37 Fl] | HP 61/129 | CMD 33] 
Tuesday January 23rd, 2018 6:28:02 PM


(Sesha is on the site of the battle, on Starblazer. She was calling for everyone to come her way so she can mass heal next turn.)

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=33 ; d20+12=27 ; d20+7=10 ; 3d6+16=21 ; 3d6+16=26 ; 3d6+16=22 ;
Tuesday January 23rd, 2018 9:39:43 PM

Looks like we have stray, don't worry, we help the civilians!

Storm Giant- hp 161 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant notices the petradon flying into the hole and sends some arrows towards to pretect the civilians it before returning to the main swarm.

bow attack 1=33
bow damage 1=21

bow attack 2=27
bow damage 2=26

bow attack 3=10
bow damage 3=22
**

Beri sees the peteradon enter the hole and follows after. The arrows appear to have shot true, so the druid casts wall of stone over any openings to protect the civilians on board. If there is another opening the wall will not reach to, the druid will move to that location and use himself as an additional barrier.

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -5 rounds
summon storm giant- 4 round
wall of stone -1 round

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).


Bosk AC: 33/16/29 DR10/magic, electric resist 10, resist fire 20 CMD: 34 169 hp /172 (27+18 are temp) Spells   10d6=37 ;
Tuesday January 23rd, 2018 10:02:23 PM

I grimace as the Pteranodon's attack glances off of my armor, worried what effects the sickness is having on it almost as much as the admonishment Mara the Weaver will give me when she sees the abuse it has taken and has to fix he damage. You guys go inside the ship and Let Sesha heal you. Jancassis and Gargul ensured I have the right protections in place today. I can hold them off till you get back.

I manage to hold back any and all traces of the pride I feel when relaying the message. When Jancassis training gave me perfect control of my emotions, who would have thought that I would end up using it almost exclusively to keep the other dragons from feeling my emotions over the rings...well, the emotions I prefer them not to feel. Nothing against them, but most humanoids mistake a minotaur's pride for arrogance an do not see it for the virtue it is. Besides, while being able to shrug off damage and dominating in an epic drag out makes for the best of bard tales and area spectacles, massive damage like Garret and Restlin is enough to keep me humble.

Plucking the largest bead off my necklace of fireballs, I launch it when I see the most swarms coming together, without hitting my team mates. Fire in the hole!

Actions (draw aggro by yelling and hitting as many swarm as possible with fireball Avoiding all teamates and the ship, but willing to take fire damage himself )
---------------------------------
Throw 10d6 bead from necklace of fireballs = 37+50%=55dmg to each swarm


It's Swarm [DM Hugh]  d20+10=26 ; d8=1 ; d8=3 ; d20+10=20 ; d20+10=17 ; d20+10=20 ; 25d6=91 ; d6=2 ; d20+8=9 ; d20+8=28 ; d20+8=22 ; 8d6+4=38 ; 8d6+4=27 ; 8d6+4=28 ; 8d6+4=36 ;
Wednesday January 24th, 2018 1:09:41 AM

DM Post incoming and record keeping

DM Mitch   7d6=21 ; 18d6=66 ; 8d6+4=31 ; 8d6+4=32 ;
Wednesday January 24th, 2018 1:36:35 AM

Tink finishes her summons this time bringing forth a Ghaele Azata 75 feet above the star blazer and directing it to use prismatic spray towards some of the swarms. Her whirlwind tries to keep the Pteranodon swarm trapped and damaged and succeeds. The Azata’s prismatic spray hits swarm 3 partially with a red beam and swarm 4 fully with a yellow beam.

Restlin asks where all the Pteranodons came from and then blasts the nearest swarm with a maximized cone of cold that swarm 1 is completely engulfed in (failed save)

Sesha recognizing Beri’s spell lets out an exhausted sigh of relief before realizing that the God of Dinosaurs hated her. She lets the others know she is preparing to heal soon before angling towards Restlin and using a glass dagger to aid her quickened casting of surrender blood followed by a casting of max pain strike targeting swarm 3 and swarm 4. Swarm 3 fails the save but swarm 4 makes (OOC: please see the email the wording of the spell is confusing) Her witch fire tears into swarm 4 hitting twice and ultimately causing the swarm to break up. Most of the pteranodons are roasted (many either well done or extra crispy) while a few survivors fly off away from the city, fortunately not in the direction of the 5 milers, resolving to find easier prey elsewhere.

Garret is both frustrated with the swarms and impressed with how much damage his new form is able to do to swarm 9. The swarm is looking much smaller now, at least half of the enemies in the swarm are dead. (OOC: 173? You did 186 last turn! Slacker :P)

Zane flies away from the enemy and tries to remain just out of their reach, baiting the swarm into chasing after him.

Chimera Wyarr does his best to damage the enemy swarm, but it isn’t very impressive.

Bosk offers healing to whomever needs it. After taking stock, he instead calls to his comrades to group up at the ship to get healing; he can hold easily vs the enemy while they do so. With a bout of pride that he suppresses at the previous thought he pulls out a ruby of fireball and hurls it at the enemy.

Beri and his storm giant cover the civilians. Two pinpoint accurate arrows from the giant fly into the Pteradon’s back, killing it, and Beri creates a wall of stone blocking off any other invasion from the opening. The druid keeps his eyes open, ready to intercede should more openings be torn into the ship.

The Starblazer answers Zane. “I have never been equipped with such a device good master. If you wish me to engage in combat I can easily ram these creatures for you good master.”

Swarm 1 continues to chase after metallic Restlin deciding it doesn’t much like the cold but still only manages to do little more than scratch his titanium finish (23 damage after DR) in the grand scheme of things.

Swarm 2 continues to go after Chimera-Wyaar swamping him in a mass of dinos (27 damage)

Swarm 3 decides it doesn’t much like the pain the witch on a broomstick is inflicting and decides to return the favor (28 damage to Sesha)

Swarm 4 is broken up, its constituents either dead or scampered off into the wilderness

Swarm 5 continues to harrass the storm giant (36 damage to the storm giant)

Swarm 6 is still stuck inside the whirlwind. The dinosaurs make various sounds of frustration and pain.

Swarm 7 chases after Zane, but finds itself unable to keep up with the fast flying taur.

Swarm 8 has been chewing on Bosk for a long time and is making little progress. They want meat! This meat is proving too tough. One dinosaur notes some new creature has appeared. It flies off to check if that thing is tasty. Another quickly follows, and another, and then the whole swarm is gone, flying over to the Ghaele Azata and trying a taste (21 damage to the summons).

Swarm 9 is finding the Chimera tough as well, but has gotten enough chunks off of Garret to remain interested. It continues to chew on him, finding him very tasty and doing 32 damage.

Swarm 1: 298 total damage
Swarm 2: 107 total damage
Swarm 3: 465 lethal / 66 nonlethal (Witchfired)
Swarm 4: dispersed (AKA Dead)
Swarm 5: 295 total damage (Witchfired)
Swarm 6: 50 total damage (Witchfired, trapped in Whirlwind)
Swarm 7: 60 total damage
Swarm 8: 111 total damage
Swarm 9: 432 damage total (Witchfired)

The Starblazer - 654 / 940

PC/Monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is standing on the ground 50 feet below and 10 feet away from the ship. Her air elemental is in her previous position, 50 feet below and 30 feet away from the ship, entrapping swarm 6 (I assume you move away rather than stand inside your own air elemental’s whirlwind).

Tink’s Ghaele Azata is 25 feet above the ship, facing down towards Swarms 3 & 4. Swarm 8 is now trying to eat the it.

Zane has flown off around 120 feet away. Swarm 7 pursues him, but ends up just out of reach of him.

Beri has moved to inside the ship so he can better protect the civilians.

Swarm 3 has moved off and is now chewing on Sesha instead of the boat.

Beri’s giant is about 30 feet from the front of the ship, with Swarm 5 on top if it.

Wyarr is floating above the ship near the chain, with swarm 2 keeping him company. About 30 feet up and 20 feet away.

Sesha is 30 feet away from swarm 2 and Wyarr, above the ship and the swarms on it. She is just above the Ghaele Azata and the swarms 8 and 3

Sesha’s Witchfire is standing on the ship, doing as much damage as it can.

Bosk is high overhead by his loansome.

Restlin is 120 feet away from the chain, 90 feet from the ship, with swarm 1 all over his face.

Gerrat is level with the ship, but 30 feet away and engaging swarm 9.

Vertically, the PC's are in this order:

Bosk

Restlin

Zane

Wyarr & Sesha

Ghaele Azata

Ship, Beri, Witchfire, Giant, Garret

Tink


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  13d8=67 ; 2d8+9=22 ;
Wednesday January 24th, 2018 6:57:17 AM

The ghaele azata moves away from the pesky swarms and then casts a Chain Lightning spell to hit swarms 8 and 3. Swarm 8 takes 67pts damage. Swarm 3 takes 33pts damage. Ref Save DC19 for half.

Swarm 6 takes 22ts damage whilst stuck in the Whirlwind. DC27 to escape.

Azata 115/136 HP

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 100/168 (Spells) Luck Points: 14/22  d20+19=34 ; d100=72 ;
Wednesday January 24th, 2018 10:33:36 AM

Restlin starts making his way towards Sesha, hoping to get in on her healing magics. He replaces his spent maximize rod with a second one he keeps. He blasts the pteranadons with a maximized freezing sphere.

***

Move: Head towards Sesha.
Standard: Maximized freezing sphere - 135 damage, reflex DC 34 for half damage.
Spell failure chance: 72 - pass

Sesha [AC 40 /23 To/37 Fl] | HP 121/129 | CMD 33]  d8=6 ; d8=2 ; d8=4 ; d8=7 ; d100=67 ; d100=83 ; d20+13=26 ; d20+13=15 ; 8d6=24 ; d6=4 ;
Wednesday January 24th, 2018 11:01:17 AM


With everyone that's hurt pulling together, or having came together (assuming those not in range will be in range during the turn), Sesha removes herself just far enough from the swarm to meet those who need her.

She knows the spell she wants, one granted her by her contract with Serenbeth. When everyone is close enough, she casts it, sending healing waves through her and her allies within 30ft. She then takes a second to shore up her own defenses.

Move: Get far enough away to cast...
Standard: Mass Cure Critical Wounds (4d8=19+21=40 per person, empowered from heal domain = 40x1.5 = 60 hp per person healed)
Swift: Quickened Stoneskin

Residual: 1d6 damage per creature in Swarm 4. (Will let DM's roll the damage since I dont know how many creatures)

Spells in effect on Self:
Barkskin, Shield of Faith, Shield, 3 Fold Aspect (youth), Contingency (reduced to 10% hp or less, use word of recall back home), Magic Vestment, Stoneskin(DR 10) 150/150 points remaining.


--------------------

Seshas Witchfire adjusts and attacks Swarm 2, which is just above the ship. (And I think the closest to her. - She lashes out and hits it with one of her touches, inflicting 28 fire damage, and forcing a DC 22 will save vs Witchflame.)


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 196/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=46 ; d20+32=40 ; d20+27=35 ; d20+27=42 ; d20+22=35 ; d20+22=30 ; d20+17=21 ; 9d8+15=65 ; 6d8+30=57 ; 6d8+30=55 ; 6d8+30=48 ;
Wednesday January 24th, 2018 12:05:43 PM

Garret ignores everything else, mainly because all he can see is the swarm of dinos all around him. He takes a deep breath, hoping he can breathe flames again, but he cannot. Instead he continues buffeting those creatures around him with his massive wings.

OOC:
All hits, total damage (oh hey, I forgot I have vital strike, that should work): 65+57+55+48 = 225!

Breath use again in 1 round.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 125/268, Blindsense 60' Character 
Wednesday January 24th, 2018 1:33:14 PM

Zane judges the location Sesha calls to be near.... if it requires a double move, he'll double move to get there.
If it does not require a double move, he'll cast Stone skin and fly the 90' to reach the area to get the healing.
*Get close everyone, next round I'll refresh the Haste, i know it's not up yet, but I'm going full dragon, I can get more damage done that way and haste will be a great thing to do that.*

Sesha [AC 40 /23 To/37 Fl] | HP 121/129 | CMD 33] 
Wednesday January 24th, 2018 3:08:42 PM

(Damage healed for the people in range was 60 )

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/temp181, DR 5/Evil  9d6=29 ;
Wednesday January 24th, 2018 3:32:39 PM

Wyaar flies to be close enough to Sesha for the healing spell, but waits to attack until he can be more useful and heals himself on the way.

~~~~~~~

Swift Action: Lay on Hands on self for 29 healed

Assuming swarm damage is before DR 5 and immune to disease

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/temp181, DR 5/Evil  6d8=27 ; d4=1 ;
Wednesday January 24th, 2018 4:57:16 PM

Wyaar-mera also remembers he can do a breath weapon THIS turn.. so he does that too. Roar! Fire! Swarm 2 burnnnn!

~~~~~~

Breathweapon to Swarm 2 for 54 damage.

Can use again in 1 round

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=26 ; d20+12=17 ; d20+5=8 ; 3d6+16=27 ; 3d6+16=25 ; 3d6+16=25 ; d4+1=3 ;
Wednesday January 24th, 2018 9:22:41 PM

Storm Giant- hp 125 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Back to attacking the swarm around him, the storm giant lets loose another volley of arrows.

bow attack 1=26
bow damage 1=27

bow attack 2=17
bow damage 2=25

bow attack 3=8
bow damage 3=25
**

Beriothian:
If all holes are now covered by the wall (it sounds like this is the case), Beri will return outside the ship (staying in front of the passage down below). The druid will then start transform one of his prepared spells to summon (3) huge air elementals to aid in the fight.

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -6 rounds
summon storm giant- 5 round
wall of stone -2 round

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Bosk AC: 33/16/29 DR10/magic, electric resist 10, resist fire 20 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+16=18 ;
Wednesday January 24th, 2018 10:43:59 PM

I swing my blade wildly as the swarm retreat (AoO), but my fevered blade finds nothing but air. [i]Running will do you no good. I am going to send you back to whatever hell spawned you![/b]

Moving as fast as I can, I hurry to rejoin the group and the fight. (Double move action to get within range of Zane and Sesha's spells.)

It's Swarm [DM Hugh]  d20+10=14 ; d20+10=15 ; d20+10=24 ; d20+10=28 ; 17d6=52 ; 3d8+15=30 ; 8d6+4=31 ; 8d6+4=42 ; d20+2=18 ; 8d6+4=31 ; 8d6+4=27 ; 8d6+4=30 ; 8d6+4=37 ;
Thursday January 25th, 2018 1:11:45 AM

DM Post Incoming / Bookkeeping

It's Swarm [DM Hugh] 
Thursday January 25th, 2018 1:13:01 AM

Tink’s Azata positions itself so it can hit Swarm 8 and 3 with a chain lightning spell while Tink’s elemental tries to keep Swarm 6 in the whirlwind and succeeds at doing so.

Restlin starts making his way towards Sesha hoping to get within range of her healing magic he then hits Swarm 1 fully with a freezing sphere.

Sesha moves towards everyone pulling closer to her friends before washing them in the healing power of Serenbeth and a Mass Cure Critical Wounds spell. She then buffs her own defenses with stone skin giving herself a granite finish which contrasts nicely with Restlin’s currently metallic visage. Sesha’s Witch fire moves towards swarm 2 and hits it once.

Garret continues attacking the dinos considering he still has 1 round left before he can use his breath weapon again. (OOC: If you want to use Vital strike you can only make a single attack so it’s still better to just attack with everything but damage total is still 190)

Zane has to take a double move action to get within 30 feet of Sesha’s healing spell. He tells everyone he’s going to refresh the haste effect before going full dragon.

Wyaar-mera moves towards Sesha using both lay on hands and his breath weapon on the way. (OOC: Yes it was before DR and you don’t have to roll the disease save...I’ll start applying the DR )

Beri’s Giant manages to hit the swarm with a single arrow from its volley while Beri moves above deck and channels one of his prepared spells into a summon spell.

Bosk misses with an AOO and then takes a double move action to get within range of Sesha’s spell

Swarm 1 continues its assault on Restlin’s (16 damage after DR) metallic body.

Swarm 2 continues to attack Wyaar-mera (37 damage after DR) buffeting him with wings and beaks.

Swarm 3 continues to chase after the morsel on the broom stick (21 damage after DR) still wracked with pain by whatever she did to it.

Swarm 4 is still broken up, dead and dispersed and is not coming back.

Swarm 5 continues to attack the giant sensing weakness (27 more damage)

Swarm 6 is still trapped by the whirlwind continuing to cry out in pain and frustration.

Swarm 7 has flown 100 feet towards the city, better do something about that before it starts trying to eat Hook Citizens.

Swarm 8 continues to try to eat the Azata (30 damage) deciding it doesn’t like electricity

Swarm 9 continues to go after Garret-Chimera (37 damage)

Swarm 1 - 433 damage

Swarm 2 - 189 damage (witchfired)

Swarm 3 - 498 lethal damage / 118 nonlethal damage (witchfired)

Swarm 4 - dispersed AKA dead

Swarm 5 - 322 damage (witchfired)

Swarm 6 - 72 damage (Witchfired / trapped in whirlwind)

Swarm 7 - 60 damage

Swarm 8 - 178 damage

Swarm 9 - 622 damage (Witchfired)

The Starblazer - 654 / 940

PC/Monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is standing on the ground 50 feet below and 10 feet away from the ship. Her air elemental is in her previous position, 50 feet below and 30 feet away from the ship, entrapping swarm 6 (I assume you move away rather than stand inside your own air elemental’s whirlwind).

Tink’s Ghaele Azata is 55 feet above the ship, facing down. Swarm 8 is now trying to eat it.

Zane has returned to being near the ship. Swarm 7 tired of not being able to keep up with the winged taur decides it’s not worth it and starts flying towards the city.

Beri has returned to the deck of the ship and is working on summoning more elementals.

Swarm 3 has pursued Sesha as she moved and healed.

Beri’s giant is about 30 feet from the front of the ship, with Swarm 5 on top if it.

Wyaar is floating above the ship near Sesha, swarm 2 on top of him.

Sesha is above the ship. She is below the Ghaele Azata and swarm 8

Sesha’s Witchfire is in swarm 2 with Wyaar.

Bosk has dived towards the rest moving 80 feet back towards the ship and within 30 feet of Sesha.

Restlin is 120 feet away from the chain, 70 feet from the ship, with swarm 1 all over his face. Unfortunately he is outside of the range of Sesha’s healing due to the slowing effect of his protective spell.

Gerrat is level with the ship, but 30 feet away and engaging swarm 9.

Vertically, the PC's are in this order:

Bosk

Restlin

Ghaele Azata

Sesha

Zane

Wyarr & Witchfire

Ship, Beri, Giant, Garret

Tink


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 159/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=36 ; d20+32=33 ; d20+27=45 ; d20+27=46 ; d20+22=40 ; d20+22=34 ; d20+17=34 ; 6d8+30=51 ; 6d8+30=66 ; 6d8+30=50 ; 3d8+15=26 ;
Thursday January 25th, 2018 11:39:54 AM

Garret tries to shake off the continued bites from the strange dinosaurs and watches more of them crash to the ground as he continues smashing his wings into the swarm of them.

OOC:
Whee, hits! Damage: 51+66+50+26 = 193

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d100=50 ; 2d6=9 ; 2d6=7 ; 2d6=4 ; 2d6=8 ; d20+13=15 ; d20+13=19 ; d20+13=29 ; 8d6=25 ; 8d6=22 ; 8d6=31 ; d6=4 ; d6=4 ; d6=6 ;
Thursday January 25th, 2018 1:12:45 PM


Seshas spell, painstrike, continues to afflict the swarm, and would for a few moments still. She didn't think it would be much longer though, before the swarm succumbed, or at least was staggered and beginning to tire.

Friendly DM Reminder that non-lethal damage works off current hit points, not maximum hitpoints!

Still, this game of tag was getting old. Focusing her magic, she feels for the darker fringes, the stuff of terror and woldsblood that only the witches of the Wold could muster. She stays in the mass of Pteradons, and casts two spells in succession.

To prepare, she quickly casts Surrender Blood, using her vitae to add that bit of extra power she would need.

"My skeleton is about to be on the deck of the ship. Don't let the birds take it. Her voice is like the thrum and buzz of insects, and when she smiles at Faith, a wasp crawls from her mouth.

Focusing on her primary spell, Sesha screams, and her body explodes in a mist of blood of insects, and where she was once a creature of flesh and sinew, she is now four swarms of wasps, with her consciousness spread among each. She is within the swarm of Pteradons, stinging and biting.

4 "swarm attacks", doing 2d6 damage each. Total damage, including AoE bonus, is 42.

Move; None.
Swift: Surrender Blood. 2/3 SLA
Standard: Swarmskin spell.

Witchfire. (Making the assumption it waits for Zanes haste.)

Attacks swarm 3 with Sesha.

Hits Touch AC: 16 / 19 / 29 for (42, 39 ) 81 total flaming damage. (Already applied the bonus damage for fiery attacks) (Ignore the extra rolls. I was trying to stack haste and the speed tear)



Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 84/168 (Spells) Luck Points: 14/22  16d6=63 ; d100=56 ; d20+19=24 ;
Thursday January 25th, 2018 3:38:01 PM

Restlin has lost all semblance of patience for these stupid lizards.

"ENOUGH!" he shouts, and lightning erupts from his metallic body. The chain lighting leaps among the pteranadons until it finally runs out of juice.

***

Move: None
Standard: Chain lightning on swarm 1. 63 damage rolled, but capped at 41 due to max HP of pteranadons x 16 = 656 damage. Reflex DC for half damage (63/2 x 16 = 496 damage).

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  9d6=36 ; 6d8=36 ; d4=3 ;
Thursday January 25th, 2018 4:34:48 PM

Wyaar-mera roars! and bleats! And whatever other noise the other head makes! And sends out another fiery gout into the swarm of flying things around him as his paws rub together and heal himself some more.

~~~~~~

Swift Action: Lay on hands to heal 36 damage

Standard Action: Breath weapon again! 36 damage to swarm 2. Usable again in 3 rounds.

Ninja edit: AoE does 50% more. 54 damage.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Thursday January 25th, 2018 4:36:08 PM

Before everyone who got healed, Zane refreshes the Extended Haste. He then moves 90' after the group that bailed on chasing him and is headed for the city.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Thursday January 25th, 2018 7:27:53 PM

should have been a "disperses" after the healed.

Tink - Carl subbing  d20+22=26 ; d20+17=31 ; d20+12=18 ; 2d6+14=19 ; 2d6+14=20 ; 2d6+14=21 ;
Thursday January 25th, 2018 8:54:10 PM

Its AoE spells spent, Tink's azata draws its holy greatsword and lashes out at swarm 8.

***

Move: None
Standard Attack swarm 8.

Hit AC 28 for 19
Hit AC 32 for 20
Hit AC 20 for 21

(Added 2 to the to-hit rolls - forgot Tink has augmented summoning)

The air elemental maintains its hold on swarm 6. Tink herself is nigh-undetectable.

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=24 ; d4=1 ; d20+12=19 ; d20+7=23 ; 3d6+16=29 ; 3d6+16=32 ; 3d6+16=22 ; d20+19=26 ; d20+19=32 ; d3=2 ; d20+19=36 ; d20+19=25 ; d20+19=37 ; d20+19=39 ; d20+19=35 ; 2d6+8=14 ; 2d6+8=13 ; 2d6+8=18 ; 2d6+8=12 ; 2d6+8=16 ; 2d6+8=14 ;
Thursday January 25th, 2018 9:04:32 PM

Storm Giant- hp 98 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant continues to pick off individuals of the swarm:

bow attack 1=24
bow damage 1=29

bow attack 2=19
bow damage 2=32

bow attack 3=23
bow damage 3=22
**

Beriothian finishes his summons and three huge air elementals join the fray

***
*Huge Air Elementals*
Huge Air Elemental-hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
Fort +13, Ref +16, Will +5
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision

The elementals look at the injured storm giant and come to his aid, slamming into the swarm whenever a petradon dares get too close:

Huge Air Elemental 1-hp 115
Attack 1=26
Slam 1=14

Attack 2=32
Slam 2=13

Huge Air Elemental 2-hp 115
Attack 1=36
Slam 1=18

Attack 2=25
Slam 2=12

Huge Air Elemental 3-hp 115
Attack 1=37
Slam 1=16

Attack 2=39
Slam 2=14

Bosk AC: 33/16/29 DR10/magic, electric resist 10, resist fire 20 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday January 25th, 2018 11:19:46 PM

Seeing one of the swarms trying to sneak away, I quick begin to change and watch as the World around me drops away and deposits me in the middle of swarm #7 (used dim door). I know th is will not allow me to do much to them this round, but at least I will be close to them and can hopefully distract them from the citizens.

"Hey guys, fancy feasting on some minotaur meat?"

DM Mitch   17d6=55 ; d20+2=19 ;
Thursday January 25th, 2018 11:36:24 PM

Bookkeeping post.

In Bureaucratic Hook City, Witches Swarm You [DM Hugh]  d20+10=26 ; d8=5 ; d8+11=12 ; 8d6+4=30 ; 8d6+4=40 ; 8d6+4=30 ;
Thursday January 25th, 2018 11:36:38 PM

Garret continues to do devastating damage swarm 9 as it surrounds him. Corpses fall left and right, and, finally, the last few surviving dinosaurs flee in terror, bloodied and incapable of resuming the fight.

Sesha turns into a swarm of insects to counter the swarm of giant dinosaurs. Asking the party to watch her skeleton, she bites into the swarm surrounding her. Between the pain of her earlier spell and the itchy bites of the insects the dinosaurs of swarm 3 give up the fight, either falling unconscious to the ground or flying away crying out their discomfort.

Restlin voices his annoyance at the dinosaurs very loudly before hitting them with a chain lightning. The bolt sparks through the entirety of swarm 1, frying dinosaurs left and right. The charred corpses rain from the sky around him.

Wyarr roars and breaths flames all over swarm 2.

Zane refreshes the extended haste and then chases after the swarm that bailed on him and is headed towards the city.

Tink’s Azata draws its holy greatsword and proceeds to attack swarm 8 meanwhile the elemental tries and succeeds at keeping 6 contained and dealing 15 damage.

Beri’s storm giant continues to send arrows at swarm 2 while his elementals slam into the same swarm.

Bosk dimension doors into the midst of Swarm 7

Damage Tracking:
Swarm 1 - Dead / Dispersed / Fried

Swarm 2 - 440 total damage (witch fired)

Swarm 3 - Dead / Dispersed

Swarm 4 - dead / dispersed

Swarm 5 - dead / dispersed

Swarm 6 - 87 damage (Witchfired, Trapped in Whirlwind)

Swarm 7 - 60 damage

Swarm 8 - 702 damage

Swarm 9 - dead / scampered

The Starblazer - 654 / 940

Swarm 1 is dead having been fried by Restlin’s lightning as electrocuted Pteranodon corpses rain from the sky.

Swarm 2 is pretty much either dead or broken up either being wracked with pain or learning the hard way what it feels like to be swarmed back.

Swarm 3 continues to try to eat away at Wyaar-mera (25 damage after DR)

Swarm 4 is long dead

Swarm 5 experienced a delayed reaction as latent electrical energy from the first chain lightning strike roars into being and it dies (retconned kill no damage to the Giant from last round) and the Giant finds that the swarm’s last attack barely registered as little more than a nuisance

Swarm 6 continues to be pinioned by winds of Tink’s elemental.

At the sudden appearance of Bosk swarm 7 stops and confronts the new threat (dealing 20 damage after DR). However, screams begin coming from civilians on the street below as they look up and see their peril. The sound attracts the attention of the swarm. Already it looks like it might swoop down on the easy prey.

Swarm 8 renews its assault on the azata (30 damage after applying DR)

Swarm 9 has been beaten either dead, senseless or scared by Garret-Mera the monk

PC/Monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is standing on the ground 50 feet below and 10 feet away from the ship. Her air elemental is in her previous position, 50 feet below and 30 feet away from the ship, entrapping swarm 6 (I assume you move away rather than stand inside your own air elemental’s whirlwind).

Tink’s Ghaele Azata is 55 feet above the ship, facing down. Swarm 8 continues trying to eat it.

Zane is chasing after the Swarm headed towards town. Swarm 7 continues moving towards the city. Zane is 90 feet away from the party and the swarm is 100 feet ahead of him, putting it 190 away from the party and ship. It will enter town next round.

Beri remains on the deck of the ship having just received a new ship mate and halloween prop in the form of a witch’s skeleton.

Beri’s giant is about 30 feet from the front of the ship, currently unmolested

Wyaar is floating above the ship near Sesha, swarm 2 on top of him. Beri’s elementals are 15 feet away from swarm 2 and pummeling it from a distance.

Sesha’s swarms are above the ship. Her skeleton is on board the ship. She is below the Ghaele Azata and swarm 8

Sesha’s Witchfire is in swarm 2 with Wyaar.

Bosk is now in the middle of swarm 7 level with Zane

Restlin is 120 feet away from the chain, 70 feet from the ship and finally free from any stupid lizards in his vicinity having tesla-ed them to death.

Gerrat is level with the ship, but 30 feet away and currently unengaged considering he killed the swarm he was fighting

Vertically, the PC's are in this order:

Restlin

Ghaele Azata

Sesha

Zane & Bosk

Wyarr & Witchfire + Beri’s 3 elementals

Ship, Beri, Giant, Garret

Tink


Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 100/168 (Spells) Luck Points: 15/22  16d6+5=64 ; d100=65 ; d20+20=29 ;
Friday January 26th, 2018 9:56:50 AM

Hoooooo-weee is Restlin angry. His shiny metal body is all torn up, his girlfriend's a skeleton and a few thousand wasps, and now that flock of pteranadons was going to start terrorizing citizens in his town.

"WHERE DO YOU THINK YOU'RE GOING?" he shouts at the swarm. He pulls Shiny from his scabbard and points it at the swarm. Raising his other hand to the sky, he pulls down a column of black, inky energy that travels through him and splinters into separate beams of negative energy. The beams twirl around each other as they travel, only to separate once again to strike 16 pteranadons when it reaches them.

***

Move: None
Standard: Limited wish - mirroring the effects of chain lightning. Negative energy stuff is just skinning. Hits swarm 7. 64 damage rolled, but capped at 41 due to max HP of pteranadons x 16 = 656 damage. Reflex DC 29 for half damage (64/2 x 16 = 512 damage).

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+14=31 ; d20+14=24 ; 8d6=28 ; d6=2 ; 8d6=24 ; d6=3 ; 2d6=5 ; 2d6=8 ; 2d6=8 ; 2d6=10 ;
Friday January 26th, 2018 10:39:24 AM

Seshas witchfire continues doing what she does, making things vulnerable to fire, then catching them on fire. Faith steps into swarm 2, burning it down around her.

42 / 41 for 83 damage total.

Sesha too, buzzes into swarm 2, engulfing the pteradons in thousands of stinging wasps.

Swarm attacks for 46.5 damage.



Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 159/232 Ki:19/17 CMD: 50 SR: 28]  d4=1 ; 12d8=34 ;
Friday January 26th, 2018 11:29:31 AM

Garret-Chimera smiles as the swarm drops into pieces around him. He glances over as he sees Restlin yelling and figures Restlin has that bit in hand. He looks up and flies towards the nearby swarm and realizes he can breath fire again, so he does, up towards the near swarm.

OOC:
34 x 1.5 = 51. Fifty-one fire damage. Wow. Yeah, the breathing of fire is pretty cool, but that damage? Ah well!

Breath use again in 1 round.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Friday January 26th, 2018 1:49:04 PM

Zane casts stone skin on himself, and flies 90' towards the swarm, ending up 10' or so away, they've chewed on him before so......

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+24=38 ; d20+19=28 ; d20+14=21 ; 2d6+14=22 ; 2d6+14=19 ; 2d6+14=25 ; 2d8+9=16 ;
Friday January 26th, 2018 7:48:15 PM

Tink's azata continues its holy onslaught

Move: None
Full Attack swarm 8.

Hit AC 38 for 22
Hit AC 28 for 19
Hit AC 21 for 25

The air elemental maintains its hold on swarm 6. Tink herself is nigh-undetectable.

Swarm 6 takes 16

Azata 55/136 HP

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+19=21 ; d20+19=27 ; d20+19=37 ; d20+19=36 ; d20+19=22 ; d20+19=31 ; 2d6+8=14 ; 2d6+8=15 ; 2d6+8=15 ; 2d6+8=14 ; 2d6+8=14 ; 2d6+8=16 ; d20+17=18 ; d20+12=17 ; d20+7=21 ; 3d6+16=27 ; 3d6+16=27 ; 3d6+16=26 ;
Friday January 26th, 2018 9:09:23 PM

Beriothian calls out to those at other parts of the field through their rings.
We are just about finished on the ship, anyone need reinforcements when we finish mopping these guys up?

***
*Huge Air Elementals*
Huge Air Elemental-hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
Fort +13, Ref +16, Will +5
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision

With one swarm down, the three elementals focus on whittling down swarm two.

Huge Air Elemental 1-hp 115
Attack 1=21
Slam 1=14

Attack 2=27
Slam 2=15

Huge Air Elemental 2-hp 115
Attack 1=37
Slam 1=15

Attack 2=36
Slam 2=14

Huge Air Elemental 3-hp 115
Attack 1=22
Slam 1=14

Attack 2=31
Slam 2=16
***

Storm Giant- hp 98 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant watches as the air elementals tear into the swarm by him. Should they still be alive he will loose a round of arrows into the surviving pteranodon, otherwise he will turn his bow towards one of the surviving swarms.

bow attack 1=18
bow damage 1=27

bow attack 2=17
bow damage 2=27

bow attack 3=21
bow damage 3=26
***

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  8d6=35 ;
Friday January 26th, 2018 9:30:45 PM

Ooc: was my damage already reduced for blinking?

Get indoors! I bellow to the crowd of onlookers too slow or impulsive to flee. These things are diseased and contagious! There is a momentary sense of relief as the swarm turns its attention on me, but I can tell by their eyes it not be long before they target easier prey.

Grabbing a slightly smaller bead, I launch it into the swarm and watch as it chars their skin.

---------------------------------
Throw 8d6 bead from necklace of fireballs = 35+50%= 52dmg to swarm 7



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  9d6=39 ;
Sunday January 28th, 2018 9:08:11 PM

Wyaar-mera flies about the swarm 2 still, keeping its attention while waiting for hisndragon head to be ready.

----

Lay on hands for 39 healed. Isn't letting me update header

DM Mitch   d20+10=30 ; d20+2=6 ; d20+10=24 ; d20+10=29 ; 2d8+9=22 ; d20+10=27 ; 8d6+4=34 ; d10=9 ;
Sunday January 28th, 2018 9:58:12 PM

Book keeping post. Main post coming.

Long Road To Ruin [DM Hugh]  8d6+4=33 ;
Sunday January 28th, 2018 10:03:19 PM

Restlin, enraged, calls down a torrent of energy to fry swarm 7. The dinosaurs barely manage to swerve at the last moment and avoid the some of the damage but are still severely weakened.

Sesha and her witchfire Faith team up against swarm two, burning and stinging it.

Garret flies up to join the fight overhead, breathing fire at swarm 8 on his way up.

Zane self-casts Stoneskin before almost, but not quite, catching up to swarm 7.

Tink’s Azata finishes off swarm 8, but her elemental loses its control of swarm 6!

Beri’s summons pile onto swarm 2, doing a fair amount of damage.

Bosk throws yet another bead from his fireball necklace, which swarm 7 dodges handily and is only slightly singed by. He yells down to the city streets, urging all the civilians to get saftely inside.

(OOC: You never listed a reflex save for those fireballs and I only thought to check today. Turns out it’s dc 14 and these have +10 reflex. At this point it’s too much trouble to retcon the damage, but they’ll be dodging plenty from now on.

Also,we didn’t do the half damage from blink so damage last round should have been 10, sorry)

Wyaar-mera flies around swarm 2 trying to keep it distracted while he waits to be able to breathe fire again using his lay upon hands ability to heal himself in the meantime.

Swarm 2 continues to buffet the Wyaar-mera in its midst (28 damage after DR) Sesha’s wasps and Witch fire are immune though.

Swarm 6 rejoins the fight up top, swarming over Garret to try to avenge their fallen brethren. Garret takes 34 damage.

The street below Swarm 7 is a crowded market square. Even with the events of the morning it is crowded, people gathering to figure out what’s going on, talk to neighbors, and buy emergency supplies in case of the worst. This close to the hook they could see the impact, feel it’s reverberations. The red dust from the meteor doesn’t impede vision much, but the swarm of dinosaurs 100 feet overhead are little more than vague shapes to the onlookers, who gather, pointing, staring, and speculating as to what the things are.

Bosks warning wakes them up to the danger. People mill about in alarm, the swiftest of mind or foot rushing out of the square. The rest are unprepared when the enraged swarm, terribly burned and maddened by the pain of wounds and infection, fall upon them. Dozens die in an instant. Carts are shattered and cobblestones scored from claws. Moments later nothing remains but the fleeing survivors and pools of blood.

Swarm 1 - Dead

Swarm 2 - 710 damage

Swarm 3 - Dead

Swarm 4 - Dead

Swarm 5 - Dead

Swarm 6 - 103 damage

Swarm 7 - 598 damage

Swarm 8 - Dead

Swarm 9 - Dead

The Starblazer - 654 / 940

PC/Monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is standing on the ground 50 feet below and 10 feet away from the ship. Her air elemental is in her previous position, 50 feet below and 30 feet away from the ship still in whirlwind form but no longer trapping swarm 6.

Tink’s Ghaele Azata is 55 feet above the ship, facing down.

Zane was chasing after the Swarm headed towards town. Swarm 7 has reached the market and left ruin in its wake. Zane is 270 feet away from the party and the swarm is 20 feet away and 100 feet below him him, putting it 290 away from the party and ship. .

Beri remains on the deck of the ship keeping Sesha’s skeleton company.

Beri’s giant is about 30 feet from the front of the ship, currently unmolested

Wyaar is floating above the ship with Sesha-swarms and witch fire keeping him company. swarm 2 is on top of them. Beri’s elementals are 15 feet away from swarm 2 and pummeling it from a distance.

Bosk is now 100 feet above swarm 7 level with Zane

Restlin is 120 feet away from the chain, 70 feet from the ship and angry at the Pteranodons attacking his city.

Gerret is within fire breathing range of Swarm 2 having used his previous turn to get within position with Swarm 6 all over him.

Vertically, the PC's are in this order:

Restlin

Ghaele Azata

Zane & Bosk

Wyarr & Witchfire + Beri’s 3 elementals, Sesha

Ship, Beri, Giant, Garret

Tink


Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 100/168 (Spells) Luck Points: 10/22  16d6=56 ; d20+20=35 ;
Monday January 29th, 2018 9:52:44 AM

Oh heck no. Those lizards did not just kill Hook City citizens on Restlin's watch. He repeats his last spell, sending more inky, negative energy beams at the pteranadons.

****

Move: None
Standard: Limited wish again, still mimicking chain lightning. 56 damage rolled, capped at 41 for max HP of pteranadons x 16 = 656 damage. Reflex DC 35 for (56*16 / 2) = 448 damage.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 125/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=45 ; d20+32=40 ; d20+27=45 ; d20+27=41 ; d20+22=37 ; d20+22=23 ; d20+17=30 ; 6d8+30=51 ; 6d8+30=67 ; 6d8+30=62 ; 3d8+15=26 ;
Monday January 29th, 2018 11:23:57 AM

Garret, once again engulfed by the swarm, turns again to his monkly skills and flaps around, batting dino after dino out of the sky around him.

OOC:
All hits, Damage: 51+67+62+26 = 206

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Monday January 29th, 2018 3:52:44 PM

ooc: The fireball has a 20ft radius affecting each creature in range. (I wrote 52 dmg to swarm, not each creature in it. My mistake) If cast again will it affect each creature in the seats for 40dmg or the swarm as a while for a total of 40dmg?

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character  11d6=38 ;
Monday January 29th, 2018 4:54:06 PM

Zane dives for the ground, Yelling at the top of his lungs for the shoppers to get under cover, when he gets close enough, but still far enough away that his breath weapon will not reach the ground (60' line, so at 70' height), his head transforms and as he opens his mouth, a lightning bolt lashes out, striking every creature in a straight line. (through the middle are of the swarm as to get most targets)

Damage 38, DC 19 reflex for 19 damage (area of effect line)

He'll stop just before reaching the ground, and hovering there, he creates enough "wash" it should convince the stragglers to hurry their escape from the market.


Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  2d6=7 ; 2d6=3 ; 2d6=9 ; 2d6=12 ; d20+14=20 ; d20+14=19 ; 8d6=22 ; d6=3 ; 8d6=38 ; d6=4 ;
Monday January 29th, 2018 5:35:47 PM


Sesha's insects continue to sting at the pteradons in swarm 2, and her Witchfire continues to catch them on fire.

Swarms: 46.5 damage (multiplier already in effect)
Witchfire: Hit AC 20 and 19 touch for 38 and 42 damage. (fire multiplier in effect)

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  9d6=36 ;
Monday January 29th, 2018 8:44:39 PM

I curse as the swarm breaks free and charges the onlookers below. Our neighbors, our friends and our fans. All life hands by a thread. I AM THAT THREAD! Summoning every ounce of strength I have (hero point to act out of turn, moving before the swarm reaches the citizens) and tear another bead from my necklace of fireballs and launch a fire ball at the swarm.

Despite the fact that I am flying my knees buckle and sweat pours from my head. I try to chase after them, but the strain of moving that fast leaves me temporarily drained to the point of immobility. (I cannot take a move action following a hero point to act out of turn) Protect the citizens of Hook City. I'll catch up. I breath over the ring, the exhaustion apparent even in my mental voice.

Use Hero Point to act out of turn and throw a fireball at the swarm BEFORE it reaches the citizens
---------------------------------
Throw 9d6 bead from necklace of fireballs = 36+50%= 53dmg to each creature of swarm 7
(cannot take a move action following a hero point to act out of turn)

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+19=25 ; d20+19=21 ; d20+19=23 ; d20+19=27 ; d20+19=35 ; d20+19=37 ; 2d6+8=18 ; 2d6+8=14 ; 2d6+8=14 ; d3=2 ; 2d6+8=13 ; 2d6+8=19 ; 2d6+8=11 ; d20+17=28 ; d20+12=22 ; d20+7=21 ; 3d6+16=24 ; 3d6+16=27 ; 3d6+16=23 ;
Monday January 29th, 2018 9:06:46 PM

Beriothian keeps an eye on the passengers, making sure no more strays find their way into the ship

***
*Huge Air Elementals*
Huge Air Elemental-hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
Fort +13, Ref +16, Will +5
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision
The air elementals will continue to fend off swarm 2, and will move to the next closes swarm should the last of the petradons fall.

Huge Air Elemental 1-hp 115
Attack 1=25
Slam 1=18

Attack 2=21
Slam 2=14

Huge Air Elemental 2-hp 115
Attack 1=23
Slam 1=14

Attack 2=27
Slam 2=13

Huge Air Elemental 3-hp 115
Attack 1=35
Slam 1=19

Attack 2=37
Slam 2=11
***

Storm Giant- hp 98 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Arrows continue to fly from the storm giants bow, picking off whatever petradon is closes to him (moving to the next swarm should the last one fall).

bow attack 1=28
bow damage 1=24

bow attack 2=22
bow damage 2=27

bow attack 3=21
bow damage 3=23

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Monday January 29th, 2018 9:45:55 PM

wyaar-Mera continues to fly around to keep the swarm occupied with chewing on him index of moving to the civilians below.

Tink - Carl subbing 
Monday January 29th, 2018 10:55:34 PM

Tink is rightfully horrified at the loss of innocent life. She forgoes any attempt to remain hidden and flies full speed towards swarm 7. If any of the pteranodons survive Restlin & Bosk's attacks, she'll cast a wall of force between them and any remaining civilians.

DM Mitch   d20+10=16 ; d20+2=14 ; 8d6+4=37 ;
Monday January 29th, 2018 11:30:29 PM

Restlin, further enraged by the death of civilians, unleashes a second wish-lightning down upon swarm 7, obliterating all of the remaining dinosaurs.

Garret again unleashes his full power, killing several dinosaurs in swarm 6.

Zane yells for any remaining civilians to take cover. He considered using his lightning breath, but with all of the swarm dead there seems to be little point.

Sesha continues to swarm and sting the dinosaurs in swarm 2. The poison of her wasps finishes off a few dinosaurs and the few remaining, badly wounded survivors flee (Swarm scattered/dead).

Her Witchfire, noting this, changes targets to swarm 6, lancing the swarm twice with her fire.

Beri keeps a wary eye out in protection of the passengers while his summon’s continue the assault on the remaining swarm.

Bosk draws another fireball bead and starts to throw it before realizing that the swarm below is dead and the only remaining enemy is 290 feet away. His throwing arm isn’t that good, so he puts the bead back.

Wyarr flies around in interesting patterns in order to distract the swarm that just died.

Tink hears the sound of screams and rushes over towards Bosk and co.

Under normal circumstances Swarm 6 might have realized the better part of valor and fled, but it’s too pain-maddened to do much more than strike out, hitting Garret for 37 damage.

With the death of swarm 7 the market square grows quiet. Everyone has fled, leaving the area empty except for destroyed stalls, smoking corpses, and blood.

PC/Monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is hovering in the air 110 feet away from the Starblazer and 170 feet away from Bosk and co. Her elemental remains 50 feet below and 30 feet away from the ship still in whirlwind form but no longer trapping swarm 6.

Tink’s Ghaele Azata is 55 feet above the ship, facing down.

Zane was chasing after the Swarm headed towards town. Swarm 7 has reached the market and left ruin in its wake. Zane is 290 feet away from the party floating just over the remains of the swarm and it’s victims.

Beri remains on the deck of the ship keeping Sesha’s skeleton company.

Beri’s giant is about 30 feet from the front of the ship, currently unmolested

Beri’s elementals are 15 feet away from swarm 6 and pummeling it from a distance.

Wyaar is floating above the ship with Sesha-swarms and witch fire keeping him company.
Bosk is now 100 feet above swarm 7 level with Zane

Restlin is 120 feet away from the chain, 70 feet from the ship and angry at the Pteranodons attacking his city.

Gerret is floating in the air between the ship and Wyaar with Swarm 6 all over him.

Vertically, the PC's are in this order:

Restlin

Ghaele Azata

Bosk

Wyarr & Witchfire, Sesha

Ship, Beri, Giant, Garret, Beri’s 3 elementals

Tink

Bosk

DM Mitch  
Monday January 29th, 2018 11:34:22 PM

I forgot HP tracker!

Swarm 1 - Dead

Swarm 2 - Dead

Swarm 3 - Dead

Swarm 4 - Dead

Swarm 5 - Dead

Swarm 6 - 103 damage

Swarm 7 - Extra Dead

Swarm 8 - Dead

Swarm 9 - Dead

The Starblazer - 654 / 940

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects 
Tuesday January 30th, 2018 7:15:44 AM

"Heal him!" Tink calls out to the Azata. With its fantastic fly speed (100ft!) it is able to make it to Garret and heal him before he loses too much blood.

Azata casts Heal: Garret is healed for 130pts

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+14=32 ; 8d6=25 ; d6=5 ;
Tuesday January 30th, 2018 10:21:10 AM


Sesha horde of insects cease seeking a target, and instead gather over her skeleton. The spell ends, and her eyes open with a curious blink.

Her witchfire continues attacking whatever enemies remain.

Witchfire hits for 45 damage.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  7d6=34 ; d4=4 ;
Tuesday January 30th, 2018 4:09:19 PM

Wyaar-mera watches as the last of the flying reptiles around him falls and flies off towards the remaining swarm, swooping towards it letting out a gout of flame from his dragon mouth.

~~~~~~

Move action: fly to swarm 6
Standard Action: Breath Weapon for 34 fire damage. usable again in 4 rounds

Ninja edit: +50% AoE vs swarm = 51 damage.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Tuesday January 30th, 2018 4:11:02 PM

Zane folds his wings and drops the 5-10' to the ground in a dramatic landing, he knows it may be a bit callous but he starts gathering all of the corpses, dinos and animals in one, people in the other. He shoos off anyone who tries to enter the market, including City Guard.
He keeps Civilians and City Guard at least 15' away from himself, in case he is carrying what ever disease (as a carrier) that came through the portal.
To the people he says, "It's dangerous right now, once we are sure the danger is past, we'll inform you so things can be taken care of.."
To the City Guard, "Keep everyone out until we can be sure the danger is past." To the Guard Commander, "Something came through the rift by one of the "Hooks", it had some sort of disease, it spread to the Pterodactyls. We are trying to make sure it dosen't spread. We will keep you informed."

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 100/168 (Spells) Luck Points: 10/22  d20+16=35 ;
Tuesday January 30th, 2018 4:45:37 PM

Restlin can't very well target that last swarm with Garret in there, could he? I mean, Garret could probably avoid it, that guy was quick. There was that one time he feared him and it took him like 5 minutes to walk back.

"Garret, get out of that swarm so we can throw stuff at it."

If Garret moves, Restlin throws a maximized fireball out. 90 damage, reflex save DC 35 for half.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Tuesday January 30th, 2018 6:56:20 PM

Garret, starting to really take a beating in the mass, is relieved when he feels the healing power flow over him. As he start to thank Tink over the link, Restlin tells him to get out of the swarm. He knows better than to argue with Restlin, so he moves away.

OOC:
5' step? Defensive withdrawl? Can he move away enough without letting them get an AOO?

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=34 ; d20+12=22 ; d20+7=26 ; 3d6+16=27 ; 3d6+16=24 ; 3d6+16=26 ; d20+19=28 ; d20+19=33 ; d20+19=21 ; d20+19=30 ; d20+19=34 ; d20+19=34 ; 2d6+8=12 ; 2d6+8=16 ; 2d6+8=15 ; 2d6+8=13 ; 2d6+8=17 ; 2d6+8=18 ;
Tuesday January 30th, 2018 9:01:58 PM

Beriothian keeps an eye on the passengers, making sure no more strays find their way into the ship
***
Storm Giant- hp 98 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

One after another the storm giant continues sending his arrows at the remaining swarm

bow attack 1=34
bow damage 1=27

bow attack 2=22
bow damage 2=24

bow attack 3=26
bow damage 3=26

***
*Huge Air Elementals*
Huge Air Elemental-hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
Fort +13, Ref +16, Will +5
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision

Aware of the incoming attacks, the air elementals stay to one side, giving the ranged attackers a wide berth to make their attacks without hitting them

Huge Air Elemental 1-hp 115
Attack 1=28
Slam 1=12

Attack 2=33
Slam 2=16

Huge Air Elemental 2-hp 115
Attack 1=21
Slam 1=15

Attack 2=30
Slam 2=13

Huge Air Elemental 3-hp 115
Attack 1=34
Slam 1=17

Attack 2=34
Slam 2=18
***



Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Tuesday January 30th, 2018 10:52:29 PM

*Posting for Bosk*
Curses! That last one is just too far out of reach for me.
The horned cleric mentally cycles through the list of spells he's prepared, but nothing seems to work for the current situation.
Well, if my attacks can't reach them from here I don't have much choice. Time to close the distance a little.
Bosk flys through the air, trying to close enough of the distance that he can strike next round.

BBQ Pteranodon tastes like chicken? [DM Hugh]  d20+10=15 ;
Tuesday January 30th, 2018 11:21:12 PM

Tink orders her Azata to heal Garret and it quickly complies.

Sesha’s swarms hover over her skeleton, before her spell ends and her eyes open with a curious blink. Her witch fire keeps attacking the remaining swarm.

Wyarr flies up and engulfs part of the swarm with fire, carefully avoiding Garret.

Zane makes a dramatic landing and begins collecting carcases, warning away any civilians or guards that show up. He fears spreading whatever disease is afflicting the dead creatures and, possibly, himself.

Restlin calls for Garret to move and unleashes a maximized fireball on the last swarm (you forgot witchfire bonus, 120 damage not 90). The flames kill enough dinosaurs, and badly singe the survivors, causing the swarm to break up and flee.

Garret hears Rest’s warning and retreats (Swarms don’t get AoOs. Not that it matters since it’s dead).

Beri keeps an eye on his passengers making sure no more strays board the ship. His Giant shoots a few arrows at the few fleeing Pteranodons left from the broken up swarm while his air elementals provide further protection just in case.

Bosk flies over to where the last swarm used to be, not having to worry about not having an appropriate spell as the last swarm has either been killed or driven out.

The day is won. The Pteranodon swarms are no longer threatening Hook City as their constituents are either dead or fled and it looks like you have at least a moment or two to catch your breath.

There are dead people and Pteranodons that Zane has been sorting and there is the bridge that is currently buttressed by both a reverse gravity spell and the communications array backpack you might want to check on.

As for the source of the infection, Int DC 20 Highlight to display spoiler: {The Pteranodons seemed to be on this side of the barrier. The Qlippoth ate (absorbed?) one of them and then became infected. The one it ate was very close to where the meteorite landed. The grass spreading from the impact site did seem to spread into the portals and then out of other portals. Could the impact site / grass be the source of the infection and not the portals themselves?}


Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 100/168 (Spells) Luck Points: 8/22  d20+13=23 ;
Wednesday January 31st, 2018 9:43:54 AM

Int check: 23

Restlin relaxes, finally. Not easy when you're basically made of iron, but he manages.

"Remind me to talk to Hook City government about some sort of pteranodon repellent system when this is all done with. I had no idea there were that many of those things hanging out on our Hooks. In the mean time, whatever caused them to go nuts seems to be related to that impact."

Restlin flies over to inspect the impact site, careful not to touch anything. He activates a detect magic spell and takes a look, hopeful that the aura of the Hook doesn't overwhelm any other sources.


Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33] 
Wednesday January 31st, 2018 12:26:57 PM


Her body intact, Sesha re-casts her Flying Broom. She says a silent prayer for Hook City and its dead, then joins Restlin over the impact.

"I'm not sure I like the iron man look, Mage-priest. I like you a little softer."

She's making light conversation, but her eyes are focused on the crater. Were there any other infected creatures nearby?

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Wednesday January 31st, 2018 12:57:17 PM

Chimera-Garret flaps his wings and then thinks, "I wonder when this thing wears off?" He flies down to the ground, just in case it is about to wear off.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Wednesday January 31st, 2018 2:58:36 PM

Zane continues to move bodies and keep people away for now, until someone can tell him it's safe.....

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33] 
Wednesday January 31st, 2018 6:24:52 PM


"Twenty minutes, give or take Garret. Do you want me to dispel it? Same to you, Wyarr."

She fishes in her pack for some food she keeps on hand should Garret ever need occupied.

"I can feed you this honeybread if you like, before you change. Give you a chance to sample a Wyverns taste buds?"

She knows the conversation is too jovial, but she is sort of wanting a distraction from the dead civilians.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday January 31st, 2018 6:57:56 PM

"please dispel it" Wyaar-Mera thinks through the rings and goes to land on the deck of the ship.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects 
Wednesday January 31st, 2018 8:27:52 PM

Tink is glad things have been resolved. Though the Wold may not be safe now that Garret's stomach is 4x normal.

She looks about to see if the guard or someone is on their way to tend the wounded civilians


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Wednesday January 31st, 2018 9:13:55 PM

I shake my head as everyone starts letting their guards down. ZANE, DO NOT TOUCH THE PLAGUE INFESTED BODIES! YOU SAW WHAT HAPPENED TO THE QLIPPOTH! Addressing everyone I call out, Those creatures were infected with something. This area needs to be quarantined until everyone has been treated with a remove disease spell. Whatever this is, it is strong enough to infect my armor, and the last thing we want is city wide contagion. I quickly take count of the number of infected and looks fora couple of the city's any couriers and arranges for them to:

1) Contact the city guards and officials
2) pick up as many wands and scrolls of cure disease as are necessary from the Catacombs. (I have money for them, but given the cities response after the zombie invasion expect them to reimburse me, but will spend the money even if they don't.)
3) Have someone check on Mara the Weaver (only other person in the city that I am aware of with Steelgrass) to insure she and her items are not infected and to see if she is familiar with such a disease.
4) Inform Agatha and Sprocket of the situation and the way the backpack and block and tackle were used in hopes of getting another backpack, reinforcing the bridge, and sealing up the orb.

As for us, we need to make sure nothing comes out of that orb, and to seal it again if possible. Do not let your guard down. If a Qlippoth came through there, there is no telling what else might be waiting for us.

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Wednesday January 31st, 2018 9:19:04 PM

With the battle having drawn to a close, the druid starts taking care of the post fight clean up. He casts Flaming Sphere and will incinerate the infected corpses that have gathered on the ground below. He then rejoins the rest of the part.

Bosk, how does our anchor look? We still have some time with the reverse gravity, but I don't think it's needed anymore. The spell was more about regaining stability than providing support, and the bridge appears to be much better in that regard.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Wednesday January 31st, 2018 9:32:57 PM

I shrug in response to Beri's question. There are maybe two people in the Wold that understand the physics behind that, and I am not one of them. That is what I called Agatha for. Frankly, I am shocked it worked.

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 8/22  d6=5 ;
Wednesday January 31st, 2018 11:02:27 PM

"These wounds are gonna hurt when I turn back. Think I'll stay this way until some healing gets passed out." He channels what meager energy he can and a single scratch closes, as does one on Sesha. "There, that's a start. Besides, didn't you just explode into a cloud of wasps?" He places an arm around her shoulder. "You've flat got me beat when it comes to transforming into terrifying things."

5 healed via channel energy.

It's a bird, It's an airship, Its...another meteor!?! [DM Hugh] 
Wednesday January 31st, 2018 11:30:29 PM

DM Post incoming

It's a bird, It's an airship, Its...another meteor!?! [DM Hugh] 
Wednesday January 31st, 2018 11:52:36 PM

Restlin starts to relax or at least as much as his metal form will allow.

Sesha recasts flying broom and rejoins Restlin pointing out she doesn't care much for his metallic finish.

Garret-mera lands on the ground wondering when the effect wears off.

Zane continues the grizzly task of piling up bodies

Sesha tells her 2 Chimeric friends that the spell will last another 20 minutes and offers to dispell it. She also offers some food to Garret knowing his tendencies.

Wyaar-mera requests a dispelling over the rings

Tink is glad things seem to be under control and looks to see if a guard is forth coming.

Bosk begins giving orders including for Zane to stop playing with the bodies, guards to be fetched, disease cures purchased, checking on Mara Weaver and contacting Agatha and Sprocket in addition to trying to figure out if the orbs around the hooks can be sealed.

Beri starts using flaming sphere to burn the bodies of the infected and queries Bosk about using more Reverse Gravity Spells.

Bosk suggests Agatha and Sprocket would be better qualified to answer that question.

Restlin opts to remain a tin man until he can get more healing and starts channeling energy before saying Sesha's wasp trick is scarier than his transformation.

Restlin and Sesha are hovering near the impacted Hook but they don't really have much time for investigation as they turn towards the others a see another far off streak. They don't really have a lot of time to get a read on any magic in the area.

(Perception: 25 and Int Check 18 Highlight to display spoiler: {It looks like another meteor is headed your way, possibly towards one of the intact hooks this time. You could probably get to it mid air with Starblazer and do something to change its trajectory.} )



Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  d20+22=33 ; d20=16 ;
Thursday February 1st, 2018 12:45:22 AM

ooc: I am assuming perception is needed to spot the meteorite and int to gather info on it, if not Bosk will only ask this after someone points out the meteorite.

I watch with relief as my orders are followed and look up towards the hooks with unease when a red streak catches my eye. INCOMING! Quickly I try to gauge the size of the rock. I do not think the bridge can take another hit. Do you guys think it could be redirected with a gate spell or making one with a bag of holding?

Perception check = 33
Int = 16

(I will try to post again tomorrow, but if I can't and the meteorite speed requires actions to be taken this round to avoid a collision, Bosk will do one of the above depending on the meteorites size)

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 6/22  d20+13=32 ; d20+20=28 ; d20+25=40 ;
Thursday February 1st, 2018 10:22:38 AM

Perception: autopass
Int: 32

"Yea, we could try all that, or we could just try something simple first..."

Restlin takes the following actions:

A: Drop the Iron Body to negate any spell failure chance. Sigh loudly as blood starts flowing and gets on his suit.
B: Teleport to a point close to, but not inside, the meteor's trajectory. More specifically, a place it will pass about 20-30 seconds after he arrives.
C: When the meteor is in range, Restlin will cast Polymorph Any Object to turn it into a pebble-sized version of itself. Based on spell rules, the duration for the polymorph will be permanent. If this thing gets a fort save, the DC is 28. If it has SR, check is 40.
D: If the polymorph works, cast telekinetic sphere around the pebble. That will reduce the pebble to 1/16th of its already greatly reduced weight. The sphere should stop that easily.
E: Retrieve the meteor. He's curious to start poking at it.
D2: If the polymorph fails, he'll pout, then cast wall of force in front of it and at an angle to try & knock it off course, preferably towards a safer location outside the city.

If the thing is moving too quickly to cast two spells, he can dimensionally step up to 140' away to get in position to cast the second spell.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Thursday February 1st, 2018 4:29:32 PM

Garret looks around on the ground with his Chimera body. He ponders trying out the food Sesha offers when the new meter is pointed out. He says over the ring, "Well, Restlin might be able to fix one meteor, but if there are a lot of these things, we should just look for a mountain to hide under. We can't protect the entire Wold from something like this, can we?"

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Thursday February 1st, 2018 9:24:03 PM

Where are these things coming from? Are we under attack, or are they somehow attracted to the hooks like magnets? I don't have a lot of options here... but I can cast Soften Earth and Stone on it. Perhaps it will just splatter when it hits.
Beri will take Starblazer, along with any others coming, towards the meteor as the magic ship is far faster than he is.
Starblazer, you are made for space travel, I'm sure you have some experience with orbits. Can you tell from the trajectory if these things are coming from deep space, or are we under attack from much closer?

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Thursday February 1st, 2018 9:26:43 PM

Wyaar the chimera paladin really can't do much for a meteorite. He gives Restlin moral support instead

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Thursday February 1st, 2018 11:40:07 PM

Starblazer, are you able to push or ram these meteorites and change their trajectory?

If so I will have the ship and have it start doing so.

It's a bird, It's an airship, Its...another meteor!?! [DM Hugh] 
Thursday February 1st, 2018 11:49:35 PM

DM post incoming

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Thursday February 1st, 2018 11:51:15 PM

Zane says quickly over the link, *Want me on Star Blazer, I have the skills, or Between myself and Garrett, we might be able to deflect it..... If I can get large enough, And maybe Garrett can help.* Either way, he starts towards the Bridge,

Armageddon It [DM Hugh] 
Friday February 2nd, 2018 12:36:43 AM

(OOC: I'm sorry for not taking efforts to remind people who haven't posted / secured subs but Mitch is unavailable until the weekend and I fell asleep, we've been tandeming this B when we are both available)

Bosk is happy that his orders are being followed and then notices the streak overhead. He asks if a gate spell or bag of holding could be effectual.

Restlin responds that those are options but he has a better idea. He drops his iron body spell, teleports to a point along the meteor's trajectory and then plans to cast polymorph any object reducing the Huge Meteor into a tiny pebble and then telekinetic sphere to capture it.

Garret-mera points out they may need to seek shelter depending on how many of these there still are.

Beri says all he can really do is soften earth and stone and he hops aboard starblazer with anyone else who wants to assist asking it to take them in towards the meteor and to figure out if it can figure out the trajectory.

Wyaar-mera can't do much with the meteor so he gives Restlin moral support.

Bosk queries starblazer if it can push or ram meteors and then readies to intercept.

Zane moves towards the bridge planning to grab Garret and board Starblazer.

StarBlazer starts taking on more Iron Dragons again. At least Bosk, Zane, Beri and Garret are aboard. The ship starts answering queries, "I believe I could ram a meteor, good masters and depending on trajectory, relative mass and acceleration I may be able to influence where it lands."

"Based on my calculations there is a decent chance that the meteor originated on the Wold itself and not from a point in Jericho Space."

Meanwhile Restlin is much faster and he implements his plan first shrinking the gargantuan meteor to the size of a small pebble and then encasing it in a telekinetic sphere.

The second meteor has been defeated single-handedly by Restlin by the time the Starblazer reaches his position.

Most of you are a decent distance away from the bridge and Hook City below you having rushed to the sky to handle the most recent threat but for those below Auslander accompanied by some guards have reached the bridge. Agatha and Sprocket have also reached the bridge separately. Agatha is flying on a broom and Sprocket is just flying.

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 6/22  d20+35=52 ; d20+25=38 ; d20+31=49 ; d20+39=51 ;
Friday February 2nd, 2018 9:58:08 AM

Restlin's quite pleased with himself. He flies over to meet the Stargazer, telekinetic sphere trailing behind him. Once on board, he floats the sphere about 10' up, dispels it, and catches the falling pebble with a mage hand spell so he can inspect it without touching it.

"Last one of these turned hundreds of pteranodons into a killing swarm. Best not to touch until we know what we're dealing with." He'll hold the thing where he and anyone else with relevant knowledge can get a good look at it.

Knowledge, Arcana: 52
Knowledge, Geography (where did this thing come from?): 38
Spellcraft: 49
Perception: 51

He trusts Zane to pilot them to Auslander and the Star Mages while they do research.

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33] 
Friday February 2nd, 2018 10:34:11 AM


Sesha watches Restlin quietly for a moment, seemingly trying to make up her mind about something. She extends up on her tip toes, and kisses him on the cheek.

"Mage-Priest, Consort, and now Sky-Catcher. You bring honor to yourself, my House, and our future lineage. They'll be hard pressed to walk hand in hand with your legend, as opposed to living in it's shadow."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Friday February 2nd, 2018 11:25:25 AM

Zane directs Star Blazer to drop down to about 5' height, near Auslander, also asking, "Star Blazer, can you back track the trajectory of that so called Meteor? Also, are you capable of self repair? If so, will it diminish your abilities and how long will it take you to full repair?"
Zane figures they will need the information if they are going to succeed.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Friday February 2nd, 2018 11:37:31 AM

Garret ponders the idea that these meteors are coming from the Wold. Does that mean someone is shooting them at us?

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+40=41 ; d20+17=25 ;
Friday February 2nd, 2018 7:29:14 PM

Tink grins. Restlin seems to be able to polymorph anything. First that oma thing into a soft little piggy, and now a meteorite into a pebble. She'll have to try and come up for more things for him to try.

Tink examines the Starblazer for signs of damage and tries to determine if they can be repaired by normal means. If not, well, the Star Mages guild should owe them a favor or two by now.

Perception on the Starblazer: 41
Knowl Engineering? 25




Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Friday February 2nd, 2018 9:11:25 PM

Thank you so much Stargazer. Please add the projected origin to the list of your saved coordinates. We'll get you patched up, and see if the Dragon Consortium has any intel on who could have prepared such an attack. Hopefully they can provide us some information so we don't need to go in blind.

...Oh, it looks like the inspector is arriving on the scene. I guess we should drop off our passengers and report in with Auslander.


Beri will take Stargazer back to the bridge and report in with the others.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Friday February 2nd, 2018 11:44:14 PM

Stargazer, what type of magic will heal you? While we talk to the others can you patrol the sky and do your best to divert any meteors away from the bridge and the people of Hook City?

Back on the ground I turn to Agatha. I know this was not how you intended you device to be used, but seeing the orb he bridge is suspended from and the way the meteorites seem to be targeting them I thought it would be something you would want preserved and to be studied as much as the rest of us do. Hopefully you can come up with a better way to secure the bridge and and we will still be able to use your backpack for its intended purpose. Also, I imagine having your device save and secure the bridge in such a fashion must give he guild, as well as your selves as individuals, some additional prestige and clout in the city.

I also explain to Auslander what happened and the actions we have taken, including the quarantining of the infected, the purchasing of such magics that are needed to cure the disease, the weakness of the bridge and the fact that orbs holding it were apparently attacked.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects 
Saturday February 3rd, 2018 7:13:10 PM

"A Fixer with Lenna's Greater Mending should be able to patch up some of those holes pretty quickly" Tink says looking at the damage "Even a number of mages casting Make Whole might help"

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Sunday February 4th, 2018 6:40:11 PM

Wyaar knows Restlins success is mostly his immense talent.. but that morale support can't help.

DM Mitch   d20+10=26 ;
Sunday February 4th, 2018 11:22:03 PM

Restlin flies over to Starblazer pebble in tow telekinetically. Once he reaches the ship he dispels the sphere and catches the pebble with a mage hand.
It is kind of hard for Restlin to tell much about the meteor considering it went from being what it was to essentially an ordinary pebble.

Sesha watches Restlin and the kisses him on the cheek and gives him another nickname Sky-Catcher

Zane directs Star Blazer to drop down near Auslander. He asks if Starblazer can track the trajectory, if it is capable of self repair and if so how long will it take to become whole.

Starblazer tells Zane that its hard to pinpoint an exact location as to where the meteors came from and that it is capable of self-repair but it will take a lot of time to do so.

Garret ponders if someone is shooting meteors at them.

Tink ponders what else Restlin can polymorph, resolving to come up with more ways to test him before trying to ascertain if Starblazer can be repaired by normal means.

Beri Thanks Starblazer and asks if it can save the origin of the meteors as a destination before advocating the party drop off the passengers and meet with Auslander.

Bosk Tells Starblazer to patrol the skies they meet with the folks on the ground. He explains to Agatha how they used the device and how it saved the day. He also explains to Auslander what happened.

Tink theorizes that a fixer with Greater Mending or a number of mages casting make whole should fix it.

Wyarr provides Rest with some moral support.

Agatha and Sprocket take in what has become of the backpack and said, “Yes well my divinitions did indicate the potential need for the backpack to have the functions that Sprocket added. Good thing I heeded them.”

Auslander says, “What’s all this then?” Taking in the carnage wrought by the swarming Pteranodons, the visible spheres and the backpack hook chain supporting the bridge. His gaze finally rests on the giant red glowing meteor embedded into the Hook. Strange red plants are coming from it, vines and brambles, and they’ve reached almost halfway down the hook.

Pointing he asks to the group, “By all that is holy what is that stuff?!?”


Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 6/22  d20+35=55 ; d20+25=36 ; d20+24=39 ;
Monday February 5th, 2018 9:56:13 AM

Restlin wraps an arm around Sesha's shoulder as he inspects the pebble. "Don't worry, I'll get all old and boring long before they come to half-elf maturity." He drops the pebble when he realizes it's just a pebble now. "Good thing we have that one that slammed into the hook, eh? Else we'd have no idea what we were dealing with."

He greats Auslander warmly, letting someone else deal with Agatha and Sproket. Bosk seemed to like those two. He could deal with them.

His eyes light up when he sees the red plants coming from the meteor. "No idea," he answers Auslander with a gleam in his eyes, "but it's something new!" He flies up to get a better look, casting detect magic as he goes.

Knowledge skill checks!

Arcana: 55 - nat 20, woo!
Geography: 36 - Any idea if there are other plants like this anywhere else? What about that meteor? Anything identify the region it came from?
Planes: 39 - Is this thing extraplanar? Are the plants?

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Monday February 5th, 2018 11:50:38 AM

Garret smiles and waves when Auslander appears. He wanders about on the ground, checking to make sure any meat-on-a-stick carts are safe and uncontaminated. When Auslander points out the red stuff, Garret looks up and watches Restlin fly up. He calls out, "What do you see there, Restlin?"

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Monday February 5th, 2018 11:57:16 AM

"Thank you Star Blazer for the information, from now until told other wise, maintain 100' distance from any of those Red plants, at least until told other wise.
Restlin, Plants are green, I've seen red growth at Sea, and it destroys pretty much anything it touches, So I expect this is terrible."

Zane stay on the ship as it moves away from the red growth.

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33] 
Monday February 5th, 2018 12:03:48 PM


Sesha shrugs at Auslanders question. She lets Restlin go alone, for now.

"Whatever it is, I think it's about certain it's no good. All we can try to do is contain it I think, because we can't risk trying to attack it on the chain. "

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+25=41 ; d20+32=36 ;
Monday February 5th, 2018 9:04:22 PM

Hmm, looks like we may have a biological attack on top of the immediate attack. You can tell a lot about a plant just by looking at it. Perhaps we can determine what climate it originated from and what properties it may have... other than the incredible growth rate!

The druid takes a moment to study the plants to determine if they pose any hazards other then covering the city, such as the possibility of toxins.

Perception = 36
Knowledge-Nature = 41

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Monday February 5th, 2018 9:31:27 PM

I do not trust anyone until they have fought beside me in battle, but their backpack has come in useful. I respond silently over or link. Restlin, you of all people should appreciate that sometimes the gods put people and items in our path for a reason.

Agatha, your divinations were most useful and Sproket proved himself in making the conceptual material. Between us we had the vision creation and implementation. I do not suppose you have had any divinations dealing with the red grass or are able to shed some light on this with your vast knowledge?

Auslander, we need to find a way stop the gas from spreading. Glowing red meteor, red grass, red glowing armor. These things are all connected.

[/b]

Deep Impact [DM Hugh] 
Tuesday February 6th, 2018 12:08:50 AM

Restlin goes up to the vines and sees that it is not, in fact, vines, but a red grass somehow growing into the chain of the hook itself. Inspecting it with his Detect Magic he can tell that the grass itself is very powerful magic, of a sort Rest has never seen or heard of before. It’s hard to tell much however, because of the incredibly amounts of magical power radiating from the meteor. It radiates off the thing, like a miniature sun, blindingly bright if Rest dares look at it directly.

Via squinting or dismissing the spell he can examine the grass more closely; his Geography knowledge DC 35 Highlight to display spoiler: {allows him to recognize the grass as some sort of Sargrass derivative, although it looks…. Wrong somehow.}

Garret wanders around a bit looking for treats and asks Rest about what he’s discovered.

Zane tells the Starblazer to maintain it’s distance from the stuff and comments that plants are normally green, and all the red plants he’s heard of are dangerous.

Sesha leaves Restlin to his work, worrying that any attack on the strange stuff may damage the chain.

Beri comments on the biological attack and also inspects the grass. His knowledge of nature (also DC 35) Highlight to display spoiler: { allows him to also recognize the stuff as some sargrass variation, one that is somehow… wrong.}

Bosk sends over the link that he doesn’t trust anyone until he has fought with them in battle.
He then complements Agatha and Sprocket on the backpack and that the Iron Dragons had the wherewithal to use it.
He also tells Auslander they need to find a way to keep the grass from spreading.

Agatha asks Bosk, “Could this be what my cryptic dream prophecy warned about?”

Auslander says to Bosk, “I don’t know. I’ve never seen anything like this before.”


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Tuesday February 6th, 2018 12:29:09 AM

I struggle to recall Agatha's prophesy as I think, This is the reason Gargul made me his hand and not his mouth. I was made to carry out and enforce the will of the gods, but they did not grant me the gifts of memory or oration. After a minute it comes to me thanks to Sesha's repeating it several times since we first heard it.

If I recall it correctly you said:

Long has the Sleeper laid dormant.
Long has the seed awaited spring.
The Sleeper will Awake with fire.
The Sleeper will Awake with fear.
The bones of the Wold will it break.
The flesh of the Wold will it feast.
'Til all is made as the Sleeper.
'Til its children inherit all.

I must admit, I was not expecting a literal seed. Based on what we have seen, it sounds like there might be a literal transformation involved. (I described the transformation we saw) and it is affecting my armor. Given that we defeated Grendel's cheese and broke the curse holding back the Sargrass, the customs and mist we saw in Hook City, that it is growing a red grass, and it is affecting my Sargrass gear, do you have any ideas on how to destroy it it hold it at bay?

Also, do you have any idea how long the backpack will hold the bridge, it if there is a possibility of getting a second backpack in case we have to enter the item up there? [b]

I quickly make sure everyone is getting cured of any diseases. [b] Does anyone have a way to encapsulate the grass and keep it at bay?

If no one does I will cat shape stone from a scroll to encase it

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects 
Tuesday February 6th, 2018 3:56:28 AM

Tink isn't ready to confirm or deny that this may be related to Agatha's prophesy. She's still a bit offside that Agatha would try and use it to bargain with.

People are hurt here. Perhaps if there had been more time to investigate or divine it themselves something could have been done?

It's grasping at straws of course. There looks to have been nothing the Iron Dragons could have done to prevent this and that really bothers her. Any anger Tink feels towards Agatha is nothing more than her frustration at not being able to stop these things from happening.

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 6/22 
Tuesday February 6th, 2018 9:53:12 AM

"Of course I realize that," replies Restlin to Bosk's comments. "I also realize there were people in my life to don't share my general dislike of Star Mages and can talk to them so I don't have to. Lucky me."

He inspects the sargrass. It's fascinating, but he's not sure what can be done with it right now. It's spreading quickly, though.

He decides the safety of the town comes before his own curiosity. He flies down to Auslander. "Inspector, we need oil, or a bunch of fire friendly sorcerors, or some other way you can think of to light a bunch of stuff on fire quickly." He leans in and whispers, "and maybe don't let the Star Mages know. Their curiosity is best served at a time when those plants don't threaten our city."

In the meantime, he summons a huge fire elemental. In ignan, he asks the elemental to "burn away all that red stuff, please". Fire elementals can't fly, so Restlin will cast telekinesis to move it around. Huge fire elementals only weigh 8 pounds, so that should be a snap assuming the elemental doesn't fight him.

...which it won't if it knows what's best for it.



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Tuesday February 6th, 2018 10:53:06 AM

Wyaar moves off the ship to start gathering up the diseased bodies. Immune to disease as he is, seems better he do it than someone that isn't. "Best to burn these too" he says to Restlin and his 8 pound eelemental.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Tuesday February 6th, 2018 12:19:26 PM

Garret helps Wyarr with the bodies, being careful to treat them gently and carefully. He tries to ensure he gathers up anything that appears that it could have been infected as well around them. He works with Wyarr to create a respectful funeral pyre.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Tuesday February 6th, 2018 12:23:21 PM

"Star Blazer, can you initiate repairs and do other things as well? Or are you limited to single actions?"
If Star Blazer can do more than one thing at a time, he tells him to start repairs.
Zane then flies closer to the red stuff, stopping just at the range his Acid Splash will reach (50') and beginning at the edge of the red growth and see if it stops it spreading on that side.

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33] 
Tuesday February 6th, 2018 1:47:34 PM


Not capable of destroying things with magic, Sesha waits patiently. She's ready to fix someone if needed.

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Tuesday February 6th, 2018 9:03:04 PM

I can move my flaming sphere and can summon a swarm of fire elementals to clear up these vines if the fire is effective. This appears to be sargrass, but something is off about it. But if the fire doesn't kill it completely it should at least cauterize the ends of the vines and prevent them from growing longer.

Beri will move his sphere from the cremated remains and will test his theory. If effective, he will summon the elemental swarm to help take out the vines.

What in the Wold is going on?


How bout a little fire, scarecrow? [DM Hugh] 
Wednesday February 7th, 2018 12:21:16 AM

Bosk takes a few moments of thought before remembering, and repeating, the prophecy they heard, commenting that he is the hand of Gargul, not the mouthpiece, and he has little skill in oration.. He also asks if the backpack will hold the bridge up long and if anyone can keep the grass at bay. He plans a shape stone spell to contain the grass if no one else can do so.

Tink finds herself generally annoyed at everything due to the Dragon’s inability to predict or prevent the recent troubles.

Rest replies to Bosk that that’s why they have friends more skilled at it. He requests fire and/or fire magic from the Inspector, with an aside about maybe not letting the star mages learn about the strange phenomenon, and summons a fire elemental. A mage hand spell lets him pick up the huge elemental and it attempts to burn the grass as requested. However, no matter how much flame it baths the grass it it seems completely unaffected. The elemental mutters in ignan Highlight to display spoiler: {something about water and being extinguished. One of the worst swears possible in the Ignan tongue.”}

Wyarr gathers up all of the diseased corpses and suggests burning to dispose of them and cleanse the disease.

Garret helps Wyarr gather bodies, creating a funeral pyre.

Zane asks the Starblazer about repair and bathes the grass in acid. It seems to be no more effective than the flames.

Sesha hangs back and watches, being less capable with destructive magic than her fellows.

Beri also tries the “kill it with fire” approach but he finds that like Restlin his flaming sphere does not really appear to do anything to whatever this demon weed is. It doesn’t even cauterize the end of the growth like he theorized it would.

Starblazer responds to the inquiries regarding healing it, “Good Masters I believe I could be considered what one could call a construct for the purposes of magical repair but I also can recover if left to my own devices the process is just exceedingly slow as I said and actually reduced further by doing anything other than remaining stationary.”

Agatha responds to Bosk, “I must admit Botany is not my particular field of specialization. Additionally I never made it out to the Sargrass back in the day before Hook City moved to its current position so I am at a loss of how to advize you here. As for the backpack supporting the bridge well it will hold at least we think so. It was built to be tough. Unfortunately we don’t have another miniaturized version of the device ready at this time and the full sized version was damaged in the earthquake preceding the meteor. The full sized version being the initial prototype is not as durable as the miniaturized version.”

Auslander says to Restlin, “Considering Beriothian and your efforts involving flame seeming to have no impact against the grass I’m not sure what use oil and a brigade of battle mages will be against it.”

Bosk tries to contain the grass using stone shape but shortly after casting the 15 foot cubic patch (OOC: assuming 5th level preparation because using scroll) he covered up sees new grass and vines growing through the stone like it found micro-cracks in the rock and was able to expand them enough till it eventually burst through.

All your attempts to magically impede the grasses advance don’t really seem to be doing anything.

Anyone attempting to examine the meteor impacted hook further Perception DC 35 Highlight to display spoiler: { You notice that when the meteorite impacted it kind of fragmented and the glow previously observed is actually coming from below the rocky exterior and in the crater below. You also hear a slight huming noise }

Before anyone can do any further examination of the impact site or the effects of magic on the grass 2 things emerges from 2 of the orbs below the hooks. The exit orbs are some of the ones that have red vines and grass growing out of them seemingly from the spreading of the vines and grass into the orb below the impacted Hook.

Emerging from the orbs are 2 large winged terrors bristling with terrible spines and a crown of deadly thorns. The creatures appear to have the glowing red eyes common to the other things you encountered warped by the disease and blood appears to be oozing from every orifice of these things. They are also wielding whirling barbed chains.

Know[dungeoneering] DC 28 : Highlight to display spoiler: {These appear to be horned devils or they were until whatever the disease is got a hold of them. Something is different about them though as if they like the Qlippoth before them are more aberration than outsider }

(OOC: You are in combat again)


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+24=31 ; d20+22=34 ; 2d6+12=19 ; 2d6=6 ; d20+40=48 ;
Wednesday February 7th, 2018 6:29:57 AM

Tink stands aboard the Starblazer looking at the incoming creatures. "Horned devils coming in!" she relays over the link.

She isn't about to let more civilians get hurt so goes with her casting of a horizontal wall of force just above the people. "Get them out of there Auslander!"

Tink looks to Agatha and Sprocket. They had better be helping with the fight, defending the people or evacuating them.

The azata raises its sword in anticipation of a fight with these unholy abominations

-----------------
Knowl Dungeoneering vs DC28: 31 = Pass

Tink's azata sticks around for a total of 24rnds. It's been here for around 15rnds so far give or take I think.

Tink: Cast Wall of Force to create 20 x 10ft cubes of force above the civilians
Azata: Ready action to attack if a devil gets within reach. Hit AC34 for 19pts damage + 6pts holy damage

Currently under a Greater Invisibility spell + Mind Blank + Pass Without Trace
Perception: 48 + See Below


---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 9/22  d20+21=32 ;
Wednesday February 7th, 2018 9:58:27 AM

"Check it out, a yuletide present for Wyarr," calls Restlin as the devils appear. Jokes aside, he knows these things typically mean business, and that they're pretty resistant to what he can throw at them. Maybe it would be best to handle them one at a time.

He decides to send one on a mini vacation...someplace else. He stops concentration on the telekinesis spell, potentially causing the elemental to plummet to the ground. "Sorry!" he calls out in Ignan. No time to send it back, though. These devils are tough cookies.

***

Free: stop concentrating on telekinesis. The fire elemental won't be happy, but so it goes...
Move: Get within 65' of one of the devils. Hover if he's already in range. Fly check is autopass.
Standard: Cast maze on the devil Tink's azata didn't already hurt. No saving throw. Spell penetration is 31.

A DC 20 INT check is required to escape the maze, otherwise it sits there for 10 minutes.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday February 7th, 2018 10:20:24 AM

"More? What is going on in the parts of the Wold without Dragon Consortium units around" Wyaar thinks through the ring and drops what he is doing to pull out his bow once again, "One on the left" he says for way of targeting and moves towards the Horned Devils while calling out to Smite one of them.

~~~~~~~~~

Move Action/Standard Action: Move closer to the devils, not sure where everything is positioned but try to get within 100'

Swift Action: Smite Evil on one of the devils

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28]  d20+26=38 ; d20+26=27 ;
Wednesday February 7th, 2018 12:31:06 PM

Garret looks up and spots the flying creatures. He steps and disappears, appearing just above one of the monsters (the one Restlin did not attack). He lands on the head of the creature and tries to grab ahold of it.

OOC:
Abundant step and attempt to grapple: 38
It sounds like the creatures appeared below the orbs that are just above the bridge, so Garret should be able to fall from them without damage -- he can fall 90' without taking any damage.
Grapple roll: 38, Hero Point used to re-roll (because I don't think that's enough): 27.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Wednesday February 7th, 2018 3:13:33 PM

Zane, casts Extended Haste once again, "Only have a few of these left before I'm out of them, so make it count."
He then jumps off the boat, spreads his wings and heads towards the devils.....

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=37 ; d20+17=28 ; d20+12=16 ; d20+7=11 ; 3d6+16=26 ; 3d6+16=27 ; 3d6+16=29 ; d20+19=30 ; d20+19=35 ; d20+19=36 ; d20+19=24 ; d20+19=29 ; d20+19=28 ; 2d6+8=15 ; 2d6+8=15 ; 2d6+8=14 ; 2d6+8=15 ; 2d6+8=17 ; 2d6+8=12 ;
Wednesday February 7th, 2018 9:12:09 PM

Looks like our breatehr is over, back to work guys!
Beri moves his flaming sphere onto the closest devil, being careful not to place it in a manner that will interfere with anybody else.
***
Storm Giant- hp 98 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant targets the closest devil and sends a volley of arrows towards it

bow attack 1=37 (natural 20)
crit roll = 28
bow damage 1=26

bow attack 2=16
bow damage 2=27

bow attack 3=11
bow damage 3=29

***
*Huge Air Elementals*
Huge Air Elemental-hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
Fort +13, Ref +16, Will +5
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision

Seeing new targets appear, the air elementals make their way to the devils and attack.

Huge Air Elemental 1-hp 115
Attack 1=30
Slam 1=15

Attack 2=35
Slam 2=15

Huge Air Elemental 2-hp 115
Attack 1=36
Slam 1=14

Attack 2=24
Slam 2=15

Huge Air Elemental 3-hp 115
Attack 1=29
Slam 1=17

Attack 2=28
Slam 2=12
***

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Wednesday February 7th, 2018 10:12:18 PM

We need to find a way to seal that orb back up! I call out over the ring, hoping the others might have more insight on how to do such a thing.

A sudden rush of energy washes over me as Zane's haste spell takes affect. Quickly my options run through my head, but my ranged options are limited and I'm still not convinced that these will be the last abominations to exit the orbs. I quickly cast Magic Circle against evil and charge towards the remaining devil (assuming Restlin took out the other devil, if not I will go after that one)

Garret, what do you say we each grab a horn and crack this thing like a wishbone?

Highlight to display spoiler: {Blink
Magic Circle against evil
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

DM Mitch   d20=4 ; 10d6=29 ; d20+14=33 ; 18d6=61 ; 18d6=74 ;
Thursday February 8th, 2018 1:34:25 AM

Tink aboard the Star Blazer points out the incoming Horned Devils before casting a wall of force trying to protect Auslander and the guard, ordering him to get his people out of there. (OOC: The bridge was mostly evacuated, the Pteranodons were just after the stragglers once the combat was over everyone else who was a civie pretty much got out)
Tink’s Azata prepares to do battle with the devil, flying up at top speed to reach the creature, but unable to make an attack this round.

Restlin stops focusing on the telekinesis spell and his fire elemental plummets 200 feet to the ground taking 69 damage. Restlin shifts his attention to the Horned Devil and prepares to casts maze; he realizes he’s just out of range and moves 20 feet first. His wizardly powers allow him to overcome the creature’s spell resistance. The Devil is trapped in the maze for this round. (OOC: spell says every round on its turn it gets another int check so it might not be stuck the full 10 minutes)

Wyaar reflects on what the non Dragon Group protected parts of the Wold are going through before calling the devil on the left and activating his smite ability.

Garret abundantly steps above the devil and attempts to grapple it but fails to do so even on his heroic attempt. Garret has to make a will save DC 22 or be panicked for 1 round (fear effect; mind affecting) Garre is only shaken on a passed save for 1 round. As Garret plummets past the devil it lashes out at him with its spike chain (AOO; nat 1 miss) but the halfling is falling so fast it misses.

Zane casts extended haste and warns the party that he has only a few more uses of the spell.

Beri comments that the break is over and moves his flaming sphere onto one of the enemies. It doesn’t even seem to notice the flames. His summons attempt to help; the elementals can do nothing but try to move in on the enemy. His giant moves and, despite the great range, manages to land a hit! (The devils start 300 feet up, 250 away from your summons. See position tracker)

Bosk casts a defensive spell and suggests to Garret they make like a wishbone and pull the creature in twain.

Agatha, Sprocket, and Auslander know when they're out of their depth, combat wise, and quickly evacuate to a safe location. "We believe in you dragons!" Auslander shouts as they go.

A ripple travels through the tainted sargrass. The meteor lets loose a deep rumble. The sargrass nearby is drawn towards it, new patches suddenly sprouting from the rock and existing patches being drawn off the chain towards it. Parts of it begin to shift, change; a foot emerges, clawed, made of rock and grass, other parts quickly following, a wing, a snout. It pulses with life, forming a great, terrible dragon of rock and plants, blood red, glowing with power. And yet the movement doesn’t cease; a second soon follows the first. They stand there for a moment, blood red spectors of corruption, sizing up their enemies.

With a roar that seems to shake the very air the earthen dragon’s take off, flying directly at Restlin and Beri. Opening their maws they unleash breath attacks of stone and grass, sharp blades slicing at exposed skin and fist sized rocks impacting with crushing force. Both of them 61 & 74 damage; make two Reflex DC 28 saves, success halves the damage on a breath
Attack.

Devil A is stuck in a mental maze (save failed)

Devil B, to much in pain from it’s disease to dispel it’s ally or assault with magic, flies towards Restlin as fast as it can, gaining 100 feet of distance on him. The Azata get’s an AoO.

Position tracker:

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The hook’s chain is 400 feet long.

Devils started at 300 feet up. Devil A remains there, while devil B is now next to Rest.

The Zomok’s are 60 feet above Restlin and Beri.

Rest is 150 feet up from the ship (200 total feet in the air), 5 or 10 feet away from the chain, so that he could get a better look at the mysterious red grass. His elemental was a bit above him but has now fallen to the solid ground.

Tink is on the Starblazer. Her Azata started above the starblazer, 80 feet up, with no real chance of approaching to make a melee attack.

Wyarr is 160 feet above the ground, 110 above the ship.

Garret is falling. Again. He has fallen 200 feet and is about 100 feet from the ground.

Zane is 60 feet above the ship, 110 total feet up.

Beri had moved up to inspect the grass, so he is about 180 feet above the air near Restlin.

Beri’s elementals were all clustered near the ship from the last fight . Even with 100 feet fly speed, a double move only puts them 250 feet up, outside of attack range.

His giant is levitating, which only goes 20 feet a round. Thus it is 70 feet up.

Sesha is ???


[DM Hugh]  20d6=69 ; d3=3 ; d20+2=15 ; d20+26=27 ;
Thursday February 8th, 2018 1:38:20 AM

record keeping

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+24=40 ; d20+29=31 ;
Thursday February 8th, 2018 7:50:31 AM

With noone but the Iron Dragons in danger Tink feels a little better. You know, up until those two rock dragons fly out of the grass.

Tink casts a telekinesis spell and attempts to grapple one of the devil things.

----------------
Knowl Arcana to ID the Dragons: 40
Cast Telekinesis. CMB=31 to grapple one of the devils. 1200ft range. No Saving throw, no spell resistance


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28] 
Thursday February 8th, 2018 11:28:54 AM

Garret floats and spins, enjoying the view.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Thursday February 8th, 2018 11:34:42 AM

OOC: I'm confused. How long has it been since the last fight ended? I thought I was on the ground, not flying, and had no fly spell active

DM Edit OOC: 15 rounds per Tink and your flying boots last for 5 min total

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Thursday February 8th, 2018 11:53:37 AM

ooc: Posting from my mobile. Am I missing how these things moved so far away from the orbs? At least I made the same mistake as Garret, except I took the long way by flying after I cast a spell. I am assuming this puts me directly under Garret and less than 100 ft in the air.

As I watch Garret plummet to the ground magic flows from my body almost of its own accord (swift action to cast Feather Fall), and I prepare to have him grab onto me as we collide. Fly or airwalk I ask him over the ring as I begin casting the spell on him

(I have fly prepared and 4 of each scroll. I will use the prepared spell for fly or a scroll for air walk.)

Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 11/22  d20+24=41 ; d20+24=37 ; d20=3 ; d20=12 ; d20+19=35 ; d20+20=30 ;
Thursday February 8th, 2018 12:29:26 PM

Note: The maze spell bodily transports its victim to an extradimensional space. Demon's physically not here right now.

Restlin winces as his elemental hits the ground. Not cool of him, no sir. Still, no time to dispel it properly. It's just gonna have to sit there being angry.

He dances among the rocks and razor sharp glass fragments of the dragons' breath weapon, coming out the other side untouched.

Fort saves 41 and 37 - ring of evasion means zero damage. Yay.

Then that demon starts charging towards him and Restlin realizes it's time to "nope" the heck out of here since he's feeling very vulnerable suddenly.

AC this round is 19/10/16 - eesh

He's gonna have to act fast. He uses his dimensional step ability to appear right next to Wyarr, elbow resting on the paladin's shoulder. "Hey buddy, you gonna start peppering those things with arrows anytime soon? This whole 'big target' combat thing is your shtick."

Continuing to act quickly, Restlin throws out a repulsion field around himself. "There. That should keep those things off us. Now start shooting..."

***

Move: Hover - Fly is autopass
Swift: Press your luck. Roll is 13 - pass. I choose an extra standard action
Standard action 1: Dimensional step next to Wyarr
Standard action 2: Cast repulsion. Field extends to 160'. Even if an enemy is within that, it still can't get any closer w/o making a save or using SR.

Will DC to overcome repulsion is 35. Spell penetration check is 30.

Wyarr and everyone else within 90' of Restlin who wishes him well gets +2 to saves, attacks, and skill checks.

Sesha - Carl subbing  2d6=6 ; 2d6=5 ; 2d6=11 ; 2d6=8 ; 2d6=9 ; 2d6=8 ;
Thursday February 8th, 2018 12:52:10 PM

Sesha is on the ground, there's where she is. She sees the fire elemental flop down, worried about Garret sharing the same fate. Looks like Bosk has him handled, though.

She pulls an errant wasp from her hair, left over from her time as a swarm. She pops the thing in her mouth & chews quickly before it can sting. Breathing deeply through her nose, she exhales and breathes forth 6 swarms of wasps, all gathering around the first dragon.

***

Move: None
Standard: Cast insect plague. Area around first dragon is affected. Hit for:

6
5
11
8
9
8

46 damage total.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Thursday February 8th, 2018 3:28:19 PM

Zane opens his mouth and roars, as he does first his mouth and head changes and then the rest of his body follows, becoming a Large Bronze Dragon. (cast Form of Dragon 2/standard action)
He then arrows towards the dragon/demon (not sure which) just breathed shards at his friends.

FotD2
11 minute duration:
This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, fly 90 feet (poor), darkvision 60 feet, a breath weapon, damage reduction 5/magic, and resistance to one element. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+34=43 ; d20+29=39 ; d20+24=26 ; d20+19=20 ; d20+34=44 ; d20+34=43 ; d8+50=52 ; d8+35=43 ; d8+35=39 ; 2d6=6 ; 2d6=8 ; 2d6=6 ; 2d6=8 ; 2d6=7 ; 2d6=8 ; 2d6=5 ; 2d6=5 ; 2d6=6 ;
Thursday February 8th, 2018 4:59:10 PM

Flying about the city with his boots just a-flappin', Wyaar sends series of Holy Law infused arrows into one of the Devils aided by the power of his Queen.

"Is.. Is that a rock dragon?"

~~~~~~~~

Full attack to one of the devils, the "one on the left", with manyhsot, rapid shot, deadly aim, smite. Smite ignores all DR and deals double smite damage on first attack to evil outsider

Attack 1: Hit AC 43, 110 piercing damage, 14 axiomatic damage, 13 holy damage
Attack 2: Hit AC 39, 43 piercing damage, 6 axiomatic damage, 5 holy damage
Attack 3: Miss
Attack 4: Miss
Rapid Shot: Hit AC 44, 39 piercing damage, 8 axiomatic damage, 6 holy damage



Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Thursday February 8th, 2018 9:15:06 PM

In all the confusion the druid realises he is giving battle orders to summons that have just returned to back to the planes they were summoned from. Beri takes flight and rushes to join the others, his antilife shell still in place

ooc: 15 rounds means my summons are gone, sorry for the confusion, didn't realize the passage of time. How long has it been since the initial attack? I had summoned a swarm of earth elementals to aid the citizens, and have been ignoring them since they can't get into the air to help.

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
antilife shell
elemental swarm (earth)-(170 minutes remaining?)

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28]  d20+31=44 ; 6d8+12=43 ;
Thursday February 8th, 2018 11:07:45 PM

Garret feels himself stop moving, then tells Bosk, "Fly, please!" When he feels the spell take over, he spins one more time, then heads directly at the flying demon.

OOC:
Charge the Demon. Just in case it's in range, hits AC 44 for 43 damage (magical, lawful, cold iron, silver, adamantine).

DM Mitch   d4=4 ; d4=3 ; d20+20=40 ; d20+20=39 ; d20+28=43 ; 2d8+12=20 ; 2d8+12=27 ; d20=6 ;
Friday February 9th, 2018 12:13:25 AM

bookkeeping post

No Sympathy For The Devils - [DM Hugh]  d20+12=15 ; d20+13=14 ; d20+12=21 ; d20+13=21 ; d20+2=9 ; 20d6=66 ; d20+14=16 ; d20+14=34 ;
Friday February 9th, 2018 12:15:29 AM

Tink feels better with only the Hook crew being in danger. She tries to grapple the Devil from afar, but it agily twists out of her invisible grasp. Her Azata, all ready to unleash heaven on the enemy, stops and looks down at Tink, wondering why she suddenly stopped sending orders to it.

Bosk flies up to catch Garret, casting a spell on him so he can be mobile in the air.

Restlin winces as his elemental hits the ground but he doesn’t have time to dispel it properly. He avoids any of the damage from the breathe weapon thanks to his ring.
(OOC: You mean reflex saves right? That is what we asked for; also the ring only works for reflex saves but the breath weapon needs a reflex save) He then dimension steps next to Wyaar and casts repulsion. Restlin’s overcomes any spell resistance. (Saves were 15, 14, 21, 21)

Sesha is on the ground and she sees the fire elemental plop to the ground. She is worried that Garret might do the same but realizes Bosk has him covered. She plucks a wasp from her hair left over from swarm skin and then summons an insect plague around the plant dragon thing.

Zane roars, turning into a bronze dragon, and closes in on the Zomok’s.

Wyarr is momentarily confused by his flight, forgetting he had his flight boots active. (25 total rounds since you activated them, so you have another 25 to go). Recovering from his confusion, he unleashes his holy fury on the remaining devil, doing incredible damage but not quite killing it. (OOC note: The disease makes them aberrations, not outsiders, so you don’t get double damage on first hit.)

Beri realizes his summons are no more except for his earth elementals he summoned to help the populace and then takes to the sky to join his friends. (You didn’t save vs the zomok’s breath attack. It’s a cone that hit you and Restlin.)

Garret falls for a few moments more, spinning around and enjoying the view.
Bosk catches him and grants him flight, letting him charge the devil and knock it out with a powerful blow

(OOC: The battle with the Qlippoth lasted 2 rounds and the battle w/ the Pteranodon swarms lasted 8 rounds so 10 rounds for battle and 15 rounds out of battle)

Devil A suddenly realizes that it shouldn’t be there and pops out of existence and into the magical maze (Int check: 9)

Devil B’s unconscious self falls to the ground and splats, dying on impact

Zomok 1 seems to crumble away, the dirt and grass of it’s make up falling away, plummeting towards the group. Suddenly the grass growing on the chain near Garret erupts outward, forming the shape of the Zomok which bites down on the Halfling for 20 damage and grappling. Make a fort save vs DC 32 or be infected.

As the rock and grass that once made up Zomok 1 falls past Restlin Zomok 2 also seems to lose it’s form. Suddenly the rock and grass in front of Restlin is very much an alive again, the creature biting down on the Mage-priest for 27 damage and also grappling. Make a fort save vs DC 32 or be infected.

(Know[dungeoneering] 28 : Highlight to display spoiler: {The rock dragon things are Zomoks or rather they used to be until the disease spread by the grass got a hold of them. Now like the Devils which started out as outsiders they are aberrations not their base type which was plants. These Zomoks are Dragon in shape only essentially being usually an animated flying plant creature })

Things get more interesting as 2 large bloody lion looking creatures with vampiric flames, glowing red eyes and bone spiked backs emerge from Hook portals. These newcomers fly towards the group, the first getting stopped by the repulsion sphere 320 feet up while the second is unfazed by Restlin’s Repulsion (Made Save w/ nat 20) and keeps going ending up 280 feet away.

(Know[Dungeoneering]: DC 28 Highlight to display spoiler: {The newcomers appear to be Blood Lions or rather they were Blood Lions until the disease got a hold of them now they are not so much magical beasts as they are aberrations })

PC/Monster Position Tracker:

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The hook’s chain is 400 feet long.

Devils started at 300 feet up. Devil A disappeared from there, while devil B was next to where Restlin was previously when it fell(150 feet up from the ship (200 total feet in the air), 5 or 10 feet away from the chain). Devil B now lies broken on the ground

Zomok 1 is next to the chain 200 feet up chewing on Garret.

Zomok 2 is next to Restlin and Wyarr, chewing on the former

Blood Lion A is 320 feet up

Blood Lion B is 280 feet up.

Rest is next to Wyarr, 160 feet above the ground. A Zomok is currently finding him very tasty. His elemental is sitting on the ground, grumpily waiting for Rest to dismiss it or give it orders.

Tink is on the Starblazer. Her Azata is right next to the devil.

Wyarr is 160 feet above the ground, 110 above the ship.

Garre is saved, 100 feet over the ground. He charged the devil 200 feet up, putting him at 195 feet and pretty close to the grass. He got chomped and is now in a Zomok’s jaws.

Zane 200 feet up trying to close on the Zomoks.

Beri had moved up to inspect the grass, so he is about 180 feet above the air near Restlin.

Beri’s elementals were all clustered near the ship from the last fight . Even with 100 feet fly speed, a double move only puts them 250 feet up, outside of attack range.

His giant is levitating, which only goes 20 feet a round. Thus it is 70 feet up.

Sesha is on the ground

Bosk is right next to Garret 100 feet up having saved him from the fall.


Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 78/168 (Spells) Luck Points: 11/22  d20+25=32 ; d20+25=37 ; d20+21=22 ; d20+29=34 ; d20+29=45 ; d20=14 ;
Friday February 9th, 2018 10:59:58 AM

Dungeoneering checks: 32 & 37 - both pass. I rolled a CMD check for Restlin's last since he uses d20+bonuses, not 10+ bonuses since he's difficult. Result was a nat 1, so I assume he's grappled.

***

So, this is a bit of a pickle. He's stuck in the jaws of a dragon that can probably tear him apart in a few seconds if he doesn't do something. That orb also keeps pumping out terrifying creatures. He's not sure what kind of hell is on the other side, but safe to say it's not a vacation spot.

Fort save: 34

One thing's for certain: he needs away from this situation. He was right next to Wyarr, and so will attempt to get a hand on him. "Grab my hand, dude. This is no place to be," he calls out, hand outstretched. Whether Wyarr does or not, he uses his dimensional step ability to get 50' horizontally away from both the dragon and the red sargrass.

Concentration: 45 - That should do it.

If he takes Wyarr, he's out of dimensional stepping for the day, otherwise he has 50' left. That Zomok already failed its will save for Restlin's repulsion spell, so is affected for the duration of the spell.

***

Standard: Dimensional step 50' away from zomok and sargrass, taking Wyarr with him if possible.
Move: Hover at new location. Fly is autopass.

AC is 30/21/27 this round. CMD is 35.

15 rounds left on Repulsion.

Anyone within 40' of Restlin gets +2 to saves, attacks, or skill checks.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character  d20+25=28 ;
Friday February 9th, 2018 2:31:52 PM

Zane sees one of the Dragon thingys bite and grab Garret, He takes a full move of 90' towards that one , (should be 10' away,) With reach he tries to grapple it causing him to free Garret, or so he hopes. (since the Dragon thing has the Grappled condition, it should be easier)
Grapple check 28, since it is grappling already, no AoO should be provoked., if missed the check, Zane hovers, if failed, he'll take the dragon creature with him as he falls, unless the dragon keeps them up at that level.

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+23=30 ; d20+23=28 ; d20+23=42 ; d20+23=40 ;
Friday February 9th, 2018 9:04:24 PM

Sesha wasn't quite sure what to think. A lot of thinks were unraveling around her rather quickly. People were hurt, monsters were appearing everywhere, and the Iron Dragons were scattered all over. She gave a brief thought to their situation, and decided that a bit of sacrifice was needed.

Sesha flies towards the blood lions that have emerged, careful to keep herself within 210 ft of the Zomoks.

She draws a glass dagger, a remnant of her old magic, and jabs it deep into her breast. There is no blood, but beads of sweat begin to trickle down her brow. She hadn't stabbed her body, but her essence, and would inflict upon her foes the same punishment she was harboring herself.

Move: Am pretty sure I have range. Sesha's move is 120 with haste and fly. If necessary, she can use surrender blood to extend the range 40ft by increasing her caster level. She can do this as a swift action with Quicken SLA and minor spell expertise.

Standard: Cast Living Voodoo Doll. Targets: Zomok 1, Zomok 2, Blood Lion 1, Blood Lion 2.

SR checks: 30, 28, 42, 40. (add +4 to all results if DM feels Sesha must use Surrender Blood to gain the extra 40 feet.)

Range: 210 ft. No save, enemies are exhausted.

Exhausted: An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.



Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23  d20+16=23 ; d20+16=35 ; d100=2 ; d100=78 ; d100=89 ; d100=96 ;
Friday February 9th, 2018 9:34:39 PM

Reflex saves from last round= 23 and 35
Blink rolls 35, 2, both fail
tishes elemental weave (blur) rolls (100, 96), both pass!

The breath attack has left eh druid completely confused. Are his summons there? Are they gone? Where is he? He flies out of the fray to a position where nothing can multi-attack anything with him another teammate such as Restlin, then starts to summon another Storm Giant.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28]  d20+24=34 ; d20+31=38 ; d20+31=32 ; d20+26=31 ; d20+26=39 ; d20+21=35 ; d20+21=30 ; d20+17=20 ; d20+24=27 ; 6d8+12=40 ; 2d8+12=20 ; 2d8+12=19 ; 2d8+12=19 ; 2d8+12=16 ; 2d8+12=20 ; 2d8+12=19 ; 2d8+12=27 ; 2d8+12=21 ;
Saturday February 10th, 2018 8:44:26 PM



OOC:
If Zane fails to free Garret, he will attempt to escape the grapple: CMB roll 34.
If Zane does free Garret, he will find himself right next to the dragon and will unload with a flurry (magical, lawful, cold iron, silver, adamantine):
Hit AC/Dam: 34/40 38/20 32/19 31/19 39/16 35/20 30/19 20/27 27/21
And just in case, if the 34 hits, there's an attempt to permanently blind the target, DC 25

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+29=33 ; d20+22=33 ; d20+17=25 ; d20+12=29 ; 2d6+12=21 ; 2d6+12=19 ; 2d6+12=15 ; 2d6=6 ; 2d6=8 ; d3=3 ; 2d6=12 ;
Saturday February 10th, 2018 9:48:10 PM

Tink looks to the Azata. "Well don't stop. Just keep hitting things!"

Her telekinesis continues to prove weak but at least the azata is putting up something of a fight.

-----------------
Azata: Constant: Holy Aura. Any evil creature striking the Azata must make a DC21 Fort Save or be blinded
Azata: Full attack.
Hit AC33 for 21 + 6pts holy
Hit AC25 for 19 + 8 pts holy
Hit AC29 for 15 + 12pts holy

Tink: Currently under a Greater Invisibility spell + Mind Blank + Pass Without Trace


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+24=26 ;
Saturday February 10th, 2018 9:50:47 PM

"Now what in Pantheon's names are those things!" Tink takes a moment to examine them further.
"Bloodlions? Or at least they resemble them"

Knowl Dungeoneering: 26

This battle is exhausting - [DM Hugh]  d20+2=20 ; d20+17=19 ; d20+17=35 ; d20+12=16 ; d20+12=23 ; d20+12=22 ; d20+17=29 ; d20+20=21 ; d20+20=22 ; d20+20=36 ; d20+15=32 ; d20+15=26 ; d20+15=21 ; 2d6+12=19 ; d20+25=27 ; d20+20=33 ;
Sunday February 11th, 2018 11:54:49 PM

Restlin dimensional steps away from the Zomok and then hovers at a new location.
50 feet horizontal away form Zomok and grass

Zane attempts to grapple the Zomok to free Garret but fails because even with it grappling Garret its wrestling prowess comes from its strength. It doesn’t seem like a very Agile creature.

Sesha moves 120 feet to get within range of all 4 monsters the party is currently fighting and then casts living voodoo doll inflecting both the blood lions, Zomoks and herself with the exhausted condition.

Beri is left confused by the breath weapon so he goes to summon another storm giant (OOC: I’m confused too I thought you previously said everything you summoned was gone except your earth elementals)

Garret attempts to break free from the Zomok’s Grapple seeing as Zane’s attempt did not help. Garret manages to barely break free of the monster thanks to the fact that Sesha exhausted it (OOC: w/o the penalties you would still be grappled)

Tink tells the Azata to keep hitting things and then examines the new comers.

The devil finally finds its way out of the maze returning where it was last seen.

The Azata attacks the returning devil but misses on all of its attacks.

Zomok 1 makes a full attack against Zane and misses with its bite, 2 claws, both wings and its tail.

Zomok 2 attacks Wyaar seeing as the Paladin is still near Restlin used to be and hits the Paladin with a claw (14 damage after DR) and then attempts to grapple him but fails to do so

Blood Lion A moves 60 feet away from the field prohibiting forward movement and towards Hook City.

Blood Lion B moves 60 feet towards Sesha.

Things get interesting yet again when 2 medium muscular, frog-headed humanoids that are covered in a bloody viscous slime have tattered flesh hanging from their bat-like wings and glowing red eyes emerge from the Hook orbs and move 80 feet towards the commotion.

[know[dungeoneering] Highlight to display spoiler: {}Looks like aberant Slimy Demodands this timeHighlight to display spoiler: {}

Devil : free of maze

Zomok 1 : Exhausted

Zomok 2: Exhausted

Blood Lion A: Exhausted

Blood Lion B: Exhausted

Demodand 1: unharmed

Demodand 2: unharmed

PC/Monster Position Tracker:

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The hook’s chain is 400 feet long.

Devils A is 300 feet up having returned from the maze while devil B was 150 feet up from the ship (200 total feet in the air), 5 or 10 feet away from the chain when it fell . Devil B now lies broken on the ground

Zomok 1 is next to the chain 200 feet up engaged in combat with Zane and Garret

Zomok 2 is next to Wyarr, fighting with the Paladin.

Restlin is 50 feet away from Wyaar and Zomok 2

Blood Lion A is 380 feet up moving towards Hook city

Blood Lion B is 220 feet up.

Rest is 50 feet away from Wyarr, 160 feet above the ground.
His elemental is sitting on the ground, grumpily waiting for Rest to dismiss it or give it orders.

Tink is on the Starblazer. Her Azata is right next to the devil.

Wyarr is 160 feet above the ground, 110 above the ship.

Garret charged the devil 200 feet up, putting him at 195 feet and pretty close to the grass. He is free of the jaws and near one of the Zomoks.

Zane is near Garret and the Zomok

Beri had moved up to inspect the grass, so he is about 180 feet above the air near Wyaar.

Sesha is 120 feet in the air within 210 feet of both Zomoks and both Blood lions

Bosk is 100 feet up his earth elementals are somewhere on the ground.

The frog headed things are 320 feet away, 50 feet away from Restlin’s repulsion field



RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d4+1=3 ; d3=3 ; d3=3 ; d20+18=27 ; d20+18=36 ; d20+18=32 ; d20+18=21 ; d20+18=23 ; d20+18=32 ; 2d6+9=17 ; 2d6+9=19 ; 2d6+9=14 ; 2d6+9=16 ; 2d6+9=21 ; 2d6+9=19 ; 13d6=40 ; 13d6=45 ; d20+22=32 ; d20+14=20 ; 10d6=34 ; d20+24=27 ; d20+40=59 ; d20+13=27 ; d20+13=28 ;
Monday February 12th, 2018 3:39:53 AM

"Really? More things coming for a fight? Oh I have just about had enough of this" Tink's frustration culminates in a casting of Time Stop.

Things get real shortly after that.

In the blink of an eye Tink's army now consists of 2 x Ghaele Azatas and 6 x Rocs ready to attack on her command.

-------------------------
Knowl Dungeoneering: 27
Perception: 59

Standard action: Cast Timestop (1d4+1= 3rnds)
-- Bonus Rnd 1: Cast Summon Monster IX - Summon Ghaele Azata
-- Bonus Rnd 2: Cast Summon Monster VIII - Summon 3 x Celestial Rocs!
-- Bonus Rnd 3: Cast Summon Monster VIII - Summon 3 x Celestial Rocs!
Timestop ends and with the summons complete they now act...

Tink summons the Rocs 75ft above her (125ft high) so that they can flyby Zomok 2
*Note that the Rocs natural attacks are considered Good & Chaotic for the purposes of overcoming DR.
*If possible the Roc's will fly in pairs - one on each side of their target - to get a flanking bonus (+2) to each of their attacks

Rocs 1&2: Swift action: Activate Smite for Zomok2.

Roc 1 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC27 for 17pts + 8 smite
Roc 2 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC36 for 19pts + 8 smite
Roc 3 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC32 for 14pts
Roc 4 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC21 for 16pts
Roc 5 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC23 for 21pts
Roc 6 - Flyby attack. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC32 for 19pts

Azata 1: 5ft step away from devil. Cast Flame Strike on Zomok2 (otherwise Zomok1). 230ft range. SR Check: 27. Zomok takes 40pts fire damage. Ref Save vs DC19 for half
Azata 2: Cast Flame Strike on Zomok2 (otherwise Zomok1). 230ft range. SR Check: 28. Zomok takes 45pts fire damage. Ref Save vs DC19 for half

Tink Swift action: Use Quicken Rod to Cast Vampiric Touch through Spectral Hand at Zomok 2 (or else Zomok 1 or else Blood Lion A). Spell Penetration check: 32. Hit Touch AC20 for 34pts damage. No Save. If a hit Tink goes to 34 Temp HP.

Tink has dropped her concentration so the Telekinesis spell ends.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+28=33 ; d20+23=34 ; d20+18=34 ; d20+13=24 ; d20+28=41 ; d8+18=22 ; d8+18=26 ; d8+18=19 ; d8+18=25 ; d8+18=24 ;
Monday February 12th, 2018 9:15:03 AM

Yep, it's a rock dragon. Wyaar flies back five feet away from the big Zomok and lets loose arrows at point blank range.

~~~~~~~~~~~

Full attack to Zomok 2 with deadly aim, many shot, point blank shot and rapidshot

Attack 1: Hit AC 33, 48 piercing damage
Attack 2: Hit AC 34, 19 piercing damage,
Attack 3: Hit AC 34, 25 piercing damage
Attack 4: Miss
Rapidshot: Hit AC 41, 24 piercing damage

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28]  d20+31=51 ; d20+31=46 ; d20+31=42 ; d20+26=27 ; d20+26=37 ; d20+21=36 ; d20+21=40 ; d20+21=37 ; d20+17=25 ; 6d8+12=32 ; 2d8+12=17 ; 2d8+12=23 ; 2d8+12=23 ; 2d8+12=24 ; 2d8+12=19 ; 2d8+12=18 ; 2d8+12=22 ; 2d8+12=20 ;
Monday February 12th, 2018 11:54:28 AM

Garret doesn't like being eaten and he manages to squirm his way out of the mouth of the thing. He then turns into a small airborne whirlwind, spinning and smacking the creature.

OOC:
Attack the nearby Zomok:
Flurry of blows (magical, lawful, cold iron, silver, adamantine),
Hit AC/Dam: 51 (threat: 50 to confirm)/32+17 42/23 27/23 37/24 36/19 40 (threat: 41 to confirm)/18+22 25/20
Attempt to permanently blind the target (with stunning fist), DC 25

Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 78/168 (Spells) Luck Points: 13/22  d20+25=42 ; d20+35=38 ; d20+32=33 ; 4d6+3=19 ; d20=19 ;
Monday February 12th, 2018 12:26:45 PM

Knowledge, Dungeoneering: 42
Reminder to DM: Spell penetration check on the repulsion shield was 30 and will save DC was 35, in case any newcomers decide Restlin's a tasty target.

***

"Too bad we don't have a couple of folks who've been studying these orbs around to help close them. Star mages...pssh."

He grips Shiny's pommel & pulls forth a translucent duplicate. The duplicate jumps from his hand and charges the returned devil.

Restlin takes just a moment to muster what he knows of these portals, and figure out a way to keep anything else from coming through...if possible. Knowledge, Arcana: 33.

***

Move: Hover - skill check is autopass
Standard: Mage's sword @ the returned devil. Hit AC 38 for 19 damage.

AC is 35/26/33 this round. CMD is 40.

Repulsion - 14 rounds left
Mage's sword - 16 rounds left


Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+13=15 ; 8d6=31 ; 20d6=74 ; 20d6=64 ; d20+23=35 ; d20+23=28 ;
Monday February 12th, 2018 1:08:12 PM

"210 ft..150ft..."

Sesha tracks the time till the Blood Lion reaches her. She had bought herself, and everyone, a moment of rest, and with the foes exhausted, those who needed to get some room could do so without having the monsters on top of them again as soon as they stopped.

Well, that was the plan, until the toads showed up. Her only chance there was freeing up the fighters.

"Faith! Help with the Zomoks. Your flames will go a little further!"

The Witchfire nods, then moves in towards the closest Zomok, sending a flame bolt towards it. (just gonna assume she was on the ground or still in the ship)

Hits touch AC 15 for 46 damage (Accounting for vulnerability) and will DC 22 or lit up with faerie fire and sickened.

Sesha's choice is more difficult, and she decides , finally, to try and get the toad demons attention. She decides not to put distance between her and the pursuing lion, she wants it focusing on her for now. She uses another spell she leached from Yzargo, Chain Lightning, and blasts the toad demons.

Toads: 74 and 64 damage, Reflex Save DC 25 and 23 for half. Beats SR 35 and 28.



Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character  8d8+8=34 ;
Monday February 12th, 2018 2:16:53 PM

Zane sees the toad things appear and with most concentrating on the dragons, he stretches his wings and gains height making for them as they descend (gains 45' height) Since they are dropping down towards him, he will unleash a breath weapon at them, if they are in range (80')
(if we started 200' apart, Zane gained 45' and they lowered 80' + the 80' reach of the breath weapon = 205' so.... up to the DM's)

Lightning bolt 34 damage DC 19 for half (the +8= +1 per Die from Dragon blood line)

FotD2 Highlight to display spoiler: {
FotD2
11 minute duration:
This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, fly 90 feet (poor), darkvision 60 feet, a breath weapon, damage reduction 5/magic, and resistance to one element. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.
}

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23  d20+29=49 ; d20+29=33 ; d20+24=35 ; d20+19=30 ; 4d6+23=33 ; 4d6+23=32 ; 4d6+23=33 ;
Monday February 12th, 2018 9:24:59 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The summon spell completes and a massive storm giant appears next to one of the frog headed greatures. In a flash is greatsword slices through the air and connects with the cursed creature.

SG 1E- hp 237
sword attack 1= 49
crit! roll= 33
sword damage 1= 33

sword attack 2= 35
sword damage 2= 32

sword attack 3= 30
sword damage 3= 33
***

The druid moves his flaming sphere on top of the second from creature. He then starts to call forth a lightening storm.

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Monday February 12th, 2018 11:53:14 PM

ooc: Back from my retreat and trying to catch up

I look around the chaos as the battle continues to unfold and more creatures come forth. Gargul lend me your strength! I call out, casting Righteous might on myself and moving up towards the nearest enemy.

[DM Hugh]  d20+17=20 ; d20+21=24 ; d20+21=27 ; d20+9=20 ; d20+6=22 ; d20+22=39 ; d20+21=28 ; d20+26=41 ; 2d6+11=18 ; d4=1 ; d20+21=27 ; d20+21=31 ; d20+16=18 ; d20+22=41 ; 2d8+5=12 ; d20+22=38 ; 2d6+5=12 ; d20+13=25 ; d20+13=24 ;
Tuesday February 13th, 2018 2:58:40 AM

Record Keeping / DM Post incoming

DM Mitch   d20+15=25 ; d20+15=24 ; 4d6+23=34 ; 3d6=12 ; d20+13=18 ; d20+20=33 ; d20+28=42 ; 2d8+12=16 ; 2d8+12=20 ; d6=3 ; 18d6=62 ; 18d6=61 ; d20+13=22 ; d20+13=16 ; d20+15=24 ; d20+15=31 ; d20+30=36 ; d20+30=44 ; d20+30=38 ; d20+30=38 ; d10+9=14 ; d10+9=12 ; 2d6=11 ; 2d6=10 ; 2d6+13=21 ; 2d6+13=21 ; d20+34=46 ;
Tuesday February 13th, 2018 3:55:26 AM

Tink is surprised to see more combatants join the conflict so she pulls out a Time Stop and things get real. She proceeds to summon another Ghaele Azata and 6 Celestial Rocs.

She has her Rocs pair up and fly-by attack Zomok 2 to gain flanking.

Roc 1 provokes an AOO on its flyby attack on the Zomok but the Zomok misses with its bite attack. Roc 1 also misses with its smite attack.

Roc 2 manages to hit the Zomok but the creature is not evil so no smite damage is done to it so it only takes the normal bite damage.

The rest of the Rocs who pair up also miss but no further AOOs are forthcoming because the Zomok can only make a single attack.

Tink then have her 1st Azata take a 5 foot step away from the devil and the cast flame strike targeting Zomok 2. (OOC: The devil has a 10 foot reach so I’m going to assume the Azata is casting defensively and I rolled and beat the DC) so no AOO is provoked. The Zomok fails to avoid the flamestrike in any way because of its exhausted state and the spell appears to be super effective.
The second Azata also uses a flame strike but the Zomok manages to partially avoid it but the flames that hit are still super effective.

Wyaar flies back 5 feet from Zomok 2 and lets fly with arrows. In its exhausted state he hits with all his arrows save his 4th.

Garret flurries at Zomok 1. He hits with five of his attacks and strikes particular vital areas twice.The Zomok is not blinded by the halfling attempts.

Restlin casts mage’s sword targeting the returned devil and then tries to figure out a way to stop the portal. Restlin’s knowledge tells him its a giant glowing portal that spits out bad guys and that maybe he needs to get creative in handling it. (OOC: I rolled SR on your sword and you passed.) Although Restlin’s mage’s sword struck true it looks like it didn’t do the damage expected. (Know[dungeon] DC 28 Highlight to display spoiler: {It has DR beaten by good aligned silver or silver equivalent weapons; +3 or better = silver})

Sesha has faith attack the Zomok 2 while she casts Chain Lightning at the toad demons. Both demons manage to avoid some of the damage (2 reflex successes). The witchfire burns away at the creature, causing it’s form to lose shape completely and collapse, dirt and grass tumbling through the air.

Zane flies closer to the new enemy and prepares to unleash his lightning breath on them (They were only 75 feet away after you’re movement), although they also avoid half the damage from this attack.

Beri finishes his summoning and sends his minions to attack, moving his flame orb to do damage as well. The toad monster barely notices the flames. (A few turns ago, vs the breath attack, you listed your save (Failed) blink check (Failed), and blur check (Success x2). However! Neither blink nor blur works that way vs AoE. Since it was an AoE breath attack blink reduces the damage you take by half, no roll/check, and blur is a concealment effect so does nothing against the breath attack. Please subtract 68 from your HP)

Bosk casts righteous might and then moves toward the nearest foes (the devil and Zomok 1)

The devil lashes out at Tink’s first Azata with its spiked chain a bite and its tail. The chain hits once (8 damage after DR + Fort DC 27 or be stunned for 1 round) , the bite hits (2 damage after DR + Fort DC 32 or it catches what the devil had and becomes sickened), the tail hits (2 bleed damage + Fort DC 32 and it catches what the devil had and becomes sickened)

Zomok 1 chases Zane as he flies off to deal with the demons (Garret gets an AoO), biting down on him (16 damage). It then proceeds to swallow the slightly smaller dragon, doing another 20 damage. Make a DC 32 fort save vs disease.

Zomok 2 is dead.

Blood Lion A continues to move towards the city hampered by its exhausted state.

Blood Lion B moves towards Wyaar. It gets within range of the paladin but can’t do anything because of its exhaustion.

The two toad demons turn on the giant suddenly next to them, establishing flanking positions and tearing into it for 89 damage.

Some of the meteor peels away from the hook and it sort of rolls down the red grass and vines, 2 more Zomoks take shape out of the rock / plant matter hybrid mixture. The creatures take form 300 up on the chain, 100 feet from the hook.

(Perception DC 30: Highlight to display spoiler: {As the Zomok’s form and the meteorite shifts a little you think you get a glimpse of a rather large glowing blue crystal and then its gone again as the meteor right settles, what could that be? })

HP tracker:

Devil A: 9 damage
Devil B: Dead
Zomok 1: 155 damage
Zomok 2: Dead
Blood Lion A: 0 damage
Blood Lion B: 0 damage
Demodand 1: 153 damage
Demodand 2: 51 damage
Zomok 3: 0 damage
Zomok 4: 0 damage

Position tracker

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The hook’s chain is 400 feet long.

Devils A is 300 feet up having returned from the maze.

Devil B now lies broken on the ground

Zomok 1 is 245 feet, with Zane inside it’s belly.

Zomok 2 is dead, the stuff that made it up now littered across the bridge bellow.

Blood Lion A is 440 feet up and 90 feet away, moving towards Hook city, it is still near the evacuated part and in its slowed state due to the exhaustion it might not be a threat to citizens immediately but it is getting further away from you with each round.

Blood Lion B is 160 feet up next to Wyaar

The frog headed things are 320 feet up, 50 feet away from Restlin’s repulsion field

Zomoks 3 and 4 are 300 feet up 100 feet down from the Hook

Rest is 50 feet away from Wyarr, 160 feet above the ground.

His elemental is sitting on the ground, grumpily waiting for Rest to dismiss it or give it orders.

Tink is on the Starblazer. Her Azata is right next to the devil at 300 feet up.. Her other Azata is still next to her. The rocks are clustered 40 feet past the Zomok they attacked, putting them 200 feet up.

Wyarr is 160 feet above the ground, 110 above the ship.

Garret is 195 feet and pretty close to the grass.

Zane 245 feet up.

Beri had moved up to inspect the grass, so he is about 180 feet above the air near Wyaar his earth elementals are somewhere on the ground, his sphere is near the second frog creature and his giant is near the first.

Sesha is 120 feet in the air within 210 feet of both Zomoks 1 & 2 and both Blood lions

Bosk is 160 feet up closing on both the devil.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+17=28 ; d20+17=34 ; d20+17=19 ; d20+13=31 ; d20+13=27 ; d20+13=28 ; d20+18=35 ; d20+18=20 ; d20+18=30 ; d20+18=21 ; d20+18=30 ; d20+18=32 ; 2d6+9=15 ; 2d6+9=20 ; 2d6+9=19 ; 2d6+9=14 ; 2d6+9=16 ; 2d6+9=16 ;
Tuesday February 13th, 2018 5:34:45 AM

The azata glares at the devil that dare attack it! Both azatas now turn their attention to it.

With Zomok2 dead (the one that had been next to the them) the Rocs turn their attention now to Blood Lion B.

Tink starts casting another spell

---------------------
Tink: Perception check: Autopass
Tink: Cast Summon Monster VIII

Azata1:
- Fort Save vs DC27: 28 = Pass.
- Fort Save vs DC32: 34 = Pass.
- Fort Save vs DC32: 19 = Fail and Sickened!.

Azata1: 43/136 HP + 2 Bleed + Sickened

Azata1: Devil to make a Fort Save vs DC21 or be Blinded (the Azata has constant Holy Aura)
Azata1: Defensively cast Banishment on DevilA. Concentration check: 31=Pass. SR check: 27. DevilA to make a DC20 Will Save or be banished!

Azata2: Cast Banishment on DevilA. SR check: 28. DevilA to make a DC20 Will Save or be banished!

Roc 1 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC35 for 15pts
Roc 2 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC20 for 20pts
Roc 3 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC30 for 19pts
Roc 4 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC21 for 14pts
Roc 5 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC30 for 16pts
Roc 6 - Flyby attack BloodLionB. 80ft fly speed. Attack to be made from 15ft away (15ft reach) and then fly on. Hit AC32 for 16pts
* As before, flanking if possible to get an additional +2 to all attacks.


Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+14=16 ; 8d6=20 ; d6=5 ;
Tuesday February 13th, 2018 10:04:07 AM


Faith swaps from one Zomok to the other, sending a ball of witchflame at the remaining earth-dragon.

Hit Touch AC 16 for 37 fire damage. Will 22 or shaken and faerie fired. Accounted for damage boost.

Another pair of enemies, and Sesha was getting concerned. "How long should we keep this up? Where should we be focusing?

She hesitates a little, considering her next move.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+33=45 ; d8+7=8 ; d6=2 ; d6=3 ; 2d6=10 ; 2d6=8 ;
Tuesday February 13th, 2018 11:45:03 AM

Perception Autosuccess

"There is some sort of crystal in that meteor that just make the rock dragons.. Think I should shoot it? I'm going to shoot it!" Wyaar says and drops downward towards the meteor to fire an arrow at it.

~~~~~~~~~~~~

Move Action: Fly downward 60'
Standard Action: Fire an arrow at the meteor. Arrows are holy, electric, freezing and axiomatic for what its worth.

If I am understanding right should be 100' from the meteor?
Attack Hit AC 45, 8 piercing, 2 freezing, 3 electric, 10 holy and 8 axiomatic damage

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:15/17 CMD: 50 SR: 28]  d12=10 ; d20+31=50 ; d20+31=51 ; 6d8+12=38 ; 6d8+12=36 ; 2d8+12=25 ; d20+31=44 ; d20+31=50 ; d20+31=43 ; 6d8+12=44 ; 2d8+12=23 ;
Tuesday February 13th, 2018 12:03:39 PM

Garret watches as the Zomok turns away from him, and he carefully times a strike to the center of the spine of the horrible creature. He hits it hard as it moves away, but then Garret spots the new arrivals and the meteorite. Seeing more and more things appear from this portal, Garret figures he might as well give it a shot, and heads for the meteorite. At this rate the thing was going to let in more monsters than the Iron Dragons could handle, much less Hook City. He dives towards the largest portion of the meteorite, hoping to kick it hard enough to destroy it, or at least hamper the gate that it seems to have opened.

OOC:
AOO on Zomok 1: Hit AC 50 (threat, crit confirm: nat 20!); Damage: 38+25=63 BAM.

Perception: 44

I'm not sure if Garret is close enough to smash into the meteorite, but he's going to try that. If a to hit is needed, here's a 50 (that's a critical threat with a 43 to confirm). And just because I like rolling dice, the damage from that would be 44+23 (magical, lawful, cold iron, silver, adamantine).

Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 78/168 (Spells) Luck Points: 14/22  d20+35=53 ; 4d6+3=15 ; d20=17 ;
Tuesday February 13th, 2018 5:29:41 PM

"Yea, this is getting old fast." Restlin aims a thin green beam at the portal where these things keep coming from, hoping to stop the tide.

***

Move: Hover - skill check autopass
Standard: Cast dimensional anchor on the portal all these beasties are coming from.

Sword continues attacking the remaining devil. Hit AC 53 for 15 damage.

AC is 33/24/30 this round. CMD is 38.

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+25=40 ; d20+25=38 ; d20+25=43 ; d20+25=45 ; d20+25=38 ; d20+25=35 ; d20+25=33 ;
Tuesday February 13th, 2018 7:45:59 PM


With her allies focusing on solutions to the endless horde of enemies, Sesha feels a bit more comformtable actually trying to deal with the enemies already here.

Already exhausted, Sesha closes her eyes and tries to focus, expanding the web of her curse, this time catching the four newcomers in her spell. Sesha grits her teeth as tendrils of magic spread from her to the foes, striking at their eyes, even as her own vision goes dark.

"Im blinded Dragons, keep me informed if something new happens. Most of the enemies are either exhausted and slowed down, and now none of them can see. Take advantage!"

Move: (Whatever fanagling is necessary to make sure all enemies are within her 210ft bubble. If necessary, can expand to 240ft.)

Standard: Living Voodoo Doll + Focused Curse. Toad 1, Toad 2, Dragon 2, 3, and 4, and both Blood Lions are blinded, no save. (She can shift as necessary.) SR checks..

Toad 1: 40
Toad 2: 38
Blood Lion 1: 43
Blood Lion 2: 45
Zomok 1: 38
Zomok 2: 35
Zomok 3: 33



Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Tuesday February 13th, 2018 8:39:27 PM

Still trying to find out who got swallowed. Zane has Freedom of movement, there fore can't be grappled, and because of that, can't be swallowed.
So... waiting on an answer.

Other wise, if the Dragon chased him and is still there he'll full attack it, other wise he'll go after the devils, if they are close enough he'll open up on one of them, if not close enough, he'll move and try to grapple one.

[DM Hugh]  2d6=9 ; d20+17=36 ; d20+12=17 ; d20+13=18 ;
Tuesday February 13th, 2018 9:31:41 PM

Record keeping JIC

Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23  d20+29=35 ; d20+24=40 ; d20+19=27 ; 4d6+23=42 ; 4d6+23=37 ; 4d6+23=36 ; 5d6=10 ;
Tuesday February 13th, 2018 9:51:41 PM

ooc: Is the storm giant by only one of the bat things, it sounds like both are attacking him but their location descriptions indicate only one bat creature is by the giant.

***lightning storm***
The storm finishes forming, but the druid holds off on letting the first bold fly. He is unsure if the others will manage to strike true, but knows the lightning will. When Garret strikes at the meteor, as soon as it moves Beri will send a lighting flying at the crystal hidden behind it.

lightning damage = 10

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

One bat or two, it makes no difference. The storm giant swings his great sword with all his might, and should his current target fall he will find and attack the other bat thing.

SG 1E- hp 148
sword attack 1= 35
sword damage 1= 42

sword attack 2= 40
sword damage 2= 37

sword attack 3= 27
sword damage 3= 36
***

If the bat thing is still standing, the druid makes sure his flaming sphere onto the same target as the other attacks, hoping to finish it off, otherwise he maintains it on the second bat creature. He then activates his pearl of power, recalling his elemental swarm spell, and immediately starts channeling it into another storm giant summons

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

ooc:

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character  d20+21=27 ; d20+21=37 ;
Tuesday February 13th, 2018 9:53:39 PM

Updating Hit Points from damage and Saving throw,

Zane makes his Save with another Heroic Effort. (hero point used to reroll)

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Tuesday February 13th, 2018 11:39:10 PM

Seeing the devil tearing into Tink’s first Azata I cast dimensional anchor on myself (from a scroll) and charge towards the horned abomination.

ooc: Does Bosk need to make a save for his armor being affected?

Highlight to display spoiler: {Blink
Magic Circle against evil
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Someone Should Probably Catch That Thing... or am I Lion? (DM Mitch)  18d6=51 ; d4=2 ; d20+10=14 ; 18d6=67 ; 18d6=50 ; d4=1 ; d20+30=37 ; d20+30=37 ; d3=2 ; d20+30=46 ; d20+30=45 ; d20+30=38 ; d20+30=42 ; d100=91 ; d100=58 ; d100=15 ; d100=48 ; d100=89 ; d100=2 ; d10+9=12 ; 2d6+13=18 ; 2d6+13=24 ; 2d6=9 ; 2d6=2 ; 2d6=8 ;
Wednesday February 14th, 2018 2:47:08 AM

Tink begins casting Summon Monster 8 while her Azatas turn their questions to the Devil. Her Azata takes an additional 9 bleed damage from the tail wound. The devil is not blinded by the Azata. The Azata overcomes the Devil’s SR and then tries to banish the fiend. The fiend is sent packing back to its home plane. Azata 2 doesn’t have anything to do seeing as its fellow banished the devil. Her Rocs start lining up on the Blood Lion like they did with Zomok last time. This time their reach exceeds the lion so they can attack without provoking AOOs. The first Roc hits with its bite but fails to do any damage against the Bloodlion. The rest miss except for the last one that manages to hit but does significantly less damage than expected.

Sesha directs her witchfyre to attack the other Zomok. Its flame hits and the Zomok is Shaken and faerie fired. She then blinds everything in her vicinity except for Bloodlion A which has moved too far away. (OOC: realized we didn’t update the bloodlion that was moving towards the city w/ respect to your location)

Wyaar shoots an arrow at the meteor in the hook. The rocky surface shreds the arrow without doing much of anything to it. (OOC: hardness was not bypassed by any of the damage since range attacks & energy damage is divided by 2 before applying hardness. Also the meteor is at the top of the chain, so you’d have to fly up to get closer, not down.)

Garret gets his AOO in on the Zomok and hits it hard before he follows Wyaar’s lead and charges the meteor with his fist out (OOC: objects are immune to crit hits; sorry) but his fist actually makes a tiny dent in the meteor (On second look you’re to far away, about 60 feet short, did you want to step to it? Or just fly up next round and hit).

Restlin shoots a dimensional anchor at one of the orbs below the hooks. It’s unfortunately impossible to tell if that did anything; the ray hits the portal, but it doesn’t change in any noticeable way. His sword has nothing to strike as the Devil was banished.

Beri’s giant continues it’s assault on the toad demons (OOC: we’ve been describing them as toad demons, not bat things, and they were flying together when the giant spawned, so both attacked the giant). His flame orb does a miniscule amount of follow up damage; the creature doesn’t seem to really notice the fire.

He also directs a lightning bolt through the rocky exterior of the meteor and into the crystal inside. The crystal absorbs the energy without effect.

Zane is confused as to if he’s being eaten or not (You’re not, didn’t notice the free movement). In his confusion he takes no actions.

Bosk charges the devil, arriving just in time for it to vanish into thin air (target was banished).

Both devils are now gone.

Zomok 1, though blinded, knows where the creature it just bit was and so unleashes it’s breath on him. Zane takes 51 damage (reflex vs DC 28 for half) and the bloodgrass within the breath spreads the infection to him (DC 32 fort save or be diseased).

Zomok 3, also blinded, still has enough working senses to notice the halfling that just flew right past it. It turns about and unleashes it’s breath on Garret, doing 67 damage (reflex vs dc 28 for half, DC 32 fort save vs disease)

Zomok 4 follow’s it’s fellow’s lead and also breaths up at Garret, doing 50 damage (reflex vs dc 28 for half, DC 32 fort save vs disease)

The bloodlion remaining nearby (B), though unable to see, still has another use for it’s eyes. They glow a bright red, sending a cone of energy out from it’s otherwise useless eyes in the general direction of the summoned Roks and Sesha. All must make a DC 18 wills save or be panicked for 1 round.

Bloodlion A continues to wander from the battle towards town. It is now 200 feet above and 120 feet away from Sesha, so out of range of her spell and no longer exhausted. With a roar of satisfaction, it takes off at full speed towards the town full of tasty, vulnerable prey.

Frog demons 1 & 2 attempt to continue to attack the giant despite their lack of vision. Even though only half their attacks hit they still manage to do 73 damage to the giant.

There is a momentary lull in the spawning of new monsters. Perhaps nothing more will show up?

HP tracker:

Devil A: Banished
Devil B: Dead
Zomok 1: 255 damage (Blinded, exhausted, witchfired, shaken)
Zomok 2: Dead
Blood Lion A: 0 damage
Blood Lion B: 1 damage (blinded, exhausted)
Demodand 1: 232 damage (blinded)
Demodand 2: 53 damage (blinded)
Zomok 3: 0 damage (Blinded)
Zomok 4: 0 damage (Blinded)

Position tracker

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The meteor is 30 feet across and embedded in the bottom of the hook/top of the chain, putting the closest side 360 feet up.

The hook’s chain is 400 feet long.

Devils A is banished

Devil B now lies broken on the ground

Zomok 1 is at 245 feet

Zomok 2 is dead, the stuff that made it up now littered across the bridge bellow.

Blood Lion A is 340 feet up and 90 feet away, moving towards Hook city, it is still near the evacuated part and in its slowed state due to the exhaustion. It might not be a threat to citizens immediately but it is getting further away from you with each round.

Blood Lion B is 160 feet up next to Wyaar

The frog headed things are 320 feet up, 50 feet away from Restlin’s repulsion field

Zomoks 3 and 4 are 300 feet up 100 feet down from the Hook

Rest is 50 feet away from Wyarr, 160 feet above the ground.

His elemental is sitting on the ground, grumpily waiting for Rest to dismiss it or give it orders.

Tink is on the Starblazer. Her Azatas are both 300 feet up, where the demon was. The rocs are clustered 40 feet past the Bloodlion (Flying down since it was below them) they attacked, putting them 120 feet up.

Wyarr is 220 feet above the ground.

Garret is 315 feet up and pretty close to the grass.

Zane 245 feet up.

Beri had moved up to inspect the grass, so he is about 180 feet above the air near Wyaar his earth elementals are somewhere on the ground, his sphere is near the second frog creature and his giant is near the first.

Sesha is 120 feet in the air within 210 feet of both Zomoks 2,3,4 one of the Blood Lions, and both Demodands

Bosk is 280 feet up, close to where the devils used to be.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+8=17 ; d20+8=21 ; d20+8=13 ; d20+8=13 ; d20+8=16 ; d20+8=13 ; d20+18=26 ; 2d6+9=17 ; 2d6=7 ; 13d6=37 ; 6d8=25 ; d20+13=15 ; d20+14=32 ; d20+25=29 ; 2d8+9=21 ; d20+22=42 ; d20+14=25 ; 10d6=30 ;
Wednesday February 14th, 2018 6:04:02 AM

Of the 6 Rocs only 1 sticks around while the others take off. Seeing not much damage was done by the Roc Tink directs it to instead go after a demodand.

The azatas keep casting spells.

Tink brings another creature into the battle: an elder air elemental. She sends it straight at the demodands.

Tink isn't overly concerned about the BloodLion heading past the bridge. The city had enough warning from the meteor and first wave of monsters to either head indoors or get ready for a fight. If the entire Hook City constabulary AND Star Mages Guild AND WLA can't handle one BloodLion, then Hook - the town of magic and teucri items - has bigger problems. Although it would give Tink a reason to berate Agatha further.

She finishes off by using one of her Pearls of Power to recast Vampiric Touch. She looks for something near death.

-----------------------------
Roc Saves: 17, 21, 13, 13, 16, 13. 1 pass. 5 fails.

Roc 1, 3, 4, 5, 6 flee

Roc 2 flies 75ft from 120ft to 195ft to be 15ft from blind Demodand1, and then attacks hitting AC26 for 17pts damage (Ignore the 2d6=7. I was going for smite before realising Roc2 had already used smite.)

Azata 1: Cast Searing Light at Demodand1. Check to beat SR:15. Likely fail, but just in case: Hit Touch AC32 for 25pts damage

Azata 2: Cast Chain Lightning targetting both Zomoks 1, 3 and 4. 37pts electric damage. Ref Save vs DC19 for half.

Air Elemental: Fly up to 100ft to get within 15ft of a demodand (#1 if alive otherwise #2). Slam attack hits AC29 for 21pts damage

Tink: Vampiric touch. Check vs SR: 42. Hits Touch AC25 for 30pts damage. No Save. In order of targets, either: Demodand 1, or Zomok1, or Demodand 2 depending on which is alive.


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character  d20+19=25 ; d20+26=34 ; d20+27=29 ; d20+27=28 ; d20+27=47 ; d20+27=30 ; d20+27=38 ; d20+27=42 ; 2d6+27=31 ; 2d6+27=33 ; d8+20=25 ; d8+20=28 ; d6+20=21 ; d6+20=21 ; d8+20=21 ;
Wednesday February 14th, 2018 10:27:27 AM

With a Heroic effort, Zane manages to avoid all the damage (used the +4 effect after roll), with his limited skill as a Monk, he uses his evasion and the entire breath weapon skips past him. (assuming no damage = no save needed?)

Zane then decides it needs to die, so he unleashes a full set of attacks upon it. (attacks are all magical)

Bite hit AC 35(forgot Haste) Damage 31
Claw hit AC 29 Damage 25
Claw hit AC 28 Damage 28
Wing hit AC 47 Damage 21
Wing hit AC 30 Damage 21
Tail hit AC 38 Damage 21
Haste (bite) hit AC 42 Damage 33

Zane then drifts away(step) by 5' opening the range just a bit, and continues to hover near by.

FotD2 Highlight to display spoiler: {
FotD2
11 minute duration:
This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, fly 90 feet (poor), darkvision 60 feet, a breath weapon, damage reduction 5/magic, and resistance to one element. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.
}

Other spells up,
Haste (extended) EVERYONE REMEMBER THIS!!!!!!! (+1 to hit, +1 attack, +30 move, +1 reflex save)
Stoneskin
Water Vest

Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 78/168 (Spells) Luck Points: 14/22  d20=15 ; d20+21=22 ; d20+16=23 ; d20=10
Wednesday February 14th, 2018 11:30:43 AM

Restlin decides he's going to be a hero. That has never gone well for him, but maybe today's the day!

"I'm going to go stop that blood lion that's running away. I'll be right back."

The mendicant vanishes and reappears a few hundred feet away. He's already casting another spell when he materializes. Unfortunately, it's a bust. Restlin can't overcome the creature's spell resistance. He starts calling out in Auran that this particular blood lion's mother has birthed several cubs with sub-par mates, possible including himself as well. He sure hopes the thing loves his mom.

***

Free: Press your luck - 15 is a pass, I choose an extra action
Standard: Greater teleport 40' behind the fleeing blood lion
Standard2: Use my arcane bond to re-cast telekinetic sphere. Reflex DC 22 to avoid - ugh. At least it's exhausted and has a -6 dex. Spell penetration check is a 23, so guess it doesn't matter. Poop.
Free: Taunt the blood lion.
Move: Stay the heck away from the blood lion. He started 40' away from it and can move 10'/round faster since it's exhausted. He'll retreat towards the party if it gives chase.

AC is 26/17/23 this round. CMD is 31.

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33]  d20+14=31 ; 6d6=18 ; 8d6=22 ; d6=2 ; d8+5=12 ;
Wednesday February 14th, 2018 12:00:52 PM


Sesha's witchfire continues attacking the wounded Zomok, blasting it with another flame touch, this time on a charge. Being ethereal, it wasn't much concerned with the Zomoks return attacks.

(Hit touch ac 31 for 36 damage. Accounted for flame vulnerability)

----

Sesha herself, blinded and suddenly feeling very alone, is unsure of what to do. She didn't know where any of the enemies were in relation to herself now, either. With no other immediate plan, she casts a heal spell on herself, and waits for an update from the other Dragons.

Sesha: Move - none
Standard: Cure Light Wounds - heals 18 damage.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+28=44 ; d20+23=29 ; d20+18=33 ; d20+13=28 ; d20+28=44 ; d20+28=45 ; d20+17=34 ; d20+17=35 ; d8+17=23 ; d8+17=18 ; d8+17=24 ; d8+17=23 ; d8+17=20 ; d8+17=20 ; d8+17=23 ; 2d6=7 ; 2d6=6 ; 2d6=4 ; 2d6=5 ; 2d6=8 ; 2d6=7 ; 2d6=8 ; 2d6=2 ; 2d6=6 ; 2d6=4 ; 2d6=12 ; 2d6=5 ; 2d6=9 ; 2d6=2 ;
Wednesday February 14th, 2018 2:59:03 PM

Not sure of what else to do Wyaar sends more arrows into the closest bad thingy. Looks like its Blood Lion B?

----------

Full attack wit all the stuff.. just realized we still have haste on too. Attacks to Lion B, spillover attacks to whatever is closest after that.

Attack 1: Hit AC 44, 41 piercing damage, 13 axiomatic damage, 8 holy damage
Attack 2: Hit AC 29, 24 piercing damage, 4 axiomatic damage, 4 holy damage
Attack 3: Hit AC 33, 23 piercing damage, 5 axiomatic damage, 12 holy damage
Attack 4: Hit AC 28, 20 piercing damage, 8 axiomatic damage, 5 holy damage
Rapid Shot: Hit AC 44, 20 piercing damage, 7 axiomatic damage, 9 holy damage
Haste Attack: Hit AC 45, 23 piercing damage, 8 axiomatic damage, 2 holy damage

Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23  5d6=15 ; d20+29=40 ; d20+29=32 ; d20+24=41 ; d20+24=28 ; d20+24=30 ; d20+19=26 ; d20+19=38 ; d20+19=25 ; 4d6+23=37 ; 4d6+23=34 ; 4d6+23=37 ; 4d6+23=37 ; 4d6+23=35 ; 4d6+23=41 ;
Wednesday February 14th, 2018 9:15:25 PM

***lightning storm***
giving up on the blue crystal, the druid aims the ligthing at the weakest toad demon

lightning damage = 15

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The second storm giant arrives on the scene, and the two giants work together to try to take out the toad brothers (starting with the weakend one to take him out as quick as possible, and moving to the remaining demon should he fall).

SG 1- hp 75
sword attack 1= 40
sword damage 1= 37

sword attack 2= 41
crit roll = 28
sword damage 2= 37

sword attack 3= 26
sword damage 3= 35

SG 2- hp 237
sword attack 1= 32
sword damage 1= 34

sword attack 2= 30
sword damage 2= 37

sword attack 3= 38
crit roll = 25
sword damage 3= 41
***

If the toads demons are taking any damage from the fireball at all, the druid will leave it (moving it to the remainind toad demon should the first fall). Othewise, he will move it on top of the blue crystal and hope for the best.

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:13/17 CMD: 50 SR: 28]  d20+25=44 ; d20+25=42 ; d20+31=38 ; 6d8+12=34 ; d6+1=5 ;
Wednesday February 14th, 2018 10:18:44 PM

Garret kicks the stone and isn't happy that nothing happens. He feels the strange pile of crap breath weapons coming towards him and he moves and dodges the different streams of plants, rock, and junk. He looks down and wonders where all the junk will land. Then he steps over to the first of the monsters, blinking through the air, and takes a swipe at it.

OOC:
Reflex saves: 44, 42, made both; evasion for no damage.
Fort saves vs disease: Garret has purity of body and is immune to all diseases.
Abundant step to Zomok 3, then one attack, hits AC 38; Damage 34; Fort Save DC 25 or staggered 5 rounds

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Wednesday February 14th, 2018 10:47:27 PM

I charge towards the devil, ready to send it to its own personal Hell when it suddenly vanishes. Further up and deeper in, lets get these things! I fly even higher to the fish faced things above me as I call out to them, hoping to draw their attention. Come and face me. All life hangs by a thread. I AM THAT THREAD!

Highlight to display spoiler: {Blink
Magic Circle against evil
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

[DM Hugh]  d6=4 ; 2d6=7 ; d20+9=29 ; d20+9=24 ; d20+9=21 ; d20+13=24 ; d20+19=23 ; 2d6=6 ; 18d6=50 ; 4d6+21=39 ; 4d6+21=32 ; 3d6=14 ; d20+28=48 ; 20d6=57 ; d20+22=32 ;
Thursday February 15th, 2018 12:17:35 AM

OOC: record keeping

DM Mitch  d20+26=35 ; d20+26=46 ; d20+26=39 ; d20+26=34 ; 2d6+8=16 ; d8+8=9 ; d8+8=15 ; d20+20=38 ; d20+20=22 ; d20+20=23 ; d20+20=21 ; d20+20=30 ; d20+20=37 ; d20+15=32 ; d20+15=28 ; d20+15=35 ; d20+15=23 ; d20+15=26 ; d20+15=25 ; d100=39 ; d100=70 ; d100=43 ; d100=50 ; d100=43 ; d100=84 ; d100=33 ; d100=93 ; d100=56 ; d100=82 ; d100=72 ; d100=7 ;
Thursday February 15th, 2018 6:03:36 AM

5 of Tink’s Rocs fly off while a single one sticks around. The sole remaining roc goes to attack the Demodand and just misses but its senses get assaulted by an overwhelming stench (DC 28 fort save or be sickened for 4 rounds)

Azata 1 fails to penetrate the demodand’s defenses with its spell but it takes another 7 bleed damage from its grievous tail wound (OOC: did you notice last round your Azata took another 9 bleed damage from the tail wound? It will keep doing so till treated)

Azata 2’s chain lightning and all 3 manage to instinctively avoid some of the electricity.

Her elemental slams into the demodand which is a little impaired by its blindness but the attack doesn’t seem to hit as hard as it should.

Tink’s vampiric touch hits the demodand easily overcoming its spell resistance.

Zane manages to avoid all the damage using a heroic effort and then tears into the first Zomok hitting with 2 bites, a wing and a tail and doing enough damage to the creature to cause it to scatter like the first one.

Restlin decides to play the hero and teleports after the bloodlion only to be temporarily distracted by what he is doing. He does manage to taunt it though by insulting its mother.

Sesha heals herself while her witchfire switches targets to one of the other Zomoks. Her bolt hits the 3rd one but it willfully resists the witchflame.

Wyaar sends a number of arrows into blood lion B and all of the arrows hit but despite turning the lion into a pin cushion it is still moving. (OOC: The bow has a +5 enhancement right?)

Beri focuses his lightning storm on the weaker toad demodand and its electrocuted body falls to ground joining the first devil.
His 2 giants work in tandem against the remaining demodand and all their sword strikes hit and both criticals are confirmed. Although all the attacks hit the demodand’s resiliency lets it shrug some of it off. The flaming sphere actually manages to finish it off though and it falls to the ground joining its brother and the devil.

Garret avoids the breathe weapons and then abundant steps to Zomok 3 and punches it but the beast is not staggered.

Bosk flies towards where the 2 demodands used to be.

Blood Lion A is very much insulted by Restlin’s comments. With a roar it charges the mage and bites down, raking with it’s claws in a particularly tender area (crit), doing a total of 40 damage and grappling the mage-priest.

Blood Lion B is still completely blind and has no targets nearby to swipe at. It lets loose a deafening roar, trying to hamper it’s foes, but no one is close enough to be affected. It picks a semi-random direction to fly, trying to find foes, but finds no one.

Zomok’s 3 & 4 aren’t in much better shape, blind in the air with no real way to tell direction and no breath to unleash on foes. They flail blindly at the attacking Halfling, but between their blindness and the Garret’s extreme dodging skills he emerges untouched.

The portal fluctuates and another frog demons shows up. It flies down towards the party, and as it passes the meteor the rock below it erupts into another Zomok. The demon seizes the back of the nature dragon, catching a ride down towards the party.

HP tracker:

Devil A: Banished
Devil B: Dead
Zomok 1: Dead
Zomok 2: Dead
Blood Lion A: 0 damage
Blood Lion B: 217 damage (blinded, exhausted)
Demodand 1: Dead (blinded)
Demodand 2: Dead (blinded)
Zomok 3: 88 damage (Blinded)
Zomok 4: 18 damage (Blinded)
Zomok 5: 0 damage
Demodand 3: 0 damage

Position tracker

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The meteor is 30 feet across and embedded in the bottom of the hook/top of the chain, putting the closest side 360 feet up.

The hook’s chain is 400 feet long.

Devils A is banished

Devil B now lies broken on the ground

Zomok 1 is dead, the that made it now littering the ground below

Zomok 2 is dead, the stuff that made it up now littered across the bridge bellow.

Blood Lion A is 340 feet up and 160 feet away

Blood Lion B is 140 up

The frog headed things are dead, broken on the ground

Zomoks 3 and 4 are 300 feet up 100 feet down from the Hook

Zomok 5 and Domodand 3, it’s rider, are also 300 feet up, though about 80 feet away from the hook to not be standing inside the other two zomok’s.

Rest is 160 feet away from the party with blood lion A on his face. He’s also 340 feet above the ground.

His elemental is idly burning “Ignus was here” on the ground in Ignan.

Tink is on the Starblazer. Her Azatas are both 300 feet up, where the demon was. The rocs that fled are 40 feet above the ground; the remaining one is 195 feet up.

Wyarr is 220 feet above the ground.

Garret is within 5 feet of Zomok 3

Zane 245 feet up having just destroyed Zomok 1

Beri is about 180 feet above. His sphere and both giants are sitting around 320 feet up.

Sesha is 120 feet in the air within 210 feet of both Zomoks 3,4, 5, the new demodand, and one of the Blood Lions,

Bosk is 360 feet up, close to where the demodands used to be.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+13=20 ; d20+13=27 ; d20+13=32 ; d8=8 ; d8=2 ; d8=7 ; d8=3 ; d20+25=32 ; 2d8+9=21 ; d20+24=36 ; d20+24=35 ; d20+24=25 ; d20+24=37 ; d20+40=50 ;
Thursday February 15th, 2018 7:13:05 AM

The 5 Roc's fly back at the same speed that they left to return to the fight. Roc 1 feel sick so holds it's position

Azata 1 is a bit tired of bleeding so casts a Heal spell bringing it back to full health whilst also plugging the bleed.

Azata 2 goes on the offensive as Air elemental does a flyby.

Tink starts summoning something else.

-------------------
Roc 1: Fort Save vs DC28: 20 = Fail. Sickened 4 rnds
Other Rocs: Fly back

Azata1: Cast Heal on self

Azata2: Casts a Prismatic Spray at Zomoks 3 and 4. SR checks: 27, 32.
Zomok 3 hit by: d8=8, 2, 7. 40 points acid damage (DC20 Reflex half) and Sent to another plane (DC20 Will negates)
Zomok 4 hit by: d8=3. 80 points electricity damage (DC20 Reflex half)

Air Elemental: Flyby Zomok3 (or 4 if 3 is dead). Hit AC32 for 21pts

Tink: Cast Summon Monster VII

Knowl Dungeoneering 36 - To determine what type the devils were
Knowl Dungeoneering 35 - To determine the Blood Lion's strengths and weaknesses
Knowl Dungeoneering 25 - To determine the Zomok's strengths and weaknesses
Knowl Dungeoneering 37 - To determine the Demodand's strengths and weaknesses

Invisible + Mind Blank + Pass Without Trace

Perception: 50 + See Below


---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:11/17 CMD: 50 SR: 28]  d20+31=33 ; d20+31=43 ; d20+26=30 ; d20+26=27 ; d20+21=34 ; d20+21=40 ; d20+21=36 ; d20+17=30 ; d20+31=46 ; 6d8+12=43 ; 2d8+12=27 ; 2d8+12=15 ; 2d8+12=19 ; 2d8+12=21 ; 2d8+12=25 ; 2d8+12=20 ; 2d8+12=22 ; 2d8+12=18 ; d6+1=6 ;
Thursday February 15th, 2018 9:38:10 AM

Garret, finding himself near the strange dragons does what he does best: turns into a blur of kicks and punches, spinning in the air, trying to drop one of the dragons.

OOC:
Flurry Zomok 3, HitAC/Dam: 33/43 43/27 30/15 27/19 34/21 40 (threat: 36 to confirm)/25+20 30/22 46/18, attempt to stun again, DC 25 or staggered 6 rounds

Or, if 3 is gone from Tink, hopefully he can spin over to 4. If he has to move, just use the first attack and the stagger attempt, please.

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33]  d20+13=18 ; d20+13=27 ; d8=2 ; 8d6=35 ; d6=4 ; 8d6=39 ; d6=6 ;
Thursday February 15th, 2018 9:53:12 AM

Faith continues her fiery attacks, finally in close quarters with an enemy. Her flames engulf the dragon, burning away chunks of grass and debris.

(Hits touch AC of 18 and 27 for 126 total damage, to include bonuses from the Zomoks fire weakness. Two saves vs dc 22 or shaken and faerie fired.)

Restlin (Carl) -- AC +16/+7/+13 DR/15 Adamantine CMD: +21 HP: 38/168 (Spells) Luck Points: 10/22  d20+24=40 ;
Thursday February 15th, 2018 10:05:21 AM

Restlin is easily able to escape the blood lion's jaws thanks to garment Tink makes him everyday.

OOC: Freedom of movement from Tishe's Weave elements.

Still, ouch. Like...seriously ouch. One more bite like that & he was done for. He defensively casts his last teleport spell, poofing next to Sesha. "I've been meaning to ask, who raises the children in drow society? Usually falls on the mother in human society, but we're not typically matriarchal. Also, I'm pretty sure I'm dying, or at least close to it."

***

Standard: Defensively cast greater teleport. Concentration check: 40 - pass. Restlin appears next to Sesha.
Move: Hover - autopass

Spells in effect:

Haste from Zane
Repulsion - 13 rounds
Mage's sword - 14 rounds
Mage armor - long time

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33] 
Thursday February 15th, 2018 10:17:38 AM


Sesha, still mostly oblivious and pretty much cut off, doesn't have many options. When Restlin arrives, half dead of course, she isn't terribly surprised.

"Let me know when the cursed enemies fall, so I can remove these curses from myself as well.

She starts casting another spell, then hesitates.

"If anyone else is also hurt, come to me. I'll heal you all at once. Otherwise I'm fixing the mage-priest."

With a sigh, she places a hand on Restlins shoulder.

"In the courts of my blood kin, children are reared by nurses and trained by teachers. The parents rarely have a hand. The blood carries the strength and resolve needed, in their minds."

She frowns.

"But I say, to Martaeus's outhouse with that idea. Any child of ours will have potential enough to quickly outpace a common instructor. I plan to be directly involved, and to keep you involved as well, should you have any notion about it being my sole responsibility."

Sesha will cast heal on Restlin. If multiple Dragons show up, she will cast Mass Heal instead, excluding herself.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+28=34 ; d20+23=42 ; d20+18=22 ; d20+13=29 ; d20+28=36 ; d20+28=43 ; d20+27=47 ; d8+17=18 ; d8+17=18 ; d8+17=21 ; d8+17=21 ; d8+17=20 ; d8+17=25 ; d8+17=25 ; d8+17=18 ; 2d6=10 ; 2d6=2 ; 2d6=5 ; d3=1 ; 2d6=10 ; 2d6=10 ; 2d6=9 ; 2d6=12 ; 2d6=4 ; 2d6=4 ; 2d6=8 ; 2d6=7 ; 2d6=6 ; 2d6=5 ; 2d6=10 ;
Thursday February 15th, 2018 3:43:33 PM

Arrow sends out more arrows into the seemingly endless supply of beasties.

"You'd think sometime about now the Magistrates would help out, powerful mages they are an all."

~~~~~~~

Full attack to Lion B again, spillover to whatever is closest after that and so on. Bow is +5, way higher equivalent

Attack 1: Hit AC 34, 36 piercing damage, 12 axiomatic damage, 15 holy damage,
Attack 2: Hit AC 42, crit confirm AC 47, 21 piercing damage (62 piercing damage if crit), 10 axiomatic damage (31 axiomatic if crit), 4 holy damage (16 holy if crit)
Attack 3: Miss
Attack 4: Hit AC 29, 25 piercing damage, 7 axiomatic, 6 holy damage
Haste Attack: Hit AC 36, 25 piercing damage,5 axiomatic, 10 holy damage

If crit success creature hit roll DC 27 fort save or be blinded per Blinding Critical. Successful save dazzled for 1d4 rounds
Rapid Shot: Hit AC 43, 18 piercing damage,

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Thursday February 15th, 2018 5:46:04 PM

"Going after that lion....." Zane relays over the ring.

Zane then double moves after the running lion, He moves 60' closer to it and ends up 5' below it, but that won't matter much with his reach. While he is chasing after it, he takes a cue from Restlin, but his vocabulary is a bit more colorful from his time on board ships.....

FotD2 Highlight to display spoiler: {
FotD2
11 minute duration:
This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, fly 90 feet (poor), darkvision 60 feet, a breath weapon, damage reduction 5/magic, and resistance to one element. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell, and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80-foot lines and cones increase to 40-foot cones.
}

Other spells up,
Haste (extended) EVERYONE REMEMBER THIS!!!!!!! (+1 to hit, +1 attack, +30 move, +1 reflex save)
Stoneskin
Water Vest


Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23  15d6=59 ; 15d6=60 ; 5d6=13 ;
Thursday February 15th, 2018 10:17:47 PM

***lightning storm***
The druid holds off on the lightning a moment and will target anyone that appears on the brink of death, hoping to finish them off.

lightning damage = 13

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants watch with a grin as the toad demons fall lifelessly to the ground. The then position themselves to hit the most possible targets and each (Zomok 3,4,5 and Domodand 3)

SG 1- hp 75
chain lightning= 59 per creature

SG 2- hp 237
chain lightning= 60 per creature

***
The druid moves his flaming sphere on top of Zomok 5 and Domodand 3, taking advantage of them being connected. He then casts greater dispell magic, targeting the blue crystal directly if the opportunity presents itself, otherwise as a 20-ft.-radius burst that will encompass the crystal

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

ooc:

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
haste- +1 to hit, +1 attack, +30 move, +1 reflex save
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Thursday February 15th, 2018 11:26:34 PM

Once again seeing no enemies in my vicinity I turn my attention to the crystal. First thing we need to do is seal up this hole. Casting stone shape I work the meteor into a hallow globe that surrounds the orb (I know this will be thin, unless there is a hole in it the enemies are coming out, in which case I will use it to block the hole). As I do so I remove the stone from around the crystal, freeing it so that it will drop from the meteor and away from the orb.

[b]Pray that this works. I am freeing the crystal and trying to seal the orb.


(Additionally, if enemies try to exit the orb this round I will use a hero point for an extra action and place my portable hole in me extra bag of holding to suck them into the Astral Plane)

[DM Hugh]  d20+13=30 ; d20+13=19 ; d20+9=28 ; d20+9=11 ; d20+22=30 ; d20+9=13 ; d20+19=30 ; d20+19=26 ; d20+9=20 ; d20+9=14 ; d20+9=28 ; 3d6=14 ; d20+15=21 ; d20+9=28 ;
Friday February 16th, 2018 12:31:16 AM

record keeping

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Friday February 16th, 2018 3:57:57 PM

Wyaar blinks.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Friday February 16th, 2018 5:21:10 PM

Tink squints

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:11/17 CMD: 50 SR: 28] 
Friday February 16th, 2018 6:33:59 PM

Garret farts.

DM Mitch  d20+26=34 ; d20+26=36 ; d20+26=33 ; d100=10 ; d100=43 ; d100=67 ; d100=59 ; d100=54 ; d100=68 ; d20+20=27 ; d20+15=23 ; d20+15=28 ; d20+15=19 ; d20+22=28 ; d20+22=42 ; d20+22=28 ; d20+22=32 ; d20+17=19 ; d20+17=27 ; d20+17=22 ; d6=5 ; d6=5 ; d20+32=50 ; 2d6=6 ; 2d6=4 ; d20+34=48 ;
Friday February 16th, 2018 7:20:08 PM

(The DM sprays air freshener. Also, bookeeping post)

DM Mitch 
Friday February 16th, 2018 7:28:22 PM

Tink starts summoning something else.
The 5 Rocs that were frightened off now start to return to the fight while the first Roc feels sick and holds its position.
The first Azata casts heal and stops its bleeding.
The second Azata casts prismatic spray on Zomock 3 and 4.
Zomock 3 takes 20 points of acid damage from the spray as it avoids some of it and then was going to be sent to another plane but it manages to resist with a strong effort.
Zomock 4 takes 80 points of electricity damage.
She realizes the devils were horned devils, the Zomoks are immune to sonic and weak against fire, the blood lions reduce physical damage that is not equivalent to adamantine and inflicts damage from its back spikes on grapplers and the Demodands are immune to acid and reduce physical damage that is not both good aligned and magical.

Garret starts flurrying at the 3rd Zomok hitting 4 times, striking a particularly vulnerable spot once but the Zomok resists being staggered.

Restlin teleports away from the Blood Lion over to Sesha asking her about child rearing in drow society.

Sesha responds that generally in Drow society nurses and teachers train children but she isn’t fond of that idea and plans to be involved and Restlin can be too. She then heals him and asks that she be informed when the enemies are defeated so she can remove her conditions.
Faith hits the Zomok 3 twice for 126 damage.

Wyaar fells the blood lion B with 2 arrows followed by his 4th arrow missing the most recent Zomok and his hasted arrow and rapid shot hits it.

Zane moves after the lion that is moving towards the city and also insults it’s mother.

Beri holds off on the lightning seeing as how his teammates already finished off anything on the brink.
The 2 storm giants switch over to chain lightning and Zomok 4 fails to avoid any lightning, Zomok 5 partially avoids some of the lightning but fails to avoid the other
The Demodand partially avoids both.
The flaming sphere is directed towards the demodand riding Zomok and the Zomok avoids the ball of flame but the Demodand gets hit by it though partially resists the flame damage.
The druid then tries to dispell the crystal but the spell just fizzles.
Beri + Know[arcana] DC 28 Highlight to display spoiler: {seems like there is an antimagic field going on}

Bosk touches the meteor and shapes it into a globe which he uses to encapsulate the orb suspending the hook. The crystal, left without support, plummets to the ground, barely missing the Starblazer, and lands with a thunderous crash.

Blood Lion A glares at Zane, pouncing on him and attacking, but unable to penetrate his thickened dragon hide. Breathing from exertion, it stops and says in Auran, Highlight to display spoiler: {”Now really old chap, that’s going a bit far isn’t it? I didn’t insult your mother. Can’t a fellow sick and lost in a strange place grab a bite to eat without being insulted around here?”}

The blinded Zomok 4 continues to flail uselessly in the general direction of Garret.

Zomok 5 full attacks and actually manages to hit Garret once for 22 damage. Make a DC 32 fort save vs disease.

The demodand dismounts from it’s ride and moves into a flanking position. The flank allows it to barely land a hit on Garret, doing 23 damage. It attempts to hold the Halfling still, but Garret easily slips out of it’s grip.

HP tracker:

Devil A: Banished
Devil B: Dead
Zomok 1: Dead
Zomok 2: Dead
Blood Lion A: 0 damage
Blood Lion B: DEAD (blinded, exhausted)
Demodand 1: Dead (blinded)
Demodand 2: Dead (blinded)
Zomok 3: Dead (Blinded)
Zomok 4: 217 damage (Blinded)
Zomok 5: 147 damage
Demodand 3: 63 damage

Position tracker

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The meteor has been converted to a globe encapsulating the orb below the impacted hook

They crystal that was inside the meteor is now on the bridge.

The hook’s chain is 400 feet long.

Devils A is banished

Devil B now lies broken on the ground

Zomok 1 is dead, the that made it now littering the ground below

Zomok 2 is dead, the stuff that made it up now littered across the bridge bellow.

Blood Lion A is 340 feet up and 160 feet away

Blood Lion B is dead

The frog headed things are dead, broken on the ground

Zomoks 3 is also dead

Zomok 4 is 300 feet up 100 feet down from the Hook

Zomok 5 and Domodand 3, it’s rider, are also 300 feet up, though about 80 feet away from the hook to not be standing inside the other two zomok’s.

Rest is next to Sesha

His elemental is idly burning “Ignus was here” on the ground in Ignan.

Tink is on the Starblazer. Her Azatas are both 300 feet up, where the demon was. The rocs that fled are 40 feet above the ground; the remaining one is 195 feet up.

Wyarr is 220 feet above the ground.

Garret is within 5 feet of Zomok 3

Zane is closing on the Blood Lion trying to move towards the

Beri is about 180 feet above. both giants are sitting around 320 feet up. His sphere is dealing with the Demodand riding Zomok

Sesha is 120 feet in the air within 210 feet of both Zomoks4, 5, the new demodand,

Bosk is 360 feet up near the meteor


Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22 
Friday February 16th, 2018 8:22:35 PM

"Thanks, love," says Restlin. "I'm gonna fly up to Tink on our dragon boat. Want a lift?

If she does, Restlin will use his sword to cast Bull's Strength, then carry her up. Otherwise, he kisses her on the top of the head and takes off. He covers the distance from the bridge to the ship easily enough (move speed is 70), then slaps Tink on the back (Restlin can see invisible). "Told ya something big was coming, didn't I?"

***

Free: Bull's strength from Shiny
Move: Fly up to the ship w/ or w/o Sesha.
Standard: Slap Tink on the back, imparting a bit o' luck.

Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23 
Friday February 16th, 2018 9:01:11 PM

Beir's ears (well, the air gusts that would be where his ears normally air) perk up at the sounds of an actual conversation). He calls out to the blood lion (and any Auran speakers )

If that's what you want, we'll be happy to do you one better. I'm not sure if you accidentally got caught up in the attack on our city, but if you just want a bite to eat, we'll not only provide it, but we'll see about getting you a cure for that disease as well. As for being lost, I think we may have pieces we need to figure out how to get you back home. Our friends have been studying this, once the bridge is safe we'll ask them to start working on how to send you back.

If you head outside the city gates peacefully, we'll hold up our end and bring you some potions to try to clear up that illness and plenty of food, and with a little luck have you home in no time.



Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33]  d20+21=23 ; 10d6=31 ; d20+14=17 ; 8d6=22 ;
Friday February 16th, 2018 10:09:04 PM


Sesha releases her spell, most of the targets are dead, and the last one is likely to be handled quickly. Her vision restored and her exhaustion healed, she assesses whats left.

A mounted demondad. It's earthy mount. A blood lion.

She channels a bit more of Yzargos magic, and sends a fiery blast into the Demondad and it's mount, missing her allies if possible.

SR check 23, fails vs toad. 46 damage to Zomok. Reflex DC 22 for half.

Sesha's witchfire attacks as well, thowing a bolt at the same Zomok Sesha attacked. Hits Touch AC 17 for 33 damage.

Both attacks take the weakness to fire into consideration.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+25=45 ; d20+25=40 ; 2d8+9=17 ; 2d8+9=19 ; d4+1=5 ; d20+29=33 ; d20+29=46 ;
Sunday February 18th, 2018 7:00:40 AM

The air elemental does a good flyby of one of the Zomoks and makes a solid hit on it.

The Rocs all fly upwards

The ghaele both take light form and ascend as well.

Tink's summoning spell finishes and she increases her army with some bralani. A lot of bralani.

She doesn't want Restlin's lucky touch to go to waste so casts a Telekinesis spell to try and grapple the blood lion.

"Something big eh? Well, they're not exactly a flying creature in space but they do put up a good fight"

============================================
Tink's Army
6 x Celestial Rocs
5 x Bralani Azata
2 x Ghaele Azata
1 x Elder Air Elemental

Air Elemental - Flyby attack Zomok 4. Hit AC45. Crit confirm on AC40. 17pts damage or 36 if crit confirmed.

Rocs - All fly up to 260ft (can be done with the run action)

Ghaele - Both take light form and fly to 150ft

Bralani - All take wind form and rise to 170ft

Tink - Cast Telekinesis. Using Restlin's Touch to Roll twice. Grapple Blood Lion A. CMB: 46.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character  d20+27=31 ; 2d6+27=30 ;
Sunday February 18th, 2018 12:37:05 PM

If the Blood Lion heads outside the city and not attack the populace, Zane will let him go, figuring that the others are going to cover it. Zane will then double move back towards the chain.
If the Blood Lion continues to head for the City, Zane will continue chasing him, hoping to get in an attack, charging if needed to reach it.

AC 13 (33 if charge) 30 damage

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Sunday February 18th, 2018 5:31:57 PM

Dyslexia set in..... AC 31 not 13

Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23  5d6=8 ; 5d6+29=45 ; 5d6+29=49 ; 5d6+29=51 ; 51d20+29=507 ; d20+29=38 ; d20+29=31 ; d20+24=37 ; d20+24=32 ; d20+19=30 ; d20+19=25 ; 4d6+23=35 ; 4d6+23=32 ; 4d6+23=32 ; 4d6+23=37 ; 4d6+23=36 ; 4d6+23=39 ;
Sunday February 18th, 2018 8:29:38 PM

*post continued*

The druid and the storm giants wait a moment, and will not attack any enemy that peacefully leaves.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Assuming no effort is made to leave, the two storm giants go back to attacking with their swords.
(Zomok 4, follwed by 5 and Domodand 3, then whoever is closest).

SG 1- hp 75
sword attack 1= 38
sword damage 1= 35

sword attack 2= 37
sword damage 2= 32

sword attack 3= 26
sword damage 3= 36

SG 2- hp 237
sword attack 1= 32
sword damage 1= 34

sword attack 2= 32
sword damage 2= 37

sword attack 3= 25
sword damage 3= 39

***lightning storm***
Another vollery of lightning strikes down, aiming for the target of the two storm giants
***

The druid makes sure his flaming sphere on top of 5 and Domodand 3, moving it if necessary

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

ooc:

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
haste- +1 to hit, +1 attack, +30 move, +1 reflex save
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+28=34 ; d20+23=43 ; d20+27=40 ; d20+18=19 ; d20+13=23 ; d20+28=38 ; d20+28=39 ; d8+17=22 ; d8+17=24 ; d8+17=22 ; d8+17=18 ; d8+17=20 ; d8+17=23 ; 2d6=2 ; 2d6=5 ; 2d6=6 ; 2d6=4 ; d8+17=18 ; 2d6=3 ; 2d6=5 ; 2d6=5 ; 2d6=10 ; 2d6=7 ; 2d6=6 ; 2d6=11 ; 2d6=8 ; 2d6=5 ; 2d6=6 ;
Sunday February 18th, 2018 10:12:05 PM

Another foe falls and Wyaar turns his attention to the latest dragon like thing of dirt and stone to send more arrows its way.

~~~~~~~~~

Full attack to the newest Zomok (5 maybe?), any spill over to whatever is closest

Attack 1: Hit AC 34, 40 piercing damage, 7 axiomatic, 10 holy
Attack 2: Nat 20, Crit confirm AC 40, 24 piercing damage (64 piercing if crit), 3 axiomtic, 5 holy (18 andd 18 if crit)
Attack 3: Nat 1
Attack 4: Miss
Rapid Shot: Hit AC 38, 20 piercing damage, 11 axiomatic damage, 8 holy damage
Haste Attack: Hist AC 39,23 piercing damage, 5 axiomatic damage, 6 holy damage

If crit success creature hit roll DC 27 fort save or be blinded per Blinding Critical. Successful save dazzled for 1d4 rounds

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  d20+18=29 ; d8+8=10 ;
Monday February 19th, 2018 12:11:16 AM

I smile as the orb is closed off, apparently staunching the flow of enemies. Worried, I glance below me, but the fallen crystal does not seem to be causing the ridge to grow mutant grass, so for now I will call that a success as well.

I look to my left and my right, but once again nothing is within reach. Infected fevered sword in hand I charge the only enemy I think I can reach this round, Zomok 4, hoping to put a quick end to its life.

Hit AC 29 for 10dmg

DM Mitch  d20+9=14 ; d20=4 ; d20=19 ; d20+30=46 ; d20+30=42 ; d20+30=47 ; d10+9=14 ; 2d6+13=22 ; 2d6+13=22 ; 2d6=4 ; 2d6=9 ; 2d6=8 ; d100=13 ; d100=7 ; d100=25 ; d100=65 ;
Monday February 19th, 2018 4:53:15 AM

Restlin offers Sesha an unneeded ride (Sesha is floating above the ship on her broom), the goes up to the ship and slaps Tink on the back.

Beri somehow hears a conversation going on over 300 feet away, while combat is going on and earth dragons are roaring, and joins in. He offers the Blood Lion safe passage if it will go off into the wilds and not hurt any townsfolk; they’ll even provide food and try to cure it!

His summons continue to attack the other enemies, eliminating one Zomok.

Sesha hits the last Zomok with fire, her witchfire following suit.

Tink has her summons move up, her air elemental attacks the Zomok, and she tries to grapple the blood lion from afar, barely succeeding.

Zane waits for the blood lion to make it’s move, planning to let it go if it leaves or attack it if it goes towards town (It’s flying over the middle of town, everywhere it goes is “towards town heh).

Wyarr finishes off the last Zomok and damages the last demon a bit..

Garret farts

Bosk flies up to attack the Zomoks, but they’re all dead. The demodand is in fact in reach (it actually dismounted to attack Garret last round) but his attack doesn’t even seem to scratch it (DR 10, don’t see you’re weapon listed as magical)

Blood Lion A easily shakes off the spectral grasp of Tink. It replies to Beri’s offer (I’m going to assume Zane passed it on), Highlight to display spoiler: {}”Much obliged sir. Sorry about the whole trying to eat you thing, I’m afraid when I’m not feeling well I become, well, a wild animal you could say.”[/b] It flies off.

The last Demodand, frustrated at trying to hit the slippery halfling, attacks the new challenge of Bosk, but it’s attacks come at the same moment Bosk blinks into the ethereal plane and do nothing.

Bellow the party on the ground the cyrstal now sits in a big dent it made when it fell from the hook. Although only seconds have passed already bits of grass are starting to spread from it. Rests fire elemental, remembering previous orders and bored of writing graffiti on the ground, goes over and tries to burn the stuff. It fails again, much to it’s frustration.

HP Tracker:

Demodand 3: 136 hp

Everything else is dead or has left.

Position tracker

The ship remains floating where it was, 50 feet above the bridge and a short distance from the chain.

The meteor has been converted to a globe encapsulating the orb below the impacted hook

They crystal that was inside the meteor is now on the bridge.

The hook’s chain is 400 feet long.

Demodand 3 is 300 feet up, a bit away from the chain, with Bosk and Garret both next to it.

Rest is on the ship. His elemental is inspecting the crystal and grass.

Tink remains on the ship. Her rocs are 260 feet up, her Azatas 150 feet up, and her Bralani 170 feet up.

Wyarr is 220 feet up.

Garret is 300 feet up next to the last enemy

Bosk is 300 feet up next to the last enemy.

Beri is 180 feet up, his summons 300 feet up

Sesha remains 120 feet up

Zane has moved back towards the group (didn’t specify if he was going to the ship or to join the battle 300 feet up. Your choice)


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+29=43 ; d20+18=31 ; d20+18=31 ; d20+18=26 ; d20+18=28 ; d20+18=26 ; d20+18=26 ; d20+14=32 ; d20+14=22 ; d20+14=22 ; d20+14=17 ; 2d12=11 ; 2d12=8 ; 2d12=8 ; 2d12=3 ; 6d6=30 ; 6d6=24 ; 6d6=20 ; 6d6=19 ; 6d6=25 ; d20+25=43 ; 2d8+9=17 ;
Monday February 19th, 2018 6:55:02 AM

Tink sends her army at the lone Demodand.

=================
Tink
Telekinesis: Range: 1200ft. Telekinetic Grapple. CMB:43. If successful all attacks by her minions will be on a grappled target.

6 x Celestial Rocs
Flyby attacks: All terrible! All miss.

2 x Ghaele Azatas
Light rays.
Hit Touch AC32 for 11pts - ignores all DR
Hit Touch AC22 for 8pts - ignores all DR
Hit Touch AC22 for 8pts - ignores all DR
Hit Touch AC17 for 3pts - ignores all DR

5 x Bralani Azatas
Lightning Bolts
30pts damage. Ref Save DC15 for half
24pts damage. Ref Save DC15 for half
20pts damage. Ref Save DC15 for half
19pts damage. Ref Save DC15 for half
25pts damage. Ref Save DC15 for half

1 x Elder Air Elemental
Flyby attack.
Hit AC43 for 17pts


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:11/17 CMD: 50 SR: 28]  d20+31=49 ; 6d8+12=35 ;
Monday February 19th, 2018 11:21:29 AM

Garret ducks as the rocs fly by and watches the lightning smack into the monster with the light beams. If there's anything left of it, Garret takes another kick at it.

OOC:
Hit AC 49 (magical, lawful, cold iron, silver, adamantine), Damage: 35

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Monday February 19th, 2018 12:32:14 PM

"Well, I relayed what you said, I hope I got it right when I relayed it, but either way, that Lion was promised food, where do we get a horse or cow to give him to keep our promise? Plus, how do we cure it as well as send it home again?" Zane says over the link as he flies to the hook level of the chains, he wants to see the meteor or whatever it is with his own eyes.....

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33]  d8=6 ; d8=8 ; d8=7 ;
Monday February 19th, 2018 1:23:29 PM


"Well, throwing around eldritch power was certainly fun. I see why Restlin does it. That said, I'm about out of Yzargo's borrowed power."

She flies after Zane, and casts a cure spell on him.

Move: 120 ft
Standard: Cure serious wounds. Heal Zane for 54.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+29=34 ; d20+29=36 ; d8+17=24 ; 2d6=8 ; 2d6=9 ;
Monday February 19th, 2018 7:59:33 PM

with only one beastie remaining, barring the lion to check on later, wyaar flies closer and sends a lucky shot in.
-------
Move within 30' of demon. Attack with point blank, deadly aim. Touch ofnlick refill and +2

Hit AC 38, 24 piercing, 8 axiomatic, 9 holy damage

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22 
Monday February 19th, 2018 8:06:07 PM

Guess he's not lucky enough to help wrastle that demontoad after all. Restlin instead flies off toward Wyarr to see if he can help him out instead.

He hovers in place next to Wyarr, elbow resting on the paladin's shoulder. "Hey buddy, heck of a day, huh?" is all he says...

***

Move: Head towards Wyarr.
Standard: Bit o' luck on Wyarr.

Beriothian -- AC:38/18/36 HP: 163/231 CMD = 23  d20+29=42 ; d20+29=33 ; d20+24=42 ; d20+24=43 ; d20+24=38 ; d20+24=27 ; d20+19=21 ; d20+19=27 ; 4d6+23=37 ; 4d6+23=33 ; 4d6+23=42 ; 4d6+23=41 ; 4d6+23=40 ; 4d6+23=36 ; 5d6=19 ;
Monday February 19th, 2018 9:39:40 PM

Looks like I'll be making a trip to the butcher shop after this, but it looks like that blood lion wasn't so bad after all. Other than trying to kill us of course.

all attacks will focus on the remaining Demodand,

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Assuming no effort is made to leave, the two storm giants go back to attacking with their swords.
(Zomok 4, follwed by 5 and Domodand 3, then whoever is closest).

SG 1- hp 75
sword attack 1= 42
sword damage 1= 37

sword attack 2= 42
crit roll = 43
sword damage 2= 42

sword attack 3= 21
sword damage 3= 40

SG 2- hp 237
sword attack 1= 33
sword damage 1= 33

sword attack 2= 38
sword damage 2= 41

sword attack 3= 27
sword damage 3= 36

***lightning storm***

If the Demodand still stands, the next bolt of lightning will fly towards it, otherwise it will strike the red vines to see if they are affected by it.

***

The druid makes sure his flaming sphere on the remaining Domodand.

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

ooc:

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active Spells
haste- +1 to hit, +1 attack, +30 move, +1 reflex save
Anti Life Shell
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  7d6=22 ;
Monday February 19th, 2018 11:10:05 PM

ooc: I could have sworn I had +1 added to all my weapons, but I cannot find it anywhere. I will have to get his (or more) done ASAP after this batter. Also, I have dimensional anchor cast on myself, so my blink is no longer in effect.

I am not sure why my weapons are not effecting this thing! I think I need to get an upgrade. Still, I can distract this thing while you all attack it from a distance. No point wasting magic at this point. Who knows what else the day will bring.

I toss a bead from my necklace of fireballs at the demodand, trying to hit only it. (aiming the fireball to only hit the enemy, or the enemy and myself if necessary. I want to avoid the rest of the group, the bridge and the ship. I have fire resistance 20)

Fireball for 22dmg, (Reflex DC 14 half)

[DM Hugh] 
Monday February 19th, 2018 11:51:39 PM

Tink sends her army of summons up and they tear up the last enemy a bunch, but don’t manage to finish it.

Garret follows up with one of his powerful blows, but the creature just barely manages to stay standing (well, floating/flying).

Zane heads back to the party, musing as to how they’ll fulfill their promises to the Blood Lion.

Sesha muses on how much fun she had with destructive spells, also noting that they’re all but gone. She also heals Zane.

Wyarr flies up to finish the last enemy with a point blank shot.

Restlin follows him and leans on him, granting him a touch of luck.

Seeing as how Wyaar killed the last combatant, Beri his giants and Bosk can save their attacks and fireball bead for a future encounter.

The battle is won and there is a fancy chain on the ground near the corpse of the devil. What do you want to do now?

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d8=8 ; d8=8 ; d8=2 ; d8=4 ; d8=4 ; d8=1 ; d8=3 ; d8=3 ; d8=2 ; d8=8 ; d8=7 ; d8=2 ; d8=1 ; d8=2 ; d8=6 ; d8=5 ; d8=8 ; d8=8 ; d8=2 ; d8=8 ;
Tuesday February 20th, 2018 3:55:31 AM

"Save your cures for a bit guys, I've got some help" With finally a moments peace Tink directs her army to commence with some healing. "There's still plenty more"

She's still a little on edge so directs the Air Elemental to go take a closer look at the chain and even to try picking it up.

-----------------------
Rocs: Circle the meteor at a distance of 50ft

Azata 2: Cast Heal on Zane. Zane is healed for 130pts
Azata 1: Cast CSW on Beri. Beri is healed for 31pts
Bralani 1: Cast CSW on Beri. Beri is healed for 17pts
Bralani 2: Cast CSW on Beri. Beri is healed for 19pts
Bralani 3: Cast CSW on Garret. Garret is healed for 17pts
Bralani 4: Cast CSW on Sesha. Sesha is healed for 25pts
Bralani 5: Cast CSW on Wyaar. Wyaar is healed for 24pts

Air Elemental: Pick up the chain

Not sure if we are still going by combat rounds, but if not the Ghaele still have another 2 x CSW spells each and can cast CLW at Will. Tink will have them cast on everyone until back at full health


Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22 
Tuesday February 20th, 2018 9:38:01 AM

Restlin flies down to Ignus. "Buddy, I have not treated you right. For that I apologize. You have my word I won't call on you again." With that, Restlin releases him and sends him back to his plane.

He looks around to make sure there really weren't any monsters bearing down, then casts silent image up in the sky. Big, bold black letters spell out:

AUSLANDER, AGATHA, AND SPROCKET: KINDLY RETURN.

He casts a detect magic spell, then flies over to inspect the fallen meteor.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Tuesday February 20th, 2018 12:13:36 PM

Garret is relieved when he sees the demon finally fall. He looks around and finds himself surrounded by all sorts of summoned creatures. He tries to look around and past them, but really can't see much. He calls out over the ring, "Hey, is that all of them? I can't see past all these rocs flying around like giant mosquitoes!"

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Tuesday February 20th, 2018 6:01:53 PM

Zane finishes flying back to the chain where the "meteor" hit. "Need a volunteer to either pick it up, or smash it?, Right now I'm pretty strong so...."

DM Mitch  d20=16 ; d20=1 ; d20=15 ; d20=1 ; d20=20 ; d20=13 ;
Tuesday February 20th, 2018 9:33:56 PM

(I forgot to make a bookkeeping post last night. Pretend this has been here for 24 hours)

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Tuesday February 20th, 2018 9:49:03 PM

Wyaar stays where he is, bow still out and an arrow ready.. not quite trusting for the moment that they are in fat fact all set.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Tuesday February 20th, 2018 9:56:41 PM

All except the one outside waiting for dinner.
Beri transforms back into his human form and proceeds to keep his word to the honorable blood lion. If the stores are nearby, the druid will pop his head in the butcher shop and ask if they have an appropriate sized barrel of blood he can order to deliver to the blood lion at the front gates. He then asks the catacombs to deliver a potion of remove disease to the same location. If those shops are a ways away from his current location, he will pay a courier a few silver to place the orders on his behalf.

I can have my storm giants cast before they go. If these plants are from the sargrass planes ignore fire, perhaps they will be extra vulnerable to a sudden cold snap.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Tuesday February 20th, 2018 11:27:32 PM

ooc: 24 hours since the bridge battle? If so, Can Bosk stop by the Catacombs and get +1 or more added to his weapons?

Leave the meteorite for now, it might be keeping more of those things from escaping. We need to isolate that crystal. If no one objects, I will place it in a bag of holding for now. That should minimize its effects for now.

If no one objects Bosk will do as he said, careful not to directly touch it with his body.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Tuesday February 20th, 2018 11:40:39 PM

Zane comments over the ring, "You do realize, this is the 3rd time in a row that just when we were about to go see Lord Gargul that some emergency has just popped up and stopped us from going. I don't think it's just a coincidence either."

DM Mitch 
Wednesday February 21st, 2018 7:56:24 AM

Tink orders her summons to heal everyone up while her elemental investigates the chain the devil dropped.

Restlin apologizes to the fire elemental he summoned, promising he won’t summon it again. It grumbles a little but accepts his apology before going. Rest then paints the sky with an image of text summoning Auslander, Agatha, and Sprocket back to the area.

Garret finds himself surrounded by summons and calls out to ask if the fight is over since he can’t see past them.

Zane offers to either smash or move the meteor and comments that it doesn’t seem like a coincidence that they keep being prevented from contacting Gargul.

Wyaar knocks an arrow not believing the danger has passed.

Beri makes arrangements to deal with the remaining Blood Lion and comes up with a potential idea for how to deal with the red grass

Bosk points out that the meteor is around the portal now, it’s the crystal on the ground that they have to worry about. He considers briefly stuffing the crystal in a bag of holding, but it is way, way to big for that. The crystal is as big as the Starblazer, 10x20 feet, and easily weighs several tons even without the thick rock casing that it was in. A bag of holding can, at max, hold 1,500 lbs.

In response to Restlin’s sky-writing illusion Agatha reappears in a puff of smoke w/ Auslander and Sprocket in tow. Upon seeing the giant exposed crystal Auslander asks, “What’s all this then?” in his usual fashion.

Agatha says, “I’ve never seen anything like that crystal. I wonder what type of properties it has and if it could have uses as a spell component or material component for one of Sprocket’s marvelous creations? Maybe we can chip off a few pieces?”

Sprocket is silent as usual, “.....”


Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33] 
Wednesday February 21st, 2018 9:35:15 AM


Sesha ponders briefly about the Blood Lion englishman that they let just wander off during the battle.

"Has anyone got tabs on that guy?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22 
Wednesday February 21st, 2018 10:13:43 AM

Restlin nods enthusiastically at Agatha's idea. "By all means, go collect some. I'll be over here cleaning the blood off my suit."

He whips up a prestidigitation and starts cleaning the blood off his suit. He freshens up Garret too, figuring it couldn't hurt.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Wednesday February 21st, 2018 12:41:08 PM

Zane, heads to the closest stable, as he lands he retransforms into his normal self.
To the owner of the place.
"I need the oldest, most useless horse, mule or donkey you have, cheaper is better, but just know it's going to be food, so if you have a animal that's either going to slaughter or the tannery, so much the better. I just don't want to buy a prise animal just for food."

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Wednesday February 21st, 2018 1:02:48 PM

Garret thanks Restlin and mumbles something about not being THAT dirty...though he clearly was.

He flies in a loop just because he enjoys flying, then flies over to where he is above the crystal by 100 feet or so. He looks down and whistles. He says, "Man, that is really big. I can't even imagine where something like that would come from. Has anyone checked it for magic, or is it just a big, shiny rock?"

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33] 
Wednesday February 21st, 2018 4:04:05 PM


"Zane.", interjects Sesha.

"Wouldn't that be the same as giving someone old meat and stale bread?" She fishes out enough money to replace a younger, fatter mare. "The lions feed on blood, give it a fair meal."

She wasn't sure why she was spending time on this, but it seemed important to reward the blood lion with something it would have enjoyed as much as, well, a plump young hook citizen.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Wednesday February 21st, 2018 9:04:52 PM

The druid blinks in surprise when he sees the size of the crystal. Obviously it looked small from a distance, but this thing was massive! Those giant hooks really mess with ones perception. He then remembers the vines.

Well, unless I hear an objection, I'll ask my storm giants to change the weather and try to kill off these vines with a sudden winter cold snap.
and with that, the druid gives the order to the giants if there are no objections.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Wednesday February 21st, 2018 9:44:37 PM

ooc: Not sure if I missed it, but does Bosk need to make a save for his armor being infected?

Lets keep an eye on this. If need be I think I can transport it away with a gate spell. In the mean time, is anyone infected. Our first priority should be to keep this form spreading.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday February 21st, 2018 10:17:13 PM

Wyaar flies about above to do crowd control. if any onlookers go towards the grass he orders them away.

DM Mitch 
Thursday February 22nd, 2018 7:34:09 AM

Sesha wonders about the blood lion that left and double checks that someone has tabs on him.

Restlin tells Agatha to go ahead and try to chip off a few pieces. He also cleans himself off with prestidigitation. Garret too.

Zane heads off to a nearby stable and asks for a useless beast of burden to feed to the blood lion. Sesha objects, saying that’s like feeding it stale bread, and puts in a little extra to afford a nice, fat, juicy mare.

Garret thanks Restlin for the cleaning, though he mumbles that he wasn’t THAT dirty. He spends some time enjoying his flight.

Beri asks his storm giants to change the weather to cold snap in an effort to try to defeat the vines since flames didn’t work.

Bosks comments they need to keep an eye on the crystal/grass and asks if anyone is infected. (No, you’re armor is glowing red and feels a little warm but doesn't need to make a save)

Wyarr flies about to crowd control, but the bridge is long evacuated. The only civilians around are in the hold of the ship, huddling inside and wondering if it’s safe to come out yet.

Beri’s giants use their magic, altering the weather and there is a sudden dip in temperature. A few Snow flurries start to fall but the red grass seems unfazed by the wintry visit just like it was from the previous attempts at affecting it.

The Azata takes a look at the chain. (Spellcraft DC: 22 Highlight to display spoiler: {unholy spiked chain +1 size large})

Agatha goes to chip some pieces from the crystal but before she can do anything Sprocket flies up off the ground and whispers in her ear, “Good point, perhaps some precautions are needed seeing what this thing did to those Pteranodons.” she says to the gnome.



Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22 
Thursday February 22nd, 2018 9:33:25 AM

Restlin grumbles internally. He'd hoped Agatha would be the first to interact with the thing, especially after the Iron Dragons had fought off so many creatures without their help.

He re-ups his detect magic and approaches the thing, hovering above the spreading grass. He gets close w/o touching it.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Thursday February 22nd, 2018 12:03:00 PM

Garret watches Restlin move and doesn't trust this massive crystal thing. He maneuvers himself in place to swoop down and catch Restlin if something happens to him.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Thursday February 22nd, 2018 4:09:10 PM

"Three pounds of bacon if you go lick it, Garret" Wyaar thinks jokingly (really, don't do it) through the rings before flying to the ship . Unless it's needed elsewhere he directs it to find a safe spot to land and let out the civilians.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Thursday February 22nd, 2018 4:59:28 PM

Zane gets impatient with the corral owner, while waiting on a reply."If you'd prefer, I can always go get the one Lion that was about to eat people in the City, and bring him here to eat what he wants....."
Zane starts tapping his hoof.....

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Thursday February 22nd, 2018 5:14:42 PM

Tink requests the Air Elemental pick up the chain and place it in her haversack. She knows what it is and that touching it probably wouldn't be a good idea right about now.

Tink thanks the azatas, Rocs And Air Elemental for their assistance this day

"Truly you are all heroes in your own rights. Many people were saved today because of your actions. I bid you peace and farewell"

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23  d20+25=35 ;
Thursday February 22nd, 2018 10:46:50 PM

Hmm, these vines are resiliant.
The druid stays far enough away from the vines not to get affected, but takes a moment to study them and try to discern what particular things they may be vulnerable to so that cleanup can begin.

knowledge nature=35

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  d20+20=25 ;
Thursday February 22nd, 2018 11:13:46 PM

I wait and watch the others, not sure what to do next. Despite my lack of knowledge of such things I cautiously examine the crystal, careful not to touch it.

Knowledge spellcraft to gather information on the crystal = 25

DM Mitch 
Friday February 23rd, 2018 7:33:04 AM

Restlin grumbles silently; he had hoped Agatha would touch the crystal first. He hovers close, not quite touching it himself.

Garret doesn’t trust the crystal and moves into position to pull Rest back if he becomes endangered.

Wyarr thinks about betting Garret to lick it, but doesn’t say it out loud for fear Garrat might really do so. He goes to the ship and sends it to town to offload civilians.

Zane gets impatient with his attempt to secure meat for the blood lion and threatens to let the lion eat the stalling innkeeper.

Tink retrieves the Devil’s chain and thanks her summons for all of their aid (before dismissing them?).

Beri thinks hard about his knowledge of nature to try to come up with a solution, but other than what he’s already noticed (It resembles bloodgrass) they are unlike anything he’s seen before and heavily magically altered. No telling what they could be vulnerable to.

Bosk hangs back, unsure what to do, and examines the crystal. Again, it’s hard to tell much, though his arcana knowledge (and everything stated/seen before) indicates that it is incredibly magical.

Auslander notes the still expanding circle of red grass. It’s already spread several feet. ”I say, that does not look good.”

Agatha, cautioned against touching the rock, can’t help but go poke at the grass. It cuts her finger a little. ”Ouch! This is fascinating stuff.” She puts her face as close to it as she can without touching it.

Sprocket silently facepalms.

With the money they offer Zane and Sesha are able to easily secure a mare to feed the Blood Lion. The runner Zane sent also returns with the cure disease potion. The Blood Lion is very appreciative for the meat, though it’s a bit of a puzzle as to how it’ll drink the potion without hands. When he finally figures it out (or one of you poors it down his throat), everyone waits for a few moments for it to take effect, but nothing seems to happen. The Blood Lion swears quite elegantly.


Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 10/22  d4+1=5 ;
Friday February 23rd, 2018 9:56:16 AM

Restlin joins Sprokect's facepalm. "Ok, so Agatha here needs to get quarantined right away. Give her something to write with; she can document the disease's progression from a very unique viewpoint right up to the point where she starts trying to bite people."

He flies away and summons 5 lantern archons and asks them (in Celestial) to all blast that meteor with their rays, curious about how the light will play with the crystalline meteor.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Friday February 23rd, 2018 11:22:30 AM

When Restlin moves away from the crystal, Garret does so as well, staying behind Restlin. He looks around and says, "Hey, does anyone else smell bacon?"

Sesha [AC 40 /23 To/37 Fl] | HP 117/129 | CMD 33]  d20+17=24 ; d20+17=32 ; d20+21=32 d20+21=38
Friday February 23rd, 2018 6:34:29 PM


Sesha considers the Blood Lion carefully. She extorts a "bit o luck" out of Restlin through their ring, and after he helps her out, she gives her own best try.

"I'll try a healing spell, one second. Drop your spell resistance for me."

Bluff: 32 with Bit o Luck. 24 without.

Sesha gathers her spell components, and casts Temporal Stasis on the Blood Lion. If successful, the lion freezes in place, non moving, until she is ready to unbind it.

"We can fix him after we fix the Wold. He won't age or die, and we can keep him in the tower. He seemed a friendly sort. I'll buy him a gift as an apology, maybe a nice top hat or something."

Save DC 28 if necessary, Beats SR 32 if needed. Cast defensively successful.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+11=15 ;
Friday February 23rd, 2018 7:21:32 PM

Frustration, thy name is Agatha.

Tink shares the facepalm moment. She looks Agatha over carefully to see if she takes on any sort of medical condition from her wound (disease, poison, madness, etc)

"Agreed, Restlin. Agatha you now must be quarantined until such time that you are deemed safe. A logical person such as yourself no doubt sees the reason in this"

"Plus it allows us to keep you away from doing any more harm" Tink notes to herself.

--------------
Tink's summons have been released/dismissed
Heal check: 15 to see if Agatha is affected by anything untoward


Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Friday February 23rd, 2018 9:02:28 PM

Bosk, I'm running low on options for this stubborn grass. Any chance that the last time you visited Jimbim he supplied you with some "weed killer". We should also contact the Dragon Consortium, let them know what is going on here.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Saturday February 24th, 2018 9:47:04 PM

Zane is a bit shocked as Sesha does what she does, will wait until after things get sorted out before he brings his problems with her casting up.....

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Sunday February 25th, 2018 5:53:32 AM

Tink is satisfied with the temporal statis spell. She's not 100% convinced the blood lion has reformed. At least this way it won't cause any incidents while the party explore further

DM Mitch  d20=4 ; d20=6 ;
Sunday February 25th, 2018 11:34:35 PM

bookkeeping

DM Mitch 
Monday February 26th, 2018 7:07:33 AM

Restlin joins Sprocket in face palming and then suggests quarantining Agatha so she can document the diseases progression from a unique viewpoint. He then summons some lantern archons and instructs them to blast the crystal.

Garret moves away from the crystal with Restlin and asks if anyone smells bacon.

Sesha bluffs the blood lion telling that she will try her hand at the spell but instead of casting remove disease she casts temporal stasis instead. The blood lion bought that she was casting the healing spell and did not resist the stasis as it choose to not attempt to save because it thought the spell was cure disease.

Tink makes it a triple facepalm. Agatha seems to be fine, but without going up and actually examining her it’s hard to tell.

Beri is running out of options with the grass and asks if Jimbim gave anyone weed remover before suggesting they contact the DC.

Zane is a little shocked at Sesha’s actions and resolves to bring it up with her.

The Blood Lion stands, frozen, caught by Sesha’s spell.

Agatha perks up at the mention of disease. “Disease? What disease? I do feel a bit warm, maybe the grass is being affected by some fire magic? Or does it spread disease on contact? Or maybe I’ve just been standing in the sun to long, before you called us over I was trying to watch as much as I could.”

Sprocket cautiously approached the grass, but doesn’t touch.

Auslander walks up behind the other two, prepared to pull them back if they seem to be in any danger.

The archons’ beams strike the crystal reflect off of it and back at them in a more intense focused matter dealing 16 damage to each archon and after the rays strike the sounds emanating from the crystal get very loud and dissonant like this

Rest, Garret, Agatha, Auslander, and Sprocket have to make a DC 38 Fort save or be deafened and stunned. Auslander seems to have his wits about him but Sprocket and Agatha just stand there with a dazed look on their faces. He grabs the other two by the scruff of their necks and pulls them backwards; he might be cursing, but it can’t be heard over the noise.

Bosk, Beri, Wyarr, & Tink make a DC 33 Fort save or be deafened.

Zane and Sesha, being way outside of town, do not need to make a save. The sound is so loud that they can hear it however.


[DM Hugh]  d20+8=21 ; d20=1 ; d20=20 ; d2=1 ; d20+15=31 ;
Monday February 26th, 2018 9:31:54 AM

Bookkeeping 2

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22  d20+23=25 ;
Monday February 26th, 2018 9:53:25 AM

"Yes, Agatha. Disease. It's what caused all those pteranadons to go nuts," he quips as he watches his archons do his bidding. He thinks it's pretty neat when they reflect off the meteor, but then the noise starts. He can only stand-by stupidly and cover his ears.

Fort save: 25 - fail

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28]  d20+24=26 ;
Monday February 26th, 2018 11:54:24 AM

Garret peeks over Restlin's shoulder, looking directly at the crystal when the sound slams into him. He stares off into space, floating in the air, quite stunned. He thinks he sees a cloud that looks like bacon strips. (Fort save: 26).

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  d20+18=25 ; d20+18=19 ;
Monday February 26th, 2018 12:07:15 PM

The sound wave washes over me and other than an annoying ringing in my ears all is silent. Anyone else deafened? I am going to need whoever else can hear to relate what is being said over the ring. Any idea if this is temporary? If not, we need have someone run to the Catacombs for us.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Monday February 26th, 2018 1:27:36 PM

"On my way, apparently we have a Blood Lion Statue for a while. Wonder if he can spread the disease by contact or not. You say your "armor" is sick, yet you are not, so maybe we are getting lucky and it needs to be touched to spread"
Zane says all of that over the ring and he flies at maximum speed, gaining just enough height to get over obstacles in his path. If Sesha needs a lift, he'll carry her, but that's her choice.

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Monday February 26th, 2018 2:02:27 PM


Sesha grabs the Lion and waves to Zane.

"I'm taking him back to Sanctuary. I'll join you back with the others."

------------------------

In her covens inner circle, she passes care of the Lion to Yzargo and her adepts. From there, she uses her boots of teleport to rejoin the adventurers.

------------------------

As soon as Sesha touches down, she curses at the intense glare from the crystal. The light is both hateful and offensive to her, and it triggers her drow sensitivity to sudden bright lights. Effectively blinded, she isn't very pleased with the sound either. She contacts the others with the ring.

--------------------------

"I've been discussing this in the Giggling Ghost with others who are experiencing similar issues with their local crystals. A portal should be coming next, so be prepared."

She's silent a bit, then adds.

"I wouldn't worry about Agatha. Witches are more than able to stave off most diseases. We can heal them with as much as a touch."
--------------------------



Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Monday February 26th, 2018 3:17:49 PM

My armor is warm and lowing red, but I have no idea what is going on. It appears to be doing something to the Sargrass, but I don't know if it is sick, evolving, decomposing or trying to communicate. This is far beyond my area of expertise. Mara the Weaver, whose shop is next to our tower, is the only person I know with extensive knowledge of Sargrass weapons and armor.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+22=26 ;
Monday February 26th, 2018 4:06:31 PM

"Wha? Can't hear you?" Wyaar says after the noise makes him deaf but thankfully the rings still work. "Can anyone.. scoop up that patch of ground where the grass is and send it somewhere to prevent it from spreading?

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23  d20+22=40 ;
Monday February 26th, 2018 9:10:28 PM

The noise almost seems to pierce his brain, but the druid shakes it off.
A portal you say? Do we know where it goes? And is it one way? If we throw it in the portal when it arrives. But we don't want to just push the problem onto another location less able to deal with it.

Where is that portal to the dead and diseased version of the Wold when you need? I don't suppose Agatha can open it back up... doesn't look like she's in any condition to ask right now.


[DM Hugh] NOISE, NOISE, NOISE 
Monday February 26th, 2018 9:31:52 PM

Restlin points out to Agatha the disease was what made the Pteranodons nuts and then watches as his archons shoot their beams only to have their attacks reflected. He thinks it is pretty neat until the annoying noise starts and then he can only stand by and cover his ears.

Garret peeks over Restlin shoulder looking directly at the crystal when the sound slams into him. He floats stunned and he thinks he sees a cloud that looks like bacon.

Bosk sees the sound wave wash over him and he becomes deaf. He asks if anyone can hear and if anyone knows if this is temporary and if it isn’t they’ll need a catacombs run.

Zane tells the other he is on the way and then muses on the fact they have a blood lion statue for a while. He wonders how the disease is spread and if they are getting lucky around Bosk’s armor.

Sesha takes the blood lion statue back to her coven, placing it in the hands of Yzargo before rejoining the others only to be effectively blinded and deafened by the light show. She tells the others they shouldn’t be worried about Agatha and brings up what others have been talking about in the ghost.

Bosk points out that he doesn’t know what is going on with the armour and the only one he knows with any experience is Mara.

Wyaar tells the others he can’t hear then suggests trying to send the patch of grass somewhere else to prevent it from spreading.

Beri shakes off the brain piercing noise and then asks if they know more about the portal like is it one way or if anyone knows where it goes. He contemplates trying to throw the crystal / grass in the portal but it doesn’t seem fair to push off the problem on someone else. He laments the fact they don’t have access to the Marteus ruled dead Wold and contemplates asking Agatha if she can open a way back there but it doesn’t seem like she is any shape to answer questions.

Wyaar’s and Beri’s suggestions might be a little late considering there is still grassy vines emanating out of some of the hook holders and creeping down the chains of the bridge so even if they could get the crystal / some of the grass elsewhere it looks like other mutated vegetation is still growing.

As the music crescendos the red grass surrounding the crystal starts to envelop it. The marvel of colours in the crystal are poluted into glowing shades of blood red. The crystal begins to pulsate as the nearby tendrils of grass begin to grow and spread along the ground at an alarming rate, as if masses of red worms wriggling their way forward. Finally the crystal can take the strain no longer. The crystal starts to ever so slowly fade to black before instantly returning to a bright, bloody red sending waves of energy outwards.

(OOC: everyone who is deafened / stunned is still afflicted)

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+23=35 ;
Tuesday February 27th, 2018 6:14:30 AM

Tink's hearing remains unaffected by the noise.

"Something is happening with that grass. It's expanding even further. Is there anything we can do to stop it?"

She keeps an eye on the grass but also on the surrounds. It's quite possible something else hostile is coming. With the party resources almost depleted they can't afford to be taken by surprise.

Fort Save vs DC33: 35=Pass

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Tuesday February 27th, 2018 10:03:24 AM

Deafened, stunned...all Restlin can do is admire how pretty that crystal is becoming.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Tuesday February 27th, 2018 11:19:08 AM

Garret floats around and slowly reaches out towards the bacon-shaped cloud. His body spins lightly and a faint voice says over the rings, "Baaaacon...?"

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Tuesday February 27th, 2018 11:39:24 AM

I stare at the grass as I try to puzzle out what just happened. [i]Did the grass move to the crystal, or grow in that direction so that there is now a path of the red grass leading to it?[i]

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Tuesday February 27th, 2018 8:26:35 PM

"I had always hoped to see the rebirth of the Sargrass.. but not like this" wyaar thinks into the ring, out of other ideas.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Tuesday February 27th, 2018 9:08:55 PM

So this stuff is immune to fire, ice, electricity, can't be contained, burrows through solid rock, gives you a disease if touched, and grows at an insane rate. I think we are pretty much down to hunting down the person that sent the meteors and convincing them to clean up their mess.

Beri pulls out his gem of seeing and does a quick look around, hoping that there is some hidden trick that just isn't obvious to the naked eye.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Tuesday February 27th, 2018 9:12:21 PM

Zane continues flying back, if theres a alchemy shop on the way back, or id the Catacombs are on the way, he'll run in and buy a case of acid. (should be available over the counter)

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Tuesday February 27th, 2018 11:11:57 PM


Still dazed by the bright lights, Sesha considers her options. Rather than expend any immediate spellpower, she decides to watch and wait. Based on the reports she got in the Ghost, this would pass, and they could enter through the portal soon without harassment.

"Patience, this should pass soon."

DM Mitch 
Wednesday February 28th, 2018 2:40:44 AM

Tink communicates to everyone with the telepathic rings, letting the distant party members know what’s happening and asking if there’s any way they can stop it.

Restlin, stunned, can only sit and stare at the events.

Garret also stunned, reaches towards his imaginary bacon.

Bosk tries to figure out what is going on.

Wyarr comments that he always hoped to see the rebirth of the sawgrass, but not like this.

Beri grimly realizes that there isn’t much they can do in this situation. He pulls out his grm of true seeing, hoping that something he missed will be revealed.

Zane flies back towards the group, stopping for a vial of acid along the way.

Sesha remembers conversations at the Giggling Ghost that tell her that the noise will pass soon. She advises patience to the rest of the group.

Suddenly everything stops. Auslander, Agatha, and Sprocket are frozen in a stumbling run away from the spreading grass, overbalanced in a way that looks unnatural without movement. The shopkeeper Zane was talking to stands, hand outstretched with the vial of acid, move stuck open mid-word. Everything is unnaturally still, as if time has stopped for everything but the Iron Dragons.

Above the crystal a portal appears, swirling and glowing with colors. A voice comes out, telepathically reaching all the Dragons, even Zane. ”Quickly. There isn’t much time. Step into the portal.”


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Wednesday February 28th, 2018 5:44:37 AM

Tink is pretty sure she didn't cast another Time Stop spell. The way this day has been though, who can tell! Tink looks to the Starblazer to see if it has been affected as the rest of the Wold looks to have been. If the Iron Dragons can all move, perhaps the construct can as well?

She tries to place the voice: was it from someone in the other-timeline? Were they calling to the party for help? That might explain the way time seems to be stuck here.

"I'm guessing you all heard that voice too." she asks "What do you guys think? Friend or foe?"

Tink doesn't really think the party have much of an option. Someone, or something, has the power to freeze the Wold in place. The only way to fix things may be to push ahead. "I wish we had more time to prepare though"

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Wednesday February 28th, 2018 9:42:10 AM

*I'm going to assume that Restlin's able to shake off the stunned condition with the sound ceasing. I also assume he remains deafened.

***

Restlin's pretty sure that whatever's on the other side of that portal is better than dealing with that ruckus again. He dives in before Zane has a chance to comment on how impulsive it would be to do so.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Wednesday February 28th, 2018 12:05:53 PM

Garret gets even smaller as he continues to float and gently spin up into the sky towards the bacon-clouds...

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday February 28th, 2018 2:35:11 PM

Wyaar tries to beat Restlin to be the first one to drive impulsively into the portal.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Wednesday February 28th, 2018 2:38:59 PM

Zane grabs Garret as he makes a bee line for the portal, "Everything we've tried has done jack, so even if this is a trap, at least we are getting to the next step." Zane says over the link.
He also scribbles a note, 'Don't anger the ship' and drops it near Auslander as he flies by.

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Wednesday February 28th, 2018 3:08:11 PM


Sesha was prepared for everything up to this point. Whispering a silent prayer to Serenbeth, she steps through the portal with the others.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Wednesday February 28th, 2018 9:08:41 PM

Whatever has frozen Hook City clearly chose not to freeze the Iron Dragons. While it's always possible this is a trap, Beri decides it's unlikely that someone would avoid putting them in the ultimate just to put them in a second one. Under the circumstances, it seems like the disembodied voice is on their side. The druid calls out to his earth elementals.
Come on guys, we need to hurry. Stop what you are doing and come through the portal with us!
The swarm of earth elementals joined the druid and they go through the portal together.


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d10=9 ;
Wednesday February 28th, 2018 9:54:22 PM

So much for getting to the Catacombs. I do not suppose anyone prepared Greater Magic Weapon today? Also, who is still injured and deafened? We might be entering a fight. I cast False Life from my Staff of Surrendered Blood (gain 19 temporary hi points) and follow the other, despite the less than ideal timing.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Thursday March 1st, 2018 5:42:54 AM

"As soon as we get a chance to rest Bosk I can prepare one for you" Tink is ready to follow the group through this mystery portal

DM Mitch 
Thursday March 1st, 2018 6:35:55 AM

Tink is pretty sure she didn’t cast time stop and checks on the Starblazer. It is also affected, frozen in midair. She checks that everyone heard the voice and realizes that they don’t really have a choice about entering the portal.

Restlin rushes through the portal, trying to be the first one through.

Wyarr races Restlin, equally interested in being first.

Garret continues to grab at imaginary bacon.

Zane grabs Garret and pulls him towards the portal, commenting that even if it’s a trap it’s still a step forward. He also leaves a note for Auslander and the others.

Sesha says a silent prayer then steps into the portal.

Beri figures that anything capable of stopping time over such a wide area could have just frozen the Iron Dragons and done away with them. Therefore the voice/portal isn’t a trap and it’s safe to enter. He calls his elementals to him and they all go through the portal.

Bosk asks if anyone has greater magic weapon and comments he likely won’t be able to visit the catacombs. Tink offers to prepare the spell when they get a chance to rest.

The party finds themselves floating in the air in some strange new place. Mist and cloud hangs over everything, giving it an ethereal quality. Hilltops poke out of the fog here and there, the only landmarks in a sea of fog. Knowledge: Planes 15 Highlight to display spoiler: { you recognize this place as the Vale of Twilight.}

Whatever magic is keeping the dragons aloft begins to tug at you, pulling the group through the air towards some unknown destination. With all the fog it’s impossible to tell how fast you’re going or how long you travel, but the group does see things poking out of the fog as they fly over.

One valley shows an ancient looking city filled with tall spires and covered by a magical dome, tiny natives far below filling the streets. Another is filled with giant lizards, some grazing peacefully, others thundering across their valley home in enormous herds. One set of hills that materializes out of the fog is covered in flowers, and as the group flies overhead the sound of singing voices fill the air despite no other living thing being evident, fading away as you continue to zoom past.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+31=37 ;
Thursday March 1st, 2018 9:30:23 AM

"I do, Bosk. I can treat one weapon." Wyaar thinks to the minotaur as they fly through the mist. He'll take whatever is offered and give it a blessing before handing it back and enjoying the flight, eyes watching.

~~~~~~~~~~

Greater Magic Weapon on whatever bosk hands over. +3 enchantment for 14 hours.

Perception: 37

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Thursday March 1st, 2018 10:41:32 AM

Knowledge is autopass.

***

"Well burn me, we're in the Vale of Twilight! Maybe Maab decided to save us from that explosion. Or maybe we're all dead and Gargul's busy. Still, pretty neat."

He says it over there link since he's still deaf (I think). "Say, any of you got any healing for deafness? Hearing is pretty awesome. I'd like to do it again real soon."

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Thursday March 1st, 2018 1:16:46 PM

Garret floats along, pulled by Zane, looking quite a bit like a rather large balloon floating in the air...

OOC: For how long will Garret be stunned?

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Thursday March 1st, 2018 2:18:51 PM

Zane continues to tow Garret, and uses the ring to speak.*Nice to know where we are, but just where here are we headed. We're moving at a very quick pace and we still don't know our destination.
As to fixing hearing, I can't do much there. Maybe the ringing will stop after a bit of time has passed.*


Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Thursday March 1st, 2018 9:31:49 PM

The Vale of Twilight?! Umm... are we safe in here?
The druid tries to stay calm, trusting in the mysterious voice.

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Thursday March 1st, 2018 9:35:31 PM


"I'm not too concerned with where we are going or how we get there, but what happens afterwards is troubling. We don't often get swept off our feet to other planes by forces beyond our control."

Sesha considers Restlins condition.

"Stay patient. If the loss isn't temporary, I can heal it, but I'd rather wait to see if you recover on your own by the team we get where we are going. We've used a lot of spell power in the last battle. I'd like to preserve the magic if I can."

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Thursday March 1st, 2018 10:16:14 PM

I hand Wyaar my bastard sword. Thank you. Hopefully it won't not be needed, but better safe than sorry. How are your wounds? Do you need any healing?

ooc: Not sure how much of your damage is temporary, but Busy will heal his would if needed.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Friday March 2nd, 2018 6:45:22 AM

"We should have left a note or something for the Inspector. I imagine it would be a shock for us all to disappear. I hope no further creatures attach in our absence"

DM Mitch 
Friday March 2nd, 2018 6:57:43 AM

Wyaar sends over the ring to Bosk that he can bless one weapon before holding out his hand to receive it and do so.

Restlin points out the party is in the Vale of Twilight postulating either Maab saved them from the explosion or they died and Gargul’s busy. He then asks over the ring if anyone has a way to remove deafness.

Garret floats along pulled by Zane.

Zane keeps towing Garret then sends over the ring that it is nice to know where they are but they don’t know their final destination and that he can’t fix deafness.

Beri asks if they are safe in the Vale of Twilight.

Sesha isn’t concerned where they are going or how they get there but is concerned with what happens once they reach their destination as they don’t encounter anything that can sweep them off to another plane regularly. She tells Restlin she can heal his hearing loss but she wants to see if it will come back on its own since they used a lot of spellpower.

Bosk hands Wyaar his bastard sword and then asks if the paladin needs any healing.

Tink comments that they should have left a note for the inspector. Them all vanishing into thin air was probably alarming to him.

The magic that moves you slows as you approach a wide valley with a flat floor, covered in tall grasses. Near the center of the valley you see a lodge, like a half cylinder on its side, woven of grasses over massive rib-bones of ancient monsters long dead. Grass mats cover the top of the lodge, except where holes allow cookfire smoke to escape. The magic sets you down outside this lodge.

You also notice that you are no longer deafened or stunned if you bore either condition.

A voice calls out from the lodge, “Welcome to Wayawu, Iron Dragons, Please enter. Be not afraid.”


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Friday March 2nd, 2018 10:02:45 AM

ooc: How much time has passed?

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Friday March 2nd, 2018 10:07:56 AM

"We typically aren't! comes Restlin's reply before barging in. "Thanks for getting us out of there, by the way. It was getting unpleasant.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Friday March 2nd, 2018 10:34:32 AM

Once Garret starts moving, Zane lets him go.
Zane joins Restlin in walking right in, his previous statement, if it's a trap still stands. They weren't doing much before, and this is new at least....

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Friday March 2nd, 2018 11:38:13 AM


Sesha steps in lightly after the first few make their entrance. Something about this place, the huts, the simple materials, and the lack of bustle made her suddenly wistful to visit her homelands again. Her real homelands, those of her life-kin.

"I suddenly want to visit the tribes who raised me. I didn't realize I had missed simple living."

She slips in and finds a spot next to Garret, prestidigitation on standby in case his signature odor caused any distress in a confined space.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Friday March 2nd, 2018 11:40:01 AM

Garret shakes his head as he comes to his senses and slowly floats to the ground. He looks around and says, "Wait, what happened? Where are we?" But when he sees Restlin and Zane go into the lodge, he shrugs and strolls in as well, hoping there might be something cooking inside.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Friday March 2nd, 2018 4:06:26 PM

"Twilight? Mayhaps we will see my Queen.." The paladin says hopefully.

Once landed he brushes off his clothing to be sure that the insignia of Maab he wears on his chest is clean and prominently displayed before heading towards the lodge.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Friday March 2nd, 2018 9:02:32 PM

I wonder if the Queen has summoned us. Best not to keep them waiting, just in case.
He turns to his small army of elementals and speaks to them in his breathy Auran.
You guys, wait out here for us, keep an eye out for trouble. We'll call should you be needed.
The druid will have his elementals wait outside (however they will rush in should there be any signs of danger.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+40=44 ; d20+50=67 ;
Saturday March 3rd, 2018 6:16:05 PM

The Vales of Twilight hold things both good and bad. There should be more caution wandering into places unknown but once again the party rush full speed into things. Beri creating those elementals was a good idea though.

Tink hides in plain sight as she follows the party.

----------------------------
Perception: 44 + See Below
Stealth: 73 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


[DM Hugh] It looks smaller on the outside 
Sunday March 4th, 2018 11:53:48 PM

DM post incoming

[DM Hugh] It looks smaller on the outside 
Monday March 5th, 2018 12:02:50 AM

Bosk tries to get a feel for how much time has passed

Rest comments that the Dragon’s typically aren’t afraid and goes right in.

Zane releases Garret once he comes to his senses somewhere during the journey. He also follows Restlin in barging right in.

Garret shakes his head as he comes to his senses and follows after the others inside.

Sesha follows the rest and finds the simple home reminiscent of her childhood. She considers casting a spell if Garret’s smell becomes to much in the confined location.

Wyarr wonders aloud if they’ll meet his goddess.

Beri also wonders if Maab has summoned the group and suggests they not keep her waiting. He orders his elementals to stay outside and watch for danger.

Tink feels the party should be more cautious, as no telling what hostile creatures could be around, and sneaks in behind the rest.

Sitting inside the lodge the party can see a Manfri tribal leader sitting cross legged and looking into a firepit. The walls on the inside of this refuge look like smokey mirrors and not at all like the grass shell that covers this place. Things shift a little and you see glimpses of the Manfri meeting with other adventurers in a repeated memory loop and you see some of the familiar faces you visited when this crisis started. Tink’s eyes lock with Hobie from Humble’s Sword for a moment despite the fact she is hiding in the smokey room.

Mahyawu is shorter than even a halfling or a gnome with the dark skin, white hair and grey eyes typical of his people. He is wearing an outfit made from a combination of hide, grass, beads and feathers. His boots are made from beast hide and his leggings are made by an intricate weaving of grass and a lighter beast hide. His vest is also made of some sort of leather that is the same type of hide used in leggings but adorned with various beads made from stone, glass and even steelgrass and pottery. His headdress is large for his small frame is made from woven grass with rows of feathers traversing down Mahyawu’s back. He is old by Manfri standards and has the wisdom you would expect with age.

Mahyawu speaks in a soft echoey voice identical to the one encouraging you to step into the vortex. He speaks not only with his soft voice but with animated hand gestures as well (sign language). When he talks about being “Mahyawu” he holds his hand out as if making a stop sign.

“I, Mahyawu have seen a vision, let me share it with you.” he says

In the smoke of the fire you see the exploding Crystal Mountains. Things cut away to show bloodweed growing beneath the Crystal Mountains, causing vibrations that eventually yield the mountains to explode. You see the explosion and the resulting meteors. You see the Bloodweed grow quickly, enveloping and covering all parts of the Wold. Even great cities are covered in the weed. The animals and people have either succumbed to the disease or have perished.

“The prophecy among my people of All is Grass will be fulfilled and Life as it is known in the Wold will change unless something is done to stop it.” He states matter of factly.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Monday March 5th, 2018 5:45:42 AM

"Here we go again. Another prophesy and more cryptic clues" Tink can't help but see similarities between this man and Agatha. "Has Agatha forever tainted my views of diviners? Hmmm, there's a topic for some self-reflection"

They had never met this man before, so best to treat him with respect.

Tink removes herself from the shadows and steps forward to present herself to the man.

"I am Katinka" Seeing that sign language looks to be important here she touches the fingers of her right hand to her forehead - indicating thought - and then to her chest - indicating heart.

"How did these visions come to you, Mahyawu?" she makes the stop sign gesture. "Some from our land have seen omens as well"

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects  d20+27=37 ;
Monday March 5th, 2018 5:46:13 AM

Forgot Diplomacy roll: 37

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Monday March 5th, 2018 9:50:36 AM

Restlin hunkers down to hear what this Manfri had to say. He wasn't one for divination either, but this vision came with actual pictures, so maybe it wouldn't be so bad.

He doesn't introduce himself, since obviously this guy knows who he is, or he wouldn't have summoned him in the first place. He chuckles to himself when he realizes Auslander is going to wonder where they all went to so suddenly. He'd probably be all "well by jimminy what's all this then? Harumph!" and all that. Assuming he wasn't killed by that giant meteor exploding. Maybe Agatha would take the brunt of it and save him. It was fun to dream.

Anyway, he waits to see what else this dude says. He's firmly in the "don't want a cataclysm to befall the Wold" category.



Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Monday March 5th, 2018 11:16:58 AM



Sesha takes in the prophecy with some bit of stoicism. She wondered, as often as the world had been about to end since she was old enough to save it, who had been the ones preventing catastrophe when she was still but a baby? In training?

Her view of the safety of mortal life was changing by the day. "Mage Priest. I think I want you to learn how to create our own little demiplane."

That taken care of, there was the matter at hand.

"How then, Mahyawu, do we stop it?"

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Monday March 5th, 2018 11:37:22 AM

Garret wanders over to the walls of the hut and examines the walls and the smoky mirrors, trying to determine what they are. He tries to look behind them to see if they are wall hangings, and if he happens to find a pantry hidden behind a wall hanging...

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Monday March 5th, 2018 4:18:28 PM

"And is there any hint to where the bloodgrass came from?"

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Monday March 5th, 2018 7:00:49 PM

Zane lets the others ask the questions, basically because they already asked any he currently thought of.....
Besides, he's more of the Brute Squad anyways....

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Monday March 5th, 2018 9:09:22 PM

Zane also mentions, "Ummm, yeah, I'm probably at about 60%. But that's more than most everyone else, but you did ask who was still hurt."

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Monday March 5th, 2018 9:43:45 PM

The Druid bows before the man standing before him. He does his best to sign as he addresses the him, but he has never met anyone who signs before so he mostly guesses at his gestures.
I am Beriothian. The explosion may have caused the meteors, but they weren't random flying debris. There was an entire group of them flying together. We watched one of the meteors break off from the other and head to Hook City. The trajectory set is on a collision with course with one of the city's great floating hooks. It was very noticeably aimed to murder hundreds of people on the bridge, and thousands more by the vines it released. Who is this being of pure evil that is attacking us?

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Monday March 5th, 2018 9:52:29 PM


Bosk wants to tell is druid companion not to jump to conclusions, but it is hard to deny the analysis. After all, he saw the meteor with his own eyes. And then a second one with the same trajectory arrived. It was far to precise to have been coincidence, and even had Wardd caused such unfathomable odds to have come about with their matching trajectories, they would have arrived at the same time if they were from the same explosion. The most logical explanation was that there was an outside force attacking those he had sworn to protect.

Every bone in the avengers body burned at the thought of this. But the horned cleric was not one to rush to judgement. Something funny was going on, and he WOULD get to the bottom of it.

DM Mitch 
Tuesday March 6th, 2018 7:35:29 AM

Tink is not enthused about more vague prophecies and wonders if her views Agatha has tainted her opinions. Regardless she tries to speak respectfully, even mimicking his sign language as she asks how he got his visions.

Restlin hunkers down to listen, figuring the guy already knows who they are and imagining Auslander’s reaction to their disappearance.

Sesha reflects on how often the Wold seems to be in danger and how unsafe everything really is. She requests Restlin learn how to make a demi-plane.

Garret examines the smoky, mirrorish walls. They look ethereal, like it’s just smoke billowing around images, but when he puts his hand out it stops, feeling something solid. His hand is going right through the image of a somewhat short minotaur that looks rather surely. As he runs his hand across it, trying to find a seam to pull it aside, it feels rather like a wall made of grass should.

Wyarr asks if there’s any hint as to where the bloodgrass comes from.

Zane lets the others talk. He does mention that he’s still a bit injured.

Beri also tries to sign as he speaks. He speculates that there is evil intent behind the recent events and asks if the small man knows who is responsible.

Bosk considers refuting Beri’s statement, but after thinking about it finds the logic sound.

The Manfri seems amused at the attempts at sign language. ”I appreciate the gesture, but please stop trying to sign unless you know the language. It’s the equivalent of an elf babbling nonsense in dwarven to a dwarf while trying to show respect.” His tolerant smile takes the sting out of his words somewhat. ”Also, please stop trying to poke holes in my wall master halfling.”

Returning to the business at hand, he responds to the various questions posed to him. ”My knowledge comes from study and observation, of this world and of the unseen forces that drive it. I know not if some malign intelligence has a hand in these events. It is true that these meteors have landed in many lands, threatening many peoples.”

He makes a few motions and 9 symbols appear, interconnected by lines leading to a center point. The symbols are greatly varied and seem to have no real commonality, showing things like a gem, a valley, a soldier. ”What I do know is that of those threatened 9 groups shall stand firm. Working together, you can end this threat.”

He indicates a picture of a dragon, dull grey but glowing with reflected light. ”I believe this one to be you, the Iron Dragons.”


Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Tuesday March 6th, 2018 10:32:06 AM


Sesha glances at all the other symbols, then back to the dragon, then back to Mahyawu. "What do we need to do, specifically?"

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Tuesday March 6th, 2018 11:23:58 AM

Garret is surprised that the fellow noticed him, and he quickly pulls his hand back as if he wasn't doing anything wrong. When he turns back to the fire and sees the grey dragon he starts to say, "Hey, a drag..." and then realizes that the fellow was pointing out that was they, the Iron Dragons. He nods and crosses his arms, but then pauses, "Wait, if we are they, then where are they? Or we? And does this mean we're going to be seeing more of those massive flying infected things? That is NOT good."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Tuesday March 6th, 2018 2:06:52 PM

"I'm betting that those other symbols are indicators for those other hero groups that we assisted in the past couple days. Have you called them here also?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Tuesday March 6th, 2018 8:20:57 PM

"Our own demiplane? That's easy. It's gonna cost a bunch of money, but nothing we can't swing. I'll start studying how to get it done. Think about what you want it to be like."

He nudges Zane & motions him towards the outer walls of the lodge where all the other adventurers can be seen flitting in and out of vision. "I think that's them over there. Pretty sure I saw Dorbin from The Float in there. Nice enough guy, but a little crazy about his cat."

Restlin is ready to accept this mission. The Wold is where all his stuff is kept. It'd be a shame if something happened to it.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Tuesday March 6th, 2018 9:19:15 PM

The druid listens, but is unclear what there path forward is. He will fight till his last breath in order to save the Wold, but he's unclear which path is hiding the way to victory.

Standing firm shouldn't be an issue, but we had just about run out of ideas on how to fight those vines. Have your visions provided any insight on how to keep them at bay?

And have they revealed any insights into how to prevent the constant influx of attackers? We had to expend most of our resources just holding them off.

Or perhaps the vision is indicating that we need to stop it at the source, the remains of the crystal mountains.


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Tuesday March 6th, 2018 11:29:33 PM

I smile as the Manfri speaks. Your speech is more formal than the other Manfri I have met, and you appear better educated in our ways. On my first trip to the Sargrass a tribe of Manfri made me my Steelgrass armor and weapons after we helped them in some matters. Since the meteor struck the steelgrass has begun to glow and is warm to the touch. Do you know anything about what might be causing this?

As I speak this an idea pops into my head. Just as the body gets warm in response to disease, perhaps my armor and weapons are preparing to fight off the red grasses rather than fighting something within themselves.

[DM Hugh] Inherit the wind 
Tuesday March 6th, 2018 11:54:18 PM

Sesha looks at the various sigils and then asks what they need to do specifically.

Garret quickly pulls his hand back when the Manfri notices him then looks at the dragon sigil and remarks about the dragons and that he hopes there won’t be more of those flying things.

Zane points out that the sigils are probably representative of the other groups they assisted and asks if they were brought too.

Restlin tells Sesha a Demi-plane is doable but costly and he can start working on it when they get back. He tells Zane he thinks he recognizes Dorbin from the float and the mage priest is ready to accept the mission.

Beri listens but is uncertain as to the path forward as he asks about fighting the vines, and insight into stopping the attackers or if they will be going to the source.

Bosk remarks that Mahyawu is more formal than other Manfri he has met and asks if the Manfri knows anything of the red glow of his armor.

Mahyawu says to Zane, "Yes, the heroes you visited, I have brought here to help."

Mahyawu says to Beri, "The vines and grass are tough, the blood grass can only be stopped by performing a ritual invited a special item."

Mahyawu says to Bosk, "The red glow and warmness of your items from the Sargrass is no coincidence, whether your armor glows in sympathy for its home or because it wants to fight off what is causing the problem is unclear to me."

Mahyawu says, "You must purify that which has been polluted. You must seek out the first wind that ever blew across the Sargrass and capture it" In the smoke the Dragons see the crystal they first found on the ground near the bridge with bloodweed spreading out from it. When the wind blows across the crystal it flows into it restoring the crystal’s natural color and killing off the Bloodweed.

Mahyawu asks, "Do you have any further questions?"

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Wednesday March 7th, 2018 5:28:05 AM

"One small question, well, two actually. Do you have any insight as to where we might find this wind? Do you also have any advice on how we can capture it?"

Tink wonders whether the wind they are searching for may in fact be an air elemental. That would at least be something tangible and able to be captured.

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Wednesday March 7th, 2018 9:46:30 AM


The first wind that blew over the Sargrass?

"Well, I have a feeling that we aren't actually seeking the gust of wind. I imagine that we are looking for an item that is made from, or has already captured, this wind. Perhaps a collector, a magician, or some sort of historian might know?"

She thinks.

"Agatha and her guild, perhaps? Or someone in what's left of the Sargrass?"

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday March 7th, 2018 9:59:12 AM

"It cannot be so simple as catching a bit of air in a jar. Hopefully there is some more insight to be had?"

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Wednesday March 7th, 2018 11:40:15 AM

Garret looks at Restlin and ponders..."A cat? I have been thinking about getting a cat. And Dorbin sounds like a fine name for a cat..."

When the discussion of wind comes up, Garret, well, does as Garret does. He says, "I'm guessing not that kind of wind, eh? That's the best kind of wind that I know...Oh my, that does stink." He walks to the other side of the room, fanning the air as he goes.

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Wednesday March 7th, 2018 12:34:27 PM

"Like...a literal wind? Wind's just air molecules moving to areas of lower barometric pressure. I don't get how we'd do that."

He stands. "...but I'm sure we'll figure it out. I don't suppose we could leave in the morning? I'm basically out of magic at the moment."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Wednesday March 7th, 2018 2:50:36 PM

"It might also be some ancient spell that has been forgotten by those of us whom cam cast spells. Sort of like how a Gust of Wind spell can aid a ship in a becalmed zone of the sea."
Zane offers to the conversation....

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Wednesday March 7th, 2018 9:05:19 PM

How does one capture a specific wind I think to myself. Please, can you tell us more about this wind? Is there any way we might use the crystal or my armor to help locate it? Also, has the nature of the wind changed since this first wind blew? Is the wind itself alive or sentient?

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Wednesday March 7th, 2018 9:07:21 PM

As they watch the wind flow into the crystal, some familiar words flow back into the druid's mind.

You have seen a lot in these smokey walls, are they literal visions of the Wold or interpretations? We revived a prophesy, but much of it's meaning remains unclear to us. Is there anything you've seen that you feel matches this prophesy?

Long has the Sleeper laid dormant.
Long has the seed awaited spring.
The Sleeper will Awake with fire.
The Sleeper will Awake with fear.
The bones of the Wold will it break.
The flesh of the Wold will it feast.
'Til all is made as the Sleeper.
'Til its children inherit all.


As he recited the words, the druid keeps an eye on the walls to see if they happen to respond to his words.

DM Mitch 
Thursday March 8th, 2018 4:24:00 AM

Tink asks where the wind might be and how might they capture it.

Sesha theorizes that it is not a literal gust of wind but an item that contains the wind already.

Wyarr comments that it can’t be as simple as catching some air in a jar.

Garret wonders about getting a cat, then farts. He then comments that that’s probably not the kind of wind they’re after.

Restlin asks if he means a literal wind, but figures the party could handle it either way. He asks for a place to rest.

Zane suggests that it might actually be some ancient spell long forgotten.

Bosk asks for more information about the wind and how is it so special.

Beri repeats the prophecy, asking if it means anything to the Mahyawu.

”As far as I know it is a literal wind, captured by Maab when she brought the Sargrass here. You will have to rely on your own ingenuity to secure it for transport I will send you to a location nearby where it will be safe to rest; head west and you will find what you seek.”

The Mahyawu listens closely to the words of the prophecy, but shakes his head when it is finished. ”I have not heard this prophecy before, and there are many possible meanings. I will ponder it and provide what answers I can when next we meet.”

He then pauses, waiting to see if there’s another round of questions or if the party is ready to go.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Thursday March 8th, 2018 5:37:04 AM

Tink gives a nod of thanks to Mahyawu before asking one final favor "Would it be possible for us to rest from our travels first? By no means would we ask to stay within your dwelling, but if you would allow us to set up camp outside for a few hours we would be grateful"

With all the monsters the party have faced Tink's list of available spells is running low.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Thursday March 8th, 2018 12:18:09 PM

"He already said he'd send us a place to rest, then I expect we head West from there to go find this First Wind.
Anyone have a spell that can imprison something so it can't escape? I know I don't"


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Thursday March 8th, 2018 2:42:47 PM

Garret ponders the wind a bit, then says, "I could hold the wind in my hands, but how would we know if Ihave it? Or would we be able to tell if I lost it or it escaped?"

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Thursday March 8th, 2018 6:39:41 PM


With a sigh, Sesha picks herself up and makes her way towards the portal.

"You short lived folks aren't getting any younger."

With that, she pops on through.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Thursday March 8th, 2018 9:44:33 PM

Upon hearing Sesha's words, the druid changes forms into a younger, clean shaved version of himself.
You're only as old as you feel... that said, I'd rather head out and rest before my elementals despawn.

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Friday March 9th, 2018 12:01:18 AM

Restlin briefly wonders if Sesha's wanting a timeless demiplane she can keep him in. It would bring some parity to their wildly different life spans.

...but that's a problem for another time. He pops into the portal.

DM Mitch 
Friday March 9th, 2018 6:56:37 AM

Tink asks Mahyawu if they can rest first.

Zane points out he would already send them to a place they can rest and then asks if anyone has a spell that could entrap things.

Garret offers to hold the wind in his hands but then isn’t sure how to tell if the wind became lost or escaped.

Sesha points out the short lived folks aren’t getting any younger and is in a hurry to step through a portal that is not yet there.

Beri changes form to a younger version of himself observing one is only as old as one feels and offering that he’d rather rest before his elementals despawn.

Restlin wonders if Sesha wants a timeless demiplane to help with expected lifespan difference. Shrugging off the thought he follows her… nowhere, because there isn’t a portal yet.

The Mahyawu notes how impatient a few of the Dragons are. With a few words and a wave of his hand he opens a portal much like the one that brought you here. ”Time is short. Go with my blessing.”

The other side of the portal is on top of a small hill poking out of the sargrass plains. Grass, taller than a man and waving in the wind, stretch as far as the eye can see, and the sun hangs low on the horizon. As promised the hilltop seems a fairly safe location. A ring of boulders, long weathered smooth, provides cover to hide the dragons from prying eyes and the hill allows them to see anyone or anything approaching them.


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Friday March 9th, 2018 8:32:42 AM

I thank Mahyawu for his help and promise we will locate the wind. On the other side of the portal I message the others, How long do you guys think we can stay here? A much as I want to move forward, I think e should rest and prepare some new spells. Given where we are, it might not be a bad idea to prepare Hero's Feast and some long duration buffs. Probably also posted overland flight to catch the wind.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 169/268, Blindsense 60' Character 
Friday March 9th, 2018 11:06:45 AM

"I just need to rest, I have that limited choice in spells that other's like myself have to deal with. We can leave Garret to watch for all of the rest of us, as I believe we are all spellcasters of some sort.
Anyone have any healing before we rest or am I drinking a few potions?"


Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22  d8+2=7 ; d8+2=3 ; d8+2=4 ;
Friday March 9th, 2018 11:49:37 AM

Restlin whips Shiny out and slices a hole in the air. "We have earned better accommodations than some deadly grassland," is all he says before walking into the hole he made & vanishing.

Inside the marvelous mansion, he dumps all his stuff on the ground, asking the invisible servants inside to pick it up. He finds the biggest, comfiest looking chair and plops himself down in it.

He does take a moment to use his meager healing on Zane: 11 damage healed. That's pretty meager, yessir.

***

Casting mage's marvelous mansion to give us a place to rest.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Friday March 9th, 2018 12:04:45 PM

Wyaar steps into the mansion with Restlin as well and before resting will use the rest of his of his lay on hands to heal himself and Zane the rest of the way.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Friday March 9th, 2018 5:20:06 PM

Garret wanders in and looks around. He says, "Wow. Nice place." He spots one of the overstuffed chairs and plops down into it as well. He looks over at Restlin and says, "Does this place serve meat on a stick, too?"

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+34/214 -- Spells -- Active Effects 
Friday March 9th, 2018 7:43:55 PM

Tink is grateful for the chance to rest. Who knows what lies ahead?

Where the others take large comfy chairs, Tink looks for a simple wooden chair. Somewhere to sit with her back straight, close her eyes and think about the day that has passed and the day yet to come.

The party hadn't had a fight like that before. It was something new and powerful. For the briefest, briefest of seconds she wonders if the Iron Dragons will survive this new threat, but the moment passes by. The bond each person here feels for each other, the way they would sacrifice themselves to save another only makes them stronger as a whole. Yes, they would survive this threat and protect the Wold once more. It's what being a hero was all about.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Friday March 9th, 2018 9:05:33 PM

The druid enters the mansion, and takes the comfy chair closes to the fire.
You know I didn't really think about how hungry I've gotten until just now. I think some meat on a stick would do just nicely. We should also discuss our plans while we eat so we can properly prepare our spells. I'm pretty sure we should be avoiding water spells around here. There is also a good chance we will be heading towards The Crystal Range, so we may want to find a monk.

Sesha [AC 40 /23 To/37 Fl] | HP 146/129 | CMD 33]  d8=7 ;
Friday March 9th, 2018 11:43:16 PM


"Hungry? I got it!"

Sesha starts the preparations for her Heroes Feast. As she prepares the food, half cooking and half spellcasting, she can't help but wonder how many evenings they had eaten together like this. Time and again she had prepared this meal, and almost every time it was before some life threatening escapade the dragons had conquered together.

She fusses about the common rooms, making sure everyone is fed. When the meal is done, she starts some spell casting in preparation for the next day.

(DM Note. For Sesha to get to CL 24 is a a simple matter of activating her prayer beads.)

"Here we go, Dragons. I have a little something for everyone."


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)


RobC - Katinka Hushfoot -- AC 36*/24*/27* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+42=61 ;
Sunday March 11th, 2018 9:09:31 AM

"Thanks, Sesh" Tink is grateful both for the renewed feeling of vigor but also for the enhancement to her shield.

Tink follows up with the crafting of a few more protective measures. Before the party leave the safety oft he mansion she will complete the rest of her morning spell casting.

-----------------------------
Cast Tishes' Weave Elements. Craft check 61 = 3 Powers. 7 garments that take up the Chest slot.

Tink crafts the following:
Tink a 'Water' version
Restlin a 'Water' version
Zane a 'Water' version
Bosk a 'Fire' version
Beri an 'Air' version
Garret - Please let me know your choice of garment
Wyarr - Please let me know your choice of garment

Sesha - Chest slot already taken. Sorry :(


Go Forth And Find The Wind


[DM Hugh] Traveling in Style 
Sunday March 11th, 2018 9:02:31 PM

Bosk thanks the manfri and promises they’ll locate the wind before stepping through the portal. When he gets to the other side he advocates taking some time to rest and prepare spells and even suggests heroes feast might not be a bad idea.

Zane agrees about resting and suggests they post Garret as watch since he’s the only non-spell caster of the group.

Restlin whips out shiny and slices a hole into reality where everyone can rest in a mage’s marvelous mansion. He states they earned a better resting place than a deadly grassland. He dumps his stuff on the floor for the invisible servants to take care of as he flops in a comfey chair. Restlin then uses his meager healing on Zane.

Wyaar joins Restlin in the mansion and uses up his lay on hands on the minotaur as well.

Garett comments on how nice the place is an asks about food.

Tink wonders if the Dragon’s are capable of fighting these new threats and makes new magical garments for the rest of the party.

Beri comments on how hungry he just realized he is and suggests they make plans for the next day.

Sesha makes a hero’s feast for the group to fill them up and help prepare them for the next day.

You can spend up to 32 hours in the dwelling Restlin created and in addition to the feast that Sesha cooked up there was also enough foodstuffs in the mansion itself to facilitate a 9 course banquet for 192 people so even Garret can eat his fill. While the mansion lasts you are essentially in a safe refuge unaffected by the conditions of the grassland and while you do have time for a respite you still have a wind to track down and figure out how to capture.


RobC - Katinka Hushfoot -- AC 36*/24*/27* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+15=31 ;
Sunday March 11th, 2018 10:57:41 PM

"Does anyone even know what direction we should take when we leave here?" Tink asks, realising they could actually be lost.

She isn't the greatest survivalist, but figures if the wind blows in the same direction as the current wind they should head that way.

"What do you guys think?"

OOC: Survival: 31. Not sure if a Survival check is needed or not. Tink's just suggesting having the wind at their backs and blowing along with it

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Monday March 12th, 2018 9:28:07 AM

Garret enjoys the food, but then get serious. "How are we going to even find this wind? And how in the wold are we going to know we've found it when we do? Do we wait here and just start grabbing at winds?"

Sesha [AC 40 /23 To/37 Fl] | HP 146/129 | CMD 33] 
Monday March 12th, 2018 10:29:46 AM


While Tink investigates using natural sciences, Sesha is willing to try a more direct method. She gathers the necessary components, and casts Divination.

"Little Spirit", Sesha smiles as she prays, as one might when talking to their cherished little sister or cousin. "We are supposed to find the first wind that ever blew across the Sargrass. How do we find it?"

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Monday March 12th, 2018 2:40:20 PM

{b]"Well, the Oracle or whatever he was, said to go west from where he sent us to rest. We've rested where he sent us, so I suggest we head west. As to determining what the First Wind is, your guess is as good as mine."[/b]

Zane then stretches and massages the bruises and partially healed wounds, to keep his flexibility up.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Monday March 12th, 2018 3:16:29 PM

"Then we head west," Wyaar says after his usual morning rituals are done and they discuss their plans, "I've no head stil how we are to identify and capture it. We know Garret is an expert at breaking wind, but for the catching..." he shrugs.

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Monday March 12th, 2018 4:46:22 PM

"Well, we're looking for an artifact that can cleanse the entire Wold. Maybe we'll just know it when we see it? We head west and keep the wind in our faces."

RobC - Katinka Hushfoot -- AC 36*/24*/27* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Monday March 12th, 2018 8:50:18 PM

Tink must have tuned out when the party were advised to head west. That's no doubt the way they should go.

Beriothian -- AC:38/18/36 HP: 230/231 CMD = 23 
Monday March 12th, 2018 9:24:11 PM

The wind could be just about anything other, though I suppose if it's literally wind it must be some sort of magical wind for it to still be around. I don't know of any way to transport normal wind, but if the wind doesn't dissipate naturally we may find that a bag of holding can keep it safe until we arrive back in Hook City. I'm not sure what spells would help capture wind, any thoughts?

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d10=2 ;
Monday March 12th, 2018 10:22:01 PM

As Sesha casts her weave elements spell ask if she could instead weave me an air garment, in hopes that the fly ability will be helpful in our endeavor.

I might be able to help determine something about where to go. I have never cast it, but Legend Lore might help shed some light on this. However, I expect it could take up to two days to gather the information.

ooc: Although we are not in the Sarrass, the Sargrass was destroyed in a major fire and I am wearing some of the few remaining Sargrass items. In addition I helped stop some sort of deamon which was plaguing the Sargrass (we interrupted a summoning and saw it leave, but never learned more) and broke the curse of Grendel that prevented the Sargrass from reviving and kept it a desert. We also have some sor of magical connnection to the Sargrass via magic items we had to sacrifice that allowed us teleport to the Sargrass when it was previously impossible to teleport between regions in the Southern Continent. Not sure if any of that might have an impact.

ooc: If the group agrees I will cast the spell. I am not sure if exposure to the Sargrass and need for the wind is enough to make it under an hour, if not I rolled 2 day casting time.

Legend lore brings to your mind legends about an important person, place, or thing. If the person or thing is at hand, or if you are in the place in question, the casting time is only 1d4 x 10 minutes. If you have only detailed information on the person, place, or thing, the casting time is 1d10 days, and the resulting lore is less complete and specific (though it often provides enough information to help you find the person, place, or thing, thus allowing a better legend lore result next time). If you know only rumors, the casting time is 2d6 weeks, and the resulting lore is vague and incomplete (though it often directs you to more detailed information, thus allowing a better legend lore result next time).

During the casting, you cannot engage in other than routine activities: eating, sleeping, and so forth. When completed, the divination brings legends (if any) about the person, place, or things to your mind. These may be legends that are still current, legends that have been forgotten, or even information that has never been generally known. If the person, place, or thing is not of legendary importance, you gain no information. As a rule of thumb, characters who are 11th level and higher are “legendary,” as are the sorts of creatures they contend with, the major magic items they wield, and the places where they perform their key deeds.


DM Mitch  d100=20 ;
Tuesday March 13th, 2018 6:25:35 AM

Tink goes outside and takes a quick look around, using her survival skills. The sun is at the horizon, meaning it is either sunset or sunrise, probably the latter judging from other signs Tink notices. That lets her determine west, and with that information she determines the wind is currently blowing north.

Then she goes back inside and someone mentions that they were told to head west.

Garett ponders how they’ll even find the Wind.

Sesha tries to call up a spirit, but her call seems… off somehow. Almost… sluggish? It’s a difficult to describe feeling, but whatever the problem is it makes the spell take 15 minutes to cast instead of the usual 10. Upon completion the called spirit tells her ”West.”

Zane reminds everyone that the Manfri they met told them to head west.

Wyarr agrees that they should head west, but states he has no ideas on how to capture the wind. He also mentions Garett’s prowess at breaking wind.

Restlin says that they’re after a powerful artifact and suggests they may know it when they see it, so they should just go west

Beri speculates that a bag of holding might be able to contain a literal wind, but he’s not sure of what spell to use to control or capture it.

Bosk suggests that he might cast the Legend Lore spell to learn more information. He hasn’t cast it before so is unfamiliar as to it’s workings. Some thought and a quick study of how the spell works lets him determine a few options (See E-mail).

The party, now rested and fed (I think?) continues to discuss how best to proceed.


RobC - Katinka Hushfoot -- AC 36*/24*/27* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Tuesday March 13th, 2018 8:30:46 AM

Tink waits to see the result of Bosk's spell. It sounds like it might help so certainly worth a try.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Tuesday March 13th, 2018 9:54:56 AM

When Bosk mentions 2 days, Garret looks around the place and says, "Is there a checkerboard in here anywhere?"

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Tuesday March 13th, 2018 12:36:20 PM

"Can we afford two days or more? that grass was spreading rather quickly. While this first wind is supposed to destroy the grass as just a touch, but if it spreads too much, will we be able to use the First Wind to destroy it all. And if the other Heroes around the Wold were there as well, I imagine we may need to help them as well...."

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Tuesday March 13th, 2018 3:36:50 PM

"Yea...I don't think hanging out here for two days is worth it. Maybe if it can be wrapped up while we rest overnight in this fine mansion, then sure. Otherwise, let's get walking."

Sesha [AC 40 /23 To/37 Fl] | HP 146/129 | CMD 33] 
Tuesday March 13th, 2018 4:12:04 PM


"West."

The divinations sluggishness was concerning, but at least Serenbeth got the message across.

"My source says west. I trust it."

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d4=2 ;
Tuesday March 13th, 2018 7:29:33 PM

I shrug. Majority rules, but let me do the quick version to get info on the Sargrass. They will only take about 12 minutes.

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23 
Tuesday March 13th, 2018 9:18:54 PM

Well, I'm rested and since it looks like we are outdoors I am storing a Storm of Vengeance in my spellstaff. I believe I'm ready to go when everyone else is. Do we know how far away we are heading? If it's only a couple hours away I'll summon an elemental swarm to come with us, but if we are a half days journey or more from our destination it's probably better not to channel a high level spell into something that will be gone before it's useful.

The druid helps himself to a few helpings of meat on a stick that the invisible servants have prepared

DM Mitch 
Wednesday March 14th, 2018 4:40:25 AM

Tink waits to see the result of Bosk’s spell she figures it might be worth a try.

Garret asks if there is a checkerboard in the mansion.

Zane asks if they can afford 2 or more days as the grass was spreading rather quickly and if they wait too long might there not be enough wind? Also the other Woldian heroes probably need their help.

Restlin agrees that hanging out for 2 days isn’t worth it but if it can be wrapped up while they rest then go ahead.

Sesha says her source says West and she trusts it but is a little disturbed at the sluggishness.

Bosk shrugs as the majority rules and prepares to do the quick version to get info on the Sargrass.

Beri opines that he is rested and that he’s ready to go when everyone else is. He asks if anyone knows how far their destination is because if it isn’t too far mayhap it would be a good idea to summon an elemental swarm. If not he at least has storm of vengeance stored in his staff.

When the cataclysm was set to destroy the Sargrass plains Queen Ma’ab saw that many plants animals and peoples would parish so she took it upon herself to spirit some of them away to a part of vales of twilight that was previously uninhabited. In case of a time of great need Ma’ab also sealed away 8 artifacts to serve as anchors to the Sargrass that once was, now very much could be that time as 8 groups of heroes were sent on missions to find artifacts. Your artifact is one of the hardest artifacts to contain as it is literally the first wind that ever blew across the Sargrass plains.


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Wednesday March 14th, 2018 11:17:10 AM

Garret is stuffed. He looks out the door and peers west. It looks like every other direction. "West, eh? Well, that's as good as any other direction, if you ask me."

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Wednesday March 14th, 2018 11:40:05 AM

"Yup, west is a fine direction. Let's go that way."

Restlin seals up the mansion before leaving. You best believe he casts overland flight to avoid walking through that grass. That's just asking for trouble.

***

If anyone needs an overland flight spell, let me know.

Sesha [AC 40 /23 To/37 Fl] | HP 146/129 | CMD 33] 
Wednesday March 14th, 2018 12:29:59 PM


Sesha reminds everyone that they have air walk spells in place.

"Remember, wind walk is a fast travel spell. We can cover lots of ground quickly, but its not a form for fighting."

For that very reason, Sesha herself casts Flying Broom and takes to the air as well.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Flying Broom (Overland flight, but on a broom. Will Save DC 22. 21 hours remaining.)
Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Wednesday March 14th, 2018 3:59:13 PM

Zane casts a mage armor, using one of the lesser extend rods. He then drops the rod back into his quiver with the other two rods that look exactly the same.
"Well, shall we get started then?"Zane takes to the air and is ready....

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23 
Wednesday March 14th, 2018 9:08:38 PM

Beri transforms into his air elemental form so that he can fly as they journey west.
Well, not much point in us hanging around, see if we can' catch that wind.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday March 14th, 2018 10:01:25 PM

"If we're flying the whole time I'll need to hitch a ride with someone" Wyaar says and does just that probably.

-----

Two feet of snow later.. sorry for the missed post!

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Wednesday March 14th, 2018 10:04:37 PM

We all had Wind Walk cast on us. We can't use it in Combat, but it's just about the fastest flight there is.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday March 14th, 2018 10:52:30 PM

Ooc: reading comprehension fail! Sorry, was reading quick to get a post in after snow blowing.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Wednesday March 14th, 2018 11:53:18 PM

It is too bad Zeoll is not here. Writing a song about catching the wind would be right up his alley. Very Poetic. All right, West it is/

RobC - Katinka Hushfoot -- AC 36*/24*/27* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Thursday March 15th, 2018 6:32:08 AM

Though Tink has Overland Flight in effect, the Wind Walk spell looks far more efficient. She goes with that to keep pace with everyone else.

DM Mitch 
Thursday March 15th, 2018 7:28:25 AM

Garret pokes his head outside and looks around. Everything is quiet. The stars are out and all the animals, even the insects, are in bed. A light breeze blows over the plain, making the grass stir in the wind. Wait, shouldn’t it be daylight by now?

Restlin seals up his magical mansion and casts overland flight.

Sesha reminds everyone they have air walk and that it is not a combat spell. She jumps on her flying broom in order to be prepared for any combat that happens.

Zane uses his extended metamagic rod to self cast mage armor and announces that he is prepared to go.

Beri transforms into a wind elemental.

Wyarr is momentarily confused before realizing he has wind walk active.

Bosk laments that Zeoll is not with them and muses that the liontaur would make a very nice song about the events

Tink has multiple options for flying,

With their various means of flight the party makes rapid progress across the plains. A couple hours and a couple miles later it still isn’t light out. It seems that this place has longer days and nights. There is still no sign of any magical artifact, just endless grass interrupted by the ocasional hill or lone tree.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Thursday March 15th, 2018 10:55:38 AM

Wyaar rides like the wind!



Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Thursday March 15th, 2018 11:25:06 AM

"Think of the cows they could raise here. Probably toxic from all the dangerous grasses down there, but they'd never go hungry."

Restlin is bored. He should have brought a book to read.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Thursday March 15th, 2018 11:48:34 AM

Garret looks over at Restlin and wonder why he is bored. Garret is spending his time spinning and doing loops while flying. He experiments with the different ways he can move and spin and enjoys how the wind feels as he flies. He dives towards the grass and turns away. He flies along the very top of the grass and reaches out to touch the tips as he flies past. He does a few barrel rolls, spinning around Restlin and he waves to him.

Sesha [AC 40 /23 To/37 Fl] | HP 146/129 | CMD 33] 
Thursday March 15th, 2018 12:35:35 PM


Sesha whips in and out of the others as they fly. When they slow down, she uses her broom. When they speed up, she flickers back into her cloud form, dipping in and out of the contrails of the others. Once or twice, while bored, she dips through the grasses.

When there's a tree, she investigates it. When there's a hill, she lands on it and looks around.

"Not knowing what you are looking for makes looking for it difficult. I'm not noticing anything out of the ordinary, nor even a place or thing that could potentially hold "the wind" besides Garret. I bet the other teams have to just retrieve pieces of grass or something. Lucky beggars."

Sesha swirls back into her traveling form, and speeds again across the plains waiting to encounter a structure or a creature.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Thursday March 15th, 2018 2:08:10 PM

Zane, heading the same way as the others, flips onto his back, interlaces his fingers under his head and cruises along, expecting the others to notice what they are looking for......

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23 
Thursday March 15th, 2018 9:02:10 PM

Beri flys along feeling the wind blow against him when he gets an idea.
I wonder if having an air elemental's body would allow me to interact with the wind. It's possible that I could turn into a whirlwind and guide the wind with my vortex for a while... though I wouldn't be able to do that for long.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Thursday March 15th, 2018 10:04:00 PM

This reminds me of our first visit to the Sargrass. It is so calm and peaceful.

DM Mitch 
Friday March 16th, 2018 5:00:51 AM

Wyarr rides like the wind!

Restlin comments on how many herds of cows could live here. Well, if the corruption was gone at least. Mostly he’s bored

Garett is having so much fun with aerial acrobatics that he can’t imagine how anyone could be bored.

Sesha checks all the passing landmarks but can’t find anything that useful. She comments that it’s hard to know if you’re heading towards the right place if you don’t know what you’re looking for.

Zane relaxes as he flies, expecting the others to be able to find whatever they’re after.

Beri speculates if being an air elemental will let him control the wind.

Bosk is reminded of when they first visited the Sargrass.

The party flies along for another hour or so. The survivalists among them start to get a nagging feeling that something is wrong. Some sign that they should be noticing is niggling in the back of their mind…

Survival DC 35: Highlight to display spoiler: {Although the star’s positions are slightly different here, it’s still easy enough to pick out all of the constellations in the sky. Every single one is indicating that you are actually heading east, not west.}


Sesha [AC 40 /23 To/37 Fl] | HP 146/129 | CMD 33]  d20+20=35 ;
Friday March 16th, 2018 10:03:41 AM


Sesha suddenly calls a stop, hovering for a moment in front of the others.

"We've been going the wrong way. I don't know how, and it doesn't make any sense that I wouldn't have this suspicion until now, but we've been going east instead of west."

She takes a moment to double check her bearing, and breaks into a double time BACK the other direction, careful to take the time necessary to keep traveling west, and consulting with Beri and his Know Direction spell.

Survival: 35

Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Friday March 16th, 2018 11:18:33 AM

Restlin's not one for reading the stars, so he's gonna half to take Sesha's word on this. He scratches his head. "Who's to say there IS a west in this place. Cardinal directions point to specific anchors in the Wold, but this place doesn't have that. For all we know this is a looping plane and we just looped. We are going pretty fast.

"Let's take a moment and figure this out before we start doubling back. How did we decide what was west in the first place?"

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28]  d20+17=35 ;
Friday March 16th, 2018 12:24:59 PM

Garret looks up when Sesha turns and then counts on his fingers. He holds his hand up to the stars and then says, "Wow! You are right, we are completely going the wrong way! Or, well, at least we're going east and not west. Shall we?" He spins and dives and turns with Sesha, heading back the way they came, as best as he can tell.

OOC:
Wow! Two character making a DC 35 check? Whew!

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Friday March 16th, 2018 12:36:42 PM

"I.. hm. That way then?" Wyaar points in the opposite directiosn but lets those with the know how or magic to know the right way to figure out where to go

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Friday March 16th, 2018 5:22:58 PM

"Wait a moment.....We didn't go the wrong way.... we just went too far, we must have passed the bottom of the Wold and some effect we didn't notice reversed our course.. like maybe the First Wind. We entered it going one way and it caused us to divert with out noticing it.
So lets go slowly so we don't miss it this time."


RobC - Katinka Hushfoot -- AC 36*/24*/27* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+15=30 ; d20+40=59 ;
Friday March 16th, 2018 9:40:14 PM

Tink takes the word of the others. Her survival skills aren't that great at the best of times.

Zane's deduction seemed sound. Had they flown around the Wold? If they kept going that would mean they would end up where they started, wouldn't it?

"I don't suppose anyone has a Know Direction spell handy?"

She'll follow along with the others.

Survival vs DC35: 30 = Fail
Perception: 59


Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23  d20+22=31 ;
Friday March 16th, 2018 10:16:04 PM

That's a good thought Zane, but it's really difficult to pull off when someone is flying. When an entire group can see all the way to the horizon it's hard to lose your direction. The grasses here can visually act like a vast ocean but those hills and trees are as good as any lighthouse for keeping our heading. And a sailor is unlikely to have missed the stars changing.
Beri pulls out his gem of sight (true seeing) and looks around, making sure there are no signs of illusions at play, or invisible tricksters somehow throwing them off course. He also keeps an eye on Sesha, making sure her direction is true both through his know direction Orisons and verifying with the gem of seeing.

RobC - Katinka Hushfoot -- AC 36*/24*/27* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Sunday March 18th, 2018 6:31:47 PM

"Is it possible that we flew past it because of our speed?"

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Sunday March 18th, 2018 8:09:24 PM

I pause for a minute. "Are we in the Wold are are we between realms? If we are still between realms travel will be much faster, similar to dark and shadow walk."

RobC - Katinka Hushfoot -- AC 36*/24*/27* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+17=18 ;
Monday March 19th, 2018 7:46:56 AM

"Hmm, a good question" Tink looks about for indications as to which realm, plane or dimension the party might be in

Knowl Planes: 18. Nat1

DM Mitch 
Monday March 19th, 2018 8:15:11 AM

Sesha realizes that they are going the wrong direction and calls for the group to turn around.

Restlin theorizes that there may not even be a west in this place and that it might be a looping plane that they’ve just gone far enough to loop. He suggests stopping to try to figure it all out.

Garett also notes that they’re going the wrong direction and follows Sesha’s about face.

Wyarr points at what they now think is west.

Zane suggests that maybe they’ve gone to far or that the first wind somehow turned them around without them noticing.

Tink thinks that Zane’s suggestion is sound and could explain the confusion. She asks if anyone has a know direction spell handy. She tries to double check which plane they’re in; they established earlier that they were in the Vales of Twilight, and as far as she can tell they still are.

Beri tell Zane that the theory is interesting, but he doesn’t think that the wind could have turned them around without them noticing. He uses his gem of true seeing to check for hidden things, but finds nothing.

Bosk wonders aloud if they’re in the wold or between realms. If they’re between realms they may be traveling much faster then they think they are.

The party backtracks, carefully searching for anything they may have missed. However, they make it all the way back to the hill they started without finding anything. A know direction spell indicates that they are now, indeed heading west.

As the party tops the hill and sees the familiar standing stones the sun rises in front of them. In the direction they are currently considering west.


Restlin (Carl) -- AC +18/+9/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 5/22 
Monday March 19th, 2018 9:52:37 AM

"Well, good thing we can move so quickly." Restlin heads towards the rising sun.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28] 
Monday March 19th, 2018 11:29:48 AM

Garret ponders, "I wonder what would happen if we just kept heading towards the sun..."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Monday March 19th, 2018 12:41:05 PM

"If we are still in our "other dimension", think everything is a reverse direction? If east is west, does that make north south?"

Sesha [AC 40 /23 To/37 Fl] | HP 146/129 | CMD 33] 
Monday March 19th, 2018 5:07:51 PM


"I don't know. It feels like a greater power is messing with us, delaying us for something."

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23 
Monday March 19th, 2018 9:19:47 PM

Yes, some greater power is definitely messing with us. I'll keep casting this orison so we will not be tricked a second time.
Beri will continually cast know direction and detect magic and will immediately let everyone know if there are any further signs the someone is messing with them.

Wyarr - Carl Subbing 
Monday March 19th, 2018 9:26:11 PM

"You guys are too paranoid. Maab wouldn't do that to me. You folks, maybe, but not me."

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Monday March 19th, 2018 10:34:10 PM

I stretch as I wait, my magic being no more effective than Beri's at the moment.

DM Mitch 
Tuesday March 20th, 2018 4:47:35 AM

Restlin says it’s a good thing they can move so quickly.

Garett ponders what would happen if they just kept heading towards the sun.

Zane wonders if north is south since east is west.

Sesha speculates that some greater power is messing with them.

Beri agrees with Sesha and continues to use know direction to make certain they’re going the right way.

Wyarr tells the other two that they’re being too paranoid, Maab would never do that to them. Or at least, not to him.

Bosk stretches.

With the Know Direction spell to insure they stay oriented the right direction the party heads towards the rising sun. After about another hour of travel the monotony of the plains is interrupted by a loud crashing noise, as if something very big just hit something else very large.

Perception 35 (-1 to DC for every 10 feet you advance or -5 if you fly at least 100 feet in the air to look ahead): Highlight to display spoiler: { Squinting against the sunlight you’re able to make out a large sailing ship several hundred yards ahead. It’s front is cracked and it’s tipped over in the grass. Some huge red thing seems to be attacking it, and small figures swarm about the toppled ship and cause ripples in the grass as they run about.}


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+40=42 ; d20+50=59 ;
Tuesday March 20th, 2018 8:17:29 AM

Tink takes point to scout for signs of trouble staying within 50ft of the party.

"Something is going on up ahead. That way. Of all things a sailing ship. It looks to be under attack. There's movement from other things as well. I can't tell what's hostile and what isn't" she relays over the link to the others.

Things getting attacked isn't that unusual. A ship in the middle of grassland. Ok, that's a new one. Perhaps this area used to be an ocean long ago?

----------------------------
Perception: 42 + See Below
Stealth: 59 + Hide in Plain Sight (if applicable) + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Wyarr have a 'Water' version, Bosk a 'Fire' version, Beri and Garret an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:11/17 CMD: 50 SR: 28]  d20+32=43 ;
Tuesday March 20th, 2018 11:57:29 AM

Garret spots the items ahead and says, "There's a big red thing attacking a ship. Red bad. Garret smash." He starts to fly forward, but makes sure the others are coming with him, or at least until someone says they have a better idea.

Sesha [AC 40 /23 To/37 Fl] | HP 146/129 | CMD 33] 
Tuesday March 20th, 2018 12:01:13 PM


Sesha exits her traveling smoke form, and advises her fellow dragons to do the same. "It takes a bit for this cloud form to wear off, keep that in mind." (Takes 5 rounds, so do it before combat begins!)

Transitioning to her broom, Sesha isn't so sure how to proceed exactly, so she casts Barkskin on herself and follows Garret, trying to get a better understanding of the situation.




------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)

------------
Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


Wyarr - Carl Subbing 
Tuesday March 20th, 2018 7:04:15 PM

Wyarr gets close-ish (about 150' out) to this ship thing folks are talking about, then starts turning back into his handsome self.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+39=52 ;
Tuesday March 20th, 2018 7:07:34 PM

Restlin follows Wyarr, also turning back into his...well, his nondescript self.

"Big red thing, bunch of little things, looks like something for both of us, buddy." He elbows Wyarr in the ribs and grins.

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23  d20+32=51 ;
Tuesday March 20th, 2018 9:12:17 PM

Try to stay quiet, we don't want to give away our location before we are ready, Can anyone make out how many of those huge red things there are? And are those smaller things attacking or defending the ship? Perhaps they are Manfri, do they have white hair?

Perception = 51 (hopefully enough to determine the above questions)

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character  d20+21=36 ;
Tuesday March 20th, 2018 10:08:36 PM

Zane sees the wrecked ship in the distance, and the creatures fighting around or over it.
"You know Blazer looks like a regular ship, even though she can fly. I can't tell if if one side is defending the ship, or if both are fighting over the wreck to claim a prize.
I doubt It'll help, but I'm going Invis at least to start with. Shall we go ahead and see what's going on?"

All of a sudden Zane has an thought, "My eyesight id pretty good, but I can't see what the ships name is..... The First Wind, is a hell of a name for a ship......"

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Tuesday March 20th, 2018 11:53:14 PM

That tree is most likely made the wood of an old Druid Tree. We learned of the on our first visit to the Sargrass. The wood repels the grass, causing it to float above it. I believe docks in Hook City were used for these ships before the Great Migration, when Hook City rotated and the land masses shuffled around.

Actually, getting some of that wood might come in handy. For now though, lets get closer and see if we can help.


I follow Wyarr, stopping 150ft out, but stay 20ft to the of him.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Wednesday March 21st, 2018 6:40:11 AM

At Sesha's recommendation Tink starts the transformation make to her normal self.

DM Mitch  d20+18=35 ; d20+18=27 ; d20+18=33 ; d20+18=32 ; d20+18=36 ; d20+18=35 ; d20+18=36 ; d20+18=34 ; d20+18=21 ; d20+18=25 ; 2d4+9=12 ; 2d4+9=15 ; 2d4+9=13 ; 2d4+9=14 ; 2d4+9=17 ; 2d4+9=16 ; 2d4+9=14 ; 2d4+9=11 ; 2d4+9=13 ; 2d4+9=14 ; d8=8 ; d8=1 ; d8=8 ; d8=4 ; d4+9=11 ; d4+9=13 ; d4+9=11 ; d4+9=13 ; d4+9=11 ; d4+9=10 ; d4+9=13 ; d4+9=12 ; d4+9=12 ; d4+9=13 ; d20+18=35 ; d20+18=27 ; d20+18=38 ; d20+18=29 ; d20+18=36 ; d20+18=25 ; d20+18=21 ; d20+18=20 ; d20+18=38 ; d20+18=19 ; d4=1 ;
Wednesday March 21st, 2018 7:08:11 AM

Tink notes the fight going on ahead and wonders about how a sailing ship got into the middle of a plain.

Garett goes “Red bad, Garett smash” and advances, but makes sure he has backup.

Sesha advises everyone exit the cloud form, as it takes 5 rounds to do so. Uncertain of what lies ahead she casts barkskin on herself.

Wyarr moves forward, canceling his cloud form as he goes.

Restlin also changes back, telling Wyarr that there should be plenty of targets for both of them.

Beri advices quiet until they know what’s going on and are prepared to act. He inquires if anyone can make out details of the scene ahead.

Zane can’t tell which side is which, and goes invisible. It occurs to him that a ship named “The First Wind” might actually be what they’re looking for.

Bosk advances with Wyarr and tells everyone else what he knows of the ships that exist on the plain.

The party members who advance are able to get a much clearer view of the scene ahead.

The giant draws the eyes first. It’s a huge, vaguely humanoid figure seemingly carved out of corrupted crystal. Blood red and glinting in the sunlight, it’s entire body is covered in long, writhing red Bloodgrass. Although faceless and crude looking, it exudes power. Perception check 20 Highlight to display spoiler: { Several halflings are caught in the writhing grass. Some aren’t moving, but from the way the others clutch at their throat’s their clearly being strangled to death.}

The smaller figures resolve into two groups, about a dozen or more smaller red constructs and a large group of halflings fighting desperately against them.

The halflings mostly fight with slingstaffs, although a pair of females seem to be casters and are supporting their fellows. There are only about a dozen combatants; several small figures that seem to be children are being led by a group of other noncombatants, struggling to get inside the sideways doorway to the interior of the ship and, presumably, at least temporary safety. Perception 20 Highlight to display spoiler: {The fight is going very poorly for them. Several dead halflings are caught on the rigging or railings where they fell, and from the unmoving indents in the grass several more dead are hidden in the grasses.}

The other red constructs are mostly human sized. Rather than the thick bulk of the giant, these red crystal creatures are tall and gangly looking and the writhing grasses are only a few inches long rather than several feet. Each construct’s left arm is a giant, spiked tower shield from the elbow down. They seem to use them as both shield and weapon, holding them out in front of them to advance and slamming the spiked front into foes they catch.

There are also dozens of tiny constructs running around the battle. A short, sharp shard with three or four others stick out acting as short, jagged limbs. As you watch a large group swarms over an unfortunate halfling, grappling and stabbing all over. One gets his eye, and he falls screaming, the tiny constructs continuing to attack until he finally stops flailing.

We are starting combat. Everyone has had time to shift out of the travel form; I went ahead and simmed enough rounds for the hafllings and enemies to account for the opening rounds as you advanced/changed back.

Position tracker

For ease of everyone knowing who’s who, here are the names I’m calling all combatants:

Fighter Hafllings
Caster Hafllings
Crystalline Giant
Crystalline Shieldbearers
Crystalline Swarmers

The two caster halflings and 3 fighters have climbed onto the top of the ship (normally the side of it).

The remaining 7 halflings are spread out in a semi circle near the front of the ship, trying to hold off the other constructs while the civilians evacuate.

A pack of civilians are at the back of the ship, helping each other climb up and into the ship.

A single shieldbearer is up top, being held off by one of the three fighters

The remaining 15 shieldbearers are fighting the halfling front lines. For the moment they’re stymied, stacked up in front of the stubborn defenders, but they’ll soon either flank around or force through the line; there are too few defenders.

There are 7 packs of 8 crystal swarmers. One is currently finishing off a wounded halfling. One is grappling one of the halfling casters. The other 5 are hidden in the tall grass; undoubtedly they’ll make an appearance soon.

The crystal giant towers over the other combatants. It’s in front of the ship, out of melee range of the halflings even with ti’s reach.

The party is spread out between 150 feet from the combat at the closest to 300 feet at the farthest (depending on if you said you moved forward last post or not. If you didn't specify feel free to place yourself closer, up to 150 feet away.).

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 +17 temp HP (Spells) Luck Points: 10/22  d20+17=36 ; d20=16 ;
Wednesday March 21st, 2018 10:13:37 AM

"I'll handle the little ones!" cries Restlin.

He whips out one of his maximize rods and takes aim at...hmm. Wounded halfling? Caster? Caster. Wounded one's probably too far gone to save without immediate aid he can't provide.

The fireball streaks towards the swarm on the caster, blowing them up without hurting the halfling.

***

Move: Draw maximize rod
Standard: Selective, Maximized fireball at the swarm on the halfling caster. 60 damage (90 if it's an actual swarm). Reflex save DC 36 for half. The halfling is not affected.

AC is 32/23/29 this round. CMD is 36.

Reminder: Anyone within 40' of Restlin gets +2 to saves, skills, and attack rolls.

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d4=2 ;
Wednesday March 21st, 2018 10:30:12 AM


Crystalline creatures. "Do you think they are afflicted by that same disease? Maybe this is the final stage? Either way, I'm not worth much here from a spell power perspective. The last encounter we had proved most of them immune to mind affecting spells, which removes a lot of my options."

She wasn't entirely ready to cripple herself yet. She wanted to know what the enemy was capable of first. She casts a pair of low level spells to help set the tone for combat.

Move: Advance forward, staying 100ft over the combatants.
Standard: Cast Spectral hand. Take 2 damage.
Swift: Cast Quickened Divine Shield.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 14 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 14 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 14 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 14 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 14 hours)
Barkskin (+5 natural armor bonus. 210 minutes remaining.)
Shield of Faith (+5 deflection bonus. 21 minutes remaining.)
Spectral Hand (Can deliver 4th level or less touch spells with +2 bonus up to 100ft away. AC 30, improved evasion. Ethereal. 21 minutes remaining.)

------------
Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


Wyarr - Carl subbing  d20+33=39 ; d20+33=34 ; d8+7=11 ; d6=3 ; d6=5 ; d6=5 ; d20+30=47 ; d20+25=38 ; d20+20=31 ; d8+7=11 ; d6=2 ; d6=2 ; d6=1 ; d8+7=10 ; d6=5 ; d6=5 ; d6=1 ; d6=3 ; d6=5 ; d6=5 ; d8+7=14 ;
Wednesday March 21st, 2018 10:33:09 AM

Wyarr draws his bow like a boss. The whole thing erupts in a bright yellow glow as he nocks the first of many arrows that all fire at the giant.

***

Eesh, so many dice.

Composite longbow is +5 shocking, freezing, and keen. Divine bond adds speed and flaming burst.

Attk1: Hit AC 41 for 11 +3 shock, 5 cold, and 5 fire = 23 damage
Attk2: Miss - Nat 1
Attk3: Hit AC 47 for 11 +2 shock, 2 cold, 1 fire = 16 damage
Attk3: Hit AC 38 for 10 +5 shock, 5 cold, 1 fire = 21 damage
Attk3: Hit AC 31 for 14 +3 shock, 5 cold, 5 fire = 27 damage

Those numbers seem lower than what Jon gets. If anyone seems me missing something, let me know.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Wednesday March 21st, 2018 1:24:06 PM

Zane pulls out a lesser extend rod and casts a Haste on everyone and as many of the summoned as are in range.
He'll then move towards the "fight"....

(Haste 22 rounds)

Garret Goodbarrel [AC:42/36/35; +4 vs AOO HP: 249/232 Ki:15/17 CMD: 48 SR: 28]  d20+33=42 ; 6d8+12=44 ;
Wednesday March 21st, 2018 2:31:34 PM

Seeing the battle joined, Garret gets ready to fly at the giant, but at the last moment spots the single shield bearer going one-on-one with the halfling fighter. Garret blinks away and appears directly behind the shield bearer and smacks him in the back of the head.

OOC:
Abundant step to flank the shield-bearer, attack hits AC 42, Damage: 44
Attack is magical, lawful, cold iron, silver, adamantine

DM Mitch  d20+26=37 ; d8+7=13 ; d6=5 ; d6=4 ; d6=2 ;
Wednesday March 21st, 2018 7:49:41 PM

(@ Carl: You forgot to add his various feats to the damage calculation. -7 total to hit, +10 damage, the first attack hits twice (but the second hit doesn't get the +10), and he gets an extra attack on top (at full bonus!) of his hasted attack. His actual numbers should be....

Attk1: Hit AC 34 for 11 +3 shock, 5 cold, and 5 fire x 2(Feat) +10 (Feat)= 56 damage
Attk2: Miss - Nat 1
Attk3: Hit AC 40 for 11 +2 shock, 2 cold, 1 fire +10 feat = 26 damage
Attk4: Hit AC 31 for 10 +5 shock, 5 cold, 1 fire +10 feat = 31 damage
Attk5: Hit AC 24 for 14 +3 shock, 5 cold, 5 fire +10 feat = 37 damage
Attk6 Hit AC 37 for 13 + 5 shock, 4 cold, 2 fire +10 feat = 34 damage

His numbers really puzzled me when I first started Dming Hook so I made sure to figure out where they were all coming from.)

EDIT: actually he didn't have haste until Zane acted right after him. Still I already subtracted the HP so I'm going to be lazy and leave it :P)

Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23 
Wednesday March 21st, 2018 9:25:23 PM

The druid surveys the scene and smiles when he sees the constructs fighting style. This is similar to the fight they had when they were in that magical realm Maab sent them to.

I hope are ready to make use of that windwalk. Get ready to snatch up any halflings that start floating away, I have just the spell to start this off!

The druid casts Reverse gravity, entrapping the constructs but being careful to not catch the halflings that are alongside the ship. He also does his best to avoid catching any halfling currently holding off the constructs as well as any party members that are running in (conveying the spells location to them via their ring link as they run in). With 180 square feet he should be cover the majority of the combat zone, with luck including some of the hidden attackers, but should the are fall short the druid will prioritize the most powerful attackers first (I assume the largest, but the druid will base it off of what he saw during the last 5 rounds)

He then advances with the others, staying a littler farther back floating higher into the air to make sure he is out of melee range of any creatures. He also makes sure to stagger his position with the others to make it hard to target him and another person with a single attack, and to make sure he maintains a clear line of sight.

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

***Active spells***
Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d20+16=25 ;
Wednesday March 21st, 2018 10:59:42 PM

Quickly I run towards all those that are being strangled or that my deathwatch tells me are unconscious, but still alive, and yell at them. Grab onto me and I will get you out the the grass's grasp! I then touch all those unconscious and push aside the material plane, throwing us all into the Shadow realm (We are now ethereal, and I can bring 7 people with me, more if halflings count as half a person).

Are you all all right? What happened? Wat do we need to know? I temporarily moved us to the Shadowlands. Stick with me. We will need to pull back and I will return you once we are out of the reach of that grass.

Anything I learn I will relay to the others via the ring.

Darkwalk (SU): The grim can partly or completely enter the Realm of Shadow, for a duration of one minute per level per day...must make a DC 10 check, adjusted up by +2 for every person that the grim brings along, using either their Concentration Check...Only willing people can be brought along, and only if they are all holding hands; those with the grim must make a Will save vs DC 20 or take 1d6 points of temporary Con damage as they enter the Realm of Shadows. Those accompanying the grim automatically return to the Wold when the grim does.

At 4th level, the grim can fully enter the Realm of Shadow and can then see but not affect those who remain in the Wold. This is treated as Etherealness.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Wednesday March 21st, 2018 11:00:52 PM

ooc: I meant to say grab onto me or hold each others hands and form a chain

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Thursday March 22nd, 2018 5:08:19 AM

Halflings? Tink is a big angered that halflings are being attacked. She doesn't pause to consider that they may be evil. Of course there would be time to work that out afterwards. Hopefully.

There is a bit of a face-palm moment though. On preparing spells for this day Tink had swapped out one of her staple spells: Shatter. Would have been handy right about now.

"We're here to help. I'm going to try and protect you with something"

Tink casts a Wall of Stone spell to try and separate the civilians from the fight

------------------
Cast Wall of Stone: 20 x 5ft cubes of stone. Tink will make the wall 10ft high and 50ft across, shaped to separate the civilians from the battle

DM Mitch  d20+38=44 ; 4d8+6=27 ; 41d20+22=417 ; d20+22=23 ; d20+22=30 ; d20+22=31 ; d20+22=28 ; d20+18=24 ; d20+18=20 ; d20+18=35 ; d20+18=24 ; d20+13=32 ; d20+13=20 ; d20+13=18 ; d20+13=32 ; d4+9=13 ; d4+9=13 ; d4+9=11 ; d20+11=21 ; d20+11=30 ; d10+5=15 ; d20+36=43 ; d6=4 ; d6=2 ; d20+18=24 ; d20+18=30 ; d20+18=23 ; d20+18=28 ; d20+18=32 ; d20+18=26 ; d20+18=19 ; d20+18=36 ; d20+18=35 ; d20+18=36 ; d20+18=36 ; d20+18=35 ; d20+18=35 ; d20+18=21 ; d20+13=25 ; d20+13=24 ; d4+9=12 ; d4+9=10 ; d4+9=12 ; d4+9=10 ; d4+9=11 ; d4+9=12 ; d4+9=12 ; d4+9=11 ; d4+9=12 ; d20=15 ; d20=1 ; d20=8 ; 2d8+9=24 ; 2d8+9=13 ; d8=6 ; d8=2 ; d20+9=12 ; d20+9=17 ;
Thursday March 22nd, 2018 7:21:02 AM

Restlin’s fireball obliterates the swarmlings but somehow leaves the Halfling caster untouched. She stares at herself in amazement. (Fun fact: they all had 1 hp remaining XD)

Sesha speculates that the creatures may be infected by some disease before opening the combat with pair of fast buff spells.

Wyarr unleashes his mighty bow on the giant. Unfortunately only about half the arrows pierce it’s thick hide (it has AC of 36)

Zane Hastes the party.

Garret flies forward and smacks the shieldbearer on top of the ship in the back of the… well it doesn't really have a head, just a pointy spot near the top of it’s head.

Beri casts reverse gravity covering a large area in front of the halflings. It catches all but 3 of the shieldbearers, two clumps of shardlings, and the giant. They all end up 160 feet into the air.

Bosk flies to the crystaline giant and grabs ahold of the two still living halflings trapped in the bloodgrass growing all over it. Neither makes their save, and one is weakened enough that the con damage causes him to collapse as soon as the three enter the shadow realm.

Tink has a facepalm moment as she realizes she didn’t prepare Shatter today, and it would have been very useful for this fight. Still, she is angered by Halflings being attack and she quickly creates a wall of stone to protect the civilians.

Two of the fighters up top whirl their slingstaff’s furiously, slamming into the shieldbearer Garett has injured and distracted. Their blows snap it’s main body in half, sending it crashing to the ground in a heap. They’re victory cries are cut short when it suddenly glows with power and explodes, sending sharp shards into them and Garett for 15 damage (Reflex DC 23 for half).

The shards of the just exploded shieldbearer get up and climb all over Garret, trying to grapple him, but he is able to shake them off.

The third fires a couple bullets at the swarmers all over Garett, knocking two of them off him. They also explode into tiny splinters, doing 4 damage and 2 damage, reflex save 19 for half. Fortunately those splinters do not get up and attack.

The halflings on the ground give a cheer at the sudden magical assistance. Taking the chance to regroup, they flank the remaining three shieldbearers and give them what-for. Although they manage to damage all three fairly well, none of them go down.

Of of the two Halfling seers, a gray-haired old matron, looks out at the dragons. ”Take heart my children!’ she calls out, ”Our salvation has arrived! For the Greatbarrels!”

”FOR THE GREATBARRELS!” all the other halflings thunder in reply, and they suddenly seem to fight with far more vigor. Even Garett can feel the energy! (She unleashed Battlecry. All nearby halflings and Garett gain +1 morale bonus to attack rolls, skill checks, and saves)

The other Oracle stares down at herself, shocked that she was engulfed in flame but untouched by it. With a shake of her head to refocus on the fight she touches the matron, apparently casting some kind of buff.

The civilians continue to try to get inside the ship. One of the older girls is in the doorway and the others are passing up the small children to her. At their current rate it should take 3 rounds for them to all reach safety.

As the giant floats up it tears off a handful of jagged shards off of itself before hurling them at Wyarr for 22 damage. The projectiles immediately get up, clamber up him and attempt to grapple! Fortunately he’s able to shake them off. This time.

The shieldbearers trapped in the air lock their shields together, forming a circle of shields to protect each other and the tiny swarmers also caught by the spell. The giant is to big for their wall to protect however.

The remaining three shieldbearers shield bash the halflings surrounding them, doing some damage and causing them to bleed.

The swarmlings not caught in the gravity climb up the halfling defenders, grabbing at limbs and inhibiting their movements. Overall there seems to be 4 sets of 8 all over 4 different halflings.

Position tracker:

3 halflings, Garett, and 6 swarmers are on top of the ship.

12 crystalline constructs are floating in the air, along with 2 packs of 8 swarmers and the giant.

4 other packs of swarmers are attacking the halflings, as are three shieldbearers

One pack of swarmers is on Wyarr, though they have currently failed to grapple him.


DM Mitch 
Thursday March 22nd, 2018 7:28:18 AM

HP tracker:

Crystalline Giant: 120 damage

Crystalline Shieldbearer 1: DEAD
Crystalline Shieldbearer 2: 52 damage
Crystalline Shieldbearer 3: 55 damage
Crystalline Shieldbearer 4: 50 damage
Crystalline Shieldbearer 5: 39 damage
Crystalline Shieldbearer 6: 0 damage
Crystalline Shieldbearer 7: 0 damage
Crystalline Shieldbearer 8: 0 damage
Crystalline Shieldbearer 9: 0 damage
Crystalline Shieldbearer 10: 0 damage
Crystalline Shieldbearer 11: 0 damage
Crystalline Shieldbearer 12: 0 damage
Crystalline Shieldbearer 13: 0 damage
Crystalline Shieldbearer 14: 34 damage
Crystalline Shieldbearer 15: 34 damage
Crystalline Shieldbearer 16: 34 damage

Crystalline Swarmers 1: DEAD
Crystalline Swarmers 2: DEAD
Crystalline Swarmers 3:8/8 left
Crystalline Swarmers 4: 8/8 left
Crystalline Swarmers 5: 8/8 left
Crystalline Swarmers 6: 8/8 left
Crystalline Swarmers 7: 8/8 left
Crystalline Swarmers 8: 8/8 left
Crystalline Swarmers 9: 6/8 left
Crystalline Swarmers 10: 8/8 left

Halflings

Gopher Greatbarrel: 0 damage
Greta Greatbarrel: 0 damage
Slinger 1: 15 damage
Slinger 2: 7 damage
Slinger 3: 0 damage
Slinger 4: 30 damage, bleeding
Slinger 5: 15 damage, bleeding
Slinger 6: 0 damage(Grappled)
Slinger 7: 0 damage(Grappled)
Slinger 8: 0 damage(Grappled)
Slinger 9: 0 damage(Grappled)
Seer: 0 damage



Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Thursday March 22nd, 2018 8:58:34 AM

I quickly look at the collapses halfling to determine if he is dead out merely unconscious. (If unconscious I will be using a cure spell to revive him. Also, did they have any update on what happened!

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  10d6=37 ; d20+17=19 ; d20=16 ;
Thursday March 22nd, 2018 10:05:22 AM

"Greatbarrel? Maybe they're Garret's long-lost, but superior, family. As if anything could be better than our dragon wrestler..."

He casually chucks a glowing red ball over at Wyarr, where it explodes into fire all around the paladin without hurting him.

***

Move: Hover - Fly is autopass
Standard: Selective fireball on Wyarr. 37 damage, reflex DC 19 for half.

AC is 32/23/29. CMD is 36.

Current effects: See invisible, freedom of movement

Restlin is flying about 60' off the ground.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:15/17 CMD: 48 SR: 28]  d20+25=45 ; d20+25=36 ; d20+25=40 ; d20+37=55 ; d20+37=45 ; d20+32=35 ; d20+32=52 ; d20+27=36 ; d20+27=44 ; d20+22=40 ; 2d8+17=25 ; 2d8+17=24 ; 2d8+17=30 ; 2d8+17=24 ; 2d8+17=21 ; 2d8+17=29 ; 2d8+17=24 ;
Thursday March 22nd, 2018 11:54:59 AM

Garret looks surprised when the shieldbearer explodes. He calls out over the ring, “Hey, these shield things explode when they die, so be careful!” When the splinters explodes, Garret flicks the tiny bits away with his hands, watching them carefully to ensure those don’t get back up again, too.

When the matron cries out “For the Greatbarrels,” Garret starts to say, “But wait, it’s Good… ohhhh! Yes, for the Greatbarrels!” With the swarmers still on him, Garret flies just a little bit away (a couple feet) so that when the slivers explode, they won’t hit the halflings. Then he starts slapping them, pulling them off him and crushing them in his hands.

OOC:
Reflex vs explosion (DC23): 45, Improved evasion = no damage
Reflex vs tiny splinters x2 (DC19): 36, 40, improved evasion = no damage
I’m not sure on attacking the swarmers, but I’m guessing Garret can flurry on them and attack each on with a hit to get rid of individual swarmers? And are they immune to criticals because they’re a swarm?
If so, hit AC/Dam: 55/25 45/24 35/30 52/24 36/21 44/29 40/24

Note: Garret does have a ring of freedom of movement, so cannot be grappled.

Hasted: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Battlecry: +1 morale bonus to attack rolls, skill checks, and saves
Greater Magic Weapon: +5 attack and damage rolls
Weave elements, Air: Blur (20% miss chance), Fly 60’, Air mastery: while in air all opponents get -1 to hit and damage
Heroes Feast: 17 Temp HP, +1 attack rolls & will saves; +4 saves vs poison and fear


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 186/268, Blindsense 60' Character 
Thursday March 22nd, 2018 3:31:58 PM

Zane starts out flying, but seeing the ones trying to get into some protection, by using the ship, he moves/double moves to put himself between those seeking cover and whatever might attack them.
He'll stay 5' above the ground, and use his bodyguard feat to intercept whatever.....

Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23  d3=1 ;
Thursday March 22nd, 2018 9:29:48 PM

Not bad... let's see about catching those stragglers, and possible preventing those shards from hitting anyone.
The druid proceeds to summon a whirlwind 10 ft. wide at base, 30 ft. wide at top, and 30 ft. tall, placing it on top of a free shield bearer. (Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage. A Medium or smaller creature that fails its first save must succeed on a second one or be picked up bodily by the cyclone and held suspended in its powerful winds, taking 1d8 points of damage each round on your turn with no save allowed)

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

***Active spells***
reverse gravity- 17 rounds
whirlwind- 18 rounds
Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste


Wyarr - Carl subbing  d20+29=47 ; d20+29=38 ; d20+29=32 ; d20+29=34 ; d20+24=35 ; d20+19=29 ; d20+15=28 ; d8+7=9 ; d6=6 ; d6=5 ; d6=3 ; d8+17=18 ; d6=4 ; d6=3 ; d6=4 ; d8+17=18 ; d6=3 ; d6=3 ; d6=3 ; d8+17=19 ; d6=6 ; d6=5 ; d6=5 ; d8+17=24 ; d6=5 ; d6=4 ; d6=3 ; d8+17=23 ; d6=1 ; d6=2 ; d6=4 ; d8+17=21 ; d6=3 ; d6=5 ; d6=4 ;
Thursday March 22nd, 2018 9:55:01 PM

"Seems like the bigger things become a bunch of smaller things when they die. I'm gonna start in the middle..."

***

Move: Hover 60' off ground near Restlin - fly check autopass

Standard attacks start w/ Shieldbearer 2 and move on down the list as they drop.

Multishot - Hit 47 19+6shock+5ice+3fire = 33 damage + 18 +3shock+3ice+3fire = 60 damage
Rapid - Hit 38 19 +4shock+3ice+3fire = 29 damage
Haste - Hit 32 19 +6shock+5ice+5fire = 30 damage
Attk 2 - Hit 33 24 +5shock+4ice+3fire = 36 damage
Attk 3 - Hit 35 23 + 1shock+2ice+4fire = 30 damage
Attk 4 - 29 21 + 3 shock+5ice+4fire = 33 damage



Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d6=6 ; d20=14 ; d6=3 ;
Thursday March 22nd, 2018 10:07:12 PM

Gargul, bless these little ones, and allow them to live another day. I pray as their wounds begin to knit together and heal (channel energy for dmg).

I begin moving the halflings out of harms way. Quickly, lets get you to safety, and then I must rejoin the others. What happened that led us to finding you like this?

Actions
Channel energy for 9hp
Move wit halflings to safety



[DM Hugh] Record keeping post  d6=3 ; d6=1 ; d6=6 ; d6=3 ; d6=3 ; d6=2 ; d6=6 ; d6=5 ; d6=3 ; d6=5 ; d6=1 ; d6=2 ; d6=3 ; d6=2 ; d6=5 ; d6=5 ; d6=5 ; d20+11=25 ; d20+11=13 ; d20+11=26 ; d20+11=15 ; 3d6=11 ; d20+22=28 ; d20+22=35 ; d20+22=24 ; d6+8=11 ; d6+8=14 ; d6+8=9 ; d20+18=30 ; d20+18=36 ; d20+18=25 ; d20+13=33 ; d20+13=15 ; d20+13=16 ; d20+13=18 ; d4+9=11 ; d4+9=11 ; d4+9=11 ; d4+9=10 ; d20+14=16 ; d20+14=26 ; d20+14=16 ; d20+14=24 ; 3d8+10=26 ; 3d8+10=30 ;
Friday March 23rd, 2018 1:01:23 AM

(OOC: I'm back and helping adjudicate the battle; Mitch will finish the post in the morning so please finish posting b4 then)

DM Mitch  d20+25=39 ; d20+25=41 ; d20+25=41 ; 2d8+9=15 ; d20+23=37 ; d20+23=30 ; 2d8+9=18 ; d20+38=41 ; 4d8+6=26 ; d6=2 ; d6=4 ; d6=1 ; d6=5 ; d6=1 ; d6=4 ; 10d6=32 ; d20+23=34 ; d20+23=40 ; d20+23=36 ; 2d8+9=23 ; 2d8+9=14 ; 2d8+9=21 ; d8=1 ; 10d6=36 ; 10d6=30 ; 10d6=41 ; 10d6=34 ; 10d6=27 ; 10d6=26 ; 10d6=26 ; 10d6=41 ; 10d6=40 ; 10d6=28 ; 2d6=2 ; d4=4 ; d4=2 ; d20+36=47 ;
Friday March 23rd, 2018 7:21:46 AM

Bosk uses energy channeling on the halflings he saved asking them what happened.

Restlin speculates on the nature of the Greatbarrels before hurling another selective fireball towards Wyaar. The swarm threatening Wyaar all die fiery deaths and the energy powering them explodes. (Wyaar has to make 10 DC 19 reflex saves taking 3, 1, 6, 3, 3, 2, 6, 5, 3, 5 in that order on any failed save or half on success)

Garret starts to reply to the Matron by saying, “but its the Good…” before agreeing on the Greatbarrels. He takes the things swarming him into the air and starts flurrying to rid himself of the pests. He destroys six of them and they all explode (6 DC 19 reflex saves or take 1 , 2 , 3 , 2, 5, 5)

Zane stays close to the ground preparing to intercept any threats and protect the halflings at the cost of his own body.

Beri summons a whirlwind with his spell to his surprise the medium shield bearer is unaffected by the storm but 2 of the halflings engaged with the shield bearer are sucked up by the powerful winds taking 11 damage.
(Know[arcana]: 32 Highlight to display spoiler: { These golems are immune to any magic that allows spell resistance save for a few examples. (OOC: Roll 1d8 on a roll of 8 roll 2 more d8s; no duplicates and I’ll give you some of the spells that can effect it) }

Wyaar starts shooting arrows moving down the line starting with shield bearer 2. His multi shot and rapid shot destroy it causing it to explode and leave behind a new pack of shardlings. He continues to Shield Bearer 3 finishing it off with 3 more arrows which causes another explosion leaving a new pack of shardlings and lastly a single arrow strikes Shield Bearer 4 doing not enough damage to kill it. (Know[arcana] : 27 Highlight to display spoiler: {The viney nature of these creatures seem to suggest that a slashing weapon is needed in addition to being +5 or adamantium to overcome the damage reduction these things have}

The 3 halflings on the boat fire a volley from their sling staffs at the nearest shield bearer doing minimal damage. Gopher and the other halflings engaged with the shield bearers continue to bear down with their staves also doing minimal damage. The 4 slingers tangling with the grapply things try to break free. 2 succeed and 2 fail.

Greta and the other oracles use their healing on the bleeding halflings.

Bosk’s healing does the trick, and the unconscious halfling groans and stirs. The other one had been gasping for breath for the last several seconds, and now he seems finally recovered enough to answer Bosk’s questions.

”I don’t know, we were just sailing along when suddenly the pilot gets hit by something and plows us into the ground as he goes down. Then that thing shows up, scoops me off the front of the ship where I’m holding on for dear life, and starts throttling me.

Gopher or Greta should be able to tell you more, they lead our clan.”


A ripple seems to go through the small army of constructs. All 10 remaining shieldbearers lower their shields in unison and point with their tiny arms at Zane and one of the halflings. Zane suddenly has a splitting headache, like his brains are trying to explode out of his skull (take 41, 34, 27, 26, 41, 40, 28, and 26 damage; Fortitude save 17 for half (so 8 d20’s, only fail on nat 1. Don’t roll 8 Nat 1s).

The unfortunate halfling that is also targeted clutches his head screaming before it’s head DOES explode, scattering gore all over the place and doing 2 damage to Beri and a couple nearby halflings (Refex vs DC 17 for half).

The Crystalline Giant grabs one of the shieldbearers floating nearby. With a calculated motion it spins in the anti-gravity area to face directly upwards. Catching sight of Sesha, it hurls the shieldbearer at her. The pseudo-living missile holds it’s shield out and crashes into her, dealing 26 damage to her and inflicting 1d8 bleed. The impact is more than enough to send her tumbling from the broom, but if she’s quick (Reflex DC 30) she may grab back onto it and save herself from a nasty fall.

Regardless of if she catches herself, the one armed construct is incapable of grabbing hold of her and plummets to the ground, impacting with far too much speed for the reverse gravity to stop it. Battered but intact, it floats back up to bob 10 feet in the air.

The three constructs on the ground do nothing anywhere near as exciting as the others, merely shield bashing the surrounding halflings.

The shardlings still attached to halflings maintain their hold, then stab furiously at them. The other two run up the side of the boat, stabbing their tiny limbs into the wood to get purchase, and attack the oracles. The matron is protected by the buff cast earlier, but the other seer is grappled by them.

The pack that came out of the shieldbearer the halflings killed rush past the grappled halflings and leap at Zane. Clambering up him with incredible swiftness they tangle in his limbs and somehow manage to grapple the large taur, restricting his movements.

The four or so packs trapped in the Reverse Gravity spin and dance in the air uncontrollable, flailing their tiny little limbs. It’s almost cute.

The sun sparkles off the constructs. Anyone within 30 feet of any shieldbearer or the giant that has looked at them for at least 1 round must make a fortitude save vs DC 16 or be dazzled.


DM Mitch  d8=3 ;
Friday March 23rd, 2018 7:32:40 AM

HP tracker:

Crystalline Giant: 120 damage (Trapped in reverse gravity)

Crystalline Shieldbearer 1: DEAD
Crystalline Shieldbearer 2: DEAD
Crystalline Shieldbearer 3: DEAD
Crystalline Shieldbearer 4: 79 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 5: 44 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 6: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 7: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 8: 32 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 9: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 10: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 11: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 12: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 13: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 14: 35 damage
Crystalline Shieldbearer 15: 35 damage
Crystalline Shieldbearer 16: 35 damage

Crystalline Swarmers 1: DEAD
Crystalline Swarmers 2: DEAD
Crystalline Swarmers 3:8/8 left (Trapped in reverse gravity)
Crystalline Swarmers 4: 8/8 left (Trapped in Reverse Gravity)
Crystalline Swarmers 5: 8/8 left
Crystalline Swarmers 6: 8/8 left
Crystalline Swarmers 7: 8/8 left
Crystalline Swarmers 8: 8/8 left
Crystalline Swarmers 9: DEAD
Crystalline Swarmers 10: 8/8 DEAD
Crystalline Swarmers 11: 8/8 (Trapped in reverse gravity)
Crystalline Swarmers 12: 8/8 (Trapped in reverse gravity)

Halflings

Gopher Greatbarrel: 11 damage (Trapped in whirlwind)
Greta Greatbarrel: 0 damage
Slinger 1: 15 damage
Slinger 2: 7 damage
Slinger 3: 0 damage
Slinger 4: DEAD
Slinger 5: 15 damage (Grappled)
Slinger 6: 25 damage
Slinger 7: 12 damage (Grappled)
Slinger 8: 0 damage
Slinger 9: 0 damage
Seer: 0 damage (Grappled)

Wyarr - Carl subbing - 19 damage - AC 37/21/30 CMD +42  d20=20 ; d20=20 ; d20=20 ; d20=19 ; d20=17 ; d20=7 ; d20=5 ; d20=20 ; d20=6 ; d20=6 ; d20+29=38 ; d20+29=31 ; d20+29=38 ; d20+29=49 ; d20+29=41 ; d20+29=30 ; d20+29=33 ; d8+7=15 ; d8+7=13 ; d6=6 ; d6=4 ; d20=4 ; d6=4 ; d6=4 ; d6=2 ; d6=3 ; d8+7=15 ; d6=5 ; d6=3 ; d6=5 ; d8+17=20 ; d6=3 ; d6=4 ; d6=1 ; d8+17=23 ; d6=1 ; d6=5 ; d6=6 ; d8+17=25 ; d6=5 ; d6=1 ; d6=4 ; d8+17=22 ; d6=3 ; d6=5 ; d6=5 ;
Friday March 23rd, 2018 10:21:32 AM

Look at those rolls. I just wasted 4 D20s, including 3 in a row, on reflex saves Jon could only fail on a Nat1. That's ridiculous.

***

The constructs seem to be resistant to his arrows, but they're still the best source of damage he has. He continues unloading on them. Starting at 4 & going down the list.

Attk1 w/ Multishot: Hit AC 38 - 25+23+6+4+4+4+2+3 = 61 damage
Rapid shot: Hit AC 31 - 25+5+3+5 = 38 damage
Haste: Hit AC 38 - 20 + 3+4+1 = 28 damage
Attk2: Nat20 - 23 + 1+5+6 = 35 damage
Attk3: Hit AC41 - 25 + 5+1+4 = 35 damage
Attk4: Hit AC30 - 22+3+5+5 = 35 damage

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/22  10d6=37 ; d20+16=36 ; d20=3 ;
Friday March 23rd, 2018 10:26:55 AM

Restlin follows up Wyarr's arrows with another fireball, catching as many of the little shards in the explosion as he can.

No map, so I leave that to DM's discretion.

***

Move: Hover - Autopass
Standard: Fireball into all those shards floating in Tink's reverse gravity spell. 37 damage, Reflex DC 36 for half.

AC is 19/10/16 this round. CMD 23.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 247/232 Ki:15/17 CMD: 48 SR: 28]  d20+25=29 ; d20+25=31 ; d20+25=39 ; d20+25=35 ; d20+25=45 ; d20+25=26 ; d20+39=59 ; 6d8+17=46 ;
Friday March 23rd, 2018 11:33:13 AM

Garret squishes the splinters and tosses the remains. The last one slices him a bit in the fingers as he crushes it. When they are all gone, he looks around at the massive battlefield. Garret spots a shieldbearer nearby in combat with the halflings and dives into the rear section of it feet first.

OOC:
Reflex vs tiny splinters x6 (DC19): 29, 31, 39, 35, 45, 26: improved evasion = no damage; last one fail (natural one), improved evasion = half damage = 2.
Charge attack nearest shieldbearer: Hit AC 59 (nat 20), damage: 46
(magical, lawful, cold iron, silver, adamantine)

Note: Garret does have a ring of freedom of movement, so cannot be grappled.

Hasted: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Battlecry: +1 morale bonus to attack rolls, skill checks, and saves
Greater Magic Weapon: +5 attack and damage rolls
Weave elements, Air: Blur (20% miss chance), Fly 60’, Air mastery: while in air all opponents get -1 to hit and damage
Heroes Feast: 17 Temp HP, +1 attack rolls & will saves; +4 saves vs poison and fear


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d8=6 ; d4+1=3 ; d20+19=33 ; d8+5=10 ;
Friday March 23rd, 2018 12:23:28 PM


With a grunt, Sesha watches her broom leave her hand. She snatches it quickly before it can float to the ground. She rights herself and looks at the jagged rip in her side.

Blood falls easily from the wound.

"No fun."

-------------------------

Without many ways to affect the enemy, casts Time Stop and prepares herself for what comes next. (3 rounds)

Round 1: Sesha casts quickened cure light wounds, healing her damage and stopping bleeding. She then starts casting Greater Immortal Summons.
Round 2: Sesha's summon arrives. She moves within touch range of Zane, and casts Bloodwitch Lore.
Round 3: Sesha starts casting Lesser Immortal Summons.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 37/268, Blindsense 60' Character  d20=18 ; d20=19 ; d20=16 ; d20=18 ; d20=10 ; d20=1 ; d20=2 ; d20=15 ; 11d6+11=39 ;
Friday March 23rd, 2018 3:30:48 PM

Zane takes a load of damage, (failing 1 save) As his head tries to explode, he is a bit distracted, abd stuff tries to crawl all over him, but with the Water Vest on, he does a quick shake and they all fall off of him. (freedom of movement from the magic vest)

Over the rings, "Kill those Shield Bearers, NOW!. Oh, and I've got a splitting head ache, another attack like that, and I'll find out on my own if Gargul is still in charge."

Zane unleashes a lightning breath at the group of shield bearers that just tried to kill him. 39 damage DC 19 Ref for half.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Friday March 23rd, 2018 4:07:05 PM


*Hero Point*

Sesha casts Heal on Zane.

"Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level."

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+24=44 ; d20+24=38 ; d8=1 ; d8=2 ; d8=3 ; d20+32=44 ; d20+32=43 ; d20+32=40 ; d20+32=45 ; d20+32=43 ; d20+32=37 ; d20+32=45 ; d20+32=47 ; d20+32=44 ; d20+32=51 ;
Friday March 23rd, 2018 7:18:13 PM

OOC: Sorry, the change in posting time has thrown me. I'll adjust next week :)

"These golems are immune to most magic" she relays over the link "And slashing weapons work best!"

There are only 7 enemies left that aren't in the reverse gravity field, yet it's those floaters those seem to be the biggest threat right about now.

Tink believes the shieldbearers have used some spell or spell-like ability due to the arm pointing. Based on her findings she either casts a Wall of Force or a Stinking Cloud

=================
Knowl Arcana vs DC32: 44 = Pass
Knowl Arcana vs DC26: 38 = Pass

Spellcraft check to ID spell as it is cast (ie: the head burst attack used by the shieldbearers). DC=15+SpellLvl. Tink rolls 10 x +32 rolls. Best: 51.

If she determines that it IS a gaze attack, she casts Stinking Cloud. She doesn't expect to make them sick or anything but does intend to obscure their sight of the group

If she determines it is NOT a gaze attack, she casts a wall of force between the shield bearers and the friendlies. She wants to block their ability to as much of the battlefield as possible, so is prepared to even angle it - such as in a SE direction - to achieve this. Tink can make 20x10ft blocks.


Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23  d8=7 ; d8=5 ; d8=4 ; d20+16=27 ;
Friday March 23rd, 2018 9:54:13 PM

No, no, no... I wanted the big guy! And how did that front halfling get caught up in the whirlwind? Wait, maybe it's just Gopher Greatbarre caught in it... doesn't matter, I'm setting down and getting this whirlwind out of here! and what's that red...!
The druid moves away in time just to dodge the majority of the gore. He can only assume that this stuff got slingshot a long distance from his whirlwind as he is nowhere near the halfings.
Beri moves the whirlwind, careful not to hit any more halflings, but does try to hit a few swarmers on the off chance they are less resilient.

He then proceeds to summon a storm giant.

reflex save = 27
d8 spell rolls, no duplicates (d8=7 ; d8=5 ; d8=4 )

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

***Active spells***
reverse gravity- 17 rounds
whirlwind- 18 rounds
Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Sunday March 25th, 2018 8:01:11 PM

Quickly I drop the halflings off in a safe location and move closer to the battle. Seeing Zane having taken so much damage I stand next to before ending my darkwalk (I am assuming ending this SU is a standard action), and both myself and the halflings in their safe location return to the physical plane.

I have a healing scroll should we need it, but lets try to keep the injuries to a minimum.

Highlight to display spoiler: {Blink
Blur
Scarab of protection
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

[DM Hugh] Record keeping post  3d6=9 ; 5d8+10=22 ; d20+6=9 ; d20+1=10 ; d20+1=21 ;
Sunday March 25th, 2018 8:55:39 PM

record keeping

DM Mitch  10d6=32 ; 10d6=33 ; 10d6=36 ; 10d6=42 ; 10d6=24 ; 10d6=43 ; 10d6=40 ; d20+11=28 ; d20+11=18 ; d6=6 ; d6=3 ; d6=5 ; d6=1 ; d6=4 ; d6=2 ; d6=2 ; d6=1 ; d6=2 ; d6=4 ; d6=4 ; d6=4 ; d6=1 ; d6=4 ; 4d8+6=22 ; d20+18=25 ; d20+18=34 ; d20+18=30 ; d20+18=24 ; d20+13=19 ; d20+13=14 ; d4+9=11 ; d4+9=12 ; d4+9=13 ; d4+9=12 ; d4+9=12 ; d20+22=27 ; d20+22=39 ; d20+22=33 ; d20+22=32 ; d20+22=37 ; d20+22=42 ; d20+22=34 ; d6+8=10 ; d6+8=9 ; d6+8=10 ; d6+8=9 ; d6+8=10 ; 2d6+8=15 ; d4=4 ; d20=12 ;
Monday March 26th, 2018 7:05:53 AM

Wyarr kills another two shieldbearers caught in the anti-gravity and damages a third.

Restlin manages to catch all 4 packs of shardlings that spawned from the shieldbearer’s death and the original shardlings that were caught for 6 packs killed in total (48 kills!)

Garett jumps down from the ship to aide his halfling brethren and attacks the closest shieldbearer.

Sesha time stops, casts a few summons, and moves down to buff Zane. Upon realizing how injured he is, she also heals him a large amount.

Zane finds himself very close to dying and calls out to the party to kill the shieldbearers quickly. Suiting actions to words, he hits them with a lightning bolt, but their magic immunity means the spell does nothing.

Tink tries to figure out if the creatures are unleashing spells or a gaze attack, and if a spell what the spell is. It’s quickly apparent she can eliminate gaze attacks; the constructs don’t even have faces, much less eyes to gaze at anyone with. From her knowledge of arcana and her own observations it becomes clear that these creatures are using psychic magic, specifically Explode Head. How magical constructs with no mind are capable of casting mental magic is beyond her however.

Furthermore, these constructs are using tactics way too advanced for mindless automatons. Normally they can only follow simple orders like “Kill anything living that enters this space”. These ones are focus firing, and that giant one tried to knock Sesha out of the air. Someone must be giving them orders.

Finally, she can deduce that despite their magic immunity they should be vulnerable to Shatter spells and keen edge can enhance the lethality of their natural attacks as if they were slashing weapons. There might be other spells that can affect them but she can’t determine what they are.

With the above knowledge gleaned she casts a Wall of Force to block their spells. Blocking their view with a fog cloud would do nothing, so she creates a wall of force erecting a barrier in front of 4 of the floating shieldbearers, preventing them from being able to effect creatures behind the wall with spells.

Beri drops the poor halflings he scoped up and summons a storm giant.

Bosk also deposits his halflings in an area of relative safety before moving closer to Zane and ending his supernatural ability on himself and the halflings. He offers to heal Zane next round.

The ungrappled halflings make their attacks, doing scratch damage to the constructs. At this point they’ve long realized they’re own efforts won’t win this battle, but they can stall the enemy until their unexpected allies can clear out the enemy. So they gamely fight on, fighting defensively and trying to hold the line.

Greta partially falls from the ship taking 9 damage and hurriedly moving to the side of her slain family member. She casts a spell a spell (Knowledge[arcane] 20 : Highlight to display spoiler: {breathe of life}). The magic in the spell magically allows his exploded head to grow back and he blinks his eyes as he returns to the land of the living.

The other oracle is completely swarmed by the shardlings but she still tries to feebly stab at them with her dagger but their small size makes them hard to hit, she cries out, “Help me I’m being overrun!”

All of the halfling civilians finally make it into the ship. One particularly curious fellow perches in the sideways window to watch the combat.

Shieldbearers 6-13 are still floating in the air. All of them immediately swap targets to the healer, Sesha; 4 of their spells are blocked by the invisible wall of force that is now between them and their target, but still leaves half of them trying to make Sesha’s brains boil out of her skull. Make a DC 17 fort save for half, damage is 32, 33 36, and 42. (Don’t roll 1s if you can help it and you’ll be fine; mind blank +8 bonus applies to this save) If you were to become disabled or dying from the damage instead you die and your head asplodes forcing everyone in a 10 foot radius to make a DC 17 reflex save or take 2d6 slashing damage.

Shieldbearer 14 turns to Garret, who just hit it, and assaults his mind. He gets an AoO, as do the many halflings around him, but he takes 24 damage (Fort save vs DC 17 for half).

Shieldbearers 15 and 16 follow suit, attacking the nearby halflings with their mind powers and provoking AoOs.

The shardling pack on the Seer stabs at her, tiny flailing limbs poking at all manner of uncomfortable locations, doing 9 total damage and inflicting a 1d4 bleed.

Of the three shardling packs on the melee halflings, one retroactively dies, killed by Beri when he scoped up the halfling they were on. His DR prevented all but 1 damage dealt by the explosions; beat a reflex save DC 19 for 0 damage!

The two remaining groups break off of the halflings they had been grappling and rush the now low-to-the ground Sesha. Several are taken out by the Halflings as they pass, but 18 make it to her and leap a high into the air, catching a hold of her legs and her broom to clamber up and Grapple her.

Seeing the shieldbearers going down quickly, the giant reaches up and again breaks off part of itself, this time a large spiky section. It hurls the missle up and over, easily clearing the invisible force wall, and hits Sesha for 22 damage, also inflicting 1d8 bleed a round. The shard unfolds into a Shieldbearer, it’s tower shield braced in the direction of Zane and granting it total cover against attacks in that direction.


DM Mitch 
Monday March 26th, 2018 7:11:12 AM

HP tracker:

Crystalline Giant: 140 damage (Trapped in reverse gravity)

Crystalline Shieldbearer 1: DEAD
Crystalline Shieldbearer 2: DEAD
Crystalline Shieldbearer 3: DEAD
Crystalline Shieldbearer 4: DEAD
Crystalline Shieldbearer 5: DEAD
Crystalline Shieldbearer 6: 69 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 7: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 8: 32 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 9: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 10: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 11: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 12: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 13: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 14: 88 damage
Crystalline Shieldbearer 15: 39 damage
Crystalline Shieldbearer 16: 35 damage
Crystalline Shieldbearer 17: 0 damage

Crystalline Swarmers 1: DEAD
Crystalline Swarmers 2: DEAD
Crystalline Swarmers 3: DEAD
Crystalline Swarmers 4: DEAD
Crystalline Swarmers 5: DEAD
Crystalline Swarmers 6: 8/8 left
Crystalline Swarmers 7: 6/8 left
Crystalline Swarmers 8: 6/8 left
Crystalline Swarmers 9: DEAD
Crystalline Swarmers 10: DEAD
Crystalline Swarmers 11: DEAD
Crystalline Swarmers 12: DEAD

Halflings

Gopher Greatbarrel: 11 damage
Greta Greatbarrel: 9 damage
Slinger 1: 15 damage
Slinger 2: 7 damage
Slinger 3: 0 damage
Slinger 4: 67 damage
Slinger 5: 36 damage
Slinger 6: 45 damage
Slinger 7: 12 damage
Slinger 8: 0 damage
Slinger 9: 0 damage
Seer: 13 damage (Grappled)

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/22  10d6=38 ; d20+20=36 ; d20=7 ;
Monday March 26th, 2018 10:24:08 AM

Restlin's getting real worried about Sesha, but maintains his "no white-knighting" policy. He knows that woman can take a beating. Still, he keeps an eye on her.

He looks out and sees the Oracle about to get stabbed to death. He hates to use one of his more powerful spells on so few enemies, but he can't in good conscious let her die.

He pulls out Shiny and holds her aloft. A small ball of prismatic energy forms at the tip and starts to grow rapidly. He swings the sword, sending the growing ball towards the oracle. Upon reaching her, it quickly expands to 60' across, hangs there for a moment, then vanishes. The shards that were attacking her are hopefully gone. She's just fine, other than her pre-existing wounds.

***

Move: Hover - autopass the skill check
Standard: Limited wish to cast a selective fireball (flavor text was just flavor). 38 damage, reflex DC 36 for half. If any other shardlings are in range of the spell, then I aim to get them inside the AoE as well.

AC is 23/14/20 this round. CMD is 27.

Don't forget being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 235/232 Ki:15/17 CMD: 48 SR: 28]  d20+41=42 ; 2d8+12=16 ; d20+26=44 ; d20+39=48 ; d20+39=51 ; d20+34=41 ; d20+34=47 ; d20+29=38 ; d20+29=46 ; d20+24=42 ; 2d8+17=24 ; 2d8+17=27 ; 2d8+17=25 ; 2d8+17=28 ; 2d8+17=27 ; 2d8+17=25 ; 2d8+17=33 ;
Monday March 26th, 2018 11:59:56 AM


Garret smacks at the shieldbearer and when it attacks his mind, he says, “Hey, stop that, that hurts!” He then unloads on it with a flurry of blows, hoping to help the halflings. As he sees the giant throw another shieldbearer, he calls out on the ring, “You want we should work on that giant now, with him creating more of these things?”

OOC:
AOO on shieldbearer14: Hit AC 40, damage: 16 (magical, lawful, cold iron, silver, adamantine)
Fort Save, DC 17: 44, takes half damage (12).
Flurry on Shieldbearer14 (shifting to another, is near enough, if it goes down): Hit AC/Dam 48/24 51/27 41/25 47/28 38/27 46/25 42/33 (magical, lawful, cold iron, silver, adamantine)

Note: Garret does have a ring of freedom of movement, so cannot be grappled.

Hasted: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Battlecry: +1 morale bonus to attack rolls, skill checks, and saves
Greater Magic Weapon: +5 attack and damage rolls
Weave elements, Air: Blur (20% miss chance), Fly 60’, Air mastery: while in air all opponents get -1 to hit and damage
Heroes Feast: 17 Temp HP, +1 attack rolls & will saves; +4 saves vs poison and fear
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 187/268, Blindsense 60' Character 
Monday March 26th, 2018 1:38:31 PM

Zane looks at the halfling lounging in the portal, "Protect the others, we're busy"
Zane activates the ring of invisibility and then transforms into a Bronze Dragon. *gonna go after the giant in a moment.* He adds over the ring.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Monday March 26th, 2018 9:16:39 PM

I watch as the attackers switch their focus to Sesha and wait just long enough to see how she fares before acting.

Ooc: working on an if then post, but if Sesha starts failing her saves Bosk is going to heal her.

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23  d20+29=41 ; d20+24=44 ; d20+24=34 ; d20+19=29 ; 4d6+23=47 ; 4d6+23=46 ; 4d6+23=36 ;
Monday March 26th, 2018 10:12:26 PM

The storm giant appears next to the crystal giant and Beri gives him orders in Auran,.
Attack that giant

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
attack 1 =41
Damage 1 = 47

attack 2 =44 (nat 20)
crit roll = 34
Damage 2 = 46

attack 3 =29
Damage 3 =36
***

The druid then converts a prepared earthquake spell to summon an elder earth elemental.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d20=12 ; d20=15 ; d20=7 ; d20=18 ; d8=2 ; d8=4 ; d8=1 ; d8=4 ; d8=5 ; d20+30=34 ;
Monday March 26th, 2018 10:23:46 PM

Know Arcana: 34
Autopass spellcraft.

Sesha mind is hammered by something she's never encountered before. Blood trickles from her nose, and finally, for a merciful moment, the pain stops. Her lesser immortal summons spell was lost with the pain.

"...not okay not okay not okay.."

Sesha was torn, she didn't want to abandon Zane, he needed her here, but she wasn't sure how many times she could handle that kind of barrage. She tightens her grip on her broom, and makes her choice. She follows behind Zane, keeping him in reach of her next spell.

"Zane and I can persevere. You lot just keep killing them as quickly as you can."

Sesha focuses on her magic, and releases a burst of positive energy around her. She then quickly casts another spell, making herself ethereal, invisible, and most importantly, incorporeal. She had a moment to examine the workings of the spell, Explode Head, and she knew it required a corporeal target.

Move: Stay within 65 feet of Zane.
Standard: Mass Cure Critical Wounds, Sesha and Zane are healed for 54 hp
Swift: Quickened Blink.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 14 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 14 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 14 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 14 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 14 hours)
Barkskin (+5 natural armor bonus. 210 minutes remaining.)
Shield of Faith (+5 deflection bonus. 21 minutes remaining.)
Spectral Hand (Can deliver 4th level or less touch spells with +2 bonus up to 100ft away. AC 30, improved evasion. Ethereal. 21 minutes remaining.)
Bloodwitch Lore (+1 competence bonus on concentration checks, dispel checks, saving throws against necromancy and fear effects, and attacks to deliver spells.)
Blink (Ethereal, Invisible, Incorporeal, 50% miss chance. 21 rounds remaining.)

------------
Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)

------------
Active Summons
-------------

Greater Immortal Summons - Witchfire (21 minutes remaining)



Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Monday March 26th, 2018 10:44:05 PM

My hair stands on end as I spot the halfling perched in the window. Something is off about that one in the window. I do not know why, but something is rubbing me the wrong way about the way he is watching the combat. Keep an eye on him.

Quickly I dart towards the entrenched halflings, if possible flying out of reach of any enemies (around or above them). As I Pass over them I grab onto them and throw them onto the ship.

Actions
Fly to the halflings and put them back onto the ship.
(I have a fly speed of 60 and Air Mastery {while in air all opponents get -1 to hit/ damage}. In addition I have a 10ft natural reach, so I can be flying above the halflings, pick them up, raise them over my head and hopefully drop them onto the ship. You did not give a height so I am hopig I can either reach the deck or some other platform/rigging for them. Blur and blink are both active to decrease attacks, but I have a permanent at will ghost touch ability that allows me to keep a grip on the halflings.)

Highlight to display spoiler: {Blink
Blur
Scarab of protection
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d20+13=15 ; 8d6=26 ;
Monday March 26th, 2018 10:50:26 PM


Sesha's Witchfire glides towards the Crystalline Giant (invisible, incorporeal, undead), and throws one of her flaming spheres into its bulk.

Ranged Touch hits AC 15 for 26 damage, plus Witchflame.

[DM Hugh] Record keeping post  3d8+10=18 ; d20+6=11 ; d20+22=40 ; d20+22=33 ; d20+22=28 ; d20+22=39 ; d20+22=41 ; d6+8=11 ; d6+8=12 ; d6+8=14 ; d6+8=14 ; d6+8=11 ; d20+22=35 ; d20+22=31 ; d20+22=25 ; d20+22=39 ; d20+22=31 ; d6+8=9 ; d6+8=10 ; d6+8=11 ; d6+8=11 ; d6+8=9 ;
Monday March 26th, 2018 11:45:28 PM

Record keeping

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Tuesday March 27th, 2018 4:28:51 AM

Tink isn't exactly sure what spells she can cast to aid in this fight. The list she prepared isn't exactly optimal for dealing with constructs.

Start casting Summon Monster VI

DM Mitch  d10+5=6 ; d6=2 ; d6=4 ; d6=3 ; d6=5 ; d6=5 ; d6=3 ; 5d8=20 ; 5d8=24 ; d20+23=39 ; d8=5 ; d20=12 ; 2d8+9=19 ; d8=6 ; 2d8+9=18 ; 2d8+9=15 ; 2d8+9=16 ; 2d8+9=23 ; 10d6=36 ; 10d6=27 ; d20+11=18 ; d20+11=19 ; d8=6 ; d8=8 ; d8=6 ; 5d8=19 ; d20+38=45 ; 4d8+6=23 ;
Tuesday March 27th, 2018 7:41:30 AM

Restlin is worried about Sesha but wants to stand by his “no white-knighting” policy. So he uses a wish to create a fireball and free the Seer under attack by shardlings.

Garret’s attack of opportunity leaves the shieldbearer just barely alive. His next attack finishes it, and although there are no more shieldbearers in range his remaining attacks take out several of the shardlings that spawned in the explosion. This leaves only 2 left, and exposes him to 7 explosions. Take 6 damage (reflex 23 for half), and 2, 4, 3, 5, 5, & 3 damage (reflex 19 for half)

Zane orders the window halfling to watch over the other civilians as he activates his ring of invisibility and turns into a bronze dragon in preparation to go after the giant.

Bosk is wary of the halfling watching from the window and he starts gathering up some of the halflings in their defensive line and depositing them on the ships.

Beri has his giant appear. He gives it an order to attack the Crystal Giant and then starts summoning an elemental.

Sesha gets hammered repeatedly by the explode head but she manages to survive the barrage though her summon spell is lost. She is torn by her next course of action but decides to stay with Zane. She channels energy to heal them both and then casts a quicken blink on herself. She tells her friends Zane and her will persevere and instructs them to keep destroying the Golems. Sesha’s witchfire throws a flaming sphere at the golem hitting it and healing it for 8 damage, it fails to resist the witchflame but being a golem it can’t be sickened, the faerie fire effect is suppressed by its magical abilities so the only effect is vulnerability to fire but it is healed by fire so this thing now heals double from fire.

Tink begins summoning something to help.

Greta uses cure serious wounds on the slinger she brought back to life healing him another 18 points.

The other Oracle casts sanctuary on herself to prevent herself being grappled by shardlings again.

Bosk has deposited the 2 most injured slingers on the ship with the other 3 of their brethren.

The five halflings on the ship launch sling bullets at the golems doing 12 damage total to one of the remaining shield golems.

The other five halflings also launch their sling bullets moving themselves towards the ship to join the rest of the halflings. These halflings don’t do as much damage as their brethren (2 total)

The shieldbearers seem to be out of magic because they don’t repeat their mental assault. Two not behind the force wall attack Sesha with Mind Thrust, doing 20 and 24 damage (DC 14 Will Save for half). The other two feel about and find the edge of the force wall. Hooking their shields around the edge they use the wall to pull themselves forward and out of the gravity field, dropping to the ground. On promptly attacks Garret and misses, the other attacks a nearby halfling and kills them.

The four floating shieldbearers behind the force wall all attack it with their shields. Whatever they’re made of it seems to allow them to do at least some damage to the wall. It’ll be slow but they will break through eventually.

The two remaining shieldbearers that have been fighting the halflings again cast explode head on their halfling opponents.

The newest shieldbearer can’t Explode Head or attack the now incomporial Sesha, but it can still hit her with Mind Thrust and does so (19 damage, Will save DC 14 for half)

The shardlings that were on Sesha fall off. Unable to target Zane or Sesha, they vanish into the grass. Perception DC 30 Highlight to display spoiler: {from the tiny rustling in the grass they’re heading towards Wyarr and Restlin.}

The giant breaks off another shard of itself and hurls it at Garret, hitting him for 23 damage and inflicting a 1d8 bleed on him. The shard becomes another Shieldbearer. With all the chunks it’s torn off itself it’s starting to look a little worse for wear.


DM Mitch  d8=1 ;
Tuesday March 27th, 2018 7:46:46 AM

Crystalline Giant: 152 damage (Trapped in reverse gravity)

Crystalline Shieldbearer 1: DEAD
Crystalline Shieldbearer 2: DEAD
Crystalline Shieldbearer 3: DEAD
Crystalline Shieldbearer 4: DEAD
Crystalline Shieldbearer 5: DEAD
Crystalline Shieldbearer 6: 69 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 7: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 8: 32 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 9: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 10: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 11: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 12: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 13: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 14: DEAD
Crystalline Shieldbearer 15: 39 damage
Crystalline Shieldbearer 16: 49 damage
Crystalline Shieldbearer 17: 0 damage
Crystalline Shieldbearer 18: 0 damage

Crystalline Swarmers 1: DEAD
Crystalline Swarmers 2: DEAD
Crystalline Swarmers 3: DEAD
Crystalline Swarmers 4: DEAD
Crystalline Swarmers 5: DEAD
Crystalline Swarmers 6: DEAD
Crystalline Swarmers 7: 6/8 left
Crystalline Swarmers 8: 6/8 left
Crystalline Swarmers 9: DEAD
Crystalline Swarmers 10: DEAD
Crystalline Swarmers 11: DEAD
Crystalline Swarmers 12: DEAD
Crystalline Shardling 13: 2/8

Halflings

Gopher Greatbarrel: 11 damage
Greta Greatbarrel: 9 damage
Slinger 1: 15 damage
Slinger 2: 7 damage
Slinger 3: 0 damage
Slinger 4: 67 damage
Slinger 5: 68 damage
Slinger 6: DEAD
Slinger 7: 12 damage
Slinger 8: 14 damage
Slinger 9: 0 damage
Seer: 13 damage

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/22  d20+15=28 ; d20=1 ;
Tuesday March 27th, 2018 11:59:45 AM

OOC: No prob, Bob. I meant to post for you yesterday in case you were still settling, but it slipped my mind. Apologies.

***

(Restlin was keeping an eye on Sesha, and can see invisible. He undoubtedly saw the shardlings fall, and a 30 perception check is autopass. If I wasn't able to see the shardlings regardless, the following paragraph never happened.)

The Mendicant sees the rustling in the grass as the shardlings approach. He's 40' in the air, so figures he's safe. "Yo Wyarr, shardlings incoming. May want to get up here with me."

Restlin had what he figured was the only spell that could hurt that giant, so he uses it. He holds his maximize rod like a megaphone and screams as loud as he's able, "ARE YOU READY TO ROOOOOOOCCCCCKKKKKKKK!" The shockwaves that form his the giant squarely, breaking some of it apart...hopefully.

***

Move: Hover 40' off the ground - skill check is autopass.
Standard: Maximized shatter on the giant. 60 damage, fort save 28 for half.

Ac is 19/10/14 this round. CMD is 21. A kindly DM wouldn't take advantage of poor Restlin's luck with that roll.

Restlin has mage armor and haste on him, and can see invisible stuff. Anyone within 40' of me gets +2 to saves/attacks/skills.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+36)187/268, Blindsense 60' Character  d20+29=42 ; 2d6+24=28 ;
Tuesday March 27th, 2018 2:12:09 PM

Zane charges the giant, trying to take a bite out of it, he then plans on abusing it.
*want me to just smash it or try to grapple it?*

Charge attack (bite) 42, Damage 28

(Zane needs to find the non-wimpy dice)

Haste 16 rounds left

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  d20+29=48 ; d20+24=36 ; d20+19=22 ; d20+14=25 ; d20+29=40 ; d20+29=32 ; d8+17=22 ; d8+17=18 ; d8+17=19 ; d8+17=18 ; d8+17=25 ; d8+17=19 ; d8+17=25 ; d6=2 ; d6=4 ; d6=3 ; 3d6=11 ; 3d6=11 ; 3d6=11 ; 3d6=18 ; 3d6=10 ; 3d6=11 ;
Tuesday March 27th, 2018 4:13:25 PM

Wyaar (I think) is currently hovering 60' above the ground... so sends out another barrage of arrows at the shieldbearers.

~~~~~~

Full attack with all the manyshot, rapid shot and deadly aim to Shieldbearer 15, working up the list if any fall

Attack 1: Hit AC 48, 40 piercing, 20 combo of shock, ice, fire (if immune to any let me know and will break the rolls up)
Attack 2, Hit AC 36, 19 piercing, 11 combo of shock, ice, fire
Attack 3: Hit AC 22, 18 piercing, 11 combo of shock, ice, fire
Attack 4: Hit AC 25, 25 piercing, 18 combo of shock, ice, fire
Rapidshot: Hit AC 40, 19 piercing, 10 combo of shock, ice, fire
Haste Attack: Hit AC 32, 25 piercing, 11 combo of shock, ice, fire

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 212/232 Ki:14/17 CMD: 48 SR: 28]  d20+27=44 ; d20+27=39 ; d20+27=32 ; d20+27=34 ; d20+27=29 ; d20+27=29 ; d20+27=43 ; d20+39=52 ; d20+39=51 ; d20+34=50 ; d20+34=35 ; d20+29=47 ; d20+29=48 ; d20+24=25 ; d20+39=50 ; d20+39=47 ; 2d8+17=22 ; 2d8+17=25 ; 2d8+17=23 ; 2d8+17=26 ; 2d8+17=26 ; 2d8+17=30 ; 2d8+17=32 ; 2d8+17=31 ; 2d8+17=30 ;
Tuesday March 27th, 2018 6:07:08 PM

Garret laughs as the shieldbearer explodes, easily dodging the explosion. He quickly crushes the small shards in his hands, ignoring their attempts to damage him. He tries to duck when the new shieldbearer crashes into him, but he fails. He quickly peels off the two remaining shards and crushes them in his hands, then punches the new sheildbearer with the flakes of the dead ones.

OOC:
Reflex saves (DC23): 44, improved evasion: no damage
Reflex saves (DC19) x6: 39, 32, 34, 29, 29, 43, improved evasion: no damage
Flavor text, actually going with flurry of blows, first two attacks on the shards on him Hit AC/Dam: 52/22 51/25
Shieldbearer on Garret (I don’t know what number, #18?) remaining flurry (with Ki bonus attack) Hit AC/Dam: 50/23 35/23 47/26 48/30 25/32 50/31 47/30
I’m not sure what to do with the bleed or how long it lasts. Do I roll that?

Note: Garret does have a ring of freedom of movement, so cannot be grappled.

Hasted: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Battlecry: +1 morale bonus to attack rolls, skill checks, and saves
Greater Magic Weapon: +5 attack and damage rolls
Weave elements, Air: Blur (20% miss chance), Fly 60’, Air mastery: while in air all opponents get -1 to hit and damage
Heroes Feast: 17 Temp HP, +1 attack rolls & will saves; +4 saves vs poison and fear
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.


Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23  d20+29=44 ; d20+24=32 ; d20+19=30 ; 4d6+23=37 ; 4d6+23=35 ; 4d6+23=37 ; d20+27=30 ; d20+27=45 ; 2d8+12=23 ; d3=3 ; 2d8+12=24 ; d20+32=41 ;
Tuesday March 27th, 2018 10:14:31 PM

***Storm Giant***
The storm giant lists his masterwokr great sword and again lays into the crystal giant:

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
attack 1 =44
Damage 1 = 37

attack 2 =32
Damage 2 = 35

attack 3 =30
Damage 3 =37
***

***attacks from previous turn***
attack 1 =41
Damage 1 = 47

attack 2 =44 (nat 20)
crit roll = 34
Damage 2 = 46

attack 3 =29
Damage 3 =36

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).
***
The summon finishes and the elder earth elemental joins the giant in attacking the crystal giant.

Elder Air Elemental
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.

***Elder Earth Elemental 1, HP = 184***
attack 1 =44 (1 for air born -45
Damage 1 = 23

attack 2 =32 +1 for airborn = 33
Damage 2 = 24
***

perception = 41
The druid spots the shardlings heading towards Wyarr and Restlin. He gives them a heads up over the rings about their incoming attackers, then proceeds to cast faerie fire so that the light will keep them informed of where the attacker is.

***Active spells***
reverse gravity- 17 rounds
whirlwind- 18 rounds
Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33]  d20+19=28 ; d20=12 ; d20=15 ; d20=1 ; d100=84 ; d100=11 ; d100=89 ; d100=39 ; d100=85 ; d8=5 ; d8=7 ; d8=3 ; d8=4 ;
Tuesday March 27th, 2018 10:57:56 PM


More mental attacks try to keep Sesha pinned down, but thankfully her blinking between realms helps keep things manageable. (Attacks 1 and 3 hit, Sesha saves both for half. Attack 2 misses due to blink.)

Content to work in the roll of supporting others, Sesha casts cure critical wounds on Wyar, using her spectal hand spell to do so. Thankfully, her Blink spell does not prevent the spellcast.

Standard: Cast Cure Critical Wounds on Wyarr. Wyar heals 59 hp.
Move: Nowhere.



Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Tuesday March 27th, 2018 11:00:15 PM


Sesha's Witchfire moves behind Zane, and casts invisibility on the giant Dragon-Taur, after his attacks are completed.

(Zane gets invisibility again, and all the bonuses that confers.)

Move: Behind Zane
Standard: Invsibility SLA (at will)

[DM Hugh] Record keeping post  d20+18=26 ; d6=3 ; d6=5 ; d10+5=10 ; 3d10+10=35 ; d10+5=8 ; 5d8+10=27 ; 4d8+10=36 ; d20+22=27 ; d20+22=41 ; d20+22=23 ; d20+22=26 ; d20+22=36 ; d20+22=23 ; d20+22=40 ; d20+22=33 ; d20+22=28 ; d6+8=11 ; d6+8=12 ; d6+8=10 ; d6+8=11 ; d6+8=9 ; d6+8=10 ; d6+8=10 ;
Tuesday March 27th, 2018 11:37:27 PM

Record keeping post (OOC: feel free to post afterward)

DM Mitch  2d8+9=17 ; 2d8+9=20 ; 2d8+9=17 ; 2d8+9=23 ; d20+23=38 ; d20=13 ; d20=7 ; d20=14 ; d20=14 ; 2d8+9=16 ; 2d8+9=22 ; 2d8+9=19 ; d8=4 ; d8=7 ;
Wednesday March 28th, 2018 7:57:54 AM

Restlin sees the shardlings in the grass and calls a warning out to Wyaar. He then targets the giant and it takes full damage from the spell. While the spell doesn’t break the creature apart, it does slow it down.

Zane charges the giant and deals an additional 18 damage.

Wyaar fires another barrage of arrows (OOC: I really need to know how much fire damage you do moving forward; these things heal partially from fire but this time you did enough that it is moot) He destroys shield bearer 15 with his first 3 arrows, then he moves onto 16 destroying it with rest.

Garret laughs as he dodges the explosion from the shield bearer, he fails to avoid the shieldbearer that crashes into him, but he smashes a couple of shards before flurrying at the new shieldbearer. (OOC: Roll a d8 each round till you are healed magically; you take that much damage = bleed) (Garret has to make 2 DC 19 Reflex saves or take 3 damage on the 1st, 5 damage from the second from the shardlings followed by a DC 23 reflex save or take 10 damage from the explosion) 8 new shardlings show up where the shield bearer used to be.

(OOC: I’m sorry we missed your giant’s move last time, we’ll give it double attacks this round because it destroyed the crystal giant)
Beri’s Giant shatters the crystal giant with it’s first attack. The giant explodes dealing 35 damage to Zane and Beri’s giant (DC 31 reflex for half)
Where the crystal giant used to be there are now 4 shield bearers and the giant continues to attack those newly created shield bearers. The giant destroys one of them and damages another. That shield bearer explodes doing 8 damage to the giant (DC 23 reflex save for half). 8 more shardlings appear where the shield bearer used to be. The elemental further wounds the shield bearer.
Beri then proceeds to target the shardlings in the grass w/ faerie fire.

Sesha avoids some of the mental attacks thanks to her blink spell and saves against the others. She casts a cure spell on Wyaar. Her witchfire turns Zane invisible.

Greta uses breathe of life on the second slain halfling bringing him back to life.

The other oracle uses cure critical wounds to heal the most beatup slinger for 36 damage.

The slinger that was revived takes a double move action, getting up from prone and then moving closer to the relative safety of the ship with his brethren.

The rest of the slingers sling bullets at one of the shield bearers. 2 of the slingers miss but the other 7 bullets strike true doing a collective total of 4 more damage to one of the shield bearers.

With the death of the giant any higher strategy seems to leave the golems. The four behind the forcewall continue to attack it 3 remain on the ground, advance to the nearest target and attack. Two hit a halfling and one (the one that spawned near Sesha/zane) walks over and misses Garret.

The newest ones that spawned from the giant all attack Beri’s summons for 57 damage and cause it to bleed for 1d8 per round.

Two new sets of shardlings are spawned on the ground from the ones Wyarr and Garret killed. One tries, and fails, to grapple Garret, the other attaches to the nearest halfling. The sets that charged towards Restlin begin leaping in the air trying, and failing to reach him. The rest are all stuck floating in the anti-gravity field.


DM Mitch 
Wednesday March 28th, 2018 8:04:58 AM

Crystalline Shieldbearer 1: DEAD
Crystalline Shieldbearer 2: DEAD
Crystalline Shieldbearer 3: DEAD
Crystalline Shieldbearer 4: DEAD
Crystalline Shieldbearer 5: DEAD
Crystalline Shieldbearer 6: 69 damage
Crystalline Shieldbearer 7: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 8: 32 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 9: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 10: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 11: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 12: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 13: 0 damage
Crystalline Shieldbearer 14: DEAD
Crystalline Shieldbearer 15: DEAD
Crystalline Shieldbearer 16: DEAD
Crystalline Shieldbearer 17: 0 damage
Crystalline Shieldbearer 18: DEAD
Crystalline Shieldbearer 19: DEAD
Crystalline Shieldbearer 20:68 damage
Crystalline Shieldbearer 21:0 damage
Crystalline Shieldbearer 22:0 damage

Crystalline Swarmers 1: DEAD
Crystalline Swarmers 2: DEAD
Crystalline Swarmers 3: DEAD
Crystalline Swarmers 4: DEAD
Crystalline Swarmers 5: DEAD
Crystalline Swarmers 6: DEAD
Crystalline Swarmers 7: 6/8 left
Crystalline Swarmers 8: 6/8 left
Crystalline Swarmers 9: DEAD
Crystalline Swarmers 10: DEAD
Crystalline Swarmers 11: DEAD
Crystalline Swarmers 12: DEAD
Crystalline Shardling 13: 2/8
Crystalline Shardling 14: DEAD
Crystalline Shardling 15:DEAD
Crystalline Shardling 16: 8/8
Crystalline Shardling 17: 8/8

Halflings

Gopher Greatbarrel: 31 damage
Greta Greatbarrel: 9 damage
Slinger 1: 15 damage
Slinger 2: 7 damage
Slinger 3: 0 damage
Slinger 4: 67 damage
Slinger 5: 68 damage
Slinger 6: DEAD
Slinger 7: 12 damage (Grappled)
Slinger 8: 40 damage
Slinger 9: 0 damage
Seer: 13 damage

Forcewall: 63 HP remainin

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33]  d8=4 ; d8=3 ;
Wednesday March 28th, 2018 10:09:42 AM


With most of the enemy strength reduced, Sesha turns from Zane and moves to help Gopher. She channels her magic into a healing spell.

Move: To Gopher, or within 100 feet of Gopher if being next to him is not possible.
Standard: Cure Moderate Wounds on Gopher to heal 26 damage.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 14 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 14 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 14 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 14 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 14 hours)
Barkskin (+5 natural armor bonus. 210 minutes remaining.)
Shield of Faith (+5 deflection bonus. 21 minutes remaining.)
Spectral Hand (Can deliver 4th level or less touch spells with +2 bonus up to 100ft away. AC 30, improved evasion. Ethereal. 21 minutes remaining.)
Bloodwitch Lore (+1 competence bonus on concentration checks, dispel checks, saving throws against necromancy and fear effects, and attacks to deliver spells. 8/10 rounds remaining.)
Blink (Ethereal, Invisible, Incorporeal, 50% miss chance. 19/21 rounds remaining.)

------------
Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)

------------
Active Summons
-------------

Greater Immortal Summons - Witchfire (21 minutes remaining)



Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Wednesday March 28th, 2018 10:12:50 AM

Seshas Witchfire uses it's invisibility SLA on Greta.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22  d20+19=23 ; d20=20 ;
Wednesday March 28th, 2018 10:18:46 AM

Restlin decides to gather up as many of the little ones as possible. He casts repulsion on himself, then swoops down and lands on solid ground shouting "I'm Mr. Restlin, look at me!" and jumping around like an idiot.

***

Standard: Cast repulsion. Will save DC 23 needed to move any closer to Restlin.
Move: Swoop down and land.

AC is 38/29/33 this round. CMD is 40.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:14/17 CMD: 48 SR: 28]  d8=6 ; d20+27=35 ; d20+27=37 ; d20+27=45 ; d20+39=48 ; d20+39=48 ; d20+34=35 ; d20+34=35 ; d20+29=44 ; d20+29=43 ; d20+24=27 ; d20+39=54 ; 2d8+17=21 ; 2d8+17=26 ; 2d8+17=22 ; 2d8+17=26 ; 2d8+17=26 ; 2d8+17=27 ; 2d8+17=25 ; 2d8+17=25 ;
Wednesday March 28th, 2018 12:14:12 PM

Garret sighs as the sheidbearer explodes and another pile of shardlings appears. He gasps when the giant disappears and a pile of new shieldbearers appear. He says, “These things are starting to get out of hand!” Then he proceeds to grab shardlings one at a time, crushing them in his fingers one by one.

OOC:
D8 for bleed: 6
Reflex saves (DC19) x2: 35, 37 improved evasion: no damage
Reflex saves (DC23): 45, improved evasion: no damage
Flavor text, actually going with flurry of blows, on 8 shardlings: Hit AC/Dam: 48/21 48/26 35/22 35/26 44/26 43/27 27/25 54/25

Note: Garret does have a ring of freedom of movement, so cannot be grappled.

Hasted: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Battlecry: +1 morale bonus to attack rolls, skill checks, and saves
Greater Magic Weapon: +5 attack and damage rolls
Weave elements, Air: Blur (20% miss chance), Fly 60’, Air mastery: while in air all opponents get -1 to hit and damage
Heroes Feast: 17 Temp HP, +1 attack rolls & will saves; +4 saves vs poison and fear
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.
Bleeding 1d8 until healed.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil  d20+29=34 ; d20+24=43 ; d20+19=28 ; d20+14=26 ; d20+29=38 ; d20+29=47 ; d8+17=25 ; d8+17=24 ; d8+17=25 ; d3=1 ; d8+17=23 ; d3=3 ; d8+17=19 ; d8+17=21 ; d8+17=21 ; 2d6=7 ; 2d6=6 ; 2d6=9 ; 2d6=5 ; 2d6=4 ; 2d6=10 ; 2d6=6 ; d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=5 ; d6=2 ; d6=2 ;
Wednesday March 28th, 2018 3:40:40 PM

Wyaar is healed by Sesha and gives a shake of his head as he continues to loose a stream of arrows down towards the shield bearers.

"Do not spend your energy healing me unless I am near death. I can heal myself."

~~~~~~~~~~

Moar full attack goodness towards bearer 13, then 17, then whoever is next

Attack 1: Hit AC 34, 49 piercing, 13 cold/shocking, 6 fire
Attack 2: Hit AC 43, 25 piercing, 9 cold/shocking, 4 fire
Attack 3: Hit AC 28, 23 piercing, 5 cold/shocking, 4 fire
Attack 4: Hit AC 26, 19 piercing, 4 cold/shocking, 5 fire
Rapidshot: Hit AC 38, 21 piercing, 10 cold/shocking, 2 fire
Haste Attack: Hit AC 47, 21 piercing, 6 cold/shocking, 2 fire



RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d8=6 ;
Wednesday March 28th, 2018 7:48:41 PM

With her summoning spell complete Tink brings forth a Lilend Azata.

It starts performing an Inspiring Courage performance.

Tink is curious to see how a burst of sound would affect the creatures so directs the Azata to also cast a sound burst

Move action: Inspiring Courage: All allies within earshot a +2 competence bonus to attack and weapon damage rolls.
Standard action: Sound Burst to affect as many shield bearers in the reverse gravity field as possible (6pts damage to all within a 10ft spread)

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+24=36 ;
Wednesday March 28th, 2018 7:54:53 PM

Tink will also use her knowledge of things arcane to determine the vulnerabilities of the shieldbearers.

Knowl Arcana: 36.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+36)241/268, Blindsense 60' Character 
Wednesday March 28th, 2018 8:48:34 PM

(forgot to add last rounds healing, did it now)
Zane flies towards the largest mass of shield bearers, staying just above them, but within his reach, he readies for next round, he is still invisible.

Haste 15 rounds

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d20+21=22 ;
Wednesday March 28th, 2018 9:55:52 PM

Seeing the golems attack the halflings I charge into action, my ten foot blade thirsting for blood. All around the ground shakes from my thundering hooves. Fool, I am your target!

Actions
-------------
Charge nearest golem attacking halfling and miss spectacularly with a natural 1

Highlight to display spoiler: {Blink
Blur
Scarab of protection
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23  d20+8=20 ; d20+8=28 ; d20+29=46 ; d20+29=45 ; d20+24=39 ; d20+24=38 ; d20+19=37 ; d20+19=36 ; d20+19=23 ; d20+29=45 ; 3d6+16=27 ; 3d6+16=28 ; 3d6+16=24 ; 4d6+23=42 ; 4d6+23=45 ; 4d6+23=38 ; 4d6+23=42 ; 4d6+23=42 ; 4d6+23=32 ; d20+27=42 ; d20+27=31 ; 2d8+11=24 ; 2d8+11=24 ;
Wednesday March 28th, 2018 10:20:03 PM



***Storm Giant***
Numerous targets now float around the storm giant, but his sword strikes out in a blur and lands repeatedly on those surrounding him

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 141
attack 1 =46
crit roll = 45
Damage 1 = 42

attack 2 =39
Damage 2 = 38

attack 3 =37
crit = 36
Damage 3 =42
***

***attacks from previous turn***
attack 1 =45
Damage 1 = 45

attack 2 =44 (nat 20)
crit roll = 38
Damage 2 = 42

attack 3 =23
Damage 3 =32

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.

***Elder Earth Elemental 1, HP = 184***
The air elemental crashes against the floating targets in an attempt to aid the storm giant.

Slam 1 =42 (1 for air born -45
Damage 1 = 24

Slam 2 =31 +1 for airborn = 33
Damage 2 = 24
***

***current druid Form- Huge Air Elemental***
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

***Active spells***
reverse gravity- 14 rounds
whirlwind- 15 rounds
summon storm giant = 16 rounds
summon elder air elemental = 17 rounds
faerie fire=18 minutes

Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.

DM Mitch  d100=81 ; d100=15 ; d100=66 ; d100=43 ; d100=27 ; d100=12 ; d100=96 ; d100=94 ; d100=20 ; d100=17 ; d100=73 ; d100=19 ; 2d8+9=21 ; 2d8+9=11 ; 2d8+9=18 ; 2d8+9=24 ; 2d8+9=17 ; d20+23=25 ; d20+23=39 ; d20+23=27 ; d20+23=34 ; 2d8+9=20 ; 2d8+9=19 ;
Thursday March 29th, 2018 6:40:23 AM

Sesha moves on to help Gopher with most of the enemy strength reduced. She heals him while her witchfire uses invisibility on Greta.

Restlin casts repulsion then lands saying “I’m Mr. Restlin look at me!” as he jumps up and down. (OOC: I just realized something; Repulsion affects all creatures so Restlin’s allies also have to beat the Will Save to move towards him)

Garret sighs as the shieldbearer explodes and another group of shardlings appears. He gasps when the giant disappears and is replaced by 4 new shield bearers observing that things are starting to get out of hand. Garret then proceeds to grab shardlings one at a time and crush them. Garret then single handedly wipes out 8 shardlings causing each one to explode (8 DC 19 reflex saves or take 3, 1, 4, 6, 4, 1, 5, 1)

Wyaar let’s loose w/ another barrage using 5 of his arrows to destroy 13 then damages 17

Tink brings forth a Lilend Azata and has it use inspire courage and cast sound burst. She then tries to determine any of the vulnerabilities of the shieldbearers. (Tink Highlight to display spoiler: { You can confirm that magical fire attacks heal them for &#8531; of their inflicted damage and also ends any slow effect; you also know that disintegrate, planeshift and greater teleport effect it normally; there are other spells that affect it but you aren’t sure what they are }) The shield bearers were not affected by the Azata’s sound burst.

Zane invisibly flies close to the nearest largest clump of shield bearers preparing for next round.

Bosk charges the nearest shield bearer and misses spectacularly.

Beri directs his giant and air elemental to attack the target rich environment. His giant’s first 2 attacks level shield bearer 20 causing to to explode for 14 damage Reflex 23 for half damaging the giant and the elemental and have 8 more shardlings appear. The giant’s last attack damages 21. The elemental also attacks 21 hitting it twice and doing more damage.

Greta casts cure critical wounds on Slinger 5 healing it for 19 healing. The other oracle also heals Slinger 5 curing him of 34 more healing.

The grappled slinger tries to escape the shardlings and succeeds so he takes a 5 foot step away from them.

The rest of the group except for gopher get a little bit away shoot their bullets at the nearby shardlings destroying the lot of them. Gopher shoots one of his bullets at the nearest shardling. Destroying one of the shardlings.

There remains only 2 shieldbearer not caught in the antigravity. One hits Gopher Greatbarrel in the face with it’s shield, though Gopher seems fine (The named halflings have far more HP then the rest). The other attack’s Bosk and misses as spectacularly as he did.

Over where the Crystalline Giant dies the shieldbearers continue to focus fire the summoned giant, doing 19 damage. (Note: the giant was caught in the antigrav, ergo the shieldbearers and the summons Beri created also are if they’re in melee range. I’m pretty sure they all fly so it’s moot, but thought I'd mention it in case it matters).

The shards spawned from the enemies killed by Beri’s summons float and bob in the air, unable to get close enough to try to grapple any of the summons.

The ones that were under Restlin and Wyarr jump up and down in time with the Magepriest, trying to reach him. However, due to his repulsion sphere, they can’t actually close in on him. One is about 5 feet to his left, one is under Wyarr about 10-15 feet to his right. Each pack is only 6 shardlings.


DM Mitch 
Thursday March 29th, 2018 6:40:45 AM

Crystalline Shieldbearer 1: DEAD
Crystalline Shieldbearer 2: DEAD
Crystalline Shieldbearer 3: DEAD
Crystalline Shieldbearer 4: DEAD
Crystalline Shieldbearer 5: DEAD
Crystalline Shieldbearer 6: 69 damage
Crystalline Shieldbearer 7: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 8: 32 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 9: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 10: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 11: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 12: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 13: DEAD
Crystalline Shieldbearer 14: DEAD
Crystalline Shieldbearer 15: DEAD
Crystalline Shieldbearer 16: DEAD
Crystalline Shieldbearer 17: 17 damage
Crystalline Shieldbearer 18: DEAD
Crystalline Shieldbearer 19: DEAD
Crystalline Shieldbearer 20: DEAD
Crystalline Shieldbearer 21: 60 damage
Crystalline Shieldbearer 22: 0 damage

Crystalline Swarmers 1: DEAD
Crystalline Swarmers 2: DEAD
Crystalline Swarmers 3: DEAD
Crystalline Swarmers 4: DEAD
Crystalline Swarmers 5: DEAD
Crystalline Swarmers 6: DEAD
Crystalline Swarmers 7: 6/8 left
Crystalline Swarmers 8: 6/8 left
Crystalline Swarmers 9: DEAD
Crystalline Swarmers 10: DEAD
Crystalline Swarmers 11: DEAD
Crystalline Swarmers 12: DEAD
Crystalline Shardling 13: DEAD
Crystalline Shardling 14: DEAD
Crystalline Shardling 15:DEAD
Crystalline Shardling 16: DEAD
Crystalline Shardling 17: DEAD
Crystalline Shardling 18: 8/8
Crystalline Shardling 19: 8/8

Halflings

Gopher Greatbarrel: 30 damage
Greta Greatbarrel: 9 damage
Slinger 1: 15 damage
Slinger 2: 7 damage
Slinger 3: 0 damage
Slinger 4: 67 damage
Slinger 5: 68 damage
Slinger 6: 45 damage
Slinger 7: 12 damage
Slinger 8: 40 damage
Slinger 9: 0 damage
Seer: 13 damage

Forcewall: 29 HP remaining


[DM Hugh] Record keeping post  d6=3 ; d20=1 ; d20=10 ; d6=1 ; d6=4 ; d6=6 ; d6=4 ; d6=1 ; d6=5 ; d6=1 ; d8=2 ; d8=5 ; d8=7 ; d8=8 ; d8=5 ; d8=8 ; d8=2 ; d8=3 ; d10+5=14 ; 4d8+10=19 ; 4d8+10=34 ; d2=2 ; d20+13=26 ; d20+22=38 ; d20+22=42 ; d20+22=33 ; d20+22=32 ; d20+22=26 ; d20+22=27 ; d20+22=39 ; d20+22=40 ; d6+8=10 ; d6+8=11 ; d6+8=10 ; d6+8=14 ; d6+8=12 ; d6+8=10 ; d6+8=10 ; d6+8=13 ; d6=5 ; d6=1 ; d6=6 ; d6=5 ; d6=6 ; d6=1 ; d6=1 ; d6=5 ; d20+11=20 ; d20+11=12 ; d20+11=31 ; d20+11=19 ; d20+11=31 ; d20+11=17 ; d20+11=23 ; d20+11=15 ; d20+22=42 ; d20+22=33 ; d6+8=10 ;
Thursday March 29th, 2018 9:14:57 AM

record keeping post

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22  d20=8
Thursday March 29th, 2018 10:52:32 AM

Restlin "jumps" over the shards and heads towards the halflings where the rest are hanging out.

***

Move: fly up to a height just outside their reach, then fly off towards the other packs attacking the halflings. If the shards near me don't follow, I stop and head back to finish them off by themselves.

AC is 26/17/21 this round. CMD is 28.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 205/232 Ki:14/17 CMD: 48 SR: 28]  d8=1 ; d20+27=39 ; d20+27=44 ; d20+27=40 ; d20+27=36 ; d20+27=40 ; d20+27=31 ; d20+27=39 ; d20+27=41 ; d20+41=47 ; d20+41=47 ; d20+36=44 ; d20+36=42 ; d20+31=36 ; d20+31=35 ; d20+26=37 ; d20+41=42 ; 2d8+19=25 ; 2d8+19=29 ; 2d8+19=26 ; 2d8+19=34 ; 2d8+19=22 ; 2d8+19=34 ; 2d8+19=28 ; 2d8+19=34 ;
Thursday March 29th, 2018 12:29:07 PM

Garret ignores the shards and concentrates on the sheildbearer near him, punching and kicking, bracing himself for the explosion he knows is coming…

OOC:
D8 for bleed: 1
Reflex saves (DC19) x8: 39, 44, 40, 36, 40, 31, 39, 41 improved evasion: no damage
I think there was still a shieldbearer next to Garret, one that the giant threw at him a round ago. That’s the one that Garret will flurry on, hit AC/Dam: 41/25 41/29 44/26 42/34 36/22 35/34 37/28 42/34

Note: Garret does have a ring of freedom of movement, so cannot be grappled.

Hasted: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Battlecry: +1 morale bonus to attack rolls, skill checks, and saves
Greater Magic Weapon: +5 attack and damage rolls
Weave elements, Air: Blur (20% miss chance), Fly 60’, Air mastery: while in air all opponents get -1 to hit and damage
Heroes Feast: 17 Temp HP, +1 attack rolls & will saves; +4 saves vs poison and fear
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.
Bleeding 1d8 until healed.
Inspiring Courage: All allies within earshot a +2 competence bonus to attack and weapon damage rolls.


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+36)241/268, Blindsense 60' Character  d20+37=45 ; d20+37=45 ; d20+37=46 ; d20+37=44 ; d20+37=55 ; d20+37=57 ; d20+37=52 ; d20+37=49 ; 2d6+24=31 ; d8+21=29 ; d8+21=29 ; d6+21=25 ; d6+21=25 ; d8+21=26 ; d8+21=23 ; 2d6+24=31 ;
Thursday March 29th, 2018 3:42:15 PM

Zane opens up on the shield bearers he is over, Killing one before moving to the next.....

Bite AC 45 Damage 31
Claw AC 45 Damage 29
Claw AC 46 Damage 29
Wing AC 44 Damage 25
Wing AC 55 Damage 25
Tail AC 57 (52 confirm) Damage 26(+23 if crit)
Haste AC 49 Damage 31

He then roars afterwards......

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23  d20+29=46 ; d20+29=40 ; d20+24=36 ; d20+24=37 ; d20+19=30 ; 4d6+23=47 ; 4d6+23=45 ; 4d6+23=40 ; d10+27=31 ; d10+27=34 ; 2d8+11=15 ; 2d8+11=19 ; d20+8=9 ; d20+8=26 ; d20+21=39 ;
Thursday March 29th, 2018 9:33:17 PM

2 slams +25 (2d8+9Looking good guys, keep up the good work!
***Storm Giant***
Standing so close the storm giant doesn't managage to dodge the shards in time. He doesn't let the sting phase him though. In a flash of silver the storm giant's sword flies though the air, connecting with the remaining shield bearers

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 127
attack 1 =46
crit roll = 40
Damage 1 = 47

attack 2 =36
Damage 2 = 45

attack 3 =30
crit = 36
Damage 3 =40
***

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.

***Elder Earth Elemental 1, HP = 177***
A little faster than his giant companions was, the air elemental manages to dodge the brung of the attack. Lashing out and attacks at any remaining sheild bearers the air elemental strikes for all it's worth.

Slam 1 =42 (1 for air born -45
Damage 1 = 15

Slam 2 =31 +1 for airborn = 33
Damage 2 = 19
***

***current druid Form- Huge Air Elemental***
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

***Active spells***
reverse gravity- 14 rounds
whirlwind- 15 rounds
summon storm giant = 16 rounds
summon elder air elemental = 17 rounds
faerie fire=18 minutes

Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33]  d100=35 ; d8+5=7 ;
Thursday March 29th, 2018 10:31:21 PM


"I'll heal who I please, Wyarr, when I please. Your healing is more valuable, since it can remove malady. If you don't like it, resist the spell next time."

Sesha casts cure light wounds on Garret, more to remove his bleed than to heal any serious wounds he had taken.

Her witchfire casts invisibility on Wyar. His next attack will treat the opponent as flat footed, or both attacks, if it's rapid shot.

Garret - Heal 20 damage and stop bleeding.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d8=5 ;
Thursday March 29th, 2018 11:05:30 PM

"Restlin, whatever you do, don't hit those shieldbearers with any of those awesome fireballs of yours. I think they thrive on fire" Tink calls out.

The azata keeps up its performance and goes to help Zane a little.

Tink holds onto her spells. She doesn't have many that would affect constructs.

----------------------------
Azata:
Free action: Maintain performance
Move action: fly to be behind Zane
Standard ation: Cast CLW Zane is healed for 10pts

Wall of Force
Just checking: Hardness 30 against each attack (harder than adamantine). 400pts HP


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d20+19=22 ; d20+19=29 ; d20+19=21 ; d20+15=32 ; d20+15=24 ; d20+12=17 ; d20+12=21 ; 2d8=10 ; 2d8=6 ; d8=4 ; d8=4 ; d8=6 ; d8=6 ; d6=3 ; d6=5 ; d20+21=41 ; d20+21=31 ; 2d8=11 ; 2d8=10 ; 2d8=6 ; 32d6=103 ;
Thursday March 29th, 2018 11:42:49 PM

As the golem's attack misses I smile at the irony. You should have run. That first swing was a warning shot. Once again I lash out, but this time I go all out. Blade, horn, armor spikes, and back to my blade. The bows are deviating, each attack enhanced by the Azata and haste. There is something satisfying about going all out, even if it is a little Overkill.

Actions (take 5ft step to flank if possible)
-------------
Full attack golem that attacked me. If it dies then hit any other enemy in my 10ft reach

Main Hand Atk 1 with bastard sword hit AC 22 for 18 dmg
Off Hand Atk 1 with armor spike hit AC 29 for 12 dmg
Nat Horn Atk Hit AC 21 for 12 dmg
Main Hand Atk 2 with bastard sword hit AC 32 for 14 dmg
Off Hand Atk 2 with armor spike hit AC 24 for 14 dmg
Main Hand Atk 3 with bastard sword hit AC 17 for 19 dmg
Off Hand Atk 3 with armor spike hit AC 21 for 13 dmg
Extra Atk from Haste with bastard sword hit ac 41 confirm critical 31 for 18+14=32dmg
(Plus 103 sneak damage if allowed because of blinking. Not that I have ghost touch when attacking)

Highlight to display spoiler: {Blink
Blur
Scarab of protection
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

[DM Hugh] Record keeping post  d10+5=15 ; d2=1 ; d10+5=6 ; d10+5=11 ; d10+5=13 ; 4d8+10=36 ; 4d8+10=30 ; d20+22=42 ; d20+22=24 ; d20+22=24 ; d20+22=41 ; d20+22=33 ; d20+22=28 ; d20+22=34 ; d20+22=42 ; d20+22=30 ; d20+22=35 ; d6+8=10 ; d6+8=12 ; d6+8=14 ; d6+8=12 ; d6+8=13 ; d6+8=9 ; d6+8=14 ; d6+8=10 ;
Friday March 30th, 2018 1:25:14 AM

record keeping post

DM Mitch  d8=6 ; d4=4 ; d8=6 ; 5d8=28 ; 5d8=23 ; 5d8=22 ; d20=6 ;
Friday March 30th, 2018 7:27:50 AM

Restlin jumps over the shards and heads towards the halfings where the rest are hanging out.

Garret ignores the shards and concentrates on the shield bearer near him bracing himself for the explosion he knows is coming. He destroys shieldbearer 17. DC 23 or take 15 damage from the explosion. 8 more shardlings appear.

Zane attacks the golem clump he is near as a dragon. He destroys one and damages another. (DC 23 Reflex vs 11 damage from the resulting explosion) and leaves behind some shardlings.

Beri has his summons continue to attack. The giant destroys shield bearer 21 and damages shield bearer 22. (DC 23 or take 13 damage) 8 more shardlings appear. The elemental attacks shield bearer 22

Sesha tells Wyaar she’ll heal who she pleases when she pleases before healing Garret for 20 and having her witchfire turn Zane invisible.

Tink warns Restlin not to hit the shield bearers with fire The azata keeps performing while healing Zane.

Bosk attacks the golem that attacked him. He tells it that it should have run. All his attacks do a lot less damage than they should (OOC: These things have DR overcome by both adamantium AND slashing as posted earlier) but he manages to destroy it because of the sneak attack damage. The golem explodes for 6 damage DC 23 reflex for half. 8 more shardlings appear in its wake.

The seers keep healing the wounded slingers and the slingers keep firing on the shardlings with their sling staves.

8 of the slingers hit shardlings with their bullets and 2 miss. 7 of the shardlings get destroyed as no one was in the area no one is affected by the resulting explosions.

The floating constructs near the wall turn and attack Zane, able to sense his presence with their Thoughtsense ability (That they’ve totally had and I totally forgot about earlier). Since he’s out of range of the melee attacks with his reach, they default to whatever ranged spells they have left. Only 3 of the four have any casts left though, and only the weaker Mind Thrust; he takes 28, 23, and 22 damage, Will save vs DC 14 for half.

The last shieldbearer floating over by beri’s summons attacks the giant but misses.

The shardlings Restlin left behind are incapable of closing as he still has his repulsion sphere up. The Farie Fire on them lets the group see them running around the 100 foot circle in opposite directions, trying to find a way to them.

All the other shardlings are trapped in the anti-gravity, since the Halflings killed the ones spawned by Garret’s attacks. They remain bobbing helplessly in it, incapable of entering any enemy’s space to attempt to grapple.

HP Tracker:

Crystalline Shieldbearer 1: DEAD
Crystalline Shieldbearer 2: DEAD
Crystalline Shieldbearer 3: DEAD
Crystalline Shieldbearer 4: DEAD
Crystalline Shieldbearer 5: DEAD
Crystalline Shieldbearer 6: 69 damage
Crystalline Shieldbearer 7: DEAD
Crystalline Shieldbearer 8: DEAD
Crystalline Shieldbearer 9: 21 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 10: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 11: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 12: 0 damage (Trapped in reverse gravity)
Crystalline Shieldbearer 13: DEAD
Crystalline Shieldbearer 14: DEAD
Crystalline Shieldbearer 15: DEAD
Crystalline Shieldbearer 16: DEAD
Crystalline Shieldbearer 17: DEAD
Crystalline Shieldbearer 18: DEAD
Crystalline Shieldbearer 19: DEAD
Crystalline Shieldbearer 20: DEAD
Crystalline Shieldbearer 21: DEAD
Crystalline Shieldbearer 22: 44 damage

Crystalline Swarmers 1: DEAD
Crystalline Swarmers 2: DEAD
Crystalline Swarmers 3: DEAD
Crystalline Swarmers 4: DEAD
Crystalline Swarmers 5: DEAD
Crystalline Swarmers 6: DEAD
Crystalline Swarmers 7: 6/8 left
Crystalline Swarmers 8: 6/8 left
Crystalline Swarmers 9: DEAD
Crystalline Swarmers 10: DEAD
Crystalline Swarmers 11: DEAD
Crystalline Swarmers 12: DEAD
Crystalline Shardling 13: DEAD
Crystalline Shardling 14: DEAD
Crystalline Shardling 15:DEAD
Crystalline Shardling 16: DEAD
Crystalline Shardling 17: DEAD
Crystalline Shardling 18: DEAD
Crystalline Shardling 19: 8/8
Crystalline Shardling 20: 8/8
Crystalline Shardling 21: 8/8
Crystalline Shardling 22: 8/8
Crystalline Shardling 23: 8/8

Halflings

Gopher Greatbarrel: 30 damage
Greta Greatbarrel: 9 damage
Slinger 1: 15 damage
Slinger 2: 7 damage
Slinger 3: 0 damage
Slinger 4: 67 damage
Slinger 5: 68 damage
Slinger 6: 45 damage
Slinger 7: 12 damage
Slinger 8: 40 damage
Slinger 9: 0 damage
Seer: 13 damage

Forcewall: 29 HP remaining

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 225/232 Ki:14/17 CMD: 48 SR: 28]  d20+27=46 ; d20+41=57 ; d20+41=42 ; d20+36=53 ; d20+36=43 ; d20+31=33 ; d20+31=35 ; d20+26=30 ; d20+41=51 ; 2d8+17=22 ; 2d8+17=27 ; 2d8+17=30 ; 2d8+17=31 ; 2d8+17=24 ; 2d8+17=33 ; 2d8+17=28 ; 2d8+17=29 ;
Friday March 30th, 2018 1:06:36 PM

Garret feels the healing flow over him and says over the ring, “Why thank you, Sesha, that bleeding was starting to get annoying…though these darn pieces of crystal that keep showing up are annoying, too.” He proceeds to reach out and grab each of the shardlings one after another, again crushing them in his hands and letting the dust fall to the ground.

OOC:
Reflex save (DC23): 46, improved evasion: no damage
Flurry on all 8 shardlings: AC/Dam: 57/22 42/27 53/30 43/31 33/24 35/33 30/28 51/29

Note: Garret does have a ring of freedom of movement, so cannot be grappled.

Hasted: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Battlecry: +1 morale bonus to attack rolls, skill checks, and saves
Greater Magic Weapon: +5 attack and damage rolls
Weave elements, Air: Blur (20% miss chance), Fly 60’, Air mastery: while in air all opponents get -1 to hit and damage
Heroes Feast: 17 Temp HP, +1 attack rolls & will saves; +4 saves vs poison and fear
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.
Inspiring Courage: All allies within earshot a +2 competence bonus to attack and weapon damage rolls.


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)241/268, Blindsense 60' Character  d6=3 ; d6=2 ; d6=2 ; d6=3 ; d6=5 ; d6=6 ; d6=6 ; d6=6 ; d6=4 ; d6=1 ; d6=4 ; d6=4 ; d6=6 ; d6=6 ; d6=4 ; d20=1 ; d20=16 ; d20=8 ; d20=9 ; d20=8 ; d20=5 ; d20=3 ; d20=12 ; d20=19 ; d20=7 ; d20=20 ; d20=9 ; d20+22=24 ; d20+24=31 ; d20+24=29 ; d20+24=42 ; d20+32=52 ; d20+32=48 ; d20+32=33 ; d20+32=52 ; d20+32=40 ; d20+32=51 ; d20+32=34 ; d20+32=36 ; d20+32=52 ; 2d6+24=32 ; 2d6+24=30 ; 2d6+24=31 ; d8+23=27 ; d8+23=27 ; d8+23=31 ; d6+23=25 ; d6+23=27 ; d6+23=28 ;
Friday March 30th, 2018 1:49:38 PM

(Ignore everything before the d20+22 roll, no clue why those were made. my computer is fritzing out.)

Zane easily avoids the exploding shards, taking no damage. His mind is strong enough to refuse to take some of the mental damage, taking 14,11,11. (taken from HP gained with dragon form)
Zane then attacks them again, starting with one he didn't kill the last round.

Bite AC 52 (36 confirm) Damage 34 (+32 if Crit) (forgot bard song on bite & haste)
Claw AC 48 Damage 27
Claw AC 33 Damage 27
Wing AC 52 (52 confirm) Damage 25 (+27 if crit)
Wing AC 40 Damage 28
Tail AC 51 Damage 31
Haste AC 34 Damage 33

(Ok, who broke the dice roller.... that was like 3 nat 20's)

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil  d20+29=36 ; d20+29=42 ; d20+29=33 ; d20+24=41 ; d20+19=38 ; d20+14=22 ; d8+17=21 ; d8+17=24 ; d8+17=20 ; d8+17=24 ; d8+17=20 ; d8+17=25 ; d8+17=23 ; 2d6=7 ; 2d6=3 ; 2d6=7 ; 2d6=7 ; 2d6=3 ; 2d6=9 ; 2d6=6 ; d6=1 ; d6=6 ; d6=1 ; d6=2 ; d6=5 ; d6=2 ; d6=2 ;
Friday March 30th, 2018 3:58:56 PM

"As you will," Wyaar says over the ring to Sesha and fires more arrows to help mop up.

~~~~~~~

Full attack to bearer 6, moving up numerically

Attack 1: Hit AC 36, 45 piercing, 10 shocking/ice, 7 fire
Attack 2: Hit AC 41, 20 piercing, 7 shocking/ice, 1 fire
Attack 3: Hit AC 38, 24 piercing, 7 shocking/ice, 2 fire
Attack 4: Hit AC 22. 20 piercing, 3 shocking/ice, 2 fire
Rapidshot: Hit AC 42, 25 piercing, 9 shocking/ice, 5 fire
Haste Attack: Hit AC 33, 23 piercing, 6 shocking/ice, 2 fire

Apparently forgot to hit submit yesterday

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Friday March 30th, 2018 8:54:13 PM


Sesha delays, waiting to see if anyone takes a significant amount of damage. (more than 20).

If so, she uses spectral hand to heal them with an appropriate level of healing spell. (tbd).

Her witchfire makes Wyar invisible.

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23  d20+8=14 ; d20+29=37 ; d20+24=41 ; d20+19=26 ; 4d6+23=33 ; 4d6+23=36 ; 4d6+23=40 ; 4d6+23=40 ; d20+25=41 ; d20+25=44 ; 2d8+9=14 ; 2d8+9=17 ; d8=8 ;
Friday March 30th, 2018 10:32:22 PM

Beri looks around and the tides appear to have tunred in their favor. Not a moment too soon, as the giant is starting to look a little worse for the wear.

***Storm Giant***
The constant barrage of exploding crystal has left the taken it's toll on the giant, and his movements appear to have slowed down. Nevertheless, his sword contineus it's dane crashing upone the remaining attackers.

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 106
attack 1 =37
Damage 1 = 36

attack 2 = 41
Damage 2 = 40

attack 3 =25
Damage 3 =40
***

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.

***Elder Earth Elemental 1, HP = 177***
The earth elemental continues to aid the giant, attacking anything in range.

Slam 1 =41 +1 for air born -42
Damage 1 = 14

Slam 2 =44 +1 for airborn = 45
Damage 2 = 17
***

***current druid Form- Huge Air Elemental***
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

***Active spells***
reverse gravity- 12 rounds
whirlwind- 13 rounds
summon storm giant = 14 rounds
summon elder air elemental = 15 rounds
faerie fire=18 minutes

Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22  10d6=30 ; d20=16 ; d20+16=36 ;
Sunday April 1st, 2018 9:04:51 AM

Restlin does his best to corral a bunch of the shardlings together before blasting them all with another fireball.

***

Move: Run around trying to get more shardlings to come after him.
Standard: Fireball the lot. Reflex save DC 36 for half

AC is 34/25/29 this round. CMD is 36.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d8=5 ;
Sunday April 1st, 2018 10:37:36 AM

The azata keeps up the routine under Tink's watchful gaze.

Zane is healed for another 10pts
The Inspire Courage performance continues

OOC: Apologies for the short post. At parents place for the weekend


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d20+15=31 ; d100=63 ; d20+19=27 ; d20+19=34 ; d20+19=36 ; d20+15=24 ; d20+15=29 ; d20+12=13 ; d20+12=27 ; 2d8=12 ; 2d8=11 ; d8=6 ; d8=1 ; d8=4 ; d8=2 ; d8=3 ; d20+21=35 ; 2d8=8 ; 2d8=7 ; 2d6=6 ; 2d6=2 ; d3=1 ; 4d6=13 ; 4d6=11 ; 4d6=10 ; 4d6=12 ; 4d6=20 ; 4d6=14 ; 4d6=6 ;
Monday April 2nd, 2018 12:57:56 AM

The Golem explodes in front of me and I brace myself for the impact, the wave of force washing over me and dissipating. Quickly I brush the dust from my fur. Blink, Blur, and Damage Reduction negating all other negative effect of the explosion.

As the Shardlings swarm around I continue my onslaught, the flurried actions deadly and precise.

Actions attack the closest shardling until dead and move onto the next.
-------------
Main Hand Atk 1 with bastard sword hit AC 27 for 20 +8 sneak = 28dmg
Off Hand Atk 1 with armor spike hit AC 34 for 16 +13 sneak = 29dmg
Nat Horn Atk Hit AC 36 for 9 +11 sneak = 28=20dmg
Main Hand Atk 2 with bastard sword hit AC 24 for 19 +10 sneak = 29dmg
Off Hand Atk 2 with armor spike hit AC 29 for 12 +12 sneak = 24dmg
Main Hand Atk 3 with bastard sword hit AC 10 for 19 +20 sneak = 39dmg
Off Hand Atk 3 with armor spike hit AC 27 for 11 +14 sneak = 25dmg
Extra Atk from Haste with bastard sword hit ac 35 for 15 +6 sneak = 21dmg

Reflex save for 1/2 dmg = 31 (Pass)
Roll for miss chance from blink = 63 (fail, no change)
1/2 dmg from blink. -10 dmg negated from DR= 0

Highlight to display spoiler: {Blink
Blur
Scarab of protection
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

DM Mitch 
Monday April 2nd, 2018 7:47:00 AM

Garett looks for more shardlings to crush, but all the nearby ones are dead, killed by the other halflings. The only remaining ones are either floating in the antigravity or running around futilely trying to reach the group through Restlin’s Repulsion. Unless he wants to jump into the field or activate a flight ability he cannot reach any valid targets.

Zane tanks the damage from the shieldbearers and returns the favor, killing two more. His reach protects him from the explosions.

Wyarr’s arrows clear out a few more shieldbearers.

Sesha prepared to cast a healing spell in case it’s needed while her witchfire continues to make people invisible.

Beri notes that his summoned giant is looking rather injured, but that otherwise the fight seems to have turned in their favor.

Restlin continues his shardling herding.

Tink has her summons continue to play magical music and heals Zane a bit.

With almost all of the remaining enemies out of spell casts and trapped in the reverse gravity for several more rounds the heroes are able to easily clean up the rest of the fight.

The halflings seem almost stunned at the fight’s end, like they didn’t really expect to survive. After a few moments of hard breathing and silence Gopher suddenly yells out, ”Enough sitting around, we got work to do people! Yojen, Tesire, check on the folks in the ship. Xanhace, Barlos, check the ship and see how bad the damage is! Slywise, Gopos, start treating the wounded!”

As he calls out names the other halflings start and start milling about, sheathing weapons and hurriedly starting to work on the tasks assigned to them. Turning to the nearby seer he says, quietly, (Perception DC 20 to overhear, only Zane, Bosk, Sehsa, and Garett) Highlight to display spoiler: {”Greta… we’d better start accounting for the dead for burial. Keep the other’s busy for now, there’ll be time to grieve when we’re safely away.”}

All of the necessary commands given, he turns to the nearby Dragons. ”I’m mighty grateful to you strangers for lending a hand. Without you we’d all be dead now. We’ve a lot of stuff to do, but if you’ve got the time we’d like to at least treat you to breakfast once we’ve taken stock of the damage.”

(DM NOTE: All of the constructs were supposed to spread Sargrass Sickness on physical attacks/damage. That includes the explosions. However, between all the new spells flying, the many things to keep track of, and the huge number of creatures we forgot to make people make saves.

So! What we’re doing is that everyone who got hit makes 1 save and we’ll just forget about the myriad of other saves that may have been required. Garret and Sesha make a save at DC 40 because the giant hit you with ranged attacks. Bosk needs to save at DC 30. Everyone else either never got hit or only got hit by psionic attacks.

All saves are Fortitude)


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22  d6=2 ; d6=5 ;
Monday April 2nd, 2018 9:55:24 AM

"Breakfast? Well, you've made Garret's day. I'm Restlin, Mendicant of Wardd. We're the Iron Dragons out of Hook City."

Restlin realizes something. "Hey, how are you folks here, anyway? Have you been stuck in this place since Maab saved it and stuck it in its own plane?"

Restlin will channel his meager healing energy on the wounded. Seems like the right thing to do, even if it's not much. 7 healing total. "Sorry, most of my magic is used for hurting, not healing."

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 225/232 Ki:14/17 CMD: 48 SR: 28]  d20+26=35 ; d20+34=40 ;
Monday April 2nd, 2018 11:26:50 AM

Garret spins a couple more times in the air before he realizes that there are no more exploding monsters in range. He looks around, surprised that the battle has ended. He flies over to Gopher at the mention of breakfast and says, "Indeed, it does seem to be past time to eat already. But yes, of course, we need to take stock of things here. I am Garret Goodbarrel, at your service!"

OOC:
Fort save: 35, but Garret is immune to poison and disease (Diamond body & Purity of body).
Perception: 40.

Hasted: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Battlecry: +1 morale bonus to attack rolls, skill checks, and saves
Greater Magic Weapon: +5 attack and damage rolls
Weave elements, Air: Blur (20% miss chance), Fly 60’, Air mastery: while in air all opponents get -1 to hit and damage
Heroes Feast: 17 Temp HP, +1 attack rolls & will saves; +4 saves vs poison and fear
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.
Inspiring Courage: All allies within earshot a +2 competence bonus to attack and weapon damage rolls.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil  9d6=29 ;
Monday April 2nd, 2018 11:43:14 AM

Wyaar flies about to gather up the arrows he can find before moving to be with the others, "I am Wyaar, Paladin of Maab. If your people need more healing (after Restlin's) gather them close and we will tend to them"

~~~~~~~

channel energy to heal 29 HP once everyone that needs it is gathered

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33]  d20+30=34 ;
Monday April 2nd, 2018 12:39:18 PM


With the fight ended, Sesha finally had a chance to tend to her own wounds. She felt feverish, cold with chill, and light in her head.

"I'm diseased. If anyone else starts feeling unwell, let me know.", she states emphatically over the link. She lets the effects linger for a moment or two more, then cleanses the disease from her body.

(Cleanse ability used, 4/5 remaining)



Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character  d20+7=26 ;
Monday April 2nd, 2018 1:30:56 PM

Still in dragon form, Zane flies over to the ship, and starts inspecting it, both for damage as well as anything that looks out of place.

Profession: Seaman (sailor) 26

He'll relay anything to the rest with the ring, he will also try to be in Restlin's range when/if he channels to heal.

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Monday April 2nd, 2018 10:10:13 PM

The druid thanks his elemental and storm giant for there service before dismissing them. He then descends to the ship where the others are gathered and returns to his human form.
Queen Maab must have been watching out for you, these plains are large and we only happened to stumble upon you when we did due to some unexplainable detour we found ourselves on. I only wish we had found you a few minutes sooner.

Where are my manners, I am Beriothian Galanodel, druid of the Hook City Iron Dragons and servant of Queen Maab.

The druid bows before the halflings, and takes them up on their offer of breakfast, hoping that halflings like their coffee strong.

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Monday April 2nd, 2018 10:13:50 PM


Sesha lands herself, making sure to keep her broom in hand for now. She takes a quick look around.

"Anyone still hurt? I can help."

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d20+18=30 ;
Tuesday April 3rd, 2018 12:24:03 AM

I feel the sickness in my wounds, but just manage to push it back. I hope that is the last of those things. I do not know how much longer I can keep avoiding this plague. How is everyone else doing? Anyone effected besides Sesha? Anyone need healing?

Over the ring I add, Not sure if this matters, but Gopher just said, ”Greta… we’d better start accounting for the dead for burial. Keep the other’s busy for now, there’ll be time to grieve when we’re safely away.” I am going to offer the my services.

Assuming no one in our group object I approach Gopher and the Seer. My name is Bosk DeOx, Eye of Gargul. If you want I can help with any burial services and offer my intersessions to Gargul.


(Perception check is an auto pass)

DM Mitch 
Tuesday April 3rd, 2018 5:47:25 AM

Restlin asks about breakfast saying it would make Garret’s day. He then introduces himself and the party. He also asks about the halfling’s circumstances before channeling what little healing energy he can.

Garret spins through the air a couple of times not quite believing the battle is over before flying down to Gopher saying it is past time to eat and to introduce himself.

Wyaar finds a single remaining arrow before introducing himself and supplementing Restlin’s healing.

Sesha purges the the disease from her body and offers this service to the others. She lands keeping a hand on her broom.

Zane in dragon form flies over to the ship and starts inspecting the ship for damage and if anything looks out of place. He tells the others what he finds.

Beri thanks the summons for their service before dismissing them. He then tells the halflings Ma’ab must have been watching over them before introducing himself.

Bosk overhears Gopher’s whisper, shares it with the rest of the group, and offers his services as a priest of Gargul.

Gopher shrugs off Restlin’s question. ”I don’t know, I was just a boy at the time and I’ve had more important things to worry about when I got older.”

Upon hearing Garett’s name he grunts, surprised. ”Goodbarrel? Maybe we’re distant relatives. Or it could be a coincidence.”

To the various offers of healing he says ”Thank you kindly for the offer. A couple of my folks should be setting up a triage center now.”

To Bosk, ”Gargul huh? It’s been a while since I’ve seen a death priest. I appreciate any intercessions, but we’ll handle the services ourselves. We’ve got our own customs here on the Sargrass that I doubt you’re familiar with.”

Gopher excuses himself and goes to oversee his clan as they recover from the attack. The halflings have divided into several groups. Gopher is leading the majority, who are swarming all over the ship checking the damage and doing repairs. Long ropes are being attached to it, presumably so they can pull it back upright which will be a tough job.

One of the seers and a few assistants that have laid out a blanket and medical supplies and are treating a long line of wounded. A few of the more badly injured Halfllings can’t help with the other tasks and are sitting around, some looking shell shocked, others looking bored or antsy with their inactivity. If you have any questions they might be able to answer them.

A final group is searching the grasses for the dead, gathering them up in a secluded area of stamped down grass away from the rest of the clan.


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Tuesday April 3rd, 2018 7:47:10 AM

Tink looks over the dead bodies/pieces, kicking a few of the smaller shards to ensure everything is 'dead'.

For the time being however she remains silent. She'd like to know a bit more about how these halflings came into such a predicament but now didn't seem the time to pry too deeply.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22 
Tuesday April 3rd, 2018 9:48:40 AM

Restlin cozys up to Sesha, putting the back of his hand against her head. "Feeling better, love? You look quite a beating back there."

He pauses a moment, watching the industrious halflings go about their business. "I've made it a point to not always fly to your rescue when we're in combat and things start beating on you. You can probably take more of what our enemies can dish out than I can, and I imagine you'd find it insulting if I did so. I've thought about what would be a trigger for me jumping in and 'rescuing' you, but so far it hasn't come up." He slips an arm around her shoulder. "Glad to see you're ok, though. Me not flying to your rescue doesn't mean I don't worry."

When the moment's passed, he goes and checks on the wounded. "So, are things like those gem creatures common? I don't know a lot about the Sargrass, but I've never heard of things like that before."

Over the link:

"Wait, didn't Bosk say something about some dude in a window?"

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 225/232 Ki:14/17 CMD: 48 SR: 28] 
Tuesday April 3rd, 2018 11:25:35 AM

Garret sees the others get to work and quickly joins in the repair of the ship, eyes peeled for any snacks that might have appeared.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character 
Tuesday April 3rd, 2018 7:18:00 PM

*Just before I became a dragon, he took a seat in the window near where I went to guard those taking refuge in the ship. I can probably remember what he looked like if I need to."
Zane makes it a point in searching the stern for the name of the ship.



Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Tuesday April 3rd, 2018 9:10:17 PM

The druid watches the halflings prepare the ropes around the ship, but a ship that size is going to take a lot to get off it's side and be usable again.

Do you need a hand getting your ship upright again? I may not be much in this form, but I can transform into a Rapke and we'll get this thing righted in no time.

By the way, what direction are you heading? If we happen to be heading in the same direction we'd be happy to provide an escort for as long as we can.


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Wednesday April 4th, 2018 12:11:21 AM

I nod as my help is turned down. Everyone has their own traditions, and Gargul respects that. Let me know if there is anything I can do.

Over the ring I respond, Yes. I cannot explain it. One particularly curious fellow perched in the sideways window to watch the combat. Something about it struck me as odd, but I cannot say why.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+26=39 ;
Wednesday April 4th, 2018 7:23:47 AM

Once she has finished doing the rounds with the shattered shards, Tink joins in on the inspection of the vessel. She has a mending spell prepared and a whole ton of crafting abilities/skills should repairs be needed.

Tink will listen in on the conversations but not add to them just yet

Sense Motive: 39

DM Mitch 
Wednesday April 4th, 2018 7:27:44 AM

Tink examines the destroyed crystalline creatures. They seem like they’re made of the same crystal that crashed into Hook City, though this variation seems to have bloodgrass growing directly out of it. It seems inert, giving off only a faint residue of magic and the grass hanging limp.

Restlin converses wish Sesha, telling her that he tries to not white night, but that doesn’t stop him from worrying. Quizzing a injured halfling, he’s told ”We’ve never seen anything like them before. A few days ago we started running across big pillars of that red crystal and we’ve been trying to avoid them. I guess we got a little too close, cause one suddenly jumped up and attacked us! Killed the helmsman with one throw and we slammed into the ground, then those little ones start swarming up from all over.” he shudders at the fresh memory.

Rest also asks about the halfling Zane mentioned in the window.

Garett joins in the ship repair and keeps his eye out for any food.

Zane explains that he saw and mentions that he could probably find the halfling again if need be. Searching for the name of the ship he doesn’t see it on the prow, but if he asks anyone or even just listens in on the repair crew he can easily learn that it’s called “Grasshopper”.

Beri offers his services in righting the ship. He also inquires as to what direction the halflings are going. Gopher answers, ”Strait east. We’ve been trying to find a bolthole for a few days, those crystal pillar things seem to have set up a ring around the area. Finally we risked trying to rush past, and you can see how well that went. Somehow I doubt you’re going the same way. You seem the heroic type and I’m guessing you didn’t just happen along. Keep going west and you’ll find whatever these things are boxing in. Or guarding.”

Bosk nods to Gopher’s response and tells him to let him know if there's anything he can do. He also brings up the halfling in the window, mentioning he finds it odd.

With Beri’s help, the Halflings manage to right the ship. The repairmen patch up what they can to make the vessel seaworthy… grassworthy? Again. It doesn’t look pretty but there will be time for that later. The healers, halfling and dragon alike, manage to patch up all the wounded as well.

With the immediate needs taken care off the halflings start to prepare for the funeral. Apparently that involves a lavish feast. Almost all of the halflings disappear into the ship, only for half of them to come out with long, flat wooden slabs that unfold into tables upon which colorful tableclothes are thrown. Dishes and silverware are spread out, enough for everyone there. They’re mostly dented metal or cracked wood, though a few surviving pottery dishes made it through the unexpected crash intact. Meanwhile smoke and incredibly appetizing smells come from all of the windows, portholes, and doorways that lead into the center of the ship, hinting at the delectable food being prepared below.

A quick look around and it’s easy to locate the halfling window-watcher. She’s sitting in the crow’s nest, sling in her lap, waving her feet back and forth as she turns her head back and forth watching out for any further danger.. Now that you can get a clear look at her she’s obviously a child not quite in her teens.


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22 
Wednesday April 4th, 2018 9:41:34 AM

Restlin figures Tink or Sesha would be much better suited to talking to the girl than he would, so he avoids making any kind of contact other than casual glances. He follows Garret, smacking his hand away from the food as it's prepared.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Wednesday April 4th, 2018 9:43:30 AM

Not much use in reparing a ship, Wyaar wil instead off to help with the outside preparations for the feast, table setting and such.

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Wednesday April 4th, 2018 9:58:56 AM


Sesha looks at the girl, then back at Tink.

"I'll leave this one to you."

She whispers to Restlin.

"We are already obviously outsiders, and I don't know how tribal halflings are to be honest. Do they prefer their own company? And two...", she snuggles back into his embrace. "..you don't often admit that you worry, so I'll sit here in this moment, thank-you-very-much."

Sesha rubs her temples. She still had a slight headache, but things were quickly becoming all better.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:14/17 CMD: 48 SR: 28] 
Wednesday April 4th, 2018 11:42:42 AM

Garret quickly catches wind of the pleasant smells and almost runs below decks to check out the food and preparations, of course looking for "free samples" wherever he can find them...

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character 
Wednesday April 4th, 2018 12:29:22 PM

Zane helps out with rigging, and catching sight of the young girl, he'll work his way up the mast, all the while double checking the ropes and other parts. He figures his weight will alert where repairs are needed from hidden damage that might not show up until some sort of strain from another emergency.
As he approaches the crows nest, 'Hey there, I'm Zane Stormfront, what's your name?
You live aboard the Grasshopper all the time or are you just moving to a new home?
I myself was born on board a ship, but that ship was a seafaring vessel, not a Sargrass Sailor like yours is."


Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Wednesday April 4th, 2018 9:22:54 PM

A slow, steady pull and the ship is up righted. Beri returns once again to his human form.
It looks like they are preparing some sort of memorial dinner. Does anyone happen to know if this is somber affair, or one where they celebrate a life well lived and revel in the memories of their lost companions? I would hate to assume incorrectly and come off as disrespectful... though I suppose that will be easy enough to determine as soon as people start talking.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+26=43 ;
Wednesday April 4th, 2018 10:16:55 PM

Tink gives an acknowledging nod to Sesha. She looks to the other halflings present before making her way up to the crows nest. It's quite possible that one of the elders here wouldn't appreciate an unfamiliar halfling approaching one of their young. She approaches within eyesight of the young girl. Surprising her from behind could cause a scare.

"Hi there" Tink gives a welcoming smile to the girl "Keeping watch I take it". She'll perch herself on the side of the crows nest and look out over the grass. "I'm Tink"

She has a few other questions and tricks up her sleeve but doesn't want to pressure the girl too early. Best move at her pace.

Sense Motive: 43

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+24=42 ; d20+17=32 ;
Wednesday April 4th, 2018 10:18:38 PM

Knowl checks to get a better feel for the halflings and their ritual

Knowl Local: 42
Knowl Religion: 32


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Wednesday April 4th, 2018 10:38:56 PM

I glance up at the sun, trying to gauge the time. We will want to set up our own watch tonight, and prepare our spells. Tink, can you ask them what we can expect up ahead as war as terrain and enemies?

As the others prepare I take out my Spatula of Corpse Retrival and collect some the the slain enemies and put them in one of my reliquaries (holy symbols).
(Bosk saves these as souvenirs and occasionally for spell components or use in a tauric totem bag.

DM Mitch 
Thursday April 5th, 2018 7:24:26 AM

Restlin figures Tink or Sesha would be better suited talking to the girl so he follows after Garret smacking the halfling’s hand away from the food as it is being prepared.

Wyaar offers to help preparing the feast or with the table settings.

Sesha tells Tink she’ll leave the girl to her then points out they don’t know much about tribal halflings before thanking Restlin for his concern.

Garret catches wind of the pleasant smells and then almost runs below deck trying to get some free samples.

Zane helps with the rigging. He works his way up to the girl and introduces himself, asks her about the grasshopper and then offers up a bit about his past.

Beri returns to his humanoid form and wonders if the feast will be a somber affair or a celebration.

Tink acknowledges Sesha’s message and goes up to talk to the halfling girl. She can tell the girl is a little intimidated by the powerful strangers coming up to see her, but is trying hard not to let it show and put on a brave face.

Bosk suggests they ask about terrain and enemies that might be up ahead. He also retrieves some of the tiny shards of the slain constructs.

The hafllings start to bring out appetizers. Breadsticks, chips, fruit, and small nuts fill the table and hungry halflings munch while they wait for the main courses to finish. Several of the dragons are informed by various halflings that they are to sit in a place of honor, an upraised table that might actually be tall enough for the medium sized party members to sit at comfortably; most of the tables are halfling sized.

The little girl cranes her neck trying to look up at Zane. ”I’m Hilgrace. We’ve always lived on Grasshopper. 16 generations of proud Greatbarrels have sailed the grass on this fine vessel.” she sounds like she’s quoting on of her elders, maybe even a history lesson.

When Tink joins them Hilgrace seems relieved to have someone to look at that won’t require neck straining. ”I’m a warrior in training!” she explains proudly. ”Our job is to watch out for danger at all times! I’m not going to let my brothers and cousins get eaten by monsters.”


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22 
Thursday April 5th, 2018 10:29:57 AM

Restlin is relieved the "dude in the window" was just a halfling warrior in training. He was pretty sure the Iron Dragons would have to track down and destroy some mastermind behind these gem things. He's less thrilled about finding out they'll need to go through more of those gem things to get to where they're going.

The Greatbarrels seem like good folk, though. He really hopes whatever the Manfri are planning doesn't destroy this place.

...wait, 16 generations? Does that mean they were there before the Sargrass vanished, or does time move differently in this pocket plane they're in?

Or does Restlin's handler have a poor grasp on how long the Sargrass has been gone?

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:14/17 CMD: 48 SR: 28] 
Thursday April 5th, 2018 12:11:25 PM

When the head table is set out and the Iron Dragons are told to sit there, one might notice the lack of a certain Iron Dragon halfling in his seat. Looking around at the group of halflings, it might take a moment to notice that Garret has already taken a seat at the end of a table near the entrance to the kitchen and he is spending most of his time checking out each item that comes out of the kitchen, often grabbing a quick sample off each platter before it even makes it to the table. He seems quite oblivious to the head table and the gathering of the other Dragons there.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Thursday April 5th, 2018 1:26:29 PM

"Are the Greatbarrels any relation to you, Garret? Through the Betterbarrels?" Wyaar asks through the ring before setling down to accept the appetizers and offers of hospitality. "16 generations on the Sargrass perhaps? before it was moved?"

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character 
Thursday April 5th, 2018 5:06:14 PM

Zane says, "Being a lookout is a good place to begin your education in becoming a guardian. Just remember to begin each sweep of you eyes across the Sargrass, that you should always begin near the ship and then work your way out to the horizon. If you were to do the reverse, you might not spot a threat that popped up near by before it's already upon the ship. When I was younger I spent many a day in the crow's nest myself. Not on my Mother's ship, but a number of others that I crewed upon. More recently, I've been the one giving orders or at least as a honored guest on a few others.
You'll find most commanders, will want to have their own eyes on any threat, so expect them to ascend up here to see for themselves. I'll bring up a large plate of food for you, if you want, that way you can keep your watch. I doubt that very much will bother us, at least until we are ready to head out.
Oh, since you are on lookout duty, you wouldn't have seen a strange cloud or wind formation near the center of the area your family traveled would you?"


Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Thursday April 5th, 2018 5:07:03 PM

There's quite a bit of socializing happening, and Sesha is fairly exhausted from the fight. She expelled a lot of magic in the last hour, so she's happy to smile, nod, and be polite, be she doesn't push for much information on her own.



Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Thursday April 5th, 2018 9:27:06 PM

Beriothian sits down and joins in the feast. It won't be long until they have to start their hunt for the magical wind again... but if these people have been here for 16 generations, surely they've at least heard rumors about what they are looking for.
We are new to this area, have you heard any tales of magical wind in this area, or of any magical beasts that roam close by hear that we should be on the lookout for?

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Thursday April 5th, 2018 10:02:16 PM

As the feast is prepared I offer a gallon of ale, some candy, cider and sponge cake as my contribution. You all fought bravely today. The minotaurs I come from respect those who fight bravely. There it is said that you cannot truly know or trust someone until they fight beside you in battle. That is where a person's true character comes out, and today you all showed yourselves a brave and honorable people.

DM Mitch 
Friday April 6th, 2018 3:49:14 AM

Restlin is relieved that the person in the window was just a halfling warrior in training. He figures they’ll have to go through whoever created the gem golems and ponders the Great Barrels, their 16 generations and what that amount of time means.

Garret eschews the place of honor at the head table to sit at a normal halfling table by the doors to the kitchen. He samples the dishes as they come out.

Wyaar asks Garret if the Greatbarrels are any relation of his perhaps through the Betterbarrels.

Zane gives Hilgrace some pointers and offers to bring her up some food so her watch will not be disturbed. He also asks her about wind or strange cloud formations.

Sesha is fairly exhausted from the last fight so she’s happy to smile, nod and be polite.

Beri sits down and joins the feast he thinks of their clan’s long history in the Sargrass and asks about rumors of a magical wind or magical beasts.

Bosk adds ale, candy, cider and sponge cake to the feast and tells the Greatbarrels they all fought bravely this day and exhibited true character.

The first couple of halflings Beri questions have no idea what he’s talking about. If he really wants to learn anything he’ll have to make a concerted effort to find someone who knows and feels like talking (make a DC 15 gather information check (diplomacy)).

The halflings happily accept Bosk’s offered food and the feast begins in earnest. As dish after dish emerges from the kitchens the Halflings eagerly dig in and start telling tells of the dead. There seems to be a particular focus on the most ridiculous and amusing things that ever happened to those being honored. One halfling tells Garret a long, rambling tale about how his cousin Gopher (”Not THE Gopher, his nephew”) found a beehive on one of the rare tree’s on the plains and insisted they bring honey back from it. Much hilarity ensued.

Overall there’s a lot of laughter and a lot of tears as the halflings remember those they’ve lost. While the Dragons were given a table of honor to sit at, none of the halflings stay sitting for long, wandering from table to table to find the food they want or the person who’s story they want to listen to. No one seems to expect the Dragons to stay still either, and they get several invitations to other tables because ”You just have to hear Autie Bertha’s story about the rhubarb pie!’

Up in the crow’s nest Hilgrace declines the offer of food. ”Someone will come up and relieve me so I can enjoy the feast.” Upon being asked about clouds it becomes clear that they’ve made a mistake, because cloud are apparently Hilgrace’s passion. She tells Zane and Sesha about every funny looking cloud she’s ever seen, from the rabbit shaped thunderhead to the little thin ones that look like lava, which she particularly enjoys. She goes on and on about it for so long it becomes apparent that she has probably not been paying enough attention to the ground on her guard shifts.


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Friday April 6th, 2018 6:39:18 AM

Tink grins at Hilgrace. A child should have their head in the clouds and looking up to the future. It's not a good idea, however, for that child to be relied upon as the lookout.

Tink takes a look around at those below to see if anyone else is keeping an eye out for trouble or whether the fate of all these halflings relies on the skills of a young girl.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22 
Friday April 6th, 2018 9:41:24 AM

Restlin has spent many, many evenings in worse company than this. It's a fitting end to the day. He's careful to subdue his innate desire to make himself center of attention when stories are being told. He understands this is their form of honoring the dead, not just a time to swap stories.

He watches Tink watch the young girl, curious to see if their Justicar will decide to stick her nose in. Any people who can survive as nomads on the Sargrass for this long are tough cookies.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:14/17 CMD: 48 SR: 28] 
Friday April 6th, 2018 2:02:28 PM

Garret communicates over the ring to Wyarr, “I think we might be related somewhere, but I’m still gathering food…I mean, information!”

Garret listens to the stories gleefully, stuffing his face while nodding. He really gets into the story about cousin Gopher and the beehive. He laughs and listens a lot. He moves a little to catch some more stories, but stays within reach of food from the kitchen.

At some point, even Garret finally feels himself to be full. He loosens up the rope he still uses as a belt and leans back in a chair. He lets out a belch loud enough to be heard back in Hook City, then smiles from ear to ear.


Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33]  d20+20=33 ;
Friday April 6th, 2018 6:59:32 PM


Having eaten a little, Sesha mounts up on her broom and takes to the air. She flies wide, lazy circles in the sky, keeping an eye out for threats that might be a little further on the horizon than the lookouts can spot.

Perception: 33

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23  d20+1=19 ;
Friday April 6th, 2018 9:12:23 PM

As everyone starts to loosen up, the druid takes a pint of ale and joins in the conversation.
He joins in the tale telling and merrymaking, prodding for information and rumors when the situation presents. There are plenty of stories, hopefully one of them will provide some useful information.

Gather Information = 19

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character 
Sunday April 8th, 2018 9:33:10 PM

Zane leaves the girl to her watching.... He spends some time mingling and searches around for the Captain, he has some business to discuss with him or her.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Sunday April 8th, 2018 9:44:24 PM

Tink enjoys the peace and quiet up in the crows nest. She tries not to disturb the girl

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Sunday April 8th, 2018 11:08:10 PM

I look around and see Tink up in the crow's nest and Sesha on her broom and am relieved to see someone from our party where they can keep an eye out for danger. Seeing that they have things under control I allow myself to be guided from party to party to listen to the various parties tell their tales. I do my best to keep an ear out for anything related to our quest or the wind.



DM Mitch 
Monday April 9th, 2018 6:33:49 AM

Tink grins at Hilgrace, reflecting that a child’s head should be in the clouds and on the future but should not be counted on as the sole lookout. She is relieved to notice other lookouts at strategic points of the gathering. She then enjoys the peace and quiet of the crow’s nest.

Restlin has spent many an evening in company worse than this. He figures it’s a fitting end to the day they’ve had and resists the urge to make himself the center of attention when the tales are being told. He’s curious to see how Tink will interact with the girl in the crow’s nest.

Garret tells Wyaar he thinks he might be related but he’s still gathering food errr information. The halfling enjoys the stories and company of his potentially distantly related kin and eventually when he’s had his fill of food and stories he loosens his rope belt, lets loose a loud belch and grins from ear to ear.

Sesha takes to the air on her broom looking for other threats after having eaten some of the feast. Aside from 2 reptilian creatures giving the gathering of Iron Dragons and halflings a wide berth their don’t seem to be any threats in the area.

Beri grabs a pint of ale and joins in the conversation hoping to glean something useful. Beri’s hears of rapkes and tall men some creatures native to the Sargrass. A particularly old halfling woman tells a tale of queen ma’ab taking powerful items and suspending them in case of future need. Supposedly many ventured in search of these items for their own gain only to find their own ruin. Perhaps the first wind is one of these items that Ma’ab hid away? If so how many souls were ruined looking for it before you.

Zane leaves the girl to her watching, and sets out to find the captain. Zane learns that the job of captaining the Grasshopper rotates between the elders of the tribe. Right now it is Gopher’s turn to captain the ship. “What can I do for you?” Gopher asks Zane.

Bosk is relieved to see Sesha and Tink keeping watch so he goes around the party socializing. (OOC: Make a DC 15 Diplomacy check to gather information)

The party continues further into the morning.


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+11=31 ;
Monday April 9th, 2018 6:50:03 AM

"Hey, that one looks a little like Garret" Tink says pointing to a large fluffy cloud.

She looks over Hilgrace more closely to see if she shows any signs of being injured, scars from previous injuries, and basically trying to get a feel for the girl's health. She isn't planning to judge the family or their care for the girl - simply get a feel for how hazardous a life she leads.

Heal: 31

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22 
Monday April 9th, 2018 11:01:01 AM

Since they just had breakfast, Restlin guesses there's a lot of daylight left. He starts to gently nudge his friends over their empathic link that it's time to move on.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:14/17 CMD: 48 SR: 28] 
Monday April 9th, 2018 11:46:12 AM

Garret rolls out of his chair and looks for a nice, comfortable pile of rope. As he reclines, he hears Restlin mumble something about moving on. He starts to reply, but instead decides that it is nap time...

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character 
Monday April 9th, 2018 2:02:16 PM

Zane speaks with Gopher, quietly.
"I assume that you keep lookouts. At least that what I think that girl up in the Crows Nest does. I just hope that you keep more than one, heaping the responsibility for your entire families safety on one so young will most likely stunt her growth into a great look out.
I'd recommend keeping to one hour shifts, it'll keep their attention on watching for dangers, rather than daydreaming. I know when I was a youth, everything else other than what I was supposed to be doing drew my attention. But then again, Garin, my primary teacher at the monastery, cured me of it, but since I'm 3 times the size of any of your family, I wouldn't recommend letting a yearling hippo try to eat your learning guard.
I believe Garin said, "If you see it coming, it's less likely to chew your arm off." I paid a lot closer attention after that."


Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Monday April 9th, 2018 9:10:03 PM

Beri listens to the old halfling woman's tale with, eyes wide and soaking in every detail.
I fear that the day Maab forsaw has indeed come at last. Did the tales include any details on what befell the poor souls who went to find these items? Was it their selfish desires that lead to their ruin, or do the tales tell of guards protecting the items Maab has suspended?

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells  d20+15=28 ; d20+21=38 ;
Monday April 9th, 2018 9:43:33 PM

If you want I can take the late watch. My dark vision will help my spot anything out of place. I can then renew my spells at dawn. As the others enjoy the party I do my best to make small talk and steer the conversation to gather more information.

Diplomacy = 28
Perception = 38 (dark vision, death watch)

DM Mitch 
Tuesday April 10th, 2018 5:34:12 AM

Tink points out a cloud that looks like Garret and then tries to gauge how hazardous is life the Sargrass is. Hilgrace seems like a hale halfling lass. She doesn’t seem to be suffering from any lingering injuries but you literally saw Greta bring people back from the dead so what trouble would be a broken bone be?

Restlin tries to nudge the others over the link that it is time to move on.

Garret ignores this suggestion and curls up amidst some ropes for a nap.

Zane expresses concern over the lookout situation amidst the clan to Gopher. Gopher listens politely and then says, “Hilgrace, is not our only sentry. I’ve posted lookouts there, there, there and there in addition to her.” He moves his hand indicating where the lookouts are and from Zane’s experience the placement seems like a sound one. “Rapke’s are probably fiercer than a hippo and we teach our warriors in training to respect the threats they pose.”

Beri listens intently to the old halfling’s tale. He theorizes that the day Ma’ab foresaw has come and asks what fate befell those who went to look for the items and if the cause was their greed or some guard.

She tells Beri that accordingly to legend magic, traps and guardians were used to protect the suspended items. However, it was said that some traps could sense the intentions of those approaching the item. The monks of the crystal mountain sought out the items so that they alone would be able to dictate how the items could be used. They sent a delegation to one of the rumored sites and no one ever heard from them again. They even hired their own spellcaster mercenaries in case magic was needed, 2 powerful magicians who drew upon the power of fire and ice. Whatever fate befell them even magic couldn’t save them not one of the 6 monks nor their two mages were ever seen alive again.

Bosk offers to take late watch and then tries to make small talk and gather additional information. Bosk hears that supposedly one of the sites where Ma’ab suspended an item is supposedly in a valley between 2 hills decorated with large stones bearing runes and wind chimes suspended by rope. He also hears rumors of powerful spell casters existing who have figured out a way to subvert the power of the blood grass to grant themselves unnaturally long life and additional power. He isn’t sure if the latter is real or something to scare children with but the first bit of information could be promising.

The food is mostly consumed and the flow of stories is finally starting to slow. Greta interrupts Gopher’s chat with Zane. ”It’s time. she tells him. Nodding and excusing himself, he advances to the front of the ship to look down at the party now winding down.

”Brothers, sisters.” he calls out loudly. Immediately everyone turns their attention to him. ”We have feasted in honor of the fallen and told tales of remembrance of their time on the Wold. Now is the time to see them off on their journey in the next world and go our separate ways.”

Gopher and Geta lead the gathered halflings and Dragons to a pyre’s made of grass. The structures were made with great skill, using several varieties of grass from the plains to make a structure capable of cradling the deceased. There are nearly a dozen dead, perhaps a quarter of Gopher’s clan. From the shocked, sorrowful expressions on many faces it’s evident that until now the full impact of the morning’s events only just now hit for many.

Gopher himself makes no effort to hide his emotions. Tears flow freely down his face as he speaks. ”We have lost many of our number this day. Life on the plains has always been perilous, but rarely have we seen so much tragedy in so short a time. All of us have lost brothers, sisters, children, and friends.” Momentarily overcome, he closes his eyes and bows his head. Looking up, he turns to the dragons. ”Only through the help of Maab’s chosen have we survived this hardship. We all thank you from the bottom of our hearts. Without you, many more would have perished.” He nods his thanks to the dragons and a mutter of other thankful comments comes from the crowd.

He signals another halfling, standing nearby with a torch. With proper solemnity the torch bearer advances and sets one, then the other pyre alite. Greta and the other seer, just behind and to either side of Gopher, start muttering and making small motions, causing a breeze to blow across the pyres and lift the ashes aloft. Knowledge, Arcane DC 23 Highlight to display spoiler: { It’s some variation of Gust of Wind or Wind Wall, providing a sustained breeze. Probably a local spell designed to keep sails full on still days.}

”We now free our family from their worldly forms. May their ashes scatter to the four corners of the plains so that their spirits may journey always across their home as they did in life.”


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Tuesday April 10th, 2018 7:54:35 AM

Tink stays silent to show reverence for the fallen. There is nothing she can add to convey her sympathy for the families, nor help the sorrow they all must feel.

She lays a hand on Hilgrace's shoulder to help give her strength.

It's a somber moment that she doesn't wish to interrupt.

Knowl Arcana: Autopass

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22 
Tuesday April 10th, 2018 9:54:27 AM

Restlin stands close to Sesha, solemnly honoring the fallen...right up to the second the ceremony is done. "Ok folks, your heard the man. Time to go our separate ways."

The Mendicant's ready to go whenever.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Tuesday April 10th, 2018 10:23:11 AM

Wyaar remains quietly solemn through the ceremony and nods in agreement to Restlin, "We do need to be off."

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:14/17 CMD: 48 SR: 28] 
Tuesday April 10th, 2018 11:27:33 AM

Garret wakes up when he hears the announcement and stands with the others. He heads to the rails of the ship to watch and carefully looks at others to see what he is supposed to do. When the others stand reverently, he stands as well, trying to look the part as best as he can. When they mention heading their separate ways, Garret carefully looks over the now-smaller clan. He seriously considers staying with them, with his own people, knowing he can help them. He thinks about it and realizes that his duty is with the dragons now and he prepares to leave once again.

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Tuesday April 10th, 2018 11:54:07 AM


Sesha gives Restlin a squeeze, and watches the ceremony quietly. When it ends, she ponders to the others.

"I wonder about the powerful mages of fire and ice. Do you think that maybe whatever threats they faced were immune to those elements? It might not hurt to have lightning and acid ready to go."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character  d20+11=25 ;
Tuesday April 10th, 2018 3:15:10 PM

"That's good to know Captain, I was just making sure you were well informed."
Zane tells the Captain, As the ritual goes on, he sees the spell go off and begins to think......
Over the link, "One of you more experienced mages, might want to have a discussion with the Captain. That spell he cast, two things about it. It controls the wind for the first thing, second, it's from here, wherever this happens to be. We will probably need it to bind the first wind, or at least borrow it."

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Tuesday April 10th, 2018 9:16:59 PM


Shes nudges Restlin.

"A witch doesn't much the ability to learn other peoples magic. Unless he can scribe a scroll for us, in which case I can probably make it work."

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Tuesday April 10th, 2018 9:21:30 PM

Beri listens as the old lady tells her tale. Spells of fire and ice, could that mean that they learned something indicating that those spell would be needed, or does that mean that those spells were ineffective against whatever the were up against.

The druid watches in sadness as the funeral pyres are lit. They were able to save many, but still many had fallen this day, and after spending the night hearing their stories he feels almost as if he had known them himself.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Wednesday April 11th, 2018 12:00:16 AM

After the ceremonies I approach Gopher. I must thank you for including us in today's ceremonies. As a cleric if the god of life and death I am often called upon to help in such situations when no other is available. This is the first time I have seen this particular ceremony, and I greatly value this experience. If it is not asking too much, could you teach me this spell or sell me some scrolls or something callable if casting it? It might be useful in our mission, and when necessary I like to have the means of honoring the fallen according to their in customs.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Wednesday April 11th, 2018 12:01:06 AM

ooc: I also relate all I learned over the ring to the others.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Wednesday April 11th, 2018 5:05:59 AM

Tink maintains her rigid expression but relays over the link "Good thinking, Zane"

DM Mitch  d20+1=19 ;
Wednesday April 11th, 2018 7:36:10 AM

Tink remains silent to show reverence for the fallen. She lays a hand on Hilgrace to lend her strength. She also compliments Zane on his thinking.

Restlin stands next to the Sesha during the ceremony and then tells everyone it is time to go their separate ways.

Wyaar remains silent and then says we need to be off.

Garret wakes up and stands with the others. He considers staying with the clan of halflings he’s distantly related to but decides his duty is with the Dragons.

Zane tells the captain it is good to know they are well sentried and when the wind is stirred up later he suggests they inquire about the spell used as part of the ceremony to help with the wind.

Sesha gives Restlin’s hand a squeeze and posits over the ring that whatever they may face may not be susceptible to fire or ice. Sesha points out that a witch doesn’t have the ability to learn other’s magic but if they can get her a scroll she could probably make it work.

Beri also ponders the bit about the mages with fire and ice abilities and wonders if they would need those abilities too or if those abilities proved ineffective against whatever the group faced. He watches in sadness as the pyres are lit as they did manage to save some of the halflings but not all of them.

Bosk thanks Gopher for allowing him to see the ceremony and asks if he can be taught the spell they used or given a scroll.

Gopher is a little surprised at Bosk’s request. ”Sure, I don’t see why not. Do you need any provisions? We have spare supplies.” He hesitates, then adds, ”If you need a way to cross the plains easily we could give you a boat. We have a couple of smaller ones for scouting and short outings.” Sense Motive vs DC 19 Highlight to display spoiler: { he seems pretty reluctant to offer the boat and probably is only doing so because he feels obligated to.}

Greta, who had listened to the conversation, goes to the ship and disappears inside, returning shortly with two of the requested scrolls.


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Wednesday April 11th, 2018 8:11:41 AM

"You've been very gracious, sir. I appreciate your offer of a boat however we already have powerful magic that allows us to travel quite quickly." Tink tries to be polite in declining Gopher's offer. She doesn't want him to lose face in front of his clan.

"Hold your horses Restlin. We'll be gone soon enough. I want to see if they have anything that may further help us."

She is curious about the supplies. These halfling obviously have ways to make scrolls and Tink is interested in scroll scribing materials - specifically to copy this new spell into her book. Why rely solely on scrolls when she can memorise it herself, and who doesn't want to learn new spells? Tink doesn't want to hold the party up too much but the chance for knowledge should not be passed up.

Highlight to display spoiler: {Not sure if the DM is suggesting this caravan may act as a form of store for us to buy things}

Sense Motive: Autopass

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Wednesday April 11th, 2018 8:58:12 AM

Wyaar graciously accepts any cured meats the halfings may have spares of so that he can use them to bribe Garret later... and any arrows.

"Do we think Windwalking will take us to where we need to go this time?" he asks of the boat, "or should we stick to regular flight?"

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:14/17 CMD: 48 SR: 28] 
Wednesday April 11th, 2018 10:16:10 AM

Garret wanders over to the railing of the boat, momentarily lost in thought as he gazes out across the plains.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/22 
Wednesday April 11th, 2018 1:06:20 PM

"Ugh," Restlin thinks to himself. Do-gooders always gotta do-good.

...but, he will copy down that spell in his spellbook if they'll let him. He carries extra crayons with him for just such an occasion.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character  d20+8=25 ;
Wednesday April 11th, 2018 1:52:18 PM

As the Captain offers a small boat for the group to borrow, Zane laughs, and it's a belly laugh.
"Captain, putting one 'Taur in a dingy would be bad enough, but two of us? Are you wanting us to sail across the Sargrass or plow a furrow through the Sargrass.
I think I can speak for us when I say we'll pass on your offer, but we do appreciate it though. There aren't many who'd offer something that I imagine is hard to come by out here."
Zane says after he's stopped chuckling....

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Wednesday April 11th, 2018 9:18:11 PM

While one of the boats being offered probably wouldn't be the best method of travel for party, the druid can't help but miss their sentient ship back home. It could fly over the grass, and was able to defend itself in battle, at least to some degree.

Oh, I do have one more question, what would be the nearest settlement from here? I want to make sure we have our bearings straight for when we finish up our task.

ooc: Since it sounds like we are wrapping up, can we get clarification as to the time/how many hours of daylight there are left?

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Wednesday April 11th, 2018 10:32:29 PM


With Restlin and Tink chomping at the bit to learn a new spell, Sesha is fine with leaving them to the management of that particular task.

As for herself, she is starting to also feel the weight of their task urging her to action. She makes her thoughts known through their dragon consortium rings. "We probably shouldn't dally here much longer."

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Wednesday April 11th, 2018 11:12:34 PM

I thank Gopher and Greta for the scrolls, but turn down the offer for the boat. Thank you for offering to loan us a boat, it is very generous of you. However, we have other means of magical travel that we are more familiar with and which I think would suit us better in our task. The only other thing I can think to ask is if you have any idea what my might expect to encounter traveling this way. I say point in the direction of our expected travel. Any dangers we might wish avoid or landmarks we should keep an eye out for?

Over the ring I add, If any of you can transcribe these scrolls, I think it would be a good idea to learn it or at least make more copies.
ooc: Can clerics learn this spell? It appears to be used in death rituals and is a derivation of Windwall which is a cleric spell. If so, I would like to add it to my spell list and likely prepare it in the morning depending on the level.

DM Mitch 
Thursday April 12th, 2018 7:23:14 AM


Tink thanks the halfling for his generosity but declines the offer of a boat. She then tells Restlin to be more patient.

Next she examines the scroll more closely. The paper is a light purple color, light enough that it’s easy to read whatever is written on it. It’s rather thicker and a bit heavier than normal parchment. The runes on it are spidery and intricate, unfamiliar to any you’ve seen (Knowledge: Arcana or Spellcraft DC 28 to decipher that it actually does: Highlight to display spoiler: { The spell creates a sustained wind for duration of concentration. The wind is strong enough to fill the sails of a ship, but stay in a fixed position set by the caster at the time of casting and cannot be used to deflect projectiles or flying enemies. Concentration checks start at DC 10, occuring once every five minutes, but go up by 2 every check. The direction of the wind can be altered, but that increased the next check by 5 instead of 2. The spell is of a magical discipline you are unfamiliar with and cannot be learned by any other class.}

Wyarr accepts some meats and wonders if they should windwalk or just do regular flight.

Garret wanders around a little and gets lost in thought.

Restlin uggs at the delay, but is interested in copying the spell himself (Feel free to take a crack at the spellcraft/arcana check too)

Zane laughs at the thought of the party trying to fit in a tiny dingy.

Beri knows that they don’t really need the offered boat, but it makes him miss the dragon’s actual boat. He asks about the nearest settlement and is told that it’s two weeks away and further west; that’s two weeks by sailing ship.

Sesha lets Restlin and Tink handle the spell and begins to worry about their own task.

Bosk wonders if clerics can learn the spell and asks about the road ahead.

Gopher scowls at Zane’s laughter and waves to a fairly large boat hanging from some pulleys on the side of the ship. Far from a tiny rowboat, it seems to be a sleek, serviceable boat fully capable of holding a large party. ”We can hardly send a dingy to retrieve downed trees for wood or carry a whole pack of us to town for supplies, nor would I make such a useless offer.” Tinks polite decline softens the edge of his scowl slightly, though he’s still clearly upset in general by the recent events. ”Enough. We need to get going before more of those things show up and kill more of my family. Thank you for all of the help, and may the gods bless your quest.”

The halflings quickly bring out the requested supplies to the shields and lift off. Their ship soars elegantly and quickly, vanishing into the distance.

WIth the halflings gone nothing prevents the Dragons from quickly packing their own things and resuming the journey west. Soon after they start moving again they see some hills in the distance. As they get closer it becomes evident that they’re more like very small mountains, tall, imposing, and stony. Very little grows on the rocky surfaces jutting out of the flat plains. They almost lean into each other, not quite towards the top.

The hills seem to be positioned in such a way that they catch the wind between them, causing a stiff breeze to constantly blow through the narrow entrance. The party can hear the howling of it from a good distance away, leading them right to it. Large stones flank either side, covered in long-faded runes, with ropes stretching overhead covered in small chimes that jingle and sing in the breeze. The sun, near noon now, shines directly down into the channel, lighting up the scene.

Does the party dare advance, or rest first and regain lost strength and used spells?


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 13/22  d20+27=31 ;
Thursday April 12th, 2018 10:59:05 AM

Spellcraft: 31

Restlin looks at the scroll. He tries reading it backwards, then upside down...he can tell it does something, but he also knows the discipline behind casting it is not one he shares.

"Well, it's magic, but not my kinda magic...and I do two kinds, so that's a big deal. A more studious wizard would find this fascinating, but that's not me."

He claps Zane on the back while heading back to Sesha's side. "Now that we've got the obligatory 'Iron Dragons Alienation Protocol' out of the way, let's go..."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character 
Thursday April 12th, 2018 1:07:05 PM

Zane turns to Restlin, "I think he was looking for a way to be insulted for some reason, That I gave it to him, oh well...."
Zane doesn't mind either way, if they continue or take a rest.....

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:14/17 CMD: 48 SR: 28] 
Thursday April 12th, 2018 3:16:58 PM

Garret flies along with the others, quiet except for the occasional burp from the massive meal. When the windly areas is spotted he says over the rings, "Well, that looks like as good a place as any to find a wind. Anyone have a box to put it in?"

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Thursday April 12th, 2018 8:57:56 PM

"maybe.. maybe someone can just inhale with the wind blowing at them and have one of those spells where you don't need to breath cast on you afterward?" wyaar suggest probably unhelpfully. "should we try to rest? Are the more magical of us ready if things go poorly?"

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Thursday April 12th, 2018 9:09:06 PM

The druid looks at the path before them. Mountains... stone... lifeless...
I think the real question is do we want to rest and prepare new spells first? Those exploding crystal golems, or whatever they were, are pretty formidable. If there is an even larger variety hiding in the mountains we will want to be ready.

DM Mitch 
Friday April 13th, 2018 6:32:08 AM

Restlin tries reading the scroll every which way but loose and says it is magic but it isn’t his magic and a more studious wizard might find it interesting but not him. He then claps Zane on the back and says it is time to move on since they got the Iron Dragons Alienation protocol out of the way.

Zane suggests the halfling was looking for a way to be insulted and has an oh well attitude about it.

Garret flies along w/ the others burping occasionally. When they spot the hills and the entrance he says that looks like a good place to find a wind and asks if anyone has a box.

Wyaar theorizes they could have someone try to inhale wind the wind comes at them and them cast a spell where they don’t need to breathe afterward. He then asks if anyone wants to rest.

Beri suggests the real question is if they want to rest considering the golems were formidable and if there are even larger versions they should probably be ready.

The party debates the pro’s and con’s of resting and tries to decide what to do.


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 13/22 
Friday April 13th, 2018 1:55:24 PM

"I've got a bunch of spells ready to go still. I'd say I'm at 50% capacity. I feel confident enough to keep going."

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Friday April 13th, 2018 2:17:51 PM

"Shall we move on then?" Wyaar asks. Whatever is decided by the spellslingers he will go along with it, trusting in their jdugement of their own abilities.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)251/268, Blindsense 60' Character 
Friday April 13th, 2018 2:55:04 PM

"Which ever...."

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:14/17 CMD: 48 SR: 28] 
Friday April 13th, 2018 3:15:39 PM

Garret says, "I'm glad Restlin is ready." He looks over at Sesha and continues, "Do we have any healing capacity at the moment?"

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Friday April 13th, 2018 6:14:57 PM


"We do. A few stronger ones and plenty of items and smaller spells. I could heal us through another conflict of similar scope as before. Other than that, I don't have much that even affected the golems."

She pokes Restlin.

"Want to share some of your damage spells? I haven't leeched any magic from you today."

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Friday April 13th, 2018 9:24:41 PM

"I held back in the previous combat so have many of my spells ready to go. My only concern are the ones that we prepare each morning. I wouldn't want to be mid battle and drop out of the sky"

By Tink's reckoning (and the DMs email) the party have been travelling for close to 12 hours now. Pushing ahead would certainly be a drain on running spells as well as the will to push on through a forced march and potential effects from loss of sleep.

The more she thinks about it the more she wants to have an 8hr rest.

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Friday April 13th, 2018 10:43:20 PM

The druid shakes his head.
I have a good amount of spells left, but the fate of the Wold is in our hands. Do we dare advance, or rest first and regain lost strength and used spells? I can't help but feel this isn't the time to be cavalier and charge in. It's almost as if there is a higher power whispering in our ears on this one... when that happens, only fools don't listen.

Sesha [AC 35 /23 To/35 Fl] | HP 109/129 | CMD 33] 
Saturday April 14th, 2018 7:35:01 PM


Sesha finally finds herself with an opinion.

"Rest, if available, is worth taking."

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 171 hp /172 (19 are temp) Spells 
Sunday April 15th, 2018 10:11:33 PM

I agree. With the date of the Wold in our hands, we cannot take any chance.

DM Mitch 
Monday April 16th, 2018 7:29:46 AM

Restlin says he has a bunch of spells ready and is at 50 percent capacity so he feels they can press on.

Wyaar asks if that means they should press on. He is fine going with what the spell slingers want.

Zane just says “whichever.”

Garret says he’s glad Restlin is ready and then asks how they are set on healing capacity.

Sesha tells Garret they do in the form of stronger spells and magic items. She points out she doesn’t has much that affects the golems and asks Restlin if he wants to share some of his spells. She eventually comes to the conclusion that rest if available is worth having.

Tink says she held back last combat to have spells left but she’s worried about their daily spells. She decides that the more she thinks about the more she wants to have an 8 hour rest.

Beri shakes his head and says he has plenty of spells but do they want to take the chance of not resting with the Fate of the Wold on their hands.

Bosk agrees with Beri that they should rest if the fate of the Wold is in their hands.

The Dragons rest, taking similar precautions to earlier (Please list buffs and stuff you cast after rest in your post so we can track).

Fully recharged and ready for (hopefully) anything, the Dragons head into the passage, It’s about 300 feet long. At the end it opens up into a wide open area that forms a perfect circle. Unlike the narrow, dark passage the area is full of sun, a stark contrast to the grey stone that makes up the area. It’s about 100 feet wide, and at the center rests a 50 foot double ritual circle formed of standing stones, each draped with those same ropes and chimes that sing in the wind, dark marble pathways connecting them all. 8 stones make up the outer edge, while 4 make up the smaller one. In the center of the circle stands a swirling vortex of energy (Knowledge: Arcana DC 27 Highlight to display spoiler: { It’s a Forcecage}).

There is one sign of life in the bleak area. Against the far wall sits a large mound topped with an overgrown building of some kind. It’s hard to tell from all the vines and grass covering it, but it probably provided living space for whoever cared for the shrine in the past, though it’s now long abandoned. It would be picturesque if not for the fact that all the plants are the familiar blood red of corrupted blood grass.

(Map!)

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+24=38 ; d20+42=58 ; d20+40=43 ; d20+50=59 ;
Monday April 16th, 2018 9:01:59 AM

As part of her morning prep Tink changes a few of her memorised spells around and casts/changes her Contingency spell.

When the party arrives at the chamber she does a quick look around.

"Force Cage in the middle" Tink relays over the link "See that red grass at the other end? That looks like the stuff that corrupted the creatures by the hooks. We should be careful around it. Perhaps some long range manipulation to poke around it? Mage hands and unseen servants?"

She casts an Unseen Servant spell and directs it to walk across the room towards the red grass and try to uncover whatever lies beneath.

Tink for her part blends into the shadows.

---------------------------------
Knowl Arcana vs DC27: 38 = Pass
Craft Clothing: 58

Standard Action: Cast Unseen Servant. Tink casts it 75ft away from her. It then has another 15ft it can move. It will take a straight path forwards across the two circles whilst avoiding the forcecage. Assuming it makes it that should get it right next to the red grass this turn. It will try and clear away the grass to see what is underneath as its standard action.

Move Action: Fly a short distance into the room, blending into the shadows (flying 2ft off the ground)

Perception: 43 + See Below
Stealth: 59 + Hide in Plain Sight (if applicable) + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Wyarr have a 'Water' version, Bosk a 'Fire' version, Beri and Garret an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+35=55 ;
Monday April 16th, 2018 10:59:58 AM

"Oh yea, this is going to go smoothly," quips Restlin.

Ritual magic was not really his thing, but he gives the area a once over, trying to make sense of what this setup was.

Knowledge, Arcana: 55 - nat 20! What's all this setup for? Is it protecting something from us? Protecting us from something? What use could those stones have? Any markings mean anything to me?

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Monday April 16th, 2018 12:09:26 PM


Sesha recasts the majority of her spells the same as the day before. It's worked well for everyone, so why change it?


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
------------
Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Monday April 16th, 2018 12:26:42 PM


Sesha takes a closer look at the symbols on the stones. Do they match symbols on the chimes?

Garret Goodbarrel [AC:42/36/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:17/17 CMD: 48 SR: 28] 
Monday April 16th, 2018 1:46:46 PM

Garret looks around the area and says, “Well, at least it’s sunny.” He isn’t sure what to do with the vortex of energy, but he knows that it won’t be good for the dragons…

OOC:
Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Monday April 16th, 2018 1:58:41 PM

Wyaar does his usual morning prayers and rituals, enchanting his bow and and such. And will GMW someone else if they need it.

At the sight of the shrine he moves up a few feet and Detects Evil outward towards the shrine, buildings and plantlife.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character 
Monday April 16th, 2018 9:36:36 PM

Zane casts extended Mage Armor as they finish resting.

When they get to the "cavern shrine"

"You said there was a life sign over there somewhere and a force cage in the middle. As well as that there's more of the spreading grass stuff too?
What if this in the "home" of the first wind. And that life over there has imprisoned it in the cage to prevent it from preserving the Sargrass and thus the entire Wold by it's touch."


(Sorry for late post, got home from Convention, took 7 hours because of storm, had to wait for plow to make a hill's last 50 feet, so last 1 hour took almost 3 1/2. woke up but my brain is still fried from the weekend. On the good side, got in 7 great Pathfinder Society Games and got a Boon to play a Leshy. On the terrible side, got to be ready to run games on Wednesday and Saturday)

Beriothian -- AC:38/18/36 HP: 247/231 CMD = 23 
Monday April 16th, 2018 10:05:55 PM

Beriothian, being outdoors with open sky, proceeds with the others in his typical air elemental form. He maintains a height where he can still be reached should something crazy happen, but tries to stay high enough to keep line of sight and to make it harder for a splash attack to hit multiple people. He glances up at the hill.
If this is one of the items Maab has suspended, I would be hesitant to take on faith that whoever she asked to guard it has left or died of old age. With a little luck, she selected a guardian who can see our hearts and knows we are here to save the Wold and not out of greed.
The druid readies a reverse gravity spell in case another horde of the crystal golums show up

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 200 hp /172 (20 are temp) Spells  d10+10=18 ;
Tuesday April 17th, 2018 12:09:06 AM

ooc: Tink's post says I have the fire weave elements, but I switched to air

As the morning comes I make sure everyone is at full health before casting false life on myself (from my staff and granting 18 temporary hp) and restoring a charge to it. I then bow my head, praying to Gargul for his guidance and strength in our quest. I then cast grater magic weapon on my gear and prepare to head out.

Highlight to display spoiler: {
From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 200 hp /172 (20 are temp) Spells 
Tuesday April 17th, 2018 12:18:04 AM

ooc: I just realized I do not need GMW on my sword, so I will only put in on my armor spikes. I will also cast overland flight from a scroll on myself.

DM Mitch 
Tuesday April 17th, 2018 8:08:15 AM

Tink changes her spells around then proceeds to take a look around. She points out the forcecage in the middle and the red grass before summoning an unseen servant and blending in the shadows. The servant tries to dig a hole, but can’t penetrate the tough red grass that covers the mound to reach the soft earth bellow.

Restlin says a sarcastic quip then takes a look at the setup of the valley. It looks like the forcecage was setup to protect something as there are telltale signs of some sort of arcane trap being sprung. There seems to be some relation between the sigils on the chimes and the rocks.

Sesha renews her normal spells and then also examines the stones and the chimes. She concurs w/ Restlin that the symbols are related.

Garret looks over the area and says that it is at least sunny.

Wyaar refreshes his spells after they finish their rest. When they get to the valley h then detects evil. When he gets to the forcecage he can sense 2 distinctly strong evil auras inside of it.

Zane renews his extended mage armor then asks about the sign of life, the forcecage and the grass. He theorizes they could be in the “home” of the first wind and theorizes the life trapped the wind in the forcecage to prevent it from preserving the Sargrass and Wold w/ it’s touch.

Beri turns into an air elemental and thinks that if Maab selected the guardian it is doubtful that left or died of old age. He hopes it can see they are out to save the Wold.

Bosk makes sure everyone is at full health before casting false life on himself. He bows his head prays to Gargul for strength and guidance. He casts greater magic weapon.


Garret Goodbarrel [AC:42/36/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:17/17 CMD: 48 SR: 28] 
Tuesday April 17th, 2018 10:21:25 AM

Garret looks back and forth to the various spellcasters as he flies around, nervously. He's not sure what's going to happen next, so he doesn't know how he should prepare...

OOC:
Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Tuesday April 17th, 2018 3:18:17 PM

Wyaar puts an arror on his bow and gives a nod towards the force cage before speaking over the ring, "There is great evil trapped inside, be wary"

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Tuesday April 17th, 2018 3:21:00 PM

Wyaar also actgivites the holy bond on his bow for Holy, Axiomatic and Keen

- Holy Bond, 17 min

Bosk AC: 33/16/29 blur, blinking, DR10/magic, CMD: 34 200 hp /172 (18 are temp) Spells 
Tuesday April 17th, 2018 4:16:57 PM

Over the ring I contact the others. It is decision time. We either let Tink scout ahead, or we can cast some defensive spells. I recommend letting her scout ahead and then begin casting, either after a certain number of rounds or after she has given us an update on what she sees.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character 
Tuesday April 17th, 2018 4:43:33 PM

Zane replies over the rings, "Want Haste now, so she has it as well? or wait? If we wait it'll be first spell I cast."
He reaches into his quiver and withdraws one of rods that all look the same."Anyone else for a lesser extend?"

Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23  d20+32=35 ; d20+8=27 ;
Tuesday April 17th, 2018 9:24:11 PM

I'll keep a reverse gravity spell readied and will cast it should I see a large group descend upon us.
As the druid keeps watch loos around for signs of an ambush or boobytraps. He also glances at the stones to see if he can determine the language/writing on them, but doesn't advance any closer at this time.

perception (look for trap)= 35
knowledge (linguistice) = 27

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste?

Spell List
0 (4)- Detect Magic, Light, know direction, Detect Poison
1 (7)- *Elf Vision, Faerie Firex5, Obscuring Mist x2,
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growthx2, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shellx2, Dispel Magic (Greater)x2
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarmx2, shapechange

currently stored in staff via spellstaff- elemental swarmx2
Spells with * are Fey domain spells (and not included in spell counts)

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Tuesday April 17th, 2018 11:26:48 PM

"Let's just assume we're about to throw down," responds Restlin to Zane. "Unless anyone sees a way to get what we need without disturbing that cage."

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Wednesday April 18th, 2018 12:55:35 AM

ooc: Tink will be scouting ahead in a few hours when I get home from work

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+40=57 ; d20+50=65 ; d20+24=27 ; d20+24=36 ; d20+17=32 ; d20+17=28 ; d20+18=29 ; d20+24=27 ; d20+17=32 ; d20+17=33 ; d20+17=26 ; d20+17=20 ; d20+17=24 ; d20+13=19 ; d20+9=28 ; d20+28=31 ; d20+28=39 ;
Wednesday April 18th, 2018 5:24:55 AM

Tink cautiously continues her circle around the room. The Unseen Servent keeps poking, prodding, and otherwise trying to move the red grass out of the way.

She is wary of some sort of creature - good or evil - appearing from somewhere.

Tink searches her brain for any sort of detail that may be tucked away that may give a clue to this structure, it's layout, and the symbols upon it.

---------------------------------
Standard Action: READY action to use Dimensional Step ability to teleport back next to Bosk should any creature - good, bad or anything in between - appear

Move Action: Keep stealthily flying a short distance whilst the blending into the shadows (flying 2ft off the ground)

Skill checks...
Knowl (Arcana): 27
Knowl (Dungeoneering): 36
Knowl (Engineering): 32
Knowl (Geography): 28
Knowl (History): 29
Knowl (Local): 27
Knowl (Nature): 32
Knowl (Nobility): 33
Knowl (Religion): 26
Knowl (The Planes): 20
Craft (Stone Masonry): 19 - Yep, have that as a skill
Linguistics: 39
Raw Int check: 28

Perception: 57 + See Below
Spellcraft check to ID any auras from Arcane Sight: 42 (32 + Take10)
Stealth: 71 + Hide in Plain Sight (if applicable) + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Wyarr have a 'Water' version, Bosk a 'Fire' version, Beri and Garret an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


DM Mitch 
Wednesday April 18th, 2018 7:02:52 AM

Garret nervously flies around looking at the spellcasters. He isn’t sure what is going to happen next nor how he should best prepare.

Wyaar knocks an arrow and then indicates there is evil in the forcecage after activating his holy bond.

Bosk indicates it is decision time where they either let Tink scout or start casting defensive spells. He prefers to let her scout then begin casting after a delay or an update.

Zane asks if haste is wanted now or if they want to wait. He says if they wait it will be the first spell he casts. He then asks if anyone else wants a lesser extend rod.

Beri says he’ll keep a reverse gravity spell ready and examines the writing more closely. Each stone has been covered in magic writing, clearly some complex spellwork, but each also has a single rune carved on it, very large. It seems fairly evident the runes are important and that nothing much is going to happen until the party interacts with the stones in some way.

Restlin states they should assume that they’re going to be in a fight soon.

Tink continues to cautiously circle the room. Her invisible servant prodes ineffectively at the red grass. Perhaps it if had some sort of digging tool it could make progress; then again the grass has proved incredibly resilient before.

The wind howls. The chimes chime. The lonesome, infected hit sits. Everything waits in stillness for something to occur.


Garret Goodbarrel [AC:42/36/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:17/17 CMD: 48 SR: 28] 
Wednesday April 18th, 2018 12:35:32 PM

When Wyarr indicates that the cage has evil, Garret turns his focus there, ready to charge in...

OOC:
Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Wednesday April 18th, 2018 4:13:42 PM

Wyaar waits, ready, while Tink and the unseen servant make sure there are not obvious traps laid out at least.

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Wednesday April 18th, 2018 6:11:26 PM


If something unfortunate happens to Tinks servant, Sesha will summon one of her own.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+50=62 ;
Wednesday April 18th, 2018 7:51:55 PM

With nothing happening (so far) Tink gets a little bolder.

"I'm going to approach the pillar on the west, whilst having the servant try something else" she relays over the link

The servant will keep repeating it's actions until given a new direction, so Tink does just that

"Try and push the stone nearest you" she calls aloud and then blends back into the shadows. She moves closer to the stone on the left/west and looks at it more closely.

OOC: Added servant to the map

Free action: Call instructions to the servant
Move action: Resume stealth and move closer to the stone on the West. Stealth: 68
Standard/Ready action: Any creature appears then teleport back next to the hallway


Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23 
Wednesday April 18th, 2018 9:17:26 PM

Guys, I'm pretty sure interacting with these ruins are designed to be interacted with. I think this where we need to focus our forts, but I'd make sure you have any preemptive spells prepared before we start messing with them.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Wednesday April 18th, 2018 9:28:03 PM

"Like a puzzle? Never a fan of puzzles, no sir." He secretly hopes Tink's servant triggers something violent, but keeps that to himself.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character 
Wednesday April 18th, 2018 10:15:06 PM

Zane casts Heroism on himself, getting ready to cast Haste on the group.....

Bosk AC: 33/16/29 blur, blinking, DR10/magic, CMD: 34 200 hp /172 (18 are temp) Spells 
Thursday April 19th, 2018 1:05:39 AM

Unsure what to do, I cast magic circle against evil on myself. (If there is more time I will also cast resist energy acid, protection from fire, and huge from undead.)

DM Mitch 
Thursday April 19th, 2018 7:28:18 AM

Garret turns his attention to the cage upon hearing it contains evil.

Wyaar waits while Tink and her servant do their thing.

Sesha prepares to summon her own servant if something happens to Tink’s.

Tink indicates she’s going to approach the pillar towards the west while she orders the servant to push the stone nearest it.

Beri suggests interacting with the runes but preparing preemptive spells before touching them.

Restlin asks if this is like a puzzle and then says he isn’t a fan of puzzle.

Zane casts heroism on himself ready to haste the group.

Bosk ponders how to best use his resist and protection from energy spells. (OOC: We are okay w/ having multiple protections)

Upon Tink’s touch, the rune on the stone immediately starts glowing. The glow spreads along the small stone path that connects the nearby stone and those also start glowing. Her servant's touch causes no reaction.

(Map!)

Garret Goodbarrel [AC:42/36/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:17/17 CMD: 48 SR: 28] 
Thursday April 19th, 2018 10:10:26 AM

When the runes light up, Garret moves up and to the left, entering the room and ready...

OOC:
Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Thursday April 19th, 2018 11:36:21 AM

When the runes light up Wyaar too readies.. but when nothing big bad and uglier than Bosk leaps out of the forcecage he relaxes slightly. "Perhaps some summon creatures to press the pillars all at once?"

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character 
Thursday April 19th, 2018 5:12:53 PM

* Until we have more clues what's going on, don't look to me for any solution on this puzzle.....*

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Thursday April 19th, 2018 8:29:04 PM

"Nand gates."

Sesha takes a deep breath, and touches the symbol in front of her, in the southernmost area of the room.

Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23 
Thursday April 19th, 2018 9:05:18 PM

The druid thinks about how the stones light up.
This reminds me of a tavern game I once played. In that game, the goal was to turn over all the tokens from the black side to the white side, and every time you flip over a token it also flips over all tokens touching it. It's possible the ruins are based on that game... or the other way around. We'll likely know more after our next action.

If we think we need to hit them all at once, let me know and I can summon an elemental swarm to assist.


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Thursday April 19th, 2018 10:17:27 PM

Restlin goes and touches the n with the tail.

Bosk AC: 33/16/29 blur, blinking, DR10/magic, CMD: 34 200 hp /172 (18 are temp) Spells 
Friday April 20th, 2018 12:34:12 AM

As the others touch the stones I can protection from for on myself. I do not suppose anyone can read those rune? I never learned them, but I remember tales of others using them to magically secure things. In the stories heroes usually had it set up that if you activated a bad word there would be consequences, less mature casters required you to select the bad word.

Thinking to myself I still cannot believe that thirteen year old girl did not select RAFT as the secret word.

Bosk AC: 33/16/29 blur, blinking, DR10/magic, CMD: 34 200 hp /172 (18 are temp) Spells 
Friday April 20th, 2018 12:38:07 AM

If you want us to all touch one, let me know. I can use my tattoos as well if we need more help. I can cast off my tattoos, one individual and one swarm. They are not much use in battle, but might help here.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Friday April 20th, 2018 5:04:51 AM

Tink doesn't want to go around touching more stones just yet. She sneaks back to the wall and waits to see what happens now with other stones being touched. Her unseen servant keeps up it's mindless - and seemingly useless - prodding of the northern stone.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Friday April 20th, 2018 11:45:20 AM

WYaar watches the affects of the others touching a stone here and there

Garret Goodbarrel [AC:42/36/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:17/17 CMD: 48 SR: 28] 
Friday April 20th, 2018 11:51:19 AM

Garret watches the other touching the runes and waits patiently...

OOC:
Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23 
Friday April 20th, 2018 10:08:15 PM

Sorry Bosk, I tried to read them before... It seems fairly evident the runes are important and that nothing much is going to happen until we interacts with the stones, but as for the actual meaning I came up short. Maybe someone else has better skills in this area than me. I would suggest pressing one more ruin that overlaps with the previous lit up one and

[DM Hugh] Ghostly Gaurdians 
Friday April 20th, 2018 10:59:59 PM

WIP Post:
Garret moves up and to the left when the runes begin to light up.

Wyaar also readies when the runes light up but when nothing appears he suggests summoning enough creatures to press all the glyphs at once.

Zane says without more clues don’t look to him to figure out the puzzle.

Sesha takes a deep breath and then touches the symbol in front of her.

Beri says the runes remind him of a tavern game and then agrees with what Wyaar suggested offering the aid of an elemental swarm if needed.

Restlin touches the n with the tail.

Bosk casts protective spells on himself as the others touch stones. He asks if anyone knows how to read them and tells the others of his experiences and how runes have been used to magically secure things and were set up that if a bad word was used there would be consequences. He also offers to use his tattoos to trigger the runes.

Tink pulls back to wait and see what happens. Garret and Wyaar join in watching.

Beri apologizes to Bosk and says the runes most likely need to be interacted with.

As Restlin and Sesha touch two other stones they cause he nearby ones to light up, except for one already lit, which turns off, and the one between the stones they touched, which turns on, then off. A faint, tingly feeling fills the area.

Knowledge Arcana DC 35 Highlight to display spoiler: { either the activation of several stones is starting to make small amounts of magic bleed into the area, which would be incredibly sloppy, or a bunch of passive detection spells are scanning everything in the area, enough that you can actually feel the energy. }

Knowledge Arcana DC 37 Highlight to display spoiler: {Woah, It turns out the ritual stones were a double bluff solving the puzzle would see your souls stripped from your body }

Knowledge Arcana DC 40 Highlight to display spoiler: {Those were detection spells, it would appear someone doesn’t want the wrong people caught in the trap.}

Suddenly all of the stones go dark. A voice speaks, ”The mountains burn. The grass spreads. The time has come for the wind to be free. Defeat those who came before you with ill intent and claim your prize.”

The dome collapses revealing a both a smaller dome and 8 figures spread out. 2 of the figures turn into ghostly translucent red and white dragons and take to the air while the other 6 figures disappear into the stones. 6 of the stones become animated, moving on their own possessed by the figures.

A different voice speaks, “I am Master Oyonchol together with my brethren Masters Junyoshi, Rieza, Saramusa, Nomura and Tietsu and our sorcerer mercenaries Sakura and Yojimbo we set out to ensure the bloodgrass would be allowed to evolve. We cannot let you stop the bloodgrass.”

(OOC: Combat has begun)

Updated Map

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+24=44 ; d20+32=42 ; d20+32=41 ; d20+32=49 ; d20+32=40 ; d20+32=52 ; d20+32=33 ; d20+32=46 ; d20+32=38 ; d20+24=28 ; d20+24=28 ; d20+24=40 ; d20+24=36 ; d20+24=36 ; d20+24=30 ; d20+17=27 ; d20+17=22 ; d20+17=25 ; d20+17=18 ; d20+17=18 ; d20+17=33 ; d20+17=20 ; d20+17=34 ; d20+24=30 ; d20+24=25 ; d20+32=34 ; d20+32=41 ; d20+32=35 ; d20+32=42 ; d20+32=44 ; d20+32=50 ; d20+17=27 ; d20+17=29 ; d20+17=37 ; d20+17=35 ; d20+17=26 ; d20+17=20 ; d20+17=20 ; d20+17=20 ;
Saturday April 21st, 2018 12:33:40 AM

"Don't ... " Tink begins to call out over the link. Fortunately noone's soul is gone just yet.

She looks at the creatures to see what she can make of them to relay to the party

Knowl Arcana vs DC40: 44 = Pass

Arcane Sight on the figures to detect the power of their auras
Spellcraft check to id each aura: 42, 41, 49, 40, 52, 33, 46, 38

Knowl checks to ID the monster type (and possible strengths/weaknesses) of the figures:
Arcana: 28, 28, 40, 36, 36, 30, 30, 25
Religion: 27, 22, 25, 18, 18, 33, 20, 34

Knowl nobility to recognise the names: 27, 29, 37, 35, 26, 20, 20, 20

Spellcraft checks to id the spell or spell-like ability used to take on dragon form: 34, 41

Spellcraft checks to id the spell or spell-like ability used to hop into the stone: 35, 42, 44, 50

Tink's actions will follow based on the info


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character 
Saturday April 21st, 2018 5:06:34 AM

Over the rings, *Gather up, we need to be somewhat close, but Haste incoming.....*
Zane will cast haste, extending it as well, when the largest number of the group is close enough.

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d4+1=4 ;
Saturday April 21st, 2018 2:25:07 PM


"I'm not much use against the constructs, souls or not. I'll try my luck with the dragons."..

Sesha can see that look Tink gets when she's scrutinizing an enemy. That information would be useful, but Sesha has things she can do in the mean time.

Move: Moved.
Standard: Time Stop, 4 rounds.

Round 1: Cast Immortal Summons.
Round 2: Cast Barkskin, Quickened Shield of Faith, No move.
Round 3: Cast Resist Energy Cold, Quickened Resist Energy Fire. No move.
Round 4: Cast Stoneskin, Quickened Divine Favor. No move.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
------------
Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+50=51 ; d20+40=47 ;
Saturday April 21st, 2018 10:27:59 PM

"Hmm.. best try and slow these guys down"

Before Sesha acts, Tink uses her Tricky Spells ability to cast a Silent Still Mage's Disjunction 10ft east of Sakura

The Unseen Servant is blown to smithereens.

---------------------------------
Other skill checks above

Standard Action: Cast Silent Still Mage's Disjunction in the square 10ft to the east of Sakura's bottom square. Range: 50ft = A-ok
At that square a 40ft radius burst catches Sakura, Yojimbo, JU, RI, as well as the stone that looks like a B, the one that looks like an O with a line through it, the one that looks like an X, the one that looks like a crown, the one that looks like a W, the red thing at the top of the map as well as the pink circle.
All spells and spell-like abilities in effect are unravelled and completely destroyed. No Save. No SR. Any items in their possession must make a Will Save vs DC28 or have their abilities supressed for 20mins. A Nat1 on this roll destroys the item.
20% chance of bringing down an anti-magic field.

Move Action: Stealthily fly near Sesha.
Perception: 47 + See Below
Stealth: 57 + Hide in Plain Sight (if applicable) + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Wyarr have a 'Water' version, Bosk a 'Fire' version, Beri and Garret an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


DM Mitch  d20+28=32 ; d20=14 ; d20=4 ; d20=19 ; d20=17 ; d20=3 ; d20=16 ; d20=1 ; d20=14 ; d20=6 ; d20=16 ; d20=3 ; d20=4 ; d20+14=18 ; d20=17 ; d20=19 ; d20=14 ; d20=2 ; d20=2 ; d20=20 ; d20+14=19 ; d20=4 ; d20+14=19 ; d20+14=15 ; d20=11 ; d20=4 ; d20=14 ; d20=4 ; d20=13 ; d20=16 ; d20=16 ; d20=3 ; d20=10 ; d20=8 ; d20=18 ; d20=5 ; d20=11 ; d20=2 ; d20=2 ; d20=7 ; d20=20 ; d20=18 ; d20=15 ; d20=9 ; d20=8 ; d20+16=25 ; d20+16=29 ; d20+16=17 ; d20+16=20 ; d20+16=17 ; d20+16=20 ; d100=25 ; d100=83 ; d100=69 ; d100=65 ; d100=39 ; d100=88 ; d100=36 ; d100=69 ; d20+16=32 ; d20+16=36 ; d20+16=17 ; d20+16=30 ; d20+16=18 ; d20+16=25 ; d20+16=30 ; d20+16=23 ; d20+16=31 ; d20+16=22 ; d20+16=18 ;
Sunday April 22nd, 2018 2:25:38 PM

Tink realizes the trap and starts to warn everyone, though she gets interupted.

Zane tells everyone to group up for haste.

Sesha Time stops and casts several buff spells.

Tink then casts Mage’s Disjunction. It obliterates her Unseen Servant, causes both of the dragons to revert to humanoid ghosts, disables a majority of the enemies magic items, and causes the stone circle to shudder, though the stones resist the spell.

It also engulfs the smaller Forcecage, causing it to vanish. A glowing, swirling green wind soars out of the cage and fills the ritual area, kicking up dust and dirt as it forms a cyclone that starts to shoot up and out through the hole in the ceiling! If the PC’s don’t stop it this round, it will escape.

(Tink, gain a hero point for using a spell neither DM expected in a powerful manner… even if it came with unexpected consequences.)


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil 
Sunday April 22nd, 2018 2:48:57 PM

Wyaar moves himself next to Garret and Zane for the haste.. and tires out his aura of justice too while calling on Maab to help him Smite the red dragon.

_____

On phone so can't change map, but move between Garret and Zane

. Free action fonaura of Justice. Uses 2 smite evils to give Bosk, Zane, Garret and Beri the ability to Smite Evil before Wyaar's next turn. smite will last for 10 rounds and grants bonus as Wyaa/ smite. (See sheet)

Swift action to smite evil on red dragon

3/6 smites left

[DM Hugh] Record keeping post  d20+17=27 ; d20+14=31 ; d20+14=19 ; d20+14=23 ; d20+14=15 ; d20+14=16 ; d20+14=26 ; d20+14=28 ; d20+14=30 ;
Sunday April 22nd, 2018 3:18:13 PM

Record keeping post

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+20=28
Sunday April 22nd, 2018 8:52:16 PM

Restlin whips out Shiny. He didn't want to use his arcane bond so early in the fight, but that wind was important. He resummons a force cage around the escaping wind.

***

Using arcane bond to cast forcecage, in whatever configuration originally held the wind in the first place.

Reflex DC is 28 if applicable.

Bosk AC: 33/16/29 blur, blinking, DR10/magic, CMD: 34 200 hp /172 (18 are temp) Spells 
Sunday April 22nd, 2018 10:55:45 PM

As Restlin entraps the wind with his force cage I quickly cast shape stone and encase it in 16 cu/ft of stone. I have a couple more scrolls of shape stone. Once the battle is done I will reshpe the stone to have a spout we can use as a funnel to force the wind out of. I should be able to pour it into my portable hole or empty bag of holding as long as the opening of the stone and the container are the same size. as long as there is nothing sharp inside the wind should have a hard time escaping.

[DM Hugh] Record keeping post  d6+9=13 ; d6+9=10 ; d6+9=11 ; d6+9=13 ; d6+9=11 ; d6+9=13 ;
Sunday April 22nd, 2018 11:39:17 PM

record keeping post

Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23 
Monday April 23rd, 2018 12:06:34 AM

Beriothian keeps an eye on the others to see if they are successful or not. Should it look like the wind is about to escape, he will use wall of stone to seal off the exit (or stone shape if more appropriate). Assuming that trapping the wind was successful and no further action was needed, the druid will summon an elder air elemental.

DM Mitch 
Monday April 23rd, 2018 7:34:58 AM

Wyaar moves near Garret and Zane and uses his aura to grant them the ability to smite.

Restlin casts force cage attempting to recapture the wind.

Bosk wraps 16 cubic feet of stone around the force cage that Restlin created giving it an extra protective layer.

Beri watches the other's efforts and, when he's sure they've succeeded, summons an elder air elemental.

(Perception DC 40 )Highlight to display spoiler: {You hear spoken words coming from the structure on the overgrown hill at the far end of the location. }

If you succeeded on the Perception and a Spellcraft DC 39 Highlight to display spoiler: {It is the verbal recitation for a maximized time stop}

A glowing red medium incorporeal creature emerges from the structure on the overgrown hill and flies about 10 feet forward, it then unleashes a terrible soul chilling scream. Everyone in the party (OOC the gold circle was the area of the spell) must make a DC 24 fort save or take 140 damage (Spellcraft DC 24 Highlight to display spoiler: {Wail of the banshee SLA})

The stone next to Restlin tramples the wizard (Restlin can either take an AOO and take 13 damage or attempt a DC 18 reflex save to only take 6 damage)

Another one of the stones also tramples the wizard (Restlin can either take an AOO and take 10 damage or attempt a DC 18 reflex save to only take 5 damage)

A third stone tramples the wizard as well (Restlin can either take an AOO and take 11 damage or attempt a DC 18 reflex save to only take 5 damage)

Sesha and Tink get trampled by another stone (OOC: it can only see Sesha but Tink is in movement path (Sesha and Tink can either take AOO’s against the stones and take 13 damage or they can attempt DC 18 reflex saves to only take 6 damage)

Sesha gets trampled by a 5th stone (Sesha can either take AOO’s against the stone and take 13 damage or she can attempt DC 18 reflex saves to only take 6 damage)

Wyaar gets trampled by the last stone (Wyaar can either take an AOO against the stone and take 11 damage or they can attempt DC 18 reflex saves to only take 5 damage)

The formerly dragon sorcerers seem incensed that you managed to capture the wind again. Yojimbo pounds the stone sphere with a Meteor Swarm and manages to make some holes; Sakura casts a disintegrate through a hole to destroy the force shield inside. The party can hear the wind howling about inside now; though it has yet to escape it soon will unless the holes are patched or some other form of containment is attempted.

The 2 sorcerer dragons also cast quickened spells. (Spellcraft: 16 Highlight to display spoiler: {Mage Armor}

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/22  d20+39=44 ; d20+31=46 ; d20+23=42 ; d20+20=35 ; d20+20=28 ; d20+20=26 ; d20=7 ;
Monday April 23rd, 2018 11:18:52 AM

Perception: 44
Spellcraft: 46
Fort save: 42 - Spellcraft autopass
Reflex saves: 35,28,26

***

Whooooooo boy. Restlin is unhappy. Not only did someone just take out his forcecage, but now these stupid rocks were trying to smush him.

He shrugs off the wail and dodges all the rocks without anything landing a hit because Restlin is awesome.

OOC: Ring of evasion. Zero damage.

Whoever was trying to hurt the Iron Dragons was going to be in a world of pain real soon, but right now that wind was more important.

Step one was getting away from these stones. He conjures himself back into the tunnel. Then, he pulls out one of his rods and seals the exit behind everyone.

***

Standard: Dimensional step over to Sesha (50 ft used). Spell-like ability that does not trigger AoO.
Move: Draw metamagic quicken rod.
Swift: Ice wall behind us.

AC is 23/14/20 and CMD is 27.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil  d20=8 ;
Monday April 23rd, 2018 11:56:27 AM

~~~

Reflex save success

Was the smite evil on the Red dragon sorcerer successful? Would like to know before rolling

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:14/17 CMD: 49 SR: 28]  d20+23=39 ; d20+43=63 ; d20+47=58 ; 2d8+50=61 ; 2d8+50=57 ; d20+47=63 ; d20+43=62 ; d20+47=54 ; 2d8+50=60 ; 2d8+50=64 ; d20+43=49 ; d20+38=58 ; d20+38=46 ; 2d8+50=56 ; 2d8+50=60 ; d20+33=37 ; d20+33=47 ; 2d8+50=59 ; 2d8+50=59 ; d20+28=30 ; 2d8+50=59 ; d20+43=51 ; d20+43=50 ; 2d8+50=61 ; 2d8+50=60 ;
Monday April 23rd, 2018 12:15:42 PM

Garret stands and watches the chaos unfold around him. He shakes off the scream and immediately disappears, stepping forward to appear behind one of the sorcerers trying to destroy the box. He launches into his usual tiny blur, trying to quickly take out this enemy before it can completely free the wind again.

OOC:
Fort save, DC 24: 39 Passed!

Abundant step to behind Sakura, flying just off the ground. Attack with flurry, attempting smite evil. Using ki point for one extra attack (magical, lawful, cold iron, silver, adamantine to overcome DR; if Sakura is evil, auto-overcome DR with smite):

Attacks/Damage, assuming Sakura is evil and outsider or dragon sub-type: 63 (threat, confirm attempt: 58)/62 (if crit, +58), 62 (another threat, confirm attempt: 54)/60 (if crit, +65), 58/57, 46/60, 37/60, 47/60, 30/60, 51/62 50/61 (Total damage, if Sakura has AC less than 30: 665. Whoa.)

Attacks/Damage, if Sakura is evil and NOT outsider or dragon: 63 (threat, confirm attempt: 58)/45 (if crit, +41), 62 (another threat, confirm attempt: 54)/43 (if crit, +48), 58/40, 46/43, 37/43, 47/43, 30/43, 51/45 50/44 (Total damage, if Sakura has AC less than 30: 478.)

Attacks/Damage, if Sakura is NOT evil: 56 (threat, confirm attempt: 51)/45 (if crit, +41), 55 (another threat, confirm attempt: 47)/43 (if crit, +48), 51/40, 39/43, 30/43, 40/43, 23/43, 44/45 43/44 (Total damage, if Sakura has AC less than 23: 478.)

If Sakura is evil, AC vs Sakura is 50/44/42

Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 1/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character  d20+21=32 ; d20+11=14 ; d20+30=45 ; d20+30=34 ; d20+25=38 ; d20+20=37 ; d20+25=30 ; 2d8+50=58 ; 2d8+35=44 ; 2d8+35=47 ; d8+35=37 ; 2d8+35=46 ; 2d6=4 ; 2d6=8 ; 2d6=6 ; 2d6=4 ; 2d6=9 ;
Monday April 23rd, 2018 2:51:05 PM

Zane makes the save against whatever the effect was.
He declares the White Incorporeal Dragon as the target for Smite and with Haste he uses a hero point to move up to just within range.
With haste He then unleashes a series of attacks against it.

All Attacks, Magic/Ghost touch

Melee 1 AC 45 Damage 61(the +50 should be +53) + Holy 4
Melee 2 AC 38 Damage 44 + Holy 8
Melee 3 AC 37 Damage 47 + Holy 6
Horn Gore AC 30 Damage 37 + Holy 4
Haste AC 34 Damage 46 + Holy 9

* If nothing else, I bet I have attention now.* Zane quips over the ring.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil  d20+35=44 ; d20+35=46 ; d20+35=43 ; d20+30=44 ; d20+25=32 ; d20+20=23 ; d8+50=54 ; d8+50=58 ; d6=2 ; d6=3 ; 2d6=8 ; 2d6=10 ; 2d6=9 ; 2d6=6 ; d6=3 ; d6=2 ; d8+35=40 ; d8+35=40 ; d8+35=43 ; d8+35=37 ; d6=1 ; d6=4 ; d6=2 ; d6=4 ; d6=4 ; d6=2 ; d6=4 ; d6=3 ; 2d6=7 ; 2d6=7 ; 2d6=4 ; 2d6=7 ; 2d6=7 ; 2d6=12 ; 2d6=2 ; 2d6=2 ;
Monday April 23rd, 2018 3:30:50 PM


The red dragon sorcerer in his sights Wyaar sends a volley of smiting arrows towards the creature.

~~~~~~

Full attack to undead evil red dragon thing with all manyshot, deadly aim, rapid shot, haste + smite

Attack 1: Hit AC 44, 118 piercing damage, 5 cold, 5 electric, 18 axiomatic, 15 holy
Attack 2: Hit AC 46, 40 piercing, 1 cold, 4 elettric, 7 axiomatic, 7 holy
Attack 3: Hit AC 43, 40 piercing, 4 cold, 2 electric, 7 actiomatic, 12 holy
Attack 4: Miss AC 23
Rapid Shot: Hit AC 43, 43 piercing, 2 cold, 4 electric, 4 axiomatic, 2 holy
Haste Attack: Hit AC 44, 37 piercing, 4 cold, 3 electric, 7 axiomatic, 2 holy

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20=11 ; d20=5 ; d20=7 ; d20+14=24 ; 8d6=19 ;
Monday April 23rd, 2018 5:17:29 PM


Sesha resists the spell, and avoids most of the trouble from the rocks. Her stoneskin spell chips a little, but she takes no real damage.

She figured she might as well try to go for the quick finish. She targets Yojimbo with her magic, Control Undead. She can control up to 40HD, so hopefully he falls within that requirement. He needs to succeed on a Will Save, DC 27 to resist.

Her Witchfire, also incorporeal undead, hones in on Sakura, charging her and hitting with her flaming touch. 19 damage and Will Save DC 22 or be affected by Witchflame.



Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23  d20+22=30 ; d20+32=42 ; d20+25=30 ; d20+25=28 ; 2d8+9=17 ; 2d8+9=17 ;
Monday April 23rd, 2018 9:37:04 PM

The druid looks on in dismay as the wind is freed. Summoning more creatures will have to wait, there are more pressing matters to take care of first. Beriothian casts stone shape and blocks the ceiling, preventing the wind from escaping via that route.

fort save (WoB)= 30=PASS
Perception = 42

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
2 slams +25 (2d8+9)

***Elder Earth Elemental 1, HP = 184***
The elder Earth elemental spawns behind Yojimbo and immediately slams his mighty fists into him.

Slam 1 =30
Damage 1 = 17

Slam 2 =28
Damage 2 = 17

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Smite Evil before Wyaar's next turn. smite will last for 10 rounds and grants bonus as Wyaa/ smite.
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste?

Spell List
0 (4)- Detect Magic, Light, know direction, Detect Poison
1 (7)- *Elf Vision, Faerie Firex5, Obscuring Mist x2,
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growthx2, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shellx2, Dispel Magic (Greater)x2
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarmx2, shapechange

currently stored in staff via spellstaff- elemental swarmx2
Spells with * are Fey domain spells (and not included in spell counts)

[DM Hugh] Record keeping post  d4=4 ; d4=4 ; 2d6=6 ; 2d6=8 ; d20+17=28 ; d20+17=37 ; d4=3 ; d6+9=12 ; d20+17=27 ; d4=3 ; d20+17=33 ; d20+17=31 ; d4=1 ; d4=3 ;
Monday April 23rd, 2018 11:29:37 PM

Record keeping post

Bosk AC: 33/16/29 blur, blinking, DR10/magic, CMD: 34 200 hp /172 (18 are temp) Spells  d20+20=24 ; d20+23=43 ; d20+23=42 ; d20+23=42 ; d20+23=33 ; 2d8+5=9 ; 2d8+5=15 ; 2d8+5=10 ; 2d8+5=11 ; 4d6=18 ; 4d6=14 ;
Tuesday April 24th, 2018 12:15:53 AM

ooc: Can you put a key on the map showing which enemies are where? I am confused.

The banshee's wails pierce my ears, but other than the irritating noise reminiscent of fingernails on a chalkboard, I find myself unaffected. Immediately I (charge if possible) towards the white incorporeal form and place myself so that I am flanking him with Zane and unleash my attack.

Actions:
Fort save = 24 = pass
Charge/move to white incorporeal (if possible, if not red) and place myself in a flanking position
Hit AC 43 (Nat 20) Confirm Crit = 42 for 24dmg + 18 sneak = 42dmg
Smite atk hit AT 42 (nat 19 confirm crit = 33) for 10dmg (+11 if crit) + 14 sneak = 24dmg (35 if crit)

Also, if the enemy breaks through our barriers and the wind is about to escape I will use a hero point to cast shape stone and reseal it.

(Note that Bosk is flying and has both fly an overland flight activated and has a fly speed of 60. Bosk has magic circle against evil in effect, smite, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Bosk AC: 33/16/29 blur, blinking, DR10/magic, CMD: 34 200 hp /172 (18 are temp) Spells 
Tuesday April 24th, 2018 12:20:28 AM

Forgot to mention that my weapons are +4 magically enhanced before the other spells incase the enemy has DR.

DM Mitch  d4=2 ; d20+16=33 ; 15d6=40 ; d20=16 ; d20=6 ;
Tuesday April 24th, 2018 5:57:20 AM

Restlin is not happy with the recent turn of events and he not only shrugs off the wail but he manages to avoid the trampling of the animated rocks. He dimensional steps over to Sesha, pulls out a quicken rod and summons an ice wall behind the party.

Garret makes an abundant step to show up behind the white dragon blooded sorceress ghost Sakura. He then flurries a smite evil using a ki point to get an extra attack and proceeds to destroy her even with her ghostly nature reducing the halfling’s damage by half. (OOC: ghosts take half damage from non-ghost touch weapons this is not DR)

Zane attacks the red dragon sorcerer using his smite ability and proceeds to destroy it.

Wyaar has no dragon blooded sorcerer ghosts to target. (OOC: You can re-reroll for the phantom or the animated stones subtracting smite damage and we will retroactively apply it)

Sesha goes to cast control undead but alas all the targets presented are either outsiders or constructs. (OOC: you can cast a new spell and we will retroactively apply it) Her witchfire goes to attack the incorporeal red shouting creature but the incorporeal creature is very nimble.

Beri holds off on summoning more creatures and instead seals the ceiling with stone shape. The area the party is in immediately darkens (OOC: your arena is now an area of darkness what this means is anyone without darkvision is blinded; this means no precision damage, must make a DC 10 acrobatics check to move faster than ½ speed or fall prone, can’t run or charge, 50% miss chance and you must pinpoint a target square before attacking, lose dex to AC and take a -2 penalty to AC, -4 penalty to perception and most str and dex based skills, automatically fail checks relying on vision, you can make a perception check as a free action to hear an unseen assailant to get the general area but if you beat the check by 20 or more you know its square, you can grope about to find assailants as a standard action, 50% miss chance but if a creature is there you have pinpointed it. If you are struck by a foe with a 5 foot reach you have pinpointed that creature until you move ) Beri’s earth elemental attacks the incorporeal red thing but it too misses with its attack.

Bosk charges forward to flank with Zane, but the enemy he targeted has died. A ghost monk is within his reach and faces his wrath instead,

The wind whips around the area having freed itself from the broken cage. (OOC: The environment is now under the effects of heavy wind. Ranged attacks are impossible, large creatures or smaller are unable to move forward unless succeeding on a DC 10 str check if on the ground or a DC 20 fly check if aloft, medium creatures and below on the ground are knocked prone and roll 40 feet taking 16 points of nonlethal damage unless a DC 15 str check is made, flying creatures of medium size or below are blown back 60 feet taking 8 nonlethal damages from the buffeting and fly checks are at a -12 penalty)

The red incorporeal creature retreats back to the shelter of the overgrown structure. (OOC: witchfire + earth elementals get AOOs)

One of the animated stones moves towards Zane and a ghostly monk emerges from the stone attempting to strike the dragon disciple with its touch but Zane is too nimble.

Another stone follows suit and a second ghostly monk emerges. This second monk is successful at touching Zane and Zane takes 3 Con drain.

A third stone tramples Wyaar (Wyaar can either take an AOO and take 12 damage or attempt a DC 18 reflex save to only take 6 damage)

A fourth ghost pops out of the stone adjacent to Wyaar touches the Paladin for 3 Con drain before reciding back into the cover of the animated stone.

The stones by Tink, Restlin and Sesha move a little and 2 more ghosts pop out one trying to touch Restlin and the other trying to touch Sesha. Both ghosts manage to touch our heroes and Restlin takes 1 point of Con drain while Sesha takes 3 points of Con drain.

A deep rumbling sound fills the area, as if something massive was moving. Bosk and Zane are so close that they can feel the ground shake. It’s hard to tell in the darkness but… did that hill just STAND UP?!?

A voice yells out in the darkness. ”FOOLS! You have done my work for me! Now die so that the bloodgrass may thrive and the Wold be reborn!”

A line of fire that almost looks like a snake extends out of the overgrown pavilion, shooting down the hill (Yes, it is standing!) and burning Bosk and Zane before twisting around to rush at Garret. All 3 of you take 40 damage, reflex save DC 27 for half.

There’s a loud twang, almost as if someone is firing ballistas at you, followed by a tinkling sound as the shots are caught in the wind and fall to the ground. Suddenly Bosk and Zane are swarmed with tiny shardlings and some strangling vine creature (8 of each on each PC).

The grass on the moving hill comes alive. It reaches out and tries to seize the two nearby taurs, all the while the small swarming creatures tangle them up and make it even harder to avoid the reaching tendrils (It beat both of your CMDs, but I don’t know if either of you have Freedom of Movement).


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+23=37 ; d20+26=42 ; d20+35=40 ; d20+35=51 ; d20+50=59 ; d4+1=3 ; 3d6+1=15 ; d4+1=5 ; 5d8=22 ; 5d8=18 ; 6d6=18 ; 6d6=24 ; 6d6=19 ; 6d6=22 ; 6d6=20 ; 6d6=25 ; 10d6=39 ; 10d6=33 ; d20+17=36 ; d20+8=21 ; d20+8=19 ; d20+5=21 ; d20+5=18 ; d20+5=8 ; d20+5=19 ; d20+5=7 ;
Tuesday April 24th, 2018 8:18:16 AM

Things just got real. Tink dodges past the rock and begins casting a few spells.

2 Astral Deva's appear as do a few Bralani. 2 are instantly hit by the wind and get pushed towards the wall.

They all can see clearly in the dark and unload some spells.

----------------------------

Fort Save vs DC24: 37 = Pass
Ref Save vs DC18: 42 = Pass. Ring of Evasion = no damage.


If Tink is allowed her previous action:
Swift action - Defensively Cast Spectral Hand (40 = Pass).
Standard action - Defensively Cast Stone Shape (51 = Pass) on AE to turn it into an archway (ie: carve out the middle of it). No Saving Throw. No SR. A hole of up to 30cu.ft. If there's already no ghost in AE then the one with Ti.

Tink's actions this turn
Free action - Tink being attacked activates her Empowered Symbol of Weakness on her shield. Fort Save vs DC24 or take 3d6*1.5 = 21 Str Damage within 60ft
Move action - Freedom of Movement negates anything that usually impedes movement. Fly check if needed: 36. Acrobatics to move through/over AE and avoid AoO from Ju. Going to use Moment of Prescience for a +17 bonus. Acrobatics check: 60 - 10 for more than half speed = 50 vs AE CMD + 5, and Ju CMD
Standard action - Cast Time Stop (3 rnds)
... Bonus Rnd 1 - Cast Summon Monster IX (Astral Deva 1)
... Bonus Rnd 2 - Cast Summon Monster IX (Astral Deva 2)
... Bonus Rnd 3 - Cast Summon Monster VIII (5 x Bralani Azatas). BR3 summoned in formation but blows backwards to the east, as does BR5.
Free action - Command Summons to Attack

AD1: Holy Smite to affect Ti and Sa. 22pts (39pts if outsider) damage + Blinded. Will Save vs DC20 for half and no blindness.
AD2: Holy Smite to affect Ti and Sa. 18pts (33pts if outsider) damage + Blinded. Will Save vs DC20 for half and no blindness.

BR1: Lighting Bolt Ju and chinese character. 18pts damage. Ref Save vs DC15 for half.
BR2: READY action: Lighting Bolt TI when it emerges. 24pts damage. Ref Save vs DC15 for half.
BR3: Lighting Bolt Oyo. 19pts damage. Ref Save vs DC15 for half.
BR4: Lighting Bolt Oyo. 22pts damage. Ref Save vs DC15 for half.
BR5: READY action: Lighting Bolt Sa when it emerges. 20pts damage. Ref Save vs DC15 for half.

Tink, Wyarr, BR1 2 4, and the ADs all benefit from the ADs Protective Auras...
Protective Aura (Su) Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws, a magic circle against evil effect and a lesser globe of invulnerability.

All BRs, ADs and Tink have Darkvision.

ADs - AC33. Lesser Globe of Inv + Prot from Evil
BR1 2 4 - AC24. Lesser Globe of Inv + Prot from Evil
BR3 5 - AC24. Lesser Globe of Inv + Prot from Evil
Tink - AC42. Lesser Globe of Inv + Prot from Evil

AD1, AD2, BR1, BR2, BR4 - Standing. Str checks: 21, 19, 21, 18, 19
BR3 - prone. 16pts non-lethal. Str check: 8
BR5 - prone. 16pts non-lethal. Str check: 7

Bosk AC: 33/16/29 blur, blinking, DR10/magic, CMD: 34 200 hp /172 (18 are temp) Spells 
Tuesday April 24th, 2018 12:10:42 PM

ooc: between blink and blur and protection from fire the spell will cause Bosk little dmg.

I do not think I have freedom of movement at this time, but I am blinking between the shadow realm and the material plane, so I assume it cannot grapple me.

I also have an ability that will allow me to ignore difficult terrain when moving.

As for the creatures, I have magic circle against evil cast on my self. Does this have any effect in the enemies attacking and grappling me?

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:14/17 CMD: 49 SR: 28]  d20+23=33 ;
Tuesday April 24th, 2018 12:29:21 PM

Garret blinks when the lights go out. He sees the flame coming at him and ducks under it. Then he calls out over the links, "Hey, who turned the lights out? I can't see a thing!"

OOC:
Reflex save, DC 27: 33, Pass!

I don't know if Garret is in range of anything.

Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 2/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil  d20=12 ; d20=16 ;
Tuesday April 24th, 2018 4:00:32 PM

Wyaar cast Death Ward on himself

Bosk AC: 39/17/35 blur, blinking, DR10/magic, CMD: 35 197 hp /169 (18 are temp) Spells  d20+20=38 ; d20+16=29 ; d100=43 ; d100=77 ;
Tuesday April 24th, 2018 4:46:45 PM

ooc: More to come. Updating my header. I realized my AC was never updated with my armor upgrade and I was giving myself 3 too many hp. Hp was reduced.

The fire scorches the air around me. I am able to dodge the worst of it, and before I can be baked by the remaining heat I blink into the cool of the shadow realm.

Reflex save= 29, success. 1/2 dmg.
Miss % from blur = 43, no effect.
Miss chance from Blink = 77, blink is successful. No dmg taken

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character  d20+20=33 ; d20+16=22 ;
Tuesday April 24th, 2018 5:33:46 PM

Zane twists completely out of the fire blast, avoiding any damage at all. (evasion)
With his Water element vest, he also has freedom of movement, he shakes the shardlings off and takes to the air..... (fly check 22)
Hit points adjusted for Con damage.

Zane casts displacement on himself, extending it as well.

"That trick they are doing with the stones is gonna be trouble...." Over the rings....

Haste* 15 rounds, Heroism, Mage Armor*, Displacement* (*= extended)

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Tuesday April 24th, 2018 6:39:54 PM


When the ghosts seem unaffected by control undead, Sesha is thoroughly confused. (Will retroactively cast Death Ward)Thanks to her darkvision, she can see just fine, but now there's other issues.

She was good and flabbergasted with this encounter already, and she was sick and tired of constructs. She casts blink, and gets a little distance in the air.

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Tuesday April 24th, 2018 6:40:23 PM

Autopass concentration check to cast defensively.


Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23  d20+25=29 ; d20+25=40 ; d8+9=12 ; d8+9=17 ; d20+25=28 ; 2d8+9=22 ; 2d8+9=17 ; 2d8+9=20 ;
Tuesday April 24th, 2018 10:07:17 PM

Seeing thigns start to get crazy, the druid activates his ring of blinking for a little extra protection.
I think another pair of arms are in order here
The druid channels one of his elemental swarm spells to spontaneously summon a storm giany.

***Elder Air Elementals***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
2 slams +25 (2d8+9)

***Elder Earth Elemental 1, HP = 184***
The elder Earth elemental strikes out at the retreating incorpreal (AOO), then slams the nearest enemy (...my elemental got lost, and I don't remember where Yojimbo... apologies if he's off a few squares, feel free to correct ).

Attack of Opportunity
Slam 2 =28
Damage 2 = 17

Slam 1 =29
Damage 1 = 20

Slam 2 =40
Damage 2 = 22

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Blink
Smite Evil before Wyaar's next turn. smite will last for 10 rounds and grants bonus as Wyaa/ smite.
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste?

Spell List
0 (4)- Detect Magic, Light, know direction, Detect Poison
1 (7)- *Elf Vision, Faerie Firex5, Obscuring Mist x2,
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growthx2, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shellx2, Dispel Magic (Greater)x2
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, earthquake
9 (3)- *Wail of the Banshee, elemental swarmx2, shapechange

currently stored in staff via spellstaff- elemental swarmx2
Spells with * are Fey domain spells (and not included in spell counts)

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 150/150 (Spells) Luck Points: 15/22  d20+11=30 ; d20=1 ;
Tuesday April 24th, 2018 10:35:28 PM

Restlin's tougher than he looks, but not tough enough to go having his constitution drained.

He backs up 5' towards where Wyarr was, hopefully judging the distance correctly in the dark. (Fly check is 30, even with the penalty).

If all goes well, he starts casting Summon Monster V.

***

AC is 17/8/14 this round. CMD is 21. Eesh...



Bosk AC: 40/18/36 (+1 added for air mastery) blur, blinking, DR10/magic, CMD: 35 197 hp /169 (18 are temp) Spells  d20+21=24 ; d20+21=25 ; d20+21=37 ; d20+21=27 ; 2d8+10=18 ; 2d8+10=18 ; 2d8+10=21 ; 2d8+10=19 ; 4d6=13 ; 4d6=16 ; 4d6=14 ; 4d6=20 ; d20+25=26 ; d20+17=23 ; d6+6=11 ; 4d6=9 ; d20+26=33 ; d8+11=13 ; 4d6=12 ; d20+20=39 ; d20+20=34 ; 2d8+10=23 ; 2d8+10=22 ; 4d6=16 ; d20+12=16 ; d20+15=28 ; 2d8+10=16 ; 4d6=19 ; d20+5=17 ; d8+6=8 ; 4d6=11 ; d20+27=42 ; 2d8+10=19 ; 4d6=17 ; d20+27=28 ; d20+27=43 ; d20+27=34 ; d20+27=40 ; 2d8+10=16 ; 2d8+10=19 ; 2d8+10=19 ; 2d8+10=20 ; 4d6=12 ; 4d6=14 ; 4d6=15 ; 4d6=15 ; 2d6=7 ; d20+6=19 ;
Wednesday April 25th, 2018 12:56:23 AM

I feel the crystaline creatures crawling on my skin and in my fur, like a dozen tiny beetles. I quickly fly 5ft up towards the south east (1 5ft step 3 dimensionally up, south and east). As I blink between the physical and ethereal plane I feel those clinging to me drop away as gravity pulls them down and I slip from their grasp.

All around me I hears gasps as people's constitution fails them. You Fools! Do You Not Know By Now That All Life Hangs By A Thread? I AM THAT THREAD!!!! I look to see if I can reach the ghost monk Ri or No (I cannot tell if I can hit him or not. I have a special ability granting myself and all my an at will gear ghost touch.) If I can hit him I will try to take him out first and send him to meet Gargul. If not I focus all my attention on the Collossus.

Action
---------------------------------
Saves made in above post, no dmg taken.
Fly (Bosk is large sized. I by your description I don't think I need to make a check. If I am wrong, he has the agile feet ability that allow him to ignore difficult terrain and move freely through it. If the wind counts as difficult terrain Bosk will cast quickened air walk as a swift action. If not and Bosk is effected by the wind he will use a hero point to cast it as a free action. With that I should be able to treat it like I am walking on the ground. With that Strength check = 19)
5ft step 3 dimensionally up, south and east

AoO from last round from enemies initially approaching me. (Reach, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 vs Ghost Monk RI with Bastard Sword hit AC 30 for 18 dmg + 13 sneak dmg = 31dmg
AoO 2 vs Crystaline Collassas with Bastard Sword hit AC 31 for 18 dmg + 16 sneak dmg = 34dmg
AoO 3 vs Crystaline Enemy 1 with Bastard Sword hit AC 43 for 21 dmg + 14 sneak dmg = 35dmg
AoO 4 vs Crystaline Enemy 2with Bastard Sword hit AC 33 for 19 dmg + 20 sneak dmg = 39dmg

Full Attack (tart with Ghost monk if within reach. Then move onto Colossus)
Main Hand Atk 1 Hit AC 26 (Nat 1, miss)
Off Hand Atk 1 Hit AC 23 for 11dmg + 9 sneak dmg = 20dmg
Nat Atk Horn Gore Hit AC 33 for 13dmg +12 sneak = 25dmg
Main Hand Atk 2 Hit AC 39 (confirm crit 34) for 23 dmg (55 if crit) + 16 sneak dmg = 39dmg (71 if crit)
Off Hand Atk 2 Hit AC 16 (miss)
Main Hand Atk 3 Hit AC 28 for 16 dmg + 19 sneak dmg = 35dmg
Off Hand Atk 3 Hit AC 17 for 8dmg + 11 sneak dmg = 19dmg
Extra Attak from Haste Hit AC 42 for 19 dmg + 17 sneak +7 bane from embryon's tear = 43dmg

AoO If needed this round (Reach, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense))
AoO 1 with Bastard Sword hit AC 28 (nat 1, miss)
AoO 2 with Bastard Sword hit AC 43 for 16 dmg + 12 sneak dmg = 28dmg
AoO 3 with Bastard Sword hit AC 34 for 19 dmg + 14 sneak dmg = 33dmg
AoO 4 with Bastard Sword hit AC 40 for 19 dmg + 5 sneak dmg = 24dmg

(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. Bosk has a 10ft reach.)

(Note that Bosk is flying and has both fly an overland flight activated and has a fly speed of 60. Bosk has magic circle against evil in effect, smite, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

[DM Hugh] Record keeping post  d20-4=0 ; d20-4=13 ; d20+14=26 ; d20+14=16 ; d20+14=17 ; d20+14=22 ; d20+14=31 ; d20+24=37 ; d20+24=32 ; d20+19=24 ; d20+19=31 ; d20+14=17 ; d20+14=15 ; d20+9=28 ; d20+24=25 ; d20+24=33 ; d20+19=39 ; d20+19=31 ; d20+14=25 ; d20+14=30 ; d20+9=26 ; d20+17=18 ; d20+17=19 ; d20+24=34 ; d20+24=33 ; d20+19=22 ; d20+19=32 ; d20+14=33 ; d20+14=23 ; d20+9=15 ; d20+17=20 ; 21d6=81 ;
Wednesday April 25th, 2018 2:57:44 AM

record keeping post

DM Mitch  d20+11=17 ; d20+11=21 ; d20+6=8 ; d20+6=24 ; d20+6=21 ; d20+6=16 ; d20+6=11 ; d20+27=33 ; d20=9 ;
Wednesday April 25th, 2018 8:36:08 AM

(OOC: First off the ghosts have the ability to possess the stones and turn them into animated objects. If the blue ghost monk is on top of the stone the stone is animated otherwise the ghost monk is outside the stones. Currently only the 2 monks by Wyaar are in the cover of the stones as the other monks had to move the stones to get in range to attack.)

Previously Tink turned the stone Ti was possessing into an archway. The animated stone is now an animated archway but that seems to have slowed it down. (OOC: ruling that the archway is more awkward to move than the stone so movement speed is reduced)

Tink dodges past the rocks and summons some Astral Devas and Bralanis after time stopping. The Devas proceed to cast holy smite dealing 11 points of damage and 9 points of damage to the animated stones Tietsu and Saramusa are possessing.
Tink’s first Bralani drops a lightning bolt going after Junyoshi and the chinese character stone Junyoshi dodges the bolt but the stone takes full damage. The rest of the Bralanis all either cast their own lightning bolts immediately or wait for the monks to emerge from the stones either way the bolts miss sadly as the ghost monk’s are very nimble and have improved evasion.

Garret blinks when the lights go out and unfortunately he isn’t in range of anything at the moment but he does manage to dodge the fire snake.

Wyaar casts death ward on himself.

Zane also avoids the fire snake shaking off the shardlings and casting extended displacement on himself as he takes to the air.

(OOC: regarding death ward, only the 2 sorcerers were visible targets at the time of your casting and they already were destroyed. The 6 monks were possessing the stones meaning the stones were constructs at the time and not susceptible to the control undead, if the ghost is outside the stone you can cast control undead; sorry for confusion)

Sesha had previously cast death ward and now casts blink and gets some air distance.

Beri summons a storm giant. His elemental’s AOO misses against the fleeing phantom.
(OOC: Yojimbo is destroyed but it can attack the collosus) Unfortunately the attacks against the collosus also miss.

Restlin backs up towards Wyaar and starts casting summon monster.

The stone Rietsu rode in on took 18 damage from Bosk’s AOO. The AOO against the colossus missed.
Bosk goes after Rieza after ridding himself of the things swarming him. Rieza gets destroyed by most of Bosk’s attack before following up against the collusus on the haste attack but that misses.

Nomura flurries at Zane with ghost touched shurikens before retreating into the stone all the shurikens miss their mark.

Tietsu and Saramusa attack Wyaar with their corrupting touches both miss and retreat back into their stones.

Oyonchol flurries at Sesha with ghost touched shurikens before retreating into the stone. All the shuriken miss Sesha too.

Junyoshi attacks Restlin with a touch before retreating into his stone. Restlin takes 81 damage and must make a DC 91 concentration check or lose his summon spell.

The sounds of the lich spellcasting echoes out before all of Tink’s summons simply vanish, sent back to whence they came. ”Your summoning will not help you fools! You fight alone here!”

The phantom that earlier darted out to use wail of the banshee re-emerges from the overgrown building and charges Zane. It is much bigger and no longer a ghost, but a rolling ball of ectoplasm. It tries to slam Zane, but fails, and emits a frightful presence (everyone in 30 yards make a DC 22 will save or be Shaken)

The packs of shardlings run off away from Bosk and Zane, vanishing into the dark (you get an AoO to kill a few as they go).

The collosus advances and more rounds of shots firing and being knocked down by the wind are heard. Unable to find Tink, the packs of enemies all cover Wyarr (Do you have freedom of movement or other abilities to prevent grappling? If not, you’re grappled.)

Updated Map


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153, DR 5/Evil  d20+16=30 ; d4+1=3 ;
Wednesday April 25th, 2018 10:46:53 AM

Wyaar draws his dagger and stabs out at one of the things crawling over him.

~~~~~
Grappled!

Move Action: Draw weapon
Standard: Attack a shardling. HIt AC 30 for 3 damage

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:14/17 CMD: 49 SR: 28] 
Wednesday April 25th, 2018 11:50:48 AM

In the flashes of casting spells and things, Garret gets a glimpse of the battlefield, but darkness soon quickly appears again. He drops the foot or so to the ground to keep his footing against the howling wind, puts his hand along the wall, and then quickly moves in the direction where he had seen Sesha.

OOC:
Moving along the wall counterclockwise.

Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 2/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character  d20+21=37 ; d20+24=36 ; 2d8+23=31 ; d20+16=31 ; d20+28=42 ; d20+23=25 ; d20+18=31 ; d20+28=36 ; d20+23=28 ; 2d8+23=34 ; 2d8+23=39 ; 2d8+23=37 ; 2d8+23=36 ; d8+23=26 ; 2d6=5 ; 2d6=8 ; 2d6=5 ; 2d6=6 ; 2d6=3 ;
Wednesday April 25th, 2018 5:43:27 PM

Zane is unfazed by the presence effect and takes an AoO from it's charge to reach him. (Zane has reach)

AoO hits AC 36, Damage 31

Zane hovers without trouble (31 fly), as he does so, he unleashes a series of attacks at the Phantom.

Attack 1 AC 42 Damage 34 (+ 5 Holy)
Attack 2 AC 25 Damage 39 (+ 8 Holy)
Attack 3 AC 31 Damage 37 (+ 5 Holy)
Haste AC 36 Damage 36 (+ 6 Holy)
Horns AC 28 Damage 26 (+ 3 Holy)


Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23  d20+25=33 ; d20+25=42 ; d20+25=43 ; 2d8+9=18 ; 2d8+9=18 ; d3=3 ;
Wednesday April 25th, 2018 10:28:11 PM

Having finished his summons the druid and looks around. While the light show is spectacular, it's gotten a little too dark inside this room.
The druid decides to channel another spell to summon 3 elder fire elementals to light up the room with their flaming, bonfire-esque bodies.

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
2 slams +25 (2d8+9)

***Elder Earth Elemental 1, HP = 184***
The elder elemental lays into the phantom, moving on to No should it happen to fall

Slam 1 =33
Damage 1 = 18

Slam 2 =42
crit roll = 43
Damage 2 = 18
***

***Storm Giant***
The storm giant hears the giant collasas and casts chain lightning on it, extending the chain to hit the lich, SA, TI, and crystaline enemies 5,6,and 7.

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

***

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Blink
Smite Evil before Wyaar's next turn. smite will last for 10 rounds and grants bonus as Wyaa/ smite.
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste?

Spell List
0 (4)- Detect Magic, Light, know direction, Detect Poison
1 (7)- *Elf Vision, Faerie Firex5, Obscuring Mist x2,
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growthx2, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shellx2, Dispel Magic (Greater)x2
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, earthquake
9 (3)- *Wail of the Banshee, elemental swarm

currently stored in staff via spellstaff- elemental swarmx2
Spells with * are Fey domain spells (and not included in spell counts)

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 69/150 (Spells) Luck Points: 15/22  d20=17 ;
Wednesday April 25th, 2018 11:22:03 PM

Holy moly. That hurt. One more hit like that & Restlin was a goner. He uses what's left of his dimensional step ability to get the heck out of dodge.

Still gripping his swift spell rod, he casts a quick greater invisibility spell.

***

Standard: Dimensional step away. Doesn't trigger an AoO. He's about 60' in the air.
Swift: Greater invisibility
Move: Get blown around by this stupid wind, I assume.

AC is 33/24/30 this round. CMD is 37, and Restlin has freedom of movement.

Bosk AC: 40/18/36 (+1 added for air mastery) blur, blinking, DR10/magic, CMD: 35 197 hp /169 (18 are temp) Spells  d20+6=25 ; d20+25=27 ; 2d8+10=23 ; 4d6=16 ; d20+17=22 ; d8+6=11 ; 4d6=10 ; d20+26=32 ; d8+11=16 ; 4d6=11 ; d20+20=22 ; 2d8+10=26 ; 4d6=16 ; d20+12=26 ; d8+6=12 ; 4d6=9 ; d8=7 ; d20+15=29 ; 2d8+10=24 ; 4d6=14 ; d20+5=6 ; d8+6=11 ; 4d6=19 ; d20+27=33 ; d20+27=45 ; d20+27=31 ; d20+27=38 ; d20+27=31 ; 2d8+10=19 ; 2d8+10=20 ; 2d8+10=17 ; 2d8+10=18 ; 2d8+10=21 ; 4d6=11 ; 4d6=9 ; 4d6=20 ; 4d6=15 ; 4d6=13 ; 2d6=7 ;
Wednesday April 25th, 2018 11:55:37 PM

d20+27=42 ; 2d8+10=19 ; 4d6=17 ; d20+27=28 ; d20+27=43 ; d20+27=34 ; d20+27=40 ; 2d8+10=16 ; 2d8+10=19 ; 2d8+10=19 ; 2d8+10=20 ; 4d6=12 ; 4d6=14 ; 4d6=15 ; 4d6=15 ; 2d6=7 ; d20+6=19 ;

That's one ghost monk down. Careful of the Colossus, it shrugged off a pretty solid hit (hit AC 42). This is going to be a fun one! There is a note of excitement in my voice as picture pummeling the creature back into ground. (seven attacks a round means a natural 20 about ever thee rounds :)

Everyone, remember to communicate. Let the group know if you need healing or assistance. As I say this I unleash another dozen blows as enemies move towards and away from me. I can feel my attacks getting sloppy, but hopefully the phantom is squishy and used to relying on his incorporeal nature to save him...unfortunately for him I am a dual citizen of the land of the living and the land of the dead.

Action
---------------------------------
Air walk treats it as if I am walking on the ground. With that Strength check = 25
Frightful Presence: Immune to fear

AoO from last round actions (rolls we done in previous post)Bosk has reach and can make AoO while flat footed
AoO 1 vs fleeing Crystaline Enemy 1 with Bastard Sword hit AC 28 (nat 1, miss)
AoO 2 vs fleeing Crystaline Enemy 2 with Bastard Sword hit AC 43 for 16 dmg + 12 sneak dmg = 28 dmg
AoO 3 vs Colossuss with Bastard Sword hit AC 34 for 19 dmg + 14 sneak dmg = 33 dmg
AoO 4 vs Lich (or if not in range Phantom) with Bastard Sword hit AC 40 for 19 dmg + 5 sneak dmg = 24 dmg

Full Attack (start with phantom Note that my weapons and armor have ghost touch)
Main Hand Atk 1 Hit AC 27 for 23 dmg + 16 sneak damage = 39 dmg
Off Hand Atk 1 Hit AC 22 for 11 dmg + 10 sneak dmg = 21 dmg
Nat Atk Horn Gore Hit AC 32 for 16 dmg +11 sneak = 27 dmg
Main Hand Atk 2 Hit AC 22 for 26 dmg + 16 sneak dmg = 40 dmg
Off Hand Atk 2 Hit AC 26 for 12 d mg + 9 sneak dmg = 21 dmg
Main Hand Atk 3 Hit AC 29 for 24 dmg + 14 sneak dmg = 38 dmg
Off Hand Atk 3 Hit AC 6 (Natural 1, miss)
Extra Attak from Haste Hit AC 33 for 19 dmg + 11 sneak +7 bane from embryon's tear = 37 dmg

AoO If needed this round (Reach, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense))
AoO 1 with Bastard Sword hit AC 45 for 20 dmg + 09 sneak dmg = 29 dmg
AoO 2 with Bastard Sword hit AC 31 for 17 dmg + 20 sneak dmg = 37 dmg
AoO 3 with Bastard Sword hit AC 38 for 18 dmg + 15 sneak dmg = 33 dmg
AoO 4 with Bastard Sword hit AC 31 for 21 dmg + 13 sneak dmg = 34 dmg

(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. Bosk has a 10ft reach.)

(Note that Bosk is flying and has both fly an overland flight activated and has a fly speed of 60. Bosk has magic circle against evil in effect, smite, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Thursday April 26th, 2018 4:51:36 AM

"Well THAT didn't work out so well" Tink is thoroughly unhappy that her summons have gone so quickly. She had some grand plans for those divas too. Not only that but there's a huuuge 'thing' next to her. At least it hadn't seen her yet.

She teleports herself safely away to stand over near Garret (can someone please update the map for me?)

Standard: Use Dimensional Step ability to teleport next to Garret. Does not provoke an AoO

Swift: Cast Spectral Hand


DM Mitch  d100=81 ; d100=82 ; d100=38 ; d20+17=28 ; d20+17=19 ; d4=2 ; d4=1 ; d20+24=27 ; d20+24=33 ; d20+19=38 ; d20+19=38 ; d20+14=24 ; d20+14=17 ; d20+9=28 ; d20+24=39 ; d20+24=34 ; d20+19=39 ; d20+19=24 ; d20+14=26 ; d20+14=22 ; d20+9=26 ; 2d10+5=17 ; 2d10+5=17 ; 2d10+5=16 ; 2d10+5=16 ; 2d10+5=12 ; 2d10+5=14 ; d100=26 ; d100=43 ; d100=82 ; d100=8 ; d100=45 ; d100=59 ; d10+6=13 ;
Thursday April 26th, 2018 5:10:28 AM

Wyaar is grappled, he draws his daggers and hits one of the swarmers for 3 damage.

Garret moves along the wall counterclockwise towards where he remembered seeing Sesha.

Zane pounds away at the Phantom, destroying 3 mirror images and almost killing it.

Beri summons some fire elementals to help light up the room.

Restlin retreats and casts greater invisibility on himself.

Bosk unleashes a huge flurry of blows, most of which miss. The two blows that land are enough to finish off the heavily weakened Phantom.

Tink is really annoyed at her summons vanishing. She teleports away in a huff. (Updated!)

Beri’s fire elementals light up the area. This allows the party to get a full view of their enemies, including the former hill.

The creature looks like an small blood red mountain with short, thick legs. Dirt and dust covers it from when it was disguised as a hill, but it still glows with reflected the light off it’s polished hide. It has no clear front or back and grass writhes over every inch of it like a living carpet, searching for things to seize and throttle. On each leg juts a contraption, like a crossbow as big as a Taur, the source of the frequent clicking and twanging noises. Rather than single, large bolts it’s filled with jagged crystals and small pods with more writhing, tentacle-like grass.

Everyone within 30 yards of the golem (Tink, Beri, Bosk, Storm Giant) must make a DC 16 Fortitude save or be dazzled.

Even as you watch the crossbows fire, sending a cloud of shards and pods flying outwards. They’re immediately caught by the wind and thrown to the ground, where they stand and rush to the Storm Giant - though they are to small in size and number to grapple it. The writhing grass around each crossbow twists about, pulling more ammo from within the fold of the thing and quickly reloading the weapons to fire again.

The ghosts Oyo and Ju seem somewhat annoyed at their opponents fleeing and their shuriken doing nothing to Sesha. After a moment they burst out of the stones they had been possessing and fly after Sesha, taking refuge inside the wall behind her and touching her with their spectral hands doing 3 con drain to her.

The ghosts Ti and Sa take advantage of Wyarr being grappled and flurry him. Enough of their many attacks land to do 61 damage to him (already subtracted your dr/5 - don’t subtract again). However in doing so they make themselves vulnerable (they have partial cover instead of total cover this round)

No, realizing he’s in trouble with several powerful enemies nearby tries to trample Zane and flee. However the Tuar is so big that it merely slams into him, doing no real damage, and goes nowhere.

The enemies grappling Wyarr pin him down and start stabbing at him. This is… incredibly ineffective and does nothing due to his magical protection. More dangerous are the pods - they wrap their long, vineline limbs around him and throttling him for 8 damage (already subtracted DR).

The shardlings on the northeast side of the map are nowhere to be seen. With the light now shining on the area they should be visible, but they aren’t.

Now that there’s light the party can see the Lich’s refuge. The small building on the Colossus is still sitting there, but now that it’s mobile and active it’s evident that it’s a intentionally designed defensive fortification. It’s made of the same material as the golem, and the grass and vines growing on it are writhing just like everything else on it. There are 4 tiny arrow slits in it and no other openings.

The sound of his casting occurs again - 2 of the 3 Elder Fire Elementals vanish. The other remains though, spreading light through the area).

Updated Map


[DM Hugh] Record keeping post  d4+4=7 ; d2=1 ; d2=2 ; d2=1 ; d2=2 ; d2=1 ;
Thursday April 26th, 2018 9:15:20 AM

record keeping post

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20+13=14 ; d12=2 ; d12=6 ; d12=8 ;
Thursday April 26th, 2018 9:48:06 AM

(Sorry late post. I'm out of the states and just realized what kind of differences there are timewise.)

Sesha's witchfire changes targets, picking on the relatively slow reflexes of the colossal creature, but is distracted by something in it's rocks. (nat 1)

Sesha casts True Seeing, so she can spot her injured lover. She flies (Oyu and Ju get Aoos if they can reach her in the air), to Restlin, and casts a quickened cure serious wounds spell. (Restlin heals 47hp)



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153 (80/117 with con damage), DR 5/Evil  8d6=32 ; d20+18=31 ; d20+13=19 ; d20+8=25 ; d20+3=17 ; d20+19=34 ; d4+1=5 ; d4+1=3 ; d4+1=5 ; d4+1=5 ; d4+1=4 ;
Thursday April 26th, 2018 10:09:15 AM

Wyaar takes a hit and gets throttled and presses a hand to himself where it flashes bright blue for a moment before he starts stabbing away with that dagger.

~~~~~~~

Lay on Hands as swift action: 32 hp healed

Full attack at the stranglepods on him:

Attack 1: Hit AC 32, 5 damage
Attack 2: Hit AC 19, 3 damage
Attack 3: Hit AC 25, 5 damage
Attack 4: Hit AC 18, 5 damage
Haste Attack: Hit AC 34, 4 damage

Forgot about haste in all but the final roll

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character  d20+16=20 ; d20+28=47 ; d20+28=42 ; d20+23=39 ; d20+18=31 ; d20+28=41 ; d20+23=35 ; 2d8+23=36 ; 2d8+23=34 ; 2d8+23=34 ; 2d8+23=34 ; 2d8+23=36 ; d8+23=25 ; 2d6=3 ; 2d6=5 ; 2d6=6 ; 2d6=6 ; 2d6=6 ;
Thursday April 26th, 2018 2:49:05 PM

Zane continues to hover, and if the specter shows, he'll pummel it, if it doesn't, he'll pound the stone it's hiding in until he shows up and then continue pounding the specter.

Attack 1 AC 47 (confirm 42) Damage 36 (crit 34) (+ 3 Holy)
Attack 2 AC 23 Damage 34 (+ 5 Holy)
Attack 3 AC 31 Damage 34 (+ 6 Holy)
Haste AC 41 Damage 36 (+ 6 Holy)
Horns AC 35 Damage 25 (+ 6 Holy)

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 116/150 (Spells) Luck Points: 11/22  10d6=25 ; d20+17=33 ; d20+25=40 ; d20+19=23 ; d20+20=32 ;
Thursday April 26th, 2018 3:02:27 PM

"Thanks, love. I needed that."

Restlin moves quickly, throwing up a repulsion field around himself and Sesha. Then, using his swift rod, he knocks a glowing red ball over his shoulder towards Wyarr. He moves a bit to throw off any attackers.

***

Standard: Repulsion - 160ft radius. Will save DC 33. Spell penetration check is 40.
Swift: Selective fireball near Wyarr. I should be able to hit the lich, colossus, Sa, and all those things badgering Wyarr. 25 damage, reflex DC 23 for half. Spell resistance check if applicable is 32. Wyarr is not affected.
Move: Move

Note: Repulsion basically covers this entire chamber and prevents any creature from coming closer to me. It's gonna be tough for those two jerks on the left with their stupid rocks to move around if they fail their check.

Greater invisibility: 15 rounds

Edit: Forgot to update HP in header.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:11/17 CMD: 49 SR: 28]  d20+36=41 ; d20+36=43 ; d20+31=36 ; d20+31=33 ; d20+26=42 ; d20+26=32 ; d20+21=35 ; d20+36=38 ; d20+36=52 ; 2d8+17=29 ; 2d8+17=30 ; 2d8+17=29 ; 2d8+17=26 ; 2d8+17=28 ; 2d8+17=27 ; 2d8+17=26 ; 2d8+17=26 ; 2d8+17=32 ;
Thursday April 26th, 2018 7:09:53 PM

Garret looks around in the brief light and figures he's not going to be able to do a lot out in the open with all the ghosts and darkness. He spots the hut on top of the monster and decides to just go for what appears to be the creature in charge. He says over the rings, "Ok, I am going in!" He steps forward and disappears.

OOC:
Abundant step to inside the hut with the hairy lich. Is the lich hairy? Well, it's probably dark in there, too, but I figure the space is small enough that Garret can figure out which part is not Garret and which part is lich. Flurry!

Attacks/Dam (w/ki for one extra): 41/29 43/30 36/29 33/26 42/28 32/27 35/26 38/26 52/32

Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 3/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28

Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23  d20+22=28 ; d20+17=22 ; d20+25=32 ; d20+25=29 ; 2d8+9=12 ; 2d8+9=12 ; d20+29=35 ; d20+24=30 ; d20+19=38 ; d20+19=36 ; 4d6+23=39 ; 4d6+23=36 ; 4d6+23=42 ;
Thursday April 26th, 2018 10:36:36 PM

Beri manages to summon three full fire elementals, only two see two of them immidiately snuffed out (was that a held action, since the elementals wouldn't spawn until the start of my turn? )
Hmm, looks like this is not going to be a good fight for a summoner...
The druid orders the fire elemental to keep out of view of the slits for the time being, he is more valuable giving light at the moment then risking his life.
Suddenly insipriation hits the druid... it's a long shot, but why not? He calls out to the wind in his best Auran.
If by any chance you are a sentient wind and can understand me, we are the good guys. We have been sent to free you and to seek your aid in saving the Wold from one of the greatest dangers it's ever known. We thank you for blowing the projectiles away, and if you could blow some of these monster stones into the COLOSSUS's leg weapons it would be greatly appreciated.

Realizing the summons are not the way to go, the druid casts transmute rock to mud on the ground under the COLOSSUS's feet.

***Elder Fire Elemental***
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +19, Will +7
Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.

The fire elemental follows his commands, staying out of view of the one dismissing the other summons.

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
2 slams +25 (2d8+9)

***Elder Air Elemental 1, HP = 184***
The elder elemental continues it's attck on NO, hoping to be more effective in the light

Slam 1 =32
Damage 1 = 12

Slam 2 =29
crit roll = 43
Damage 2 = 12
***

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant takes his sword and starts swinging ant the annoying red things crawling all over him

Sword attack 1 = 35
Sword damage 1 = 39

Sword attack 2 = 30
Sword damage 2 = 36

Sword attack 3 = 38
crit roll =36
Sword damage 3= 42

***
***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Blink
Smite Evil before Wyaar's next turn. smite will last for 10 rounds and grants bonus as Wyaa/ smite.
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste?

Spell List
0 (4)- Detect Magic, Light, know direction, Detect Poison
1 (7)- *Elf Vision, Faerie Firex5, Obscuring Mist x2,
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growthx2, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shellx2, Dispel Magic (Greater)x2
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, earthquake
9 (3)- *Wail of the Banshee, elemental swarm

currently stored in staff via spellstaff- elemental swarmx2
Spells with * are Fey domain spells (and not included in spell counts)
Beri Fort save = 28 -> PASS
Storm Giant Fort save = 22 -> PASS

[DM Hugh] Record keeping post  d20=5 ; d20+24=44 ; d4+24=26 ; d4+4=6 ; d100=9 ; d100=31 ; d100=2 ; d100=39 ; d100=99 ; d100=8 ; d100=68 ; d100=79 ; d100=64 ; d8=4 ; d20+20=25 ; d4=3 ; d20+17=32 ; d4=3 ; d20+17=33 ;
Friday April 27th, 2018 12:05:35 AM

record keeping post

Bosk AC: 40/18/36 (+1 added for air mastery) blur, blinking, DR10/magic, CMD: 35 187 hp /169 (18 are temp) Spells 
Friday April 27th, 2018 1:06:15 AM

That is one more down for Zane and I![/b[/i] I watch as the others begin taking down the lich's fortress and quickly assess the situation. Quickly I aim and cast Shatter on the west side of the Lich in order to give others a clear shot at him. (If that side is already open I will aim at the North side.)

Actions
------------------------
Cast shatter to destroy walls around lich.
Fly so that I am flanking the lich. (I moved Bosk on the map, he should be able to attack from the west side and is flanking through the corners with Garret.)

(Note that Bosk is flying and has both fly an overland flight activated and has a fly speed of 60. Bosk has magic circle against evil in effect, smite, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
[b]From Sesha

Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+23=31 ; d20+20=38 ;
Friday April 27th, 2018 5:10:59 AM

Tink decides to try a little more debuffing. As soon as she sees the Lich through the arrow slit she send a Greater Dispel magic his way.

"I'm going to try and drop some more of his buffs off. How's everyone else doing? Do we have this?"

Fort Save vs DC16: 31 = Pass
Standard: Gtr Dispel Magic. Dispel Check: 38. DC = 11 + the spell's caster level. Dispels 5 spells, starting with the highest level spells and proceeding to lower level spells
Move: Ascend to 40ft high


DM Mitch  10d6=34 ; d20=4 ; d20=13 ; d20+50=70 ; d20+50=52 ; d20+14=26 ; d20+14=32 ; d20+14=21 ; d20+14=33 ; d20+14=22 ; d20+14=18 ; d20+14=24 ; d20+14=20 ; d20+14=30 ; d20+14=32 ; d20+14=15 ; d20+14=15 ; d20+14=29 ; d20+14=23 ; d20+14=33 ; d20+14=30 ; d20+14=21 ; d20+14=28 ; d20+14=33 ; d20+14=27 ; d20+14=30 ; d20+14=17 ; d20+14=32 ; d20+14=31 ; d20+14=25 ; d20+14=18 ; d20+14=33 ; d20+14=18 ; d20+14=21 ; d20+14=18 ; d3=2 ; d3=1 ; d20+14=26 ; d20+14=33 ; d20+46=63 ;
Friday April 27th, 2018 7:50:58 AM

Sesha casts true seeing and flies over to Restlin to give him much needed healing meanwhile her Witchfire changes targets to the colossus but misses.

Wyaar lays a hand on himself to heal a little before stabbing away at the masses of stranglepods on him. He kills one of the creatures swarming him but alas most of his attacks miss.

Zane hovers and readies an action to attack the spectre or the stone being possessed by it.

Restlin thanks Sesha for the healing, throws up a repulsion sphere protecting himself and Sesha before hurling a selective fireball towards Wyaar’s position. The fireball clears the stranglepods off of Wyaar, damages the stone Saramusa is taking cover in, hastes the golem and doesn’t hit the lich.

Garret tries to uses his abundant step to get inside the structure shielding the grass lich, but the structure is so small he won’t fit and he pops out right outside an arrow slit. Not about to let that stop him, he smashes into the crystal wall separating him from his foe. Only a few blows deal solid damage to it, but those quickly spread cracks through the structure, then cause a hole to collapse inward around the arrow slit, giving Garret clear view of the very surprised lich who doesn’t appear where he should be (displaced = 50% miss chance) and there appears to be 7 copies of him in the cramped space.

Beri attempts to reason with the wind before ordering his elemental to stay away from the line of sight of the Lich. He then casts Transmute Rock to Mud under the ground of the Colossus’s feet. The colossus sinks 10 feet. Beri’s air elemental attacks the stone sheltering Nomura for 12 total damage. (OOC: The stone has hardness) The giant kills 3 of the creatures swarming him.

Bosk gets on top (or is he hovering over it?) of the colossus and casts Shatter. The wall hiding the lich cracks and bows inward, but doesn’t quite break.

Tink flies up a bit and asks how everyone’s doing before trying to remove the liches buffs.

The wind does not respond to Beri’s attempt to talk to it. A quick mental review shows that none of it’s howling has been intentional words in any language that he can tell - if it does have intelligence it is a very simple one. Or it is very stubbornly ignoring you.

Nomura pops out of the stone to attack Zane but before he does Zane attacks and destroys the spirit.

The ghosts in the wall do not emerge. Perhaps they’re kept away by Restlin’s repulsion, or maybe they’re up to something.

The grass lich casts again using a scroll and this time magic hits Garret suppressing his ring of freedom of movement for 3 rounds.(Spellcraft 21 Highlight to display spoiler: {greater dispel magic}) Garret becomes grappled by the vines he is standing upon.

Wyaar is struck by Saramusa’s touch (drains 3 more con) and by Tietsu’s touch which comes with a flood of images (DC 22 will save or be stunned for 1 round). Wyaar sees the 6 monks and 2 sorcerer’s set out on their quest to secure the wind, get trapped die and become ghosts with unfinished business. Tietsu is imposing on Wyaar a curse which wants Wyaar to stop anyone (his party included) from capturing the wind. If Wyaar does not fulfil the charge of guarding the wind by 12 days Wyaar will take 1d4 con drain per day.
(Know[religion] DC 27 Highlight to display spoiler: {}the curse can be removed with remove curse, thus preventing Wyaar from having to face turning against the party or taking more con drain)
Both Tietsu and Saramusa recede into the cover of their stones after touching Wyaar.

The colossus’s tendrils also try to wrap themselves around Bosk now that he’s on it. If he’s actually flying at least 10 feet over the top or if he has freedom of movement he’s fine, otherwise he is grappled.

The click of the colossus’s crossbows sound again and more shardlings swarm over the Storm Giant. Even as big as it is, there are over 60 of the things all over him now. The Stranglepods form a great ring around it’s neck and begin to throttle - others tangle and impede his movements (giant is now grappled).

Something hits Sesha on the head. It tangles in her hair and thrashes about. Then another and another land on her… the shardlings are dropping on her from the roof. Their aim is pretty good to - only about a quarter of them miss their shot and fall to the floor, immediately detonating as the fall kills them. If Sesha has freedom of movement she’s fine, otherwise she is now grappled by the 24 or so shardlings and pods that now cover her head to toe.

Updated Map


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 116/150 (Spells) Luck Points: 11/22  d20=2 ;
Friday April 27th, 2018 11:01:53 AM

Confident that those stupid shardlings are no bother to Sesha, and hopeful that those two stupid ghosts were kept at bay, Restlin tries to help Bosk do what the dude was born to do: deal with uppity undead.

He swaps his swift rod for one of his maximize rods. A few gestures and muttered arcane phrases, and a giant gong appears in mid-air. He smacks it with the rod as hard as he's able, directing the resulting noise towards the walls protecting the lich.

***

Move: Swap swift rod for maximize rod
Standard: Maximized shatter on the walls surrounding the lich. 60 damage.

AC is 18/9/15 this round and CMD is 22.

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20+14=25 ; 8d6=25 ; d6=2 ; d4=1 ; d20+18=30 ; d100=84 ; 6d6+8=29 ;
Friday April 27th, 2018 11:57:31 AM


Reaction:Sesha is extra glad to be incorporeal and ethereal right now, as shardlings fall through her to the floor level.

Witchfire: Sesha's Witchfire hones in on one of the ghosts. She makes a charge against the closest. Also incorporeal, she has no trouble making contact. Hits AC 25 for 25 fire damage and her magical tear activates, for another 2 fire damage.. Target must pass a DC 24 will save or be lit up with faerie fire and gain fire vulnerability.

Sesha watches Restlins shatter spell with some appreciation for his flair and love of magic.

"...."

With a slap on the forehead, Sesha again casts Time Stop. The spell wont hold for long, but it will last long enough.

Round 1: Quickened Divine Favor. Draw Weapon, Read Scroll of Giant Form 2. Select form of Storm Giant. Sesha is now a huge creature with a 15 ft reach and occupied space. In form of giant, her gear does NOT meld. (autopass UMD)

Round 2: Activate Shillelagh tattoo. Hero Point cast Disrupting Weapon. Move within range to smack the crap out of the next ghost that pops up into her threatened space. Sesha is now out of Hero Points.

AoO: Hits AC 30 (even against ethereal creatures because of blink), Miss % success, for 29 damage. If it hits an undead with HD 20 or less, they need to save vs DC 24 or be destroyed instantly.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
Blink: 18 rounds remaining. (Ethereal + invisible)
Giant Form 2: 19 minutes remaining.
Barkskin: 180 minutes remaining.
Shield of Faith: 19 minutes remaining.
Shillegah: 49 rounds remaining.
Divine Favor: 10 rounds remaining.
Resist Energy: Cold - 199 minutes remaining
Resist energy: Fire - 199 minutes remaining
------------
Gear Effects
------------

Ring of Counterspells: Dispel Magic
Ring of Counterspells: Dispel Magic
Hand of the Mage, Ring of Counterspells: Greater Dispel Magic

Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:11/17 CMD: 49 SR: 28]  d20+24=26 ;
Friday April 27th, 2018 12:10:24 PM

Garret wiggles and turns, attempting to escape from the vines and fly upward, above the lich.

OOC:
Escape artist to escape grapple: 26

Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 3/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28

Beriothian -- AC:38/18/36 HP: 248/231 CMD = 23  d20+32=52 ; d20+25=34 ; d20+25=45 ; d20+25=45 ; 2d8+9=14 ; 2d8+9=17 ;
Friday April 27th, 2018 9:42:59 PM



***Storm Giant***
The storm giant lists his masterwokr great sword and again lays into the crystal giant:

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 141
attack 1 =46
crit roll = 45
Damage 1 = 42

attack 2 =39
Damage 2 = 38

attack 3 =37
crit = 36
Damage 3 =42
***

***attacks from previous turn***
attack 1 =45
Damage 1 = 45

attack 2 =44 (nat 20)
crit roll = 38
Damage 2 = 42

attack 3 =23
Damage 3 =32

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
2 slams +25 (2d8+9)

***Elder Air Elemental 1, HP = 184***

The air elemental realizes his attacks aren't doing much, and flys up to the giant. Whereever a stranglepod is in view it is met by one of the elementals mighty blows.

Slam 1 =42 (1 for air born -34
Damage 1 = 14

Slam 2 =31 +1 for airborn = 45 (nat 20)
Crit Roll = 45
Damage 2 = 17
***

***current druid Form- Huge Air Elemental***
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

***Active spells***
reverse gravity- 14 rounds
whirlwind- 15 rounds
summon storm giant = 16 rounds
summon elder air elemental = 17 rounds
faerie fire=18 minutes

Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste
Being within 40' of Restlin gives you a +2 to saves/skill/attack rolls.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+17=36 ; d20+24=26 ; d20+20=36 ; d20+40=53 ; d20+26=38 ; d20+50=60 ; d20+27=47 ; d20+17=19 ;
Saturday April 28th, 2018 4:07:06 AM

Tink checks to see if any of the Lich's magical auras have disappeared since she cast her Dispel. Hopefully she has disarmed him of further things.

She notices the attack on Wyarr and can immediately tell he in under the effect of a curse (Knowl Religion vs DC27: 36=Pass). Tink will attempt to remove the curse with a greater dispel magic.

--------------------------------
Knowl Religion vs DC27: 36 = Pass
Perception: 53 (Arcane Sight to know the location and power of all magical auras within your sight)

Knowl Arcana: 26 to identify any weaknesses of the shardlings
Knowl Engineering: 19 to identify any weaknesses of the colossus
Disable Device: 47 to identify a way to disable/sabotage the collossus

Sense Motive: 38 on the Lich. Is he playing with us? Savouring the moment? On the defensive?

Standard action: Cast Greater Dispel Magic on Wyarr to specifically target the curse. Dispel check: 36 vs the DC of the curse.
Move action: Fly away from the wall. Stealth: 66 + Tink's usual things
Swift action: Cast a still/silent Grease spell on Garret to grant him a +10 bonus on checks to avoid/escape grapples


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153 (80/117 with con damage), DR 5/Evil  d20=11 ;
Sunday April 29th, 2018 10:56:12 AM

Freed from the grapple Wyaar activates his boots of flying and flies 5' up, skirt around the colossal thing and forward to end up near Tink

-----

Standard action to activate boots

Move action: move as said. Can't edit map from phone if someone could please move me to a couple squares below Tink

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (+0)268/268, Blindsense 60' Character  d20+30=50 ; d20+30=50 ; 2d8+23=29 ; 2d8+23=26 ; 2d6=9 ;
Sunday April 29th, 2018 2:54:31 PM

Zane flies/charges at the colossus creature, he provokes an AoO from it to get within his own reach so he can attack.

Attack on Charge AC 50 (Nat 20) Crit Confirm AC 50 (second Nat 20) Damage 29 (if Critable +26) + 9 holy



RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Sunday April 29th, 2018 8:45:28 PM

Tink looks about for those other ghost thingd. She's wary of them trying to surround the party

[DM Hugh] Record keeping post  d20+17=24 ; d4=3 ; d20+21=27 ; d20+21=38 ; 2d10+5=25 ; d20+21=38 ; 2d10+5=18 ;
Sunday April 29th, 2018 11:27:32 PM

Record keeping post

Bosk AC: 42/20/38 (+3 Air M/Prot Evil) blur, blinking, DR10/magic, CMD: 35 187 hp /169 (18 are temp) Spells  d20+25=40 ; 2d8+10=16 ; 4d6=9 ; d20+17=31 ; d8+6=7 ; 4d6=14 ; d20+26=43 ; d8+11=19 ; 4d6=16 ; d20+20=22 ; 2d8+10=19 ; 4d6=14 ; d20+12=18 ; d8+6=8 ; d6=3 ; d20+15=26 ; 2d8+10=22 ; 4d6=20 ; d20+5=15 ; d8+6=8 ; 4d6=17 ; d20+27=34 ; d20+27=36 ; d20+27=35 ; d20+27=31 ; d20+27=36 ; 2d8+10=18 ; 2d8+10=19 ; 2d8+10=20 ; 2d8+10=22 ; 2d8+10=17 ; 4d6+10=23 ; 4d6+10=24 ; 4d6+10=27 ; 4d6+10=16 ; 4d6+10=30 ; 2d6=5 ;
Sunday April 29th, 2018 11:29:21 PM

Great job guys! With the walls coming down I have a clear shot of the lich I quickly attack the lich, trying to land as many blows as possible.

Actions
-------------------------------------------------------
Taks a 5ft step towards the lich (I cannot see where it says he moved, but the map shows him having moved. I assume this is prepping for the next round. I believe a 5ft steps south and east will put me in range.) If for some reason I cannot reach the lich I will attack the crystaline giant.

AoO from lich casting from scroll (Reach, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense))
AoO with Bastard Sword hit AC 36 for 19 dmg + 14 sneak dmg = 33 dmg
(I do not see the lich moving in the last post, but if he did move Bosk gets a second AoO. Please use the AoO from the below section for that. Also, do I get AoO as the collassas splits into giants and moves laterally? If so I have rolls at the bottom of my post.)

Full Attack (on Lich)
Main Hand Atk 1 Hit AC 40 for 16 dmg + 9 sneak dmg = 25 dmg
Off Hand Atk 1 Hit AC 31 for 7 dmg + 14 sneak dmg = 21 dmg
Nat Atk Horn Gore Hit AC 43 for 19 dmg +16 sneak = 35 dmg
Main Hand Atk 2 Hit AC 22 for 19 dmg + 14 sneak dmg = 33 dmg
Off Hand Atk 2 Hit AC 18 for 8 dmg +3 sneak = 11 dmg
Main Hand Atk 3 Hit AC 26 for 22 dmg + 20 sneak dmg = 42 dmg
Off Hand Atk 3 Hit AC 15 for 8 dmg + 17 sneak dmg = 25 dmg
Extra Attak from Haste Hit AC 34 for 18 dmg + 13 sneak +5 bane from embryon's tear = 36 dmg

Cast quickend light spell on the collapsed wall/rubble around the lich

AoO If needed this round (Reach, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense))
AoO 1 with Bastard Sword hit AC 35 for 20 dmg + 17 sneak dmg = 37 dmg
AoO 2 with Bastard Sword hit AC 31 for 22 dmg + 06 sneak dmg = 28 dmg
AoO 3 with Bastard Sword hit AC 36 for 17 dmg + 20 sneak dmg = 37 dmg

(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. Bosk has a 10ft reach.)

(Note that Bosk is flying and has both fly an overland flight activated and has a fly speed of 60. Bosk has magic circle against evil in effect, smite, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

DM Mitch  d20+18=37 ; d100=19 ; d100=8 ; d100=89 ; d100=62 ; d20=8 ; d20=1 ; d20=5 ; d100=4 ; 5d10+30=55 ; 15d6=50 ; d100=63 ; d100=42 ; d100=14 ; d100=44 ; d100=86 ; d6=2 ; d10=10 ; d10=4 ; d10=5 ;
Monday April 30th, 2018 7:09:43 AM

You notice that following Tink’s dispel The lich still has 6 copies of himself but he doesn’t appear to be in a different location anymore, he doesn’t appear to be moving as fast, and the lich’s skin is no longer stony looking. It would appear whatever the other 2 effects were they didn’t leave obvious indicators he was affected by the spells.

Restlin destroys another wall around the lich, leaving it exposed on two sides.

Sesha sends her witchfire after the ghosts and grows giant, prepared to attack any ghosts that zoom out to attack her.

Garett wiggles and struggles but doesn’t manage to escape from the grasping grass.

Beri’s summoned giant attacks the Colossus - unfortunately the fire elemental is so far away that the colossus is actually in darkness. Several of the giants attacks glance off the colossus when they might have otherwise been hits

Tink casts greater dispel magic attempting to remove the curse the ghost placed on him and successfully does so.

Wyarr activates his flying boots and flies up and away from the flanking ghosts.

Zane makes an epic charge and slashes heavily at the things leg.. Only for the blow to glance off due to the total darkness the thing is in.

Bosk lays into the lich destroying 3 images and hitting the lich once.
The lich is rather surprised as his protective walls suddenly collapse around him. Narrowing his eyes, he speaks again, his voice echoing in the sealed chamber. ”Well fought, but I have many more tricks up my sleeves!”

The Colossus suddenly glows like the sun, power building up inside of it. Within moments, barely enough time to react, it detonates. Razor sharp blades of crystal fly everywhere - everyone except for Tink, Sesha, and the Fire Elemental takes 55 piercing damage. Reflex save DC 36 halves it.

Two Crystalline Giants rise from the pieces directly under Garett and Bosk. They tear off pieces of themselves and drop them near the wall where they rise as shieldbearers.

The lich, who had gently fallen to the ground (giving Bosk and the Storm giant an AoO) runs over and takes cover behind the shieldbearer’s tower shields before casting another Firesnake. It weaves past and through the crystalline minions, which seems to energize them and make them move faster, before hitting Bosk and Garret for another 50 damage (reflex save DC 27 for half)

The 4 remaining ghosts all swarm Beri flanking him. Junyoshi uses the con drain ability (24 vs AC; 3 con drain), Onyonchol, Saramusa and Tietsu all use unarmed attacks against the druid.
Onyonchol misses, Saramusa attacks Beri with a scorpion style attack (38 vs AC; 25 damage and DC 27 Fort save or have speed reduced to 5 ft for 7 rounds) Tietsu uses Gorgon Fist (18 damage and DC 27 Fort save or be staggered until Tietsu’s next move if you failed vs Saramusa)


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Monday April 30th, 2018 7:47:12 AM

Tink is running really low on tricks. She still has a few up her sleeve though.

She uses her spectral hand to deliver a Greater Invisibility spell to Bosk.

"Get him Bosk!"

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 116/150 (Spells) Luck Points: 10/22  d20+24=39 ; d4+6=10 ; d20+32=51 ; d20+32=41 ; 4d6+3=17 ; 4d6+3=18 ;
Monday April 30th, 2018 9:44:01 AM

Restlin stares wide as the shards fly towards him. With no where to go, he curls himself in a ball as they pass. He opens one eye when he hears them woosh by & feels all over himself to assess the damage, only to find he's untouched! What luck!

Relfex save 39 w/ ring of evasion = 0 damage. Woot!

He decides he is just done with this darkness. Whipping his quicken rod back out, he summons a large number of lantern archons and asks them to start lighting the room up.

He then throws a copy of Shiny at the Tietsu, hoping to stave off Beri's impending demise.

***

Move: Swap maximize rod for quicken.

Swift: Summon monster VI - summon 10 lantern archons. Whoa, Carl. How'd you do that? The mendicant rules say I can add five to any roll. 1d4+1 is a roll.

Standard: Mage's sword on Tiesto. Hit AC 51, crit confirm 41. 17 damage, 35 if crit. As a force effect, mage's sword has no trouble hitting ethereal or incorporeal creatures.

The lantern archons spread out and cast continual flame on small stones or whatnot throughout the room. That SHOULD be enough to light the whole place up, but that's your call.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153 (75/101 with con damage), DR 5/Evil  d20+22=24 ; 7d6=23 ;
Monday April 30th, 2018 11:16:52 AM

Wyaar is not quite as lucky as Restlin with the sharp shards of crystal and looks the worse for wear, but a slap of his hand against himself heals up some of the cuts.

~~~~~~

Fail save, switch action lay on hands to heal 23

Other stuff to follow

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 222/232 Ki:9/17 CMD: 49 SR: 28]  d20+23=28 ; d20+23=32 ; d20+36=47 ; d20+36=44 ; d20+31=37 ; d20+31=42 ; d20+26=45 ; d20+26=33 ; d20+21=37 ; d20+36=51 ; d20+30=43 ; 2d8+17=24 ; 2d8+17=21 ; 2d8+17=33 ; 2d8+17=23 ; 2d8+17=30 ; 2d8+17=31 ; 2d8+17=25 ; 2d8+17=25 ;
Monday April 30th, 2018 12:38:50 PM

The shards slam through Garret as he tries to escape the grapple. When the lich decides to run, Garret decides he's not going to let the lich hang out and attack the Iron Dragons. He quickly disappears again and appears behind the lich again, launching another flurry of an attack.

OOC:
Reflex save against shards: 28, failed, evasion=half damage: 27
Is the firesnake a spell? Does it get through Garret's SR 28? Does it get a 20% miss chance?
Reflex save against firesnake: 32, passed, so doesn't matter, evasion=no damage.

Abundant step out of the grapple to behind the lich.
Flurry hit AC/Dam: 47/24 44/21 37/33 42/23 45 (threat, 43 to confirm)/30 (if crit +31) 33/31 37/25 51/25

Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 4/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 169 hp /169 (18 are temp) Spells  d20+17=24 ; d20+17=19 ; d100=75 ; d100=70 ;
Monday April 30th, 2018 12:42:06 PM

(More to come. Traveling today and only had time to make/fail saves)

I do my bet to imitate Restlin's deft movements, but feel the shards piercing my sides and penetrating my armor. One large shard flies towards my eyes, just missing as I blink out of existence. As I blink back into the physical realm another shard pierces my arm, my body ignoring much of the damage and stitching the cut back together. [i]Well that is new. I think that is the first time I have been hit by physical since becoming an outsider. I could get used to this.

Before I can reflect on the matter a wave of fire washes over me. I can feel my blood begin to boil and can only imagine what the heat would be like if I was not blinking into the cool of the ethereal realm every couple seconds. Although uncomfortable, my earlier protection spell prevents my from taking any serious damage.

Shard Explosion. Reflex save = 24, fail. Half damage for blinking = 28dmg -10dmg from Avenger's dr = 18dmg

Flame snake. Reflex Save = 19, fail. miss chance from concealment = 75. 1/2 dmg from blink = 25dmg. -25dmg from protection from energy fire = 0dmg taken.


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 169 hp /169 (18 are temp) Spells 
Monday April 30th, 2018 12:44:15 PM

ooc: AoO against Lich, taken from previous post

AoO 1 with Bastard Sword hit AC 35 for 20 dmg + 17 sneak dmg = 37 dmg

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Monday April 30th, 2018 2:53:51 PM

I'm about over all these ghosts!"

Sesha sees an opportunity, and takes it. She moves towards Restlin and Beri, and calls down bright columns of healing energy, into friends and undead alike.

Move: Moves southeast towards Restlin, Beri, and the Ghost monks.
Standard; Mass Heal. (Targets any number of creatures, as long as no two are more than 30ft apart.)

Affects: Sesha, Beri, Restlin, Bosk. (Heal up to 150 hp and immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.)

Also affects: All 4 ghosts surrounding Beri. It deals 150 hp, will save DC 28 for half.

NOTE: If these guys are doing ability damage, it heals it. If they are doing actual ability drain, which is a different thing, Heal does NOT fix that. Please offer guidance dear DMs!"



Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20+15=20 ; d20+15=24 ; d20+15=18 ; 8d6=30 ; 8d6=42 ; 8d6=31 ; d6=6 ; d6=6 ; d6=6 ;
Monday April 30th, 2018 2:56:21 PM


Sesha's witchfire attacks the any of the remaining ghosts.

(3 attacks if its within a 5ft step reach, just one if its not.)

Hit touch AC 20, 24, and 18 for 36, 48, and 37 damage respectively. Will save DC 24 or gain a fire vulnerability.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (+0)213/268, Blindsense 60' Character  d20+20=31 ; d20+28=30 ; d20+23=41 ; d20+18=38 ; d20+18=20 ; d20+23=25 ; d20+28=43 ; 2d8+23=38 ; 2d8+23=29 ; 2d8+23=32 ; 2d8+23=31 ; 2d8+23=33 ; d8+23=27 ; 2d6=9 ; 2d6=7 ; 2d6=10 ; 2d6=12 ; 2d6=9 ;
Monday April 30th, 2018 3:05:18 PM

Standing so close to the explosion, Zane takes it in the face. He uses a move action to fly up and around to reach the the area where the shield bearers are, staying far enough above them to remain out of their reach, but still within his.
He then uses another hero point to take a full attack action.
He'll start on the closes bearer and then move on to the other it he kills the 1st.

*kill the bearers, remember these guys have that nasty attack.....*

(forgot to add +1 for attaching from above, adjusted after roll)

Attack 1 : 31 AC 38 Damage 9 holy
Attack 2 : 42 AC 29 Damage 7 holy
Attack 3 : 39 AC (21 confirm) 32 Damage (+33 if crit) 10 holy
Gore 1 : 26 AC 27 Damage 12 holy
Haste 1 : 44 AC 31 Damage 9 holy

(btw Zane has Darkvision, from perm spell and backup magic item)

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153 (48/101 with con damage), DR 5/Evil 
Monday April 30th, 2018 4:38:45 PM

Not able to do much else, Wyaar flies 5' higher and a little bit more northward and starts casting a spell on himself.

~~~~

Move: 5' up, a square or two north.
Standard: Start casting Restoration on himself. Round 1/3

Beriothian -- AC:38/18/36 HP: 175/231 CMD = 23  d20+16=35 ; d20+32=51 ; d20+29=32 ; d20+24=29 ; d20+19=35 ; 4d6+23=44 ; 4d6+23=37 ; 4d6+23=36 ; d20+25=28 ; d3=1 ; d20+25=27 ; 2d8+9=20 ; 2d8+9=16 ; d100=57 ; d100=23 ; d100=37 ; d100=49 ; d100=35 ; d100=17 ; d100=59 ; d100=86 ; d20+27=46 ; d4+1=3 ;
Monday April 30th, 2018 10:41:18 PM

The druid finds himself being attacked on all side, as he blinks in and out of this realm he does his best to withstand the attacks coming his way.

Blink/blur/fort rolls for attacks (assuming blink and blur apply to all attacks)

Shards
d100=57 (pass); d100=23 (pass) -> hit (reflex save = 35, fail)

Junyoshicon attack
d100=37 (Fail); d100=49 (pass) -> fail

Saramusa speed
d100=35 (fail); d100=17 (fail) -> fail

Tietsu stagger
d100=59 (pass); d100=86 (pass) fort -> hit (fot = d20+27=46, not staggered)

If possible, the druid flys over the ghosts and out into the room, and hopes that the ice wall will not be removed. He is now about 30 feet in the air (above the shardlings he shares squares wtih), and channels his earthquake spell to summon 3 large fire elementals for additional light.

***Elder Fire Elemental***
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +19, Will +7
Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.

The fire elemental notices that the others need his light, and moves closer

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
2 slams +25 (2d8+9)

***Elder Air Elemental 1, HP = 139***
The elder elemental continues it's attck on NO, hoping to be more effective in the light

Slam 1 =28 +1 for airborn = 29
Damage 1 = 12

Slam 2 =27 +1 for airborn =28

Damage 2 = 12
***

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

(I'm pretty sure the storm giant is grappled and can't get his AOO)
The storm giant brakes the grapple, and continues to seing his sword at the shardlings

SG1 HP = 182
Sword attack 1 = 32
Sword damage 1 = 20

Sword attack 2 = 29
Sword damage 2 = 37

Sword attack 3 = 35
Sword damage 3= 16

***
***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Blink
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste?

Spell List
0 (4)- Detect Magic, Light, know direction, Detect Poison
1 (7)- *Elf Vision, Faerie Firex5, Obscuring Mist x2,
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growthx2, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shellx2, Dispel Magic (Greater)x2
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2,
9 (3)- *Wail of the Banshee, elemental swarm

currently stored in staff via spellstaff- elemental swarmx2
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 169 hp /169 (18 are temp) Spells  d20+27=38 ; 2d8+10=23 ; 4d6=18 ; 2d6=6 ; d20=18 ; d20=11 ; d20+27=30 ; d20+27=33 ; 2d8+10=17 ; 2d8+10=23 ; 2d8+10=17 ; 2d8+10=18 ; 4d6=13 ; 4d6=8 ; 4d6=15 ; 4d6=11 ;
Monday April 30th, 2018 11:45:47 PM

d20+27=34 ; d20+27=36 ; d20+27=35 ; d20+27=31 ; d20+27=36 ; 2d8+10=18 ; 2d8+10=19 ; 2d8+10=20 ; 2d8+10=22 ; 2d8+10=17 ; 4d6+10=23 ; 4d6+10=24 ; 4d6+10=27 ; 4d6+10=16 ; 4d6+10=30 ; 2d6=5 ;

You unholy abomination with your thrice cursed blight! I swear by Gargul's Unblinking Eye that you will stand before him in judgement before the day is through! Charging though the air I move silently and invisibly towards the lich. No vibrations on the ground. No shadow to cast upon the floor. Just s he comes in reach I swing my sword at his grassy heart and cast a quickened silence spell over his head and behind him, keeping myself and Zane out of its radius.

Actions
-----------------------------
10ft east and down to 5ft above lich/just above shielder
Hit AC 34 (Ignoring his dex to AC due to invisibillity for 23 dmg + 18 sneak = 41dmg +6 bane from Embryon's tear = 47 dmg

Cast quickend silence spell on the wall behind and above the lich, so that only he or he and his shielder are effected. Bosk and Zane should be out of range.

AoO If needed this round (Reach, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense))
AoO 1 with Bastard Sword hit AC 45 for 17 dmg + 13 sneak dmg = 30 dmg
AoO 2 with Bastard Sword hit AC 38 for 23 dmg + 08 sneak dmg = 31 dmg
AoO 3 with Bastard Sword hit AC 30 for 17 dmg + 15 sneak dmg = 32 dmg
AoO 4 with Bastard Sword hit AC 33 for 18 dmg + 11 sneak dmg = 29 dmg

(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 charging. Bosk has a 10ft reach.)

(Note that Bosk is flying and has both fly an overland flight activated and has a fly speed of 60. Bosk has magic circle against evil in effect, smite, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

DM Mitch  d20+25=38 ; d20+25=33 ; d20+25=27 ; d20+21=37 ; d20+16=36 ; d20+16=36 ; d6=6 ; d6=1 ; d6+12=18 ; d100=22 ; d100=70 ; d20+38=41 ; d20+38=48 ; 4d8+6=21 ; 4d8+6=25 ; d100=23 ; d100=47 ; d20=14 ; d6=2 ; d6=6 ; d6=6 ; d6=3 ; d6=1 ; d6=1 ; d20+14=28 ; d20+14=30 ; d20+14=34 ; d20+14=26 ; d20+14=24 ; d20+14=32 ; d20+14=18 ; d20+14=17 ; d20+14=28 ; d20+14=19 ; d20+14=32 ; d20+14=22 ; d20+14=27 ; d20+14=18 ; d20+14=19 ; d20+14=27 ; d20+14=22 ; d20+14=27 ; d20+14=26 ; d20+14=29 ; d20+14=23 ; d20+14=25 ; d20+18=28 ; 10d6=33 ; d20+24=30 ; d20+24=25 ; d20+19=37 ; d20+19=24 ; d20+14=29 ; d20+14=33 ; d20+9=28 ;
Tuesday May 1st, 2018 5:48:42 AM

Tink is running low on tricks so she uses her spectral hand to impart greater invisibility on Bosk.

Restlin manages to avoid the shards before swapping his maximize for a quicken rod and then summoning 10 lantern archons. Restlin then uses spiritual weapon against Tietsu.

Wyaar does not avoid the shards but he uses lay upon hails to rid himself of the damage. Wyaar then flies a little higher and casts Restoration on himself.

Bosk takes damage from the shards but not the fire. Bosk’s AOO takes out one of the Lich’s mirror image. Bosk attempts to attack the lich from his position of invisibility but his attack just misses. He follows this up with a silence spell against the wall the golems and lich are by. The golems are not affected because of their magic immunity. The lich also makes his will save..

Sesha uses Heal targeting herself, Beri, Bosk and the ghosts. (OOC: It is ability drain not damage) 2 of the ghosts make the save and the other 2 do not. Tietsu is destroyed but the other 3 ghosts are still around. Her witchfire touch misses Oyonchol.

Zane takes the explosion to the face and then proceeds to attack the shield bearers. After 3 attacks the shield bearer explodes dealing 11 damage to Zane and Bosk (reflex DC 23 half) and leaving behind 8 crystaline swarmers. His remaining attacks damage the other shieldbearer.

Beri tries to flee the ghosts (See e-mail; you have to roll vs the slowing effect to see if you can actually get away.) His summons try to clear the giant of shardlings (The giant is not in fact grappled - even with their group grapple they can’t grapple huge creatures). The shardlings they kill form tiny explosions (9 damage, reflex save 19 for half).

Garret attempts to shadow step to the lich and attack. However, the lich’s back is to a wall and he’s surrounded by Zane, Bosk, and shieldbearers. He ends up in front of the lich underneath the hovering Bosk and lands several powerful blows.

The Lich engages Bosk with a flurry of blows from it’s staff, seemingly unbothered by the invisibility. Now that there is light shed upon it and Bosk is up close and personal he can see that it is not a standard undead lich. Rather, it seems this person has bonded himself with the bloodgrass. His body seems to have the stuff growing in and through him (plant subtype, not undead).

”Unholy am I? Ha! Tell me, why do you fight this Grim?” his blows rain down on Bosk, but mostly bounce off his armor or just miss due to blur. ”Look at what I have achieved! The bloodgrass CAN be tamed, used to improve so many things! Only fools destroy what they do not understand!” he emphasizes his last point with a blow to Bosk’s jaw, the staff glowing with power as he does so (Crit for 25 damage (Yes I rolled for blur)).

One of the giants breaks off another piece of itself to spawn a new shieldbearer replacing the one Zane killed. The other defends it’s master, slamming it’s giant fists into Bosk’s back twice for 26 damage (after blur and DR reduction).

The shieldbearer bellow Bosk attacks the halfling hitting it’s master with an explode head. Take 33 damage, fort 17 for half, and get an AoO. The other shieldbearer can only raise it’s shield to give the lich cover vs Zane this round.

The shardlings from the dead shieldbearer try to jump on Zane and grapple him (beat his CMD but they miss if he has freedom of movement or blink)

The shardlings covering the giant give up their futile attempts to grapple it and start stabbing with tiny limbs or whipping it with long tendrils for 5 damage.

If Bari made his save and could in fact flee (Not slowed to 5 feet MS) then the ghosts are kept away by Restlin’s repulsion. Unable to close on the fleeing druid, they’re forced to use their telekinesis to throw random things at Sesha, none of them damaging her.

If Ber failed his save then he could only move 5 feet away. With repulsion that gets him safely away from the southern ghost, but the other two flurry him, missing with every shot.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 153/153 (77/101 with con damage), DR 5/Evil  7d6=29 ;
Tuesday May 1st, 2018 9:44:13 AM

Wyaar continues his casting

~~~

Swift Action: Lay on Hands for 29 HP
Standard Action: Casting Restoration round 2/3

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 116/150 (Spells) Luck Points: 8/22  d20+32=38 ; 4d6+3=15 ; d20+21=34 ; d20=8 ; d20+8=24 d6=3 d20+8=15 d6=1 d20+8=12 d20+8=15 d20+8=16 d20+8=18 d20+8=22 d20+8=16 d20+8=10 d20+8=16 d20+8=11 d20+8=14 d20+8=26 d20+8=14 d20+8=24 d20+8=9 d20+8=23 d20+8=24 d6=1 d6=1 d6=6 d6=1 d6=2 d6=2 d6=1 d6=4 d6=3 d6=5 d6=1 d6=3 d6=3 d6=1 d6=5
Tuesday May 1st, 2018 9:47:00 AM

"What is it with liches and always thinking that destroying the entire world to match their extremely narrow goals is a good thing? Like we're the morons for not thinking it's a great idea to kill almost all life on the Wold so that this grass can take over."

Restlin moves his sword to attack the lich, figuring the ghosts were basically neutered for the moment thanks to his repulsion spell.

Meanwhile, the archons' focus fire on the lich as well with 20 beams of light.

***

Standard: Move mage's sword & hit AC 38 for 15 damage. SR check is 34.

Greater invisibility & repulsion: 12 rounds

AC is 24/15/21 this round. CMD is 28.

Lantern archon attacks (all VS TOUCH AC):

AC 24 Dmg 3
AC 15 Dmg 1
AC 12 Dmg 1
AC 15 Dmg 1
AC 16 Dmg 6
AC 18 Dmg 1
AC 22 Dmg 2
AC 16 Dmg 2
AC 10 Dmg 1
AC 16 Dmg 4
AC 11 Dmg 3
AC 14 Dmg 5
AC 26 Dmg 1
AC 14 Dmg 3
AC 24 Dmg 3
Nat 1
AC 23 Dmg 1
AC 24 Dmg 5



Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20+15=34 ; d20+15=20 ; d20+15=34 ; 8d6=31 ; 8d6=24 ; d6=1 ; d6=1 ;
Tuesday May 1st, 2018 10:20:46 AM

Witchfire attacks on Oyo, no miss chance because both are ghosts, hits touch AC 34 and 34 for 32 and 25 damage. Will Save DC 24 or gain fire vulnerabilty (which means the attack damages would be 33 and 39.)

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20+20=22 ; d20+20=30 ; d20+15=20 ; 6d6+8=23 ; 6d6+8=32 ; 6d6+8=29 ;
Tuesday May 1st, 2018 10:36:46 AM


Sesha is eager to bring down Serenbeths angry judgement on these creatures. Satisfied that at least one of them the wrath of her patroness, she puts her disrupting staff to work. (Blink states she can attack incorporeal creatures with no negatives.)

Full attack on Oyo. If witchfire kills him, she will step up 5ft and hit the next one. (Has 15 foot reach from being huge)

Hit AC 22, 30, and 20 for 23, 32, and 29 damage. Undead hit must make a will save DC 24 or be destroyed.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28]  d20+23=31 ; d20+36=54 ; d20+36=54 ; d20+31=34 ; d20+31=32 ; d20+26=36 ; d20+26=34 ; d20+21=41 ; d20+25=28 ; d20+36=38 ; 2d8+17=29 ; 2d8+17=28 ; 2d8+17=27 ; 2d8+17=20 ; 2d8+17=24 ; 2d8+17=31 ; 2d8+17=29 ; 2d8+17=24 ; 2d8+17=29 ;
Tuesday May 1st, 2018 3:54:42 PM

Garret finds himself in the middle of a pile of bodies. At least there's a little light as he attempts to continue to attack the plant lich.

OOC:
Don’t know if the exploding save was for me, but if so, fort save, DC 17: 31, success, 16 damage.

Flurry hit AC/Dam: 54/29 54/28 34/27 32/20 36/24 34/31 41 (threat, 28 to confirm)/29 (24) 38/29

Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 5/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (+0)213/268, Blindsense 60' Character  d20+28=38 ; d20+23=37 ; d20+18=34 ; d20+23=34 ; d20+28=29 ; 2d8+23=31 ; 2d8+23=33 ; 2d8+23=31 ; d8+23=30 ; 2d8+23=30 ; 2d6=4 ; 2d6=6 ; 2d6=4 ; 2d6=7 ; 2d6=8 ;
Tuesday May 1st, 2018 7:04:00 PM

The Shardlings fall off Zane as his Water Vest grants him freedom of movement.
*Still need to kill the shield guys, and it looks like the Lich is just about out of replacements.*

Starting with the shieldbearer that is damaged and then moving to the newer one.

Attack 1 : 38 AC 31 Damage 4 holy
Attack 2 : 37 AC 33 Damage 6 holy
Attack 3 : 34 AC 31 Damage 4 holy
Gore 1 : 34 AC 30 Damage 7 holy
Haste 1 : 29 AC 30 Damage 8 holy

"I'm ok if I get silenced, I'm set on buffs right now and we can still have the rings to communicate." Zane says over the rings....

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Tuesday May 1st, 2018 8:09:25 PM

Tink starts casting another Summoning spell. There looks to be a number of summons going on now. Perhaps it's safe to do so again?

Cast Summon Monster VIII

Beriothian -- AC:38/18/36 HP: 144/231 CMD = 23  d20+22=30 ; d20+8=9 ; d20+29=38 ; d20+24=42 ; d20+24=33 ; d20+19=32 ; 4d6+23=37 ; 4d6+23=35 ; 4d6+23=32 ; d20+19=20 ; d20+19=24 ; 2d6+8=20 ; 2d6+8=12 ; d20+12=27 ; d20+12=15 ; d20+12=13 ; d20+12=13 ; d20+12=16 ; d20+12=14 ; d8+4=9 ; d8+4=5 ; d8+4=11 ; d8+4=8 ; d8+4=11 ; d8+4=6 ; d20+23=39 ; d20+23=41 ; 2d8+8=16 ; 2d8+8=16 ;
Tuesday May 1st, 2018 9:42:05 PM

correction from previous post
***
second fort save from previous turn = 30
Junyoshi ->3 con drain (-36 hp)
Onyonchol misses
Saramusa 25 damage, fort = 30, passed Fort and DC 27 Fort save against speed reduction
Tietsu uses Gorgon Fist (damage subtracted and fort passed in previous post)

***todays post***
The druid breaths a sigh of relief to see he's escaped the ghosts, then starts so summon forth one more storm giant.

***Elder Fire Elemental***
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +19, Will +7
Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.

The elder fire elemental reaches out and strikes the top crystalline giant with two firey slams
Elder Fire Elemental 1 hp=184

Slam 1 =39
Damage 1 = 16 + burn

Slam 2 =41
Damage 2 = 16 + burn

***Large Fire Elemental***
hp 80 (60 +20 augmented summoning ) +4 to constitution and strength
AC 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, –1 size)

Fort +10, Ref +11, Will +4
DR 5/—; Immune elemental traits, fire
Weaknesses vulnerability to cold

Three large fire elementals appear on the seen adding their light. They recognize that they won't be able to do much damage against such foes, but they do what they can, with elemental 1 attacking the shrdlings on the storm giant, elemental 2 attacking the top crystal giant, and elemental 3 attacking the bottom giant.

*Lg Fire Elemental 1- HP = 80
Slam 1 =27
Damage 1 = 9 plus burn

Slam 2 =15
Damage 2 = 5 plus burn

*Lg Fire Elemental 2- HP = 80
Slam 1 =13
Damage 1 = 11 plus burn

Slam 2 =13
Damage 2 = 8 plus burn

*Lg Fire Elemental 3- HP = 80
Slam 1 =16
Damage 1 = 11 plus burn

Slam 2 =14
Damage 2 = 6 plus burn

***Elder Air Elemental***
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 184 (152 +32 augmented summoning): +4 to constitution and strength
Fort +16, Ref +21, Will +7
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
2 slams +25 (2d8+9)

***Elder Air Elemental 1, HP = 139***
The elder elemental continues aids the storm giant in taking out the sharlinds swarming all over it's body

Slam 1 =20
Damage 1 = 20

Slam 2 =24
Damage 2 = 12
***

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

No matter how many sharlings fall, more seem to appear... no matter thinks the giant. They will all fall under his blade in the end.

SG1 HP = 173
Sword attack 1 = 38
Sword damage 1 = 37

Sword attack 2 = 42
crit roll = 33
Sword damage 2 = 35

Sword attack 3 = 32
Sword damage 3= 32

***
***spell list and active spells***
Druid Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Blink
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste?

Spell List
0 (4)- Detect Magic, Light, know direction, Detect Poison
1 (7)- *Elf Vision, Faerie Firex5, Obscuring Mist x2,
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growthx2, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shellx2, Dispel Magic (Greater)x2
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2,
9 (3)- *Wail of the Banshee, elemental swarm

currently stored in staff via spellstaff- elemental swarmx2
Spells with * are Fey domain spells (and not included in spell counts)



[DM Hugh] Record keeping post  d4=4 ; d20+28=30 ; d20+16=36 ; d20+16=30 ; d20+16=18 ; d20+16=26 ; d10+5=11 ; 8d6=34 ; 3d6=11 ; d6=2 ; d6=6 ; d6=2 ; d6=4 ; d6=2 ; d6=6 ; d6=5 ; d6=3 ; d6=5 ; d6=4 ; d6=5 ; d6=5 ; d6=6 ; d6=1 ; 4d6=21 ; 2d6=7 ; 2d6=11 ; 2d6=4 ; 2d6=10 ; 3d6=12 ; 2d6=4 ; 3d6=10 ; 3d6=7 ; 3d6=12 ; 2d6=9 ; d20+18=33 ; d20+18=38 ; d20+18=38 ; d20+18=34 ; d20+13=33 ; d20+13=21 ; d20+13=19 ; d20+8=16 ; d20+8=10 ; d20+3=4 ; d2+3=5 ; d2+3=5 ; d2+3=4 ; d20+16=17 ; d20+16=17 ; d20+16=22 ; d20+11=26 ; d20+11=22 ; d20+6=19 ; d20+6=21 ; d20+1=16 ;
Tuesday May 1st, 2018 10:16:08 PM

2 days worth of record keeping posts

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 118 hp /169 (18 are temp) [link href=" http://bit.ly/igLUIz "]Spells[/lin18  d20+22=37 ; d20+25=38 ; d8+10=17 ; 2d6=10 ; 2d6=2 ; d20+17=36 ; d8+6=13 ; 4d6=10 ; d20+26=42 ; d8+11=17 ; 4d6=18 ; d20+20=24 ; 2d8+10=15 ; 4d6=17 ; d20+12=29 ; d8+6=7 ; 4d6=11 ; d20+15=27 ; 2d8+10=25 ; 4d6=22 ; d20+5=9 ; d8+6=11 ; 4d6=7 ; d20+27=32 ; d20+27=34 ; d20+27=30 ; d20+27=32 ; d20+27=43 ; 2d8+10=14 ; 2d8+10=19 ; 2d8+10=16 ; 2d8+10=21 ; 2d8+10=21 ; 4d6=9 ; 4d6=9 ; 4d6=18 ; 4d6=15 ; 4d6=19 ; 2d6=6 ;
Wednesday May 2nd, 2018 12:13:59 AM

I laugh as the lich moves its jaw and no sound comes out. Silence really can be an amusing spell! I think to myself, wondering if its words were anything significant. Probably another spell of sore sort.

Although I cannot dodge my attackers I do my best to get in an extra thrust as the giant breaks off a piece of itself and thrwos it and a shield bearer attacks with an explode head. I then return the damage back upon the lich responsible for this mess.

Actions
-----------------------
Fort Save = 37, success...and it was for the creature below me, not attacking me. Please ignore.

AoO against Shield Bearer hit AC 45 for 17 dmg + 13 sneak dmg = 30 dmg
AoO against giant (if applicable) hit AC 38 for 23 dmg + 08 sneak dmg = 31 dmg

Full Attack (on Lich)
Main Hand Atk 1 Hit AC 38 for 17 dmg + 12 sneak dmg = 29 dmg
Off Hand Atk 1 Hit AC 36 for 13 dmg + 10 sneak dmg = 23 dmg
Nat Atk Horn Gore Hit AC 42 for 17 dmg +18 sneak = 35 dmg
Main Hand Atk 2 Hit AC 24 for 15 dmg + 17 sneak dmg = 32 dmg
Off Hand Atk 2 Hit AC 29 for 7 dmg +11 sneak = 18 dmg
Main Hand Atk 3 Hit AC 27 for 25 dmg + 22 sneak dmg = 47 dmg
Off Hand Atk 3 Hit AC 9 miss
Extra Attak from Haste Hit AC 32 for 14 dmg + 9 sneak +6 bane from embryon's tear = 29 dmg

Cast quickend light spell on the collapsed wall/rubble around the lich

AoO If needed for the enemies round/action (Reach, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense))
AoO 1 with Bastard Sword hit AC 34 for 16 dmg + 09 sneak dmg = 25 dmg
AoO 2 with Bastard Sword hit AC 30 for 19 dmg + 18 sneak dmg = 37 dmg
AoO 3 with Bastard Sword hit AC 32 for 21 dmg + 15 sneak dmg = 36 dmg
AoO 4 with Bastard Sword hit AC 43 for 21 dmg + 19 sneak dmg = 40 dmg

(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. Bosk has a 10ft reach.)

(Note that Bosk is flying and has both fly an overland flight activated and has a fly speed of 60. Bosk has magic circle against evil in effect, smite, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}



Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 118 hp /169 (18 are temp) [link href=" http://bit.ly/igLUIz "]Spells[/lin18 
Wednesday May 2nd, 2018 12:15:46 AM

ooc: Missed the lich made his will save. Please ignore my making fun of his moving lips with no words coming out.

DM Mitch  d100=87 ; d100=94 ; d100=87 ; d100=72 ; d100=23 ; d100=60 ; d100=33 ; d10+10=13 ; d10+10=11 ; d10+5=14 ; d10+5=8 ; d10+5=10 ; d10+5=14 ; d10+5=6 ; d10+5=12 ; d10+5=15 ; d10+5=15 ; d10+5=11 ; d10+5=7 ; d6=4 ; d6=3 ; d6=1 ; d6=3 ; d6=4 ; d6=2 ; d6=4 ; d100=62 ; d100=63 ;
Wednesday May 2nd, 2018 7:11:12 AM

Wyarr continues casting his spell.

Restlin sends his sword to stab the lich in the face. His mass of arcons shoot rays of light at the lich which seem to do absolutely nothing to him.

Sesha and her witchfires work together to kill the ghosts.
Garret flurries again, pounding into the lich. It’s hard to tell from the unusual form of the lich, but the wet smacks and the redish goo all over his fists indicate he did a hefty amount of damage.

Zane again kills the shieldbearer in front of him.

Tink begins a summoning.

Beri is glad he managed to escape the ghosts and he begins another summoning. His summons attack, mostly focusing on the shardlings on the Storm Giant.

Bosk turns into a small whirlwind as he strikes out at all the nearby foes.

The lich is clearly seriously injured. Rivulets of red, sappy substance dribble down him and he clutches his staff to stand. Still, he doesn't seem to terribly upset. In fact a manic grin spreads over his face.

”You may have won this battle, but the war has just begun.” With a sudden motion he snaps his staff over a knee. At the same time all the golems glow like the sun much like the colossus did moments ago.

There is a tremendous explosion as the staff and all the golems explode at once. The golem explosions generate more golems that also immediately explode. Zane, Bosk, and Garret make the following reflex saves for half damage:

Zane, Bosk, Garret : 1 DC 17, or take 180 damage
Zane, Bosk, Garret: 2 DC 31, or take 11 and 13 damage
Zane, Bosk Garret: 10 DC 23, or take 14, 8, 10, 14, 6, 12, 15, 15, 11, and 7
Garret only: make 4 saves vs DC 19 or take 4, 3, 1, and 3 damage
Zane only: make 3 saves vs DC 19 or take 4, 2, and 4 damage

The cave shakes and then the wall nearest to the explosion caves in on itself burying Zane, Bosk and Garret (Make a DC 15 reflex save or take 34 damage; half damage on success) regardless of whether or not you make the save you are now buried (Characters take 1d6 points of nonlethal damage per minute while buried. If such a character falls unconscious, he must make a DC 15 Constitution check each minute. If it fails, he takes 1d6 points of lethal damage each minute until freed or dead; Characters who aren't buried can dig out their friends. In 1 minute, using only her hands, a character can clear rocks and debris equal to five times her heavy load limit. The amount of loose stone that fills a 5-foot-by-5-foot area weighs 1 ton (2,000 pounds). Armed with an appropriate tool, such as a pick, crowbar, or shovel, a digger can clear loose stone twice as quickly as by hand. A buried character can attempt to free himself with a DC 25 Strength check.)

The 3 large elementals, elder elemental and the storm giant are all in the slide zone (They need to make a DC 15 reflex save or take 11 damage and become buried. If they succeed they take no damage and are not buried)

Cracks start forming along the top of the gaping hole and spreading up towards the top of the dome as various rocks of size small, medium and large start falling from the ceiling.

As the rocks fall, sunlight begins to pour in through the newly created holes, Tink gets struck by a large rock (DC 15 reflex save or take 21 damage; 10 on successful save). Wyaar gets pelted by 3 small rocks (3 DC 15 reflex save or take 7, 11 and 4 damage; 3, 5 and 2 on successful saves). Restlin gets struck by 1 small rock (DC 15 reflex save or take 10 damage; 5 damage on success) and a medium rock (DC 15 reflex save or take 12 damage; 6 damage only on success). Sesha becomes a rock magnet getting pelted by 1 small rock (DC 15 reflex save or take 4 damage; only 2 damage on success) and 3 medium rocks (3 DC 15 reflex saves or take 10, 7, 12 damage; only 5, 3, 6 damage on successes). Lastly Beri gets dinged by 1 small rock (DC 15 reflex save or take 9 damage; 4 damage only on save). There is now enough area exposed in the ceiling for the wind to attempt to escape again.

If that wasn’t bad enough the 2 surviving ghosts start flurrying with shuriken against Sesha at range. The first ghost Junyoshi at 2 range increments strikes Sesha twice, once hitting her in the face (10 damage and 4 damage). While The second ghost Saramusa at 3 range increments misses completely.

Updated Map

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil  d20=14 ; d20=2 ; d20=7 ; 7d6=20 ;
Wednesday May 2nd, 2018 8:52:37 AM

Wyaar bobs and sways as the rocks fall and neatly avoids them all as he finally completes the casting of his spell to Restore his drained constitution and immediately starts looking less like a man about to expire. Another press of his hand against himself seals most of his remaining cuts and bruises so only a few remain and he flies southward.

~~~~~

Rock Saves: Pass, ring of evasion for no damage

Move Action: Move!
Standard Action: Finish casting restoration to remove all that con damage
Swift Action: Lay on Hands to Heal 20

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 116/150 (Spells) Luck Points: 9/22  d20+20=31 ; d20+32=34 ; 4d6+3=16 ; d20+3=13 ; d20+3=6 ; d20+3=16 ; d20+3=21 ; d20+3=15 ; d20+3=5 ; d20+3=12 ; d3=2 ; d20+3=11 ; d20+3=13 ; d20+3=12 ; d20+3=15 ; d20+3=12 ; d20+3=18 ; d20+3=9 ; d20+3=17 ; d20+3=18 ; d20+3=21 ; d20+3=16 ; d20+3=9 ; d6=2 ; d6=2 ; d6=4 ; d6=6 ; d6=6 ; d6=5 ; d6=5 ; d6=1 ; d6=2 ; d6=1 ; d6=2 ; d6=4 ; d6=4 ; d6=5 ; d6=1 ; d6=4 ; d6=2 ; d6=1 ; d6=3 ; d6=5 ;
Wednesday May 2nd, 2018 10:24:47 AM

Restlin swoops away from the falling stone (ring of evasion - no damage). He casually motions his mage's sword over to Junyoshi and lands on Sesha's shoulder.

"That wind's probably going to escape in a moment. We should finish these guys up quickly."

As if on cue, 20 light beams arc towards Junyoshi, moving to the other ghost if he dies.

***

Standard: Mage's sword on Junyoshi - Hit AC 34 for 16 damage

Lantern archons vs touch ac:

(AC, DMG)

13,2
6,2
16,4
21,6
15,6
5,5
12,1
11,2
13,1
12,2
15,4
12,4
18,5
9,1
17,4
18,2
21,1
16,3
9,5


Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20+20=28 ; d20+20=40 ; d20+20=33 ; d20+20=24 ; 6d6+8=33 ; 6d6+8=32 ; 6d6+8=29 ; 6d6+8=29 ; d20+16=31 ; 8d6=38 ; d6=4 ;
Wednesday May 2nd, 2018 11:19:39 AM


"Agreed, Mage-Priest. I will expect some compliment on my martial prowess later. I think only twice in my entire life have I dispatched enemies with a weapon other than magic."

Sesha shuffles her stance just a bit, and brings her Disruption enchanted quarterstaff back down into the ghost monks still offering some resistance.

Hit AC 30, Crit AC 40 (confirm vs 35), Hit AC 26 for 33, 32 (61 if confirmed), and 29 damage respectively.

All hit enemies must make a willsave DC 24 or be destroyed.

----------------------

Sesha's Witchfire charges into flanking position, hitting Touch AC 31 for 42 fire damage.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28]  d20+23=36 ; d20+23=32 ; d20+23=34 ; d20+23=37 ; d20+23=38 ; d20+23=30 ; d20+23=41 ; d20+23=43 ; d20+23=30 ; d20+23=26 ; d20+23=42 ; d20+23=25 ; d20+23=35 ; d20+23=33 ; d20+23=33 ; d20+23=34 ; d20+23=28 ; d20+23=31 ; d6=2 ; d20+7=21 ; d20+7=17 ;
Wednesday May 2nd, 2018 11:49:01 AM

Garret looks at the goo and laughs at the lich. When he sees the lich turn the rod, he says, “Uh oh.” Then the explosions start. Rocks and magic blast all around him and Garret turns and dodges all around them. Then he sees the pile of rocks coming down directly at him. He dives to the side and realizes that he is completely covered in rocks, buried alive!

OOC:
Reflex DC 17 (180 dam): 36 pass
Reflex DC 31 x2 (11,13 dam): 32, 34 pass, pass
Reflex DC 23 x10 (14, 8, 10, 14, 6, 12, 15, 15, 11, and 7): 37, 38, 30, 41, 43, 30, 26, 42, 25, 35 pass
Reflex DC 19 x4 (4,3,1,3): 33, 33, 34, 28 pass
Reflex DC 15 (34): 31 pass
Buried, 1d6 nonlethal, Str check DC 25 to escape: 2 dam, 21 hero point re-reroll: 17 Darn it!
(Evasion)

Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 6/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character  d20+21=31 ; d20+21=23 ; d20+21=29 ; d20+21=32 ; d20+21=39 ; d20+21=37 ; d20+21=32 ; d20+21=29 ; d20+21=33 ; d20+21=37 ; d20+21=28 ; d20+21=29 ; d20+21=38 ; d20+21=26 ; d20+21=39 ; d20+21=40 ; d20+21=27 ; d20+8=14 ; d6=4 ;
Wednesday May 2nd, 2018 2:22:08 PM

Zane avoids almost all of the explosion damage, from the staff he avoids it all, but some of the resulting explosions catch him from the back. (failed the 2 DC 31's, and takes 1/2)

Zane finds himself buried under all of the rubble, he tries to stand up, but causes himself to pinch something. (the non-lethal damage for being buried.)

"Just catch that damn wind, I can get out on my own, and if not, I'll just use the ring to return to the IronTower. I might not be able to rejoin you all, but that's one sure way of getting out of here...."



Beriothian -- AC:38/18/36 HP: 140/231 CMD = 23  d20+16=29 ;
Wednesday May 2nd, 2018 9:16:23 PM

The druid dodges the worst of the stone, with it just clipping his shoulder. He hears Zane calling out to catch the wind, and Beri notices the hole in the ceiling above.

I don't know how we'll catch it', but I'll make sure it doesn't escape.
Beir casts wall of stone and seals up the breach in the ceiling above.

reflex save = 29
**rolls for summons coming**

Beriothian -- AC:38/18/36 HP: 140/231 CMD = 23  d20+19=21 ; d20+11=13 ; d20+11=21 ; d20+11=13 ; d20+21=32 ; d20+8=18 ; 18d6=66 ; 18d6=47 ;
Wednesday May 2nd, 2018 10:03:24 PM

There is a flurry of movement as the half dozen summoned creatures try to avoid being covered. Most succeed, but two large fire elementals get caught and buried in the stone.

The free fire elementals and the storm giant start to dig out the iron dragons.
The elder air elemental transforms into a whirlwind. It will attempt to catch the wind that is flying around and hold it in place while the dragons determine how to hold onto it..

Meanwhile, the second storm giant the Beri had been casting appears and casts chain lightning on the remaining foes
JU damage=66
SA (secondary target) damage=47 ;

updated health:
Elder Fire Elemental 1 hp=184
Lg Fire Elemental 1- HP = 69
Lg Fire Elemental 2- HP = 80
Lg Fire Elemental 3- HP = 69

Elder Air Elemental 1, HP = 139

SG1 HP = 173
SG2 HP = 237

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 64 hp /169 (18 are temp) [link href=" http://bit.ly/igLUIz "]Spells[/lin18  d20+16=19 ; d20+16=30 ; d20+16=27 ; d100=60 ; d100=12 ; d6=4 ; d6=5 ;
Wednesday May 2nd, 2018 10:26:36 PM

The stings! I told him how this was going to end. Why do they never listen to us? Before I can say more the cavern begins to cave in around me. I try to move through it, but find myself shunted through the debris to a clearing. You guys take the other ghosts out. I can help if needed, but I would prefer to keep an eye on these holes so I can seal them if any others appear.

Actions
---------------------
Reflex Saves 1 = 19 + 1 haste =20, Pass (180dmg/2 for reflex = 90dmg/2 for blink = 45)
Reflex Saves 2 = 30 + 1 haste =31, Pass All dmg reduced to 0 after DR added
Reflex Saves 3 = 27 + 1 haste =28, Pass All dmg reduced to 0 after DR added
made 5 foot step plus 5ft before blinking back. Had 10 feet to go for 2d6dmg. = 9dmg

I believe Beri sealed up the only hole, but if there are others not sealed I will Cast shape stone to seal them. If not I will hold a action to cast it and seal any new holes that may appear.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+26=43 ; d3=3 ; d20+18=28 ; d20+18=30 ; 2d6+9=18 ; 2d6+9=16 ;
Thursday May 3rd, 2018 5:56:10 AM

Her summoning spell complete, Tink calls forth 3 Gargantuan Celestial Rocs. She bids to attack those pesky ghost things.

Tink then digs deep and casts a Reverse Gravity spell to move some rocks and help free those trapped.

---------------
Ref Save vs DC15: 43 = Pass. Ring of Evasion means no dmg.
Standard: Reverse gravity over the buried bits

2 Celestial Rocs position themselves closer whilst 1 just flies around the place.
Drawn as yellow boxes on the map since they're flying and I don't want to crowd the map.

Celestial Roc 1. 15ft (20ft?) reach. Should anything provoke an AoO: Hit AC28 for 18
Celestial Roc 2. 15ft (20ft?) reach. Should anything provoke an AoO: Hit AC30 for 16


DM Mitch  d100=30 ; d20+22=37 ; d20+22=35 ; d20+17=27 ; d20+17=33 ; d20+12=23 ; d20+12=15 ; d20+7=19 ; d2+3=4 ; d2+3=4 ;
Thursday May 3rd, 2018 7:48:13 AM

Wyarr finishes his spell and heals himself after dodging falling rocks.

Restlin dodges rocks and sends his sword and arcons to attack one of the ghosts.

Sesha and her witchfires take down another ghost.

Garett skillfully dodges all the explosions but can’t a rockslide - he’s buried and fails to get out own his own.

Zane also avoids most the explosions and is buried in turn.

Beri seals up the hole in the ceiling and his summons start digging people out. The giant sends some lightning at the surviving ghost.

Bosk insures that there is no gaps in the covering Beri made for the holes in the roof.

Tink finishes summoning some rocs and then casts reverse gravity on the rockfall. About half the rocks fall upwards, almost like the original fall played in reverse. She’s careful to target only the top layer, else the buried PC’s would just be reburied in a rockfall on the ceiling.

With a large portion of the rocks moved the summons are able to get the PC’s out of the rockfall.

The holes in the roof are successfully sealed between Beri and Bosk.

The last ghost, clearly outnumbered and outgunned, still stubbornly throws shirkens at Sesha. Two hit, doing 8 damage.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil  9d6=26 ;
Thursday May 3rd, 2018 8:52:04 AM

Wyaar flies forward to a spot to be 30' from the remaining ghost.

~~~~~~~~~~~~~~~~

Move Action: Move as needed

Standard Action: Channel energy within 30' the last ghost. 26 damage Will save vs DC 26 for half

Anyone else within 30' of Wyaar gets healed for 26 damage

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character  d20+8=23 ;
Thursday May 3rd, 2018 9:08:56 AM

Zane shifts a bit and tries again to extricate himself, failing again....

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 142/150 (Spells) Luck Points: 9/22  d20=1 ; d20=12 ;
Thursday May 3rd, 2018 10:17:06 AM

Watching the wind swirl around, Restlin tries re-casting forcecage. Maybe since the last one got destroyed so quickly it didn't count? Sure that makes sense.

It works, to his surprise.

"There. Caught the wind. Finish off this last poor soul with your astounding martial abilities, love, then we can get our poor melee folks clear and get out of this place."

***

Press your luck: success w/ 12 - I recast forcecage and trap the wind.

AC is an abysmal 17/8/14. CMD is 21.



Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d100=3 ; d100=64 ; d20+22=27 ; d20+22=35 ; d20+22=24 ; d20+15=25 ; 8d6=26 ; d20+22=42 ; d20+22=35 ; 6d6+7=23 ; d20+15=31 ; d20+15=21 ; 8d6=35 ; 8d6=34 ; d6=4 ; d6=4 ; d6=3 ; 6d6+7=25 ; 6d6+7=27 ; 6d6+7=30 ; 6d6+7=41 ; 6d6+7=30 ; 6d6+7=34 ;
Thursday May 3rd, 2018 11:28:35 AM


"Of course."

One of the shurikens sticks, and the other passes through her from her Blink spell. She steps in and tries to finish off the creature, helped by the witchfire.

Witchfire: Hits Touch AC 25 / 31 / 21 for 30 / 39 / 34 damage.
Sesha: AoO (ranged weapon within reach of melee). Nat 20. Confirms vs AC 35 for 23 (48 if confirm). Regular attacks hit AC 27 / 35 / 24 for 27, 41, and 30 respectively.

For each hit the ghost needs a willsave vs DC 24 or be destroyed outright.



Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28] 
Thursday May 3rd, 2018 1:27:21 PM

Garret feels relief as the massive rock pile is lifted from him. He is intrigued and distracted as he watches the rocks gently float up towards the ceiling. He flies up with them, pushing them side to side as they and he float around. He glances over to the group handling the wind and waves to storm giant Sesha.

OOC:
Blur (20% miss chance); Fly 60ft (Good); Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls
+4 morale bonus on saves vs fear
Hasted: +1 attack, +1 dodge to AC, movement +30, extra attack on full attack
Has two smite evils available for 10 rounds (round 7/10. Used one on Sakura): auto-overcome DR, x2 damage for outside, dragon, or undead; remains until target is dead: +7 to hit, +17 damage (+34), +7 AC
Greater Magic weapon: +5 attack and damage rolls
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine to overcome DR
Spell Resistance: 28


Beriothian -- AC:38/18/36 HP: 166/231 CMD = 23 
Thursday May 3rd, 2018 9:28:30 PM

Beri looks around, between the reverse gravity and the extra hands of the summons, everyone appears to have been freed. Sesha seems to have the ghost under control, and the Restlin has the trapped the wind in a force cage. The druid pulls out his gem of seeing and looks around to make sure there are no surprises still waiting for them.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 91 hp /169 (18 are temp) Spells  d8=2 ; d8=2 ; d8=3 ; d8=2 ;
Thursday May 3rd, 2018 10:14:25 PM

As things calm down I cast Cure serious wounds (standard action) on myself use my trusty spatula of corpse retrieval to pick up some of the lich's remains and store them in one of my reliquaries (holy symbol) as a trophy honoring this legendary conquest. You fought like a coward, but you died for what you believed in. May Gargul show you exactly as much mercy as you deserve.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 142/150 (Spells) Luck Points: 9/22 
Thursday May 3rd, 2018 10:45:17 PM

"Dead Shmed," calls out Restlin. "Dude's got a phylactary somewhere. We're only half done with that jerk."

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 91 hp /169 (18 are temp) Spells 
Friday May 4th, 2018 12:33:29 AM

I can tell be looking if something is undead, and that thing was not. It was not a lich as I have ever seen one. Rather than isolating his soul, he found a way to bond himself to the bloodgrass. I could be wrong, but I think we need to defeat the bloodgrass rather than look for his phylactry.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects  d20+18=25 ; d20+18=34 ; 2d6+9=18 ; 2d6+9=14 ;
Friday May 4th, 2018 5:28:57 AM

Tink's celestial rocs make flyby attacks if given the opportunity.

She meanwhile tries to take stock of the situation. If everyone is out of the rubble and safely away she will dismiss the reverse gravity.

Celestial Roc 1. 15ft (20ft?) reach. Should a flyby attack be available: Hit AC25 for 18
Celestial Roc 2. 15ft (20ft?) reach. Should a flyby attack be available: Hit AC34 for 14

[DM Hugh] Wind, Lose, or Draw  d20+16=23 ; d100=80 ; d10=6 ;
Friday May 4th, 2018 9:27:28 AM


Wyaar flies toward the remaining ghost and channels positive energy damaging the ghost and healing his party members.

Zane tries to dig himself out again but doesn’t manage.

Restlin recasts forcecage, trapping the wind again and then asks Sesha to finish off the last ghost.

Sesha and her witchfire close on the last ghost. The witchfire destroys Junyoshi.

Garret feels relieved when the weight of the rocks is lifted from him. He flies up with them pushing them away from himself and then waves at Storm Giant Sesha.

Beri pulls out his gem of true seeing and looks to make sure there are no other surprises waiting for them.

Restlin points out that the lich has a pylactery around somewhere.

Bosk casts cure serious wounds on himself and then grabs his spatula of corpse retrieval to try to scrape up some of the remains of the blood grass lich but the blood grass lich has been vaporized by the power of the explosion of the staff of power. He can find the 2 broken halves of the staff though. Bosk also says to Restlin that this lich is different.

Tink takes stock of the situation. There is no targets for her Rocs and it would appear that Zane is still buried somehow.

(Know [nature] DC 41 : Highlight to display spoiler: {You saw that he was a plant not an undead. You remember hearing obscure tales once of spellcasters who extended their lives unnaturally by becoming a mossy plant and this process was similar to a lich but different. Instead of needing a phylactery this type of lich used a rejuvenating seed and if it got destroyed it would regrow again in a number of days. If this lich has a seed it could be anywhere the sargrass pocket dimension is a large place })

Tink only Highlight to display spoiler: {When you were scanning the lich in battle you recognized scrolls of greater teleport and plain shift}

You have the wind, that was your goal, do you really want to spend time you may not have trying to find a veritable needle in a haystack?


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 142/150 (Spells) Luck Points: 9/22 
Friday May 4th, 2018 9:52:57 AM

Restlin flies up to the forcecage that's trapped the wind. "Fantastic job, everyone. Another stupid evil do-er that underestimated us is dead...hopefully...and we have this wind."

He casts telekinesis and assists in lifting all the stuff off Zane to free him. "How are we going to transport this wind, anyway? I can't open a hole in the forcecage, and it will only last another minute or so. Got any bag of holding tricks up your sleeve, Bosk?"

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28] 
Friday May 4th, 2018 12:30:18 PM

Garret quickly dodges as the massive rocks around him start responding to gravity when Tink dismisses the spell. He kicks a rock or two as they pass by him on the way down.

When Restlin asks about the wind, Garret says, "Well, can you shrink down the cage, then stuff the cage in the bag so that when it expires, the wind will already be in the bag?"

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Friday May 4th, 2018 1:26:38 PM

Sesha checks her bags, then adds.

"I have this scroll of telekinetic sphere. It will last around 20 minutes. Do we think we can teleport back to where we met the Manfri who sent us out this way?"

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Friday May 4th, 2018 1:31:25 PM

"Thanks, I'd a been out in a minute or so, but that was faster. Zane says as he's unhurried.
Zane looks at Garret with a surprised, nay shocked look on his face....
"When'd you start paying attention to magic stuff? I was gonna suggest the same thing, but use the portable hole as it opens larger, but you'd need a wall or floor or something to open it onto. I could create a shadow Ice Wall, and then open the hole on the wall, then we just move the wall over the force cage.
I'd expire while we headed back where we need to be... The bridge in Hook City, right?, but then opening the hole, the wind would be at ground level where the blood grass is."


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 142/150 (Spells) Luck Points: 9/22 
Friday May 4th, 2018 2:49:55 PM

Restlin's as surprised as anyone at Garret's idea. "I don't have any way of doing that, but good idea, Dragon Wrestler. That forcecage is going to sit right where it is, as big as it is, until the spell expires. I can't do anything other than destroy it entirely.

"I think Sesha's telekinetic sphere idea is a winner, provided that when we blow that whistle or whatever it was to get us out of here, it can come with us. If not, we'll have to go with that portable hole idea."


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Friday May 4th, 2018 9:20:44 PM

"Sorry Restlin but money is on him still being alive.. undead?.. somehwere. He had a couple of ways on him to get out of here. I recognised greater teleport and plane shift scrolls. Perhaps when we are done here we can hunt him done"

In regards to the wind

"We saw how violent that thing could get. Just to state the obvious here but we need to be careful with it"

She's in agreement with the telekinetic sphere approach.

------------------
Knowl Nature vs DC41: Can't make

Beriothian -- AC:38/18/36 HP: 166/231 CMD = 23 
Friday May 4th, 2018 9:29:31 PM

That sounds like a good plan. I'll also cast elemental swarm before we head out. They aren't the strongest allies, but a few extra eyes will keep us safe as we had back.

Oh, do we know if that soul sucking trap is out of commission now? I'd hate for some unsuspecting adventurer so stumble upon it after we leave.


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 91 hp /169 (18 are temp) Spells  d20+20=38 ; d20+21=23 ;
Sunday May 6th, 2018 10:18:32 PM

As I look for any of the Lich's remains I stumble upon the two halves of the Staff of Power. This is not good! The lich was using a staff of power. There is a chance the lich is still alive! I put the staff in my bag of holding and then cast detect magic to help determine what happened to the lich.

Actions
----------------------------
Knowledge Spellcraft to determine of the staff of power sent the lich to another plane of existence or it destroyed her = 38
Put staff in BOH
Cast detect magic to try to detect the lingering aura to determine what happend to the lich.

If we are jumping ahead I will also search for any items dropped
Perception = take 20 for 41.
I will also collect samples of the remains of everything we killed as trophies and spell components.
(There should be some on me hoens and weapons if not on the ground.)


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 91 hp /169 (18 are temp) Spells 
Sunday May 6th, 2018 10:23:21 PM

ooc: Bosk is not pushing to chase the lich, just satisfying his curiosity.

I have a spare bag of holding with nothing else in it. We can put the wind in there.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Monday May 7th, 2018 7:12:40 AM

Before they leave Tink will encourage everyone to gather any items dropped by the ghosts or necromancer. You never know.

DM Mitch 
Monday May 7th, 2018 7:25:30 AM

Garett suggests the party shrink the cage and put it in a bag of holding to capture the wind.

Sesha suggests a telekinetic sphere and wonders if they can teleport back to the Manfri.

Zane is shocked at Garett’s suggestion and makes his own about using a portable hole and an ice wall.

Restlin asks for ideas on moving the wind and is also impressed by the idea, but points out that he can’t alter the already created forcecage. He thinks the telekinetic sphere is the best idea, and also remind the party about the magical whistle that will take them home.

Tink also likes the sphere idea and points out that their enemy is probably still very much alive. She advises caution with the wind and gathers any dropped loot.

Beri agrees with the rest and suggest summoning some elementals so they have extra eyes on the field. He wonders if the trap is disabled.

Bosk digs through the rubble and finds part of the staff of power from the Lich. He tries to determine if the lich died in the explosion, but between the magical remnants of the many explosions and the giant pile of rubble it’s impossible to tell for sure if the corpse is just buried or if he got teleported away. He offers his bag of holding for the wind as well.

Examining the stones with some Arcana Knowledge DC 35 reveals Highlight to display spoiler: {} with the stones now horribly out of alignment and the barriers down the trap is almost certainly disarmed. There is no hint of magic in any of the stones.[/b]

The Dragons have a plan to contain the wind and the whistle that sends them home. Are they heading out or still taking care of a few last minute things?


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil 
Monday May 7th, 2018 9:31:36 AM

Wyaar helps gather whatever can be gathered, but just shrugs about the wind and lets the more intelligent members of the group puzzl that out.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 142/150 (Spells) Luck Points: 9/22 
Monday May 7th, 2018 9:40:58 AM

Restlin looks crossways at Tink. "What do you mean, 'Sorry Restlin?' We're arguing the same thing, lady."

Anyways, Restlin hates...HATES...leaving a lich out there to reform, but he has a hunch that destroying the bloodgrass will have unpleasant effects for the lich as well, so he's ready to get out of this place.

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Monday May 7th, 2018 11:02:06 AM


"Alright then. Sphere it is."

Sesha casts Telekinetic Sphere around the forcecage.

"20 minutes folks. Lets blow that whistle."

Sesha keeps a stern countdown by the minute. Once everyone is done looting and prepping, she signals that its time to blow the whistle.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28] 
Monday May 7th, 2018 2:14:52 PM

Garret looks around and says, "You don't have to know much magic to know magic can shrink stuff. But that shows how much I know, because you can't actually shrink that thing, whatever it is."

He wanders around a bit and watches Bosk pick up the staff. He says, "Hey, you know that think is broken, right? I mean, are we just picking up all the trash we find now?" He winks at Bosk, then uses his toes to dig through some of the rubble, looking for anything useful.

When Sesha mentions the whistle, Garret looks up and says, "Wait, who has the whistle again?"

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Monday May 7th, 2018 2:37:02 PM

"So, you want that ice wall to open the portable hole on?" If yes, he casts it, and then helps to lift it up over the force cage if that's what is decided.

Whatever is decided, Zane is ready to go...

Beriothian -- AC:38/18/36 HP: 166/231 CMD = 23  2d4=4 ; d4=4 ;
Monday May 7th, 2018 9:04:37 PM

As Sesha starts her countdown, Beri finishes up his elemental swarm summons , calling forth 4 large and 4 huge air elementals by the time the countdown completes ( ten minutes after that the final greater elemental will appear ).

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 133 hp /169 (18 are temp) Spells  d6=5 ; d6=2 ; d6=6 ; d6=3 ;
Monday May 7th, 2018 11:13:21 PM

I hold my Bag of Holdings for the others to place the wind into. As we prepare to leave I channel energy to heal everyone for 16hp. This staff is worth well over 200,000 gold. Even damaged and paying the Catacombs restocking fee will offset our costs quite a bit...and if I can get it repaired...Before we go back I want to make sure everyone is prepared for whatever we have to face. Let me know if you are damaged.

ooc: I will heal everyone back to full heath. I have two restoration, lesser spells prepared and heal from a scroll. I will use these as needed to help restore the group. Please list how much HP you still need and how far your ability scores are drained so I can adjust my spells accordingly. [b]Note that I healed everyone for 16hp already and Wyarr healed everyone for 26hp. I will also cast False life on myself again to regain my temporary HP.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 133 hp /169 (18 are temp) Spells  d6=5 ; d6=2 ; d6=6 ; d6=3 ;
Monday May 7th, 2018 11:13:21 PM

I hold my Bag of Holdings for the others to place the wind into. As we prepare to leave I channel energy to heal everyone for 16hp. This staff is worth well over 200,000 gold. Even damaged and paying the Catacombs restocking fee will offset our costs quite a bit...and if I can get it repaired...Before we go back I want to make sure everyone is prepared for whatever we have to face. Let me know if you are damaged.

ooc: I will heal everyone back to full heath. I have two restoration, lesser spells prepared and heal from a scroll. I will use these as needed to help restore the group. Please list how much HP you still need and how far your ability scores are drained so I can adjust my spells accordingly. [b]Note that I healed everyone for 16hp already and Wyarr healed everyone for 26hp. I will also cast False life on myself again to regain my temporary HP.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Tuesday May 8th, 2018 5:11:12 AM

"Whoa whoa whoa!" Tink holds up her hands and steps back from the whistle "We just had a huge fight and used up a lot of resources. I for one have less than half my spells left. One more big fight and I'll be throwing sling bullets"

"If we are heading back to that Manfri guy, then yep, sounds like a plan. There's a place to rest. If we're heading back to the Wold I'm pretty hesitant. We've got a good defensible position here. We put the sphere forcecage in a bag of holding. That will contain it until we open it again. We take some time to heal our wounds, and as Bosk says, make sure we are prepared for what we have to face"

OOC: Sorry guys, but another combat like that would likely have Tink sidelined half-way through

DM Mitch 
Tuesday May 8th, 2018 7:35:34 AM

Wyar helps gather any items that can be found.

Restlin hates to let the lich go, but figures destroying the grass will ruin it’s day regardless.

Sesha casts the telekinetic sphere and lets everyone know they have 20 minutes.

Garett points out the staff is broken so why is Bosk taking it? Then he wonders who has the whistle.

Zane is still a bit uncertain about the plan.

Beri summons some elementals as planned.

Bosk points out that even broken the staff is valuable and he gets out a bag of holding to to the wind into.

Tink objects to leaving, pointing out they’ve had some tough fights and should probably rest.

On the one hand the party could use the rest - on the other who knows what’s going on back home. Can the afford another rest? (See e-mail)

Regardless of resting or not, eventually the party uses the whistle and finds themselves back in Hook City on the bridge. Or at least that’s probably where they’re at; it’s hard to tell with the field of bloodgrass covering everything.

The blood red grass stretches as far as the eye can see down both directions from the bridge. It’s hard to tell exactly how far it has spread on the ground, but it’s clearly spread in a much farther area than it should have in the time you were gone. It’s either accelerated it’s growth rapidly or you were gone far longer than expected.

The crystal sits about 40 feet away. It’s glowing and pulsing with power, so much so that the party can feel it even from this far away.


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 142/150 (Spells) Luck Points: 9/22 
Tuesday May 8th, 2018 11:09:09 AM

Restlin's spell selection is still pretty strong, but knows what it's like when everyone insists on going forward & you know that you're almost useless.

"Tough call." He thumbs through the ritual book that Manfri gave them. "Says here we just have to perform this ritual, but who knows what bloodweed mad nasties are terrorizing Hook City. Of course, if there are bloodweed mad nasties terrorizing Hook City, the heroic thing to do would be go help as soon as we're able..." And just like that, Restlin's talked himself into leaving. "I say we go, but if you guys think we should wait, I won't argue."

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil 
Tuesday May 8th, 2018 11:12:02 AM

"I am more than able to continue as well.. hopefully that wind stays locked up and I'll be of more use if any bloodweed mad nasties come out, but while delaying may make things harder, having our spellcasters sidelined would make things far harder still.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 133 hp /169 (18 are temp) Spells 
Tuesday May 8th, 2018 12:41:24 PM

We are talking about delaying part of a day in a scenario where there might be an angry lich waiting for us at our destination. I vote for resting up first.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28] 
Tuesday May 8th, 2018 1:04:55 PM

Garret, flying in place, just stares, open-mouthed, at the massive spread of the weed.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Tuesday May 8th, 2018 3:22:32 PM

"I have enough to enhance us, but prolly only enough for a single fight. Whichever you all decide I'll go by, I'm good with."
Zane takes a look to the sky, hoping to lay eyes on the ship, or possibly even the Inspector or one of his men, keeping watch for the Dragon's return....

Beriothian -- AC:38/18/36 HP: 166/231 CMD = 23 
Tuesday May 8th, 2018 9:17:04 PM

Beri shakes his head at the thought of what may be waiting for them.
I agree with Bosk. What we dealt with was a long string of safeguards that have likely been in place for a long time. And there were likely several similar locations to protect the other items. It's possible that everything was divided among the various stations, but assuming there was a backup plan in case one of the items was retrieved, we should assume the final effort to defeat his plan is going to be the strongest. And everything we've seen about this Lich suggests it won't be a single fight. The first attack resulted in endless waves of diseased enemies invading our city, and unless I miss my guess the last fight was actually multple traps we set off at once. I believe resting is the wisest course of action at this time, because if something is waiting for us we need to be ready for it..

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33] 
Wednesday May 9th, 2018 2:13:49 AM


"Well, we seem to have a consensus. Heroes can't help anyone if they are dead."

Sesha lets go of her Giant Form spell, and rests with the others.

-------------------------------------
Next day, in front of crystal
------------------------------------

"Well, that's a thing."

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+17/214 -- Spells -- Active Effects 
Wednesday May 9th, 2018 5:54:13 AM

Tink is quite relieved that the party agree to rest. She's confident they could overcome any obstacle they may face, but if something should happen to one of them and she couldn't do anything, well, she couldn't live with that.

Now fully rested she is ready to go.



DM Mitch 
Wednesday May 9th, 2018 6:06:55 AM

Restlin debates the merits between staying and going but decides to cast his vote for leaving.

Wyaar says he can continue on but questions the wisdom in having their spellcaster’s sidelined.

Bosk votes for resting as an angry lich might be waiting upon their return.

Garret floats starring open mouthed at all the grass.

Zane says he has enough magic to enhance the party for a single battle and leaves the resting decision to the rest of the party. Zane then takes to the sky hoping to see either Auslander or Starblazer.

Beri says he agrees with Bosk and postulates that there could be a backup plan enacted if an item was retrieved. He suggests the Lich won’t be waiting for them with a single fight since the first attack was waves of diseased creatures attacking Hook City and the second fight was multiple traps they set off at once.

(Know Arcana 23 + Detect Magic) Highlight to display spoiler: {You detect a strong aura of abjuration emanating from somewhere near the crystal }

Sesha rests with the others and comments on the crystal the next day.

As Zane flies up he gets a better view of the city. It seems that almost the entire town has succumbed - grass spreads as far as the eye can see and tiny dots of movement can be seen here or there.

Restlin’s consultation of the ritual book gives the party more insight as to what exactly they have to do. It seems that someone will have to make a performance - the type of performance doesn’t seem to matter except it can't be comedy, only that some type of performance occurs. As the performance begins the ritual object must make contact with the meteor.

There is danger in the ritual. The crystal will give off powerful negative energy and the grass being spread will resist being purged. The other party members can use raw ability checks to assist the party member with their performance, for example fighting back the grass using strength or raw will power, warding it away with incense while not touching it, or assisting the performance with a Charisma check.

Once the ritual is completed the Bloodgrass in town should die off, and any local infected be cured of the infection.


Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Wednesday May 9th, 2018 8:54:35 AM

"I haven't practiced in years, but the Monks at the monastery taught me to dance when I was younger to improve my body and limb coordination. When I was small, I really was a klutz." Highlight to display spoiler: { Perform dance+11}

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil 
Wednesday May 9th, 2018 9:57:28 AM

"What I lack in talent I will make up for in enthusiasm with whomever does the performance," Wyaar offers and spends a few minutes scanning over the area around the crystal with Detect Evil just to be sure there are not nasty surprises about.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+22=24 ;
Wednesday May 9th, 2018 9:59:17 AM

Restlin tosses the ritual book in his pack and turns to Zane. "I've been practicing for this for a while now, think I've got it." (Perform: storytelling +17, more w/ luck points)

"Hey rock!" he calls out. "Let me tell you why this plan of yours is nonsense. You see, me and my friends here..."

Perform: 24 - a disappointing start, but it happens.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28]  d20+7=9 ;
Wednesday May 9th, 2018 11:31:28 AM

When the performance is mentioned, Garret leans to the side, preparing to "perform," but then Restlin says it can't be a comedy bit. Garret stands back up, then lets one slip and he smiles. "Sorry, that's all I've got."

As the others make offers, Garret says, "Well, I'm not sure what else I can do, but I can try and keep those grasses and vines away from you performing types." He goes up to attempt to pull some vines away from the rock, but slips and falls on his knee.

OOC:
Garret does actually have a stinking 40 in acrobatics, but that's nowhere near as fun as I imagine Restlin's storytelling will be! Strength check: 9

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d8=3 ; d20+15=35 ;
Wednesday May 9th, 2018 2:08:54 PM


During their time with the Sultan and his people, Sesha had shown she had some skill in performing dances. They were a regular past-time of her life-kin, the barbarians who raised her, and so now she danced one of the dances of her people.

She dances the Story of the Snake, the animal which she as a drow was named after. Her movements are lithe and limber, and tiny beads of sweat accumulate as she slowly moves and twists her small body.

Perform: 35 - Nat 20.

Beriothian -- AC:38/18/36 HP: 166/231 CMD = 23  d20+27=39 ; d20+4=13 ;
Wednesday May 9th, 2018 9:04:57 PM

The druid shakes his head when he hears mention of a performance. The party's adventures have taken him across the Wold, and he can transform into many creatures people have never even heard of, but to actually perform is another story. Beri digs through his pack looking for inspiration.

Well I have this hand puppet that I suppose I could... maybe.. Oh! Did you just say that I can fight back using raw will power, well that's a whole different story. I'll just put away this little guy then and leave the performing to the more talented members of the team.

The druid puts the puppet back in his bag, and transforms into an air elemental so he can hover above the plants, and fights the plants back using raw will power.

Will check = 39

Pomp and Dire Circumstances


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+11/214 -- Spells -- Active Effects  d20+9=16 ; d10+10=11 ; d20+42=58 ;
Wednesday May 9th, 2018 10:55:23 PM

Tink knows how to do many things. Act as a negotiator during a hostage situation, recite passages from ancient texts, make a sword using nothing but a piece of parchment and a gold coin. Performing is her weakspot.

She tries to anticpate the paths of the grass and use the incense to ward it away

--------------
Perform checks are the only ones that Tink has in the single digits!

Raw int check: 16

Rolls for the day:
False Life - 11
Tishes - 58 = 3 Powers


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 133 hp /169 (18 are temp) Spells  d20-1=16 ; d20+29=31 ; d20+21=31 ; d20+6=15 ;
Thursday May 10th, 2018 12:34:24 AM

I watch as the others take their turns performing, and only take my turn if the others fail. For the most part I try to assist the others in pushing the grass back with my large shield.

Performnce check= 16
Intimidate check if I can use that in creating an intimidating performance = 31
Will Check = 30 to help keep the grass back
Strength if all else fails = 15

DM Mitch 
Thursday May 10th, 2018 7:09:52 AM

Zane comments that he was taught how to dance when he was younger.

Wyarr says that what he lacks in ability he can make up for in enthusiasm. His detect evil finds nothing in the area - though there is interference around the meteor, when he steps within 10 feet of the meteor the evil detecting cone abruptly vanishes only to return when he gets farther away.

Restlin immediately breaks into a performance, in his case Storytelling.

Garett farts, then realizes that it can’t be a comedy bit.

Sesha breaks into a traditional dance of her people.

Beri does not know how to perform and is momentarily lost for what to do. He pulls out a hand puppet before realizing he can contribute with his mental willpower.

Tink reflects that performing is her weak point. She tires to use some incense to help.

Bosk performs as well, but only if the others seem to fail.

Restlin’s and Sesha’s performances soon weave into a whole, dance and storytelling combining to a powerful whole! Beri, Tink, and Bosk stand nearby, glaring at the grass and focusing their powerful wills upon it!

Absolutely nothing happens.

If the PC’s consult the book they learn that A. they didn’t release the wind so that it touched the crystal, and B. they have to be within 10 feet of the meteor for the performances to count towards the ritual.

Moving within 10 feet of the meteor reveals another complication - a tingly, buzzing energy fills the area around the meteor and you feel suddenly a bit weaker or less intelligent. There’s an anti-magic field around the red glowing crystal, which means that all magic items and buffs to your stats and perform checks are disabled while you’re close enough to actually assist in the ritual.

A stiff (non-magical) wind blows past the party. A cry goes up from downwind of them, followed by several others. It sounds like the party will have company soon...


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28]  d20+26=29 ;
Thursday May 10th, 2018 11:19:49 AM

Garret looks around at the area around the meteor and says, "That doesn't feel right."

When the book is consulted, he continues, "Wait, we have a serious problem. We can't do this ritual thing until the wind is touching the rock...but how to we make the wind touch the rock? If we just free the wind, this will be a total failure. And there's anti-magic thing around the rock, so we can't use magic to force the wind to the rock. I don't see any way to actually do what that book says we need to do."

When they hear the noise, Garret looks to see the source of the sound (perception: 29).

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Thursday May 10th, 2018 3:11:24 PM

"It's within 10' that no magic is allowed, if the Swarm is summoned and kept at the 10' range, it'll corral the wind inside that area. The other problem is can we also fight while doing the ritual or do we designate a few to play guard. I'll probably be better at guard than the Ritual, Maybe we should divide up 50/50 to both.
I'll be shifting into a Dragon again, I seem to fight better that way. More things to swing at bad guys than just a fist or three. I'll also Haste us again."


Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d20=4 ; d20=1 ; d20=9 ; d20=17 ;
Thursday May 10th, 2018 3:11:43 PM


Sesha points to the rock.

"I'll take the bag there. The magic of the bag will fail, but in these sorts of moments, magical forces tend to attract. I think it will be alright."

Knowledge Religion: 15
Knowledge Arcana: 21
Spellcraft: 29

(Does Seshas training conflict with her insticts? Thats the purpose of the Knowledge rolls above.)

Unless Bosk stops her, Sesha will bring Bosks bag with her, and release the wind with a flourish.

Even without her magical augmentations, Sesha continues her dancing near the focus point, actually touching the crystal and pressing parts of herself against it as she dances. Her skill in dance was from practice and muscle memory, not charisma or enhancements.

Perform: 29



Beriothian -- AC:38/18/36 HP: 166/231 CMD = 23 
Thursday May 10th, 2018 9:27:24 PM

Hold on one minute before releasing the wind, if we can't cast inside that are I'd like to summon some things before we start. I'm thining a storm giant that can summon a lightning storm before we start, and can shoot arrows into the field, as well as some storm giants that can throw rocks into it if necessary.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil 
Thursday May 10th, 2018 9:44:35 PM

"summoning before we start sounds smart. I can remain outside to fight unless needed inside. I've no skill at performance but could handle incense well enough if we need to". Wyaar says and stays outside the 10' for now with an arrow at the ready.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil 
Thursday May 10th, 2018 9:45:41 PM

Wyaar also activates divine bond on his weapon for axiomatic, mercy and flaming

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Thursday May 10th, 2018 10:48:52 PM

Restlin begins summoning something too (summon monster VI).

(Rough day. Sorry for the minimal post.)

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 187 hp /169 (18 are temp) Spells  d10=8 ;
Thursday May 10th, 2018 11:22:27 PM

Performing anything other than an act of Vengeance has never been my forte. Go ahead and release the wind when we are ready, but I need to prepare first. I will then help stand guard around the grass. If anything unfriendly approaches I will throw up a blade barrier around us. (radius/diameter big enough to encircle out entire group (held action)

I then begin casting spells from scrolls (note that long duration spells should have been cast before we left. False life and Contingency are cast every morning as needed as a standing order. Short duration spells are cast upon our arrival)

False Life = +18hp (Cast before leaving this morning, as every morning as needed)
Hide from Undead (cast from scroll, 10 minutes)
Cast Protection from Energy Acid (Cast from Scroll, 60 dmg negated)
Cast Protection Fire (120 dmg negated)
Past protection from energy Electricity (Cast from Scroll, 60 dmg negated)
Resist Energy Cold, fire, electricity, acid (Cast from scroll, DR 10vs Cold)
Overland flight cast from scroll
Airwalk cast from scroll
Righteous might

Held action to cast Blade Barrier around our group if/when an unfriendly group approaches or attacks
(If we do not have time to cast them all, righteous might, airwalk and protection from fire are the priorities)

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+11/214 -- Spells -- Active Effects  d20+9=14 ;
Friday May 11th, 2018 3:43:31 AM

There are a number of spells Tink could cast, or she could simply rise higher in the air and have a good look at what may be coming.

For now though she isn't going to let Sesha take on this rock by herself. Tink continues trying to ward the grass away

Int check: 14

DM Mitch 
Friday May 11th, 2018 6:40:58 AM

Garret points out the difficulty of getting the wind to touch the rock if there is an anti magic field surrounding it. He also points out people can’t be doing a ritual while fighting. When he hears the noise he turns towards it.

Zane addresses Garret’s concerns by saying they could have the summons stay outside the area of the anti-magic field and they could assign some people to play guard while the rest oversee the ritual.

Sesha says she will take the bag over to the rock but she thinks that in these sorts of situations magical forces seem to attract. She consults her training versus their instincts and both agree that if she just releases the wind in the general direction/area of the crystal it should work just fine.

Beri tells Sesha to hold off before releasing the wind as he would like to summon some help.

Wyaar activates divine bond on his weapon.

Restiln begins summoning too.

Bosk says performing anything other than acts of vengeance has never been his forte and he begins casting some spells from a scroll and preparing a blade barrier if they are to be interrupted.

Tink considers casting various spells but decides to help Sesha ward off the grass instead.

At the other’s suggestion Sesha waits on starting the ritual for a few moments while they cast their spells. Once they’re ready, she releases the wind and begins the ritual.

The wind flows out of the bag and brushes across the crystal. It almost seems to hesitate, slowing to a crawl before turning about and starting to encircle the crystal as Sesha dances, encasing it. Previously a bright, glowing green, it turns into a soft, soothing blue color that almost carrasses the crystal.

The crystal’s reaction is immediate. A low, discordant humming fills the air, causing everyone’s spine to tingle, and it glows brightly in a deeper, crimson red. Negative energy starts rolling off of it in waves dealing 10 damage to everyone within 10 feet.

The grass all around the meteor also reacts, writhing and lashing out at the performers, though it is slightly slowed by Tink’s efforts. It deals an additional 5 damage to everyone within 10 feet of the crystal (15 total).

Off in the distance a man stands up, emerging out of the thick grass. Blood runs down his body as he bleeds from his eyes, mouth, nose, and ears. His skin is red and inflamed. He stares blindly towards the Dragons for a few moments.

Others show up, some rising out of the grass where they lay, in to much pain to move, others coming from the town. Soon a large crowd has formed on each side of the bridge, all infected, all staring in the general direction of the group.

The tableau is broken when one of them shouts “DWAGHANS!”.

A whisper shoots through the crowds, one that quickly builds to a shout. Stumbling and barely able to stand, they nevertheless do their best to move towards the group shouting and yelling. It’s hard to tell because of their garbled speech but… linguistics 20 Highlight to display spoiler: {they seem to be exciting, nay, ecstatic about you being here. They seem to be yelling “Dragons!” and “Save us!” }

You are now in combat. The mobs started 100 feet away, moved to 90 feet this round. They are picking up speed.

The eastern crowd is mostly civilians. The western crowd is mostly guards.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 153/168 (Spells) Luck Points: 9/22  d20+19=27 ; d20+19=22 ;
Friday May 11th, 2018 10:30:47 AM

"This is pretty messed up," quips Restlin. His summoning finished, a Lillend Azata pops into existence. Restlin bows low. "Kind madam, would you please provide my lady Sesha here with some appropriate dance music for this ritual?"

(OOC: Inspire Competence: +3 to perform)

Linguistics: 22

"They're asking for our help, but I'm pretty sure they'll try to tear us to pieces while asking for it. Let's hope this works."

He whips out his quicken rod and slams it down, sending out an invisible barrier 160' from him. He then pulls a piece of clear quartz from his pack, crushes it in his hand, and throws the dust into the air. The dust forms itself into a wall of solid ice between them and the western crowd (the guards).

***

Swift action: Repulsion - 160' radius. Will save 27 to move any closer to Restlin
Standard: Ice wall between us and the guards. I'll cast it far enough away from them to have it form without giving them a reflex save.

Don't forget being near me gives +2 to save/skill/attack rolls. Perform checks are at a +5.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 153/168 (Spells) Luck Points: 9/22  d20+19=27 ; d20+19=22 ;
Friday May 11th, 2018 10:30:47 AM

"This is pretty messed up," quips Restlin. His summoning finished, a Lillend Azata pops into existence. Restlin bows low. "Kind madam, would you please provide my lady Sesha here with some appropriate dance music for this ritual?"

(OOC: Inspire Competence: +3 to perform)

Linguistics: 22

"They're asking for our help, but I'm pretty sure they'll try to tear us to pieces while asking for it. Let's hope this works."

He whips out his quicken rod and slams it down, sending out an invisible barrier 160' from him. He then pulls a piece of clear quartz from his pack, crushes it in his hand, and throws the dust into the air. The dust forms itself into a wall of solid ice between them and the western crowd (the guards).

***

Swift action: Repulsion - 160' radius. Will save 27 to move any closer to Restlin
Standard: Ice wall between us and the guards. I'll cast it far enough away from them to have it form without giving them a reflex save.

Don't forget being near me gives +2 to save/skill/attack rolls. Perform checks are at a +5.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28] 
Friday May 11th, 2018 11:28:03 AM

Garret, still flying, avoids the attacks from the writhing grasses. He watches as wind touches the rock and he shrugs. He mumbles something about magic not making sense, but then turns to face the mobs. He says out loud, "Can any of them be saved? Or are they beyond saving and simply monsters now?" He pauses before taking action but continues, "They look like zombies. You can't un-zombie a zombie, can you?"

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 206/232 Ki:9/17 CMD: 49 SR: 28] 
Friday May 11th, 2018 11:28:03 AM

Garret, still flying, avoids the attacks from the writhing grasses. He watches as wind touches the rock and he shrugs. He mumbles something about magic not making sense, but then turns to face the mobs. He says out loud, "Can any of them be saved? Or are they beyond saving and simply monsters now?" He pauses before taking action but continues, "They look like zombies. You can't un-zombie a zombie, can you?"

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 187 hp /169 (18 are temp) Spells 
Friday May 11th, 2018 12:41:02 PM

ooc: This evening I will go back and re-read everything on the transformations that occurred in the bridge fight when the started.

We can try to use non-lethal force, but staying alive is our first priority. If we are killed or changed the entire Wold will be put at risk.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 187 hp /169 (18 are temp) Spells 
Friday May 11th, 2018 12:41:02 PM

ooc: This evening I will go back and re-read everything on the transformations that occurred in the bridge fight when the started.

We can try to use non-lethal force, but staying alive is our first priority. If we are killed or changed the entire Wold will be put at risk.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 153/168 (Spells) Luck Points: 9/22 
Friday May 11th, 2018 3:14:35 PM

Restlin looks out to the encroaching crowd. "I mean, I can cut all those people down in like 10 seconds, but I really don't want to. Between my repulsion barrier, Tink's reverse gravity, Garret's odor, and all the walls we can throw up, surely we can handle this without killing everyone."

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Friday May 11th, 2018 4:14:59 PM

Before combat, Casts Stoneskin and Displacement on himself, as things start, Zane casts a Shadow Ice Wall to expand Restlin's further around giving more coverage.
"Garret, I expect you were trained similar to the way I was, so make sure you just don't hit to kill, but hitting them too hard even that way will still kill them, so be careful.
Bring the Summons in closer, I'll drop a Haste on those fighting and as many of the Summons as I can next round...."


Beriothian -- AC:38/18/36 HP: 216/231 CMD = 23  d20+27=32 ;
Friday May 11th, 2018 9:37:02 PM

Hmm, not what I was expecting. Anyone know a good vine-zombie repellent spell?
Beri nods to Zane and relays the command, making sure the summons never are in danger of crossing into the anti-magic barrier. The giants levitate over the vines and prepare for action. The storm giant readies his lightning storm to strike down any non-citizen that may appear, and the cloud giants ready their stones. Meanwhile the druid summons a second storm so that two sets of bolts can rain down from above if needed

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237- haste

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste

CG 2- hp 200- haste

Will roll against vines = 32

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+11/214 -- Spells -- Active Effects 
Friday May 11th, 2018 10:51:45 PM

Tink clenches her teeth as the negative energy passes through her.

"We need to coordinate ourselves here guys. Sesha can dance better than anyone, but she can't do this alone. Restlin and I are well equipped to deal with groups at a distance. Perhaps the physically stronger of you can help with the ritual while we slow them down? When things get closer we swap roles. Pantheon knows that once they close in there will be little I can do fight wise"

Tink waits to see what the others will do.

OOC: Side note: How many Temp HP did we get from the heroes feast?

Sesha [AC 35 /23 To/35 Fl] | HP 146/129 | CMD 33]  d8=2 ; d20+17=18 ;
Sunday May 13th, 2018 11:11:02 AM

(12 hp from feast)

Sesha is grateful for Restlins help, Tinks support, and the Braelani's assistance. She continues to dance the ritual, and places her trust in those around her.

Perform: 18

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character 
Sunday May 13th, 2018 8:22:04 PM

"I can help once I cast Haste, I'll step in and dance until they reach the walls, then someone else can come in and help out and I can keep those Zombie things off the ritual...."

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 150/153, DR 5/Evil  d20+5=11 ;
Sunday May 13th, 2018 10:05:44 PM

Wyaar moves into the circle when it seems the magic users have the crowd seemingly under control. He'll take up a stick ofnincense to wave at the grass per the ritual.

Dex : 11

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 199 hp /169 (30 are temp) Spells  d20-1=5 ; d20+6=18 ;
Sunday May 13th, 2018 11:21:51 PM

I quickly observe what is going on, unsure how this ritual is performed. If all that is needed from me at the moment is to keep the grass at bay then I will push it back with sword and shield. If Sesha's performance is failing I will try to aid her with my Father's words of encouragement, such as "Perform Better!"

Strength check =20 (+2 were added for righteous might, note that I have a 15 ft reach and 30 with a reach weapon)
Aid another on Performance check (Only if Sesha is clearly going to fail, as I have no skill in this) = 5 (Not Successful)

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214+11/214 -- Spells -- Active Effects  d20+9=21 ;
Sunday May 13th, 2018 11:38:57 PM

Check to help with Perf: 21

DM Mitch  d20=17 ; d20=8 ;
Monday May 14th, 2018 7:23:48 AM

Restlin points out that the situation is kind of messed up before his summoned Azata pops into existence. He asks it to provide assistance to Sesha before pointing out what the crowds are trying to communicate he then combines a quickened repulsion with an ice wall to hopefully slow the masses down. He points out they can prolly keep the crowds at bay without killing anyone with all they have at their disposal.

Garret still flying avoids the grass. He watches as the wind touches the rock and then says that magic doesn’t make sense. He faces the group of sickened individuals and asks if the people can be saved or if they are beyond saving.

Bosk says they can try to use nonlethal force first but staying alive is their first priority.

Zane uses a shadow ice wall to expand Restlin’s barrier before advising Garret on how to engage them and tactically plotting to use haste next round. He also points out he can assist in the ritual when he’s done hasting.

Beri asks if anyone knows a good vine-zombie repelling spell before giving orders in preparation to his summoned army and then summoning a second storm on his own.

Tink grits her teeth as she is hit by the negative energy and then tells the others they need to coordinate. She suggests having herself and Restlin handle the crowds while they are still far away while other people assist with the ritual and then when they get closer they can swap roles.

Sesha is grateful to have a little help from her friends and then continues to dance.

Wyaar grabs a stick of incense and waves it at the grass, since his friends have the mobs under control.

The negative energy continues to radiate from the crystal. Anyone within 10 feet of it takes an additional 15 points of damage.

The guard pack finds their path blocked by the wall of ice. They try to find their way around it, but are also blocked by the repulsion. The other group of civilians on the opposite side find themselves equally blocked. They howl and beat their fists at the invisible obstruction in frustration.

The ritual is starting to have an affect on the meteor. The top of it is starting to glow blue, like the wind, instead of the deep red of the rest of the crystal.


Sesha [AC 35 /23 To/35 Fl] | HP 131/129 | CMD 33]  d20+17=21 ;
Monday May 14th, 2018 10:11:36 AM


Step, twist. Step, arch. Step, gesture.

Each step she takes in the ritual is accented by pain from the negative power spilling from the crystal. Even so, more steps are taken without hesitation. She was dancing for Serenbeth. She was dancing for Restlin. She was dancing for Hook and all the others, the pain was welcome if it kept them safe.

Perform: 21


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 143/153, DR 5/Evil  d20+5=11 ;
Monday May 14th, 2018 10:15:50 AM

Wyaar winces at the negative energy, but keeps waving that incense about. In a very consistent manner, apparently.

~~~

Dex: 11 again

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 153/168 (Spells) Luck Points: 9/22  d20+19=37
Monday May 14th, 2018 10:17:11 AM

Restlin breathes a heavy sigh of relief as his repulsion spell stops the civilians. Of course, it means he can't aid in the ritual since that anti-magic shell is there.

"Ok folks, you're gonna have to do this ritual without me. If I go in that shell with you, this repulsion spell drops. I'll handle all these people, you handle that meteor."

Not really much to do though, is there? Restlin makes sure he stays close enough to everyone to make sure his luck rubs off on them.

OOC: Anyone within 40' of Restlin gets +2 to skills/save/attacks.

He readies a maze spell, just in case any big bad dudes show up.

***

I'm readying a maze spell to use if a single big bad thing shows up. If a more than one thing shows up, Restlin will cast a maximized chain lightning instead ONLY if it won't hit the civilians too. If he can't avoid damaging civilians, he casts a maximized selective fireball.

Chain lightning: 96 damage to up to 17 creatures. Reflex DC is 37 for the first target, 35 for the others.

Selective fireball: 60 damage. Reflex DC is 37.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 244/232 Ki:9/17 CMD: 49 SR: 28]  d20+7=22 ;
Monday May 14th, 2018 11:35:34 AM

Garret flies down towards where Sesha is dancing. He stays clear of globe, remains flying, but tries to pull away some of the vines to keep them away from her (Strength: 22).

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (4nl)202/268, Blindsense 60' Character  d20+10=18 ;
Monday May 14th, 2018 4:34:24 PM

Zane casts Haste, starting with those staying outside the anti-magic zone. dropping one on himself and then effecting the summons, big to little....Totaling 11 targets with extended duration.
He moves into the anti-magic field
He reaches deep inside and grips the heroic nature deep in side his own core, (use a hero point) as he does, he begins slowly and speeds up quickly to four times the pace of normal. He easily drops into the most complicated Kata that he learned from the priests at the temple. He's used the Kata as a dance before, the only time he'd ever visited Imod City.....

Perform Dance 18 (+2 from Item already subtracted)

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 244/232 Ki:9/17 CMD: 49 SR: 28] 
Monday May 14th, 2018 7:07:21 PM

OOC:
Update, just saw the email about getting in close. Garret will move in close and lose 3 on that strength check.

Beriothian -- AC:38/18/36 HP: 177/231 (54 hp surpressed) CMD = 23  d20+8=18 ; d20+18=20 ;
Monday May 14th, 2018 9:29:17 PM

Beri does a quick glance around. He's got a few summons out, lightning ready should attackers come and the giants are holding their ranged attacks. He double checks that none these spells will vanish when he steps into the circle before assisting the others in their performance.

will against grass = 20

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 199 hp /169 (30 are temp) Spells  d20+4=9 ;
Monday May 14th, 2018 10:15:07 PM

I grit my teeth as I continue to push back at the grass, flattening it down with my shield. As I do so I concentrate on the grass moving back. Seeing it in my mind and knowing it is going to happen. I use my training as an Avenger to will the grass back, bending its nature to my will. Resistance is futile. It will comply.

Actions
------------
Will check = 25
if you meant Wis instead of Will then I will use my strength check = 9

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 201/214 -- Spells -- Active Effects 
Tuesday May 15th, 2018 6:20:28 AM

Having put in some effort, Tink now steps back from the crater to get a better look at what is going on around them.

She starts a summoning spell - planning to bring in some air elementals. Should the civilians make it through the walls the elementals might be able to act as a moving shield, or even throw some debris in the air, or even trap some civilians in their whirlwinds. She also has a few 'wall' spells of her own.

Cast Summon Monster VI

DM Mitch 
Tuesday May 15th, 2018 7:00:20 AM

Sesha keeps dancing the ritualistic interpretive dance taking the pain of the negative energy.

Wyaar keeps waiving an incense stick around.

Restin tells the others they are going to have to handle the ritual without him and then makes preparations to cast maze or chain lightning depending on what happens.

Garret flies down towards where Sesha is dancing and uses his strength to help keep the weeds at bay. He ceases flying as soon as he gets inside the field.

Zane hastes the summoned creatures and himself and then steps into the antimagic field his Kata providing a counter point for Sesha’s dancing.

Beri double checks that his summons and storms won’t dissipate if he steps up to help with the ritual and then attempts to will the grass back.

Bosk beats back the grass with his shield.

Tink backs out of the anti-magic and starts a summoning spell.

The ritual is going well. About a 4th of the crystal is now glowing blue, and the red seems to be fading a little.

Just when everybody thought they had everything under control the crystal starts to surge with the red glow as a tremendous wave of negative energy crashes on the party. (OOC everyone within 30 feet of the crystal take 30 negative energy damage + 5 damage from the grass; everyone within 30 feet of the crystal is now in the anti-magic field and spell effects cease while magic items are suppressed.)

Restlin is caught in the expanding sphere of anti-magic. His repulsion is suppressed until he exits the area.

Any summons within 30 feet wink out.

The civilian mob stumbles as the force keeping them back vanishes, then howls and advances 30 feet. They are now 60 feet away.

The Guard pack charges around the ice wall and also advances, but only 10 feet as most of their movement last round and this was eaten up by going around. They are 80 feet away., even with the leading edge of the ice wall.

Ritual total: 209

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 118/168 (Spells) Luck Points: 9/22  d6=6 ;
Tuesday May 15th, 2018 10:26:13 AM

Restlin drops to the ground as the shell expands. He tucks and rolls (acrobatics autopass - 6 nonlethal damage), but is still cut by the grass. He books it away from the crystal (35' away total).

He swings Shiny in an arc. The blade's prismatic blade sends forth a shimmering wall of force between himself and those angry civilians.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 209/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=24 ;
Tuesday May 15th, 2018 11:31:41 AM

Garret blinks as the wave of negative energy washes over him, but he renews his fight against the vines, pulling them far from Sesha and ripping some into pieces (strength check: 24, nat 20).

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 108/153, DR 5/Evil  d20+5=6 ;
Tuesday May 15th, 2018 1:23:12 PM

Wyaar winches again at that wave of negative energy and the sharp grass, but keeps plugging at waving the incense at the grass.. Poorly. Very poorly.

Dex Check: 6

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)109/268, Blindsense 60' Character  d20+10=30 ;
Tuesday May 15th, 2018 5:38:36 PM

Zane winces in actual pain as the rock expands....
Shouting as he dances.... We will have to take turns getting healing.... and I need it, so that Sesha can step out in a moment to get healed....I'll be out next round, then move back in to take over the effort while she gets healed."[/b]
Being just within the 10' distance of the stone he's been effected by it, so, He plans on Dancing once more and then moving the 30' to edge of the zone.

Perform Dance 30 (Natural 20)

Sesha [AC 35 /23 To/35 Fl] | HP 96/129 | CMD 33]  d20+17=28 ;
Tuesday May 15th, 2018 7:43:07 PM


She could step out, it's true, but she was committed to seeing this through. She's aware of Zane shouting and the others fighting, but she isn't going to leave the ritual until it's an absolute necessity.

Perform: 28

Beriothian -- AC:38/18/36 HP: 142/231 (54 hp surpressed) CMD = 23  d20+20=34 ;
Tuesday May 15th, 2018 9:20:09 PM

Beri glances over towards where his summons were, he thinks he sees them though the red glow of the crystal is making it hard to tell for sure. He had previously made sure the summons never were in danger of crossing into the anti-magic barrier, and the levitating gave them additional breathing room. He calls out telling them to give the field an even wider berth, both to push outward and to float higher (which they will do if possible).

The druid takes a breath and returns to fending off the grass with sheer force of will
will against grass = 34

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 124 hp(+30 temp) /169 Spells  d20+4=5 ;
Tuesday May 15th, 2018 11:46:24 PM

With the magic suppressing my strength I find myself struggling ever more the beat back the grasses. Watch your health everyone. We cannot heal you while you are in here. If things get too bad we will have to rotate out. It could be difficult of this field keeps expanding so fast.

ooc:

Strength check = 5

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 166/214 -- Spells -- Active Effects  d20+32=39 ;
Wednesday May 16th, 2018 7:04:30 AM

Tink moves further outside the magic field and then casts a Wall of Stone spell towards the civilian mob. She fashions it into a 'U' shape to try and capture/slow as many as possible.

For the briefest of moments Tink wonders what would happen if she tried to use her disjunction spell against the anti-magic field.

--------------
Wall of Stone: 20 x 5ft squares/stones
Spellcraft check to determine how/why Restlin's first Wall of Force dropped: 39

DM Mitch 
Wednesday May 16th, 2018 7:08:59 AM

Restlin tucks and rolls getting cut by the grass before moving away from the crystal and using Shiny to cast a wall of force.

Garret takes the negative energy damage and then renews his efforts against the grass.

Wyaar keeps plugging away with the incense and this time he does it poorly.

Zane keeps the dancing despite the damage being inflicted on his body and he plans on dancing some more before going out for healing and suggests they can trade off who can dance.

Sesha considers stepping out for healing but then continues to dance determined to see the ritual through unless she is forced out.

Beri urges his summons to get more distance on the field and then combats the grass with his force of will. (OOC: Not will, WIS, the stat. You get +7 without any magical buffs I believe, not +20 - these are all raw stat checks not saves)

Bosk finds himself struggling a little without his magical buffs, but he gamely keeps at it.

Tink makes a wall of stone further impeding the advancing civilians.

With everyone helping the ritual they manage to make a lot of progress and force the negative energy back. The field shrinks to 15 feet and they only take 20 damage.

With Restlin having left the anti-magic field his repulsion re-appears, stopping the guard pack in it’s tracks. The civilian pack tries to find their way around the forcewall and make it about halfway.mills about, unable to find their way around the forcewall and the wall Tink made.

Ritual total: 302

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 88/153, DR 5/Evil  d20+5=12 ;
Wednesday May 16th, 2018 9:58:18 AM

The incense continues to be waved about in the paladin's hand as the negative energy rolls over him again, "Something seems to be working at least!"

~~~~~

Dex Check: 12

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 189/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=5 ;
Wednesday May 16th, 2018 11:11:04 AM

Garret is amazed by the quickness of the moving grasses. He tries to ignore the energy draining him and focus on pulling grass away from Sesha, but he slips and falls in the grass (strength check: 5, nat 1).

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)89/268, Blindsense 60' Character  d20+10=20 ;
Wednesday May 16th, 2018 2:55:27 PM

Zane once more continues his "Dance" of Katas, this time he switches to the Kata that emphases Weapons, and part way through he flub it a little, mostly because he has no weapon in his hands....
He then moves 30' out from the stone and hopes someone drops some healing on him.
"Any healing available?"

"Hey, ain't there some sort of dis-junction spell of something that will get rid of this antimagic zone?"


Outside the Antimagic field hit points raise to 147.

Dance 20

Sesha [AC 35 /23 To/35 Fl] | HP 96/129 | CMD 33]  d20+17=27 ;
Wednesday May 16th, 2018 4:37:27 PM


Sesha is dubious.

"Make sure your careful where you aim that thing. I'm fond of my equipment!"

She continues her dance.

Perform: 27

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 118/168 (Spells) Luck Points: 9/22 
Wednesday May 16th, 2018 8:53:03 PM

Restlin continues keeping all those plant-crazed folk away from the rest of the Dragons. "We're dealing with artifact-level magic here. I wouldn't count on anything working like it's supposed to. Disjunction would be a bold, but dangerous move.

He floats just a few feet above the ground; high enough to avoid the grass, but not high enough to risk hurting himself should the field expand again. He prepares to move if he needs to.

***

Readied action: If the field expands to encompass Restlin, he will immediately move away from the meteor until he's out of it.

Beriothian -- AC:38/18/36 HP: 122/231 (54 hp surpressed) CMD = 23  d20+8=9 ;
Wednesday May 16th, 2018 9:26:43 PM

I know I'm not the strongest healer, but I have a couple of heal spells if needed and have some mass cure light wounds spells I can use to top people off if there's another person group healing. Unfortunately, that second one isn't strong enough to do a lot on it's own. Give a shout if healing is needed and I'll run out and do it now, otherwise I'll probably probably defend a little longer before coming out.

Unless called upon to heal, the druid will continue fighting off the vines. He struggles to maintain his focus, the negative energy is starting to take it's toll on him, but he gives it all he can. Meanwhile the giants continue to stand watch with readied ranged attacks.

wis check = 9

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 124 hp(+30 temp) /169 Spells  d20+13=32 ;
Wednesday May 16th, 2018 10:39:29 PM

Hold on, I am coming. Everyone else, beat back that grass and keep the AMF from expanding to Restlin. Deftly I move through the grass and out of the anti-magic field. Today the Lord of Life and Death prepared me to send those deserving my wrath down to meet him. Luck or you the Dragons taught me to preserve life as well. I then read a heal scroll, healing Zane for 110 damage and removing any status afflictions. That was my last heal scroll. Put its blessing to good use. My other cure spells are not as potent.

Acrobatics to move through the grass = 32
Heal Zane for 110hp (Because this is from a scroll the HP was set to 110 and not my current caster level.)

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 166/214 -- Spells -- Active Effects  d20+40=43 ;
Thursday May 17th, 2018 5:51:18 AM

Tink nods to Bosk and flies over to be adjacent to Restlin. She positions herself between him and the crater, ready to shield him from the antimagic field if she can.

At least those mobs have settled down.

Move action: Fly next to Restlin to act as a halfling shield
Perception: 40 to look about for any more signs of trouble


DM Mitch 
Thursday May 17th, 2018 7:22:24 AM

Wyaar keeps waving his incense stick around.

Garret tries to keep fighting the grass but instead slips and falls.

Zane continues his dance of the kata before moving out of the field for some healing. He asks if anyone can use a disjunction against the anti-magic field.

Sesha is dubious and says if someone is going to use disjunction they need to be careful where they aim as she continues to dance.

Restlin also advises against the disjunction as they are dealing with artifact level magic and prepares to move away from the meteor should it surge again.

Beri informs the others he can do some healing if need be and advises his giants to stand by. As no one specifically called for Beri’s healing the druid continues to match wits with the grass.

Bosk goes out to Zane and heals him for 110 hp, stating that they should keep the antimagic field off Restlin..

Tink nods at Bosk’s point and puts herself between Restlin and the antimagic field, hoping to somehow shield Restlin from it should it expand again.

The dragons beat back the negative energy even further and about half the meteor is cleansed now. With a deep rumble the crystal sends out another huge wave of energy, expanding the field to 50 feet! Everyone within 50 feet (which should be every PC I believe…) takes 55 damage. All summons within 50 feet (All of them?) wink out of existence.

The civilian mob finally manages to retreat far enough to get around the stone hoop they’re stuck in, but due to Restlins swift movement only end up a little to the side of where they previously where, about 60 feet out.

The Guard pack, having navigated around the ice wall, surges forth - depending on where Restlin exist they either end up at 60 feet before the repulsion stops them, or if he exits so that the repulsion doesn’t stop them they’ll advance to 50 feet.

Restlin immediately charges towards the edge of the field as it engulfs him - but which direction? If he runs directly away from the mobs they will be able to close in on the ritual, since his repulsion only prevents them from moving towards him. If he moves towards either pack his repulsion will continue to stop both, but he’ll be within melee range of one group or the other.


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 134/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=18 ;
Thursday May 17th, 2018 11:42:10 AM

Garret gasps as the massive energy flows through him. He doesn't notice the expansion of the field since he is deep in the middle of it, pulling and tearing, trying to keep the weeds away from Sesha and the crystal at the same time (Strength check: 18).

Sesha [AC 35 /23 To/35 Fl] | HP 96/129 | CMD 33] 
Thursday May 17th, 2018 12:43:22 PM

Sesha finally is forced to duck out of the Ritual. She flees from the crystal, and doubles over to catch her breath.

"Need healing and for someone to keep going in there."



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 66/153, DR 5/Evil  7d6=33 ;
Thursday May 17th, 2018 2:25:06 PM

Wyaar moves out of the circle along with Sesha and channels positive energy about to try and counter some of the effects from the crystal.

~~~~~~~~

Double move to get out of the circle
Hero Point for another action to channel positive energy: heal 33 hp

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)191/268, Blindsense 60' Character  d20+10=22 ;
Thursday May 17th, 2018 5:48:07 PM

Zane uses his movement to get close enough to effect the stone with his performance.....(monk speed rules)
As Zane approaches the rock, he starts a jig he learned from a Dwarf who went by the name Keelwrecker. He was the cook on one of the first ships he sailed on, while following up leads on his Parents.....

Perform Dance 22

Beriothian -- AC:38/18/36 HP: 123/231 (54 hp surpressed) CMD = 23  d8+18=23 ;
Thursday May 17th, 2018 9:43:04 PM

Beri's summons appear to be safe given the extra distance he had them back away. He tells them to again move, this time to beyond 75 feet away

Looks like Zanes
The druid then copies Wyaar, doing a double move to get out of the field, then casts cure light wounds mass, healing all in range by 23 (and as he's in his air elemental form he will float high enough to stay out of reach of any threats) while outside the field.

Cure Light Wounds, mass = +23

(current hp = 122-55+33+23=123)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 63/168 (Spells) Luck Points: 9/22  d20+29=35 ; d20=2 ;
Thursday May 17th, 2018 10:01:46 PM

Faced with nothing but bad choices, Restlin heads towards that mass of civilians. If possible, he'll cast Iron Body after he's out of the field, but before the civvys are upon him. If he can't, he'll cast it defensively and hope for the best.

***

Move: Exit towards the civilians. If he's able, he'll take flight as soon as he's out of the field, assuming it won't trigger an AoO. If it will, he won't try.
Standard: Cast Iron Body defensively. Concentration check to cast on the defense: 35 vs 31 difficulty - pass!

Restlin has freedom of movement from Tink and is immune to grapples.

AC is 18/9/15 this round. Of all the times to roll a 2...

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells  d8=6 ; d8=4 ; d8=5 ;
Thursday May 17th, 2018 11:13:37 PM

As the wave of negative energy washes over my I quickly move to where I can affect the most players with a mass healing spell. You will have to make do with my minimal healing as well.

Spontaneously convert to Mass Cure Serious Wounds. Heal everyone for 29hp

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 196/214 -- Spells -- Active Effects  d20+5=7 ;
Friday May 18th, 2018 5:16:18 AM

With all the healing Tink is almost at full health. She moves in to cover where Sesha was standing.

The loss of her magic powers dampers her ability to concentrate however.

Raw Int check: 7. Ugh!
Unmagicked HP: 160/160


DM Mitch  3d4+5=14 ;
Friday May 18th, 2018 7:31:13 AM

Garret renews his attempt at combating the vines ignoring the expanding AM field as he is in the thick of it.

Sesha ducks out and announces she needs healing.

Wyaar moves near Sesha and channels energy to do something about that.

Zane continues to perform changing it up and dancing a jig learned from a Dwarf cook from when he was just starting out.

Beri orders all his summons to get even farther away before moving and helping with healing.

Restlin runs out of the field and casts Iron Body on himself, turning his skin to metal.

Bosk joins the healing party and heals people.

Tink moves in to help with the ritual.

The efforts of the Dragons continuing the ritual are enough to shrink the AMF slightly down to 45. Everyone inside the field takes 50 damage (45 negative, 5 piercing).

The civilians in front of Restlin can’t all reach him due to the repulsion but those that can reach out to him desperately. Dozens of hands that can’t quite reach him claw and scratch as they reach out. One lady just barely out of reach holds out an infant towards him, crying bloody tears as she yells something that’s lost in the jabber in the crowd - the infant is so covered in blood that it’s barely recognizable and it doesn’t seem to be breathing. A man who happened to end up right next to Rest falls to his knees and beats on Restlin’s legs in desperate pleading.

Fortunately Restlin’s Iron Body protects him from any damage from the abuse.

The guards, seeing some of the dragons off to the side, advance a little ways, but are stopped by Restlins repulsion before they can really close in. They’re about 30 feet from the pack of Dragon’s healing up, still 60 from the main ritual site.

Ritual total:422


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 67/168 (Spells) Luck Points: 9/22  d6=4 ; d20=6 ;
Friday May 18th, 2018 10:31:07 AM

Horror permeates the empathic link the Dragons in Sesha's coven share. Restlin literally has no where to go. If he moves back, the citizens get closer to the ritual and will likely get killed by the negative energy pulsing out. If he flies up, they can just go under him and swamp his friends. He considers using his dimensional jump ability to back up, but really doesn't want to end up in that field again if it expands.

He grips Shiny, asking the sword to give him some strength in case he needs it. He then grips the symbol of Wardd hanging from his neck and channels positive energy outwards, healing himself and the civilians in range for 4 damage. He watches that infant, seeing if it starts breathing. If he's able, he accepts the infant from the woman holding him/her forward.

***

Free: Bull's strength from Shiny
Standard: Channel positive energy - 4 healing to everyone in range, civilians included (hopefully).
Move: Pick up infant

AC is 22/13/19 this round. CMD is 26.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 84/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=20 ;
Friday May 18th, 2018 11:21:29 AM

Garret sees Sesha and Zane swap positions, so he keeps working on the grasses (Str check: 20). As he tears, he concentrates on himself and his own training, trying to ignore the massive blasts of energy.

OOC:
Does anti-magic stop supernatural abilities? If not, he can heal himself with ki power a little bit.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells 
Friday May 18th, 2018 11:58:37 AM

ooc: Yes, it suppresses that ability. Only Extraordinary Abilities (EX) work. Spell Like (SP) and Supernatural (SU) do not.

(SU) and AMF Suppression Chart

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)141/268, Blindsense 60' Character  d20+10=27 ;
Friday May 18th, 2018 2:31:06 PM

Zane, decides that thejig wasn't cutting it, and so he switches back to the high speed Katas, they seemed to flow better. Thinking to himself, of course they do, he'd practiced them for years, the jig was only learned while on board that ship....
" A couple more waves of energy like that, and I'll be needing some healing again, so just be prepared because I'll be coming out hopefully unless I time it wrong."

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells 
Friday May 18th, 2018 2:54:58 PM

This will be bad is the ritual takes much longer. Can anyone summon creatures with healing abilities?

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 66/153, DR 5/Evil  d20+5=20 ;
Friday May 18th, 2018 3:05:49 PM

Wyaar double times it back into the area of the ritual to start waving the incense around around.

~~~

Double move to get back into place

hero point for standard action to wave the incense. Dex: 20

Beriothian -- AC:38/18/36 HP: 156/231 (54 hp surpressed) CMD = 23  d20+8=16 ;
Friday May 18th, 2018 9:52:53 PM

Guys, I have an idea, I can cast transform rock to mud, on one of the groups, the next change change it back to rock to prevent them from interrupting the ritual. If anyone says to go for it, I'll do it. Otherwise I'm running back in help with the ritual.

wisdom check = 16

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 67/168 (Spells) Luck Points: 9/22 
Saturday May 19th, 2018 1:18:15 PM

Restlin ponders Beri's idea. It has merit, but unless he ensnares the entire mob, those in the back who don't get caught are going to trample those that are.

"If you can get this entire mob, go for it. Otherwise, you're just going to get those in front trampled."

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 146/214 -- Spells -- Active Effects  d20+4=20 ;
Sunday May 20th, 2018 6:15:26 AM

Tink looks about and realises that the performance needs to continue. She's always had her head stuck in books that she never paid much attention to the arts. What could she possible add here?

She closes her eyes and thinks back to dancing with her father when she was young. He was so tall that he would let her stand on his feet, and she had to raise her arms right up to hold his hands. The rest of the Wold is tuned out as she embraces that memory.

Tink's feet start to slowly move. Her eyes are still closed and soon she is dancing to some song that only she can hear.

Perform Dance: 20! Wow, her dancing is better than her intellect right now
Unmagicked HP: 110/160


Sesha - Carl subbing  8d12+34=80 ;
Sunday May 20th, 2018 9:57:09 PM

"Anyone who needs healing, follow me."

Sesha breaks off her dancing & heads outside the field before casting Mass CCW.

120 HP healed to anyone in range.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 146/214 -- Spells -- Active Effects 
Sunday May 20th, 2018 10:53:19 PM

Tink opens her eyes on hearing Sesha, and moves back from the crystal.

Move action to pull away from the crystal

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells  d20+4=24 ;
Monday May 21st, 2018 6:55:23 AM

I accept Sesha's healing and then enter the field again and begin beating back the grass.

Strength check = 24

DM Mitch  3d4+5=16 ;
Monday May 21st, 2018 7:01:50 AM

Restlin has nowhere to go. He grips Shiny and asks it to grant him strength before channeling positive energy using his holy symbol of Warrd. He watches the infant but unfortunately it is already gone.

Garret sees Sesha and Zane swap positions so he keeps working on the grass.

Zane decides that the jig isn’t cutting it so he goes back to one of the faster Katas, pointing out that if the energy blasts continue he’ll need healing soon too.

Bosk asks if anyone can summon anything that can heal voicing concern if the ritual takes too long.

Wyaar double times back to where the ritual is going on and heroically waves his incense stick some more.

Beri brings up using transform rock to mud to keep one of the groups from moving forward but Restlin has concerns about being to get everyone in the group with the spell so Beri continues to match wills with the grass.

Tink aids in the ritual by...dancing? It would appear the normally studious Tink has a hidden talent for dance and her remembered dance with her father creates an interesting counter point to Zane’s martial kata.

Sesha offers healing to anyone who needs it.

The dragons manage to force the field back to around 20 feet, but another surge of energy pushes the field out to 30 feet. Everyone within the field take 35 damage. 3/4ths of the crystal has been purified.

The young mother feels the healing energy go through her and looks down at her baby. When she realizes that it’s beyond saving she falls to the ground, hugging it to her, sobbing and rocking in place. The other civilians continue their desperate assault on Restlin, this time managing to damage him for 1. Roll vs DC 26 fort or become infected.

The guards on the other side are still being held back by the repulsion, but they notice the large pack of dragons off to the side and advance towards them. They’re still 60 feet from the ritual but about 20 from the Dragons that went out to heal.

Ritual total: 525


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 66/153, DR 5/Evil  d20+5=24 ;
Monday May 21st, 2018 10:21:24 AM

That incense is waved around in the paladin's hands like crazy as he leaps about to try and keep the grass at bay.

Dex: 24

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Monday May 21st, 2018 10:25:07 AM

"Hey, move towards me if you need to exit that field. Don't go sideways." He calls out. That should stop the guards from getting into a flanking position.

With his Iron Body spell active, Restlin has high DR and is immune to disease. He's content to let the citizens of Hook City flail ineffectually against him if it means they don't interfere with the ritual or get themselves killed by the negative energy radiation from the crystal.

He's quite cross about that infant, though. Just not right; souls should at least have a chance in this world. He knows it's too late for Sesha's breath of life to bring him/her back. "One thing at a time, Restlin," he says to himself. He focuses on holding the line for now.

***

No real actions. Just standing and letting my repulsion spell keep the civilians and guards away from the crystal.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Monday May 21st, 2018 12:02:36 PM

Garret hears Sesha calling. He looks over at the others working on the crystal as the powerful waves of energy flow over him again. He lets the weeds go for a moment to fly back near Sesha to receive that healing.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)106/268, Blindsense 60' Character  d20+10=13 ; d20+10=23 ;
Monday May 21st, 2018 12:24:57 PM

Zane continues to Dance, he stumbles a bit so with Heroic effort he Dances even harder.... (extra action, second dance with Hero Point)

Dance 13
Heroic Dance 23

Beriothian -- AC:38/18/36 HP: 121/231 (54 hp surpressed) CMD = 23  d20+8=19 ;
Monday May 21st, 2018 9:22:13 PM

Another wave of negative energy rolls over the druid, causing him to wince in pain. He glances back over at the crystal and watches as it continues to fill, the sight of it crossing the 3/4 threshold gives him the strengths to continue. He takes a deep breath and continues to fight off the grasses onslaught

Wisdom roll against grass = 19

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d20+17=18 ;
Monday May 21st, 2018 10:30:55 PM

Healing finished, Sesha is back into the mix. She double moves to come within range of the circle, but only just.

She prepares herself to begin dancing again.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 131 hp(+30 temp) /169 Spells  d20=19 ;
Monday May 21st, 2018 11:48:40 PM

Seeing everyone healed and both Beri and Wyarr keeping the grass at bay I throw what humility I have to the winds and begin to dance and perform praying my actions might help defeat the grass that much sooner. Even a few seconds difference might be enough to save the citizens lives. Moving my hooves in rhythm with the others let the music of the Woldsblood take me over as I drift in circles as if caught in its eddies.

Perform check = 19

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Tuesday May 22nd, 2018 6:50:29 AM

Tink moves once more outside of the range of the crystal and anti-magic field. She's done her dance and leaves it now to the expert - Sesha.

She puts up another Wall of Force 10ft in front of the advancing guards to slow them down.

Wall of Force: 20 x 10ft squares = 200ft across

DM Mitch  3d4+5=8 ;
Tuesday May 22nd, 2018 7:05:12 AM


Wyaar continues to whip the incense around his head.

Restlin stands to let his repulsion keep the hordes at bay.

Garret flies back towards Sesha to get some healing.

Zane continues to dance and dance heroically.

Beri takes a deep breathe and continues to pit his will against the grass.

Sesha takes a double move and prepares to dance

Bosk starts throwing his caution to the wind and dances too

Tink puts up a wall of force in front of the advancing guards.

The ritual is almost complete. The field shrinks to 15 feet - all ritual performers take 20 damage.

The civilians fail to damage Restlin this round. Several in the back seem to be giving up, slumping down to the ground.

The guards are impeded by the forcewall and the repulsion and make no progress towards any of the dragons.

Ritual total: 647

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28]  d20+4=23 ;
Tuesday May 22nd, 2018 11:13:09 AM

Garret quickly rushes back in and dives into the grasses and weeds, tearing them as he goes (str check: 23)

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22 
Tuesday May 22nd, 2018 11:19:00 AM

It dawns on Restlin that his friends' decision to rest probably cost lives. Certainly this infant is dead as a result. Oh sure, there would be the "greater good" talks and what would happen if we failed, but psh to that. We could have handled this without rest.

He's not pleased, but he stands his ground silently for now.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character  d20+10=13 ;
Tuesday May 22nd, 2018 11:23:26 AM

Continuing to dance, Zane is running out of different Katas....

Dance 13

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 46/153, DR 5/Evil  d20+5=18 ;
Tuesday May 22nd, 2018 3:30:59 PM

Wyaar keeps on whipping that incense. Back, Grass. back!

dex: 18

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23  d20+8=28 ;
Tuesday May 22nd, 2018 9:04:47 PM

Almost there guys hang on just a little bit longer! Don't drop your guard, we don't know what this thing is going to do once the crystal is completely purified.
wisdom roll = 28 (natural 20!)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +15/+10/+5 (3d6+16/×3)

***Cloud Giant***
Cloud Giant- hp 200 (168 +32 augmented summoning): +4 to constitution and strength
AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
Fort +16, Ref +6, Will +12
Immune electricity, Constant—freedom of movement

CG 1- hp 200- haste
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +24 (2d6+14)
Ranged rock +12 (2d6+20)

***spell list and active spells***
Form- Huge Air Elemental (suppressed)
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.)
(?)Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock, wall of thorns
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst
9 (3)- *Wail of the Banshee, elemental swarmx2, Shapechange

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells  d20=8 ;
Wednesday May 23rd, 2018 1:37:10 AM

I keep dancing, although the look on Restlin's face distracts me. Definitely was the baby that set him over...mathematically showing him that we could not have healed up this much without the additional spells will not make him feel any better...perhaps destroying the lich's soul seed and sending him to oblivion will help. It always makes me feel better.

Perform = 8

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects  d20+40=55 ;
Wednesday May 23rd, 2018 5:58:54 AM

Tink ascends a bit higher in the air to get a look around. Were these the only mobs coming towards the party? It just feels odd that a group of guards would be out here on their own

Perception: 55

DM Mitch 
Wednesday May 23rd, 2018 7:41:45 AM

Garret rushes back into the grass tearing it as he goes.

Restlin continues to stand in stoic reflection of his groups decision to delay keeping the hordes at bay.

Zane continues to dance while starting to run out of different Katas.

Wyaar keeps whipping the incense around trying to keep the grass at bay.

Beri gets particularly forceful with his will encouraging the group to not relent.

Bosk keeps dancing, though he is distracted by Reslin’s expression and his guesses as to what that means.

Tink flies up and observes the area. It looks like the grass has flooded the whole city. There are few signs of life - most likely the citizens evacuated and these poor souls are those who didn't make it out.

The party can sense the ritual about to end. Their performance reaches a climax and the last of the red drains away. Suddenly there's a loud “CRACK!” and the whole thing shatters sending waves of blue energy outwards. Tink, in the air, sees that some of the energy arcs off into the distance. The rest flows outwards through town. The grass freezes as the energy engulfs it, then withers and dies.

The civilians and guards tense up at the sound of the meteor exploding and the energy flows over and into them. Then they relaxe, seemingly soothed by it. The blood stops coming from their eyes and the redness leaves their skin.

Then most of them collapse to the ground, weak by blood loss and no longer driven by the pain and new instincts of the disease.

At the ruined remains of the meteor three of the largest pieces start to glow. Images appear over each.

Figure one is a half elf wearing leather armor and a wreath of pak leaves. He is a druid, and he speaks for the Restorationists. His faction of druids and druid-friends seeks to RESTORE the Sargrass to the magical forest is was in an earlier age long gone.

Figure two is a human dressed in white robes, like a bedoin, and standing on grass-walking stilts. He is a grasswalker, and he speaks for the Preservationists. They prefer to PRESERVE the Sargrass as the deadly but beautiful grassland it was most recently.

Figure three is clearly a humanoid of a noble race, now mutated by bloodgrass. He has red skin and dragonfly wings. He speaks for the Adapters, who embrace mutation and bloodgrass as a means of improving themselves and their environment. They seek to MUTATE.

Each of the three greets the heroes.
Figure one: “Hail champions! You have destroyed a great evil!”
Figure two: “You have fought bravely to save your homelands. How I hope you will save mine.”
Figure three: “Curse you interlopers! Do you realize what you have done?”

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil  7d6=30 ;
Wednesday May 23rd, 2018 2:10:34 PM

Wyaar warily eyes the images as they appear, but moves off into the collapsed mob instead to try and encompass as many people as possible when he lets out a burst of positive energy into the people to try and alleviate the pain and suffering caused by the now cured disease.

~~~~~

Channel Positive Energy: Heal 30 HP with 30', try to get as many people as possible

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d6=6 ;
Wednesday May 23rd, 2018 2:14:52 PM

(Yea, I'm taking this off the rails.)

Restlin drops his Iron Body spell, returning to his squishy self. He channels Wardd's energy again as he walks through the crowd, healing 6 damage to all in range. He reaches the crying mother and speaks. "Ma'am, give him (her?) to me, please. I will see what I can do." Assuming she gives the infant over, Restlin walks back to his friends and these three stupid crystals.

With zero warning or hesitation, Restlin levels his maximize rod at the crystal with the stupid mutated guy and casts disintegrate, likely blasting it to dust. He turns to the other two figures and glares. "One more word out of either of you, and you'll join him."

His glare does not abate as he faces his comrades. "I told you all. I told you people were going to die if we stopped to rest. We live with fame and opulence at the expense of all these people." He gestures to the recovering civilians. "And because of that we have a duty to all of them to risk death on their behalf when we're able to serve them. As far as I'm concerned, we failed."

He turns to Bosk, cradling the infant to his chest. "I want to petition Gargul on behalf of this child. I can't fix all we've done, but I can do something. In all our years together I can't remember a single time when I asked this much of you. I'll find a way to contact him with or without your help, but the longer I take, the longer this child's mother grieves. Please help."

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Wednesday May 23rd, 2018 9:17:38 PM

Garret turns to watch the new appearances and stops and gawks when Restlin makes his speech. He isn't sure what to do, but stands with Restlin and looks over to Sesha.

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Wednesday May 23rd, 2018 9:30:13 PM

Beri looks on in horror as Restlin destroy's the crystal.
Restlin! I swear, if you just freed the ultimate evil by breaking the crystal I'll never let you live it down!



Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Wednesday May 23rd, 2018 10:18:52 PM

Zane slumps in exhaustion, then to the second "spirit" he says...
"You want us to save your land too?"


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Wednesday May 23rd, 2018 10:45:23 PM

I glare back at Restlin and speak over the ring. Do I look like I am in the Shadowlands waiting to destroy him? Now you are forcing me to choose between hunting him down in the land of death and searching for the infant's spirit! We will petition Gargul, so long as his mother approves.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Wednesday May 23rd, 2018 11:50:43 PM


Sesha doesn't bother trying to understand what Restlin is going through right now, but instead needs him to understand that no matter what she is by his side. So that's where she moves, and slips and her hand into his.

"Gargul or not, I can bring him into this world again. And I can cast the Miracle to restore his form, if the reincarnation isn't kind. It will be done, according to your wishes, Restlin."

Regarding the other two, Sesha is fairly certain theres a choice to make regarding the Sargrass. Ma'ab probably wanted it restored, and they had to choose its new skin.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Thursday May 24th, 2018 1:22:21 AM

If we are to choose the fate of the Sargrass, I would choose to have it remain the deadly, but beautiful grasslands I have grown to know and love. Many times have we saved it or save the people and Manfri within. Already I have seen the land a sea of grass, a burning ruin and Grendel's desert wasteland. And though I believe that the Sargrass will continue to endure many changes, I could not choose to cast aside the people we have grown to know or he lands so sacred to us for one yet unknown. Do you all agree?

As the others discuss I gaze into the Shadowlands and look for the childs's soul, hoping to see it staying close to its mother. If so, I will speak to her about having interceding for her child's life and use ethereal jaunt or Dark Walk with the mother, and ask her collect the baby and give the soul to me to "baby sit" until there was a break that allowed us to petition Gargul for its life (I can use ghost touch at will for all my gear, so I could physically carry the child). If not I will speak to her about casting gentle repose on the child's body to buy us time as we try to connect with Gagul and petition for the child's life.


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Thursday May 24th, 2018 1:25:40 AM

Note that Bosk can cast commune to communicate with Gargul to some extent, or Gate to bring the entire group to his throne room.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects  d20+40=46 ; d20+26=35 ; d20+26=30 ; d20+26=34 ; d20+27=41 ;
Thursday May 24th, 2018 5:25:40 AM

Tink isn't going to engage with Restlin when he's so emotional. There would be no point right now when he wasn't thinking clearly. Besides, she'd likely make things worse by bringing the topic of Wardd into this.

She does feel for the child and mother though.

She shares Beri's frustration as the boy lashes out with a spell. Tink wonders whether the party is going to have to restrain him if the tantrum continues.

"You'll have to forgive that one" Tink says towards the images "Sometimes we take things personally. AND it is not normally in our natures to shoot first and ask questions later" she glances to Restlin before returning her attention to the images.

"Right. Let's see" She goes through the images one by one
"It may be premature to call it evil however we are glad to see these people seemingly returning to normal"
"As my friend here asks, you want us to help you? Which land are you from?"
"I'll bite. What have we done?"

-------------------
Perception: 46. Also going to look at Restlin with Arcane Sight just to make sure he isn't under some sort of spell. Following that each member of the party in turn. She's looking for a spell or aura that is unfamiliar or "shouldn't be there".
Diplomacy: 41
Sense Motive on each of the figures: 35, 30, 34


DM Mitch 
Thursday May 24th, 2018 7:48:16 AM

Wyaar channels a burst of positive energy into the crowd.

Restlin is not happy with the way things worked out and he asks for the baby from the grieving mother. He walks over to the crystal projections and fires a maximized disintegrate at the winged creature. The green ray streaks towards it, goes through it without seeming to do anything to it and then hits the blue crystal underneath the projection. The crystal reflects the spell back at Restlin and the green ray bounces back along its trajectory to hit Restlin. Restlin must make a DC 25 Fort Save or take 180 damage and become disintegrated; but take only 30 damage on a success; Luck Point boosts are allowed

Regardless of what happens with the save either a corporeal Restlin gives his speech, if he only was injured by his own ray or a ghostly figure of Restlin’s soul lectures the beings if he was disintegrated.

He then turns his ire on his companions and blames the infants death on their resting before demanding Bosk petitions Gargul on the babe’s behalf.

Garret Gawks at Restlin and then turns toward Sesha.

Beri looks on in horror.

Zane slumps in exhaustion and asks the middle projection if they are to save its land too.

Bosk asks Restlin if he looks like he is in the shadowlands and says he needs to chase down the infants soul.

Tink realizes it’s hopeless to try to engage Restlin when he’s so emotionally overwrought. She engages with the three images instead.

The mother recoils in horror as Restlin is struck by his own spell. The other civilians just stare, frightened by Restlin’s apparent rage.

The images are also startled. Blinking, they stare at the mage-priest and the Mutation guy mutters ”That was the stupidest thing I’ve ever seen.”

As the questions are asked they’re diverted back to the rest of the party.

The first one, looking flustered, goes, ”Land? Oh right. The Sargrass. It’s been sealed away in Maab’s domain for far to long. It must be returned to the Wold and restored to the magical forest it once was.”

”Nonsense!” says the second, glaring with his hands on his hips. ”The grasslands have been grasslands for centuries. We’ve built our whole way of life around them. Even if you somehow regrew the magical trees you would be dooming all the plants and animals that live there now!”

”You’re both idiots!” snarls the third, his dragonfly wings fluttering in agitation. ”The bloodgrass is not the end of the Wold! It’s a new beginning, a fresh start! There are so many possibilities. I’ve gained the ability to fly! The mutation blocks out all other diseases! If we can just cultivate it properly we could build a world where everyone has wonderous new powers and disease is a thing of the past!”

”A Wold of horrors you mean! Mutated freaks and demi-humans.” The second retorts.

The first looks offended, ”What’s wrong with being demi-human? I’m a half elf!”

”I didn't mean it like that. Demi... sentient?” He starts muttering to himself trying to come up with the proper phrase.


Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Thursday May 24th, 2018 10:11:41 AM

Beri takes in what the heads are saying.
Well, since we are talking about Maab's domain I Maab's preference is extremely relevant here. From my personal experience, I believe she still has a fondness of the trees as I have seen them with my own eyes. Of course, I couldn't say if they are the same as they were centuries ago. However, if the forest evolved into grasslands it is likely the two ecosystems could survive side by side.

I'm not sure where this is leading yet, but if it is possible to regrow the magical forest, would it be possible split the land with the restored forest on one side, and the grasslands on the other?


ooc: more coming when I hear from Restlin

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Thursday May 24th, 2018 10:34:11 AM

Garret nods in agreement with Bosk, but looks over again at Restlin to see how his temper is doing.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 138/168 (Spells) Luck Points: 9/22  d20+23=37 ;
Thursday May 24th, 2018 10:36:14 AM

Let me tell you. There is nothing like almost killing yourself to calm a person down.

Fort save 37.

Restlin checks to make sure the infant is in one piece, then mends his fancy suit. Priorities, after all.

He waves at the crowd to let them know he's fine. "You'd think by now I'd learn to hold my temper. Apologies, friends. Would like to petition Gargul all the same." He turns to Bosk. "Humbly, of course. I'm not so mad and arrogant that I'd make demands of the god of life and death. I think very highly of your god. I'm upset, not stupid." He glares at the mutation dude as he says this, then walks up to him. "We beat back your bloodweed nonsense with dancing and having our paladin over there wave a stick around. If it's not strong enough to take over, it's obviously weaker than what we have now. Your entire philosophy is ridiculous."

He waves over at the second guy. "This guy's the only one who makes sense. There are Manfri and grasswalkers and monks right now who have grown up on the plains. We're supposed to tell them to beat dirt because this first dude wants it to be a forest again? Unlike some other grass," he glares at the third before continuing, "the sargrass was strong enough to thrive. Who are we to tell it and everyone who depends on it their way of life isn't good enough to continue? Besides, how would we fix Bosk's armor?"

He considers his part in the conversation complete and heads back to Sesha. Miracle or no, he's still like 99% sure no one brings a soul back without Gargul's say so. Her breath of life was probably pushing it to begin with. All the same, he's eager to petition him as soon as possible.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil 
Thursday May 24th, 2018 11:55:04 AM

Wyaar returns to the group in time to waggle that stick of incense demonstratively towards the mutation specter. "If my Queen desired the Sargrass to be back than thta is the only option that I can support. Let nature be as it was meant to."

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Thursday May 24th, 2018 2:11:54 PM

"I can see a compromise between the first two options, and then let nature prevail. The Sargrass has thrived and I'm not sure how it became dominate enough to push out the Forest. I suggest that the Sargrass remain, but that there are "Oasis' " of the forest scattered across the plains. It might not be perfect, but both should be able to thrive together and the Wold would be better off for it."
Zane, knowing his friends, just ignores the previous out bursts

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Thursday May 24th, 2018 9:15:54 PM

The druid sees that Restlin has shaken off his incident with good humor, then turns back to the floating heads.
Forgive me, as a druid I got a little excited at the thought of restoring and finding balance between ecosystems. I didn't mean to go off on a tangent, it's been centuries since the grasslands were anything but that and this your view points are very exciting to this druid.

Little is remembered from the time when this happened and of the magical forest. If you don't mind, can you tell us more about the history, the changes that have taken place in your land, and how we can be of assistance?

The druid turns his head to the third and adds with a sneer
beyond letting you murder the entire populace of this planet that is.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Thursday May 24th, 2018 10:26:47 PM


Sesha lets it drop, but makes sure Restlin knows that it can be done, and she was willing to do it, consequence or none.

"There were many denizens of the Sargrass, and not much is known of the forest it replaced. While I don't think the people there would die as much be relocated elsewhere in Maabs domain, I am casting my stone towards the Sargrass as it was, being replaced where it belongs.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Friday May 25th, 2018 1:23:22 AM

I suppose it would depend on the trees. The wood of Druid Trees can repel the Sargrass. They if how their board flossy on the grass.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Friday May 25th, 2018 9:46:15 AM

Garret listens with interest at the conversations about the grass and mumbles, "Who are we to determine the fate of an entire land like this? We're just some adventurers, not gods."

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Friday May 25th, 2018 9:54:34 AM

Tink relaxes a little as the party engage with this images "Can anyone sense any evil or good from them? Are they all the same?" she asks over the link.

"Maab wouldn't seal something in her domain without good reason" Tink reasons "This mutation does have potential though. I'm not saying we should pursue that or release it into the Wold, but to sample it and perhaps refine it to only cure disease could be interesting"

"Leaving the grasslands as they are now and have been for centuries seems right to me. Who are we to doom entire species of animals and plants that have been living harmoniously and without any threat to us? It is not something I would want to do without much more information"

DM Mitch 
Friday May 25th, 2018 8:44:18 PM

Beri suggests making the forest and grass live side by side, both ecosystems existing.

Garret agrees with Bosk and check’s on Rest.

Restlin calms down and apologizes. He still thinks that they should try to rez the baby and agrees with the second figure - after all so many people already live there and it would be wrong to destroy their way of life.

Wyarr says that if Maab wants the Sargrass back then that’s how it should be.

Zane also thinks a compromise would be the best solution. Instead of half and half he suggests the plains have areas of forest scattered here and there.

Beriothian gets excited at the prospect of finding a way to balance the two ecosystems together. He sneers at the third one.

Sesha lets the matter of reincarnating the baby drop. She votes for the Sargrass to return as it was.

Bosk supposes that the two ecosystems co-existing depends on the details of the trees.

Garret listens to the conversation and mumbles that he isn’t sure they should be deciding such things.

Tink requests a detect evil, comments that Maab wouldn’t seal something away without good reason, and wonders if there is in fact promise in the Bloodgrass as the third one claims.

The first two images exchange looks. ”That’s actually an interesting idea. Could they co-exist? the second asks thoughtful.

Of course not! They’re total antithesis of each other!” the first answers, but he looks doubtful.

The third image rolls it’s eyes at Beri’s snide remark. Well, he sort of waves his head around, his eyes are insectoid and lack the proper pupils for a good eye rolling.

”Oh yes, of course I’m a genocidal madman seeking to doom the Wold. No doubt you think I kick puppies and eat babies too.

Those I represent have found a way to survive, nay, thrive where the bloodgrass originally took root. Some of us are survivalists who adapted in a bad situation, while others like myself have been trying to find ways to turn it from a plague upon all into a boon to the Wold.

Now I admit there’s a third faction of zealots who caused this whole mess by infecting the mountains to the point where they exploded. They’re the nutjobs you probably assumed I was and my fellows are dealing with them. Harshly.”
He makes a vicious motion with one of his insectoid arms in case his meaning wasn’t clear.

”However! While yes, the Bloodgrass needed to be contained and stopped, your ritual and the other groups doing the same is eliminating all of it and any good it could do for the Wold! In your short-sighted zeal you risk destroying everything my faction has worked towards!”

If some form of detect evil is cast Highlight to display spoiler: {None of them read as evil or good - they are most likely all neutral.}

The young mother overhears the talk of resurrecting her baby and approaches hopefully. Seeming to recognize Bosk for what he is, she tries to give him the baby. An examination by Bosk with his training and skills reveals Highlight to display spoiler: {though the baby has been dead for hours it’s soul is still around for who knows what reason. A standard rez/consult with Gargul is possible, as is capturing the soul for rezing later. Sesha’s suggestion of resurrection without consulting Gargul at all is possible}


Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Friday May 25th, 2018 9:09:07 PM

No! IF you and your brethren had contained and controlled the grasses that may have been an option. If you had stopped the zealots from exploding the mountain it could have been an option. If a solution was EVER provided to us it might have been possible. As it is, we were already later than we should have been, the Wold itself conspired to delay our return, and were almost too late to help anyone. We had one path forward and we thank the powers that be that we were able to succeed on that path.

The druid turns to address the other two floating heads.

From what I was told a while back, the forest and the grasses are indeed the antithesis of eachother, the grasslands becoming what they are as a result of the scarcity. If that's the primary cause of the divergence, there s likely a way the two can co-exist... assuming you have a way of restoring the magical forests in the first place.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Saturday May 26th, 2018 2:09:40 PM

I let my eyes go out of focus as I look thorough the area between realms and into the Shadowlands. You must have the luck of Waard with you today. I can see your child's spirit is still with you. Most likely recent events have slowed Gimp down in his ferrying souls to Gargul. I think what would be best is for you to hold my, and I will transport us to him. You can then pick him up and hand him to me, my abilities will allow me to hold onto him when we return to this realm. From there we have some magic that will allow us to visit Gargul and intercede on the child's behalf.

Turning to the Iron Dragons I say, Any of you who like are welcome to come with me. I will be plane shifting (or opening a gate, haven't decided which) outside his palace. Any closer would be rude and might irritate him. Any questions?

If there are not, I will dark walk with the mother and we will collect the baby and return here before taking everyone to see Gargul.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Saturday May 26th, 2018 3:26:36 PM

"I'll stay here and check in on the tower and see how the Inspector and Starblazer are doing. Just give a yell when you return, I'll rush right back, then we can figure out what to do with these three...."

Gimp (CDM Cayzle) 
Saturday May 26th, 2018 3:42:22 PM


Bosk begins his Darkwalk and steps into the Realm of Shadows. It is an easy task for an experienced Grim and the grieving but awestruck mother to gather the baby soul.

They get no farther than that when they hear a clearing of a throat behind, and turning see the small chubby imp known as Gimp standing before them.

"My good fellow, you are one step ahead of me." He grins widely and turns a cartwheel.

"Our master has sent word. If the Sargrass is brought back into the Wold, then the Great Wanderer will have a role for this little one. The child will have a destiny and a purpose. Maybe not so high as a Hero, but fate does not intend hero-work for all."

He walks up the air on invisible stairs. Now at head height, he kisses the mother on the forehead.

"Your baby will live a long life and an important one. Give your blessing and say your farewell."

The spirit baby wriggles in the mother's arms, and the mother has a few minutes with the child.

Gimp reaches out for it, cradling it lovingly.

He smiles at Bosk and winks.

Bosk and the mother are back in the Wold. The baby is gone.


Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Saturday May 26th, 2018 4:14:25 PM

I give the mother a hug before speaking to the group, making sure only they (not the men in the crystals) can hear. The Lord of Life and Death has said that if the Sargrass is brought back into the Wold the child will have a long life. I then repeat the rest of what Gargul said over the ring, not wanting to share the details lest they be over heard.

In my mind that settles it. We need to bring the grass back, with or without the trees Moving towards the men in the crystals I ask, Have you decided if you are capable of working together and living in peace? If not, how do we make our decision?

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 138/168 (Spells) Luck Points: 9/22 
Saturday May 26th, 2018 7:52:00 PM

Restlin elbows Wyarr in the side & nods his head towards Beri. "Look at Beri go, dude. Don't think I've ever seen him angry before."

He absolutely wants to go watch with Bosk, but keeps his mouth shut. This is Bosk's thing, and the best chance the child has is letting him do it without getting in the way. He breathes a huge sigh of relief, mouthing "thank you" to Gimp before he's shunted back home.

He stands by Bosk as he makes his statement, literally and figuratively. Restlin owes his friend, and solidly puts his support behind him. He whips out the book and flips to the end. "This thing shows how to complete the ritual and help bring the Sargrass back. We could tweak it to throw our support one way or the other easily enough." He looks around for confirmation that they're all on the same page and ready to go.

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Sunday May 27th, 2018 8:16:24 AM

Tink is still careful in her approach. She isn't entirely sure who she trusts "If we were to help bring the forests back, what would happen to the people that currently call the grass their homelands? Would they be able to survive?"

It seems the rest of the party are dismissing the approach of Red, and trying to find a compromise between Green and White.

She does not want to choose a course of action that would lead to the destruction of otherwise peaceful people.

In Tink's mind it is best to leave things as they are rather than meddle. For now at least. She gives a nod in White guy's direction.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Sunday May 27th, 2018 10:52:23 PM


Sesha is still in support of Restlin.

"Lets bring the Sargrass back."

DM Mitch 
Monday May 28th, 2018 9:39:26 AM

Beri shouts angrily at the third figure before turning to the other two and theorizing how they could make the grasslands and forest live side by side.

Bosk resurrects the dead child and learns of it’s seeming importance.

Zane suggests he should stay and check on things in town.

Restlin consults the ritual book.

Tink wonders if the forest would cause issues for the people currently living in the plains.

Sesha says that they should bring the Sargrass back.

A quick exploration of the town reveals that it’s totally abandoned other than a few stragglers are around here and there dazed and confused by the sudden banishment of the grass and the disease.

The three figures seem to listen to something the party can’t hear for a moment. The first speaks, ”Time is of the essence. The final ritual to bring the Sargrass back to the Wold will be started any minute now. You must assist in it! Bring the land and it’s people home!”

The second adds, ”We can agree on that at least. Fear not for the people living on the plains, they’ll come through unharmed.”

The third grudgingly agrees with his colleges. ”You’ll find the details in the book. You’ll be transported back to the plains for the last part.”


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil 
Monday May 28th, 2018 9:41:42 AM

Wyaar detects evil on the trio and relays his finding over the ring. , "None of them are evil. Sargrass seems to be the will of the Gods."

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Monday May 28th, 2018 9:59:47 AM

Garret looks around and says, "Okay, so who has the book? Let's get to...well, I don't really know what we're getting to." He reaches down and massages his knee and continues, "I think I'm getting too old for this whatever we're doing." He plops down on the ground and waits for someone to produce the book.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 138/168 (Spells) Luck Points: 9/22 
Monday May 28th, 2018 11:12:15 AM

Unless anyone speaks up and stops him, Restlin will begin performing the ritual the preserve the Sargrass as it was when it was ripped from the Wold. A land of grass, Manfri, monks, and tall men. Not some place he'd like to live, but an important part of the Southern Continent.

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Monday May 28th, 2018 12:03:16 PM

Zane, nods as things are moving on, he gets himself ready to be transported and then to do what must be done.....

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Monday May 28th, 2018 7:12:38 PM

If we are unable to speak to Queen Maab herself so we know what she wishes be done with her lands, then I would prefer to try restoring part of the land and leaving part grasslands if possible. I believe her preference would be to restore the magical forests, but she wouldn't be quick to ignore the wishes of so many of her followers. We should try to restore both if possible

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Monday May 28th, 2018 10:59:43 PM

We have had one god, he one whose help we just sought, that basically said to restore the Sargrass and he baby will live. The was I see it, we need to resurrect the Sargrass... ... ...

I pause to think for a minute. What exactly does the ritual say it does? The Southern Continent is magic by its very nature. Until out encounter wit the Chaos Bell people could not teleport between regions. The continent routinely rearranges itself, creates new land masses and hides old one. Is there any possibility we might bring them both back?

ooc: I know the entire continent is not yet discovered. From what I know the best place for a new land would be North of Hook City. It is only ocean there and our ships are all on the East (Hook City South, it used to be for the Sargrass grass ship, but the Great migration separated us from the Sargrass and rotated us 90deg so our south is the Eastern part of the continent).

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Tuesday May 29th, 2018 7:28:16 AM

Tink feels better with Wyarr's confirmation on the alignments of the figures.

She gives a farewell nod to the figures and then gives Restlin a similar nod. She is ready for the final part of the ritual.

DM Mitch 
Tuesday May 29th, 2018 7:44:03 AM

Wyaar relays to his companions that none of the trio detects as evil.

Garret asks who has the book and says he thinks he’s getting to old for whatever it is the group is doing.

Restlin begins performing the ritual as the book outlines.

Zane nods and gets himself ready for whatever it is that must be done.

Beri says if he can’t speak to Ma’ab he would prefer to bring back the Sargrass in such a way that there is both grassland and forests.

Bosk points out that Gargul is encouraging to restore the Sargrass so the infant can live and the asks what the ritual is instructing them to do.

Tink nods her indication that she is ready.

You begin the ritual, and you sense the dimensions shift as you work to complete the ceremony. Indeed you leave the Wold as a group ... moving not left or right, up or down, forward or back, but in directions that you cannot describe in the pitiful common speech. The best words that come close are not enough.

Then you are [amid / above / around] the cosmos.

You feel a sense of vertigo as you ascend to the dizzying heights in the Lands of Rest. You know the Valleys of Twilight. How can some Valleys be so [large], and others so [small]? You cannot describe it, but it seems natural and right. And there is the Valley that holds the Sargrass Plains.

You sense the attention of Powers beyond mortal comprehension. Indeed, you have no context, no frame of reference, that allows you to understand what they are, and what they are doing. Let's try this:

You are all toddlers, no more than two years old. You sit on a sandy beach, or maybe stand and wobble precariously. Maybe you fall on the sand. And yet you are also still yourselves. The gentle waves move in and out. The wind plays in your hair. You have shovels and buckets -- or are those wands and swords?

You see a few big kids nearby on the beach. They are moving a sand castle down the beach, into the water, and out to a little sand bar over there. How can they carry a sand castle? Yet they are. A butterfly is fluttering around the sand castle. One of the big kids shoos off a seagull. Those big kids are scary. And strong! They can walk and talk really good. They smile at you as they walk past you down the beach.

What's that? One of them says, "Come on, littles! you can help! Don't be afraid! Help us!"

The sand is hot underfoot.


What do you do when a big kid asks you to help move the sand castle?


Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 138/168 (Spells) Luck Points: 9/22 
Tuesday May 29th, 2018 9:57:05 AM

How do you move a sand castle? It's like...sand. Try to pick it up and the stuff just crumbles. Why do the big kids think we can help? Maybe they know something we don't? Probably. They're big kids after all.

Restlin has never been one to sit and think things, though. He grab's Sesha's hand and runs up, glad to be part of the cool kids club for once. He finds a place to put his hands and helps lift the thing.

"I'm Restlin, by the way. Who are you?" he asks whoever he happens to end up by.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil 
Tuesday May 29th, 2018 10:17:16 AM

"I hate sand. It's coarse and rough and irritating and it gets everywhere." Wyaar complains, but he still moves to help the big kids, somehow. Tries to at least?

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 169/232 Ki:17/17 CMD: 49 SR: 28] 
Tuesday May 29th, 2018 12:02:00 PM

Garret stares into the cosmos in wonder. His jaw drops open as he looks around. When the sand appears and the big kids show up, Garret starts to move to help, but is distracted by the butterfly. He chases after it.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Tuesday May 29th, 2018 12:29:19 PM


Sesha is happy to move the sand, because the others are doing it. This whole thing isn't really true to how her particular childhood went, but it definitely seems more fun that what she put up with.

She looks at the older kids, they are big and strong sure, but she knew all kinds of big and strong people. Are any of them girls? Are any of them interesting?

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23 
Tuesday May 29th, 2018 9:09:26 PM

Beri glances around and makes sure they aren't about to move a pile of red seaweed along with the sand castle. He then follows the older kids lead and helps to move the sand castle, if the older kids are using a shovel and pail to do so he will follow suit.

Like Sesha, he also looks to see if any of the older kids are girls, wondering whether these older kids could be various powers of the Wold. If so, it's possible Queen Maab is among the older kids, in which case he wants to make sure to follow her guidance as much as possible.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Tuesday May 29th, 2018 10:35:21 PM

I watch as ascend into the indescribable, my closest experience being my visit to The Edge when I was temporarily one with everything. Being born and dying. Giving birth and being eaten. Watching the birth of the universe and its end. I grab my sword/shovel and shield/bucket and follow the older children eager to help. I feel like you already know everything we need to tell you. We need to restore the Sargrass to its former glory, and if possible the restore the forest that was there before as well, but in an unoccupied region of the Southern Continent. Will you show us how?

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP (-58 AM)86/268, Blindsense 60' Character 
Tuesday May 29th, 2018 10:40:44 PM

Zane at the age of two, was most definitely not the most likeable of Taurs. So, being the age of two again, it a huge juxtaposition to his current personality....
He lifts his foot to move and it freezes in mid-air. It quivers lowering to the ground in stutters. The next two steps towards the bigger kids are the same. Then suddenly, the stutters stop and the two year old Zane is off and charging, his head lowered and headed towards the sand castle, but the pause and stutters have delayed his horn first charge.....

RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 179/214 -- Spells -- Active Effects 
Wednesday May 30th, 2018 2:18:56 AM

"How in the name of Pantheon's pantaloons did we end up here and like this?" It has indeed been a strange day.

Toddler-Tink grabs her shovel and just starts 'running' in circles around the kids and the sandcastle. It's two fold: one is to shoo away those seagulls, but also to follow the butterfly.

It's funny, her muscle strength isn't really much different from when she was younger.

She does her best not to get too dizzy by it all.

DM Mitch 
Wednesday May 30th, 2018 8:19:37 AM

The party assist the big kids with the move as best they can. Questions are asked by some, but the big kids seem to focused on the task at hand to answer them.

After the castle is slowly lowered to the sandbar and gently put into place the party suddenly finds themselves back on the plains. Grass waves gently in the air, and the crystal mountains loom off to the west. They are completely rested and re-energized for the day.

A look about shows that there are other groups also on the plains in a great ring. Perception 30 Highlight to display spoiler: {They all look equally confused.}

A great wave of red goes past the party. It’s the Bloodgrass! It all seems to be drawn to an area in the middle of the circle, forming a mass that is growing and growing, first dozens then hundreds of feet tall!

The mass forms a vaguely humanoid shape of writhing red vines. It looks about, then yells out “MY HOME! MY HOME! MY CHILDREN!” in a voice that seems to shake the very plains you stand on.

Sense Motive DC20: Highlight to display spoiler: {It too is confused and hurt.}
Sense Motive DC30: Highlight to display spoiler: {It is actually also insane.}
Know Religion DC20: Highlight to display spoiler: {It is an immortal power!}
Know Religion DC35: Highlight to display spoiler: {It is the Sar! The former immortal power of the Sargrass, thought destroyed in the cataclysm of the last age.}

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 232/232 Ki:17/17 CMD: 49 SR: 28]  d20+17=18 ; d20+31=42 ;
Wednesday May 30th, 2018 11:10:02 AM

Garret looks around the ring and points out the other groups to the Iron Dragons (perception: 42). He watches in awe as the large grass thing appears. He idly wonders where the butterfly has gone and hopes it is safe from the grasses.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 76/153, DR 5/Evil 
Wednesday May 30th, 2018 11:56:57 AM

Wyaar follows the wave of red and watches as it turns into the huge, writhing vined figure and gathers his bow up in front of him.

"There's always a bigger fish," he says with a sigh and calls upon his bow's power again.

~~~~~

Activate Divine Bond: Flaming, Holy, Axiomatic

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP 150/268, Blindsense 60' Character  d20+8=26 ;
Wednesday May 30th, 2018 12:52:41 PM

Zane reels a bit as things change yet again.... When the red again shows up, over the rings he says, "It's confused and hurt, I can tell by it's actions..."

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+27=35 ;
Wednesday May 30th, 2018 4:06:07 PM

"Holy cow, that's the Sarr!" shouts Restlin. "We're fighting an immortal power, boys and girls." He pauses to rub his hands together before he starts preparing for a fight. "This is where the fun begins," he adds with a stupid grin.

Restlin will make sure overland flight and mage armor are both up.

Beriothian -- AC:38/18/36 HP: 101/231 (54 hp surpressed) CMD = 23  d20+3=9 ; d20+12=13 ;
Wednesday May 30th, 2018 10:13:02 PM

Sarr?! In that case, might I suggest we don't start a fight with an immortal power just yet? I'm not sure what's going on just yet, but last I checked I wasn't immortal... and I'm in no hurry to verify that a second time. Though, it does seem to be the way of the Wold. Remember, those vines were near indestructible BEFORE they were a cohesive, sentient immortal.

The druid wants to say something to help calm and reassure Sarr... but he knows he's not the one with a golden tongue in this group. He'll leave introductions to a party member who won't accidentally make things worse.

Bosk AC: 40/18/36 (+1 Air Mastery) blur, blinking, DR10/magic, CMD: 35 94dmg hp(+30 temp) /169 Spells 
Thursday May 31st, 2018 12:58:36 AM

Sarr, never heard of it. But if it is as crazy as it seems and was previously thought destroyed then it likely is not as powerful as it once was. And those of us who have studied Gargul's history know it is possible for mortals to kill even the gods of the Wold.

I am not saying it will be easy. In fact, I have a feeling any success on our part might require the other heroes of the Wold to aid us. If they are continuing to fight and participate in the ritual as well, it might serve to distract or weaken Sarr.


ooc: Am I correct that our spells are fully recharged?

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Thursday May 31st, 2018 3:36:15 AM


Sesha digs in her heels and prepares for the worst. She casts her usual assortment of spells on friendlies, as well as her own protection spells.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
Barkskin: 180 minutes remaining.
Shield of Faith: 19 minutes remaining.
Resist Energy: Cold - 199 minutes remaining
Resist energy: Fire - 199 minutes remaining
------------
Gear Effects
------------

Ring of Counterspells: Dispel Magic
Ring of Counterspells: Dispel Magic
Hand of the Mage, Ring of Counterspells: Greater Dispel Magic

Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


RobC - Katinka Hushfoot -- AC 38*/24*/29* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+26=32 ; d20+17=34 ; d20+50=59 ;
Thursday May 31st, 2018 6:56:38 AM

Tinks nods to all the observations made by the party. She has nothing to add to what has already been said.

She feels naked without all her spells up so casts them asap.

Tink is ready to go with Beri on this one: don't start a fight with an immortal power.

She tries to hie herself away from all prying eyes.

-------------------------
Perception vs DC30: Autopass
Sense Motive: 32
Knowl Religion: 34
Stealth: 65 + Hide in Plain Sight


DM Mitch 
Thursday May 31st, 2018 7:19:38 AM

Garret points out the other groups then watches in awe as the grass thing approaches. As all this is happening he wonders where the butterfly went and if it is safe from the grasses.

Wyaar gathers up his bow, points out there is always a bigger fish and then activates his divine bond with it.

Zane points out the giant grass creature is confused and Hurt.

Restlin points out the thing is the immortal power Sarr and that this is where the fun begins he then casts overland flight and mage armor

Beri suggests they don’t start a fight with an immortal power just yet as he isn’t immortal and he thinks as how the vines were near indestructible before they merged. He wants to comfort Sarr but he knows he isn’t the silver tongued member of the group.

Bosk says he’s never heard of Sarr but that it is likely less powerful than it once was. He also points out that the history of the Wold shows it is possible for even mortal heroes to defeat Gods but they likely need the help of the other Woldian heroes.

Sesha casts buffs on everyone.

Tink agrees with Beri on not picking a fight with an immortal power and starts to recast all her buffs.

The effects of the ritual were very weird to say the least all your active buffs and spells were stripped in the course of the spell but there was a wellspring of magic post ritual that restored all spell slots. Those of you that prepare your spells notice that time slows down and you feel like you are studying your spell book or in prayer and meditation despite the fact that you are standing on a field. (OOC: prepared casters can repick their spells) Restlin notices the smell of incense as he feels like he is simultaneously praying to Wardd and reviewing his spellbook despite the fact that he is standing on the field (OOC: the incense of meditation is burned; later you will notice you have one less unit of it in your pack)

The massive figure of Sar looks about wildly at the surrounding heroes. It seems to erupt with parts of it flying off of it… wait, those are monsters! Countless monsters of all descriptions have emerged from Sar, and they’re charging at the surrounding heroes. A voice seems to speak to the party, ”Hold the circle or all is lost.” Perception 15 Highlight to display spoiler: {did Sar get slightly smaller when the monsters came out?}

Of the monsters heading in your general direction the immediate problem are 5 flying figures closing the distance very quickly. It's hard to tell from this distance, but they're so massive that they're likely some form of Dragon. It will only take a few rounds for them to get here; you have 2 rounds to casts any buffs/do preparations before they arrive.



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 170/153, DR 5/Evil 
Thursday May 31st, 2018 9:54:11 AM

Wyaar clicks his heels together to activate his boots and rises a few feet off of the ground while he watches the monsters break offf of the giant Thing and five of them speed their way. "Hmm.. Only 5? It underestimates our power."

~~~~

Standard: Activate Boots of Flying
Move: Fly 10' up

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+39=51 ;
Thursday May 31st, 2018 10:05:02 AM

Restlin inhales sharply as the scent of incense explodes around him. His eyes glow and smoke pours from his hands. "My power has doubled," he says to no one in particular.

"Zane, you want to handle the first haste? I can cast it as a swift spell later if this fight takes a while."

He considers casting repulsion, but that spell doesn't last forever and he'd rather block the mass of incoming bad guys more than just the few fastest.

He uses a moment to cast a silent image spell over the entire battlefield, large enough for everyone to see.

SIGNAL IF YOU NEED HELP. GOOD LUCK, EVERYONE. SINCERELY, THE IRON DRAGONS..

He strains his vision, trying to get an idea of what's coming at them (Perception 51 - If a DM could maybe let me know the results of this so I can take another action?)


[DM Hugh] C  d20+49=56 ; d20+49=60 ; d20+49=59 ; d20+49=56 ; d20+49=66 ;
Thursday May 31st, 2018 10:49:09 AM

record keeping post

Zane (JCC) AC 46(33), CMB 22, CMD 38, HP 150/268, Blindsense 60' Character 
Thursday May 31st, 2018 10:59:41 AM

Zane casts "extended Haste" and then says, "We still have the weave, right? Oh, and I'm going Dragon to fight."
Zane takes to the air gaining 20' in elevation.

[DM Hugh] question answer 
Thursday May 31st, 2018 12:27:52 PM

(OOC: You only have the weave if the time was taken to recast the weave post migrating to the new location as that was an active buff that was stripped)

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/22  d20+19=33 ; d20+21=29 ; d20=13 ;
Thursday May 31st, 2018 12:42:52 PM

Restlin's eyes widen a bit. "Hey guys, those are five chromatic dragons flying at us. All at least ancient. That's...that's a lot of nasty coming this way." Then he remembers Korrine, and that blue dragon whose grandma was a fish, that mass of dragonkin he dropped with one chain lightning spell...all defeated. "Good thing dragons are our specialty, right?"

He rethinks the use of repulsion and throws out a field 160' around him. No doubt some of the dragons would get through, but maybe it would stagger the fight.

***

Repulsion 160'. Will save DC 33. Spell penetration is 29.

AC is 31/22/26. CMD is 33.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 249/232 Ki:17/17 CMD: 49 SR: 28] 
Thursday May 31st, 2018 2:13:21 PM

Garret stands and watches the magic around him. When it is pointed out that the Sar is immortal he says, “Uh, what would be the point of attacking something immortal?” His question is moot quickly as he sees the dragons flying towards them. He says, “We should probably spread out a bit…”

When Zane turns into a dragon, Garret takes a close look at him so he doesn’t confuse their dragon for a different dragon. He flies upward himself about 60 feet saying, “It totally counts as riding another dragon if I ride it into the ground in a death spiral!”

OOC:
Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves


Zane (JCC) AC 46(33), CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday May 31st, 2018 10:36:47 PM

Updated actions for 4 rounds.

Anyone want a 1 charge of lesser extend on rod, Can drop it after round 2 if not it'll vanish when I transform into a dragon.
Drop lesser extend rod if anyone speaks up after round 2

With 4 rounds.....

Cast/action

Round 1, move Draw rod, Extended Mage Armor
Round 2, Extended Haste, move activate Ring invis.
Round 3, Stoneskin, move Draw Potion
Round 4, move drink potion Bark skin, Form of Dragon 2

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, Blur: 20% miss, CMD = 23 
Thursday May 31st, 2018 11:12:49 PM

The druid summons two storm giants to aid in this fight. Per Garret's advice, the druid and the giants spread out a bit and stagger their levitating heights to prevent everyone from being able to be hit in a single attack (they make sure to hold the circle of course).

Restlin, did you say dragons? What color are they, I want to cast some resistance before they come.
The druid then sees that a fight has indeed become inevitable, as what appears to be dragons are now flying towards him. He activates his ring of blinking and casts resist energy based on whatever color dragon there appears to be most of ( If there is one of each color, or if they are a non-standard variety who's resistance can't be determined he will choose Sonic, and obviously using Restlin's eagle eyes to aid in this decision)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarmx2

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+40=44 ; d20+50=62 ; d20+24=37 ; d20+24=43 ; d20+24=44 ; d20+24=44 ; d20+24=34 ;
Friday June 1st, 2018 7:41:20 AM

Tink quickly gets her defences up.

Rnd 1
Free: Retrieve Quicken Rod
Standard: Cast Moment of Prescience
Swift: Cast Heroism

Rnd 2
Standard: Cast Mind Blank
Swift: Cast Prot from Evil

Rnd 3
Standard: Cast Overland Flight
Swift: Cast Mage Armor
Free: Put away quicken rod

Rnd 4
Standard: Cast Gtr Invisibility
Move: Hide in Plain Sight moving 20ft southwest of the party (away from the dragons)

----------------------------
Perception: 44 + See Below
Stealth: 88: 68 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible
Knowl Arcana: 37, 43, 44, 44, 34 to ID the dragons and their attacks/defences

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Protection from Evil - Reduce Person - See Invisibility


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures


DM Mitch  d20+24=36 ; d20+21=27 ; d20+22=33 ; d20+23=37 ; d20+19=35 ; 7d6=22 ; 7d6=20 ; 7d6=18 ; 7d6=23 ; 7d6=29 ; 7d6=31 ; 7d6=23 ; 7d6=22 ; d6=5 ; d6=1 ; 2d6=9 ; 2d6=3 ;
Friday June 1st, 2018 7:48:44 AM

Wyarr activates his flight and says that the enemy underestimates them.

Restlin suggests Zane cast haste and then casts repulsion and a silent image, informing other groups that if they need help just send a signal to them. Then he gets a good look at the oncoming foes and his eyes widen.

Zane casts extended haste and inquires about buffs.

Garett wonders if they should be attacking an immortal power.

Beri summons some storm giants and joins the rest of the party in the air.

Tink quickly gets her defenses up.

The incoming dragons cover the space between themselves and the party in about 12 seconds - barely long enough for the party to cast a few quick spells. They’re all massive, clearly elders of their kind, and are covered in the infection. And yet there’s an intelligent gleam in their eye, not the usual pain-maddened look.

They represent all 5 colors of chromatic dragons, and they spread out amongst the party and roar in unison, a noise so loud it shakes the PC’s to their bones. All players make will saves vs DC 25, 28, 28, 27, 29 - any failures mean that you are shaken from the Dragon’s fear aura’s.

The Red moves next to Restlin. Take 6 fire damage from it’s aura.

The Black is stopped by Restlin’s repulsion 160 feet away. It roars in frustration.

The Blue moves next to Sesha. Take 9 lightning damage.

The Green moves next to Beri and his summons

The White moves next to Garret. Take 3 cold damage.

Suddenly from the backs of the dragons shoot Magic Missiles, pounding the party. Restlin takes 57 damage, Sesha takes 53, Beri takes 64, Garett takes 58, and Wyarr takes 35.

See invisible - Highlight to display spoiler: {The dragons have riders! Bloodgrass Lich riders!}


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 118/153, DR 5/Evil 
Friday June 1st, 2018 10:20:46 AM

Round 1: Cast Greater Magic Weapon on Bow
Round 2: Activate Bond
Round 3: Standard: Cast flight, Move: Detect evil on the Red Dragon
Round 4: If the dragon is evil:

Coordinate over rings to move to within 10' of Garret and Zane before they move off to give Aura of Justice using two Smites to give them Smite Evil ability for the current round.

If not evil: Cast Resist Energy (Fire)

Smite Evil for Zane and Garret: +7 divine bonus to hit, +7 deflection AC, +17 damage (+34 on first successful strike each round against evil dragon). Smite must be targeted this round, last for 10 rounds



[DM Hugh] question answer 
Friday June 1st, 2018 11:24:44 AM

(OOC: These dragons are evil)

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 105/168 (Spells) Luck Points: 12/26  d20+26=42 ; d20+26=41 ; d20+26=42 ; d20+26=46 ; d20+26=46 ; d20+26=33 ; d20+26=32 ; d20=17 ; d20+30=41
Friday June 1st, 2018 11:58:25 AM

"Hello there." Restlin says as the dragon lands next to him.

He's burned, and pummeled by magic missiles, and is not happy about either of those things. He points at the red dragon and goes "Boop" and hopes it turns into a giant statue of a dragon.

Edit below:

"Hey guys, there are a bunch of liches riding these dragons. If those other groups are up against this kind of thing, pretty sure we're all in trouble."
***

Standard: Polymorph any object. Fort save DC 42 or the red dragon turns into a dragon statue (same size) for one hour. Spell resistance check is 41.

All will saves pass.

AC is 35/26/30 this round. CMD is 37.

Forgot to roll to cast defensively. 41 vs DC 31 - pass.

Garret Goodbarrel [AC:43/37/35; (AC +7 vs white dragon); +4 vs AOO; Blur: 20% miss; HP: 188/232 Ki:15/17 CMD: 49 SR: 28]  d20+31=34 ; d20+31=49 ; d20+31=51 ; d20+31=39 ; d20+31=49 ; d20+31=33 ; d20+41=55 ; 6d8+50=68 ; d6+1=2 ;
Friday June 1st, 2018 12:16:08 PM

Garret watches as the massive dragons quickly approach. He looks around to the other areas of the circle and hopes there are not dragons approaching other groups (perception: 33). He says over the rings, “If there are dragons like this all around the circle, we’re going to need to really split up and become meat-shields.”

When the dragons get close and roar, Garret laughs and roars back, “Roooooar! You face the Iron Dragons, you sillies!” He feels the power of the aura of justice flow over him at the same time the magic missiles appear and slam into him. He can’t see what’s on the dragons back, but he can quickly deduce something is there. He smiles when the white dragon comes towards him and says out loud, “Oh goody, I do like the cold.”

He then quickly steps forward, stepping dimensionally to just below the dragon’s fat belly. As he appears, he strikes upward, slamming a fist into the belly of the creature with everything he has, crying out, “Die!”.

OOC:
Will saves vs DC 25, 28, 28, 27, 29: 34, 49, 51, 39, 49; all pass
Ki dimensional step to under, then a seriously infused strike (smite evil, ki-supported, stunning quivering palm). It probably won’t work, but I’m really hoping the white dragon rolls a 1. If he does, this would be incredible!
Attack hits AC 85. Yes, Eighty-five. The math: +29 to hit +1 from tattoo, +1 from morale boost, +5 from Greater magic fang, +34 from smite, +1 from haste = +71. Oh wait, did that math wrong. The +34 is damage. Sorry about that, I got excited. Change that +34 to a +7: hit AC 58.
Damage (magical, lawful, cold iron, silver, adamantine): 68
White Dragon rolls two fort saves, DC 28. If it fails the first, he is stunned 2 rounds. If it fails the second, it dies from quivering palm!


Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
Smite Evil for Zane and Garret: +7 divine bonus to hit, +7 deflection AC, +17 damage (+34 on first successful strike each round against evil dragon). Smite must be targeted this round, last for 10 rounds; Round 1/10.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 118/153, DR 5/Evil  d20+36=41 ; d20+35=41 ; d20+31=37 ; d20+26=35 ; d20+21=36 ; d20+36=46 ; d20+36=49 ; d8+50=52 ; d8+50=58 ; d6=5 ; d6=2 ; 2d6=12 ; 2d6=7 ; 2d6=7 ; 2d6=2 ; d6=2 ; d6=2 ; d8+35=38 ; d8+35=43 ; d8+35=42 ; d8+35=42 ; d6=6 ; d6=4 ; d6=6 ; d6=1 ; d6=6 ; d6=5 ; d6=5 ; d6=2 ; d6=5 ; d6=4 ; 2d6=4 ; 2d6=6 ; 2d6=8 ; 2d6=4 ; 2d6=8 ; 2d6=8 ; 2d6=6 ; 2d6=9 ; 2d6=7 ; 2d6=8 ; 2d6=6 ; d6=1 ; d6=5 ; d8+35=43 ;
Friday June 1st, 2018 2:45:55 PM

"And my Mom said the biggest problem in the universe is that no one helps each other." Wyaar said with a nod towards the dragons before his gaze settles on the Blue one and he activates his Smite against it before sending out a barrage of arrows.

~~~~~~~~~~

Immune to Fear

Swift Action: Smite evil on Blue Dragon
Full Attack with deadly aim, haste, smite, rapid shot and manyshot. Smite ignores all DR

Attack 1: Hit AC 41, 112 piercing damage, 7 cold, 17 axiomatic, 9 holy, 5 fire
Attack 2: Hit AC 37, 38 piercing damage, 6 cold, 4 axiomatic, 8 holy, 5 fire
Attack 3: Hit AC 35, 43 piercing damage, 4 cold, 6 axiomatic, 6 holy, 2 fire
Attack 4: Hit AC 36, 42 piercing damage, 1 cold, 8 axiomatic, 9 holy, 5 fire
Rapid Shot: Hit AC 46, 42 piercing damage, 6 cold, 4 axiomatic, 7 holy, 4 fire
Haste Attack: Hit AC 49, 43 piercing damage, 1 cold, 8 axiomatic, 6 holy, 5 fire

Buffs:

Divine Bond
Greater Magic Weapon
Fly
Haste
Smite Evil

If AC 41 doesn't hit let me know and I'll recalculate smite damage for what does hit

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 118/153, DR 5/Evil 
Friday June 1st, 2018 8:41:48 PM

Forgot to include the +2 bonus to hit from Restlin. so hit AC 43, 39, 37, 38, 48 and 51 respectively

Zane (JCC) AC 51, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+24=42 ; d20+24=26 ; d20+24=38 ; d20+24=40 ; d20+24=43 ; d20+37=42 ; d20+37=55 ; d20+37=45 ; d20+37=49 ; d20+37=44 ; d20+37=51 ; d20+37=44 ; 2d8+41=50 ; 2d8+41=44 ; 2d6+34=43 ; 2d6+34=39 ; 2d6+34=39 ; d8+34=35 ; d8+34=41 ; 2d6+41=49 ; 2d6+41=49 ; d8+34=36 ; d8+34=37 ; d8+34=38 ; d6+34=36 ; d6+34=37 ; 2d6=6 ; 2d6=12 ; 2d6=9 ; 2d6=6 ; 2d6=5 ; 2d6=4 ; 2d6=11 ;
Friday June 1st, 2018 9:39:12 PM

Messed up Damage rolls (wrong dice) , so rerolled.
(forgot to add Wyaar's +4 to fear saves, so all saves passed)

Zane declares the Blue Dragon as the target of his smite. He moves a bit (5' step) to try and set up a flank.
He then in Dragon form unleashes a full round of attacks....

First hit adds additional 17 damage

Bite AC 42 Damage 49 (+6 holy)
Claw AC 55 Damage 36 (+12 holy)
Claw AC 45 Damage 37 (+9 holy)
Wing AC 49 Damage 36 (+6 holy)
Wing AC 44 Damage 37 (+5 holy)
Tail AC 51 Damage 39 (+4 holy)
Haste AC 44 Damage 49 (+11 holy)

AC adjusted for blue dragon, subtract 7 for rest
Have DR 5 magic, Stoneskin and resist lightning 20

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, Blur: 20% miss, CMD = 23  d2=2 ; d10=10 ; d20+33=45 ; d3=1 ; d20+33=35 ; d20+33=48 ; d20+33=53 ; d20+33=36 ; 18d6=72 ; 18d6=61 ;
Saturday June 2nd, 2018 12:54:31 AM

Beri listens as the dragons shriek... perhapse they hurt his ears a little but he's had enough experience with dragons at this point that their fear aura doesn't manage to have much affect on him. As he is looking around to see if the others are okay, he druid turns and sees magic missiles heading straight for him... and past him. He is unclear whether it was the blink spell or the blur affect around him, but the missiles thankfully missed their mark.

Riders on their backs where the magic attack originated from, be sure to get them.
He then starts calling forth a lightning storm to cover the area

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants look at each other, they know just what to do in this situation. Each storm giant casts chain lightning, the bolts jumping from one attacker to the next in a blinding display that does 72 and 61 damage to each attacker respectively.

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Tishe's Weave Elements (air). Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+25=44 ; d20+25=32 ; 3d8+12=31 ; 3d8+12=21 ; 4d6=15 ; d20+25=43 ; 2d8+8=14 ; 2d6+8=15 ; 4d6=20 ; d20+25=26 ; 2d6+13=16 ; 4d6=14 ; d20+22=27 ; 3d8+12=27 ; 4d6=12 ; d20+20=28 ; 2d6+8=17 ; 4d6=9 ; d20+17=26 ; 3d8+12=27 ; 4d6=11 ; d20+15=16 ; 2d6+8=16 ; d6=3 ; d6=5 ; d6=3 ; d6=5 ; d20+29=46 ; 3d8+12=27 ; 4d6=13 ; 2d6=6 ; d20+29=47 ; d20+29=41 ; d20+29=34 ; d20+29=37 ; d20+29=44 ; d20+29=36 ; 3d8+12=30 ; 3d8+12=21 ; 3d8+12=21 ; 3d8+12=30 ; 3d8+12=26 ; 3d8+12=21 ; 4d6=10 ; 4d6=13 ; 4d6=17 ; 4d6=17 ; 4d6=19 ; 4d6=7 ;
Saturday June 2nd, 2018 1:11:11 AM


As everyone gears up their defenses I double check my basics. Daily/weekly spells (false life and air walk) check. Blink ring still working, check. Sesha's air garment, check. Following the others example I begin to study my opponents in hope of performing a death attack, but as the dragons come into focus I quickly realize they would never subcumb to such an attack. Quickly I cast air walk, Magic circle against evil, righteous might, and protection form acid.

As I hover mere inches in the air the dragons approach. I prepare for a blow that never comes and smile figuring the dragons are afraid of me (or Restlin's spell kept it out of reach. No it is our turn!

Action - Full attack on any Lich with a kiled dragon first then on closest dragons
------------------------
immune to fear effects, no save needed
5ft step to flank with another player if possible (to aid them, blink should allow me to flank without the aid of another)

(If applicable when the enemies approaches (Reach 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 47 for 30 dmg + 10 sneak dmg = 40 dmg
AoO 2 with Bastard Sword hit AC 41 for 21 dmg + 13 sneak dmg = 34 dmg
AoO 3 with Bastard Sword hit AC 34 for 21 dmg + 17 sneak dmg = 38 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 46 (confirm crit = 34) for 31 dmg (52 if crit)+ 15 sneak dmg = 46 dmg (61 in crit)
Off Hand Atk 1 Hit AC 43 for 15 dmg + 20 sneak dmg = 35 dmg
Nat Atk Horn Gore Hit AC28 (nat 1) for 16 dmg +14 sneak = (miss)
Main Hand Atk 2 Hit AC 27 for 27 dmg + 12 sneak dmg = 39 dmg
Off Hand Atk 2 Hit AC 28 for 17 dmg + 9 sneak = 26 dmg
Main Hand Atk 3 Hit AC 26 for 27 dmg + 11 sneak dmg = 38 dmg
Off Hand Atk 3 Hit AC 16 (nat 1) for 1dmg + 16 sneak = (miss)
Extra Attak from Haste Hit AC 48 for 27 dmg + 13 sneak +6 bane from embryon's tear = 46 dmg

AoO If needed for the enemies round/action (Reach 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 37 for 30 dmg + 17 sneak dmg = 47 dmg
AoO 2 with Bastard Sword hit AC 44 for 26 dmg + 19 sneak dmg = 45 dmg
AoO 3 with Bastard Sword hit AC 36 for 21 dmg + 07 sneak dmg = 28 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)


(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. +2 bonus for being by Restlin. Bosk has a 15ft reach.)

(Note that Bosk is flying and has both fly and air walk activated and has a fly speed of 60. Bosk has magic circle against evil in effect, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+29=44 ; d20+25=36 ; d20+25=31 ; d20+25=43 ; d20+25=44 ; d20+25=42 ; d20+50=60 ; d20+22=40 ;
Saturday June 2nd, 2018 6:24:37 AM

Tink cannot compete with the damage being dealt out by the Dragons. The IRON dragons that is.

She does what she can to restrict the casting of one of those liches. Tink tries to be sneaky about it though, and after casting the spell moves away from her original position.

----------------------------
Will Saves vs DCs 25, 28, 28, 27, 29 ::: 36, 31, 43, 44, 42 = All Pass.

Standard Action: Cast Telekinesis to Grapple one of the Lich's still riding a dragon. Beats SR40 with CMB=44 and hopefully inhibits his casting.
Move Action: Stealth fly 35ft diagonally backwards up.

Stealth: 76: 66 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 10 for moving more than half speed

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Protection from Evil - Reduce Person - See Invisibility


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d8=2 ; d8=5 ; d8=1 ; d8=8 ; d8=2 ; d4=3 ;
Sunday June 3rd, 2018 1:25:16 PM


Round 1: Time Stop, 4 rounds.
Round 2-4:(The rest of Sesha's buffs can be completed in the remaining time frame.)

Current: Before her friends scatter, Sesha casts Mass Cure Critical Wounds, Restlin, Sesha, Beri, Garett and Wyarr heal 62 damage. Sesha upwards, putting herself on a different height than her friends, making it harder for them all to be hit with breath weapons.



[DM Hugh] DM Post in progress 
Sunday June 3rd, 2018 7:15:42 PM

(OOC: The DM post is in progress please see the email for details)

[DM Hugh] Here be Dragons!!!  d20+27=45 ; d20+24=28 ; d20+24=36 ; 2d6=5 ; 2d6=4 ; 2d6=3 ; d20+17=21 ; d20+17=28 ; d20+17=26 ; d20+17=37 ; d3=1 ; d20+17=26 ; d20+17=36 ; d20+17=24 ; d20+16=22 ; d4=1 ; d4+1=2 ; 24d6=90 ; d20+35=47 ; d20+34=48 ; d20+34=48 ; d20+29=43 ; d20+29=40 ; d20+35=50 ; d20+35=37 ; d20+29=38 ; 4d6+19=37 ; 4d6+19=34 ; 2d8+13=28 ; 2d8+13=25 ; 2d6+6=15 ; 5d4+5=17 ; 7d6=15 ; 7d6=29 ; d20+11=20 ; d20+19=39 ; 5d4+5=16 ; 7d6=25 ; 7d6=19 ; d20+15=27 ; d8=2 ; 5d4+5=16 ; 7d6=28 ; d20+13=15 ;
Monday June 4th, 2018 12:13:29 AM

Wyaar casts greater magic weapon on his bow and activates his divine bond before casting flight and detecting that the red dragon is evil. He then coordinates over the rings with Zane and Garret to use his aura of justice to give them the power to smite evil. He then activates his own smite against the blue dragon sending a volley of arrows at it. His first attack, rapid shot and hasted shot all hit home but the rest are turned aside by its thick scales.

Restlin says “hello there” as the dragon lands next to him and its aura burns him while magic missiles slam into him. He retaliates by pointing his finger at the red dragon and saying, “boop” attempting to turn it into a stone statue. The dragon shrugs off the attempt. (Fort: 45)

Garret watches as the massive dragons swiftly approach he sees demons attacking one of the groups next to him but no dragons. He tells his friends if there are other dragons in the circle they’ll need to split up. Garret roars back at the approaching dragons informing them they face the Iron Dragons. He accepts Wyaar’s aura and then teleports under the white dragon attempting to enfuse his smite with a quivering palm attempt but the dragon shakes off the additional effects of the blow (Fort: 28, 36) but still takes all the damage.

Zane declares the blue dragon as the target of his smite as well and then attacks it with all his dragon attacks. His attacks combined with Wyaar’s smite were too much for it and the Collosal dragon falls to the ground dead.

Beri is protected from the magic missiles by either his blur or blink effects and he starts calling a lightning storm to blanket the area.
His storm giants cast chain lightning targetting the dragons not held back by Restlin’s repulsion. (OOC: Next time don’t forget to roll SR I rolled 21, 28, 26, 37, 26, 36) One of his Storm Giants has its spell thwarted by spell resistance while the other is partially successful in hitting the red and the white. Both dragons easily make the save.

Bosk cannot see the rider from the blue dragon and it is not in contact with the ground or rather if it is it is not in range of his tremor sense. There are 3 dragons in the area though the red, the green and the white. He settles on the red and approaches it. He is in range of its blindsense but since it is not blind sight the sneak attacks will fly. His first attack hits but it is not critical, the offhand attack hits but the gore, second main hand, second off hand, third main hand, third off hand all miss. His haste attack hits too.

Tink attempts to grapple one of the bloodgrass liches riding a dragon and settles on the one riding the green dragon. She succeeds. She then flies diagonally backwards and up.

Sesha time stops, buffs and the heals her friends before ascending to make it harder for everyone to be targetted with breathe weapons.

It is now the enemies turn.

The red dragon goes first it casts a spell (Spellcraft DC 24 Highlight to display spoiler: {timestop} and then disappears. (see invisible Highlight to display spoiler: {The red dragon is flying near sesha})

Sesha takes 5 fire damage.

The Green dragon goes next it moves in such a way so that Restlin, Zane and Wyaar can all be gotten in a 70 foot cone of acid (90 acid data; DC 33 reflex save for half)

The white dragon goes next. Garret takes 4 cold damage from its aura, It then makes a full attack against the halfling. Garret gets bitten twice, (one was hasted 47 vs AC; 37 damage and DC 40 fort save or be stricken with Sargrass Sickness and 50 vs AC; 34 damage and DC 40 fort save or be stricken with Sargrass Sickness) clawed twice (48 vs AC; 28 damage and DC 40 fort save or be stricken with Sargrass Sickness and 48 vs AC; 25 damage and DC 40 fort save or be stricken with Sargrass Sickness) and hit with a wing once (43; 15 damage and DC 40 fort save)

The black dragon goes next. It dimension doors closer to Restlin, Wyaar and Zane. It is within 30 feet of Wyaar.

The bloodgrass liches go next. The one riding the black dragon casts a quickened magic missile at Wyaar (17 + 15 sneak attack damage = 32 damage) followed by a maximized magic missile (25 damage + 29 sneak attack damage = 54 damage)

The bloodgrass lich grappled by tink goes next, it tries to escape the grapple (20 vs Tink’s CMD = failure)

The bloodgrass lich that was riding the blue dragon goes next it flies within 30 feet of Wyaar (Wil Save 39 vs Repulsion) and casts a quickened magic missile (16 + 25 sneak attack damage = 31 damage) followed by a maximized magic missile (25 damage + 19 = 44 damage)

The bloodgrass lich riding the white dragon goes next it fires off a spell at Garret that misses (Spellcraft DC 23 Highlight to display spoiler: {maximized enervation}) and a quickened magic missile at Garret (16 damage + 28 sneak attack damage)

The bloodgrass lich riding the red dragon goes next it casts a quickened spectral hand and then a maximized empowered touch of idiocy directing the hand to touch Sesha but it misses.

Blue Dragon: 642 damage; AC 41; dead
Black Dragon:
Red Dragon: AC 41; SR 33; 122 damage
Green Dragon: SR 31
White Dragon: 98 damage; AC 42; SR 29

Blue rider Bloodgrass lich: unharmed; greater invisible
Black rider Bloodgrass lich: unharmed; greater invisible
Red rider Bloodgrass lich: unharmed; greater invisible
Green rider Bloodgrass lich: unharmed; greater invisible
White rider Bloodgrass lich: unharmed; greater invisible



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+34=45 ; d20+22=37 ; d20+50=68 ;
Monday June 4th, 2018 1:47:38 AM

"Uh, anyone ever see a dragon cast Timestop?"

The party are taking hits, that's for sure. Tink considers dropping her grapple but she can't. If she drops it now this lich will be able to cast some of those spells and that looks to be where the real damage is coming from - especially with them casting two spells at a time. While she holds him he's effectively neutralized.

She now looks to tighten her grasp even further on the Green Lich.

Over the link Tink will call out the positions of the invisible liches - in particular the blue one near Bosk

---------------------------------
Spellcraft checks: Autopass
Standard Action: Maintain grapple and now Pin: CMB=45 and SR Check=37
Move Action: Stealth fly 35ft diagonally away from nearest dragon.

Stealth: 84: 74 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 10 for moving more than half speed[/i]
---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Protection from Evil - Reduce Person - See Invisibility


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP -78/153, DR 5/Evil  d20+25=29 ;
Monday June 4th, 2018 9:02:59 AM

Wyaar gets hit by acid and then magic missles and falls to the ground, quite thoroughly dead.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d12=8 ; d12=12 ; d12=3 ; d12=4 ; d12=12 ;
Monday June 4th, 2018 11:42:34 AM


Sesha's voice calls out over the link.

"Cast shield or spell immunity if you got it. Slow down those magic missiles!"

She of course, doesn't take her own advice. She swoops down to Wyarr, and cradles the fallen paladin. (Even if Sesha draws an AoO, with Blink she can't be grappled.)

"Sorry Wyarr. I know "you got it", but I'm dropping some of Serenbeths love on you right here and now."

She uses her natural ability to influence life and death, and for Wyarr, chooses life. Her magic carries healing powers with it, pulling the Paladin through his physical trauma.

Heals heals Wyarr for 120 Hp.

------------------------------------------------------------------------------------------
Sesha uses a hero point to cast Spell Immunity: Magic Missile on Wyarr.
------------------------------------------------------------------------------------------

She swaps her hand of the Mage for a Brooch of Shielding.

Garret Goodbarrel [AC:43/37/35; (AC +7 vs white dragon); +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:14/17 CMD: 49 SR: 28]  d20+25=43 ; d20+44=48 ; d20+44=64 ; d20+48=58 ; d20+39=44 ; d20+39=57 ; d20+34=52 ; d20+34=36 ; d20+29=34 ; d20+44=56 ; 6d8+50=81 ; 4d8+34=53 ; 2d8+34=41 ; 2d8+34=46 ; 2d8+34=42 ; 2d8+34=39 ;
Monday June 4th, 2018 12:28:01 PM

Garret moves quickly as the white dragon attacks him. He twists and dodges, very narrowly escaping some rather large claws. He notices that the claws are really, really big compared to his little body. He smiles a little when he sees the blue dragon crash to the ground nearby. He glances around and also wonders how the others in the circle are doing. As the missiles from the invisible foe slam into him, he focuses once again on the dragon in front of him. He marvels at the gleaming white scales as he punches into them over and over again focusing on an edge of a scale that looks a little loose.

OOC:
Fort save, DC 40: 43, success
Flurry attack, extra attack with ki against AC 42: 48, 64 (threat: 58 to confirm), 44, 57, 52, 36, 34, 56 = 6 hits + 1 crit
Damage (magical, lawful, cold iron, silver, adamantine): 81+53+41+46+42+39 = 302. Wowzers.

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
Smite Evil for Zane and Garret: +7 divine bonus to hit, +7 deflection AC, +17 damage (+34 on first successful strike each round against evil dragon). Smite must be targeted this round, last for 10 rounds; Round 2/10.


Zane (JCC) AC 48, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+23=43 ; d20+27=36 ; d20+27=30 ; d20+27=40 ; d20+27=36 ; d20+27=35 ; d20+27=47 ; d20+27=42 ; d20+27=36 ; 2d6+24=29 ; 2d6+24=28 ; d8+20=23 ; d8+20=26 ; d8+20=22 ; d8+20=23 ; d6+20=25 ; d6+20=25 ; 2d6+20=26 ; 2d6=9 ; 2d6=6 ; 2d6=4 ; 2d6=5 ; 2d6=2 ; 2d6=6 ; 2d6=7 ;
Monday June 4th, 2018 12:59:19 PM

Zane used a Hero Point to cast a spell, in dragon form, Zane hadn't tried this before.... Thankfully, Dragons are magical creatures that can speak, even if it is in Draconic. He casts Shield on himself.
He then drifts (5' step) As he moves towards the Black Dragon, the Green Dragon breathes on a group of them, he easily avoids the cloud taking no damage.
Afterwards, he unleashes a full attack on the Black Dragon.

Bite AC 36 Damage 29 (+9 holy)
Claw AC 30 Damage 23 (+6 holy)
Claw AC 40 Damage 26 (+4 holy)
Wing AC 36 Damage 25 (+5 holy)
Wing AC 35 Damage 25 (+2 holy)
Tail AC 47 (42 confirm) Damage 22 (23 crit)+ (+6 holy)
Haste AC 36 Damage 28 (+7 holy)

Over the Ring, *Sesha, I'll be there in a moment, but this one decided it wanted my attention*



Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  d20+24=43 ; d20+24=34 ; d20+24=43 ; d20+24=28 ; d20+29=33 ; d20+29=44 ; d20+29=40 ; d20+29=39 ; d20+19=34 ; d20+19=26 ; 2d6+23=34 ; 2d6+23=29 ; 2d6+23=28 ; 2d6+23=34 ; 2d6+23=25 ; 2d6+23=30 ; 5d6=23 ;
Monday June 4th, 2018 10:31:52 PM

The dragons and liches have managed to throw a wrenvh into the iron dragon's plan, so the druid decided to return the favor.
He casts an area greater dispell magic over as many dragons and liches as he can, while being careful to avoid hitting party members and any enemies that other party members may have casted spells on already ( sorry for the vaguery, but there isn't a good way to identify without a map... just assume Beri uses common sense :) )

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 23 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants see that the white dragon appears to be causing chaos and immediately close in on it, swinging their blades down on him:

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
Sword attack 1 = 33
Sword damage 1 = 34

Sword attack 2 = 43
crit roll = 34
Sword damage 2 = 29

Sword attack 3 = 34
Sword damage 3= 28

SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
Sword attack 1 = 44
Sword damage 1 = 34

Sword attack 2 = 43
Sword damage 2 = 25

Sword attack 3 = 26
Sword damage 3= 30

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarm

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+27=39 ; 3d8+12=20 ; 4d6=19 ; d20+25=43 ; 2d8+6=19 ; 4d20=49 ; 4d6=16 ; d20+28=39 ; 2d6+13=20 ; 4d6=12 ; d20+22=35 ; 3d8+12=28 ; 4d6=14 ; d20+20=37 ; 2d6+8=18 ; 4d6=15 ; d20+17=30 ; 3d8+12=22 ; 4d6=13 ; d20+15=25 ; 2d6+8=13 ; 4d6=9 ; d20+29=33 ; 3d8+12=21 ; 4d6=21 ; 2d6=11 ; d20+29=43 ; d20+29=48 ; d3=3 ; d20+29=42 ; d3=2 ; d20+29=36 ; 3d8+12=29 ; 3d8+12=28 ; 3d8+12=34 ; 3d8+12=27 ; 4d6=16 ; 4d6=16 ; 4d6=9 ; d20+29=43 ; 3d8+12=24 ; 4d6=7 ;
Monday June 4th, 2018 11:51:57 PM

As the red dragon begins to cast its spell I strike out at it (AoO) and then it is gone.
AoO against red dragon as it casts time stop, hit with Bastard Sword hit AC 43 for 24 dmg + 7 sneak dmg = 31 dmg

Sesha speaks over the ring and I curse the fact that I did not think to prepare those spells and note where she pointed out the invisible lyches to be. There is no way I am going to remember that many locations in the heat of battle. I think to myself as I cast a quickened see invisibility spell and make sure to point out the location of any who are invisible should Sesha forget or not be able to.

I then look at my options and what is around me (I have see invisibility cast). If I can hit it with my 15ft reach I will attack it with all my might until it is dead.

Action - Full attack blue lich. If not in range I will use a hero point to dimensional hop behind the blue lich in such a way that I am flanking it with Wyarr or another, and then full attack it (this ability does not create an AoO against me).
------------------------
(If applicable, I can see invisibility, reach is 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO against red dragon as it casts time stop, hit with Bastard Sword hit AC 43 for 24 dmg + 7 sneak dmg = 31 dmg

(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 39 for 20 dmg + 19 sneak dmg = 39dmg
Off Hand Atk 1 Hit AC 43 for 19 dmg + 16 sneak dmg = 35 dmg
Nat Atk Horn Gore Hit AC 39 for 20 dmg +12 sneak = 32 dmg
Main Hand Atk 2 Hit AC 35 for 28 dmg + 14 sneak dmg = 42 dmg
Off Hand Atk 2 Hit AC 37 for 18 dmg + 15 sneak = 33 dmg
Main Hand Atk 3 Hit AC 30 for 22 dmg + 13 sneak dmg = 35 dmg
Off Hand Atk 3 Hit AC 25 for 13 dmg + 9 sneak = 22 dmg
Extra Attak from Haste Hit AC 33 for 21 dmg + 21 sneak +11 bane from embryon's tear = 53 dmg

AoO If needed for the enemies round/action (Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 43 for 29 dmg + 16 sneak dmg = 45 dmg
AoO 2 with Bastard Sword hit AC 48 (confirm crit 42) for 28 (62 if crit) dmg + 16 sneak dmg = 78 dmg
AoO 3 with Bastard Sword hit AC 36 for 21 dmg + 9 sneak dmg = 30 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. +2 bonus for being by Restlin. Bosk has a 15ft reach.)

(Note that Bosk is flying and has both fly and air walk activated and has a fly speed of 60. Bosk has magic circle against evil in effect, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26  d20+24=36 ; d20+19=27 ; d20+23=43 ; d20+19=20 ; d20=17 ; d20+29=39 ;
Tuesday June 5th, 2018 1:59:04 AM

Reflex save 36 + ring of evasion = no damage.

Unhappy that the red dragon shrugged him off, Restlin decides to just keep working at it. He defensively casts a chain lightning that should hit everyone. He follows it up w/ a swift summon monster spell, poofing a lillend azata into existence.

The azata lays down some sick beats.

***

Standard: Chain lightning on everyone. 96 damage. Reflex DC 27 for half. Spell penetration is 43. Defensive cast 39 vs DC 32 - success
Swift: Summon Monster VI - lillend azata
Move: Nothing of consequence

The azata plays an inspire courage ditty. Everyone who can hear gets +3 to attacks and damage.

AC is 35/26/30 this round. CMD is 37.

Repulsion - 3 rounds used
Summon Monster VI - first round

Azata:
AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 87 (7d10+35)

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20+39=53 ; d20+39=48 ; d20+39=50 ; d20+34=36 ; d20+29=44 ; d20+24=34 ; d8+50=56 ; d8+50=55 ; d8+38=39 ; d8+38=44 ; 2d6=3 ; 2d6=9 ; 2d6=9 ; 2d6=2 ; 2d6=12 ; 2d6=5 ; 2d6=4 ; 2d6=2 ; d6=3 ; d6=2 ; d6=6 ; d6=4 ; d6=5 ; d6=4 ; d6=6 ; d6=6 ; d6=5 ; d6=2 ; d6=6 ;
Tuesday June 5th, 2018 10:45:03 AM

Wyaar gets pummeled by magic missiles and those things STING, but thanks to the added magic of his ring an a heroic twist he avoids the blast of acid from the Green Dragon. He grins towards it, surviving, "Surprised, you are?" he asks it before activating Smite against the beast as sesha comes up to heal him and grant him immunity to the magic missile onslaught.

A barrage of arrows towards the Green dragon follows.

~~~~

Smite 2/6 remaining

Full attack to Green Dragon with manyshot, rapid shot, deadly aim, smite, haste, inspire courage. Assuming any attack below 40 is a miss

Attack 1: Hit AC 53, 119 piercing damage, 12 holy, 11 axiomatic, 5 electric, 10 cold, 9 fire
Attack 2: Miss
Attack 3: Hit AC 44, 39 piercing damage, 12 holy, 5 axiomatic, 4 elec, 6 cold, 6 fire
Attack 4: Miss
Haste Attack: Hit AC 48, 44 piercing damage, 4 holy, 2 axiomatic, 5 elec, 2 cold, 6 fire

DM Mitch  d20+18=23 ; d20+20=33 ; d20+20=27 ; d20+20=21 ; d20+20=27 ; d20+17=36 ; d20+15=21 ; d20+16=18 ; d20+16=32 ; d20+33=53 ; d20+33=46 ; 8d8+21=52 ; d20+10=11 ; d20+10=25 ; d20+10=16 ; d6=3 ; d20+36=56 ; d20+36=52 ; 4d6+19=33 ; 4d6+19=31 ; 12d6=40 ; d20+29=38 ;
Tuesday June 5th, 2018 1:10:01 PM

Tink pins the lich she’s grappling.

Wyarr dies. He gets better. Or was he never dead in the first place? He shoots the Green dragon a bunch.

Sesha rezes Wyarr, gives him some immunity to magic missile, and swaps out one of her items.

Garret deals heavy damage to the white dragon, leaving it just barely alive.

Zane unleashes a combo against the black dragon… hitting once (43 AC, 42 flat-footed)

Beri finishes off the white dragon and mass dispels hitting the green dragon and it’s lich rider. The dragon has no buffs; the lich remains invisible so it’s hard to tell what, if anything, you’ve dispelled.

Bosk teleports to the lich that was once riding the blue dragon and kills it.

Restlin chain lightning’s the enemy.

By healing Wyarr Sesha reveals herself as the party healer. Everything immediately swaps to attack her.

The Green moves into melee range of Wyarr so that he can’t shoot it again without provoking an AoO. It then swipes at Sesha critting for 52 damage.

The Green Rider floats off his mount and pokes at Sesha but misses.

The other two riders not dead or grappled create Spectral Hands and also try to hit Sesha. One succeeds and drains 5 Int, Wis, and Cha from her.

The black dragon flies up to the pair, not as close as the green one, and crits on a vital strike for 104 damage. Sesha is bitten in half - if she doesn't manage to avoid the attack (See e-mail)

If Sesha survives the black, the Red casts Greater Dispel Magic on her; otherwise it casts it on Restlin.


ADM Carl  d20+18=28 ; d20+19=27 ; d100=72 d100=47 d100=99 d100=38 d100=91
Tuesday June 5th, 2018 2:24:18 PM

Beri's dispel check: 28. That's high enough to dispel any magics cast by the liches and the green dragon, but area dispels don't affect magic items, just spells cast.

The red dragon's dispel check is 27. Depending on who it gets cast on, some spells will likely be dispelled by it. We'll need to see if Sesha lives.

I'm applying Beri's Storm Giant damage to the white dragon's lich rider since his lightning killed the white dragon. That plus Restlin's chain lightning kills the lich.

Blue Dragon: 642 damage; AC 41; dead
Black Dragon: 95 damage; AC 43
Red Dragon: AC 41; SR 33; 212 damage
Green Dragon: 391 damage; AC 39; SR 31
White Dragon: dead; AC 42; SR 29

Blue rider Bloodgrass lich: dead
Black rider Bloodgrass lich: 45 damage; greater invisible; AC 31
Red rider Bloodgrass lich: 45 damage; greater invisible; AC 31
Green rider Bloodgrass lich: 90 damage; greater invisible; AC 31
White rider Bloodgrass lich: 182 damage; greater invisible; AC 31

Edit: Storm giant miss rolls

SG1: Miss, hit, miss - 58 damage
SG2: Hit, miss - 34 damage

White rider is still alive, but hurt badly.

Restlin (Carl) -- AC +12/+7/+9 CMD: +20 HP: 168/168 (Spells) Luck Points: 16/26  d20+19=34 ; d20+23=31 ; d20=17 ;
Tuesday June 5th, 2018 2:48:42 PM

*Editing to reflect red dragon casting greater dispel on Restlin.

Restlin's repulsion, haste, mage armor, and overland flight all blink off. Luckily, he wasn't flying & therefor doesn't fall.

Restlin's azata keeps on playing.

He pulls a small crystal from his pouch. "I'll try freezing. That's a neat trick," he calls out before throwing it at the space between the green and black dragons. It explodes into a ball of freezing ice.

He then steps back 5', just outside the black dragon's bite reach and looks around. "Hey guys, where did Sesha run off to?" There's nervousness in his voice, but he keeps it together.

***

Standard: Freezing sphere at the black & green dragons, plus their lich riders. 150 damage. Reflex DC 34 for half. Spell resistance check 31.
Misc: 5' step away from the black dragon

AC is 30/25/27 this round. CMD is 37.

Everyone gets +2 to attacks/save/skills near Restlin
Everyone gets +3 to attacks and damage if they can hear my azata.

Sesha [AC 35 /23 To/35 Fl] | HP 0/129 | CMD 33]  d100=30 ;
Tuesday June 5th, 2018 3:24:49 PM

Effect Resolution Post:

(The way that moment of prescience works, Sesha wouldn't be able to pick and choose which effect to apply it to. She would have ignored the first critical hit.)

1. Sesha is targeted by the Dragon and activates Moment of Prescience. The attack would hit, but not crit, and Sesha would take 25 damage instead of 51. Spite activates, and the Green dragon is afflicted with Bestow Curse, DC 22 or it suffers a 50% chance to take no action every time it takes an action. Permanent duration.

2. Sesha's mental stats are lowered by 5.

3. Sesha is hit by the critical vital strike, and takes 104 damage.

4. Sesha has taken 129 damage, and her contingency activates. She is suddenly whisked away to the plane of shadow via Shadow Walk, and she is staggered.

5. Sesha is no longer present on this plane, so the Dragon cannot target her with dispel magic. The red will try to dispel magic Restlin.

-----------------------------------------------------------------------------------------

Sesha's post to follow.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  9d6=38 ; d20+40=48 ; d20+40=60 ; d20+44=47 ; d20+40=55 ; d20+35=46 ; d20+30=42 ; d20+25=33 ; d8+50=51 ; d8+50=55 ; d8+38=44 ; d8+38=39 ; d8+38=44 ; 2d6=4 ; 2d6=5 ; 2d6=10 ; 2d6=7 ; 2d6=7 ; 2d6=5 ; d3=1 ; 2d6=3 ; 2d6=6 ; 2d6=6 ; 2d6=3 ; d6=5 ; d6=5 ; d6=1 ; d6=6 ; d6=2 ; d6=1 ; d6=5 ; d6=6 ; d6=3 ; d6=3 ; d6=6 ; d6=2 ; d6=6 ; d6=6 ; d6=2 ; d4=4 ; d4=4 ;
Tuesday June 5th, 2018 3:44:30 PM

Wyaar gasps as all the dragon's big maws and claws suddenly descend around him... but land on Sesha instead of him. "Noooooooooo!" he calls out as she disappears and his focus moves to the Black Dragon when the Green is (hopefully) dropped by Restlin's freezing sphere and he sends arrow after arrow at it.

~~~~~~~~
Swift Action: Smite Evil on Black Dragon (assuming Restlin's sphere has skilled off the Green)

Full attack on Black Dragon that has helpfully moved to within Point Blank Shot Range along with smite, many shot, rapid shot, haste and deadly aim. Forgot to add Restlin's +2 luck bonus to hit rolls

Attack 1: Hit AC 50, 116 piercing, 9 holy, 8 axiomatic, 10 cold, 6 fire, 8 electric
Attack 2: Hit AC 48, 39 percing, 10 holy, 6 axiomatic, 1 cold, 6 fire, 6 electric,
Attack 3: Hit AC 44, 44 piercing, 7 holy, 6 axiomatic, 6 cold, 3 fire, 6 electric,
Attack 4: Miss
Rapid Shot: Nat 20, Crit confirm 57, 132 piercing, 7 holy, 3 axiomatic, 2 cold, 3 fire, 2 electric. Fort DC
27 or be blinded. Dazzled on for 4 rounds on successful save

If the Black Dragon is dead before the Rapid shot, apply that last shot to the Red Dragon, but for 78 piercing instead

Garret Goodbarrel [AC:43/37/35; (AC +7 vs white dragon); +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:14/17 CMD: 49 SR: 28]  d20+42=58 ; 6d8+20=47 ; d6+1=5 ;
Tuesday June 5th, 2018 3:52:17 PM

Garret dodges as the white dragon falls from the sky. He smiles and looks around, but gasps when he sees Sesha disappear from sight. Do bloodwitches disappear when they die? He still can’t see the things that are casting spells, but he can see the dragons. He watches Restlin explode the magic ice, then uses his step to again appear just underneath the black dragon, striking at the belly once again. He marvels at the different scales on the black dragon, having just been so close to the white dragon scales.

OOC:
Hits AC 58. Damage (magical, lawful, cold iron, silver, adamantine): 47
Attempt to stun: Black dragon fort save DC 28 or staggered 5 rounds.

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata

Edit: posted at the same time as Wyarr -- please adjust attack to any living dragon if Wyarr kills things.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Tuesday June 5th, 2018 4:00:25 PM



Claws rip and tear through her, and heavy jaws clamp down. Her small body is thrashed and impaled, and only the magic on her Contigency spell whisks her to safety. Without bothering to get her bearing or open her eyes, she casts a Heal spell, and feels her awareness snap back to her suddenly. The silence and stillness of the realm of shadow was both familiar, and welcoming.

"That was unpleasant."

It had been a long time since Sesha was in real danger. Even now, she had somewhere in the back of her mind the fact that she had a fully grown clone with acceptable gear waiting on her back home. Still, she would rather NOT die today. Part of that was being able to see ALL of her enemies. She quickly casts a spell for that. She didn't want to delay here for long.

Move action: None. Movement using Shadow Walk is tricky, so she stays still.
Standard action: Heal. Heals all HP damage and removes her ability damage.
Swift Action: Quickened See Invisibility


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining. EXPENDED)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. EXPENDED.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
Barkskin: 180 minutes remaining. (+5 AC)
Shield of Faith: 19 minutes remaining. (+5 AC)
Resist Energy: Cold - 199 minutes remaining (Reduce Cold Damage by 30 points)
Resist energy: Fire - 199 minutes remaining (Reduce Fire damage by 30 points)
See Invisibility: 240 mins. (See invis and ethereal creatures)
------------
Gear Effects
------------

Ring of Counterspells: Dispel Magic
Ring of Counterspells: Greater Dispel Magic
Brooch of Shielding: Negates Magic Missiles

Rituals in Effect, affects both Sesha and Restlin.
-------------

Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)


Zane (JCC) AC 48, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+30=32 ; d20+30=37 ; d20+30=31 ; d20+30=46 ; d20+30=47 ; d20+30=35 ; d20+30=38 ; 2d6+30=40 ; 2d6+30=38 ; d8+27=35 ; d8+27=32 ; d8+27=32 ; d6+27=29 ; d6+27=33 ; 2d6=8 ; 2d6=9 ; 2d6=8 ; 2d6=12 ; 2d6=7 ; d3=3 ; 2d6=8 ; 2d6=5 ;
Tuesday June 5th, 2018 7:42:17 PM

With Dragons dropping like turds from the south end of a north facing sheep, Zane targets the rider from the black dragon.

Taking a 5' to get in reach of the Lich, Zane does a full round of attacks...

Bite AC 32 Damage 40 (+8 holy)
Claw AC 37 Damage 35 (+9 holy)
Claw AC 31 Damage 32 (+8 holy)
Wing AC 46 Damage 29 (+12 holy)
Wing AC 47 Damage 33 (+7 holy)
Tail AC 35 Damage 32 + (+8 holy)
Haste AC 38 Damage 38 (+5 holy)

With see invis, Zane can clearly see the Lich just flying there, since he'd ignored them before, his attacks should come as a bit of a shock to him/it/her/whatever.

"Starting in on the Liches, hope one tries to Greater dispel me..... it will give my ring a workout, finally...." Over the rings....

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  5d6=17 ; d20+18=25 ;
Tuesday June 5th, 2018 9:53:55 PM

Speaking of those liches, keep calling out the locations of the invisible riders, I'll cast faerie fire on on them to take away some of their advantage.

The druid waits and will cast faerie fire when one of the liches is called out (SR = 25)

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 17 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants recognize that this battle could go on a while and cast call lightning

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magic

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+27=47 ; d20+27=45 ; 3d8+12=32 ; 3d8+12=22 ; 4d6=17 ; d20+25=27 ; 2d8+6=12 ; 4d6=14 ; d20+28=41 ; 2d6+13=22 ; 4d6=13 ; d20+22=38 ; 3d8+12=34 ; 4d6=13 ; d20+20=27 ; 2d6+8=14 ; d20+17=18 ; 3d8+12=28 ; 4d6=15 ; d20+15=18 ; 2d6+8=15 ; 4d6=17 ; d20+29=42 ; 3d8+12=21 ; 4d6=11 ; 2d6=8 ; d20+29=44 ; d20+29=35 ; d20+29=30 ; 3d8+12=35 ; 3d8+12=23 ; 3d8+12=28 ; 4d6=17 ; 4d6=14 ; 4d6=14 ;
Wednesday June 6th, 2018 12:53:29 AM

I continue to call out the lich's locations over the ting as I watch my prey fall. I am concerned about Sesha's well being, but I take her disappearance as a good sign. Try not to die until Sesha gets back. My healing abilities are nothing compared to hers. Briefly I glance around (with my death watch ability) and check how close to death everyone is. If a member in the group is in dire need of healing I will heal them, if not I take a 5ft step to place myself optimally for attacking (flanking with another member if possible, which should not be hard given their size and my 15ft reach, in not placing myself so that I can attack as many enemies as possible) and attack the closest creature in reach, starting with whichever is closest to death.

Actions - If I missed a team mate in dire need of healing I will heal them. If not, 5ft step to place myself optimally for attacking (flanking with another member if possible, which should not be hard given their size and my 15ft reach, in not placing myself so that I can attack as many enemies as possible) and attack the closest creature in reach, starting with whichever is closest to death. If nothing is in reach then move to creature closest to death and attack using the first roll I made and add +2 to atk and +10 to dmg from Embryon's tear/bane.

------------------------
(If applicable, I can see invisibility, reach is 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO against red dragon as it casts time stop, hit with Bastard Sword hit AC 43 for 24 dmg + 7 sneak dmg = 31 dmg

(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 50 (nat 20, confirm crit = 48) for 35 dmg (53 if crit) + 17 sneak dmg = 52 dmg 77 if crit
Off Hand Atk 1 Hit AC 30 for 15 dmg + 14 sneak dmg = 29 dmg
Nat Atk Horn Gore Hit AC 47 for 25 dmg +13 sneak = 38 dmg
Main Hand Atk 2 Hit AC 41 for 37 dmg + 13 sneak dmg = 50 dmg
Off Hand Atk 2 Hit AC 30 for 30 dmg + 14 sneak = 44 dmg
Main Hand Atk 3 Hit AC 21 for 31 dmg + 15 sneak dmg = 36 dmg
Off Hand Atk 3 Hit AC 21 for 18 dmg + 17 sneak = 35 dmg
Extra Attak from Haste Hit AC 47 for 26 dmg + 11 sneak +8 bane from embryon's tear = 45 dmg

AoO If needed for the enemies round/action (Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 47 for 38 dmg + 17 sneak dmg = 55 dmg
AoO 2 with Bastard Sword hit AC 38 for 26 dmg + 14 sneak dmg = 40 dmg
AoO 3 with Bastard Sword hit AC 33 for 31 dmg + 14 sneak dmg = 45 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

+3 to atk and weapon dmg were added for after rolling for Inspire Courage
(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. +2 bonus for being by Restlin. Bosk has a 15ft reach.)

(Note that Bosk is flying and has both fly and air walk activated and has a fly speed of 60. Bosk has magic circle against evil in effect, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
Spells
}



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+34=41 ; d20+22=36 ; d20+50=51 ;
Wednesday June 6th, 2018 7:18:56 AM

Tink keeps her grip on the same lich. She's managed to stop him (her? it?) from casting spells and intends to keep doing so.

She starts to get alarmed when Sesha is relentlessly attacked, and when she disappears Tink can understand why. She recognises the Shadow Walk spell and feels a little better. "That was a Shadow Wlak spell. It means she's alive somewhere. I'm sure of it" she says over the link. Mainly to calm Restlin but everyone should know. If only Tink was sure of it. For now, she keeps her focus on the fight.

If someone looks to be in trouble Tink will be there to help guide them
---------------------------------
Standard Action: Maintain grapple and pin: CMB=41 and SR Check=36
Move Action: Stealth fly 35ft diagonally away from nearest dragon.

Tink will offer to use a Hero Point should anyone need one by using the ring to communicate some help. eg: Weave left!, duck!, Don't you give up on me now!

Stealth: 61: 51 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 10 for moving more than half speed[/i]

ADM Carl  d20+16=27 ; d20+15=27 ; d20+20=21 ; d20+20=38 ; d20+27=42 ; d20+27=37 ; d20+18=28 ; d100=42 ; d20+20=25 ; d20+25=36 ; d20+25=39 ; d3=2 ; d20+35=55 ; d100=1 ; d20+11=31 ; 5d4+5=21 ; d6=3 ;
Wednesday June 6th, 2018 12:04:57 PM

Restlin's freezing sphere detonates, catching everyone but the black-riding lich by surprise. Both the green dragon and rider are killed by the blast. He wonders where his girlfriend ran off to.

Wyarr smites the black dragon and unloads. Two arrows plunge into it before it keels over. His remaining two shots are reserved for the red dragon. The dragon is dazzled by the last arrow.

Garret is ready to finish off the black dragon, but Wyarr beat him to it. He steps under the red instead. The dragon is still alive and not staggered by the attempt.

Sesha quickly stitches herself back together in the shadow realm and makes sure she can see all the bad things before returning.

Zane takes aim at the lich that was riding the black dragon and just shreds him. It's pretty gruesome.

Bosk wants to hit as many things as possible, so he positions himself near the red dragon and its rider. The mighty taur's bastard sword tears out the dragon's throat in two swings. The dragon falls away from its rider, who Bosk manages to get a single hit on as well.

Beri's giant calls another lightning storm to blanket the area. Beri sends some faerie fire to reveal the white lich, but it doesn't seem to have an effect & the lich stays invisible (SR). He tries calling down a bolt of lightning at where Bosk says the lich is, and manages to hit (though the lich just barely avoids the brunt of the bolt).

Tink maintains her hold on the white lich, pinning it.

All the dragons are dead. Two invisible liches remain, likely realizing they're about to get smoked as well, but knowing death is just a temporary setback. The red lich decides to soften this group up for what's coming next. It defensively casts a quicked true strike (autopass concentration) before casting a defensive (check passed), maximized enervation at Bosk (who's right in its face).

Red lich hits (nat 20) Bosk - 4 negative levels, no save. Blink/blur check is negated by true strike.

The white lich breaks free of Tink's grapple (another nat 20) and sends a quickened group of magic missiles towards Zane (randomly rolled). It takes off away from the party, getting 60' away.

Zane takes 21 damage from the magic missiles.

Blue Dragon: 642 damage; AC 41; dead
Black Dragon: dead damage; AC 43
Red Dragon: AC 41; SR 33; dead
Green Dragon: dead; AC 39; SR 31
White Dragon: dead; AC 42; SR 29

Blue rider Bloodgrass lich: dead
Black rider Bloodgrass lich: dead; greater invisible; AC 31
Red rider Bloodgrass lich: 90 damage; greater invisible; AC 31
Green rider Bloodgrass lich: dead damage; greater invisible; AC 31
White rider Bloodgrass lich: 190 damage; greater invisible; AC 31

Restlin (Carl) -- AC +12/+7/+9 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26  d20=18 ;
Wednesday June 6th, 2018 12:34:22 PM

Restlin casts glitterdust on the fleeing lich. He nudges Wyarr and tilts his head towards it. "Do it," he says stone-faced.

AC is 30/25/27. CMD is 38

No save to avoid being seen by glitterdust.

Restlin (Carl) -- AC +12/+7/+9 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26  d20+14=20 ;
Wednesday June 6th, 2018 1:21:06 PM

SR check vs. Bosk's scarab = 20

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169  
Wednesday June 6th, 2018 1:44:52 PM

I feel the enervation spell begin to weakening me... Suddenly an electric green current passes over my fur, like an electrical storm in the Sargrass, moving towards the Scarab at my throat. Suddenly I feel better.

Nice try!
Spell absorbed by Scarab of Protection. 1 of 12 spend absorbed.

(More to come, but I don't want anyone wasting an action healing me since the spell was neutralized.)

Garret Goodbarrel [AC:43/37/35; (AC +7 vs white dragon); +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:14/17 CMD: 49 SR: 28]  d20+42=48 ; 6d8+20=38 ; d100=62 ;
Wednesday June 6th, 2018 2:00:49 PM

Garret smiles forlornly as he watches the last of the dragons fall from the sky. He says over the link, “That was such a shame. They were so many pretty colors.” He comes back to the group as Bosk laughs. He sees Restlin direct Wyarr after the fleeing lich, so he heads for the remaining one. He takes a shot in the air where he was told the lich would be, be he finds nothing but air.

OOC:
Hits AC 48. Damage (magical, lawful, cold iron, silver, adamantine): 38
Oh wait, it’s invisible. 50/50 shot to hit, low is good: 62 darn it!

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20+34=51 ; d20+34=35 ; d20+34=46 ; d20+29=39 ; d20+24=29 ; d20+19=37 ; d8+20=22 ; d8+20=23 ; d8+20=26 ; d8+20=23 ; d8+20=24 ; d8+20=22 ; 4d6=13 ; 4d6=15 ; 2d6=8 ; 2d6=10 ; 2d6=12 ; 2d6=8 ; 2d6=6 ; d3=3 ; 2d6=6 ; 2d6=10 ; 2d6=5 ; 3d6=14 ; 3d6=10 ; 3d6=5 ; 3d6=10 ; 3d6=8 ; 3d6=12 ;
Wednesday June 6th, 2018 2:28:25 PM

Wyaar gives a nod of resolute approval as the last dragon crashes to the ground around them and then follows his gaze to where Restlin points out and raises his bow to send a volley of arrows into the liches back. "From my point of view, the lich are evil! Sargrass or not."

~~~~~~~~

Wyaar launches a bunch of arrows at the fleeing glitterdusted lich at Restlin's direction.

Attack 1: Hit AC 51, 45 piercing, 13 holy, 15 axiomatic, 24 combo elec, fire, cold
Attack 2: Hit AC 39, 26 piercing, 8 holy, 10 axiomatic, 5 combo elec, fire, cold
Attack 3: Miss
Attack 4: Hit AC 37, 23 piercing, 12 holy, 8 axiomatic, 10 combo elec, fire, cold
Haste Attack: Hit AC 35, 24 piercing, 6 holy, 6 axiomatic, 8 combo elec, fire, cold
Rapid Shot: Hit AC 46, 22 piercing, 10 holy, 5 axiomatic, 12 combo elec, fire, cold

Zane (JCC) AC 48, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+30=42 ; d20+30=40 ; d20+30=41 ; d20+30=36 ; d20+30=40 ; d20+30=35 ; d20+30=38 ; 2d6+30=37 ; 2d6+30=37 ; d8+27=28 ; d8+27=29 ; d8+27=30 ; d6+27=30 ; d6+27=29 ; 2d6=9 ; 2d6=4 ; 2d6=9 ; 2d6=11 ; 2d6=6 ; 2d6=8 ; 2d6=5 ;
Wednesday June 6th, 2018 6:23:38 PM

Zane roars in laughter as the magic missiles are intercepted by the Shield spell he cast after the Lichs unleashed that almost deadly barrage at Wyaar. Letting the Paladin handle the fleeing Lich,
Zane drifts (5' step) to the next closest Lich and decides to find out if he is just as crunchy as the last one....

Bite AC 42 Damage 37 (+9 holy)
Claw AC 40 Damage 28 (+4 holy)
Claw AC 41 Damage 29 (+9 holy)
Wing AC 36 Damage 30 (+11 holy)
Wing AC 40 Damage 29 (+6 holy)
Tail AC 35 Damage 30 + (+8 holy)
Haste AC 38 Damage 37 (+5 holy)

"Gonna see if any of our other friends need help, I think you all can handle the rest, unless another wave comes at us. They might need a Dragon's help. Who better than a Honest to God Bronze Iron Dragon to give the Aid to them"

Unless more enemies start towards the group, Zane will glance around the Battle Field and see if his assistance is needed anywhere else.

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  5d6=14 ; 5d6=13 ; 3d6=12 ; 3d6=10 ; d20+17=30 ; d20+17=28 ; d20+12=24 ; d20+12=25 ; d20+7=15 ; d20+7=12 ; 3d6+16=23 ; 3d6+16=24 ; 3d6+16=27 ; 3d6+16=26 ; 3d6+16=23 ; 3d6+16=26 ;
Wednesday June 6th, 2018 10:24:27 PM

The druid calls out to the others over the link
I may not bea much of a healer, but if anyone is in need of a heal spell I can try to get to you before things get crazy again. Just call out and I'll be right there.

***
If no targets are available, the lightning attacks will be held until an enemy is visible.
Should any targets be standing the lightning bolts will strike, starting with the closest enemy.

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 14 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the white dragon for 12 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the white dragon for 10 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

With the enemies falling, their bows and look for anyone still standing, and should they find someone they release a volley of arrows.

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 30 (azata +3 to attacks and damage)=33
damage 1 = 23 (azata +3 to attacks and damage)=26

attack 2 = 24 (azata +3 to attacks and damage)=27
damage 2 = 24 (azata +3 to attacks and damage)=27

attack 3 = 15 (azata +3 to attacks and damage)=18
damage 3 = 27 (azata +3 to attacks and damage)=30

SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 28 (azata +3 to attacks and damage)=31
damage 1 = 26 (azata +3 to attacks and damage)=29

attack 2 = 25 (azata +3 to attacks and damage)=28
damage 2 = 23 (azata +3 to attacks and damage)=26

attack 3 = 12 (azata +3 to attacks and damage)=15
damage 3 = 26 (azata +3 to attacks and damage)=29

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarm


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Wednesday June 6th, 2018 11:06:47 PM


Still alone in the realm of shadow, Sesha puts to practice some of her training from the WLA. She uses her expertise in the spectral hand spell, and does it quickly. She dismisses her shadow walk spell, and takes a quick look around the field.

"I think that was a close to death without seeing Gargul's face as I can get."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d4+1=4 ;
Thursday June 7th, 2018 12:06:46 AM

With all the enemies seemingly well in hand, Tink ceases her concentration on her Telekinesis spell and lets it fall.

Tink is in agreement with Zane's assessment. With no visible threats to the Iron Dragons she starts a summoning spell to bring some relief to those around

(Start casting SMVII to bring in 4 x Bralani Azata. Her intention being to send them around other areas to bring some healing relief)

DM Mitch 
Thursday June 7th, 2018 12:34:22 AM

The Iron Dragons eliminate the rest of the current threat. All seems to be peaceful for a moment, which is odd because surely more enemies were coming...

A rumbling, shifting wave of earth is moving towards the Dragon's bellow. Something is attempting to burrow past the defensive line!

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+27=46 ; d20+27=43 ; 3d8+12=22 ; 3d8+12=28 ; 4d6=11 ; d20+25=30 ; 2d8+6=18 ; 4d6=17 ; d20+28=35 ; 2d6+13=23 ; 4d6=12 ; d20+22=40 ; 3d8+12=19 ; 4d6=12 ; d20+20=31 ; 2d6+8=20 ; 4d6=13 ; d20+17=29 ; 3d8+6=20 ; d6=5 ; 4d6=14 ; d20+15=17 ; 2d6+8=18 ; 4d6=15 ; d20+29=36 ; 3d8+12=27 ; 4d6=13 ; 2d6=7 ; d20+29=49 ; d20+29=32 ; d20+29=33 ; d20+29=40 ; 3d8+12=34 ; 3d8+12=28 ; 3d8+12=20 ; 3d8+12=29 ; 4d6=11 ; 4d6=15 ; 4d6=14 ;
Thursday June 7th, 2018 12:59:19 AM

I keep calling out the location of any invisible enemies (standing order every round) as I continue my onslaught of blade, spike and horn. Blood flies as I tear into my enemies.

Actions - 5ft step to place myself optimally for attacking (flanking with another member if possible, which should not be hard given their size and my 15ft reach, in not placing myself so that I can attack as many enemies as possible) and attack the lych. If it dies attack the other lych.
------------------------
(If applicable, I can see invisibility, reach is 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO against red dragon as it casts time stop, hit with Bastard Sword hit AC 43 for 24 dmg + 7 sneak dmg = 31 dmg

(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 49 (confirm crit = 48) for 22 dmg (50 if crit) + 11 sneak dmg = 33 dmg 61 if crit
Off Hand Atk 1 Hit AC 33 for 18 dmg + 17 sneak dmg = 31 dmg
Nat Atk Horn Gore Hit AC 38 for 23 dmg +12 sneak = 35 dmg
Main Hand Atk 2 Hit AC 43 for 19 dmg + 12 sneak dmg = 31 dmg
Off Hand Atk 2 Hit AC 34 for 20 dmg + 13 sneak = 33 dmg
Main Hand Atk 3 Hit AC 32 for 20 dmg + 14 sneak dmg = 34 dmg
Off Hand Atk 3 Hit AC 20 for 18 dmg + 15 sneak = 33 dmg
Extra Attak from Haste Hit AC 41 for 27 dmg + 13 sneak +7 bane from embryon's tear = 47 dmg

AoO If needed for the enemies round/action (Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 52 (nat 20, confirm crit = 35) for 34 (62dmg if crit) + 11 sneak dmg = 45 dmg, 73 if crit
AoO 2 with Bastard Sword hit AC 36 for 20 dmg + 15 sneak dmg = 35 dmg
AoO 3 with Bastard Sword hit AC 43 for 29 dmg + 14 sneak dmg = 43 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

+3 to atk and weapon dmg were added for after rolling for Inspire Courage
(Attacks have +1 haste, +1 hero's feast, +2 blink, +2 flank. +2 bonus for being by Restlin. Bosk has a 15ft reach.)

(Note that Bosk is flying and has both fly and air walk activated and has a fly speed of 60. Bosk has magic circle against evil in effect, ghost touch on self weapons and armor, blind fighting, blur, blink, tremor sense 20ft, and dark vision.

Restlin (Carl) -- AC +12/+7/+9 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Thursday June 7th, 2018 10:00:45 AM

Restlin makes his way over to Sesha. "See that frozen dragon over there? Guess who did that. You get two guesses." He squeezes her hand in a "I'm really glad you're not dead" way.

Then the ground starts shaking and that stupid, no good, jerk of a dragon dispelled his overland flight. Luckily, he's got boots of levitation. He clicks his heals and starts getting himself off the ground.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  9d6=30 ; d20+29=47 ;
Thursday June 7th, 2018 11:33:08 AM

Wyaar slaps himself on the arm and looks down at the shifting wave of earth beneath them with a frown, "Um.. can one of you magic" finger waggle for emphasis on magic, "folks do something about that?" He also looks around the field to make sure nothing else is trying to sneak by them

~~~~~~~

Swift Action: Lay on Hands for 30 to self

Perception 47


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Thursday June 7th, 2018 11:45:30 AM


She squeezes his hand back, and as Restlin floats upwards, she grabs her man by his component pouch and tugs him back down to the ground. She unbuckles it, then casts greater polymorph, before giving him back his component pouch.

"You speak Auran. You have your components. Go, fly, be the whirlwind of your god and bring death to our enemies. "

Standard: Cast Greater Polymorph, Elemental Body III on Restlin. (Restlin gains Large Size, Whirlwind, Flight 60ft good, +4 Dex, +4 Natural Armor, and +2 strength)
Move: Flies up off the ground 60 feet.



Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:14/17 CMD: 49 SR: 28] 
Thursday June 7th, 2018 12:35:35 PM

Garret quickly dives towards the front end of whatever is burrowing along the ground, hoping to get a glimpse of whatever it is up close.

Zane (JCC) AC 48, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday June 7th, 2018 2:10:32 PM

Zane furls his wings, dropping like a rock only to spread his wings and stop his fall just as he landed. He's ahead of the "ripple" in the groun and he plans on making enough commotion with his landing to send his own tremors to be sensed by whatever it is that's tunneling......

Action, jump up and down if needed to attract attention.....

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26  d20=17 ;
Thursday June 7th, 2018 4:21:39 PM

"Much better," whooshes Restlin in auran. He wonders if Sesha speaks it. He wonders how she knew he spoke it.

Regardless, instead of gently levitating, he flies 60' up.

AC is 35/26/30 this round. CMD is 37.

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  5d6=14 ; 3d6=15 ; 3d6=15 ; d20+32=33 ; d20+32=33 ; d20+27=41 ; d20+27=31 ; d20+22=35 ; d20+22=42 ; d20+22=38 ; d20+20=36 ; d20+20=40 ; d20+20=21 ; d20+15=17 ; d20+15=33 ; d20+10=23 ; d20+10=15 ; 3d6+19=29 ; 3d6+19=30 ; 3d6+19=28 ; 3d6+19=29 ; 3d6+19=24 ; 3d6+19=29 ;
Thursday June 7th, 2018 9:25:27 PM

The druid watches as some of his compaions fly up to meat the attack.
He tries to guess the size of the creatures based on the size of the earth mound and adjusts his height to stay out of reach.
I'll try to prevent them from getting past us should they not take the bait.
He preapares to cast Transmute Mud to Rock should the attackers continue their dig past the Garret and Zane towards the circle

***
The lightning continues to be heald until an enemy should reveal itself.

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 14 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the white dragon for 15 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the white dragon for 15 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants also make sure they are a safe distance above the ground , and keep their bows trained on the oncoming wave of earth.

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 34
damage 1 = 29

attack 2 = 17
damage 2 = 30

attack 3 = 23
damage 3 = 28

SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 33
damage 1 = 29

attack 2 = 33
damage 2 = 24

attack 3 = 15
damage 3 = 29

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee, elemental swarm


Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169  
Thursday June 7th, 2018 10:00:18 PM

I wait, floating just behind Zane and hold my full round attack until it surfaces.

If it is going to go out of my reach without surfacing (I have tremor sense) I will use my attack to stab into the ground at the creature. (,I assume this will give it a bonus to AC).

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday June 8th, 2018 4:10:18 AM

Tink ascends to a good 45ft in the air to get a look as to the size of the creature, but also to survey the widespread battlefield

[DM Hugh] Land Serpeant HO!!!  d20+20=21 ; d20+20=28 ; d20+20=21 ; d20+33=48 ; d20+33=43 ; d20+33=48 ; d20+33=36 ; d20+33=46 ; d20+33=44 ; d100=54 ; 6d10+14=38 ; 6d10+14=52 ; d20+45=47 ; d20+45=63 ;
Friday June 8th, 2018 9:39:21 AM


Restlin makes it over to see Sesha squeezing her hand pointing out his frozen handiwork and activating his boots of levitation.

Wyaar heals himself and asks the others about doing something about the burrowing creatures below them.

Sesha squeezes Restlin’s hand back and then turns him into an air elemental while borrowing his spell component pouch.

Garret dives towards the burrowing creatures hoping to get a glimpse at whatever is below the surface.

Zane lands and tries to attract some attention.

Beri prepares to cast transmute rock to mud should the creatures continue past Zane and Garret.

Tink ascends to 45 feet to get a better look at whatever is below as well as the greater battlefield.

Bosk holds his attack until something surfaces when it does he sees what appears to be a gargantuan deep land!?! serpeant. He hits it with 4 attacks for a whopping 207 damage.

At this time Beri’s held lightning bolts and his giants held attack slam into the creature, it partially avoids one of the lightning bolts and his Giant’s manage to only hit it once but the creature is still up.

5 more gargantuan land serpents erupt from the ground encircling Zane and Garret.

Garret gets bitten by one of the land serpents and becomes grappled (48 vs AC; 54 vs 20 ; 38 damage; 63 vs CMD)

Another one bites Zane (48 vs AC; 54 damage; 47 vs CMD)

The others all miss their targets.

You now have to deal with what appear to be 6 deep land serpents.
LAND SERPENT 1: AC 34 - grappling Garret
61 damage + 35 damage + 31 damage + 33 damage + 47 damage = 207
Beri’s Lightning Storm 14, 7, 15 = 243 total
Beri’s Giant’s : 29 = 272 total

LAND SERPENT 2: Unscathed

Land Serpent 3: Unscathed -grappling Zane

Land Serpent 4: Unscathed

Land Serpent 5: Unscathed

Land Serpent 6: Unscathed



Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 18/26  d20+17=36 ; d20=14 ;
Friday June 8th, 2018 10:21:02 AM

Restlin is not going down there. No sir.

...but he can still help. He starts by throwing a little red ball that turns into a big orange fireball right down on the serpents. His friends are completely unscathed, as is that giant.

***

Move: Hover at about 40'. That should keep his friends in range of his +2 bonuses. Fly check autopasses.
Standard: Maximized, selective fireball hitting all those serpents. 60 damage each. Reflex DC 36 for half damage.

AC is 32/23/27 this round. CMD is 34.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 193/232 Ki:13/17 CMD: 49 SR: 28]  d20+41=60 ; d20+41=55 ; d20+41=61 ; d20+45=52 ; d20+36=55 ; d20+40=58 ; d20+36=37 ; d20+31=41 ; d20+31=50 ; d20+35=39 ; d20+26=45 ; d20+30=43 ; d20+41=43 ; 6d8+20=45 ; 2d8+20=34 ; 2d8+20=27 ; 2d8+20=31 ; 2d8+20=26 ; 2d8+20=26 ; 2d8+20=28 ; 2d8+20=30 ; 6d8+20=50 ; 2d8+20=31 ; 2d8+20=26 ; 2d8+20=29 ; 2d8+20=25 ;
Friday June 8th, 2018 11:30:02 AM

Garret takes the bite in stride and yells out, "Wormies!"

He quickly squirms out of the grasp of the creatures and lets rip with a flurry of blows.

OOC:
Garret has a ring of freedom of movement, so can slip from the grasp of the worm. Should the first die, he will swap to another, if possible.

Flurry of attacks hit AC: 60 (threat: confirm with 59), 61 (threat: confirm with 52), 55 (threat: confirm with 58), 37, 41, 50 (threat: confirm with 39), 45 (threat: confirm with 43), 43
Damages: 45+34+27+31+26+26+28+30= 247
Critical damages (oh, please don’t be immune to crits): 50+31+26+29+25= 161

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata


Zane (JCC) AC 48, CMB 22, CMD 38, HP 214/268, Blindsense 60' Character  d20+28=48 ; d20+28=37 ; d20+28=46 ; d20+28=29 ; d20+28=34 ; d20+28=34 ; d20+28=40 ; d20+28=47 ; 2d6+30=38 ; 2d6+30=37 ; 2d6+30=37 ; d6+27=32 ; d6+27=29 ; d8+27=35 ; d8+27=35 ; 2d6=9 ; 2d6=5 ; 2d6=10 ; 2d6=6 ; 2d6=8 ; 2d6=7 ;
Friday June 8th, 2018 4:14:36 PM

(With the spells in effect, Zane's CMB/CMD are 6 higher than his base listed in header, still grappled)

Being grappled, due to no Water weave vest, Zane decides that he'll just all out attack the worm. Since they are all natural weapons, he's at -2 to hit, but the worm is at -4 AC because it's also got the Grappled condition.

Bite AC 48 (37 confirm) Damage 38 (+37 crit) (+9 holy)
Claw AC 46 Damage 35 (+5 holy)
Claw AC 29 Damage miss
Wing AC 34 Damage 32 (+10 holy)
Wing AC 34 Damage 29 (+6 holy)
Tail AC 40 Damage 35 (+8 holy)
Haste AC 47 Damage 37 (+7 holy)

Over the rings, "If it pins me, I'll need help, unless I can just kill it...."


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Friday June 8th, 2018 8:52:10 PM


Sesha also has no desire to land close to the scrum, so she begins summoning in a little help.

Zane (JCC) AC 48, CMB 22, CMD 38, HP 224/268, Blindsense 60' Character 
Friday June 8th, 2018 9:38:02 PM

Correcting my HP... forgot about the Stoneskin I cast earlier....

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+24=41 ; d20+24=30 ; d20+17=37 ; d20+17=29 ;
Friday June 8th, 2018 11:49:55 PM

Tink's eyes go wide at the sight of the land serpants. She can only imagine that the Sarr has maipulated these monsters in some way and given them new powers.

She tries to identify any weaknesses or defenses they may have.

Zane is too close for Tink to be able to safely send in a fireball. Like Sesha, Tink starts summoning.

-------------
Checks to identify the creatures weaknesses/defences:
--- Knowl Arcana: 41
--- Knowl Dungeoneering: 30
--- Knowl Nature: 37
--- Knowl Planes: 29

Casting: Summon Monster VIII


Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  3d6=9 ; 3d6=12 ; 3d10=20 ; 3d10+20=32 ; 3d10+20=33 ; 3d10+15=25 ; 3d10+15=24 ; 3d10+10=25 ; 3d10+10=27 ; d20+20=29 ; d20+20=32 ; d20+15=21 ; d20+15=32 ; d20+10=14 ; d20+10=22 ; 3d6+19=25 ; 3d6+19=28 ; 3d6+19=28 ; 3d6+19=26 ; 3d6+19=26 ; 3d6+19=32 ;
Saturday June 9th, 2018 12:04:54 AM

Beri directs the giants to attack, starting with Serpent 1, then serpent 3, then move on to whichever serpent is closest to the circle.
He then channels his remaining elemental swarm spell to summon another storm giant.
***

**lightning storm**
A lightning bold comes crashing down, striking the white dragon for 20 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the white dragon for 9 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the white dragon for 12 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants see the land serpants below them. They make sure they are out of their reach, and send another volley of arrows at the giants.

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 29
damage 1 = 25

attack 2 = 21
damage 2 = 28

attack 3 = 14
damage 3 = 28

SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 32
damage 1 = 26

attack 2 = 32
damage 2 = 26

attack 3 = 22
damage 3 = 32

SG3 (being summoned) HP = 237 (Haste +1 attack rolls, +1 to reflex saves)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil 
Sunday June 10th, 2018 10:41:01 AM

Wyaar flies to be 60' up above the worm things.

---

Crazy weekend.

[DM Hugh] Record keeping post  d20+20=24 ; d20+20=25 ; d20+20=36 ; d20+20=32 ; d20+20=37 ; d20+20=26 ; d20+45=57 ; d20+20=36 ; d20+20=34 ; d20+20=37 ; 6d10+14=45 ; d20+33=52 ; d20+33=38 ; d100=82 ; d20+33=43 ; 6d10+14=52 ; 6d10+14=35 ;
Sunday June 10th, 2018 11:59:43 PM

FYI

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+30=44 ; 3d8+12=20 ; 4d6=10 ; d20+25=35 ; 2d8+6=8 ; 4d6=11 ; d20+31=46 ; 2d6+13=22 ; 4d6=12 ; d20+22=41 ; d20+22=41 ; 3d8+12=33 ; 3d8+12=27 ; 4d6=12 ; d20+23=37 ; 2d6+8=18 ; 4d6=12 ; d20+20=33 ; 3d8+6=18 ; 4d8=17 ; d20+18=20 ; 2d6+18=23 ; 4d6=18 ; d20+29=43 ; 3d8+6=22 ; 4d6=18 ; 2d6=9 ; d20+29=30 ; d20+29=46 ; d20+29=43 ; 3d8+9=21 ; 3d8+9=18 ; 3d8+9=21 ; 4d6=14 ; 4d6=14 ; 4d6=10 ;
Monday June 11th, 2018 12:18:57 AM

I smile as I see the damage my ambush (last round) caused and that my attacks of opportunity landed (damage was not yet added in the last post). Let's show these serpents what it means to face dragons! I continue attacking my quarry unceasingly, and if it falls move onto the next closest serpent.

Actions - 5ft step to place myself optimally for attacking (flanking with another member if possible, which should not be hard given their size and my 15ft reach, in not placing myself so that I can attack as many enemies as possible). I will start with the serpant I was attacking before and if it dies move on the the next closest.
------------------------
(If applicable, I can see invisibility, reach is 15ft, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 52 (nat 20, confirm crit = 35) for 34 (62dmg if crit) + 11 sneak dmg = 45 dmg, 73 if crit
AoO 2 with Bastard Sword hit AC 36 for 20 dmg + 15 sneak dmg = 35 dmg
AoO 3 with Bastard Sword hit AC 43 for 29 dmg + 14 sneak dmg = 43 dmg
(Note that I am down to 3 AoO per turn because of Righteous might penalty)

Main Hand Atk 1 Hit AC 44 for 20 dmg + 10 sneak dmg = 31 dmg
Off Hand Atk 1 Hit AC 38 for 8 dmg + 11 sneak dmg = 19 dmg
Nat Atk Horn Gore Hit AC 46 for 22 dmg +12 sneak = 34 dmg
Main Hand Atk 2 Hit AC 41 (confirm crit = 41) for 33 dmg (50 if crit) + 12 sneak dmg = 62 dmg
Off Hand Atk 2 Hit AC 37 for 18 dmg + 12 sneak = 30 dmg
Main Hand Atk 3 Hit AC 33 for 18 dmg + 17 sneak dmg = 35 dmg
Off Hand Atk 3 Hit AC 20 for 23 dmg + 8 sneak = 31 dmg
Extra Attak from Haste Hit AC 45 for 24 dmg + 18 sneak +9 bane from embryon's tear = 51 dmg

AoO If needed for the enemies round/action (Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 34 for 21 dmg+ 14 sneak dmg = 35 dmg
AoO 2 with Bastard Sword hit AC 49 for 18 dmg + 14 sneak dmg = 32 dmg
AoO 3 with Bastard Sword hit AC 46 for 21 dmg + 10 sneak dmg = 31 dmg

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
Spells
}



Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169  
Monday June 11th, 2018 12:24:15 AM

ooc: Make my second target the serpent attacking Zane, if possible.

DM Mitch 
Monday June 11th, 2018 5:37:25 AM

Restlin is not going down there so he throws a maximized selective fireball in the midst of the land serpents.

Garret flurries the land serpent that attempted to grapple him and utterly destroys it unfortunately for the halfling monk the other Serpent’s are out of his reach.

Dragon-Zane fully attacks the serpent grappling with him.

Sesha starts summoning help.

Tink tries to identify info about the land serpents while she starts summoning.
(Tink Highlight to display spoiler: {You know that they are immune to cold, have resist fire 30, a burrow speed of 50 feet with a surge speed of 400 and can swallow things whole.}

Beri sends his lightning bolts into the serpents and directs his giants to attack Serpent 3 and one of them would have hit the serpent except it was thrown off by not wanting to hit Zane (OOC: don’t see precise shot in Giant’s entry so it takes a -4 on attack roll)

Wyaar gets higher above the fray.

Bosk tears into serpent 4 as it dives back into the ground, doing heavy damage but not quite killing it.

The 5 remaining serpents move.

Serpent 3 swallows Zane whole (57 vs CMD; and take 41 bite damage). Zane can attempt to escape to its mouth(escape grapple) or cut his way out using a slashing or piercing weapon.(make attack + damage rolls)

Serpent 2 attacks Garret with a full attack action (52 vs AC; threat of critical; 43 to confirm; 82 vs 20 = hit; 52; +37 if critical for 89 on critical hit) biting the halfling HARD and missing with its tail (38 vs AC)

The other 3 serpents submerge themselves below the ground burrowing back down; will they move along to another part of the circle with easier prey unless something is done?


[DM Hugh] Enemy HP tracker 
Monday June 11th, 2018 6:11:47 AM

AC 34
LAND SERPENT 1:
61 damage + 35 damage + 31 damage + 33 damage + 47 damage = 207
Beri’s Lightning Storm 14, 7, 15 = 243 total
Beri’s Giant’s : 29 = 272 total
Round 2:
Restlin’s fireball 30 = 302 total
Garret’s flurry = 549 total = dead

LAND SERPENT 2: - in melee w/ Garret
Bosk AOO: 73
73 damage total
Round 2:
Restlin’s fireball 30 = 103 total
Beri’s lightning storm: 10, 4, 6 = 123 total

LAND SERPENT 3: Swallowed Zane Whole
Round 2:
Reflex success; no damage
Zane:
Bite AC 48 (37 confirm) Damage 38 (+37 crit) (+9 holy)
Claw AC 46 Damage 35 (+5 holy)
Claw AC 29 Damage miss
Wing AC 34 Damage 32 (+10 holy)
Wing AC 34 Damage 29 (+6 holy)
Tail AC 40 Damage 35 (+8 holy)
Haste AC 47 Damage 37 (+7 holy)
288 damage total

LAND SERPENT 4: below ground
Bosk AOO: 35
35 damage total
Round 2:
Restlin’s fireball 30 = 65 total
Bosk full attack 262 = 327 total

LAND SERPENT 5: below ground
Bosk AOO: 43
43 damage total
Round 2:
Reflex success; no damage 43 total

LAND SERPENT 6: below ground
Round 2
Reslin’s fireball 30 = 30 total


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d3=1 ; d100=30 ; d20+14=22 ; d20+14=31 ; 8d6=36 ; 8d6=25 ; d6=6 ; d6=3 ; d20+20=21 ;
Monday June 11th, 2018 11:34:14 AM

Seshas Witchfire is summoned into existance, darfed by a giant land shark. Faith looks the creature up and down, and mutters some choice words for Sesha.

"Sorry!, Sesha apologizes to her friend, which is as much time as she can afford to spare right now.

Sesha uses her divine bond with Serenbeth. They might need some more help here before the day was done. She duplicates the effect of Divination, and asks Serenbeth a question.

"Little Spirit, I know you know I don't have much time. We are facing waves of enemies who would try to extinguish the light that your beloved servant is trying to bring to the world. My question is, what's coming next?"

She then readies a Dominate Monster spell, waiting for Land Serpent 6 to come above ground. (Perception check 21 to recognize 6. If that is impossible, she wants to snag one not covered in blood._

Standard: Readied Dominate Monster w/ Focused Curse -> Will Save DC 32 or Serpent
Movement: None
Swift: Blood Witch Ability, Divine Appeal. Duplicate the effects of Divination. (30%, divination passes)

-----Summoned Creatures-------

Witchfire full attacks the Worm it was summoned next to.

Hits Land Serpent 3 touch AC 22 for 42 fire damage. It must pass a will save vs Witchflame: DC 22 or gain fire vulnerability and be covered in green faerie fire.

Hits Land Serpent 3 touch AC 31 for 28 fire damage. If it is already suffering from Witchflame, it takes +50% damage. (Or might otherwise be modified by other vulnerabilities or resistances.) If it is NOT already suffering from Witchflame, it needs to save again vs DC 22.



Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 104/232 Ki:12/17 CMD: 49 SR: 28]  d20+41=42 ; d20+41=49 ; d20+36=40 ; d20+36=41 ; d20+31=34 ; d20+31=46 ; d20+26=32 ; d20+41=49 ; 2d8+20=27 ; 2d8+20=28 ; 2d8+20=30 ; 2d8+20=29 ; 2d8+20=33 ; 2d8+20=33 ;
Monday June 11th, 2018 11:55:38 AM

Garret watches the first serpent fall, then screams out, "OW!" when the second one takes a bit out of his rear end. He can see the others are trying to escape, so he figures he needs to try and take this one out as soon as possible. He calls out, "For the Wold!" as he renews attacks against the massive creature.

OOC:
Flurry #2, ki for an extra attack. Hits AC: 42 (nat 1, miss), 49, 40, 41, 34, 46, 32 (miss), 49
Damages: 27+28+30+29+33+33 = 180

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata

Zane (JCC) AC 48, CMB 22, CMD 38, HP 193/268, Blindsense 60' Character  d20+28=45 ; d20+28=47 ; d20+28=46 ; d20+28=34 ; d20+28=37 ; d20+28=32 ; d20+28=42 ; 2d6+30=40 ; 2d6+30=37 ; d6+27=30 ; d6+27=29 ; d8+27=31 ; d8+27=29 ; d8+27=31 ; 2d6=12 ; 2d6=9 ; 2d6=4 ; 2d6=5 ; 2d6=4 ; 2d6=6 ; 2d6=6 ;
Monday June 11th, 2018 2:05:23 PM

Over the Rings, "I'll climb out after I kill it, I'm only slightly hurt so no worries. By the way, never hesitate to drop a fireball on me, unless I can't evade it for some reason and it'll kill me outright. I've been hurt before, I'll get hurt again."
Zane just unleashes another round of attacks, this time from inside the worm, should be hard to miss.

Damage types:Highlight to display spoiler: {
Bite = Bludgeoning, Piercing & Slashing
Claw = Bludgeoning & Piercing
Wing & tail = Bludgeoning
}

Bite AC 45 Damage 40 (+12 holy)
Claw AC 47 Damage 31 (+9 holy)
Claw AC 46 Damage 29 (+ 4 holy)
Wing AC 34 Damage 30 (+5 holy)
Wing AC 37 Damage 29 (+4 holy)
Tail AC 32 Damage 31 (+6 holy)
Haste Bite AC 42 Damage 37 (+6 holy)

When the worm dies, Zane will try to work his way out.....

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+30=39 ; 3d8+15=35 ; 4d6=18 ; d20+28=34 ; 2d6+11=20 ; 4d6=11 ; d20+30=48 ; 2d6+16=28 ; 4d6=18 ; d20+25=31 ; 3d8+15=32 ; 4d6=15 ; d20+23=41 ; 2d6+11=17 ; 4d6=16 ; d20+20=40 ; d20+20=36 ; 3d8+9=28 ; 3d8+9=16 ; 4d6=18 ; d20+18=24 ; 2d6+11=17 ; 4d6=15 ; d20+32=50 ; 3d8+11=26 ; 4d6=10 ; 2d6=11 ; d20+32=52 ; d20+32=33 ; d20+32=35 ; d20+32=41 ; 3d8+15=30 ; 3d8+15=31 ; 3d8+15=25 ; 4d6=21 ; d3=3 ; d3=3 ; 4d6=14 ; 4d6=14 ;
Monday June 11th, 2018 3:47:26 PM

The music fills me with strength and energy as I land blow after blow, my fury and need for vengeance flowing out of me while in no way lessening my unending ache for vengeance. What had it been, fifty blows? Somehow I know this is what I was born to do. What is it Gargul said when he initiated me into his service?
"I AM WEARY OF THE POWERS OF THE SOUTH SUBVERTING MY PRIESTS, ESPECIALLY THOSE AS IMPORTANT AS THE GRIM."

He then raised his fist to the sky and shouted, "HEAR ME POWERS OF THE SOUTH! THIS GRIM IS BEYOND YOUR REACH. HIS SHADOW WILL REMAIN NAILED WITHIN MY PLACE OF JUDGEMENT. COME CHALLENGE ME IF YOU DARE!" And now here I find myself, fighting an Immortal Power of the South, his prediction come to pass.

Actions - 5ft step to place myself optimally for attacking (flanking with another member if possible, which should not be hard given their size and my 15ft reach, in not placing myself so that I can attack as many enemies as possible). I will start with the serpent grappling Zane, and if it dies move on the the next closest.
------------------------

Main Hand Atk 1 Hit AC 39 for 35 dmg + 18 sneak dmg = 53 dmg
Off Hand Atk 1 Hit AC 34 for 20 dmg + 11 sneak dmg = 31 dmg
Nat Atk Horn Gore Hit AC 49 for 28 dmg +18 sneak = 46 dmg
Main Hand Atk 2 Hit AC 31 for 32 dmg + 15 sneak dmg = 47 dmg
Off Hand Atk 2 Hit AC 41 for 17 dmg + 16 sneak = 33 dmg
Main Hand Atk 3 Hit AC 40 (confirm crit = 36) for 28 dmg (44 with crit) + 18 sneak dmg = 46dmg, with crit =62 dmg
Off Hand Atk 3 Hit AC 24 for 17 dmg + 11 sneak = 28 dmg
Extra Attak from Haste Hit AC 50 for 26 dmg + 10 sneak +11 bane from embryon's tear = 47 dmg

AoO If needed for the enemies round/action (Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 52 (confirm crit = 33, not a crit) for 30 dmg+ 21 sneak dmg = 51 dmg
AoO 2 with Bastard Sword hit AC 35 for 31 dmg + 14 sneak dmg = 45 dmg
AoO 3 with Bastard Sword hit AC 41 for 25 dmg + 10 sneak dmg = 35 dmg

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
Spells
}



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20+31=36 ;
Monday June 11th, 2018 4:48:31 PM

The visible worms seem to be pretty well handled so Wyaar keeps an eye out for any other emerging threats.

Perception 36

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 18/26 
Monday June 11th, 2018 9:12:03 PM

Seeing his fireballs didn't hit quite as hard as he'd have liked, he instead decides to start summoning some more assistance.

***

Begin casting summon monster V.

Beriothian -- AC:38+4/18/36+4 HP: 248/231 Blink: 50% miss, CMD = 23  3d6=6 ; 3d6=13 ; 5d6=14 ; d20+32=36 ; d20+32=46 ; d20+27=45 ; d20+27=40 ; d20+27=37 ; d20+22=30 ; d20+22=29 ; 4d6+26=45 ; 4d6+26=40 ; 4d6+26=38 ; 4d6+26=36 ; 4d6+26=39 ; 4d6+26=36 ; d20+32=45 ; d20+27=35 ; d20+22=25 ; 4d6+26=43 ; 4d6+26=37 ; 4d6+26=39 ;
Monday June 11th, 2018 10:19:50 PM

Seeing the serpents fleeing, the druids asks the storm giants to try to provide more interesting targets for them than their weaker colleagues in other parts of the circle.
The druid will cast transmute mud to stone in front of the serpents, blocking their way forward and giving them additional incentive to come to the surface and attack.
***

The next volley of lightning is held off until it is seen whether the fleeing serpents will show their faces, if they do the lightning will strike the serpent closes to the circle

**lightning storm**
A lightning bold comes crashing down, striking a serpent for 6 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking a serpent for 13 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking a serpent for 14 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants land in front of the oncoming serpents, trying to draw them out by providing new targets. Should they appear, the giants will give them a taste of their steel.

SG1 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 36
damage 1 = 45

attack 2 = 40
damage 2 = 40

attack 3 = 30
damage 3 = 38

SG2 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 46
crit roll = 45
damage 1 = 36

attack 2 = 37
damage 2 = 39

attack 3 = 29
damage 3 = 36

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 45
damage 1 = 43

attack 2 = 35
damage 2 = 37

attack 3 = 25
damage 3 = 39

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d3=2 ; d20+18=28 ; d20+18=21 ;
Tuesday June 12th, 2018 5:28:31 AM

"Don't bother with cold attacks as they won't do any good. Fire isn't optimal either" Tink relays over the link, although it may not be necessary. The muscle in the group look to have things well in hand.

She finishes her summoning and calls for a couple of Celestial Rocs. She has them ready for the worm things to reappear.

Tink starts another summoning spell

-----------------------
Roc 1: Ready attack if something gets in reach: 28
Roc 2: Ready attack if something gets in reach: 21

Tink: Start Summon Monster VII.


DM Mitch  d20=2 ; d20+15=35 ; d20+15=34 ; 16d6=59 ; d100=16 ; 9d8=44 ; 8d6=21 ; d20+15=32 ; d20+15=34 ; d20+15=19 ; 8d6=23 ; 8d6=27 ; 4d6=11 ; 4d6=10 ; d8=8 ; d100=12 ; d20+21=34 ; d20+21=24 ; d20+21=26 ; d20+21=38 ; d20+21=26 ; d8+12=20 ; d8+12=15 ; d8+12=20 ; d8+12=18 ; 36d6=130 ; d8=6 ; 5d6=14 ;
Tuesday June 12th, 2018 7:17:07 AM

Sesha summons her witchfire friend, which attacks and slays the Serpent that ate Zane. She then prepares a dominate monster spell and makes an inquiry to her goddess.

A whispered reply echoes in her ear, ”A foe once fought and defeated. His master. His masterpiece.”

Garret does heavy damage to Serpent 2, but is just shy of killing it.

Bosk has a full attack ready, but no good targets in reach with most of them being mostly dead.

Wyarr watches for any other threats.

Restlin begins a summoning spell.

Beri’s Storm Giant finishes off serpent 2.

Tink summons some Rocs.

Serpent 4 emerges, is hit by a lightning bolt, and immediately dies.

Serpent 5 pops up… right in the middle of Zane, Bosk, and the 2 other Storm giants. It’s instantly cut to ribbons.

Serpent 6 pops up, fails it’s save, and is mind controlled.

All seems well. The enemies have all perished. This last for about half a moment.

A sudden rend in the fabric of reality appears before the party. An enormous…. castle?!? walks out of it before it vanishes.

It’s much like the colossus previously fought by the Iron Dragons, but instead of a large, faceless turtle it is a square, fortified castle on enormous legs. 50x50, it’s fortified walls support 4 towers, each with a Trebuchet on them, and arrow slits line it’s sides. Strange mirror polished gems drap the walls, glinting in the sunlight. Three drape the middle sections, while two are on each sides of the corners. The entire thing is glowing brightly with power, and Bloodgrass instantly starts spreading beneath it’s feet.

The Trebuchets fire. The first hits Zane for 59 damage and a 30 foot spread around him. Bosk’s blink dodges it. Beri’s Giants take 30 damage (Reflex 25 for half) All 4 of them are bombarded with the life energy of the crystals and take an additional 11 damage (Fort 15 for half) as Bloodgrass starts to sprout on them.

The second targets Sesha and hits her for 23 damage. Her Witchfire is unaffected due to it being incorporeal (I think?). Both take 11 additional damage (Fort 15 for half)

The third fires at Garret, hitting for 27 damage and an additional 10 damage from the life aura (Fort 15 for half)

The final trebuchet fires at Beri and misses. His blink lets him avoid the splash damage.

Arrows fire out at the slits. Beri gets hit for 20, Rest 15, Wyarr 18, and Bosk takes 20 damage.

One of the crystal gems on the structure flashes and a Disintegrate comes out of it, hitting Restlin for 130 damage (Fort 28 to take only 14 damage).

Map



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d3=2 ; d20+18=31 ; d20+18=30 ; 2d6+9=15 ; 2d6+9=18 ; d20+21=28 ; d20+21=24 ; 2d8+7=18 ; 2d8+7=17 ; 10d6=46 ; d20+50=57 ; d20+17=20 ; d20+40=58 ;
Tuesday June 12th, 2018 8:23:20 AM

"Oh for crying out loud, what now?" Tink is starting to wonder whether there will even be an end to these creatures. She has confidence in the abilities of the Iron Dragons, but could the others nearby survive much longer? Tink just isn't sure. All she can do is hope the team can knock out the biggest threats first.

With her summoning spell now complete Tink calls on 2 Greater Air Elementals.

She has all four flying creatures - rocs and elementals - perform flyby attacks on the northwest trebuchet.

Tink for her part sends a fireball through one of the arrow slits.

As she stealthily moves about she wonders if it has any weaknesses.

-------------------
Roc 1: Hit AC31 for 15pts
Roc 2: Hit AC30 for 18pts
GAE 1: Hit AC28 for 18pts
GAE 2: Hit AC24 for 17pts

Tink
Standard action: Send a fireball through the arrow slit to explode on the other side (thus negating the cover). 46pts damage. DC22 Ref save for hald.
Move action: Stealth move 35ft away
Knowl Engineering: 20

----------------------------
Perception: 58 + See Below
Stealth: 83: 63 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Protection from Evil - Reduce Person - See Invisibility


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 72/232 Ki:12/17 CMD: 49 SR: 28]  d20+25=33 ;
Tuesday June 12th, 2018 12:57:55 PM

Garret smiles as the worms stop moving. He puts his fists on his hips in his usual victorious style, smiles, and looks up. The smile quickly fades as the giant walking castle appears. The trebuchet strikes him in the chest and he quickly looks for somewhere to hide – behind a rock, under a dead worm, anything that can shelter him from the direct attacks of a castle. He says over the rings, “What in the Wold is that? How are we supposed to attack a walking castle?”

OOC:
Fort save, DC 15: 33, success, half damage

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d20+33=37 ; 6d10+14=37 ; 6d8+21=48 ;
Tuesday June 12th, 2018 1:25:04 PM


"Serenbeth has given a clue. "A foe once fought and then defeated.. his master.. his masterpiece."

She thinks a moment, and then the colossus makes itself visible.

"The Grass Liche? It probably doesn't matter, once the Taur Smash begins."

Sesha takes a moment to inspect her new pet. Assuming it didn't die here, this thing would be in her care for the next month. Was it hurt?

Since it cannot speak, her commands would be limited. She lands delicately atop the gargantuan worms head, and beckons for her Witchfire to join her. She speaks clearly while pointing at the castle fortress.

"Go there. Smash the trebuchet."

The Serpent smashes into the war machine, trying to crush it with his massive jaws, and will constrict if it can.

Hits AC 37 for 37 damage. If hit, the warmachine is grapped and constricted for an additional 48 damage, which ignores Hardness on an item.

Move: Charge the Trebuchet.
Standard: Charge the Trebuchet and constrict it.
--------------------------------------------------

Sesha's Witchfire waits patiently for the worm to finish its attacks, then pats the gargantuan monster on the head, and turns it invisible.

Move: Moved on top of Serpent.
Standard: Turned it invisible.

---------------------------------------------------

Sesha herself casts Deathward, remembering their last experience with the liche.

Move: Move on top of the serpent.
Standard: Casts Deathward.
Concentration for violent movement: Autopass.

---------------------------------------------------

To DM: Could I please get a link to its stat sheet? I assume its a modified Sea Serpent (deep) and my attacks above reflect that.


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

Wyarr: Protection From Spells: Magic Missile.

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
Death Ward (+4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Spectral Hand: Touch attack range of 100ft. lose 2 hp. 21 minutes remaining.
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
Barkskin: 180 minutes remaining.
Shield of Faith: 19 minutes remaining.
Resist Energy: Cold - 199 minutes remaining
Resist energy: Fire - 199 minutes remaining
------------
Gear Effects
------------

Ring of Counterspells: Dispel Magic
Ring of Counterspells: Dispel Magic
Hand of the Mage, Ring of Counterspells: Greater Dispel Magic

-------------
Rituals in Effect, affects both Sesha and Restlin.
-------------
Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)
-------------
Summons and Pets
-------------
Pot Pot: 0 Damage. Shadow Walk 1/1 Remaining. Etherealness 1/1 Remaining.
Witchfire: 0 Damage. AC 24 (touch). Incorporeal. Undead Traits. Fire Immune.
Land Serpent: ?/? damage. AC 34. Gargantuan. Invisible.





Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20+33=47 ; d8+17=18 ; d6=3 ; d6=3 ; d6=3 ; 2d6=8 ; 2d6=7 ;
Tuesday June 12th, 2018 2:19:17 PM

Wyaar hmms at the giant walking castle and instead of trying to return fire through the slits he flies down to be a few feet off of the ground and nearly right under the thing so that the trebuchet and arrows can't get a decent angle to fire at him and sends an arrow into one of its feet.

~~~

How many legs does it have?

Move to one edge of the thing, just below the castle level. Can't edit the map on phone.

Attack: Hit AC 47 on foot, 18 piercing, 3 fire, 3 electric, 3 cold, 8 holy, 7 axiomatic

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169  
Tuesday June 12th, 2018 6:40:29 PM

ooc: Do we place ourselves on the map?

Zane (JCC) AC 48, CMB 22, CMD 38, HP 144/268, Blindsense 60' Character  d20+28=48 ; d20+28=39 ; d20+28=32 ; d20+28=41 ; d20+28=36 ; d20+28=46 ; d20+28=41 ; d20+28=33 ; 2d6+30=40 ; 2d6+30=37 ; 2d6+30=40 ; d6+27=28 ; d6+27=29 ; d8+27=30 ; d8+27=33 ; d8+27=30 ; 2d6=7 ; 2d6=7 ; 2d6=11 ; 2d6=8 ; 2d6=9 ; 2d6=6 ; 2d6=6 ;
Tuesday June 12th, 2018 7:42:43 PM

Zane gets close to the crystal castle and unleashes his melee on the trebuchet he is near and that hit him.

If he demolishes his target, he'll switch to the "EYES" that are within reach....

Bite AC 48 (39 confirm) Damage 40 (37 crit) (+7 holy)
Claw AC 32 Damage 30 (+7 holy)
Claw AC 41 Damage 33 (+ 11 holy)
Wing AC 36 Damage 28 (+8 holy)
Wing AC 46 Damage 29 (+9 holy)
Tail AC 41 Damage 30 (+6 holy)
Haste Bite AC 33 Damage 40 (+6 holy)

"A couple more hits like that last one, and I'll need to withdraw and figure out how to access a haversack that became part of my Dragon form...." Over the rings....

Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  d20+11=27 ; d20+11=23 ; d20+14=29 ; d20+14=34 ; 15d6=55 ; 3d6=13 ; 3d6=4 ; 5d6=14 ; d20+20=40 ; d20+20=38 ; d20+20=26 ; d20+20=37 ; d20+15=31 ; d20+15=21 ; d20+10=18 ; d20+10=25 ; 3d6+19=33 ; 3d6+19=30 ; 3d6+19=25 ; 3d6+19=32 ; 3d6+19=27 ; 3d6+19=26 ;
Tuesday June 12th, 2018 10:10:29 PM

Hmm, we may have a new template for the Iron Dragons castle, just need to throw on a few dragon wings and you're set!

Once all actions are done, the druid will finish by casting wall of stone and extending it over the "eyes" on the northern and western walls, but he is careful to avoid blocking damage being done by his party and his giants. (I believe Beri can cast it long enough, but I'm extrapolating where the eyes on the towers are since they are not written)

He calls out a reminder to his giants that should there ever be confusion on what to attack, to chose the target lowest on health.

***lightning attacks***
The druid watches to see whether the trebuchets, towers with arrow slits, or eyes are the most fragile, and has the lightning focused on where the most damage will be (damage focusing on the south, and moving counterclockwise as targets fall)

**lightning storm**
A lightning bold comes crashing down, striking the castle for 14 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the castle for 13 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the castle for 4 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The first two giants do their best to evade some of the incoming attacks, but fail still find themselves a little roughed up.
The pull back their bow strings and send a wave of arrows at the eyes before them (targeting the weakest standing eye on the west wall).
The new arrival takes the opportunity to cast chain lightning on the eyes before it.

SG1 HP = 218 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 40 (nat 20)
cirt roll = 38 (x3)
damage 1 = 33

attack 2 = 31
damage 2 = 30

attack 3 = 18
damage 3 = 25

SG2 HP = 202 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 26
damage 1 = 32

attack 2 = 21
damage 2 = 27

attack 3 = 25
damage 3 = 26

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
55 chain lightning damage to the front 15 "eyes" (north, west, and south walls)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 19/26  d20+23=39 ; d20+15=31 ; d20+17=20 ; d20+12=29 ; d8+9=16 ; d8+9=10 ; d20=9 ;
Tuesday June 12th, 2018 11:36:17 PM

Fort save 39 - pass

Restlin finishes summoning a bralani, then his hit square in the face with a disintegration beam.

"Oh ho ho! Two can play at that game!" shouts Restlin as he prepares to disintegrate that eye right back.

...then he remembers the other crystals and decides that is a bad idea. He decides to shatter it instead.

***

Move: None
Standard: Shatter on the eye that attacked him. 60 damage. Fort save DC 31 for half.

Bralani attacks the eyes as well w/ its composite longbow.

Hit AC 20 for 16 and AC 29 for 10.

AC this round is 27/18/22. CMD is 29.

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169  
Wednesday June 13th, 2018 2:20:13 AM

As the crystal casts disintegrate I follow Restlin's lead and cast Shatter on another of the crystals. (If still available I will targe a different crystal i nthe same area as the one restlin is going after, preferably not one that fired yet. If not still available I will choose one at random that has not yet fired.)

Standard: Shatter on the eye that attacked him. 60 damage. Fort save DC 31 for half.

DM Mitch  d20+21=36 ; d20+21=30 ; d20+21=32 ; d20+21=34 ; d20+16=24 ; d20+16=20 ; d20+11=15 ; d20+11=31 ; d20+6=24 ; d20+6=13 ; d20=6 ; d20=14 ; d20+11=15 ; d8+11=18 ; d8+12=19 ; d8+12=19 ; d8=4 ; d20+23=36 ; d20+23=35 ; d20+23=36 ; d20+21=41 ; d20+21=29 ; d20+21=28 ; d20+21=24 ; d20+16=18 ; d20+16=25 ; d20+11=31 ; d20+11=28 ; d20+6=12 ; d20=7 ; d20+12=22 ; d20+12=26 ; d20+12=31 ; d8+12=19 ; d8+12=18 ; d8+12=15 ; d20+40=45 ; 5d6=17 ; 36d6=128 ;
Wednesday June 13th, 2018 8:04:07 AM

Tink wonders what now as a castle enters their midst while she has confidence in the group’s ability she isn’t sure how long they can all survive. Tink directs her summons to fly by attack the northwest trebuchet and drops a fireball in one of the arrow slits.

Her summons all hit the trebuchet but it being made out of hard crystal it is resistant to some of their damage. (28 damage total)

The fireball blows up in the constructs face, but arrows continue to fly out of it unabated. Tink remembers the constructs they fought before were healed by fire instead of damaged.

Garret takes cover behind one of the land serpent carcasses asking over the ring how they are supposed to fight a castle.

Sesha has a moment to ponder the result of her spell before she hops aboard her new pet with her witch fire. The tail slap and constriction is super effective against the crystalline menace and it takes the full brunt of the serpent’s attack and constriction (85 damage total). She then casts death ward while her witch fire goes invisible.

(OOC: No stat block sorry, we just used the deep sea serpent entry but replaced the swim speed w/ burrow. Note that it did take 30 damage in the previous combat so it’s not at full HP.)

Wyaar decides to assault it from the ground he has trouble overcoming some of its protection (37 damage total) and does little more than scratch the thick wall making up the leg. He might break it eventually if given a few hours.

Zane slams into the nearest trebuchet. Even with the tough crystal the Trebuchet is torn to pieces. (251 damage total)

Beri uses wall of stone to cover up some of the eyes. He then tries to figure out which part of the castle is the most brittle settling on the eyes. The lightning rains down on the eyes only to have no effect. (There are 3 rows, each about 20 feet apart - you covered an entire row.)

The first storm giant’s first arrow splits the center of one of the eyes utterly destroying it. 2 more additional arrows take out one of the eyes next to the one it had previously taken out.

The second storm giants first and second arrow finish clearing the 3rd eye on the 5 foot square targeted while its last arrow deals damage to first eye on the next square (16 damage to eye)

The third giant’s chain lightning has no effect on the targeted eyes.

Restlin reduces an eye to splinters with a Shatter spell.

Bosk also casts shatter and finishes the last eye on that section of the fortress.

The trebuchet’s all reload. None of them are crewed - they move by themselves and new crystals grow into their arms ready to be fired.
Arrows rain out of the arrow slits.

Two archers focus fire the Serpent, hitting 4 times for 73 damage

Three archers shot at Zane, but none penetrate his thick scales.

The last one shoots at Sesha, hitting 3 times for 52 damage

One of the northern eyes glow before a ray shoots out at Zane and hits him square in the chest. He takes 6 negative levels.

A second ray shoots out at Restlin - DC 28 fort save or take 128 damage (17 on save)


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 21/26  d20+23=27 ; d20+17=28 ; d20+12=20 ; d8+9=16 ; d8+9=13 ; d20+15=28 ; d20=15 ;
Wednesday June 13th, 2018 10:30:10 AM

Restlin's at a serious disadvantage here. This stupid crystal palace...he stops to appreciate the fact that they're being attacked by an honest to goodness crystal palace...reflects most of his spells and is healed by most of the rest. He barely keeps his various atomic bits intact as the thing blasts him again.

Fort save 28 - roll is 27, but I forgot to add the +1 from Sesha.

He's pretty sure he lucked out with that one.

He takes aim and shatters the eye that hit him that time.

The bralani continues its attacks on the eyes as well.

***

Move: None
Standard: Shatter on eye that attacked me. 60 damage, fort save DC 28 for half.

Bralani hits AC 28 for 16 and AC 20 for 13.

AC is 33/24/28 this round. CMD is 35.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  6d8+14=46 ; 6d8+21=54 ;
Wednesday June 13th, 2018 10:54:17 AM


Sesha's new subject roars as arrows jam through it's thick scales. Sesha gives it some relief, and some to herself as well.

She gives a broadcast to her allies.

Mass heal incoming, if you need assistance get up here!"

She waits long enough for any gathering allies, then channels her heal spell. (all in 30ft get healed for 150 hp, and removes negative physical conditions. Does not remove dominate, thankfully.)

She then quickens a Blink spell, giving herself some extra protections as well.

----------------------------------

Her Land Serpent continues it's attacks. Since it has the trebuchet in its coil, it maintains the grapple on the object (No CMD so auto success) and hits with automatically with one natural attack and its constrict damage.

Tail Slap: (Ignores 10 Hardness) 46 damage.
Constrict: 54 damage.

-----------------------------------------------

The cheeky witchfire riding the giant worm with Sesha calls out to the battlefield, "He who controls the spice, controls the universe!"

She then makes the Land Serpent disappear, using her at will invisibility.
----------------------------------------------


------------
Whole Party
------------
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)

------------
Beriothian: Magic Vestment. (Raises your +1 wild plate to +5 Wild plate. 24 hours remaining.)

Katinka: Magic Vestment (Raises your +3 shield to +5. 24 hours remaining.)

Zane: Greater Magic Weapon (Increases your choice of weapon to a +5 weapon. 24 hours remaining.)

Wyarr: Protection From Spells: Magic Missile.

------------
Self Buffs
-------------

Spite (Hitting Sesha autocasts Bestow Curse, inflicting a 50% chance to do nothing each turn, otherwise act normally. Will Save DC 22. 24 hours remaining.)
Death Ward (+4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.)
3 Fold Aspect (Takes on a youthful and childlike appearance. +2 Str and Dex. 24 hours remaining.))
Moment of Prescience (+21 to a roll, ac, or opposed check, usable once. 24 hours remaining.)
Mind Blank (+8 bonus against mind affecting spells/effects, protection from info gathering spells and see invisibility. 24 hours remaining.)
Spectral Hand: Touch attack range of 100ft. lose 2 hp. 21 minutes remaining.
Blink: Ethereal, Incorporeal, 50% miss chance, 20% vs weapons that hit incorporeal normally. 20% miss chance on own spells and attacks.
Magic Vestment (Raises my +2 armor to +5. Lasts 24 hours)
Contingency (If Hp falls to 25% or less, automatically casts Shadow Walk. 24 days remaining. )
Barkskin: 180 minutes remaining.
Shield of Faith: 19 minutes remaining.
Resist Energy: Cold - 199 minutes remaining
Resist energy: Fire - 199 minutes remaining
------------
Gear Effects
------------

Ring of Counterspells: Dispel Magic
Ring of Counterspells: Greater Dispel Magic
Brooch of Shielding: Eats Magic Missiles

-------------
Rituals in Effect, affects both Sesha and Restlin.
-------------
Ritual of Warding (+1 untyped bonus to AC and saves.)
Ritual of Healing (Roll d12's instead of d8's for healing spells.)
Ritual of Leeching (Can leech spells from allies in touch range as a move action. 18 / 18 spell levels remaining.)
-------------
Summons and Pets
-------------
Pot Pot: 0 Damage. Shadow Walk 1/1 Remaining. Etherealness 1/1 Remaining.
Witchfire: 0 Damage. AC 24 (touch). Incorporeal. Undead Traits. Fire Immune.
Land Serpent: 0/333 damage. AC 34. Gargantuan. Invisible.





Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 222/232 Ki:12/17 CMD: 49 SR: 28]  d20+33=50 ;
Wednesday June 13th, 2018 1:15:32 PM

Garret moves quickly to join Sesha when she mentions that she has healing. When they disappear, he looks over the walking castle to see what he can see inside, or if there even is an inside (perception: 50)

OOC:
Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil 
Wednesday June 13th, 2018 4:19:47 PM

Wyaar flies up to the be just above the center of the castle, out of line of sight of the eyes and the arrows slits and takes a look down at the center/interior of the castle.

~~~~

hopefully tomorrow will have better acces to do all the rolling needed for attacks



Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  3d6=8 ; 3d6=11 ; 5d6=19 ; d20+20=40 ; d20+20=33 ; d20+20=26 ; d20+20=40 ; d20+20=23 ; d20+15=25 ; d20+15=30 ; d20+15=17 ; d20+10=27 ; d20+10=16 ; d20+10=28 ; 3d6+19=28 ; 3d6+19=29 ; 3d6+19=28 ; 3d6+19=27 ; 3d6+19=27 ; 3d6+19=31 ; 3d6+19=32 ; 3d6+19=27 ; 3d6+19=30 ;
Wednesday June 13th, 2018 9:42:28 PM

Well, the eyes are lightning resistant, let's try the Trebuchet in the southwest corner. Who thought we'd be fighting a builing... a building! I actually have the perfect thing for that!
Beri casts Earthquake, focusing the spell far enough to the east so that the entire castle is withing the radius, but is careful to keep all party members outside it's effects.

***

ligthning damage will be will target the Trebuchet (focusing on the south, and moving counterclockwise as targets fall)

**lightning storm**
A lightning bold comes crashing down, striking the Trebuchet for 19 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the Trebuchet for 8 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the Trebuchet for 11 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The three storm giants pull back their swords, targeting fitst the eyes on the west wall, them moving to the northern trebuchet and southern wall eyes (depending on their line of site)

SG1 HP = 218 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 40 (nat 20)
cirt roll = 33 (x3)
damage 1 = 28

attack 2 = 25
damage 2 = 29

attack 3 = 27
damage 3 = 28

SG2 HP = 202 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 26
damage 1 = 27

attack 2 = 30
damage 2 = 27

attack 3 = 16
damage 3 = 31

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 40 (nat 20)
cirt roll = 23 (x3)
damage 1 = 32

attack 2 = 17
damage 2 = 27

damage 3 = 30
attack 3 = 28

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (3)- *Wail of the Banshee



Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  d20+30=41 ; 3d8+15=27 ; 4d6=13 ; d20+28=31 ; 2d6+11=18 ; 4d6=9 ; d20+30=35 ; 2d6+16=27 ; 4d6=13 ; 4d6=8 ; d20+25=34 ; 3d8+15=30 ; 3d8+15=32 ; 4d6=16 ; d20+23=37 ; 2d6+11=19 ; 4d6=16 ; d20+20=23 ; 3d8+9=23 ; 4d6=9 ; d20+18=36 ; 2d6+11=21 ; 4d6=17 ; d20+32=42 ; 3d8+11=24 ; 4d6=9 ; 2d6=6 ;
Wednesday June 13th, 2018 10:17:16 PM

Posting for Bosk

Bosk says something extremely dramatic and clever... though nobody is quite sure what it was as the sound was drowned out by Beri's earthquake. Still, you could tell the speech was filled with conviction. Suddenly, the horned cleric lashes out and strikes the eyes below the Trebuchet with a fury of blows, moving to the Trebuchet itself should all the eyes in reach be destroyed.
------------------------

Main Hand Atk 1 Hit AC 41 for 27 dmg + 13 sneak dmg = 40 dmg
Off Hand Atk 1 Hit AC 31 for 18 dmg + 9 sneak dmg = 27 dmg
Nat Atk Horn Gore Hit AC 35 for 27 dmg +13 sneak = 40 dmg
Main Hand Atk 2 Hit AC 30 for 32 dmg + 16 sneak dmg = 48 dmg
Off Hand Atk 2 Hit AC 37 for 19 dmg + 16 sneak = 35 dmg
Main Hand Atk 3 Hit AC 23 for 23 dmg + 9 sneak dmg = 32 dmg
Off Hand Atk 3 Hit AC 36 for 21 dmg + 17 sneak = 38 dmg
Extra Attak from Haste Hit AC 42 for 24 dmg + 9 sneak +6 bane from embryon's tear = 39 dmg

Zane (JCC) AC 48, CMB 22, CMD 38, HP 102/226(268), Blindsense 60' Character  d20+21=41 ; d20+21=28 ; 2d6+26=32 ; 2d6+26=31 ; 2d6=10 ;
Wednesday June 13th, 2018 10:37:07 PM

Zane gets hit by a nasty ray, losing some abilities. (hit points and BaB adjusted for level loss)
He flies around the corner, and gets close enough to get the healing and attacks the Trebuchet at that corner.
"I Can't take too many hits from those eyes.... Disintegrates are one thing, but that hit me with negative levels. The Eyes are most Dangerous...."
Zane says over the ring....

Bite attack 41 (crit confirm 28) Damage 32 (crit 31) + 10 holy


Zane (JCC) AC 48, CMB 22, CMD 38, HP 226/226(268), Blindsense 60' Character 
Wednesday June 13th, 2018 10:39:27 PM

forgot to update hp, as was waiting for answer...... here is accurate

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+18=28 ; d20+18=38 ; d20+18=26 ; d20+21=39 ; d20+21=35 ; 2d6+9=15 ; 2d6+9=20 ; 2d6+9=15 ; 2d8+7=10 ; 2d8+7=16 ;
Thursday June 14th, 2018 7:41:44 AM

Tink follows with Beri's tactic. She casts a Wall of Stone to block as many eyes as she can to the south.

Her summons wait until the rest of the party have acted, and then dive in with flyby attacks on the eyes. Rather than flying away however, they finish directly in front of the eyes to try and act as shields.

The Rocs are gargantuan and the elementals huge.

-------------------
Roc 1: Hit AC28for 15pts
Roc 2: Hit AC38 (Crit on AC26?) for 20pts (+15pts if crit confirmed)
GAE 1: Hit AC39 for 10pts
GAE 2: Hit AC35 for 16pts

Wall of Stone: Tink's is a little more powerful. 20 x 5ft squares.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+50=67 ;
Thursday June 14th, 2018 7:44:05 AM

Edit:

Stealth: 88: 73 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 5 for moving greater than half speed


DM Mitch  d20+15=29 ; d20+15=29 ; 8d8=40 ; 8d8=32 ; d12=6 ; d20+23=28 ; d20+23=38 ; d20+23=40 ; d8+12=19 ; d8+12=20 ; d8+12=19 ; d8+12=17 ; d20+23=30 ; d20+23=39 ;
Thursday June 14th, 2018 7:59:33 AM

Restlin pauses to appreciate the fact they are fighting a palace before shattering another eye.

Sesha gets people to gather around for healing as her worm deals great damage to the SW Trebuchet.

Garret tries to look inside the castle through an arrow hole. It’s dark inside, but he notes several things. The walls are much thinner here so that archers can stand at the arrow holes - it might actually be feasible to break in here. He also notes that there is a lit chamber about 40 feet in and he can see movement.

Wyarr flies up to the top and tries to get a good look at the thing. There are in fact a few eyes up here, but they seem to be ignoring him for the moment. He can see a decorative roof covered in bloodgrass that writhes about and the four small towers the Trebuchets are on, but nothing much of interest.

Beri directs his summons and lightning at the eyes and trebuchets then is struck by inspiration, casting Earthquake. The giants finish clearing the entire west wall of eyes. The storm does nothing to the trebuchet’s. The quake shakes the ground and rocks the castle gently, but it’s to big and sturdy to be really damaged.

Bosk finishes off the trebuchet Sesha had damaged and destroys one eye on the southern wall.

Zane says he can’t take much more of the level drain before striking out. All the eyes in his reach are dead though, and the trebuchet, so all he can do is punch a few small, ineffective holes in the roof and/or side.

Tink’s summons go for the eyes on the north wall, but they can’t penetrate the hardness, destroying only 1 eye. Her wall of stone on the south side is much more effective, blocking an entire row of 5 on the south end.

The two Trebuchet’s take advantage of the stacked enemies and both fire an arcing shot over the fortress at Sesha and her worm (They target a specific square so ignore the 50% invisibility miss chance). Both land the shot, doing 72 total damage to both Sesha and her Worm (since they both occupy that space) and half damage to all creatures within 30 feet (Reflex 25 to half it again).

The archers fire again. One tries to hit Garret as he peaks in, but the quick halfling easily bats the arrow away. Zane and Bosk are both hit - Zane takes 19, Bosk 20. The last two with line of sight on the party hit Beri for 17 and 19 damage.

The castle starts to turn so that more eyes are facing the party, but Beri’s earthquake forces it to stop and steady itself.

There are no eyes in line of sight of a party member. The eyes do nothing.


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 222/232 Ki:12/17 CMD: 49 SR: 28] 
Thursday June 14th, 2018 11:34:40 AM

Garret yells out, "I'm not punching the walls, so I'm going in!"

With that he dives towards an arrow slit, heading for the light and movement he can see inside.

OOC:
He also does have the feat snatch arrows, so the first arrow that would hit him he can actually grab out of the air on his approach.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil 
Thursday June 14th, 2018 3:20:55 PM

Wyaar hmms at the top of the castle and cast deathward on himself as he flies to position his body right against one of the eyes along the northern wall.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d100=82 ; d12=5 ; d12=3 ; d12=11 ; 6d8+13=42 ; 6d8+21=42 ;
Thursday June 14th, 2018 4:09:45 PM


Blink for Sesha: 82% = success.
--------------------------------------------

Warmachine ammo crashes down from above. Just as Sesha braces herself for the hit, she *blips* into the ethereal, only to unblip in time to hear her Serpent yell out in frustration. Faith watches Sesha duck, and shakes her head.

"This is why I prefer NOT having a physical body. They just get you into trouble."

Sesha gives the smug summons a frown, then tends to her serpent. She casts a quickened healing spell on the serpent, soothing some of its wounds. Not quite willing to remove all it's risk however, she casts Unwilling Shield on the Serpent. Now, half of her damage will transfer to it.

Swift: Quickened Cure Serious Wounds heals 56 damage on the Serpent.
Standard: Unwilling Shield.

-----------------------------------------

The serpent continues to crush the catapult.

Tail: 42 damage ignoring 10 DR.
Constrict: 42 damage.

Serpent: 16 damage
----------------------------------------

Witchfire: Turns serpent Invisible again. It might not work vs the archers, but perhaps other things?

Zane (JCC) AC 48, CMB 22, CMD 38, HP 226/226(268), Blindsense 60' Character  d20+21=29 ; d20+21=23 ; d20+21=35 ; d20+21=28 ; d20+21=22 ; d20+21=27 ; d20+21=29 ; 2d6+29=35 ; 2d6+29=31 ; d6+25=29 ; d8+25=29 ; d8+25=31 ; d8+25=27 ; d8+25=29 ; 2d6=10 ; 2d6=9 ; 2d6=7 ; 2d6=5 ; 2d6=8 ; 2d6=3 ;
Thursday June 14th, 2018 8:16:00 PM

Zane seeing the Arrow flying towards him, flicks it away with one of the claws of his front leg/arm. (Deflect Arrows, Zane is a monk after all)
He then concentrates all of his attacks on the Leg just below where he is.

Bite AC 29 Damage 35 (+10 holy)
Claw AC 23 Damage 29 (+9 holy)
Claw AC 35 Damage 31 (+ 7 holy)
Wing AC 28 Damage 29 (+5 holy)
Wing AC 22 miss
Tail AC 27 Damage 27 (+8 holy)
Haste Bite AC 29 Damage 31 (+3 holy)



Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  3d6=6 ; 3d6=14 ; 5d6=23 ; d100=50 ; d100=21 ; d20+20=27 ; d20+20=34 ; d20+20=24 ; d20+15=29 ; d20+15=26 ; d20+15=28 ; d20+10=27 ; d20+10=17 ; d20+10=15 ; 3d6+19=25 ; 3d6+19=34 ; 3d6+19=28 ; 3d6+19=28 ; 3d6+19=34 ; 3d6+19=27 ; 3d6+19=34 ; 3d6+19=31 ; 3d6+19=32 ;
Thursday June 14th, 2018 9:33:52 PM

Beri watches in frusteration as the magic castle defies the laws of physics and ignores his earthquake.
He soon stops watching the stone castle's legs somehow act as shock absorbers and snaps back to realit when an arrow strikes him, and he hears a second one barely miss as he blinks between planes.

***
Giving up on targeting the castly, Beri sends his lightning bolts inside the castle and starts triking the archers.
ligthning damage will be will target the Trebuchet (focusing on the south, and moving counterclockwise as targets fall)

**lightning storm**
A lightning bold comes crashing down, striking the Trebuchet for 23 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking the Trebuchet for 6 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking the Trebuchet for 14 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The three storm giants pull back their bow strings, and ready attacks for the next set of eyes to be rotated in.
They will start with the first eye to rotate into view (I assume the south west eye, as the north wall is covered by stone wall)

SG1 HP = 218 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 27
damage 1 = 25

attack 2 = 29
damage 2 = 34

attack 3 = 27
damage 3 = 28

SG2 HP = 202 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 34
damage 1 = 28

attack 2 = 26
damage 2 = 34

attack 3 = 17
damage 3 = 27

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 24
damage 1 = 34

attack 2 = 28
damage 2 = 31

damage 3 = 15
attack 3 = 32

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 21/26  d20+28=38 ; d20=20 ;
Thursday June 14th, 2018 11:05:16 PM

Restlin gets an idea!

He pulls out a gem, an expensive gem. He edges a ways east to get a line of sight, then throws the gem towards the SE corner of this fortress thing. The gem shatters, sending out a sonic shockwave.

***

Move: Head east
Standard: Limited wish - fireball w/ energy substitution to sonic damage. 60 damage. I think I should be able to get all the eyes on the southern side, plus that trebuchet, and maybe the bottom-most eye on the eastern side. Fort save DC 38 for half.

AC is 38/29/33 this round. CMD is 40.

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d100=65 ; d20+19=24 ;
Friday June 15th, 2018 1:49:05 AM

I shrugg off the damage and see Zane less than his typical self. I turn towards him and cast Greater Restoration, restoring his lost strength.

Ations
------------
Blink Chance = 65, success
Reflex save = 24 (Pass if creatures are evil, fail if not and take 8 dmg)
Cast Restoration, Greater on Zane

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+18=37 ; d20+18=23 ; d20+21=23 ; d20+21=37 ; 2d6+9=13 ; 2d6+9=18 ; 2d8+7=16 ; 2d8+7=16 ;
Friday June 15th, 2018 7:21:10 AM

Tink sends each of her flying minions after the trebuchet to the north west, each delivering a flyby attack.

She then starts another summoning spell.

-------------------
Roc 1: Hit AC37 for 13pts
Roc 2: Hit AC23 for 18pts
GAE 1: Hit AC23 for 16pts
GAE 2: Hit AC37 for 16pts

Tink: Cast Summon Monster VIII

DM Mitch  d6=4 ; d6=4 ; d6=6 ; d6=5 ; d20+16=35 ; d4=4 ; d20+23=32 ; d20+23=36 ; d20+23=32 ; d20+23=25 ; d20+16=24 ; d20+16=33 ; d20+16=17 ; d20+16=34 ; d20+11=20 ; d20+11=29 ; d20+11=19 ; d20+11=14 ; d20+6=22 ; d20+6=18 ; d20+6=9 ; d20+6=19 ; d20+1=19 ; d20+1=7 ; d20+1=17 ; d20+1=3 ; d12+8=13 ; d12+8=9 ; d12+8=18 ;
Friday June 15th, 2018 7:58:35 AM

Garret yells out he is going in. (OOC: are you using abundant step to get inside?; Otherwise the hole is too small to go through)

Wyaar casts deathward on himself and then blocks an eye.

Sesha frowns at her smug summons and then heals it while casting unwilling shield on it. (OOC: Serpent is currently at 46 damage). The worm finally demolishes the trebuchet it was constricting.

Zane concentrates all his attacks on the same leg Wyaar previously struck after deflecting an arrow. (195 damage total; OOC: if you keep this up for a minute; maybe you’d be getting somewhere)

Beri sends his lightning bolts to target the trebuchets while his giants prepare to target the most recent eyes that come into view. His first giant takes out one eye with 2 arrows and partially damages a second eye while his second giant finishes that eye off and then uses his last 2 arrows to clear the 3rd eye in a five foot square.

Restlin sends a sonic fireball using limited wish towards the southern side, targeting the eyes, It hits 4 of them and while it isn’t as effective as a shatter spell (half damage) it’s enough to destroy all 4 of the fragile crystals.

Bosk restores Zanes lost levels.

Tink’s summons attack a trebuchet while she starts to summon something.

Garrett, Wyarr, Bosk, Zane, and the worm are inside the aura that’s spreading the Bloodgrass. They all take 19 damage (DC 25 fort for half) as the grass tries to grow on them. (DM OOC: I”ve been forgetting that special all fight /facepalm)

The Trebuchet’s reload.

The Fortress, no longer unbalanced by the earthquake, moves, spinning around so that it’s eyes can see the party again.

The archers fire, trying to finish off the giant serpent but only three arrows sink into soft spots for 40 damage.

Garett, looking through one of the arrow holes, sees and archer right in front of him. It steps aside and a shadowy figure about 30 feet away points at him. He’s hit with a Maximized Empowered Disintegrate - take 360 damage, DC 32 Fort to take only 45.

An enervation ray shoots out of one of the eyes now facing the party and hits Beri; he gains 4 negative levels.

(I”ve been forgetting to include the map link, sorry)

Map


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 177/232 Ki:10/17 CMD: 49 SR: 28]  d20+25=32 ; d20+32=37 ; d20+41=43 ; 6d8+20=50 ; d6+1=6 ;
Friday June 15th, 2018 12:02:15 PM

Garret flies directly towards one of the holes in the castle, not realizing he can’t fit through it until he gets up close. When he does, the nasty ray shoots out and hits him. If it looks like there’s room inside (since he’s right at the arrow slit now), he steps inside and behind the shadowy figure, trying to punch it as he appears.

OOC:
Fort save DC 25 vs grass: 32 success, 9 damage
Fort save DC 32 vs disintegrate: 37 success, 45 damage (I’m guessing that got through his SR 28).
Abundant step to behind the shadowy thing, one attack hit AC 43 (flat foot since I appear behind it?), damage (magical, lawful, cold iron, silver, adamantine): 50 stunning fist attempt, fort save DC 28 or staggered 6 rounds.

Flying: all opponents -1 to hit & damage; fly: 90ft
+1 morale bonus on attack rolls, will saves
+4 bonus to saves against poison & fear
+5 attack and damage bonus
Haste +1 attack rolls, +1 to reflex saves
+2 attacks, saves and skills from Restlin
+3 attacks and damage from Azata


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 22/26  d20+28=37 d20=4
Friday June 15th, 2018 2:43:19 PM

Restlin's pleased by how well that worked. He's so pleased, that he does it again with the second gem he's got. Then, he ducks back behind that worm.

***

Standard: Limited wish - fireball w/ energy substitution to sonic damage. 30 damage (according to you guys last round, so please don't half it again). I think I should be able to get all the eyes on the southern side, plus that trebuchet. Fort save DC 37 for half.

Move: Duck back behind the worm

AC is 24/13/17. CMD is 24.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d12=1 ; d12=7 ; d12=9 ; d12=7 ; 6d8+16=36 ; 6d10+14=56 ; 6d8+21=51 ;
Friday June 15th, 2018 5:22:36 PM


The rotation brings a new Trebuchet into range, so Sesha and her minions continue on.

---

Sesha: Heals serpent for 57.
-----
Serpent:

Tail slap new Treb for 36, ignore 10 DR.
Bite new Treb for 56.
Constrict Trb for 51.

--------

Witchfire: Invsisbles Serpent.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+18=36 ; d20+18=25 ; d20+21=29 ; d20+21=38 ; 2d6+9=16 ; 2d6+9=20 ; 2d8+7=9 ; 2d8+7=23 ; d3=3 ; d20+22=40 ; d20+22=31 ; d20+22=38 ; 2d10+11=20 ; 2d10+11=22 ; 2d10+11=29 ;
Friday June 15th, 2018 11:07:19 PM

That trebuchet to the northwest is being a right stubborn of a thing. Tink has her summons keep up their flyby attacks on it

With her summoning spell now done she calls on 3 Greater Earth Elementals to target the feet/legs of this castle-thing. She has them all target the same leg.

Tink then starts yet another summoning spell.

-------------------
Roc 1: Hit AC36 for 16pts
Roc 2: Hit AC25 for 20pts
GAE 1: Hit AC29 for 9pts
GAE 2: Hit AC38 for 23pts
GEE 1: Hit AC40 for 20pts
GEE 2: Hit AC31 for 22pts
GEE 3: Hit AC38 for 29pts

Tink: Cast Summon Monster VII

Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  5d6=20 ; 3d6=14 ; 3d6=14 ; d100=76 ; d20+20=39 ; d20+20=40 ; d20+20=39 ; d20+20=30 ; d20+15=28 ; d20+15=22 ; d20+15=28 ; d20+10=11 ; d20+10=13 ; d20+10=15 ; 3d6+19=33 ; 3d6+19=29 ; 3d6+19=30 ; 3d6+19=29 ; 3d6+19=24 ; 3d6+19=31 ; 3d6+19=26 ; 3d6+19=30 ; 3d6+19=26 ;
Friday June 15th, 2018 11:24:52 PM

A magic spell narrowly misses the druid as he blinks in and out of this plane.

***
Giving up on targeting the castly, Beri sends his lightning bolts inside the castle and starts triking the archers.
ligthning damage will be will target the Trebuchet (focusing on the south, and moving counterclockwise as targets fall)

**lightning storm**
A lightning bold comes crashing down, striking an archer for 20 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking an archer for 14 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking an archert for 14 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The three storm giants continue their arrow assault, starting with the crystal eye in the center and working their way to the outward targets.

SG1 HP = 218 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 39
damage 1 = 33

attack 2 = 28
damage 2 = 29

attack 3 = 11
damage 3 = 30

SG2 HP = 202 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 40
crit roll = 39
damage 1 = 29

attack 2 = 22
damage 2 = 24

attack 3 = 13
damage 3 = 31

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 30
damage 1 = 26

attack 2 = 28
damage 2 = 30

damage 3 = 15
attack 3 = 26

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



Zane (JCC) AC 48, CMB 22, CMD 38, HP 259/268, Blindsense 60' Character  d20+23=29 ; d20+30=36 ; d20+30=36 ; d20+30=46 ; d20+30=35 ; d20+30=42 ; d20+30=46 ; d20+30=42 ; 2d6+27=34 ; 2d6+27=34 ; d6+24=25 ; d6+24=27 ; d8+24=31 ; d8+24=32 ; d8+24=28 ; 2d6=3 ; 2d6=8 ; 2d6=12 ; 2d6=5 ; 2d6=10 ; 2d6=7 ; 2d6=2 ;
Sunday June 17th, 2018 2:26:45 PM

Zane resists most of the effects of the red plague or whatever it is.....(made save)
He drifts a bit north (5' step) and while continuing to hover, he attacks the eyes, focusing on one until it's destroyed and then moving on to the next....

Bite AC 36 Damage 34 (+3 holy)
Claw AC 36 Damage 31 (+8 holy)
Claw AC 46 Damage 32 (+ 12 holy)
Wing AC 35 Damage 25 (+5 holy)
Wing AC 42 Damage 27 (+ 10 holy)
Tail AC 46 Damage 28 (+7 holy)
Haste Bite AC 42 Damage 34 (+2 holy)

Over the rings, "Should I fall back and just use my oversized bow?"

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil 
Monday June 18th, 2018 12:58:28 AM

Wyaar attacks the eye directly in front of him.

Rolls to follow

DM Mitch  d20+22=31 ; d6=2 ; d20+23=31 ; d20+23=31 ; d20+23=27 ; d20+23=28 ; d20+23=24 ; d20+23=38 ; d20+23=27 ; d20+23=33 ; d8+12=14 ; d8+12=14 ; d8+12=13 ; d8+12=14 ; d8+12=17 ; d20+20=35 ; d20+20=38 ; d20+20=28 ; d8+12=19 ; d8+12=20 ; d8+12=19 ; d8+23=25 ; d8+12=18 ; d20+12=28 ;
Monday June 18th, 2018 8:01:52 AM

Garret abundant steps to just behind the shadowy figure but the shadowy figure is unperturbed (spellcraft : 24 Highlight to display spoiler: {The foresight spell prevents the caster from ever being flat footed}) and he dodges Garret’s blow and the stunning fist is wasted.

Restlin creates another sonic ball with a limited wish and then wipes out another 4 eyes on the southern side of the Fortress.

Sesha heals her Serpent while it attacks the newest trebuchet in range.

Tink has her Rocs and Air Elementals keep buzzing the trebuchet while her earth elementals target the legs. The hardness of the Trebuchet’s crystal is difficult for the summons to overcome and all the summon do some damage except for one of the air elementals which didn’t hit it hard enough. The earth elementals also do a little damage to the leg that Zane and Wyaar started working on but the amount of damage sustained is not enough to breach. Tink continues to summon more reinforcement.

Beri directs his lightning to strike through the arrow holes but it doesn’t seem to affect the archers. His Giants continue to target eyes and between the 3 of them they take out 4 more eyes and damage a 5th.

Zane positions himself halfway between two rows and directly in front of a crystal with some flanking either side. That puts 5 and reach, and he kills all 5.

Wyarr clears the remaining eyes under the trebuchet.

Garret gets a good look around at the room he just appeared in. It’s circular and covered in eyes just like the ones outside, but these ones show the battle taking place. They cover all of the walls and ceiling, sunlight streaming in, and seem to give a full 360 degree view of the outside of the fortress, though large number of them are dark and dead.

Two figures stand in the room, slightly startled at his sudden appearance. One is the Bloodgrass Lich you fought before, scowling down at the halfling. The other is a tall serpentfolk, covered in writhing grass and obviously a second lich. He sneers at the halfling. ”You enter our fortress alone?!? Then die little fool.”

The liches each take a 5 foot step back and the mirrors all instantly turn off, leaving Garret in total blackness. The Apprentice goes first unrolling a scroll of Greater Dispel Magic and targeting Garret’s Headband of Wisdom. (Targeted dispel check of 27 vs DC 19) Though Garret cannot see this, he can hear the chanting. The Apprentice’s phantom rises out of the ground next, emitting a wave of raw rage. All creatures in 20 feet gain +2 to melee attacks but a -2 to AC. It reaches out and touches Garret, delivering the lich’s quickened touch of idiocy and further reducing his wisdom by 2.

The master follows up with a maximized empowered Scorching Ray. WIth Garret blind and his AC heavily reduced by the Apprentices magic all three rays hit. The area briefly lights up as the searing hot beams hit him for 108 damage.

The archers, sensing an intruder, move into the hallways leading into the central chamber, giving them a clear shot at Garret. Even in the dark he catches the first arrow as it whistles towards his eye, but the other 8 peirce his body, doing 134 total damage. The halfling crumbles to the floor at -65, very thoroughly dead and slightly on fire.

The outside of the fortress is completely silent.

Throughout the circle the creatures that made up the first wave of Sarr’s assault are mostly vanquished. In the distance the now 350 foot Sarr booms, “YOU WILL NOT HURT MY LAND! I WILL NOT BE DEFEATED SO EASILY!” before letting loose another roar and launching a new wave of creatures, causing Sarr to shrink.

Map


[DM Hugh]  d20+20=27 ; d4=2 ;
Monday June 18th, 2018 8:08:25 AM

Record keeping post

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d4+1=5 ; d100=11 ; d100=76 ; d20+25=34 ; d20+18=28 ; d20+18=29 ; d20+21=32 ; d20+21=26 ; 2d6+9=15 ; 2d6+9=15 ; 2d8+7=19 ; 2d8+7=13 ; d20+22=23 ; d20+22=41 ; d20+22=36 ; d20+22=38 ; d20+22=35 ; d20+22=29 ; 2d10+11=20 ; 2d10+11=23 ; 2d10+11=22 ; 2d10+11=18 ; 2d10+11=21 ; 2d10+11=25 ; d3=1 ; d20+20=22 ; 4d6+22=36 ; d20+50=61 ; d3=2 ; d20+20=38 ; d20+20=30 ; 4d6+22=39 ; 4d6+22=39 ;
Monday June 18th, 2018 11:17:17 AM

Tink's summons aren't doing much damage. That's ok though. Everything they do adds up and they even make for additionl targets. She finishes her spell and brings in a T-Rex. Just because.

Things had been going pretty well so far in as much as a fight with a castle can go. She can feel the sensation through the Dragon Ring telling her of Garret's demise. It's a shock to her system. The little guy had proven to be near indestructable. Whatever killed him was no doubt extremely powerful. His body could be disitnergrated into pieces if noone gets him out of there.

Tink starts devising a plan. He mind goes into overdrive as she compares and evaluates all options until finally one fits.

"Sesha, get ready to deliver some of that healing goodness you do. I'm going to get Garret"

With a crick of her neck and a quick prayer to Pantheon, Tink executes her plan.

Time slows down for all but Tink as she makes her way into the castle to stand next to Garret. Things sure are weird inside. Liches and archers? Yep, not a good day. At least the party will get to have another stab at these Liches.

Tink takes a moment to make things difficult for the archers before she teleports back outside. She lays Garret's body in a safe patch of grass and waits for the magical medicinal powers of Sesha to do their work. With time to spare she then summons a few more animals.

Time then resumes its normal flow and Tink slinks back into the shadows to watch things unfold

The summons attack. The Celestial Rocs and Air Elementals do their flybys, the Earth Elementals slam into the leg, and the Celestial T-Rexs bite at it.

------------------------
Rnd1 Standard: Cast Time Stop. d4+1=5. Nice, but probably overkill for this.

Rnd1.1 Standard: Use Dimensional Step ability to Teleport to Garret. Status effect gives his position. Miss Chance d100=11. Uh-oh. No, wait! 11 is on target. Phew.
Rnd1.1 Move: Touch Garret whose corpse is now an object.

Rnd1.2 Standard: Cast Stinking Cloud. Living creatures to make Fort Save vs DC22 or become nauseated. Regardless, the entire area becomes foggy and obscures all sight, including darkvision, beyond 5 feet. 20ft radius spread (goes around corners). No SR.

Rnd1.3 Standard: Cast Black Tentacles. CMB: 34 to grapple everything in the area when timestop ends. 20ft radius spread (goes around corners). No SR.

Rnd1.4 Standard: Use Dimensional Step ability to Teleport near Sesha. Miss Chance d100=76. Pass.
Rnd1.4 Move: Release Garret

Rnd1.5 Full: Cast Summon Monster VIII. Bringing in 2 more T-Rexs

Rnd1 Move: Stealth move 35ft away: 62

-------------------
Roc 1: Hit AC28 for 15pts
Roc 2: Hit AC29 for 15pts
GAE 1: Hit AC32 for 19pts
GAE 2: Hit AC26 for 13pts

GEE 1: Hit AC23 for 20pts. Hit AC41 for 23pts
GEE 2: Hit AC36 for 22pts. Hit AC38 for 18pts
GEE 3: Hit AC35 for 21pts. Hit AC29 for 25pts

T-R 1: Hit AC22 for 36pts.
T-R 2: Hit AC38 for 39pts.
T-R 3: Hit AC30 for 39pts.


Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 177/232 Ki:10/17 CMD: 49 SR: 28] 
Monday June 18th, 2018 12:01:04 PM

Garret looks around in the room in surprise. He calls out over the ring, "Uh... I thought this was a construct with gears and machinery or something, but this is some kind of control tower in here."

When the liches step back from him, he recognizes them and calls out over the thing, "Oh dear. Remember that bloodgrass lich? Well it's not quite destroyed...uhhhh..."

Zane (JCC) AC 48, CMB 22, CMD 38, HP 259/268, Blindsense 60' Character 
Monday June 18th, 2018 2:28:34 PM

Zane repeats what he did last round, only hitting the Trebuchet when he runs out of eyes to pop....

Will post rolls later, I'm late right leaving right now. (will be around 12 midnight to post rolls.) If you need before then, his numbers are on last post for the rolls. Thanks

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20+30=48 ; d3=1 ; d20+30=41 ; d20+30=33 ; d20+25=31 ; d20+20=39 ; d20+15=31 ; 9d6=26 ; d8+17=22 ; d8+17=21 ; d8+17=25 ; d8+17=23 ; d8+17=21 ; d8+17=18 ; d8+17=25 ; d8+17=18 ; 7d6=22 ; 7d6=25 ; 7d6=28 ; 7d6=32 ; 7d6=22 ; 7d6=17 ; 7d6=25 ;
Monday June 18th, 2018 5:03:55 PM

Wyaar sends barrage of arrows towards the remaining eyes on teh south side, working on the one closest and working east ward and taps his arm once as he fires.

~~~~~~~~~~~

Attack 1: Hit AC 48, 43 piercing, 47 combo cold, electric, fire, holy and axiomatic
Attack 2: Hit AC 31, 23 piericng, 28 combo cold, electric, fire, holy and axiomatic
Attack 3: Hit AC 39, 21 piercing, 32 combo cold, electric, fire, holy and axiomatic
Attack 4: HIt AC 31, 18 piercing, 22 combo cold, electric, fire, holy and axiomatic
Haste Attack: HIt AC 41, 25 piercing, 22 combo cold, electric, fire, holy and axiomatic
Rapid shot: hit AC 33, 18 piercing, 17 combo cold, electric, fire, holy and axiomatic

Lay on Hands self for 26

Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  3d6=11 ; 3d6=8 ; 5d6=16 ; d20+20=25 ; d20+20=35 ; d20+20=39 ; d20+15=19 ; d20+15=21 ; d20+15=21 ; d20+10=25 ; d20+10=16 ; d20+10=12 ; 3d6+19=32 ; 3d6+19=35 ; 3d6+19=29 ; 3d6+19=27 ; 3d6+19=28 ; 3d6+19=31 ; 3d6+19=26 ; 3d6+19=27 ; 3d6+19=28 ;
Monday June 18th, 2018 9:59:19 PM

Sounds like things are pretty rough in there, call out if you neeed a heal when you pop back
Beri prepares to heal his allies if needed
***

Everything in and around the castle seems to be unaffected by the lightning, so Beri sends it at whatever the fist enemy in the new wave of attackers is.

**lightning storm**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 16 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 11 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 8 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The three storm giants continue their arrow assault, starting with the crystal eyes in the center and working their way to the outward targets as things fall.

SG1 HP = 218 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 25
damage 1 = 32

attack 2 = 19
damage 2 = 35

attack 3 = 25
damage 3 = 29

SG2 HP = 202 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 35
damage 1 = 27

attack 2 = 21
damage 2 = 28

attack 3 = 16
damage 3 = 31

SG3 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 39
damage 1 = 26

attack 2 = 21
damage 2 = 27

damage 3 = 12
attack 3 = 28

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 22/26  d20=6 ;
Monday June 18th, 2018 10:26:18 PM

Upon hearing there are more bad guys in this castle, Restlin decides to take a moment to up his defenses.

*

Cast resist energy - fire.

AC is 24/15/19 this round. CMD is 24.

[DM Hugh]  d20+20=23 ;
Monday June 18th, 2018 11:09:27 PM

Record keeping post...

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 216 hp (+47 temp) /169   d20+30=49 ; 3d8+15=27 ; 4d6=10 ; d20+28=33 ; 2d6+11=18 ; 4d6=15 ; d20+30=40 ; 2d6+16=23 ; 4d6=11 ; d20+25=43 ; 3d8+15=31 ; 4d6=15 ; d20+23=25 ; 2d6+11=18 ; 4d6+11=24 ; 4d6+11=22 ; d20+20=36 ; 3d8+9=29 ; 4d6=11 ; d20+18=37 ; 2d6+11=13 ; 4d6=11 ; d20+32=33 ; 3d8+11=30 ; 4d6=16 ;
Monday June 18th, 2018 11:16:42 PM

I continue attacking the fortress before me. What is going on in there? What can I do to help?/

Main Hand Atk 1 Hit AC 49 for 27 dmg + 10 sneak dmg = 37 dmg
Off Hand Atk 1 Hit AC 28 for 18 dmg + 15 sneak dmg = 33 dmg
Nat Atk Horn Gore Hit AC 40 for 23 dmg +11 sneak = 34 dmg
Main Hand Atk 2 Hit AC 43 for 31 dmg + 15 sneak dmg = 46 dmg
Off Hand Atk 2 Hit AC 25 for 18 dmg + 13 sneak = 31 dmg
Main Hand Atk 3 Hit AC 36 for 29 dmg + 11 sneak dmg = 40 dmg
Off Hand Atk 3 Hit AC 37 for 13 dmg + 11 sneak = 24 dmg
Extra Attak from Haste Hit AC 33 Nat 1, miss) for 26 dmg + 10 sneak +11 bane from embryon's tear = (Miss, nt 1)
(Reach 15ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)

Highlight to display spoiler: {
Also, Bosk has a contingency spell in place as well. To cast cure critical wounds if his hp drops below 25%. This was cast from his staff.

From Sesha
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)

Blur Distortion grants the subject concealment (20% miss chance). (from weave elements)
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Tishe's Weave Elements (air) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
Spells
}



Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d12=2 ; d12=5 ; d12=4 ; d12=12 ; d12=6 ; d20=3 ; 6d8+14=39 ; d20=8 ; 6d10+14=57 ; 6d8+10=40 ;
Monday June 18th, 2018 11:45:01 PM


With Garret unceremoniously dumped at her feet, Sesha doesn't have much in the way of choices. She brings her longtime companion, who traveled with her even before the Chaos Bell, back from his early death.

Garret heals 77 hp and is restored to life, but receives one negative level.

---------------

Seshas serpent releases its grapple, and full attacks again.

Tail Slap: 39 and ignores 10 DR.
Bite: 57 damage.
Constrict: 40 and ignores 10 DR.

------------

Witchfire

Turns serpent invis.



Zane (JCC) AC 48, CMB 22, CMD 38, HP 259/268, Blindsense 60' Character  d20=3 ; d20+30=46 ; d20+30=32 ; d20+30=45 ; d20+30=39 ; d20+30=49 ; d20+30=47 ; d20+30=45 ; 2d6+27=33 ; 2d6+27=33 ; d6+24=30 ; d6+24=25 ; d8+24=28 ; d8+24=31 ; d8+24=25 ; 2d6=4 ; 2d6=11 ; 2d6=6 ; 2d6=8 ; 2d6=4 ; 2d6=6 ; 2d6=6 ;
Monday June 18th, 2018 11:57:34 PM

Attacks....

Bite AC 46 Damage 34 (+4 holy)
Claw AC 32 Damage 28 (+11 holy)
Claw AC 45 Damage 31 (+ 6 holy)
Wing AC 39 Damage 30 (+8 holy)
Wing AC 49 Damage 25 (+ 4 holy)
Tail AC 47 Damage 25 (+6 holy)
Haste Bite AC 45 Damage 33 (+6 holy)


DM Mitch  d20+23=38 ; d20+23=29 ; d20+23=36 ; d20+23=37 ; d20+23=41 ; d8+12=19 ; d8+12=20 ; d8+12=20 ; d8+12=18 ;
Tuesday June 19th, 2018 7:35:35 AM

Garret looks around the room in surprise expecting to see some machinery not a control tower. He warns his friends about the bloodgrass liches before being slain by their attack.

Tink utters a prayer to Pantheon before stopping time, popping into the fortress after Garret, retrieving Garret’s body, casting Stinking Cloud and Black Tentacles, pops back by Sesha with Garret’s body in tow, and then summons some more T-Rexes.

Her aerial summons keep dive bombing the trebuchet doing a little bit of damage while her Earth Elementals and T-Rexes keep attacking the leg but they aren’t even halfway close to breaching it.

Zane plans to target more eyes and if there no more eyes then the Trebuchet.

Wyaar sends a barrage of arrows hurtling towards the eyes on the south wall, destroying the 4 remaining eyes there.

Beri directs his lightning at the new wave while encouraging the giants to keep it up with the arrows clearing the rest of the eyes that were left.

Restlin takes a moment to up his defenses.

Bosk attacks the fortress. The walls are thick and tough, so he focuses on around the arrow slits. He’s able to quickly make a hole large enough for a small creature to get in.

Sesha rezes Garret. Her serpent destroys a trebuchet.

All of the eyes are gone now. The last Trebuchet reloads. The archers resume their positions at the arrow slits and fire at the heroes they can see. Bosk (19 damage), Beri (20), Zane (20), and Wyarr (18) get hit.

Looking in the distance shows a new wave of enemies is indeed heading their way, but it will be several rounds before they arrive.

Map

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 22/26 
Tuesday June 19th, 2018 9:25:26 AM

Restlin sighs loudly as he sees more monsters rolling in. "Manfri better be crazy grateful after this," he says to no one in particular.

"Ok everyone. Seems the castle is full of bad guys, but we've got incoming. I say we teleport/dimension door inside and just slaughter everything in sight before the second wave gets to us. Who's in?"

Over the ring, obviously.

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: 77/232 Ki:10/17 CMD: 49 SR: 28] 
Tuesday June 19th, 2018 11:04:20 AM

Garret looks around as he comes back to life before he had even had a chance to explore the afterlife. He nods up to Sesha in thanks then quickly dodges the massive worm all around him. He responds to Restlin over the rings, "There are a bunch in there. There's the big lich, a little lich sidekick, and just piles of archers. We'd be outnumbered by quite a few and in very close quarters, so I'm not sure how effective we'd be in there. We might be better of throwing area of effect spells in the arrow slits at the archers to wear them down a bit first."

Still injured, Garret remains on the ground because he can't fly any more. He hides behind the worm to avoid arrows as much as possible. He ponders going over to help attack the legs but can see that's really going to take more than he's got in him.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d12=8 ; d12=11 ; d12=7 ; d12=1 ; d12=2 ; d20=14 ; 6d10+14=42 ; 6d8+21=50 ;
Tuesday June 19th, 2018 12:30:16 PM


Sesha can see Garret considering jumping back into action, so she grabs him by the scruff.

"Not yet."

She casts a couple of spells on her favorite little monk, and has a couple more planned. She tells him as much.

Standard: Heal - Garret heals 150hp. It heals his ability damage from touch of idiocy. He still has his negative level.
Swift: Quickened Polymorph on Garret. Garret takes the form of a small Air Elemental.

(Air elemental: If the form you take is that of a Small air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.)

Note the size bonus of dex stacks with your gear. So does the +2 natural armor because its a "natural armor bonus" and not an "enhancement to your natural armor bonus.

--------------

Seshas witchfire zips down to group level and casts invisibility on Garret.

-----------------

The Worm rumbles around to the last remaining Trebuchet and goes to work.

Bite: 42 damage to treb.
Constrict: 50, ignoring 10 DR.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  9d6=34 ;
Tuesday June 19th, 2018 4:03:46 PM

Wyaar flies over towards Restlin, arrow ready, "Whenever you're ready to send us in."

~~~~~~~

Lay on Hands: 34

Beriothian -- AC:38+4/18/36+4 HP: 228/231 Blink: 50% miss, CMD = 23  d100=43 ; d20+32=36 ;
Tuesday June 19th, 2018 10:03:48 PM

I agree that we should take the battle to them, but clearly they are waiting for us... we need a plan.
Beri quickly eyes the castle and checks for any signs that a trap is being laid for them should they try to eneter
perception = 32

He then activates his pearl of power to recall a spell and starts summoning a fourth storm giant.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 139/168 (Spells) Luck Points: 22/26 
Tuesday June 19th, 2018 11:36:04 PM

Restlin's ready to move folks once they've made up their minds. There's little he can do from out here. He could throw a fireball in, but it wouldn't affect most of the things in there.

Zane (JCC) AC 48, CMB 22, CMD 38, HP 259/268, Blindsense 60' Character 
Tuesday June 19th, 2018 11:46:35 PM

Zane once again, flicks the arrow that came towards him, off target with a claw. Zane, over the rings, "Ready if we're going in, whenever you take us..... I'll put myself in the Lich's face, just keep me up....."
Hovering near the rest, he looks ready....

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 199 hp (+47 temp) /169   d100=29 ; d100=33 ; d20+50=68 ; 3d8+13=32 ; 4d6=17 ; 2d6=12 ; d20+32=45 ; 3d8+11=19 ; 4d6=12 ;
Wednesday June 20th, 2018 12:14:17 AM

d20+32=33 ; 3d8+11=30 ; 4d6=16

I too prepare for the attack and cast entropic shield on myself along with a quickened true strike. Give me the coordinates and I will also jump in (using a hero point) and then full out attack them. With True Strike and numerous protections I will give you whatever time you need. Should that fail, the pride of my people will keep me standing, and after that the honor of the Iron Dragons!

Actions
---------------------------------
Blink = 29 atk against Bosk hits
Blur = 33 atk against Bosk hits

In necessary
AoO 1: Hit AC 70 (using true strike) for for 32 dmg + 17 sneak +12 bane from embryon's tear = 61 dmg
AoO 2: Hit AC 45 for for 19 dmg + 17 sneak = 36 dmg

DM Mitch  d20=8 ; d20=10 ; d20=7 ; d20=17 ; 3d8=15 ; 3d8=8 ; 3d10=11 ; 3d10=23 ; 3d10=27 ; d20+23=34 ; d20+23=43 ; d20+23=29 ; d20+23=30 ; d20+23=36 ; d20+23=31 ; d20+23=30 ; d20+23=40 ; d20+23=41 ; d20+23=32 ; d8+12=16 ; d8+12=17 ; d8+12=14 ; d8+12=17 ; d8+12=17 ; d8+12=14 ; d8+12=16 ; d8+12=19 ; 36d6=126 ; 5d6=19 ; d8+12=15 ; d10=3 ; d10=1 ; 6d10=33 ; 6d10=24 ; 6d10+14=45 ; d20+33=48 ; d20+45=46 ;
Wednesday June 20th, 2018 8:25:14 AM

Restlin opines over the rings that they should dimension door / teleport into the castle to deal with the bad guys. He is ready whenever anyone else is.

Garret comes back to life, thanking Sesha, he tells the others about what he saw in there and hides behind a worm carcass.
(Garret only Int Check DC 15 Highlight to display spoiler: {The former human now bloodgrass lich you fought seemed subservient to the serpent folk lich in there. Could the one you have fought previously been the apprentice not the master? })

Sesha heals Garret further including his wisdom damage and then turns him into a small air elemental. The witchfire makes Garret invisible while the worm goes to work on the remaining trebuchet.

Wyaar flies over to Restlin using Lay Upon Hands on himself and tells him to send them in when ready.

Beri agrees they should take the battle to the liches but looks for any potential traps while summoning yet another giant using the pearl of power.

Zane says he’s also ready to go in whenever Restlin is ready to take them. He says he will fight the lich just keep him up.

Bosk prepares himself further and then asks for the coordinates in order to jump in and attack.

Tink fails to act.

While all this is going on there is a rumbling from within the crystalline structure. The top half of one of the towers breaks off from the crystalline castle, shedding the parapets as it goes and turning sideways, growing more eyes, stabilizing fins, and siege engines until what appears to be a flying crystalline selachian shape with what appear to be 2 side mounted crystalline arrow springals on swivels and 2 crystalline swivel mounted rocket springals below them. A big glowing red crystal illuminates the bottom of this strange craft and you notice more arrow slits and eyes adorning this strange contraption. (OOC: This thing is much more mobile than the castle was so targeting a particular piece like the eyes, arrow slits, siege engines or crystal on bottom etc will incur called shot penalties).

It hovers over the fortress and unloads, firing down at them. Everyone is grouped enough that they all take damage - 19 from the arrows (Reduced by DR) and 61 fire damage from the rockets (also reduced by DR/fire resist).

The Lich Master casts Mage’s Disjunction, dispelling everyone’s buffs and every PC must roll will for their magic items (DC 33) or those items become non-magical.

The other lich note’s Garett up and about and scowls before hitting him with a Disintegrate (126 damage, DC 28 save for 19),

Arrows fly out from the fortress left behind as well as the flying section above them. 4 or so seem to be in the flying section while 5 remain in the rest.

Bosk takes 16.

Zane takes 17

Restlin takes 14

Beri takes 17
Wyarr takes 17

Sesha takes 14

Tink takes 16

Garret gets hit twice for 34.

The domination of the Ground Serpent is also dispelled. Suddenly very annoyed at the lady who controled its mind. It moves over to Sesha and bites down on her for 103 damage (vital strike) and grabbing her.

Map

[DM Hugh] - roll  d100=48 ;
Wednesday June 20th, 2018 10:40:53 AM

(OOC: record keeping)

[DM Hugh] - roll  d20+22=40 ;
Wednesday June 20th, 2018 10:54:19 AM

(OOC: record keeping post 2)

Garret Goodbarrel [AC:43/37/35; +4 vs AOO; Blur: 20% miss; HP: -13/232 Ki:10/17 CMD: 49 SR: 28]  d20+23=26 ;
Wednesday June 20th, 2018 11:44:10 AM

Garret starts to move around when Sesha turns him into a little whirlwind. He says, "Oh, this looks like fun." Then he disappears once again.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/153, DR 5/Evil  d20=17 ; d20=3 ; d20=3 ; d20=12 ; d20=16 ; d20=10 ; d20=7 ; d20=8 ; d20=2 ; d20=19 ; d20=4 ; d20=2 ; d20=17 ; d20=16 ; d20=15 ; d20=11 ; d20=20 ; d20=11 ; d20=16 ; d20=14 ; d20=17 ; d20=12 ; d20=4 ;
Wednesday June 20th, 2018 3:28:04 PM

(Place holder with rolls)

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: -49/196 Ki:10/17 CMD: 46 SR: 28]  d20+23=37 ; d20+23=38 ; d20+23=26 ; d20+23=43 ; d20+23=29 ; d20+23=34 ; d20+23=34 ; d20+23=24 ; d20+23=26 ;
Wednesday June 20th, 2018 4:47:07 PM

Rolling them bones...

Bosk AC: 42/20/38 (+1 Air Mastery+2vs evil) blur, blinking, DR10/magic 5/evil, 10/acid, CMD: 35 199 hp (+47 temp) /169   d20+26=31 ; d20+26=31 ; d20+26=28 ; d20+26=40 ; d20+26=36 ; d20+26=41 ; d20+26=46 ; d20+26=41 ; d20+26=43 ; d20+26=28 ; d20+26=34 ; d20+26=39 ; d20+26=36 ; d20+26=38 ; d20+26=44 ; d20+26=40 ; d20+26=30 ; d20+26=35 ; d20+26=32 ; d20+26=30 ; d20+26=44 ; d20+26=43 ; d20+26=42 ; d20+26=43 ; d20+26=43 ; d20+26=29 ; d20+26=31 ;
Wednesday June 20th, 2018 5:13:54 PM


Amulet of Natural Armour +2 = 31, fail
Bastard Sword = 31 +4 for hero point = pass
Belt of Physical Might +4 = 28 reroll with greater iron will = 40 = pass
BoH Type = 36, pass
BoH Type 2 = 41, pass
Cloak of Resistance +5 46, pass
Dust of Disappearance = 41, pass
Dusty Rise Ionu stone = 43, pas
Elixir of Fire Breath = 28, fail
Embryon's Tear +1= 34, pass
Feather Token Anchor = 39, pass
Feather Token Swan Boat = 36, pass
Full Plate= 38, pass
Gargul's Eye (legacy item) = 44, pass
Heavy steel shield = 40, pass
Ishgaran belt of con = 30, fail
Ishgaran headband int = 35, pass
Ishgaran headband wis = 32, fail
Necklace of Fireball = 30, fail
Pearl of Power = 44, pass
Portable Hole = 43, pass
Ring of Protection = 42, pass
Ring of Blinking = 43, pass
Staff of the Unblinking Eye = 43, pass
Staff of Sundered Blood = 29, fail
Tauric Totem Bag = 31, fail



Zane (JCC) AC 48, CMB 22, CMD 38, HP 259/268, Blindsense 60' Character  d20+26=27 ; d20+26=38 ; d20+26=31 ; d20+26=35 ; d20+26=28 ; d20+26=35 ; d20+26=36 ; d20+26=34 ; d20+26=33 ; d20+26=33 ; d20+26=27 ; d20+26=32 ; d20+26=36 ; d20+26=32 ; d20+26=28 ; d20+26=36 ; d20+26=31 ; d20+26=46 ; d20+26=36 ; d20+26=38 ; d20+26=27 ; d20+26=34 ;
Wednesday June 20th, 2018 5:58:27 PM

Rod lesser Extend 1 = 27 fail (destroyed)
Rod lesser Extend 2 = 38 pass
Rod lesser Extend 3 = 31 fail
Kama of Defending = 35 pass
Efficient Quiver = 28 fail
Monk's Robe = 35 pass
Cloak Resistance +4 = 36 pass
Handy Haversack = 34 pass
Ring of Counterspells = 33 pass
Ring of Invisibility = 33
Continual light pebble = 27 fail (destroyed)
Continual light pebble = 32 fail
Belt of physical might +6 = 36 pass
Headband of +4 = 32 fail
Goggles of night = 28 fail
Amulet mighty fists = 36 pass
Potion Barkskin 1= 31 fail
Potion Barkskin 2 = 46 pass
Potion Barkskin 3 = 36 pass
Potion Barkskin 4 = 38 pass

Will be a day or so refiguring stats and attacks....



Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 58 or 94/196 Ki:10/17 CMD: 46 SR: 28] 
Wednesday June 20th, 2018 6:16:03 PM

Garret rolls around and moans as the massive attacks hit him. Then he rolls into the grasses, looking for a place to hide while sorting out which way is up. He throws away a few items that used to be nice and shiny but are now dark and dull after the spell attack.

OOC:
Used the hero point, so he's alive, but I don't know if he has 58 or 94 hit points.

Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33]  d20+24=35 ; d20+24=29 ; d20+24=28 ; d20+24=40 ; d20+24=32 ; d20+24=35 ; d20+25=26 ; d20+25=36 ; d20+25=36 ; d20+25=44 ; d20+25=34 ; d20+25=29 ; d20+25=40 ; d20+25=28 ; d20+25=38 ; d20+25=40 ; d20+25=38 ;
Wednesday June 20th, 2018 8:44:32 PM


Sesha's stuff.

Boots of Teleportation: Pass
Brahmas Tattoo: Fail
Brooch of Shielding: Fail
Celestial Armor: Pass
Gloves of Storing: Fail
Hand of the Mage: Pass
Headband of Intellect: Pass, with Hero Point.
Ioun Stone, Orange Prism: Pass
Ring of Counterspells: Pass
Ring of Counterspells: Pass
Ring of Counterspell: Fail
Prayer Beads: Pass
Vediks Headband of Concentration: Pass

----------------

Handy Haversack: Pass
Metamagic Rod of Extend: Pass

--------------

Spells all go el-poofo.

-------------

NOTE TO ALL: It's only permanent items. I don't think it hits scrolls, potions, or consumables.



Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d100=31 ; d100=54 ; d100=13 ; d20+30=49 ; d20+30=46 ; d20+30=44 ; d20+30=46 ; d20+30=42 ; d20+30=50 ; d20+30=42 ; d20+30=49 ; d20+30=36 ; d20+30=48 ; d20+30=31 ; d20+30=45 ; d20+30=36 ; d20+30=36 ; d20+30=37 ; d20+30=31 ; d20+30=31 ; d20+30=46 ;
Wednesday June 20th, 2018 9:43:20 PM

bookkeeping

blink-arrows = 31=hit
blink-rockets = 54 =miss

items affected
dragonhide Armor (blue) with the "Wild" enchantment = 49
Ring of Protection = 46
Cloak of Resistance = 44
Belt of Mighty Constitution = 46
Headband of Inspired Wisdom = 42
Druid Vestments = 50
Amulet of Natural Armor =42
Pale Green Prism = 49
Dusty Rose Prism = 36
Ring of blinking = 49
thunderstones = 31
Cloak of Comfort = 45
Alchemist’s Fire = 36
Bag of holding = 36
Prayer Beads- standard = 37
Gem of seeing = 31
Feather Token-tree = 31
Pearl of power = 46


Sesha [AC 35 /23 To/35 Fl] | HP 129/129 | CMD 33] 
Wednesday June 20th, 2018 10:09:50 PM


Grappled by the snake, Sesha doesn't have many options. Thankfully, Pot-pot has her back.

"Hang on, Sesha. Back to the Shadows with us!"

Pot pot uses his daily charge of Shadow Walk, and he and Sesha slip once more into the shadow realm.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26  d20+27=33 ; d20+27=43 ; d20+27=44 ; d20+27=45 ; d20+27=33 ; d20+27=46 ; d20+27=47 ; d20+27=30 ; d20+27=39 ; d20+27=32 ; d20+27=31 ; d20+27=29 ; d20+27=38 ; d20=3 ;
Wednesday June 20th, 2018 10:24:25 PM

My wand of protection from evil, efficient quiver, maximize rod, and pearl of power VI are all sleeping. My quiver's not nearly full enough to not handle its load without the magic, so I should be fine there. I'm no longer an air elemental, and you two just stole the $$ it cost to cast permanency - see invisible. Grr.

"We're gonna die down here. At least up there you guys can punch back. We need to move."

Restlin grabs Wyarr and Garret, ready to teleport up to the ship the moment the word is given.

***

Move: Go to Wyarr and Garret.
Standard: Readied action - if the party decides to teleport, Restlin does so w/ Garret and Wyarr in tow.

AC is 21/12/16 this round. CMD is 23. Eeesh.

Edit - I can take Zane too if he needs it. I know the rest of you can handle it on your own.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  5d6=20 ; 3d6=12 ; 3d6=7 ; d20+17=34 ; d20+17=21 ; d20+17=29 ; d20+17=37 ; d20+17=34 ; d20+12=32 ; d20+12=14 ; d20+12=29 ; d20+12=25 ; d20+12=32 ; d20+12=17 ; d20+7=23 ; d20+7=25 ; d20+7=19 ; d20+7=13 ; 3d6+16=24 ; 3d6+16=27 ; 3d6+16=26 ; 3d6+16=27 ; 3d6+16=22 ; 3d6+16=25 ; 3d6+16=30 ; 3d6+16=23 ; 3d6+16=30 ; 3d6+16=25 ; 3d6+16=25 ; 3d6+16=22 ;
Wednesday June 20th, 2018 10:29:07 PM

The druid finishes up his summons and takes in the destruction going on about him.
stay focused, don't let them take advantage of the chaose they caused.
(I believe that a druid's form isn't affected by the spell, if it is Beri will burn a hero point to transform back)

***assuming lightning was high enough it wasn't dispelled***

Noticing that the new craft is much smaller and targets closer together, the druid sends all three bolts down on it and hopes some land where they will have an effect.

**lightning storm**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 20 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 12 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 7 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The three storm giants were flying above the spell's radius (based on spell description and update saying specifying PCs were affected).
They are joined by the new storm giant that beri just summoned
The four of them draw their bows back and let loose on the tightly packed group of targets

SG1 HP = 138 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 34
damage 1 = 24

attack 2 = 32
crit roll for x3 = 14
damage 2 = 27

attack 3 = 23
damage 3 = 26

SG2 HP = 122 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 21
damage 1 = 27

attack 2 = 29
damage 2 = 22

attack 3 = 25
damage 3 = 25

SG3 HP = 157 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 29
damage 1 = 30

attack 2 = 25
damage 2 = 23

damage 3 = 19
attack 3 = 30

SG4 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 37
crit roll for x3 = 34
damage 1 = 25

attack 2 = 32
crit roll for x3 = 17
damage 2 = 25

damage 3 = 13
attack 3 = 22

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



[DM Hugh] - roll  d4=1 ;
Wednesday June 20th, 2018 11:47:53 PM

(OOC: 3rd record keeping post)

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 151 hp (-18 lost con) /169   d100=59 ; d100=88 ;
Thursday June 21st, 2018 12:28:37 AM

What little remains of my revenge ravaged soul tears apart as I watch Garret once again fall and Sesha vanish from view. I hesitated to prepare last round, and their deaths are on my hands, and I swear vengeance on those responsible as I vow to never again let a friend fall because of my inaction. YOU UNHOLY BLIGHTS! I SWEAR BY JANCASSIS BACK BRAID THAT I WILL END YOU THIS DAY! Summoning my every ounce of strength I rip through the fabric of space and time to find myself instantaneously at the hole I pummeled in the ship, and I thrust my arms through it. TODAY YOUR BLOODGRASS ABOMINATION WILL DIE AND WE WILL ALL PERISH TOGETHER! I shove the portable hole into my bag of holding and grin as we are all sucked into sweet oblivion!

As we are pulled through I draw on the last of my heroic strength (hero point) and planeshift myself back to the battle field, drained and exhausted.

Actions
--------------------------
Bink to avoid arrows = 19, success, atk missed Bosk
flame = 1/2 dmg for blink (ring survived the Disjunction) -10for Dr = 21dmg
(I am assuming the disjunction gets rid of my temporary hit points and subtracted them.)

I will (using a hero point in necessary for an additional action) dimensional hop to the ship with the liches, shoving my arms through the hole.

I then shove my large sized portable hole into my large sized Bag of Holding while positioning it so that the two liches (and hopefully the ship) will be sucked in in the proess. If I can only get one lich I will go for the master. I will then use a hero point to planshift myself back.

If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: the hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process. 10ft radius should cover the entire ship.

ooc: if for some reason this will not work please put me on top of a rocket and full attack it. (I assume they do not have arrow slit in their rockets.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 151 hp (-18 lost con) /169  
Thursday June 21st, 2018 12:30:45 AM

also, last post I got an AoO on the ship's rocket as it took off.
AoO 1: Hit AC 70 (using true strike) for for 32 dmg + 17 sneak +12 bane from embryon's tear = 61 dmg
(I assume sneak doesn't count so 44dmg actually)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 189/268, Blindsense 60' Character 
Thursday June 21st, 2018 1:41:05 AM

Zane casts a shield spell and then flies up towards the crystal craft, as he takes off he draws the Kama and uses the defending ability.....

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+18=35 ; d20+18=30 ; d20+21=39 ; d20+21=34 ; 2d6+9=19 ; 2d6+9=19 ; 2d8+7=13 ; 2d8+7=18 ;
Thursday June 21st, 2018 6:04:53 AM

Tink feels the Mage's Disjunction spell coming her way and thanks Pantheon (and Wardd a little) that her contingency spell held.

She moves out of the antimatic field and heads west
Tink directs her summons to attack and camp over/in-front-of the siege weapons. They may not do much damage but they may make good shields.

-------------------
Move action: Move 20ft west
Standard action: Cast Wall of Force to act as a shield for the party on the ground

Roc 1: Hit AC35 for 19pts
Roc 2: Hit AC30 for 19pts
GAE 1: Hit AC39 for 13pts
GAE 2: Hit AC34 for 18pts

OOC: Some of my posts look to have gone missing. I had one where the GAEs turned into Whirlwinds, and another where Tink looked for the stinking cloud/dismissed the black tentacles


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+40=56 ;
Thursday June 21st, 2018 8:00:14 AM

OOC: Since I'm on it though... Perception check to look for any indications of Tinks earlier spells: 56

DM Mitch  3d8=22 ; 3d8=11 ; 3d10=28 ; 3d10=10 ; d20=19 ; d20=20 ; d20=5 ; d20=17 ; d20=18 ;
Thursday June 21st, 2018 8:06:56 AM

Garret starts to move around when Sesha turns him into a little whirlwind, thinking it looks like fun only to have the spell stripped from him. He manages to heroically survive the onslaught this time only to lose some of his items before hiding in the grass to regroup.

Sesha is grappled by the snake she previously dominated is saved by potpot who shadow walks her to safety.

Restlin says they are going to die down there as many of his items get suppressed by the field and he is low on funds. He grabs Wyaar and Garret and prepares to teleport them up there.

Beri figures they shouldn’t let the liches take advantage of the chaos they caused and then sends his lightning at the craft they are riding around in. Unfortunately the crystalline structure of the craft is unfazed by the lightning. Most of his giant’s arrows bounce harmlessly off the thick crystal but 2 of the 4th giant’s arrows fly true though they don’t hit anything vital and are somewhat thwarted by the hardness of the craft. (30 damage total)

Bosk yells in rage and teleports up to the liches, then banishes them with his portable hole and bag of holding.

Zane takes off towards the craft.

Tink has her posts eaten by an internet dragon, but manages to move her summons to in front of the siege weapons.

The liches may be gone, but their craft seems to have a mind of it’s own as it keeps attacking. It takes off, flying up and down, trying to avoid the summons and get a clear shot at the party. They must make a fly or combat maneuver check and beat it’s CMD of 54 to stay in front of the weapons and eat the shots.

For each failed check it hits Bosk for 22 damage from arrows, 11 damage from arrows, 28 damage from rocket fire, and 10 damage from rocket fire- the summons take the damage instead for each successful check. (OOC: anything w/in 15 feet of bosk or the summons also take listed damage; so if the summons are clumped in a 15 feet stack they’ll all take the damage)

Elsewhere in the circle it would appear that the enemies are being beaten back successfully as the Silver Shields finish off a pair of T-Rex with the help of the summons the Iron Dragons sent and the Agents of Fist hold off a particularly dangerous Bandersnatch.

“YOU VILLAINS, DID YOU NOT THINK I HAD RESERVES? RIGHT AND FREEDOM WILL WIN, AND THE LAND WILL BE REBORN! I WILL OVERWHELM YOU WITH SHEER NUMBERS.” Sarr claims as even more creatures erupt from its diminished form. Sarr now smaller still.

Any PC that looks sees an enormous creature rushing towards them. It’ll arrive next round. It looks like a cross between a purple worm and a dire bat or a dragon and is wearing a massive metallic crown.

(Appraise DC 35: Highlight to display spoiler: {If you had to guess you would say that crown was forged from pure adamantium and is worth a king’s ransom})

Anyone who looks more closely (perception 40) sees that Highlight to display spoiler: { a wave of giant shelled creatures oozing with malice are rushing towards you… at 5 feet per round. They will arrive next Sunday. But when they get there!}

Map


Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 153/153, DR 5/Evil 
Thursday June 21st, 2018 9:56:32 AM

Weapon: Pass
Armor: Fail
Belt of Dex: Fail
Goggles: Pass
Headband: Pass
Amulet: Fail
Ring of protection Fail
Cloak of Resistence: Fail
Bracers of archery: fail
Ishgaran belt: good
Boots: fail
slotless boots: fail
Pants: Good
Quiver: Good
Slotless Ring of Evasion: Good

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 153/153, DR 5/Evil  9d6=34 ;
Thursday June 21st, 2018 10:07:11 AM

Last Round Action:

Math!

Swift: Lay on Hands
Standard: cast Greater Magic weapon back on his bow so I have to do less math
Move: Detect Evil on the big thing approaching

Header updated with new AC/CMD

Lay on Hands 7/16



Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 92 or 128/196 Ki:10/17 CMD: 46 SR: 28]  d20+28=42 ;
Thursday June 21st, 2018 11:27:14 AM

Garret rolls through the grass and nimbly jumps to his feet. He looks around again and throws down his now blackened belt. He can feel his life force ebbing and flowing, not sure if he is alive or dead. He looks and sees the massive thing coming at them and the slow things (perception: 42).

He looks up at the flying things and knows he can't do much up there. Then he looks at the giant worm and says, "Looks like I'm going to fight that thing from the inside!"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 189/268, Blindsense 60' Character 
Thursday June 21st, 2018 1:16:02 PM

Zane casts Stoneskin once more and then fliys the rest of the way to the "ship" and lands on it or hovers right under/over it .
"I might not hit as many times anymore, but I'll still hit just about as hard..."

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 153/153, DR 5/Evil  d20+32=43 ; d20+23=37 ; d20+23=42 ; d20+27=30 ; d20+18=29 ; d20+13=33 ; d20+13=21 ; d8+15=23 ; d8+15=22 ; d8+15=16 ; d6+15=20 ; d6+15=19 ; d6+15=21 ; d6=4 ; d6=6 ; d6=5 ;
Thursday June 21st, 2018 3:09:25 PM

Current Round:

Wyaar changes his focus to the worm no longer under the groups control and sends some arrows its way.

Also depending on result of detect evil before will Smite the big thing approaching them if evil

~~~~~~~~~~~

Swift Action: If the thing is evil, Smite

Full attack on the serpant

Attack 1: Hit AC 37, 45 piercing, 10 electric
Attack 2: Miss
Attack 3: Miss
Attack 4:Miss
Rapidshot: Hit AC 42, crit confirm fail, 16 piercing, 5 electric

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26  d20+19=28 ; d20+22=27 ; d20+20=36 ;
Thursday June 21st, 2018 3:40:59 PM

Restlin sees the worm incoming and throws a repulsion field up around himself. He's sure Garret's capable of beating it up from the inside, but eww.

***

Standard: Cast repulsion - will save DC 28 to come any closer than 180' to Restlin. SR check is 27 if applicable.

AC is 34/25/29 this round. CMD is 36.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+32=50 ; 5d6=19 ; 3d6=6 ; 3d6=9 ; d20+28=48 ; d20+28=47 ; d20+28=31 ; d20+28=35 ; d20+28=37 ; d20+28=46 ; d3=1 ; d20+28=37 ; d20+28=44 ; d20+28=39 ; 2d6+16=23 ; 2d6+16=24 ; 2d6+16=22 ; 2d6+16=22 ; 2d6+16=22 ; 2d6+16=20 ; 2d6+16=23 ; 2d6+16=26 ;
Thursday June 21st, 2018 9:41:28 PM



Beri looks out and sees a wave of... something appraching. Very slowly, but sttill it's something he'd rather not have to deal with until this flying monstrosity is taken care of.
I don't know what's headed our way, but I'm going to try to keep them away for the time being.
Assuming they don't have wings, Beri casts reverse gravity on the wave of approaching shelled creatures.

perception = 50

***assuming lightning was high enough it wasn't dispelled***

Beri sends the lightning down on the work, hoping that he'll get lucky

**lightning storm**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 19 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 6 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 9 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants realize that ranged attacks are going to be useless, so the move into melee range and slame into the craft with their massive bodies

SG1 HP = 138 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 48
crit roll = 47
damage 1 = 23

slam 2 = 31
damage 2 = 24

SG2 HP = 122 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 35
damage 1 = 22

slam 2 = 37
damage 2 = 22

SG3 HP = 157 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 46
damage 1 = 22

slam 2 = 37
damage 2 = 20

SG4 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 44
damage 1 = 23

slam 2 = 39
damage 2 = 26

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 120 hp (-18 lost con) /169   d20+20=29 ; 2d20+6=38 ; 4d6=19 ; d20+18=22 ; d8+6=8 ; 4d6=8 ; d20+16=18 ; d8+6=8 ; 4d6=19 ; d20+15=29 ; 2d8+6=17 ; 4d6=10 ; d20+13=23 ; d8+6=10 ; 4d6=15 ; d20+10=14 ; 2d8+6=22 ; 4d6=12 ; d20+15=31 ; d8+6=8 ; 4d6=16 ; d20+22=32 ; d20+22=41 ; d20+22=42 ; d20+22=26 ; d20+22=36 ; 2d8+6=15 ; 2d8+6=9 ; 2d8+6=9 ; 2d8+6=19 ; 2d8+6=19 ; 4d6=18 ; 4d6=20 ; 4d6=15 ; 4d6=14 ; 2d6=7 ; 2d8+6=16 ;
Friday June 22nd, 2018 12:10:39 AM

A gray viscus ooze drips off me as I am pulled back from the astral rift and into the physical realm, realizing that death is not yet ready for me. Shouting back at the Sar I bellow, YOUR TIME IS AT AN END! I SWEAR BY THE NIGHT SKY AND THE EVER-MOVING MOON, I WILL SLIT YOU YOU OPEN AND SPLASH AROUND LIKE A CHILD IN A MUDDY PUDDLE. GOD HIMSELF WILL WEEP WHEN HE HEARS WHAT I HAVE DONE TO YOU!

All around me arrows rain down and I am bathed in flame. Each arrow that pierces my side strengthens me and the fire builds me passion. I do not even try to dodge the attacks as they fuel my rage.

Actions
--------------------------
I am making no rolls to dodge the attacks, taking the damage so it will not affect the summoned creatures. There has been too much death on our side already.

Use pearl of power to recast a quickened entropic shield

Note that I was told I received an AoO as the craft went airborn
AoO 1: Hit AC 70 (using true strike) for for 32 dmg + 17 sneak +12 bane from embryon's tear = 61 dmg

Full attack on the craft
Main Hand Atk 1 Hit AC 31 for 18 dmg + 19 sneak dmg + 7 for bane from embryon's tear = 40 dmg
Off Hand Atk 1 Hit AC 22 for 8 dmg + 8 sneak dmg = 16 dmg
Nat Atk Horn Gore Hit AC 18 for 8 dmg +19 sneak = 27 dmg
Main Hand Atk 2 Hit AC 29 for 17 dmg + 10 sneak dmg = 27 dmg
Off Hand Atk 2 Hit AC 23 for 10 dmg + 15 sneak = 25 dmg
Main Hand Atk 3 Hit AC 14 for 22 dmg + 12 sneak dmg = 34 dmg
Off Hand Atk 3 Hit AC 31 for 8 dmg + 16 sneak = 24 dmg

AoO If needed for the enemies round/action (Reach 10ft, see invisible, ghost touch, combat reflexes, can make AoO while flat footed, blind fighting, dark vision and tremor sense)
AoO 1 with Bastard Sword hit AC 32 for 15 dmg + 18 sneak dmg = 33 dmg
AoO 2 with Bastard Sword hit AC 41 confirm crit = 42 for 18 dmg + 20 sneak dmg = 38 dmg
AoO 3 with Bastard Sword hit AC 26 for 19 dmg + 15 sneak dmg = 34 dmg
AoO 4 with Bastard Sword hit AC 36 for 19 dmg + 14 sneak dmg = 33 dmg

+3 to atk and weapon dmg were added for after rolling for Inspire Courage
(Attacks have +2 blink, +2 flank.. Bosk has a 10ft reach.)

Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33]  d4+1=4 ;
Friday June 22nd, 2018 12:18:25 AM


In the realm of shadow again, Sesha collects herself. With all of her magic disjoined, she has to start from scratch. She calls her final high magic, another time stop, to mend what was stripped.

She has 4 rounds available.

Round 1: Quickened Barkskin, Mind Blank
Round 2: Quickened Shield of Faith, Greater Immortal Summons
Round 3: Blink, Quickened Spectral Hand
Round 4: Magic Vestment. Draw healing potion. Receive invisibility from Witchfire.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+20=29 ; d4+1=5 ; d3=3 ; d3=3 ; d20+50=57 ; d20+22=36 ; d20+22=31 ; d20+22=27 ; 2d10+10=19 ; 2d10+10=24 ; 2d10+10=23 ; d20+20=33 ; d20+20=30 ; d20+20=33 ; 4d6+22=34 ; 4d6+22=38 ; 4d6+22=41 ; d20+21=33 ; d20+21=31 ; d20+21=34 ; d20+21=41 ; d20+21=33 ; d20+21=33 ; 2d8+7=15 ; 2d8+7=14 ; 2d8+7=11 ; 2d8+7=18 ; 2d8+7=15 ; 2d8+7=21 ; d20+18=37 ; d20+18=33 ; 2d6+9=16 ; 2d6+9=17 ; d20+29=43 ; d20+29=31 ; d8+6=9 ; d8+6=9 ; d8+6=12 ;
Friday June 22nd, 2018 6:58:23 AM

Tink hopes Sesha gets back real soon. She's fairly sure all of those witchy spells should have been saved from the disjunction thanks to that antimagic field.

That construct craft is proving to be very tough for her summons to get through. Tink tries to prepare instead for the worm/bat/dragon.

"There's some smaller things coming across the ground towards us but real slow" Tink relays over the link "5 feet at a time perhaps?"

She stops time once more to bring in some more summons.

Tinks summons are pretty ineffective against the construct and Bosk looks to have it under control anyway. She instead directs the flyers to head off the approaching monster.

The Air Elementals try to form a shield bolstered by the Rocs.

The Ghaele Azatas take to the air.

The Lilend Azata takes a request and start a performance: "Risin' up, back on the street.."

The Hound Archons run around near different party members to lend some aid.

The Earth Elementals and TRexs finally have a ground target and go for the worm.

-------------------
Appraise vs DC35: 29 = Fail
Perception vs DC40: Autopass

Standard: Use Hero Point to recast Time Stop
-- Bonus 1: Cast Summon Monster IX - Ghaele Azata
-- Bonus 2: Cast Summon Monster IX - Ghaele Azata
-- Bonus 3: Cast Summon Monster VIII - 3 x Greater Air Elementals
-- Bonus 4: Cast Summon Monster VI - 1 x Lilend Azata
-- Bonus 5: Cast Summon Monster V - 3 x Hound Archons
Move: Move/fly 35ft north. Stealth: 78 (68 + 20 Moving Invis - 5 for more than half speed)

Gha1 - Standard action to take Light form. Fly 50ft north
Gha2 - Standard action to take Light form. Fly 50ft south

Lilend Azata
- Move action: Starts an Inspire Courage performance. Every ally in earshot gets a +2 bonus on attack and weapon damage rolls
- Move action: Move southeast and away from the party

AIR ASSAULT
==============

(I've assumed the critter is coming from the west. Please adjust these directions to suit!)

Going for a formation like:
A1
--R1
----A3
------A5
----A4
--R2
A2

GAE1 - Fly 100ft west. Ready action to hit thing if it gets in reach. Hit AC33 for 15pts
GAE2 - Fly 100ft west. Ready action to hit thing if it gets in reach. Hit AC31 for 14pts

Roc1 - 40dmg - Fly 80ft west. Ready action to hit thing if it gets in reach. Hit AC37 for 16pts + Grab 43
Roc2 - 11dmg - Fly 80ft west. Ready action to hit thing if it gets in reach. Hit AC33 for 17pts + Grab 31

GAE3 - Fly 60ft west. Ready action to hit thing if it gets in reach. Hit AC34 for 11pts
GAE4 - Fly 60ft west. Ready action to hit thing if it gets in reach. Hit AC41 (Nat20). Crit on AC33. 18pts + 15pts if crit.

GAE5 - Fly 40ft west. Ready action to hit thing if it gets in reach. Hit AC33 for for 21pts

GROUND ASSAULT
==============

I haven't placed these around the map for fear of blocking everything else out...

GEE1: Move to attack Worm. 15ft reach. Hit AC36 for 19pts
GEE2: Move to attack Worm. 15ft reach. Hit AC31 for 24pts
GEE3: Move to attack Worm. 15ft reach. Hit AC27 for 23pts

T-R1: Move to attack Worm. 20ft reach. Hit AC33 for 34pts
T-R2: Move to attack Worm. 20ft reach. Hit AC30 for 38pts
T-R3: Move to attack Worm. 20ft reach. Hit AC33 for 41pts

Hound1: Run up behind Garret and casts Aid. Garret gets 9TempHP and a +1 morale bonus on attack rolls and saves against fear effects
Hound2: Run up behind Wyarr and casts Aid. Wyarr gets 9TempHP and a +1 morale bonus on attack rolls and saves against fear effects
Hound3: Run up behind Beri (not sure if he is flying or not) and casts Aid. Beri gets 12TempHP and a +1 morale bonus on attack rolls and saves against fear effects


DM Mitch  d20=19 ; d20=17 ; d20=17 ; d20=9 ; 3d8=8 ; 3d8=14 ; 3d8=10 ; 3d10=8 ; 3d10=13 ; d20+23=29 ; d20+23=34 ; d20+23=43 ; d20+23=34 ; d20+23=28 ; d20+23=31 ; d20+23=27 ; d20+23=43 ; d20+23=39 ; d20+23=43 ; d20+23=39 ; d12+8=13 ; d12+8=9 ; d12+8=9 ; d12=3 ; d12+8=18 ; d12+8=11 ; d12+8=12 ; d12+8=18 ; d12=5 ; d12+8=9 ; d12=5 ; d12+8=13 ; d100=13 ; d100=32 ; d100=15 ; d100=31 ; d100=67 ; d100=82 ; d100=62 ; d100=29 ; d100=8 ; d100=22 ; d100=33 ; d100=50 ; d100=55 ; d100=71 ; d100=77 ; d100=39 ;
Friday June 22nd, 2018 8:01:20 AM

Garret leaps to his feet and looks around the battlefield.

Zane buffs himself and flies to the ship.

Wyarr shoots the worm twice.

Restlin casts Repulsion.

Bosk returns and vents his rage on the flying craft but doesn't manage to do much against it’s thick armor (AC 43)

Sesha casts buffs in the shadow realm.

Tink directs her summons to attack the worm and intercept the incoming monstrocity.

The attack craft fires at Bosk again since he seems to not be dodging, but he blinks at the exact moment they hit and is untouched.

A tear in reality opens and the Liches and their archers reappear on the battlefield. The archers focus fire Bosk. He should be dead from the rain of arrows, but more than half pass through him as he phases in and out.

The flying creature crashes through Tink’s summons, who scratch at it as it goes by, and stops directly above the party. It’s some sort of horrible amalgamation of Dragon, Bat, and Purple Worm, glowing red with the power of Sarr. Terrifying to behold, all PC’s must make a DC 30 will save or be Shaken.

It casts Power Word Kill on a Bosk, instantly killing him (No save, kills any target under 101 HP), and follows up with Phantasmal Killer on Tink and Restlin. Both must make a DC 18 will save. If they fail it then must make a DC 18 Fort save or instantly die.

Far away, Sarr is tiny, a fraction of his original size. The ritual is almost over, but will any Dragons survive to see it’s end?

Map


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+9=18 ; d20+40=45 ; d20+24=44 ; d20+17=27 ;
Friday June 22nd, 2018 8:47:27 AM

OOC: A few quick checks to help with actions:

Int check: 18 - To work out how the moth detected her, and how it got 3 spells off in such quick succession.
Percpetion: 45 - Which summons managed to scratch it? Trying to work out AC. Did it bullrush them? Trying to work out possible feats. How far did it move before casting? Trying to work out fly speed.
Knowl checks: To determine strengths, weaknesses, spell-like abilities
Arcana: 36
Planes: 27

Tink wants to give as much info as she can to those still standing



Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 92 or 128/196 Ki:10/17 CMD: 46 SR: 28] 
Friday June 22nd, 2018 11:08:11 AM

(The worm is flying? Oh, I missed that)

Garret jumps up and down, realizing he really needs to get a ring of flying or something, and yells at the flying worm.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Friday June 22nd, 2018 11:40:20 AM

(I missed the whole AM thing, changing Sesha's actions in the Shadow Realm to just drinking a heal potion.)

Placeholder.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d100=88 ; d20+25=45 ; d20+25=36 ;
Friday June 22nd, 2018 9:58:18 PM

The biggest threat on the battlefield sure has a way of changing in this combat. First the worms, then the castle, then the craft, then the liches, and now this monster.

With an anti-magic field in place she can't hit it with any spells nor fly up to punch it in the face. There is no way she can actually hit it. For some reason it can also cast spells out of the AM field. That's a nasty surprise. Chances are that the way it currently stands that noone in the party can touch this thing.

Time to go all in. Tink calculates the odds of her next plan as having only a 20% chance of success. Those are odds that she can most likely live with. It's also the only chance the party have of actually hitting the thing.

Tink tries to throw a Mage's Disjunction back at the anti-magic field to see what happens. It might just actually work.

--------------------
Will Save vs DC30: 45 = Pass
Will Save vs DC18: 36 = Pass
Standard: Cast Mage's Disjunction at the Antimagic field. Tink has a 75ft range and a 20% chance of success. Roll check vs Antimagic field: 88!!!


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+25=40 ; d20+25=27 ; d20+25=36 ; d20+25=40 ; d20+25=33 ; d20+25=27 ; d20+24=38 ; d20+24=39 ; 2d10+13=30 ; 2d10+13=22 ; 2d10+13=25 ; 4d6+24=44 ; 4d6+24=41 ; d20+34=39 ; d20+34=53 ; d20+16=36 ; d20+16=27 ; d20+16=18 ; d20+16=26 ; d20+16=34 ; 2d12=5 ; 2d12=11 ; 2d12=18 ; 2d12=13 ; 2d12=17 ; d20+31=47 ; d20+31=45 ; d20+22=30 ; d20+22=29 ; d20+22=37 ; d20+22=23 ; d20+22=42 ;
Friday June 22nd, 2018 11:28:03 PM

ALL: Please note that the Lilend Azata performance gives you a +2 morale bonus on fear saves

The Ground Summons continue their assault on the Worm

The Air Summons now turn their attention to the flying monster. Tink is fairly sure they're not actually going to hurt the critter, but perhaps they can weaken it. Perhaps it has a weak spot? That crown looks like a good place to start. Tink directs the summons to try and de-crown it.

The Hound archons use their at-will teleport ability to surround the liches

The Lilend keeps up its tune.

--------------------
Attacks against Worm
Greater Earth Elemental: Hit AC40 for 30pts
Greater Earth Elemental: Hit AC36 for 22pts
Greater Earth Elemental: Hit AC40 for 25pts
Celestial TRex: Hit AC38 for 44pts + Grapple 39 (Rex is Gargantuan)
Celestial TRex: Hit AC39 for 41pts + Grapple 53 (Rex is Gargantuan)
Greater Earth Elemental Misses AC27, 33, 27

Attacks against the Dragon-Bat-Worm
All will circle the moth, try to grab (grapple? bullrush? steal?) the crown, and if successful, free action to drop to the ground.
Roc1 - 40dmg - Fly back to monster. Grapple crown. CMB: 47
Roc2 - 11dmg - Fly back to monster. Grapple crown. CMB: 45
GAE1 - Fly to grapple crown. CMB: 30
GAE2 - Fly to grapple crown. CMB: 29.
GAE3 - Fly to grapple crown. CMB: 37
GAE4 - Fly to grapple crown. CMB: 23. Nat1.
GAE5 - Fly to grapple crown. CMB: 42. Nat20!

Azatas will attack the monster directly from range.
Aza1 - Light ray attacks. No Save, No SR, Ignores all DR.
Hit Touch AC36. Nat20. Crit confirmed on Touch AC27. 5pts damage + 11damage on Crit.
Hit Touch AC18 for 18pts damage.
Aza2 - Light ray attacks. No Save, No SR, Ignores all DR.
Hit Touch AC26 for 13pts
Hit Touch AC34 for 17pts


Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  5d6=23 ; 3d6=6 ; 3d6=10 ; 3d6+29=39 ; d20+28=46 ; d20+28=37 ; d20+28=33 ; d20+28=38 ; d20+28=37 ; d20+28=39 ; d3=2 ; d20+28=39 ; d20+28=44 ; 2d6+16=19 ; 2d6+16=28 ; 2d6+16=26 ; 2d6+16=24 ; 2d6+16=20 ; 2d6+16=23 ; 2d6+16=20 ; 2d6+16=22 ;
Saturday June 23rd, 2018 11:15:57 AM

The druid shakes off the horrible sight before him (will save = 39)
Just need to hold the line a little longer, hang in there guys
Beri summons forth his heroic courage and seeks to channel the devine knowledge of the powers to be looking for some divine inspiration in how to defend against these invaders.
(hero point for inspiration)

***assuming lightning was high enough it wasn't dispelled***

There's lightningn, and it needs to go somewhere, so the druid sends it down on the lead litch.

**lightning storm**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 23 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 6 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 10 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants continue their assault on the flying vehicle

SG1 HP = 138 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 39
damage 1 = 19

slam 2 = 46
damage 2 = 28

SG2 HP = 122 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 37
damage 1 = 26

slam 2 = 33
damage 2 = 24

SG3 HP = 157 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 38
damage 1 = 20

slam 2 = 37
damage 2 = 23

SG4 HP = 237 (Haste +1 attack rolls, +1 to reflex saves)
slam 1 = 39
damage 1 = 20

slam 2 = 39
damage 2 = 22

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+24=37 ; d20+50=54 ;
Saturday June 23rd, 2018 11:49:11 PM

Tink will also keep her focus on the monster in case it looks to try and cast something once more.

Move action: Stealth 35ft northwest: 75 (60 + Hide in Plain Sight + Mind Blank + 20 Moving Invisible - 5 for moving more than half speed)

Hero Point action: READY a Gtr Dispel Magic as a Counterspell should the creature go to cast a spell or spell-like ability. Dispel check: 37.


Zane (JCC) AC 31, CMB 22, CMD 38, HP 189/268, Blindsense 60' Character  d20+24=38 ;
Sunday June 24th, 2018 3:03:33 PM

Zane is not bothered by the appearance of the Dragon thingy, it must be in his own blood that gives him the ability to resist it....
Over the rings, Anyone got a reach weapon handy? Don't care if I am skilled in it or not. Until then I'll beat on the worm that was controlled for a while after a Haste refresh.....

Zane then casts Haste, catching SG 2&3 , Bosk and himself, as well as anyone else close enough.....

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26  d20+27=40 ; d20+25=39 ;
Sunday June 24th, 2018 8:19:47 PM

Will save 40 - pass

Restlin moves from "kill all the things" to "stall all the things" mode. He pulls out his rod of quicken spell & throws up a wall of ice between himself and the lich/archer gathering. He then points at the Sarr's avatar and tries to banish it for a bit.

***

Swift: Wall of ice between the archers/liches and us.
Standard: Maze on the avatar IF Tink's disjunction seems to have worked. Otherwise he'll cast mirror image on himself. No save for the maze spell. SR check is 39.



Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 153/153, DR 5/Evil  d20+23=39 ; d20+23=36 ; d20+18=34 ; d20+13=22 ; d20+13=17 ; d8+15=17 ; d8+15=17 ; d8+15=19 ; d8+15=16 ; d6=1 ; d6=5 ; d6=2 ; d6=5 ; d6=3 ; d6=2 ; d8+15=19 ; d8+15=22 ;
Sunday June 24th, 2018 9:48:36 PM

Wyaar continues his assault on the worm.

~~~~~~~~~~~

Immune to fear

Full attack to land serpent

Attack 1: Hit AC 39, 34 piercing damage, 7 electric damage
Attack 2: Hit AC 34, 19 piercing damage, 3 eletric damage
Attack 3: Miss
Attack 4: Miss
Rapidshot: Hit AC 36, 16 piercing damage, 2 electric damage

Was the Smite Evil successful on the Sargmoth? Be good to know before doing all the rolls

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169   d8=3 ; d8=5 ; d6=5 ; d6=3 ; d6=1 ; d100=97 ; d20+22=38 ; 2d8+6=12 ; 4d6=15 ;
Sunday June 24th, 2018 11:52:54 PM

Once again I feel the power of the blood lich trying to send me to oblivion only to be ripped back to the land of the living.

YOU FOOL! DO YOU NOT KNOW THAT I SERVE THE GOD OF DEATH? I AM HIS SHARP SWORD THAT HE HIDES IN THE SHADOW OF HIS HAND. THE POLISHED ARROW HIDDEN IN HIS QUIVER. HE SAID TO ME, YOU ARE MY SERVANT, IN WHOM I WILL BE GLORIFIED. DO NOT THINK YOU CAN END ME SO EASILY!

Turning from him I swing through the hole blasted into the ship and squeeze inside. Inside I note 4 arrowslits and 2 chairs of woven bloodgrass and a gem like those draped on the outside of the fortress is on the wall facing the chairs and shows the outside of the attack craft.

I heal my woulds from the arrows using a quickened cure moderate wounds spell and (I assume you rolled for my entropic shield and that they hit. If not, let me know, because my roll would have them missing) and I would regain 40hp).

I then do several things in quick succession. I try talking to the ship and ordering it to attack the lich as I walk towards the chair, and if doesn't work I will sit in the head lich's and attempt the same thing. (I believe sitting is a second move action, completing my turn. If not, and nothing seems to be responding to me, I will thrust me sword into the interior crystal.

Throughout this encounter I remain prepared to use a hero point to teleport down to the others, should I be put in a situation where I am about to die (ship begins exploding, is about to commit suicide and crash, several liches appear inside, chairs begin sucking my brains out, etc).

Actions
------------------------
Enter ship and try to command it to attack lich
cast quickened CMW (I assume you rolled for my entropic shield and that they hit. If not, let me know, because my roll would have them missing)
Sit in chair and try to command it to attack lich
If necessary I cannot find a way to control the ship, attack the crystal/weak point from, the inside
Hit AC 38 for 12dmg+15 sneak = 28dmg
Teleport out with a hero point if about to die
(Attacks have +2 blink, +2 flank.. Bosk has a 10ft reach.)

Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

DM Mitch  d100=31 ; d20+4=15 ; d6=2 ; d20+23=32 ; d20+23=30 ; d20+23=37 ; d8+9=10 ; d8+9=11 ; d8+9=12 ; d100=11 ; d100=11 ; d100=38 ; d100=6 ; d100=64 ; d20=20 ; d20=20 ; d20=17 ; d20=8 ; d20=6 ; 6d8=31 ; 3d8=10 ; 3d10=14 ; 3d10=15 ;
Monday June 25th, 2018 7:32:44 AM

Tink tries to figure how the Moth detected her, how it got off all those spells so quickly, how fast it was moving and if it has any observable weaknesses. One of the things that Tink figures out is that this thing has power equivalent to some sort of deity or immortal power as deities are unaffected by antimagic fields. The worm appeared to have a 300 foot fly speed and blind sight so her efforts to hide were of no use against it as it was 50 feet over her head when it targetted her. As far as weaknesses go, the crown seems to be source of the AM field so if you could figure out a way to destroy or knock the crown off its head you could prolly fight it using magic.
She shares all this with her team and then casts disjunction on the crown. She takes out the AM field but does not destroy the crown.

With the AM field down she directs her flying summons to attack the crown and her last air elemental succeeds.

Meanwhile her ground pounders duke it out with the remaining land serpent and they manage to kill it.

Lastly she heroically readies to try to counterspell the Sarg Moth should it cast a spell or use a spell-like ability.

Garret jumps up and down realizing he needs some way to fly as he yells at the dragon.

Sesha quaffs a healing potion in the realm of shadows.

Beri reflects on how they have only a little time left to hold and seeks divine inspiration. His gaze is turned towards the castle, still standing almost entirely intact nearby. A castle unoccupied except by a few archers full of passages far, far to small for the enemy to fit and filled with defenses to hold them off. Two entrances present themselves to him - a medium opening from where the tower detected and the small sized opening Bosk beat into an arrow slit earlier.

He also notes that to get inside the fortress they'll either have to climb it (lots of grass for handholds so DC 10, need to move 25 feet to the small hole or 50 to the top and the medium hole) or get away from the Sargmoth's field long enough to fly to it.

His lightning bolts zoom into a small object circling the liches head and are absorbed.

His giants only land one solid hit on the ship.

Zane recasts haste on himself and his teammates.

Restlin creates an ice wall and tries to cast maze on the avatar. It’s spell turning reflects the spell before failing itself(8 levels worth of spell capacity met) and Restlin is banished instead (need to make the Int Check to escape)

Wyarr kills the land worm then checks if his smite worked on the Avatar. The Avatar is evil, but it has that anti-magic field around it (does smite work in an antimagic field?)

Bosk climbs into the inside of the ship and tries to give it verbal orders. Nothing happens.

The Master Serpent Folk Lich and his humanoid apprentice fly up higher and try to get a clear shot at any of the dragons not covered by the field.

The Master Lich tries to dispel Beri’s blink spell using its quicken rod(If CL of Blink spell is 12 or less then it is removed; can dispel up to 5 spells so if any of magic vestment, heroes feast, wind walk or haste have CL of 12 or less; they are gone) and follows up with a maximized empowered magic missile (Beri takes 37 force damage)

The Apprentice casts Enervation targeting Beri and the ray hits (37 vs touch; Beri gains 3 negative levels)

The Sarg Moth moves a little past the group turns its head and uses it's breathe weapon which rains razor sharp stones on the area (OOC:everyone in the yellow cone template area must make a DC 33 Reflex Save or take 89 points of piercing damage; left behind a greater earth elemental)

The archers behind the ice wall can’t get an angle on the Dragons and go around it. Those in the fortress fire down at Wyarr for 33 damage

The airship fires at Wyarr as well, hitting him and everyone within 15 feet of him for 31 and 10 physical damage (Yes DR works if it’s not disabled by the AM field) and 14 and 15 fire damage.

Map


[DM Hugh] - roll  d20+20=23 ; d20+18=37 ; d4=3 ;
Monday June 25th, 2018 8:11:34 AM

Record keeping post

[DM Hugh] - roll  24d6=89 ;
Monday June 25th, 2018 8:24:39 AM

Record keeping post 2

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 48 or 84/196 Ki:8/17 CMD: 46 SR: 28]  d20+19=27 ; d20+24=27 ; 6d8+6=31 ;
Monday June 25th, 2018 10:49:55 AM

Garret does not like the sharp pointy things and he doesn't like that he can't fight the flying things. He spots the archers on the ground and blinks over to their side, trying to kick one in the face as he arrives.

OOC:
Reflex save: 27 fail
Abundant step to below the archers, attacking archer 3: hit AC 27, 31 damage.


Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP -29/153, DR 5/Evil  d20=8 ;
Monday June 25th, 2018 10:57:25 AM

The breath weapon, the arrows, the fire... Wyaar dies again.

~~~~~

-39 HP if there is an AMF around

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26 
Monday June 25th, 2018 11:53:07 AM

Restlin palms his face, then slowly lowers his hands, dragging the skin of his face down with it. He didn't particularly enjoy the Sargrass. It's hot, dangerous, full of bugs...it's not a fun place. This was a lot of bother to bring it back.

He shouldn't have much trouble getting out of this maze, but takes a moment to encase himself in a telekinetic sphere. He's just about run out of ideas other than holding the line.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 189/268, Blindsense 60' Character 
Monday June 25th, 2018 1:38:58 PM

Place holder post.....

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33]  d12=10 ; d12=6 ; d12=11 ; d12=12 ; d12=5 ;
Monday June 25th, 2018 4:21:10 PM


Pot-pot dismisses the Shadow Walk, and Sesha comes back from the shadow realm into more chaos than before. She flies down, and once more, tugs the Paladin back from death.

Heals Wyarr for 96 hp, and he takes a negative level.

2/4 Breath of Life used.



Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d100=7 ; 5d6=25 ; 3d6=12 ; 3d6=7 ; 18d6=73 ; d20+29=45 ; d20+29=41 ; d20+29=43 ; d20+29=49 ; d20+29=34 ; d20+29=39 ; d20+29=36 ; d20+24=38 ; d20+24=28 ; d20+24=25 ; d20+24=28 ; d20+24=28 ; d20+24=32 ; d20+19=27 ; d20+19=34 ; d20+19=35 ; d20+19=26 ; d20+19=23 ; d20+19=29 ; 4d6+23=39 ; 4d6+23=41 ; 4d6+23=36 ; 4d6+23=39 ; 4d6+23=35 ; 4d6+23=40 ; d20+10=13 ; d20+10=26 ; d20+10=20 ;
Monday June 25th, 2018 10:05:06 PM

Beri reactivates his ring of blinking.
Seeing that there is an opening in the indesturctble sentient deathtrap fortress... but since it's a sentient deathtrap fortress and still filled with archers, he sends in ong of his giants to scout around inside and see if the deathtrap is still a death trap.

***assuming lightning was high enough it wasn't dispelled***

There's lightningn, and it needs to go somewhere, so the druid sends it down on the lead litch.

**lightning storm**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 23 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 6 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking mystery enemy in "new wave of creatures" for 10 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants switch to their swords and again attack the flying vehicle

SG1 HP = 138 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 45
damage 1 =26

attack 2 = 38
damage 2 = 23

slam 3 = 27
damage 3 = 29

SG2 HP = 122 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 41
damage 1 = 39

attack 2 = 28
damage 2 = 41

slam 3 = 34
damage 3 = 36

SG3 HP = 157 (Haste +1 attack rolls, +1 to reflex saves)
attack 1 = 43
damage 1 = 39

attack 2 = 25
damage 2 = 35

slam 3 = 35
damage 3 = 40

Storm giant 4 is ordered to hold his ground for the moment and if an opening presents itself make a dash for the hole to enter the castle when the am field won't interfere with him.
(where exactly is the hole? I was going to try to cause an opportunity to break in safely, but I couldn't find it on the map) enters the fortress and casts chain lightning on all of the remaining archers. He will shout out how many archers are remaining and report how suicidal trying to take the castle might be
(73 damage to all archers)

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



Zane (JCC) AC 31, CMB 22, CMD 38, HP 189/268, Blindsense 60' Character  d20+23=29 ; d20+23=39 ; d20+18=25 ; d20+13=26 ; d20+18=35 ; d20+20=33 ; d20+23=27 ; 2d8+19=34 ; 2d8+19=25 ; 2d8+19=33 ; 2d8+19=28 ; d8+19=21 ; d8+23=26 ; 2d6=8 ; 2d6=4 ; 2d6=4 ; 2d6=9 ; 2d6=12 ; 2d6=3 ;
Tuesday June 26th, 2018 12:22:23 AM

Zane wales on the exfriend Worm and staps 5' further out..... (can't get to picture to move it 5' to left on map)

Zane uses a hero point (after rolling) to make the Save.....He takes no damage due to evasion.....
As he starts to swing at the worm, his head transforms into a familiar Bronze Dragon's head.

Attacks.....
Melee 1 AC 39 Damage 34 + 8 Holy
Melee 2 AC 25 Damage 25 + 4 Holy
Melee 3 AC 26 Damage 33 + 4 Holy
Horn Gore AC 35 Damage 21 + 9 Holy
Bite AC 33 Damage 26 + 12 Holy
Haste Melee AC 27 Damage 28 + 3 Holy

Still looking for a reach weapon, if anyone has one..... Zane glances around looking to see if there's a tree limb (staff) or any weapons laying around....

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday June 26th, 2018 12:22:31 AM

Looking through an arrow slit I see the word "Help" flash across the sky and teleport to help the Agents of the Fist, trusting in the Iron Dragons to hold their own for the next few seconds.

ooc: I saw that the Agent's of the Fist are requesting assistance. I plan to act as a meat shield and maybe do some healing for a round or two so they can focus on attacking.

DM Mitch  d20+23=35 ; d20+23=24 ; d20+23=41 ; d20+23=28 ; d8+12=19 ; d20+23=36 ; d20+23=33 ; d20+23=37 ; d20+23=29 ; d20+23=27 ; d8+12=18 ; d8+12=15 ; d8+12=19 ; d8+12=13 ; d8+12=14 ; d20+23=41 ;
Tuesday June 26th, 2018 7:41:58 AM

Garret is frustrated by his inability to fly so he abundantly steps behind an archer and kicks an archer in a face. Cracks run across it and it looks half dead from the one punch.

Wyaar dies again.

Restlin facepalms and takes a moment to encase himself in a telekinetic sphere while he is banished in a maze of his own device.

Sesha is pulled out of the shadow realm by Potpot and she flies down and brings Wyaar back from the dead again.

Beri reactivates his ring of blinking then sends his lightning at the lead lich. The spinning stone orbiting the lich absorbs all 3 strikes. 3 of his giants switch to swords and attack the craft, hitting it twice collectively. His last giant enters the breach in the castle. It finds that it can’t fit inside, it’s too big, but it gets a good look at the inside. inside fortress

(OOC: The worm died last round, you can attack the craft instead)
Zane attacks the flying craft hitting it twice.

Bosk pops over to help the Agents of the Fist.

The Sargmoth casts Power Word: Kill on Wyarr. Unless he’s immune to death effects he dies again. If he dies, then it gets to cast Phantasmal Killer on Sesha and Garret for free - DC 18 will save, if failed DC 18 fort save or die.

The earth elemental attacks the Bralani (35 vs AC; 21 damage)

The attack craft gains height on the giants (OOC: provoking AOOs) and then rains death on the 3 giants that just attacked it. (Giants take 29 piercing from the arrows and 41 fire damage from the rockets)

The archers near Garret take a 5 foot step away and fire at him. Only two arrows hit and he catches the first so he only takes 19 damage.

The other archers target the giant trying to get inside, hitting it for 79 damage.

The Master Lich casts Time Stop, summons an Astral Deva, then vanishes from sight.

The other Lich casts Black Tentacles trying to tangle up Garret, but the tentacles fail to beat Garret’s CMD.

Map


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+24=35 ; d20+18=37 ; d20+18=31 ; d20+18=28 ; d20+18=21 ; 2d12+2=18 ; 2d12+2=11 ; 2d12+2=18 ; 2d12+2=14 ; d20+23=26 ; d20+23=24 ; d20+23=24 ; d20+23=31 ; d10+12=14 ; d20+22=28 ; d20+22=25 ; 4d6+22=39 ; 4d6+22=33 ; d20+20=37 ; d20+20=34 ; 2d6+9=15 ; 2d6+9=14 ; d20+23=37 ; d20+23=43 ; d20+23=35 ; d20+23=38 ; d20+23=27 ; d20+23=28 ; 2d8+7=16 ; 2d8+7=18 ; 2d8+7=10 ; 2d8+7=19 ; 2d8+7=16 ; 2d8+7=13 ;
Tuesday June 26th, 2018 8:13:47 AM

"Hey, that's my trick" Tink frowns as the Lich does the Deva-and-Disappear move. Still, the threat is the Sargmoth. She prepares to counter the next spell it casts

The Ghaele both target the Master Lich if in sight, otherwise the Lesser lich

With the worm out of the way the other ground summons try and despatch the enemy GEE

The flying summons try to pick off the weak.

Tink is just about out of tricks. She has used all 10 summon spells (something she thought she'd never do) and really only has this greater dispel before she has to resort to her low level spells.

-------------------
Tink: Ready to counterspell: 35

Attacks against Liches
Aza1 - Light ray attacks. No Save, No SR, Ignores all DR.
Hit Touch AC37 for 18pts
Hit Touch AC31 for 11pts
Aza2 - Light ray attacks. No Save, No SR, Ignores all DR.
Hit Touch AC28 for 18pts
Hit Touch AC21 for 14pts

Attacks against GEE
Greater Earth Elemental: Hit AC26 for 14pts
Greater Earth Elemental: Hit AC24. Nat1!
Greater Earth Elemental: Hit AC24. Nat1!
Celestial TRex: Hit AC28 for 39
Celestial TRex: Hit AC25 for 33

Air Assault
First target GEE. After that the archers, one at a time. Not flyby, just fly and attack.
Roc1 - 40dmg - Hit AC37 for 15
Roc2 - 11dmg - Hit AC34 for 14
GAE1 - Hit AC37 for 16
GAE2 - Hit AC43. Nat20. Crit confirmed on AC35. 18pts + 10 if crit
GAE3 - Hit AC38 for 19
GAE4 - Hit AC27 for 16
GAE5 - Hit AC28 for 13

Lilend keeps playing its tune.


[DM Hugh] - roll  d20+18=24 ; d20+18=29 ; d20+18=21 ; d20+18=21 ; 3d8=10 ; 3d8=19 ; 3d10=20 ; 3d10=21 ; d20+21=22 ; d20+21=35 ; 2d10+10=21 ;
Tuesday June 26th, 2018 8:47:37 AM

Record keeping post

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil  8d6=32 ; d6=3 ; 9d6=38 ; d20+30=37 ; d20+30=37 ; d20+30=46 ; d20+25=26 ; d20+20=22 ; d20+15=33 ; d8+33=39 ; d8+33=38 ; d8+33=38 ; d8+33=36 ; d8+33=38 ; d6=6 ; d6=2 ; d6=3 ; d6=2 ; d6=1 ; d6=5 ; d6=2 ; d6=6 ; d6=5 ; d6=1 ; d6=4 ; d6=5 ; d6=2 ; d6=3 ; d6=2 ; 2d6=7 ; 2d6=9 ; 2d6=3 ; 2d6=12 ; 2d6=7 ; 2d6=6 ; 2d6=7 ; 2d6=4 ; 2d6=3 ; 2d6=8 ;
Tuesday June 26th, 2018 9:32:41 AM

Last Round:

Wyaar gets the breath of life from Sesha and rises up to his feet to slap himself in the face and clear his head along with lay on hands applied and activates his divine bond on his bow for Fire, Holy, Axiomatic. (35 HP healed)

This round:

With his aura of righteousness Wyaar does what he wants, snap snap, and ignores the compulsory command to Die from the Sargmoth (also has 102 HP after previous lay on hands).

"You need to stop" Wyaar says towards the Sargmoth and sends a volley of smite empowered arrrows up towards it along with another lay on hands on himself

~~~~~~~

Full attack with rapidshot, manyshot, deadly aim, smite and haste, inspire courage and negative level. Ignores any DR on the Sargmoth

Attack 1: Hit AC 37, 77 piercing, 8 electric, 7 cold, 9 fire, 16 holy, 13 axiomatic
Attack 2: Miss
Attack 3: Miss
Attack 4: Hit AC 33, 38 piercing, 3 electric, 6 cold, 2 fire, 3 holy, 4 axiomatic
Rapidshot: HIt AC 37, 36 piercing, 2 electric, 5 cold, 3 fire, 12 holy, 3 axiomatic
Haste Attack: Hit AC 46, 38 piercing, 1 electric, 1 cold, 2 fire, 7 holy, 8 axiomatic

Lay on Hand: 38 HP healed

Lay on Hands Remaining: 5

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 48 or 84/196 Ki:8/17 CMD: 46 SR: 28]  d20+23=39 ; d20+23=40 ; d20+18=22 ; d20+18=29 ; d20+13=32 ; d20+13=21 ; d20+13=26 ; d20+8=12 ; d20+23=41 ; d20+23=26 ; 6d8+6=29 ; 2d8+6=12 ; 2d8+6=14 ; 2d8+6=18 ; 2d8+6=16 ; 2d8+6=10 ; 2d8+6=14 ; 2d8+6=14 ; 2d8+6=12 ; 2d8+6=15 ;
Tuesday June 26th, 2018 12:04:51 PM

Garret laughs at the archers as he bats away one arrow and snatches another out of the air. He steps forward and turns into a blur of fists and furry feet as he attacks one archer, then the next.

OOC:
Step up and flurry, starting with archer 3, then moving on to 1

Hit AC/Dam: 39/29 40/12 22/14 29/18 32 (threat: 25 to confirm)/16 (+10) 26/14 12/14 41/12 26/15

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33]  d12=5 ; d12=5 ; d12=5 ; d12=12 ;
Tuesday June 26th, 2018 4:21:13 PM



Sesha uses her spectral hand to lend Zane some support healing.

Zane heals 71 hp.

Standard: Cure Critical wounds.
Move: None.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26  d20+13=27 ; d20=1 ;
Tuesday June 26th, 2018 4:47:33 PM

Restlin ducks around the corner and takes the shortcut out of his maze.

***

Getting out of the maze is a full round action.

AC is 19/10/14 this round. CMD is 21. Eesh. Good thing he's in a telekinetic sphere.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  3d6=13 ; 3d6=9 ; 5d6=18 ; d20+29=46 ; d20+29=41 ; d20+29=35 ; d20+29=46 ; d20+29=42 ; 14d6+23=81 ; 14d6+23=70 ; 14d6+23=83 ; 4d6+23=33 ; 4d6+23=42 ; 4d6+23=33 ; d20+29=47 ; d20+29=45 ; d20+29=49 ; d20+29=48 ; d20+29=38 ; d20+25=29 ; d20+25=33 ; d20+25=33 ; d20+19=34 ; d20+19=28 ; d20+19=32 ; 4d6+22=39 ; 4d6+22=35 ; 4d6+22=37 ; 4d6+22=39 ; 4d6+22=36 ; 4d6+22=33 ; 4d6+22=29 ; 4d6+22=33 ; 4d6+22=37 ;
Tuesday June 26th, 2018 9:47:42 PM

Beri casts dispell magic on the astral diva that was summoned

***assuming lightning was high enough it wasn't dispelled***

There's lightningn, and it needs to go somewhere, so the druid sends it down on the lead litch.

**lightning storm**
A lightning bold comes crashing down, striking a random archer on the ground for 18 damage.
**Call Lightning 1**
A lightning bold comes crashing down, striking a random archer on the ground for 13 damage.
**Call lightning 2**
A lightning bold comes crashing down, striking a random archer on the ground for 9 damage.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants switch to their swords and again attack the flying vehicle

SG1 HP = 68 (Haste +1 attack rolls, +1 to reflex saves)

AOO attack 1 = 46
AOO damage 1 =33

attack 1 = 47
crit roll = 45
damage 1 =39

attack 2 = 29
damage 2 = 35

slam 3 = 34
damage 3 = 37

SG2 HP = 52 (Haste +1 attack rolls, +1 to reflex saves)
AOO attack 1 = 42
AOO damage 1 =42

attack 1 = 49 (nat 20)
crit roll = 48
damage 1 = 39

attack 2 = 33
damage 2 = 36

slam 3 = 28
damage 3 = 33

SG3 HP = 87 (Haste +1 attack rolls, +1 to reflex saves)
AOO attack 1 = 45
AOO damage 1 =22

attack 1 = 38
damage 1 = 28

attack 2 = 33
damage 2 = 33

slam 3 = 32
damage 3 = 37

SG4 HP = 158
The final storm giant realizes that it is suicide to remain and flees the dangers of the fortress

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Magic Vestment. (Raises your +5 wild plate to +9 Wild plate. 24 hours remaining.) (confirm if recast)
Heroes Feast (17 Temp HP, Plus +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear. 24 hours remaining.)
Wind Walk (600ft fly speed with poor maneuverability + gaseous form Can exit the "wind form" as an action that takes 5 rounds. 24 hours remaining)
Haste +1 attack rolls, +1 to reflex saves
+2 to attacks/saves/skills around Restlin
azata +3 to attacks and damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity, whirlwind,
9 (3)- *Wail of the Banshee



Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character  d20+23=27 ; d20+18=19 ; d20+13=15 ; d20+18=32 ; d20+20=22 ; d20+23=36 ; 2d8+19=30 ; 2d8+19=26 ; d8+19=22 ; 2d6=8 ; 2d6=5 ; 2d6=11 ;
Tuesday June 26th, 2018 11:38:36 PM

Zane continues to bash the craft, while thinking about something else. (see e-mail)

Attacks.....
Melee 1 AC 27 Damage 30 + 8 Holy
Melee 2 AC 19 miss
Melee 3 AC 15 miss
Horn Gore AC 32 Damage 22 + 5 Holy
Bite AC 22 miss
Haste Melee AC 36 Damage 26 + 11 Holy

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday June 27th, 2018 12:39:32 AM

Bosk curses over the ring. From what you can gather he was about use a quickend spell to get to Sar, attack it and then teleport away again...then he realized none of his quickened spells could get him over to the Demi-God, and even in his rage Bosk knows staying within its reach would be suicide.

DM Mitch 
Wednesday June 27th, 2018 8:01:49 AM

Tink prepares to counter the next spell the Sargmoth casts.

Some summons go after the Greater Earth Elemental (97 damage) but it is very hearty and remains standing after all the attacks levied at it while the others shoot rays at the apprentice but the apprentice is so nimble it dodges all the attacks.

Wyaar gets brought back by Sesha and then lays hands on himself he then sends a volley of arrows at the Sarg moth (276 damage total) but it remains flying.

Garret keeps attacking the archers and he destroys 2 of them causing them to explode. (OOC: Garret takes -- damage from the explosion unless he makes 2 DC 18 reflex saves)

Sesha heals Zane w/ her spectral hand.

Restlin escapes from his maze

Beri tries to dispel the Azata (OOC: what was your caster level check to dispel it?) while he directs his lightning to the apprentice lich because he can’t find the master but the apprentice dodges the lightning.

His 3 giants continue to attack the craft while the last one flees the fortress.

Zane continues to attack the craft but all his attacks miss this time.

Bosk swears because he is unable to reach Sarr with any of his magicks.

You have battled, and continue to battle, as if the fight would never end. But in fact, you have held the circle long enough! Across the battlefield you can see that all Sarr creatures are collapsing to the ground and falling from the sky and everything stops. Every minion of the Sarr, every enemy infected by or made out of bloodgrass immediately ceases to function as the corruption withers to dust and they become rooted in place as blades of Sarr grasses, only slightly tinged with red. The Sarg Moth you were fighting crashes to the ground and begins to wither, the archers crumble the to dust and the Earth Elemental vanishes. The 2 blood grass liches are lichified no more and are simply a mortal serpent folk and human. They escape through a gate that opened behind them and closed after they entered. The crystalline craft visibly changes and its features become softer. The crystal on the bottom changes from red to blue and the springal and rockets magically change to water cannons and salvage cranes. The craft erratically lands, opens it doors and plays a regretful tonal sound. (Sense Motive DC 25 Highlight to display spoiler: {It would appear it is trying to communicate with you. Judging by it’s tone it sounds remorseful for what it did})

Finally, there is a huge writhing as three final gigantic creatures emerge from Sar. They are so large -- a hundred or two hundred feet high -- that in emerging they rip the Sarr asunder! These three figures seem familiar to those who encountered images when you broke the crystals that had infected your homelands: they are the mysterious figures, here born as the new powers of the Sargrass Plains.

One with the oak leaf circlet transforms into a gigantic treant. One on stilts transforms into the mother of all Sarg moths. One with wings transforms into a series of flickering bestial shapes.

They speak together in unison. Each of the Powers says a different word when there is a choice in brackets.

“WE ARE THE SARR [REBORN/BORN/EVOLVED]! WE THANK YOU, HEROES OF THE WOLD, FOR YOUR PART IN BRINGING THE PLAINS BACK TO THE WOLD!”

“WE ARE GRATEFUL FOR YOUR ROLE IN [ENDING/TAMING/CURING] THE [THREAT/CHALLENGE/DANGER] OF THE BLOODGRASS.”

“WE HAVE [CONCEDED/AGREED/VOWED] THAT WE MUST NOT WAR AMONG OURSELVES, FOR THAT WOULD DESTROY OUR HOME FOREVER.”


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+26=34 ;
Wednesday June 27th, 2018 8:50:17 AM

Tink breathes an audible sigh of relief. After everything that had happened there was finally a chance for the party to regroup and take stock. Nothing the party threw had scratched that moth.

She looks about the battlefield to see how the other people are doing. Are any still fighting? Are any in need of aid? The Iron Dragons look to protect all.

Everything looked like it was getting back to normal though. In the best of outcomes it also appears the former liches were back to themselves. They may need some assistance to mentally recover, although that they ran away might be a bad thing.

"The craft sounds like it is remorseful or something. It may be an intelligent construct similar to the StarBlazer" With that in mind Tink wonders whether it might be repairable.

She immediately recognises the three figures from the earlier encounter however stays a little wary. The one on the stilts might be behind the moth attack.

Sense Motive DC25: Autopass
Sense Motive on the figures: 34


Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Wednesday June 27th, 2018 9:58:17 AM

When the Sargmoth crashes to the ground and starts to wither Wyaar moves closer to it and places a smite empowered arrow or two into its brain area just to be sure. Can never be too careful with something that big and that evil. He lets his gaze roam out over the rest of the field, passed the giant figures of the powers and towards where the other groups are to be sure they are all safe as well.

"So new powers are born.. interesting. I do not think that my Queen will mind, but what of your God, Bosk? More Southern Powers for him to deal with"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 16/26  d20+24=34 ;
Wednesday June 27th, 2018 10:30:53 AM

"Oh thank glob," sighs Restlin.

Sense motive is autopass.

New Powers were neat, but a talking, flying crystalline castle with modular attack bits? That was awesome. He leaves his friends to deal with the diplomatic stuff and sees if he can play with this new toy.

Linguistics: 34

He tries to make sense of the thing's methods of communicating. If he's able to, he tries to convey that he understands, and that he's sorry he shattered so many of its eyes. He didn't realize the things inside were just using them to cast spells through, and not the source of the disintegration rays themselves. He asks if it wants to come live a life of adventure and do good stuff across the Wold.

He can cast dancing lights to communicate if it just understands colorful blips.



Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 48 or 84/196 Ki:8/17 CMD: 46 SR: 28]  d20+20=27 ; d20+20=37 ;
Wednesday June 27th, 2018 11:28:05 AM

"Why does everything keep exploding?" Garret says as he dodges the bits of the archers.

He stops and stares as the massive creatures appear out of the Sar. "Oh..." is all he can say as they address the assembled Wold.

When Restlin goes over to check on the craft, Garret tries to listen carefully to the tones to see if he can really understand them.

OOC:
Garret can communicate with "any living creature" so if it is a creature, as opposed to a construct, he can actually talk to the thing...

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Wednesday June 27th, 2018 3:03:23 PM

Zane is happy with the Ship they already have, but adds to the conversation over the rings.
"Will if it's intelligent, see if it will help repair the damage that's been done all over the Wold. It looks like some sort of construction ship. I've seen repair ships with war fleets and they have some of the same looks. Restlin, it's yours to deal with, I'll check out the other groups and see if any need help."
With that, Zane circles the battle field area, while still hasted double moving and as he passes over the other groups will ask, 'Ya'll need any help?"
He'll report any needs over the rings and if it's something he can do, will stop and do it.....

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday June 27th, 2018 9:29:12 PM

The druid lands and changes back into his human form.He takes a few minutes to study the erratic craft, he hopes that he will be able to transform into this amazing creature, though it will take a little while to determine whether this is possible.
I've never seen anything like this... is it a living creature, or a sentient machine? Or something in between?

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday June 28th, 2018 12:27:06 AM

I begin commenting the hides of the dragons we killed, the liches invisibility runs, and whatever loot and remains I can find. There is a difference between being an immortal power and a god. I do not think Gargul will mind the fact that there are three of them as they are occupying the same geography. As long as they are not trying to over power or suppress the gods, and are not trying to subvert his priest all will work out. Also, my presence on the battlefield will bring him more recognition and draw more followers to him.

DM Mitch 
Thursday June 28th, 2018 8:40:17 AM

Tink breathes a sigh of relief and double checks that the other parties are also done fighting (They are). She also wonders if the construct is repairable.

Wyarr puts a few arrows in the dead monster to be sure then wonders about the new powers.

Restlin is very thankful the fight is over and fascinated by the construct. The thing seems to understand his words just fine, though it only communicates with the tonal language. He can make general sense of what it says; it’ll take more time before he can translate more exactly.

Garret wonders why everything keeps going boom, stares at the new immortal powers, and finally tries to communicate with the construct. Unfortunately it is not a creature so his powers don’t work; like Restlin he can get the jist of what it’s saying but not the specifics.

Zane wonders if the ship is some sort of repair ship before leaving it to Restlin. He takes off to check on all the other groups.

Beri is equally fascinated by the ship and wonders if he’ll be able to turn into it one day.

Bosk searches for loot while commenting that he doubts the gods will mind unless the new power tries to mess with the god’s priests or goals.

Everyone hits level 19 for completing the module. I’ll figure out exactly how much exp that is later.

Bosk finds the giant crown, gets hides of every evil dragon color, and a Greater Rod of Maximize dropped by one of the liches as they fled. The Dragon Rider’s gear also adds to the pile.

5 x Headbands (DC 23 spellcraft Highlight to display spoiler: {Vast Intelligence +6}),
5 x Belts (DC 27 Spellcraft Highlight to display spoiler: {Physical Might+4(dex, con)}),
5 x cloaks (DC 20 Highlight to display spoiler: { resistance+4}),
5 x wands (DC 29 Spellcraft Highlight to display spoiler: {enervation CL 14 (40 charges)})
5 x quarterstaff (DC 18 Spellcraft Highlight to display spoiler: {+1})

Examining the ship further it becomes clear that any biological parts were from the Bloodgrass corruption. It’s entirely made out of blue crystal and it’s former weapons have been replaced by what seem to be water cannons designed for fighting fires and cranes for lifting things.

It chimes at the party and they get the impression that it has no hard feelings for the damage done to it. The next bit is a little hard to follow… linguistics DC 30 Highlight to display spoiler: {the fortress isn’t part of the ship, rather the ship was used to power and control the creation of the liches}

Off in the distance by the new immortal powers a mist rises from the Plains and forms into a light grey cloud over the three newborn immortals at the center of your circle. In the rising mists you see the avatars of gods ... a great silver dragon ... a greater gold dragon ... an all-seeing eye ... a waxing moon ... a blue-eyed dove ... and others besides.

”Oh hey you did it! a voice says and then suddenly Gimp the Imp is there. ”Great job guys! While you all distracted that crazy Sarr, the gods have set things to right and anchored the Plains right where they belong.”

The short guy glances down at his hands and then says formally, "The blood of the Wold has returned where it belongs. The infection called the Bloodgrass is beaten back and tamed. The Plains, preserved by the power of the Fey Queen, are returned and tied into the Wold as they should be. And now life will spring anew throughout this land. You who have responded to the call of the gods, you have earned a place in the history of the Wold, and you have the gratitude of the gods."

Perception 20 Highlight to display spoiler: {That last little speech was written on his hand.}

Shaking his head so his ears flop about he says ”Anyway look, we’re going to get rid of most of these other groups in a little bit but you guys stay put, the big man wants to talk to you.

If you are looking toward the center of the circle, you see the three new Powers merging with the mist and joining the gods


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 17/26  d20+27=29 ; d20+24=35 ;
Thursday June 28th, 2018 10:44:13 AM

All spellcraft checks are autopass except for that 29 one, which I rolled exactly 29 on.

Linguistics: 35

Restlin "listens" to the ship's speech. "I'm fairly certain it understands what we're saying, and I think it's saying that it was used to power that giant fortress, but that it's not part of that giant fortress...or rather that giant fortress isn't part of it. Yea, that's it." He walks a little closer. "So you're like a construction and rescue vehicle, and you were subverted and used to harm others? That's not cool. No sir, not cool at all. We've got a giant city that's been ravaged by that bloodweed. I'm sure there's all kinds of damage that needs to be repaired, and you'd be a great help. Your call, though. We're not in the business of subverting others' wills to our own ends.

He listens to Gimp's speech, chuckling as he notices the poor imp reading off the back of his hand. He finds a comfy space to lie down, knees up, head resting on the palms of his hand. He feels...different. This whole ordeal could have gone differently. The line could have been broken. He's not at all sure they would have been able to defeat those liches and the Sarr's avatar had they not been stopped by the completion of the ceremony...but the Iron Dragons and other heroes of the land stopped it. Reality was pretty malleable when you thought about it. Maybe there was a shortcut to altering reality. Maybe after this Wardd will be more likely to listen to him if he asked nicely.

He looks to Sesha and motions that relaxing on the grass with him would be a great idea. He knows better than to pat the ground and expect her to come. This may be the only moment they get to relax in the near future. Gargul still had that thing going on where something was blocking his senses. Hook City was no doubt an absolute mess thanks to that meteor..,yea, they'll be busy.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 48 or 84/196 Ki:8/17 CMD: 46 SR: 28] 
Thursday June 28th, 2018 11:06:51 AM

As the group examines the ship and they realize it is not hostile by itself, Garret heads over to one of the water cannons. He looks around to see if anyone is watching him, then he grabs a cannon and turns it on Restlin! Garret calls out, "We win!" and bursts into laughter.

When Gimp appears, Garret tries to be respectful, but is still giggling from shooting Restlin with the water cannon.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Thursday June 28th, 2018 2:16:57 PM

Wyaar moves with the others to listen to Gimp nods respectfully to wait their turn with the big man. He may be grinning a bit at having help with Queen accomplish her goal too.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Thursday June 28th, 2018 5:21:45 PM


Sesha is more than happy to sit by her man, though she does give a cursory glance towards Wyarr and Garret to make sure they don't suddenly die one more time...

..and when they don't she collapses with a sigh near Restlin.

"That was something else, wasn't it?"

Sesha watches the visions of the gods carefully. She had hoped to catch a glimpse of something resembling little spirit..

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d8=6 ;
Thursday June 28th, 2018 9:40:17 PM

Now back in human form, the druid starts to feel just how sore every inch of his body is. That last fight took a lot out of him, and the lost levels have left him with a feeling of fatigue that ht just can't shake.

He takes a seat on the ground and stretches out his weary body. As he takes in this moment of peace he has an opportunity to survey the battle field, and the numerous groups that had helped save this day. There are a handful of adventuring groups he recognizes from past encounters, and the occasional drink at the Giggling Ghost. Others he's not sure he's ever seen before.

He watches as one by one the return home, and wonders what it is that Gargul wishes to discuss with them.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Thursday June 28th, 2018 9:42:29 PM

Having circled the battle field, Zane lands among the rest of the Dragons.
"The others look like they'll survive, but we may be called to help them again in the future.
So, what's up with the craft?"


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Friday June 29th, 2018 1:32:52 AM

I thank Gimp for the message. Does Gargul have everything sorted out now? It sounds like the gods have been bust themselves with all that has been going on.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+28=30 ;
Friday June 29th, 2018 6:15:56 AM

Tink smiles as Gimp relays the very obviously preplanned speech, but doesn't let on to him that she can tell.

It looks like the group has time to kill so she continues the conversation with Gimp

"So what was with those liches? That's the second time we've run into them. They look to be back in mortal form though. What do you think, will they be lich like again any time soon?"

While they wait Tink also sends her army of summons around to fully heal the party up, and once done, she thanks them for their service and sends them on their way.

OOC: Between 1xHeal, 5xCSW, and 40xCLW the party should be at full health again I think

-----------------------------------------
Spellcraft DC23: Autopass
Spellcraft DC27: Autopass
Spellcraft DC20: Autopass
Spellcraft DC29: Autopass
Spellcraft DC18: Autopass
Linguistics DC30: 30 = Pass
Perception DC20: Autopass


DM Mitch 
Friday June 29th, 2018 8:00:30 AM

Restlin understands what the crystalline craft is trying to say explaining it to the others before offering the craft the voluntary opportunity to come with them and pitch in restoring Hook City.

He chuckles at Gimp’s speech and then finds a spot in the grass motioning for Sesha to join him.

Garret grabs one of the water cannons and soaks Restlin with it laughing how they won. He tries to be respectful when Gimp shows up.

Wyaar nods respectfully when Gimp shows up and is happy about having helped his Queen.

Sesha takes up a spot near Restlin on the grass and then makes sure that Garret or Wyaar don’t die one more time. She remarks on the situation and watches the visions of the Gods carefully for some sign of the Little Spirit.

Beri returns to his human form feeling the weariness of the lost levels. He stretches out on the grass and surveys the various groups who won the day. He wonders what Gargul wants to talk to them about.

Zane returns from his circle of the battlefield informing the others that the other groups have survived but that they may be called to help once again in the future.

Bosk asks if Gargul has everything sorted out.

Tink gets her summons to heal everyone then wonders about the liches.

The ship chimes it’s eager acceptance of the task of repairing the damaged Hook City.

Gimp rubs his chin at Bosk’s question. ”Well the Boss knows what’s going on now but he’ll need yous guys to help sort it out. It’s a real mess let me tell you, but the boss should explain it not me. He’ll be over in a minute, sit tight.”


Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 196/196 Ki:8/17 CMD: 46 SR: 28] 
Friday June 29th, 2018 11:30:45 AM

Garret starts to look around, his attention wandering, but he stops when he hears that "the big guy" is going to be coming around. He looks at the others and attempt to brush some blood off his chest (but fails).

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Friday June 29th, 2018 1:02:02 PM


Sesha hops to her feet, and cleans herself off with magic. She does the same to Garret, just in case. She adjusts the flower pin in her hair, smooths out the wrinkles in her clothing, takes a deep breath.

In the span of two minutes, she had prevented three deaths, and diverted souls that had been on their way to Gargul. Hopefully he hadn't been paying attention.

"No pressure, right?" She grins at Beri, then pauses suddenly. "I don't have anything in my teeth, do I?"

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Friday June 29th, 2018 3:59:10 PM

"I think Garret might be rubbing off on me.. I could go for a snack right now. Getting blown up and then healed a couple of times really makes your stomach rumble." Wyaar remarks as they wait.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 196/196 Ki:8/17 CMD: 46 SR: 28] 
Friday June 29th, 2018 7:32:16 PM

Wyarr looks down and sees that Garret is standing right next to him.

"I'm sorry, did you say you had a snack? I seem to be getting a little low on supplies..."

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Friday June 29th, 2018 9:16:56 PM

Beri's stomach starts to gurgle at the mention of snacks.

I didn't realize how long it's been since we last ate... at least I think it's been a long time. You can never tell when realm jumping if it's been minutes or hours.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Friday June 29th, 2018 11:18:16 PM

Zane uses magic to clean himself off, as well as anyone else, being sure to clean Garret of again as well.
"Well as to food, I picked up a few loaves of fresh bread the last time we were in Hook City.... How long ago was that?" He opens the haversack and pulls out 10 loaves of bread, giving one a slight squeeze just to see how stale it is. But even so, unless it's now green, Zane will offer the rest and start munching on that one loaf....

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday June 29th, 2018 11:29:03 PM

It had been a while since the party ate. Tink's ring of sustenance had kept her well nourished, but that pales compared to a proper, hearty home cooked meal.

"How good would it be to right now be back in Hook eating a beef stew with Mara and Auslander? Nice steaming potatoes and a hunk of bread to mop up the plate"

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Saturday June 30th, 2018 1:13:26 AM

Sesha passes.

"No thank you. I don't want a mouthful of Hook City when Gargul comes calling."

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Saturday June 30th, 2018 5:55:42 PM

Restlin gladly accepts the bread. "Wanna bet all those other groups are going to get some nice downtime, but not us. I could use a soak and a Bosk-cooked meal, but Hook City's probably a mess. That, and this business with those clerics stealing Gargul's mojo."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Sunday July 1st, 2018 7:13:41 AM

OOC: Just a reminder that everyone is at full health! We may not be safe just yet

"Spending some time back at Hook is definitely on my list of things to do."

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Sunday July 1st, 2018 2:48:23 PM

I can quickly cook some stingroot if you all are interested.

DM Mitch 
Monday July 2nd, 2018 8:13:06 AM

Garret starts looking around when Gimp mentions the big guy and then tries to brush some blood of his chest but fails.

Sesha makes herself and Garret presentable upon hearing Gargul will be around shortly. She’s a little concerned about her recent activity and then asks if she has anything in her teeth.

Wyaar says he could go for a snack right now.

Garret asks Wyaar for a snack.

Beri’s stomach rumbles at the mention of snacks. He didn’t realize how long it had been since he last ate.

Zane uses magic to clean himself and Garret(again) before sharing some bread with the group.

Tink asks if they should head back to Hook city and grab some beef stew with Auslander and Mara before meeting Gargul

Restlin asks if the other groups are going to get some downtime but they’ll have to rush off.

Tink says spending some time in Hook city is on their todo list.

Bosk offers to cook some sting root.

As the Dragon’s wait for the impending arrival suddenly a portal opens up and someone steps through. It’s Valdor!


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Monday July 2nd, 2018 8:32:45 AM

"Valdor!" Tink gets to her feet and approaches her Dragon Consortium brother, hand outstretched to shake. "How does the rest of the Consortium fare?"

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Monday July 2nd, 2018 11:38:33 AM

"Heph, ishf oooo!" Garret says through a mouthful of bread. Zane might notice that he is suddenly two loaves short as Garret stands nearby, a loaf in each hand...

Valdor Dragonstone (CDM Cayzle) 
Monday July 2nd, 2018 12:03:55 PM


Valdor reaches out to Katinka gladly. "My dear," says the elder half-elf, who despite his years remains extremely well muscled, "we fare well indeed, and we have been following events with glad hearts. Congratulations on your victory here."

He grins at Garret.

He looks around and takes in all the Iron Dragons. "Congratulations to you all, of course."

He bows slightly to Gimp as well. "You old troublemaker! I am not surprised to see you here. My message to these fine folk won't take long, so I won't delay your business with these Dragon-Heroes."

"I've come to talk about one of the more fun parts of the Dragon Consortium role. All of us Dragons need to be alert to the potential of other hero groups in the Wold. You just saw a slew of them in action on this battlefield. When the time comes, we need to you approach worthy groups and invite them to apply to the Consortium. That's your job now."

The group of heroes based in the pirate refuge called Bonetown is a group that I think you should consider inviting to apply. To be honest, I was wary at first, fearing them to be no better than pirates. However, their recent deeds have dispelled all fear of that. They struggled mightily to defeat a demigod wanna-be, an immortal called Biloopl. They defeated and destroyed the evil thing. And recently, they have pursued a vendetta to stop and destroy slavers all around the Middle Seas. You saw their actions in this fight. And you have met them, or at least some of them."

"They call themselves different names ... "the Bonetown Crew", the "Black Lions", or "the Lionfishers." They sail the seas in a ship named "the Lionfish."

"Let me refresh your memory, so you know who you are going to go see."

Jozhur, a human rogue, who has been the heart of the group and present from the very beginning. He has served as Captain.

Aexana, a gnome greenmage of longstanding with the group.

Rill, a human soulseeker, cleric, and devotee of the god of life and death.

Bralin, a stone warden; Tahni, a mystic theurge; and Terser, a raging shaman; these are the three worthy dwarves in the group.

And the current Captain, Zeoll, an old friend of you Iron Dragons.

"Your own invitation was not all that long ago. Think back on that day and now take your turn as the ones issuing the invitation. I know you'll do great."

He motions, and you see that the Bonetown Crew, which had disappeared for a moment, has actually reappeared back on the field of battle, about a thousand feet from you. Curiously, you see Gimp over there talking to them as well.

"Go on, now, and go talk to them."

The premier Dragon of the Wold, Valdor Dragonstone, smiles at you. Looks like he is about to pop away, but if you have any quick questions, he may answer. Otherwise, your Consortium duty awaits.

[OOC from Cayzle: I presume that your DMs and the Bonetown DM want all Iron Dragons to go guest post on the Bonetown board. All of you have the rights to do so now; let me know if you have trouble posting. If I am wrong, I'm sure someone will tell me soon, and we'll get it straightened out. :-) Here is a link to the Bonetown Board.]

DM Mitch 
Monday July 2nd, 2018 12:41:23 PM

Gimp grins and returns Valdor’s greeting. ”Hey maybe we can combine business a little. The Boss has some important stuff for you guys to do but a second group to finish off those dumb cultists would be great. You guys gatta give em tasks right?”

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Monday July 2nd, 2018 1:08:39 PM

Garret shoves one loaf of bread into his armpit and quickly grabs another from Zane. Stuffing bits of bread into his mouth, he heads for the other group.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Monday July 2nd, 2018 1:14:55 PM

"Maybe we can have them bathe Garret. Can you even imagine trying to wrestle the little guy into a bath?" He heads over as well...

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Monday July 2nd, 2018 2:55:29 PM

Zane looks around the rest of the group as they walk over...
"Something is wrong..... when, tell me just when, we as a group calmly just walked our way anywhere to have a chat with someone.....
I don't think I can remember a time when that happened... EVER!"

He quietly continues the walk ove to the other group....

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Monday July 2nd, 2018 7:16:10 PM

wyaar goes too.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday July 2nd, 2018 9:02:03 PM

Beri consider's Zane's question.
Many times... at the fisherman wharf before being randomly attacked by the local vigilante watch, walking down the side roads right before being ambushed by a fire bomb attack, when we visited the Marigold the night it was burnt down...
The druid heads out with his friends to see the other group.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Monday July 2nd, 2018 11:23:04 PM

"We should probably talk to them for a little bit instead of just saying 'hey, you guys want to join the club?'. Try and get a feel for what they're like. Although if the Consortium already hold them in high regards they're probably all good"

As Tink approaches she makes an observation "Three dwarves, two humans, a linotaur and a gnome. Pretty different group to us"

OOC: Just suggesting we have a round or two of casual chat with the group before the invitation

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday July 3rd, 2018 12:33:46 AM

Come now Beri, you know Zeoll enraged the Marigold patrons by casting Calm Emotions. That spell never did work for him, always ended up starting fights...

ooc: Bosk goes to speak with the Lionfishers. I read the post at work and did not realize Gimp posted again until after I posted on their board. If needed I can join the other group.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday July 3rd, 2018 1:36:37 AM


Expecting Gargul, and receiving Dragonstone, Sesha is a bit relieved.

"Well, alright then."

DM Mitch 
Tuesday July 3rd, 2018 7:07:35 AM

The Iron Dragons go over to meet and greet the Lionfishers.


Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Tuesday July 3rd, 2018 7:54:20 AM

Zane is conversing with the Bonetowner's.....

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Tuesday July 3rd, 2018 11:20:36 AM

Garret has joined them as well.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Tuesday July 3rd, 2018 12:36:08 PM

Restlin's there too!

Valdor Dragonstone (CDM Cayzle) 
Tuesday July 3rd, 2018 3:50:10 PM


Valdor smiles and makes a quiet exit. The Bonetown Crew is in good hands.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday July 3rd, 2018 8:40:41 PM

Tink is standing with the Bonetown crew

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday July 4th, 2018 12:26:33 AM

Bosk continues talking with the Bone Crew

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Wednesday July 4th, 2018 1:27:16 AM

Still talking.....

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Wednesday July 4th, 2018 6:52:49 AM

Still standing.....

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Wednesday July 4th, 2018 8:47:45 AM

Still breathing...

DM Mitch 
Wednesday July 4th, 2018 10:15:53 AM

The conversation with the Lionfishers continues.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Wednesday July 4th, 2018 12:02:58 PM

Still eating...

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Wednesday July 4th, 2018 2:11:31 PM

Talk talk talk

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday July 4th, 2018 9:44:23 PM

Eating... drinking... being merry... being awesome.

DM Mitch 
Thursday July 5th, 2018 8:19:09 AM

Introductions continue and the Dragons get into more personal questions.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Thursday July 5th, 2018 10:47:45 AM

Still chatting

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Thursday July 5th, 2018 11:23:04 AM

Garret is being Garret...and getting bored with all the talking. At least he's getting lots of food!

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday July 5th, 2018 11:40:07 AM

Bosk asks some questions and sips his ale.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Thursday July 5th, 2018 2:06:49 PM

Restlin makes a mental note to purchase some sending scrolls for their charges.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday July 5th, 2018 10:07:48 PM

The discussions continue...

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday July 5th, 2018 11:33:53 PM

An offer to join (pledge?) the D.C. was extended. I just noticed my last post there was eaten, but it was a filler as I waited for the last two players to introduce themselves.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Friday July 6th, 2018 12:27:57 AM

Chit Chat....

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Friday July 6th, 2018 12:54:08 AM

Wyaar abides.

---

Crazy busy week

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday July 6th, 2018 5:52:15 AM

Tink is looking very serious

DM Mitch 
Friday July 6th, 2018 7:05:45 AM

The Dragons finally broach the topic of recruiting the new group into the Dragons.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Friday July 6th, 2018 11:29:03 AM

Despite the seriousness of the setting, Garret might be starting to doze off in a food coma...

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday July 6th, 2018 9:58:56 PM

OOC: Do we know how much loot we are getting? We could do some CC shopping in the mean time

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Saturday July 7th, 2018 8:37:21 AM

Check in

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Monday July 9th, 2018 10:31:23 AM

check


Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Monday July 9th, 2018 11:07:48 AM

Hi there!

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Monday July 9th, 2018 5:14:41 PM

chat check

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Monday July 9th, 2018 5:55:51 PM

Counting the loot

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday July 9th, 2018 10:01:01 PM

checking in

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Monday July 9th, 2018 11:56:38 PM

Bosk continues talking to the Black Lions about the D.C.


DM Mitch 
Tuesday July 10th, 2018 8:39:32 AM

Conversation continues

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday July 10th, 2018 10:25:19 AM

Sesha keeps talking with the new aspiring dragon group.


Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Tuesday July 10th, 2018 11:04:32 AM

Boo!

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Tuesday July 10th, 2018 3:15:12 PM

still here

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Tuesday July 10th, 2018 5:46:23 PM

Still here too

DM Mitch 
Wednesday July 11th, 2018 5:58:53 AM

The recruiting is done and the two groups separate. One copy of Gimp sticks with the Dragons, the other starts telling the Bonetown crew about the trial ahead. "Alright guys the boss man has waited long enough. He'll be showing up here shortly so be ready."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Wednesday July 11th, 2018 10:53:26 AM


Pleased that she could help Zeoll, Sesha realized that she might be in a unique position to appeal to those who don't necessarily want to join the consortium. Because, after all, neither did she.

That elation though, is replaced with nervousness. It was finally time to meet with Gargul.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Wednesday July 11th, 2018 11:38:19 AM

Garret stuff his belt pouch with all the food he can cram into it before leaving, even though he's already stuffed.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Wednesday July 11th, 2018 2:00:33 PM

"We just going to keep relaxing until Gargul arives, or are we leaving the mansion?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Wednesday July 11th, 2018 4:30:12 PM

"Door's open. He can come on in. It's a lot more pleasant in here than out there." Inside, Restlin's pretty excited. He's been wondering just what's been going on for a long time now.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday July 11th, 2018 6:18:00 PM

The druid sits back in his chair and takes advantage of the brief break while he can. There is always a chance the he won't be able to finish his slice of pie before the group is setting out on their next adventure.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Wednesday July 11th, 2018 9:43:49 PM

"I think he'll manage to find us" Wyaar agrees.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 260/268, Blindsense 60' Character 
Wednesday July 11th, 2018 10:01:43 PM

"Hey, Wyaar, If you get enlarged by some chance during combat, feel free to grab the quiver from my hip if I'm available, there is a small and large bow.... well from my point of view at least. Both are +1 with Holy on them." (one is Large sized, one is Huge sized, with Arrows to match in quiver.)
Just because once you launch a telephone pole, it reverts to normal size as soon as it leaves the bow.....

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday July 11th, 2018 11:59:25 PM

Thank you Gimp. I will never forget the encouragement you gave me in my pursuits of becoming a Grim.

Zane's comment causes me to recall the gear I expended in the recent battles. "Speaking of ranged attacks, I need to put together my Catacombs order."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Thursday July 12th, 2018 1:28:40 AM

Tink dusts herself off once more in anticipation of the meeting.

DM Mitch 
Thursday July 12th, 2018 7:16:02 AM

Sesha is elated she was able to reassure Zeoll with his concerns about the Consortium but then nervous about meeting with Gargul.

Garret stuffs his belt pouch with all the food he can before leaving.

Zane asks if they are going to keep relaxing till Gargul arrives or if they are leaving the mansion, he then offers Wyaar the use of one of his bows if Wyaar ever gets enlarged in battle.

Restlin says the door is open and Gargul can come in whenever he wants to.

Wyaar agrees Gargul will manage to find them.

Zane suggest Wyarr use his larger bow if Wyarr ever gets enlarged

Bosk thanks Gimp and realizes he needs to put together his catacombs order

Tink dusts herself off.

The arrival of Gargul is imminent…


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Thursday July 12th, 2018 10:23:28 AM

Restlin checks the pocket watch that sits in his coat. Feels like Gargul's arrival has been imminent for like 6 months or so. He tries, and fails, to be patient. He places a hand on his knee to stop it from bouncing up and down.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Thursday July 12th, 2018 10:55:28 AM

Garret pokes Restlin, "So...are we waiting here, or are we heading back to Hook City to wait for the big guy?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Thursday July 12th, 2018 11:50:24 AM

Restlin brushes the bread crumbs and meat juices off his sleeve where Garret touched him. "I say we wait, dude. I want to take a look at that gigantic crown the Sarr's avatar had before we get back to Hook City. Plus, Gimp said he'd be here soon, not in Hook City soon."

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday July 12th, 2018 4:20:04 PM

Beri turns to the horned cleric.
Hey Bosk, do you remember what kind of ale Gargul was drinking when we met him at the pub? It would be a nice gesture if we had a glass poured for him when he arrived.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday July 12th, 2018 6:00:50 PM

Zane continues to just relax.... Gargul would show up when he is ready to show up.....

The Ascent
Meeting with Gargul


Gargul, Lord of Life and Death (CDM Cayzle) 
Thursday July 12th, 2018 6:24:04 PM


How will Gargul reach you in your Mansion sanctuary? Or even outside it? Please.

As it turns out, the god does not come to you. You are not surprised to realize that you are going to him. Greatest living heroes of the current Wold? Again, please.

The sound of a thousand waves crashing, the sight of a thousand whirling stars, the feeling of your body being squeezed through cheesecloth, and you find yourself in the realm of Gargul. A vaulting, infinite hall with floor and ceiling of roiling gray clouds. The physical presence of Gargul is intimidating, though he just appears as a man in black robes, seated on a gray granite throne. He is frowning, with his chin resting on his fist.

Does his stern lip quirk as he sees the mug of ale in Beri's hand? I mean, the one in Gargul's hand. He takes a sip. "Yes, that is a nice gesture, follower of the fey queen."

Then his face grows stern again as he looks at you. "We need to talk." His voice is a thunderous basso profundo.

Sense Motive DC 0 Highlight to display spoiler: {You get the feeling he is not in a good mood. Despite the ale.}

Perception DC 20 Highlight to display spoiler: {You notice that Gimp has made himself scarce.}

What's the right approach here? Some of you are direct followers. Others *cough*bloodwitch*cough* maybe less so. Subservience? Humor? Fellowship? Polite distance? Is it time to offer greetings?

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+32=52 ;
Thursday July 12th, 2018 7:16:36 PM

Beri notices that Gargul isn't happy. He looks around to see if Gimp's expression can provide any clues, but can't seem to find him... that may not be a good sign.

Under the circumstances, the druid decided it's probably best to let some of Gargul's followers speak first.

perception=52

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Thursday July 12th, 2018 8:05:11 PM


With Bosk, one of Garguls most devout followers, in the room. Sesha decides to keep quiet for now. She's heard Bosks line about his shadow being nailed to Garguls wall many times, and she was curious how much good will that was worth.

She steels her resolve a little, Serenbeth help her, she hadn't done anything worse than usual to put the chief god off that she could recall. In fact, they had killed quite a few liches lately. Maybe that was worth something.

Instead, she kneels. He was a god, and even if she was technically working every loophole around as many of his rules as seemed possible, she knew he deserved respect.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday July 12th, 2018 11:27:18 PM

Bosk looks at Gargul, but is unsure what to make of his mood. Is he exhausted from from dealing with a higher number of dead than usual, processing some sort of bad news terrible enough to shake the gods, or could he be mad at the Iron Dragons for some reason.

The Horned Cleric takes a step forward and places a fist over his breast as he bows before the god of Life and Death. It is a sign of the utmost respect, he equivalent of kneeling for a minotaur as cloven hooves prevent them from genuflecting as other bipedal creatures do.

Lord Gargul, we have dealt with the Bloodgrass threat to the best of our abilities. From what we can tell the Sar threat has been neutralized and his followers scattered and crippled.

From what Gimp informed us, the Sargrass is back in the Wold. If it is not asking too much, could you give us a message for the mother of the child we interceded for, Gimp told us "if the Sargrass was brought back into the Wold, then you would have a role for this little one. A destiny and a purpose." I can only imagine the mother's loneliness and am sure your words will help ease her mind.

Also, is there anything that must yet be done to prevent such devastation from returning and the cult from reforming?


Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Friday July 13th, 2018 1:59:47 AM

Zane hears the questions about the Sargrass and the recent battle, he approaches and bows his head in respect to Lord Gargul.
"Bosk, I expect that Lord Gargul has more on his mind that the Sar and what just happened. I expect he wants us to finish up with the Death Dragon Cult. I'd like to finish up with them as well."
With that said, Zane bows as shown in the Monastery he was raised to Gargul and steps back in respect.

DM Mitch 
Friday July 13th, 2018 7:03:01 AM

Gargul has arrived!

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday July 13th, 2018 8:39:36 AM

Tink maintains a kind of reverent silence. She stands as a soldier might when told "at ease". Her feet evenly spaced apart, her hands clutched behind her back and facing ahead..

She has faith that Gargul - like Pantheon - will fairly judge both the deeds of the party and of herself. She doesn't believe she has done anything to cause offence to him, but who knows how the mind of a god works?

Not being asked a direct question Tink remains silent and still.

Sense Motive DC.. Highlight to display spoiler: {Please. There is no DC Gargul couldn't hit :) Tink feels quite proud of the achievements of the party to date though is trying her best not to appear directly so.}

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Friday July 13th, 2018 9:40:12 AM

Restlin has spent enough time around Gargul to be comfortable in his presence, but he has a serious abundance of respect for the god of life and death. He shows this by keeping his mouth shut and letting his followers address him. He looks around for someplace comfortable to have a seat.

If no such place exists, he goes to stand next to Garret, making sure he doesn't cause any problems.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Friday July 13th, 2018 11:07:36 AM

As they are pulled through space, Garret lets out a "Whoool...poooooo" sound as they arrive in the throne room. Completely not prepared for the travel or the squeezing, he falls and lands flat on his face. Without getting up at first, he rolls his head left and right, trying to identify where they are. He pushes himself up to a seated position and opens his mouth to say something, but stops when Restlin places a hand on his shoulder.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Friday July 13th, 2018 11:12:25 AM

Wyaar winces slightly at the transit to Gargul's realm and tilts forward in a bow of respect to the God, but lets Bosk, his follower, do the speaking for now.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Friday July 13th, 2018 11:16:18 PM

It sounds like the Wold may not be safe just yet.
Our breather may need to wait a little bit longer.


The druid takes a sip of his ale and prepares for whatever bad news may await.

Gargul, Lord of Life and Death (CDM Cayzle) 
Saturday July 14th, 2018 1:37:32 AM

Some arrive with a bump and a nod. Others are more respectful. Did the Iron Dragons do something to offend the god?

Seriously, it takes no ranks in Know Religion to know that if you had dome something, you would know it. No, this is a more serious matter than the vagaries of mortals. You Iron Dragons are tools, at least this time.

He explains so that you will know what he needs. He waves his hand and the clouds under your feet shift and reform into chairs. "Be seated. This will take some time. The crystal you destroyed was an artifact of immense power. It's sole purpose was to hide from my perception the activities of the Death Dragon Cult. Even their very existence was hidden from me. The veil is lifted from my eyes, and I see the truth."

Gargul stands and paces in front of his throne as he speaks. "As you suspected, I am not the source of the divine power of the Death Dragon Cult priests. There is another Power who is deceiving them, masquerading as me. He is granting them spellcasting powers. He is the founder of their order. He assisted them in constructing the artifact. He impersonated me so cunningly that even dedicated priests with years of service were deceived. He was able to impersonate me because he knows me like no other. Because he is my creation. My son."

He stops and turns. "It is Kevintar."

He pauses to let that sink in.

Gargul resumes his pacing. "After my ascension into divinity, I was tasked by Alemi with being a judge to the Noble Races. I accepted my task. It suited my character. However, in the early days of my godhood, I was still possessed of the passions of mortality. I still had the thoughts, convictions, and drive that I had when I was a conquering warlord. I lacked the patience of experience. In those days I was not content to work through mortal agents as the other gods. When a threat to the Noble Races was found, I wanted it dealt with immediately. I created the twin punishers of the gods -- Marteaus and Kevintar. Marteaus was headstrong and brash. Kevintar was a stolid follower who never questioned. When the gods talked about evil and how to begin influencing the Noble Races to confront such evils, I would act impulsively and send out my punishers. I imbued them with evil to face evil. And it worked. They accomplished missions throughout the Second Age with beautiful efficiency."

He narrows his eyes as he continues. "But then Domi learned what I was doing. He confronted me in front of the other gods. Demanding me to repent! I refused to repent for being effective. To assuage their sensibilities I agreed to end the use of my punishers and seal them away in a prison. A tower was created. The Bone Tower. It is centered in the Shadowlands and is in fact the physical centerpiece of that plane of existence. It also has a presence in the material Wold and the Estates of Unrest. It is necessary to have it exist simultaneously in all three states to prevent intrusions or escape. I created a pair of seals -- the most powerful seals in existence -- to guard their prison. Over the four ages of the Wold, a handful of vagabonds have wormed their way into the tower, looking for treasure, but they never reached anything important. I closed the tower after each breach. That was merely an inconvenience."

He shakes his head slightly and continues pacing. "Before the Year of Ascension, the Sons of Dread tested their soul-draining artifact. They could not control the flow of energy, and it fed an enormous amount of power to Bone Tower. It woke Marteaus. He broke his seal, escaped, and began the Year of Ascension. Marteaus, free and without restraint, was uncontrollable and obsessed with testing the Noble Races to prove them worthy or unworthy. He believed they were flawed and would never achieve their potential without repeated tests, both individuals and nations. He saw his earlier work as acts of righteousness. This was even more true now that he would allow his test subjects to conquer the tests -- becoming strong and able to meet life's threats without continuing to fail. This work, however justified he may feel, is evil. Evil that is in need of judgment."

He stops pacing and turns to face you. "Kevintar, on the other hand, has had to work very long, very hard, and very patiently to break his seal. It would not even be possible had the breaking of Marteaus' seal not weakened his own. Over four ages of the Wold, he has forced a crack. A thin seam through which his influence can spread. He touched the minds of men, posing as myself, and founded the Death Dragon Cult. Their purpose, unknown to them, is to break his seal. Soul energy can empower him just like Marteaus, but he is siphoning the energy from worship rather than death."

Gargul sits on his throne and scrutinizes you for a moment. "The Death Dragon Cult will continue to spread heresy and feed energy to Kevintar. Destroying them will prove difficult. As long as Kevintar can touch their minds, they will persist. Their names and faces may change, but they will continue their work." He leans forward and his voice becomes grave. "If Kevintar escapes, another Year of Ascension will occur. Blood and ashes will cover the lands. He must be stopped before he reaches his full power. I need you, the Wold needs you, to break Kevintar's seal and release him."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Saturday July 14th, 2018 8:54:01 AM

Kevintar! Gargul is sending the party after Kevintar! Tink had no idea that the Death Dragon Cult had become so dangerous. She can understand now the threat that is posed to the Wold.

She is able to follow most of the story and piece together the parts that were unclear. However it is the request that surprises her the most.

"Beg pardon, my lord, but did you just say you wanted us to release Kevintar?"

If Gargul deemed it so then Tink would no doubt follow of course. She will not doubt the will or wisdom of a god.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Saturday July 14th, 2018 11:17:08 PM

Beri is hesitant to ask his question, but decides it does need to be asked.
If Kenintar was able to deceive even the most dedicated and knowledge followers, how do we know this is real and not another deception to trick us into releasing the seal for him?

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Monday July 16th, 2018 12:16:41 AM

Bosk nods as Gargul informs the group of the task at hand. Lord Gargul, I understand you wants this cult rooted out, and of course we are willing to help. To help ensure we succeed, could you tell us more about this undertaking? What is involved with releasing Kevintar? Will the are be protected by undead? Are we likely to face the cult, Liches, Vampirres, and what the like. Most importantly, what do we do once we free Kevintar? Do you mean for us to seal him away again or to defeat him? Either way, does he have any s-specific strengths or weaknesses we should make note of?

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday July 16th, 2018 12:58:59 AM

Zane has a confused look on his face....The Culprit is forcing his way out of being sealed away, and Gargul's solution is to break the seal and let him out?
Since Bosk is talking, Zane just stays quiet.

DM Mitch 
Monday July 16th, 2018 7:45:51 AM

Gargul makes a shocking reveal and a confusing statement.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Monday July 16th, 2018 7:50:55 AM

Restlin's on board with all of this, right up until the end. "Yea, what Tink said. You want us to release him before he escapes on his own? I'm sure there's a great reason for that, Lord Gargul, but we'd sure like to know what that is."

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Monday July 16th, 2018 10:31:55 AM

Garret just sits on the floor, mouth gaping open, nodding in agreement to Tink's question.

Gargul, Lord of Life and Death (CDM Cayzle) 
Monday July 16th, 2018 1:15:04 PM


Gargul sighs. "First let me answer the broader question, Bosk. We will get to specifics, be assured."

"There are three possible outcomes to this situation. First, the seal remains unbroken but leaky, and Kevintar continues to contaminate the Wold. Second, his followers learn how to break the seal and do so. They surely will if they can. Or third, you break the seal and Kevintar will be met and destroyed as he steps forth."

"I would be willing to accept the leak, but I think the cult will figure out the release sooner or later."

"I cannot break the seal. When I created the prison, I intended for it to be unbreakable. By anyone! Even myself. The only seal that is truly unbreakable is one that even its creator cannot break. It left no room for doubt or regret."


He steeples his fingers. "You see, everything that is made can be unmade. A creator can ensure that his creation is protected by choosing the means of its destruction. I chose the most impossible method I could imagine. That is why I call it 'unbreakable.' I set the seal such that breaking it is anathema to my own nature. The Seal of Kevintar can only be broken ... by an intelligent, free-willed undead that is also a construct."

He looks at you to make sure you understand why the seal must be broken, and why you can succeed in that goal.

Gimp pipes up from behind the throne. "The master doesn't want to get his hands dirty dealing with filthy undead constructs, so you nut-jobs get the honor of doing the stuff he prefers not to."

Gargul scowls and laughs at the same time. He speaks softly, reflectively. "Ah my fool! Speaking truth to power again, I see. But in fact, there are things even gods cannot do. I do not choose to do this, and I also set it up so that I cannot. It has to be you, Dragon Heroes."

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Monday July 16th, 2018 3:02:25 PM

Wyaar purses his lips in thought as he listens to this all, "Is it not possible to enter his prison without breaking the seal to defeat him? You had mentioned others had made it into the Tower. it would seem the safest bet if it's possible. If we failed to destroy him he would still be at least somewhat contained."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Monday July 16th, 2018 6:21:42 PM


Sesha ponders her knowledge of the Ascension, Marteaus, and Kevintar. She wondered, briefly, if Gargul had not created those monsters, would Serenbeth still be alive?

She takes a deep breath, then asks.

"Are we confronting Kevintar now, as he emerges, because its when he will be at his weakest? The longer we delay, the more power he absorbs from his followers, right?"

She taps her woldsblood reserves, and forms a small illusory image in the air of a giant ogre pushing against a door. The door is buckling, and the soldiers on the other side suddenly open it. The ogre falls flat on its face, and is immediately hacked to pieces by the soldiers.

"Is this, more or less, the plan you have in mind, Lord Gargul?"

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Monday July 16th, 2018 9:02:23 PM

Bosk nods as he listens, the enormity of the moral ramifications of what if being asked sinking in. What you are asking... If it was anyone but you... Please tell me, does such an artifact exist or are you asking us to this free willed undead that is also a construct? Does this artifact have to agree to help us? And what will happen to this construct after Kevintar is free? Must it be destroyed as well?
...
...
...
If it must be one of our group, or we must sacrifice the voulenteer, then I would ask that it be me. I can think of no more noble death than for that of the World, nor would I want to have to ride or sacrifice a friend. Lastly, if such a construct must be created, I would sleep better knowing it was fully devoted to Gargul... And everything such beliefs entail...


ooc: I actually would enjoy playing a construct or golem if necessary, and think the RP opportunity would be worth the possibility of character death in the end.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday July 16th, 2018 9:08:17 PM

Beri looks at Gargul, then toward Gimp, then Bosk to see if he's missing something... then slowly back to Gargul.
Sooo...
it can only be broken by the undead...
and we are to break it?

I'm not sure if if the fatigue of battle is causing me to overlook something obvious... but we aren't undead.

Beri just lets the though hand and hopes that there is a reassuring answer coming his way.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday July 16th, 2018 9:40:54 PM

Beri internally sighs in relief as he realizes as the two both start expressing similar concerns at the same time... followed by a sudden wave of panic that it may indeed have been what Gargul was implying.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26  d20=13 ;
Monday July 16th, 2018 11:54:28 PM

"A free-willed, undead construct? Tall order there. Like some sort of smart flesh golem?" He looks around. "Am I the only one not seeing an immediate answer to that conundrum?"

Restlin ponders.

Knowledge, Arcana: 48
Religion: 41



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday July 17th, 2018 6:41:50 AM

"For the cult to break the seal I would assume they would also know they require such a thing, otherwise such action now would not be necessary. Do we know how they obtained the knowledge and whether they have a free-willed undead with them? Perhaps we could 'borrow' theirs?"

Tink tries not to grit her teeth too much as Sesha taps into some woldsblood.

DM Mitch 
Tuesday July 17th, 2018 8:12:35 AM

Wyaar asks if they made it into the tower but failed to defeat Kevintar would he at least be somewhat contained.

Sesha asks if by confronting Kevintar and being the ones to break him out they assure they face him when he is weak. She even creates a small illusion to illustrate they understood Gargul’s plan.

Bosk asks if the undead construct artifact exists or if one of them has to become it and if the latter he offers himself as a sacrifice. He also asks what is to become of the unique creature once Kevintar is freed,

Beri splits his attention between Bosk, Gimp and Gargul feeling like he is missing something pointing out they themselves are not undead and voicing concerns similar to Bosk’s

Restlin wonders how such a thing could exist.

Tink wonders how the cult could have found a way to free Kevintar and if they have undead that will work for the seal.


Gargul, Lord of Life and Death (CDM Cayzle) 
Tuesday July 17th, 2018 9:40:08 AM


Gargul chuckles. "Ah mortals, ever hasty. We will discuss these options and more, my brave heroes. But first understand the entire situation."

"First, the cult, which is no little thing. The seal is at Bone Tower, and the Death Dragon Cult now claims the Tower. It opens periodically. For many years the base of the tower was home to a tribe of orcs. They challenged any who came to compete in a blood tournament, and the winner was allowed to enter the rupture. Agents of the Death Dragon Cult destroyed the tribe several weeks ago. The Cult now guards the approach."

"After defeating the Cult and entering, you will encounter guardians, and past them is the seal. The seal is a pentagon, ten spans across, and made of mithral. To break the seal, a breaker must stand at each point. At the apex, the undead construct. In addition, two other undead and two constructs, also intelligent and free willed, must aid in the ritual. Each one must stand at a point of the pentagon and praise my name. Then the undead must each consume a heart while the constructs burn them. One heart of virtue, one heart of sin, one heart of order, one heart of chaos, and one heart of balance."

"Once the seal is broken, Kevintar will be released. Though you will set events in motion, you will not deliver the killing blow. You do not possess that power. Neither do I, for that matter. Kevintar is made from my essence. If I destroy him, he will be absorbed back into me and I will become as I was before -- implacable and cold in my judgment. It would be very grim for the Wold. There is one who has this power, and who fears the release of Kevintar. It is Marteaus."

"Marteaus believes that his judgement lies in the Bone Tower. However foul and evil Marteaus may be, he is eclipsed by the dispassionate terror that is Kevintar. His judge and executioner is Kevintar. Marteaus is convinced that if Kevintar ever escapes, Kevintar will come after his brother as the greatest evil in the Wold. Marteaus will seek to destroy Kevintar before he regains his full power. They will struggle, and Marteaus will emerge the victor. But Kevintar will not be vanquished without a fight. Their battle will likely grievously wound Marteaus, and deplete the majority of his divine power."

"So yes, little witch, you are right. But it is not you who will attack Kevintar when he is weak."

"What say you now, Dragons, with the fullness of my thought revealed? Do you see alternatives to my plan?"


Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Tuesday July 17th, 2018 11:18:26 AM

Garret sits there, ticking off options on his fingers and looking around at the other dragons. He mumbles, "We need the undead construct, then two more undead, then two more constructs, and five hearts to be eaten? This is not something that sounds like anything remotely good."

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Tuesday July 17th, 2018 11:48:22 AM

Consuming hearts while being burned, and working with the admittedly evil Marteaus.
Forgive me for asking this once again, but if even the most learned and devout of the Death Dragon Cult were fooled into believing they were doing the will of Gargul, and not Kevintar, how can we be sure we aren't being led down the same path? I believe that even before crystal was destroyed, we were able to communicate with the other powers, and that the veil wasn't powerful enough to obstruct their view of the events. Is this something that they can corroborate so that we can be sure it is truly the god of death and life that we are serving?


Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday July 17th, 2018 12:18:28 PM


Sesha looks at Gimp.

"I think that the honorable Gimp would know his master."

She thinks a bit more, then asks.

"Lord Gargul, are you certain Kevintaur cannot win? Is there any surprise or trick he or his cult might employ to gain the upper hand in their struggle with Marteus?"

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday July 17th, 2018 12:56:23 PM

Bosk tries to calm the others nerves. I can cast coming when we are done to verify Gargul is Gargul, and I know Gimp had a special connection with Gargul, so I do not think he could be fooled.

The information so far make sense, even if more vague then I would like. I think we do need to know where we are going to get there undead constructs, two other undead, and five hearts as described.


Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday July 17th, 2018 2:46:27 PM

"So, do we find or create the undead, constructs or the hearts first? We'll also have to find willing "people" to become the undead and then sacrifice themselves. So either Heroes ready to pass on, or devoted followers of one of the Gods."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday July 17th, 2018 8:19:41 PM


Sesha thinks.

"Faith, Hope, Joy .. my immortal summons, they are all ghosts and spirits, which are undead in their own right."

She adds.

"If that does not work, well, it's not an idea I relish, but I can create undead with a simple scroll purchase. And since I don't get my power from the .. uh.. traditional godly channels, my sense of alignment will not be affected by the casting." She puts a finger on her nose and thinks some more. "I just don't know how to bind the undead to a construct with a soul."

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Tuesday July 17th, 2018 9:16:12 PM

Restlin scratches his head. Did Gargul have any more insights? He waits to see how the god answer's Zane's questions.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Tuesday July 17th, 2018 9:17:51 PM

Wyaar Just has no idea. "I'll.. Ah.. shoot cultist with my bow."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Wednesday July 18th, 2018 7:06:30 AM

Tink is quite intrigued by this puzzle. She finds it an interesting conundrum. The part about praising his name feels a little self-indulgent in terms of creating a seal. Meh, when you're a God you can probably afford a little pride.

Gargul asking for alternatives to his plan is another surprise in a surprise filled day. It feels like quite an honor. A God soliciting suggestions from the Iron Dragons? Yep. Honor.

The constructs and undead sound like tools to part of the grander plan. Tink doesn't want to be a yes man and desperately wants to show she can think for herself so tries to come up with anything to say "Seals have many shapes and many forms. Are you able to share an image of the seal so that we can understand what we will face? With Kevintar's power seeping out from the seal, will we be physically and spiritually safe to approach?" Tink relaxes a little and puts her thumb and forefinger to her chin in contemplation "Do you foresee Marteaus coming for Kevintar as soon as the seal is broken? I am wondering whether we will be present when these two great beings clash"

DM Mitch 
Wednesday July 18th, 2018 7:09:41 AM

Garret recaps the fact they need the undead-construct, 2 more undead, 2 more constructs and 5 hearts to be eaten. He points out this doesn’t sound remotely good.

Beri points out some hearts need to be burned and they need to work with Marteus who is evil. He questions if they are dealing with the real Gargul

Sesha says she is sure Gimp would know his master and then asks if there is anyway Kevintar could defeat Marteus

Bosk says he will verify it is Gargul once they are done and although vague the info to him does make sense although vague. He figures they need to know how they are to locate the undead construct, the 2 other constructs and the 2 other undead plus the hearts.

Zane asks what should they work on first, the hearts or the undead, constructs and undead construct and should they look for old heroes willing to pass on or devoted followers of the Gods

Sesha brings up that some of her immortal summons are ghosts which mean they are undead in their own right and that she can create undead if need be without affecting her alignment she just doesn’t know how to bind an undead to a construct.

Restlin scratches his head wondering if the God had more insight and waits to hear the answer to Zane’s question

Wyaar is at a loss and just states that he shoots cultists with his bow.


Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Wednesday July 18th, 2018 11:08:30 AM

Garret pauses and waits for Gargul to respond. He isn't sure why the god is asking: couldn't he just force the group to do what he wants them to go? And do the dragons even have a choice? After all, there would certainly be consequences for refusing the requests of a powerful god.

Gargul, Lord of Life and Death (CDM Cayzle)  d20=16 ; Gargul-eye rolls to hit Beri
Wednesday July 18th, 2018 11:12:30 AM

Gargul sits back in his chair and grins. "I suppose I have this coming, doubted by mortals, indeed. I could perform miracles, I suppose." He changes as an immediate action into a giant eye 100 feet tall, and rolls onto Beri. He does not roll a natural 1, so he hits and inflicts 1,000 hit points of damage, killing Beri.

Does anybody want to take any actions in the rest of this combat round? Okay, your kindly Campaign DM deduces not.

Next round Gargul rolls back to his throne and changes back to his human avatar, the one he wore when he was Alemi's nemesis, and the archmage who, as a mortal, created the chromatic dragons.

Beri's soul rises like mist from his corpse, and can speak, if it so wishes, in a whisper.

"Does that prove I am indeed the God of Life and Death? You will have to judge for yourself."

"Now, mortal trivialities such as "good" and "evil" make no nevermind to the likes of the gods. But I will say that in former days, I was more ... severe ... than the patient and kindly immortal who sits before you. And that ... severity, perhaps, guided my hand in a bygone age when I crafted this seal and the conditions that would break it."

"Bosk and Zane, you ask where to find the allies you need, or how to create them, and in what order your tasks should be undertaken. But these are matters of fate. I could send my own creatures to perform these tasks to my exact specifications, and I could give you all similar exact instructions, but then you would be mere automata, and not independent agents."

"You see, I have a philosophical belief in the ineluctable power of fate to move events through its agents, the paragons of mortality that are you heroes. That is why I am willing to restore heroes to life, while denying that benefit to almost all others. I believe that in adventurers and heroes, alone among mortals, destiny burns and inspires beyond the ken of gods. We are greater than you, but you have a power we know not, and great events bend around you beyond our ability to guide the courses of the Wold."

"So no, I will not instruct you on the particulars. And that is why I ask if you have some alternative to my own ideas. If you think my means are not "good," young Garret, then achieve my goal in a way that I have not imagined. You know my purpose: to end the danger that Kevintar will enter the Wold and wreak his terrible punishments upon all creation."

"I will say, Sesha, that it is obvious that incorporeal undead cannot serve your purpose, for how can an incorporeal undead devour a corporeal heart? I suspect a clever witch such as yourself would have realized that in a moment."

"Sesha, you also ask if I am sure Kevintar cannot win. I am not sure. I do not know the outcome of this battle. There are too many variables. I do not know if Kevintar will be destroyed. I do not know how weak Marteaus will become. Perhaps they will destroy each other? Regardless, they will fight each other. It is in their nature. Instigating their fight before Kevintar has assumed his full power will save countless lives."


He leans forward. "Will you enter the Tower of Bone, Iron Dragons, break the seal of Kevintar, and allow two maleficent gods to battle so that the Wold may be saved? Or will you swear to achieve my ends in some way unforeseen by me?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Wednesday July 18th, 2018 11:36:29 AM

"Yup!" is Restlin's immediate response. He has no idea how they will accomplish any of this. "No idea how we're going to pull it off, though. I think I'd better luck quest this one. Are we leaving right this second? We can have some time to prepare, right? For them, obviously." He gestures to the rest of the Dragons. "Luck quests don't need prep-time, but I wouldn't mind a bath after all this Sargrass stuff."

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Wednesday July 18th, 2018 2:14:09 PM

"We will certainly try to see this threat ended, one way or another," Wyaar says though frowns at the spirit Beri after he was squished. "For the good of the Wold"

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Wednesday July 18th, 2018 8:36:33 PM


Sesha watches Beri get rolled, and immediately winces.

"Lord Gargul, we will accept the quest and the task. Um, before we go, can you please turn Beri back into a Druid? I would have to have to call on your charity right after we part ways, but the Druid is a pretty important part of our team." She swallows. "And I believe you have convinced him of your authenticity."



Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Wednesday July 18th, 2018 8:37:34 PM

Seeing as there will be not any hints, Zane just stands there, waiting for the rest to be ready to go.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday July 18th, 2018 9:17:41 PM

Beri looks down and his lifeless body, then whispers to the group:
Weeeell, it looooks like he iiiiis the god of deathhhh....
...aaaand If he's kiiiiind enough to shooooow this poooor soul he's the gooood of life aaaas well, I'd be very graaaateful.
....aaaaalso
.....ooooooouch!


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday July 18th, 2018 9:53:53 PM

Bosk watches as Beri is is defeated in the blink of an eye and wonders if he has now learned the power difference between him and a god. With the fate of the Wold on the line, how could we possibly choose to do otherwise? It will be an honor to carry out this quest.

The blond taur is just about to tell Beri he better apologize when when he hears him whisper to The Lord of Life and Death and decides to leave any scolding until later.

Lord Gargul, before we go, I beg that you would grant us three boons. If it so pleases you, could you please show Beri your mercy and restore him back to us. It would make our task much easier to have him among our number, and I am sure he has learned a valuable lesson.

I would further ask that you extend your mercy and favor to those who would help us on our quest, including the souls of the undead, constructs, and those that are responsible for their creation...if within reason.

Lastly, I would ask for some token from you that we may turn to when things are at their worst. So that we might be inspired and our resolve strengthened, and that when we are done others may look upon it and be reminded of your greatness to help spread your teachings to raise up followers throughout the Southern Continent.


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Thursday July 19th, 2018 6:49:33 AM

Tink snaps back to attention. This was Gargul alright and he wasn't in a great mood.

"If that is your wish then we will see it done, m'lord" Tink's back is straight and she is looking straight ahead.

She says no more than that.

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Thursday July 19th, 2018 11:33:04 AM

Garret watches as Beri is quickly flattened. He's not sure what to say about that, but then Restlin mentions a showed. Garret raises his arm, much to everyone else's annoyance, sniffs and says, "Nah, I'm ready."

He watches as everyone else stands in fear of the god. It is not that Garret is being disrespectful, more that he figures if a god wants him dead, then he's going to be dead, and that's the way of things in the Wold. He is kind of surprised when Bosk asks him for things, but figures if this god wants these measly heroes to do something for him, it seems logical that they should ask for a few things...but he waits to see the giant eyeball smash Bosk for daring to ask...

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday July 19th, 2018 12:25:57 PM

Zane is worried about the last two of Bosk's wants....

Gargul, Lord of Life and Death (CDM Cayzle) 
Thursday July 19th, 2018 1:20:58 PM

Gargul nods. as you speak.

He looks at Tink and says, "I have said much, and the words of a god can be overwhelming. Let me repeat the core of my plan, a plan you may disregard or adapt as fate prompts you."

"Go to Bone Tower. Defeat the cult that has already defeated the orcs formerly there. Secure the entrance. Find two free-willed corporeal undead, two free-willed constructs, and one free-willed undead construct who will declare their devotion to me. Also find five hearts, of creatures powerful and potent, hearts of virtue, sin, order, chaos, and balance. Enter the Tower with these allies. Find the Seal, a large mithril pentagon. Each ally stands on a point of the pentagon, praises me, and either devours a heart, if undead, or burns it, if construct, or devours a burning heart, if both. Then stand back or perhaps flee, for the battle between Kevintar and Marteus will take place."

"And yes, Bosk, tell your allies that if they praise me, they will have my mercy."


He looks at Restlin. "I will not dictate destiny by telling you when to act. But the cult grows in power, so be wary. I would not think hours or even days matter, but I would not wait months."

"You will need your full strength. Your friend has already been restored."
You look, and yes, Beri is already among the living again. [OOC to Beri: Please note on your PC sheet that there is now a dimple at the center of your forehead, the point at which the Rolling Eye of Gargul first touched you. It twinges painfully whenever you are in the presence of the God of Life and Death, but not if he is absent.]

The god reaches into his pocket and withdraws a fossilized skull, of a small mammal, like a mouse or a bat. He hands this to Bosk. "Show this to Gimp," the god says, "and he will bless it in my name."

"In fact, I have spent enough time with you. I must speak with other heroes -- heroes tasked with destroying other cells of the Death Dragon Cult throughout the Wold. If you have any other questions, perhaps Gimp will answer if he can. But take what he says with a grain of salt."


"HEY!" says Gimp, jumping front and center. When you turn away from the imp-thing back to Lord Gargul, he is gone. If any of you were watching the deity rather than his servant, maybe you saw him wink before he faded away.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Thursday July 19th, 2018 1:59:47 PM

Restlin exhales. "Can we go home, now? I've had enough excitement for one day." He looks around, wondering if they're in a place where they even can teleport straight home. He's willing to risk it.

*Restlin can take 5 medium or smaller folks with him. As soon as people are divided up among the teleporters in the party, he's going home.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Thursday July 19th, 2018 5:58:36 PM

"I call bathroom before Bosk. or Garret. mostly Garret" Wyaar says and moves to be ready to teleport away.

DM Mitch 
Thursday July 19th, 2018 7:00:31 PM

The Lord of Life and Death finishes with the heroes and vanishes.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Thursday July 19th, 2018 7:18:01 PM


Sesha has her consortium ring, and is ready to go home as well.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday July 19th, 2018 10:03:17 PM

Beri gingerly pokes his forehead.
So, this was the less sever Gargul...
let's get out of here as soon as possible.


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday July 19th, 2018 10:26:23 PM

Bosk walks the skull over to Gimp and asks him to bless it in Gargul's name. That was very generous of him. With a little luck we might be able to make Gargul the most worshiped gods the Southern continent, and give those powers a run for their money.

When the others are ready to go, Bosk leaves with the others. I need to make a stop at the Catacombs before we head out.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday July 20th, 2018 5:38:35 AM

Tink gives a bow to where Gargul had been, but just a quick nod to Gimp.

"Yep, I'm just about ready to have a chance to sleep in my own bed again" she smiles as she prepares for the teleport

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Friday July 20th, 2018 11:23:16 AM

Restlin pokes Beri's forehead as well. "Looks like you've got a little blemish there, dude. Nothing a little concealer won't fix."

Anyway, Restlin teleports himself and others home using greater teleport.

***

The second they arrive back home, Restlin teleports himself into the bathroom, bars the door, and starts preparing the bath to end all baths. All the sandalwood oil. The extra scrubby sponge. Maybe a candle or two...let's not over-do it with the lighting. He soaks, and relaxes, and completely ignores Wyarr's banging. Dude can't pound on the door forever...

Garret Goodbarrel [AC:31/31/24; +4 vs AOO; HP: 207/207 Ki:8/17 CMD: 47 SR: 29] 
Friday July 20th, 2018 1:31:43 PM

Garret gets back, notices the line for the bathroom and says, "Hey, I'm just going to go up and check on the rooftop garden..."

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Friday July 20th, 2018 2:40:01 PM

"[b]Let's not be too hasty, my friend," Wyaar says to Bosk of his hope to make Gargul the #1 spot.

Back at the tower.. he bangs on the door for a while and then camps out to wait. And wait. Thinks about doing non-paladin things.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Friday July 20th, 2018 3:25:42 PM

Zane heads down the street after returning, he needs a few fresh loaves of bread and he wants to pick up 10 or so pounds of meat on a stick.....

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Friday July 20th, 2018 9:16:26 PM

Beri looks at Bosk and points to his head.
[b]You are talking about increasing the followers of Gargul, at a time when there is a cult run by an evil offshoot that's impossible to distinguish between the real Gargul... unless of course he kills and disfigures you. Painfully! If anything, I think Queen Maab may have some converts coming her way soon.[/n]

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday July 20th, 2018 11:14:47 PM

With everyone else doing things, Tink can take a few moments in the kitchen with a cup of tea and a comfortable chair. Somehow tea isn't doing it so she swaps it for a glass of red wine. Much better.

Finally starting to feel a little better she makes for the door to find someone on the street she can give a few gold pieces to, to go and let the Inspector know that the Iron Dragons have returned.

DM Mitch 
Monday July 23rd, 2018 7:32:30 AM

As party gets ready to leave Gimp speaks up. "Hold up a second, I gots something for you." He cocks his head, then another Gimp appears next to him. "I talked to that Manfri bloke, he says thanks for all the help and had something for you." The second Gimp hands you an enormous bag of bag of gems and then vanishes.

"Also, let me bless that skull and if you want I can make you're gear a little better for the giant battle to come. Also, also, weren't you going to bring that ship thing back with you help with city repairs? Awe heck I'll just do it."

He snaps his fingers and you're back in you're tower at Hook city. Anyone who looks outside notes the ship is there hovering around the tower near the Starblazer.

"I'll hang around for a little bit and answer any questions you have, give you're stuff a boost, but get em in now cause I won't be coming back. Stuff to do, y'know?"

Gimp will add enchantments to 1 item you give him - you can make requests or let him (meaning us) figure out what to put on it. The enchantments can cost up to 100,000.



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Monday July 23rd, 2018 7:44:37 AM

Tink nods in approval. Nothing like getting a little hard earned cash to spend.

She's trying to put herself in the heads of the locals. There are now two magical flying constructs parked out the front of the tower. What must they be thinking?

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Monday July 23rd, 2018 11:27:04 AM

Garret looks at all the shiny things in the bag. He says, "Oh, this is nice."

When Gimp mentions the enchantment, Garret pauses to think about it as he figures this is going to be important, so he wants to be sure he gets it right. He wonders if Gimp can make his amulet of mighty fists even more powerful.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday July 23rd, 2018 12:57:24 PM

Zane looks at Gimp and smiles, in a pleasant manor."That's a mighty generous offer, and I believe I know just what to do with it.... Zane pulls out his Kama of Defending +1 and hands it to Gimp, I'd like to have you turn this into light and then just shove the rest into raw magic power in the weapon."

Weapon Request Highlight to display spoiler: { The Kama is +1 already, upgrade to Brilliant Energy and +2 defending for final enchantment}



Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Monday July 23rd, 2018 2:12:21 PM

"Hmm," muses Restlin. He takes off his top hat. "I'd like this hat to make me even smarter. The missus here said she was smarter than me, and I'd like to fix that."

Highlight to display spoiler: {Headband of vast intellect - +4 to +6}

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Monday July 23rd, 2018 3:20:43 PM

"Hmm.. Master Gimp.. in theory could I use your offered enchantment to put some sort of soiling, rotting egg type odor on Restlin's things?" Wyaar asks with a smile before handing over his breastplate, "If that could be made to reflect spells back now and then.

~~~~

Add Reflecting enchantment to armor

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday July 23rd, 2018 10:08:38 PM

Reflecting sounds like a good idea. Gimp, I know that people can have enchanted tattoos... is it possible to enchant my newly cratered forehead dimple?

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday July 24th, 2018 12:30:33 AM

Bosk takes a few minutes to think about Gimp's offer.

(Ooc busy night tonight)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday July 24th, 2018 7:17:47 AM

Tink gives careful consideration to the offer from Gimp.

"Would it be possible to help this shield protect me even further? It protects me from physical damage but protection from the elements as well would be very nice"

Highlight to display spoiler: { 5 x Energy Resistance (acid, cold, electricity, fire, and sonic) = 5 x 18,000 = 90k}

DM Mitch 
Tuesday July 24th, 2018 8:26:43 AM

Tink nods to Gargul and then wonders what the locals think about their 2 flying crafts outside the tower.

Garret appreciates the gems and then thinks about what blessing he wants from Gimp before settling on making his amulet of mighty fists might-i-er. Gimp considers. ”Well I can’t make it directly better (can’t go over +5) but I can give you some side benefits.”

Zane requests turning his +1 Defending Kama into a +2 brilliant energy defending kama. Gimp waves his hand, then gives it back. Done.

Restlin requests his headband be elevated to +4 to +6. Gimp gives him a funny look. ”That’s it? Bah I can do better than that!” He gives the headband a shake then hands it back. Upon putting it back on Restlin finds himself not only smarter, but a little wiser (+6 Int and +6 Wis)

Wyaar and Beri[b] both ask about getting reflection put on things that don’t normally allow reflection; Gimp points that out, [b]”That’s a shield only thing guys. A tattoo would only reflect stuff that hit ya on the head. Not to useful ‘ey?” He considers some. "I could maybe make it work. Let me get back to you."

Bosk considers the offer.

Tink asks for energy resist on her shield.

Gimp looks around at those who haven’t picked yet. ”If you guys can’t decide I got some ideas. You’s guys that already picked feel free to ask any follow up questions about the tower.”


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Tuesday July 24th, 2018 2:10:04 PM

Garret nods and says, "Side benefits are good because I know these are already quite powerful."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday July 24th, 2018 3:13:29 PM


Sesha is unsure, and like many things in life, she decides to just see what fate brings her. She removes a white rose, preserved with magic, from her hair.

"These used to be the holy symbols of a priestess of Serenbeth. I'm a witch, not a cleric by any means, but I would like you and your lord to give a gift as seems appropriate. Thank you for your help."

(currently, the rose has no value whatsoever.)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday July 24th, 2018 5:35:59 PM

Looking to Gimp, "I'll let those smarter than I am, ask questions after my only one... Is there a Key to get into the tower?"
After the answer, Zane flies up to the repair ship. "So, what should we call you. Your dock mate over there is Starblazer. Now that we are back here in Hook City, how about we put you to work. First, lets make sure the bridge is safe and then we can start rebuilding the rest of the city. Are you up to that?"

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday July 24th, 2018 10:03:14 PM

Bosk thinks about Gimp's offer a moment more. I must be honest, my first thought is to enhance my belt of might +4 to an enhanced belt of physical perfection, but I would like to hear your ideas.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Tuesday July 24th, 2018 10:04:37 PM

Thank you for your consideration Gimp. Should it not be possible, you said that we can request that you decide what to put on it. As the Dimple was a gift from Gargul, I would be honored if you chose an appropriate enchantment for it.

As for the tower, my concern is traps... While I have faith that Gagrul would have told us about any traps he set, have any unfortunate souls been sent to Gargul prematurely due stumbling upon traps set by the new residents?


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Tuesday July 24th, 2018 11:58:10 PM

Restlin's eyes open wide as the hat enhances his thoughts and intuition. "Many thanks, Gimp," is all he manages to get out before he shrinks back into his newly hyper-intelligent headspace.

Preperations


DM Mitch 
Wednesday July 25th, 2018 8:20:10 AM

Garret says he’s open to side benefits so Gimp touches Garret’s belt and bestows the ability for Garret to Fly 60 feet at good speed 2x per day for 19 minutes each time and air mastery while Garret is flying. “I know fluctuations in Jericho space caused weave elements to change, these enchantments to your belt give you some of the benefits you used to have when Tink wove you elements”

Sesha presents a white rose to Gimp that had been preserved a symbol of Serenbeth.

Zane defers the questions asked to Gimp to others and then talks to their new free willed construct ally.

Bosk asks for Gimp’s thought on what enchantment he should ask for voicing what he had in mind. Gimp says, “I could do what you requested or I could do for you what I did for Garret only with fire blindsight 2x per day for 100 minutes whenever you use it and fire walking 2x per day for 200 minutes.

Beri requests Gimp do something with his dimple if he can’t bless it.

Restlin quickly gets lost in thought as his new headband expands his mind.

Gimp hrms and haws over the flower and Bosk’s dimple. ”Give me a sec, I’ll figure something out.”

To Beri’s question Gimp responds, ”The main thing to worry about is time/space wonkiness. Since the tower exists in multiple realms simultaneously you should keep your eyes out for portals to other worlds. Try not to fall into them. They also make it hard to track souls of those that die in the tower as most of em die in one of those other worlds and end up in strange places.”

The repair ship chimes a greeting to the Starblazer, which doesn’t reply. When Zane suggests the repairs it chimes it’s thanks and eagerness to go help. Int check DC 20 Zane only Highlight to display spoiler: {the ritual calls for intelligent, free willed constructs… would the ship count?}


Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+1=14 ;
Wednesday July 25th, 2018 9:26:36 AM

Something itches at the back of Zane's brain, but he;s more interested in making sure that the city is running as much as normal....
"Will you respond to Dock? We need some name to call you that way we know who we are talking about. A Dock is where sea going ships go to get get unloaded, but also to get repairs. And the Noble races go to Doctors of a sort or their Holy men to get healed, or fixed up, when hurt. Also this way you'll know when we are addressing you rather than someone else near by.
Let me show you the way to the Hook City Bridge and you can check to see if it needs fixing."

Zane yells down to the others, (if it agrees to Dock as a name)"I'm taking Dock to the bridge first then seeing about other repairs. Just ring me when we're ready to go, I stocked up on more fresh bread and meat on a stick, at least for everyone but Garret."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Wednesday July 25th, 2018 10:40:26 AM


Sesha thanks Gimp, then waits patiently. She was curious what he would come up with.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday July 25th, 2018 11:01:57 AM

Garret thanks Gimp profusely. He replies, "I was certainly in need of something like this. I was going to use a carpet of flying, but this is more convenient."

When they return and Zane mentions meat on a stick, Garret tries out his rope belt flying and flies up to Zane saying, "Did you say 'Meat on a stick?'"

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Wednesday July 25th, 2018 6:51:07 PM

Tink nods and smiles to Zane "Dock is a great name"

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday July 25th, 2018 9:18:33 PM

Thank you gimp. Portals aren't something that are normally on my radar. Do you know if the portals tend to be one way or bi-directional?

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Wednesday July 25th, 2018 10:35:45 PM

Restlin looks around, wondering if it's impolite to go wander off and grab that bath he fantasized about. It's just a matter of time before Wyarr makes a break for it.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday July 26th, 2018 12:15:06 AM

Bosk takes a moment to ponder Gimp's suggestion. I like that idea...as fire tempers Iron...lets do it. I can always upgrade the other stuff myself. After his gear is upgraded Bosk imagines the usefulness of such a gift. With this he could keep watch at night or even sleep in a bonfire.

ooc: Would you have a problem with Bosk incorporating Gargul's blessed skull into Bosk's shield or if he wore it around his neck until this mission is complete?

DM Mitch 
Thursday July 26th, 2018 7:24:03 AM

Sesha thanks Gimp and then patiently waits to see what the Imp comes up with.

After much deliberation Gimp says, “You said the rose used to be Serenbeth’s holy symbol well did you know the day of wishes used to be one of her holy days? Therefore your rose now grants wishes. (OOC: functions as slotless ring of wishes w/ 2 charges; will lose half its petals each time a wish is used)

Zane dubs their new construct friend Dock and sees about finding Dock some work to do. He also plans to find some meat on a stick

Garret thanks Gimp for the blessing remarking he was going to get a rug of flying but the blessing is better.

Tink replies that Dock is a great name.

Beri asks if the portals are one way or bi-directional.

Restlin debates taking a bath.

Bosk appreciates his gift.

For the most part one way Gimp says. ”Sometimes they get unstable and things slip in from the other side. Also the tower guardians can pull you out if you fall into one. That might be a good way to get the stuff you need for the ritual.”

The newly christened dock is silent for a moment, seemingly considering. It then goes on a long, complicated series of chimes.

Linguistics or a music related craft/profession 20 Highlight to display spoiler: { it seems to be explaining that it already had a name, a series of chimes and beeps, but that it’ll happily accept the easier to pronounce name.}

If the check fails you have no idea what it says, but catch that it seems pleased. Probably.

The more Zane interact with Dock, the more that idea niggles at your mind. Int DC 18 (15 if you made the linguistics check) Highlight to display spoiler: {this ship is way more talkative then the Starblazer and seems to have it’s own feelings and opinions on things. Wait, would it work as one of those free will constructs for the ritual?}


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Thursday July 26th, 2018 7:57:04 AM

"Well huh. Turns out, I think, that it already has a name. We probably should have guessed that. Anyway, I can't pronounce it and it seems happy to accept the new one. Dock it is"

---------------
Linguistics check: Autopass

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+4=22 ; d20+1=15 ;
Thursday July 26th, 2018 10:33:10 AM

Zane listens carefully and agrees with Katinka's assessment that Dock had another name, but likes his new one too.
Then Zane has one of the rare moments, at least for him that is....
Over the rings, "Hey, Everyone. I do believe that Dock might just be FREE WILLED. Starblazer needs prompting to do anything, but Dock doesn't....."

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Thursday July 26th, 2018 10:43:59 AM

"Well.. that may be one piece of the puzzle then.." Wyaar comments

~~~

Ugh. Crazy week

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Thursday July 26th, 2018 11:06:35 AM

Garret looks around. He does not see any meat on a stick. He heads back to the town square outside the tower to seek out his favorite meat on a stick vendor. He waves to everyone he sees when he arrives and prepares to tell stories of the Iron Dragons encounters with the Sargrass and dragons.

As he arrives, he heads over quickly to a fountain and splashes some water on his face. ;)

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Thursday July 26th, 2018 12:01:59 PM

"That's some good thinking there, Zane. Of course, we just told him...it?" He turns towards Dock. "Are you a him? Her? It?" He listens to the sounds it makes, trying to see which one makes him/her/it happiest, then continues...

"We just told (pronoun) that it could help repair Hook City...and why would a being of false life worship Gargul in the first place? He's the last god they would worship." He rubs his face. "Guess that's kind of the point, aye Restlin?" He wonders if Sesha figured that out first. She probably did. Hmph.

He stands up and gives Gimp a respectful nod. "Thanks for all you've done, Gimp. Right now, though, I need to clean up and think. This is the kind of problem that requires a good soak to work through."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Thursday July 26th, 2018 4:51:52 PM


Sesha accepts the flower, and kneels before Gimp.

"Thank you Master Gimp, it's perfect."

She replaces the symbol in her hair, then stands.



Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+11=26 ;
Thursday July 26th, 2018 9:46:45 PM

The druid turns to Gimp and thanks him for the insight into the traps that may lay ahead.
Thank you Gimp, we will everything we can to avoid falling into the portals and needing to be rescued.

Beri looks up at the bridge, and remembers Bosk's use of the Star Mages device to stabilize is.
Well, there is a lot to do, but I think the first stop should be the Star Mages guild, see if they can provide us with another backpack or two. Hopefully it won't take too long, but if there are portals out there that can suck us into other worlds, I would feel better knowing we had a way to get anyone out that falls in.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Friday July 27th, 2018 2:48:21 AM

Busy thanks Gimp and examines his gear, learning how to activate the new features.

ooc: My test of tomorrow. Hopefully I will have more time after that.

DM Mitch 
Friday July 27th, 2018 8:13:55 AM

Tink remarks that their new friend already had a name but it is hard to pronounce and it is happy with the nick name of Dock so Dock it is.

Zane agrees with Tink and then comes to the realization that Dock might be one of those free willed constructs Gimp and Gargul had been talking about considering it is more autonomous and talkative than Starblazer.

Wyaar comments they may have solved one piece of the puzzle.

Garret looks for his favorite meat on a stick vendor taking some time to splash water on his face as he arrives.

Restlin reflects upon what preferred pronouns a Construct repair ship might have points out the conundrum of having a construct worship Gargul and then thinks he needs to bathe and think.

Sesha kneels before Gimp, thanks him for the blessing and then puts the now enchanted flower back in her hair.

Beri thanks Gimp for the insight and then turns his thoughts to bridge and how they effected temporary repairs using the Star Mage’s tech. He wonders if they have any additional to spare considering they are facing more portals.

Bosk thanks Gimp for the gift.

Gimp stares off into space and then says, “The bossman has approved a special blessing for Beri’s divet. Just so Beri does not forget Gargul is the Lord of Life and Death, Gargul will bestow upon your divet a blessing that could save Beri’s life. The blessing is called touch of invulnerability. Anytime Beri is attacked (OOC: with something that requires an attack roll) Beri’s attacker has a 5% chance of having the results of the attack negated if the attack hits the divet. OOC: attackers will either roll one additional d20 or d100 and if they roll a 1 on a d20 or 1 through 5 on a d100 then they hit the divet and the attack does nothing. Area of effect spells and mind effecting spells are not affected)

Lastly Gimp says to Wyaar, “I almost forgot about you my good paladin. While I can’t put reflection on your armor I could put the blessing on a shield that is first made to be +1 - ed; after that I can make it so that if you just keep the shield in with your gear you can get its magic shield bonus and the 1/day reflection. So my question is if you do want to do that do you happen to have a shield on you or am I taking that board sticking from the rubble over there and turning it into a slotless “shield” (OOC: if Wyaar doesn’t have a shield then a +1 slotless reflecting buckler has been reskinned as some wooden boards Gimp pulled from some rubble post Crossover and blessed)

Dock gives a non-committal noise as to the question of what pronoun to use. It’s starting to sort of bob in the air now, hovering towards town only to catch itself and move back to the tower and the conversation. It chimes out something, DC 15 linguistics Highlight to display spoiler: { it’s eager to go out and see the town, do some repairs.}

As Garret wanders into town he sees a lot of busy people going hither and yon, getting their lives back in order. Repairs seem to be going surprisingly well; while he can still see signs of major damage here or there, it’s mostly do to noticeably new repair jobs to heavily damaged areas. When he reaches the market square it’s a lot emptier than usual, but there are many merchants seeing to the repair of their carts. A few are taking advantage of all the busy people and selling food to passersby in too much of a hurry to stop and prepare something themselves.

Including meat on a stick.


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Friday July 27th, 2018 11:25:55 AM

Garret looks around, quite please to have a meat on a stick in each hand (and a spare tucked into his rope belt for later). He talks to some of the merchants and tries to help out where he can. He may not know a lot about construction, but he's quite strong for a halfling, so he looks for where he can lend help by helping lift and hold big and heavy things -- shoving the meat on a stick in his mouth when he needs to use both hands...

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Friday July 27th, 2018 2:44:43 PM

"a blessed board to remember this battle by and provide such protection would be wonderful, Master Gimp". Wyaaar says.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+7=18 ;
Friday July 27th, 2018 3:31:11 PM

Zane, listens to Docks chimes and beeps. "OK, Dock, go do what you want, just know that here at the Tower is home. I've got a crew coming in to help defend the City on Starblazer and keep a look out too. When you are tired or whatever, just come on back. We Dragons, have things to do and might need to ask your help there too, but we won't know until we know. So for now, stay safe Sock."

DM Highlight to display spoiler: { How many "language slots" to learn "Dock" speech. I have 3 unused skill points to use and Linguistics language slots should work....}

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Friday July 27th, 2018 9:53:24 PM

Beri looks around as everyone starts to head their separate ways.
Bosk, I'm going to head to the Star Mage's guild. You want to come with me, they may be interested in hearing what happened to the previous tool they gave us.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Saturday July 28th, 2018 7:42:54 AM

"I'm going to head to the WLA and see if they have heard anything. I might also stop off at the Catacombs for some fresh supplies. Shall we all meet back at the Tower later?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Saturday July 28th, 2018 10:44:05 AM

Restlin bathes. It's very much needed. He has a lot on his plate for the next few days. He wants to scribe a couple scrolls, cast a few permanency spells, do some serious reading, visit the catacombs, and work on some jewelry.

He stops on his way to the bathroom to talk to Sesha. "Hey love, remember that ring I gave you a ways back? Could I get it back for a bit? I wanna try something..."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Sunday July 29th, 2018 3:02:58 PM


Sesha slips the ring from her finger and hands it back to Restlin.

"What's your plan, Mage-Priest?"

She's curious, but politely so. She's already planning her trips to her coven, to check on Yzargo, and to spend time with her Simulcra. Minutes were hard to come by. She also had been needing to check in with Mhalice, to make sure that she was detained, she was still alive and well.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Sunday July 29th, 2018 11:24:54 PM

The Grim Avenger stretches his legs and has something crisp and fried to eat before heading out to the Catacombs to restock and to the WLA to complete his training.

Bosk, I'm going to head to the Star Mage's guild. You want to come with me, they may be interested in hearing what happened to the previous tool they gave us. The horned cleric lets out an audible groan as he remembers that he still needs to talk to Agatha about her bag. Do you think they will be glad that their device was used to save the marble causeway and possibly preventing it from damming the river and flooding the city, or am I in for a long lecture on equipment misuse?

DM Mitch 
Monday July 30th, 2018 7:41:32 AM

Garret is happy to have meat on a stick in both hands and socializes with the merchants and tries to help where he can.

Wyaar accepts Gimp’s blessed board

Zane tells Dock to do what it wants but it has a home at the tower and he will have a crew for starblazer at some point.

Beri informs Bosk he plans to head to the Star Mages Guild

Tink says she’s going to hit up the catacombs and the WLA

Sesha slips the ring off her finger gives it back to Restlin and asks the Mage priest what his plans were. She was planning to check with her covern and Simulcra and also Mhalice.

Bosk goes out to the WLA and the Catacombs and wonder’s if he’s going to end up facing a lecture from the Star Mages.

Dock points out that unless someone comes with it to translate it probably won’t be able to get anyone to understand it’s there to help (yes you can spend a skill point to learn it’s language).

While Bosk is out and about discussing maybe visiting the Star Mages guild with Beri he notices several Star Mages helping out with the repairs.

A guard notices Garret helping out in the merchant’s square and approaches him. ”You’re one of the Dragons right? Are you all back? Auslander will want to hear of your return and talk to you.”


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Monday July 30th, 2018 9:50:51 AM

Garret spots the guard and decides to have a little fun. He says through a mouth full of meat on a stick, "Do I look like a dragon? I'm just a little halfling. So I know it might not look like ALL of me is back, but this is all there is to me. Are you calling me fat?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday July 30th, 2018 9:57:06 AM

Zane will go with Dock, to act as translator as best he can and to catalog the destruction that was done.
As stated, starting at the Bridge,then the docks, then residential areas. The cities bureaucracy can take care of itself.

DM, did you look at spoiler on last post?

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Monday July 30th, 2018 11:16:06 AM

Wyaar has plans much like Bosk. Food, restock, training, And then visit with the government officials

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Monday July 30th, 2018 1:31:16 PM

"You'll see..." is Restlin's only reply to Sesha.

The Mendicant has a lot he wants to get done over the next few days, but figures if he starts right now, Auslander is guaranteed to come walking through the door with stuff for him to do.

So for now, he just bathes, gets himself dressed, then gets ready to do the diplomacy thing.

(Pretty sure Tink sent some random passer-by to let Auslander know we were back.)

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday July 30th, 2018 9:03:20 PM

Beri walks up to the Star Mages. He's not sure how much Agatha and Sprocket have shared with the rest of the order, and decides it's best to seek them out directly.
Hello Mages, I see you are already assisting with repairs to the city. By any chance do you know where Agatha and Sprocket are? They assisted us earlier and we need to find them again.

When pointed in the right direction, Beri will meet up with Agatha and Sprocket, and will request another multi-plane tethering/communication or two to take on their next journey.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday July 31st, 2018 2:00:49 AM

Bosk follows Beri, waiting to see if he will be congratulate or reprimanded...

DM Mitch 
Tuesday July 31st, 2018 7:19:03 AM

Garret insinuates the guards were calling him fat with their Dragon remark.

Zane rides along with Dock to act as translator for the vessel. (OOC: Only 1 rank of linguistics is needed to learn Dock’s language, though you don’t have the vocal capacity to make the sounds; you could at least understand what Dock is saying)

Wyaar plans to get some food, restock his equipment and visit government officials (OOC: who did you have in mind?)

Restlin tells Sesha, “You’ll see” in answer to her question and then takes a bath and gets ready to receive visitors.

Beri approaches some of the Star Mages asking if they know where Agatha and Sprocket are.

Bosk follows Beri.

The guard talking to Garret considers, looking the Halfling over. ”Yes. I’ll go make sure Auslander knows you’re here.” He then beats a very hasty retreat.

Dock and Zane head towards what looks like the most damaged area from the air. It just so happens that Agatha is there. She’s in the middle of assisting with the repairs of a building that had fallen onto it’s neighbors but immediately drops everything to look over Dock, asking what it is, how does it work, ooh what kind of crystal is that anyway.

Dock chimes unconformably at the attention. Beri and Bosk walk up shortly after, while she’s still Oohing and Aahing.


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday July 31st, 2018 10:22:37 AM

With her CC shopping done Tink returns back to the Tower to see how everyone else has fared. If it's quiet she will find a comfortable chair and simply sit there with her eyes closed and enjoy the peace.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday July 31st, 2018 11:31:28 AM


Sesha sits quietly in her artificial caves, combing her simulacrums long white hair. She always reflected on this strange relationship. Sister was her copy, merely a construct, but acted so much like her that Sesha felt downright terrible if she ignored her.

Sister, for her part, had realized this, and so sought out Sesha from time to time to allow Sesha to dote over her, knowing that this pleased her creator. Thus a strange cycle was in place, Sesha often felt the need to show affection to Sister, and Sister felt the need to allow Sesha to show it.

Finally, when they both are satisfied, Sesha whisks them both away to Sanctuary, to meet with her coven.



Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Tuesday July 31st, 2018 2:31:31 PM

Restlin pops over to the Catacombs before Auslander arrives...

***

Wife fell last night, so posting time is short. Sorry.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Tuesday July 31st, 2018 2:36:55 PM

Garret smiles as the guard leaves and finds a seat on a stone wall when he sees that most are able to work on their own rebuilding. He happily eats his meat on a stick and watches people come and go, waving to pretty much everyone.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday July 31st, 2018 2:37:37 PM

As Zane and Dock head to the damaged area, "I'm guessing that you can understand what I'm saying from earlier, and I think I've heard enough of your beeps, squeals and chirps, that I can at least get the gist of what you are saying, so, that sound good to you?"
Flying over the damaged area, Zane points out the building, "That looks like a good place to help, what you think Dock?"
Very shortly after pointing it out and approaching the building, Zane sees the trouble rushing their way....
As Agatha rushes her way aboard, Zane meets her at the gunwale and tries to control her excitement.
"Woah, Slow down Agatha. Don't go yanking or touching anything. Dock might get angry and decide that you need a timeout box. And to answer another question, Dock is People and he joined us after our last troubles, and he's here to help fix up the city, so lets let him do his job. You can watch but don't touch, touching will get you a quick ticket back to the ground and no further invitation to board again...."
Zane informs those looking for Agatha that she's on board of Dock and where they are in the city. He also makes a note to tell Dock about the Mage's Guild and Agatha in particular after the others arrive and distract her off of Dock.
With one hand on Agatha's shoulder to keep her in one spot, Zane will each some of the meat on a stick he grabbed earlier....

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Tuesday July 31st, 2018 4:51:39 PM

Wyaar meants Auslander but realizes that only garret was being talked so.. so if he happens to be about when the magistrate shows up it will be a happy coincidence!

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday August 1st, 2018 12:19:46 AM

Hmm, I don't see Agatha and Sprocket here... oh, hey guys! What's going on? No luck tracking down our friends an the star mages yet...

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday August 1st, 2018 12:48:13 AM

Bosk taps Beri on the shoulder. Can you not see Agatha directly infront of us looking at Dock?

Agatha, I am truly sorry about how I had to use your backpack in order to save the Marble Causeway.. and having to leave before talking to you about it. I have prayed that it was not damaged, they it held up to the strain I put it under and saved the bridge, and that you were able to use the unfortunate circumstances to gain more members. Surely many are impressed by when you made.

Can you tell us if there have been any more portals since we last met?


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Wednesday August 1st, 2018 2:59:09 AM

"I wonder where everyone is?" Tink doesn't give too much thought to it. The peace and quiet at the Tower is very relaxing.

Highlight to display spoiler: {Hi DMs! Can we update our sheets with CC purchases?}

DM Mitch 
Wednesday August 1st, 2018 7:36:18 AM

Tink returns from catacombs shopping and takes the time to lounge in a chair.

Sesha spends some quality time with Sister before whisking both off to her coven.

Restlin takes a trip to the catacombs.

Garret takes a seat on a stone wall eating his meat on a stick and waving at passerbys

Zane talks to Dock, then gives Agatha a stern warning about not touching things before keeping an eye on her and eating some meat on a stick as they travel.

Wyaar enjoys the happy coincidence of being near Garret when the magistrate shows up.

Beri wonders where Agatha is seemingly not recognizing them for a moment.

Bosk points out that she’s right in front of them. He apologizes for the use of the backpack and hope it isn’t broken.

Agatha is reaching out to touch something when Zane delivers her warning. She quickly puts her hands behind her back and bounces on her toes slightly as she resists the urge. Bosk’s comments barely penetrate her mind and she says something along the lines of ”No problem, glad it worked.”

Sprocket walks up and glances at dock before turning to Bosk. ”Seems like it worked wonders. No worries that kind of thing is what it’s for. No one’s going to complain at it being used to save the bridge. It did get jammed up some holding that weight for so long but we’re already looking on making new and improved versions as emergency equipment.”

Dock floats over to the repair crew and activates it’s crane. There are several heavy beams and it snatches one, to the surprise of the workers, and chimes a question about where to put it/hold it while they secure it in place. The workers look around in confusion. Agatha looks on in delight.

Back at the tower there's a knock on the door. Auslander has arrived looking for the group.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Wednesday August 1st, 2018 12:23:47 PM

Zane will work as interpreter for the workers at the site. As the beam is being held in place, Zane then explains to the workers below by speaking very loudly so everyone in the area can hear....

"This is Dock, he's here to help with the rebuilding. you'll need someone to just let him know where you want stuff. Like that beam we just moved. You probably won't know exactly what he's asking, but if you politely tell him what you want, he'll do it if he can. I'll be around when I can, but we Iron Dragons have a lot more responsibilities now than we did when we were just the Iron Adventurers. And I'm not sure if you've been informed, but those meteors didn't just land here in Hook City, but hit various places, even on the other side of the Wold. So there is enough reconstruction for everyone to deal with." Zane explains to the construction crew and to Agatha and Sprocket since they are near by. He also expects that local citizens will also hear him, and hopefully it will spread letting the City know that it was not targeted by itself.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday August 1st, 2018 1:55:39 PM

Garret sits on the wall he has found and spots Auslander heading for the tower door. He is about to say something, but then realizes that Auslander did not see Garret sitting on the wall. Garret watches him knock on the door and idly wonders if anyone is actually at home, or if Auslander is going to find no one home at all.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Wednesday August 1st, 2018 2:12:55 PM

Inspector Auslander is that rarest of creatures: the effective and conscientious bureaucrat. Restlin has a high opinion of the man.

Restlin opens the door, glad to see the man. "Auslander, we have had one heck of a time, but I think it's safe to say the bloodweed issue has been addressed for the near and immediate future...hopefully much longer than that as well."

He stands aside and allows Auslander entrance into the tower. "Can I get you anything? Tea? Coffee? Something a little harder, maybe? I won't tell..."

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Wednesday August 1st, 2018 3:27:07 PM

"Ah.. Magistrate Auslander, come on it," Wyaar says as he so coicidentally arrives at the same time as the magitstrate. "As Restlin said, we have been busy. Much has been accomplished but we still have much to do. Sit, stay awhile and listen.."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Wednesday August 1st, 2018 6:32:27 PM


Two Sesha's appear back at the tower, via her consortium ring. Sesha sees Auslander and realizes that its already time to move forward.

"Thanks for your company, Sister. It looks like there's work to do."

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday August 1st, 2018 9:06:26 PM

Beri takes a seat in his leather chair, a hot cup of coffee in his hand.
Ah, We've been expecting you Auslander. I am glad to see you made it through the chaos in one piece. It looks like you have some news for us. We have some news for you, both good news and bad news. The good news is we managed to save the Wold... the bad news is that it's already in danger again. Also, Gargul killed me... but he brought me back, mostly in one piece.
The druid points to the newly crated dimple in his forehead as he says this last part.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday August 1st, 2018 11:00:54 PM

Bosk thanks the Star Mages for being so understanding about the backpack. I am sure you learned a lot from the unusual experiences that took place. I hope you are able to prevent anything similar from happening again by controlling the dangerous knowledge while spreading that which may help resist another such invasion.

Bosk then joins the others inside to talk with the inspector.

DM Mitch 
Thursday August 2nd, 2018 7:18:52 AM

Zane introduces Dock to the construction crews and then explains how Dock can help. He also points out he canft play interpreter all the time.

Garret watches Auslander from his wall perch. He wonders if anyone will be home to respond to Auslanderfs knock.

Restlin opens the door and then offers Auslander a greeting and refreshment.

Wyaar also greets Ausander

Sesha appears back in the tower with sister.

Beri also welcomes Auslander and catches him up on recent events.

Bosk briefly talks to the Star mages about the backpack before heading inside to meet with Auslander.

With Zanes help soon the workers and Dock are working well together and theyfre very grateful for the help, strange as it is. Agatha starts asking Zane for as much information about Dock as she can get once he's done explaining, all the while watching the ship curiously.

In the wake of all those words Sprocket looks surprised as he didnft think he had it in him. He averts his gaze and then hurries to stand behind Agatha. He pulls on her robe and she bends down as the gnome whispers in her ear.

Auslander comes in an accepts some tea. After a few polite inquiries as to everyonefs health he asks the question thatfs really on his mind. hWhat happened? The grass just withered away after a while. I heard you did something with the meteor but then you were gone again and no one knew where. You say the Wolds in danger again? Are you leaving soon?h


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Thursday August 2nd, 2018 7:43:59 AM

Garret sighs and follow Auslander inside. Whatever they're going to talk about, Garret knows that he should know. He makes a stop in the kitchen...

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Thursday August 2nd, 2018 8:12:51 AM

"Auslander! It is good to see you again" Tink rushes up to shake the Inspector's hand. The fellow has become quite the friend of the party.

"How fare the repairs? Is the city recovering? What of the people? Is everyone ok?" she unintentionally bombards him with questions "What of Mara?"

The party had asked the Inspector to keep an eye on Mara Weaver for them, and to make sure she stayed well.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Thursday August 2nd, 2018 9:17:55 AM

"No immediate danger, no. The Sargrass Plains have returned to the Southern Continent. The Sarr, the capital-P Power that runs that place, had been corrupted with the bloodweed. We, and many other heroes beat it back into submission." He pounds his fist into his hand for effect.

"I have plans to stay here in town for at least two weeks. Wardd willing we can get some well needed rest and time for personal projects. There are pressing needs we need to address, but we need time to prepare.

"Anyway, that's where we are. The Powers That Be here in Hook City may want to start diplomatic missions to The Sargrass again...soon as you manage to find the place. Surely the diviners at the Star Mage's guild can take care of that. They may as well be good for something."
He winces as the words come out of his mouth. This blasted hat Gimp gave him has made him very aware of how foolish some of his opinions are. "That wasn't fair. Agatha and Sprocket were instrumental in making sure we had a city to come home to.

"Enough about us, though. What's been going on here? How are you doing? You slept recently? If you need a place to hide and relax, our home is yours. No one is scrying you in here, right Tink?"


Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday August 2nd, 2018 2:40:02 PM

Zane will give here a guided tour, asking Dock what parts are if they are unfamiliar to him, and then giving a translation to Agatha and Sprocket. Adding in, points like "see how that's connected to that, that might work for you" and such.
Over the rings, "If you're looking for Agatha and Sprocket just look up, where else would they be but exploring Dock."
He keeps up the tour and hopes that they will soon get tired of looking over Dock.
To Dock in one of the lulls, "Are you happy with the person the work crew has assigned to let you know where things need to go?" Zane wants to make sure before he gets called away for some meeting.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Thursday August 2nd, 2018 7:20:27 PM

Wyaar listens to the others explaining what happened and nods along.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday August 2nd, 2018 9:32:14 PM

Beri nods as Restlin goes over what happened.
One thing you can always trust the powers of the Wold to do is to not make things easy. We need to get through defenses Gargul designed to keep even himself out. I will say that it's encouraging that a god would have so much confidence in us, but we have our work cut out for us.

By the way, when there was that matter with the chit machine we were looking into, we were given access to The Library in Magic City and to the library beneath the treasury. Is the access to these libraries still available to us?


DM Mitch 
Friday August 3rd, 2018 7:13:27 AM

Garret sighs and follows Auslander deciding to stop in the kitchen along the way.

Tink greets Auslander and then peppers him with questions about Mara and the repairs.

Restlin gives a recap on the Dragons’ plans to Auslander following up with some questions of his own.

Zane explains to Agatha and Sprocket some things about Dock and in the lulls asks the intelligent construct if it is happy with its coworkers.

Wyaar listens to the others and nods along.

Beri elaborates on what Restlin said and then asks if the Dragons still have access to the magical library they used when researching the chit machine.

Dock chimes that it’ll be fine, It’s not like anyone can force it to do anything it doesn’t want to do. It does request Zane get Agatha off it’s deck before he goes though. Agatha is reluctent to go. ”It’s not like I would take it apart!” she considers a moment. ”Well, not while it’s flying.”

Dock is not reassured.

Auslander says, “That sounds like a tall order but you’ve a been able to handle pretty much anything that came up so far. I believe your passes from the chit machine are still good I don’t suppose any of you happen to have one handy? If so I can examine it and if it isn’t in good order dispatch someone to get a notary public over here and update them.””

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday August 3rd, 2018 9:32:01 AM

Tink stands anxiously by, waiting to hear what Auslander has to say to her questioning.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Friday August 3rd, 2018 11:59:53 AM

"I have a library card. Paid good money for it." He pulls the card out of one of his many pockets and hands it to Auslander. "I'm not sure if this allows me to bring guests."

***

Restlin paid 1k gold to get a lifetime membership card to access Hook City's library several months back...maybe even a year.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Friday August 3rd, 2018 3:41:06 PM

Garret checks his pockets for a chit. He finds some old bread. He sniffs it, shrugs, and eats it.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Friday August 3rd, 2018 9:04:54 PM

Beri reaches into his pack and digs through the pile of hand written notes from his time at the library. He hands Auslander any documentation in the pile that may have been provided to him for library access.
Is this what you were looking for? I hope it's still valid

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Friday August 3rd, 2018 11:08:03 PM

Bosk also hands over any old documentation he might have, having always been a pack rat.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Saturday August 4th, 2018 9:05:05 AM

Tink does have a hint of a grin on hearing a notary may be on the way. Yay for legalities!

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Sunday August 5th, 2018 10:48:58 AM

Bosk cringes a little as he thinks sarcastically Yay, more legalities and soul crushing beaurocratic red tape.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Sunday August 5th, 2018 5:17:21 PM

Zane cocks his head slightly to the side for a moment, "Bringing Agatha and Sprocket to the Tower, it's not safe to leave them near Dock." He says over the rings.

To Agatha nd Sprocket, "The Iron Dragons are hosting a meeting and would like you to attend, I'll carry you both to our tower."
He then whispers to Dock, "You can keep whomever you want off of your decks. Loud enough to be heard by the others, Dock, when you need to recharge or whatever, you have mooring space next to Starblazer, so just come back to the tower." Zane then scoops Agatha and Sprocket up, one under each arm and flies back to the Iron Tower.

DM Mitch 
Monday August 6th, 2018 7:52:26 AM

Tink waits to hear what Auslander has to say about the questioning.

Restlin produces a library card and asks if it allows him to bring guests

Garret checks his pockets, finds some old bread, sniffs it and then eats it.

Beri digs through his pack to find the document Auslander was asking about.

Bosk too hands over an old document

Tink has a grin on her face hearing about the notary being on the way.

Bosk cringes at the thought of more red tape.

Zane scoops up Agatha and Sprocket and flies them over to the meeting.

Auslander says, “Restlin, your library card is in good standing and it will allow you to bring precisely one guest with you.”

To the others he says, “Unfortunately it seems the rest of the documents have expired so I’m going to have to send a runner for Robert the Notary. I’m glad most of you still seem to have your documents but that piece of bread that picked up some of the ink from Garret’s papers is unacceptable.”

A runner is sent for and a nervous looking man with eye lenses is brought forth. “You ask -- ask-- asked for me boss?” the man stammers.

“Robert, please create a new one year temporary library pass for Garret Goodbarrel and update the library documents for the other dragons except Restlin to expire precisely one year from today’s date.”

Agatha seems disappointed in not being able to stay and watch Dock some more but she comes along.

As to Tink's questions Auslander says, "Mara is fine. The repairs are proceeding on schedule well technically ahead of schedule as we've contracted the Star Mages to help. The city is recovering and the people are as well as can be expected."


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Monday August 6th, 2018 11:01:56 AM

Garret looks at the ink on his bread in surprise. He says, "That's ink? I thought that was meat juice."

He thinks a moment and says, "Does the library have any snacks?"

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Monday August 6th, 2018 11:45:35 AM


Sesha prestidigitates the ink on Garrets bread, giving it the taste of meat juice. She couldn't say for sure if it was entirely safe to eat, but if anyones stomach could handle it...

"There Garret. Bread saved."



Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday August 6th, 2018 1:33:03 PM

Zane lands outside the front door, placing both Agatha and Sprocket on the ground, (over the rings)"Bringing in guests".
As he opens the door, "Right this way Agatha and Sprocket, Oh, did you know we used magic to expand our Tower to it's current size? There's also a few levels below ground as well." Trying to distract Agatha from her unhealthy interest in disassembling Dock.
Seeing Auslander, "Hello Inspector" Zane says as he ushers the other two into the room.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Monday August 6th, 2018 2:30:30 PM

"I believe I will need a new pass as well. I was not with the Iron Dragons when they last received theirs." Wyaar adds in.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday August 6th, 2018 9:58:49 PM

Thank you so much Auslander, and you too Robert! If the details we are looking for are recorded anywhere it will be in one of the books down there
The druid starts reviewing what Gargul had told them and will look for details on the locations, gods, and spell components they will need, so he can search more efficiently when he gets to the library


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Monday August 6th, 2018 11:15:30 PM

"So, off to the library, then? Someone want to remind me why?"

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday August 7th, 2018 12:48:05 AM

Bosk feels a little or if his element, but follows the group to the library.

DM Mitch 
Tuesday August 7th, 2018 7:16:51 AM

Garret inked his bread and is surprised. He inquires about food at the library.

Sesha saves Garret’s bread.

Zane brings Agatha in and tries to distract her from Dock.

Wyarr mentions he doesn’t have a library pass.

Beri thanks Auslander and starts thinking back to what Gargul told them.

Restlin asks for a reminder as to why they’re going to the library.

Bosk follows along, feeling a little out of his element.

In response to Garret’s question about snacks, Auslander says, “Well heavens no. Some of those manuscripts are ancient. Great care has to be taken to preserve them even with magicks so as such no food or drink is allowed in the library proper.”

Agatha and Sprocket follow behind Zane. Agatha says, “I believe I was present at the ceremony that installed your tower, granted I wasn’t a participant but I could still see everything that was going on. As for your crystalline construct friend I’ve honestly never seen anything like him and would really like to understand how he works for research purposes.”

Auslander says to Wyaar, “I totally forgot about that sir Wyaar. You’ve just seemed to naturally fit in that I take for granted you recently came back to it.”

To Robert he says, “Please add another new 1 year library pass for Wyaar Mudlynn to your todo list.”

Robert continues to nervously stammer, “Of c-c-c-c course sir.”

Sense Motive: (DC 21 Highlight to display spoiler: {Robert seems young for a notary public and isn’t used to being in the presence of such illustrious figures as the Iron Dragons)}

You entertain Agatha, Sprocket and Auslander while Robert the notary scribes away at his documents. He has to stop every now and then to sharpen his quills and he fumbles in his pocket for a specific stamp but eventually he seems satisfied with his handy work. He hands the stack of documents back to Auslander for his inspection.

Auslander just nods at the stack of papers and then hands them out to the Dragons they go to. To Garret Auslander says, “Do take better care of this one Master Goodbarrel and don’t tell the librarians about the poor state of your previous credentials or else they might not let you in to the library at all.”


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday August 7th, 2018 9:27:06 AM

Tink recalls the times that she has felt nervous around others. She tries to come up with some way to help Robert feel at ease.

"Relax, Robert. You're doing a fine job" she says as calmly as she can. "We haven't had the pleasure of meeting many legal folk here - much to my disappointment. The Inspector wouldn't have called you here if you weren't suited to the task."

Tink would like to become a legal mentor for Robert, but now is not the time to cover such things.

Sense Motive vs DC21: Autopass

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday August 7th, 2018 9:33:33 AM

"Library Pass? What's that..... Something you visited while I was at sea for a couple years? Not that I likely need one anyways, unless you want something about boats or the sea researched.... And I'd go to the experts that experience them rather than write about them...."
It's obvious that Zane is clueless about a Library and a Pass to needed to enter....

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Tuesday August 7th, 2018 10:44:14 AM

Garret munches down the bread and tells Sesha, "Tastes like meat juice, thank you!"

When Auslander gets ready to hand him the paper, Garret licks his fingers to try and get the meat juice off them before grabbing the paper. He looks at it, then carefully folds it gingerly...then crams it into his pocket that had previously held the bread. He nods and says, "Right, no food or drink in the library." But then he mumbles, "I'm sure that doesn't mean no snacks, though..."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday August 7th, 2018 12:21:49 PM


Sesha hooks her arm in Restlins.

"We are going because Beri wants to. I think he thinks there might be something useful for us there."

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Tuesday August 7th, 2018 3:45:11 PM

"I hear wizardly folks are fond of books." Wyaar comments to Restlin, "though I can see the ink stains and dust being a problem for you.. We'll get you gloves and a scarf to wear."

Wyaar thanks Auslander and the scribe for the pass before tucking it away in his pants.

~~~~~~

OOC: I may have missed it before but was it stated how many days worth of downtime we were getting?


Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Tuesday August 7th, 2018 9:08:32 PM

Ah, well there are a couple things I am wanting to check for in the library. The first is general research as our instructions were intentionally vague and alternative possibilities were hinted at. I honestly have no clue what those might be, but I'd be a fool not to look into every tip a god provided me.

With that the druid absent mindedly runs his finger over the dimple on his forehead, remembering what happened last time hi didn't fully embrace what Gargul had told him.

The other thing I would like to look into are the preferred attack methods of both the one we are looking for, and the one who we are expecting to subdue him. The fight sounds like it's going to be a little too evenly matched for comfort, and I'd like to tip the scales in the Wold's favor. Also, I learned the hard way how quick a god can kill you, I'd like to know what we're up against so I can avoid a repeat of this afternoon.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 17/26 
Tuesday August 7th, 2018 11:18:07 PM

"Ok, then. Let's head off to the library soon as Robert here gets you guys passes." He pats Sesha's hand. "Let's go take a walk while these guys get things sorted out. You can be my plus one on my card."

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday August 8th, 2018 1:05:14 AM

Bosk continued following the group, and offers to help in whatever way he can. He knows at least half the group are more skilled than he is at gathering information and using libraries, but they doesn't stop him from trying.

DM Mitch 
Wednesday August 8th, 2018 7:17:39 AM

Tink reassures the scribe.

Zane rambles a little, clearly not knowing what everyone’s talking about.

Garret very carefully messes up his pass by accident. Then hopes that even with no food there would be snacks.

Sesha answers Restlin’s question.

Wyarr comments that Restlin would need something to not mess up his nice clothes in the dirty books.

Beri explains what he wants to research.

Restlin is ready to go and offers Sesha to be his +1

Bosk follows along, not sure what he can do to help but willing to try his best.

Robert the notary says to Katinka, “I’m s-s-s sorry Ma’am. You are kind of a living legend being a high ranking Justicar and Iron Dragon member. I just don’t feel my work is necessarily up to the task of serving Dragons.”

Auslander says, “Pish, man. You graduated top of your class and I haven’t had you create documents or certify anything that wasn’t top notch. I asked for you personally because I like your work and I know if I ask you to do something it will get done.”

Auslander then says in response to Zane’s remark, “My memory isn’t great today. Robert please create one more library pass that is good for a year in the name of Zane Stormfront.” To Zane Auslander says, “Forgive me my good fellow. Even if the library can’t help you with your undertaking perhaps it will provide you with other information related to your heritage once things settle down?”

Upon seeing Garret stuff the pass into one of his pockets and hearing him mumbling under his breath about snacks Auslander says to Restlin, “Might I have a word with you?”

Restlin or Perception DC 40 Highlight to display spoiler: {Auslander advises you keep an eye on Garret while at the Library so he does not do something to upset the librarians as celebrities or no they have been known to ban people for not handling the documents in the library properly}

After handing the final pass to Zane, Auslander asks if there is anything else the Dragons need before heading on his way. (OOC: Please feel free to add anything in next post and I’ll deal with it)

With that a trip to the library is in order. You arrive at the sprawling library complex, surprisingly it would appear whatever magics are in effect kept the grounds of the library mostly intact despite having the recent events involving the Sargrass.

You open the large oaken doors to find a vestibule with an elderly matronly seeming woman behind the counter wearing lenses. She looks up behind the counter and says, “I hope you all have valid library passes because we are not open to the public. If you do have your passes, then what can I help you find today?”

(OOC: In game down time is up to the players to decide how long you want to wait before venturing forth)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+10=25 ;
Wednesday August 8th, 2018 7:37:07 AM

Tink overhears Auslander's comment to Restlin and it gives her reason to smile.

With her CC shopping complete, some crafting done, a little training, Tink finally feels ready to hit the adventuring trail again. What better place to start than a library!

"Yes, uh, could you please direct us towards any documents that may mention granting sentience to a machine?" she speaks in a very hushed voice "Tomes, manuscripts, any sort of document would be quite helpful" Tink holds her library pass out for inspection.

Profession Librarian: 25 - in case Tink needs to "talk the talk"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 6/26  d20+24=42 ; d20+25=35 ; d6=3 ; d20+39=54 ;
Wednesday August 8th, 2018 10:04:54 AM

(Of course Tink has Profession, Librarian...)

Restlin gives Auslander a nod, though he's not sure how to keep Garret out of trouble AND get work done. A tall order to be sure.

That said, Restlin's a smart guy.

On their way to the library, he stops at a confectioner's and buys the biggest, sturdiest jaw-breaker they have. He wants the thing the size of his fist. He'll use polymorph any object to make a small one bigger if need be.

When Garret arrives at the Library, Restlin hands over the gloves of his special suit that always remain clean no matter what and suggests Garret try them on.

He then casts Sympathy on the jaw-breaker, making it irresistible to members of the Goodbarrel family.

Garret must make a DC 42 will save or be fascinated by the jaw breaker and unable to leave it alone. SR check is 35. If he succeeds on the will save, he must check again in 30 minutes.

Restlin will keep Garret occupied until he fails a save and becomes enraptured by the jawbreaker. Once he's safely eating the massive thing, he'll join Tink in her research. He will stay near the halfling, pondering things aloud where he can hear. Dude may be a handful, but he has moments of brilliance.

Knowledge, Arcana: 51 - Restlin should have a good idea where to start looking, at the very least.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29]  d20+28=45 ; d20+28=35 ;
Wednesday August 8th, 2018 10:56:56 AM

Garret smiles when Restlin hands him the gloves. He tries them on and says, "I guess they're neat. Is this something I need to have in the library?" When Restlin hands over the jawbreaker, Garret takes a look at it (will save: 45!). He licks it all around and continues to handle it. He says, "Tastes nice." He starts to look around the library, but eventually starts spending more and more time on the jawbreaker (second will save, 35). "MMmmMMmm...."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+21=35 ;
Wednesday August 8th, 2018 12:08:38 PM

Zane makes some comments over the rings as he goes with the rest to the Library. "I'm only worried about Dock, when Agatha is near him, I told Dock he could remove anyone from his decks that he didn't like, just not to hurt them as he does so. Agatha wants to "explore" our new friend, and I'm seriously worried about her exploration style."
At the Library he shows his new Card and after hearing what's needed, he starts looking for the information on Constructs....

Search Perception = 35

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil  d20+31=48 ;
Wednesday August 8th, 2018 2:43:03 PM

Wyaar accompanies the group to the library as well and nods towards Zane at his thoughts, "I can see her style of study being rather.. invasive. We will keep an eye on her. Maybe ensure she always has an escort when aboard."

And he'll help as best he can too in searching around for something that might be pointed out as helpful.

Perception: 48 if given some book or scroll titles to look for

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday August 8th, 2018 9:07:26 PM

Beri hands the librarian his updated card.
He then withdraws a list of the topics he wanted to try to look for

It seems that our enemies have started to do their homework on us and made preparations.
We need to do the same if we want the Wold to survive.
Could you tell me what shelves I might find books detailing Kevintar and Marteus?
Specifically about their their strengths and weaknesses, past combat, their final days, and Bone Tower.

There is also a cult that moved into that area that are I'm curious about. I believe the cult has been around for some time, and while they only recently have been of note records of their preferred magics and weapons would be nice to find.

Oh, and any documents you may have telling tales of a free-willed undead construct would be extremely helpful.


ooc: I will be completing my shopping upon completion of my library research.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Thursday August 9th, 2018 12:08:07 AM


Sesha watches Beri with a bit of a smile. It wasn't like him to take charge of research like this. Usually he let Restlin or Bosk find out what was needed. Perhaps being Gargul'd was enough to motivate anyone.

She quickly and suddenly has a gut impulse to look for Garret. If he snuck in food, but not a napkin, books were in danger.

DM Mitch 
Thursday August 9th, 2018 7:55:55 AM

Tink asks about sentient machines

Restling gets and enchants an enormous jawbreaker to keep Garret busy.

Garret starts to enjoy the jawbreaker, though he’s able to resist the enchantment at first.

Zane explains he’s only worried about Dock around Agatha; it can take care of itself otherwise.

Wyarr agrees with Zane’s point and suggests they always have someone escorting her when she interacts with Dock.

Ber asks about books on the gods, bone tower, cults, and free-willed constructs.

Sesha wonders if Beri’s recent experience with Gargul is what is driving him to research so hard.

The librarian looks at Tink and says, “Sentience to a machine? You mean like constructs and golems? While the library does keep some tomes about this practice for historical purposes access to said tomes is generally heavily restricted, however seeing as you are the Iron Dragons and your papers do all seem in order I do suppose I could grant you access to these tomes.”

To Wyaar she says, “We have historical texts detailing the saga of Gargul and his twin punishers. You are free to peruse them if you like. I’m not sure if we have anything as detailed as what you are looking for because a lot of the chronicles took artistic license at certain points in time. We do have a number of treatises on the bone tower though as it is a really interesting structure that has captured the interest of many Woldians. As far as your cult inquiries go we do have books on cults in general but I don’t believe anyone has written anything recently regarding the particular cult you have been having run-ins with. I’ be more than happy to send for someone to gather the books we have on cults but I’m not sure if it would be worth your time. As for your question about a free-willed undead construct the best we can do there is some illustrated children’s books about a being from another world who died was brought back as an undead using powerful magic and merged with a magical suit of armor. The kids really seem to love this one for some reason, I don’t get it but I digress...Why don’t I have someone show some of you to where we keep the tomes on constructs and others of you can go to where we keep our historical texts on Gargul. I’ll send someone to deliver the books on the Bone Tower and cults there as well. I’m honestly not sure if we have anything that will satisfy all your inquiries but we will do the best we can. ”

She rings a bell and a grizzled looking bald dwarf with a red bird appears from a hidden passageway. “Quimby, please escort some of the Iron Dragons to the special collections. They are interested in learning what we have about constructs and golems. Take the rest to where we keep the historical texts concerning Woldian Deities specifically Gargul. They are looking for books related specifically to Marteus and Kevintar. Also please dispatch someone to gather any document on the bonetower or cults and deliver them to the historical Deity section.”

Quimby bows to the assembled Dragons and starts escorting you down the passage he came from. A short while later you emerge into a wide room with a fireplace and several rows of book shelves. He says, “This room houses our historical texts on Woldian Gods. That shelf, that shelf and that shelf pertain to Gargul. Someone will bring you texts concerning the bone tower and cults if some of you will wait here. The rest of you follow me.”

Those that decide to look into the construct texts follow Quimby down more passageways zigging and zagging and finally ascending a spiral staircase. Quimby says, “We keep our special collection in a place that is hard to get to. Not many people are allowed to view them but if giving you access to the collection would enable you to better save the Wold who are we to keep you from it. He takes a key from his belt and opens a heavy metal door (Appraise 30 Highlight to display spoiler: {The door appears to be a mithral alloy})
Those who made the journey to the special collectiona are greeted by a richly appointed chamber in dark oak with plush chairs and stacks on stacks of books and scrolls as well as various chests. Quimby goes to one of the corners, pulls out a chest, grabs another key from his belt and opens the heavy lock on the chest.

(Detect magic + spellcraft DC 31 Highlight to display spoiler: {You recognize the tome from the chest as an Iron Golem Manual })

Constructs Result:
[know[arcana] 42 : (Highlight to display spoiler: {You find a lot about creating conventional golems but nothing regarding creating what you are looking for. There is one theoretical text talking about how the crystal from the crystal mountains might have properties making it suitable to create a new kind of construct that is more than just essentially a slave to its masters commands but there isn’t anything concrete there as to how someone would actually do that.})

If you made the above roll + Int Check 20 Highlight to display spoiler: {Dock came from the Sargrass and it is crystalline perhaps Dock is the result of the theoretical technique?}

Marteus / Kevintar
know [religion]: 28 Highlight to display spoiler: {You know that Marteus and Kevintar had different personalities although they were twins. Marteus took great joy from his role as punisher while Kevintar did what he did as was his duty. Marteus did not become entrapped quietly but Gargul ordered Kevintar into his cage and Kevintar went. Kevintar has been in prison for a really long time who knows how that could have changed him?}

Bonetower
Know [engineering] 32 : Highlight to display spoiler: {The bone tower is constructed in such a way that it exists in multiple dimensions / spaces. Its unique properties are part of what made it suitable as a location to jail the twin punishers in. A tribe of orcs guards the entrance and holds tournaments for people who want to try to gain entrance.}

Cults
Know [religion] 26 Highlight to display spoiler: {Over the course of Wold history many minor cults have popped up here or there tied to either some charismatic figure or would be new power or deity. Billoopl has had at least 1 instance where cult followers of his tried to bring Him back only to be thwarted by others and a Witchfire had raised a cult of her own as well. The Cult you are interested in though is not well documented as the librarian said because they had remained hidden for so long. }



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+24=35 ; d20+20=21 ;
Thursday August 9th, 2018 9:50:35 AM

"Thankyou" Tink whispers in appreciation for the directions.

She makes her way to read over the documents on constructs. It's interesting however she doesn't learn as much as she would have hoped.

Spellcheck vs DC31: 32 = Autopass
Appraise vs DC30: 21 = Fail
Knowl Arcana vs DC42: 35 = Fail. That's right, get the fails out now.


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Thursday August 9th, 2018 11:07:09 AM

Garret follows along with the group to the first room. When a couple of the dragons start looking at books, he plops down on the ground and noisily continues sucking on the jawbreaker, occasionally taking it out of his mouth to look at it, and then licking it before shoving it back in his mouth. The gloves occasionally get piles of gooey mess on them, but the apparently clean themselves. Not surprisingly, Garret doesn't really notice.

OOC:
Garret can't help with any of those rolls at all, sorry! :)

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Thursday August 9th, 2018 2:10:05 PM

Wyaar has no idea about any of that stuff... but man, can he fetch a book if someoen else points it out for them. And his fingers stay clean too.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday August 9th, 2018 3:05:14 PM

Zane reads the first line in one of the books about constructs....
"Ok, I'm done. this stuff is so far beyond me just getting that 5th word of the first sentence made my head hurt. This all yours everyone, I'll just sit over here and make sure Garret doesn't make a mess."

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 6/26  d20+39=47 ; d20+30=44 ;
Thursday August 9th, 2018 3:52:21 PM

Permanent detect magic & spellcraft autopass.

Restlin takes a look at the book Tink put down. "Iron Golem manual. Not immediately helpful, but maybe we can extrapolate some way to include intelligence and free will into their creation. Put it in the maybe pile."

Know, Arcana: 47, INT check autopass.

"Lots of stuff here about making golems, but not much...wait...check here. There's something about using the crystals from the Crystal Mountains back in the Sargrass to create something like...Dock." He puts the book down. "Hey Zane, you seem to understand Dock's beeping. Maybe you can go see if he was made from Crystal Mountain materials?" He puts the book in the "this may be important pile."

Know, Religion: autopass

"Look here. Says Kevintar just walked into that cage Gargul made for them, while Marteus raised some heck...so why's Kevintar now deciding to go all rogue on Gargul?"

Know, Engineering: 44

"Woah...check this out. That bonetower exists simultaneously in multiple dimensions. That's why it was used to jail the two gods. Book's out of date, though. Still says the orc tribe is guarding it. Supposedly they used to hold tournaments for folks who wanted to get in. Guess the Death Dragons didn't have time for formalities." He puts the book in the "this is definitely important" pile.

Know, Religion: Autopass

"Nothing useful about our cult here. They're not the first to try and set Kevintar free, though."

Restlin stands and stretches, worn out from all the research. "Our best bet may be seeing if there are ways into the Bonetower from the other dimensions it touches...aside from just following Gargul's convoluted key instructions. I'll do some more research into it, see if we can't figure out what dimensions it touches. We may have to do some scouting after that, poking for ways in."

He then does just that, digging in and trying to find which dimensions the Bonetower touches.



Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday August 9th, 2018 8:37:06 PM

Hearing his name, Zane perks up for moment, then says, [b]"Got it, I think, headed back to the rebuilding zone, I'll give you an answer by ring."/[b] With that, Zane makes his way out of the Library and once outside, drops a haste on himself, unfurls his wings and just above building height, makes for the area where Dock was, if he spots him before reaching the site, he'll adjust his flight path, otherwise he'll ask directions and or start looking around.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday August 9th, 2018 9:40:09 PM

Beri digs through the ancient tomes and learns a ton... such as the fact that ancient tomes are hard to decipher. It's as if the scholars went our of their way to make things sound as complex and as hard to decipher as possible. Perhaps they were able to charge more for their books if they sounded complicated. He wonder's briefly where the children's books are that were mentioned. He is glad that Restlin is able to make better use of them then he is.

That's a great idea. It sounds like it shouldn't matter where we enter, so it would be in our best interest to not used the most heavily guarded entrance.

As for Kevintar, I wonder if he was also somehow tricked into thinking Gargul gave him commands... or it could just be that a lifetime of solitary confinement slowly drove him crazy. Can't say I'd blame him.

I guess that just leaves the free-willed undead construct. As far as I know, those illustrated children's books are our best lead, unless you think we'd be able to scry for the construct based on just the general description we have.


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Friday August 10th, 2018 7:53:53 AM

Both let's the others finish up at the library. I do not think I will be much help her. If no one minds, I am going to head to the Catacombs and then the WLA. I will meet you at the tower later and will let you know if I learn anything at the WLA.

DM Mitch 
Friday August 10th, 2018 8:13:07 AM

Tink doesn’t have much luck researching.

Garret sits down and enjoys his jawbreaker.

Wyarr plays errand boy.

Zane quickly gives up and camps next to Garret to keep him out of trouble. Then something Restlin says perks him up and he leaves.

Restlin really shows his research chops and quickly pulls all the important information out of the tomes.

Beri hits the children’s section.

Bosk heads out to get other business done.

Zane flies off looking for Dock. He manages to locate the construct using its rescue cranes to clear debris.

After some chirping from Dock, Zane manages to get the impression that the crystal that made Dock did come from the Crystal Mountain at some point but it was changed somehow. Dock knows it was built but it doesn’t know by who. Dock had been minding its business when all heck broke loose and ended up captured and enslaved by the blood grass lich and forced to serve as a power source for the giant castle and escape pod.

Beri rings a bell and Quimby appears, the dwarf says, “The illustrated children books? That is an unusual request but follow me.”

He leads you back down the twisting and winding corridors into a room filled with pillow chairs and shorter book shelves. “I believe the tails of the undead warrior and his magical suit of armor are somewhere over there.” the dwarf points.

After some digging Beri finds a couple books of an unusual art style (black ink on white paper with characters who have big eyes with small mouths) depicting the adventures of a character with the strange name of Mega Cyber Robo Ninja Man. In the first book of the series Mega Cyber Robo Ninja man was just a normal guy well normal for that world. Apparently people drove around in vehicles reminiscent of dock except with wheels instead of the ability to fly and made from what appears to be metal instead of crystal. He died horribly due to an ambush by organized criminals and was brought back after a fashion using the most unusual magic techniques Beri had ever seen illustrated. He was fitted with what seemed like a magic suit of armor that had further strange procedures done on it and after everything was complete Mega Cyber Robo Ninja Man had a magic sword, a small range weapon that could knock people back or damage them like an odd shaped wand and a large range weapon reminescent of Dock’s armament when it was under the influence of the blood grass lich. The rest of the books detail him teaming up with a gang of people wearing strange hair styles and carrying odd equipment and fighting against other larger constructs. The books don’t really list an author’s name and it appears they were rebound from whatever their original cover had been.

Restlin doesn’t really find much about what dimensions the bone tower may interact with. The problem seems to be that no one really ever wrote about it. Whether it was because their expeditions into the tower lead to their deaths or just because the tower hadn’t really been fully explored is hard to say.

There is some speculation in a manuscript by a Bard named Rupert the Mirthful that the dimensions the tower connects to hold some kind of special significance but it doesn’t really go into detail about what that significance could be and there was an oral tradition of a prophecy of the significance of the connected worlds being revealed when the timing was right.
(OOC: anything else you want to look up in the library?)



Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Friday August 10th, 2018 10:45:37 AM

As the jawbreaker slowly starts to get smaller, Garret pops it in his mouth and tries to bite it. Of course, it does not break. He noisily pulls it out of his mouth and continues slurping on it, making yummy noises as he does so.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 6/26  d20+39=51 ; d20+32=51 ;
Friday August 10th, 2018 11:23:34 AM

Restlin slams the last book shut. "Nothing concrete. It looks like the dimensions the tower connects to are significant, not random. Some prophecy says it would be revealed when the 'time is right', but I'm guessing that's when we're supposed to be doing the key ritual Gargul taught us. It may be too late to start improvising.

"I think we should go get ourselves a stupidly expensive dinner, have a few drinks, then brainstorm for a while and see if we can't come up with a theory ourselves. If we come up empty handed, we go back to finding the proper keys."


As they leave the library, Restlin ends the sympathy spell on the jawbreaker before Garret tries to swallow it whole and chokes.

Know, Arcana: 51
Know, Planes: also 51

Restlin thinks real hard about what dimensions the tower exists in.



Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Friday August 10th, 2018 2:39:39 PM

Zane relays the info Dock gave him, and he hangs out on it's deck, watching it work with the crew below. When they plan to meet for diner, Zane says bye again to Dock and heads to wherever they are going to eat.
If he sees a store front open that sells clothing, he'll make a quick stop.
DMHighlight to display spoiler: { He wants a short cape in a medium to dark brown in a size to be used as a bib for Garret. Maybe it'll help keep things cleaner.}

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Friday August 10th, 2018 9:06:07 PM

Beri walk back to Quimby with the re-bound book.
Excuse me, it looks like when this book we re-bound the author's name may have been removed. Is there some sort of catalog that would list the original details? It this book is based on an ancient legend or folklore then it may be exactly what we were told to look for.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Saturday August 11th, 2018 4:11:19 AM

Tink silently broods. This is a library, a place where she should be able to find anything on any topic of her choosing. Here she stands without any information at all.

She tries to console herself with the fact that the Hook City library is so closely guarded and with so many archives that even the most learned of scholars was bound to get lost from time to time.

She tags along behind Beri to see what he finds.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Saturday August 11th, 2018 11:35:16 PM

Sesha isnt able to come up with anything different than Restlin. Theres so much she doesn't know, but they dont have to rush.

"I second us trying to come up with our own way through. Anyone know a world class their?"

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Saturday August 11th, 2018 11:40:32 PM

Bosk listens over the ring as the others talk about Mega Cyber Robo Ninja Man. That robo man actually sounds like a golem to me. The guy does and came back in a metal body... That is basically the definition.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Sunday August 12th, 2018 8:48:20 AM

"Huh?" Tink wasn't really paying attention. Beri's logic seems sound though. Plus a constructs ninja sounds pretty great.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Sunday August 12th, 2018 12:34:02 PM

"I don't know enough about the difference but aren't golems usually not sentient? Sounds like it would work" Wyaar muses as they exit the library.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Sunday August 12th, 2018 8:58:26 PM

Anyway, even if the author doesn't turn out to be a useful lead I believe it makes more sense to to follow the one lead we have than to wander around blindely and hope we get lucky.

DM Mitch 
Monday August 13th, 2018 7:19:31 AM

Garret tries and fails to chew on the jawbreaker.

Restlin suggests they all eat and ponders more about the tower.

Zane hangs out with dock for a bit then heads back looking for a clothing shop along the way.

Beriothian asks more about the children’s book he found.

Tink is annoyed about her lack of success finding out more information. She tags along with Beri to see what he can find out.

Sesha agrees with Restlin

Bosk wonders if the robot man from the children’s story might be a golem.

Wyarr muses more about the golem and it’s possible sentience.

As the dragons prepare to have a stupidly expensive dinner (OOC: everyone deduct 10 gold per person; more if you are feeling generous as equipment section lists a banquet at 10 gp per person) Restlin thinks long and hard about what possible dimensions the tower could exist in. The problem with other dimensions is they could be as similar to or as different from their current reality as one can imagine. When you had your encounter with the other dimensional orbs pre-Sargrass you noticed most of the worlds you visited were almost alternate versions of your own though some had terrible outcomes.

Zane is able to make his special purchase for Garret (OOC: deduct an additional 2 sp for the cloak)

Quimby looks a little taken aback by Beri’s question about the origins of the strange book and the rebinding. He says to Beri, “Well here’s the thing about those books, they were found during the events involving the mist prior to the Sargrass invasion. It’s like they came in with the mist, the odd thing is that none of them had covers. Multiple copies too. We managed to secure the ones that were in the best shape and conventionally bind them. The thing is they are just so unique and the kids do seem to love them but we’ve had mages check and there isn’t magic or anything on them so they are safe to read we think. Alchemically the ink and paper seems to be different from the ink and paper we typically use but that shouldn’t be a problem. Just seems strange how the world depicted in those tales is so much different than our own. Then again weren’t the orbs different too?” he asks you.

You take in your meal, you have Dock (a sentient free willed construct), some information about Gargul, Marteus, Kevintar, the bone tower, golems and cults and a mission from Gargul to actually go to the bone tower and free Kevintar. While the strange rebound books detailing the adventures of Mega Cyber Robo Ninja Man were interesting you don’t really know who wrote them. They did turn up recently during the time when the orbs were popping up all over Hook City so it is possible that the books themselves came from another dimension, it would certainly fit with the alchemical oddness noted by examiners but even if the books came from another dimension how could you use that to help you? What do you want to do next?

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Monday August 13th, 2018 11:36:35 AM

Garret hears the others talking over the rings, but he really likes the jawbreaker. He wonders why he hasn't been able to wear it down. It must just take even more licking on it before it wears down enough.

When the others leave, Garret doesn't even notice as he continues to focus on the jawbreaker. Someone has to go back and get him and gently prod him to his feet to get him to go to the dinner. The dinner finally breaks him out of his daze as the sight and smell of food are enough to distract him from the jawbreaker. He slips it into his pocket, still wet, of course, and smiles at the nice spread of food.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday August 13th, 2018 1:09:00 PM

Zane arrives at the dinner and presents Garret with the new eating cloak. "Garret, this is to keep you from spilling food onto the floor, see there is pockets at the bottom of the short cape to catch it. You wear it backwards so it covers your front when you eat."

Zane eats his fill, and then says, "So, there is a plan now?"

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Monday August 13th, 2018 2:46:21 PM


Sesha isn't much of an eater. She picks over some of the better fruits and vegetables, eats a little raw fish and soup, and saves most of her stomach for dessert.

She decides to wear pearl to dinner, and her dress has a sheen that is opalescent, like the inside of a sea shell.

After dinner, she decides that she has been passive enough in this process.

"I don't think so, not yet. But we shouldn't leave here tonight without one."

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 7/26  d20+17=34 ;
Monday August 13th, 2018 2:59:18 PM

Restlin is much smarter than Carl. I'm making a straight INT roll to see if I can piece together all this information into some sort of...idea. Not a whole plan, per say, just trying to figure out if what we've learned may pan out into something, or if we should drop the whole other-dimension line of inquiry and start worrying about sentient constructs more.

INT check: 34

***

Restlin is mostly quiet during dinner as his mind turns. He feels like he may be on the verge of figuring something out. He could be dead wrong about that, but it's worth one final big thinking session.

He does get his gloves back from Garret, though. He gives them a good shake, but trusts in his suit's magic to keep itself clean, even of Garret level mess. He gives a nod to Zane's forethought.

"Tink, you've been awfully quiet tonight. Any bright ideas stewing?"


Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Monday August 13th, 2018 8:43:05 PM

Wyaar has no idea but enjoys a good banquet when it's available.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday August 13th, 2018 9:31:45 PM

Beri sits down at the table. At first he thought about something light, but when he realizes they are going to an actual banquet the druid decides to get his moneys worth. He starts of with the rack of lamb, garlic mashed potatoes, prosciutto wrapped asparagus, and a nice Bordeaux to round it off.

As he eats he listens to the others discuss what to do next.

Well, as much as I'd prefer to go in with a plan, I fear that Gargul may have put us on a path that forces us to rely on blind faith and luck... so in other words, we are going with our default plan.

He told us we would need to "Go to Bone Tower. Defeat the cult that has already defeated the orcs formerly there. Secure the entrance. Find two free-willed corporeal undead, two free-willed constructs, and one free-willed undead construct who will declare their devotion to me. Also find five hearts, of creatures powerful and potent, hearts of virtue, sin, order, chaos, and balance. Enter the Tower with these allies..."

He also said regarding the plan that we could "disregard or adapt as fate prompts"... I have a hunch he knew we'd try to do things in a more logical order, and phrased it that way so we'd be able to accept that fate is forcing us to secure the tower, and only then find what we need to gather the rest of the requirements. And if we have to deal with the cultists first, my guess is that the cultists are on the same mission. They've probably spent the last few years hunting down the clues we are looking for now, and perhaps even obtained some of the requirements.



Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday August 14th, 2018 12:45:04 AM

Do you think we could enlist the help of another band of orcs in helping over throw the cult? It could help preserve our spells, although then we run the risk of having to then defeat a band of orcs. I think a good starting point is seeing if Dock can recall anything about where he came from and who made him. We should also see if anything else came in through the mist. Agatha might know about that.

DM Mitch 
Tuesday August 14th, 2018 8:09:28 AM


Garret is eventually prodded into leaving the jawbreaker alone.

Zane gets Garret a cloak that acts as a bib and wonders aloud if they have a plan.

Sesha tells Zane no, there isn’t a plan yet.

Restlin wracks his considerable brains for a plan and a theoretical idea that is hypothetically possible slowly forms in his head. He remembers that Agatha and Sprocket used material from the gate from the Float in order to accomplish something with the first draft of their trans-dimensional device as the gate at the float has a property that allows it to connect to other places. The library seems to think that those Mega Cyber Robo Ninja man books came from some other reality. Mayhaps it is possible to use some or all of those books as a focus to establish some sort of connection to wherever the books came from in a process similar to whatever Agatha did with her prototype. Mayhap those books are some kind of historical narrative? If so actually going to the world where the books came from may allow them to find Mega Cyber Robo Ninja Man or something like him. He’s possibly a construct, possibly an undead, possibly both. The procedures in the book done on his corpse and armor were very strange so who is to say what the final results of those odd magicks were? As much as Restlin loathes the Star Mages and Agatha, it might not hurt to at least pick her mind on what he is thinking. Mayhap she and Sprocket can make his vague idea a concrete reality? Mayhap they’ll be able to tell the others more about the strange procedures in the book at the very least?

Alternatively Beri rehashes what Gargul wants the party to do and speculates that they may be able to take advantage of any progress the cult had achieved if they go to put an end to their presence in the Bone Tower first.

Wyarr has no ideas to offer.

Bosk suggests they recruit some orcs in the area to help them retake the tower entrance.

Now that everyone’s eaten, what will you do next?


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Tuesday August 14th, 2018 11:16:42 AM

Garret looks at Zane and says, "What's wrong with spilling food on the floor?"

He looks down at the cape and says, "No matter, more pockets equals more food!" As the banquet appears, he tries out the pockets to see which kinds of food will fit best in them. When the food continues coming, he ignores the pockets and really starts eating...and eating. As Beri mentions the plan and the hearts, Garret mumbles, "Who wants to give up their hearts for this kind of sacrifice? Are we savages?"

Then you can hear a light snoring as Garret leans or falls back in his chair, as he has eaten himself into a solid food coma, a drumstick of some kind still clutched in one hand...

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday August 14th, 2018 11:30:23 AM

Zane repeats what Dock says he knows....

Quote:
After some chirping from Dock, Zane manages to get the impression that the crystal that made Dock did come from the Crystal Mountain at some point but it was changed somehow. Dock knows it was built but it doesn’t know by who.

Zane then says, "I know Agatha is currently being a help, but with the way she works without really thinking of the out come, do you think it's smart to give her any idea that she could create a construct like Dock? I doubt that whatever she should happen to create if she succeeded would be anything we'd want wandering around."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday August 14th, 2018 11:52:14 AM


"Agatha is probably reliable in an unreliable sort of way. I have a feeling if we tell her that no matter what, and regardless of consequence, we need her to get us to the other dimension, she can make it happen. We might all show up as faeries wearing ivy and thongs, but by gosh she can get us there."

Sesha sips a light coffee, extra sweet with sugar and cream.

"Is taking a back door worth the risk of using her? Maybe. There's a lot to be said for not knocking on the front door of trouble."

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Tuesday August 14th, 2018 6:18:27 PM

"we may be able to sway some of the Orc to our cause, perhaps even towards Good in general. it is worth a try if we are able" Wyaar puts in.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday August 14th, 2018 7:37:36 PM

Swaying the minds of orcs could be a considerable challenge but Tink is ready to give it a go

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Tuesday August 14th, 2018 9:08:46 PM

Beri digs into a slice of spiced pear cake and a cup of coffee as the group discusses how to proceed.
In any case, I do think we should pick Agatha's mind on this. Her and Sprocket are the only two that seem to understand how this stuff actually works. If we go it alone, there is too much that could go wrong. If we were to find ourselves trapped in another dimension, that would be horrible enough, but our failure would mean that pretty much everyone in the Wold would suffer as a result as well.

Besides, I'm fairly confident that Agatha would be willing to put off any messing around with the constructs if we promise to give her sole access to this information. She's more interested in getting publications in the star mages than anything else, and wouldn't jeopardize her chance to be the first sole receiver of this info.


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 7/26 
Tuesday August 14th, 2018 9:55:43 PM

Finally, the lightbulb goes on.

"Beri. Did you check out those kids books? The one with the super majestic 'robo' warrior? IF they come from another dimension and IF they're not pure fantasy, that thing may be an aware construct as well. That dimension may be full of the things for all we know. It may even make that whole part of the ritual trivial."

He grabs Sesha's drink and downs it in a gulp, continuing on before she can protest. "Agatha and Sprocket know far more about dimensional doodads than I do, but if any energy from that other dimension exists and they can detect and focus it, we may be able to pay it a visit." He slumps back in his chair, mentally worn out.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday August 15th, 2018 12:49:29 AM

Both chews his lip as he ponders the overwhelming feeling that he is missing something important.

ooc: I am trying to review the old posts to see if I am overlooking anything.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Wednesday August 15th, 2018 5:32:45 AM

Tink exhales slowly. She just doesn't like these Mage's Guild folk but doesn't want to display it too openly.

She can only hope they haven't meddled too much or caused any more things for the ID to worry about.

DM Mitch 
Wednesday August 15th, 2018 7:15:09 AM

Garret wonder’s what’s wrong with food on the floor before deciding it doesn’t matter. He also wonders who would give up their heart for this ritual.

Zane repeats what he knows about dock and wonders if it’s really a good idea to tell her enough that she might try to make her own.

Sesha points out that Agatha is pretty reliable and could probably get them to another dimension, though they might end up as fairies or something.

Wyarr thinks trying to convert some Orcs to the side of good would be a worthwhile endevor.

Tink thinks Wyarr’s idea would be tough but is willing to give it a shot. She muses on her dislike of the star mages and hopes they haven’t/won’t cause to big of a mess.

Beri points out the danger of trying the scheme on their own and that Agatha is more interested in publishing things than making things.

Restlin explains his brain storm to the group.

Bosk reconsiders everything that’s been found out or discussed up to now.

Wyaar and Tink seem to be keen on trying to give the front door a try after seeing if they can rally some orcs to their cause to retake the entrance.

While others have misgivings about going to Agatha, Restlin, Beri and Sesha think it could ultimately be worth the risk.

The next day when you go where Agatha and Sprocket are working on repairs you find the 2 in the vicinity of Dock though not onboard your new friend. Agatha does seem to have some strange device pointed at the sentient construct from afar and taking some readings.

She nonchalantly puts her device down and tries to play it cool as you walk up to her, “I’m not taking it apart, I’m just getting some readings with regards to the type and strength of magical auras emanating from Dock. The weird thing is the strength and type of auras that construct puts out seems to change based on what it is doing and the color of the large bottom gem that has something to do with its flight capabilities.”

“Anyway, it seems like you had a reason for coming to me, so what can I help you with?”


Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Wednesday August 15th, 2018 10:45:08 AM


With no small amount of huffiness, Sesha gets another cup of coffe ordered, carefully measures in her cream and sugar, and drinks it on the defensive to ward away intrusive mage priests.

Sesha liked this woman. No one else did, really, but Sesha felt like she understood Agatha's doggedness to a cause that other people couldn't easily rally behind. She doesn't mind taking the lead.

"Hey Agatha, how do you feel about travel to alternate realities, sentient constructs that are also free willed, and breaking into places where gods are stored like dogs in a crate?"

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday August 15th, 2018 11:25:24 AM

Garret is feeling quite filled and content the next day. It has been some time when he has really had his fill of food for more than one meal in a row. He is all smiles as they find Agatha and Sprocket. Garret does a double-take at Sesha when she just blurts out the question about other realities and gods stored like dogs, mouth agape.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26  d20+39=59 ;
Wednesday August 15th, 2018 11:51:21 AM

Restlin's respect for Agatha is growing, but he still checks her math to make sure her observations are just that.

Knowledge, Arcana: 59 - Is she just observing, or can this setup somehow interfere with Dock?

He's pretty sure he knows the answer to Sesha's question, so he continues. "The library's got some new books in the childrens' section that they're pretty sure came through during the dimensional rift extravaganza. They detail a world where sentient constructs exist with some frequency. We were hoping you could lend some assistance in visiting there if our hunches prove correct."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Wednesday August 15th, 2018 7:39:58 PM

Zane lets the others deal with Agatha and Sprocket, he heads directly to Dock.
"You're not over working yourself are you?" certain that if he's being bothered, that Dock will inform him....

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday August 15th, 2018 9:02:23 PM

Before they had out, Beri remembers he's been forgetting to ask Restlin's help.
Oh, Restlin, before I forget, I have a few permanent spells I want to get, would you be able to cast the actual spells for me later?

When they get to the repair site there isn't much more for Beri to ask. He waits for Agatha to hear their request and see if she has any sguggesions.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Wednesday August 15th, 2018 10:49:18 PM

Wyaar smiles to Agatha and eyes the repairs.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+26=35 ;
Thursday August 16th, 2018 7:01:11 AM

Sense Motive: 35

Tink smiles politely to Agatha but wonders if she has already been fiddling with the device.

DM Mitch 
Thursday August 16th, 2018 7:18:23 AM

Sesha decides to lead the conversation with Agatha and asks a question.

Garret is feeling content and is surprised at Sesha’s question.

Restlin further clarifies what they’re after.’

Zane talks to Dock.

Beri asks Restlin about permanent spells being recast.

Wyarr smiles politely and looks over the repairs in progress.

Tink also smiles politely but is more suspicious.

Agatha says to Sesha, “You know my interests in other dimensions and why I am so interested. A place where Gods are created could also be useful for our end goals. As far as sentient constructs, the concept is certainly fascinating. I have been studying your new friend and it would certainly be a feat to create something like him.”

Restlin gets the impression Agatha’s instrument is a detector not an emitter so it can’t interfere with Dock’s functioning. Tink gets the impression that Agatha is being honest with them.

After hearing of your recent trip to the library she holds up a hand and says, “Let me show you something. She claps her hands and Sprocket drags a metal suitcase about the same size as the gnome himself over to where you are. She undoes the latches on the suitcase and opens it up to reveal multiple copies of the strange tale of Mega Cyber Robo Ninja Man.

She says, “I collected these samples during the orb events pre Sargrass invasion. I thought they might come in handy as the technique used to produce the paper and the ink is alien to me. Honestly I had intended to try to use these to calibrate a potential destination for my portal generator but so much else has kept me away from trying that. I do wonder though if the place where these books came from are the origin of the story itself. Perhaps the denizens of this dimension are spreading the word they received from another dimension elsewhere in the multiverse. I honestly don’t know if we can calibrate a gate to get to the dimension to books came from and if we do I don’t know if it will be stable enough to go back. It is quite possible that the journey itself is a one way trip, however if you brought the right person and tools along you could probably get to another dimension from the origin dimension of the stories if you absolutely had to thus mitigating the risk of the dimensional trek being one way. Though honestly if you have to keep leap frogging dimensions, not able to go back the way you came I’m not quite sure how long it would take you to find another point that intersected with your home dimension. I’ll tell you what why don’t you give Sprocket and me a day or three with our portal device prototype and the books we collected and see if we can’t establish a connection with the source dimension. As I said it might not be possible. If it is is possible we’ll send for you and I and you can follow the trail of these strange stories wherever they lead.”

Dock chimes to Zane that it has taken a few breaks and is enjoying the work.


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Thursday August 16th, 2018 9:50:55 AM

Restlin nods at Beri's request. "Of course, dude. No problem. Just need a bunch of diamond dust. I've got a few I need to re-cast on myself anyway. We'll make a play date out of it."

He should have known Agatha and Sprocket would be on top of this, but their news isn't too heartening. The thought of leaping from dimension to dimension, striving to find sentient constructs, and hoping each time that his next leap will be the leap home...well, he'd rather not go down that path.

He does let Zane know that Agatha's current contraption doesn't affect Dock in any way, just in case he was concerned.

"Ok friends, we all have things we need to do personally to prepare. What's say we give these two time to do what they need to do while we go prep ourselves?"

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Thursday August 16th, 2018 9:56:52 AM

Garret listens to Agatha and mumbles, "So we would slide between dimensions, perhaps on an eternal quest as Sliders..."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday August 16th, 2018 2:51:58 PM

Zane tells Dock to do what he needs to and reminds him that there is Slip space at the Iron Draogon's Tower next to Starblazer for him whenever he needs it. He also lets him know that the Dragon's may be headed out soon on an adventure and not to worry if they don't return for a while.
Flying down to the others, Zane lands gives a look at the gizmo Agatha has pointed at Dock and listens to the rest of the conversation....

DMs, I took Leadership a level or 2 ago, the Idea was to make a Crew for Starblazer and have them patrol around Hook City as well as run errands as needed, like transporting the ship to another location for us to use. They never got created.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Thursday August 16th, 2018 4:15:09 PM


Sesha peeks at one of the books.

"Can I borrow one? To read? I'm curious what that dimension is like."

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Thursday August 16th, 2018 7:02:16 PM

"I'll borrow one too if I can? Looks interesting at least" WyAar chimes in.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday August 16th, 2018 9:25:56 PM

Beri examines one of the books.
If you have enough copies to spare, I think we'd all like a chance to go over the story of Mega Cyber Robo Ninja Man to figure out how to proceed and any details we can about how that dimension differs from ours.

I see why we need to use the books to anchor us to the other dimension, I assume that we have a lot more options to choose from in our own dimension. Is there anything particular that we can look for that will provide a stronger anchor or beacon to make it easier to find our way back ?.


DM Mitch 
Friday August 17th, 2018 7:19:28 AM

Restlin agrees to help Beri with her permanent spell and suggests they all go do prep while Agatha works on her experiment.

Garret refers to something called sliders.

Zane talks to dock some more before joining the rest of the group.

Sesha asks about borrowing one of the books.

Wyarr is equally curious about them.

Beri asks if there’s some what to improve their odds of getting back home.

(OOC: DM Hugh: I’m sorry I forgot all about your leadership feat; I was supposed to make some NPCs that I never got around to; I don’t suppose Mitch could come up with some cohort tryouts? If not maybe I’ll be able to free up some time next weekend

DM Mitch: see e-mail.)

Agatha says to Sesha, Wyaar and Beri , “You may all borrow a copy but we may need all the books to act as a focus, you see we aren’t aiming at the pictures or anything.” she emphasizes to Beri.

She explains, “We are using the unique alchemical signature of the paper and ink to attune it to other similar signatures that may be out there. The reason why we used pieces of the Float gate originally was because of a similar attunement.”

She says, “As for an anchor point in our own dimension we would need to take something with us that is as unique to the Wold as we can find in as much of a quantity as possible. She considers Dock and says, “If he is made from Crystal Mountains Crystal he may be able to serve as a focus to get us home, well potentially to the vicinity of the shattered Crystal Mountains but at least the remnants aren’t too far from here relatively speaking. Unless of course there is some time dilation in which case we could potentially end up in Ma’ab’s pocket dimension...that does beg the question could you cross paths with your selves during the events of the Sargrass invasion? If you did could you change the future or in our case the present? What would happen if you didn’t rescue Dock or he got destroyed because of something you told your other selves? Paradoxes abound. Hopefully there isn’t time dilation as thinking about it just makes my head hurt but of course we are playing around with things that have that kind of potential. We may figure out a way to bring back Janiterri and Serenbeth yet.” she says with a twinkle in her eye looking directly at Sesha


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Friday August 17th, 2018 1:09:06 PM

"Got it. Ok, I'm gonna go prepare for whatever mess we end up getting in."

...and then he does just that.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Friday August 17th, 2018 2:35:36 PM

Garret stands there, listening to Agatha explain all about the dimensions and anchors. Then he farts.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Friday August 17th, 2018 2:46:00 PM


Sesha freezes.

She had almost forgotten that Serenbeth was her entire reason for joining the Dragon Consortium. All things move in circles.

"I'll keep an eye open, for sure."



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday August 17th, 2018 8:59:20 PM

Tink grimaces a little as Garret expresses himself. "I'll come with you Restlin"

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Friday August 17th, 2018 10:39:35 PM

I'm not too worried about meeting my past self. If I was going to run into me I already would have the first time I went through those events. Of course, I don't subscribe to the belief that time is a strict progression of cause to effect, but actually, from a nonlinear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey... stuff. Hmm... let me try that again. I don't believe that it's a single line that erases itself if someone messes with past events, but instead creates an alternate future with a second distinct set of us. In fact, we've already met ourselves in an alternate future... we were pretty nice guys.

Honestly, I think the real danger with messing with the timelines is that you run a high chance of angering several of the gods of the Wold.


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Saturday August 18th, 2018 11:13:37 PM

we better be careful with the whole bringing gods back thing. I do not want to bring the mutated Sargrass God back in accident

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Sunday August 19th, 2018 5:04:10 AM

As Tink leaves with Restlin she takes some time to slowly wander amongst the people of Hook. The Iron Dragons have been drawn to other parts of the Wold and haven't really had a lot of time lately to touch base with the people here. She doesn't want to come across as immodest, however the ID simply being seen might go some way to help uplift spirits.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Sunday August 19th, 2018 8:30:21 PM

"So, we aren't enough of an Anchor ourselves to be the focus to find our way back home?"

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Sunday August 19th, 2018 11:21:20 PM

"this is all.. very complicated. I am glad to be among others better ablento piece this arcane and divine mess together" Wyaar says before doing things to get ready.

DM Mitch 
Monday August 20th, 2018 7:18:45 AM

Restlin goes to prepare

Garret farts.

Sesha realizes she had almost forgotten the reasons she had joined the Consortium.

Tink goes with Restlin to prepare, but divirts to wander town and talk to the people.

Beri poo poos the risk of running into themselves or messing up time.

Bosk warns they should be careful about returning gods.

Zane wonders why they can’t use themselves as a focus to get back.

Wyarr comments that it’s all rather complicated.

Agatha says to Sesha, “Yes well your newest adventure seems like it could hold keys to many questions so keeping an eye out for places where that could happen is prudent.”

To Bosk she says, “Yes we wouldn't want to have to deal with that mess all over again.”

To Zane she says, “No for some reason living material can’t act as a focus. Material that is nonliving can. Ergo my suggestion of your construct friend as a focus.”

To Wyaar she says, “I’ll consult you if insight into Maab is needed.”

To Beri she says, “I already said this stuff makes my head hurt. We can debate the philosophical nature of time and space some other time but right now Sprocket and I have work to do. I’m not sure if I care if I offend the Gods if Janiterri is able to make her return. She was once one of them and they did nothing when her and her sisters were lost.”



Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Monday August 20th, 2018 11:47:20 AM

When Tink goes to wander off, Garret quickly scampers after her. He has enjoyed the residents of Hook, especially near the tower, and he has come to know many of them. He bounces along, waving and greeting those he knows and introducing himself to those who may not know him yet.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday August 20th, 2018 4:44:13 PM

Zane considers other options....He's sure Dock will go with them, but he hates even asking, because the Ship feels like it owes them something.... and trying to explain to the ship that he doesn't would only confuse the situation. He heads back to the tower, and takes Starblazer out for a spin around the City.....

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Monday August 20th, 2018 5:14:35 PM

Restlin takes a trip to the catacombs, then sits down to read a really dull book.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Monday August 20th, 2018 8:55:48 PM

Tink slows her pace with Garret now by her side.

"It's good to see things getting back to normal around here" she notes as they make their way through the streets.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday August 20th, 2018 9:11:21 PM

Beri agrees with Agatha
I suppose that's true. And as much as I think time should work a certain way, there's no reason the powers of the Wold would necessarily have agreed with that logic when they created it... or even that it needs to work in a consistent manner. I suppose we'll find out soon enough. No matter what, it's bound to be interesting.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Monday August 20th, 2018 10:47:52 PM

Bosk taken a minute to ponder how Serenbeth's return would affect Jancassis given the gods connection.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Tuesday August 21st, 2018 12:53:44 AM

Wyaar accompanies Restlin to get his own boring books to read

DM Mitch 
Tuesday August 21st, 2018 7:00:03 AM

Garret joins Tink in wandering the town.

Zane tries to figure out how to ask Dock to accompany them but isn’t sure. He takes Starblazer out while he thinks.

Restlin]/b] hits the catacombs then reads a book.

[b]Tink
comments that it’s good to see things going back to normal.

Beri muses on the nature of time to Agatha before she leaves.

Bosk wonder’s how Serenbeth’s return would affect the other gods.

Wyarr joins Restlin in book reading.

Among the people Garret and Tink greet are some of those the dragons helped with that spat of explosive rune driven terrorism a while back.

Zane tries to think of other alternatives besides bringing Dock with them on their journey, he doesn’t want to pressure the construct into going with them as it might feel obligated but isn’t not asking it in the first place another form of making a decision for Dock?

Agatha says to Beri, “It’s funny but I once heard an old curse that went something like ‘May you live in interesting times’ when translated into common. Makes you wonder who cursed us?”

Bosk wonders if Serenbeth or Janiterri came back would they hold a grudge against their surviving sister who lived on when they were lost. He also wonders if Serenbeth or Janiterri came back would they have the power they once had or would they be relegated to immortal power status while Jancassas is still a God in Her own right.


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Tuesday August 21st, 2018 11:02:26 AM

Garret smiles and does some acrobatic tricks when he sees some of the children that he has come to know.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Tuesday August 21st, 2018 12:17:36 PM

Most of Restlin's preparations for their next big mission require time and solitude. As such, not much is seen of him for several days. He's got a book to read, scrolls to scribe into his spellbook, permanency spells to cast...it's a lot.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday August 21st, 2018 5:29:39 PM

Zane, over the days is seen with either Dock or running Starblazer about the city.
He keeps an eye out for possible crew members, you never know where you'll find them..... Heck, who'd think a person like him would ever make a Sailor....

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday August 21st, 2018 8:52:47 PM


With Restlin reading, Bosk in contemplation, Tink busy, and the others occupied. Sesha sneaks away to Sanctuary with Sister. She refreshes her borrowed spells from her cohort, and takes time to be with her coven.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Tuesday August 21st, 2018 9:05:39 PM

Beri thanks Agatha for her help.
I guess that leaves me with some of the most fun research I've had to do in a while. We'll bring the books back in the morning, hopefully with some clues about where to find either Mega Cyber Robo Ninja Man or the author of these tails. Oh, I probably should have asked this before, but do you know if Mega Cyber Robo Ninja Man is one of the good guys? It sounds like it from the name, but who knows how those things work in another dimension.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday August 22nd, 2018 7:04:38 AM

As others prepare Bosk sneaks away to the WLA to complete his training.

DM Mitch 
Wednesday August 22nd, 2018 7:33:35 AM

Garret does tricks for the children.

Restlin does a lot of bookwork.

Zane flies about the city with the two airships keeping his eye out for crewmen.

Sesha goes to see her cohort.

Beri thanks Agatha and wonders if the character in the book is a good guy.

Bosk goes to the WLA.

When Sesha shows up at the coven Y’zargo asks, “I know you have taken that mage priest as a consort Matron but would you object if I got to know Sister better? Last I checked she was unattached.”

Y’zargo flirts with Sesha later when she goes to restore her spells, “Is there anything else you need from me besides some magic?” he asks with a wink.

Agatha says to Beri, “Well he was murdered by organized criminals. I think he used his ninja skills to fight crime and they didn’t like it. Per the books Whatever strange magic was employed brought him back, gave him strange weapons and armor and he met up with other folks wearing strange outfits and ended up fighting against an evil scientist and his robot army. I think robots must be a type of construct and I guess a scientist is a type of spellcaster we don’t have around these parts. I would think he would be considered good unless maybe he’s from one of those stories where no one is really good and everyone is just kind of a different shade of grey.”


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Wednesday August 22nd, 2018 8:04:41 AM

Tink smiles and gives polite applause to Garret's antics. He sure does have a way with kids.

She makes a few 'pew pew' noises for him to act out getting hurt, or at least, demonstrating himself as Garret the Indestructible.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday August 22nd, 2018 11:19:05 AM

Garret continues to have fun with the kids and the residents of town with Tink.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Wednesday August 22nd, 2018 1:36:04 PM

Restlin slams his book shut when Bosk announces he's going to the WLA. "Hold up, dude. That's on my short list too. I'll go with."

He throws on clothes that aren't his fancy suit and lets his hair out of it's ponytail. He's curious to see if folks on the street recognize him all incognito. Of course, he'll still be next to Bosk. There's no incognito for Bosk.



Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Wednesday August 22nd, 2018 3:24:32 PM

Zane takes Starblazer out for the day, he tells the others he's going fishin' if anyone wants to come along.
Going out to the deeper ocean, Zane is going for some larger fish. The area around Iron Dragon Tower could use a good community cook out.



Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Wednesday August 22nd, 2018 4:20:00 PM

Wyaar keeps reading.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday August 22nd, 2018 9:05:30 PM

Beri thanks Agatha, then heads back to home to do some light reading.
He takes out some parchment and a quill, along with a pint of ale, and settles in.
As he goes through the pages he keeps an eye out for any maps or locatoin names, and pays spec

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday August 22nd, 2018 11:33:57 PM

Bosk carefully looks over the list of available training, stopping at the leadership feat.... This one had potential...

DM Mitch 
Thursday August 23rd, 2018 8:28:02 AM

Tink plays along with Garret’s antics, pew pewing him.

Garret continues to entertain the children.

Restlin jumps up to join Bosk on his WLA trip.

Zane goes fishing.

Wyarr reads.

Bosk considers picking up the leadership feat.

The crowd applauds Tink and Garret’s theatrics and a smattering of copper coins are tossed for their efforts.

Zane takes Starblazer out fishing. (OOC: Please roll a Profession[fisherman] or survival check to determine how well your fishing trip went)

Beri has a pen and paper ready as he begins to read about Mega Cyber Robo Ninja Man. Before the main character has his aforementioned moniker he didn’t seem that remarkable by his native world standard. He was a ninja who fought crime but there seemed to be a decent amount of ninjas in his world, true not all of them fought crime but organized crime did seem to be a problem.

So much so that he was ambushed by criminals weilding a bunch of strange range weapons while he was riding around in a wheel vehicle that seemed to be almost like a metal version of Dock.

After that he underwent the strange magical procedure that turned him into Mega Cyber Robo Ninja Man.

Mega Cyber Robo Ninja Man met up with a character named Lazerhawk and a band of barbarians in strange raiment to fight against Dr. Henrichzimmerschneit a villain who has been terrorizing the populace with his robot body and servants.

The rest of the stories seem to detail Mega Cyber Robo Ninja Man’s run in with Dr. Henrichzimmerschneit and his robotic servants.

As Tink and Garret continue to explore town they notice a commotion at the riverfront. Large crowds are gathering to look at something floating down the river. Upon approaching the pair can see it’s a large cobbled together looking boat that is absolutely swarming with Kobolds. There must be over a hundred of the things, all crowded onto it like drowning rats clinging to a piece of driftwood. There is no sail, just a jumble of poles and tree branches to push it off anything it catches on.

Currently however none of the Kobolds are manning the poles. They’re all staring up at the crowds that are staring at them. Sense Motive 20 Highlight to display spoiler: { they’re absolutely terrified, at the huge crowd of giants (to them) looking down at them.}

One of them climbs up the the highest point of the ship. A thick cloak covers it, but it throws back the hood revealing itself to all. Golden scales glimmer in the sunlight and it waves it’s staff energetically, almost making it fall off it’s precarious perch.

”WE HAVE COME FOR THE DRAGON!” it yells in a high, screechy voice.

”The Dragon!!” several of the Kobolds chant after their leader.

”THE PROPHESIED ONE!!”

”The prophecy!” they yell

”THE SAVIOR OF THE WOLD! THE DELIVERER!”

”THE SAVIOR!” the other Kobolds scream, caught up in the energy of the speech.

The effect is ruined slightly by the fact that they’re floating past as she speaks. Most of the crowd only hear half of it as they float by, and several children run along the waterside laughing so they can hear the whole thing. The Kobolds continue screaming and chanting about their prophesied one regardless. One burley one, not bothering to join the chanting, struggles to pole the boat towards the edge of the river so they can stop.

Perception 50 Highlight to display spoiler: {it’s hard to tell because they’re a ways off and it’s not like you know kobold physiology well but they seem… underfed. There’s a dull cast to their scales, they seem too thin, and many of them are just lying on the deck crocking out the chants as best they can while otherwise remaining still.}


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26  d20+37=38 ;
Thursday August 23rd, 2018 11:06:45 AM

(Carl wants to play along, and Restlin is out and about, so I'm gonna act like Restlin can notice this kerfuffle. If that's not jake, just let me know and I'll edit.)

Restlin hears mutters of Dragons and Saviors of the Wold, so figures they're probably talking about him and his friends. He stops Bosk with a hand to his chest as his ears pick up more. "Dude, we should go check that out." There's a light in his eyes that hasn't been there recently. He has overland flight active as always, but will cast a fly spell on Bosk if the taur needs it (and wants to join).

He flies up quickly (fly skill is autopass for just about anything in normal conditions) to spot the...kobolds? What the heck are kobolds doing here? He resists the urge to fireball the whole boat long enough to listen.

"The Dragon? There's a bunch of us. Who's *the* dragon?"

Over their shared link...

"Dudes and dudettes, we've got kobolds at the docks. They don't look threatening, but..."

He's so entranced by the sight, that he doesn't notice what dire straights they're in (nat 1 - 38 perception).

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29]  d20+17=20 ; d20+32=35 ;
Thursday August 23rd, 2018 11:26:02 AM

When Garret hears them mention wanting "The Dragon," he starts to raise his hand. But when they continue about the savior of the wold he pauses. He says to Tink, "Oh, this does NOT look good. Clearly they've heard something about us, and they think we can provide them something." He watches them float past and wonders where they will end up. With a sigh he says, "But we can't just let them flounder about now, can we?"

He says over the rings, "Folks, kobolds on a boat, floating along without any real control. I think we might need a flying ship down here to help them out before they float out to sea and get lost."

OOC:
Sense Motive: 20, Perception: 35

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday August 23rd, 2018 9:05:39 PM

Kobolds... in a boat? Wait, what's going on? Nevermind, I'll be right over, I need to see this for myself.
The druid turns into a huge air elemental so that he can quickly fly over to where the kobolds are and where the Iron Dragons are gathering.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+3=8 ;
Thursday August 23rd, 2018 9:09:19 PM

Good thing Zane is better at other things.... If he had to survive on fishing he'd be very lean..... (Survival 8) (Then take 20 for a 23)
After a while he hears the others talking over the rings.
"We're on the way, I doubt they are trying to invade Hook City, but it may take more than one or two of you to deal with what sounds like that many Kobolds." Zane responds over the rings.
To Starblazer, "Head for home, it seems that there are some visitors floating down the river in the middle of Hook City. Enter the city via the river, in case we're needed to stop the raft or at least parts of it."
Zane lets Starblazer speed them back to Hook City.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday August 24th, 2018 5:39:59 AM

Tink remains calm and ascends in the air so she can clearly see what is going on. At least the kids don't seem too bothered by it.

"They look malnourished" she relays over the link "The whole Dragon, Prophesised one and savior thing could go either way. Death Dragon Cultists maybe? If so, they don't seem like a huge threat to us, but stranger things have happened"

"They do look terrified though"

If it looks like they are trying to go in a certain direction or look to be headed for a hazard, Tink will cast a Wall of Force to help guide them along or protect them from harm.

---------------------------------
Sense Motive vs DC20: Autopass
Perception vs DC50: Take10 = Pass


DM Mitch 
Friday August 24th, 2018 7:36:48 AM

Restlin interrupts his and Bosk’s trip to the WLA to investigate the commotion involving the Kobolds and he reports that to the rest.

Zane doesn’t catch anything at first, but with a little luck and patience he finally manages to catch 6 fish, each large enough to feed a single person for a day. They wouldn’t be much of a feast of and by themselves but mayhap he could supplement them with more fresh fish from the market or other foodstuffs in their stores. When he hears the news about the Kobolds he high tails it back to town.

Garret tells Tink that the Kobolds demands do not sound good and that they can’t just let them flounder about.

Beri takes to the sky in the form of an air elemental to also investigate the Kobold commotion.

Tink notes that they look underfed and that they might be referring to the Death Dragon cult not the iron dragons

As the Dragons all show up and join the gawking viewers the kobold leader continues to whip her followers up into a religious fervor. The burley kobold with the pole continues to futility try to pole the ship over to the docks by himself. Turning he yells in draconic, Highlight to display spoiler: { If some of you idiots don’t stop chanting and start poling we’re going to end up drowning in the ocean!}

A few of the kobolds near him look guilty and pick up a few poles and branches, but even with the extra help it looks like they won’t get to the bank before they float past town.


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Friday August 24th, 2018 11:39:17 AM

Garret watches the boat continue to flounder and waits for the magical iron dragons to work their magic and help the ship. He doesn't really know what they're going to do with an entire boatload of malnourished kobolds. He looks for someone to send after Auslander for them.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Friday August 24th, 2018 12:13:00 PM

Restlin looks at the assembled lot. Despite what Zane said, Restlin is 100% certain he could wipe this entire boat off the Wold with a single spell. It wouldn't even be hard.

...but that would not be heroic.

Hearing the lone worker, and just dying to know what these idiots are up to, Restlin casts Telekinesis and starts dragging them towards the bank.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Friday August 24th, 2018 2:57:37 PM

Zane and Starblazer come back to the city, headed into the river mouth. Zane tells Starblazer to drop down to water level and proceed to go up dtream slowly, because they are expecting to encounter Kobolds on a raft..
Seeing Restlin cast a spell to snag the raft, Zane slows Starblazer to halt to watch what happens next....

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Friday August 24th, 2018 9:07:36 PM

The druid flys out and helps push the boat to shore. He still has no idea what is going on, but he can't wait to find out.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday August 24th, 2018 9:27:08 PM

Tink casts her Wall of Force at a 45' angle so that the kobolds are directed from the river towards the shore

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Sunday August 26th, 2018 10:25:19 AM

Bosk watches as Restlin halps bring the others across the river and begins flying the others across.

Wyarr - Carl subbing 
Sunday August 26th, 2018 11:57:42 AM

Wyarr makes his way to the docks with the rest of the group. His paladin senses start itching at the sight. Kobolds are usually up to no good. He stands ready to start punching holes in them if they misbehave.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Sunday August 26th, 2018 11:43:07 PM


Unless given notice over the ring, Sesha isn't quite aware of the Kobold seafarers. Instead, she considers Y'zargos request, and then turns him down.

"Sister is a construct, with just enough free will to try to carry out my whims to the best of her ability. I'm fairly certain your union would break some laws, somewhere. She brings me comfort, I don't want you making her all icky."

She points at any of the other living, breathing cultists.

"Woo them, with no magic, if that's what interests you."



DM Mitch 
Monday August 27th, 2018 6:51:11 AM

Garret watches the others try to help with the Kobolds and looks for someone to send for Auslander.

Restlin figures he could wipe out the Kobolds with one well placed fire ball but then he figures that wouldn’t be heroic so he telekinetically drags them to shore.

Zane brings Starblazer around to water level and watches what happens next.

Beri flies out and helps push the boat back to shore.

Tink uses wall of force to help steer the boat

Wyaar makes his way to the docks with the others.

Meanwhile back at her coven, Sesha denies Y’zargo’s request re: Sister and says he’s free to nonmagically pursue any of the other members of her coven if he so desires. Y’zargo looks at her and says, “Matron, all the other members of your coven pale in comparison to you in terms of both beauty and power. Sister at least matches you in beauty and she is a part of your power but if she is not available then so be it.”

The ship is pulled up to the docks and the gawking crowd backs up as the Kobold leader runs across the boat to be the first one off of it. She looks up at the Dragons and tries to look tall and imposing. She fails miserably.

”WE ARE THE CHOSEN PEOPLE!” she bellows at the top of her lungs. ”the chosen!” the others repeat.

”SERVANTS TO THE GREAT GOLDEN ONE!” (The Gold One!)

”SHE HAS SENT US A VISION TELLING US TO SEEK OUT THE BRONZE ONE (the Bronze One!), THE SAVIOR (the savior!), THE MORTAL DRAGON (the dragon!). WE SHALL NOT LEAVE UNTIL WE SEE HIM AND LEARN OUR MISTRESSES’ PLAN FOR US! (We shall not!)”

While she’s doing all this yelling the burley one is working on the more practical problem of getting everyone off the boat. Now that they’re close it’s obvious that they’re sick and many are incredibly weak. Several he just has to pick up on his back an carry ashore, to weak to walk to and climb up the pier.

Perception 30 OR Heal 20 Highlight to display spoiler: { many of the Kobolds bear familiar scars; they’re survivors of the bloodgrass plague and it seems to have hit them very hard. It doesn’t help that they all seem to be starving.}


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26  d6=3 ;
Monday August 27th, 2018 10:13:17 AM

Restlin can't fail that perception check.

***

Restlin walks right up to the leader kobold, cocking his head as he looks her over. He takes a knee, getting down to her level. He speaks in draconic.

"Ok lady. It's obvious you and yours have been through a lot lately, but maybe showing up unannounced in large numbers and making demands is not the wisest of ideas. My friends and I protect this city, and possess no small amount of ability to do so." As he's talking, he starts channeling what little energy Wardd gives him, healing nearby kobolds (3 healing! woo!). "We're not heartless, and you're obviously not here to start trouble, so maybe we can start over in a friendlier manner."

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Monday August 27th, 2018 11:19:07 AM

Garret still has no idea what to do with a giant boatload of kobolds. Instead, he turns to crowd control and tries to keep the crowds from getting too close, ensuring there is enough room on the docks for the boat to unload.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday August 27th, 2018 1:18:08 PM

Zane has Starblazer pull up next to the raft and hold position there. Zane leaps off the bigger ship and lands on the shore. (Zane normally has his wings folded against his back)
He's not sure what exactly is going on, but all this chanting about the Bronze one, has him nervous. He doesn't know any other people who are part Bronze Dragons, with Kobold's being dragon-kin, they must also be talking about another Dragon-kin....
He walks up behind them and crosses his arms, waiting to see what's going to happen next....

Wyarr - Carl subbing  9d6=37 ;
Monday August 27th, 2018 4:23:23 PM

Wyarr waits to see what comes of this, but decides he'll show Restlin how a real warrior of their god heals the masses. An intense healing wave rushes out from the paladin.

Channel positive energy - 37

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday August 27th, 2018 9:14:42 PM

Once the boat is ashore, the druid lands next to the rest of the Iron Dragons that are in front of the Koblds and transforms back into his human form .
Looks like Zane has made it here, and is preparing a dramatic entrance. I wonder how they will respond.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday August 28th, 2018 12:00:48 AM

Over the ring Bosk asks Zane and the others What do you say we get them some food and go from there. Hunger never makes situations better... Zane, this might be best coming from you.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday August 28th, 2018 5:38:00 AM

Tink joins in with Garret on crowd control. She makes sure none of the guards are getting a little trigger-happy.

DM Mitch 
Tuesday August 28th, 2018 7:44:53 AM

Restlin notices how the kobolds have scars from the Sargrass and seem to be starving. He tries to start again in a friendlier manner speaking to the Kobold leader in draconic.

Garret tries to play crowd control.

Zane brings starblazer around and then lands on the shore nervous by all the chanting about the bronze one as he is the only bronze dragon kin he knows of around Hook City.

Wyaar channels a wave of positive energy into the Kobolds healing many of their injuries.

Beri joins the rest of the Iron Dragons transforming back to his normal form.

Bosk suggests they should start with feeding the Kobolds.

Tink helps with the crowd control, keeping an eye on the guards. The guards seem to be content with letting the Dragon’s handle this and are either staring or doing crowd control with Garret and Tink.

Zanes fears are quickly proved true as the Kobolds all look over at the landing ship and fall to their knees reverently in his presence. The big burly kobold almost drops who he’s carrying up a ladder as they gape at their prophesied hero.

The leader bows her head momentarily in respect before speaking in a surprisingly calm, not screechy or ranty tone. ”Bronze one. Long have journeyed to find you. My people need food, rest, and medical care. Will you aid us?”


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Tuesday August 28th, 2018 11:24:14 AM

Garret tries to stifle a giggle as he speaks over the rings, "Zane? Were you trying to attract an entire boatload of weak and weary followers? Was there something in the prophesies about us leading an army of... kobolds?"

Wyarr - Carl subbing 
Tuesday August 28th, 2018 12:40:50 PM

Wyarr's as curious to see what happens as anyone else, but it looks like this is Zane's moment. He decides to take a step back and watch.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Tuesday August 28th, 2018 12:41:59 PM

Restlin's not used to being ignored, but oh well.

He finds someplace comfy to sit and watch what happens.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Tuesday August 28th, 2018 9:04:50 PM

The druid lets out a soft chuckle.
Well, one thing's for sure, these guys are determined little sailors. I don't envy the waters they must have braved on this rickety thing to get here, especially between the mess the red vines would have caused, and the waves that would have come from the meteor impacts.
Beri finds himself already growing fond of these guys, and can't wait to hear more about the vision that sent them here.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday August 28th, 2018 9:19:13 PM

Zane looks at the Kobolds, as he does so, he glances at Wyarr and raises his left eyebrow. "Just how evil are they?" he asks over the rings to the Paladin.
To the Kobolds while he awaits a verdict, [b]"Well little ones, It seems that most of your injuries have now been healed. Any further injuries can be looked at as needed. I have a few raw fish aboard the ship behind me that can be provided any more food I'm sure can be provided. I also believe a place to rest can be found, if not I can arrange to have a temporary shelter built.
Now since those will be provided, what is this about a Bronze One and some Prophesy?"

Over the rings again, "Restlin, you have the mansion available to be cast? or not today? It'd provide food, and get them out of sight. Taking care of two problems at once. Also, can someone intercept Auslander before he gets here and throws a monkey into the problem and causes havoc?"

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday August 29th, 2018 12:46:13 AM

Bosk watches as Zane interacts with the Kobolds and shrugs. Turing to Restlin he whispers "Every town has its own weird customs. About a year before we met I spent six months on a moon where the principle form of recreation was juggling geese. Hand to God. Baby geese—goslings. They were juggled."

DM Mitch 
Wednesday August 29th, 2018 7:17:45 AM

Garret asks Zane over the rings if he was trying to attract an army of weak kobolds and if there was a prophecy about it.

Wyaar is curious to see what is going to happen but realizes this is Zane’s moment so he takes a step backward to watch.

Restlin is not used to being ignored but he takes a seat and watches what happens next.

Beri notices the kobolds are determined little sailors envisioning the rough water they must have dealt with on their way to Hook city.

Zane asks Wyaar to determine how evil the kobolds are and then lets the kobolds know that most of their injuries have been addressed and food and shelter can be arranged. Then he asks the kobolds for more info before asking Restlin if he has another castle to cast as he’d like to get the kobolds out of sight and also asks for someone to intercept Auslander to avoid a potential worse situation.

Bosk tells Restlin something about juggling geese.

The little kobold seems highly insulted at Zane’s offhand assumption that they must be some sort of evil. ”Our tribe has served the Golden one for centuries! We are the chosen few saved from the depravity of our ancestors and we have done nothing to earn your mistrust. How dare you accuse us of being evil the moment you meet us!” Most of the other kobolds looked shocked that she would speak so to their chosen one, cringing and cowering as they bow their heads to the ground.

The burley one, having set down his current burden, walks over. He speaks to the rest of the party in Draconic, ”So you’re friends of the chosen one or something? Look, I don’t really care but could you please stop gawking and get off your asses to help me get everyone off the boat before it sinks? Geez I thought the noble races were supposed to be smart.” He glares equally at the party and at the small crowd of overawed kobolds that should probably be helping but aren’t.

If anyone looks then they can tell that the boat is indeed taking on water. It’s a very slow leak but there are still several dozen kobolds still on the boat, either too weak or to in awe of their chosen one to get off the boat, way to many for the lone kobold to get off before the boat sinks.


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Wednesday August 29th, 2018 8:38:43 AM

"Smart enough to know not to insult the people that can help you" Tink relays over the link whilst smiling politely to Mr Burly.

Tink nods to Zane, and then heads off to find Auslander to brief him on the situation. "I'll go make sure noone rushes in to kill them"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Wednesday August 29th, 2018 9:59:39 AM

OOC: Hey Mr. DM, Zane asked that over the ring. They shouldn't have heard, but since they did...let's have some fun.

***

Restlin looks sideways at Bosk. "We've known each other for years. We've fought and bled together, and you're just now telling me that juggling geese is a thing? When we're done with this..vault nonsense, we're taking a trip. I've got to see this in person."

Restlin doesn't typically prepare a mansion spell when he's in town, but he can use his focus.

Pulling Shiny out of its scabbard, Restlin slices through the air & creates the doorway to his mansion. If the water here is shallow enough, he'll also cast a wall of stone under the boat, stopping it from sinking and creating a bridge between it and the doorway. If possible, he'll do it right under the burly kobold jerk to knock him off his feet.



Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Wednesday August 29th, 2018 10:35:23 AM


Sesha perks up as the communications over the ring relay something important is happening. She and her simulacrum say their goodbyes to the coven for now, and teleport back to the others.

She says nothing, but her scowl is legendary. She whirls on Restlin.

"I leave for an hour and you start a kobold collection?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Wednesday August 29th, 2018 11:16:22 AM

"Un-uh lady. You're not putting this one on me.This is all big man's problem." He points at Zane.

Wyarr - Carl Subbing 
Wednesday August 29th, 2018 11:16:52 AM

Wyarr will detect evil on the crowd and report back to Zane what he finds.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday August 29th, 2018 12:00:16 PM

Garret doesn't understand the burly one and just watches as Restlin creates his magical stone bridge. He tries to find another person to send to get Auslander out here because Garret knew Auslander would want to file some papers related to a kobold boat landing.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Wednesday August 29th, 2018 2:44:55 PM

Wyaar most certainly detects evil on the crowd

~~~

OOC: Thanks Carl!

DM Mitch 
Wednesday August 29th, 2018 9:22:54 PM

(DM note: Do to me misreading stuff we're now ignoring everything the Kobold leader said last post.)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Wednesday August 29th, 2018 9:40:52 PM

Zane lets out a high volume whistle (whoooooo-EEEEEE!) and a few Beeps and boops like Dock uses to get his attention, he hopes that the ship will hear him and show up.
He also sees the "stone" appear under the Kobold's so called boat. As it does, he walks out on to it and stats picking up remaining kobolds along one arm. When the arm gets full (5 or 6 kobolds most likely) he picks one more up in the other hand.
"Even with the healing already given, it looks like these are too weak, probably from lack of food and water as well as drain and damage to their general constitutions from the red Sargrass. I can see the effects on some and they sure aren't as resilient as most of us. I may need to go to the catacombs again for a few dozen restoration potions.....
Oh, and thanks Restlin." Zane says as he nudges open the doorway in mid-air fully open and takes his armload into the sitting room.
To the rest of the Kobolds, [b]"The rest of you, follow me in here, you can stay the rest of the day here, that will give us time to make further arrangements. And I'm still waiting for an explanation about needing to see me?"


Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday August 29th, 2018 10:42:16 PM

Beri addressed Bosk over the ring.
Would that be Wardd and Kerracles... as much as I want to call you a liar, that honestly sounds like something Wardd would do.
Beri looks at the ship and find a suitable empty container. He then pulls out his sustaining spoon and proceeds to fill it with a nourishing, if somewhat bland, gruel.
I'm afraid I don't have enough for everyone, but hopefully this will help those most in need feeling a little better.

ooc: The spoon can produce enough food to feed four humans a day. x3 meals, and with kobolds being about 40 pounds it should feed a good number of them

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday August 30th, 2018 6:47:51 AM

Bosk helps where he can. "If your all have this under control, I think I am going to finish up at the WLA."

DM Mitch 
Thursday August 30th, 2018 8:36:43 AM

Tink nods to Zane and then goes off to find Auslander to make sure noone rushes the kobolds.

Restlin asks Bosk to show him the geese juggling after they take care of the Kevintar situation and then uses shiny to create a doorway to his mansion and creates a stone column to support the Kobold’s vessel and keep it from sinking.

Sesha says goodbye to her coven and goes to join the others. She whirls on Restlin when she gets there accusing him of collecting kobolds.

Wyaar detects evil on the crowd and reports back to Zane over the rings.

Garret joins Tink in looking for Auslander since the halfling figures Auslander will have some paperwork related to a kobold landing to attend to.

Zane grabs some of the weakest kobolds and heads into Restlin’s mansion encouraging the rest to follow him there as well.

Beri whips out his sustaining spoon and starts creating gruel to help the weakest kobolds have something at least to eat.

The burley kobold manages to avoid falling over and glares at Restlin. The leader bows deeply. ”Many thanks friend of the Bronze one. Come my people, let us take shelter in this strange portal.”

Between the party and a bunch of the Kobolds actually helping out now they get everyone inside. As the troop in Wyarr gets a good look at all of them with his detect evil. None of them register. That’s to be expected with most of them, as they’re too weak to show any kind of aura, but it’s safe to say that the leader and maybe the burley one should be strong enough to register something if they were evil. They do not.

The Kobolds seemed awe by the castle in a floating hole in the air. As they enter many of them stop and stand around gawking until the burly one yells at them to get out of the way for the rest of the group. Once the entire group is settled and eating (this place comes with food doesn’t it?), the weakest mostly eating the gruel from the spoon, the main two go off to the side to talk with the party some more.

Introductions finally happen. The leader introduces herself as Saasraa and the burly male is Kip. Saasraa is calm and collected, seemingly unsurprised by the extra-dimensional space. Kip tries to look unimpressed, but his eyes bug out a little and he keeps glancing around at the huge space in either suspicion or wonder.

”You must have many questions about who we are and how we came here. I will explain as best I can.”


Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Thursday August 30th, 2018 10:32:52 AM


Despite being very well traveled, Sesha had never actually met a Kobold before. Did they take tea? How did they drink it with snouts?

She had heard they smelled, so she sniffs the air, clandestine like. It couldn't be worse than either Garret or a Minotaur.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Thursday August 30th, 2018 11:07:17 AM

As Sesha sniffs the air, Garret walks by, headed to visit with the kobolds. He is eating meat on a stick that seems to have just appeared out of nowhere. He smiles and nods at the kobolds, trying to be as friendly as he can be.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday August 30th, 2018 12:40:49 PM

Zane starts off, "My name is Zane Stormfront, these are my Friends.[b](Zane introduces the others)[b] Since we are now familiar with everyone, Saasraa why don't you explain your reason for your obviously dangerous journey to Hook City."

Zane grabs a large mug of ale from the table of food that comes with the Mansion. He then drops to a crossed leg sitting position, so as not to tower over them with his almost 11 foot standing height.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Thursday August 30th, 2018 1:29:03 PM

"I am not able to detect any evil in them," Wyaar reports over the ring, "Even then, we would still feed and shelter them."

He smiles as Zane introduces him and dips into a bow towards the kobold leaders before he too settles down to listen to their explanation.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday August 30th, 2018 9:19:22 PM

Beri finds a comfortable chair and takes a plate of food to it. He has many questions such as where the kobolds came from, and the vision that started their journey, but he figures the Kobolds will cover the relevant events in due time, and as a general rule believes a full belly will bring lead to a better tale. No need to rush them, they've had a long trip

Restlin - will fix header later 
Thursday August 30th, 2018 11:33:13 PM

Restlin cracks his knuckles. His prestidigitation spell is about to get quite a workout cleaning up all these kobolds.

He makes sure they're shown to the banquet table, hopeful there's enough food for all of them. Maybe some of the party's divine members can summon more food?

Then, he gets to cleaning. He prestidigitizes each and every kobold, freshening them up as best he's able. He doesn't know what a kobold is supposed to smell like, so he's not sure if he's doing a good job, but he tries!

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Friday August 31st, 2018 12:16:01 AM

Bosk had the others full him in over the ring as he completes his training.

Ooc: Bosk will be taking the leadership feast for his last WLA feat. If it is approved by the DM, I would like to select my own cohorts and include some minor NPCs that Bosk had a relationship with who have been forgotten... Subject to DM approval, of course. I will try to write this up over the weekend. In particular, I am thinking of Heather Brorderys' family (she was a cleric of The Edge been she died, the first spirit Bosk advanced as an Avenger, one of her eyes was removed and is now the eye in the center of Bosk's forehead, and one of her brothers supplies Bosk with his Poison). Temujin (a doppleganger with memory loss). Hemust and Jillian who ran our shop in Mud Town. Etc. If you have problems with any due to abilities, I can make them the 1/3 relegated to domestic support.



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday August 31st, 2018 7:28:43 AM

Tink stands where she has a good view over the kobolds. She still isn't entirely sure they can be trusted.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Friday August 31st, 2018 11:02:21 AM

Garret continues wandering in and amongst the kobolds, waiting to hear their story and how Zane became the promised one.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Friday August 31st, 2018 9:04:34 PM

Bosk, I can't believe you're missing this!
Beri watches as the kobolds make short work of each plate of food that's delivered to the table.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Friday August 31st, 2018 9:29:51 PM

Holding until DM post....

DM Mitch 
Saturday September 1st, 2018 2:24:14 PM

As everyone enters the magical mansion you hear someone in the distance shout, “What’s all this then?!?” before the portal closes. Sounds like Auslander was late to the party. You’ll prolly be able to fill him in as to the situation afterwards.

Sesha stealthily sniffs the air having never met a kobold before and having heard they smelled. She can’t tell if it is the kobolds or Garret she is smelling.

Garret walks by with some meat on a stick as Sesha checks out the Kobolds.

Zane grabs an ale, introduces himself and asks for an explanation.

Wyaar informs that the kobolds don’t detect as evil over the rings.

Beri settles in with some food and a comfy chair to listen to the story.

Restlin starts up a car- no kobold wash. He mostly succeeds in cleaning them, though he also frightens many of them who are not use to magical invisible forces cleaning them without warning. A few see it coming and try to run or sneak past him.

Bosk listens in over the rings while getting his WLA training.

Tink keep a close eye on the Kobolds.

Saasraa pauses and considers for several moments. ”I suppose the best place to start is with a short history lesson. Long ago our tribe was like many Kobold tribes. Craven, envious creatures that hated the other races for their prosperity while lacking the courage or determination to truly advance their lot in life.”

Kip jumps in, commenting ”Other tribes don’t like us, I wonder why?”

Ignoring him, Saasraa continues, ”Then one day a great golden dragon appeared before us. She saw in us the potential to be more than we were and sought to lead us to greatness.”

”Or she took pity on us. Or she was bored.” that comment earned a glare from Saasraa.

”We were chosen.” she insists. ”She grew to love us as her own as we loved her as our goddess! She stayed with us for generations and even upon leaving us she chose many of us to be her priests and continue to guide us!” She gets more animated as she speaks, making grandiose gestures and falling back into her preachy speech pattern from back on the boat.

Kip makes a conciliatory gesture. ”Sure. Whatever you say. We’re getting off topic though, you were explaining why we left remember?”

”Right.” She has to think a minute to remember what she was talking about. ”Anyways, so we grew and we prospered for hundreds of years. Then several months ago everything fell apart. The first warnings were wild animal attacks. Creatures fleeing in panic into our caves, many maddened by some strange disease..”

”You don’t usually get stampedes underground.” Kip adds wryly.

”The scouts we sent above the surface didn’t return. No one was sure what to do. Then a strange red grass started sweeping down the caves, somehow growing into the very stone. Any who touched it or were bitten by the animals became infected with the same disease and became dangerous, lashing out at anyone uninfected and spreading it further. It was utter chaos.”

For once Kip doesn’t have a sarcastic aside. ”It was horrible. Friends, family, even pets, all dead or driven mad. A red tide that blocked all the exits.”

Both stop speaking for several moments, overcome by the memories. Saasraa continues.

”I sent all of the power granted to me by the goddess at the grass, but nothing worked. I became infected myself and lost all track of time.”

Kip picks up the story. ”Now I ain’t all that religious, but I owned a boat I fished the underground rivers in and when the preisthood failed people turned the docks for refuge. Fishing’s never been a big pastime of our people so all of our tiny fishing boats were swamped with survivors and a couple of them drag along the High Priestess here all tied up and ranting and raving about who knows what. I take her in and we buckle down praying for something to come along and save us before the animals or the grass finished the job.”

”At some point in my delirium I was granted a vision by our Goddess. A great city on the water. A battle against a bloodred god. A figure stood out, one with bronze wings that became a dragon as he fought. A voice spoke: Find the Bronze One. He will save you.”

Kip looks uncomfortable. ”I don’t know about that. All I knew is that we were all going to die there unless we did something. I was already thinking about heading downriver and hoping the grass wasn’t waiting for us above ground. When her minders told me she had started screaming about salvation waiting for us downriver It convinced enough of the others to help me cannibalize everything wooden we had to make that monster we sailed in on.”

He shakes his head sadly. ”Even with all the wood on the docks, including taking apart the docks, the ship only fit about half of us. Some volunteered to stay. Others were too ill or injured. Many panicked and fought to get aboard when we left. Those we didn’t cut down with our own hands were left to die.”

May the Golden one shelter their souls.” Saasraa says quietly, head bowed.

More died on the trip. With so many we could barely feed ourselves. We had everyone who knew how to fish dangling lines day and night, but there was over a hundred of us. At least a dozen starved. Once we got back above ground my other fear proved true. The grass surrounded the river on both sides. Maddened animals attacked the boat. The only meat available was infected. Already starving, we were desperate enough to eat it. It seemed hopeless.”

Saasraa picks up the tale again. ”I was to lost in the disease to know all this was happening of course. The next thing I knew I woke up and felt fine. I ached in every bone and I was incredibly weak, but the pain and the madness had fled. The disease was gone. I looked to my side and saw others, scared and weak, but also cured. It was a miracle. The Golden One had granted us deliverance.”

Kip snorts, but looks thoughtful. ”Well something did. The red grass was gone. The animals stopped attacking. Few of us were strong enough to do much. I gathered those that were and we nursed the rest back to health as best we could. Our boat had run aground while we were all delirious, but we managed to repair it. We had no idea where we were or how to get back home, if there was even a home left to go back to.”

”Kip’s efforts were invaluable.” Saasraa says, smiling at him. ”Were it not for him we would have died even though we were healed of the disease. I shared my vision with the others and we continued downstream trusting to our goddess to have guided us correctly. And thus we came here. We are bereft of everything Zane Stormfront. We place ourselves at your mercy. Are you the deliverance my vision showed me? Will you take us in, the lost children of the Golden One?”


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Saturday September 1st, 2018 11:08:47 PM

Tink grins. These little guys weren't here to cause any harm. They're just zealots! It's a load off her mind.

She waits to see how Zane will react to them though. This could be fun.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Sunday September 2nd, 2018 8:15:00 PM

Zane listens to the story and the side story from both Saasraa and Kip.
He leans back a little and considers options....
Kicking them to the curb is out, what kind of hero would he be if he did that. Domi would be severely disappointed in him to boot. Heck his old instructors at the monastery would travel to Hook City just beat him around the ears for behavior like that. They obviously are in desperate need or they'd still be back in their cavern subsisting and living the life they had.
He takes a semi-deep breath and then starts to speak.
"I will of course render what aid I can, I'm fairly sure the other Iron Dragons will as well. After surviving all of that what else could I do but the help. This magical castle will last for a few hours to start.
It also sounds like you'd prefer to be underground for a home, I also have an idea about that, but I"ll need to speak with the rest of the Iron Dragons about that Idea. I'll also see that your ship will repaired and safe and moored as well where you can get to it.
Why don't you all get settled in here for the rest of the day, enjoy the food provided. It'll help bolster the tribe with health, at least for today."


Over the rings, Remember when we designed the Tower, I insisted in the underground Stables as well as the warehouse storage for whatever else we needed. We can easily convert the stable area to a "Den" or whatever they want. We just supply some lumber or whatever they need and they can move in. We can then find them permanent place or maybe some of them can work the group, we do need a full time crew keeping the tower looking proper for visitors coming to see the Iron Dragons. Heck, Kip might even prove useful running Starblazer helping out around the City an for any errands we might need. Starblazer might be smart, but not like Dock, he still needs directions to get anywhere.
Zane has a few other ideas, but too much at once will overwhelm people....

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Sunday September 2nd, 2018 10:42:20 PM

It is good to see the fruits of our efforts spread far and wide" Wyaar comments and nods towards Zane before sending over the ring, "Shouod they prove as trustworthy as they seem I would not be opposed to that"

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Monday September 3rd, 2018 12:38:34 AM

Sunday Night:

"I think Zane, you are making the right choice."

Sesha is pleased with the outcome.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Monday September 3rd, 2018 12:57:57 AM

Bosk responds over the rings, "We have some servant quarters as well, and could use some more staff."

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Monday September 3rd, 2018 10:40:53 AM

Garret tries to count all the kobolds running around. Over the rings he says, "Do we have enough room for this many of them? And will they, you know, multiply?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Monday September 3rd, 2018 11:25:04 AM

Restlin wondered briefly what Zane would do with a small number of kobold worshipers. He wasn't worried; Zane had a good head on his shoulder.

DM Mitch 
Monday September 3rd, 2018 11:47:16 AM

Tink is relieved to hear the Kobolds are zealots not evil and waits to see what Zane does.

Zane considers what Kip and Saasraa have to say before telling the assembled Kobolds they can stay in the magical mansion temporarily but he needs to consult with the other dragons as to a more permanent solution. He then talks to the other Dragons over the rings about converting parts of their underground area into a den or something for the Kobolds.

Wyaar is glad their reputation has spread far and wide and then chimes in over the rings that if the Kobolds are trustworthy he is not opposed to that.

Sesha is pleased with the outcome and tells Zane he is making the right choice over the rings.

Bosk reminds Zane of their servant quarters as well and says they could use more staff.

Garett performs a headcount. In total there are 162 Kobolds eating - 164 total adding in Saasraa and Kip.

Restlin wonders what Zane is going to do with a pack of worshipers.

Saasraa and Kip see that the Dragons want a private consultation and excuse themselves to go eat. They’re probably every bit as hungry as the rest, they just had to take care of business first.


Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday September 3rd, 2018 5:55:08 PM

As the kobolds leave to give the Dragon's Privacy....
"I see no reason that we shouldn't help them out. Wyaar indicated they did not reveal as Evil, which would be a reason.
Then there's the claim of Prophesy of the Bronze One. That's the part that bother's me the most, but again, they are not Evil, so I guess I will just need to survive it.
With the rooms in our basement, anyone have a problem with them being moved in?"

Zane makes a mental note to pack a half-barrel of something strong in his haversack, just for times like these.....

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday September 3rd, 2018 9:07:18 PM

Beri nods in agreement.
That sounds good to me. Besides, we had people sneak into our tower before before the remodel, and we've become more well known since then. Having a few extra sets of watchful eyes wouldn't be a bad idea.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Monday September 3rd, 2018 9:19:27 PM

i am curious how the city would react to the new citizens.. I can only imagine the paperwork involved Wyaar muses over the ring.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Monday September 3rd, 2018 10:17:11 PM

"Auslander's not gonna be happy, but I don't think Hook City would outright deny us the right to keep a small army of kobolds under our tower."

Restlin figures this will be good for a laugh if nothing else.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday September 4th, 2018 6:51:36 AM

Tink gives it a bit of consideration. Provided the kobolds supported themselves and weren't a burden on the ID or locals, she doesn't see why they cannot stay.

"But the blind worship might have to be addressed. I don't want to come home to see any sacrifices, or worse, statues in the living room of Zane"

That last part was said with obvious jest.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday September 4th, 2018 10:09:42 AM


Sesha does some basic math on the amount of supplies they will need to start keeping on hand, then stops and ponders what exactly kobolds prefer to eat.

"Is there .. uh.. a copy of your monthly spending or something? We are going to have to figure out how much food to keep on hand and what kinds of food to boot."

She casts a glance at Garret. There was a fair chance that his stomach wouldn't be picky about the difference between Garret snacks and Kobold snacks.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Tuesday September 4th, 2018 11:24:05 AM

Garret explains to the others exactly how many kobolds he counted. He says, "The only way that many are going to fit in the stable is if we stack them on their sides six tall. I don't know, are we able to expand down there? Can kobolds dig their own tunnels? And no, I'm not telling Auslander because I don't want to fill out all the tunnel creation forms for him...."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday September 4th, 2018 2:38:08 PM

"Garret, I don't think you've been down to the stable level since it was modeled.
It's was designed to store 6 wagons and carriages, as well as teams of horses. Teams meaning SIX. And to have room to manage them and the loads they'd be hauling. The Servants quarters are the first level down. The warehousing level is the second and the Stable/ forge is third and is just about is the size of the entire Square where our tower located.
I'm sure there is more than enough room, since none of us have animals of our own to care for. I think we'll be ok. Plus, they're really really small."


Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Tuesday September 4th, 2018 9:29:49 PM

Beri scratches his head as the others try to figure out where the Kobolds could fit.
Am I remembering wrong, or isn't it a fairly trivial matter for us make any needed adjustments to our home? One of the perks of being in the Dragon Consortium. We took Joe's advice and worked the clay into a mechanism that would allow us to make future alterations, so extending the lower level shouldn't be an issue.

...Bosk, in the excitement of designing our opulent castle you didn't happen to forget to show the others where you added that cleverly hidden feature, did you?


Highlight to display spoiler: {We did this on Wednesday October 26th, 2016 11:56:20 PM}

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Tuesday September 4th, 2018 10:45:05 PM

Wyaar shakes his head at the talk of adjusting the tower. They'll find room.

The City of Hook City vs A ragtag group of kobolds (DM Hugh) 
Tuesday September 4th, 2018 11:24:44 PM

(OOC: Mitch had to take precautions because of a hurricane so this is the soonest i could crank out a dm post; we might have to change our schedule for the week)

Zane opines over the rings that he sees no reason to deny the Kobolds request. He points out they aren’t evil but that he is bothered by the whole “prophecy of the bronze one bit.” He asks the others about keeping them in the basement. Lastly he decides to pick up a barrel of something strong to have on hand should similar situations arise in the future.

Beri agrees with Zane pointing out they had people sneak in through the basement in the past so having extra eyes shouldn’t hurt.

Wyaar is curious to see how the city will react to the new citizens and what paperwork may be involved.

Restlin points out that Auslander is probably not going to be happy but he doesn’t think the request to let the kobolds stay will be outright denied. It should be interesting to watch at least

Sesha tries to figure out what type of foodstuffs and what quantities they’ll need to keep on hand to feed the kobolds. She also wonders if Garret will enjoy kobold food.

Garret explains to the others how many kobolds he counted and raises concerns about their stables not having enough room.

Zane points out they gained space when they adjusted their tower upon becoming dragons.

Beri brings up the fact they have the ability to further adjust the tower as needed.

Wyaar is leery about adjusting the tower and insists you’ll find the space.

The kobolds are eager to bed down for the night for some much needed rest in a fairly safe place so the dragons can exit the mansion and talk with Auslander.

When the dragons finally meet up with Auslander outside the interdimensional mansion portal you see some work crews pulling the kobolds “vessel” out to the harbor and a mage lowering the stone wall back into the sea. Auslander calls out, “I say what is all this then?!?”

“Unlicensed use of stone walls to create a boat dock and a ship docked in a zone not designated for docking. The stone will have to be moved back into position and the ship scuttled as it isn’t worth the work it would take to salvage it. Plus what do I hear about an army of kobolds disappearing with you the Iron Dragons into the thin air? I’m not quite sure what the Hook City charter has to say about creation of a standing army of ignoble creatures but then again you are members of the dragon consortium and thusly knights at large so you are probably entitled to special dispensation. I might have to talk to the city magistrate to sort this one out or perhaps the high court but that could take a long time. Unless of course a Justiciar like Katinka might be able to help me sort this out in some sort of way that makes sense under existing interpretation of the law. I do have one question though, and it is oi mates you got a license for them disappearing kobolds?”



Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday September 5th, 2018 1:04:37 AM

I ill be there shortly and show you all so we can can get that set up...where did I put that thing....

Bosk heads out from the WLA and returns to the tower.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Wednesday September 5th, 2018 9:05:46 AM

"Everything done so far Inspector was done as an emergency. If the stone hadn't been created, the so called boat would have sunk. there by killing all of the Kobolds and that would have polluted the river. We just prevented another disaster. Ushering them into the Magical Mansion was a way to prevent a disturbance and cause a commotion which would surely lead to civil disobedience, thus we prevented yet another problem for the City while clean up is still going on.
By the way, how is our new friend, Dock doing in assisting the City in recovering?
Now, as to the kobolds, they are refugees from the same Problems that Hook City just endured. They may be small but they are not like other Dragon-kin of their type, they worship a Gold Dragon and have some sort of Hero Worship about The Bronze One. Unfortunately for me, they assume that means Myself.
We plan on moving them into the Iron Dragon Tower, and trying to put them to work for us. So I expect we will need to get them registered as new citizens of Hook City.
You don't have a Scribe with you so we can fill out around 170 registration forms do you? It'd be good to get started sooner than later on all of that paper work.
Oh, and don't scuttle that boat, I'll see about getting it fixed, sentimental reasons for one of the Kobolds, I assure you. I'll cover the mooring fees of course."


Zane quips over the rings..... "was that too much blather or just about the right amount for the Inspector?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Wednesday September 5th, 2018 10:18:11 AM

"Best not to hide things from Auslander, really. He's the best kind of bureaucrat: The kind who knows when to look for loop holes."

Restlin places a hand on Auslander's shoulder. "These are sentient, non-evil creatures who came to us for help...well, one of us. They were actively dying; many would have drowned in front of our eyes had we done nothing. Surely you realize our actions were necessary. It's a hassle, I know, but we can't just do good when it's convenient. We took an oath."

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday September 5th, 2018 11:28:47 AM

Garret ponders out loud, "Does the city really have a form to license disappearing kobolds?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Wednesday September 5th, 2018 2:32:37 PM

A thought occurs to Restlin when Garret asks his question. He's always surprised by the little dude's insights.

"Perhaps there's an ancient Teucri (sp) artifact that we're not aware of that creates custom forms for any occasion. It would explain a lot more about this city than those giant floating hooks."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Wednesday September 5th, 2018 8:27:16 PM


Sesha perks up at Teurcri Artifact.

"As long as I don't have to merge minds and kill that one one too, I suppose it's a neat toy for Hook to have. "

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday September 5th, 2018 9:27:24 PM

Beri is surprised at the request for a license, but they have just about every license there is now.

Well met Auslander. It just so happens that these kobolds have asked to serve a member of the Iron Dragons, and we absolutely have our paperwork in order as a registered organization, as an official adventuring group, and as permanent residents of this city. We also have secondary, transferable documentation allowing passage into the city from before we became residents.

Oh, we also are officially recognized as the representatives for those living outside the city walls who are needed to come in and work within the city since the Chit machine got sick, a need that's grown exponentially since the last attack.


Beri talk over the ring
That's just the relevant paperwork... man, you forget just how often you are asked to get these things until you start listing them out.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Wednesday September 5th, 2018 9:46:29 PM

Wyaar smiles to the magistrate as the paperwork seems to get sorted and in order. I wonder how many clerical acolytes spend all day healing paper cuts in the city

A funny story about the problem of disappearing kobolds (DM Hugh) 
Wednesday September 5th, 2018 10:48:25 PM


Bosk tells the others he will be there soon over the rings.

Zane explains the urgency of the situation with the Kobolds, asks for their boat to be preserved and for a scribe to be sent for so they can start processing paperwork.

Restlin also points out the fact the kobolds were in danger and their oath demanded they act.

Garret asks if a form for licensing disappearing kobolds really exists.

Restlin speculates about a Teucri artifact that produces any type of form that may be needed for whatever situation may come up.

Sesha opines that she’s fine with another artificat as long as she doesn’t have to merge minds and kill it too.

Beri produces just about every relevant document they have to the situation at hand explaining how each one fits in with what just happened.

Wyaar wonders how many acolytes spend their days healing papercuts for the bureaucrats.

When you’ve all had your say Auslander laughs and says, “A teucri artifact that could print any legal document one could ever want? Do tell us if you come across something like that in your travels it would be extremely useful.” Auslander then sorts through Beri’s presented paperwork hemming, hawing and nodding to himself before he finally answers Garret’s question,” Well it’s a funny and old story you see back in the day post one of the ascensions Hook City, the city of magic had a number of magic acts involving disappearing kobolds. Apparently making the little buggers disappear was all the rage among some circles, but I digress. We also started having burglaries where witnesses described seeing disappearing kobolds fleeing crime scenes with other people’s personally property before vanishing into thin air. One needed not be a grand magus to see a potential correlation between the kobold vanishing magic acts and the increase in crime so the city council came together and passed ordnance 13458 dash b stroke c on the licensing of kobolds which have the capabilities to disappear. As I said an old law but a law nonetheless, then again is the vanishing an artifact of one of your spells or some innate power all their own, it seems like the law was a little vague when it came to kobolds that couldn’t vanish under their own power. Seeing as you have all these other documents detailing your status and the fact that these kobolds would appear to become ancillary members of your own organization it would appear that these kobolds would be accepted under sub paragraph g clause d of amendment x passed by the honorable Fenwick Copplebottom regarding non magic using liveried kobold servants of high level wizards. The only exclusion would be if any of said kobolds is able to make itself disappear or invoke any other troubling high level magicks then it would need its own license just on the off chance we have any burglaries involving a disappearing kobold or some such nonsense. Does that seem fair? Oh by the way that Dock creature is it is working out fine in assisting in the rebuilding efforts.”


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Thursday September 6th, 2018 8:23:47 AM

Tink nods along as Auslander cites the various chapters of legislation relevant to this situation. This really was turning into a good day.



Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Thursday September 6th, 2018 10:29:38 AM

Restlin secretly begins to think Auslander may be the most powerful of them all.

"So, Zane gets to keep his kobolds, then? Good. I'm sure they'd be terribly disappointed." Figuring this was officially Zane's problem now, Restlin continues on to the WLA for the training he was en route to earlier.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Thursday September 6th, 2018 1:31:19 PM


Sesha scoots along after Restlin. She starts idle chatter on the way.

"Y'zargo asked if I would give him Sister as a plaything ..or maybe a wife? I'm not sure which would be more creepy. Not to mention delving into the Hook City politics of marrying a construct."

She shrugs.

"I told him he's allowed to pursue someone in the coven if he wants, but disallowed him from using magic to make something happen."

She shudders.

"That mans libido knows no bounds."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday September 6th, 2018 5:15:54 PM

Zane looks at the Inspector, wondering if he was joking about the Disappearing Kobold thing.
"They didn't disappear Inspector, The Magic Mansion was easier than constructing a shelter for them. Especially since we had no permits for constructing said shelter. We will get them to our Tower tomorrow after they have recovered some what from the ordeal.
You can check up on them if you want to right now. I'll even introduce you to Saasraa their Leader and Kip the one who managed to keep that wreck afloat."

If isn't interested in visiting them, Zane will take Starblazer and go find Dock, he's got a job for the Ship.....

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Thursday September 6th, 2018 7:13:38 PM

Garret tries to listen to the inspector, but he eventually slumps to the ground and starts snoring...

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday September 6th, 2018 9:31:27 PM

Beri listens with interest to the tail of the disappearing kobolds.
That sounds like a pretty clever scheme... up until the point where they were foolish enough to try it in this city. Vanishing or not, I'm sure the city guards had their entire operation behind bars before dinner.

We'll confirm with them to make sure none have this ability, and if any of them should have such a talent we will take them to get a license once the registry is open.


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday September 7th, 2018 6:45:06 AM

"I'll scan them later with Arcane Sight to see if any of them have some special abilities" Tink relays over the link "Best be sure we know what we are dealing with"

DM Mitch 
Friday September 7th, 2018 7:17:51 AM

Tink nods along as Auslander recites relevant regulations.

Restlin begins to suspect Auslander is more powerful than any of the dragons and then figuring that Zane can keep the kobolds and they are his problem now heads back to the WLA.

Sesha follows along with Restlin idly bringing up the most recent news with Y’zargo.

Zane wonders if Auslander was joking about the disappearing kobold thing before explaining the kobolds didn’t disappear, that they are in the magical mansion until they can be transferred to the tower tomorrow and Auslander can even visit the kobolds right now if he wants.

Garret falls asleep listening to the inspector.

Beri remarks that the disappearing kobold scheme was clever until they tried to do it in Hook City. He assures Auslander that they’ll make sure if any of the Kobolds are of the disappearing variety they will be properly registered.

Tink says she’ll look them over to check for any unusual abilities.

Auslander says, “I’ll stop by the tower tomorrow to see how the kobolds are settling in and meet their elders. Since everything seems to be in order I will see you tomorrow.” He then takes his leave.

The kobolds finish eating and start looking for a place to sleep. It’s been a tough journey and they’re all tired.


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Friday September 7th, 2018 10:29:30 AM

"I assume that would be a deal breaker, even for him. I thought elves were supposed to be patient. He's going to outlive me by centuries, all he'd have to do is behave himself for another 60 years or so at most and I'd be out of his way.

"Asking to date your clone, though...eww."


Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Friday September 7th, 2018 11:45:38 AM


Sesha is happy to mingle at the WLA. She always liked having a bit of reputation here, among peers. It was far more enjoyable than adulation from peasants and commoners whose life she simply could not understand anymore.

It wasn't that she held disdain for the average person, she just had a hard time relating anymore. Once you've slain liches, owned a keep, and ridden dragons, the drama and difficulties of working forty hours for a few silvers seemed foreign.

Here though, everyone understood the risk and rewards of adventure. And everyone here possessed exceptional talents. Even a first rank adventurer, should, by all right be more powerful than a score of common people. To be admired among such company tickled her pride.

"What are you here to train Mage Priest? I've finished my training her more or less, maybe we can do it together?"

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Friday September 7th, 2018 12:54:46 PM

Garret snorts and looks around. He realizes he has been sleeping on the docks. Then he wonders if Auslander is watching and will ask him for a permit for sleeping the docks. He scrambles to his feet and looks around, wondering what he missed.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Friday September 7th, 2018 1:58:02 PM

Ooc: my last post sense to have been deleted.

Upon arriving Bosk adds an underground level for the kobolds with adjustments to make it feel comfortable to the creatures and meet their needs.

(Bosk will consult with the more learned members, but I assume this will include living quarters, common areas and a smaller area for worship.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Friday September 7th, 2018 4:28:55 PM

Wyaar heads back to the tower to do some reading.



Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Friday September 7th, 2018 4:44:25 PM

Zane goes and finds Dock, once there he asks, "Can you use the parts of well a wreck of a boat, to recraft a boat out of it? Not a flying boat, just one that floats and won't fall apart. If you can, I'll get the Captain of it to be there to give suggestions as to how it should look. If you need more material, I can see that it's supplied."
Softly, so as not to be overheard, "Are they asking you to do too much?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Friday September 7th, 2018 5:32:50 PM

Restlin ponders for a moment. He'd done quite a bit of WLA training throughout his career. He realizes he's hit all the highlights that have proven useful.

"Dance," is his answer. "Someone who dances as well as you should have a partner that can at least keep up." He holds out a hand to Sesha. "Care to join me? Probably not much you can learn here, but it would be fun."

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Friday September 7th, 2018 9:06:35 PM

Beri thanks Auslander, then turns to the exhausted kobolds.

We have talked with inspector and are taking care of the paperwork. By any chance do you have the ability to disappear? If so, we will need to fill out additional paperwork in the morning.

In the mean time, we are preparing a suitable space for you back at our place. Are there any particular features or sleeping accommodations that you would prefer? If so, I can relay the information to Bosk and we can get that prepared for your arrival.


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+26=37 ;
Friday September 7th, 2018 10:23:45 PM

Tink stands next to Beri as he asks them a few questions. She relies on her gut to get a feel for them.

"The people here are a bit wary of you. It might go some way for you to give some suggestions as to how you can help the community. What can you do to contribute? Are you able to help them in some way?"

Sense Motive: 37

DM Mitch 
Saturday September 8th, 2018 9:32:38 AM

Restlin remarks on Sesha’s cohorts proclivity.

Sesha joins Restlin at the WLA and asks him where he is to train.

Garret asks Auslander for a permit in order to sleep on the docks.

Bosk adds accommodations to the tower for the kobolds.

Wyaar heads back to the tower to do some reading.

Zane asks if Dock has the power to craft ships out of the pieces of an older ship and specifies he doesn’t want a flying ship. He also asks if the construct is being taxed too much.

Restlin tells Sesha he is to train in dance and asks her to do so with him.

Beri informs the kobolds of their conversation with the Inspector and that any disappearing kobolds will have to fill out additional paperwork.

Tink asks the Kobolds if they know how to do anything that might help the people of Hook city.

Dock informs Zane through a series of chirps that it can potentially do as Zane requests but the construct is no shipwright so it might not turn out exactly right. It also informs him it could easily move parts and tools for an actual shipwright if that might make more sense.

Auslander gives Garret a slip of paper and says, “Don’t think anyone would bother you for sleeping on the docks considering who you are, but it is nice of you to ask for the permit to do so.”

The day ends with the dragons going about their various businesses and then returning to their tower. The next morning they are visited by Auslander who is most impressed with the newly constructed digs for the Kobolds.

It isn’t long after Auslander leaves that Agatha knocks on the door Sprocket in toe, “I have made a breakthrough!” she exclaims...


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Sunday September 9th, 2018 7:44:04 AM

Bosk greets Agatha at the door. Well, come in. Sit down and have some breakfast with us and tell us what you find.

DM Mitch 
Monday September 10th, 2018 7:01:15 AM

Bosk greets Agatha at the door and invites her to breakfast.

Agatha says, “I think I have established a portal to the place where the books came from, the problem is I don’t know if it is stable enough to return here once the journey has been made.”

“Based on the readings Sprocket and I are getting from our instruments the other side of portal gives off readings like nowhere in the Wold.”

“The good news is we at least know it is similar to the Wold in that it is relatively temperature in both clime and breathable air and it doesn’t appear the place the portal leads to does something like constantly fill you with any elemental, positive or negative energy. If the books came from the same place that that construct/undead hybrid came from then it may be worth it to travel there even if the way back isn’t guaranteed. We could always figure that out later after we’ve secured the needed aid.”



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Monday September 10th, 2018 9:01:32 AM

"The portal you have established... is it two way? Could something unwanted travel through to our side?" Tink is a little wary about Agatha and Sprocket inadvertently opening a gate to let the next apocalypse through.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Monday September 10th, 2018 10:35:58 AM

Garret stares at the permit for sleeping on the docks...and then wonders if it might be worth something. He shrugs and tucks it away in his belt pouch for later.

The next day when Agatha mentions the gate, Garret turns to Restlin and waits for the magic guy to give his input. Garret doesn't know much about magical gates.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Monday September 10th, 2018 12:35:15 PM

Few things terrify Restlin more than Agatha making a breakthrough, but they have a job to do.

So, a whole new world. One with sentient constructs...that sounds pretty neat, but would his magic even work there? Would *any* magic work there? What if these were based on mechanical engineering rather than arcane? So many unknowns, but it was their best lead.

So many questions. Unstable portals were never ok, so far as he was concerned. There were nearly infinite possible locations a portal could shunt you, especially when dealing with inter-dimensional travel. He decides to start there.

"What do you mean, unstable? Does it not stay open reliably? Does the egress point move around?"



Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday September 10th, 2018 2:56:46 PM

The discussion with Agatha almost immediately shifted into high magic, which was above Zane's lofty head. So he'd let the group of high magic users argue the points.
He still needs to figure out what the Kobold Tribe was going to do for the Iron Dragons and what he should suggest to them to help them earn their way.
"Oh yeah, I still need to ask if Dock is willing to go with us to this other dimension to be our anchor so we can get back here.Unless you've found another way for us to get back." Zane adds.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Monday September 10th, 2018 4:16:44 PM

Wyaar too just smiles and nods at all the talk from the magic folks, but seems eager and ready to head out and do what must be done.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Monday September 10th, 2018 9:06:26 PM


Sesha too, is concerned.

"Much of my magic comes from Woldsblood. Would a place that's NOT the Wold even have such a magic source?"

Still, if it had to be done it had to be done. She could find other ways to contribute.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday September 10th, 2018 9:07:51 PM

Beri scratches his head and thinks over the findings.
Well, given our choices I'm inclined to agree that the portal is the best option. We have to get to that construct, and as of right now this is the only option we have. At least we know it's safe to breathe.

You said that the other side of portal gives off readings like nowhere in the Wold. Can you tell us what specifically is different in your readings? Are you saying that we may not be going to another version of the World like the other portals took us to, but to another realm entirely? If so, anything yo can tell us about how magic may be affected would help, especially if you can tell us what types of magic may be affected.

Oh, and nothing indicating magic threads will be following us right?


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday September 11th, 2018 1:39:59 AM

Bosk starts mentally going through his spell list. "I suppose we better stock up on scrolls that could possibly take us back home from anywhere."

DM Mitch 
Tuesday September 11th, 2018 7:22:08 AM

Tink worries about the gate being two way.

Garret waits for Restlin’s input.

Restlin asks for more details about how unstable it is and what that means.

Zane wonders what the Kobolds can do to help and remembers he needed to talk to Dock.

Wyarr smiles and nods along.

Sesha is concerned about if her magic would work in another world.

Beri thinks that the portal is probably their best option.

Bosk suggests they stock up on scrolls that might be able to get them home.

Agatha tries to allay Tink and Restlin’s concerns. “The portal is currently closed, so nothing can come through it but when we open it again we don’t think things can come through it. As far as the portal being unstable, it won’t stay reliably open long. We can probably keep it open enough to get to the other side but after that we have to find another way back.”

When Zane brings up Dock Agatha says, “It would be best if you could bring him, we think we could possibly use him to establish a second portal back from the other side.”

Agatha says to Sesha, “Half my magic comes from Woldsblood and I have difficulty with certain schools because I am a seer so I am leery about going too. However maybe we can find something on the other side to replace some of our magic with.”

Agatha says to Beri, “Where we are going is not the lost elven city, there will be no sentient magical threads. I’m not sure if there is magic as we know it in this new world, honestly. When I said this place gives off odd readings I mean it doesn’t give off any school of magic, nor traces of arcane, divine or Woldsblood. The Wold is a very magical place so even places that are fairly mundane have a certain amount of background magic, but this new place emits nothing.”



Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Tuesday September 11th, 2018 12:45:58 PM

Garret ponders a Wold without magic... and thinks back to that last battle where half his stuff was turned non-magical...

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Tuesday September 11th, 2018 3:38:54 PM

Restlin looks at his friends. Those poor sods didn't worship Wardd like he did. They'd no doubt sit there wondering if this was a good idea. They'd weigh pros and cons. They'd think hard.

Restlin thinks it sounds like an absolute blast; he would not miss it for the wold.

"Yea ok, I'm in. How do we start?"

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Tuesday September 11th, 2018 4:59:08 PM

"Hmm.. so there may be no access to our magic or our gods? That may make things interesting.. arrows, I hope, will still fly." Wyaar muses, "Let us be about preparing?"


Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Tuesday September 11th, 2018 9:11:12 PM

The druid frowns as Agatha relays her findings. The new land might be safe, but it is far from ideal for him.
No magic, that puts me in a bit of a bind. Add to that the strong likelihood of no transformation and no summons, and it's not a scenario I'm particularly fond of. I agree with Wyarr that we need to actually do a good job of preparing for once, just in case the inhabitants aren't the most friendly.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday September 11th, 2018 9:27:00 PM

"I may not be the most trained in magic and all... but if we are planning on going where there is no magic, wouldn't that make any casters not able to cast? And don't forget you want us to take Dock with us, if he's willing to go. And since he's basically pure magic, wouldn't it kill him?"

DM Mitch 
Wednesday September 12th, 2018 6:10:32 AM

Garret ponders a Wold without magic only to be reminded of the battle where he lost half his magic stuff.

Restlin thinks the portal idea sounds like a blast and asks how do they start.

Wyaar asks if they’ll have no magic themselves in the world that has no magic and points out that arrows should still fly at least. He suggests they start preparing.

Beri frowns when hearing about Agatha’s report. He wonders if the lack of magic translates into no summoning or wildshaping and agrees with Wyaar that they need to be prepared.

Zane asks if the casters won’t be able to cast and if Dock is made out of full magic wouldn’t that mean that taking him along would be a death sentence.

Agatha says, “Well one of two things will happen when we go through the portal either we lose magic entirely or we are the only beings in that world with magic. We think that since we can establish the portal which is itself magic that it isn’t that the world we are venturing into is a giant antimagic field or anything it just doesn’t have much naturally occuring magic. They say in the land of the blind the one eyed man is king well if everyone on the other side is “blind” to magic then we become one eyed men and kings. Presumably we should be able to carry our some magic items with us that the residents of the destination could not possibly have nor be able to counter. I suppose as an experiment we could try to make a pact with an outsider and have it verify that it can actually travel to the other side of the portal and back without being banished to is own plane. If the outsider can enter the portal and remain on the other side for any period of time that would imply that the world on the other side of the portal isn’t outright anti-magical.”

She then says,”As to how we should begin, you should all gather at our lab with whatever you want to bring with you as well as any of the books you borrowed. Sprocket and I will calibrate the portal machine and once we have the portal as stable as we can make it we can decide if we just want to take the plunge or bargain with an outsider to test theories concerning this new world. Does that sound like a plan?”


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Wednesday September 12th, 2018 7:32:46 AM

"We could also cast a number of divination spells to help us prepare. Our enemy knew about the portable hole trick despite us only using it once, and in jericho space with no witnesses no less. If they can do it to us we should look to respond in kind. Find out their numbers, strengths, usual tactics, weaknesses, and so on. Not to mention other things we might encounter along the way"

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Wednesday September 12th, 2018 11:31:19 AM


Sesha considers what Tink says.

"I wouldn't even know what questions to ask Serenbeth before we go. We don't even know if someone angry is waiting on us for once. We are going into a fairly neutral place, as far as we know, to extract a creature of a specific makeup and then bring it with us. Willingly, too."

She takes a breath.

"Do expect most of my magic to fail, and plan around it. I'll make sure everyone has at least one potion of Heal and I'll spend most of my magical capital that day on long term enhancements that hopefully, don't unravel once we arrive."

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday September 12th, 2018 11:33:52 AM

Garret is ready when Restlin says he is ready. He looks down at his fists when mention of an "outsider" is made. He knew that he was actually close to being an outsider himself. He wondered if others knew that about him and what they would think of that...then he wonders if they have meat on a stick in the other realm...

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26  d4+6=7 ; d4+6=10 ;
Wednesday September 12th, 2018 12:12:01 PM

Restlin checks out when the subject of divination comes up. "I'm gonna go get ready. You guys have fun with that..."

He motions to Garret to come with. "Come help me pack, dude. I need some blind luck." When they get back to Restlin's room, he asks Garret to close his eyes before lying most of his magical goodies on the bed. "Ok dude, keep your eyes close and pick 5."

OOC: Jeff, roll 5 d20s, please.

Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Wednesday September 12th, 2018 3:25:34 PM

"Hopefully the affects on us will stay," Wyaar says and then shrugs his shoulders, "If not we will persevere. I will prepare as normal and hope for the best."

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29]  d20=12 ; d20=13 ; d20=8 ; d20=19 ; d20=6 ;
Wednesday September 12th, 2018 3:37:05 PM

Garret goes with Restlin with excitement. However, he looks annoyed when there is no food. He says, "I believe someone said there would be food? No? Oh, okay."

He covers his eyes with one hand and reaches out with the other one (the one with a bit of meat grease on it), touching a few items.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Wednesday September 12th, 2018 5:38:23 PM

"Well, I'll go ask Dock if he's willing to come with us and I'll be sure to explain the dangers as well...."
Zane heads out and flies off to look for Dock. He'll explain in detail what the Dragons plan to do and all of the known dangers to Dock before he lets Dock give an answer.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday September 12th, 2018 9:11:17 PM

Beri shakes Agatha's hand.
Thank you so much for all the work you've been doing. I'm sure this information will be invaluable as we prepare, and we need all the help we can get if we are going to keep the Wold safe.
Beri returns to the castle to help the Kobolds get settled in and to plan with the others before heading through the portal

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday September 13th, 2018 12:34:14 AM

At the mention of magic possible not working Bosk behind meeting a list of mundane items he may need.

DM Mitch 
Thursday September 13th, 2018 7:07:39 AM


Tink suggests using a number of divination spells to see what might be coming round the bend. (OOC: What spells do you want to cast?)

Sesha says that she wouldn’t know what to ask Serenbeth. She points out they are planning to go to a neutral place so they don’t know if anything is waiting for them on the other side. She says she can plan for most of her magic to not do much good and make sure to have some potions for the team.

Garret is ready to go as soon as Restlin is. He thinks about how he is close to becoming an outsider and wonders if other dimensions have meat on a stick.

Restlin checks out when the others mention divination and asks Garret to help him pack.

Garret goes with Restlin to help him pick his allowed items for the luck quest, though disappointed in the lack of food he reaches out with a greasy palm and selects items for Restlin.

Beri shakes Agatha’s hand and thanks her for her work before returning to help get the kobold settled in.

Zane goes to ask Dock if it would like to join them fully explaining everything the dragons know and the danger’s that Dock might face.

Bosk starts making a list of things they might need

Dock chimes to Zane in a way that seems to indicate consent but it also seems to have some concern for its bulky form especially if it is supposed to take part in some sort of ritual. It says something about Restlin maybe being able to give it a temporary bipedal form.

Agatha says to Beri, “Well to give us the best chance of success don’t forget to bring all the books you borrowed and Dock.” She then leaves with Sprocket in tow, presumably to make last minute preparations of her own.


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Thursday September 13th, 2018 7:36:16 AM

Tink shrugs. She isn't able to cast the divination type spells herself.

"How long will everyone need to prepare? I should be ready to depart tomorrow if need be"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Thursday September 13th, 2018 10:36:28 AM

Restlin looks on as Garret decides his fate, picking the following:

Metamagic rod, quicken
Metamagic rod, maximize
Amulet of natural armor +5
Ring of evasion
and lastly his detectivin' cap.

"Good choices, dude. Very good."

He gathers the items Garret chose, leaving most of the rest behind. He grabs his spellbook, his ring of protection (his arcane bond), and Shiny (legacy item - does not count against luck quest items per Cayzle's description).

He places a scroll of greater teleport and the heal potion Sesha made him months (if not years) ago on a table in his room.

OOC: One of the down-time preparations was casting contingency to teleport myself back to my room if my HP drop below 20.

Lastly, he grabs the ring he got back from Sesha and tracks her down.

"Here, love," he begins as he slides the ring on her finger. "I've been working on this since we got back. Just in case you need it."

OOC: The ring is a good luck charm containing 10 luck points. Up to 5 can be used to provide a bonus on any roll "as if they were a mendicant too," which means *any* roll.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Thursday September 13th, 2018 11:28:45 AM

Garret watches Restlin pick his items and he pokes at a few of the items left behind. He wonders if they would help him out, but then he thinks about the possible lack of magic or super-mega-powerful magic in the weird place they were going. Part of him felt like this was going to be real easy or read hard and he suspected it wasn't going to be easy...

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday September 13th, 2018 1:41:31 PM

OOC: If I get a tome, will there be time to read it this module?

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday September 13th, 2018 6:45:57 PM

To Dock, "Well, lets get that boat wreck to a ship yard and leave instructions for them, and then lets go find Restlin, see if he can indeed help you with that."
They go retrieve the wreck and at the shipyard, give instructions for it's reconstruction. Can't call it repairs due to the damage, or it's initial construction. Zane wants it rebuilt as a 4-5 man fishing boat for small sized sailors.
After they head to the Tower and moor in back of Starblazer.
Over the rings, "Hey Restlin, can you come up to my room and out onto the walkway. Dock has a question he wants to ask you."

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday September 13th, 2018 9:38:12 PM

Really, my biggest preparation is changing from my standard spell choices, and I can prepare new spells in the morning. And of course a few minutes to actually cast any spells before entering a realm where that's not possible.
Beri makes sure to pack up his copy of the book (and will round up any that accidently get left behind), then starts preparing for their journey into the unknown.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Friday September 14th, 2018 4:29:43 AM

Sesha mock swoons as Restlin slips her a ring.

"Proposal in such a human fashion?

She examines the ring and it's auras for a minute.

"Very impressive!"

(Sesha will be prepared to go, I'll update my contingency on my character sheet sometime tonight. I need a sub for Friday please!)

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Friday September 14th, 2018 8:04:07 AM

Bosk works on his shopping list and prepares to set out.

DM Mitch 
Friday September 14th, 2018 8:40:51 AM

Tink asks how much time people need to prepare, citing she can be ready tomorrow.

Restlin complements Garret on his choices, gathers up his gear and the good luck charm he made Sesha before presenting her with it.

Garret pokes the items Restlin is leaving behind, thinks about how this mission is probably going to be super easy or super hard and realizes the easy part is not very likely.

(OOC: DM reply to Bosk, we had some downtime; if you buy a tome we can say the tome was read then)

Zane asks Dock to help him get the Kobolds wreck to the ship yard so they can leave instructions for its reconstruction before calling Restlin to hopefully help dock.

Beri informs the others that he needs to change his spells and then cast some spells before they leave.

Sesha admires the ring Restlin gave her.

Bosk does his last preparations.

Final preparations are made, people take one last day to allow for any spell selection changes needed before making the journey into the unknown. (OOC: any other last minute things people want to do?)


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Friday September 14th, 2018 10:12:57 AM

Restlin heads up to see Zane and Dock.

"Humanoid, you say? Sure...should be simple enough. What were you thinking? Do you want to pass for a human, or were you thinking of looking like one of those giant ninja mechy things?

Restlin will cast polymorph any object on Dock to his specifications. The duration will depend largely on how radical a change it's wanting.

***

When it's time to go, Restlin carefully cuts his original detectivin' knit cap out of the fancy top hat shell it's currently stitched into. He hangs up his magical suit and pulls out the simple adventuring gear he wore back when he first joined the Iron Adventurers.

They were about to tangle with three gods, at least one of who would want them dead, and the other was Marteus, a sketchy situation on the best of days. Restlin was going to make darn sure they had another god on their side in all this...

(Restlin's ready to go.)

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Friday September 14th, 2018 11:15:34 AM

Garret looks around and says, "Oh wait, one more thing before we go!" He runs off to the restroom for a quick stop... or a not so quick stop...

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Friday September 14th, 2018 11:55:24 AM

Beri grimaces as Garret makes his not so quick run to the restroom.
Well, I have my gear and collected the books to bring back. Shall we cast our spells right before heading through the portal?

Also, I wanted to check before casting elemental swarm. It will protect us some from an immediate ambush, but might make it hard for us to blend in. I could also cast it, and only bring them trough the portal if it looks like we are entering into trouble, and otherwise just dismiss them.


Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Friday September 14th, 2018 11:56:20 AM

Beri grimaces as Garret makes his not so quick run to the restroom.
Well, I have my gear and collected the books to bring back. Shall we cast our spells right before heading through the portal?

Also, I wanted to check before casting elemental swarm. It will protect us some from an immediate ambush, but might make it hard for us to blend in. I could also cast it, and only bring them trough the portal if it looks like we are entering into trouble, and otherwise just dismiss them.


Wyaar ( Sheet) AC 21/15/16, CMD 33 , HP 140/153 (148 temp max), DR 5/Evil 
Friday September 14th, 2018 4:01:50 PM

"If the world we are entering is already low in magic entering with a swarm of large magical creatures may be a grand way to announce ourselves.. but also terrifying. I think the more diplomatic choice would be to enter on our own." Wyaar chimes in.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Saturday September 15th, 2018 12:42:43 AM

Tink nods. She's not sure what to expect in a land with different sorts of magic. It could go either way really.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Saturday September 15th, 2018 2:54:09 AM


Sesha had gotten used to the Iron Dragons being a tumbling, cursing ball of magical destruction. NOT resorting to such things would be difficult at best.


Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Sunday September 16th, 2018 6:29:32 PM

Zane showed up with a mace (pending the GM's ok)
"O.K. who's taking this? me swinging this would probably be pointless when it comes down to it."


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Sunday September 16th, 2018 8:18:50 PM

Having some sort of martial weapon might be handy in a place with different (or no?) magic however it is probably a bit late for Tink to learn how to use it.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Monday September 17th, 2018 1:08:18 AM

Bosk finishes making his purchases in the Catacombs when a familiar voice calls out behind him. Heading out already?

Turning around Bosk notices Sanj, one of his first friends in Mudtown and former Iron Adventurer. Last he had seen the young rogue she was working with Hemust and Jillian, former (repentant) Noodle gang members, who ran the groups old shop and now work at Five Mile House. Things are going well for us, and we want to make sure the peace is maintained in both Hook City and Three Mile while you are gone. We figure no one will mess with us if we have your backing, and we can help keep an eye on things for you and pass along any information we here. I've gathered together a network of those loyal to you... her hand drifts to her dagger as she adds, just remember, we are your crew, not some lackeys or gaga fan club. Let it go to your head and I will pluck that idea right out.

Bosk smiles as he looks the group over. Sanji did a good job in finding those he could trust. Behind her are to Brodery Family the Iron Adventurer's sponsored to Hook City after their daughter was killed by assasins. They run “Brodery Apothecary” in Iron Tower Square. Jimbim, now the eldest is, an expert herbalist and supplier of Bosk's poisons. Clarissa, the eldest sister an expert alchemist. Katherine and Billy Boy (Youngsters), and the ever moody Gat. This was formerly Heather Brorderys' family (she was a cleric of The Edge before she died, the first spirit Bosk advanced as an Avenger, one of her eyes was removed and is now the eye in the center of Bosk's forehead).

To their left stands Temujin, a doppleganger with memory loss (now restored) that had an ilithad larva put in his brain that he himself cut out causing the brain damage. He (unknowingly) took on the persona of a druid he was in contact with and helped hut down the illithid occultists responsible for killing previously mentioned druid... and next to him stands a young un-named witch the IA saved from the Manfri and their own tribe in the Sargrass after it was discovered she was a witch. She now trains under Magister Alistair with former party member Maikill. Next to her stand Toby and Rachel, young kids in Hook City that snuck among the group and cut off some of Zeoll's fur to create a fishing lure in order to attempt catching a giant goldfish.

On the other side of the group is Barnacle Jane, a tall and beautiful woman with flowing red hair and captain of Calypso's Cry, known for the unusually high number of women sailors it employed...well not so much the number of women as the captain's willingness and ability to take in young women with little or no skill and make them some of the finest sailors on Rum. Beside her stands Ceri, a large golden haired taur with ivory white horns. Quite large, at over eight feet (including the horns), Ceri is an impressive figure. Two bastard swords long as a man cross her back, the hilts carved into sets of silver minotaur horns and you have little doubt that the Captain is more than capable of dual wielding the massive blades. (Former Captain of the WLA in Run that I believe was later replaced.Both these are NPCs I created for that game.)

Interspaced between them are several others BOsk has next on his many journies. The first is young half-elf appearing to be no more than thirteen, only her eyes reveal the many years she has wandered the Wold with no more than her crossbow to protect her Alley Cat (The Wild Side Tap),. The other is a gnomish witch, his uniform clearly marking him as a student at Maplehurst Academy. His stained hands easily identify him as an alchemist in trainingRoonwinkle (Maplehurst Academy Tap. Next he spots a shirtless dwarf whose gray beard is singed Boomy (Retired from The Forged). Richard Goodspeed of Wardd's Temple (former runner of the Woldian Lotto). Towards the back he can just make out a well dressed halfling with light brown hair and light skin steps out. His face is scarred on the right side, as are both of his hands. Napalm (Hellmarr Tap).

Stryder - Bandits of Burning Sands, and Tim Slayer of Caerbannog and JaxCascade Porter-(The Missing Crown). Gersemi of Clan Turen - (Twelve Hours Till Dawn), Zbasx Deathwearer - (Goblins! Tap), Midnight Aphrodisiac - (Danger Quest), and Nulliira.



Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Monday September 17th, 2018 1:24:44 PM

Garret looks over at Zane and says, "Did we really just buy a weapon that no one knows how to use? Maybe Bosk can use it?"

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Monday September 17th, 2018 1:58:24 PM

Buddy glanced over. "Can no one else use it? Yeah, I was actually just about to order a second for myself, but I'd no one else can make use of it, I will put it to good use."

(I planned to purchase one last night, but my post introducing my followers took too long. Just let me know what I owe the group.)

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Monday September 17th, 2018 2:17:30 PM

Ooc; I think Zane is a sorcerer and can also use it

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday September 17th, 2018 4:05:34 PM

Zane looks at Garret, "I could use it, but considering that my fists tend to hit harder than most weapons, why would I, except against what it's made special to destroy. Plus, I find fighting as a Dragon much more effective than as a 'Taur."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Monday September 17th, 2018 9:21:15 PM


Sesha shrugs.

"I think Bosk having it is pretty appropriate."

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday September 17th, 2018 9:26:01 PM

The druid shakes his head in agreement.
I'm not a good choice either, I don't even have hands half the time when I'm fighting. Even if I did, I'm afraid I'm not much of a melee fighter. I tend to call upon the creatures of the Wold to aid me when it comes to the up close stuff, while I use my magic from a distance.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday September 17th, 2018 10:03:43 PM

"I'm far better off using a bow than a mace. if it comes to it I can use it, but am better suited to not." Wyaar chimes in.

Once more into the breach... (DM Hugh) 
Monday September 17th, 2018 11:09:51 PM

Restlin asks Dock what it had in mind. Dock chimes something about worrying that if it isn’t in a construct form wouldn’t it negatively affect the ritual? It also says something about worrying the giant construct things from the other dimension are too big and asks if it could be made some sort of medium humanoid-shaped construct so as better to travel with the party.
The mage-priest then changes into his detective cap and simple adventuring outfit.

Garret has to make a pit stop before they go.

Beri says he has the books and gear and asks if they should casts spells before stepping through the portal.

Wyaar cautions against using an elemental swarm if they are going to a low magic world.

Tink nods not sure what to expect.

Sesha thinks about how used she got to the Iron Dragons being a tumbling, cursing ball of magical destructions and how not resorting to these things would be difficult.

Zane shows up with a mace and asks who wants to hold it. Garret wonders if they got a weapon no one can use, but Bosk claims it.

Tink thinks martial training might be useful in a place with different magic but it might be too late to learn how to use it.

Bosk finds himself approached by a group of old allies seeking his blessing to guard the city in the Dragon’s name while they’re gone.

Garret asks if a weapon was purchased that no one can use and then suggests giving it to Bosk.

Zane talks about how his fists are more appropriate than the mace and how he fights as a dragon more often than not.

Sesha thinks that Bosk having it is appropriate.

Beri opines he’s not a manufactured weapon melee fighter.

Wyaar points out how he’s an archer.

The party heads to Agatha’s lab. Her and Sprocket are fiddling with the machine When she sees the books that Beri is carrying, she runs over and grabs the books adding them to a pile under glass near the contraption.

“Give it more juice.” she says to Sprocket. The addition of the books and addition magic energy causes a beige portal to grow in the center of the room.

Agatha has one of her backpack hookshot portal things on and is holding out a second one to the group. She says, “We better get going before the portal destabilizes, this is the strongest we managed to make it.”


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday September 18th, 2018 5:15:42 AM

Tink steps forward to take up the scout duties. "I guess there's no use putting this off"

With her shield strapped to her arm she approaches the portal and steps into/through it.



Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday September 18th, 2018 10:41:40 AM

Zane Strings both bows over his shoulder, side by side, and tuicks a couple metamagic rods into his belt. He pulls out a few feet of rope and wraps and then ties up a bundle of arrows.
"Well, I guess I'm ready. What, didn't you say there was no magic? I want to be sure I have access to my bows at least, and the rods, well, maybe they'll be able to focus a little magic if there is any." As he gets looks...
He loops the arrow bundle with the bows and then ducks through the opening, looking for Katinka.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Tuesday September 18th, 2018 10:46:15 AM

Restlin moseys on into the portal.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday September 18th, 2018 2:15:26 PM

Wyaar offers a prayer to his Queen and then steps through the portal, eyes alert.



Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday September 18th, 2018 4:50:45 PM

Sesha casts some magic on her friends, and steps through after Wyaar.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Tuesday September 18th, 2018 9:02:31 PM

Thanks Agatha, I'm sure this will come in handy.
Beri straps the second backpack hookshot portal onto his back and then head through the portal with the others.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Tuesday September 18th, 2018 10:33:25 PM

Garret looks around the lab and prepares to grab something to look at when Tink jumps through the portal. He says, "Oh, we're doing this now?" He pats his belt pouch to be sure he has extra meat and bread then follows through.

Once more into the breach... (DM Hugh) 
Tuesday September 18th, 2018 11:02:53 PM

The party steps through the portal with medium speaking golem-Dock and Agatha wearing her own hookshot backpack.

Beri strapped on a backpack himself and Sesha casts some buffs before doing so.

The Wold shifts, the portal disappears and you find yourself in a lushly appointed cabin adorned with glowing light orbs, some sort of spinning fan on the ceiling, vents dispensing cold air, several bookshelves and an impressive desk with a lush chair with a man sitting on it pressing buttons on some sort of device.

He slowly looks up from his device to see you standing there and does a double take before saying, "“I have to hand it to you, that is the best entrance I’ve ever seen. So how’d you do your trick? Also neat Iron Dragons costumes and that is high praise coming from me considering I invented the characters. Well except for the golem and the star mage but when you have a large group of friends not everyone can cosplay as the heroes. I take it you all want an autograph?” he asks.

(Perception DC: 25 Highlight to display spoiler: { On the shelf there appears to be several books attributed to Chuck Vonnegut, some of which seem to be part of a series entitled The Adventures of the Iron Dragons }



Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday September 19th, 2018 1:38:13 AM

Bosk contacts the others over the ring, Any of you ever play that humans and households role playing game? I swear I created that guy when I was younger.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Wednesday September 19th, 2018 6:55:13 AM

"Ok. This may be the second weirdest place we've ever been to" Tink responds over the link "Check out the books. Looks like he may have been chronicling our adventures. Might be a bard of some kind. Loremaster perhaps?"

"Uh, sure. I mean, yes please" Tink retrieves some parchment from her kit and hands it out to the man, playing along to his delusions. Invented us? The troubled soul. He reminds her of the poor crazy people one often sees on the streets. This guy must be quite unwell.

Tink looks over the man - and room - for magical auras. Fearing the worst, she also looks about the party to see if their spells are still in effect. She looks about the room for weapons, and if need be, somewhere to hide. That spinning fan may be a trap. Spinning bladed thing are often bad.

----------------
Perception check: Autopass

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26  d20+15=27 ;
Wednesday September 19th, 2018 9:48:38 AM

Perception is autopass. Restlin decides to try something.

"Yes sir! Name's Sam Winchester. It's great to meet you! Couldn't afford Restlin's fancy outfit, so I went with young Restlin. How'd I do?" He does a little twirl to show off his outfit.

He grabs his pack and starts digging through it, looking up in mock horror (bluff 29). "Oh my glob. I forgot my copy of (insert observed book title here)." He fakes a small panic attack, grabbing Sesha's shoulders. "I told you not to let me forget it! What am I going to get him to sign now?" He takes a knee and starts hyperventilating.



Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+21=23 ;
Wednesday September 19th, 2018 12:37:22 PM

"Why would I want a Autograph?"
Zane tries to use the DC Rings with the others. As he does that, he opens the quiver and checks to see if that magic is working....

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Wednesday September 19th, 2018 2:22:05 PM


The thought of being created by anything but a god was not a pleasant one. And this individual fit the description of no god she knew of.

When Restlin starts shaking her, her first instinct is to administer a backhand. Consort or not, it was NOT okay. Then she catches his ruse.

"That's your problem, Mage-Priest. And stop trying to make me break character."

With a huff, she adds.

"Have him sign your Tome of Intellects cover or something."

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday September 19th, 2018 4:45:53 PM

Garret looks around for a place to sit down. He pulls out a piece of bread and watches Restlin at work.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday September 19th, 2018 5:49:39 PM

Wyaar smiles politely to the man as restlin had his faux panic attack.. and tried out his ability to detect evil in a single target on him. One way to figure out if magic works.

"autograph.. hm.. can you sign my friends face? I'd like to get it tattooed later." He gestures towards Garett.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+33=36 ;
Wednesday September 19th, 2018 9:07:17 PM

Beri thinks back to when Bosk talked of such a game and starts to piece together what might be happening. Is it possible that this universe and created the Wold, while Bosk in kind created this universe? Or did this author write himself into the Wold the way one would expect any Marvel-ous creator to have a role in the world they created? In any case, if this man created the Wold then his autograph could well be a thing of Power when the return to the magic of the Wold he created. The druid finds himself addressing the man in a manner similar to how he's addressed many of the Powers of the Wold that's he's been privileged enough to meet... barring the time Gargul smacked him around.

To ask the divine creator to autograph a dusty tome makes sense for one who's days are spent indoors among books, but alas I am an adventurer and am seldom in granted such reprieve. If I have found favor in you that such words of divine power should to be gifted to me, I humbly ask that they be inscribed upon my cloak of resistance so that as I venture across the Wold all will know that the great Chuck Vonnegut has got my back.

Perception = 36

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday September 19th, 2018 9:40:47 PM

Bosk follows suit and asks the man to autograph his sword.

Once more into the breach... (DM Hugh)  d20+14=24 ;
Thursday September 20th, 2018 3:38:31 AM

Bosk tries to speak into his ring, but no one hears him. Not that he can tell.

Tink thinks the man mad and plays along.

Restlin sees the book and really, really plays along.

Zane wonders why they would need autographs and looks at his ring and bow.

Sesha briefly considers slapping Restlin before catching on.

Garret pulls out some food and sits down to watch.

Wyarr tries some magic, which doesn’t work, and asks if the man can sign Garret’s face.

Beri asks for his cloak to be signed.

Bosk asks for his sword to be signed.

To Zane he says, "I take it you're not a fan; well you can't please everybody. Let me guess they roped you in to dressing up as Zane due to your size"

Chuck takes one of his books off the shelf and says to (Sense Motive: 24) "Sam", "Now take it easy I have a spare copy of Mudtown Blues I can give you and look I'm even signing it." He pulls out some sort of writing device that has a heavy font weight and proceeds to sign Tink's parchment, the copy of Mudtown Blues he gives to Restlin, Bosk's sword, Beri's Cloak and Garret's face.

He sniffs a little while he signs the halfling's face and does a double take on Garret's feet, he also does a double take near Bosk and Zane kind of blanches and says, "Some of you are really tall or really short and your costumes look so real, plus Garret actually smells the way I've always thought he would." When he gets to Bosk's sword he says, "Hey that's a real sword and it's sharp! You guys...a... really went all out didn't you?"

He tells them, "Well I think I need to sit down, now that you've all had your autographs I take it you'll be leaving. The door is that way." he points

"Don't get me wrong it is nice to meet such dedicated fans of mine but I'm in the middle of writing this new story and kind of in the zone. You understand don't you?"

Beri Highlight to display spoiler: {You notice on one of the farther shelves in an out of the way place a glossy cover entitled Mega Cyber Robo Ninja Man #1 by Chuck Vonnegut}

Restlin Highlight to display spoiler: { you mishandle the book and drop it however when you go to pick it up you find 50 feet of rope that you know in your mendicant heart you are lucky to have found it.}



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+20=39 ;
Thursday September 20th, 2018 7:29:11 AM

He actually thinks we're characters in books that he's written. Yep. Weirdo. Best keep up his delusion in case he becomes violent.

"So how are you planning on ending the stories? What have you got planned for Katinka?"

She keeps looking about the room to see if anything else strikes her as unusual and hopefully some sort of window to see where they may be

Highlight to display spoiler: {Did Tink manage to see any magical auras - either in the room or still on the party?}

Sense Motive vs DC24: Autopass
Knowl Planes: 39 to work out which plane they may be on


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Thursday September 20th, 2018 9:59:46 AM

"How clumsy of me!"

Restlin stoops down to scoop up the book and rope into his pack.

"Hey! No spoilers!" he says at Tink's question. "Come on, folks, we're not gonna know what happens if Mr. Vonnegut can't get to work!"

He heads to the exit, thinking out loud over the rings.

"Ok, either Mr. Vonnegut can see into other dimensions and is novelizing our adventures, or he's our god. If he's our god, we just have to convince him to have Kevintar change his mind and chill out."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday September 20th, 2018 4:00:12 PM

"Mr Vonnegut.. would you be able to give us a hint about the new story you're writing? It may help us get a jump start on our.. ah.. costumes for next time" Wyaar asks

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday September 20th, 2018 7:19:03 PM

Zane figures out what's going on and shut's up.
He looks into a dark corner to see if his darkvision is still working.....He also double checks his efficient quiver to see if it is capable of being opened....

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday September 20th, 2018 9:18:08 PM

As his cloak is being signed, Beri notices a very intriguing book.
Guys, do you see that? A copy of Mega Cyber Robo Ninja Man #1! And guess what, it' was written by none other than a Mr. Chuck Vonnegut! You can't hope for a more accurate portal than that! Hmm, I guess that means that we more than likely need to portal into another location. We need to find a connection into that realm. Hmm, and could his latest story have anything to do with one of our upcoming adventures?

He turns back to Chuck, still unclear if he's looking into the eyes of the creator of his universe, or a gifted writer with a crystal ball of some sort.

I hate to keep you from your work, but can I pry into what your newest story is about? Is it another Robo Ninja tale by any chance? Or something completely different? I've always wondered how you came up with such interesting concepts. Was there something that inspired you to bring life to the Robo Ninja series? And your latest story for that matter?

A really big fan ... (DM Hugh) 
Friday September 21st, 2018 12:17:24 AM

Tink asks for spoilers and tries to scan for magic items. Nothing lights up, which could mean nothing is magical or that her own magic powers to detect magic aren’t working. From what Tink can tell she is on a material plane with little to no magic possibly similar to some of the places the Iron Dragons visited prior to the Sargrass invasion through way of orb.

Restlin demands there be no spoilers and starts to leave. He attempts to think through the rings at the party.

Wyarr also asks for spoilers.

Zane checks if his darkvision is working and plays with his quiver. He can still see in the dark, but he can’t seem to access his quiver’s magical space.

Beri notices a copy of Mega Cyber Robo Ninja Man on the shelf and asks Chuck about both it and what he is currently working on.

Chuck says to Beri, “Don’t get me wrong Mega Cyber Robo Ninja Man was one of the first things I wrote and a nice stepping stone to bigger and better things but I have moved beyond him plus there was that whole legal dispute with MGM over alleged similarities to you-know-who. I mean I guess it’s nice to know you guys like some of my other books and have been following my career for a while but I’ve turned the page as far as he’s concerned if you pardon my pun. As for what I’m working on know, well you’ll just have to wait for my next book to come out like everyone else, now if you’ll excuse me…” he trails off going back to pressing buttons on his device that looks like a lit up black mirror attached to a base with a number of buttons.

Tink notices the fan might be controlled by a small white switch set into the wall but it does not appear to be trapped.

(Sense Motive: 30 Highlight to display spoiler: {Chuck is definitely leaving something out about Mega Cyber Robo Ninja Man})


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+26=39 ;
Friday September 21st, 2018 6:24:28 AM

"Of course. I'm sure your next book will be very popular. I'm not sure if you have any particular ending planned but I hear a lot of good books feature a eunuch, should you want to take it down that path" she cocks her head a few times in Restlin's direction. She doesn't hide her cheeky grin very well.

"Guys, I'm getting a feeling that there's more to that Mega Cyber Robo whatsit book that he's not telling"

She gets ready to move should Chuck start to reach for the white switch.

Tink then looks around to see what Agatha is doing with all this.

Sense Motive: 39

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Friday September 21st, 2018 1:30:16 PM


Sesha isn't pleased with the dismissal, but due to how surreal the whole situation is, she isn't quite sure what comes next.

She casts Bloodwitch Lore, a cantrip, just to see if it works.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Friday September 21st, 2018 2:40:16 PM

Under his breath Zane says, "I'm glad I pulled my bow and rods out of my quiver, cause it ain't openin. So, where to now?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26  d20+17=21 ; d20+16=34 ;
Friday September 21st, 2018 2:48:05 PM

Sense Motive: Autopass
Knowledge, Engineering: 21 - What's that switch do?

Restlin was just gonna break in here later and go through this guy's stuff, but he's hiding something. He takes a chance and tries casting a spell he hasn't cast in a really long time: charm person.

Will save vs DC 34, assuming it works.

If it works:

"Hey, whatever happened with the whole you-know-who thing anyway? You can tell us, we'd never blab."

If the spell doesn't work:

"Welp, looks like I'm not nearly as useful here." Then, over the ring. "I found some rope. Wanna tie this guy up and get some answers? It's not nice, or heroic, but our whole world is on the line."

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Friday September 21st, 2018 8:19:32 PM

Garret sits on the floor munching some slightly wet bread, watching the action around him. He's not really sure what to think of everything that's happening right now...

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Friday September 21st, 2018 9:06:35 PM

Beri tries to keep the author talking, hoping they can get some useful information.

Yes, that legal dispute was such a shame. And you had set up so many tantalizing plot hooks that we never got to see developed. I can't tell you how many times I've wondered what was planed for the Robo Ninjaj, or where he'd be now if the story had been allowed to continue. I suppose that's what keeps drawing me back to that story, all of the potential that was built up just waiting to be released.

Beri tries to talk to the others over the ring.
I'm not sure what to ask. I feel like he has to know something that can help... do you think asking to look at/buying the copy of the book would be worth it? We did read the books before we got here, so unless the cover is magic... hey, do you think he woke up a few nights ago to find a bunch of empty covers with no books?

He's holding back; he's hiding but what I can't decide ... (DM Hugh)  d20+9=13 ;
Saturday September 22nd, 2018 12:35:41 AM

Tink suggests cheekily that Chuck add a eunuch to his next book, gets the feeling Chuck is hiding something about Mega Cyber Robo Ninja Man and gets ready to make a move should Chuck reach for the light switch. She then looks over her shoulder to see Agatha fiddling with her backpack.

Sesha is not pleased with the situation and tries to cast the bloodwitch lore cantrip only to not get anything from it.

Zane points out how his quiver ain't opening and then asks where to next.

Restlin tries to figure out what the switch set in the wall does and he thinks it toggles the spinning fan blades on the ceiling. Restlin tries to cast a spell and a few things happen at the same time; a whirring noise starts emanating from Agatha's backpack; any spells or abilities triggered previously immediately take effect, all the messages sent over the rings come over the rings at the same time and Zane's quiver opens.

Agatha says, "The magic field projector works! the only problem is I don't know how long it will last so I might have to turn it off again unless you guys need some spells. Sprocket came up with this gem in case we really didn't have magic and needed to open a portal. Beri's pack has one too."

Chuck fails the save vs the charm effect, He says "Look, I don't want to rehash the court case. We lost I had to stop writing the books and pay a fine. Meanwhile they got to keep making their movies but maybe I got the last laugh considering the remake they pushed a few years ago hasn't been given a sequel yet. I mean I enjoyed Gary Oldman's performance but the original and it's sequel were better plus it had the funny dad from that 70's show."

Garret sits on the floor munching on soggy bread.

Beri then chimes in about how the legal dispute was a shame and there were so many places the stories could have gone. He asks over the rings what he should ask.

Chuck says, "You know you seem like a good lot, a little strange and really really into character in the case of the bloodwitch, but hey everyone's a character right? Is that motor in your pack electric or internal combustion? You might want want to turn that off if its internal combustion since I'm not sure if we have adequate ventilation but anyway I guess i can let you in on a little secret. I didn't come up with the mega cyber robo ninja man character. I mean I wrote the stories down but I heard them over this. He goes to a panel in the wall and opens it only to reveal a small black box with dials, knobs and wires. The funny thing is I haven't thought about it for a while but maybe if we are lucky I can catch a broadcast and you can heat it for yourself. I mean I thought these were just indy radio dramas but maybe just maybe they were transmissions from another dimension or something like that."

Chuck starts fiddling with the dials on the box.



Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Saturday September 22nd, 2018 11:45:21 AM

Restlin's real curious about that box. He doesn't interrupt Chuck, but he does let loose a detect magic (divine, not arcane) and check it out.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Saturday September 22nd, 2018 7:37:18 PM

Garret watches him go to the box. He thinks, "Interdimensional radio waves?" This was way beyond his comprehension. He was pretty puzzled, but he had seen a number of different things in his short lifetime, and little was beyond belief at this point.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+9=28 ;
Saturday September 22nd, 2018 9:12:59 PM

Tink watches Chuck fiddle away. She doesn't understand much of what is going on.

She keeps an eye on the box, watching what is being one and looking for any patterns or ways she could contribute.

Knowl Engineering: 30
Raw Int check: 28


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Sunday September 23rd, 2018 9:38:14 PM

Wyaar gave restlin a disapproving look at the idea of tying the man up but is glad it didn't come to that. The box gets eyed too and he furrows his brows with s look to the StAr Mage, "Did you happen to bring a way of testing dimensional signals or whatever it was with you?"

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Sunday September 23rd, 2018 11:11:29 PM

Bosk's hand tightens around his sword. Transmission, like we are going to hear it? You are no actually summing him to us are you?

DM Mitch 
Monday September 24th, 2018 8:33:40 AM

Restlin tries to detect magic on the box Chuck is fiddling away with, it is very strange as it isn’t magical but it feels as if it was being powered by some kind of lightning evocation but it isn’t.

Garret is puzzled by what Chuck is doing.

Tink watches what Chuck is doing and sees some kind of wave pattern on the device as well as hearing different jumbled noises as he turns the dials.

Wyaar is glad they didn’t have to tie Chuck up and asks Agatha is she has a way of testing dimensional signals with her.

Bosk tightens his hand around his sword and asks Chuck if he is going to summon him to them.

Agatha says to Wyaar, “I got one of those in both packs some where, just one thing at a time. I’m trying to figure out if I should conserve the magic field. Who knows what this box does I don’t know if my magic will interfere with this new magic this world seems to possess, those spinning fan blades, that black mirror and now this box all do things in response to Chuck’s stimuli yet none radiate magic, it feels like they are almost being powered by something reminiscent of a lightning evocation but it isn’t.”

Chuck says to Bosk, “I’m not summoning him, way to stay in character, I’m just trying to find the channel that spoke of him.”

Finally Chuck seems satisfied and a voice speaks over the radio, “This is Lazer Hawk. Can anyone hear me? Dr Henrichzimmerschneit has really done it this time. Not only does he have his mad nearly indestructible robot body housing his brain but he’s created 8 robots with terrifying weapons that I fear are more than Mega Cyber Robo Ninja Man and the tribe can handle. We’ve tried using hit and run tactics against them but the damage we do has been nominal. If anyone is out there we would welcome them to the cause. “

The message starts to repeat while Agatha starts fiddling with something else in her backpack.


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26  d20=7 ;
Monday September 24th, 2018 10:05:27 AM

Hmm...so maybe this Chuck guy is just a detour. Sounds like what they really need is on the other side of that device he has. He looks over the Agatha, fairly sure she's had the same idea.

"Does it transmit as well, or can we just listen?" Restlin really carefully watches Chuck fiddle with the device, trying to get a handle on how it works.

Know, Engineering: 30
Perception: 44

Not sure which is the right roll, so I just rolled once.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Monday September 24th, 2018 10:46:01 AM

Garret listens in and wonders, "Should we go help them? Can we help them? Where are they?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday September 24th, 2018 2:09:32 PM

Zane wonders if this Brosdcast or whatever it is called, is enough of a link...
"Is this thing enough of a link to open a portal? If so, do it and we'll go."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday September 24th, 2018 9:04:44 PM

Wyaar looks to Agatha, the expert in this case, but certainly seems ready to try and leap through the device.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday September 24th, 2018 9:06:21 PM

Over the link Beri responds to Zane.
I would assume it is enough of a link. With the books we were trying to open a portal with something already removed and relocated to our dimension. Here we have a live, direct link that we can verify is correctly tuned. The real question is whether we can copy the frequency, but it looks like Agatha is a few steps ahead of us on that already.

Beri listens to the repeating message, the voice seems convincing enough.

Well, whether it's an indy radio station really is from another dimension, it sounds like they could use some help. By any chance, when you were listening to this in the past did you ever hear confirmation of someone using magic or having supernatural powers? Or mention of weak points that the enemies tend to have? Anything that could help us if we were to fight along side them out in... a crossover?

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169   d10=5 ;
Tuesday September 25th, 2018 12:25:55 AM

Bosk looks at the bookshelf for anything on the Iron Dragons as an idea occurs to him. A stupid, irrational idea. Yet how many superstitions and legends had he personally experienced first hand and discovered to be true. This might seem unorthodox, but could I commission you to write a novella or short story involving Bosk? I have the gold coins with which to pay. Bosk lays down a hand full of gold coins, both those of Hook City and ones with his picture on them.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday September 25th, 2018 7:28:10 AM

Tink still wonders about flipping through some of the books here to sneak a peek at the endings. Or to at least see how accurate the writing is.

DM Mitch 
Tuesday September 25th, 2018 7:59:15 AM

Restlin thinks that Chuck seems like a detour and that Agatha has the same idea. He asks Chuck if it can send as well as receive.

Restlin gets the idea that one of the knobs effects how loud the sounds coming over it are while another adjusts the wave pattern on the device.

Chuck says to Restlin, “Sorry Sam but the transmitter broke and I could never find a replacement for this model.”

Garret asks if they can and should help and also where are the ones who need help.

Zane asks if the broadcast is enough to open a portal and if so he votes for doing it and then going.

Wyaar looks to Agatha and considers leaping through the device.

Beri opines that the radio transmissions could be used to create a new portal and asks Chuck questions about what they might face.

Bosk offers some gold to the author. He stares at Bosk dubiously and glances at the gold coins doubtfully - sense motive 10 Highlight to display spoiler: {he seems to think that they’re fake. Or that you’re all insane}. ”Aren’t you taking this in character thing to far? And I don’t do commissions sorry.”

Chuck says, “Well Mega Cyber Robo Ninja Man does have some ninja abilities and there are some null blades on both sides of the conflict but other than that I think abilities of the dramatis personae are more technological than supernatural.”

Agatha says, “Give me some time to calibrate the portal generator in the backpack and then we should be able to proceed the only thing is I don’t know if we will be able to retrieve the portal generator once we are on the other side. I also don’t know how hard it will be to journey back home once we are 2 portals removed. I’ll try to set something up to travel, if you have anything else you want to do here better do it quick.”


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday September 25th, 2018 8:56:42 AM

"Is he coming with us?" Tink is pretty sure he shouldn't, but then again, he may be a valuable source of information and navigation in this world/plane.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26  d20+17=28 ;
Tuesday September 25th, 2018 9:54:32 AM

"We've got the guidebooks right here, plus a bunch of you read them for 'research' purposes." Restlin makes little air quotes, even though he's communicating over the ring.

Anyway, this guy should probably get out of their way for a bit. "Thank you for your hospitality, Chuck. We're gonna put you to sleep now and try to save our world. When you wake up, you should really have that gold Bosk gave you checked out (sense motive autopass), then write his story. He's earned a good solo novel."

Restlin casts sleep on Chuck. It's been a long time since that spell's been useful! Save VS DC 28 or he goes nighty night.



Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Tuesday September 25th, 2018 11:10:44 AM

Garret says, "Another portal to another place? Will the red lights mean 'Go' there? This is starting to sound like it might be an endless quest into alternate realities, almost like we're sliding from one place to another..."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday September 25th, 2018 1:47:06 PM

"Wouldn't he make a good anchor to bring us back here, so that Dock can bring us home from here?"

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Tuesday September 25th, 2018 9:50:00 PM

Guys... can you hear me on this? You've been awfully quiet... I think these rings aren't working.

Well, hopefully we'll see that magic still works. Otherwise, we'll just have to fight the odds and help our Robo Ninja. Either way, we're not about to turn our backs on a call for help. Keep an ear on that Radio thing of yours, assuming they accept our help this is sure to be an interesting broadcast.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday September 25th, 2018 11:06:10 PM

"more story ideas, for sure" Wyaaar comments too.

Record Keeping (DM Hugh)  d20+9=14 ;
Wednesday September 26th, 2018 12:09:42 AM


(OOC: record keeping post)

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday September 26th, 2018 1:31:19 AM

If the man is our to sleep Bosk asks the others, Did Starblazer have the ability to go to other planes? Could he help us?

DM Mitch 
Wednesday September 26th, 2018 7:58:42 AM



Tink asks if they should take Chuck with them.

Restlin opines they have plenty of guidebooks and that some of the group has read the books he then puts Chuck to sleep.

Garret is incredulous about needing another portal to another place and wonders if they will be sliding indefinitely.

Zane suggests Chuck might make a good anchor.

Beri is worried the rings aren’t working. He suggests the sleeping Chuck keep an eye on the radio.

Wyaar says more story ideas should be available.

Bosk wonders if Starblazer could help.

Agatha fires a ray from her backpack at the device Chuck was fiddling with and a portal starts to open. She says, “I don’t think we’ll have too long with this one being open so you’d better hurry and if we are taking him,” nodding to the sleeping Chuck, “someone better grab him.”

She takes the backpack off and it is kind of leaning on a stand like setup and grabs the grapple from the pack as she starts approaching the portal. “I’m going to try to pull it from the other side, but if that doesn’t work, I’ll need the spare pack.”


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday September 26th, 2018 9:38:34 AM

Garret takes a quick jump and makes a kung-fu move as he jumps into the portal.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Wednesday September 26th, 2018 9:43:19 AM

Tink hurriedly tries to grab a book or two on the Robo guy. It's possible they may have some inside info that may come in handy. She would like to have read the IA books but time doesn't look to be with them.

Once she has a couple of the books she too jumps into the portal.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26 
Wednesday September 26th, 2018 11:22:07 AM

Restlin must be missing something about the value of taking Chuck. He lets the man sleep and hops through the portal.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Wednesday September 26th, 2018 11:50:00 AM

Zane, grabs the man and tosses him over his shoulder, and steps through the portal.

Sesha - Carl subbing 
Wednesday September 26th, 2018 2:37:12 PM

Snap, I'm supposed to be subbing for Ken. My bad...

***

Sesha looks wearily at this machine Agatha built, hoping her trust wasn't misplaced. In the Wold she was Matron-In-Waiting of an entire house. Obviously she'd end up ruling whatever world they ended up in, but she'd rather not start at the beginning again.

She heads through the portal.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+33=36 ;
Wednesday September 26th, 2018 9:14:55 PM

Knowing that they may never return here, Beri makes one quick glance around the shop to make sure there is nothing important the need to bring. He then head through the portal with the others, ready for any dangers that may be waiting for him on the other side,.


perception = 36

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday September 26th, 2018 9:27:10 PM

Wyaar leaps through the portal with a quick, quiet prayer to his queen.

Quantum Leap... (DM Hugh) 
Thursday September 27th, 2018 10:44:50 AM

The Iron Dragons enter yet another portal picking up some books and Chuck along the way. Beri grabs both the black mirror device Chuck was pressing buttons on and the pronged cord plugged into the wall before entering the portal.

Wherever you were before shifts and the party finds itself in a blasted wasteland sparsely dotted with some sort of metal wreckage or sickly trees in a few places. Agatha manages to pull the backpack through the portal before it shuts completely.

“I’m glad that worked, I wonder if we are in Mega Cyber Robo Ninja Man’s world or somewhere else?” Agatha says.



Sesha - Carl subbing 
Thursday September 27th, 2018 12:49:53 PM

Sesha looks around. Not the most inviting landscape she'd ever seen. She thinks back from what she read in the comic...er, graphic novels. Does this look like Mega Cyber Robo Ninja Man's home?

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Thursday September 27th, 2018 12:53:31 PM

Restlin pops off a quick detect magic, wondering if his spells worked here.

"Guess hoping we'd get a friendly welcoming committee was a bit too much to ask for. Dock, can you still fly here? It'd probably help to look around from up there. I'm not sure how safe that is to do away from Agatha's device, though."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday September 27th, 2018 12:59:40 PM

"Not sure about Dock, but considering I hardly ever hide my wings any more, want me to scout a bit? If you do, who wants to carry our sleeping friend?"
Zane stretches out his wings and briefly sees if they'll carry him here, where here is....

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29]  d20+32=49 ;
Thursday September 27th, 2018 2:36:29 PM

Garret lands in the sand and plops down. He picks up some sand with his hand and lets it run through his fingers. He looks to see what else he can see, perhaps moving (perception: 49).

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+33=42 ;
Thursday September 27th, 2018 9:07:05 PM

Testing... Testing... Are the rings working now?

Beri examines the mirror device, then puts it safely in his bag of holding so it won't break.
Hmm, before the portal took us exactly where we had zoned in on. I wonder if that means that whoever was sending that message asking for help is very close.

The druid looks over the landscape, making sure that whatever blasted this area before isn't about to strike again. He also looks for the source of the radio broadcast, and the Robo Ninja... and anything else noteworthy in this waste land.

Perception=42

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Friday September 28th, 2018 7:25:52 AM

Wyaar looks about with his detect evil active, just in case, and checks if his quiver is working.

Tech World


DM Mitch 
Friday September 28th, 2018 7:44:19 AM

Sesha takes in their surroundings.

Restlin casts detect magic and asks Dock a question. His own magic items like up like a christmas tree so it seems magic is working here.

Zane volunteers to scout.

Garret plays with some sand as he looks around.

Ber tests the rings. Everyone hears him and they seem to be working. The wonders if whoever sent the message might be nearby.

Wyarr tests his magic as well. He detects no evil and his quiver seems to be working.

Dock makes some noises that Zane interprets to mean its medium humanoid shaped construct body was not equipped with wings.

The Iron Dragons don’t have to wait long for some kind of welcoming committee. A group of humans with various shades of colored hair wearing leather jackets adorned with strange accoutrement ride toward where the portal spat you out on strange vehicles that hover over the desolate landscape.

(Sense Motive: 20: Highlight to display spoiler: { While they appear to be armed with some of the odd weaponry you remember from the Mega Cyber Robo Ninja Man comic they don’t appear to be brandishing it in a threatening manner}

The human on the lead vehicle has a single line of green hair that splits the center of his head.

The riders are 400 feet away and approaching quickly.



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+41=56 ;
Friday September 28th, 2018 9:46:58 AM

"Riders approaching pretty quickly. They've got weapons but don't look to be aggressive yet" Tink takes a step back from the direction they are coming "No idea what it is they are riding though"

Sense Motive vs DC20: Autopass
Perception: 56


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Friday September 28th, 2018 2:33:17 PM

Garret wiggles around in the sand. He is setting himself up so that his feet are steady so he can quickly jump up and onto one of the vehicles, if the need should arise, while standing around looking small, unarmed, and not very dangerous at all.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Friday September 28th, 2018 2:53:58 PM

Zane refolds his wings behind him and carefully gives Dock the sleeping writer. "Here, carry him if you would."
After handing him off, he checks the quiver to see if it'll open or not....

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Friday September 28th, 2018 4:21:18 PM

"I really don't want our first contact with a whole new dimension to be violent. Let's keep this friendly if we can.

Restlin makes sure Shiny is tucked away and waits. He waves all friendly like when they get close.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+33=46 ;
Friday September 28th, 2018 9:05:28 PM

Are those things they are riding hovering? Those could make a nice alternative to horses when we need to travel... I wonder what sort of magic powers those things.

Oh, do any of you remember what kind of weapons those things are?


The druid prepares to start summoning some assistance should the welcoming committee turn hostile, however he's hoping they are the ones who sent the message and coming as friends to ask for the Dragon's aid.
perception=46

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Saturday September 29th, 2018 11:40:51 PM

Bosk once again places his hands on his sword saw he scans the area.

Beri, can you activate that mirror to let us see what is going on?

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Sunday September 30th, 2018 7:09:21 AM

Tink tries to assess the group's tactical situation. Are there any trees about? Do they have the high ground? Are there any tracks on the ground that may indicate something has been around here recently?

If things turn bad they're going to need to adapt and move quickly.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Sunday September 30th, 2018 7:16:42 PM

Wyaar seems satisfied that the quiver works before turning to take in the approaching vehicles. he reaches out with his Detch Evil once again, but this time against only the human in the lead while reading himself to greet them in a friendly manner once they're within speaking distance. Otherwise he just tries to appear non aggressive.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Sunday September 30th, 2018 9:57:42 PM

Bosk decides to follow the other's lead on this as he takes a moment to peer into the spirit realm... Not expecting to see anything, mostly just trying to ascertain if his supernatural abilities still work here.

DM Mitch 
Monday October 1st, 2018 6:38:25 AM

Tink warns the others of the approaching riders and wonders what they are riding. She also asesses the tactical situation.

Garret[b] tries to look both innocent and be prepared for combat at a moments notice.

[b]Zane
hands off the sleeping writer to Dock.

Restlin says they should try to keep things friendly and waves.

Beri starts casting a summoning spell

Bosk asks Beri about a mirror and takes a peek into the spirit realm.

Wyarr detects evil on the lead rider. He doesn’t register as evil.

You are in a relatively flat area. As stated previously there is metal wreckage and stunted trees scattered throughout the wasteland.

The human in the lead vehicle gets to about a 100 hundred feet out before turning his vehicle to the side and landing. He calls out, “Who goes there? Be ye friend or foe?”

The other riders also stop. While no one makes any overly aggressive moves some do do something with the weapons they are holding. They aren’t pointed at you or anything but they are fiddling with them. (Sense Motive 20 Highlight to display spoiler: {They seem alert but not ready to attack} ; (Perception 35: Highlight to display spoiler: { It looks like some were checking some sort of gauge while others were removing a flat item that plugged into the weapon and replaced it with another}


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Monday October 1st, 2018 9:45:47 AM

Garret follows Restlin's lead and smiles and waves at the people.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+8=16 ; d20+21=24 ;
Monday October 1st, 2018 10:59:22 AM

Zane, does what he normally does in this type of meeting, he stands there looking tough. But then again, he is tough, so it's not that hard for him.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26  d20+33=38 ;
Monday October 1st, 2018 12:08:07 PM

"Friend!" answers Restlin. "We're ready to defend ourselves, but I assure you we're not looking to start a fight! We're...well, we're new to this dimension. We're the Iron Dragons out of...well, we call our home The Wold."

Sense motive autopass. Perception 38.

"They don't seem to be gearing up to attack us, but they are fiddling with their weapons.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+24=29 ;
Monday October 1st, 2018 5:44:23 PM

"we are only foe to evil and tyranny, my friends. as my companion said, we are not from.. here, but from the Wold. we mean no harm but will defend ourselves if needed. Neither of us have yet raised a weapon.. let us keep it that way. " Wyaar says as he addresses the new arrivals.

Diplomacy: 29

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+33=34 ;
Monday October 1st, 2018 9:14:34 PM

Bosk, I'll check out that dark mirror later, but I think it's best to keep it out of site until we are in private.


Since you are asking us and not attacking blindly, can I assume you are friends as well?

Guys, we reached hear by targeting the call for help... the books took us within mere feet of where we needed to be, since this time the other end was actually sending us a message to follow I have to assume we are once again close to our mark... we should let them know we got their message.

Perception = 34

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Monday October 1st, 2018 11:39:16 PM

Tink doesn't add anything to the conversation. She just prepares for what may be a fight

Ready action: if Tink sees the enemy attack, cast a Wall of Force in between the two groups

DM Mitch 
Tuesday October 2nd, 2018 6:57:29 AM

Garret smiles and waves.

Zane stands around looking tough.

Restlin says they’re friends then talks about being from another dimension.

Wyarr says they’re only foes to evil

Beri points out that these guys were the ones likely calling for help.

Tink prepares for a fight, just in case.

The lead rider calls out, “My name is Lazer Hawk, this here is my tribe the cyberhawks and if you mean what you said about being a foe to evil and tyranny then yes we are friends as you would all be the enemy of our enemy Dr Henrichzimmerschneit, his annihilator robot body and his 8 robot masters. It isn’t safe to be out in the open, let us take you to our hideout and you can gear up as I’m not sure how effective your primitive looking weapons will be for the inevitable fight when the robot masters catch up with us especially since they are made out of an alloy much stronger than iron. If you are from a low tech world that does not possess advanced technology like ours our doctor can install a chip in your brain that will let you know how to use our weapons as if you’d trained with them for years. He can also install other cybernetic upgrades if anyone is interested.”

Lazer hawk asks, “Do you have a way to move with us quickly or should we double up on our air bikes?”

(Sense Motive DC 20 Highlight to display spoiler: { He seems to mean for you to double up on the strange vehicles they are riding })

(OOC: This world possesses advanced technology which you are free to use while you are here. Please see the links for information about equipment options available. Please email your kindly dms with any questions
https://www.d20pfsrd.com/equipment/weapons/technological-weapons/
https://www.d20pfsrd.com/equipment/goods-and-services/technological-gear/
The Lazerhawks have a brain implant option not listed in the rules called a feat slot and if you get the implant surgically implanted you become proficient with the grenades and guns in the cyber hawks arsenal. Without the implant you take a -4 non proficiency penalty )


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Tuesday October 2nd, 2018 9:43:28 AM

Garret is glad they are friendly. He looks to the skies when they mention being attacked. He looks at the large metal things they have and figures he needs to fit it. He bounces over to the nearest contraption and jumps on board.

OOC:
Garret is going to have access to lasers? There is no way this is going to end up without some serious trouble...

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday October 2nd, 2018 3:40:41 PM

Zane looks at Bosk, then looks at the people on those... Air Bikes? "I don't think either of us, [b](indicating Bosk and himself) will be able to take us those things, we are just a wee bit large after all.. Me, I can arrange my own way to follow you."Zane then unfurls his wings, flaps then a couple times and is ready to go.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday October 2nd, 2018 8:48:23 PM

Bosl lets the more diplomatic members speak as he assesses the situation.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday October 2nd, 2018 9:08:31 PM

"Not sure how I feel about letting someone put something in my brain" Tink relays

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Tuesday October 2nd, 2018 9:16:08 PM

I can fly pretty fast, though I have no clue how fast this "byke" thing of yours moves, so probably best to go with you. It sounds like we are going to need some of those upgrades you mentioned... though I fear that I don't know what "siebern-atic" means. And while our technology may be less advanced than yours, we have other sciences that might be effective. Tell me more about this alloy that this doctor is using, is it vulnerable to anything? Electricity? And are these robots ground troops, or can any of them fly? Oh, actually, let me tell you a little about our "sciences", if the robots have some natural protection against them we'll need to rely more heavily on your technology.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Tuesday October 2nd, 2018 11:37:50 PM

Restlin hops on the back of one of the bike thingies. He can fly pretty fast too, but he's never ridden anything like this and will NOT be turning down the offer.

Sesha - Carl subbing 
Tuesday October 2nd, 2018 11:39:54 PM

Sesha is not at all comfortable riding along. If she's able to fly fast enough, or if Pot Pot can run fast enough, she won't. If she has to...well, there are bigger matters than her pride to worry about.

DM Mitch 
Wednesday October 3rd, 2018 7:24:58 AM

Garret jumps on one of the mechanical mounts.

Zane points out that the taurs may not be able to fit on the things. He’s prepared to fly after them.

Bosk stays quiet and lets the others talk.

Tink is unsure about the cyberchip offer.

Beri can fly but figures he’d better ride along. He asks questions about the tech here.

Restlin can’t resist the bike and hops on.

Sesha can totally resist the bikes and flies along.

Lazerhawk indicates that he wants Beri to ride with him while some of the other dragons double up with some of the Cyberhawks. Sesha, Zane and Bosk make other arrangements.

To Beri Lazerhawk explains, “Cybernetic means a kind of artificial upgrade for your body that makes you tougher, stronger, more agile or enables you to do new things. What was done to Cyber Robo Ninja Man was kind of an extreme case of cybernetic upgrades but he was dead unless they made him what he became.”

“As for this alloy have you ever heard of adamantium? That is what the doctor used to construct his creations and these robots are larger than your bull headed friends so it must have taken a lot for him to harvest enough of it for 8 of them. On top of that each one has its own forcefield, integrated weapon system and unique special attack. Sure they are vulnerable to electric attacks but Dr. Henrichzimmerschneit built these things in such a way that they aren’t affected by most magic. Not sure if you guys use that or not. I mean don’t get me wrong magic is rare here but there are still some who can use it or things like it. Mega Cyber Robo Ninja Man has certain abilities we don’t quite understand but he says they aren’t magic but Mega Cyber Robo Ninja Man sword is a null blade which is kind of a merging of magic and technology. One of the robot masters has one too. As far as I know those are the only 2 in existence and both are integrated into Mega Cyber Robo Ninja Man and the robot master’s body.”

After several minutes you find yourself in sort a hilly area, the cyberhawks take a sharp right turn and arrange themselves in order to ride single file down a pretty well disguised mine shaft. When you reach the bottom of the shaft you are in the cyberhawk’s hideout.

The former mine has been converted into a dwelling of sorts with a living area, sleeping area, kitchen, area where they park the air bikes, training area and a sort of med bay / lab.

Lazerhawk introduces you to a person in the medbay doing something with some kind of intimidating looking instruments.

Lazerhawk says, “This is here is our cybernetic surgeon, Dr. Nick. If you guys want something like the feat slot upgrade let him know and he can install it in you real quick.”

Dr Nick is a shortish human with black hair, a mustache that is mostly stubble and a short beard. He is wearing a lab coat with a purple shirt and pink tie underneath. Upon seeing the newcomers he calls out, “Hi everybody!”

Agatha wastes no time in beating around the bush and says to Dr. Nick, “Hello. I am a scholar from another world that does not possess cybernetics and would like to learn more about it if possible. Is it true your discipline is able to bring beings back from the dead like the case of Mega Cyber Robo Ninja Man? If so do you think it could be applied to a dead god?”

Dr Nick says to Agatha, “A dead god? You mean that figuratively yes? I mean whether the implants take especially in the case of certain procedures involving nanotech and reconstructive surgery then the fitness of the specimen is a factor so if you have a relative Adonis than I would say there is a good chance of the procedure being a success but it requires a lot of study or some cybernetic brain surgery for someone to be skilled enough to pull it off. Also you’d need a fully stocked cybernetics lab as well so even if you learned the skills they prolly wouldn’t help you if cybernetics labs are non existent on your world.”

Agatha replies to Dr. Nick, “No I mean an actual God well the 2 I’m specifically interested in restoring are Goddesses really but that is besides the point. I take it you actually need the remains in order to have the intercession and part of the problem is we don’t really know where dead gods go. Then again maybe it would be better to inspect Mega Cyber Robo Ninja Man first and see the outcome of a cybernetic resurrection up close before researching it too much if it is a dead end for my purposes.”

Dr. Nick asks everyone else, “Is she always like this?”

You seem to have the run of the hideout. What now?.


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday October 3rd, 2018 9:03:37 AM

As soon as they enter the lab with Dr. Nick, Garret starts wandering around, picking up things and looking at them, then putting them back down in different places. He smells some of the things and looks around for snacks as well.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Wednesday October 3rd, 2018 10:24:59 AM

"Always," Restlin replies. "Our world is much more magically advanced than yours, but your technology makes us look like we're a step above living in caves. Agatha here has proven herself to be an absolute genius when it comes to blending arcane and machine energies. A bunch of us can toss magic around, but when it comes to actual theory and breaking new ground, we can't touch her. If she's offering help, and she probably will just to get her hands on new technology, I'd highly recommend taking her up on it."

Restlin is super curious about this new technology. He spends some time looking through what they have. He's not keen on chopping off properly functioning limbs since he has no way of repairing them back home, but it's super cool.

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Wednesday October 3rd, 2018 11:58:01 AM


Sesha, finally lulling out of her stupor, lays a hand on Agatha's shoulder.

"It's true that Serenbeth and the Sleeping God are in our minds, but we have other pressing matters. I would think you might take the Cyber Robo Ninja Man resurrection priority one."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Wednesday October 3rd, 2018 1:58:01 PM

After the groups reach the hideout, Zane takes a quick look around, then comments about the Adamantite armor.
"I don't have a way to by-pass the armor, but I usually just let my strength break it's way through it. Plus, I generally turn into a dragon, not just have Dragon wings when I fight. I find it much more efficient that way.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday October 3rd, 2018 7:04:50 PM

Wyaar will have to take a look at these new weapons available.. and he'll check the Doctor for Evil before agreeing to the implant. He isn't here for his brain anyways.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Wednesday October 3rd, 2018 9:12:45 PM

"You seem to know a lot about our opponents and their strengths. I take it you have battled them often? What would you consider to be the best defenses against them?"

As the doctor introduces himself, Tink responds with a happy "Hi Doctor Nick!"

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday October 3rd, 2018 9:13:24 PM

Well, that does put me at a disadvantage. I'm quite a skilled magic user, but not so much when it comes to manual combat. You said they aren't affected by "most" magic, do you know what classes of magic or types of spells they are still vulnerable to?

In any case, it doesn't look like I'll be relying on my magic here so I'll likely need an implant and some weapons.

...oh, Hi Dr. Nick!


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday October 4th, 2018 1:06:10 AM

Hi Dr. Nick!

Dr, we are facing an enemy of untold power. Please enhance me in any way you can. Consider my great frame a canvas for your great work. Oh, will I be able to play the piano afterward?


DM Mitch 
Thursday October 4th, 2018 7:27:29 AM

Garret pokes around sniffing things.

Restlin sings Agatha’s praises and looks at all the interesting tech

Sesha admonishes Agatha to focus on the task at hand.

Wyarr checks the doctor for evil and considers the weapons

Tink asks about the best defenses against the enemy

Beri worries at how useful he’ll be against magic resistant opponents.

Bosk is all ready to load up on new tech and wonders if he’ll be able to play piano after he gets an implant.

The things Garret smells are like nothing he’s ever smelt before but the components in the cybernetics lab are inedible. The hideout does have a kitchen though…

Restlin looks through what the Lazerhawks have. Dr Nick pulls up some things on a screen projected in air and then shows the mage priest how to use the console. (OOC: Pretty much any weapon except the null blade, any implant plus the feat slot as for other high tech items please ask specifically)

Agatha says to Sesha, “Mega Cyber Robo Ninja Man does not appear to be here right now, so while examining him may be important, learning what I can about these techniques could pay dividends later, but the machines Sprocket and I have worked out are much more primitive than the items here. I kind of wish Sprocket had decided to take this journey as he’s much better with machines.”

Lazer Hawk says to Zane, “Well that is certainly one way to deal with them, tell me do you turn into an actual fire breathing dragon? We don’t have any of those here.”

Wyaar does not detect evil on Nick.

Lazerhawk says to Tink, “We’ve fought Dr. Henrichzimmerschneit robot minions in the past but these robot masters are something else. The problem is the 8 masters are all different, some are range fighters while others get close up and personal. Honestly I’d suggest seeing the master’s preferred method of attack and do the opposite. If they are a range fighter get in their face and if they are a melee combatant keep your distance.”

Lazerhawk says to Beri, “It’s rumored that magic was tested against the masters and a spell was found that did slow them down but I’m not sure which one it was.”

Know [Arcana] : DC 35 Highlight to display spoiler: {You remember Adamantite Golems can be effected by transmute metal to wood as if it was a slowing effect and any other spell that does not allow spell resistance. Perhaps the masters have similar weaknesses. }

Lazerhawk says to everyone, “Well we have various, rifles, handguns, grenades and heavy weapons. We pretty much are opening our arsenal up. You answered our call and we need your help. After you’ve made your selections you are welcome to the training area.”

(OOC: Please indicate what cybernetic upgrades / weapons you are interested in if any)



Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Thursday October 4th, 2018 9:55:11 AM

After looking around a bit Garret says to Lazerhawk, "I'll take the upgrade thingy. But what weapons do you suggest for someone who is quite used to getting up close and fighting?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday October 4th, 2018 2:01:15 PM

Zane looks over the weapons and other things. Asks a few questions about them and comes up with a decision....
"Let me get this straight.. By implant it means it goes inside of you.... I'm not exactly happy with that, but in order to use those weapons effectively, I guess I need one.
As for the other stuff, I like the sound of that forcefield thing, as powerful as i can get and those one shot missile things, I'll just carry as many as I can. Got any in my size?"



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday October 4th, 2018 3:49:33 PM

"I will take the implant as well to be able to use the weapons, though do not think I will carry any. My bow will suffice." Wyaar says as he eyes the equipment, "But the force shield looks usefully too. One of those as well, as powerful as possible."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Thursday October 4th, 2018 9:25:25 PM


Sesha is uncertain with adding any of this stuff to her body. Some of it seems like it might be useful back home, but she isn't quite ready to suddenly trust her life and those of her comrades to weapons and artifice she did not know.

"The med-lance. I can put a potion in it and inject someone else, right?"

Other than that, she would much rather focus on finding spells that affect the robo-men and robo-masters.

"Do spells that affect the environment, say, repel metal work against them?"

Otherwise at a loss, it seems as if she is going to be taking the augment and transmute approach.

"Mage-Priest, can you scribe me a scroll of Transformation?"

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday October 4th, 2018 9:26:49 PM

Well, even with knowledge of how to use the weapons, I'm not particularly ready to defend myself when it comes to combat that's up close and personal. I'm spent years studying how to effectively cast devastating spells from the back line, which of these would be the best for that? It's too bad nobody has invented a death ray... what?! This world actually has those? Oh, but not good for robots? Too bad.

Oh, is that thing a rail gun? Would you recommend one of those?
And that forcefield thing Zane mentioned. One of those would be great as well.


ooc: sorry for the slow decisions... that's a lot of reading homework you gave us.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Thursday October 4th, 2018 9:37:21 PM

"Sorry, love. I don't know that spell. Tink, what about you? You have transformation in that book of yours?"

Restlin's seriously interested in some of these enhancements, but wonders exactly what's available?

OOC: I had some questions I sent over email.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Thursday October 4th, 2018 10:34:19 PM

"Sorry, Transformation isn't one I'm familiar with either"

Tink looks over the items these people have. Some of it is very interesting. Tink is still quite apprehensive about getting something stuck in her head - especially if she doesn't completely understand how it works. What if someone uses it to control her?

She looks more closely at the gear.

That monowhip might be perfect for someone of small stature and little strength. Since she knows how to use a whip it also means no implant needed.

An EMP Pistol and Laser Pistol would both be handy ranged weapons for her.

Veedmod goggles could certainly be handy for her scouting

A neurocam could create a 'backup' Tink.

A Robojack could probably help against robots

Signal Jammers could perhaps limit control against things attacking the party

A Trauma Pack Plus would mean someone other than Sesha could cast Breath of Life. A very handy 'just in case' spell.

She also eyes the Cortex gun and checks to see if they have any Mark IV canisters lying around.

The party would also likely need a good pile of batteries as well.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+24=39 ;
Thursday October 4th, 2018 10:36:46 PM

Knowl Arcana vs DC35: 39 = Pass

"Adamantite Golems can be effected by transmute metal to wood as if it was a slowing effect and any other spell that does not allow spell resistance. Perhaps the masters have similar weaknesses?" she informs the party


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Friday October 5th, 2018 7:27:03 AM

Busy looks through the catalogue of options. Although he did not understand it all, he simply thinks of a magical correlation and then replaced the work magic with alchemical or clockwork in his mind.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Friday October 5th, 2018 9:57:32 AM

Garret watches Tink review the gear. He figures he probably needs two things: one for up close and one for ranged. He likes the idea of the healing stuff because with his speed, he might be able to get to people to heal them and with the strange firepower, he imagines any of the dragons could be the big offensive fighter.

Choose Your Weapons... (DM Hugh) 
Friday October 5th, 2018 7:07:24 PM

Garret indicates he wants the feat upgrade and then asks what weapons would be good up close.

Lazerhawk says to Garret, “We can give you a chainsaw, a laser torch, a monowhip, a stun baton or any of a number of pistols.”

Zane is a little dubious about getting the implant and then asks about forcefields and rocket launchers.

Lazerhawk says to Zane, “We can 3D print rocket launchers in your size, each one will weigh 20 pounds, have 10 rounds and do more damage than a standard rocket launcher. (8d6) We also have the capacity to make cold and electric rounds. How much can you carry? We can print multiple launchers and just strap them to your back. As for force fields we carry brown through prismatic and will get you a prismatic.”

Wyaar opts for the implant but no weapons and a prismatic forcefield of his own.

Lazerhawk says to Wyaar, “Would you like some explosive arrows for your bow? If so what type would you like?” (OOC: Arrow shaped grenades that can be launched from a bow)

Sesha is also dubious and asks if the medlance can inject potions and if the masters might be affected by environmental spells and if Restlin can give her a scroll of transformation.

Lazerhawk says to Sesha, “Yes the medlance can inject potions, if you have them but we generally don’t. As for your magic question potentially, though you seem to be more knowledgeable in that so maybe one of your companions can answer that.”

Restlin eyes the enhancements and answers Sesha’s question negatively before asking Tink if she has transformation.

Tink gathers a small pile of equipment consisting of a monowhip, an emp pistol and a laser pistol, vee mod goggles (what color?), a robojack, signal jammer, trauma pack plus, and a mark IV cortex gun as well as a lot of batteries. She goes for the neurocam but Lazerhawk says, “We don’t have clone pods or the ability to upload a stored consciousness to a robot so you probably won’t need that.”
Tink them tells the others what she remembers about adamantine golems and how maybe their weaknesses are built into the robot masters.

Bosk tries to make sense of the offerings.

Garret thinks about getting things for up close, ranged and fast healing.

Lazer Hawk, and the rest of the cyberhawks get to work scrounging up the requested gear while Dr. Nick beckons those of you interested in the cybernetic enhancements to get in line for his operating table.

Some of the iron dragons have as yet to make up their minds.



Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26  d20=18 ; d20+39=49 ;
Friday October 5th, 2018 9:58:38 PM

A thought occurs to Restlin.

"I wonder if we'd be considered constructs if we replaced enough of ourselves with this cybertech stuff."

INT check 29
Knowledge, Arcana - 49

Would that work? Can we become effectively constructs if we replace enough of our bodies with machinery?

As soon as I know that (or am told I can't know that), I'll stop stalling and make my shopping list. Promise.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday October 5th, 2018 10:58:38 PM

"Nice" Tink handles each of the items to get a feel for them, but then hands the cortex gun back"Sorry. I'm still a bit wary about having something put into my brain. Don't suppose you have some hologram generators though?" If so, Tink will look to grab a gray one (at a minimum).

"You guys might want to look at gravity clips for your melee weapons" she relays over the link

"When do we want to venture out? I'm guessing we need to hole up here for the night and set out tomorrow"

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Sunday October 7th, 2018 12:51:21 AM

Bosk silently weighs the benefits of a rail gun or gravity clip.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Sunday October 7th, 2018 12:57:14 AM

"Oh, I completely forgot to answer your question.... Yeah, I can and do turn in to Bronze Dragon. It's actually a fairly useful form for fighting in. But, I'm not too shabby fighting like this either."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Sunday October 7th, 2018 5:33:03 PM

"my bow is highly enchanted and my arrows likely to do more damage than you might think. I will take some of these explosive ones, just to try." Wyaar says with a great full nod.

---

Exploding arrows? I didn't see those but haven't really had time to read through it all.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Sunday October 7th, 2018 10:04:08 PM


I think in addition to the much needed cybernetic implant I'll go with the rail gun and a force field. Also, a few of those EMP grenades in case I get pinned down.

I forgot to ask where we are going, will we be needing any access cards/lock coder, a Signal Jammer, E-Pick?
And do any of the masters use an attack that would require the use of a Filter Mask?


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Sunday October 7th, 2018 10:10:30 PM

Will an EMP affect us if we have these modifications?

DM Mitch 
Monday October 8th, 2018 8:04:42 AM

Restlin ponders if the application of enough cybernetics could turn one into a construct. He thinks it might be possible but major pieces would have to be outright replaced. He thinks to consult with Dr. Nick and this is his reply, “What you ask is possible but you’d have to replace most if not all of your vital organs and it could take weeks for everything to stabilize. We really don’t have that kind of time.”

Tink accepts most of the gear but replaces the cortex gun for a holographic generator (prismatic are available) She suggests gravity clips and asks what the plan is for heading out.

Lazerhawk says, “Yes we will wait here overnight then rendezvous with Mega Robo Cyber Ninja Man at the rendezvous point. We can then strategize how to take down the Robot Masters. Mega Cyber Robo Ninja Man has been running interference with them while we recruited allies.”

Bosk debates the merits of a rail gun or gravity clip.

Zane informs Lazerhawk that he can indeed turn into a dragon.

Wyaar accepts some exploding arrows. (OOC: I said we are reskinning some of the grenades as arrows that can be shot from a bow; hence exploding arrows. Pick your payload from the grenade section.)

Beri opts for the feat chip, the railgun and a force field as well as some EMP grenades. He asks if it would be wise to take signal jammers, e-picks, or access cards and if any of the masters have an attack that a filter mask could help with. Lazerhawk says, “I know not on what battlefield we will challenge the robot masters but e-picks or access cards could come in handy depending on where we are. As for the filter mask, nothing we’ve seen from the masters yet seems like you would need one.

Bosk asks if they will be vulnerable to EMP if they get the implant, Nick says, “If all you have is the brain chip you won’t but if you replaced major organs with cybernetic then it could. Your gear could be negatively affected by EMP.“

You still have some time between now and morning, what do you do? There’s a ruckas in the back of the base; it seems the guy you brought along has woken up from the sleep spell so someone should go check on him.


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Monday October 8th, 2018 9:32:56 AM

Garret waits for his turn for the implant, then says, "I know little of these things, but this chainsaw looks useful, perhaps an EMP rifle for when I cannot get in close, and an extra Trauma Pack if you have one to spare."

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26  d4+1=2 ;
Monday October 8th, 2018 9:55:37 AM

Restlin nods at Dr. Nick's response and files it away under plan B. He closes his eyes and starts poking at the display. He's on a luck quest; picking his gear now seems like cheating...

"Let's see...a gravity grenade, a blue forcefield, an emergency raft, veemod goggles w/ a blue veemod, and something called at autograpnel."



Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday October 8th, 2018 10:05:38 AM

Zane says, 'I can only transform a few times a day, and for a few minutes at a time, it takes a lot of my internal energies for me to unleash my inner dragon, but let me move to the rooms center and I'll show you since we seem to be in a relatively secure location."
He moves to an area where there's room and becomes a Bronze Dragon after casting form of the dragon 1(the lesser version) he dismisses it after half the duration. The may be friends, but not every secret or advantage needs to be unveiled.
After reverting back to his normal look, "as to the missile launchers, I can probably carry 10 or 12, if we can rig some way for me to carry that many, they look fairly bulky."

OOC: Small launchers do 8d6, medium do 12d6, do large do 16d6?

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Monday October 8th, 2018 4:28:04 PM


Sesha too considers that her best uses might be as a weapons platform.

"I can hold a dragon shape even longer than Zane. If someone wants to grab some larger weapons, we can work on getting a harness and some gear together."

Sesha settles on a medlance, a force field projector as strong as can be found, and asks for some way to rig a harness for herself in a draconic form, so that anyone riding is both secure and has access to weapons.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday October 8th, 2018 5:02:32 PM

Zane laughs at himself, then adds, "Geezzz I forgot all about this, guess it's because Gimp offered the Upgrades and I didn't actually pay for it."
Zane pulls his Kama from the sash he wears as a belt, as he does so, the stick he pulled out of the sash, gains a glowing light for a kama blade on one end of it.
"This will by-pass all armor, so it might by-pass the tough stuff of the Adamantite as well."
He spins it around in his fingers and then tucks it back into his belt, as he does the blade extinguishes.

DM Clarification: If the Armor being worn granted the DR, I'd expect the DR to be by-passed, but if it's constructed with the DR, I doubt it'll by-pass the DR, but will by-pass the Armor. Am I correct?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday October 8th, 2018 9:02:40 PM

Wyaar will pursue the arrow selection.

---

I'll update with choice in the AM

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday October 8th, 2018 10:07:22 PM

In theory, I can also transform into a dragon. But rumor has it there can be consequences if I were to try. Bosk, remind me to ask Gargul if I have his blessing to take such a form in the future.

Hmm, based on what you are saying, I'll definitely grab an e-picks and access card. Also a signal jammer, may prevent reinforcements from being called. Oh, and a trauma pack plus... we've run into to many enemies that can instantly kill you, I can't even begin to guess the odds of that when in realm where death rays exist.

Restlin, did you ask for a blue forcefield? They offered prismatic a while ago, is there something about the blue one that I'm overlooking?


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday October 9th, 2018 1:15:47 AM

Book ponders the wonders before him without really understanding them. I think I would like the same as Beri, except I would like the rocket launcher instead of the rail gun. A prismatic forcefield, and a cortex gun.


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday October 9th, 2018 3:41:12 AM

Tink excuses herself briefly to go check on their captive, er, person they brought along with them.

Hopefully he is doing ok and not too freaked out.


DM Mitch 
Tuesday October 9th, 2018 7:44:53 AM

Garret opts for a chainsaw, an emp rifle and a trauma pack.

Restlin tests his luck and randomly picks a gravity grenade, a blue forcefield, an emergency raft, veemod goggles w/ a blue veemod and an autograpnel. He looks down and finds a dart gun loaded with a half full nanite canister (5 rounds) under the console he is working at.

Zane shows how he can turn into a dragon and then says he would like 10 or 12 launchers (OOC: I mean it does 8d6 of both damage types or 16d6 total Dmg (M) 6d6 f, 6d6 blu.; Dmg (S) 4d6 f, 4d6 blu.;) Zane also shows off his new weapon; (OOC I think you are right)

Sesha says she can hold a dragon form longer than Zane and brings up the getting harness and gear together for larger weapons. She also grabs a medlance and a prismatic force field generator and things to create a harness.

Wyaar will pursue the arrow selection.

Beri brings up he can turn into dragon theoretically and grabs an e-pick, signal jammer and access card along with a trauma pack plus. He also asks Restlin about his force field choice.

Bosk grabs the same stuff as Beri with a few edits.

Tink goes to see their capti- no, guest.

The Cyberhawks and Dr. Nick set about retrieving the requested gear.

As Tink approaches she can hear Chuck yelling at the guard to his room. He seems to be demanding to know where he is from the guard but no liking the answers he’s getting. Many unfamiliar words are used that are probably profanity.

Chuck sees Tink and turns his wrath onto her. ”YOU! What kind of messed up prank is this?!? Drugging me, kidnapping me, and dragging me off to some fake Cyberhawk base?!? I’ll get you thrown in jail for this stunt!”


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Tuesday October 9th, 2018 8:58:18 AM

Garret starts up the chainsaw and smiles when it makes a lot of noise. He revs it a few times to make sure everyone else can hear it as well.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Tuesday October 9th, 2018 9:59:56 AM

"Neat," says Restlin to no one in particular as he pockets the nanite canister. He tries to figure out what kind of nanites are in it. Hopefully the canister is color-coded.

He heads over to poor Chuck, squatting down while fixing the veemod goggles into place. He turns around, still able to see Chuck even with his back to him. "Holy moley this is cool," he says before addressing Chuck.

"Ok dude, look. Reality is a lot bigger and weirder than you think. I am Restlin the Mendicant, worshiper of Wardd, consort to Sesha to Unrelenting, chief spell chucker of the Iron Dragons, and all around nice guy."

He pulls Shiny from its scabbard, turns it blade down, and presses the hilt against Chuck. At the same time, he asks Shiny to cast a Fox's cunning spell on the hapless author. "Feeling smarter all the sudden? You know what Shiny here can do, right? Put the pieces together." He returns Shiny to its scabbard, thanking it for its help.

He observes his friends plan to turn his girlfriend into a draconic weapon platform. He's ready to move out whenever; joining in the careful preparation would go against his current ethos.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday October 9th, 2018 2:28:15 PM

Zane, works on a rigging to carry the missile launchers.
"Just how painful is this implant thing?"
He knows a couple of his friends are squeamish about things like that, He's tough enough he could care how painful or painless it is....

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday October 9th, 2018 4:56:55 PM


Sesha isn't too worried about the pain, to be honest. She just hopes there's no side effects.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday October 9th, 2018 7:51:37 PM

Next to putting up with Garrett's gastrointestinal shenanigans Wyaar figure the implantation procedure can't be that bad. He will gladly sign up to go first.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Tuesday October 9th, 2018 9:20:17 PM

Hi Chuck,

Sorry about the unexpected trip. I'm sure you've realized by now that the radio broadcast was real, that we're real, and assuming you've used a similar radio to learn of our adventures you know why we are here. If you need proof this is real, I can transform for you. That's something I believe wouldn't' be possible in your magicless realm.

Please try to understand, if anyone is following us you would have been in indescribable danger. Here you will be safe and protected


DM Mitch 
Wednesday October 10th, 2018 7:16:48 AM

Garret starts the chainsaw and revs it a little.

Restlin straps on his veemod goggles before demonstrating to Chuck an actual spell.

Zane works on the weapons rig before asking how painful the procedure is.

Dr Nick says, “I can knock you out for the procedure, but there will be some pain initially as your body gets used to the implant. Since those that want the upgrade are just getting the feat slot there will be a little pain. (OOC: You take 1 con damage on the implementation, you can remove this ability damage through normal means)

Sesha is unfazed by the pain

Wyaar volunteers to go first.
Dr Nick says, “Do you want the local anesthetic or to be put completely under?”

Beri also tries to convince Chuck that everything is real.

Chuck stares at the group incredulously. Safe?!? Protected?!? Are you out of your minds?! You #@!% morons brought me to this hellhole where the average life expectancy is measured in hours to keep me safe?! What is wrong with you?! I’m an author not some adventurer, I’ll be dead by tomorrow!” Sense Motive 30 Highlight to display spoiler: { You get the feeling he already knew that it was real and was just really trying to convince himself it wasn’t. }

He seems to have vented his rage for the moment. He stands there breathing hard for a moment, then something seems to snap and he starts crying. ”Oh god I’m going to die here. I’m never going to see my wife or my kids again. They’ll get home and I’ll just be gone, what are they going to do?”

He turns and goes back into his room, wiping away tears and slamming the door behind him, refusing to answer anyone or open it.


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday October 10th, 2018 9:32:56 AM

Garret wanders into the room with Beri and Tink, chainsaw still running. "Hey, look what I found!" He revs the chainsaw a few more times to make sure they can hear it.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Wednesday October 10th, 2018 12:22:20 PM

Sense motive: autopass

Restlin realizes this Chuck fellow knew the whole time all his stories were real. That chaps his hide...

"Wait a minute...you knew, didn't you?" he shouts through the door. "You had a gizmo that let you listen to other dimensions, you heard about whole worlds of people who were in trouble and didn't have the peace and safety you knew, and you figured the best use of said gizmo is to profit off it and keep it a secret? You could have given it to scientists the help further the knowledge of your entire world, but no. When I got melted by acid, or killed by that dragon, did you worry about me, or get excited about the drama it would add to 'your' books?" He turns back to his friends. "Remind me why we brought this idiot along."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Wednesday October 10th, 2018 12:53:46 PM


Restlins idea is distressing, almost as distressing as Garret with a chainsaw.

"Lets all calm down a bit. We've met a lot of terrible people Mage-Priest. Someone profiting off of a special box isn't much different than an adventurer hoarding a magic item he could have sold to feed a village for a decade. This fellow is among the least terrible, for sure."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Wednesday October 10th, 2018 1:51:40 PM

"We brought him because we know we can open a portal from his world to ours. I believe it was said said we "might" be able to get home from here. So I figured with him as a link, we can get to his world and with Dock we can get back home.
I expected him to be in the way, but we've handled that before. So his reaction is more for his effect. But think about it, Someone else in his World was also listening in on this world, so his reaction is not unusual.
How do I know that, someone else wrote about the Ninjaman before he did, he told us as much himself, remember?"


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday October 10th, 2018 9:08:19 PM

"let's go with the local. Whatever that means" Wyaar says with a smile to the doctor and to the others." If he knows it is all real then maybe he will have additional insight to give us? No use hiding it now. "

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Wednesday October 10th, 2018 9:33:22 PM

Beri hears the roar of the chain saw echo throughout the room
THAT'S QUITE A PIECE OF EQUIPMENT YOU FOUND THERE.... DOES IT HAVE A VOLUME BUTTON? i SAID, DOES IT HAVE A VOLUME BUTTON? NO, VOLUME! I SAID.... JUST TURN THAT THING OFF FOR A MINUTE PLEASE.

Beri is aware of Restlin and Chuck having a conversation, but all he hears is the leftover ringing in his ears. By the time the ringing starts to subside he catches Zane explaining why Chuck woke to find himself in this strange world with the Iron Dragons.

Ahh, that's why you brought him along... I honestly wasn't sure when you jumped through the portal with him.

Oh, Chuck, I grabbed your black, mirror thing. It looked like you were working on something important and wanted to make sure it wasn't left behind.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday October 10th, 2018 11:13:17 PM

Bosk raises his hand. I will go first. Only the local anesthetic for me.

The horned cleric does not comment on Chuck's situation. He had thought the man was dictating his life, not narrating it. [I]I am so going to kill this guy in our next humans and households game. He will be out drinking with the boys, come home and totally not notice his wife's new haircut...[/b]

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+28=41 ;
Thursday October 11th, 2018 6:26:40 AM

Tink does feel a little bad for Chuck. "Once we're done here, how hard would it be to return Chuck back to his rightful place?" she asks Agatha

She turns to Chuck and places a hand on his shoulder "Don't worry. You've heard of us before and know that we wouldn't intentionally place someone in harms way. You can stay here with these people until we return. Think of it as research for your next book. It will be a best-seller for sure"

Diplomacy: 41

DM Mitch 
Thursday October 11th, 2018 7:40:19 AM

Restlin fails his empathy check and berrates Chuck. Not that Chuck hears it since he fled into his room already and locked the door behind him.

Garret wanders into the room, revving his chainsaw as he goes, trying to get the other Dragons attention.

Sesha finds Restlin’s ideas to be disturbing and urges his lover to calm down arguing that Chuck is not as terrible as many of others they’ve met in their adventurers and likens what Chuck did to adventurers holding onto magic items instead of selling them for money for food for villages.

Zane explains he brought Chuck in order to hopefully have a way to get back from Chuck’s world and then home. He also points out that someone else in that world could also hear about Ninjaman.

Wyaar opts for the local and then says maybe Chuck has additional insight.

Dr. Nick motions for Wyaar to lay face down on the table. He sprays something on the back of Wyaar’s head that makes it feel numb. “Hold still.” Dr Nick says as he pushes some buttons on a console and a rather scary looking device with all sorts of instruments comes down from the ceiling. The procedure feels weird. Wyaar doesn’t so much as feel any pain but he does feel some pressure as Dr. Nick manipulates the device to rest just above Wyaar’s head and some instruments are used on the paladin. About a half hour after Nick started he says, “The feat chip has been installed. You should find you know how to use our weapons as if you had been training with them for a while. Go to the range and test it out. Post operation Wyaar does feel a little less hail after the ordeal (1 con damage).but he seems to know all about the operation and maintenance of pistols, rifles, heavy weapons and grenades.

Beri was having a hard time hearing conversation while Garret was revving his chain saw and then manages to catch the tail end where Zane explains why he grabbed chuck. Beri informs chuck he has his black mirror device.

Chuck may or may not be listening from inside his room but you get no response. The door guard recognizes the device though. ”That’s a laptop. He probably uses it to write his stories.”

Tink asks how difficult it would be to return Chuck to his home when they finished and tries to reassure him. She can’t put her arm on his shoulder though since he’s locked in his room.

Dr. Nick says to Bosk, “Please wait your turn, Wyaar already volunteered to go first, but I can take you second.”

After Nick finishes with Wyaar he presses some buttons and the table resizes itself to fit Bosk’s large frame. While he’s doing that the tool platform retracts back up into the ceiling and you can hear odd noises coming from where it retracted to. Nick says, “Got to re sterilize the equipment between procedures. Um are you a mutant?” Nick asks Bosk, “I mean your large size and bovine facial structure potentially suggest you are but maybe your world has different creatures? I mean theoretically I can do the procedure on you and your winged cousin over there (indicating Zane) It’s just typically I do this on humans and I’m not sure how your anatomy may differ.”

Agatha hears of Nick’s trouble and then proceeds to give him a lecture on how Minotaur anatomy differs from human anatomy at least structurally going so far as to draw some diagrams on paper that Nick gave to her on request.

Nick says, “Please assist me with the surgery on anyone who isn’t human as you may know more about their physiology than I do.”

Agatha says, “Well I wanted to learn about cybertechnology so this gives me a front row seat.”

Nick says, “It seems like the minotaur brain while having an enlarged optical cortex and medulla oblongata compared to a human brain is otherwise fairly similar so we shouldn’t have too much of a problem.” (Perception: 25 Highlight to display spoiler: {Nick seems to have whispered to himself something about the minotaur Medulla Oblongata being in line with that of an alligator})

Nick then proceeds to spray Bosk’s head with the substance used on Wyaar and then lowers the tool caddy over Bosk’s head before doing something that feels weird to Bosk. Agatha acts as his nurse mostly just answering any questions he has while asking some of her own. It takes about double the time it took him on Wyaar but when he is done Bosk too feels a little drained (1 constituition damage) but finds that he can think about the various weapons in the catalog and know how they function.

“Who is next?” Nick asks


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Thursday October 11th, 2018 9:22:55 AM

Garret puts the chainsaw down when Beri asks him to, perhaps just a little too soon as the chain is still spinning when he sets it down. "Oops." He then trots over to the procedure table and says, "Guess it's me next."

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Thursday October 11th, 2018 11:17:31 AM

Restlin takes a breath. He's still unhappy, but him being angry isn't helping anything.

He observes the implantation of machinery into his friends' brains, wondering how much knowledge Agatha will be able to gather. Will she be able to do something similar in their own world?

He also finds a moment to practice casting a few cantrips away from Agatha's device. Does magic function at all in this world without it?

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday October 11th, 2018 11:24:55 AM

Since anatomy makes a difference in this procedure... what about someone who transforms into other creatures at will? In general I don't worry about those things since equipment and technology melds with me as I change form, but since the technology of your ream differs I thought it best to check.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday October 11th, 2018 4:04:23 PM

Well Beri, he can do scans on me while I shift my head. Since I can shift that portion alone a few times each day he can study it in the process if he needs." Zane offers.

He holds out his left hand and arm, the partial change starts near his elbow. A ripple of scales flows down his arm and covers the back of his hand. His skin turns to a bronze colored leather and his finger nails lengthen, become extremely hard and super sharp talons almost a foot in length.
He holds the change for a few seconds and the process reverses until his hand is normal, at least for a Minotaur.
"I can do that with my entire head, a couple times. If it'll help determine if it's safe for use shifters, I'll make myself available for you to examine."

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Thursday October 11th, 2018 10:57:57 PM

Sesha traces a finger on Restlins chest and gives him a sly wink.

"Exemplary self control, Mage-Priest. I'll reward you when we get home. For now, .. uh.. I need to you take this giant missile and mount me. Lets make sure it all works like it should."

Sesha also tries a weaker polymorph spell, becoming a large silver dragon. It would give the others a chance to test riding from her back and firing on the go.

(Dear DM, the goal here is to work out kinks to remove any penalties from an "unusual mount." The harness and practice and Sesha being an intelligent creature should hopefully manage to wipe out that penalty. If not, I understand. Also, does the force field work while Sesha is polymorphed?)

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday October 11th, 2018 11:37:29 PM

Bosk ignores the comments about the medulla oblongata, unsure how he is related to an alligator, but assuming it has something to do with his teeth and a few moments to try out his new modifications.

"So these things are like alchemical reactions, right? Not magical? They should work anywhere and at any time? No such thing as an anti technology field they you are aware of?[/b]

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday October 12th, 2018 6:45:35 AM

Tink winces as all the head surgery takes place. Messing with someone's head with magic seems more natural than sticking bits of metal in there.

She keeps an eye on the proceedings to make sure none of the party start acting unpredictably when the chips are inserted. Detecting such behaviour with Garret may be a challenge.

DM Mitch 
Friday October 12th, 2018 8:15:05 AM

Garret puts the chainsaw down carving a small divet in the floor of the cave nefor volunteering to go next. With Agatha helping the procedure goes fairly quickly and Garret finds himself a little worn by the ordeal (1 con damage)

(OOC: Apologizing for not making this clear Agatha turned off the magic field after the portal closed, magic while rare is a thing here. Remember the 2 null blades that exist are part magical.)

Restlin calms down and tries to figure out what Agatha can glean. He also casts some spells jut to verify his magic works which he finds they function as normal.

Beri asks Nick about how transformations will effect the chip.

Dr. Nick says, “So your gear merges with your form? Hmmm maybe I can modify the chip to have some nanites that will keep the chip a chip while you transform.”

Zane volunteers to act as a guinea pig for Dr. Nick so they can gauge how the chip will effect shifters. The caddy comes down as Zane partially transforms his head and Nick runs the caddy over Zane’s head presumably taking some scans. Dr. Nick then presses buttons on the console while the scans show up on the projected screen. Dr. Nick makes a chip show up on the minotaur side and then runs simulations showing the minotaur head becoming dragon while the chip disappears. Dr. Nick runs this simulation multiple times each time using a slightly different chip design. Finally a chip stays in chip form from the transition between minotaur and dragon. Dr Nick says, “I think I have a design that will work, it just will take longer to implant than a standard chip and also longer to fabricate. How many more of you need a shifting chip?”

Sesha compliments Restlin on his self control and promises to reward him when they get back home. She then enlists his aid in figuring out how to turn her as a dragon into a mobile weapons platform. She is happy to find the forcefield working on her dragon form when the generator is placed in the harness and that when flying straight she can provide enough stability that the weapons can be used without difficulty, however if aerial evasive maneuvers are needed then difficulty could arise.

Bosk asks Dr. Nick more about the nature of the weaponry and if Dr. Nick knows if an anti-technology field exists.

Tink winces in sympathy and watches those that have chips for any odd behavior.

Dr. Nick says, “Well some of the weapons are what you would call alchemical, relying on chemical propellant to cause a projectile to travel to the target, others use focused beams of energy to do damage while others have different means of doing damage. However all these weapons are technological and many require electronics to function. The problem with electronics is that they are vulnerable to EMP so if you get hit with an EMP it is possible that your weapons could be damaged by it and stop working all together. Some weapons actual project either targeted EMPs or EMPs over a wide area like in the case of a nuke but I don’t think The Robot Masters would be stupid enough to use a nuke in a close range fight.”

It would appear any difficulties in chip implantation have been worked out and after the nanite feat chip is created it becomes successfully implanted in Zane’s head after Zane too gets sprayed with the substance used on the others. Zane too feels strange after the procedure and also feels a little tired post operation (1 con damage)

Dr. Nick looks around at the party. ”Who’s next? Is that everyone who wants a chip?”


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Friday October 12th, 2018 9:28:25 AM

When Sesha turns into a dragon, Garret's eyes widen and he scampers over to her. He almost just jumps right up, but at the last moment he stop and speaks to her, "Hey, so you know I ride dragons, right? I'm sort of experienced at it."

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Friday October 12th, 2018 10:03:25 AM

"These EMP weapons, do they affect the Robot Masters?"

Restlin tries to get more data on this EMP phenomenon. Can he mimic it with any spells? What would chain lightning do to a robot? Between Dr. Nick and Agatha, maybe he can figure it out?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Friday October 12th, 2018 11:12:54 AM

Wyaar gingerly touches the back of his head and uses his Lay on Hands on himself just to be sure any wounds are fully healed though the process still has him a little less than steady on his feet.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Friday October 12th, 2018 2:24:38 PM

Yeah, I'm going to need a chip as well. From the sounds of it, I won't be of much use without one.

Beri prepares to have his chip implanted along with the others.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Friday October 12th, 2018 5:22:48 PM

Zane reaches up behind his skull and fingers the spot where the chip was implanted.
"A good nights rest should be able to let my body adjust to the implant.
As to our co-traveler, since he knew all along this place was real. He must have known our World was real as well, as such, he owes us for making a profit off of our story. A little discomfort on his part right this moment is a small price, to allow us to be sure of getting back home."

Zane looks for where the food is kept, he's hungry....

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Friday October 12th, 2018 9:44:51 PM

Tink still has no intention of having anything put into her brain. She can use the whip no problem, and is happy to work out the guns as she goes (Taking a -4 penalty for using a weapon she is unfamiliar with)

Besides, using weapons isn't what she is trained to do.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Saturday October 13th, 2018 1:24:57 AM

Bosk things a moment. Is it possible for us to create a field to disable his powers while preserving ours?

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Saturday October 13th, 2018 1:42:32 AM


"Well. I think I'm ready."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Sunday October 14th, 2018 12:19:40 AM

When everyone is ready to settle in for the night Tink will try casting each of the spells she has prepared. Better to find out now that they work. The summoning ones in particular.

DM Mitch 
Monday October 15th, 2018 7:24:29 AM

Garret’’s eyes light up when he sees Sesha turn into a dragon as he volunteers his expertise.

Restlin asks if EMP effects robots and tries to figure out what chain lightning would do.

Dr. Nick says, “EMP effects robots, chain lightning would effect a normal robot but the masters are far from normal.”

Wyaar uses lay upon hands.

Beri says he also needs a chip.

Zane fingers where his chip got implanted, weighs in on Chuck and then sets out to find food.

Tink has no intention of being chipped (OOC: what type of vee mod goggles did Tink want? You never answered)

Bosk asks if it is possible to create a field that disables robots while enabling their powers.

Dr. Nick says “Possibly but you would need a highly skilled technician and magical user and a lot of time. You’d need to create something that would project an EMP while also projecting that magic field phenomenon. It is probably possible but would probably require more skill than it takes to make a null blade.”

Sesha says she is ready.

Dr. Nick performs the remaining procedures without incident and just like the others before them Beri and whoever else opted in (Sesha? Restlin? Tink explicitly said no) are implanted with the knowledge of the weapons of this world at a small cost (1 con damage) Agatha got one and also got a small pile of technological gear

Food is gotten from the kitchen area and then everyone settles in for the night. Tink practices all of her spells before bed finding she can cast them all.

The next morning the cyberhawks are assembling to meet up with Mega Cyber Robo Man at the rendezvous point. (OOC: how do you travel with them? Double up on a hover bike? Spell? Do you take Chuck)

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Monday October 15th, 2018 12:58:30 PM

Restlin's luck didn't include an overland flight spell today, and he'd rather leave the actual fly spell he did prepare for combat. He'll double-up on a bike.

He declines being chipped.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Monday October 15th, 2018 1:46:54 PM

Garret looks at the strange bikes and just asks, "Hey, can I have one of those things? I bet they're fun to drive."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday October 15th, 2018 5:03:02 PM

Wyaar will double up on a bike, riding in the back with bow ready and watchful eyes.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday October 15th, 2018 5:56:58 PM

Zane packs up the missile launchers, which end up hanging off of straps leaving enough room to aim one and room for his wings to carry him.
"I'll take a wild guess, I'm flying to the meeting point."

With that, he's ready to go.

ooc: We did get those other items we asked for too?

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Monday October 15th, 2018 9:06:38 PM

Beri takes a sip of water and takes a moment to regain his composure. He looks over at the guns and realizes he now knows exactly what they are and how to use them, the chip must be working. He notices the others are now talking about moving out.

My guess is it will be safer to let you drive since you know the terrain and the dangers to look out for in this world. Though if flying would be safer in this world I'll transform into an elemental and go that route instead.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+43=62 ;
Tuesday October 16th, 2018 3:04:58 AM

During morning prep Tink casts her usual assortment of spells, including a Tishe's Weave Elements. She creates them for herself, Restlin, Zane, Beri, Garret, Wyaar and Sesha. Bosk unfortunately misses out. They take up the chest slot. The outline of each person appears blurred, shifting, and wavering as they don the garments. Everyone - except Bosk - benefits from blur while wearing the shirts.

Tink will also use the hologram generator to store images of each person in the party (including herself) as well as a couple of pictures of plain walls (stone ones and metal ones preferably). When done she stores all of the gear - except the goggles - in her haversack. The Goggles will replace her Eyes of the Eagle.

She has a quick look over these bike things trying to memorise as much detail as she can. It might be fun to build one of these for herself when they get back to Hook City.

"How fast can those things go?" It may be that the bikes are faster than flight. Tink has a 60ft fly speed, so will go whichever has the best top speed. She figures it will likely be the bike, and if so, will try and double-up with whichever rider typically takes point.

She relies on the expertise of the Cyberhawks "Will Chuck be safest here or travelling with us?"

---------------
To summarise the gear that Tink collected:
Tech Weapons: Monowhip, EMP Pistol, Laser Pistol
Tech Gear: Veemod goggles with Blue module, Robojack, Signal Jammer, Trauma Pack Plus, Prismatic Hologram generator, lots and lots of batteries

Tishes craft check: 62 = 3 effects

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Tuesday October 16th, 2018 3:36:55 AM


Sesha casts a load of buff spells on herself before getting ready to move out. She elects to travel by broom, for now.

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday October 16th, 2018 7:10:33 AM

Boak checks to see if there is a vehicle his size, but had overland flight prepared if there is not one.

"Any advice it words of wisdom before we head out?"

DM Mitch 
Tuesday October 16th, 2018 7:41:41 AM

Restlin did not prepare overland flight so he opts to double up on a bike. He did not get a chip.

Garret looks at the strange bikes and asks if he can have one.

Wyaar doubles up on one of the bikes

Zane guesses he’s flying and he has his missile launchers in such a way that they don’t impede flight. (OOC: Yes everyone has their gear they requested)

Beri takes a sip of water realizing he now knows how to use the weapons of this world He says he’ll ride along unless flying solo would be the safer route.

Tink asks where the safest place for Chuck to be.

Sesha buffs herself and hops on her broom.

Lazer hawk says to Garret, “Unfortunately we don’t have a spare working bike you could use. All our functioning bikes have riders, but I could let you try to drive one of the bikes on the way to the rendezvous point just to get a feel for it. One of the cyberhawks will double up with you and then switch back once we reach the rendezvous point which is a stretch of abandon road about 75 clicks south west of here.”

Lazer hawk says to Beri, “I’d say flying on a bike or on your own is equally unsafe. Dr. Henrichzimmerschneit has patrol bots everywhere and it doesn’t matter how you are flying they could engage.”

In response to Tink’s question he says ”We’re going out into a warzone. He should stay here if he’s a non-combatant.”

With that the party sets out.

The party is lead to what seems like an old road of black stone. Metal wrecks that may once have been vehicles dot it here and there, and in the distance they can see tall buildings that seem to be their destination; some kind of abandoned city? The hovering vehicles are able to easily fly over the wrecks and the party makes good time; the distant buildings loom higher and higher until it’s evident that they’re far taller than any building they’ve ever seen even in their half-collapsed state..

Soon they’re in the midst of ruined houses and overgrown yards. The Cyberhawks seem uneasy. One mutters something about it being too quiet; it seems they expected trouble before now. Lazerhawk leads the group into the shadow of the great buildings and tells the Iron Dragons they’ll arrive at the rendezvous shortly.


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Tuesday October 16th, 2018 10:50:56 AM

Just before they leave, Restlin casts mage armor on himself. "Why don't we make buildings this tall back home?" Restlin asks to no one in particular.

"Tink, you're the scout of this shindig. You see anything these guys are missing, maybe? I don't like surprises...well, that's not true. I *love* surprises, but not the kind where a bunch of robots pop out and kill everyone."



Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29]  d20+28=43 ;
Tuesday October 16th, 2018 11:20:00 AM

When the group heads out, Garret tries to drive a hoverbike. With the strange turns and twists he takes, it is surprising that he does not crash more than once. It is likely they won't be letting him drive one of those things any time soon.

As they approach the city, he looks around a lot, looking for anything moving in the corners and shadows of the place (perception: 43).

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+32=43 ;
Tuesday October 16th, 2018 3:55:00 PM

Wyaar too keeps his eyes peeled for anything amiss as they near the rendezvous point and an arrow set to the string of his bow. "These buildings are massive.. plenty of places to hide."

Perception: 43

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+33=38 ;
Tuesday October 16th, 2018 9:15:16 PM

Bike it is then. At least you guys are familiar with how these enemies would set traps and where they would come from. That will also give me a little more freedom to keep an eye out for any sneak attacks.

Beri pulls out his gem of true seeing to make sure nothing is hidden from his gaze, and scans for traps. If the Cyberhawks are uneasy about the quiet, he's not about to be caught off guard.

perceptoin = 38

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Tuesday October 16th, 2018 11:36:18 PM

"Restlin, I don't think bricks and mud, or logs and planks would stand the weight of that height. Even Float City is one massive piece, I think at least. So I assume it was created via Magic. But something made by hand, I doubt you'd get more than a couple floors out of must structures."
Zane tosses out as Restlin muses.
Zane had cast extended Mage Armor on himself as they headed out, the only buff that had a lengthy duration he really worried about.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+36=53 ;
Wednesday October 17th, 2018 6:04:42 AM

"Shadows. Perfect" Tink tries to blend in to the shadows. She stays alert for trouble, and even with her Eyes of the Eagle she is still able to see quite well. The VeeMod Goggles give her a 360' view. It's something she isn't used to but still cool.

Perception: 53 + See below

Note: In terms of spells for the day, swapped Prot from Evil for Grease, Scorching Ray for Spectral Hand, and False Life for Acid Arrow.


Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) -


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Water - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Wednesday October 17th, 2018 7:14:00 AM

Bosk does good best to stay hidden as the group moves forward.

DM Mitch 
Wednesday October 17th, 2018 7:40:26 AM

Restlin had casted mage armor before they left and finds himself questioning why they don’t make buildings as large as what he can see back home.

Garret tries to drive the hoverbike taking some strange twists and turns but only crashing once.

Wyaar keeps his eyes peeled as they approach the rendezvous.

Beri hops on the back of his bike and then pulls out his gem of true seeing, keeping an eye out for traps.

Zane posits that the buildings must have been magically built. He had casted extended mage armor before flying out as had Bosk because the bikes were built with medium creatures in mind.

Tink does her best to hide.

Bosk also huddles down to hide, less successfully.

Without much further ado the party and their hosts reach the part of the road where the rendezvous was to occur. The Cyberhawks land their bikes.

Lazerhawk takes out a device and presses a button sending a sort of statically click.

A few moments pass and then a cloud of smoke appears and a figure materializes as the smoke dissipates.

When the smoke clears you see the recognizable form from the illustrated books you found in Hook City what seems like oh so long ago. He stands about 6 feet tall with a metallic armored looking body. His head is covered in a metallic dome that has some sort of cybernetic visual visor sensor either covering over or in place of eyes but a normal looking humanoid mouth is left exposed below the visor.

In a stilted, deep metallic sounding accent, “Lazerhawk, I see you have finally found us some allies. Perhaps now the tide turns in our favor and we put an end to Dr. Henrichzimmershneit.”

To the Iron Dragons he says (also in the stilted deep metallic sounding accent) , “Greetings. They call me Mega Cyber Robo Ninja Man.”

(Perception 20 : Highlight to display spoiler: {The armor is actually a part of him})
(Heal 30 Highlight to display spoiler: { He doesn’t appear to be alive, something just seems off about him })
(Know [Religion]: 35 Highlight to display spoiler: { While the exposed flesh of his mouth does not appear to be decayed some force (Did Dr. Nick say something about nanites?) most likely technological in nature is animating him, making Mega Cyber Robo Ninja Man some new flavor of undead })
(Know [Engineering/Arcane]: 35 Highlight to display spoiler: { The stilted way he talks and even moves when not doing that materialization trick where he moved unnaturally fast, just screams construct. From what you heard about those robot masters, it would appear that Mega Cyber Robo Ninja Man is similar to them making him both a robot and a construct as well.})

If you made both Knowledge Checks Highlight to display spoiler: {Mega Cyber Robo Ninja Man is both a construct and an undead, solving that part of the riddle to set Kevintar free...now how to convince him to join your cause?}



Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday October 17th, 2018 10:57:58 AM

Garret, not being smart enough to make any of those connections, simply smiles and waves at Mega Cyber Robo Ninja Man. He says, "Hi. I'm Garret."

He pauses and says, "What's Doctor Hemer... Himee... Hemerschermanitizinerman done?"

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/26  d20+18=24 ; d20+32=50 ; d20+32=38 ;
Wednesday October 17th, 2018 12:19:40 PM

Perception autopass. Heal 24 - fail.
Know Religion - 50
Know Arcana - 38

"Jackpot, folks. Look at his skin. This Mega Cyber Robo Ninja...thing is undead, AND a construct."

***

Short post today - Bad stuff going down in Carltown.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday October 17th, 2018 3:17:58 PM

Wyaar, like Garret, doesn't really pick up any about the Robot Man than how he looks. "Well met, Mega Cyber Robo Ninja Man. We are the Iron Dragons, here to assist you in your fight against evil."

And, just to be sure.. he'll detect evil on the robot dude too.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+33=38 ; d20+20=29 ;
Wednesday October 17th, 2018 10:26:40 PM

Beri is relieved to find that the mysterious figure materializing in front oh them is the man they are looking for. He does a quick check with his gem of seeing to make sure this isn't a hologram, then addresses the man

It is an honor to meet you Mega Cyber Robo Ninja Man. I am Beriothian Galanodel of the Iron dragons, and we are always always there to help the good and honorable fight the agents of darkness. What can you tell us about the doctor?

perception = 38
heal = 29


Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Wednesday October 17th, 2018 11:21:06 PM

Zane notices that the armor id fused with him. (auto pass Perception)

Zane, not the most eloquent, stands there and looks tough, which usually isn't hard, but with all missile launchers hanging all over, it might be more silly than tough.
When Robo-man looks his direction, "Zane Stormfront" Zane says, introducing himself....

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Thursday October 18th, 2018 12:12:05 AM

Bosk walk over as well and introduced himself. [Bosk DeOx of Hook City. A pleasure to meet you. [/b]

Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Thursday October 18th, 2018 2:08:49 AM

Sesha picks up the same things that Restlin does, and for once feels like they are moving in the right direction.

"Allies indeed."

She lets Bosk and others make introductions. She stays on guard.

Sesha casts a few protections, good for about 4 hours.

(Barkskin, Foresight, Stoneskin.)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+11=26 ; d20+20=25 ; d20+24=29 ;
Thursday October 18th, 2018 5:19:09 AM

Tink is so impressed by the entrance that her mind goes a little blank for a moment. Fortunately Restlin has brought his a-game.

"Tink" she says with a smile and short salute

"You have quite a long name there friend. Any chance you have a shorter nickname you are agreeable to? Mega perhaps?"

-----------------------

REMINDER: Might want to update your headers folks!

-----------------------
Perception: Autopass
Heal check vs DC30: 26 = Fail
Knowl Religion vs DC35: 25 = Fail
Knowl Arcana vs DC35: 29 = Fail
Good to get the fails out now I guess!


DM Mitch 
Thursday October 18th, 2018 8:06:17 AM

Garret says, “Hi, I’m Garret before asking what Dr. Henrichzimmershneit had done

Restlin points out how Mega Cyber Robo Ninja Thing is an undead and a construct.

Wyaar introduces himself and then attempts to detect evil on Mega Cyber Robo Ninja Man. He does not detect as evil.

Beri is relieved that they found who they were looking for and then uses his gem of true seeing to ensure that Mega Cyber Robo Ninja Man is real before introducing himself.

Zane is completely strapped with missile launchers and just says his name when Mega Cyber Robo Ninja Man turns his attention to the Dragon Disciple.

Bosk walks over and introduces himself.

Sesha picks up the same thing Restlin does, affirms their status as allies and then casts a few buffs.

Tink wonder’s if there’s something shorter they can call him.

”Just call me Mega Man” he tells her.

Mega Cyber Robo Ninja Man says to Garret, “Dr. Henrichzimmershneit and his army of robots have effectively taken over. He terrorizes humanity with his army of robots scattered around the globe and he runs it all from inside the Iron Citadel. He’s a brain in a jar inside of the strongest annihilator robot ever created. Sometimes he captures people and turns them into robots against their will”

Agatha barges her way to the front of the group and says, “I’m Agatha Azaroth and it is a pleasure to finally meet you in person. You really are a marvel aren’t you?” She takes some time studying him before she walks over to Sesha and whispers.

Sesha only Highlight to display spoiler: {”I don’t think the technique used on him would do for Serenbeth or Janiterri after all” }

Mega Man takes a closer look at the group. ”I’ve seen many a strange thing in my time but you are one of the strangest. Where did you guys come from?”


Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 12/26 
Thursday October 18th, 2018 10:44:58 AM

"Another dimension!" answers Restlin without hestitation. "We don't have all your cool tech stuff, but we make up for it with raw magic and dragons.

"I'm Restlin, by the way, Mendicant, Wizard, Consort to this one,"
he motions towards Sesha with his head.

"Anyway, we took an oath to help people and stop evil in all its forms, even if that form is a brain inside a jar...did you say that right, by the way? Still an organic brain? We have spells that affect those squishy things nicely."

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Thursday October 18th, 2018 10:57:56 AM

Garret says, "Annihilator robot? Changing people against their will? Yeah, I think we can help out here. Where do we find this guy?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Thursday October 18th, 2018 8:03:15 PM

"We may need to attack this in two ways at the same time. Team force and team sneak. One draws the attention and the other kills the brain while it's distracted with the first."

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23 
Thursday October 18th, 2018 9:11:10 PM

Mega Man it is then. And I don't think I can add much regarding where we came from, except that it's a world with more magic and less technology... and once we're done helping you save your world, there is another threat to all worlds that we could use your help with. But that's a long story, and we'll have plenty of time to talk once we are out of danger here.

The druid then turns to Zane to discuss strategey

While a two pronged strategy can be useful, I think we are going to have our hands full with his small army of killer robots. If he is as strong as I'm thinking, it would take several of us over a long time to take the Dr. down. I would guess we will be better off taking them out as quickly as possible before they do too much damage. MegaMan, you've been dealing with these guys already, what are your thoughts?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday October 18th, 2018 9:53:04 PM

"our Magics are powerful.. I think the people of this world will be surprised just how well our seemingly primitive weapons do" Wyaar comments, "especially get those that would take away the free will of other forever. There is little more evil than that"

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Friday October 19th, 2018 1:08:06 AM

Bosk listens to Mega Man and asks, Are you aware of any weaknesses they might have?

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+41=45 ;
Friday October 19th, 2018 4:59:14 AM

Tink doesn't have any other questions to add on to the list already asked of Mega-man. She does have one though "How did you make that appearance? Was it a teleportation spell or device? Or were you simply invisible?"

Huh. I guess she did have questions.

She keeps looking about for signs of trouble. This feels like a good spot to get ambushed.

Perception: 45

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:20/20 CMD: 51 SR: 29] 
Friday October 19th, 2018 9:45:33 AM

Garret looks around wondering if it is.... too quiet...

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% miss, CMD = 23  d20+33=52 ;
Friday October 19th, 2018 9:16:31 PM

By the way Mega Man, you appears out of nowhere, can the Dr. and his robots sneak around in similar fashion? Is there a way for us to detect them if they are trying to do so?

Beri also looks around with Garret, making sure it's not quite for a reason.
Perception against ambush = 52

Enter the Robot Masters(DM Hugh)  d20+43=61 ; d100=28 ; d20+43=46 ; d100=23 ; d20+29=45 ; 3d8=9 ; d20+29=43 ; d20+37=41 ; d20+37=50 ; 3d6+31=42 ; d20+31=32 ; d20+31=49 ; 2d6=5 ; d20+14=15 ;
Saturday October 20th, 2018 6:32:45 AM

Restlin details that they come from another dimension, introduces himself and discusses their oaths and brains in jars.

Garret is in agreement about helping out and asks where to find the doctor.

Zane suggests splitting up to attack the Dr.

Beri adds that they may need the man’s help once they stop the Dr and rebutts Zane’s strategy idea.

Wyaar adds that their magics are powerful and agrees that the Dr. is evil

Bosk asks if the robot masters or the annihilator robot have any weaknesses

Tink asks how Mega Man appeared so suddenly.

Garret looks around and sees that it is too quiet

Beri asks if the Robot Masters or the Doctor can do what he just did.

Mega Man says, “I’m a ninja so I can focus my ki in a way that allows me to…[/i]

He is interrupted by several things bursting through walls of the ruined buildings surrounding the road

It would appear the Robot Masters have found you. There are 8 in total and they are joined by a swarm of tiny mechanical dragons that start flying out of the windows of the ruins.

Fireman closes in quickly and pours plasma on the party from his flamethrower. The damage is half electric, half fire (resistances/immunities reduce, not DR). Garret takes 35, Restlin takes 22, Zane takes 27, Beri takes 23, Wyarr takes 31, Bosk takes 26, Tink takes 26, and Sesha takes 26. Agatha takes 30 damage, Megaman takes 23 damage

Bomberman throws out three large devices amidst the group that glow ominously.

Scissorman throws an odd shaped blade that targets Bosk.(61 vs AC; misses due to blink) passes harmlessly by while Bosk is blinking and then arcs back through Bosk’s square (46 vs AC; misses do to blink) which also misses due to blink.

Leafman moves where he can get cover behind one of the vehicles and then fires a blast of devastating sound waves also at Bosk (45 vs touch AC; 9 damage)

Waterman creates a puddle of water and then moves to get cover.

Iceman also peaks behind the wreckage of a vehicle firing off high velocity frozen particles that misses Garret.

Rockman runs towards Zane and then tries to let him have it with a power fist attack only to have Zane’s tough scales turn the attack.

Darkman also charges Zane attacking with a null blade managing to score a hit(50 vs AC; 42 damage)

Megaman draws a huge gravity pistol from his leg and fires it off at Fireman (32 vs touch; 5 damage) hitting the robot master’s force shield. He puts some distance between himself and the bombs.

Agatha draws an emp rifle and fires it at Rockman which misses (natural 1) before also putting some distance between herself and the bombs

The cyberhawks mount their bikes hoping to be able to do something about the tiny robo dragon swarm since they are outclassed by the masters.

Fireman: 5 damage (absorbed by force shield)
Iceman: Unscathed
Waterman: Unscathed
Leafman: Unscathed
Scissorman: Unscathed
Darkman: Unscathed
Rockman: Unscathed
Bomberman: Unscathed

Here is map

(You should be able to move and edit; zoom is your friend


Sesha [AC 35 /23 To/35 Fl] | HP 21/129 | CMD 33] 
Saturday October 20th, 2018 11:22:12 AM


Electric flames? Burning shocks? Hot .. .. something.. pours over Sesha, singing flesh and gear. She remembers their plans, and reaches for her spell.



Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Saturday October 20th, 2018 5:59:38 PM

Question, no save on the flame thrower? it is a AoE.

DM Mitch  d20+30=46 ; d20+30=43 ; d20+30=46 ; d20+30=50 ; d20+30=43 ; d20+30=45 ; d20+30=46 ; d20+30=40 ; 6d8=35 ; 6d8=22 ; 6d8=27 ; 6d8=23 ; 6d8=31 ; 6d8=26 ; 6d8=26 ; 6d8=26 ; 6d8=30 ; 6d8=23 ; d20+30=37 ; d20+30=46 ;
Saturday October 20th, 2018 8:07:15 PM

(Bookkeeping post)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+24=30 ; d20+24=43 ; d20+24=35 ; d20+24=39 ; d20+24=37 ; d20+24=43 ; d20+24=27 ; d20+24=39 ; d20+20=30 ; d20+20=25 ; d20+20=33 ; d20+20=23 ; d20+20=35 ; d20+20=23 ; d20+20=40 ; d20+20=28 ; d20+32=42 ; d20+32=50 ; d20+32=48 ; d20+32=36 ; d20+32=52 ; d20+32=38 ; d20+32=49 ; d20+32=51 ;
Saturday October 20th, 2018 9:14:29 PM

Tink is protected from a lot of the fiery electric stuff. She tries to get out of harms way so she can quickly work out what the party are dealing with.

-------------
Resist Fire 10 and Resist Elec 10 means she takes 6pts damage

Move Action: Fly up. Fast. Tink ascends 60ft in the air
Standard Action: Cast Gtr Invisibility defensively. Concentration check: autopass.

Knowl Checks to "Identify a monster's abilities and weaknesses" (DC=10or15 + CR), creature types (are they considered a type of construct? If so, does intelligence mean they lack the mindlessness defence?), and weapons:
Arcana & Engineering
Fireman: 30, 30
Iceman: 43, 25
Waterman: 35, 33
Leafman: 39, 23
Scissorman: 37, 35
Darkman: 43, 23
Rockman: 27, 40
Bomberman: 39, 28

Spellcraft check to ID the school of the most powerful magic aura active on each creature, and its functioning spell level. DC 15 + spell level:
Fireman: 42
Iceman: 50
Waterman: 48
Leafman: 36
Scissorman: 52
Darkman: 38
Rockman: 49
Bomberman: 51


Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) -


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Water - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Saturday October 20th, 2018 10:36:28 PM

Zane casts a haste, catching the majority of the group, and then flies 45' straight up.

Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d4+6=7 ; d20=4 ; d20+28=33 ; d20+23=40 ; d20+18=32 ; d8+16=19 ; d8+16=22 ; d8+16=19 ; d6=6 ;
Sunday October 21st, 2018 7:06:51 PM

Ooof...Restlin was not ready. Totally not fair. He casts a time stop spell to give himself a moment - 7 rounds.

Round 1 - Activate forcefield - Save pass, not dazed.
Round 2 - Resist Energy (electricity)
Round 3 - Fly
Round 4 - Greater Invisibility
Round 5 - Summon Monster IX - Astral Deva
Round 6 - Wall of ice as shown on map - 20' high
Round 7 - Forcecage - 20' cell around Rockman

When time gets moving, he flies straight up 45' (fly skill autopass).

The Deva makes a full attack on Darkman.

Hit AC 33 for 19 damage.
Hit AC 40 for 22 damage.
Hit AC 32 for 19 damage.

If it counts as undead, it is destroyed unless it makes a DC14 will save. If at least two of those attacks hit, it is stunned for 6 rounds unless it makes a DC27 fort save.

"For some reason, I thought these Robot Masters would take us on one by one. I figured we'd have to fight through their henchmen before defeating them in their lairs..."


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:18/20 CMD: 51 SR: 29]  d20+29=36 ; d20+24=26 ; d20+19=37 ; d20+19=35 ; d20+36=45 ; 3d6+5=13 ; 3d6+5=17 ; 3d6+5=19 ; 3d6+5=13 ; 3d6+5=13 ;
Monday October 22nd, 2018 12:59:06 PM

Garret looks around at the total chaos and disappears from the middle of the pack. He appears directly behind darkman, chainsaw blasting and slashing.

OOC:
Garret uses abundant step to move opposite the Deva. I’m guessing that using a chainsaw he can take multiple attacks as part of a full attack action, but I really have no idea.

Attack (forgot flanking, added here) hits AC/Dam: 38/13, 28/17, 39 (threat: 41 to confirm)/19 or 32, 47/13.

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)

Notes:
Chain saw: 3d6 dmg, 18-20 x2 crit


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 163/169, DR 5/Evil  9d6=25 ;
Monday October 22nd, 2018 1:12:41 PM

Wyaar quickly detects evil on Darkman when he shoes up to gain the full measure of his nature before calling upon the spirit in his bow to further empower it and brushes a hand over his arm to heal the worse of the wounds from the fireman attack.

If Darkman proves to be evil he will activate Aura of Justice to give Beri, Bosk and Zane his smite ability

~~~

Swift Action: Lay on Hands for 25

Move Action: Detect Evil on Darkman, equivilent of three round study
Standard Action: Activate Divine Bond on bow for holy, axiomatic and keen

Free Action: If Darkman is evil, use Aura of Justice to give smite evil to bosk, Beri and Zane.

Smite evil must be activated next round. Gives Beri, Bosk and Zane the following for their target, if evil:

+7 to hit, +19 damage, +7 deflection AC from attacks from the Smite target. Also bypasses all DR the target has

DM Mitch  6d6=22 ; 5d6=19 ; d20+15=31 ; 4d6=10 ;
Monday October 22nd, 2018 1:42:43 PM

Sesha remembers the group’s plans and reaches for a spell.

Tink flies up and turns invisible as she tries to identify somethings about what they are dealing with.

She identifies 7 of the masters except fireman as constructs but they seem to be made from adamantine. The rumors Dr. Nick spoke of could be true; these could be robots enhanced with adamantine golem design pattern. She also detects a moderate conjuration aura from darkman’s null blade.

Zane casts haste and then flies 45 feet straight up.

Restlin casts timestop, activates his forcefield, casts resist energy, fly, greater invisible, summons an Astral Deva, summons a wall of ice, and summons a forcecage. When time resumes he flies up.

Garret appears behind Darkman and tears into the robot’s forcefield.

Wyarr checks for evil but Darkman does not seem to be evil. He also blesses his weapon.

The Deva attacks Darkman striking once, her hammer bounces off the forcefield doing less damage than it should have.

Rockman becomes imprisoned in the forcecage.

Rockman slams into the cage twice and attempts to punch it but misses. The forcecage takes 69 damage after subtracting hardness.

Scissorman uses a chainsaw to try to cut through the ice followed by 2 slams. He deals 177 damage to the wall of ice, smashing through.

Waterman creates more water puddles and then tries to move around the wall.

Leafman runs up to the wall and slams into it. (55 damage to the wall)

Darkman attacks the Deva with its null blade. The nullblade strikes the deva (39 vs AC; 31 damage after DR; Deva effected with dispel magic; dispel check was 28 so a CL 17th level effect on the deva is ended if any)

Iceman shoots Mega man with the zero rifle (47 vs AC; 10 cold damage) but Mega man shrugs off the cold damage.

Bomberman’s bombs explode in a strange + pattern, damaging Bosk and Beri for 22 damage. Bomberman then fires his grenade launcher, doing an additional 19 damage to Tink, Bosk, Beri, and Wyarr (DC 15 reflex for half). The grenade’s energy pulls at those hit; Tink and Beri are tripped and fall if they fail the reflex save.

Fireman lights Restlin on fire with a wave of his hand. He takes 4d6 damage a round until he can find some what to put it out (10 damage this round).

Megaman exchanges his pistol for his rocket launcher and fires a missile back at Iceman (58 damage to Iceman’s forcefield, while fireman and water man both take 20 damage to their forcefield from being partially caught in the blast.

Agatha fires another round from her emp rifle at bomberman, striking the robot and dealing 9 damage.


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:18/20 CMD: 51 SR: 29]  d20+31=46 ; d20+26=32 ; d20+21=34 ; d20+31=47 ; 3d6+5=18 ; 3d6+5=13 ; 3d6+5=17 ; 3d6+5=21 ;
Monday October 22nd, 2018 2:00:15 PM

Garret laughs as he waves the quite loud chainsaw around. Seeing that it appears to be working against the robot, he keeps chopping and swinging with the thing.

OOC:
Attacks hits AC/Dam: 46/18, 32/13, 34/17, 47/21.

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)

Notes:
Chain saw: 3d6 dmg, 18-20 x2 crit


Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+18=22 ; 16d6=57 ;
Monday October 22nd, 2018 7:16:55 PM

Zane drifts 5 feet to the southwest while hovering 45 feet up in the air. As he drifts, he decides it's time to try a rocket....
He draws the rocket launcher while drifting and brings ir up pointing it at Iceman.

Ranged Touch hit AC 22 Damage 57 (24 bludgeoning/23 fire) (since shooting downward, if missed, DC 15 ref for 1/2)



Restlin (Carl) -- AC +18/+9/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d20=12 ; d20+30=42 ; d20+25=39 ; d20+20=23 ; d8+16=24 ; d8+16=18 ; d20=9 ;
Monday October 22nd, 2018 8:32:47 PM

Restlin wonders how firedude saw him even though he's invisible. Maybe he had some veemods built in?

Anyway, he presses his luck and tries to re-cast resist energy and succeeds (D20 = 12 - success). Then, gripping his quicken spell rod, he summons more help: a Lillend Azata. "A little mood music, if you'd be so kind?"

The Deva keeps up its attacks on Darkman.

Hit AC 42 for 24 damage
Hit AC 39 for 18 damage
Hit AC 23 - miss

If at least two of those attacks hit, it is stunned for 6 rounds unless it makes a DC27 fort save.

The Azata starts playing a catchy tune.

***

Free: Press your luck
Standard: Cast resist energy - fire
Swift: Summon Monster VI - Lillend Azata
Move: Descend straight down to 30' - Fly check autopass

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Forcecage around Rockman has 271/340 HP

Deva has 171/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 27/18/21 this round.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23  d100=62 ; d100=65 ; d100=33 ; d100=83 ; d100=33 ; d100=99 ; d100=58 ; d100=91 ; 3d10=28 ; d20+17=29 ;
Monday October 22nd, 2018 10:03:35 PM

What, what happened? I'm not sure if I froze or if I just had time stolen from me...
The druid takes a fraction of a second to look himself over, but he appears unscathed, between his blink and the blur from his Tishe's Weave it looks like Wardd had been watching out for the druid.

Realizing that combat has started while he was away somewhere, he quickly shakes the cobwebs out of his head, and the brain chip kicks in. Before he knows it he's in position and his rail gun rings out as a shell flies out of his gun and straight through Fireman and Iceman

Attack = 29
Damage = 28

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169   14d6=49 ;
Monday October 22nd, 2018 10:41:31 PM

Seeing the enemies moving about Bosk casts Blade barrier going through water, leaf and scissor man (49dmg, reflex save 19 to avoid. A blade barrier provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.).

Whee the heck did these guys come from?

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d4+1=4 ; d4+1=4 ; d4=3 ; d20+20=35 ; d20+20=40 ; 4d6+22=29 ; d20+20=33 ; 4d6+22=35 ; 4d6+22=36 ; d20+32=42 ; d20+20=22 ; d20+20=25 ; 4d6+22=41 ; 4d6+22=35 ; d20+20=29 ; d20+20=29 ; d20+20=39 ; 4d6+22=37 ; 4d6+22=38 ; 4d6+22=40 ; d20+32=50 ; d20+26=42 ;
Monday October 22nd, 2018 10:47:53 PM

Tink shrugs off the effects of the explosion even from 60ft in the air. She now follows Restlin's lead and casts TimeStop.

When finished there are a whole lot of summons in play. 4 Colossal Celestial T-Rexs, a Ghaele Azata, and for some reason extra Zane, Wyarr, Bosk and Garrets.

"Don't mind the illusory 'yous'" Tink relays over the link "And don't be afraid if your area effects hit the animals. Those masters are the main concern"

-----------------
Ref Save vs DC15: 42 = Pass. Evasion means no damage.

Move: Fly 45ft South West
Standard: Cast Timestop

Bonus Rnd 1:
--- Standard: Activate Hologram Projector. Create images of Zane, Wyarr, Bosk and Garret
--- Move: Fly 60ft South
Bonus Rnd 2:
--- Cast Summon Monster IX. Summon Ghaele Azata
Bonus Rnd 3:
--- Cast Summon Monster IX. Summon 1d4+1 = 4 x T-Rexs
Bonus Rnd 4:
--- Cast Summon Monster VIII. Summon 1d4 = 3 x Tigers
Free action: Move illusions around the place. Will Save to Disbelieve 23 only if interacted with. The illusions look like they are trying to flank difference opponents.

Ghaele Azata
Standard: Turn into light form
Move: Fly 200ft up

T-Rex 1:
Standard: Attack Dark Man. 20ft reach. Hits AC39 (35+2flanking with Zane+2Azata) for 31pts

T-Rex 2:
Standard: Attack Dark Man. 20ft reach. Hits AC44 (40+2flanking with Garret+2Azata). NAT 20. Crit confirmed on AC37. 37pts damage + 37pts if Crit Confirmed. Grab hits CMD:44. If hit, Darkman is grappled

T-Rex 3:
Move: 15ft South East
Standard: Attack Bomberman. 20ft reach. Hits AC24 for 43pts

T-Rex 4:
Move: 30ft East
Standard: Attack Bomberman. 20ft reach. Hits AC27 for 37pts


Sesha [AC 35 /23 To/35 Fl] | HP 202/129 | CMD 33]  d4+1=2 ; d4=4 ; 12d8=62 ;
Monday October 22nd, 2018 11:12:59 PM

(Just realized I never mentioned my spell last round!)

Last Round: Time stop. 2 Rounds.

Round 1.

Activates Forcefield. Quickened Shield of Faith.

Round 2.

Casts Shapechange. Quickened resist cold.

--------------------------------

Current Round.

Now in red draconic form, Sesha breathes flames down on Iceman. 62 damage (not a spell), but flames, reflex save DC 28 for half.

(stats updated) Please note Sesha is now Huge sized for all purposes there and is in the air at 40 ft.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+25=40 ; d20+25=30 ; d20+25=34 ;
Tuesday October 23rd, 2018 5:15:21 AM

Revised animals. Tigers instead of T-Rexs

Tiger 1
- Standard: Grapple Dark Man. CMB: 40. Provokes AoO from Dark Man

Tiger 2
- Standard: Grapple Dark Man. CMB: 30. Provokes AoO from Dark Man

Tiger 3
- Move: Move east. Provokes AoO from Bomber Man
- Standard: Grapple Bomber Man. CMB: 34

DC to Dispel Tink's Summons: 11 + 22CL = 33


DM Mitch  d20+30=46 ; d20+30=49 ; d20+30=50 ; d20+30=49 ; d20+30=42 ; d20+30=49 ; d20+30=49 ; d20+30=40 ; d20+30=47 ; 6d8=31 ; 6d8=27 ; 6d8=26 ; 6d8=25 ; 6d8=23 ; 6d8=24 ; 6d8=21 ; 6d8=25 ; 6d8=33 ;
Tuesday October 23rd, 2018 8:26:05 AM

Garret continues to attack Darkman but the robot seems to be withstanding some of the damage and the forcefield is regenerating during battle

Zane shoots a rocket at Iceman also catching Fireman and Waterman partially in the blast

Restlin casts resist energy thanks to press his luck and then with the quicken rod summons more help. The Deva continues to attack Darkman hitting twice for less damage than it should (OOC: DR); the stunning has no effect on the construct

Beri hits Fireman and Iceman with his railgun after getting out of his funk

Bosk casts blade barrier but it doesn’t seem to effect the adamantine robots (Know[Arcana] DC: 34 Highlight to display spoiler: {} these robots are immune to magic that allows SR ecept for tranmute metal to wood which has a slowing effect)

Tink uses a timestop of her own to summon a bunch of monsters and illusionary doubles. Her first T-Rex bites Darkman, Her second one critically bites Darkman, disabling his forcefield but Darkman is not grappled. Her last T-rex bites and grapples fireman while her others miss. None of her tigers succeed in grappling a robot.

Sesha-dragon breathes flame down on Iceman but her 50 foot cone can also catch Fireman and Waterman. Iceman makes the save, Fireman and Waterman don’t. Sesha’s dragon flames melt Fireman’s and Iceman’s forcefields respectively

Rockman continues his assault on the forcecage (73 more damage).

Scissorman runs through the hole in the icewall and starts helping Rockman against the Forcecage slamming into it for 22 more damage

Leafman continues to slam into the Icewall also breaking through.

Waterman shoots Iceman with a dart and the robot appears to regenerate some while moving back since he got hit with some AOE’s due to the masters tight grouping.

Iceman shoots an Icy Ray at Sesha, she must make a DC 30 fort save or take 20 damage and become encased in ice unable to move. Because she’s flying if she fails she also takes 16 fall damage as she plummets to the ground

Darkman plunges himself into shadows gaining concealment.

Bomberman throws out more bombs around the forcecage

Fireman breaks the grapple.

(OOC: The Robots do not detect as evil)

Megaman fires another rocket at Iceman catching Fireman as well (59 damage to iceman, 29 to Fireman)

Agatha targets the space occupied by Scissorman with reverse gravity unfortunately Scissorman grabs onto the wrecked vehicle and stays on the ground.

HP Tracker:
Darkman, 97 damage (no more forcefield)
Iceman 92 damage (no more forcefield)
Fireman 141 damage (no more forcefield, grappled)
Iceman 146 damage (no more forcefield)

Forcecage integrity: 226 hp left

Here is map

Record keeping post DM Hugh  d20+11=15 ; d20+33=53 ; d20+33=34 ; d20+33=42 ; d20+37=38 ; 6d10+29=51 ; 6d10+29=58 ; 4d8+29=47 ; 6d10+29=70 ; 6d10+29=60 ; 6d10+24=55 ; d20+11=28 ; d20+37=39 ; 3d6+31=43 ; d20+29=47 ; d20+29=48 ; d20+29=49 ; 3d8=10 ; d20+31=51 ; d20+31=49 ; 8d8=45 ; 8d8=23 ; d20+17=27 ; d20+11=27 ; d20+14=34 ; d20+14=30 ; 2d6=6 ; d20+12=28 ; d20+17=26 ; d20+17=29 ; d20+12=15 ; d20+12=18 ; d20+17=31 ; d20+17=26 ; d20+17=18 ; d20+33=40 ; d20+33=47 ; d20+37=40 ; 4d8+37=52 ; 6d10-1=33 ; 6d10-1=31 ; 6d10-1=22 ; 6d10+24=66 ; 6d10+24=49 ; 5d8+9=20 ; 6d6=20 ; 4d6=16 ; 8d8=24 ; 8d8=35 ; d20+17=24 ; d20+11=30 ;
Tuesday October 23rd, 2018 10:58:58 AM

(Ooc record)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 163/169, DR 5/Evil  d20=17 ;
Tuesday October 23rd, 2018 11:34:31 AM

Last round: Wyaar activates his boots of flying and flies 30' up. His deftly avoids bomberman's bomb thanks to his reflexes and ring of evasions

~~~~

Reflex save: Success on anything but a 1. No damage thanks to evasion

Standard: Activate boots
Move: fly 30' up

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 163/169, DR 5/Evil  d20+35=39 ; d20+30=43 ; d20+25=26 ; d20+20=22 ; d20+35=55 ; d20+39=45 ; d20+35=39 ; d8+19=26 ; d8+19=22 ; d8+19=24 ; d8+19=22 ; d8+19=20 ; d8+19=23 ; d8+19=20 ; d6=3 ; d6=6 ; 2d6=9 ; 2d6=10 ; d6=4 ; d6=6 ; 2d6=9 ; 2d6=9 ; d6=5 ; d6=4 ; 2d6=9 ; 2d6=5 ; d6=6 ; d6=1 ; 2d6=8 ; 2d6=2 ; d6=3 ; d6=2 ; 2d6=7 ; 2d6=5 ;
Tuesday October 23rd, 2018 11:44:17 AM

Wyaar eyes the battlefield before sending a barrage of heavily enchanted arrows toward Darkman.

~~~~

Full attack with manyshot, rapidshot, deadly aim, haste, and the bonuses from Restlin and the Azata
Bow is +10 equivalent. Overcomes all DR except for bludgeon/slashing

Attack 1 (Manyshot): Hit AC 39, 48 piercing, 7 cold, 12 electric, 18 axiomatic, 19 holy
Attack 2: Hit AC 43, 24 piercing, 5 cold, 4 elecctric, 9 axiomatic, 5 holy
Attack 3: Miss, nat 1
Attack 4: Miss AC 22
Rapidshot: Hit AC 55, crit confirm AC 45, 22 piercing (65 piercing if crit), 6 cold, 1 electric, 8 axiomatic, 2 holy
Haste Attack: Hit AC 39, 20 piercing, 3 cold, 2 electric, 7 axiomatic, 5 holy

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:18/20 CMD: 51 SR: 29]  d20+31=43 ; d20+26=34 ; d20+21=28 ; d20+31=35 ; 3d6+5=14 ; 3d6+5=18 ; 3d6+5=16 ; 3d6+5=20 ;
Tuesday October 23rd, 2018 2:55:52 PM

Garret looks around at the chaos. There are explosions, fire, animals all over the place, and more Garrets? He mentally shrugs and continues to do what he knows how to do: he continues attacking the Darkman where he stands.

OOC:
I don't know what to roll or what for whatever darkman did since Garret's right next to him.

Attacks hits AC/Dam: 43/14, 34/18, 28/16, 35/20.

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Notes:
Chain saw: 3d6 dmg, 18-20 x2 crit

Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+18=37 ; 16d6=54 ;
Tuesday October 23rd, 2018 3:37:07 PM

Zane drifts sideways again like last round and launches another rocket at Iceman.

Hit Touch AC 37, Damage 54 (27 Fire and Bludgeoning) (since shooting downward, if missed, DC 15 ref for 1/2)

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d20+30=31 ; d20+25=45 ; d20+25=39 ; d8+16=20 ; d8+16=24 ; d8+16=18 ; d20+20=33 ; d8+16=24 ; d20+20=40 ; d20=10 ;
Tuesday October 23rd, 2018 4:50:54 PM

Restlin's glad his spells are buying time. Battlefield control used to be his thing, but as the power level of foes they were dealing with increased, it became less and less useful.

Still, time to hurt some robot masters. He gets an idea.

"Tink, could you please move that fake Bosk a bit to the NW for me, please?
OOC: I took the liberty of moving it - seriously hope you don't mind.

Restlin targets the fake Bosk with a maximized chain lightning spell. It does nothing to the hologram, but he's close enough to a bunch of Robot Masters.

The Deva keeps on beating Darkman.

Attack 1 - Nat 1
Attack 2 - Nat 20 (ha) - Threat confirm = 39. 20 damage - 62 if crit.
Attack 3 - Hit AC 33 for 24 damage

The Lillend maintains her song while moving a little bit away from those bombs.

***

Move: Fly a little bit away - Fly skill autopass
Standard: Maxmized chain lightning - 102 damage to Fake Bosk, Scissor Man, Rock Man, Dark Man, and Bomber Man. If those bombs can be targeted and look techy (as opposed to a big ball with a fuse or something), he'll target them too in hopes he can short out their electronics. Reflex DC 38 for half.

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Forcecage around Rockman has 226/340 HP

Deva has 171/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 30/20/23 this round. CMD is 40.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday October 23rd, 2018 9:56:23 PM

Beri looks around, but he can't get a line of sight on anyone... except a pile of bombs that now surround him.

Looks like I need to switch away from my gun for a little bit, maybe call in some friends to help, but it will need to wait a minute. How about a storm giant?

The druid transforms into an air elemental and flies out of the way, and above the blast radius of the bomb (I assume '45 is high enough but I can go higher).


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday October 23rd, 2018 11:31:35 PM

Bosk curses as the enemy shrugs off his attack. How do creatures in a land without magic develope spell resistance?

Sesha [AC 35 /23 To/35 Fl] | HP 202/129 | CMD 33]  d20=15 ; d20+28=42 ;
Tuesday October 23rd, 2018 11:54:45 PM


Sesha roars and spews a small gout of flame, melting the ice ray. (Fort passed.) With some time to pass before her breath weapon is ready, she gets as close to as many of her enemies as she can, and casts Transmute Metal to Wood. She wasn't sure what it would do, but maybe it would mess with their parts.

(Fire Man, Ice Man, Leaf Man, and Water Man are affected, if it can affect them. The spell beats SR 42, if any applies. There is no saving throw vs the spell. ) She flew far enough up that Bosk should not be affected, though the cars on the street might.)

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169   d20+14=19 ; 16d6=54 ;
Wednesday October 24th, 2018 12:07:33 AM

Bosk flies up until he has a clear view of the enemies and follows Zane's example, attempting to fire a rocket at his foes. Unfortunately his aim is not as good as Zane's, the rocket launcher being much more unwieldy that his cross bows were.

Fire at Iceman, unless dead or for some reason our of range. Then fire at most damaged enemy.
Hit Touch AC 19, Damage 54 (27 Fire and Bludgeoning) (since shooting downward, if missed, DC 15 ref for 1/2)

Record keeping post DM Hugh  d20+12=30 ; d100=12 ; d100=92 ; d100=97 ; d20+17=28 ; d100=79 ; d20+12=32 ; d20+16=26 ; 6d6=22 ; 4d6=17 ; d8=7 ; d20+29=30 ; d20+40=59 ; 3d6+31=41 ; d20+37=40 ; d20+33=51 ; d20+33=53 ; 6d10+29=45 ; 6d10-1=35 ; 2d8=13 ; 2d8+19=29 ; d20+35=47 ; 4d8-1=21 ; d20+33=53 ; d20+33=52 ; 6d10-1=41 ; 6d10-1=22 ; d20+31=39 ; 8d8=31 ; 8d8=27 ; d20+16=22 ; d20+13=30 ; 2d4=6 ;
Wednesday October 24th, 2018 3:27:43 AM

(OOC: records)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+16=36 ; d20+16=17 ; d20+16=32 ; d100=27 ; d100=74 ; 2d12=20 ; 2d12=9 ; 2d12=10 ; d20+25=32 ; d20+25=38 ; d20+25=41 ; d20+34=52 ; d100=26 ; d100=100 ; d100=60 ; d20+34=37 ; d20+34=49 ; d20+34=48 ;
Wednesday October 24th, 2018 6:16:07 AM

Tink tries to act before everyone else in order to try and reveal Dark Man a little more clearly.

--------------------
Free action: Draw Lesser Quicken Rod
Swift action: Cast Spectral Hand
Standard action: Cast Daylight to be delivered by Spectral Hand. Target a rock near where Dark Man is (or next to the tiger if need be). 60ft radius. Daylight increase natural light in the area (from normal to bright) as well as dispelling any darkness spell of equal or lower level. Also, does low-light vision or darkvision help reveal him? I'm unclear on what he's doing/done.

Ghaele
Standard: Use light rays on Dark Man. Azata Light Rays "bypasses all damage reduction"
Hits Touch AC36 (Nat20). Crit on Touch AC17. Rolled 27 on miss chance. 20pts damage + 9pts if crit confirmed
Hits Touch AC32. Rolled 74 on miss chance. 10pts damage.

Tiger 1 - Grapple DarkMan. CMB: 32. Miss chance: 26
Tiger 2 - Grapple DarkMan. CMB: 38. Miss chance: 100. Is 100 good or bad?
Tiger 3 - Grapple Bomberman. CMB: 41

TRex 1 - Grapple DarkMan. CMB: 52. Miss chance: 60
TRex 2 - Grapple BomberMan. CMB: 37
TRex 3 - Grapple BomberMan. CMB: 49
TRex 4 - Grapple BomberMan. CMB: 48


DM Mitch  6d6=14 ; 6d6=14 ; 6d6=26 ; d20+29=49 ; d20+29=37 ; d20+29=45 ; d20+29=45 ; 6d8=21 ; 6d8=31 ; 6d8=22 ; 6d8=30 ; d20+29=49 ; 4d6=13 ; 4d6=18 ; 4d8=18 ; 4d8=24 ; 4d8=13 ; 4d8=19 ;
Wednesday October 24th, 2018 8:31:39 AM

(OOC: Magic exists here it is just really rare; The evil Dr. obtained the golem manual needed to create adamantine golems and incorporated some of the designs into the robot masters; thusly creating a blending of tech and magic like a null blade)

Wyaar who is now flying sends a barrage of arrows at Bomberman. Only his second and rapid shot attacks hit but one strikes a vital area taking down Bomberman’s forcefield.

Garret continues to use the chainsaw against darkman and 2 of his attacks hit.

Zane fires another missile at iceman and fireman is partially affected

Restlin targets one of the illusions with chain lightning, the bolts arc between targets only to fizzle when reaching the masters (Know[Arcana] DC: 34 Highlight to display spoiler: { these robots are immune to magic that allows SR ecept for transmute metal to wood which has a slowing effect }) The deva keeps pounding away at Darkman managing to find him in his concealed state and striking a vital area.

Beri turns into an air elemental and gets some height.

Bosk curses as the masters ignore his spell. He then pulls out his own Rocket Launcher and starts firing it at Iceman striking the creature and partially getting fireman in the blast.

Sesha hits 4 of the masters with transmute metal to wood slowing them down.

Tink dispels Darkman’s shadow and her summons try to grapple some of the robot masters but none of them suceed. The Azata does hit Darkman for 39.

Iceman fires another icy ray at Sesha (DC 30 fort save or take 22 damage and become encased in ice unable to move; will also incur 17 falling damage)

Waterman tries to shoot Iceman with another dart but misses

Leafman hits fireman with a leaf shield encasing fireman in a swirling protective field of leaves

Darkman Sunders Garret’s chainsaw (59 vs CMD; 41 damage to chainsaw) destroying the weapon.

Rockman continues to wail on the forcecage (62 more damage total after subtracting hardness)

Scissorman also attacks the forcecage (84 more damage)

Fireman turns his flamethrower on the PC’s 30 feet up, hitting all three of them. Bosk is crit for 52 damage, Wyarr takes 22, and Restlin takes 30

Bomberman’s bombs detonate doing 54 damage to the forcecage. He fires a plasma grenade at Zane 45’ up. It detonates on contact and the explosion is big enough to hit Restlin as well. Zane takes 18 fire and 24 lightning damage (reflex 15 for half) while Restlin takes 13 fire and 18 lightning damage (reflex 15 for half).

Megaman fires another Rocket at Iceman and also partially catches Fireman destroying the leaf shield. (43 to Iceman; 22 to Fireman)

Agatha casts Acid Arrow at Scissorman (6 damage; persists 5 rounds)



Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d20=17 ; d20+13=15 ; d20+37=40 ; d20+30=39 ; d20+25=28 ; d20+20=37 ; d8+16=19 ; d8+16=23 ; d20=3 ;
Wednesday October 24th, 2018 10:31:58 AM

Reflex check - pass (could only fail on nat1). Knowledge Arcana is autopass.

"Hey folks, that forcecage is about to give out. Get ready for more company."

Restlin's resist energy spells absorb 100% of the damage he had incoming, but that does little to improve his mood. Maybe someone tried to warn him that these Robot Masters were immune to magic and he didn't pay attention. He's been distracted lately.

Still, one had to make the best of things. Maybe there's something discarded nearby he can use in a pinch?

Perception: 40

Meanwhile, the Lillend keeps playing and the Deva keeps beating.

Hit AC 39 for 19 damage
Hit AC 28 - miss
Hit AC 37 for 23 damage
***

Move: Hover
Standard: Search

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Forcecage around Rockman has 26/340 HP

Deva has 171/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 23/13/16 this round. CMD is 23.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:17/20 CMD: 51 SR: 29]  d20+37=40 ; d20+37=44 ; d20+32=43 ; d20+32=39 ; d20+27=45 ; d20+27=29 ; d20+22=40 ; d20+37=48 ; d20+37=43 ; 2d8+11=14 ; 2d8+11=22 ; 2d8+11=21 ; 2d8+11=17 ; 2d8+11=19 ; 2d8+11=22 ; 2d8+11=23 ; 2d8+11=17 ; 2d8+11=25 ;
Wednesday October 24th, 2018 11:24:35 AM

Garret frowns when his chainsaw breaks in two. He says, "Hey, that wasn't nice!" Since he has nothing else handy, he figures he could just try what he usually does and starts spinning, kicking, and pounding on the darkman.

OOC:

Attacks: Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Hits AC/Dam: 41/14 45/22 44/21 40/17 46/19 30/22 41/23 49/17 44/25

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  d20+35=52 ; d20+30=38 ; d20+25=41 ; d20+20=26 ; d20+20=30 ; d20+35=36 ; d20+35=43 ; 9d6=25 ; d8+19=20 ; d8+19=25 ; d8+19=23 ; d8+19=23 ; d6=2 ; d6=2 ; d6=4 ; d6=3 ; d6=6 ; d6=5 ; d6=5 ; d6=1 ; 2d6=6 ; d10=5 ; 2d6=6 ; 2d6=8 ; 2d6=2 ; 2d6=6 ; 2d6=8 ; 2d6=9 ; 2d6=6 ; 2d6=9 ; 2d6=5 ; 2d6=6 ; d6=3 ; d6=1 ;
Wednesday October 24th, 2018 4:43:30 PM

Wyaar taps himself on the arm as his hands move in a well practiced blur and he sends more arrows towards Bomberman while flying 5' upwards.

~~~~

Swift Action: Lay on Hands to heal 25
5' step up to be 35' up

Full Attack on Bomberman as before. +10 weapon ignores all DR except /slashing and bludgeoning

Attack 1: Hit AC 52, 45 piercing, 4 electric, 7 cold, 12 axiomatic, 10 holy
Attack 2: Miss AC 38, 6 axiomatic, 3 electric, 1 cold, 8 holy
Attack 3: Hit AC 41?, 23 piercing, 6 electric, 5 cold, 9 axiomatic, 9 holy
Attack 4: Miss
Rapidshot: Nat 1
Haste Attack: Hit AC 43, 23 piercing, 5 elecric, 1 cold, 5 axiomatic, 6 holy

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+22=42 ; d20+22=35 ; d20+22=33 ; 16d6+2=50 ; 16d6+2=58 ;
Wednesday October 24th, 2018 5:43:25 PM

Zane (auto pass reflex save) dodges out of the blast of the plasma pistol.
He looks at the one who shot at him, but too many are near it for retaliation. So Zane once again launches a rocket at Iceman.

Ranged Touch AC 42 (Crit Confirm 35 (ignore 3rd roll)) Damage 50 (25 fire/25 bludgeoning) + 58 (28 fire/28 bludgeoning)(any attack that requires a roll to hit can crit I believe)

Over the ringsWho do I target next when iceman goes down? Zane asks while he waits for the blast to clear so he can see the results.


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 140 hp /172 (15 are temp) Spells  d100=92 ; d100=97 ; d100=46 ; d10+10=15 ;
Wednesday October 24th, 2018 5:55:30 PM

Bosk blinks out just as the flame encompasses the area and has just enough time to cringe before reappearing in the midst of the flames. Quickly he looks around to see what condition everyone is in.

ooc: Can we get an updated dmg report on the enemies and mega man? I am waiting on my post to see if Sesha made her save.

the D10 was because I forgot to update my hp from false life and needed to fix my header from the last battle.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday October 24th, 2018 10:04:55 PM

Thanks for the heads up Restlin, I'll bring in some company of my own to help out
The druid starts calling forth a storm giant to aid the group in battle

Bosk AC: 34/17/30 (+1 Haste) blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 140 hp /172 (15 are temp)  d100=92 ; d20+20=27 ; d20+20=35 ; d20+15=33 ; d20+15=34 ; d20+15=21 ; d20+10=30 ; d20+18=38 ; d20+10=27 ; d20+20=23 ; d20+20=37 ; d20+20=31 ; d20+20=30 ; d20+20=29 ; 2d6+9=16 ; 2d6+9=15 ; 2d6+9=17 ; 2d6+9=17 ; 2d6+9=17 ; 2d6+9=13 ; 2d6+9=16 ; d8+6=12 ; d8+6=13 ; d8+6=14 ; d8+11=13 ;
Thursday October 25th, 2018 1:03:04 AM

ooc: Bosk should be in the air, flying higher than the height of the wall per last post. Also, please let me know if I can flank with the holograms. If so, my attacks all get an additional +4d6 dmg.

Bosk grins as the flames rise up from his rocket launcher. That was FUN! Bosk then swings his newest toy, a large sized +3 adamatine mace of smiting at the huge leafy foe in front of him. At first his attacks are off as he adjusts to the weight of the implants, then suddenly the mace finds his foes face and he watches in fascination as the thing is destroyed outright. Did I Not Warn You? All Life Hangs By A Thread, I AM THAT THREAD!

Actions, Full Attack Leaf Man if Bosk can reach him. If not, use a hero point to dimensional hop above Fake Wyaar and then full attack Scissor Man (Who is dead due to a confirmed crit with the Mace of Smiting and two natural 20's with no save). If Bosk is fighting Scissorman instead of Leaf man and it is allowed, after its destruction, hold the rest of my attacks and use against Rockman if he escape this round.

Main Hand Atk 1 with +3 Adamatine Mace of Smiting hit AC28 for 16 dmg
Off Hand Atk 1 with armor spike hit AC 36 for 12 dmg
Nat Horn Atk Hit AC 34 for 13 dmg
Main Hand Atk 2 with +3 Adamatine Mace of Smiting hit AC 35 for 15 dmg
Off Hand Atk 2 with armor spike hit AC 16 for 13 dmg
Main Hand Atk 3 with+3 Adamatine Mace of Smiting hit AC 31 (Nat 20, confirm crit Nat 20) to completely destroys the construct (no saving throw)
*Note that I rolled +8 higher. I used a second hero point (if allowed) to increase the roll to insure it hit.
Off Hand Atk 3 with armor spike hit AC 28 for 14 dmg
Extra Attack from Haste with +3 Adamatine Mace of Smiting hit AC 24 for 17 dmg

If more AoO are needed for this round
AoO 1 Hit AC 37 for 17 dmg
AoO 2 Hit AC 31 for 17 dmg
AoO 3 Hit AC 30 for 13 dmg
AoO 4 Hit AC 29 for 16 dmg

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d4+1=5 ; d4+1=5 ; d4+1=5 ; d20+16=22 ; d20+16=34 ; d20+5=16 ; d20+5=17 ; d20+5=25 ; d20+5=7 ; d20+5=12 ; d20+5=17 ; d20+5=19 ; d20+5=25 ; d20+5=10 ; d20+5=23 ; d20+5=24 ; d20+5=17 ; d20+5=25 ; d20+5=17 ; d20+5=18 ; d20+5=11 ; d20+5=18 ; d20+5=10 ; d20+5=16 ; d20+5=20 ; d20+5=21 ; d20+5=16 ; 2d12=3 ; 2d12=16 ; d6=4 ; d6=1 ; d6=2 ; d6=3 ; d6=3 ; d6=6 ; d6=3 ; d6=6 ; d6=1 ; d6=5 ; d6=1 ; d6=6 ; d6=5 ; d6=1 ; d6=1 ; d6=6 ; d6=2 ; d6=6 ; d6=5 ; d6=2 ; d6=2 ; d6=3 ; d6=1 ; d20+22=37 ; d20+22=24 ; d20+22=26 ; d20+22=41 ; d20+32=37 ; 4d6+22=35 ; 4d6+22=32 ; 4d6+22=36 ; 4d6+22=41 ; d20+18=29 ; d20+18=23 ; d20+18=34 ; 2d4+8=10 ; 2d4+8=14 ; 2d4+8=15 ; 2d4+8=10 ;
Thursday October 25th, 2018 5:09:48 AM

"There! Right there! THAT is why those maces were worth the investment!" Tink gives a big thumbs up to Bosk. She considers going to make him invisible but thinks better of it "Pretty sure they have True Seeing or Life Sense or something like that. They're not going for the illusions"

Tink decides now is the time for a little heroics of her own. She summons the mental fortitude to recast a Timestop spell!

"Don't worry about the summons!" she lets the party know. They're expendable if it will knock off those masters.

------------------
Tink:
Use Hero Point to recast TimeStop. 1d4+1=5
- Rnd 1: Cast Summon Monster IX. Summon a Ghaele Azata
- Rnd 2: Cast Summon Monster V. Summon some Lantern Archons. 1d4+1=5!
- Rnd 3: Cast Summon Monster Vi. Summon some Lantern Archons. 1d4+1=5! These guys are weak, but still!
- Rnd 4: Cast Reverse Gravity around Rockman. 22 x 10ft cubes. Base=20x20ft Height=50ft. No Save. No SR.
- Rnd 5: Tink is running out of spells so instead catches her breath!

GA2:
Standard action: Take light form
Move action: fly 200ft upwards

The azatas and lantern archons put on a light show and shoot light rays at BomberMan. Forcefields don't block light. Light Rays bypass all DR.

GA1: Hits Touch AC22 for 3pts. Hits Touch AC34 for 16pts.
LA1: Hits Touch AC16 for 4pts. Hits Touch AC17 for 1pts.
LA2: Hits Touch AC25 for 2pts. Crit confirmed on AC7 for extra 3pts. Hits Touch AC12 for 3pts.
LA3: Hits Touch AC17 for 6pts. Hits Touch AC19 for 3pts.
LA4: Hits Touch AC25 for 6pts. Crit confirmed on AC10 for extra 1pt. Hits Touch AC10 for 5pts.
LA5: Hits Touch AC23 for 1pts. Hits Touch AC24 for 6pts.
LA6: Hits Touch AC17 for 5pts. Hits Touch AC25 for 1pts. Crit confirmed on AC17 for extra 1pts.
LA7: Hits Touch AC18 for 6pts. Hits Touch AC11 for 2pts.
LA8: Hits Touch AC18 for 6pts. Hits Touch AC10 for 5pts.
LA9: Hits Touch AC16 for 2pts. Hits Touch AC20 for 2pts.
LA10: Hits Touch AC21 for 3pts. Hits Touch AC16 for 1pts.

The T-Rexs and a tiger look to surround BomberMan and act as cover for the party.
T-Rex1: Hits AC37 for 35pts
T-Rex2: Hits AC24 for 32pts
T-Rex3: Hits AC26 for 36pts
T-Rex4: Hits AC41 for 41pts + 37 Grapple
Tiger3: Full attack. Hits AC29 for 14pts. Hits AC23 for 15pts. Hits AC34 for 10pts.

Tiger #1 and #2 approach Fireman


DM Mitch  d20+29=31 ; d20+29=38 ; 6d8=30 ; 6d8=15 ;
Thursday October 25th, 2018 7:23:28 AM

Restlin informs the others that the forcecage is ready to give out. He looks around for something useful and his Lilend keeps playing while his Deva keeps smashing. Restlin’s eyes happen upon a small handheld device he identifies as a lighter. When activated it will produce the same amount of flame as a candle.

Garret informs Darkman that breaking the chainsaw wasn’t nice and proceeds to use his monk abilities to attack it.

Wyaar taps himself on the arm before sending more arrows at Bomberman hitting 3 times

Zane hits Iceman and Fireman partially with his rocket launcher. When the smoke clears Iceman is pretty beat up but still standing.

Bosk blinks out avoiding the fire before annihilating Leafman with his mace of smiting. After the blow all that remains where leafman once stood is strange looking Sonic Rifle that has the same styling as leafman did. Their might be more to this weapon than meets the eye.

Beri starts summoning a Storm Giant

Tink spawns a bunch of summons after congratulating Bosk on the kill. The touch attacks all hit. The Trex’s mostly miss, but one of them manages to crunch down on the weakened construct and finish it off.

Darkman sees what Bosk did and he charges the horn cleric provoking AOOs from Garret, The Deva, the tigers and the T-Rexes. 51 vs CMD; 71 vs 50% miss chance (Mace takes 7 damage; by my reckoning mace has hardness 30 and 93 hp) when he reaches Bosk he attacks the mace instead of the Taur. Luckily the mace is much stronger than a chainsaw being made from adamantine and will take more than a single attack to break

Rockman destroys the forcecage then attacks the illusionary Wyaar (79 damage to illusionary Wyaar)
Scissorman throws his boomascissors at Zane this time (63 vs AC; crit threat; 60 to confirm; 39 damage)

Iceman uses his freeze ray against Zane this time (DC 30 fort save or take 23 damage, be encased in ice unable to move and take 11 fall damage)

Waterman shoots a dart at Iceman healing the other master.

Fireman continues to focus the largest group of PC’s, in this case Zane and Beri floating 45’ up. Zane takes 30 and Beri takes 15.

Megaman draws his own nullblade and engages Darkman when he sees what the master is up to (13 damage to Darkman)

Agatha’s Acid continues to burn Scissorman while she casts Black Tentacles targeting a square near Rockman and Scissorman. The Robot Masters are not grappled by the field.

Darkman, 225 damage (no more forcefield)
Waterman 72 damage (no more forcefield) slowed = staggered, -1 AC, attack rolls, saves move ½ speed - 3 rounds
Fireman 180 damage (no more forcefield) slowed = staggered, -1 AC, attack rolls, saves move ½ speed - 3 rounds
Iceman 264 damage (no more forcefield) slowed = staggered, -1 AC, attack rolls, saves move ½ speed - 3 rounds
Bomberman 325 damage (no more forcefield)
Leafman slowed = Destroyed; Leafy Sonic Rifle dropped where Leafman stood
Scissorman 6 damage

Megaman: Regenned; no damage

Here is map

Bosk AC: 34/17/30 (+1 Haste) blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 140 hp /172 (15 are temp)   d100=46 ;
Thursday October 25th, 2018 7:32:22 AM

ooc: Is anyone else having a problem with random d100s appearing when loading a page?

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29]  d20+38=50 ; 2d8+11=24 ; d20+38=48 ; d20+38=47 ; 6d8+11=38 ;
Thursday October 25th, 2018 8:55:32 AM

Garret swings at Darkman when he runs away. Then he steps into another dimension and once again appears next to Darkman. He says, "Not so fast, you!" He takes another punch at the master.

OOC:
AOO on Darkman: Hit AC 50, Damage: 24

Attacks: Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Dimensional Step to try and get up to finish off Darkman. Attack hits AC 48, damage: 38

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d20+30=31 ; d20+30=33 ; d20=17 ;
Thursday October 25th, 2018 12:35:47 PM

The Deva whiffs the AoO - Nat 1.

Restlin shrugs and pockets the lighter. Creating flame wasn't something he ever had a problem doing, but maybe it would make a nice memento.

Then, the leaf dude drops a rifle. Restlin has no idea what a leaf-rifle does, but he figures he'll find out!

The Lillend keeps playing. The Deva gives chase and continues attacking Darkman.

Hit AC 33 - miss.

***

Move: Fly over the wall and pick up that rifle.

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Forcecage around Rockman is gone.

Deva has 171/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 37/27/30 this round. CMD is 37.

*Restlin is on a luck quest, and can use weapons he finds whatever he finds w/o a non-proficiency penalty.


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:37 hp 140/172 Spells  d20+21=24 ; d20+21=33 ; d20+16=24 ; d20+16=18 ; d20+16=30 ; d20+11=17 ; d20+11=19 ; d20+21=23 ; 2d6+9=19 ; 2d6+9=16 ; 2d6+9=14 ; 2d6+9=14 ; d8+6=8 ; d8+6=13 ; d8+6=10 ; d8+11=14 ;
Thursday October 25th, 2018 2:01:15 PM

Updating header. Note that I added +2 to CMD for Blinking and +1 for Haste.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Thursday October 25th, 2018 2:55:47 PM

Wyaar continues to focus his arrows on Bomberman. Though most bounce harmlessly off the heavily armored robot, some occasionally sink in.

~~~~~~~~~~~

Full attack as before.

Attack 1: Hit AC 41, 49 piercing, 6 electric, 8 fire, 17 axiomatic, 5 holy
Attack 2: Miss
Attack 3: Miss
Attack 4: Miss
Rapidshot: Hit AC 53, 20 piercing, 1 electric, 2 fire, 6 axiomatic, 9 holy
Haste Attack: Miss

Sesha [AC 35 /23 To/35 Fl] | HP 202/129 | CMD 33]  d20=3 ; 12d8=41 ;
Thursday October 25th, 2018 10:47:16 PM


Sesha again shrugs off the freezing rays. Her fiery breath is ready again, so she spews flames over Ice Man, Dark Man, and Garret. She was pretty sure the nimble monk would be fine.

41 fire damage. DC 28 for half. (Or none with evasion.)

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:37 hp 140/172 Spells  4d6=13 ; d10=3 ; 4d6=16 ; 4d6=13 ; 4d6=9 ; 4d6=18 ; 4d6=12 ; 4d6=20 ; 4d6=22 ;
Thursday October 25th, 2018 11:23:23 PM

Boosk unleashes another flurry of blows, but this series of attacks is no where near as dramatic with its results. Hey guys, I think the mace might be broken or recharging. Nothing is happening.

Main Hand Atk 1 with +3 Adamatine Mace of Smiting hit AC 26 for 19 dmg +13 sneak = 32dmg
Off Hand Atk 1 with armor spike hit AC 35 for 8 dmg +16 sneak = 24dmg
Nat Horn Atk Hit AC 26 for 14 dmg +13 sneak = 27dmg
Main Hand Atk 2 with +3 Adamatine Mace of Smiting hit AC 20 for 16 dmg +9 sneak = 25dmg
Off Hand Atk 2 with armor spike hit AC 32 for 13 dmg +18 sneak = 31dmg
Main Hand Atk 3 with+3 Adamatine Mace of Smiting hit AC 16 +12 sneak = 28dmg
Off Hand Atk 3 with armor spike hit AC 21 for 10 dmg +20 sneak = 30dmg
Extra Attack from Haste with +3 Adamatine Mace of Smiting hit AC 25 for 22 dmg +13 sneak = 47dmg

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23  d20+29=33 ; d20+24=39 ; d20+19=30 ; 4d6+23=41 ; 4d6+23=41 ; 4d6+23=41 ;
Friday October 26th, 2018 12:41:57 AM


***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Beri finishes summoning his storm giant. The giant looks around, sees Fire Man, and goes to work on him

SG1 HP = 237

Melee mwk greatsword +29/+24/+19 (4d6+23/17–20)

attack 1=33
damage 1=41

attack 2=39
damage 2=41

attack 3=30
damage 3=41

**
Having finished his summons Beri casts reverse gravity, the field spreading over ice man, fire man, and rock man.



Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+24=32 ; d20+22=29 ; 16d6+2=58 ;
Friday October 26th, 2018 1:02:47 AM

Zane shrugs off the freeze ray and shout at Iceman, "No, I don't think so buddy. How about another rocket? Here Catch."

Touch AC hit 29, Damage 58, (29 fire/bludgeoning)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+16=22 ; d20+16=23 ; 2d12=23 ; 2d12=16 ;
Friday October 26th, 2018 4:28:57 AM

The Illusion People move about. Fake Zane next to Scissor Man, Fake Garret behind Ice Man, Fake Bosk to the center, and Fake Wyarr moving in closer to Rockman. Because of his attack Rockman can make a Will Save vs DC23 to realise the fake Wyarr is an illusion.

The Lanterns archons all close in on each other. Being in such close proximity and near the T-Rexs and Tiger gives Tink an opportunity.

She casts a haste spell to affect all of them!

The lantern archons then fly off towards fireman, whilst the T-Rex's split up. It's a tight fit but they make it around Tink's reverse gravity spell and the car.

The Ghaele Azata fly north to get in range of the Fireman and shoot the light beams.

None of the other summons get to attack.

Fireman gets to make an AoO on TI1 and TI2

--------------------------
LAs: Move action #1: Move closer together.

Tink:
Move action: Fly north/east
Standard action: Cast Haste on all LAs, all T-Rexs, and 1 Tiger (T3)
Free action: Move illusions about

LAs: Move action #2: Fly 90ft north

TR1 and TR2: Double move north. Use squeezing rules to fit by the car and avoid the reverse gravity spell Tink cast last round

TR3 and TR4: Double move west. Use squeezing rules to fit by the car

TI1 and TI3: Double move west.
TI2: Double move up the middle

GA1: Fly north. Use light ray on Fireman. Hit Touch AC22 for 23pts. No DR.
GA2: Fly north. Use light ray on Fireman. Hit Touch AC23 for 16pts. No DR.


DM Mitch  d20=4 ; d20=8 ; d20=5 ; d20=16 ; d20=19 ; d20=2 ; d20=12 ; d20=15 ; d20=12 ; d20=4 ; 6d8=29 ; 6d8=24 ; 6d8=28 ; d3=3 ; 6d8=23 ; 6d8=23 ; 6d8=20 ; 6d8=27 ; 6d8=30 ; 6d8=32 ; 6d8=27 ; 6d8=29 ; d6=2 ;
Friday October 26th, 2018 8:08:52 AM

Garrett gets in an AOO against Darkman and then dimension steps to attack again.

Restlin pockets the lighter and then goes over to the leafy rifle and picks it up. Aside from the normal functionality Restlin realizes the rifle can project a leaf field that grants DR25/fire

Wyaar focuses his arrows on Waterman hitting twice. (Bomberman was dead, rolled a d6 to determine new target)

Sesha breathes fire at Iceman and Darkman. Darkman dodges some of the flames.

Bosk flails around at Darkman hitting once.

Beri’s giant swing at Fireman but he can’t penetrate the thick armor of the robot. Beri then causes three of the robot masters to float into the air.

Zane resists the freeze and shoots a rocket at Ice man, destroying the robot. It’s weapon falls to the gorund.

Tink’s summons crowd around fireman, trying to get in attack range.

Darkman tries to damage Bosk’s blade again (44 vs CMD; 12 vs Blink) but swings down on the mace just as Bosk dematerializes.

Iceman targets Beri this time with his freeze ray. (DC 30 fort save or be incased in ice unable to move and take 20 damage

Waterman shoots another dart at Iceman but once again manages to miss his ally.

Rockman uses his power fist on mega-man the tentacles fail to grapple him as he runs up there. (19 damage)

Scissor man also moves up through the hole in the ice wall and tosses his booma scissors at Bosk but the scissors miss twice as Bosk was blinking both times.

Fireman bathed the massed summons in flames. Tiger 1, LA 9, 1, and 3 are outside of the cone, all the rest of Tink’s summons are hit. They take 29, 24, 51, 23, 20, 27, 30, 32, and 27 damage.

Megaman attacks Darkman with his nullblade again striking for 14 damage total.

Agatha’s acid does 6 more damage to Scissorman and she shoots a second one at Rockman hitting him for 7

Darkman, 288 damage (no more forcefield)
Waterman 138 damage (no more forcefield) slowed = staggered, -1 AC, attack rolls, saves move ½ speed - 2 rounds
Fireman 209 damage (no more forcefield) slowed = staggered, -1 AC, attack rolls, saves move ½ speed - 2 rounds
Iceman Destroyed; weapon dropped
Bomberman destroyed; Grenade Launcher sticking from wreckage of Bomberman
Leafman slowed = Destroyed; Leafy Sonic Rifle dropped where Leafman stood
Scissorman 6 damage
Rockman 7 damage

Megaman:19 damage

Here is map

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d20+30=46 ; d20+25=45 ; d20+25=36 ; d20+16=36 ; d8+16=22 ; d8+16=17 ; d8+16=20 ; d8+16=21 ; d8+16=17 ; d20=11 ;
Friday October 26th, 2018 10:01:02 AM

"Neat!" says Restlin. Then he notices that cut-dude is RIGHT THERE. He uses his conjurer power to step several feet away towards that grenade launcher.

Lillend keeps playing.

Deva performs full attack on Darkman.

Hit AC 46 for 22 damage
Hit Nat 20 (Threat confirm 36) - 17 damage (41 additional if crit)
Nit AC 35 for 17 damage

***

Standard: Dimension Step to the south
Move: Fly over and pick up that launcher.

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Deva has 171/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 31/21/24 this round. CMD is 31.

*Restlin is on a luck quest, and can use whatever he finds w/o a non-proficiency penalty.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  d20+35=38 ; d20+30=33 ; d20+25=38 ; d20+20=26 ; d20+35=47 ; d20+35=55 ; d20+39=45 ; d8+19=22 ; d8+19=24 ; d8+19=26 ; d8+19=26 ; d8+19=20 ; d8+19=26 ; d8+19=24 ; d6=5 ; d6=5 ; d6=3 ; d6=5 ; d6=6 ; d6=6 ; d6=4 ; d6=6 ; d6=3 ; d6=5 ; d6=4 ; d6=1 ; d6=3 ; d6=4 ; 2d6=7 ; 2d6=8 ; 2d6=2 ; 2d6=10 ; 2d6=4 ; 2d6=9 ; 2d6=7 ; 2d6=6 ; 2d6=9 ; 2d6=11 ; 2d6=10 ; 2d6=8 ; 2d6=7 ; 2d6=5 ;
Friday October 26th, 2018 11:05:42 AM

With Bomberman down, Wyaar turns his attention towards Waterman and sends his barrage of deadly arrows towards it, "

~~~~

Full attack with all the fixin' to Waterman, +10 enchantment ignoring DR other than /slashing and bludgeoning

Attack 1: Hit AC 38?, 46 piercing, 10 electric, 8 cold, 15 axiomatic, 12 holy
Attack 2: Assume miss AC 33
Attack 3: Hit AC 38?, 26 piercing, 6 electric, 6 cold, 4 axiomatic, 9 holy
Attack 4: Miss AC 26
Rapidshot: Hit AC 47, 26 piercing, 4 electric, 6 cold, 7 axiomatic, 6 holy,
Haste Attack: Hit AC 55, crit confirm 45, 20 piercing (70 piercing if crit), 3 electric (8 if crit), 5 cold (13 if cri), 9 axiomatic (27 if crit), 11 holy (23 if crit)

Blur in affect from the Weave. 20% miss chance

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29]  d20+38=49 ; d20+38=39 ; d20+33=38 ; d20+33=38 ; d20+28=40 ; d20+28=41 ; d20+23=27 ; d20+38=53 ; 2d8+11=20 ; 2d8+11=20 ; 2d8+11=18 ; 2d8+11=25 ; 2d8+11=19 ; 2d8+11=21 ; 2d8+11=21 ; 2d8+11=15 ; 2d8+11=24 ; d20+27=47 ;
Friday October 26th, 2018 11:57:52 AM

Garret continues his attacks yelling out, "Die already, you!" He waves and dances around Sesha's flames, playing with them.

OOC:
Attacks on Darkman: Hit AC/Dam: 49/20 39/18 38/25 38/19 40/21 41/21 27/15 53/24

Attacks: Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Reflex save vs Sesha fire: 47

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+22=36 ; 16d6+2=54 ;
Friday October 26th, 2018 7:35:56 PM

Zane looks across the battle field, he sees Scissorman on the other edge, so Zane lifts the rocket launcher and shoots at him.

Touch AC hit 36, Damage 54, (27 fire/bludgeoning)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+23=28 ; d20+23=36 ; d20+16=36 ; d20+16=17 ; d20+16=25 ; d20+16=32 ; d20+16=31 ; 2d6+12=17 ; 2d6+12=18 ; 2d6+12=16 ; 2d6+12=19 ; 2d6+12=21 ; d20+5=11 ; d20+5=24 ; d20+5=23 ; d20+5=17 ; d20+5=7 ; d6=1 ; d6=3 ; d6=4 ; d6=3 ; d6=4 ; d20+22=40 ; d20+22=23 ; 4d6+22=34 ;
Friday October 26th, 2018 9:31:48 PM

Sounding like bubbles popping, 7 of the lantern archons return to wherever they came from, no match for the flames. The tiger is more resilient.

"Uh, Wyarr, that Waterman hasn't been attacking us and is quite far away. Scissorman has been doing some damage and is VERY close to Agatha. She might need some help or saving"

With no real spells left to cast, Tink draws her EMP pistol and moves closer to the action.

"Agatha! You might want to fall back! You can attack safely from range."

---------------------------
Tink: Draw pistol. Fly closer

TI1 (29dmg): 5ft step. Grapple Fireman. CMB: 28=miss
TI2: 5ft step. Grapple Fireman. CMB: 36=miss
TI3: 5ft step.

GA1: Attack Fireman with light rays.
Hits Touch AC36 (Nat 20) with crit on AC17. 17pts damage + 18 if crit confirmed.
Hits Touch AC25 for 16pts damage

GA2: Attack Fireman with light rays.
Hits Touch AC32 for 19pts damage
Hits Touch AC31 for 21pts damage

LA1: Move and attack Fireman with light rays.
Hits Touch AC11 for 1pts damage

LA3: Move and attack Fireman with light rays.
Hits Touch AC24 for 3pts damage

LA9: Full attack Fireman with light rays.
Hits Touch AC23 for 4pts damage
Hits Touch AC17 for 3pts damage
Haste attack Hits Touch AC7 for 4pts damage

Assuming Fireman has Touch AC17: 101pts damage bypassing all DR

TR1: Growl menacingly but otherwise doing nothing

TR2: Attack Scissorman.
Hits AC40 for 34pts damage

TR3: Move and attack Fireman with reach
Hits AC23. Nat 1! Miss

TR4: Move a little closer


Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23  d100=76 ; d100=85 ; d20+29=41 ; d20+24=30 ; d20+19=21 ; 4d6+23=35 ; 4d6+23=41 ; 4d6+23=34 ;
Friday October 26th, 2018 9:57:46 PM

The druid breaths a sigh of relief as the freeze ray flies past his blurred and blinking form.
The druid then starts summoning a second Storm Giant.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant once again raises his sword and takes a series of swings at Fireman.

SG1 HP = 237

Melee mwk greatsword +29/+24/+19 (4d6+23/17–20)

attack 1=41 +2 from Azata =43
damage 1=35 +2 from Azata =37

attack 2=30 +2 from Azata =32
damage 2=41 +2 from Azata =43

attack 3=19 +2 from Azata = 21
damage 3=34 +2 from Azata =36


Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33]  d4=4 ; d4=1 ;
Monday October 29th, 2018 1:18:57 AM

Friday: Sesha has another wait for her breath weapon to be ready, so she casts a spectral grasp spell instead. She takes 1 damage.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:37 hp 140/172 Spells  d20=3 ; d20=16 ; d20=10 ; d20=11 ; d20=17 ; d20=13 ; d20=14 ; 2d6+9=15 ; d3=2 ; 2d6+9=17 ; 2d6+9=13 ; 2d6+9=18 ; d8+6=12 ; d8+6=12 ; d8+6=8 ; d8+11=13 ; 4d6=14 ; 4d6=19 ; 4d6=13 ; 4d6=17 ; 4d6=9 ; 4d6=16 ; 4d6=14 ; 4d6=9 ;
Monday October 29th, 2018 2:18:13 AM

Bosk continues his assault, but finds his attacks less than effective against the robotic foes.

Main Hand Atk 1 with +3 Adamatine Mace of Smiting hit AC 24 for 15 dmg +14 sneak = 29 dmg
Off Hand Atk 1 with armor spike hit AC 37 for 12 dmg + 19 sneak = 31 dmg
Nat Horn Atk Hit AC 26 for 13 dmg +13 sneak = 26 dmg
Main Hand Atk 2 with +3 Adamatine Mace of Smiting hit AC 28 for 17 dmg + 17 sneak = 34 dmg
Off Hand Atk 2 with armor spike hit AC 33 for 12 dmg +9 sneak = 21 dmg
16Main Hand Atk 3 with+3 Adamatine Mace of Smiting hit AC 13 +16 sneak = 29 dmg
Off Hand Atk 3 with armor spike hit AC 25 for 8 dmg +14 sneak = 22 dmg
Extra Attack from Haste with +3 Adamatine Mace of Smiting hit AC 35 for 18 dmg +9 sneak = 27 dmg

DM Mitch  d100=19 ;
Monday October 29th, 2018 7:39:07 AM


Restlin recovers the rifle, notices his proximity to scissor man and then dimension steps towards the grenade launcher while the Lilend keeps singing and the Deva keeps attacking Darkman. The Deva hits 3 times and destroys Darkman. A null blade is sticking up from the wreckage.

Wyaar sends a barrage of arrows at Waterman. He hits with rapid shot and hasted shot but that is enough to completely destroy the master leaving a dart gun in the wreckage

Garret goes to attack Darkman only to find the master already destroyed

Zane fires off a missile at Scissorman

Tink draws her emp pistol and gets closer to the action while her summons keep attacking

Beri starts summoning a second storm giant

Sesha casts Spectral Grasp

Bosk unloads on Scissorman hitting 3 times. (Are you invisible or something? Why are you getting sneak attack damage?)

Scissorman takes a 5 foot step and then attempts to attack Bosk with chainsaw and 2 slams (23 vs 100 miss; 73 vs 100 ; 70 vs 100; 51 + 54 - DR/10 = 91 damage total) The chainsaw misses but the robot slams into the horned cleric with the full weight of his body

Rockman also attacks Bosk with its power fist as well as 2 slams. The power fist hits (63, 77, 14) as does one slam (46 vs AC, 35 vs AC; 55 damage + 35 (10 electric; 25 bludgeoning) - DR 10 - resist electric 10 = 45 + 15 = 60 more damage)

Fireman tries to focus fire with his fellow robot masters but misses due to Bosk’s blinking.

Megaman attacks Scissorman with his null blade and a slam missing both times

Agatha gets some distance from Scissorman taking a full round withdrawal while her acid keeps eating away at Rockman and Scissorman.

HP Tracker

Darkman, destroyed null blade sticking from the wreckage
Waterman destroyed dart gun sticking from the wreckage
Fireman 300 damage (no more forcefield) slowed = staggered, -1 AC, attack rolls, saves move ½ speed - 1 rounds
Iceman Destroyed; weapon dropped
Bomberman destroyed; Grenade Launcher sticking from wreckage of Bomberman
Leafman slowed = Destroyed; Leafy Sonic Rifle picked up by Restlin
Scissorman 138 damage
Rockman 5 damage

Megaman:19 damage

Here is map

Record keeping post DM Hugh  d12=3 ; d20+16=22 ; d20+49=59 ; d100=71 ; 3d6+31=37 ; d20+12=14 ; d20+33=44 ; d20+33=46 ; 6d10+29=58 ; 6d10+29=54 ; 2d8=9 ; 2d8=7 ; 2d8+19=28 ; d3=2 ; d20+43=63 ; d20+43=60 ; 8d8=39 ; 6d6=23 ; 4d6=11 ; d20+29=35 ; 5d8+9=38 ; d20+29=37 ; 2d8+13=26 ; 2d6=2 ; 2d4=6 ; d20+24=28 ; d20+24=34 ; d20+13=19 ; d4=2 ; d20+14=34 ; d20+39=44 ; d100=12 ; 6d6=20 ; d20+29=39 ; d20+24=36 ; d20+24=37 ; d20+37=52 ; 2d8=8 ; 2d8+19=26 ; d20+43=56 ; d8=5 ; d100=38 ; d20+43=50 ; d100=34 ; d20+29=41 ; 2d8+14=24 ; 2d6=5 ; 2d4=6 ; d20+13=15 ; 2d4=7 ; d100=23 ; d100=73 ; d100=70 ; d20+33=50 ; d20+33=49 ; 6d10+29=54 ; 6d10+29=57 ; d100=63 ; d100=77 ; d100=14 ; d20+37=46 ; d20+33=35 ; 6d10+29=65 ; 2d8=10 ; 2d8+19=25 ; d20+28=31 ; d20+23=26 ; 2d4=6 ; 2d4=8 ;
Monday October 29th, 2018 8:02:48 AM

Record keeping

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29] 
Monday October 29th, 2018 10:47:53 AM

Garret spots the null blade and moves over to pick it up. Then he runs towards the wreckage around the end of the ice wall and heads for fireman.

OOC:
In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d20+23=33 ; d20+30=47 ; d8+16=20 ; d20=2 ;
Monday October 29th, 2018 11:25:16 AM

Restlin reaches down and picks up the dropped grenade launcher. He aims just to the right of Scissorbot and pulls the trigger...or pushes the button, or whatever this thing uses.

Lillend keeps playing

Deva steps forward (likely getting an AoO), and swings once at Scissorman.

Hit AC 47 for 20 damage.

***

Move: Pick up grenade launcher.
Standard: Try to shoot bombs at Scissorman. Ranged touch attack = 33

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Deva has 171/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 22/12/15 this round. CMD is 22.

*Restlin is on a luck quest, and can use whatever he finds w/o a non-proficiency penalty.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  d20+35=44 ; d20+30=47 ; d20+25=27 ; d20+20=27 ; d20+35=52 ; d20+35=46 ; d4=4 ; d8+19=25 ; d8+19=25 ; d8+19=22 ; d8+19=20 ; d8+19=24 ; d6=5 ; d6=5 ; d6=5 ; d6=1 ; d8+19=25 ; d8+19=21 ; d8+19=27 ; d8+19=26 ; d8+19=25 ; d8+19=24 ; d6=3 ; d6=5 ; d6=4 ; d6=2 ; d6=2 ; d6=5 ; 2d6=6 ; 2d6=9 ; 2d6=2 ; 2d6=3 ; 2d6=7 ; 2d6=7 ; 2d6=11 ; 2d6=6 ; 2d6=5 ; 2d6=8 ;
Monday October 29th, 2018 2:28:11 PM

With waterman down Wyaar hovers above the battlefield and takes only a moment to pick his new target. Still mostly untouched and beating on his buddy Bosk, Wyaar choses Rockman and sends more arrows its way.

~~~~~~~~~~

Full attack to Rockman with all the stuffs. +10 enchantment ignores DR other than bludgeon/slashing

Attack 1: Hit AC 44, 50 piercing, 10 electric, 6 cold, 15 axiomatic, 18 holy
Attack 2: Hit AC 47, 22 piercing, 3 electric, 5 cold, 2 axiomatic, 6 holy
Attack 3: Miss
Attack 4: Miss
Rapid Shot: Hit AC 52, 20 piercing, 4 electric, 2 cold, 3 axiomatic, 5 holy
Haste Attack: Hit AC 46, 24 piercing, 2 eletric, 5 cold, 7 axiomatic,8 holy



Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+22=23 ; 16d6+2=59 ;
Monday October 29th, 2018 2:40:34 PM

Zane shoots and actually misses scissor man.
"I think I got a malfunctioning launcher."

Zane id shooting down, If he's in the AoE of the blast, here's the damage.
Damage 59 (29 fire/30 bludgeoning)

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:37 hp 31/172 Spells  d20+23=38 ; d20+23=34 ; d20+18=32 ; d20+18=29 ; d20+18=38 ; d20+18=23 ; d20+13=16 ; d20+13=25 ; d20+25=45 ; d20+25=28 ; 2d6+9=20 ; 2d6+9=15 ; 2d6+9=14 ; 2d6+9=15 ; d8+6=7 ; d8+6=11 ; d8+6=11 ; d8+6=7 ; d8+11=14 ; d8+11=14 ; 4d6=12 ; 4d6=6 ; 4d6=11 ; 4d6=8 ; 4d6=15 ; 4d6=18 ; 4d6=16 ; 4d6=15 ; d8=7 ; d8=5 ; d8=8 ; d8=7 ;
Monday October 29th, 2018 5:34:47 PM

ooc: Flanking with Beri for sneak attack on enemy. Blinking to provide a miss chance

Bosk feels his body weaken as the onslaught is directed towards him and blood pours forth. He knows he should be dead, but for by the grace of Gargul and his staff of the Unblinking Eye (grants Contingency, currently set up to cast CCW when Bosk's HP drops below 25%). As his wounds knit back together he swings his weapons as hard as he can, landing at least one solid hit (a natural 20 with each weapon). YOU SHALL DIE TODAY! he bellows as the mace strikes home, and gods willing destroys the rockman.

Bosk then uses another hero point to dark walk into the realm of shadows where he can heal himself. (If I am not allowed to, I could really use some healing.

Full Attack Rock Man
---------------------
Main Hand Atk 1 with +3 Adamatine Mace of Smiting hit AC 38 for 20 dmg +12 sneak = 32
Off Hand Atk 1 with armor spike hit AC 34 for 7 dmg +6 sneak = 13
Nat Horn Atk Hit AC 32 for 14 dmg +11 sneak = 25
Main Hand Atk 2 with +3 Adamatine Mace of Smiting hit AC29 for 15 dmg +8 sneak = 23
Off Hand Atk 2 with armor spike hit AC 38 (Nat 20, confirm crit 23) for 11 dmg (22dmg if crit) +15 sneak = 26 (37 if crit)
Main Hand Atk 3 with+3 Adamatine Mace of Smiting hit AC 16 for 14 dmg +18 sneak = 32 dmg
Off Hand Atk 3 with armor spike hit AC 25 for 7 dmg +12 sneak = 19 dmg
Extra Attack from Haste with +3 Adamatine Mace of Smiting hit AC 45 (NAT 20, Confirm Crit 36 using a hero point for +8 boost) for 15 dmg If crit rockman is destroyed

If allowed Bosk will used another hero point at the end of his turn to Dark Walk into the Realm of Shadows in order to heal himself...if not...Bosk needs healing.

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23  d20+33=42 ; d20+29=49 ; d20+29=46 ; d20+29=39 ; d20+24=29 ; d20+24=32 ; d20+19=33 ; d20+19=23 ; 4d6+23=33 ; 4d6+23=36 ; 4d6+23=36 ; 4d6+23=40 ; 4d6+23=38 ; 4d6+23=35 ;
Monday October 29th, 2018 9:54:15 PM

Beri finishes summoning a second storm giant when he hears Bosk call for aid.
If you need can't get away I'll be right there with a heal spell. Also, be on the lookout. That Doctor may have a few surprises still in store for us.

Perception to detect (and avoid) new incoming attackers = 42

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants swing their swords at Fire Man, moving to Rock Man should he fall.

SG1 HP = 237

Melee mwk greatsword +29/+24/+19 (4d6+23/17–20)

attack 1=49 +2 from Azata =51 (natural 20)
crit roll = 46 + 2 from Azata= 48
damage 1=33 +2 from Azata =35

attack 2=29 +2 from Azata =31
damage 2=36 +2 from Azata =38

attack 3=33 +2 from Azata = 35
damage 3=38 +2 from Azata =40

SG2 HP = 237

Melee mwk greatsword +29/+24/+19 (4d6+23/17–20)

attack 1=39 +2 from Azata =41
damage 1=36 +2 from Azata =38

attack 2=32 +2 from Azata =34
damage 2=40 +2 from Azata =42

attack 3=23 +2 from Azata = 25
damage 3=35 +2 from Azata =37

ooc: I didn't see anything making me think Bosk couldn't use the hero point, so I didn't move Beri... if Bosk can't walk into the realm of shadows, Beri wil fly over Rockman and down to cast heal on Bosk

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+20=24 ; d20+20=38 ; 4d6+22=31 ; 4d6+22=33 ; d20+14=31 ; d20+14=31 ; 2d12=13 ; 2d12=7 ;
Tuesday October 30th, 2018 5:17:26 AM

Tink tries to clear the battlefield a little. Unfortunately her pistol just isn't going to make the distance to Scissor Man.

T-Rex #2 uses the squeeze action to make it through the gap in the Wall of Ice and stands on the bombs

He and T-Rex#1 both attack the wall of ice to make some room

Her Gaele Azatas use their light rays on the next wall of ice.

The rest of the summons are directed to guard the perimeters and stay out of the way of the rest of the party

-----------------------
T-Rex #2: Hit Wall of Ice. Hit AC24 for 31pts
T-Rex #1: Hit Wall of Ice. Hit AC38 for 33pts

GA#1: Light Ray Wall of Ice. Hit Touch AC31 for 13pts
GA#2: Light Ray Wall of Ice. Hit Touch AC31 for 7pts


DM Mitch 
Tuesday October 30th, 2018 6:54:49 AM

Garret picks up the nullblade. Besides functioning like a standard null blade it can also cause an object or creature to be covered in magical darkness extending 20 feet. He then moves towards fireman.

Restlin picks up the dropped grenade launcher. Besides functioning like an ordinary grenade launcher it can instead fire 3 bombs that explode after 1 round in a + doing 6d6 damage. The lilend keeps playing while the Deva steps forward and hits Scissorman. Scissorman gets an AOO vs the Deva and hits (52 vs AC; 24 damage after DR applied)

Wyaar targets Rockman now hitting him 4 times.

Zane misses Scissorman with his rocket launcher but Scissorman is still in the range of the blast but he dodges some of it.

Bosk’s contingency wears into effect and he counters the savage blows he’s sustained from the masters with one of his own at Rockman destroying the creature and leaving a powered gauntlet (reskinned stunned baton) where he once stood. Bosk then heroically escapes into the realm of shadows.

Beri keeps an eye peeled for new threats while the Giants attack Fireman destroying him and leaving behind a plasma thrower.

Tink sends her summons to soak bombs and watch for incoming enemies.

Scissorman seeing his brothers destroyed throws his boomascissors at the Deva ( and then starts taking off himself (67 vs AC crit threat, 57 confirms; 48 damage to Deva; bypasses DR)

Megaman runs after ScIssorman, taking a pot shot with his missile launcher

Agatha casts a cure spell on herself.

Beri and Tink’s summons spots 4 swarms of tiny iron dragons inbound. It looks like the cyberhawks could not keep the robots occupied any longer.

HP Tracker

Sciscorman - 220 damage

map

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  d20+35=52 ; d20+30=35 ; d20+25=28 ; d20+20=28 ; d20+35=54 ; d20+39=53 ; d20+35=44 ; d8+19=25 ; d8+19=27 ; d8+19=23 ; d8+19=23 ; d8+19=27 ; d8+19=25 ; d6=1 ; d6=4 ; d6=1 ; d6=5 ; d6=5 ; d6=6 ; d6=1 ; d6=2 ; d6=6 ; d6=1 ; d6=1 ; d6=3 ; 2d6=10 ; 2d6=11 ; 2d6=4 ; 2d6=6 ; 2d6=10 ; 2d6=6 ; 2d6=10 ; 2d6=10 ; 2d6=8 ; 2d6=12 ; 2d6=11 ; 2d6=7 ;
Tuesday October 30th, 2018 9:33:14 AM

Wyaar spots Scissorman pulling back but not wanting him to return to flank them later sends a follow of arrows towards his retreating form.

~~~~

Full attack towards the retreating Scissorman. I think I counted the range increments to be 105'

Attack 1: Hit AC 52, 52 piercing, 5 electric, 6 cold, 21 axiomatic, 10 holy
Attack 2: Miss
Attack 3: Miss
Attack 4: Miss
Rapidshot; Hit AC 54, crit confirm 53, 23 piercing (73 if crit), 5 electric (12 if crit), 2 cold (9 if crit), 10 axiomatic (26 if crit), 8 holy (31 if crit)
Haste Attack: Hit AC 44, 25 piercing, 1 electric, 3 cold, 10 axiomatic, 7 holy

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33]  d12=2 ; d12=12 ;
Tuesday October 30th, 2018 12:17:30 PM


Monday: Dragon - Sesha moves to stay with her allies, and casts cure moderate wounds on Beri with her spectral hand.

Beri heals 36.

3 rounds till breath.

Tuesday: Seeing the swarms, Sesha casts another defensive spell. She didn't think they'd be smart enough to foil invisibility, so she tries that.

Move: Move.
Standard: Greater Invisibility.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29]  d20+36=43 ;
Tuesday October 30th, 2018 1:54:48 PM

Garret stands on the top of the wreck, swinging his shiny new null blade. He waits on the approach of the swarms.

OOC:
Null blade, readied action to hit swarm if it gets within range, hits AC 43

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Tuesday October 30th, 2018 4:24:53 PM

Restlin's eyes widen. Another swarm. Those blasted pteranadons were the toughest thing the Iron Dragons have ever fought. Five elder chromatic dragons? Whatever. One thousand pteranadons? That was brown trousers time.

Anyway, he is way too close to them. He's still invisible, which he hopes mean something. He flies as far away as he's able back towards his friends. His everyone's friend benefits should hit a lot more of them now.

The Deva takes a moment to heal up (casts heal - back to full health).

The Lillend keeps on rockin'.

***

Double move towards everyone else.

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Deva has 202/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 22/12/15 this round. CMD is 22.

*Restlin is on a luck quest, and can use whatever he finds w/o a non-proficiency penalty.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+22=40 ; 16d6+2=56 ;
Tuesday October 30th, 2018 7:47:48 PM

Zane shoot at the edge of one of the swarms, in between another swarm (to catch both) and shoots another rocket. (with no height listed they are at ground level?)

Touch AC hit 40 (or the ground) Damage 56 (28 fire/bludgeoning)

Over the rings, "I'll work on the swarm, I hope, someone else stop Sissorman."

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23  15d6=48 ; 15d6=41 ;
Tuesday October 30th, 2018 9:50:27 PM

Beri calls out to the storm giants and lets them know of the oncoming swarms.

The, remembering that Bomber Man's weapons was usually advanced, and fearing he may need more firepower coming up, he flies over to the Plasma Thrower, transforms, and picks it up.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants move into position and each cast chain lightning on the advancing swarms.

SG1 HP = 237
Chain lightning damage = 48

SG2 HP = 237
Chain lightning damage = 41

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells  4d8+14=30 ;
Wednesday October 31st, 2018 12:36:04 AM

Bosk takes a moment to wipe the blood from his hands and basks in the cooling nothingness of the shadows and the safety found between realms. Knowing it cannot last he begins to cast a cure spell until he recalls he has a heal scroll. Good as new he thinks to himself.

Quietly he plans his next move as he views the physical realm, knowing he will have to return in a matter of seconds.

Record keeping post DM Hugh  d20+43=52 ; 4d8+13=34 ; d20+14=24 ; 2d4=6 ; 2d4=6 ; 2d4=5 ; 2d4=5 ; 2d4=7 ; 2d4=7 ; 2d4=6 ; d20+48=67 ; d20+48=57 ; 8d8=46 ; d20+31=40 ; 8d8=43 ; 8d8=40 ; d20+16=23 ; d20+16=19 ; d20+15=22 ; d20+15=29 ; d20+16=25 ; d20+16=24 ; d20+16=18 ; 14d6=48 ; 14d6=55 ; 14d6=45 ; 14d6=44 ; d20+31=39 ; 8d8=26 ; 8d8=50 ; d20+16=27 ; d20+16=27 ; 10d6=30 ; 10d6=31 ; d20+16=31 ; d20+16=19 ;
Wednesday October 31st, 2018 4:35:39 AM

(OOC: Record keeping)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+20=22 ; d20+20=39 ; 4d6+22=38 ; 4d6+22=37 ; d20+14=20 ; d20+14=18 ; 2d12=12 ; 2d12=14 ; d20+14=16 ; d20+14=24 ; 2d12=22 ; 2d12=10 ; d20+3=21 ; d20+3=15 ; d20+3=9 ; d6=6 ; d6=4 ; d6=5 ;
Wednesday October 31st, 2018 6:01:27 AM

Tink directs her summons to focus their attacks on whichever swarm the rest of the party are going after. Best to focus on one of these at a time.

T-Rex 3 and 4 are tall enough to bit at them as well.

Tink, for her part, ups her defences

-----------------------
Tink: Cast Repulsion. Will Save DC25 to get within 5ft of Tink. She is still invisible.

T-Rex #3: Hit AC20 for 38pts
T-Rex #4: Hit AC39 for 37pts

d20+20=24 ; d20+20=38 ; 4d6+22=31 ; 4d6+22=33 ; d20+14=31 ; d20+14=31 ; 2d12=13 ; 2d12=7 ;
GA#1: Hit Touch AC20 for 12pts. Hit Touch AC18 for 14pts. Bypasses all DR. 5ft step back.
GA#2: Hit Touch AC16 for 22pts. Hit Touch AC24 for 10pts. Bypasses all DR. 5ft step back.

LA1: Ready attack if swarm gets in range. Hit Touch AC21 for 6pts. Bypasses all DR
LA3: Ready attack if swarm gets in range. Hit Touch AC15 for 4pts. Bypasses all DR
LA9: Ready attack if swarm gets in range. Hit Touch AC9 for 5pts. Bypasses all DR


DM Mitch  d20+10=17 ; d20+10=20 ; d20+10=25 ; d20+10=14 ;
Wednesday October 31st, 2018 8:25:05 AM

Wyaar destroys the last Robot Master

Sesha casts a defensive spell.

Garret hops on a wreck swinging his null blade ready for the incoming swarms

Restlin flies back towards his friends as the Deva heals and the Lilend keeps playing

Zane fires a rocket (OOC: The swarms are 20 feet up and rising) so they are caught in the blast but between their resistances, the fact they made the save and their DR they take little damage

Beri picks up the plasma thrower and then tells his giants about the swarms. They cast chain lightning. The first spell fizzles on the swarms spell resistance while the second is partially avoided by the 3 swarms it hits

Bosk plans his next move after healing.

Tink casts repulsion and her summons attack (can’t get within 5 feet? Did you mean 50?)

Swarm A moves up and lets loose a 100 ft line of flame targeting both storm giants and Beri (48 fire; DC 24 reflex half)

Swarm B moves up and does the same targeting Zane and Beri (55 fire damage; DC 24 for half)

Swarm C does the same targetting Zane and Storm Giant 2 (44 fire damage; DC 24 half)
Swarm D also does this targeting Zane, Storm Giant 1, Wyaar and Sesha (45 fire damage; DC 24 for half)

Megaman moves up and fires a missile at swarm B (41 damage)

Agatha casts fireball targetting the space between Swarm A and B. Swarm A is not damaged between its resistances and dodging, swarm B takes some damage after resistance

Swarm A: 36
Swarm B:101
Swarm C: 20
Swarm D: 18

Megaman:19 damage

map

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 8/26  d20+23=38 ; d20+21=40 ; 5d8=31 ; d20+13=21 ; d20=2 ;
Wednesday October 31st, 2018 11:42:38 AM

A fireball would be handy, but that spell wasn't in the cards today. He moves to position and lets loose a maximized cone of cold, hitting swarms A-C.

The Lillend keeps on rockin'.

The Deva creates a burst of holy energy between swarms A&B.

***

Move: move
Standard: Maximized cone of cold. 150 damage + 50% due to swarm = 225 damage. SR check is 38. Reflex DC for half damage is 40..

Deva casts holy smite between A&B. 31 damage (half if the swarm is neutral). SR check is 21. Will DC for half damage is 20. If the swarm is evil and fails the save, they are blinded for one round.

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Deva has 202/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 22/12/15 this round. CMD is 22.

*Restlin is on a luck quest, and can use whatever he finds w/o a non-proficiency penalty.



Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29]  d20+34=38 ; 3d6=9 ;
Wednesday October 31st, 2018 11:42:51 AM

Garret puts down the null blade, pulls out his EMP rifle, points it in the general direction of the swarms and jumps as it fires a shot into the air.

OOC:
EMP Rifle hits touch AC 38 for 9 damage

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  d20=3 ;
Wednesday October 31st, 2018 12:19:35 PM

Wyaar deftly evades the fire.

~~~

Reflex Save: Success on anything but a 1. Evasion no damage.

QUestion!: What size are the little dragons in the swarm?

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+23=35 ; d20+23=36 ; d20+23=28 ; d20+22=29 ; 16d6+2=69 ;
Wednesday October 31st, 2018 2:41:12 PM

Zane evades all of the damage from the fire attacks.
He spends the round shooting at A but so it overlaps with B

Attack Touch AC 29, Damage 69 (34fire/35 bludgeoning)

Zane then spends a Hero Point and then flies across the battlefield.

"Only 24 seconds of Haste left, I doubt we'll be close enough to make it worth while to recast it." (4 rounds left after this one.)

Beriothian -- AC:38+4/18/36+4 HP: 183/231 Blink: 50% Blur 20% miss, CMD = 23  d20+31=43 ; d20+31=32 ; d20+26=35 ; d20+26=38 ; d20+21=38 ; d20+21=40 ; d20+21=23 ; 4d6+25=46 ; 4d6+25=43 ; 4d6+25=37 ; 4d6+25=36 ; 4d6+25=40 ; 4d6+25=37 ;
Wednesday October 31st, 2018 10:01:34 PM

The swarms don't seem phased by the blurry druid in front of him, luckily he manages to blink just as their attacks hit.
The Storm giants, however, stumble around and don't even come close to dodginge the incoming attack.

The storm giants advance on swarm C, switching back to their swords for combat.
In the mean time, Beri takes aim with his new plasmathrower and sends his own blast at swarm C

(Beri Blink/Blur)
Swarm A
Blink = 89 (Miss)
Blur = 41

Swarm B
Blink = 71(Miss)
Blur = 23

Railgun Attack 1 (semi automatic mode)
attack=34
damage=12

Railgun Attack 1 (semi automatic mode)
attack=38
crit roll = 24 (2x if crit)
damage=15

SG1 and SG2
(all rolld failed miserably)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants move into position and each cast chain lightning on the advancing swarms.

SG1 HP = 145
attack 1 = 43
damage 1 =46

attack 2 = 35
damage 2 = 37

attack 3 = 38
damage 3 = 40

SG2 HP = 144
attack 1 = 32
damage 1 =43

attack 2 = 38
damage 2 = 36

attack 3 = 40
crit roll = 23
damage 3 = 37

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33]  d20=5 ;
Wednesday October 31st, 2018 11:24:47 PM

Sesha dragon is unfazed by the fires. She's a glorious red beast right now, and immune to fire. She wanted to pursue scissor man, but wouldn't be willing to seperate herself from the others to do so. Healing them was her first priority.

Still invisible, she begins casting Greater Immortal Ally.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+14=28 ; d20+14=16 ; d20+14=26 ; d20+14=22 ; 2d12=15 ; 2d12=13 ; 2d12=23 ; 2d12=6 ; d20+19=20 ;
Thursday November 1st, 2018 4:31:13 AM

Tink's Ghaele Azatas fire their rays once more

Tink has a chance to use the EMP Pistol. Not being familiar with it she takes aim at the swarm and someone manages to shoot straight up into the sky.

Highlight to display spoiler: {Hi DMs... I'm not sure, but are monsters on the map moving around in-between DM posts as well? I get the feeling that I'm missing things}

-------------------------------------
Tink: She's choosing to only set her Repulsion at 5ft (she has the option to choose up to 10ft/lvl however is opting to go smaller so as not to get in the way of the movement of her summons)

Shoot EMP Pistol. -4 Penalty for not being proficient. Hits AC20. Miss. Nat 1'd the sucker

GA#1: Hit Touch AC28 for 15pts. Hit Touch AC13 for 14pts. Bypasses all DR. 5ft step back.
GA#2: Hit Touch AC26 for 23pts. Hit Touch AC22 for 6pts. Bypasses all DR. 5ft step back.


DM Mitch 
Thursday November 1st, 2018 5:17:18 AM

Restlin casts cone of cold getting A, B and C after the spell resolves the swarms explode each in a 20 foot radius. Swarm A effects no one. Swarm B effects Storm Giant B dealing 54 points of slashing and 43 points of fire (DC 22 Reflex for half) Swarm C effects both Giants dealing 52 points of fire and 52 points of slashing (DC 22 Reflex for half)

Garret fires his EMP rifle at D.

Wyaar evades the fire (OOC: The iron dragons in the swarm are tiny)

Zane fires a rocket at the last remaining swarm before heroically moving across the battle field

Beri uses the plasma thrower against Swarm D while Giant 2 attacks it as well. Although 2 of the attacks hit they don’t do much damage.

Sesha is unfazed by the fire being a red dragon. She starts summoning her greater immortal ally.

Tink manages not to shoot herself in the foot. Her summons attack and damage the final swarm.

The sole remaining Swarm moves up to where Beri is. He takes 27 damage from their swarm attack. (OOC: Swarm attacks auto hit when sharing space)

Megaman switches to his pistol moves a little and attacks Swarm D but the attack passes through the swarm w/o doing anything.

Agatha uses 2 4th level Witches slots to cast another fireball hitting a corner of the swarm but not Beri. The swarm takes 27 more fire damage

map

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  d20+39=40 ; d20+35=38 ; d20+30=40 ; d20+25=27 ; d20+20=37 ; d20+35=39 ; d20+35=36 ; d8+19=26 ; d8+19=21 ; d8+19=24 ; d8+19=20 ; d8+19=22 ; d8+19=25 ; d8+19=24 ; d6=6 ; d6=6 ; d6=3 ; d6=3 ; d6=6 ; d6=2 ; d6=4 ; d6=2 ; d6=5 ; d6=6 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; 2d6=7 ; 2d6=8 ; 2d6=5 ; 2d6=5 ; d6=3 ; d6=6 ; 2d6=5 ; 2d6=4 ; 2d6=7 ; 2d6=8 ; 2d6=4 ; 2d6=7 ; 2d6=5 ; 2d6=7 ; 2d6=10 ;
Thursday November 1st, 2018 8:54:01 AM

Wyaar watches as most of the swarm full to the onslaught and then sends arrows into the swarm around Beri.

~~~~~~~~~~~~~~~

Full attack to the remaining swarming. Piercing does half damage, but I think the elemental/etc does full? Already accounted for half damage in piercing.

Attack 1: Hit AC 38, 23 piercing, 12 cold, 6 electric, 15 axiomatic, 10 holy
Attack 2: Hit AC 40, 12 piercing, 6 cold, 2 electric, 9 axiomatic, 5 holy
Attack 3: Hit AC 27, 10 piercing, 4 cold, 2 electric, 4 axiomatic, 7 holy
Attack 4: Hit AC 37, 11 piercing, 5 cold, 6 electric, 8 axiomatic, 4 holy
Haste Attack: Hit AC 39, 12 piercing, 3 cold, 1 electric, 7 axiomatic, 5 holy
Rapid Shot: Hit AC 36. 12 piercing, 1 cold, 4 electric, 7 axiomatic, 10 holy

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 8/26  d20+37=57 ; 5d8=22 ; d20+13=22 ; d20=8 ;
Thursday November 1st, 2018 11:18:09 AM

Restlin raises both hands in the air and whoops! Then, he does a little dance, kisses two of his fingers, and lifts them to the sky in thanks.

I mean, Wardd's not up there. We're in a different dimension. Still seems appropriate, though.

That said, he's out of AoE spells, plus Beri's in there. He has a gravity grenade, but that swarm's way up there and Restlin's arms are kinda noodly. Plus, the timing would be tricky. He figures his friends can handle the last swarm without him and saves his spells. He flies up as fast as he's able and uses his veemod goggles to get a 360' view of the area, seeing if anything else is incoming.

The Lillend keeps on rockin'.

The Deva creates another burst of holy energy on swarm D.

***

Move: Double move straight up - 35' up. Perception roll to spot any other baddies (or anything interesting) is 57.

Deva casts holy smite on swarm D. 33 damage (half if the swarm is neutral). SR check is 22. Will DC for half damage is 20. If the swarm is evil and fails the save, they are blinded for one round.

Active spells

Resist Energy (Fire + Electricity)
Mage armor
Fly
Greater Invisibility
Arcane sight
Summon Monster IX
Summon Monster VI
Blue forcefield

Deva has 202/202 HP

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

AC is 28/18/21 this round. CMD is 28.

*Restlin is on a luck quest, and can use whatever he finds w/o a non-proficiency penalty.


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29]  d20+34=46 ; 3d6=6 ;
Thursday November 1st, 2018 11:42:02 AM

Garret isn't sure how this thing works, but he thinks it won't hurt Beri. He fires the strange weapon into the swarm.

OOC:
EMP Rifle hits touch AC 46 for 6 damage

In effect: blur (20% miss chance), haste (1 extra attack when full attacking, +1 atk, +1 AC, +1 reflex, +30’ move)
Holograms

Anyone within 45' of Restlin gets +2 to saves/skills/attacks. This includes Megaman if he wants to be Restlin's friend...but I mean, who wouldn't?
Anyone who can hear the Azata gets +2 to attacks/damage/saves vs fear or charm

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Thursday November 1st, 2018 6:19:48 PM

Zane says over the rings, "Going after the runner." and takes off flying at full speed, unless he can still see him. (3 rounds of haste, double move for 180' after haste ends single move = 60')

Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23  d20+19=31 ; d20+19=39 ; d20+19=21 ; 4d6+2=11 ; 4d6+2=21 ; d100=42 ; d100=27 ;
Thursday November 1st, 2018 9:30:59 PM

Beri finds that the swarm has completely enveoloped him, making it impossible for him to escape their attack. All around him he hears weapons and spells echoing against the beating wings of the swarm, but it's hard to make sense of the chaos about him. The good thing about a swarm, however, is that you don't need to make sense of it. He raises his plasmathrower, aims to the west where none of his companions were standing, and fires into the swarm.

Railgun Attack 1 (semi automatic mode)
attack=31
damage=11

Railgun Attack 1 (semi automatic mode)
attack=39 (nat 20)
crit roll = 21 (2x if crit)
damage=21

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants realize their swords aren't particularly affective, and decide to call lightning on the off chance it is more useful later on.

SG1 HP = 145

SG2 HP = 144

ooc: I assume that the swarm is no longer at 45 feet?

Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23  d20+33=35 ;
Thursday November 1st, 2018 9:36:53 PM

Beri will then check to make sure no other attackers are about to join (perception = 35) and will attempt to avoid any new attacks.

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Thursday November 1st, 2018 10:18:09 PM


When Sesha's spell finishes, she nods approvingly as Myrth appears, seemingly ready to go.

"Help the others. Use invisibility and haste to shore them up. Attacking is not your priority."

The witchfyre nods, then flies into the middle of the swarms around Beri, and grants invisibility to the surrounded druid.

Rounds till Breath avail, 1 round.



Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Thursday November 1st, 2018 10:39:35 PM

ooc: Sorry for the missed post, I was up with a sick baby all of last night.

Bosk returns to the physical plane, fully healed and looks about to see several corpses littering the ground. Not able to help much this round he bends over and picks up the power fist and examines it.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+14=31 ; d20+14=21 ; 2d12=14 ; 2d12=17 ;
Friday November 2nd, 2018 4:21:20 AM

Seeing that the swarm is now dead Tink's azatas ready themselves to attack anything else that's hostile should it appear

GA#1: Hit Touch AC31 for 14pts. Bypasses all DR.
GA#2: Hit Touch AC21 for 27pts. Bypasses all DR.


DM Mitch 
Friday November 2nd, 2018 6:43:30 AM

Wyaar fires 6 arrows into the swarm and 5 of them hit. He sees they do less damage than they should (Know Arcana 34 : DR overcome by chaotic aligned weapon) but he still does enough damage causing the swarm to explode with Beri inside of it. (37 slashing + 34 fire damage DC 22 reflex save for half)

Restlin lets out a whoop and then looks about for anything interesting. Waterman’s Dart Gun, IceMan’s Zero Rifle, and Scissorman’s chainsaw all remain on the battle field. Additionally Restlin also spots a belt on the ground. He has no clue how the belt got there and it is certainly a lucky find for him to have spotted it (Spellcraft DC 31 Highlight to display spoiler: { Belt of Physical Might +4 keyed to Con and Dex })

Garret was going to fire his EMP rifle into the swarm but it is destroyed.

Zane says he is going to take off after the runner but there is no runner as Wyaar destroyed it before it got far. Zane can retrieve a pretty sweet chainsaw though

Beri was about to bring his plasma thrower to bear on the swarm but it is dead

Sesha sees Myrth appear and gives her orders before turning Beri invisible

Bosk picks up the power fist (OOC : It functions like a reskinned stun baton that deals (2d8 electric + 2d8 bludgeoning + Str / x2 plus target must succeed on a fort save vs 10 + damage dealt or be staggered for one rounds and has the additional ability to generate a solid wall of stone 1 foot thick and 10 feet wide.

Zane chases after Sciscorman but finds Wyarr’s arrows already finished the robot master. He does retrieve the chainsaw though.

Tink has her summons fan out and watch for threats

The battle appears to be won. Megaman and the Laserhawks look around with caution, expecting more trouble. Sense motive 30 Highlight to display spoiler: { most of them seem shocked that they won against the feared Robot Masters and can’t believe the battle is over}

(OOC: Everyone take 204,800 xp)


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29] 
Friday November 2nd, 2018 9:04:52 AM

Garret looks around as well. He turns the EMP rifle over in his hands and looks at it. He picks up the null blade and examines it as well. He wishes he had the chainsaw back.

Restlin (Carl) -- AC +22/+12/+13 CMD: +20 HP: 184/206 (Spells) Luck Points: 10/26 
Friday November 2nd, 2018 1:05:56 PM

Sense motive and spellcraft autopass.

Restlin swoops down and grabs the neat belt he found, snapping it on and welcoming his previously lost dexterity and constitution back.

"Ok, folks. What's next? Where's the Dr. Whatshisface?" He turns to Megaman. "So, you the only one of your kind? Sure your creator didn't make a model before you we have to worry about? Some sort of prototype-man?"

Zane - Carl subbing 
Friday November 2nd, 2018 1:15:27 PM

All their foes are vanquished. Zane moves through a series of katas designed to de-stress and lower his heart rate.

He says something poignant, but aloof.

(Nailed it.)

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Friday November 2nd, 2018 4:13:18 PM


Sesha looks at Zane, dragon mouth agape.

Zane just Zane'd so well, she wasn't sure he could ever be more Zaney than he was in this moment.



Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 2nd, 2018 9:27:26 PM

Beri Thanks the Storm Giants for their service and asks them to keep an eye out for a surprise attack for the duration of the spell. He finds a spot by the group that will provide some defensive cover.

We should heal in case we aren't in the clear yet. Would these robot bodies now be inert, or do they still pose any danger to us?

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+36=45 ;
Friday November 2nd, 2018 10:24:04 PM

Tink keeps her summons on high alert, but for now she is happy to let her guard down. Just for a moment. She deactivates the hologram projector.

Tink lowers herself down to hover just above the ground and fires a few shots from her EMP pistol at one of the robots just to make sure it doesn't move. Also to prove to herself that she actually CAN hit something with it.

"Can any of those materials be of use?" Still invisible Tink looks over the husks to see if any of the scrap metal can be recovered to perhaps use to build something else in the future.

She then has a chat with the others over the link "They knew we were going to be here. It's possible those robots were following Megaman. They may also have some method of tracking him remotely. The alternative is that someone may have set us up."

Tink turns on the Signal Jammer in case anything is transmitting to or from the robots or Megaman.

----------------
Sense Motive vs DC30: 36 (Take 10) = Pass
Perception: 45


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Friday November 2nd, 2018 10:44:54 PM

"Oh, and we should definitely buy more of those maces!"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Sunday November 4th, 2018 5:21:04 PM

Wyaar winces as the swarm explodes around Beri but isnhappy it's gone.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Sunday November 4th, 2018 6:46:19 PM

Not seeing any enemies, Bosk quickly runs around and collects any weapons that are still left and searches the bodies. He then pulls out his Stuff off Corpse Retrieval and collects souvenirs form the enemies corpses and places then in special reliquaries (aka potential spell components in specially made holy symbols).

DM Mitch 
Monday November 5th, 2018 7:20:52 AM

Garret turns over the EMP rifle in his hands before picking up the null blade and looking at it too. He misses his chainsaw but remembers scissor man dropped a chainsaw of his own.

Restlin swoops down and grabs the belt. He then asks where the villain is at and if megaman is the only one of his kind or if there might be a prototype man out there.

Zane goes through his katas to calm down post battle and says something poignant but aloof.

Sesha appreciates Zane’s Zaney-ness

Beri thanks the giants and ask them to keep watch finding a covered location and advocates healing in case there are other things out there

Tink keeps her summons high alert while she deactivates the hologram projector. She fires a few rounds from her emp pistol into one of the robot corpses and then raises the possibility Megaman was followed / tracked or they were betrayed. She also turns on her signal jammer. She also says they should buy more maces.

Wyaar winces as the swarm explodes around Beri but is happy the swarm is gone.

Bosk runs around collecting the rest of the weapons, he gets a dartgun that can create puddles of water that explode when touched dealing 4d6 frost damage and putting out any fires. The dart gun appears to be loaded with green healing nanite darts. He also picks up a zero rifle that besides functioning like a normal zero rifle can fire a freeze ray that encases someone in Ice and deals 6d6 cold damage (DC 30 fort save negates). Lastly he picks up a chainsaw that can be thrown in a boomeranging fashion allowing a second attack roll if the first one misses, does 4d8 damage that ignores all DRs.

Megaman says to Restlin, “I’m the only one of my kind. As far as Dr. Henrichzimmerschneit goes he’s most likely in his fortress lair.”

Megaman says to Beri, “The masters are destroyed. They won’t be hurting anyone ever again. Everyone should claim one of their weapons; they’ll be useful for the fight ahead.”

Tink, Appraise DC 25 Highlight to display spoiler: {About 464,000 gp worth of precious metals can be recovered from the wreckage}

Tink feels that Megaman is honest


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Monday November 5th, 2018 8:04:07 AM

Ooc: Bosk chooses the power fist

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29] 
Monday November 5th, 2018 9:30:20 AM

Garret picks up one chainsaw, then spots the one that Bosk found. He says, "Hey, those are fun, can I have that one, too?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Monday November 5th, 2018 11:32:23 AM

Restlin has the grenade launcher and leaf rifle already. Seems greedy to take more. If someone would rather have one of them, he'll gladly give it.

He does check out the leaf-rifle better, though. Just how does it work? Is the shield persistent? Does it also have any offensive capabilities?

A conundrum begins to form in Restlin's head. How can they, in good conscious, ask Megaman to sacrifice himself for their world? Sure they were risking their lives for his, but there was a pretty good chance they could overcome this and live.

They had a job to do now, but he knew decision time would come. He wasn't looking forward to it.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Monday November 5th, 2018 2:24:06 PM

Wyaar will take whichever gun Restlin doesn't want once he stops being so greedy with two.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Monday November 5th, 2018 7:05:44 PM

"You've already seen how utterly horrible my aim is when it comes to hitting an enemy. None of those offensive weapons would be of any benefit to the group in my hands. The dart gun with the healing nanites might be better suited to me if noone else wants it. It would also free up some of the rest of you who can already cast heal spells"

"Oh, and there's also close to half a million gold worth of scrap here" she adds quite matter-of-factly over the link.

----------------------
Appraise check vs DC25: 30 (Take10) = Pass

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Monday November 5th, 2018 8:54:02 PM

"I'll skip taking any of the weapons, I expect this next fight, I'll be up close and personal with our target."

OOC Highlight to display spoiler: { Thanks for covering for me. The Convention was great. Had a Character die to a nat 20/ nat 20 confirm roll from a Grater Shadow. And the group managed to kill the Shadow before I became a shadow and was perm-a-dead. after spending 10 adventures worth of Prestige and 10 donated by my fellow players My character got better. (a kitsune who fights in tiny Fox form) Seeing a Crit is bad, but a single hit unconfirmed would probably have killed my character anyways.Thats what happens when you only have a 10 strength at regular size....It'll take me 2 or 3 days before I'm fully back to alertness(I'm getting too old for long conventions)}

Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 5th, 2018 9:07:25 PM

I have a plasma thrower if anyone would prefer to use this one, as well as my rail gun. I'm not sure I have the skill to take full advantage of any of these crazy gun things, do if they are magic in your hands I'd rather you have what you can take full advantage of.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Tuesday November 6th, 2018 12:46:24 AM

Bosk hands over the chainsaw. Put her to good use. As for the rest, I can carry them, but I have what I need. Help yourselves.

DM Mitch 
Tuesday November 6th, 2018 7:25:20 AM

(OOC: There is only 1 chainsaw)

Garret goes to pick up the chainsaw only to find Bosk already has it. He asks Bosk for the chainsaw. (OOC: Remember you can boomerang throw this one for 4d8 damage (ignore DR) and a second attack if the first one misses)

Restlin takes stock of his grenade launcher and leaf sonic rifle. He sees that the projected DR field is dismissible or it lasts until the subject takes fire damage. The conundrum of what they want to do with Megaman weighs heavily on his thoughts.

Wyaar claims whichever weapon Restlin doesn’t want

Tink claims the dart gun and mentions the half million gold scrap pile

Zane forgoes taking any weapons

Beri asks if anyone else wants the plasma thrower considering he has the railgun. He realizes the thrower can target an individual and set them ablaze dealing 466 points of damage per round (stacking up to 4x)

Bosk hands the chainsaw to Garret.

The rest of the Lazerhawks rejoin the party now that all of the tiny robots are eliminated. Lazer Hawk himself looks at the fallen Robot Masters, the weapons the Iron Dragon’s how wield, and seems very impressed. ”Truly I thought we were dead there. 8 robot masters defeated simultaneously? This is unheard off. We must strike at Dr. Henrichzimmerschneit now while they are dead. He can and has built replacement masters before so we shouldn’t give him time to do so.”

He looks back at his men, all of whom are suffering from various injuries and many seem to be holding damaged weapons or be out of ammo. ”I’m afraid the task falls to you. The fight took it’s toll on my men and we are hardly fit to engage in another so quickly. Good luck to you all.”


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 172/207 Ki:14/20 CMD: 51 SR: 29] 
Tuesday November 6th, 2018 9:28:57 AM

Garret nods to Lazerhawk and turns. He takes a step, then looks around. He turns back and takes a step in another direction, then looks around again. He steps back towards Lazerhawk and says in a loud whisper, "Uh, which way to the evil doctor again?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Tuesday November 6th, 2018 10:53:43 AM

Restlin hands the bomb-making gun to Wyarr. "Here, take this one. The leaf rifle is too cool for you."

"We're good to go, right guys? Anyone hurt? I have this canister thing I found that's supposed to heal." He notices Beri is pretty banged up. He points the thing at Beri, but hesitates. He walks over to Lazerhawk and confirms. "Hey, this thing heals people, right? Beri's too nice to experiment on."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil  9d6=29 ;
Tuesday November 6th, 2018 3:28:48 PM

Wyaar takes the gun from Restlin and tucks it into his quiver if able. "Gather around, Lazerhawks " the paladin asks and adn waits for them to come close that want to before channeling positive energy into the group and any Iron Dragon near by too.

~~~~~~

Channel energy for 29 HP healed. 11/15 lay on hands remaining

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Tuesday November 6th, 2018 4:43:56 PM

"I've got a couple scratches, but nothing life threatening right now.
So, how far away is this Dr.'s base? Just want to try and plan ahead so I can buff a bit.
Oh, hey Garret, want to become tiny?"


Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday November 6th, 2018 9:13:43 PM

If it heals, then heal away!... but get confirmation first! I already had one bad blow to the noggin, don't need another indent up here.
Beri fingers the Dimple on his head that Gargul made in their last meeting.

MegaMan, how long do we have before more robots can be made? I don't think we should delay, but I would like to know if we should expect more masters when we get there or if he should be depleted of them if we leave now.

ooc: was that supposed to be 4d6? Feel free to say 466.
dealing 466 points of damage per round (stacking up to 4x)...

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Tuesday November 6th, 2018 10:19:15 PM


"I've got plenty of spells for scratches."

If the party doesn't have a wand or anything, Sesha will start using low level heals to make the booboos good again.


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Wednesday November 7th, 2018 2:18:08 AM

Bosk looks at the weapons. Any clue how many rounds these have our what the recharge rate is? I would hate for it to run out just when I need it.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Wednesday November 7th, 2018 5:32:59 AM

Tink nods. Bosk's question is a really good one! She's unfamiliar with these weapons so really doesn't know when they would stop working.

The part about the Dr building replacement robots isn't good news. They might be stronger and better armed next time. That is reason for concern.

DM Mitch 
Wednesday November 7th, 2018 7:23:36 AM

Garret asks which way to the evil Doctor.

Restlin hands the bombmaking gun to Wyaar and then asks if the canister he found heals.

Wyaar takes the grenade launcher and then gathers everyone around for a healing channel

Zane asks how far to the base so he can plan ahead. He also offers to make Garret tiny.

Beri says to heal away pending confirmation. He then asks how long before the masters can be replaced

Sesha offers to start healing

Bosk asks how many rounds the weapons have or what the recharge rate is

Tink likes Bosk’s question and is concerned about bigger, stronger robot masters being created.

Lazerhawk thanks for the channeling then says, “Our ammo is depleted and our bikes are damaged. We should be able to just limp back to the hideout. Truth be told we gave you the best we had because we thought you were our best chance. I don’t think we are mistaken.”

He also says, “That looks like green healing nanites to me.” in response to the canister question.

He then says, “The Doctor’s lair is probably a good 2 days ride on a fully functioning bike North by North West. Our bikes are in no shape to make it there but when your friend flew he had no trouble keeping up. I know Mega Cyber Robo Ninja Man can fly or run fast so he should have no trouble keeping up either”

Megaman says, “The evil Doctor has many robots but only 8 masters. It took him awhile to create them. I doubt they can be easily replaced. The Doctor’s robot armies are spread out so it might take a little time for them to mobilize. I imagine he’ll want to move some troops home before long to make up for the loss of the masters. We prolly have a narrow window before this happens.”

Megaman examines the nearest master’s weapon. “Interesting,” he says as he takes a look at it, “Well it seems that it won’t run out of ammo, but you can only take a single shot a round or use the alternate special ability. Even though the masters are defeated it would appear the weapons still function like integrated weapons despite no longer being attached to a robot. I wonder if I could integrate with one of these weapons, that is if you aren’t using them all. Seems a shame to let one of these go to waste considering there are 8 of them and 8 of you”

(OOC: Yes I meant 4d6 not 466)

Is there anything else you want to do here before going your separate ways from the cyber hawks and presumably start the journey to the evil lair?


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Wednesday November 7th, 2018 10:01:35 AM

Garret says, "Thank you for the healing. I'm ready, let's go. Wait. Tiny? Don't you think I'm small enough already?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26  d20=2 ;
Wednesday November 7th, 2018 10:36:21 AM

Restlin uses his giant brain to remember what green nanites do. "These things can bring back the recently dead, just like Sesha can." He tucks it back away. "Probably best to save that for Wyarr when he gets himself killed."

As for transportation, Restlin still doesn't have overland flight prepared. Maybe he can try it anyway?

***
Press your luck: 2 - Fail

Unlucky Results - Roll a D8 and decide my punishment, Mr. DM

-6 on next save or attack roll (50/50)
Lose six hit points
-4 on all skill checks for one minute (50/50)
Lose an unused spell or spell slot, chosen randomly
-2 on all saves or attacks for one minute (50/50)
Get lost some time in the next day
-2 on a random ability score for ten minutes
Stunned for one round

***

"Nope. Ok, who wants to carry me to Dr. Whatshisface?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Wednesday November 7th, 2018 2:14:33 PM

Wyaar snaps points at Restlin when he tucks the nanites away and and then hmms. "2 days.. can't one of you," and his fingers waggle mystically, "more magicky types teleport us there or closer?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Wednesday November 7th, 2018 8:07:58 PM

"I can carry two or 3 of our group, other than Bosk that is, if we are flying.
And Wyaar, don't look at me for magic that powerful, that's their bally-wick."
Zane responds to Wyaar's question.

Beriothian -- AC:38+4/18/36+4 HP: 156/231 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday November 7th, 2018 9:16:04 PM

I can also fly in my air elemental form. And I think that if we have a Master's weapon not being used we should definitely let Mega Man use it.
Beri ponders what lies ahead for them.
What does your intel say we should expect from the Dr.'s lair? Are we expecting to fight and navigate our way through multiple rooms and hallways, or are we expecting to immediately have the full force of the Dr. and any remaining robots welcoming us the moment we are spotted? And are we expecting to be shooting in a cramped hallway, or a large open area when we find the Dr.?

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Thursday November 8th, 2018 2:19:44 AM

Bosk goes over his spell list. I can prepare appropriate flying spells for tomorrow. Unfortunately I am limited today. I can also prepare some of my special spells, those of the Avenger's, to see what I can learn about out friend.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Thursday November 8th, 2018 3:36:12 AM

"Sorry. I didn't prepare a teleport spell today either. Being in a completely new environment I didn't think I'd need one. Too risky to teleport to somewhere different, know what I mean?"

Tink goes to have a closer look at one of the bikes. "Hey Restlin. Come have a look at this"

She doesn't really know if Restlin will have any idea better than hers, but being next to him tends to make her a little luckier.

Knowl Engineering: 32 (20 + Take 10 + 2 from Restlin). Can Tink find a way to jury rig one of the bikes to work?

DM Mitch 
Thursday November 8th, 2018 7:52:38 AM

Garret says he’s ready to go and in response to the tiny question asserts he is small enough.

Restlin pockets the nanites and then pushes his luck to try to cast overland flight since he didn’t have it prepared. He fails and takes -4 on all skill checks for 1 min

Wyaar asks if one of the magicky types can teleport them there or closer

Zane offers to carry 3 people other than Bosk if they are flying but reiterates that teleportation is beyond him.

Beri says he can fly in his air elemental form and weighs in that they should give a master weapon to megaman if they aren’t all being used. He then asks what they can expect at the lair

Bosk reveals he doesn’t have the right spells prepared but offers to cast some Avenger spells to learn more about the Doctor.

Tink says she also doesn’t have teleport prepared. She looks at a bike wondering if she can fix it, but the technology is to alien for her to figure out in such a short time. She doesn't even know what many of the parts are much less how they work! Maybe after a few months of study with a local mechanic she could become an expert but for now she won't be jury rigging any motorcycles.

Agatha breaks her silence, “I know overland flight, find the path, wind walk and greater teleport I can also bring 4 medium or smaller people when I teleport or 2 large people or 1 large and 2 medium but I don’t have greater teleport prepared today. I can bring 4 people if I wind walk and I could cast it 3 times today. Unfortunately overland flight is personal. But if Beriothian turns into an air elemental, Megaman flies himself, I use wind walk to take 4 of you with me and Zane carries the rest we could at least start our journey today. I can use find the path to maybe shorten our journey, we camp someplace tonight and tomorrow we teleport the rest of the way. I’ll just have to make multiple trips and use up all my wizard 7th level spells along with my arcane bond but it should get us there sooner. I think though my guild might expect some payment for my services and you do seem to have quite a bit of interesting scrap metal Sprocket and I could probably put some of it to good use. Deal?” she asks

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Thursday November 8th, 2018 9:20:51 AM

"I can make myself and Bosk smaller for the trip if teleporting. I learned the hard way that big people are hard to move that way. So one of my limited spells is reduce person for that reason. And I can also hit Garret with it and he won't even count hardly for teleporting. But we should get moving, If I were an evil villain, I'd launch some sort of long range missile at the general location my henchmen were destroyed at. Just in case these new players, us in this case, were dumb enough to hang around after the fight."

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Thursday November 8th, 2018 9:55:29 AM


Sesha also pips in.

"I have 3 uses of Teleport left on my boots. I also know Wind Walk and can cast it at a more than high enough level to catch us all in it when its time. Just remember, it isn't a spell for fighting."

She thinks about the weapons.

"Could we also take a second to list out what we know about all the gathered Master Weapons?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Thursday November 8th, 2018 10:09:35 AM

"I have a greater teleport spell prepared and can bring along 5 of you. If Agatha can grab the other two of us and Megaman, we can make it work. We just need to know all we can about our destination to make sure we're in the right place. That's a much better idea that flying." He nods to acknowledge Wyarr having a good idea.

He inspects the bike with Tink. "I'm torn," he starts in a voice only she can hear. "This is all so much more complex than just casting a spell, but anyone can use it. Imagine a Hook City built on technology rather than magic. Would there still be such a glaring class hierarchy if magical aptitude wasn't a requirement?" He looks up, and remembers he's in a post apocalyptic wasteland. "On second thought, maybe we're the ones who got it right. This isn't a world I'd want to live in."

Restlin takes out the leaf rifle he picked up and puts it on the...whatever you call the big, flat-ish surface of these four wheeled vehicles is. "It makes a fancy leaf shield. I think it also shoots out stuff that hurts." He experiments with it a bit, aiming at a distant vehicle and seeing what the rifle can do besides make a personal shield.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Thursday November 8th, 2018 2:41:39 PM

Garret says, "I'm ready, let's go!"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Thursday November 8th, 2018 6:15:15 PM

Wyaar had an idea! However they go, flying or teleporting, he is ready to go

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 8th, 2018 9:13:31 PM

Beri ponders Restlin's class hierarchy question
I would think it would just further the divide. Most who dedicated their free time to the task could learn the magical arts in our world. But I get the impression that the average person couldn't build their own flying bike or plasma thrower. Having a flying bike that anyone could use doesn't do much good if it would take you multiple lifetimes to be able to afford one. The real question is whether half the wold is stuck without magic AND without technology, or wither the entire world is blessed with these gifts... of course, this world is pretty much a ruined wasteland at this point, so perhaps it's a moot point.

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 8th, 2018 9:15:44 PM

Oh, and Sesha, I believe this Plasma thrower can target an individual and set them ablaze, and that you could dose them about 4 times
ooc:(dealing 4d6 points of damage per round and stacking up to 4x)

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Thursday November 8th, 2018 11:08:43 PM

Sesha does think a moment about this world.

"I wonder... if we could bring some of them back with us.. and teach them, at the very least, clerical magic? There are Votary Clerics in the Wold who worship an ideal rather than a direct god. Perhaps they could learn that?"

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Friday November 9th, 2018 12:03:22 AM

Bosk scratches his head. What you said might be true in Hook City, the most magical city in the Wold, but I do not think just anyone can learn magic. It is a gift granted by a greater power.... And some simply are not chosen.

Ooc: Commoners do not typically have magic. My interpretation is that heroes have magic. It is only for those called to it.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+28=36 ;
Friday November 9th, 2018 5:29:58 AM

Tink's vest has provided her with a 60ft fly speed if that is the way the party are going.

She isn't very happy though. Demanding payment for casting spells to help move the party towards their destination? This is why she doesn't like the guild OR Agatha.

"The guild probably won't mind about the payment, especially if they didn't know about it. Besides, we have cast many spells the past day to protect you. It wouldn't serve either of us to start charging for services wouldn't you agree?"

Diplomacy: 36

DM Mitch 
Friday November 9th, 2018 8:01:20 AM

Zane points out he can make him and Bosk smaller if need be to make teleporting easier. He also advocates getting away from the area.

Sesha takes stock of her relevant magicks and then suggests they take stock of the master weapons.

Restlin goes all philosophical regarding a Hook City built on technology instead of magic before reminding himself he’s in a wasteland. He says his leafy rifle can project a leaf shield (DR/25 fire) that will go away when attacked with flames or function like a sonic rifle that does 3d8.

Garret chimes in he is ready to go

Wyaar is happy they are using his idea and also states he is ready

Beri suggests that if there was a tech based Hook City the divide would most likely be furthered. He also explains what the plasma thrower can do.

Sesha suggests bringing some votary clerics here

Tink is annoyed by Agatha’s request for payment. She makes a case against the idea. Agatha doesn’t seemed impressed. ”Fine. As a member of this adventuring party I hereby claim the scrap as my share of the loot. It sounds so much better when I phrase it as killing and looting then as payment for services rendered doesn’t it?”

To Recap you have:
Plasma Thrower (Functions like plasma thrower dealing 6d8 damage ½ fire + ½ electric in AOO effect or can burn indivifuals for 4d6 damage per round stackable up to 4x
Leaf sonic rifle either does DR25/fire or 3d8 damage as a sonic rifle
Null blade that can project darkness in a 20 foot radius and grant concealment
Zero rifle that either does 3d8 cold or is capable of potentially freezeing the target in ice doing 6d5 damage
A Grenade launcher that doubles as a bomb dispensor
A powerfist that allows a foot of stone to be shaped as need be
A dartgun filled with green healing nanites that can make splash bombs
A chainsaw that can be thrown in a boomeranging fashion to allow a second chance

Agatha says, “I can help teleport” to Restlin.


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Friday November 9th, 2018 10:48:37 AM

Restlin shrugs. Agatha did join in the fight and was entitled to some of the loot. He views this as a reminder of why he dislikes the Star Mages and moves on.

"Ok, Lazerhawks, tell us all you can about this hideout so our magic can find it..."

Once that's done, he divides those going between himself and Agatha, then teleports his folks to Dr. Whatshisface's hideout.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Friday November 9th, 2018 3:27:39 PM

Just before Teleportation, Zane makes himself and Bosh medium sized.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Friday November 9th, 2018 4:56:02 PM

Garret plays with the chainsaw while the adults are talking. It makes a lot of noise.

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Friday November 9th, 2018 6:10:03 PM



She rumbles in her big dragon voice.

"Most of you are probably better off doing something other than one round leaf shields. I'll hold that one for now if no one objects. If I suddenly get in trouble and cast cast, at least I can keep giving aid."



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Friday November 9th, 2018 6:23:03 PM

"If the guild requires payment in order to help save the Wold then perhaps you may wish to reconsider if the organization is worthy of your membership, Agatha." Wyaar says towards the Star Mage, "you, of course, are welcome to your share of anything we find in reward for your efforts. if that is not enough you may have mine as well. i do not do this for gain."

paladin gonna paladin. and he'll go with whoever has space for him.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Friday November 9th, 2018 7:20:32 PM

"Precisely" Tink nods to Wyarr "Claiming a share of the rewards of battle is the common and agreed practice to recognize the efforts you made. To demand payment for helping the group progress towards its goal is not honorable"

"I tried to put it nicely Agatha but since you wish to be snippy about it, no, extortion does not sound better. If you are not going to be an equal member of the group and work together in and out of combat, then use your teleport spell to go back to the cyberhawk base and wait for us to return."

Tink wastes no more words or time with Agatha and instead prepares for what may lie ahead. "I'd still like the dart gun if noone else does. If we are teleporting, lets aim for close enough to walk the rest of the way. Taking a chance to prep and regain spells would be wise if we are to face more robots in addition to the Dr guy"

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Sunday November 11th, 2018 5:16:23 PM

I'll stick to the Plasma Thrower.

MegaMan, Would you agree to walking the last bit, or based on the intel would we be safer teleporting straight in and not giving them a chance to detect our final approach?


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Sunday November 11th, 2018 7:04:09 PM

Restlin hands the leaf gun to Sesha and the dart gun to Tink, leaving him empty handed.

He shrugs and takes whatever's left.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Monday November 12th, 2018 12:42:23 AM

Speaking of intel, does anyone know anything we might be able to use when fighting the enemy? Numbers? Tactics? Race or metal composition?

DM Mitch 
Monday November 12th, 2018 8:26:33 AM

Restlin shrugs and asks the cyberhawks to tell them about the hideout. He then divides his friends into groups.

Zane makes himself and Bosk medium size (OOC: Can Bosk be affected by reduce person still being he is an outsider)

Garret plays with his new chainsaw while the adults are talking

Sesha claims the weapon that can either shoot sonic bursts or leaf shields

Wyaar and Tink each talk to Agatha about the whole Star Mage payment thing in their own ways. Tink claims the Dart Gun and says she favors getting close enough to walk the rest of the way taking time to renew spells first

Beri keeps the plasma thrower and then asks for tactical advice.

Restlin hands out the dart gun and the leaf gun leaving him without a master weapon temporarily (OOC: there is still the null blade and the freeze ray; Garret has the chainsaw, Bosk has the power fist, Beri the plasma thrower, Sesha the sonic rifle, Tink the dart gun and Wyaar has the grenade launcher)

Bosk asks about the enemy forces

One of the Cyberhawks pulls up a propaganda film on the fortress and you can see it looks pretty imposing; a veritable metallic citadel.

Megaman brings up the fact that the Doctor’s brain is inside of the toughest annihilator bodies ever made.

He also brings up the fact that security changes at the citadel quite frequently per the doc so it is hard to say what may be waiting. He does bring up the fact that one of the masters had a null blade and the masters themselves were enhanced with adamantine golem schematics so the Doctors forces have to have some magical expertise at least for crafting.

(OOC: You guys teleporting directly or are you going w/in walking distance and will rest first?)


Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Monday November 12th, 2018 12:16:30 PM

Garret says, "Hey, how many of those null blades did we find here? I think I saw two dropped, but lost track in all the metal."

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Monday November 12th, 2018 12:40:31 PM

Restlin picks up the freeze ray.

"It's pretty unlikely Dr. Whatshisface's lair is warded against teleportation." Does that video show his...throne room, or whatever?

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 12th, 2018 8:57:00 PM

Well, if it's warded against teleportation we will just walk the last stretch. The real question is whether we should try teleporting at all, once we do there is no going back. Since you mentioned security changes, does that mean it's defenses are more mobile? Or, more to the point, if we bypass any patrols and defenses outdoors by teleporting in would their command structure dictate that they continue to defend the outer wall, or would any we bypass run in after us giving us a two front attack to worry about?

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Monday November 12th, 2018 11:14:14 PM

"Don't forget I also have a brilliant energy weapon if that'll help. I keep forgetting about it, because Gimp gave it to me....." Zane will show it to Megaman to see if it'll be any use.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Tuesday November 13th, 2018 2:38:19 AM

I suppose teleportation is the best, as it will give him the least amount of time to prepare. Is everyone ready?

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Tuesday November 13th, 2018 3:21:03 AM

Tink winces just a little. It sure would be nice to have a chance to regain all those lost spells. She doesn't have the luxury that the front-liners do. She needs to rest in-between stints to be at full effectiveness. Worse still, most of her spells are ineffective against adamantine constructs. Her best bet are her summons and she has used a number of those up.

If this was just the welcoming committee then what lies ahead will no doubt be worse.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Tuesday November 13th, 2018 6:54:32 AM

Wyaar is ready for whatever but bows to the wisdom of the casters that may or may not need rest.

DM Mitch 
Tuesday November 13th, 2018 8:22:42 AM

(OOC: Only 1 nullblade; 2 people went to grab it same round)

Garret asks about the number of null blades

Restlin picks up the freeze ray (or is it more of an ice beam?) and then stipulates that the lair is not warded against teleportation before asking about a throne room.

Beri asks if they should try to teleport at all and what the rotating security scheme means

Zane reminds the others he has a brilliant energy weapon

Bosk thinks direct teleportation is the best.

Tink is worried about not being able to rest

Wyarr is ready to go but is willing to wait if the casters need to rest.

Megaman says to Restlin, “It shows the hangar where the bad Doctor’s robot body is stored.”

Megaman says to Beri, “I am not sure what his forces will do.”

Megaman says to Zane, “Does that one ignore non-living matter? If so I don’t see what it will do against robots.”



Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Tuesday November 13th, 2018 10:34:13 AM

Garret listens to Megaman and says, "Wait, there's a hanger where the body might be separated from the brain? I think we should go right there and maybe we'll be able to smash the body before the brain gets it moving." He revs the chainsaw for emphasis.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Tuesday November 13th, 2018 3:31:38 PM

"Wait, I just had a thought. Yes, it ignores non-living materials, but isn't the Dr Evil's Brain still alive?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Tuesday November 13th, 2018 4:26:48 PM

"Perhaps teleport us someplace safe to rest and then teleport to him first thing in the morning?" Wyaar suggests.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Tuesday November 13th, 2018 6:37:50 PM

Restlin's magic didn't come in too handy last combat, so he's got plenty of spells left. "Tink if you need to rest, say so."

If Tink says rest, Restlin's down to rest. Otherwise, he's ready to teleport.

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Tuesday November 13th, 2018 7:52:54 PM


Sesha is also ready.

"I'd be more afraid of the mind that brought ruin to a plane of existence than the body it claims at the moment."

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday November 14th, 2018 1:01:16 AM

Wait, I thought it was going to take a couple days ,even with teleporting!

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Wednesday November 14th, 2018 4:16:03 AM

"Yes please. Just a quick rest overnight to regain spells" Tink is a little relieved that quite a few of the ID want to rest for a spell (pun intended). Whether it is before or after teleport she's fine. Before would be preferable, but since the group have agreed to the rest she's happy to go either way on this.

"Bosk has done really well with that mace so perhaps it might be best someone else takes the null blade? Any takers?"

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Wednesday November 14th, 2018 10:44:03 AM

As the decision is made to rest, Garret reluctantly turns the chain saw off and frowns.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Wednesday November 14th, 2018 11:45:43 AM

"That say had an almost musical quality to it when it was turning on and off.. maybe you could work on that, Garret, and play us a song." Wyaar suggests helpfully.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Wednesday November 14th, 2018 1:55:35 PM

"The music of the Silence sounds better than those saws."

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33]  d8+10=16 ;
Wednesday November 14th, 2018 2:42:55 PM


Since they are resting, Sesha conjures up a Heroes Feast for the evening. (Everyone gains 16 temp hp, in addition to its other effects.)

DM Mitch 
Wednesday November 14th, 2018 6:38:35 PM

Garret asks if the hangar means the robot body is separated from the brain

Zane asks if the brain is still alive meaning the blade would work against it

Wyaar suggests they teleport somewhere safe to rest before teleporting in.

Restlin has plenty of spells so he's ready to go but if Tink needs to rest he's ok delaying

Sesha is also ready and is more worried about the brain itself than its body

Beri is confused about the journey length.

Tink says yes rest.

Megaman says to Garret, "The brain is inside the robot body but the fortress has normal sized corridors considering the Doctor took it over from a government defense force predating his ascendancy. The robot body is so massive that he rules from inside the hangar so it functions as a throne room but it is still a hangar. "

Megaman says to Zane, "How far does that blade reach? The brain is pretty fortified and located deep inside that thing so even if it ignores non living material you'd still have to get it there right?"

Agatha says to Beri, "I only suggested going the part of the way their by flight as I do not have enough teleports for everyone but if Restlin covers the rest I can activate my arcane bonded item to produce a single greater teleport."

The party rests and prepares for the upcoming battle. Come morning they gather in preparation for the teleports. ”Be ready the moment we arrive.” Megaman warns. ”This is the heart of the enemy and they will not sit idly by.”


Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday November 14th, 2018 9:47:37 PM

Well, unfortunately that means I can't summon an elemental swarm to join us, but they tend to be little more than a temporary distraction anyway. I'm going to make sure I have blink enabled when I teleport. Are there any specific druid spells people want prepared tomorrow, or just my standard... minus a few that are really only useful outdoors?

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Thursday November 15th, 2018 12:17:56 AM

Bosk is about to speak when he recalls the talking box. Suddenly he puts a finger to his lips to silence everyone as he speaks. The vision said that we must not rush. A wandering stranger would show is the way to Midas Strength, and only then would we be able to manipulate the current that drives the enemy. I see no way we can expect to find the wanderer if we teleport. We need to travel on foot until that time.... Better if we continue this conversation away from prying ears. You never know who might be listening.

Bosk hopes that the others understand enough to ignore his gibbering message and that the group can discuss this in a private sanctum. He also tried to drop a free hints to the others by pulling out the Shell focus for his scrying spells, hinting at what he is afraid of.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Thursday November 15th, 2018 5:28:59 AM

"Isn't it possible that Mega Robot guy is the wanderer?" Tink asks over the ring. She feels pretty sure that their telepathic communication lines can't be 'tapped'.

She doesn't cast any spells different to her normal routine, and makes sure everyone has their Blur Vestment ready for the current day.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Thursday November 15th, 2018 9:13:59 AM

In the 30 seconds before they teleport over Wyaar will:

Cast Resist Energy on himself 3 times for Fire, Electric and Cold
Activate his Divine Bond for Flaming, Axiomatic and Holy
Active his Energy Shield (I can't remember what type we were allowed to get? but it's activated)

Resist Energy( Fire, Electric, Cold): 30
Energy Shield: ? Temp HP, ? fast healing on shield
Blur: 20% miss chance

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Thursday November 15th, 2018 11:18:34 AM

"I mean, we can always walk back if we're meant to meet the wanderer on the road. Teleporting in give us the best chance of actually stopping the bad guy."

Restlin flips through his spellbook, eyes closed. He'll flip some pages, then poke blindly at the page and see what spell he's preparing today.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 223/207 Ki:14/20 CMD: 51 SR: 29] 
Thursday November 15th, 2018 11:32:24 AM

Garret gets up and is ready to go. Just before he starts his chainsaw, Bosk speaks. Garret pauses and looks around at the others.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Thursday November 15th, 2018 3:21:47 PM

Zane casts an extended Mage Armor on himself using a meta-rod. "Walk, Fly, whatever, we may as well get started, waiting around for the Evil Dr. to send another Army after us, is just giving him the advantage."

Sesha [AC 35 /23 To/35 Fl] | HP 201/129 | CMD 33] 
Thursday November 15th, 2018 7:39:53 PM


Sesha can appreciate Bosks caution and care to consider prophecy.

"Megaman, what are the odds of him being able to scrape together another strike force stronger than one we just defeated, fairly easily? Is the only harm in walking a measure of time?"

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 15th, 2018 9:02:06 PM

Beri can tell Bosk is spouting nonsense, but he can't quite tell where he's going with all this. Still, he always pushes to have a well formed plan before heading into danger so he figures it's best to go along with Bosk and see what he's come up with.
Well, I'm up for continuing this conversation away from prying ears, as long as we don't delay too long.

DM Mitch 
Thursday November 15th, 2018 9:36:04 PM

Beri makes sure to have blink enabled prior to teleporting. He asks if anyone has any druid spell requests.

Bosk tries to convey a hidden message to the group and pulls out the tools for scrying (OOC: roll bluff vs DC: 15; I’ll give you a +2 circumstance bonus for pulling out scry tools)

Tink points out that Megaman could be who Bosk is talking about.

Wyarr casts various buffs.

Restlin points out they can always look for him after the fight and selects spells at random.

Garret is ready to go but waits when Bosks speaks

Zane says they’d better get going however they are getting there.

Sesha wonders what harm there might be in walking to the enemy fortress.

Beri agrees to see what Bosk is talking about.

Megaman looks at them curiously as Bosk spouts his nonsense. He thinks a few moments before answering Sesha’s question. ”Dr. Henrichzimmerschneit has many servants but none as fierce as the Robot masters. The main risk of delay is that it gives him time to recall and regroup his forces until he has an overwhelming number to throw at us even if they no threat individually.”

Agatha and Megaman then give the dragons privacy for their discussion.


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Friday November 16th, 2018 5:27:04 AM

"Speaking privately via telepathy should be secretive enough, right?" Tink asks over the ring. She suspects that perhaps Bosk is trying to throw out some sort of diversion or misinformation in case the party are being monitored.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 223/207 Ki:14/20 CMD: 51 SR: 29] 
Friday November 16th, 2018 9:37:32 AM

Garret listens carefully while he pokes the edges of the chainsaw with his fingers, wondering how, exactly, it works.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 146/168 (Spells) Luck Points: 9/26 
Friday November 16th, 2018 10:11:28 AM

"I mean...what's there to talk about? Are we going to throw away a real chance to do good because of how a divination could possibly be interpreted? This is why I don't like divinations...

"Anyway, let's get this sorted and moving again quickly. I'm ready to go at any time, but we've already rested to allow our arcane magics to return. Doing that AND travelling over land instead of via teleport is just handing an advantage to Mr. Whatshisface for no good reason."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 166/169, DR 5/Evil 
Friday November 16th, 2018 12:30:29 PM

Wyaar rolls his head about his shoulders, "Alright chums, lets do this."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Friday November 16th, 2018 5:33:46 PM

"It seems like we are teleporting, Let me cast my Reduce on the both of us, and then let it almost run it's course. That way we'll return to regular size just after we appear. That way Bosk will be his regular self and after I cast haste if needed, I'll return to regular size as well."


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Friday November 16th, 2018 7:01:35 PM

Tink isn't going to try and rush Bosk. If there was a lead he wants to pursue or clues/information he wants to gather then she is happy to wait it out.

DM Mitch 
Friday November 16th, 2018 10:12:40 PM

The party waits for Bosk to speak his thoughts.

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 16th, 2018 10:29:56 PM

Well Bosk? We're here, what is it that you needed to share in private?

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Friday November 16th, 2018 10:37:41 PM

Bosk responds over the rings, For some reason I thought these rings were not working. I just wanted to use some misdirection incase we are being scryed upon. I would prefer we regain our spells before facing him...and I plan to use some dust of disappearance before we leave, as well as making sure I have a flight spell in place.

Ooc: it is hard for me to post Friday nights through Sunday. I have classes on the weekend, and Friday is date night.

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 223/207 Ki:14/20 CMD: 51 SR: 29] 
Monday November 19th, 2018 9:26:14 AM

While Garret prepares, his mind wanders back to a place and time far away and long ago... and date nights he had with a certain halfling...

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 19th, 2018 9:02:26 PM

I'm all for refreshing our spells if we have a chance, I doubt the doctor is going to be a pushover, and we want to be ready for any traps he has prepared for us.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character 
Monday November 19th, 2018 10:11:56 PM

"Ok, so we rest and then go... at Breakfast or as Garret would say, after third breakfast?"

Garret Goodbarrel [AC:46/46/38; +4 vs AOO; HP: 223/207 Ki:14/20 CMD: 51 SR: 29] 
Monday November 19th, 2018 10:50:46 PM

"Wait, did someone say breakfast?"

DM Mitch  d20+29=42 ; d20+29=44 ; d20+29=49 ; d20+29=33 ; d20+29=40 ; d20+29=45 ; d20+29=43 ; d20+29=45 ; d20+29=39 ; d20+29=37 ; d20+29=43 ; 8d8+5=46 ; 8d8+5=43 ; 8d8+5=39 ; 8d8+5=32 ; 8d8+5=48 ; 8d8+5=46 ; 8d8+5=49 ; 8d8+5=40 ; 8d8+5=36 ; 8d8=44 ; 8d8=20 ; 8d8=27 ; d20=4 ; d100=92 ; d100=20 ; d100=3 ;
Monday November 19th, 2018 10:54:48 PM

Beri asks for Bosk’s thoughts and then agrees to rest

Bosk explains that he was just trying to confuse anyone scrying them. He has at least succeeded in the confusion part!

Garret gets ready and lets his mind wander.

Zane mentions breakfast. Garret immediately starts paying attention again.

The Dragons rest and recover their spells. Megaman tells the group as much as he can about the hanger in Dr. Henrichzimmerschneit’s fortress. He’d only been there once and he described it as a large open area bare of any furnishings other than the robot body. There is some worry on if the description is accurate enough or if anything has changed to throw off the spell, but they forge ahead.

Gathering close the large party members are shrunk and the teleport cast (I assume you time it so you unshrink 1 round after the teleport as previously discussed). Everything goes dark before they find themselves in a new place. It pretty much fits Megaman’s description; a wide open space devoid of many features other than a great statue of the tyrant. That is, except for one thing.

A pair of small, flying robots are trying to hang a sign. It proclaims “WELCOME MEGAMAN (and guests)” in all caps with pictures of confetti surrounding the words. The robots notice you and start in alarm before flying off, leaving the sign hanging only on one side so that it droops down to touch the top of the imposing robot.

”MEGAMAN! a voice booms over loudspeakers above. ”Oh my you’re much earlier than expected! I was going to throw you a party with balloons and music!. Shame on you for ruining my wonderful surprise!” The voice sounds rather disappointed, like a father whose son ruined a birthday surprise.

And you brought your friends! Your strange new friends! They were very impressive against my masters, I so look forward to dissecting their brains I bet I could make wonderful new masters based of them.” Now he sounds downright estatic, a jovial uncle beaming down at his favorite cousins.

”Now despite you’re early arrival I believe I can accommodate you. Just do me one smaaaaall favor if you would. Die quickly so I can get to the dissection part. I really, really am looking forward to it.”

The robot promptly attacks.

It’s chaingun sprays hot metal all over the party; everyone is targeted. Garret manages to evade, everyone else is hit.

Tink takes 46

Restlin is crit for 134

Wyarr is hit for 39

Zane is hit for 32

Beri is hit for 48 (I did roll for blink, your gargul divit, and he has a special to ignore your blur)

Bosk blinks out of existence just in time to dodge

Sesha is hit for 49

The giant robot scorpion then shoots some strange, dark projectile. It floats a little bit over their heads and suddenly everything goes wonky. They’re pulled towards the center of the effect and end up clumped in a little ball (reflex save DC 30 to avoid.)

Map!

Click here for map



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 168/214 -- Spells -- Active Effects  d20+26=33 ; d20+36=56 ; d20+29=33 ; d20+24=28 ; d20+24=40 ; d20+24=29 ; d20+20=22 ; d20+20=22 ; d20+20=22 ; d20+18=30 ; d20+18=28 ; d20+18=35 ; d20+18=29 ; d20+29=40 ;
Tuesday November 20th, 2018 6:01:29 AM

"Ok guys. Who want's to step on a scorpion?" Tink dodges out of the way of the black thing but does have a few small wounds from the metal spray. She makes for the wall "Anyone see any weak points here?"

Ref Save vs DC30: 33 = Pass
Standard: Cast Haste. Affects everyone except MegaMan (who is just a little too far away from the main group)
Move: Fly west

Perception: 56. Includes Arcane Sight to look for magical auras

Looking for weaknesses and abilities...
Disable Device: 33. Who knows? Maybe there's a weak spot?
Knowl (Arcana): 28
Knowl (Dungeoneering): 40
Knowl (Engineering): 22
Knowl (Geography): 30
Knowl (History): 28
Knowl (Local): 40
Knowl (Nature): 35
Knowl (Nobility): 29
Knowl (Religion): 22
Knowl (The Planes): 22


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20=4 ;
Tuesday November 20th, 2018 9:18:54 AM


Reflex Save: 34
Move Action: Detect evil on the scorpion
If Evil:
Swift Action: Smite Evil on Scorpion
Free Action: Aura of Justice to give Smite to Zane and Garret (must activate on their turn, +9 to hit, +9 deflection bonus to AC vs the robot, +19 to damage. ignore all DR)

Standard Action: Move 30' upward

Force Shield: 31/60



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday November 20th, 2018 9:26:44 AM

Wyaar does all the above.. and will communicate over the ring if the robot rings as Evil

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29]  d20+26=43 ; d20+44=46 ; d20+44=51 ; 12d6=34 ;
Tuesday November 20th, 2018 11:04:02 AM

Garret blips out of existence and appears behind the robot. He slings the chainsaw.

OOC:
Reflex save, DC 30: 43 pass
Abundant step to behind the robot, chainsaw hits AC 46 or 51 on the return shot. Damage: 34

In effect:
Haste: 1 extra atk, +1 atk, +1 AC, +1 reflex, +30 move
Smite evil: +9 to hit, +9 AC vs Robot +19 damage
+2 saves, skills, attack from Restlin
Feast: +1 atk, +1 will save, +4 save vs fear + poison
Greater magic weapon: +5 atk +5 dam
Weave elements, air: Blur: 20% miss chance, fly, air mastery: opponents -1 to hit/dam
+18 +24


Sesha, Carl Subbing  d20=5 ; 4d12+19=44 ; d20+21=27 ;
Tuesday November 20th, 2018 7:18:57 PM

As most everyone is hit by that crazy gun, Sesha sends out a wave of healing energy.

Mass CCW - 66 HP healed.

She then gets sucked up into the gravity well.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 100/168 (Spells) Luck Points: 10/26  d20=8 ; d20+27=34 ;
Tuesday November 20th, 2018 7:26:43 PM

Restlin is nearly torn to pieces.

"That. Sucked," wheezes Restlin through their rings. Sesha's healing helps a bunch, but he sees her (and maybe others) get sucked into the gravity well. He avoids the effect himself (save 34), but allows himself to move closer. "Anyone that gets sucked in, grab my hand!" He grabs Sesha's hand, and allows anyone else who needs help hold on as well, then uses his dimension step ability to get them out of danger.

***

Move: None
Standard: Readied action - once everyone who fails their save vs the gravity ball has a chance to grab him, Restin uses Dimensional Step and poofs away.

Spells in effect:

Mage armor
Haste (From Tink)
Overland Flight

AC is 28/18/21. CMD is 28.

If anyone fails their save, move yourself near Restlin on the map.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells  d20+17=18 ;
Tuesday November 20th, 2018 7:29:12 PM

Reflex save failed. Working on my post.

Does blink or freedom of movement effect this spell?

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells 
Tuesday November 20th, 2018 8:26:24 PM

Ooc: i have to post from my phone today. Trying my best with the active should.

FYI, Bosk is blinking and invisible from dust of disappearance and protection from evil. I thought we were teleporting outside the area, otherwise I would have cast protection from energy already.

Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23  d20+16=29 ;
Tuesday November 20th, 2018 9:01:22 PM

reflex save = 29 +1 haste from Tink=30 -> pass
post incoming

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 31/172 Spells  d20+25=38 ; d8+11=18 ;
Tuesday November 20th, 2018 9:11:22 PM

Bosk allows Restlin to transport him and then moved into position to hit the giant robot... But it is not the critical stroke he was hoping for.

Hit AC 38 for 18 dmg

(Please move my character for me, I cannot move it from my phone)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+22=40 ;
Wednesday November 21st, 2018 12:26:56 AM

Zane declares The Doctor as target of the Smite Evil from Wyaar.
Zane lets his inner dragon out. (cast Form of the Dragon 2)
Since Restlin has emergency rescue duty, He launches himself at the Doctor with Haste and normal movement,(Assuming Gargantuan (tall)) Zane circles wide around and stops with 15' between himself and the Doctor, which shouldn't provoke an AoO and next round he'll un-reduce and will grow in size ending up 5' closer as well as 5' more into flanking the Doctor and still not provoking an AoO from it. Zane has 120' of flight (ending position keeping 20' between himself and the Doctor while moving is same row with 15' between Zane and The Dr, on the side away from the group.)

Over the Rings, "I'll provide the Anvil on the back side for you to pound him against, in just a moment, I had to circle well away from him, he makes even me look small."

In Effect:
Mage Armor (extended)
Haste from Tink
Blur (water shirt)

AC changed for FotD2 & Haste
AC 40 /T 30 /F 33 DR5/Magic

OOC: Sorry, fell asleep while plotting and counting the move

Beriothian -- AC:38+4/18/36+4 HP: 231/231 Blink: 50% Blur 20% miss, CMD = 23  d20+18=22 ;
Wednesday November 21st, 2018 1:10:10 AM

Beriothian barely has time to notice that he was shot before the jumping out of the pull of the magic orb.
Thanks for the heal and the haste guys, this turned crazy fast!
He pulls out his plasma thrower and and sets the robot ablaze dealing 4d6 points of damage per round (stacking up to 4x)

attack = 22

DM Hugh  d20+16=30 ; d20+16=17 ; d20+16=33 ; 10d8=30 ; 10d8=48 ; 10d8=54 ; 10d8=43 ; 10d8=52 ; 10d8=52 ; 6d8=28 ; d4=3 ; 8d6+1=27 ; d20+31=49 ; 2d6=5 ; 10d6=38 ; d20+16=20 ; 10d6=37 ; 10d6=34 ; d12=12 ; d100=90 ; d3=3 ; d100=36 ; d100=22 ; d8=3 ; 8d8+5=41 ; 4d8+17=40 ; d20+32=41 ; d20+14=32 ; d20+31=43 ; 8d6=29 ; 8d6=29 ; d20+29=42 ; d100=95 ; d100=90 ; d100=92 ; 8d6+5=31 ;
Wednesday November 21st, 2018 2:11:46 AM

From the previous round Agatha took 41 damage and Megaman was unharmed due to a miss from that area attack. Neither Agatha nor Megaman were affected by the well.

Tink casts haste on the party and tries to find a weakspot. Mostly what she sees are a ton of weapons and thick armor.

Wyaar gets mixed results from his detect evil. The robot doesn’t seem to be evil but there is something evil in there.

Garret teleports behind the thing and buries his chainsaw into it.

Sesha heals everyone before being caught in the gravity well.

Restlin manages to avoid the well and tries to fish someone else out of it.

Bosk takes Restlin’s save and manages to hit the robot.

Zane turns into a dragon and begins to circle around the massive robot. He senses that this robot threatens 20 feet around itself and stays 25 feet away so as not to provoke AOOs but his reduce stops working the moment he turns into a large dragon. (OOC: can only be under the effect of one size altering transmutation spell at a time)

Agatha tries to follow after Zane but she is not as fast. She ends up moving 30 feet and casting a cure spell.

Megaman calls out to Wyaar, “Use the grenade launcher to bomb the gravity well and get rid of it.”

He then fires a missile at the Doctor hitting it square on but the fire appears to have done nothing and the bludgeoning was a little blunted. He too chases after Zane to try to spread out.

The Doctor once again does an area of attack using its chain guns, this time though because the party has spread out only Restlin, Sesha, Bosk, Tink and Beri are caught within the cone of suppressing fire and all take 31 damage (pre applying your DRs + rolling for divet and blink on Beri)

The Doctor then creates a second gravity well near Restlin, Sesha, Beri, Bosk and Tink trying to keep them pinned together (Reflex save DC 30 to avoid)

The Doctor calls out, "Did you ever think that you all just might like being my new robot masters? If you all quit resisting, I promise I'll make your demise quick!"

HP Tracker
Robot - 51 damage

Click here for map


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+26=38 ; 40d6=140 ; d20+23=29 ; 5d6=15 ;
Wednesday November 21st, 2018 4:49:43 AM

Tink flies further away from the others and then tries another spell: Disintegrate

-------------------------
Ref Save vs DC30: 38 = Pass
Hits Touch AC29 for 140pts damage. Fort Save vs DC25 for 15pts

Sesha - Carl subbing  d20+19=26 ;
Wednesday November 21st, 2018 11:20:25 AM

Sesha's caught, again, by the gravity well. She casts Freedom on herself, negating the effect.

Restlin (Carl) -- AC +22/+12/+15 CMD: +20 HP: 69/168 (Spells) Luck Points: 18/26  d20+27=43 ; d20+5=16 ; d4+5=6 ; d3+5=7 ; d20+37=43 ; d20+37=43 ; 4d6+3=15 ; 4d6+3=18 ; d20+35=42 ; d20+35=49 ; d20+35=50 ; d20+35=37 ; d20+35=51 ; d20+35=50 ; d20+35=45 ; d20+35=55 ; d20+35=48 ; d20+35=36 ; d20+35=52 ; d20+35=40 ; d20+35=55 ; d20+35=50 ; d20+35=41 ; d20+35=49 ; 2d10+16=25 ; 2d10+16=29 ; 2d10+16=23 ; 2d10+16=32 ; 2d10+16=24 ; 2d10+16=25 ; 2d10+16=27 ; 2d10+16=27 ; 2d10+16=20 ; 2d10+16=26 ; 2d10+16=27 ; 2d10+16=27 ; 2d10+16=25 ; 2d10+16=36 ; 2d10+16=30 ; d20=7
Wednesday November 21st, 2018 11:41:08 AM

Restlin again resists the tug of the gravity well. He lays down a time stop spell, giving himself 6 rounds to prepare.

Round 1 - Summon Monster IX - 7 elder earth elementals
Round 2 - Mage's Sword - Will attack Doctor when time is moving
Round 3 - 2nd Mage's sword
Round 4 - Summon Monster VI - Lillend Azata
Round 5 - Mislead
Round 6 - Protection from evil

When time starts, all his earth elementals and mage's swords attack. Invisible Restlin books it, leaving his illusionary double behind.

The Lillend starts dropping some sick beats (inspire courage).

***

Mage's sword 1 hits AC 43 for 15 damage
Mage's sword 2 hits AC 43 for 18 damage
EE1 hits AC 42 and 49 for 25 and 29 damage
EE2 hits AC 50 and 37 for 23 and 32 damage
EE3 hits AC 51 and 50 for 24 and 25 damage
EE4 hits AC 45 and 55 (crit confirm 48) for 27 and 27 (40 if crit) damage
EE5 hits AC 36 (nat 1) and 52 for 26 damage
EE6 hits AC 40 and 55 (crit confirm 50) for 27 and 27 (52 if crit) damage
EE7 hits AC 41 and 49 for 36 and 30 damage

Active effects:

Mage armor
Haste (From Tink)
Overland Flight
Mislead
Prot. from evil
2x mage's sword

AC is 29/19/22. CMD is 27.

Edit: Forgot to roll AC, so I edited this and forgot Rob's email. Apologies, Rob. I promise the edit was on the up and up; I only added a straight D20 for my AC.

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29]  d20+44=58 ; d20+44=52 ; 12d6=51 ;
Wednesday November 21st, 2018 2:04:57 PM

Garret continues with his chainsaw, looking to see if there is an effective way to attack the brain or separate the brain section from the rest of the weapon machine.

OOC:
Chain hits AC 58 or 52 for 51 damage.

In effect:
Haste: 1 extra atk, +1 atk, +1 AC, +1 reflex, +30 move
Smite evil: +9 to hit, +9 AC vs Robot +19 damage
+2 saves, skills, attack from Restlin
Feast: +1 atk, +1 will save, +4 save vs fear + poison
Greater magic weapon: +5 atk +5 dam
Weave elements, air: Blur: 20% miss chance, fly, air mastery: opponents -1 to hit/dam
+18 +24

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+28=47 ; d20+28=31 ; d20+32=39 ; d20+32=40 ; 2d6+39=49 ;
Wednesday November 21st, 2018 3:32:12 PM

(ignore second +28 roll)
Zane tumbles through the air to try and avoid any AoO's the Dr has, then attacks the Dr. with Smite.

Zane attacks with a bite hits AC 40, Damage 49 (ignores DR for Smite)

In Effect:
Mage Armor (extended)
Haste from Tink
Blur (water shirt)
Smite Evil (target Dr.)

AC changed for FotD2 & Haste (add 9 vs Dr.)
AC 40 /T 30 /F 33 DR5/Magic

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday November 21st, 2018 3:36:02 PM

Question to DM: The Detect Evil result was mixed but would have attempted Smite Evil of the results as have Zane and Garret. Should we be figuring in the Smite bonuses?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+31=41 ; d20+26=28 ; d20+21=22 ; d20+16=23 ; d20+31=32 ; d20+31=40 ; d20+17=34 ; d20+17=37 ; d8+17=18 ; d8+17=23 ; d8+17=24 ; d8+17=22 ; d8+17=25 ; d8+17=21 ; d8+17=23 ; d8+17=18 ; d6=5 ; d6=1 ; d6=3 ; d6=1 ; d6=2 ; d6=4 ; d6=2 ; d6=1 ; d6=1 ; d6=6 ; d6=4 ; d6=6 ; 2d6=4 ; 2d6=3 ; 2d6=5 ; 2d6=7 ; 2d6=8 ; 2d6=7 ; 2d6=5 ; 2d6=10 ; 2d6=9 ; 2d6=6 ;
Wednesday November 21st, 2018 4:40:18 PM

Wyaar shakes his head towards Megaman, "Better to destory the source than keep focusing on the wells," and sends a barrage of arrows towards the robot.

~~~~~

Full attack with manyshot, rapid shot, deadly aim, haste (and smite in () )

Attack 1: Hit AC 41 (AC 50 with Smite), 41 piercing (79 with Smite), 6 cold, 4 electric, 7 axiomatic, 12 holy
Attack 2: Hit AC 28 (37 with Smite), 24 piercing (43 with Smite), 2 cold, 4 electric, 5 axiomatic, 7 holy
Attack 3: Nat 1
Attack 4: Hit AC 23 (32 with Smite), 22 piercing (41 with Smite), 2 cold, 1 electric, 5 axiomatic, 10 holy
Rapidshot: Nat 1
Haste: Hit AC 40 (AC 49 with Smite), 25 piercing (44 with Smite), 1 cold, 6 electric, 9 axiomatic, 6 holy

Blur: 20% miss change
Force Shield: 41/60


Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23  d20+17=33 ; d20+18=25 ;
Wednesday November 21st, 2018 10:50:01 PM

Beri again fails to blink out of danger, but thankfully manages to avoid the gravity well again.
He doesn't see any indication as to whether his previews hit resisted. He assumes nothing unexpected happens and tried to hit the robot again.

Attack = 25
(stacked 2x now)? for 8d6 damage?

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells  d20+23=29 ; d20+23=29 ; d20+18=33 ; d20+18=31 ; d20+18=27 ; d20+18=24 ; d20+13=30 ; d20+13=16 ; d20+25=29 ; d20+25=37 ; 2d6+9=13 ; 2d6+9=16 ; 2d6+9=16 ; 2d6+9=15 ; d8+6=8 ; d8+6=14 ; d8+6=11 ; d8+6=14 ; d8+11=18 ; d8+11=14 ; 5d6=24 ; 5d6=26 ; 5d6=17 ; 5d6=13 ; 5d6=13 ; d20+7=21 ; d100=42 ;
Wednesday November 21st, 2018 11:58:09 PM

Ooc: just a reminder, Bosk I invisible.

Bosk winces as he fails to blink it off the way if the bullets and continues his attack, even if he had to charge the creature again.

Full Attack (sneak dmg not yet added)
---------------------
Main Hand Atk 1 with +3 Adamatine Mace of Smiting hit AC 29 for 13 dmg
Off Hand Atk 1 with armor spike hit AC 29 for 16 dmg

Refex save = 21, fail
Nat Horn Atk Hit AC 33 for 16 dmg
Main Hand Atk 2 with +3 Adamatine Mace of Smiting hit AC 31 for 15 dmg
Off Hand Atk 2 with armor spike hit AC 27 for 8 dmg
Main Hand Atk 3 with+3 Adamatine Mace of Smiting hit AC 30 for 14 dmg
Off Hand Atk 3 with armor spike hit AC 13 for 11dmg
Extra Attack from Haste with +3 Adamatine Mace of Smiting hit AC 29 for 14 dmg
(5d6 sneak dmg not yet added. Unsure if creature could see my while I am invisible.

DM Hugh  d20+13=19 ; 4d6=14 ; 8d6=27 ; d20+14=25 ; 28d6=101 ; d20+13=31 ; 5d6=24 ; d20+28=39 ; 2d8+13=27 ; 2d6=8 ; d4=2 ; d20+13=20 ; d20+13=28 ; d20+29=30 ;
Thursday November 22nd, 2018 1:34:21 AM


Tink flies away from the others and tries a disintegrate against the Doctor. Her ray hits dealing 140 damage against the Doctor’s forcefield. It absorbs the damage and persists.

Sesha casts freedom on herself to escape the gravity well but the spell does nothing to get her away from the pull of gravity and she remains trapped.

Restlin resists the tug of gravity and then uses timestop to summon a backup army. The first sword hits but does nothing between the hardness and DR of the Doctor’s body. All the attacks hit reduced by the DR and hardness save for the automatic miss..

Garret continues to attack with the chainsaw.

Zane tumbles and then bites for 20 damage

Wyaar opts to use his arrows in place of the bombs to destroy the wells.

Beri continues to use the plasma throwers special against the Doctor but the flames don’t appear to do anything at current intensity levels.

Bosk tries to hit the Doctor but all his attacks are turned by its thick plating.

(OOC Question answers; we missed moving Bosk who is sized large; Beri’s action came in while we were writing the posts so we missed it but we have corrected; smite does not apply)

Agatha fires her own disintegrate at the Doctor hitting with the ray but the effects are resisted dealing only 24 damage.

Megaman also closes drawing his nullblade and attacks for 29 damage

“Present for you!” The Doctor calls out

The Doctor drops a massive bomb and booster rockets away from the clump (provoking AOOs) before firing another cone of bullets potentially affecting everyone except Wyaar, Tink and Beri but the single attack miraculously misses everyone (nat 1)

Megaman says, “Someone fire the freeze ray at that bomb!”

HP Tracker

Robot - 520 damage - Forcefield Down
Agatha - 1 damage

Click here for map



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  20d6=70 ;
Thursday November 22nd, 2018 5:23:51 AM

Tink tries a chain lightning spell, hoping it may have a similar affect as it did on the masters.

Cast Chain Lightning. Doctor as primary target: 70pts electric damage (Ref Save DC25 for half). Gravity Well #1 as secondary target as it is within 30ft. 70pts electric damage (Ref Save DC23 for half)

She flies a little further away


Restlin (Carl) -- AC +22/+12/+15 CMD: +20 HP: 69/168 (Spells) Luck Points: 15/26  d20+20=39 ; 2d6=4 ; d20=4 ; d20+37=38 ; d20+37=57 ; d20+37=38 ; 4d6+3=19 ; 4d6+3=13 ; d20+35=55 ; d20+35=51 ; d20+35=39 ; d20+35=40 ; d20+35=37 ; 2d10+16=25 ; 2d10+16=27 ; 2d10+16=22 ; 2d10+16=30 ; 2d10+16=27 ;
Thursday November 22nd, 2018 10:16:28 AM

Restlin shrugs. "Ok, we'll give that a shot."

He flies straight up (skill check autopass) and takes aim at the big ol' bomb with the freeze ray. His aim is almost as good as he's able!

Hit AC 39 for 4 damage? I used the zero rifle stats for damage.

Meanwhile, all his summons give chase. The first sword misses badly (nat1), but the second one scores a solid hit!

Mage's sword 2: Nat 20, threat confirm 38. 19 damage, 32 if crit.

Only elementals 3 and 5 can get within striking distance.

EE3 hits AC 55(nat20, confirm 51) and 39 for 25(52 if crit) and 22 damage.
EE5 hits AC 40 and 37 for 30 and 27 damage.

Lillend keeps rocking out.

Active effects:

Mage armor
Haste (From Tink)
Overland Flight
Mislead
Prot. from evil
2x mage's sword

AC is 26/16/19. CMD is 27.

Sesha - Carl subbing 
Thursday November 22nd, 2018 10:37:11 AM

Sesha starts bringing her witchfire out to play. She'll arrive next round.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 242/268, Blindsense 60' Character  d20+23=36 ; 2d6+20=25 ;
Thursday November 22nd, 2018 6:54:07 PM

Zane Provokes a AoO, unless the elementals already took them.
He gites at the robot again.

Bite AC 36, Damage 25 (no smite included)

In Effect:
Mage Armor (extended)
Haste from Tink
Blur (water shirt)

AC changed for FotD2 & Haste
AC 40 /T 30 /F 33 DR5/Magic


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday November 22nd, 2018 7:27:42 PM

Wyaar smells suspiciously like turkey

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23  d20+17=34 ; 4d6=12 ;
Thursday November 22nd, 2018 9:08:26 PM

I don't know what it is about these gun things, but I jsut don't seem to have to have a knack for them. I can't wait to be back in Wold where magic is effective!

Taking a deep breath, the druid tries to let the chip guide his hands enough that he can hit something the literal equivalent to the broad side of a barn.

Attack = 34
damage = 12 (1 stack)

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29]  d20+35=44 ; d20+35=52 ; d20+35=38 ; 3d6=9 ; 12d6=41 ;
Thursday November 22nd, 2018 9:11:43 PM

Garret takes advantge of the robot's move and continues attacking with the chain saw.

OOC:
AOO hits AC 44 for 9 damage
Thrown chain saw attack hits AC 52 or 38 for 41 damage

In effect:
Haste: 1 extra atk, +1 atk, +1 AC, +1 reflex, +30 move
xxx Smite evil: +9 to hit, +9 AC vs Robot +19 damage
+2 saves, skills, attack from Restlin
Feast: +1 atk, +1 will save, +4 save vs fear + poison
Greater magic weapon: +5 atk +5 dam
Weave elements, air: Blur: 20% miss chance, fly, air mastery: opponents -1 to hit/dam
+19 +5

DM Hugh  d20+13=30 ; 8d6=31 ; d20+28=37 ; 2d8+13=26 ; 2d6=5 ; d20+30=49 ; 2d8+13=21 ; 2d6=5 ; d4=1 ; d20+29=43 ; 8d6+5=23 ; d20+12=21 ; d12=8 ;
Friday November 23rd, 2018 5:32:01 AM

Tink flies a little further away after firing chain lightning at the doctor. The Doctor dodges the bolt partially but only ends up taking 10 damage. The Lightning has no effect on the well.

Restin shoots the bomb with the freeze ray. Luckily for him he accidentally used the special attack not the normal shot and the bomb is rendered inert encased in ice. One of his swords and 2 of his elementals lands blows that are somewhat reduced damage wise from hardness and DR.

Sesha starts summoning her witchfire

Zane bites the Doctor

Wyaar starts to smell like turkey.

Beri stacks more fire onto the Doctor (OOC: There is actually 3 stacks and you are finally able to overcome its Fire Resistance. We rolled the other 8d6 for you. You are currently at 12d6 per round)

Garret gets in an AOO that doesn’t do much but his throw continues to be effective,

Megaman hits with his null blade on the AOO and then charges the Doctor hitting again with the null blade.

Agatha hits the Doctor with transmute metal to wood slowing him down for 1 round.

The Doctor now slowed fires another 100 foot cone with his chain guns. Everyone and everything except Agatha, MS1, MS2, Wyaar, Beri and Tink are in range and are hit against AC 43 (misses Garret) for 23 damage.

A large laser cannon emerges from a compartment on the Doctor and it locks on to Bosk.

Megaman calls out, “Next round it will fire in a long line unless someone uses Darkman’s null blade’s special darkness ability against that laser!”

HP Tracker

Robot - 711 damage - Forcefield Down
Agatha - 1 damage
Megaman - 13 damage

Click here for map



RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  4d6=19 ; 4d6=16 ; 4d6=23 ; d20+23=43 ; d20+23=43 ; d20+23=38 ; d20+23=35 ; 4d6=12 ;
Friday November 23rd, 2018 9:29:11 AM

This time Tink goes with a Scorching Ray. She's not entirely used to blast spells but gives it a good go.

-------------------
Cast Scorching Ray
Hits Touch AC43 (Nat20). Crit Confirm AC43. 19pts fire damage + 16pts fire if crit confirmed
Hits Touch AC38 for 23pts fire damage
Hits Touch AC35 for 12pts fire damage


Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29]  d20+37=48 ; d20+37=52 ; 12d6=56 ;
Friday November 23rd, 2018 10:07:02 AM

Garret steps into darkness again to move around and behind the doctor again, he throws the chainsaw yet again.

OOC:
Abundant step to around behind the doctor (to the right on the map)
Chainsaw hits AC 48 or 52, 56 damage.

In effect:
Haste: 1 extra atk, +1 atk, +1 AC, +1 reflex, +30 move
xxx Smite evil: +9 to hit, +9 AC vs Robot +19 damage
+2 saves, skills, attack from Restlin
Feast: +1 atk, +1 will save, +4 save vs fear + poison
Greater magic weapon: +5 atk +5 dam
Weave elements, air: Blur: 20% miss chance, fly, air mastery: opponents -1 to hit/dam
+19 +5

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character  d20+23=37 ; d20+23=35 ; d20+23=41 ; d20+23=36 ; d20+23=27 ; d20+23=39 ; d20+23=25 ; 2d6+20=30 ; 2d6+20=23 ; d8+20=21 ; d8+20=25 ; d8+20=21 ; d6+20=25 ; d6+20=21 ;
Friday November 23rd, 2018 5:34:59 PM

Zane attacks with everything since the robot didn't move away from him....
Bite AC 37 Damage 30
Claw AC 35 Damage 21
Claw AC 41 Damage 25
Wing AC 36 Damage 25
Wing AC 27 Damage 21
Tail AC 39 Damage 21
Haste AC 25 Damage 23

In Effect:
Mage Armor (extended)
Haste from Tink
Blur (water shirt)

AC changed for FotD2 & Haste
AC 40 /T 30 /F 33 DR5/Magic


Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23  d20+17=31 ; 16d6=52 ;
Friday November 23rd, 2018 11:25:55 PM

The druid breaths a sigh of relief when he sees that his attacks are doing some damage, they just needed to build up a little first.

[i]I'm going to add one last stack on the Doctor. You may one to move those EE in case there is an issue hitting with the null blade![i]

Attack = 31
damage = 52 (4 stacks)


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells  d20+25=27 ;
Friday November 23rd, 2018 11:36:08 PM

Bosk curses that the robot can see him, to gather him, despite his invisibility.

The cleric takes the warning to heart and casts wall of stone (filling up the gun barrel of possible, putting up a wall around/in front of the gun and doctor is it is not.) He then dimensional hops behind and above the doctor.

DM Mitch 
Saturday November 24th, 2018 8:54:45 AM

Tink fires a set of scorching rays at the Annihilator but it seems resistant to heat and takes only minimal damage

Garret appears behind the doctor and tears into him with the chainsaw.

Zane does a full attack into the robot hitting a few times.

Beri manages to build up the flames to the point where they deal damage - just enough to finish off the Doctor!

Bosk starts to create a wall of stone around the doctor but realizes he’s dying and refrains

The giant scorpion make, sparking and heavily damaged, slowly collapses. Over the loudspeakers the doctor observes, ”All good things come to an end.”


Sesha - Carl subbing 
Saturday November 24th, 2018 3:43:04 PM

Sesha breathes a sigh of relief.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 100/168 (Spells) Luck Points: 10/26 
Saturday November 24th, 2018 3:44:30 PM

Restlin shakes his head clear of the stupor he found himself in.

He stays back, who knows what else that scorpion contraption had going on. He looks over to Megaman. "Sooo...now what? Do we take his weapons too?"

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Saturday November 24th, 2018 8:39:50 PM

Tink looks about for some time of device that would allow the doctor to monitor what is going on. He can obviously still see the party and battlefield.

"Should we crack it open to see what's inside?"

She turns on the Signal Jammer once more just in case.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Saturday November 24th, 2018 9:34:33 PM

wyaar keeps an arrow to his bow ready to fire if another threat appears.

DM Mitch 
Monday November 26th, 2018 8:21:52 AM

Sesha breathes a sigh of relief.

Restlin stays cautious and wonders what they should do now.

Tink wonders if they should crack open the robot.

Wyarr stays ready for other encroaching threats.

Agatha seems to like Tink’s idea as she immediately starts taking the thing apart, oohing and aahing over various contraptions. She hrms at something deep inside it and pulls it out.

It looks like a brain, but a heavily modified one. Strange metallic apparatus have replaced portions of it and it has magical runes inscribed on various plates. It’s surrounded by a protective glass dome, though it seems to have cracked in the battle. A gooey residue of some sort of liquid sits on the bottom, the rest having presumably leaked out.

Agatha stares at it with great interest. ”Fascinating. I wonder if he’s still alive in there?”

Megaman walks over to look as well. ”I doubt it, not with the liquid gone. I’ve seen something like this before and the liquid keeps the brain hydrated and feeds it. It’d be like cutting off the blood flow to the brain. Still we should destroy it, no telling what his minions might be able to do with it, maybe even revive him somehow.”

Know Arcana 35 or Int 25 Highlight to display spoiler: { a perfect blend of tech, magic, and biology… could this be the “heart of balance” you need for the ritual?}


Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23  d20+12=19 ;
Monday November 26th, 2018 8:53:16 AM

Beri looks at the unnatural thing. While he doesn't have anything against cybernetic implants and magicical ruins themselves, this thing appears to have sacrificed it's body for a mechanical one. Still, the engineering feat that was accomplished here to successfully combine the three is something to behold. The human body has millions of interconnected functions, each one of which would have had to be taken into consideration.

Megaman, now that the Doctor is out, do we need to worry about any other of his minions arriving home to meet us, or will they stop functioning with him unable to give orders? Should we be searching his body for some sort of off switch or control box for his troops?.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 100/168 (Spells) Luck Points: 10/26 
Monday November 26th, 2018 10:59:35 AM

DM: It's been a while. Would you mind refreshing our memories on exactly what Gargul's instructions were?

Knowl, Arcana is autopass.

"Guys, this evil dude's brain jar thingy may be what we need. There was something about a 'Heart of Balance,' right?"

Sesha - Carl Subbing 
Monday November 26th, 2018 11:00:15 AM

Sesha is sooooo much smarter than Restlin, so she no doubt knows exactly what he's talking about.

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Monday November 26th, 2018 12:44:36 PM

Garret looks around and yells over the still running chainsaw, "Wait, that's it? Want me to cut it up with this fancy chopper?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday November 26th, 2018 3:35:58 PM

"Maybe we should drop it into a bag of holding and toss it into a portable hole, just to be sure." Wyaar suggests with a shrug, "Or hold on to it.. I guess. If we need it."

"With the Doctor defeated.. Megaman, we may need your assistance with our own world as well."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+24=34 ;
Monday November 26th, 2018 6:26:22 PM

Tink is with Beri on this one. Now that the head has been chopped off (and "out" apparently), are the rest of the minions still a threat?

She decides Megaman may have the best answer to this "Is there still an immediate threat here, do you think? Or perhaps a long term threat to your people? I'm wondering if this place would make a better and safer base for your people"

Knowl Arcana vs DC35: 34 = Fail.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Monday November 26th, 2018 7:32:20 PM

Over the rings, He must know the whole situation, before we ask him to aid us. Just like any others we can have no tricks.... Although this Heart of Balance is now an item and not a person, I'm not worried about using it if it truly is what we are after.

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 26th, 2018 9:08:16 PM

Hmm, good point Zane, but I'm not sure that would be an issue. If this is the heart of balance, I would argue that he hasn't been a "person" in a very long time and that it's the "heart" itself that would matter. In any case, it may make sense to take it with us. I get the impression that the Doctor isn't really a threat without his technology, so best case scenario it's exactly what we need, and worst case scenario is likely that we take him to a realm where it won't be a danger to anyone.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells  d20+20=21 ;
Monday November 26th, 2018 11:06:58 PM

Bosk looks at the thing remaining before him. If this is the heart we seek, we cannot destroy it yet. Can anyone divine if it is? We should hold off deterring it, until we determine if it is part of our puzzle. I cannot place it, but it is clearly a construct of sorts.

DM Mitch 
Tuesday November 27th, 2018 7:05:43 AM

Beri wonders about what happens to the doctors minions now that he’s dead.

Restlin realizes the potential significance of the brain.

Sesha immediately follows Restlin’s train of thought.

Garret can’t hear anything over his chainsaw.

Wyarr says maybe they should drop it in a bag of holding and mentions they might need Megaman’s help now that they’ve helped him.

Tink agrees with Beri’s concerns.

Zane urges the group to fully explain to Megaman. He also points out that since the doctor is dead there are no moral problems with using the brain for the ritual

Beri points out that a world without high technology might be the safest place to take the brain.

Bosk says they can’t risk letting it be destroyed.

The party reflects back on Gargul’s instructions. They must perform a ritual to open the prison at the top of Bone Tower. One of his former punishers, Kevintar, is imprisoned there and causing problems. Gargul wishes to free him and thus force a confrontation between him and Marteaus before he can reach full strength and be a great threat to the Wold. In order to do so you must perform a ritual that involves five artifacts and five people performing the ritual.

The ritualists must include:

Two intelligent, free willed undead
Two Intelligent, free willed constructs
One intelligent, free willed undead/construct hybrid.

The artifacts are:

A heart of Evil
A heart of Virtue
A heart of Chaos
A heart of Order
A heart of Balance

You earlier determined that MegaRobotNinjaMan is an undead/construct hybrid and would fulfill the most difficult ritualist requirement. You have made no mention of this to him or asked him for his help until Wyarr mentioned it just now.

The brain, even dead, is remains a powerful artifact that could serve as the heart of balance since it is a perfect blend of magic, technology, and biology. The ritual will destroy the brain, so won’t contradict Megaman’s wish.

Your divinations and investigations led you to this world so it is likely that finding replacements for either Megaman or the brain might prove difficult or impossible. It is unclear if the remaining hearts or constructs could be found here.

Megaman thinks for a few moments. ”It’s hard to tell what his minions might do. They are all programmed to follow his every direction, but they are all very different. Many will likely shut down. Others might go berserk. Still others might just continue to do their final orders until they shut down. Organized resistance or assault is highly unlikely, but we’ll probably spend years trying to clean up everything.”

In response to Wyarr’s remark Megaman looks cautious. ”What, exactly, do you mean?”


Sesha - Carl Subbing 
Tuesday November 27th, 2018 10:25:30 AM

"Welp," Sesha thinks to herself. "Wyarr opened the can of worms, he gets to wrangle them."

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 100/168 (Spells) Luck Points: 10/26 
Tuesday November 27th, 2018 10:34:34 AM

Restlin is also curious to see where Wyarr takes this.

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Tuesday November 27th, 2018 2:32:12 PM

Garret throws the chainsaw through the air and watches it spin and return to him. With a sheepsih grin at the others who are trying to talk, he slaps the power button and turns off the noise maker. He plops down and pulls out a piece of bread from his belt pouch.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+24=39 ;
Tuesday November 27th, 2018 3:04:49 PM

Wyaar explains to Megaman what they are doing, why, and how they need his help using commonly understood language and his own limited knowledge of the magic invovled... thankfully he is a very charming individual with enthusiasm, a keen understand of other people and truly the best of intentions.

Diplomacy: 39

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday November 27th, 2018 9:29:52 PM

Beri tries to aid Wyarr in persuading Megaman to join their efforts, but finds himself tongue tied. How do you explain that you are essentially trying to save your world, his world, and numerous parallel worlds, from the wrath of a vengeful god. A god, who is in fact part of another god, who you plan on defeating by starting a war between him and a second part of the same parent god.

Well, the explanation itself isn't the hard part, it's how to explain it without sounding like you suffered a sever concussion and are in need of immediate medical attention.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character  d20+7=8 ;
Tuesday November 27th, 2018 9:30:20 PM

Zane will speak up, and fill in some other spots of info. Mainly, what the group knows it needs for the ritual,and it needs to be entered into of the participants freewill. Also the point that as a group we have no idea what will become of those that participate.

Fail to Aid Diplomacy.



Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells 
Wednesday November 28th, 2018 12:43:29 AM

Bosk helps where he can and when asked, but knows all to well they diplomacy is not his strong suit.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+28=41 ;
Wednesday November 28th, 2018 3:34:26 AM

Tink stands by Wyarr and does what she can to add a few "please's" and "thankyou's" to Megaman - with an occasional compliment thrown in where appropriate.

Aid Another: 41. Should give a +2 bonus to Wyarr

DM Mitch 
Wednesday November 28th, 2018 7:21:48 AM

Sesha defers to Wyaar in explaining what they require of Megaman.

Restlin also waits to see where Wyaar takes things.

Garret juggles his chainsaw before eating some bread and turning the noisy thing off.

Wyaar attempts to diplomatically explain what they are doing and what they need Megaman’s help with.

Beri attempts to help with the explanation.

Zane does too.

Bosk watches and waits.

Tink also assists.

Megaman considers Wyaar’s explanation, thinks for a long while, and finally says, “I’ll do it. You helped me save my home so it would be remiss of me not to help you save yours. The cyberhawks can deal with the scattered forces of our departed doctor in my absence. The knowledge of magic his empire had died with his brain so even if an underling tries to fill the power vacuum left said underling won’t be able create robots that resist magic or null blades so they won’t have to deal with new robot masters. Hopefully it won’t take long to find the other ritual participants and artifacts needed to perform it and I can return to finish cleaning up what remains here. Do you have any idea where we might find other free willed undead or constructs or where we might procure the 4 other hearts your ritual calls for?”


Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Wednesday November 28th, 2018 11:03:07 AM

Garret quietly munches on his bread. He isn't comfortable with taking people's hearts, so he remains quiet.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 100/168 (Spells) Luck Points: 10/26 
Wednesday November 28th, 2018 2:00:40 PM

"Oh brother, think about how many hearts of evil and chaos we've stopped throughout the years. Who knew we'd need one so badly, eh?

"Anyway, evil, virtue, order, and chaos will probably be easier to come by than balance. Gargul never said they had to be particularly powerful hearts, did he? Maybe a super kind older man died back in Hook City today. Did the robot masters have hearts? Seems to me that a heart of a machine would be a great candidate for a heart of order. Does it have to be a literal heart? Is there some...main piece of machinery that would qualify as a heart, maybe?"

He looks around. "Well, don't make me figure it all out. Start throwing out ideas." He looks to Garret. "Come on, little dude. This is usually the time you say something brilliant and show you're not just a bottomless stomach that likes to punch things."

Sesha  
Wednesday November 28th, 2018 2:01:30 PM

...is quiet.

OOC: Sesha's officially on walkabout now that we're out of combat. Hopefully Ken comes back soon!

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday November 28th, 2018 2:34:49 PM

Wyaar points out to Restlin about Garret, "He also has a chainsaw now. Seems to like that."

The paladin is most thankful towards Megaman though for his offer of aid, "Perhaps, if able, some of us may return with you to help you settle your land as well. I would not want another evil to fill the vacuum created by the absence of the Doctor."

"so far we have... a free willed construct, Megaman here and the heart of balance?"

He furrows his brow. "Did a piece of the Chit machine ever get saved? I could order as a heart of order perhaps?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Wednesday November 28th, 2018 8:42:40 PM

"Perhaps that radio thing will pick up something different from here that we didn't get from the Author's home dimension.
See, we followed a Spell to the Author who wrote about both Our group and about You. He listened in on what he called a Radio. We used that as a focus to arrive here via Magic."
Zane explains to Megaman....

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells 
Thursday November 29th, 2018 12:44:00 AM

Bosk shrugs. The fates will guide us. I think the next order of business of to clear this location of enemies and to search for clues. If that fails... Barbeque and drinks. You cannot think of an empty stomach.

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 29th, 2018 1:16:08 AM

And we do have one more trail to follow. The location where the ritual must take place was recently taken over by another group that is unknowingly aiding the side that will destroy everyone. Odds are they have been looking into this for a while now and may have some leads.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Thursday November 29th, 2018 5:47:12 AM

"You know... " Tink looks to be thinking of something a little 'out there' "A Justicar such as myself might be considered to have a heart of order. Wyarr, as a Paladin, might be considered to have a heart of virtue. We cast Clone and then rip the hearts out of the clones. Two hearts in 20 minutes"

DM Mitch 
Thursday November 29th, 2018 6:56:01 AM

Garret quietly munches and reflects that he’s not comfortable with taking hearts.

Restlin wonders how many hearts they’ve left behind in the past that might do for the ritual. He also wonders what exactly the specifications for a “Heart of whatever” might be. Could a random nice old guy’s heart do?

Sesha sits quietly.

Wyarr suggests they might come back to help further once their quest is done. He also tries to tally up their current count, though Megaman is the undead/construct hybrid, not just a construct.

Zane wonders if the magic radio might pick up something new in this new world.

Bosk suggests they should search the area for clues and enemies.

Beri points out they still have another trail to follow.

Tink has an interesting, if rather creepy, idea to get some hearts.

Agatha spends the entire conversation looking at the brain in a jar. She seems incredibly fascinated by it. Suddenly she gets up and hands it to Garret seemingly at random. ”I’m going to go find more stuff! I bet the Doctor had all kinds of fascinating relics.” She leaves through the giant hanger doors.

As Garret takes the brain a strange sensation overtakes him. A vague rushing feeling, as if multiple powerful, diametrically opposed forces were contained in the jar, overlaid with a cold harmony that somehow makes them all flow in the same direction.

Anyone who touches the brain with aracana knowledge can instantly realizes this is no run-of-the-mill magic item. If the other hearts are like this they could prove difficult to find - heck it’s amazing the Doctor went down so easily.

From outside the party hears Agatha exclaim in delight and surprise. ”Come look at this!”

Anyone who goes outside sees that she’s exclaiming over a large metal arch sitting in a courtyard. The metal is very unusual and the machine hums softly as Agatha looks over every inch of it. ”I think we just found our way back!”


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 133/168 (Spells) Luck Points: 10/26  d8+2=8 ; d8+2=9 ; 4d6=12 ; d6=4 ; d20+41=60 ; d20+39=56 ;
Thursday November 29th, 2018 11:56:34 AM

Restlin remembers he's hurt. He expends all his meager healing energies, healing anyone nearby for 15 whopping HP of damage.

His heart drops a bit when he inspects the brain. If this was the kind of 'heart' they were expected to use, they had a lot of work ahead of them. Bosk was right; maybe the cult already had a few of these hearts. Or maybe they weren't even aware of how the seal was supposed to be broken.

He goes to see what Agatha's up to before she "claims combat rights to all the good loot" or whatever justification she had to empty the doctor's lab of valuables.

Knowledge, Arcana: 60 - What's Agatha all worked up about?
Perception: 56 - He keeps an eye out for valuables before Agatha steals them all.

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Thursday November 29th, 2018 2:40:02 PM

Garret chews in a piece of his relatively hard, stale, but somehow also chewy bread when Restlin asks him for his input. He replies to Restlin, “I honestly don’t like this whole thing. I like it when it’s clear where the evil is and we go destroy it. This whole thing messing with the gods just doesn’t feel right to me. I mean, I’m not quitting or leaving or anything, but something feels off to me about the whole process. Mortals just shouldn’t be involved in the affairs of gods, if you ask me.”

He smiles when Wyarr mentions the chainsaw. “It’s pretty nice, isn’t it? I wonder if it will work when we get back to Hook City.” He pauses a moment, then frowns, “Ah, we’d probably never get enough permits to ever allow me to use something like this back there any how.”

He brightens up when Bosk mentions food. He starts to say, “Oh yes, barbeque! It has been awhile since I’ve…” He looks down at the bread in his hand, then finishes with, “…eaten some barbeque!”

He recoils a little when Tink mentions creating clones just to rip their hearts out. He mumbles to himself, “Messing in the affairs of gods changes people.”

When Agatha hands him the brain, he feels the powers and nods. He describes them to the others and says, “This feels quite indeed in balance, as things should be.”

He carries the dead brain with him as he heads outside to see what Agatha has to say.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday November 29th, 2018 4:33:43 PM

"Have you ever eaten brain, Garret? I've heard some places make a pretty good stew out of it," Wyaar asks the halfing on their way towards the other room, "but cloning someone and harvesting part of them sees like a misuse of power.. is the clone not a sentient creature? Let us find other things."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Thursday November 29th, 2018 8:41:02 PM

"What's she gotten into now?" Zane says before he heads outside to see.
"Agatha, we need to drop off that Author yet too.. unless you can drop him off with this thing..."

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 29th, 2018 11:04:54 PM

Wait, touching the brain does what? I'm not touching that thing until someone scans it and confirms it's safe... and even then, I vote we dump it in a bag of holding where it can't affect us.

I also vote for bbq meat on a stick when we get back , it that's still an option.

Oh, Agatha, did you find something? Will it take us anywhere, or just back home? Home is a great start of course. Oh, and if all else fails, is it possible to lock our backpack thing onto it so that if we get trapped somewhere else later we can come here, then circle back home again?


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells  d20+21=26 ;
Friday November 30th, 2018 12:10:02 AM

Bosk glances around for anything useful or valuable and joins the others. Turning to Mega Man he asks, Do they happen to have alcohol here? I collect beer and spirits from all my travels and a keepsake.

DM Mitch 
Friday November 30th, 2018 8:01:02 AM

Restlin expends his meager healing energies and then goes to see what she is up to.
Restlin Highlight to display spoiler: {This arch is reminiscent of the gate in the float, mayhaps it will transport you to your home dimension?}

Garret chews his bread, reminisces regarding barbeque and admires his chainsaw. He opines messing in the affairs of Gods changes people and relates how the brain feels.

Wyaar asks Garret about eating brain and agrees harvesting organs from clones is ethically wrong.

Beri says he isn’t touching the brain till it has been thoroughly scanned and suggests they dump it in a bag of holding till it can. He also votes for BBQ and asks Agatha more about the gate.

Bosk asks Megaman about spirits. Megaman says, “The cyberhawks make a decent moon shine or so they claim. Most of the breweries and distilleries were casualties of war.”

Agatha says to the Iron Dragons, “If I’m right this arch is linked to another arch somewhere in the Wold. I don’t think it is the gate in the Float though. I’m not sure where it might be located so we could end up in a cave or dungeon when we get back. I think I can activate it and we can get back to our own home world. I don’t think this can be attuned so we might have to either take Chuck with us or make other arrangements.”


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 133/168 (Spells) Luck Points: 10/26 
Friday November 30th, 2018 10:12:53 AM

Restlin agrees with Garret on this one, but the alternative is letting this stupid death dragon cult run the show.

"Wait...there just happens to be a portal back to our specific world in this dude's base? I'm all for lucky coincidences, but this seems way too convenient."

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Friday November 30th, 2018 11:05:07 AM

When Wyarr asks about eating brain, Garret looks down at the brain he is carrying. He says, “Oh no, this brain is much too perfect for… oh, you weren’t talking about this one, were you? Great, now I’m hungry.” He pulls out a thin strip of meat from his pouch and starts munching on it.

He walks up to the gate, tucks the brain under his arm, and waits. When nothing happens he says, “Well, go ahead. Turn this thing on.”


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Friday November 30th, 2018 2:24:47 PM

"Hmm.. Chuck is a good point. We should find a way to send him back home and out of danger, unless he wishes to stay here. We will have to travel back to the Cyberhawks to ask him." Wyaar adds in.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Friday November 30th, 2018 7:53:46 PM

Tink was all ready to go back through the arch, but Wyarr reminds her of their companion/kidnap-victim. "Agreed. We brought him here so it is our responsibility to make sure he ends up where he chooses. He may even want to come back to the Wold with us"

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 30th, 2018 9:22:58 PM

Once we get back to Hook City, can't we get Chuck home pretty easily? We just need to calibrate to the pile of books again. The real issues are that we don't know where we are going to end up, and that if the doctor had a gateway to the Wold here he may well have another base or troops on the other side... or at least set traps to prevent nosy people on the other end from entering his base.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Saturday December 1st, 2018 4:05:10 PM

"Maybe a little actual experience in the Wold will give him a better feel for his stories, but we still need to get him home, from where I'm not particular, just that he needs to go."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Sunday December 2nd, 2018 7:53:42 PM

"I'm ot sure on taking him back to the Wold. The priests of the Wold may think he's crazy and lock him up"

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells 
Monday December 3rd, 2018 7:34:50 AM

Bosk nods in agreement. I think the surest way to get him home is to bring him to Hook City and then return him from there.

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Monday December 3rd, 2018 12:39:31 PM

Garret taps his foot. "Yes. Home. Wold. Hook City. We don't have to tell Inspector Auslander about Chuck, do we? You know how many forms he's going to have for such a thing..."

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Monday December 3rd, 2018 9:15:48 PM

I don't think there is much to discuss on this. We can either bring him with us where we can abandon him here with no prospects of getting home other than this gate, which again brings him to the Wold. Also, he may have something to say on this. But logically, it seems our best option is to bring him with us... and if any priests try to complain, well tough. As long as we fill out our paperwork there is nothing they can do in Hook City.

DM Mitch 
Monday December 3rd, 2018 10:34:08 PM

Restlin is suspicious of the the portal.

Garret tries to go on through before it’s on.

Wyarr agrees they should find a way to send Chuck home.

Tink agrees as well.

Beri figures it should be easy to get him home from Hook City.

Zane wonders if practical experience will help the author with his stories.

Tink points out he might be considered crazy

Garret wonders how many forms Auslander would have for them.

Beri feels they can handle any problems that come up along the way.

Evil defeated, heart gathered, ally recruited, the party is all ready to head home when they realize they forgot something.

Also Megaman points out they still need to actually tell the Laserhawks they won.

So they head back and spread the good news. There is much excitement and it looks like they might gear up for a party, though resources are still tight enough that it won’t be particularly extravagant. When Chuck is mentioned they’re told he barely leaves his room and hasn’t been eating as much as he should.

”I’ve seen the like before.” a grizzled veteran says. ”survivors after a raid who’ve lost home and family. If someone can’t pull him out of his shell he’ll just wither away.”


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday December 3rd, 2018 10:40:20 PM

"We need to get him back home.. and maybe with some notes. do you have any manuals for all the fancy weapons you could give him?" Wyaar suggests.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Monday December 3rd, 2018 11:14:11 PM

"I don't think he has a backbone, so someone else should speak to Chuck. I think someone a lot less intimidating than me should have a chat with him. With my towering over him, all he does is cower and not hear a thing.
Just dropping him off at home without helping him would be a bad idea."


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Tuesday December 4th, 2018 5:23:46 AM

Where Garret sees paperwork as a bore, it is something that gives Tink something to look forward to on their return. A few hours spent dotting i's and crossing t's. Yep, it will be nice to get back.

She ponders Chuck "Any way we could wipe some of his memory and convince him this was all a dream? Who knows, it might give him a best-seller"

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Tuesday December 4th, 2018 9:32:56 AM

Garret says, "Look, he liked to write about the Wold, right? So let's tell him that we're taking him there! He will be able to learn even more about the Wold and see things up close and personal. He'll have tons of new information for his writing! How could he NOT love it?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 133/168 (Spells) Luck Points: 10/26  d20+43=53 ;
Tuesday December 4th, 2018 12:06:37 PM

Restlin straight-up does not like Chuck very much, but messing with his head? First Tink suggests cloning themselves for sacrifice, now this? Come on...that's not nice at all.

Without putting it before committee, he walks into Chuck's room (he can cast knock if he has to get the door unlocked), and locks the door behind him. He lets Chuck rant a bit if he wants to then starts talking.

"Look, Chuck. I didn't want to bring you. Looking back, I think I was right. I'm still sore that you sat there and profited off our stories while we risked our lives for the good of our world, but it's pretty cool that I have fans in another dimension...I do have fans, right? People dig me? Yea, that's awesome.

"Anyway, we defeated Dr. Whatshisface and his Robot Masters. We've found a way back to our home. From there, Agatha should be able to get you back to yours. The Wold is a lot safer than this place."
He moves to unlock the door. "So if you're quite done feeling sorry for yourself, we can leave this room and start getting you back to your family. What do you say?"

Diplomacy: 53 - Attempting to improve Chuck's disposition to us.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells 
Wednesday December 5th, 2018 12:04:25 AM

Not caring much for the I'll meet, Bosk continues looking for liquor to purchase for his collection.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Wednesday December 5th, 2018 3:57:06 AM

Tink thinks back to Hook once more. Hey, Chuck liked writing things. Maybe he'd want to join her filling out paperwork? That's always a good "get to know you" activity.

DM Mitch 
Wednesday December 5th, 2018 8:01:13 AM

Wyarr says they need to get him home, maybe with some more story notes.

Zane thinks he might be a little too scary to talk to Chuck.

Tink wonders if they can make this all seem like a dream.

Garret suggests they try to cheer him up with news they’re heading for the wold.

Restlin disapproves of Tink’s recent suggestions and goes on into Chuck’s room. He gives a little speech to try to cheer him up.

Bosk tries to get some liquor for his collection.

Restlin finds that the door isn’t locked, there’s just a “Do not disturb” sign on it. He steps in and gives his speech hoping to inspire Chuck or at least get him to like the Dragon’s better.

He finds Chuck laying in bed, surrounded by alcohol bottles and gently snoring. Dock is sitting in the corner in golem form. He gives a wave as Restlin walks in.Chuck snorts and blinks blearily as Restlin starts talking. Oh heeey itsh the guy. The m-mage-priesth. Your not dead.”

He struggles to sit up for a moment but gives up. ”I shoulda known you’d guys’d win. Your the sparkle dragons, you always save the day. Wha was I worried about? Plus I had ole Dock..hic..here to keep me company. He showed up here one day. Think he got sep.. split from the group after we left my home”

Bosk, in the meantime, is able to easily snag some alcohol what with the party being put together. Most of it is moonshine. The collapse of civilization and population of robots taking over did a number on the booze business. Similarly the food is mostly bland energy bars or military rations. The main course is a soup the cooks made with scavenged veggies and some well cooked deer meat. Despite the blandness of the meal the Laserhawks seem enthused. It seems that the chance to eat as much as they want is rare.

It looks like they’re starting soon. People start to gather in small groups and speculate about all the things they can do now that the Doctor is gone and they don’t have to constantly be hiding or running.


Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Wednesday December 5th, 2018 9:35:37 AM

When Garret sees there's food and a party, he heads right in. He quickly notices that the lazerhawks have been low on food and he tempers his appetite to let the others get all they need: he knows about being hungry... He tries to talk to some of the fighters about tactics and strategy for fighting with these strange ranged weapons. He shows off his shiny chainsaw and offers to turn it on...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday December 5th, 2018 9:41:18 AM

Over the rings Wyaar suggests that perhaps a Heroe's Feast or whatever spell people cast to make that big pile of food would be appropriate if someone has it ready.

For Chuck, Wyaar asks, "Chuck, you have a choice to make. We want to get you home, if that is where you want to return to, but it may be a trek to get there.. We know that we can get back to the Wold, but are not sure where and how safe our return will be. After that, we can find a way to send you home with as much lore as you would like to fuel your next stories... or you could stay here.. or stay in the wold. It is up to you, but I want you to know the risks."

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday December 5th, 2018 10:28:03 AM

Beri looks at Chuck and shrugs.
He's drunk, that could work to our advantage. He's been unscathed in all this, we can try to convince him he fell asleep writing and drinking and just had a wild nightmare. At the very least, we should try to get him to the splendors of Hook City, being here is just going to drive him deeper into his depression.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 133/168 (Spells) Luck Points: 10/26 
Wednesday December 5th, 2018 10:35:29 AM

Restlin's eyes light up. The Sparkle Dragons? Why did he not think of that before. He makes a mental note to petition for a name change when they get home.

...which is where they should be going, but first...

Restlin casts a Mage's Magnificent Mansion spell. If these folks wanted a party, then by golly he'd give them one. He does what he can to tweak the spell, exchanging the feast for party foods and alcohol. He's a pretty boss wizard; it's likely he can pull that off, right? He can't do music, though. Hopefully they could take care of that themselves.

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday December 5th, 2018 9:38:22 PM

Beri turns to the Lazerhawks
Since it looks like you may now have a period of peace, I can cast some plant growth spells. It will give a a significant boost to any crops you are growing this year and help provide a good foundation for the plants to spread out from and renew the land.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Wednesday December 5th, 2018 9:46:28 PM

Zane watches over the area, as he stretches his wings flying about for a bit.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells 
Thursday December 6th, 2018 12:18:20 AM

Upon rejoining the others, Bosk puts away his moonshine and instead pulls out a cask of beer from Hook City and shares it with everyone as he helps with the soup. He has many taur sized rations worth of Stingroot stew, and a large masterwork spice kit that livens up the soup. He then give the local farmers any seeds in his kit as well as the stingroot tubers to help with growing future crops.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Thursday December 6th, 2018 5:32:27 AM

Tink does what she can to try and relax. She doesn't feel like she really fits in with these people. Instead she sees if there are any technological doohickeys that she can try taking apart to see how they tick.

DM Mitch 
Thursday December 6th, 2018 7:34:52 AM

Garret actually restrains himself on food for once, while discussing strategy and tactics and showing off his chainsaw at the party.

Wyaar suggests someone magically create a pile of food over the rings before laying out Chuck’s choices for him.

Beri thinks they caught a break with Chuck being drunk and could potentially convince him it was all just a dream, but wants to get the man to see the wonders of Hook City as their current environs appear to be depressing him.

Restlin eyes light up at the mention of the Sparkle Dragons and makes a note to push for the name change when they get back. He then casts Mage’s Magnificent Mansion tailoring the feast to contain party foods and alcohol as Waard’s luck appears to be smiling on his Mendicant on a Luck Quest even in this foreign land.

Beri offers to help the denizens of the world they are in have a productive year of crops using some plant growth spells.

Zane gets a view from the air, stretching his dragon wings.

Bosk helps with the soup utilizing rations of stingroot stew and his spice kit to make it taste better.

Tink starts to tinker.

Chuck says to Wyaar, “I’ll...hic...take my chances with you lot...my...goo pala...pala...pal. Loosh like it’s os we go to de Wold.”

With the return of Dock (OOC: Honestly keeping track of Chuck, Agatha, Megaman, the cyberhawks and the enemy NPCs, the DMs forgot about it; we will strive to do better in the future; Dock will not become like V’s familiar in classic OOTS where it popped into and out of existence when people remembered V had one) you now have a free willed undead/construct in Mega Cyber Robo Ninja Man and a free willed construct in Dock. You have also found the heart of balance. You need 4 more hearts and 3 more ritual participants: 1 construct and 2 undead.

The party lasts long into the night and the next day Beri is able to cast plant growth spells to aid with crop production. With these things being done and Chuck, Agatha, Dock and Megaman in tow (look at all the friends you have) you gather back at the gate in the courtyard of the former lair. With a little tinkering Agatha is able to get it to hum and the open air in the middle of the arch is replaced with a bone white colored portal (what could that color possibly signify?).

Your mystic portal awaits...


Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Thursday December 6th, 2018 9:21:39 AM

With a final wave, Garret says, "Here goes nuthin'." He moves forward and does a flip as he dives through the portal.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 133/168 (Spells) Luck Points: 10/26 
Thursday December 6th, 2018 10:11:43 AM

Restlin waves goodbye to the Lazerhawks & steps through the portal, hoping it goes home.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Thursday December 6th, 2018 2:54:04 PM

Zane readies himself, and then shakes hands with those they are leaving behind. "I'm sure if you need help again, you'll find a way to contact us. Stay Safe, and remember to nip troubles in the bud as they say. It keeps them from getting out of hand."
Zane then waits until everyone has gone through, before he dodges through the gate himself. He'll have his Kama in his hand as he does so, just in case.... He expects himself and Agatha to be last.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday December 6th, 2018 5:50:43 PM

wyaar steps through the portal, but readies an arrow first.

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Thursday December 6th, 2018 6:22:22 PM

Agatha, I've never seen a portal that color before... any idea if that indicates anything special?
Beri will listen to Agatha's analysis, and will head through the portal if nothing seems off. Otherwise he will cast a spell prior to entering the portal (likely summoning an air elemental, unless her analysis indicates a specific need).

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells 
Thursday December 6th, 2018 9:58:53 PM

For some reason he cannot explain Bosk gets an odd feeling and says, Watch my back. When we go through the portal, do not let anyone flank m. Instantly his familiars begin moving about and drawing attention to themselves as them move over his skin an armor. The large scorpion on his back is the most obvious, but the other 1...10...20...50..100...1,000...there are at least 1,500 more diminutive forms moving about and then just as suddenly as they appeared they disappear into his fur and out of sight as they merge with his skin looking like a thousand expertly drawn tattoos.

Gripping his sword he says farewell and joins the others through the portal.

The Tower


DM Mitch 
Friday December 7th, 2018 7:10:36 AM

Garret waves goodbye and flips through the portal

Restlin also waves and steps through

Zane shakes hands with a number of people giving them advice. He braces himself to enter the portal and waits to be one of the last to enter it.

Wyaar knocks an arrow and steps through

Beri asks Agatha if the color of the portal indicates anything unusual.

Agatha says to Beri, “I don’t know. Maybe wherever it leads to is bone colored or has a lot of bones or undead skeletons?”

Her response prompts Beri to summon an elemental before stepping through

Bosk asks for someone to watch his back and not let anyone flank in. His familiars move all over his back.

Megaman, Chuck and Dock enter in short succession, followed lastly by Agatha and Zane.

Reality shifts again only to find the group spit out of an archway similar to the one you stepped through on the other side. Shortly after the last traveler leaves the portal dissipates and the archway on your side reverts to a normal arch with just open space in between.

You appear to be in a wide room in a dark area dimly lit by a number of torches. Besides the arch you stepped out of there are 4 other arches in this room.

The one you entered from has a design reminiscent of some of the internal workings of the robots you fought.

The other arches seem to have their own themes as well. One is covered in a variety of strange sigils possibly religious but different from that of any deity you are aware of, another has carvings of small anthropomorphized animal heads with exaggerated features, another arch seems to be have 3 different competing styles on each side and the top, while the last arch seems deliberately sculpted with clean lines and a classical feel. It is very ordered in its construction.

Anyone with an implant realizes they can’t access the knowledge they thought they had regarding the weapons from the previous world is gone.

A globe of absolute blackness hovers in the center of the room and a few moments after you have all exited the portal and were able to take in your new surroundings a detached alien voice emanates from the sphere, “Too many intruders of late, though your entrance was unexpected and different from the others. Who are you and why have you come to the Bone Tower?”


Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Friday December 7th, 2018 6:52:26 PM

Garret gets ready to open his mouth with a smart comment, but at the last moment he recalls Fae Skimmar. He pauses and looks over to Sesha...

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Friday December 7th, 2018 9:04:39 PM

Beri looks around them and the arches, completely at a loss for what it is he is looking at.
Guys, does anyone know who or what we are talking to? And where these arches go? I don't remember hearing tales of this before.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Friday December 7th, 2018 10:28:16 PM

Zane is also about to reply, but he's never had a silver tongue so he stays silent for now....

DM Mitch 
Saturday December 8th, 2018 8:02:40 AM

Garret goes to say something but remembers Fae Skimir and instead looks to Sesha.

Beri asks the others about the arches and what is addressing them.

Zane also decides to stay silent

As the party stands at a loss for words (and Agatha leans forward in interest) the globe looms balefully, waiting for a response.


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells 
Saturday December 8th, 2018 11:37:03 AM

Bosk looks around in shock, kicking himself for not realizing where the portal would come out. This multidimensional tower is exactly where he should have expected to land. He lowers his cowel so that his holy symbol is visible and clears his throat as he responds, I am Bosk DeOx, devoted Grim of Gargul and creator of this tower. Although we did not expect to arrive so soon, we are here by his will. Tell us who or what you are and what your purpose is, and we may be able to tell you more of our purpose here.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Saturday December 8th, 2018 3:49:07 PM

Wyaar looks at the doors but let's Bosk address the spoken word.

Through the ring "I am guessing we have some more portals to travel through"

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Saturday December 8th, 2018 6:26:25 PM

"We are the Iron Dragons of the Wold. We are it's sworn protectors and are here at the behest of Lord Gargul himself" Tink says boldly and proudly.

"Who are you?" This is not asked as a challenge or threat. It is asked out of curiosity, not animosity.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 133/168 (Spells) Luck Points: 10/26 
Saturday December 8th, 2018 7:34:13 PM

Restlin wonders where this is gonna go. Whose voice is that? He decides to let Bosk do the talking...

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Saturday December 8th, 2018 8:50:25 PM

Zane slips the Kama into its belt loop and was about to open his mouth to say something, but Katinka already said what he intended to say so he refrains....

DM Mitch 
Monday December 10th, 2018 7:14:37 AM

Bosk kicks himself for not realizing where they would come out, lowers his cowl and identifies himself as a Grim explaining they were sent by Gargul’s will. He then asks the sphere about itself and its purpose indicating they can tell it more once that has been established.

Wyaar looks at the doors but lets Bosk do the talking. He asks over the rings if they have more dimensional hopping to do.

Tink proudly identifies the party as the Iron Dragons reaffirming their mission from Gargul. She then asks the sphere who it is.

Restlin wonders where this is going to go and who the voice belongs to. He differs to Bosk.

Zane slips his kama into his belt loop still silent as Tink had communicated what he would have.

The voice emanating from the sphere says,”I am the Custodian. As I indicated earlier you are not the only ones entering the tower of late. We are beset by a heretical cult who has evaded attempts made to stop them. Additionally one of the portals in this room has been malfunctioning. It is unstable, randomly opening to allow creatures from another realm here into the Bonetower. Help destroy the monsters and I’ll provide what aid to you I can.”

Know Arcana 35Highlight to display spoiler: {the custodian gives off an aura of strong transmutation}

Spellcraft 35 Highlight to display spoiler: {The custodian appears to be a sphere of anniliation.}


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 133/168 (Spells) Luck Points: 10/26  d20+33=39 ;
Monday December 10th, 2018 9:56:40 AM

Knowledge is autopass. Spellcraft is 39.

"Huh...this custodian is a sentient sphere of annihilation. That's pretty boss. Let's not anger it..."

"Sure! We're here to help. We'll destroy monsters, fight those cultists, you name it."


Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Monday December 10th, 2018 12:07:25 PM

Garret smiles when he hears about destroying monsters. However, he remains silent at the moment.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Monday December 10th, 2018 8:34:19 PM

"Well, those Cultists are part of the reason we were eventually going to arrive here, we were planning on gathering the rest of the items Lord Gargul inferred that we would need to correct the problem in total."

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23 
Monday December 10th, 2018 9:59:40 PM

Beri is amazed that there is such a thing as a sentient sphere of annihilation.
What kind of creatures have been making there way in? Are can you provide more detail on how they have been able to evade your attempts to stop them? It may help us better prepare a counter to stop them. And which portal is it that's malfunctioning , we can try to block it off, or at the very least set up a trap in front of it.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday December 11th, 2018 12:28:55 AM

Wyaar turns in a circle and does a few detect evils
While they talk.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells 
Tuesday December 11th, 2018 12:44:21 AM

Bosk wonders about the situation, but sees no better options. We will help you with the monsters and the cult. Can you tell us what type of monster or monsters are loose and how many there are? If possible, I would like to see if we can get the monsters to attack the cult.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Tuesday December 11th, 2018 4:00:42 AM

There have already been a lot of questions asked, and Tink feels a little bad for asking more "How far are you able to monitor? Is it only this room?"

DM Mitch 
Tuesday December 11th, 2018 7:25:20 AM

Restlin tells the other over the link that the Custodian is a sentient sphere of annihilation and suggests they not anger it. He volunteers to help.

Garret smiles at the mention of fighting monsters but otherwise stays silent.

Zane explains the Cultists are part of the reason why they came here but they were planning to gather more of the items Gargul inferred they needed first.

Beri is amazed at the concept of a sentient sphere of annihilation and asks further about the monsters and malfunctioning portal.

Wyaar spins around and does a few detect evils.

Bosk wonders about the situation but sees no better options. He asks about the types and number of monsters.

Tink asks if it can monitor many areas.

The custodian says, “Thank you for your help. There are several strange plant and evil outsider creatures that have been set loose but they appear to have taken residence in a room containing hedges because the plant creatures have an affinity for the hedges. My army of unseen servants can direct you to the room; they are how I monitor the tower. I am guarding the portal and cleaning up any further incursions from the malfunctioning portal. As to which one it is, it is the one with the strange animal head sculpture decorations. As for using the monsters to fight the cultists you could try that but the plants are skittish and the demons are brutal so I don't know if you could herd or reason with them. Follow the unseen servants to get there.”

(Ooc: in the interest of having this fight happen before the slowdown we will move things along)

Megaman checks his weapons at the prospect of combat and says, “Something appears to be wrong. I cannot join you in combat”

Agatha says, “I'll see what I can do to help megaman. You guys go ahead, though I suggest you refrain from using any of the weapons we got from our previous destination as I think it too will malfunction here.”

Chuck says, “If I had known we were headed to the Bone Tower I would have taken my chances in robot world and just had you come get me. Now there are demons? I’m freaking out man.”

Dock chirps something about staying with Chuck and so you proceed the way the unseen servants indicate.

When you finally reach the room you see the hedgerows and you see several creatures that each have a chicken head with duck’s feet and a woman’s face too. You can only presume these are the demons. (Ooc: the creatures in this encounter are based off the linked song, sorry no desert hobos)

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29] 
Tuesday December 11th, 2018 12:15:40 PM

Before they head to the room, Garret presses the button to start up his chainsaw. He looks depressed when it makes no noise. "Vroom, vroom," he says, disappointed. He gently sets the chainsaw down.

When they arrive in the next room, Garret looks around and tries to count the number of the creatures. He says, "Restlin, you and Tink going to handle these real quick, or should I just head on in there?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168168 (Spells) Luck Points: 10/26 
Tuesday December 11th, 2018 1:22:06 PM

Restlin looks down at Garret. "If they were push-overs, they'd probably have already been dealt with by that sentient sphere of annihilation. I'm betting we're in for a fight." That said...Restlin has an idea. How many exits from this room are there? How large are the exits?

Beriothian -- AC:38+4/18/36+4 HP: 200/231 Blink: 50% Blur 20% miss, CMD = 23  d20+12=26 ;
Tuesday December 11th, 2018 7:11:45 PM

Having asked his question with the stated intent of preparing prior to the encounter, Beri will summon a fire elemental to aid with the plant enemies just before they enter the room.
The plants creatures are supposed to be skittish. I am fluent in Sylvan, so I will offer them the opportunity to stay out of the fight, and if the outsider creatures are forcing them to act, we'll offer our protection if they aid us. Hopefully since it's in their nature to be skittish they will agree and stay out of this, but we should be prepared for that not to happen.

Upon entering Beri will try to determine the motive of the plant creatures, and will offer them a safe passage out if they retreat to the back of the room and stay out of the upcoming fight.

Sense Motive = 26

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday December 11th, 2018 9:09:27 PM

Heading to the room Wyaar activates his divine bond o his weapon for axiomatic, holy and flaming.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday December 11th, 2018 9:10:02 PM

The paladin also does a swift action detect even on one of the demon things.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells 
Tuesday December 11th, 2018 11:05:45 PM

Bosk makes sure his blink ring is still activated and casts any relevant protection from energy spells or hide form undead. (I need to wait until tomorrow to listen to the song, assuming that was meant as a hint and not metagaming)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Tuesday December 11th, 2018 11:27:01 PM

Zane takes to the air and activates his ring of invis, then draws the Kama.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+50=53 ; d20+41=46 ;
Wednesday December 12th, 2018 6:28:25 AM

Tink looks for a strategic way to observe the area whilst minimising the probability of being observed herself. In laymans terms: she hides in the shadows.

Stealth: 60 + Hide in Plain Sight + Pass without Trace + Mind Blank
Perception: 46

Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) -


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Water - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


DM Mitch 
Wednesday December 12th, 2018 7:13:31 AM

Garret is disappointed his chainsaw no longer works and pretends it can still make the noise it did before. He asks if Tink and Restlin have things handled or should he go in there.

Restlin thinks they are in for a fight and begins analyzing exit numbers and size.

Beri suggests trying to reason with the bush creatures and takes the lead (I assume).

Wyaar activates his divine bond and swiftly detects evil. The demons are evil.

Bosk activates his blink ring and readies protective spells.

Zane takes to the air becomes invisible and draws the kama.

Tink is all stealthy

As the party enters the room they can see the aforementioned hedges. It’s rather strange, as they are clearly still inside with the walls and ceiling being of the same material but there’s a hedgerow growing in it.

Since only Tink and Zane were trying to be stealthy the creatures immediately notice them. They are winged with 2 sets of legs, 1 ending in duck’s feet on which it stands and another held off the ground fielding a pair of wicked talons. Each has sharpened claws and even its wings are keen gleaming metallically. The weirdest part is that the head resembles that of a chicken but with a woman’s face and curved beak

They all immediately summon demonic aid.

Behind the strange female duck demons several sections of the hedgerow break off and run away on topiary feat. Beri can’t get much of a read on their intentions beyond the fact that they ran away; it’s not like they have faces to look at.

Click here for map


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168168 (Spells) Luck Points: 8/26  d20=7 ; d20=17 ; d20+18=37 ; d20+25=42 ;
Wednesday December 12th, 2018 12:50:28 PM

AC 27/17/20. CMD is 27

Restlin runs forward, maximize wand raised up at the demons. When he gets close, he lets loose with a maximized cone of cold, hitting all the demons.

He then presses his luck (17 - success) for a 2nd action and uses his dimensional step ability to get back behind Bosk.

***

Move: Rush forward, bravely!
Standard: Maximized cone of cold - 90 damage to all demons, reflex save DC 37 for half damage. SR check is 42
Free: Press my luck - extra action
Extra: Dimension step ability - retreat, bravely!

active spells:

Mage Armor
Overland flight

Garret Goodbarrel [AC:47 (56 vs robot)/47/39; +4 vs AOO; HP: 223/207 Ki:18/20 CMD: 51 SR: 29]  d20+35=37 ; 2d8+16=21 ;
Wednesday December 12th, 2018 4:14:06 PM

Garret really doesn't know what these things are, but he rushes forward to keep himself between them and the party, leading with his fist.

OOC:
Charge attack G1, Hits AC 37, Damage: 21

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+39=57 ; d3=1 ; d20+39=40 ; d20+34=44 ; d20+29=31 ; d20+24=32 ; d8+38=44 ; d8+38=41 ; d8+38=44 ; d8+38=45 ; d8+38=44 ; 2d6=7 ; 2d6=12 ; 2d6=10 ; 2d6=11 ; 2d6=12 ; 2d6=8 ; 2d6=4 ; 2d6=7 ; 2d6=9 ; 2d6=7 ; d6=2 ; d6=1 ; d6=5 ; d6=2 ; d6=2 ; 2d6=7 ; 2d6=9 ; 2d6=10 ; 2d6=9 ;
Wednesday December 12th, 2018 5:04:45 PM

Wyaar uses his aura of Justice to give Garret, Zane, Beri and Bosk Smite Evil before garret can rush off.

He then activates his own Smite Evil on Glabrezu 2 and fires away.

~~~~~~~~

Beri, Zane, Bosk and Garret: Smite evil must be used before Wyaar's next turn. Grants +19 to damage (+38 if evil outsider on first hit), +9 to hit, ignores all DR.

Full attack on Glabrezu 2 with many shot, rapid shot, deadly aim and smite

Attack 1: Hit AC 57, 123 damage (assuming evil outsider, 85 damage if not), 19 axiomatic, 12 holy, 9 cold, 9 electric
Attack 2: Hit AC 40, 44 damage, 10 axiomatic, 7 holy, 1 cold, 9 electric,
Attack 3: Hit AC 31, 45 damage, 11 axiomatic, 9 holy, 5 cold, 10 electric
Attack 4: Hit AC 32, 44 damage, 12 axiomatic, 7 holy, 2 cold, 9 electric
Rapid shot: Nat 1



Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+25=27 ; d20+25=26 ; 2d8+10=25 ; 2d8+10=21 ; 2d10=13 ; 2d10=7 ;
Wednesday December 12th, 2018 10:25:25 PM

Beri sees the plants leaving and gives an internal sigh of relief, it's always a win when a druid can protect the plants and animals of the Wold from unnecessary harm.
Thank you my plant friends for avoiding this conflict, as long as you stay out of the fray we will leave you in peace.

The druid starts to call forth a Storm giant to aid the upcoming fight.

***Elder Fire Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
Fort +16, Ref +19, Will +7
burn (2d10, DC 22) - A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds
Darkvision
Melee 2 slams +25 (2d8+10 plus burn)

FE1- HP = 184
Slam 1 = 27
Damage 1 =25
Burn Damage = 13

Slam 2 = 26
Damage 2 =21
Burn Damage = 17

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Wednesday December 12th, 2018 11:39:00 PM

Zane declares Nalfeshnee 2 as his target for the Smite Evil, then draws a rod and casts Haste on everyone in range with a rod. (duration 16 rounds)
Zane continues to hover 10' above the ground Invis.

In Effect

Weave (Blur)
Mage Armor
Haste 16 Rounds
Invisibility (Ring)


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells  d20+34=35 ;
Thursday December 13th, 2018 12:12:41 AM

Bosk feels Wyaar's blessing wash over him as he charges forward ready to smite his enemy. He gives his sword a might swing...and watches as it hits nothing but air. Silently he prays no one saw his epic whiff.

Charge attack with smite, haste, etc...Natural 1.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 152/172 Spells 
Thursday December 13th, 2018 12:14:14 AM

ooc: At least I can make my token spiffy.

DM Hugh  d20+18=33 ; d20+18=33 ; d20+18=22 ; d20+18=37 ; d20+4=13 ; d20+4=22 ; d20+1=12 ; d20+1=12 ; d20+40=59 ; d20+40=55 ; d20+40=43 ; d20+40=58 ; d20+40=52 ; d100=81 ; d100=30 ; d100=84 ; d100=67 ; 4d6+8=19 ; 2d6+4=12 ; 2d6+4=12 ; d20+40=50 ; d20+40=52 ; d20+40=52 ; d20+38=52 ; d20+38=46 ; d20+40=43 ; d20+40=52 ; 2d6+4=12 ; 2d6+4=7 ; 3d6+4=19 ; 2d6+2=12 ; 2d6+2=4 ; 2d6+4=9 ; 2d6+4=11 ; 2d6+4=13 ; d20+32=40 ; d20+32=45 ; d20+32=43 ; d20+30=31 ; d20+30=48 ; d20+32=49 ; d20+32=43 ; 2d6+20=29 ; 2d6+20=27 ; 3d6+20=32 ; 2d6+10=20 ; 2d6+20=27 ; 2d6+20=27 ; 2d6+4=10 ; d100=29 ; d100=16 ; d100=79 ; d100=13 ; d100=65 ; d100=92 ; d100=24 ; d20+32=37 ; d20+30=48 ; d20+32=43 ; 3d6+20=34 ; 2d6+10=17 ; 2d6+20=25 ;
Thursday December 13th, 2018 1:23:23 AM

(Ooc: Record keeping)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+22=37 ;
Thursday December 13th, 2018 3:35:09 AM

OOC: I see the map is changing again prior to the next DM post :(

Tink gets ready to defend the party from what looks like will be an imminent attack... but then changes her mind as the world around her seems to change too.

Assuming the Fire Elemental that is now on the map was brought in as the result of a spell, Tink tries to dispel it.

Dispel check: 37

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  20d6=70 ;
Thursday December 13th, 2018 4:26:45 AM

OOC: Actually Tink's action will have to change as the summoning spell is yet to finish this round

Tink casts a Chain Lightning spell in an attempt to disrupt all the chickens from completing their spells

Cast Chain Lightning
Chicken #3 takes 70pts electric damage. Ref Save vs DC25 for half
Other chickens take 70pts electric damage. Ref Save vs DC23 for half


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+26=46 ;
Thursday December 13th, 2018 4:29:27 AM

SR check if needed: 46

DM Mitch  d20+18=35 ; d20+18=37 ; d20+18=33 ; d100=96 ; d100=96 ; d20+20=21 ; d20+20=24 ; d20+12=26 ; d100=100 ; d6=4 ; d6=1 ; d6=2 ;
Thursday December 13th, 2018 7:41:39 AM

Restlin unleashes a cone of cold on all the demons followed by a dimensional step from pressed luck to get behind Bosk. All demons save one of the chicken woman demon who moves to avoid some get hit by the cone head on. All are somewhat resistant to the cold though.

Wyaar destroys Gabrezu 2

Garret charges the first Galbrezu, his fist powered with Wyaar’s smite.

Beri summons a Storm Giant while his fire elemental goes after Galbrezu 1 but both attacks miss.

Zane uses his quicken rod to haste everyone (Ooc: where is the smite roll?)

Bosk misses his smite attempt.

Tink starts to dismiss the Fire Elemental before realizing that it’s Beri’s and switching to a Chain Lightning. They all manage to make their saves and seem to be resistant to electicity.

Chicken demon 1 fires 4 razor sharp feather flechettes at Bosk. The first flechette buries itself deep (crit hit 59; 55 to confirm vs AC 81 vs blink; 9 damage), the second misses due to blink while 3 and 4 both graze the horned cleric (58, 52 vs AC; 84 67 vs blink 2 damage each) (Ooc: I applied your DR)

Chicken demon 2 power attack pounces Bosk. The horn cleric blinks out existence for part of the attack but is bitten and struck by a single wing and claw attack (79, 65, 92 vs blink; 37, 48, 43 vs AC; 24, 7, 15 after DR for 46 total)

Chicken demon 3 pounces the fire elemental striking with both talons, a bite, both wings and both claws. (17 damage total to fire elemental after DR)

Chicken demon 4 also pounces the fire elemental but seeing the problems her sister had she attacks harder but less accurately. She hits with both talons, a bite, 1 wing and both claws (102 more damage after DR)

The Galbrezu utterly fails to damage Bosk with it’s attacks.

The first Nalfeshnee tries and fails to dispell the fire elemental. The second casts Call Lightning and strikes bosk with a lightning bolt (7 damage, reflex 18 for half). Both Nalfeshnee’s begin to glow with a strange light.

Chicken demon 1: 85
Chicken demon 2: 85
Chicken demon 3: 85
Chicken demon 4: 40
Galbrezu 130
Galbrezu 2 destroyed
Nalfeshnee 1 80
Nalfeshnee 2 80


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 9/26  d20+33=39 ; 4d6+3=16 ; d20+21=40 ; d20=18 ;
Thursday December 13th, 2018 10:16:49 AM

Restlin steps forward and hurls a copy of Shiny at chicken demon 1 (should be JUST in range of the spell).

The blade shoots out and attacks the fowl demon, hitting AC 39 for 16 damage. SR check is 40.

AC is 38/28/31 this round. CMD 38.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday December 13th, 2018 10:35:52 AM

OOC: Smite Evil doesn't need a roll, just a target. The rolls will be on the attacks.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+31=47 ; d20+31=35 ; d20+31=41 ; d20+26=40 ; d20+21=27 ; d20+16=36 ; d20+20=24 ; d8+19=22 ; d8+19=27 ; d8+19=23 ; d8+19=27 ; d8+19=26 ; d8+19=26 ; 2d6=7 ; 2d6=11 ; 2d6=4 ; 2d6=12 ; 2d6=10 ; 2d6=6 ; 2d6=4 ; 2d6=4 ; 2d6=6 ; 2d6=9 ; 2d6=9 ; 2d6=7 ; d6=3 ; d6=3 ; d6=3 ; d6=1 ; d6=1 ; d6=5 ; 2d6=7 ; d6=6 ; d6=6 ; d6=3 ; d6=6 ; d6=2 ;
Thursday December 13th, 2018 11:15:31 AM

Wyaar takes a step forward as he keeps drawing and loosing arrows, moving on from the Glabrezu as it falls to the Nalfeshnee in the rear.

~~~~~~~~~~~~~~~~~~~~~

5' forward, full attack to Nalf 2 with rapidshot, manyshot, haste, deadly aim. +10 equivalent ignores all DR except slashing/bludgeoning

Attack 1: Hit AC 47, 49 piercing, 18 axiomatic, 8 holy, 6 cold, 7 electric
Attack 2: Hit AC 40, 23 piercing, 4 axiomatic, 6 holy, 3 cold, 6 electric
Attack 3: Miss AC 27,
Attack 4: Hit AC 36 (nat 20, crit confirm fail), , 27 piercing, 12 axiomatic, 9 holy, 1 cold, 3 electric
Rapid shot: Hit AC 35, 26 piercing, 10 axiomatic, 9 holy, 1 cold, 6 electric
Haste Attack: Hit AC 41, 26 piercing, 6 axiomatic, 7 holy, 6 cold, 2 electric



Garret Goodbarrel [AC:48 (57 vs G1)/48/40; +4 vs AOO; HP: 223/207 Ki:20/20 CMD: 51 SR: 29]  d20+45=54 ; d20+45=60 ; d20+40=54 ; d20+40=56 ; d20+35=45 ; d20+35=42 ; d20+30=41 ; 8d8+50=79 ; 2d8+16=21 ; 2d8+16=29 ; 2d8+16=21 ; 2d8+16=27 ; 2d8+16=24 ; 2d8+16=31 ;
Thursday December 13th, 2018 12:05:29 PM

Garret smiles when he sees Wyarr take down the first opponent, and he turns into a flurry of tiny fists and feet, hoping to take down the second one.

OOC:
Flurry hits AC/dam: 54/83 60/21 54/29 56/21 45/27 42/24 41/31

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
Tink’s Greater Magic Weapon: +5 atk & dam
Wyarr’s smite evil: +9 to hit, ignore DR, +19 damage, +38 if outsider, +9 to AC vs 1 opponent
+14 = +45, 1 dam = 8d8+35, others 2d8+16, non-Sf: +37

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character 
Thursday December 13th, 2018 1:49:19 PM

Zane had to Declare a Target for Smite before Wyaar's next action, which he did, which means he has a bonus vs that target until he declares another target(which he can't) or one of them dies.

Zane transforms into a Large Bronze Dragon via spell, then he flies straight up 45' more to get a nice flight line to his target....

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  18d6=74 ; d20+25=38 ; d20+25=26 ; 2d8+10=19 ; 2d8+10=18 ; 2d10=11 ; 2d10=13 ;
Thursday December 13th, 2018 9:06:58 PM

Beri finishes his summons, and the Storm Giant appears on the battle field. The druid quickly instructs the giant on the current situation.
The plants appear to be peaceful, as long as they stay out of this don't harm them. Our concern are the demons.

Having given his marching orders, the druid starts to cast Sunbeam

***Elder Fire Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
Fort +16, Ref +19, Will +7
burn (2d10, DC 22) - A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds
Darkvision

The Fire Elemental stumbles a little as the damage takes it's toll on him. He strikes back, his

FE1- HP = 65
Slam 1 = 38
Damage 1 =19
Burn Damage = 11

Slam 2 = 26
Damage 2 =18
Burn Damage = 13

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant glances around, then hearing Beri call out casts chain lightning on the demons (red targets) in front of him

SG 1- hp 237
Chain Lightning = 74

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d20+16=28 ; d10=2 ;
Friday December 14th, 2018 12:05:54 AM

Bosk feels the blades cut into him as he activates his air walk ability and ascends 45 feet to regroup and heal himself.

Reflex save = 28, pass
No dmg taken from lightning due to DR

DM Hugh  d20+18=34 ; d20+18=24 ; d20+18=26 ; d20+18=19 ; d20+32=48 ; d20+32=46 ; d20+32=37 ; d20+30=49 ; d20+30=47 ; d20+30=46 ; d20+32=51 ; d20+32=36 ; d20+32=33 ; 2d6+20=23 ; 2d6+20=26 ; 3d6+20=35 ; 4d6+20=31 ; 2d6+20=29 ; 4d6+40=56 ; 2d6+4=15 ; 2d4=6 ; d20+32=41 ; d20+32=52 ; d20+32=36 ; d20+32=37 ; d20+30=44 ; d20+30=35 ; d20+32=45 ; d20+32=45 ; 2d6+20=25 ; d20+32=49 ; d20+32=45 ; d20+32=51 ; d20+32=39 ; d20+30=41 ; d20+30=45 ; d20+32=43 ; d20+32=41 ; 2d6+20=25 ; 2d6+20=28 ; 3d6+40=44 ; 2d6+10=17 ; 2d6+10=19 ; 2d6+20=27 ; 2d6+20=28 ; d20+32=33 ; d20+32=33 ; d20+32=44 ; d20+30=44 ; d20+30=34 ; d20+32=50 ; d20+32=42 ; 3d6+20=30 ; 3d6+10=24 ; 3d6+10=24 ; 3d6+20=31 ; 3d6+20=32 ; 2d4=6 ;
Friday December 14th, 2018 3:42:43 AM

(OOC: record keeping)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+23=33 ; d20+23=39 ; d20+23=35 ; 4d6=13 ; 4d6=16 ; 4d6=11 ; 5d6=13 ;
Friday December 14th, 2018 4:48:25 AM

Tink isn't entirely sure what to do at this point. Garret and Wyarr were really going to town with the smiting.

She decides to try her hand at some roast chicken.

Cast Scorching Ray at Chicken Demon 2
Use Impromptu Sneak Attack ability. Hit Touch AC33 (also no Dex bonus) for 13pts fire damage + 13pts non-lethal
Hit Touch AC39 for 16pts fire damage
Hit Touch AC35 for 11pts fire damage


DM Mitch  d10=4 ; d20+25=33 ;
Friday December 14th, 2018 7:18:10 AM

Restlin hurls a copy of Shiny at the first chicken demon.

Wyaar starts attacking the Nalfseshnee destroying it too.

Garret flurries Galbrezu 1 destroying it too

Zane turns into a bronze dragon.

Beri instructs his 2 summons then starts casting sunbeam. His fire elemental attacks chicken demon 3 but between its DR and fire resistance only does 4 damage. The second attack misses. The chain lightning does nothing to the Galbrezu and Nalfeshnee but the chicken woman demons are all at least partially affected.

Bosk gains height to regroup and heal.

Tink tries a fire attack this time, but it seems they’re resistant to fire as well

Chicken demon 1 power attack pounces the storm giant hitting with 2 talons, a bite, both wings, and a claw.
(48 vs AC for 23 damage; 46 vs AC for 26 damage; 37 vs AC for 35 damage 49 crit w/ 47 to confirm for 41 damage; 46 vs AC for ;29 damage; 51 crit with 36 to confirm for 56 damage; 15 rend; 6 bleed damage)

Chicken demon 2 takes a 5 foot step and fully attacks Garret. It hits with one talon (52 vs AC; crit threat but 36 to confirm so no crit; 25 damage) and Garret narrowly avoids having his face partially ripped off.

Chicken demon 3 continues to attack the fire elemental (49 vs AC for 15 dmg; 45 vs AC for 18 dmg; 51 vs AC crit; 39 to confirm for 34 dmg; 41 vs AC for 7 dmg; 45 vs AC for 9 dmg; 43 vs AC for 17 dmg; 41 vs AC for 18 dmg; all values have DR applied;

Chicken demon 4 seeing the elemental get torn to shreds turns its attentions to the giant. It misses with both talons but hits with a bite, 2 wings and both claws (44 vs AC for 30 dmg; 44 vs AC for 24 dmg; 34 vs AC for 24 dmg; 50 vs AC for 31 dmg; 42 vs AC for 32 dmg and 6 bleed damage)

The light around the Nalfeshnee explodes outwards, nauseating and alien. Garret, Bosk, and the two summons must make DC 22 will saves or be dazed for four round. Seeing that it’s lightning is ineffective it charges in at Bosk to bite him but it’s fangs scrap off his armor. A second nimbus of light forms around it.

(DC 30 know[planes] on chicken woman duck thing: Highlight to display spoiler: {
Vulnerability to heat / chill metal: A heat metal or chill metal successfully cast on scalpturianna-daemon’s wings deals d8s instead of d4s and ignores the scalpturianna-daemon’s fire or cold resistance. Additionally a scalpturianna-daemon is unable to fly, use wing melee attacks or use either fletchette attack on rounds when either spell deals damage. Additionally on rounds when taking damage from either spell there is a 10 percent chance one of its exploding wing blade fletchette’s will detonate dealing 24d6 + 4d6 bleed damage to the creature and everything in a 40 foot radius (reflex 27 half + no bleed) and sundering one of its wings preventing it from flying, melee attacking or launching fletchettes with that wing
}


Garret Goodbarrel [AC:48 (57 vs G1)/48/40; +4 vs AOO; HP: 223/207 Ki:20/20 CMD: 51 SR: 29]  d20+30=45 ; d20+45=47 ; d20+45=58 ; d20+40=52 ; d20+40=56 ; d20+35=54 ; d20+39=55 ; d20+35=54 ; d20+39=41 ; d20+30=31 ; 8d8+50=91 ; 2d8+16=24 ; 2d8+16=30 ; 2d8+16=23 ; 2d8+16=23 ; 2d8+16=26 ; 2d8+16=24 ; 2d8+16=28 ; 2d8+16=27 ;
Friday December 14th, 2018 11:57:20 AM

Garret shakes off the nauseating blast, spitting on the ground. He steps up and lets it rip into the Nalfeshnee, hoping to take it out before it explodes again.

OOC:
Will save, DC 22: 45 Success
5' step, then flurry on Nalfeshnee
Hit AC/Dam: 47/95 58/24 52/30 56/23 54 (threat: 55 to confirm)/23 (+26 if crit) 54 (threat: 41 to confirm)/24 (+28 if crit) 31/27

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
Tink’s Greater Magic Weapon: +5 atk & dam
Wyarr’s smite evil: +9 to hit, ignore DR, +19 damage, +38 if outsider, +9 to AC vs 1 opponent
+14 = +45, 1 dam = 8d8+35, others 2d8+16, non-Sf: +37

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26  d20+33=50 ; 4d6+3=22 ; d20+28=36 ; d20+35=54 ; d20+35=53 ; 4d6+3=16 ; 4d6+3=14 ; d20=4 ;
Friday December 14th, 2018 1:17:22 PM

Know, planes 38. Restlin advises everyone on the demons' weaknesses.

Restlin's mage sword keeps up its attack on Chicken Demon 1, hitting AC 52 for 22 damage. He throws another mage's sword out in the mix, also attacking Chicken Demon 1. It's attack hits AC 54 (crit threat - 53 to confirm) for 16 damage (30 if crit).

He backs up.

AC is 24/14/17 this round. CMD 24.

*Don't forget anyone within 45' of me gets +2 to saves/skills/attack rolls.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+33=44 ; d20+33=43 ; d20+33=49 ; d20+33=35 ; d20+28=32 ; d20+23=43 ; d20+27=29 ; d20+17=28 ; d8+19=20 ; d8+19=21 ; d8+19=26 ; d8+19=21 ; d8+19=26 ; d8+19=27 ; d8+19=25 ; d8+19=21 ; 4d6=5 ; 4d6=16 ; 2d6=8 ; 2d6=10 ; 2d6=10 ; d6=1 ; 2d6=11 ; d6=2 ; 2d6=8 ; 2d6=11 ; 2d6=5 ; 2d6=4 ; 2d6=5 ; 2d6=3 ; d6=1 ; d6=6 ; 2d6=3 ; 2d6=8 ; d6=5 ; d6=3 ; d6=1 ; d6=1 ; 2d6=8 ; 2d6=9 ; d6=2 ; d6=1 ; d8+19=26 ;
Friday December 14th, 2018 4:28:30 PM

Wyaar moves on to the next target of Chicken Demon 3 and lets lose.

~~~~~~

Full attack to Chicken Demon 3, if it dies attack to 4. +10 equivalent ignores all DR except bludgeon/slashing

Attack 1: Hit AC 44, 41 piercing, 5 axiomatic, 16 holy, 8 electric, 10 cold
Attack 2: Hit AC 32, 26 piercing, 10 axiomatic, 11 holy, 1 electric, 2 cold
Attack 3: Hit AC 43 (crit confirm AC 29), 21 (67 if crit) piercing, 8 axiomatic, 11 holy, 1 electric, 6 cold
Attack 4: Hit AC 28, 26 piercing, 5 axiomatic, 4 holy, 5 electric, 3 cold
Rapid Shot: Hit AC 43, 27 piercing, 5 axiomatic, 3 holy, 1 electric, 1 cold
Haste: Hit AC 49, 26 piercing, 8 axiomatic, 9 holy, 2 electric, 1 cold

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Friday December 14th, 2018 7:03:11 PM

Tink grinds her teeth a little. She'd trying doing things the nice way. Now it's time to summon some other aid into this fight.

Cast Summon Monster V

Zane (JCC) AC 31, CMB 22, CMD 38, HP 227/268, Blindsense 60' Character  d20+30=46 ; 2d6+28=39 ;
Friday December 14th, 2018 8:03:11 PM

Zane flies over still invis and drops to 15', which should be within reach due to the sizes of himself and the target.

Attack AC 46, Damage 39

In Effect

Weave (Blur)
Mage Armor
Haste 14 Rounds
Form of Dragon 2 12 minutes
+6 to AC

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d3=2 ;
Friday December 14th, 2018 10:00:24 PM

Beri watches in dismay as his summons get pummeled to the point that in puff of smoke return from whence they came.

Those things are pretty fierce, stay alert and call out if you need healing.

The druid starts summing two air elementals to aid the Iron Dragons, hoping they will fare a little better against the onslaught of attacks.

DM Hugh  d20+32=41 ; d20+32=37 ; d20+32=37 ; d20+30=34 ; d20+30=46 ; d20+32=38 ; d3=1 ; d20+32=39 ; d20+32=40 ; d100=18 ; d20+32=41 ; d20+32=47 ; d20+32=36 ; d20+30=47 ; d20+30=38 ; d20+32=40 ; d20+32=52 ; d20+32=47 ; d100=58 ; d100=28 ; d100=86 ; d100=45 ; d100=4 ; d100=5 ; d100=7 ; 2d6+20=24 ; 2d6+20=31 ; 3d6+20=31 ; 2d6+10=13 ; 2d4=8 ; d100=15 ; d100=94 ; d100=87 ; d100=69 ; d100=43 ; d100=81 ; d100=56 ; d20+32=39 ; d20+32=38 ; d20+32=47 ; d20+32=35 ; d20+32=41 ; d20+32=45 ; 2d6+20=28 ; 3d6+20=30 ; 2d6+10=17 ; 2d6+10=13 ; 2d6+20=28 ; 2d6+20=28 ; 2d4=8 ;
Monday December 17th, 2018 5:33:25 AM

(Ooc: record keeping)

DM Mitch 
Monday December 17th, 2018 7:07:44 AM

Garret flurries and destroys the remaining Nalfeshnee.

Restlin’s sword keeps attacking chicken demon 1 and he creates another 1 at it.

Wyaar does a full attack against chicken demon 3 hitting with 4 arrows and not striking a critical area with arrow 3. The demon is still standing afterward.

Tink casts another summon spell.

Zane attacks demon 3 popping into being visible.

Beri watches his summons get torn apart and then summons 2 more air elementals.

Chicken demon 1 pounces Garret missing with all 7 attacks.

Chicken demon 2 flies after Bosk pulling even and making a single claw attack but misses do to blink.

Chicken demon 3 attacks Zane.

Chicken demon 4 attacks Garret missing with all attacks.

Chicken demon 3 hits Zane with 2 talons, a bite and a wing but is too blurry for the other 3 attacks. (47 vs AC; 58 vs blur; 24 dmg) (38 vs AC; 28 vs blur; 31 dmg) (40 vs AC; 86 vs blur; 31 dmg) (52 vs AC; 45 vs blur; 13 dm) (4,5,7 vs blur on last 3 atks) (8 bleed)

Chicken demon 1: 176
Chicken demon 2: 171
Chicken demon 3: 259
Chicken demon 4: 94
Galbrezu destroyed
Galbrezu 2 destroyed
Nalfeshnee 1 destroyed
Nalfeshnee 2 destroyed

Click here for map

Garret Goodbarrel [AC:48 (57 vs G1)/48/40; +4 vs AOO; HP: 223/207 Ki:20/20 CMD: 51 SR: 29]  d20+47=63 ; d20+47=52 ; d20+42=58 ; d20+42=48 ; d20+37=46 ; d20+37=49 ; d20+32=46 ; 8d8+50=74 ; 2d8+16=23 ; 2d8+16=22 ; 2d8+16=23 ; 2d8+16=29 ; 2d8+16=25 ; 2d8+16=27 ;
Monday December 17th, 2018 9:24:00 AM

Garret laughs as he turns, ducks, and dodges the many, many attacks from the demons. In the middle of one of his dodges, his legs kick out and the switches the defense to offense, trying to take out another demon.

OOC:
Flurry on Demon #1 Hit AC/Dam: 63/78 52/23 58/22 48/23 46/29 49/25 46/27

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Wyarr’s smite evil: +9 to hit, ignore DR, +19 damage, +38 if outsider, +9 to AC vs 1 opponent
+16 = +47, 1 dam = 8d8+35, others 2d8+16, non-Sf: +37


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+33=48 ; d20+33=49 ; d20+33=36 ; d20+28=30 ; d20+23=30 ; d20+18=24 ; d8+19=20 ; d8+19=26 ; d8+19=21 ; d8+19=25 ; 4d6=14 ; 4d6=8 ; 2d6=10 ; 2d6=3 ; 2d6=7 ; 2d6=6 ; d6=4 ; 2d6=5 ; 2d6=3 ; d6=5 ; 2d6=6 ; 2d6=7 ; d6=2 ; d6=1 ;
Monday December 17th, 2018 2:04:31 PM

Wyaar keeps firing arrows towards the chicken demon as it lays into Zane, wanting to fell the creature as soon as possible.

~~~~~~~~~~~~

Full attack to Chicken 3, spillover to Chicken 4. +10 equivalent ignores DR except slashing/bludgeoning

Attack 1: Hit AC 48, 46 piercing, 14 axiomatic, 8 holy, 5 electric, 3 cold
Attack 2: Miss AC 30
Attack 3: Miss AC 30
Attack 4: Miss AC 24
Rapidshot: Hit AC 49, 21 piercing, 10 axiomatic, 3 holy, 4 electric, 5 cold
Haste Attack: Hit AC 36, 25 piercing, 7 axiomatic, 6 holy, 2 electric, 1 cold

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26  d20+35=44 ; d20+35=55 ; d20+35=51 ; 4d6+3=21 ; 4d6+3=24 ; 4d6+3=22 ;
Monday December 17th, 2018 2:49:00 PM

Restlin's mage swords keep attacking chicken demon 1.

Sword 1: Hit AC 44 for 21 damage
Sword 2: Nat 20. Threat confirm 51. 24 damage (46 if crit).

This situation seems to be in order, so Restlin wants to avoid using more spells. He walks over to Wyarr and lightly nudges him as he's aiming. It seems to help...

***

Move: Move to Wyarr
Standard: Touch o' luck. Next round, Wyarr gets to roll all D20s twice and take the best result.


Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character  d20+30=39 ; d20+30=49 ; d20+30=47 ; d20+30=43 ; d20+30=31 ; d20+30=44 ; d20+30=36 ; d20+30=36 ; 2d6+28=35 ; 2d6+28=33 ; 3d6+28=36 ; 3d6+28=40 ; 2d6+28=34 ; 2d6+22=31 ; 2d6+22=28 ; 2d6+22=30 ; 2d6+22=27 ; d8+22=30 ; d8+22=28 ;
Monday December 17th, 2018 4:25:51 PM

Zane drifts a bit, but only 5' so as to stay in contact with chicken 3, then unloads a full round of attacks into it....

Bite AC 39 Damage 36
Claw AC 49(confirm 47) Damage 31 (+28 if confirm)
Claw AC 43 Damage 30
Wing AC 31 Damage 30
Wing AC 44 Damage 28
Tail AC 36 Damage 27
Haste AC 36Damage 40

Damn this beastie hits like a freight wagon pulled by a herd of mammoths. And he missed a few times at that...." Zane says over the rings to the group....

(misread Form II was doing less than normal dice, so the order rolled is out of order)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character  2d6=7 ; 2d6=8 ; 2d6=10 ; 2d6=11 ; 2d6=5 ; 2d6=6 ; 2d6=6 ;
Monday December 17th, 2018 7:59:39 PM

Forgot to add Holy Damage to the above....

7, 8, 10, 11, 5, 6, 6

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+25=29 ; d20+25=43 ; d20+25=29 ; d20+25=36 ; 2d8+10=25 ; 2d8+10=18 ; 2d8+10=21 ; 2d8+10=20 ; 2d10=13 ; 2d10=16 ; 2d10=9 ; 2d10=13 ; 4d6=16 ;
Monday December 17th, 2018 9:59:47 PM

Beri finishes his summons, and two no fire elementals appear before him. He commands them in their native tongue
The demon chickens are evil... attack them first!

The druid then casts sunbeam on the chicken (#4) in an attempt to blind it.

Damage = 16
(Reflex save negates the blindness and reduces the damage by half.)

Having given his marching orders, the druid starts to cast Sunbeam

***Elder Fire Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
Fort +16, Ref +19, Will +7
burn (2d10, DC 22) - A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds
Darkvision

The two fire elementals start to fry the chicken monsters, starting with chicken #4. If he should fall they will move to chickens 3 and 1.

FE1- HP = 184
Slam 1 = 29
Damage 1 =25
Burn Damage = 13

Slam 2 = 43
Damage 2 =18
Burn Damage = 16

FE2- HP = 184
Slam 1 = 29
Damage 1 =210911

Slam 2 = 36
Damage 2 =20
Burn Damage = 13

DM Hugh  d20+18=23 ; d20+40=59 ; d20+40=42 ; d20+40=50 ; d20+40=60 ; d20+40=44 ; d20+38=55 ; d20+38=40 ; d20+40=55 ; d20+40=59 ; d20+40=41 ; 2d6+4=12 ; 2d6+4=8 ; 3d6+4=18 ; 3d6+2=14 ; 3d6+2=12 ; 2d6+2=8 ; 2d6+4=11 ; 2d6+4=14 ; 2d6+4=11 ; 2d4=7 ; d20+20=32 ; d20+20=40 ; d20+20=32 ; d20+40=50 ; d20+40=42 ; d20+40=54 ; d20+38=51 ; d20+38=41 ; d20+40=53 ; d20+40=43 ; 2d6+4=15 ; 3d6+4=9 ; 2d6+2=7 ; 2d6+4=9 ; 2d4=3 ;
Tuesday December 18th, 2018 4:11:38 AM

(OOC: record keeping)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d4+1=5 ; d20+3=8 ; d20+3=20 ; d20+3=12 ; d20+3=17 ; d20+3=19 ; d20+3=19 ; d20+3=13 ; d20+3=17 ; d20+3=20 ; d20+3=12 ; d6=2 ; d6=3 ; d6=2 ; d6=2 ; d6=5 ; d6=1 ; d6=5 ; d6=2 ; d6=2 ; d6=6 ;
Tuesday December 18th, 2018 5:17:09 AM

Tink's spell finishes and she calls in a few Lantern Archons. They each unload on Chicken #2

The fight seems to be going quite well so she decides to hold back some of her bigger spells.
---------------
Lantern Archons. All attacks bypass all DR
Hit Touch AC8 for 2pts
Hit Touch AC20 for 3pts
Hit Touch AC12 for 2pts
Hit Touch AC17 for 2pts
Hit Touch AC19 for 5pts
Hit Touch AC19 for 1pts
Hit Touch AC13 for 5pts
Hit Touch AC17 for 2pts
Hit Touch AC20 for 2pts
Hit Touch AC12 for 6pts


DM Mitch 
Tuesday December 18th, 2018 7:03:59 AM

Garret flurries at chicken demon 1 and hits with all blows slaying it.

Wyaar fires a volley of arrows at demon 3 hitting twice.

Restlin’s Swords continue to attack demon 1 slaying it. He also nudges Wyaar.

Zane fights back at demon 3 hitting 4 times slaying it also

Beri gives his summons instructions before using a sunbeam against demon 4. His summons also attack.

Tink summons a batch of lantern archons that light up one of the demons. It twists and turns, dodging all of the attacks (touch AC 21).

Demon 1 and Demon 4 both attack Garret deciding to focus more on hitting the nimble monk instead of damage. The fire elementals get attacks of opportunity as 4 moves towards Garret.

(59 vs AC; crit threat; 42 to confirm no crit; 12 dmg) (50 vs AC; 8 dmg) (60 vs AC; crit threat; 44 to confirm no threat; 18 dmg) (55 vs AC; 8 dmg) (40 vs AC miss) (55 vs AC 11 dmg)(59 vs AC; crit threat; 41 to confirm no threat 14 dmg)
(rend 11) (7 bleed)

(50 vs AC;15 dmg)(42 vs AC; miss)(54 vs AC;9 dmg)(51 vs AC;7 dmg)(41 vs AC; miss)(53 vs AC;9 dmg)(43 vs AC; miss) (3 bleed)

2 of the bushes emerge from the hedgerows suddenly. Knowledge Arcana or nature 30 Highlight to display spoiler: {they likely have some sort of nature stride effect that lets them teleport to bushes or hedges}

The bushes have shaped themselves to look like figures writhing in pain. They twitch and shake before spitting out two 2 new chicken demons to replace the 2 slain ones. The demons grin maniacally as they flex their new bodies.

Chicken demon 1: 467 (dead)
Chicken demon 2: 273
Chicken demon 3: 442 (dead)
Chicken demon 4: 209 (blinded)
Chicken demon 5: 0
Chicken demon 6: 0
Galbrezu destroyed
Galbrezu 2 destroyed
Nalfeshnee 1 destroyed
Nalfeshnee 2 destroyed

Click here for map


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26  d20+35=48 ; d20+35=55 ; d20+35=45 ; 4d6+3=16 ; 4d6+3=15 ; 4d6+3=9 ; d20=6 ;
Tuesday December 18th, 2018 12:41:01 PM

Restlin wills his swords to move and attack chicken demon 2.

Sword 1 hits AC 48 for 16 damage.
Sword 2 hits nat20 (threat confirm 45) for 15 damage (24 if crit).

***

AC is 26/16/19. CMD 26

Everyone gets +2 to saves/attacks/skills.

Wyarr gets to roll each d20 twice this round.

Garret Goodbarrel [AC:48 (57 vs G1)/48/40; +4 vs AOO; HP: 91/207 Ki:20/20 CMD: 51 SR: 29] 
Tuesday December 18th, 2018 1:10:29 PM

You hear Garret over the ring, “OWW!”

He disappears from sight and appears a distance away.

OOC:
Using abundant step to get out of that mass, he’ll be dead in one more round like that!

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Wyarr’s smite evil: +9 to hit, ignore DR, +19 damage, +38 if outsider, +9 to AC vs 1 opponent
+16 = +47, 1 dam = 8d8+35, others 2d8+16, non-Sf: +37


Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character  d20+32=42 ; d20+32=48 ; d20+32=34 ; d20+32=38 ; d20+32=41 ; d20+32=47 ; d20+32=49 ; 3d6+28=33 ; 3d6+28=39 ; 2d6+22=28 ; 2d6+22=28 ; 2d6+22=31 ; d6+22=25 ; 2d6=5 ; 2d6=11 ; 2d6=11 ; 2d6=8 ; 2d6=9 ; 2d6=3 ; 2d6=8 ;
Tuesday December 18th, 2018 8:11:53 PM

Zane drifts again while hovering and unloads another full round of attacks on the chicken demon thingy opposing Bosk. While doing that, "Hate to say this, but I think those plants are mutating into these things, I think you'll need to kill them... Your fire elementals should be quite effective on them. Oh, we might need some healing fairly soon too." Zane says over the rings.

Bite AC 42 Damage 33 + 5 Holy
Claw AC 48 Damage 28 + 11 Holy
Claw AC 34 Damage 00 + 00
Wing AC 38 Damage 28 + 11 Holy
Wing AC 41 Damage 31 + 8 Holy
Tail AC 47 Damage 25 + 9 Holy
Haste AC 49 Damage 39 + 3 Holy


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+25=40 ; d20+25=35 ; d20+25=29 ; d20+25=36 ; 2d8+10=22 ; 2d8+10=19 ; 2d8+10=22 ; 2d8+10=22 ; 2d10=7 ; 2d10=6 ; 2d10=17 ; 2d10=13 ; 3d6=11 ;
Tuesday December 18th, 2018 10:30:59 PM

Worse I think, there were the same number of plants before I believe, in which case they are creating new chickens. In any case, the conditions of peace have been breached and they must die.

Seeing that the hedges are allowing the bush monsters to teleport Beri determines they need to go as well and summons a fireball. The burning globe of fire rolls over the hedges torching them and comes to rest on the first bush of love

Fire Ball Damage = 11

***Elder Fire Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
Fort +16, Ref +19, Will +7
burn (2d10, DC 22) - A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds
Darkvision

The two fire elementals change targets and start to focus on the first bush of love.

FE1- HP = 184
Slam 1 = 40
Damage 1 =22
Burn Damage = 7

Slam 2 = 35
Damage 2 =19
Burn Damage = 6

FE2- HP = 184
Slam 1 = 22
Damage 1 =9

Slam 2 = 36
Damage 2 =22
Burn Damage = 17

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+3=9 ; d20+3=4 ; d20+3=9 ; d20+3=15 ; d20+3=13 ; d20+3=22 ; d20+3=12 ; d20+3=8 ; d20+3=6 ; d20+3=17 ; d6=3 ;
Wednesday December 19th, 2018 4:13:58 AM

"Well, if we're going to fight" Tink starts casting a Summon Monster IX spell.

Only 1 lantern archon hits its target (Hits Touch AC22 for 3pts)

DM Mitch  d20+34=45 ; 2d8+10=16 ;
Wednesday December 19th, 2018 6:52:28 AM

Restlin wills his swords to attack chicken demon 2

Garret uses his abundant step to get away from the chicken demons

Zane instructs over the ring that the plants need to die before unloading a full attack against chicken demon 2 slaying it.

Beri agrees that the conditions of peace have been breached and torches some of the hedgerow while letting the burning orb rest on one of the bushes while his elementals attack the bush. Actually upon getting a better look at the bushes, Beri notices that they are not plants at all but aberrations, mayhap they were once plants but something happened to them to make them twisted and mutated.

Tink starts casting summon monster IX while her lanton archons hit one target

A 3rd bush teleports in from one of the undamaged hedgerow sections and shoots out another demon.

The bushes being attacked make strange rustling noises and the blind demon rushes towards the fire elemental 1 attacking with a bite attack (96 vs 50/50; 45 vs AC; 17 dmg)

Demon 5 moves to attack elemental 2 with its bite attack (35 vs AC; 26 dmg)

Demon 6 rips into elemental 1 hitting with all attacks talon, talon, bite, wing, wing, claw claw (45 vs AC 17 dmg; 41 vs AC 15 dmg ; 43 vs AC 20 dmg; 32 vs AC 8 dmg; 46 vs AC 10 dmg ; 38 vs AC 15 dmg; 41 vs AC 12 dmg) (0 rend) (all values include DR 10/-)

Demon 7 takes no action since it just spawned.

The other 2 bushes under assault from a burning sphere and elementals both bush stride to appear on the other end of the room and rush the exit. They’re about to escape again!

Bosk charges the new bush and hits for 16 damage.

Chicken demon 1: 467 (dead)
Chicken demon 2: 468 (dead)
Chicken demon 3: 442 (dead)
Chicken demon 4: 212 (blinded)
Chicken demon 5:
Chicken demon 6:
Chicken Demon 7:
Bush1: 22
Bush2: 106
Bush 3: 16

Galbrezu destroyed
Galbrezu 2 destroyed
Nalfeshnee 1 destroyed
Nalfeshnee 2 destroyed

Click here for map


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+33=47 ; d20+33=53 ; d20+33=50 ; d20+37=50 ; d20+28=37 ; d20+23=40 ; d20+18=24 ; d8+19=22 ; d8+19=20 ; d8+19=23 ; d8+19=24 ; d8+19=23 ; d8+19=27 ; d8+19=27 ; d8+19=21 ; 4d6=14 ; 4d6=15 ; 2d6=9 ; 2d6=2 ; 2d6=8 ; 2d6=6 ; 2d6=8 ; 2d6=10 ; 2d6=9 ; 2d6=7 ; 2d6=8 ; 2d6=6 ; d6=1 ; d6=4 ; d6=6 ; d6=3 ; d6=5 ; d6=1 ; d6=5 ; d6=4 ;
Wednesday December 19th, 2018 10:01:29 AM

Wyaar turns his attention to Chicken 5 and sends a volly of arrows its way.

~~~~~~~~~~~~~

Full attack to chicken 5 with all the usual stuff, +10 equivalent ignores all DR except bludgeon/slashing

Attack 1: Hit AC 47, 42 piercing, 14 axiomatic, 15 holy, 9 electric, 2 cold,
Attack 2: Hit AC 37, 23 piercing, 8 axiomatic, 6 holy, 1 electric, 4 cold
Attack 3: Hit AC 40, 24 piercing, 8 axiomatic, 10 holy, 6 electric, 3 cold
Attack 4: Miss AC 24
Rapidshot: Hit AC 53 (crit confirm 50), 23 piercing (77 piercing if crit), 9 axiomatic, 7 holy, 5 electric, 1 cold
Haste: Hit AC 50, 21 piercing, 8 axiomatic, 6 holy, 5 electric, 4 cold

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26  d20+18=34 ; d20+21=30 ; d20=16 ;
Wednesday December 19th, 2018 10:17:12 AM

Restlin's confused as to what those bushes are up to, but with that many exclamation marks, he's pretty sure he doesn't want them escaping. He pulls out his maximize rod and sends a fireball at them. He wonders when his bit o' luck is gonna hit Wyarr.

Move: Retrieve maximize rod
Standard: Fireball at bushes 1 and 2. 60 damage, reflex DC 34 for half. SR check is 30.

AC is 36/26/29 this round. CMD is 36.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character  10d6+10=41 ;
Wednesday December 19th, 2018 2:01:56 PM

Zane flies over most of the fight towards the other side of the battlefield. He angles slightly and as he reaches the end of his move, turns his head towards the two bushes and unleashes his breath weapon. A bolt of lightning erupts from his open mouth and hits both of them....

41 damage (the +10 from Bloodline Bronze) Reflex save for 1/2 (not sure which DC as Spell and "Dragon Based' are different)

I'll take any healing I can before I reengage those demon thingies, please." Over the rings is heard from Zane.

In Effect

Weave (Blur)
Mage Armor
Haste 11 Rounds remain
Form of Dragon 2 12 minutes
+6 to AC


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 91/207 Ki:20/20 CMD: 51 SR: 29]  d20+39=43 ; 8d6+16=42 ;
Wednesday December 19th, 2018 4:42:02 PM

Seeing the battlefield shifting, Garret decides to take advantage of the focus on others for a moment and he rushes up, attacking one of the creatures from behind, flanking with a fire elemental.

OOC:
Note: Without Sesha and her ghosts healing, we are quite a different party!

Garret attacks chicken #4, Hits AC 43, Dam: 42

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Wyarr’s smite evil: +9 to hit, ignore DR, +19 damage, +38 if outsider, +9 to AC vs 1 opponent
+16 = +47, 1 dam = 8d8+35, others 2d8+16, non-Sf: +37

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  4d6=11 ; d20+25=38 ; d20+25=28 ; d20+25=31 ; d20+25=39 ; 2d8+10=21 ; 2d8+10=19 ; 2d8+10=16 ; 2d8+10=15 ; 2d10=10 ; 2d10=7 ; 2d10=10 ; 2d10=6 ;
Wednesday December 19th, 2018 9:13:53 PM

Beri summons a second fireball and continues to torch the hedges of teleportation, his second fireball stopping on bush 3.

Fire Ball 2 Damage = 11

***Elder Fire Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
Fort +16, Ref +19, Will +7
burn (2d10, DC 22) - A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds
Darkvision

The two fire elementals change targets and start to focus on the first bush of love.

FE1- HP = 184
Slam 1 = 38
Damage 1 =21
Burn Damage = 10

Slam 2 = 28
Damage 2 =19
Burn Damage = 7

FE2- HP = 184
Slam 1 = 31
Damage 1 =16
Burn Damage = 10

Slam 2 = 39
Damage 2 =15
Burn Damage = 16

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d3=2 ; d20+23=32 ; d20+23=43 ; d20+23=24 ; 2d8+8=23 ; 2d8+8=19 ; 2d8+8=18 ; 2d10=14 ; 2d10=19 ; d12+3=11 ; d20+3=5 ; d20+3=14 ; d20+3=9 ; d20+3=15 ; d20+3=9 ;
Thursday December 20th, 2018 3:01:54 AM

Tink follows Beri's lead and summons some Elder Fire Elementals of her own.

She conjures them as far away from her as she can, and directs them to attack from the other side of the bush.

Her archons fly towards the chickens and put on a light show. Nothing more though.

She hears the needs of the party and begins summoning some more aid

-------------------------
Tinks EFE1
Hit AC32 for 23pts. Ref Save vs DC22 or also take 14pts fire/burn

Tinks EFE2
Hit AC43. Crit confirm on AC24. 19pts damage + 18pts if crit confirmed. Ref Save vs DC22 or also take 19pts fire/burn

Archons
All miss. Please excuse the d12+3. Wrong button. It was meant to be a d20+3 - which was still a miss :)

Tink
Cast Summon Monster IX again


RobC - subbing for Bosk  d20+24=30 ; d20+23=40 ; 2d8+10=15 ; 2d6+9=18 ; d20+18=24 ; d20+18=20 ; d20+18=19 ; d20+13=29 ; d20+13=31 ; d20+23=26 ; 2d8+10=17 ; 2d8+10=20 ; 2d8+10=18 ; 2d6+9=13 ; d8+11=13 ;
Thursday December 20th, 2018 3:22:52 AM

Bosk steps closer to the bush and let's his attacks flow. He hopes to turn it into a nice shrubbery.

------------------

OOC: Just sayin', I've never subbed for Bosk before so I'm just making attacks and things based on what I can see on his sheet and what he did in the last fight. Here goes!

Full Attack
Main Hand Atk 1 with +4 Steelgrass Bastard Sword hit AC 30 for 15 dmg
Off Hand Atk 1 with armor spike hit AC 40 for 18 dmg

Nat Horn Atk Hit AC 33 for 13 dmg
Main Hand Atk 2 with +4 Steelgrass Bastard Sword hit AC20 for 17 dmg
Off Hand Atk 2 with armor spike hit AC19. Miss!
Main Hand Atk 3 with +4 Steelgrass Bastard Sword hit AC29 for 20 dmg
Off Hand Atk 3 with armor spike hit AC31 for 13 dmg
Extra Attack from Haste with +4 Steelgrass Bastard Sword hit AC26 for 18 dmg


DM Mitch  d20+6=23 ; d20+6=25 ;
Thursday December 20th, 2018 6:10:50 AM

Wyaar turns his attention to Chicken 5 and does a lot of damage but doesn't kill it.

Restlin rains a fireball down on the 2 bushes badly burning them.

Zane flies over and breathes lightning at the bushes. One of the bushes dies despite taking half damage while the other takes full damage but is still alive. He asks for healing over the ring.

Garret punches demon 4

Beri[b] summons another fireball and continues to torch the hedges.
His elementals change targets and start focusing on the first bush. Between the 2 of them they destroy it.

[b]Tink
sends her fire elementals after the last bush in the room. Both hit but it avoids the bonus fire damage

Bosk lays into the bush hitting twice.

Chicken demon 4 lashes out at Garret in a blind rage but misses entirely.

Chicken 5 continues to attack elemental 2 hitting with all 7 attacks (46, 44, 46, 36, 34, 41, 42) (15 dmg, 19 dmg, 21 dmg, 6 dmg, 10 dmg, 15 dmg, 18 dmg)

Chicken 6 continues to attack elemental 1 (miss, 36, 52, 42, 38, 49. 40) (15 dmg, 18 dmg, 17 dmg, 15 dmg, 7 dmg, 7 dmg) shredding it to bits.

Chicken 7 attacks elemental 2 hitting with all seven attacks (50, 45, 45, 42, 36, 43, 36) (16 dmg, 16 dmg, 22 dmg, 20 dmg, 16 dmg, 6 dmg, 5 dmg) and shreds it too

Bush 3 tries to escape, teleporting to the top set of hedges then running 60 feet towards the far door.

Chicken demon 1: 467 (dead)
Chicken demon 2: 468 (dead)
Chicken demon 3: 442 (dead)
Chicken demon 4: 254 (blinded)
Chicken demon 5: 213
Chicken demon 6:
Chicken Demon 7:
Bush1: 256 - dead
Bush2: 246 - dead
Bush 3: 106

Galbrezu destroyed
Galbrezu 2 destroyed
Nalfeshnee 1 destroyed
Nalfeshnee 2 destroyed

Click here for map


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26  d20+29=44 ; d6+4=5 ; d20=2 ;
Thursday December 20th, 2018 10:19:45 AM

Bush#3 is just inside the range for Restlin's black tentacles spell. He hopes it will slow the thing down.

***

Move: None
Standard: Black tentacles. Grapple check vs bush is 44. Bush takes 5 damage and is grappled if that succeeds. Terrain is difficult regardless.

AC is 22/12/15. CMD 22.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 91/207 Ki:20/20 CMD: 51 SR: 29]  d20+37=42 ; d20+37=51 ; d20+32=44 ; d20+32=52 ; d20+32=44 ; d20+27=43 ; d20+27=38 ; d20+22=33 ; 8d8+16=49 ; 2d8+16=29 ; 2d8+16=27 ; 2d8+16=22 ; 2d8+16=29 ; 2d8+16=25 ; 2d8+16=25 ; 2d8+16=22 ;
Thursday December 20th, 2018 11:09:53 AM

Garret tries to stifle a laugh as he sees the bush sprout legs and start running away. Then he turns his focus back on the chicken thing that can't see him, blasting away at it.

OOC:
Flurry on chicken #4, hit AC/Dam: 42/49 51/29 44/27 52 (threat: 48 to confirm)/22 (29) 43/25 38/25 33/22

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Wyarr’s smite evil: +9 to hit, ignore DR, +19 damage, +38 if outsider, +9 to AC vs 1 opponent
+16 = +47, 1 dam = 8d8+35, others 2d8+16, non-Sf: +37

DM Hugh  d100=96 ; d20+32=45 ; 3d6+20=27 ; d20+32=35 ; 3d6+20=36 ; d20+32=45 ; d20+32=41 ; d20+32=43 ; d20+30=32 ; d20+30=46 ; d20+32=38 ; d20+32=41 ; 2d6+20=27 ; 2d6+20=25 ; 3d6+20=30 ; 2d6+10=18 ; 2d6+10=20 ; 2d6+20=25 ; 2d6+20=22 ; 2d6+4=9 ; d20+6=14 ; d20+6=23 ; d20+6=19 ; d20+6=24 ; d100=94 ; d20+30=38 ; d20+30=32 ; d100=61 ; d20+30=38 ; d100=40 ; d100=11 ; d100=98 ; d20+30=37 ; d100=86 ; d20+30=46 ; d20+32=44 ; d20+32=46 ; d20+32=39 ; d20+30=36 ; d20+30=34 ; d20+30=39 ; d20+32=40 ; 2d6+20=25 ; 2d6+20=29 ; 3d6+20=31 ; 2d6+10=16 ; 2d6+10=20 ; 2d6+20=25 ; 2d6+20=28 ; d20+32=33 ; d20+32=36 ; d20+32=52 ; d20+32=42 ; d20+32=38 ; d20+30=49 ; d20+30=40 ; 2d6+20=25 ; 3d6+20=28 ; 2d6+20=27 ; 2d6+20=25 ; 2d6+10=17 ; 2d6+10=17 ; d20+32=50 ; d20+32=45 ; d20+32=45 ; d20+32=42 ; d20+32=36 ; d20+30=43 ; d20+30=36 ; 2d6+20=26 ; 2d6+20=26 ; 3d6+20=32 ; 2d6+20=30 ; 2d6+20=26 ; 2d6+10=16 ; 2d6+10=15 ;
Thursday December 20th, 2018 12:30:44 PM

(Ooc: record keeping posts)

Carl edit: I see posts like this and I think, "Maybe Humble's Ford can just stay level 11 forever..."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+33=45 ; d20+33=37 ; d20+33=35 ; d20+33=34 ; d20+33=38 ; d20+33=52 ; d20+37=50 ; d20+28=32 ; d20+28=36 ; d20+23=41 ; d20+23=36 ; d20+18=21 ; d20+18=23 ; d8+19=27 ; d8+19=20 ; d8+19=20 ; d8+19=25 ; d8+19=22 ; d8+19=23 ; d8+19=22 ; d8+19=22 ; 4d6=14 ; 4d6=16 ; 2d6=9 ; 2d6=3 ; 2d6=5 ; 2d6=11 ; 2d6=11 ; 2d6=11 ; 2d6=10 ; 2d6=9 ;
Thursday December 20th, 2018 2:15:06 PM

Wyaar sends moar arrows to Chicken 5. If it falls will attack Chicken 6

~~~~~~~

Full attack with the usual plus using the Luck thingy from Restlin to reroll all D20 rolls . Attacks will list best roll

Attack 1: Hit AC 45, 47 Piercing, 14 axiomatic, 16 holy,
Attack 2: Hit Ac 36, 20 piercing, 9 axiomatic, 3 holy
Attack 3: Hit AC 41, 25 piercing, 5 axiomatic, 11 holy
Attack 4: Miss
Rapidshot: Hit AC 35, 22 piercing, 11 axiomatic, 11 holy
Haste Attack: Hit AC 52 (Crit Confirm 50), 23 piercing (77 piercing if crit), 10 axiomatic, 9 holy

assuming resistance to cold, electric and fire so not bothering to roll to save time

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character  d20+32=37 ; 3d6+28=41 ; 2d6=5 ;
Thursday December 20th, 2018 2:48:16 PM

Zane moves and attacks chicken 5.

Bite 37 Damage 41 + 5 holy

In Effect

Weave (Blur)
Mage Armor
Haste 10 Rounds remain
Form of Dragon 2 12 minutes
+6 to AC


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  4d6=8 ;
Thursday December 20th, 2018 9:10:37 PM

Beri looks on in dismay as his fire elemental take as much as the possible can before returning from whence they came.

As the fireballs continue to torch the hedges, the druid then casts sunbeam in the directions of chickens 5 and 6, dealing 8 damage and possible blinding them ( Reflex save)

DM Mitch 
Friday December 21st, 2018 8:11:29 AM

Restlin attempts to capture the third bush in his black tentacles and succeeds at grappling the bush.

Garret flurries the blind demon destroying it.

Wyaar sends a volley at demon 5 missing 3 times.

Zane takes a bite out of chicken demon 5 finishing it off

Beri has his fireballs torch the hedges and fires off another sunbeam. Demon 6 is blinded.

Demon 6 moves to attack Garret in a blind rage but misses.

Demon 7 fires off an exploding wing blade flechette targeting Wyaar’s square. The flechette explodes dealing 49 dmg + 5 bleed dmg. (Reflex DC 27 for half and no bleed)

The fourth and final bush returns at the death of demon 4 and creates a replacement demon.

Chicken demon 1: 467 (dead)
Chicken demon 2: 468 (dead)
Chicken demon 3: 442 (dead)
Chicken demon 4: 488 (dead)
Chicken demon 5: 473 (dead)
Chicken demon 6: 8 (blind)
Chicken Demon 7:
chicken demon 8:

Bush1: 256 - dead
Bush2: 246 - dead
Bush 3: 109

Click here for map


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 91/207 Ki:20/20 CMD: 51 SR: 29]  d20+37=55 ; d20+37=54 ; d20+32=51 ; d20+32=46 ; d20+32=47 ; d20+27=45 ; d20+27=45 ; d20+22=30 ; 8d8+16=53 ; 2d8+16=27 ; 2d8+16=21 ; 2d8+16=27 ; 2d8+16=18 ; 2d8+16=22 ; 2d8+16=25 ;
Friday December 21st, 2018 10:18:12 AM

Garret cries out, "Damn those bushes!" He continues to flurry on the new demon.

OOC:
Next up, demon 6, hit AC/Dam: 55/53 54/27 51 (threat: 50 to confirm)/21 (27) 47/27 45/18 45/22 30/25

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Wyarr’s smite evil: +9 to hit, ignore DR, +19 damage, +38 if outsider, +9 to AC vs 1 opponent
+16 = +47, 1 dam = 8d8+35, others 2d8+16, non-Sf: +37

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26  d20+22=36 ; d20+19=36 ; d20+26=44 ; d20+32=35 ; d6+4=6 ; d20=12 ;
Friday December 21st, 2018 11:06:02 AM

Restlin takes super careful aim and sends a maximized disintegration ray at the far bush, hitting touch AC 36 for 204 damage. Fort save DC is 38. Bush takes only 30 damage if it succeeds. SR check is 44.

The tentacles also keep trying to keep their hold on the bush. Grapple check is 35, doing 6 additional damage if successful.

AC is 32/22/25 this round. CMD 32.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20=13 ; d20+42=58 ; d20+42=55 ; d20+42=48 ; d20+37=40 ; d20+32=44 ; d20+27=42 ; d8+50=53 ; d8+50=51 ; d8+38=39 ; d8+38=40 ; d8+38=41 ; d8+38=45 ; d8+38=39 ; 4d6=12 ; 4d6=11 ; 2d6=5 ; 2d6=6 ; 2d6=4 ; 2d6=6 ; 2d6=5 ; 2d6=9 ; 2d6=8 ; 2d6=4 ; 2d6=8 ; 2d6=3 ;
Friday December 21st, 2018 2:48:29 PM

Wyaar deftly maneuvers to avoid the flechette from the wings and calls upon his Queen to help him smite the thing to return fire.

~~~~~~~~~~~~~

Reflex Save successful, ring of evasion take no damage
Smite Evil on Demon 7

Full attack to demon 7, ignores all DR

Attack 1: Hit AC 58, 118 piercing, 12 axiomatic, 11 holy,
Attack 2: Hit AC 40, 39 piercing, 5 axiomatic, 6 holy,
Attack 3: Hit AC 44, 40 piercing, 4 axiomatic, 6 holy,
Attack 4: Hit AC 42, 41 piercing, 5 axiomatic, 9 holy
Rapidshot: Hit AC 55, 45 piercing, 8 axiomatic, 4 holy,
Haste Attack: Hit AC 48, 39 piercing, 8 axiomatic, 3 holy



Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  4d6=16 ; 3d6=6 ;
Friday December 21st, 2018 4:34:54 PM

Beri looks around for anyone in need of healing, and will give priority to them. Otherwise, he sends another sunbeam to try to blind demon 8 (16 damage and possible blinding them ( Reflex save))

Meanwhile, the fireballs continue to torch the hedges, one stopping on bush 4 for 6 damage

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character  d20+32=43 ; 3d6+28=35 ; 2d6=3 ;
Friday December 21st, 2018 5:33:49 PM

Zane flies towards chicken 6 and bites at it.

Bite AC 43 Damage 35 + 3 holy

In Effect

Weave (Blur)
Mage Armor
Haste 10 Rounds remain
Form of Dragon 2 12 minutes
+6 to AC

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+23=43 ; d20+23=33 ; d20+23=38 ; d20+23=37 ; d20+23=35 ; 2d8+8=19 ; 2d8+8=16 ; 2d8+8=14 ; 2d8+8=19 ; 2d8+8=15 ; 2d10=17 ; 2d10=14 ; 2d10=12 ; 2d10=17 ; d20+3=4 ; d20+3=22 ; d20+3=22 ; d20+3=8 ; d20+3=10 ; d20+3=17 ; d20+3=7 ; d20+3=10 ; d20+3=21 ; d20+3=13 ; d6=2 ; d6=3 ; d6=1 ;
Friday December 21st, 2018 7:25:32 PM

Tink's Summon Monster IX spell finishes and she calls in some aid. A Ghaele Azata appears and is quickly directed to go heal Garret.

Her elementals slam Bush of Love #4

Her archons manage to hit a couple of times too.

--------------------------------
Ghaele Azata. Cast Heal on Garret. Garret is healed for 130pts

EE1
Hit AC43. Crit confirmed on AC33. 19pts damage + 16 if crit confirmed. Ref Save vs DC22 or also take 17pts fire/burn
Hit AC38 for 14pts. Ref Save vs DC22 or also take 14pts fire/burn

EE2
Hit AC37 for 19ts. Ref Save vs DC22 or also take 12pts fire/burn
Hit AC35 for 15pts. Ref Save vs DC22 or also take 17pts fire/burn

Lantern Archons on Chicken Demon #6
Hit Touch AC22 for 2pt
Hit Touch AC22 for 3pt
Hit Touch AC22 for 1pt


DM Mitch 
Monday December 24th, 2018 11:31:44 AM

Garret curses the bushes and then flurries demon 6.

Restlin disintegrates the far bush while his tentacles grapple.

Wyaar smites demon 7.

Beri heals Zane while his fire balls continue to wreak havok.

Zane bites 6

Tink’s Azata heals Garret while her elementals and archons press the attack.

With the party’s spells, backup, flurries, volleys and dragon attacks the Iron Dragons are able to put down the bushes and demons.

When they return to the room with the arches only Chuck, Dock, Megaman and the Custodian are left in the room.


DM Mitch 
Monday January 7th, 2019 6:58:32 AM

The Dragon’s return victoriously to their companions and the Custodian. The Custodian says to the Iron Dragons "Thank you for dispatching the creatures. There is some disturbance happening in their source dimension that is causing their gate to malfunction. This gate can be opened for you but it must be closed again as soon as you are through.
The ones you call Dock, Megaman and Chuck have told of why you came here. The Heart of Sin is on the other side and some of the denizens of this dimension are construct based.
When you are done with your task simply approach the gate on the other side and it will be opened for you. Perhaps by obtaining the heart of sin the gate will stabilize."


Dock, Megaman, and Chuck greet the group but there is no sign of Agatha.


Sesha 
Monday January 7th, 2019 11:06:58 AM

(Back everyone. Thanks so much for the subs. It's been so long I have to put my header back up.)

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:20/20 CMD: 51 SR: 29] 
Monday January 7th, 2019 12:38:42 PM

Garret enjoys the feeling of healing as it flows over him. Then he looks around as he finds the foes are suddenly gone.

He wanders back in the other room and looks around. He says, "Uh... has anyone seen Agatha?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday January 7th, 2019 3:17:41 PM

"Hmm.. can perhaps rest before we go through?" Wyaar asks, looking about, "Do we have time? Does time work here?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Monday January 7th, 2019 6:59:54 PM

"Someone should find Agatha, who knows what trouble she's getting into...."

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Monday January 7th, 2019 9:30:54 PM

Bosk takes inventory of everyone and tries to recall all he can about the mission, the tower, and the gate.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Monday January 7th, 2019 11:17:46 PM

"Getting into... causing... "Tink tries to weigh the difference when it comes to Agatha

Sesha 
Monday January 7th, 2019 11:47:46 PM


Somewhat worried about the missing witch that only she seems to like, Sesha flips over pot-pot, and casts a scrying spell into her cauldron to find the wayward woman.

DM Mitch 
Tuesday January 8th, 2019 7:56:33 AM


Garret enjoys the healing.

Wyaar suggests resting first.

Zane suggests finding Agatha

Bosk tries to recall all he knows about the mission, the tower and the gate. He remembers that Gargul revealed that Kevintar had been impersonating him to create the Death Dragon Cult in order to escape. Gargul seeks to release Kevintar before he is ready banking that Marteus would show up and thwart his brother. In order to free Kevintar you need to perform a ritual involving a free willed construct-undead hybrid, 2 free willed undead and 2 free-willed constructs. These beings will either consume or burn five powerful hearts. You have the heart of balance. You need to find the hearts of virtue, sin, order and chaos. You also have 2 ritual participants in the form of Megaman and Dock. You need 1 more construct and 2 undead participants. Lastly the death dragon cult is also looking to acquire the hearts and ritual participants.

Tink makes a wry comment about Agatha

Sesha is a little worried and tries to scry the missing witch. She gets a brief glimpse of a hallway of the same material as other places in the tower before the spell fails. The tower probably has anti-scrying measures throughout.

The custodian says,”You could rest here and now but the one gate is unstable so more creatures could come through. Additionally there is the matter of the others who have entered the bone tower recently who I cannot contain. They may seek the same things you do.”

Megaman looks over the group. ”Wait, Agatha isn’t with you? She said she was going to catch the end of the battle so she could see the monsters.”


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26 
Tuesday January 8th, 2019 10:02:56 AM

Welcome back, Ken.

***

"Probably best to push on ahead unless we're at death's door. I've got plenty of firepower left myself."

At Megaman's query, Restlin looks around for Agatha. He makes a mental note about Agatha wanting to "see" the monsters and not "help fight" the monsters. Typical.

"I don't remember seeing her. Anyone else?"

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:20/20 CMD: 51 SR: 29] 
Tuesday January 8th, 2019 12:21:48 PM

Garret pipes up, "We can't be responsible for everyone. We need to get on and collect what we're going to collect. Agatha can handle herself. Tink, if you're ready, I think we head on through the next gate and see what awaits us there!"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Tuesday January 8th, 2019 1:30:09 PM

"But we are responsible for those with us, and that includes Agatha."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday January 8th, 2019 2:34:12 PM

"Our priority is the Wold first, those with us second. I would expect that each of us would be willing to be left behind if it meant saving the Wold. If we do not need to rest we should move on."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+41=47 ;
Tuesday January 8th, 2019 8:58:39 PM

"Pantheon's glass gavel!" Tink puts her hands on her hips in frustration and looks upwards for some sort of divine insight.

"Right. If she wanted to see the monsters she would have had to have been guided by the unseen servants to the same door we used. Did that happen or has she just wandered off on her own?" she asks the custodian "For that matter, have any of your servants reported seeing her?"

To Dock, Megaman and Chuck "Did you see which direction she went?"

She then continues the conversation telepathically with the party: "We should be careful how we speak in front of Dock, Megaman and Chuck. I don't want to worry them, nor give the impression that we wouldn't search if it were them. Let's take just a minute to see if we can track her down. If we come up with nothing after that then we press on without her. We have little time as it is"

She looks about for any signs of tracks, marks, or even light to indicate which way Agatha may have gone

Perception: 47

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday January 8th, 2019 9:05:09 PM

I'm not so concerned about rushing, just as we are unable to complete the ritual without all the pieces, nobody else can complete it without ours. Besides being under our protection, Agatha has unique insight into the way these realms work. That is also knowledge we don't want falling into someone else's hands.

...Custodian, are you able to tell where Agatha is at this moment, and is she in danger? Hopefully we can find here and be back together in just a few minutes.


Sesha 
Wednesday January 9th, 2019 1:27:19 AM


Sesha relates the failed scry spell as well.

"Things are never easy. Though I think it's worth the few minutes trying to find her, she would understand if we had to leave and then find her later. I think."

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d20=7 ;
Wednesday January 9th, 2019 1:41:34 AM

Bosk behind looking for signs of Agatha's passing.

DM Mitch 
Wednesday January 9th, 2019 8:38:30 AM

Restlin suggests pushing ahead and then says he doesn't remember seeing Agatha, asking if anyone else had.

Garret votes for pressing on asking if Tink is ready and reasoning Agatha can look after herself.

Zane argues they are responsible for those with them including Agatha.

Wyaar argues that the Wold comes first and that those with them second.

Tink questions the Custodian, Dock, Megaman, and Chuck about where Agatha went and cautions the party about giving the wrong impression over the rings.

Beri says he isn't concerned about rushing because presumably other would be ritualists need what they've collected. He also queries the Custodian regarding Agatha

Sesha thinks they should spend a few minutes on trying to find her but that if they had to leave her behind Agatha would understand.

Bosk looks for signs of her passing.

The Custodian says, “The location of the one known as Agatha is unknown but she left one of her packs and the servants are bringing it.”

The party spends a few minutes trying to find any signs of where Agatha went. Unfortunately the smooth metal floors and walls don’t really leave anything for the party to track so they have little success. She’s not in any of the nearby rooms.


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday January 9th, 2019 1:38:49 PM

Garret says over the rings, "Ugh. I'd suggest giving her one of our rings to keep up with her, but I think she'd probably never stop talking over them. No idea where she went, should we explore a bit more and make sure she's not off getting killed?" Garret looks around and counts the different hallways.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday January 9th, 2019 3:04:02 PM

"Whatever we are going to do.. lets do it." Wyaar says. "We should start back where was just fought if she had been heading that way?" he looks to the custodian, "Is that where her pack was found?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26 
Wednesday January 9th, 2019 3:58:45 PM

Despite his personal feelings on her, it's not right to not at least look for Agatha.

"No splitting up. That's how they get you. Let's go check out where they found her pack..."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Wednesday January 9th, 2019 5:46:25 PM

Zane starts back towards where they just fought, looking for the Gnome or traces of her.

OOC: was there healing passed around and I missed it?

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Wednesday January 9th, 2019 7:37:19 PM

Tink is in agreement with Restlin - splitting up would be bad.

She gets the impression that the custodian probably knows more than it realises and perhaps it is just waiting for the right question. While waiting for the pack she asks all that come to mind. Not necessarily in quick succession mind you.

"Custodian, are there any other 'beings' in the nearby vicinity? Are your servants aware of anything else unusual near here? Have any servants gone missing? Where was she when you lost track of her? Where could she have gone where you wouldn't be able to detect her? What were her exact words before she left? If she went the way we went, why did we not pass her on our return?"

She looks again to the other trio "How long did she wait before following us?" She then asks them yet again to point which direction Agatha went.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday January 9th, 2019 9:08:13 PM

Custodian, do you see why the backpack was left? Was it left by accident or in haste? Or did it seem tobe left intentionally?

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Thursday January 10th, 2019 1:22:20 AM

Bosk waits to hear the answers before continuing, at a loss for what to do next. Over the ring he asks, There is not a way they could use Agatha on their sleek, is there?

Sesha 
Thursday January 10th, 2019 2:57:10 AM


Like the others, Sesha figures the pack is the best place to start.


DM Mitch 
Thursday January 10th, 2019 8:23:21 AM

Garret says he'd give push to give Agatha a ring but thinks she'd never stop talking. He asks if they should look further.

Wyaar suggests they should start doing something and suggests starting where they fought and move on from there.

Restlin thinks splitting up is a bad idea

Zane looks for a gnome. (Ooc: Agatha is human, sprocket is a gnome)

Tink agrees that splitting up is a bad idea and then asks several questions.

Beri asks some questions regarding the backpack.

Bosk isn’t sure what to do next and asks a question to the party.

Sesha waits for the custodian’s answers.

The custodian says to Wyaar, “The pack was found past the room where you fought in the same hallway.”

The Custodian answers Tink and Beri, “There are no more unusual creatures in the area. No servants have gone missing, she was in the hallway bead where you were. How she is beyond detection is not known. She was not observed to have said anything. Leaving the pack appeared to be intentional. She left shortly after you did.”


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26 
Thursday January 10th, 2019 11:25:53 AM

"Ok, plot twist: Agatha is a member of the Death Dragon Cult and stole the heart of heart of balance to deliver to the cult. Everyone check your bags."

Who has the heart, anyway? Anyway, Restlin looks through Agatha's stuff.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:20/20 CMD: 51 SR: 29] 
Thursday January 10th, 2019 2:24:31 PM

Garret goes with the others to search for Agatha. When Restlin mentions searching their bags, Garret searches his small belt pouch. He finds a piece of dried meat and starts snacking on it while they walk.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Thursday January 10th, 2019 4:03:32 PM

Zane double checks and determines what he already knew, he does not have it.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Thursday January 10th, 2019 10:17:24 PM

I think Bosk had it. I don't think Agatha was hiding anything though, we were very untrusting if her motives and verified her motives and that she wasn't evil. And she's to start to be swayed by faulty logic. Still, there are countless ways she could have been controlled or manipulated


RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Friday January 11th, 2019 1:05:27 AM

"... or replaced this whole time with a doppleganger"

Ugh. Two Agathas.

"If she left shortly after we did she couldn't have gone too far, and we're having little luck finding her here"

Once the bag search is complete Tink is ready to head off in the direction Agatha went.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Friday January 11th, 2019 9:21:05 AM

I suppose we should go after her...

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26  d20=17 ;
Friday January 11th, 2019 11:05:00 AM

Restlin looks up and down the corridors of this place unsure of where exactly she could be.

"This way, I'm sure of it," he says to no one in particular. He starts walking.

***

Press your luck: 17 - pass! I choose #6: Select the right path at an intersection

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:20/20 CMD: 51 SR: 29] 
Friday January 11th, 2019 11:13:37 AM

Garret calls out down the hallway, "Agatha? Are you there?"

Sesha 
Friday January 11th, 2019 2:03:37 PM


Sesha's mood darkens. The last thing she wants to consider is Agatha doing something very dumb. She did like the other witch, but...

"Or she thinks she can use it to raise Jantierri. She's as dedicated to her own dead god as I am to mine, but without my legendary patience or restraint."



Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Friday January 11th, 2019 2:50:58 PM

Zane fidgets a bit waiting on the others to decide what the group does now....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Friday January 11th, 2019 4:09:26 PM

Wyaar follows Restlin, pulling out an arrow and reading it to his bow as he goes.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Friday January 11th, 2019 8:24:02 PM

Wait, Restlin, are you really splitting up the group?
That is not a good idea..

Custodian... Is Restlin wandering into a safe room, out should we immediately run to his rescue?
Beri will make sure the group follows Restlin if it's dangerous, but if it's safe he'll let Restlin wander and trust Wardd to keep an eye on him.

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Saturday January 12th, 2019 8:06:12 PM

"If Agatha hasn't come back yet then chances are it isn't a safe place. We should go" Tink starts walking but tries to keep in between those staying and those going.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Saturday January 12th, 2019 10:12:53 PM

I'd prefer to see if the bag has clues before we run off, considering the bag is almost here... but we shouldn't break up the party.
Custodian, it looks like we are heading out... can you have them bring the bag to us on our way to find her?

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26 
Sunday January 13th, 2019 10:50:32 AM

"I'm not splitting up the group. She's this way. If you want to find her quicker, come with."

DM Mitch 
Sunday January 13th, 2019 3:33:38 PM

Restlin asks for everyone to check their bags questioning if Agatha was with the cult.

Garret searches his pack finding jerky.

Zane double checks to see if he has it.

Beri suggests Bosk has the heart and that Agatha was manipulated.

Tink suggests that Agatha might have been replaced by a doppleganger.

Bosk supposes they should go after her.

Restlin presses his luck and manages to pinpoint the direction Agatha went.

Garrett calls out after Agatha

Sesha wonders if Agatha might be trying to use the heart to resurrect her dead god.

Zane starts to get fidgity

Wyarr follows Restlin arrow at the ready.

Beri gives his opinion that splitting the party is a bad idea and then asks the Custodian if Restlin is headed in a dangerous direction.

Tink surmises if Agatha isn’t back by now wherever she went is not safe.

Beri has the bag he was curious about and is free to ponder upon what it means.

Restlin is not for splitting the group he’s just pointing out where Agatha went and telling the others to come this way.

The PC check their bags and find that they still have the recovered heart. They set out in search of Agatha and the unseen servants are able to lead them to where the bag was found. The pack contains the hook shot portal generator device, magic field generator device and some sort of compass-like detector you saw her use previously.
(Sense Motive: 25 for Sesha, 29 for everyone else Highlight to display spoiler: { You get the feeling that if Agatha left her pack she thought you having the contents would potentially aid you }

Restlin then has a brainstorm and uses his press his luck to find the path Agatha has taken. It’s a little winding and meandering but his luck holds and they find themselves in a large anteroom. Imposing double doors are the centerpiece of the chamber and a large bloodstain in front of it.

The Custodian speaks to the group telepathically. ”You have reached the way that leads further up the tower. The way becomes much more dangerous from there - you can see the cultists have run a fowl of some of the traps along the way. If you continue to pursue your lost friend you will likely have to deal with the defenses and the cultists.”

The party faces a choice - they can continue to pursue Agatha and deal with the cult now, before the cult is able to prepare for their arrival. If they do so then the tower may continue to be flooded with the alien creatures from the portal.

Or they could abandon the search for Agatha and go back to the portals. This will prevent the strange monsters from infesting the tower, but it will give the Cultists more time to prepare for the party and leave Agatha to her fate. Whatever she’s gotten into it was of her own choice and the party cannot complete the ritual without the hearts the Custodian has told them they could find in the portals.


DM Hugh  d20+18=31 ; d20+18=19 ; d100=81 ; d20+28=32 ; 12d6=49 ; 2d6=5 ; d20+19=31 ; d20+19=25 ;
Sunday January 13th, 2019 3:34:09 PM

(OOC: Record Keeping Post)

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+26=32 ;
Sunday January 13th, 2019 4:18:18 PM

"If Agatha went down that way - the way with the traps and cultists - then chances are she has been taken. Surviving numerous and deadly traps on her own doesn't sound like something she'd be able to do"

"Still, it doesn't sound like we have much choice in the matter. We need the hearts"

Sense Motive: 32

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Monday January 14th, 2019 8:50:39 AM

"If we go after Agatha, we'll most likely have to fight our way back to the gate where we need to go to get those hearts. If we go after the hearts we'll have to, after we come back here, go through the traps and such to find the cultists. Either way there is no guarantee that Agatha is or will be alive. The first will only delay our mission and the second leaves Agatha to her own fate. She chose to head that way, so who are we not to accept that as well.
I say we head through the gate and leave her to her own choice of fates."

Zane has stated his choice....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday January 14th, 2019 10:31:16 AM

"Doing right is not always the easy choice. We should get the hearts so that we can complete the task given us for the good of the Wold."

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:20/20 CMD: 51 SR: 29] 
Monday January 14th, 2019 11:15:15 AM

Garret munches on the dried meat while nodding in agreement with the others that have suggested they should leave Agatha to her devices.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26 
Monday January 14th, 2019 11:18:16 AM

Restlin nods in agreement with his friends. Play stupid games, win stupid prizes...

Sesha 
Monday January 14th, 2019 5:55:14 PM


Sesha also isn't quite so certain that Agatha is helpless.

"Jantierri was a god of warnings and prophecies and dreams, after all. I'm going to bet she knew something we didn't, but didn't think it necessary to explain."

It's probably rationalization, but she's okay with that.

"Lead us forward, Mage Priest."


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Monday January 14th, 2019 9:02:37 PM

Beri shakes his head as they discuss whether they should rescue Agatha first.
We may be putting too much focus on Agatha. I'm more concerned with traps if they know we are on our way. If Agatha knows what she's doing, she may have disabled the remaining traps on her way. And if we wait, who knows what kind of devious trap they will have waiting for us.

Heck, if we finish off the cultists we likely have a safe location to camp out and restore our spells, and can lure the monsters through our own traps before they reach us to help balance out any increase in numbers.


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Tuesday January 15th, 2019 12:37:30 AM

Bosk agrees with Seshsa. "As much as I think it a riskier choice, I do not think we can leave a woman behind. There is no honor in it, and a Wold without honor is not worth saving."

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Tuesday January 15th, 2019 6:38:11 AM

There are times when Tink feels strongly about things. Resting after a big fight, for instance. Those are times when she speaks her mind.

In situations such as this though she steps back to go with whatever decision is made by the majority. To Agatha or not, she is happy to take point in whatever direction she is pointed.

DM Mitch 
Tuesday January 15th, 2019 7:12:34 AM

Tink suggests they focus on getting the hearts.

Zane agrees with Tink.

Wyaar is of the same mind as Tink and Zane.

Garret munches on dried meat while agreeing with the others.

Restlin also agrees

Sesha isn't so sure Agatha is helpless as some of the others thinks and asks Restlin to lead on.

Beri[b/] suggests following Agatha, clearing out the cultists then resting in safety before returning

[b]Bosk
suggests there is no honor in leaving a woman behind.

Tink decides to step back and go with whatever the consensus is.

Everyone except Bosk and Beri want to go after Agatha while everyone else is for the portals.


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:20/20 CMD: 51 SR: 29] 
Tuesday January 15th, 2019 10:52:10 AM

Garret ponders a minute and says, "I see nothing wrong with going after Agatha now, especially as strongly as Beri and Bosk feel about it. Let us be after her and on our way!"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26 
Tuesday January 15th, 2019 3:54:06 PM

"So...we're not all in agreement then. Bummer."

Restlin's known Bosk for a long time now. He knows that the Taur isn't one to change his mind, and that of all the options on the table, wasting time arguing about what to do is the worst one.

"Ok dudes. We go look for Agatha and deal with the cult now. Hopefully we don't come back to a whole topiary garden of demonic bushes."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday January 15th, 2019 4:55:40 PM

"I disagree with your idea of the honor in this Bosk, but now isn't the time for that debate." Wyaar says with a sigh. "but let us move on after her then and hope that the delay does not cost the Wold for the sake of one."

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday January 15th, 2019 9:11:29 PM

I'm all about the safety of the Wold above all else, but it's the traps and the ones planning for our arrival that scare me most. I can't believe that foolish mage didn't tell Cyberman what was going on or leave us an actual note.
The druid sighs at the unnecessary complications Agatha has caused them.
Oh, Custodian, are you able to talk with us still from here? If so, would the room we are going to be safe once cleared out? Or would we be safe from the cultists for a brief rest after we clear out the monsters?


Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Tuesday January 15th, 2019 9:41:45 PM

Zane thinks to himself, there's honor and then there's going after someone who's chosen a different path. I guess my form of honor is from my upbringing at the temple orphanage. But I know dividing is foolish, so I'll go with the rest instead of causing a fight over this.... it's just easier and no hard feelings anywhere. I'm not opposed to going after Agatha, but It's her trouble and not mine....

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects 
Wednesday January 16th, 2019 5:19:18 AM

"What do we do with our other friends? Would they be safer here?"

Again, Tink doesn't have strong feelings one way the other on the topic.

Ascending


DM Mitch 
Wednesday January 16th, 2019 8:44:00 AM

Garret sees nothing wrong with going after Agatha now.

Restlin is bummed the Dragons are not in agreement so he relents on looking for Agatha first

Wyaar disagrees with Bosk on the definition of honor but figures now isn't the time to argue

Beri laments the fact Agatha didn't leave word and asks the custodian some questions.

Zane reflects on different definitions of honor being against splitting the group as well.

Tink wonders what they should do with Chuck and Dock.

The custodian says, “The telepathy I possess can extend throughout the tower. The cultists roam the section you are heading towards. The traps and monsters grow in power as you ascend higher; the cultists will have cleared many of them but may have replaced them with threats of their own. I will send your friends to meet you, they should be safe enough where you currently reside.”

Soon Chuck and Dock rejoin the group. The invisible servants spread out to watch for danger and help keep the party safe while they rest before ascending.


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26  d20+39=59 ;
Wednesday January 16th, 2019 10:11:00 AM

"Welp, if this is the path we're taking, let's get to it."

Restlin takes a look around here at the base, trying to see what the cult did here and if they left anything behind.

Perception: 59

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:20/20 CMD: 51 SR: 29] 
Wednesday January 16th, 2019 11:58:23 AM

Garret mutters, "Darn cults, always messing things up..."

Sesha 
Wednesday January 16th, 2019 12:02:20 PM


Sesha pats Garret on the head.

"If they didn't mess everything up, there'd be no need for people like us to come fix it."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Wednesday January 16th, 2019 6:28:21 PM

Zane starts digging through his pack, mumbling to himself as he does so....
"I thought I had a healing potion or two in here.... guess I was wrong about that...."


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday January 16th, 2019 9:05:18 PM

Yes, healing potions would be a good idea. If we are healed and have plenty of spells I agree we should head out before things get worse.
Beri is ready to head out when the others are, but will agree to wait if anyone feels they need a rest first.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Thursday January 17th, 2019 12:44:11 AM

Bosk offers to help heal those in need and makes sure his buffs are all in place.
ooc: How much time has passed since the last battle?

RobC - Katinka Hushfoot -- AC 34/24/25* (+2 vs Evil) -- CMD 26 -- HP 183/214 -- Spells -- Active Effects  d20+41=48 ;
Thursday January 17th, 2019 3:37:32 AM

"I've still got quite a few spells left" Which is kinda surprising for Tink "I'm happy to move on unless someone else wants to rest here?"

Perception: 48

DM Mitch 
Thursday January 17th, 2019 8:12:28 AM

Restlin resolves himself to the path they've chosen.

Garret mutters about cults always wrecking things

Sesha tries to comfort Garret by reminding him that bad people are the reasons the iron dragons exist.

zane looks for potions

Beri also prepares for what is in store

Bosk plays heal and buff bot. It’s been maybe an hour since the fight.

Tink says she’s fine to move on.

Saying goodbye to their non-combatant friends (and Megaman who’s weapons still aren’t working), the party begins to ascend the tower. The first several floors are cleared quickly and easily - the threats were mostly cleared by the cultists and remainder are no match for the powerful party. They occasionally see signs that some cultist got unlucky - torn scraps of black fabric and/or bloodstains - but it seems they are retrieving the corpses of their fellows either out of respect or to fuel the creation of undead.

The first sign of cultists being present is the faint sound of voices ahead. As the party grows closer it becomes clear that a small pack of cultists are arguing about something up ahead (perception 40 Highlight to display spoiler: { they’re arguing about how best to trap the hallway}. Then as the party turns a corner the party suddenly finds themselves looking at the arguing group. There are 4 of them, a dwarf, an elf, a halfling, and a half-elf. They sounded much farther away; the strange material of the building must distort the sound.

They notice the party. ”They’re here already?” one yelps. ”Warn the others!” the halfling cries.

The Halfling casts Prismatic Wall, filling the hallway. The other three run down the hall and turn a corner. The halfling makes it to the turn but is still in sight through the wall.


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:18/20 CMD: 51 SR: 29]  d20+31=42 ; 8d8+11=46 ; d6+1=6 ;
Thursday January 17th, 2019 11:52:31 AM

Garret trudges along with the others, wondering when they're going to find more food. He is as surprised as the others when they suddenly spot the other group. He reacts quickly when he hears they are going to warn others: he steps forward and into nothingness, appearing at the corner beyond the halfling, with the intent of trying to stop the others who are running away. If he can, he will block the halfling from continuing to run, but only enough so he can run after the others.

OOC:
CMD: 51?
Single attack with stunning fist? Hit AC 42, 46 damage, fort save DC 28 or staggered 6 rounds

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Thursday January 17th, 2019 1:42:22 PM

"Nice wall.....'
Zane quips, knowing he can't do much about it....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday January 17th, 2019 3:04:12 PM

Prismatic wall? Can arrows go through that? Wyaar isn't sure, so while he raises his bow and mentally takes aim at the halfling he doesn't draw just yet.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+32=37 ;
Thursday January 17th, 2019 7:16:07 PM

"Alright then" Tink snaps her fingers to remove the obstacle from their path "The halfling can certainly cast some good magic. Might be worth taking him first"

Tink steps aside to let the others pass.

Perception: Autopass
Spellcraft check: 37. Just making sure he really did cast a Prismatic Wall spell and not an illusion

Cast Mage's Disjunction. Automatically destroys the wall


Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) -


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Water - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=50 ;
Thursday January 17th, 2019 9:33:15 PM

Looks like we were right about them trapping the hallway, and we caught them before they had time to prepare for us. We need to try to keep these guys here if possible, keep the element of surprise as long as possible.
Once Tink destroys the wall before them, Beri casts wall of stone down the hallway and blocks off the retreat of all of the enemies.

Perception = 50

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26  d20+28=47 ; d6+4=5 ; d20=9 ;
Thursday January 17th, 2019 11:19:27 PM

Restlin thinks to throw up his own wall, but Beri beat him to it. Good on him.

Instead, he drops a black tentacles spell on them to help make sure they really do stay put.

***

Black tentacles. Grapple check is 47. Anyone grappled takes 5 damage (and is grappled, of course).

AC is 29/19/22. CMD is 29.

Sesha  d20+24=26 ;
Friday January 18th, 2019 12:02:42 AM


Sesha watches, readying a counterspell using Dispel magic. If the halfling tries a desperation spell, she will be on top of it.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d20+21=33 ; d20+23=42 ; d20+23=42 ; 2d6+8=20 ; 2d6+8=18 ; 4d6=9 ; 2d6=5 ;
Friday January 18th, 2019 1:19:11 AM

Taking Tink's advice, Bosk charges forth. How dare you...In my own house! I will rip out your insides and string them like Christmas lights! The horned cleric slashes out with his bastard sword rending flesh from bone.

Perception = 33
Ooc I would like to place Bosk so he is flanking the halfling, if possible.
Charge attack with bastard sword. Hit AC 44, confirm critical 44. Hit for 22dmg (42 if critical) +9 sneak dmg + 5 bane from Embryon's tear = 56dmg

DM Mitch  d20+11=20 ; d20+12=24 ;
Friday January 18th, 2019 3:42:24 AM

Garret considers going after the other halfling but the prismatic wall bars his way. Moments later one of his allies brings it down and he successfully damages and stuns the enemy haflling.

Zane admires the wall while admitting he can't do anything about it.

Wyaar isn't sure if arrows can pass through prismatic walls and raises his bow but doesn't draw

Tink casts mage's disjunction tearing down the wall.

Beri chases after the cultists. After he has line of sight from passing the turn he uses wall of stone to try to trap the fleeing cultists.

Restlin follows after Bosk and attempts to grapple the fleeing cultists with black tentacles. He easily snares the dwarf, but the other two have Freedom of Movement active and cannot be grappled.

Sesha prepares to counterspell the halfling. (Was the 26 your counterspell check?)

Bosk charges up and crits the halfling, critting for a good chunk of his hp.

The Hafling, staggered, low on health, and surrounded by foes, casts Dimension Door as his one action. Sesha counterspells, but her check is 1 short. The halfling reappears at the end of the 2nd hallway right before the wall of stone.

The Elf casts Dispel Magic but fails to destroy the Black Tentacles holding his college.

The Half-elf facepalms before quickly casting Freedom of Movement on the Dwarf.

The Dwarf casts Phase Door on the stone wall and goes right through it.

Garret, Beri, Restlin, and Bosk are at the end of the first hall. The cultists are grouped at the end of the 2nd hall that is about 100 feet long.

Damage Tracker

Halfling: 102 (AC 23)
Elf (AC 28)
Dwarf: 5 (AC 26)
Half-elf (AC 28


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Friday January 18th, 2019 6:56:35 AM

Ooc: Do I get an AoO as the halfling casts dim door?

DM Mitch  d20+15=16 ;
Friday January 18th, 2019 8:00:42 AM

(Ummm... yes I think?)

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+31=51 ; d20+35=36 ; 8d8+11=52 ; 8d8+11=43 ; d20+31=38 ; 8d8+11=34 ; d6+1=6 ;
Friday January 18th, 2019 11:37:42 AM

Garret takes a parting shot at the staggered halfling. He looks up at the next hallway and again dimension steps to get beyond the dwarf who has passed the stone wall, attempting to block him from heading further down the hallway. He will make another attempt to stop this guy, too.

OOC:
Garret should get an AOO on that pesky halfling as well casting that spell: Hit AC 51 (threat, 36 to confirm), damage: 52 (+ 43 if crit)

Attacking dwarf with stunning attempt: Hit AC 38, 34 damage, Fort save DC 28 or staggered 6 rounds

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Friday January 18th, 2019 5:11:00 PM

Zane will run down the hallway to the first corner, he'll try and keep up until he's needed as a front line....

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Friday January 18th, 2019 10:58:20 PM

Beri transforms into an air elemental and fallows the others down the hall, staying back and floating above the others so he can get a line of sight.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26 
Saturday January 19th, 2019 9:52:37 AM

Restlin runs after everyone (he's got the fleet feat, so he can book it). He dismisses the black tentacles so none of the Iron Dragons run into it.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+22=29 ;
Saturday January 19th, 2019 9:45:29 PM

Tink flies along with the party though readies a Dispel in case one of these guys tries to attack the party again

Dispel check: 29

Sesha 
Sunday January 20th, 2019 4:17:50 PM

(working on header then making a post soon)

Sesha - 202/202. AC 38 
Sunday January 20th, 2019 11:35:54 PM


Mumbling at her failed counterspell, Sesha makes sure Pot-pot is secure, then heads off chasing after Restlin.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d20+21=27 ; d20+23=43 ; d20+23=43 ; 2d6+8=15 ; 2d6+8=14 ; 4d6=12 ; 2d6=3 ;
Monday January 21st, 2019 12:09:35 AM

Bosk swings at the vanishing halfling, using an extra burst of speed (hero point) Do Not Turn Your Back On Me!

AOO with bastard sword. Hit AC 43, confirm critical 43. Hit for 15 dmg (29 if critical) +13 sneak dmg + 3 bane from Embryon's tear = 45 dmg.

Bosk then uses dust of disappearance of himself and followes the group.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Monday January 21st, 2019 12:14:45 AM

Ooc: to clarify, the hero point was to reroll the AoO, which resulted in a natural 20 confirmed with a natural 20.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday January 21st, 2019 1:54:57 AM

Wyaar covers the rear. Yeah. That's it. Covers the rear.. and runs to catch up.

DM Mitch  d20+13=29 ; d4=1 ;
Monday January 21st, 2019 8:00:45 AM

Garret takes a parting shot at the fleeing halfling before dimension stepping and attacking the dwarf. The attack finishes off the halfling

Zane runs up to the first corner.

Beri turns into an air elemental and moves down hall

Restlin runs after everyone removing the tentacles along the way

Tink flies along dispel at the ready

Sesha hurries to catch up.

Bosk starts to deliver a deadly blow to the halfling but the halfling is already dead (you can have your hero point back).

Wyarr also catches up.

The party is now grouped on one side of the stone wall. The two cultists go through the Phase Door prepared by the dwarf - the parties line of sight is cut off from the enemy now.

On the other side of the wall the Elf gets serious. He casts Time Stop, then uses his two free rounds to cast Mass Invisibility and Obscuring Mist. Even as they fade from view a fog fills the area past the stone wall limiting vision to 5 feet.

The Half-Elf, confident he can’t be interrupted or counterspelled, casts Word of Recall. ”I will make sure the other’s know! Be quick to make your escape brothers!” he says before he is teleported away.

The Dwarf makes his save, casts Quickened Haste, and then books it at a flat run, easily making it 100 feet and around the next corner. Garret gets an attack of opportunity if he has some way of seeing invisible targets.

Damage Tracker

Halfling: 197 (dead)
Elf (AC 28)
Dwarf: 39 (AC 26)
Half-elf (escaped)

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Monday January 21st, 2019 12:55:28 PM

The rest of the party can hear Garret's muffled voice from the far side of the stone wall, "Hey, they got away! No one's over here, might as well take down the wall!"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26  d20=15 ;
Monday January 21st, 2019 3:54:47 PM

"Well bother," sighs Restlin as the half-elf makes his escape. He can see invisible creatures just fine, but that doesn't matter much with the mist in the way too.

He doesn't want to use too many of his spells right now, so he sticks close to the group and offers a bit o' luck to any takers.

***

AC is 35/25/28. CMD 35.

Restlin will give a bit o' luck to anyone who asks. It allows all d20s to be rolled twice.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+32=49 ;
Monday January 21st, 2019 7:22:18 PM

Since everyone got away and there walls and stuff in the way Wyaar has little else to do other than peer around to make sure no surprises are visible.

Perception: 49

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Monday January 21st, 2019 8:26:36 PM

Zane also watches as they escape since he can see invisible as well, "Ok, now what?"

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Monday January 21st, 2019 9:15:05 PM

They were surprisingly well prepared. Well, I can't take down the wall, but I can create an opening using stone shape.
Beri prepares an opening unless asked not to quite yet.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Monday January 21st, 2019 10:24:08 PM

"Can't you save the spell and let someone with a really hard weapon just break a hole in it?"

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Monday January 21st, 2019 11:48:44 PM

"That would take a long time given the thickness and hardness of the wall. We've caught them by surprise and they are only just ahead of us. We've knocked off one caster and they've had to burn some good spells so are a little vulnerable now. Let's keep pushing before they have a chance to regroup and prepare for us!"

She's all in favor of stoneshaping a hole in this wall and keeping up the pace.

Tink's not used to being the one looking to rush ahead so quickly. Maybe it's just this place or the tension of having the fate of the Wold at stake? Maybe it's the thought of Agatha in trouble? Hmm.. probably not that last one.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Monday January 21st, 2019 11:54:52 PM

Ooc: Bosk instead uses AoO to grab the halfling as it falls dying to the ground. (I don't want to leave any loot or clues behind.

As the others plan what to do next Book searches the corpse and relieves it of it's treasures, as well as using his spatula of corpse retrieval to collect some sort components from it.

Sesha - 202/202. AC 38 
Tuesday January 22nd, 2019 3:04:12 AM


Sesha isn't quite sure what to think about a well armed response capable of 9th level spells.

"If anyone has any special tactics that they would use to beat, well us, now is the time to share."

DM Mitch 
Tuesday January 22nd, 2019 5:20:08 AM

Garret informs the others from the other side of the wall that their opponents have escaped.

Restlin says, “Well Bother” and then sticks close to the group offering some luck.

Wyaar peers around to make sure no other surprises are visible.

Zane says , “ok now what?”

Beri remarks at how the enemies were surprisingly well prepares and offers to make a hole in the stone.

Zane suggests saving the spell and just using a weapon to break down a wall.

Tink argues that the weapon would take too long and that Beri should use the spell so they can press on while their adversaries are vulnerable.

Bosk searches the corpse of the halfling for loot and clues.

Sesha isn't sure what to think of of a well prepared response to them that includes 9th level spells.

The elf uses the parties indecision as a chance to cast his own word of recall and escape. With no one able to give chase no doubt the dwarf is also long gone.

Bosk searches the corpse of the caster they did catch. There aren’t really any clues, just standard caster gear. It seems the halfling was a sorcerer, as there are no spell components or holy symbol.

Gear list:

potion of cure serious wounds, scroll of mislead, scroll of shadow walk; Other Gear masterwork sling with 20 bullets, masterwork spear, amulet of natural armor +2, bracers of armor +3, cloak of resistance +3, headband of alluring charisma +4, ring of protection +3, diamond dust (worth 500 gp), eye ointment for true seeing (worth 500 gp), 1,848 gp

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Tuesday January 22nd, 2019 7:27:46 AM

"Word of Recall and Timestop? Sound like a witch to me" Tink looks to Sesha for confirmation "Ok. Let's think this through then..."

Tink puts on her overthinking cap.

"Word of Recall returns a person to their sanctuary. I very much doubt it is within here. It would make no sense to have an escape plan for this place that does not allow you to escape. If they have left, then it might be possible they cannot return. Would the custodian of this place allow direct teleportation into the Bone Tower? I'm not sure. If they can leave and return though it would mean we could do the same. That at least would be some comfort. That we are not trapped here"

"Regardless, if two strong casters have left we may have the upper hand on the rest of them. If only for a brief while"

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+39=59 ;
Tuesday January 22nd, 2019 9:43:28 AM

As Tink thinks out loud, Garret moves along the corridor to the next turn to peer around (perception: 59). He calls back to TInk, "Yes, yes. Can you move along while you think so we can press our advantage, as you suggested?" He smiles and winks.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Tuesday January 22nd, 2019 12:29:42 PM

Zane looks at the gear, "Some of that could be of use, but I doubt those that left will leave those still here unaware of our arrival for very long. If no one else wants the bracers, cloak or ring, I'll make use of them, if they do, no matter... "

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday January 22nd, 2019 3:47:51 PM

"The eye ointment may be of use for me.. I acnnot see invisible things like many of you," Wyaar chimes in while he waits for the wall to go away or a hole to appear in it.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26 
Tuesday January 22nd, 2019 8:35:57 PM

Restlin doesn't have any spells that will put a hole in a stone wall.

"Come on, folks. Stone-shape a hole in this thing so we can move. We can't know that their word of recall spells didn't lead them straight back to their leaders here. If we're gonna press this plan, let's move."

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday January 22nd, 2019 9:04:44 PM

Don't worry about me using that spell, it's already prepared and the primary reason I prepare that spell is for creating an opening in the walls I create.
Unless someone can make short work of the wall without a spell Beri will proceed to make the opening for the group.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+41=53 ;
Wednesday January 23rd, 2019 3:58:46 AM

"Agreed!" Tink nods to Garret. Telepathically of course as he's on the other side of the wall and can't see her.

Once Beri makes the opening she will head through and take point.

Perception: 53


DM Mitch 
Wednesday January 23rd, 2019 7:28:27 AM

Tink suggests their opponent was a high level witch and that their advantage may have grown if strong casters have removed themselves from the board.

Garret plays lookout and agrees about pressing on.

Zane shows interest in some of the gear and agrees about pressing on.

Wyaar also suggests pressing on but shows an interest in the ointment.

Restlin doesn't have any spells to deal with the wall and presses Beri to make a hole.

Beri] does just that
.
[b]Tink
agrees with the group and takes the lead.

The party advances quickly through the rest of the floor. There are many turns and forks - it’s very mazelike, probably why the enemy chose it as a place to lay traps.

They eventually find their way to the other side where another ornate door stands. On previous floors these doors almost always marked the way up and had a trap or encounter the cultists had already dealt with on the other side.


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Wednesday January 23rd, 2019 9:05:44 AM

"Tink, what do you think? Is it trapped on this side?"

Sesha - 202/202. AC 38 
Wednesday January 23rd, 2019 11:22:06 AM


Sesha scoops up the diamond dust. She was the most likely to need it, as it fueled her restoration spells, which she could cast as needed.

"I know I have access to both of those spells Tink. Other than that one being a witch, I know that clerics with the Trickery domain can cast both spells as well. Either way, we need to be ready to help allies who lose their senses."

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26 
Wednesday January 23rd, 2019 12:18:24 PM

Restlin looks over the door w/ his arcane sight, seeing if any magical trickery was involved. He's ready to press on if nothing is found.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Wednesday January 23rd, 2019 12:58:51 PM

Zane picked up the three items he mentioned and puts them on as they move along.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=39 ;
Wednesday January 23rd, 2019 9:01:18 PM

I'm guessing we are in for a at least one trap as soon as we open the door, followed by an immediate ambush. Most likely on short notice they would reuse the traps they fought their way through on the way up. Best plan I have for that is to summon an elemental swarm or something with a strong ability to resist/avoid the traps waiting for us. If you agree I'll summon them prior to our entrance.

Beri thinks back on the traps they saw on the way up so he can summon something resistant to the trap patterns they've seen so far
perception = 39

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+41=52 ; d20+29=35 ;
Wednesday January 23rd, 2019 9:40:55 PM

Tink nods to Beri. Summons might be helpful at this point.

Tink looks closely over the door for any signs of traps - magical or otherwise. She checks to see if it has been disturbed in any way recently. Smudges on it? Dust? Drops of sweat or blood? The party have followed the same path as that invisible dwarf so chances are he escaped through here.

She will direct everyone to take a step back while she looks more closely. If she finds signs of a non-magical trap she will attempt to disable it. If any signs of magic, however, she too will step back.

Perception: 52
Disable Device: 35. Ah. Wait. "Disable Device check is made secretly, so that you don't necessarily know whether you've succeeded". Tink has a +29 so over to you DM to roll if required.
Spellcraft to ID any auras: 42 (32 + Take10)


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Wednesday January 23rd, 2019 10:58:43 PM

Bosk hands over the items, keeping the scroll of shadow walk and the potion for himself.

Ooc: Did the traps have any specific element associated with them? I would like to cast elemental protection and resistance spells accordingly, based on what we saw cast and what the traps reveal.

DM Mitch 
Thursday January 24th, 2019 7:05:31 AM

Garret asks Tink if there are traps.

Sesha scoops up the diamond dust and surmises it could have been a witch or a cleric with trickery domain.

Restlin looks over the door with arcane sight.

Zane picks up the 3 items he mentioned.

Beri expects a trap and starts summoning an elemental storm after consulting with the group.

Tink agrees with Beri's idea while checking the door for traps.

Bosk hands over the items, keeping a choice few for himself.

Restlin and Tink examine the door thoroughly. While it reads faintly of magic it has no magical traps. As far as Restlin can tell it’s just enchanted for extra strength. Tink in turn finds no evidence of a mechanical trap - there are no mechanisms on this side of the door that could shoot out something dangerous, drop something on them, or cause the floor to collapse.

When the party opens the door it becomes a different story. The next room positively glows with power. The entire area seems to be enchanted with something and several other magical auras and protrusions indicate the entire hall is full of dozens of traps. The cultists obviously came through here - corpses litter the hall, some scorched, some decapitated or cut to pieces.

The party only gets a few moments to look however. Opening the door seems to have caused something because all of the lights go out.

(DM note: Ok so here's how this works. The entire area has gone dark - PC's without dark-vision or other special senses are blind. To simulate this we're doing a few things.

Firstly, everyone gets their own copy of the map and only what they can see or are aware off will be on the map. Everyone has edit privileges and I will only add what a PC can personally see. Ergo, if Reslin sees a magical trap and warns Garret, I will put the trap on Restlin's map, but Garret will have to use Restlin's description to put it on his own map. Communication is key!

Secondly I ask that PC's post using Highlight to display spoiler: { }. When I make the DM post I will describe to each PC what they can see of the other PC's actions, also spoilered. Please only look at text intended for you.

Thirdly the darkness affects your ability to detect, disarm, and avoid traps. If you do not have some form of vision active then the DC to detect, disarm, or dodge a trap is increased by 10.)

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map


RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+41=49 ;
Thursday January 24th, 2019 8:10:04 AM

"Let's try and stay close" Tink puts to the party via the rings "I will take lead. Whoever comes next should follow right behind me. We may be able to make our way to the end of this if we go single file"

Tink will go through this quite slowly taking care where she steps.

Perception: 49

Highlight to display spoiler: {She has Arcane Sight, See Invisibility, Dark Vision (60ft) all as permanent spells. Low Light vision is granted by a daily spell. She can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. She also gets an auto check for Secret Doors with 5ft.}

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Thursday January 24th, 2019 9:20:12 AM

"I've got a pair of Goggles of the night if anyone needs, I'm good wihout them for now" Zane adds over the rings...
Highlight to display spoiler: { Zane has spells up Perm, to see magic, see invis and darkvision}

Sesha - 202/202. AC 38 
Thursday January 24th, 2019 10:40:32 AM


Though she has darkvision, Sesha has virtually no skill in dismantling traps. Highlight to display spoiler: {She sticks behind Tink.}

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Thursday January 24th, 2019 11:18:09 AM

Garret says over the rings, "Someone turn the light on, I can't see anything at all!"

Highlight to display spoiler: {He reaches out and grabs ahold of Tink's clothes from the rear when she says to stay close, so he doesn't lose track of her}

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+31=33 ;
Thursday January 24th, 2019 11:43:28 AM

Wyaar keeps his eyes open and bow at the ready as he follows along behind Tink.

Perception 33

Darkvsion 60' from his googles of night

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26 
Thursday January 24th, 2019 2:50:03 PM

This may be the most masochistic undertaking I've ever seen from a DM. Kudos to you guys!

***

Restlin has both darkvision and arcane sight at all times.

Highlight to display spoiler: {Restlin trusts Tink to get them through. He doesn't jockey for a place in line, but will follow her closely.}

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Thursday January 24th, 2019 6:47:45 PM

Zane passes the goggles up the "line" to Garret, as he slips them off, he adjusts them so they'll fit the halfling....

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=34 ;
Thursday January 24th, 2019 9:09:01 PM

I have an ioun torch if anyone needs it, I can see just fine without it... though I'm going to look through the gem before transforming again. I'll take the form of an air elemental and float 5 feet above where you can reach me but it will be harder for traps to hit us all at once. Make sure to relay everything you see over the link. Also, before taking a single step forward, let's relay everything we see, no sense starting off stupid and setting off traps.

Beri will look through the gem and scan for traps and enemies, paying extra attention to the ceiling as he will be floating, then hands the ioun torch and gem to the first people that need it (or returns the unused item to his bag). before transforming and floating in line towards the back.
Perception = 34

Beriothian abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic, Dark vision again via form.
Other Permanent spells: Comprehend languages, Tongues, Resistance

Druid Form- Air Elemental
Air elemental: +4 size bonus to Str, +6 size bonus to Dex, +4 nat armor bonus, gain fly 120 feet (perfect), darkvision 60 feet, and ability to create a whirlwind.


Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Friday January 25th, 2019 1:21:40 AM

Upon seeing the scorched corpses Bosk casts protection from energy (fire) from a scroll on himself just in time to watch the lights go out. Immediately he slides into the shadows (darkwalk). He then takes a position behind Tink figuring his sight can help aid her, and he can attack over her head.

Bosk has a dark vision 120ft as a spell-like ability that he can use for 8 minutes, if that fails or is spelled he will move his sacred tattoo to gain a 60ft dark vision ability (treat as ability granted from a familiar). Bosk also had the blind fighting feat. He is currently blinking, floating just above the ground, and
Dark walk grants concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+50=64 ; d20+41=59 ;
Friday January 25th, 2019 5:55:23 AM

"There's a trap 15ft in front of me. Another trap and a pit either side. Corpses next to the walls. Can't see the dwarf or anything moving" Tink then has an idea "Does anyone have an unseen servant spell prepared? Perhaps sending it ahead of us will trigger some traps. Perhaps Alice could help, Sesha?"

"The pit does't look very wide. 5ft perhaps? Flying or jumping over it looks to be possible. I'm going to get a little closer. Diagonal to the right" Tink takes a step.

She would desperately like to use her hide in plain sight ability, however it would make her difficult to see for even her friends. Then it occurs to her. The Dragon Rings. They provide a constant 'status' spell across everyone. Everyone knows where everyone is!

Tink slips into the shadows.

Highlight to display spoiler: {Tink takes a 5ft step NE and hides in the shadows of the room.

Perception: 59. Can she tell how far ahead she can see? Is it only 15ft?
Stealth: 71 + Hide in Plain Sight + Pass without Trace + Blur + Mind Blank

OOC: Can Tink tell what the traps are? Magical? Mechanical? Also, how high is the room? Also a bit about the corpses. Are they fresh? Signs of wounds?
}

DM Mitch  d6+13=19 ; 13d6=48 ; 13d6=51 ;
Friday January 25th, 2019 7:02:27 AM

Tink offers to take the lead and Highlight to display spoiler: { is able to locate several nearby traps with her arcane sight and perception check (added to your map). An arm grabs you out of the darkness - it’s Garret. }

Zane offers up goggles to anyone who can’t see. Highlight to display spoiler: {Your arcane sight lets you detect two traps in front of you. You pass the goggles up to Garret.}

Sesha is also able to see and gets in line.

Garret expresses distress at being unable to see. Highlight to display spoiler: { you manage to feel about and find Tink to grab hold of her. You hear the other’s lining up behind you. Someone hands you a pair of goggles.}

Wyarr is also able to see. Highlight to display spoiler: { you spot a pit trap nearby}

Restlin is yet another not blind character. Highlight to display spoiler: { arcane sight lets you spot some nearby traps.}

Beri offers up an ioun torch looking through it once before transforming into an Air Elemental and asking that everyone relay everything over the link. Beri focuses his attention on the ceiling and gets himself towards the end of the line.
(OOC: what is the size of Beri's elemental form?”)

Bosk protects himself from fire then moves up behind Tink

Tink takes a confident step forward. (Since everyone basically said they’d be following Tink I’m moving everyone up as well)

Things seem to be looking up. Everyone has Darkvision active and Tink is able to spot the traps.

Then cultists start unmelding from the stone floor and casting spells at you.

The cultists on the right up ahead pulls something out of a pouch and throws it at the party. Everything goes black again - knowledge Arcana 33 Highlight to display spoiler: { almost certainly Deeper Darkness cast on a small object. Darkvision is useless, but it can be countered by more powerful light spells or True Vision}

Tink and Garret Highlight to display spoiler: { you feel a sudden rush of heat and fire. 48 and 51 damage, DC 32 reflex save for both enemy spells to take half}

DM Note: enemy positions on the map mark their last known position, not necessarily where they are still standing.

DM Note again: While you could spot more traps with your darkvision active, I'm ruling you could only memorize the location of the closest set during one round.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+26=38 ; d20+26=46 ; d20+24=42 ; d20+50=52 ; d20+41=48 ;
Friday January 25th, 2019 7:24:37 AM

Highlight to display spoiler: {Tink dodges the fiery blast well enough to be spared it.}

"Deeper Darkness!" Tink grabs hold of the Hand of Glory hanging from her neck and uses it to cast Daylight to instantly dispel the darkness. "Did you all see the cultists ahead? They emerged from the stone floor itself. Oh, and they just cast some fire type spell at Garret and I. Grouped like this we make a bigger target for ourselves"

Tink flies further ahead and hides. The party able to tell her position via the rings. Just in case though.. "I've gone forward 10ft and following the right wall. To my left is a pit. Two traps follow that, a corpse, and then the wall. I can't see any further ahead but that's not to say there aren't any more. No idea where the cultists are now"

--------------------------
Highlight to display spoiler: {Ref Save vs DC32: 38 and 46 both pass. Evasion means no damage
Knowl Arcana vs DC33: 42 = Pass

Standard: Cast Daylight to dispel the Deeper Darkness
Move: Fly stealthily to hover above the corpse on the right wall.
Stealth: 59
Perception: 48
}

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+27=45 ;
Friday January 25th, 2019 11:54:33 AM

Highlight to display spoiler: {Garret dodges the fireballs. He puts on the goggle, so he has darkvision. Then he can't see anything. Then, presumably, with the daylight he can see again with the darkvision goggles. I'm not sure, but can he see the pits? Can he see cultists now? If he can see both, he will move forward to try and engage one of them. He also lets go of Tink when she flies away.}

Garret says over the rings, "You people and your light and dark! This is confusing!"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26  d20+39=46 ;
Friday January 25th, 2019 12:04:23 PM

Highlight to display spoiler: {Restlin listens very carefully, trying to figure out where the object with deeper darkness landed. If he can and its close, he'll feel around for it.

Perception: 46
}

DM Mitch 
Friday January 25th, 2019 2:31:32 PM

Tink’s spell dispels the deeper Darkness. Everyone can see with Darkvision again.

Sesha - 202/202. AC 38 
Friday January 25th, 2019 4:50:29 PM


Sesha's dark-vision players with her head, as her vision constantly adjusts. She casts spectral hand, preparing herself to give the bad touch to the next upstart cultist whose position she can confirm.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character  d20+17=27 ; 2d6+11=18 ;
Friday January 25th, 2019 6:13:57 PM

Zane leaps into the air and unfurls his wings as he does so, "I'll be hovering so I don't trip any traps." Zane says over the rings.
He pulls out his bow (the smaller of the two bows) and if the deeper darkness is quashed, he'll shoot one of the cultists. if it isn't he'll shoot anyways, using his blindsense feat to help locate the target. (60' range)

Bow Shot AC 27 Damage 18

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d3=3 ; 2d4=5 ;
Friday January 25th, 2019 9:45:07 PM

Looks like in addition to active traps a few of the cultists hung around as well. Guess we'll need to do this the hard way.
Beri starts to summon (d3=3) greater earth elemental.

ooc: Beri is a huge air elemental hovering 5 feet above the ground.
also, originally I had said I would summon an elemental swarm (5 large elementals atm) based on the style of traps we see. If floating would avoid all triggers I will to air elementals, otherwise earth elementals as the description seemed to indicate more cutting traps and they have the better natural armor and earth glide to go under trap triggers.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Saturday January 26th, 2019 9:39:43 AM

Ooc: What is the ground made of? I need to know if shape so I or Earth glide will work.

DM Mitch 
Saturday January 26th, 2019 11:50:19 AM

(The ground is made up of the same material as the tower, some strange kind of metallic looking stuff. However, it must count as stone of some sort as the cultists where melded with it)

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d6=6 ; d6=4 ; d6=3 ;
Saturday January 26th, 2019 11:06:13 PM

Traps and ambushes are for cowards and eunuchs! With that Bosk reaches 5ft in front of Tink and casts stone shape on the hallway. Only a thin line moved forward for the next 10 ft before it stretches across the hallway, transmuting the surface of the rock. The new surface of identical to the old one, but shifted back slightly.

ooc: Anything still mended into some takes 13 dmg. The point of altering the surface of the floor is to hopefully trigger any traps more then 15 ft from the group or render them inoperable. It is a large area, so the depth in not great... However the total weight of unaffected for pushing buttons down, and Stone is strong and super a fair amount of weight when on the ground. I was not sure how far I could shift the surface, inches or ft. DM's call.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Sunday January 27th, 2019 9:35:24 PM

Wyaar activates his boots of flying to hover 5' off the ground.

DM Mitch  d100=22 ; 13d6=42 ;
Monday January 28th, 2019 12:59:05 AM

Tink lights up the darkness… well she at least brings back to the natural darkness. She’s able to identify (and memorize in case the lights go out again) the locations of the next row of traps.

Garret can see again, and wants to advance, but isn’t sure where the traps are.

Restlin is able to find a fist sized rock that must have been what the cultists threw. Rather than waste a counterspell he pockets it, cutting off it’s aura of darkness. Tink’s Sunlight is now making everything normal light.

Sesha casts Spectral Hand and searches for a target.

Zane takes to the air then shoots a cultist. The arrow bounces off his robe and falls to the floor.

Beri casts a summoning spell. The spell automatically fails - the area must be warded against summoning, probably to prevent casters from just throwing extraplanar beings at the traps until they’re all cleared out.

Bosk covers the first row of traps in stone. Unfortunately that activates one of them. Fortunately, it seems to have no effect - Knowledge Arcana 33 Highlight to display spoiler: { it is likely a one of the symbol types of spells, they trigger if read, touched, or covered up. The entire party is strong enough to resist it’s effect unless they take damage}. He does successfully cover the pit trap, rendering it useless.

Wyarr activates his flight.

Cultist 1 casts a spell at Tink - now that she can see she can identify it as Flame Strike. 42 damage or Reflex save 22.

Cultists 2 and 3 cast Obscuring Mist, hiding himself and cultist one.

Cultist 4 advances into the mist. A corpse just outside of the mist stands up, now animated.

Cultists have an AC of 32 and are currently totally concealed (50% miss chance) in the mist.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+26=37 ; d20+24=26 ; d20+22=40 ;
Monday January 28th, 2019 3:48:23 AM

With her Arcane Sight still active, Tink looks about the room at the auras to determine what might be affecting Beri's ability to summon things.

"Got a zombie up ahead! 40ft ahead of me and 5ft west. Here, let me see if I can remove that mist"

Highlight to display spoiler: {Cast Gtr Dispel Magic in the square east of the zombie as an area dispel. Dispel check: 40

Area Dispel: When greater dispel magic is used in this way, the spell affects everything within a 20-foot-radius burst. Roll one dispel check (Tink rolled 40) and apply that check to each creature in the area, as if targeted by dispel magic. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel.

For each ongoing area or effect spell whose point of origin is within the area of the greater dispel magic spell, apply the dispel check to dispel the spell. For each ongoing spell whose area overlaps that of the greater dispel magic spell, apply the dispel check to end the effect, but only within the overlapping area.

If an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster) is in the area, apply the dispel check to end the spell that conjured that object or creature (returning it whence it came) in addition to attempting to dispel one spell targeting the creature or object.


Should hopefully dispel both obscuring mists, the highest level active spell on any bad guy within 20ft of that point, completely remove any ongoing area effect spells with a point of origin within 20ft (inc magical traps - depending on type. some just suppressed - and magical objects), and remove the effect of other ongoing spells with an origination point gtr than 20ft away but only the effect within the overlapping area
}

Ref Save vs DC22: 37 = Pass. Evasion = No damage.
Knowl Arcana vs DC33: 26 = Fail

Sesha - 202/202. AC 38 
Monday January 28th, 2019 4:14:17 AM


Sesha hits Garret with her stoneskin spell.

"Want to fly?", she offers. Someone needed to get in there and start hitting people.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Monday January 28th, 2019 9:41:23 AM

Garret inches forward and calls back to Sesha, "Sure, why not?"

OOC:
Stoneskin

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26 
Monday January 28th, 2019 9:57:42 AM

"First darkness, now mist. We get it, you have self-esteem issues and don't want to be seen until you've had a chance to pretty yourselves up. Believe me when I say that's the least of your troubles!"

Quieter, he asks Beri, "hey dude, you got a gust of wind spell or something? I'd like to know what I'm aiming at before I start throwing spells at them."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Monday January 28th, 2019 3:28:20 PM

"That was different, the arrow just bounced....." Zane puts the bow back into the quiver. Then over the rings, "What do you want me to do?"

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Monday January 28th, 2019 8:44:55 PM

Highlight to display spoiler: {Forgot to add... The symbol of weakness on Tinks shield activates as she was attacked.
"Triggered when something attacks Tink in a manner that would end the Sor/Wiz 2 invisibility spell. Attuned to the party. Once active: Fort Save vs DC24 or take (3d6*1.5) Str Damage within 60ft"
Had this for a while however haven't been able to use it against all the constructs

Ability Damage is different to Ability Score Penalties and can drop stats to 0. "A character with a Strength score of 0 is too weak to move in any way and is unconscious."
}

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Monday January 28th, 2019 9:07:24 PM

The druid sighs as his spell just fizzles out.
Hmm, looks like I will be severely limited this fight. Let's see if just how badly I'm crippled.

Beri sends just one of the 5 elemental swarm's large earth elemental into the room to confirm that it's just new summons that will fail and not that it will dispell existing ones that enter. The other four wait patiently outside the room until the see the result, and will enter only if the first isn't dispelled

ooc: I saw nothing saying they were dispelled so I am assuming they are still there.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday January 28th, 2019 10:49:50 PM

Wyaar activates the divine bond on his bow for fire, holy aand axiomatic

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26  d20+21=37 ; d20+26=32 ;
Monday January 28th, 2019 10:59:21 PM

Restlin watches as nothing blows away the mist.

"Oh well. I can see one of them. Good enough for this..."

He whips out his maximize rod, takes aim at the undead, and releases a chain lightning. 102 damage to the undead, plus up to 16 other creatures within 30' of said undead.

Reflex DC for half is 37 (35 for everyone hit after the undead). SR check if appropriate is 32.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 15/26  d20=1 ;
Monday January 28th, 2019 10:59:42 PM

Forgot to roll AC. 21/11/14 this round. CMD 21.

Sesha - 202/202. AC 38 
Monday January 28th, 2019 11:33:20 PM


Sesha casts polymorph on Garret, turning him into a small air elemental. It should be familiar enough for all of his monk abilities and able to fly as well.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d20+21=32 ;
Tuesday January 29th, 2019 1:59:48 AM



Perception Check = 32

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  7d6=29 ;
Tuesday January 29th, 2019 2:08:34 AM

Over the ring Bosk says I do not know about you, but after this I am moving forward and just triggering some traps, unless you all have a better idea.

The horned cleric then tosses a mid strength bead from his Laplace of fireball into the center of the mist with the most enemies inside, far enough back that it avoid any team mates and overlaps the other mist as much as possible.

(Note that Bosk is floating, blinking, has ghost touch, dark vision, blind fighting. and protection from fire.)

DM Mitch  d3=2 ; d4=2 ; d20+14=18 ; d20+14=16 ; d20+14=15 ; d20+14=32 ; 3d6=11 ; 3d6=7 ; 3d6=10 ;
Tuesday January 29th, 2019 7:06:14 AM

Tink looks around the room for information on what could be affecting Beri’s ability to summon. She dodges the flame strike, points out the zombie and sends an area dispel towards the cultists. The mist is unaffected, but her arcane sight sees some of the traps get disabled and she hears some cultists grunt in dismay.

Sesha hits Garret with a stoneskin spell and offers him the ability to fly.

Garret inches forward and replies to Sesha in the affirmative.

Restlin quips about the cultists having self-esteem issues before asking Beri for a gust of wind spell.

Zane points out that the bouncing arrow was odd, putting his arrow away and asking his friends what they want him to do.

Beri looks on in dismay as his spell just fizzles. He sends a single elemental into the hallway trying to figure out if the spell effects existing summons not just new summons. The elemental winks out as soon as it enters the hallway.

Wyarr activates his bow powers.

Restlin realizes no gust is coming and targets the visible zombie with Chain Lightning. The zombie explodes into dust and gore and the chain lightning shoots into the mist. From the cries of agony it seems he hit both cultists.

Sesha turns Garret into a wind elemental so he can fly.

Bosk says that he’s advancing and tries to spot some traps.

Chanting comes from the nearby mist. Suddenly all sound around Tink stops - they must have cast silence (no save, they cast on an area instead of targeting someone)

Darkness envelops the far back of the room beyond the reach of Tink’s Daylight.

Cultists have an AC of 32 and are currently totally concealed (50% miss chance) in the mist

HP Tracker:

Cultist 3: 102 damage
Cultist 4: 102 damage

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Tuesday January 29th, 2019 1:27:19 PM

Zane activates his ring of invis and then flies up behind Tink/Garret

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26  d20=8 ; d20=6 ; d20+22=38 ;
Tuesday January 29th, 2019 1:49:42 PM

Restlin digs around in his component pouch, hoping to find a little bat guano he'd forgotten about. No dice.

OOC: Press your luck: 8 = fail. Kindly roll a d8 to decide my fate, Mr. DM.
Unlucky Results

-6 on next save or attack roll (50/50)
Lose six hit points
-4 on all skill checks for one minute (50/50)
Lose an unused spell or spell slot, chosen randomly
-2 on all saves or attacks for one minute (50/50)
Get lost some time in the next day
-2 on a random ability score for ten minutes
Stunned for one round

He decides instead to lift the silence surrounding Tink. He targets the silence effect w/ dispel magic.
Dispel check = 38

AC is 26/16/19. CMD 26

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Tuesday January 29th, 2019 7:06:11 PM

Highlight to display spoiler: {Garret flies a bit forward, looking for a target}

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday January 29th, 2019 9:19:59 PM

Beri moves an earth elemental as close as he can without it despawning, then addresses it in Terran..
Tellll me whaaat youuuu seeeense on the fieeeeld, aaaand I wiiiil relaaay the informaaaation tooo the ooothers

As the elemental relays eveything it feels via it's tremor sense, Beri relays it to the rest of the party. Beri then casts gust of wind to try to clear out the obscuring mist.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday January 29th, 2019 9:59:32 PM

Wyaar keeps his eyes behind them to make sure they aren't flanked.

----

(( hopefully return to normal posting tomorrow ))

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+41=58 ; d20+20=24 ; 3d6=14 ;
Tuesday January 29th, 2019 11:50:57 PM

The party don't really seem to be doing much damage against these cultists. Normally those guys would be well and truly dead by now.

"I guess the dark is affecting the party more than I thought"

"So, uh, anyone going to go over there and stab them? I'll run out of spells before long"

She tries to be a bit more direct.

"Right. 30ft ahead of me, 5ft west. There's a cultist there.
20ft ahead of me, 15ft west. Another.
25ft ahead of me, 15ft west. A zombie. That's around 50ft dead ahead of you Zane.
I'm going to reverse gravity the area but you can still target them no problem. Even if you can't see them you can still try to target them.

If you need to you can hug the right hand wall. I think I dispelled some things along the way and certainly debuffed those cultists a little"


Tink first casts a quickened flaming sphere and then follows up with a Reverse Gravity spell.

Highlight to display spoiler: {Use lesser rod to cast quickened Flaming Sphere. Target nearest cultist. 14pts fire damage or Ref Save 21 to ignore
Reverse Gravity area shown on map. 22 x 10ft cubes

Perception: 58
Knowl Religion: 24 to ID strengths and weaknesses of the zombie
}

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d20+13=19 ; d20+21=25 ; d20+23=33 ; d100=59 ; 2d6+8=10 ; 4d6=7 ; 2d6=4 ;
Wednesday January 30th, 2019 1:31:48 AM

ooc: Short post because the system ate my post.

Over the ring Bosk points out TInk's maps are in reference to her going north and south and the walls going East to West.

20ft in front of Tink and 5 to the West (10 left from the wall) there is a trap.

Bosk is moving diagonally to the right and up the right wall and attacking the closest cult member. Watch for him setting off traps.

Perception = 25
Acrobatics = 19 (blind fighting and dark vision also in affect)

Hit AC 33. Miss chance from concealment = 59, hit despite cover. 10dmg+7sneak. = 17dmg.
(Ignore last roll. It was for Embryon's tear, that I forgot cannot be used with this weapon.

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells 
Wednesday January 30th, 2019 8:29:01 AM

Just a reminder, if it is necessary for not setting off traps, Bosk is flying and blinking, and concealed partially one the Shadow Realm.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Wednesday January 30th, 2019 3:32:59 PM

Highlight to display spoiler: {Garret continues to move forward, looking for the cultists Tink keeps talking about}

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character 
Wednesday January 30th, 2019 7:00:56 PM

Zane uses his blindsense (60' range) to pinpoint any Tink doesn't spot....

DM Mitch 
Wednesday January 30th, 2019 7:48:32 PM

Zane activates his ring of invisibility and then flies behind Tink and Garret.

Restlin presses his luck looking for some extra bat guano for fireballs and fails suffering a -6 on his next attack roll for his efforts.

Garret flies a bit forward looking for targets. A trap tries to create a forecage around him - DC 20 reflex to jump out of the way.

Beri sends one of his remaining elementals just short of entering the room and instructs it in Terran to relay anything it sees to him and its brethren. He then clears out any remaining mist using wind gusts.

The elemental scout reports in Terran, Highlight to display spoiler: {“I sense a corpse 15 feet into the room on the left hand side against the wall, another corpse 30 feet into the room in the middle, a cultist 40 feet into the room also in the middle, a zombie 45 feet into the room also in the middle, another cultist 50 feet into the room on the right hand side 5 feet from the wall, and another corpse 60 feet into the room on the left hand side against the wall. I also sense some kind of magic trap in contact with ground squares 15 feet into the room on the left 5 foot from the wall and 45 feet into the room on the right hand side against the wall.”}

Wyaar turns his attention to the rear to hopefully prevent any flanking that may or may not occur.

Tink casts flaming sphere and describes the location of the cultists. The cultist manages to dodge the sphere. She takes a closer look at the zombies and realizes they’re basic, ordinary zombies that probably couldn’t even damage the Iron Dragons. She then fills most of the hallway with Antigravity Field causing all the cultist and the zombie to fall to the ceiling

Bosk finds himself looking up at the cultists. Undeterred, he advances and hits one. Unfortunately he still sets off a Meteor Swarm trap (activates when anyone enters it’s sightline, has true seeing)

Bosk, Garret, Tink, and Cultist 1 are targeted by flying meteors. Bosk and Garret are missed by the flying meteor, but Tink and the Cultist are hit - Tink takes 6 damage.

The explosions envelop the party. The cultists take heavy damage; the zombie is incinerated. Tink, Bosk, and Garret have to make 4 DC 23 reflex saves, damage is 18, 21, 23, 20 (half on save).

Sesha, Zane, and Wyarr have to make 1 save or take the 20 damage.

Cultists 2, 3, and 4 retreat to the back of the room.

Cultist 1 gets a crazed look on his face. ”FOR GARGUL!” he proclaims and then he runs 10 feet and sets off another Meteor swarm (withdraw action, he has true seeing, no AoO).

The second trap targets the cultist, Bosk, Tink, and Garret. Bosk and the Cultist are hit, Bosk takes 5 damage from impact. The cultist dies from the ensuing explosions.

Four explosions hit Bosk, Tink, and Garret; they have to save vs DC 23 reflex four times or take 26, 12, 20, and 27 damage.

Sesha, Zane, and Wyarr have to save twice or take the 20 and 27 damage.

Restlin has to save vs the 27 damage.

If anyone falls under 150 hp they must make a DC 21 Fort save or instantly die from the Symbol of Death activated by the Stone Shape.

HP Tracker:

Cultist 1: 155 damage (dead)
Cultist 2: 71
Cultist 3: 102 damage
Cultist 4: 102 damage

Cultists have an AC of 32 and are currently totally concealed (50% miss chance) in the mist

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

Bosk AC:34/17/30 (+1 Haste) blink, DR10/magic, electric/10, CMD:172 hp 129/172 Spells  d20+18=38 ; d20+18=24 ; d20+18=28 ; d20+18=30 ; d20+18=32 ; d20+18=21 ; d20+18=37 ; d20+18=30 ;
Wednesday January 30th, 2019 8:18:52 PM

Bosk walks out of the flames unscathed due to his preparations. Everyone ok? Does anyone need healing?

ooc : I am waiting to post in case someone needs healing.

7/8 reflex saves made. 1/2 dmg from blink. Impact reduced from DR/magic. The rest cancelled out from protection from fire.

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Wednesday January 30th, 2019 8:22:50 PM

Forgot to update my header.

Ooc: Do we know which trap the symbol of death is, where it is, or that it is there at all?

Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character  d20+21=39 ; d20+21=28 ; d20+21=25 ;
Wednesday January 30th, 2019 8:46:13 PM

Zane passes all of the saves and takes no damage, he also auto succeeds at the save for the Symbol that went off.
Zane moves up to the edge of the reverse gravity.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday January 30th, 2019 9:31:58 PM

Beri repeats over the link the information the elemental is relaying him:
My elemental is reporting that it sees....
a corpse 15 feet into the room on the left hand side against the wall,
another corpse 30 feet into the room in the middle,
a cultist 40 feet into the room also in the middle,
zombie 45 feet into the room also in the middle,
another cultist 50 feet into the room on the right hand side 5 feet from the wall,
and another corpse 60 feet into the room on the left hand side against the wall.

Oh, and it sense some kind of magic trap in contact with ground squares 15 feet into the room on the left 5 foot from the wall
and another 45 feet into the room on the right hand side against the wall.


With minimal options available to the druid, he proceeds cast his own flaming sphere.


Sesha - 202/202. AC 38  d20+24=43 ;
Wednesday January 30th, 2019 9:54:14 PM


Assuming Tink announces the problem of Silence, Sesha dispels the effect.

Dispel Magic, 43

Sesha - 202/202. AC 38 
Wednesday January 30th, 2019 9:54:31 PM

(announces via ring, not her lungs)

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  3d6=8 ; d20+26=31 ; d20+26=35 ; d20+26=44 ; d20+26=31 ; d20+26=37 ; d20+26=36 ; d20+26=32 ; d20+26=33 ;
Thursday January 31st, 2019 4:20:31 AM

Since the cultists are able to walk freely through the Reverse Gravity Tink dismisses the spell to enable the rest of the party to push forward safely.

Tink keeps the flaming sphere rolling, and, unable to fly ahead this round settles with a 5ft step

"Look, I'm flying ahead next round. There's only four of them and we've been sitting around too long"

Highlight to display spoiler: {8 x Ref Saves vs DC23: 31, 35, 44, 31, 37, 36, 32, 33. All Pass. Evasion means no damage
Standard Action: Dismiss Reverse Gravity
Move Action: Target cultist #3. 8pts fire damage or Ref Save 21 to ignore
Free: 5ft step forward. Tink is flying 5ft off the ground
}

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+29=37 ; d20+29=41 ; d20+29=42 ; d20+24=31 ; d20+19=27 ; d20+14=16 ; d100=29 ; d100=15 ;
Thursday January 31st, 2019 11:08:55 AM

Seeing that their rear is safe for the moment Wyaar turns his attention towards the cultist and sends a volley of arrows into the room that all just miss their targets.

~~~~~~~~

Full attack with rapid shot, deadly aim and manyshot.

Targetting 2 first, 3 if they die, 4 if they die

Attack 1: Hit AC 37, miss from concealment
Attack 2: Miss
Attack 3: Miss
Attack 4: Miss
Rapidshot: Hit AC 41, miss from concealment

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26  d20+26=42 ; d20=15 ;
Thursday January 31st, 2019 2:07:23 PM

Restlin dances among the meteor swarm, coming out the otherside unscathed.

Reflex 42 + ring of evasion = no damage

He doesn't want to use any more spells since the cultists are beat down, but when every one of Wyarr's arrows somehow misses, he sighs and gets to work.

Aiming 20' feet past the cultists, he summons a wall of ice across the entire expanse. It should block the entire hallway and is 17" thick. No one's close enough (that Restlin can see) to make a save against it. Each 10' section has 51 hp and takes half damage from anything other than fire.

"There. Now they can't get away. Go stab them or something so we can get on with this."

AC is 35/25/28. CMD 35.

Sesha - 202/202. AC 38 
Thursday January 31st, 2019 7:59:49 PM

(announces via ring, not her lungs)

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+28=43 ; d20+28=30 ; d20+28=44 ; d20+28=44 ; d20+28=30 ; d20+28=47 ; d20+28=42 ; d20+28=46 ; d20+28=33 ; d20+33=42 ; 2d8+11=22 ;
Thursday January 31st, 2019 8:04:45 PM

Highlight to display spoiler: {Garret dodges and moves around the forcecage. He ducks under and around the explosions, avoiding them all. Then he will dimension step behind #4 and go for a stunning attack}.

Garret says over the rings, I can see them now, I'm headed over there!

OOC:
Save vs forcecage, DC 20: 43
4 DC 23 reflex saves: 30, 44, 44, 30
save vs DC 23 reflex four times: 47, 42, 46, 33
Attack #4 hit AC 42 damage 22, Fort save DC 28 or the cultist is permanently blinded!

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Thursday January 31st, 2019 9:10:22 PM

I hope we find a way to disable whatever is blocking my summons before we leave this hallway...

DM Mitch  d20+6=19 ; d20+10=28 ; d4=1 ; d20+18=32 ; 12d6+13=47 ; 12d6+13=53 ; 3d6+13=23 ; 3d6+13=21 ;
Thursday January 31st, 2019 10:05:39 PM

Bosk walks out of the flames unscathed and asks if any of the others need healing, delaying to provide healing if anyone does.

Zane also is unscathed by all the trap madness that just happened and moves to the edge

Beri informs the others what the earth elemental sensed and then creates his own flaming sphere.

Sesha dispels the silence

Tink moves her fire and advances some. Her Hand of Glory pushes back the darkness and reveals the other two cultists (I assume you have it out shedding light)

Wyarr actually manages to land 2 hits dropping a cultist. (cultist 2 was out of concealment)

Restlin blocks the cultists retreat.

Garret tries to dimension step to a cultist, but finds the he can’t. The area must be warded against magical teleportation effects. Behind him in the Forcecage magical blades appear and start slashing all over the place. Good thing he dodged it.

The cultists retreat into the shadows… and then suddenly appear next to Sesha! Cultists 3, severely weakened by Tink’s symbol, still manages to reach out and touch Sesha. The other easily catches her. Fort save vs DC 22 twice. On a failure she takes 47 and 53 damage. On success she takes 23 and 21 damage.

HP Tracker:

Cultist 1: 155 damage (dead)
Cultist 2: (dead)
Cultist 3: 102 damage
Cultist 4: 102 damage

Cultists have an AC of 32.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map



RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=51 ; d20+50=66 ;
Friday February 1st, 2019 2:30:50 AM

"Oooh. Big mistake" Tink looks to the cultists. Appearing that close to Sesha AND the rest of the party? Those guys are toast.

Tink makes her way along the right hand wall, careful to avoid any traps along the way

"I'm pushing ahead down the easterly wall. Careful though Bosk. There's a trap 10ft north of you next to the wall"

Highlight to display spoiler: {Tink will move carefully along the right hand wall. Her path is shown on the map. She will stop if any trap blocks her way on that path
Perception: 51 + See below
Stealth: 66 + HiPS + Mind Blank + Pass Without Trace
}

Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) -


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Air - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Zane (JCC) AC 31, CMB 22, CMD 38, HP 128/268, Blindsense 60' Character  d20+19=37 ; d20+19=39 ; d20+19=25 ; d20+14=22 ; 2d8+17=28 ; 2d8+17=26 ; 2d6=2 ; 2d6=7 ;
Friday February 1st, 2019 11:13:07 AM

Zane laughs and attacks the Cultists that are in reach.....

Flurry 1 AC 37 Damage 28 (if evil 2 holy)
Flurry 2 AC 39 (not confirmed) Damage 26 (if evil 7 holy)
Flurry 3 AC 22 Missed


Zane (JCC) AC 31, CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Friday February 1st, 2019 11:14:13 AM

(Updating HP) ANd...

Zane also drifts 5 feet closer to the Cultists after attacking....

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26  d20=5 ;
Friday February 1st, 2019 11:29:43 AM

Restlin scooches to the side so the melee folks can move up and clobber the thugs hurting his girlfriend. Truly, a man of unparalleled heroics.

He's still keen on not using too many spells, but sees Tink heading towards the wall he made, a wall that's now shrouded in darkness.

"Hey Tink, watch your nose up there. I threw up an ice wall to stop the cultists from retreating. You're about to walk right into it. Say the word, and I'll dispel it for you."

Readied action: dispel magic on Restlin's own ice wall if Tink requests it.

AC is 25/15/18. CMD 25.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Friday February 1st, 2019 12:06:37 PM

Garret calls out over the rings, "What do you mean they're back there? I'm up here!"

Highlight to display spoiler: {Garret will roll the corpse he is next to, just in case there's anything nice there, and he's not sure he wants to run back and forth quite yet...}

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Friday February 1st, 2019 6:31:50 PM

"Don't worry about me, Restlin! Take your shot. Send them to Gargul. They actually want the opportunity to meet him"

Tink will convey that she is only looking to move ahead 50ft or so.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+16=34 ; d20+16=23 ; d8+6=10 ; d8+6=12 ;
Friday February 1st, 2019 9:03:46 PM

The second earth elemental finds himself next to Cultist 3, and so proceeds to wail on him a little, while continuing to relay the movements of everyone to Beri.

Large Earth elemental 2
Slam 1 = 34
Damage 1 =10

Slam 1 = 23
Damage 1 =12

Beri sends out the movements over the link. He then proceeds to roll his flaming sphere over a corpse to make sure it's too charred to come to life and attack them as a zombie.

Sesha - 202/202. AC 38  d20=7 ; d20=17 ; d100=36 ; d100=5 ; d10+5=13 ;
Saturday February 2nd, 2019 11:03:19 AM



Sesha hisses as their energy surges through her. It hurt, but it wasn't unbearable. She resisted the first attack, and Tinks garments allowed her to dodge the other completely. (Blur thingy that Tink does)

Sesha's spite spell activates, and the one who hit her, if he's still alive, is sickened and takes a -4 dex penalty for 24 minutes.

"That will wear off in awhile, but your probably not going to last that long."

She takes a five foot step away from the cultists and casually heals herself, removing the majority of his damage with a simple cure spell.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Saturday February 2nd, 2019 4:03:05 PM

"Boy, I sure wish I could see these idiots' faces when they actually meet Gargul and learn the truth, don't you? I'd bring popcorn."

With Tink ok, Restlin hustles over to Wyarr and gives him a bit o' luck.

DM Mitch  d100=56 ; d100=25 ; d20+10=21 ; d20+18=31 ; 12d6+13=58 ; 12d6+13=58 ; 3d6+13=25 ; 3d6+13=21 ;
Saturday February 2nd, 2019 8:04:49 PM

Tink moves along the right hand wall being careful to avoid traps. She flies over a pit trap and avoids setting off a symbol of death.

Zane attacks the cultists in range, they look fairly beat up but are still standing.

Restlin positions himself in the back so they melee fighters can have a fair shot at the combatants. He then offers to dispel his wall of ice if Tink so wishes.

Garret finds that any items are to damaged by the trap that killed the cultist or gone. His fellows probably just left the corpse to make into a zombie later.

Tink yells back to Restlin not to worry about her and only moves forward about 50 feet.

Beri has his elemental pummel the cultist near it. It hits once for 10 damage.

Sesha shrugs off most of the damage using a cure spell.

Restlin wishes he could see the look on the cultists’ faces when they realize the truth about Gargul and then hurries to use his luck to help Wyaar.

The cultists are incredibly shocked to be alive. They look down at themselves, then each other, then at Zane. Quickly they cast another spell; one pokes at Sesha while the other takes a 5 foot step to get at Zane. Both manage to hit (rolled against your blink this time, both made it) and Sesha and Zane must save vs fort DC 24 (we forgot to add feats to save DC last turn). On failure they take 58 damage, on success Sesha takes only 25, Zane 21.

HP Tracker:

Cultist 1: 155 damage (dead)
Cultist 2: (dead)
Cultist 3: 142 damage
Cultist 4: 135 damage

Cultists have an AC of 32.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=53 ; d20+50=53 ;
Saturday February 2nd, 2019 8:22:42 PM

"I haven't found any other trouble. I'm going to see if I can make it to the ice wall and head back"

Tink will convey that she is only looking to move ahead 50ft or so.

Highlight to display spoiler: {Tink will move carefully along the right hand wall. Her path is shown on the map. She will stop if any trap blocks her way on that path
Perception: 53
Stealth: 60 + HiPS + Mind Blank + Pass Without Trace
}

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+29=46 ; d20+29=46 ; d20+24=36 ; d20+19=35 ; d20+14=34 ; d8+19=23 ; d8+19=27 ; d8+19=27 ; d8+19=20 ; d8+19=22 ; d8+19=20 ;
Sunday February 3rd, 2019 6:01:52 PM

Wyaar fires a bunch of arrows at the remaining cultist.

---

On phone, saving rolls. But all attacks hit ac 32, 129 damage total to be split. Will do out rolls next post

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Monday February 4th, 2019 12:02:13 PM

Garret calls out to Tink over the rings, "I'm moving up with you here on the left. Do you see anything?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Monday February 4th, 2019 1:07:26 PM

Restlin pats Wyarr on the back. "Much better, eh? You're welcome, Restlin." He waits on a report from Tink, and to see if any cultists are left alive.

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Monday February 4th, 2019 1:38:53 PM

Bosk looks about and sees himself surrounded by traps. Can anyone confirm that my left is clear of traps, or disable those in front of me. I prefer not triggering anything else today.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character  d20+22=38 ; d20+22=32 ; d20+22=41 ; d20+22=30 ; d20+17=18 ; d20+17=30 ; 2d8+17=31 ; 2d8+17=26 ; 2d6=6 ; 2d6=5 ;
Monday February 4th, 2019 4:31:04 PM

Zane makes his save so he takes partial damage, if the cultist is still standing, he opens up on him....

Flurry 1 AC 32 Damage 31 + 6 Holy
Flurry 2 AC 41 (30 confirm) Damage 26 + 5 Holy
Flurry 3 AC 18 Miss
Horn Gore AC 30

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday February 4th, 2019 4:42:33 PM

"That wasn't luck, my friend. That, I believe, was all skill" Wyaar says towards the priest with a grin, "but thank you."


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+16=24 ; d20+16=36 ; d20+16=24 ; d8+6=10 ; d8+6=10 ;
Monday February 4th, 2019 9:18:03 PM

The second earth elemental continues to pound on the cultist.

Large Earth elemental 2
Slam 1 = 24
Damage 1 =10

Slam 1 = 36
crit roll = 24
Damage 1 =10

Beri asks the elementals to relay any changes on the battle field and transmits them over their rings. Beri then moves his flaming sphere over to the next corpse and again torches it to prevent a future possible zombie attack.

DM Hugh - The Hallway of DOOM  d8=1 ; d100=59 ;
Monday February 4th, 2019 11:31:00 PM

Tink decides to try to make it to the ice wall and back. She moves 5 feet forward and stops as she notices a prison of blades traps directly in front of her.

Wyaar slays the remaining cultists with arrows leaving corpses where the cultists once stood.

Garret calls back to Tink that he is moving up with her on the left and asks if she sees anything. He stops when she does after moving 20 feet.

Restlin pats Wyaar on the back, waiting to hear from Tink.

Bosk sees himself surrounded by traps and asks if the way is clear or if someone can disable the traps.

Zane takes partial damage from the spell but the cultists are already dead.

Beri asks his elementals to relay if anything has changed then moves his flaming sphere to the next corpse.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map



RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=48 ;
Monday February 4th, 2019 11:44:37 PM

Question to DM: How far can Tink see around her? 10ft? 20ft? This post assumes she has seen at least 10ft along the way

-----------------

"Right, so ah, found another trap. Let's see about getting people moving forwards"

Tink is able to tell everyones position thanks to the constant Status spell in effect.

"Listen to me carefully, Bosk. I only saw one trap along this route and it's about 10 ft north of you against the wall. This is the path I took, but you might need to suck your stomach in along the way. Take one step northwest. Then step north 15ft. You should see my flaming sphere to the east of you. Take one step north east. Then north another 15ft. You'll end up standing right next to me.

Garret, I'm about 10ft to the east of you.

Everyone else, hug the east side wall and start moving. 25ft north of Beri's flaming sphere is the trap. Beri and Zane: make sure you squeeze yourself against the walls just to be safe."


Move action1: Move flaming sphere
Move action2: Move west 10ft


Sesha - 202/202. AC 38  d20=14 ;
Tuesday February 5th, 2019 4:04:46 AM


Sesha follows Tinks instructions, after using another small cure spell to heal away another bad touch from a cultist. She watches Restlin, a little bit curious.

"It's not like you to save your magic so efficiently. Something have you spooked?"

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Tuesday February 5th, 2019 11:14:11 AM

Garret waits quietly for the others to catch up a bit.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Tuesday February 5th, 2019 11:20:29 AM

Zane flys above the others, and tries to keep the air turbulence to a minimum as he does so.... He'll move up to where he's told to.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Tuesday February 5th, 2019 11:41:08 AM

"Me? Spooked? Nah. I just have a hunch we're going to be doing a lot of fighting today. I trust our bruisers to handle a few cultists, even if they were throwing out 9th level spells. What's up with that, by the way? Since when do the underlings of the folks we fight have access to magic that powerful?"

Restlin hugs the east wall like Tink said. He has overland light active, but is only a few inches above the ground.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday February 5th, 2019 2:19:46 PM

Wyaar moves just in front of Restlin, hovering a few inches off the ground as they go and being a meatshield to the caster.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday February 5th, 2019 9:04:11 PM

Squeeze? I'd rather not tempt fate, I'll just transform into a smaller elemental.
We still haven't found a way to allow my elementals to travel right? I'll just have them guard the entrance for now.


Beri tansforms into a medium air elemental and proceeds with the others. He continues to fly above the ground, but lowers his flying height to so he's floating between the range of Bosk's height (to further avoid setting off unseen traps).

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Tuesday February 5th, 2019 11:33:33 PM

Bosk sucks in his gut (squeezing) and flys forward according to Tink's directions.

Squeezing
(Abbreviated) You can squeeze through or into a space that is at least half as wide as your normal space. Each space counts as if it were 2 squares, and while squeezed, you take –4 penalty on attack rolls and to AC.

If less than half your space's width, you must use Escape Artist. You can't attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC. Takes at least a minute.

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Tuesday February 5th, 2019 11:35:03 PM

Ooc: for some reason I cannot edit the map

DM Mitch 
Tuesday February 5th, 2019 11:42:01 PM

With the cultists gone and no active threats to force the party to hurry they are able to slowly and carefully work their way through all of the traps. In particular a teleport circle near the end of the room proves interesting, apparently set up to send some unfortunate back to the start of the trapped hallway.

A large stone door stands before them securely locked.

(I updated everyone's map with trap locations, position yourself near the end of the hall and prepare for round 2)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Wednesday February 6th, 2019 12:21:33 AM

Zane moves up following the others still.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Wednesday February 6th, 2019 1:46:26 AM

"Well that was fun" Tink steps up next to the door and then moves along to where it meets the wall. "I'm not going to be nearly strong enough to open this."

She looks to one of the others either to push it open or find some other way to make an opening.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=51 ;
Wednesday February 6th, 2019 1:47:10 AM

She will try to look for any signs of traps before anyone touches it though

Perception: 51

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Wednesday February 6th, 2019 11:53:14 AM

Garret flies over the last pit trap, looking down into it. He says to Tink, "I can try and give the door a nudge if you think it's safe to do so."

OOC:
If Tink indicates no traps, Garret will try and push or pull or lift to open the door.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Wednesday February 6th, 2019 12:45:54 PM

Zane will assist with the door push from his flying position.....if there are no traps spotted...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday February 6th, 2019 4:06:05 PM

Wyaar waits by the door while the strong ones go to push on it and does a detect evil through it, just in case.

Sesha - 202/202. AC 38 
Wednesday February 6th, 2019 6:49:01 PM


Sesha watches her teams sacrifices .. er, scouts, attempt to inspect for traps in a deity-level dungeon. She keeps a healing spell or three at the ready, just in case.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Wednesday February 6th, 2019 9:21:41 PM

Restlin stands aside so someone with actual muscles can open the door.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday February 6th, 2019 10:01:54 PM

Beri examens the traps to see if they are all activated by stepping on them, and how sensitive they are.
Do you think we can set of a few of the farther off traps before we get to them in the next room?

DM Mitch 
Wednesday February 6th, 2019 10:56:10 PM

Wyarr advances with the group.

Tink comments that that was fun and that she doesn’t think she can push open the heavy door.

Garret tries to shove the door open but it’s a giant slab of stone set into the walls so it doesn’t budge.

Zane helps pushing but still no luck.

Wyarr detects evil. He sees nothing, though since the room they’re in is clear and the door isn’t open yet that’s not particularly helpful.

Sesha is ready to heal people in case they set off a trap. Fortunately, they don’t.

Restlin just stays out of the way.

Beri examines the traps more carefully. It seems the only thing activated by touch where the pit traps. Almost all of the traps seem to be activated by an arcane eye. If anyone steps in it’s narrow line of sight then the trap is activated. If he wants to risk setting a few off he can find more about it’s limits.

The party carefully searches the door. It has an opening mechanism that looks like it will cause the door to slide into the floor, but the mechanism is locked and will require a disable device check. It’s complicated enough Tink might take a few tries at it and she wouldn’t have been able to do it in the dark.

They can’t find any obvious traps on it, but then again they couldn’t on the previous door either and that’s when the lights turned off. If there’s an arcane eye or other mechanism that activates on the other side of the door there’s no way to reach and disable it from here. The wall has spells of fortification on it to prevent it from easily being destroyed or circumvented without opening the lock.


RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+29=35 ;
Thursday February 7th, 2019 2:29:21 AM

Tink reaches out and cracks her knuckles "Ok. Here goes. If anyone sees anything or has any suggestions let me know"

Highlight to display spoiler: {Tink is asking whether they can Aid Another, use Restlin's friendly bonus, and potentially his touch of luck if he has any to spare? Please?}

Disable Device: 35

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Thursday February 7th, 2019 11:08:31 AM

Garret stands by and watches Tink, ready to shove her out of the way if something bad happens...

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Thursday February 7th, 2019 1:59:44 PM

Restlin taps Tink on the shoulder before she starts and whispers, "That looks pretty tough, Tink. Think you can handle it? I'm sure you're good for it. You're awesome under pressure. Remember that time, when you did that thing? That was awesome. Everyone was super impressed by it.

"So, what do you think is on the other side? Could be anything. Maybe the cult got Kevintar out by themselves and he's waiting to kill us all? How crazy is it that Marteus is going to come and be helpful for once, by the way? Did we ever stop to think about how nutzo that is? Marteus, savior of man. That doesn't sound right, you know?

"How's it coming? Almost got it. Lot riding on this. Know what would be nice now? A cup of tea. You like making tea, right? We should get a cup once this is over. That's assuming we're all alive, that is. We're in the big leagues now. Ever think you'd end up here when you knocked on our door all those years ago? I did. One look at you and I was all like 'there's a woman who gets stuff done.' Yessir, and here you are.

"Almost got it, then?"


Bit o' luck to Tink. Reroll that 6.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Thursday February 7th, 2019 4:33:43 PM

Zane gets ready to dive in the way if a trap goes off or when the door opens and an attack is launched.... He expects to use his Bodyguard training from the WLA....

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+29=35 ;
Thursday February 7th, 2019 5:59:42 PM

Tink finds it still difficult to concentrate.

ooc: 35 again!

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Thursday February 7th, 2019 7:11:08 PM

Wyaar readies an arrow for when the door opens. when, not if!

DM Mitch 
Thursday February 7th, 2019 9:52:16 PM

Tink cracks her knuckles and begins to try to pick the lock. (OOC: Restlin’s friendly bonus and luck bonus do apply )

Garret watches, half expecting something bad to happen.

Restlin gives Tink a touch of luck.

Zane gets ready to jump in the way should some trap go off.

Tink finds it difficult to concentrate again

Wyaar knocks an arrow

To Tink’s frustration she cannot get the door open. She gets very close, but then a block slides back into place and she has to start all over. She realizes that, due to the unusual nature of this lock, maybe her teammates could help. Sure none of them are trained, but she could just hand them a tool and tell them to hold something in place.

(If you want to aid Tink make a d20 roll - no modifier. On a 10+, +2 to her roll. On a 1, you get in the way and she gets -2. On a 20 you’re extra helpful and give her +4. There’s only space for 2 helpers)

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20=19 ;
Thursday February 7th, 2019 11:22:37 PM

Beri slowly makes his way closer to the team
I had some practice with this kind of thing when I was trying my had at being a rogue. The trick is to apply tension to the rotational lever there as you slide each tumbler in place. For a door this old, they should have enough play in them that they stay in place when you move to the next tumbler.

ooc: sorry for the late post, took longer to get to my hotel than expected

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20=19 ;
Friday February 8th, 2019 12:22:10 AM

Bosk also lend a hand. Tink, you are the expert here. Let me know how I can help...want me to catch the sliding block if it starts moving back? I have some masterwork crafting tools that might fit in there nicely.

ooc: Sorry for the sporadic posting. We are getting pummeled by this polar vortex which is wrecking havoc on my commute, and I am in the process signing a new contract and changing positions at work.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+29=49 ;
Friday February 8th, 2019 6:05:03 AM

Tink grits her teeth and glares at the lock. There is no way this little thing is going to stand in her way. There is no way something so simple as this is going to get in the way of the Iron Dragons saving the Wold.

"Right. You and me, lock. One of us is about to be broken" Tink gives it her best go.

Disable Device: 49. Nat 20d the sucker

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Friday February 8th, 2019 10:44:56 AM

Garret stands back and watches the master Tink work in amazement.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Friday February 8th, 2019 11:26:46 AM

Zane knows he's useless at locks, unless it's to break them. He'll be prepared to play bodyguard once more if needed....

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Friday February 8th, 2019 11:56:20 AM

Restlin wants to help, but Bosk's big ol' body is in the way. He watches the rear...of the party, not Bosk.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Friday February 8th, 2019 2:38:13 PM

Beri readies an action to jump out of the way should the door side open, expecting either a trap or an attacker waiting for them.

Sesha - 202/202. AC 38 
Friday February 8th, 2019 7:37:09 PM


Sesha watches Tink, and encourages the Halfling. Witches had a way of making people feel really good, or terrible, and in this case she chose the former.

(Sesha uses guide, giving tink a +2 insight bonus)

DM Mitch 
Saturday February 9th, 2019 12:31:42 PM

Beri says he has some practice at this sort of thing and manages to help Tink.

Bosk also lends a hand.

Tink does much better on the second attempt, quickly and easily solving the puzzle lock and sliding everything into place.

Garret watches the master at work.

Zane waits patiently.

Restlin plays rearguard.

Beri gets ready to jump out of the way should a trap or enemy occur.

Sesha uses a bit of magic to increase Tink’s chance at opening the door.

With the puzzle lock solved the door slides downward. Well actually it’s more like whatever was holding it up lets go and the whole giant slab crashes downward into the floor with a BOOM.

A simultaneous BOOM behind the party alerts them to the fact that another huge slab of stone has fallen down behind them. It’s covered in mystic runes and the symbol of Gargul is displayed prominently, shining a holy light that illuminates the darkness and radiating energy. With an ominous groan it starts to slide forward…

Meanwhile, in front of the party stretches a long hallway much like the one they just cleared. Alerted by the boom, four cultists arise out of the stone they melded into.

Cultists 2 & 3 cast Obscuring Mist. Cultists 1 & 4 cast Heightened Deeper Darkness and Tink’s light is extinguished. You are strong Dragons, but the darkness will be your end!” one of the cultists snarls.

The teleportation trap fizzles. No getting out that way.

HP Tracker:

Cultist 1:
Cultist 2:
Cultist 3:
Cultist 4:

Cultists have an AC of 32.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

Sesha - 202/202. AC 38 
Saturday February 9th, 2019 6:22:47 PM


(Does the light from the Gargul statue continue to shine even through the deeper darkness?)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Saturday February 9th, 2019 9:04:57 PM

As the darkness drops once again, Zane uses his Blindsense to locate any cultist within 60' and will alert the rest to their current position.
"Hey Look, or rather don't look, more Darkness. That worked so well the last time"

Blindsense Highlight to display spoiler: { Blindsense lets a creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Perception checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent that cannot be seen has total concealment (50% miss chance) against a creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.}

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Saturday February 9th, 2019 11:45:25 PM

"We're doing this again are we? Alright then." Tink uses a hero point to recast Mage's Disjunction. She targets the sqaure 40ft ahead of her.

OOC: Mages Disjunction:
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are unraveled and destroyed completely (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item for the duration of this spell. An item in a creature's possession uses its own Will save bonus or its possessor's Will save bonus, whichever is higher. If an item's saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed.

The will save for items is DC28

The spell has a 40ft radius so will extend 80ft into the room. Distance show on map.


Highlight to display spoiler: {This should include any Obscuring Mist spells. They're listed as conjuration(creation), which: "if the spell has a duration other than instantaneous, magic holds the creation together" as well as listed in the description as (D) - dismissable.}

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=48 ;
Sunday February 10th, 2019 12:01:40 AM

Perception: 48 - including listening for things she might not see, and trying to pinpoint the squares

Any opponent that approaches Tink must make a Fort Save vs DC24 or take (3d6*1.5) Str Damage. Range: 60ft


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26 
Sunday February 10th, 2019 9:50:46 AM

Restlin looks behind him. How fast was that wall approaching? Where were the cultists before everything went dark? He has ideas, but needs more info.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+29=35 ; d20+29=47 ; d20+24=39 ; d20+19=27 ; d20+14=25 ; d8+19=24 ; d8+19=25 ; d8+19=25 ; d8+19=21 ; 2d6=7 ; 2d6=6 ; 2d6=9 ; 2d6=7 ; 2d6=6 ; 2d6=8 ; 2d6=10 ; 2d6=4 ; 2d6=5 ; 2d6=10 ; 2d6=6 ; d6=3 ; d6=4 ; d6=1 ; d6=4 ; d6=6 ; d6=3 ;
Monday February 11th, 2019 9:23:16 AM

Wyaar waits for the darkness to go away before sending arrows towards the closest cultist.

~~~~~~~~

Assuming darkness and mist are one.. full attack wit deadly aim, rapid shot and many shot to closest cultist

Attack 1: Hit AC 35, 49 piercing, 13 holy, 14 axiomatic, 5 fire, 10 cold, 6 electric
Attack 2: Hit AC 39, 25 piercing, 9 hol, 10 axiomatic, 3 fire, 4 cold, 1 electric
Attack 3: miss
Attack 4: miss
Rapid shot: Hit AC 47, 21 piercing, 7 holy, 4 axiomatic, 4 fire, 6 cold, 3 electric

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Monday February 11th, 2019 11:34:46 AM

Garret pauses for a moment, waiting for magic...

OOC:
Waiting to see if Tink makes everything different...

Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character 
Monday February 11th, 2019 2:05:26 PM

Zane waits to see the effects as well...

Sesha - 202/202. AC 38 
Monday February 11th, 2019 7:50:22 PM


Sesha recognized tinks spell. She waits to see its effects.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Monday February 11th, 2019 9:02:31 PM

Let's hope that the same tactic works as before, otherwise this is going to turn bad fast.
While Beri waits to see if Tink's spell works he starts summoning a whirlwind on top of the location of the farthest back cultist.

DM Mitch  d20+10=19 ; d20+14=16 ; d20+14=34 ; d20+14=27 ; d6=1 ; d6=2 ; d6=1 ; d20+18=32 ; d100=32 ; d100=27 ; d100=8 ; d100=19 ; d20+18=22 ; d20+18=25 ; d20+18=24 ; d20+18=27 ; d20+18=26 ; d20+18=30 ; d20+18=28 ; d20+18=27 ; d20+18=20 ; d20+18=26 ; d20+18=35 ; d20+18=22 ; d20+18=24 ; d20+18=34 ; d20+18=31 ; d20+18=36 ; d20+18=33 ; d20+18=38 ; d20+18=36 ; d20+18=35 ; d20+18=23 ; d20+18=31 ; d20+18=36 ; d20+18=38 ; d20+18=22 ; d20+18=35 ; d20+18=27 ; d20+18=34 ; d20+18=26 ; d20+18=22 ; d20+18=19 ; d20+18=25 ; d20+18=21 ; d20+18=36 ; d20+18=26 ; d20+18=35 ; d20+18=37 ; d20+18=21 ; d20+18=23 ; d20+18=35 ; d20+18=28 ; d20+15=29 ; d20+15=29 ; d20+15=32 ; d20+15=27 ; d20+15=31 ; d20+15=17 ; d20+15=35 ; d20+15=16 ; d20+15=17 ; d20+6=23 ; d20+6=7 ; d6=5 ; d6=5 ; d6=4 ;
Monday February 11th, 2019 11:00:10 PM

Zane comments on how ineffective the darkness was in the previous room.

Tink uses mage's disjunction to successfully dispel the darkness. Just as important, several magical traps fizzle out nearby.
Her symbol of weakness affects one cultist and not by much.

Restlin analyzes the situation. The wall was only just starting to move and picking up speed; he’ll be able to tell how fast it’s going this round. Zane is point out cultist locations for him, so he can actually aim in the right general area.

Wyarr opens up and does 100 damage to the first cultist. The cultist is severely weakened by still standing.

Garret, Zane, and Sesha wait to see what happens.

Beri summons up a whirlwind and sends it to the back cultist (next time list the save when you cast a spell please, we figured it was 28 - 10 + 10[wis]+8[spell level]) the cultist fails to avoid being sucked up in the funnel

The cultists immediately recast Heightened Darkness, the two who didn’t cast it before casting it this time. The other recasts obscuring mist and the last is caught in the whirlwind.

Behind the Dragons the wall picks up speed at an alarming pace, advancing 10 feet this round.

HP Tracker:

Cultist 1: 100
Cultist 2:
Cultist 3:
Cultist 4: 14, trapped in whirlwind

Cultists have an AC of 32? (will update stats tomorrow).

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Monday February 11th, 2019 11:22:30 PM

FYI to all... Tink will do the same thing again. Recast mages disjunction. Will post more when I get home

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Monday February 11th, 2019 11:29:26 PM

Ooc: I just missed getting my post in before the DM. I was out of town over the weekend for a conference and the storm left me with a lot of cleaning up. Also, I have class and a Valentine's day with my wife this weekend, so likely cannot post over the coming weekend.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+24=39 ; d20+41=42 ;
Tuesday February 12th, 2019 3:10:40 AM

"Why are you resisting? We're trying to help you meet your god!" Tink calls back to the cultists.

She casts another Mage's Disjunction spell though this time aims it a little further away.

Tink tries to think of ways that these cultists might have to see through the darkness they insist on casting. She's confident that she removed all of their active spells.

Knowl Arcana 39: To work out how the cultists are able to "see" their way around
Perception: 42

Mages Disjunction:
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are unraveled and destroyed completely (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item for the duration of this spell. An item in a creature's possession uses its own Will save bonus or its possessor's Will save bonus, whichever is higher. If an item's saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed.

The will save for items is DC28

The spell has a 40ft radius so will extend 80ft into the room. Distance show on map.


Zane (JCC) AC 31, CMB 22, CMD 38, HP 247/268, Blindsense 60' Character  d20+23=40 ; 2d8+11=19 ; 2d6=6 ;
Tuesday February 12th, 2019 10:30:44 AM

Zane swoops forward to the first cultist and takes an attack....He tries a stunning fist on the cultist, as he's trowing the strike, he tries to remember years ago when he was studying at the monastery and the trouble he had then in getting the strike just right, he tended to destroy rather than stun....

Stunning Fist AC 40, Damage 19 (save DC 15) + 6 Holy damage

He'll continue to give locations of those he detects with blindsense, as he expects yet another round of darkness to ensue.....

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d100=29 ;
Tuesday February 12th, 2019 11:31:31 AM

Blinking in the alternating light and darkness, Garret flies directly forward to where he last saw a cultist in an attempt to hit it.

OOC:
Straight ahead, charge attack. I don't know what to roll, I'm guessing concealment, 50% miss? High is good roll: 29. So if 50/50 Garret misses.

I moved Garret on Garret's map, but he disappeared in the darkness.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects 
Tuesday February 12th, 2019 6:00:33 PM

Tink flies forwards, careful to avoid any traps

OOC: Can't edit the map on my phone. Tink flies forwards 20ft

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20+21=23 ;
Tuesday February 12th, 2019 8:05:53 PM

Bosk also flies forwards, careful to avoid any traps

Perception =23
dark vision and blind fighting
OOC: Can't edit the map on my phone. Bosk flies forwards 20ft.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 11/26  d20+33=37 ; 4d6+3=16 ;
Tuesday February 12th, 2019 8:33:28 PM

"Hey guys, this is important: I need to find out the name of the dude or dudette running this ridiculous show. Try'n taunt it outta them or something."

Over the ring, not aloud.

Restlin takes Shiny and motions like he's hurling her. A replica flies out and starts attacking the closest cultist.

Mage's sword: Hit AC 37 for 16 damage.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=34 ;
Tuesday February 12th, 2019 9:15:47 PM

The whirlwind appears, and Beri picks up a cultist (he will try to grab a different cultist if the one it's over fails to be sucked up), then drags the cultist backwards to the end of the hall,

Beri follows then follows Tink's flight path into the room (assuming no traps were sprung) to get out of the way of the rapidly approaching wall.

The druid looks around the room for any signs of traps and relays the information to the team over his ring.
preception = 34

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+29=41 ; d20+29=41 ; d20+24=44 ; d20+28=44 ; d20+19=23 ; d20+14=21 ; d8+19=24 ; d8+19=20 ; d8+19=26 ; d8+19=21 ; d8+19=21 ; d8+19=26 ; 4d6=13 ; 4d6=11 ; 2d6=5 ; 2d6=7 ; 2d6=10 ; 2d6=10 ; 2d6=8 ; 2d6=5 ; 2d6=9 ; d6=5 ; d6=3 ; d6=4 ; d6=4 ; d6=1 ; d6=3 ;
Tuesday February 12th, 2019 9:18:23 PM

Wyaar continues to fire arrows at the cultist that are still standing and can be seen.

----

Full attack, same as before. Go down the line if others have down cultist first. +10 equivalent ignores all DR except bludgeon/slashing

attack 1: hit ac 41, 44 piercing, 13 holy, 14 axiomatic, 5 fire, 7 electric, 10 cold
Attack 2: Nat 20, crit conform ac 44, 26 piercing (68 if crit), 10 holy, 8 axiomatic, 5 fire, 3 election, 4 cold
Attack 3: miss
Attack 4: miss
Rapid shot: hit ac 41, 26 piercing, 5 holy, 9 axiomatic, 4 fire, 1 elec, 3 cold

DM Mitch  d20+36=42 ; d8=7 ; d8=4 ; d20+25=32 ; d20+25=34 ; 3d8+6=11 ; d20+15=32 ; d20+15=24 ; d20+15=19 ; d20+15=21 ; d20+15=33 ; d20+15=17 ;
Tuesday February 12th, 2019 10:42:49 PM

Tink casts another round of mage’s disjunction, while flying forward 20 feet. The darkness again fades and

Zane attacks the first cultist going for a stunning fist while he resists being stunned he ends up dying from the blow. As Zane moves forward a spear launches itself from one of the walls at the dragon disciple and skewers him for 11 damage and he needs to make a DC 30 fort save or he takes 1d6 con damage per round for 6 rounds with 2 DC 30 fort saves needed to cure the poison over the duration. (OOC: so if you are poisoned each round you need to make another save until you make 2 total)

Garret moves up trying to attack the cultist and finishes off the mostly dead cultist.
Another spear emerges from the wall targeting Garret but he easily dodges the large weapon.

Bosk also flies forward 20 feet.

Restlin wants to figure out who is running the show and try to taunt them to show themselves. Meanwhile he conjures a mage’s sword at Cultist 2 who gets hit by the magic blade.

Beri drags his cultist to the back of the hall and then follows Tink forward careful for traps. The cultist trapped in the vortex takes 6 damage.

Wyaar fires off another volley of arrows at the cultists. His arrows take out Cultist 2 and do some damage to cultist 3 but cultist 3 is still standing.

Two spaces crossed by Zane and Garret start to hiss and an invisible gas starts to fill the area. Bosk, Beri, Sesha, Wyarr, and Zane all have to make DC 36 Fortitude save or be Confused as vivid visions fill your mind (DC 35 will to ignore and act normally). As a side effect if you are poisoned by the gas your caster level increases by 2 for the duration.

The wall advances 10 feet.

The last cultist standing snarls and stubbornly recasts the darkness. ”I’ll join Gargul today but with his blessing I might send one of you with me.”

HP Tracker:

Cultist 1: dead
Cultist 2: dead
Cultist 3: 48 damage
Cultist 4: 20, trapped in whirlwind

Cultists have an AC of 23

Within 10 feet of the wall you take 10d6 damage - half positive and half negative energy. Light is shed making the area normal light within 10 feet, even through magical darkness. Str check DC 24 to slow the wall down by 5 feet. It advances 10 feet per round.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map



RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=49 ;
Wednesday February 13th, 2019 5:48:50 AM

Tink uses her Dimensional Step ability to teleport to the other end of the room.

"I'm going to check out the door at the other end. It might take some effort to open and I don't want anyone to get squished by that wall"

Perception: 49

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26  d20+25=42 ; d20+33=45 ; 4d6+3=10 ; d20=16 ;
Wednesday February 13th, 2019 11:18:26 AM

"Darn good thinking, Tink."

Restlin's gonna be in range of that nasty looking wall very soon, but this gas doesn't look too great either. He shrugs and presses his luck, running forward until he thinks he's past the gas. His dare pays off as he emerges unscathed! (Fort save 42).

He directs his sword to cultist 3, hitting AC 45 for 10 damage.

AC is 36/26/29. CMD 36.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29] 
Wednesday February 13th, 2019 1:22:49 PM

Garret flies ahead to attempt to deal with cultist 3, but finds Restlin there. He calls out to Tink over the rings, "Let me know if that works, I couldn't do that in the last hallway"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 14/26 
Wednesday February 13th, 2019 1:39:25 PM

Garret finds Restlin no where near the cultist. He has a magic sword that attacks at a distance.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+22=31 ; d20+22=35 ; d20+23=40 ; d20+20=21 ;
Wednesday February 13th, 2019 3:45:14 PM

Zane manages to push off the effects of the poison on the blade, but he takes a deep breath of whatever the gas is. Even though he's dosed with it, he closes his mind down to a narrow focus and continues on with his mission....(made will save)
Zane drifts forward still flying until he's in reach of the cultist and he punches at him. Missing him wildly, most likely from being so focused on keeping himd focused on not losing selfcontrol.

Attack Nat 1

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+29=49 ; d20+33=53 ; d20+29=44 ; d20+24=31 ; d20+19=24 ; d20+14=34 ; d20+18=38 ; 2d8+36=46 ; 2d8+36=47 ; 2d8+36=52 ; d8+19=25 ; d8+19=25 ; d8+19=21 ; d8+19=23 ; d8+19=26 ; d8+19=24 ; d8+19=22 ; 4d6=17 ; 4d6=17 ; 2d6=8 ; 2d6=6 ; 2d6=8 ; 2d6=3 ; 2d6=8 ; 2d6=9 ; 2d6=4 ; 2d6=6 ; 2d6=7 ; 2d6=4 ; d3=3 ; 2d6=6 ; d6=2 ; d6=1 ; d6=6 ; d6=1 ; d6=6 ; d6=4 ; d6=5 ; d6=5 ; d6=5 ; d6=1 ; d6=5 ; d6=1 ;
Wednesday February 13th, 2019 4:30:47 PM

Wyaar flies 5' forward while sending moar arrows out into the room.

~~~~~

5' step forward, full attack to Cultist 3 and then 4 in the whirlwind if possible. I don't remember!

Attack 1: Hit AC 49, crit confirm 53, 46 piercing (145 for crit), 17 holy, 17 axiomatic, 8 fire, 6 cold, 8 elec
Attack 2: Hit AC 3, 25 piercing, 3 holy, 8 axiomatic, 2 fire, 1 cold, 6 elec
Attack 3: Hit AC 24, 21 piercing, 9 holy, 4 axiomatic, 1 fire, 6 cold, 4 elec
Attack 4: Nat 20, Crit confirm AC 38, 23 piercing (73 for crit), 6 holy, 7 axiomatic, 5 fire, 5 cold, 5 elec
Rapidshot: Hit AC 44, 22 piercin, 4 holy, 6 axiomatic, 1 fire, 5 cold, 1 elec

4 Nat 20s in that roll.. making up for all those 1s finally



Sesha - 202/202. AC 38  d20=12 ; d20+22=41 ;
Wednesday February 13th, 2019 7:25:16 PM


Poisonous gas is poisonous, but Sesha just barely resists its effects. She was in a quandary. There wasn't a lot of need for her magic directly, and she can't do a lot about the deeper darkness, other than perhaps try to dispel it in general.

Dispel Check: 41

She moves to keep ahead of the wall.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=43 ;
Wednesday February 13th, 2019 9:10:16 PM

Poison? That's not good. Don't worry about me, I'm immune to poison. Let me know if anyone needs help.

The druid flies forward and scans around for traps, letting the party know the safe path through the hall
perception = 33

Cultist 4, after any attacks by other teammates are made, is dragged farther back in the room, but kept away from the door to avoid interfering with any of the Dragon's exit attempts

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee, elemental swarm

DM Hugh   d20+12=32 ; d8=6 ; d2=1 ; d20+30=32 ; 3d8+6=16 ; d20+9=25 ;
Wednesday February 13th, 2019 10:07:53 PM

record keeping post

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20+22=42 ; d20+21=36 ; 2d8+6=12 ; 4d6=18 ;
Wednesday February 13th, 2019 10:18:08 PM

Bosk shrugged off the poison and throws a feather token boat in front of the approaching wall in an attempt to slow it. (Large enough to carry 8 horses and 32 medium characters)

Fort save = 42.
If for some reason that move is not allowed, charge closest cultist. Hit AC 38 for 12 regular and 18 sneak damage



DM Mitch 
Wednesday February 13th, 2019 10:51:14 PM

Tink tries to use her dimensional step ability to move to the other end of the room but finds that like with Garret’s abundant step or Beri’s summons she can’t.
(Know[Arcana] DC 35: Highlight to display spoiler: {It would appear the hall has been warded somehow against Conjuration(Summoning) and Conjuration(Teleportation) spells and abilities.})

Restlin presses his luck and moves forward managing to avoid the effects of the mist. He then directs his sword to attack the one cultist who is still a threat. In his haste Restlin sets off an an empowered disintegrate trap, luckily for the mage priest the green ray misses him by a hair. (25 vs touch; Restlin’s touch this round was 26...lucky)

Garret finds Restlin in his way so he instead calls out to Tink to let him know how her attempt goes.

Zane resists the effects of the poison from the spear tip but inhales the poison gas. He manages to resist the confusion effect and miss his target. Unfortunately for Zane he sets off another poison gas trap. Restlin and Garret need to make DC 36 Fort Saves or be infected by the new gas. Zane has to make DC 37 will saves each round and the duration of the confusion effect is now a minute and a half.

Wyaar fires off more arrows finishing off the remaining cultists.

Sesha tries to dispel the deeper darkness and succeeds

Beri manages to spot a few spear traps. There are magical traps nearby, but they all seem to have been disabled by the repeated disjunctions.

Bosk tries to slow the wall down by summoning a boat.

The wall advances 10 feet pushing the boat along. Now instead of being crushed by uncaring stone, you can be crushed by a smiling swan boat. Progress!

HP Tracker:

Cultist 1: dead
Cultist 2: dead
Cultist 3: dead
Cultist 4:dead

Cultists have an AC of 23

Within 10 feet of the wall you take 10d6 damage - half positive and half negative energy. Light is shed making the area normal light within 10 feet, even through magical darkness. Str check DC 24 to slow the wall down by 5 feet. It advances 10 feet per round.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map


RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+24=31 ; d20+41=57 ;
Wednesday February 13th, 2019 11:42:25 PM

"Pantheon's gilded gavel" It's about as close to a swear as Tink can get. "My dimensional step ability didn't work!. Going to have to get there the old fashioned way"

Tink will fly towards the door as best she can, avoiding the traps she detects. She'll call out to the others any traps she sees along the way, advising "don't step there", "go that way", "yep, that's good", and so on.

Double move action: 60ft Fly speed x 2 = 120ft maximum move.
Perception: 57


Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+22=23 ; d100=31 ;
Thursday February 14th, 2019 7:01:39 AM

Zane just hovers there and jibbers in various languages....

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+26=32 ;
Thursday February 14th, 2019 9:03:59 AM

When the new gas appears, Garret yells out, "That was NOT me!"

OOC:
Fort save, DC 34: 32 failure. What is the effect of the new gas? If possible, Garret will fly forward into the darkness and out of the gas, but I don't know if the gas effect will let him do that...

DM Mitch 
Thursday February 14th, 2019 10:54:32 AM

(Same type of gas just a new cloud/trap being activated. Works like the confusion spell)

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26  d20+25=31 ; d20+32=41 ;
Thursday February 14th, 2019 12:34:59 PM

Restlin fingers a hole in his tunic where the disintegration beam hit. "That almost sucked. Good thing I'm me."

He moves forward, stepping over corpses and squeezing by Zane since he's pretty sure any traps there have already sprung. He through the gas cloud, but his luck's up and the gas does its thing (fort save 31 - fail). Crazy images start appearing, but Restlin's pretty good about seeing through nonsense (will save 41 - pass). He moves through the gas and steps into clean air.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 221/207 Ki:16/20 CMD: 51 SR: 29]  d20+30=38 ;
Thursday February 14th, 2019 5:51:40 PM

Garret waves his hand around in the gas and says, "Anyone see that one-eyed unicorn fly by?" He then attempts to fly forward to get out of the gas.

OOC:
Will save, DC 35 to act normally: 38

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+25=27 ; d20+25=29 ;
Thursday February 14th, 2019 9:07:23 PM

Wyaar flies forward hovering 5' above the ground and probably isn't bothered by the confusion gas as he is immune to compulsion?

---- move action 40' forward

Rolled saves but done think need them.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=40 ;
Thursday February 14th, 2019 9:15:34 PM

Beri advances as he flies above the ground, continuing to relay the locations of traps as he moves:
Perception = 40

With the cultist in the whirlwind out of commission, he moves it back to try to add additional force to slow down the moving wall.


Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d100=78 ; d20+21=34 ; d20+20=38 ;
Thursday February 14th, 2019 10:18:13 PM

Bosk looks at the approaching wall and weighs good options. Looking at the symbol he attempts to recall anything he can about turning the wall off. If nothing comes to mind he casts meld with stone on himself and looks for an internal shutoff or something in the far side of the wall. If that fails he tries to help with the wall (transmutation) and tried to disarm it. If that falls blink had a 50% chance of letting him pass through the wall.

Perception = 34
Spell Craft to disable the wall = 38
Blink if meld doesn't work = 78, fail, would get shunted to safety


DM Mitch  d20+28=38 ; d20+25=36 ; 10d6=34 ; d20+25=42 ; d8=3 ; d8=1 ; d8=4 ;
Friday February 15th, 2019 5:43:28 AM

Tink flies to the door and is able to avoid several traps, pointing them out along the way. She finds another large locked door like the previous one.

Zane shows off his linguistic prowess.

Garret proclaims he didn’t cause the gas and flyes onward.. Right into another spear trap and a Destruction trap. The spears he dodges easily, but he takes 190 damage from the destruction, fort save 33 to reduce it to 33.

Restlin advances, getting poisoned but able to ignore it.

Wyarr is able to ignore the gas.

Beri also advances looking for traps.

Bosk thinks about disabling the wall. Unfortunately he put a giant boat in front of it and can’t reach it to do anything to it not even really see much of it anymore.

The wall advances, shoving forward the boat, Sesha, and Bosk. Sesha passes over a trap that shoots her with poisoned spears; she takes 14 damage and has to save vs DC 30 fort to avoid being poisoned (1d6 con damage a round for 6 rounds, 2 successes to end)

Within 10 feet of the wall you take 10d6 damage - half positive and half negative energy. Light is shed making the area normal light within 10 feet, even through magical darkness. Str check DC 24 to slow the wall down by 5 feet. It advances 10 feet per round.

Maps!

Zane's Map

Wyarr's Map

Tink'sMap

Sesha's Map

Reslin'sMap

Garret'sMap

Bosk's Map

Beri's Map



RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+29=41 ;
Friday February 15th, 2019 6:24:17 AM

"Do you guys want to drag those bodies up here? They may have things on them we can use. They might also have a clue as to where they're going and where Agatha has gone" Tink starts to look over the device. She gets her tools out of her kit and looks back over her shoulder "We're going to need a bigger boat"

Move action: Retrieve thieves tools
Standard action: Start work on the device. Disable device check: 41


Sesha - 202/202. AC 38  d20=8 ; d10+5=15 ;
Friday February 15th, 2019 10:13:37 AM


The spear jabs the witch, who starts hurrying up the path to avoid the spears, careful to dodge according to Tinks plans and instructions.

She heals away the damage from the spear.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+22=38 ;
Friday February 15th, 2019 11:38:17 AM

Coming to his senses Zane grabs the corpse that was to his immediate right, then flies forward moving around any traps that were notified of.
While he's lucid, "an anyone dispell this confusion I'm suffering from? It may end up one of these times I attack someone.... "

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29]  d20+26=35 ;
Friday February 15th, 2019 12:08:38 PM

Garret points out the two new traps to the others, calling out, "Trap here!" He then tries to follow Tink's instructions to get up closer to her and the new wall.

OOC:
Fort Save, DC 33: 35 success!

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26 
Friday February 15th, 2019 4:39:36 PM

Restlin casts detect magic and checks out Zane, trying to figure if the effect CAN be dispelled. He follows behind Garret and Tink to make sure he's not stepping on anything dangerous.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Friday February 15th, 2019 9:05:14 PM

Is it a dispell that you need? I can do that, but I'm not sure that will that work if the confusion is induced by poison. If I'm mistking, just come up here and I'll cast it on you.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee, elemental swarm

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Friday February 15th, 2019 10:41:13 PM

Bosk will run around grabbing bodies and hauling them to safety with him.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Sunday February 17th, 2019 9:05:49 PM

Wyaar avoids flying bodies and just readies an arrownto shoot anything that needs shooting.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29] 
Monday February 18th, 2019 12:02:02 PM

Garret glances back at the moving wall and then towards Tink. "Tink? You got this door?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Monday February 18th, 2019 3:27:55 PM

Zane wonders how long he'll be in control of himself.....

Sesha - 202/202. AC 38 
Monday February 18th, 2019 7:25:47 PM


Sesha has a delay poison spell ready to go, if the effect cannot be otherwise cured.

DM Mitch 
Monday February 18th, 2019 8:41:06 PM

Tink takes out her tools and begins working on the door while advising the others to start rounding up corpses.

Sesha gets jabbed by the spear and then heals away the damage she sustained.

Zane grabs one of the corpses and asks for help while he’s lucid seeing that he is still under the effects of confusion.

Restlin casts detect magic and tries to determine if Zane’s confusion can be dispelled.

Bosk also starts rounding up bodies..

Wyaar knocks another arrow ready to shoot at something if it needs it.

Garret wonder's if Tink can get the door in time.

Zane wonders if he'll be able to counter the poison.

Sesha is ready to delay poison if it isn't otherwise cured.

Tink beats the door on the first try this time. With the door open and all the traps located the party is able to easily escape before being crushed , even recovering several corpses along the way.

A quick search of the corpses proves there isn’t much of value on them - just charred and destroyed items. The cultists likely had time to come back and take anything of value while setting up their trap for the Dragons.

On the other side of the door awaits yet more twisting corridors. The Caretaker reports via telepathy that you have several more levels to go before you reach the top.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Monday February 18th, 2019 8:57:57 PM

Wyaar looks out ahead as he flies to the open doorway. "Trap finders to the front?"

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=46 ;
Monday February 18th, 2019 9:07:24 PM

Thank you for the update Caretaker. Are you able to detect if there are more anti-summoning fields ahead? And for that matter, is there a safer path we can be taking, or is this the only route to get to our missing friend? And is there a safe room to rest in at some point? The thought of several more levels makes me a little nervous.

The druid looks around for any traps.
Perception = 46

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=45 ;
Tuesday February 19th, 2019 4:06:41 AM

"Areas where your unseen servants have gone missing could indicate the fields that block summoned creatures" Tink tries to respond telepathically.

A rest would be nice to swap some spells around however time might not be on the party's side.

Tink looks down the corridor to try and see where it turns or where it ends

Perception: 45

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Tuesday February 19th, 2019 9:14:31 AM

Zane hopes he remains in control until the confusion wears off, he knows his fists are oversized and probably would hurt someone....

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29] 
Tuesday February 19th, 2019 11:39:03 AM

Garret looks over at Wyatt and says, "I can find the traps by setting them off, if that helps..."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday February 19th, 2019 4:06:02 PM

"Lead the way then.." Wyatt says to Garret with a gesture forward and a smile. "Don'treally"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26 
Tuesday February 19th, 2019 5:19:53 PM

With his permanent arcane sight, Restlin can probably make out any magic traps along the way. Really though, he's just a poor-man's Tink when it comes to trap finding. He keeps an eye out, but mostly stays out of her way and lets her do her thing.

At hearing they've a long way to go, he again questions the wisdom of this course of action. He says nothing, though. He hopes Agatha will appreciate this, but he knows better...

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Tuesday February 19th, 2019 7:46:54 PM

Bosk listens to the caretaker. Are there any shorter or faster paths we can take? Are you able to effect any of the traps or assist is in neutralizing the cultists in any way?

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday February 19th, 2019 9:01:34 PM

Oh, and Caretaker, how far away is the next cultist that you are able to detect?

DM Mitch 
Tuesday February 19th, 2019 10:35:45 PM

Wyaar looks ahead and asks if the trapfinders should be put in front.

Beri looks around for more traps, asking the caretaker if it can detect other anti-summoning fields.

Tink hypotheses that anti-summoned fields could be evidenced if the caretaker’s servants have disappeared anywhere. She ponders the wisdom of taking a breather while remaining vigilant for traps.

Zane hopes he remains in control of his actions until the confusion wears off

Garret offers to play trap sweeper and Wyaar encourages this idea

Restlin prepares to back up Tink with his permanent arcane sight, trying to remain out of her way. When he hears they still have a ways to go he ponders the wisdom in their course of action.

Bosk asks the caretaker about shortcuts and help with the cultists.

Beri asks the caretaker how far the next cultists are.

The caretaker says, “Servants have not been able to get past the trap hallway you are now clear of. It is unknown if there are other such areas beyond it. As far as shortcuts go, you are in a part of the tower that was fairly straight forward in its design as such you pretty much just have to go through the passages and star wells before you to get to your destination. Unfortunately the cultists have been able to neutralize what little assistance I could have brought.”

The party is unable to find any traps in this section of hallway.

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=49 ; d20+50=54 ;
Wednesday February 20th, 2019 6:51:27 AM

Unless anyone wants to rest, Tink will lead the way down the corridor

Perception:49
Stealth: 61


Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Wednesday February 20th, 2019 11:06:15 AM

Zane indicates he's good to go, he has limited magic anyways.....

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29] 
Wednesday February 20th, 2019 11:23:08 AM

Garret says, "I could stop for a snack, but I suppose we need to keep moving along. Lead the way, Tink!"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26 
Wednesday February 20th, 2019 12:53:35 PM

Restlin concurs. "If we stop to rest, we've basically chosen the worst of all options available to us. We gotta keep moving." As he talks, he rummages around in his belt pouch, coming at last upon a small red bag that he hands to Garret. "Something to keep up your strength, dude. Try not to eat'em all in one bite." Inside are 8 chocolate squares, each about half an ounce.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Wednesday February 20th, 2019 5:46:24 PM

Wyaar proceeds along with the rest of the group with arrow ready and eyes scanning ahead.

Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Wednesday February 20th, 2019 8:30:44 PM

Bosk follows behind Tink, second from the from, figuring he can attach over her head and she can duck behind his legs if necessary... Should another attack occur.

Ooc: how much time has passed since each battle? Did we rest after the first one?

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday February 20th, 2019 9:01:41 PM

I should have my next round of elementals from the elemental swarm appearing in a minute, though it's possible that the next room we enter will send them back to their home place the second they set foot in it.

DM Mitch 
Wednesday February 20th, 2019 10:03:02 PM

Tink leads the way down the next corridor.

Zane encourages the others to press on.

Garret indicates he could stop for a snack but suggests Tink lead on just the same.

Restlin reasons that stopping is the worst possible decision they could make and reasons they got to keep moving. He gives some chocolate to Garret.

Wyaar proceeds along with the others arrow at the ready and eyes sharp.

Bosk follows on Tink heals, determined to provide her cover if they end up in another skirmish. (OOC: You rested right before starting the ascent to the tower. It took maybe an hour to follow Agatha’s trail, then a couple hours to ascend the first several floors to the trapped hallway (there were few things in the way so you advanced quickly))

Beri points out he should get his next elementals soon.
(OOC: Where is the portal the elementals spawn from? Per the spell no 2 elementals summoned from it can be more than 30 feet apart and you made the portal before the trapped hallway. How are the elementals going to overcome the corridor that is warded?)

The party presses onward. They ascend quickly with no resistance. Where before the cultists had cleared out most threats but had left behind some traps or monsters they merely avoided it quickly becomes apparent that there was a concentrated effort to clear these floors of dangers. Every trap is disarmed, every guardian construct or monster destroyed. At several points there is evidenced of hastily constructed defenses - stone shaped into cover and fortifications, half finished traps, even hastily scrawled, inactive wards.

Despite the and apparent preparations there is no sign of any cultists living or dead by the time the party is 3 floors from the top. An eerie stillness fills the empty corridors and twisting passages.


RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+41=53 ; d20+50=66 ;
Wednesday February 20th, 2019 10:26:40 PM

"You didn't notice but I cast a Time Stop and took care of all these guys by myself" It would be nice if it were true.

Serious once more Tink looks further ahead "I used quite a few spells downstairs to help get us through those traps. I might have to ration them whatever we face next."

Perception: 53 - Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft

Stealth: 73 + Hide in Plain Sight + Mind Blank + Pass without Trace


Sesha - 202/202. AC 38 
Wednesday February 20th, 2019 11:43:12 PM


Sesha pats Tink on the back.

"I used hardly any. I can compensate."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Thursday February 21st, 2019 10:52:19 AM

"Still got a few Hastes available...." And he waits until told to move forward....

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26 
Thursday February 21st, 2019 10:59:15 AM

"It was awfully nice of those cultists to do all this work for us."

Restlin's still close to full power as well. He moves as fast as Tink's able to ensure the way is clear for them.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29] 
Thursday February 21st, 2019 12:03:24 PM

Garret shoves some chocolate in his mouth as they travel. Through a gooey mouth he says, "Why thanks Restlin, these should keep my strength up a bit."

He seems surprised when some of the chocolate melts on his fingers.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+33=44 ;
Thursday February 21st, 2019 9:11:28 PM

Glad we left when we did, can you picture going through two more floors of traps like that? And that was likely before they had completely retrapped the hallway we went through. I don't like this silence though, this doesn't feel like the other rooms.

Beri glances around for traps or signs of an ambush, along with signs that this room hasn't been warded against summoning.

Perception = 44

ooc: For the elemenatals, since they are earth they have earth glide... A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. I believe that covers the walls of the tower and would provide ways to reach us if only the hallway was warded... if the entire tower has been warded it may be a moot point from that spell's perspective, but something your resident summoner really needs to know prior to being thrown into battle again.

DM Mitch  d20+20=29 ; d20+20=33 ; d20+20=34 ; d20+20=22 ; d20+20=33 ; d20+20=37 ; d20+20=26 ; d20+20=31 ; d20+24=38 ; d20+24=41 ; d20+24=40 ; d20+24=41 ; d100=23 ; d100=46 ; d100=5 ; d100=29 ; d100=25 ; d100=6 ; d20+13=18 ; d20+13=19 ; d20+13=19 ; d20+13=25 ; d20+13=31 ; d20+13=31 ; d20+13=29 ; d20+13=29 ; d20+13=17 ; d20+13=14 ; d20+13=27 ; d20+13=26 ; d20+13=17 ; d20+24=33 ; d20+24=32 ; d20+24=41 ; d20+22=25 ; d20+22=32 ; d20+22=29 ; d100=81 ; d8=1 ; d8=3 ; d100=86 ; d100=3 ; d8+10=14 ; d8+10=12 ; d8+10=15 ; d8+10=11 ; d6=1 ; d6=2 ; d6=2 ; d6=2 ; 2d6=4 ; 2d6=6 ; 2d6=12 ; 2d6=6 ; d20+15=32 ; d20+15=17 ; d20+15=17 ; d20+15=28 ; d20+15=24 ; d20+15=34 ; d20+15=35 ; d20+15=18 ; d20+15=19 ; d20+15=23 ; d20+15=22 ; d20+15=34 ; d20+15=32 ; d20+15=27 ; d20+15=29 ; d20+15=24 ; d20+15=33 ; 2d6+4=10 ; 2d6+4=10 ; 2d6+4=11 ; 2d6+4=12 ; 2d6+4=11 ; d20=20 ; d20=7 ; d20=2 ; d20=6 ; d20=5 ; d20=1 ; d20=19 ; d20=9 ; 2d6+4=10 ; d20+13=18 ; d20+13=19 ; d20+13=17 ; d20+13=27 ; d20+13=22 ; d20+13=18 ; d20+13=27 ; d20+28=29 ; d20+28=31 ; d20+28=38 ; d20+28=35 ; d20+28=43 ; d20+28=29 ; d20+28=29 ; d20+28=46 ; 2d10+16=32 ; 2d10+16=28 ; 2d10+16=30 ; d20+32=34 ; d20+32=45 ; d20+32=49 ; d20+32=37 ; d20+32=44 ; d20+32=37 ; d20+32=42 ; d20+32=34 ; 2d10+20=34 ; 2d10+20=34 ; 2d10+20=36 ; 2d10+20=27 ; 2d10+20=26 ; 2d10+20=32 ; 2d10+20=33 ; 2d10+20=32 ; d20+21=37 ; d20+21=24 ; d20+21=34 ; d20+21=30 ; d20+21=29 ; 3d8+9=17 ; 3d8+9=20 ; 3d8+9=22 ; 3d8+9=25 ; 3d8+9=21 ; 3d8+9=23 ; 3d8+9=25 ; d20+21=41 ; d20+21=32 ; d20+21=22 ; 3d8+9=28 ; 3d8+9=25 ; 3d8=13 ; d20=8 ; d20=2 ; d20=2 ; d20=16 ; d20=18 ; d20=2 ; d20=11 ; d20=7 ; d20=6 ; d20=19 ; d20=6 ; d20=1 ; d20=18 ; d20=8 ; d20+14=34 ; d20+14=24 ; d20+14=24 ; d20+14=30 ; d20+14=17 ; d20+14=24 ; d20+14=28 ; d20+14=20 ; d20+14=34 ; d20+14=33 ; d20+14=29 ; d20+14=34 ; d20+14=25 ;
Thursday February 21st, 2019 11:41:17 PM

Tink jests she cast Time Stop and cleared out the bad guys herself when no one was looking. She then tells the others she may need to ration her spells when next they encounter something.

Sesha pats Tink on the back saying she used hardly any

Zane offers he still has some hastes.

Restlin remarks it was nice of the cultist to do all the work for the party.

Garret eats chocolate as he moves along, thanking the mage priest and ending up with some chocolate goo on his hands.

Beri remarks he was glad they left when they did before the cultists had time to retrap the part of the tower they are traveling through now. (your elementals could pass the room by burrowing deep enough into the ground, but a couple hours passe and the spell ends before you find enemies)

The party proceeds through more empty halls and abandoned room. With no enemies to slow them down they proceed quickly to the next floor, ascending a large stairway.

At the top is a 200x200 room the cultists have clearly been living in. A huge alter dominates the area, bloody and surrounded by the symbology of the death cult. A living area sits on the far left, next to a training area and a dining area in the opposite corner. A library of some sort rests at the top of the room next to a laboratory filled with summoning circles and magical experiments.

Oh, and what looks like the entire cult is standing there in formation to greet the Dragon’s arrival. At least 100 people of all races stand there grimly, warriors clenching weapons, priests clutching holy symbols, and casters holding reagents. Great corpses, a mix of taur, ogre, and other large monsters, float to one side, hollowed out with souls screaming inside of exposed rib cages. Great iron constructs flank the other side, towering and many further enhanced by runic enchantments and weapons. Decrypted crones fill out the menagerie of horrors, cold and wielding wicked magics.

At the center of it all floats a tiny jeweled skull crowned by 10 jewels (Know Arcana DC 41 Highlight to display spoiler: { Apparently the leader of the Death Dragons is a demilich, and not the normal variety either but one of the awakened, possessing the benefits of the advanced decay of a demilich and the knowledge of spellcasting on par with the strongest of wizards. Oh and it can devour your souls if it wants to})

To the skulls right stand Agatha, Sprocket decked out in full cultist regalia. The look down on the Dragon’s cooly, with carefully neutral expressions. On it’s left stands an unknown Human, tall and wearing ornate robes.

The Skull speaks in a deep, feminine voice. ”So dragons, you have finally made it! I must say your eagerness to face us was flattering. But now you face the entire faith of the True Lord of Death. Not even-”

It’s speech is interrupted when the tall human shouts. ”Faithful of Kevintar strike! Now is the time to act, destroy the abominations! immediately followed by a spell targetting himself (spellcraft DC: 23Highlight to display spoiler: {Quickened Etherealness}) and (Spellcraft DC: 24: Highlight to display spoiler: {Power Word Kill}) targeting the demilich. The demilich resists the second spell and does not look happy.

Complete chaos instantly begins.


DM Hugh - Record Keeping Post / Combat actions  d20+16=35 ; d20+44=60 ; d20+44=45 ; d20+44=48 ; 12d6=40 ; 12d6=43 ; 12d6=44 ; d20+10=18 ; d20+10=14 ; d20+10=24 ; d20+21=27 ; d20+21=28 ; d20+21=38 ; d20+21=31 ; d20+21=27 ; 19d6=63 ; 19d6=67 ; 19d6=69 ; d4=3 ; d4=3 ; d4=3 ; d20+21=26 ; d20+21=23 ; d20+25=27 ; d20+25=38 ; d20+14=18 ; d20+14=31 ; d20+14=32 ; d100=83 ; d100=83 ; d100=8 ; 15d6=64 ; 15d6=57 ; 15d6=48 ; d20+11=24 ; d20+11=17 ; d20+11=19 ; d20+11=18 ; d20+11=25 ; d20+11=27 ; d20+11=12 ; d20+11=12 ; d20+11=29 ; d20+11=20 ; d20+11=16 ; d20+11=25 ; d20+11=30 ; d20+11=29 ; d20+11=14 ; d20+16=26 ; d20+16=23 ; d20+16=35 ; d20+16=28 ; 10d6=39 ; 10d6=28 ; 10d6=46 ; d20+16=36 ; d4+1=3 ;
Thursday February 21st, 2019 11:46:29 PM

Complete chaos instantly begins.

The fighters all charge. They don’t spot Tink, but they swarm over Bosk, Zane, and "Garret. The front ones fly over them to provide a flanking bonus, one ones in back getting a charge boost. A few have to hover over the heads of them to get a hit in.

Bosk is attacked 12 times, 8 would have hit but he luckily goes ethereal causing 6 to miss. All 12 use their Lion’s Shield to try to bite him but none of them penetrate his armor. He takes a total of 36 damage.

Garret is attacked 3 times, but none are able to hit the agile monk.

Zane is also attacked thrice and hit twice for 44 damage.

The enemies that hit take damage from their vicious weapons. Bosk, Zane, and Garret get as many attacks of opportunity as they are capable of making (well up to 18, I doubt you can do that many though)

The monks split up; half charge the PC’s, half turn and charge the iron golems and devourers. Five fighters are hit by Stunning Fist but they all make the save. Only one monk hits a Devourer and none manage to damage the thick iron of the Golems.

The iron and rune golems start wailing on each other. The rune golems dish out far more than they take.

The Devourers cleave into the monks that dared attack them. All the monks are hit and take negative levels.

The 3 shadow clerics start casting spells.
(Will Save DC 22 : Highlight to display spoiler: { You see through the cleric that is there, it is an illusion; they must of used mislead }) (Perception: 60 Highlight to display spoiler: { You hear someone moving around near where the cleric is}) (True Seeing / See Invisibility : Highlight to display spoiler: { You see another cleric near where the double is})

(Will Save DC 22 : Highlight to display spoiler: { You see through the cleric that is there, it is an illusion; they must of used mislead })(Perception: 45 Highlight to display spoiler: { You hear someone moving around near where the cleric is}) (True Seeing / See Invisibility : Highlight to display spoiler: { You see another cleric near where the double is})

(Will Save DC 22 : Highlight to display spoiler: { You see through the cleric that is there, it is an illusion; they must of used mislead} )(Perception: 48 Highlight to display spoiler: { You hear someone moving around near where the cleric is}) (True Seeing / See Invisibility : Highlight to display spoiler: { You see another cleric near where the double is})

The 3 death masters not to be outdone also start casting spells of their own as if choreographed their invocations all cause glowing spheres of cold energy to spring from their hands and land squarely among where the Dragons are gathered near exit to the stairs.

All Iron Dragons need to make the following:
(DC 19 Reflex Save or take 40 cold damage, only 20 on success)
(DC 19 Reflex Save or take 43 cold damage, only 21 on success)
(DC 19 Reflex Save or take 44 cold damage, only 22 on success)

The 3 Dwarf Clerics who are aligned with Kevintar charge the 3 death masters but all 3 of their attempted strikes with their warhammers miss their intended targets.

The 3 True Believers all advance towards the death masters casting implosion against them. 2 of the death masters manage to resist but the 1st one takes 190 points of damage as its body implodes in on itself in a sickening heap.

The 6 crone queens all cast bluish white rays 2 of which targets Garret, 3 of which target Bosk and 1 of which target Zane. Both rays miss Garret. 2 of the 3 rays strike Bosk (38, 31)(63 cold damage, 3 dex drain) (67 cold damage, 3 dex drain). A third would have hit Bosk if he didn’t blink out of sight at the right moment. The single ray misses Zane.

The Devoted Believers all unload on the Crones with Destruction. Crone 5 fails on SR and her save twice and is instantly consumed by holy fire. Several of the rest are heavily wounded, though two avoid the damage.

2 of the Arcane Acolytes take double move actions towards where the melee skirmish is happening. A third wanders towards the Devourers and crones

Meanwhile a 4th, 5th and 6th all move towards the areas where devoted monks are gathering and unleash fire storms on them. Some of the monks manage to avoid the fire storm entirely while others benefit from their improved evasion and only take half damage.

Arcane Acolytes 7, 8 9 and 10 all cast destruction against their devoted believer counter parts amongst the book shelves.

Sprocket whips out a quicken metamagic rod and goes ethereal himself. He then utters his own power word kill against the demilich. The demilich resists the power of Sprocket’s power word as well.

Agatha casts dimension door getting herself away from the Demilich

The demilich casts time stop gaining 3 extra rounds. It uses those rounds to summon an Ice Devil, and 2 Barbed Devils.


DM Mitch 
Thursday February 21st, 2019 11:47:59 PM

HP tracker:
Monk 13: 54 damage (1 negative level)
Monk 14: 57 damage (1 negative level)
Monk 15: 59 damage (1 negative level)
Monk 16: 62 damage (1 negative level)
Monk 17:58 damage (1 negative level)
Monk 18: 28 damage (1 negative level)
Monk 19: 48 damage (2 negative level)

Monks in cooking / eating area:
0 damage
0 damage
28 damage
28 damage
28 damage
28 damage
28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
39
28
46

Fighter 1: 12
Fighter 9: 11
Fighter 10: 10
Fighter 11: 1
Fighter 12: 23
Fighter 16: 2
Fighter 17: 4
Iron Golem 1: 38
Iron Golem 2: 33
Iron Golem 3: 28
Iron Golem 4: 35
Rune Golem 1:
Rune Golem 2: 13
Rune Golem 3: 9
Rune Golem 4: 11
Devourer 1: 10
Crone 1:140
Crone 2:
Crone 3:
Crone 4: 140
Crone 5: 280 (dead)
Crone 6: 140
Death Master 1: 190 damage / dying

Map!

Sesha - 202/202. AC 38 
Friday February 22nd, 2019 2:40:01 AM


Sesha, shocked by the sudden intensity of this room, stumbles for a plan. She calls out over the rings.

"Who are we fighting here? Kevintaurs emergence is what we are trying to help, right? So that we can fight him? Do we really have to try and bring this thing to a tie?"

She adds a second later.

"Looks like summoning is a go in this room!"

RobC - Katinka Hushfoot -- AC 34/24/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+50=51 ; d20+24=32 ; d20+26=43 ; d20+26=39 ; d20+26=42 ;
Friday February 22nd, 2019 3:55:31 AM

Invisi-Tink grinds her teeth and squints at Agatha "Hey Restlin. Remember how neither of us completely liked Agatha? We should go with that sort of hunch from now on"

There sure are a lot of enemies though.

"Let's deal with the ones in front of us first and then take it from there I guess"

Tink tries to quietly (and sneakily) fly a little higher, say, 20ft in the air. She uses one of her Arcane Trickster Tricky Spells to cast a Still and Silent Repulsion spell.

-----------------------
Know Arcana DC41: 32=Fail
Spellcraft DC23: Autopass
Spellcraft DC24: Autopass
Ref Save DC19: 43=Pass. Evasion means no damage.
Ref Save DC19: 39=Pass. Evasion means no damage.
Ref Save DC19: 42=Pass. Evasion means no damage.

Move Action: Stealthily fly upwards a little. Stealth: 58
Standard Action: Use Tricky Spells ability to cast a Silent and Still Repulsion spell

Symbol of Weakness: Anything approaching within 60ft of Tink to make a Fort Save vs DC24 or take 3d6*1.5 Str Damage.
Repulsion: Anything trying to get within 10ft of Tink must make a Will Save vs DC25 to advance any further (she could make the area larger ut keeping it at 10ft)
Blur: Attacks have a 20% chance of missing

-----------------------
Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) -


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Air - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+21=29 ; d20+21=37 ; d20+21=23 ; d20+21=40 ; d20+21=35 ; d20+21=34 ; 8d8+17=47 ; 8d8+17=61 ; 2d8+17=23 ; 2d8+17=23 ; 2d8+17=26 ; 2d8+17=26 ; 2d8+17=21 ; 2d8+17=32 ; 2d6=6 ; 2d6=10 ; 2d6=3 ; 2d6=8 ; 2d6=11 ; d20+23=37 ;
Friday February 22nd, 2019 10:21:09 AM

Zane has 5 AoO's. (zane should still be hovering above the group)
Starting on Fighter 17 then switching to 16 then to 12 if they go down.

AoO 1 : AC 29 Damage 23 + 6 Holy
AoO 2 : AC 37 Damage 23 + 10 Holy
AoO 3 : AC 23 Damage 26 + 3 Holy
AoO 4 : AC 40(AC 37 confirm) Damage 26 (+crit 21) + 8 Holy
AoO 5 : AC 34 Damage 32 + 11 Holy

Zane then acrobatics vertically and to the side just a bit, just out of reach of the fighters (37 Acrobatics) and while he's tumbling through the air he pulls out a meta-magic rod of lesser extend and proceeds to cast Haste of himself and his friends.

HASTE on Everyone 22 rounds.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 10/26  d20+21=32 ; d20+21=36 ; d20+21=28 ; d20+23=36 ; d20+24=27 ; d20+26=27 ; d20+26=33 ; d20+26=30 ; d20+39=56 ; d20=18 ;
Friday February 22nd, 2019 1:07:13 PM

Restlin scratches his head. "This is bananas..." he says to no one in particular. He starts to pace about. "I mean, are we supposed to kill all those guys?" The first ice ball explodes behind him, narrowly missing him. He paces the other direction "Are the Kevintar folks on our side? We're still trying to stop him at the end of the day." The second one explodes where he was standing just a moment ago. "Tink's right, though. No. More. Star Mages. I am so done with their nonsense."

The last cold explosion goes off harmlessly overhead.

OOC: All saves made + ring of evasion = 0 damage.

"Either way. We've got ourselves a target rich environment here." He grins and pulls out his maximize rod. He lets loose a chain lightning at one of the morons attacking our toughest members.

"Hey guys, at least two of those clerics are using mislead. Third one appears real, but I may be wrong..." Restlin can see invisible creatures just fine.

Know, Arcana: 56 - success

"And if you want some more bad news, the lich over there is awakened. If it asks to borrow your soul, you should say no."

***

Maximized chain lighting starts at zealous fighter #8 and hits every single one of the bastards, PLUS monk #1. 102 damage. Reflex DC for half damage is 36 for the first dude, and 34 for the rest. SR check is 27.

Move: Mosey closer to Sesha, cause why not?

AC is 38/28/31 this round. CMD is 38.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Friday February 22nd, 2019 2:05:49 PM

forgot to state Zane auto avoids all the damage from the "ice"balls.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 188/207 Ki:16/20 CMD: 51 SR: 29]  d20+28=29 ; d20+28=40 ; d20+28=39 ; d20+33=41 ; d20+33=52 ; d20+37=42 ; d20+33=39 ; d20+33=34 ; 8d8+11=45 ; 8d8+11=51 ; 8d8+11=44 ; 8d8+11=46 ; 8d8+11=58 ; d20+36=45 ; d20+36=42 ; d20+31=34 ; d20+31=44 ; d20+26=32 ; d20+26=29 ; d20+21=29 ; d20+36=56 ; d20+40=51 ; 8d8+11=49 ; 2d8+11=17 ; 2d8+11=19 ; 2d8+11=20 ; 2d8+11=22 ; 2d8+11=19 ; 2d8+11=23 ; 2d8+11=18 ; 2d8+11=21 ;
Friday February 22nd, 2019 8:43:17 PM

Garret stands and stares as the total chaos unfolds. He ducks under the ice balls and yells out, "What in the Wold is going on here?" Then the fight starts and he spins and slaps the row of fighters in front of him, splattering chocolate on each of them. He finishes his spin and decides to try and take care of the one left in front of him, flipping and kicking it over and over again.

OOC:
Them's a lot of dice!
Ref save, DC 19: 29, evasion = no damage
Ref save, DC 19: 40, evasion = no damage
Ref save, DC 19: 39, evasion = no damage

AOO on #10: Hit AC 41; dam: 45
AOO on #11: Hit AC 52 (threat: 42 to confirm); dam: 51 (+44)
AOO on #12: Hit AC 39; dam: 46
AOO on #13: Hit AC 34; dam: 58

Flurry starting on #8, and moving to 13 or anyone else that steps in to take #8s place:
Hit AC/Dam: 45/49 42/17 34/19 44/20 32/22 29/19 29/23 56 (threat: 51 to confirm)/18 (+21)

In effect: haste

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+17=33 ; d20+17=30 ; d20+17=30 ; d20+27=33 ; d20+27=29 ; d20+27=29 ; d20+33=49 ; d20+33=39 ; d20+33=37 ;
Friday February 22nd, 2019 9:13:22 PM

Good eye Restlin. All three of them are fakes, and I see three invisible clerics near the illusions. Oh, I can actually summon? Awesome!

Beri calls forth a storm giant to aid in combat

Ref Save DC19: 33
Ref Save DC19: 30
Ref Save DC19: 30
See invisible- see all three real clerics

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee, Elemental Swarm

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste +1 attack rolls, +1 to reflex saves

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance


DM Hugh - Record Keeping Post  d20+9=18 ; d20+9=23 ; d20+9=11 ; d20+9=26 ; d20+9=12 ; d20+9=24 ; d20+9=16 ; d20+9=28 ; d20+9=12 ; d20+9=19 ; d3=2 ; d20+9=16 ; d20+9=28 ; d20+9=14 ; d20+9=18 ; d20+9=13 ; d20+9=27 ; d20+9=16 ; d20+9=11 ; d20+11=13 ; d20+16=32 ; d20+16=27 ; d20+16=26 ; 12d6+16=59 ; 12d6+16=59 ; d20+8=22 ; d20+8=26 ; d20+8=27 ; d20+3=8 ; d20+3=16 ; d20+3=14 ; 5d4+5=21 ; 5d4+5=19 ; 5d4+5=16 ; d20+16=19 ; d20+16=32 ; d20+16=20 ; 10d6=35 ; 10d6=27 ; d20+18=24 ; d20+18=29 ; d20+18=24 ; d20+13=29 ; d20+13=23 ; d20+13=16 ; d20+8=26 ; d20+8=17 ; d20+8=10 ; d8+5=8 ; d8+5=13 ; d8+5=9 ; d8+5=11 ; d8+5=8 ; d20+16=36 ; d20+16=32 ; d20+11=21 ; d20+9=24 ; 28d6=94 ; d20+18=21 ; d20+18=19 ; d20+18=21 ; d3=3 ; d20+18=33 ; 4d6=12 ; 4d6=13 ; 4d6=11 ;
Friday February 22nd, 2019 10:03:05 PM

(OOC: Record keeping post)

Sesha - 202/202. AC 38 
Friday February 22nd, 2019 11:03:09 PM

(sesha post incoming!)

Sesha - 202/202. AC 38  d20=16 ; d20=18 ; d20=15 ; d12=3 ; d12=5 ; d12=12 ; d12=11 ; d4+1=4 ;
Friday February 22nd, 2019 11:18:40 PM

(I cant really see the map at all. It's super zoomed in from what I can tell?)

Sesha has little trouble resisting all the spells coming her way, but the worst part is that they still hurt!

(everyone without evasion should have taken about 60 damage!)

She doesn't waste time with a smaller heal, and casts a cure critical wounds spell targeting the dragons.

(all dragons heal 83 hp!)

After that, she focuses, and casts Time Stop, gaining some extra time to set her defenses in order!

Base Round: Standard Action - Cure Critical Mass.
Time Stop 1: Death Ward
Time Stop 2: Greater Immortal Summons
Time Stop 3: Anti-life shell
Time Stop 4: Stoneskin



Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20+16=19 ; d20+16=21 ; d20+16=26 ; d100=63 ; d100=33 ; d100=92 ; d20+20=24 ; d20+20=21 ; d20+20=36 ; d8=3 ; d8=6 ; d8=5 ; d8=1 ; d8=3 ; d8=6 ; d8=6 ; d8=5 ; d8=2 ; d20+22=25 ; d20+22=36 ; d20+22=36 ; d20+22=35 ; 2d8+6=13 ; 2d8+6=15 ; 2d8+6=17 ; 2d8+6=15 ; 4d6=15 ; 4d6=19 ; 4d6=9 ; 4d6=13 ;
Sunday February 24th, 2019 2:08:42 AM

ooc: What is the SR for the attacks against us?

3 reflex saves made for vs Death Masters. 2 Missed due to blink. 21 Cold dmg taken
Each of the physical attack's damage is reduced by 10 due to Bosk being an outsider. Your rolls are confusing, but I don't think that was already subtracted. if it was I will add an additional 20 dmg.

Nope, all three of them are. I can see through the 1st and 3rd...and I am willing to take your word on the second one.

Bosk is suddenly hit by a wave of attacks, fortunately his reflexes and blinking save him from certain death...(274 damage dealt before modifiers, and another 7 attacks missed from blinking)...still, the damage he recieves is enough to trigger his contingency spell and a wave of positive energy washes over him as Cure Critical wounds is cast followed shortly after by Sesha's healing spell. I was hoping to hold onto that contingency spell a bit longer...the cleric mutters as he goes Ethereal.

He then casts a quickend see invisibility spell on himself and uses a hero point to case Heal from a scroll and restores himself to full health and dexterity.

Actions
------------------------------------
AoO 1: Hit AC 25 for 13dmg+15sneak=28dmg
AoO 2: Hit AC 36 for 15dmg+19sneak=34dmg
AoO 3: Hit AC 36 for 17dmg+9sneak=26dmg
AoO 4: Hit AC 35 for 15dmg+13sneak=28dmg

Standard Action - Darkwalk (SU)
Swift Action - Quickened See Invisibillity
Hero Point - Cast Heal from a scroll

Darkwalk (SU): The grim can partly or completely enter the Realm of Shadow, for a duration of one minute per level per day. This duration may be used all at once or in separate blocks, though any use rounds up to the nearest full minute. To do this, a Grim must make a DC 10 check, adjusted up by +2 for every person that the grim brings along, using either their Concentration Check (including Combat Casting), or 2x their Grim Levels as a modifier. Only willing people can be brought along, and only if they are all holding hands; those with the grim must make a Will save vs DC 20 or take 1d6 points of temporary Con damage as they enter the Realm of Shadows. Those accompanying the grim automatically return to the Wold when the grim does. A failed check uses up a one-minute block for the day.

At 2nd level, the grim can partly enter the Realm of Shadows, gaining concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks.

Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20=3 ; d20=17 ; d20=14 ;
Sunday February 24th, 2019 8:25:02 PM

Wyaar makes his reflex saves and reactivates the device bond on his bow for holy, flaming, axiomatic

DM Mitch  d20=4 ; d20=4 ; d20=3 ; d20+19=36 ; d20+19=20 ; d20+19=22 ; d20+19=34 ; d20+19=36 ; d20+19=29 ; d20+19=36 ; d20+19=29 ; d20+19=34 ; d20+19=31 ; d20+19=20 ; d6+6=7 ; d6+6=7 ; d6+6=10 ; d6+5=7 ; d6+5=6 ; d6+5=7 ; d6+5=9 ; d6+5=8 ; d20+14=22 ; d20+14=23 ; d20+7=16 ; d20+7=23 ; d20+14=33 ; d20+14=23 ; d20+14=17 ; d20+14=33 ; d20+14=29 ; d20+14=23 ; d20+14=23 ; d20+14=20 ; d20+14=23 ; d20+14=21 ; d20+14=25 ; d20+14=28 ; d20+14=19 ; d20+14=19 ; d20+14=32 ; d20+14=21 ; d20+14=15 ; d20+14=26 ; d20+9=27 ; d20+9=27 ; d20+9=13 ; d20+9=20 ; d20+9=20 ; d20+9=18 ; d20+9=26 ; d20+9=14 ; d20+9=25 ; d20+9=12 ; d20+9=19 ; d20+9=29 ; d20+9=27 ; d20+9=29 ; d20+9=22 ; d20+9=29 ; d20+9=22 ; d20+9=19 ; d20+6=20 ; d20+6=8 ; d20+6=26 ; d20+6=17 ; d20+6=8 ; d20+6=11 ; d20+6=16 ; d20+6=20 ; d20+6=8 ; d20+6=23 ; d20+6=26 ; d20+6=15 ; d20+6=7 ; d20+6=25 ; d20+6=16 ; d20+6=18 ; d20+6=19 ; d20+6=19 ; 2d6+3=9 ; 2d6+3=10 ; 2d6+3=12 ; 2d6+3=7 ; 2d6+3=9 ; 2d6+3=10 ; 2d6+3=8 ; 2d6+3=6 ; 2d6+3=9 ; 2d6+3=8 ; 2d6+3=14 ; d20+14=16 ; d20+14=30 ; 2d6+3=8 ; d20+12=20 ; d20+12=19 ; d20+12=13 ; d20+12=26 ; d20+12=32 ; d20+12=15 ; d20+12=26 ; d20+12=13 ; d20+12=27 ; d20+12=15 ; d20+12=30 ; d20+12=22 ; d20+12=29 ; d20+12=27 ; d20+7=11 ; d20+7=10 ; d20+7=13 ; d20+7=23 ; d20+7=13 ; d20+7=20 ; d20+7=24 ; d20+7=19 ; d20+7=13 ; d20+7=12 ; d20+7=22 ; d20+7=18 ; d20+7=10 ; d20+7=22 ; d20+2=20 ; d20+2=10 ; d20+2=14 ; d20+2=12 ; d20+2=13 ; d20+2=18 ; d20+2=20 ; d20+2=14 ; d20+2=4 ; d20+2=18 ; d20+2=10 ; d20+2=17 ; d20+2=7 ; d20+2=18 ; d20+12=19 ; d20+12=30 ; d20+12=32 ; d20+12=25 ; d20+12=17 ; d20+12=21 ; d20+12=20 ; d20+12=27 ; d20+12=19 ; d20+12=26 ; d20+12=25 ; d20+12=24 ; d20+7=13 ; d20+7=26 ; d20+7=25 ; d20+7=16 ; d20+7=10 ; d20+7=12 ; d20+7=24 ; d20+7=27 ; d20+7=15 ; d20+7=20 ; d20+7=17 ; d20+7=25 ; d20+7=23 ; d20+7=10 ; d20+2=4 ; d20+2=11 ; d20+2=6 ; d20+2=4 ; d20+2=17 ; d20+2=5 ; d20+2=10 ; d20+2=12 ; d20+2=22 ; d20+2=9 ; d20+2=12 ; d20+2=21 ; d20+2=12 ; d20+2=21 ; 2d6+3=13 ; 2d6+3=8 ; 2d6+3=14 ; 2d6+3=10 ; 2d6+3=12 ; 2d6+3=10 ; d20+28=46 ; d20+28=36 ; d20+28=38 ; d20+28=36 ; d20+28=48 ; d20+28=36 ; d20+28=40 ; d20+28=32 ; 2d20+28=40 ; 2d10+16=28 ; 2d10+16=26 ; 2d10+16=31 ; 2d10+16=25 ; 2d10+16=33 ; 2d10+16=30 ; 2d10+16=27 ; 2d10=16 ; d20+32=47 ; d20+32=43 ; d20+32=34 ; d20+32=49 ; d20+32=52 ; d20+32=48 ; d20+32=34 ; d20+32=45 ; 2d10+20=34 ; 2d10+20=31 ; 2d10+20=33 ; 2d10+20=35 ; 2d10+20=29 ; 2d10+20=29 ; 2d10+20=32 ; 2d10+20=34 ; d20+21=23 ; d20+21=37 ; d20+21=38 ; d20+21=24 ; d20+21=31 ; d20+21=29 ; d20+21=40 ; 3d8+9=23 ; 3d8+9=27 ; 3d8+9=22 ; 3d8+9=16 ; 3d8+9=19 ; 3d8+9=18 ; 3d8+9=29 ; d3=3 ; d3=1 ; d3=3 ; d3=2 ; d3=1 ; d3=3 ; d3=3 ; d3=1 ; d3=1 ; d3=3 ; d3=1 ; d3=2 ; d3=2 ; d20+24=44 ; d20+24=36 ; d20+24=38 ; d20+24=27 ; d20+24=33 ; d20+24=31 ; d20+24=40 ; d8+10=12 ; d8+10=14 ; d8+10=17 ; d8+10=15 ; d8+10=15 ; d8+10=14 ; d8=6 ; 2d6=6 ; 2d6=7 ; 2d6=8 ; 2d6=11 ; 2d6=6 ; 2d6=10 ;
Monday February 25th, 2019 12:08:10 AM

Sesha is taken aback by the suddenness of the conflict in the chamber. She asks whose side are they on since they ostensibly want to free Kevintar so they can stop him later.

Invisi-Tink grinds her teeth. She points out that Restlin and herself never really trusted Agatha and then focuses on the enemies in front of her. She gains a little height before casting a silent, stilled repulsion.

Zane uses his attacks of opportunities against the on-rushing fighters. He drops fighter 17 and then hastes himself and his friends.

Restlin remarks to the rest of the dragons that things are bananas. He too wonders which side they are on, filling his friends on the mislead and the demilich. He then drops a maximized chain lighting. All the fighters get fried but aside the one that Zane had already downed they are all still kicking. Monk 1 still manages to avoid some of the bolt.

Garret wonders what is going on in the room and then starts attacking the fighters. He kills 4 fighters with his AOOS then takes out Fighter 8 with 2 quick strikes, Fighter 7 with 4 strikes and fighter 18 with the rest.

Bosk takes a turn to go ethereal and heal himself up.

Wyarr buffs himself.


DM Mitch 
Monday February 25th, 2019 12:08:23 AM

Singed but still up, the fighters continue to assault the Dragons. ”Forget the front line, kill the healer!” a burley half orc says. They all take 5 foot steps up and away from the party before pulling out hand axes and throwing them at Sesha. She’s hit 8 times for 48 damage. Zane gets attacks of opportunity since he has reach (does Bosk? He’s ethereal).

The monks continue to focus fire the Warriors and they manage to kill #10. The monk that got hit with lightning makes an extremely rude gesture at Restlin, but otherwise focuses on finishing off the warrior. The other monks fighting the giant undead can’t penetrate their thick hides and only two do any damage. The ones fighting the Iron Golems hit, but don’t beat the DR.

The Iron and Rune golems continue to smash each other. The iron golems manage to land several good hits this time, but the Rune ones are clearly stronger.

The Devourers continue to cleave down all but 1 of the monks fighting them, undead talons tearing through soft flesh.

The Devoted Believers apparently decide the battlefield is not crowded enough and summon 26 Celestial Gryphons to join the battle.

Shadow Clerics 1, 2 and 3 all send black rays at Garret but the nimble monk easily dodges them.

The 2 death masters still fighting cast 2 flame strikes this time catching Tink, Garret, Zane and Bosk in the cylinders of flame. (DC 20 reflex or take 59 damage; 29 on success; half is flame; half is unholy flame meaning only half is subject to fire reduction)

The 3 dwarf clerics continue to press the attacks on the death masters and continue to miss.

The five remaining crones all unload on Garret with ice missiles (like magic missile but deals cold damage that can’t be reduced; (21, 19, 16 cold damage)

The arcane acolytes that advanced towards the fighters both cast firestorm. Between the 2 of them they manage to target all the monks. Some monks avoid the blast entirely while others only take some of the damage. The arcane acolyte that moved toward the devourers and crones cast mass flight giving them flying.

Arcane acolytes 4, 5 and 6 all launch destruction spells at the devoted believers in the bookshelves.

Arcane acolytes 7, 8, 9 and 10 all cast spiritual weapon targeting the one remaining devoted believer still standing in the book shelves dealing 49 damage from 5 hits.

Sprocket uses his arcane bond to recast power word kill against the lich. The lich makes the save again.

The unknown blood witch uses another power word kill against the lich and the lich also resists this attempt too.

Agatha hits the nearest devourer with a disintegrate.

The demilich flies forward a little and says, “You’ll be trouble little monk” and targets Garret with its Devour Soul ability. Garret must make a DC 25 fort save or find his soul trapped within a gem inset in the demilich’s skull. If Garret succeeds he takes 2 negative levels.

The Demilich’s Ice Devil teleports itself closer to Agatha.

The Demilch’s barbed devils fire off scorching rays at 2 of the Kevintar’s faithful

Some of the bystanders around the edge of the fight join in.

A group of halfling monks who apparently thought eating was more important than the battle get up incensed that their dinner was ruined by a sudden rain of fire. They move towards the bookshelves but don’t make it to any targets.

A bunch of dozing warriors wake up in confusion and attack the newly created summons. They manage to quickly dismiss two of them.

The monks and fighters in the training room decide they don’t want to get involved in this craziness and back up.


DM Mitch 
Monday February 25th, 2019 12:08:35 AM

HP tracker:
Monk 1: 61 damage
Monk 2: 30 damage
Monk 3:0 damage
Monk 4:30 damage
Monk 5:0 damage
Monk 6:30 damage
Monk 7: 0 damage
Monk 8: 30 damage
Monk 9: 0 damage
Monk 10:30 damage
Monk 11: 0 damage
Monk 12: 30 damage
Monk 13: 82 damage
Monk 14: 89 damage
Monk 15: 86 damage
Monk 16: 83 damage
Monk 17: 82 damage
Monk 18: 46 damage (2 negative level)
Monk 19: 77 damage

Monks in cooking / eating area:
0 damage
0 damage
28 damage
28 damage
28 damage
28 damage
28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
113
196 - dead

Kevintar’s Faithful 1: 25
Kevintar’s faithful 2: 11

Fighter 1: 128
Fighter 2: 119
Fighter 3: 116
Fighter 4: 102
FIghter 5: 102
Fighter 6:102
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 132
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 110
FIghter 15:102
Fighter 16: 104
Fighter 17: 255 - dead
Fighter 18: 183 - dead

Devourer 1: 111
Devourer 4: 8

Iron Golem 1: 53
Iron Golem 2: 71
Iron Golem 3: 56
Iron Golem 4: 71

Rune Golem 1: 16
Rune Golem 2: 31
Rune Golem 3: 50
Rune Golem 4: 23

Crone 1:140
Crone 2:
Crone 3:
Crone 4: 140
Crone 5: 280 (dead)
Crone 6: 140

Death Master 1: 190 damage / dying

Gryphon 14: 47 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 45

Map!


Bosk AC:34/17/30 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Monday February 25th, 2019 12:46:48 AM

Ooc: Treat Bosk as being concealed, not ethereal.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+26=42 ; d20+26=40 ; d20+50=51 ;
Monday February 25th, 2019 2:54:10 AM

"Celestial Griffons? The Devoted Believers must be good natured!" Tink mentally alerts the others "Try not to target them just yet if it can be helped. They may be allies"

Tink is reluctant to bring any more creatures onto the battlefield. Things are already quite packed as it is and the things she wants to summon won't be able to maneuver let along move.

Tink casts a Greater Invisibility spell on herself and moves to make way for the others to push through.

----------------------
Ref Save vs DC20: 42 = Pass. Evasion means no damage.
Ref Save vs DC20: 40 = Pass. Evasion means no damage.

Standard: Cast Greater Invisibility
Move: Use stealth to fly east. Stealth = 58 + 20 Moving Invisibile = 78 + HiPS, Pass Without Trace, Mind Blank

Symbol of Weakness: Anything approaching within 60ft of Tink to make a Fort Save vs DC24 or take 3d6*1.5 Str Damage.
Repulsion: Anything trying to get within 10ft of Tink must make a Will Save vs DC25 to advance any further (she could make the area larger ut keeping it at 10ft)
Blur: Attacks have a 20% chance of missing


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 152/207(197) Ki:16/20 CMD: 51 SR: 29]  d20+28=48 ; d20+28=42 ; d20+26=46 ; d20+34=44 ; d20+34=40 ; d20+29=30 ; d20+29=47 ; d20+24=43 ; d20+24=44 ; d20+19=37 ; d20+34=42 ; 8d8+11=51 ; 2d8+11=24 ; 2d8+11=20 ; 2d8+11=24 ; 2d8+11=21 ; 2d8+11=25 ; 2d8+11=27 ; 2d8+11=18 ;
Monday February 25th, 2019 12:43:11 PM

Garret watches the bad guys drop all around him in surprise. He mumbles, “What are these things, cannon fodder?” He can hear the fighting and chanting of magical stuff filling the room. He ducks as the three black rays fly past him. He steps to the side as massive pillars of flame smack into the ground around him. He shudders as bolts of cold slap into him. He looks around and says, “What? Who did that?” He doesn’t see the enemy but thinks he spots some halflings with food. Before he can head off in that direction his soul gets sucked on. He feels a little green and again says, “Wait, who did THAT?” Then Tink calls out about avoiding attacking someone. He yells back, “Don’t attack who, now? If they attack me, I attack them, that seems fair!”

With that, he takes a step forward and starts spinning and kicking anyone in range…

OOC:
5’ Step into the mass that is green 1-5, then flurry starting with 5 and working towards 1:
Hit AC/Dam: 44/51 40/24 30/20 47/24 43/21 44/25 37/27 42/18

Garret does have spell resistance, 29, I’m not sure if that means anything to these guys, but I thought I’d mention it, especially with that attack from the lich thing.

DC 20 Reflex save x2 (flame strikes): 48, 42 evasion = no damage
DC 25 Fort save vs lich thing: 46 success, 2 negative levels

In effect:
Haste
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10


Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+22=35 ; d20+22=27 ; d20+22=23 ; d20+22=38 ; d20+22=32 ; 2d8+17=29 ; 2d8+17=22 ; 2d8+17=27 ; 2d8+17=25 ; 2d6=6 ; 2d6=7 ; 2d6=6 ; 2d6=3 ;
Monday February 25th, 2019 4:58:24 PM

Zane starts on 14 and will move up in number as they drop with AoO.

AoO 1 AC 35 Damage 29 + 6 holy
AoO 2 AC 27 Damage 22 + 7 holy
AoO 3 AC 23 miss
AoO 4 AC 38 Damage 27 + 6 holy
AoO 5 AC 32 Damage 25 + 3 holy

Zane auto passes the Reflex save and with Evasion, takes no damage from the AoE's.

With the magic that's being tossed around, Zane decides a little extra protection might be useful, he throws a Spell Resistance Spell up on himself, gaining SR 23, it's not much but it might help.

Effects other than standard:

Haste 21 round left
SR 23 11 minutes

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  18d6=66 ;
Monday February 25th, 2019 9:33:30 PM

The storm giant appears in the midst of unorganized chaos, his eyes wide at the chaos before him.
After taking a second to survey who the good guys and who the bad guys are, he send out a chain lightning attack, hitting all standing fighters/warriors that are attacking the dragons for 66 damage each (are the labels on the map different? I don't see warriors, but I think it's clear I'm attacking the things attacking us). Should there be less than 5 fighters/warriors standing he will hold off on using this attack.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +17/+12/+7 (3d6+16/×3)
Chain Lightning 18d6, up to 18 targets

Beri double checks that he is floating 5 feet above the others. He then calls forth a lightning storm.

ooc: Am I the B block in the back?
Also, would it be possible to mark in the legend which figures are attacking the iron dragons and which appear to be on our side?

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+49=60 ; d20+49=65 ; d20+49=55 ; d20+44=47 ; d20+39=50 ; d20+34=35 ; d8+38=40 ; d8+38=44 ; d8+38=44 ; d8+38=39 ; d8+38=43 ; d8+38=39 ; 2d6=2 ; 2d6=7 ; 2d6=8 ; 2d6=6 ; 2d6=6 ; 2d6=8 ; 2d6=6 ; 2d6=8 ; d3=3 ; 2d6=6 ; d3=2 ; 2d6=8 ; 2d6=8 ; 2d6=8 ; 2d6=6 ; 2d6=4 ; 2d6=4 ; d6=1 ; d6=5 ; d6=5 ; d6=6 ; d6=1 ; d6=3 ; d6=6 ; d6=4 ; d6=1 ; d6=4 ; d6=2 ; d6=2 ;
Monday February 25th, 2019 10:57:31 PM

Wyaar looks at the chaos and decides on the demilich, focusing his attention on the skull and calling on his Queen's Aid to smite it.

~~

Smite Evil on the demilich

Full attackwith manyshot, rapid shot, haste, and deadly aim. Smite ignores all DR

Attack 1: Hit AC 50, 84 piercing, 9 holy, 15 axiomatic, 6 flaming, 4 cold, 4 elec
Attack 2: Hit AC 37, 44 piercing, 6 holy, 8 axiomatic, 1 flaming, 5 cold, 5 elec
Attack 3: Hit AC 40, 39 piercing, 6 holy, 8 axiomatic, 6 flaming, 1 cold, 3 elec
Attack 4: Nat 1
Haste Attack: Hit AC 55, 43 piercing, 6 holy, 8 axiomatic, 6 flaming, 4 cold, 1 elec
Rapid Shot: Hit AC 45, 39 piercing, 8 holy, 8 axiomatic, 4 flaming, 2 cold, 2 elec

I still couldn't ge the map to work so I have no idea where anything actually is. Assuming within range

DM Mitch  d20+9=14 ; d20+9=22 ; d20+9=21 ; d20+9=10 ; d20+9=14 ; d20+9=14 ; d20+9=24 ; d20+9=10 ; d20+9=24 ; d20+24=43 ; d20+24=35 ; d20+24=30 ; d20+24=34 ; d20+19=21 ; d20+19=30 ; d20+19=29 ; d20+14=34 ; d20+14=16 ; d20+14=34 ; d20+9=11 ; d20+9=18 ; d20+9=26 ; d8+10=12 ; d8+10=12 ; 2d6=3 ; 2d6=6 ; d6=4 ; d6=6 ; d6=2 ; d20+13=17 ; d20+13=29 ; d20+8=16 ; d20+8=9 ; d20+3=13 ; d20+3=6 ; d20+13=23 ; d20+14=22 ; d20+9=12 ; d20+9=19 ; d20+4=10 ; d20+4=9 ; d20+14=26 ; d20+14=31 ; d20+14=28 ; d20+14=25 ; d20+9=26 ; d20+9=14 ; d20+9=23 ; d20+9=24 ; d20+4=22 ; d20+4=5 ; d20+4=22 ; d20+4=21 ; 2d6+3=10 ; 2d6+3=9 ; 2d6+3=6 ; 2d6+3=9 ; d20+14=29 ; d20+14=25 ; d20+9=10 ; d20+9=17 ; d20+4=11 ; d20+4=8 ; d20+14=25 ; d20+14=16 ; d20+14=34 ; 2d6+3=10 ; d20+14=27 ; d20+14=27 ; d20+14=32 ; d20+14=18 ; d20+14=27 ; d6=2 ; d6=6 ; d20+10=15 ; 12d20+18=143 ; 12d6+18=49 ; d20+21=30 ; d20+21=35 ; d20+21=27 ; d20+21=28 ; d20+21=37 ; d20+21=33 ; d20+21=39 ; d20+21=40 ; d20+21=30 ; d20+21=36 ; d20+21=35 ; d20+21=25 ; d20+21=27 ; d20+21=30 ; d20+21=27 ; d20+21=39 ; d20+21=38 ; 3d8+14=26 ; 3d8+14=27 ; 3d8+14=28 ; 3d8+14=31 ; 3d8+14=30 ; 3d8+14=28 ; d20+21=27 ; d20+21=22 ; d20+21=26 ; d20+21=35 ; d20+21=34 ; d20+21=29 ; 3d8+14=19 ; d20=2 ; d6=1 ; d20=12 ; d20=18 ; d20=12 ; d20=5 ; d20=17 ; 3d8+14=23 ; 3d8+14=32 ; 3d8+14=37 ; 3d8+14=25 ; 3d8+14=22 ; 3d8+14=27 ; d20=3 ; d20=9 ; 3d8+14=27 ; 3d8+14=27 ; d20+28=42 ; d20+28=30 ; d20+28=42 ; d20+28=39 ; d20+28=38 ; d20+28=33 ; d20+28=34 ; d20+28=36 ; 2d10-3=14 ; 2d10-3=13 ; 2d10-3=14 ; 2d10-3=6 ; 2d10-3=7 ; d20+36=47 ; d20+36=38 ; d20+36=46 ; d20+36=52 ; d20+36=48 ; d20+36=54 ; d20+36=52 ; d20+36=44 ; 2d10+5=14 ; 2d10+5=10 ; 2d10+5=8 ; 2d10+5=12 ; 2d10+5=16 ; 2d10+5=22 ; 2d10+5=16 ; 2d10+5=19 ;
Monday February 25th, 2019 11:21:09 PM

(bookkeeping/posting rolls)

DM Hugh - Record Keeping Post  d20+11=31 ; d3=1 ; d20+11=31 ; d20+11=19 ; d20+11=25 ; d20+11=25 ; d20+11=27 ; d20+11=27 ; d20+11=27 ; d20+11=21 ; d20+11=17 ; d20+11=29 ; d20+11=25 ; 15d6=68 ; 15d6=61 ; d20+20=34 ; d20+20=34 ; d20+20=33 ; d20+15=29 ; d20+15=34 ; d20+15=31 ; d20+15=31 ; d20+10=23 ; d20+10=21 ; d20+10=21 ; 10d6=30 ; d20+6=19 ; d20+6=22 ; d20+11=31 ; d20+11=13 ; d20+6=11 ; d20+6=24 ; 10d6=42 ; d20+9=15 ; d20+9=11 ; d20+9=25 ; d20+9=28 ; d20+9=22 ; d20+9=14 ; d20+8=9 ; d20+8=25 ; d20+8=28 ; d20+3=9 ; d20+3=17 ; d20+3=16 ; d20+3=8 ; d20+8=28 ; 3d8=17 ; d20+20=38 ; 5d4+5=14 ; 5d4+5=16 ; 5d4+5=16 ; 5d4+5=16 ; 5d4+5=17 ; 15d6=53 ; 15d6=51 ; d20+6=21 ; d20+6=25 ; d20+6=21 ; d20+6=24 ; d20+11=13 ; d20+11=26 ; d20+11=21 ; d20+11=30 ; d20+11=16 ; d20+11=24 ; d20+11=17 ; d20+11=31 ; d20+6=8 ; d20+6=16 ; d20+6=21 ; d20+6=25 ; 15d6=46 ; 15d6=50 ; 15d6=51 ; 15d6=66 ; d20+6=25 ; d20+6=16 ; d20+6=13 ; d20+11=14 ; d20+6=16 ; d20+6=26 ; d20+6=18 ; d20+6=15 ; d20+11=25 ; d20+11=15 ; d20+11=31 ; d20+11=29 ; d20+14=21 ; d20+16=20 ; 12d6+15=59 ; d20+17=30 ; d20+17=22 ; d20+12=31 ; d20+12=15 ; d20+12=23 ; d20+5=20 ; d20+5=7 ; 8d4+24=47 ; d4+6=8 ; d4=2 ; d20+16=22 ; d20+14=30 ; d20+17=34 ; d20+18=35 ; d20+18=25 ; d20+18=34 ; d20+18=22 ; 4d6=13 ; 4d6=8 ; 4d6=12 ; 4d6=10 ;
Monday February 25th, 2019 11:38:00 PM

(OOC: Record keeping post)

DM Mitch  d20+12=20 ; d20+12=13 ; d20+12=13 ; d20+12=14 ; d20+12=25 ; d20+12=25 ; d20+12=27 ; d20+12=25 ; d20+12=23 ; d20+12=26 ; d20+12=32 ; d20+12=27 ; d20+12=27 ; d20+12=25 ; d20+12=19 ; d20+12=20 ; d20+12=25 ; d20+12=15 ; d20+12=28 ; d20+12=15 ; d20+12=30 ; d20+12=16 ; d20+12=26 ; d20+12=18 ; d20+12=26 ; d20+12=25 ; d20+12=26 ; d20+12=25 ; d20+12=24 ; d20+12=19 ; d20+12=19 ; d20+12=26 ; d20+12=13 ; d3=1 ; d20+12=14 ; d20+12=28 ; d20+12=27 ; d20+12=14 ; d20+12=26 ; d20+12=15 ; d20+12=28 ; d20+12=22 ; d20+12=24 ; d20+12=32 ; d20+12=23 ; d20+12=29 ; d20+12=28 ; d20+12=29 ; d20+12=15 ; d3=2 ; d20+12=27 ; d20+12=20 ; d20+12=28 ; d20+12=19 ; 7d6=31 ; 7d6=29 ; 7d6=23 ; 7d6=28 ; 7d6=29 ; 7d6=20 ; 7d6=26 ; 7d6=22 ; 7d6=19 ; 7d6=27 ; 7d6=19 ; 7d6=26 ; 7d6=25 ; 7d6=26 ; 7d6=25 ; 7d6=32 ; 7d6=24 ; 7d6=38 ; 7d6=18 ; 7d6=22 ; 7d6=30 ; 7d6=33 ; 7d6=17 ; 7d6=24 ; 7d6=18 ; 7d6=26 ; 7d6=34 ; 7d6=28 ; 7d6=29 ; 7d6=23 ; 7d6=21 ; 7d6=30 ; 7d6=18 ; 7d6=24 ; 7d6=23 ; 7d6=20 ; 7d6=25 ; 7d6=25 ; 7d6=23 ; 7d6=26 ; 7d6=18 ; 7d6=25 ; 7d6=29 ; 7d6=16 ; 7d6=24 ; 7d6=27 ; 7d6=29 ; 7d6=21 ; 7d6=19 ; 7d6=21 ; 7d6=25 ; 7d6=27 ; d20+24=38 ; d20+24=29 ; d20+24=25 ; d20+24=39 ; d8+10=12 ; d8+10=12 ; d8+10=16 ; 2d6=5 ; 2d6=9 ; 2d6=9 ; 2d6=7 ; 2d6=6 ; d8+10=12 ; d20=11 ; d20=6 ; d20=7 ; d20=8 ; d20=15 ; d20=19 ; d20=10 ; d6+3=6 ; d20=19 ; d6=5 ; d20=4 ; 4d8+18=39 ;
Monday February 25th, 2019 11:51:02 PM

(Book keeping, will post in morn so remaining PC's have a chance to post.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20+18=25 ; d20+16=19 ;
Tuesday February 26th, 2019 1:15:56 AM

ooc: Treat Bosk's Dark Walk as concealment, only partially entering the shadow realm.
ooc2: Does Bosk's see invisibillity reveal anything? If so I announce it to the group.
ooc3: I updated my AC. I either never updated it after my armor upgrade way back when, or I forgot to remove a penalty from a previous battle. It is also being effected by 2 spells.

Bosk swings his sword and realizes he needs a little more help if he is going to be effective in this combat. I swear by Gargul's Unblinking Eye that we will stop you. I call upon the sufferings of all you have wronged and those you have killed and offer them up to Jancassis, that she might bathe in your blood as I extract their vengeance from your blackened souls! I AM GARGUL'S PALADIN OF THE DEAD! I am THE GRIM AVENGER!

ooc: If you will let me, I would like the target of me vengeance on all of our enemies, the death dragons and the true believers, as they are both trying to change the balance of the Wold (It also allows me to justify ignoring those that surrender or are helpless after the battle. I did not use this before, because Bosk only uses it when undead like liches become involved or directly asked by a spirit to get vengeance on their behalf. If I must choose a side, I will get vengeance on the Lich's group)

Reflex Save = 25, Pass for 1/2dmg = 29dmg/2 for blinking = 15dmg
AoO = 19, I'll assume that is a miss
Cast quickened magic circle against evil centered on Bosk as a swift action
Cast Nemesis Insight from a scroll Standard action)
You gain an insight bonus on attacks, spell DCs, and poison DCs when attacking members of a particular set of people who are the object of your current revenge. The set could be a tribe, race, organization, guild, or other clearly definable group The amount of the bonus is +1 per four caster levels (maximum +5, +3 in this case).


Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

Sesha - 202/202. AC 38 
Tuesday February 26th, 2019 1:39:19 AM


Sesha feels heavy thuds as the axes chip away at her stoneskin. With so much happening, she wasn't going to leave a lot to chance. Sesha had never cast this spell before, and well, she just hoped neither Gargul or Bosk were paying a whole lot of attention.

Calling at the power in her blood, the Woldsblood which she needed to craft her magic, she tears open a swirling vortex in the air above the altar. Rusty red drops of woldsblood gush down, drenching those beneath.

Standard: Cast Forbidden Rain.

Area: 40ft Cylinder.
Range: 400ft.
SR: No.

All creatures starting their turn, ending their turn, or moving though the 40ft vortex must make a saving throw DC 10+ their own HD. Fail = Dazed and d3 wis and con damage.

All creatures anywhere within 50ft of the boundy of the vortex must make the same save, but are only dazed on failure and take no damage.

Undead save at -5. Constructs are unaffected.

(put a cylinder on the map.)

Sesha Witchfire casts invisibility on Sesha.


DM Mitch  d20+30=50 ;
Tuesday February 26th, 2019 8:14:07 AM

Tink makes an observation that the devoted believers are good natured and asks that they not be targeted. She then goes greater invisible.

Garret watches as the bad guys drop all around him. He ducks the 3 black rays, he avoids the fire pillars, takes the cold missiles and then resists his soul being sucked out but still takes the negative levels. He asks Tink who she means and then wades into the monks surrounding the dragons. He kills 2 of them.

Zane drops 2 of the fighters with his AOOs and then grants himself spell resistance.

Beri’s giant Chain Lightning’s the fighters which finishes off all but 3. Beri himself calls up a Lightning Storm. (Mass confusion is the name of the game, that’s why it isn’t already marked who’s on what side. The fighters/warriors are the brown dots on the map. You are the small B, Bosk is the large one)

Wyarr unloads on the Lich hitting twice.

Bosk goes all vengeance on them

[/b] Sesha[/b] rains on the bad guy’s parade.


DM Mitch 
Tuesday February 26th, 2019 8:14:27 AM

The 3 shadow clerics all unload on Sesha with their crossbows at the directive to go after the healer. All 12 bolts miss Sesha.

Death Master #1 shoots a lightning bolt through Griffons 1 and 8, Monk 6 and 7 and Bosk, Zane and Beri. All need to make a DC 16 Reflex Save or take 30 electricity damage. The Gryphons and the monks manage to avoid some of it.

Death Master #2 drops a stilled fireball within the midst of the Griffons 12, 15 and Devoted Believers 1, 2 ,3, 11, 12 ,13.
Gryphon 12 tales the full force and gets pretty beat up by it.
Gryphon 15 takes half the force and only gets partially singed
Devoted Believers 1,2 and 3 take half damage
Devoted Believers 11, 12 and 13 take full damage

Death Master 3 runs over and heals the lich 39 HP.

The 3 dwarf clerics continue to attack the Death masters. 3 of the attacks hit but one scores a critical hit for 17 damage and the stored hold person discharges but the Death Master resists the spell.

The crones decide to switch targets using the ice missile spell like ability against Sesha this time (like magic missile but do cold damage but can’t be reduced (14,16,16,16,17)

The Profane acolytes near the monks unload with flame strikes.

Gryphon 11, 24, 9, 25; Monks 23 and 24 are affected by 1. 2 of the Gryphons perish one of the Monks avoids it entirely.

Monks 4,5,7,9,6,10 are affected by another but any monk standing prior to the attack is still standing now.

The Profane acolyte near the crones flame strikes the gryphons himself.

Gryphons 1, 9, 2 and 8 are hit with a cylinder of flames and some of them die.

Arcane acolytes 4, 5 and 6 also open up with flame strikes at the Gryphons / Monks.
3 of the Gryphons die in the first fiery cylinder. 3 of the gryphons die in the second fiery cylinder. Only one of the monks is even affected by the 3rd cylinder.

Profane Acolyte 7 casts righteous might on himself.

Profane Acolyte 8 attempts a slay living against devoted believer 14 and devoted believer takes 59 damage dying.

Profane Acolyte 9 attacks monk 31 and Arcane Acolyte 10 attacks 33 with scythes.
Monk 31 gets hit twice once a critical and the second a normal strike for 56 total damage

Sprocket uses a teleport to get near where the party is, he is still ethereal.

Agatha tries to dispel the Ice Devil and succeeds at sending it back where it came from.

The Unknown Bloodwitch tries another Power Word Kill. The lich fails to resist this time taking 50 damage.

The demilich says, “Attack my devourers! Tear the betrayers and Dragons to pieces!”

She then fires off a maximized empowered enervation ray at Wyaar (34 vs 20; Wyaar takes 6 temporary negative levels)

The barbed devils continue to pepper the dwarf cleric with scorching rays

The last three Fighters full attack Wyarr since he’s conveniently close to them. Fortunately his tough armor saves him from several potentially nasty hits (almost crit multiple times!) and he is only hit twice for 33 damage. The backlash from their weapons kills one of them. The remaining two use a free action to have their shields bite at Wyarr but those also fail to penetrate his armor.

As Garrett kills some of the monks they looked shocked. ”Same team, same team!” one yells and they all back away from the Dragons.

One, however, is instead enraged at the death of her comrade and he does his best to beat Garrets skull in. She fails miserably, doing no damage.

The monks attacking the Iron Golems realize they’re doing nothing and withdraw. Two are close enough to take 5 foot steps and make full attacks on a Shadow Cleric doing 34 damage. The one fighting the Devourers realizes he’s dead and makes one last futile barrage against it.

Two of the halfling monks move into the bookshelves and attack a Shadow Cleric. One hits and tries to stun but the save is made. The others decide to go for the Ice Devil and Devourer and one hits for 10 damage.

Devourer 4 pokes at the last remaining monk and sucks out his soul. It’s dragged screaming into it’s rib cage. The other three move to tear into the clerics near the rest area. Various other Devourers become active, three moving towards some True Believers and getting a hit in, three others tearing a few Gryphons in twain, and a final one tears apart a monk that attacked it.

The golems continue to pound each other. One of the iron golems looks like it might finally fall in a round or two.

The devoted believers channel energy into the devourers, seeking to destroy them or drive them away. All 4 within 30 feet are incinerated.

The Gryphons all attack various Fighters, but only 1 hits.


DM Mitch 
Tuesday February 26th, 2019 8:14:49 AM

HP tracker:
Monk 1: 61 damage
Monk 2: 30 damage
Monk 3:45 damage
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6:30 damage
Monk 7:15 damage
Monk 8: 30 damage
Monk 9: 25 damage
Monk 10:55 damage
Monk 11: 0 damage
Monk 12: 30 damage
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 21: 25 damage
Monk 23: 27 damage
Monk 24: 33 damage

Monks in cooking / eating area:
27: 0 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead
Profane Acolyte 10 - 10

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 11

Shadow Cleric 3: 34

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:137
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 25: 6

Devourer 1: 111
Devourer 4: 8

Iron Golem 1: 77
Iron Golem 2: 91
Iron Golem 3: 94
Iron Golem 4: 106

Rune Golem 1: 30
Rune Golem 2: 58
Rune Golem 3: 56
Rune Golem 4: 30

Crone 1:140
Crone 2:
Crone 3:
Crone 4: 140
Crone 5: 280 (dead)
Crone 6: 140

Death Master 1: 190 damage / dying
Death Master 2: 17 damage

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 25
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 42
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 21
Devoted Believer 2 21
Devoted Believer 3: 74 (1 negative level)
Devoted Believer 4: 59 (1 negative level)
Devoted Believer 5:
Devoted Believer 6: 58 (1 negative level)
Devoted Believer 11: 105
Devoted Believer 12: 42
Devoted Believer 13: 42

True Believer 2:
True Believer 3: 19 (1 negative level)

Ice Devil - 10

Demilich - 154 damage

Map!


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 168/168 (Spells) Luck Points: 8/26  d4+4=8 ; d20+23=36 ; d20+25=41 ; d20+36=49 ; 4d6+3=19 ; d20+21=28 ; d20+33=48 ; d8+18=23 ; d20=18 ;
Tuesday February 26th, 2019 11:02:17 AM

I read Mitch's posting time as 12PM, not AM, and thought I could post this morning. My apologies. That's all on me.

***

Restlin shakes his head clear. There was just too much going on. "Ok everyone, COOL IT!" he shouts, and time comes crawling to a stop.

OOC: Boosting time stop with luck points. 8 rounds of stopped time.

Round 1: Mislead on self
Round 2: Repulsion on self. Anyone trying to come closer to Restlin within 170' must make a DC 36 will save. SR check is 41.
Round 3: Secret spell
Round 4: Secret spell - I'm emailing my fellow players what these spells are. Since all enemies are frozen in time, it stands to reason none of them are able to identify them being cast.
Round 5: Mage's sword on the demilich. Will roll when time is started up again.
Round 6: Summon Astral Deva
Round 7: Summon Lillend Azata
Round 8: Restlin nods, then walks back outside the entrance, finds someplace cozy, sits down, and casts magic jar.

When time restarts, Restlin's illusionary double is there making arcane gestures and looking serious, but he's gone.

His mage's sword slashes at the demilich, hitting AC 49 for 19 damage. SR check is 28.

The lillend drops some sick beats. (Inspire courage - +2 to attack/damage rolls and saves vs charm/fear).
The deva flies over and whollops the demilich with his disrupting warhammer, hitting AC 48 for 23 damage. The demilich must make a DC14 will save or be destroyed.

Meanwhile, Restlin's body is cozy outside and his soul is in a gem, waiting to try and cause a ruckus on the battlefield.

***

Active spells:

Overland flight
mage armor
repulsion
mislead
Summon Monster 6 & 9
Two secret spells
Mage's sword
Magic jar

Restin's AC is 31/22/31 (even comatose, he's got protections on).

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 152/207(197) Ki:16/20 CMD: 51 SR: 29] 
Tuesday February 26th, 2019 1:19:06 PM

Garret stops, surprised that someone is on their side. He holds his hands up and defends against the monk attacking him, saying, "Whoa, whoa! I have meat."

OOC:
Total defense in the hopes of gaining an ally

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character 
Tuesday February 26th, 2019 3:38:23 PM

Zane laughs at the lightning bolt as it tickles him. (auto pass + evasion)
Zane casts Stoneskin on himself, then uses a Hero point to cast Form of the Dragon 2, transforming into a Large Bronze Dragon. (same size)
He then flies out into the room, "Monks, if you arn't going to attack me, move away from the alter, it's a bad place to be....."

Effects other than standard:

Haste 20 round left
SR 23 11 minutes
Stoneskin
FotD 2

DM Mitch  d20+14=22 ; d20+14=29 ; d20+12=24 ; d20+12=18 ; d20+18=30 ; d20+18=21 ; d20+18=23 ; d20+18=28 ; d20+18=31 ; d20+19=26 ; d20+21=32 ; d20+21=35 ; d20+20=32 ; d20+20=29 ; d20+20=33 ; d20+18=22 ; d20+18=26 ; d20+18=37 ; d20+18=22 ; d20+18=36 ; d3=1 ; d20+18=23 ; d3=1 ; d3=1 ; d3=2 ; d3=3 ; d3=3 ; d3=1 ; d3=2 ; d3=2 ; d3=1 ; d3=1 ; d3=1 ; d3=1 ; d3=1 ; d3=1 ; d3=1 ; d3=2 ; d3=3 ; d3=2 ; d3=3 ;
Tuesday February 26th, 2019 7:20:09 PM

(due to the timing of posts and an urgent need to actually get to work on time I didn't manage to roll all of the saves vs the rain. I have now done so and the following failed their saves and are dazed

both devourers (1/1 & 1/2 ability damage)
all crones (1/2, 3/3, 1/2, 2/1, & 3/1)
gealen (1/1)
faithful 1 (1/2)
believer 1 (2/3)

Apologies for the delay)


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Tuesday February 26th, 2019 7:22:18 PM

Wyaar cast death ward on himself and flies a bit into the room.

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  d20+17=31 ; 5d6=17 ;
Tuesday February 26th, 2019 10:04:14 PM

The storm giant looks around at the huge number of combatants. Knowing that this could be a very long fight he proceeds to cast call lightning.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +17/+12/+7 (3d6+16/×3)
Chain Lightning 18d6, up to 18 targets

Beri dodges out of the way of the lightning, then sends a lightning bolt crashing down on any figher still standing (fighter 4) for 17 damage (and if there are no nearby fighters left he will target anything Bosk targets instead)

[/b]Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves

lightning storm (14 bolts remaining)

Storm Giant (17 rounds remaining)
call lightning (storm giant 1)(10 bolts remaining)

[b]Beriothian's abilities

Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

DM Hugh - Record Keeping Post  d8=6 ; 9d6=26 ; 9d6=22 ; 15d6=48 ; d20+9=25 ; d20+9=17 ; d20+9=28 ; d20+9=27 ; d20+9=22 ; 15d6=58 ; d20+9=13 ; d20+9=18 ; d20+9=17 ; d20+9=26 ; d20+9=27 ; 15d6=65 ; d20+9=28 ; d20+9=24 ; d20+9=18 ; d20+9=14 ; d20+9=13 ; d20+8=12 ; d20+8=9 ; d20+22=39 ; d20+18=30 ; d20+18=21 ; d20+18=27 ; d20+18=19 ; d20+18=19 ; 5d4+5=19 ; 5d4+5=17 ; d20+13=19 ; d20+13=26 ; d20+13=33 ; d20+13=27 ; d20+14=23 ; d20+14=33 ; 5d6=17 ; d20+16=35 ; d20+43=62 ; 20d6=66 ; d20+24=34 ;
Tuesday February 26th, 2019 11:09:58 PM

(OOC: Record keeping post)

DM Mitch  d100=14 ; d100=7 ; d4=1 ; d20+24=31 ; d20+24=30 ; d20+24=40 ; d20+24=27 ; d20+24=32 ; d20+24=44 ; d20+24=41 ; d20+24=40 ; d20+24=41 ; d20+19=33 ; d20+19=25 ; d20+19=32 ; d20+19=21 ; d20+19=21 ; d20+19=27 ; d20+19=32 ; d20+19=35 ; d20+14=31 ; d20+14=26 ; d20+14=34 ; d20+14=27 ; d20+14=22 ; d20+14=24 ; d20+14=15 ; d20+14=26 ; d6=2 ; d20+19=38 ; d6=6 ; d8+10=15 ; d8+10=15 ; d6=3 ; d6=3 ; d6=5 ; d6=2 ; d6=1 ; d8+10=13 ; d20=9 ; d20=8 ; d8+10=18 ; d8+10=14 ; d8+10=16 ; d8+10=12 ; d8+10=13 ; d8+10=15 ; d8+10=12 ; d8+10=12 ; d8+10=12 ; d8+10=15 ; d8+10=17 ; d8+10=15 ; d20=8 ; d20=3 ; d20=6 ; d20=13 ; d20+14=15 ; d20+14=25 ; d20+9=12 ; d20+9=11 ; d20+4=7 ; d20+4=7 ; 2d6+3=6 ; d20+28=44 ; d20+28=39 ; d20+28=46 ; d20+28=29 ; d20+28=31 ; d20+28=34 ; d20+28=32 ; d20+28=45 ; d20+36=43 ; d20+36=48 ; d20+36=54 ; d20+36=43 ; d20+36=37 ; d20+36=40 ; d20+36=51 ; d20+36=42 ; 2d10+16=25 ; 2d10+16=29 ; 2d10+16=34 ; 2d10+16=28 ; 2d10+20=31 ; 2d10+20=35 ; 2d10+20=32 ; 2d10+20=33 ; 2d10+20=35 ; 2d10+20=30 ; 2d10+20=34 ; d20+21=37 ; 3d8+9=24 ; 3d8+9=24 ; 3d8+9=24 ; d20+18=22 ; d20=20 ; d20=12 ; d20=4 ;
Tuesday February 26th, 2019 11:12:07 PM

(more records!)

Sesha - 202/202. AC 38  d20+14=31 ;
Tuesday February 26th, 2019 11:14:52 PM


Those in Seshas rain continue to suffer its effects each round.

While the battle unfolds around her, Sesha takes a moment to herself. She identifies the Ice Devil, and casts Banish Immortal.

Save DC 29 or be sent back to home plane. Beats SR 36.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells 
Wednesday February 27th, 2019 12:27:46 AM

ooc: I beleive I am reading Wyaar's position right, but if not please move me next to him.

Seeing Wyaar weaken, Bosk casts restoration on him.
This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. If this spell is used to dispel a permanent negative level

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 208/214 -- Spells -- Active Effects  d20+31=43 ; d20+26=46 ;
Wednesday February 27th, 2019 6:42:46 AM

Tink casts a Telekinesis spell and tries to make things a little tougher for the demilich. Maybe knocking it down would make it an easier target for someone else.

Trip Maneuver. CMB=43. SR check:46

DM Mitch 
Wednesday February 27th, 2019 7:16:12 AM

Restlin time stops and runs off, leaving behind an illusion.

Garret tries to make peace with meat.

Zane is unimpressed by the enemy’s lightning bolt, turns into a dragon, and suggests the monks avoid the center of the room.

Wyarr wards himself and flies forward.

Beri sends a lightning bolt to finish a fighter off while his giant casts Call Lightning.

Bosk restores Wyarr’s lost levels.

Tink tries to trip the litch. However it is a floating magical skull so she mostly just makes it spin around a little and look vaguely annoyed.


DM Mitch 
Wednesday February 27th, 2019 7:16:40 AM

Fighter 6 chase Wyarr and pummel him again. He hits twice, doing 44 damage and killing himself with his weapons backlash.

Fighter 24 kills another gryphon and 25 wounds another. The other four kill two of the Devoted Believers.

The monks around the Dragons move off in the general direction of the altar, ready to jump on the crones next round.

Garrett’s offer of meat just seems to enrage Monk 12 even farther and she continues attacking him. She fails to hit him at all though (no nat 20’s this round XD)

The monks that were formerly eating move towards the bookshelves. The one already in the bookshelves only manages 6 damage to the caster and the other two do nothing to the devourer.

The golems continue to pound each other. One finally falls, #4. A ghostly figure emerges from it and glares balefully about the room.

The Devourers in the back target nearby gryphons and kill two. One hits a devoted believer. Another cleaves into some monks. The two in the rain are dazed.

The Devoted Believers move away from the fighters and cast Anti-life shell.

The Gryphons attack but fail to do anything meaningful.

They dybbuks in the ritual area finally seem to react to the battle. They start hovering in the general direction of the party.

Shadow Cleric One peels off and channels 26 negative energy into the Demilich.
Shadow Cleric Two does the same and channels 22 negative energy into the Demilich
Shadow Cleric Three starts summoning wasp swarms in the spaces occupied by the true believers.

Death Master 1 casts Flame Strike on the Devoted Believers 2,3,4,5 and 10 dealing 48 to one of them and 24 to the other 4.

Death Master 2 does the same targeting the same Believers. 2 pass the save for 28 damage the other fail and take 56 each. Believer 4 dies.

Death Master 3 also drops a flame strike on 2,3,5 and 10. 2 fail and 2 succeed. The ones that fail take 65 and the ones that save take 32. Believers 2 and 3 also die.

Two of the Dwarf Clerics try to banish the Barbed Devils and succeed. Both Barbed devils summons are now gone.

The 3rd Dwarf Cleric uses stilled dimension door to get near the true believers

2 of the Crones manage to pull themselves out of their stupor while the other 3 are still trapped by the wolds blood rain.

The 2 Crones that can now move unload ice missiles at Wyaar (magic missiles that do cold damage that cannot be reduced for 19 and 17 damage)

Profane Acolyte 1 moves towards Garret and tries to hit him with a Harm spell but woefully fails.

Profane Acolyte 2 moves towards Zane also casting Harm and misses as well.

Profane Acolyte 3 moves towards the Devoted believer 1 and tries to cast Harm on him, succeeding in hitting him in a vulnerable area for 300 points of damage instantly slaying him.

Profane Acolyte 4, 5 and 6 all turn ethereal and move

Profane Acolyte 7 moves towards his master, ready to heal him.

Profane Acolyte 8, 9, and 10 cast Harm on nearby monks and a Devoted Believer, killing them.

Sprocket moves, drops his etherealness, quickly casts a spell that causes the message to flash in the air between him and the horned cleric “Take this sword and use it to kill the lich” at Bosk holding out a large sword that is as big as the silent gnome himself is.

Agatha fires off another disintegrate this time targeting the nearest profane acolyte but the acolyte saves taking only 17 damage

The unknown bloodwitch tries another power word kill against the lich. The lich saves and does not take damage this time.

The lich saves vs the rain and moves out of the storm.

The lich then uses Horrid Wilting targetting the whole party. (Everyone takes 66 damage, DC 29 fort save for only 33; spell overcomes SR 34)


DM Mitch 
Wednesday February 27th, 2019 7:17:06 AM

HP tracker:
Monk 1: 61 damage
Monk 2: 30 damage
Monk 3:45 damage
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6:30 damage
Monk 7:15 damage
Monk 8: 30 damage
Monk 9: 25 damage
Monk 10:55 damage
Monk 11: 0 damage
Monk 12: 30 damage
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 21: 25 damage
Monk 23: 27 damage
Monk 24: 33 damage

Monks in cooking / eating area:
27: 58 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead
Profane Acolyte 9 - 17
Profane Acolyte 10 - 16

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 11

Shadow Cleric 3: 34

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:145
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 24: 1
Fighter 25: 6

Devourer 1: 111
Devourer 4: 8

Iron Golem 1: 123
Iron Golem 2: 126
Iron Golem 3: 114
Iron Golem 4: 138 (dead)

Rune Golem 1: 51
Rune Golem 2: 76
Rune Golem 3: 56
Rune Golem 4: 42

Crone 1:140
Crone 2:
Crone 3:
Crone 4: 140
Crone 5: 280 (dead)
Crone 6: 140

Death Master 1: 190 damage / dying
Death Master 2: 17 damage

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 25
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 58 (dead)
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 17: 16
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 321 dead
Devoted Believer 2 170 dead
Devoted Believer 3: 167 dead
Devoted Believer 4: 139 dead
Devoted Believer 5: 112
Devoted Believer 6: 114 (1 negative level)
Devoted Believer 10: 112
Devoted Believer 11: 150 (Dead)
Devoted Believer 12: 150 (dead)
Devoted Believer 13: 71 (1 negative level)
Devoted Believer 14: 150 (dead)

True Believer 2:
True Believer 3: 19 (1 negative level)

Ice Devil - 10

Demilich - 2 damage

Map!


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 8/26  d20+25=44 ; d20+21=31 ; d20+25=45 ; d20=1 ; d8=4 ; d8=6 ; d8=7 ;
Wednesday February 27th, 2019 10:29:00 AM

**Restlin attacked the demilich w/ a mage's sword last round. Did it beat its SR and harm it? Also didn't see any mention of the deva's attack.

Restlin is vaguely aware of some dehydration, but can't feel it due to being inside a gem at the moment.

Fort save: 31

He focuses his consciousness around the altar, looking for the beefiest soul he can find. He can detect a difference of up to 4HD. When he finds one, he hopes its a bad guy and tries to take over its body.

Meanwhile, his lillend azata mosies over and stretches out her tail, casting CSW on Garret for 24 damage. She continues her song as she does so.

The deva casts holy aura on himself.

***

Full round action: Try to force most powerful soul he can find around the altar into the magic jar and take over its body. Will save DC to resist is 44. Overcomes SR 45.

Active spells:

Overland flight
mage armor
repulsion
mislead
Summon Monster 6 & 9
Two secret spells
Mage's sword
Magic jar

Restin's AC is 14/6/14 - let's home no one finds him.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29]  d20+24=35 ; d20+33=38 ; d20+33=35 ; d20+28=35 ; d20+28=45 ; d20+23=38 ; d20+23=29 ; d20+18=32 ; d20+33=46 ; 2d8+11=18 ; 2d8+11=15 ; 2d8+11=20 ; 2d8+11=18 ; 2d8+11=23 ; 2d8+11=19 ; 2d8+11=21 ; 2d8+11=19 ;
Wednesday February 27th, 2019 12:09:53 PM

Garret’s eyes blur for a moment as he is hit with the magical wilting quickly followed by magical healing. He mumbles something about magic and then focuses on the angry monk next to him. He jams the meat in his mouth and figures he has to get rid of the distraction, but still doesn’t want to kill her. He flurries again, but this time just trying to knock the monk out for now.

OOC:
DC 29 fort save vs Wilting: 35 success, 33 damage; +24 healing from lilly

Non-lethal flurry on monk hit AC/Dam: 38/18 35/15 35/20 45/18 38/23 29/19 32/21 46/19

In effect:
Haste
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10
Restlin’s +2
Lillend +2 atk, dam, save vs charm/fear


DM Mitch 
Wednesday February 27th, 2019 12:35:37 PM

(Sorry looks like somethings got lost in the shuffle)

Sesha tries to banish the ice devil. Between here and the npcs all devils and demons are gone.

Restlin’s sword is unable to penetrate the lich’s damage reduction

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  8d8=28 ; d20+22=35 ;
Wednesday February 27th, 2019 12:45:16 PM

If the Horrid Wilting hit Zane it would miss most of the rest of the party due to the range restriction of the spell. Zane is glad to have it hit him, if it'll miss most of the rest of the party.
Save v Horrid Wilting 35, if the spell hit Zane then Current HP = 203

Zane moves further and unleashes his breath weapon, hitting the first Crone and targeting the point where the 3 fighters are standing. So the line should hit all 3 crone and all 3 fighters. (probably hits devoted believer 13 too)

Lightning Breath, 28 Damage Ref save DC 21 for half.

Effects other than standard:

Haste 19 rounds left
SR 23 11 minutes
Stoneskin
FotD 2

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 143/169, DR 5/Evil  d8=1 ; 9d6=21 ; d20+39=59 ; d20+43=44 ; d20+39=48 ; d20+39=54 ; d20+35=51 ; d20+29=49 ; d20+24=34 ; d8+38=41 ; d8+38=42 ; d8+38=40 ; d8+38=45 ; d8+38=44 ; d8+38=42 ; d8+38=39 ; d8=8 ; 2d6=5 ; d3=2 ; 2d6=11 ; 2d6=7 ; 2d6=9 ; 2d6=2 ; 2d6=9 ; 2d6=11 ; 2d6=8 ; 2d6=7 ; 2d6=12 ; 2d6=8 ; 2d6=6 ;
Wednesday February 27th, 2019 8:38:57 PM

ooc: Is that fighter that hit wyaar flying?

Wyaar flies another 5' up and sends more arrows at the demolich

---

Lay on hands : 21

Full attack to demilich. Smite evil ignores all DR

Attack 1: Nat 20, crit confirm nat 1, 82 piercing, 16 holy, 16 axiomatic
Attack 2: Hit AC 50, 45 piercing, 2 holy, 9 axiomatic
Attack 3: hit AC 49, 44 piercing , 11 holy. 8 axiomatic
attack 4: Miss
rapid shot:hit ac 48, 42 piercing, 7 holy, 12 axiomatic
Haste: hit ac 54, 39 piercing, 8 holy, 6 axiomatic

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+23=34 ; d20+31=39 ; d20+26=31 ;
Wednesday February 27th, 2019 9:04:38 PM

Tink flies 10ft north along the wall and looks for those ethereal guys so that she can relay their positions to the others
Highlight to display spoiler: {See Invisibility: "You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal"}

Seeing her lack of success tripping the floating skull she instead tries to trip the crone near Zane (Crone #3?)

---------------------
Fort Save vs DC29: 34=Pass. Tink takes 33pts damage
Move action: Fly 10ft north along the wall
Standard action: Telekinesis to trip the crone. CMB:39. SR:31.
---------------------

Tower Top


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  5d6=17 ; 3d6=10 ; d20+29=49 ; d20+24=31 ; d20+19=21 ; d20+29=30 ; 4d6+23=31 ; 4d6+23=41 ; 4d6+23=34 ;
Wednesday February 27th, 2019 9:50:38 PM

A series of lightning bolts crash down on on the first fighter behind the Crone that zane attacked (and on to the ones behind it should it already be dead).

Lightning Storm = 17 damage
Lightning Bolt = 10 damage

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant advances and takes his sword to the profane acolyte closest to him

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)

Attack 1 = 49(nat 20)
Crit roll = 30
Damage 1= 31

Attack 2 = 31
Damage 2=41

Attack 2 = 21
Damage 2=34

Beri calls out to the monks that are aiding them
Monks, we are more or less fighting blind at the moment. Is anyone else on the side of good? And any nasty surprises we need to be aware of before they are sprung on us?

The druid then starts to call forth an elder earth elemental to aid in the fight.

[/b]Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves

[b]Beriothian's abilities

Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 139/172 Spells  d20+27=38 ; 2d8+10=19 ; 4d6=11 ; d20+21=31 ; d20+26=34 ; d100=40 ; d100=75 ;
Thursday February 28th, 2019 1:19:51 AM

Bosk quickly looks at Sproket and the sword to determine it is safe and (assuming it is) nods as he grabs the sword form Sproket. I will put it to good use. He then tells the others that he is using Dimensional Door to travel over to the lich and that all those interested should grab on. A moment later he is floating just above the liches head and uses a quickend true strike spell to hit the lich.

Actions
---------------
Fort Save = 34 = pass. Miss due to blink (hits). Miss due to concealment (hits). 33dmg taken.
Perception check to see if Sproket is setting a trap, learn about sword, etc = 31
Move Action - Grab Sword
Standard Action - dimensional door
Swift Action - Cast quickened True Strike
Hero Point - Extra action for a standard attack against the lich

Hit AC 56 (+2 was added for flanking. I did not add in any weapon bonus) for 19dmg (30dmg if sneak dmg is allowed)

Reflex Save = 25, Pass for 1/2dmg = 29dmg/2 for blinking = 15dmg
AoO = 19, I'll assume that is a miss
Cast quickened magic circle against evil centered on Bosk as a swift action
Cast Nemesis Insight from a scroll Standard action)
You gain an insight bonus on attacks, spell DCs, and poison DCs when attacking members of a particular set of people who are the object of your current revenge. The set could be a tribe, race, organization, guild, or other clearly definable group The amount of the bonus is +1 per four caster levels (maximum +5, +3 in this case).


Note that Bosk has over land flight, air walk, dark vision, blind fighting, ghost touch, magic circle against evil, nemesis insight, cannot be flanked, SR 20, combat reflexes, reach, is blinking, and has concealment.
Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

DM Mitch  d20+19=38 ; d20+19=21 ; d20+19=29 ; d20+19=25 ; d20+19=25 ; d20+19=27 ; d6=5 ; d6=3 ; d6=2 ; d6=2 ; d6=3 ; d20+12=26 ; d20+12=13 ; d3=2 ; d3=1 ; d20+21=36 ; d20+21=38 ; d20+21=26 ; d20+21=23 ; d20+21=39 ; d20+16=34 ; d6=1 ; d6=1 ; d6=5 ; d20+21=24 ; 7d6=20 ; 7d6=20 ; 7d6=20 ; d20=7 ; d20=3 ; d20=14 ; d20+28=41 ; d20+28=43 ; d20+28=31 ; d20+28=31 ; d20+28=31 ; d20+28=36 ; d20+36=38 ; d20+36=50 ; d20+36=48 ; d20+36=46 ; d20+36=54 ; d20+36=53 ; 2d10-3=6 ; 2d10-3=-1 ; 2d10+5=13 ; 2d10+5=7 ; 2d10+5=21 ; 2d10+5=21 ; 2d10+5=16 ; 2d10+5=19 ; d20=16 ; d20=13 ; d20=13 ; d20=1 ;
Thursday February 28th, 2019 7:03:30 AM

Restlin tries to use magic jar against the crowd at the altar and ends up taking possession of one of the Crone Queens in the Wold’s Blood Rain.

Garret takes the wilting and then the healing and then nonlethally flurries at the monk trying to knock her out. He succeeds.

Zane moves up and unleashes his breathe weapon against the Crones (including Restlin) and the fighters.

Wyaar launches another volley of arrows at the demilich. He hits with a bunch of them massively damaging it. (Everything in the entire battlefield is flying; they used mass flight repeatedly before combat started)

Tink spots out the ethereal targets and trips a crone. Unfortunately it’s the one Restlin just possessed. (I changed the number to an R so everyone knows from now on)

Beri’s giant attacks the nearest profane acolyte for 101 damage total on 2 of the 3 attacks. His lightning does 27 damage to Fighter 22 (I think that’s who you meant?) He asks the monks who’s on what side. Unfortunately the nearest one is 75 feet away and cannot hear him over the pitched battle. (great idea, but get in talking range first XD)

Bosk takes the proffered sword and teleports to the lich (don’t forget to save vs sesha’s rain)

Restlin-Crone has to make a DC 21 Reflex save or take 28 electricity damage; he only takes half on success.


DM Mitch 
Thursday February 28th, 2019 7:03:49 AM

The fighters realize the Gryphons are no real threat and move up to throw axes at Devoted Believer 13.

The monks pile onto the Dybbuks and Acolytes moving past, but they don’t have ghost touch and all of the targets are incomporeal or ethereal.

The Devourers in the rain try to save. One makes it, the other fails. The one that succeeded exits the area.

The rest target rebelling cultists. A Monk dies. Two fail to hit a True Believer. The last ignores the Anti-life shell around a Devoted Believer and kills him.

The remaining rune golems take some hits before destroying the Iron Golems. Dybbuks fly out of the remains.

The last 3 devoted believers move forward and channel energy into Crones 1 and two.

The summoned gryphons continue to fail at everything.

Shadow Cleric 1 unloads on Sesha with 3 crossbow bolts missing on all three.
Shadow Clerics 2 and 3 are dazed by the wold’s blood rain.

Death Master 1 fires off another flame strike targetting Devoted Believers 5, 9, 10 Kevintar’s Faithful 3 and Gryphon 7
2 of the 3 devoted believers and the Gryphon take full damage. Kevintar’s Faithful and the last Devoted Believer takes half. The believers and the Gryphons that take full damage die.

Death Master 2 tosses a fire ball targetting devoted believers 6, 7, 8 and 9. Devoted Believer 6 dies.

Dwarf Cleric 1 attempts a mass hold person on fighters 20, 21, 22 and 23. Fighters 20 and 22 are now paralyzed.

Dwarf Cleric 2 attempts to dominate the nearby deathmaster and fails.

Dwarf Cleric 3 attacks Fighter 19 with his hammer missing both times.

One of the Crones is possessed by Restlin, One of the Crones is still dazed by the Wold’s Blood. The 2 Crones that pride themselves away from the Wold’s Blood last round fire off ice missiles targetting Devoted believer 9.

Profane Acolyte 1 tries to hit Garret with a nasty disease but fails to touch the nimble monk.

Profane Acolyte 2 quickly casts dispel good then wanders over to where the lillend it is. It tries to banish her with a melee touch and he succeeds (30 vs touch)

Profane Acolyte 3 casts poison against Kevintar’s Faithful 1 but the spell is resisted.

Profane Acolytes 4, 5 and 6 all move ethereally

Profane Acolyte 7 takes a double move to get closer to the lich.

Profane Acolytes 8 9 and 10 all cast ethereal jaunt on themselves and move.

Sprocket waves at a series of statues along the walls and they come to life.

Agatha casts mage’s lucubration to get a disintegrate back

The unknown bloodwitch tries one last power word kill against the demilich. The demilich fails to resist taking 50 damage and is destroyed. The tiny flying skull splits in 2 and crashes to the ground, inert. (Know Arcana DC 41: Highlight to display spoiler: { To permanently destroy a demilich, holy water must be poured over its remains within the area of a hallow spell. To complete the destruction, holy word or dispel evil must be cast. If the caster succeeds at a caster level check with a DC equal to 10 + the demilich’s Hit Dice, the demilich is permanently destroyed.})

Dybbuk 1 takes a double move action.

Dybbuk 2 flies over to Bosk and tries to do a pain touch against him. The bad touch hits and the horned cleric is wracked with pain (36 vs touch; 28 damage)

Dybbuk 3 flies over to Beri’s Storm Giant and tries to do the same thing but fails to touch the giant.

Dybbuk 4 does something to Monk 26.

Dybbuk 5 takes a double move action..


DM Mitch 
Thursday February 28th, 2019 7:04:03 AM

HP tracker:
Monk 1: 61 damage
Monk 2: 30 damage
Monk 3:45 damage
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6:30 damage
Monk 7:15 damage
Monk 8: 30 damage
Monk 9: 25 damage
Monk 10:55 damage
Monk 11: 0 damage
Monk 12: 30 damage + 150 non lethal = knocked out
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 21: 25 damage
Monk 23: 27 damage
Monk 24: 33 damage

Monks in cooking / eating area:
27: 58 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead
Profane Acolyte 1 - 101
Profane Acolyte 9 - 17
Profane Acolyte 10 - 16

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 11

Shadow Cleric 3: 34

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:145
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 20: 28
Fighter 22: 41
Fighter 23: 14
Fighter 24: 1
Fighter 25: 6

Devourer 1: 111
Devourer 4: 8

Iron Golem 1: 143- dead
Iron Golem 2: 168 - dead
Iron Golem 3: 139 - dead
Iron Golem 4: 138 - dead

Rune Golem 1: 57
Rune Golem 2: 76
Rune Golem 3: 56
Rune Golem 4: 42

Crone 1:170
Crone 2: 30
Crone 3:
Crone 4: 154
Crone 5: 280 (dead)
Crone 6: 140

Death Master 1: 190 damage / dying
Death Master 2: 17 damage

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 61 (dead)
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 58 (dead)
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 17: 16
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 321 dead
Devoted Believer 2 170 dead
Devoted Believer 3: 167 dead
Devoted Believer 4: 139 dead
Devoted Believer 5: 148 dead
Devoted Believer 6: 154 (1 negative level) dead
Devoted Believer 7: 40
Devoted Believer 8 20
Devoted Believer 9: 98
Devoted Believer 10: 158 dead
Devoted Believer 11: 150 (Dead)
Devoted Believer 12: 150 (dead)
Devoted Believer 13: 135 - dead
Devoted Believer 14: 150 (dead)

True Believer 2:
True Believer 3: 19 (1 negative level)
True Believer 13: 28 damage

Ice Devil - 10

Demilich - 296 damage

Map!


Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 139/172 Spells  d20+24=33 ;
Thursday February 28th, 2019 8:06:05 AM

Bosk makes his save vs the rain.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29]  d20+31=45 ; d20+31=33 ; d20+26=38 ; d20+26=29 ; d20+21=27 ; d20+21=30 ; d20+16=35 ; d20+20=27 ; d20+31=46 ; 2d8+11=22 ; 2d8+11=19 ; 2d8+11=20 ; 2d8+11=22 ; 2d8+11=19 ; 2d8+11=18 ; 2d8+11=17 ; 2d8+11=18 ; 2d8+11=16 ;
Thursday February 28th, 2019 11:40:40 AM

Garret gestures for the acolyte to come a little closer when it tries to touch him. Then he starts kicking it in the face. Hard.

OOC:
Flurry on profane acolyte 1, hit AC/Dam: 45/22 33/19 38/20 29/22 27/19 30/18 35 (threat: 27 to confirm)/17 (+18) 46/16

In effect:
Haste
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10
Restlin’s +2


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 9/26  d20+39=41 ; d20+25=31 ; d20+20=29 ; d20+15=33 ; d6+6=10 ; d6+6=7 ; d6+6=10 ; 2d4=7 ; 2d4=4 ; 2d4=7 ; d20+30=42 ; d20+25=27 ; d20+20=28 ; d8+16=19 ; d8+16=20 ; d8+16=19 ; d6=2 ; d20=10 ;
Thursday February 28th, 2019 1:06:08 PM

Restlin finds himself in the body of a crone queen.

"Gross!" he laughs, then slashes at the nearby shadow cleric with his new claws.

The deva takes a step, then unloads on the nearby devourer.

***

Move: 5' step north
Standard: Full attack on shadow cleric 3. Hit/damage: 31/10 29/7 33/10. Energy drain from attacks is 7, 4, 7 respectively.

Deva full attack on devourer 7. Hit/damage: 47/19 32/20 33/19. If at least two of those hit, the devourer must make a DC 27 fort save or be stunned for 2 rounds.

Active spells:

Overland flight
mage armor
repulsion
mislead
Summon Monster 9
Two secret spells
Magic jar

Restin's AC is 23/15/23

Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+24=29 ; d20+29=33 ; d20+29=38 ; d20+29=32 ; d20+29=42 ; d20+29=34 ; d20+29=47 ; d20+29=31 ; d20+29=33 ; 2d6+21=28 ; 2d6+21=30 ; d8+20=27 ; d8+20=28 ; d6+20=22 ; d6+20=24 ; d8+20=26 ; 2d6=7 ; 2d6=7 ; 2d6=10 ; 2d6=12 ; 2d6=8 ; 2d6=10 ; 2d6=5 ;
Thursday February 28th, 2019 3:21:39 PM

Zane barely makes the save vs the Rain of Wold'sblood.
He drifts 5 feet with his hovering and attacks the Profane Acolytes. Starting on #4 then moving to #5 if kills the first
Zane's attacks are ghost touch, so hitting shouldn't be too much of a problem....

Bite AC 33 Damage 28 + 7 Holy
Claw AC 38 Damage 27 + 7 Holy
Claw AC 32 Damage 28 + 10 Holy
Wing AC 42 Damage 22 + 12 Holy
Wing AC 34 Damage 24 + 8 Holy
Tail AC 47 Damage 26 + 10 Holy
Haste Bite AC 31 Damage 30 + 5 Holy

If nothing else, i just got their attention. Zane says over the rings.

Effects other than standard:

Haste 19 rounds left
SR 23 11 minutes
Stoneskin
FotD 2 (AC is 6 higher)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 143/169, DR 5/Evil  d20+30=35 ; d20+30=45 ; d20+30=42 ; d20+25=37 ; d20+20=34 ; d20+15=29 ; d8+19=27 ; d8+19=20 ; d8+19=27 ; d3=1 ; d8+19=22 ; d3=2 ; d8+19=20 ; d8+19=25 ; d8+19=25 ; 2d6=7 ; 2d6=2 ; 2d6=11 ; 2d6=8 ; 2d6=5 ; 2d6=6 ; 2d6=6 ; 2d6=7 ; 2d6=8 ; 2d6=7 ; 2d6=7 ; 2d6=9 ; 2d6=7 ; 2d6=12 ; d6=6 ; d6=1 ; d6=5 ; d6=5 ; d6=5 ; d6=5 ; d6=1 ; d6=3 ; d6=2 ; d6=4 ; d6=2 ; d6=1 ; d6=4 ; d6=3 ; d6=6 ; d6=3 ; d6=2 ; d6=4 ; d6=5 ; d6=2 ; d6=1 ;
Thursday February 28th, 2019 4:50:27 PM

With the lich down Wyaar targets the next closest evil thing with his next volley.

~~~

I still can't get the map to work so just targeting the next obviously bad thing that the closest. Full attack, +10 equivilent ignores all DR except slashing or bludgeoning

Attack 1: Hit AC 35, 47 piercing, 9 holy, 19 axiomatic, 7 fire, 10 elec, 10 cold
Attack 2: Hit AC 37, 27 piercing, 5 holy, 6 axiomatic, 1 fire, 3 elec, 2 cold
Attack 3: Hit AC 34, 22 piercing, 6 holy, 7 axiomatic, 4 fire, 2 elec, 1 cold
Attack 4: Hit AC 29, 20 piercing, 8 holy, 7 axiomatic, 4 fire, 3 elec, 6 cold
Rapid: Hit AC 45, 25 piercing, 7 holy, 9 axiomatic, 3 fire, 2 elec, 4 cold
Haste: Hit AC 42, 25 piercing, 7 holy, 12 axiomatic, 5 fire, 2 elec, 1 cold

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  5d6=15 ; 3d6=10 ; d20+29=44 ; d20+14=23 ; d20+24=35 ; d20+19=26 ; 4d6+23=36 ; 4d6+23=40 ; 4d6+23=40 ; d20+28=36 ; d20+28=46 ; 2d10+14=16 ; 2d10+14=20 ;
Thursday February 28th, 2019 9:24:08 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant brings it's sword down on the Dybbuk attacking it (3) hoping to avoid letting it make a successful assault

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)

Attack 1 = 44
Damage 1= 36

Attack 2 = 35
Damage 2=40

Attack 2 = 26
Damage 2=40

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The earth appears and quickly elemental slams into Dybbuk 2 with the full weight of it's body

EE1- HP = 184
Slam 1 = 36
Damage 1 =16

Slam 2 = 46
Damage 2 =20

***Beri***
The druid activates a pearl of power to restore one of his level 8 spells

***
The lightning targets the Dybbuk attacking the storm giant (3), and should it fall attacks the remaining ones in order of 2,1,5,4

Lightning Storm = 15 damage
Lightning Bolt = 10 damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

DM Hugh - Record Keeping Post  d20+18=29 ; d20+14=34 ; d20+14=20 ; d20+9=22 ; d20+9=12 ; d20+9=28 ; d20+9=28 ; d20+21=38 ; d20+21=25 ; d20+21=24 ; d20+20=29 ; d20+15=28 ; d20+10=22 ; 15d6=46 ; d20+9=20 ; d20+9=15 ; d20+9=10 ; d20+6=13 ; d20+11=31 ; d20+9=26 ; d20+9=14 ; d20+9=24 ; d20+9=18 ; 10d6=40 ; d20+8=9 ; d20+3=13 ; d4=2 ; d20+22=31 ; d20+8=17 ; d20+8=28 ; d20+8=21 ; d20+8=25 ; d20+8=19 ; d20+13=20 ; 5d4+5=16 ; 5d4+5=16 ; d20+13=22 ; d20+13=30 ; d20+13=28 ; d20+35=53 ; d20+16=24 ; d20+19=36 ; 7d6=28 ; d20+19=20 ; d20+14=21 ; 5d8=20 ; d4=1 ; d20+10=30 ; d20+10=17 ; d20+10=12 ; d20+10=19 ; d20+10=21 ; d20+10=30 ; d20+10=28 ; d20+10=20 ; d20+9=16 ; d20+21=33 ; d20+8=21 ; d20+3=17 ; d20+10=20 ; d20+17=24 ; d20+13=27 ; d6=4 ; d6=3 ; d20+16=19 ; d20+16=35 ; d20+13=16 ; d20+22=36 ; d20+18=23 ; d20+18=29 ; d20+11=31 ; d20+11=21 ; d20+14=22 ; 34d6=121 ; d20+12=18 ; d20+13=17 ; 34d6=121 ; d20+7=22 ; d4+1=5 ;
Thursday February 28th, 2019 9:41:02 PM

(OOC: Record Keeping Post)

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 139/172 Spells  d100=11 ; d100=80 ; d20+24=34 ; d20+27=45 ; 2d6+6=14 ; 4d6=15 ;
Friday March 1st, 2019 1:10:27 AM

Bosk watches as the Lich is slain and moces over to the crones and continues to fight. Once again, if he sees anything invisible moving around he will relay the location to the group.

Actions:
Miss chance for blink= hits
Miss chance for concealment= 80, attack against Bosk misses.
Will Save vs Rain = 34, pass.

Bosk moves closer to the crone and attacks crone queen #4
Hit AC45 for 14dmg +15 sneak = 29dmg (I did not add any weapon bonuses because I didn't know specifics. Note that Bosk is flanking with Restlin.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+31=44 ; d20+26=38 ;
Friday March 1st, 2019 5:18:51 AM

That lich went down rather easily however Tink isn't going to complain.

She tries to telekinetically reach out and grapple one of those pesky crones

---------------------

Standard action: Telekinesis to grapple a crone. CMB:44. SR:38.

Highlight to display spoiler: {Sorry DMs. I've been kind of winging this. I'm color-blind and can't tell good guys from bad guys on the map. Please take your pick of a crone and have Tink attempt to grapple it. Any one will do}

DM Mitch  d20+26=46 ; d20+26=43 ; d20+26=46 ; d20+26=39 ; d20+26=36 ; d20+26=33 ; d20+26=35 ; d20+26=45 ; d20+26=42 ; d8+10=18 ; d8+10=14 ; d8+10=17 ; d8+10=13 ; d8+10=13 ; d6=2 ; d6=1 ; d6=2 ; d6=5 ; 2d6=11 ; 2d6=9 ; 2d6=7 ; 2d6=10 ; d100=83 ; d100=22 ; d100=75 ; d100=29 ; d20+15=29 ; d20+15=30 ; d20+15=23 ; d20+15=27 ; d20+15=25 ; d20+15=16 ; d20+15=33 ; d20+15=24 ; d20+15=18 ; d20+15=27 ; d20+15=24 ; 2d6+3=10 ; 2d6+3=10 ; 2d6+3=10 ; 2d6+3=12 ; 2d6+3=7 ; 2d6+3=10 ; 2d6+3=12 ; 2d6+3=9 ; d20=9 ; d20=16 ; d20=1 ; d20=19 ; d20=11 ; d20=19 ; d20=12 ; d20=6 ; 2d10+10=22 ; 2d10+10=21 ; 2d10+10=22 ; 2d10+10=17 ; 2d10+10=26 ; 2d10+10=24 ; 2d10+10=20 ; d20+14=15 ; d20+14=15 ; d20+14=33 ; 2d6+3=9 ; d20+21=37 ; d20+21=25 ; d20+21=23 ; d20+21=25 ; d20+21=28 ; d20+19=37 ; d20+19=32 ; d20+19=21 ; 7d6=23 ; 7d6=26 ; d20+21=31 ; d20+21=36 ; d20+21=38 ; d20+21=30 ; d20+21=35 ; d20+21=25 ; d20+21=35 ; d20+21=24 ; d20+21=22 ; d20+21=38 ; 3d8+9=15 ; 3d8+9=26 ; 3d8+9=24 ; d3=1 ; 3d8+9=25 ; 3d8+9=27 ; 7d6=23 ; 7d6=28 ; 7d6=27 ;
Friday March 1st, 2019 7:55:10 AM

Bosk makes his save versus the rain.

Garret gestures for the acolyte to come a little bit closer when it tries to touch him and then flurries, slaying the acolyte.

Restlin finds himself in the body of a crone queen and then unleashes his claws against the nearby shadow cleric. He kills it with negative levels.
His Deva unloads on a devourer hitting with all 3 attacks but the Devourer is immune to the stunning effect.

Zane starts attacking the profane acolytes in his path. He kills acolyte 4 and wounds acolyte 5

Wyaar unloads arrows on the 2 crone queens near him. He destroys Crone Queen 1 with his first arrow, then moves onto Crone Queen 2 but he only severely wounds her.

Beri has his summons attack the Dybbuks but they’re incorporeal and take no damage. The lightning bolts are more effective, doing half damage to 3.

Bosk hits a Crone Queen and notices his weapon definitely has a powerful enchantment; it strikes more quickly and harder than even his steelgrass sword.

Tink manages to grapple crone 2. (you should have mentioned something sooner; I’ll put an E next to the number of characters the party has identified as an enemy)


DM Mitch 
Friday March 1st, 2019 7:55:23 AM

The fighters pile onto bosk since he’s gotten close. 4 hit (I rolled for blinking) and they do 113 damage.

The monks and iron golems pile onto the nearby profane acolytes. One monk splits off and moves towards the party. A few others target a nearby crone.

The Dybbuks surround Garret and try to touch him, but he’s to swift. Three others go for zane who takes 49 damage.

A devourer goes for Bosk, but misses. The other’s go for True Believers.

The Devoted Believers move towards their monk allies. One channels energy into the three nearby to heal them.

Death Master 1 moves near the monks and then casts unholy blight dealing 20 damage and threatening sickness for 1 round on Monks 3,6,7,8,9,10,11,21. Monks 6 and 7 take full damage and are sickened the rest of the monks only take half damage.

Death Master 2 casts slay living on Bosk but his touch attack misses its mark.

Shadow Cleric 1 casts implosion targetting Bosk. (Bosk must make a DC 25 Fort Save or take 180 points of damage as his body starts collapsing in on itself; Bosk takes nothing on a successful save)

Shadow Cleric 2 is still dazed by the rain.

Dwarf Cleric 1 attacks profane acolyte 3 with his warhammer, missing twice.
Dwarf Cleric 2 attempts to dominate profane acolyte 7 but acolyte 7 resists
Dwarf Cleric 3 shoots a crossbow bolt at profane acolyte 3 also missing.

Crone Queen 4 is still dazed by the rain.
Crone Queen 2 is the only Crone Queen still able to act normally it moves closer to Devoted Believers 7 and 8 and uses frost fall against them. The believers take minimum damage and are not staggered.

Profane Acolyte 2 moves towards Garret and attempts give him the plague but he misses Garret.

Profane Acolyte 3 casts greater command against Kevintar’s Faithful 1 but Kevintar’s Faithful 1 resists.

Profane Acolyte 5 casts spiritual weapon against Zane but the quarterstaff of force misses.

Profane Acolyte 6 casts spiritual weapon against Zane but his quarterstaff misses too.

Profane Acolyte 7 casts dispel good and moves towards the deva.

Profane Acolyte 8, 9 and 10 take double move actions

Sprocket fires off a disintegrate at Death Master 1. He critically hits the death master with the ray causing him to disintegrate.

Agatha fires off her own disintegrate at Death Master 2, the green ray hits, he fails to resist and takes 121 damage

The Unknown Bloodwitch moves, dismisses his etherealness and then casts Irresistable Dance on Profane Acolyte 9. Profane Acolyte 9 starts dancing uncontrollably.


DM Mitch 
Friday March 1st, 2019 7:55:38 AM

HP tracker:
Monk 1: 61 damage
Monk 2: 30 damage
Monk 3:55 damage
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6:27 damage (sickened)
Monk 7:35 damage (sickened)
Monk 8: 12 damage
Monk 9: 8 damage
Monk 10:65 damage
Monk 11: 10 damage
Monk 12: 30 damage + 150 non lethal = knocked out
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 21: 35 damage
Monk 23: 27 damage
Monk 24: 33 damage

Monks in cooking / eating area:
27: 58 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead
Profane Acolyte 1 - 271 dead
Profane Acolyte 4 - 173 dead
Profane Acolyte 5 - 170 dead
Profane Acolyte 5 - 140 dead
Profane Acolyte 9 - 17 dancing for 5 rounds
Profane Acolyte 10 - 16

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 11

Shadow Cleric 3: dead

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:145
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 19:
Fighter 20: 30
Fighter 21: 1
Fighter 22: 43
Fighter 23: 19
Fighter 24: 1
Fighter 25: 6

Devourer 1: 111
Devourer 4: 8
Devourer 7: 58

Dybbuk 1:
Dybbuk 2:
Dybbuk 3: 12
Dybbuk 4:
Dybbuk 5:
Dybbuk 6:
Dybbuk 7:
Dybbuk 8:

Iron Golem 1: 143- dead
Iron Golem 2: 168 - dead
Iron Golem 3: 139 - dead
Iron Golem 4: 138 - dead

Rune Golem 1: 57
Rune Golem 2: 76
Rune Golem 3: 56
Rune Golem 4: 42

Crone 1:250 destroyed
Crone 2: 210 dead
Crone 3:
Crone 4: 188
Crone 5: 280 (dead)
Crone 6: 140

Death Mastter 1: 242 damage dead
Death Master 2: 138 damage
Death Master 3: 190 damage / dying

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 61 (dead)
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 58 (dead)
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 17: 16
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 321 dead
Devoted Believer 2 170 dead
Devoted Believer 3: 167 dead
Devoted Believer 4: 139 dead
Devoted Believer 5: 148 dead
Devoted Believer 6: 154 (1 negative level) dead
Devoted Believer 7: 40
Devoted Believer 8 20
Devoted Believer 9: 98
Devoted Believer 10: 158 dead
Devoted Believer 11: 150 (Dead)
Devoted Believer 12: 150 (dead)
Devoted Believer 13: 135 - dead
Devoted Believer 14: 150 (dead)

True Believer 1: 51 (2 negative levels)
True Believer 2: 59 (2 negative levels)
True Believer 3: 19 (1 negative level)
True Believer 7: 7 damage
True Believer 8: 7 damage
True Believer 13: 28 damage

Ice Devil - 10

Demilich - 296 damage

Map!


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29]  d20+37=43 ; d20+37=39 ; d20+32=42 ; d20+32=35 ; d20+27=30 ; d20+27=37 ; d20+22=41 ; d20+26=38 ; d20+37=48 ; 2d8+11=22 ; 2d8+11=24 ; 2d8+11=26 ; 2d8+11=26 ; 2d8+11=16 ; 2d8+11=24 ; 2d8+11=21 ; 2d8+11=23 ; 2d8+11=21 ;
Friday March 1st, 2019 11:22:38 AM

Garret laughs when the enemies come near to him. He says, “Like lambs to the slaughter!” He starts attacking once again all those around him.

OOC:
Flurry away! Hit AC/Dam: 43/22 39/24 42/26 35/26 30/16 37/24 41 (threat: 38 to confirm)/21 (+23) 48/21

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10
haste


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 17/26  d20+25=34 ; d20+20=35 ; d20+15=23 ; d6+6=8 ; d6+6=9 ; d6+6=9 ; 2d4+4=10 ; 2d4+4=9 ; 2d4=4 ; d20+35=40 ; d20+30=46 ; d20+25=33 ; d8+16=17 ; d8+16=21 ; d8+16=23 ; d20=7 ;
Friday March 1st, 2019 12:07:21 PM

Restlin crone looks down at his hands as the shadow cleric falls.

"Holy moley. This is awesome!" he shouts before turning and doing the same to the other shadow cleric next to him.

The deva maintains its assault on the devourer.

***

Full attack on shadow cleric 2. Attack/damage: 34/8 35/9 23/9. Energy drain is 10, 9, and 4, respectively (boosted w/ luck points).

Deva full attack/damage: 40/17 46/21 33/23

Active spells:

Overland flight
mage armor
repulsion
mislead
Summon Monster 9
Two secret spells
Magic jar

Restin's AC is 20/12/20


Zane (JCC) AC 31, CMB 22, CMD 38, HP 236/268, Blindsense 60' Character  d20+24=42 ; d20+29=31 ; d20+29=48 ; d20+29=49 ; d20+29=35 ; d20+29=46 ; d20+29=35 ; d20+29=31 ; d20+29=40 ; d20+29=37 ; 2d6+21=29 ; 2d6+21=31 ; d8+20=22 ; d8+20=26 ; d8+20=22 ; d8+20=27 ; d6+20=21 ; d6+20=22 ; d8+20=24 ; 2d6=11 ; 2d6=5 ; 2d6=10 ; 2d6=3 ; 2d6=5 ; 2d6=7 ; 2d6=4 ;
Friday March 1st, 2019 7:12:28 PM

Zane makes his save vs the rain and drifts a bit south and unloads on 6E and moving on if that one drops.

Bite AC 31 Damage 29 + 11 Holy
Claw AC 48 (confirm AC 40) Damage 22(+26 crit) + 5 Holy
Claw AC 49 (confirm 37) Damage 22 (+27 crit)+ 10 Holy
Wing AC 35 Damage 21 + 3 Holy
Wing AC 46 Damage 22 + 5 Holy
Tail AC 35 Damage 24 + 7 Holy
Haste Bite AC 31 Damage 31 + 4 Holy

Effects other than standard:

Haste 17 rounds left
SR 23 11 minutes
Stoneskin
FotD 2 (AC is 6 higher)

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d4+1=5 ; 13d6=46 ; d20+13=32 ; d3=1 ; d4+1=3 ; d20+22=42 ; d20+22=31 ; d20+22=34 ; d20+22=25 ; d20+22=26 ; d20+22=32 ; 2d4+8=11 ; 2d4+8=10 ; 2d4+8=15 ; 2d4+8=12 ; 2d4+8=11 ; 2d6+8=17 ; d20+23=38 ; d20+20=30 ; d20+20=30 ; d20+20=24 ; d20+20=31 ; d20+20=35 ; 2d4+8=15 ; 2d4+8=13 ; 2d4+8=13 ; 2d4+8=15 ; 2d6+8=15 ; d20+20=32 ; d20+20=24 ; d20+20=35 ; d20+20=25 ; d20+20=35 ; 2d4+8=12 ; 2d4+8=12 ; 2d4+8=13 ; 2d4+8=11 ; 2d6+8=19 ; d20+23=29 ; d20+23=27 ; d4+1=3 ; d20+20=33 ; d20+20=25 ; d20+20=23 ; d20+20=25 ; d20+20=37 ; d20+20=31 ; d20+20=28 ; d20+20=38 ; d20+20=25 ; d20+20=23 ; d20+20=30 ; d20+20=27 ; d20+20=38 ; d20+20=27 ; d20+20=40 ; d20+20=34 ; 2d4+8=12 ; 2d4+8=14 ; 2d4+8=12 ; 2d4+8=12 ; 2d4+8=13 ; 2d4+8=14 ; 2d4+8=12 ; 2d4+8=13 ; 2d4+8=13 ; 2d4+8=13 ; 2d4+8=15 ; 2d4+8=12 ; 2d6+8=12 ; 2d6+8=13 ; 2d6+8=17 ; 2d6+8=16 ; d20+23=25 ; d20+23=36 ; d20+23=24 ; d20+50=68 ;
Friday March 1st, 2019 8:27:55 PM

Things have opened up in the room so Tink takes the opportunity to cast TimeStop to call in some more aid.

Her summons attack immediately after the TimeStop spell ends. She doesn't take full advantage of the time difference and chooses to hold back some spells just in case. Tink flies along the wall some more.

Highlight to display spoiler: {Thanks for the 'e' thing. It really helps me a lot but I don't want to make things even harder for you guys when it is taking both of you hours of effort to post one round as is. 'e' or no 'e', I trust your judgement as to where/how Tink's spells go off}

-------------
Standard action: Cast TimeStop. d4+1=5
- Bonus 1: Cast SMIX. Ghaele Azata
- Bonus 2: Cast SMVII. d3=1. Lilend Azata
- Bonus 3: Cast SMVIII. d4+1=3. Celestial Dire Tigers
- Bonus 4: Cast SMVIII. d4+1=3. Celestial Dire Tigers
- Bonus 5: Admire handiwork and fly along the wall a bit
Move action: Stealth check without moving. Stealth: 75 + 40 Unmoving Invisibile (115?) + Hide in Plain Sight, Mind Blank, Pass without Trace

Dire Tigers: AC15, HP105, Resist Cold 10, Acid 10, Electricity 10. DR10/evil
Ghaele Azata: AC28, HP136, DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25
Lilend Azata: AC20, HP73, Immune electricity, petrification, poison; Resist cold 10, fire 10

Ghaele Azata (note: holy aura
- Standard: Cast Chain Lightning targetting the 1e south of Bosk (xShadow Cleric?). It radiates out to all 12 enemies in that cluster. 46pts electric damage. Half on successful Ref Save vs DC19 for primary target, DC17 for secondaries. SR check: 32
- Move: Move to the wall

Lilend Azata
- Move: Start an Inspire Courage performance. All "allies" get a +2 bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
- Move: Move along the wall

Dire Tigers. Tink summons them in the nearby open area, far enough away from her that some can turn and charge back the way.
- DT1: Pounce on brown 2e. Flanking with Garret. Hit AC42 for 11pts. Crit confirm on AC31 for another 10pts. AC34 for 15pts. AC25 for 12pts. AC26 for 11pts. AC32 for 17pts. Grab: 38 for grapple
- DT2: Pounce on the purple 3e. Flanking with Garret. Hit AC32 for 15pts. Hit AC32 for 13pts. Hit AC36 for 13pts. Hit AC33 for 15pts. Hit AC37 for 15pts. Grab: 29
- DT3: Pounce on the brown 3e. Hit AC32 for 12pts. Hit AC24 for 12pts. Hit AC35 for 13pts. Hit AC25 for 11pts. Hit AC35 for 19pts. Grab: 27

Dire Tigers. Tink summons these 75north of where she stands.
- DT4: Pounce on purple 8e. Add +2 if flanking with the big gray 1. Hit AC33 for 12pts. Hit AC25 for 14pts. Hit AC23 for 12pts. Hit AC25 for 12pts. Hit AC37 for 12pts. Grab: 25
- DT5: Swift: Declare smite on 11e. Pounce on the blue 11e. Hit AC31 for 13pts+14smite. Hit AC28 for 14pts+14smite. Hit AC38 for 12pts+14smite. Hit AC25 for 13pts+14smite. Hit AC23 for 13pts+14smite. Grab: 36
- DT6: Swift: Declare smite on 11e. Pounce on the blue 11e. Hit AC30 for 13pts+14smite. Hit AC27 for 13pts+14smite. Hit AC38 for 15pts+14smite. Hit AC27 for 12pts+14smite. Hit AC40 for 17pts+14smite. Crit confirm on AC34 for another 16pts+14smite. Grab: 24=Nat1.


Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 90/172 Spells  d100=24 ; d100=63 ; d100=85 ; d100=62 ;
Friday March 1st, 2019 9:28:59 PM

With magic circle against evil, dark walk, and +1 because I forgot to add level 18&19 onto my stats Bosk auto passes the fort save. For damage, concealment was not rolled for, the third attack misses (I subtracted 25% dmg). With damage reduction each attack does ten less damage. I came up with 49dmg taken. Does this sound correct?

DM Hugh - Record Keeping Post  d20+13=16 ; d20+9=11 ; d20+9=18 ; d20+9=17 ; d20+9=18 ; d20+9=23 ; d20+9=13 ; d20+9=18 ; d20+14=16 ; d4=3 ; d20+7=11 ; d20+7=12 ; 15d6=41 ; d20+11=20 ; d20+11=15 ; d20+11=26 ; d20+12=24 ; d20+8=25 ; d20+3=15 ; d8=8 ; d20+17=18 ; d20+17=24 ; d20+10=23 ; d8=8 ; d20+13=19 ; d20+14=17 ; d20+17=30 ; 2d4=6 ; d20+17=25 ; d4+1=3 ;
Friday March 1st, 2019 10:36:49 PM

(OOC: Record keeping post)

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  5d6=21 ; 3d6=7 ; d20+29=46 ; d20+29=41 ; d20+24=44 ; d20+24=39 ; d20+19=33 ; 4d6+23=41 ; 4d6+23=35 ; 4d6+23=43 ; 4d6+23=36 ; 4d6+23=36 ;
Friday March 1st, 2019 10:58:33 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant frowns as it's sword goes harmlessly through it's intended target. Slightly discouraged, he heads off to find something solid to attack.
SG 1E- hp 237

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The earth appears and quickly elemental follows the giant's lead and looks for something more smashable to focus on.

***
The lightning targets the Dybbuk attacking the storm giant (3), and should it fall attacks the remaining ones in order of 2,1,5,4

Lightning Storm = 21 damage
Lightning Bolt = 7 damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

ooc: ignore my list of rolls, I realized there are no targets the can actually hit where they are

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20+23=40 ; d20+23=37 ; d20+23=29 ; d20+23=36 ; 2d6=7 ; 2d6=5 ; 2d6=5 ; 2d6=8 ; 4d6=16 ; 4d6=16 ; 4d6=11 ; 4d6=17 ;
Saturday March 2nd, 2019 1:20:51 AM

Bosk feels he is in his element. Fighting in the house of god, smiting heretics and Avenging the Wold. He smiles as more enemies approach and strike out at them as he absorbs, evades and shrugs off attack after attack. He is about to beat the fear of god into them when the smell of blood hits his nostrils. Quickly he uses his death watch ability to check on his friends only to realize the smell is coming from himself! Hiding his disappointment, he acts responsibly casts heal on himself.

AoO 1 on Shadow Cleric 1E: Hit AC40 for 13dmg +16 sneak = 29dmg (I did not add any weapon bonuses because I didn't know specifics.)
AoO 2 on Devourer 5E: Hit AC37 for 11dmg +16 sneak = 27dmg (I did not add any weapon bonuses because I didn't know specifics.)
AoO 3 on Fighter 20E: Hit AC29 for 11dmg +11 sneak = 22dmg (I did not add any weapon bonuses because I didn't know specifics.)
AoO 4 on fighter 22E: Hit AC36 for 14dmg +17 sneak = 31dmg (I did not add any weapon bonuses because I didn't know specifics.)

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 172/172 Spells  d20=1 ; d20=11 ;
Saturday March 2nd, 2019 2:28:17 AM

Forgot you could fail saves on natural 1... So I roll a natural 1. Using a hero point to boost the roll, or if not allowed, to reroll and pass.

Sesha - 202/202. AC 38  d20=7 ; d10=7 ; d10=10 ; d10=10 ; d10=2 ; d10=9 ; d10=9 ;
Saturday March 2nd, 2019 4:18:45 PM


The Wilting spell was easy enough to repel, but it still did some damage to the Iron Dragons. Sesha starts administering healing magic to those in need.

Standard: Cure Serious, on self for 45.

Quickened Cure Serious Wounds, on Wyaar for 63.



Sesha - 202/202. AC 38 
Saturday March 2nd, 2019 4:19:03 PM

Sesha's summoned Witchfire casts invisibility on Sesha.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil 
Sunday March 3rd, 2019 7:55:56 PM

Wyaar gets healed!

---

Trying to get to a computer to do the hundred rolls I gotta do for an attack

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Monday March 4th, 2019 11:12:05 AM



OOC:
Just updating block o stuff:

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Lilend: +2 bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10
haste

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 5/Evil  d20+30=31 ; d20+30=40 ; d3=1 ; d20+30=36 ; d20+25=42 ; d20+20=39 ; d20+15=28 ; d20+24=39 ; 2d8+19=28 ; 2d8+19=33 ; 2d8+19=27 ; 2d8+19=29 ; 2d8+19=25 ; 2d8+19=23 ; 2d8+19=32 ; 2d8+19=29 ; 2d8+19=26 ; d3=2 ; 2d8+19=26 ; 4d6=11 ; 4d6=9 ; 2d6=7 ; 2d6=9 ; 2d6=6 ; 2d6=7 ; 2d6=8 ; 2d6=5 ; 2d6=3 ; 2d6=7 ; 2d6=3 ; 2d6=10 ;
Monday March 4th, 2019 7:29:35 PM

Wyaar sends more arrows towards the nearest Crone that Restlin currently isn't controlling.

~~~~~~~~~

Full attack, +10 equivlent ignores all DR except slashing/bludgeoning

Attack 1: Hit AC 31, 61 piecing, 11 holy, 9 axiomatic
Attack 2: Hit AC 42, 27 piercing, 7 holy, 9 axiomatic
Attack 3: Hit AC 39, Crit confirm 39, 29 piercing (80 piercing if crit), 6 holy, 7 axiomatic
Attack 4: Hist AC 28, 29 piercingn, 8 holy, 5 axiomatic
Rapidshot: Hit AC 40, 26 piercing, 3 holy, 7 axiomatic
haste attack: Hit AC 36, 25 piercing, 3 holy, 10 axiomatic


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Monday March 4th, 2019 9:01:35 PM

How are you holding up Bosk?

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Monday March 4th, 2019 9:30:18 PM

There is still so much going on. Tink isn't sure when the dust will settle - or how - but there is a lot of death here in the name Gargul.

DM Mitch  d20+24=25 ; d20+24=29 ; d20+24=36 ; d20+24=36 ; d20+24=30 ; d20+24=39 ; d20+24=34 ; d20+19=27 ; d20+19=33 ; d20+19=20 ; d20+19=37 ; d20+19=39 ; d20+19=20 ; d20+19=38 ; d20+14=34 ; d20+14=30 ; d20+14=22 ; d20+14=17 ; d20+14=32 ; d20+14=19 ; d20+14=26 ; d100=80 ; d100=96 ; d100=72 ; d100=68 ; d100=88 ; d100=17 ; d100=74 ; d100=56 ; d8=4 ; d8=5 ; d8=2 ; d6=3 ; d6=6 ; d6=6 ; d6=6 ; d6=4 ; d6=4 ; d20+19=28 ; d20+19=34 ; d20+19=37 ; d20+19=25 ; d20+19=33 ; 7d6=25 ; 7d6=25 ; 7d6=22 ; 7d6=25 ; 7d6=25 ; d20+19=32 ; d20+19=20 ; d20+19=31 ; d20+19=35 ; d20+19=39 ; 7d6=29 ; 7d6=22 ; 7d6=17 ; 7d6=26 ; d20=2 ; d6=1 ; d20=20 ; d20=18 ; d20=2 ; d20=11 ; d20=8 ; d20+16=34 ; d20+16=18 ; d20+16=26 ; d20+16=33 ; d20+16=28 ; 12d8+18=80 ; 12d8+18=75 ; 3d6+18=32 ; 3d6+18=23 ; 3d6+18=28 ; 7d6=16 ; 7d6=24 ; 7d6=28 ;
Monday March 4th, 2019 10:15:21 PM

Garret laughs as the enemies come near. He takes out the profane acolyte but the Dybbuks are ethereal.

Restlin-Crone attacks shadow cleric 2 and fells her with negative energy. Meanwhile his Deva keeps attacking the Devourer.

Zane moves a little and attacks the Dybbuk but the Dybbuk is unaffected by the attacks.

Tink fires off a timestop to gain some backup. Her Azata casts chain lightning.
Some avoid some of the lightning, the crone gets destroyed. The Death Master falls to the ground dying.

Beri sends his summons to find something they can hurt and hits a Dybbuk with lightning.

Bosk uses some attacks of opportunity then heals.

Sesha heals some of the party.

Wyarr looks to kill the last Crone but Tink beat him to it. He instead takes out Devourer 5.



DM Hugh - Record Keeping Post  d20+36=37 ; d20+36=41 ; 2d10+20=34 ; d20+36=51 ; d20+36=54 ; 2d10+20=31 ; 2d10+20=23 ; d20+36=47 ; d20+36=39 ; 2d10+20=38 ; 2d10+20=33 ; d20+36=44 ; d20+36=45 ; 2d10+20=34 ; 2d10+20=31 ; d20+36=47 ; d20+36=53 ; 2d10+20=26 ; 2d10+20=34 ; d20+36=40 ; d20+36=51 ; 2d10+20=30 ; 2d10+20=25 ;
Monday March 4th, 2019 10:15:34 PM

(OOC: record keeping post)

DM Mitch 
Monday March 4th, 2019 10:15:52 PM

The lilend starts a performance.
Dire Tiger 1’s target is already dead.
Dire Tiger 2 fails to hit the Ethereal Dybbuk.
Dire Tiger 3 hits the acolyte for all 5 hits and the acolyte is now grappled by the tiger.
Dire Tiger 4 misses the ethereal Dybbuk.
Dire Tigers 5 and 6 target the Devourer 11, they wound it horribly and tiger 5 grapples it.

The fighters unleash on Wyarr again, managing to do 41 damage (rolled vs blink, concealment, and included DR)

The Golems move and if they can attack. Golem 1 attacks Devourer 10. Its first slam misses but its second slam does 34 damage to Devourer 10.

Golems 2, 3 and 4 have too much distance between themselves and the nearest enemy

Golem 5 attacks fighter 21 and strikes with both slams for 54 total damage.

Golem 6 attacks devourer 6 and also hits with both slams for 71 total damage.

Golem 7 attacks devourer 8 and slams into devourer 8 twice for 65 total damage

Golem 8 attacks devourer 9 slamming into it both times for 60 total damage

Golem 9 attacks devourer 11 hitting it twice for 55 damage and destroying it

The dybbuks realize they can’t catch the agile monk and instead float down to attack Wyarr. Their ghostly touch passes through his armor and he is wracked with pain, taking 97 damage (subtracted DR already)

Zane is attacked by 3 other Dybbuks and takes 51 damage.

Most of the Devourers try to slay living the True Believers. A believer fails vs a crit and instantly dies. The other two make their saves and take a chunk of damage.

The Devoted Believers channel energy to heal the monks. The monks in turn move towards the fighters as they’re the only targets left the monks can really damage.

The Death Masters are all dead or dying.

Shadow Cleric 1 is still alive. Shadow Cleric 1 uses copy cat as a move action getting an illusionary double. Shadow Cleric 1 then takes a 5 foot step and casts blade barrier.
Tink’s Tiger’s 1, 4, 5 and 3, Garret and Sesha need to make DC 22 reflex saves or take 41 damage.
The Rune Golem’s magical immunity means it is unaffected.
Monk 10 is killed as the wall of blades tears apart his body in a bloody spray
Monk 3 is staggered as the blades find their mark.
Monk 23 dodges out of the way; as does sprocket

Dwarf Cleric 1 continues to attack acolyte 3. His hammer finds purchase for 8 damage and the acolyte fails the will save on the stored hold person rendering acolyte 3 paralyzed.
Dwarf Cleric 2 attempts a charm monster on acolyte 7 but the acolyte is not charmed.
Dwarf Cleric 3 shoots more bolts at acolyte 3, this time hitting for 8 damage.

Profane Acolyte 3 tries to escape the grapple but fails.

Profane Acolyte 7 is grappled and paralyzed and can’t do anything

Profane Acolyte 8 casts dispel good and moves towards the Deva

Profane Acolyte 9 continues to dance uncontrollably

Profane Acolyte 10 casts dispel good and moves towards the tiger

Sprocket casts a baleful polymorph at profane acolyte 3. Profane acolyte is now a toad.

Agatha fires off an acid arrow at devourer 8

The Unknown Bloodwitch attempts to make profane acolyte 8 dance uncontrollably as well and succeeds.


DM Mitch 
Monday March 4th, 2019 10:16:10 PM

HP tracker:
Monk 1: 61 damage
Monk 2: 30 damage
Monk 3:35 damage - staggered
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6:0 damage
Monk 7:0 damage
Monk 8: 0 damage
Monk 9: 0 damage
Monk 10:85 damage - dead
Monk 11: 0 damage
Monk 12: 30 damage + 150 non lethal = knocked out
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 21: 0 damage
Monk 23: 0 damage
Monk 24: 0 damage

Monks in cooking / eating area:
27: 58 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead

Profane Acolyte 1 - 271 dead
Profane Acolyte 2 - 182 dead
Profane Acolyte 3 - 83 - grappled, paralyzed, toad
Profane Acolyte 4 - 173 dead
Profane Acolyte 5 - 170 dead
Profane Acolyte 6 - 140 dead
Profane Acolyte 8 - dancing for 3 rounds
Profane Acolyte 9 - 17 dancing for 4 rounds
Profane Acolyte 10 - 16

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 11

Shadow Cleric 1: 73 - has illusionary double
Shadow Cleric 2: dead
Shadow Cleric 3: dead

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:145
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 19: 24
Fighter 20: 104
Fighter 21: 79
Fighter 22: 126
Fighter 23: 42
Fighter 24: 25
Fighter 25: 30

Devourer 1: 111
Devourer 4: 8
Devourer 5: 300 - dead
Devourer 6: 71 damage
Devourer 7: 119
Devourer 8: 75 - 4 acid damage, 3 more rounds
Devourer 9: 60 damage
Devourer 10: 34 damage
Devourer 11: 225 - grappled dead

Dybbuk 1:
Dybbuk 2:
Dybbuk 3: 12
Dybbuk 4:
Dybbuk 5:
Dybbuk 6:
Dybbuk 7:
Dybbuk 8:

Iron Golem 1: 143- dead
Iron Golem 2: 168 - dead
Iron Golem 3: 139 - dead
Iron Golem 4: 138 - dead

Rune Golem 1: 57
Rune Golem 2: 76
Rune Golem 3: 56
Rune Golem 4: 42

Crone 1:250 destroyed
Crone 2: 210 dead
Crone 3:
Crone 4: 237 destroyed
Crone 5: 280 (dead)
Crone 6: 140

Death Mastter 1: 242 damage dead
Death Master 2: 187 damage dying
Death Master 3: 190 damage / dying

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 61 (dead)
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 58 (dead)
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 17: 16
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 321 dead
Devoted Believer 2 170 dead
Devoted Believer 3: 167 dead
Devoted Believer 4: 139 dead
Devoted Believer 5: 148 dead
Devoted Believer 6: 154 (1 negative level) dead
Devoted Believer 7: 40
Devoted Believer 8 20
Devoted Believer 9: 98
Devoted Believer 10: 158 dead
Devoted Believer 11: 150 (Dead)
Devoted Believer 12: 150 (dead)
Devoted Believer 13: 135 - dead
Devoted Believer 14: 150 (dead)

True Believer 1: 206 - dead
True Believer 2: 104 (2 negative levels)
True Believer 3: 47 (1 negative level)
True Believer 7: 7 damage
True Believer 8: 7 damage
True Believer 13: 28 damage

Ice Devil - 10

Demilich - 296 damage

Map!


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+22=40 ; d20+11=22 ; d20+11=14 ; d20+11=26 ; d20+11=21 ; d20+13=16 ; d20+20=40 ; d20+20=26 ; d20+20=30 ; d20+20=22 ; d20+20=34 ; d20+20=30 ; d20+23=41 ; d20+20=24 ; d20+20=26 ; d20+20=35 ; d20+20=36 ; d20+20=24 ; d20+23=42 ; d20+18=36 ; d20+18=21 ; d20+18=29 ; d20+18=35 ; d20+18=36 ; d20+23=42 ; d20+18=21 ; 2d4+8=14 ; 2d4+8=13 ; 2d4+8=13 ; 2d4+8=16 ; 2d4+8=15 ; 2d4+8=16 ; 2d4+8=10 ; 2d4+8=12 ; 2d4+8=12 ; 2d4+8=12 ; 2d4+8=10 ; 2d4+8=15 ; 2d4+8=13 ; 2d4+8=14 ; 2d6+8=19 ; 2d6+8=19 ; 2d6+8=17 ; 2d6+8=18 ; 2d6+8=13 ;
Tuesday March 5th, 2019 1:34:01 AM

Two of the tigers get a bit diced up, but still stand.

Tink removes the blade barrier to allow clear passage for the allies. She's starting to run low on useful spells now.

The Azata tries to dispel the held charge of Profane Acolyte but fails. It backs up a little.

With the barrier down the Tigers are free to pounce once more. They split up to attack different targets. Tiger #3 tears into the paralyzed acolyte.

The lilend azata keeps up its performance

-------------------
Tink
Standard: Cast Dispel Magic on the Blade Barrier. Dispel Check: 40 should be enough.

Azata
Standard: Cast Dispel Magic on Profane Acolyte 8. Dispel Check: 16 is likely a fail.

Tiger Ref Saves vs DC22: 22, 14, 26, 21. #1 and #4 passed. #5 and #6 take full damage. (Tiger 6 had been incorrectly labelled as Tiger 3, meaning 2 x Tiger 3s on the field. Fixed it. It still takes full damage though)

Tiger #1 pounces on 8e that is attacking Zane.
-- Full round action: Pounce. Flanking with Zane.
-- Hit AC40 (Nat20) for 14pts. Crit confirm on AC26 for another 13pts. Hit AC30 for 13pts. Hit AC22 for 16pts. Hit AC34 for pts. Hit AC30 for 19pts. Grab:41

Tiger #2 pounces on the acolyte that was coming for the Azata.
-- Full round action: Pounce.
-- Hit AC36 for 12pts. Hit AC21 for 10pts. Hit AC29 for 15pts. Hit AC35 for 13pts. Hit AC26 for 17pts. Grab:42

Tiger #3
-- Free action: Release the grapple.
-- Full round action. Coup-de-grace the paralyzed acolyte #3. Automatic Hit and Critical. Damage=31pts. Acolyte to make a DC41 Fort Save or die.

Tiger #4
-- Move action: Move around the golem to get to 10e
-- Standard action: Attack 10e. Hit AC21 for 14pts.

Tiger #5 circles around the fight to get in a better position

Tiger #6 pounces on 7e that is attacking Zane
-- Full round action: Pounce. Flanking with Zane.
-- Hit AC24 for 15pts. Hit AC26 for 10pts. Hit AC35 for 12pts. Hit AC36 for 12pts. Hit AC24 for 19pts. Grab:42

--------------------------------

Dire Tigers: AC15, HP105, Resist Cold 10, Acid 10, Electricity 10. DR10/evil
--- #5: 42dmg
--- #6: 42dmg
Ghaele Azata: AC28, HP136, DR 10/cold iron and evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 25
Lilend Azata: AC20, HP73, Immune electricity, petrification, poison; Resist cold 10, fire 10


Zane (JCC) AC 31, CMB 22, CMD 38, HP 146/268, Blindsense 60' Character  d20+25=44 ;
Tuesday March 5th, 2019 9:10:37 AM

Made the save for the Woldsblood effect, so acts normally.
Zane mentions over the rings, "Some healing could be helpful if any is available."

Waiting for damage update to post rest of action.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Tuesday March 5th, 2019 12:05:06 PM

Garret moves forward into the room, looking for a target.

OOC:

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Lilend: +2 bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10
haste

Sesha - 202/202. AC 38  d10=7 ; d10=5 ; d10=8 ;
Tuesday March 5th, 2019 5:37:51 PM


(Invisibile, Blinking, Moment of Prescience, Magic Vestment, Barkskin, Shield of Faith, Stoneskin, Spite: Bestow Curse, Contingency: Etherealness if needed.)

Sesha sends word via the ring to her scattered compatriots. They were so scattered, mass heals were suddenly not practical.

"We are so spread out I can only heal one or two of you at a time. If you are hurt, swallow your pride and fall back near me so I can administer properly. Remember, I'm not a cleric!"

That said, she heals Wyar for most of his wounds, continuing the life and death tug of war he was suddenly wrapped up in. Then, she uses her spectral hand to heal Zane as best as she can.

Standard: Heal on Wyarr for 150hp, clear all conditions.
Move: 5ft.
Quickened: Cure moderate on Zane for 53.



Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 23/26  d20+25=37 ; d20+37=46 ; d20+32=35 ; d20+27=46 ; d6+6=12 ; d4=1 ; d4=2 ; d8+16=24 ; d8+16=19 ; d8+16=22 ;
Tuesday March 5th, 2019 8:30:52 PM

Restlin goes 2 for 2. He happily skips over to shadow cleric 1 and claws at him. Deva keeps up the pressure on the devourer.

***

Move: Skip towards shadow cleric 1
Standard: Attack w/ claws, hitting AC 37 for 12 damage + 3 negative levels

Deva full attack/damage: 46/24 35/19 46/22

DM Mitch 
Tuesday March 5th, 2019 8:35:32 PM

(damage update: Zane killed dybbuk 6 and did a little damage to the next in line)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 199/268, Blindsense 60' Character  d20+29=36 ; d20+29=31 ; d20+29=48 ; d20+29=45 ; d20+29=32 ; d20+29=49 ; d20+29=39 ; d20+29=46 ; d20+29=48 ; 2d6+21=24 ; 2d6+21=27 ; d8+20=26 ; d8+20=21 ; d8+20=25 ; d8+20=23 ; d8+20=21 ; d6+20=22 ; d6+20=23 ; 2d6=10 ; 2d6=8 ; 2d6=4 ; 2d6=10 ; 2d6=6 ; 2d6=11 ; 2d6=7 ;
Tuesday March 5th, 2019 9:03:29 PM

Zane says over the rings, Thanks,I should be good for a couple rounds. Also can't leave these to attack freely over here, these faithful can't even touch them.

Zane attacks with a full round of attacks....

Bite AC 36 Damage 24 + 10 Holy
Claw AC 31 Damage 26 + 8 Holy
Claw AC 48 (confirm 46) Damage 21 (+25 crit)+ 4 Holy
Wing AC 45 Damage 22 + 10 Holy
Wing AC 32 Damage 23 + 6 Holy
Tail AC 49 (confirm AC 48) Damage 23 (+21 crit)+ 11 Holy
Haste Bite AC 39 Damage 27 + 7 Holy

Effects other than standard:

Attacks = Magic, Ghost touch, Outsider bane: Native & Extra-Planar(effects all outsiders no matter where encountered))

Haste 16 rounds left
SR 23 11 minutes
Stoneskin
FotD 2 (AC is 6 higher)

DM Hugh - Record Keeping Post  d20+14=26 ; d20+24=36 ; d20+14=17 ; d20+8=9 ; d20+8=28 ; d20+8=25 ; d20+8=21 ; d20+8=15 ; d20+8=28 ; d20+8=27 ; d20+8=25 ; d20+8=26 ; d20+17=26 ; d20+17=28 ; d20+17=29 ; d20+17=30 ; d4=2 ; d20+13=20 ; 17d6=64 ; d20+7=11 ; d20+7=13 ; d20+7=14 ; d20+7=9 ; d20+7=20 ; d20+7=25 ; d20+7=23 ; 5d4+5=20 ; d20+17=36 ;
Tuesday March 5th, 2019 9:23:22 PM

(OOC: Record keeping)

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  5d6=20 ; 3d6=10 ;
Tuesday March 5th, 2019 9:42:58 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant races into a more useful position

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The earth elemental tries to keep of with the storm giant, but can't keep up with his rapid pace

***Beri***
The druid starts to channel the spell he retrieved into another elemental

***ongoing spells***
The lightning targets the Dybbuk attacking the storm giant (3), and should it fall attacks the remaining ones in order of 2,1,5,4,3

Lightning Storm = 20 damage
Lightning Bolt = 10 damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
Tink's lilend azata gives you all a +2 competence bonus on attack and weapon damage rolls

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance



DM Mitch  d20+24=37 ; d20+24=26 ; d20+24=38 ; d20+24=30 ; d20+24=42 ; d20+24=43 ; d20+24=39 ; d20+24=32 ; d20+19=22 ; d20+19=33 ; d20+19=20 ; d20+19=27 ; d20+19=25 ; d20+19=23 ; d20+19=33 ; d20+14=17 ; d20+14=34 ; d20+14=32 ; d20+14=25 ; d20+14=22 ; d20+14=33 ; d8+10=12 ; d8+10=17 ; d8+10=16 ; 2d6=4 ; 2d6=9 ; 2d6=7 ; d20+13=30 ; d20+13=32 ; d20+13=31 ; d20+13=17 ; d20+13=18 ; d20+13=30 ; d20+13=31 ; d20+13=14 ; d20+13=14 ; d20+13=24 ; d20=19 ; d20=10 ; d20=8 ; d20=9 ; d20=10 ; 2d6+4=15 ; 2d6+4=13 ; 2d6+4=13 ; 2d6+4=10 ; 2d6+4=10 ; d100=99 ; d100=5 ; d100=45 ; d100=87 ; d100=99 ; d100=90 ; d100=94 ; d20=9 ; d20=9 ; d20=4 ; d20=7 ; d20=14 ; d20=9 ; d20=19 ; d20=1 ; d20=6 ; d20=5 ; d20=8 ; d20=16 ; d20=20 ; d20=15 ; d20=15 ; 2d10+20=34 ; 2d10+20=28 ; 2d10+20=31 ; 2d10+20=32 ; 2d10+20=30 ; 2d10+20=35 ; 2d10+20=29 ; 2d10+20=27 ; 2d10+20=27 ; 2d10+20=26 ; 2d10+20=30 ; 2d10+20=29 ; 2d10+20=32 ; 2d10+20=23 ; d20=1 ; d6=2 ; d20=19 ; 2d10+20=31 ; d20=1 ; d20=13 ; 3d8+14=24 ; d20=2 ; d20=9 ; d20=19 ; d20=20 ; d20=19 ; 3d8+14=34 ; 3d8+14=25 ; 3d8+14=30 ; 3d8+14=30 ; d20+19=31 ; d20+19=29 ; d20+19=28 ; d20+19=39 ; d20+19=35 ; d20+19=36 ; d20+19=27 ; 7d6=29 ; 7d6=25 ; 7d6=22 ; 7d6=20 ; 7d6=34 ; 7d6=16 ; 7d6=24 ; 7d6=15 ; 7d6=20 ;
Tuesday March 5th, 2019 11:23:07 PM

Tink removes the blade barrier. She is starting to run low on useful spells.
The azata tries to dispel the held charge on the cleric, fails and then backs up a little.
Some of the tigers were cut up by the barrier but they all still stand.
The liiend azata keeps performing.
Tiger 1 tries to pounce the Dybbuk bothering Zane but it is incorporeal.
Tiger 2 is nowhere near the acolyte threatening the Deva
Tiger 3 releases the paralyzed toad to coup de grace it. Profane acolyte toad 3 is dead.
Tiger 4 moves and attacks acolyte 10 but fails to land a blow
Tiger 5 maneuvers to get a better position
Tiger 6 tries to attack another Dybbuk but the Dybbuk is incorporeal and immune to the tiger’s non magic based attacks

Zane requests healing

Garret moves forward into the room looking for a target.

Sesha tries to organize her compatriots reminding them over the link that she is not a cleric and that everyone is much too spread out for her to heal them. She then uses a large amount of healing energies on Wyaar and has her spectral hand heal Zane a moderate amount.

Restlin claws a caster, but doesn’t bring them down.

Zane kills another Dybbuk.

Beri has his lightning hit a dybbuk and his summons move towards the enemy.


DM Mitch 
Tuesday March 5th, 2019 11:23:30 PM

The fighters continue to pile onto Bosk. He’s hit twice for 25 damage (rolled vs blink and concealment, added DR)

The monks finally catch up to a target they can hit. Still enchanted with flight, they stack 2 and 3 high to get an angle to attack the fighters. 5 hit, none of them manage to stun, but they do manage to kill one.

The Rune Golems slam into the Devourers, killing one of them.

The Devourers continue to attack the Kevintar aligned casters. Kevintar’s Faithful 2 dies to a crit.

The Dybbuks continue to attack Zane and Wyarr. Zane is hit for 32, Wyarr 5 times for 116.

The Devoted Believers channel energy into the Dybbuks and Zane; Zane is healed 35 hp.

Shadow Cleric 1 takes a 5 foot step and defensively casts slay living on Bosk (Concentration: 36 = success) but he fails to hit with the melee touch attack.

The Death Masters are all dead or dying.

Dwarf 1 casts mass suggestion on the fighters, “I suggest you all lay down your weapons, put your hands behind your head and march over to the far wall!” he commands. Three of the fighters succumb to the suggestion.

Dwarf 3 uses a dimension door to get to the other side of the battle field somewhat close to Agatha.

Profane Acolyte 7 is paralyzed

Profane Acolyte 8 is dancing away

Profane Acolyte 9 is dancing away

Profane Acolyte 10 tries to touch tiger 4 and succeeds. The tiger must succeed on a DC 22 Will save or be driven back to its home plane

Sprocket fires off a chain lightning at profane acolyte 9 which spreads to profane acolytes 10, 8 and 7 as well as devourers 7, 8 and 10. All of the Devourers only take half damage. Devourer 10 is really beat up looking.

Agatha fires off a magic missile at Dybbuk 8. It takes 20 force damage

Unknown Bloodwitch moves after acolyte 10 and casts irresistible dance on him. Acolyte 10 resists.


DM Mitch 
Tuesday March 5th, 2019 11:23:50 PM

HP tracker:
Monk 1: 61 damage
Monk 2: 30 damage
Monk 3:35 damage - staggered
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6:0 damage
Monk 7:0 damage
Monk 8: 0 damage
Monk 9: 0 damage
Monk 10:85 damage - dead
Monk 11: 0 damage
Monk 12: 30 damage + 150 non lethal = knocked out
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 21: 0 damage
Monk 23: 0 damage
Monk 24: 0 damage

Monks in cooking / eating area:
27: 58 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead

Profane Acolyte 1 - 271 dead
Profane Acolyte 2 - 182 dead
Profane Acolyte 3 - toad - dead
Profane Acolyte 4 - 173 dead
Profane Acolyte 5 - 170 dead
Profane Acolyte 6 - 140 dead
Profane Acolyte 7 - paralyzed 64 damage
Profane Acolyte 8 - dancing for 2 rounds 64 damage
Profane Acolyte 9 - 17 dancing for 3 rounds 64 damage
Profane Acolyte 10 - 80 damage

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 130

Shadow Cleric 1: 95 plus 3 neg levels - has illusionary double
Shadow Cleric 2: dead
Shadow Cleric 3: dead

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:145
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 19: 24
Fighter 20: 165 - dead
Fighter 21: 79
Fighter 22: 126
Fighter 23: 42
Fighter 24: 56
Fighter 25: 30

Devourer 1: 111
Devourer 4: 8
Devourer 5: 300 - dead
Devourer 6: 133 damage
Devourer 7: 151
Devourer 8: 177 - 4 acid damage, 1 more rounds
Devourer 9: 208 damage - dead
Devourer 10: 206 damage
Devourer 11: 225 - grappled dead

Dybbuk 1:
Dybbuk 2:
Dybbuk 3: 42
Dybbuk 4:
Dybbuk 5:
Dybbuk 6: 220 - dead
Dybbuk 7: 244 - dead
Dybbuk 8: 141

Iron Golem 1: 143- dead
Iron Golem 2: 168 - dead
Iron Golem 3: 139 - dead
Iron Golem 4: 138 - dead

Rune Golem 1: 57
Rune Golem 2: 76
Rune Golem 3: 56
Rune Golem 4: 42

Crone 1:250 destroyed
Crone 2: 210 dead
Crone 3:
Crone 4: 237 destroyed
Crone 5: 280 (dead)
Crone 6: 140

Death Mastter 1: 242 damage dead
Death Master 2: 187 damage dying
Death Master 3: 190 damage / dying

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 61 (dead)
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 58 (dead)
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 17: 16
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 321 dead
Devoted Believer 2 170 dead
Devoted Believer 3: 167 dead
Devoted Believer 4: 139 dead
Devoted Believer 5: 148 dead
Devoted Believer 6: 154 (1 negative level) dead
Devoted Believer 7: 40
Devoted Believer 8 20
Devoted Believer 9: 98
Devoted Believer 10: 158 dead
Devoted Believer 11: 150 (Dead)
Devoted Believer 12: 150 (dead)
Devoted Believer 13: 135 - dead
Devoted Believer 14: 150 (dead)

True Believer 1: 206 - dead
True Believer 2: 128 (3 negative levels)
True Believer 3: 47 (1 negative level)
True Believer 7: 7 damage
True Believer 8: 7 damage
True Believer 13: 28 damage

Ice Devil - 10

Demilich - 296 damage

Map!


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+5=19 ; d20+20=25 ; d20+20=38 ; d20+20=33 ; d20+20=29 ; d20+20=24 ; 2d4+8=10 ; 2d4+8=13 ; 2d4+8=12 ; 2d4+8=13 ; 2d6+8=18 ; d20+23=36 ; 13d6=40 ; d4+1=3 ; d4+1=5 ; d4+1=4 ; d4+1=3 ; d4+1=3 ;
Wednesday March 6th, 2019 6:16:31 AM

The tigers (less one) seek out targets. Only one is able to attack while the rest take up guarding positions.

The Ghaele casts a Flame Strike near the dybbuks

Tink casts a Magic Missile at one as well

----------------------
Tiger #1 decides to find another target and moves away from the fight (Provokes an AoO from a Dybbuk)

Tiger #2 takes up a defensive position

Tiger #3 takes up a defensive position

Tiger #4. Will Save vs DC22: 19=Fail. Gone back to home plane.

Tiger #5. pounces on 9e
-- Full round action: Pounce.
-- Hit AC25 for 10pts. Hit AC38 for 13pts. Hit AC33 for 12pts. Hit AC29 for 13pts. Hit AC24 for 18pts. Grab:36

Tiger #6 . Move to the east to cover that path. (Provokes an AoO from a Dybbuk)

Lilend Azata: Keep performing

Ghaele Azata: Cast Flame Strike east of the dybbuks. 40pts damage (20pts fire. 20pts divine). Ref Save vs DC19 for half

Tink: Cast Magic Missile at Dybbuk8 for 18pts.


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26  d20+37=43 ; d20+32=45 ; d20+27=37 ; d8+16=24 ; d8+16=19 ; d8+16=19 ; d6=6 ;
Wednesday March 6th, 2019 10:03:39 AM

Restlin-Crone notices his friends getting swamped back where his body is, so he uses his dimensional step ability to pop back over there.

"Yea! Let's get these stupid dragons," he yells. "Let's do it for Gargul who's totally not Kevintar screwing with us!"

Meanwhile, the Deva turns around and unloads on acolyte 8.

***

Standard: Dimensional step closer to the party
Move: walk the rest of the way

Deva full attack/damage on acolyte 8, moving to 7 if (s)he falls: 43/24 45/19 37/19. If two of those hit, the target must make a DC 27 fort save or be stunned for 6 rounds.

Deva has holy aura: A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Wednesday March 6th, 2019 11:26:53 AM

Garret smiles as he watches the monks swarm the fighters. He moves up to the right, looking to identify which side everyone is on.

OOC:

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Lilend: +2 bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10
haste

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  d20+29=46 ; d20+29=40 ; d20+29=38 ; d20+29=36 ; d20+29=30 ; d20+29=37 ; d20+29=40 ; 2d6+21=29 ; 2d6+21=33 ; d6+20=21 ; d6+20=23 ; d8+20=24 ; d8+20=22 ; d8+20=23 ; 2d6=4 ; 2d6=5 ; 2d6=2 ; 2d6=8 ; 2d6=6 ; 2d6=6 ; 2d6=10 ;
Wednesday March 6th, 2019 6:13:56 PM

Zane nods towards those that healed him, while he continues his attacks...
Starting on the hurt one first.

Zane attacks with a full round of attacks....

Bite AC 46 Damage 29 + 4 Holy
Claw AC 40 Damage 24 + 5 Holy
Claw AC 38 Damage 21 + 2 Holy
Wing AC 36 Damage 21 + 8 Holy
Wing AC 30 Damage 23 + 6 Holy
Tail AC 37 Damage 23 + 6 Holy
Haste Bite AC 40 Damage 33 + 10 Holy

Effects other than standard:

Attacks = Magic, Ghost touch, Outsider bane: Native & Extra-Planar(effects all outsiders no matter where encountered))

Haste 15 rounds left
SR 23 11 minutes
Stoneskin
FotD 2 (AC is 6 higher)


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 153/169, DR 5/Evil  9d6=25 ;
Wednesday March 6th, 2019 6:31:43 PM

Wyaar slaps his arm..

---

Swift action lay on hands. Will do attack rolls later. At conference this week and time change threw me

DM Mitch  d20+24=35 ; d20+24=44 ; d20+24=39 ; d20+19=25 ; d20+19=22 ; d20+14=32 ; d20+14=16 ; d20+44=59 ; d8+10=12 ; d8+10=13 ; d8+10=14 ; d8+10=13 ; d8+10=13 ; 2d6=8 ; 2d6=5 ; 2d6=8 ; 2d6=5 ; d20+14=34 ; d20+14=30 ; d20+14=29 ; d20+14=31 ; d20+14=26 ; d20+14=17 ; d20+14=18 ; d20+14=31 ; d20+14=29 ; d20+14=19 ; d20+14=15 ; d20+14=16 ; d20+14=23 ; d20+14=22 ; d20+14=24 ; d20+14=32 ; d20+14=22 ; d20+14=34 ; d20+14=34 ; d20+9=21 ; d20+9=25 ; d20+9=15 ; d20+9=14 ; d20+9=10 ; d20+9=14 ; d20+9=17 ; d20+9=24 ; d20+9=14 ; d20+9=25 ; d20+9=19 ; d20+9=18 ; d20+9=27 ; d20+9=27 ; d20+9=16 ; d20+9=24 ; d20+9=25 ; d20+4=13 ; d20+4=9 ; d20+4=12 ; d20+4=16 ; d20+4=15 ; d20+4=20 ; d20+4=9 ; d20+4=24 ; d20+4=17 ; d20+4=21 ; d20+4=9 ; d20+4=15 ; d20+4=6 ; d20+4=18 ; d20+4=18 ; d20+4=8 ; d20+4=8 ; d20+4=20 ; 2d6+3=7 ; 2d6+3=10 ; 2d6+3=13 ; 2d6+3=8 ; 2d6+3=10 ; 2d6+3=14 ; 2d6+3=9 ; 2d6+3=11 ; 2d6+3=10 ; 2d6+3=7 ; 2d6+3=13 ; 12d6+18=56 ; 12d6+18=72 ; 3d6+18=26 ; 3d6+18=28 ; d100=13 ; d100=21 ; d100=13 ; d100=61 ; d20=12 ; d20=13 ; d20=5 ; d20=6 ; d20=11 ; 2d10+20=33 ; d20=17 ; d20=8 ; d20=10 ; d20=17 ; d20=20 ; d20=13 ; 7d6=28 ; 7d6=19 ; 7d6=27 ; 7d6=25 ; 7d6=27 ; 7d6=16 ;
Wednesday March 6th, 2019 8:59:43 PM

(Bookkeeping)

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  5d6=16 ; 3d6=9 ; d20+29=44 ; 4d6+23=41 ; d20+28=48 ; d20+28=34 ; d20+28=39 ; d20+28=48 ; d20+28=35 ; 2d10+14=32 ; 2d10+14=27 ; 2d10+14=23 ; 2d10+14=21 ; 2d10+14=23 ;
Wednesday March 6th, 2019 9:41:25 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant raises his sword and sends it crashing down against devourer 7

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)

Attack 1 = 44
Damage 1= 41

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

Earth elemental 1 comes into range of Devourer 6 and slams into him
A second earth appears and attacks Profane Acolyte

EE1- HP = 184
Slam 1 =48 (nat 20)
crit roll =32
Damage 1 =34
crit damage =27

EE2- HP = 184
Slam 1 = 39
Damage 1 =23

Slam 2 = 48 (nat 20)
crit roll = 35
Damage 2 =21
crit damage = 23

***
The lightning targets the Dybbuk attacking the storm giant (3), and should it fall attacks the remaining ones in order of 2,1,5,4

Lightning Storm = 16 damage
Lightning Bolt = 9 damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
Tink's lilend azata gives you all a +2 competence bonus on attack and weapon damage rolls

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance


Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 147/172 Spells  d20+23=24 ; d6=5 ; 4d6=12 ; d6=2 ;
Wednesday March 6th, 2019 10:39:44 PM

Bosk chases after the fleeing Shadow Cleric that tried to kill him and swings his might sword only to cut the air before him.

Attack = natural 1... Miss

DM Hugh  d20+19=28 ; 7d6=23 ; d20+17=35 ; d20+17=31 ; d20+14=32 ; 9d6=27 ; d20+18=28 ; d20+18=36 ; d20+18=29 ; d20+18=36 ; d20+18=22 ; d20+18=27 ; d20+18=25 ; d20+18=38 ; d20+23=32 ; d20+17=35 ; d20+17=35 ; d20+17=30 ; d20+17=36 ; 5d4+5=19 ; d20+17=22 ; d20+17=27 ; d4+1=3 ;
Wednesday March 6th, 2019 11:58:14 PM

Zane finishes off the last of the Dybbuks around him.

Tink casts a magic missile at one of the Dybbuks near Wyaar (OOC: adjusted since Zane killed the ones near him)
Her Azata uses a flame strike. (OOC: The Dybbuks being ethereal only take half damage from a passed save or quarter damage from a passed save. 35, 31 reflex saves; also on some of the ones near Wyaar so only 5 fire / 5 divine get through on each)
Tiger 1 moves away from the fight
Tiger 2 takes up a defensive position
Tiger 3 takes up a defensive position
Tiger 5 pounces acolyte 9
Tiger 6 also moves
Her other azata keeps performing.

Restlin-Crone moves nearer to the party while his deva hits acolyte 8. Acolyte 8 resists the stunning (fort save = 32 pass)

Garret watches the monks swarm the fighters, taking a step back to see whose side people are on.

Wyaar heals himself

Beri shoots lightning at one of the dybbuks near wyaar. The spell only does half damage
His storm giant attacks a devourer
His elementals attack an acolyte and a devourer

Bosk misses the cleric with his sword


DM Hugh 
Wednesday March 6th, 2019 11:58:56 PM

The three fighters that failed saves lay down their weapons and march off as ordered. The other fighters turn on the monks and kill one of them.

The monks full attack the fighters and do about 50 damage to two of them.

Two devourers float around the mass of combatants surrounding Bosk and touch him. One goes right through him as he blinks, the other lands just as he returns to solid form. He has to make a DC 23 fort saves. On failure he takes 56 damage; otherwise 26 damage.

Another tags a golem and the last fails it’s save vs the rain.

Devourers 8 and 10 are pounded into fine past by Rune Golems.

With no one and nothing stopping them the Dybbuks continue to attack Wyarr with their pain touch. One gets him in an especially painful spot and he takes a total of 142 damage.

Shadow Cleric 1 channels negative energy targetting Bosk and the swarming monks.
Bosk must make a DC 19 will save or take 29 damage; 14 on success

Dwarf 1 casts dominate person against the shadow cleric but the shadow cleric saves.

Dwarf 3 casts mass suggestion targetting the 4 acolytes. “I suggest you dance over to far wall while singing the balad of king claudia and making jazz hands.” All 4 acolytes save

Profane Acolyte 7 is paralyzed

Profane Acolyte 8 is dancing away

Profane Acolyte 9 is dancing away and grappled

Profane Acolyte 10 casts righteous might and takes a 5 foot step.

Sprocket casts confusion targetting acolyte 10. Acolyte 10 manages to resist

Agatha fires off a magic missile at Dybbuk 1. It takes 19 force damage

Unknown Bloodwitch uses its last irresistible dance against acolyte 10. Acolyte 10 starts dancing.


DM Hugh 
Wednesday March 6th, 2019 11:59:53 PM

HP tracker:
Monk 1: 74 damage
Monk 2: 44 damage
Monk 3: 49 damage
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6:14 damage
Monk 7: 14 damage
Monk 8: 14 damage
Monk 9: 14 damage
Monk 10:85 damage - dead
Monk 11: 75 damage - dead
Monk 12: 30 damage + 150 non lethal = knocked out
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 20: 44 damage
Monk 21: 14 damage
Monk 23: 14 damage
Monk 24: 14 damage

Monks in cooking / eating area:
27: 58 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead

Profane Acolyte 1 - 271 dead
Profane Acolyte 2 - 182 dead
Profane Acolyte 3 - toad - dead
Profane Acolyte 4 - 173 dead
Profane Acolyte 5 - 170 dead
Profane Acolyte 6 - 140 dead
Profane Acolyte 7 - paralyzed 131 damage
Profane Acolyte 8 - dancing for 1 rounds 126 damage
Profane Acolyte 9 - 120 damage grappled, dancing for 2 rounds
Profane Acolyte 10 - 80 damage dancing for 3 rounds

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 130

Shadow Cleric 1: 95 plus 3 neg levels - has illusionary double
Shadow Cleric 2: dead
Shadow Cleric 3: dead

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:145
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 19: 24
Fighter 20: 165 - dead
Fighter 21: 79
Fighter 22: 126
Fighter 23: 104
Fighter 24: 106
Fighter 25: 30

Devourer 1: 111
Devourer 4: 8
Devourer 5: 300 - dead
Devourer 6: 194 damage
Devourer 7: 195
Devourer 8: 300 - dead
Devourer 9: 208 damage - dead
Devourer 10: 400 damage
Devourer 11: 225 - grappled dead

Dybbuk 1: 47
Dybbuk 2: 22
Dybbuk 3: 42
Dybbuk 4:
Dybbuk 5:
Dybbuk 6: 220 - dead
Dybbuk 7: 244 - dead
Dybbuk 8: dead

Iron Golem 1: 143- dead
Iron Golem 2: 168 - dead
Iron Golem 3: 139 - dead
Iron Golem 4: 138 - dead

Rune Golem 1: 57
Rune Golem 2: 76
Rune Golem 3: 56
Rune Golem 4: 42

Crone 1:250 destroyed
Crone 2: 210 dead
Crone 3:
Crone 4: 237 destroyed
Crone 5: 280 (dead)
Crone 6: 140

Death Mastter 1: 242 damage dead
Death Master 2: 187 damage dying
Death Master 3: 190 damage / dying

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 61 (dead)
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 58 (dead)
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 17: 16
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 321 dead
Devoted Believer 2 170 dead
Devoted Believer 3: 167 dead
Devoted Believer 4: 139 dead
Devoted Believer 5: 148 dead
Devoted Believer 6: 154 (1 negative level) dead
Devoted Believer 7: 40
Devoted Believer 8 20
Devoted Believer 9: 98
Devoted Believer 10: 158 dead
Devoted Believer 11: 150 (Dead)
Devoted Believer 12: 150 (dead)
Devoted Believer 13: 135 - dead
Devoted Believer 14: 150 (dead)

True Believer 1: 206 - dead
True Believer 2: 128 (3 negative levels)
True Believer 3: 47 (1 negative level)
True Believer 7: 7 damage
True Believer 8: 7 damage
True Believer 13: 28 damage

Demilich - Dead

Map!

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+20=37 ; d20+20=32 ; d20+20=25 ; d20+20=30 ; d20+20=26 ; d20+23=28 ; d20+23=28 ; d20+18=23 ; d20+18=19 ; 2d4+8=14 ; 2d4+8=15 ; 2d4+8=12 ; 2d4+8=14 ; 2d4+8=14 ; 2d4+8=13 ; 2d6+8=15 ; 2d6+8=15 ; d20+23=30 ; d20+23=37 ; d20+23=38 ; 4d6=14 ; 4d6=18 ; 4d6=15 ;
Thursday March 7th, 2019 1:48:16 AM

The tigers keep circling for opponents. Some grow restless and start making their way through the sleeping area.

The Ghaele Azata heads to the entrance way to provide some protection for those there.

Wyarr isn't looking in great shape. Tink flies closer and uses a Pearl of Power to recast a scorching ray at one of the dybbuk's.

The lilend just keeps on performing
----------------------
Tiger #1 pounces on 10e (dancing?)
-- Full round action: Pounce.
-- Hit AC37 for 14pts. Hit AC32 for 15pts. Hit AC25 for 12pts. Hit AC30 for 14pts. Hit AC26 for 15pts. Grab:28

Tiger #2
-- Double move. Use squeezing rules to start moving through the sleeping area.

Tiger #3
-- Double move. Use squeezing rules to start moving through the sleeping area.

Tiger #5 keeps attacking 9e
-- Rake attacks: Hit AC23 for 14pts. Hit AC19. Nat1.
-- Maintain grapple: 28+5=33. Damage: 15pts

Tiger #6 .
-- Double move.

Lilend Azata: Keep that funky music going

Ghaele Azata:
-- Double move to east wall entrance.
-- Garret, Restlin, Beri and Wyarr (and any other ally that gets close) gain the protection of the Holy Aura
----- First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
----- Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
----- Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
----- Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC21).

Tink:
-- Move: Fly south to get in range
-- Standard: Use Pearl of Power to recast Scorching ray at 4e. Hits Touch AC30 for 14pts. Hits Touch AC37 for 18pts. Hits Touch AC38 for 15pts.


Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  d20+29=46 ; d20+29=47 ; d20+29=45 ; d20+29=34 ; d20+29=48 ; d20+29=42 ; d20+29=43 ; d20+29=47 ; 2d6+21=29 ; 2d6+21=24 ; d8+20=27 ; d8+20=26 ; d8+20=27 ; d6+20=24 ; d6+20=23 ; d6+20=24 ; 2d6=12 ; 2d6=4 ; 2d6=10 ; 2d6=10 ; 2d6=8 ; 2d6=8 ; 2d6=5 ;
Thursday March 7th, 2019 9:10:39 AM

Zane moves to the other Dybbuks, He'll then use a heroic action to make a full round of attacks on them. He'll start with the one that looks the most damaged and move on from there....

"Stay standing Wyaar, we got this....."

Zane attacks with a full round of attacks....

Bite AC 46 Damage 29 + 12 Holy
Claw AC 47 Damage 27 + 4 Holy
Claw AC 45 Damage 26 + 10 Holy
Wing AC 34 Damage 24 + 10 Holy
Wing AC 48 (42 confirm) Damage 23 (+24 crit) + 8 Holy
Tail AC 43 Damage 27 + 8 Holy
Haste Bite AC 47 Damage 24 + 5 Holy

Effects other than standard:

Attacks = Magic, Ghost touch, Outsider bane: Native & Extra-Planar(effects all outsiders no matter where encountered))

Haste 14 rounds left
SR 23 11 minutes
Stoneskin
FotD 2 (AC is 6 higher)

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26  d20+37=38 ; d20+32=47 ; d20+27=40 ; d8+16=22 ; d8+16=21 ; d6=3 ;
Thursday March 7th, 2019 12:12:38 PM

Restlin arrives to save the day...just to realize the creatures surrounding Wyarr are undead and will be healed by his awesome claw attacks.

"Well, this sucks..." he mutters while pondering what to do. He realizes there's nothing he can do to hurt the dybbuks, and shunting back into his own body just adds a crone queen to the melee. That's the opposite of helping.

He cuts his losses, casting teleport to get him across the room (no material components, so I should be able to cast it).

He appears surrounded by three of the enemy fighters. "Don't just stand there, dummies! Throw yourself at them!"

The Deva keeps up its full attack on acolyte 8, switching to 7 if it falls.

***

Standard: Teleport across the room in the middle of fighters 19,21,22.

Deva full attack on acolyte 8: Nat 1, 47/22 40/21 - If both attacks hit, acolyte needs to make a DC 27 fort save or be stunned for 3 rounds.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 44/169, DR 5/Evil  9d6=33 ; d20+33=46 ; d20+33=47 ; d20+33=44 ; d20+27=35 ; d20+22=37 ; d20+17=21 ; d8+22=30 ; d8+22=24 ; d8+22=29 ; d8+22=28 ; d8+22=25 ; d8+22=30 ; d8+22=27 ; 4d6=8 ; 4d6=17 ; 2d6=6 ; 2d6=3 ; 2d6=11 ; 2d6=10 ; 2d6=4 ; 2d6=8 ; 2d6=6 ; 2d6=7 ;
Thursday March 7th, 2019 1:51:15 PM

Wyaar uses a lay on hands on himself again and still doesn't look it great shape. He flies 5' up again and lets loose arrows at the Dybbuk that hit him.

-----

Full attack with all the stuff. Ignores all dr expect bludgeon/slashing. Also added in inspire courage and point blank shot
And
attack 1: hit ac 46, 54 piercing, 8 holy, 17 axiomatic
Attack 2: hit ac 35, 29 piercing, 6 holy, 3 axiomatic,
Attack 3: hit ac 37, 28 piercing, 11 holy, 10 axiomatic
Attack 4: miss
rapid shot: hit ac 46, 25 piercing, 4 holy, 8 axiomatic
Haste attack: hit ac 47, 30 piercing, 6 holy, 7 axiomatic

Sesha - 202/202. AC 38  d20+12=23 ;
Thursday March 7th, 2019 3:34:09 PM


Sesha watches Wyaar struggle, and remembers a moment the two of them shared not long ago.

"I can heal myself. Help someone else.", was Wyaars gruff reply to Sesha's administrations. With a glower, she snapped back. "I heal whom I please, when I please, Paladin."

Something told her he wouldn't be so resistant to her healing this day. She considers asking Faith to make the Paladin invisible, but the ghost probably would refuse to touch the holy warrior in any capacity. Instead, she orders the ghost to assist in his defense.

Sesha: She casts Heal on Wyaar again, healing him for 150 points.

Witchfire: Aid another, defense. Success. Wyaar is +2 AC.



Sesha - 202/202. AC 30 
Thursday March 7th, 2019 3:35:56 PM

Header update.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Thursday March 7th, 2019 6:25:53 PM

Garret notices the others taking care of Wyarr and the enemies there. He continues to move towards the center, looking for a target.

OOC:

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Lilend: +2 bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
2 negative levels: -2 to ability checks, attack rolls, saving throws; hp reduced by 10
haste



Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  5d6=20 ; 3d6=10 ; d20+29=41 ; d20+24=25 ; d20+19=26 ; 4d6+23=31 ; 4d6+23=36 ; 4d6+23=40 ; d20+28=35 ; d20+28=40 ; d20+28=33 ; d20+28=33 ; 2d10+14=26 ; 2d10+14=33 ; 2d10+14=21 ; 2d10+14=25 ;
Thursday March 7th, 2019 9:17:05 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant tightens the grip on his sword and lays into Devourer 7.

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)

Attack 1 = 41
Damage 1= 31

Attack 2 = 25
Damage 2=36

Attack 3 = 26
Damage 3=40

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

Earth Elemental 1 attacks Devouerer 6 with a series of brutal slams

EE1- HP = 184
Slam 1 = 35
Damage 1 =26

Slam 2 = 40
Damage 2 =33

Earth Elemental 2 reaches out and slams Profane Acolyte 7

EE2- HP = 184
Slam 1 = 33
Damage 1 =21

Slam 2 = 33
Damage 2 =25

***Beri***
The druid activates a pearl of power to restore one of his level 8 spells

***
The lightning targets the Dybbuk attacking the storm giant (3), and should it fall attacks the remaining ones in order of 2,1,5,4

Lightning Storm = 20 damage
Lightning Bolt = 10 damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally , Reverse Gravity
9 (3)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
Tink's lilend azata gives you all a +2 competence bonus on attack and weapon damage rolls

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance


DM Hugh  9d6=32 ; d20+14=26 ; d20+14=20 ; d20+14=16 ; d20+14=23 ; d20+14=17 ; d20+14=32 ; 2d4=7 ; 2d4=3 ; 5d4+5=19 ; 5d4+5=12 ;
Friday March 8th, 2019 12:25:50 AM

Tink moves to get in range and then uses her pearl of power to hit one of the Dybbuks with scorching ray. All rays hit but the Dybbuk being incorporeal and the rays being fire not force effect means the Dybbuk takes half damage.
Tiger 1 attacks the large dancing acolyte (OOC: Dancing because he failed to resist the unknown blood witch’s irresistible dance) and kills him.
Tiger 2 moves
Tiger 3 moves
Tiger 5 keeps attacking acolyte 9 killing him
Tiger 6 takes a double move
Lillend Azata keeps playing
Ghaele Azata moves so that Tink’s allies can benefit from holy aura

Zane rushes to Wyarr’s aid and kills a Dybbuk, taking the other to a little below half.

Restlin teleports over to the other side of the room. He yells at some fighters, but they’re the ones who failed a suggestion save and are obliviously walking to the far end of the room.

Wyarr backs up and unloads on the Dybbuks.

Sesha heals Wyarr and her ghost assists his defense.

Garret wanders the hall looking for a fight (I can’t find you on the map anymore, did you get deleted by accident or are you hiding under someone?)

Beri’s summons finally make it to a tangible target and lay into the Devourers. They only hit once each, but the Devourers were so close to dead they are destroyed anyway.


DM Hugh 
Friday March 8th, 2019 12:26:17 AM

The warriors kill two monks. The monks hit the warriors but don’t kill any of them.

The Rune Golems advance towards enemies but only two are close enough to make attacks the same round. Warrior 24 and Acolyte 7 are smashed into paste.

The Dybbuks continue their assault, Faith’s assistance helping not at all (they went from always hitting to missing on a 2). He’s hit for another 87 damage.

Shadow Cleric 1 channels negative energy again (Bosk 32 damage; DC 19 will for half)

Dwarf 1 casts acid arrow at the shadow cleric.

Dwarf 3 casts acid arrow at acolyte 8

Acolyte 8 is still dancing

Sprocket casts magic missile at the nearest Dybbuk

Agatha follows suit.

The unknown bloodwitch casts flying broom and hops on his flying broom. Moving towards Wyaar and the Dybbuk


DM Hugh 
Friday March 8th, 2019 12:26:37 AM

HP tracker:
Monk 1: 74 damage
Monk 2: 44 damage
Monk 3: 65 damage
Monk 4:100 damage (dead)
Monk 5:95 damage (dead)
Monk 6: 73 damage
Monk 7: 79 damage - dead
Monk 8: 83 damage- dead
Monk 9: 46 damage
Monk 10:85 damage - dead
Monk 11: 75 damage - dead
Monk 12: 30 damage + 150 non lethal = knocked out
Monk 13: 82 damage - dead
Monk 14: 89 damage - dead
Monk 15: 86 damage - dead
Monk 16: 83 damage - dead
Monk 17: 82 damage - dead
Monk 18: 92 damage - dead
Monk 19: 77 damage - dead
Monk 20: 60 damage
Monk 21: 14 damage
Monk 23: 14 damage
Monk 24: 30 damage

Monks in cooking / eating area:
27: 58 damage
28: 0 damage
29: 86 damage (dead)
30: 28 damage
31: 89 damage (dead)
32: 28 damage
33: 28 damage

Monks in Training Area:
0 damage
24 damage

True Believers in Book Shelves
150 damage - dead
189 - dead
172 - dead
196 - dead

Profane Acolyte 1 - 271 dead
Profane Acolyte 2 - 182 dead
Profane Acolyte 3 - toad - dead
Profane Acolyte 4 - 173 dead
Profane Acolyte 5 - 170 dead
Profane Acolyte 6 - 140 dead
Profane Acolyte 7 - 198 dead
Profane Acolyte 8 - 129 damage
Profane Acolyte 9 - 149 dead
Profane Acolyte 10 - 150 damage dead

Kevintar’s Faithful 1: 68
Kevintar’s faithful 2: 130

Shadow Cleric 1: 102 plus 3 neg levels - has illusionary double; 4 rounds on acid
Shadow Cleric 2: dead
Shadow Cleric 3: dead

Fighter 1: 188 -dead
Fighter 2: 185 -dead
Fighter 3: 149 -dead
Fighter 4: 139
FIghter 5: 141 - dead
Fighter 6:145
Fighter 7: 163 - dead
Fighter 8: 168 - dead
Fighter 9: 198 - dead
Fighter 10: 195 - dead
Fighter 11: 198 - dead
Fighter 12: 171 - dead
Fighter 13: 160 - dead
Fighter 14: 145 - dying
FIghter 15:164 - dead
Fighter 16: 198 - dead
Fighter 17: 255 - dead
Fighter 18: 183 - dead
Fighter 19: 24
Fighter 20: 165 - dead
Fighter 21: 79
Fighter 22: 126
Fighter 23: 137
Fighter 24: 205 - dead
Fighter 25: 30

Devourer 1: dead
Devourer 4: dead
Devourer 5: 300 - dead
Devourer 6: 220 - dead
Devourer 7: 225 - dead
Devourer 8: 300 - dead
Devourer 9: 208 damage - dead
Devourer 10: 400 damage
Devourer 11: 225 - grappled dead

Dybbuk 1: 230 - dead
Dybbuk 2: 176
Dybbuk 3: 63
Dybbuk 4: 139
Dybbuk 5:
Dybbuk 6: 220 - dead
Dybbuk 7: 244 - dead
Dybbuk 8: dead

Iron Golem 1: 143- dead
Iron Golem 2: 168 - dead
Iron Golem 3: 139 - dead
Iron Golem 4: 138 - dead

Rune Golem 1: 57
Rune Golem 2: 76
Rune Golem 3: 56
Rune Golem 4: 42

Crone 1:250 destroyed
Crone 2: 210 dead
Crone 3:
Crone 4: 237 destroyed
Crone 5: 280 (dead)
Crone 6: 140

Death Mastter 1: 242 damage dead
Death Master 2: 187 damage dying
Death Master 3: 190 damage / dying

Gryphon 1: 65 (dead)
Gryphon 2 81 (dead)
Gryphon 3: 51 (dead)
Gryphon 5: 51 (dead)
Gryphon 6: 51 (dead)
Gryphon 7: 61 (dead)
Grypon 8: 61 (dead)
Gryphon 9: 73 (dead)
Gryphon 10: 50 (dead)
Gryphon 11: 54 (dead)
Gryphon 12: 58 (dead)
Gryphon 13: 48 (dead)
Gryphon 14: 47 (dead)
Gryphon 15: 50 (dead)
Gryphon 16: 50 (dead)
Gryphon 17: 16
Gryphon 19: 50 (dead)
Gryphon 22: 51 (dead)
Gryphon 23: 58 (dead)
Gryphon 24: 54 (dead)
Gryphon 25: 27

Devoted Believer 1 321 dead
Devoted Believer 2 170 dead
Devoted Believer 3: 167 dead
Devoted Believer 4: 139 dead
Devoted Believer 5: 148 dead
Devoted Believer 6: 154 (1 negative level) dead
Devoted Believer 7: 40
Devoted Believer 8 20
Devoted Believer 9: 98
Devoted Believer 10: 158 dead
Devoted Believer 11: 150 (Dead)
Devoted Believer 12: 150 (dead)
Devoted Believer 13: 135 - dead
Devoted Believer 14: 150 (dead)

True Believer 1: 206 - dead
True Believer 2: 128 (3 negative levels)
True Believer 3: 47 (1 negative level)
True Believer 7: 7 damage
True Believer 8: 7 damage
True Believer 13: 28 damage

Demilich - dead

Map!


Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells  d20+23=25 ; d20+23=37 ; d20+20=21 ; d20+20=35 ; d20+15=20 ; d20+15=34 ; d20+10=24 ; d20+10=24 ; d20+22=25 ; d20+28=31 ; 2d6+6=13 ; 2d6+6=12 ; 2d6+6=10 ; 2d6+6=15 ; 2d6+6=13 ; 2d6+6=18 ; 2d6+6=9 ; d3=1 ; 2d6+6=11 ; 2d6=6 ;
Friday March 8th, 2019 12:29:20 AM

Bosk laughs as his enemies crowd around him, his defenses easily shrugging off the damage from the magical attacks. Such a hurry to die? He then reins down blow upon blow upon quarry, althougb he appears to have trouble getting through the enemies Armour.

Actions Full Attack Shadow Cleric 1e (Bonus from Sproket's Weapon Not Yet Added! Please add appropriate bonus to hit
I have ghost touch, blind fighting, see invisibility, etc. +2dmg added for inspire courage
------------------------------
Fort Save = 25, pass = 26dmg
Will Save = 37, pass = 14dmg

Main Hand Atk 1 with weapon of unknown bonus hit AC 21 for 15 dmg
Off Hand Atk 1 with armor spike hit AC 35 for 14 dmg
Nat Horn Atk Hit AC 31 for 10 dmg +6 dmg from bane from embryon's tear = 18dmg
Main Hand Atk 2 with weapon of unknown bonus hit AC 20 for 17 dmg
Off Hand Atk 2 with armor spike hit AC 34 for 15 dmg
Main Hand Atk 3 with weapon of unknown bonus hit AC 24 for 20 dmg
Off Hand Atk 3 with armor spike hit AC 24 for 11 dmg
Extra Attack from Haste with weapon of unknown bonus hit AC 22 for 13 dmg

Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells 
Friday March 8th, 2019 12:33:41 AM

ooc: Looks like you beat me to the post. If I am too late, just use this post for today. If not, let me know and I will make another post.

DM Mitch  d20+24=30 ; d20+24=33 ; d20+24=26 ; d20+19=26 ; d20+19=30 ; d20+19=21 ; d20+14=30 ; d20+14=29 ; d20+14=18 ; d8+10=18 ; d8+10=15 ; d8+10=14 ; d8+10=13 ; d8+10=15 ; d8+10=15 ; d8+10=18 ; 2d6=6 ; 2d6=6 ; 2d6=6 ; 2d6=11 ; 2d6=7 ; 2d6=8 ; 2d6=9 ; d20+14=28 ; d20+14=16 ; d20+14=16 ; d20+14=33 ; d20+14=20 ; d20+14=34 ; d20+14=18 ; d20+14=27 ; d20+14=25 ; d20+14=23 ; d20+14=18 ; d20+14=19 ; d20+9=29 ; d20+9=23 ; d20+9=24 ; d20+9=24 ; d20+9=25 ; d20+9=28 ; d20+9=10 ; d20+9=22 ; d20+9=26 ; d20+9=12 ; d20+9=29 ; d20+9=14 ; d20+4=8 ; d20+4=18 ; d20+4=8 ; d20+4=9 ; d20+4=16 ; d20+4=15 ; 2d6+3=9 ; 2d6+3=11 ; 2d6+3=6 ; 2d6+3=14 ; 2d6+3=8 ; 2d6+3=8 ; 2d6+3=9 ; d20=9 ; d20=16 ; d20=14 ; d20=13 ; 2d10+20=38 ; 2d10+20=29 ; 2d10+20=33 ; 2d10+20=25 ; d20=20 ; d20=18 ; d20=13 ; d20=13 ; d20=1 ; 7d6=13 ; 7d6=28 ; 7d6=21 ; 7d6=25 ;
Friday March 8th, 2019 6:34:53 AM

(bookkeeping)

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+41=59 ;
Friday March 8th, 2019 9:02:08 AM

The tigers circle around the main fight looking for new target.

The ghaele azata doesn't want to step too close to the dybbuk's for fear of blocking Garret or Zane from entering the fight. Instead it shifts into Light Form

Tink holds back from casting another spell. She instead looks around to make sure no new enemies are entering the battlefield

----------------------
Tigers
-- All Double move.

Lilend Azata: Keep that funky music going

Ghaele Azata:
- If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC21).

Tink:
- Perception: 59


Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  d20+29=38 ; d20+29=30 ; d20+29=42 ; d20+29=36 ; d20+29=35 ; d20+29=34 ; d20+29=39 ; 2d6+21=31 ; 2d6+21=30 ; d6+20=26 ; d6+20=26 ; d8+20=23 ; d8+20=26 ; d8+20=27 ; 2d6=5 ; 2d6=7 ; 2d6=10 ; 2d6=8 ; 2d6=11 ; 2d6=6 ; 2d6=3 ;
Friday March 8th, 2019 9:17:46 AM

Zane drifts closer, getting all the Dybbuks into reach, starting with the most hurt and moving to the next after that....
He roars trying to attract the Dybbuk's attention onto himself.....

Zane attacks with a full round of attacks....

Bite AC 38 Damage 31 + 5 Holy
Claw AC 30 Damage 23 + 7 Holy
Claw AC 42 Damage 26 + 10 Holy
Wing AC 36 Damage 26 + 8 Holy
Wing AC 35 Damage 26 + 11 Holy
Tail AC 34 Damage 27 + 6 Holy
Haste Bite AC 39 Damage 30 + 3 Holy

Effects other than standard:

Attacks = Magic, Ghost touch, Outsider bane: Native & Extra-Planar(effects all outsiders no matter where encountered))

Haste 13 rounds left
SR 23 11 minutes
Stoneskin
FotD 2 (AC is 6 higher)

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26  d20+37=57 ; d20+37=38 ; d20+32=48 ; d20+27=42 ; d8+16=22 ; d8+16=24 ; d8+16=22 ;
Friday March 8th, 2019 10:29:56 AM

Restlin happily skips to the end of the room where the suggested bad guys are grouping up, ready to start cutting them down next round.

Deva keeps killing acolyte 8

***

Standard: Double move

Deva attack/damage: 57 (nat 20 - confirm is nat 1)/22 48/24 42/22

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Friday March 8th, 2019 11:11:31 AM

Garret heads towards the shadow cleric and Bosk, wondering if he will get there before Bosk destroys it...

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23  5d6=14 ; 3d6=12 ; d20+29=47 ; d20+29=35 ; d20+24=38 ; d20+19=32 ; 4d6+23=37 ; 4d6+23=36 ; 4d6+23=39 ; 4d6+23=42 ; d20+28=39 ; d20+28=44 ; 2d10+14=21 ; 2d10+14=19 ;
Friday March 8th, 2019 9:42:56 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant brings it's sword down on zealous fighter 25 hoping

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)

Attack 1 = 47
crit roll = 37
Damage 1= 35
crit damage = 36

Attack 2 = 38
Damage 2=39

Attack 3 = 32
Damage 3=42

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
Earth elemental 1 slams into the same zealous fighter (25)
Melee 2 slams +28 (2d10+14/19–20)

EE1- HP = 184
Slam 1 = 39
Damage 1 = 21

Slam 2 = 44
Damage 2 =19

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The second earth elemental can't find a way to reach the Profane Acolyte

***
The lightning targets the Dybbuk attacking the storm giant (3), and should it fall attacks the remaining ones in order of 2,1,5,4

Lightning Storm = 15 damage
Lightning Bolt = 10 damage

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (4)- *Greater Planar Ally
9 (4)- *Wail of the Banshee

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
Tink's lilend azata gives you all a +2 competence bonus on attack and weapon damage rolls

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance


Sesha - 202/202. AC 30  d20+28=30 ; d20+31=41 ; d20=7 ; d20=8 ;
Friday March 8th, 2019 10:01:27 PM


Considering the magic being consumed to keep healing Wyaar, Sesha takes a different approach.

Fueling her spell with her own blood, Sesha quickly raises her own spell power. She then casts a spell to gain control of the undead, and should be able to control most or all of the pack of Dybbuks that remain after Zane finishes his attacks.

Swift Action: Surrender blood. (SLA from feats, quickened by feats)
Standard Action: Control Undead, DC 28 (10+7th Level+9 Int + 2 G Spell Focus) Controls 52 HD of undead.
Beats SR: 32, 41, 38, and 39 (1d20 + 31) (19 natural, 4 surrender blood, 3 gear) + 4 Greater Spell Pen.

DM Mitch  d20+17=22 ; d20+17=32 ; d20+17=32 ; d20+17=31 ;
Saturday March 9th, 2019 8:50:22 AM


Bosk attacks the shadow cleric he hits 6 times total for 120 damage slaying him

Tink holds back looking for new threats.
The tigers circle around,
The Azata keeps playing
The other Azata keeps the ward up.

Zane attacks the Dybbuks surrounding Wyaar. He destroys Dybbuk 2 with his first attack. He ends up destroying another Dybbuk with further attacks and finally wounds one of the remaining Dybbuks

Restlin skips to the side where the fighters are gathering. His Deva finishes off an acolyte.

Garret moves towards Bosk.

Beri’s summons kill fighter 25. Lightning strikes a dybbuk.

Sesha tries to take control of the Dybbuks. Only 1 fails it’s save.

The Fighters and Rune Golems finish off the last fighter.

The 1st Dwarf casts Haste targeting the monks and Beri’s elder elemental.

The 2nd Dwarf casts Haste tink’s Tigers

Agatha and Sprocket both fire off magic missiles at one of the remaining Dybbuks killing it

The unknown bloodwitch takes a double move to fly near Wyaar. He then heroically heals the paladin restoring 150 hit points.

The battle ends… for now. The remaining cultists look at the dragon’s warily, lowering their weapons and waiting to see what happens next.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Saturday March 9th, 2019 9:15:01 AM

"Did we need something from that lich to complete the ritual?"

Tink still has a pearl of power up her sleeve. She readies to cast a Magic Missile should any of these people look to be an immediate threat.

She isn't ready to give up her invisibility just yet.

One thing is for sure. Agatha won't be getting her satchel back.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26  d20+41=54 ;
Sunday March 10th, 2019 12:20:40 AM

"Well, that was something," says Restlin the Crone Queen.

He saunters back to his friends, pondering what to do about the demilich.

Knowledge arcana to know what to do about the demilich: 54

He walks up to Bosk and presents the crone's neck. "Finish off this body, big guy. It's evil, it's undead...surrender or no, I'm sure you feel the need to remove it from the Wold."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Sunday March 10th, 2019 9:39:43 AM

Zane stays in dragon form until the spell wears off, just in case a fight breaks out, since he can only assume it for a limited amount of time.
He continues to hover above everyone and waits for something to happen.

Sesha - 202/202. AC 30 
Sunday March 10th, 2019 3:07:43 PM


Sesha considers her pet Dybbuk. She's got it for about 25 minutes. Was it intelligent enough to speak and answer questions?

DM Mitch 
Sunday March 10th, 2019 6:01:39 PM

(@sesha: yes)

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells 
Sunday March 10th, 2019 6:47:28 PM

Ooc: Out of town this weekend and next week and posting from my phone.

Bosk tried to recall what he can about looking the lich and makes sure it is not needed to complete the ritual before putting an end to it.

ooc: Wasn't this a special lock that needs to be killed a specific way? Something about holy water?

Bosk will also collect some of its remains, as well as the other decreased for a trophy and spell components. He will also check the dead for clues, loot and traps.

Sesha - 202/202. AC 30 
Sunday March 10th, 2019 8:30:13 PM


Sesha is very firm with the Dybbuk.

"Dead thing. You will not harm anyone else for the time being. Do not move again, until ordered to do so by me. Do not attack, unless ordered to do so by me."

Sesha grabs the attention of the others over the ring.

"Does anyone have questions for the creature? It's ours to do with as we see fit for a moderate time."

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Sunday March 10th, 2019 9:09:40 PM

"Do you want to ask it whether there are more enemies lurking about? What the ritual was for and whether it has well and truly been stopped? I'd also be curious to know what it may have overheard before the fight started"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26 
Monday March 11th, 2019 1:13:34 PM

Restlin the Crone Queen looks around.

"Hey! Someone come finish me off. Any longer in this body and I'll have to give up my title as Most Handsome Dragon!"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Monday March 11th, 2019 2:23:16 PM

"With you in it?" if so, Zane still in Dragon form and hasted will open up on a helpless target.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Monday March 11th, 2019 4:07:54 PM

Garret waves to the other monks and holds out some dried meat on a stick as a gesture of peace.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells 
Monday March 11th, 2019 7:26:10 PM

Bosk raises an eyebrow. "No one says that, except maybe Sesha. I know for a fact the Taur Islands rank me higher, and I have three eyes!"

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Monday March 11th, 2019 9:05:40 PM

I think the first thing to ask everyone here, including the Dybbuk, is whether this room is now secure, and then to do any prep work needed to keep it secure so we can recover. We should also check in with the caretaker if possible from here.

...by the way, this argument over who is the best looking is kind of pointless when one of us actually has the ability to change their appearance at will.

Beri uses the druid "A Thousand Faces" technique to take on the appearance of a an attractive elf, before returning to his human form (complete with the small crater in his forehead where Gargul smacked him around, knowing he's not winning any beauty contests in his true form.)

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Tuesday March 12th, 2019 6:14:58 AM

Tink doesn't buy into the "who's more handsome" debate. Right now she's uncomfortable. The fight may be over, but there's still some unfinished business with Agatha.

Tink stays alert and keeps her magic missile spell ready to disrupt anyone casting something without announcing it to the party first.

Her greater invisibility spell is still active.

DM Mitch 
Tuesday March 12th, 2019 8:29:36 AM

Tink is still on the lookout for any further enemies and resolves not to give Agatha her satchel back.

Restlin-Crone ponders what to do with the Lich while he wanders over to Bosk asking him to destroy it. No one obliges him yet.

Zane too remains vigilant while in dragon form.

Sesha ponders her pet Dybbuk. She gives it harsh commands and asks if anyone has any questions for it. There are several suggestions.

Bosk too tries to remember about the lich. He collects some of its remains.

Tink suggests asking about other enemies, what the ritual was for, had it been stopped and if anything was overheard before the fight started.

Garett tries to play nice with the monks. None of them seem interested in food at the moment.

Beri asks if the room is secure and joins the debate about how pretty Restlin is.

The unknown blood witch approaches. ”Well met Dragons. I am Gealen, faithful of Kevintar. We know well your mission here, and we wish to aid you in freeing our god. I know you seek to do so in order to ensure his destruction, but know that his long imprisonment has changed him and he is not the evil you think he is.”

One of his followers retrieves the Lich’s skill and brings it to him. He regards it for a moment. ”She was always a cruel and callous leader, yet so convinced of her superiority that she never suspected the rebellion that formed against her. To destroy a Demilich it must be brought to a hallowed area, sprinkled with holy water, and struck with holy magic. We have such an area prepared, but no doubt you don’t trust us to dispose of her. As a gesture of faith I give the remains to you so that you might ensure her permanent death.”

Restlin’s arcana check is high enough to know Gealen speaks true on how to destroy the lich.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+26=43 ;
Tuesday March 12th, 2019 9:25:35 AM

Tink shakes her head. Still invisible she speaks up. She's still not happy.

"How can we take your gesture as good faith, Gealen, when we have experienced the deception and manipulation by your associate Agatha. On hearing of her mysterious 'disappearance' we rushed to come to her aid, delaying us from our others tasks. We rushed headfirst through traps and enemies to try and rescue her from what we believed was harm.

As for your god, well, if Gargul says Kevintar is to be destroyed then that is what will shall aid him do unless He tells us otherwise. Let me ask you this: when the time comes, would you do as Gargul asks - whatever that may be? If not, it would be in your interests to leave this place now.

You should speak plainly and openly with us. No more deception. If I sense any hint of a lie or that you are trying to mislead us, well, the result won't be pleasant for you"


Tink has had enough of Agatha and her associates. No more niceties. No more introductions or false friendships. She wants all cards on the table. Now. Tink holds onto her holy symbol and awaits a response.

"I'm going to try and get a read on them. Could one of the handsome people be ready to act, just in case?"

-------------------
Justicar Truth Test: With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light.

Sense Motive check: 43.


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26 
Tuesday March 12th, 2019 10:42:11 AM

OOC: I'm going to assume Zane can easily dispatch the crone I'm in while I'm helpless, at that he's done so.

***

Restlin walks out from the stairwell in his own body, kinda sore from Zane's beating even though it wasn't even his body. He reminds himself never to upset him.

He has words, but Tink has better words. He gives an approving look and waits for the response.

While he does, he fingers a small gemstone in his pocket. He looks around; where is Agatha anyway? That lady had some explaining to do.

He realizes he has a question.

"Wait a minute. If Kevintar isn't evil, who was powering the cult? Gargul's pretty convinced they were drawing power from him. Why were they able to do that if he's 'not what we think he is' anymore?" He makes little air quotes as he talks.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Tuesday March 12th, 2019 11:14:38 AM

Garret can sense Tink's obvious anger. He shrugs at the refusal of meat and takes a bite himself. Then he walks over to the monks and tries to compliment them on some of their moves during the battle, hoping for some peace in the tension.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Tuesday March 12th, 2019 2:24:15 PM

Zane continues to hover, letting Katinka do the speaking.... if she needs a bit of intimidation, he's ready to lend a fierce roar or two....

Wyarr - Carl Subbing 
Tuesday March 12th, 2019 2:53:58 PM

Wyarr keeps his trap shut. This was a serious situation, one that required care.

I mean...Restlin? Most handsome? Wyarr is freaking gorgeous. He's not sure what his wizard friend is thinking. There has to be a way to break the news gently.

Sesha - 202/202. AC 30 
Tuesday March 12th, 2019 8:02:12 PM


Sesha looks approvingly at each of the Dragons. She mumbles a bit to herself.

"If it wasn't for the smell, Garret has quite the physique."

She nonetheless has bigger issues at hand. Agatha.

She had always wanted to like the other witch. There weren't many of them. On this point, she is careful to let Tink call the shots, but Sesha herself addresses the other Bloodwitch.

"Well met, sister. I have a question for you." She ponders how best to proceed, then decides to handle the question as carefully as she always does, with the surgical precision of a wooden club.

"If we aren't convinced, and we free Kevintaur together in earnest, it is only to destroy him. Will you interfere? The harsh reality is you would be our next obstacle, but we also likely need you to succeed in our task. Its made you a strange bedfellow."

Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday March 12th, 2019 9:18:02 PM

The druid runs his fingers though his hair as he tries to take in what they are telling him.
I can't help but notice you didn't mention what makes you think he has changed. Is there something tangible we can bring back to Gargul? We still have time before we have what is needed to free Kevintar,

And, I asked before but I don't think anyone confirmed... is this room safe to rest in until we replenish our spells?

Caretaker, are you able to hear us here?


Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells 
Wednesday March 13th, 2019 12:56:38 AM

Bosk shrugs. This mission has more twists and turns than one of Restlin's mazes. I suppose if Gargul changed and Kevintar is of Gargul then it stands to reason that Kevintar could change. Either way, we both have the goal of freeing him, and his next actions will be his in. Let's rest up and make the preparations, and see if we can update Gargul.

Ooc: our plan was to free him and wait for Marteaus, right? I am on vacation and need to review our plans

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells 
Wednesday March 13th, 2019 12:58:09 AM

Book asks if the caretaker can contact Gargul or communicate with Kevintar

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Wednesday March 13th, 2019 5:11:11 AM

OOC: Had to look back, Bosk, but yes. Gargul advised that we open the door to release Kevintar so that Marteus can come along and take him out

Tink will look very carefully at Gealen, using Arcane Sight to see if she has any magical auras that would indicate a way for her to deceive.

(Use a Knowl Arcana check to "Identify a spell effect that is in place". Knowl Arcana Take10 = 34)

DM Mitch 
Wednesday March 13th, 2019 6:19:12 AM

Tink questions Gaelen’s intentions explaining that Agatha’s deceptions lead them to come running. She asks him what he would do if Gargul says Kevintar is to be destroyed. She warns him to speak plainly.

Restlin joins in, in his own body. He looks around and fingers a gem in his pocket he asks,"Wait a minute. If Kevintar isn't evil, who was powering the cult? Gargul's pretty convinced they were drawing power from him. Why were they able to do that if he's 'not what we think he is' anymore?"

Garret feels Tink’s anger. Eats some meat and goes over to congratulate the other monks.

Zane in dragon form continues to hover.

Wyaar keeps his trap shut stewing over Restlin thinking he was more handsome than he.

Sesha looks at each of the dragons and then gets to the heart of what is going on with Agatha. She asks Agatha if they decide to free Kevinar only to destroy him would she interfere.

Beri asks what makes them so sure that Kevintar has changed and then asks if the room is safe and if the caretaker can hear them.

Bosk points out they were going to free Kevintar regardless; what happens after is up to Kevintar and his actions. He also asks the caretaker if it can contact Gargal or Kevintar. It cannot, though of course Bosk can use magic to contact his own god.

Tink examines Gaelen’s spell auras. He’s covered in layered protection spells, but nothing that would seem to hide his alignment or improve his ability to lie.

Gaelen replies, “I believe one of your number has a pact with Serenbeth. Would she not stand against Lord Gargul himself if he meant to destroy her? I have a pact with Kevintar and Gargul does not realize that he is no longer the implacable enforcer he used to be. His time in the bone tower has changed him. He has become introspective, a force for balance, self-reflection and self-improvement. As for what happened with the death dragon cult, well they were an unintended consequence of him sending his power forth from the cracks in his cell.

Opportunists with their own intentions subverted his intentions and took advantage of what he was trying to do for their own gain. As soon as he learned of what they were doing he asked us to infiltrate them and take them down from the inside. We have done as Lord Kevintar commanded. Agatha is my 2nd but she was telling the truth when she revealed her patron is Janiterri. She believes aiding me in bringing back Kevintar could provide insight into bringing back other lost Gods such as the Serenbeth Sisters.”

Agatha pipes up, “I had to communicate with Gaelen that the hour of the Death Dragon Cult’s demise was fast approaching. I purposely left my pack so that if you needed it, it could aid you. I did not mean for you to think I had been kidnapped nor did I intend for you to rush after me. I intended for you to return to the portal room and deal with that malfunctioning portal before recovering the rest of the artifacts and participants needed for the ritual. Who knows what havoc it may have caused while we were up here? All I’ve ever wanted is to bring back Janiterri and helping Kevintar aids this quest.”

She pauses and says to Sesha directly, “As to your question, if you asked Y’zargo to stand against the Gods themselves would he do it? I am to Gaelen what Y’zargo is to you except where you and Y’zargo share the same patron Gaelen has a pact with Kevintar and my own is with some fragment of Janiterri. Whatever remnant of her that is guiding me lead me to Gaelen and so I joined his Coven. I know that if it came to it, we followers of Kevintar could not hope to stand against you and live but yet we know it would be wrong for Kevintar to be executed instead of being given a chance at true redemption. Although we do not wish to fight you we would have no choice and we would die in the knowledge that we gave our lives trying to do what was right and our deaths would be on your hands and consciences. Gargul fears what the old Kevintar would do if unleashed upon the Wold but he doesn’t realize that that aspect of Kevintar is gone, lost to the ages, replaced with one that as Gaelen noted is a force advocating for balance and redemption. Can you not appreciate what Kevintar is trying to do? Have you not yourself offered your rival Mhalice a chance at redemption instead of outright slaughtering her? Why can’t an immortal power or God be given that same chance? There is precedent, it was extended to Eberyon and he was allowed to atone.

She then addresses the Iron Dragons as a group, “Was it not a group of adventurers similar to yourselves who decided to spare him instead of destroy him? Can you yourselves not make a similar decision now? Have the Gods not blessed you with free will?”

Tink gets the sense that Gaelen and Agatha are telling the truth and are sincere in their belief that Kevintar really has changed for the better and that Gargul is unaware of this.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Wednesday March 13th, 2019 7:18:40 AM

Tink isn't ready to give Agatha an inch. "Agatha, you purposely left your pack to aid us? Hmm. Ok. Yet you didn't mention one word to the Custodian, Dock, Megaman, or Chuck as to why and where you were going. No note and you told noone. You waited until we left you alone and used that as an opportunity to run off to suit your own purposes. How can we possibly trust anything you have to say now? What can you offer?"

She then responds to Gaelen.

"Unlike Lady Serenbeth... " Tink looks to Sesha to check if the term 'Lady' is acceptable. She has no intention of disrespecting either of them "... Kevintar has proven himself to be capable of 'unsavory' acts. Gargul created him specifically to punish mortals, didn't he?

Eberyon was pardoned by the gods if my memory serves. No such grace has been given to Kevintar as far as I know.

Just as the Death Dragons were manipulated so might you be. Why, it may be Marteus who is deceiving you.

We have been in Gargul's chambers and spoken with him face to face. He has told us what we must do. So, if it comes to Gargul - one of the greatest of the gods AND the father of Kevintar - saying that Kevintar is to be destroyed, what you are saying is that you would challenge him and try to stop us from fulfilling his will. You would attack us?"


Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Wednesday March 13th, 2019 11:33:20 AM

Over the rings, "Didn't Gargul say Marteaus would fight Kevintar, our job is to free him. He expects Marteaus to win and kill his brother. We are not expected to take part in that fight, just cause it to come about.
So the decision is not ours to make, we are just going to be witness' to the outcome. I expect that fact is important to the God's of the Wold, so the results can be spread wide and far by people that the population of the Wold can relate to as Heroes not just by Divine Proclamation.
If Kevintar should either Win or fight Marteaus to a draw, wouldn't it result in something different that a Death. Kevintar seems to have Devout followers, other than the Death Dragon Cult. It might give him the edge he needs to survive the fight we are to basically arrange....
Just something to thing about while we are dealing with these people as well."


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Wednesday March 13th, 2019 2:42:59 PM

Garrett stands back and tries to make sense of all the talk of gods. He is just a simple monk. He plops down on the ground on his rear and continues to sneak, watching the others

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells 
Wednesday March 13th, 2019 5:16:19 PM

Ooc: everyone email me if you need healing, have negative levels, etc

Bosk holds up a hand. We are putting the cart before the horse. I have magic that will allow me to communicate directly with Gargul. For now, let us rest and converse as friends. As we rest and I prepare my spells, tell me exactly how you learned of Kevintar and his powers. What has he specifically said or done that leads you to believe he has changed. I will relay this information to Gargul.

Unfortunately, there are procedures that need to be followed. If Kevintar escapes without my getting Gargul's consent things will not look good for him. He will likely have the entire Pantheon after him, as well as several of the gods of testing.

Just as Gargul reformed, it will take time for him to be accepted. However, we have worked with the gods in the past to transition those in situations like Kevintar's. If Kevintar can be trusted then we will use what trust and sway we have to help him.



ooc: Not sure your time line, but I am fine with fast forwarding and relaying the information to Gargul through magic or via Gimp as soon as we have recovered. Also willing to close the portals first of the Caretaker says it is necessary and the others are ready.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 44/169, DR 5/Evil 
Wednesday March 13th, 2019 6:10:32 PM

Wyaar listens to all the talk and slowly makes his way around the group to give Reatlin a pat on the shoulder, "most Handsome Mage Priest, Where would our luck by best do you think? We were told to free the god, not to fight him. I do not think we should change course in that goal."

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Wednesday March 13th, 2019 6:18:55 PM

Tink opens her mouth as if to speak and then stops.

"You are right of course, Zane. The job from Gargul is to open the way. I'm letting my feelings for Agatha cloud my better judgement."

"My apologies Gaelen if I am coming across too harshly however my interactions with your 2nd have not generated any form of trust"

OOC: Apologies for second post. Needed to tame down Tink's reaction

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26 
Wednesday March 13th, 2019 8:08:59 PM

"Yea...this was never our choice. We're supposed to let Kevintar out, not fight him." He turns to Tink. "...and don't apologize. That one," he points to Agatha, "has betrayed our trust and just said she'd try to kill us if we don't follow their wishes." He turns back to Agatha. "We trusted you. We're here because we felt you were part of our little team here, and now we get to deal with whatever nightmare we've let get out of control."

"Oh, by the way guys, I told you so."


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday March 13th, 2019 9:03:18 PM

Beri scratches his head.
So, in the event that Keventaur loses the fight, would he then go to Gargul's domain? And Gargul himself could confirm if he's changed and determine whether to grant him new life?

The druid starts to go about securing the room to make sure they can safely rest and recover their spells when the time comes.

Sesha - 202/202. AC 30 
Wednesday March 13th, 2019 10:47:44 PM


Serenbeth.

Everyone could always get to her through Serenbeth. She tries to compare Agathas actions with those she would take, had Kamali, her own trainer in witchcraft, asked her to perform some unsavory thing. The answer was in her past, she would have complied.

"I understand you, Sister Agatha. I understand you, Brother Gaelen. Though not of the same coven, I understand the gnawing passion to serve well, to be recognized. The pact we form with our Immortals always holds at its core, that our deeds exalt them and gain them power. As we rise, they rise. So rest sure, I do understand."

Then she sighs.

"I suppose the difference then, is that I chose to serve a power that would never ask me to betray my allies. It would never ask me to abandon my love of those who toil and dream, because in almost everything, Serenbeth and I align."

She uncrosses her arms, and taps Gaelen over his heart.

"Where brother, do you and Kevintaur align? What part of his domain, of his passions, speak to you? Serenbeths love of children and dreamers of the future called to my core. What part of Kevintaurs core appeals to you? I know of one aspect of your pacts former aspirations, and that is that Kevintaur enjoyed slaughter. He killed happily on command. Is there some nobility there I am missing? What has grown in to replace the slaughter that once fulfilled him?"

She takes another breath.

"Connect with me and make me see. I promise not to judge too soon."

DM Mitch 
Thursday March 14th, 2019 3:34:00 AM

Tink really lets Agatha have it for running off and betraying their trust. She responds to Gaelan that Kevintar’s followers could be being manipulated by Marteus. She also states that Gargul told them to destroy Kevintar and asks Gaelen if him and his people would attack them.

Zane sends over the rings that their job was to free Kevintar not fight him as Gargul implied that Marteus would finish him. He points out that if Kevintar won against Marteus or forced a draw than that wouldn’t mean he would necessarily die and that the followers might provide an edge.

Garret plops down on the ground as all this talk of Gods is beyond him.

Bosk holds up his hand and points out that he has the ability to confer with Gargul and he will do so as soon as he can regain spells. He asks that for the time being they converse as friends and asks what makes them think Kevintar has changed. He also points out that there are procedures to be followed and if Kevintar should escape without Gargul’s consent there could be many Gods after him. He also points out they have helped with transitions in the past and if Kevintar really has reformed they can potentially help

Wyaar goes over to Restlin and tells him they were told to free Kevintar not fight him.

Restlin points out that this was never their choice and that Agatha betrayed them and would kill them if they didn’t follow her wishes and as such they shouldn’t apologize or trusted her.

Beri asks if Kevintar lost would he go to Gargul and Gargul could confirm if Kevintar changed and give him new life. He also starts securing the room.

Sesha says she can sort of understand and asks Gaelen what aspect of Kevintar most appeals to him.

Agatha looks aghast at Tink and Restlin. She says, “I never said I would kill you nor would I attack you. I would be defending Kevintar against an attack by YOU in the scenario that you yourselves outlined. I also said I didn’t expect to survive fighting you nor do I want to fight you as you all seem like a good lot and I’m not suicidal. I’m a researcher not a fighter anyway. As for leaving abruptly I probably could have left a note and I would have had it occurred to me you would endanger the mission on my behalf. I thought you would put saving the Wold ahead of the concerns on one tiny insignificant seer. I do tend to have a one track mind and I do get absent minded some times. Just ask Sprocket about some of the times I have misplaced things or forgot to eat lunch while working in the lab.” At the mention of his name and Agatha’s anecdotes the gnome merely nods. Agatha continues, “I get that you feel like I betrayed you, but I didn’t see it that way, like I said I left the pack to help you in your mission. I also wasn’t sure how you would react if I told you everything considering how judgy some of you are being now mayhap I was right. Also how do you know that you weren’t the ones being manipulated by Marteus, would it not be in his best interest for those that would align against him i.e Gargul and his champions and a penitent Kevintar and his champions to be at each other’s throats. One artifact blinded Gargul to what was going on, could not another artifact be employed to send false information about Kevintar? Just throwing that out there”

One of the background mooks seems equally upset at the idea that the Dragons were betrayed. ”Hey, if we wanted you dead we’d have just attack with the rest of the cult. Do you really think you would have won that fight? We risked our lives to save yours! Not something that would have happened if Kevintar was as evil as you think”

Gaelen adds, “I’m sorry that you thought Agatha was betraying you. I’m also sorry that she couldn’t be completely honest about what was going on. I honestly believe her heart is in the right place. As to why I believe Kevintar changed well he’s contacted me, we talked of many things and I made a pact with him. The domain that he has blessed me with is Self-Realization. Kevintar has had a very long time to think about what he did as one of Gargul’s punishers and he doesn’t want that to be his legacy. He wants to help others realize their best selves and atone for the wrong they have done. He too wants to atone for what he’s done by taking out Marteus. He figures if he can spare the mortal races the suffering Marteus would inflict then he can make up for the suffering he himself dished out while he was an enforcer for Gargul. He is expecting to do battle with Marteus when he is freed but he also expects to win and then to go on to help mortals find self improvement and redemption.”


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Thursday March 14th, 2019 4:04:06 AM

"Maybe we wouldn't be this 'judgy' if you didn't keep doing 'judgy' things!" Tink just cannot believe Agatha "And what's with all this 'thought she was betraying you'? When a group of people take you into their care, put themselves into harms way to come save you, and you later reveal you had ulterior motives all along, that's betrayal! Pantheon give me patience. It's like I'm banging my head against a wall here"

Tink takes a deep breath and dismisses her invisibility spell. She turns to address the mook "Actually, yes. I think we would have won that fight. And based on my experience with your second here I wouldn't be surprised if you tried to stab us in the back later. That sounds like a Kevintar thing to do" She looks to Agatha "Just throwing that out there"

Tink points to Agatha and looks to Gaelen. She speaks more calmly now "I have zero trust in her. You should understand that your aligning with her does not give me a good reason to believe anything you have to say"

"I will trust in Gargul's will and do what has been asked."

To the party: "Did we tell Agatha about the artifact?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Thursday March 14th, 2019 7:57:50 AM

Over the rings again, "Yeah, I think we did. We gave her all the information we had as we figured it would help her get the best visions to help us.
Again, remember our job is to free Kevintar. Ours is not to chose sides. I don't even think it's our job to prevent these people from jumping into the fight. Our duty is to free him and we are done."


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Thursday March 14th, 2019 8:36:44 AM

Garret says over the rings, "Yes, I agree with Zane, let's continue on with freeing Kevintar. But hey, if you want to bring Gimp back into it, I recall he often said that Gargul couldn't see everything, so I'm betting that route will just give us the runaround."

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells 
Thursday March 14th, 2019 10:11:48 AM

Bosk again holds up his hand as he speaks, his deep barratone rising above the others as only a minoraur's can do. Let me assure you all that while there are some hurt feelings and a sense of betrayal, Kenintar will be judged on his own merits. Jancassis has granted me perfect control over my emotions, and I will not let them cloud things here.

Please, tell me more about this Self-realization domain. I do not know how gods get domains, but from a mortal point of view they do seem to align with interested nature.


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Thursday March 14th, 2019 9:11:08 PM

Beri shakes his head at Bosk.
I'm not sure it helps to shout above everyone and then say you have perfect control over your emotions, it sends a mixed message.
In any case, I think we are all in agreement that the battle that is to come is not one meant for mortals to partake in, our place is only to set the stage for the true actors to play out their roles.

Anyway, standing around being suspicious isn't going to do us any good. If needed, we can cast some spells to verify everyone is now telling the whole truth, no hidden agendas or ulterior motives, and can get on with the task the gods have bestowed upon us.


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26 
Thursday March 14th, 2019 10:10:38 PM

Restlin's squarely on Team Tink on this one. "You folks can flap your gums all you want. What you did wasn't cool. Don't expect us to justify your actions."

***

Spent all day at the ER. Sorry for the low effort post.

Sesha - 202/202. AC 30 
Thursday March 14th, 2019 11:41:41 PM


Self realization?

It was a start.

"I think at this point speaking to Gimp is the way to go. That said, Gargul seems to like leaving mortals with choices in times like this. Martaeus is anathema to everything Serenbeth represented, and a lot of the reason why my goddess is dead. If we are left to our own decisions, and are forced to act, I'll be picking Kevintaur over the god slayer."

DM Mitch 
Friday March 15th, 2019 6:39:41 AM

Tink become really aggravated with Agatha and says that stabbing people in the back would be the Kevintar thing to do. She also tells Agatha she has zero trust in her and asks over the rings if anyone ever told Agatha about the artifact.

Zane points out that they did tell her about the artifact and that their job is to free Kevintar not to get involved in the fight.

Garret agrees with Zane but wonders if they would gain anything from bringing Gimp the Imp in on things or if would just end up with a runaround.

Bosk yells that he has complete that while some feel betrayed or have had their feelings hurt he is in complete control of his emotions and that Kevintar will be judged on his own merits. He then asks Gaelen more about the Self-Realization Domain.

Beri sends over the ring that shouting while claiming to have control over your emotions sends a mixed message. He then suggests they stop standing around looking suspicious and if need be they can cast some spells to verify that everyone is telling the truth and there are no more hidden agendas.

Restlin agrees with Tink.

Sesha says that if she has to choose she’d choose Kevintar over Marteas.

Agatha says, “I was clear about my main motivation. I always told you guys that I wanted to find a way to bring back Janiterri. I didn’t think I needed to reveal everything about every single step of my research at all times. A lot of what I found wasn’t really relevant. Besides, I would have told you about my experiment involving Kevintar prior to performing the ritual as that would have been when it was relevant. I’m sorry you feel like you can’t trust me and that I betrayed you but look at all the times I did help you prior to now, that has to count for something.”

Gaelen says, “The self realization domain gives me an ability called perfected form. I maintain an absolute sense of who I am and nothing can change that. While under this influence if I resist the effect of a polymorph, transmutation or petrification effect I get a surge of confidence that makes me hardier and more competent in battle. I also have the ability to become much stronger for a short period of time each day. I understand this is similar to an ability granted by the Strength domain. As for the spells I have access to from this domain they are: enlarge person, bull’s strength, magic vestment, paragon surge, righteous might, primal scream, transformation, clenched fist and crushing hand.

Let me just point out that I wasn’t always the best person. I stole and I had my problems with the drink. I hit rock bottom after having passed out in the tavern only to wake up in an alley without my wallet. I don’t know how it happened but I looked into a puddle and this dark form was there. He asked me who I was and what brought me to where I was. I hadn’t really given much thought as to how I got to where I was or who I had become. Somehow we were able to have a long talk about me and he made things seem like life could be better if I just wanted to become a better person. I decided to take him up on his offer, I quit the drink and tried to make what restitution I could to the people I had stolen from. I helped others I met better themselves too. I’d wager most if not all of the followers of Kevintar have had their own personal demons in the past that Kevintar or faith in Kevintar has helped them overcome. Kevintar really has changed and if you think about it, it is kind of like he is the positive version of Marteus. Where Marteus wants to improve the mortal races on a grand scale through purging them of their weakness using things like plagues and culls, which is twisted if you ask me, Kevintar seeks to uplift each individual making them stronger than they were previously by encouraging them to be better and overcoming their own weaknesses. I owe the man I am today to Kevintar’s blessing and if he needs to overcome Marteus to become his best self, then I intend to help him with that.


With most questions answered the party splits off from the Cultists and get a chance to contact Gargul and talk to the Custodian. Gargul’s response states that he does not know if Kevintar has truely changed and he trusts the Dragons to do what’s best. He also alerts the Dragons to events outside the tower. ”Marteous’s followers have been gathering. He might be becoming aware of his brother’s escape plans; if so expect an assault by his priests to stop the ritual.”

The Custodian reports that the unstable portal has grown worse. Several other portals are starting to act up and increasing numbers of monsters are being pulled through them. Attend to matters quickly and return.”


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/168 (Spells) Luck Points: 26/26 
Friday March 15th, 2019 10:09:42 AM

"Guys, let's get back to the Custodian and start cleaning up that mess. We can figure out the philosophy when the portal situation is done."

Restlin is still reaaaaal salty about all this. He was not ok with the way the followers of Kevintar glossed over how much damage the Death Dragon Cult did with Kevintar's power. Even IF Kevintar didn't intend for that to happen, it did. People died because the god allowed his power to be usurped by the cult. He, and his followers, don't get a pass on that.

...but like he said, there were probably bush demons to deal with right now.

Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Friday March 15th, 2019 11:02:42 AM

Garret looks over at Restlin and says, "Can't we just hurry up and free... ah, never mind, let's go smash some monsters!" He tucks the last remains of some dried meat in his belt pouch and stands ready to go. He burps loudly.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 44/169, DR 5/Evil 
Friday March 15th, 2019 2:48:16 PM

"as Garret so eloquently said, let's go smash some monsters and continue on our true quest. This lot will be judged on their merits by those with greater power than us" Wyaar says and readies himself to leave.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Friday March 15th, 2019 4:41:21 PM

Once the group starts back down, "We're all grown ups here, at least mostly grown up.
We've all seen at various times good people do something that to them was good as well as being good for those directly effected by the deed. But hundreds of miles away, that same action causes harm to another group of people.
An example would be damming up a river, locally is stores water and helps out those people. But down stream, it causes problems. Even nature might have trouble with that example... I'll just say one word, Salmon.
I imagine a God gives power to a worshiper, how it's used is not something he can dictate. He may have more than one domain, but even if he only has one, a Paladin would use those abilities a lot differently than someone who knows he's a criminal, but they both use those abilities from the same source.
Enough arguing, it's our jub to free him and let happen what is going to happen...."


Beriothian -- AC:38+4/18/36+4 HP: 246/246 Blink: 50% Blur 20% miss, CMD = 23 
Friday March 15th, 2019 9:18:23 PM

Caretaker, before you had thought we would have time to recover. Clearly the less time that passes the better, but has that changed significantly enough that we need to forgo recovering our spells a bit longer?

We could use a hand with clearing out the new thread, if we are all have the same goal, we would appreciate your aid. It shouldn't be as bad as that last bit of chaos, but I know everyone has taken a bit of a beating.


Tink - Carl Subbing 
Friday March 15th, 2019 10:17:08 PM

Tink has more than said her piece. If her friends insist on finding an excuse to not be furious, that's on them. She's confident in her knowledge that what those people did was wrong.

...but fixing this demon portal problem was what's important now. She leads the way back down the hallway, making sure they don't stumble over undiscovered traps.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 107/172 Spells 
Saturday March 16th, 2019 2:10:13 AM

Bosk thinks for a moment. Although our group has mixed feelings on your actions, I think we want to give Kevintar the benefits of a doubt. However, things could get ugly real quick. Do you by any chance know of any weaknesses Mareatus may have, or that Kevintar have? I of course give my word never to reveal them, and only use them should Kevintar not have reformed or the fate of the Wild be at stake...I promise it for Kevintar at least. Marteaus...well, if we free Kevintar and Marteus defeats him...I worry about his wrath.

DM Mitch 
Saturday March 16th, 2019 9:56:22 AM

(OOC: Tink gets a hero point for excellent Role play)

Restlin suggests they go back and deal with the demon situation first before debating philosophy. He’s still really salty about the way things played out.

Garret agrees they should go smash some monsters before burping loudly.

Zane speaks over the rings about how sometimes actions have unintended consequences. He also talks about how if a God gives a power to a worshipper its use might not be something that the God can dictate. Even if a God had one domain a paladin and a criminal would use the power differently.

Beri asks the caretaker if the situation is dire enough that they need to forgo resting and recovering their spells. He also asks the followers of Kevintar for help dealing with the new threat.

Tink leads the way down, checking for any leftover traps.

Bosk asks about weaknesses of the gods.

Gaelen answers Bosk’s question, ”Kevintar has not the power of Marteous. We know nothing of how to weaken the evil god, but we have found a ritual that will empower our god temporarily, hopefully enough he will prevail. Should us and our god fall you will have to face Marteous’s wrath alone.”

The party descends quickly and they meet up again with Dock, Megaman, and Chuck. They clammer for details as to what happened.

For destroying the Death Dragon cult the party gains enough exp for level 20. Take some time to level up, we’ll start combat Monday.


Sesha - 202/202. AC 30 
Saturday March 16th, 2019 12:31:41 PM


Sesha has a hard time understanding the feelings of Tink and Restlin. Perhaps she was more self serving than the others, and her neutral bent made it easier for her to find justification in the actions of the other witches.

The fact they were witches, too, could have been part of her hesitance to condemn the pair.

Time would show if she was a fool who was too complacent.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 44/169, DR 5/Evil 
Sunday March 17th, 2019 1:35:10 PM

"I am hoping we will not have to be facing any God," Wyaar says with a frown, "It is not our task."

back with the others Wyaar will do his best to retell the others what happened without bias, but being as honest as he can with the facts he knows.

DM Mitch 
Monday March 18th, 2019 7:05:09 AM

Sesha has a hard time understanding the feelings of Restlin and Tink. She wonders if it is because the others were witches and if she is being a fool. She reasons only time will tell.

Wyaar states that he does not want to face any God reasoning it is not their task. He tries to give an unbiased account to the others.

After filling in the non-combatants on recent events the party hurries down to the portal room. The Custodian meets them outside of the room. ”The malfunctioning portals are pulling random monsters and people through. They have begun fighting each other. My servitors have a way to seal the portal, but cannot make it through the battlezone. Clear out the enemies and assist my servitors in closing the portals.”

Map!

Pc’s are off the map; add yourself as you move in.


Garret Goodbarrel [AC:48/48/40; +4 vs AOO; HP: 144/207(197) Ki:16/20 CMD: 51 SR: 29] 
Monday March 18th, 2019 11:18:48 AM

Garret takes a peek into the room and says, "That's a mess in there. Is there any sense to the portal at all? You mention they are sucking people in -- from how far away? I mean, do we need to avoid standing near them to avoid getting sucked into somewhere else?"

OOC:
Was that "Take some time to level up" on Saturday meaning "some time" was Sunday because we're in combat now?!? I read the first one and thought I had a week to level up...

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Monday March 18th, 2019 3:05:14 PM

Zane casts Haste before anyone goes into the room, and pulls his Kama.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 26/28  d20+20=35 ;
Monday March 18th, 2019 3:49:44 PM

Restlin is waiting for the muscle to move in first, but figures he can throw a couple AoE spells in before the meatheads make it impossible. He peeks his head in and throws a slow spell at the closest group of bad guys.

****

Slow on all the chicken demons, barbed demons, and whatever the heck a robot annihilator is. Will save DC is 35.

Sesha - 202/202. AC 30  d20+24=43 ;
Monday March 18th, 2019 5:27:44 PM


Sesha stands by with a Dispel Magic, in case one of them throws some magic their way.

43 dispel check

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+23=25 ;
Monday March 18th, 2019 7:21:53 PM

Tink follows Sesha's lead. She prepares to counter a spell cast towards the party

Ready action to counter with a Dispel Magic. Dispel Check: 25

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 44/169, DR 5/Evil 
Monday March 18th, 2019 9:19:30 PM

Wyaar activates the divine bond on his bow Again for holy, axiomatic and flaming.

---

I guess one day is some time.. just not enough time

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d4=3 ;
Monday March 18th, 2019 9:57:14 PM

On the way down Beri makes sure to grab the elemental swarm that has been waiting for him since they had nothing better to do. three huge earth elemental and a greater earth elemental have added to their numbers since he left.

Beri recognizes that not everyone here is fighting out of malice, and wants to give them a sporting chance... though he is aware they were betrayed last time.
Listen up all you who were pulled in here, anyone that just wants to go home call out your peaceful intentions and stop attacking anyone else that does the same, and we will see that you get home. Obviously, anyone lying to backstab others will meet swift retribution.


Beri then repeats the message for in any languages needed in addition to common, and relays to all who is claiming to be friendly.

If there is a large group of people wishing to be violent, Beri will cast reverse gravity on them as having been randomly pulled in should have no pre-planned defense for it.

The earth elementals pile in, but don't attack until they see who may be friendly ( one large earth elemental is earth gliding under each larger elemental... I didn't place them on the map because I don't plan on using them )

***Greater Elemental***
hp 162 (136+26 augmented summoning): +4 to constitution and strength
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
Fort +17, Ref +3, Will +8
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +16
Melee 2 slams +23 (2d10+12)

GEE1- HP = 162

***Huge Elemental***
hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 19, touch 7, flat-footed 19 (–1 Dex, +12 natural, –2 size)
Fort +13, Ref +2, Will +7
DR 5/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +13
Melee
slams +19 (2d8+11)

HEE1- HP = 115
HEE2- HP = 115
HEE3- HP = 115

OOC:
Was that "Take some time to level up" on Saturday meaning "some time" was Sunday because we're in combat now?!? I read the first one and thought I had a week to level up... I second that.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 217/201 Spells  d10=6 ; d20+21=22 ;
Tuesday March 19th, 2019 12:24:19 AM

Bosk quickly asks the custodian who and where his servitors are and assess the situation to try to determine who is on what side, good vs evil, etc. Best he can tell, the barbed daemons are trying to give the chicken demon an unwanted back rub...awkward! (Perception check =22 (Natural 1 on perception check)

Bosk then casts Righteous Might on himself and enters the room

ooc: I know a nat 1 isn't an auto fail, so any information on the combat would be appreciated

DM Mitch  d20+10=13 ; d20+10=20 ; d20+10=28 ; d20+10=16 ; d20+10=16 ; d20+10=16 ; d20+18=38 ; d20+22=34 ; d20+22=26 ; d20+22=28 ; d20+22=39 ; d20+22=34 ; d20+22=35 ; d20+22=40 ; d20+22=30 ; d20+17=35 ; d20+17=23 ; d20+12=22 ; d20+12=25 ; d8+7=9 ; d8+7=10 ;
Tuesday March 19th, 2019 7:13:07 AM

Garret points out what a mess it is in the portal room. He asks more about the portals that suck people in.
(OOC: We meant to take the weekend but yeah this combat had to happen now so if you don’t level up for this combat; there will be future combats we promise)

Zane casts haste and pulls his kama

Restlin throws a slow spell effecting the chicken demons, barbarians and the robot anniliator. The robot is slowed, one of the chicken demons is slowed, all of the barbarians are slowed.

Sesha and Tink ready counter spells.

Wyarr activates the buffs on his bow.

Beri calls out for peaceful surrender. Unfortunately the room is in complete chaos, with all kinds of things attacking each other, and it’s unclear if everyone’s ignoring him, didn’t understand him, or are just to busy fighting for their lives to follow his directions. (the spell lasts 10 minutes per level right? You guys have been running up and down the tower for about 12 hours, it’s been at least 8 since you first summoned those elementals).

Bosk tries to figure out who's on what side. As far as he can tell the Barbarians are trying not to die to the Chicken Demons, the undead are trying to take down the giant robot, and the giant robot is trying to kill everyone. And the bushes are hiding in the back so they can spawn new demons as soon as the current batch dies.

The Robot Annihilator uses suppression fire. Everyone in a 100 foot cone is attacked vs AC 36 for 25 damage - it hits all 6 Barbarians, but the Chicken Demon and Bosk manage to avoid it.

The 2 chicken woman demons fire their exploding wing blade flechettes. The first one hits all of the Barbarians and demon 2. The second one targets the party.

Most of the Barbarians fail their saves.

Everyone in a 40 foot radius behind Bosk has to make a DC 27 reflex save or take 51 damage and 7 bleed damage; 25 damage with no bleed on successful save from the second demon.

The undead fighters move up 40 feet and then start doing dazzling displays with their dwarven urgroshes. 4 of the Barbarians are shaken; the demons and annihilator are unphased.

The undead rangers start firing with their longbows at the Annihilator but they can’t penetrate it’s thick armor.

The 6 barbarians pile into the Chicken demon. WIth so many shaken and all of them slowed they only land two hits though and neither beats the DR.

The portal on the far right crackles and lets out a high pitched keening noise before spitting out some sort of rotting lizard person holding a staff and looking about in confusion.

The Custodian tells the party, ”There is no fear of being drawn in from this side. There are plates designed to cover and suppress the portals; my servitors have lost many throughout the room.”

Now that you’re looking you can see them. They’re strewn all over the place. They look kind of unwieldy, but it looks like they could be scooped up by anyone crossing the room and attached in less than a minute (about 3 rounds). More people helping would make it faster of course.

One of the portals is already covered (the one marked in green).

Annihilator: 3 (slowed)

Chicken Demon 2: (slowed)

Barbarian 1: 78 (slowed)
Barbarian 2: 78 (slowed)
Barbarian 3: 46 (shaken, slowed 3 rounds)
Barbarian 4: 78 (shaken, slowed 3 rounds)
Barbarian 5: 78 (shaken, slowed 3 rounds)
Barbarian 6: 78 (shaken, slowed 3 rounds)


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 26/28  d20+26=45 ; d20+20=28 ; d20+26=36 ;
Tuesday March 19th, 2019 10:51:45 AM

Quickly ducking behind Bosk, avoiding all damage from the wing blade...things. These demons were so weird.

OOC: Reflex 45 + ring of evasion = 0 damage

Restlin continues softening up the targets in front of Bosk, this time throwing a confusion spell in the mix.

***

Cast confusion at the intersection of barb 3&4 and the chicken demon. Should hit both chickens, all the barbarians except #1, and the robot. Will save DC is 28. SR check is 36 (please let me know if this check is needed).

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29]  d20+39=56 ; 8d8+16=60 ;
Tuesday March 19th, 2019 11:21:52 AM

Garret says, "Undead and demons fighting one another? Tell me again why we're stepping into the middle of this?" Then he shrugs and says, "Well, I guess I can go over and try and stop the things that are producing more demons."

He steps and disappears for a moment, appearing on the far side beyond one of the bushes. He attacks the bush and attempts to break off a few branches.

OOC:
Attack Bush of Love 1: Hit AC 56, Damage: 60

In effect:
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Haste +1 atk/+1 AC/+1 atk when full attack

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 44/169, DR 5/Evil  d20=9 ; d20+30=44 ; d3=1 ; d20+30=50 ; d20+34=51 ; d20+30=49 ; d20+34=46 ; d20+25=36 ; d20+15=25 ; d20+20=40 ; d20+24=36 ;
Tuesday March 19th, 2019 4:57:59 PM

wyaar deftly avoids the barrage as he looks into the room and he too decides to target the bushes.

~~~~~~~~

Saving rolls for full attack. Will roll damage, but managed three crits! woo!

Reflex Save with Ring of Evasion: 0 Damage

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 44/169, DR 5/Evil  d8+19=24 ; d8+19=23 ; d8+19=23 ; d8+19=20 ; d8+19=25 ; d8+19=25 ; d8+19=24 ; d8+19=24 ; d8+19=23 ; d8+19=25 ; d8+19=27 ; d8+19=25 ; d8+19=23 ;
Tuesday March 19th, 2019 7:54:47 PM

full attack to bush 1, +10 weapon ignores all dr expect bludgeoning/slashing

Attack 1: Hit AC 44, 47 piercing,
Attack 2: hit ac 36, 23 piercing,
Attack 3: Hit ac 40, crit confirm ac 36, 20 (70 if crit) piercing,
Attack 4: hit ac 25, 24 piercing.

rapid Shot: Nat 20, crit confirm ac 51, 24 (71 if crit) piercing,
Haste attack: hit ac 49, crit confirm 46, 27 (75 if crit) piercing,

56d6 for various damage I just don't have time to roll (holy axiomatic fire cold and electric

DM Hugh  d20+12=25 ; d20+24=40 ; d20+24=25 ; d20+15=20 ; d20+15=31 ; d20+15=29 ; d20+15=32 ; d20+15=20 ; d20+15=25 ; d20+29=36 ; 8d6+5=25 ; 12d6=42 ; 2d6=11 ; 2d6=7 ; 12d6=51 ; d20+30=33 ; d20+30=44 ; d20+28=38 ; d20+23=36 ; d20+18=24 ; d20+13=31 ; d12=2 ; d8+2=9 ; d8+2=5 ; d8+2=10 ; d8+2=8 ; d8+2=10 ; d20+28=41 ; d20+23=24 ; d20+18=34 ; d20+13=30 ; d8+2=4 ; d8+2=4 ; d8+2=5 ; d8+2=4 ; d20+23=32 ; d20+24=38 ; d20+19=23 ; d20+19=37 ; d20+19=22 ; d20+19=39 ; d20+19=32 ; d20+29=35 ; 8d6+5=33 ; d20+32=34 ; d20+32=44 ; d20+32=50 ; d20+32=49 ; d20+32=47 ; 2d6+20=26 ; 3d6+20=29 ; 2d6+20=24 ; 2d6=7 ; 2d6+20=26 ; 2d6+20=32 ; 2d6+4=12 ; 2d4=2 ; 12d6=37 ; 2d6=10 ; d20+31=43 ; d20+31=43 ; d20+26=34 ; d20+26=39 ; d20+21=27 ; d20+16=29 ; d4+13=14 ; d4+13=16 ; d20+31=34 ; d20+31=48 ; d20+26=41 ; d20+21=28 ; d20+16=19 ; d4+13=17 ; d4+13=16 ; d20+28=41 ; d20+23=35 ; d20+18=26 ; d20+13=18 ; d20+28=43 ; d20+23=31 ; d20+18=36 ; d20+13=17 ; d8+2=3 ; d8+2=5 ; d8+2=6 ;
Tuesday March 19th, 2019 9:17:38 PM

(OOC: record keeping post)

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday March 19th, 2019 9:47:20 PM

Well, we tried... if they choose death I suppose there isn't anything we can do about it.
Beri starts to summon a storm giant to replace the earth elementals the suddenly disappeared.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  d20+23=27 ;
Tuesday March 19th, 2019 10:52:39 PM

DM: I can not add a box or pic for Zane.

Zane will stay in the outer hallway, he takes no damage due to evasion. And then he casts Enlarge Person on himself. He then draws his oversize bow and gets ready to start shooting stuff....

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 217/201 Spells  7d6=24 ; d20+21=35 ; d20+28=39 ; d20+23=38 ; d20+18=26 ; d20+28=48 ; d20+28=29 ; d20+28=31 ;
Wednesday March 20th, 2019 12:02:44 AM

ooc: Ignore the d20s. I was going to have an alternative action incase the bush was already dead, but then I realized I would need to take a 10ft step, not a 5ft step.

Focus on those Love Bushes that keep trying to spawn more stuff. Let the others kill themselves.Bosk calls out over the ring as the others enter the room. They will only replace what we kill otherwise.

The Grim Avenger then lobs a bead from his necklace of fireballs at the bush (assuming it is not yet dead)
and hits it for 24 fire dmg.

As the fireball detonates he observes the robot to see how its weapons are functioning, and if this might be an indication that his fun new toy from the previous realm might work in this location. Perception = 35

ooc: How much time elapsed since the last battle?

I would also like to know if our body modifications and below items will work (They were fun and I would like to play with them some more. If not, I would like to )
Plasma Thrower (Functions like plasma thrower dealing 6d8 damage ½ fire + ½ electric in AOO effect or can burn indivifuals for 4d6 damage per round stackable up to 4x
Leaf sonic rifle either does DR25/fire or 3d8 damage as a sonic rifle
Null blade that can project darkness in a 20 foot radius and grant concealment
Zero rifle that either does 3d8 cold or is capable of potentially freezeing the target in ice doing 6d5 damage
A Grenade launcher that doubles as a bomb dispensor
A powerfist that allows a foot of stone to be shaped as need be
A dartgun filled with green healing nanites that can make splash bombs
A chainsaw that can be thrown in a boomeranging fashion to allow a second chance


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+27=38 ; 20d6=79 ; 5d6=18 ;
Wednesday March 20th, 2019 4:55:34 AM

Tink lacks the melee prowess of some of the rest of the party. All she can do is try to damage that bush some more.

She moves into the room and hugs the south wall.

------------------------
Ref Save vs DC27: 38=Pass. Evasion=No damage.
Cast Disintegrate at Bush. 79pts damage. Fort Save vs DC25 for 18pts.


DM Mitch  d20=7 ; d100=15 ; d100=96 ; d20+21=25 ; d20+21=29 ; d20+21=30 ; d20+21=41 ; d20+21=26 ; d8=6 ; d20+12=21 ;
Wednesday March 20th, 2019 7:53:58 AM

Restlin ducks behind Bosk to avoid the exploding wing blades and then throws a confusion spell in the midst of the Barbarians, the chicken demons and the robot.
The robot is immune to the spell, Both chicken demons resist the confusion (Will: 33,38) and the barbarians see number 2 and number 4 fail their saves while the others succeed.

Garret sees the demons and the undead fighting each other and asks what they are doing stepping in the middle. He shrugs and then uses abundant step to pop up behind the bush of love. He hits it with an unarmed strike but the attack is slightly blunted by the Bush’s resistances. (hit but for only 55 damage)

Wyaar dodges most of the attacks and then follows up with a barrage of arrows targeting the first bush of love, utterly destroying it.

Beri starts summoning a giant.

Zane enlarges himself (the link is the same for everyone so everyone should be able to do the same stuff… are you logged into google docs?)

Bosk starts to throw a bead but realizes the bush is dead. The second bush is in range and alive though. (I’ll get back to you on the tech)

He also tries to judge the time. It took them about 7 hours to go up the tower. The trip down after the last combat took only 3 now that the party was familiar with the path and not having to check for traps constantly. Add in combat, food breaks, and other things and they’ve spent about 12 hours just running up and down the tower.

Tink also tries to target the bush that’s dead. Since it’s dead she hits the other one which makes it’s save.

The robot annihilator fires off another burst of suppression fire hitting the barbarians again but missing the chicken demon and Bosk. (35 vs AC; 33 damage)

Chicken Demon 1 uses a full attack against barbarian 6 hitting with all 6 attacks and killing the barbarian.

Chicken Demon 2 fires a second exploding flechette blade targeting the square Bosk inhabits. (Everyone with in 40 feet of Bosk must make a DC 27 reflex save or take 37 damage and 10 bleed damage. If you succeed you only take 18 damage with no bleed)

The 2 undead fighters start attack the annihilator with their ugroshes. The first one hits twice for 18 damage total and the second also hits twice for 21 damage total.

The undead rangers continue their attack with bows against the annihilator. This time 3 of their arrows hit but the creature’s damage reduction is able to shrug off their paltry effort.

The Undead Mage walks up and pokes the Annihilator. It is frozen in an Imprisonment spell, completely motionless and unaffected by time.

The Barbarians attack the demons again but they’re clearly outmatched.

The portal on the left glows and spits out some sort of robot.

Annihilator: 27 damage (imprisoned)

Bush of Love 1 (dead)
Bush of Love 2: 42

Chicken Demon 2: (slowed)

Barbarian 1: 78 (slowed)
Barbarian 2: 78 (slowed, confused)
Barbarian 3: 46 (shaken, slowed 2 rounds)
Barbarian 4: 78 (shaken, slowed 2 rounds, confused)
Barbarian 5: 78 (shaken, slowed 2 rounds)
Barbarian 6: 234 (dead)


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 26/28  d20+26=27 ; d20+21=36 ;
Wednesday March 20th, 2019 10:24:47 AM

Map

Restlin lets out a low whistle. Imprisonment...nasty spell, that. He takes advantage of Bosk stepping aside. He whips out his maximize spell rod and channels a cone o' cold through it.

***

Move: Retrieve maximize rod
Standard: Cone of cold straight ahead. Should catch all the barbarians and chickens. 90 damage, reflex DC 36 for half.

AC is 21/11/14 this round. CMD 21.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29]  d20+39=40 ; d20+39=49 ; d20+34=48 ; d20+34=49 ; d20+29=49 ; d20+29=35 ; d20+29=37 ; d20+24=32 ; d20+39=40 ; 2d8+16=28 ; 2d8+16=27 ; 2d8+16=18 ; 2d8+16=25 ; 2d8+16=21 ; 2d8+16=25 ; 2d8+16=31 ; 2d8+16=31 ; 2d8+16=23 ;
Wednesday March 20th, 2019 11:52:39 AM

Garret calls out over the rings while unleashing a flurry on the back of the robot that's appeared, "Help me clear out this robot so I can try and cover up these portals over here!"

OOC:
Flurry robot hit ac/dam: 40/28 49/27 48/18 49/25 49 (threat, 39 to confirm)/21 (+25) 37/31 32/31 40/23

In effect:
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Haste +1 atk/+1 AC/+1 atk when full attack

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  d20+23=37 ; d20+18=37 ; d20+18=34 ; d20+13=33 ; d20+8=27 ; 3d6+13=30 ; 3d6+13=25 ; 3d6+13=31 ; 3d6+13=23 ;
Wednesday March 20th, 2019 12:39:19 PM

Zane again just avoids the damage from the explosion.
Taking aim from the doorway, Zane opens up on chicken demon 1 with his bow.

Arrow 1 AC 37 Damage 30
Arrow 2 AC 33 Damage 25
Arrow 3 AC 27 Damage 31
Haste AC 34 Damage 23

"Not as fancy as yours Wyaar, but fence posts rarely are pretty when they fly through the air."

(using a Huge Sized Bow built for his current strength)

DM Hugh  d20+18=26 ; d20+18=32 ; d20+15=35 ; d20+15=23 ; d20+15=29 ; d20+15=17 ; d20+15=28 ; d20+32=46 ; d20+32=35 ; d20+32=49 ; d20+30=43 ; d20+30=43 ; d20+32=34 ; d20+32=43 ; 2d6+20=27 ; 2d6+20=30 ; 3d6+20=29 ; 2d6+10=20 ; 2d6+10=16 ; 2d6+20=28 ; 2d6+20=28 ; 2d6+4=8 ; 2d6+4=12 ; 2d4=5 ; d20+33=44 ; d20+33=48 ; d4+15=16 ; d4+15=19 ; d100=66 ; d100=30 ; d20+28=43 ; d20+23=43 ; d20+18=37 ; d20+23=25 ; d20+13=30 ; d20+28=39 ; d20+23=28 ; d20+18=32 ; d20+13=22 ; d8+2=5 ; d8+2=9 ; d8+2=7 ; d8+2=4 ;
Wednesday March 20th, 2019 9:19:14 PM

(OOC: Record keeping post)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 44/169, DR 5/Evil  d20=6 ; d20+30=46 ; d20+30=37 ; d20+30=41 ; d20+25=30 ; d20+20=39 ; d20+20=21 ; d20+15=29 ; d8+19=23 ; d8+19=26 ; d8+19=21 ; d8+19=20 ; d8+19=22 ; d8+19=23 ; d8+19=25 ; 4d6=12 ; 4d6=20 ; 2d6=2 ; 2d6=7 ; 2d6=10 ; 2d6=6 ; 2d6=7 ; 2d6=7 ; 2d6=7 ; 2d6=9 ; 2d6=4 ; 2d6=5 ; 2d6=10 ; 2d6=5 ; 2d6=4 ; d6=4 ; d6=1 ; d6=2 ; d6=1 ; d6=2 ; d6=1 ; d6=4 ; d6=2 ; d6=6 ; 2d6=10 ; d3=3 ; d6=4 ; d6=6 ; d6=3 ; d6=2 ; d6=6 ; d20=16 ; d6=6 ;
Wednesday March 20th, 2019 10:11:06 PM

Wyaar grins towards Zane, "You do not need to be fancy to be effective, my friend!" and turns his aim towards the other bush to send arrows its way.

~~~~~~~
Reflex save made with evasion

Full attack to bush 2!

Attack 1: Hit AC 46, 49 piercing, 12 holy, 20 axiomatic, 2 fire, 7 electric, 10 cold
Attack 2: Hit AC 30, 21 piercing, 6 holy, 7 axiomatic, 4 fire, 1 elec, 2 cold
Attack 3: Hit AC 39, crit confirm nat 1, 20 piercing, 7 holy, 7 axiomatc, 1 fire, 2 elec, 1 cold
Attack 4: Hit AC 29, 22 piercing, 9 holy, 4 axiomatc, 4 fire, 2 elec, 6 cold
Rapidshot: Hit AC 37, 23 piercing, 5 holy, 10 axiomatc, 4 fire, 6 elec, 3 cold
Haste Attack: Hit AC 41, 25 piercing, 5 holy, 4 axiomatc, 2 fire, 6 elec, 6 cold

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  18d6=73 ;
Wednesday March 20th, 2019 10:31:09 PM

Beri finishes summoning his Storm Giant and decides to use his last top level spell to summon a second one.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +17/+12/+7 (3d6+16/×3)
Chain Lightning = 73 damage

A storm giant appears and attacks UM with chain lightning, the lightning spreads out to also hit UF1, UF2, UR1, UR2, Bush of Love 2, and Robot

Sesha - 202/202. AC 30  d10=1 ; d10=1 ; d10=6 ; d10=10 ;
Wednesday March 20th, 2019 10:45:56 PM

(sorry DM, I dont have the stats!)

Sesha sends her recently ensorceled undead minion to attack the nearest enemy. Her Witchfire moves as its escort.

Sesha herself heals Wyaar again.

Sesha: Heals Wyaar for 40.
Witchfire: Invisibility, moves to engage nearest enemy.
Undead thing: Does whatever the DM thinks it would do!

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 119/201 Spells  d20+18=26 ; d20+28=37 ; 3d6=14 ;
Thursday March 21st, 2019 12:03:13 AM

Bosk charges (flies) after Garret and offers his assistance as he attacks the robot. Seeing the robots using their tech, he wants desperately to use his nullblade and some of the other worldly weapons the group obtained, but against the robot he sticks with his mace of smiting.

Reflex save = 26, failed. Damage = 37/2 for blinking=18dmg+10 for bleed damage=28. -10 for DR=18dmg.
Attack robot with mace of smiting. Hit AC 39 for 22dmg.



RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d4+1=5 ; d4+1=4 ; d4+1=5 ; d4+1=5 ; d4+1=5 ;
Thursday March 21st, 2019 5:07:21 AM

Tink keeps an eye on that undead mage. If it can cast spells like that it might likely pose a big threat.

Readied action: If the mage goes to cast a spell at a party member (excludes the giant), cast Magic Missile. 24pts damage

DM Mitch  d20=17 ; 7d6=23 ; d20=9 ; d20=19 ; d20=2 ; d20=14 ; d20=17 ;
Thursday March 21st, 2019 6:08:31 AM

Restlin whips out his maximize rod and channels a cone of cold through it. Both chicken demons are hit head on by the cone but they appear to have a slight bit of cold resistance as they don’t look as damaged as they should by the spell (Resist Cold 20). One of the barbarian makes the save

Garret flurries on the new robot that appeared, it appears similar in build to the robot masters they fought previously but it does not appear to have any special weapons the way the masters they fought did. Still though it is a tough nut to crack as only 6 of Garret’s strike connected, he didn’t get past the forcefield and the robot’s defensives resisted some of the damage. (52 damage total)

Zane avoids one of the exploding wing blades again and then returns fire at chicken demon 1. Only 1 of the oversized arrows hits and the demon regnerates some of the damage (DR 15/good and silver)

Wyarr finishes off the bush.

Beri has his giant cast Chain Lightning

Sesha heals Wyarr and sends her minions to attack a chicken demon. (http://legacy.aonprd.com/bestiary3/dybbuk.html#dybbuk)

Tink prepares to attack the mage should it attack the party.

The annihilator robot is imprisoned.

Chicken demon 1 takes a 5 foot step and then continues to attack the nearest Barbarians. It drops Barbarian 5 with 2 claws, Barbarian 4 with a bite and wings and then follows up on Barbarian 3 with its talons. Barbarian 3 is still standing, barely.

The 2 undead fighters seem to recognize the undead mage. They nod their decaying heads at him and then rush Bosk with their ugroshes. Both would have hit but Bosk was blinking out of the way just as the second spear point lands. Bosk takes 16 damage (44 vs AC; 16 damage; 60 vs 50% on blink)

The 2 undead skeletal rangers are also without their target of choice. They decide to open fire on chicken demon 2. Between the 2 of them they manage to hit her 4 times but their attacks cannot overcome her damage reduction either.

The undead mage notes how many ranged characters there are and casts Solid Fog. The area is filled with a thick mist (vision reduced, ranged attacks that aren’t rays don’t work, -2 to melee)

The portals glow and crackle. The second to the left spits out a Bush of Love.

Annihilator: 27 damage (imprisoned)

Robot: 59 damage

Bush of Love 1 (dead)
Bush of Love 2: (dead)

Chicken Demon 1: 85
Chicken Demon 2: (slowed) 70

Barbarian 1: 123(slowed)
Barbarian 2: 168 (slowed, confused)
Barbarian 3: 192 (shaken, slowed 1 round)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: 39
Undead Fighter 2: 39

Undead Ranger 1:
Undead Ranger 2:

Undead Mage 1: 39


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Thursday March 21st, 2019 6:34:26 AM

Those bushes are annoying. Tink waits for the bush to either die or move. She intends to block the portal for herself - even if only temporarily.

Ready action: When the front of the portal is clear Tink will cast a Wall of Force flush up against it. For any Stargate fans, think iris :)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Thursday March 21st, 2019 9:14:25 AM

(forgot how much damage the large sized missile launcher does)

"Well, very unimpressive." He drops the bow and pulls one of the rocket launchers from his haversack, it'll be the one that is only half full.
He then launches a rocket at the space between the Bush and the robot. close to the wall, trying to keep Bosk out of the area of effect.
Zane yells out, "FIRE in the the hole!!"

(DM, just roll the damage please, I think it's 12d6 for large, but not positive.)

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 26/28  d20+24=42 ;
Thursday March 21st, 2019 10:29:09 AM

Map

Restlin swaps out his maximize rod for his quicken one and casts a greater invisibility on himself. He gets just close enough to the new bush, then tries to send it somewhere else for a while.

***

Swift: greater invisibility
Move: move
Standard: Maze on the newest bush of love. No save. Spell penetration is 40 (rolled for a will save up there, but remembered maze doesn't have a save)

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29]  d20+39=57 ; d20+39=51 ; d20+34=47 ; d20+34=40 ; d20+29=48 ; d20+29=49 ; d20+29=42 ; d20+24=32 ; d20+39=58 ; d20+43=45 ; 2d8+16=23 ; 2d8+16=19 ; 2d8+16=27 ; 2d8+16=29 ; 2d8+16=28 ; 2d8+16=27 ; 2d8+16=25 ; 2d8+16=28 ; 2d8+16=23 ; 2d8+16=31 ;
Thursday March 21st, 2019 11:54:49 AM

Garret glances over at the undead rangers and hope the portal give him cover from them. In the meantime, he continues to attempt to take out the robot so he can start covering up portals.

OOC:
OOC:
Flurry robot hit ac/dam: 57/23 51/19 47/27 40/29 48 (threat, 53 to confirm, nat 20)/28 (+27) 42/25 32/28 58 (threat, 45 to confirm)/23 (+31)

In effect:
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Blur: 20% miss chance
Fly 60’ as needed
AC +2 from tattoo
+2 skills/save/to hit from Restlin
Tink’s Greater Magic Weapon: +5 atk & dam
Haste +1 atk/+1 AC/+1 atk when full attack

DM Hugh  6d6=14 ; 6d6=18 ; 6d6=22 ; 6d6=19 ; d20+17=29 ; d20+6=13 ; d20+3=10 ; d20+33=34 ; d20+33=40 ; d20+28=38 ; d20+23=33 ; d20+13=27 ; d4+15=16 ; d4+15=19 ; d4+15=18 ; d20+33=53 ; d20+33=50 ; d20+28=43 ; d20+23=34 ; d20+18=31 ; d20+33=43 ; d4+15=17 ; d4+15=16 ; d4+15=16 ; d4+15=18 ; d4+15=16 ; d4+15=18 ; d4+15=16 ; d20+34=35 ; 12d6=46 ; 2d6=8 ; d20+36=55 ; d20+36=49 ; d100=7 ; d100=26 ; 6d10+8=35 ; d20+28=33 ; d20+23=33 ; d20+18=21 ; d20+13=19 ; d20+28=42 ; d100=90 ; d20+23=37 ; d20+18=33 ; d20+13=14 ; d8+2=5 ; d20=17 ; d6=1 ;
Thursday March 21st, 2019 9:13:53 PM

(Record keeping post)

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  18d6=53 ; d20+29=38 ; d20+24=35 ; d20+19=37 ; d20+19=27 ; 4d6+23=37 ; 4d6+23=36 ; 4d6+23=38 ; 4d6+23=30 ;
Thursday March 21st, 2019 9:35:43 PM

Beri finishes his summons and calls forth a second storm giant to aid the party

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 2- hp 237
sword +29/+24/+19 (4d6+23/17–20)
bow +17/+12/+7 (3d6+16/×3)

A second storm giant appears, and after surverying the scene attacks Chicken Demon 1. The lightning then arcs and hits all other enemies except UR2

Chain Lightning = 53 damage

The first Storm Giant draws it's sword and attacks the closest opponent that's still standing (UF2 currently)

SG 1- hp 237

Attack 1 =38
Damage 1 = 37

Attack 2 = 35
Damage 2 = 36

Attack 3 = 37
Crit roll = 27
Damage 3 =38
crit damage =30


Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells  d20+28=31 ; d20+28=34 ; d20+23=29 ; d20+23=32 ; d20+18=22 ; d20+18=38 ; d20+18=21 ; d20+18=30 ; d20+28=33 ; 2d6+8=18 ; 4d6=17 ;
Thursday March 21st, 2019 11:58:15 PM

ooc: Did my last attack on the robot hit? Attack robot with mace of smiting. Hit AC 39 for 22dmg. Uou did not include it in your post.
This round my Dmg was reduced by 10 from DR

Bosk unloads on the robot, his weapon clanking off its metal sides, yet doing nothing. Only one attack lands, but it is not the critical strike he was hoping for.

Hit A38 (Nat 20!), confirm crit 21 for 23dmg (40dmg if sneak is allowed, destroyed if 30 somehow confirms a crit)

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Friday March 22nd, 2019 10:46:40 AM

Garret pauses to catch his breath after throwing so many fists and kicks. He thinks about how effective a strategically placed head butt might be against the robot...maybe if he aims for a weak spot...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 122/169, DR 5/Evil  10d6=38 ;
Friday March 22nd, 2019 1:11:04 PM

WIth the solid fog Wyaar purses his lips, not sure what to do so heals himself some more.

Lay on Hands: 38

DM Mitch  d20=4 ; d20+11=13 ; d20=5 ; d20=12 ;
Friday March 22nd, 2019 7:12:30 PM

Tink readies an action to cast a wall of force against the portal as soon as the front is clear.

Zane grabs his missile launcher and fires it between the bush and the robot. The robot dodges some of the blast but the Bush takes full damage.

Restlin swaps out his maximize rod for a quicken one. He quickly turns greater invisible and then casts mage on the Bush. The Bush gets sent to an extra-dimensional maze and Tink fires off her wall.

Garret continues to flurry against the Robot. His blows continue to be partially resisted but he only misses once this time. He slowly is making progress as the forcefield has dropped.

Beri finishes his summoning and his giants attack. The chain lightning does just enough to finish off the robot.

Bosk makes sure the robot is dead.

Wyarr frowns and heals himself, unsure what to do.

The annihilator is still imprisoned
The bush fails to figure its way out of the maze

The 2 undead fighters turn on the giant and start attacking it after taking 5 foot steps.
Fighter 1 hits 3 times ( 40 ;38 ; 33 vs AC for 16, 19 and 18 damage)
Fighter 2 hits 5 times with a critical on the first strike (53 with 50 vs AC to confirm for 49 damage; 43 vs AC for 18 damage ; 34 vs AC for 16 damage ; 31 vs AC for 18 and 43 vs AC for 16 damage)

Chicken Demon 1 charges after Bosk but she misses.

Chicken Demon 2 fires an exploding wing blade flechette targeting Wyaar. (Anyone within 40 feet of Wyaar has to make a DC 27 Reflex save or take 46 damage and 8 bleed damage; if you succeed you only take 23 damage and no bleed)

The 2 undead rangers currently not effected by the fog turn their bows at Bosk. Only one arrow hits (42 vs AC; 90 vs 50% on blink; 5 magical piercing + 1 cold damage to Bosk)

Tink’s wall of force is covering the middle portal. It’s already starting to show damage and will likely only last a few rounds.

Nothing new comes through the portals this round.

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: 87 (in Maze for 10 min)

Chicken Demon 1: 98
Chicken Demon 2: (slowed) 70

Barbarian 1: 123(slowed)
Barbarian 2: 168 (slowed, confused)
Barbarian 3: 192 (shaken, slowed 1 round)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: 112
Undead Fighter 2: 39

Undead Ranger 1:
Undead Ranger 2:

Undead Mage 1: 39

Beri’s Giant: 170 damage


DM Mitch 
Friday March 22nd, 2019 7:12:56 PM

Map

DM Mitch  d20=13 ; 20d6=78 ;
Friday March 22nd, 2019 7:19:41 PM

The undead mage casts polar ray at Beri's giant and way overkills it.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=46 ; d20+29=30 ; d20+24=40 ; d20+24=35 ; d20+19=31 ; 4d6+23=38 ; 4d6+23=41 ; 4d6+23=32 ; 4d6+23=38 ;
Friday March 22nd, 2019 9:08:49 PM

Beri sees a storm giant fall and starts to summon an elder earth elemental.
That's about all my powerful spells guys, I learned a few new tricks after that last battle but those are gone now.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The first storm giant falls. At the site of his fallen brother, the second storm giant draws his sword and swings at chicken demon 1

SG 2- hp 237

Attack 1 =46
Crit roll=30
Damage 1 = 38
Crit Damage = 41

Attack 2 = 40
Damage 2 = 32

Attack 3 = 31
Damage 3 =38


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 28/28  d20+26=44 ; d20+28=48 ; d6+4=8 ;
Friday March 22nd, 2019 9:24:15 PM

Restlin easily ducks and weaves, avoiding all the feathers (reflex save 44). Unfortunately, he's also running low on magic. It's been a long day.

He throws a black tentacles up in the corner, casting it just short of hitting Bosk. He then moves to avoid his voice giving away his location.

****

Standard: Black tentacles (marked on map), CMB is a NATURAL 20, BABY. Them rangers is grappled and take 8 damage.

Sesha - 202/202. AC 30  d20+8=19 ; 8d6=29 ; d20+25=39 ;
Friday March 22nd, 2019 10:38:46 PM


Sesha sighs, looking over the battlefield. This wasn't going to feel good at all. She grabs a sewing needle from her pouch, and jabs it into her left eye, muffling a shout of pain with gritted teeth. She blinds her right eye, then uses her pain, and lack of sight, to power a spell.

Sesha casts Living Voodoo Doll, affecting 7 enemies. 2 chicken demons, 3 barbarians, and 2 undead fighters are all blinded, as is Sesha. No save. Beats SR 39

Dybbuk moves to Beriothian, and it casts Greater Heroism on him. If he can't cast, maybe he can shift and fight.

Witchfire attacks UF 1 from a distance with a ranged bolt. Hits touch AC 26 for 29 damage. Will save DC 22 or gain fire weakness.



RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+23=30 ; d20+23=28 ; d20+23=27 ; 4d6=17 ; 4d6=11 ; 4d6=10 ;
Friday March 22nd, 2019 11:56:14 PM

Tink starts using up some Pearls of Power.

She starts by casting Scorching Rays at the (hopefully blinded) undead fighters

-------------------
Cast at UF1 (unless it dies and then move the remaining rays to UF2)
Hits Touch AC30 for 17pts fire damage. Magical attack so bypasses DR.
Hits Touch AC28 for 11pts fire damage. Magical attack so bypasses DR.
Hits Touch AC27 for 10pts fire damage. Magical attack so bypasses DR.


Sesha - 202/202. AC 30 
Saturday March 23rd, 2019 10:56:02 PM


Sesha sits for a second in the darkness, then relays her thoughts to the others.

"I can't see anything right now. The needles saw to that. If you need healed, let me know via the ring and come touch me."

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  d20+17=23 ;
Sunday March 24th, 2019 8:16:10 PM

(Tired and home from con,)
Zane aims towards undead ranges over in the corner and launches another missile. (still don't remember the damage dice)
AC 23 to hit square between them.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 122/169, DR 5/Evil  d20=15 ; d20+30=31 ; d3=2 ; d20+30=38 ; d20+30=35 ; d20+25=31 ; d20+20=27 ; d20+15=16 ; d8+19=27 ; d8+19=21 ; d6=1 ; 2d6=7 ; 2d6=8 ; 2d6=6 ; 2d6=6 ;
Sunday March 24th, 2019 9:45:30 PM

Wyaar flies a little back and launches arrows at the chicken demon that attacked him after deftly avoiding it all. Evading even.

~~~~~

Reflex save made with evasion.

Full Attack on Chicken Demon 2.

Two naturals ones and a bunch of low rolls.

Haste Attack: Hit AC 38, 27 piercing, 7 holy, 8 axiomatic
Rapidshot: Hit AC 35, 21 piercing, 6 holy, 6 axiomatic

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 122/169, DR 5/Evil 
Sunday March 24th, 2019 9:45:43 PM

Wyaar flies a little back and launches arrows at the chicken demon that attacked him after deftly avoiding it all. Evading even.

~~~~~

Reflex save made with evasion.

Full Attack on Chicken Demon 2.

Two naturals ones and a bunch of low rolls.

Haste Attack: Hit AC 38, 27 piercing, 7 holy, 8 axiomatic
Rapidshot: Hit AC 35, 21 piercing, 6 holy, 6 axiomatic

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells  d20+1=20 ; d20+1=14 ; d20+1=13 ;
Sunday March 24th, 2019 11:21:26 PM

Bosk quickly moves in front of the portals (I will move back 5ft to let Garret through if necessary) and begins attempting to close them.

Roll to close portal = 19+modifiers (don't know what type of roll this is)
AoO to use CMB to push enemy back through the portal if it appears = 34
AoO 2 to use CMB to push enemy back through the portal if it appears = 33

DM Hugh  d20+14=34 ; 12d6=36 ; 12d6=43 ; d20+23=41 ; d20+23=27 ; d20+30=33 ; d20+30=50 ; d100=70 ; d20+30=42 ; d100=71 ; d20+28=44 ; d100=91 ; d20+28=45 ; d100=11 ; d20+30=36 ; d20+30=33 ; 2d4=5 ; 2d6+16=26 ; 23d6+16=93 ; 3d6+16=23 ; 2d6+6=11 ; d20+30=42 ; d100=51 ; 3d6+16=24 ; d3=2 ; d8=8 ; d20+3=6 ; d20+18=37 ; d20+18=31 ;
Sunday March 24th, 2019 11:28:51 PM


(OOC: record keeping post)

DM Mitch  d100=14 ; d100=49 ; d100=17 ; d20+9=19 ;
Monday March 25th, 2019 8:01:14 AM


Beri sees his giant fall and starts to summon an elder earth elementals. The second giant attacks the chicken demon. The chicken demon gets hit twice for 40 damage total (no crit)

Restlin avoids the exploding feather and then casts Black Tentacles grappling the undead rangers.

Sesha whips out a needle and blinds herself as she casts living voodoo dolls taking the sight of the 2 demons, 3 barbarians and 2 undead fighters with hers. Her Dybbuk casts greater heroism on Wyaar and her witch fire shoots a bolt of flame at the undead fighter. The fighter resists the effect.

Tink digs into her pearls of power and fires off some scorching rays at undead fighter 1. She destroys it with her first ray then turns her remaining fire on undead fighter 2.

Zane fires another missile towards the grappled rangers. They both manage to avoid only some of the blast and take 20 fire and 13 bludgeoning.

Wyaar returns fire at the chicken demon hitting twice.

Bosk fixes one of the plates on a portal (no roll, it just takes 3 rounds - attaching 2 plates then properly sealing them. Multiple chars can contribute do it faster)

The bush fails to find its way out of the maze.

Chicken Demon 1 takes a full attack at Bosk. (50 vs AC; 70 on miss chance; 16 damage, 42 vs AC; 71 on miss chance; 13 damage, 44 vs AC 91 on miss chance, 1 damage) (OOC: so 20 damage total; applied your DR already)

Chicken Demon 2 lashes out at one of the barbarians and hits. The barbarian is still alive barely.

The fighter blindly moves North west from its previous position.

The 2 rangers try to escape the grapple but fail.

The mage casts Energy Drain on Wyarr but misses.

One Barbarian babbles in confusion. The others drink potions of invisibility and try to run away.

The portal’s continue to worsen. Two of them spit out enemies this time, some undead on the right and some strange, tiny monkey things from the 2nd to the left.

The wall Tink made holds for another round; it looks like it might last for 1 more.

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: 87 (in Maze for 10 min)

Chicken Demon 1: 138 (blinded)
Chicken Demon 2: (slowed, blinded) 131

Barbarian 1: 123(slowed, blinded)
Barbarian 2: 189 (slowed, confused, blinded)
Barbarian 3: 192 (blinded, slowed)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: 60, blinded

Undead Ranger 1: 41, grappled
Undead Ranger 2: 41, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage

Map

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 28/28  d20=10 ; d20=17 ; d20+22=42 ; d20+28=41 ; d6+4=10 ;
Monday March 25th, 2019 10:18:28 AM

"Ok guys, we need to close the portals or we're gonna be fighting these things forever."

Restlin rummages around in his component pouch. He flicks a crystal aside and finds a small bit of yak fur he'd forgotten about. "Perfect," he says to no one in particular. He rapidly rubs it against his maximize rod, avoiding any uncomfortable or inappropriate puns, and lets a chain lighting loose against their enemies.

***

Free: Press your luck: 17 - I choose free spell
Standard: Maximized chain lightning. Should hit all the undead stuff in the top left corner for 90 damage. Reflex DC is 42 for the UM, 40 for the rest.

Black tentacles continue grappling, CMB check is 41 (46 vs the rangers it already has). 10 damage to all opponents grappled.

AC is 30/20/23. CMD is 30.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Monday March 25th, 2019 11:46:33 AM

Garret quickly scrambles and goes for a plate to close the far left portal before something else comes out.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Monday March 25th, 2019 7:49:28 PM

Zane stops shooting missiles and casts a spell.
He casts Shadow Evocation, creating a wall of ice in front of 2 of the portals, the one north of Bosk, at an angle on the map and the the one to the right. He has 22 squares of Ice Wall 10f tall, might only be 1" thick, but it might keep them out. It runs flush with the portal and then along the wall. With quad thickness over the portals, unless they are taller than 10' then only double thickness over the portals.

"Restlin, that help?"

(will get Zane leveled on Wednesday hopefully, recovering today and am on road tomorrow and Thursday)

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=33 ; d20+24=39 ; d20+19=32 ; 4d6+23=35 ; 4d6+23=32 ; 4d6+23=42 ; d20+28=39 ; d20+28=38 ; 2d10+14=28 ; 2d10+14=21 ;
Monday March 25th, 2019 9:08:04 PM

Beri finishes summoning the elder earth elemental.
I'll get the portal on the right..
The druid proceeds to cast wall of stone on the far right portal

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The second storm giant again brings his greatsword down upon chicken demon 1

SG 2- hp 63

Attack 1 =33
Damage 1 = 35

Attack 2 = 39
Damage 2 = 32

Attack 3 = 32
Damage 3 =42

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The elder earth elemental

EE1- HP = 184
Slam 1 = 39
Damage 1 =28

Slam 2 = 38
Damage 2 =21


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 122/169, DR 5/Evil  d20+32=43 ; d20+32=41 ; d20+32=46 ; d20+27=45 ; d20+22=30 ; d20+22=41 ; d20+17=26 ; d8+19=25 ; d8+19=26 ; d8+19=20 ; d8+19=27 ; d8+19=27 ; d8+19=26 ; 2d6=10 ; 2d6=7 ; 2d6=7 ; 2d6=2 ; 2d6=7 ; 2d6=7 ; 2d6=11 ; 2d6=3 ; 2d6=10 ; 2d6=7 ; 2d6=5 ; 2d6=9 ;
Monday March 25th, 2019 10:22:19 PM

Wyaar sends more arrows at chicken 2

---

Attack 1: hit ac 43, 51 piercing, 17 holy, 9 axiomatic
Attack 2: hit ac 45, 20 piercing, 7 holy, 7 axiomatic
Attack 3: hit ac 30, 27 piercing, 11 holy, 3 axiomatic
Attack 4: miss
Haste Attack: hit ac 41, 27 piercing, 10 holy, 7 axiomatic
Rapidshot: hit ac 46, 26 piercing, 5 holy, 9 axiomatic

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Monday March 25th, 2019 10:39:08 PM

Ooc: sorry for the short post, busy night.

Bosk ignores the creatures before him and shuts the gate on the left. (If they is already closed he works on shutting the gate North of him).

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+23=24 ;
Tuesday March 26th, 2019 5:13:42 AM

Tink uses her final Dispel Magic spell to try and dismiss the fog.

Unfortunately the casting isn't one of her best.

"Any idea how we close the portals? Don't we need to clear the room first for the servitors or something?"

-------------------
Cast Dispel Magic. Dispel check a lowly: 24

DM Mitch  d20+9=13 ; d100=3 ; d100=38 ; d100=60 ; d100=77 ; d8=7 ;
Tuesday March 26th, 2019 6:47:05 AM

Restlin points out that they need to close the portals or they will be fighting things forever. He pulls out his maximize rod, pressing his luck successfully and casting chain lightning hitting Undead Rangers 1 and 2 and fighters 3 and 4. None make the save and they all take 90 damage but a spell protecting the Rangers absorbs all of it.
His tentacles grapple all 3 undead creatures.

Garret scrambles towards the plate

Zane creates an ice barrier in front of a couple of portals

Beri also creates a barrier but his is made of stone. His Giant and his elemental turn on the nearby chicken demon. The Giant misses but the elemental hits both times though the attacks are somewhat blunted.

Wyaar unloads another volley on the chicken demon hitting 4 times

Bosk assists Garret and the pair of them are able to seal the portal.

Tink wonder’s how they’re supposed to seal the portals - the invisible servants left large plates lying around that can be used to seal the gates. It takes 3 rounds to do it, less if multiple people work together. She does manage to dispel the solid fog.

The bush fails to get out of the maze

Chicken Demon 1 blindly lashes out at the elemental that is near it. It hits with a bite and a wing (34 vs AC; 95 vs miss chance; 16 damage) (29 vs AC; 68 vs miss chance; 11 damage) (OOC already applied DR)

Chicken Demon 2 blindly lashes out at the nearby babbling barbarian killing him.

Undead FIghter 1 moves around blindly

The 2 rangers and the 2 undead fighters try to escape the grapple but they all fail.

The mage tries to hit Wyarr with a ray again but continues to roll poorly.

The first Barbarian makes his roll and manages to successfully flee the battle and the third hits himself in the head with the flat of his sword.

The strange monkey looking creatures start chanting, “Puppy Monkey Baby, Puppy Monkey Baby, Puppy Monkey Baby.” to a strange tribal drum beat. Bosk must make a DC 36 will save or start dancing with the creatures, taking 1d4 con drain and act as if under the effect of an irresistible dance spell.

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: 87 (in Maze for 10 min)

Chicken Demon 1: 156 (blinded)
Chicken Demon 2: (slowed, blinded) 291

Barbarian 1: 123(slowed, blinded)
Barbarian 2: 216 (dead)
Barbarian 3: 192 (blinded, slowed)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: 60, blinded
Undead Fighter 3: 100
Undead FIghter 4: 100

Undead Ranger 1: 51, grappled
Undead Ranger 2: 51, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage


DM Mitch 
Tuesday March 26th, 2019 6:48:49 AM

With one portal sealed and the other's walled off nothing new comes through. However the forcewall finally fails, and the wall of ice is quickly melted by the wild magic being thrown off by the portal. The stone wall looks like it will last another round.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Tuesday March 26th, 2019 8:20:23 AM

Tink is pleasantly surprised that her dispel worked. At least that is going her way. "What a time stop spell would do right about now..."

She replaces the vanished forcewall with a Stone Wall of her own across the northern-most portal.

--------------
Standard: Cast Stonewall

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells  d20+26=36 ;
Tuesday March 26th, 2019 10:42:12 AM

Bosk animes as he hears the monkey's song, reminding him of the songs young minotaurs might babble in nursery rhymes. "You guys are so cute!"

Save made with 36 vs 36. More to come tonight.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29]  d20+30=45 ;
Tuesday March 26th, 2019 10:57:32 AM

Garret shifts over and yells at Bosk, "Stop playing with the monkeys and help me get this next cover on!"

OOC:
Moving to put cover on portal behind monkeys. Will save (in case): 45

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  d20+17=21 ;
Tuesday March 26th, 2019 1:45:30 PM

Zane launches another rocket at the spot between the 4 undead in the mass of tentacles.

17 to hit the square between them.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 28/28  d20+13=19 ;
Tuesday March 26th, 2019 4:23:16 PM

Restlin is disappointed that his spell didn't do much, but decides to take is own advice. He casts a telekinesis spell and assists Garret in putting the cover portal in place.

INT check 19, in case this requires any kind of delicacy.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Tuesday March 26th, 2019 7:34:50 PM

Bosk reaches across the monkeys and closes the portal. Mind control monkeys, and what do you think I am doing? This is my third plate!

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=38 ; d20+29=30 ; d20+29=32 ; 4d6+23=37 ; 4d6+23=31 ; 4d6+23=38 ; d20+28=31 ; d20+28=48 ; d20+28=35 ; 2d10+14=26 ; 2d10+14=19 ; 2d10+14=26 ;
Tuesday March 26th, 2019 9:12:28 PM

I don't know how long that stone wall will hold, and I don't have any way to replace it once it's gone.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The second storm giant sees the undead fighter stumble in his path and lets loose on him.

SG 2- hp 63

Attack 1 =38
Damage 1 = 37

Attack 2 = 30
Damage 2 = 31

Attack 3 = 32
Damage 3 =38

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The elder earth elemental continues his attack on the chicken demon

EE1- HP = 157
Slam 1 = 31
Damage 1 =26

Slam 2 = 48
crit roll = 35
Damage 2 =19
crit damage=26

ooc: green portals are the sealed ones right?

DM Hugh  d20+13=21 ; d20+13=22 ; d20+25=40 ; d20+25=36 ; d20+3=19 ; d8=6 ; d20+30=45 ; d20+30=38 ; d20+30=34 ; d20+28=29 ; d20+28=41 ; d20+30=44 ; d20+30=37 ; 2d6+2=12 ; 2d6+16=25 ; 2d6+16=21 ; 2d6+6=13 ; 2d6+6=17 ; 3d6+16=26 ; 2d6+16=21 ; 2d6+16=25 ; d100=35 ; d100=27 ; d100=95 ; d100=68 ; d100=13 ; d100=33 ; d100=3 ; d100=80 ; d20+30=34 ; 3d6+16=27 ; d20+24=36 ; d20+24=34 ; d20+20=37 ; d20+20=34 ; d20+13=17 ; d20+13=15 ; d20+23=33 ; d20+23=39 ; 12d6=39 ; 12d6=32 ; d20+3=5 ; d100=23 ; d100=90 ; d20+32=36 ; d100=44 ; d100=10 ; d100=90 ; d20+32=46 ; d100=12 ; d100=13 ; 2d6+20=26 ; 2d6+10=18 ; d100=8 ; d100=95 ; d20+29=33 ; d4+10=14 ; d20+20=38 ; d20+20=40 ; d20+17=25 ; d20+17=28 ; d20+17=19 ;
Tuesday March 26th, 2019 9:58:21 PM


(OOC: Record Keeping Post)

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Wednesday March 27th, 2019 11:11:12 AM

Garret continues scrambling with one portal cover after another, ignoring the chaos around him.

Sesha - 202/202. AC 30  d10=6 ; d10=8 ; d10=7 ;
Wednesday March 27th, 2019 3:19:02 PM


Sesha cannot see anything, and so it at a bit of a disadvantage. She keeps a healing spell readied for someone who needs it.

(If someone needs healing, come tag Sesha, and she will use her readied action to heal you for 46.)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 122/169, DR 5/Evil  d20+32=52 ; d20+36=45 ; d20+32=38 ; d20+32=48 ; d20+27=32 ; d20+22=38 ; d20+17=27 ; d8+19=26 ; d8+19=26 ; d8+19=22 ; d8+19=21 ; d8+19=24 ; d8+19=22 ; d8+19=20 ; d8+19=23 ; 4d6=10 ; 4d6=12 ; 2d6=8 ; 2d6=11 ; 2d6=4 ; 2d6=6 ; 2d6=6 ; 2d6=6 ; 2d6=4 ; 2d6=7 ; 2d6=2 ; 2d6=4 ;
Wednesday March 27th, 2019 3:39:29 PM

Wyaar dodges the ray fired his way and sends more arrows out towards the chicken demon(s), moving to the other should one fall.

~~~~~~~

Full Attack to demon 2, rollver to demon 1

Attack 1: Nat 20, crit confirm 45, 26 piercing (74 piercing if crit), 10 axiomatic, 12 holy
Attack 2: Hit AC 32, 21 piercing, 8 axiomatic, 11 holy
Attack 3: Hit AC 38, 24 piercing, 4 axiom atic, 6 holy
Attack 4: Hit AC 27, 22 piercing, 6 axiomatic, 6 holy,
Rapidshot: Hit AC 38, 20 piercing, 4 axiomatic, 7 holy
Haste attack: Hit AC 48, 23 piercing, 2 axiomatic, 4 holy

DM Mitch  d100=15 ;
Wednesday March 27th, 2019 6:42:45 PM

Tink is surprised that her dispel attempt took care of the solid fog wall. She replaces her wall of force with one made of stone.

Garret yells at Bosk to stop playing with the monkeys and help him seal some portals. He manages to attach one of the plates.

Bosk remarks how cute the monkey creatures are and continues working on sealing a portal. He replies to Garret that the monkeys are mind control monkeys and he has multiple sealed already.

Zane fires another rocket at the undead grappled in the tentacles. Despite the tentacles they all manage to avoid some of the blast. However the weakened blast still kills the fighters

Restlin telekinetically assists Garret with the cover.

Beri points out that he doesn’t know how long the stone wall will last.
His giant attacks the undead fighter hitting once.
His elder elemental continues to attack the chicken demon, grazing it but not critically.

Sesha readies an action to heal whoever comes over and touches her.

Wyarr kills chicken demon 2 and damages 1 some.

The bush fails to get out of the maze

Chicken Demon 1 blindly lashes out at the elemental that is near it, hitting with a talon and a wing (90 vs miss chance; 36 vs AC; 16 damage w/ DR applied) (90 v miss chance; 46 vs AC; 8 damage w/ DR applied)

Undead FIghter 2 attacks the giant (95 vs miss chance; 33 vs AC; 14 damage)

The 2 rangers try to escape the grapple but they both fail.

The mage eyes the situation. ”I surrender.” he calls out. He sits down cross legged and lays his staff upon his lap.

Barbarian 3 makes his confusion save and flees.

The puppy-monkey-babies do not get any dance partners from Garret and Bosk but one of them manages to touch Bosk with its laughing touch ability. Bosk bursts out laughing for 1 round. Bosk can only take a move action but can defend himself normally. Bosk is also immune to further laughing touch attacks for 24 hours.


DM Mitch 
Wednesday March 27th, 2019 6:43:30 PM

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: 87 (in Maze for 10 min)

Chicken Demon 1: 183 (blinded)
Chicken Demon 2: 445 (dead)

Barbarian 1: 123(slowed, blinded, fled)
Barbarian 2: 216 (dead)
Barbarian 3: 192 (blinded, slowed)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: 92, blinded
Undead Fighter 3: destroyed
Undead FIghter 4: destroyed

Undead Ranger 1: 67, grappled
Undead Ranger 2: 67, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage

Map

DM Mitch 
Wednesday March 27th, 2019 6:47:06 PM

Some more of the small dancing creatures emerge from the portal ( I believe no one blocked it with a wall). The stone wall on the right fails.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Wednesday March 27th, 2019 7:04:01 PM

Zane takes to the air, he stashes the rocket launcher as he flies across the room. He double moves and swings a bit to the right, headed towards the portal up that way, he stays at least 10' in the air....

DM Hugh  d20+3=10 ; d100=75 ; d20+33=43 ; d4+15=18 ; d20+20=39 ; d20+20=29 ; d20+17=30 ; d20+17=33 ; d20+17=28 ; d20+17=34 ; d20+17=22 ; d20+17=31 ; d100=84 ; d100=96 ; d100=59 ; d100=81 ; d100=47 ; d100=25 ; d100=61 ; d20+30=35 ; 2d6+16=22 ; d20+30=49 ; 2d6+16=20 ; d20+30=37 ; 3d6+16=29 ; d20+28=47 ; 2d6+6=11 ; 2d6+2=6 ;
Wednesday March 27th, 2019 9:01:07 PM

(OOC: Record Keeping Post)

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=44 ; d20+24=25 ; d20+19=22 ; 4d6+23=38 ; 4d6+23=35 ; 4d6+23=39 ; d20+28=46 ; d20+28=46 ; 2d10+14=28 ; 2d10+14=31 ;
Wednesday March 27th, 2019 9:30:12 PM

Sir mage, we appreciate your surrender. Any chance you have some spells that can block these portals until we can seal out any new attackers from entering?

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The second storm giant continues to fight the blind undead fighter, who is surprisingly hard to hit!

SG 2- hp 49

Attack 1 =44
Damage 1 = 38

Attack 2 = 25
Damage 2 = 35

Attack 3 = 22
Damage 3 =39

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The elder earth elemental continues his attack on the chicken demon

EE1- HP = 157
Slam 1 = 46
Damage 1 =28

Slam 2 = 46
Damage 2 =31

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 28/28  d20+13=15 ;
Wednesday March 27th, 2019 10:04:22 PM

Restlin ignores the mage for now. Will Bosk even honor an undead's surrender? Guess he'll find out soon!

Instead, he picks up another cover w/ his telekinesis and maneuvers it towards the open portal by the rangers.

INT check = 15, barely passing.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Thursday March 28th, 2019 8:36:18 AM

"We need an undead for the ritual. Let's make it this mage"

Tink holds back on casting any further spells for the time being.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Thursday March 28th, 2019 8:45:45 AM

Garret continues turning and twisting, trying to get the lid on the portal.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Thursday March 28th, 2019 3:30:59 PM

(This Post for after GM Actions, am headed out)

Zane will try to close the right portal.

Sesha - 202/202. AC 30 
Thursday March 28th, 2019 6:14:40 PM


Sesha will continue to hold for healing, should someone need it.

DM Mitch  d4=4 ; d20+14=27 ; d20+17=21 ; d20+18=31 ;
Thursday March 28th, 2019 7:54:33 PM

Zane takes to the air, stashes the rocket launcher and flies across the room.

Beri appreciates the surrender of the Mage and asks his help in sealing hte portals. His summons fight the other undead. The giant hits once, the elemental twice.

Restlin uses telekinesis to put a plate on a portal.

Tink points out they need an undead for the ritual and the mage might do.

Garret gets a second plate on.

Sesha waits to see if someone requests healing.

The puppy monkey babies work together to spread their irresistible dance. Everyone except for Bosk and Garret must save vs DC 40 will or begin dancing and take 4 con damage (summons included. Dancing characters can take no actions). It is a mind affecting compulsion.

The bush fails to escape the maze.

Chicken demon seems immune to the dance and lashes out at the earth elemental (84 vs miss chance; 49 vs AC; 12 damage) (96 vs miss chance; 37 vs AC; 10 damage) (59 vs miss chance; 47 vs AC; 1 damage) (OOC: already applied DR)

The undead all fail their saves and begin dancing uncontrollably.

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: 87 (in Maze for 10 min)

Chicken Demon 1: 211(blinded)
Chicken Demon 2: 445 (dead)

Barbarian 1: 123(slowed, blinded, fled)
Barbarian 2: 216 (dead)
Barbarian 3: 192 (blinded, slowed, fled)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: 130, blinded
Undead Fighter 3: destroyed
Undead FIghter 4: destroyed

Undead Ranger 1: 67, grappled
Undead Ranger 2: 67, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage

Portal 1: sealed
Portal 2: both plates
Portal 3: 0 plates
Portal 4: sealed
Portal 5: 1 plate

Map



DM Mitch 
Thursday March 28th, 2019 7:57:08 PM

The stone wall is worn away.

The portal on the far right spits out some more undead.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 28/28  d20+28=48 ; d6+4=9 ; d20+14=23 ;
Thursday March 28th, 2019 8:40:57 PM

Restlin's black tentacles continue to mess up the undead's plans, grappling all of them and inflicting 9 damage.

Meanwhile, the wizard continues using his telekinesis, attempting to seal the middle portal.

***

Standard: Telekinesis to seal portal with plate. INT check 23.

Black tentacles got a nat 20 to their CMB roll.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+28=41 ; d20+29=39 ; d20+24=26 ; d20+19=23 ; 4d6+23=36 ; 4d6+23=41 ; 4d6+23=40 ; d20+28=48 ; d20+28=45 ; 2d6+10=20 ; 2d6+10=19 ; d3=3 ;
Thursday March 28th, 2019 9:31:20 PM

I'm a fool! I may not have any powerful combat summons left, but I can summon lots of strong backs to help with those covers!

Beri starts to summon ( d3=3 ) huge earth elementals to help cover the portals

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The second storm giant continues to fight the blind undead fighter, who is surprisingly hard to hit!

SG 2- hp 49

Attack 1 =39
Damage 1 = 36

Attack 2 = 26
Damage 2 = 41

Attack 3 = 23
Damage 3 =40

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The elder earth elemental continues his attack on the chicken demon

EE1- HP = 134
Slam 1 = 48
Damage 1 =20

Slam 2 = 45
Damage 2 =19

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Thursday March 28th, 2019 9:32:38 PM

Tink can see the monkey baby things dancing but resists the urge to join in. The summons are no doubt doomed to fail this one but she might be able to help Sesha and Beri.

---------------
Magic Circle vs Evil: Immune to evil compulsion effects.

Move action: Fly west. Tink be within 10ft of Sesha, Beri and the Dybukk. Should any of them fail their save then this will allow them to reroll with a +2 morale bonus against the same DC40.


Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) -


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Air - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Stealth:
Hide in Plain Sight, Pass Without Trace, Mind Blank


DM Hugh  d20+3=9 ; d100=50 ; d100=71 ; d100=13 ; d100=47 ; d100=66 ; d100=37 ; d100=24 ; d20+30=43 ; d20+28=33 ; 2d6+16=22 ; 2d6+6=15 ;
Thursday March 28th, 2019 9:48:48 PM

(OOC: Record keeping post)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  d20+26=37 ;
Thursday March 28th, 2019 11:22:43 PM

Zane uses a Hero Point to refrain from succumbing to the vile dancing monkeys. Now if it'd been dancing babies, he'd most likely be dancing right now.
He continues as above, and tries to close the portal, ignoring the fresh undead. (he has 15' reach right now)

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Thursday March 28th, 2019 11:36:57 PM

Bosk continues shutting the portal above him (and if that gets closer the one above and to the right).

ooc: Because I was at work I couldn't post after I learned I wasn't automatically cursed to dance. Any change I can close to plates, as that would have been my action last round? Bosk has a 15ft reach.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+10=16 ; d20+13=21 ;
Friday March 29th, 2019 8:45:46 AM

ooc: Beri rolled a 41 for his will save.
I forgot to roll again for the summons... they don't even com close to passing

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Friday March 29th, 2019 9:02:54 AM

Garret wipes the sweat off his brow and continues to work on the plate.

OOC:
It looks like the portal the monkey things came out of is still open. Garret's been working on this one for 3-4 rounds now with help from Bosk and Beri. How long should closing one portal take?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 122/169, DR 5/Evil  d20+32=41 ; d20+32=33 ; d20+32=47 ; d20+27=33 ; d20+22=23 ; d20+17=37 ; d20+21=27 ; d8+19=23 ; d8+19=26 ; d8+19=22 ; d8+19=23 ; d8+19=22 ; d8+19=25 ; d8+19=23 ; d8+19=24 ; d8+19=23 ; 2d6=7 ; 2d6=10 ; 2d6=9 ; 2d6=8 ; 2d6=11 ; 2d6=12 ; 2d6=12 ;
Friday March 29th, 2019 9:08:14 AM

Rolls for attack on chicken. Will piece together later

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 122/169, DR 5/Evil  2d6=6 ; 2d6=11 ; 2d6=8 ;
Friday March 29th, 2019 3:47:20 PM

Wyaar sends another folly to the chicken! (And a monkey if the chicken falls)

---

attack 1: hit ac 41, 49 piercing, 17 axiomatic, 17 holy
attack 2: hit ac 33, 22 piercing, 11 axiomatic, 12 holy
Attack 3: nat 1
Attack 4: nat 20, crit confirm 27, 23 piercing (70 if crit), 12 aciomatic, 6 holy
Rapidshot: nat 1
Haste attack. Hit ac 47 24 piercing, 11 axiomatic, 8 holy

DM Mitch  18d4+18=68 ;
Friday March 29th, 2019 8:03:02 PM

Restlin’s tentacles keep grappling the undead including the new fighters who just showed up. He also attaches a plate.

Beri starts summoning some elementals to help with the covers.
His giant hits once, destroying the blind fighter.
The elemental hits twice but both attacks seem to be dulled by the demons abilities (know [religion] 36: Highlight to display spoiler: { DR / good and silver })

Tink uses her magic circle against evil to help any of her allies should they start dancing.

Zane heroically resists the dance and manages to seal the portal on the right.

Bosk and Garret together manage to seal the other two portals.

Wyarr shoots the demon thrice and gets it lowish.

The bush is still trapped in the maze.

All the undead are dancing to the puppy monkey baby rhythm.

The chicken demon flails at the elemental (71 vs miss chance; 43 vs AC; 12 damage) (66 vs miss chance; 33 vs AC; 5 damage) hitting twice for not much damage (OOC: DR already applied)

The Puppy-Baby-Monkeys all cast Magic Missle into Bosk’s face for 68 damage (force effect, ignores blink, you do get AoO).

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: 87 (in Maze for 10 min)

Chicken Demon 1: 347 (blinded)
Chicken Demon 2: 445 (dead)

Barbarian 1: 123(slowed, blinded, fled)
Barbarian 2: 216 (dead)
Barbarian 3: 192 (blinded, slowed, fled)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: destroyed
Undead Fighter 3: destroyed
Undead FIghter 4: destroyed
Undead Fighter 6: 9 damage, grappled
Undead FIghter 7: 9 damage, grappled

Undead Ranger 1: 67, grappled
Undead Ranger 2: 67, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage

Portal 1: sealed
Portal 2: sealed
Portal 3: sealed
Portal 4: sealed
Portal 5: sealed

Map



Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Friday March 29th, 2019 8:41:24 PM

The silver brooch in Bosk's cloak glows intensely as it draws the magic missiles into it, leaving the jewellery slightly tarnished. You have no idea how I have been wearing this thing in the off chance of being attacked by magic missiles.

Zero dmg taken from magic missile. Brooch of shielding is 2/3 spent (assuming they beat at 20)
(More to come, just posting this in case anyone was worried about my health)

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+19=32 ; d20+19=35 ; d20+19=20 ; d20+19=39 ; d20+19=20 ; d20+19=20 ; d20+19=27 ; 2d8+11=23 ; 2d8+11=17 ; 2d8+11=13 ; 2d8+11=27 ; 2d8+11=16 ; 2d8+11=21 ;
Friday March 29th, 2019 10:08:18 PM

Beri finishes summoning three huge earth elementals to help cover the portals, noly to find they have arrived too late.. so he sets them to work on the evil known as the PuppyMonkeyBaby

The elder earth elemental and storm giant remain trapped in dancing limbo with no possible chance of freeing themselves from the curse of Puppy-Monkey-Baby

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

***Elder Earth Elemental***[/b
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

EE1- HP = 134
SG 2- hp 49

[b]Huge Earth Elemental

hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 19, touch 7, flat-footed 19 (–1 Dex, +12 natural, –2 size)
Fort +13, Ref +2, Will +7
DR 5/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +13
Melee
slams +19 (2d8+11)

Huge Elementals 1 & 2 are freaked out by the monstrosity that is PMB and focus attacks on the closest one (4), moving to the next should it fall. Elemental 3 does what it can to the Chicken demon, though it has a hunch he's going to be outclassed.

HEE1- HP = 115
Slam 1 = 32
Damage 1 =23

Slam 2 = 35
Damage 2 =17

HEE2- HP = 115
Slam 1 = 20
Damage 1 =13

Slam 2 = 39 (natural 20)
crit rolll = 20 (fail)
Damage 2 =27

HEE3- HP = 115
Slam 1 = 20
Damage 1 =16

Slam 2 = 27
Damage 2 =21

DM Hugh  d20+3=23 ; d100=66 ; d8=2 ; d100=86 ; d100=89 ; d100=24 ; d100=41 ; d100=82 ; d100=34 ; d20+30=42 ; d20+30=39 ; d20+30=39 ; d20+30=32 ; 2d6+2=11 ; 2d6+16=25 ; 2d6+16=20 ; d20+30=41 ; 3d6+16=23 ;
Saturday March 30th, 2019 1:37:38 AM

(OOC: Record keeping post)



Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 28/28  d20+28=47 ; d6+4=5 ; d20+34=50 ; d20=1 ; d20=11 ; d20=7 ;
Saturday March 30th, 2019 2:44:53 PM

Restlin is satisfied that all the portals are closed. His telekinesis spell still active, he decides to start grappling!

His black tentacles seem to have the undead still handled (CMB check 47), doing another 5 damage.

He tries grappling the chicken demon, hoping to allow everyone else to finish it off quickly.

***

Move: Mosey elsewhere
Standard: Grapple chicken demon w/ telekinesis. CMB check is 50.

AC is 21/11/14. CMD is 21.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Saturday March 30th, 2019 7:24:39 PM

Tink holds onto what remains of her spells. With the portals shut hopefully the rest of these things will be mopped up quickly.

She takes a good long look at the undead mage though. She's quite confident he is an arcane caster, but would like to know what else he might have up his sleeve

----------------------
Arcane Sight: If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use."

Sesha - 202/202. AC 30  d20=10 ;
Saturday March 30th, 2019 10:06:41 PM


Sesha's undead are impervious to the dance, she too, resists it effects.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 122/169, DR 5/Evil  d20+32=51 ; d20+36=44 ; d20+32=49 ; d20+32=35 ; d20+27=32 ; d20+25=33 ; d20+22=39 ; d4=1 ; d20+17=22 ; 2d8+38=47 ; 2d8+38=42 ; 2d8+38=46 ; d6=4 ; 4d6=20 ; 4d6=13 ;
Sunday March 31st, 2019 1:05:34 PM

Moar arrows! that chicken demon is persistent and lucky.. but Wyatt figured more arrows will do the trick.

---

Full attack with all the usual to the chicken demon. Roll over to puppy monkey things.

attack 1: hit ac 51, crit confirm 44, 47 piercing (135 piercing if crit), 20 axiomatic, 13 holy
Attack

Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character 
Sunday March 31st, 2019 6:23:38 PM

Zane casts Shield on himself, then flies over and above the monkey things, staying high enough that they are in reach.

DM Mitch  18d4+18=60 ;
Monday April 1st, 2019 7:51:02 AM

Bosk happened to be protected in case of the contingency where he was actually attacked by magic missiles and the puppy monkey babies all have their spells absorbed by his brooch of shielding which is looking significantly worse for the wear.

Beri summons more elementals only to have them show up too late to help close the portals but not too late to deal with the menace known as the puppy monkey baby.
The Elder Elemental and Giant remain trapped in the puppy monkey baby dance.
(OOC: The puppy monkey baby dance is a communal aura extended from all the puppy monkey babies that is currently still in effect. The new elementals must save vs the dance too or start dancing themselves = will DC 40)
If the elementals save then only the first elemental hits on one of its slam attacks (OOC: AC is 35 for Puppy Monkey Babies)

Restlin fails to grapple the chicken Demon telekinetically.

Tink focuses on the undead mage.

Sesha resists the dance

Wyaar kills the chicken demon.

Zane casts shield on himself.

The bush finally finds its way out of the maze and pops back into reality surrounded by a number of elemental.

The undead are still caught up in the puppy monkey baby dance.

The chicken demon is dead.

The puppy-babby monkeys move to the other side of the map and cast magic missle 6 times into Wyarr for 60 damage.

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: 87 (in Maze for 10 min)

Chicken Demon 1: 487 (dead)
Chicken Demon 2: 445 (dead)

Barbarian 1: 123(slowed, blinded, fled)
Barbarian 2: 216 (dead)
Barbarian 3: 192 (blinded, slowed, fled)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: destroyed
Undead Fighter 3: destroyed
Undead FIghter 4: destroyed
Undead Fighter 6: 9 damage, grappled
Undead FIghter 7: 9 damage, grappled

Undead Ranger 1: 67, grappled
Undead Ranger 2: 67, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage

Portal 1: sealed
Portal 2: sealed
Portal 3: sealed
Portal 4: sealed
Portal 5: sealed

Puppy Monkey Baby 1 : 16 damage (pending results of will save on elementals)

Map



Zane (JCC) AC 31, CMB 22, CMD 38, HP 202/268, Blindsense 60' Character  12d6+12=52 ;
Monday April 1st, 2019 8:08:30 AM

Zane flies down the room, to set a line of effect where he won't hit anything but the monkeys....
His muzzle changes into a Dragons muzzle and then releases a breath weapon on them....

Breath Weapon, 12d6 +1 per die because of lightning, Save Ref DC 20 for 1/2
Damage 52 (if monkeys count as a swarm, lightning breath counts as a AoE)



Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29]  d20+38=53 ; 8d8+16=52 ;
Monday April 1st, 2019 9:25:41 AM

Garrett, satisfied that the portals are closed, steps up to the bush and tries to snap off a piece of the trunk.

OOC:
Hit AC 53, Damage: 52

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 21/28  d20+28=43 ; d6+4=6 ; 18d6=56 ; d20+23=32 ; d20=4 ;
Monday April 1st, 2019 11:01:59 AM

The black tentacles keep doing their thing, grappling with a CMB check of 43 and doing 6 damage to all held undead.

Restlin is surprised the bush was able to evade his grapple. He felt pretty sure he'd got a good hold on it.. Not that it matters since it's dead now. Anyway, Restlin pulls out Shiny and uses his arcane bond to cast one last chain lightning spell, hitting all the monkies plus the last bush (just in range). Unfortunately, his maximize rod is spent.

***

Standard: chain lightning at monkies + bush. 61 damage, reflex DC for northern-most monkey is 32, all other targets reflex DC is 30.
Move: Mosey

AC is 24/14/17. CMD 24.

Sesha - 202/202. AC 30 
Monday April 1st, 2019 7:07:13 PM

With most of the enemies she blinded now dead, Sesha dispels her blindness effect. She can now see, and so can whatever else she had effected.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+23=31 ; d20+23=26 ; d20+23=37 ; 4d6=10 ; 4d6=18 ; 4d6=12 ;
Monday April 1st, 2019 8:30:34 PM

Tink uses her last second-level pearl of power to recast another Scorching Ray. Looks like she's going to end up flinging magic missiles next.

---------------
Attack nearest alive monkey and move to the next as they fall
Hits Touch AC31 for 10pts fire damage
Hits Touch AC26 for 18pts fire damage
Hits Touch AC37 for 12pts fire damage


Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday April 1st, 2019 9:20:04 PM

Wait, is that stupid song thing from an aura? Well, I may have one last trick up my sleeve... otherwise, I'm out of sleeves.
Beri casts greater dispell magic with a 20-ft.-radius burst, covering the entire cluster of puppy mokey babies.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20=15 ; d20=19 ; d20=10 ; d20=14 ; d20=18 ; d20=1 ; d20=19 ;
Monday April 1st, 2019 9:23:25 PM

ooc: for clarity, none of Beri's summons have a will save strong enough to pass the check, and none rolled a natural 20

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 101/169, DR 5/Evil  10d8=39 ; d20+35=46 ; d8+19=22 ; 2d6=6 ; 2d6=11 ;
Monday April 1st, 2019 10:04:31 PM

Wyaar flies to where he has a clear shot st the puppy monkeys and lets out a shot at one of them after healing himself.
---
rl ambushed me in the middle of my post last time. sorry about that.

Lay on hands for 39

Attack a monkey puppy: hit ac 46, 22 piercing, 6 holy, 11 axiomafix

DM Hugh  d20+15=31 ; d20+15=16 ; d20+15=16 ; d20+15=30 ; d20+15=17 ; d20+15=25 ; d20+15=23 ; d20+15=30 ; d20+15=31 ; d20+15=17 ; d20+15=20 ; d20+15=27 ; d20+5=9 ; d20+32=39 ; 2d6+20=30 ; d20+32=48 ; 2d6+20=30 ; d20+32=48 ; 3d6+20=25 ; d20+30=40 ; 2d6+10=17 ; d20+30=36 ; d20+32=40 ; 2d6+20=25 ; d20+32=49 ; 2d6+20=23 ; 2d6+4=11 ; 2d4=5 ;
Monday April 1st, 2019 10:50:12 PM

(OOC: DM record keeping)

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells  d20+21=26 ;
Monday April 1st, 2019 11:42:12 PM

Bosk attacks the bush, but his aim is off.

Hit AC 26

DM Mitch  15d4+15=53 ;
Tuesday April 2nd, 2019 7:17:25 AM

Zane breathes lightning on the puppy monkey babies. (OOC: the breathe weapon is only 12d6 per the rules: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline’s energy type, that spell deals +1 point of damage per die rolled. Breathe weapons are listed as supernatural abilities not spells. So the breathe weapon does 12d6 or 40 instead of the 52.

Garret attacks the bush.

Restlin keeps grappling with his tentacles. He then pulls out shiny and casts a chain lightning on the puppy monkey babies and the bush.

Sesha dispels her blindness effect.

Beri attempts to dispel the puppy monkey baby aura (OOC: what was your roll on the dispel check? Treat PBMs as CL 12)

Wyaar kills a puppy monkey baby.

Bosk misses the bush.

The bush which is still alive spits out another Chicken demon.

The undead are still caught in the grapple

The newly formed chicken demon does a full attack against Zane
(39 vs AC; 30 damage) talon 1
(48 vs AC; 30 damage) talon 2
(48 vs AC: 25 damage) bite
(40 vs AC; 17 damage) wing 1
(36 vs AC; miss) wing 2
(40 vs AC; 25 damage) claw 1
(49 vs AC; 23 damage) claw 2
(11 rend damage)
(5 bleed damage)

The Puppy Monkey Babies continue to move away from people and spam magic missiles at Wyarr, this time doing 53 damage.


DM Mitch 
Tuesday April 2nd, 2019 7:17:34 AM

Damage tracker:

Chicken demon is AC 37
Puppy Baby Monkey is AC 35
Bush of Love is AC 31

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: 155

Chicken Demon 1: 487 (dead)
Chicken Demon 2: 445 (dead)

Barbarian 1: 123(slowed, blinded, fled)
Barbarian 2: 216 (dead)
Barbarian 3: 192 (blinded, slowed, fled)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: destroyed
Undead Fighter 3: destroyed
Undead FIghter 4: destroyed
Undead Fighter 6 15 damage, grappled
Undead FIghter 7: 15 damage, grappled

Undead Ranger 1: 73, grappled
Undead Ranger 2: 73, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage

Portal 1: sealed
Portal 2: sealed
Portal 3: sealed
Portal 4: sealed
Portal 5: sealed

Puppy Monkey Baby 1 : 140 damage - dead
Puppy Monkey Baby 2: 101 damage
Puppy Monkey Baby 3: 50 damage
Puppy Monkey Baby 4: 50 damage
Puppy Monkey Baby 5: 101 damage
Puppy Monkey Baby 6: 81 damage

Map



RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+23=38 ; d6+4=6 ; 5d6=19 ;
Tuesday April 2nd, 2019 8:04:51 AM

Tink starts to scrape for the last of her spells and abilities. She isn't going to quit this fight while she still has any sort of ability up her sleeve.

She uses her Acid Dart ability combined with an Impromptu Sneak attack against Monkey 2

--------------------
Impromptu sneak attack + Acid Dart

Acid Dart Hits Touch AC38 for 6pts damage + 19pts non-lethal sneak-attack damage.

Impromptu Sneak attack: Once per day an arcane trickster can declare one melee or ranged attack she makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack).


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28  d20+23=32 ; d20+23=40 ; d20+23=31 ; d20+28=42 ; 4d6+4=14 ; 4d6+4=18 ; 4d6+4=19 ; d6+4=6 ;
Tuesday April 2nd, 2019 10:35:47 AM

Restlin's also running out of useful spells, but has a few left. He aims three scorching rays at monkey 8.

Meanwhile, his tentacles keep tentacling.

***

Move: None
Standard: Scorching ray at monkey8. Hit touch AC/damage: 32/14 40/18 31/19

Tentacles CMB check is 42. 6 damage.


Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29]  d20+38=56 ; d20+38=57 ; d20+33=50 ; d20+33=36 ; d20+28=40 ; d20+28=40 ; d20+23=37 ; d20+38=54 ; 2d8+16=25 ; 2d8+16=21 ; 2d8+16=26 ; 2d8+16=25 ; 2d8+16=30 ; 2d8+16=23 ; 2d8+16=22 ; 2d8+16=28 ;
Tuesday April 2nd, 2019 10:56:49 AM

Garret huffs in annoyance as the bush spits out yet another demon. Between blows he yells at the bush, "Stop... making... more... things"

OOC:
Flurry on Bush: all hits greater than AC 31, total damage: 25+21+26+25+30+23+22+28 = 200
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+20=35 ;
Tuesday April 2nd, 2019 9:07:01 PM

ooc: dispel check = 35, I believe that beats the monkeys

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=48 ; d20+29=44 ; d20+24=43 ; d20+24=32 ; d20+19=28 ; d20+19=36 ; 4d6+23=31 ; 4d6+23=39 ; 4d6+23=37 ; 4d6+23=36 ; 4d6+23=40 ; d20+28=47 ; d20+28=31 ; d20+28=44 ; 2d10+14=26 ; 2d10+14=27 ; 2d10+14=28 ; d20+14=24 ; d20+14=19 ; d20+14=31 ; d20+14=31 ; d20+14=29 ; d20+14=32 ; 2d8+11=15 ; 2d8+11=22 ; 2d8+11=24 ; 2d8+11=20 ; 2d8+11=19 ; 2d8+11=20 ; d20+20=29 ;
Tuesday April 2nd, 2019 9:32:45 PM

The druid calls out to his hopefully mobile summons
Get that stupid bush thing! If it falls, move to the chicken! If it falls, move to the monkeys!
The druid readies a second dispell in case the auras return (dispell = 29)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The second storm giant attacks the bush!

SG 2- hp 49

Attack 1 =48
Crit 1=44
Damage 1 = 31
crit damage 1=39

Attack 2 = 43
crit 2=
Damage 2 = 37
crit damge 2=36

Attack 3 = 28
Damage 3 =40

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
the elder earth elemental attacks the bush!

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The elder earth elemental continues his attack on the chicken demon

EE1- HP = 157
Slam 1 = 47
crit roll=31
Damage 1 =26
crit damage = 27

Slam 2 = 44
Damage 2 =28

***Huge Earth Elemental***
hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 19, touch 7, flat-footed 19 (–1 Dex, +12 natural, –2 size)
Fort +13, Ref +2, Will +7
DR 5/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +13
Melee
slams +19 (2d8+11)

The huge elementals attack the bush!

HEE1- HP = 115
Slam 1 = 24
Damage 1 =15

Slam 2 = 19
Damage 2 =22

HEE2- HP = 115
Slam 1 = 31
Damage 1 =24

Slam 2 = 31
Damage 2 =20

HEE3- HP = 115
Slam 1 = 29
Damage 1 =19

Slam 2 = 32
Damage 2 =20

DM Hugh  d4=2 ; d20+32=37 ; 2d6+20=30 ; d20+32=50 ; 2d6+20=27 ; d20+32=51 ; 3d6+20=26 ; d20+30=44 ; 2d6+10=20 ; d20+30=33 ; 2d6+10=17 ; d20+32=36 ; 2d6+20=24 ; d20+32=35 ; 2d6+20=24 ; 2d6+4=10 ;
Tuesday April 2nd, 2019 11:00:06 PM

(OOC: record keeping post)

Zane (JCC) AC 31, CMB 22, CMD 38, HP 36/268, Blindsense 60' Character  d20-17=-8 ; d20+17=35 ; 3d8+19=33 ;
Tuesday April 2nd, 2019 11:30:28 PM

Zane accepts a AoO as he moves directly to where the monkeys are and lands amungst them (if they are tiny or smaller Zane can land per the rules as he is more than 3 sizes larger than they are) He'll take 1 attack on them.

Unarmed Strike AC 35 Damage 33

"I'm messed up over here, and that chicken thing latched a claw into me and tore out a chuck of flesh with part of the organs beneath it. My hand ain't doing a thing towards stopping the bleeding, matter of fact, I'm doing a good job of painting the floor a deep shade of red where ever I fly."

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Wednesday April 3rd, 2019 12:35:39 AM

Bosk sees Zane bleeding all over the floor and quickly flies over to him. Using a scroll he casts heal on his brother taur. You owe me for this. It is now officially your job to remind me to buy more heal scrolls the next time we are by a shop. Fair enough? Bosk says this only half in jest. He has had a terrible time remembering to restock spent scrolls, potions, and expendable goods and all too often found himself lacking the desired item of late.

Zane Heal immediately ends : ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. It also cures 150 hit points .


DM Mitch  12d4+12=37 ;
Wednesday April 3rd, 2019 7:40:13 AM

Tink is starting to run out of abilities so she throws an acid dart at puppy monkey baby 2 combined with an impromptu sneak attack.

Restlin is also running low on spells and he fires off some scorching rays at puppy monkey baby 8.

Garret flurries at the bush telling it to stop making things while he does so. He is successful for in the wake of his aftermath all that remains is a disorganized pile of sticks.

Beri dispel attempt beats the monkeys so the aura is dispelled. He readies another dispel in case the aura returns.
Beri’s giant, elder elemental and huge elementals all gang up on the Chicken Demon. It takes 101 damage from the combined assaults.

Zane moves to attack and comments on his low health. He manages to finish of a heavily weakened enemy (they are tiny and get no AoO).

Beri moves over and heals Zane.

The undead are still caught in the grapple.

The chicken demon attacks the elder earth elemental for 103 damage total (DR applied)
Talon1 (37 vs AC; 20 damage)
Talon2 (50 vs AC: 17 damage)
Bite (51 vs AC; 21 damage)
Wing1 (44 vs AC; 10 damage)
Wing2 (33 vs AC; 7 damage)
Claw1 (36 vs AC; 14 damage)
Claw2 (35 vs AC; 14 damage
Rend (no damage/ didn’t beat DR)

The puppy monkey babies continue to run away and wear down Wyarr’s health, doing 37 damage this time with Magic Missles.

Damage tracker:

Chicken demon is AC 37
Puppy Baby Monkey is AC 35
Bush of Love is AC 31

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: (dead)

Chicken Demon 1: 487 (dead)
Chicken Demon 2: 445 (dead)
Chicken Demon 3: 101 damage

Barbarian 1: 123(slowed, blinded, fled)
Barbarian 2: 216 (dead)
Barbarian 3: 192 (blinded, slowed, fled)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: destroyed
Undead Fighter 3: destroyed
Undead FIghter 4: destroyed
Undead Fighter 6 21 damage, grappled
Undead FIghter 7: 21 damage, grappled

Undead Ranger 1: 79, grappled
Undead Ranger 2: 79, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage

Portal 1: sealed
Portal 2: sealed
Portal 3: sealed
Portal 4: sealed
Portal 5: sealed

Puppy Monkey Baby 1 : 140 damage - dead
Puppy Monkey Baby 2: 139 damage (19 nonlethal damage)
Puppy Monkey Baby 3: 50 damage
Puppy Monkey Baby 4: 50 damage
Puppy Monkey Baby 5: 101 damage
Puppy Monkey Baby 6: 130 damage

Map



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 88/169, DR 5/Evil  10d6=40 ; d20+32=52 ; d20+36=41 ; d20+32=47 ; d20+32=34 ; d20+27=35 ; d20+22=23 ; d20+17=31 ; d8+19=22 ; d8+19=24 ; d8+19=22 ; d8+19=26 ; d8+19=22 ; d8+19=24 ; d8+19=23 ; d8+19=27 ; d8+19=21 ; d8+19=21 ; d8=6 ; d8=7 ; 4d6=19 ; 4d6=17 ; 2d6=9 ; 2d6=9 ; 2d6=6 ; 2d6=11 ; 2d6=8 ; 2d6=10 ; 2d6=11 ; 2d6=9 ; 2d6=6 ;
Wednesday April 3rd, 2019 7:45:37 AM

Wyaar heals himself again and quickly changes targets when the bush spits out another demon to send arrows it's way if it's still standing and then sending some to the puppy monkey things too

-----

lay on hands: 40

full attack to the bush, moving down the line of puppies if anything falls

attack 1: Nat 20, crit confirm 41, 46 piercing (140 if crit), 19 holy, 17 axiomatic
attack 2: Hit ac 35, 23 piercing, 9 axiomatic, 9 holy
attack 3: nat 1
Attack 4: hit ac 31, 27 piercing, 6 axiomatic 11 holy
Rapodshot: hit ac 47, 21 piercing, 8 axiomatic 10 holy
haste attack: hit ac 34, 21 piercing, 11 axiomatic 9 holy

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28  d20+28=35 ; d6+4=5 ;
Wednesday April 3rd, 2019 10:30:01 AM

Restlin checks his component pouch. It's not empty, but there's not a whole lot of useful stuff left. Instead, he reaches out and pats Bosk on the back, transferring some of his wealth of luck to his friend.

"I don't know about you, but I'm ready for a bath and a nap."

***

Standard: Bit o' luck to Bosk. All d20s rolled twice, take the best result.

Tentacles' CMB is 35 - 5 damage.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29]  d20+38=52 ; 8d8+16=47 ;
Wednesday April 3rd, 2019 10:42:32 AM

Garret stomps on the sticks for a moment longer, just to make sure that darn bush wasn't going to get up. Then he realizes it's dead. He takes a step over to the chicken demon, saying, "You're next, you bush-regurgitated thing."

OOC:
Hit AC 52, Damage: 47
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Sesha - 202/202. AC 30  d20+24=43 ;
Wednesday April 3rd, 2019 10:54:49 AM

Though it hurts, Sesha is more than willing to work again on the most dangerous pack of enemies. She casts Living Voodoo Doll yet again, this time targeting the 5 puppy baby monkeys.

Sesha's world goes dark, but so does theirs.

----Sesha - Blindness on self, and on monkeys. No save. Beats SR 43

----Witchfire - Casts invisible on Wyar after his attacks.

----Dybbuk - Stays near Sesha on guard duty.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Wednesday April 3rd, 2019 11:31:03 AM

Ooc: last round Zane was healed for 150hp and buffs

Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character  d20+17=26 ;
Wednesday April 3rd, 2019 8:12:52 PM

GM Question: AoO's on the monkeys as they ran away? Zane would have 5.

"You expect me to remember? I'll do what I can but no promises."

Zane flies over Wyarr's head, missing him by inches and again attacks the monkey's.....

He misses as he's still recovering a bit and trying to stay on the monkeys, hoping to draw their ire.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+23=37 ; d6+4=8 ;
Wednesday April 3rd, 2019 8:39:41 PM

Tink gives pursuit and tries to finish off monkey 2 with a weak acid dark

Hit Touch AC37 for 8pts

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=42 ; d20+24=35 ; d20+19=24 ; 2d6+23=26 ; 2d6+23=28 ; 2d6+23=29 ; d20=13 ; d20+28=29 ; d20+28=47 ; d20+28=29 ; 2d10+14=25 ; 2d10+14=29 ; d20+19=24 ; d20+19=34 ; d20+19=20 ; d20+19=31 ; d20+19=25 ; 2d8+11=15 ; 2d8+11=16 ; 2d8+11=16 ; 2d8+11=21 ; 2d8+11=20 ;
Wednesday April 3rd, 2019 9:03:21 PM

The druid calls out to his hopefully mobile summons
...I don't see the Bush! If it's still alive, kill it first. Followed by chicken! If it falls, then move to the monkeys!
The druid readies a second dispell in case the auras return (dispell = 29)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The second storm giant attacks the chicken (or bush if still there somewhere)!

SG 2- hp 49

Attack 1 =29
Damage 1 = 25

Attack 2 = 47
crit roll= 29-fail
Damage 2 = 29

Attack 3 = 24
Damage 3 =29R

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
the elder earth elemental attacks the chicken (or bush if still there somewhere)!

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The elder earth elemental continues his attack on the chicken demon

EE1- HP = 54
Slam 1 = 47
crit roll=31
Damage 1 =26
crit damage = 27

Slam 2 = 44
Damage 2 =28

***Huge Earth Elemental***
hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 19, touch 7, flat-footed 19 (–1 Dex, +12 natural, –2 size)
Fort +13, Ref +2, Will +7
DR 5/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +13
Melee
slams +19 (2d8+11)

The huge elementals 1 adn 3 attack the the chicken (or bush if still there somewhere)! Huge elemental 2 can't reach, and moves towards the weakest standing monkey (2 followed by 6)

HEE1- HP = 115
Slam 1 = 24
Damage 1 =15

Slam 2 = 34
Damage 2 =16

HEE2- HP = 115
Slam 1 = 20
Damage 1 =16

HEE3- HP = 115
Slam 1 = 31
Damage 1 = 21

Slam 2 = 25
Damage 2 =20

DM Hugh  d20+32=36 ; 2d6+20=25 ; d20+32=41 ; 2d6+20=26 ; d20+32=33 ; d20+30=46 ; 2d6+10=14 ; d20+30=42 ; 2d6+10=18 ; d20+32=51 ; 2d6+20=28 ; d20+32=45 ; 2d6+20=29 ; 2d6+4=12 ;
Wednesday April 3rd, 2019 11:18:57 PM

(OOC: Record keeping post)

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Thursday April 4th, 2019 12:15:29 AM

ooc working on post.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells  d20+20=31 ; d20+20=39 ; d20+20=40 ; d20+20=28 ; d20+20=24 ; d20+20=34 ; d20+20=34 ; d20+15=29 ; d20+15=33 ; d20+15=25 ; d20+15=23 ; d20+10=26 ; d20+10=19 ; d20+10=17 ; d20+10=27 ; d20+28=43 ; d20+28=46 ; 3d8+7=19 ; 3d8+7=14 ; 3d8+7=21 ; 2d6+7=14 ; 2d6+7=16 ; 2d6+7=17 ; 2d6+7=13 ; 3d8+7=18 ; 3d8+7=16 ; 4d6=14 ; 4d6=14 ; 4d6=19 ; 4d6=14 ; 4d6=17 ; 4d6=14 ; 4d6=17 ; 4d6=18 ;
Thursday April 4th, 2019 12:26:44 AM

(Post was edited to remove some text I was referencing that I accidentally pasted)

Bosk full attacks the bush.

Main Hand Atk 1 with weapon of unknown bonus hit AC 39 fonfirm crit 40 (nat20) for 33+14sneak=47dmg
Off Hand Atk 1 with armor spike hit AC 28 for 14 dmg+14sneak= 28dmg
Nat Horn Atk Hit AC 34 for 10 dmg +6 dmg from bane from embryon's tear = 16dmg+19sneak=35dmg
Main Hand Atk 2 with weapon of unknown bonus hit AC 33 for 21 dmg+14sneak=35dmg
Off Hand Atk 2 with armor spike hit AC 25 for 17 dmg +17sneak=34dmg
Main Hand Atk 3 with weapon of unknown bonus hit AC 26 for 18 dmg+14sneak=32dmg
Off Hand Atk 3 with armor spike hit AC 27 for 13 dmg+17sneak=30dmg
Extra Attack from Haste with weapon of unknown bonus hit AC 46 for 16 dmg+18sneak=34dmg


DM Mitch  6d4+6=17 ;
Thursday April 4th, 2019 8:30:55 AM

Wyaar heals himself and was going to attack the Bush but it got destroyed by Garret so instead he moves down the line of puppy monkey babies taking 2 out.

Restlin imbues Bosk with a bit of luck while his tentacles keep grappling. This time the grappling isn’t enough to keep holding the undead.

Garret moves over to the bush and starts attacking

Zane tries to attack the monkeys but fails.

Tink hits puppy monkey baby 3 (it was already dead, I just forgot to edit HP tracker after deleting it from the map)

Beri urges his summons to attack the chicken demon while readying to counter spell further auras from the puppy monkey babies. His storm giant and elder elementals do more damage.

Bosk attacks! The bush is already dead, but the demon is in range.

The Rangers and the Fighters move to get out of the grappling tentacles.

The chicken demon continues to attack the elder elemental.
Talon 1 (36 vs AC; 15 damage)
Talon 2 (41 vs AC; 16 damage)
Bite miss
Wing 1 (46 vs AC; 4 damage)
Wing 2 (42 vs AC; 8 damage)
Claw 1 (51 vs AC; 18 damage)
Claw 2 (45 vs AC; 19 damage)
(2 rend damage)
(82 damage total with DR applied)

The last remaining puppy monkey babies continue to run around the room spamming magic missiles and hitting Wyarr for 17 damage.

Damage tracker:

Chicken demon is AC 37
Puppy Baby Monkey is AC 35
Bush of Love is AC 31

Annihilator: 27 damage (imprisoned)

Robot: (Dead)

Bush of Love 1 (dead)
Bush of Love 2: (dead)
Bush of Love: (dead)

Chicken Demon 1: 487 (dead)
Chicken Demon 2: 445 (dead)
Chicken Demon 3: 347 damage

Barbarian 1: 123(slowed, blinded, fled)
Barbarian 2: 216 (dead)
Barbarian 3: 192 (blinded, slowed, fled)
Barbarian 4: 233(dead)
Barbarian 5: 225(dead)
Barbarian 6: 234 (dead)

Undead Fighter 1: destroyed
Undead Fighter 2: destroyed
Undead Fighter 3: destroyed
Undead FIghter 4: destroyed
Undead Fighter 6 21 damage, grappled
Undead FIghter 7: 21 damage, grappled

Undead Ranger 1: 79, grappled
Undead Ranger 2: 79, grappled

Undead Mage 1: 39

Beri’s Giant: 170 damage

Portal 1: sealed
Portal 2: sealed
Portal 3: sealed
Portal 4: sealed
Portal 5: sealed

Puppy Monkey Baby 1 : 140 damage - dead
Puppy Monkey Baby 2: 147 damage (19 nonlethal damage) - dead
Puppy Monkey Baby 3: 58 damage
Puppy Monkey Baby 4: 81 damage
Puppy Monkey Baby 5: 161 damage -dead
Puppy Monkey Baby 6: 289 damage - dead

Map


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28  d20=8 ;
Thursday April 4th, 2019 10:00:23 AM

Restlin nods approvingly and slaps Bosk on the back. "Atta'boy, dude. Keep it up!"

He imparts another bit o' his luck to his friend before he books it over to Wyarr to help the archer take out the stragglers.

***

Standard: Bit o' luck to Bosk
Move: Mosey to Wyarr

AC is 28/18/21. CMD 28

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29]  d20+38=41 ; 8d8+16=65 ;
Thursday April 4th, 2019 11:11:52 AM

Garret follows the chicken demon along and slams it in the back.

OOC:
Hit AC 41, Damage: 65
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character  d20+17=33 ;
Thursday April 4th, 2019 2:20:16 PM

The monkeys are not provoking AoO's when they run away?

Zane flies at the monkeys again, and attacks again as well.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  10d6=32 ; d20+32=51 ; d20+36=54 ; d20+32=34 ; d20+32=42 ; d20+27=30 ; d20+22=24 ; d20+17=37 ; d20+21=27 ; 2d6+38=47 ; 2d6+38=43 ; 2d6+38=42 ; d8+19=24 ; d8+19=25 ; 4d6=18 ; 4d6=14 ; 2d6=5 ; 2d6=7 ; 2d6=7 ; 2d6=7 ;
Thursday April 4th, 2019 8:23:19 PM

Wyaar heals himself and sends yet more arrows to the puppy things.

--lay on hands: 32
Full attack continuing down the line of puppies. If they all die go to chicken demon

Attack 1: Hit ac 51, crit confirm 54, 132 piercing, 18 holy, 14 axiomatic
Attack 2: miss p
Attack 3: miss
Attack 4: Nat 20, no crit, 24 piercing, 5 holy, 5 axiomatic
Rapidshot: Miss
Haste attack: hit ac 42, 25 piercing, 7 holy, 7 axiomatic

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=49 ; d20+29=45 ; d20+24=28 ; d20+24=44 ; d20+19=22 ; 4d6+23=43 ; 4d6+23=33 ; 4d6+23=36 ; 4d6+23=40 ; d20+19=37 ; d20+19=32 ; d20+19=22 ; d20+19=37 ; d20+19=27 ; d20+19=34 ; 2d8+11=18 ; 2d8+11=17 ; 2d8+11=16 ; 2d8+11=20 ; 2d8+11=24 ; 2d8+11=19 ;
Thursday April 4th, 2019 9:08:14 PM

Beri shakes his head as the elder elemental falls.
Good job, now focus on the chicken! If it falls, then move to the monkeys! If they fall, ready attacks for anyone foolish enough to still be fighting

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant brings his sword crashing down on the chicken demon.

SG 2- hp 49

Attack 1 =49 (natural 20)
Crit roll= 45
Damage 1 = 43
crit damage =23

Attack 2 = 28
Damage 2 = 36

Attack 3 = 22
Damage 3 =40

***Huge Earth Elemental***
hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 19, touch 7, flat-footed 19 (–1 Dex, +12 natural, –2 size)
Fort +13, Ref +2, Will +7
DR 5/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +13
Melee
slams +19 (2d8+11)

The huge elementals slam the full weight of their bodies against the chicken demon

HEE1- HP = 115
Slam 1 = 37
Damage 1 =18

Slam 2 = 32
Damage 2 =17

HEE2- HP = 115
Slam 1 = 22
Damage 1 = 16

Slam 2 = 37
Damage 2 =20

HEE3- HP = 115
Slam 1 = 27
Damage 1 = 24

Slam 2 = 34
Damage 2 =19

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells  d20+28=41 ; d20+28=46 ; 3d8+7=20 ; 4d6=15 ; 7d6=17 ; d20+28=29 ; d20+28=40 ; 3d8+7=20 ; 4d6=12 ;
Friday April 5th, 2019 12:53:03 AM

Bosk watches as Beri and Wyaar take care of the Chicken Demon, and figures Zane would take it as an insult if he disposed of the monkey for him. Instead he flies over to to the undead and attacks the fighter. (Unless I missed something about them surrendering, then attack whatever is an enemy that is still fighting.)

Hit AC 46 for 20 dmg + 15 sneak dmg = 35dmg

Extra Action: If anyone tries to free the annihilator Bosk will use a hero point to try to interrupt their casting by using his sword (hit AC 40 for 20dmg+12 sneak) or fireball for 17dmg if out of his reach

Sesha - 202/202. AC 30  d12=12 ; d12=8 ;
Friday April 5th, 2019 2:03:41 AM

(Dm seems to have forgot the blind, which is fine! We will just pretend it didnt happen)

Sesha sends her spectral hand to heal Wyar again, and then is made invisible by her Witchfire. The Dybbuk still stands guard.

Wyar Heals 42

(20 + 8 x1.5)

DM Mitch 
Friday April 5th, 2019 7:05:53 AM

Restlin imparts a bit of luck into Bosk again and then moves towards Wyaar.

Garret slams into the chicken demon again.

Zane flies at the monkeys.

Wyaar heals himself and then starts firing at the monkeys again. He kills another leaving one more.

Beri’s summons crit and take down the chicken demon.

Bosk smacks an undead, but doesn’t kill it.

Sesha heals Wyarr (sorry, I forgot to post until the last minute so forgot in my rush to post)

The other undead seeing the mage’s calm demeanor and its surrender as well as the fact that they are severely outnumbered also throw down their weapons.

The remaining puppy monkey baby does something unimportant, then dies when someone swats it. (going to end combat now, no point in wasting a day for 1 10 hp mob).


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Friday April 5th, 2019 10:05:27 AM

Restlin looks around. Portals are all closed. Enemies are all dead or surrendered.

"So, we got this take care of, yea? All good?" He points to the undead. "What are we to do with those guys? Seems unfriendly to kill a surrendering enemy, even if they are undead." He looks to Bosk, figuring the Grim probably had the strongest opinion on the matter.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Friday April 5th, 2019 11:22:54 AM

Garret looks around, yet again surrounded with death and gore. He relaxes a bit and pulls some stale bread out of a belt pouch and takes a bite.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Friday April 5th, 2019 2:56:08 PM

Bosk wipes his blade off and places or over his shoulder. Over the ring he says, We need to learn what we can as quickly as possible. From what I can tell, these things are more intelligent than the average undead. If they are from another plane if existence, they might be misplaced and able to be returned as opposed to destroyed. I do no know how Gargul views the undead in other planes. Either way, Gargul gave us a higher priority mission. That supercedes their undeath for the time being.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character 
Friday April 5th, 2019 4:53:46 PM

Over the rings....""Don't we need another free willed undead for the ritual? that mage seems somewhat free willed."

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Friday April 5th, 2019 6:33:45 PM

Tink nods in agreement with Bosk's wisdom. Truth be told she thought he'd be ready to kill them on sight.

Sesha - 202/202. AC 30 
Friday April 5th, 2019 8:17:56 PM


Sesha gives Bosk a pat on the back.

"Much more wisdom than I think you might have showed in your more angry days Bosk. I'm impressed."

She looks at her Dyubbuk, then speaks over the ring.

"We don't have a lot of time left with that one. It's not free-willed, just dominated. It's probably time to end it when you brusiers are ready."

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Friday April 5th, 2019 9:56:57 PM

There is a place for righteous anger and standing up up to evil. When I was younger, I was Gargul's hand and enforced his will. Then he elevated me to serve as his Grim. He had tasked me with being concerned with trapped spirits who cannot go on to their afterlife in the Lands of Rest -- spirits that are trapped against their will, excluding spawned and evil-aligned undead who have been corrupted and now choose their unlife. These appear to be the former. Grims find these lost souls, figure out what binds them, and then free them. Even among Grims, I am set apart. A paladin for the dead where Gargul's domain overlaps Jancassis'. To my knowledge, I am the only Grim Avenger currently in his service. I cannot full fill that roll if I spend all my time carrying out the tasks meant for his Eyes (clerics).

The Horned Cleric knows Sesha is also referring to the fact that he had a reputation for charging headlong into battle by himself while everyone else took time to buff up.

It might have seemed he acted out of anger, but he also knows how to judge his opponents and the risk. Furthermore, he knows if there is a damsel in distress or the others need him to serve as a meat shield to draw the enemies attacks in order for the group to survive that he likely do so again. Both for their sake, because it is the right thing to do, and because seeing the servant of Gargul being the first to charge in to help and stand against evil will only help build the god's followers on the Southern Continent.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday April 5th, 2019 10:04:36 PM

The overseer should be able to keep an eye on these guys, warn us if anything is off. We should probably warn them of the horribly trapped hallways as well.

I know we are in a hurry, but several of us are tapped out, and we've been up for probably 40 hours now. We should take a quick nap now that the building is secure, and refresh our spells. I know we aren't planning on fighting a god, but I expect there to be plenty of fallout and possible a more people wanting to interrupt the plans Gargul has laid out.

Zane, did we have anyone left we need to find besides free willed undead?


Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Saturday April 6th, 2019 12:23:34 AM

Ooc: If we are resting, Bosk will heal everyone first

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday April 7th, 2019 3:10:58 PM

"we will do no good if we continue on without rest. do we have a way to bind this undead wizard to hisbword of surrender? We cannot take him along with us everywhere" Wyaar says and he too votes for rest.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Sunday April 7th, 2019 7:06:38 PM

"I could do with a rest right about now, but yes, we need to work out how we keep this mage under control"

Tink takes a look at the seals to make sure they are holding.

DM Mitch 
Monday April 8th, 2019 7:08:18 AM

Restlin asks what they should do with the surrendered undead considering it seems wrong to kill a surrendered enemy even if they are undead.

Garret relaxes and pulls out a bit of bread.

Bosk opines they learn what they can as quickly as possible and postulates that the undead could be returned to their dimension if they are merely replaced.

Zane points out they need another free willed undead for the ritual

Tink nods at Bosk’s wisdom

Sesha is also impressed by Bosk and then points out that the Dybbuk won’t be dominated for much longer.

Bosk explains how his philosophy has changed over the years and as the only Grim Avenger in Gargul’s service he points out he can’t fulfil this role if he is doing tasks normally reserved for Eyes.

Beri suggests the overseer could watch the undead and suggests they take a nap considering so many people are tapped out he also asks about what they need for the ritual.

Wyaar agrees about resting and then asks about what they are going to do with the prisoners.

Tink agrees they could do with a rest but figures they need some way to keep the mage under control.

(OOC: You need 5 hearts and 5 ritual participants. 2 free willed constructs, 2 free willed undeads and a free willed construct / undead hybrid to complete the ritual. You currently have megaman (free willed construct / undead hybrid) and dock ( free willed construct) and one of the hearts you need.)

The Undead Mage confers with the Rangers and Fighters for a few moments and then steps forward and says, “I do not know how I or my compatriots came to be here but from what I can tell this is a different realm from that of our lord’s. All I want is a way for my compatriots and I to get home. We arrived near that portal. If you unseal it and let us go, then if you ever find yourselves in our lord’s realm, we will do what you can to aid you.” He points to one with structured classical columns.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects  d20+26=36 ;
Monday April 8th, 2019 7:43:49 AM

"It seems they can be rationalized with, which is a good thing. It wouldn't seem honorable to fight them now that they have surrendered. We've had a long day. Shall we just let them go and be done with it, or should we try and persuade the mage to help us for a while?"

Tink takes hold of her holy symbol in case the others have questions to ask the mage

Sense Motive check: 36

With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. However, the justicar must be holding his holy symbol and concentrating on a target creature for this ability to function. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light. If the target is telling the truth, or wins the sense motive check, or unknowingly tells a lie, the symbol stays dark.


Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Monday April 8th, 2019 9:27:42 AM

Garret continues munching on the bread, but says over the rings, "Interesting. It seems to be able to talk and make sentences. So uh, can anyone check real quick to see if these things are evil? It might help us know if we can trust them at all."

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Monday April 8th, 2019 10:34:42 AM

"Even if they are evil, we don't get to throw decorum out the window. They probably didn't come here by choice, surrendered, and just want to go home."

Restlin tries to remember if the ritual participants are...consumed in the ritual. They're not, right? These undead could help us out, then return home uninjured?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday April 8th, 2019 1:44:30 PM

Wyaar does a quick detect evil on the mage because he certainly didn't forget to do that earlier. that'd be silly.

~~

Detect evil on undead mage. As move action focused on one individual it is as though having studied for three rounds.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character 
Monday April 8th, 2019 6:11:33 PM

"Honestly, I don't remember everything we need, I just remember it was extremely long and strange.... including free willed undead.. which these guys seem to be.free willed.. Maybe if asked politely they'll help?"

Sesha - 202/202. AC 30 
Tuesday April 9th, 2019 12:34:59 AM


Sesha again points at the Dybbuk.

"We need .. it will come free.. so .. please dispatch my monster?"

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Tuesday April 9th, 2019 1:32:55 AM

As the others talk Bosk searches the bodies of the fallen for anything of use, value, or indicating where they came from.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Tuesday April 9th, 2019 4:00:52 AM

It seems the party are mostly in agreement. If Wyarr doesn't detect any evil she will speak.

"Very well. We have no quarrel with you. We will help you return to your homes." Tink gives a polite nod "However we do have a small ask of you before you go. To help us fulfill a task, we are in need of the service of a free-willed, uh, non-living being. Would you be able to assist us? It is your free decision to make. Should you choose not to we will still help you to leave"

DM Mitch 
Tuesday April 9th, 2019 6:18:24 AM

Tink points out the undead could be rationalized with and then asks if they should let them go or try to get the mage to help them.

Garret continues munching on his bread and then asks over the rings if the undead are evil.

Restlin thinks about if the undead are consumed by the ritual and then wonders if the mage could be convinced to help them with the ritual.

Wyaar does a detect evil. The mage is very much evil, as is one of the fighters. The others do not register, so they are either not evil or have detection blocking spells active.

Zane suggests they ask politely to see if the mage could help.

Sesha requests that someone dispach her mind controlled monster.

Tink makes the request.

The mage when entretied to help with the ritual says, “I wish to consult with my liege lord before participating in a ritual in another’s service. I imagine he would ascent to this request for someone in his court to be participating but mayhap you would want someone from my lord’s court with a higher standing than myself. There are many blessed in the manner that I and my compatriots have been in service to our lord. Mayhap he may even know where to find one of those artifacts you spoke of. He is very wise and he has reigned for many years, accumulating much knowledge.”

The Custodian returns. "It is possible to return them without risk of more coming through the portal if you are swift."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday April 9th, 2019 8:44:17 AM

Beri asks the others a quick question over their rings.
Does standing matter at all from what we know about our task? If not, it may be worth pointing out that someone gravely hurt or ill could may want to volunteer... if hurt and ill apply to undead of their realm.

He then addresses the group before them.
We should have no problem moving swiftly enough to get you home safely if we make sure you are ready to head through as soon as the portal is unsealed.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Tuesday April 9th, 2019 9:10:11 AM

Garret looks over at Sesha, then at the Dybbuk. He looks back at Sesha and while eating bread with one hand, casually punches the Dybbuk in the head with his other hand. "Mmmff?"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28  d20+43=46 ;
Tuesday April 9th, 2019 10:02:39 AM

If Garret's head punch doesn't end the dybbuk, Restlin is happy to stick Shiny someplace important.

Sense motive: 46

If Restlin feels these undead are trustworthy, he's willing to go along with their request. Otherwise, he warns his friends via their rings.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character 
Tuesday April 9th, 2019 11:39:24 AM

Zane hadn't been paying too much attention, "Sorry Katinka" Zane will then help kill the thing, beating, bashing and breaking it in general until it stops moving.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Tuesday April 9th, 2019 12:43:30 PM

ooc: Did Bosk find anything last round?

DM Mitch 
Tuesday April 9th, 2019 3:02:52 PM

With the closing of the unstable portals the tech is all once again rendered useless. The dead Barbarians had some basic gear and nothing they were wearing indicates a location they might have come from, at least not that you've heard of. Three fled and three died, and the dead were carrying:

+1 shadow breastplate with armor spikes, +1 buckler, nine lives stealer, masterwork composite longbow (+5 Str) with 20 arrows, belt of giant strength +2, chime of opening, cloak of resistance +2, hat of disguise, disguise kit, 50 gp


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday April 9th, 2019 3:51:29 PM

Wyaar shares his findings of the undead mage and fighter with the others in the group over the ring. "Definitely evil, though does not mean untrustworthy. They surrendered and have stuck to that so far... but I think there may be better options. I do not trust the idea of this ones liege lord."

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Tuesday April 9th, 2019 7:38:26 PM

"Ok. What about this: We let them return through the portal to their realm. They might be evil but we aren't. We then reseal the portal behind them and get some rest. If they come from an evil place then we can't just walk through the portal and expect to be safe"

Tink tries to recall exactly what plane they are currently on. Is it the normal material plane?

Knowl Planes: 30 (20+Take10) to know current plane

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday April 9th, 2019 9:02:54 PM

Sounds good to me, oh and before you leave can you please tell us a little bit about your realm and where to find you? Am I right that you will be reporting back to your liege lord? Should we meet with him, is there any etiquette we should be aware of?

DM Mitch 
Wednesday April 10th, 2019 5:10:17 AM

Beri questions whether standing matters as to who could participate. He then suggests rather than using standing they ask for someone weak or ill if undead from their native realm can become weak or ill. He suggests that if the undead move quickly enough they can be sent home okay.

Garret splits his gaze between the Dybbuk and Sesha a few times before bopping it soundly on the head.

Restlin helps Garret end the Dybbuk using shiny. He then tries to ascertain if the undead can be trusted. The mage seems to be earnest in his desire to just be back where he came from.

Zane joins in on the Dybbuk bashing

Wyaar informs that 2 of the 5 undead are evil but that doesn’t mean untrustworthy. He opines their may be better options and he doesn’t like the idea of the Mage’s liege lord.

Tink says they should probably just let them return home, then reseal the portal and get some rest. She says if they are evil walking through the portal themselves might not make it safe. She takes stock of her current plane and realizes that yes the portal room in the bone tower exists on the Woldian material plane.

Beri is in agreement and asks the mage more about the liege lord.

The mage responds, "The Dead King rules our land with an iron first. I dare not go against his will, for we exist only by his grace. Come before him and speak your piece and he might deign to aid you."


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Wednesday April 10th, 2019 7:31:05 AM

"So everyone ok with my suggestion? We let them go back, we rest, and then follow? We could even teleport back to Hook or to the Catacombs before proceeding. Although I'm guessing time will be short - as it always is"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Wednesday April 10th, 2019 10:05:23 AM

"Yea, solid plan, Tink. I am officially useless in a fight right now, and I bet you're not 100% yourself."

"Very well. We will follow and ask your Lord for aid, but not before we've had a chance to recover from the many, many fights we've been in today. We'll open the portal so you can return home immediately. Which one's yours, again?"

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Wednesday April 10th, 2019 12:58:54 PM

Garret shrugs and says over the rings, "I do not like the idea of going to a plane where those things are normal, but I'm not sure we have any other options right now."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday April 10th, 2019 2:50:23 PM

"That is as good an idea of any.. Let them return home and us rest. If in the morning we still wish to pass through and face what's on the other wise in hopes of garnering aid we will at least be prepared first." Wyaar adds in.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character 
Wednesday April 10th, 2019 6:37:54 PM

"I might be able to survive a bit more combat, but even I'm out of some combat spells that are counted on. So I'm not against resting up and starting out fresh tomorrow."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday April 10th, 2019 9:04:03 PM

Beri nods in agreement
Keep in mind, it's not just a question of what we might be able to survive, the fate of the Wold has been set upon our shoulders. We can't afford to take unnecessary risks.

Oh, and before I forget, there isn't anything preventing summoning in your realm is there? It seems I've come across a lot of that lately, and it's best not to be caught off guard..


Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Wednesday April 10th, 2019 9:27:37 PM

I need a rest, and will heal everyone before we do so. Unfortunately, I do not think the tower will allow for normal teleportation in and out of it.

Sesha - 202/202. AC 30 
Wednesday April 10th, 2019 11:32:54 PM


Sesha wouldn't argue with a break.

"I think they are our best lead. Treating them fairly is in our best interest."

DM Mitch 
Thursday April 11th, 2019 5:53:52 AM

Tink proposes a plan.

Restlin agrees, comments that he’s out of spells, and speaks to the undead.

Garret does not like the idea of going to a plane were undead are normal.

Wyarr also agrees, especially with the resting part.

Zane echos the rest.

Beri also agrees and points out about the fate of the wold being entrusted to them so they can’t take unnecessary risks. He also asks the undead about summoning issues in their world.

Bosk agrees with the resting plans and tells the others he will heal them first.

Sesha also likes the plan.

The mage says, “As I said we arrived nearest the portal with the structured columns so I would assume that one leads to our home. As for summoning difficulties I have not had any problems summoning things while home.”

The party quickly takes the covers off the classically structured portal and the undead quickly depart through it. The overseer is on hand to annihilate any hostiles that might come through but his help is unneeded.

After the undead depart the portal is quickly re-secured.

The Overseer says to the party, “The disturbance that destabilized the portals did not come from the portal the undead came from but rather the one those strange bushes and demons came from. While things are contained, the covers cannot hold indefinitely so someone will have to go through the portal the demons came through at some point and put an end to whatever is causing the portals to react.”


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Thursday April 11th, 2019 8:04:01 AM

Tink rolls up her sleeves

"Right. I'm going to drop all the things we've found off at the Catacombs and pick up a few things while I'm there. Anyone else want to come for the trip? If we're quick we can make it back here to rest. Probably best we stay next to these portals to make sure they don't reopen"

She prepares to cast Teleport. Then it occurs to her. She didn't prepare it today.

Tink sighs. Loudly.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Thursday April 11th, 2019 8:16:47 AM

Bosk notes that he has teleport and greater teleport prepared today.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Thursday April 11th, 2019 9:49:00 AM

Garret looks around at the portals and says, "This is quite a mess. Some days you just want to go home and have a breakfast, you know?" He remains sitting on the ground, thinking.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Thursday April 11th, 2019 10:26:15 AM

Between Bosk and himself, getting everyone back home with greater teleportation spells is easy enough. As soon as everyone's ready, Restlin will teleport himself, plus Garret, Tink, Sesha, Beri, and Wyarr. That just leaves Zane and Bosk.

***

The party arrives back in the common room of the Iron Tower. Restlin immediately breathes a sigh of relief. "It'll be good to sleep in my own bed tonight. First things first, though..."

First things being a bath, of course. Priorities...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday April 11th, 2019 4:48:36 PM

Priorities. As soon as they arrive Wyaar whisks himself off to the bathroom for a long soak while Restlin is sighing and talking wistfully of his own plans.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday April 11th, 2019 9:26:11 PM

Shower and a nap before catacombs sounds like a good plan.
Also, I am going to make a quick stop of at Master Torm. If anyone call tell me more about those bush monsters that summon chicken demons, it's him. Hopefully he can suggest something to make sure we don't stumble upon a whole forst of those bush things and find ourselves drowning in neverending chicken demons.


Sesha - 202/202. AC 30 
Thursday April 11th, 2019 10:23:05 PM


Sesha isn't ready to compete for bath space. Instead, she is quick to check in on the coven, fill in Yzargo on the new developments with Agatha, and then spend time with Sister downstairs.

The cold stone floor is relaxing and comforting, and she takes time to reflect (level up finally!) on this whole adventure thus far.

If Kevintaur is the secret to helping Agatha revive her own dead god, Sesha would be next in line for his time.



Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character 
Thursday April 11th, 2019 11:02:31 PM

"Ummm, we have 3 tag alongs with us as well."

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Friday April 12th, 2019 6:56:44 AM

"Oh yea."

Restlin can take Chuck as well, but then he's full up. Bosk can handle the rest?

***

Restlin got burned once by a Wyarr quick on the bath draw. Never again, he vowed, and made a private bath from the clay tower thing that controls the Iron Tower.

...and it's much nicer.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Friday April 12th, 2019 9:39:44 AM

The idea of a bath never enters Garret's mind. Instead, he quickly heads out of the tower to check on the square, and perhaps more importantly, his meat-on-a-stick vendor...

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday April 12th, 2019 9:24:24 PM

Oh, Bosk, any chance you can send a message to Gargul, let him know the current situation with the supposedly reformed Kevintaur and confirm if this changes our orders in any way?

Sesha - 202/202. AC 30 
Friday April 12th, 2019 9:44:22 PM


Sesha continues to ponder their mission. She bounces her thoughts off of Sister, her simulacrum.

"Does there come a point, Sister, where pursuing a dream becomes a detriment? Being driven is a good thing, but if you exclude everything else and everyone else for the sake of your goal, is it still noble?"

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Friday April 12th, 2019 11:20:42 PM

Bosk confirms with Restlin. "We should be able to get everyone between us, especially with some reduce person spells."

To Beri he says, "Already done that. Gargul’s response states that he does not know if Kevintar has truely changed and he trusts the Dragons to do what’s best. He also alerted us to events outside the tower. He said Marteous’s followers have been gathering. He might be becoming aware of his brother’s escape plans; if so expect an assault by his priests to stop the ritual.”

Visit Home


DM Mitch 
Saturday April 13th, 2019 1:35:42 PM

Tink prepares to teleport but she realizes she didn’t prepare it today.

Bosk notes he has teleport and greater teleport

Garret comments about the mess and that some days you just want to go home and have breakfast.

Restlin tries to cast teleport…

Wyaar thinks about the bath he wants to have

Sesha plans to fill in the coven as soon as she can

Zane points out the hangers on

Restlin rushes for a bath upon returning to the tower.

Garret rushes to check on his favorite meet vendor.

Beri asks if Bosk could update Gargul.

Sesha debates with Sister about the nature of dreams and pursuing them.

Bosk confirms they can teleport everyone back.

The party cannot teleport inside of the tower; however the custodian shows them a fast way out and they’re home in less than an hour. The custodian also confirms the party has plenty of time to do shopping and take care of things, as long as they get back within a few days - the containment will last that long easily.

Megaman seems to find the place quaint. ”We had stuff like this in my home, but it was all ancient ruins, long abandoned. No magic though.”

Doc seems happy to be back and requests in it’s chiming language to return to ship form until the party goes back to the tower.

Chuck is happy to see civilization, even if it’s very different from home. Finally some place where I don’t have to worry about some demon or robot coming by and tearing my face off!”

Bosk’s return is greeted with special enthusiasm by the Kobolds. One of them was tidying up when they ported in and he or she almost burst with glee at being so close to “THE CHOSEN ONE!” and his companions.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Saturday April 13th, 2019 6:40:12 PM

It feels like an age since the party were back home. Tink has a few things she wants to take care of.

She looks out into the street to see if she can find a lad (or lass) who wouldn't mind acting as a courier for an Iron Dragon.

First is to the Inspector to let him know the party are back. She doesn't want to go into too much detail about what has happened and what is yet to come, although does ask for him to come to the Tower when he has time.

Second is to Mara Weaver, just to check in that everything is ok.

With that Tink will give her messenger a few gold coins and ask for them to deliver those messages as quickly as they can.

Tink then sets off to her room, grabs a few pieces of parchment and a quill, and makes her way down to the living room to start penning a note: "Dear Mage's Guild..."

"Hey Restlin! You want in on this?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character 
Sunday April 14th, 2019 10:23:49 AM

Zane checks in on the Kobolds, and makes sure they are settling in. He also checks to see if any have decided to work for him and help out around the city using the Groups flying ship moored outside his rooms level....

(still nothing about the leadership feat: crew for the ship)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday April 14th, 2019 8:32:43 PM

Wyaar will freshen up and rest as able. If he ha the time he will take Chuck on a tour of the city too so he can see the sights of the fantastically magical Hook City.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Monday April 15th, 2019 9:53:20 AM

When Tink heads outside, she finds Garret already there with a small crowd gathered around, listening to his tales. He points out a couple runners to help Tink out and promises them free meat on a stick for helping her out.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Monday April 15th, 2019 10:00:13 AM

"Time for what? We writing a nasty-gram to the Star Mages? Shoot, I do that about once a week anyway, but having at least two of their members infiltrate a Dragon Consortium group on a mission directly from a god is a new low, even for them. Let's do this..."



Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday April 15th, 2019 4:48:55 PM

That's right, I forgot Bosk now had an entourage. It feels like it's been years since we've been home, sure glad to be back.



RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Monday April 15th, 2019 8:32:11 PM

Tink will also unceremoniously dump the contents from Agatha's satchel onto the table. It might give a little more insight into what she was doing, what she discovered, and potentially some valuables.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Monday April 15th, 2019 9:41:51 PM

Bosk grins. Pretty sure their chosen one is the guy behind me. As he says this Temujin, the doppelganger who performed brain surgery on himself, brings him over a drink. Although I do try to keep our friends close. A trusted friend is the most valuable treasure one can find.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character 
Monday April 15th, 2019 9:52:31 PM

Over the rings, so as not to insult the Kobolds, "I seem to remember that they refuse to call me by anything other than "The Chosen One". Not even the ones who've been training to fly our ship around and help out where needed in Hook City and the area around it."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday April 15th, 2019 10:49:31 PM

Wyaar abides.

DM Mitch 
Tuesday April 16th, 2019 7:51:22 AM

Tink tries to find a messenger to deliver some messages to Mara Weaver and the Inspector before sitting down to write a letter.

Zane looks in on the kobolds.

Wyaar freshens up, rests and takes Chuck on a tour.

Garret points out some suitable runners, promising them meat on a stick for helping.

Restlin agrees to Tink’s nasty gram.

Bosk grins at the chosen one remark and thinks about Temujin.

Zane says he’s pretty sure they only call him chosen one. Upon reflection he remembers they also called him “The Bronze One” and “The Savior” though those are less popular.

Tink is easily able to find a messenger and send her messages. Directly afterwards she realizes that now they have a bunch of live in kobolds there’s always a messenger available.

Zane finds that the kobolds have made themselves quite at home. Sapphire gives him a tour and explains everything they’ve accomplished. They’ve taken over the tunnels beneath the tower and turned them into a small town. Those with trades have started selling wares to townsfolk in order to buy things they need. Several have volunteered themselves as servant and the tower has never been cleaner after a long time away. Kip, the sarcastic sailor, has started training a crew on how to use the Dragonship (I specifically made him a sailor so you could use him as crew). He’s one of the few Kobolds not to insist on calling him “The Chosen One!”

At the end of the tour Sapphire looks at Zane expectantly, obviously expecting some response to all they’ve accomplished.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Tuesday April 16th, 2019 8:03:27 AM

"aaaaand ... done." Tink puts the quill gently down on the table. "Let's see. One... two, three, four.. eight.... Huh. I used 37 different adjectives to describe Agatha"

Tink has learned not to send things out while you're still angry or worked up. She rolls up the parchment and leaves it on the table for now.

"Right. I'm heading off to the Catacombs to take my mind off things. Anyone want anything while I'm there?"

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Tuesday April 16th, 2019 9:34:40 AM

Garret falls asleep in the sun on the top of a short wall outside the tower in a meat-on-a-stick food coma. One leg falls off the wall, he farts, but remains quite asleep.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character 
Tuesday April 16th, 2019 9:40:16 AM

To Sapphire, "It looks like you are all settling in and getting along, very well Done. Things are going ok with the neighbors? No major arguments?" Just making sure that the tribe is ok,
Zane then heads up stairs and checks in on Starblazer and finds Kip.
"You and Starblazer getting along? He asks as he walks out to the docking level and doesn't bother to even say "hi" to the sailor.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Tuesday April 16th, 2019 10:29:48 AM

Restlin emerges from his rest once again dressed in the fancy suit Lordmayor WhatsHisFace gave him, complete with crimson and gold top hat. He tags along to the Catacombs as well. He considers his Luck Quest to be at an end and successfully completed. As such, he has a very important stop to make.

"Come on, Tink." He says as they walk. "You need more fun in your life..."

He moseys over to the Temple of Wardd and throws open the front door, shouting "Come look at all this cool stuff I found!" as he does.

He dumps the following on whatever the temple's using as an altar this week:

Rope
Blue forcefield
Gravity grenade
Emergency raft
Blue veemod goggles
Autograpnel
Dart gun with Nanite canister (5 charges)
Dex/Con belt +4

"Pretty sure all that stuff with the buttons won't work here. Comes from a dimension with more technology than science...or reason for that matter. We may not have their scientists, but at least we aren't living in an apocolypse, right?"

He really wants to tell everyone what he's been up to, but they're still on a literal mission from god, so he keeps his mouth shut.

After they leave, he explains to Tink. "It's bad form to keep stuff you find lying around on a luck quest.That belt especially will make someone's day, maybe even save someone's life...or maybe not. Who knows?"

He continues on to the Catacombs...

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Tuesday April 16th, 2019 1:55:24 PM

ooc: Temujin is actually there bringing Bosk a drink. Bosk also took the Leadership Feat in September and has his own cohorts. His followers consist of NPCs the group had encountered, ones I created for other games, and my tapestry characters. Think more loyal fraternity brothers than fanatical kobold.

Sanji – former PC. Works at Five Mile House. Female Rogue. Orphan, she is very loyal but hates bullies. Runs with Hemust and Jillian.

Hemust and Jillian - former Noodle gang members, who now work at Five Mile House and good friends of the Heroes. Jillian has short blonde hair and blue eyes, always suspicious. Hemust is half-elf, also blonde and blue eyed, and is arrogant.

Brodery Family – Team saved family in MudTown and sponsored them to Hook City after their daughter was killed by assasins. They run “Brodery Apothecary” in Iron Tower Square. Jimbim. Now eldest brother. He's a nice guy. Expert herbalist and supplier of Bosk's poisons. Clarissa. Sister. Penetrating stare. Expert alchemist. Katherine and Billy Boy. Youngsters. Very angry and vindictive. Gat. Cousin. Toss a coin to figure out that mans mood. He likes to fight and will take anything said to him as an insult. Expert crafter of common items. This was formerly Heather Brorderys' family (she was a cleric of The Edge before she died, the first spirit Bosk advanced as an Avenger, one of her eyes was removed and is now the eye in the center of Bosk's forehead).

Temujin, a doppleganger with memory loss (now restored) that had an ilithad larva put in his brain that he cut out himself, causing the brain damage. He (unknowingly) took on the persona of a druid he was in contact with and helped hut down the illithid occultists responsible for killing previously menioned druid.

A young un-named witch we saved from the Manfri and their own tribe in the Sargrass after it was discovered she was a witch. She now trains under Magister Alistair with former party member Maikill.
Toby and Rachel, Young kids in Hook City that sneaked among the group and cut off some of Zeoll's fur to create a fishing lure in order to attempt catching a giant goldfish.

Barnacle Jane, a tall and beautiful woman with flowing red hair and captain of Calypso's Cry, known for the unusually high number of women sailors it employed...well not so much the number of women as the captain's willingness and ability to take in young women with little or no skill and make them some of the finest sailors on Rum. (NPC I created in the old Rum game)

Ceri, a large golden haired taur with ivory white horns. Quite large, at over eight feet (including the horns), Ceri is an impressive figure and you see how she earned the respect of the predominately male group. Two bastard swords long as a man cross her back, the hilts carved into sets of silver minotaur horns and you have little doubt that the Captain is more than capable of dual wielding the massive blades. (NPC I created for Rum, Captain of the WLA that I believe was later replaced.)

I also thought about including my old tapestry characters with their levels scaled sown to the appropiate level.

I am working on my Catacombs list. Along other things, I am replacing used potions, scrolls, and necklace of fireballs.


Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday April 16th, 2019 9:57:45 PM

The druid runs his fingers through his long hair as he thinks.

I'm still hunting down useful items on the catacombs catalog... I'm eyeing a pearl of power, but not sure what other great may benefit me in the trials ahead.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday April 16th, 2019 10:04:54 PM

"Catacombs would be a good idea.. haven't been there in awhile.." Wyaar muses.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Wednesday April 17th, 2019 12:15:55 AM

Bosk goes around the tower greeting his friends and giving them updates. Jimbim, how are your herbal extracts (poisons) coming along? I could likely use some for what we are about to face. They speak in hushed tones as Clarissa jumps out from around a corner and takes a friendly swipe at Beri. He then takes a long bath and gathers up his things before heading to the Catacombs and WLA to prepare for an act of Deicide unrivaled since the last cataclysm.

DM Mitch 
Wednesday April 17th, 2019 7:03:01 AM

Tink finishes her letter and then rolls it up in parchment before taking a trip to the catacombs to blow off steam.

Garret takes a nap in a precarious place.

Zane chats with Sapphire and then checks in to see how the kobolds are getting along with Starblazer.

Restlin considers his luck quest over and dumps all the things he’s found while on his luck quest at the temple of Warrd.

Bosk receives a drink from Temujin and visits with others he has a history with to see what they’ve been up to.

Beri makes a catacombs list.

Wyaar remarks he hasn’t been there in a while.

Sapphire reports that things are going well. The townsfolk are a bit leery of the Kobolds, but it’s a big enough trade center strange people are relatively normal and there haven’t been any major problems, especially since they've been endorsed by the local heroes.

Kip is in the middle of a conversation with Starblazer about the finer points of the ship when Zane walks in. Starblazer answers the question he asked, ”The little ones have proven quite useful.”

Kip inclines his head respectfully. ”Welcome back boss.”.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Wednesday April 17th, 2019 9:05:05 AM

Tink is happy to tag along to a Temple of Wardd. She considers hiding her face as they enter but figures the Iron Dragons are that well known that they'd be noticed on site anyway. Still, "a Justicar enters a temple dedicated to the God of Thieves" sounds like the opening line of a good joke.

She keeps a smile on her face and tries not to look like she is on a mission of any kind. Just dropping in with a friend.

After their visit to the Catacombs she catches back up with Restlin.

"What say we gather a few of the others and head to a tavern for a hot meal? We can see whether there is any news as to what has been going on here while we've been gone."

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Wednesday April 17th, 2019 10:03:45 AM

Restlin nods. "Yea, I can eat. Remember those bacon onion things Kyan used to make? Pie-roe-gees or something? I could eat a whole plate of those right now."



Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday April 17th, 2019 10:06:56 AM

Beri heads out to find Master Torm the awakened tortoise, if anyone is likely to have knowledge of the bush creatures it is him. He heads out to the elaborate gardens where Torm makes his home, checking first at his favorite pond. Perhaps the old guy can provide some insight into how they are calling forth chicken demons, and the nature of their symbiotic relationship.
Upon finding Torm he will pour a cup of tea and settle in for what is always a long conversation.

Heeeelllloooo Toooorrrrrm, iiiit'sss beeeeeen a whiiiiiile. I haaaave soooomethiiing I waaaas hoopoing yoooooou couuuuuuuld heeeeeeelp meeeee wiiiiiith, a straaaaaange plaaaaaant creaaaaaature unliiiiike aaaaaaany I'veeeee seeeeeen.....

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Wednesday April 17th, 2019 2:50:34 PM

Garret rolls while he sleeps and falls off the wall flat on his face. He looks up and around a little, but then puts his face back down in the dirt and goes back to sleep again. He is quite exhausted from all the running around and has some pleasant dreams about lots of meat-on-a-stick sandwiches.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday April 17th, 2019 6:03:04 PM

"bacon onion things sound good.." Wyaar agreed though leaves to head off to the catacombs.

Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character 
Wednesday April 17th, 2019 7:56:22 PM

"I'm glad you are all getting along. Kip have you checked in with the Inspector yet, that is if you think you are ready to start helping around the City. We don't want to cause any trouble, there will most likely a bunch of paperwork that'll need to be filled out. I swear, I think this place runs on paperwork rather than magic sometimes....
Anyways, if you have any trouble, let me know. I think we're headed back out in the morning. I'll do what I can to make sure things go smoothly.
I gotta head to the Catacombs, need some more gear....

With that Zane leaps off the side of the tower and flies to the Catacombs entrance and will meet up with the others for the meal....

Sesha - 202/202. AC 30 
Wednesday April 17th, 2019 8:53:45 PM


Sesha snaps out of her stupor.

"It's as if thousands of people were suddenly caught in a strange bureaucracy, and income tax was due all over the nation."

Glad that she wasn't a tax accountant, she continues her reunion with her coven and her simulacrum.



DM Mitch 
Thursday April 18th, 2019 8:05:58 AM

Tink goes with Restlin to the Temple of Warrd, thinking this act sounds like the beginning of a joke and then asks about gathering the others at a tavern for a hot meal.

Restlin said he could go for a delicacy Kyan used to make.

Garret falls off the wall he slept on, wakes for a moment and takes another nap in the dirt this time.

Zane asks Kip about how things are going and tells the kobold to let him know if there are any difficulties before taking a field trip to the catacombs.

Sesha snaps out of her revery involving something called income tax and spends some time seeing to her coven and her similucran.

Kip says he'll take care of whatever needs doing and ask for help if it's needed. "I'm not to familiar with human bureaucracy, but Auslander has been very helpful."

The party does shopping and enjoys a good meal together. Well, mostly together.


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Thursday April 18th, 2019 10:05:12 AM

"Sooooo..." Restlin starts during a lull in the conversation. "Big day tomorrow. Another new dimension to go explore, this time potentially stuffed to the brim full of undead." He briefly wonders if Bosk will keep it together, but his friend has calmed significantly over the years. He'll probably be fine.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Thursday April 18th, 2019 10:43:17 AM

Garret wakes up and looks around. It takes him a moment to realize that it is starting to get dark out. He scrambles to his feet and looks for the meat vendor, only to find that he has gone home for the day. He wanders around a little, still enjoying the outside and the peace and quiet of no one trying to kill him. He ponders if it is time to retire and just enjoy the peacefulness of the Wold.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday April 18th, 2019 1:13:54 PM

Beri looks at Master Torm... is he asleep? Is he just slow responding? With him it's always hard to say, but the druid tries to be respectful while waiting.
Master Torm, do you have a minute to talk? I hope I'm not waking you...

Zane (JCC) AC 31, CMB 22, CMD 38, HP 211/293, Blindsense 60' Character 
Thursday April 18th, 2019 3:59:44 PM

ane say "Bye" to Kip, Starblazer and the crew as he heads off.
After a stop in the catacombs, he then goes to dinner with the others....

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Friday April 19th, 2019 12:45:53 AM

Tink feels a slight tingle in her hands. Somewhere, someone is doing paperwork and she hasn't been invited.

She takes a hold of a mug of mead and looks about at the crowd.

Garret Goodbarrel [AC:49/49/40; +4 vs AOO; HP: 207/207 Ki:14/20 CMD: 51 SR: 29] 
Friday April 19th, 2019 9:23:09 AM

Garret continues to wander and ponder. Suddenly he looks around and realizes that he has walked all the way to Dirt City without even considering why. He thinks back to the awakening of the strange gods and sighs. He knows they have one more thing they must do to save the Wold. He is tired, but one more mission, well, maybe just one more and then he could really relax. But could he really retire? Only time would tell.

He headed back towards the tower, knowing that the time was coming soon when he would have to get back into action.

DM Mitch 
Friday April 19th, 2019 11:47:47 AM


Restlin reflects on the big day they have tomorrow with the undead dimension.

Garret wakes up outside in the dark and tries to find the meat vendor only to figure out he went home. He ends up enjoying the peace and quiet for once since no one is trying to kill him at the moment.

Beri asks Master Torm if he is sleeping.

After a long pause Torm says, “I’m………….sorry……..Beriothian….I…...was…...lost…..in……..deep……..meditation. Recent……. Events…...have….given……..me…..pause.”

Zane says bye to Kip and joins the others for dinner.

Tink senses a disturbance in the paperwork.

Garret wanders around town some and thinks about recent events.



Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Friday April 19th, 2019 1:58:29 PM

"Know what I was thinking about recently? That demigod tentacle thing we fought. Remember that? Remember how we barely beat it and it kept knocking Zane unconscious and almost to death? I be each of us could take it one on one now.

"I mean, I'm not eager to bring it back to life and find out, but it's impressive how we've grown together. What do we do after this, anyway? What tops this debacle we've found ourselves in?"

Restlin eats the last biscuit in the basket apologetically.

Sesha - 202/202. AC 30 
Friday April 19th, 2019 3:29:51 PM


"Who knows Mage-Priest. Perhaps more.. "domestic" challenges await us in the future?"

Zane (JCC) AC 31, CMB 22, CMD 38, HP 293/293, Blindsense 60' Character 
Friday April 19th, 2019 4:20:39 PM

"I have the feeling that this is our final mission as active adventurers, When we finish this, we will have done our portion of making sure the Wold continues. What do you think we've been mentoring the hero groups around the Wold for. It'll be thier turn to shoulder the next responsibility that needs to be dealt with.
It'll give time for me to find my Parents, I know my father is out there somewhere and I believe now that my mother didn't perish when The Stormfront wrecked crossing the edge.
I expect we all will have a life after this, we just need to keep grounded, and I think our Tower will do that even if we arn't there all the time...."


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Friday April 19th, 2019 9:37:59 PM

"domestic challenges" Wyaar says as he returns with a shudder. "My Queen grants me immunity to fear and still i quake at the thought. Are we almost ready to go?"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday April 19th, 2019 10:05:09 PM

I... understand... master... Torm..
...These... events... have... been... most... trying...
...Do... you... have... any... insights... regarding... how... to... avoid... being... overwhelmed... by... bush... and... chicken... creatures... should... we... enter... their... home... territory...?


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Saturday April 20th, 2019 12:16:19 AM

"There will always be something threatening the Wold. It remains with us to protect it, whether directly, or indirectly by training those that follow us."

"Whatever should happen though, may this group, this family, rise to the occasion" Tink raises her glass "Let us make it so that on the day we retire that Marteus himself breathes a sigh of relief"

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Saturday April 20th, 2019 8:14:10 PM

Bosk continues shopping, stops by the WLA for training, and checks both the WLA and Temple of Gargul for information on their upcoming foes and potential allies.

(Sorry for the missed post, I was traveling and had an interview)

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Saturday April 20th, 2019 10:24:28 PM

In answer to Zane, Tink will need a good nights rest - preferably 2 - before returning to the Tower

DM Mitch 
Saturday April 20th, 2019 11:00:29 PM

Restlin reflects on how a single Iron Dragon could probably fought the tentacle demigod thing they fought in the past.

Zane hypothesizes that this may be their last adventure as active heroes and when this is complete it will be up to future heroes to answer the call next time. He also thinks about finding his parents and how even if they (the Iron Dragons) aren’t there the tower should keep them grounded.

Wyaar jests that he quakes at the thought of domestic challenges.

Beri asks for advice for dealing with the demons from one of the portals.

Tink points out they will always defend the Wold, even if it’s just by training new heroes to follow them. She proposes a toast.

Bosk does more errands.

Tink adds that she needs at least 1 good night of rest, preferably 2.

Torm considers the question for a long moment. “I… see… 4 … gates…. Before….. You…. my …. Child…..Though…..you….may….end….up…. Passing ….. Through….all….the….order...in….which…..you…..do…..so…..matters…..I see…...a…...storm….of….chaos…..brewing….strange….and….unnatural…..creatures...like...plants….that….aren’t...plants and...edged….women...with...the...features….of..chickens...and ducks...…...that….must….be….confronted...as….soon...as….possible…..the risk….of….leaving….them…..unchecked…..is…...just….too….great! Find…..the….source….of….these….creatures….and….put...an...end...to….them… Should… the… source… die… the… rest… will… wither…”


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Monday April 22nd, 2019 7:12:59 AM

Tink mentally goes over the list of things she wants to buy from the catacombs. They said they'd send her a message when the bundle was ready for collection - if it could be filled.

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Choatic] 
Monday April 22nd, 2019 10:49:47 AM

Garret wanders back to the tower to look for the others. As he walks in his body almost seems to shimmer to those who see him. He looks somehow different and more magical, as if he's transcended being a halfling and appears to be something more (Perfect Self: The level 20 monk is no longer humanoid but is a magical creature).

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Monday April 22nd, 2019 11:44:26 AM

Restlin indeed notices something different about Garret. He whispers in Sesha's ear. "Love, has Garret's odor diminished, or have I gone noseblind to him?"

Anyway, it's probably time to get rest. This little interlude has been lovely, but the Iron Dragons still have a world to save.

Sesha - 202/202. AC 30 
Monday April 22nd, 2019 2:55:08 PM


"Garret, the perfect taste tester. Transcended above a normal halfling, he eats with the wisdom of the great beyond."

She notices too, he smells a little less offensive.



Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Monday April 22nd, 2019 4:37:23 PM

Zane arrives back at the tower and is swinging a blade that looks like a bastard sword but moves much quicker almost like it's smaller and is made of light.

"Hey Bosk, you might want to borrow this when we go visit that plane where the undead are... I doubt they'll like it very much." hey shouts out as he walks in. He notices that Garret seems a bit different but since when did any of the Iron Dragons look normal.

(the new blade is a Sunblade fyi a truly evil weapon for such a GOOD blade. yes it's an aligned weapon)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday April 22nd, 2019 8:30:33 PM

Wyaar will visit the WLa too if time allows, but otherwise rest at least the night and ready to move on when the others are.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday April 22nd, 2019 9:06:32 PM

Beri reaches out to the others over their rings and relays Torms message to the others as he slowly completes each though

Guys, I'm talking to Master Torm... it sounds like we could be in for crazy time if we are going to the realm those chicken demons were from.

He saw gates before us, we may or may not need to go through all of them... apparently the order will matter.

When we come across them, they must be confronted as soon as possible. The risk of leaving them unchecked is too great.

It sounds like there is a source of these creatures we need to take out. Should the source die, the rest will wither.

Let me know if you have anything you want to ask Torm...


The druid then addresses the awakened turtle, hoping he has more information regarding those gates and why the order is important.

It... is... always... sad... when... creatures... of... the... world... break... the... natural... balance... and... must... be... stopped.

Master... Torm,
If... the... order... of... gates... is... of... grave... importance,
Is... there... something... that... will... guide... us... to... the... source?


Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Monday April 22nd, 2019 10:10:43 PM

ooc: is the Sun Blade the vorpal weapon discussed in the email? Does anyone mind if I wield it? I can deduct it from my portion of the loot.

Bosk joins the others once his order in the Catacombs is placed and examines the blade. I might just have to take you up on that. It is a fine piece of craftsmanship, something I would be proud to wield! Lifting it he hasps, Gargul's Eye! I could dual wield this with my other sword! The cleric is glad he did not spend all his gold and debates buying his own blade.

The cleric then looks at Garret and notices the change in odor. It looks like we now have another non-humanoid in the group. A magical creature and an outsider. I do not think any other set of Dragons has been so diverse.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Tuesday April 23rd, 2019 7:28:37 AM

Restlin scratches his head at Sesha's cryptic response, wondering if that's a yes. Then he gets Beri's message. He is not looking forward to seeing what kind of hellish farm those chicken and bush demons come from, but someone's gotta go close that portal...

DM Mitch 
Tuesday April 23rd, 2019 7:37:28 AM

Tink goes over the list of things she ordered from the catacombs.

Garret joins the others a chained being

Restlin notices the change in Garret and suggests they get some rest.

Sesha also comments on this and notices he smells slightly less offensive.

Zane comes back swinging a sun blade and asks Bosk if he wants to wield it when they visit the undead.

Wyaar visits the WLA

Beri informs the others of what Torm told him via rings. To the question he asks Torm replies,
“The…..keeper…..of…...the…….gates…..can…..guide….you….where….you….need…..to….go….”

Bosk notices the change in Garret and remarks about it and the blade the Zane has.

Restlin wonder’s about Sesha’s statement and worries about Beri’s.

A messenger arrives from the Catacombs with all of the gear people have bought.


RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Tuesday April 23rd, 2019 9:29:19 AM

Tink makes her way back to the tower to start jotting down all that she can remember of the fights, starting with the chick demons.

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Choatic] 
Tuesday April 23rd, 2019 10:42:20 AM

Garret smiles at the others and says over the rings, "Anything you can find out that will help us navigate this upcoming strange place is going to be helpful!"

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Tuesday April 23rd, 2019 2:08:24 PM

Over the rings, "I hate those chicken things, they hurt and I mean really HURT. But from what Info you are getting from Torm, we need to go there first, right?
Also does he know the rest of the gate order?"

Zane adjust his robes and such, getting use to carrying a real sword now... He still twitches now and then as it settles into what his new normal will be.

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Tuesday April 23rd, 2019 8:19:30 PM

Speaking of which, what does anyone recall about what we are about to face? Race? Alignment? Attack type? Defense weaknesses? How can we best prepare full contact gardening, ultimate chicken wrangling and potential diacide?

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday April 23rd, 2019 9:01:57 PM

Beri responds to the others over the rings
I'm thinking it's more a warning that when we encounter them we risk getting overrun if we don't take out the source, and not that we need to seek them out first. From what we've seen, they constantly replace fallen comrades, but their numbers don't increase. If that's the case, when we fight them probably isn't an issue, it's just that we need to finish it before things get too bad... but I'm going to confirm with Torm... I'll update you in 20 minutes when he finishes responding.

Also, apparently the gates have keepers that will guide us.


Beri then goes back to To addressing Master Torm .

Thank... you... Master... Torm...
Do... you... believe... we... need... to... hunt... them... down... first...
Or... just... prioritize... them... when... we... next... encounter... them...


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday April 23rd, 2019 9:47:08 PM

"They are evil.. if we encounter a big group of everyone stays close to me or your summons I can grant people my Smire from my Queen and we can quickly divide and conquer," Wyaar suggests.

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Tuesday April 23rd, 2019 11:23:44 PM

"Oh, Wyaar, I picked up a wand you can wack us when when we need it.... I believe it's calls Bless Weapon, I think it aligns our weapons to GOOD while active. I can fool the thing into working as well, but it could be handy to have."

DM Mitch 
Wednesday April 24th, 2019 7:27:04 AM

Tink makes her way back from the catacombs jotting down all she can remember about those demons.

Garret requests help in navigating the strange place.

Zane says he hates the chicken woman duck things but he guess that means they have to go there first. He asks if the rest of the gate order is known.

Bosk asks how they can best prepare for full contact gardening, ultimate chicken wrangling and possible diacide.

Wyarr suggests they close ranks around him so he can grant everyone smite.

Zane says he picked up a wand of bless weapon.

Torm says to Beri, “I…..am…..not….sure….if…..the ….. Rest … of the ….order….matters….but...whatever….is….happening….in…..the….chaotic….dimension….threatens….all….of….the….myriads….of…..existences”


Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Choatic] 
Wednesday April 24th, 2019 10:40:56 AM

Garret wanders to the kitchen to see what might be cooking.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Wednesday April 24th, 2019 12:34:16 PM

"Ok, so we ready to go? Sounds like we've got to save all of existence, plus get some more hearts so that we can...save all of existence. Is that right?"

Restlin's ready to teleport everyone back to the place w/ all the portals.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday April 24th, 2019 4:19:36 PM

"[b]I happen to be pretty fond of most of existence. Let's save it." Wyaar agrees with a nod of his head.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday April 24th, 2019 9:41:10 PM

So, it doesn't look like we need to prioritize the chickens, but it's going to be something we do eventually. I do still need to make a catacombs run, but it's a real head scratcher this time. How do you plan when you aren't even going to stay in teh same dimension... oh, I forgot to mention. Sounds like the chickens may be in something called the chaotic dimension... soooo... I really hate to say it, but we may need to ask Agatha and the star mages guild about that one.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (Blur, +2 vs Evil) -- CMD 26 -- HP 175/214 -- Spells -- Active Effects 
Wednesday April 24th, 2019 9:56:48 PM

Tink's eyes go wide "No, uh-uh, not the star mages guild. The WLA have great libraries, and you'll find more books in the Sages Guild that perhaps the rest of the Wold."

She really doesn't want to go to the Star Mages Guild. On the other hand though, she'd be able to deliver her message to them face-to-face.

What to do....

--------------
OOC: Also waiting on approval for Tink's CC order so can't head out just yet

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Wednesday April 24th, 2019 10:25:11 PM

Zane double checks and is satisfied he has everything. "Let me know when we're ready to go,I'll reduce to a smaller size...."

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Wednesday April 24th, 2019 10:41:07 PM

ooc: is Tink's order ready? If so I have time to fill it tonight.

Bosk smiles. Think magic circle against chaos will be helpful?

Sesha - 202/202. AC 30 
Thursday April 25th, 2019 2:43:10 AM


Sesha checks her gear as well. She was ready to move forward in their endeavors.

DM Mitch 
Thursday April 25th, 2019 7:23:29 AM

Garret wonders into the kitchen to see what is cooking.

Restlin announces that they are ready to go save all of existence and hopefully find some more hearts so they can save existence again.

Wyaar opines that he is fond of existence and he is ready to go.

Beri says he thinks they might not have to do the chickens as a priority and wonders if they should consult the Star Mages about it.

Tink is against visiting the Star Mages, but then realizes she could deliver her message personally.

Zane double checks everything and announces he is ready to go.

Bosk wonders if magic circle against choas would be useful.

Sesha is also ready to go.


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Thursday April 25th, 2019 10:11:13 AM

"Yea, Star Mages can get bent after that stunt. I'm with Tink on this. Besides, how do you go about preparing for chaos? Throw up a magic circle against it like Bosk said, good idea by the way, and kick it's butt."

Restlin's still ready as soon as Tink gets her gear in order.

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Choatic] 
Thursday April 25th, 2019 11:07:20 AM

Garret finds some bread and mumbles, "I do not like chaos. Not at all."

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Thursday April 25th, 2019 1:50:03 PM

"Not a big fan either, but as our own group shows, sometimes it takes a little chaos to win... Look at Restlin's quests for example."
Zane is still ready....

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday April 25th, 2019 9:06:35 PM

I think I've gotten as much information from Torm as I am going to get, and my spells are prepared for the day. If you have a cup of coffee ready for me when I get back to the tower, I think I've finished my preparations.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Thursday April 25th, 2019 9:57:33 PM

"Yea, think about how boring the Iron Dragons would be without me...I mean chaos. Without chaos...and me."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday April 25th, 2019 10:22:36 PM

"We'd certainly not smell as nice" Wyaar remarks to Restlib

Sesha - 202/202. AC 30 
Friday April 26th, 2019 2:22:05 AM


Sesha isn't quite ready to just bury the Star Mages, or even Agatha. Everyone has a reason for the things they do, and very few people embrace the idea they are being evil for the sake of evil.

RobC - Katinka Hushfoot -- AC 36*/25*/26* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday April 26th, 2019 3:29:14 AM

With Tink's order freshly arriving at the Tower she is just about ready to set off.

"So it's the chicken people first?" she asks

She also has a quiet word with Sesha "Any chance you could cast one of those Magic Vestment spells on my shield each day? Sure would help. Mine is only a +1, though does have a few tricks"

DM Mitch 
Friday April 26th, 2019 8:16:58 AM

Restlin is still ready to go as soon as Tink gets her gear together.

Garret finds some bread and mumbles about how he doesn’t like chaos.

Zane is still ready to go as well and he comments on how sometimes it takes a little chaos to win.

Beri says he’s gotten as much information as he can and he’s ready to go.

Restlin comments how boring the group would be without him… he means choas.

Sesha muses that no one thinks themselves evil.

Tink asks Sesha for buffs.

When everyone is finally ready to go the group steps through the teleportation circle and ends up where they teleported from originally and it is only a short-ish walk through the now cleared traps in the bone tower to get to the room where all the portals are.

The caretaker says to the group, “The portal with the irregularities seems more unstable as time passes. It won’t be long before the cover gives out. If possible please investigate the cause of the irregularities and put a stop to it. Everything should be back to normal as soon as the whatever is affecting the malfunctioning portal is addressed.”


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Friday April 26th, 2019 10:02:53 AM

"No worries, Mr. Caretaker. That's why we're here."

Restlin starts prepping for battle, which really just means casting a bunch of spells. His luck quest over, he's once again able to choose his preparations.

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Choatic] 
Friday April 26th, 2019 10:54:12 AM

Garret looks around at the others to be sure everyone is really ready for this and then says, "We DO have a way to get back from this crazy place, right?"

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Friday April 26th, 2019 3:38:38 PM

"Garret, you know better than to ask serious questions like that...Either we'll get back or we'll move on from there to somewhere else. In other words, when have we ever worried about getting back?"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday April 26th, 2019 9:03:00 PM

Also, Garret, we have the Starmages backpack that we should be able to use to get back our world. So that's one less thing to worry about. I'm going to transform into an air elemental before we head through, though I may choose a more fitting form once I evaluate the terrain.

By the way, these transformations have gotten much easier with practice. They don't tire me out like they once did, so I don't have to worry about constantly changing every time the terrain changes or if we need to go indoors at some point.


RobC - Katinka Hushfoot -- AC 36*/25*/26* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday April 26th, 2019 9:11:25 PM

Before they teleport back to the Bone Tower, Tink makes sure to have her letter sent. Should the party not return at least the Star Mages guild will know what Agatha and Sprocket have been up to, and the feelings they left with the party.

-----------

"Are you going to be able to seal the portal behind us?" Tink asks the caretaker "And if it turns out to be the only way back, do we need a secret knock or something for you to open it?" She's half-kidding. In all seriousness though, she is wanting some way for them to signal to have the seals opened.

She pats down her gear and accounts for all her new tools and tricks.

"Say the word team. I'm ready to take point"

Bosk AC:42/19/38 blink, DR10/magic, electric/10, CMD: HP 113/201 Spells 
Saturday April 27th, 2019 12:42:26 AM

Bosk waits for the answer to Tink's question. I do not suppose Word of Recall would let us come back here? Is there any chance we can get an exception masses so we can teleport into the tower from another plane or location?

Sesha - 202/202. AC 30 
Saturday April 27th, 2019 12:29:15 PM


"Not a problem at all, Tink. I'll reserve the spell slot for you."

She thinks.

"Anyone need a weapon at +5? I can reserve a slot for them as well."

Toon World


DM Mitch 
Saturday April 27th, 2019 2:04:41 PM

Restlin starts prepping for battle.

Garret verifies they have a way back from where they are going.

Zane asks when they’ve ever worried about getting back before.

Beri reminds the others about the backpack and lets them know that wildshaping has become easier for him with practice.

Tink sends off her letter and asks if the portal will be sealed behind them and how they can alert the Caretaker when they’re done.

Bosk wonders if word of recall or teleport will work.

Sesha says she can buff Tink’s shield and asks if anyone wants a weapon buff.

The Caretaker replies to Tink’s questions, ”I will seal the portal behind you and monitor it; should it become stable, I shall unseal it. Should the seal fail, I will assume you are dead and destroy the portal to protect reality. Should you somehow survive and succeed after I am forced to destroy it the machine provided by your ally should provide you with a way back.”

Rested, with new gear and a tight timeframe, the party enters the portal. A swirl of strange light and vague visions flashes before their eyes before they’re dumped in a small clearing. The first impression they get is that everything is to bright. The grass is too green, the tree bark too brown, the metal of their armor to silver. It’s like some artist added an extra, brighter layer of paint to everything.

A portal, like the one in the tower, sits in behind them. It is dark and inactive. They’re in some small forrest, the trees fully grown but not the ancient giants of a thick forest. The clearing they stand is is near the edge of the wood, and a small village can been seen in the distance below, probably a few hours walk away.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+43=56 ; d20+50=69 ;
Saturday April 27th, 2019 10:48:32 PM

Tink takes a moment to get her bearings and get a better idea of where they are.

She takes a look around for some tracks on the ground to indicate what creatures may have been around here to use the portal and what direction they came from.

Assuming it is the village, Tink will take point and fly around 30ft ahead of the rest of the party.

---------------
Survival: 21 (11 + Take10)
Knowl (Nature): 28 (18 + Take10)
Knowl (Planes): 32 (22 + Take10)
Perception: 56 + See Invisibility + Arcane Sight + Detect Scrying + DarkVision + Light Vision + Auto check for Secret Doors
Stealth: 78 + Hide in Plain Sight + Pass Without Trace + Mind Blank


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+16=35 ;
Sunday April 28th, 2019 10:17:30 AM

Bosk makes sure his protections are in place before going through the portal and finds himself overwhelmed by color. Does this remind anyone else of Narnia or Fillory? Magical lands filled with extra vivid color? This could be either really good or really bad...

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Monday April 29th, 2019 8:39:51 AM

Zane adjusts to the adjusted contrast of the light on this plane.
"Well, lets not dally, lrt's find the heart and.... Wait.... don't we need another Heart still? The Center of these bushes would count as a "Heart" wouldn't it?"
Zane also launches himself 20' into the air.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Monday April 29th, 2019 9:36:38 AM

Restlin looks around.

"Gotta say, this is not what I was expecting. This place looks down right pleasant. Who wants to bet we find some farmer demons, cow demons...big bad guy is gonna be a big red barn demon."

He lets Tink do her thing and follows.

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Choatic] 
Monday April 29th, 2019 11:24:07 AM

Garret rolls through the portal, making a spectacular entrance that no one actually sees. He springs to his feet and bounces a little, ready to attack and bush that looks lovely. He stops bouncing as he sees there's nothing attacking them. He shrugs and watches Tink look around. He squints his eyes to try and make things look more normal.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday April 29th, 2019 3:18:04 PM

Wyaar detects evil around them, especially on the treets, "Considering we encountered bushes that spit out demons we cannot be too careful"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+33=35 ;
Monday April 29th, 2019 9:04:42 PM

Fillory? I remember my grandma telling me stories about that place... remind me to keep an eye out for a wish granting questing creature.

The druid quickly scans the vicinity for danger, then casts detect magic to alert them of anything out of the ordinary near by.

perception = 35

Sesha - 202/202. AC 30 
Monday April 29th, 2019 10:20:33 PM


Sesha isn't going to trust this place right off the bat. She's glad to have her control undead spells, just in case its needed.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday April 29th, 2019 10:46:41 PM

Bosk keeps his hand on his blade.

DM Mitch 
Tuesday April 30th, 2019 4:03:07 AM

Tink takes a moment to get her bearings before taking point and flying ahead of the group.

Bosk makes sure his protections are in place and then observes that the weird colors could be really good or really bad.

Zane questions if the center of the bushes would count as a heart.

Restlin theorizes about a red barn

Wyaar uses detect evil

Beri makes a comment in response to Bosk’s and says he’ll keep an eye out for wish granting quest creatures.

Sesha isn’t going to trust this place of the bat.

Bosk keeps his hand on his blade.

The parties various detection spells reveal nothing. Tink can find no signs of any creatures walking up to the portal, though some wild animals have been in the clearing. Other than the odd coloring of everything, which seems to just be part of the nature of this reality, this seems to be a completely normal forest. Whatever the problem is with the portal it originates elsewhere.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+43=49 ; d20+50=62 ;
Tuesday April 30th, 2019 5:25:14 AM

With no signs of clues or tracks, Tink looks towards the village.

"Alright then. Let's try there"

She does her best to stay hidden in this weirdly colored place.

---------------
Perception: 49 + See Invisibility + Arcane Sight + Detect Scrying + DarkVision + Light Vision + Auto check for Secret Doors
Stealth: 71 + Hide in Plain Sight + Pass Without Trace + Mind Blank


CDM Jerry [OOC post] 
Tuesday April 30th, 2019 7:37:04 AM

Email to Rob, Carl, and Hugh. Please respond.

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Choatic] 
Tuesday April 30th, 2019 10:37:43 AM

Garret follow Tink and says, "I hope their meat on a stick tastes good and not too colorful."

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Tuesday April 30th, 2019 12:05:25 PM

Zane activates his invisibility ring and moves to 60' above the party. Most can see him, so he remains quiet...

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28  d20+41=54 ;
Tuesday April 30th, 2019 1:09:43 PM

Restlin wonders what color tastes like. He watches Zane fly off. With him and Tink watching over, surely they'll spy anything sneaking up, right?

Still, he keeps his arcane sight boosted eyes peeled (perception 54).

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday April 30th, 2019 2:14:27 PM

Despite the cartoony, colorful nature of the place wyaar remains distrustful considering what has come from here. He pulls out an arrow and sets it to his bow as they move along.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday April 30th, 2019 9:08:57 PM

I suppose it's off to town we go. My guess is that the bush and chicken monsters aren't there. Still, who knows what we are going to find, so we should be cautious.
Beri looks around the colorful landscape and wonders briefly whether he should try to bring a few tree seeds back with him, but decides against introducing an invasive species into the Wold.
Since we can see the town, we should keep an eye out as we advance, make sure any welcome they may have for is looks like it's a friendly one... or at least indifferent.

DM Mitch 
Wednesday May 1st, 2019 8:02:42 AM

Tink doesn’t find any sign of anything so she suggests they heads towards the village. She does her best to stay hidden.

Garret says he hopes the meat on the stick tastes good and not too colorful.

Zane activates his invisibility ring

Restlin wonders what color tastes like and watches Zane fly off. With him and Tink watching he figures they will spot anything creeping up.

Beri agrees that their destination should be the town. He ponders taking some seed samples back with him but decides against it before suggesting they keep an eye out as they move towards the town.

The party approaches the village and as they get close it becomes more and more evident that it’s seen hard times. Buildings are damaged, the ground torn up in places, and a makeshift barricade of cards has been put across the road. There are no occupants in sight, but the ruffling of window curtains and the click of a latch indicates the residents are around, but hiding from you.

A figure jumps out from behind one of the carts to the top of the makeshift barricade. It’s about Garret’s size and looks like a stuffed goat in a chain shirt. It points a blade of raw energy at the party. ”Back, fowl otherworldly creatures! I will let no further harm come to this village!”


Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Choatic] 
Wednesday May 1st, 2019 11:08:19 AM

Garret puts his hands up in alarm and squeezes out a tiny, halfling-sized fart. He says, "Oh my, no, no harm, not us!"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 135/187 (Spells) Luck Points: 19/28 
Wednesday May 1st, 2019 12:07:53 PM

"Fowl? We don't even have feathers, dude.

I'm Restlin, these are the Iron Dragons. We're here because this thing called The Custodian says there's some interdimensional badness going on over here. We're here to stop it."

He looks around. "Soooo...any idea where we can start busting heads and putting the universe back in order?"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday May 1st, 2019 4:12:44 PM

The things that have been attacking you, are they shaped like bushes and things that look like a cross between women and birds? Did they originally come through the portal as well?

We know the portal has been acting up, we are here to fix that for you.


Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Wednesday May 1st, 2019 4:24:34 PM

Zane circles in the air, just keeping a watch out, if the guy knows he's there, he does, if he doedn't, oh well....

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+43=48 ; d20+50=55 ;
Wednesday May 1st, 2019 7:40:56 PM

Tink stays silent, lurking in whatever shadows she can find. She stays alert for any signs of movement nearby.

She's going to wait and see how the goat person reacts to the rest of the group first.

Highlight to display spoiler: {I'm not sure if it's a typo or not. I know we're in some sort of cartoon-y place, but is it 'cards' like huge playing cards, or 'carts' blocking the way?}

---------------
Perception: 48 + See Invisibility + Arcane Sight + Detect Scrying + DarkVision + Light Vision + Auto check for Secret Doors
Stealth: 64 + Hide in Plain Sight + Pass Without Trace + Mind Blank


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday May 2nd, 2019 12:41:58 AM

Bosk stands back and observes, not wanting to make matters any worse. We just arrived in hopes of determine what has been attacking out home world. We have never been here before and mean you no harm.

DM Mitch 
Thursday May 2nd, 2019 7:34:22 AM

Garret farts and tries to assure the goat person that they mean no harm.

Restlin makes a joke, introduces the group and asks for some information.

Beri asks about the chicken woman duck demons

Zane circles overhead keeping a lookout

Tink remains hidden waiting and seeing as to how this plays out

Bosk states they’re searching out what’s been attacking their home and they mean no harm.

The goat glares down at the party from his perch. At Restlin’s mention of them being dragon's his eyes narrow and he grips his weapon more tightly. ”Dragons? Come to loot and add to your horde? You will not enter this village!” (Diplomacy might be useful)


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday May 2nd, 2019 7:47:40 AM

"i don't see any signs of trouble approaching" Tink relays to the rest of the party via the rings [b][i]"

She steps forward from the shadows and gives a nod and small wave to the goat-man.

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Choatic] 
Thursday May 2nd, 2019 8:47:48 AM

Garret slowly backs away, letting the more diplomatic party members step forward.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 11/29  d20+47=59 ;
Thursday May 2nd, 2019 10:20:27 AM

Diplomacy: 59

"Obviously we've got off on the wrong foot. We are not here for your wealth, nor to convert you to a new religion, nor to expand an empire, nor to slaughter you and your people wholesale for our gods or just because. We are here to put an end to an inter-dimensional instability that has apparently already torn its way through your village. We ask for nothing other than your assistance in finding its origin, and offer our substantial ability to clean up these kinds of messes.

"In short, Mr. Goat, we are the good guys, and we're here to help."

Sesha - 202/202. AC 30 
Thursday May 2nd, 2019 10:43:29 AM


Sesha was pleased with Restlins handling of the obviously inferior goat man. He would need these skills to handle the minor squabbles of dark elf nobles in the future, or at least to dismiss them without insult.

"Well said, Mage-Priest.", she offers.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday May 2nd, 2019 3:04:15 PM

Wyaar detects evil on the goat thing, but otherwise lets restlin explain things. Probably couldn't have said it better himself.

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Thursday May 2nd, 2019 3:25:07 PM

Zane continues to circle while keeping watch....

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday May 2nd, 2019 9:12:00 PM

Beri talks to the others over the ring.
Looks like we need some diplomacy...I guess that rules me out
Lacking a silver tongue, Beri still does what he can to assist and transforms from a possible intimidating elemental back into his less threatening human form.
aid another, +2 to Restlin's diplomacy

DM Mitch 
Friday May 3rd, 2019 6:56:16 AM

Tink informs the others she sees no signs of trouble

Garret slowly backs away letting the more diplomatic party members handle things

Restlin explains to the goat man who they are and why they have come, apologizing as well for the misunderstanding

Sesha is impressed with Restlin’s handling of the situation

Wyaar uses detect evil on the goat man

Zane continues to circle overhead.

Beri becomes less threatening in an attempt to aid Restlin in diffusing the situation

The goat man glares at Restlin and the party for several more moments before lowering his blade. ”Fine. If you say you’ve come to help I’ll trust you. For now.”

At the sight of the goatman putting down his blade some of the hiding watchers start to poke their heads out. They all seem to be the same stuff-animal looking species, though they represent a wide variety of animals. An owl pokes it’s head out of a barn loft. A Kangaroo looks wearily out her front door, small child in her pouch. A Tiger bounces out of hiding down the street and puts his hand over his eyes, peering at the party. A yellow bear holding the hand of a small piglet gingerly step out together from behind some rubble and a small lean-to made of some sticks collapses revealing a donkey while a gopher raises his head up out of his hole. A rabbit appears near what's left of a garden.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday May 3rd, 2019 8:37:56 AM

"Certainly an eclectic bunch. Given the state of this place I would hold some fears for the rabbit and piglet. They might become first course"

Tink considers whether the rabbit and pig might be here against their will.

"So what do people call you?" she asks the goat "I'm Tink

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Friday May 3rd, 2019 9:25:17 AM

Zane circles wider, looking for anything that would look out of place, these people, and he uses that definition rather loosely, look like a child's toy come to life, so anything that looks different, would be a worry....


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 11/29 
Friday May 3rd, 2019 10:09:09 AM

Restlin's got a hunch these are the least weird things he'll see here. They look friendly enough, though. He smiles at the collected menagerie.

"They're kinda cute, really."

"Thanks, everyone. Now, who can tell us what's been going on around here?"

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Choatic]  d20+35=47 ;
Friday May 3rd, 2019 10:43:32 AM

Garret glances back in the direction of the portal, just to make sure things are coming up from behind (perception: 47).

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday May 3rd, 2019 10:04:30 PM

The druid bows before the group emerging before them.
Thank you, I am Beriothian Galanodel.
Now tell us how we can be of service to you on this blustery day?
From the looks of things I fear you have had a run in with the same beasts that made a mess back in our world.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday May 3rd, 2019 11:02:47 PM

Bosk feels kind of at home with the humanoid animals. Suddenly his armor changes to better fit in with this new land and look less threatening (glammed). I am Bosk DeOx, nice to meet you.

DM Mitch 
Sunday May 5th, 2019 12:09:44 AM

Tink reflects that the animals are an eclectic bunch and wonders if the piglet and the rabbit might be endangered over the ring. She greets the denizens, asking who they are and volunteering that she is Tink.

Zane continues circling overhead thinking that this place looks like a child’s toy come to life and he isn’t sure what is considered out of the ordinary.

Restlin remarks that the assembled animal people are kind of cute and asks which one can tell them what has been going on.

Garret checks the state of the portal.

Beri references blustery days and asks how the villagers are doing.

Bosk goes plush with his glamored armor.

The villagers start emerging from all around the party and crowd about to meet the strange creatures. They’re of a startling variety of shapes and species, though none top Garret in height. Several introduce themselves.

The yellow bear with the piglet says, “Oh bother, they call me Weingart the pah bear. This is my best friend piggy.” he says indicating the piglet. Piggy just says, “Oh d...d...d...dear”

“I’m Howl.” The Owl says

“Kinga” The mother kangaroo says “and this is my daughter, Reux”

“T-Money” the Tiger says.

“Good morning, if it is a good morning, which I doubt.” The donkey says, “my name is Downer by the way.”

The gopher says, “I’m Go-For...can I get you anything?”

The rabbit says, “They call me Wabbit and my garden is utterly ruined.”

The Goat cuts through the clammer to answer the question asked. ”This village has been assaulted by the spawn of the Devourer again and again. I am Toreal and I have been fighting them for over a week to keep this village alive.”

At the mention of the Devourer the villagers grow quiet. Many look about in fear, as if naming the thing might bring it’s minions upon them.


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 11/29 
Sunday May 5th, 2019 10:23:40 AM

"We should have brought Chuck. These guys are straight out of a children's book."

"We've had had some bush and chicken demons coming through to our world. Are there here as well? Do you know where they're coming from?"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Sunday May 5th, 2019 11:50:37 AM

A week ago you say... it's possible that correlates with the time frame our demons started reeking havoc on the portals.

You mentioned the spawn of the Devourer? Does that mean that there is also an original Devourer? I feel like there is a story behind this.

Was that your first run in with the Devourer or his spawn? Tell us about the events leading up to the initial encounter.


Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Sunday May 5th, 2019 1:23:42 PM

"Please alert them that there is someone flying over head so they don't take me as a bad guy when i eventually become visible, Oh, and get a disvription of the thing they are afraid of, I may see it and not realize it."
Zane keeps circling around above the tree level....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday May 5th, 2019 9:21:53 PM

Wyaar relays Zane's message and looks for signs of any injuries on the villagers. He will Channel positive energiy if he sees anything that needs to be treated.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+27=31 ;
Monday May 6th, 2019 8:24:56 AM

"These may be different variations of beastfolk" Tink observes.

There is nothing she can add to the conversation. She takes hold of her holy symbol and listens to the responses.

----------------------
Sense Motive check: 31
With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. However, the justicar must be holding his holy symbol and concentrating on a target creature for this ability to function. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light. If the target is telling the truth, or wins the sense motive check, or unknowingly tells a lie, the symbol stays dark.


Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Choatic] 
Monday May 6th, 2019 11:16:30 AM

Garret is not used to being the tall one. He smiles, but then sits down on the ground to not be so tall and terrifying. He asks, "What do these things look like? What do they do? And how are you defeating them?"

Sesha - 202/202. AC 30 
Monday May 6th, 2019 3:27:30 PM


Sesha isn't really certain about these creatures. Something about them was off, to her, but others in the group were far more adept at identifying untrustworthy people.

She stays quiet. It was a bit jarring, one moment to be here with tiny forest people, when not long ago they were considering how best to handle the freedom of Kevintaur, but only before that they were fighting monkey babies.

Then again, before that they were fighting a cult of necromancers, but before that they were helping Megaman fight an army of evil reploids and robots !

What a strange path this quest had taken. She was finding it hard to stay focused.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday May 6th, 2019 4:01:00 PM

Bosk turns to the rabbit. This might sound a little odd, but as we have helped people on our travels I began collecting recipes and bottled drinks so that when I enjoy them I can remember those we have helped and what it is that we fight for. Might you have such a token? I work be willing to trade you some herbs and spices from where we come from, and rations of your gardens destruction had caused any shortages.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday May 6th, 2019 4:22:02 PM

Wyaar idly wonders just what the tiger may be good at.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday May 6th, 2019 9:03:30 PM

Beri looks around at the group standing before them and how they are geared.
Now that I think of it, how did you manage to get rid of the creatures before? If they are the same things we are looking for, I am thoroughly impressed with how well you've held up. Those things are no laughing matter!

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Monday May 6th, 2019 11:42:31 PM

Zane, still invisible, glides down and from about 20' drops to a landing near Bosk. "Ok to be come visible? Everything looked clear from above....""

DM Mitch 
Tuesday May 7th, 2019 7:34:10 AM

Restlin thinks they should have brought Chuck before asking about Chicken Demons.

Beri asks about the villages run in with the devourer and the spawn of the devourer.

Zane asks for the others to let the villagers know he is flying overhead so they don’t think he’s a bad guy.

Wyaar relays Zane’s message and spends a little healing energy on the villagers

Tink has nothing to add so she listens to what the villagers have to say. She tries to get a read on them. The villagers seem to be exactly what you’d expect; open, honest village folk out of their depths and scared. Toreal, the goat, seems calm, cold, and calculating. He’s clearly picking his words carefully and probably does not trust you. He does not seem to be lying to you.

Garret is not used to being the tall one and sits down to look less threatening. He asks what the devourer spawn look like and how would one go about defeating them.

Sesha also keeps quiet, thinking about how something is off about the villagers and how strange their path has been lately.

Bosk starts mentioning his collection of potent potables and asks if the Rabbit has anything to trade in exchange for herbs, spices and rations.

Wabbit says to Bosk, “Well...let me check what I have in store. We have a large number of huney bees and Weingart sometimes disguises himself as a raincloud in order to harvest some honey. We tend to make a mead with the huney. I think we still have a pot or two lying around.”
Wabbit walks into what is left of his house and comes out with 2 jars marked huney mead.

Weingart says to Wabbit, “After those jars, is there anymore?”

Wyaar wonders what the Tiger may be good at.

Beri looks over the group. The villagers are unclothed, except for a red t-shirt on the bear, and unarmed. Toreal is heavily armored and armored, at least as well as anyone in the party if not moreso, and seeming to be setup for dual wield sword fighting. There’s no easy way to tell how heavily enchanted the gear is, though at least some of it is judging by the brilliant energy blade he was waving about a moment ago.

Toreal answers the parties questions. Legend says that centuries ago the Devourer came. It was an monster from another realm that fed on the very fabric of reality, and many planes of existence had been consumed by it. Something about ours defied it so that it could not destroy us in an instant, allowing a group of great heroes to gather and seal its power, locking it into a small, weak form. Now it’s prison is leaking, and it’s evil takes the form of chaotic, twisted monsters. I have devoted my life to destroying it’s minions and it and have learned the many forms and their weaknesses.”

Tink, still trying to get a read on the goat, senses that he’s not telling the whole truth as to why he’s been fighting the things.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday May 7th, 2019 7:58:40 AM

"A leaking prison. That sounds familiar. Where is the prison?" Tink asks Toreal directly. "It sounds like you know quite a lot about this thing and it's followers. It would be useful information to us if we are to help defeat it"

Tink then speaks with the others over the link "This guy is holding back. There's more to it in terms of 'why' he is fighting them. I don't want to push him on it just yet. Let's see what else we can learn from him first"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 11/29  d20+41=46 ;
Tuesday May 7th, 2019 9:53:24 AM

Restlin is getting impatient. Everyone wants to tell their story instead of just pointing out the bad guy. He breathes and lets Tink do the talking. He keeps an eye on this goat and his cohorts.

Sense motive: 46

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Choatic] 
Tuesday May 7th, 2019 11:19:40 AM

Garret pauses and remain seated, letting Tink try and get a bit more information from the fellow.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday May 7th, 2019 4:42:56 PM

Wyaar stays awhile and listens.

And keeps that arrow ready, just in case anything 'leaks' into the area.

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Tuesday May 7th, 2019 7:11:38 PM

Zane reaches over and picks up Garret and over the rings, "I doubt these guys will attack us, but whatever is attacking, would be hard pressed to miss this opportunity, with all of the out in the open.... So stay ready shorty."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+27=42 ;
Tuesday May 7th, 2019 7:57:30 PM

Sense Motive check if needed: 42. Nice

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday May 7th, 2019 10:05:49 PM

Beri runs his fingers through his long hair, removing a stray leaf that has landed in it.
The many forms and their weaknesses you say? We couldn't have asked for better luck than to have run into you before we found the consumer and it's minions! Tell me, what weaknesses have you found that we might take advantage of?

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday May 7th, 2019 10:37:49 PM

Bosk feels the warning hairs stands up on the back of his neck... Over the ring he says, Any one else get the weird feeling we entered a children's story? Anyone else worry that this "Too Real" guy or one of these cute little animals might be the person? Like the way the Wizard was imprisoned in the necklace Beri put on before becoming possessed?

Bosk accepts the Mead and offers up some if his own drinks from Hook City, rations and spices. He even identifies which spices (Bosk had purchased a masterwork spice kit) go well in honeyed carrots and can be grown from the spices in the kit.

DM Mitch  d20+33=51 ;
Wednesday May 8th, 2019 8:25:01 AM

Tink asks where the leaky prison is and points out that Toreal knows a lot about the thing threatening the village and its followers. She points out the info could be useful.

Restlin is getting impatient.

Garret pauses and remains seated.

Wyaar stays a while and listens, knocking an arrow just in case

Zane picks up Garret in case an attack is incoming and says over the rings he doubts they will attack but best to be ready just in case.

Beri mis-names the Devourer and asks about the weaknesses of it’s minions.

Bosk wonders if one of the locals might be like something from a previous adventure. The mead he gets is unlike any he’s seen before, being literally from another reality.

”The Devourer’s prison lays a couple of days away in the mountains. I was seeking it out to end the foul creature forever when I stopped here.” Toreal answers Tink’s question and emphasizes the name to correct Beri. ”They say it takes the form of a strange mix of man, bear, and pig. As it leaks foul energies they take a wide variety of forms, some small but cunning, others large and powerful, all strange mixes of numerous species. You say you’ve fought strange creatures and hope to end extraplanar difficulties?”

The villagers at this point are mostly just standing around and watching the conversation, aware that something important might be going on with these alien visitors.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday May 8th, 2019 9:47:43 AM

ooc: Does Bosk's death vision shoe anyone here as undead?

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 11/29 
Wednesday May 8th, 2019 12:44:51 PM

"A man-bear-pig, you say?" Restlin looks around, wondering how these things knew what men were when there don't seem to be any around.

"Wouldn't be the weirdest thing we've ever faced. We've fought sentient asteroids, giant space whales, tentacle-faced demigods...we've seen stuff. Were you going to continue heading in the prison's directions? Mind if we tag along? I tell a good story, Sesha's nice to look at when she has all her face intact, and Tink here guarantees we won't be caught off guard." He smiles, waiting for a response.

Sesha - 202/202. AC 30 
Wednesday May 8th, 2019 1:51:19 PM


Sesha blinked at the "Face intact" comment.

She hadn't resorted to ritual scarification in awhile. Part of that, was she felt she had outgrown its need. Her own magic had evolved, to be sure. The other part of it was that she didn't want to appear ...unsightly.. in front of Restlin.

"Who needs a nose, Mage-Preist?"

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Wednesday May 8th, 2019 4:25:04 PM

Zane drops the invisibility by removing the ring, then replaces it, but doesn't activate it, just puts it back on to wear it.
The Bronze Horned and haired white furred 'Taur just stands there with his arms crossed, watching the stuffed looking creatures with his yellow, vertical slitted eyes. He eventually remembers to smile slightly so as not to be completely non-diplomatic.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday May 8th, 2019 9:14:55 PM

Beri nods at the description of the composite creatures, that seems to be along the lines of what the group has seen... and a Man-Bear-Pig is leading them?!

Yes,we have encounter such mixes. They seem to currently be favoring a form with a chicken's head with duck’s feet and a woman’s face too. Also, something akin to bushes with feet. Are you familiar with these? We would be honored to assist you in your noble quest if you will accept our company.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+32=45 ;
Wednesday May 8th, 2019 9:20:59 PM

Wyaar keeps an eye out.

Perception 45

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday May 9th, 2019 12:38:52 AM

Bosk glances at everyone with his Death Watch ability to ensure none of them are the devourer. Is there anything people need in the meantime? Food? Water? Healing?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+27=36 ;
Thursday May 9th, 2019 6:16:46 AM

"So this terrible monster, the devourer, lays waste to all sorts of things. Despite all his minions you were planning on attacking him yourself? You must have a high level of confidence in your abilities."

Something about this guy just isn't adding up.

"Are you sure there's no other reason you are looking to fight him? It almost sounds like you're willingly heading towards certain death. A person who wants to do that usually has quite a motive"

Sense Motive: 36

DM Mitch  d20+33=48 ;
Thursday May 9th, 2019 7:13:21 AM

Restlin asks about the man-bear-pig and asks if Toreal would like to tag along playing up the contributions some of the group members make in a joking manner.

Sesha blinks at Restlin’s mention of her, not having disfigured herself in a while as she felt she hadn’t need to and asks him who needs a nose

Zane drops the invisibility and then regards the assembled animal people with vertical slitted eyes, remembering to smile.

Beri too discusses the man-bear-pig and asks about the creatures that have a chicken's head with duck’s feet and a woman’s face too and the bushes of love.

Wyaar keeps an eye out.

Bosk eyes the crowd with death watch. Surprisingly, none of them register as alive or dead. Judging from their appearance… maybe they’re constructs? If he checks with Sense Spirit they definitely have souls.

Tink asks Toreal about his motives.

Toreal consider’s Restlin’s offer. ”Help would be appreciated. By myself my chances were low. Though it’s minions scatter across the world it would have been difficult to catch it’s prison unattended, and it would have taken days if not weeks for met to whittle it down. With a group as large as yours we might be able to kill it in a single decisive battle.”

The villagers are startled at Zanes sudden appearance. Then Tink questions Toreal’s motives and he seems insulted. ”My motives are my own and none of your business. Just know that I will see the devourer dead, no matter the cost.”

Whatever his reasons, his voice seethes with rage and hate. He clearly has some reason to really, really want the devourer dead.

”If you’re going to help then let us proceed. The longer we dither here, the more people die across the world from it’s spawn.”


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday May 9th, 2019 7:23:04 AM

"No matter the cost? Agatha 2.0? Seriously though, the only thing that would make me that determined would be some personal pain. The loss of a friend or family member could be likely"

"Let us proceed then. Lead the way"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 11/29 
Thursday May 9th, 2019 10:24:11 AM

"Forgive Tink's prying. We've recently been betrayed by someone we came to trust. We just met, and whatever issues you're grappling with are none of our concern. So long as we're all in this to stop this Devourer from tearing apart realities, we'll work together."

He slips his arm around Sesha as they walked. "The nose thing never bothered me. Your ferocity and willingness to self sacrifice for both the greater good and your own personal empowerment was part of what attracted me to you. There were always plenty of pretty faces in Hook City if that was what I wanted..."

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Choatic] 
Thursday May 9th, 2019 10:59:32 AM

Garret says over the rings, "I guess this one bears watching, too, but we'll do what we can here, right?"

Sesha - 202/202. AC 30 
Thursday May 9th, 2019 12:53:42 PM


"I had you pegged as a serial lady killer, in the beginning. Attractive, but untrustworthy of genuine affection. You not caring at all about my calling or my heritage while you shamelessly flirted is what finally grabbed my attention. That and your unrivaled arcane prowess. That counted for quite a bit."

She takes a moment, then adds.

"So I suppose I'm glad you won me over, Mage Priest. Otherwise, I was going to be content to just be cordial and wait for your short human lifespan to fizzle out."

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Thursday May 9th, 2019 2:09:39 PM

"No side comments, but could these be more Constructs?" Zane asks over the rings....

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday May 9th, 2019 9:02:06 PM

As long as you aren't going to betray us and we are both looking to stop the Devourer I think we are good. You said that the Devourer’s prison lays a couple of days away in the mountains. Is it inside the mountains, or outdoors? What kind of prison have you heard tails of? I will prepare accordingly for the terrain.

Beri pauses for a moment thinking
How dangerous is the road before us? Should we cast protective spells before leaving or are we unlikely to see trouble any time soon?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday May 10th, 2019 5:40:09 AM

"We should also know about the weaknesses of these creatures before we encounter them"

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Choatic] 
Friday May 10th, 2019 12:36:40 PM

Garret looks around to attempt to gauge how far away the mountains are and what kind of time they're going to be traveling.

DM Mitch 
Friday May 10th, 2019 8:31:33 PM


Tink reflects on Toreal’s comments and remarks over the rings he could be Agatha 2.0

Restlin tries to put a diplomatic spin on Tink’s behavior. He slips his arm around Sesha as they walk telling her the nose thing never bothered him.

Garret agrees over the rings that Toreal bears watching.

Zane asks if the villagers are more constructs

Beri asks more information of Toreal regarding the terrain on the way to the world prison

Tink requests information on the creatures weaknesses.

Garret eyes the mountains and tries to judge the distance.

The mountains are relatively close it looks like. On foot it would take the advertised 2 or 3 days to reach them, but of course the party’s magic speeds things up to the point where they can reach them in a day.

During the trip Toreal regals the stories of the many strange creatures that pour out of the devourer’s prison. You recognize the puppybabymonkey’s as the tiny creatures that came through the portal and attempted to force everyone to dance. ”Harmless alone, incredibly dangerous in large groups. Fortunately they have an addition to alcohol that trumps everything else. Throw a bottle or casks at them, then pick them off.” He describes the bird-women things as among the worst of the creatures. Impossible to put down unless you catch their bush. Mostly people just destroy any hedges within 300 yards of civilization or commonly used roads. For all the demoness’s ferocity, the bushes themselves are incredibly timid and won’t approach anyplace they can’t flee with their teleportation magic.”

The other creatures described are too numerous to count. He claims to have fought dozens of different creatures, and isn’t entirely confident he’s seen all the possibilities. ”Be ready for anything; it may create something even I haven’t seen.”

In additions to stories of improbable monsters the party has the scenery to distract them during the trip. This realm, whatever it is, seems remarkably inconsistent in how things look. The village was bright and simple looking, but they pass through an area that looks like it was assembled entirely with foot by foot blocks, including trees and plants that are pixelated and blocky. The foothills lose the blocky look are currently experiencing a bought of rain, but the rain falls in big blue dots instead of the normal clear raindrops of the Wold. In the lower mountain area forrest takes over, thick and dark, seemingly absorbing nothing but greys, blacks, and blues to contrast the previous bright, happy look of everything.

None of these changes affect the appearance of the party, who still look like themselves just brighter. Eventually, late in the evening, Toreal calls for a stop. ”We’re mere hours away now. Best we sleep and fight the thing at full strength in the light of day.” he seems to be in a much better mood after the fast day’s travel; perhaps he’d answer questions now?


Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Friday May 10th, 2019 8:57:23 PM

"Restlin, are you setting up a safe house?" Zane obviously means a mansion.


Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday May 10th, 2019 9:32:21 PM

The puppybabymonkey have a fondness of drink? I would never have guessed that, must be their youthful appearance that hides it. Oh, and we found the same out about the hedges and tried to burn them, but I lacked the spells to take them all out, the best I could do was clear key sections.

As they start to wind down for the night, Beri looks down at the changing terrain that marks the last leg of the journey.

Is that dark grey/blue area before us where the prison is? Oh, I forgot to ask before, do you know anything about gates and gatekeepers withing this prison we are headed to?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday May 10th, 2019 10:01:13 PM

As they have a chance to rest, Tink will look over Toreal and try to identify any equipment she can see that has a magical aura. It would be best to know how he plans to attack and defend himself in combat should the party need to come to his aid. She looks over all of his items to see their magical auras, and will also concentrate on Toreal himself. She checks him for the auras of any magical active spell effects.

Spellcraft checks: 32+Take10=42
Knowl Arcana checks: 24+Take10=34
Arcane Sight: "You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)

If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use."


DM Mitch 
Sunday May 12th, 2019 9:44:48 AM


Zane asks Restlin if he is going to set up a safe house.

Beri is amazed to learn the puppy monkey babies have a fondness for drink and then asks if the dark area is where the prison is.

Tink gives a closer look to Toreal and tries to figure out more about him and his gear. He doesn’t register. Her knowledge of the arcane tells her he must have a non-detection effect up, blocking all scrying or divination. If she wants to penetrate it a caster level check of 34 is needed.

”It’s less of a prison and more of a random cave where it was defeated long ago. Legend says it found crystals there that would let it consume the world from that one location and it was only barely stopped in time. Since then it’s just sat there, leaking out it’s foul spawn.”

He notes Tink staring at him and turns to her. ”Do you have a question?”


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+23=29 ; d20+30=48 ;
Sunday May 12th, 2019 10:54:34 AM

Tink keeps her eyes on Toreal. "As Restlin said, we have recently had troubles where those we have trusted ended up betraying us to achieve their own goals. Those were people we had known for months.

As someone we have known less than a day I'm sure you can understand my caution, even paranoia, about being deceived again.

There are also some who believe they are doing the right thing however have been mislead by the one you call the devourer, impersonating another powerful being. For that reason understanding someones motives can be quite important"
Tink lays it out on the table

"I can tell you have some sort of protection up to stop me from discerning any information about you. I have the same. As an act of trust I suggest we both reveal ourselves. If we are to fight against such a terrible creature we need to know who it is we stand beside. What do you say? I'm prepared to show who I am."

If Toreal agrees to the proposal, Tink will not immediately recast her Mind Blank spell in the morning. She will give Toreal some time to see her magical auras.

Tink will keep an eye on Toreal when it comes time to morning prep. It will be much simpler to find out what defensive spells he puts in place when she can actually see them being cast. While she rests she will ask one of the others to keep an eye on him for the same reason.

--------------
Caster Level check vs DC34: 29=Fail
Diplomacy: 48


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 11/29 
Sunday May 12th, 2019 5:08:45 PM

Restlin's eyebrows raise. Tink was gonna drop her mental defenses? That was a first. He doesn't really do enchantment magic, or mind effecting magic at all for that matter. He wonders if Sesha will be tempted to take a peek.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday May 12th, 2019 9:15:20 PM

if their guides magical defenses are supposedly dropped Wyaar will try detect evil again. Just to be sure. Just but verify and verify again.

DM Mitch  d20+33=50 ;
Monday May 13th, 2019 7:29:27 AM

Tink makes a small speech about trust and offers to let down her magical defenses.

Restlin looks interested.

Wyarr prepares to detect evil.

Toreal looks at Tink with a carefully neutral expression as she speaks. ”I have no magical skills, so your offer of dropping your own defenses, while a nice gesture, is pointless.” he replies. ”It is also reckless so near to the enemy. Many of it’s spawn have magical skill and the intelligence to know me and hunt me down. This close they could easily detect us from here. I will not remove my protective amulet; it would risk all of our lives.”

Sense Motive 50 Highlight to display spoiler: {Judging from his slight glance at Wyarr, his reasons have more to do with potential alignment detection than fear of the devourer’s spawn.}


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+27=28 ;
Monday May 13th, 2019 8:29:39 AM

"Only a couple of us are protected from scrying and detection. Not all of us though. This means that - as a group - we can already be discovered.

I also have a detect scrying spell active and can tell you that noone is currently scrying this area, nor has scryed on us since we arrived. The chances of them scrying on you during those specific few seconds would be incredibly remote. Perhaps 1 in 10,000? 20,000?

Still, if you are concerned, we are about to rest. Restlin will conjure a Magnificent Mansion spell which opens to another plane. Even if they could scry on you they would have no way of detecting how we got there, no way of knowing where the Magnificent Mansion spell was cast and no way of knowing our current location on this place. We would be entirely and perfectly safe. How does that sound?"


Tink then speaks to the others via the rings "When we first met him I could tell he wasn't telling us the whole truth and he hasn't done anything to win my trust since. How did he think he could do this alone? Had he been waiting in the village for help to arrive? Why stay near civilians and potentially endanger them too? Was one of them family? Look, I may be paranoid, but with stakes as high as they are now we need to know who we can trust. Does anyone have any divination or commune type spells handy?"

--------------------
Sense Motive: 28

Sesha - 202/202. AC 30  d20+29=39 ; d4=3 ;
Monday May 13th, 2019 11:58:36 AM


Sesha shrugs.

"I'm sorry about this, but Tink has a point. I've given Agatha a pass, but I don't really know anything about you. Prying is rude, and I know people have their secrets. I'm going to need to know yours."

Sesha starts gathering a bit of arcane power. She had three spells to cast, two of which were high level magics.

"This spell is a bit difficult, but it will last for awhile. It's called Screen, and anyone peeking sees only what I want them to see here for the next 24 hours. It's a potent scry defense, as the scryer literally cannot defeat the effect."

Sesha concentrates hard on her vision.

IF someone was suddenly alerted to scry here, it would be because of a trigger. Showing them a gentle slope with nothing around would alarm them as much as seeing the party, so she instead sets an image of a pair of resting golden dragons, as cartoonish as she can make them, feeding young and resting.

That's a strong enough creature that it might prickle someones senses, but not so strange that someone would want to pry further, she thought. It would also further hide Restlins mansion spell. Sesha explains all this out loud to everyone present.

She then, quite dismissive of Toreals privacy, she dispels his amulets effects, after raising her spell power as much as she can.

(Dispel check = 41. Sesha can raise her caster level to 32. Base 20 + 4 Prayer Beads + 5 Surrender Blood, + 2 Vestments + 1 Ioun Stone)

His amulet, as he advertised it, is inert for 3 rounds. More than enough time for her to pry and Zane to snoop out his alignment.

Her final spell, is the 7th level spell, Visions. She asks with her spell. "Who is Toreal, and what are his motivations?"

This spell functions like legend lore, except that it works more quickly and produces some strain on you. You pose a question about some person, place, or object, then cast the spell. If the person or object is at hand or if you are in the place in question, you receive a vision about it by succeeding on a caster level check (1d20 + 1 per caster level; maximum +25) against DC 20. If only detailed information on the person, place, or object is known, the DC is 25, and the information gained is incomplete. If only rumors are known, the DC is 30, and the information gained is vague. After this spell is complete, you are fatigued.

Sesha cannot fail the caster level check, since Toreal is right here. She is fatigued.

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Monday May 13th, 2019 12:21:51 PM

While Sesha does that, Zane drops a haste on the group as a precaution and then transforms into a Dragon after drawing his kama and setting it to defense.

(still before resting so, will be fresh for the assault tomorrow.

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Choatic] 
Monday May 13th, 2019 12:36:08 PM

Garret heads for the kitchen area of the mansion and watches in amazement as Sesha reveals her power. He is glad she is on his side.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 11/29  d20+41=53 ;
Monday May 13th, 2019 2:45:39 PM

Sense motive: 53

On the one hand, Restlin's really not on board with the way his friends are treating this dude.

On the other, this dude seems worried about what Wyarr's gonna be able to detect.

"Guys, anyone else picking up on how worried he seems about Wyarr?"

Regardless, Restlin's still not in a position to start prying into this dude's personal life. His magic didn't work that way.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday May 13th, 2019 9:02:35 PM

With the amulet gone, Wyaar does his super special Paladin detect evil on Toreal to tell him all there is to know about him Detect Evil wise at least.

~~~~~

Detect evil on a single target as a move action. As if concentrated for 3 full rounds.



Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday May 13th, 2019 9:07:25 PM

Concerned about Wyarr? If he's worried about our paladin wouldn't that mean...

Beri sees where this is headed and not really knowing what to expect makes sure that he's spread out enough that he won't take the brunt of things if things turn south, and readies to cast a dispell should the claim of having no magical skills be a cover, or a reverse gravity spell should weapons be drawn.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday May 13th, 2019 9:40:34 PM

All of Tink's checks remain the same.

Spellcraft checks: 32+Take10=42
Knowl Arcana checks: 24+Take10=34
Arcane Sight: "You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)

If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use."


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday May 13th, 2019 10:37:56 PM

Busy observes the creature with his death watch and studies him, prepared to go invisible (held action) should the goat get violent.

DM Mitch  d20+39=52 ;
Monday May 13th, 2019 11:20:13 PM

Tink continues to try to convince Toreal to let them scry him willingly.

Sesha decides to just dispel him and scry him without his permission.

Zane casts Haste and goes dragon in case a fight starts.

Garret is impressed by Sesha’s magical skill.

Restlin disapproves, but notes the guy is wary of Wyarr.

Wyarr casts detect evil. And man, he is so evil. At least matching any single member of the party in skill, and molovent to a degree he’s rarely felt. A sheer hatred of all of reality and it’s creatures.practically floes out of this guy.

Beri also gets the hint this might go south and prepares.

Bosk is ready to go invisible if Toreal gets violent.

Sesha is thrown into a vision. A great, empty void. Pinpricks of light, crystals, floating in the nothingness. A great beast, terrible beyond belief, floating there. A small party, standing against the darkness.

One of them charges, screaming in defiance. A lion warrior, judging from his armor, but his stuffed body is faded and shrunken. WIth a gesture from the great beast the warrior falls away into dust, a glowing orb drawn out of him and into the creature, his very soul consumed by the Devourer.

Two stand, all that’s left of a once great team of heroes, both desiccated and falling apart.. One, a fox, turns to the other and mutters a spell. The other, a relatively tall doe, is revitalized at the last moment before her friend falls. With a shout of despair she dives at the fading soul of her friend as it is pulled away. Remarkably, she somehow catches it and holds it inside of herself, sparing it momentarily from oblivion.

”We cannot beat it.” the doe says, despairing. The Devourer seems to agree - it ignores them, turning to the crystals. With a wave of it’s hand one of the lights fades and dies, a stream of screaming souls emerging from it into the thing. It laughs, reveling in it’s victory.

”No… says the soul of the fox. ”But perhaps we can sever it from it’s power. It’s power remains here, but it sends it’s essence through the crystals to consume our reality. If we strike as it reaches through we can cut it off from it’s power, render it helpless.”

It was a complicated spell, and every moment left the Doe weaker. More crystals were consumed and as they worked all of their energies into the most powerful sealing spell possible, more lives were lost. It probably took less than a minute, but it seemed an eternity and the Doe was brought to her knees as her life energies were either stolen away or worked into the spell. With a final shriek of defiance the pair expended everything they had, everything they were, at the exact moment the Devourer consumed yet another city on the other side of the realm.

It’s great form compresses, shrank, forced down into something small and weak. Something that looked like a mix of man, bear, and pig. Full of power and molevence, but with no will to direct it, it sat there, rising only to slaughter those foolish enough to enter it’s cave, adorning itself with the weapons and armor of those that fell to it. Slowly, over time, it began to leak, a black, viscous goo that formed into wild, unpredictable monsters that went out and destroyed everything they found.

And in a distant town, spared the last second by the doe’s sacrifice, a small stuffed goat suddenly fell into existence. The weak, frail construct fell to it’s knees and screamed it’s rage at the heavens, bereft of the reality consuming power that was all it had known for eons. Minutes later, it’s rage spent, the goat stood up. Clenching his fists, Toreal swore that he would regain his power. He may be a small, frail creature, but he was still a construct, immortal unless killed, and no matter how many centuries it took he would master his mortal form and reclaim his rightful place in the cosmos as the Devourer. He would consume this pitiful reality that dared defeat him.

Back in the real world, the current Toreal realizes the jig is up. With a snarl, he jumps up from the log he’s sitting on and vanishes.

Perception DC 52 Highlight to display spoiler: {he held up a sign that said “I’m hiding now”: and walked out of camp. Somehow, this made it nearly impossible to detect him - even as you watch him he seems to meld with the forrest around him. He's about 60 feet away.}


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+43=58 ;
Monday May 13th, 2019 11:43:13 PM

Perception check: 58.

Questions asked via email to determine next actions


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+28=33 ;
Tuesday May 14th, 2019 7:12:52 AM

It's moments like these that Tink appreciates Sesha's direct approaches.

"He's over there!" Tink does what she can to both hinder him and illuminate his position to the rest of the party. She will also communicate to the party where she can see him.

Move Action: Retrieve Wand of Faerie Fire from quiver
Standard action: Use Wand of Faerie Fire. UMD check 33=Pass. No Save.
Free action: Drop Wand
Free action: Retrieve Lesser Quicken Rod from Glove of Storing
Swift action: Cast Glitterdust on Toreal. Will Save vs DC21 or be Blinded. No Save vs Sparkles thoughl

------------
Highlight to display spoiler: {Faerie Fire: A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects.

Glitterdust: A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. Any creature covered by the dust takes a –40 penalty on Stealth checks.
}

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 13/29  d20+41=58 ; d20+21=36 ; d20+22=39 ;
Tuesday May 14th, 2019 10:47:24 AM

Perception: 58

"Yup, I see him." He goes to cast glitterdust, but Tink's already used a charge from her metamagic rod to do that. Instead, he targets him with a dimensional anchor spell.

***

Standard: Dimensional anchor. Hit touch AC 36. No save. SR check is 39.

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Choatic]  d20+29=49 ;
Tuesday May 14th, 2019 12:59:55 PM

Garret steps into nothingness and appears behind the fellow, attempting to grab him from behind.

OOC:
Grapple check: natural 20! Short of a freedom of movement, he's grappled. Garret's CMD to escape (I can hope, right?): 60

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday May 14th, 2019 1:20:57 PM

Bosk (invisible) sees where the other are pointing and moves 40 feet towards his prey and then throws a small sphere at the creature to bind it. (Iron Bands of Binding)

When the proper command word is spoken and the spherical iron device is hurled at an opponent, the bands expand and then contract to bind the target creature on a successful ranged touch attack. A single Large or smaller creature can be captured thus and held immobile (as if pinned) until the command word is spoken to bring the bands into spherical form again. The creature can break (and destroy) the bands with a DC 30 Strength check or escape them with a DC 30 combat maneuver check or Escape Artist check. Iron bands of binding are usable once per day.

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Tuesday May 14th, 2019 2:25:53 PM

Zane launches himself, already in Dragon form towards the sparkly goat thing. Garret should have him grappled, but if it escaped, Zane plans on removing some of it's stuffing. Readying an action to tear into it. (fly speed 90' with haste)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday May 14th, 2019 2:30:20 PM

ooc: My post overlapped Garrett's. It will be an if-then post. If Garrett can grapple him so the above. If he escapes due to freedom of movement I will post another action after work.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday May 14th, 2019 4:32:54 PM

"That goat is baaaaaaahhhd" Wyaar bleats out into the ring just as the goat disappears. When the others point out where it went he spins and calls upon his QUeen to lend him strength to Smite while activating the spirit of his bow.

~~~~~~~~~

Swift Action to Smite Evil on the Devouring Goat
Standard Action to activae Divine Bond for Merciful, Holy, Axiomatic

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday May 14th, 2019 5:06:24 PM

Beri holds back a little while the other's try to capture the fleeing friend.
Should he not be stopped, Beri will cast reverse gravity to try to stop him.
If he looks like he's being restrained, Beri will summon a huge earth elemental to track his movements with tremor sense in case he escapes again..

Sesha - 202/202. AC 30 
Tuesday May 14th, 2019 5:35:20 PM


Sesha watches, next to Restlin. Like him, she doesn't feel the need to do a lot right now.

"Are we treating goat-boy too casually? He is an eons old cosmic being capable of eating life forms for power."



DM Mitch 
Tuesday May 14th, 2019 7:22:40 PM

Tink spots the fleeing Goatman and lights him up.

Restlin anchors him so he can’t teleport.

Garret shadowsteps and grapples him (no freedom of movement).

Bosk puts iron bands on him to be extra sure.

Zane gets ready to attack.

Wyarr make a horrible goat pun (that I approve of) and gets ready to smite

Beri prepares to reverse gravity should the thing prove slippery.

Sesha talks about him being an ancient evil; since she’s the only one who saw the vision (unless I totally misread the spell) no one else has any idea what she’s talking about.

Toreal, well and firmly caught, looks around at the party. ”That turned ugly quickly. So what’d I do to warrant magical assault and manhandling when I tried to flee?”


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday May 14th, 2019 8:12:17 PM

Bosk waits as he too wonders if the goat man did anything more sinister than try to escape. Silently he prays this is not like Zeoll's calm emotions they always let to the group getting into combat because people were angry he cast calm emotions to prevent combat.

Sesha - 202/202. AC 30 
Tuesday May 14th, 2019 9:23:35 PM

Sesha sighs, then takes a momwnt to explain the results of her spell.

Sesha - 202/202. AC 30 
Tuesday May 14th, 2019 11:15:01 PM

"Goatboy IS the devourer. There's a lot of.. story.. to it, but the point is he's had his power taken, and now he's willing to spend as many lives as it takes to get his power back."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday May 15th, 2019 6:00:42 AM

"Uh... what?" Tink just thought Toreal to be another card-carrying Star Mage Guild member, trying to go incognito.

She immediately sets to stripping him of his magical gear.

"Score one for paranoia". A thought then occurs to her. The only reason she became this skeptical and paranoid was because of Agatha. Had Agatha's actions inadvertently helped the party? Tink shudders at the thought.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20=16 ; d20=17 ; d20=13 ; d20=9 ; d20=2 ; d20=3 ; d20=8 ; d20=16 ; d20=11 ; d20=7 ; d20=18 ; d20=9 ; d20=15 ; d20=10 ; d20=14 ; d20=20 ; d20=5 ; d20=1 ; d20=3 ; d20=6 ; d20=6 ; d20=10 ; d20=18 ; d20=17 ; d20=15 ; d20=4 ; d20=11 ; d20=10 ; d20=4 ; d20=11 ; d20=12 ; d20=20 ; d20=14 ; d20=17 ;
Wednesday May 15th, 2019 9:12:42 AM

Bosk prepares to attack the first man if necessary, should he try to escape. (From what I can tell, Bosk would get a crit with his mace of smiting on the third round. Bosk will not attack if the group tells him to stop or he suspects doing so will free or release the devourer)

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 13/29  d20+41=61 ;
Wednesday May 15th, 2019 10:08:34 AM

"So...this is...half the Devourer? It's looking to reunite with this bear pig to become itself again and start eating souls? I say we don't let that happen."

Restlin's guessing he and his companions could just beat the stuffing out of the little goat monster, but would that even do the trick?

"Our tower. We throw him in with all our other evil, unrecoverable artifacts. If killing this little goat thing was easy and would solve the problem, those animal hero things...geez other dimensions are weird...would have done it. Or, maybe it gets cloned a bunch of times and busts out."

Restlin puts his considerable arcane knowledge to the task of figuring this out.

Knowledge, Arcana: 61.

Can this goat thing be killed?
If so, would that solve the problem and end the Devourer threat?
Would the goat-soul just merge back up with the man-bear-pig soul?
How viable a solution is imprisoning goat boy here with the rest of the Iron Dragon's evil artifact collection?

If you wants, I can make additional know,arcana rolls.

Sesha - 202/202. AC 30 
Wednesday May 15th, 2019 11:51:22 AM


"I don't think it's enough. He's a construct. He might just pass his consciousness somewhere else. And there's the problem of Man-bear-pig. It's still eating people that come unwittingly."

Sesha glances about, but Bosk gives her some inspiration.

"Doesn't Gargul have a sect that strictly handles constructs? If we can stop .. pig thing.. with the goat and it's soul accounted for, we might stop any chance of a reunification."

She considers Toreal once more.

"If not, I might have some options. Witches are well suited to sealing up big threats. I have both Imprisonment and Temporal Stasis among the spells I know, and either of those can seal him away for good. Or for a long long time."



Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Choatic] 
Wednesday May 15th, 2019 12:00:47 PM

When Sesha mentions the goat man being an eons old creature that eats souls, his eyes widen. As the discussions continue, he keeps his strong hold on the beast, half expecting to get his soul eaten at any moment.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday May 15th, 2019 3:18:47 PM

"He is exceptionally evil. We cannot trust anything he says.. if you can contain him, I say we do so. I can bring him unconscious to assist if needed" Wyaar offers and levels his bow at the goat, phasers set on stun.

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Wednesday May 15th, 2019 3:27:52 PM

the Dragon Zane says( in Draconic), "I asked earlier and I don't think anyone was listening..... Don't we need another free willed construct for our ritual. There must be a way to have him change after such a long time as he is, convince him to do good, rather than destroy. Those other creatures looked upon him as the one who saved them... He must have felt something good while protecting them. If we can get him to touch that feeling full time... I don't know, I guess I just want to see the good the people. And I use that term very loosely."
Dragon Zane's face gets a wry smile on his face....To himself, Zane is thinking, since we became the Iron Dragons, I've obviously changed. From using three or four words a week, I'm now producing full almost cohesive dialog putting forth ideas for the rest to consider and decide on.....

DM Mitch  d20+33=43 ;
Wednesday May 15th, 2019 8:50:26 PM

Bosk waits to figure out what is going on with the goat man.

Sesha sighs and then explains the results of her spell

Tink is surprised at this revelation and wonders in dismay if Agatha somehow helped them.

Bosk prepares to attack.

Restlin wonders if killing or imprisoning Toreal would work and applies his vast arcane knowledge to the situation.

Sesha is doubtful, wonders about Gargul’s servants who work to destroy constructs, and says maybe they can stop reunification by killing the manbearpig. If they need to imprison Toreal she has spells that can do so.

Garret gets nervous when hearing the goat might eat his soul.

Wyarr states they shouldn’t trust anything he says and offers to render him unconscious

Zane wonders if Toreal can be redeemed.

As Restlin considers the problem he finds he can come to no clear conclusions. There are just too many unknown variables. What was the spell that sealed him? Was it divine or arcane in nature? For that matter, this is a different reality. How are the underpinnings of reality and magic different here? Similar enough they’ve had no problems casting, but that other reality had tech that didn’t work in the Wold. Spells might be possible here that are nothing like anything he’s experienced before.

Why was Toreal a construct? Was it a form crafted to imprison his spirit? If so killing him might just let him rejoin his sealed power. Or was he just trapped in a mortal form? All the intelligent life here seems to be what would be considered a construct back home. Killing him might just damn him to whatever hell analog they have here.

What was the manbearpig? The seal on the Devourer’s power? If so, killing it would free it and cause it to reunite with Toreal. Or blow up the entire mountain chain. Or was it just the manifested form of the power? In which case killing it might destroy the Devourer’s power forever.

There are a few things he can be sure of. If Toreal could claim the power by just walking into the cave he would have done so long before now. He also came along with the group instead of just pointing them at the Manbearpig and waiting for his power to return, so proximity might be relevant.

Toreal scoffs at the group, interrupting the train of thought. ”You’ve learned much of me it seems, yet you fail to grasp the full extent of what I was. Devouring souls? Child’s play. Reality itself withered before me, and I feasted upon the very planes of existence. Untold dimensions fell before me until this pitiful one somehow baulked my power.

Arrogance, hatred, and molovance drip from his every word. ”So go ahead, kill this pathetic form I’m trapped in or imprison me however you wish. Know that doing so you seal your own fate, for without my knowledge how to you expect to defeat the twisted horrors that spring from my prison?”

Sense Motive 43 Highlight to display spoiler: { he truly believes every word and anticipates your deaths with savage glee even should you kill him.}

The magic items looted off of Toreal:

potions of cure serious wounds (3), potions of heroism (2), potions of invisibility (3); Other Gear+4 chain shirt, +2 brilliant energy longsword, +1 frost short sword, +1 keen rapier, Amulet of Proof against Detection and Location, belt of physical perfection +2, cloak of resistance +2, headband of vast intelligence +2, ring of protection +3, masterwork thieves' tools, 4,055 gp


Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday May 15th, 2019 9:19:22 PM

Beri looks back and forth between Seasha and... the Devourer?
...this is... what? Sesha, what exactly did you see in your vision?!
I'm not exactly sure what's going on here, but Bosk do you have a way to communicate with the dead, specifically the people that stopped him before? Perhaps they can give us some advice in this matter


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+27=36 ;
Thursday May 16th, 2019 7:57:11 AM

Tink picks up her wand and sweeps the rest of the gathered gear into her bag of holding.

She keeps all of the conversation telepathic so as not to show her hand "Well if he is trapped in it then imprisonment certainly sounds tempting. Do we know exactly what he is? An outsider? A construct? We might not be able to knock him out and we need to know what spells will be effective"

Sense Motive vs DC43: 36=Fail

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday May 16th, 2019 8:18:12 AM

Bosk frowns. That would be difficult, unless their stories are hanging around here for some reason. I could try casting Legend Lore to gain information.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 15/29  d20+41=45 ;
Thursday May 16th, 2019 11:25:12 AM

Sense motive: 45

Restlin approaches the apocalypse goat.

"He's telling the truth. He genuinely thinks that if we kill him, we're all doomed." He rubs his temples. "Too many unknowns, and being a whole other reality, there's no way I can be certain what the correct course of action is.

"If the death of this goat vessel or the man-pig-bear vessel would merge the two of them, he'd have fought the thing by now. Either way he'd win. Maybe the death of the manbearpig would set him free, but in this form he's no match for it." He shrugs. "But who knows?"

Turning to the goat, he continues. "So, Mr. Toreal, Destroyer of Realities, if you were us and keen on making sure you couldn't become you again, what would you do?"

He doesn't expect a straight answer, but Restlin's good enough at reading between the lines that he hopes something helpful comes out of this horror's mouth.

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Choatic]  d20+9=10 ;
Thursday May 16th, 2019 12:35:50 PM

Garret keeps his hold on the creature and ponders that he is able to keep a destroyer of planes in a headlock.

Over the rings he says, "So... we can't kill it... we can't send it to the caves to meet up with it's better half... can we just leave it? I mean, I know we came here to stop something from coming through the portal, but this isn't it, right?"

Sesha - 202/202. AC 30 
Thursday May 16th, 2019 3:47:44 PM


Sesha isn't sure either.

"If the death of the goat fed the soul, then he would have given himself to it long ago."

She wonders how the rest of them would react to her practicing spells on a captive to see what worked.

"Anyone against me trying a small series of spells on this guy to see what sticks to him and what doesn't? I'm a witch, so like, it's not like I can cause... damage.. with my magic. Just pain."


Sesha - 202/202. AC 30 
Thursday May 16th, 2019 3:47:44 PM


Sesha isn't sure either.

"If the death of the goat fed the soul, then he would have given himself to it long ago."

She wonders how the rest of them would react to her practicing spells on a captive to see what worked.

"Anyone against me trying a small series of spells on this guy to see what sticks to him and what doesn't? I'm a witch, so like, it's not like I can cause... damage.. with my magic. Just pain."


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday May 16th, 2019 3:53:13 PM

"We certainly do not want to free it," Wyaar chimes in, "Imprison him if we can."

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Thursday May 16th, 2019 4:44:24 PM

"It'll probably be easier than that to find out about the legends surrounding the stopping of the Devourer. I can fly back to that little town, and ask them, I'm sure they know them. I can cover about 25 or so miles in an hour, so not too long to get there."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday May 17th, 2019 12:11:27 AM

I have no issues with it Sesha, as long as it's not torture or anything. If you want to sap his strength or turn his hair a crazy color go right ahead.

DM Mitch 
Friday May 17th, 2019 7:16:03 AM

Beri wonders if they can talk with the dead that defeated the devourer last time.

Tink wonders exactly what he is.

Bosk says it would be difficult to talk to the spirits and suggests legend lore.

Restlin approaches the apocalypse goat and observes that he is telling the truth. He also states that there are too many unknowns and then asks Toreal what he would do in their positions if they were set on preventing Toreal from retaining his power.

Garret ponders that he is able to keep a destroyer of worlds in a lock and then asks if they can’t kill it or take it to the cave, can they leave it

Sesha isn’t sure either but states if the death of the goat would allow him to get his power back he would have tried it a while ago. She asks the others if she can use the goat man as a guinea pig for her witch spells.

Wyaar says not to free it, and that they should try to imprison it.

Zane offers to fly back to the town and question the villagers about the devourer

Run. is Toreal’s only response. Run away, and never return.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday May 17th, 2019 8:40:38 AM

Tink winces a little. Inflicting pain on a captured enemy? "No. Nothing that inflicts pain. Drain his strength, mess with his head, curse him, polymorph him, whatever. But inflicting pain on him feels wrong to me"

OOC: Basically anything that doesn't do HP damage is fine with Tink

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Choatic] 
Friday May 17th, 2019 11:12:59 AM

Garret thinks about the devourer's advice. He says over the rings, "If we leave it, where does that put us? The portal will still be leaking stuff. But this thing isn't the source of the leaking stuff. It sounds like we're going to have to do what this thing wanted in the first place -- destroy the thing in the caves that's spouting crap. Either that, or we have to find a way to permanently shut that portal, then we wouldn't have to worry about things escaping from it..."

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 15/29  d20+38=40 d20+41=55
Friday May 17th, 2019 11:55:40 AM

Restlin rolls his eyes. Maybe this little goat thing really is the most powerful foe the Iron Dragons have ever dealt with, but that doesn't mean he has to be an arrogant little jerk about it.

"I mean, you just said we couldn't hope to defeat that piggy bear without you, and in the very next breath you tell us our only hope is to run?" He gets a little closer and narrows his eyes. "You disappoint me, goat."

He turns back to the others. "If that's all it's got, let's find a way to lock him away forever. Sesha, do..." Restlin stops, realizing he's about to give Sesha an order. She doesn't take kindly to such things. "...I have no problem with you experimenting, especially if you can work out an imprisonment spell."

Yea, that was much better. Restlin carefully watches her do her thing, trying to pick up on anything her spell work reveals about magic in this reality.

Spellcraft: 40
Know, Arcana: 55

Sesha - 202/202. AC 30 
Friday May 17th, 2019 2:00:58 PM


Construct Traits: Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

Immunity to disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.

Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).

Sesha will try a few spells, starting with the things constructs are generally immune to. To test its resistance to mind-affecting effects, ability damage, and non-lethal damage, she casts a series of spells that check all of those things.

Sesha casts Ill Omen, Bestow Curse, and Pain Strike, which test against the above resistances typical to constructs.

"Im not testing his immunity to death magic.. because.. well.. if he isn't immune..", she lets the implication explain itself. Even she wasn't about to kill a captive.

She also tries a spell with a will save, that is not within the parameters of a normal immunity that constructs have. Scry. (Not enchantment, necromancy, stat reducing, a death effect or mind affecting.)

With the tests ran, she'll have a better idea of what magic might work for long term subduing of the creatures here.

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Friday May 17th, 2019 2:48:47 PM

"Couldn't you just turn him into a real goat man? If he was no longer what he is, would he be able to absorb the power?"

Sesha - 202/202. AC 30 
Friday May 17th, 2019 5:21:06 PM


Sesha shrugs.

"That's an option, but constructs are immune to spells that test their fortitude, typically. I'd rather not use higher level spells until I know exactly what rules apply to him. I can just seal him away, right here and now, until someone who can discern both him and his location comes along with a Freedom spell. I just want to know our options before picking one and trusting it."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday May 17th, 2019 9:05:13 PM

"If he is a construct, he's pretty small. He might fit into my bag of holding. That would keep him hidden away nicely and within arm's reach should we need him. If things are looking bad we pierce the bag with him in it. He'd be gone forever"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday May 17th, 2019 9:52:13 PM

Does anybody know how that body transfer thing would work if he dies? Hypothetically if we brought him to that strange world without magic what would happen to him? Or perhaps Gimp can just keep an eye on him for a few days until this mess is taken care of. Or better yet, dump him in a world he already devoured where there is literally nothing that can kill him?

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Saturday May 18th, 2019 12:10:22 AM

Bosk thinks a moment. Let me try to contact Gimp and see what would happen if he were willing to go through the ritual.

DM Mitch 
Monday May 20th, 2019 7:08:21 AM

Tink lays out some constraints for Sesha regarding what she is comfortable with

Garret asks the others over the rings, if they leave the goat where does that put them. He reasons they either have to destroy the thing in the cave or find a way to seal the portal to this world.

Restlin points out the contradictions in what the Goat just says, informing it of his disappointment. He then instructs Sesha to find a way to imprison it.

Sesha tries some things.

Tink brings up the fact the goat is small and he could fit in her bag of holding

Beri asks if anyone knows how the transfer thing would work if the goat died and brings up some other options for dealing with him.

Bosk wants to contact Gimp

Toreal seems amused by Restlin’s reaction. ”Oh I would have helped you defeat the manbearpig to reclaim my power and devour you and this reality, but now that isn’t really an option is it?

He seems equally amused by Sesha’s tests and their insistence on not really hurting him. All of her tests seem to confirm he’s a fairly standard construct; he's immune to the things he should be immune to and vulnerable to the things that he should be vulnerable to.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday May 20th, 2019 7:29:27 AM

"I'd be interested to hear what Gargul and Gimp think as well, Bosk, provided it won't take too long to get an answer. We need to get moving and can't stand around debating this. I think we're in agreement not to kill it. The question then is how we imprison it."

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Monday May 20th, 2019 9:41:53 AM

Zane crosses his arms and waits.....

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 15/29 
Monday May 20th, 2019 11:22:45 AM

"We could always polymorph it into a non-intelligent version of itself. Keep enough similarities, and we could make the spell last forever. Then, we throw this stupid goat in our vault.

Couldn't hurt to talk to Gimp first, though..."


Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Choatic] 
Monday May 20th, 2019 11:26:40 AM

Garret is out of his depth with all this magic and construct talk. He just holds on tight and thinks about meat on a stick.

DM Mitch 
Monday May 20th, 2019 12:43:45 PM

The connection with Gimp is tenuous and Bosk can barely hear him. [b]”What? I ca- -ear you. You’re in- - lanes aren’t you? Look we trust you to- - get back.”[b]

It seems whatever alternate world your in makes direct communication hard, though divine magic is still working so there’s still some connection.

Sesha - 102/202. AC 30  d20+31=47 ;
Monday May 20th, 2019 1:55:54 PM


"Well.", says Sesha, assuming that Bosk shares Gimps non-reply.

"I'm going to seal it away. Then we should probably be okay killing or defeating man-bear-pig, for the safety of those here. Beating it will earn us their help, and then we can use their sentient undead which are willing to help."

She takes a deep breath, then casts her spell, fueling it with her own blood in the process. She was looking a little pale, she had spent a lot of blood in these tests. (Has paid about 80 hp to surrender blood!)

A small sphere raises from the ground and encompasses the goat-man, expanding as necessary. Then it shrinks again, and pulls his body below ground. She speaks as the magic happens.

"Thus, the tests. He's immune to lots of things, but he's not a golem. He's susceptible to spells that test his will, and immune to spells that target his fortitude. Sorry Mage Priest, he's immune to polymorphs. He will be sealed here permanently, unless someone casts a freedom spell. "

She finishes the sealing spell with a flourish. For the briefest moment, her eyes flash and red lines, the colory of ruddy woldsblood, connect her and the goat-man.

She watches him sink below ground.

"Magic balls and scrying and locate object won't locate him, or reveal he's trapped. Discern location does hint he's trapped, but not where. That takes a wish or miracle to find out, followed by the freedom spell to free him. He should be safe here until we need to take him home to the vault or otherwise move him. It might be best to house him here, and have the local residents built a fort here."

Using Mother of All Curses, 20th level witch ability. Only choosing one spell, Imprisonment. Adds +3 to save dc, +3 to sr check, and target must roll 3 saves and use the worst.

Beats SR 50.
Save DC: 31.



Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday May 20th, 2019 2:19:24 PM

Bosk relays the communication problems to the group.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 15/29 
Monday May 20th, 2019 2:34:32 PM

Restlin scratches his head. "I mean, that works, but what do you mean it's immune to polymorphs?"

***

From the construct traits section:

Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). The only way I could see it failing is if Mitch declares it a magic item, since the spell specifically calls those out.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday May 20th, 2019 8:09:10 PM

All this magic talk.. Wyaar just keeps an eye on goat guy to make sure he doesn't try anything funny.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday May 20th, 2019 9:16:04 PM

Guys, he seemed convinced that we need his knowledge to succeed. I can cast legend lore and try to learn what I can about the monsters in his prison, but we shouldn't do anything rash until that part is figured out.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday May 20th, 2019 9:19:06 PM

ooc: I seemed to have over witten my introductory paragraph, summing it up below:

Beri starts to get a little nervous at the talk of using more permanent magic on him, as the party may still have need of this betraying goat. He silently discusses with the others over their rings

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday May 20th, 2019 11:00:35 PM

Bosk chews his lip and Sesha magics away the goat man. Beri might be right. Best cast Legend Lore to ensure we can defeat the thing without our new friends.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday May 21st, 2019 6:19:27 AM

Tink tries to stop Sesha before she casts the spell "Yeah, I think we might still need him with us at some stage. There might be questions for him, we might need to kill him, and we might even need him for the ritual. He is a free willed construct after all. He may not want to help with the ritual, but he is free willed nonetheless. I think we need to take him with us. We can't afford to leave him here when we might need him. We might not have a way back here to get him"

She makes a few other observations "Given the things we are up against I wouldn't be surprised if we face a few miracle or wish spells too. That would mean they could detect and free him, and we'd have no idea. Ordinarily one of those imprisonment spells of yours would make a person trapped for eternity. Perhaps longer if you're the one casting it. Only thing here is that we might need him."

"I think we were incredibly lucky to have caught him off-guard and shouldn't rely on being able to do so again."

"Could we perhaps go with Restlin's plan of polymorphing him into something a little less tame? Small enough that it could fit in a bag of holding. He'd be trapped and undetectable. Should we need him he would be at hand, and he could be killed by simply piercing the bag"


DM Mitch  d20+10=25 ; d20+10=11 ; d20+10=14 ;
Tuesday May 21st, 2019 8:12:13 AM

Tink says she is interested to hear what Gimp has to say even if the consensus is to imprison not kill the goat man.

Zane crosses his arms and waits.

Restlin suggests they polymorph the goat-man into a non-intelligent version of itself.

Garret holds tight and thinks of meat on a stick

Sesha uses mother of all curses to seal the goat man away

Bosk relays the communication problems to the group.

Restlin asks about the creature being immune to polymorph

Wyaar keeps his eye on the goat guy.

Tink makes an argument for keeping him out.

Toreal doesn’t seem particularly worried as he sinks beneath the earth, but soon he is well out of sight and the party doesn’t have to look at him sneering at them anymore.


Sesha - 102/202. AC 30 
Tuesday May 21st, 2019 3:46:18 PM


Sesha watches him sink down, then looks at Tink and sighs.

"I can free him now, if we want to, but it will be really embarrassing. I can almost imagine him laughing at me. I also have the polymorph spell we might want to use."

She glances at Restlin.

"I was thinking of Baleful Polymorph, I suppose. Know it all."



Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Choatic] 
Tuesday May 21st, 2019 7:05:20 PM

Garret lets go of the goat-man and steps back as Sesha envelopes him. He says, "Well, now that he's going to wait for us, do we go find his better half?"

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Tuesday May 21st, 2019 7:13:47 PM

[ b] " I was hoping you'd turn him into a bunny rabbit, if he irritated us even then.... "[ /b]
Zane leaves the rest of his comment unsaid. He then agrees with Garret about moving on.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday May 21st, 2019 8:10:39 PM

Tink is well aware of how proud Sesha can be. It's that sort of self-confidence that Tink admires. She knows this is a tough ask "Given all that is at stake I think you might have to, Sesha. Besides, he won't laugh long once he sees what you turn him into. Anything that would out-do a pink toy pig?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday May 21st, 2019 9:13:49 PM

"could turn him into a newt, maybe? I hear people tend to recover from that over time though" Wyaar helpfully suggests

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 15/29 
Tuesday May 21st, 2019 9:13:57 PM

"A pink toy pig in a dress with a stupid expression on his face. Our kids can play with them when they're old enough.

"Anyway, I'm content to leave the little jerk here for now and see what's up with this bear pig thing. What is a bear pig anyway?"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday May 21st, 2019 9:34:30 PM

I like the idea of a toy pig. I've also heard tale of a cursed creature known as forky that might suit him just fine.

As for manbearpig, I don't know what to expect. If this involves the four gates I was told about, we may have an endurance run in front of us before getting to him. And when we face him, we should focus on him first. Beyond that, really only Mr. Goat would be able to guess what's before us.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday May 21st, 2019 11:37:34 PM

Does anyone want to make any preparations before we continue? Do you think a further casting of Legend Lore will do us any good?

DM Mitch 
Wednesday May 22nd, 2019 4:56:25 AM

Sesha watches Toreal sink beneath the ground and tells Tink she can free him if they want but it would be embarrassing. She tells Restlin she was thinking about baleful polymorph.
Garret watches the goatman sink and ask if they go after his better half.
Zane says he was hoping Sesha would make Toreal a bunny and agrees they should move on.
Tink still thinks that they should bring Toreal back and polymorph him and points out that he won’t laugh long when Toreal sees what they want to turn him into but it has to be better than a toy piggy.
Wyaar suggests a newt.
Restlin suggests a pink toy pig in a dress with a stupid look on its face and their kids can play with it when old enough. He suggests moving on and leaving Toreal in place.
Beri suggests either the pig or something called forky. He voices doubt about the upcoming battle with ManBearPig and suggests that Mr. Goat is the only one who could tell them what to expect.
Bosk asks if they should make any preparation before moving on. He asks about another casting of legend lore.

The party seems to be evenly split between the idea of moving on or potentially freeing Toreal only to polymorph him into a more portable less annoying form. Probably best to come to a consensus regarding Toreal before moving on.


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 15/29 
Wednesday May 22nd, 2019 10:10:38 AM

"Long term, I'd feel more comfortable having this ancient evil in a place and form where we can keep an eye on him. Imprisonment is one heck of a spell, but this little guy could be freed using a one-two combo of discern location and freedom. High level magics, but there may be a whole cadre of stupid powerful wizards in this world that we're not aware of.

"For right now, I vote we leave Mr. Goat imprisoned and handle the pigbearman."

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Choatic] 
Wednesday May 22nd, 2019 5:00:52 PM

Garret nods and looks around saying, "So, uh, does anyone know where, exactly, we're going to find this thing?"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d4=1 ;
Wednesday May 22nd, 2019 9:11:02 PM

Beri considers Gaarret's question.
I am pretty sure he was leading us the right direction before. If his goal was to use us he wouldn't have lied about where we were going. It's everything after we get to the prison that's a mystery.

You know, in the time it takes us to decide what to do, pack up, and cast any buffs before we head out, my legend lore spell would be complete anyway. I'm going to go ahead and give it a shot. For something as major as the Devourer of universes, it's capture and long imprisonment, and leaking power so strong it is manipulating inter-dimensional portals, it would be foolish not to do the extra recon.


casting time = d4x 10 minutes= 10 mintues

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Wednesday May 22nd, 2019 9:52:56 PM

Zane takes to the air and scouts the immediate area, just to see what is around them...

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character  d20+24=30 ;
Wednesday May 22nd, 2019 9:59:00 PM

wrong board

Sesha - 102/202. AC 30 
Wednesday May 22nd, 2019 10:53:45 PM


With a sigh, Sesha plops her hands on her hips.

"I'm inclined to take Restlins way out. The seeming spell is still in effect, so it might throw off any lookers. Besides, I doubt the universe eater and devourer of sentient things had many friends looking for his aid."

She ponders for a moment.

"I wonder what he would do if pitted against Kevintaur and Martaeus."



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday May 22nd, 2019 11:04:45 PM

"I do not think it wise to put in another variable to that fight" Wyaar addd in.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday May 22nd, 2019 11:11:37 PM

Bosk waits for the Legend Lore spell to be cast before preparing his buffs. Does anyone recall how far away the cave is?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday May 23rd, 2019 6:14:03 AM

Tink is happy to go with the majority call on this one.

When the party are ready to move out Tink will resume her role as point.

OOC: The party were going to rest before this whole mess started. It had been a longish trek and they wouldn't get another before reaching their destination. Did that happen?

DM Mitch 
Thursday May 23rd, 2019 7:11:46 AM

Restlin suggests leaving Toreal where he is for now but suggests it should only be a temporary measure as they don’t know if there are stupid powerful wizards running around aligned with Toreal.

Garret asks if anyone knows where they can find the manbearpig

Beri says he thinks that they were going in the right direction as he doubts Toreal would lie
given his goal. He then proceeds to cast legend lore.

Zane takes to the air and scouts the immediate area

Sesha says she’s inclined to agree with Restlin given that the seeming spell will through off onlookers and she doubts he has friends. She ponders what happens if they turned him lose against Kevintar and Marteus

Wyaar advises against another variable in the fight

Bosk waits for the result of the legend lore before buffing

Tink is ready to accept the majority rule.

The party reflects. They had been making camp when Toreal’s true identity was uncovered. As such they have not had a chance to rest. As for the cave with the Manbearpig, all they know is that it is nearby. Toreal said they were close and should rest in the morning. It could be right next to them, or up to a couple hours away.

Bosk’s legend lore gives him the same vision Sesha had of the final fight with the devourer. It seems casting the same spell about the same target in the same place provides the same result (Sesha’s spell was just a higher level version with a faster casting speed).


Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Choatic] 
Thursday May 23rd, 2019 10:12:59 AM

Garret plops down and rests his eyes. He mumbles, "You spellcasting types wake me when you're ready to go!"

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 15/29 
Thursday May 23rd, 2019 11:30:18 AM

Restlin's eyes widen at the thought of the devourer joining the fight between Kevintar and Marteus. He really, really wants to see that. Wyarr's right though. He sighs.

"Let's bed down and rest up. It's late and it sounds like the fight we have ahead of us is a tough one. I have a feeling we'll have a better idea of what to do with this dumb goat once we deal with the manbearpig."

He sure hopes so, at least.

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311/311, Blindsense 60' Character 
Thursday May 23rd, 2019 11:52:23 AM

Zane lands and enters the mansion, he eats his fill and then sleeps until woken up.

everyone Highlight to display spoiler: { I broke my foot, may or may not need surgery, so if it looks like I'll miss a post please post for me. if I end up in hospital. i plan on my laptop and tablet, but things cab get missed., thanks.}

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday May 23rd, 2019 9:37:05 PM

Wow, that was crazy, but I'm pretty sure that is exactly what Sesha saw before. I suppose that's all there is to learn. Looks like were still discussing what to donext, did I miss anything while I was casting that spell?

I agree that we should be rested and full strength before attempting this. Other than that, it sounds like we'll be flying by the seat of our pants once we start.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday May 23rd, 2019 11:20:18 PM

"do we even know how to operate any other way?" Wyaar asks of seat of the pants flying.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday May 24th, 2019 1:18:39 AM

There is also the accidentally burn down the building tactic, and the start a fight by casting call emotions tactic, and the be super stealthy and cautious until it takes too long and we randomly open the door out of frustration. Any of those sound better?

DM Mitch 
Friday May 24th, 2019 4:40:56 AM

Garret enters the mansion and plops down. He tells the others to wake him when ready to go.

Restlin really wanted to see the devourer fight Kevintar and Marteus but Wyaar was right. He figures they should bed down and rest up before pressing on, suggesting they’ll know what to do with Toreal once they deal with the ManBearPig

Zane lands and enters the mansion. He eats and sleeps.

Beri explains to the others he saw what Sesha did. He asks if he missed anything and then agrees they get some rest first. He talks about them flying by the seat of their pants.

Wyaar asks if they even know how to operate any other way.

Bosk wryly observes the times things have gone horribly wrong.

The party rests and is soon up again the next morning. Now they just need to find the cave.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+43=57 ; d20+50=55 ;
Friday May 24th, 2019 5:21:25 AM

TInk is happy to get moving. The Wold isn't going to save itself!

She takes point, 30 to 40ft or so ahead of the party

Perception: 57 + See Invisibility + Arcane Sight + Detect Scrying + DarkVision + Light Vision + Auto check for Secret Doors
Stealth: 64 + Hide in Plain Sight + Pass Without Trace + Mind Blank


Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Choatic] 
Friday May 24th, 2019 8:24:28 AM

Garret is up early and wandering about the mansion. He stuffs his belt pouch with some bread and wanders outside to greet the day.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 15/29 
Friday May 24th, 2019 10:02:41 AM

"It's an ancient evil sprouting dimension-spanning horrors. How hard can it be to track something like that down?"

Restlin prepares for his day, casts his daily spells, and is ready to go.

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311(+14)/311, Blindsense 60' Character  d8=4 ;
Friday May 24th, 2019 10:58:56 AM

Zane eats his feast, then packs a bit away as well, casts his extended mage armor and is ready to go, he activates his ring of invis and takes to the air.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday May 24th, 2019 10:03:45 PM

Beri stands up after having refreshed his spells for the morning, straightens out his cloak, and joins the others for a cup of coffee and to strategize before heading out.
So, just to summarize, we just imprisoned half of an immortal terror, on our way to free and kill the other half of the immortal terror, so that we can free another immortal threat before he frees himself, so that another slightly less devastating immortal can destroy him... this can't possibly backfire.

Well, if Tink is taking point, I'll take to the air with Zane as an air elemental. I'll stay to the right side and at a slightly different height to make sure we aren't in the same line of sight should we be attacked. I may change form once we get to the prison depending on what the terrain looks like


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Sunday May 26th, 2019 11:35:08 AM

Bosk polishes his gear and prepares to set off, casting his usual daily buffs, making sure his false life contingency spells are in place, etc

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday May 26th, 2019 10:13:35 PM

Wyaar refreshes his morning spells and prayers and prepares to out.. to where? He lets the brains of the operation point the way.

DM Mitch 
Monday May 27th, 2019 10:03:17 AM

Tink is happy to get moving as the Wold isn’t going to save itself. She volunteers to take point.

Garret is up early and wandering around the mansion. He grabs some bread and then heads out.

Restlin asks how hard could it be to track down an ancient evil dimension spanning horror.

Zane eats his feast and packs some to go. He takes to the air.

Beri wakes up, straightens his cloak and grabs some coffee while strategizing with the other Iron Dragons. He summarizes the situation and observes sarcastically that their plans can’t possibly backfire. Beri also volunteers to take to the air but in a different position from Zane as Tink has point.

Bosk polishes his gear and prepares to set off, by using his normal buffs

Wyaar refreshes in the morning and also prepares for the journey

The party has a marching order but not a search plan. Are they just sweeping the area? Casting any scrying spells?


Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 10/29  d20+41=54 ;
Monday May 27th, 2019 12:48:11 PM

Restlin's not equipped to scry anything. He takes to the skies and..well, he observes.

Perception: 54

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311(+14)/311, Blindsense 60' Character 
Monday May 27th, 2019 1:48:57 PM

Zane keeps a fair distance between each of the flying team mates, he keeps an eye towards the mountains, as that's where this cave is supposed to be.

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Choatic]  d20+36=49 ;
Monday May 27th, 2019 4:37:46 PM

Garret keeps watch from the ground level, watching for anything moving at all (perception: 49).

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday May 27th, 2019 9:04:26 PM

Beri aids Restlin in his aerial search (aid another +2), keeping an eye out for terrain that matches the vision he had, the entrance to the cave where manbearpig was seen to slaughter those foolish enough to enter it’s cave.
Does anyone have a spell prepared that would assist with this task?

DM Mitch 
Tuesday May 28th, 2019 7:07:09 AM

Restlin is not equipped to scry so he takes to the sky and observes.

Zane keeps a fair distance between his fellow fliers with his eye on the mountain

Garret keeps an eye out from ground level

Beri aids Restlin with his search

The party flies around for a couple hours and manages to find the cave entrance a few miles away. Judging from the heat and steam coming out of it the cave is volcanic. Even a dozen feet away the temperature must be 10 degrees hotter or more


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday May 28th, 2019 7:56:18 AM

"I'm think things are about to get hot. Does everyone have some way to protect themselves for heat?"

Tink casts a Resist Energy (Fire) on herself, extended with a lesser MetaMagic rod.

"I have a Wand of Resist Energy as well for anyone that needs it, but the duration will be much shorter"

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311(+14)/311, Blindsense 60' Character 
Tuesday May 28th, 2019 8:08:10 AM

Zane follows suit and extends a resist energy (fire) on himself, "I think we could use Endure Elements, and I knew I forgot something I was gonna buy., sorry I got nothing for the excess heat. I think we're gonna have to tough it out."

Garret Goodbarrel [AC:51/51/40; +4 vs AOO; HP: 260/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Choatic] 
Tuesday May 28th, 2019 12:42:51 PM

Garret tells Tink, "Yeah, I burn. Anything you've got to help out there would be useful for me, thanks."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday May 28th, 2019 2:47:13 PM

Wyaar also casts Resist Energy (Fire) on himself.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday May 28th, 2019 9:25:35 PM

Fire elemental it is I suppose, though I do like flying. Still, I doubt in a volcano flying is the most practical form.

Fire Elemental form:
you gain a +6 size bonus to your Dexterity, a +4 size bonus to your Constitution, and a +4 natural armor bonus. You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the burn ability.

Restlin (Carl) -- AC +20/+10/+13 CMD: +20 HP: 187/187 (Spells) Luck Points: 10/29 
Tuesday May 28th, 2019 9:52:48 PM

"Endure Elements would seem to be the better choice, but it's not a spell I have access to. I've got three resist energy spells if anyone needs one."

He uses his extend rod to cast it on himself (with fire protection, obviously).

Sesha - 102/202. AC 30 
Tuesday May 28th, 2019 10:31:38 PM


Sesha places buffs all around. She has greater magic weapons for whomever wants one, same with enchantments to armor. She also has energy resistance as needed.

Finally, she summons Faith at the entrance to the volcano.

(Let me know who needs witch buffs and I'll mark them off my list.)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday May 28th, 2019 11:45:32 PM

Bosk also casts resist energy on himself. We need to be smart about this. If things take too long we will return tomorrow. No one is going to die of exposure because we let them bake in case.

DM Mitch 
Wednesday May 29th, 2019 5:32:43 AM

Tink surmises that things are going to get hot and then proceeds to cast protection from fire on herself offering it to the other party members.

Zane also casts protection from fire. He suggests casting endure elements explaining he forgot to get something

Garret explains he burns and asks for protection from fire

Wyaar follows suit after Tink and Zane with protection from fire.

Beri goes into a fire elemental form

Restlin explains he doesn’t have endure elements and casts protection from fire on himself

Sesha places buffs all around and summons Faith. (OOC: The way I see it you’ve got a protection from fire on Garret)

Bosk also casts protection from fire on himself. He suggests potentially waiting until tomorrow if things take too long as he questions the wisdom in risking death from the heat.

With the party protected from fire they enter the cave. The temperature quickly shoots up and as they emerge into a large cavern they can see a pool of lava in the middle of it. Steam and flames periodically shoot from crevasse in the rock and the whole place looks like it it would be sweltering, though the party can’t feel it (if anyone forgot protection of some sort take 1d6 fire damage for breathing the air).

Across the lava, in an isolated section of the cave, sits the manbearpig. It looks about as advertised, a large humanoid figure that looks like it was created by sewing together several stuffed animals, a man, a bear, and a pig. It’s surrounded by Puppybabymonkeys that are singing and dancing about it. Suddenly it stands up, seemingly alerted by something. The Puppybabymonkeys freeze, watching it. It spasms and writhes in seeming agony as black, vicious ichor starts to poor from it’s eyes, mouth, ears, and nose. It streams out at and impressive rate, creating a pile about as big as it is. The pile shifts and moves, forming into a figure before it starts to congeal and change color, forming a new monster. It looks like a frog as large as a minotaur, but it has a limbless torso sticking out if it’s head where it’s eyes should be. One ends in a goat head, grey furred and horned, the other a red dragon head, with scales and fangs.

The Puppybabymonkeys cheer, the Manbearpig falls heavily back to it’s seated position, and the singing and dancing resumes. The strange frog monster speaks, it’s strangled voice echoing through the cave, it’s voice alien and horrible. The heads also speak, the voices combining into a discordant chorus.

Knowledge: Arcana 40 Highlight to display spoiler: { it’s hard to tell between it’s mangled voice, the distance, and the echos, but it’s casting a spell… no wait, all three heads are casting three different spells at the same time. Impossible to tell the specifics from here, probably buffs of some sort since nothing obviously magical happens. }

Map!

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+24=29 ; d20+43=47 ;
Wednesday May 29th, 2019 6:07:13 AM

"Sooo....... kill it?" Tink draws her metamagic rod to swiftly cast Haste on the party. Remembering those little monkey things she puts the rod away and pulls out her Wand of Shield, tapping herself on the head with it.

-----------------
Knowl Arcana check vs DC40: 29=Fail
Perception: 47

Free action: Retrieve Lesser Quicken Rod from glove of storing
Swift action: Cast Haste on everyone (including Faith)
Free action: Put Lesser Quicken Rod away
Move action: Retrieve Wand of Shield
Standard action: Cast Shield on self


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Choatic]  d20+43=58 ; 8d8+17=52 ;
Wednesday May 29th, 2019 11:28:38 AM

Garret replies, "I'll go see if I can hit it."

With that, he steps into extra-dimensional space and appears directly behind the thing, striking out with a fist.

OOC:
Hit AC 58, Damage 52 (Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine).

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 HP: 207/207 (Spells) Luck Points: 12/29  d20+38=57 ; d20+22=38 ; d20=17 ;
Wednesday May 29th, 2019 12:23:13 PM

Know arcana: 57

"This bloody thing can cast three spells at the same time, but it looks like it follows the same verbal and somatic limitations we do. If anyone has a silence spell ready, this would be a great time to use it! Even if we counterspell, we can't do it three times that quickly."

Restlin sighs as Garret pops over and starts punching. "Have we still not learned to let the casters bombard the bad guys before jumping into battle? How long have we been doing this?"

He opts for a maximized chain lightning. He primarily targets the manbearpig, but the bolt hops around and strikes all the bad guys.

***

Move: Retrieve maximize wand
Standard: Maximized chain lightning. 108 damage to all enemies. Reflex DC is 38 for manbearpig, 36 for all the other little jerks over there.

Spells in effect:

Mage armor
Overland flight
Resist Energy (fire)
Haste (from Tink)

AC is 37/27/33 this round. CMD is 40.

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311(+14)/311, Blindsense 60' Character 
Wednesday May 29th, 2019 8:29:26 PM

"I have a bad idea, but it might just protect me if I get up close and personal with it... let me know when you want me to pull it." Zane says over the rings....
He casts Heroism as he touches Bosk, giving it to him, extended.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday May 29th, 2019 9:31:38 PM

Zane, I'm thinking the quicker the better. Just like those bush ladies kept spawning chickens, I think we're just going to keep seeing ichor leached to send more enemies after us.

Oh, and I also have a bad idea, but I'll start with a halfway reasonable one..


Beri starts summoning a storm giant to join in.

Zane (JCC) AC 36, CMB 22, CMD 39, HP 311(+14)/311, Blindsense 60' Character 
Wednesday May 29th, 2019 10:12:06 PM

"Ok, since I can fly without magic, No one get near me after my next spell.... I'm casting Anti-magic Field and then flying over to it and none of that stuff should effect me.... I hope.... Anyone think of a reason why I shouldn't?" Over the rings....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday May 29th, 2019 10:25:47 PM

Wyaar activates the divine bond with his bow and grants His Smite Evil ability to his comrades.

Divine bond for holy, axiomatic, flaming

Smite evil to folks. Get to pick one Target this round or next, gives +9 to hit, +20 to damage and ignores DR

Sesha - 102/202. AC 30  d4=1 ;
Wednesday May 29th, 2019 11:28:31 PM


Sesha watches Garret, just a little astonished.

"..let me go hit it?"

No plan, just punch the pig-man-bear.

"Aaaaaaaaaaaaaaaaah!" she shouts in frustration. Somehow, she had thought that Garrets ascendance to something other than mortal would reduce these sorts of happenings.

Not quite sure where to start, she starts off with the tried and true Time Stop. She gets only a couple rounds of respite, and casts both Shield of Faith and Barkskin. In each of those rounds, she also casts quickened spells. Stoneskin and Blink.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday May 30th, 2019 2:24:00 AM

ooc: I cannot open the map

Bosk see the three headed beast begin casting and cats silence on the glue in his tangle foot bag before throwing it at the monster. (If that is not allowed, then cast silence on the floor around or or another mundane item that can be thrown )

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday May 30th, 2019 2:24:13 AM

"Just know that we won't be able to use spells against anything contained in the field, Zane. That means healing spells on you too"

DM Mitch  d20+44=60 ; 2d8+15=26 ; d6=4 ; d6=4 ; d100=89 ; d20+24=28 ; d20+24=35 ; d4=4 ;
Thursday May 30th, 2019 8:36:13 AM

Tink takes in the odd creature and surmises they could kill it. She pulls out her quicken rod and hastes the party before tapping herself with the wand of shield as she remembers the puppy monkey babies.

Garret says I’ll go see if I can hit it and he takes an abundant step to show up behind the three headed creature. He hits it.

Restlin catches on that the creature casts 3 spells at once and suggests someone cast silence if they have it because of the fact that they couldn’t keep up with it if they tried to counterspell. He sighs as Garret rushes in and grabs his metamagic rod to use some chain lightning.
(OOC: roll a SR check on your chain lightning)

Zane says he has a bad idea and asks the others to let him know when they want him to pull it before granting Bosk its benefit.

Beri suggests the quicker the better and that he too has a bad idea but he starts summoning a giant.

Zane says that since he can fly without magic that no one should get near him as he could antimagic field himself and then fly over there.
(OOC: DM Suggestion read wings description in Draconic Bloodline and the text of antimagic field with respect to what kind of things are affected by it)

Wyarr prepares to smite.

Sesha yells in frustration and time stops to buff up.

Bosk makes a plan to throw an enchanted tanglefoot bag, but he’s about 200 feet away from the thing and his throwing arm is not that good.

Tink points out the magic field means they can’t heal Zane.

The 9 puppy monkey babies aura effects Garret when he pops out of his step to punch the mage thing. (Garret must roll a DC 48 will save or be caught up in the puppy monkey baby dance as if under the effect of irresistible dance and take 1 con drain)
The puppy monkey babies all open fire on Garret with their magic missiles (79 damage)

The Manbearpig rushes around the other monsters and at Garret, throwing itself at him with mindless viciousness. It smacks Garret upside the head with it’s sword (26 damage & 4 frost & 4 shock) while also clawing and biting at him (two misses).

The Goat head casts time stop. Suddenly it’s a heck of a lot more crowded around Garret.

The other heads, being part of the same creature, also get time stop and cast a variety of buff spells.

Damage
Chimera Frog Mage: 52 damage


Pending Damage vs SR 21
Man Bear Pig 108 damage
All Puppy Monkey Babies - 108 damage
Chimera Frog Mage 54 damage

Map!

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+23=33 ;
Thursday May 30th, 2019 9:13:01 AM

"Ok then"

Tink sends a greater dispel magic spell just north of the balor. If her accuracy is as good as she hopes she manages to catch both Frost Giants, one nalfeshnee, the chimera, and PBM1,2,4,5,7,8, all the while safely avoiding Garret.

She then flies westwards to separate herself from the bulk of the group. Chances are some area spells are about to be sent this way.

"A silence spell would be a really good idea"

-----------------
Standard: Cast Gtr Dispel Magic. Dispel check: 33
Move: Fly west


Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character  d20+20=37 ;
Thursday May 30th, 2019 9:55:09 AM

Zane double moves at 30' in the air, and then spends a Heroic Action to cast Antimagic Field. He uses Acrobatics to reduce the falling damage and land on his feet. (rolled 37)
As he drops in, the antimagic field reaches 5 feet out beyond him everything he touches with the field should vanish if summoned.

(AC and rolls adjusted for Antimagic Field)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29  d20+26=44 ; d4+5=6 ; d20+22=38 ; d20+26=32 ; d20+26=34 ; d20+28=35 ; d20+28=39 ; d20+28=43 ; d8+16=22 ; d8+16=21 ; d8+16=18 ; d20+35=36 ; d20+35=39 ; 4d6+3=14 ; d20=12 ;
Thursday May 30th, 2019 10:53:13 AM

SR check is 44.
***

More bad guys? Two can play at that game...

Restlin digs deep into his well of luck to pull some outrageous shenanigans.

First, he casts time stop, giving himself 6 rounds. He approaches the lava flow as he casts his spells, putting himself within range of the manbearpig.

Round 1: Summon Monster XI - Astral Deva (buffed from conj. school)
Round 2: Summon Monster XI - Astral Deva (buffed from conj. school)
Round 3: Summon Monster XI - Astral Deva (buffed from conj. school)
Round 4: Mage's Sword, attacking manbearpig (SR check 32)
Round 5: Mage's Sword, attacking manbearpig (SR check 34)
Round 6: Repulsion - DC to come any closer to Restlin is 38 (will)

When time stop ends, all his adds descend upon the MBP.

(Assuming the devas need to move into position and therefor don't get a full attack this round).

AD1: Hit AC 35 for 22
AD2: Hit AC 39 for 21
AD3: Hit AC 43 for 18

MS1: Nat 1
MS2: Hit AC 39 for 14

***

I can't edit the map, or else I'd put all those adds on there myself.

Spells in effect:

Mage armor
Overland flight
Resist Energy (fire)
Haste (from Tink)
Summon Monster x3
Mage's sword x2
Repulsion

AC is 32/22/28 this round. CMD is 32.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 165/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+33=34 ; d20+35=40 ;
Thursday May 30th, 2019 11:39:20 AM

Garret looks at the puppy monkey babies and says, "Oh yeah, I feel the beat." He starts dancing with them and tries to high-five one of them.

OOC:
Save, DC 48: 34. Fail. Using a hero point for a re-roll and one more for a plus 2: 40. Nope, sorry. Good luck guys, Garret is out for this battle!

P.S. Not that it matters for Garret now, but did the magic missiles get past his 30 spell resistance?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday May 30th, 2019 5:00:09 PM

Wyaar activates Smite on the Chimera and sends arrows flying! So many arrows!

~~~~~~~~

Full attack, need to scoot but will roll soon

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Thursday May 30th, 2019 5:47:54 PM

Zane declares Smite on Manbearpig before he casts the Antimagic Aura. (was busy having my foot worked on, sorry)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+41=43 ; d20+41=47 ; d20+41=61 ; d20+45=63 ; d20+36=47 ; d20+31=47 ; d20+26=41 ; d8+39=43 ; d8+39=41 ; d8+39=40 ; d8+39=44 ; d8+39=43 ; d3=3 ; d8+39=40 ; d8+39=46 ; d8+39=47 ; d8+39=42 ; 4d6=10 ; 4d6=15 ; 2d6=7 ; 2d6=5 ; 2d6=10 ; 2d6=9 ; 2d6=7 ; 2d6=5 ; 2d6=6 ; 2d6=6 ; 2d6=9 ; 2d6=10 ;
Thursday May 30th, 2019 7:29:52 PM

Full attack to the chimera with smite, manyshot, rapid shot, deadly aim, haste. Smite ignores all DR

attack 1: hit AC 43, 84 piercing damage (124 if It's an Evil Outsider), 10 holy, 15 axiomatic
attack 2: hit AC 47, 40 piercing, 7 holy, 5 axiomatic
attack 3: hit AC 47, 44 piercing, 10 holy, 9 axiomatic
Attack 4: Hit AC 41, 43 piercing, 7 holy, 5 axiomatic
rapid shot: hit AC 47, 40 piercing, 6 holy, 6 axiomatic
Haste attack: Nat 20, crit confirm 63, 46 (135 if crit) piercing, 9 holy, 10 axiomatic

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  18d6=56 ;
Thursday May 30th, 2019 10:28:01 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1E- hp 237
The storm giant app and quickly figures out who the good guys are and who the bad guys are, then does what storm giants do best and send a chain of lightning shooting though all the enemies clustered before him
Chain Lightning damage = 56

Beri finishes his summons and waits on summoning a second one until he sees if the chain lightning was effective. If so, he calls a second one forth, otherwise he will summon a whirlwind.

Fire Elemental form:
you gain a +6 size bonus to your Dexterity, a +4 size bonus to your Constitution, and a +4 natural armor bonus. You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the burn ability.

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
Tink's lilend azata gives you all a +2 competence bonus on attack and weapon damage rolls

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming spherex2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone 
9 (5)- *Wail of the Banshee, elemental swarmx3, Shapechange, storm of vengence

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday May 31st, 2019 2:39:50 AM

Bosk grumbles that he couldn't carry out his plan and instead casts silence on the ground beneath the Chimera Frog Mag before dim dooring over and flying over its head.
(Garret should not be able to hear the singing now)

ooc: Is the fire walk ability Gargul granted me dispellable by an AMF?

Sesha - 102/202. AC 30  d4=2 ; d20+26=38 ;
Friday May 31st, 2019 10:47:10 AM



Fix Garret.

Sesha casts another time stop, and gains another 3 rounds.

Round 1.

She casts summon broom and flys towards Garrets position.

Round 2.

She casts lesser spell immunity: magic missile and gets next to Garret. (have no idea where she is on the map but thats a lot of movement in two rounds.)

Round 3.

She casts stone skin.

------------------------------

As time speeds back up and her immunity ends, she uses a hero point to cast shadow-walk, whisking her and Garret into the shadow realm. She successfully casts defensively.

------------------------------

Sesha's Witchfire casts invisibility on Restlin after his spells go off, then it flies forward towards the fighting.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 165/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday May 31st, 2019 12:13:55 PM



OOC:
DM, feel free to tell me what/where is going on with Garret. Does the AM field get rid of the dancing effect? If so, if he steps out of the field, will a new save happen, or will the old effect happen? Does the shadow-walk effect happen if he's in the anti-magic field? And does that have any effect on the dancing effect?

Sorry for all the questions, great job with this level of magic and insanity!

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Friday May 31st, 2019 12:26:39 PM

AM field would be this round after the the DM's post, Garret is not currently in it...

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character  d20+13=23 ;
Friday May 31st, 2019 8:08:51 PM

Using a Hero point pre-roll to be sure things are effected by the Antimagic field (forgot to roll earlier)

SR check 23 +8 = 31

DM Hugh  d20+13=22 ; d20+15=22 ; d20+15=31 ; d20+15=31 ; d20+15=17 ; d20+15=26 ; d20+15=33 ; d20+15=19 ; d20+15=28 ; d20+19=39 ; d4=1 ; 3d4+3=8 ; 3d4+3=12 ; 3d4+3=13 ; 3d4+3=10 ; 3d4+3=12 ; 3d4+3=9 ; 3d4+3=9 ; 3d4+3=9 ; 3d4+3=9 ;
Saturday June 1st, 2019 1:30:40 AM

(OOC: record keeping post from previous post; need to clear roller)

DM Mitch 
Saturday June 1st, 2019 5:56:32 AM

Tink sends a greater dispel magic hitting both Frost Giants, one nalfeshnee, the chimera, and PBM1,2,4,5,7,8. Both Frost Giants and the Nalfeshnee wink out of existence. The auras of PBM 1,2,4,5,7 and 8 are temporarily suppressed so puppy monkey babie’s 6 and 9 only share a 50 foot aura. One of the chimera’s buff spells also is stripped by Tink’s casting.
Zane turns himself into an antimagic field bomb, planting himself acrobatically where he can remove the other 2 summoned creatures.
Restlin casts his own time stop summoning a number of devas and spiritual weapons to spring into action against the Man Bear Pig.
Garret starts dancing to the puppy monkey baby beat.
(OOC: Garret’s SR stopped 7 of 9 magic missiles so he only took 17 damage)
(OOC: Shadow walk won’t work within the field, Garret can’t move from the place he is in all he can do is dance, if Zane moves the field to Garret, then yes the effect would end. This is kind of moot though as the puppy monkey babies are all dead.)
Wyaar unloads on the chimera frog mage
Beri’s storm giant casts chain lightning on the puppy monkey baby, chimera and the lightning hits
Bosk casts silence before dim dooring near the chimera.
(OOC: yes the fire walk is stopped by an AMF)
Sesha casts time stop moves near Garret, giving him magic missile immunity and then stone skin. Her witchfire makes Restlin invisible and speeds towards the battle.

The Man Bear Pig spasms and writhes in seeming agony as black, vicious ichor starts to poor from it’s eyes, mouth, ears, and nose. The stream congeals into another monster. Once again it has created a Chimera Frog Mage

Damage
New Chimera Frog Mage
Old Chimera Frog Mage: 619 damage - this kills the chimera frog mage
Man Bear Pig 202 damage
All Puppy Monkey Babies - 136 damage (dead)
map


Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character  d20+18=38 ; d20+18=26 ; d20+18=29 ; d20+13=25 ; d20+8=19 ; 2d8+15=28 ; 2d8+15=25 ; 2d8+15=18 ; 2d8+15=24 ; 2d8+15=26 ;
Saturday June 1st, 2019 1:34:28 PM

Zane tries the ring,[b[ "Flip 270, If I move, east or west, one or the other comes back, So I'm pretty much stuck here."[/b] If it works, he proceeds, if it don't, he yells the same thing aloud.
With the new frog thing in his aura, Zane strikes out....

Flurry 1 AC 38 (nat 20, confirm 29) Damage 28 + 25 crit
Flurry 2 AC 26 Damage 18
Flurry 3 AC 25 Damage 24
Flurry 4 AC 19 Damage 26

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29  d20+28=45 ; d20+28=37 ; d20+28=33 ; d20+23=37 ; d20+23=31 ; d20+23=32 ; d20+18=32 ; d20+18=27 ; d20+18=21 ; d8+16=17 ; d8+16=21 ; d8+16=22 ; d8+16=24 ; d8+16=17 ; d8+16=24 ; d8+16=23 ; d8+16=22 ; d8+16=20 ; d20+35=50 ; d20+35=40 ; 4d6+3=16 ; 4d6+3=15 ; d20+20=27 ; d20+26=38 ; d20+24=36 ;
Saturday June 1st, 2019 2:00:58 PM

The three devas perform full round attacks on the MBP, and the mage's swords also continue their attacks.

Restlin finds himself invisible, which is really convenient since that was his next move anyway. There aren't many targets, so he takes aim for the manbearpig with a maximized disintegration ray.

***

Deva1 Hit/Damage: 45/17, 37/21, 32/22
Deva2 Hit/Damage: 37/24, 31/17, 27/24
Deva3 Hit/Damage: 33/23. 32/22. 21/20

Mage's Sword 1: Hit AC 50 for 16 damage
Mage's Sword 2: Hit AC 40 for 15 damage

Disintegrate: Hit touch AC 27 for 216 damage. SR check is 38. Fort save is 36 (damage is only 30 if save is made). I did take the -4 penalty for firing into melee.

Spells in effect:

Mage armor
Overland flight
Resist Energy (fire)
Haste (from Tink)
Summon Monster x3
Mage's sword x2
Repulsion
Invisibility (from Sesha) - Not sure if this is improved or not, so I may be visible now.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+41=45 ; d20+41=58 ; d20+41=45 ; d20+36=46 ; d20+31=47 ; d20+26=39 ; d3=3 ; d8+39=41 ; d8+39=46 ; d8+39=40 ; d8+39=40 ; d8+39=46 ; d3=2 ; d8+39=43 ; d8+39=46 ; d8+39=47 ; 4d6=18 ; 4d6=10 ; 2d6=10 ; 2d6=4 ; 2d6=3 ; 2d6=3 ; 2d6=4 ; 2d6=6 ; 2d6=9 ; 2d6=5 ; 2d6=12 ; 2d6=4 ;
Sunday June 2nd, 2019 3:02:35 PM

With the New frog thing in Zane's AMF, Wyaar targets MBP instead. once again he calls on his Queen to help him smite the creature before sending arrows it's way.

----

smite evil on man bear pig

Full attack to man bear pig with smite, ignores all DR

attack 1: Hit AC 45, 87 piercing, 18 holy, 10 axiomatic
Attack 2: Hit AC 46, 40 piercing, 10 holy, 4 axiomatic
attack 3: hit AC 47, 46 piercing, 3 holy, 3 axiomatic
Attack 4: hit aC 39, 43 piercing, 4 holy, 6 axiomatic
rapid-shot: Hit ac 58, 46 piercing, 9 holy, 5 axiomatic
Haste: hit AC 45, 47 piercing, 12 holy, 4 axiomstic

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  18d6=73 ; d20+17=22 ; d20+12=30 ; d20+7=24 ; 3d6+16=28 ; 3d6+16=28 ; 3d6+16=26 ;
Sunday June 2nd, 2019 5:38:52 PM

***Storm Giants***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 1- hp 237
The storm giant draws it's bow and releases a volley of arrows at ManBearPig

Bow Attack 1 =22
Bow Damage 1 =28

Bow Attack 2 =30
Bow Damage 2 =28

Bow Attack 3 =24
Bow Damage 3 =26

SG 2- hp 237
A second storm giant appears, and following the lead of the first storm giant to determine who the good guys are and who the enemies are, sends a chain of lightning shooting though all the enemies clustered before him
Chain Lightning damage = 73

BHaving finished his summons, the druid calls forth another storm giant to assist the team

Fire Elemental form:
you gain a +6 size bonus to your Dexterity, a +4 size bonus to your Constitution, and a +4 natural armor bonus. You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the burn ability.

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
Tink's lilend azata gives you all a +2 competence bonus on attack and weapon damage rolls

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming spherex2, resist energy
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone
9 (5)- *Wail of the Banshee, elemental swarmx1, Shapechange, storm of vengence


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d4+1=4 ; d4+1=5 ; d4+1=3 ; d4+1=5 ; d4+1=5 ;
Sunday June 2nd, 2019 7:52:53 PM

Tink looks to the rest of the party. They were going to town on these things!

She stands ready to disrupt the next enemy spell.

------------------
Ready action: Cast MM at the next enemy to start casting a spell. 22pts damage
Move action: Put wand away


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Sunday June 2nd, 2019 8:23:14 PM

Garret stops dancing and looks around at all the things appearing and disappearing. He takes a step to the east and tries to decide what to do about the blob spewing blob...

DM Mitch 
Monday June 3rd, 2019 7:11:15 AM

Zane yells out to his companions that he’s pretty much stuck where he is so he proceeds to attack the frog mage. He hits it once.

Restlin’s summons and sword continue to attack the ManBearPig. Most of the devas attacks hit as do both magic weapons. Restlin fires off his own disintegrate which strikes the ManBearPig and it takes full damage but it is still standing.

Wyaar unloads on the ManBearPig with his full smite and all attacks hit,killing it.

Beri’s Giants have nothing to target as the Chimera Frog Mage dissolves into a puddle once the ManBearPig was slain.

Tink stands ready to do something

Garret stops dancing and tries to figure out what to do about the blob spewing blob but it would seem that Wyaar beat him to it.

The Manbearpig fails it’s save then is pounded with holy energies. It’s quickly turn apart, black good spraying everywhere. The Chimerafrogmage gives an unholy schriek and spasms, it’s form twisting and fading back into the black goop it came from. The corpses scattered about the room also blacken and disintegrate into more of the black goo and all of it is drawn towards the destroyed Manbearpig.

Suddenly from outside the cavern more of the stuff comes, a thousand rivulets that start to converge into a massive stream. It seems the death of the Manbearpig has caused the scattered power that formed it’s spawn to be pulled back to their point of origin. It forms a great mass of writhing energy, one that twists in the air and is clearing approaching an explosive climax. Knowledge Arcana 10 Highlight to display spoiler: { you probably want to be out of this cave ASAP. No, make that off of this mountain. }


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday June 3rd, 2019 7:45:09 AM

"Yep, time to leave. What is about to happen is going to be big, and we don't want to be here. Let's teleport back to that animal village" Tink will grab hold of Bosk, Zane and Garret "We can give them an update on what happened and it's near the portal for us to leave. Restlin? You got Sesha, Beri and Wyaar?"

Tink isn't going to cast the teleport until she can be sure they will all be leaving at the same time.

---------------
Knowl Arcana vs DC10: Autopass

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Monday June 3rd, 2019 10:20:41 AM

"Once I drop the AM, we'll have 2 demons pop in where they went out, stand away from me, i'll drop it after I move away from them, but before I get to you" that way, their magic will be null, and just take a bunch of damage. I'll move when everyone is ready."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 
Monday June 3rd, 2019 10:38:27 AM

"Yea, I got'em, but we need to go to where that goat was imprisoned. We need to make sure it stays tucked away."

Restlin hopes Tink agrees with him, cause he grabs Sesha, Beri, and Wyarr and uses greater teleport to take them to the spot where Sesha imprisoned it.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday June 3rd, 2019 10:51:44 AM

Garret nods and holds on to Tink...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday June 3rd, 2019 8:52:27 PM

Wyaar gets ready to be whisked away!

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday June 3rd, 2019 9:04:15 PM

Thanks for your help Storm Giants... you're dismissed, take care.
With that Beri joins the others in getting as far away from the mountain as possible.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday June 3rd, 2019 10:14:38 PM

Tink nods to Restlin. Anywhere but here is a good destination.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday June 4th, 2019 12:41:01 AM

Bosk joins the other and prepares to teleport everyone away if necessary

DM Mitch 
Tuesday June 4th, 2019 4:45:50 AM

Tink tells the others that it is time to leave and suggests heading back to the animal village. She grabs hold of Bosk, Zane and Garret and asks if Restlin has Sesha, Beri and Wyaar.

Zane echoes concern for the summoned demons they had to contend with that winked out of existence when he used his antimagic field. He suggests a course of action that will let him get to Tink after the AM field is dropped.

Restlin answers Tink that he has the other’s covered but suggests going to where Sesha imprisoned the goat man instead

Garret nods and holds onto Tink

Beri dismisses his storm giants and prepares to Teleport

Tink agrees with Restlin’s suggestion.

Bosk is ready to teleport.

You arrive in the clearing where Sesha imprisoned Toreal, everything seems to be the same as you left it, with no outword clue as to the Devourer being imprisoned here. You have just enough time to catch your bearings before there is a horrific crash as the mountain explodes and you are all reminded of the events that kicked of the Sargrass crisis. In fact a bit of flaming debris seems to be headed your way. It lands with a deep thud about 20 feet south of your current position. You can't see much from where you are aside from a fairly deep impact crater.

Perception:35Highlight to display spoiler: {It would appear that there is something at the bottom of the impact crater. Improbably enough it appears to be heart-shaped. Could this remnant of the manbearpig be the 2nd ritual heart you were tasked with obtaining?}


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday June 4th, 2019 5:34:12 AM

Tink does a quick look around to make sure everyone is accounted for.

"Um. There's something in that crater there and it looks vaguely 'heart' shaped."

Not keen on touching it directly or even getting too close to the crater, Tink casts a Mage Hand spell to pick up the remnant.

Perception check vs DC35: Autopass

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday June 4th, 2019 9:28:48 AM

Garret looks at the ground and says, "So the other part is still here? There? Underground? ... And I guess we can just leave it there, right?"

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Tuesday June 4th, 2019 2:26:34 PM

"Well, we got another part it seems.....
And I guess some really very bad ideas at times are the right idea after all...."
Zane stifles a laugh at that comment.
"I think it's time someone else has a terrible idea. I do have another idea, but it'd be more fun than terrible."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 
Tuesday June 4th, 2019 3:58:34 PM

Perception is autopass.

"Bosk. you've got a couple hundred bags of holding. Think you can scoop that...thing up? We'll need it.

"As for Mr. Goat, my money's on freeing him, turning him permanently into something lifeless, and throwing it in our vault. Thoughts?"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday June 4th, 2019 9:04:08 PM

Lifeless or not, considering Mr. Goat's life pursuit I'd suggest keeping him as far from the vault as possible on the off chance he has one last nasty surprise. Maybe we could cover the ground with a huge slab of stone to prevent anyone from digging him up.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday June 4th, 2019 9:22:23 PM

Bosk shakes his head, I have two bags of holding, I try to save one for things like this. I actually do not like sucking enemies into non-dimensional space. I feel like I am polluting a pristine land.
The Horned Cleric makes sure good gloves are on and his buffs are in place before grabbing his "spatula of corpse retrieval" and placing it in the bag of holding.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday June 4th, 2019 10:43:36 PM

Wyaar doesn't look like he believes Bosk about his dislike to sucking enemies through rips in the space time continuum one bit, but he doesn't comment on it.

DM Mitch 
Wednesday June 5th, 2019 1:25:05 AM

Tink takes a moment to do a headcount and then points out there is something in the crater.

Garret asks if the other part is still here and if they can leave it buried underground.

Zane points out they have another part and says that very bad ideas are sometimes the right idea after all. He thinks it is time someone else had a bad idea.

Restlin asks Bosk to scoop up the item in the crater with one of his bags of holding. He then opines they should free Toreal and put him into some nonliving form.

Beri thinks they should keep Toreal away from the vault whether he’d be lifeless or not considering his goal. He asks if they cannot put a stone slab over his resting place.

Bosk says he only has 2 bags of holding and then proceeds to protect himself as he gets his spatula of corpse retrieval in order to put the heart shaped remains into his bag. He also says he doesn’t like to pollute interdimensional spaces.

Wyaar doesn’t quite believe Bosk regarding holes in space-time continuum but he remains silent.

The object retrieved looks like a heart, black as night, still twitching as if it was alive and pumping blood. Anyone who interacts with it, even if they don’t touch it directly, can feel a gentle pulling sensation at the back of their mind, as if even this small remnant of the Devourer seeks to consume your very essence. The arcane inclined of the group are pretty sure this counts as “The Heart of Evil”.

There is some debate as to what, if anything, to do with Torial.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday June 5th, 2019 3:56:16 AM

"I'm ok with polymorphing him and tucking him away somewhere safe. When we leave this place we have no idea if we could get back should we need to."

"That being said, we could probably leave him here for the time being. When we next meet with Gimp we could tell him what happened and let Gargul determine an appropriate punishment - or prison - for Torial. Who knows, maybe Kevintar's prison will become his"


With Tink putting out arguments for both sides, she looks out to the horizon

"Let's not waste too much time on this discussion. I'd like to head back to that village to let them know what has happened. We should make sure Torial didn't do anything there before we came along."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 
Wednesday June 5th, 2019 10:33:48 AM

"Asking Gimp and Gargul is a solid idea, Tink. Let's go to the village, but tell them Torial met his end instead of the full story. I can do the talking; I spin a good yarn..."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday June 5th, 2019 11:15:48 AM

As the more magical type discuss, well, magic, Garret's mind wanders back to a place far, far away... the little town of Bryn Baraz and times when he and some of the others were there so long ago.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Wednesday June 5th, 2019 12:41:17 PM

"Well, you can probably let him out, we're taking the heart well away from here, it won't be on the same plane, so he will never regain his power., whatever, lets keep moving."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday June 5th, 2019 9:10:51 PM

We are talking about a creature that devoured actual universes, showed on remorse, and when stopped last time devoted countless years to being able to destroy universes again. I really don't think we should free him before we go. Leave him where we can find him again if need be.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday June 5th, 2019 9:24:55 PM

"I say back go the village and see if we can find what Gargul wants to do with the bad goat." Wyaar pipes in.

Sesha - 102/202. AC 30 
Wednesday June 5th, 2019 11:47:59 PM


Spinning yarns.

Sesha was eager to hear Restlins descriptions of this insane string of adventures!

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday June 6th, 2019 12:36:38 AM

...Do you think we should tell the animals what happened? That their defender was a destroyer of worlds?

DM Mitch 
Thursday June 6th, 2019 4:27:10 AM

Tink indicates she’s ok polymorphing Toreal and tucking him away somewhere safe as they don’t know if they can get back. She says they could probably leave him here for the time being and suggests ultimately asking Gimp what they should do about Toreal. She suggests heading back to the village.

Restlin agrees on the village but suggests they tell the denizens Toreal died

Garret lets his mind wander to thoughts of Bryn Baraz

Zane suggests letting Toreal out as they are taking the heart with them when they go

Beri argues they leave him locked up where they can find him

Wyaar says they should leave him imprisoned go to the village and see if they can’t figure out what Gimp wants them to do with the goat

Bosk asks if they should tell the animals that their defender was the destroyer of worlds

The consensus seems to be to head back to the village for now, so the party does so. The villagers are in the process of cleaning everything up. The carts are out of the road and doors and windows are open rather than shuttered and locked. When the party appears they start to gather around them again, clearly curious as to what has happened.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday June 6th, 2019 8:10:07 AM

Tink is more than happy to leave the talking to Restlin.

"Hopefully we don't need to cut the heart out of any of them"

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Thursday June 6th, 2019 8:40:31 AM

"If they are what they look like... do they even have hearts?" Zane quips over the rings

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday June 6th, 2019 11:47:58 AM

Garret wanders into town and smiles and waves at the strange inhabitants, but lets Restlin do the talking.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 
Thursday June 6th, 2019 2:48:27 PM

"Let him go? Just cause he's not an ancient, reality devouring Power anymore doesn't mean he's not evil as they come. Who knows what he's still capable of."

***

They arrive, ready to fill in the townsfolk about what happened...but honestly, he's not sure lying is the best idea after all.

Nah, it probably is.

"Good people...err, animals. We bring word that we have hunted down the creature responsible for the monsters that have been roaming lately. Not man, not bear, not pig, but somehow all three in one...confusing package. We were able to dispatch it and carry with us it's heart, as black and evil as they come. Toreal...well, Toreal didn't make it."

There, not a lie after all.

"No doubt the capable old goat rests where he deserves. Thanks to his guidance, the monsters that terrorized this place are no more."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday June 6th, 2019 9:15:04 PM

Beri addresses the others over the ring
Should we really cover up what we know about the goat? After all, he's not dead. I don't think he's going anywhere, but it's probably best that they know he's not one of the good guys on the off chance he ever returns to town.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday June 7th, 2019 1:00:06 AM

Bosk sits back and listens, knowing diplomacy is not his specialty.............that and he is not sure what he wants to do with the goat....actually, he is sure. He is just unsure what the best option actually is.

DM Mitch 
Friday June 7th, 2019 7:17:21 AM

Tink is happy to leave the talking to Restlin.

Zane asks if the animal villagers are what they look like do they have hearts

Garret wanders into town and smiles and waves

Restlin opines over the ring that just because Toreal can’t become the devourer doesn’t mean that he isn’t still evil.
He addresses the town,
"Good people...err, animals. We bring word that we have hunted down the creature responsible for the monsters that have been roaming lately. Not man, not bear, not pig, but somehow all three in one...confusing package. We were able to dispatch it and carry with us it's heart, as black and evil as they come. Toreal...well, Toreal didn't make it. No doubt the capable old goat rests where he deserves. Thanks to his guidance, the monsters that terrorized this place are no more."

Beri asks over the rings if it makes sense to actually warn the town about Toreal should he somehow become freed.

Bosk stays quiet.

The villagers seem very happy that the attacks will stop. They don’t seem to upset about Torial; it seems they really didn’t know him, he just showed up one day and started killing monsters. ”He w-was kind of scary.” Piglet comments.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday June 7th, 2019 10:05:44 AM

Tink smiles politely to the piglet. He has no idea just how scary Toreal is.

"It's good that your village will now be safe"

There. Honest and to the point.

"Perhaps it would be best if we kept going?"

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Friday June 7th, 2019 12:13:22 PM

"If Toreal should show up again, your instincts were correct Piglet. He was not exactly trust worthy. He was not with us when we faced the evil in the mountain,
We wish you all good times, but we have further adventures of our own that we must continue onward."

Over the rings, Should we tell them about the gate and to contact the guardian if they need to?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 
Friday June 7th, 2019 1:18:02 PM

"Pretty sure the guardian is gonna close that gate. We're going to use the heart of Toreal's power to free a god. After that, he should never be able to really threaten reality again.

"Still, he's smart, and evil. Those two things have caused a lot of trouble, even without untold power behind it. Part of me still thinks we should take him out, but part of me isn't sure that won't help him in the long run. I think it's best if we just agree to never, ever speak of the Devourer again. Sesha's made sure that only very powerful spellcasters specifically looking for Toreal can find him. Maybe our best option is to erase him from history."


With that in mind, he has one further thing to say to this village.

"Zane is right. He is not to be trusted. He should trouble you no more, but remember that knowledge is power. If you would rather not deal with the little jerk ever again, do not speak of him. Do not write about him in your stories. Let history forget about him..."

He turns back. "Ok, let's get out of this place. It's weird."

Restlin's ready to go.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Friday June 7th, 2019 2:37:21 PM

Wyaar, too, is ready to go. "The threat here is contained for now.. let us move on with our quest."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday June 7th, 2019 4:50:56 PM

Garret agrees with Restlin, over the rings, "Yes, this place is weird. Now we're off to collect something else for the gods, if I remember correctly..."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday June 7th, 2019 9:09:01 PM

Take care, and may your lands enjoy many years of peace and tranquility.

Beri turns to the other as they start heading back towards the gate.
Well, if we are hunting things that Gargul chose because they weren't in our world, I suppose that means the remaining portals are our next stops. I wonder what the caretaker can tell us about each of the realms they contain.

DM Mitch 
Monday June 10th, 2019 5:49:22 AM

Tink smiles respectfully and says the village will now be safe. She suggests they keep going.

Zane tells the piglet that Toreal wasn’t trustworthy and his instincts were correct.

Restlin tells the others over the rings he thinks the guardian is going to close the gate, he also points out that Sesha’s spell is pretty powerful and suggests to the village they let history forget the goat man.

Wyaar is also ready to move on.

Garret agrees this place is weird and suggests they move on to get the next thing they need to collect.

Beri tells the villagers to take care. He tells the others that he surmises the other portals are their next stops and wonders what the guardian might be able to tell them.

The villagers seem a little confused about warnings of Torial after they stated he was gone, but they just seem happy to be safe and don’t ask to many questions. Soon the party is back to the portal and they are able to open it and return.

The Custodian, Dock, and Megaman are there to greet their return. ”The instability has ceased.” the Custodian informs them. ”It seems you were successful.”


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday June 10th, 2019 7:36:53 AM

"One down it would seem" Tink looks back at the portal "Are they normally left sealed? Perhaps it would be prudent - for the short term - to keep them sealed. At least until this situation simmers down"

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Monday June 10th, 2019 9:59:15 AM

So where to now?Should we rest up again? I don't think I have to power to in me pull off that trick again."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 
Monday June 10th, 2019 10:08:22 AM

"You ever been through that portal? It's pretty weird over there."

Restlin takes stock of their situation, trying to remember what else they needed to finish Gargul's task.

*It's been a long time. What else DO we need?

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday June 10th, 2019 11:40:30 AM

Garret nods to Zane and says, "This seems like as good a place as any to rest. And we could call Gimp from here and tell him about the goat-guy, too."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday June 10th, 2019 4:09:08 PM

"Given what we came back to last time I think it would be a good idea to seal the portal." Wyaar chimes in, "as well as rest to recover and plan our next move.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday June 10th, 2019 9:01:10 PM

I agree with Wyarr, it's best to prevent any nasty surprises whenever possible.
I know we have that land of the undead to visit still, did we learn anything about what's through the other portals?


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday June 10th, 2019 10:10:53 PM

Bosk nods his head in agreement and updates Gimp on the situation.

Turning to the others he says, I vote we stay here a while and recover before taking the next step. Custodian, can you tell us what came out of the remaining portals and if you could see anything of what is on the other side?

DM Mitch 
Tuesday June 11th, 2019 7:22:40 AM

Tink asks if the portals are normally left sealed and if it would make sense to leave them sealed for the time being.
Zane asks where they should go next and if they should rest.
Restlin asks the Guardian if he ever went through that portal and that it is weird. He then thinks over what they need.
Garret agrees about resting and then suggests contacting Gimp
Wyaar agrees about sealing the portal and resting
Beri agrees with Wyaar and mentions the portal leading to the undead world and asks if they know anything else about the other worlds.
Bosk updates Gimp on the situation and then asks the custodian to tell them more about the other portals.

Gimp receives the parties report and tells them to keep up the good job.

The party reviews their progress and what exactly it was they were doing. To complete the ritual and free the god they needed 5 hearts; the hearts of Order, Chaos, Good, Evil, and Balance. From the cyberworld they retrieved the heart of Balance, a mix of magic, tech, and biology perfectly tuned to work in harmony. From the world they just left they got the Heart of Evil, that of the ancient monstrocity known as the Devourer.

Additionally the party must gather 5 beings to enact the ritual who are the antithesis of Gargul. 2 Undead, 2 constructs, and a hybrid of Undead and Construct must be gathered, all of whom must be powerful enough to channel the energies of the hearts (at least 20th level) and have free will. Megaman, the strange ally you picked up from the tech world, is the hybrid, a mix of reanimated flesh and robotic construction. Dock, the free willed flying boat they found in the Sargrass, serves as one of the constructs, it’s unique construction and material allowing it to survive the energies in question.

Three hearts and three allies remain to be gathered. From various hints coming from Gimp and the Custodian the party has determined they can find them in the three remaining portals. They have hints on way lay beyond the portals due to the chaos of earlier and inhabitants being pulled through unexpectedly. One had several Undead come through, seemingly free-willed. One had a large group of barbarian warriors emerge. The third was sealed before the fight and nothing came through that the party saw.

From what the Custodian tells the party it can glean some limited information from the worlds on the other side. One contains many undead, another whence the barbarians came is trapped in endless war, and the third is calm and peaceful, but a great spiritual battle is boiling up in the background.




RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday June 11th, 2019 7:37:16 AM

"Once everyone has recovered from that last realm we should press on." Tink looks across the options "So three different paths to choose from? I guess we'll have to go through all of them at one point or another."

Unless anyone has a strong preference one way or another, Tink is happy to go with the one the lucky mendicant has a good feeling about.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 
Tuesday June 11th, 2019 9:29:03 AM

"Let's go check out that undead realm. Those guys seemed pretty chill for a bunch of zombies."

Restlin's all for resting first.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday June 11th, 2019 10:56:25 AM

Garret yawns and says, "Indeed, after a quick nap, then perhaps a breakfast, we should go see if we can talk to those undead folks. We're just talking, not fighting, right?"

Zane (JCC) AC 31, CMB 19, CMD 31, HP 251(+14)/(311), Blindsense 60' Character 
Tuesday June 11th, 2019 3:05:31 PM

"figurin' on a bit of both should be a good plan, hoping for talking only would be like asking you to eat only one piece of meat on a stick while at a all you can eat buffet, Garret."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday June 11th, 2019 3:57:05 PM

"The undead are a good a place to start as any. Lets rest and get to it then... trying to talking, but be prepared for more." Wyaar chimes in.

Sesha - 102/202. AC 30 
Tuesday June 11th, 2019 6:36:50 PM


Sesha thinks Tink has the right of it.

"If anyones going to luck us down the right path, it's Restlin."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday June 11th, 2019 9:12:11 PM

Beri nods at the talk of getting a quick nap in, between the previously rapidly changing wold of vibrant colors they just left and that transition of the portal itself, he's not even sure it's still the same day, much less breakfast time.

I agree with going to the undead first, especially since the king will likely have been informed that we will be coming soon. That said, custodian, can you tell us a little more about that great spiritual battle that is boiling up? Is it spiritual as the people that live there are being pulled in two directions on some issue, or more literal in the sense that some deities are about to lead their followers into battle?

I'm not sure if the answer will affect our decision on where to go next, but I warring gods is something I wouldn't want to take lightly.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday June 12th, 2019 1:02:56 AM

Bosk begins going over his spell list for the next day. Does anyone recall if the undead had any common tactics or spells? We need to go into this diplomatically... Not my strong suit, but I can help with anyone trying to stop us.

Undead World


DM Mitch 
Wednesday June 12th, 2019 5:25:33 AM

Tink suggests they press on once everyone is rested.

Restlin suggests they visit the undead realm

Garret agrees to visit that realm after breakfast and a nap and asks if they are just talking not fighting

Zane suggests they should be ready for a little of both and makes a comparison to not having to fight would be like Garret eating a single meat on a stick in an all-you-can-eat buffet.

Wyaar agrees with the assessment and to start with talking but to later be prepared for more

Sesha comments if anyone is going to luck them down the right path it is Restlin

Beri nods at the idea of getting a nap and then asks the custodian for more information on the spiritual conflict brewing in one of the other realm.

Bosk asks if anyone recalls any tactics used by the Undead in the brief fight they had.

The Custodian explains that it can’t directly watch the realms on the other side of the portal, it can just sense trends and energy. There is a large amount of the negative energy that indicates undead coming from the portal, for instance, and it can sense a shifting and upheaval in the different spiritual energies of the other, indicating a conflict brewing. It can sense great powers that match the heart descriptions in the various portals, meaning they can likely find the hearts they need, and from indirect observation knows undead and/or constructs are common in the realities making it likely they can find someone who will work with them. Add in a prediction from Gargul that the party will find what they need the party can be pretty confident they’re heading to the right place.

With the decision made and the party rested they head out, stepping through the next portal. The now-familiar swirl of colors and images of the extra-dimensional travel flashes before their eyes. Suddenly there’s a jerking feeling sideways, like they’re being wrenched away from their destination. The swirls of color blur and blend into a sickening pattern and a sensation of falling strikes the entire party.

They crash back into reality in some darkened room. Candles and torches sputter, doing their best to light the space. As their eyes adjust the party can see they’re in some large basement area standing on a summoning circle. Two humans, somewhere in their 20’s and dressed in robes, stare at the party from the other side of a podium upon which sits a spellbook. The young woman turns to the young man and hits him on the shoulder. ”You did it wrong! Those aren’t dragons!” The man pouts, then points at Zane. "That one looks dragony. Maybe they're in disguise?"

If anyone examines the circle closely and makes an arcana 30 check Highlight to display spoiler: {The circle is carefully and skillfully inscribed, but someone made a mistake, repeating a rune in the wrong place, which renders the entire thing useless.}


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+43=52 ;
Wednesday June 12th, 2019 7:14:07 AM

"What's the play? If they were trying to summon dragons then perhaps they would be more willing to co-operate with us if they think we ARE true dragons in disguise"

Tink looks about to room to try and get a better feel of the surroundings. She looks for weapons, exits from the room, and that sort of thing.

Perception: 52

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 
Wednesday June 12th, 2019 9:50:26 AM

"Why even fake it? We're dragons..."

Knowledge, Arcana is autopass.

"I'm Restlin of the Iron Dragons, and if you young idiots took us from our mission then I swear...wait a minute. Which one of you chumps duplicated this Boerc rune here? You are the luckiest amateurs I've met in a long time." He pauses to chuckle a bit at how these things work out, then gets his serious face back on. "These are the Iron Dragons. On the one hand, an actual dragon would have slaughtered all of you by now. On the other, we have torn literal dragons to pieces, so think twice before discounting us. Now, one of you start talking real fast."

***

Ninja edit!

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday June 12th, 2019 11:18:56 AM

Just before they step into the portal, Garret says, "Hey wait, did Zane say he has fresh meat on a stick?"

When the arrive, Garret plops down on his rear end and looks around. When Restlin mentions that the runes are wrong, he casually attempts to walk out of the summoning circle to go lean on a wall while watching the summoners.

OOC:
He is trying to test to see if the circle is stopping them from moving at all, without making it obvious if it stops him. If he is stopped, he will mention that to the others over the rings.

DM Mitch 
Wednesday June 12th, 2019 11:26:33 AM

Clarification: a circle normally binds the summoned creature and protects the caster from them. The binding and protecting part is not working (which the arcana check was meant to reveal) but otherwise it should successfully work to summon something. Garret finds he is easily stick a limb out of the circle.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Wednesday June 12th, 2019 2:43:55 PM

"Are we back on Chuck's World again?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday June 12th, 2019 9:35:21 PM

Wyaar detects evil on the two summoners if there is time, otherwise picks the woman to detect and will tell the results over the ring.



Sesha - 102/202. AC 30 
Wednesday June 12th, 2019 9:53:42 PM


Sesha certainly hopes Zane is wrong. Still, the humans seemed like they actually some some magical skills, even if they were novices. She casts detect magic and takes a quick look about, focusing on the robed folks particularly.

"If it comes down to killing them Restlin, leave me the girl. She's got some sort of magical talent, and she's not afraid to assert dominance either. Some things are put to better use dominated than decimated."

Sesha had quite as much as she could stand lately of being a hero.

The obvious disapproval from some of her colleagues over her handling Toreal had chaffed a little, especially when no apologies or recognition had come from the fact that her rather harsh handling of THAT matter had spared them a battle with a cosmic evil.

She knew she was a good person, and there was a reason she drew the lines she did. It was enough for her.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday June 12th, 2019 10:26:27 PM

Where ever we are, it has magic. I'm going to test my abilities real quick.
Beri uses his A Thousand Faces ability slightly alter the way the back of his hand looks, just enough to confirm his still has use of his abilities, then joins Garret outside the circle and offers him a snack, trying his best to keep the situation as non-threatening as possible.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday June 13th, 2019 1:21:24 AM

Bosk sends Sesha an emotional Pat on the back over the rings after picking up on her emotions. Although he did not expect the group to act so quickly, he was always one to appreciate action. Perhaps they if why in the group earliest days he was already known as Gargul's Hand while The Padre was known as Gargul's Mouth.

I am known as Paladin for the Dead and am an agent of the gods, an intercessor where their realms overlap. Whom do we have the pleasure of speaking to?

DM Mitch 
Thursday June 13th, 2019 4:58:45 AM


Tink looks about the room to try to get a feel for the surroundings. She asks, “What’s the play? If they were trying to summon dragons then perhaps they would be more willing to co-operate with us if they think we ARE true dragons in disguise”

Restlin replies to Tink why fake it when they are dragons. He then proceeds to dress their would be summoners down and asks them to start talking real fast.

Garret barely has time to ask about meat on a stick before they find themselves in their new surroundings. He is easily able to limp through the summoning circle.

Zane asks if they are back in Chuck’s world.

Wyaar uses detect evil but none of them register

Sesha hopes Zane is wrong about them being back in Chuck’s world and then tells Restlin to leave her the girl if it does come to a fight. She is really chafing under how the others reacted to the handling of Toreal. She also detects magic and sees no active effects; it seems these two don’t have a collection of magic items like an adventurer might be wearing.

Beri finds that his magic works just fine.

Bosk introduces himself and states his title.

The pair of humans look alarmed when Restlin explains their mistake, especially when Garret so casually demonstrates how useless their protections are. At Bosks mention of his title they both go extremely pale.

The woman rallies first. ”Greetings I-Iron Dragons. We summoned you here for we are in desperate need. A tyrant known as the Dead King rules our city with an iron fist, oppressing us with his fanatical priests and undead warriors. In recent days people have been vanishing off the streets and the guard has been even more oppressive, dragging people in for questioning and taking away our freedoms. In our desperation we sought out help from any source and thus brought you here. We throw ourselves at your mercy, please help us!”

The young man adds meekly, ”Please don’t eat us.”

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29  d20+41=57 ;
Thursday June 13th, 2019 10:04:38 AM

Restlin looks around. "Looks like we weren't pulled into a different dimension, at least." He tries to get a hint to the level of magic/technology in this place (perception: 57).

He turns back to the humans. "Ok folks, I'm intrigued." He pulls Shiny from its scabbard and slices a rip in the air. "Let's talk someplace more comfortable, though."

***

Mage's Magnificent Mansion. Partly because he wants a comfortable place to sit, partly because he wants to see if his magic works normally here.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Thursday June 13th, 2019 11:13:22 AM

When/if the doorway appears, Zane will head in and help himself to a Taur sized plate of the feast, before Garret gets to it.

He waits for the rest of the story and for Restlin and the others to question them. He figures he can add any questions he has afterwards as most will likely get answered.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday June 13th, 2019 11:25:11 AM

Garret leans up against the wall and then jumps when Beri offers food. He says, "Oh, a snack!"

Sesha - 102/202. AC 30 
Thursday June 13th, 2019 8:42:59 PM


Sesha pouts, just a bit for show, when things stay peaceful. When Restlin tests his magic, she is pretty content that hers is working as normal.

The only thing she decides to test is a necromancy spell, with an undead king around, sometimes stuff like that gets amplified.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday June 13th, 2019 9:03:31 PM

The dead king rules your city with an army of the undead?
And you are living right? You mind giving us a brief history lesson regarding how this came about?

Oh, and people have a tenancy to leave out the part where they are the ones responsible for the problem. That makes our job harder, and pretty much always backfires... I suppose that's a given if you lie to an agent of the gods though. Anyway, it's much easier to resolve a problem when people don't hold back.

In fact, mind if we cast a quick spell so we know you are telling the truth?


Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Thursday June 13th, 2019 9:46:37 PM

OOC: will need a sub on Friday. Headed to Dr. to have my head checked from my fall 3 weeks ago. I have lingering effects, and it's seriously starting to worry me and my friends. I plan on taking my laptop, but until I know whats going on I'll be in limbo.
Hate head wounds internally, and after the fisrt 10 days it's now noticeable.

Symptoms:
Constant low grade headache.
tired, but can't sleep
freezing but still sweating.
Hungry 100% of time (always that way), but only able to eat 1/5-1/4 normal and then want to throw up.
and a couple other personal things i'll not mention.

I'll fill in our group when i know more.

John C

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday June 14th, 2019 1:33:40 AM

Bosk continues to observe. This does appear right up our alley.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday June 14th, 2019 5:13:52 AM

Tink stays silent.

She waits to see if the mansion spell works, and if so, will be the last to enter.

DM Mitch 
Friday June 14th, 2019 6:07:31 AM

Restlin tries to judge the level of tech and magic. Unfortunately they’re in a mostly stone basement. He can see stones, torches, and the already examined ritual circle, none of which provide any clues whatsoever. His magic works fine though.

Zane moves in and starts eating before Garret gets it all.

Garret leans up against the wall and jumps when food is offered.

Sesha makes a show of pouting when things stay peaceful. She finds necromancy seems to work the same as at home, no boost of any sort.

Beri asks some rapid fire questions

Zane needs a sub.

Bosk comments that this seems to be the kind of thing they’re good at.

Tink stays quiet.

The pair seem perfectly happy to answer any questions the party has. Everyone starts heading towards the mansion portal chatting and testing magic, when suddenly there’s a loud crashing sound from above. The two young humans spin about, staring at the stairs to the ground floor. ”This is the UKD, we have detected an unsanctioned summoning! Everyone on the ground, now!” a voice bellows. From the party’s long experience and the unnatural reverb of the voice it’s obviously undead.

”It’s the feds!” the young man yells. The woman doesn’t waste time with words, rushing over to the back wall. A touch on a stone causes a mechanism to activate and a section of wall to move to the side revealing a teleportation circle. ”This is our escape route, it’ll destroy itself after activation so they can’t track us. Everyone get on, hurry!”

It’ll be a squeeze, but it’s big enough the party should all fit if they want to flee.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday June 14th, 2019 6:47:56 AM

"Hmmm" It sounds like these people might be criminals on the run from the law. As a Justicar she should really be stopping and questioning them. Since it sounds like the law is some sort of undead Tink's inclined to look the other way. For now...

She moves to get on the teleportation circle but decides to keep a close eye on these criminals.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday June 14th, 2019 12:14:55 PM

Garret doesn't relish the idea of their first encounter with the authorities on this plane being on bad circumstances... but will the fleeing help? He shrugs, quickly grabs some extra meat, and runs to the back of the circle.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday June 14th, 2019 10:12:15 PM

After countless times telling people not to split up the party, i'm not about to be the one to do it day.
Assuming everyone is teleporting, Beri joins them

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 10/29  d20+41=49 ;
Friday June 14th, 2019 10:23:05 PM

Restlin wonders what a "fed" is. Chances are they can take on a few feds at least, but if Tink of all people is ok with brushing them off, he will too. He squeezes into the circle.

He checks the circle for defects, especially after they screwed up summoning circle.

Knowledge, Arcana: 49

He also wonders how they detected a random summoning spell in the first place. Was this entire place under that much surveillance?

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Sunday June 16th, 2019 12:18:09 PM

Bosk joins the others. Does anyone have a way of monitoring this location once we leave? I would love to hear what they are saying.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Sunday June 16th, 2019 3:01:50 PM

Zane squeezes onto the area and thinks, it either works or it don't.... if it does we go, if not I expect we fight....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday June 16th, 2019 9:57:45 PM

Wyaar readies an arrow to his bow but squeezes into the circle to bre ready for whatever happens.

DM Mitch 
Monday June 17th, 2019 8:31:48 AM

Restlin confirms the circle will work as advertised and the party crowds onto it. As advertised they just manage to all fit; also as advertised it takes very little time for these “Feds” to find the basement. As the party vanishes they see a squad of people charge down the steps. A human undead, obviously a spellcaster, leads them, but following him is a living Elf woman who glows with holy power and a strange lizard man in addition to a few other undead. They glare and call out, but the party is already gone.

The party finds themselves in another basement, this one much dustier. The place looks abandoned really, lit only by a pair of magelights the two humans make, though trails in the dust indicate they’ve come here before. Various old clothes and storage bins full of supplies line the walls, some rotting and falling apart, others in better repair and holding new looking sets of gear and preserved food.

”That was great! Did you see the look on their faces!?!” the young man crows. He does a little dance in glee, unable to contain himself.

The woman doesn’t take time to celebrate the successful escape though. ”We can’t stay here, the circle destroyed itself but their spellcasters will still manage to trace us in an hour or two. They’re very good at their job. Now’s the time for your questions while we gather what we can carry and find you disguises, half of you are species I’ve never seen before and we’ll get grabbed for sure in the streets.”

The young man manages to contain himself and soon the pair are digging through the clothing to find local stuff that will help the party blend in, prestidigitating away any dirt and grime. Most of is in remarkably good condition, further confirming that most of the dust is just to disguise the nature of the place.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 10/29 
Monday June 17th, 2019 9:34:56 AM

"Don't suppose you got an evil reading on those folks, Wyarr?" Restlin hasn't decided whose side he's on, but these people seem decent enough. He decides to let Tink take the lead on the talking...

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Monday June 17th, 2019 11:22:02 AM

"Being invisible help to avoid these Feds, and any reduction in size I can do would only last minutes, not hours...." Zane asks and says indicating his large size.....

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+29=49 ;
Monday June 17th, 2019 11:43:38 AM

Garret looks around nervously and lets the others ask the questions. He checks for the exits from the room and prepares to guard them, listening in that direction in case anyone is coming for them already (perception: 49).

Sesha - 102/202. AC 30 
Monday June 17th, 2019 3:30:27 PM


Sesha certainly hasn't fought a fed before either, even underground in the homelands.

"Do the feds have much access to divination? I have a spell to hide people from undead, but that seems like the first thing the undead overlords would learn to do away with."


Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday June 17th, 2019 9:03:48 PM

Tell me if I need to make any changes to be less noticeable... though, I did happen to notice a LIVING Elf woman with a pretty noticeable holy glow about her. Something still isn't adding up about this whole situation. While you pack up, I think you better start telling us everything.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+27=42 ;
Monday June 17th, 2019 10:07:27 PM

"Ok. Let's hold on a minute here. It sounds like you are running from the authorities. Why? What's going on? Let's start with your names and take it from there"

Tink folds her arms and looks at the pair. The young man looks like the sort that would crack first. She stares right at him. She'll then have a good look at the woman too.

Perception: 53 (43+Take10) + Arcane Sight
Sense Motive: 42

"If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use."


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday June 18th, 2019 1:24:32 AM

Bosk nods. Is magic use common in this area? If not, I can stay hidden quite easily. Can they detect invisibility? Bosk will activate his ring of invisibility if they cannot and holds an action to slip into the shadow realm if necessary.

DM Mitch 
Tuesday June 18th, 2019 8:08:21 AM

Restlin asks Wyaar for a reading deferring to Tink to do the talking.

Zane asks if being invisible would help to avoid the feds as any attempt to reduce his size would not last long.

Garret looks around nervously trying to find all the exits

Sesha asks if the feds have access to domination

Beri asks if he needs to make any changes to be less noticeable then further asks about the glowing elf woman asking their would be summoners to tell them everything.

Tink zeroes in on the fact the pair are running from the authorities and asks them to explain starting with their names.

Bosk also asks about invisibility.

The pair shake their heads at the suggestion of invisibility. ”This is a crowded city, if you’re invisible you’ll just get trampled or draw attention to it when people run into you.” the young man explains.

He continues ”What we need is something to conceal your form, shape change magic maybe, or just some bulky clothing. We have enough here to cover most of you, including stuff for you bigger folks. It won’t fit right, we don’t have any… whatever you are here, but we have similarly large species around. We also don’t have any children’s clothing though, so I’m not sure how to disguise you. Are you a baby dragon? Only a few decades old?” he looks to Garret as he asks this, clearly having never seen a Halfling before.

The young woman answers the other questions. ”I’m Jane, and this is James. We met by accident when a waiter confused our orders and found we had similar interests. We’ve worked together ever since. As for why we’re wanted that’d be because of you guys. Summoning is strictly prohibited and they have magical detection to track down anyone who does such things. We thought we’d warded the basement so they couldn’t detect it, but I guess we failed. I believe I mentioned the Dead King is served by a small army of priests, wizards, and other spellcasters. Small magical disguises like an illusion or shapechange will work, but if you go flying around town invisibly someone’s going to notice and you’ll be taken in for questioning.”

”You also asked for a history lesson I believe? The Dead King has ruled us for as long as we remember and as long as my parents can remember. His priests claim he saved everyone from some big extra-dimensional war with demons and monsters and that only his strict laws and powerful armed forces protect us from being overrun. I don’t believe it myself, I think they’re just scaring people to keep power.”

James jumps in while holding up a loincloth as big as he is up in front of Zane, trying to judge his size. ”His followers are known as the Dead King’s Disciples and his elites some fancy phrase from some old language. Fraternitas Ex Dominatus I think? We call them Corpse Lovers. In Elvish, for the elites.”

Anyone who knows elvish and puts in some thought realizes that FED can stand for something incredibly insulting in elvish that could be roughly translated into corpse lover. Like, super offensive. Just… wow these guys must really hate the Feds, or heard it from someone who didn’t bother to explain just how offensive it is in elvish.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday June 18th, 2019 11:56:38 AM

Garret says over the rings while grabbing the smallest clothes he can find, "I'm not sure what to do here. We're here because we think we need the help of the ruling undead here, but we're quickly taking up with apparent enemies of the ruling undead. Do we need to get away from these folks quickly and just head for the king and ask our questions? I'm afraid if we get caught with these folks that we're going to have a hard time talking our way out of that with the authorities..."

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Tuesday June 18th, 2019 12:47:09 PM

"I think it's already too late...." Zane replies over the rings
"Do you think the "KING" set up these laws to defend against the "ManBearPig"? If he did we already fixed his problem....."
Zane adds over the rings as well, to not give up a lot of information....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday June 18th, 2019 2:29:12 PM

Wyaar shakes his head towards Restlin about the detect evil.. and then hmms in consideration. "In the interest of time.. anyone else want to just buff ourselves up and summon a bunch of things to draw the Fed square here and get THEM to answer some questions for us while we're prepared?"

Sesha - 102/202. AC 30 
Tuesday June 18th, 2019 8:53:30 PM


Sesha snickers at the elven phrase. She suddenly liked these two a little bit more. She refers back to the ring.

"We need to remember why we are here. Are we better served bucking authority, or working alongside it? Which one will get us to our end goal faster? Our current quest isn't to liberate people from an Undead King who, strict or not, seems to have built a functioning society."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday June 18th, 2019 9:47:51 PM

Beri responds over the ring
I literally haven't heard a single thing that would make me believe they aren't the bad guys in this scenario. They are wanted because the king doesn't want them performing dangerous summons... which they performed... incorrectly... and had they succeeded in summoning a dragon would have overrun them. Things aren't adding up.

Beri addresses those that summoned him
So, I see why he came to power, and such an outrageous claim as his war seems like it wouldn't have been accepted if it wasn't true at the time. While disappearances are a logical concern, you also very nearly summoned an unrestrained army of dragons that would have destroyed the city and you with it, so we can also see why they would be after you.

We've actually fought in extra-dimensional wars with demons and monsters... more than one depending on your definition of extra-dimensional, so we can't exactly doubt that claim. Do you have any reason to doubt him? Any reason to believe he's lying to stay in power? Anything outside you can show us that would convince us of his wrong doings?


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday June 19th, 2019 2:23:49 AM

Bosk thinks for a moment. What will happen to us if they catch us? Death? Questioning? Banishment back to our plane?

DM Mitch 
Wednesday June 19th, 2019 5:37:26 AM

Garret grabs the smallest clothes he can find and then expresses his doubt regarding the ruling undead and the fact that they’ve seemingly potentially took up with enemies of the state.

Zane postulates that it may already be too late and then asks if the new rules were setup to guard against Manbearpig because they already took care of that.

Wyaar shakes his head to Restlin’s question and asks if they should just buff themselves and try to summon a bunch of things to lure the feds their and make them answer questions.

Sesha snickers at the elvish phrase warming up to the the two “rebels.” She points out over the ring that their purpose for coming here has nothing to do with liberating people and asks what would better serve their goals to work with the authority or against it.

Beri informs the others that he doesn’t think the two that summoned them are on the up and up and then voices his doubts to them asking if they have any proof that can back up their story.

Bosk wonders what happens if they're caught.

The two can’t hear the conversation, but from the way everyone fell silent and the various hmms and other body language they know something is up. Then the question is asked and they look at each other for several moments before thinking.

Jane speaks up first, looking rather uncertain ”So… there are evil dragons? The only one we ever knew was Lady Brightscale, she’s one of the few servants of the Dead King we generally agree with. That’s why we went for dragons, anything else could break out and kill someone.”

James, on the other hand, looks like he’s about to explode from indignation and rage. ”You have no idea what it’s like here. Undead are everywhere and no one is allowed to rest peacefully after death. As long as your body is intact you’re dragged back, forced to dance like a puppet on his string. They took… they took my mother when I was a child. She was a researcher, there was an accident, and the next thing I know she’s not my mom anymore, just some rotting corpse pretending to be her. I’ll never forgive them.” he’s actually crying now, as much as in anger as in sorrow, clenching his fists and glaring at the party even as tears streamed down his face. Jane gives him a soft touch and a comforting look.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday June 19th, 2019 7:17:41 AM

Tink keeps up with the telepathy "Well, the undead mage we met detected as highly evil whereas these people don't. Based on that I'm inclined to go along with them for the time being. Working alongside evil undead wouldn't be my first preference"

She doesn't engage with James and instead looks to Jane "So what's the plan?"

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+29=47 ;
Wednesday June 19th, 2019 11:00:19 AM

Garret isn't sure they haven't already stepped in it, so he listens and keeps watch to see if anyone else is coming after them yet (perception: 47).

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Wednesday June 19th, 2019 12:29:06 PM

Zane falls back to a standard routine, He crosses his arms and looks grumpy...... He listens carefully to the discussion, he's not comfortable dealing with undead, and distinctly evil beings, but saving the Wold has made him a bit more flexible than normal.....

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday June 19th, 2019 10:01:38 PM

If the other people were registering as evil and these people aren't, that's good enough for me for the tiem being.
Beri starts getting dressed into his disguise.
Yes, I am sure Bosk here has a few things to say about raising the dead. That is more his domain than mine

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday June 19th, 2019 11:27:33 PM

You live, then you die. If the gods allow you to come back to life, fine. Anything elsev is blasphemy. Not much else to say. I help the Dead cross over and put a stop to the undead that insist on clinging to an undead mockery of life.

DM Mitch 
Thursday June 20th, 2019 7:31:50 AM

Tink observes over the rings that the undead mage they met outside the portal detected as evil was James and Jane don’t. She asks Jane what the plan is.

Garret isn’t sure they stepped in it so he listens and keeps watch.

Zane goes back to his normally grumpy self and isn’t too thrilled about the whole undead thing but reflects that saving the Wold makes him more flexible than usual.

Beri says over the rings that if these 2 are not evil and the undead are evil that is good enough for him and then defers to Bosk regarding the undead.

Bosk expresses his views on the Undead as a Grim.

While discussing what to do you remember that not all of the undead outside the portal registered as evil. It was primarily the mage that the other undead seemed to defer to who registered as evil.

Jane goes into her plan at Tink’s request. ”There are others who agree with us about the undead, though they mostly keep their heads down. Including several people in high positions. There’s enough of us to stage a revolt, but none are strong enough to take out the Dead King. We know someone who can get you in to see the Dead King; if you’re strong enough to defeat him then once he’s gone the people will rise up. Without his power his priests will fall and the undead will be destroyed.”


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday June 20th, 2019 8:58:58 AM

Tink looks to the others "We've really no other leads here. My vote would be to go along with these people. For the time being at least. If any of them detect as evil along the way we deal with it then"

She tries to hide the fact that she's really uncomfortable with the idea of participating in a revolt or overthrowing a leader without more information. She hasn't done anything wrong yet though. Pretty sure she hasn't.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday June 20th, 2019 9:07:21 AM

"We were already here to see the Dead King, as much as I don't trust the words of that mage we defeated. Let us go pay him a visit and take in the situation ourselves.. but for now I am inclined to believe the word of the living over the dead." Wyaar chimes in

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Thursday June 20th, 2019 10:14:40 AM

Zane agrees and adds, "We did tell those whom we let return, we would be following up with a visit...."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday June 20th, 2019 11:08:07 AM

Over the rings Garret agrees, "Sure. Let's go talk to this king. But I don't think we make any promises to these folks just yet."

Sesha - 102/202. AC 30 
Thursday June 20th, 2019 4:27:05 PM


Sesha pats James on the head.

"There there. Don't cry in front of your lady friend. We've met one of the undead mages that serve your King. I don't think we got a name."

She looks around. Did they get a name? The young breathers here might know something about him if so.


Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday June 20th, 2019 9:07:02 PM

Beri scratches his head as he takes in the details. He's starting to see what the situation is, but still has questions about the king.
What do the stories say about the undead king and how he stopped the extra-dimensional monsters? Does he have extraordinary magical abilities that he overpowered them with? Did he set some sort of trap?

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 10/29 
Thursday June 20th, 2019 10:34:12 PM

Restlin blinks. He'd totally zoned out over the past few minutes and needs a second to catch up.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday June 21st, 2019 2:51:37 AM

Bosk wonders if getting the king to leave with them weeks be enough to trigger the revolt

DM Mitch 
Friday June 21st, 2019 7:28:50 AM

Tink suggests over the rings they throw in with the two for the time being. She tries to hide that she’s uncomfortable going along with the plan without more information.
Wyaar explains they were already sent here to pay a visit to the Dead King and that he doesn’t trust the mage they defeated.
Zane points out they did say they’d visit.
Garret agrees about going to see the king but suggests the others not make promises just yet.
Sesha tells the two young people they’ve met one of the mages that serve the king and then asks if anyone got a name.
Beri asks how the king handled the extradimensional monsters per the stories.
Restlin needs a moment to catch up.

Jane looks thoughtful. We’ll legend and his priests claim he spent years traveling the world doing his best to gather followers and save people. Everything was falling apart and kingdoms were falling left and right. When he grew old and feared his followers would die without him he sought immortality and godhood. He eventually succeeded and brought everyone here to build the city and seal us off from the outside world.”

She shakes her head. ”I’ve never believed it myself. It just seems too… convenient. No one is allowed outside of the city because of the supposed dangers. How did the Dead King succeed when the rest of the world failed? If he’s a god, why does he need servants and guards to monitor and control his population? I think he’s just a tyrant using those stories to keep us trapped her and not questioning his will.”

James wipes the tears from his eyes and calms down while Jane is talking. ”I think he’s just a monster and a control freak who only keeps the living around to breed so he can make more undead. Anyway, we need to get moving. 10 of us wandering the city as a group will draw attention, so I’m thinking we split up, half of you going with each of us, and we meet up at the bar a friend of ours runs. He can get us the papers we need to get in to meet the king. I’ve got disguises for you all picked out.”

(Everyone make a disguise check. While it’s James who’s picked out the outfits, you’re the one who’s going to have to sell it. Add +4 for the help of the two NPC’s, and if you’re trained you can assist the others for another +2. It should only matter if you draw attention to yourselves.)


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 10/29  d20+20=21 ;
Friday June 21st, 2019 9:07:09 AM

Restlin has a few ranks in disguise, and a whole bunch of luck behind it.

Disguise: 21

He'll go ahead and help his untrained friends, who also get another +2 for being close to the mendicant.

Sesha - 102/202. AC 30  d20+17=25 ;
Friday June 21st, 2019 9:28:01 AM


Sesha appreciates the disguises, and also kicks it up a notch with a disguise self spell, making little touches for a +10 bonus.

Disguise: 25

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character  d20+13=27 ;
Friday June 21st, 2019 9:45:53 AM

Zane has a bit of training from the WLA, not really sure how much good it'll do... His horns are going to be trouble......

disguise 27

DM Mitch 
Friday June 21st, 2019 10:32:44 AM

Forgot to mention: Zane, Garret, Bosk, and Sesha are races that do not exist here and might need magical help (-10 to check unless illusion or transformation is used to make them appear as another race)

DM Mitch 
Friday June 21st, 2019 11:18:15 AM

And Tink. They have no drow, Taurs, or halflings

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20-7=-3 ;
Friday June 21st, 2019 11:39:42 AM

Garret puts the coat on backwards and doesn't cover his hairy feet. He looks around and says, "How do I look?" (disguise: negative three)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+13=22 ;
Friday June 21st, 2019 4:52:04 PM

Wyaar puts on the disguise provided, certain the glasses and mustache will do the trick.

Disguise: 22

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+7=24 ;
Friday June 21st, 2019 9:22:19 PM

Beri looks ant Garret and lets out a chuckle.
Something tells me this plan isn't going to work. Unfortunately I don't have any spells that could help you hide. Perhaps we could hide you in a bag of holding. I have an Iridescent Spindle that would let you breath.

disguise = 27 (plus any bonus from using A Thousand Faces skill)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d10=1 ; d10=7 ; d10=3 ; d10=4 ; d10=10 ; d10=7 ; d10=5 ; d20=5 ; d20=16 ; d20=13 ; d20=20 ; d20=4 ; d20=9 ; d20=8 ;
Friday June 21st, 2019 10:03:28 PM

Tink goes through the outfits to find the thickest ones she can as well as whatever pair of boots makes her look taller. This is going to take some work to pull off.

She finds anything with vertical stripes to make her look taller, adds some layers, and unties her hair.

In the end, it's actually not too bad.

Tink does what she can to aid the others but Garret looks beyond hope for her skills.

---------------------------
Use Moment of Prescience spell
Disguise check: Base (+11) + NPCs (+4) + Next to Restlin (+1) - Different Race (-2) - Different Size (-10) + Moment of Prescience (+23) = +27. Take10 = 37
Aid another checks: Please ignore the d10 rolls. Wrong dice used! d20 rolls=5,16,13,20,4,9,8. Restlin, Sesha and Wyarr each get a +2 Aid Another bonus


Sesha - 102/202. AC 30 
Saturday June 22nd, 2019 11:15:31 PM


Sesha smiles at Garret.

"It's perfect."

If push comes to shove, she would polymorph the halfling.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+1=10 ; d20+1=13 ; d20+1=21 ;
Monday June 24th, 2019 12:19:08 AM

Bosk goes through the clothing, trying to determine what might help him to disguise his race and size. He tries on the various outfits and takes the other's advice. Rearranging his tattoos, changing his hair, etc. He even pulls out his disguise kit (10 uses) and passes it around for everyone to use. He then casts Cat's Grace on himself followed by guidance.

Carefully he trims and blends his hair, mixing it with that of the kit. He then tries several pairs of contacts and prosthetic. Still not looking right, he recalls his armor is glamed. Using that he makes it appear and just so, making it as effective as possible.

Do your people ever put anything over their face? A veil or scarf perhaps?

Disguise = 15, 18, 26 (or higher since I have glamered armor that can change to look like normal cloths.)

DM Mitch 
Monday June 24th, 2019 6:34:03 AM

Garret puts on his disguise backwards with his hairy halfling feet sticking out
Wyaar dons a disguise consisting of glasses and a mustache
Beri uses a thousand faces to make himself a disguise and offers to let Garret use his spindle to be in the bag of holding for a bit.
Tink actually manages to make a passable disguise and helps out some of the others, Garret unfortunately is beyond her help.
Sesha tells Garret his disguise is perfect and plans to polymorph the halfling as a last resort
Bosk has a disguise kit that helps and manages to put together a reasonable disguise.

In the end it does take a polymorph spell to make Garret blend in, but soon the party could mostly pass as locals. The two humans look increasingly nervous at the amount of time everything is taking. ”Good enough.” James declares. ”We need to get moving. It’d be best if we spit up, 10 of us will stick out like a sore thumb, but two smaller groups going opposite ways separated by 5 minutes should escape notice. I’ll lead the first group, Jane the second.”

Once everyone’s picked who they’re going with James leads both groups up a ladder through a trap door. They find themselves in the burned out remains of a destroyed house. Enough of the walls are standing that they’re hidden from the crowds outside, which is about as deafening as you’d expect in a large city. More unique is the smell. It smells unlike any city you’ve been in, with the smell of rotting flesh mixed in with the usual oders of sweat, horse dung, and perfume.

Looking out of the gaping holes where doors and windows used to be, the party can see their first glimpse of the place. The crowds are extremely different from what the party sees at home. For one thing about 1 in 4 people are the walking dead. There’s a skeleton playing with a small child, a zombified lizard-man in a uniform (town guard?) watching the crowd from on top of a raised platform clearly put there for him, and a smattering of people just walking by are in various states of decay. Also, it’s crowded. This looks like it should be a residential area, but it’s about as crowded as the marketplace in your average city. The actual market must rival Hook Cities for crowds if this is what your standard neighborhood is like.

As for those buildings, they seem to be built taller than your average building, all of them seem to be three stories, but they’re otherwise the brick and thatch you’d see in the Wold. Lots of black and yellow in the curtains and decorations on the houses can be seen, as well as most entryways having a crowned skull looking down from them. Probably a symbolic gesture so their god can watch over and protect the occupants, kind of like how people will put up symbols of Alemi to ward off disease or Pantheon to ward away thieves. Anyone who looks up finds the sky is pretty much the same as at home, though if they have arcane sight they can see the swirl of protective magics overhead. Someone definitely doesn’t want unexpected visitors judging from the sight. The whole city must be heavily warded.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+43=53 ;
Monday June 24th, 2019 7:18:20 AM

Tink relays to the others what she sees with her Arcane Sight.

This whole town is very unusual. She trusts that James and Jane will lead the party to where they need to go.

She tries to get a feel for how the people are moving, acting, interacting, speaking and such in case she needs to imitate them later.

Perception: 53

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 10/29 
Monday June 24th, 2019 10:19:33 AM

It takes a serious effort for Restlin's face to remain neutral when the smell hits him, but he manages. He also sees the overhead swirls. "Wonder how we managed to get through all that," he asks to no one in particular.

DM Mitch 
Monday June 24th, 2019 10:48:49 AM

Everyone needs to pick James or Jane to go with please.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday June 24th, 2019 11:51:25 AM

Garret tries to look as normal as he can as he heads out with the first group, James.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Monday June 24th, 2019 12:26:09 PM

Zane follows Jane as they all split up.....

Sesha - 102/202. AC 30 
Monday June 24th, 2019 1:20:33 PM


"Don't forget to stay in contact via the ring.", Sesha advises.

She decides to go with Garret and James.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday June 24th, 2019 8:26:07 PM

Wyaar will go with Jane and random detect evil on things here and there. the guard. The passing zombie. A living person.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday June 24th, 2019 9:07:50 PM

With James heading off first, Tink stays close behind him - still wanting to act as a forward scout for the party. That means she is with Sesha, Garret and James as well.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday June 24th, 2019 9:09:54 PM

I hate to break the alternating pattern, I suppose I'll go with James. I'll see you guys in a little while.

Bosk (Rob subbing) 
Tuesday June 25th, 2019 4:26:41 AM

Bosk gives a snort - clearly unhappy with the situation.

He goes with Zane and Wyaar, and is happy to get moving as quickly as possible. The sooner this task is done the sooner he can be out of this place.

DM Mitch 
Tuesday June 25th, 2019 6:36:42 AM

Four of the party choose to go with James, a few with Jane, and the rest go with Jane since there has to be 4 in each group.
James - Garret, Sesha, Tink, Beri
Jane - Wyarr, Zane, Bosk, Restlin

Tink relies to the others what she sees with her arcane sight while trying to get a feel for the people around her. She follows close behind James
Restlin tries not to react when the smell hits him. He also notices the swirling wards overhead and wonders how they made it through.
Garret tries to look as normal as possible, electing to go with James
Sesha reminds the others to stay in contact over the rings while going with James and Garret
Wyaar goes with Jane, casting detect evil on the denizens as he goes
Beri also goes with James.
Bosk is unhappy but goes along with Jane.

Jame’s group sets out first. They take the direct route, or so James says, though they’ll probably get there second since the direct route cuts right through market town. The already crowded streets become even moreso and the party is slowed to a crawl as they move along with them. Somewhere along the way it becomes evident that this city has a remarkably diverse and unusual population. For one thing while Humans, Dwarves, and Elves are represented there are no Halflings or Taurs of any description. Furthermore many ignoble races seem to be reasonably well represented. A group of Orcs debate with a female Gnoll merchant about the price of dinnerware and a Hobgoblin hawker is shouting over the crowd about how his blades are the finest non-magical steel in the city. Many races are totally alien. A large, imposing species of lizardpeople are well represented, as well as some variety of Elf with purple skin. Others equally strange wander the market, both living and undead, making it a truly colorful and unique place even for the widely traveled Iron Dragons.

Suddenly one of the undead guards causes a commotion. He’s grabbed a small human girl and is holding her up out of the crowd. She screams and yells, calling the guard a monster and an undead abomination and other nasty things. He seems rather bored with the insults and says something impossible to hear over the crowd, which ignores the pair after a brief pause to look over. James gets an angry look on his face and starts shoving his way in the guard’s general direction.

Meanwhile on the other side of the city Jane leads her group through the warehouse district. Here at least the party manages to avoid the seemingly every present crowds. Jane explains as they walk that this area is mostly used to store a mixture of emergency supplies so that the city can survive if for some reason the supply of anything is cut off and supplies for larger projects like construction. ”Some of the richest citizens have private storage, but for the most part if it won’t fit in your house you don’t bother with it.”

With less crowds it is less evident as to the full extent of the exotic and unique races that live here, though this group still catches sight of the occasional unusual race here and there. Wyarr doesn’t detect much evil, which is to be expected since most people aren’t strong enough to register. There is the occasional blip from random citizens, slightly more so then you might expect, though that could mean either that more people are evil than average or just that more people are strong enough to register than average. Nothing really shouts at him as “I’m evil and plotting something!”

The buildings are pretty standard, the giant warehouse types you’d find at any busy trade center. They look rather strange being so normal and familiar when everything else is so odd. There are a lot more magic types then you’d expect in the area, either bringing things in, leading work crews, or doing inventory. Lots of robes, spellbooks, and holy symbols can be seen. About halfway down the district the party hears shouting and curses behind them. Looking back they see a large ogre, heavily burdened with some giant sack, charging down the street. People are cursing and leaping out of the way. To Wyarr he measures as slightly evil. He’s definitely in a huge hurry, and he occasionally checks behind him and shuffles the sack here and there trying to make sure nothing falls out.

Jane gives the party a warning look and waves them to the side of the road out of the way of the Ogre.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday June 25th, 2019 8:27:54 AM

"James is going to face a guard. He's going to blow this for us" Tink relays over the link.

She tries to discreetly move through the crowd, not directly after James or towards the guard. She's trying to circle a little to come at the guard from a different angle.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Tuesday June 25th, 2019 9:04:08 AM

Zane backs himself up against the wall, giving the ogre as much room as possible.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday June 25th, 2019 11:09:33 AM

Garret tries to grab the back of James' clothes to get him to pause and consider the group. If he manages to get James' attention, Garret glares at him and gestures in the direction they were going, trying to communicate the urgency in getting the group on task. If James continues on his way to the guard, Garret will slip to the side and try and get the others to move with him instead of James.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 10/29 
Tuesday June 25th, 2019 11:36:42 AM

Restlin steps aside as Jane does. He gets Tink's warning over their link and sighs a bit. He'd learned the hard way that zealotry rarely pans out well in the end.

Unable to immediately assist, he uses his arcane sight to check out the bag the ogre is carrying. He can't see through it, but maybe can see any auras from stuff inside?

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday June 25th, 2019 9:13:00 PM

Beri makes sure he stays as inconspicuous as possible and wouldn't appear to be a part of whatever foolish Plan James may have.
[i]Guys, can someone ask Jane what to do if James gets himself killed or zombified? I'm going to trust that James knows what he's doing, but my gut says that trust isn't well placed. [i]

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday June 25th, 2019 9:31:08 PM

Wyaar too steps out of the way of the ogre though keeps an eye on him and his sack.

Sesha - 102/202. AC 30 
Tuesday June 25th, 2019 10:53:46 PM


Sesha is less interested in James and more interested in what the little girl did wrong. She didn't want to jump into a giant kerfluffle, but children were the purview of Serenbeth and her flock. She wouldn't let the child get zombified.

She gives her allies a quick heads up on the ring. "Hi everyone. Sorry to be a pain, but if it looks like the girl-child is in danger, in any sense of the word, I'm going to intervene."

She wades into the crowd after James, not so much with him, but following the path he makes.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday June 26th, 2019 12:49:25 AM

Bosk keeps well back if the ogre and it's sack.

Keep us informed. All we have here is an ogre charging durn the road with a sack. Probably late for making a delivery or something. Bosk then let's Jane know what is going on while trying to make sure no one can overhear.

DM Mitch 
Wednesday June 26th, 2019 3:10:31 AM

Tink relays over the link what is going on with James as she circles around towards the guards from another avenue.
Zane backs up against the wall to give the ogre a little room.
Garret attempts to get James to focus on their goal
Restlin steps aside as the Ogre passes and lets out a sigh as Tink gives him the report on James. He turns his arcane sight towards the Ogre as it goes.
Wyaar takes a sidestep away from the Ogre keeping his eyes on it and whatever it is carrying as it goes past.
Sesha is less interested in James and more interested in what is going on with the little girl seeing as children are under the purview of Serenbeth. She apologizes to the others in advance over the rings for if the girl is in danger she will step in.

James starts when Garret grabs him, not used to being caught so low down and by such a strong grip. He looks at Garret, then at the guard, seeming to get the message but being torn. The guard starts searching the small child and quickly finds her coin purse. He then finds another… and another… and another. He finds about half a dozen coin purses in total, all of varying designs and fullness, as well as other odds and ins of high value. Clearly a pickpocket plying her trade in the market. Nodding his satisfaction at his suspicions confirmed, he tucks the girl, who still screaming and calling insults at him, under one arm and slowly starts making his way through the crowd, probably on his way to the guardhouse to book her.

James, lets them go, clearly still upset at the undead manhandling her but not prepared to start a scene when the guy was just doing his job.

Meanwhile, on the other side of town, things are returning to normal now the Ogre has passed. Various people are grumbling about it, but that’s about it. Restlin did detect a hint of magic from the sack as it passed. As for the Ogre, it quickly moves out of sight, though as they continue down the avenue they see it again, now busily unloading the pack while an undead elven sorceress examines some of the objects. They’re large, heavy disks. She says a short phrase and it starts to hum softly, floating about a foot off the ground. ”Excellent work Thok. I can’t believe I forgot to bring these along, now we can load up properly.” The Ogre, apparently named Thok, seems pleased that she’s pleased. ”Thok always happy to help mistress.” he says, and as the party moves past they can see the woman and her ogre start loading up the disks with various heavy looking objects from the warehouse.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday June 26th, 2019 6:30:45 AM

"If she looks in danger I'll have your back 100%, Sesha. Assuming you beat me to him.. " It's a pity you can't express a 'grin' via telepathy.

"Looks like James has seen some reason though. She's quite clearly a pickpocket and has been caught out. Let's not hang around too long"

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Wednesday June 26th, 2019 9:11:16 AM

Zane continues to follow along, this is not his world, so he tries to not draw attention....

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 12/29  d20+38=56 ;
Wednesday June 26th, 2019 10:10:48 AM

Restlin watches, vaguely aware that his girlfriend might be about to blow their cover. She wasn't one to let a girl get punished too harshly for a little pickpocketing. He wondered how Tink would react.

He tries to identify the discs as standard floating discs.

Spellcraft: 56

"That's a lot of floating discs. Wonder what they're for? Probably not worth following to find out, but it's curious." He looks to Jane, waiting to see if this is something they should concern themselves with, or if they should keep moving.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday June 26th, 2019 11:11:53 AM

As Garret and James watch the pickpocket get taken away, Garret again gestures to James, trying to keep them moving and out of sight...

Sesha - 102/202. AC 30 
Wednesday June 26th, 2019 5:55:18 PM


Given the efficiency of the guard and the fact he didn't seem to be harming the child, Sesha lets the matter rest.

"Thanks Tink. Again, I don't think this dystopia is as bad off as it sounds. I wonder if James and Jane are natives to this place? If not, I could see all the undead as jarring. All things being equal, there's a bustling economy, a seemingly happy mortal population NOT cowering in fear, social structure, and everything else that our own world seems to have."

There's a pause.

"I agree. Lets keep moving."



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday June 26th, 2019 7:12:14 PM

"we could spend days in a city this size tracking down things that catch our eye. let's keep out focus on seeking out the cause of all this" Wyaar sends over the rings.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday June 26th, 2019 9:09:33 PM

Beri breaths a sigh of relief that things didn't fall apart.
So... it turns out that their guard are far more responsible and kind hearted than those in Hook City. In fact, when this is all done remind me to suggest to the inspector that he send a few groups of guards here for training.
...Also, I am back to not fully trusting James.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday June 27th, 2019 1:20:39 AM

Bosk continues to keep Jane updated on the situation with James.

DM Mitch  d20+10=17 ;
Thursday June 27th, 2019 7:29:15 AM

Tink tells Sesha she has her back, then is relieved when James has seen reason and that the girl was a pickpocket caught out.
Zane continues to follow along not trying to draw attention to himself.
Restlin watches, vaguely aware his girlfriend might blow their cover before taking an interest in the floating disks as he wonders what they are for
Garret gestures for James to keep moving encouraging him to blend in
Sesha lets the matter rest given the efficiency of the guard. She thanks Tink for the potential assist then makes an observation about the world’s social structure before also assenting to keep moving.
Wyaar admonishes the others to focus on the task at hand
Beri suggests that the guards here may be friendlier than the Hook City guards and suggests the others remind him to tell Auslander to send some guards here for training. He is also back to not trusting James.
Bosk keeps Jane informed as to what’s happening across town.

James manages to get refocused and resume moving. On the other end Restlin manages to satisfy his curiosity about the disks as they move past. The undead and the Ogre are loading them up with an impressive amount of objects and they seem to follow her commands, including following her en mass. A single disk can’t hold as much as an Ogre, but she has a dozen which is about as good as 4 or 5 large carts.

The party makes it the rest of the way towards their destination without further incident. They seem to be heading towards a bar, though like most of the buildings here it’s several stories and only the first seems to be part of the bar. Jane’s group arrives first as predicted, and she leads the party to sit in a quiet corner in the back to wait for the others. The place is pretty quiet at the moment, it’s still the middle of the day. A few patrons at the bar, a small group enjoying lunch. Notably no one here is undead. The barman is a young elf woman with a cheery disposition.

Jame’s group arrives about 10 minutes later. He goes straight to the barwoman asking, ”Is your father home?”

She smiles at him mischievously. ”Oooh you’ve been getting into trouble. I’ll go tell him your hear, I’m sure he’ll want to tell you off himself.” She heads to the back. James looks over to the party and waves at them to come along, an expression on his face like when a small child knows he’s done wrong and is about to get a tongue lashing for it.

A fat, middle aged elf sticks his head out from a back room, catches sight at James, and scowls, waving them to the back. They enter a smallish office, everyone barely fits, and as soon as the door is closed behind them the Elf starts into James and Jane. ”Now what fool nonsense have you two gotten up to now?!? We just got word the Feds are looking for you for summoning something. What’re you trying to do, burn the town down?!? And who are these people?” He eyes the party and quickly notices something is off about them. His scowl growls deeper. ”What are these people? If you brought some damn fool summoned monsters into my inn you’re going right back out on your ear, I’m not harboring some monster you dredged up from who knows where.”

James and Jane are both looking at their feet, shuffling them a little and seeming to be at a loss for words.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday June 27th, 2019 7:54:34 AM

Tink crosses her arms and looks to James and Jane. Let's see how they get themselves out of this one!

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 12/29  d20+47=67 ;
Thursday June 27th, 2019 9:56:05 AM

"I'm hardly a monster. Bosk and Zane maybe, but not me. Before you lay into those two too much, we were on our way to your world anyway. James and Jane here just interrupted our landing." He changes his tone to a more serious one. "They're really not qualified to do what they did. They are extremely lucky they got us."

He offers a hand. "Restlin the Mendicant of the Iron Dragons. We didn't come here to save anyone, but we tend to end up near people who need help. Gotta say, though, the undead here seem pretty well behaved and people don't seem too out of sorts. We're not really convinced we should be sticking our noses into any of this."

Diplomacy: 67...yes, for reals. That's the highest D20 I've ever rolled.



Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+13=31 ;
Thursday June 27th, 2019 10:51:11 AM

Garret wanders around the bar and looks to see if there's any "spare" food lying around. He tries to grab a bite to eat if he thinks no one will notice (sleight of hand: 31) before entering the room. When the fat guy starts yelling at James, he just stands there and eats. When Restlin speaks and the entire room gets quite, Garret almost bows to him and lets him introduce the rest.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Thursday June 27th, 2019 7:34:40 PM

Zane looks out from under his hood and eyes Restlin as he mentions his being a monster.....
He starts to say something, but halts himself....

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday June 27th, 2019 9:08:02 PM

Burn down the town? So, you are aware of what he was trying to do...?

Anyway, I've heard why your friend brought us to this town, but you seem a little more levelheaded than he is... no offense James, but you did sort of kidnap us... and have the guards chase after us... and almost started a fight with the guards on the way hear... anyway, as I was saying, I would greatly appreciate it if you could give us your thoughts on what's going on here so we can make sure any decisions we make are well informed..


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday June 27th, 2019 10:41:24 PM

Wyaar listens to the others.. and detects evil on dear old dad.

Sesha - 102/202. AC 30 
Thursday June 27th, 2019 11:58:47 PM


"And, we're from the Wold. So now you know where we came from, and it isn't "who-knows-where.", Sesha adds helpfully.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday June 28th, 2019 12:12:53 AM

Bosk remains silent, thinking less he draws attention to the fact that he is a large horned minotaur with three eyes and no shadow, the better.

DM Mitch 
Friday June 28th, 2019 6:22:50 AM

Tink crosses her arms, resolved to let James and Jane get themselves out of this
Restlin introduces himself and the Iron Dragons diplomatically. He explains what happened, why they came and what they observed.
Garret looks for some food and takes the time to stealthily grab some while the barman is laying into James and Jane.
Zane looks out from under his hood and thinks about saying something to Restlin
Beri asks the barman if he was aware of what James and Jane were trying to do and then asks him for his thoughts on the situation
Wyarr detects evil on efldad and doesn’t detect anything.
Sesha informs the barman they are from the Wold
Bosk remains silent to try to draw less attention

The elf squints suspiciously as the party talks to him. James does seem slightly offended at Beri’s comment.

”You’re dragons from the world and you were expected? That doesn’t do anything to raise my confidence. Summoning is outlawed for a reason. I’m not old enough to have seen it myself but my parents told me stories. Demons and things from beyond terrible to behold that drove the world mad and consumed it. Nothing summonable these days is likely to be friendly and half of them can drive you mad just by looking at them. It was bad enough that my family, devout followers of Sahanine, were willing to follow an undead here to survive.”

Though none of you have ever heard of this god you get the feeling that she has similar feelings towards undead as Gargul from his expression and tone of voice.

Jane speaks up. ”We were careful sir. We made sure to summon something good, dragons like Lady Brightscale. We had wards up and everything, but the Fed came and we had to flee. They can take down the Dead King for us!”

The elf facepalms. ”Dragons aren’t all as nice as Brightscale Jane. Half of them were as bad as the demons and the other half meant well but were just as likely to eat you for trespassing as help.” He looks over the party again, then leans back, considering. ”Still you haven’t driven me mad yet nor have you tried to burn down the town. Do you really think you have the power to slay a god?”


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 12/29 
Friday June 28th, 2019 11:15:13 AM

Restlin takes a long moment to ponder the irony of that question.

"I sure hope so, because we might have to do it back home soon. It's not something we'd get ourselves into without an amazingly good reason, which we've yet to receive."

He looks to the two that summoned them. "You should listen to him, by the way. This dude gets how dangerous summoning can be if you get it wrong."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday June 28th, 2019 5:17:21 PM

At the word "consumed," Garret looks around innocently. He continues eating his newfound food as the groups argue. When asked about slaying a god, Garret holds his hands up and says, "Oh, whoa there! Hold on!" Then he burps.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday June 28th, 2019 9:22:02 PM

The druid thinks back, trying to remember if anyone they defeated had officially been a god.
We finished off the consumer of countless worlds and their gods, though I know not whether he was a god in his own right. We've fought an entire army of mutated abominations that literally lived within a monster bigger than any city our world has ever known, foes so powerful that they were able to block out the power of the gods themselves.

Though, from what I understand the question isn't whether we can defeat a god. It's whether the king truly is a god and the stories about him truth or rumor.


Sesha - 102/202. AC 30 
Friday June 28th, 2019 10:52:55 PM


Sesha jumps in.

"Far more important to whether or not we CAN defeat him is whether or not we SHOULD defeat him." She thinks a minute, then adds. "You seem to be a reasonable sort. So how about it. Is there a reason to depose the King of this place? Is he a fair enough ruler?"

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+27=43 ;
Saturday June 29th, 2019 1:02:53 AM

"We have been betrayed, double-crossed and hoodwinked so many times that we don't take anything on face value any more." Tink pauses for a moment "Come to think of it, who was the last person we met that didn't end up turning on us?"

Sense Motive: 43
Truth Test: With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. However, the justicar must be holding his holy symbol and concentrating on a target creature for this ability to function. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light. If the target is telling the truth, or wins the sense motive check, or unknowingly tells a lie, the symbol stays dark."


Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Saturday June 29th, 2019 4:28:19 PM

"Dock, if you wanna call him a person.....

Which I do."


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 12/29 
Saturday June 29th, 2019 6:34:12 PM

"Auslander's always been above board..." adds Restlin.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday July 1st, 2019 1:31:03 AM

Bosk continues to remain quite and listen.

CDM Jerry [OOC post] 
Monday July 1st, 2019 5:26:16 AM

ATTN Iron Dragons: Time to Talk Retirement

Hey good people!

As you've probably figured out, we're getting close to the end. Your DMs have told me that we will likely finish up sometime in the fall. It might last a bit longer than that, but we'll see and no we're not in a hurry. As your friendly ACDMs, your DMs, and I are busy creatures, we want to get to work on your retirement benefits, so to speak.

There are several things to talk about. The first of these is your restart game. We have set up the Scarlet Tapestry for this purpose. We will use this board for all discussions about retirement. We want you posting there daily and keeping up. No, we're not going to have Sheriff Zach register posts. :) However, if you choose not to post, you are giving up your voice.

The first item is to decide where we'd like the new game to be geographically and any "themes" we we are interested in. To this end, your ACDMs, DMs, and myself have prepared a list of 8 locations for you to choose from. For more info on the whys and wherefores of all this, make your way to the Scarlet Tapestry. Cayzle has already seen to it that everyone has permissions. Yes things there have already been prepared for you.

So grab a snack and beverage, turn on some music, and head over there to read, ponder, and post initial thoughts, questions, etc.

I'll be hanging out in the Scarlet Tap today [well actually I'm going back to bed, I woke up to let the dogs out for a few minutes and thought this was as good a time as any to send this email] ....but I will leave the Scarlet Tapestry open today in a tab and will monitor it through the day to get us off to a good start. :)

No need to reply to this email unless you want to throw on a "Aww Maan" or "Yippee" as we'll continue things there! See ya there!

CDM Jerry

[This was sent via email, but I thought it a good idea to post it here as well.]

DM Mitch 
Monday July 1st, 2019 7:23:20 AM

Restlin takes a moment to ponder the irony of the question regarding the irony of the question regarding taking out a God. He answers he hopes they are up to the task seeing they might have to do so once they get back home but he hasn’t seen evidence yet it is necessary here.
Garret continues to eat his food and looks around innocently when the elf says consumed. When they start talking about slaying a God he interrupts the conversation with a burp.
Beri tries to remember if anyone they’ve beaten before was actually a God and relates some of the things they’ve dealt with in the past. He asks if the Dead King is actually a God and if the stories about him are true.
Sesha emphasizes that whether they should defeat the dead king is more important than if they can. She then asks the elf if there is a reason they should depose the king of this place
Tink points out they have been double crossed, betrayed and hoodwinked too many times and then asks who the last person was that didn’t turn on them.
Zane says Doc.
Restlin adds Auslander to the list.
Bosk stays quiet.

”Fair enough.” the elf says. ”You’re new here and have no reason to trust us. I admit my reasons for wanting the Dead King gone are purely religious. I believe that the undead are an abomination that should not exist. People that die should be allowed to move on to the afterlife, not have their souls trapped in a rotting corpse for the rest of eternity. We’ve been stable and secure for hundreds of years and I think it’s high time for a change in command and for those trapped souls to be released to the hereafter.”

James looks rather… petulant that you might not help. ”I’ve already told you why I want him gone. Basically I agree with Aeson here, the undead are monsters that need to go. I think he’s controlling them all like puppets and they’re just pretending to be normal.” Aeson must be the name of the elf.

Jane is more calm about it, like this is just a thought experiment with a teacher. ”I have no real feelings either way about the undead personally, though I think the other two make good points about them. I’ve been helping them because I suspect we’re being lied to and controlled by the Dead King. There are too many inconsistencies with the official story about why we have to stay in the city and what dangers are out there. Supposedly we’re constantly under siege, but I’ve never seen any signs of it. Hundreds of years ago maybe he was needed, but now I think he’s just holding onto power.”

Aeson finishes their pitch. ”Now we could stand here and chat about this for the next decade, but like you said there’s no reason you should trust our opinion and I doubt you want to stay here for a few months to learn all about our society here. I have a plan that will get you in to meet him. With all of your gear, I might add. You can either work with us, meet him yourself, and come to your own conclusions, or you can throw yourself on the mercy of the Feds, who are already hunting you as summoned monsters and will likely execute you before you ever see him. Your choice.”

Tink is pretty certain everyone is telling the truth, though she’s also pretty sure Aeson hopes that even if the party disagrees with his feelings on undead they’ll screw up the meeting with the Dead King and end up in a fight anyway.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday July 1st, 2019 7:35:30 AM

"we have already fought some of the Dead Kong's minions and defeated them. while they were not puppets as far as I could tell, they certainly were not on the side of good. I do not think we can promise to overthrow him, but we do need to meet with him and given who he works with and what he does I do not expect that meeting to go well." Wyaar chimes in.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday July 1st, 2019 8:35:29 AM

Tink isn't liking the tone of this guy. "Hunting us as summoned monsters because your friends illegally brought us here. The lawful thing would seem to be to hand ourselves over to the authorities and provide them with information to aid them capture the criminals who abducted us."

Jane seems logical and makes some good points. Conspiracies are interesting.

"Ok Jane. What next? What's the plan?" she asks.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday July 1st, 2019 11:01:51 AM

Garret chews and says over the rings, "Why do we always get stuck in the middle? I hope by sticking with these guys we don't get pre-judged by the king there because, well, he's still a king."

Sesha - 102/202. AC 30 
Monday July 1st, 2019 11:15:59 AM


Sesha finds the whole situation a bit funny.

"I sort of feel for you James and Jane. You summoned a group of heroes that are like me, just close enough to neutral that we really don't see the big deal with undead who aren't rampaging around. I mean, I have a few that answer to me personally...and Tink here, lawful enough that unless horrors are being commited against the populace she's going to struggle to find a reason to overthrow the local government."

She stretches her arms and wriggles her shoulders.

"I suppose what you need is either some good old fashioned chaotic hero juice, or Bosk here to get up and righteous about blotting out the undead stain on the land. Otherwise there's just no promises."

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Monday July 1st, 2019 11:21:09 AM

"Hey, he could offend my feeling too.... Just because Bosk is the one most likely to get offended, don't leave me out." As Zane stretches out his draconic wings and then folds them back tight to his back.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 12/29 
Monday July 1st, 2019 11:49:08 AM

"I practically run on chaotic hero juice, love.

"Anyway, we were invited here by an emissary of this king after we accepted their surrender, and if we're now fugitives for being summoned I don't think it's him we should be angry at. On the one hand, they may be right and we MAY be turning our backs on innocent people who need our help. On the other, Kevintar's still messing stuff up back home.

"Maybe we start to sort this out by hearing this dude's plan..." Restlin indicates he's at least ready to hear it out.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday July 1st, 2019 9:22:18 PM

Beri nods as he gets some confirmation that this isn't just a fringe lunatic that summoned them, even if he still doesn't appear to be the most reliable person.
Considering we already had an invitation from the king, is there a specific advantage to your route? What would we expect to happen if we did try to use the invitation we previously received? Considering the closed in nature of this kingdom, I assume we'd either get the royal treatment or we'd find a lot of heavily armed men giving us the coldest reception imaginable. In my experience rulers don't have much use for the multitude of options between the two extremes, but that may be unique to our world.

By the way, could you please stop referring to us as monsters? It's a little weird considering we're the same race.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday July 2nd, 2019 3:48:24 AM

Bosk shrugs. I am against the understanding in all their forms. They are a mockery of life and go against the gods will. However, I must admit that the concept of other places and dimensions confuses me. Do our rule and gods have any jurisdiction here? Do they have their own gods? Should they be following ours, and have simply shut them out or ignored them? I am at a loss... But I still dispise the undead on principle

DM Mitch 
Tuesday July 2nd, 2019 7:25:10 AM

Wyaar explains that they have previously fought the dead king’s minions and won and that they didn’t seem like puppets. He explains they were invited back by the minions they defeated and they do not expect the meeting to go well.
Tink admonishes Aeson as them being hunted as summoned creatures is due to his friends and the lawful thing to do would be to turn themselves in and aid the authorities but she is curious with respect to Jane’s conspiracy theory so she asks the girl what the plan is.
Garret asks why they always get stuck in the middle of things and hopes that the Dead King doesn’t prejudge them for hanging with these folks.
Sesha finds the whole situation amusing and explains that they are most likely going to have difficulty overthrowing a government as long as the populace is not in immediate danger unless they can rile Bosk up enough about the undead.
Restlin explains he practically runs on chaos juice and points out that they are torn between not helping potentially people here who need it and not being able to intervene with whatever is going on back home. He points out the least they could do is hear Aeson’s plan.
Beri asks if there would be an advantage to going Aesom’s route considering they already have an invite to see the king. He also wonders if they’ll be given a warm reception or a cold one and lastly asks that they stop being referred to as summoned monsters.
Bosk share’s his own feelings on undead

Jane hesitates when she’s asked to give the plan and she looks over at Aeson. The elf leans back and says, ”I’ve managed to… acquire paperwork and ID that will let you pass as an elite Fed squad. The type of elite that’s given free reign and the authority to request an audience with the king at a moments notice if they’ve discovered enough of a threat.”

Jane picks it up from there. ”With the feds having figured out we did the summoning you could easily pass yourself off as a group of elites that managed to track us down. You can take us straight to the king and no one will question it. Everyone will just assume you got something important out of us that the king needs to know.”


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday July 2nd, 2019 8:46:14 AM

Tink nods along at the explanation of the plan "I like it"

Should things go bad they can always turn over these criminals. It wouldn't be Tink's first option though.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 13/29  d20+41=60 ;
Tuesday July 2nd, 2019 10:10:14 AM

Sense motive: 60

"That does tick all the boxes," adds Restlin. Were these folks so zealous that they were willing to put their lives...no, souls...on the line in the hope that some strangers from another dimension would help them? He keeps coming back to the fact that the Iron Dragons were invited here by those undead who surrendered, but they were also evil, so who knows if they could be trusted either.

"Well, if we're going to throw our potential support behind one of two parties, I think the fact that these folks aren't evil OR undead is a big plus in their favor. I'm fine with their plan."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday July 2nd, 2019 10:47:54 AM

Garret looks around the room and says over the rings, "Indeed, worst case we get to the king and he asks about our fake passes. If he remembers us, he probably won't care very much about something so minor. However, I don't see a way that these folk get out of this unscathed."

CDM Jerry [OOC post] 
Tuesday July 2nd, 2019 10:49:22 AM

A reminder to catch up with the discussion and post in the Scarlet Tapestry concerning your new game. Several of you did not post yesterday. Opinions are being expressed! It will be assumed that you didn't care where the new game was if you do not participate!

That said, have an amazing day!

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Tuesday July 2nd, 2019 12:28:08 PM

Zane shrugs and stays prepared in case it all goes wrong.....

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday July 2nd, 2019 9:26:10 PM

You notice how they didn't answer our questions about what would happen if we entered per our actual invitation. This may be the best way to go if we are sure the King is evil, but probably a horrible idea if this is more of a political revolution than an actual evil king... didn't the overseer mention one realm with a conflict of the soul or something like that? I'm leaning towards the king being evil, but we've just had the devourer deceive us about being on our side, and we know James is a hothead with a grudge against authority from our runin on the way here, so I'm going to take anything he says with a grain of salt..

OOC: sorry forgot about the Scarlet tap, I got side tracked with the Silk tap... too much going on at once.
Also, the overseer is Beri's thoughts, not an actual concern.

DM Mitch 
Wednesday July 3rd, 2019 7:18:15 AM

Tink says she likes Jane’s plan and she figures if things go sideways they could always turn the criminals in even if it wouldn’t be her first choice.
Restlin says the plan does tick all the boxes and tries to get a feel for the desperation level of the folks they’ve fallen in with. He points out he does like the fact that they aren’t evil or undead over the rings.
Garret agrees and points out that worst case scenario if the king remembers them from their encounter with his servant outside the portal he probably won’t care about the fake passes. He doesn’t think James and Jane will be so lucky.
Zane shrugs and stays prepared in case it all goes wrong
Beri points out their lack of acknowledgement of what would happen if they entered on their own invitation. He says it might not be bad if the king is evil but if this is some sort of political revolution and the king isn’t evil it might not be a good idea. He points out he’s leaning towards the king being evil but they did just face a devourer who tried to betray them and James is a hothead.

With the party mostly agreed to the plan preparations are quickly made. They’re advised to discard their disguises and just go as themselves with the badge on their chest (a shield shape with the image of a skull and text above and below it). ”The Feds are an eclectic bunch and many of them are the last of their species. If you’re in disguise it’s suspicious, flaunt it and your badge and no one will bat an eye.” Aeson says. Jane and James put on some trick manacles, ones that restrain them, but can be released with a specific gesture. Soon the party is ready to head out.

The trip to the castle is pretty quick. People seem to know and respect your badges; they give the group respectful distance so that it’s easier to weave through the crowds. The castle itself is embedded in the wall that surrounds the city. It’s black stone turrets loom over the west end of the city, black banners covering one side and gold on the other.

They reach the gatehouse, a study, squat building of thick stone with murder holes and other defenses. A pair of castle guards stand there, one undead one not, and an Undead woman is talking to what seems to be the guard captain. She glows with an inner light that pours out of the holes in her rotting flesh, golden and pure, and her silver armor is adorned with the skull insignia of the Dead King. She halts her conversation and eyes the party in a way very familiar from their long association with Wyarr; she’s casting detect evil on them. ”Yes?” she enquiries pleasantly.


CDM Jerry [OOC post] 
Wednesday July 3rd, 2019 10:34:04 AM

There's a New Game Coming....better go post about it on the Scarlet Tap. Today. Yep.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday July 3rd, 2019 11:28:28 AM

Garret is wary when they start out, but when the crowds start parting for his badge, he holds it out proudly, wondering if the masses now hate him or respect him.

When they arrive at the gate, he lets the others do the talking as he tries to hold in a fart.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 13/29 
Wednesday July 3rd, 2019 11:36:36 AM

A holy undead? An undead paladin? This was too much. Restlin takes a moment to make peace with the fact that there's no sure thing here. For a moment, he very seriously considers just telling this thing the whole, unblemished truth.

...then he thinks on it for more than a moment. He's not convinced it's a bad idea.

"Tink, are we seeing this thing right? Any illusion trickery going on, or is this an undead paladin of sorts? I don't feel ok lying to a paladin unless it's Wyarr."

Wyarr - Carl subbing 
Wednesday July 3rd, 2019 12:47:31 PM

Wyarr returns the favor, making a show of detecting evil right back on...whatever this is.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Wednesday July 3rd, 2019 7:44:29 PM

Zane just raises an eye brow and continues to walk with the rest of the group, acting like he belongs.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday July 3rd, 2019 9:17:28 PM

Beri waits for someone to speak up, expecting one of the "last of their kind" to lead to avert suspicion.
Are one of you with a silver tongue going to tell her that we captured the unauthorized summoners?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+43=45 ;
Wednesday July 3rd, 2019 10:20:14 PM

With her Mind Blank spell up, Tink won't detect as evil (or anything for that matter).

"Hard to say, Restlin. She certainly looks real"

With everyone just looking at each other, Tink speaks up: "We're here to see the King. He has invited us for an audience"

Tink isn't ready to sell-out Jane just yet. If they can get through with just the invite, great. If they need to hand over the 'prisoners', well, let's cross that bridge when we come to it.

Perception: 45 + See Invisibility + Arcane Sight + Detect Scrying + DarkVision + Light Vision

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday July 4th, 2019 2:03:39 AM

Bosk stays quiet, acting as the group's muscle.

DM Mitch 
Thursday July 4th, 2019 5:22:19 AM

Garret is wary when they start out, but eventually starts holding it out proudly wondering if people now respect or fear the badge. He remains silent later while others do the talking.
Restlin is a little confused by what is going on. He asks Tink if he’s seeing things clearly. He’s surprised by an undead paladin and starts to feel uncomfortable about lying to a paladin other than Wyaar.
Wyaar returns the favor making a show of it.
Zane raises an eyebrow as he goes along with the others
Beri waits for someone else to speak up, suggesting one of the silver-tongues let the being know they captured the unlicensed summoners.
Tink replies to Restlin that it is hard to say and that she certainly looks real. She replies to the paladin seeming being that they are here to see the king, having been invited for an audience. She decides she isn’t ready to sell out Jane just yet if they don’t need to turn over the prisoners to advance further she won’t.
Bosk stays quiet acting the role of muscle

As far as the party can tell she is the real deal. To those who can see magic she clearly has several effects active and a ton of magical gear, but none of it is of the illusion subschool so it isn’t someone pretending to be undead. Besides it would seem odd for someone to pretend unless they knew someone was coming they needed to fool.

At Tink’s statement the undead woman nods, then she notes the pair of “prisoners” in the back. ”I see you caught them. She walks over and looks at James, who glares definitely. James I understand how you feel. What happened to you and your mother was a tragedy, but when you endanger yourself and the entire city around you you’ve gone to far. There have to be consequences. I’ll do my best for you both, but it’s up to our King now.” she looks very sad about the whole situation. James looks like she punched him in the gut.

WIth a sigh, she waves to the guard captain who opens the gate. ”Come, I’ll escort you all to the King. Did you find what they summoned? I”m not sure if I should be relieved or worried that nothing’s caught fire yet, they either summoned something harmless or something cunning enough to lay low and be far more trouble later.”


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday July 4th, 2019 7:24:58 AM

"Right. So do we come clean? I'm trusting James less and less every minute"

"Why exactly was James considered a fugitive? It must have been pretty bad if the King himself wants to deal with him"

CDM Jerry [OOC post] 
Thursday July 4th, 2019 9:57:49 AM

Just a friendly reminder to visit the Scarlet Tap today. :)

Wyarr - Carl subbing 
Thursday July 4th, 2019 10:13:21 AM

Wyarr plays it cool until they get their audience with this king...

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 13/29 
Thursday July 4th, 2019 10:14:56 AM

Restlin wonders what the chances are that this undead paladin is an unwitting pawn of an evil king. That seems seriously unlikely. For now, he lets Tink talk and sticks to the plan.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday July 4th, 2019 1:46:28 PM

Garret answers Tink over the rings, "I don't think we can come clean quite yet, I think we need to get to the king. Then we can apologize to this undead thing leading us."

Sesha - 102/202. AC 30 
Thursday July 4th, 2019 6:22:22 PM


Sesha too is getting worried about being at all connected to James. It was dealing with the King, or nothing at all at this point.

She understood revenge, she really did, but she wasn't going to let James sidetrack their mission.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Thursday July 4th, 2019 6:31:29 PM

Zane is ready to grab James if it proves needed, as well as clamping a hand over his mouth to make sure he blurts out nothing important....

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday July 4th, 2019 9:10:47 PM

Beri addresses the guard that is leading them, making sure his answer is honest.
I would go with relieved, James doesn't seem like the type to lay low or hesitate. If his plan was to summon something to cause trouble he likely knew he'd be caught short order and would have made plans to wreak havoc within moments of finishing his spell.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday July 4th, 2019 11:15:54 PM

Thanks to his training, Bosk is able to keep his emotions under control. He has guarded enough prisoners to know what to do, and he remains focused on James.

DM Mitch 
Friday July 5th, 2019 6:41:27 AM

Tink asks over the rings if they should come clean as she is starting to trust James even less. She also asks the paladin why James was considered a fugitive.
Wyaar plays it cool, waiting for the audience.
Restlin ponders the chances the paladin is an unwitting pawn of the king and figures it to be unlikely deferring to Tink.
Garret suggests they don’t come clean just yet and should instead wait to get to the king.
Sehsa also begins to worry about all these things connected to James. While she understands revenge she doesn’t want him to interfere with their mission.
Zane is ready to grab James should it prove necessary.
Beri suggests the paladin should feel relieved as James isn’t the type to hesitate or lay low and he’d probably try to wreak havoc with whatever he summoned as soon as he could.

Tink’s question makes the paladin look confused, then suspicious. ”You told me that the king was expecting them.” she points out. She looks over the party again, then nods slowly to herself. Perception 25 Highlight to display spoiler: {”Dragons…” she mutters to herself. “They must have been intercepted.”}

Out loud she says ”Come, the king is expecting us, let us stop dawdling here.” She leads the group inside. James and Jane apparently didn’t catch what she muttered, but they look nervous about going in.

Inside the place is pretty much like any other castle you’ve been in. Stone walls with lots of carpets and banners to give the rooms a little warmth. The occasional portrait or suit of armor. The banners show the Dead King’s sigil, A black banner with a white Skull on it, topped by a flaming candle. The skull has a circle of purple lines indicating a shadowy radiance while the candle has golden lines of light coming out if it.. The main colors of the offshooting hallways are black and purple on the left, yellow and gold on the right. It kind of looks like the entire castle is divided into two halves, one for darkness, one for light.

As you walk the Paladin introduces herself. ”My name is Uthras Voidbane. I’ve served the Dead King for many centuries as his loyal right hand. I’m sure you have many questions about us and our realm; please ask anything you want and I’ll do my best to answer.”


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday July 5th, 2019 8:52:06 AM

"It seems you may have misheard me. I said the king was expecting us, not James. That James is - in your words - a danger to himself and the entire city, and that his fate is in the hands of the king has made me curious. So... what's his story?"

Perception vs DC25: Autopass

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 13/29  d20+17=23 ;
Friday July 5th, 2019 10:23:16 AM

Perception is autopass.

Restlin's pretty sure the jig is up at this point, and is perfectly fine with that. "Kinda curious about it myself," he adds to Tink's question. "Everybody we've met so far thinks 'the other' is bad news. Think's it's about time we stopped draggin' this out."

Bluff to convey secret message: 23 - Yup, we're Dragons all right.

Wyarr - Carl subbing 
Friday July 5th, 2019 10:26:27 AM

"Begging your pardon, miss, but where we come from undead paladins are unheard of. Do you serve a higher power other than the Dead King?"

Wyarr's curious, plus he figures this'll get an answer to the whole "is the Dead King a god" question.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Friday July 5th, 2019 6:15:29 PM

Zane cracks his neck as he loosens up his shoulders and neck, expecting to be attacked momentarily.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday July 5th, 2019 6:29:08 PM

Garret looks from Zane, to Tink, to Uthras. He is not sure what is about to happen, but he's ready for anything. His stomach rumbles.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday July 5th, 2019 9:03:47 PM

Umm, did we just decide to give up all pretenses?
Beri readies a greater dispel magic in case things go bad, but is hoping things can be straightened out via conversation.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Saturday July 6th, 2019 12:40:47 AM

Bosk is impressed with Tink's response... The others not as much. He continues to guard the prisoners and keep up pretenses.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 12/29 
Sunday July 7th, 2019 3:20:55 PM

"Was I the only one who noticed Uthras here put two and two together, then? You folks want to keep acting like we're fooling them, go ahead, but I'd rather get ahead of this since I'm preeeeetty certain the jig is up."

DM Mitch 
Monday July 8th, 2019 8:28:17 AM

Tink tells the paladin she was misheard and points out the king was expecting them not James. She points out that the paladin said James was a danger to himself and the city and asks what his story is.
Restlin says he is tired of draggin’ this out and figures the jig is up at this point. He wants to get to the bottom of why everyone thinks the other is bad news.
Wyaar asks the undead paladin more about herself, explaining that where they come from those don’t exist and asks if she serves a higher power than the king
Zane cracks his shoulders and loosens his neck expecting combat.
Garret looks from Zane to Tink to Uthras. He knows something is about to go down. His stomach rumbles.
Beri asks the others if they just decided to give up all pretences over the ring while he prepares a greater dispel magic in case things go sideways.
Bosk is impressed with Tink’s response, the others not so much. He at least keeps up pretences and guards the prisoners.
Restlin points out over the rings that Uthras seems to have put 2 and 2 together and he’d rather get ahead of this thing.

James glares at Tink and Uthras as they talk about him. Uthras promised though so she tells the story. ”James’ mother was a researcher for the Dead King. She performed magical experiments, and one day things went very wrong and she died. I believe James was only 5 or 6 at the time. We brought her back, but he refused to recognize her as his mother. He was a small child and his mom left one day only to return the next as a walking corpse. It didn’t matter that she was still the same in mind, that she still loved him and wanted to care for him. It tore her up inside, but she sent him to live with her brother. They still don’t talk, he refuses to speak with her and he is outspoken about his hatred of all undead. As long as it was just words it was fine, but we detected an illegal summoning and found evidence connecting him to a plot to summon something powerful enough to kill the king. If he hadn’t got you who knows how many corpses would be piled up by now.”

James looks like he wants to try to tear Uthras apart with his bare hands, but he controls himself and just glares some more. Uthras just looks sad.

Uthras takes several moments to think about Wyarr’s question. ”Well there’s a short simple answer, and then there’s the longer one that gives more context. The short answer is that here being undead is just another state of being. It’s like being… an orc or an elf. It doesn’t define who you are and people of all types get raised. There are other undead paladins, as well as housewives, craftsmen, guards, and just about any other profession you could think of. I’m the strongest paladin here, undead or otherwise, but there are others and I have a half dozen trainee’s as well, some undead some not. All of us serve the Dead King.”

“The longer answer requires a bit of history. Before this city, before the Dead King the world was filled with millions of people and a half dozen pantheons. It had troubles, but nothing world ending. Things slowly got worse though. Beings from outside of our reality started trying to get in, various evil people started plots, and everything started happening at once. Cities fell, then nations, then continents. Demons and Devils ran amok, and worse things started spreading, things that destroyed mind and body if you just looked at them. More and more land was outright destroyed or rendered uninhabitable. The gods themselves started to fall, entire pantheons destroyed.

The Dead King rose to power towards the end, before the last few bastions of civilization fell. He gathered as much power and as many survivors as he could while keeping a low profile. He unlocked the secrets of undeath and used them to insure enough of us survived to defend ourselves. Without the ability to raise dead warriors to protect their loved ones again and again we never would have survived. I’ve died at least… 23 times in his service, each time saving a least a dozen others in exchange. Eventually the various evils destroyed everything and each other, but we’ve managed to save thousands of lives and make a refuge here. There’s nothing left outside of this city except dead land and remnants of the great evils. Of course I'm condensing a lot, it all took hundreds and hundreds of years.


She describes the events as one might describe the events of the end of a previous age; ancient history that is important but has no real emotional connection to her. James and Jane look like they’ve heard it a thousand times and are bored.

”I don’t think young people realize how precarious we are here. If James hadn’t gotten you he likely would have gotten a demon or a twisted one. If we were lucky he would have just died and it would have killed a few people before we got it. If we were unlucky it would have either enslaved him and started a demonic cult or it would have started twisting everyone around it into faceless horrors and started a small war. The entire city could fall because of one moron summoning something beyond their power.”


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 12/29  d20+41=45 ;
Monday July 8th, 2019 10:17:49 AM

Sense motive: 45 - Does Uthras seem to be telling the truth?

I'm assuming she is. Ignore the following if she's not.

***

"I don't think she's lying. If she's not, then the Dead King probably is a god, or at least as powerful as one. I know gods don't fit into the same good and evil roles we mortals do, but it sounds like it provides divine power to a number of good-aligned paladins.

She's right about James' summoning, too. "


Restlin's not foolish enough to think he's got the whole story figured out, but he has yet to see anything that suggests this world needs saving. Until he does, he reminds himself they're here for the pieces they need to break Kevintar's seal.

He does wonder if maybe the rest of the world could use some help. He's real interested in maybe peeking outside the city.

Sesha - 102/202. AC 30 
Monday July 8th, 2019 10:31:06 AM


Sesha thinks about the situation. When the time came, and she was ready to retire, she might like to return here and study. Necromancy had always been an acute interest of hers, but witches were pretty terrible at it.

She felt like it could be done, in a way, that was the product of its intent, and not so evil in act that intention was irrelevant. This place might be the key to that.

"How? How is it done in a way that doesn't leave the revived a mindless automaton? Why not just use regular ressurection magic to revive as a living being? I don't mean to be rude, I'm asking for knowledge. Not to lead down a path."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday July 8th, 2019 11:17:56 AM

Garret smiles and nods at the story about the past. He relaxes a little, seeing that Uthras hasn't called down the guards. He waits patiently to go and see the king so they can request the aid they seek. He idly wonders about what will happen to James, but figures James really did risk a lot of other people's lives, so he's going to have to deal with the consequences of his own actions.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Monday July 8th, 2019 2:36:30 PM

Zane still stays on edge, now that its obvious the cover story is blown. This may be a Undead Paladin, but not everything is ever as it appears....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday July 8th, 2019 3:26:49 PM

Wyaar too is wary, but so far everything seems to be on the up and up and there being a paladin and all.. He doesn't move to fill anyone with arrows, but keeps his eyes peeled.

CDM Jerry [OOC post] 
Monday July 8th, 2019 3:45:01 PM

OK, looks like about time to wrap the Scarlet Tap up and decide on your new game location? :)



Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+26=31 ; d20+2=21 ;
Monday July 8th, 2019 9:04:32 PM

If the gods themselves started to fall, I wonder if something happened to this realms god of the dead during that time, whether they had a change of heart on this matter, or a new power entirely is in charge. It's possible that such a spell is allowed here simply because the power in charge of the dead has deemed acceptable either because they have different views, or because the King himself found favor with he new power. Or perhaps fallen gods have left nobody in charge of the lost souls, so the king is now able to succeed in such attempts where others were blocked... of course, this is all idle speculation. It's possible that this world simply has always had different rules than ours and the king just was the first to unlock the magical secrets that made it possible or to have the sheer power required to make is happen. I would love to know the truth, but I don't doubt the details are a highly guarded secret. After all, they would be on our world.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 12/29 
Monday July 8th, 2019 10:57:22 PM

... It's possible that such a spell is allowed here simply because the power in charge of the dead has deemed acceptable...

"Beri, that's a solid hunch. Hadn't thought of that."


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday July 8th, 2019 11:17:22 PM

"Well it's a good thing that James and his crew have been handed over to the proper authorities"

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday July 9th, 2019 1:42:32 AM

Bosk nods in agreement. Our world has undergone its own changes over the aeons, however I suspect there is something in our nature that causes corruption in undeath. My personal theory is that it is because beings of our realm are typically at least dual natured. For those of other realms, whom we call outsiders, soul and body form one unit. When an outsider is slain, no soul is set loose. They remain whole. When we die the soul is severed from our body and sent to the Shadowlands. Our undead must fracture their essence to bind part of the soul to their body or are animated instead by a supernatural force. We do not come back whole unless Gargul intervenes or allows it. Otherwise we are broken, incomplete, and corrupted.

There are other layers to or bring as well that can be stripped away or added to in rare circumstances. That is how we have two outsiders in our party, yet that is only possible because the gods allow it, and goes beyond the scope of the conversation. I do not know they outsiders as we define them, but it has been clear since our first encounter that their undead are not the same as ours.


DM Mitch 
Tuesday July 9th, 2019 6:45:33 AM

Restlin says he doesn’t think Uthras is lying and that she is right about James’s summoning. He reminds himself why he is here and doesn’t think he’s seen anything suggesting the city needs changing. He would like to see outside the city at some point.
Sesha is real curious about the necromancy of this world and thinks maybe she’ll return when she retires. She asks how the corpse is not left a mindless automaton and why is resurrection magic simply not used.
Garret smiles and nods at the story. He starts to relax a little considering the guards haven’t been called. He wonders what will happen to James.
Zane remembers on edge as it is obvious their cover is blown. While Uthras appears to be an undead paladin not everything is how it seems.
Wyaar too is wary. Uthras is a paladin so he doesn’t fill anyone with arrows or anything
Beri wonders if the Powers driving this realm are absent or if they tacitly approve of the necromancy being used. He points out the rules might just be different here.
Restlin gives Beri credit for his hunch.
Tink is happy they’ve turned James over to the proper authorities.
Bosk offers his speculation about how undead work in their world and stipulates it has something to do with the dual nature of beings from the Wold having both a soul and a body. He points out that in their world one can only come back if Gargul allows it or what comes back is broken in some way. He also briefly touches that the Gods do allow variations to happen as their party has 2 outsiders

Uthras answers Sesha, “At first we did bring people back among the living but the problem was they always came back weakened from the experience and we only had a finite supply of diamonds to use to bring people back without penalty. Furthermore they would still eventually die of old age or other natural causes and then we couldn’t bring them back at all. Even if we tried to bring them back through the gift of unlife what would return would be mindless automaton you previously described. We were essentially at war with the forces tearing this world apart and it was more efficient to just bring folks back as undead who were stronger than a living person anyway. The Dead King’s personal guard have died hundreds of times; with true resurrection they would have been reduced to husks. Also an interesting side effect was noticed from those who died, came back as an undead, died again as an undead and were brought back additional times. No matter how much time had passed or how many times someone died, they retained their faculties when they were reanimated through the gift of unlife if they started out blessed by it in the first place.”

She sighs. ”Also resurrection was granted by the old gods who fell. Since the last god of the dead fell something has become… broken and true resurrection no longer works. We can still bring back fresh, mostly intact corpses, but severe damage like what Jame’s mother had makes it impossible. It’s a huge problem, we barely have enough people to keep our population stable, and they’re of so many races it’s only through shapeshifting magic that we prevent inbreeding and stave off birth defects.”

The party arrives at a pair of iron double doors. Sturdily built and heavily enchanted, it is flanked by what seems to be two statues of skeletal armored figures. Uthras addresses one of them, ”We’re here to see the king. We have the summoners and the guests he was expecting.” The figure nods and reaches out to pull open the door; it’s an undead that was just holding unnaturally still.

The king’s throne room is surprisingly simple. Lit by a dozen brasiers it’s a large room, slightly dim, with a raised area upon which sits the throne. None of the creature comforts like carpeting or banners sit in here, giving it a grey, lifeless feel. It doesn’t help that about 20 undead guards stand at perfect, unmoving attention all along the walls. Sitting on the throne is the Dead King himself. He looks like an ancient corpse you might find in an old tomb, skeletal with plain armor and faded cloth, his bare skull topped by a crown.

The moment the doors close behind you James escapes from his trick cuffs, pulls a dagger from somewhere, and yells ”DEATH TO THE KING!” before starting a charge. Uthras trips him after two steps and pins him to the ground, her expression clearly saying Wow, what an idiot.

An awkward silence fills the room. Jane looks very pale.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday July 9th, 2019 8:44:47 AM

Bosk takes a step forward and firmly plants a foot on the dagger. What...an...idiot...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday July 9th, 2019 9:02:15 AM

Wyaar, frowns down at James and then looks up towards the King to detect evil on him.

Now we will see how he deals with dissidents at least.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday July 9th, 2019 9:13:20 AM

ooc: My post will take some time to put together tonight. I plan to have Bosk look into the Shadowlands from here to see what they look like. I also want to ask if the group would like to see the circle of life restored here, as we are about to set free Kevintaur who is of Gargul and contains his essence. In theory he could become the Gargul of this realm, and we could probably get his followers to come over as well providing an influx of new generic material. Lastly, Bosk would like to learn this unlife spell.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday July 9th, 2019 10:52:43 AM

Garret tries, but fails, to stifle a giggle at James' action. He looks around to see if he recognizes the undead fellow they talked to way back in the portal room.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 12/29 
Tuesday July 9th, 2019 11:35:42 AM

"Oh yea, those cuffs were fake," he thinks to himself. He's curious to see how the Dead King treats James, AND Uthras for walking him into the throne room without checking. He gives Jane a glance that says "don't be stupid like this guy." A glance can say that, right?

He's got questions, he's always got questions, but there's a lot to be learned right this moment from shutting up and paying attention. So, that's what he does.

CDM Jerry [OOC post] 
Tuesday July 9th, 2019 11:35:53 AM

OK, called for a definitive vote on the Scarlet Tapestry board. Sending an email too. Must vote before the end of the day tomorrow. Would be nice if everyone votes before that. :)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday July 9th, 2019 7:30:14 PM

"I see that insanity defense is coming along nicely" she whispers to noone in particular.

Tink would normally pull out a proper set of manacles from her kit, but after what has just happened it's probably best to keep her hands in the open. No sudden moves.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday July 9th, 2019 9:04:50 PM

Beri shakes his head as James tumbles forward and is stopped.
...should we tell him the flaw in his plan?

The DEAD King has clearly come back from the brink before. You aren't so much attempting to stop him as much as giving him a few minute nap until they send someone to wake him.


Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Tuesday July 9th, 2019 10:38:18 PM

Zane picks up his left foot and plants it on James as well, but he still says nothing....

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday July 10th, 2019 2:20:25 AM

Bosk takes a second to peer into the Shadow realm and tries to determine if it is connected to this location, or if it has its own realm for the undead.

We apologize for James actions, we were unaware of his past and how he would act. Please tell us about what you know about the changes in the cycle of life your people have experienced. Do you know when or how it came to be that the resurrection spell stopped working? What caused the death of the old gods, and what happens to your spirits if you die now that there is not a god of life and death? I ask because, if you are interested, we might be able to help you in this matter. It is a long story, but recently our realm found itself with a second god of life and death that is looking for a role to fill, seeing as the first god long since filled that role. We very well might be able to convince him to restore the cycle of death and rebirth here, if you are interested. He also has a number of followers who might help to increase the population and prevent the birth defects we heard about earlier.

Lastly, could you please teach me the spell you use to bring the dead back? I am very interested to learn how it works.


DM Mitch 
Wednesday July 10th, 2019 8:18:17 AM

Bosk takes a step forward and firmly plants a foot in the dagger in the ground.
Wyaar frowns at James and then detects evil on the Undead King. He is interested to finally see how the king deals with dissidents. He can detect no evil in the room.
Garret tries to stifle a giggle at James’s actions before looking around for the caster they dealt with in the portal room
Restlin is curious to see how the king treats James and Uthras for walking James into the throne room without checking the cuffs. He’s got questions but for right now he’s ok observing.
Tink comments that the insanity defense is coming along just fine. She’d normally pull a real set of manacles from her kit but she thinks it best to not make sudden movements.
Beri asks if they should tell James the flaw in his plan, explaining that the dead king has come back before
Zane plants his left foot on James back.
Bosk makes a pitch about Kevintaur and him coming to this place.

As various people comment on James’ intelligence the corpse on the throne doesn’t move. Beri makes his pitch and there silence for a few moments. Then pinpricks of light appear in the empty sockets of the corpse and the party feels a great presence fills the room. It’s like being in the room with Gargul, or that giant corrupt god in the Sargrass. Something very much more powerful than anyone here is now present and paying attention.

”Ah, our otherworldly guests have arrived. Be welcome strangers.” his voice is deep and hissing, like wind forced through a small opening. He doesn’t move while speaking; only the lights of his eyes indicate his corpse is active. ”I apologize for the poor welcome. We did not expect you to be intercepted, but you have done us a great service in preventing something worse from being summoned and moving through the city without harming anyone. I’m sure these two tried to convince you how terrible I was and that the Undead should be destroyed.”

There’s a pause and you get the feeling of thoughtful consideration. ”You’re offer is interesting Bosk Deox, but before we can discuss it we must deal with your two young friends here.” you feel a hint of anger enter the room. The Dead King seems to be projecting his emotions in the general area around you. ”James Smith. Jane Stargazer. You stand accused of illegal summoning. Though no harm was done that is through no wisdom on your part, merely shere luck. This entire city might have fallen had you succeeded in your efforts. By the law of the land I could have you both executed, raised, and sentenced to hard labor for the rest of your unlife. James in particular might learn a little empathy and understanding from such a fate.”

James goes very, very pale and starts trembling. Jane looks like she might faint. The anger in the room, previously just a hint, is now palpable, making everyone feel warm even though the temperature hasn’t really changed. The Dead King is silent for several long moments and the anger in the room slowly fading back to a low burn. ”You are young and foolish and I am not wholly without mercy. James Smith the death of your mother was tragic and your emotions understandable, but your actions have endangered everything we’ve built here. I hereby remand you to the custody of your mother. You will live with her, assist her in her work, and your every action will be monitored until the day you can shed your racism and hate. You are essentially under house arrest; whether it last 5 years or 500 is up to you.

”Jane Stargazer, while your skepticism and intelligence are admirable but your actions and choices not. You are hereby barred from practicing magic in any form and remanded to Historian Vo’s custody. You will assist him in documenting our history so that you may learn the truth of things for yourself.”

“Know that if either of you attempt to escape your custodian’s watchful gaze then my mercy will be withdrawn and you shall be executed. I am giving you a chance to be useful members of society and learn better. Squander that chance and your lives are forfeit.”



Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 13/29  d20+41=57
Wednesday July 10th, 2019 10:17:51 AM

"Ok, I can't help it. I kinda like this guy...

He still has no interest in opening his mouth, but he watches intently. Bosk's proposal is interesting, and it could get Agatha shipped off their world completely. That's a win-win as far as he's concerned.

Edit: Let's throw a sense motive roll up, just in case - 57.

Sesha - 102/202. AC 30 
Wednesday July 10th, 2019 11:40:52 AM


Sesha is more than impressed. This Undead King was both practical and resourceful, both traits that were admirable. Further, they had learned to use the undead for breeding!, which was all of terrible, exciting, and terribly exciting.

Then his handling of James was also spot on in her book. So unless this was all a big show and ruse, which she would trust Tink or Restlin to decipher, Sesha was pleased with how it was going. She turned up her desire to return here one day by a notch or two.

"Color me impressed. I think this King would be akin to a Power back in the wold, perhaps. If this is all one big act everyone has been in on it, from the Paladin to the waifs in the streets. I think we can explain our position fully, without reserve.", she says over the link of their rings.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday July 10th, 2019 2:35:38 PM

I agree. We can explain ourselves fully here and see the reaction. So far I am seeing lawful society under a sort of military rule to survive. Unless they are lying about the state of the rest of the world it seems their intentions are good despite their... undead methods. Wyaar sends of the ring.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday July 10th, 2019 3:53:56 PM

Garret smiles and nods in approval at the king's handling of the two.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Wednesday July 10th, 2019 4:29:51 PM

Over the rings, "Sounds like justice to me.... still not relaxing here though."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+27=39 ;
Wednesday July 10th, 2019 8:35:35 PM

"Agreed. I like him too. So far everything seems above board. That's proven to be somewhat rare for us, which has me a little wary"

Justice. Tink is more than pleased with the result. No one died (or became undead).

Still, she is facing another moral dilemma. Should the party turn in Aeson?

Sense Motive: 39

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+33=52 ;
Wednesday July 10th, 2019 9:06:19 PM

Beri watches as the sentencing is handed out. It seems extremely fair and almost paternal in it's nature. The druid watches the reactions of those in the room, especially Jane and James. While he's not sure whether the sentences would bring disappointment or relief to the would be assassins, the thing he is most looking for is that of utter confusion and bafflement, as if this is a complete deviation from what is normal. There is nothing the druid has seen that would lead him to expect this but he's not about to let his guard down when the stakes are so high.

Perception = 52

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday July 11th, 2019 2:29:53 AM

Bosk admires the decision and waits until they are ready to answer his questions.

DM Mitch 
Thursday July 11th, 2019 8:07:40 AM

Restlin remarks over the ring that he kind of likes the king. He watches and observes what goes on, sensing the king’s motive as he does. He finds Bosk’s proposal to be interesting.
Sesha is impressed in the king’s handling of the situation. She thinks he was practical and resourceful. She also is interested in the fact that they figured out how to use undead for breeding.
Wyaar thinks the Dragons can explain themselves fully.
Zane said the king’s verdict seems like justice but he’s not relaxing.
Tink thinks she too is liking the king as well considering everything seems to be above board which is rare for them lately. She now has the dilemma over whether or not to turn in Aeson.
Beri watches the sentencing reflecting on how it seemed fair and paternal. He remains on guard for anything to suggest whether or not
Bosk waits for an answer to his question.

James and Jane still look pale. They obviously don’t like where things ended up, but they’re resigned to their fates and afraid that if they complain they’ll get far worse. At some unspoken signal one of the guards in the room takes the pair and leads them away to their new fate.

The Dead King speaks. ”To answer your question the outer planes were attacked and destroyed by beings from outside of our reality. The Gods died, the souls of the dead were consumed, and their servants were destroyed or twisted into mockeries of themselves. One of the reasons I turned to Undeath as an answer was to preserve the souls of my followers for a long as possible for there is no safe afterlife for them to reside in.”

Curiosity and wry amusement fills the room. ”Your offer is intriguing, but unless you spare god brings an army capable of destroying the eldritch forces that control the outer planes I’m afraid he’s of little use. You’ll also have to forgive me if I am more than a little wary at strangers passing out free gods. We’ve had more than enough trouble come here from other realities. So far you’ve proven friendly, but I’ve only known you for five minutes and it’s still possible our purposes may be mutually exclusive. Tell me what brings you here. I doubt it was to offer us your spare god.”


CDM Jerry [OOC post] 
Thursday July 11th, 2019 8:30:46 AM

Ok, Iron Dragons, we have our restart game location. Head over to the Scarlet Tap to see the results gentlemen. :)

I also posted the rest of the items we need to take care of as a retiring DC game and an honor I wish to give to you: control of the Dragon Consortium, retiring the Gold Dragons from that position.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Thursday July 11th, 2019 10:00:44 AM

Restlin's kinda horrified. "Wait, the souls of your dead who aren't reanimated are just devoured by these eldritch forces? That's...that's terrible." He shakes his head free of the thought. The king asked a question.

"There's a god sealed away in our world. There's a lot of debate on whether or not he's dangerous, but there are a group of very dangerous people using his divine energy to cause trouble. We've been tasked with breaking the seal, but it's a tough seal.

"We need two free-willed, very powerful undead to help break the seal. They should survive the ritual, but if we're being honest I can't guarantee their safety from what happens after it's done.

"We also require hearts of good, order, and chaos. I'm not sure where to start looking, but if you have any wisdom to share on the matter, I'd sure appreciate it."

He thinks for a moment. He doesn't want to come across as someone who just expects these things.

"Maybe these eldritch forces can help. They sound pretty chaotic. Perhaps you can tell us more about them?"

Edit: I put a Quest Items link in my header to track what we're supposed to be gathering since I keep forgetting.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday July 11th, 2019 10:58:44 AM

Tink has another matter on which to brief the King.

"A portal opened in our realm and a number of undead came through and attacked us." Tink will describe the undead mage and its cohorts. "Had you heard of this? Is it possible that James had somehow mistakenly managed to send some of your people to our realm when trying to summon something instead? I mention it now in the interest of full disclosure"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday July 11th, 2019 12:58:31 PM

"We spoke with a undead wizard. We defeated him and his companions, but he surrendered and was spared and allowed to return." Wyaar explains, "We do not know what will happen with this ritual but there are a lot of other Other Realm things going on.. perhaps completing the ritual will help with that, and your eldritch horror, problems as well"

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday July 11th, 2019 2:05:09 PM

Garret starts to sit down (on the floor), then looks over at Sesha to see if it is appropriate to sit down. He think it is, but he's not really sure...

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Thursday July 11th, 2019 4:21:50 PM

"I believe our Hero friend counts as one of the free willed undead, or is he the second free willed construct? We need such a variety, I can hardly keep them straight...."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday July 11th, 2019 9:25:46 PM

Beri listens to the others discuss the current goals, but is unclear if it addresses the kings concern.
May I ask what your goals are that you fear ours would be mutually exclusive? You know our goals, but I fear we don't know enough about your realm to know if there might be anything that concerns you and what we can do to make sure our goals align.

Sesha - 102/202. AC 30 
Thursday July 11th, 2019 11:24:42 PM


Sesha too, was muggy on the specifics of their needs. It sounded a lot like they were just going to wing it, the further they went, which was fine for her!

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday July 12th, 2019 12:44:02 AM

Tink wonders whether the sentient Chit Machine construct might be able to assist with the task.

Probably not.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday July 12th, 2019 12:45:31 AM

Bosk nods. This god is very powerful, as are his creator. I cannot say how they compare to the eldritch, but I would bet on him. He is a god capable of defeating other gods and created by a god that is strong enough to create and defeat other gods. I cannot guarantee he would accept, but it would seem the perfect fit for him.

DM Mitch 
Friday July 12th, 2019 7:12:27 AM

Restlin expresses horror with respect to the idea of souls being consumed by eldritch forces. He also explains what is going on.
Tink brings up their encounter with the undead from this realm in the Bone Tower
Wyaar explains the ritual some more to the king
Garret starts to sit down then looks over to Sesha to see if this is a good idea
Zane tries to give an accounting of the ritual participants they need. They have Mega Man who counts as a construct / undead hybrid and Dock who is a free willed construct. They still need 2 free willed undead and 1 free willed construct
Beri inquires more about the King’s goals
Sesha also tries to remember what they need seeing as how they are seemingly planning to just wing it
Bosk continues to pitch his idea about Kevintar

The Dead King listens impassively to Restlin’s tale. Well actually he still hasn’t moved at all so he’s pretty much permanently impassive. ”This does indeed sound like a powerful ritual. I can possibly provide you with undead, but I promise you that you want nothing to do with the eldritch. Their artifacts rend the mind and tear reality just by existing. To use one in such a ritual might twist this sealed god into an unstoppable horror and that’s only if it did not drive you all mad first. They are destroyed upon being found and most of our defenses are to prevent any hint of the things from ever coming here.”

To Beri’s question about goals the Dead King says, ”I run a small civilization. By necessity I have many goals, but the largest is to keep my city safe, especially from danger coming from other realms.”

Upon Tinks statement a complex series of emotions fill the room. Anger, annoyance, sadness, frustration, regret, and possibly more. ”Ah yes, “attacked” you. That is not how the report I received described events. There is a portal here that, for reasons to complicated to get into just now, we have been unable to destroy. It connects our two worlds and has been for centuries silent. Nonetheless it is constantly under heavy guard and monitored. A few weeks ago it activated and nothing we did could turn it off again. It snatched random citizens of my city off the streets and pulled them across to your world. None returned. We sent a squad through lead by one of my most skilled wizards with orders to seal the portal by any means and rescue survivors if possible.

Of course he knew it might be a suicide mission and when the portal closed without his return we feared the worse. Shortly afterwards it opened again just long enough to let the survivors of his team through. He reported that the other side seemed to link to a nexus of sorts where creatures from many realms were being pulled. They were immediately set upon my metal monstrosities and strange, twisted demons. They could not stop the flow until a group of strangers arrived and called for everyone to surrender. Fighting for their lives they of course could not lay down their arms, but they focused their attacks on the robotic monsters. Immediately afterwards you attacked them and the Barbarians who were seemingly only trying to stay alive. The entire team would have been wiped out if he hadn’t called for their surrender at the last minute. He witnessed a group of Barbarians in a similar situation slaughtered by your group.


The Dead King is silent for several moments. If the party thinks back then what he’s saying might be true. It was a chaotic battle, but it’s certainly possible that they struck first. Restlin in particular remembers unloading many powerful spells on the Barbarians who were barely surviving against the Chicken Demons and never touched any of the Iron Dragons. They also spent several days climbing up and down the tower, so any civilians pulled through were probably long dead and eaten before they got back.

The Dead King sighs. Sadness now dominates the feeling in the room. ”All too often my servants have been killed because of assumptions that they are evil monsters. You could not know better and at least you spared them instead of executing them out of hand like most others have in the past. I hope you have learned and grown from your time here so that this mistake may not be repeated. As a gesture of good faith I can send aid with you to complete this ritual of yours. In exchange I want your assurance that the portal on your side will be secured so that no more harm comes to my citizens. Explain to me exactly what these hearts are and I may be able to provide one.”

With the destruction of the Devourer’s power the portals should be stable and there shouldn’t be anymore portal problems affecting the Dead King’s world.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday July 12th, 2019 8:29:31 AM

Tink starts to feel a little uncomfortable. Something just isn't sitting right.

"It seems we have some differing thoughts on the matter. In the case of the mage I believe the 'assumption' he was evil turned out to be true. He was fortunate that we accepted his surrender at all given the measure of his being. Challenging evil where we find it isn't a mistake. I'm sure it is the same honorable standard that you hold your champions to."

Tink does her best to explain her position "In our realm, undead - ALL undead - are evil and souless creatures. There are no exceptions to this where we come from. It's just how things work there. Should your people appear in our realm again I imagine they will be attacked on sight again - especially if they have evil hearts"

"If your people do find themselves in such a situation, they may declare to anyone they encounter that they wish to speak with the Iron Dragons. Any who hear this will know to contact us and we can intervene to provide security and ensure their safety. "

It is all said respectfully and as a sincere way to try and ensure peace. Still, she does want to make sure the Wold stays safe...

"To prevent repeats, however, I think it would be wise to only send emissaries who are of good heart. Any who detect as evil can expect to be attacked again"

Tink then speaks to the others over the rings: "Anyone else catch on to the fact that the mage was the one that Wyaar detected as 'very evil' - the evilest of the group in fact. Surely someone would have known this, in which case why was he chosen to lead the squad to us? The answer would be that they intentionally sent evil undead. That, or the king is blind to the men who serve him"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Friday July 12th, 2019 10:09:54 AM

I mean, Tink's correct in everything she's saying, but Restlin hopes she doesn't get everyone killed.

He decides to let her keep talking, as he's not sure he could butt in without contradicting her. Instead, he thinks back to that combat...

"The malfunctioning portals are pulling random monsters and people through. They have begun fighting each other. My servitors have a way to seal the portal, but cannot make it through the battlezone. Clear out the enemies and assist my servitors in closing the portals."

That's what the Custodian had said: pulling random people through. Guilt rises in Restlin. Did anyone check those barbarians for evil?

Seriously, Restlin wants to know if anyone checked those barbarians for evil.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Friday July 12th, 2019 11:51:36 AM

"I do regret the loss of life. It grieves me that innocent lives were lost, but battle is chaotic and we did give them a chance to flee or surrender before hand... and make no mistake, Dead King, the wizard that survived IS evil, or at the very least something on him is. The aura of evil around him was very very strong." Wyaar adds in.

I did not get a chance to check the barbarians, but they did continue to fight and made no attempts to flee after we told them to or to communicate their situation with us. The king is teliing us what his team told him, but that does not mean it is the truth.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Friday July 12th, 2019 1:22:02 PM

"That's right," he thinks to himself. He replays the fight in his head. He threw out a slow spell right off the bat on some demons, then Beri said we'd accept any surrender.

Restlin feels better, but makes a mental note to do a better job of making sure his targets were deserving of whatever he was about to throw at them.

Sesha - 102/202. AC 30 
Friday July 12th, 2019 1:41:42 PM


Feeling like things might be more complex than they are on the surface, Sesha chimes in, aloud.

"I see the dilemma, Great King. Or at least, I think I might. Our scope of good and evil is very much based upon the reading of auras that reflect both ones origins and the culmination of their deeds. We have many, who through spell or divine authority, are able to read and measure such things."

Sesha slightly alters Tinks original statement.

"In our realm, all undead generate this aura. There might be some who do not, but we have not experienced such a thing first hand. Its very possible that even a good hearted undead who performs good deeds, might give an aura of evil, just by virtue of the necromancy and undeath that surrounds them."

She considers too, that the wizard gave the strongest evil aura.

"It's also true that the relative power of the undead being magnifies their aura. It is very possible that when examining your ilk, we are viewing a reading that does not necessarily reflect the goodness of being, but the power of the necromancy and reanimation that surrounds them."

She takes a deep breath.

"In which case, it would be wise for any future emissaries, should they be sent to us, to both disguise their appearance and hide their auras. They should appear as close to us as they can, and like Tink suggests, seek one of us out immediately."

Sesha considers what she knows about magic, which to be fair is a considerable amount, to see if her suggestion has any standing whatsoever.

Knowledge Arcana: 44 (Accidentally rolled it on the tapestry board. x.X)

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Friday July 12th, 2019 5:52:48 PM

"King, when you arrive in the midst of a massive fight already going on, you may attack those you know are bad first, but when you come under attack, very rarely do you allow your opponent attacks on you without defending yourself and attacking back. Our initial attacks when towards the chicken demons,which we had encountered before and a call was made to put down arms or be attacked. The group form here accepted, those barbarians did not."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday July 12th, 2019 6:40:02 PM

Garret listens in carefully to all that is said. He feels that enough has been said that he really shouldn't add any more. He sits down cross-legged. He pulls out a piece of dried meat and there is a slight squeak. He looks around to see if there are any frogs in the room.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday July 12th, 2019 10:34:48 PM

There is one more key point that I'm sure would have been relayed to you. They may not have been able to lay down their arms, but they also chose to ignore our plea instead of responding that they couldn't just yet but would be no threat to us. I do understand why they may not have trusted us, just as I'm sure that from their report you understand why our priority had to be stopping the cascading affect of the portals before countless more were sucked in. Once we sealed the portals we were able to track down the devourer of worlds who was causing their malfunction. The portals should be stable and there shouldn’t be anymore portal problems affecting your world.

As for the detect evil, as nice as the thought is I doubt that the rules of detect evil would have changed. In our realm when you die all that is good in you would find itself before the god of death and life, and we don't have a way to bring back the dead along with that goodness intact just as it sounds like you didn't until you lost your pantheon. On that note, I also know you have already cast detect evil on us and know our hearts. We made them the offer of peace immediately and without judgement. We immediately trusted them and accepted their surrender and let them go freely, and would have at any moment would they have accepted our offer. I don't know if it was their mistrust of us or the urgency of their mission, but I can say that we made the effort and they didn't.

But that's in the past. I apologize if we are a little defensive, trying to explain ones actions before a king is a stressful situation, especially before one as powerful as you. You had asked about the hearts. I fear so fear the translation is more literal than we like. I believe we still need hearts of Order, Chaos, and Good.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday July 15th, 2019 3:28:33 AM

Bosk listens as the others describe the battle and then takes over by explaining about the hearts. (Sorry, I did not have the time to find the description of them).

DM Mitch 
Monday July 15th, 2019 7:41:45 AM

Something is not sitting right with Tink. She does her diplomatic best to explain how Undead are where they come from and suggest that he only send good aligned emissaries if the King needs to contact the Wold who would then seek the Iron Dragons. She tells her unease with the evil undead mage the King sent over the rings
Restlin let’s Tink continue as she isn’t wrong. His thoughts rest with what the conservator said and those barbarians. He wonders if anyone checked if those Barbarians were evil
Wyaar explained that he didn’t have a chance to check the Barbarians but reminds Restlin that the Barbarians didn’t surrender and that the battle was chaotic. He does explain that the wizard was evil.
Restlin is assured by Wyaar’s observations but still resolves to do a better job in the future of making sure whoever he casts spells on is worthy of what he will throw at them.
Sesha further explains about how auras work in the Wold and explain how necromancy can read as evil and then reinforces the idea of sending emissaries that are close to Woldians as possible with any auras disguised
Zane further explains how they focused on the chicken demons first and then offered everyone else a chance to surrender. The undead took it for the most part the barbarians didn’t
Garret sits on the floor and eats some dried meat.
Beri also explains more with respect to the battle, the portal being stabilized and the hearts needed to complete their ritual.

The Dead King radiates frustration and annoyance, like someone who’s had the same conversation thousands of times. ”Ah yes, the classic ‘Our paladin said he was evil’. I’ve seen good people commit genocide and evil people sacrifice everything to save hundreds. Our world might have been spared from destruction if overzealous fools hadn’t spent so much time finding excuses to kill each other. The law is what matters and the actual history and actions of someone, not a snap judgement made because of a vague magical divination.”

The Dead King finally moves; waving a hand in a dismissive manner. ”But enough of this. I am not going to argue morality with you for the next hour. This is my offer; I will send Uthras with you to help you with your ritual. As a paladin I’m sure she’ll meet your high moral standards. You may also have my heart; it should serve for your Heart of Order, for I have dedicated myself for centuries to the principle of law and order. In exchange you will secure the other side of the portal for me. Ensure that no more harm can visit us here from your side. Post a permanent guard, seal it up, whatever. Just make sure my people are safe.

I don’t want your god or anything else coming here. No doubt the god would decide undead are an abomination, or he would start a crusade to purge evil, or he’d just screw up and let some horror get to him. Our situation here is too delicate to start adding in unknown quantities, especially ones as powerful as a god. That is my bargain; take it or leave.”



RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday July 15th, 2019 9:25:58 AM

Tink chooses not to respond. The examples he has given are poor and ultimately untrue, and he completely dodged the question of his mage. She takes satisfaction for calling him out on it though.

"Does anyone know how we get back?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items  d20+41=47 ;
Monday July 15th, 2019 10:18:06 AM

"I'm sure the king would be happy to send us through the portal and out of his world. His offer is pretty generous, but leaves us two hearts, one construct, and one undead short. There's still the world where the barbarians came from, but this seems like the ideal place to get another willing undead for the ritual. Do we push it? My gut says no, but what do you folks think?"

He goes over things in his brain, making sure that there IS a way to seal that gate (know, arcana: 47).

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday July 15th, 2019 12:33:22 PM

Garret chews his dried meat and listens carefully. He starts to offer a piece to one of the undead guards, then figures they probably don't need anything to eat. He's glad that he's not undead. He looks over at one of their rib cages and pictures them eating and the food just falling into the rib cage, then out onto the floor.

When the king says that he will send Uthras with them Garret runs over to her to give her a hug and says, "Welcome to our little group, Uthras!"

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Monday July 15th, 2019 2:08:52 PM

Over the rings, "Lets just take his offer and scram out of here. I see just Law & Order here, even if it's not all good. Even the we agreed the punishment metted out was fair... "
Zane is obviously ready to leave.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday July 15th, 2019 9:21:17 PM

Lets not push it, Wyaar thinks over the ring.

he will bow to the king and thank him graciously for his generousity and fairness in keeping the word of his follower to give them a safe, peaceful meeting.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday July 15th, 2019 9:32:33 PM

I agree, we know from the caretaker that the other portals have what we need, we should head back and continue our search there.
Beri turns to address and thank the king.
Thank you for your generosity. We will make sure the gateway is sealed when we get back, and when the ritual is over we will return Uthras and will see about permanently dismantling the gateway.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday July 16th, 2019 2:47:27 AM

Bosk nods. Thank you. If you ever need our help, please let us know.

DM Mitch 
Tuesday July 16th, 2019 7:46:00 AM

Tink chooses not to respond. She thinks she made a good point and the King had effectively dodged her questions. She asks the others if anyone knows how to get home.
Restlin asks the others if they should push to try to get another undead for the ritual while wracking his brain to figure out if the portal can be sealed
Garret continues to eat his dry meat and considers offering some to one of the undead guards only to start imagining pieces of meat falling through their rib cages. He welcomes Uthras to the group.
Zane suggests taking the offer and leaving as he sees law and order here, he points out they did see the judgement as just
Wyaar tells the others not to push it and bows to the king
Beri agrees over the ring with the deal as the caretaker said they could find the rest of what they need over the rings. He thanks the king for his generosity and pledges to keep their end of the bargain.
Bosk thanks the king for his aid.

”The deal is struck then. Go.” Uthras bows to the king and leads them away. She sends someone to retrieve the heart and leads the party through the castle to the gate. It looks pretty much the same on this side, though it’s in a secured room heavily locked with a dozen guards inside and a long hallway full of murder holes leading to and from it. Someone brings the heart; it’s a well preserved leathery human heart. Anyone who touches it feels hyper focused, able to think through a single thing more easily but less aware of other things while doing so.

”I assume you know how to activate it. If there’s nothing else you want to do here then let us proceed.”

This is the third time the party has had to activate one so yes they know how to activate it.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items  d20+41=42 ;
Tuesday July 16th, 2019 9:54:44 AM

Restlin tries to get a read on Uthras. He has no doubt she will serve the wishes of the Dead King to the best of her abilities, but he'd rather she been an enthusiastic member of the team.

Sense motive: 42

"I want you to know we appreciate your help in this Uthras. Even if you're here on order of your King, it means a lot to us. We'll keep our end of the deal and do everything we can to see you home safely." He then activates the portal so they can all leave.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday July 16th, 2019 11:57:22 AM

Garret smiles and waves and the undead king. He bounces along towards the portal and pokes his fingers in the murder holes as they walk down the hallway. He says to Restlin, "I guess we're headed for the barbarians now? Do you think Uthras will want to see them?"

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Tuesday July 16th, 2019 3:11:16 PM

Zane will cover the rest as they go through the Gate, being sure people get through safely....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday July 16th, 2019 3:24:31 PM

Wyaar heads through the portal first, arrow ready just in case some surprise waits on the other side.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday July 16th, 2019 9:03:31 PM

Beri watches as others prepare to enter the portal.
It should be safe on the other side, but as long as we are being catious we should have the first one through send an all clear over the link before the rest pile through.
Beri transforms into an air elemental will wait on the safe side until given the all clear over the link.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday July 16th, 2019 9:32:28 PM

"The ring communication doesn't work across planes, Beri. It's one in all in"

Tink's eyes widen as Wyaar heads through the portal first. She doesn't say anything and instead follows behind (or at least as close to the front as she can). Might be nice to have a shield.



Sesha - 102/202. AC 30 
Wednesday July 17th, 2019 12:19:30 AM

Sesha steps through after Tink. The Kings displeasure had startled her. Even if it were through a portal, she was glad to be leaving.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday July 17th, 2019 12:26:06 AM

Bosk takes up the rear, guarding the others as they go through.

DM Mitch 
Wednesday July 17th, 2019 8:07:16 AM

Restlin tries to get a read on Uthras. He welcomes her to the team.
Garret bounces along, remarking about the Barbarian world and wonders if Uthras wants to come.
Zane goes to the gate, making sure the others get through safely.
Wyaar heads through the portal first, arrow at the ready
Beri says it will be safe on the other side and turns into an air elemental. He suggests sending someone over first to let them know over the rings how it is.
Tink reminds Beri the rings don’t work transdimension and follows after Wyaar.
Sesha was surprised at the king’s sudden displeasure.
Bosk takes the rear.

Uthras answers Restlin’s questions. Oh it’ll be good to get out of the city. It’s been over a hundred years; of course before now there wasn’t really anywhere else to go. I look forward to seeing your world, even if just a small piece. Also, don’t judge the king to harshly. We’ve had to defend ourselves against those claiming to be righteous almost as often as we’ve fought the great evils. Your little speech about fighting evil always touched a nerve.”

When they reach the other side the servitor, Chuck, Megaman and Dock are all waiting for them. Chuck takes a look at the Undead Uthras and says, “You’re working with straight up zombies now? This just seems too derivative. Once that tv show took off zombies were everywhere and they overplayed zombies, just like how they overplayed vampires after that book with the sparkly ones”

The others just seem happy to see them and interested in the new companion.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Wednesday July 17th, 2019 10:44:40 AM

Restlin briefly considers taking Chuck back through the portal and asking the Dead King to raise him, but lets the thought go. He wonders if Sesha's personality was starting to rub off on him.

"She's not a zombie. She's an undead paladin, which is never something I thought I'd see, but I'm glad she's here. Her name's Uthras. Uthras, this is Chuck, Megaman, and Dock. We call this one the Custodian. If anyone's gonna make sure we keep our word to your King and get this portal sealed up for good, it's him.

"First things first. That trip didn't take much out of us. We should be ready to go through that other portal without much ado."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday July 17th, 2019 12:46:35 PM

Garret nods to Restlin and says, "Let's go." Then he pauses for a moment and looks over to Tink, "If you're ready, that is, of course!"

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Wednesday July 17th, 2019 6:27:14 PM

"We dealt with the Stuffed Animals where the plants with the chicken demons were coming from. We've visited the world of Superheroes. We've found Chuck. and now we've returned from dealing with the Undead. No offense meant.
Now we will go deal with the Barbarians, and that will leaves us short won't it, unless there is more there than most places have had."


(I'll need a Sub on Friday please leaving house at omg it's early and gone for weekend)

Sesha - 102/202. AC 30 
Wednesday July 17th, 2019 6:43:22 PM


"The Barbarians. Did we .. properly dispose of their bodies? Perhaps they would appreciate us bringing back their dead."

Sesha considers for a moment if they ever bothered to clean up a dead body. Now that she thought about it, she was quite sure they hadn't.

"Have you guys ever wondered about.. well.. who cleans up the bodies? I mean, WE don't."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday July 17th, 2019 8:20:25 PM

Tink nods to Restlin and Garret. She's ready to go as well.

"I had just presumed that any bodies we left in our wake were left to naturally decompose. This might be one of the few times we've ever had to return to the scene of a battle again and again."

She's not going to step through the portal until everyone is ready.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday July 17th, 2019 10:08:57 PM

Custodian, Can you give us a quick update regarding what you sense through the barbarian's portal? Also, with world jumping it's always impossible to tell, how long has it been since we last slept?

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday July 17th, 2019 11:54:23 PM

We would also appreciate an update on Kevintaur, Marteaus, and their followers.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday July 18th, 2019 4:11:52 AM

Wyaar waits for the update but stands near the barbarian portal.

DM Mitch 
Thursday July 18th, 2019 7:20:25 AM

Restlin considers taking Chuck back through the portal and asking the King to raise him only to scrap the thought before correcting the man on Uthras and suggesting they press on.
Garret agrees at first then defers to Tink
Zane somes up where they have been and where they are going, suggesting they will be left short.
Sesha suggests bringing back the bodies of the Barbarians if they can be found.
Tink nods to Garret and Restlin before giving her own thoughts on the bodies
Beri asks the Custodian to update them regarding any changes in the Barbarian world and how long it has been since they slept
Bosk asks for an update on Marteus, Kevintar and their followers.

In response to Zane’s observations, the Custodian says, “There are still 2 portals you have not visited. The world in ceaseless strife, I believe the one you dubbed the portal with the Barbarians and the world undergoing a religious sea change.”

The Custodian also says it cleaned up the bodies and that it’s impossible to know how long it’s been since they slept. ”Time across realities isn’t always exact. What may have been days on the other side might be hours here and vice versa.” As far as Beri can remember they spent half a day running around town in the Undead world.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Thursday July 18th, 2019 10:42:55 AM

Restlin had forgotten about the other portal too. He feels the odds of their success have improved.

He takes a moment to take stock of his physical condition. He had almost all his spells available, and probably didn't feel tired yet. "I think we're good to go. Let's go see what Strife World is like." He offers to hold Wyarr's hand, just in case the paladin is nervous about going to chaos land.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday July 18th, 2019 11:40:54 AM

Garret says, "I really just don't see the point in chaos. So I don't like it." With that he jumps up, curls into a cannonball position, and jumps through the portal.

Sesha - 102/202. AC 30 
Thursday July 18th, 2019 1:29:25 PM

With Garret already through, Sesha casts a Protection from Chaos spell on herself, just to be on the safe side, before entering.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Thursday July 18th, 2019 1:43:28 PM

Zane, steps through the portal ready to play bodyguard as needed...

Remember I need a sub tomorrow(friday)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday July 18th, 2019 4:05:19 PM

Wyaar, unlike Restlin when faced with the prospect of mud, no longer knows fear. He takes the mage by the hand and drags him into the portal after him.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday July 18th, 2019 9:03:15 PM

I suppose it's decided then.
Not knowing exactly what to expect on the other side Beri decides to transform into a more mobile air elemental and heads through the portal with the others.

DM Mitch 
Friday July 19th, 2019 8:26:26 AM

Restlin had forgotten about the other portal as well and feels they have better odds of success. He takes stock, realizes he’s still ready to go and tells the others that he’s ready to go to the world of strife.
Garret says he doesn’t like Chaos and then cannonballs through the portal
Sesha casts a protection from chaos spell before walking through
Zane steps through ready to play bodyguard as needed.
Wyaar is undaunted by the prospect of mud, takes Restlin by the hand and strides through the portal.
Beri observes that it is decided then and turns into an air elemental before flying though

Before everyone leaves Uthras says, “As much as I’d like to see another world it is probably best from a strategic standpoint as far as completing the ritual goes for me to stay here with Dock, Megaman, Chuck and the Custodian. Should any of you fall in battle I could ask my King to bless you with the gift of unlife, though we’d have to return to my world to receive his blessing.”

The party arrives on the other side already for various dangers. They find themselves in a thick forest. A deer, startled by their sudden appearance, bounds off into the woods. The portal is in the middle of some overgrown jumble of stones. Perhaps ruins? The stones seem to be sitting in shapes that may have been buildings once, but so worn down and overgrown that it could just be coincidence. A few mounds of rock there, a few lines of rock here, that’s about it.

”Hrm, visitors. I thought we might get some today.” a deep voice comments from somewhere. No one seems to be around..


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Friday July 19th, 2019 9:54:38 AM

Restlin stumbles through the portal, dragged along as he was. "My hero," he quips to Wyarr as he brushes himself off.

He looks around w/ his arcane sight, trying to see where he is and what could be talking. He decides to do the talking this time.

"Hi. I'm Restlin, these are my friends, the Iron Dragons. We're trying to save our world. Do you mind telling us where we are?" He looks around. "And who we're speaking to?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Friday July 19th, 2019 10:52:03 AM

Wyaar flashes a grin to Restlin before taking a look around at their surroundings, turning in a slow circle and sweeping out with his detect evil as he is able.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+38=47 ;
Friday July 19th, 2019 11:29:07 AM

Garret rolls and bounces to his feet and almost takes off after the deer when the voice speaks. Garret looks around (perception: 47) and says, "Hi. I'm Garret. It isn't breakfast time here, is it?"

Sesha - 102/202. AC 30 
Friday July 19th, 2019 3:03:05 PM


Sesha smiles fondly at Garret.

She wasn't sure why, she knew the halfling was a deadly ascended monk, enlightened just shy of godhood, but she couldn't help feeling a maternal pride in him from time to time. Whenever stuff was at its strangest, Garret was always going to Garret.



RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+43=62 ; d20+50=67 ;
Saturday July 20th, 2019 12:37:10 AM

Tink starts looking about for tracks almost immediately. On hearing the voice, however, she immediately freezes and tries to find a shadow to hide in.

Perception: 62
Stealth: 76


Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+33=49 ;
Sunday July 21st, 2019 12:04:37 PM

Beri looks around for the disembodied voice, trying to be respectful as he addresses it.
There was an issue that affected the portals to many realms that we were called upon to resolve, I'm not sure if that's related to why you were expecting us. Please know that the you should experience no further problems as a result of the portals, and the evil that was causing it has been dealt with.

Perception = 49

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Sunday July 21st, 2019 10:03:06 PM

As things are said, Zane stays on edge ready to cover any of his friends as needed with Bodyguard.

(sorry short post, got home and gonna go pass out now)

Barb World


DM Mitch 
Monday July 22nd, 2019 7:25:32 AM

Restlin introduces himself and the group.
Wyarr scans for evil and finds none.
Garret also introduces himself and asks for breakfast.
Sesha smiles at Garret
Tink tries to hide.
Beri lets the voice know that the portals should be fixed.
Zane prepares to defend his allies.

The voice responds, “Welcome Restlin, Garret and the rest of the group known as The Iron Dragons. I am the Watcher, entrusted with the task of observing the events of this world and the powerful artifact at its center until the end of time. In a world such as this where 3 factions are locked in eternal strife, comings and goings with respect to the gate are a rare thing. I saw some of the barbarians from the nomadic tribe of Humans sucked through the portal as one of your group suggested and figured others could enter the gate from the outside. As to where you are well it has many names Hell, Pandemonium and Valhalla being but a few. There is a large tribe of nomadic human barbarians locked in eternal genocidal conflict with a martial band of Half-Orcs. They have been fighting each other since before I was created and are locked in a stalemate. Each has designs on the Orb of Mercurial Insight, located at the heart of this world and guarded by an order of gnome monks who have sworn to prevent its misuse. The monks and the orb reside in a formidable fortress being assaulted on both sides by each group. As to your question Garret, I think breakfast ended hours ago as it is late afternoon. May I ask why you have come here?”


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Monday July 22nd, 2019 10:12:55 AM

Restlin thinks "Orb of Mercurial Insight" just might be a heart of chaos, but how to get it?

He decides to be straight with this Watcher. "We're looking for pieces for a ritual we need to complete to stop a rogue god from doing further damage to our world. The one who watches this portal on our side of it said we'd find some of those pieces here." He lefts the rest unsaid for right now. He doesn't want to give the impression that they're here to take what they need.

Sesha - 102/202. AC 30 
Monday July 22nd, 2019 10:42:37 AM

Sesha is curious, pretty much immediately.

"When a warrior falls here, are they reborn? Or is death permanent?"

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday July 22nd, 2019 12:21:37 PM

Garret looks crestfallen when he hears that it is not breakfast time, but perks up when monks are mentioned. He says, "Oh, those are my people! Let's go talk to them, that sounds like fun!" When Restlin mentions the rogue god and all, Garret tries to look serious. He says, "Oh, and that, too."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday July 22nd, 2019 3:52:29 PM

"Small monks are familiar to us... I think they be the best option to talk with." Wyaar says with a nod towards Garret. "If they are besieged maybe flying in would be best?"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday July 22nd, 2019 9:04:34 PM

Beri listens to the Watcher, not quite sure where the voice is coming from, and a little put off by the mention of where they find themselves.
Excuse me Watcher, it sounds like you have been watching this go on for a very long time. If the monks are still protecting the Orb of Mercurial Insight it sounds like both sides are intending to misuse it. What would be the proper use of the orb, and is it's existence here exasperating the eternal strife you mentioned/

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday July 22nd, 2019 9:18:56 PM

Bosk listens carefully, wondering if once again things might not be as they seem and why Gargul would have a portal to such a place in his tower.

Sesha - 102/202. AC 30 
Monday July 22nd, 2019 11:27:48 PM


Sesha has given up on anything being what she expects. After Puppy-monkey-babies and cybermen, she had taken a decidedly open minded approach to whatever would come next.


Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Monday July 22nd, 2019 11:53:46 PM

"Garret, what you think of as Monks might not be what these people are. They may be along the lines of what Bosk would think of as monks. Just like a Monastery. Bosk would instantly think Holy Building.... Myself, I think training Dojo."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday July 23rd, 2019 1:16:25 AM

"If we are seeking to take the orb then we should be cautious as to who we tell about it. We may find ourselves unpopular with several groups here, be drawn into the war, or inadvertently give power to one group over another"

DM Mitch 
Tuesday July 23rd, 2019 7:40:11 AM

Restlin explains what the party is here fore.
Sesha wonders what happens to people who die here.
Garret thinks they should go meet the monks.
Wyarr things monks are also a good idea and suggests flying.
Beri asks what the proper use of the orb is.
Bosk listens carfully.
Sesha reflects on the extremely odd things the party has seen recently.
Zane points out there are different kinds of monks.
Tink advises caution about who they talk to about their intentions.

The Watcher asks Restlin, “What kind of items are you looking for to complete your ritual?”
The Watcher says to Sesha, “When a warrior falls here, there body turns to ash within a few minutes. Their gear remains intact though. Another warrior magically rises to take their place.”
The Watcher says to Garret and Wyaar, “I can help you navigate the battlelines to reach the monks if that is what you wish.”
The Watcher says to Beriothian, “I honestly do not know the purpose of the orb, for as long as this realm existed so has the orb. However if either of the warring factions got their hands on the orb they just might be able to wipe out the other factions for good. While the monks possess the orb they are sworn to never touch it and to guard others from gaining access to it lest they be tempted to wield its power for ill.”

The Watcher peels himself away from the wall, there is a brief shimmering like some sort of magic or technological field turned off and standing near you is a tall metallic looking being with a hardened head resembling an armored helmet. The Watcher’s body is interesting. Some is straight metallic looking while others appears to be glass? Beneath the glass parts their appears to be gears, pistons and pulleys. Some sort of complex mechanism appears to be keeping the watcher going.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Tuesday July 23rd, 2019 10:39:43 AM

"Funny you should ask, Mr. Watcher. We're needing the help of an intelligent, willing construct and a heart of chaos."

"Sorry, Tink. I'm not ok with tearing my way through their world just to fix ours. If we're going to get that orb and this thing's help, we're gonna be good guys about it."

"Not big on just taking what we need though, Watcher, so what's it going to take to earn your help?"

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday July 23rd, 2019 3:21:24 PM

Garret turns to leave when the watcher mentions leading them to the monks. He stops, apparently surprised, when no one actually leaves. He mumbles, "Oh, right, talky-talky time."

When the watcher appears, Garret walks up to it and attempts to poke the glass, curious about how it all works.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday July 23rd, 2019 3:25:52 PM

Restlin is right, we may get what we need here, but we need to ask for it. It sounds like the monks are in the right here and we should not disrupt that. Wyaar chimes in over the ring.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Tuesday July 23rd, 2019 4:53:53 PM

As the he emerges from the wall, Zane tenses, and is ready to use Bodyguard to cover Restlin. But knows enough to let those who talk... talk...

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday July 23rd, 2019 9:07:13 PM

Excuse me Watcher, but are the monks sworn to prevent only the two opposing factions from misusing it, or would that also include preventing those not locked in eternal combat for using it for it's intended purpose? Would they know what it's purpose is?

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday July 24th, 2019 2:18:56 AM

Bosk asks, Can you tell us more about this battle? What sort of weapons do they use, and how strong are they?

DM Mitch 
Wednesday July 24th, 2019 7:05:55 AM

Restlin asks what they’d need to do for help from the Watcher.
Garret pokes the Watcher. He feels like glass.
Wyarr thinks they should help the monks.
Zane is prepared to defend Restlin.
Beri wonders if the monks are against specifically the two groups or anyone in general who might misuse it.
Bosk wonders about the army’s armament.

The Watcher says to Restlin, "I have been tasked to observe what transpires here and I have been doing so for a very long time. I honestly would like to observe something else. This ritual of yours seems like it could be different from the ceaseless killing that happens here all the time. On top of that the monks might honestly be happy to be rid of the orb if you can prove to them you won't misuse it. I feel bad for them for while the half-orcs and humans hunt each other for sport the gnomes well they have the smallest force and are forced to hold a position being assaulted on 2 fronts. They don't go looking for trouble. The humans and half-orcs have tried many times to take the citadel from the gnomes and so far the gnomes have been able to beat them back but the tactics used by the humans and orcs are gradually becoming more sophisticated. You might be able to help the gnomes as much as the gnomes can help you. As I said I am more than willing to help navigate the battle lines to get to a place where we can parlay with the gnomes and potentially even gain access to the fortress. Though as I said you would have to convince them. They may be wary as some of your number are human but I can vouch that you didn't come from here"

The watcher leads the party a little ways away from the wall he was previously using for camouflage and finds another wall. He touches something and there is a sound of stone scraping on stone as a passageway reveals itself.

“We’ll take the underground. There is a series of tunnels below the surface that run all over this land. Lucky for you the gate isn’t too far from the citadel that the gnomes guard. The funny thing is the gnomes seem to be the only one besides myself who know about the underground so they are the only ones who post sentries down here. We should be able to pass through these passages unmolested and then when we get to the chamber below the fortress I’ll identify myself to the gnomes and explain from where you came and you can tell them your purpose in coming here.”

The passages wind on and on as the Iron Dragons and mechanical man make their way through a veritable labyrinth. There are high stone walls and the occasional wall sconce containing a torch. Additionally strange symbols in different colors sometimes adorn the wall near where passages branch off. Someone who didn’t know where they are going could easily get lost down here. It’s good you have a guide.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+43=61 ;
Wednesday July 24th, 2019 9:01:11 AM

"I'm not suggesting we steal anything" Tink seems shocked that the others might think her first thoughts were to break the law "Just that the barbarians and half-orcs might try and stop us - or fight us - if they knew our intentions. I wholly support speaking peacefully with the monks"

She stays close behind the Watcher

Perception: 61

Sesha - 102/202. AC 30 
Wednesday July 24th, 2019 10:40:19 AM


Sesha too, was a bit lost. She hadn't considered that Tink was considering just stealing anything. That was for less scrupulous sneaky types.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday July 24th, 2019 10:43:19 AM

Wyaar watches Restlin carefully for any signs of Heresy as they are led through the labyrinth and keeps his bow out and ready in case anything else pops up.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday July 24th, 2019 11:22:14 AM

Garret wanders through the tunnels, seemingly oblivious to the surroundings. He wanders down a side passage or two a little ways, checking out the markings and trying to learn them quickly.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items  d20+41=55 ;
Wednesday July 24th, 2019 12:41:11 PM

"I didn't think you were going to steal it, I just thought we should be up front with this Watcher instead of keeping our cards to our chests."

He follows the Watcher, wondering why Wyarr kept staring at him. Do the symbols mean anything to me?

Knowledge, Arcana is 55 (47 if linguistics is more appropriate)

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Wednesday July 24th, 2019 6:58:31 PM

Zane crouches a bit as they travel the tunnels.
"Maybe one of the Monk's will want to escort the "Heart:" if they decide to help us out. We still have Chuck to get home too, don't forget."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+33=37 ;
Wednesday July 24th, 2019 9:14:56 PM

Beri examines the passageway as they go down, looking for any signs they may not be alone.
We may want to have one of our non-humans party members do the talking in case the gnomes have developed a healthy distrust for the two opposing forces.
Beri addresses the Watcher again hoping to get a little more information as they travel..
Who is it that tasked you with watching over what transpires here? And do you know how the gnomes ended up being the protectors of the orb in the first place?
perception= 37

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday July 25th, 2019 3:09:24 AM

Bosk takes in all the new information, not cannot think of anything new to ask.

DM Mitch 
Thursday July 25th, 2019 7:59:48 AM

Tink tells the others over the rings she wasn’t suggesting they steal anything. She just states that the Half-Orcs and Humans might try to stop them if they knew what they were up to and they should peacefully talk to the monks.
Sesha is a bit lost. She didn’t think the Justicar was saying they steal anything.
Garret wanders down the occasional side passage trying to learn what the runes mean
Restlin says he said nothing about stealing, he just wanted to be honest with the watcher. He can determine the symbols are some language he’s never heard of, but can’t read it without determined study.
Zane wonders if one of the Monks will join the group.
Beri points out the Gnomes might distrust humans so someone non-human should talk.
Bosk has nothing to add.

The guardian says to Beri, “When I was first activated a voice in the darkness said, “Rise now my watcher. Go forth and observe what transpires here. I do not know how the gnomes came to occupy the citadel. For they already held it when I was activated. I have been allowed to travel this world and am known by all factions as a neutral 3rd party. I have been inside the citadel once but the topic never came up.”

After a few more twists and turns the Guardian escorts you into a large chamber. 2 small gnomes, one orange, one magenta guard a formidable looking door at the far side of the chamber. As they notice you approach they raise their quarterstaves and one calls out, “Who goes there? What is your business?”

The Watcher calls back, “It is I the Watcher. You know my task is to but observe, well today I have observed something most unusual. Our realm has been visited by strangers from another world. They would like to meet you as they are on a quest and I think you just might be able to help each other. I’ll let one of them give you more information about themselves and why they have come”

The Watcher says to the Iron Dragons, “Now’s the time where one of you speaks up.”


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Thursday July 25th, 2019 10:00:09 AM

Restlin very briefly wonders if maybe Garret should do the talking. He has a good chuckle at the thought, then speaks up.

"Hi. I'm Restlin, and this is Sesha, Bosk, Beri, Tink, Garret, Zane, and Wyarr. We're the Iron Dragons, and we're looking for a heart of chaos to help save our world. The Watcher was kind enough to bring us here; he seems to think we could work together to solve both our problems."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday July 25th, 2019 11:30:58 AM

Garret holds back and lets Restlin talk. As soon as he is introduced, he can't hold himself back any more. He rushes right up to them and tries to give them a hug. He starts babbling, "I hear that we've missed breakfast, and I'm sorry for that." He pulls out some dried meat and offers it, "But I do have some supplies in case you're in need of a second breakfast."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday July 25th, 2019 4:07:56 PM

Wyaar lets Restlin do the talking.. and Garret too, apparently when he steps forward to try and embrace the other small gnomes while he himeself does his fancy 'detect evil on one target' ability to the orange gnome and reports the findings over the ring

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Thursday July 25th, 2019 4:32:03 PM

Zane, knowing they can see the group, lowerd his hood, just so they can clearly see that he is neither Human or Half-Orc. It'd be hard to miss his horns, but you never know some people refuse to see exactly what's in front of them...

Sesha - 102/202. AC 30 
Thursday July 25th, 2019 9:14:06 PM


Sesha nods to the gnomes. She doesn't really think they are up to no good, but she has had enough surprise ambushes in her career to know to always be on guard.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday July 25th, 2019 9:31:05 PM

Tink raises a hand as a sign of greeting. No signs of undead, demons, or things trying to destroy worlds. So far so good.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday July 25th, 2019 10:07:00 PM

Beri adds a little to what the others have said, trying to be careful knowing that he is human.
We were told that you have an object that from the name might be what we have been sent to look for. We also know that you are charged with making sure it will not be misused. Can you tell us what the proper use of it is? We are also happy to answer any questions we can regarding the quest we are on.

DM Mitch 
Friday July 26th, 2019 6:59:20 AM

Restlin introduces the group and their mission.
Garret gives a gnome a hug.
Wyarr detects evil
Zane lowers his hood.
Sesha stays on guard.
Tink raises a hand in greeting.
Beri wonders what counts as misusing the orb.

The 2 gnomes exchange glances when Restlin introduces himself.

They were just about to say something when Garret wanders up and gives the orange one a hug.

The orange one looks down at the dried meat Garret offers and says, "Thank you for the generous offer but we have our own supplies." He gives Garret a few polite taps on the back, as he awkwardly returns the hug and disengages.

The Magenta one who you happen to realize is female says, "Wait here." She executes a series of quick knocks on the door and it surprisingly swings inward quickly. She disappears down the hallway and just as quickly the door swings close.

The orange one says to Beri, "We aren't sure what its proper use is. We just don't think either the humans nor the half-orcs should be allowed to use it given their quest for supremacy with respect to this land. Therefore we have no choice but to guard the orb and this fortress is the most defensible position available to us. What would you use this 'heart of chaos' as you called it for?"

Wyaar realizes that the orange one does not register as evil. Given Monks strong preference for Order over Chaos, either the gnome is suppressing his alignment or he is most likely Lawful Neutral or Lawful Good



Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Friday July 26th, 2019 10:19:22 AM

Restlin starts to answer, but realizes the gnome asked Beri. So, he shuts it and lets his friend answer.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday July 26th, 2019 10:46:09 AM

Garret smiles and starts to follow the magenta one, but when the door slam he repeats, "Oh, right, stay here." He wanders back to the other gnome and sits on the ground next to him, snacking on the meat. He tries to let it and Beri talk, but then he whispers, "Do you know the quivering palm maneuver?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Friday July 26th, 2019 11:22:02 AM

Wyaar smiles as he watches Garret interact with the similarly small monks, but lets Beri answer the question addressed to him as well.

Sesha - 102/202. AC 30 
Friday July 26th, 2019 6:26:26 PM


Sesha, in a moment of pent up energy, stretches and touches her toes.

"I'm surprised Mage-Priest, at your discrection. It's not like you to let someone else tell a tale."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday July 26th, 2019 9:04:35 PM

Beri is a little nervous regarding how to answer their question.
The short version is that we be using it to save the entire world. We will be using it to unlock a seal designed to be impossible to unseal as our realm doesn't contain the required items, a seal that unfortunately has started to leak. There are three possible outcomes to our world's situation. First, the seal remains unbroken but leaky, and that contained within will continue to contaminate our world. Second, the followers of the one contained within learn how to break the seal and do so. They surely will if they can. Or third, we break the seal and set about a fight that a great power in our world has been preparing for. If we open it the one contained within will be met and destroyed as he steps forth before he gains full power.

Beri takes a breath, unsure how they will respond to the last detail of the story.
And I regret to say it is my understanding that the object will be burned up and destroyed in the process.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Friday July 26th, 2019 9:38:06 PM

"Beri, I think the 5 hearts will be what's consumed during the ritual. I was under the impression that those whom freely enter into the ritual are there to help guide the opening.
It will probably be our job to ensure they survive, right now, I think only 2 of them even have any combat training to fall back on.

Oh, excuse me, My name is Zane Stormfront. I too am at least partially trained as you are your fellow guardians are. Although I found my temper was not suited to the lifestyle my teachers lived. I've molded the training they got me to learn with native abilities into a style all of my own."

Zane then gives a bow from the waist with his left fist in his right palm.... That only took Morgan 6 months to teach him... at least he still uses the politeness, sometimes....

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday July 27th, 2019 10:27:10 AM

Tink continues to stay silent. She grins at Garret's interactions. If the magenta one comes back with a trolley laden with food then the group truly have found Garret's people.

DM Mitch 
Monday July 29th, 2019 6:54:07 AM

Restlin starts to answer then realizes the gnomes are talking to someone else.
Garret tries to go in with the gnome but is shut out.
Wyarr smiles at Garret
Sesha stretches and comments on Restlin not diving into the story
Beri explains what they want the orb for and that it might be destroyed in the ritual.
Zane points out that itfs the hearts that will be destroyedc which is what the orb will be used for. He introduces himself.
Tink smiles at Garret too.

The Orange gnome says to Garret, gNo, sadly none of our number know that maneuver. Do you?h

The Orange Gnome says to Beri, gMayhap being rid of the orb would be best. If it were taken away and then destroyed then no one will be able to use it.h

The Orange Gnome returns the minotaurfs bow and says, gPleased to meet you Master Stormfronth

In about the timespan of the exchanges between the Iron Dragon and the Orange gnome the Magenta Gnome returns and the door swings open again. She says to the Iron Dragons, gYou may enter but do not touch the orb. We have not decided what to do at this time and you must speak to more of our order.h

The 2 gnomes escort you through the bowels of the fortress gradually taking you upward. Eventually you emerge in a large common room where a number of gnomes are seated. Many are clustered around the edges of the room while 8 gnomes sit upon a raised dias.

The 8 gnomes say, gWe are the council. Leaders of Gnomish Order. Nessa tells us that you have a proposition that would be mutually beneficial to both our people. Please state that now so that we all may hear.h


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday July 29th, 2019 11:15:35 AM

Garret is excited when he hears that the orange gnome doesn't know the quivering palm maneuver. While they are walking along the passage, he speeds up and slows down and tries to explain bits of the maneuver to the two gnomes. He makes gestures with his fists and tries to show moves, but since they're walking along, it doesn't really work out so well. He looks more like a 5-year old running along while his parents are trying to get somewhere.

When they arrive at the room with all the other gnomes, Garret freezes and looks around. A massive smile crosses his face as he takes in all the monks in one place at one time. He says, "Monks, my people!" He heads for the side of the room, his hand raised, hoping to high-five an entire row of monks.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Monday July 29th, 2019 1:01:35 PM

"Just being polite, dear. Speak when spoken too, and all that. It's important to know your audience..."

He's led along to the council chamber. He was expecting the realm of chaos to have more chaos. He's sure it does, but it's interesting that they end up in a place like this. Guess Wyarr's gonna be ok after all.

Restlin clears his throat a bit, then speaks up.

"The future of our world relies on completing a ritual detailed by our god of life and death. We're searching for powerful objects, as well as willing undead and constructs.

"We believe the object you guard would function as one of the objects, and that the Watcher would function as one of the constructs needed.

"The heart will likely be consumed during the ritual and destroyed. Whether or not that is a good thing depends on your own judgement. The Watcher should survive the ritual, but there may be one heck of a fight on everyone's hands after. I cannot guarantee its safety, but all of us will do all we can to make sure all the participants remain safe."

He looks around, seeing if any of his friends have more to offer. He briefly thinks about how glad he is Garret isn't as stuffy as these folks.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday July 29th, 2019 3:59:34 PM

"Is the orb in any way helping your Order withstand the seige? Would taking it weaken your position from your attackers? Our hope is that once the orb is away the two factions fighting over it would go as well... but we do not want you to be weakened and overcome before they realize it." Wyaar adds in.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Monday July 29th, 2019 5:34:23 PM

Zane looks around the chamber, and tries to determine the level of competence of their fighting skills. Mostly by the posture they keep even while "relaxing"
Considering that there are so many in a closed in area... better to be careful.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday July 29th, 2019 11:49:30 PM

Beri lets those with a more gifted tongue than him fill in the group about their quest before adding anything else. He also makes sure nobody tries to touch the orb just in case somebody wasn't paying attention to the instructions.
I believe that about sums it up. We are happy to answer any additional question you might have regarding our quest.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday July 30th, 2019 7:06:07 AM

"Is there anything you can tell us of the others who would seek this orb? The barbarians and half-orcs?" Tink is curious how they might react should the party be successful in obtaining it.

DM Mitch 
Tuesday July 30th, 2019 7:30:00 AM

Garret high fives everyone.
Restlin tells the story of why they’re here.
Wyarr wonders if they monks are using the orb.
Zane wonders how good they are at fighting.
Beri says he’s happy to answer any additional questions.
Tink is curious about the other two groups.

The various monks greet Garret as he comes over to where the monks are gathered.

The monks sit fascinated by the story that Restlin tells.

Zane sees that the assembled gnomes are a fairly proficient bunch, not as skilled as Garret but close and certainly better trained in the martial arts than he is.

The green gnome sitting at the center of the table with slightly pointier ears than normal says, "Help you we can yes? The orb, we do not use it for fear of what could overtake the user. Not sure if you should have it though as lying you could be. Uncertain the future is...." and he is cut off mid sentence as a loud gong sounds

A runner appears and he shouts, "The humans and half-orcs appear to be launching renewed sieges at the exact same time."

"The orb you want?" The green one asks, "Trial by fire, you must pass. Help us defend it. Prove your worth. Do or do not, there is no try."



Sesha - 102/202. AC 30 
Tuesday July 30th, 2019 11:03:58 AM


"Huh?"

Seshas mind was in a place.. long long ago and in a plane far far away. She thought she followed enough though. If they wanted this trinket, they were earning it.

"Are we to defend your monastary? Or take the field and scatter your enemy?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Tuesday July 30th, 2019 11:05:48 AM

Restlin casts Wyarr a knowing glance. They've played this game, even if Wyarr did come out on top. They won't be playing it again.

"Fight? Yes, we can do that. We're really pretty good at that." Restlin stretches a bit. "What can you tell us about our attackers and our battleground?"

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday July 30th, 2019 12:28:40 PM

Garret gestures over his shoulder, "This guy talks funny."

When they mention battle, Garret's eyes get wide! "Yes! Lead on, fellow monks! We shall pummel and pummel some more!"

When Sesha and Restlin mention tactics and strategy, Garret pauses and says, "Oh yes, that stuff." He waits impatiently for strategy and direction.

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Tuesday July 30th, 2019 4:51:32 PM

"Lead on, and we will do, or die in our failure."
Over the rings, We splitting sides going offense on both at once, or are we defending one side and pounding the other and then back to the first?That's pretty much all we need to know right? Oh and I'll Haste when we get there."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday July 30th, 2019 9:12:36 PM

I take it this isn't a common tactic for them to use. Do they know they are both attacking, I'm afraid I don't know the layout of the fortress and the two opposing groups. Maybe we can lure or trick them into having a large chunk of their forces attack each other instead of the fortress. After all, it sounds like the one thing they would want more than the orb is to make sure their enemy doesn't get the upper hand.
The Monks know where to put us to be the most help.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday July 31st, 2019 3:06:03 AM

"Are they attacking in combined force, or separately? From the same side of this place or opposite?"

Tink tries to get a better overview on how the forces are assembled. Will it require the party to split up?

DM Mitch 
Wednesday July 31st, 2019 6:08:56 AM

Sesha wonders if they need to defend the fortress or attack the enemy.
Restlin requests information.
Garret is ready to run off but waits for strategy talk.
Zane wonders if the group should focus on one target or split up.
Beri wonders if they could bait the enemies into fighting each other.
Tink wonders if they’re attacking as a unified force or separately at different locations.

The Green Gnome says to Sesha, “Defend the monastery you must”

To Restlin he says, “Bridge to the east there is, Water to the West. The men, boats they have. The half-orcs, assault the bridge they will.”

“To the ramparts facing the water some of you go, others go to the bridge. Destroy siege weapons, you must, else endless, the assault will be.”


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday July 31st, 2019 11:39:58 AM

Garret says, "Siege weapons?" He looks at his hands, then at Tink and Sasha, "I think that's more up your alley."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Wednesday July 31st, 2019 12:08:50 PM

"Ok, so 4 of us to the bridge, 4 to the boats. I'll go bridge; the fact that they'll be coming at us in a line makes things good for me. Of course, I could also summon a bunch of water elementals under those boats, but Beri and Tink can do that too, so...yea, I'll go bridge."

Zane (JCC) AC 31, CMB 19, CMD 31, HP 325/(311), Blindsense 60' Character 
Wednesday July 31st, 2019 3:39:10 PM

"I'll fight in the form I normally do, so either side will work for me. And If needed I'm sure I can get from one side to the other in not too much time.
But Bosk and I should be split up, we can soak the most up damage wise when we need to.'


Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday July 31st, 2019 9:14:02 PM

Works for me I'll head down to the boats.
On the way Beri returns to his air elemental form figuring it will be of most use from the ramparts.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday August 1st, 2019 1:01:23 AM

"I will go wherever needed. and bring me arrows if you have them, as many as you have." Wyaar states and then asks if the monks.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday August 1st, 2019 2:05:49 AM

Bosk nods. "I will have fly and overland flight cast, so I can do either. It is probably best if I am in the opposite team as Sesha and Zane, as both Zane and I tend to draw the enemies fire and both Sesha and I can heal... though my skills are significantly inferior to hers and more difficult to use while acting as a neat shield. [b]

ooc: am I missing anyone? Any other meat shields or healers? Better ideas for splitting up the party?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday August 1st, 2019 2:30:19 AM

Tink tries to work out a solution that covers everyone's preferences and ideas.

"As Zane suggests, he and Bosk can take quite a few blows and separating them may be to our advantage.

As Bosk has said, both he and Sesha have some healing skills, so it might be best to separate the two of you as well.

Wyaar's ranged attacks would no doubt be able to strike at the boats from a great range and pick off those that happen to make it through. In a pinch he could also supplement Bosk's healing.

Restlin is right that Beri and I can both summon aid that might be able to go after the boats, whilst his fireballs might quickly toast those siege weapons by the bridge.

With all that in mind, how about..."


Bridge:
Restlin
Sesha
Garret
Zane

Boats:
Beri
Tink
Bosk
Wyarr

OOC: Just offering this as a suggestion based on the preferences people have made so far

DM Mitch 
Thursday August 1st, 2019 7:47:35 AM

The party forms teams and are guided up through the fortress to the walls to join the oncoming battle.

The Bridge team find themselves on top of the wall overlooking a large moat or river bellow. A large bridge crosses it, and already a ram is halfway across it, protected by screen of half-orc warriors. A hail of arrows and shurikens is being exchanged by the combatants, and across the moat they can see the enemy army camp, housing hundreds, if not thousands of enemies.

On the boat side of the fortress the party finds themselves showing up in an already fierce battle atop the wall. One of the boats has pulled up to the wall and attached itself with ladders and grappling hooks. Almost a dozen barbarians have already scaled to the top and more are climbing up ladders as you watch. Across the moat the barbarian army rests, equally as large as the half-orc one.

Both parties find a mix of gnome and enemy corpses and notice something odd. While the freshest corpses look normal, several are turning grey and others are half collapses in on themselves as they become dust. From the size of the enemy army and the fact they’re warriors return in minutes the head monk is right - the only way to end this is to destroy all of their siege weaponry so they can’t breach the walls. Their numbers are endless.

bridge map

Boat map




Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 14/29 Quest Items 
Thursday August 1st, 2019 10:49:10 AM

Restlin casts a greater invisibility right before he arrives on the battlefield. His overland flight and mage armor spells already being up.

He asks the gnomes before the fighting starts, "So, is there any reason we can't just take out the bridge?"

(I'll post more when I know the answer to that)

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday August 1st, 2019 12:11:38 PM

Garret looks down, clearly disappointed, and says, "I can go down there and reduce their numbers, but if they keep coming back, I won't really be doing anything. I'm not sure there's anything I can do with that ram there. Can someone just blow it up?"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Thursday August 1st, 2019 6:57:47 PM

"Garret, you will be going down there, and you'll smash the siege engine, with me there too..."
Zane casts an extended Haste on those at the wall, and after the "Dragons" he'll include as many of the monks as he can.
"Garret, do me a favor, and pull out one of my beads please, we may need it if things go badly and I won't be able to get to them after the next spell. And we'll be leaving the wall after my next casting, so be ready dragon rider...."
Zane's wings spread, flap once or twice after having been folded for for a few hours.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday August 1st, 2019 9:11:55 PM

Wyaar activates the divine bond with his weapon to make it holy, axiomatic and non lethal. "do not kill them if you can help it. Make them unconscious and it may keep them incapacitated longer" He suggests.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+3=8 ; d3=2 ;
Thursday August 1st, 2019 9:41:24 PM

Looks like we are a little late to the party. Oh well, we'll let these immortals fight it out while we get to work on the ships.
Beri calls forth a pair of greater water elemental to directly take on the boats from within the water.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  15d6=46 ;
Friday August 2nd, 2019 2:11:18 AM

Bosk looks down at the boats to determine how many ladders there are, how far below him the boats are, and if anyone is currently climbing the ladders.

As the others make their preparations, The Horned Cleric casts blade barrier forming a line running along the wall that is positioned to damage the boat, ladders and grappling hooks.

Dmg from blades= 46


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday August 2nd, 2019 6:01:11 AM

Tink hovers 15ft off the ground and casts a haste spell covering herself, Beri, Bosk, Wyarr and as many monks as she can, whilst drawing her summoning staff.

The group look like they are going to be outnumbered soon so it is essentially to try and even things out.

DM Mitch  d20+19=35 ; d20+19=32 ; d20+19=36 ; d20+19=36 ; d20+19=38 ; d20+19=24 ;
Friday August 2nd, 2019 7:40:05 AM

It looks like Zane, Garret, Restlin and Wyaar have made their way to the ramparts facing the bridge.
Restlin asks if there is any reason why they can’t just destroy the bridge.
A gnome says to Restlin, “You can try to destroy the bridge if you can but it’d probably be harder than destroying the siege weapons. If they break the gate in while you’re doing that we’re in trouble.”

Garret makes an observation that he doesn’t think he’ll be much help.
Zane limbers up his wings and tells Garret he’ll be going down there and smashing the siege engine with the Dragon Disciple. He also slips a bead off of his necklace of fire balls and gives it to the halfling as a contingency plan.
Wyaar activates his divine bond and suggests maybe they try to incapacitate their enemies instead of kill them it will buy more time.

More Half-Orcs approach the bridge and the ones that are already their adjust their positioning somewhat as the Ram moves forward 15 feet.

The gnomes and Half-Orcs continue to exchange missile fire at each other.

bridge map

Meanwhile facing the boats…
Wyarr posits that unconscious enemies may stay down longer.
Beri in air elemental form begins summoning a pair of water elementals in the water to deal with the boats directly.
Bosk gets a quick headcount of ladders, hooks, and barbarians coming up them. There are 5 ladders, a dozen hooks, and half dozen barbarians climbing up them. It looks like they have spares in the boat.
Tink hastes the party and as many Monks as she can.

The blade barrier shreds the ladders and hooks easily. The half dozen climbing barbarians scream in pain as they’re cut. The boat farther out, filled with archers, notice the horned cleric (he kind of stands out amongst the gnomes) and send a half dozen arrows his way. A few bounce off his armor but he takes no damage.

The boats then sail down the wall to a section not covered in blade barrier. The front boat is getting the spare ladders ready even as they pull up to the wall again. ”Go!” one of the gnomes says. ”We’ll handle this group!”

Boat map


Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Friday August 2nd, 2019 8:06:45 AM

(Bead of Force, not fireball)

Zane casts Form of the Dragon 2, waits for Garret to get on (if he wants) and flies to the Siege engine, then dumps him off (free action) when they reach there.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  d4+5=7 ; d3+4=7 ; d3+4=6 ; d3+4=7 ; 6d6=17 ; 2d8+11=20 ; d20+28=36 ; 2d10+14=17 ; 2d10+14=20 ; 2d10+14=32 ; 2d10+14=28 ; 2d10+14=25 ; 2d10+14=28 ; 2d10+14=28 ; 2d10+14=25 ; 2d10+14=19 ; 2d10+14=22 ; 2d10+14=34 ; 2d10+14=18 ; 2d10+14=18 ; 2d10+14=24 ; 2d10+14=23 ; 2d10+14=20 ; 2d10+14=22 ; 2d10+14=23 ; 2d10+14=21 ; 2d10+14=25 ; 2d10+14=23 ; 2d10+14=27 ; 2d10+14=19 ; 2d10+14=21 ; 2d10+14=21 ; 2d10+14=25 ;
Friday August 2nd, 2019 10:53:05 AM

"Hold a moment, Zane. I'm about to make things messy over there."

Deciding on a course of action, Restlin casts time stop, granting himself 7 rounds.

Summon Monster IX: 7 elder earth elementals
Summon Monster IX: 6 elder earth elementals
Summon Monster IX: 7 elder air elementals

All earth elementals are summoned 50' off the ground above the half-orcs and their ram, frozen in time until time stop ends.

Grease: Under the ram's wheels, right in front of the wall
Wall of Force: blocking the area directly in front of the ram, but allowing smaller creatures to move on the sides of the bridge
Summon Monster VI: Lillend Azata

Restlin spends the last round finding something comfortable to lean against. He quickly looks to his Azata and asks her to play Yakity Sax as his elementals fall and 780,000 pounds of living earth and stone come crashing down on the hordes with their rams and the bridge. The earth elementals ignore the half-orcs and pound the ram.

Elemental 1: 17 + 20 damage
Elemental 2: 32 + 28 damage
Elemental 3: 25 + 28 damage
Elemental 4: 28 + 25 damage
Elemental 5: 19 + 22 damage
Elemental 6: 34 + 18 damage
Elemental 7: 18 + 24 damage
Elemental 8: 23 + 20 damage
Elemental 9: 22 + 23 damage
Elemental 10: 21 + 25 damage
Elemental 11: 23 + 27 damage
Elemental 12: 19 + 21 damage
Elemental 13: 21 + 25 damage

Meanwhile, the 7 elder air elementals spin up into whirlwinds and try scooping up all the half orcs. They can each move 100' in a single round, so they should be able to hit all of them and veer off the bridge. Each half-orc will take 20 slam damage, DC29 reflex for half. They must also make another DC29 reflex save or be scooped up in the whirlwind. Each whirlwind will end its turn over open water and drop its passengers as a free action.

***

Yea, this is a pain, but it's too fun not to do. At 40' each, the elementals should cover the entire bridge area in the map easy. At the least it would prevent the half-orcs from pushing anything anywhere, wall of force or not. Technically the earth elementals will get hit by the air elementals as well, but they're too heavy to get picked up.

Going strictly by the rules, they're huge and do 6d6 damage each when they fall on something. I rolled 17.

EDIT:

So, it's been brought to my attention that I can't actually summon earth elementals in mid-air. If that's the case, I make the following changes:

Wall of force BEHIND the current ram on the bridge.
Earth elementals show up on our side and form a 4 deep, 3 wide column that advances until they hit the ram, then pound it.
Air elementals are unchanged.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday August 2nd, 2019 1:39:12 PM

Garret jumps on Zane with the bead held carefully in his hand. He flies down and waits when Restlin pauses. He looks down on the absolute mass of earth elementals on the bridge. He says to Zane, I don't think there's room for us down there at the moment! Nice one, Restlin!

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday August 2nd, 2019 9:18:20 PM

ooc: Did the boat take damage as well?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d4+1=3 ; 13d6=40 ; 13d6=38 ;
Friday August 2nd, 2019 10:52:49 PM

Tink stops time for a moment to bring in some aid.

When times resumes, the lilend azata tries to paralyze one of the barbarians, and then starts a performance to bolster the attacks of the monks.

Tink follows Bosk's example and has the Astral Deva extend the blade barrier. It mightn't destroy the ships but it should stop the ladders and give the monks a reprieve.

The Ghaele Azata tries to assist the monks already in combat

----------------------------------------
Tink
Move: Fly west
Standard: Cast Time Stop. 1d4=3 rounds
--- Bonus Round 1 - Cast SMVI: Lilend Azata
--- Bonus Round 2 - Cast SMIX (Staff): Astral Deva
--- Bonus Round 3 - Cast SMIX (Staff): Ghaele Azata

Lilend Azata -
Standard: Cast Hold person on Barb 8. Will Save vs DC16 or be paralyzed
Move: Start a singing Inspire Courage performance. All friendlies (including the monks) get a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls

Astral Deva
Move: Move west to get further range on its spell and also a view down below.
Standard: Cast Blade Barrier where Bosk's ends. 260ft long x 20ft high. 40pts damage. Ref Save vs DC22 for half.

Ghaele Azata
Move: Move east to help spread out the group
Standard: Cast Chain Lightning at Barb5. 38pts damage. Ref Save vs DC19 for half. All other barbs take 38pts damage. Ref Save vs DC17 for half.


Sesha - 102/202. AC 30  d4=4 ;
Saturday August 3rd, 2019 2:55:24 AM

Sesha watches the others jump into action and decides how to best help. She figures for right now, her best bet is to prepare herself to find and remove enemy captains and leaders. The bridge itself should be easy to defend.

In the moments leading up to the fight, she casts her basic defensive spells. Once the battle begins, she gets serious.

First, she casts time stop. With ample time, she makes some decisions. (5 rounds)

Round 1: She summons some help, and casts Greater Immortal Summons.
Round 2: She casts Greater Polymorph, and takes the form of a Silver Dragon. There were more
powerful forms.. but she was feeling nostalgic of the ride on the back of a silver when she joined the consortium.
Round 3: She casts Stoneskin.
Round 4: She casts Spectral Hand.
Round 5: She casts Bloodwitch Lore.

Spells in effect: Contingency, Word of Recall, Stoneskin, Spectral Hand, Bloodwitch Lore, Barkskin, Divine Shield, Moment of Prescience, Shapechange, Ring of counterspells: dispel magic, Ring of Counterspells: Greater dispel magic, Mind Blank, 3 Fold Aspect, Magic Vestment.



Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+26=42 ; d20+26=32 ; d20+26=41 ; d20+26=41 ; 2d10+12=31 ; 2d10+12=19 ; 2d10+12=32 ; 2d10+12=23 ;
Saturday August 3rd, 2019 10:17:49 PM

Once the water elementals appear Beri calls out to them and tells them to attack the closes ship still floating, which the elementals proceed to do

Beri then proceeds to case Storm of Vengence

***Elder Water Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
Fort +16, Ref +18, Will +5
Vortex- A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.
Water Mastery-A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.
Darkvision
Melee 2 slams +26 (2d10+12/19–20)

WE1- HP = 184
Slam 1 =42+1 (water mastery)=43
Damage 1 =31 (water mastery)=32
Slam 2 = 32 (water mastery)=33
Damage 2 =19 (water mastery)=20

WE2- HP = 184
Slam 1 = 41 (water mastery)=42
Damage 1 =32 (water mastery)=33
Slam 2 = 41 (water mastery)=42
Damage 2 =23 (water mastery)=24

Sesha - 102/202. AC 30 
Saturday August 3rd, 2019 11:25:55 PM

Sesha watches the others, summoning was sort of what the Dragons did best in her opinion, and they weren't holding back.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday August 4th, 2019 10:22:01 PM

Wyaar hangs back for now, activating his boots of flying and waiting for the best targets to appear that need his special sort of attention.

DM Hugh   d20+12=28 ; d20+12=30 ; d20+12=28 ; d20+12=24 ; d20+12=18 ; d20+12=15 ; d20+12=24 ; d20+12=20 ; d20+12=31 ; d20+19=38 ; d20+13=18 ; d20+15=31 ; d20+15=23 ; d20+15=18 ; d20+15=30 ; d20+15=31 ; d20+15=22 ; d20+15=35 ; d20+15=35 ; d20+15=31 ; d20+18=23 ; d20+18=36 ; d20+9=29 ; d20+9=17 ; d20+9=26 ; d20+9=19 ; d20+9=13 ; d20+9=27 ; d20+9=24 ; d20+9=22 ; d20+9=10 ; d20+9=20 ; d20+9=27 ; d20+9=23 ; d20+9=28 ; d20+9=20 ; d20+9=22 ; d20+9=10 ; d20+9=26 ; d20+9=17 ; d20+9=10 ; d20+9=28 ; d20+9=19 ; d3=3 ; d20+9=12 ; d20+9=22 ; d20+9=20 ; d20+9=19 ; d20+9=21 ; d20+9=13 ; d20+9=17 ; d20+9=13 ; d20+9=12 ; d20+9=21 ; d20+9=26 ; d20+9=11 ; d20+9=15 ; d20+9=23 ; d20+9=29 ; d20+9=20 ; d20+9=11 ; d20+9=28 ; d20+9=24 ; d20+9=17 ; d20+9=22 ; d20+9=24 ; d20+9=17 ; d20+9=17 ; d20+9=11 ; d20+9=24 ; d20+9=11 ; d20+20=26 ; d20+20=37 ; d20+20=33 ; d20+20=39 ; d20+20=27 ; d20+20=35 ; d8+10=13 ; d8+10=18 ; d8+10=13 ; d8+10=16 ; d8+10=17 ; d8+10=12 ; 2d6=8 ; 2d6=6 ; 2d6=9 ; 2d6=9 ; 2d6=9 ; 2d6=5 ;
Sunday August 4th, 2019 10:25:51 PM

(OOC: DiceTracker)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday August 5th, 2019 1:49:11 AM

Bosk looks to see where the ships are and how long the wall is. If the first ship is still in his blade barrier he will cast anti life shield and a quickened entropic shield on himself. If the boat is coming up against the side of the building again he will use a pearl of power to re cart blade barrier once the hooks and ladders are up again and the enemy begins to climb. Barrier positioned to hit boat, ladders, hooks, and climbing enemies.

ooc: I never got a response on the wall size or location of the ship.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d6+15=20 ; 15d6=56 ;
Monday August 5th, 2019 1:53:32 AM

Blade barrier= 56dmg

DM Mitch 
Monday August 5th, 2019 8:21:13 AM

Restlin casts timestop summoning a bunch of elementals, an azata, a wall and some grease. When time reverts to normal. His air elementals swoop in and clear the bridge off all but one half orc and the ram. The earth elementals then swarm the bridge completely destroying the first ram.
Zane uses form of dragon, waits until Garret gets on and then buzzes the bridge. He would have let the halfling off but Restlin made it really crowded.
Garret points out there is no room on the bridge.
Wyaar hangs back and activates his boots of flying waiting for choice targets to appear.

A new ram and a number of half orcs start flooding the bridge to take the place of their displaced comrades, while the half orcs in the water start swimming towards the shore they came from.

Half Orcs 12 and 29 beat against the wall of force in futility.
The other half orcs on the bridge start beating on the nearest earth elementals. All hit (26 vs AC 23 - 16 damage ; 37 vs AC 23 - 16 damage; 33 vs AC 23 - 12 damage; 39 vs AC 23 - 15 damage; 27 vs AC 23 - 16 damage ; 35 vs AC 23 - 7 damage

Elder Elemental 1 - 44 damage (DR has already been applied)
Elder Elemental 2 - 38 damage (DR has already been applied)

Half-Orc 1: 10
Half-Orc 2: 20
Half-Orc 3: 20
Half-Orc 4: 20
Half-Orc 5: 20
Half-Orc 6: 20
Half-Orc 7: 20
Half-Orc 8: 20
Half-Orc 9: 20
Half-Orc 10: 20
Half-Orc 11: 20
Half-Orc 12: 20
Half-Orc 13: 20
Half-Orc 14: 20
Half-Orc 15: 20
Half-Orc 16: 20
Half-Orc 17: 20
Half-Orc 18: 20
Half-Orc 19: 20
Half-Orc 20: 20
Half-Orc 21: 20
Half-Orc 22: 20
Half-Orc 23: 20
Half-Orc 24: 20


bridge map (OOC: you should all have the ability to edit this map)



Boat side

Bosk tries to judge the size of the wall. It’s about a half-mile across (over two thousand feet) and the boat can move about 360 feet per round (180 movespeed, it can double move). Aditionally the fortress is pretty much square, so even if they chased the boat to the end of the wall it can just round the corner. The batter was taking place near the middle, so there’s about 800 feet before the boat runs out of room and turns a corner.

Tink calls some summoned creatures and the liland azata extend’s bosks wall as best it can. It is only CL 13, so it can cast it’s blade barrier 230 feet away. With a 260 foot wall she extends the total barrier from 320 feet to 490 feet long. Long enough to impede the barbarians, not long enough that they can’t just sail past the barrier again. The boat is looking pretty roughed up.

Beri order’s his elemental to chase. At a dead run the elemental just manages to catch the boat (90 movespeed, 4x on a run, just enough).

Wyarr hangs back.

Bosk tries to cast blade barrier to extend his wall, but at this point the boat is beyond even the extreme range of the spell (cast range is 100+10 per level - you need CL 26 to cast in front of the boat again and caster level 39 to cast at the end of the Azata’s wall). Even if he did double the length of his original wall it wouldn’t be far enough the barbarians couldn’t just sail past it again.

The barbarians, foiled again by the barrier of blades, continues to sail away from the party. At this point they’ve reached 720 feet away and the party probably needs to catch up before they can do much to stop them. (I won’t bother to track barb health since everyone is probably leaving this section of wall. The monks can easily clean up.)

Boat map


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=24 ; 2d8+11=20 ; 2d8+11=18 ; 2d8+11=25 ; 2d8+11=22 ; 2d8+11=23 ; 2d8+11=16 ; 2d10+14=23 ; 2d10+14=28 ; 2d10+14=27 ; 2d10+14=21 ; 2d10+14=23 ; 2d10+14=26 ; 2d10+14=25 ; 2d10+14=23 ;
Monday August 5th, 2019 1:47:39 PM

Restlin continues leaning, whistling along with his lillend summons. He calls out in auran for two of his air elementals to clear the line of half-orcs that have approached his wall, then decides that wall of force is getting in the way more than it's helping. He dismisses it as a standard action.

The earth elementals plod onwards, attacking the ram.

***

Standard: Dismiss wall of force
Move: None

Two air elementals sweep over that new line of half-orcs on the bridge. First elemental does 24 slam damage, reflex DC 29 for half. They must make another DC29 reflex saved or be swooped up in the whirlwind. The elemental then drops them in the water as a free action. If any remain, the second elemental will swoop over them, doing 20 slam damage w/ the same saves.

The rest of the air elementals swoosh over the half-orcs swimming for shore. They'll try to pick them up and drag them back away from the shore before dropping them again. Figure the two southern most elementals on either side swoosh the bridge, the rest swoosh the water. Slam damages for the other 5 as follows:

1: 18 damage
2: 25 damage
3: 22 damage
4: 23 damage
5: 16 damage

Meanwhile, the earth elementals move forward. The front four attack the ram:

1: 23 & 28 damage
2: 27 & 21 damage
3: 23 & 26 damage
4: 25 & 23 damage

Restlin's still invisible.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday August 5th, 2019 2:22:21 PM

Garret cries out to Zane in the wind whipping past as they fly and says, "Well? I don't really want to be dropped in that pile of orcs. Maybe we should see how the elementals do holding the bridge?"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday August 5th, 2019 9:29:21 PM

Bridge team, I think we're headed your way.
Beri gives up on casting spells and takes flight, closing a little more than half the distance to the boats.
The water elementals continue to chase down the boats.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday August 5th, 2019 9:32:26 PM

*edit*
unless someone can teleport or otherwise get us there faster... then Beri takes the fast method :)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday August 5th, 2019 9:37:37 PM

Over the ring Bosk says, Wall team, gather to me. I will teleport us closer to the ship.

Beri had an interesting idea. Think we can route the two armies next to each other? Let them fight themselves?
.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Monday August 5th, 2019 11:01:28 PM

Zane hovers in midair keeping Garret on his back.
"Guess we're on the Reserve team. Garret watch to the right, I'll keep watch to the left. Yell out if you see those ships they were talking about." (Zane has Hover feat so no skill check)

Sesha - 102/202. AC 30 
Monday August 5th, 2019 11:12:29 PM


Sesha's witchfire makes her invisible. Sesha scans the crowds on the bridge for spellcasters. If any exist, she will ready a counterspell.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday August 6th, 2019 1:28:51 AM

Bosk will teleport/DimDoor/Dimensional Hop everyone who needs access over closer to the boat's new location along with any monks who need a ride. (I will reach out my arms to contact anyone if they need ne to pull them along. The spell used will depend on how many I bring.)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday August 6th, 2019 5:38:18 AM

Tink goes along with Bosk's teleportation. Once at their destination she uses her staff to start another summoning spell.

The Astral Deva is already halfway along the wall, and with it's fly speed can run at 400ft in a straight line. Starting at 160ft, it ends up at 560ft - still 160ft short of the ships.

The Ghaele Azata may not be able to fly in this form, but it has something better: greater teleport at will. It teleports 360ft past the ships.

DM Mitch 
Tuesday August 6th, 2019 7:28:40 AM

Bridge
Restlin dismisses his wall of force while his air elementals divebomb the half-orcs on the bridge again. After the first one swings through all but 2 half orcs are cleared from the bridge. The second one knocks the other 2 off. While others still harass the half orcs in the water.
The air elementals manage to set many of the half orcs far back. The 4 front most earth elementals slam into the ram, but after their attack the ram is still standing.
Zane continues to hovering keeping watch talking with Garret.
Garret agrees that there is no place for them on the bridge so the 2 keep lookout for the boats.
Sesha has her witchfire makes her invisible as she watches the bridge.

The ram slams into the nearest elemental. (33 vs AC; 44 damage after DR)
The 3 half orcs on either side of the ram also continue to attack the front most elementals. All miss save for 1. (23 vs AC; 12 after DR)

Damage Tracker:
Elder Elemental 1 - 108 damage (DR has already been applied)
Elder Elemental 2 - 38 damage (DR has already been applied)
Half Orc 1: 10
Half Orc 2: 20
Half Orc 3 : 20
Half Orc 4: 20
Half Orc 5 : 20
Half Orc 6: 20
Half Orc 11: 59
Half Orc 13 99
Half Orc 14 99
Half Orc 15: 59
Half Orc 25 55
Half Orc 26 63
Half Orc 27 65
Half Orc 28 63
Half Orc 29 78
Half Orc 30 89
Half Orc 31 89
Half Orc 32 89
New Ram: 156 damage

bridge map

Boats

Beri informs the other team they might be heading their direction.
Bosk wonders if they can chase the boats all the way to the bridge. The fortress is generally square so they’d have to chase it about a mile around two corners (quarter mile to corner, half a mile down side of fortress, quarter mile to bridge). He then uses magic to help everyone close in on the boats.
Tink summons more help.

The party has caught up with the ship again. A few barbarians have already scaled the wall, but are caught in a fight with the monks who were guarding this section. They’re still in the same formation; one boat right up against the wall, the second one further back providing ranged assistance with archers.

(I’m throwing out the map, it isn’t particularly useful for the running battle this has turned into)
Everyone’s currently at the same position as the boats, except for Tink’s summons who are 160 feet behind and 360 feet ahead of the boat.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=24 ; 2d8+11=22 ; 2d8+11=18 ; 2d8+11=16 ; 2d8+11=22 ; 2d8+11=20 ; 2d8+11=19 ;
Tuesday August 6th, 2019 12:07:58 PM

Restlin's earth elementals pound the ram into splinters (there's zero chance the 8 attacks from the elementals don't cross the 200HP mark). His air elementals keep up the same routine as last time and swoop the new line of half-orcs off the bridge.

Air elemental 1: 24 slam damage
Air elemental 2: 22 slam damage

All attacks get reflex DC 29 for half, and another DC 29 reflex or they get swooped up and dropped.

The other 5 air elementals keep harassing the half-orcs in the water.

3: 18 damage
4: 16 damage
5: 22 damage
6: 20 damage
7: 19 damage

Restlin casts a silent image spell, making the following message appear in big, black letters above the battle:

"KNOW WHEN TO CUT YOUR LOSSES, DUDES. WE CAN DO THIS ALL DAY."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Tuesday August 6th, 2019 1:23:54 PM

"Hovering here is pointless, want us to go find the others and the ships they're chasing around?" Over the rings, because the smashing taking place below them is making a load of noise.....

Depends on response, either continue hovering or flying off at "run" speed to reach the other side at 360'.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday August 6th, 2019 2:30:40 PM

Garret replies, "I can't even see the rams any more. Sure, let's check out the other side."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday August 6th, 2019 3:22:30 PM

Wyaar is teleported with the group, but not exactly sure who to target. "If we keep them pinned in place could you disable the boats?"

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+27=46 ; d20+27=39 ; d20+27=35 ; d20+27=32 ; d20+27=42 ; d20+27=47 ; d20+27=29 ; d20+27=29 ; 2d10+13=18 ; 2d10+13=28 ; 2d10+13=25 ; 2d10+13=24 ; 2d10+13=25 ; 2d10+13=21 ; d3=3 ;
Tuesday August 6th, 2019 9:21:08 PM

I will summon more water elementals to attack from below, unless someone has a better idea. At least if the boats flee the elementals can follow, but if someone has an idea of how we can anchor these boats I'm all ears

Beri starts summoning three more elementals, unless someone has a better suggestion that would keep the noats stationsary

***Elder Water Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
Fort +16, Ref +18, Will +5
Vortex- A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.
Water Mastery-A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.
Darkvision
Melee 2 slams +26 (2d10+12/19–20)

WE1- HP = 184
Slam 1 = 46
crit roll = 39
Damage 1 =18

Slam 2 = 56
Damage 2 =28

WE2- HP = 184
Slam 1 = 32
Damage 1 =25

Slam 1 = 42
Damage 1 =24
(ignore extra rolls, forgot how many elemental I had)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d8=3 ;
Wednesday August 7th, 2019 3:24:32 AM

The invisible Bosk takes a big breath and dimensional hops to underneath the ship in order to avoid detection. Over the ring he says, I can anchor the second boat next round and will then attack it from beneath.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d3=1 ; 5d8=23 ; d20+24=41 ;
Wednesday August 7th, 2019 6:02:41 AM

Tink finishes her summons and brings an Elder Air Elemental into play. She directs it to position itself in front of the top of one of the ladders (to prevent anyone from climbing past it).

The Astral Deva flies 100ft closer (to be only 60ft away from the 2nd boat) and casts Holy Smite on the deck. The Azata places an invisible barrier in the way of the ships.

Tink then tries to slow down ship #1 by taking out its mast.

------------------
Astral Deva
Move: Fly 100ft
Standard: Cast Holy Smite on the deck of ship #2. 20ft radius. All evil creatures take 23pts damage and are blinded for 1 round (Will Save vs DC20 halves damage and negates blindness). All neutral creatures take 11pts damage (Will Save vs DC20 for half)

Ghaele Azata
Standard: Cast Wall of Force 300ft ahead of the ships. 130ft long sticking out perpendicular to the wall, 5ft off the top of the water. Invisible. Hardness 30. HP 260

Tink
Move: Put staff away
Standard: Cast Disintegrate on the bottom of the mast of Ship #1. Hits ranged Touch AC41. "When used against an object, the ray simply disintegrates as much as a 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted."


Sesha - 102/202. AC 30  d20+13=26 ; 8d6=29 ;
Wednesday August 7th, 2019 11:46:38 AM



Sesha continues to watch the gate, looming over it in her silver dragon form. Still invisible, she watches for magic threats just a little longer. Right now the elementals had it covered, but she would hate to leave only for them to be dispelled.

Her witchfire throws a ranged touch attack against the battering ram, hitting touch AC26 for 29 fire damage.

(What is the construction of the ram?)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday August 7th, 2019 2:51:37 PM

Wyaar understands how Hawkeye feels.

DM Mitch  d20+19=23 ; d20+19=30 ; d20+19=35 ; d20+19=28 ; d20+19=23 ; d20+19=23 ; d20+19=33 ; d20+19=26 ; d20+19=27 ; d20+19=30 ; d20+19=30 ; d20+19=32 ; d20+19=35 ; d20+19=37 ; d20+19=25 ; d20+19=34 ; d20+19=32 ; d20+19=27 ; d20+19=20 ; d20+19=29 ; d10+14=15 ; d20+14=24 ; d20+14=18 ; d20+14=34 ; d20+14=16 ; d20+14=16 ; d20+14=15 ; d20+14=26 ; d20+14=23 ; d20+14=19 ; d20+14=18 ; d20+14=21 ; d20+14=27 ; d20+14=18 ; d20+14=18 ; d20+14=19 ; d20+14=19 ; d20+14=23 ; d20+14=17 ; d20+14=24 ; d20+14=32 ; d20+9=12 ; d20+9=22 ; d20+9=26 ; d20+9=11 ; d20+9=29 ; d20+9=24 ; d20+9=11 ; d20+9=15 ; d20+9=11 ; d20+9=23 ; d20+9=26 ; d20+9=27 ; d20+9=26 ; d20+9=23 ; d20+9=18 ; d20+9=19 ; d20+9=11 ; d3=3 ; d20+9=29 ; d20+9=28 ; d20+9=13 ; 10d8+50=106 ; 10d8+50=94 ; 2d8+10=21 ;
Wednesday August 7th, 2019 6:40:27 PM

The Air Elementals sweep all but one of the half-orcs on the bridge. The others keep harrasing the ones in the water and the earth elementals wreck the ram.
Restlin writes a message in the sky trying to discourage the assault.
Zane asks Garret if they want to go to the other side
Garret agrees
Wyaar is looking for targets.

A New Ram shows up as do more Half-Orcs.

Half Orc 1: 73
Half Orc 2: 83
Half Orc 3 : 83
Half Orc 4: 75
Half Orc 5 : 84
Half Orc 6: 20
Half Orc 11: 104
Half Orc 12: 137
Half Orc 13 168
Half Orc 14 99
Half Orc 15: 98
Half Orc 25 94
Half Orc 26 102
Half Orc 27 104
Half Orc 29 115
Half Orc 30 146
Half Orc 31 146
Half Orc 32 146

New Ram: -

Beri summons more water elementals.

Bosk goes underneath the ship.

Tink sends in her summons, puts up a barrier, and disintegrates the mast. The sail falls to the deck, sending barbarian sailors scrambling.

Wyarr isn’t sure what to do.

Between the lost mass, the blade barrier damage, and the pounding the water elemental is doing the first ship starts to founder. It isn’t destroyed, but it’s in pretty bad shape; those in it are mostly focused on bailing water and it will probably sink with another good hit.

The second boat has all hands on deck rush to the side and fire a stream of arrows at the elemental in the water. With about 20 barbarians firing they manage to bring it down.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday August 7th, 2019 7:04:55 PM

Garret hangs on as they fly around the massive castle.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Wednesday August 7th, 2019 7:22:44 PM

"We better wait a bit, make sure all of the siege engines are destroyed before we go off looking for the others.... Would hate to be else where and have Restlin run out of spells..... Plus, I can pick up one of the others to carry as well after the threat is gone from here...."
With that said, Zane continues to hover. (round 4 of 24 for haste used)

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d3=2 ; d20+27=31 ; d20+27=36 ; d20+27=29 ; d20+27=35 ; d20+27=34 ; d20+27=39 ; d20+27=36 ; d20+27=35 ; 2d10+13=25 ; 2d10+13=30 ; 2d10+13=20 ; 2d10+13=27 ; 2d10+13=26 ; 2d10+13=20 ; 2d10+13=18 ; 2d10+13=29 ; 2d10+13=25 ; 2d10+13=22 ;
Wednesday August 7th, 2019 9:24:13 PM

Three more water elemental appear under the water. Their job is clear and they join the others in demolishing any boats that they see If the first boat sinks they will move to the second boat, keeping deep enough to obscure vision and making it harder to hit while moving. Meanwhile, Beri starts summoning another set.

***Elder Water Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
Fort +16, Ref +18, Will +5
Vortex- A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.
Water Mastery-A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.
Darkvision
Melee 2 slams +26 (2d10+12/19–20)

WE1- HP = 184
Slam 1 = 31
Damage 1 =25

Slam 2 = 36
Damage 2 =30

WE2- HP = 184
Slam 1 = 29
Damage 1 =20

Slam 2 = 35
Damage 2 =27

WE3- HP = 184
Slam 1 = 34
Damage 1 =26

Slam 2 = 39
Damage 2 =20

WE4- HP = 184
Slam 1 = 32
Damage 1 =18

Slam 2 = 42
Damage 2 =29

WE5- HP = 184
Slam 1 = 36
Damage 1 =25

Slam 2 = 45
Damage 2 =22
ooc: the water elementals should be safe as they are under the boats and there should be no line of sight

DM Hugh   d20+9=17 ; d20+9=26 ; d20+9=26 ; d20+9=13 ; d20+9=16 ; d20+9=25 ; d20+9=28 ; d20+9=28 ; d20+9=13 ; d20+9=20 ; d20+9=29 ; d20+9=29 ; d20+9=20 ; d20+9=24 ; d20+9=19 ; d20+9=11 ; d20+9=15 ; d20+9=15 ; d20+9=14 ; d20+9=24 ; d20+9=28 ; d20+9=28 ; d20+9=18 ; d20+9=22 ; d20+9=19 ; d20+9=25 ; d20+9=25 ; d20+9=18 ; d20+9=14 ; d20+9=12 ; d20+9=29 ; d20+9=18 ; d20+9=26 ; d20+9=15 ; d20+9=20 ; d20+9=24 ; d20+9=25 ; d20+9=27 ; d20+9=28 ; d20+9=27 ; d20+9=24 ; d20+9=12 ; d20+9=17 ; d20+9=27 ; d20+9=20 ; d20+9=15 ; d20+9=14 ; d20+9=28 ; d20+9=29 ; d20+9=14 ; d20+9=22 ; d20+9=12 ; d20+9=28 ; d20+9=15 ; d20+9=18 ; d20+9=29 ; d20+9=15 ; d20+9=21 ; d20+9=15 ; d20+9=23 ; d20+9=18 ; d20+9=11 ; d20+9=18 ; d20+9=10 ; d20+9=27 ; d20+9=16 ; d20+9=28 ; d20+9=26 ; d20+9=19 ; d20+9=23 ; d20+9=26 ; d20+9=10 ; d20+9=29 ; d20+9=19 ; d20+9=29 ; d20+9=15 ; d20+9=27 ; d20+9=21 ; d20+16=33 ; 3d6+40=52 ; d20+10=12 ; d20+10=21 ; d20+10=11 ; d20+10=21 ; d20+10=12 ; d20+10=23 ; d8+10=16 ; 2d6=6 ; d20+9=26 ; d20+9=24 ; d20+9=17 ; d20+9=25 ; d20+9=28 ; d20+9=21 ; d20+9=18 ; d20+9=29 ; d20+9=29 ; d20+9=14 ; d20+9=10 ; d20+9=25 ; d20+9=29 ; d20+9=22 ; d20+9=17 ; d20+9=29 ; d20+9=19 ; d20+9=26 ; d20+9=27 ; d20+9=15 ; d20+9=27 ; d20+9=21 ; d20+9=18 ; d20+9=22 ; d20+9=10 ; d20+9=11 ; d20+9=17 ; d20+9=17 ; d20+9=19 ; d20+9=28 ; d20+9=28 ; d20+9=24 ; d20+9=12 ; d20+9=28 ; d20+9=15 ; d20+9=17 ; d20+9=28 ; d3=1 ; d20+9=12 ; d20+9=28 ; d20+9=16 ; d20+9=19 ; d20+9=11 ; d20+9=15 ; d20+9=14 ; d20+9=21 ; d20+9=10 ; d20+9=14 ; d20+9=22 ; d20+9=17 ; d20+9=18 ; d20+9=18 ; d20+9=23 ; d20+9=22 ; d20+9=15 ; d20+9=25 ; d20+9=14 ; d20+9=11 ; d20+9=10 ; d20+9=25 ; d20+9=14 ; d20+9=12 ; d20+9=23 ; d20+9=27 ; d20+9=18 ; d20+9=14 ; d20+9=21 ; d20+9=21 ; d20+9=24 ; d20+9=11 ; d20+9=17 ; d20+9=23 ; d20+16=25 ; d20+40=49 ; d20+20=33 ; d20+20=25 ; d20+20=35 ; d20+20=37 ; d20+20=31 ; d20+20=36 ; d10+8=13 ; d10+8=9 ; d10+8=11 ; 2d6=9 ; 2d6=9 ; 2d6=7 ; d20+20=35 ; d20+20=38 ; d20+20=40 ; d10+8=18 ; d10+8=18 ; d10+8=18 ; 2d6=4 ; 2d6=10 ; 2d6=10 ;
Wednesday August 7th, 2019 10:10:42 PM

(OOC: dicerolls)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=17 ; 2d8+11=20 ; 2d8+11=22 ; 2d8+11=15 ; 2d8+11=20 ; 2d8+11=21 ; 2d8+11=19 ; 2d8+11=20 ; 2d8+11=21 ; 2d8+11=17 ; 2d8+11=21 ;
Thursday August 8th, 2019 10:25:34 AM

Restlin is disappointed in these half-orcs. I mean...know when you're beaten, right?

Anyway, he decides not to mess with a good thing. His elementals keep doing what they've been doing.

Two air elementals swoop new half-orcs off the bridge. The rest harass the ones in the water.

1: 17 damage, reflex DC still 29
2: 20 damage, reflex DC still 29

3: 22 damage
4: 15 damage
5: 20 damage
6: 21 damage
7: 19 damage

The earth elementals advance on the new ram. I'm assuming they'll need to move forward, so I'm just rolling single slam attacks for the front 4 elementals.

1: 20 damage
2: 21 damage
3: 17 damage
4: 21 damage

The rest of the earth elementals are backup/living wall.

Restlin briefly wonders if the half-orcs can read. Maybe he's going about this the wrong way. He doesn't have an illusion spell that includes audio, and surprisingly neither does his azata summons. Oh well. Guess these half-orcs get to figure things out on their own.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday August 8th, 2019 12:27:08 PM

Garret flies around with Zane, waving to Restlin and the monks on the wall.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  5d6=17 ;
Thursday August 8th, 2019 9:02:39 PM

Beri does a quick count of his elementals, realizing that one has apparently fallen

DM Hugh   d20+9=23 ; d20+9=10 ; d20+9=23 ; d20+9=25 ; d20+9=16 ; d20+9=20 ; d20+9=24 ; d20+9=29 ; d20+9=10 ; d20+9=23 ; d20+9=14 ; d20+9=23 ; d20+9=29 ; d20+9=11 ; d20+9=14 ; d20+9=13 ; d20+9=10 ; d20+9=17 ; d20+9=23 ; d20+9=15 ; d20+9=20 ; d20+9=19 ; d20+9=21 ; d20+9=21 ; d20+9=12 ; d20+9=22 ; d20+9=12 ; d20+9=23 ; d20+9=15 ; d20+9=20 ; d20+9=14 ; d20+9=28 ; d20+9=15 ; d20+9=19 ; d20+9=21 ; d20+9=19 ; d20+9=29 ; d20+9=11 ; d20+9=28 ; d20+9=11 ; d20+9=11 ; d20+9=13 ; d20+9=26 ; d20+9=17 ; d20+9=29 ; d20+9=13 ; d20+9=24 ; d20+9=10 ; d20+9=22 ; d20+9=13 ; d20+9=11 ; d20+9=27 ; d20+9=26 ; d20+9=16 ; d20+9=17 ; d20+9=17 ; d20+9=14 ; d20+9=15 ; d20+9=11 ; d20+9=29 ; d20+9=26 ; d20+9=24 ; d20+9=19 ; d20+9=25 ; d20+9=27 ; d20+9=25 ; d20+9=21 ; d20+9=15 ; d20+9=23 ; d20+9=26 ; d20+9=11 ; d20+9=26 ; d20+9=27 ; d20+9=20 ; d20+9=23 ; d20+9=23 ; d20+9=26 ; d20+9=22 ; d20+9=28 ; d20+9=27 ; d20+9=25 ; d20+9=16 ; d20+9=13 ; d20+9=21 ; d20+9=18 ; d20+9=14 ; d20+9=15 ; d20+9=18 ; d20+9=16 ; d20+9=22 ; d20+9=19 ; d3=2 ; d20+9=12 ; d20+9=16 ; d20+9=20 ; d20+9=13 ; d20+9=27 ; d20+9=12 ; d20+9=27 ; d20+9=13 ; d20+9=29 ; d20+9=23 ; d20+9=19 ; d20+9=25 ; d20+9=15 ; d20+9=13 ; d20+9=19 ; d20+9=28 ; d20+9=21 ; d3=3 ; d20+9=24 ; d20+9=13 ; d20+9=11 ; d20+9=11 ; d20+9=17 ; d20+9=19 ; d20+9=17 ; d20+9=23 ; d20+9=29 ; d20+9=17 ; d20+9=12 ; d20=1 ; d20=18 ; d20=16 ; d20=2 ; d20=15 ; d20=12 ; d20=5 ; d20=11 ; d20=5 ; d20=4 ; d20=17 ; d20=13 ; d20+15=17 ; d20+10=12 ;
Thursday August 8th, 2019 11:16:40 PM

(OOC: Dicetracker)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  5d8=25 ;
Friday August 9th, 2019 1:20:41 AM

Tink holds onto her remaining spells. The elementals look to have things well under control.

The Astral Deva sends another Holy Smite to ship #2.

------------------
Astral Deva
Standard: Cast Holy Smite on the deck of ship #2. 20ft radius. All evil creatures take 25pts damage and are blinded for 1 round (Will Save vs DC20 halves damage and negates blindness). All neutral creatures take 12pts damage (Will Save vs DC20 for half)


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+21=27 ; d20+21=32 ; d20+21=41 ; d20+21=30 ; d20+16=27 ; d20+16=29 ; d20+11=16 ; d20+11=23 ; 2d8+10=18 ; 2d8+10=23 ; 2d8+10=23 ; 2d8+10=15 ; 2d8+10=23 ; 2d8+10=23 ; 2d8+10=23 ; 2d8+10=18 ; d8+6=8 ; d8+6=9 ; d8+6=7 ; d8+6=14 ; d8+6=8 ; d8+6=9 ; d8+6=10 ; d6=1 ;
Friday August 9th, 2019 1:34:20 AM

Safely out of sight under the boat, Bosk begins attacking the underside of boat #2

Actions
Full attack
____________
Atk 1 main hand with bastard sword hit AC 27 for 18
Atk 1 off hand with armor spike hit AC 32 for 8 dmg
Nat Atk with horn hit AC 41 (Nat 20) confirm frit 30 for 9 (16 if crit) dmg
Atk 2 Main hand hit AC 27 for 23 dmg
Atk 2 off hand hit AC 29 for 14 dmg
Atk 3 main hand hit AC 16 for 23 dmg
Atk 2 off hand hit AC 23 for 8 dmg

DM Mitch 
Friday August 9th, 2019 3:24:22 AM

Sesha has her witch fire attack the ram with fire. (OOC: it is made of wood)
Garret hangs back as they fly around the castle, waving at Restlin and the monks.
Zane opines that they should hang back for a bit in case Restlin runs out of spells.
Restlin keeps up the tactics that were working. He wonders if the Half-Orcs can’t read and realizes neither he nor his Azata have auditory illusion spells.

The Half-Orc that avoided getting sucked off the bridge is joined by 5 other Half-Orcs. He makes a full attack on the nearest elemental while the other 5 make single attacks.

Half orc with full attack (33 vs AC; 12 damage; miss; miss)
2 of the half orcs attack the same elemental (25,35 vs AC) ( 8, 8 after DR)
3 of them attack the other elemental (35,38,40 vs AC) (12, 18, 18 after DR)

The ram attacks one of the nearby elementals (25 vs AC; 39 damage after DR)

Elder Elemental 1 - 175 damage (DR has already been applied) = -7 hp
Elder Elemental 2 - 96 damage (DR has already been applied
Half Orc 1: 113
Half Orc 2: 123
Half Orc 3 : 123
Half Orc 4: 169 - dead
Half Orc 5 : 178 - dead
Half Orc 6: 77
Half Orc 11: 141
Half Orc 12: 184 - dead
Half Orc 13 225 - dead
Half Orc 14 99
Half Orc 15: 98
Half Orc 25 134
Half Orc 26 142
Half Orc 27 144
Half Orc 29 172 - dead
Half Orc 30 203 - dead
Half Orc 31 203 - dead
Half Orc 32 203 - dead
Half Orc 33 94
Half Orc 34 - 77
Half Orc 35 - 57
Half Orc 36 - 57
Half Orc 37 - 57
New Ram: - 98

Boats:

Between Bosk and the water elementals the boats are both destroyed. Up on the wall a gnome rushes up to the party. ”There you are! I was sent to let you know that 3 more boats are attacking the far wall.”


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d10+14=21 ; 2d10+14=29 ; 2d10+14=29 ; 2d10+14=25 ; 2d10+14=24 ; 2d10+14=28 ; 2d10+14=24 ; 2d8+11=20 ; 2d8+11=20 ; 2d8+11=17 ; 2d8+11=17 ; 2d8+11=23 ; 2d8+11=20 ; 2d8+11=27 ;
Friday August 9th, 2019 10:28:20 AM

The first of Restlin's elementals fall (#1 is dead). Another moves up to take its place. The three elementals up front perform a full attack, the one who moved up performs a standard attack.

Damage from earth elementals to ram: 21, 29, 29, 25, 24, 28, 24

Meanwhile, the air elementals keep up their shtick as well.

Two on bridge do 20 slam damage each, reflex DC 29 for half and another to avoid being sucked up in the whirlwind. They continue dropping picked up half-orcs into the water.

Five air elementals over the water continue picking up and dropping half-orcs away from the shore. It's a dirty move, Restlin realizes. He'll call the air elementals harassing the swimming half-orcs off as soon as they indicate they're retreating or surrendering.

Damage from air elementals: 17, 17, 23, 20, 27 - Reflex DC still 29

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Friday August 9th, 2019 1:58:58 PM

Zane continues to hover over the bridge.....

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday August 9th, 2019 9:06:03 PM

Beri turns and addresses the gnome that is informing them of the new ships that are attacking.
The far wall.. meaning the one on the other side of a fortress a half mile away, and a full mile if we have to run around the circumference? Any chance you have some short cut for us to get there? Oh, and is that where our friends are already fighting?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday August 10th, 2019 12:19:43 AM

With Bosk being underwater, Tink relays over the link: "More boats attacking on the far side. We'll see you there". She's quite sure he has all manner of ways of getting over there "If you have a teleport prepared you might even be able to bring some of those water elementals with you"

Tink has a teleport spell ready to so can quickly transport herself, Beri, Wyaar, air elemental, deva, azata and gnome to the destination provided.

Sesha - 102/202. AC 30 
Saturday August 10th, 2019 1:45:54 PM

Seeing Restlins elementals have everything under control at the bridge, with no immediate threat of dispels, Sesha dragon and her witchfire fly towards the nearest visible boat.

Sesha - 102/202. AC 30 
Saturday August 10th, 2019 11:55:59 PM

(PlaceholdeR)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday August 11th, 2019 1:02:15 PM

Wyaar is ready to be whisked away to wherever needed.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Sunday August 11th, 2019 4:43:38 PM

Garret enjoys flying around and pretends to command the half orcs as they are slaughtered by the elementals: "You there. Fall down. You there: fall in the water."

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Sunday August 11th, 2019 4:47:42 PM

Bosk grins under water. You know we too well. Beri, have your elementals come to me. I will teleport them over and then they should still be able to attack while the enemy is off guard (this round).

I will wait until you all arrive before I make the jump. When you get there, tell me where the ships are relative to the original ship that was against the wall so I know where to safely land that will provide the greatest tactical advantage.


ooc Assuming it is deep enough, I will position us under the closest ship.



DM Mitch 
Monday August 12th, 2019 8:00:18 AM

One of Restlin’s elementals falls and another moves up to take its place. Between all the attacks the 3rd Ram is destroyed.
The 2 air elementals manage to sweep the bridge clear of half-orcs this time while the others keep pressuring those in the water. Several more half-orcs in the water die.
Zane continues to hover.

Sesha looks to join the boat party. There are no boats visible, since there’s a fortress and walls between her and the boats, but she knows generally where they are and can fly in that direction (It’s about 1000 feet away).

Garret pretends to control the half-orcs as they die

A new ram moves up to take the place of the old ram and 6 more half-orcs fill the bridge. The 6 half-orcs continue to attack the 2 lead elementals.
Elemental 2: (26, 27, 27 vs AC; 8, 7, 7 damage after DR)
Elemental 3: (32, 27, 33 vs AC; 7, 4, 7 damage after DR)


Elder Elemental 1 - Dead
Elder Elemental 2 - 118 damage (DR has already been applied
Elder Elemental 3 -18 damage (DR has already been applied)
Half Orc 1: dead
Half Orc 2: dead
Half Orc 3 : dead
Half Orc 6: 124
Half-Orc 8: 64
Half-Orc 9: 74
Half Orc 11: dead
Half Orc 14 99
Half Orc 15: 98
Half-Orc 16: 121
Half-Orc 17: 121
Half-Orc 18: 121
Half-Orc 19: 110
Half Orc 25 dead
Half Orc 26 dead
Half Orc 27 dead
Half Orc 33 - 128
Half Orc 34 - 131
Half Orc 35 - 121
Half Orc 36 - 121
Half Orc 37 - 121
New Ram: -

Boats

Beri asks if there’s a fast way to get there.

Tink is all ready to teleport, but then realizes she’s never seen the other side of the fortress even in passing. The only description she’s able to get from the gnome is, ”Um… just like this wall but on the other side?” Eventually she’s able to get enough details but it wastes some time.

Wyarr is ready to be teleported.

Bosk is all ready to teleport precisely under one of the ships, but the vague description isn’t anywhere close to accurate enough for that.

The party arrives to an already pitched battle on the walls. About 20 monks are fighting about 30 Barbarians; the enemy army has a camp on the far side of the moat and one of the ships is shutting troops back and forth while another maintains the ladders and the third provides covering fire.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday August 12th, 2019 11:25:41 AM

Garret says over the rings, "How is everyone else doing? These re-appearing half orcs are kind of a nuisance over here, but the elementals are doing their job against them."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d10+14=25 ; 2d10+14=29 ; 2d10+14=27 ; 2d10+14=23 ; 2d10+14=30 ; 2d10+14=25 ; 2d10+14=24 ; 2d10+14=25 ; 2d8+11=24 ; 2d8+11=19 ; 2d8+11=21 ; 2d8+11=19 ; 2d8+11=25 ; 2d8+11=17 ; 2d8+11=25 ;
Monday August 12th, 2019 12:00:35 PM

"You guys wanna go help with the boats? I've got this under control. Maybe leave Garret to watch my back in case they're sending in sneaky folks too."

The front four elementals attack the new ram.

1: 25 & 29 damage
2: 27 & 23 damage
3: 30 & 25 damage
4: 24 & 25 damage

Meanwhile, the two bridge air elementals continue sweeping.

1: 24 damage, reflex DC still 29 for half + to avoid being swept up
2: 19 damage

The ones in the water also continue making sure the half-orcs don't make it back to shore.

1: 21 damage
2: 19 damage
3: 25 damage
4: 17 damage
5: 25 damage

He continues to be ready to call off the air elementals as soon as the half-orcs surrender or retreat.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Monday August 12th, 2019 1:41:55 PM

"Off you get Garret, you're on bodyguard duty for Restlin"
Zane dumps him over the wall near Restlin before flying off at run speed (360' this round) towards the area where the ships are.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday August 12th, 2019 2:50:15 PM

If teleporting is not an option, Wyaar too flies off towards the other side. Woosh!

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d3=3 ;
Monday August 12th, 2019 9:04:38 PM

If it takes a while to get the details, Beri will take the time to summon the water elementals to him and telport, along with activating his pearl of power.
***
When he arrives he sends his water elementals into the water and under the boats, making sure that at least one is completely covered under the center of each boat.
In any case, he will summon another set of 3 elementals to aid in the battle

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  13d6=49 ; 5d8=28 ; d20+25=33 ; 2d8+9=13 ;
Monday August 12th, 2019 10:08:49 PM

Tink has her Air Elemental immediately start to do fly and attack one of the ladders. She asks it to position itself across the top of the ladder to prevent no more barbarians from climbing aboard. It may put the elemental in harms way however.

The Ghaele Azata casts a flame strike down on one of the ships, positioning it close enough to strike the mast. The Astral Deva targets the same ship with a Holy Smit

--------------
Elder Air Elemental: Attack on a ladder. Hits AC33 for 13pts

Ghaele Azata: Cast Flame Strike. 10ft radius, 40ft high. 24pts fire damage and 24pts divine damage. Ref Saves vs DC19 for half

Astral Deva: Cast Holy Smite on the deck of the same ship. 20ft radius. All evil creatures take 28pts damage and are blinded for 1 round (Will Save vs DC20 halves damage and negates blindness). All neutral creatures take 14pts damage (Will Save vs DC20 for half)


Sesha - 102/202. AC 30 
Tuesday August 13th, 2019 12:17:21 AM

Unwilling to spend the time flying, she shapechanges back to her base form, then teleports with her boots to the main action with the others. Still invisible, she waits to see what the others are doing.

DM Hugh   d20=4 ; d20=18 ; d20=16 ; d20=20 ; d20=8 ; d20=15 ; d20=1 ; d20=2 ; d20=15 ; d20=2 ; d20=11 ; d20=8 ; d20=4 ; d20=19 ; d20=18 ; d20=12 ; d20=11 ; d20=5 ; d20=6 ; d20=12 ; d20=9 ; d20=16 ; d20=5 ; d20=4 ; d20=3 ; d20=10 ; d20=12 ; d20=14 ; d20=13 ; d20=8 ; d20=10 ; d20=8 ; d20=6 ; d20=16 ; d20=20 ; d20=15 ; d20=6 ; d20=17 ; d20=17 ; d20=9 ; d20=11 ; d20=20 ; d20=19 ; d20=4 ; d20=7 ; d20=2 ; d20=3 ; d20=9 ; d20=13 ; d20=17 ; d20=4 ; d20=12 ; d20=2 ; d20=9 ; d20=8 ; d20=9 ; d20=3 ; d20=19 ; d20=18 ; d20=2 ; d20=12 ; d20=1 ; d20=12 ; d20=1 ; d20=19 ; d20=18 ; d20=10 ; d20=4 ; d20=9 ; d20=9 ; d20=17 ; d20=10 ; d20=4 ; d20=6 ; d20=13 ; d20=13 ; d20=14 ; d20=9 ; d20=16 ; d20=8 ; d20=2 ; d20=10 ; d20=13 ; d20=3 ; d20=1 ; d20=9 ; d20=15 ; d20=18 ; d20=8 ; d20=15 ; d20=5 ; d20=11 ; d20=3 ; d20=6 ; d20=9 ; d20=6 ; d20=8 ; d20=16 ; d20=17 ; d20=16 ; d20=3 ; d20=8 ; d20+20=26 ; d20+20=27 ; d20+20=27 ; d20+20=32 ; d20+20=27 ; d20+20=33 ; d8+10=18 ; d8+10=17 ; d8+10=17 ; d8+10=17 ; d8+10=14 ; d8+10=17 ; d20+9=29 ; d20+9=16 ; d20+9=10 ; d20+9=12 ; d20+9=26 ; d20+9=16 ; d20+9=29 ; d20+9=24 ; d20+9=19 ; d20+9=11 ; d20+9=28 ; d20+9=11 ; d20+9=20 ; d20+9=13 ; d20+9=27 ; d20+9=24 ; d20+9=25 ; d20+9=26 ; d20+9=24 ; d20+9=13 ; d20+9=12 ; d20+9=23 ; d20+9=16 ; d20+9=29 ; d20+9=21 ; d20+9=22 ; d20+9=15 ; d20+9=29 ; d20+9=14 ; d20+9=21 ; d20+9=15 ; d20+9=12 ; d20+9=25 ; d20+9=16 ; d20+9=26 ; d20+9=20 ; d20+9=18 ; d20+9=13 ; d20+9=21 ; d20+9=26 ; d20+9=10 ; d20+9=18 ; d20+9=16 ; d20+9=11 ; d20+9=25 ; d20+9=12 ; d3=2 ; d20+9=11 ; d20+9=18 ; d20+9=20 ; d20+9=15 ; d20+9=23 ; d20+9=11 ; d20+9=29 ; d20+9=11 ; d20+9=21 ; d20+9=28 ; d20+9=27 ; d20+9=20 ; d20+9=16 ; d20+9=28 ; d20+9=17 ; d20+9=16 ; d20+9=15 ; d20+9=20 ; d20+9=20 ; d20+9=28 ; d20+9=22 ; d20+9=14 ; d20+9=13 ; d20+9=18 ; d20+9=28 ; d20+9=12 ; d20+9=10 ; d20+9=20 ; d20+9=20 ; d20+9=23 ; d20+9=29 ; d20+9=21 ; d20+9=17 ; d20+9=20 ; d20+9=12 ; d20+9=14 ; d20+9=20 ; d20+9=22 ; d20+9=17 ; d20+9=23 ; d20+9=21 ; d20+9=11 ; d20+16=17 ; d20+20=27 ; d20+20=39 ; d20+20=22 ; d20+20=36 ; d20+20=34 ; d20+20=29 ; d8+10=18 ; d8+10=15 ; d8+10=16 ; d8+10=14 ; d8+10=16 ; 2d6=5 ; 2d6=7 ; 2d6=11 ; 2d6=9 ; 2d6=10 ;
Tuesday August 13th, 2019 12:28:23 AM

(OOC: Scratchpad)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday August 13th, 2019 1:16:51 AM

Ooc: I do not see a link to a new map, so I am going to assume Bosk teleported somewhere in the right vacinity.

The invisible Bosk holds his breath and swims under one of the ships and attaches a feather token anchor underneath it. ( If two or more boats are close by he places it under the furthest of the boats).

If Bosk is too far away or for some reason did not teleport over he moves as close as he can as quickly as he can.

DM Mitch  d20+22=39 ; d20+22=31 ; d20+22=41 ; d20+17=36 ; d20+17=36 ; d20+17=30 ; d20+12=23 ; d20+12=19 ; d20+12=29 ; d20+12=14 ; d8+7=15 ; d8+7=12 ; d8+7=9 ; d8+7=13 ; d8+7=9 ; d8+7=12 ; d8+7=14 ; d8=7 ; d20+19=30 ; d20+19=34 ; d20+19=24 ; d20+19=25 ; d20+19=21 ; d20+19=35 ; d20+19=21 ; d20+19=28 ; d20+19=32 ; d20+19=23 ; d20+19=34 ; d20+19=27 ; d20+19=20 ; d20+19=32 ; d20+19=20 ; d20+19=20 ; d20+19=38 ; d20+19=28 ; d20+19=39 ; d20+19=39 ; 9d8+45=80 ;
Tuesday August 13th, 2019 8:03:56 AM

Garret asks how the others are doing over the rings, observing Restlin’s elementals are doing their jobs against the half-orcs.
Restlin suggests Zane and Sesha help with the boats but that they leave him Garret as a back-up just in case
Zane drops Garret off to play bodyguard duty for Restlin. The dragon takes off full speed to the boat.
Sesha teleports using her boots to where the others are.
Restlin continues to direct his elementals. The frontmost elementals attack the ram but it is still standing. His air elementals sweep the bridge and then buzz the water, killing many of the half-orcs in the water.


The Ram takes aim at the nearest elemental (nat 1 = miss)
The Half Orcs on the bridge all make single attack against the front most elementals
Elemental 2: (27 vs AC; 39 vs AC; miss; 13 after DR; 12 after DR)
Elemental 3: (36 vs AC; 34 vs AC; 29 vs AC; 17 after DR, 13 after DR, 16 after DR)

Elder Elemental 1 - Dead
Elder Elemental 2 - 143 damage (DR has already been applied
Elder Elemental 3 -64 damage (DR has already been applied)
Half Orc 1: dead
Half Orc 2: dead
Half Orc 3 : dead
Half Orc 6: dead
Half-Orc 7: 105
Half-Orc 8: 106
Half-Orc 9: 116
Half Orc 10: 20
Half Orc 11: dead
Half Orc 14 99
Half Orc 15: 98
Half-Orc 16: dead
Half-Orc 17: dead
Half-Orc 18: dead
Half-Orc 19: dead
Half Orc 20: 86
Half Orc 21: 86
Half Orc 22: 86
Half Orc 23: 90
Half Orc 24: 90
Half Orc 25 dead
Half Orc 26 dead
Half Orc 27 dead
Half Orc 33 - dead
Half Orc 34 - dead
Half Orc 35 - dead
Half Orc 36 - dead
Half Orc 37 - dead
Half Orc 38
Half Orc 39
Half Orc 40
New Ram: - 168

Boats
Wyarr flies over to the boats

Beri sends his water elementals to the water.

Tink has her summons destroy ladders and flame strike the nearest boat.

Bosk dives into the water and tries to anchor one of the boats.

The barbarians on the wall closest to the ladders immediately turn and attack the elemental as does the ship of archers below. They’re able to destroy it, allowing the boat by the wall to replace the destroyed ladders.

Boat 1 (at wall with ladders) 48 damage
Boat 2 (archer boat) 0 damage, anchored
Boat 3 (reinforcement boat) 0 damage


Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Tuesday August 13th, 2019 9:37:56 AM

Zane continues to fly towards the Boat side.
If he reaches the area, he'll unleash a lightning breath weapon down the length of a ladder, trying to destroy it and kill the climbers.
If not, He continues to fly at the 360' speed

Haste for 13 more rounds for those Zane cast it on.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=22 ; 2d8+11=15 ; 2d8+11=16 ; 2d8+11=16 ; 2d8+11=24 ; 2d8+11=27 ; 2d8+11=13 ; d20+41=53 ;
Tuesday August 13th, 2019 10:10:49 AM

Restlin's earth elementals destroy the ram (even with all nat1s on damage it'll be a pile of splinters).

The two whirlwinding elementals on the bridge do 22 and 15 damage. Reflex for half damage and to avoid getting swooped is still 29.

The elementals in the water continue their harassment campaign.

1: 16 damage
2: 16 damage
3: 24 damage
4: 27 damage
5: 13 damage

Ditto on the reflex 29.

Restlin reaches into his pocket and fishes out an elven-bread sandwich Zeoll gave him recently at the Sea Dragons' party. He breaks it in half and hands one to Garret. He munches on the other one.

"I told Zeoll it'd be better with bacon. There's enough sprouts on this thing to make it more of a salad than a sandwich. Not bad, though."

Restlin's keen eyes sweep the battlefield, making sure he's not missing anything.

Perception: 53 (Restlin has permanent see invisible and arcane sight)

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday August 13th, 2019 11:44:00 AM

Garret's eyes widen at the sight of the sandwich. "I was just going to ask if you had any snacks around." He takes a bite, "This is nice, thank you!"

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday August 13th, 2019 2:50:59 PM

Ooc: is there a boat map? What is the distance between the boats?

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+26=41 ; d20+26=35 ; d20+26=32 ; d20+26=39 ; d20+26=39 ; d20+26=42 ; d20+26=29 ; d20+26=37 ; d20+26=43 ; d20+26=27 ; d20+26=27 ; d20+26=32 ; 2d10+13=22 ; 2d10+13=21 ; 2d10+13=25 ; 2d10+13=28 ; 2d10+13=24 ; 2d10+13=24 ; 2d10+13=15 ; 2d10+13=31 ; 2d10+13=24 ; 2d10+13=20 ; 2d10+13=18 ; 2d10+13=27 ;
Tuesday August 13th, 2019 9:22:08 PM

With one elemental having fallen getting into place the other three proceed to attack their ships while maintaining cover underneath the center of the boat. The new three elementals spawn in the water behind the farthest ship so that only that ship would have line of sight to them and start attacking (elemental 3 attacking ship 3, elemental 4 attacking ship 4, and elementals 5-8 attacking ship 5... assuming ship 3 is closes and ship 4 is farthest)

Beri then proceeds to summon a lightning storm.

***Elder Water Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
Fort +16, Ref +18, Will +5
Vortex- A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.
Water Mastery-A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.
Darkvision
Melee 2 slams +26(+1 in water) (2d10+12/19–20)(+1 in water)

WE1- dead
WE2- dead

WE3- HP = 184
Slam 1 = 41
Damage 1 =22

Slam 2 = 35
Damage 2 =21

WE4- HP = 184
Slam 1 = 32
Damage 1 =25

Slam 2 = 39
Damage 2 =28

WE5- HP = 184
Slam 1 = 39
Damage 1 =24

Slam 2 = 42
Damage 2 =24

WE6- HP = 184
Slam 1 = 29
Damage 1 =15

Slam 2 = 37
Damage 2 =31

WE7- HP = 184
Slam 1 = 43
Damage 1 =24

Slam 2 = 27
Damage 2 =20

WE8- HP = 184
Slam 1 = 27
Damage 1 =18

Slam 2 = 32
Damage 2 =27

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+35=44 ; d8+3=10 ;
Tuesday August 13th, 2019 10:20:50 PM

Wyaar flies to within range of the bot and sends an error towards it.

Move action to move
Standard action to shoot: 5 damage to ladder boat

Sesha - 102/202. AC 30  12d8=47 ;
Tuesday August 13th, 2019 11:07:28 PM

Sesha takes her Silver dragon form again, and breaths acid in a strafing run over the barbarians climbing the walls.

47 damage, 50 ft cone. Reflex 27 to take half.

DM Hugh   d20+9=19 ; d20+9=23 ; d20+9=18 ; d20+9=22 ; d20+9=17 ; d20+9=18 ; d20+9=17 ; d20+9=19 ; d20+9=27 ; d20+9=14 ; d20+9=16 ; d20+9=10 ; d20+9=10 ; d20+9=25 ; d20+9=24 ; d20+9=17 ; d20+9=19 ; d20+9=23 ; d20+9=21 ; d20+9=19 ; d20+9=12 ; d20+9=27 ; d20+9=28 ; d20+9=18 ; d20+9=28 ; d20+9=23 ; d20+9=14 ; d20+9=29 ; d20+9=12 ; d20+9=26 ; d20+9=16 ; d20+9=22 ; d20+9=15 ; d20+9=10 ; d20+9=14 ; d20+9=24 ; d20+9=16 ; d20+9=26 ; d20+9=23 ; d20+9=23 ; d20+9=16 ; d20+9=26 ; d20+9=28 ; d20+9=15 ; d20+9=29 ; d20+9=11 ; d20+9=19 ; d20+9=28 ; d20+9=11 ; d20+9=25 ; d20+9=29 ; d20+9=27 ; d20+9=29 ; d20+9=15 ; d20+9=21 ; d20+9=22 ; d20+9=24 ; d20+9=10 ; d20+9=28 ; d20+9=13 ; d20+9=21 ; d20+9=24 ; d20+9=17 ; d20+9=22 ; d20+9=25 ; d20+9=26 ; d20+9=13 ; d20+9=27 ; d20+9=13 ; d20+9=22 ; d20+9=26 ; d20+9=28 ; d20+9=27 ; d20+9=21 ; d20+9=20 ; d20+9=16 ; d20+9=23 ; d20+9=28 ; d20+9=22 ; d20+9=28 ; d20+9=12 ; d20+9=26 ; d20+9=15 ; d20+9=17 ; d20+9=12 ; d20+9=26 ; d20+9=27 ; d20+9=25 ; d20+9=19 ; d20+9=20 ; d20+9=23 ; d20+9=25 ; d20+9=20 ; d20+20=38 ; d20+20=25 ; d20+20=34 ; d20+20=29 ; d20+20=32 ; d20+20=39 ; d20+20=38 ; d20+20=30 ; d8+10=18 ; d8+10=18 ; d8+10=16 ; d8+10=12 ; d8+10=14 ; d8+10=11 ; d8+10=16 ; d8+10=12 ; 2d6=9 ; 2d6=8 ; 2d6=8 ; 2d6=10 ; 2d6=8 ; 2d6=3 ; 2d6=4 ; 2d6=5 ; d20+20=38 ; d20+20=24 ; d20+20=23 ; d20+20=40 ; d8+10=11 ; d8+10=16 ; d8+10=18 ; d8+10=17 ; 2d6=7 ; 2d6=8 ; 2d6=12 ; 2d6=9 ;
Wednesday August 14th, 2019 3:01:43 AM

(OOC: Dice Roller Post)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  5d8=17 ;
Wednesday August 14th, 2019 7:04:37 AM

The Air Elemental has gone back to where it came from. That's ok. It did an alright job.

The Ghaele Azata shifts into a light form.

The Astral Deva sends a holy smite onto whichever boat looks to have the most barbarians aboard.

If any of the boats are still floating Tink will cast a disintegrate spell just above the waterline

---------------
Astral Deva: Cast Holy Smite on the deck of the same ship. 20ft radius. All evil creatures take 27pts damage and are blinded for 1 round (Will Save vs DC20 halves damage and negates blindness). All neutral creatures take 13pts damage (Will Save vs DC20 for half)

Disintegrate: When used against an object, the ray simply disintegrates as much as a 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted.


DM Mitch 
Wednesday August 14th, 2019 8:06:30 AM

Restlin breaks out an Elven sandwich and shares it with Garret while his elementals do their thing.
The 4th ram gets destroyed. The air elementals clear the bridge yet again before seeing their brethren attack those in the water, a few more half-orcs die and the elementals keep the rest from reaching shore.

A 5th ram wheels itself up to the bridge but the half-orcs try something else this time. The ram does not advance to where the earth elementals are and instead stops just short of the bridge. 8 half-orcs advance to meet the elementals and attack them.

Garret accepts the sandwich noting he was about to ask for snacks.

The 8 half orcs attack the lead elementals. 2 attack elemental 2 while the others attack elemental 3.
Elemental 2 takes (38, 24 vs AC; 17, 16 damage after DR)
Elemental 3 takes (34, 29, 38, 24, 23, 40 vs AC; 14, 12, 8, 18, 19, 17 damage after DR)

Elder Elemental 1 - Dead
Elder Elemental 2 - 178 damage (DR has already been applied; currently at - 10 hp
Elder Elemental 3 152 damage (DR has already been applied)
Half Orc 1: dead
Half Orc 2: dead
Half Orc 3 : dead
Half Orc 6: dead
Half-Orc 7: 145
Half-Orc 8: dead
Half-Orc 9: dead
Half Orc 10: 98
Half Orc 11: dead
Half Orc 14 dead
Half Orc 15: dead
Half-Orc 16: dead
Half-Orc 17: dead
Half-Orc 18: dead
Half-Orc 19: dead
Half Orc 20: 142
Half Orc 21: 142
Half Orc 22: 142
Half Orc 23: 130
Half Orc 24: 130
Half Orc 25 dead
Half Orc 26 dead
Half Orc 27 dead
Half Orc 33 - dead
Half Orc 34 - dead
Half Orc 35 - dead
Half Orc 36 - dead
Half Orc 37 - dead
Half Orc 38 - 62
Half Orc 39 - 62
Half Orc 40 - 62
Half Orc 41
Half Orc 42
Half Orc 43
Half Orc 44
Half Orc 45
Half Orc 46
Half Orc 47
Half Orc 48
New Ram: -

Sesha arrives and breaths on the ladders and boat by the wall.

Zane does the same.

Bosk does…?

Beri’s elementals tear apart boat 5.

Wyarr pegs the ladder boat with an arrow.

Tink puts a big hole at the waterline of one of the boats.

Between the breath weapons of two dragons and the elemental boat 3 is looking pretty bad. Wyarr’s arrow thunks into it with enough force to make the whole thing start to fall apart. The final boat, now with a hole in it, mostly has the barbarians desperately try to seal it, bail water, and generally try to keep the boat afloat. The barbarians on the wall realize their siege is over and try to kill as many of their hated gnome opponents as possible.

Boat 1 (at wall with ladders) 48 damage
Boat 2 (archer boat) 0 damage, anchored, flooding
Boat 3: destroyed

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=14 ; 2d8+11=15 ; 2d8+11=22 ; 2d8+11=14 ; 2d8+11=18 ; 2d8+11=20 ; 2d8+11=21 ; 2d10+14=33 ; 2d10+14=26 ; d20+28=48 ; d20+28=47 ; d20+28=45 ; d20+28=30 ; d20+28=41 ; d20+28=34 ; d20+28=43 ; d20+28=35 ; d20+28=38 ; 2d10+14=24 ; 2d10+14=20 ; 2d10+14=25 ; 2d10+14=31 ; 2d10+14=23 ; 2d10+14=24 ; d20+28=29 ; d20+28=31 ; d20+28=37 ; d20+28=39 ; 2d10+14=25 ; 2d10+14=22 ; 2d10+14=17 ; 2d10+14=26 ; d20+28=31 ; d20+28=40 ; d20+28=37 ; d20+28=31 ; 2d10+14=20 ; 2d10+14=17 ; 2d10+14=33 ; 2d10+14=26 ;
Wednesday August 14th, 2019 10:25:22 AM

"Well look at that. They can learn after all..."

The elder earth elementals also have a 15' reach, so they should get AoOs as the half-orcs advance. Probably should have noted that earlier...my loss!

#1: Nat 1
#2: Hit AC 31 for 25 damage
#3: Hit AC 37 for 22 damage
#4: Hit AC 39 for 17 damage

The air elementals attack first, but this time they sweep the bridge until every half-orc is gone.

#1: 14
#2: 15
#3: 22
#4: 14
#5: 18
#6: 20
#7: 21

Reflex DC still 29. The elementals will sweep the half-orcs off the bridge until they're all gone. The remaining air elementals continue to harass the ones stuck in the water.

The earth elementals hold position. The four in front ready full attacks on anything that comes in range.

#1: Nat 20 (Crit confirm 47) for 33 damage (59 if crit) & AC45 for
#2: Hit AC 30 for 24 and 41 for 20
#3: Hit AC 34 for 25 and 43 for 31
#4: Hit AC 35 for 23 and 38 for 24

They'll also take their AoOs against the next wave of incoming opponents, be they ram or half-orc

#1: Hit AC 31 for 20
#2: Hit AC 40 for 17
#3: Hit AC 37 for 33
#4: Hit AC 31 for 26

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday August 14th, 2019 11:17:40 AM

Garret munches on the sandwich as Restlin points out the tactics of the half orcs. He replies, "Are they learning? Or are they just suicidal?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+32=41 ; d20+32=35 ; d3=1 ; d20+27=30 ; d20+22=23 ; d20+17=34 ; d8+19=20 ; d8+19=27 ; d8+19=23 ; d8+19=24 ; d8+19=25 ;
Wednesday August 14th, 2019 2:10:55 PM

Wyaar turns his attention to the barbarians activitely engaged with the gnomes to try and limit the losses to the monks.

~~~~~~~~~
Full attack to barbarians on the wall with the gnomes:

Attack 1: Hit AC 41, 47 piercing
Attack 2: Hit AC 30, 23 Piercing
Attack 3: Miss
Attack 4: Hit AC 34, 24 piercing
Rapidshot: Hit AC 35, 25 piercing

All damage non-lethal

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character  d20+24=25 ;
Wednesday August 14th, 2019 4:52:04 PM

Zane does a fly by attack on one of the Barbarians on the wall....

He misses and over the rings, "Guess I should have practiced that, for a first try, it was ugly..... I think I'll drop that from my regular style."

Really truly the first time Zane has tried a fly-by attack....
Zane stops above a group of the barbarians, with in his reach, but out of normal reach for them....

Sesha - 102/202. AC 30  d4=1 ; d20+18=29 ;
Wednesday August 14th, 2019 8:54:18 PM

Sesha has to wait a bit for her breath weapon to recharge, so she moves to grab the nearest barbarian on a wall.

Grapple vs AC 29.

Provokes aoo.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23  d20+27=44 ; d20+27=36 ; d20+27=37 ; d20+27=38 ; d20+27=45 ; d20+27=33 ; d20+27=29 ; d20+27=28 ; d20+27=45 ; d20+27=42 ; 2d10+13=21 ; 2d10+13=33 ; 2d10+13=27 ; 2d10+13=25 ; 2d10+13=33 ; 2d10+13=17 ; 2d10+13=26 ; 2d10+13=26 ; 2d10+13=27 ;
Wednesday August 14th, 2019 9:03:57 PM

Beri sends a lightning bolt crashing down on the ladders to prevent reinforcements. He will also turn into a whirlwind and knock down any remaining ladders before returning to a position out of view of the archers on the boats

Water Elemental 2 appears to have just gotten lost finding it's ship (ship 1) and wasn't dead The elementals at boats 1 and 2 continue attacking. Elementals 5-8 advance to the next ship (ship 2, and will move to 1 should it sink).
(elemental 2 and 3 attacking ship 1, elemental 4-8 attacking ship 2)

***Elder Water Elemental***
hp 184 (152+32 augmented summoning): +4 to constitution and strength
AC 26, touch 18, flat-footed 16 (+9 Dex, +1 dodge, +8 natural, –2 size)
Fort +16, Ref +18, Will +5
Vortex- A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.
Water Mastery-A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.
Darkvision
Melee 2 slams +26(+1 in water) (2d10+12/19–20)(+1 in water)

WE1- dead

WE2- HP = 184
Slam 1 = 44
Damage 1 =21

Slam 2 = 36
Damage 2 =33

WE3- HP = 184
Slam 1 = 37
Damage 1 =27

Slam 2 = 38
Damage 2 =25

WE4- HP = 184
Slam 1 = 45
Damage 1 =33

Slam 2 = 34
Damage 2 =17

WE5- HP = 184
Slam 1 = 29
Damage 1 =24

Slam 2 =-
Damage 2 =-

WE6- HP = 184
Slam 1 = 28
Damage 1 =26

Slam 2 =-
Damage 2 =-

WE7- HP = 184
Slam 1 = 45
Damage 1 =26

Slam 2 = -
Damage 2 =-

WE8- HP = 184
Slam 1 = 42
Damage 1 =27

Slam 2 =-
Damage 2 =-

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  15d6=53 ;
Thursday August 15th, 2019 1:55:34 AM

Now that the ship is anchored Bosk once again casts blade barrier (using a level 7 pearl of power to recall it, if that isn't allowed he will use a hero point) and casts it is a radius the hits both boats.

Hit both boats for 53 damage.

DM Mitch 
Thursday August 15th, 2019 8:14:41 AM

Restlin has his elementals do their bridge sweeping / harassing of the half-orcs in the water strategy that has been working so far. The first 2 manage to clear the bridge and the rest manage to kill some more of the half-orcs floating in the water.
Garret wonders if the Half-Orcs are suicidal or learning.


8 more half-orcs step up to the bridge taking full damage from all the readied attacks and AOOs before focusing their attacks on elder elemental 3 and 4

Elder Elemental 3 (29 24 ; 23 vs AC; 10, 15, 14 dmg after DR)
Elder Elemental 4 (35 ; 31 ; 33 ; 27 vs AC; 9, 8, 16, 17 after DR)

Elder Elemental 1 - Dead
Elder Elemental 2 - Dead
Elder Elemental 3 191 damage (DR has already been applied) - DEAD
Elder Elemental 4 50 damage AFTER DR
Half Orc 10: 139
Half Orc 38 - 116
Half Orc 39 - 116
Half Orc 40 - 116
Half Orc 41 93
Half Orc 42 92
Half Orc 43 31
Half Orc 44 68
Half Orc 45 110
Half Orc 46 46
Half Orc 47 46
Half Orc 48 46
Half Orc 49 84
Half Orc 50 44
Half Orc 51 66
Half Orc 52 47
Half Orc 53 20
Half Orc 54 17
Half Orc 55
Half Orc 56
New Ram: -

Wyarr shoots a few barbarians on the wall. A couple, already pretty damaged, fall unconscious.
Zane misses a fly by attack.
Sesha attempts to grapple but fails (CMD 31)
Beri has his elementals tear apart the remaining boats.
Bosk blade barrier’s the remains.

All of the boats are destroyed. The monks are holding against the barbarians on the wall; the rest float in the moat.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 6/29 Quest Items  2d8+11=20 ; 2d8+11=21 ; 2d8+11=19 ; 2d8+11=19 ; 2d8+11=20 ; 2d8+11=21 ; 2d8+11=19 ; d20+28=37 ; 2d10+14=26 ; d20+28=32 ; d20+28=36 ; d20+28=43 ; d20+28=48 ; d20+28=39 ; d20+28=42 ; d20+28=38 ; 2d10+14=16 ; 2d10+14=22 ; 2d10+14=18 ; 2d10+14=18 ; 2d10+14=28 ; 2d10+14=29 ; 2d10+14=27 ; d20+21=40 ; d20=1 ;
Thursday August 15th, 2019 12:01:20 PM

Restlin decides to not sweep the bridge. If these half-orcs were so desperate to fight to the last man, he'd help them along.

All the air elementals swoosh around the water harassing half-orcs

#1: 20 damage
#2: 21 damage
#3: 19 damage
#4: 19 damage
#5: 20 damage
#6: 21 damage
#7: 19 damage

All air elementals can double-move as whirlwinds, giving them 200' of movement. Reflex save for half and to avoid being sucked up is still 29.

An earth elemental moves up to replace the destroyed one and makes a single attack, hitting AC 37 for 26 damage. The other three up front make full attacks.

#1: Hit AC 32 and 36 for 16 and 22
#2: Hit AC 43 and 48 (nat20, confirm 39) for 18 (36 if crit) and 28
#4: Hit AC 42 and 38 for 29 and 27

Restlin also decides that those half-orcs in the back are no longer safe. He finds the biggest clump of half-orcs he can see, then pulls out his maximize rod and sends a chain lightning spell down on them. The lightning does 108 damage to up to 19 targets. Reflex save DC 40 for half damage to the first target. DC is 38 for the rest.

"Garret, I'm not sure, but I think we're about to find out," is Restlin's reply to his friend's question.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Thursday August 15th, 2019 12:36:43 PM

Zane tosses any barbarian off the wall into the moat that may be left on it. He'll stay in Dragon form until the assault is declared over by the Monks.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday August 15th, 2019 12:50:03 PM

Garret chews his sandwich and looks around in surprise when he realizes it is all gone. He stands up and surveys the battlefield like a mini general. He looks out across the battlefield to see if it looks like anything else is headed towards the castle.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday August 15th, 2019 9:05:57 PM

Beri, still in whirlwind form, starts to pick up the barbarians and toss them into the water to clear the wall, while his elementals clean up any remaining water threats. Beri will also throw a lightning bold down on any target still standing on the wall.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday August 15th, 2019 10:36:02 PM

With the walls being cleared Wyaar calls out to keep at least one of the unconscious barbarians around so they can witness the orb being taken if the monks give it to them.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday August 16th, 2019 2:40:35 AM

Bosk surfaces for some air before diving into the water to retrieve whatever he can from the bottom, including the anchor, warriors weapons, other worldly ale, etc. It might only be temporary, but the last time the Iron Adventurers used a feather token anchor it killed a demo god.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday August 16th, 2019 6:27:01 AM

The Astral Deva gets ready to smite again, but Tink is quick to interject "The monks might be neutral and be injured by it!"

Zane and Beri seem to have things very well in hand.

"Surrender now and you may be spared!" she calls out to the barbarians.

DM Mitch 
Friday August 16th, 2019 7:54:14 AM

Garret realizes that his sandwich is gone so he starts looking around the battlefield for anything new coming towards the bridge. He sees just a seemingly ceaseless army of half-orcs approaching.

Restlin decides to change up tactics. He doesn’t sweep the bridge and instead just sends his air elementals to harrass the fighters in the water while the earth elementals engage the half-orcs on the bridge. He also Hurls chain lightning at some of the advancing half-orcs.

Some of the Half-Orcs in the water die. None of the ones on the bridge do nor did any who were hit by lighting.

The 8 half-orcs on the bridge all make full attacks against the earth elementals they are facing focusing their fire on the lead 2 like usual. Both Elder Elementals are still standing after the attack though the 4th one looks much worse for the wear.

VS Elemental 4 (35 ; 35 ; 27 ; 29 ;24 ; 30 ; 28 ; 29 ; 23 ; 29 vs AC) ( 9 ; 13 ; 10 ; 12 ;7 ; 7 ; 17 ; 15 ; 11 ; 5 After DR)
VS Elemental 5 ( 26 ;28 ; 23 ; 27 ;29 ;24 ;28 ; 28 ;) (13 ; 12 ; 15 ; 7 ;4 ; 17 ; 8 ; 15 after DR)


Elder Elemental 1 - Dead
Elder Elemental 2 - Dead
Elder Elemental 3 DEAD
Elder Elemental 4 141 damage AFTER DR
Elder Elemental 5 76 damage AFTER DR
Half Orc 10: dead
Half Orc 38 - dead
Half Orc 39 - dead
Half Orc 40 - dead
Half Orc 41 dead
Half Orc 42 dead
Half Orc 43 103
Half Orc 44 140
Half Orc 45 dead
Half Orc 46 106
Half Orc 47 106
Half Orc 48 106
Half Orc 49 110
Half Orc 50 82
Half Orc 51 130
Half Orc 52 103
Half Orc 53 20
Half Orc 54 17
Half Orc 55
Half Orc 56
Half Orc 57 108
Half Orc 58 54
Half Orc 59 108
Half Orc 60 108
Half Orc 61 108
Half Orc 62 108
Half Orc 63 54
Half Orc 64 108
Half Orc 65 54
Half Orc 66 108
Half Orc 67 108
Half Orc 68 108
Half Orc 69 108
Half Orc 70 108
Half Orc 71 108
Half Orc 72 108
Half Orc 73 108
Half Orc 74 108
Half Orc 75 108
Half Orc 76 108
Half Orc 77 108
New Ram: -

Zane throws a barbarian off the wall.
Beri does the same, but as a whirlwind.
Wyarr makes the point that they should take a prisoner so that they can prove the orb is gone.
Bosk dives underwater to collect things.
Tink call for surrender.

None of the barbarians listen to Tink’s call; it seems when you just respawn there’s little reason to surrender and be stuck in prison. There are still some on the wall, but now heavily outnumbered by the Monks and they’re getting taken down.


Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Friday August 16th, 2019 9:46:47 AM

"Hey Restlin, can you nuke the Bridge? or shouldn't you?" Zane asks over the rings.
On the otherside, he continues to toss Barbarians.....

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday August 16th, 2019 10:40:30 AM

Garret looks down at the bridge when Zane mentions destroying the bridge. He says over the rings, "It is a nice bridge..."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 7/29 Quest Items  d20+24=29 ; 2d8+11=23 ; 2d8+11=13 ; 2d8+11=24 ; 2d8+11=21 ; 2d8+11=17 ; 2d8+11=16 ; 2d8+11=22 ; d20+28=48 ; d20+28=38 ; d20+28=30 ; d20+28=37 ; d20+28=42 ; d20+28=46 ; d20+28=44 ; d20+28=46 ; d20+28=38 ; 2d10+14=24 ; 2d10+14=26 ; 2d10+14=22 ; 2d10+14=28 ; 2d10+14=27 ; 2d10+14=25 ; 2d10+14=22 ; 2d10+14=25 ; 2d10+14=25 ; 10d6=34 ; 10d6=34 ; d20+19=32 ;
Friday August 16th, 2019 10:47:31 AM

Respawn? Restlin feels like he missed something important.

"Where are all these things coming from, anyway?" He ponders Zane's question and inspects the bridge. Anything he can destroy to bring the thing down, or at least weaken it to the point where 700k+ lbs of earth elemental will bring it down?

Knowledge, Engineering: 29

Meanwhile, elementals keep doing what they're doing. The air ones swoosh around in the water, smacking and vacuuming:

#1: 23 damage
#2: 13 damage
#3: 24 damage
#4: 21 damage
#5: 17 damage
#6: 16 damage
#7: 22 damage

Reflex DC still 29

Then, the front four earth elementals full attack the half-orcs in front:

#1: Nat 20(confirm 38) and 30 for 24 (40 if crit) and 22 damage
#2: Hit AC 37 and 42 for 28 and 27 damage
#3: Hit AC 46 and 44 for 25 and 22 damage
#4: Hit AC 46 and 38 for 25 and 25 damage

He hopes there's a way to bring the bridge down, but if nothing else he can delay these guys a long time until his friends destroy all the boats/barbarians on the other side. At least their forces won't be split.

In the meantime, he swaps his maximize rod for a swift one and sends two fireballs out. His targets are the rams (two different ones) since fireballs catch stuff on fire, but he'll be happy to catch as many half-orcs in them as possible.

Both fireballs do 34 damage each. Reflex DC is 32.

Restlin's still invisible and hovering just off the ground. The poor Lillend Azata is still playing Yakity Sax.

Sesha - 102/202. AC 30  12d8=40 ;
Friday August 16th, 2019 11:05:16 AM

Sesha is surprised at the wily barbarian. Instead, she gains altitude (5ft step back and up) and just breathes acid all of the ones on top of the wall, sparing the monks.

40 damage. Reflex 29 for half.



Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday August 16th, 2019 9:13:58 PM

Let us know if there is anything we can do to assist, though you'll probably have that place cleared out by the time we get there.
Beri sends another lightning bold down on the barbarians and throws a few more into the water, where the water elementals continue to pick off those unfortunate enough to get within reach of them.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday August 17th, 2019 3:53:02 AM

Tink just tries to steer clear of the mess that the others are making of the barbarians.

She looks out over the ocean to see if any more ships are approaching.

DM Hugh   d20+8=10 ; d20+8=18 ; d20+8=21 ; d20+9=19 ; d20+9=17 ; d20+9=15 ; d20+9=21 ; d20+9=18 ; d20+9=12 ; d20+9=12 ; d20+9=14 ; d20+9=23 ; d20+9=18 ; d20+9=19 ; d20+9=16 ; d20+9=27 ; d20+9=11 ; d20+9=17 ; d20+9=15 ; d20+9=22 ; d20+9=14 ; d20+9=29 ; d20+9=29 ; d20+9=12 ; d20+9=15 ; d20+9=20 ; d20+9=19 ; d20+9=17 ; d20+9=15 ; d20+9=10 ; d20+9=17 ; d20+9=15 ; d20+9=14 ; d20+9=24 ; d20+9=21 ; d20+9=15 ; d20+9=12 ; d20+9=18 ; d20+9=15 ; d20+9=25 ; d20+9=24 ; d20+9=22 ; d20+9=15 ; d20+9=21 ; d20+9=22 ; d20+9=13 ; d20+9=15 ; d20+9=12 ; d20+9=14 ; d20+9=20 ; d20+9=25 ; d20+9=13 ; d20+9=13 ; d20+9=15 ; d20+9=20 ; d20+9=15 ; d20+9=19 ; d20+9=27 ; d20+9=14 ; d20+9=13 ; d20+9=10 ; d20+9=10 ; d20+9=14 ; d20+9=23 ; d20+9=17 ; d20+9=29 ; d20+9=12 ; d20+9=12 ; d20+9=18 ; d20+9=15 ; d20+9=24 ; d20+9=21 ; d20+9=13 ; d20+9=13 ; d20+9=25 ; d20+9=13 ; d20+9=10 ; d20+9=27 ; d20+9=15 ; d20+9=11 ; d20+9=17 ; d20+9=22 ; d20+9=18 ; d20+9=25 ; d20+9=17 ; d20+9=22 ; d20+9=10 ; d20+9=22 ; d20+9=22 ; d20+9=10 ; d20+9=20 ; d20+9=23 ; d20+9=15 ; d20+9=22 ; d20+9=13 ; d20+9=12 ; d20+9=26 ; d20+9=19 ; d20+9=12 ; d20+9=23 ; d20+9=10 ; d20+9=13 ; d20+9=24 ; d20+9=11 ; d20+9=11 ; d20+9=20 ; d20+9=12 ; d20+20=29 ; d20+20=24 ; d20+20=23 ; d20+20=22 ; d20+20=35 ; d20+20=31 ; d20+20=33 ; d20+20=27 ; d8+10=12 ; d8+10=16 ; d8+10=17 ; d8+10=11 ; d8+10=13 ; d8+10=18 ; d8+10=15 ; d4=4 ; 2d6=8 ; 2d6=9 ; 2d6=7 ; 2d6=8 ; 2d6=5 ; 2d6=4 ; 2d6=8 ; 2d6=12 ; d20+9=11 ; d20+9=16 ; d20+9=21 ; d20+9=22 ; d20+9=29 ; d20+9=26 ; d20+9=14 ; d20+9=17 ; d20+9=13 ; d20+9=12 ; d20+9=22 ; d20+9=23 ; d20+9=15 ; d20+9=13 ; d20+9=26 ; d20+9=25 ; d20+9=14 ; d20+9=21 ; d20+9=13 ; d20+9=28 ; d20+9=29 ; d20+9=28 ; d20+9=21 ; d20+9=26 ; d3=2 ; d20+9=25 ; d3=2 ; d20+9=23 ; d3=3 ; d20+9=25 ; d20+9=11 ; d20+9=25 ; d20+9=17 ; d20+9=17 ; d20+9=15 ; d20+9=18 ; d20+9=18 ; d20+9=28 ; d20+9=24 ; d20+9=19 ; d20+9=15 ; d20+9=21 ; d20+9=16 ; d20+9=27 ; d20+9=22 ; d20+9=20 ; d20+9=25 ; d20+9=27 ; d20+9=15 ; d20+9=15 ; d20+9=11 ; d20+9=14 ; d20+9=18 ; d20+9=19 ; d20+9=16 ; d20+9=23 ; d20+9=18 ; d20+9=17 ; d20+9=29 ; d20+9=25 ; d20+9=18 ; d20+9=29 ; d20+9=26 ; d20+9=29 ; d20+9=26 ; d20+9=15 ; d20+9=25 ; d20+9=20 ; d20+9=24 ; d20+9=16 ; d20+9=21 ; d20+9=11 ; d20+9=10 ; d20+9=26 ; d20+9=19 ; d20=1 ; d20=17 ; d20=18 ; d20=16 ; d20=12 ; d20=11 ; d20=15 ; d20=14 ; d20=8 ; d20=13 ; d20=19 ; d20=11 ; d20=5 ; d20=20 ; d20=20 ; d20=11 ; d20=20 ; d20=14 ; d20=7 ; d20=12 ; d20=9 ; d20+20=35 ; d20+15=35 ; d20+10=27 ; d20+20=29 ; d20+15=24 ; d20+10=30 ; d20+20=28 ; d20+15=29 ; d20+10=23 ; d20+20=22 ; d20+15=29 ; d20+10=18 ; d20+20=21 ; d20+15=26 ; d20+10=12 ; d20+20=28 ; d20+15=23 ; d20+10=27 ; d20+20=21 ; d20+15=29 ; d20+10=24 ; d20+20=28 ; d20+15=19 ; d20+10=28 ; d8+10=14 ; d8+10=18 ; d8+10=16 ; d8+10=14 ; d8+10=15 ; d8+10=11 ; d8+10=18 ; d8+10=15 ; d8+10=17 ; d8+10=11 ; 2d6=5 ; 2d6=5 ; 2d6=4 ; 2d6=8 ; 2d6=2 ; 2d6=6 ; 2d6=9 ; 2d6=9 ; 2d6=10 ; 2d6=4 ; d8+10=15 ; d8+10=13 ; d8+10=18 ; d8+10=14 ; d8+10=14 ; d8+10=17 ; d8+10=13 ; d8+10=15 ; 2d6=8 ; 2d6=9 ; 2d6=7 ; 2d6=3 ; 2d6=10 ; 2d6=2 ; 2d6=5 ; 2d6=10 ;
Sunday August 18th, 2019 10:13:06 PM

(OOC: dice post)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday August 18th, 2019 11:14:35 PM

Wyaar too keeps an eye for more threats but everything seems to be in hand whwre he is.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday August 19th, 2019 1:02:38 AM

Bosk collects anything else he can (still hoping for some whiskey or weapons from Valahalla) and then flys up to join the others.

DM Mitch 
Monday August 19th, 2019 9:53:35 AM

Zane asks Restlin if he can destroy the bridge.
Garret points out that it is a nice bridge.
Restlin looks for something that would help him take down the bridge while swapping his rods and sending 2 fireballs down on the ram. (OOC: there appears to only be a single ram left amidst a sea of Half-Orcs) Restlin figures if he can do enough damage he could bring down the bridge but the stone will be resistant to damage.

His air elementals continue to harry the half-orcs in the water. Only one remains after this most recent pass.

Meanwhile his earth elementals tear into those on the bridge. Half Orc 49 dies as does 51 but 2 more show up to take their place.

His fireball hits the ram twice and 30 half orcs surrounding it. A number of the Half Orcs die including 5 of the ones leading the charge. 5 new half orcs show up to take their place.

3 of the Half Orcs make full attacks, while the 5 newcomers make single attacks.

Elder Elemental 4 (5 hits - 37 vs AC; 32 vs AC; 25 vs AC; 30 vs AC; 27 vs AC; 6 , 12 , 8 , 11 , 9 damage after DR)
Elder Elemental 5 (3 hits - 25 vs AC; 37 vs AC 37 vs AC; 6; 15 ;9 damage after DR)

The remaining half orcs around the ram start beating on it putting out the fires.

Elder Elemental 1 - Dead
Elder Elemental 2 - Dead
Elder Elemental 3 DEAD
Elder Elemental 4 dead
Elder Elemental 5 106 damage AFTER DR
Elder Elemental 6
Half Orc 10: dead
Half Orc 38 - dead
Half Orc 39 - dead
Half Orc 40 - dead
Half Orc 41 dead
Half Orc 42 dead
Half Orc 43 158
Half Orc 44 dead
Half Orc 45 dead
Half Orc 46 dead
Half Orc 47 dead
Half Orc 48 dead
Half Orc 49 dead
Half Orc 50 dead
Half Orc 51 dead
Half Orc 52 dead
Half Orc 53 84
Half Orc 54 81
Half Orc 55 64
Half Orc 56 64
Half Orc 57 dead
Half Orc 58 dead
Half Orc 59 dead
Half Orc 60 dead
Half Orc 61 dead
Half Orc 62 dead
Half Orc 63 118
Half Orc 64 dead
Half Orc 65 118
Half Orc 66 dead
Half Orc 67 dead
Half Orc 68 dead
Half Orc 69 dead
Half Orc 70 dead
Half Orc 71 dead
Half Orc 72 dead
Half Orc 73 159
Half Orc 74 dead
Half Orc 75 dead
Half Orc 76 dead
Half Orc 77 dead
Half Orc 78 64
Half Orc 79 64
Half Orc 80 64
Half Orc 81 64
Half Orc 82 64
New Ram: - 64

Sesha and Beri help clear out the remaining barbarians.
Tink and Wyarr don’t see any more ships or other threats coming.
Bosk teleports to join the others (those at the bridge, or those at the wall?)


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 8/29 Quest Items  d20+19=38 ; d20+28=29 ; d20+28=33 ; d20+28=35 ; d20+28=38 ; d20+28=33 ; d20+28=39 ; d20+28=39 ; 2d10+14=29 ; 2d10+14=27 ; 2d10+14=30 ; 2d10+14=26 ; 2d10+14=22 ; 2d10+14=28 ; 2d8+11=26 ; 2d8+11=25 ; 2d8+11=19 ; 2d8+11=19 ; 2d8+11=18 ; 2d8+11=22 ; 2d8+11=20 ;
Monday August 19th, 2019 10:19:56 AM

Restlin counts 33 dead half-orcs. What a waste of life.

"Ok, think that's enough Yakity Sax for now," he says to his Lillend summon. "Seems gratuitous now." He sighs a bit when he sees the half-orcs cluster around the ram, trying to put it out. "Does everyone in this world refuse to learn from their mistakes? Guess they don't have to when they just keep coming back to life. Sooner we get home, the better."

He swaps out his swift rod for his maximize rod again and sends his last fireball at the ram w/ the clustered half-orcs. 60 damage, reflex 38 for half.

One earth elemental steps forward to take the place of the fallen one. It makes a single attack, but whiffs it (nat 1).

The remaining three earth elementals make full attacks.

#1: Hit AC 33 and 35 for 29 and 27
#2: Hit AC 38 and 33 for 30 and 26
#3: Hit AC 39 and 39 for 22 and 28

The air elementals finish off the one in the water, then get back to swooshing them off the bridge and into the water again.

#1: 26 damage
#2: 25
#3: 19
#4: 19
#5: 18
#6: 22
#7: 20

Reflex DC still 29.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday August 19th, 2019 11:37:49 AM

Garret sits down on the wall, dangling his feet over the edge. He claps when Restlin sends another fireball down.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Monday August 19th, 2019 2:31:48 PM

Zane flies back to the bridge side.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday August 19th, 2019 4:39:40 PM

""How are things on the bridge side?" Wyaar asks over the ring.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday August 19th, 2019 9:03:34 PM

Bosk, if you're going to the bridge wait up I'll go with you!
Beri will join Bosk in teleporting should that be an option still.

DM Hugh   d20+8=28 ; d20+8=26 ; d20+8=15 ; d20+8=25 ; d20+8=14 ; d20+8=9 ; d20+8=22 ; d20+8=13 ; d20+8=11 ; d20+8=28 ; d20+8=17 ; d20+8=22 ; d20+8=16 ; d20+8=24 ; d20+8=10 ; d20+8=18 ; d20+8=9 ; d20+8=25 ; d20+8=21 ; d20+8=12 ; d20+8=28 ; d20+8=16 ; d20+8=18 ; d20+8=10 ; d20+8=14 ; d20+8=12 ; d20+8=24 ; d20+8=20 ; d20+8=22 ; d20+8=13 ; d20+8=24 ; d20+8=23 ; d20+8=9 ; d20+8=27 ; d20+8=20 ; d20+8=27 ; d20+8=22 ; d20+8=12 ; d20+8=28 ; d20+8=9 ; d20=18 ; d20=3 ; d20=13 ; d20=3 ; d20=13 ; d20=12 ; d20=6 ; d20=19 ; d20=12 ; d20=17 ; d20=4 ; d20=11 ; d20=19 ; d20=18 ; d20=6 ; d20=10 ; d20=1 ; d20=18 ; d20=7 ; d20=2 ; d20=10 ; d20=15 ; d20=13 ; d20=8 ; d20=11 ; d20=10 ; d20=1 ; d20=18 ; d20=7 ; d20=4 ; d20=16 ; d20=5 ; d20=4 ; d20=6 ; d20=18 ; d20=5 ; d20=7 ; d20=1 ; d20=10 ; d20=3 ; d20=11 ; d20=8 ; d20=2 ; d20=8 ; d20=20 ; d20=15 ; d20=14 ; d20=5 ; d20=10 ; d20=8 ; d20=18 ; d20=7 ; d20=10 ; d20=1 ; d20=10 ; d20=10 ; d20=7 ; d20=5 ; d20=18 ; d20=6 ; d20=13 ; d20=14 ; d20=6 ; d20=9 ; d20=11 ; d20=16 ; d20+20=37 ; d20+15=32 ; d20+10=19 ; d20+20=25 ; d20+15=19 ; d20+10=16 ; d20+20=30 ; d20+15=22 ; d20+10=13 ; d20+20=27 ; d20+20=21 ; d20+20=25 ; d20+20=37 ; d20+20=37 ; d8+10=13 ; d8+10=17 ; d8+10=11 ; d8+10=11 ; d8+10=11 ; 2d6=3 ; 2d6=5 ; 2d6=7 ; 2d6=10 ; 2d6=8 ; d8+10=13 ; d8+10=18 ; d8+10=11 ; 2d6=3 ; 2d6=7 ; 2d6=8 ; d20=20 ; d20=2 ; d20=16 ; d20=12 ; d20=10 ; d20=4 ; d20=2 ; d20=12 ; d20=4 ; d20=3 ; d20=6 ; d20=16 ; d20=18 ; d20=18 ; d20=8 ; d20=3 ; d20=12 ; d20=16 ; d20=9 ; d20=1 ; d20=20 ; d20=3 ; d20=3 ; d20=11 ; d20=19 ; d20=12 ; d20=6 ; d20=14 ; d20=10 ; d20=18 ; d20=11 ; d20+9=13 ; d20+9=23 ; d20+9=27 ; d20+9=17 ; d20+9=14 ; d20+9=12 ; d20+9=15 ; d20+9=28 ; d20+9=19 ; d20+9=21 ; d20+9=26 ; d20+9=22 ; d20+9=24 ; d20+9=21 ; d20+9=28 ; d20+9=14 ; d20+9=14 ; d20+9=11 ; d20+9=12 ; d20+9=28 ; d20+9=17 ; d20+9=15 ; d20+9=14 ; d20+9=20 ; d20+20=21 ; d20+20=34 ; d20+20=30 ; d20+20=40 ; d20+20=34 ; d20+20=24 ; d20+20=22 ; d20+20=30 ; d8+10=14 ; d8+10=12 ; d8+10=14 ; 2d6=8 ; 2d6=6 ; 2d6=5 ; 2d6=5 ; 2d6=4 ; 2d6=4 ; d8+10=18 ; d8+10=13 ; d8+10=14 ;
Monday August 19th, 2019 10:20:44 PM

(OOC: Dice Tracker}

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday August 20th, 2019 12:45:37 AM

ooc: Bosk flew over to his group last round, this round he is teleporting everyone to the bridge.

Gather round, and I will take everyone over to the bridge and we can regroup. Before we go, can someone give the monks a way to communicate with us, in case the need us to return?

Bosk quickly checks with the monks to make sure they do not need anything else and explains to them how the group can communicate before reuniting the Iron Dragons by the bridge.

ooc: Did Bosk find any items in his search?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday August 20th, 2019 2:56:52 AM

Tink will stand ready to teleport with Bosk.

"Uh, I don't have anything up my sleeve that they can use to communicate with us" Well, she does have her Dragon Ring, but that's going to stay on her finger.

DM Mitch 
Tuesday August 20th, 2019 11:47:39 AM

Zane flies back to the bridge side.
Restlin signals for his Azata to can the Yakaty Sax. He asks if everyone in this world refuses to learn anything and wishes be rid of this world as fast as he can.
He drops his final fireball on the ram and the half-orcs.
Between the earth elementals and the air elementals all the half-orcs on the front line of the bridge die. 2 of them get finished off after falling in the water.
Garret dangles his feet over the side, clapping as Restlin sends another fireball screaming into the Half Orcs below.
Wyarr asks how things are going over on the bridge side.
Beri offers to join bosk in going to the bridge.
Bosk teleports everyone over to the bridge. He was able to find items from the barbarians, but they were already turning to dust - it seems their gear is considered part of them and vanishes with the corpses.
Tink has no way for the gnomes to contact them remotely.

The leader of the siege crew manning the ram manages to make his Reflex save and the ram only takes half damage. (natural 20)
A number of half-orcs rise up to take the places at the head of the battle lines facing off against the elder earth elementals. They all make single attacks and both elementals are still standing afterward though elder elemental 5 is looking fairly worse for the wear.

3 attacks hit Elder Elemental 5 (34 ;30 ;40 ; vs AC; 12 ; 8 ; 9 - damage after DR)
3 attacks hit Elder Elemental 6 ( 34 ; 24 ; 30 ; vs AC; 13 ; 8 ; 8 ; - damage after DR)

Elder Elemental 1 - Dead
Elder Elemental 2 - Dead
Elder Elemental 3 DEAD
Elder Elemental 4 dead
Elder Elemental 5 135 damage AFTER DR
Elder Elemental 6 29 damage AFTER DR
Half Orc 43 dead
Half Orc 53 dead
Half Orc 54 dead
Half Orc 55 dead
Half Orc 56 124
Half Orc 63 dead
Half Orc 65 dead
Half Orc 73 dead
Half Orc 78 dead
Half Orc 79 dead
Half Orc 80 124
Half Orc 81 124
Half Orc 82 124
Half Orc 83 60
Half Orc 84 60
Half Orc 85 60
Half Orc 86 30
Half Orc 87 60
Half Orc 88 60
Half Orc 89 60
Half Orc 90 60
Half Orc 91 60
Half Orc 92 60
Half Orc 93 60
Half Orc 94 60
Half Orc 95 60
Half Orc 96 60
Half Orc 97 60
Half Orc 98 60
Half Orc 99 60
Half Orc 100 60
New Ram: - 94


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday August 20th, 2019 12:01:37 PM

When the others arrive at the bridge side, they find Restlin directing the battle below and throwing magic while Garret sits on the edge of the parapets, feet dangling over the side. He waves to the others and says, "Did you come to watch Restlin, too?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 9/29 Quest Items  d20+22=27 ; d20+22=32 ; d20+22=26 ; 2d8+11=25 ; 2d8+11=22 ; 2d8+11=19 ; 2d8+11=20 ; 2d8+11=17 ; 2d8+11=21 ; 2d8+11=18 ; 2d10+14=25 ; 2d10+14=31 ; 2d10+14=30 ; 2d10+14=27 ;
Tuesday August 20th, 2019 1:23:39 PM

Obviously attacking these half-orcs wasn't accomplishing much. Restlin takes aim at the ram and uses the last charge on his maximize rod to send three scorching rays at it.

Hit touch AC 27, 32, and 26. Each ray does 24 fire damage, no save.

He directs the air elementals to clear the bridge again. As many elementals woosh over it as needed to gather up all the half orcs. The rest harass the ones in the water.

Damage from each air elemental: 25, 22, 19, 20, 17, 21, 18. Reflex DC still 29 for half damage and to avoid getting swooped up in the whirlwind. Picked up idiots are dropped off the bridge.

With the path clear (hopefully), the earth elementals all charge at the ram, though only the first four can attack.

Damage to ram from each elemental: 25, 31, 30, 27

"Oh hey guys. Get the other side all taken care of? These half-orcs are tenacious..."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+32=52 ; d20+37=56 ; d20+27=44 ; d20+22=33 ; d20+17=19 ; d20+32=44 ; d8+19=27 ; d8+19=23 ; d8+19=20 ; 2d8+38=52 ; 2d8+38=48 ; 2d8+38=48 ;
Tuesday August 20th, 2019 3:15:41 PM

Wyaar arrives with the others and peers down at th ebridge a moment before sending some arrows down into the orcs to incapacitate them.

~~~~~~~~~~

Full attack to the orcs, non-lethal damage

Attack 1 (Manyshot): Nat 20, crit confirm 55, 148 piercing
Attack 2: Hit AC 44, 27 piercing,
Attack 3: Hit AC 33, 23 piercing,
Attack 4: Miss
Rapidshot: Hit AC 44, 20 piercing

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday August 20th, 2019 9:05:27 PM

Beri looks across the bridge and sees a pile of half orcs.
Hmm, looks like they have a few more people than we do. How about we get a storm giant out here to help?
He then calls forth a storm giant to aid them.

Sesha - 102/202. AC 30  d20+24=30 ;
Tuesday August 20th, 2019 11:49:51 PM


"Okay Mage-Priest."

Sesha feels like they were spinning wheels. The enemy wasnt making any progress, but neither were they. Was there something they were missing?

Perception: 30 (boo)

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Wednesday August 21st, 2019 12:01:05 AM

Zane hovers above and watches....things are covered....

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+14=27 ; d20+22=41 ; d20+5=12 ;
Wednesday August 21st, 2019 2:07:30 AM

Bosk attempts to aid Sesha by sharing his observations and any relevant knowledge he might have.

Aid another perception = 27
Spell Craft = 41
Knowledge Arcana = 12

DM Mitch 
Wednesday August 21st, 2019 6:48:26 AM

Garret continues to sit with his legs dangling. He asks his friends if they came to watch Restlin too
Restlin alters tactics. He sends scorching rays down at the ram. He then has his air elementals attempt to clear the bridge again. All the half-orcs formerly on the bridge die. Whether when they were picked up initially or in the water later. Restlin then commands his earth elementals to charge the ram. They destroy the last ram. On its destruction there is a change in the half-orcs. A single clarion call rings out from somewhere below and the half-orcs begin to beat a hasty retreat.
Wyaar sends some arrows into the retreating half-orcs attempting to deal nonlethal damage.
Beri begins summoning a storm giant.
Sesha wonders if they’re missing anything important.
Zane watches.
Bosk helps Sesha look about and consider the situation.

One of the gnomes on the wall turns towards the main keep. Anyone who looks with him sees a flashing light blinking in a pattern - it must be how they pass messages across the fortress. ”There is no sign of further assault by either faction. They’ll spend time rebuilding their siege weapons before they come again. Thank you, strangers. The elders want to see you.”


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday August 21st, 2019 9:29:24 AM

Tink peers down over the side of the wall and admires the destruction caused by Restlin's summons.

"Looks like you had some fun"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Wednesday August 21st, 2019 10:07:49 AM

Zane lands and as he nears the bulwark, he revers to 'Taur form and will follow along when they head off to see the Elder Gnomes....

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday August 21st, 2019 11:38:41 AM

Garret turns and watches the light with the gnome. He says, "They said that with the light? Neat." He trots along as the group heads for the elder meeting.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 9/29 Quest Items 
Wednesday August 21st, 2019 12:36:01 PM

Restlin takes a moment to thank all his summons, including the Lillend, before letting them return home.

"Would that all our enemies just line up like that, our jobs would be much easier," is all he has to say on the matter, but he's sporting a pretty big grin. "Let's go see what those elders want."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday August 21st, 2019 7:18:17 PM

"do any of your people require healing?" Wyaar asks of the monk "if so have them gather to me and I will channel for them."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday August 21st, 2019 9:06:56 PM

Beri changes back into human form and joins the others.
Looks like we missed quite the fight over here. I'm surprised that the humans and orcs didn't try to stop eachother. Well, if the elders want to see us we probably shouldn't keep them waiting.

Beri instructs the summons to assist in any way they can before they disappear, figuring that their size and strength may come in handy.

Sesha - 102/202. AC 30 
Wednesday August 21st, 2019 11:53:26 PM


Sesha shrugs.

"I wonder if the attacks will stop once we take the artifact from here. It would be nice for the monks to catch a break."


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday August 22nd, 2019 2:24:06 AM

Is there any chance you could teach them the spell you used to trap enemies and bury them undetectable underground? Then might not fear death, but the threat of eternal imprisonment might just have an effect.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday August 22nd, 2019 4:17:49 AM

Tink nods to the gnome. She's a little worried now. Would removing the artifact from here stop the attacks? Could it make things worse?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  9d6=27 ;
Thursday August 22nd, 2019 1:44:34 PM

If any monks gather around Wyaar channels positive energy into them to heal 27 hp

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Thursday August 22nd, 2019 3:20:56 PM

Zane double checks that things are well in hand and then follows the others down the tunnel, bringing up the rear.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday August 22nd, 2019 5:53:36 PM

Garret meanders down the hall, strolling about, checking things out, as usual.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday August 22nd, 2019 9:19:15 PM

I hope this is the correct direction to get to the elders, don't want to keep them waiting.

DM Hugh - The Orb of Chaos, what does it do?  d20+9=13 ; d20+9=29 ; d20+9=15 ; d20+9=14 ; d20+9=13 ; d20+9=16 ; d20+9=24 ; d20+9=11 ; d20+9=12 ; d20+9=19 ; d20+9=26 ; d20+9=21 ; d20+9=26 ; d20+9=28 ; d20+9=16 ; d20+9=27 ; d20+9=25 ; d20+9=19 ; d20+9=25 ; d20+9=25 ; d20+9=25 ; d20+9=29 ; d20+9=13 ; d20+9=22 ; d20+9=23 ; d20+9=22 ; d20+9=10 ; d20+9=20 ; d20+9=23 ; d20+9=18 ; d20+9=16 ; d20+9=22 ; d20+9=10 ; d20+9=19 ; d20+9=14 ; d20+9=29 ; d20+9=13 ; d20+9=22 ; d20+9=22 ; d20+9=27 ; d20+9=24 ; d20+9=27 ; d20+9=27 ; d20+9=11 ; d20+9=19 ; d20+9=14 ; d20+9=15 ; d20+9=22 ; d20+9=22 ; d20+9=24 ; d20+9=21 ; d20+9=13 ; d20+9=11 ; d20+9=12 ; d20+9=20 ; d20+9=16 ; d20+9=10 ; d20+9=20 ; d20+9=13 ; d20+9=21 ; d20+9=29 ; d20+9=25 ; d20+9=15 ; d20+9=23 ; d20+9=14 ; d20+9=20 ; d20+9=17 ; d20+9=20 ;
Thursday August 22nd, 2019 11:00:12 PM

Tink peers down over the side of the wall and admires the destruction caused by Restlin's summons. She remarks that Restlin had some fun. She nods and wonders if removing the artifact could make things worse.
Zane lands and as he nears the bulwark, he reverts to 'Taur form and will follow along when they head off to see the Elder Gnome. He makes sure things are well in hand and then brings up the rear as the group heads down the tunnel.
Garret turns and watches the light with the gnome. He observes how the gnomes communicated with light before trotting along as the group heads for the elder meeting. He meanders down the hall, checking things out as usual.
Restlin takes a moment to thank all his summons, including the Lillend, before letting them return home. He observes that if all their enemies lined up like that their job would be much easier.
Wyaar offers healing to the monks and channels 27 hp into those that take him up on it.
Beri reverts back to human form and notes they missed quite a fight. He also remarks about how the half-orcs and humans didn’t fight each other. He uses his summons to help with some minor repairs and moving debris. He remarks that he doesn’t want to keep the elders waiting.
Sesha shrugs and wonders if things will calm down once the artifact is taken away.
Bosk asks Sesha if she could teach the gnomes the spell she used to imprison enemies underground suggesting that might be an appropriate deterrent.

The gnomes escort you to a smaller chamber than the one before. The old green skinned gnome sits alone on a chair by a small fire. The rest of the gnomes give you your space.

The old gnome beckons for you to sit down. He says, “Apologize I must. Asked of me what the Orb of Chaos you did. Forthcoming I wasn’t but Trust had to be earned.”

“Worth, you have proven. Wars not make one great yet great warriors you all are. What’s more spare the lives of your enemies you tried and regret the pointlessness of the assault you did.”

He pauses for a moment to stare into the fire and then sets his gaze on each one of you in turn.
“Orb of Chaos it is called...What is more chaotic than disrupting nature’s course? Death is a natural part of life yet prevent the natural order the orb does. Not possible to die from natural causes while the orb remains here. Those that fall in battle will never rest either. Turns the fallen to ash the orb does. Uses the energy released to reincarnate the fallen as well. Endless waves of bodies for the meat grinder the orb produces. Not meant to be this way, things are, therefore decided to grant your request I have.”

He takes another pause and says
“Ask me what you will before you go. Soon will I rest, yes, forever sleep. Earned it I have. Twilight is upon me, and soon, night must fall. That is the way of things or at least it will be, once gone the orb is. When 900 years old, you reach...look as good, you will not.”


Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday August 23rd, 2019 10:49:03 AM

Beri thinks of whether he has any questions for the elder.
As you didn't tell us everything at first, are you able to tell us more now about why and how this place came to be? Was this set up as a punishment or an experiment to see if peace would ever be attained? And who would have set this realm with such rules? Is there a greater power here that created this Wold?

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 9/29 Quest Items 
Friday August 23rd, 2019 11:38:07 AM

"I mean, I won't look that good in 879 years, but I'd bet money that Sesha will be much better looking..."

"The Watcher had mentioned he may be able to come and assist with the ritual we need to perform." Restlin looks around. Is The Watcher still here?

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday August 23rd, 2019 1:18:43 PM

Garret remains quiet, but he ponders how this world will change. Will the others keep attacking once they know they will die? Will they realize that before they attack and die? Will everyone in the entire place die when the orb is removed?

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Friday August 23rd, 2019 4:55:38 PM

Zane just waits and sees if he's needed to respond, he usually lets the others handle this type of thing, he's more comfortable commanding (I.E. talking) on a ship....

Sesha - 102/202. AC 30 
Friday August 23rd, 2019 7:20:27 PM


900 years was an astounding number. Even Elves died of old age. Sesha grins at Restlin.

"By that point, I think the only one of us who would still be around is Garret. Aren't you effectively immortal now?"

DM Hugh - The claiming of the orb 
Friday August 23rd, 2019 10:54:31 PM

Beri thinks if he has any questions before asking more about how the place came to be and what the point of it all was.

The gnome looks at Beri and says, “Said it has been, that long ago and far away 3 tribes existed in constant strife. Disruptive to all others they were so isolated from the rest they became. Perhaps someday they can return to the rest if tolerance can be learned. All I know of what you ask this is.”

Restlin comments over the rings about how he wouldn’t look that good in that period of time but Sesha is probably another story. He then asks about the watcher

As if on queue the Watcher does the trick of disengaging from a wall and becoming visible.

“I’m ready to depart whenever you are.” The watcher says to Restlin

Garret remains quiet but ponders the fate of those who dwell in this world once the orb is gone.

Zane waits to see if anything is asked of him. Usually he lets the others handle this sort of thing.

Sesha grins at Restlin. She points out that Garret may be the only one around in 900 years asking the monk if he is effectively immortal.

With no more questions and those that are asked answered the elder rings a small bell. The two gnomes who were guarding the gate when you first approached from the underground take you to where the orb of chaos is housed, sitting on its pedestal.

The female gnome looks at you and says, “The elder has said the orb is to be entrusted in your care and you are going to be taking it far from this place. Who among you will carry it?”

The watcher says, “I’ll guide you back to the portal through the underground paths once you are ready to go.”


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday August 24th, 2019 1:05:29 AM

Tink looks at the orb, then to her hands, then back to the orb. There's really no way she could physically carry it.

Instead she looks around to the others to see who will be the one to take it.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Saturday August 24th, 2019 1:53:53 AM

Bosk shrugs his shoulders. I honestly do not know how long I will live. I fundamentally changes when I became an agent of vengeance. Unlike most living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. To my knowledge, there are no reports on one of us dying of old age...

Ooc: Honestly, I do not know if there has ever been another level 10 Avenger.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 9/29 Quest Items 
Saturday August 24th, 2019 11:45:58 AM

Orb of Chaos? Restlin can handle that. He raises his hand.

"I'll hold onto it. Not sure the rest of these guys should be touching something like that."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Saturday August 24th, 2019 2:01:44 PM

"Well, Restlin, I was going to volunteer to carry it, It seems completely opposed to my innate nature, but I also have the strength of Dragon's to resist it. Your Call, You're the smarter one.'

Sesha - 102/202. AC 30 
Sunday August 25th, 2019 9:05:51 PM


Sesha considers the orb. She also considers Restlin holding it. And how long the little wise man has lasted hanging on to it.

"It's a shame it will likely be consumed in our ritual Mage Priest. With that thing, our lifetimes could flame out together"



Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Sunday August 25th, 2019 10:14:24 PM

We'll I have no idea how long I live, but since I can pick my appearance I'm sure I'll look amazing on the day I die... well, in our line of work I'll probably look amazing up until the last five minutes or so.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday August 25th, 2019 11:08:11 PM

"I am not sure it would like me touching it, or I it" Wyaar agrees.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday August 26th, 2019 11:54:42 AM

Garret replies to Sesha, "I wouldn't say that I don't age, but perhaps I just don't feel it quite as much as some others do."

When they arrive at the orb, Garret steers clear of the thing. He says, "Indeed, that is not for me."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday August 26th, 2019 6:36:53 PM

Wyaar abides.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday August 26th, 2019 9:03:16 PM

I think we may be overthinking this. Elders, you have been with this orb for centuries what would you suggest is the best way to transport the orb safely? If I understand the orb's properties, am I correct that the watcher would be unaffected by it as they are outside the influence of natural life and death? And that the watcher by their very nature is trustworthy? That they couldn't have fulfilled their roll here if this wasn't the case?

DM Hugh - The orb 
Monday August 26th, 2019 10:55:31 PM

Tink looks at her hands and then at the orb and then to the others.
Bosk shrugs his shoulders and makes an observation about not knowing how long he will live considering his soul and body have become one.
Restlin volunteers to bear the orb
Zane says he was going to carry it but it seems opposed to his nature. He differs to Restlin as he is smarter.
Sesha says that it is a shame the orb will be consumed in the ritual for with it her and Restlin's lives could flame together.
Beri also has no idea about when he will die but given his ability to change appearance he figures he'll look good when it happens well up until the last 5 minutes. He then observes they may be overthinking things. He suggests the watcher may be uneffected by it and trustworthy so why couldn't the Watcher carry it.
Wyaar says he doesn't think the orb and he would like being in contact before abiding by what the group decides
Garret says that he wouldn't say he doesn't age he just doesn't feel it as much as the others do

One of the gnomes standing by the orb speaks up, "The watcher could bear the orb yes. However the death altering power of the orb seems to be related to where it is currently. When you move it from this realm it will still have power but it won't resonate the way it does here. One of you could take it or you could trust it to the Watcher. Either should work."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 9/29 Quest Items 
Tuesday August 27th, 2019 7:07:25 AM

Restlin shakes his head. "Watcher is way too valuable. Just let me take the thing." He punctuates the statement by taking the chaos orb. It'll be fine, he's sure.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday August 27th, 2019 8:55:33 AM

Tink assumes it is probably safe to touch or hold. The gnomes seem pretty intelligent and they likely wouldn't leave it standing about where it could hurt someone who might brush up against it.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Tuesday August 27th, 2019 10:28:19 AM

Zane is ready to proceed...

(sorry short post, blew a tire on interstate 13 hours ago, just got home from being out all day yesterday.. g'night.)


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday August 27th, 2019 1:13:14 PM

Garret steps back from Restlin when he reaches for the orb. He cringes, waiting to see if Restlin will explode.

Sesha - 102/202. AC 30 
Tuesday August 27th, 2019 1:48:33 PM


Sesha watches intently. She was certain Restlin wasn't going to explode, but she had spells ready to heal him in case things went awry.

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday August 27th, 2019 9:16:41 PM

I think it's okay as long as nobody dies... are we ready to head out?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday August 27th, 2019 9:26:07 PM

Just in case, Wyaar does a detect evil on Restlin after he takes the orb. just to be sure.

DM Hugh - The orb 
Tuesday August 27th, 2019 10:23:27 PM

Restlin confirms he's willing to carry it, reasoning the Watcher is too valuable.

Tink assumes it is probably safe to touch or hold.

Zane is ready to proceed.

Garret steps back from Restlin, waiting to see if the mage priest will explode.

Sesha doesn't think Restlin will explode but has the healing spells ready to go just in case.

Beri suggests taking the orb should be ok as long as no one dies.

Wyaar detects evil on Restlin as he grabs the orb.

Restlin reaches out to take the orb and Restlin only: Highlight to display spoiler: {Holding the Heart of Chaos makes you feel vaguely angry and anxious. Thoughts are slightly more disorganized and odd tangents/associations happen, sometimes leading to novel new ideas.
}

With the heart of chaos in hand and the Watcher recruited you are able to quickly make it through the underground to the clearing with the gate where you originally arrived.

You activate the gate and step through to find Megaman, Chuck, Dock, the Custodian and Uthras waiting for you where you left them. You have collected the hearts of order, chaos, balance and evil. One final heart remains, 1 arch remains un-visited and 1 ritual participant remains unidentified.

The Custodian asks your group as you arrive, "What now?"

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday August 27th, 2019 11:36:46 PM

Bosk smiles. I have a bad feeling about this next one. I say we rest up and recover our spells before continuing.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday August 28th, 2019 7:53:59 AM

"It's the last one we have to find. Couldn't hurt to be a little extra cautious"

Tink checks to see where all the hearts currently are. Did the party leave the other hearts back here, or have they been carrying them the whole time? She isn't keen to let them out of sight. Not when the party are so close to the goal.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 311/311, Blindsense 60' Character 
Wednesday August 28th, 2019 9:57:51 AM

"Well, Custodian, it seems we must adventure into the final gate in search of the last two parts of the ritual. We need to locate the final Heart and the last participant to complete the Ritual to open the Prison so that the Power leak can be closed off, or rather opened up so it can be controlled rather than uncontrolled.
There have not been more troubles have there?"

Zane pulls out a couple Taur sized meals and offers those who have volunteered to help the Iron Dragons to help themselves. He then digs into one himself, sitting cross-legged as he starts to rest and recover....

Sesha - 102/202. AC 30  d8+10=13 ;
Wednesday August 28th, 2019 11:15:09 AM


If a break is called for, Sesha adds her usual meal, an Extended Heroes Feast, to Zanes preparations. (in addition to all the bonuses from the spell, everyone gets 13 temp hp for the next 24 hour period.)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 9/29 Quest Items 
Wednesday August 28th, 2019 12:09:08 PM

Restlin holds onto the orb. His eyes flit about a bit as his thoughts rearrange themselves. He would love to sit and experiment with this thing. Who knows where it could lead? It's too valuable, though. He puts it with the rest of the orbs.

OOC: We're leaving the orbs behind, not taking them with us, right?

"I could use some time to regain spells too. I burned through most of my high-level ones to summon that army." He casts Mage's Magnificent Mansion to give everyone a comfy place to stay, sleep, eat, whatever. Obviously all their collected undead & constructs are invited as well.



Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday August 28th, 2019 1:06:45 PM

When they arrive back, Garret starts to walk towards the other portal, but then turns at the last minute when Bosk mentions resting. He says, "Oh yes, of course." He starts salivating as Sasha prepares "the usual."

Beriothian -- AC:38+4/18/36+4 HP: 258/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday August 28th, 2019 9:00:41 PM

Beri eagerly agrees with the others on resting and recovering some spells
I agree, with all the moving around and giving chase I burned through summons faster than normal. Watcher, what can you tell us about the last portal? Has there been any change since we last talked? We don't want to unexpectedly end up in a war zone.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday August 28th, 2019 10:05:23 PM

Wyaar Shall listen to what the watcher has to say before enjoying the feast and downtime to trapper and pray.

DM Hugh - The Last Supper? 
Wednesday August 28th, 2019 10:19:33 PM

Bosk suggests they take some time to recover before heading out to the last arch.

Tink decides to check on the hearts to make sure nothing happened to them.

(OOC: As far as I knew you guys were carrying the hearts with you as you journeyed to the other realms once you started collecting them. Please tell me otherwise if that isn't the case)

Zane answers the Custodian's questions and asks a question of his own about anything changing with respect to the final world. He then starts pulling out some food.

Sesha contributes to Zane's offering by preparing a Hero's Feast

Restlin considers experimenting with the heart of chaos but figures it is too valuable so he puts it with the other hearts. He too echoes the calls for rest that others in the group have made. He does provide a magnificent mansion for his friends and allies to spend the night in.

Garret being a nonspellcaster is ready to hoof it to the next arch but seeing as everyone else is going to wait he salivates at the idea of partaking in the "usual" instead.

Beri also agrees about the need to rest and asks the Custodian some questions of his own.

Wyaar listens to what the Custodian has to say before partaking in the food and praying

(OOC: NPC recap - Watcher = construct man with gears from chaos world; Custodian = intelligent sphere of annihilation; Megaman = half undead / half construct from balance world; Chuck = human author from strange universe; Dock = formerly flying intelligent construct turned into a golem to help with the ritual; Uthras - undead paladin taken from order world )

The Custodian responds to Zane and Beri.

He says to Zane, "Nothing has really changed in the tower or the final portal of late."

To Beri he says, "There isn't really anything to report. It seems like things have been relatively calm for about 30 odd days and nights. That is really all I can tell."

The party has a feast and stay in Restlin's magical dwelling getting a good meal and a good night's rest. The next day you awake refreshed and ready to tackle whatever lies ahead.

Any last preparations before entering the final portal you have yet to visit?



RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+43=53 ; d20+50=62 ;
Thursday August 29th, 2019 7:05:03 AM

Tink is happy that the hearts are staying with the party. Leaving them at the tower - virtually unguarded - would be asking for trouble.

When the nod is given, Tink will step through the final portal. The party are nearing the end of this challenge.

"Let's do this"

-------------------
Perception: 53
Stealth: 71


Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday August 29th, 2019 10:19:28 AM

Zane will step through with the rest, ready to play bodyguard as usual.....

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday August 29th, 2019 11:14:46 AM

Restlin wakes, limbers up, casts all his dailies, and follows Zane into the last portal.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday August 29th, 2019 1:17:06 PM

Garret eats the magical food, then eats some more. He lets out a huge belch and says, "Now there's room for more!" He starts eating until he passes out in a nice food coma, safe inside the mansion, but still at the massive table of food. His head falls into a plate of mashed potatoes, fortunately to the side, and he starts snoring.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday August 29th, 2019 6:55:44 PM

Restlin smiles at his sleeping friend. He casts a quick telekinesis spell and picks up the sleeping halfling before guiding his sleeping body to one of the bedrooms. He casts a prestidigitation to clean the potatoes off his face, then pulls the blankets over him. Tomorrow may be tough. Best if the little dude is properly rested w/o a crick in his neck.

Sesha - 102/202. AC 30 
Thursday August 29th, 2019 8:47:50 PM


Sesha watches Restlin, glad that he at times, felt as paternal as she did maternal. She sometimes forgot she knew Garret longer than anyone else here.

"Just imagine mage-priest, there will come a time when it's a tiny half-drow with dark skin and light hair you are moving around. And it will be half you."

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday August 29th, 2019 9:08:26 PM

Beri finishes up his daily spell preparations, grabs a cup of coffee, and joins the group.
I think I'm about as prepared as I'm going to be. I wonder what kind of spiritual upheaval we are about to walk into. Somehow I doubt this is going to be a simple matter of right and wrong, and no doubt the last heart is somehow at the center of all this. If I recall, the last heart somehow embodies goodness, that might be worth considering as we see how things unfold and the roll the heart plays in this struggle of ideas..

DM Hugh - A forested path 
Thursday August 29th, 2019 10:23:21 PM

That night Garret eats, eats some more, lets out a belch and then eats some more. Eventually he falls asleep in his mashed potatoes.
Restlin smiles at his sleeping friend telekinetically moving him to one of the bedrooms and then cleaning his face with magic.
Sesha observes Restlin interact with Garret and observes that one day he’ll have to deal with a half-drow that will be half his

The next morning…
Tink is happy that the hearts have been traveling with the party and they won’t have to worry about them being undefended. She stealthily and with sharp senses steps through the portal when the nod is given.
Zane steps into the portal, ready to play bodyguard once again.
Restlin wakes up, limbers up, casts all his dailies and follows Zane through the portal
Beri grabs a cup of coffee, finishes his spell preparations and joins the rest of the group. He says he’s prepared as well as he can be. He suggests that this won’t be a single matter of right and wrong and wonders what kind of upheaval they are about to walk into.

One by one you step through the portal…

When you emerge you are in a wooded area. You notice a little path near wear the arch exits out of.

Following it down you see a well, with a dim light at the bottom of the well.

You hear a chorus of voices of varying timber calling out.

"Do it!!!" a high pitched child like voice says

"You know you want to!" A rich silky feminine voice says

"Think of what you could achieve if you just reclaim what is yours." a man's voice with a tenor like timbre to it says

"Take it and become whole" A baritone chimes in

"Save your people." A very deep voice finishes.

Another voice responds to the chorus. "No, I created that artifact in order to gain peace for myself and my kingdom. I'm not going to throw everything away."

What ever could be going on at the bottom of the well?

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday September 5th, 2019 10:03:38 AM

Restlin wonders what ever could be going on at the bottom of the well. He looks down, trying to gauge the distance and see if anything's visible. Can they fit down there, or will they all need to shrink?

Sesha - 102/202. AC 30 
Thursday September 5th, 2019 10:06:19 AM


Sesha looks down the well, then casts dancing lights. She sends the little balls slowly down the well, observing as they go.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+34=48 ;
Thursday September 5th, 2019 11:36:41 AM

Garret looks around, steps closer to the well and away from the well. He is trying to determine if the sounds are really coming from inside the well or if it is some sort of distortion (Perception: 48).

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday September 5th, 2019 4:13:57 PM

"We can always just drop (or push) Garret down the hole. He can tell us how deep it is for one, and the other, he's probably the least threatening looking of our group."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday September 5th, 2019 4:42:32 PM

Wyaar ponders a moment before fishing a coin out of his pocket and tossing it down the well. "Making a wish"

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday September 5th, 2019 9:01:10 PM

Beri peers down the well to get an idea of how deep it is and whether he can see the sources of the voices, then addresses the rest of the party over their rings.
The way I see it, we have two options. We can announce our presence, or we can wait a minute or two and get a better idea of the people and their motives before becoming a third party to an already tense situation.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday September 6th, 2019 12:27:58 AM

I suppose if we wanted to keep our presence unknown, it would have been better not to drop a skin and lights down the well. Still, the people sound distracted, and he mentioned an artifact.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday September 6th, 2019 4:33:20 AM

"At least we have the high ground" Tink observes with a grin

"I'm happy to drop down first and look around. Any trouble and I can teleport back up here"

DM Mitch 
Friday September 6th, 2019 4:49:06 AM

Restlin wonders what is going on at the bottom of the well. He tries to gauge the distance in order to see if anything is visible.
Sesha casts dancing lights and sends the orbs of light slowly spinning down the well.
Garret looks around, stepping first closer to the well and then away from the well. He confirms the sounds are coming from the well.
Zane suggests they send Garret down to see what is going on down there as he is the least threatening looking.
Wyaar fishes a coin from his pocket and tosses it down. He tells the others he’s making a wish.
Beri says over the rings they can either announce their presence or wait a moment to get a better idea of the situation.
Bosk comments that if they wanted to remain hidden they probably shouldn’t have thrown things down the well.
Tink offers to go down and check it out.

As the light slowly glides down the well it reveals what appears to be chamber stretching further into the darkness, roomier than the shaft of the well itself. The well shaft is medium so large folks would have to be reduced to fit down it but the chamber at the bottom looks roomy enough.

Apparently some of the voices from the conversation you overheard at first have noticed Sesha’s dancing lights.

"Interlopers!!!" the high pitched child like voice says

"Who dares disturb us?" the rich silky feminine voice says

"I thought you agreed to come alone? You assured us your people would not be here" the man's voice with a tenor like timbre to it says

"Are they going to get in the way?" the baritone chimes in

"Just ignore them and proceed. You can deal with them after in the same fashion you used to deal with all who opposed you." the very deep voice finishes.

The other voice responds to the chorus, “I don’t see anything. Are you sure someone’s there? As you asked I did come alone so if someone is there they are not with me. With that being said, even if I did reclaim the artifact why should whoever they are perish for being in the wrong place at the wrong time? The only reason I’m even entertaining your offer is because of the threat to my city, but there has to be another way, right?”


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday September 6th, 2019 11:33:50 AM

Garret says, "Hey, anyone see any evil down there? If not, this might just be a few people selling wheat to one another for all we know."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday September 6th, 2019 2:57:42 PM

"Sounds like the only reasonable person down there needs help with some threat. Maybe we go down there and see what's what?"

Restlin doesn't have any shrink spells for the taurs.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Friday September 6th, 2019 4:19:24 PM

Zane looks to Bosk, "Smaller? And Beri you got yours right?"
Zane reduces himself and will reduce Bosk as well if wanted.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday September 6th, 2019 9:13:36 PM

I can be pretty much any size needed, but let's give them a beat before heading down to make sure we don't make things worse.

Beri calls down the well.
We aren't here to cause trouble and have no intention of opposing anyone. We were just passing by, and heard people stuck at the bottom of the well.

Would you feel more comfortable if we were to send someone down so you can see we are no threat, or would you prefer we keep our distance up here?

If our presence here is going to lead to problems we can also leave. That said, if there is a threat to a city, perhaps we can be of service? In our homeland we've been called on to protect the people of several different cities form all kinds of threats. As long as we are on the side of good we try to led aid where we can.


Sesha - 102/202. AC 30 
Friday September 6th, 2019 9:53:57 PM


Sesha nudges Bosk.

"Think that thing where we stomp loudly at first, then do it quieter to make it sound like we walked away is a good idea? I bet we could pull it off."

Over the ring, she adds.

"I can send down some prying eyes. Its a nifty spell that makes little invisible peepers. Worth it?"

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Saturday September 7th, 2019 8:33:37 AM

Bosk shakes his head in response to Sesha. I think we have interacted too much for them to fall for it. And given what were are seeking, I do not want to start our meetings off with and deciet.
Bosk accepts the offer to reduce his size and waits with the others.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday September 8th, 2019 7:03:48 PM

Wyaar waits for the response from down below after Beri yelled.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday September 9th, 2019 3:02:07 AM

Tink nods to Beri's sentiments. He has phrased the response perfectly in her opinion.

DM Mitch 
Monday September 9th, 2019 7:07:07 AM

Garret asks if anyone sees any evil otherwise they might have happened upon a wheat transaction for all they know.

Restlin suggests the reasonable person needs help and they go down and investigate.

Zane looks to Bosk and asks about becoming smaller. Ensuring that his fellow taur has the ability to shrink to go down there.

Beri calls out down to the well. He explains they were passing by and heard voices down the well. He explains they were just passing by and were planning on opposing anyone. He asks if the people down the well would be happy if they sent someone down or would they like to come up. Beri also offers their help explaining some of what they did before.

Sesha suggests sending some prying eyes down or using subterfuge to make it look like they go away

Bosk disagrees with Sesha’s suggestion saying he doesn’t want to start their interaction off with lies and deceipt

Wyaar waits for a response to Beri.

Tink nods in approval to Beri’s statements.

The chorus does not seem to like what was shouted down.

The high pitch voice cries out, “Go Away. We don’t want any.”

The silky seductive voice says, “Yes, you would be a hindrance to what we are trying to accomplish here.”

The tenor says, “Everything’s perfectly alright now. We’re fine. We’re all fine here now. Thank you. How are you?”

The baritone says, “We have things in hand. I suggest you go help someone else.”

The deep voice says, “Your presence is problematic. Please vacate.”

The female voice says, “If you folks are who you say you are and not some kind of trick then maybe you are the other option I’ve been searching for. Please, come down. I’d like to learn more about the cities you’ve protected in your homeland. We don’t get many foreigners so it never occurred to me to seek help from abroad as we’ve cultivated a difficult reputation in the past. Though if you haven’t heard of it then maybe you are from a long way away.”

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday September 9th, 2019 7:58:55 AM

"It sounds as if at least one of them is seeking aid. I think we should venture down and see what is going on" Tink is ready to fly down the well "If anyone would prefer, I'd be happy to scout it out first and report back over the rings with what I find"

Tink will look down over the edge of the well and then start to slowly descend into it

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday September 9th, 2019 11:03:22 AM

Restlin had faith in Tink's ability to remain unseen. He lets her do her thing, but is prepared to dimension door down immediately should she need help.

Readied action: Dimension door to bottom of well if Tink gets in trouble.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday September 9th, 2019 11:11:50 AM

Garret is prepared to walk away when the last voice pipes up that she would like help. As Tink floats over the edge, Garret says over the rings, "Well, that one person has asked for help and they're clearly outnumbered. I don't know how we can refuse that, but I'll wait for Tink's recon before I jump in the hole."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday September 9th, 2019 6:35:08 PM

Zane reduces himself and Bosk when he asks for it., then will be ready to drop of the edge and use his wings to descend quickly but safely... Carrying whomever else needs a lift....
It's good to be strong.....sometimes.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday September 9th, 2019 7:55:43 PM

Wyaar clicks his heels together to activate his flight and heads on down with the others.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday September 9th, 2019 9:18:37 PM

It sounds like it's the person in need is requesting our assistance, so we are sending a representative down. While we are happy to tell you about our past deeds, please know that we will also want to know both sides of what is going on, as well as what exactly you mean when you say you "cultivated a difficult reputation in the past."

Beri addresses the rest of the party over their rings.
Hopefully by adding that last part the others down there will be more willing to hear us out, as well as make sure nothing is left out regarding their reputation. We don't want to find out that they have a history of backtracking on promises or of deceiving people.

The druid then transforms into an air elemental and prepares to take the dimensional door down should things go bad.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday September 10th, 2019 12:34:10 AM

Bosk makes sure his air walk is activated follows the others

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday September 10th, 2019 11:39:34 AM

As everyone else heads down the hole, Garret jumps over the edge and tumbles and bounces past those gently flying, saying, "Excuse me" as he bounces along.

OOC:
Slow fall, any distance

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday September 10th, 2019 2:38:38 PM

"Watch for falling halflings!"

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday September 10th, 2019 9:02:04 PM

I wonder if the people in this realm know what a halfling is...

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday September 10th, 2019 9:52:11 PM

Zane curls his wings and just before hitting the bottom, he spreads them and lands lightly.....

Sesha - 102/202. AC 30 
Tuesday September 10th, 2019 11:18:42 PM


Sesha shapechanges back to her regular form, and featherfalls herself down the well.

DM Hugh - The bottom of the well 
Tuesday September 10th, 2019 11:51:12 PM

Tink surmises that one of them is seeking aid. She suggests they venture down and see what is going on. She alternately offers to scout down first and report back. She looks down over the edge of the well and then slowly descends.
Restlin has faith in Tink’s ability to remain unseen. He lets her do her thing and prepares to dimension door down there should Tink get in over her head.
Garret was prepared to walk away when the last voice asked for help. He points out that the one person asks for help and they are clearly outnumbered but he’s willing to wait for Tink before heading down.
Zane reduces himself and Bosk when he asks for it. He prepares to drop down and give a lift to anyone else who needs it.
Wyaar clicks his heels together activating his flight and prepares to head down with the others.
Beri explains to the people in the hole that they are sending a representative down. He says they’ll tell them about their past deeds but he also wants to know both sides of what is going on as well as what was meant by that difficult representation. He explains to the other Iron Dragons over the rings why he was saying what he said and then prepares to descend the well in Air Elemental form.
Bosk makes sure his air walk is active and follows the others.

Tink descends the well.

She is joined by the others. Garret simply jumps down the well, excusing himself while the others fly down. Wyaar calls out, “Watch for falling halflings!” Beri puzzles over the rings if the people of this place know what a halfling even is. Zane curls his wings right before hitting the ground. Sesha returns to her normal size and feather falls down the well.

When they get to the bottom they see a medium human-sized woman on the shorter side with 4 gossamer wings coming out of her back. She has dark brown hair worn in a pixie cut. She is wearing a green outfit with a silver tiara. Near her on a pedestal sits what appears to be a heart carved out of stone inset with a gold locket.

Opposite her is: a tiny bug eyed being; an unnaturally beautiful long legged buxom woman with dark black eyes, pale skin, red lips and crimson locks; a creature that is unnaturally tall and slender with sharp claws and an unsettlingly blank face; a bald muscular creature with red eyes, sharp teeth and a scowl that crawls about on 4 limbs that bend in an unnatural way; and a massively obese creature that locomotes using many small legs and has two obese arms. It also has a grotesque face with a large prehensile tongue that occasionally darts out. It spits a glob of something on the ground.

The voices react to the Iron Dragons’ presence.

The tiny bug eyed creature says in a high pitch voice, “We told you to go away!”
The black eyed unnaturally beautiful woman says in a seductive tone, “Well they’re here now. I don’t think this is one of those instances where it’s the more the merrier.”

Somehow the unnaturally slender creature with the blank face says in a tenor tone, “I don’t suppose you’d believe we’ve got a reactor leak going on down here and you need to give us a few minutes to lock it down. It’s a large leak, very dangerous.” The creature has no mouth or face to speak of.



The creature with the unnaturally bent limbs and red eyes says in a baritone, “Just what we need. Some kind of tiny creature putting its nose where it isn’t wanted. We already have one tiny one down here and it is annoying enough as it is. I don’t think its friends will be any better either”

The obese creature says in a deep voice, “This is an invite only gathering. As we’ve previously informed you, your kind are not welcome here.”


The woman in the tiara with the gossamer wings says, “I, Queen Esmerald do formally invite, what’s your name dear (to Tink) and her companions down here to our discussion.”

She continues, “I’m more than happy to give you all an explanation as to what you just walked in on as well as why my land might not have the best reputation as the 2 subjects are intertwined. However I would like to know more about your past exploits.”


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday September 11th, 2019 8:02:19 AM

Tink smiles and gives a little bow "I'm Katinka, but most people just call me Tink. These are my friends..." Tink gestures to each of the party as she introduces them by name.

"Our past exploits? Well, your typical adventuring things mainly. Lots of travelling, meeting new people, fighting evil. That sort of thing"

Over the rings Tink lets the others topside know what is going on "Pssst! Restlin, there's a bit of an introduction session happening down here.

Sesha - 102/202. AC 30 
Wednesday September 11th, 2019 10:26:12 AM


Sesha considers the others coming down. Restlin couldn't see in the dark, so she maneuvers her dancing lights spell, spreading it out to make sure everyone can see just fine.

"Humans.", she says with a gruff demeanor, and spits a gob of phlegm right into the middle of the other creatures gob of phlegm. She winks at the Queen.



Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday September 11th, 2019 11:15:36 AM

Garret is intrigued by the interesting creatures. He looks to each one as they speak, trying to respect them, but he bounces along and looks closely at the creature with four limbs and the obese one with many legs.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+47=63 ;
Wednesday September 11th, 2019 12:06:07 PM

Restlin can see in the dark just fine, thank you (permanent darkvision).

With a poof, the Mendicant appears in everyone's midst. "Our past exploits? I don't think this room has the patience needed to hear all of them, tough crowd and all, but I can give the highlights! I am Restlin, Mendicant and servant of Wardd, god of luck. You've met Tink, our hard-nosed Justicar. We also have Bosk, Sesha, Zane, Garret, Beri, and Wyarr, noble paladin of Maab, the fey queen."

"Figured that might have some weight with this bunch. Don't let it go to your head."

"We are the Iron Dragons. We have slain illithid demigods, fought off undead invasions, cleansed an entire land stolen out of time of its corruption, and cured a giant space whale of her stomach ache. We have guided the richest city in the Wold back from economic collapse, sacrificed our favorite robes, befriended giant turtles, restored the honor of murdered parents, made friends of our enemies, been objects of worship for an entire crew of kobolds, and turned an evil, intelligent asteroid's brain into this!" He pulls Waddles out of a belt pouch, showing the rubber pig that was once a nerve cluster.

"We have ridden on the backs of dragons, wrestled dragons, slain the oldest and most powerful dragons, and even reunited a dragon with their grandma after attacking it with a straight razor." He puts Waddles away. "We are recognized everywhere in our world as a powerful force for all that is good and right, and we have a great time doing it.

"In short, we are kind of a big deal."

Diplomacy: 63

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday September 11th, 2019 2:52:51 PM

Zane furls his wings back in and crosses his arms in his usual intimidating manor, then remembers he's not any bigger than the rest, except Garret.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+25=37 ;
Wednesday September 11th, 2019 6:43:56 PM

Wyaar detects evil towards the group found below and then nods along to what Restlin says. "We are something of a big deal, it's true"

Diplomacy aid another: 37

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+12=16 ; d20+33=44 ;
Wednesday September 11th, 2019 9:03:29 PM

Beri joins the others and returns to human form.
And I am Beriothian Galanodel, druid of Hook City. Hopefully we can find a way to be of service to everyone here.

The druid watches closely for any signs that what they are being told is anything other than the truth. He also keeps an eye out for the other party, and readies an action to cast reverse gravity should any of them decide violence is preferred to talking.
sense motive = 16
perception = 44

DM Hugh - Introductions all around 
Wednesday September 11th, 2019 10:56:02 PM

Tink introduces herself.
Sesha spits, then winks at the queen.
Garret shows great curiosity towards the strange creatures.
Restlin regales the group with the feats of the Iron Dragons.
Zane looks scary.
Wyarr admits they’re something of a big deal.
Beri joins the others and add his introduction to the rest.

Wyaar: Highlight to display spoiler: { all 5 of the strange looking entities radiate overwhelming evil. Queen Esmerald does not register as evil.}

Queen Esmerald seems to perk up a bit and asks, “That is an impressive introduction. With all those accomplishments I don’t suppose something like negotiating peace between a beleagured city and the army of undead who are threatening it be beneath you?”

The bug eyed creature calls out in a high pitched shout, “You don’t want their help.”
The black eyed beauty says seductively, “We can solve your problem in a way that is much more satisfying. Don’t you remember the way things used to be? Noone would dare stand against you. You could have that again and more.”

The blank faced horror says in his tenor, “So they call you guys Dragons and you’ve wrestled dragons, ridden dragons, reunited dragons and slain dragons. Seems like you guys got dragons on the brain. How are you guys against I don’t know Demons?”

The bent limbed baritone says, “A Justicar? I knew the tiny one would be trouble and they have a paladin too? This just keeps getting better and better. Your highness are you sure your current plight is one that can be solved using lawful means considering the reputation you’ve cultivated in the past?”

The obese creature says in its deep voice, “This place is getting rather crowded. I’m beginning to think maybe we should pull our offer. These folks may sound impressive but you know first hand what we are capable of Esmerald. Maybe you should be sure these newcomers are who they say you are. You wouldn’t want to regret betting on the wrong horse with so much at stake.”




Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday September 11th, 2019 11:45:16 PM

Zane, does 2 things; first he designates the Queen as his target for Bodyguard and second, the more impressive one.
"Nah... We don't have Dragon's on the Brain....While we are collectively are known as The Iron Dragons. Personally, I'm known as the Bronze One."
(Reduce Person is suppressed by dragon form, but still running) He finishes his spell and turns into a Large Bronze Dragon.
"And I don't think you really want to make us mad. And until we know the entire story, She falls under our protection since you outnumber her. If the numbers were the other way around, it'd be different."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday September 12th, 2019 7:08:48 AM

"First hand what we are capable of? That's sounding like a threat to the Queen"

"I've been called far worse than trouble. But then again, only by troublemakers" Tink responds to the bent limbed one. She then looks to the Queen "We would happily lend our services to aid in peace negotiations"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday September 12th, 2019 11:57:53 AM

Restlin chuckles. "It's almost like they're trying to be threatening. Anyway, yea, we're game. Looks like you're a bit out numbered here, your highness."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday September 12th, 2019 12:20:09 PM

Garret moves over and stares at the creature without a face that talks. He wonders how it does that.

Sesha - 102/202. AC 30 
Thursday September 12th, 2019 3:39:24 PM


"If anyone can see through a fair deal, its a Justicar, o' Queen."

Sesha thinks for a moment, then considers the fact they are a party of casters and large creatures squeezed into a small space literally right next to the enemy.

"We might be at a disadvantage. We are on their lands, and they know our measure, but we do not know the same."

She turns her gaze on the queen. Does she have adventuring gear? Weapons? Magical equipment? A component pouch? (Tink is always detecting.) She pokes a finger at Baritone. "Don't threaten ladies with their reputation. It's not proper. And among royalty, that goes double."

If something goes crazy and they are attacked, Sesha readies an action to teleport, with the Queen, to the top of the well.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday September 12th, 2019 9:21:36 PM

Bosk turns to look at the other party. We have killed daemons and demigods, and we have worked with them. In our world daemons are inherently evil, yet we have also come across the exceptions and are capable of keeping an open mind. Although not daemons, two of us are outsiders.

I am Bosk DeOx, Agent of Vengeance for the goddess of revenge, holy servant to the god of life and death, dual citizen of the land of the living and the land of the dead, and an intermediary between the gods where death and unfulfilled vengeance overlap.

Although I do not know your situation, it sounds like we are uniquely qualified to help.


Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday September 12th, 2019 9:42:32 PM

Demons... have we? I don't.... maybe? Bosk, do you remember? I suppose it's possible, when you start defending realms from evil demigods you start to lose track of things like that. But I can assure you that we are exactly what we claim to be. One of the perks of being a good guy, you don't have need of bluffing. Fortunately, that's also what makes ideal if you are serious about negotiating peace.

Beri listens to the others trying to persuade the queen to their side, and to what they choose not to bring up.

It seems to be we are tiptoeing around the obvious. It was asked whether your current plight is one that can be solved using lawful means considering the reputation you’ve cultivated in the past, yet nobody has mentioned either your past or why it wouldn't be solvable through legal means. Well, if that's the case we have no problem admitting we aren't the group for you. As pointed out we have a paladin and a justicar with us, we aren't about to go against what is righteous. But it is always better to walk in the light, and if anyone can help you though lawful means it would be us. So why don't you fill us in on what is going on, and we will let you know if we are the ones that can broker your peace.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday September 12th, 2019 9:44:38 PM

Ah, thank you Bosk, I was pretty sure we had a few demon run ins under our belt but for the life of me I couldn't remember when that was.

DM Hugh - War and Peace 
Thursday September 12th, 2019 11:41:44 PM

Zane shows off his dragon form and declares the queen under their protection.
Tink offers their services.
Restlin is amused by the implied threats.
Garret continues to stare.
Sesha tries to take the measure of everyone and prepares to flee in case things go badly.
Bosk further introduces the group by means of explaining their dealings with Demigods and Daemons. He further explains that 2 of their number are outsiders and that he himself is a Grim Avenger and that their group is uniquely qualified to help.
Beri backs up that they are who they claim to be. He also questions the mysterious past of the queen and why the current predicament can’t be solved through legal means. He suggests she just tell them all what is going on and the dragons can figure out if they are the ones to broker this peace. He also thanks Bosk for filling in the details regarding their demonic encounter.
Sesha / Detect Magic : Highlight to display spoiler: {The queen radiates an aura of sanctuary}
Sesha notes that the queen does not carry any weapons nor component pouch. Her raiment looks like it was made to move around in but that it doesn’t even provide the protection that cloth or padded armor would. She also doesn’t appear to have anything magical on her save for the aura the bloodwitch noticed previously.

Esmerald looks at you and says, “Well this is rather embarrassing. You see I wasn’t always as I am now and neither were my people. How to put this, well this land was one of constant conflict. Those who dwelt here lived in constant conflict with one another in a brutal struggle of kill or be killed. My house led both my people and an army of the undead against the forces of the other beings that used to dwell here. My grandfather and father made a deal with the creatures you see before you in order to gain the power to turn the tide of the “Forever Wars&#65533; as we called them in our favor. When they died in combat, no less, I inherited their mantle, the undead army, their demon enchanted weapons and at the time I’m ashamed to say that I was hell bent on revenge. From a young age I trained in one thing, Combat and I was good at it. Tactics, Strategies, Martial Arts, you name it and I could handle it. With my training, my army, my equipment and my natural talent I was able to wipe out the other factions. At first I did it one by one but as some of the sides started falling those that were left formed an alliance of sorts to try to stop me. They failed and I broke their forces and put an end to their threat leaving my people the sole inhabitant of this island. The problem is we had adapted to being a warrior race and we were starting to turn that same aggression that won the war against each other. I knew that if I didn’t do something we would be destroyed by the same foul drive that had enabled us to win. I considered moving beyond this island, but the question remained could we hold the expanded territory we would win in the future when we couldn’t hold the territory we had won in the past? It didn’t seem like we could, so in order to save my people I did something drastic. I ordered the undead army to stand down and to seal themselves away in a tomb, then I removed my heart. You see I was the last of my line and I didn’t take a spouse or have children so if I died the deal would be null and void and my people would be free or so I thought. The conflicts that were occurring between members of my people seemed unnatural and I think being in proximity to the undead army and weapons granted by the demonic pact fueled them on. The thing is I removed my heart and I didn’t end up dying somehow but the pact was physically separated from my being and sealed away in the organ which transformed into the stone artifact with the gold locket on the altar right there. I don’t know why I didn’t die but I wonder if some force opposed to evil blessed my sacrifice because I developed new powers that replaced the ones I had lost. I became protected by an aura that made it hard for me to be attacked and I could calm people’s emotions as well. I also found the plans for the city I ended up building nearby and the walls of the city resonated with my emotional calming ability to blanket the area and aid in my people changing as well. We took our swords and turned them into plowshares, seeking peace and prosperity instead of war and ruin. Things were going remarkably well until the undead army escaped their tomb and started attacking my city.
The walls are holding for now but I don’t know how long they will last. My people are defenseless. They no longer bear weapons. The demons contacted me and asked to meet with me in this well where my heart resides. They want me to use my heart to gain the power of the pact in order to save my people once again, but if I do that that will destroy all the progress we’ve made and probably us all in the end. I don’t think the undead necessarily want to destroy us all. I think it is possible they feel betrayed by me for having sealed them in a tomb for all eternity. I mean they are skeletal in nature but they are very cunning and while they had to obey my every order while the pact was in effect they do seem to have a will of their own, now. I think if they can be treated with respect and some sort of apology delivered for using them and tossing them away then maybe a peace can be had with them and the pact does not need to be renewed.”


The bug eyed tiny creature shouts to Esmerald in her high pitched voice, “You can’t trust the undead. They’d soon as kill you the moment you tried to have a peace talk with them.”
The black eyed woman chimes in, “Why take the chance? Your heart and the promise it contains are within your grasp. Take it and be done with these games. Crush the leader of the uprising as an example to any who would dare question your authority.”
The faceless clawed entity adds, “Suppose they do meet with you? What then? Who’s to say the undead won’t demand your death as an apology? Would your fancy walls still work if you were no longer there to resonate with?”
The bent limbed creature says, “I will tell you what will work. The pact. It saved your people in the past and it will save them now. Why gamble on some outsiders you just met and undead killing machines being reasonable when you could trust in us and be done with the threat they pose in the time it takes to reclaim your heart?”
The obese creature says, “We saw greatness in your bloodline. That is why we made the deal with your sire and grand sire in the first place. You can surpass them and gain an even greater power than that which you used to command. You said it yourself. Your people have grown soft and defenseless. You may be able to negotiate this threat away but what happens in the future when a new threat emerges that you can’t negotiate with? Your instincts were right the first time. You should take our power and move beyond this island. Bend this entire world and then the worlds beyond it to your will. Things will only be well and truly safe for your people when there are none left standing to possibly threaten them.”


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday September 13th, 2019 12:50:24 PM

Garret backs away from the demons, now that it appears that they really are demons. As he eyes them, he says to the queen, "This doesn't seem like a deal. This seems like they're trying to make you do something bad. That seems kind of clear to me, but I like things simple."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday September 13th, 2019 3:54:51 PM

Restlin defers to Tink. He's sure she knows best how to handle this.

*Leaving for vacation today = low effort post.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday September 13th, 2019 9:04:08 PM

Beri scratches his head as he takes in the queens story.
Ahh, I think we understand your plight. As it turns out, we have actually worked with an undead kingdom in the past, they were people who's kindness and understanding were far beyond any mortal rulers I've met.

While I don't know the skeletal warriors you talk of, it sounds to me that your intuition and ability to read people and situations has been very keen. I know what you are saying is possible, and if you believe the warriors would listen then we would be honored to assist you in negotiating a lasting peace.


Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Saturday September 14th, 2019 4:20:08 PM

Zane just nods his Dragon Head while Beri talks. He doesn't feel he needs to add anything else.
His presence should be enough, still, he remains ready to act as Bodyguard....

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Sunday September 15th, 2019 7:59:28 AM

"What you want sounds quite noble. Much better to seek a peace than to dominate over others" Tink nods to the Queen "We haven't met these undead you speak of so I can't speak to their motives, however I fear that the demons here might be trying to coerce you into a path of conflict. I think it best we proceed without their interference"

Tink is giving a not-so-subtle suggestion that either the demons leave, or the party (along with the Queen) do. She has some thoughts for the Queen but is wary about revealing them.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday September 15th, 2019 10:30:03 PM

Wyaar nods too to Beri's words. well said.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday September 16th, 2019 12:23:04 AM

Bosk scratches his head. I do not see what the problem is. It sounds like you have to options.

Option one: we aid you in seeking peace. If we fail, option two is always an option.

Option two: you form a pact and things can never go back to how they were and one group is lost.

In my experience, peace is always the better option, especially when it is the one that does not eliminate the other options.


DM Mitch 
Monday September 16th, 2019 7:41:08 AM

Garret backs away from the demons and advises against taking any sort of deal.
Restlin defers to TInk.
Beri explains they’ve worked with an undead Kingdom in the past who had a very high amount of kindness and understanding. He says while he doesn’t know who the undead are she speaks of but he’s willing to defer to her insight and will help if she thinks it is possible.
Zane nods his dragon head while Beri talks.
Tink says the queen has noble goals and that while she doesn’t know what the undead want she says the demons are trying to coerce her into a path of conflict and it is best to proceed without their interference.
Wyaar nods at Beri’s words.
Bosk points out the only two options he sees.

Queen Esmerald says to the Iron Dragons, “Do you mean it? Will you really help me in my pursuit of a peaceful solution? What do I do about the Demons? I don’t want to see them dealt with them violently, either. That isn’t the way I do things anymore. Plus they seem very persistent. They also raise a valid point about what happens in the future with the next threat after the Undead.”

The tiny bug eyed demon shouts, “Hey Esmerald. You don’t get to decide when this is over. We get to decide when this is over.”
The black eyed woman says, “Yes you’ve agreed to the terms of this discussion although you invited these interlopers into it who I might add are ruining it.”
The faceless entity says, “You just can’t leave...at least without giving us an answer that is.”
The bent limb entity says, “You know what answer we want and the answer that will save your people not just now but into the future as well: the pact.”
The obese creature says, “Iron Dragons is it? How do you know Esmerald won’t betray you in the same way she betrayed our pact, our wishes concerning this discussion and the undead forces she once commanded. This isn’t your world and it isn’t your fight. Clearly you’ve come here seeking something as you’ve said it yourself you aren’t from around here. I’ve got a proposition or deal for you too. Let us have Esmerald and we will aid you in finding whatever it is you are seeking here so you can get it and be on your way. In this way we can all get what we want. You get what you came for, Esmerald gets to save her Kingdom, and We get a very powerful agent in this world once again. What do you say?”


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday September 16th, 2019 11:02:33 AM

Garret turns his back to the demons and says, "Why can't you just walk away? Why can't we all just walk away?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday September 16th, 2019 12:14:06 PM

Restlin lived a life with few hard and fast rules. If he had more, he's positive that not making deals with demons would be one of them. He looks incredulously at the obese demon.

"What part of anything I just said makes you think we'd be ok with a deal like that? Making a deal with a demon because something bad might happen in the future is...well, that's not a solid idea. Of course there's going to be a next threat. That's just life." He puts his hands up. "We've offered our help, but the choice isn't ours, your highness. Our word is solid. You want our help pursuing peace, you've got it."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday September 16th, 2019 1:56:19 PM

"Let me get this straight.
You made a deal a long time ago to solve a problem back then. And right now, the solution you came up with to solve that problem back then is now the problem you want to offer yet another deal to fix the last solution. What will you offer as a deal in the far future to correct whatever problem your current solution will fix for now?
As I see it, you have a never ending problem that lets you garner more and more power away from those who would use it for the Betterment of everyone, where you just want it for yourself and really don't care what the Queen gets out of it, as long as eventually you get everything.
That about sum up your deals?"

Hearing Zane's voice come out of the Bronze Dragon is strange, as usually he just uses the ring to communicate.

Sesha - 102/202. AC 30 
Monday September 16th, 2019 9:10:34 PM


Sesha is still sure this is going to end in conflict. Her idea remains the same, she's ready to abscond with the queen if things go south.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday September 16th, 2019 9:11:42 PM

Wait... are you trying to bribe us into not doing the right thing? And after making such a big deal over who is in our party? Do paladins and justicars have some different roll in your realm? I'll save you a little time, in our realm we are all people that do good. We strive to only do good. And as far as we can tell, you aren't even attempting to hide the fact that your proposal goes in direct opposition to that one simple principle.

It also sounds like you are pretty afraid about letting the queen confirm a peaceful solution will work.


Beri turns to address the queen.
Your highness, you said that you think if they can be treated with respect and some sort of apology delivered for using them and tossing them away then maybe a peace can be had with them. The actions of the others seems to indicate that they fear this is true as well. Can you tell me more about why you believe this is the case. And about why you think they feel betrayed, that they are cunning, and what you see that makes you believe have a will of their own now? We have been to other realms where the undead behave thusly, and it seems to me that this is the most important piece to confirming we can broker the desired peace.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday September 17th, 2019 1:35:10 AM

How do we know she will not betray us? That is something we cannot know, but you trust her and it seems the right thing to do. You seem to sow the wind and reap the whirlwind.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday September 17th, 2019 6:02:33 AM

The others have spoken all the words that came to Tink's mind

"I have said my piece. We can help you if you will let us. We should discuss how to do so in private"

DM Mitch 
Tuesday September 17th, 2019 8:33:22 AM

Garret asks the demons why they specifically can’t just walk away and then why all involved can’t just walk away.
Restlin looks at the obese demon incredulously and asks it why it thinks they would be okay with a deal like that. He says the next threat isn’t a good reason because that is just life and then offers his help in pursuing peace to Queen Esmerald.
Zane uses his Dragon Voice to question the never ending cycles of deals the demons are pursuing to get power at the expense of others.
Sesha prepares to abscond with Queen Esmerald if things go pear shaped.
Beri asks the Demons if they are trying to bribe them into not doing the right thing and asks them why they think a Justicar or Paladin would go along with it. He says they strive to only do good and points out it seems like they are scared of the queen confirming a peaceful solution will work. He then asks Esmerald more about the undead and why she believes they can be reasoned with.
Bosk agrees they have no guarantee she’s worth their trust but it’s the right thing to do.
Tink agrees with everyone else and says they should discuss further in private.

The bug eyed Demon yells out to Garret, “Because thems the rules of this parley. No one leaves until straight yes or no answers are given to any offers made.”
The black eyed woman says, “Yes and we have 2 pending offers on the table though it looks like the offer we explicitly made to the Iron Dragons has been practically rejected by Beri and Zane. ”
The blank faced entity says, “Yes and while Queen Esmerald seems to be wanting to go with your offer, she hasn’t outright rejected ours. As to the question, life being the next threat eventually coming along, that doesn’t have to be life if one is strong willed enough to shape their own destiny. One can chose to be the threat and not the one who is doing the threatening.”
The bent limb creature says, “You ask why we don’t want a peace treaty between Esmerald and the undead, well we are demons. We thrive on chaos. Lasting peace is bad for business, of course there are other jokers on this rock. We could just try to find someone more receptive to our deal and come back with our new friends. That could make things mighty chaotic.”
The obese creature says, “We don’t have to limit our selections to this rock. Obviously the Iron Dragons aren’t from here. We can recruit from beyond this world. If the Iron Dragons are such a strong force for good there has to be strong forces for evil to balance them out as well.”

Queen Esmerald says to the Iron Dragons, “Do you really think the demons will offer their power to someone else and have them come back here to get revenge? Is there anyway to send them back to whence they came? I suppose it might be easy for them to get here?”

To Beri specifically she says, “Well the skeletal troopers started out as fae folk who fell in battle. Granted my people have light hollow skeletons so it took multiple remains to craft each trooper. The personality of each skeletal trooper is similar to but different from the remains used to craft it. They also retain some of the skills and abilities the corpses they were crafted from knew in life. So since the skeletal troopers used to be of my people I think they still are motivated by the same things my people were motivated by in life at least in part. It could be interpreted that we cut them off from a touchstone to their past by sealing them away from what parts of them knew when they were alive. I honestly do regret what was done to them and would like to atone for it if I could.”


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday September 17th, 2019 10:23:25 AM

Wyaar watches with a frown between the groups. Demons are bad. Crafted undead from fallen fae is bad. Paladins aren't know for their love of "lesser evil" situations.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday September 17th, 2019 11:51:14 AM

Garret looks around the "rock" they are on. He isn't sure how else to convince the queen that the evil things are evil and should be avoided.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Tuesday September 17th, 2019 1:19:47 PM

"Yea, probably," is Restlin's simple answer to the queen. He was kind of annoyed that she wasn't seeing the enormous amount of good luck that just landed right in her lap. They were her chance to get out of this mess. He hopes she realizes that soon...

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday September 17th, 2019 7:45:55 PM

Looking towards the Queen, "Most likely. But that'll be because you are unwilling to accept their solution to your current problem. And the Current problem is a result of the previous solution, isn't it?
Like I just said, in another few hundred years, they'll offer you a solution to the problem that what they offer now to fix your current problem has yet to create.
It's like one of those carousel rides that some carnivals travel with. You get on, and all you do is go around and around.
Its a decision you are going to have make on your own. We will offer our help and do what we can. Afterwards, if you can assist us with our quest we will welcome it. But we won't demand it. But you already know we are here for our own reasons."


Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday September 17th, 2019 9:25:43 PM

Beri considers what the demons have said.
Well, I'm not sure what the demons abilities are in this realm. As they said, they thrive on chaos. It seems to me that there has been little chaos since you turned away from them. Keeping power within your family also seems to have been the path of minimal chaos, whereas giving power to those that were trying to oppose you seems to be more in line with their style. And they seem to have more interest in this deal than the details we've been told would naturally lend themselves to.

I wouldn't be surprised if they are somehow bound to you and your family in a way that prevents them from making a deal elsewhere. Possibly there was something in the original deal that keeps them bound to your removed heart, and keeps them from bringing others against you. In fact, by your own words "the pact was physically separated from your being and sealed away in the organ"...

That gives me an idea, you asked if we could send them back to whence they came. If I am right that the pact binds them to the heart, then I believe we can do just that. Do you happen to know the exact terms of the pact?


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday September 18th, 2019 1:20:15 AM

Bosk listens, also curious about the terms of the pact.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday September 18th, 2019 7:24:48 AM

"Well, we are demons" That pretty much sums up the situation for Tink. She doesn't trust these demons at all. She has some ideas for how to help with peace negotiations and coming up with some sort of mutually agreeable terms, but again, anything she suggests now would give the demons time to find ways to counter it. No. Best to wait until they aren't in earshot.

DM Mitch 
Wednesday September 18th, 2019 8:08:27 AM

Wyaar frowns at being between Demons and Crafted Undead from Fae remains as paladins weren’t known for their love of lesser evils.
Garret looks around the “rock” they are on and isn’t sure how to convince the queen that Demons are evil and should be avoided.
Restlin informs the queen that the Demons will probably be back and is starting to get annoyed that she can’t see the good luck that just landed in her lap.
Zane agrees with Restlin that the demons probably will be back but points out it is only because she is unwilling to accept their solution to the current problem. He suggests that if she did accept their offer then down the lane she’d have to make another deal to fix the problem that would arise because she’s accepted this solution. He makes a comparison to a carousel that some of the traveling carnivals have and then states plainly that they will do what they can to aid Esmerald and then afterward if she can assist with their quest they welcome it but they won’t demand it.
Beri suggests that there has been little chaos for the demons since the Queen turned away from the deal and that keeping power in the Queen’s family was also a path of minimal chaos. He also suggests that they are unnaturally interested in the deal. He further suggests that they might be bound to her in a way that prevents them from making deals elsewhere. He further suggests that if the pact binds them to the heart they could potentially send the demons away. He asks for the exact terms of the pact.

Bosk listens.

Tink thinks there’s not much else to discuss; you can’t trust demons.

Esmerald says to Beri, “I’m sorry but the exact details of the pact are rather hazy. It is like when my heart got separated from my body everything that represented the pact got physically separated including some emotions and memories tied to the pact. As I said I’m fairly convinced that something, maybe a Deity or Archon intervened on my behalf but you do raise a good point about maybe the presence of the heart is acting as a blocker for any future deal they would make with anyone else and Garret, Wyaar and Tink seem earnest. Furthermore Restlin shows wisdom with respect to future threats just being the way of life. One can’t sit by thinking about what danger might be lurking out there while ignoring the clear and present one staring you in the the face.”
Esmerald is further moved by Zane’s statement and says, “Then Iron Dragons I accept your offer and 5 Demons I reject yours.”
A gong sounds. Whatever the rules of the parley were it seems like the sentiments the Iron Dragons expressed previously and the Queen’s outright rejection of the offer ended whatever hold the parley had.

The bug eyed demon screams, “You’ll regret this!” and disappears in a puff of angry smoke.
The black eyed woman says, “We could have been so good or rather so evil together again...such a pity. We will be back...with new partners in the future. Don’t be too jealous. Ta Ta.” and she blows a kiss before slinking away in a curl of seductive smoke
The slender blank faced entity says, “To come away empty-handed after all that. I’ve got a bad feeling about this...for you that is” and he too vanishes but doesn’t leave a trace.
The bent limbed creature says, “I suppose thems the breaks. At least for us for now. I imagine they’ll be a whole bunch of breaks in your future when we return and you probably won’t like ‘em.” He disappears in a mushroom shaped cloud.
The obese creature says, “We tried. You could have been Queen of many realities, feared and revered for many years as a conquerer who scoured whole existences in order to keep her people safe from any who would dare harm them. Instead you’ll be forgotten after we return as a temporary ruler of one small insignificant city on one small insignificant continent on one small insignificant planet amidst many vast and promising realities. You really blew it. We won’t make you as sweet an offer ever again. The next time you hear from us, it will most likely go something like submit to our new pact partner or die. Your choice.” The obese creature exits in a mini tempest complete with lightning crashes.

Sense Motive 45 : Highlight to display spoiler: {The black eyed woman seems to not quite be telling the truth related to the regret shown at not being able to partner with Esmerald again. There also seems to be a hint of uncertainty about being able to find a new partner. }
Sense Motive : 62 Highlight to display spoiler: {The Obese creature is outright lying with respect to the offer not being made again. It seems like the offer is still on the table. Furthermore it seems like the talk of finding a new partner is rather blusterous}
Sense Motive 62 + Know Arcana 50 Highlight to display spoiler: { It would appear that Beri’s surmization that as long as the queen has access to her stone heart the offer is still technically on the table as the queen is physically capable of reabsorbing the artifact and the pact it represents. The pact isn’t so much as turned off as it is suppressed. Might Beri also be right about the demons having so much of their energy tied up in a suppressed pact that they don’t have much to offer a would-be future partner?}


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday September 18th, 2019 11:26:59 AM

Garret, happy that the demons are gone, wanders over to the stone heart. He reaches his hand out as if to poke it, but looks back to see if Sesha is watching him.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+12=17 ; d20+12=17 ; d20+12=32 ;
Wednesday September 18th, 2019 9:36:25 PM

Beri watches as the demos disappear in a flash of sound and fury, but their motives are inscrutable to the druid, who has apparently spent so long studying the living that the nonliving leave him puzzled.

He turns toward the queen and bows.
Thank you for putting your trust in us and for continuing down the path of goodness. We promise we will do all we can to broker a lasting peace.

It seems that your people acknowledge the code of parley, and that the skeletal warriors remember at least part of what they used to. Do you think they would agree to hold one so the mistakes of the past could be addressed and a peaceful path forward for both of you can start to be worked out?


(nat 20 on the final sense motvie, not sure if that let's me deduce it)

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday September 18th, 2019 10:40:44 PM

Zane reverts back to Taur (still reduced) He cracks his neck to get a kink out and than waits to find out the next move of the group.
On a good day, he can sense that water is wet.....

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+41=46 ; d20+41=49 ; d20+41=60 ;
Wednesday September 18th, 2019 11:40:22 PM

Restlin exhales, glad the queen saw the right course of action.

"Demons aren't known for their win-win negotiating tactics, your highness. You made the right call here."

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday September 19th, 2019 1:50:38 AM

[b]I suggest we prepare, just in case there was any truth to their words...although I sense their promises are like those of a little boy. Even if you accepted they would twist the words and means into something unrecognizable that would better suit them.

Before we start, I am sure you must have assume questions for us.[/b

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+27=44 ;
Thursday September 19th, 2019 6:50:21 AM

Tink is keen to get down to business. Peace negotiations and treaties often involve some form of paperwork, right?

"We'll need to understand a little more about these undead enemies. What sort of things they might want as part of a lasting peace, and what you would be prepared to offer. It is often the case with these things that deals need to be done"

Sense motive check vs DC45: 44 = Fail

DM Mitch 
Thursday September 19th, 2019 8:22:35 AM

Garret reaches a hand out to touch the stone heart but then quickly removes his hand on the off chance that Sesha is watching.
Beri watches as the demons disappear in a flash of sound and fury but he doesn’t know what to make of the demons motives. He thanks Queen Esmerald for putting her trust in them and then asks if the undead would be open to parley.
Zane reverts back to his taur form still reduced and stretches the cricks in his neck out.
Restlin points out demons aren’t likely to give good deals.
Bosk compares demons to children and asks the queen if she has questions.
Tink asks several questions.

Queen Esmerald says to Beri, “Well thank you for giving me an alternative to something I knew to be wrong but I felt due to dire circumstances I might have been left with no choice. As to your question with respect to the Skeletal Troopers, they might be compelled by the rules of parley, though I’m not sure if the result will be as impressive as it was here with respect to the demons. This well is technically a revered place. It is why I came here to remove my heart and why I chose it to remain the resting place for the artifact that it became. I don’t know if whatever fell energies the demons use interacted with the parley and the well to give us those interesting exits the demons gave or what. It is possible we could do a parlay and they wouldn’t be as heavily bound as the Demons were. Furthermore the possibility exists that some of their number might take an initial approach by myself as an opportunity to end my existence so perhaps a messenger who isn’t me bearing the flag of truce approach to make the offer for a talk?”

At the offer of information from the Dragons she pauses. ”I’m sure I'll think of a thousand, but I need a moment to consider. There are rather a lot of things on my mind.”


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday September 19th, 2019 8:53:48 AM

"Of course. Perhaps there is somewhere we could retire to? Somewhere to take all of this in, to process what has happened and what IS to happen"

They can't spend the day standing around at the bottom of a well.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+34=54 ;
Thursday September 19th, 2019 11:41:06 AM

Garret doesn't see Sesha watching, so he touches the heart. He wants to see if it is really stone, or if it is still beating (Perception: 54).

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday September 19th, 2019 2:06:23 PM

Restlin could always conjure up his mansion, but this was royalty they were talking to. Surely she had somewhere nicer for everyone to talk than...this?

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday September 19th, 2019 5:26:05 PM

"I imagine that a group of unknowns, like we are, might be able to at least get them talking while under a flag of truce. After that, it all comes down to if an agreement can be reached or not. Most of it's attitude.
But before we continue, we should retire to a more comfortable location, my spell will be wearing off shortly and it'll become a bit more crowded in here."


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday September 19th, 2019 5:50:42 PM

"Zane has the right of it. let's find a better place to talk before we are overly cozy."

Sesha - 102/202. AC 30 
Thursday September 19th, 2019 7:38:26 PM


"Second the part about going somewhere else. I like being underground, but this is stifling."

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday September 19th, 2019 9:07:47 PM

Beri looks around the shadows of the well,and while it feels infinitely safer now than when the demons were here he does agree that it is best to head out right away now that parley appears to be ending.

Yes, it would be a good idea to return. Besides, I any plans we are making would be better servered being completed away from the corrupting influences that seem to be leaking out of the heart and the pact that is bound within it.

If you believe a neutral flag bearer would be best, I see the silver tongued among us are already offering their services.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday September 20th, 2019 12:57:20 AM

I can cook us up something to eat, if you all are interested. Food always helps me think.

DM Mitch 
Friday September 20th, 2019 7:44:15 AM

Tink suggests they retire somewhere to discuss matters as a well is no place to stay.
Garret reaches out and touches the heart, confident Sesha isn’t watching him.
Restlin considers conjuring up his mansion but figures that the queen must have a place they could talk that is more comfortably than the well.
Zane suggests that they could get the undead talking at least as they are a group of unknowns. He echoes the other’s sentiments about going somewhere else to talk things over.
Wyaar agrees.
As does Sesha.
Beri suggests they get away from the corrupting influence of the heart and observes there already appears to be volunteers to be neutral flag bearers.
Bosk offers to cook food.

GarretHighlight to display spoiler: {The heart feels like a smoothly polished stone but not quite. It isn’t so much that it is beating but that it is kind of pulsating but faintly.}

Queen Esmerald says, “Of course. Where are my manners. I assume you all have some means to fly or climb. Let me know if we need to arrange a lift out of this well. Otherwise follow me.”
The 3 sets of wings on her back start flapping and she moves up the shaft of the well.
The rest of you follow the queen.
She says, “We can go to Crystal City, though given the infrequent nature of the undead attacks we might have to sneak in depending on how things look when we get there.”
She leads you down a long winding forested path. After several minutes she turns off onto a branch and you end up on a hilly area that pokes up above the surrounding forest. A decent ways away down the path that you departed you see a rather large city surrounded by high walls that appear to be made out of a cloudy crystal. While the city appears to be in locked down with no one entering or exiting at the moment there doesn’t appear to be any undead attacking it at the moment.

Queen Esmerald says, “Well looks like the Skeletal troopers aren’t attacking right this moment but it probably wouldn’t look good for the Queen to walk up to just walk up to the gate and be let in in case they have spies.

She looks around for a moment and then spies a large oak tree. She places her hand against it and the tree starts glowing. “Hurry, the tree portal won’t be open for long. It will take us directly to the city before sealing behind us and the oak itself will turn into the sapling it was originally before temporarily storing this portal power.”

She steps through the glowing tree.


Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Friday September 20th, 2019 10:15:02 AM

Zane touches the tree and assuming he goes through, he prepares to defend himself and any of his friends in case of a trap.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday September 20th, 2019 11:52:16 AM

Garret ponders pocking the heart for just a moment before the queen leads them out of the well. He decides against it and follows along with the rest. He smiles and bounces along to the portal tree, eager to try a new way of transportation. He shares with the others over the rings, "That stone heart is, well, it appears to still be beating, kind of."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday September 20th, 2019 1:35:31 PM

Restlin flies up and out of the well. He lets Zane do the bodyguard thing and follows him in.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday September 20th, 2019 7:52:01 PM

Considering the nature of the meeting and the fact they weren't expected in this realm, the druid doesn't forsee any traps set for them. Beri heads through the portal with the others.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday September 20th, 2019 10:35:29 PM

Bosk takes a moment to memorize the room before following the queen out and found through the oak portal.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Sunday September 22nd, 2019 4:04:27 AM

Tink is usually one of the first to venture ahead. This time she waits until all have gone first. She casts an eye back over the well to make sure it is empty before finally stepping through the portal.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday September 22nd, 2019 5:37:04 PM

Wyaar follows along through the tree.

DM Mitch 
Monday September 23rd, 2019 7:11:07 AM

One by one the Iron Dragons enter the tree portal some warrier than others regarding potential threats. Garret informs the others over the rings that the stone heart feels like it is still beating.

The Iron Dragons and Queen Esmerald emerge in the courtyard of a rather large castle through a tree growing in the orchard. Queen Esmerald says, “A well is no place to be, especially in the middle of a warzone. Why don’t you take some time to freshen up. Please avail yourselves to my hospitality.”

She claps her hands and 2 liveried servants magically appear stepping from a nearby tree. She says indicating a slight, snub nosed fairy woman, “Ladies, please follow Magentia here to quarters where you can bathe, change clothes and partake in light refreshment if you so desire. I will be having a dinner for us to discuss the matter of the Skeletal Troopers this evening. My Hand, Minister of coin and Minister of agriculture will be in attendance”

Magentia smiles and says to Sesha and Tink, “If you will please follow me.”

Queen Esmerald then addresses the male members of the Iron Dragons, indicating the platinum haired male fairy servant with a strong jaw “Gentlemen, Geodio will see you to your quarters. As with the ladies there will be baths, light refreshments and clean clothes provided if you need them. We will reconvene this evening for a dinner meeting with my small council. I trust this is agreeable?” She asks.

Geodio says to Wyaar, Restlin, Garret, Beri, Zane and Bosk, “If you will follow me gentlemen I will show you to your quarters.”




RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday September 23rd, 2019 7:34:01 AM

"Well then" Tink is a little taken aback by the royal treatment. Impressed, of course "Please lead the way"

She gives a slight bow to the Queen before following behind Magentia.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday September 23rd, 2019 10:17:43 AM

Garret's eyes light up at the prospect of staying with the queen. His shoulders sag a little when he hears that there are only "light" refreshments. He follows Geodio and quickly scampers up to him saying, "So these refreshments, how, uh, light are they?" He runs around the other side of him as they walk and continues, "I mean, I'm not trying to be greedy or anything, of course, but will there be some meats?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday September 23rd, 2019 12:00:33 PM

"It just means you'll need to eat more, dude. You can have my share; I'm not terribly hungry." Never one to say no to a good freshening up, Restlin is close on Geodio's heels.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday September 23rd, 2019 4:58:12 PM

Zane gives a nod, and over the rings says, "So I guess she counts as Undead as well, seeing as how her Heart is back in that well. At least she seems to be trying to reform. I guess we can only hope we aren't being used as pawns...."
He follows along, just not completely letting down his guard.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday September 23rd, 2019 9:06:08 PM

Beri talks to Zane as they head down to freshen up.

I don't see how we could be pawns in this scenario considering we came unannounced and were the ones throwing a wrench in the works. I just hope the queen is right about the skeletal warriors being open to an apology and a peaceful path forward.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday September 24th, 2019 7:40:26 AM

Bosk jumps at the chance for a bath.

Ooc: Did Bosk's death vision show the queen as being undead?

DM Mitch 
Tuesday September 24th, 2019 7:51:57 AM

Tink is a little taken aback by the royal treatment. Impressed she gives the Queen a bow before following Magentia.
Garret gets his hopes up at the prospect of staying with the queen only to have them dashed when he hears that there will only be “light refreshment.” He makes inquiries as to how light refreshment will be.
Restlin follows close on Geodio’s heels. He tells Garret he’ll just have to eat more and offers the halfling his share of the food not being that hungry. Still the mage-priest will not turn down the opportunity to freshen up.
Zane says over the ring that the queen must count as an undead too since her heart is in that well. He hopes they aren’t being used as pawns and follows along not letting his guard down.
Beri says it is unlikely they were being used as pawns considering they came in unannounced. He also hopes the Skeletal Troopers are open to a peaceful path forward.
Bosk appreciates the bath. He did not detect that the queen was undead.
-----------------------------------------------------------------
Magentia leads Sesha and Tink to a richly appointed set of rooms. Each has a large canopy bed, a wardrobe full of beautiful dresses, full length mirror, fireplace, wood panelling and an oaken chest at the foot of the bed that you can store things in. Each also is connected to the female communal baths. While there are several large communal hot tub like structures there are a few smaller individual tubs behind curtains too. The rooms are connected by a common room with a harp, spindle, easel and table laden with cheese, crackers, small portions of smoked meat, pastries, little cakes and dried fruit. There is also an urn full of coffee, decanters of wine, sherry and water. A chilled caraffe of heavy cream and a sugar bowl.
Before Magentia leaves she hands you a hand bell and says, “Ring if you need anything. Dinner will be at 7.”

-----------------------------------------------------------------------------
Geodio says to Garret as they are walking down the hall, “There are small morsels of smoked meats. However, I’d save room for dinner later if I was you. I’m sure the food at the Queen’s dinner meeting will be delicious.”

Geodio leads Restlin, Wyaar, Garret, Zane, Bosk and Beri down a hallway that ends in a terminal common room like area with pairs of suites diagonally adjacent to each other. In the common room there is a chess set, backgammon board and some cards. There is also a table laden with nuts, small bits of smoked meat, crackers, cheese, pastries, little cakes and dried fruit. There is also a small keg of ale, decanters of wine and water as well as a chilled carafe of heavy cream and a sugar bowl.

Each room has a large canopy bed, a fireplace,a wardrobe full of fine outfits, full length mirror, wood paneling and an oaken chest you can store things in at the foot of the bed.

In the common room a corridor opposite from the one you entered from leads to the male communal baths. There are several large hot tubs and several small individual tubs behind curtains in the bathing area.

Before Geodio leaves he gives you a hand bell and says, “Dinner will be at 7, good sirs. Please ring if you need anything.”

You have several hours before you meet with the Queen and her council for dinner. What do you do in the mean time?


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday September 24th, 2019 11:05:38 AM

Wyaar will take a bath, been awhile.. and probably lose a bunch of games of chess. "For a state at war they do not seem overly taxed from the efforts." he remarks of their royal surroundings.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday September 24th, 2019 11:44:36 AM

Garret runs past Geodio as they enter the room. He runs to the table and grabs a handful of nuts. Then he heads over to the chess set and moves a piece. A moment later he is back at the food, shoving some meats in his face. Next he heads to the ale and gestures to see if anyone wants any. He takes a drink of water, then jumps on the bed, lying down. He smiles and says, “It might just be nap time…”

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Tuesday September 24th, 2019 12:07:34 PM

Restlin chuckles at the thought of Garret saving room for dinner. "That won't be a problem, Geodio. Garret always eats for two anyway."

He takes a quick bath. Towel around his waist, he goes and grabs two glasses of wine, then heads back to the baths. The towel gets tossed aside as he hops into the hot tub. He sighs happily.

"Why don't we have one of these back in the tower?" he wonders aloud. He stays until he starts to prune, then goes and whoops Wyaar in chess a bunch of times.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday September 24th, 2019 1:53:27 PM

"Thought you had a Bath in the tower?
Zane helps himself to some ale than meditates near the door.... it's been a while since he's recentered himself.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d3=3 ;
Tuesday September 24th, 2019 2:36:12 PM

"Oh, I have a lovely bath, but not a big hot tub like this." Restlin has an idea. He summons a small water elemental and tasks it with creating a small whirlpool & stirring up the water.

He gets on the ring to Tink and Sesha. "I've invented something brilliant. You should eschew gender norms and come soak."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday September 24th, 2019 7:58:41 PM

"Yeah... that's not going to happen" Tink relays back to Restlin. She's quite content to stick to the ladies quarters.

Tink decides to go with one of the small individual tubs behind a curtain. She'd be too self-conscious to be able to relax in the water in front of Sesha.

After a long and pleasant soak she will sit by the table with a small glass of sherry. What a great way to end a day.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday September 24th, 2019 9:05:45 PM

Beri looks over at Restlin's "invention" and smiles. He then proceed to transform into a water elemental himself and soaks in the tub. Using his elemental body's natural currents, he sends the water flowing over ever sore muscle... or whatever you would call the equivalent on an elementa;,.

Sesha - 102/202. AC 30 
Tuesday September 24th, 2019 9:34:58 PM


Sesha is down to her under-garments, preparing to bathe, while also sniffing the cheese left out for her and Tink. Restlins invitation catches her imagination, but she figures being naked next to Restlin, in public, wasn't in her immediate plans.

"Not at this moment, Mage Priest. I think I'll take the female company for now."

She is partly impatient for the bell, partly content to sit in her bath, and partly ready for this whole ordeal to come to a head. For an elf, patience wasn't in her short list of virtues.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday September 25th, 2019 12:01:23 AM

Bosk asks if he could arrange to purchase a couple bottles of wine and spirits to bring back with him (purchasing with gold or barter for some he brought with him) in addition to assume local recipes.

"I think we should all stick together for now... What are you taking about Restlin? Our bath had three tubs, the largest of which could easily fit ten men, and the smaller ones could easily fit two with room to spare... and that was before the remodel! Still, I still have the ability to make some changes to the structure. I can further enlarge the bath when we get back."

DM Mitch 
Wednesday September 25th, 2019 5:40:31 AM

Wyarr takes a bath and loses some chess.
Garret rushes ahead to eat himself to sleep.
Restlin takes a hot bath and wins some chess. He suggests the ladies join him in the hot tub and that they put one in the tower.
Zane drinks and meditates.
Tink declines Restlin’s offer and sticks to the lady baths.
Beri baths as a water elemental.
Sesha also declines and is somewhat impatient.
Bosk is incredulous at Restlin’s desire for more baths at home.

As dinner approaches Geodio and Magentia come to collect each gendered group and escort them to the chamber where the dinner meeting is to occur.

You arrive at the chamber at about the same time to overhear a heated exchange between Queen Esmerald and someone. A man’s voice says, “I’m telling you I don’t think they can be reasoned with. Aside from you I’ve been around the Skeletal Troops more than anyone. I was the second best living warrior we had aside from you your highness and I lead the killing machines on several sorties so I’m fully aware of the brutality they are capable of. I asked you to make me Minister of War but you said we were moving beyond that. I tolerated your suggestion and accepted the role of Minister of Agriculture but I at the end of the day I am a fighter not a farmer. Let me start requisitioning the blacksmiths to make some fine blades instead of plows and it won’t take me long to train up a group of soldiers capable of defeating the Skeletal Troopers if we are smart about it. They are not invulnerable and can be destroyed despite their resilient nature.”

The Queen says, “I appreciate your counsel old friend, but my mind is made up. I almost gave in to the power of the pact earlier today. I can assure you that I was prepared to lead my people myself against the Skeletal Troopers but this group I met, the Iron Dragons they walked me back from the ledge. Allow me to do the same for you my dear Mercutio. You’ve always been my most trusted adviser and I admire your passion but I think you need to calm down now.”

Mercutio says with an exasperated sigh, “I suppose you are right your highness.”

As you turn the corner you see an older bearded fairy man sitting at the Queen’s right hand. He has chestnut hair and the 6 wings common for his kind and is dressed in very fine courtiers clothes and has an air of command about him. The table at which he and Queen Esmerald sit has been set for dinner with plates, bowls, forks, knives, spoons but it doesn’t look like anything has been served yet. There is enough space for all of you plus 2 more beside the Queen and Mercutio.

The Queen says to Mercutio, “Here the Iron Dragons are now. We just need Isabelle and Corgan and we can begin.”

Queen Esmerald smiles at you and says, “Please take a seat. We will start serving the meal once everyone has gotten here.”
A few moments later a dark haired fair skinned fairy woman enters. She says matter of factly, “Forgive my tardiness my queen but I was personally seeing to the matter that you requested of me.”

Finally a portly fairy man enters. He says, “My apologies your highness but you do realize it is hard to be Minister of Coin when we don’t know when the Skeletal Troopers will attack our merchant caravans or lay siege to the city. The uncertainty is playing havok amongst the people and I’m doing my best to assure them we have things in hand but it gets harder and harder to keep up appearances. I pray there is good news and that is why you called for this meeting.”

Queen Esmerald smiles at Corgan and says, “There is good news. Today I have found folk from afar who will help us end the conflict with the Skeletal Troopers. With their help we can hopefully set the stage for a parlay where we can reconcile with the Skeletal Troopers and end the attacks. They were once some of us so I never should have been selfish and discarded them like I did. I’m convinced that there is enough left of the fairies that they once were in them that we can reason with them.”

“I also believe that the Iron Dragons themselves said they had some ideas with how to deal with our current situation. Hopefully they will elaborate now and then we can get to dinner.”

She looks at you expectantly


Sesha - 102/202. AC 30 
Wednesday September 25th, 2019 10:25:20 AM


Elaborate on their plans?

"Usually, our plan is to apply overwhelming magical force to any situation. There's always a spell for something. In this case, if we cannot convert your skeletal troops, we will destroy them. If we cannot destroy them, we can seal them away or exorcise them. If we can't do that, Restlin will just turn them into a childs toy of some design and keep them in a backpack for the rest of his mortal life, before we store them in our vault."

She takes a sip of whine.

"We found the less complication in the plan, the more likely all of us are on the same page."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday September 25th, 2019 10:48:29 AM

Garret wakes up from his nap and follows along with G. As they walk, he checks out side passages and anything else that looks interesting between the chambers and the dining room. When they arrive, he resists the urge to jump up to his seat, realizing that he IS in the dining room of royalty. He looks around, wondering where the food might be, hoping there will be enough to feed everyone.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday September 25th, 2019 11:34:10 AM

Wyaar accompanies the others to the dinner and sets into place. When Sesha spells out their typical plans he nods, "Many of our numbers are very skilled and powerful magic users of many different sorts. If there is a solution, we will find it.. and if not, we can end the threat through other means."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+47=64 ;
Wednesday September 25th, 2019 12:13:17 PM

Restlin's dressed in his best for dinner. First thing out of his mouth, after linking arms with Sesha, is "obviously we would have covered up. You two missed something grand. Bosk says there's a big hot tub in the tower I've somehow remained oblivious to all this time. I'll re-create it when we get home."

He sits, and listens, and takes it all in. Sesha and Wyarr speak up. He chuckles a bit, thinking about Waddles in his backpack right now, though he's still firm on the fact that the thing is never, ever going in the vaults. It's one of his favorite keepsakes.

"What they're saying is true, of course, but that doesn't mean we're not skilled diplomats. To do that, we need to be sure we know the whole story. Entering negotiations only to discover they've been wronged more than we've been lead to believe will throw a wrench into everyone's plans."

He aims for a tone that says "I just KNOW you'd never be anything other than totally honest with us, because that would be a foolish idea. Sorry I even have to say it!"

Diplomacy: 64

"Though I'd wager a better target for our...abilities would be those demons. They're undoubtedly already working on plans to use the undead against you. A show of force against the demons would be useful in talks with these troopers."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday September 25th, 2019 5:11:24 PM

Looking towards the Queen and her advisors.....
"The other means if Diplomacy should fair, well I'm part of it. I once in a while come up with something for helping out other wise, I think I had my inspiration back at the Well."

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday September 25th, 2019 9:14:32 PM

Beri takes a sip of the wine and listens to the others.
Yes. And my apologies Queen Esmerald that we are starting this conversation confirming our ability should we be called upon for the worst case contingency. We've found that leaders are often less averse to try a peaceful path forward if they know they that position is backed up by a strong offense and an impenetrable defense.

The first part of our plan is both the simplest, and the most crucial.


Beri tries to choose his next words carefully to avoid mentioning the heart, not knowing if any at the table besides the queen know of the heart, the pact that permeates it, and the evil seeping from it.

First we need to arrange a parlay with the warriors.
Our small group with a group that can speak for them.
We should meet in the open with a clear view all around, far enough from the castle walls and from their main force that both sides can be sure there is on ambush planned.
Is there a suitable location away from the castle in that direction?


Beri points in the direction opposite of the heart, and farthest away from the evil spilling from it, hoping it will maximize the chances of being able to broker a peace.

This is of course assuming your customs and rules of warfare are similar to those from our land.
If there is something your customs would dictate we should change please let us know. We want to make sure that we are doing all we can to engage in a fruitful discussion toward peace.

On that note, your highness, I believe you said that the negotiations would go more smoothly if you weren't physically there. If that is the case I believe a letter written in your hand would be the next best thing, confirming we are there on your behalf to discuss a lasting and permanent peace, relaying your heartfelt regret for what happened, and your hopes regarding moving forward together into the next chapter of your countries history.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday September 26th, 2019 1:35:09 AM

Bosk follows the conversation, agreeing with the others. Where I come from there is an old saying, Walk softly and carry a big stick. We will use every skill at our disposal before considering more extreme measures.

If you could please tell us everything you can about the history you all share. How they were created. What their motivation was. Their strength, weaknesses and numbers. Are they religious? Do they have complete or limited free will? The more we know about them the more likely we are to fund a peaceful resolution


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday September 26th, 2019 2:59:51 AM

"If you don't mind me saying, m'lady, I think your trusted advisor Mercutio may have a good point"

Being outsiders it is important not to usurp the advisor from his position. It would be best to keep him on side as well.

"Allow me to explain. There will always be threats to your kingdom - if not from the skeletal troops then potentially from those demons. Noone can predict what the future may bring. I believe there is a good middleground between a fully armed populace and a city with no means to defend itself. I'm not saying by any means that the people here should launch any attacks or go on the offensive, however I think there is wisdom in preparing a small contingent to defend yourselves if necessary"

She nods in acknowledgement to Mercutio.

"Beri has a good plan for the meeting. I would only suggest the addition of making sure the meeting place is in a neutral location. Neither side should hold the upper-hand"

DM Mitch 
Thursday September 26th, 2019 8:22:44 AM

Sesha comments on their overwhelming magical power.
Garret resists the urge to jump on his seat.
Wyarr agrees with Sesha.
Restlin asks for the full story and hints with his tone that it would be foolish to leave anything out.
Zane says he has no ideas at present.
Beri lays out a plan for the negotiations.
Bosk quotes an old saying.
Tink points out that other threats might exist so total disarmament is probably unwise.

Esmerald says to Sesha, “I appreciate the fact that you do have those abilities to bear as I and my people once had something similar but I am trying to move myself and my people beyond savagery. I am trying to bring about prosperity through peace and I have not committed a violent act since I removed my heart. I really nearly did lose all that I had worked hard for and I thank you all for coming along to prevent that from happening.”

Esmerald says to Wyaar, “Again I appreciate your magical aptitude but I do not wish the Skeletal Troopers put down if we can help it. They were victims of the war essentially. We used the knowledge we gleaned from the pact to create a new type of soldier with our dead. Although they couldn’t couldn’t fly like we can they were tougher, stronger and capable of accomplishing goals. Some kept some of the skills and memories the fairies they were made from had in life. I made the decision to lock them away as I was scared. They are owed an apology for being discarded and hopefully we can build upon our commonality to reach a lasting peace.”

Queen Esmerald says to Restlin, “I have laid out the whole story about the Skeletal Troopers. We fashioned them with knowledge from the pact out of the remains of the fallen. They were excellent warriors capable of intelligent thought and apparently free will when not bound by the magic of the equipment the pact granted to control them. My last command to them was to seal themselves away in a place I didn’t think they could escape from. I did it to try to save my living people from what I thought was a corrupting element. When you encountered the demons in the well we essentially were under a banner of truce. They have since disappeared and as far as I know no sightings have been reported. There are other continents in this world perhaps they’ve grown tired of mine. Regardless if I am blocking their power by eschewing the heart I have to wonder if destroying them would interfere with whatever we have going on here with my gifts and the calming power of the walls. You may not run into them a second time and I question if chasing them down would only make things worse with the undead.”

Queen Esmerald says to Zane, “I pray that diplomacy does not fail. I don’t see much difference between myself crushing the undead uprising or those I have designated to try to broker a peace doing so. I gave the orders to use you to help if it just ends in them getting destroyed have I really shown myself to be any better than I was in unison with the pact?”

Queen Esmerald says to Beri, “You don’t seem to understand. I’m not like most rulers. My people were burned by the kind of strength you exhibit in the worst contingency. I do not seek a blunt instrument. I want an olive branch. I do admit I like your non-violent plan. As for a location where you can probably meet I will have you refer to Corgan or Isabelle. My Minister of Coin is intricately familiar with the Caravan routes and My Hand has had dealings with cartographers. Our warrior traditions were probably similar up until the point where I ended my people’s use of warrior traditions. As for a signed note is there anything specific you think I should include or am I free to draft the missive myself? I will of course defer to your collective wisdom if you think my draft missive needs to be adjusted.”

Mercutio says, “Though I admit I am starting to like the style of this group, your highness I am not sure if they are the kind of people you are looking for. Restlin, that guy dressed in spiffy clothing might be able to act the part of the type of person you are looking for but that other guy Zane, well he’s large, has bronzed horns and just seems like the kind you wouldn’t want to meet in a dark alley. As much as I want your dream of a peaceful tomorrow to be a reality for you your highness if this is the group you are sending can I at least start working on my own contingency preparations? If we are going to build weapons of war again then I would like to at least have a guard force and in order for them to be effective they’ll need training. Let me draft the men and have the equipment ready and if their plans fail well me and my men can back up the Iron Dragons as we mop up the Skeletal Troopers.”

Corgan replies to Mercutio, “There has been no such authorization from the treasury for weapons of war. The Queen was quite clear as to what markets we would not be doing business in and arms was one of them. Furthermore there is nothing in the budget that stipulates a salary for guardsmen so as things stand from a monetary perspective and you don’t even have to go to the queen for this one, the answer is no.”

Isabelle says, “I think if anyone is getting a budget increase for staff expenses it should be the Hand. The undertaking that Queen Esmerald has me doing is not cheap, especially when the folks I am working with do not have the kind of protections those normally in their field would have with a typical ruler. Hazard pay is expensive.”

Queen Esmerald says, “Shall we break for supper, Finish eating, then formalize the plan by hammering out where the Iron Dragons can meet with the Skeletal Troopers and what my note should convey? It seems like we should have a unified front moving forward but perhaps it is hunger that is driving a wedge between the members of my council?”


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday September 26th, 2019 10:44:20 AM

Restlin's eyes narrow slightly at Mercutio's words, but he says nothing. Zane's not a maiden in need of defending.

Once dinner's mentioned, there's no stopping Garret, so he goes along. He nods at the Queen's suggestion. "You know your world better than us, your highness. Those demons didn't seem like the sort the shrug their shoulders...if they had shoulders...and walk away. I hope you are correct, but I'm still glad we have a paladin in our ranks should they prove troublesome."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday September 26th, 2019 11:04:38 AM

"I may be big and bronze, but I believe in Peace before Power. But I'm also a realist, when Peace fails to win the day, then other means are needed to achieve the goals.
As an example, Our home tower now houses an entire clan of what at first look by most would be a large group of evil creatures. I am, I guess their primary champion and protector.
I am not just a brute force solution looking for a place to pound that solution into place. While I have stated others are more suited to being diplomatically oriented, I also said I am not unfamiliar with the process, just that I'm not as proficient as others of our group and that's why I let them do most of the speaking."


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday September 26th, 2019 11:15:09 AM

When food is mentioned, Garret looks over at Restlin, licking his lips. He nods at the suggestion, but remains silent otherwise, carefully listening.

Sesha - 102/202. AC 30 
Thursday September 26th, 2019 2:30:32 PM


At dinner.

Sesha considers the important, final bit mentioned by the queen. Her note. The skeletal troopers would be a problem, but somehow, she empathized with them just a little.

"I imagine, as you put it, you should convey they are not monsters nor enemies to your people. They are victims of a war time decision, heroes of a sort that were needed at the time, and perhaps they should be treated as such." She pauses. "Like my ancestors, the twilight elves."

She thinks a bit more.

"Maybe they are the ones you should appoint as your trainers and peacekeepers. You can extend them the olive branch of trust, inviting them into your unarmed populace."

She sighs.

"The downside is if they are bent on hurting you, they will. With us gone and your people unarmed, they could wade through and burn your kingdom to dust, perhaps. That's a choice for you as a ruler to make, I suppose. Trusting them without condition, or trusting them only when they are surrounded by swords."

She pauses.

"If they demand your life, in exchange for peace and a promise to guard your kingdom, would you take it? Would you trust them?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday September 26th, 2019 3:55:29 PM

"Yeah, our path would be one of peace before war. It is why I stressed our groups magical talents. If there is a solution that way to be had, I am certain that we or at least they, can come up with it. I do not want innocent souls lost even if their forms have been corrupted." Wyaar adds in.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday September 26th, 2019 9:06:55 PM

Beri can smell the food and agrees that a break to eat and think would be best.

I agree with you that it would be best to break for supper. With any fears dealt with regarding worst case scenarios it would be best if we come back afresh after dinner focused just on a peaceful resolution and let all thoughts of other tactics dissipate along with our hunger.

It would also give you time to think of your letter. The specifics of the letter I leave to you, the more the words truly reflect your thoughts the more weight it would carry when they read it and hear your voice and authority in it. I would, however, suggest including a few specifics regarding re-integration and how you view the lasting peace we are bringing them. Make sure they see that these are not just words, but that we are creating an actual blueprint to move forward on. Something they can respond to and build off of.

Don't just tell them you want to make things right, show them that you are already preparing that way forward for your people. We've been to realms where the dead and living have built a peaceful community together, we know it can work and are happy to share what we saw if it helps. I would also suggest you offer to add some of there ranks to your counsel so they know they have a voice and are still a part of your world you are rebuilding.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday September 27th, 2019 12:20:34 AM

After thinking a moment Bosk asks, What is their hierarchy like? I hate to push the "how far will you go" aspect, but you should be prepared anything. How would you handle the topic of reintegration into society? Intermarriage? Political marriage into the court? What would their role in society be, and is there a guarantee this will not happen to them again? You do not have to answer these now, but you and think about them.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+27=36 ;
Friday September 27th, 2019 8:18:48 AM

Tink tries to get a read on the advisors. Hopefully there is nothing more than just bickering. She tries to throw in a little flattery and keep the advisors on-side.

"It's wise to keep people of differing opinions as your advisors. Always better to have others speak their mind and offer suggestions rather than just agreeing with everything you have to say"

Sense Motive: 36

DM Mitch 
Friday September 27th, 2019 8:40:34 AM

Restlin is insulted for Zane and isn’t so sure the demons will stay away so easily.
Zane offers counterpoints to Mercutio’s statement.
Garret is all ready for food
Sesha empathizes with the skeletons and offers some suggestions.
Wyarr stresses that they want peace.
Beri gives some advice.
Bosk asks about their hierarchy and what happens after.
Tink tries to get a read on the advisors.

Queen Esmerald says to Restlin, “My hand keeps me appraised as to conditions in the field with respect to Skeletal Trooper movements when we get information. She also has a feelers out with respect to the demons. If they do show up again I will share the intel with you but as for now there has been nothing.”
Mercutio says to Zane, “Perhaps I owe you an apology. I meant no insult I just thought you looked like you could handle yourself and my words might not have been as carefully selected as I wanted them.”
Esmerald says to Sesha, “I am not sure if full integration is possible at least from the beginning. I was thinking we could offer them the resources to build a separate city nearby Crystal City that could be their own. We would of course extend trade to the Skeletal Trooper city and let them visit Crystal City. As for your suggestion of having Skeletal Trooper Peacekeepers and trainers, I have not necessarily authorized a guard force. As for their demanding my life in exchange for peace, I cannot accept that offer. I do not know if I can be killed since removing my heart didn’t do the trick nor do I know that if I am killed if the protections that my people enjoy would stay. The aura of calm the walls exude is currently being rationed but when I turn it on it is very hard to commit violence inside the walls. The problem is if the walls fall then there goes the field.”

Queen Esmerald says to Wyaar, “Glad to hear it. Hopefully we can make the peaceful solution work so it won’t come back to plan B.”

Queen Esmerald says to Beri, “I will take your counsel in mind.”

“Indeed even if we acomplish peace there will be many more challenges.” she replies to Bosk.

The advisors nod at Tink’s comment.

She claps her hands and dinner starts. The first course is a rich cauliflower bisque. The second course consists of meat pastries. The third course is a salad. The main course is a tiny warbler stuffed in a bunting, inserted in a lark, squeezed in a thrush, thrown in a quail, inserted in a lapwing, introduced to a plover, piled into a partridge, wormed into a woodcock, shoehorned into a teal, kicked into a guinea fowl, rammed inside a duck, shoved into a chicken, jammed up in a pheasant, wedged deep inside a goose, logged into a turkey, crammed up into a Great Bustard. The 17 bird monstrosity is of course carved and shared amongst the diners.
Dessert is chocolate mousse in a dark chocolate edible cup.
To drink there are several wine and ale options as well as water and a chilled apple juice.
Everyone is able to eat their fill.

As the mousse is being served Esmerald says, “I trust everyone has had enough to eat and drink? Isabelle and Corgan please share your information with the Iron Dragons with respect to neutral meeting grounds go.”
Corgan says, “Yes well the caravans are being extra careful lately so I don’t have recent information regarding some of these towns and settlements but here, here and here are places where a meeting could potentially happen. I’m not sure if these settlements are still standing though.”
Corgan points out several points on a map

Isabelle says, “2 of those settlements have fallen to the Skeletal Troopers. The third is currently being held by a different faction of freesteaders that previously have indicated distrust and acted aggressively. I do have an idea where you could meet. There is a cave on the western end of this forest or there is a shrine to the north. Both places appear to be neutral and out of the way of settlements. Which one is the better option I can’t say. The choice is ultimately yours.”




Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday September 27th, 2019 9:39:05 AM

Garret eats and eats, then eats some more. He tried to be polite while at the royal table, and he is for the most part, but he just continues to eat. He even manages to cover his mouth (one time) when he burps. Sure, some food misses his mouth by a little bit and slobbers down the front of him, but he either doesn't notice or doesn't mind. He slows down after a lot of bird, but gets a second wind when the mousee shows up. He eats every drop and then picks up the cup and licks the bottom to ensure he's gotten every drop. He slumps back in his chair and it is mere moments before his eyeslids are drooping, the food coma setting in already. His butt starts to slide in his chair and he nearly falls out of it. He burps himself awake, but you can see that's not going to last long.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Friday September 27th, 2019 10:24:40 AM

As Garret mostly passes out, he waves his fingers and casts Prestidigitation and cleans him up.
"I think he eats enough for everyone one us, I've almost come to the conclusion his stomach is a portable hole.
As to where to meet, that settlement of Freesteaders will need to be included as well. The undead may only see them as living and blame your city."


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday September 27th, 2019 11:21:02 AM

Restlin was leaning towards that cave, but Zane makes a good point. He decides to keep quiet for the moment to see where it goes.

As for the bird...good gracious. He separates the birds out and eats each in turn. It takes a lot of wine to get through it, and he's very glad for dessert when it arrives.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Friday September 27th, 2019 1:51:15 PM

Wyaar enjoys the meal as well before nodding in agreement to Zane, "The Freesteaders would be affected too and should be included. I am not certain that the place we choose will make that much of a difference"

Sesha - 102/202. AC 30 
Friday September 27th, 2019 3:02:22 PM

Sesha is a bit concerned.

"The shrine? What god does it serve? I would not much like the idea of meeting created undead at a site that might bolster them."

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday September 27th, 2019 9:16:58 PM

Beri finishes the meal, marveling at how they were able to combine so many birds into one dish and have each layer remain distinct. As they eat and talk Beri considers the possible options for meeting places.

The shrine would likely provide less danger of ambush and add more feeling of it being a sacred place. Assuming the shrine is dedicated to something that wouldn't go counter to what we are trying to accomplish and is a shrine to something generally viewed as good then I think that may be the best option.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday September 28th, 2019 4:34:34 AM

"Agreed. Assuming it is truly a neural place with no history for either side, the shrine sounds well suited"

DM Mitch 
Monday September 30th, 2019 6:47:59 AM

Garret eats himself into a food coma.
Zane cleans up garret and says the settlement seems like a good place to meet.
Restlin thought the cave was good but also thought Zane had good points.
Wyarr agrees with Zane and points out the Freesteaders should be included.
Sesha is concerned about meeting in a shrine that might empower the undead.
Beri likes the shrine option
Tink also likes the shrine.

Isabelle says to Zane and Wyaar, “You don’t seem to understand. Some of our people split off after we vanquished our enemies but before the city was founded. Some came to their senses later but opted to not return to the city. They founded free settlements and it was them we traded with for the most part. The others we trade with are people who came from other continents, but they are a smaller group. Some of those who used to be counted amongst our number lost their way and never left the ways of violence. If they attack us we retreat and pretty much avoid the area. That settlement is one such area. It is possible the Skeletal Troopers will either ignore them or seek common cause with them. We used to try to bring the violent ones back into the fold through the use of the Queen’s calming abilities but that was before our current difficulties.”
Corgan says, “The shrine is a wayfarer’s shrine. It isn’t necessarily dedicated to a deity per se but to the idea of safe travel. Travelers stop by their to seek a blessing of safe travel. It is a neutral place.”

Queen Esmerald says to Bosk, “It occurs to me I didn’t answer your question fully before we started eating. The Skeletal troopers used to be divided into regiments but it seems like Wenzel, their leader was elected from what we can gather. I’m not quite sure if we could marry the Skeletal Troopers as one of the goals of marriage is procreation and the Skeletal Troopers can’t bear or sire children. As for a guarantee that it won’t happen again, I have no magical authority anymore to order them around, therefore that is a foregone conclusion. I have given up the pact, surely they must know this considering I haven’t used its power to stop them. As for having their number among court, I would be open to including a representative or two from their number amongst my Small Counsel. As I’ve previously indicated ideally I’d like to treat them essentially like favored free steaders to start. I’d cede them land and help them found their own settlement. We would have open trade and they’d be welcome to visit Crystal City. Ideally as time wore on and we’ve proven to each other that things have changed they could migrate from their settlement to Crystal City and those that wanted to could migrate from Crystal City to live with them.”

Mercutio adds, “If the queen can successfully sue for peace then I’d like to work with the Skeletal Troopers to form a guard force. Obviously there is some things that Corgan, Queen Esmerald and I would have to work out with respect to finances but if the Skeletal Troopers are living weapons then I wouldn’t have to commission new weapons to be built.”

Esmerald says, “Ideally we’d help them move beyond their warlike ways, Mercutio. I think a guard force with you at its head would be too much like old times potentially. I don’t think we should hold authority over them in that way. We can discuss this later, if and when we successfully negotiate a peace and of course the Skeletal Troopers themselves would also have to weigh in on this proposal but I think it is a bad idea to do things that would encourage people to think of them as walking-weapons in the vein of not allowing what happened the first time to happen again.”

Queen Esmerald then says to everyone, “I would like some time to collect my thoughts and write the missive to the Skeletal Troopers. I will return shortly when I have written it and you can tell me if it will suffice or how I should change it. In the meantime, please finalize the other details with Corgan, Mercutio and Isabelle”


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday September 30th, 2019 11:42:08 AM

Garret snorts and mumbles, "Free traders... neutral site... zzzzzz"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday September 30th, 2019 2:12:58 PM

The Queen leaves, and Zane looks at the Councilors, "Even so, they still need to be part of the peace, or there will be no peace. The foreigners will need to be talked to as well. A well rounded treaty amungst everyone will be enduring, not even trying will result in a total collapse and those Demons will be offering someone else a bargain to regain their foothold on this world."
Over the rings, "I had a thought about things... Her heart was transmuted to create the non-death of the fallen and thus creating the undead. if we take the heart with us, will that make the undead mortal, destroy them outright or something else?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday September 30th, 2019 3:03:01 PM

Restlin continues to leave the decision up to his companions.

**

Sorry, super busy day.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday September 30th, 2019 3:41:21 PM

"In our experience relying on a calming affect to suppress violence rarely has the lasting outcome that you hope for." Wyaar comments and then shrugs, "A treaty will require give and take on both sides, you cannot expect everything to change to your viewpoint, but we can try."

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday September 30th, 2019 9:08:01 PM

The druid accepts a cup of coffee as the discuss their plans over their rings, at least the parts relating to the queen's pact..

I think the heart is just the embodiment of the pact with the demons. The skeletons survived the ending of the previous two ruler's pact, and the removal of her heart. I don't get the impression that the lives of the skeletons are entwined with it, just the ability to control them.

I also don't think the demons are able to simple make another pact with anyone else, otherwise they already would have. It would seem they are somehow bound to the queen's bloodline, likely something tied to the initial pact that was made.


DM Mitch 
Tuesday October 1st, 2019 7:18:42 AM

Garret mumbles ideas in his sleep.
Zane points out that peace might require everyone at the negotiating table. He wonders about the heart and the undead over the rings
Restlin stays quiet.
Wyarr points out the benefit of treaties.
Beri makes some points over the rings.

Isabelle looks at Zane and sighs, “You can try to bring the violent separatist to the table but they probably will attack you on sight. As for the foreigners, they are allowed to lease their coastal trading settlement farm, mine and lumber yard at the pleasure of the Queen. While they are affected by the events that are happening they don’t necessarily have a say in them. Whether they should be included is ultimately Esmerald’s call as she has currently not given them any privilege save for the ability to pay the lease and reap a taxed bounty from the land. She has temporarily extended to the Captain of one of their trading vessels diplomatic immunity as he negotiated the original lease / tax deal but he isn’t always present at their settlement.”

Mercutio adds, “They are required to abide by our rules with respect to weapons while on our shores. I’m fairly certain they do have some weapons stashed about the ships they anchor off the coast and row ashore in row boats but any ship that docks at the dock near the settlement is subject to searching and any ship that has been searched has proven to honor our traditions so far.”

Corgan says, “I can tell you that their coin is good. Granted they haven’t been producing as much food, lumber, or metal since our conflict with the Skeletal Troopers started. They are in the process of building wooden fortifications for their settlement. They are very industrious. The queen does not have a problem with this.”

Mercutio says to Wyaar, “Aye, lad. Good man. That is why I pressure her so to let me develop a plan B in case her calming effect fails but she fears becoming who she was so much that she won’t even contemplate the idea. Perhaps if she no longer had to deal with the temptation of the pact she’d allow our people some means of being able to defend themselves if they needed it. I do think if we can pull off peace with the Skeletal Troopers then they could be our defense force potentially. It might make for a compromise we could all live with, still there would be that artifact that would allow her to resume the pact hanging over all our heads so she probably won’t allow it.”

The Queen has still not returned. It has been about 20 minutes since she left the table.

She returns shortly later and passes around her letter it reads:

Dear Wenzel and the rest of the Company of Skeletal Troopers,

Words cannot convey how terrible I feel about the way I betrayed you by giving you an order to imprison yourselves indefinitely. I know that you are angry with me and that is why we are in our current state of conflict. I want to change things moving forward. You were heroes of our people, our fallen given new life and instrumental in winning this land for us. It is time that you too benefited fully from the victory we won. To that end I would like the bearers of this note to meet with you in neutral territory to discuss a peace treaty. If you agree to the standard terms of parlay then I too would be willing to be present but I need assurances I will not be attacked on sight. In the interest of a lasting peace between our people I would like to use the resources of Crystal City to help you build a city of your own. You would have full autonomy if you so desired and could be your own city-state or you could become an extension of the Queendom if you would prefer but the choice is ultimately your own. I made a decision on your behalf to both our detriments in the past so moving forward I would seek to always obtain your consent in anything that we do together. It would be my hope that we could move beyond this current state of conflict as equals with a common past and maybe one day the Crystal City and your new city state could become one again if we all agree to it. In the interest of seeing a better future for our 2 peoples I would open with your approval new seats on my Small Council that would be representatives of your people in Crystal City. If we can put this conflict behind us I would like to see us becoming trade partners with your people being given special status within Crystal City if any of you decide to visit. I would like any members of your number added to my Small Council to focus on how we could improve the relations between us. I await your response to the bearers of this letter and it is my sincere hope to be able to meet with you in person to discuss terms.

Esmerald






Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday October 1st, 2019 12:01:06 PM

Garret falls out of his chair. He hits the ground and rolls onto his side. He opens his eyes and looks around, seeing nothing but chair legs and Iron Dragon legs. He moves to rest his head on part of the table, curls up, and closes his eyes again. A moment later, snoring can be heard from under the table.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Tuesday October 1st, 2019 12:10:54 PM

Restlin nods. It's a well written letter. Maybe this might work...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday October 1st, 2019 2:17:03 PM

Wyaar nods to the letter as well.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday October 1st, 2019 2:29:34 PM

Zane understands emotions well, having spent a lifetime trying to remain in control of his own, but he's also sure that if everyone doesn't have peace, then there will be no peace for anyone, but explaining this has reached a point of diminishing returns, so he just lets the rest deal with it, and relaxes his shoulders and takes a very deep breath, calming his center....

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday October 1st, 2019 9:17:24 PM

Beri looks over the queens letter.
That sounds good to me, and I think we have identified the best place to meet with them. So far it's a solid plan.

Sesha - 102/202. AC 30 
Tuesday October 1st, 2019 10:09:00 PM


"Who knows? Maybe diplomacy can win?"

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday October 1st, 2019 11:07:23 PM

Bosk smiles. Restlin, I do not think you could have written any better. Now let us pray the gods are in our side.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday October 2nd, 2019 3:17:44 AM

The letter is indeed a good one.

"Let's hope that Wenzel is open to ending hostilities"

DM Mitch 
Wednesday October 2nd, 2019 7:57:23 AM

Everyone seems to like the letter and agree that they have a decent plan. The Queen seeing a sleeping Garret says to all gathered, “I think we should adjourn for tonight. Tomorrow you can seek out the Skeletal Troopers and deliver my missive under a flag of truce. Do whatever preparations you feel are appropriate.”

Sesha - 102/202. AC 30  d8+10=11 ;
Wednesday October 2nd, 2019 10:27:23 AM


"Well then, we shall prepare for war and hope for peace. Thank you for being a wonderful Hostess."

Sesha, as usual leads her preparations with a Heroes Feast. (Everyone gets 11 temp hp in addition to the regular effects, lasts 24 hours). She makes the meal, but has Bosk sample it, especially the drinks. Those are his specialty!

She renews her contingency spell. If something goes wrong, it will bring her back her, instead of to her lab with her grown clone. She then renews all of her 24 hour spells, but still feels listless.

"What would you do here, Little Spirit?"

Sesha thinks for a minute, then realizes how long its been since she talked to Serenbeth. She takes the time to set up silver candles, and find a quiet corner of her room. She arranges a few items that bring her closer to her Power, a bit of incense that smells like Byrn Baraz, dusty and rustic. A bit of a funeral gown, and a childs block, carved with pictures of cartoony monsters.

Ready, she casts her divination spell.

"Hello Little Spirit. It's me again, your doting child. I've been gone so long from the coven, and my travels have brought me far from our little church. Are you well? Are you getting along with the other witches? Hopefully Y'zargo isn't up to too much trouble."

Sesha continues on thus for a long while, feeling the need to anchor herself spiritually once more. Finally, she comes to the point of the spell.

"Serenbeth, thus I ask, are the Skeletal Troopers going to inflict violence no matter what we do? Can they be swayed?"

Then she will cast a second divination, and ask the same question, relating to the seperatists.

"Thank you, Little Spirit. Good night."

In the morning, she also casts the greater magic weapons and enhanced armor spells, as requested for the others. (Nab a +5 if you need it!)


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday October 2nd, 2019 3:57:07 PM

WYaar will do his usual morning preparations and prayers before the day's mission.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Wednesday October 2nd, 2019 5:44:30 PM

Restlin watches Sesha's divination with skeptical interest. He didn't put a lot of stock in the stuff, but Sesha was pretty good with it.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday October 2nd, 2019 8:03:11 PM

In the morning, when Sesha passes out Greater Magic weapons, Zane holds out his Kama, "Thanks" He self casts Mage Armor and is ready to go.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday October 2nd, 2019 8:37:02 PM

Tink will glady accept one of the +5 Magic Vestment spells from Sesha to be cast on her shield.

Casting a divination spell for guidance is a really good idea.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday October 2nd, 2019 9:08:22 PM

Beri thanks Sesha for the feast and the vestment, and makes sure that they have the letter with them as they finish their breakfast and make last minute preparations..

I think the one thing left to discuss before we head out is which of our silver tongued party members will take the lead in this.

Oh, and let's make sure to remember not to unnecessarily brandinsh weapons or cast spells that could be mistaken as threatening... we've had enough calm emotion drama to last a lifetime.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday October 2nd, 2019 9:10:27 PM

If no one wakes him, Garret is satisfied to spend the night under the queen's dining table. He wakes himself in the morning with a fart and is surprised.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday October 3rd, 2019 12:27:37 AM

"Well, we're talking about ancient, unjust acts, so...I vote Tink gets to talk."

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday October 3rd, 2019 1:29:30 AM

Bosk asks a few last questions, trying to determine if the other group has any favorite spells that the group might be able to prepare for, and he attempts to do some shopping.

They evening he helps Sesha in what ever way he can, using his masterwork spices and selection of alcohols to enhance the meal.

That evening he prepares his spells and prepares for the next day.

DM Mitch 
Thursday October 3rd, 2019 8:31:20 AM

Sesha prepares for war and hopes for peace. She casts a divination spell to gather more information as well.
Wyarr prepares for the day.
Restlin watches Sesha skeptically
Tink thinks divination is a good idea.
Beri asks who should lead the talks and reminds people not to be threatening.
Garret is carried off to bed by some servant or other.
Restlin votes for tink to talk.
Bosk asks about the magic abilities of the other groups.

In response to her first question regarding the Skeletal Trooper inflicting violence no matter what they do the answer is, "They have free will."

In response to the second question regarding the Separatists the answer is "They are highly territorial."

The next morning Isabelle, The Queen's hand is there to greet you. She bears a map. She points to a spot on it and says, "This is where the separatist freeholders are. I'd advise you to steer clear of them as they generally attack all who would approach. She then points to another area closer to where you are than the freeholder's outpost and in almost the opposite direction says, "The latest intel we have on Skeletal Trooper movements is there is a contingent of them here. If you approach them under the flag of truce they should hear you out. What they do after they receive your letter from the Queen is anyone’s guess but Esmerald seems to think they’ll consider it"

Where to? (OOC: I only ask this question as Sesha's divination had her ask about both the Skeletal Troopers and The Separatists; therefore it seems like you want to try to go after both?)


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday October 3rd, 2019 12:01:34 PM

Garret watches as the locations are pointed out on the map. He says, "So, we're going to talk to skeletons, then?" He mumbles, "That just doesn't seem right, but I guess that's what we're doing now. Who talks to skeletons? How do they talk back, they don't have tongues or lips...?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday October 3rd, 2019 12:44:47 PM

"Same way they exist at all, little dude: magic."

Either way, Restlin's ready to go talk to some skeletons. He has a hunch it won't be as easy as giving them a letter and smiling, but you never know till you try.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday October 3rd, 2019 2:56:39 PM

"Hopefully they'll accept it and won't have a bone to pick with us for delivering it."

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday October 3rd, 2019 4:56:47 PM

So, off to the skeletons under a flag of truce... oh! I forgot to ask if you have a flag of truce we could borrow!

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday October 3rd, 2019 6:08:54 PM

Over the rings....
"Just remember Wyaar, that there is nothing humerus about this and we are headed into a grave situation with these Skeletons."
Zane thinks to himself, glad that was over the rings... not sure I could have gotten that all out without keeling over laughing....

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday October 4th, 2019 1:04:13 AM

Bosk adds over the ring. I suspect it is in the dead centre of town. From what I hear people have always been dying to get in, even though it is full of a bunch of stiffs.

DM Mitch 
Friday October 4th, 2019 7:12:19 AM

Garret wonders how skeletons talk.
Restlin answers: magic.
Wyar makes a bare bones pun
Beri asks for a flag of truce.
Zane and Bosk follow up with more rib-tickling humor.

A flag of truce secured and several bad skeleton related puns later our heroes set out. You travel in the direction that Isabelle said will put you towards encountering the Skeletal Troopers.

As you near where you think the Skeletal Troopers should be you think you see something in the distance.

From 350 feet away
Perception DC: 19 Highlight to display spoiler: { You have found a column of large creatures }
Perception DC: 24 Highlight to display spoiler: {The large creatures appear to be made of bone }
Perception DC 29 Highlight to display spoiler: {You see the sun catch the gleam of something one of the Skeletal creatures appears to be holding up to their face. Mayhap it’s a spyglass}
Perception DC 34 Highlight to display spoiler: { Looks like the creature with the spyglass said something to some of its buddies. You notice several of the creatures near the one with the spyglass shifting positions and harmlessly lowering what appear to be projectile weapons of some kind. Looks like they saw the flag of truce }

What do you do now?


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday October 4th, 2019 7:16:58 AM

"They've seen us" Tink raises her hand above her head as a sign of greeting and acknowledgement of their presence "Large bone creatures. One with a spyglass. I think they've lowered their weapons"

"Let's play this cool. No sudden moves, no reaching for weapons, no casting spells. Let's show we can be trusted first"

Perception checks: Autopass

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday October 4th, 2019 11:52:31 AM

Garret pulls out a piece of meat from his belt pouch and takes a bite. He asks Tink, "Do you think they will be offended if I offer them a bite to eat?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday October 4th, 2019 1:13:46 PM

"They're bigger than what I had in my head..." starts Restlin. He sizes them up, getting a feel of just how much danger they're walking into.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Friday October 4th, 2019 7:15:42 PM

"They're only bigger than some, Restlin. Just remember I did go through the Bodyguard training at the WLA, yell if you need help, And then we can all joke about it for the next few years."

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+33=34 ;
Friday October 4th, 2019 9:23:30 PM

They are lowering their weapons, let's make sure we are doing the same and that our flag stays visible. Let's hope the queen is right about this, and whatever happens let's stay polite and respectful. We want to do all in our power to achieve peace here.

Sesha - 102/202. AC 30  d4=2 ;
Saturday October 5th, 2019 8:10:49 PM

What's a sudden move though? Spellcasts? Sesha ponders these things. She decides to cast Shapechange well ahead of time, just in case she needs to have freedom of forms.



RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday October 5th, 2019 8:56:22 PM

Marching head-first towards potential hostiles? Not something Tink would normally do. Still, this is the best way to peace.

"Anyone have any holy or undead bane items? Might be worth stowing them away somewhere for the time being"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday October 6th, 2019 7:36:35 PM

"My bow is not Holy powered at the moment. hopefully my presence will not offend them.." Wyaar muses and looks to Bosk, "do we still have that mace of disruption?"

Bosk (Carl subbing) 
Sunday October 6th, 2019 9:31:23 PM

Bosk stands next to Restlin, sandwiching him between himself and Zane. "That's right, Restlin. Don't worry, we're here to protect you." He smiles and ignores his friend's sigh.

A quick pat down reveals he is not carrying a mace of disruption, at least not according to his character sheet.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Sunday October 6th, 2019 10:40:00 PM

Zane looks over and sees it sticking up over Bosk's shoulder. (on loan until we retire, Zane had gold to spare so he paid for it.)

DM Mitch 
Monday October 7th, 2019 7:13:42 AM

Tink lets the others know they’ve been spotted.
Garret munches on food and wonders if the undead would like some or get offended at the offer.
Restlin comments they’re bigger than he expected.
Zane says they’re only bigger then some and mentions his bodyguard training.
Beri says they should make sure to keep their weapons away.
Sesha casts shapechange early so she’ll be ready.
Tink suggests any holy weapons be hidden away.
Wyarr hopes his presence won’t be offensive.
Bosk reassures Restlin and checks on his mace of disruption.

Our heroes approach the contingent of Skeletal Troopers, Tink in the lead. As you get closer you see that the Skeletons have lowered their ranged weapons as you originally thought.

As you get within shouting distance, one of them calls out to you, “Halt and state your business. We see your flag of truce and under the rules of combat we recognize your group as those who would engage us in conversation with no hostilities by either side until the flag is lowered. What brings you out this way? The nearest settlement is far away and you don’t appear to be from around here judging from the look of you, yet you do know our customs with respect to flags of truce so that is curious.”


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday October 7th, 2019 8:34:01 AM

Tink stops at the appropriate distance and raises her hand in greeting "Well met. We come bearing a message of peace from Queen Esmerald to Wenzel.

It's true that we are not from around here, yet that makes us neutral to any current hostilities. We seek only to promote peace. Would you be open to sitting with us to discuss?"


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday October 7th, 2019 10:27:34 AM

Restlin does his best to look non-threatening. It's not hard for the slight Mendicant, but he keeps a smile on his face to seem friendly.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday October 7th, 2019 12:13:28 PM

Zane remains quiet and stand with his hands on his hips.....

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday October 7th, 2019 3:01:50 PM

Ooc: Was it a mace of disruption or a mace of smiting? I believe it was the later that was purchased. Bosk does have a Sun Blade though.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday October 7th, 2019 3:37:30 PM

Garret looks over in amazement and says, "Tink, you're visible!" He can't remember the last time they met a potential enemy and she wasn't invisible or hidden in some way.

Sesha - 102/202. AC 30 
Monday October 7th, 2019 8:07:49 PM


Sesha considers their surroundings. If they aren't surrounded by weapon toting undead, then she wouldn't worry. As it were, they had a number of defenses against such enemies.

She herself, had once considered the path of necromancy. She had sought knowledge of raising undead, mostly animals and beasts, never humanoids, but decided to abandon the pursuit when she got a grasp on just how many worshipers of Gargul existed, and thus, how short lived her pursuits would have been.



Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday October 7th, 2019 9:35:25 PM

Well, it may be to early to tell what their feelings are on the subject, but so far it seems the queen was more than correct about them having retained who they once were and about the possibility of them listening to what we have to say.
Beri lifts up the letter in one hand, the seal facing outward where they can see it. Most places he'd been the royal seal has a distinct color so it was easily recognizable. Per their request he calls back.
In short, it is our understanding that the queen has broken from a generations old cycle that has left her filled with regret and has asked us to meet with you and help chart a new path forward. A path that she regrets not taking long ago, but hopes you are still willing to be a part of.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday October 7th, 2019 10:30:48 PM

Wyaar apparently can't tell the difference between smiting and disruption.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday October 8th, 2019 1:05:13 AM

Bosk let's the others speak, but adds I just want to make one thing clear. Peace of our goal. Should something knock or force our flag down, or cause it to be lowered, we still wish to avoid hostilities. If a rogue undead attacks us, we still wish to seek peace. We know there are those who seek chaos and want to see these talks fail and may try to sabotage them. You have my word as Paladin for the Dead that we will give you the benefit of a doubt should something disturb our talks, and we hope you will show us the same courtesy.

DM Mitch 
Tuesday October 8th, 2019 8:09:50 AM

Tink gives the message of peace from the queen.
Restlin appears non-threatening
Zane stays quiet.
Garret is amazed Tink is being visible.
Sesha reflects on her own long abandoned interest in necromancy
Beri reflects that the undead seem to be intelligent and holds up the letter from the queen.
Wyarr wonders about different weapon types.
Bosk tries to make it absolutely clear that they’re after peace.

The speaker calls out, “Wenzel you better take a look at this.”
He then turns back to Tink and says, “My name is Skelter. I do have a question. Just how committed to peace is the queen? Some of us want nothing more than to see her dead. I don’t think any lasting peace can be had as long as many of our number seek the death of the leader of the other side.”

In the span of moments since Skelter asked the question an imposing figure appears with a keen glint in his eye. He says, “Skelter what do we have here? Guests from a far off land? Under a flag of truce? Interesting.”

“Lord Wenzel. Sir. These emissaries bring a missive for you from Queen Esmerald. Apparently she seeks to treat with us in order to put an end to hostilities. I must say sir, I thought she’d return to the pact and you’d be destroyed and the rest of us enslaved. I’d say I think we have their backs to the wall.

Wenzel responds to Skelter, “Perhaps we do, perhaps we don’t; let me read that missive.”

He stands there for a long moment reading and then he says, “Well we can meet to discuss terms.” he indicates himself Skelter, a few other Skeleton Troopers and you, “...but the Queen is not invited. I don’t trust her. Some of our number want nothing more than to see her dead and if she isn’t prepared to sacrifice herself for her people I’m not sure if she can pay a price dear enough to end this war. I will however keep an open mind and hear you out. Where are these talks to take place and when?”

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday October 8th, 2019 3:14:06 PM

Garret smiles, and not being the diplomat, holds out a piece of dried meat as an offering to the nearest skeleton soldier.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Tuesday October 8th, 2019 8:35:12 PM

Restlin's brain starts turning. Not happy while she's still alive? She took her heart out, she wasn't alive NOW. He doubts that will mean much to these guys; there's not really a gotcha moment here. Did she say something about not being sure she can even die in the first place? He missed the Wold, where undead were always bad guys.

He breaks his silence. "If you don't mind, we're only working with one side of the story here. That's no way to begin talks. Maybe you can tell us your story in your own words? Can't very well claim we're neutral if we're only backing up one horse, right?"

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday October 8th, 2019 9:08:21 PM

Beri points off in the direction that he believes the shrine is in

We were told that there was a wayfarer’s shrine not far from here that would be a safe neutral location, if that would be acceptable to you.

One quick note, you had said that you do not trust the queen. We know here past actions were deplorable, but we witnessed her turn down renewing the pact. I know she is trying to make amends, but I'm also one to be overly cautions to make sure I'm not being manipliated. Is there anything beyond bad blood that would make you not trust her actions? Again, I do trust her or we wouldn't be here, but as Restlin mentioned, we have only her side of the story.


Sesha - 102/202. AC 30 
Tuesday October 8th, 2019 10:39:30 PM


Sesha isn't particularly amused at the responses.

"I mean, sure we are happy to talk about it. But whomever leads you needs to ask themselves the same question. Are you willing to do anything for peace and survival?"

She looks around.

"The queens willing to go so far for her people as to have created you. She's willing to treat with devils. She's willing to trust us, extraplanar outsiders who have a long resume of being good people, but that's all."

She takes a break, then continues.

"So all in all, I think that means that if you DONT treat in peace, she can probably find a person to play the agent of your destruction, even if it isn't us. It's what she, as a responsible ruler, is willing to do."

And finally, she connects the dots.

"So are you, or whoever is in control here, willing to preserve your kind? Are you willing to pacify, render harmless, or persuade your malcontents and accept the olive branch? Sure, it is difficult having to trust someone you hate, or did you wrong once, but...well...that's what rulers and leaders do, you know. Is ensure survival of their charges as long as possible."

She lets her mind settle, and curses her impulsiveness for not the first time.

"If everyone is on the same page, then real discussion can happen."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday October 8th, 2019 11:08:41 PM

Zane leans back a bit, no longer leaning forward as if ready to attack, but he still doesn't relax, remaining ready to react....

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday October 9th, 2019 1:38:47 AM

Bosk shakes his head. The queen still has the ability to return to the pact. Indeed, they are the ones of whom I spoke, those whom I fear might attempt to force us into conflict so that the queen will be forced to return to them. The queen wants peace and the safety of her people. She would prefer to reconcile with you over returning to the pact...I cannot see how forcing her back into the pact would be in your best interest.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday October 9th, 2019 6:50:24 AM

Tink doesn't have much to add. She certainly wants to hear the other side of the story before passing any judgement. No, best to hear both sides of the case first. It's what a responsible Justicar would do.

She winces a little as Sesha mentions the destruction stuff.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday October 9th, 2019 8:13:57 AM

Garret stands around to watch their reaction to Sesha

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Wednesday October 9th, 2019 10:11:47 AM

Restlin hides a smile as Sesha gets going. This was why he loved her.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday October 9th, 2019 7:36:43 PM

I would like to clarify Bosk's comment. The queen appears to have no desire to have anything to do with the pact ever again, and she has learned from the mistakes of her past. That is the reason we are here instead. She is refusing to entertain the pact as an option unless all other options have tried and failed, but we also were told by her advisors that we may well be at the last option for peace.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday October 9th, 2019 7:57:56 PM

Wyaar too watches.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday October 9th, 2019 10:23:51 PM

Zane remains ready to react, but stays quiet....

DM Hugh - Of Skeletons and Diplomacy  d100=14 ; d100=17 ;
Thursday October 10th, 2019 1:29:52 AM

Garret offers out a piece of dried meat to the nearest soldier.

Restlin asks the skeletons to tell their story in their own words.

Beri mentions the Wayfarer's shrine and echoes Restlin

Sesha questions what the leader of the Skeletal Troopers is willing to do for peace

Zane leans back

Bosk brings up how the queen favors reconciliation over the pact

Tink wants to hear the other side of the story.

Garret waits on the reaction to Sesha

Restlin hides his smile

Beri clarifies that what Bosk meant by his last comment was that she was refusing to entertain the pact as an option unless all options have failed

Wyaar watches

Zane remains ready

The nearest Skeleton Trooper to Garret accepts the gift. Sniffs it. Then asks Garret, "What am I supposed to do with this?"

Wenzel says to those asking for 'their side of the story', "Well we were made from the remains of their dead to fight a war on their behalf. In all fairness we probably shouldn't exist and yet here we are. When the war was over the queen decided she didn't want us around anymore and ordered us to seal ourselves in a tomb and stay there. We did just that. A torpor took over us after we had followed the command to bury ourselves in there. One day the torpor left and we could move again. We discussed amongst ourselves what to do next and we decided we wanted to come out, so that is what we did. Lo and behold we found the war really was over, our side had won and the Queen had supposedly gone all peacenik. We had another discussion and we decided that she might not be using the pact now and she may not want to use it now, but as long as she and whatever artifact the pact is bound to exist we are one bad day away from her taking the pact up again and being disposable. Some of us feel that as long as she exists and has the capacity to re-enter the pact we are one bad day away from being her slaves."

To Sesha Wenzel replies, "We'd rather be destroyed as free beings than see a peace that is one bad day away from enslaving us all. If there is to be peace then the pact can never be engaged in again. The only way we currently see to ensure that is if the queen is no longer able to partake in the pact because she no longer exists. Can you guarantee another way that does not involve the destruction of the queen to ensure the pact cannot be entered in again?"

To Bosk and Beri Wenzel says, "She says she doesn't want to use the pact unless all other options have failed, therefore the power of the pact is still on the table with respect to this conflict albeit as a move of last resort or so she says. What happens in the next conflict? Will she really be so hesitant to use it then? Is the only reason we aren't under her thumb now because you lot showed up? We would prefer peace to war as we are tired of this constant warring though what other aptitudes we may have besides war given our nature we'd have to discover but we prefer the freedom of being our own masters and knowing that nothing can change that to a peace that is only as good as the Queen's willpower holds out. She might be tough but she has a breaking point."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday October 10th, 2019 7:40:11 AM

Restlin is heartened. "Wait, that's the problem? We just need to find some way to make sure the Queen can't use you again instead of hoping a piece of paper she signs will hold up? Shoot, we can work with that!" He thinks a bit. "So, if we were to find a way to make that happen, would she still need to die before a peace could be worked out?"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday October 10th, 2019 10:22:03 AM

Over the link, "Well, we know we need that heart eventually, we get her to give it to us, and since we are leaving this realm, wouldn't that fix the problem? and since it's the focus of the Demons, they'd be starting from less than zero, because they'd lose everything they had already invested into that heart.... We can also possibly get one of these guys to help us and by doing that, verify that the heart is in deed taken away from here.
Three effects, with one action...."


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday October 10th, 2019 12:12:22 PM

Garret agrees over the link, saying, "Indeed, this seems like an easy solution. I wonder if the queen will be so willing to give us that heart."

Back to the soldier, Garret tries to make friends. He says, "Well, you can chew on it. It's dried meat. Try just chewing on it and see if you like it."

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday October 10th, 2019 2:49:23 PM

Bosk chews his lip. You do know that killing the queen will not free you, but rather it is the artifact that must be destroyed...not impossible...but more difficult than you imagine. The necromancer's necklace required a god's staff to destroy it, but this one could be taken to the place realms over lap and destroyed...we have the ritual needed... Though the risk to us is likely greater than facing an undead army.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday October 10th, 2019 7:21:20 PM

Would destroying the artifact the power of the pact is bound to be an acceptable option? I am almost certain that would accomplish your goal, and an alternative I believe is possible for us to accomplish.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+27=37 ;
Thursday October 10th, 2019 7:40:54 PM

Tink looks about the other skeletal warriors to see if they all have the same attitude as Wenzel, and are in agreement with him.

"There are a group of demons who are trying to encourage the Queen to use that power again. Would you happen to know who they are or what their goal is?" If asked, Tink will describe each of them.

Sense Motive: 37

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday October 10th, 2019 10:22:24 PM

"if the queen really wants peace I think she would be willing" Wyaar agrees over the ring.

Sesha - 102/202. AC 30 
Thursday October 10th, 2019 10:37:59 PM


Sesha is pleased with the newest answer. It meant that negotiation was still on the table. At this point, she backs off while the others handle the questions and answers.

DM Hugh - Of Skeletons and Diplomacy 
Thursday October 10th, 2019 11:45:01 PM

Restlin asks for clarification with respect to the Skeletal Troopers problem with the Queen and if they can figure out a way that prevents the Skeletal Troopers from being used if the queen still has to die.

Zane points out how they can get three effects with one action if the queen agrees to give them the heart and they take one of the troopers to make sure.

Garret agrees with Zane over the rings wondering if the queen will just give them the heart. He then explains the soldier he gave the meat to should chew it.

Bosk points out that killing the queen will not free them but destroying the artifact would and they have a way that should accomplish that it would just be more risky than facing an undead hoarde.

Beri asks if destroying the artifact would accomplish the goal as an alternative since he thinks that could be accomplished.

Tink asks the Skeletal Troopers about the demons they encountered in the well paying attention to their reaction.

Wyaar points out over the rings that the queen should be willing to give them the artifact if she wants peace.

Sesha is pleased with the answers she received. She lets the others handle things.

Wenzel says to Restlin, "There may be some who yet lust for her blood, but if you could ensure that our freedom from pact enslavement is guaranteed then I think those holdouts could be made to see reason and accept an alternative solution."

The soldier starts chewing the meat and says, "I wish I could taste the meat like my constituent bodies could when they were alive."

Wenzel says to Bosk, "The way we understand things there is the artifact and there is the queen and the 2 of them combined constitute the threat of the pact. We don't really know where the artifact is or what it even looks like so going after that would be difficult. The queen is but a fairy, one skilled in battle but she is physically weaker than us so in theory we could end her if ever engaged in a pitched battle and she did not invoke the power of the pact."

Wenzel says to Beri, "If you can facilitate that that should work as I said We'd have to work on the hold out but the majority should be able to live with that deal."

Tink gets the sense that about 1 in 5 skeletal troopers are more militant towards the queen in their demeanor than Wenzel is. 2 seem to be as open as Wenzel and the other 2 seem to be ambivalent.

Wenzel says to Tink, "We have been newly freed from the imprisonment the Queen inflicted. We have not seen the demons you spoke of recently. We were aware they were the entities that the pact was with. Although from what we understand their knowledge led to our existence, we bear no love for them. If you are seeking them out to end them and we knew aught that could help you we would share it but sadly we don't."

Tink senses no deception in the statement.

Wenzel says to the group, "Do you have any other questions? I will need a little time to gather those I need for the parlay at the wayfarer's shrine. Our moratorium on the queen being present stands until we can guarantee the pact has been defeated. Once she no longer holds the power to enslave us with a whim then we will treat with her directly. Until that time we are comfortable dealing with you. This is our condition. Take it to the queen, secure whatever additional power you need to make the negotiations. The same goes for members of the Queen's council save for Mercutio. He seemed like an honorable sort. We would not object to his presence. Is there anything else you feel we need to hash out before the meeting?"



Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday October 11th, 2019 11:08:01 AM

Garret shrugs at his new friend and says, "But maybe just chewing it could be enjoyable? Some people like that kind of thing. Me, I'm all about eating, but that's probably just me." He looks at the skeleton ribs and continues, "I can't even imagine what it's like to never be hungry."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday October 11th, 2019 6:54:54 PM

Restlin nods. He says nothing, allowing Tink to do her thing, but he's happy with how this turned out.

Of course, he had a very good idea about how to deal with the Queen's heart...

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday October 11th, 2019 7:04:01 PM

I believe the queen will agree to those terms.
Beri considers the ritual that they need to do.
Actually, one more thing we may be able to offer to aid in peace, would it help if one of you were to be the one to destroy the object of the pact?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday October 11th, 2019 9:50:10 PM

"Interesting. These demons seemed very determined to widen the rift between the Queen and yourselves. They wanted a war and were very unhappy that we offered to help find a peaceful solution. I daresay they will try to meddle further and that we should all be alert."

Tink nods in agreement with Beri "I think that's a good idea. Once terms have been agreed then some sort of public display would be a good way to show the commitment from both sides."

"Should there need to make further preparations before the meeting and we need to discuss things with you, would this be the best place to find you?"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Friday October 11th, 2019 11:26:22 PM

Zane again lets the others make the arrangements... He just stays quiet, but over the rings, "Garret, ever think that he might be permanently hungry?"

Highlight to display spoiler: { After bariatric surgery, everyone thinks hunger goes away... I can tell you, I'm as hungry as I ever was before.}

Sesha - 102/202. AC 30 
Saturday October 12th, 2019 12:51:36 AM


Sesha has nothing else to add, so she finds her way near Restlin.

"Seems like this will work out well enough."

DM Hugh - Of Skeletons and Diplomacy 
Saturday October 12th, 2019 1:18:24 AM

Garret suggests chewing could be enjoyable to his new skeletal friend but says he's all about eating.

Restlin says nothing happy with how things have turned out. He has an idea how to deal with the queen.

Beri suggests the queen will accept those term and asks if it would help if one of them destroyed the object of the pact.

Tink suggests they all be on guard for the demons. She thinks it is interesting they have not contacted the skeletons. She then agrees with Beri and asks how they may contact them should further arrangements be necessary.

Zane suggests to Garret that his skeletal friend is permanently hungry.

Sesha has nothing else to add.

Wenzel says to Beri, "Now that you mention it, if that is possible then yes we would like to be the ones to end the pact by destroying said object. I think that would go far in convincing the hold outs to accept the terms."

In reply to Tink Wenzel gestures to a nearby Skeletal trooper and he takes out a small chest. Inside of it are 2 coins. He grabs one and holds it up to Tink, "This coin has been magicked to allow for the person holding it to be able to communicate with the person holding its twin even over great distance and vice versa. I will hold the twin, and one of you will hold it. Should you need to reach us just use the coin. Not that I think I have to tell you this as you seem honorable but we will know if you attempt to use this coin for any type of spy craft or treachery. If one seeks to communicate with the holder of the other the coin will vibrate. Speak the command word "Moshi Moshi" and the connection will be established. This command word answers the call directed at the coin or causes a call to be made on the other coin.

Plans are made, an agreement to meet at the wayfarer's shrine is set and you can return to the Queen having made plans for a parlay at the shrine.

The return back to the Crystal City is uneventful and the gate is thrown open at your return. "Enter Quickly!" the guard calls out and you oblige.

You are ushered to the palace grounds and taken immediately to the Queen's council chamber. She is sitting with Mercutio, Corgan and Isabelle.

"What news have you to report of the Skeletal Troopers? Will they accept the parlay at the shrine? What of my presence? Will they treat with me directly or do they still demand my head?" She says looking expectantly at you.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Sunday October 13th, 2019 11:28:14 PM

Not being the most diplomatic, Bosk stands back and lets the others do the talking.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday October 14th, 2019 7:35:18 AM

Tink gives a small bow to the Queen "Wenzel was very receptive to peace, your highness. He would prefer not to interact with you directly until after peace has been agreed. Given the feelings of some of the warriors I think is wise to keep you apart. They are happy to meet with Mercutio however"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday October 14th, 2019 10:17:24 AM

"Some do want your head and many are worried that you are not willing to make any sort of sacrifice or concession as part of negotiations." Wyaar adds in, "but they are willing to talk and listen."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday October 14th, 2019 12:20:56 PM

"Regardless of other details they were clear on one thing: for any peace to be achieved, any possible methods you have for controlling them must be destroyed."

Over the rings he adds, "As good a cause as this is, let's not forget why we're here. If the skeletons destroy the heart, that kinda leaves us boned. Also, if the queen has no heart, she probably qualifies as undead herself."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday October 14th, 2019 1:23:20 PM

"She could willingly help us, showing their witness that she has changed, the plus on the Skeleton's part, we don't know if the participants will survive the ritual or not, which reminds me, we need to remind everyone of that fact before we start it." is said over the rings.
Zane outwardly remains calm, letting those who talk, do the talking....

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday October 14th, 2019 3:10:06 PM

Garret makes a wrong turn when being escorted to the queen's chamber. He does not realize it until he is completely out of sight of the group. He wanders around a bit and looks for tapestries or anything else depicting some history of the place. Eventually he wanders around long enough that he finds his way back to the chamber and tries to slip into line with the others, hoping his absence was not noticed.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday October 14th, 2019 6:29:08 PM

Beri responds over the link.
If the skeleton destroys it BEFORE the ceremony there would be a problem. But I believe they meet our needs for the ceremony, and if I remember the queen did not seem to qualify.

DM Hugh - A meeting with the Queen 
Monday October 14th, 2019 10:42:40 PM

Bosk stands back and lets the others do the talking.

Tink points out how Wenzel seemed receptive of peace but that some of the warriors would prefer not to interact with the Queen and Tink agrees. She does point out that Mercutio would be welcome at the negotiations.

Wyaar points out that some of the Skeletal Troopers are worried that the queen won't make any concessions but they are willing to talk and listen.

Restlin points out that in order for peace to be achieved any possible means of controlling them must be destroyed.

Zane suggests the queen could willingly help them over the rings and it would go a long way toward convincing the skeletons.

Garret took a wrong turn and is slightly late to the meeting.

Beri suggests if the Skeletons destroy the heart too soon it would be a problem for their ceremony.

Queen Esmerald says to the Iron Dragons, "What is it they are asking me to do? Destroy the pact artifact that was once my heart? I tried that once and it would not break. Granted the Skeletal Troopers possess a strength beyond my own but I don't think brute force will work. Perhaps some magic can be brought to bear against it. Have you any idea? I'd gladly be rid of the cursed thing if it would secure peace."

To Mercutio she says, "What say you old friend? Will you go in my stead with these Iron Dragons to the negotiation table? As previously stated I will not give my life for peace for I feel my death would imperil the Crystal City. I will cede to the destruction of the artifact if it in fact be destroyed. I am willing to give them resources needed to establish their own home, whether they seek full autonomy or a place in the Queendom the choice is theirs. If they want autonomy I'd offer them trade and travel to the Crystal City and spots on my council will be reserved for their emissaries. These are the things I have authorized."

Mercutio says, "If you trust me to be present at negotiations I would be honored my liege. The thing is diplomacy and negotiations were never my strong suit unless you count aggressive negotiations with swords. I will bear witness and provide moral support but I believe Restlin, Katinka and the rest of the Iron Dragons should take the lead here as they seem much more diplomatic than myself."

The Queen replies, "So be it."

She looks back to the Iron Dragons and says, "What say you then? Will you escort Mercutio my royal witness to the negotiations that you will carry out on my behalf. You know what I have authorized. If they demand anything else, I would wish to be consulted as I think I'm being more than fair. Some things requested may seem innocuous but their could be implications to what they ask so I would prefer to be consulted."

She motions and a potted sapling is brought out. "If you need to contact me say No-ky-a into this plant and it will open up a communication channel between us. If I need to contact you the leaves will russle and you can say the same command to receive my sending. Is there anything else you need prior to negotiations or anything you'd recommend with respect to offering the Skeletal Troopers?"

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday October 15th, 2019 7:43:36 AM

Tink is very pleased with the result "This is excellent news, your majesty. Finer points may come up in the discussions, so we will contact you should anything come up that Mercutio is not authorized to negotiate"

Tink pauses for a moment.

"Uh, if we have the coin that allows us to communicate with Wenzel and his troops, why not start the negotiations right here and now? We can hash out the details via the coin and when terms are agreed we take it from there? No need to journey out in the open or be at risk, and we can take as long as needed to reach an agreement"

Sesha - 102/202. AC 30 
Tuesday October 15th, 2019 9:03:33 AM


Sesha figures the only thing stopping them from working everything out via plant-line is that some people just prefer face to face. Otherwise, its a sound idea.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Tuesday October 15th, 2019 9:20:45 AM

Restlin speaks up about the heart. "Your majesty, we may have a solution for dealing with your heart.

"We came to this world looking for two things: a heart of good, and a willing and powerful undead to help us complete a ceremony to stop a rogue god from wreaking havoc in our world. We think he's a rogue god...jury's still out on that one. Either way we need to bust him out of his prison and deal with him. You seem to be a good and just ruler. Your heart would serve us well and would be destroyed in the ceremony. Seems like a win-win to me."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday October 15th, 2019 11:38:24 AM

Garret nods to Restlin and says over the rings, "I wonder if we should take the heart with us now to show to the skeletons? We could let them try and destroy it, and they would likely fail. And then if she's willing to let us take it away, we can show the skeletons that we've taken it?"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday October 15th, 2019 12:36:26 PM

"Letting them try still has a chance of success and if they succeed then we fail or mission. So I am against that, sorry Garret.
I still say offer them the chance to send one of their number along, joining us, with our full intentions informed to them. Explaining our mission to them as well so they get to decide.
Then state that by helping us with our ritual, they will get to be involved with the probable destruction of the Queen's Heart and thus ending her ability to exert control over them.
I say probable, because we assume the hearts will be destroyed and the "people" assisting will not, but there is a chance of both or neither....."


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday October 15th, 2019 4:00:05 PM

Wyaar agrees with the others so keeps his mouth shut and doesn't add anything. looks pretty and nods.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday October 15th, 2019 9:14:49 PM

I agree. We should also make sure that we tell any would be volunteers the same thing we told our other volunteers. I believe it was something along the lines of confirming that the ritual was safe, but that we can't guarantee their safety after it's complete. Though something tells me that after all they have been through that there we be someone who thinks that stopping a second corrupting force that is a danger to life everywhere is just icing on the cake of destroying the talisman of their own pact.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday October 15th, 2019 11:12:22 PM

Bosk notes that the most important aspects are covered and lets others direct the conversation.

DM Hugh - A meeting with the Queen 
Wednesday October 16th, 2019 12:51:11 AM

Tink is most pleased. She agrees to contacting the queen via plant and suggests the start the negotiations using the coins.

Sesha thinks that some people prefer negotiating face to face.

Restlin suggests they have a solution to the conundrum of destroying the heart and tells the queen what their goals are.

Garret suggests they take the heart with them so the skeletons will fail at destroying it but they can demonstrate the queen's good will."

Zane advises against Garret's suggestion as a small chance of success could still see them losing the heart but instead they inform the skeletons why they came and seek out a volunteer for the ritual amongst their number.

Wyaar agrees with the others.

Beri agrees and suggests that they tell their would be volunteer that safety is not guaranteed after the ritual but that seeing a second corrupting force destroyed might be an icing on the cake.

Bosk notes the important parts have been covered.

Queen Esmerald says to Tink, "You may try to contact Wenzel with your suggestion, but they might suspect a trick in the changing of the terms. As long as the Skeletal Troopers keep their word the only thing really out there of any concern is the occasional wild beast and territorial freesteader fey folk who have left the fold. The shrine is not near any rogue freesteadings so you should be ok there. I'm sure the 8 of you and Mercutio are enough to hold the shrine from any beast. Mercutio, being away from the calming effects of the Emerald City would be free to engage in combat in the event that you were threatened by a beast. It may be wrong for me to encourage it, but I've had your old armor and sword removed from storage in the treasury and seen it polished. I know these things are technically banned but your armor and sword were such nice pieces I couldn't bear to see them destroyed. I"m a sentimental fool in that way. I've had the sword slightly altered to be bejeweled so that it looks ceremonial but I can assure you it is quite functional still. Corgan will accompany you outside the gate with Isabelle and they will give you the crates containing these items outside the gates of the city. They will also meet you outside the city on the way home to take possession of them again as your armor and weapon are only being released to protect you on this mission, should things turn hairy."

To Restlin she says, "Secure peace with the skeletons and you may have my heart to take with you when you go. As to the heart itself tell them that you have seen with your own eyes where it is stored and it is securely away from the Crystal City. Assuming you negotiate a peace and you have a ritual participant in tow on your way back you may stop at the well we met in and claim your prize,"

Esmerald says, "Contact Wenzel if you wish regarding long distance negotiations and then make any preparations you need for the journey to the shrine,"

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday October 16th, 2019 7:42:30 AM

The Queen makes some good points.

"Very well" Tink looks to the rest of the party "Do we have all we need? Should we set out?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Wednesday October 16th, 2019 10:25:38 AM

This was going surprisingly smoothly. Restlin is torn between accepting good luck, and wondering what's going to inevitably muck all this up. In the end, he shrugs and figures they'll find out soon enough.

"Yea, I think we're good, Tink...actually, wait. Your majesty, just how well can Mercutio handle himself? Do we need to be overly concerned with protecting him, or can he take care of himself?"

*Restlin asks under the assumption that Mercutio is not present. If he is, he just sizes the man up instead.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday October 16th, 2019 10:57:25 AM

Garret looks around and nods at the queen, pleased with the plans.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday October 16th, 2019 12:01:39 PM

"I am ready." Wyaar says when asked, "Lets head back out."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday October 16th, 2019 1:44:03 PM

Zane nods and is ready to proceed....

Sesha - 102/202. AC 30 
Wednesday October 16th, 2019 4:34:43 PM


Sesha grins a little and whispers in Restlins ear.

"Even right in front of me, Mage Priest, you have queens offering you their heart. Your salaciousness knows no bounds."

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday October 16th, 2019 9:12:02 PM

Beri runs down a mental list of everything they needed to go over.
I think that's all I had, if Wenzel is happy I think we are ready to head out.

DM Hugh - The Shrine 
Wednesday October 16th, 2019 11:17:07 PM

Tink asks if everyone has anything they need to head out.
Restlin sizes up Mercutio.
Garret looks and nods at the queen
Wyaar says he is ready.
Zane indicates his readiness
Sesha quips that even with her near him he has queen’s offering him their hearts.
Beri is ready to head out too.

Mercutio while seemingly older has the look about him of someone who does know how to handle himself in combat though it has been awhile since he had seen any. Still though it doesn’t take that much to get back into it.

You get a hold of Wenzel using the coins and he is eager to begin negotiations face to face. He has assembled the officers he would like to be with him and is enroute to the shrine himself.

You set out for the shrine. Corgan and Isabelle meet up with you outside of the city and Mercutio puts his plate mail on and tests his bastard sword with a few strokes. He grins and says, “This is much better. Who knows maybe once the threat of the pact is gone Esmerald will relax and let us defend ourselves again. I suspect it is only her fondness for me that let me have my arms and armor released as it wouldn’t do for me to be caught unawares.”

You make good time reaching the wayfarer’s shrine and the trip is uneventful.

You have beaten Wenzel’s contingent to the shrine.

It is a small open structure with an altar a light bauble and a few tables. A statue of a traveler is near the structure with various small offerings at its feet.

What if anything do you do to prepare for the peace talks?


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday October 17th, 2019 10:31:52 AM

Restlin sighs at his paramour. "Whatever did you do in previous lives to warrant having such a philanderer as your betrothed?" He smiles and wraps an arm around her waist as they set off.

...time passes!...

He makes small talk with Mercutio as they walk, trying to get a read on him. Everyone's seemed so nice; he's curious to see what they're like outside the city-wide no violence zone.

"What's the story with these offerings?" he asks. "Does someone collect them, or are they here for any travelers who need them?" He notes with some appreciation how similar that sentiment is to Wardd's. He pulls off his pack and digs through his things. He pulls 50' of rope from it, and places it in front of the statue*.

*Assuming that's an appropriate offering. If not, he doesn't.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday October 17th, 2019 11:33:28 AM

Garret runs over to a table and takes a seat. He looks around, wondering where the waiters might be.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil  d20+34=40 ;
Thursday October 17th, 2019 3:32:06 PM

Wyaar will use the time waiting to inspect the area for traps, secret passages, Hidey holes, hidden assassins and evil, etc.

perception: 40
Sweeping around with detect evil too, time depending

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday October 17th, 2019 3:35:44 PM

Zane give a nod to the statue as they arrive, then takes a look around getting an idea of the layout the area.
"I don't expect our friends to be any trouble, but we do have those Steaders out there and with all of our traveling back and forth as well as the Skeleton's traveling about, I wouldn't be shocked if either or both of our travels has been seen.
We should be prepared just in case they attack, I'd also suggest we alert the Skeleton contingent of those worried when they arrive, so it'll not be a surprise to them."


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+20=30 ; d20+43=62 ;
Thursday October 17th, 2019 8:26:30 PM

Tink uses the coin to contact Wenzel "We are at the shrine and eagerly await your arrival. Mercutio is with us, and no other"

She has a quick look at the altar and the offerings, before ascending 40ft in the air for a better view of the surrounds.

---------------
Knowl Religion: 30
Perception: 62 + See Invisibility + Arcane Sight + Detect Scrying + DarkVision + Light Vision + Auto check for Secret Doors


Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+33=53 ;
Thursday October 17th, 2019 9:13:03 PM

Beri transforms into an air elemental and floats up to confirm there is nobody unexpected hiding or traps laid about for them. He pays special attention for any signs of demons. He will also let the others know how far off their guest are.

perception = 53

He then calls out to Tink over their rings:
Tink, on the off chance there is a nasty surprise waiting for us be ready to tell them over the coins asap, we don't want them to walk in on combat and get the wrong impression.

Sesha - 102/202. AC 30 
Thursday October 17th, 2019 10:46:01 PM


"Good call Beri!"

Only slightly agitated she wasted on of her stronger spell slots, Sesha is willing to let things play a little this time before she casts anything stronger than some lower spell level buffs.

DM Hugh - The Shrine 
Friday October 18th, 2019 12:09:10 AM

Restlin makes small talk with Mercutio as they travel. He tries to get a read on the man outside of the effects of the Crystal City. When they reach the shrine he asks about the offerings at the foot of the statue.

Garret takes a seat at one of the tables and looks around expectantly for a waiter.

Wyaar searches the area for traps and other hidden things.

Zane suggests they be prepared in case of an attack and also to warn the skeletons so they aren't caught unawares.

Tink lets the skeletons know they are at the shrine and ascends 40 feet to get an aerial view.

Beri also ascends to the air and looks out for any threats like the demons. He suggests that Tink be ready to warn the skeletons in case they get attacked.

Sesha compliments Beri and uses some low level buffs.

During the trip to the Shrine Mercutio regals Restlin of tales of exploits from the war as well as bawdy tales from his youth. When Restlin asks about the statue the man says, "Good eye. Yes the statue acts as a kind of leave what you can, take what you need area. Rope is a good offering."

No waiter ever shows up at Garret's table.

Wyaar does not find any threats on the ground nor secret passageways or hidey holes. This is a rather WYSIWYG area.

Wenzel responds to Tink that his contingent should be joining them shortly.

Tink observes the statue tradition is similar to Waard's back home.

Beri and Tink do not observe any threats from the air and are able to get a birds eye view of the Skeletal contingent approach.

Wenzel is joined by Skelter and 7 others.

The contingent arrives at the shrine and Wenzel says, "Hello again Iron Dragons and Mercutio. I thought it fitting our numbers were matched and beside my second Skelter here we have elected 7 representatives to negotiate the peace. I believe you know Skelter. These are Aerin, Piper, Blade, Sly, Cujo, Wilkins and Ouivel" at each of the skeletal troopers he brought with him.

Wenzel places a small canister at the foot of the statue. "I think leaving an offering is the least we could do to thank this place for being here so that we could meet."

"Mercutio, it is nice to see you again. How long has it been?" Wenzel asks

Mercutio says, "Too long. I wish things could have been different. We did see some action during the war together. I'm mereley here to act as a royal witness and lend some authority to the Iron Dragons. You know me Wenzel, I'm more of a blunt instrument than anything else. The Iron Dragons will take point in the negotiations and should you request something we aren't authorized to approve we do have a way to contact her majesty quickly in order to discuss. Shall we get to business?"

Wenzel replies, "Yes I'm interested in hearing more about your proposal to destroy the artifact by the hands of one of our number. What can you offer on that front?"

He looks expectantly at you.



Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday October 18th, 2019 1:36:58 AM

Bosk lays out some offerings at the alter, trying to follow along with the types of gifts others leave (Not trying to out do or go too cheap).

(Sorry for the missed posts, it has been rainy for almost a month and we just had a couple nice days so I have been power washing and staining until midnight each night. We already recieved a foot of snow, so I don't think nature will let me put it off)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+47=58
Friday October 18th, 2019 10:55:09 AM

Restlin's heartened by Wenzel and Mercutio's friendliness. He decides to start talking. "Right, pleasure to meet you all, first off. We do have a way of destroying the heart for good. Stroke of luck really, since it's exactly what we came to this world to find.

"We have a rogue deity of sorts back in our world. He was locked away many years ago with a...well, with a pretty convoluted scheme. We've spent a great deal of effort tracking down the who's and what's that we need; one of those what's is a powerful heart of goodness." He puts up his hands. "Philosophy of and reaction to the Queen's actions over your shared histories aside, the heart does fit our needs. It will be destroyed in the ritual. Plus, if for some reason it survives, we have a specifically tailored demiplane in our tower we use to dispose of cursed and evil magics. We throw it in there, it is never coming out.

"Her majesty has already agreed to let us remove the heart from this world should these talks prove fruitful, so let's assume it's a done issue. What other impediments to peace need to be handled?"

Edit: forgot to roll diplomacy - 58

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday October 18th, 2019 10:59:09 AM

Garret sits at the table, his legs swinging back and forth since his feet don't reach the ground. When the group shows up, he smiles at them from the table. When each is introduced by name, he waves at each skeleton. When they are done, he waves to the seats next to him at the table and gestures for them to join him at the table.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday October 18th, 2019 10:29:44 PM

Exactly. It is our understanding that much has been tried in this realm to destroy the heart, and all attempts have failed. As for having one of your number destroy it, this is actually a requirement. You see, the ritual was designed such that the required components and actors could not be found within our realm. Per your question, what we offer is to bring one of you with us to destroy the heart in the ritual, then we can return you afterwards.

Full disclosure, after the ritual there will in all likelihood be a battle between the rogue deity and his counterpart. The short version is a battle between good and evil, though the full story is much more complicated and nuanced. While the ritual itself will be safe, we can't guarantee what will happen after. However, the alternative would be to let the rogue deity escape unchecked at full strength, and that would result in death to any realm he reaches.

One more thing, I believe the coins we used before should be functional. We have used similar communication between the realms. So you should be able to stay informed as to the status of the ritual and have confirmation as soon as the heart is destroyed. Would that satisfy you on this front?


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday October 18th, 2019 11:03:30 PM

Bosk watches the reactions of the other group as the offer is presented.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Friday October 18th, 2019 11:37:04 PM

Over the rings,"I think you mean between Unsavory and Evil. I'm not exactly a fan of the one we already have, but the other is down right not wanted at all."
Zane refrains from saying that out loud at least....

DM Hugh - The Shrine 
Saturday October 19th, 2019 12:02:25 AM

Bosk lays his own offering at the shrine.

Restlin explains the reason why they came and that the queen has agreed to give them the heart and the ritual they need to perform requires one of the skeletons. He asks what else is needed for peace.

Garret gestures for the skeletal contingent to join his table and they are soon seated with him.

Beri further clairifies Restlin's point and explains the risks involved but that the coin technology should work for communication between realms.

Bosk watches the reactions of the other group

Zane comments over the rings.

Wenzel strokes his chin and says, "Interesting and convenient," To Mercutio he says, "You trust these Iron Dragons when they say they have the ability to destroy the heart?"

He then says, "What of the other ritual participants and presumably any other accouterments that you need. Have they all been gathered? How long would we have to wait before one of us can be done with the pact once and for all?"

Mercutio says to Wenzel, "They've been nothing but honest with us since they got here and they helped talked her majesty off the ledge with respect to actually using the pact, so the way I see it you kind of owe them."

Skelter says, "I volunteer to be our representative assuming we make this deal."

Aerin says, "Can you tell us more of this contingency vault should the ritual itself fail to destroy the heart. Ideally we want it destroyed but if there is a chance the ritual won't work then we need to be extremely sure that locking it up in the vault will prevent anyone from ever recovering it."

Piper says, "We would need to do everything we could to assure the troops that the ritual would work. Remember some are calling for the queen's head as the only way to be truly sure the pact is not a threat."

Blade says, "Assuming we go through with this sticking point what of the resources to build our own autonomous city? What is the queen offering and what guarantee does she provide that we would be sovereign?"

Sly says, "Is the queen going to try to forcibly disarm us the way she has you folks for the most part once we are settled down? Granted we are walking weapons but there are things that can be done to make us less formidable and we do have a natural right to defend ourselves that should be recognized"

Cujo says, "Yes any deal we strike with the queen has to include 3 things. 1) The destruction of the threat of the pact. 2) A guarantee we will never be conscripted against our will and 3) some recognition of our right to bear arms."

Wilkins says, "Mayhap we draft a formal document outlining the rights we wish the queen to recognize with respect to our people?"

Ouivel says, "Tell me more of the positions reserved for us on the Queen's council. What responsibilities would be expected and what privileges granted? If we have this guarantee of rights would the queen respect the rights of our representative in her city or would our representatives be expected to follow the local custom?"

It seems like there are other details to iron out before peace can be achieved after all.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Sunday October 20th, 2019 9:25:13 AM

"Well," Restlin starts. "We do have need of a powerful, willing undead to complete the ritual as well. They won't be killed by the ritual, but there's likely going to be some fireworks when it's complete. We can't guarantee anyone's safety, but you'd get a front row ticket to the ritual. You could confirm yourselves that the heart's been destroyed."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday October 20th, 2019 3:08:58 PM

wyaar nods along to the others words, all true.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Sunday October 20th, 2019 8:26:23 PM

Tink tries to address some of the concerns

To Aerin: "Our vault houses many dangerous objects that we have procured. It remains secure and stores the objects in such a way as to protect the world around them"

To Blade: "I am not sure as to what sort of resources the Queen would provide for the construction of a city of your own. What is it that you think you will need? We can then put that back to the Queen"

To Sly: "I don't believe she will try to forcibly disarm anyone. As free people I expect that sort of decision to be your own"

To Cujo: "What sort of guarantee would you be looking for in terms of never being conscripted against your will? What is it that the Queen could offer that would be satisfactory to you?"

In response to Ouivel: "Mercutio? What do you know of the positions the Queen is offering on her council?"

Sesha - 102/202. AC 30 
Sunday October 20th, 2019 9:51:41 PM


Her friends covered so many of the important points that Sesha figures she might as well not bother. Instead, she keeps alert. Things are going way too well, and she figures some otherwordly force is likely to try to screw it all up.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Sunday October 20th, 2019 10:09:09 PM

"Once an Item goes into our storage hole, it's keyed to only us. As in we are the only ones able to open it. and in our years together, I've never had a reason to even open it.
And remember, that option would only need to be used, if somehow the Heart survives the Ritual. Which we've been assured won't happen.

As to help building your city, I would expect if you asked The Queen for assistance, it would probably be given.

But remember respect and assistance go both ways. The Queen has disarmed her City, When you are invited to visit there or for any reason, I'd volunteer to leave your weapons behind. Seeing as you are like myself, you are the weapon, extra weapons are mostly redundant.

From meeting her, I believe the Queen wants to make this peace work.
This peace will take effort from both sides, it won't be handed to either side on a silver platter. If both side have to work together to achieve a peaceful resolution, it will last longer and mean more to both sides.

Here's a thought, Since both sides are going to end up working together, you could make part of your offer as being responsible for everyone's safety by becoming Guards of the Land.
There are a lot of things both sides can do to promote this peace.

Well, I've said what I need to say."


DM Mitch 
Monday October 21st, 2019 8:05:06 AM

Restlin offers a front row seat to the destruction of the heart.
Wyarr nods along
Tink addresses several points the undead brought up.
Sesha is worried things are going too well and something might show up to mess things up so keeps alert.
Zane explains about their storage, the disarmament of the queens city, and muses on how they two sides might work together.

Piper Aerin and Skelter all reply with some level of affirmation to what Restlin, Tink and Zane said regarding the ritual and the contingency plans should it fail.

Blade says to Tink, “We need the resources to craft our own fortified position. I’m not sure what we want to make the walls out of, the crystal city was shaped out of the surrounding mountain. I don’t think that will work for us so we’ll have to build our own walls whether they be stone, wood or some other option I’m not sure.”

Sly says to Tink, “Does the queen not expect her people to go unarmed? How long before she tries to do the same to us without some guarantee?”

Cujo says to Tink, “I don’t know. Do you have some spell that will bind the queen by her word that she won’t disarm, conscript, detain or enslave us?”

Mercutio says to Ouivel, “Well if you decided the route of autonomy then your advisor roles on the council would serve as goodwill ambassadors between our people. They would advise the queen on matters pertaining to your people and hopefully foster the sort of free trade and travel we are looking to see between our peoples. If you decide to rejoin the queendom then again you’d be tasked with improving relations between the Skeletal Troopers and the fey but you’d have more formal titles.”

Ouivel says to Mercutio “Interesting and what kind of recompense is the queen offering these advisors.”

Mercutio says, “The ambassadors or ministers of fey / skeletal trooper relations would be eligible to draw the same salary that I and the other council members draw. You would serve at the Queen’s leisure but we could try to alter the terms so that there is a more representative way for determining who your folk are and what their terms should be. We can iron out the details later but this is technically a better deal than any other advisor role currently on her council when you factor in the fact you could have your own autonomous city.”

Wenzel says, “I’m not sure we need magic perhaps an old fashion treaty with some type of document recognizing our rights appended to it would suffice?”




Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday October 21st, 2019 11:35:45 AM

Garret puts his hand up to high-five Skelter when Skelter volunteers for the job.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday October 21st, 2019 2:20:40 PM

"a well worded treaty with the sentiment of the people involve behind it would be better than a magically bound one. it should be followed because it is the right thing to do, not because you have to." Wyaar chimes in in agreement to an old fashion piece of paper.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday October 21st, 2019 3:47:34 PM

"Geas can be broken. Not easily, but it is possible." Restlin keeps his doubts it would work on the heartless queen to himself. He also notes no one volunteered to help w/ the ritual, but he decides to hold off until the other details are worked out to bring it up again."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday October 21st, 2019 6:29:53 PM

Zane has had his say, now he just waits for decisions....

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday October 21st, 2019 9:09:44 PM

Under the circumstances I think that paper would suffice. It seems to me the biggest issue for this meeting is making sure everyone's concerns are addressed. We know trust will take a long time to be fully restored, but I believe destroying the heart will do more dispel concerns about people's motives and to cement a lasting peace than anything we will do here. Once the biggest promise is carried out I believe everyone will be able to respect the treaty we are working on, and the trust generated from that action will foster stronger bonds of friendship then one that feels forced by magic.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday October 21st, 2019 11:02:16 PM

Bosk lets the others hash out the details. He is glad that for once things are going so well... Still, he keeps an eye out for danger.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday October 22nd, 2019 2:08:42 AM

Tink, too, is in agreement that some sort of non-magical treaty would best serve. "Magical binding would seem like forcing a certain behavior. For this to succeed everyone needs to actually desire peace off their own accord"

She looks about and nods "I think we've made some real progress here today towards ensuring a peaceful future"

DM Mitch 
Tuesday October 22nd, 2019 8:26:33 AM

Garret goes for a high five.
Wyarr agrees that a regular treaty would work best.
Restlin points out geases can be broken and wonders who will come do the ritual.
Zane has had his say.
Beri also agrees that a paper treaty is best and talks about the task of building trust again.
Bosk lets the others settle the details.
Tink thirds the agreement on no magical binding.

Skelter high fives Garret back and says, “You heard me. We collectively agree to this and I’m in. I’ll do your ritual, destroy the heart, help you with your deity problem and then if the heart somehow survives the ritual, see it tossed into your vault of no return.”
Cujo says to Restlin, “There needs to be some sort of contingency in case the queen decides to get tyrannical. That is why we must keep our arms and that right must be guaranteed if magic will not bind her behavior.”
Wenzel says to Beri and Wyaar, “We tentatively have your ritual participant in Skelter, my second. While he is free to undertake this task, all I ask is that he try to come back in one piece. I think I’ll need his council in the times ahead. It seems like Mercutio and Blade can hammer out the details regarding city construction. I’m sure that old skinflint Corgan will want to have a say with respect to our request if Mercutio has to consult the Queen but that can’t be helped. Also it seems like Mercutio and Ouivlet can hammer out the terms of the council positions and if we do decide to formally accept the offer. With that being said I guess we can do a preliminary poll to see how we are feeling with the prospect of a tentative rough agreement where we front one Skelter, the Queen fronts one artifact embodying the pact and Skelter, the artifact and you go complete your ritual. We can have a ceasefire while we wait for you to return and tell us the outcome.”

Wenzel looks at the others and say “Aye”
Skelter looks at the others and says “Aye”
Sly looks at the others and says “Nay, we need to hash out the respect of our rights first”
Cujo says, “Nay, I agree with Sly”
Blade says, “Abstain, I cannot vote while the defense of our people in their new home is up for debate.”
Ouivel says, “Aye but I would like a council seat should we accept the queen’s offer with respect to her council”
Wilkins says, “Nay, I too would like to have at least a draft document recognizing our rights in process before we agree”
Piper says, “Aye and lets speed Skelter and the artifact on their way”
Aeren says, “Nay. While I have hope for Skelter and the ritual Sly raises a good point.”

Wenzel says to all assembled, “So that is 4 ayes, 4 nays and 1 abstainment. We are well and truly split.”
To the Iron Dragons he says,”What can you do to help us reach a quorum? The larger majority we have for this decision the easier it will be for any potential holdouts amongst my people to accept. It is quite possible that if this outcome is contested it could spark a revolt amongst our ranks and then I couldn’t guarantee any peace we may have thought we won.”



Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday October 22nd, 2019 10:04:53 AM

"I'm sure that we can get a document,with the Queens signature assuring everything that has been agreed to, with the proviso of the hearts destruction of it's placement in our storage facility on a different plane.
I also would like to add a suggestion to be added. That we arrange a way for both sides to be able to reach us, The Iron Dragons if either side should happen to think the other side has violated the agreed upon terms. We do not have a side in this dispute, other than seeing a just and peaceful solution for everyone. And as I said before, I think that your side being responsible for over all safety on the land makes sense. Those Demons that made the original bargain with the Queen are still out there, and I doubt very much if they will just give up trying to take over. Either from this continent of by starting on another and bringing their evil here."


Sesha - 102/202. AC 30 
Tuesday October 22nd, 2019 10:32:30 AM


Sesha listens.

She understands they desire to take and take, to fill the hurts from the past. She's willing to try and ask them to give.

"I'm sure the Queen could probably acquiesce to quite a bit of this, but you are asking for the world. While you have that right, how about something else to bind both sides."

She considers the attitudes at the table, before settling on Blade.

"I like that you are considering the wellness of your people. The queen is considering hers. How would you feel then, adding a clause that weaves both sides together? Should the demons return, with any force or threat, led or allied by either side or an outside party, lets decree that any forces under the command of any party signing the treaty is obligated to fight against them."

She points at the commanders.

"Break your military arm up into smaller branches, each of you leading an equal force. The queen shall do the same, such as it may exist. There is a consideration for Mercutio to lead a peace keeping corps, so there's that."

She shrugs.

"This way, should anyone dishonor the treaty and attack the other side, especially aided by the demons, there is a credible threat immediately ready to restore the balance."

She doesn't even bother to hide the obvious flaw.

"If you all decide to rebel against the peace and overthrow the queen...which is FAR more likely than her gathering a force and doing the same.." She shrugs. "Such is diplomacy."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday October 22nd, 2019 2:10:04 PM

Garret nods in agreement with Restlin, not sure how he can add more and knowing when he should keep his big mouth shut...

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+47=65 ;
Tuesday October 22nd, 2019 2:10:09 PM

Restlin ponders on Sesha's complex plan.

"Or, we could just draft the document a few of you asked for. We've got some big brains in this gathering, surely we could hash something out."

He takes off his pack, and pulls out a small box and paper. He opens the box, digs through his crayon collection until he finds a pen, then closes it. He finds someplace comfortable to sit and start writing, then he does so. He starts off with a lofty preamble about putting aside past differences and coming together for the good of all and the combined protection of their shared lands. He specifies a few specifics in the meat of the treaty:

The skeletal troopers will have rights equal to the living citizens of the land.
Two troopers will serve on the council with rights and responsibilities of all other council members. The method for determining these two members is left to the troopers to decide.
The heart the queen used to bind the troopers will be destroyed before the treaty takes effect. If it cannot be destroyed, the Iron Dragons will confiscate it and seal it away in their dimension, subject to confirmation by all parties.
Borders will be open between the two, though visitors are subject to local laws.
Both parties will enter into a defense pact with the other, requiring military assistance in the event one side is attacked by outside forces.

Diplomacy check to write a suitable treaty: 65

He puts his pen down. None of this solved the issue of insurance against the queen double-crossing these skeleton folk. Then, he remembers the great equalizer in diplomacy: money. He picks up his pen and writes down one last point:

Free trade will exist between the two parties.

He puts his pen down again. "No treaty is fool-proof, but this sets both parties up for success. If you want further insurance against betrayal, tie your economies together. Let any hostilities from any party come with huge economic costs. Magical confinements can be broken, but large numbers of starving, unemployed citizens cannot be ignored." He pushes the pen and paper forward, "thoughts? suggestions?" he asks.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday October 22nd, 2019 9:24:21 PM

Ah, a third party mediator clause is a good idea. I get the impression that the queen is trying to be more than accommodating and don't foresee any big issues, but knowing that there is an impartial group that can aid in disputes.

Also, Sly, would it address your concerns regarding protecting your rights if some of your people were placed in key law enforcement and court positions? ... I would offer a more specific job title, but I really don't know the law enforcement structure here.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday October 22nd, 2019 10:19:37 PM

Tink looks over the treaty drafted by Restlin. Not that she doubts what he would include, but moreso to make sure the legal terminology is what she'd expect. Also, who doesn't like reading legal documents?

DM Mitch 
Wednesday October 23rd, 2019 8:11:17 AM

Zane suggests they add a way for the sides to contact the party as a neutral third party if needed.
Sesha suggests ways to insure the treaty is kept
Garret agrees with Restlin
Restlin suggests they go ahead and write down a rough draft of the treaty.
Beri likes the idea of a neutral third party. He suggests that some of the undead be placed in key jobs
Tink looks over Restlin’s shoulder as he writes.

Wenzel says to Zane, "You would serve as neutral third parties with respect to the enforcement of the treaty? How long does your group expect to live? We don't know about the queen and unless we are destroyed we believe we will last for a long time to come. If you folks aren't as long-lived as we whom in your world could we turn to in your stead or would your guarantee last as long as you were alive only?"

Sly says to Sesha, "That is why we must not be disarmed. I'm not saying we go immediately to armed revolt but if she becomes Tyrannical there has to be an option of last resort."

Cujo points to the first point of the treaty and says to Restlin, "Why not spell out certain rights in this document? Please specify our right to bear arms and our right to be no ones slaves or conscripts in the part detailing where we the Skeletal Troopers become citizens of this land."

Aeren says, "I like your idea Cujo."

Wilkins says to Zane, "Could we have your part of neutral third party arbiters enshrined in the treaty as well?"

Sly responds to Beri, "I think that would be a good idea, let's add it to the treaty."

Blade says to Restlin, "Also formally recognize the queen's offer to help in the construction of our own free city."

Wenzel says, "It would appear that if we can hash out these last few points then everyone may agree and as long as you are successful in your mission on your world we would see peace."


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday October 23rd, 2019 10:25:34 AM

Bosk nods when the question of the group's life span comes into question. We are part of a larger organization called The Dragon Consortium that stands for good. If we direct them, then will honor the agreement even after our passing. They would consider it an honor to be so connected to the heroes of the past...I know we feel that way.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday October 23rd, 2019 12:44:15 PM

Garret watches Restlin as he writes and tries to point out a few places where he can add words. He points to where Restlin missing dotting an i...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday October 23rd, 2019 1:42:57 PM

Wyaar isn't a man of written words. he lets the smart folks handle that.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Wednesday October 23rd, 2019 2:35:49 PM

Restlin sees zero concerns with the troopers' requests, but isn't in a position to detail the specifics of the queen's assistance in the construction of their city.

"Mercutio, I need your input on construction assistance. What is your kingdom willing to offer?"

Assuming he provides an answer, and the troopers accept, Restlin will include that decision on the document as well.

The requests for the right to arm themselves and avoid slavery and conscription are included as well.

He pauses before he enshrines their responsibilities to serve as arbiters between these two people to the end of their days. "We can certainly act as arbiters to a point, but I think there needs to be a limit. How about we agree to serve as non-binding arbiters for a period of five years?"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday October 23rd, 2019 8:11:36 PM

"I'd recommend 15 years, that'll give them time to get their feet under themselves as a new combined civilization. That would be the extent of our Arbiter duties, but They could contact us or our Successors in the Consortium if they need help, but the Consortium would only give suggestions to both sides as a way to reach a solution. They would be a source of external advice, sort of like what they do for us, but most of the time when we ask, they just rephrase the question and let us answer our own questions...."

Sesha - 102/202. AC 30 
Wednesday October 23rd, 2019 9:20:21 PM


Sesha frowns.

Fifteen years was a short amount of time as far as nations were concerned. As far as elves in general were concerned. But Restlin? Fifteen years would put him well into his thirties, and on route to his forties.

For not the first time, she wondered if there was something she could do to expand his short, but bright and vibrant life. At least if something came up, she could maybe leverage her House into trade with this realm.

It wasn't much for compensation, but it was the most she could get without feeling like she was shirking her responsibilities here. She would try for five though, before agreeing to 15.

"I think five years is significant. After all, patching up relations here might be a great way to involve junior dragon groups. Just the same way Valdor and his ilk are using us.. to handle things.. that they should probably be doing..."

Suddenly, Sesha is cross.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday October 23rd, 2019 9:27:49 PM

Beri nods towards Zane and Restlin.
While I respect that you want to encourage them to work together, I get the impression that this won't meet their concerns, after all they just asked about our life span. Would it make more sense to say that we will be the arbiters, but have the addendum that a court system equally made up of both sides should be established within that time frame? That both encourages both sides to work together, but also addresses concerns stemming from the fragile trust that exits. Arbitration may not always be necessary, but knowing there is accountability behind these words will further strengthen the treaty, and give everyone confidence that the push for peace is being made in good faith.

As for how long our guarantee lasts, I will need to get approval but I believe the Dragon Consortium will always have someone willing to arbitrate even long after our mortal lives have passed.


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday October 24th, 2019 6:33:52 AM

Tink is still a little distracted by the legal document, terminology, and basically all of this negotiation stuff. When things are ready to be formalized she's certain she can find an Oathbound somewhere in the Pantheon temple back home to certify it all.

DM Mitch 
Thursday October 24th, 2019 8:14:38 AM

Bosk explains what the Dragon Consortium is.
Garret helps Garret with spelling, grammer, and penmanship.
Wyarr isn’t so into writing things.
Restlin documents the requested features and asks about limiting the arbiter clause to 5 years
Zane suggests 15 years.
Sesha prefers 5 years.
Beri suggests they make it temporary while a court system is set up.
Tink is distracted by the legal document.

Mercutio says to Restlin, “The queen is willing to offer construction / settlement assistance. On that she was quite clear as to the specific materials or the amount on that she did not say. If you would permit me to contact her royal highness on the plant she gave you I will get back to you in a moment.

Mercutio reaches out on the plant and you can kind of hear part of his conversation. “The skeletal troopers are asking for specifics regarding building their own city my liege. They want to know the type of building materials and amounts we will help them acquire.”

He pauses as if listening to something. “Ok, so that is enough of the material they desire to build a city that can house all the skeletal troopers and provide them with fortifications on par with that of the Crystal City.”

“Thank you for sorting that out your majesty.”

After ending the communication he says to Restlin and Blade, “That good enough for the treaty.”

Blade says to Restlin, “That is more than I had hoped. Yes. Quick right it down what is it they call you? Mage Priest is it? What an odd title”
Wenzel says to Zane and Restlin, “Considering you are not as long lived 5 to 15 years seems like a fair amount of time to continue to serve as arbiters between our 2 people considering you are not of this land in the first place. If you are a part of a larger organization of your caliber than I would be okay dealing with any replacement they would send should you be unable to perform your duties during that time.”

Sly and Wilkins both agree, “Seems fair” they reply.

Wenzel says, “Well with that lads I think it is time to call another vote on our treaty and sending Skelter on his way to deal with the artifact. Aye”

Skelter looks at the others and says “Aye. Now let me away with this hungry little one and his friends.” (he indicates Garret)
Sly looks at the others and says “Aye. The treaty spells out our right to keep and bear arms and not be anyone’s slave or conscript”
Cujo says, “Aye, I agree with Sly”
Blade says, “Aye. We will fortify our new home with walls of stone”
Ouivel says, “Aye, but I get one of those council seats we negotiated”
Wilkins says, “Aye and we finally have all we were looking for”
Piper says, “Aye and I’m jealous that Skelter beat me to volunteering”
Aeren says, “Aye and I’d like to know as soon as you can that the artifact has been destroyed.”

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday October 24th, 2019 9:58:49 AM

Restlin decides to split the difference at 10 years, but commits the entire Dragon Consortium rather than just the Iron Dragons. He decides it's a prime use of asking forgiveness instead of permission.

It also lets him shuffle the responsibility off to the Sea Dragons. Heh...

"Excellent. Mercutio, our skeletal friends agree to this treaty. What say you and yours?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday October 24th, 2019 12:08:32 PM

Wyaar looks towards Mercutio for his answer. No pressure.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday October 24th, 2019 12:44:01 PM

Garret looks around and says, "Whoomph, me?" ... around a mouthful of bread...

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday October 24th, 2019 1:58:26 PM

Aeren, I not sure, if there's anything that says you couldn't travel with us as a witness. You wouldn't be able to participate, because Skelter already volunteered for that job. Just remember that after the Ritual is complete we expect there to be a massive fight between to God like beings, so it is doubtful that it will be a safe location to be around afterwards.
We, as Iron Dragons are expected to be there, and we've warned those who are willing to assist us, as well as promised to do our utmost to insure their safety."
.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday October 24th, 2019 9:09:19 PM

Beri looks over the documents to make sure everything is properly recorded.
If everything is about figured out, would you like us to also sign as witnesses, and to confirm our roles as arbiters?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday October 25th, 2019 5:28:43 AM

"As for who will be your representative on the Queen's counsel, that will need to be something you discuss and agree among yourselves. I also think it fair to say that it needn't be one person all the time. You could no doubt share the duty or have your own elections each year"

DM Mitch 
Friday October 25th, 2019 7:51:06 AM

Restlin puts down 10 years and the entire consortium.
Wyarr looks at the undead for answers.
Garret talks with his mouth full.
Zane points out they only need 1 participant and that things wold probably be dangerous
Beri looks over the document.
Tink suggests elections to figure out who represents them.

Mercutio says to Restlin, “Well everything we have here seems to be well within the bounds of what I could negotiate. I see no reason to not approve it as the representative of her Majesty. We’ll figure out who should represent us afterwards; elections are a good idea.”

Skelter says to Garret, “Yes you.”

Aeren says, “In that case I shall accompany your group as well as a witness.”

Mercutio says, “I see no reason for you fine folk not to sign it.”
Wenzel says, “Aye. sign away.”


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday October 25th, 2019 10:25:47 AM

Of course we'd have to sign it too, though he's curious as to why we're doing it first.

Still, the paper's still right in front of him. He shrugs, figuring his friends have had chance to speak up if they didn't agree. He signs the thing.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday October 25th, 2019 12:21:33 PM

Garret says, "So, Restlin, are you signing for the entire dragon organization? Or do we all need to sign?"

Sesha - 102/202. AC 30 
Friday October 25th, 2019 1:07:52 PM


Sesha too, signs the document if needed.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday October 25th, 2019 1:59:27 PM

Bosk signs as well, his large have making an equally large signature. Despite his looks, his signature is graceful and delicate as you would expect the lettering to be on a bottle of fine wine. In fact, the D in his name is identical to that on his family's bottle.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday October 25th, 2019 2:41:54 PM

Beri signs the document in what little space Bosk has left for the remaining people.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Friday October 25th, 2019 3:09:15 PM

Zane leaves a scroll work "Z" like that found on a ship's stern, and then a much smaller ane to finish off his signature. Following that with a similar Stoemfront.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday October 25th, 2019 10:44:48 PM

"Hmmmm..." Like Restlin, Tink is also a little unsure why the party are signing first. She assumes it is to ensure their commitment to the upcoming ritual. She writes her name in full "Katinka Hushfoot". This is a legal document after all.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Sunday October 27th, 2019 3:21:30 PM

Wyaar makes his mark with the rest of the group. Just very small thanks to Bosk's John Hancock.

DM Mitch 
Monday October 28th, 2019 8:26:17 AM

Everyone signs the document. Mercutio nods after seeing the Iron Dragons leave their marks and then dips a feather pen in an inkwell before signing his name with a flourish.

The contract is passed over to the skeletons and one by one Wenzel, Skelter, Sly, Cujo, Blade, Ouivel, Wilkins, Piper and Aeren each sign their names.

Wenzel and Aeren walk over to where the Iron Dragons are and ask, “Shall we go now? The artifact isn’t going to destroy itself.”


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday October 28th, 2019 11:22:34 AM

Garret nods and starts to run off. Then he comes back. "Which way were we going again?"

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday October 28th, 2019 12:05:17 PM

Restlin blinks for a moment. They were finally done with collecting hearts and participants and could actually get Kevintar out of his prison.

"Yes. If you're ready to move now, we can be too. The other collected hearts and minds are back in our world. Let's get moving..."

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday October 28th, 2019 3:14:51 PM

"This went smoothly, almost too smoothly. I think when we stop for the Heart, we should be ready for most anything. I expect the Demon's won't want to see their focus, that they've invested so much of their power into, go to a different dimension.
We need to be prepared, sound like a plan?


Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday October 28th, 2019 9:13:59 PM

Agreed. We hopefully don't need to be too paranoid, the demons seem to have strong restrictions caused by the pack. I get the impression that they are bound to only carrying out the will of the Queen, or at least something along those lines. After all, they didn't carry out their threats to attack us and we got the very strong sense that they were bluffing to the queen. If they were going to attack, it would have been more likely before a treaty was made and the queen saw without a doubt that peace was an option. I hate to say it, but at this point nothing changes if something happens to us. The queen would see the heart delivered and our skeleton friends would see to it that it was destroyed in the ritual.

That said, I'm all for not making stupid mistakes. Do you want me to summon any support before we go in?


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday October 28th, 2019 9:16:00 PM

"Agreed, Zane. For all the trouble they were causing the Queen we should be prepared for them to try to stop this treaty"

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Monday October 28th, 2019 11:21:10 PM

Bosk nods in agreement. As a backup, I can place the heart in a bag of holding or portable hole. Should something happen, I can place one inside the other an make it forever lost or virtually destroyed. Certain strong magics might be able to bring them back, might, but it will take time and you will already know what happened to them, giving you the advantage.

Sesha - 102/202. AC 30 
Monday October 28th, 2019 11:50:52 PM


Sesha smiles.

"Indeed. Who ever would have thought about using a bag of holding or a portable hole in such a manner?"

DM Mitch 
Tuesday October 29th, 2019 8:04:27 AM

Garret leaves, then realizes he doesn't know which way they’re going.
Restlin is hit by the fact that they have all the items needed for the ritual.
Zane expects trouble on the way back.
Beri thereozies about the demons and why they haven’t already attacked.
Tink agrees with Zane.
Bosk proposes a way to keep the heart from being taken from him.
Sesha smiles at Bosks suggestion.

Without much delay you set out for the well you investigated shortly after you arrived. (OOC: Please post a marching order)

Luckily for you Isabel’s map did provide the location of the well in reference to the wayshrine where you had the treaty signing at.

It should take you a while to get there depending on if you fly, or walk. Of course teleportation is an option if you have enough spell slots to cover 10 people. Just remember if you are going to fly, you are going to have to provide means for Aerin and Skelter to fly as well seeing as they are large and flightless despite being constructed from the bones of fairies.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday October 29th, 2019 12:35:58 PM

Garret waits for Tink to head off in the lead, as usual. Then he'll follow along, keeping an eye out for anything interesting, or at least interesting to him.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Tuesday October 29th, 2019 2:08:47 PM

"I can teleport myself, plus six other human-sized folk. Tink, you got enough to cover the rest?"

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday October 29th, 2019 3:12:59 PM

I can make everyone smaller that's big."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Tuesday October 29th, 2019 7:27:50 PM

"I can teleport myself plus 7 others. Think that'll do it?"

OOC: On phone at the moment but didn't want to hold things up. Will try and get a better post in later today

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday October 29th, 2019 9:02:16 PM

Beri transforms into an air elemental of a size that will have no size issues withing the well, and will fly above the group and offset slightly to the left.

ooc: what were the dimensions of the room before? I want to summon something before we enter, and I can't help but I feel the wisest strategy is to make sure there is room for something to be summoned before I actually do it... and for that matter, Beri's elemental size.

Sesha - 102/202. AC 30 
Tuesday October 29th, 2019 11:16:24 PM


Sesha also is willing to shrink folks with reduce person, if that helps with the teleport load.

That aside, she typically moves in the middle of the group.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday October 30th, 2019 2:33:12 AM

Bosk nods. I can also teleport people, so we should be good to go. I think it is best we are prepared for whatever might lay ahead. I still do not trust that something is going to try to prevent this peace from happening. We probably should not have weapons drawn in case we run into the Queen's people, we do not want there to be a misinterpretation of our actions be some naive peon, but we asking be ready to draw or cast upon our arrival.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Wednesday October 30th, 2019 7:21:27 AM

"Ok, I think we have it all worked out"

Tink will use the plant and say the magic word - "No-ky-a" - to try and contact the queen.

"Your majesty. Negotiations have gone very well. We will be teleporting back shortly. Please do not be alarmed. Can you please advise if everything is ready for our return?"

DM Mitch 
Wednesday October 30th, 2019 8:22:50 AM

Between Tink, Restlin and various reduce spells you have the ability to get everyone you need teleported to the well. The Queen responds to Tink’s message with an affirmative.

The ground shifts and where you were once in the vicinity of the wayshrine you find yourself near the entrance to the well.

The well itself is fairly narrow going down the shaft and you can remember it isn't large enough to accommodate a large being but then spreads out to be big enough to accommodate all of you and your two skeletal guests. The altar with the heart rests a little bit to the back of the large chamber from what you remember.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday October 30th, 2019 10:26:57 AM

Wyaar will take up the rear, but scan forward with his detect evil as they move.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday October 30th, 2019 11:18:51 AM

Garret bounces and prepares to jump into the well, but glances back at Sesha before he does to see if she stops him.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Wednesday October 30th, 2019 11:45:34 AM

Restlin sticks near Wyaar as they approach the heart. He figures the paladin will be the first to point out hidden evil.

Sesha - 202/202. AC 30 
Wednesday October 30th, 2019 12:11:46 PM


Like a parent weighing the risks for her child, Sesha considers Garret and the well. Finally, with a smile, she nods her head, giving her approval.

(DM's, please give us a bit of a heads up if things escalate quickly. Sesha will want to have a chance to cast some spells before we finish the ritual and summon the people.)

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday October 30th, 2019 9:11:33 PM

Zane unfurls his wings and looks to see who wants a lift down the well. He can probably carry 2 as he descends to the floor down below.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday October 30th, 2019 9:11:46 PM

Before heading down the well Beri summons an elder earth elemental and gives it the following instructions.

We are unsure what awaits us below, can you use earth glide and wait for us behind the wall at the bottom of the well? If there is an ambush, prepare to grapple or interrupt whatever attacker is closes to your wall.

He then changes into al air elemental that can fit through the opening and glides down with the others

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+33=43 ; d20+19=37 ;
Wednesday October 30th, 2019 9:15:35 PM

Both the druid and the elemental keep an eye out for signs of traps or ambush

Beri- perception check = 43 (dark vision, low vision, see invisibility, arcane sight, and )
Elemental perception check = 37 (dark vision, tremor sense)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+43=45 ; d20+50=60 ;
Thursday October 31st, 2019 3:59:42 AM

Tink will head in first. There have been no indications of a problem (so far) and her gut tells her to trust the Queen. It's just those demons she doesn't trust.

She tries to hide in the shadows as she descends into the well. She'll report back to the others if she sees anything untoward or if it is safe to follow

Perception: 45 + See Invisibility + Arcane Sight + Detect Scrying + DarkVision + Light Vision + Auto check for Secret Doors
Stealth: 69 + Hide in Plain Sight + Pass Without Trace + Mind Blank


DM Mitch 
Thursday October 31st, 2019 8:09:24 AM

You descend to the bottom of the well sending your scout elemental there first.

No one detects anything evil or otherwise and the altar sits to the back of the chamber, the stone heart with the locket resting on top of it where last you had left it.

Things stand in stark contrast, empty save for yourselves in comparison to the crowded well full of the demons and the queen when last you had been here.

All that remains is for you to claim the “heart” from the altar and with Wenzel and Aeren as a backup in hand you have everything you need to complete the ritual back in the Bone Tower where the rest of the participants await.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday October 31st, 2019 10:59:16 AM

"Welp, let's get this show on the road!" Restlin goes and claims the heart. The portal back's nearby, yes? If so, he's eager to get through it before any local idiots try to throw this whole thing sideways.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday October 31st, 2019 12:44:27 PM

Garret nods and watches Restlin walk up and grab the heart.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday October 31st, 2019 2:32:28 PM

What could go wrong. Grab the heart.

Wyaar puts an arrow to his bow as Garret moves up, just in case.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday October 31st, 2019 4:17:00 PM

Zane stands ready to play bodyguard (with feat).


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday October 31st, 2019 6:47:11 PM

There was a time when Tink would have reached out to slow Restlin down, to take a moment to check for traps, to thoroughly look about the environment.

That was a long time ago. She can't help but grin a little now as she watches the mendicant go to work. They've come a long way.

Sesha - 202/202. AC 30 
Thursday October 31st, 2019 8:43:14 PM


Rituals are sort of Sesha's thing, so its a bit embarrassing that she's fuzzy on this one.

"I dont quite remember what I'm doing...", she says sheepishly.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday October 31st, 2019 9:58:47 PM

Beri prepares to cast dispell magic should this end up being an ambush. His earth elemental waits behind the wall, ready to grapple anyone should this be a trap

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+21=24 ; d20+14=24 ;
Thursday October 31st, 2019 11:13:37 PM

Bosk is thankful for his dark vision and blind fighting abilities. As Restlin moved forward he prepares to cast shape stone from a scroll to encase one or two powerful enemies, or, in the case of a larger group, to cast blade barrier among them and then to create a wall to seal off the group trapping them within the blades.

Just in case Bosk says [b] We know you are there. Come on out.[b]

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday October 31st, 2019 11:14:09 PM

Almost forgot, percentage is s 24 stealth is 21

DM Mitch 
Friday November 1st, 2019 8:07:11 AM

Restlin is ready to go
Garret watches
Wyarr knocks an arrow, just in case.
Zane plays bodyguard.
Tink remembers a time when she might have tried to slow the Medicant down.
Sesha is embarrassed she can’t remember a ritual.
Beri prepares for an ambush.
Bosk says something just in case someone is listening.

Skelter and Aeren see the heart at the back of the cave. Skelter says,”After all this time it was hiding down here?”
Aeren says, “I’d have to imagine we could destroy it here and now, but if the Iron Dragons have need of it then we should wait.”

Restlin approaches the altar and claims the heart. Nothing pops out in ambush.

Restlin only Highlight to display spoiler: {As he holds the “heart” in his hand Restlin can feel a pulsing. Grasping it he also feels a heavy weight on his shoulders as if merely holding it makes him responsible for what happens to many people. Is this some side effect of the artifact or just the impression he gets from what this item symbolizes for both his people and the fairies / skeletons he can’t say}

From there it is a fairly easy ascent to the top of the well and the nearby gate that one can reach from following the path away from the well.

You did tell the queen you’d be returning but I’m sure she would understand if you reached out to her via plant and let her know of your change in plans.
Is there anything else you want to do before entering the gate and returning to the Bone Tower?


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday November 1st, 2019 10:34:30 AM

Restlin is suddenly very eager to get out of this well. He flies up and out, landing on his two feet before taking a deep breath of the morning air. "This really is a beautiful world. I'm so glad we were able to come to a peaceful solution that doesn't get anyone hurt. And those demons! SO GLAD we stepped in before their filth spread further, you know?"

He smiles warmly. "This is going to be a good day for all of us, I can tell." He waves everyone over to him. "Come on folks, group hug time. We've spent a long time getting all these parts together for Gargul. You too, skeleton folk! I really hope everything turns out ok for you. Just remember we're here to help with whatever you need."

He wipes a single tear away. "Really, really beautiful world they have here..."

Zane - Carl Subbing 
Friday November 1st, 2019 10:36:43 AM

Zane is not a hugger, but Restlin seems so sincere. Obviously it's the heart, but he still can't bring himself to snub the guy. He shrugs and puts an arm around the wizard's puny little shoulders.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday November 1st, 2019 11:27:24 AM

Garret burps and looks around to see if anyone noticed before he quickly heads up the well to join the suddenly emotional Restlin.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Friday November 1st, 2019 7:38:25 PM

Wyaar follows along with the emotional wizard. he is usually only that emotional about scented bath water, but to each their own.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Friday November 1st, 2019 7:38:25 PM

Wyaar follows along with the emotional wizard. he is usually only that emotional about scented bath water, but to each their own.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Friday November 1st, 2019 8:00:43 PM

"The man with two hearts. Three if you count yours" Tink gives a wink to Sesha.

"Alright then. I think we're about done here"

Tink tries to speak with the Queen once more (via the plant) to let her know what has happened.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 1st, 2019 9:01:45 PM

As tempting as it is to just head out, we did tell the queen we'd head back and we don't want to start this treaty off by having someone break their part of the deal in the first few hours... especially if it's us.

That said, the queen will feel safer with the demons out of the picture, and everyone will feel better when the first part of the pact is solidified. Let's check in with her and see if she would rather come in first or complete the task. It's probably the wiser course, wish we thought of the before hand. As long as she's okay I'm ready to go.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Sunday November 3rd, 2019 9:01:21 PM

I agree, we need to contact to queen before changing any plans.

DM Mitch 
Monday November 4th, 2019 7:41:22 AM

Restlin starts a group hug. The undead seem hesitant, but join in.
Zane joins in the hug, as does Garret and Wyarr
Tink tries to contact the queen to appraise her of the situation.
Beri points out that they did promise to go back to the queen.
Bosk agrees with Beri.

Tink does get a hold of the queen and she waves away the idea of them heading back. ”You’re report fills me with hope. Go with my blessing back to your home and accomplish your own task.”

With nothing keeping them there further the Dragon’s return home. The familiar swirl of the portal occurs and they find themselves back in the portal room. Waiting for them are all those gathered for the ritual; Dock, Uthras, the holy undead, Megaman, the strange undead/construct futuristic hybrid, and the Watcher, mysterious ancient construct. The Custodian watches over the proceedings, animate orb of destruction set to guard this place.

...and Agatha is there, in full ceremonial garb. ”The ritual area is prepared for you. We must hurry; the armies of Marteous come.”


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday November 4th, 2019 9:31:55 AM

Garret looks around at the group gathered together. When Agatha suggests they hurry he says, "There isn't time for breakfast?"

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Monday November 4th, 2019 12:41:29 PM

"There will be time after," Wyaar says with a pat on the back to the hungry halfling. "Shall we begin? "

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday November 4th, 2019 2:09:21 PM

Oh heck no. Who does this lady think she is?

"Yea, Agatha, they're expected." He has so much more to say, but this stupid heart makes him not want to hurt her feelings.

"What's the call here, folks? We're supposed to do this ritual and let Marteus deal with it. I'm ready to shoo Agatha and her crew out of here on general principal even if they are right."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Monday November 4th, 2019 7:39:41 PM

Tink purses her lips. Agatha.

Anything Tink has to say to her right now would likely not be constructive.

"We could always, you know, go perform the ritual ourselves and ask her to slow down the armies. Perhaps by standing in front of them"

Sesha seemed to have been the one with the best rapport with Agatha so waits to see her take on things.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Monday November 4th, 2019 8:51:52 PM

Over the Rings,That's not very nice. We can just hope she gets her JUST dues from those she opposes.
Yes Restlin, we were told to break the lock and then get out of the way. The only thing I will add to that, we protect ourselves and those that are here to assist us. I wish them to come to no harm if at all possible."


Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 4th, 2019 9:06:07 PM

As long as Agatha is being discussed, Beri keeps his thoughts limited to being shared over their rings.
Let's not play games with this one. When a god gives you a mission to complete and the enemy is knocking at the gate, you don't waste time. Let's buff, make sure our new allies know both how to reach the exits once the ritual is complete, and let's have a backup plan to keep them safe if they can't get out after the ritual, then let's make Gargul proud.


DM Mitch 
Tuesday November 5th, 2019 8:39:00 AM

Garret wants breakfast first.
Wyarr says there will be time later.
Restlin tells Agatha they’re expected.
Tink wants to suggest Agatha go fight the army on her own.
Zane tells the others they’re not being very nice.
Beri suggests they act quickly and proffesionally.

Before the team can head for the ritual room, one of the portal flashes and a seemingly half surface-drow steps out from it. The Half-Surface Drow is impeccably dressed in a white robe reminiscent of Restlin’s fancy getup though it is cut much differently. The drow also has a pendant in the shape of Serenbeth’s holy symbol around its neck.

It calls out to the group, “Don’t mind me folks. I come in peace. I’m just here to observe the saving of the world. It isn’t something that you get to see everyday and I was fortunate to find a ritual that would allow me to come here and observe. Think of me like Chuck, Aeren, or the Custodian. I’d aid you if I could but let’s just say I’m not qualified to given the strict parameters of the ritual.”

Sesha and Restlin : Sense Motive 25 Highlight to display spoiler: { Something about this half-surface drow seems familiar but you can’t quite put your finger on it}
Perception: 40 Highlight to display spoiler: { You see a signet ring of the house of Avon? on the half-drow’s finger.}

Megaman asks, “Shall we go to the ritual room?”

Agatha leads the way up in silence, either to concerned or to aware of the dislike from several members of the party to say much. They find themselves back in the room where they first fought the Death Dragon cult; no wonder they were set up there. The detritus of the battle has been cleared, along with many of the objects and living space, giving everyone a clear range of fire for the coming battle. With all of it gone the design on the floor is much more evident; an intricate pattern of arcane and divine runes swirling across the floor, the walls, even the ceiling - this room, the entirety of it, must be the lock, dormant, but no doubt impossible to crack without the powerful tools they’ve gathered. You might be standing on top of the prison even now.

The remnants of the cult are scattered about the room, moving things out of the way and otherwise preparing. Gealen and Sprocket approach, Sprocket going straight to Agatha’s side. The leader of the cult bows to the dragons deeply before speaking, ”We have done what we could to prepare the area. The enemy will know as soon as the ritual is started and throw everything they have at us. There will be no seige or climbing the tower; Marteous made his home here long enough to know it’s defenses and bypass them. Expect constant arrival of enemies from all sides. The longer we wait, the more forces they muster. Marteous himself shouldn’t make an appearance unless his followers fail; may the gods have mercy on us all if he comes early. Once the ritual is complete, should you let us, we will perform one of our own to empower our god and give him a chance to survive against his foe. All our hopes rest with you Iron Dragons. We will give our lives to see you succeed, and we pray that you will find it in your hearts to give our god the chance he deserves.”

Set up in the center are 5 unlit braziers arranged at 5 equidistant points. A large bowl of silver dust rests near the braziers and an aged tome with newer annotated pages alternating with aged one sits near the dust. There are torches within easy reaching distance of each unlit brazier.

The old tome has a diagram on one page of a number of lines connecting the 5 braziers to each other and what appears to be instructions for how to carry out the ritual that have been translated in some of the newer pages interspersed with the old. It would seem that the silver dust is needed to trace the rune patterns between the 5 braziers. Then someone starts reading from the incantation in the tome.

While that is going the brazier at each of the five points is lit in turn and the heart is either tossed into the fire or consumed by the ritual participant.

When each heart has been consumed by participant or fire and the incantation finished the ritual is considered to be complete.

It would appear the ritual still has some assembly required. (OOC: If you are drawing the lines in silver, make a spellcraft check)

Gealen answers any questions before moving off to arrange his forces in a defensive formation. Agatha stays behind to make one last plea to the party, “We did our best to try to get everything set up for you, but you and Marteus’s forces arrived before we could quite finish. The runes need to be drawn connecting the braziers and then the ritual can begin. I know we didn’t get off to the best start and maybe Kevintar wasn’t the best being in the past, but he has changed. Give him a chance to prove himself like another adventuring group gave Eberyon once upon a time when he woke from his slumber. He won’t let you down.”

Map


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Tuesday November 5th, 2019 11:20:17 AM

Both skill checks are autopass.

The ring, the lineage, the undeniable fashion sense, the unmitigated gall to just show up and watch at a time like this? Many, many thoughts flutter through Restlin's mind, but this situation with Agatha means he doesn't have time to indulge them.

I mean...who do these people think they are? "Agatha. Sproket. Gealen. WE ARE ON A MISSION FROM GARGUL FOR PETE'S SAKE. Maybe, JUST MAYBE if you'd been honest from the start we wouldn't have to just trust you, or Kevintar. Maybe we could have had a chance to discuss all this with Gargul."

This is all made much more difficult by the fact that deep down, Restlin's got a hunch they're right. Something with Marteus wasn't adding up here. Why would his forces be trying to stop this ritual? Frankly, doing anything that involved being on the same side as Marteus didn't sit well with him, even if it was at Gargul's request.

Then there was the matter of Bosk being asked to disregard his god's orders. If the Iron Dragons had shown anything over the years, it was that they put their relationships with each other above everything else.

"Bosk, what's your call here, dude? You've got the most to lose if we get this wrong."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday November 5th, 2019 12:26:24 PM

Garret looks wistfully over at the cooking and eating area, then concentrates on identifying what all the friends look like so he can tell the good guys from the bad guys once the insanity starts up.

Sesha - 202/202. AC 30  d20+15=20 ; d20+25=34 ;
Tuesday November 5th, 2019 12:32:03 PM


Sesha observes the half-drow. Whereas Restlin is able to put his thoughts away and focus, she cannot. She lets Bosk and Restlin and Tink navigate the spellcraft and ritual for now.

She notices neither his ring, or his familiarity. But that he is a drow in Serenbeths rainment is enough for her.

She elects to speak in her suface drow tongue, as far as she knows, only she speaks it.

"Who are you, that wears the pendant of Serenbeth? How did you know this point in history was one to observe?



Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Tuesday November 5th, 2019 3:24:36 PM

Zane, "It looks like we'll be fighting after all. Shall I start getting prepped?"
To Dock, in Dock's beeps blips and burrrs,"Dock, once the Ritual is finished, please try to be careful, I'd hate for you to be damaged."(Zane speaks Dock as a language)
With that, he's ready, first will be a extended Haste then dragon form 2, but only when we are closer to battle.....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Tuesday November 5th, 2019 4:12:47 PM

Wyaar will keep an arrow ready and right as the ritual starts will call upon the spirit in his bow to activate his bond.

Over the ring, We are given a mission and should stick with it, as promised. I do not server Gargul, but I oppose Marteus on principle. I say we do the ritual and protect those we brought with as us best we can.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+32=45 ;
Tuesday November 5th, 2019 5:55:53 PM

Highlight to display spoiler: {OOC: Had to look up the word 'detritus'. Nice word :)}

Tink notices the ring on the drow's finger and, speaking the language, knows what Sesha is saying. Who is this guy? It seems to be one more surprise addition to the ritual and it makes her a little wary. "If you are here to aid us then you are welcome. However, who are are you? When the battle starts, what should we call you?"

She turns to face the party "I'm prepared to help draw the lines if you can cover me". She's hoping one of the muscle will stand beside her.

She won't begin until Bosk gives the nod.

Perception check: Autopass
Spellcraft check: 45


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday November 5th, 2019 9:48:45 PM

Ooc: I am searching, but am not sure what order Bosk would be going against. I thought he was giving us the benefit of a doubt here. Can anyone help me out here?

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d3=1 ; d3=2 ;
Tuesday November 5th, 2019 9:55:10 PM

If they are able to round up more troops by the seocnd let's not waste time. Roughly how long do you think the ritual is going to take to complete? And you said to expect constant arrival of enemies from all sides... I only see one entrance, please point out where else they would be able to come from. Is it possible to block other entrances and funnel them through one route?
Beri does a quick review of his surroundings to determine how much warning they will have prior to the arrival of each new wave. In preparation he will summon 3 small earth elementals to hide in the walls... they will not fight, just alert people to incoming people. Prior to starting the ritual or at the first sign something is coming, Beri will cast Call Lightning Storm and summon a storm giant

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday November 5th, 2019 9:56:35 PM

Beri also transforms into an air elemental and will be flying 20 feet up

DM Mitch 
Tuesday November 5th, 2019 10:12:54 PM

(Yes, Gargul told the party that he would trust their judgement and it was impossible for him to know Kevintar's honesty while the seal held)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+14=17 ;
Tuesday November 5th, 2019 11:17:04 PM

Ooc: Thanks. That is what I thought

Gargul trusts us, so let us hope we are right. Get started with the ritual.

Ooc: What is the length of time to cast the ritual? Bosk will be casting from several scrolls accordingly. Starting with magic circle against (marteaus alignment) on himself followed by protection from energy and resist energy. When the enemy starts to arrive he will attempt to hide in the shadows... Still visible and obvious (stealth check 17)

DM Mitch 
Wednesday November 6th, 2019 8:03:06 AM

Restlin takes in the half-drow, a bunch of thoughts flying through his head, however he doesn’t have time to deal with the half-drow at this point and instead focuses on Agatha, Sprocket and Gaelen. He’s torn by how things went down with them contrasted with appearing to be on the same side as Marteus. Still though Bosk is a direct follower of Gargul so he asks Bosk his thoughts on the matter.

Garret concentrates on the friendlies so he can know who is on his side when things go down.

There is Dock, Megaman, Uthras, Skelter, The Watcher, The Custodian, Aeren, Chuck, the mysterious half-drow, Agatha, Sprocket, Gaelen and the rest of the survivors from Kevintar’s faithful. It would appear that Megaman, Uthras, Skelter, The Watcher, The Custodian, Aeren, and the cultists can probably handle themselves. Chuck and Dock are most likely non-combatants and might need some protecting. You don’t really know enough about the mysterious half-drow to know if they need help or not but by their own admission they came here seeking a show using powerful magic so they probably can handle themselves.

Sesha’s attention is drawn by the mysterious half-drow. In the drow tongue she asks who the mysterious half-drow is, drawing significance to the Serenbeth pendant and how it is the half-drow knew this point was significant.

The Half-Drow replies to Sesha in the same tongue, Highlight to display spoiler: {“I am a follower of Serenbeth as was my mother before me. As to why I knew today was important, well I grew up hearing stories of it, that made it sound too fantastic to be true from my father who had a penchant for exaggeration but was a good story teller nonetheless and just had to see with my own eyes if the tales were true. Luckily for me I can wield the type of magic that can accomplish this feat, unfortunately for me as I already stated I am merely a witness to what transpires here today, but I mean that is only fair because this isn’t my story, this is the story of the Iron Dragons.}

Zane surmising the same as Garret’s assessment asks the construct to be careful and then starts getting his preparations ready.

Dock makes the chiming noises at Zane indicating the affirmative.

Wyaar knocks and arrow and opines that he doesn’t serve Gargul but he opposes Marteus on principal but they have been given a mission and they should see to it.

Tink notices the half-drow, his pendant and his ring and asks who the half-drow is, welcoming aid, asking what they should call the half-drow when the battle starts. She then volunteers to start drawing the sigils using the silver powder.

The half-drow says to Tink, “Let’s just say I’m a big fan of all of you and if I could aid you I would but the ritual I used to get here was very strict about not altering the outcome, needless to say I can look after myself so you don’t have to worry about protecting me when everything goes down. As to what you can call me, call me Spectator, you already have a Watcher and a Custodian.”

Beri plans to summon 3 small earth elementals to use as scouts and a giant before turning into an air elemental himself. He asks Gaelen how long he thinks the ritual should take and why he expects enemies to show from all sides if they only have one entrance.

Gaelen says to Beri, “Remember, the Bonetower was once Marteus’s prison as well. If stopping the release of his brother is that important to Marteus then Marteus would do what he could to empower his followers to take shortcuts that might not necessarily be what you would call conventional. It will take several minutes to complete the ritual.”
Bosk replies that Gargul trusts them to do what’s right so they should start the ritual and look after those that came with them.

Map

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Wednesday November 6th, 2019 11:27:36 AM

"Well, Chuck, should take cover with some of the other non-combatants. I hope Chuck gets a few novels out of this.
I'll protect the area around where Dock is going to be for the Ritual, as well as the general area on that side. If we have a chance I'll refresh haste between waves, so i'll leave my extend rods with Dock, because once I become a Dragon, I won't be able to access them if I keep them with me.
What are we forgetting?"


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 243/260 Ki:19/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday November 6th, 2019 11:28:18 AM

Garret senses Tink looking around and heads over to stand near her to allow her to draw her lines unimpeded.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+38=51 ;
Wednesday November 6th, 2019 2:21:41 PM

Bosk's statement seals the deal for Restlin. Looks like they're fighting Marteus.

He joins Sesha, looking the newcomer up and down. He doesn't speak surface drow, which will probably be an issue soon. He makes a note to learn the language. He looks the half-elf in the eyes and smiles. "Chronomancy is a dangerous game, kid. Hope the show's worth it." He puts an arm around Sesha and kisses her on top of the head. "Let the boy have his fun, love. We've got to get things ready for those poor fools who are about to burst in here." With a wink and quick pat on the arm, Restlin heads back to the ritual area and starts helping Tink prepare.

Spellcraft: 51

How much time do Agatha and the rest think we have before they show up?

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Wednesday November 6th, 2019 4:52:17 PM

Wyaar will keep watch as things progress, but would be zero help with the magic finger waving side of this.

Sesha - 202/202. AC 30 
Wednesday November 6th, 2019 8:08:10 PM


Sesha eyes the boy, her gaze intense. She studies every part of him that she can commit to memory, and her mind is a good one.

"I pray to Serenbeth you stay safe, child of House Avon."

Sesha had an idea at least, in her mind, of who he might be. She was certain he knew exactly who she was.
=----

She allows Restlin to lead her back to the ritual. She finds Agatha, and takes the Witches hands in her own.

"I feel like I've always understood you, Agatha. As best as one Witch can understand another. I still trust you, and pray you give me a reason to keep that faith. I have no trust for the Kevintaur, but no love for Martaeus."

She thinks for a moment.

"Our original position was that we would not interfere with your interference once Kevintaur was freed and forces arrayed against him. As long as it does not put me in conflict with my loved ones here, I am willing to adjust my stance to being more proactive. You've got my support, in exchange for your aid in finding a way to call back Serenbeth, when that time comes."

Sesha, at the critical last moment, will cast a round of spells.

On herself: Barkskin, Witches Lore, Spectral Hand, Shield of Faith, Divine Favor, Delay Poison, Resist Energy, See Invisible, Death Ward, Stoneskin, Lesser Immortal Summons, Greater Immortal Summons, Protection from Spells, Shapechange.

On Restlin: Deathward, Delay Poison.

On Zane: Deathward, Stoneskin.

On Garret: Stoneskin.

-----

Then she hands out some gear.

Tink: Potion of Heal
Zane: Potion of Heal
Restlin: Potion of Heal

Then she casts a Divination.

"Little Spirit, I think today I found a gift, perhaps from you. I've seen a thing, that I think maybe, is a reminder of why we do the things we do as Dragons. Is there any advice, my loving patroness, that you would impart upon your most faithful?"

She pauses.

"I seek to aid another Witch in her restoration of the Kevintaur. While he was a beast in his past, she swears to me that her dream is to see him reborn, where he can affect a new domain and be helpful to those who need him. While I honestly don't care one whit about him, I always seek any aid I can in your own restoration. Through him, or perhaps Agatha, I might come a step closer. If this thing I am to do repulses you, and you prefer that Martaeus re-slave the Kevintaur, I shall make your will my own."

(To DM: I am not looking for a scene breaker here. Anything is helpful. Perhaps advice on energy resistance, or perhaps the name of a couple of spells to use with Spell immunity?)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+32=42 ;
Wednesday November 6th, 2019 8:35:46 PM

By this stage Tink is quite focused on finshing the drawing of the lines. There will no doubt be time concerns and she needs to get it done as quickly as possible.

She's grateful for Garret to watch her back while this gets done.

Spellcraft check: 42

OOC: In terms of the map I'm not sure if the lines are in the "Ritual Area" or around the "Seal". Can you please move Tink and Garret to where they should be and I can then take it from there? Thanks


Sesha - 230/230. AC 40 
Wednesday November 6th, 2019 8:41:08 PM


Taking a moment to catch her breath, Sesha considers her two summoned guardians, Alice and Hope.

She always felt a pang of regret when she looked at Alice. Headstrong and young, she had taken a doll made of a young girls flesh as a trophy from a dark and evil tomb. Tinkering with magic, she had unbound the soul of the child from the doll, and to herself by accident.Alice never complained, but also never spoke. She went about her tasks like a sulking, chastised child. Head down, tears in eyes, and shuffling quietly. Sesha suspected that every moment that Alice was in her corporeal form, she was in great pain. And of course, she hated herself for that. She would often sit among her strange menagerie of friends... her animated cauldron, her simulacrum, her ragdoll guardian, and her ghostly champion, and do what she could to make them feel loved. It was a strange family, but it was hers.

Hope was another story altogether. Given to her as an aid by Serenbeth, originally there were four spirits, all young drow priests murdered in the darkest times of her ancestors past. There was .. something.. that happened to the Witches of the wold, and next time she summoned them, they were one being. Sometimes, a different child held dominance and determined the physical appearance and personality of the ghost she summoned, but there was something of all of them in there now.

Both had served her often and well in her service to Serenbeth and the Dragons. She only hoped now they could serve her once again.

Sesha gives Hope her flaming, speed tear. It helped the Witchfire in combat greatly. She casts Unwilling Shield on Alice, feeling guilt again. Alice would share her pain, and help her in the battle to come.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday November 6th, 2019 9:51:46 PM

I'm surprised Gargul set this up in a manner where enemies could just be brought in... I suppose we aren't exactly talking about normal mortal's abilities though, and the real effort would be spent on the lock itself.

Beri considers what he was told about the enemies and decides to summon a second storm giant prior to the start of the battle so that they will have more coverage. He also tells both of them to cast call lightning as the spell Call Lightning as soon as they arrive.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday November 7th, 2019 1:13:33 AM

[b]Marteaus is not just any god. He has the knowledge of how each of the Cult Gods achieved Godhood and what it would take to remove any of them from godhood. He is made of Gargul's own essence and can elevate those he deems worth to godhood. He is not an easy one to keep out.[b]

As the ritual commences Bosk casts more spells. (Continue with those listed above, and if there is a jump forward he also casts air walk, fly, freedom of movement, and hide from undead)

DM Mitch 
Thursday November 7th, 2019 7:43:10 AM

Zane suggests that Chuck should take cover and makes plans to protect the area where Dock will be. While doing this after he goes dragon mode he’ll give Dock his rods for safekeeping.
Garret stands by Tink protecting her while she draws her lines
Restlin finally gets to the mysterious half-drow “Spectator.” He makes a mental note to learn the drow language and cautions the kid on chronomancy while hoping the show was worth it. He then rejoins Sesha briefly before helping Tink finish the ritual silver lines.

The “Spectator” says to Restlin, “Well Chronomancy sure is restrictive that is for sure and being able to see you all like this is definitely worth it”

Wyaar keeps watch as things progress.
Sesha prays to her patron the mysterious child of house Avon stays safe.

The “Spectator” bows to Sesha in response to her prayer for his safekeeping.

Sesha then approaches Agatha telling the other witch that she’s willing to not interfere in Agatha’s aiding of Kevintar as long as it doesn’t endanger her friends reminding her of their deal regarding help with Serenbeth.

Agatha squeezes Sesha’s hand and says, “Thank you. Though I serve Janiterri, Gaelen has convinced me that Kevintar has changed and through helping him return in a redeemed form we will be closer to bringing back some of the Serenbeth Sisters.”

She plans out her defenses both for herself and her companions going so far as to hand out some gear.
She casts a divination explaining the situation as best she can regarding Kevintar, Agatha and Marteus.
Her little spirit responds, “Trust your feelings. As to the upcoming battle perhaps be wary of Polar Rays, Firestorms, Disintegrates and Delayed Blast Fireballs”
Sesha then summons Hope and Alice casting spells and giving them items too.

Tink finishes the lines closer to the tome while Restlin is able to get the ones farther out. She should be able to read from the tome should she wish when she finishes the lines.

Beri wonders why Gargul set this up in a manner where enemies could just be brought in and decides to shore up his own defenses with a second storm giant.

Bosk explains to Beri that Marteus is not some normal God having been constructed from Gargul’s own essence and having the knowledge to undo each cult God. He then also buffs his own defense.

Gaelen says, “Yes Marteus is formidable but so is Kevintar. They were once in balance of each other while they served Gargul’s desires before Gargul reformed in his own way. Kevintar like Gargul his father has seen the error of his ways and wishes to share with people who have experienced hardship that redemption can be had if you work at it. It’s interesting because it is almost like a balance on Marteus should Kevintar return successfully. Marteus wishes to shape his followers through the use of hardship and purging diseases applied externally while Kevintar seeks to help his followers really improve by changing things from the inside out, empowering them to realize the best version of themselves in their mind’s eye and manifest that outward. I wonder if Marteus is more threatened by Kevintar for old time’s sake or for the fact that what Kevintar now preaches is a sort of positive alternative to the path Marteus offers.”

With the ritual lines drawn the only thing left to do is get started. Is everyone prepared? (tip: enemies will come from all directions, you may want to spread out to cover the ritual from all sides like the Kevintar Cultists have)

Map


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday November 7th, 2019 12:36:45 PM

Garret looks around and activates his tattoo.

Zane (JCC) AC 37(31), CMB 25, CMD 32, HP 324/311, Blindsense 60' Character 
Thursday November 7th, 2019 1:36:27 PM

As the Ritual starts,Zane uses a lesser extend rod and casts Haste, catching the grouop Plus the 2 storm giants as well as the larger 3 divine summons'. He then hands the rod to Dock and shifts into Dragon form 2.
Then will self buff if time, Starting with Spell Resistance (25) and then Displacement.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Thursday November 7th, 2019 2:13:21 PM

As the ritual starts Wyaar also takes the opportunity to buff himself a bit with Resist Energy Fire, Cold, Electricty and Death Ward.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Thursday November 7th, 2019 4:50:31 PM

Restlin assumes Sesha shares the warnings with the rest of us. He casts resist energy against fire and cold. He then nestles himself between Uthras and Megaman, ready to kick some butt.



RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Thursday November 7th, 2019 7:51:59 PM

Alright. Now to get to the pointy end of things.

Tink takes the time to cast Resist Energy (Fire), Resist Energy (Cold) and Invisibility. She then alerts the others to the spell she is about to cast

"I'm going to cast a Shadow Evocation spell to create the illusion of darkness. It's just an illusion. Trust me. You should be able to see through it. To everyone else though who doesn't know it is an illusion, it will appear to be a darkness spell. They won't be able to tell the difference unless they come and interact with it"

She casts Shadow Evocation (Darkness) centered on the seal.

"Let's do this."

----------------------
Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) - Resist Energy (Fire) - Resist Energy (Cold) - Invisibility


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Air - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Resist Energy 30 (Fire, Cold) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


DM Mitch 
Thursday November 7th, 2019 8:44:14 PM

(DM note: need to know who's performing the ritual)

Sesha - 230/230. AC 40 
Thursday November 7th, 2019 9:38:22 PM


After thanking Serenbeth, Sesha shares the information with the others. Pleased that once more, Little Spirit is in her corner, Sesha can't help but smile. Overlooking the defense plan, Sesha pulls a small cube out of her pocket, and sets in on the ground near the grand priest of Kevintaur.

"Woldsblood.", she says in her surface drow language.

The cube grows instantly, 20 feet square and 30 feet high, with arrow slits on all sides and a crenellated battlement atop it. The metal walls extend 10 feet into the ground, rooting it to the spot and preventing it from being tipped over. The fortress has a small door that opens only at the command of the owner of the fortress—a word which Sesha shares with everyone.

"Wyar, High Priest, Mage Priest, Megaman... anyone who primarily is a ranged fighter, this might be a good location for you. You can hide behind the slits and fight on the battlements. It should help you not get swarmed by enemies."

Sesha herself shapechanges, briefly taking the form of a raven, making her way into her tower
tower, where she again resumes her natural form. She casts a couple more spells with her new knowledge, then waits for the chaos.

...DM Sanity....

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blur, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]




Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+17=27 ; d20+12=15 ; d20+7=27 ; d20+7=13 ; 3d6+16=29 ; 3d6+16=24 ; 3d6+16=24 ; 3d6+16=27 ; d20+17=20 ; d20+17=18 ; d20+12=15 ; d20+7=15 ; 3d6+16=22 ; 3d6+16=28 ; 3d6+16=24 ; 3d10=20 ; 3d10=27 ;
Thursday November 7th, 2019 9:51:37 PM

Beri tells his giants to wait with the group until Buffs are complete, then spread them out. Knowing that the enemies could come fro anywhere he has them pull out their bows and tells them to ready an attack for the first enemy they see with both their bows and lightning bolts. Beri will also readies to strike the closes enemy he sees with lightning .

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The two storm giants move into position, pull out their bows, and prepare to strike:

SG 1E- hp 237 (haste)
lightning (1 of 15) = 20

Attack 1=27
Damage 1=29

Attack 2=15
Damage 2=24

Attack 3=27
crit roll = 13 (x3)
Damage 3=24

***
SG 2- hp 237 (haste)
lightning (1 of 15) = 20

Attack 1=27
Damage 1=22

Attack 2=15
Damage 2=28

Attack 3=15
crit roll = 13 (x3)
Damage 3=24

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone 
9 (5)- *Wail of the Banshee, elemental swarmx3, Shapechange, storm of vengence

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

ooc: for simplicity I am assuming the earth elementals stay hidden in the stone walls/floor and are just monitoring to alert us to enemy locations via tremor sense, I didn't mark them they will not because they will not be used for combat. But if preferred I can draw patrol routes for them on the map.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 7th, 2019 9:57:39 PM

Beri also follows Restlin's lead and casts resist energy against fire and cold.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 7th, 2019 10:16:38 PM

ooc: I didn't think we had a choice in who's performing the ritual, aren't we observers and Gargul stated.

To break the seal, a breaker must stand at each point. At the apex, the undead construct. In addition, two other undead and two constructs, also intelligent and free willed, must aid in the ritual. Each one must stand at a point of the pentagon and praise my name. Then the undead must each consume a heart while the constructs burn them. One heart of virtue, one heart of sin, one heart of order, one heart of chaos, and one heart of balance.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday November 8th, 2019 1:11:42 AM

Bosk makes sure that both protection and resistant to cold and fire are both cast (they already should be) and gets into position away from the others.

Ooc: I can't open the map, please place my accordingly. Is there any chance of getting a PDF, jpeg, etc of the map?

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+32=41 ;
Friday November 8th, 2019 2:34:01 AM

Tink is happy to be the one to start the ritual.

Spellcraft check if needed: 41

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Friday November 8th, 2019 10:35:00 AM

Restlin nods approvingly at Sesha's fortress and heads inside IF he isn't required to be involved in the ritual. Otherwise he's happy letting Tink do all the work.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday November 8th, 2019 11:11:18 AM

Garret nods and stands guard over Tink, hoping to not just block enemies, but ready to intervene against any potential ranged attacks as well.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 8th, 2019 8:13:09 PM

Beri agrees it makes sense to let Tink perform the ritual,

DM Mitch  2d6=7 ; 2d6=10 ; 2d6=7 ; 2d6=11 ; 2d6=12 ; 2d6=4 ; 2d6=4 ; 2d6=2 ; 2d6=6 ; 2d6=8 ; 2d6=6 ; 2d6=5 ; 2d6=10 ; 2d6=7 ; 2d6=4 ; 2d6=2 ; 2d6=8 ; 2d6=6 ; 2d6=7 ; 2d6=6 ; 2d6=7 ; 2d6=7 ; 2d6=9 ; 2d6=7 ; 2d6=4 ; 2d6=5 ; 2d6=7 ; 2d6=8 ; 2d6=7 ; 2d6=7 ; 2d6=10 ; 2d6=8 ; d100=75 ; d100=48 ; d100=2 ; d100=71 ; d100=43 ; d100=52 ; d100=22 ; d100=67 ; d20+21=25 ; d20+21=34 ; d20+21=22 ; d20+21=33 ; d20+21=41 ; d20+21=24 ; d20+21=29 ; d20+21=27 ; d20+21=37 ; d20+21=24 ; d20+21=34 ; d20+21=28 ; d20+21=32 ; d20+21=29 ; d20+21=29 ; d20+21=31 ; 6d6=20 ; 6d6=22 ; 6d6=15 ; 6d6=19 ; 6d6=23 ; 6d6=20 ; 6d6=21 ; 6d6=19 ; 6d6=11 ; 6d6=15 ; 6d6=24 ; 6d6=17 ; 6d6=24 ; 6d6=22 ; 6d6=31 ; 6d6=19 ; 6d6=22 ; 6d6=27 ; d20+15=25 ; d20+15=22 ; d20+15=28 ; d20+15=16 ; d20+15=30 ; d20+15=19 ; d20+15=27 ; d20+15=33 ; d20+15=30 ; d20+15=22 ; d20+15=17 ; d20+15=33 ; d20+15=35 ; d20+15=18 ; d20+15=27 ; d20+15=17 ; d20+15=27 ; d20+15=23 ; d20+15=31 ; d20+15=25 ; d20+15=27 ; d20+15=32 ; d20+15=29 ; d20+15=33 ; d20+15=33 ; d20+11=15 ; d20+11=23 ; d20+11=21 ; d20+11=30 ; 20d6=66 ; 20d6=78 ; 20d6=70 ; 20d6=65 ; d100=52 ; d4=1 ; d100=5 ;
Saturday November 9th, 2019 3:05:48 AM

Garret looks around and activates his tattoo.
Zane uses a lesser extend rod to haste the group and 2 of the storm giants. He hands the rod to Dock and starts turning into a dragon before buffing himself with displacement and spell resistence.

Dock pulls out some rope and ties the rod to his body as he is getting ready to do the ritual.

Wyaar protects himself against fire, cold, electricity and then tosses up a death ward.
Restlin also wards himself against fire and cold before standing near Uthras and Megaman ready to kick some butt.
Tink also protects herself against fire and ice before opting to turn invisible. She also throws up a shadow invocation of darkness making her teammates aware of this subterfuge.
Sesha gives thanks to Serenbeth after sharing her divination results with the team. She then takes out a cube of Woldsblood and pops up a reinforced battlement suggesting the ranged fighters in the group take advantage of it. She shapechanges briefly to a raven on her way to the tower herself and then resumes her normal form casting more spells.

Megaman says “as soon as the ritual’s done I’ll advance to the tower. Agatha has figured out how to use something in her backpack so that I can use some of my weapons for a short period of time in this tower.”
Gaelen says, “I’ll have myself, Agatha, Sprocket and the rest of our casters head there provided there is room”


Beri follows Restlin’s lead in warding himself against fire and cold. He then gives his giants orders on how to proceed while readying some lightning strikes of his own for when enemies appear.

(OOC: Yes they do the actual action part and praising part but there is some accompanying chanting that goes with their parts)

The lines are drawn. The Ritualists take their positions; the hearts are placed. Tink begins. Immediately the runes around the seal began to glow, a glow that quickly spreads throughout the room. Soon everything is brilliantly lit by the glowing runes, so tiny and numerous that they form a uniform glow from every centimeter of the room as the words of power from the ritual echo throughout the room. There’s no turning back now; everyone can feel the power emanating from the lock, power enough to easily obliterate the ritualists should they fail to breach it.

For a long minute nothing else happens. The Kevintar Cultists shift about anxiously awaiting the enemy. Only Gealen looks unruffled by the wait.

Then suddenly the room is full of enemies, appearing out of thin air in every direction. There is no cry, no order to attack, just swift, effeciate, and coordinated magical assault as they appear from nowhere.

The Knights all cast Meteor swarm - two fail, but the other 6 kill the remaining Kevintar warriors and monks. The Golems are unaffected, and the storm giants both die. Zane and Bosk must make 8 reflex saves vs DC 27; 36 damage for every fail, 18 for half on success.

The Archmages cast Polar Ray on Zane, Agatha, Bosk, and one of the Kevintar Preists. Only the priest is hit, it narrowly missing the other 3 (missed by 1 AC on all 3 XD)


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects 
Saturday November 9th, 2019 8:25:21 PM

Tink keeps up the ritual. The sooner it is complete - or at least her portion - the sooner she can help the rest of the party

OOC: Making the assumption that Tink can't perform any other actions while doing the ritual. Could you also please let me know what action this is? Standard, Move, Full? Thanks!

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 73/169, DR 5/Evil 
Saturday November 9th, 2019 9:46:02 PM

Ooc: I can't open the map either.

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Saturday November 9th, 2019 10:13:37 PM

ooc: did none of the readied actions complete before the giants were killed?

Sesha - 230/230. AC 40  d4+1=5 ; d20=7 ; d20=5 ; d20=10 ; d20=17 ; d20=2 ; d20=4 ; 20d6=71 ; 20d6=65 ; 20d6=65 ; 20d6=73 ; d20+26=43 ; d8+14=20 ; d20+21=25 ; d20+16=31 ; d20+11=20 ; d20+14=24 ; d20+14=26 ; 2d6+10=16 ; 2d6+10=13 ; 2d6+10=14 ; 2d6+6=13 ; 3d6+3=15 ; d6=6 ; d6=5 ; d6=1 ; d6=6 ; d6=1 ;
Sunday November 10th, 2019 2:40:19 PM

.Sesha.

It might only be the first wave, but the sooner the ritual was secured, the better. In a hurry, Sesha doesn't bother messing around.

She begins by casting timestop, using her greater extend meta-magic wand, Sesha finds herself with an exceptional amount of time in which to act. As time slows to a crawl, she withdraws six vellum scrolls and arranges them before her.

As she begins chanting, the first scroll starts to glow, emitting soft blue light. Soon after she begins, it burns itself into ash, and the next scroll does the same. Two scrolls are read, and two great allies are summoned. Four scrolls remain.

"A bloodwitch is not constrained by the pettiness of good and evil, thus neither is my vengeance. You shall not interfere.", she whispers to her unmoving foes.

Sesha then reads the next four scrolls. With each ones completion, a tiny bead of orange energy is deposited near the archmage. They hovers there, waiting for time to snap back to reality. Sesha walks lightly to the archmage and whispers in his ear. "You picked the wrong target.", and in a flash, she is back to the instant fortress.

She looks over the crenelations, and watches with grim satisfaction as four explosions, backed by angelic and demonic fury, assail the trio of foes.

------------

(Roll result, 5 rounds. 10 rounds with the greater extend meta-magic rod. Sesha autopasses all the scroll checks, which are DC 29 vs her UMD of 36. I made the base d20 rolls just to be accurate. Also DM, I'm aware this is a strong trick, but Sesha can't do it again. It literally cost her about 120,000 gp to pull off. Plus, all her scrolls got used except 2 of her summon monster 9s.)

Delayed Blast Fireball Damage: 71
Delayed Blast Fireball Damage: 65
Delayed Blast Fireball Damage: 65
Delayed Blast Fireball Damage: 73

Reflex Save DC: 23 for half. 20ft radius blast will reach all 3 foes, and can be placed to avoid the Angel. The Demon doesn't care, since he's immune to fire.

.Hope.(Incorporeal, undead, haste.) Link

Knowing that Alice is going to be key to Sesha's survival, Hope makes the ragdoll sevant invisible, using her spell like ability. It has no limit to the number of uses.

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

.Astral Deva. (protective aura, dr10/evil, uncanny dodge, DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 25 - possibly holy aura) Link

Though displeased to be summoned alongside an ancient enemy, she cannot ignore the commands of her summoner. If any enemies survived the Fireballs, she will attack them. Otherwise, she will cast Holy Aura, affecting herself and the Ice Demon.

Attack if needed: Move and single attack hits AC 43 for 20 damage.

.Ice Devil. (regeneration 5, DR 10/good; Immune fire, cold, poison; Resist acid 10; SR 24 - possibly holy aura) Link

Unlike the Deva, the Ice Devil finds great glee that the Deva is being forced to assist it. Summoned into the middle of the enemies, as its immune to fire, it will full attack any surviving targets. If none exist, it will cast wall of ice, and shield itself and the Deva from line of sight and line of effect.

Ice Devil attacks if needed: Spear Hits AC 25 / 31 / and 20 for 22 (6 cold) 18 (5 cold) and 15 (1 cold) damage. Bite his AC 24 for 13 damage. Tail his AC 26 for 21 damage. (6 cold)

Any spear or tail hits cause a DC 23 fort save or be slowed for 1 round.

---- Time Stop Action Economy ----

Round 1: She transforms into a raven again, and flies towards the enemies in the southwest corner, then lands and draws a scroll.
Round 2: She draws 2 scrolls.
Round 3: She draws 2 scrolls and places some scrolls on the ground.
Round 4: Sesha uses a scroll to cast Summon Monster 9, electing to summon an Ice Devil.
Round 5: Sesha uses a scroll to cast Summon Monster 9, electing to summon an Astral Deva.
Round 6: Sesha reads a scroll and casts delayed blast fireball, with a 4 round timer. Then draws a scroll.
Round 7: Sesha reads a scroll and casts delayed blast fireball, with a 3 round timer. Then draws a scroll.
Round 8: Sesha reads a scroll and casts delayed blast fireball, with a 2 round timer.
Round 9: Sesha reads a scroll and casts delayed blast fireball, with a 1 round timer.
Round 10: Sesha uses her boots of teleportation, and teleports back to the Instant Fortress.


----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blur, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]



Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 306/311, Blindsense 60' Character  d20+24=29 ; d20+24=35 ; d20+24=35 ; d20+24=39 ; d20+24=34 ; d20+24=43 ; d20+24=25 ; d20+24=38 ; d20+24=36 ; d20+23=26 ;
Sunday November 10th, 2019 2:40:24 PM

Zane catches the edge of one of the swarms and takes a little damage.

He then flies closer to the Eldritch Knight and bites at him.

Attack Bite 26 (assuming a miss)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items 
Monday November 11th, 2019 10:44:41 AM

Restlin decides to stagger the summons, thinking this may be a drawn out battle. Instead, he hunkers down out of line of sight in this thing Sesha summoned and casts magic jar.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday November 11th, 2019 3:42:15 PM

Garret pauses at the appearance of so many, but remains concentrated on his task with Tink. He stays right by her side, occasionally reaching a hand out to ensure she's still next to him. He is ready to intercept anything that comes near, and will throw himself in the way of any spells that come this way to shield her.

OOC:
Ready action to attack anything that heads towards Tink? Can grab projectiles...

Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23 
Monday November 11th, 2019 9:06:32 PM

Beri watches in dismay as his giants disappear without a chance to contribute.
That's exactly the reason why I only summoned two giants. Well, arrows don't work, I'll need to try something with a little more heft next time.
Beri starts to summon a new storm giant, hopefully this one will survive a little longer.
Beri also holds his lightning bolt and will strike the next enemy he sees attempting to cast a spell in an attempt to interrupt them.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+18=22 ; d20+18=26 ; d20+18=21 ; d20+18=28 ; d20+18=29 ; d20+18=37 ; d20+18=27 ; d20+18=25 ; d100=35 ; d100=73 ; d100=2 ; d100=23 ; d100=65 ; d100=3 ; d100=68 ; d100=19 ; d20+24=43 ; d20+24=42 ; 2d8+10=21 ; 2d8+10=18 ; 4d6=11 ;
Tuesday November 12th, 2019 12:36:34 AM

ooc: Bosk is invisible and blinking, can all of the enemies see Bosk to attack? Did any attacks miss due to this? What about SR 20? What are their races and alignment, these matter for dmg and saves

As the enemies appear Bosk quickly casts a quickened entropic shield....and quickly realizes that the spells being flung at him are not subject to miss from that spell (is it too late to cast righteous might?). Bosk turns and charges the arch mage.

Actions
---------------
Reflex Save = 22, 26, 21, 28, 29, 37, 27, 25 (4 succeed, 6 succeed if my protection from chaos spell was effective) =216 or 180 dmg. With evasion = 144 or 72 dmg. 1/2 damage for blink = 108 or 90 dmg. Fire resistance = 36 or 18 dmg. With protection from fire = 0 dmg.

Charge attack arch mage Hit AC 44 confirm crit 47 for 21 or 39dmg if crit plus 11 sneak (due to blink and invisibillity) = 50dmg
If the enemies are undead Bosk will instead use his Sun Sword (same stats) and deal double damage, triple on the crit)

Note that Bosk has over land flight, air walk, dark vision, blind fighting, ghost touch, magic circle against chaos (or Marteaus/his followers anticipated alignment), cannot be flanked, SR 20, combat reflexes, reach, is blinking, and has concealment.
Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

DM Mitch  d20=1 ; d20=18 ; d20=12 ; d20=12 ; d20=8 ; d20=15 ; d20=14 ; 2d10+20=35 ; 2d10+20=32 ; 2d10+20=25 ; 2d10+20=32 ; 2d10+20=26 ; 2d10+20=31 ; d20+11=28 ; d20+11=29 ; d20+27=38 ; d20+27=45 ; d20+27=31 ; d3=3 ; d20+27=36 ; d20+27=39 ; d20+27=39 ; d20+27=47 ; d20+27=33 ; d20+27=41 ; d20+27=37 ; d20+27=37 ; d20+27=28 ; d20+22=41 ; d20+22=37 ; d20+22=41 ; d20+22=31 ; d20+22=35 ; d20+22=24 ; d20+22=28 ; d20+22=38 ; d20+22=38 ; d20+17=33 ; d20+17=33 ; d20+17=24 ; d20+17=26 ; d20+17=30 ; d20+17=27 ; d20+12=22 ; d20+12=25 ; d20+12=21 ; d20+12=30 ; d20+12=32 ; d20+12=24 ; d20+15=35 ; d20+15=21 ; d20+15=23 ; d20+15=30 ; d20+15=22 ; d20+15=18 ; d100=32 ; d100=43 ; d10+20=27 ; d10+20=21 ; d10+20=22 ; d10+20=21 ; d10+20=28 ; d10+20=26 ; d10+20=24 ; d10+20=26 ; d10+20=30 ; d10+20=25 ; d10+20=26 ; d10+20=25 ; d10+20=29 ; d10+20=28 ; d10+20=30 ; d10+20=23 ; d10+20=30 ;
Tuesday November 12th, 2019 7:03:11 AM

(OOC: Beri’s storm giants fired their arrows at the knights near them but none of their arrows got through their defenses. The lightning bolts did strike and do damage)

Tink keeps up the ritual. (OOC: you can take a swift action while participating but otherwise it takes a full round action to maneuver the book with its old script / notes )
Sesha uses timestop and summons some heavy artillery in the form of archons and devils before delayed blast fireballs.
The fireballs completely wipe out the cluster of Knights and Archmage she targeted.
Zane takes a bite at the nearest Archmage, missing completely.
Restlin hunkers out of sight in Sesha’s tower and begins casting magic jar.
Garret stands ready to protect Tink from projectiles.
Beri starts summoning another Giant saving his lightning for the next time someone casts a spell.
Bosk wonders if the enemy can see him before realizing most of the fireballs were just targeting near him and he got in the splash. The polar ray did target him, so presumably the archmage can see him. (both of these enemies are Neutral Evil, mages are elves knights are human)

Gaelen, Agatha and Sprocket all teleport inside of Sesha’s pop up tower.

The Iron Golems charge the eldritch knights and slam into them full force. The lesser priests spread out and cast repulsion to stall any enemy charges. The Greater Priests cast Implosion and start targeting the Archmages, but both make their saves.

The surviving knights cast spells (Spellcraft 24 Highlight to display spoiler: {Timestop}) emerging from their temporal bubble all flying and with mirror image duplicates. Some have floating shields of force.

The surviving archmages cast time stops of their own.

Archmage 1: 5 rounds - empowered delay blast fireball (Garret, Tink, Wyaar, Greater Kevintar Priest, Golem 9 + Golem 7) 93 damage; DC 26 for half, delayed blast fireball (Garret, Tink, Wyaar, Greater Kevintar Priest, Golem 9 + Golem 7) 75 damage; DC 26; reverse gravity (Garret, Tink, Wyaar, Greater Kevintar Priest, Golem 9 + Golem 7) DC 26; Wall of Force - between Sesha’s Tower and the arch mage. Prismatic Wall protecting himself; Shield protecting himself
Archmage 2: 3 rounds - empowered delay blast fireball (1, 2, 3 - lesser priests), golems 4 and 5 - 97 damage; DC 26; delay blast fireball (1, 2, 3 - lesser priests), golems 4 and 5 - 70 damage; DC 26; prismatic wall protecting himself
Archmage 3: 2 rounds empowered delay blast fireball (zane) DC 26 - 106 damage; Delay blast fireball (zane) DC 26 69 damage

The room and the ritual are fully started now. The entire thing thrums with energy and the chants of the participants rise over the battle. The first heart is ritually sacrificed.

Surrounding the ritual area the air seems to swirl and twist as more enemies magically appear to assault the defenders, three sets of heavily armored warriors wielding great bows with deadly precision.
Two see through Tink’s Shadow Evocation and target her. Four arrows find their mark (how many can Garret catch? 27, 21, 22, 21 damage, minus whatever Garret catches).

The others target the Iron Golems tearing up their kight allies, destroying one and taking another to it’s last legs.

DM Sanity buff tracker
Knight 1 fly, mirror image - 7 images, shield, expeditious retreat
Knight 2 fly, mirror image - 5 images, shield, expeditious retreat
Knight 3 fly, mirror image - 5 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 5 images, shield
Knight 6 fly, mirror image - 8 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Eldritch Knight 1: 35
Eldritch Knight 2:
Eldritch Knight 3:119
Eldritch Knight 4:
Eldritch Knight 5: 26
Eldritch Knight 6: 31

Golem 8: dead
Golem 9: 165

Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment


DM Mitch 
Tuesday November 12th, 2019 7:04:47 AM


Map


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 233/233 -- Spells -- Active Effects  d20+28=39 ; d20+28=35 ; d20+28=41 ;
Tuesday November 12th, 2019 7:51:56 AM

"Those shield spells will stop magic missiles."

There's really not a lot Tink can do but try and brace herself for the hits. This ritual has to be done. That's all there is to it.

If things start to get really serious though she's happy to tap out and pass it over to someone else.

She looks to Garret "I got this. You can go get in the fight. Don't worry, I'll yell if they start to swarm me. The others need you now"

----------------
Ref Save vs Delayed Blast Fireball DC26: 39=Pass. Evasion=No damage.
Ref Save vs Delayed Blast Fireball DC26: 35=Pass. Evasion=No damage.
Reverse Gravity: No effect thanks to Fly spell
Shield of Arrow Deflection: Ref Save 41 means the first arrow is deflected. That leaves 21, 22, and 21 depending on how many Garret can catch/deflect. I'll update my HP once known
Empowered Symbol of Weakness: Activated now that Tink has been attacked. Fort Save vs DC24 when within 60ft of Tink or take 3d6*1.5 Str Damage. The party are immune (attuned) to this. If someone gets to 0 Str they fall unconscious


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 10/Evil  d20=5 ; d20=7 ;
Tuesday November 12th, 2019 10:49:26 AM

Last round: Actives boots of flying

~~~~~~~~~~~

This round:

Reflex Saves vs Delayed Blast Fireball - Both made, no damage from Evasion
Reverse Gravity - Floats, flies, no much of a difference

Buffs:
Resist Energy (Fire, Electric, Cold) - 30
Death Ward
Haste (from Zane)
Divine Bond for Holy, Flaming, Axiomatic
Flight - From boots

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 169/169, DR 10/Evil  d20+42=48 ; d20+42=52 ; d20+42=57 ; d20+37=42 ; d20+32=38 ; d20+27=30 ; d8+39=41 ; d8+39=43 ; d8+39=46 ; d8+39=44 ; d8+39=46 ; d8+39=43 ; 4d6=14 ; 2d6=7 ; 2d6=8 ; 2d6=11 ; 2d6=10 ; 2d6=4 ; 2d6=8 ; 2d6=7 ; 2d6=7 ; d6=2 ; d6=1 ; d6=3 ; d6=1 ; d6=1 ; d6=3 ; d6=6 ; d6=6 ; d6=3 ; d6=5 ; d6=1 ; d6=5 ; d6=2 ; d6=5 ; d6=6 ;
Tuesday November 12th, 2019 11:20:30 AM

Floating in the reversed gravity field with his boots keeping him in place Wyaar peers at the closest archmage and calls on his Queen for aid before sending a barrage of arrows flying towards the wizard.

~~~~

Swift Action: Smite Evil on Archmage 3
Full attack on Archmage 3 with deadly aim, rapid shot, many shot, smite, haste

Smite ignores all DR

Attacks hit AC 48, 42, 38, 30, 52, 57. All hit vs Archmgae AC 24. If ARchmage dies any spillover to closest knight with 9 less hit AC

Attack 1: 84 piercing, 14 holy, 7 flaming, 8 cold, 11 electric
Attack 2: 46 Piercing, 10 holy, 2 flaming, 1 cold, 3 electric
Attack 3: 44 Piercing, 4 holy, 1 flaming, 1 cold, 3 electric
Attack 4: 46 piercing, 8 holy, 6 flaming, 6 cold, 3 electric
Rapidshot: 43 piercing, 7 holy, 2 flaming, 5 cold, 6 electric
Haste Attack: 43 Piercing, 7 holy, 2 flaming, 5 cold, 6 electric

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+30=49 ; d20+30=37 ; d20+43=52 ; 2d8+16=26 ; d6+1=7 ;
Tuesday November 12th, 2019 12:06:38 PM

Garret reaches out and slaps one of the arrows down that was headed towards Tink. When she mentions that the ritual is complete and he should go, he dodges the fireballs, then dimensional steps over to help Zane’s corner. He appears just behind the mage and swings a fist at it.

OOC:
Fireball 1 save DC 26: 49; evasion, no damage
Fireball 2 save DC 26: 37; evasion, no damage

Garret can only grab one arrow.

Dimensional step to diagonally behind archmage 1, hit AC 52, 26 damage (magical, lawful, cold iron, silver, adamantine), stunning fist DC 28 or be paralyzed 7 rounds


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 10/29 Quest Items  d20+21=25 ;
Tuesday November 12th, 2019 12:51:19 PM

Off in the north-east corner are three bad guys and three constructs. Restlin can't tell the bad guys apart, but guesses the golems don't have souls and aren't valid targets for magic jar. He'll try taking over one of the bad guys.

Will save DC 25.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 306/311, Blindsense 60' Character  d20+24=43 ; d20+24=42 ; d20+26=46 ; d20+26=35 ; d20+26=29 ; d20+26=27 ; d20+26=44 ; d20+26=28 ; d20+26=46 ; d20+26=32 ; d20+26=45 ; 2d6+24=31 ; 2d6+24=30 ; d8+21=23 ; d8+21=26 ; d6+21=25 ; d6+21=27 ; d8+21=27 ; d8+21=26 ; 2d6+24=33 ; 2d6=11 ; 2d6=11 ; 2d6=5 ; 2d6=10 ; 2d6=5 ; 2d6=9 ; 2d6=7 ;
Tuesday November 12th, 2019 2:39:17 PM

Zane twists and spins as a Dragon, avoiding the fireballs....He drifts 5' closer to the Archmage and then introduces himself to him.....
If he drops, with switch the rst to the E-Knight next to Zane....

Bite 46 to hit (35 to confirm) 31+30 Crit Damage + 11 Holy
Claw 29 to hit 23 Damage + 11 Holy
Claw 27 to hit 26 Damage + 5 Holy
Wing 44 to hit 25 Damage + 10 Holy
Wing 28 to hit 27 Damage + 5 Holy
Tail 46 to hit (32 to confirm) 27+26 Crit Damage + 9 Holy
Haste Bite 45 to hit 33 Damage + 7 Holy

Zane feels better after his last round with the bite's miss...

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 306/311, Blindsense 60' Character 
Tuesday November 12th, 2019 2:49:25 PM

Wasn't paying attention to spells cast..... Sorry....Ignore posts target, switch it to the E.Knight. If nothing else, the images will be reduced....

Over the rings, "need help with the arch mage, too many bad guys to drop an anti-magic field on them."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Tuesday November 12th, 2019 6:13:28 PM

OOC: Updated HP based on Garret catching/deflecting one arrow. 2 remain. 21+22pts damage=43pts total

Sesha - 310/230. AC 37  13d6=41 ; 5d8=29 ; d20+26=44 ; d8+14=18 ; d6=4 ; d6=4 ; d20+21=27 ; 2d6+10=22 ; d6=2 ; d6=3 ; d20+14=24 ; d20+14=17 ; 8d6=32 ; 8d6=35 ; d20+26=41 ; 12d8=62 ; d4=2
Tuesday November 12th, 2019 9:10:37 PM

.Sesha. (Polymorphed, Huge, 20% miss chance, other magic effects in footer.)

With the southern corner cleared, Sesha leaves her fortress with a running start, taking the the skies in the form of a Huge Brass Dragon! She stops and hovers, then breathes fire down on her enemies, waiting first for Hope to .. hopefully .. make the archers vulnerable to fire.

Tested 1 and 2 take 62 fire damage. 91 if fire vulnerable. Reflex save DC 29 for half.

------------------

.Hope.(Incorporeal, undead, haste.) Link

Hope, incorporeal, throws blasts of witchfire at tested 1 and 2. These hit touch ac 24 and 17 for 32 and 35 damage. Willsave DC 22 for each success or gain SICKENED and FIRE VULNERABILITY.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

---------------------

.Astral Deva. (protective aura, holy aura, dr10/evil, uncanny dodge, DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 25 - possibly holy aura) Link

Grim faced, the Deva considers the Tested of Martaeus. With disdain, she casts Holy Smite upon them.

At Will: Holy Smite: Tested 3 and 4 take 29 Holy damage, and are blinded for 1 round. Will Save DC 22 for half damage and negate the blindness.

AOO if 3 flees: Hits AC 44 for 26 damage. (8 holy)

-----------------------------

.Ice Devil. (regeneration 5, DR 10/good; Immune fire, cold, poison; Resist acid 10; SR 24, Holy Aura) Link

Cackling madly, the Ice Devil calls out to the Astral Deva. "Come on my friend! We have slaughter to revel in!"

At Will: Cone of Cold, hits Tested 3 and 4 for 41 cold damage, reflex save DC 20 for half.
Aura: Both Tested 3 and 4 must save vs the Ice Devils fear aura. Will Save DC 22. Failure = Panicked for 13 rounds.

AOO if either 3 or 4 provokes: Hits AC 27 for 24 (2 cold) and pass DC 23 Fort save or be slowed for 3 rounds.

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blur, Contingency, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: 2 Rounds.


Beriothian -- AC:38+4/18/36+4 HP: 258+13/258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=32 ; d20+24=38 ; d20+19=32 ; 4d6+23=39 ; 4d6+23=42 ; 4d6+23=35 ;
Tuesday November 12th, 2019 9:25:23 PM

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Beri finishes his summons and the storm giant appears. It draws it's sword, and attacks eldritch knight 6

SG 3- hp 237
sword +29/+24/+19 (4d6+23/17–20)
Attack 1=32
Damage 1=39

Attack 2=38
Damage 2=42

Attack 3=32
Damage 3=35

***
Beri waits to make sure there are no signs that the sword attacks will be useless, and assuming no will summon another storm giant.

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone 
9 (5)- *Wail of the Banshee, elemental swarmx3, Shapechange, storm of vengence

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

DM Mitch  d10=4 ; d4=2 ; d3=3 ; d20+18=24 ; d20+18=28 ; d20+11=30 ; d20+14=17 ; d100=73 ; d100=49 ; d8=6 ; d8=1 ; d6=4 ; d6=6 ; d4=4 ; d4=4 ; d4=2 ; d3=2 ; d20=4 ; d20=8 ; d10+20=27 ; d10+20=25 ; d6=4 ; d6=2 ; d4=3 ; d4=4 ; d3=2 ; d3=1 ; d20=8 ; d10+20=28 ; d4=3 ; d3=3 ; d10+20=26 ; d20=17 ; d10=4 ; d8=2 ; d20+15=22 ; d20+15=28 ; d20+17=31 ; d20+17=19 ; d20+15=25 ; d20+15=35 ; d20+15=28 ; d20+15=31 ; d20+17=32 ; d20+17=28 ; d20+37=57 ; d20+37=51 ; d20+32=50 ; d20+27=44 ; d20+22=41 ; d20+32=34 ; d20+27=45 ; d20+22=30 ; d10+20=28 ; d10+20=27 ; d10+20=30 ; d10+20=28 ; d10+20=26 ; d10+20=24 ; d10+20=24 ; d10+20=27 ; d20+37=53 ; d20+32=45 ; d20+27=41 ; d20+22=41 ; d20+22=38 ; d10+20=30 ; d10+20=30 ; d10+20=21 ; d10+20=28 ; d10+20=22 ; d20+27=40 ; d20+27=29 ; d20+27=29 ; d20+27=34 ; d20=8 ; d20+20=29 ; d10+20=29 ; d20+27=35 ; d20+27=32 ; d20+22=28 ; d20+22=41 ; d20+17=21 ; d20+17=24 ; d20+12=31 ; d20+12=23 ; d100=34 ; d100=78 ; d100=60 ; d100=50 ; d10+20=27 ; d10+20=27 ; d10+20=29 ; d20+27=42 ; d20+27=43 ; d20+27=37 ; d20+27=46 ; d20+27=35 ; d20+27=31 ; d20+22=26 ; d20+22=38 ; d20+17=35 ; d20+17=22 ; d20+12=13 ; d20+12=19 ; d10+20=25 ; d10+20=24 ; d10+20=25 ; d10+20=27 ; d10+20=23 ; d10+20=30 ; d20+11=16 ; d20+11=28 ;
Tuesday November 12th, 2019 10:33:18 PM

(book keeping!)

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday November 13th, 2019 1:24:16 AM

ooc: Does anyone know where BOsk or the mage he was fighting went?

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Wednesday November 13th, 2019 1:30:43 AM

Not seeing himself or his prey Bosk Shadowalks and casts a quickened Magic circle against evil focused on himself.

ooc: Can I assume I was accidentally deleted? Iw I was teleported somewhere I will teleport, planeshift, etc back.

DM Mitch  d4=3 ; d10+10=17 ; d10+10=14 ; d10+10=20 ; d10+10=12 ; d10+10=14 ; d10+10=15 ;
Wednesday November 13th, 2019 8:28:25 AM

Tink tells Garret to go help in the fight.
Wyar kills an archmage and destroys 2 mirror images on a knight (the yellow fields are repulsion, not reverse gravity)
Garret punches an archmage, but they make the save.
Restlin tries to take over an enemy (you just said northeast corner, so I rolled a d3 and got the 3rd enemy, knight 4). He succeeds and finds himself in the body of a martial master of magic. (he is now black and marked Rk for Restlin Knight)
Zane tears into an eldritch knight but gets mostly mirror images, destroying 3 and hitting once
Sesha goes dragon and flies out to fight with her summons (put results of saves with enemy actions)
Beri summons another giant which destroys 3 mirror images (enemy AC on the bottom so you can see if you attacks hit)
Bosk takes a round to buff (the archmage you were attacking died)

The ritual proceeds at a good pace. The second heart is burned. The whole room rumbles and shifts; the ceiling starts to open, cracks forming lines across it, letting in sunlight from outside.

The magical disturbance in the air increases, shedding a sickly brownish light over the outer area of the room where Marteous’s followers are arriving. Small vermin start to appear, rats, roaches, worms. More appear, Mages and Tested and join the assault.

Sprocket casts disintegrate at the wall of force automatically destroying it.
Agatha casts disintegrate at the remaining archmage using her theurge ability to combine it with truestrike cast as a level 2 witch’s spell. Her ray strikes true and the last archmage was turned to a pile of dust.
Gaelen uses the mother of all curses against eldritch knight 1 using baleful polymorph, suffocation and irresistable dance. The knight fails with his lowest save and turns into a dancing, suffocating toad.

Eldritch Knight 1 is a suffocating dancing toad.
Eldritch Knight 2 takes a 5 foot step then casts a quickened phantasmal killer following up with disintegrate against Zane.
(Zane - phantasmal killer = DC 22 will save; followed by DC 22 fort save;
Disintegrate = 29 vs AC; miss)

Eldritch Knight 3 - takes 5 foot step towards golem 6 and makes a full attack missing on all accounts.

Eldritch Knight 5 takes a 5 foot step back and then fires disintegrate at Beri (33 vs touch; DC 24 fort save - failure = 134 damage; success = only 17 damage)
Eldritch Knight 6 takes a 5 foot step back and fires his own disintegrate at Beri (37 = nat 20 vs touch ; 26 vs touch to confirm critical = DC 24 fort save; failure = 241 damage; success = only 42 damage)

Archmage 5 casts Finger of Death against Zane. The dragon must make a DC 26 fort save or take 200 points of damage, if saved only takes 31 damage)

Archmage 6 uses greater dispel magic against Sesha targetting 5 effects on the Bloodwitch.
(Dispel rolls = 24,40,30,40,26 = CL 13, 29, 19, 29, 15 = 2 effects dispelled starting with highest caster level and going down)

Tested 1 & 2 make their will saves but only 1 makes the reflex save. They activate their boots and rain arrows on Sesha the Dragon, doing 83 damage to her (I did roll for the 20% miss chance and their +5 bows trump your DR)

Tested 3 & 4 make all of their saves. In an instant their bows disappear and shields appear, which start dancing around them, before they draw greatswords, tearing into the summons. The Astral Deva is crit with all 4 attacks and is torn asunder. The Ice Devil fairs better and is only crit once and brought to 2 hp.

Tested 5 & 6 turn their gazes on the enemy archer Wyar, who doesn’t have cover against their angle of attack. He gets hit 6 times (well 4, but double hit from first arrows) for 154 damage.

The new tested target the lesser and greater priests, killing two lesser and damaging two greater.

The Iron Golems continue their attack, though this time the DM remembers the mirror images and they do less damage.

Lesser priest 2 adds his repulsion to the others, fully surrounding the ritual sight with the defensive fields. The two greater priests continue their implosion efforts. This time one of the archmages fails and instantly dies.


Map

DM Sanity buff tracker
Knight 1 fly, mirror image - 2 images, shield, expeditious retreat
Knight 2 fly, mirror image - 5 images, shield, expeditious retreat
Knight 3 fly, mirror image - 0 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 2 images, shield
Knight 6 fly, mirror image - 3 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Golem 8: dead
Golem 9: 165

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:
Eldritch Knight 3:157
Eldritch Knight 4:
Eldritch Knight 5: 52
Eldritch Knight 6: 31

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead

Tested 1: 63
Tested 2: 97
Tested 3: 35
Tested 4: 35
Tested 5:
Tested 6:

Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment




Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+43=44 ; d3=2 ;
Wednesday November 13th, 2019 10:29:24 AM

Garret moves over behind the nearest Eldrich knight, but stubs his toe as he moves, trying to keep his feet and not crash into the knight.

OOC:
Attack roll 1. :)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 11/29 Quest Items  d20+20=32 ;
Wednesday November 13th, 2019 10:33:27 AM

Eldritch Knight Restlin finds and drops the spell component pouch/bag/whatever the knight uses. He then takes a running charge at EK3. "Hey buddy! Great fun being a stupid evil guy, isn't it?" he asks as he attacks with...whatever the knight's weapon is.

Attack roll 34 + the EK's strength & any magic weapon bonuses. I'll let you roll damage.

Edit: forgot to add +2 to hit from flanking.

Sesha - 310/230. AC 37  d20+20=32 ; d20+15=32 ; d20+15=25 ; 8d6=22 ; 8d6=28 ; d6=1 ; d6=4 ; 5d6=15 ; d20+21=41 ; d20+21=35 ; 2d6+10=14 ; d6=3 ;
Wednesday November 13th, 2019 1:47:18 PM

.Sesha. (Polymorphed, Huge, 20% miss chance, Stoneskin 70/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 1/24 rounds used.)

AoO: Sesha snaps out at Tested 2. She misses.

With a roar, Sesha thrashes against the arrows now sticking out her stone-like wings. She feels the energy slip away from one of her Ring of Counterspells, the one that counters Greater Dispel Magic. She has two such wards remaining, and those only stop regular dispel attempts.

She turns to the direction of the archmage. Magical interference was NOT necessary to her plans. She casts Bouncing Dominate Person. A bound-wizard was far more useful to her than a dead one, if she could get lucky.

Archmage 6 must make a Will Save, DC 28 or be dominated. IF HE PASSES, Bouncing Spell Metamagic will move it to Archmage 5, who must make a will save DC 28 or be dominated.[/b]

Sesha then digs into her magical reserves, and defensively casts Cloak of Dreams. Tested 1 and 2 must save vs DC 28 at the start of their turn or fall asleep for 1 minute.

------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 2. These hit touch ac 32 and 25 for 23 and 32 damage, all fire. Willsave DC 22 x2 gain SICKENED and FIRE VULNERABILITY.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

---------------------

.Ice Devil. (regeneration 5, DR 10/good; Immune fire, cold, poison; Resist acid 10; SR 24, Holy Aura) Link

Suddenly gravely injured and all alone, the Ice Devil is no longer amused. He casts Ice Storm over enemies 3 and 4.

At Will: Ice Storm, No Save. 15 damage to each person. THOSE IN AREA OF EFFECT: Suffer -10 to perception checks, -6 to ranged attacks, and 15ft movement = 1 square.

AoO if he needs it: hits AC 41 for 17 damage. Fort save DC 22 or be slowed. (Fails to confirm)

Fear aura: 3 and 4 must save again, Will DC 22 or be panicked.

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: 1 Rounds.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil  d20+33=37 ; d20+33=36 ; d20+33=35 ; d20+28=41 ; d20+23=24 ; d20+18=24 ; d8+19=27 ; d6=4 ; d6=3 ; d6=6 ;
Wednesday November 13th, 2019 3:30:41 PM

Wyaar winces as he takes fire from two enemy arches and brushes a hand over his wrist to heal himself of some of the damange as he returns fire, poorly.

~~~~
Switft Action: Lay on Hands for 60 HP

Full Attack on Tested 6 with all the usual. +10 equivalent weapon ignores all DR except slashing/bludgeoning

Attack 1: Miss
Attack 2: Hit AC 41, 27 piercing, 4 fire, 3 electric, 6 cold
Attack 3: Miss
Attack 4: Miss
Rapidshot: Miss
Haste Attack: Miss

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 275/311, Blindsense 60' Character  d20+24=40 ; d20+26=29 ; d20+26=37 ; d20+26=45 ; d20+26=44 ; d20+26=38 ; d20+26=41 ; d20+26=27 ; d8+21=27 ; d8+21=23 ; d8+21=24 ; d6+21=24 ; d6+21=26 ; 2d6=10 ; 2d6=7 ; 2d6=6 ; 2d6=8 ; 2d6=6 ;
Wednesday November 13th, 2019 3:40:55 PM

Zane auto passes the P-Killer saves and ignores it. Zane also makes the Finger of Death save and takes 31 damage.

Over the rings, "Good thing I'm as tough as I look or that could have done some serious damage. Any luck on handling this Archmage guy over here?"

Zane attacks the E-Knight 2 again.

Bite 29 to hit
Claw 37 to hit 27 Damage + 10 Holy
Claw 45 to hit 23 Damage + 7 Holy
Wing 44 to hit 24 Damage + 6 Holy
Wing 38 to hit 26 Damage + 8 Holy
Tail 41 to hit 24 Damage + 6 Holy
Haste Bite 27 to hit

Sesha - 310/230. AC 37 
Wednesday November 13th, 2019 4:51:49 PM


Over the ring, Sesha replies to Zane.

"As soon as I can handle my own issues, I'll be there! There's an archmage and two Tested over here. And so far, I don't have any golems helping!"

She casts a worried glance towards Wyarr.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Wednesday November 13th, 2019 6:05:21 PM

Wyaar is close enough to Tink that she could rush over to him and hand him that heal potion that Sesha gave her. It pains her to see him get that hurt but he still stands.

She turns her attention back to the ritual. No matter what happens, it has to be done.

"Almost there"

----------------------
Spells in effect on self:
Arcane Sight - Blur - Contingency - Dark Vision - Detect Scrying - Elf Vision - Roses Temperature Control - Fly (60ft) - Freedom of Movement - Heroism - Magic Circle vs Evil - Mind Blank - Moment of Prescience - Pass Without Trace - Reduce Person - Resist Energy 10 (All) - See Invisibility - Spell Resistance (20) - Resist Energy (Fire) - Resist Energy (Cold) - Invisibility


Spells in effect on others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements chest slot - Air - Restlin, Zane, Beri, Garret, Wyaar and Sesha -


Defences:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples - Resist Energy 10 (All) - Resist Energy 30 (Fire, Cold) - Blur (20% miss chance) - Contingency (Mage's Disjunction) - Counterspell (Gtr Dispel Magic) - Spell Resistance (20)


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Beriothian -- AC:38+4/18/36+4 HP: 254+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d2=1 ; d2=2 ; d10=1 ; d20+29=44 ; d20+29=45 ; d20+29=45 ; d20+24=41 ; d20+24=31 ; d20+24=43 ; d20+24=35 ; d20+19=34 ; d20+19=29 ; 4d6+23=34 ; 4d6+23=29 ; 4d6+23=36 ; 4d6+23=38 ; 4d6+23=36 ; 4d6+23=32 ; 5d6=18 ; d20+23=39 ;
Wednesday November 13th, 2019 9:42:16 PM

***roll for blink and blur***
blur 1 = 1
blink 1 = 1 (attack still lands)
Fort Save= d20+23=39 (17 damage)

blur 2- 2 (attack misses)

(ooc: I'll roll d100 next time to be more readable as a percent, didn't occur to me until after I rolled)

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Beri finishes his summon and hears someone mention archers hear reaches out over the link.
If you need a wind wall put up just tell me where it needs to go and I'll send one your way.
Beri prepares to cast a wind wall if it's requested.

Storm Giant3 raises his sword and attacks EK 6, while his new counterpart (SG4) does the same for EK 5

SG 3- hp 237
sword +29/+24/+19 (4d6+23/17–20)
Attack 1=44
Damage 1=34

Attack 2=41
crit roll = 31
Damage 2=29

Attack 3=34
Damage 3=36

SG 4- hp 237
sword +29/+24/+19 (4d6+23/17–20)
Attack 1=32
Damage 1=38

Attack 2=43
crit roll=35
Damage 2=36

Attack 3=29
Damage 3=32

***
Beri sends a lightning bold down on eldrictch knight 5

Lightning damage = 18

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone
9 (5)- *Wail of the Banshee, storm of vengence

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Thursday November 14th, 2019 2:22:36 AM

Bosk curses under his breath as he has to leave the fight unfinished. He quickly dimensional hops (move action) over to Wyaar and casts heal on him, restoring him to full health. He then casts a quickened divine favor on himself for good measure.

ooc: Bosk has death watch. IF it appears the others in the group (Sproket, Agatha, the priests helping the group, megaman, etc are low on health he will instead cast mass heal on every healing them for 160HP.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday November 14th, 2019 3:04:59 PM

Garret looks around and wonders if those mages are playing with time again...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil 
Thursday November 14th, 2019 7:48:57 PM

"Thanks!" Wyaar says his party mates for all the Heals.

Beriothian -- AC:38+4/18/36+4 HP: 254+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 14th, 2019 9:09:07 PM

FYI, I can put the wind wall any where or time you need, just let me know

DM Hugh - Record Keeping POST  d100=50 ; d20+14=17 ; d20+14=24 ; d20+14=33 ; d20+14=17 ; d20+9=18 ; d20+9=27 ; d20+9=16 ; d20+9=15 ; d20+9=11 ; d20+9=22 ; d20+9=21 ; d20+9=20 ; d4+1=4 ; d4+1=4 ; d4+1=4 ; d4+1=2 ; d4+1=3 ; d4+1=2 ; d4=3 ; d4=1 ; d4=1 ; d4=4 ; d4=1 ; d4=4 ; d4+1=5 ; d4+1=3 ; d4+1=2 ; 20d6=62 ; 20d6=75 ; 20d6=65 ; 20d6=70 ; 20d6=71 ; 20d6=69 ; d20+9=27 ; d20+9=11 ; d20+9=24 ; d20+9=14 ; d20+9=26 ; d20+9=29 ; d20+11=13 ; d20+9=18 ; 28d6=103 ; d20+19=28 ; d20+18=23 ; d20+18=24 ; d20+14=34 ; d100=47 ; d20+25=33 ; d20+25=31 ; d20+17=29 ; d20+24=30 ; d20+19=34 ; d20+14=27 ; d20+9=29 ; d20+17=33 ; d20+17=37 ; d20+17=26 ; 34d6=121 ; 5d6=17 ; 68d6=241 ; 10d6=42 ; d20+20=24 ; d20+20=40 ; d20+20=30 ; d20+20=40 ; d20+20=26 ; 3d6+20=31 ; d3=1 ; d3=1 ; d3=2 ; d20+15=19 ; d4+1=5 ; d20+15=28 ; d20+24=32 ; d20+19=26 ; d20+14=27 ; d20+9=17 ; d20+24=39 ; d20+19=26 ; d20+14=16 ; d20+9=18 ; d8+8=10 ; d100=63 ; d100=58 ; d20+25=39 ; d20+25=33 ; 20d6=60 ; d4+1=3 ; d4+1=5 ; d4+1=2 ; d4+1=3 ; d4+1=3 ; d4+1=4 ; d4+1=2 ; d4+1=2 ; 20d6=77 ; 20d6=67 ; 20d6=72 ; 20d6=86 ; 20d6=78 ; 20d6=59 ; 20d6=73 ; 20d6=67 ; 20d6=76 ; 20d6=67 ; 20d6=67 ; 20d6=65 ; 20d6=69 ; 20d6=72 ; 20d6=69 ; 20d6=52 ;
Thursday November 14th, 2019 10:27:13 PM

(OOC: Record keeping)

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 275/311, Blindsense 60' Character 
Thursday November 14th, 2019 10:32:05 PM

As time seems to slow.....

AKA Real Life takes over....

DM Mitch  d8=8 ; d20+15=16 ; d20+15=28 ; d20+19=27 ; d20+19=22 ; d20+15=22 ; d20+15=25 ; d20+15=34 ; d20+15=18 ; d20+27=44 ; d20+27=28 ; d20+27=35 ; d20+27=42 ; d20+22=34 ; d20+22=40 ; d20+17=24 ; d20+17=33 ; d20+12=19 ; d20+12=16 ; d10+20=23 ; d10+20=29 ; d10+20=23 ; d10+20=26 ; d20+27=42 ; d20+27=47 ; d20+27=39 ; d20+27=29 ; d20+27=32 ; d20+27=46 ; d20+27=41 ; d20+27=40 ; d20+22=37 ; d20+22=28 ; d20+22=24 ; d20+22=25 ; d20+17=33 ; d20+17=21 ; d20+17=21 ; d20+17=27 ; d20+12=13 ; d20+12=30 ; d20+12=21 ; d20+12=27 ; d10+20=26 ; d10+20=29 ; d10+20=23 ; d10+20=24 ; d10+20=26 ; d10+20=29 ; d10+20=21 ; d10+20=23 ; d10+20=22 ; d10+20=22 ; d10+20=29 ; d20=7 ; d20=8 ; d20=1 ; d20=8 ; d20=10 ; d20=13 ; d20=14 ; d20=8 ; d20=18 ; d20=16 ; d20=10 ; d20=8 ; d6=2 ; d6=4 ; d4=1 ; d3=3 ; 2d10+20=31 ; 2d10+20=27 ; 2d10+20=39 ; 2d10+20=27 ; d3=2 ; d3=3 ; 2d10+20=39 ; d4=1 ; d3=2 ; d3=3 ; d20+17=18 ; d20+17=31 ; d8+14=20 ; d8+14=22 ; d8+14=17 ;
Thursday November 14th, 2019 10:36:39 PM

Garret stubs his toe (do you need us to move you on the map? I put you behind Knight 1)
Restlin attacks one of the other knights. (for future reference: +3 str, +3 weapon, crit on 17-20, 1d8+8 damage)
Sesha roars in pain at the arrows (DM note: their +5 bows ignore you stoneskin DR). She casts cloak of dreams and tested 1 fails his save. The first targeted archmage fails his save and is dominated (is now sa on map). Alice hits twice, but he again makes both saves. One tested fails the fear save and runs away.
Wyaar uses lay upon hands and then fires off some more arrows.
Zane hits with 5 natural attacks.
Tink wishes she could pass a potion over to Wyarr, but focuses on the ritual.
Beri finishes his summons and both of his giants attack the knights with their swords. Storm Giant 3 attacks Knight 6 striking for 69 damage. Storm Giant 4 attacks Knight 5 hitting only once and popping one of the doubles.
Bosk temporarily leaves the fight to heal Wyaar and buff himself.

Gaelen uses focused curse on Tested 2 casting an irresistible dance. Tested 2 fails the save and starts dancing.
Agatha uses Summon Monster 7 to start summoning a Greater Air Elemental.
Sprocket tries to use dominate on Tested 5 but it succeeds.

Eldritch Knight 1 is a dancing suffocating toad
Eldritch Knight 2 attacks Zane missing
Eldritch Knight 3 attacks a golem missing or being thwarted by the DR
Eldritch Knight 5 tries to dismiss SG 3 (will save DC 25 or banishment)
Eldritch Knight 6 tries to dismiss SG 4 (will save DC 25 or banishment)

Tested 1 is asleep
Tested 2 is stuck dancing.
Tested 3 kills the demon then draws his bow.
Tested 4 is still feared (I think?)
Tested 5 & 6 continue to assault Wyarr, hitting four times for 100 damage.
Tested 7 through 10 focus on the golems, killing one and taking another to half (they make amazing damage sponges don’t they)

Archmage 5 casts chain lightning targeting Zane and Garret. (Zane needs to make a DC 27 reflex and Garret needs to make a DC 25 reflex save. On success take 30 damage; on failure 60)
Archmage 6 is still dominated by Sesha

The iron golems continue their assault and manage to kill knight 3, otherwise destroying many mirror images.

The lesser priests moves over and casts Cure Light wounds healing Wyarr 59 hp

The greater priest continue their magical assault on the archmages. 5 fails his save and is killed.

8 more archmage teleport in from the 4 corners of the room. 2 in the NE, 2 in the NW, 2 in the SE and 2 in the SW.

Archmage 7 casts a spell (spellcraft DC 24: Highlight to display spoiler: { Timestop})
After a brief moment 2 delayed blasts fireballs explode in Garret and Zane’s midst (DC 26 ; 115 damage; DC 26 ; 67 damage) and the archmage has his own prismatic shield
Archmage 8 follows suit (spellcraft DC 24 Highlight to display spoiler: {timestop}) drops 2 delayed blast fireballs on Zane and Garret (DC 26; 108 damage; DC 26 86 damage) as well; protects himself with a prismatic shield, starts flying and spellcraft DC 18 Highlight to display spoiler: {hastes himself}.
Archmage 9 also (spellcraft DC 24 Highlight to display spoiler: {timestop}) drops 2 delayed blast fireball on Restlin’s knight(DC 26 - 117 damage; DC 26 - 67 damage) and protects himself with a prismatic shield
Archmage 10 also (spellcraft DC 24 Highlight to display spoiler: {timestop}) then drops 2 delayed blast fireball on Restlin’s possessed knight (DC 26 - 109 damage; DC 26- 67 damage)
Archmage 11 also (spellcraft DC 24 Highlight to display spoiler: {timestop} and then drops 2 delayed blast fireball on Dragon Sesha (DC 26 - 114 damage; DC 26 67 damage) before throwing up a prismatic shield.
Archmage 12 also has that similar pause (spellcraft DC 24 Highlight to display spoiler: {timestop}) before dropping 2 delayed blast fireballs on Sesha (DC 26 - 100 ; DC 26 - 65;), throwing up his own prismatic shield and then starting to fly.
Archmage 13 pauses (Spellcraft DC 24 Highlight to display spoiler: {timestop}) then drops 2 delayed blast fireballs on Wyaar and Bosk (DC 26 -103; DC 26 - 72)
Archmage 14 follows his pair (Spellcraft DC 24 Highlight to display spoiler: {timestop}) then drops 2 delayed blast fireballs of his own on the paladin and the horned cleric (DC 26 -103; DC 26 - 52)

Map

DM Sanity buff tracker
Knight 1 fly, mirror image - 2 images, shield, expeditious retreat
Knight 2 fly, mirror image - 2 images, shield, expeditious retreat
Knight 3 fly, mirror image - 0 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 0 images, shield
Knight 6 fly, mirror image - 1 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage

Golem 3:96
Golem 4: dead
Golem 8: dead
Golem 9: 165

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:142
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: 91
Eldritch Knight 6: 100

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : prismatic shield
Archmage 8: prismatic shield, fly, haste
Archmage 9: prismatic shield
Archmage 10:
Archmage 11: prismatic shield
Archmage 12: prismatic shield, fly
Arcmage 13:
Arcmage 14:

Tested 1: 63
Tested 2: 152 - dancing (5 rounds)
Tested 3: 50
Tested 4: 50
Tested 5:
Tested 6: 40

Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment




DM Mitch 
Thursday November 14th, 2019 10:40:23 PM

The third heart is burned. The roof fully opens, sending a blinding ray of sunlight down on those doing the ritual. It seems focused at the center on the center of the ritual area and, presumably, the lock.

At the edges of the room the distorted, brown light starts to swirl and twist. Vermin now appear in great numbers, forming a carpet of worms and insects near the walls while mice and rats scramble to hide under discarded furniture.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 12/29 Quest Items  d20+21=38 ;
Thursday November 14th, 2019 11:03:29 PM

Eldritch knight Restlin opens his arms wide and embraces all the fireballs, taking full damage from each of them. At 357 damage, the knight is probably dead.

Before he dies, he scopes out the battlefield. He spies a group of tested just north of the ritual area. He attempts to take over one of them.

Will Save DC is 38.

Sesha - 237/320. AC 37  d6=2 ; d20+15=18 ; d20+15=29 ; 8d6=31 ; d6=1 ; 8d6=24 ; d6=3 ; d20+19=24 ; d20+22=39 ; d20+22=38 ; d20+22=27 ; d20+22=39 ; d20+25=31 ; d4=1 ; 12d8=49 ;
Friday November 15th, 2019 1:05:58 AM

.Sesha. (Polymorphed, Huge Brass Dragon, 50% miss chance, Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 1/24 rounds used.)

Previous Round: AoO vs Dancing Target: Misses.

Previous Round: At the end of its turn, Tested 2, while dancing, needs to save vs Cloak of Dreams. DC 28 or sleep for 1 minute.

Saves owed to DM: Reflex save vs Fireballs: 39,38,27,39 - All Pass. Damage taken, 0. Brass Dragons have fire immunity, per Form of the Dragon III.

Bookkeeping: Adjusted total HP and stoneskin.

With all the starting and stoppage of time, Sesha wasn't quite sure how long had passed anymore. Still, this was high level arcane combat, and it was something she she had been trained for by her many teachers. Larien, her mentor in Ust Delmah. Talia, her teammate in Bryn Baraz. Restlin, her soon to be husband. All of these people had taught Sesha how wizards fight, and what to expect in these sorts of battles. She wasn't about to let them down now.

A surge of fireballs erupt around her, but the scales of her Brass Dragon form keep her safe, for now. She silently thanked Serenbeth for the warnings vs Fire and Ice.

There was so much left to be done. She had to hold down this corner, protect Agatha and the priests, and hold her own for the ritual. But there was such an overwhelming influx of enemies to the north east...

Sesha, Draconic focuses her magic power into a glowing blue sphere, and send its through the heavens. It pierces the sky, inviting down a ruddy, red rain on those below. This thing she did.. it was the most powerful manipulation of Woldsblood she could manage. She felt no remorse, as needs must be fulfilled.

All in the area of affect (Archmage 9, 10. Tested 7, 8, 9, 10) must make a will save, DC 10+Hit Dice. Failure = Dazed and d3 wis and con damage. Must save every round in the rain. Those in rain get partial cover. Constructs, demons, devils and fey are unaffected. Dazed = no actions, but not helpless.

That handled, She streaks across the field, (fly check 31 vs dc 22) hovering to stare down the archmages. She inhales, then breathes a line of fire once more. It catches both Archmages 11 and 12, as well as Tested 3. (100ft line of fire, 49 damage. Reflex DC 30 for half)

She casts a final spell, forces it really, quickening past the usual requirements and manifesting the magic to her whim. The effects of a Blink spell take hold, and Sesha begins to stutter between realities. She snarls at her dominated Archmage.

"Use your magic to destroy my enemies, and you shall be rewarded. The tested are your first priority, followed by the mages."

Archmages 11 and 12, at start of turn save vs DC 28 or fall asleep.

------------------

Archmage 6 follows Seshas commands. (Please either Hugh or Mitch, either do what you think is best, or send me his spell list and I'll take it off your hands. Thanks!)
------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 1. These hit touch ac 18 and 29 for 32 and 27 damage, all fire. Willsave DC 22 x2 gain SICKENED and FIRE VULNERABILITY.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

---------------------

.Ice Devil. Dead. His enemy is panicked for 2 more rounds.
----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: 1 round.


Beriothian -- AC:38+4/18/36+4 HP: 254+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=36 ; d20+29=34 ; d20+24=44 ; d20+24=35 ; d20+24=37 ; d20+19=35 ; d20+19=31 ; 4d6+23=37 ; 4d6+23=37 ; 4d6+23=37 ; 4d6+23=38 ; 4d6+23=39 ; 4d6+23=33 ;
Friday November 15th, 2019 12:51:31 PM


***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giants continue their attack on the eldritch knights, while Beri calls forth an elder earth elemental

SG 3- hp 237
sword +29/+24/+19 (4d6+23/17–20)
Attack 1=46
Damage 1=37

Attack 2=44 (nat 20)
crit roll = 35
Damage 2=37

Attack 3=35
Damage 3=37

SG 4- hp 237
sword +29/+24/+19 (4d6+23/17–20)
Attack 1=34
Damage 1=38

Attack 2=37
Damage 2=39

Attack 3=31
Damage 3=33

***
Beri sends a lightning bold down on eldrictch knight 5

Lightning damage = 18

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone
9 (5)- *Wail of the Banshee, storm of vengence

Active spells
Blur 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 260/260 Ki:21/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+30=47 ; d20+30=44 ; d20+30=31 ; d20+30=31 ; d20+30=47 ; d20+43=55 ; 2d8+12=16 ; d6+1=3 ;
Friday November 15th, 2019 1:26:25 PM

Garret blinks as the area around him explodes in fire and lightning. He looks down and notices that the fire burned his last piece of saved up bread, but also nicely toasted some of his leftover meat-on-a-stick. He looks around for the things he was fighting, but bodies are dropping all over the place. Instead he steps forward into the ether and appears behind the knight that struck Zane. He aims where the kidney should be and punches at the monster.

OOC:
Chain Lightning, Reflex DC 25: 47
Fireball, Reflex DC 26 (x2): 44, 31
Fireball, Reflex DC 26 (x2): 31, 47
(Improved evasion = no damage)

Attack hits AC 55, Damage: 16, Fort Save DC 28 or paralyzed 3 rounds.


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil  d20+33=48 ; d20+33=44 ; d20+33=46 ; d20+28=32 ; d20+23=34 ; d20+18=28 ; d8+21=28 ; d8+21=23 ; d8+21=22 ; d3=3 ; d8+21=26 ; 2d6=9 ; 2d6=5 ; 2d6=6 ; d6=4 ; d6=3 ; d6=4 ; d6=5 ; d6=1 ; d6=3 ;
Friday November 15th, 2019 1:49:00 PM

Wyaar gives a quick nod to the priest that heals him before sending another volley of arrows back at the Tested along with another brush of his hand against his arm.

~~~~~~~~~

Swift: Lay on hands on self for 60 hp

Full attack to Tested 6

Attack 1: Hit AC 48, 51 piercing, 9 fire, 5 cold, 6 electric
Attack 2: Miss
Attack 3: Miss
Attack 4: Miss
Rapidshot: Hit AC 44, 22 piercing, 4 fire, 3 cold, 4 electric
Haste: Hit AC 46, 26 piercing, 5 fire, 1 cold, 3 electric

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 242/311, Blindsense 60' Character  d20+24=44 ; d20+24=42 ; d20+24=25 ; d20+24=28 ; d20+24=41 ; d20+26=27 ; d20+26=33 ; d20+26=37 ; d20+26=33 ; d20+26=35 ; d20+26=31 ; d20+26=27 ; d8+21=28 ; d6+21=23 ; 2d6=4 ; 2d6=4 ;
Friday November 15th, 2019 5:42:42 PM

Zane avoids almost all of the explosions as well as the bolt, he gets caught in the fringes of one (1/2 damage 33 total)

Zane open up on EK#2

Bite 27 to hit
Claw 33 to hit
Claw 37 to hit 28 Damage + 4 Holy
Wing 33 to hit
Wing 35 to hit 23 Damage + 4 Holy
Tail 31 to hit
Haste Bite 27 to hit

The singeing must have distracted Zane a bit.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Friday November 15th, 2019 8:18:27 PM

"I really hope we're doing the right thing"

Tink presses on with the ritual.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Friday November 15th, 2019 11:17:22 PM

Ooc: i cannot post until morning

DM Mitch  d20=12 ; d20+15=29 ; d20+15=23 ; d20+15=35 ; d20+15=34 ; d20+15=27 ; d20+15=26 ; d20+39=50 ; d20+39=55 ; d20+39=46 ; d10+20=24 ; d10+20=23 ; d10+20=26 ; d20+15=33 ; d20+15=16 ; d20+15=34 ; d20=14 ; d10+20=24 ; d20=19 ; d20=5 ; 2d10+20=31 ; 2d10+20=30 ; d20=4 ; d20=5 ; 2d10+20=31 ; 2d10+20=36 ; d20=7 ; d20=13 ; 2d10+20=32 ; d20=18 ; d20=10 ; 2d10+20=31 ; 2d10+20=32 ; d20+25=42 ; d20+15=22 ; d8=6 ; d8=5 ; d8=1 ; d8=1 ; d8=4 ;
Saturday November 16th, 2019 1:50:49 AM

Restlin’s borrowed body is obliterated. He steals a new one from Tested 9.
Sesha endures the barrage of fireballs before casting a response in the form of a rain of Woldsblood, an eruption of dragon’s breath and a swiftly cast blink spell.

Tested 2 falls asleep against Sesha’s cloak.
Archmage 9 becomes dazed and takes 2 con and wis damage.
Archmage 10 resists the rain.
Tested 7 also becomes dazed, taking 2 con and wis damage.
Tested 8 resists as well
Tested 9 is dazed by the Woldsblood, taking 2 con and wis damage
Tested 10 is also dazed taking 1 con and wis damage
Archmage 11, 12 and Tested 3 all take full damage from the flames.
Archmage 11 and 12 are immune to Sesha’s dream cloak

(OOC: rolled successful banishment saves for Beri’s storm giants)
Beri’s storm giants continue to attack their knight targets. SG3 kills Knight 6; SG 4 hits Knight 5 twice and the lightning does a little more damage but remains standing.
Beri calls forth an elder earth elemental.
Garret steps behind the Knight attacking Zane and punches it. It resists becoming paralyzed.
Wyaar sends a barrage at arrows towards Tested 6 after nodding to the priest and swiftly healing himself.
Tested 6 takes 3 arrows and keeps going.
Zane fully attacks knight 2 only hitting twice but it was enough to bring it down.
Tink presses on with the ritual

The light from the split roof focuses in the center of the ritualists. The magic of the ritual seems to focus it in to a burning beam of enormous power that begins to melt through the floor. The runes, previously glowing a pure white light, start to turn golden in a slow wave through the room. The fourth heart is burned.

At the edges of the room the vermin squirm and writhe in agitation. The worms start together and form into several figures that assault the party with powerful magics!

Agatha has her Greater Air Elemental come into being. She then starts Casting Greater Immortal Summons to bring forth her Marid friend - Aqua
Agatha’s Greater Air elemental charges Archmage 12 missing due to the prismatic shield and then getting hit by a red ray for 51 damage
Gaelen moves around the tower before using another focused curse this time targeting Archmage 11 with a baleful polymorph. Archmage 11 fails becoming toadified also believing he is a toad.
Sprocket casts scorching ray at tested 7 launching 3 rays. 2 rays strike home dealing 39 damage.

Tested 5 and 6 abandon their bows and charge the greater priest, both hitting, one critting, doing 55 damage.
Tested 8 fails his save against one of the repulsion fields, forcing him to charge to the side at one of the golems, which he finishes off.

Knight 5: casts greater dispel magic on SG 4 (34 - 11 = 23 highest CL dispelled = SG4 is gone) overpowering Beri’s spell to send his giant packing.
Archmage 7 casts meteor swarm at Zane (OOC: is Zane’s touch AC really 37?)
Archmage 8 also casts meteor swarm at Zane
All Meteor swarms miss Zane but Garret and Zane are caught up in the blasts.
(8 reflex saves vs 28 for 24;20;23;19;24;22;19;21 damage)
Archmage 9 is dazed
Archmage 10 moves out from the rain and casts fly.
Archmage 12 casts greater dispel magic targeting Agatha’s elemental but fails
Archmage 13 targets Beri’s SG3 with his own greater dispel magic (40 on dispel check = succeeds) causing the Giant to blip out of existence
Archmage 14 casts a meteor swarm at Wyaar. (24, 30, 23, 16 vs touch of 20) 3 of the missiles strike Wyaar causing him to take (5, 7, 5 bludgeoning damage) they then explode (ooc: Bosk and Wyaar to have to make 4 DC 28 reflex saves or take 15, 21, 29, 21 fire damage respectively; success is half; Wyaar takes a -4 penalty to the first 3 saves for getting beamed)

Worm that Walks 1 casts Energy Drain on Sesha Dragon. (OOC: can’t see Sesha’s current touch AC; 29 vs touch for 4 negative levels; 87 vs 50% miss chance = succeed)
Worm that Walks 2 casts mage’s disjunction against Sesha’s woldsblood rain ending it
Worm that walks 3 forms in the middle of Zane and Garret and casts Storm Bolts. Lightning spreads forth from his body blanketing the area in a 30 foot radius. (DC 27 fort save or take 83 electric damage and be stunned for 1 round; success means only 41 damage; OOC this is a fort save effect so evasion does not apply)
Worm that walks 4 casts earthquake (brown circle) causing the ground to shake and part of the roof to collapse. (Gaelen, Agatha, Sprocket, Restlin’s body, Dragon Sesha, Sesha’s Archmage, Agatha’s Air elemental, and Golem 1 and 2 need to make DC 15 reflex saves or take 24 points of bludgeoning damage and become pinned under rubble from the roof; Sesha’s tower takes 100 points of damage; per spell should still stand I think; anyone casting a multi turn spell needs to make DC 20 + spell level concentration check or lose it)
Gaelen manages to avoid getting buried
Agatha manages to avoid getting buried and continues to cast her summon spell (OOC: she’s really good at concentrating)
Sprocket manages to avoid getting buried
Agatha’s air elemental avoids getting buried
Worm that walks 5 casts implosion on Beri. (DC 28 fort save or take 200 points of damage) attempting to make the druid’s body fold in on itself
Worm that walks 6 casts disintegration on Beri (25 vs touch = hit; Fort save vs 26 or take 134 damage; success means only 19 damage; if reduced to 0 hp; Beri becomes ash)

Iron Golem 3 attacks the knight that just charged his buddy.
The Iron Golems 5 & 6, immune to the worldsblood, wade into it to attack the helpless Archmage.
Golem 7 finishes off a knight.
Golem 8 attacks an archmage.

The lesser priest heals Wyarr another 57 hp.

Greater Priest 1 implodes tested 6 and finishes him off.
Greater Priest 2 fails his concentration check.

Map

DM Sanity buff tracker
Knight 1 fly, mirror image - 2 images, shield, expeditious retreat
Knight 2 fly, mirror image - 2 images, shield, expeditious retreat
Knight 3 fly, mirror image - 0 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 0 images, shield
Knight 6 fly, mirror image - 1 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agatha’s Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 3:96
Golem 4: dead
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : prismatic shield
Archmage 8: prismatic shield, fly, haste
Archmage 9: 60 damage, prismatic shield; dazed - 2 wis; 2 con - new stats:
hp&#8204;&#8204; &#8204;102&#8204; &#8204;(20d6+20)&#8204; &#8204;
Fort&#8204;&#8204; &#8204;+10,&#8204; &#8204;&#8204;Ref&#8204;&#8204; &#8204;+14,&#8204; &#8204;&#8204;Will&#8204;&#8204; &#8204;+16;&#8204; &#8204;+2&#8204; &#8204;vs.&#8204; &#8204;enchantment&#8204;

Archmage 10: fly
Archmage 11: prismatic shield - 49 damage
Archmage 12: prismatic shield, fly - 49 damage
Arcmage 13: 63
Arcmage 14:

Tested 1: 122 - sickened; fire vulnerability
Tested 2: 152 - dancing (4 rounds) (asleep)
Tested 3: 99
Tested 4: 50
Tested 5:
Tested 6: dead
Tested 7: dazed - 2 con and 2 wis damage adjusted stats are:
Hp 300
Saves: Reflex 17 Fort: 27 Will 14
Tested 8: 67 damage
Tested 9 : dazed - 2 con and 2 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 10: dazed - 1 con and 1 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14


Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE


DM Mitch 
Saturday November 16th, 2019 1:57:36 AM

NPC links: (also in e-mail)

Eldritch Knight: https://docs.google.com/document/d/1TbARc-BqGnRGFn8eHtP2UxRbe4coOkDYazjs7cooaNI/edit?usp=sharing
Archmage: https://docs.google.com/document/d/14qw0bwBR3SB1BUMwgsOnwQlL2Y33DwQvb-kQNCs8tTE/edit?usp=sharing
Tested: https://docs.google.com/document/d/1l-Z132A_iWZhJ5xnfUnHCbk1E77xtN_Cy3nt-X6tpDE/edit?usp=sharing

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Saturday November 16th, 2019 3:16:46 AM

"Anyone got eyes on Restlin?" It's been a while since Tink saw the mendicant "Is he ok?"

Tink keeps up the ritual but is a little concerned about the melting floor. If it starts to get close she's prepared to take a step back from it

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d100=99 ; d100=9 ; d100=17 ; d100=14 ; 2d20+26=37 ;
Saturday November 16th, 2019 3:58:12 PM

Quick update to confirm Beri is still alive

implosion rolls
blink=99 (attack misses)
blur=9

disintegrate rolls
blink= 17
blur= 14 (attack connects)
fort = 37 (19 damage)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 + 13 temp (Spells) Luck Points: 13/29 Quest Items  d20+34=44 ; d20+29=41 ; d20+24=40 ; d10+20=30 ; d10+20=21 ; d10+20=22 ;
Saturday November 16th, 2019 4:40:32 PM

Restlin's totally fine. I mean, his body's trapped under rubble. That's not ideal, but he's been through a lot worse.

His mind is inside a huge orc with a huge sword. "HEY, STUPID FACE!" he screams at Tested8 as he unleashes a full attack.

Hit AC 44 for 30 damage
Hit AC 29 for 21 damage
Hit AC 24 for 22 damage

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character  d20+24=37 ; d20+24=26 ; d20+24=30 ; d20+24=35 ; d20+24=29 ; d20+24=32 ; d20+24=36 ; d20+24=31 ; d20+24=32 ; d20+26=41 ; d20+26=31 ; d20+26=42 ; d20+26=32 ; d20+26=29 ; d20+26=31 ; d20+26=39 ; 2d6+24=31 ; 2d6+24=31 ; d6+21=24 ; d8+21=28 ; 2d6=7 ; 2d6=8 ; 2d6=10 ;
Saturday November 16th, 2019 6:55:40 PM

Zane again avoid most of the Meteor Swarms, taking very very little damage. (10 points) He also takes only half from the Worm that Walks #3.

"Well, that's different.....Garrett, can you flank it?" Zane quip's over the rings.

He lays a full round of attacks into the Worm,

Bite 41 to hit 31 Damage + 7 Holy
Claw 31 to hit
Claw 42 to hit 28 Damage + 8 Holy
Wing 32 to hit
Wing 29 to hit
Tail 31 to hit
Haste Bite 39 to hit 31 Damage + 10 Holy

(ignore the 1d6+ it should have been the 1d8+ that came next.)

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=41 ; d20+29=41 ; 2d10+15=23 ; 2d10+15=33 ;
Saturday November 16th, 2019 10:37:59 PM

Beri sighs at the sight of two more giants poofing away into nothingness.
If anyone needs a wind wall or healing, seriously just call out, otherwise I'll call on another elemental.
Beri will summon a second elemental and hopes that the first elemental is able to hold it's own.

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

The earth elemental starts to lay into worm that walks number 6, slamming it's massive body against the worm.

EEE1- HP = 184
Slam 1 = 41
Damage 1 =23

Slam 2 = 41
Damage 2 =33

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone 
9 (5)- *Wail of the Banshee, elemental swarmx3, Shapechange, storm of vengence

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

DM Mitch  d20+37=51 ; d20+37=54 ; d20+27=47 ; d20+22=35 ; d10+20=25 ; d10+20=29 ; d10+20=25 ; d20+39=46 ; d20=9 ; d10=5 ; d20+15=19 ; d20+15=26 ; d20+36=55 ; d20+36=40 ; d20+36=39 ; d20+36=51 ; d20+36=41 ; 2d10+20=35 ; 2d10+20=26 ; 2d10+20=30 ; 2d10+20=35 ; 2d10+20=27 ; d8+14=19 ; d8+14=17 ; d8+14=15 ;
Sunday November 17th, 2019 1:03:05 PM




Tink asks if anyone has eyes on Restlin. She continues on the ritual concerned about the melty floor.
Beri survives the implosion but gits nicked by the disintegrate. Luckily the druid can resist so he only takes minor damage.
Restlin’s body is buried under rubble. (OOC: he has taken 24 damage and each minute he takes 1d6 points of nonlethal damage; if Restlin is considered unconscious he takes 1d6 points of lethal damage unless passing a DC 15 con check or dead)
Restlin’s mind in the orc he is possessing makes a full attack at tested 8 hitting once for 30 damage.
Zane comes away with not much damage from the exploding meteor swarms. He also only takes some of the electricity. He turns his attention to the cleric. He hits 3 times. The attacks don’t seem to do as much as expected (Knowledge Nature: 30 Highlight to display spoiler: {DR 15/-})
Beri sighs and starts to summon an earth elemental. His current one manages to land two hits.

The orange glow starts to spread more rapidly. The 5th heart is burned and the final passages of the ritual begin. It will soon be complete!

Agatha’s Merid pops into existence. It charges walking worm 3 with its trident but misses.
Agatha’s Air elemental slams into Archmage 12 hitting once for 14 damage.
Agatha starts summoning another greater air elemental
Gaelen turns into a Jotund Troll and starts working at unburrying Restlin’s body
Sprocket helps Gaelen try to dig Restlin out

Tested 5 moves to attack Uthras. She grunts in pain, but manages to continue the ritual uninterrupted.
Tested 7 charges Garret but just misses him.
Tested 8 kills iron golem 3.
Tested 10 hits iron golem 5.

Archmage 7 uses a polar ray against Zane (32 vs touch; 64 cold damage plus 1 point of dex drain)
Archmage 8 also shoots off a polay ray at Zane (25 vs touch; 74 cold damage plus 3 points of dex drain)
Archmage 9 moves away from the golems and fires off a meteor swarm at Bosk (20 vs touch; 52 on blink roll; 10 bludgeoning damage plus -4 on a save for last save). One of the missiles hit and the horned cleric and Wyaar need to make 4 reflex saves vs DC 28 (20 fire; 17 fire; 19; 22; Bosk takes -4 penalty on last save)
Archmage 10 fires off a meteor swarm of his own at Bosk (32 vs touch, 54 vs blink - 4 bludgeoning plus -4 on one of the saves; 26 vs touch, 52 vs blink - 6 bludgeoning plus -4 on one of the saves; 28 vs touch; 82 vs touch - 10 bludgeoning puls -4 on one of the saves) the subsequent explosions DC 34 with -4 penalties to bosk on the first 3(16, 15, 17, 34)
Archmage 12 uses dispel magic against Agatha’s elemental but fails to dispel it.
Archmage 13 casts a spell warding itself, Archmage 14 and worms 5 and 6 with a flaming rune (spellcraft 23 Highlight to display spoiler: {Firebrand})
Archmage 14 fires off a maximized magic missile at Wyaar striking the paladin for 25 force damage

Worm that Walks 1 casts destruction against Sesha (OOC: She has to make a DC 26 fort save or take 200 damage; but only 40 damage on successful save)
Worm that Walks 2 takes a double move action
Worm that walks 3 channels negative energy. Garret, Wyaar and Agatha’s Marid must make Will save vs 23 or take 35 negative energy)
The marid saves.
Worm that walks 4 casts banishment on Agatha’s elemental sending it packing.
Worm that walks 5 casts a second implosion on Beri (OOC: another DC 28 fort save or take 200 damage)
Worm that walks 6 casts energy drain at Beri (29 vs touch; 8 negative levels; 93 vs blur; 99 vs blink) and hits dealing the druid 8 negative levels

Both greater priests target Tested 5 with implosion. He fails one save but survives.
The lesser priest continues healing, hitting Wyarr for 51 more hp.
The golems all attack archmages killing two of them.

Map

DM Sanity buff tracker
Knight 1 fly, mirror image - 2 images, shield, expeditious retreat
Knight 2 fly, mirror image - 2 images, shield, expeditious retreat
Knight 3 fly, mirror image - 0 images, shield, expeditious retreat
Knight 4 fly, mirror image - 8 images, shield
Knight 5 fly, mirror image - 0 images, shield
Knight 6 fly, mirror image - 1 images, shield

Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agatha’s Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 3:dead
Golem 4: dead
Golem 5: 25
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : prismatic shield
Archmage 8: prismatic shield, fly, haste
Archmage 9: Dead

Archmage 10: fly
Archmage 11: prismatic shield - 49 damage
Archmage 12: prismatic shield, fly - 61 damage
Arcmage 13: Dead
Arcmage 14:

Tested 1: 122 - sickened; fire vulnerability
Tested 2: 152 - dancing (4 rounds) (asleep)
Tested 3: 99
Tested 4: 50
Tested 5:180
Tested 6: dead
Tested 7: dazed - 2 con and 2 wis damage adjusted stats are:
Hp 300
Saves: Reflex 17 Fort: 27 Will 14
Tested 8: 97 damage
Tested 9 : dazed - 2 con and 2 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 10: dazed - 1 con and 1 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14

Worm that Walks 3 - 70 damage
Worm that Walks 6 - 5 damage

Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE



Sesha - 237/320. AC 37  d20=20 ; d4=1 ; 20d6=78 ; 15d6=42 ; d20+24=37 ; d100=66 ; d4=3 ; 30d20=343 ; 30d6=109 ; 10d6=34 ; d20+15=29 ; d20+15=25 ; 8d6=29 ; 8d6=25 ; d6=3 ; d6=2 ;
Sunday November 17th, 2019 2:36:08 PM

.Sesha. (Polymorphed, Huge Brass Dragon, 50% miss chance, Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 1/24 rounds used.)

Saves owed to DM: The Energy Drain does hit Sesha, but she is protected by Death Ward and suffers no ill effects. Save vs Earthquake, pass.

Bookkeeping: I turned Archmage 6 over to DM's last round but he didn't get an action it seems. I'll take it this round too now that I have his sheet.

Sesha is starting to get concerned. The new enemies just keep coming. The point here is the ritual, not the combat, but with so many foes she would prefer they survive to see how things shake out in the end!

Using one of the spells she leeched away from Yzargo, Sesha casts Cone of Cold, catching both worms and the Archmage. They must make a reflex save, DC 28, or take 42 damage. Own Blink Chance, passed.

She turns, and flies back over her instant fortress. Zane has been asking for help, and more Tested were on the move.

------------------

Archmage 6 follows Seshas commands.

(I checked the log. This archmage has cast no spells so far other than Greater Dispel.)

Last Round: It casts Greater Invisibility.

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes.

This Round: It casts Time Stop: 4 rounds.
Round 1: Empowered Delayed Blast Fireball.
Round 2: Delayed Blast Fireball.
Round 3: Casts Haste.
Round 4: Moves north.

Archmage 12, Worm that Walks 4 and 1 must save vs Delayed Blast Fireball or take 78 damage, save for half.

Archmage 12, Worm that Walks 4 and 1 must save vs Empowered Delayed Blast Fireball or take 109 damage, save for half.

------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 1. These hit touch ac 29 and 25 for a total of 96 damage, all fire. Damage for Fire Vulnerable already calculated.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

---------------------
.Ice Devil. Dead. His enemy is panicked for 1 more rounds.
----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: Available next round.


Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character  d20+24=43 ; d20+24=38 ; d20+24=36 ; d20+24=27 ; d20+24=35 ; d20+24=27 ; d20+24=37 ; 2d6+26=34 ; 2d6=6 ;
Sunday November 17th, 2019 5:44:53 PM

The 2 Archmage's miss Zane (yes, touch that high, part monk) with their Polar Rays.
Zane assumes some sort of Damage reduction on the part of the Worm Guy.
He just continues to attack, taking whatever is thrown at him in stride.
"This Worm guy is as hard to hit as I am...." Over the rings

Bite 43 to hit 34 Damage + 6 Holy
Claw 38 to hit
Claw 36 to hit
Wing 27 to hit
Wing 27 to hit
Tail 31 to hit
Haste Bite 37

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 16/29 Quest Items  d20+34=45 ; d20+29=42 ; d20+24=35 ; d20+20=25 ; d20+20=30 ;
Monday November 18th, 2019 2:37:51 PM

OOC: I screwed up my last post and entered the wrong to-hit numbers. Should have been:

Hit AC 44 for 30 damage
Hit AC 41 for 21 damage
Hit AC 40 for 22 damage

Understand if you don't feel like ret-conning, though.

***

Restlin continues to be not too worried about his body. He presses his attacks against Tested8.

Hit AC 45 for 25
Hit AC 42 for 30
Hit AC 35 - miss

Restlin makes no effort to dodge any attacks; treat any attacks against his borrowed body as flat-footed.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil  d20=13 ; d20=14 ; d20=14 ; d20+42=56 ; d20+42=53 ; d20+42=50 ; d20+37=47 ; d20+32=36 ; d20+27=47 ; d20+31=38 ; d8+41=47 ; d8+41=47 ; d8+41=46 ; d8+41=48 ; d8+41=43 ; d8+41=47 ; 4d6=20 ; 4d6=7 ; 2d6=8 ; 2d6=9 ; 2d6=7 ; 2d6=7 ; 2d6=12 ; 2d6=7 ; 2d6=7 ; 2d6=7 ; d6=3 ; d6=6 ; d6=4 ; d6=2 ; d6=1 ; d6=6 ; d6=6 ; d6=2 ; d6=2 ; d6=5 ; d6=2 ; d6=1 ; d6=2 ; d6=1 ; d6=3 ; d6=1 ; d6=1 ; d6=2 ;
Monday November 18th, 2019 4:27:20 PM

Wyaar evades a bunch of stuff, gets hit by some meteors and then healed...

He shifts targets to the Worm 2 and Smites it before sending arrows its way.

~~~~~~~

Swift Action: Smite evil on Worm that Walk 2, any roll over to Tested 5 with 9 less to hit
Full Attack, smite bypasses all DR

Attack 1: Hit AC 56, 94 piercing, 20 holy, 7 axiomatic, 9 fire, 6 electric, 7 cold
Attack 2: Hit AC 47, 46 piercing, 8 hoy, 9 axiomatic, 6 fire, 2 elec, 2 cold
Attack 3: Miss
Attack 4: Hit AC 47 (cri confirm fail), 48 piercing, 7 holy, 7 axiomatic, 5 fire, 2 elec, 1 cold
Rapidshot: Hit AC 53, 43 piercing, 12 holy, 7 axiomatic, 2 fire, 1 elec, 3 cold
Haste: Hit AC 50, 47 piercing, 7 holy, 7 axiomatic, 1 fire, 1 elec, 2 cold

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 219/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+30=50 ; d20+30=31 ; d20+30=46 ; d20+30=42 ; d20+30=35 ; d20+30=33 ; d20+30=48 ; d20+30=34 ; d20+26=33 ; d20+29=34 ; d20+43=60 ; d20+43=61 ; d20+38=54 ; d20+38=45 ; d20+33=34 ; d20+33=52 ; d20+28=41 ; d20+43=57 ; 8d8+12=54 ; 2d8+12=25 ; 2d8+12=19 ; 2d8+12=27 ; 2d8+12=20 ; 2d8+12=22 ; 2d8+12=16 ;
Monday November 18th, 2019 5:41:23 PM

Garret takes a quick step to the side of the tested that charged him and attacks with a full flurry blows. He calls out to Zane over the rings, “Be there in a minute!”

OOC:
Meteor swarm, Reflex save DC 28 (x8): 50, 31, 46, 42, 35, 33, 48, 34
Lightning Save, Fort, DC 27 (no evasion, 41 dam on success): 33
Will save vs negative energy, DC 23: 34

Garret’s attacks are considered magical, lawful, cold iron, silver, adamantine for overcoming DR

Full attack tested 7:
Hit AC: 60, 61, 54, 45, 34, 52, 41, 57: Damage: 54+25+19+27+20+22+16 = 183


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects 
Monday November 18th, 2019 8:37:54 PM

Tink keeps up on the ritual. It looks like it is getting close to completion now, and she's a little unsure what precisely will happen once it is done.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+23=38 ; d20+28=33 ; d20+28=42 ; 2d10+14=24 ; 2d10+14=21 ;
Monday November 18th, 2019 9:11:38 PM

Two extremely lucky attacks manage to pass through Beri's earth elemental and somehow find their way to hit the druid despite a lack of line of site from either of them that he had been very diligent about maintaining, thankfully the first has no affect but the druid feels a massive reduction to his power.

Bosk, I have no idea how they managed to do it, but they seem to have negated a third of my levels... anything you can do about this?

Beri adjusts his height and makes sure the the second elder earth elemental further makes it impossible for the attackers to have a line of sight on him.

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

Both earth elementals only attack once and make sure that the keep line of sight blocked from the worms that walk.

EEE1- HP = 184
Slam 1 = 33
Damage 1 =24

EEE2- HP = 184
Slam 1 = 42
Damage 1 =21

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravityx2, whirlwind, sunburst, Repel Metal or Stone 
9 (5)- *Wail of the Banshee, elemental swarmx3, Shapechange, storm of vengence

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character 
Monday November 18th, 2019 11:30:05 PM

Sssslllooooooww Mmooottiioon Dragon attacks...... all the Rage this week....

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Tuesday November 19th, 2019 12:04:24 AM

Bosk hears Beri's call out and reaches out to him, casting greater restoration. He then curses the fact that he did not prepare death ward. Worried for his friend he digs deep and prays and somehow manages to cast it on Beri despite not preparing it in advance.

ooc: using a hero point to cast Death Ward on Beri. FYI, I am running low on Hero Points and plan to save 2 incase I need cheat death.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 219/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday November 19th, 2019 11:19:48 AM

Garret waves over at Zane in fast motion.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday November 19th, 2019 9:03:10 PM

Thanks Bosk.

DM Mitch 
Tuesday November 19th, 2019 10:21:27 PM

Sesha uses a leached polar ray against 2 worms and an archmage. One of the worms saves but the other 2 targets take full damage.

Archmage 6 follows Sesha’s commands. Each worm fails one save but makes the other.

Hope continues to blast Tested 1 with Witchfire

Zane attacks Worm 3 only landing a single blow.
Restlin continues to use his borrowed body against Tested 8.
Wyaar launches arrows at Worm 2 slaying it with the first 2 then moves onto Tested 5 slaying him as well.
Garret uses abundant step to get to Tested 7 and lays into it.
Tink finishes reading as the ritual ends wary of what comes next.
Beri gets hit by the draining ray and then asks Bosk for help. He has his earth elemental attack once and then defend again. One elemental strikes 5 and one misses 6.
Bosk casts greater restoration followed by a heroically casted death ward targeting Beri.


The final words of the ritual are said. The golden glow spreading through the room speeds up as the climax is reached until the entire room is bathed in a blinding golden light. The beam of sunlight that was burrowing into the floor intensifies before a wave of energy and light expands outwards engulfing all of the combatants, blinding them.

As everyone’s vision returns they feel a soft breeze. The walls and ceiling of the room are gone, obliterated by the wave of energy and the destruction of the lock. They now stand in the open air, atop a spire towards the top of Bone Tower.

A miasma of green noxious smoke comes streaming in from on high and then condenses into the form of Marteus. (OOC: If anyone gets too close (20 feet of the ritual area) to the chief god of testing they must make a DC 35 fort save or be wracked with a coughing fit / nausea for 5 rounds)

Marteus says, “Little brother I never thought I’d see you again. Time for me to put you out of my sight for good. You should have remained in your cage.”

To The Iron Dragons he says, “Normally I’d end you but you did me a favor in hastening the escape of my brother. Leave now. Don’t make me change my mind.”

The dust clears from the ruins of the cage and out steps an aged but spry looking bald man in gray robes. He exudes calm and serenity -- perfect, sublime serenity. He takes a confident bow and says to Marteus, “My imprisonment has taught me a discipline I could never have attained as the enforcer I used to be. You should be proud brother for I have faced my own personal testing and come out much stronger for it. Though this self actualization was a focus of my inner self while you seem to be more of a blunt instrument favoring crude external forces to shape your clay. Care to test your old ways against my new ones? We can see who is the superior brother once and for all. Isn’t that what you are really afraid of and why you had to rush over here? That I could defeat you and my ways of building my followers up by teaching them to plumb the depths of their inner strengths would rob you of followers of your own? For who would willingly subject themselves to brutality if enlightenment was at hand?”

Marteus snears in response. “Enlightenment? Self actualization? Foolish weakness, easily washed away by the harshness of reality. Only those that face true suffering can truly grow and master themselves. You’re solitude has left you weak and easily crushed brother despite your fancy words. You should have stayed in your prison.”

The two gods begin to circle each other, gazes locked. With each step the rise higher, yet everyone can see them just as clearly as if they were standing right next to them. Soon their high above, gathering their power for the coming clash.

The surviving cultists of Kevintar look to the dragons. ”He’ll never survive without our help. We’ll start a ritual to empower him and give him a chance. Our lives are in your hands; there are too few of us to do both our ritual and hold off Marteous’ men.”

Marteous’s followers indeed seem quite intent on slaughtering the remaining Kevintar cultists, but they seem to be waiting to see if the Iron Dragons take their gods offer to walk away.

Map


Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character 
Tuesday November 19th, 2019 10:56:47 PM

Zane thinks about what to do.....(waiting on group to decide)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 16/29 Quest Items 
Tuesday November 19th, 2019 11:31:43 PM

Restlin did not like Agatha. She was a Star Mage. She'd deceived them. She was a Star Mage. She was holier than thou, and she was a freaking Star Mage.

...and Restlin was 100% certain he'd rather fight alongside a hundred Agathas than a single follower of Marteus.

"Ok folks, let's keep these idiots safe. Gargul can sort things out if he really wants Kevintar dead."

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects  d4+1=4 ; d3=2 ; d20+32=38 ; d20+32=48 ;
Wednesday November 20th, 2019 4:07:55 AM

"It was Gargul that initially told us to let Kevintar and Marteus fight it out. In His words 'If Kevintar escapes, another Year of Ascension will occur.' True, later he said he trusted us to do what is best. Are we willing to risk the entire Wold on it? Has Kevintar reformed?"

True to her nature, Tink wants to overthink things (over-Tink?)

"Can anyone detect evil on him, or have a divination spell up their sleeve?"

There are two ways she can see this going down: fight the Marteus followers AND the Kevintar followers, or, align with the Kevintar followers against the Marteus followers.

Either way, the Marteus followers are a target and Tink is ready to join the fight.

Tink dips into her spells and casts Time Stop. When time resumes she has a few summons on the field and is safely away from the ritual area.

-------------------------
Standard action: Cast Time Stop (1d4+1=4 bonus rounds)
- Bonus1: Standard: Cast Greater Invisibility
- Bonus1: Move action: Fly 60ft east
- Bonus2: Full Round: Cast SM IX - Ghaele Azata (GA1)
- Bonus3: Full Round: Cast SM IX - Ghaele Azata (GA2)
- Bonus4: Full Round: Cast SM VIII - 2 x Celestial T-Rexs (TR1 and TR2)
Move action: Retrieve Staff of Burning from Efficient Quiver

GA1 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Standard: Cast Death Ward on Tink
Move: Move 30ft SE

GA2 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Standard: Cast Death Ward on Bosk
Move: Move 30ft NE

TR1 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Free: 5ft step north
Standard: Grapple Archmage 10. CMB: 38. If Archmage 10 is out of reach (not sure how high it is) will grapple Tested 10 instead.

TR2 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Free: 5ft step SE
Standard: Grapple Worm-that-Walks 2. CMB: 48


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 13/29 Quest Items  d20+34=37 ; d20+29=49 ; d20+29=41 ; d20+24=41 ; d20+24=41 ; d20+20=30 ; d20+20=27 ; d20+20=29 ; d20+20=31 ;
Wednesday November 20th, 2019 12:56:14 PM

Restlin can't cast spells from the body of this stupid orc.

He instead chops at Tested8 some more. He does a better than expected job.

Hit AC 37 - Miss
Hit AC 49 - Crit confirm 41 - 30 damage (57 if crit)
Hit AC 41 - Crit confirm 41 - 29 damage (60 if crit)

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 219/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+43=47 ; d20+43=50 ; d20+38=57 ; d20+38=52 ; d20+38=39 ; d20+33=49 ; d20+33=49 ; d20+28=38 ; d20+43=59 ; 8d8+17=42 ; 2d8+17=27 ; 2d8+17=30 ; 2d8+17=27 ; 2d8+17=26 ; 2d8+17=27 ; 2d8+17=25 ; 2d8+17=32 ;
Wednesday November 20th, 2019 1:16:41 PM

Garret pauses and watches the amazement that is brother-gods arise. Then he goes back to the tested he was fighting simply because it didn't fall yet.

OOC:
Hit AC 47, 50, 57 (threat, 52 confirmed), 39, 49, 49, 38, 59. Damage: 42+27+30+27+26+27+25+32 = 236

Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil  d20+42=56 ; d20+42=51 ; d20+42=60 ; d20+37=39 ; d20+32=49 ; d20+27=43 ; d8+41=43 ; d8+41=47 ; d8+41=45 ; d3=1 ; d8+41=45 ; d8+41=46 ; d8+41=44 ; d8+41=48 ; 4d6=17 ; 4d6=13 ; 2d6=11 ; 2d6=6 ; 2d6=11 ; 2d6=7 ; 2d6=6 ; 2d6=4 ; 2d6=10 ; 2d6=3 ; 2d6=4 ; 2d6=10 ; 2d6=5 ; 2d6=9 ; d6=2 ; d6=6 ; d6=6 ; d6=2 ; d6=5 ; d6=6 ; d6=2 ; d6=2 ; d6=5 ; d6=5 ; d6=4 ; d6=4 ; d6=6 ; d6=3 ; d6=5 ;
Wednesday November 20th, 2019 4:50:02 PM

Marteus' followers are no doubt evil. These others are at least questionable.. we will see what comes of this fight, but I'll not stand aside while Marteus' kill others Wyaar sends over the ring before turning his ire towards Worm 2 and sending arrows its way.

~~~~

Swift: Smite Evil 3/7 smites used) on Worm 2, spill over to Worm 5 at 9 less to hit and 20 less piercing damage
Full attack

Attack 1: Hit AC 56, 90 piercing, 17 holy, 13 axiomatic, 11 fire, 6 elec, 11 cold
Attack 2: Hit AC 39, 45 piercing, 7 holy, 6 axiomatic, 2 fire, 6 elec, 6 cold
Attack 3: Hit AC 49, 45 piercing, 6 holy, 4 axiomatic, 2 fire, 5 elec, 6 cold
Attack 4: hit AC 43, 46 piercing, 10 holy, 3 axiomatic, 2 fire, 2 elec, 5 cold
Rapidshot: Hit AC 51, 44 piercing, 4 holy, 10 axiomatic, 5 fire, 4 elec, 4 cold
Haste attack: Hit AC 60, 48 piercing, 5 holy, 9 axiomatic, 6 fire, 3 elec, 5 cold


Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character  d20+24=36 ; d20+24=28 ; d20+24=35 ; d20+24=31 ; d20+24=38 ; d20+24=34 ; d20+24=38 ;
Wednesday November 20th, 2019 8:12:44 PM

Zane continues to play with the Worm that walks.....

Bite 36 to hit
Claw 28 to hit
Claw 35 to hit
Wing 31 to hit
Wing 38 to hit
Tail 34 to hit
Haste Bite 38

"At least I'm amusing myself, all these misses are causing my Dragon Body to contort in various shaped.... Hey, I wonder if my moves look like old Woldian Runes after each attack...." Zane relays over the rings....

Sesha - 237/320. AC 37  12d8=57 ; d4=2 ; 12d20+15=129 ; d20+15=19 ; 8d6=29 ; d6=3 ; d20+13=21 ; d20+13=30 ; d6=5 ; d6=1 ; d6=1 ; d6=2 ; 6d6=17 ; 6d6=22 ; d20+3=21 ; d20+3=19 ; d6=1 ; d6=3 ; d6=4 ; d6=4 ; 6d6=15 ; 6d6=22 ;
Wednesday November 20th, 2019 8:46:53 PM


"Trusting my feelings here, but I'm with Kevintaurs men. Serenbeth never talked me down when I told her what I wanted to do."

.

.Sesha. (Polymorphed, Huge Brass Dragon, 50% miss chance, Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 5/24 rounds used.)

Saves owed to DM: None.

Bookkeeping: Last round was technically a cone of cold. I think the template makes enemies take double damage from area spells and no damage from single attacks?

First, Sesha waits on Hope. Once hope throws her witchfire, Seshas heavy wingbeats take her northwest, where she pivots and sends a line of fire across the two archmages there.

57 damage. 79 if fire vulnerable. Reflex DC 29 for half.

------------------

Archmage 6

Spells Used: Greater Invisibility. , Greater Dispel, Time Stop, DBF, Empowered DBF, Haste.

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes. He casts Meteor Swarm on Archmage 7 and 8.

Ranged touch 1, Arch 7: hits touch 21 for 6 damage.
Ranged touch 2, Arch 7: hits touch 30 3 damage.
Ranged touch 3, Arch 8: hits touch 21 for 4 damage.
Ranged touch 4, Arch 8: hits touch 19 for 8 damage.

Blast damage: 17, 22, 15, 22.
Archmage 7 and 8 is saving at -4, reflex DC 28 for half.

Archmage 7 MAY be fire vulnerable, in which case he takes +50% damage.

------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws a blast of witchfire at Archmage 7. These hit touch ac 19 for a total of 31 damage, all fire. Enemy must make willsave DC22 or be sickened and fire vulnerable.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

She uses the fortress for full cover and blocks line of sight to herself. Full defense.

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: Available after 2 rounds.



Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+28=30 ; d20+28=41 ; d20+28=33 ; d20+28=31 ; 2d10+14=27 ; 2d10+14=19 ; 2d10+14=24 ; 2d10+14=20 ;
Wednesday November 20th, 2019 9:13:21 PM

Beri isn't foolish enough to stand too close to two gods about to duke it out. He backs away, careful to not allow the worms line of sight, and uses the last of his high level summons calls forth another storm giant.

Beri's earth elementals lay into the worms before them, making sure that there is not viable line of sight to the druid

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

EEE1- HP = 184
Slam 1 =30
Damage 1 =27

Slam 2 = 41
Damage 2 =19

EEE2- HP = 184
Slam 1 = 33
Damage 1 =24

Slam 2 = 31
Damage 2 =20

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The two storm giants move into position, pull out their bows, and prepare to strike:

SG 1E- hp 237 (haste)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravity, whirlwind, sunburst,
9 (5)- *Wail of the Banshee,

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

DM Mitch  d20+36=53 ; d20+36=40 ; d20+36=37 ; d20+36=41 ; d20+36=52 ; d20+36=45 ; 2d10+20=38 ; 2d10+20=27 ; 2d10+20=33 ; 2d10+20=33 ; 2d10+20=38 ; d20+37=48 ; d20+32=52 ; d20+32=44 ; d20+27=46 ; d20+27=46 ; d20+22=29 ; d100=73 ; d100=24 ; d100=53 ; d100=88 ; d10+20=30 ; d10+20=27 ; d10+20=22 ; d10+20=28 ; d10+20=27 ; d20+27=46 ; d20+27=46 ; d20+27=37 ; d20+27=46 ; d20+22=34 ; d20+17=24 ; d10+20=23 ; d10+20=30 ; d10+20=29 ; d10+20=26 ; d10+20=30 ; d20+27=41 ; d20+27=47 ; d20+27=47 ; d20+27=41 ; d20+22=33 ; d20+22=23 ; d20+17=18 ; d20+17=37 ;
Wednesday November 20th, 2019 11:05:31 PM

Zane takes a moment to think about what to do before playing with the worm that walks he was fighting and misses each time.
Restlin really doesn’t like Agatha, he can list her numerous faults forwards and backwards and yet he would still stand with a hundred of her versus Marteus and his followers. Unfortunately Restlin can’t use his spells so he continues to fight Tested 8 some more. He strikes twice in vulnerable areas but it keeps standing.
Garret watches in amazement as the brother Gods start to square off and then flurries at the tested he was fighting again. He slays 7.
Wyaar uses another smite against 5 dropping this worm like he dropped the second one last round. He moves on to worm 6 but it remains standing.
Sesha delays a moment to incinerate 2 archmages with her dragon fire after hope hits one with witchfire. Her dominated archmage hits its brethren with a meteor swarm finishing off the fire vulnerable one.
Beri starts calling forth another storm giant while his elder elementals rip into the worm before them. Only a single attack lands.
His Storm Giants move into position and ready their bows.
Tink dips into her spells figuring that Marteus is the bigger threat.
She casts timestop then casts greater invisibility, moves, summons some celestial T-Rexes and Ghaele Azatas before retrieving the staff of burning. The Azatas cast death ward on her friends. The T-Rexes try to grapple Tested 10 and Worm that walks 2 but neither is grappled because Worm that walks 2 is dead.


Agatha, Gealen, Sproket, and the two other high level priests move into the ritual area just used to release the lock and begin their own ritual.

Dock, The Watcher, Chuck and the Custodian move behind cover (insert individual actions for them/pithy comments from them here)

Dock makes his trademarked tinkling sounds from behind the barrier.
(Zane Highlight to display spoiler: { You guys see to the battle, we’ll take cover here})
The Custodian is silent
Chuck says, “I need to be able to see everything! This is going to make for one heck of a comeback novel.”

Uthras moves out to support Zane and Garret with a “For the Dead King!’ warcry.
Megaman pulls out his rocket launcher but hesitates, unable to find a target that doesn’t already have friendlies right next to it.
Skelter and Aeren take cover and pull out ranged weapons. They pepper Worm 1 with arrows and bolts and finishing it off.

The iron golems, no longer able to reach the archmages, move to the walking worms. They manage to finish off a badly wounded one.

The knights are all dead.
Archmage 8 flies into the air out of the reach of golem and then casts greater dispel magic on the Archmage dominated by Sesha. (24 on CL check = fail)
Archmage 10 flies out of the range of the golems and then tries to cast dispel magic on the TRex but fails to overcome Tink’s CL.
Archmage 12 flies out of the range of the golems and then teleports to be near Archmage 10
Worm 1 casts banishment targetting Beri’s elementals. They must make DC 25 will saves or be banished.
Worm 3 casts banishment against Agatha’s Marid. Agatha’s Marid is dispelled
Worm 4 casts true seeing on himself.
Worm 6 casts heal on itself recovering all the damage

Tested 3, who the DM totally forgot existed, exits the ice cloud he was hidden in refreshed from his nap.

Tested 8 and 10 attack the possessed Tested controlled by Restlin with sword and bow, killing him (Tested 10 avoids being grappled with his CMD 45)

DM Sanity buff tracker


Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 57 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agatha’s Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 3:dead
Golem 4: dead
Golem 5: 25
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : dead
Archmage 8: prismatic shield, fly, haste; 94 damage
Archmage 9: Dead

Archmage 10: fly
Archmage 11: CC’d
Archmage 12: prismatic shield, fly - 61 damage
Arcmage 13: Dead
Arcmage 14:

Tested 1: CC’d
Tested 2: CC’d
Tested 3: 99
Tested 4: CC’d
Tested 5:dead
Tested 6: dead
Tested 7:Dead
Tested 8: 269 damage
Tested 9 : dazed - 2 con and 2 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 10: dazed - 1 con and 1 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14

Worm that Walks 1 - dead
Worm that Walks 2 - dead
Worm that Walks 3 - 122 damage
Worm that Walks 4 - dead
Worm that Walks 5 - dead
Worm that Walks 6 - 0 damage


Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE



DM Mitch 
Wednesday November 20th, 2019 11:12:50 PM

High above the gods continue to pace each other. The elements around them seem to react to their tension and movements, clouds darkening and beginning to swirl about them, the wind howling. Marteas strikes first, suddenly shooting out a bolt of greenish, sickly energy that Kevintar barely manages to dodge. He grimaces and rubs his shoulder where he was clipped; Marteas smiles, pleased at getting first blood drawn.

DM Hugh - Record Keeping POST  d20+15=19 ; d20+17=19 ; d3=2 ; d3=2 ; d20+17=31 ; d20+15=18 ; d3=2 ; d3=2 ; d20+15=33 ; d20+15=29 ; d3=2 ; d3=2 ; d20+15=27 ; d3=1 ; d3=1 ; d20+14=15 ; d20+14=29 ; d20+17=20 ; d20+19=33 ; d20+19=37 ; d20+15=26 ; d20+15=19 ; d20+15=34 ; d20+15=25 ; d20+18=35 ; d20+23=25 ; 2d8+7=16 ; d8=1 ; 15d6=51 ; d20+18=25 ; d20+17=26 ; d20+11=21 ; d20+11=18 ; d20+11=14 ; d20+11=26 ; 4d6=18 ; 4d6=11 ; d20+20=34 ; d20+13=21 ; d20+13=18 ; d20+13=22 ; d20+13=22 ; d20+13=26 ; d20+13=20 ; d20+13=31 ; d20+13=32 ; 6d6=24 ; 6d6=20 ; 6d6=23 ; 6d6=19 ; 6d6=24 ; 6d6=22 ; 6d6=19 ; 6d6=21 ; d20+20=26 ; d20+20=40 ; d20+13=24 ; d20+13=30 ; d20+13=23 ; d20+13=16 ; 2d6=5 ; 2d6=7 ; 2d6=5 ; 6d6=15 ; 6d6=21 ; 6d6=29 ; 6d6=21 ; d20+18=29 ; 2d4=4 ; d100=87 ; 20d8=83 ; 8d6=24 ; d20+14=19 ; d20+12=27 ; d20+15=32 ; d20+29=48 ; d20+18=26 ; d20+18=25 ; 40d6=134 ; 5d6=19 ; d20+18=27 ; d20+21=22 ; d20+21=28 ; 2d8+7=14 ; d20+13=32 ; 20d6=64 ; d4=1 ; d20+13=25 ; 20d6=74 ; d4=3 ; d20+13=17 ; d20+13=24 ; d20+13=25 ; d20+13=20 ; 2d6=9 ; 2d6=6 ; 2d6=6 ; 2d6=10 ; d100=70 ; d100=10 ; d100=7 ; d100=52 ; 6d6=20 ; d3=1 ; 6d6=17 ; 6d6=19 ; 6d6=22 ; d100=54 ; d100=58 ; d100=41 ; d100=82 ; d20+13=32 ; d20+13=26 ; d20+13=28 ; 2d6=4 ; 2d6=6 ; 2d6=10 ; 6d6=16 ; 6d6=15 ; 6d6=17 ; 6d6=34 ; d20+20=22 ; 10d8=35 ; d20+10=28 ; 10d6=40 ; d20+6=14 ; d20+18=29 ; 2d4=8 ; d100=93 ; d100=99 ; d20+14=20 ; d20+14=34 ; d20+14=15 ; d20+14=24 ; d20+14=33 ; d20+14=29 ; d20+14=15 ; d20+14=15 ; d20+14=32 ; d20+14=22 ; d20+14=33 ; d20+14=32 ; d20+20=24 ; d20+20=30 ; d20+10=25 ;
Wednesday November 20th, 2019 11:13:42 PM

(OOC: Record Keeping Post)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 193/233 -- Spells -- Active Effects  d20+32=47 ; d20+32=38 ; 3d6=8 ;
Thursday November 21st, 2019 12:20:21 AM

Tink heads northwards to take on one of those Archmages.

The Ghaele Azatas each turn invisible, and then move about to get better angles on the enemies.

T-Rex1 tries to grab Tested 10 again.

T-Rex2 heads towards the Archmages and tries to grab one of them

----------------
Move action: Fly north
Standard action: Cast Finger of Death on AM12. Fort Save vs DC26. Pass=31pts damage Fail=230pts damage.

Summons: DC to dispel=34

GA1 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Standard: Cast Greater Invisibility on Self
Move: Move 50ft SW

GA2 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Standard: Cast Greater Invisibility on Self
Move: Move 50ft NW

TR1 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Standard: Grapple Tested 10. CMB: 47

TR2 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Move: Move N 40ft
Standard: Grapple either AM10 or AM12. TRex is 20ft tall with 20ft reach but I'm unsure how high the AMs are flying. CMB: 38


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items  d20+21=22 ;
Thursday November 21st, 2019 12:52:39 PM

Even if it's not his body, being stabbed sucks. Restlin's not so tough that he can just laugh off being killed. He grins through gritted teeth as the body he's in dies.

"In a few minutes, I'm going to stop toying with you chumps, and you're going to wish to that idiot god up there you worship that I'd taken you instead."

..and just like that, he's back in the soul gem. Restlin tries to take over a body in the NE corner of the map, figuring that the Tested and Archmagi up there will be easy to differentiate from the dinosaurs.

Will save to avoid Restlin's mind jar attempt is 22. Poop.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character  d20+24=32 ; d20+24=38 ; d20+24=37 ; d20+24=35 ; d20+24=28 ; d20+24=43 ; d20+24=38 ; d8+21=25 ; d6+21=24 ; d8+21=25 ; 2d6+21=31 ; 2d6=9 ; 2d6=10 ; 2d6=7 ; 2d6=7 ;
Thursday November 21st, 2019 5:50:51 PM

Zane attacks away again, hoping Garret steps a bit to give flanking....(If so all attacks are +2)

Bite 32 to hit
Claw 38 to hit (if flanking 25 Damage + 9 Holy)
Claw 37 to hit (if flanking 24 Damage + 10 Holy)
Wing 35 to hit
Wing 28 to hit
Tail 43 to hit 25 Damage + 7 Holy
Haste Bite 38 (if flanking 31 Damage + 7 Holy)

Sesha - 237/320. AC 37  d4+1=2 ; d4+1=4 ; d4+1=2 ; d4+1=3 ; d4+1=4 ; d20+15=27 ; d20+15=16 ; 8d6=19 ; d6=5 ;
Thursday November 21st, 2019 7:25:36 PM


Sesha: (Polymorphed, Flying (10ft up), Huge Brass Dragon, 50% miss chance 2/24 rounds, Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 6/24 rounds used.)

Saves owed to DM: None.

Bookkeeping: None!

Considering her soon to be husband, trapped under rubble, dying in a foreign body, and still threatening their enemies, Sesha can't help but giggle. Well, perhaps it would have been a giggle. In her draconic form, it was more of a cough or a wheeze.

Sesha waits for Tinks T-rex to grab an archmage. Whichever one is left ungrabbed, becomes the target of her focused curse of suffocation.

Archmage must make a fortitude save, DC 29. If success, staggered. If fails, he begins suffocating and falls unconscious, rendered to 0 hp. If he fails the same save next round, he drops to -1 and is dying. If he fails the next round, he dies.

------------------

Archmage 6

Spells Used: G. Invisibility, G. Dispel, T. Stop, DB Fireball, Emp. DB Fireball, Haste, M. Strike.

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes. He uses a quickening diamond to cast a quickened, maximized magic massile at Tested 8, followed by a second barrage of regular magic missiles.

Quickened, Maximized Barrage: 25 force damage.
Regular Barrage: 15 force damage.

40 Total Damage to Tested 8

------------------

.Hope.(Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 8. These hit touch ac 27 and 16. (nat 1) for 24 fire damage.

------------------

.Alice. (construct, DR5, FH2, Shield Other Sesha) Link

Leaves the enclosure, moving closer to Sesha.

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: Available after 1 rounds.



Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 87/181, DR 10/Evil 
Thursday November 21st, 2019 9:24:32 PM

Unsure of who best to target Wyaar flies a little higher (20'? Not anywhere close to the gods) to get a better view of the battle field.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+21=35 ; 4d8+16=43 ;
Thursday November 21st, 2019 9:28:53 PM

Bosk shakes his head. It appears his role is less combative this battle. Getting as close to the ritualists as he can he brings them into his Dark Walk to grant them extra protection (both by magic circle and Dark Walk). He quickly explains it to them and asks them how deep he should go so it doesn't interfere with their spell and calls the others to him. (I rolled high enough that 12 people can come with me). He then casts a quickened CCW on lesser priest 2 (assuming I am correct and he is on our side)

At 2nd level, the grim can partly enter the Realm of Shadows, gaining concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks.
At 4th level, the grim can fully enter the Realm of Shadow and can then see but not affect those who remain in the Wold. This is treated as Etherealness.
At 6th level, the grim can fully enter the Realm of Shadow and also affect those who remain in the Wold. This is treated as Incorporeality.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+28=31 ; d20+28=33 ; d20+28=43 ; d20+28=29 ; 2d10+14=21 ; 2d10+14=28 ; 2d10+14=19 ; 2d10+14=30 ; d20+10=13 ; d20+29=43 ; d20+24=38 ; d20+19=27 ; 4d6+23=34 ; 4d6+23=41 ; 4d6+23=37 ;
Thursday November 21st, 2019 9:48:07 PM

Beri calls out the command word for his pearl of power and regains a 9th level spell, then starts to summon a final storm giant.

Beri's earth elementals continue to pound on the worm 6, the storm giant draws his sword and joins in.
(...worm 1 looks like he was dead when it cast an attack on earth elemental 2, but I did fail the save. I will remove him from the map if the attack was good, but want to confirm that wasn't an oversight before doing so. )

***Elder Earth Elemental***
hp 200 (168+32 augmented summoning): +4 to constitution and strength
AC 23, touch 7, flat-footed 23 (–1 Dex, +16 natural, –2 size)
Fort +17, Ref +4, Will +10
DR 10/—; Immune elemental traits

Earth Mastery
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground

darkvision 60 ft., tremorsense 60 ft.; Perception +19
Melee 2 slams +28 (2d10+14/19–20)

EEE1- HP = 184
Slam 1 =31
Damage 1 =21

Slam 2 = 33
Damage 2 =28

EEE2- HP = 184
Slam 1 = 43
Damage 1 =19

Slam 2 = 29
Damage 2 =30

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant raises his sword and brings it down on the worm before him

SG 1E- hp 237

sword +29/+24/+19 (4d6+23/17–20)
Attack 1 = 43
Damage 1= 34

Attack 2 = 38
Damage 2=41

Attack 3 = 27
Damage 3=37

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravity, whirlwind, sunburst,
9 (5)- *Wail of the Banshee,

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

ooc: oops, last post I grabbed the storm giant stats from earlier in the fight and accidentally pasted over my update with the old details... there's only one storm giant, not two.

DM Mitch  d20+37=42 ; d20+37=47 ; d20+37=43 ; d20+32=43 ; d20+27=31 ; d20+22=36 ; d10=10 ; d10=4 ; d10=8 ; d20+38=44 ; d20+38=39 ; d20+33=53 ; d20+33=47 ; d20+28=48 ; d20+23=25 ; d10=6 ; d10=9 ; d20+38=52 ; d20+38=39 ; d20+33=40 ; d20+27=29 ; d20+23=31 ; d10=8 ; d10=6 ; d10=10 ; d100=19 ; d100=53 ; d100=47 ; d100=11 ; d100=94 ; d20+38=53 ; d20+22=23 ; d10=3 ; d20=18 ; d100=82 ; d100=46 ; d100=74 ; d100=64 ; d100=48 ; d20+38=57 ; d20+38=51 ; d20+33=52 ; d20+33=52 ; d20+27=46 ; d20+27=43 ; d10=8 ; d10=3 ; d10=4 ; d10=3 ; d10=3 ; d20+38=58 ; d20+38=41 ; d20+33=42 ; d20+27=43 ; d20+22=36 ; d20+22=42 ; d20+38=55 ; d20+38=54 ; d10=4 ; d10=3 ; d10=3 ; d10=1 ; d10=2 ; d10=5 ; d20+38=58 ; d20+38=51 ; d20+38=57 ; d20+38=49 ; d20+33=43 ; d20+33=50 ; d20+27=33 ; d20+22=38 ; d10=6 ; d10=2 ; d10=8 ; d10=5 ; d10=6 ; d10=3 ; d20+35=40 ; d20=2 ; d20=7 ; d20=4 ; d20=1 ; d20=7 ; d10=8 ; d10=3 ; d10=5 ; d10=3 ; d10=9 ; d20=5 ; d20=5 ; d20=19 ; d20=7 ; d20=9 ; d10=1 ; d10=2 ; d10=4 ; d10=4 ; d20+38=50 ; d20+38=39 ; d20+33=34 ; d20+27=42 ; d20+22=25 ; d10=6 ; d10=1 ; d10=5 ; d20+28=42 ; d20+38=58 ; d20+38=47 ; d20+38=46 ; d20+38=43 ; d20+38=40 ; d20+33=41 ; d20+33=38 ; d20+23=28 ; d20+23=29 ; d20+17=22 ; d20+17=24 ; d10=2 ; d8=4 ; d8=5 ;
Thursday November 21st, 2019 11:08:23 PM


Restlin tries to get a new possessed host but the save is made and he’s stuck in his own body under rubble.
Tink northward to take on one of the other archmages. The 2 Ghaele Azatas turn invisible and then try to get better angles. Her T-Rex 1 tries to grab Tested 10, T-rex 2 heads towards the archmages and tries to grab one of them.

Tink casts Finger of Death at Archmage 12 but it resists (OOC: rolled 27) taking the lesser damage
T-Rex 1 fails to get a hold of Tested 10 (Spellcraft 22 Highlight to display spoiler: { appears to be under a Freedom of Movement effect})
T-Rex 2 jumps up at Arch Mage 12 who hovers just of it’s reach. The Archmage sticks his tongue out at it

Zane attacks worm 3 some more.

Sesha sees Tink’s T-Rex struggle to grab an archmage and fires off a focused curse of suffocation at the one that stuck it’s tongue out. Archmage 12 fails the saves and starts choking on his tongue.
The dominated archmage casts 2 barrages at Tested 8. Despite the brutal amount of damage the Orc has sustained it remains standing.
Hope hits that same tested with one bolt of witch fire finally finishing it off.

Wyaar flies a little higher to get a view of the battlefield.

Bosk takes the ritualists with him on a shadow walk as their ritual seems to be streaming energy to Kevintar. He then heals one of the lesser priests.

(OOC: Turn order is PC’s; enemy NPCs; friendly NPCs. The worm was killed by a friendly NPC so the worm still got its turn; elementals could be banished; however the disjunction kind of makes that question moot doesn’t it?)
Beri regains a 9th level spell using his pearl of power. He then tries to summon another Storm Giant. His surviving elemental and his giant team up against worm 6. The elemental misses. The storm giant hits with its first sword swing but the latter 2 are turned aside by the Worm’s weird nature.

Despite the godly battle above it seems Marteas has the attention to spare to notice the Dragons have not taken his gracious offer to leave. His voice fills the area, not shouting but low and sinister. ”If you will not leave then accept these fine gifts of my most tested warriors.”

Everyone has a Tested teleported on top of them with flight and haste that full attacks them.

Zane is hit twice for 54 damage.
Garret also takes two hits for 55 damage.
Sesha is hit thrice for 84 damage
Tink is hit once despite her invisibility and takes 23 damage.
An armored figure stands over Restlin’s empty body. With a grunt the orc kicks aside the remaining rubble, freeing him. ”Stand and face your final test Dragon.”
Bosk is crit twice and hit a third time despite his invisibility (ghost touch weapon ignores your blink and incorporealness) for 118 damage
Wyarr is hit 4 times, two of them crits, for 138 damage
Beri is also hit 4 times, two of them crits, and takes 150 damage.

Tested 3 heavily damages an iron golem.
Tested 10 does 118 damage to TR 1

Archmage 10 casts suffocation at TR1. It must make a DC 24 Fort Save or start choking. If fails next round it must make a second 24 fort save or fall unconscious and start dying.
Archmage 12 is choking and can’t do anything else
Worm that Walks 3 uses a heal spell to fully recover lost health.
Worm that Walks 6 casts a Mage’s Disjunction targeting the area containing the 2 summons bearing down on it. The summon spells end meaning both the Giant and the Elemental are sent packing.

Uthras runs over to give Garret flanking and hit the Tested attacking him.
Megaman switches to melee and run to help Wyarr.
The two skeletons continue their ranged assault, also on the one attacking Wyarr.

DM Sanity buff tracker


Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 14 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agatha’s Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 2: 98
Golem 3:dead
Golem 4: dead
Golem 5: 25
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : dead
Archmage 8: prismatic shield, fly, haste; 94 damage
Archmage 9: Dead

Archmage 10: fly
Archmage 11: CC’d
Archmage 12: prismatic shield, fly - 92 damage
Arcmage 13: Dead
Arcmage 14:

Tested 1: CC’d
Tested 2: CC’d
Tested 3: 99
Tested 4: CC’d
Tested 5:dead
Tested 6: dead
Tested 7:Dead
Tested 8: dead
Tested 9 : dazed - 2 con and 2 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 10: dazed - 1 con and 1 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 11: 44

Worm that Walks 1 - dead
Worm that Walks 2 - dead
Worm that Walks 3 - 0 damage
Worm that Walks 4 - dead
Worm that Walks 5 - dead
Worm that Walks 6 - 19 damage


Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE



DM Mitch 
Thursday November 21st, 2019 11:19:08 PM

High above, Marteaus quickly follows up his magical strike with another, but this time Kevintar is able to deflect it. He seems to be standing taller, stronger; the ritual is working! Marteaus snarls and prepares another strike while Kevintar stands defensively, waiting for his power to build. The swirling clouds darken and thicken, a storm brewing with the god above as the eye of it.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d100=100 ; d100=57 ; d100=90 ;
Thursday November 21st, 2019 11:59:57 PM

Bosk is surprised when the tested appears before him, and more shocked when it attacks his location using a ghost touch weapon no less. The tested came well prepared, but the Grim Avenger is more so.

Rolling for concealment:100, 57, 90

Ooc: do I get an AoO? I have combat reflexes and blind fighting

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 103/181, DR 10/Evil  d20+32=39 ; d20+32=49 ; d20+32=33 ; d20+27=37 ; d20+22=30 ; d20+17=21 ; d8+22=29 ; d8+22=24 ; d8+22=27 ; 3d6=6 ; 3d6=13 ; 3d6=8 ;
Friday November 22nd, 2019 9:41:57 AM

Wyaar growls in surprise as the Tested appears beside him and slices and dices him up pretty good. He drifts away while brushing his arm over himself and sending arrows at the warrior from point blank range.

~~~~

Swift Action: Lay on Hands for 60 hp
Full attack with everything as usual plus point blank shot

Attack 1: Hit AC 39, 53 piercing, 19 combo of fire, elec, cold
Attack 2: Miss
Attack 3: Miss
Attack 4: Miss
Rapidshot: hit AC 49, 27 piercing, 8 combo of fire, elec, cold
Haste Attack: Miss

Assuming the Tested is using a weapon that overcomes the DR 10/Evil Wyaar has



DM Mitch  d100=12 ; d100=31 ; d100=45 ; d100=37 ; d100=10 ; d100=52 ; d100=1 ; d100=88 ; d100=76 ;
Friday November 22nd, 2019 11:45:40 AM

Bookkeeping

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 13/29 Quest Items  d20+21=36 ;
Friday November 22nd, 2019 11:52:51 AM

What a nice fellow! I mean, Restlin was just going to dimension door out from under the rubble, but this chap just let him go. Sure, the Tested dude meant to kill him, but he aimed to do so honorably. That counts for something in this world.

Restlin didn't have any problems using cheap shots against bad guys, though.

Still tucked safely away in the soul gem, the only body he can really detect with certainty is his own. Suddenly, though, there was a really powerful soul standing over him. Restlin targets the new enemy and tries to force himself into its mind.

Magic jar will save DC: 36

Sesha - 203/320. AC 37  d12=3 ; d12=7 ; d12=5 ; d12=4 ; d20+13=23 ; d20+14=34 ; d20+14=31 ; d20+14=28 ; 8d6=16 ; 8d6=31 ; 8d6=33 ; d6=5 ; d6=4 ;
Friday November 22nd, 2019 2:32:40 PM



Sesha: (Polymorphed, Flying (10ft up), Huge Brass Dragon, Blink (50% miss chance 2/24 rounds, Blur (20% miss chance) Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 6/24 rounds used.)

Saves owed to DM: None.

Bookkeeping: Tested 13 ended his turn in Sesha's Cloak of Dreams and owes her a save vs DC 28 or fall asleep! The suffocating Archmage is now dying at -1. If he saves next round, he goes to unconscious at 0. If he fails, he dies.

Sesha screeches, furious that the new tested has suddenly appeared so close! She feels his wounds, but half of them are transfered to Alice, who moans loudly, clearly in pain.

"You dare!?", she challenges aloud. "KNOW YOUR PLACE, SERVANT!"

--IF THE TESTED STAYS AWAKE FROM HER AURA--

Using her greater headband, Sesha automatically passes her concentration test to cast defensively, then casts Dominate Person on the Tested 13, (DC 28 or be dominated) before flying through his range (and drawing an AOO probably) to her fortress, hiding behind a crenllation, and taking the form of a tiny magical beast. (Would have full concealment behind the walls.) AC would be 40 if he managed to get line of sight to her.

IF THE TESTED FALLS ASLEEP AT THE END OF HIS TURN

Sesha will instead move near Wyar, use spectral hand and Cure Critical Wounds to heal him for 45, and cause Tested 15 to save vs sleep when his turn starts.
------------------

Archmage 6

Spells Used: G. Invisibility, G. Dispel, T. Stop, DB Fireball, Emp. DB Fireball, Haste, M. Strike, M.M. Missile, M.Missile.

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes. He uses a maximizing sapphire, casting Polar Ray through Tested 11.

120 damage, 4 dex damage No save. (Attack roll, no save)

------------------

.Hope.(115/115, Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 11. These hit touch ac 34 (confirm crit vs touch 31) and 28 for 89 total fire damage. Will DC 22 or be sicked and fire vulnerable.

------------------

.Alice. (construct, 25/53, DR5, FH2, Shield Other Sesha) Link

Alice begins to sob and wail loudly, the slashes on her body causing obvious pain. She rocks her large body, some of the wounds visibly closing.

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: Available next round.



Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character  d20+24=42 ; d20+24=26 ; d20+24=44 ; d20+24=33 ; d20+24=25 ; d20+24=30 ; d20+24=42 ; d20+24=27 ; 2d8+24=30 ; d6+21=26 ; 2d8+24=34 ;
Friday November 22nd, 2019 7:19:02 PM

Zane drifts a step away from the worm as Garret is busy himself and attacks the tested instead.
"Great, now I got the double targets I can barely hit....
Also, just a early warning, I'm down about a 1/3, no danger yet, but with 2, that can change in a hurry..."


Zane is 10' in the air, blurred/hasted and his permanent spells

Bite 42 to hit 30 Damage
Claw 26 to hit
Claw 44 to hit (27 confirm) 26 Damage
Wing 33 to hit
Wing 25 to hit
Tail 30 to hit
Haste Bite 42 to hit 34 Damage

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d100=48 ; d20+29=31 ; d20+24=26 ; d20+19=30 ; 4d6+23=41 ; 4d6+23=35 ; 4d6+23=35 ;
Friday November 22nd, 2019 9:26:34 PM

Beri's summon finishes and a storm giant appears. He calls out int he Giants native tongue
Make that unholy fiend bleed, and buy me a few seconds
He then calls out over the link
Sesha, I this isn't going well, I need some time to regroup. Please open the door to the fortress momentarily and let me in?

Beri runs into the the fortress while his storm giant prevents the orc from following. Upon reaching it's safety the druid sommons as much herico strength as he can muster (hero point) and casts heal on himself before having to take a moment to catch his breath.

The storm giant raises his sowrd and does his best to lay a blow on the orc.

***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 6- hp 237 (haste)

Attack 1=31
Damage 1=41

Attack 2=26
Damage 2=35

Attack 3=30
crit roll = 13 (x3)
Damage 3=35

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravity, whirlwind, sunburst,
9 (5)- *Wail of the Banshee,

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 22nd, 2019 9:27:08 PM

ooc- ignore the crit roll... forgot to delete that from the base template

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects  d20+15=30 ; d20+20=32 ; d20+24=36 ; d20+24=31 ; d20+24=42 ; d20+14=31 ; d20+14=28 ; 5d8=24 ; 5d8=28 ; 5d6=20 ; d20+32=34 ; 3d6=11 ; 3d6=4 ;
Saturday November 23rd, 2019 1:12:12 AM

Tink takes a step back from the Tested that just appeared and unloads a charge from her Staff of Burning directly at it.

Ghaele Azata 1 no longer has any targets to the south, so turns back north. Both Azatas target the Tested that has appeared beside Tink with Searing Light spells.

T-Rex 1 takes a big hit, but manages to avoid suffocating to death. It is staggered by the spell and bites at the air in response

T-Rex 2 isn't happy about not being able to reach the Archmages. It looks about and can see that this new Tested is in reach. It turns and tries to attack it, missing once more.

These T-Rexs are having a bad day.

----------------
Spellcraft check vs DC22: Autopass
Free action: 5ft step backwards
Standard action: Use Staff to cast a Maximised Empowered Scorching Ray at Tested 14. Hits Touch ACs 36, 31 and 42. Each ray does 36pts damage for 108pts total. First ray also deals 5d6=20 non-lethal sneak attack damage if Tested 14 can't see Tink.

Tested 14 needs to make a Fort Save vs DC24 or take 16pts Str Damage for getting within 60ft of Tink
Tested 15 needs to make a Fort Save vs DC24 or take 6pts Str Damage for getting within 60ft of Tink (3d6=4?!?)

Summons: DC to dispel=34

GA1 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Move: Move 50ft N
Standard: Cast Searing Light. Hits Touch AC31. Tested 14 takes 24pts damage. No Save.

GA2 - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136
Standard: Cast Searing Light. Hits Touch AC28. Tested 14 takes 28pts damage. No Save.

TR1 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - 35/153HP
Fort Save vs DC24: 30=Pass. Staggered 1 round.
Free: 5ft step NW
Standard: Attack Tested 10. Hit AC32=Miss!

TR2 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Move: Move 25ft S
Standard: Attack Tested 14. Grapple CMB: 34=Miss!


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+20=38 ; d20+20=29 ; d20+20=39 ; d20+20=36 ; d20+15=31 ; d20+15=20 ; d20+10=24 ; d20+10=13 ; d20+22=24 ; d20+28=30 ; 2d6+6=10 ; 2d6+6=17 ; 2d6+6=15 ; 2d6+6=10 ; 2d6+6=16 ; 2d6+6=16 ; 2d6+6=13 ; d3=3 ; 2d6+6=18 ; 2d8+10=17 ; 2d8+10=26 ; 2d8+10=23 ; 2d8+10=21 ; 2d8+10=19 ; 2d8+15=21 ; d3=2 ; 2d6=6 ;
Saturday November 23rd, 2019 1:30:00 AM

Bosk is upset that the tested need to use so many cheap tricks with their god putting them in the perfect position and making their weapons appear and disappear.

Actions Full Attack Tested
Given that only my first round attacks and extra attack from haste can possibly hit him short of a natural 20, Bosk will instead use the remaining attacks to destroy his armor, shield and weapons (or if an item appears to be storing his weapons start by attacking this. Note that You don’t use an opposed attack roll to damage a carried or worn object. Instead, just make an attack roll against the object’s AC. ).

Bosk then takes a 5 ft step to the west and up in the air to hide his location from the tested.

I have ghost touch, blind fighting, see invisibility, etc/ I included +2 bonus for invisibility.
------------------------------

Main Hand Atk 1 with weapon of unknown bonus hit AC 45 confirm crit 40 for 17 dmg (43 if crit) + 10 sneak = 53dmg
Off Hand Atk 1 with armor spike hit AC 41 confirm crit = 42 for 10 dmg, 27 if crit + 17 sneak = 44dmg
Nat Horn Atk Hit AC 33 for 15 dmg +5 dmg from bane from embryon's tear = 20dmg +15 sneak = 35dmg
Main Hand Atk 2 with weapon of unknown bonus hit AC 27 for 23 dmg + 10 sneak = 33 dmg
Off Hand Atk 2 with armor spike hit AC 26 for 15 dmg +16 sneak = 31 dmg
Main Hand Atk 3 with weapon of unknown bonus hit AC 20 for 21 dmg + 16 sneak = 37 dmg
Off Hand Atk 3 with armor spike hit AC 15 for 10 dmg + 13 sneak = 23 dmg
Extra Attack from Haste with weapon of unknown bonus hit AC 31 for 13 dmg + 6 sneak = 19 dmg



DM Mitch  d20+15=30 ; d20+15=25 ; d20+34=51 ; d20+34=44 ; d20+29=40 ; d20+24=25 ; d20+19=32 ; d20+34=49 ; d6=5 ; d6=5 ; d20+31=51 ; d20+31=46 ; d6=2 ; d6=6 ; d6=5 ; d6=6 ; d20+32=34 ; d20+32=40 ; d20+27=41 ; d20+22=26 ; d20+17=18 ; d20+32=48 ; d20+32=37 ; d20+27=36 ; d20+22=31 ; d20+17=24 ; d10=5 ; d10=5 ; d10=7 ; d10=2 ; d20=4 ; d20=2 ; d20=6 ; d20+42=52 ; d20+42=59 ; d20+37=49 ; d20+32=50 ; d100=38 ; d20+42=56 ; d20+37=54 ; d20+32=50 ; d20+27=33 ; d100=42 ; d8=7 ; d100=64 ; d100=25 ; d100=71 ; d20+37=51 ; d10=7 ; d10=3 ; d10=5 ; d10=3 ; d20+42=48 ; d20+37=54 ; d20+32=39 ; d20+27=36 ; d100=5 ; d100=25 ; d100=30 ; d100=12 ; d10=2 ; d20+42=56 ; d20+42=44 ; d20+42=47 ; d20+32=38 ; d20+27=46 ; d20+27=39 ; d100=61 ; d100=52 ; d100=73 ; d10=10 ; d10=5 ; d10=1 ; d10=9 ; d10=1 ; d20=15 ; d20=2 ; d20=4 ; d20=10 ; d20=19 ; d10+20=28 ; d10+20=26 ; d10+20=23 ; d10+20=25 ; d10+20=22 ;
Saturday November 23rd, 2019 9:21:35 AM

Bosk is surprised when the Tested appears in his midst. While the Tested seem well prepared The Grim Avenger thinks that he is more so.
Wyaar uses a swift lay upon hands to recover a little and then fires point blankly at the Tested.
Restlin takes a moment to reflect upon the honor the Tested standing over his empty body exhibited before attempting to take over its body. (OOC: The Tested rolls a 21) The Tested fails to resist and Restlin now has a new body.(OOC: naming it RPT)
Sesha is incensed at the Tested in her midst. Alice cries out in pain as she takes the damage. The Tested resists the cloak of dreams (Will Save 33) so Sesha attempts to dominate but that too fails so she moves behind her fortress and changes shape. The attack of opportunity she draws from the tested as she moves fails to hit.
Hope and the Archmage Sesha is dominating gang up on Tested 11 but it remains standing.
Zane attacks Tested 12 hitting 3 times. He sends a warning out to his friends that he has lost a third of his health.
Beri has his storm giant show up asking it to buy him some time before retreating to the safety of Sesha’s fortress letting the team know his moves over the rings. The giant misses on all 3 attacks.



Kevintar’s Faithful continue their ritual.
Dock tinkles. (Zane Highlight to display spoiler: {I believe in you Iron Dragons})
Chuck says, “This Marteus guy really seems like bad news.”
The Watcher and Custodian are Silent
Uthras moves up to give Zane flanking and crits the tested.
Megaman goes to melee again but the DM remembers oh yeah that guy is flying so he shoots him with a pistol instead.
The skeletons shoot the tested attacking Wyarr again.

Archmage 8 casts Polar Ray on T-Rex 1 33 vs Touch (nat 20); 16 vs touch to confirm for 140 damage and 4 dex drain
Archmage 10 tries to dispel a T-Rex and fails
Archmage 12 continues choking
Worm that walks 3 moves up to gain flanking with the Tested against Garret and then attacks. (Nat 1 = miss)
Worm that walks 6 takes a double move action.
Tested 3 takes a full round withdrawal action to get away from the golems.
Tested 10 finished off TR 1.
Tested 11 makes a full attack against Garret and misses
Tested 12 makes a full attack against Zane and hits with two crits for 98 damage (missed once from invisibility)
Tested 13 hits Sesha once (missed thrice to blur) for 22 damage.
Tested 14 strikes at the area Tink just was but hits nothing. He glares at the spot suspiciously before swapping to his bow.
Tested 15 pursues Wyarr and attacks again dealing 126 damage to the paladin
Tested 16 strikes at bosk’s previous position.
Tested 17 attacks the storm giant for 124 damage.

DM Sanity buff tracker


Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 14 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agatha’s Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 2: 98
Golem 3:dead
Golem 4: dead
Golem 5: 25
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : dead
Archmage 8: prismatic shield, fly, haste; 94 damage
Archmage 9: Dead

Archmage 10: fly
Archmage 11: CC’d
Archmage 12: prismatic shield, fly - 92 damage
Arcmage 13: Dead
Arcmage 14:

Tested 1: CC’d
Tested 2: CC’d
Tested 3: 99
Tested 4: CC’d
Tested 5:dead
Tested 6: dead
Tested 7:Dead
Tested 8: dead
Tested 9 : dazed - 2 con and 2 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 10: dazed - 1 con and 1 wis damage adjusted stats are:
HP 300
Saves Reflex 17 Fort 27 Will 14
Tested 11: 253 - 4 Dex
Updated Stats are:
AC: 37 14 34
Reflex Save 15
Tested 11:
Tested 12: 26
Tested 13:
Tested 14:
Tested 15: 225
Tested 16:
Tested 17:
Tested 18:

Worm that Walks 1 - dead
Worm that Walks 2 - dead
Worm that Walks 3 - 0 damage
Worm that Walks 4 - dead
Worm that Walks 5 - dead
Worm that Walks 6 - 19 damage


Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE



DM Mitch 
Saturday November 23rd, 2019 9:30:12 AM

High above Marteaus seems to realize that he needs to win quickly before Kevintar is empowered enough to stand against him. He fires another series of magical bolts and charges his adversary summoning a black Scythe to his hand that he swings with power and grace. Kevintar is able to deflect a few more bolts but is struck by others. The scythe clips him twice, leaving blackened wounds. He cries out in pain, in trouble but not down yet. Below his followers intensify their efforts.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 103/181, DR 10/Evil 
Saturday November 23rd, 2019 10:13:43 AM

Wyaar is dead.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP -23/181, DR 10/Evil 
Saturday November 23rd, 2019 10:14:44 AM

Ooc: fixing header

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Saturday November 23rd, 2019 2:50:53 PM

Ooc: Would you be open to letting me use a hero point to cast Mass Heal on everyone?

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Saturday November 23rd, 2019 3:11:14 PM

Bosk calls to Wyaar in the shadow realm (Bosk is part in both realms right now) You can beat this. Draw upon your strength.

Ooc: use a hero point to interrupt the action and move backwards, two + to cheat death, etc. Characters get one at level up, and it looks like you haven't used hardly any.

DM Mitch  d20=10 ; d20=11 ;
Saturday November 23rd, 2019 3:41:25 PM

Bosk is able to Sunder the Gaunlets of the Weapon Master of Tested 16 sending a shortsword and longbow tumbling to the ground below. He damages, but fails to destroy, the greatsword. Tested 16's actions remain the same.

Tink's damage has been added to tested 15

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Saturday November 23rd, 2019 6:24:41 PM

OOC: Link to Map

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP -23/181, DR 10/Evil 
Saturday November 23rd, 2019 9:58:44 PM

Wyaar uses a couple of hero points to only be slightly dead

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 14/29 Quest Items  d20+35=41 ; d10+21=30 ;
Sunday November 24th, 2019 10:02:05 AM

Tested Restlin breathes a sigh of relief. He's pretty sure this orc he was in would have killed him outright if he'd failed.

Of course, he'd still be in the soul gem and able to take over something else, but it would really limit his options.

His relief is tempered by seeing Wyarr go down. Red floods his vision and before he knows it he's charging over to his friend.

"HEY DORK BUTT!" he screams as he slashes at Tested15.

Free: activate boots of speed
Move: Hustle over to Tested15
Standard: Hit AC 41 for 30 damage

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells 
Sunday November 24th, 2019 11:06:46 AM

Bosk calls out over the ring, [b] Everyone, try to get close to me so I can heal you. Does anyone else need anything? They store extra weapons in their gauntlets. I sundered this guy's and plan to full attention and hack apart his armor with my weaker attacks.

Sesha - 192/320. AC 37  12d8=62 ; d4=1 ; 20d6=73 ; d20+11=28 ; d20+11=24 ; 8d6=30 ; 8d6=30 ; d20+11=25 ; d6=3 ; d6=4 ;
Sunday November 24th, 2019 1:26:03 PM


Sesha: (Polymorphed, Flying (10ft up), Huge Brass Dragon, Blink (50% miss chance 2/24 rounds, Blur (20% miss chance) Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 6/24 rounds used.)

Saves owed to DM: None.

Bookkeeping: Archmage 12 is dead from Suffocation.

The last few had failed their will against her so easily...and now they were all resisting. These Tested were tougher than she liked. She felt more of Alices life for leave, taking damage meant for Sesha. It was necessary, but made her feel terrible.

She hears Bosks request for everyone to gather. She didn't like the idea of them all in one area for enemy spells, but healing was necessary too. She reassumes her Dragon forme, now that the breath weapon is ready, and burns a line of fire down through Tested 11.

Tested 11, 62 fire damage, reflex DC 28 for half.

------------------

Archmage 6

Spells Used: G. Invisibility, G. Dispel, T. Stop, DB Fireball, Emp. DB Fireball, Haste, M. Strike, M.M. Missile, M.Missile.

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes. He casts Chain Lightning, and crushes a quickening diamond when he does.

Worm 3, Archmage 8, Tested 11, and Tested 12 take 73 electricity damage. Worm 3 can make a reflex save DC 25 for half. All others only need make a reflex save DC 23 for half.

Then Archmage 8 casts Dominate Person on Tested 3, and orders him to slay the enemies of Sesha and the Iron Dragons. Will save, DC 24

------------------

.Hope.(115/115, Incorporeal, undead, haste, higher than enemy.) Link

Hope, incorporeal, throws blasts of witchfire at Tested 11, unless Seshas flame breath killed it. In which case, she throws them at Tested 12.

Hits touch ac 28 and 24 (adjusted for not having point blank shot), for 67 fire damage. Will save DC 22 or become sicked and fire vulnerable.
------------------

.Alice. (construct, 16/53, DR5, FH2, Shield Other Sesha) Link

Covered with rips and gashes in her fleshbound stuffing, Alice continues to moan pitifully. She throws herself into tested 13, hammering on its armor ineffectually.

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: 1 round.



Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 232/311, Blindsense 60' Character 
Sunday November 24th, 2019 4:08:03 PM

Zane withdraws upwards gaining a bit of height. (total height 25') Then he flies towards the fortress to get the healing....

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+29=43 ; d20+24=38 ; d20+19=33 ; 4d6+23=39 ; 4d6+23=34 ; 4d6+23=36 ;
Sunday November 24th, 2019 10:18:50 PM

Beri calls for a greater planar ally to appear and aid them, a Planetar Angel.
You think there is any chance that ritual of theirs

The storm giant tries again, hoping his sword does a better job finding the target this time.
sword +29/+24/+19 (4d6+23/17–20)
***Storm Giant***
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

SG 6- hp 237 (haste)

Attack 1=43
Damage 1=39

Attack 2=38
Damage 2=34

Attack 3=33
crit roll = 13 (x3)
Damage 3=36

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravity, whirlwind, sunburst,
9 (5)- *Wail of the Banshee,

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 255/221 Spells  d20+19=21 ;
Monday November 25th, 2019 1:23:41 AM

Bosk curses under his breath as half the group flees to the fortress while leaving Wyaar behind....but seeing as the human took his advise and told death he wasn't ready to die just yet, the cleric of life and death fulfills his promise, even if catches fewer Iron Dragons in his healing spell as he would like. Bosk digs deep and prays to his god (uses a hero point) to cast a spell normally outside his ability...but if Marteaus can aid his followers Gargul can aid the Iron Dragons. Calling forth increased healing power he heals Kevintar's priests 1&2, lesser priest 2 Wyaar and RPT (assuming they are all on our side and W=Wyaar) for 200HP and curing them of most negative conditions. Next he casts a quickened divine favor on himself.

He then takes a 5ft step up and east to hide his location.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects  d4+1=4 ; d20+14=21 ; 5d8=20 ; 13d6=43 ; 13d6=49 ; 13d6=52 ; d20+32=49 ;
Monday November 25th, 2019 3:57:04 AM

Tink has no intention of leaving Wyaar on his own. The poor guy has taken quite a beating and needs some respite.

She gives up on her attack on the tested and makes her way to his side.

"Come on. Let's get you some cover"

Tink quickly teleports Wyaar into the fortress.

She isn't ready to get our of the fight though. Tink digs deep to keep going, summoning additional aid.

The Azatas light up Tested 15, while the T-Rex chomps at Tested 14.

-----------------
Move: Fly to Wyaar's side
Standard: Use Dimensional Step ability to teleport into the Fortress with him
Hero: Use Hero point for additional standard action. Cast Time Stop. Bonus rounds 1d4+1=4
-- Bonus1: Move: Out of fortress
-- Bonus1: Standard: Cast Repulsion (5ft). Will DC25 to get within 5ft of Tink.
-- Bonus2: Move: Put Staff of Burning away
-- Bonus2: Move: Retrieve Staff of Master Summoner
-- Bonus3: Cast Summon Monster IX: Ghaele Azata (GA3)
-- Bonus4: Cast Summon Monster IX: Ghaele Azata (GA4)

Summons: DC to dispel=34

Azata - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136

Ghaele Azatas 1:
Cast Chain Lightning targeting Tested 15 as primary, Tested 16 as secondary. 43pts electric damage. Tested 15 Ref Save DC19 for half. Tested 16 Ref Save DC17 for half.
Ghaele Azatas 3:
Cast Chain Lightning targeting Tested 15 as primary, Tested 16 as secondary. 49pts electric damage. Tested 15 Ref Save DC19 for half. Tested 16 Ref Save DC17 for half.
Ghaele Azatas 4:
Cast Chain Lightning targeting Tested 15 as primary, Tested 16 as secondary. 52pts electric damage. Tested 15 Ref Save DC19 for half. Tested 16 Ref Save DC17 for half.

Ghaele Azata 2
Ready action: If Archmage 10 starts to cast a spell, cast Searing Light at him. Hit Touch AC21 (23 if he can't see invis) for 20pts damage. No Save.

TR2 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Standard: Attack Tested 14. Grapple CMB: 49 (not sure if it has FoM, but the dino isn't the brightest so gives it a try)


DM Mitch  d20+17=29 ; d20+17=24 ; d20+17=26 ; d20+15=26 ; d20+14=17 ; d20+14=25 ; d20+15=28 ; d20+15=29 ; d20+33=48 ; d3=1 ; d20+33=43 ; d20+33=48 ; d20+33=47 ; d20+33=34 ; d20+33=38 ; d20+33=36 ; d20+33=35 ; d20+27=37 ; d20+27=37 ; d20+27=38 ; d20+27=40 ; d20+22=27 ; d20+22=38 ; d20+22=42 ; d20+22=30 ; d100=92 ; d20+22=30 ; d20+17=22 ; d20+17=25 ; d20+17=30 ; d20+17=23 ; d100=52 ; d20+15=20 ; d20+43=49 ; d10=3 ; d20+43=61 ; d20+43=58 ; d20+43=50 ; d20+38=46 ; d20+33=38 ; d20+28=42 ; d10=9 ; d10=2 ; d10=6 ; d10=3 ; d10=10 ; d10=6 ; d20=19 ; d20=17 ; d20=9 ; d20=12 ; d20=4 ; d20=5 ; d20=17 ; d20=13 ; d20=17 ; d20=12 ; d20=18 ; d20=18 ;
Monday November 25th, 2019 7:16:48 AM

Wyarr is a very pretty corpse at the moment.
Restlin gets mad and charges one of the tested.
Bosk announces his healing plans.
Sesha breaths fire again. Her archmage tries to spread the domination love, which fails, but succeeds in killing two enemies with Chain Lightning. Hope burns a Tested who stubbornly refuses to become fire vunerable.
Zane runs towards the healing.
Beri calls for a planar ally in backup.
Meanwhile his Giant continues to attack Tested 17
Bosk mass heals everyone in range.
Tink gets Wyarr to safety.

Dock Tinkles some more from behind cover
(Zane Highlight to display spoiler: {Don’t get killed Zane!}
Chuck asks, “Do we need to get ready to bow to Marteus?”
The Custodian says, “If we do, you’re probably dead. You don’t seem like the type that would survive much hardship.”
The Watcher says, “My abilities are more suited for observing and evasion or else I’d be out there. I’d only be a hindrance.”
Megaman shoots 15 again.
The two skeletons manage to finish off 15.

Kevintar’s faithful continue their ritual.

Archmage 10 turns invisible.

Worm that Walks 6 takes a full round withdrawl away from the lumbering golems
Worm that Walks 3 attempts to hit Garret with a harm spell but cannot touch the nimble halfling.
Tested 3 charges Sesha and hits her for 23 damage before falling asleep from her cloak of dreams.
Tested 10-14 all swap to their bows and shoot at Garret, but completely fail to hit him.
Tested 16 attacks one of the people doing the ritual.
Tested 17 finishes off Beri’s giant.

The Iron Golems lumber towards the only enemy on the ground, the worm that walks.

DM Sanity buff tracker


Shadow Evocation DC: will 24
Repulsion save DC 23

All tested: haste

Damage Tracker:
Lesser Priest 1- absorbed 118 fire
Lesser Priest 2 - absorbed 120 fire - 14 damage
Lesser Priest 3 - absorbed 120 fire - 12 damage
Greater Priest 2 -
Agatha’s Greater Air Elemental - 63 damage
Agatha: 12 damage
Gaelen: 12 damage
Sprocket: 12 damage

Golem 2: 98
Golem 3:dead
Golem 4: dead
Golem 5: 25
Golem 8: dead
Golem 9: dead

Eldritch Knight 1: 87 - dancing, suffocating toadified
Eldritch Knight 2:dead
Eldritch Knight 3:dead
Eldritch Knight 4:
Eldritch Knight 5: dead
Eldritch Knight 6: dead

Archmage 1: dead
Archmage 2: dead
Archmage 3: dead
Archmage 4: dead
Archmage 7 : dead
Archmage 8: dead
Archmage 9: Dead

Archmage 10: fly
Archmage 11: CC’d
Archmage 12: Dead
Archmage 13: Dead

Tested 1: CC’d
Tested 2: CC’d
Tested 3: asleep
Tested 4: CC’d
Tested 5:dead
Tested 6: dead
Tested 7:Dead
Tested 8: dead
Tested 9 : dead
Tested 10:
Tested 11: dead
Tested 12: 129
Tested 13:
Tested 14:180
Tested 15: 225
Tested 16: 97 damage, gauntlets destroyed, weapon has taken 17 damage
Tested 17:39 damage

Worm that Walks 1 - dead
Worm that Walks 2 - dead
Worm that Walks 3 - 61 damage
Worm that Walks 4 - dead
Worm that Walks 5 - dead
Worm that Walks 6 - 19 damage


Enemy ACs:
Archmage: 24/16/21, CMD 35, NE alignment
Eldritch Knights: 34/15/33, CMD 34, DR 10/adamantine, NE Alignment
The Tested: 39/16/36, CMD 35, TN, Alignment
Worm that Walks: 39/25/36, CMD 35, CE

Map[/i]


DM Mitch 
Monday November 25th, 2019 7:16:59 AM

High above the battle Marteus and Kevintar continue to square off. Kevintar is starting to be enshrined in a golden aura and his wounds are starting to heal. It would appear the ritual might be finally taking effect.
Marteaus attacks! Kevintar is the willow in the wind, and dodges or deflects every attack. He never attacks back. Bolts of sickly green energy blow huge chunks out of the tower below Kevintar where they are redirected as Kevintar bats some away with the back of his hand. Marteus brings his scythe to bear as well and Kevintar is always just out of reach of the wicked blade. In some cases moving so fast he appears to teleport out of its path. Perhaps the tide is starting to turn...


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items  d20=11 ; d4+5=7 ; 3d8+14=30 ; d20+28=39 ; d20+23=42 ; d20+18=24 ; d20+28=31 ; d20+23=41 ; d20+18=38 ; d8+16=17 ; d8+16=17 ; d6=2 ; d6=5 ; d8+16=24 ; d6=1 ; d20+37=41 ; d20+37=48 ; 4d6+3=16 ; 4d6+3=16 ; d20=4 ;
Monday November 25th, 2019 11:56:34 AM

Restlin is done being in any body but his own, but he can't very well let this brute he's taken over run amok. Although...he was really close to Agatha...

No, that's not very heroic of him. He puts a plan into action, hoping it pans out. He books it over to those rune golems, dropping his greatsword, short sword, shield, bow, and any other weapons he can find on him while he runs. He pops back into his body, then instantly starts casting time stop, hoping that dumb orc won't have time to react. He nails it.

Press your luck: 11 - I choose an extra standard action. Time stop = 1d4+4 = 7 rounds

He breathes a sigh of relief, then gets to work.

Round 1: Summon Monster IX: Trumpet Archon next to Wyarr
Round 2: Summon Monster IX: Astral Deva
Round 3: Summon Monster IX: Astral Deva
Round 4: Mage's sword on Tested15
Round 5: Mage's sword on Tested15
Round 6: Telekinetic sphere around Tested15 and the two mage's swords
Round 7: Silent image just outside the sphere in front of Tested15's face: The words "GET BENT" in big, bright, pink, bubbly letters.

He moseys back to Sesha, casually leans against the building next to her, and waits as time catches up. "Hey love. Miss me?" he asks as his summons do their thing.

Trumpet archon casts heal on Wyarr. 140 HP healed to Wyarr.
Deva1: Full attack on Tested10. Hits AC 39 for 17, Hits AC 42 for 17. All other attacks miss. Both hits require a DC27 fort save or he's stunned for 2 and 5 rounds, respectively.
Deva2: Full attack on Tested14. Hit AC 41 for 24 damage. All other attacks miss. DC27 fort save or stunned for 1 round.

Mage's sword1 hits AC 41 for 16 damage.
Mage's sword2 hits AC 48 for 16 damage.

Restlin's AC is 25/15/20 this round. CMD 24.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic]  d20+43=61 ; d20+43=45 ; d20+38=53 ; d20+38=58 ; d20+38=48 ; d20+33=51 ; d20+33=34 ; d20+28=40 ; d20+43=53 ; 8d8+12=49 ; 2d8+12=23 ; 2d8+12=25 ; 2d8+12=21 ; 2d8+12=26 ; 2d8+12=16 ; 2d8+12=22 ; 2d8+12=24 ; 2d8+12=18 ;
Monday November 25th, 2019 1:01:00 PM

Garret continues his flurry of small furry hands and fists against the enemies near him, ignoring the battle above.

OOC:
Very sorry, all, for the sudden disappearance of Garret: quite the sudden family emergency.
Reading back, I just see 55 damage from Tested, thanks DM for not slaughtering Garret while I was away.

Garret attacking worm 3 (that’s the only target I see on the map next to him now) AC 39: Hit AC 61, 45, 53, 58 (threat, 48 to confirm), 51, 34 (miss), 40, 53, Damage: 49+23+25+21+26+16+22+24+18 = 224


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil  d20+28=44 ; d8+9=17 ; 3d6=10 ;
Monday November 25th, 2019 1:18:14 PM

Wyaar is moved! And then healed! Maybe twice!

No longer dead, he rises up and moves over to one of the very convenient arrow slits in the fortress to send an arrow arcing outwards one of the tested.

"Thank you, my friends, for once again bringing be back from the brink." he sends over the rings.

~~~~

Move action to stand up
Standard Action: Attack Tested 16

Attack hit AC 44, 17 piercing, 10 combo of fire, elec, cold



Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Monday November 25th, 2019 1:35:37 PM

Over the rings,"Haste refresh next round at the Fortress, gonna try something new on that Tested in just a few seconds"
Zane drops to 15' and a bit sideways over the Fortress, and he drops the Dragon form reverting to 'Taur again.

Sesha - 305/320. AC 37  20d6=70 ; d100=4 ; d20+13=32 ; d20+13=32 ; d20+13=26 ; d20+13=28 ; 2d6=8 ; 2d6=8 ; 2d6=6 ; 2d6=7 ; 6d6=13 ; 6d6=22 ; 6d6=24 ; 6d6=27 ; d20+11=25 ; d20+11=23 ; 8d6=27 ; 8d6=27 ; d6=6 ; d6=1 ; d20+14=23 ; d20+14=26 ; d20+9=17 ;
Monday November 25th, 2019 7:57:13 PM


Sesha: (Polymorphed, Flying (10ft up), Huge Brass Dragon, Blink (50% miss chance 2/24 rounds, Blur (20% miss chance) Stoneskin 150/150, Cloak of Dreams: All creatures within 5ft at the beginning or end of their turn must save vs DC 28 or sleep for 1 minute. 6/24 rounds used.)

Saves owed to DM: None.

Bookkeeping: None.

Sesha whips her neck around, coming face to face with her consort. In a flash, she is in her elven form again, lithe and graceful and covered in blood and ash. Grasping Restlin by the shirt, she sets her feet and dips him backwards, kissing his face, the embrace full of passion and vigor. She shoves him away and gives him a wry smile, her face smudged with soot. And likely now, his is as well.

"There's a very good chance Mage-Priest, that neither of us will ever feel more alive than we do right now! Burn it into your mind, your heart, and never forget it. I've centuries to live, and I may never top this moment!"

She reassumes her dragon forme after a hearty laugh, which turns into a deep, bass roar.

She uses one of the spells gained with her ritual of leeching, Chain Lightning, and casts it into Tested 12, where it bounces to the Worm that Walks.

70 damage / Reflex Save, DC 27 for the Tested, 25 for the worm.

She then casts a quickened spell, Bestow Curse, on Tested 16. Will Save, DC 25, or suffer –4 penalty on attack rolls, saves, ability checks, and skill checks until he dies.

------------------

Archmage 6

Spells Used: G. Invisibility, G. Dispel, T. Stop, DB Fireball, Emp. DB Fireball, Haste, M. Strike, M.M. Missile, M.Missile, C Lightning,

Following the orders of the great Brass Dragon who now commands it, Archmage now seeks to destroy her foes. He casts meteor strike into the Tested 12 and Worm that Walks, with 2 meteors into each of them.

Missile 1: Hits touch 32 for 8 (Tested)
Missile 2: Hits touch 32 for 8 (Tested)
Missile 3: Hits touch 26 for 6 (Worm)
Missile 4: hits touch 28 for 7 (Worm)

Both save at -4 against..

Explosion 1: 13
Explosion 2: 22
Explosion 3: 24
Explosion 4: 27

Total: 86

Reflex 26 ( at -4) for half.

------------------

.Hope.(115/115, Incorporeal, undead, haste, higher than enemy.) Link

"Stupid Mage!", shouts Hope. Stop trying to show me up!

She throws twin fire bolts at Tested 12, hitting touch AC 25 and 23 for 59 total fire damage. Will save DC 22 or be sickened and fire vulnerable.
------------------

.Alice. (construct, 4/53, DR5, FH2, Shield Other Sesha) Link

Staggering under the weight of her wounds, Alice attacks tested 13. She misses each attack.

----------------------
Spells in effect on self:
Barkskin, Bloodwitch Lore, Blink, Blur, Contingency, Cloak of Dreams, Deathward, Delay Poison, Divine Favor, Greater Immortal Summons Lessor Immortal Summons, Magic Vestment, Mindblank, Moment of Prescience, Protection from Fire (120 points), Protection from Cold (120 points) Protection From Spells, Resist Energy Cold (30), Resist Energy Fire (30) See Invisible, Shield of Faith, Spectral Hand, Shapechange, Stoneskin.
[/i]

Breath Weapon Recharge: available next round.


Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23  d20+27=46 ; d20+27=35 ; d20+22=34 ; d20+17=27 ; 3d6+15=28 ; 3d6+15=23 ; 3d6+15=23 ;
Monday November 25th, 2019 11:07:22 PM

Beri turns to the summoned Planetar Angel
So... look up. Yes, that's exactly who you think they are. Don't worry, we aren't interrupting them, our problem is down here. We are focused on taking out the evil down here. These guys are chewing us up pretty fast, could you please help rid this world of some of this evil while the powers above fight it out, specifically that tested 17?... Oh, and I have the money for you here.

holy +3 sword attack 1 = 46
crit = 35
damage = 28

holy +3 sword attack 2 = 34
damage = 23

holy +3 sword attack 3 = 27
crit = 35
damage = 23

Beri's then starts to summon a new elder earth elemental

Angel
hp 229 (17d10+136); regeneration 10 (evil weapons and effects)
AC 32, touch 13, flat-footed 28 (+4 Dex, +19 natural, –1 size; +4 deflection vs. evil)
Fort +19, Ref +11, Will +19; +4 vs. poison, +4 resistance vs. evil
DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 27

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex3, Obscuring Mist x2, cure light wounds x2
2 (7)- *Faerie Fire, chill metalx2, Soften Earth and Stonex2, flaming sphere, resist energyx2(used)
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (7)- *Lesser Planar Ally, dispel magicx2, cure serious woundsx2, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Wounds, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rockx2
6 (6)- *Legend Lore, Wall of Stonex2, Antilife shell, Dispel Magic (Greater)x2, cure light wounds mass
7 (6)- *Irresistible Dance , Healx3, changestaff, Creeping Doomx2
8 (5)- *Greater Planar Ally , Reverse Gravity, whirlwind, sunburst,
9 (5)- *Wail of the Banshee,

Active spells
Blink 50%
Elemental Weave-Blur (20% miss chance)
Haste +1 attack rolls, +1 to reflex saves
resist energy against fire and cold.

Beriothian's abilities
Vision (via Permanent Casting)-Arcane Sight,Darkvision,See invisibility,Detect magic
Other Permanent spells: Comprehend languages, Tongues, Resistance

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells  d20+23=28 ; d20+33=48 ; 2d8+10=15 ; 2d6=5 ; d20+26=33 ; 2d6+6=11 ; 2d6=10 ; 4d6=14 ; d20+20=25 ; 2d6+6=14 ; 4d6=11 ; d6=3 ; d6=1 ; d20+30=33 ; 2d8+10=16 ; 4d6=14 ; d20+15=19 ; 2d6+6=10 ; 4d6=14 ; d20+26=46 ; d20+26=37 ; 2d8+10=21 ; 2d8+10=24 ; 4d6=9 ; d20+16=35 ; d20+16=25 ; 2d6+6=12 ; 2d6+6=11 ; 4d6=18 ; d20+35=50 ; d20+35=54 ; d20+35=49 ; 2d8+10=16 ; 4d6=10 ; 2d8+10=21 ; 2d8+10=18 ; 4d6=13 ;
Monday November 25th, 2019 11:33:52 PM

1ooc: remember that the people doing the ritual are all dark walking and have concealment

Over the ring he calls out, [b]Keep an eye on the one that went invisible. Call out his location over the ring so he cannot sneak up on us, along with any other invisibles).

Actions Full Attack Tested
Given that only my first round attacks (one main hand one off hand) and extra attack from haste are likely to hit, Bosk will instead use the remaining attacks to destroy his weapons, followed by his shield and armor .

Bosk then takes a 5 ft step south east

I have ghost touch, blind fighting, see invisibility, etc/ I included +2 bonus for invisibility.
------------------------------

Main Hand Atk 1 with weapon of unknown bonus hit AC 48 for 15 dmg + 15 sneak = 30 dmg
Off Hand Atk 1 with armor spike hit AC 41 confirm crit = 33 for 11 dmg, 27 if crit + 14 sneak = 41dmg
Nat Horn Atk Hit AC 25 for 14 dmg +4 dmg from bane from embryon's tear = 18dmg +11 sneak = 29dmg
Main Hand Atk 2 with weapon of unknown bonus hit AC 33 for 16 dmg + 14 sneak = 30 dmg
Off Hand Atk 2 with armor spike hit AC 19 for 10 dmg +14 sneak = 24 dmg
Main Hand Atk 3 with weapon of unknown bonus hit AC 46 (confirm crit 41) for 21 dmg (45 if crit) + 9 sneak = 30 dmg (54 if crit)
Off Hand Atk 3 with armor spike hit AC 35 (confirm crit 29) for 12 dmg (23 if crit) + 18 sneak = 30 dmg (41 if crit)
Extra Attack from Haste with weapon of unknown bonus hit AC 50 for 16 dmg + 10 sneak = 26 dmg

AoO if available hit AC 54, confirm crit 53 = 39+13 sneak = 52 dmg

Bosk then casts a quickened bless spell centered on himself

Note that Bosk has over land flight, air walk, dark vision, blind fighting, ghost touch, magic circle against chaos (or Marteaus/his followers anticipated alignment), cannot be flanked, SR 20, combat reflexes, reach, is blinking, and has concealment. Bless, Divine Favor, Death Ward
Highlight to display spoiler: {
Entropic shield
Scarab of protection The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
brooch of shielding
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells
}

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects  13d6=54 ; 13d6=37 ; 13d6=48 ; 13d6=36 ; d20=8 ;
Tuesday November 26th, 2019 5:25:46 AM

Ghaele Azatas 1 and 2 have no intention of letting Archmage 10 off the hook just yet. Invisibly, they watch and wait for him to cast another spell. He might not know it, but they can see invisible.

Ghaele Azatas 3 and 4 fire off Flame Strike spells right now. They're not going to wait.

The T-Rex bites at the air.

Tink swaps her staves around, ready to get blasting again.

-----------------
Move: Retrieve Staff of Burning
Move: Put Staff of Master Summoner away

Summons: DC to dispel=34

Azata - AC28 - DR 10/cold iron and evil - holy aura - SR 25 - Immune electricity, petrification - Resist Cold/Fire 10 - HP136

Ghaele Azata 1:
Ready action: If Archmage 10 starts to cast a spell, cast Flame Strike. 54pts damage (27pts fire, 27pts other). Ref Save vs DC19 for half.
Ghaele Azata 2:
Ready action: If Archmage 10 starts to cast a spell, cast Flame Strike. 37pts damage (18pts fire, 18pts other). Ref Save vs DC19 for half.

Ghaele Azata 3:
Standard: Cast Flame Strike. 48pts damage (24pts fire, 24pts other). Ref Save vs DC19 for half. Targeting Tested 15 if it is still alive, otherwise Tested 14 if it is alive, otherwise Tested 12
Ghaele Azata 4:
Standard: Cast Flame Strike. 36pts damage (18pts fire, 18pts other). Ref Save vs DC19 for half. Targeting Tested 15 if it is still alive, otherwise Tested 14 if it is alive, otherwise Tested 12

TR2 - AC21 - DR10/evil - SR15 - Resist Cold/Acid/Elec 10 - HP153
Standard: Attack Tested 14. Only hits on a 19 or 20. d20=8=Miss!


DM Mitch 
Tuesday November 26th, 2019 7:05:51 AM

Restlin dumps his borrowed body and time stops for some summoning fun.
Garret remembers he exists and hits someone (I totally tried to kill you last round but everyone rolled poorly XD)
Wyarr thanks his friends for the healing and shoots an arrow.
Zane gets in position to haste and try something new.
Sesha is feeling very lively at the moment and shares it with Restlin before going back into battle.
Beri finishes summoning and starts another.
Bosk attacks and sunders a tested.
Tink's summons bombard the battlefield.

Marteus continues to go all out in attacking Kevintar with his scythe and energy beams. Kevintar ducks, dodges, weaves and deflects. No matter what Marteaus does he just cannot touch Kevintar. In frustration, Marteaus charges and...Kevintar paralyzes him with a touch. Marteaus is immobile on the ground.

Kevintar walks over to his immobilized brother and says, “You shouldn’t have underestimated the path of enlightenment and self-actualization.” He bends down and claims one of the Rings of Ascension from his brother’s hand. He places the Water Ring of Ascension on his own hand and says. “To the victor goes the spoils” As Kevintar moves away from his paralyzed brother, he waves his newly ringed hand and an icy barrier starts forming around Marteus. “We’ll catch up some more later, Brother.”

His foe defeated, Kevintar floats towards the dragons. The black storm clouds that had gathered around the battle begin to disperse. With a wave of his hand he halts the combat below, immobilizing Marteaus’s followers just like their god. ”Enough bloodshed on my account. Enough of it has been spilt over the last few centuries.”

Gealen and three other remaining priests gather around and bow deeply. Agatha and Sprocket hand back, Agatha looking aside a moment to beam over at Sesha. ”My faithful. Much have you suffered to free me, and so few remain. I will remain forever in your debt. May my former master guide the souls of our lost numbers to true peace. I’m afraid a long, hard journey still remains if we’re to build a true faith for my teachings.” The priests nod solemnly, still surrounded by dead friends and colleagues. A few of them cry silently, though they keep their faces composed.

Turning, the new immortal power addresses the party. ”And you, Iron Dragons, I owe as much. You purged my faith of the evil I so foolishly reached out to long ago and despite seeing the true horror of what I now regret you found it in yourself to give me a chance. Your names will forever be praised by any who follow my teachings for as long as my teachings exist.” he bows to them. The priests follow suit.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Tuesday November 26th, 2019 10:28:55 AM

Bosk stops shadow walking with the priests. You must thank Gargul as well for this second chance. After we explained the situation, it was he that agreed to trust our judgement and trusted you had the ability to evolve into something better than you were.

I pray you will continue on this reformed path which you have demonstrated for us.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday November 26th, 2019 10:56:39 AM

Garret looks around as his foe suddenly stops fighting. Finally he looks up and notices that the big guy is talking to them. He nods in agreement with Kevintar and says, “Yeah, evil sucks.” Garret hasn’t been good with figuring out how to act in from of immortal powers, so he looks around to try and take clues from those around him. Then he looks around to see if there’s any food left in the leftover areas where the kitchen had been shoved aside for the massive battle.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Tuesday November 26th, 2019 10:59:12 AM

Restlin's head swims as Sesha's exuberance is expressed. Hope's words sneak into his ear and he breaks his embrace just temporarily.

"Lady, when I start trying, you'll know it."

***

And just like that, it's all done. He looks up at Kevintar, still wondering if they made the right call.

"Well guys, at least we got a god that owes us a favor now. That'll come in handy. So...we're done, yea? This mess really over? There are a lot of seriously powerful followers of Marteus here still. We just gonna let them walk and go spread their nonsense? Their brand of nonsense gets people killed."

He walks forward and looks up at Kevintar. "Ok dude. My legacy is super important to me. I'm gonna be real sore if we end up being known as the Dragons who brought about ruin." He pauses. "You seem pretty cool, though. A little ascetic for my tastes, but so is Zane, and we get along just fine. What exactly are you going to be the god of, anyway?"

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Tuesday November 26th, 2019 12:43:04 PM

Zane remains flying, and crosses his arms, as Restlin makes his comment, he nods in his direction. Little does the Mage know just how hard Zane struggles to maintain his calm.
"Aye, just what domains are you planning on accepting some of the responsibility for. I see you've used the Water Ring to proceed with your Ascension."
Zane wonders how this will affect sailors and those who ply a trade involving the Seas....

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Tuesday November 26th, 2019 1:18:04 PM

Ooc: Is there a second ring of Ascension on Marteaus hand? With a tricky DM I could read it either way. If not, disregard. If so...

I could no help but notice that there is a second ring of Ascension on Marteaus hand. Are we going to leave that with him? I would feel better bringing it to Gargul. I worry about retaliation from Marteaus if he retains his power... otherwise, I have a couple ideas for its use.

Ooc: (As much as I would love to see Bosk use it to become an immortal power, wouldn't it be amazing if our Iron Tower became a sentient immortal power! Safest base in the World!)

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Tuesday November 26th, 2019 3:06:02 PM

Wyaar is in the tower when all of this ahppens, but when the fighting stops he lowers his bow and watches the remaining followers of Marteus with a wary gaze, I do not like the idea of letting them go free he puts over the ring

"Guardian.. could you detain these followers of the bested God? Let Gargul judge them as he will." he asks of the tower guardian, thinking it best to turn them over to the local powers that be.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Tuesday November 26th, 2019 5:44:19 PM

Tink is still quite wary. After all, should a Justicar feel good about a prison break? Based on how many times Kevintar's followers have lied and manipulated the party, she isn't ready to believe the head of their faith straight away. Only when Gimp or Gargul say things are ok will she relax... a little.

She gives a very slight nod of her head to Kevintar "It is our duty to fight evil. Wherever we find it" Tink looks about the room and then back to Kevintar "What do you plan to do now? How do you plan on making amends for past misdeeds?"

Calling the Second Cataclysm a 'misdeed' feels quite generous.

Sesha - 305/320. AC 37 
Tuesday November 26th, 2019 8:28:38 PM


Sesha isn't quite sure that she and her allies aren't being a little too casual. Yes, they did Kevintaur a great favor, but only because Gargul set them down the path and gave his approval later.

"Perhaps we shouldn't play fifty questions with deities and powers.", she says over the ring. She isn't even certain that a deity ever owes amends to mortals.

And besides, if the divine power... not even a god... who just smote down Marteus in twelve seconds says the battle is finished.. well, in her book it is finished. So instead, Sesha finds her way to Agatha.

"It's encouraging, isn't it? To think that mortals can put gods back on their feet with enough effort?"



Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday November 26th, 2019 9:23:25 PM

Beri floats down and returns to his human form, trying to not look too out of sorts after the many days they've spent completing the quest Gargul laid before them. He looks at Bosk pondering the ring.

You can disapprove of Marteus and his followers, but they were following Gargul's instructions. I don't think it's our place to interfere. The real question is what is in store for the Wold at this point. I can't imagine such a power shift won't have an affect that ripples across the Wold for ages to come.

DM Mitch 
Wednesday November 27th, 2019 5:13:52 AM

(OOC: There are 3 more Rings of Ascension on Marteus’s fingers)
Bosk stops shadow walking with the priest. He explains to Kevintar he should thank Gargul for them being there and then prays Kevintar remains reformed. The horned cleric then asks after the other Rings of Ascension on Marteus’s hand, explaining he has some ideas with how they could be used.

Kevintar says to Bosk, “Although my father did imprison me; I do owe him my thanks for without him doing that I would never be where I am today. Also he did put you on the path to aiding me and for that I will be grateful.” he takes a pause and then says, “Regarding the Rings of Ascension...I don’t think any individual should possess more than one. I am not intending to let my brother keep the rings of course but I haven’t decided what exactly should be done to each of them. Perhaps one could be placed in that vault of yours or we could consider your suggestion after I talk with my brother later. He isn’t going anywhere right now though as he is currently paralyzed and on ice.”

Garret looks around when everyone suddenly stops fighting. He looks up and notices Kevintar is talking to them and says, “Yeah, evil sucks.” before doing the typical Garret move and looking for food.

Kevintar just nods at Garret’s sentiment.

Restlin looks up at Kevintar wondering if they made the right call. He addresses Kevintar explaining that his legacy is important to him and says he is going to be sore if Kevintar brings about ruin. He then asks what Kevintar is going to be the God of as he remarks on how the Power’s asceticism reminds him of Zane.

Kevintar says to Restlin, “Given my history you are right to be wary. As Gaelen can attest I am a power dedicated to the ideals of Self-Realization and Redemption.”

Zane crosses his arms as Restlin mentions him. The Mage Priest has no idea how hard Zane struggles to deal with his dragon blood. Zane asks Kevintar what domains he will have association with and wonders what Kevintar’s possession of the water ring of ascension means for the sailors of the Wold.

Kevintar says to Zane, “I will have association with the domains of Self-Realization and Redemption (OOC: Good and Strength subdomains) which I was able to offer to Gaelen and the rest of the faithful. I think this ring, which called out to me may also perhaps open up the Water domain as well but I’m not sure about that.”

Tink is still quite wary. When should a Justicar feel good about a prison break? Also considering how many times they’ve been mislead by Agatha and the rest she isn’t ready to believe the head straight away. She is waiting for Gargul or Gimp to say things are okay to relax. She explains they fight evil where they fight it and then asks Kevintar what he plans to do now and how he will make amends for his past misdeeds.


Kevintar says to Tink
“I can understand your wariness. As for what I am going to do now, well I’ll work with my remaining followers to grow our number; making pacts and teaching others how to overcome their circumstances and become better versions of themselves. Perhaps we’ll see if any of Marteus’s people are interested in turning over a new leaf. I plan to make amends for what I did in the past by helping others to do the same. I’ll also help Gaelen's Cohort, Agatha in her quest to bring back her patron if I can. ”

Sesha feels a little uneasy with her party members casualness towards Kevintar. She suggests over the rings that they shouldn’t play 50 questions with Deities and Powers. She also thinks about how Kevintar is a power not a God and goes over the Agatha and remarks how encouraging it is that mortals can put Gods back on their feet with enough effort.

Agatha says, “I know and he says he’s going to help us bring back Janiterri and Serenbeth.”

Beri floats down and returns to his human form not trying to look too out of sorts. He looks at Bosk and says that you can disapprove of Marteus and his followers but they were following Gargul’s instructions. He remarks that the real question is what is in store for the Wold as he can’t imagine this power shift won’t ripple for ages to come.

Suddenly the party hears cackling up above. It seems Beri’s words were prophetic as above a figure stands next to the fallen Marteas holding a ring up in triumph. Her pale white face fades to a black body with a red hourglass, six arms raised in the air in triumph and a scorpion tail behind her. Jancassis.

Stowing the ring, she kneels down to caress Marteaus’s cheek. ”It seems our dear leader has gone and lost to his pathetic brother. How… pathetic. For to long have you held your power over your fellow gods Marteaus, promising us power but lording your own over us. Now here you are, alone and helpless, and vengeance is mine.”

With a sudden motion her tail whips forward and into the fallen god causing him to scream out in pain. The attack seems to break whatever spell Kevintar had him under; the crystal that enveloped him shatters and vanishes to nothing and he rolls away from Jancassis, clutching the wound in agony, before vanishing. His followers below also vanish.

She then looks directly at Bosk and says, "You have served your mistress well. My Avenger. For without you I'd never have this fire ring."

Kevintar was not idle through all this. As soon as her presence was known he started to fly swiftly towards Jancasis. She bows and speaks down to him as he ascends, ”Vengeance for both of us. Enjoy your freedom.”

Kevintar starts to reply but she vanishes as swiftly as Marteaus had. Looking troubled, he rejoins his followers and the dragons.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Wednesday November 27th, 2019 7:21:44 AM

Restlin blinks as Beri makes a really, really good point.

"Didn't think of it like that, dude. You may be on to something."

Then Jancasis shows up. He knows Bosk pays her no small amount of homage, but eeeeesh. He's not sure THAT whole scene was a good thing. He lets loose a low whistle and waits to see how Bosk reacts.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday November 27th, 2019 1:34:32 PM

Garret looks over and thinks. He points and starts to say, "Hey, isn't that..." and then it's over. He also looks over at Bosk for a reaction...

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Wednesday November 27th, 2019 1:39:56 PM

Just to be clear, making a direct line to Gargul, ASAP.

DM Mitch 
Wednesday November 27th, 2019 2:43:29 PM

The attack by Jancasis freed Marteaus from Kevintar’s spell. Marteaus fled taking his followers and the remaining rings with him.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Wednesday November 27th, 2019 2:51:25 PM

Ooc: you can delete that post. I missed that he fled

DM edit: deleted as requested.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Wednesday November 27th, 2019 3:52:18 PM

As things progress, Zane goes defensive during part of it, and when only one is still there, he stays ready, but relaxes and listens as things are discussed amungst everyone still at the scene....

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Wednesday November 27th, 2019 4:35:28 PM

"I guess.. that is that.." Wyaar says as Marty and his followers disappear. "To Gargul then.."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday November 27th, 2019 4:56:20 PM

Beri watches as the balance of power shifts among third god.
The druid notices that Bosk seems to be a little in shock over what he just saw.
I... I didn't see that coming. I hope that this ends up being a fortunate turn of events, but I agree we should head to Gargul. He should be able to tell us more about how this shift in power will play out upon the inhabitants of the Wold.

Sesha - 305/320. AC 37 
Wednesday November 27th, 2019 6:00:12 PM


Sesha watches Jancaissis leave with no small amount of pension. Why couldn't THAT one have been the one trapped? Serenbeth owed her one, and as today taught them, gods can lose to powers.



RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Wednesday November 27th, 2019 7:45:31 PM

Jancassis. As if Marteus wasn't enough. The ring will make her even more powerful, and with her directly opposed by Pantheon, this day is just getting worse for Tink. What have they done?

"Let's get out of here"

DM Mitch 
Thursday November 28th, 2019 8:22:03 AM

Restlin agrees that Beri has a good point then Jancassis shows up and he’s not sure that what happened was a good thing.
Garret goes to remark on Jancassis being there and before he knows it; its over. He then observes Bosk.
Bosk wants to lead the rest of the group in a direct line to Gargul
Zane becomes defensive as things go down. He stays ready but relaxes a little as things get discussed.
Wyaar says that he guesses that is that and agrees they should head to Gargul.
Beri watches as the balance of power shifts amongst a third God and then agrees they should seek out Gargul.
Sesha watches Jancassis leave with no small amount of pension and laments that Jancassis is not the one trapped. She knows her patron owes her one and that Gods can lose to powers if the circumstances are right.
Tink sees Jancassis gain power and things just get worse for Tink. With Jancassis opposed to Pantheon this day is just getting worse for the Justicar. She agrees they should get out of there.

However before the Iron Dragons can travel to Gargul...with a Thwump and a puff of smoke Gimp the Imp appears. “Hey Iron Dragons! I hope I’m not too late!”

He does a 360 surveying the remnants of the Bone Tower and the site surrounding it that was just a battlefield and lets out a low whistle.

He says, “So I guess the band formerly known as the Gods of Testing is splitting up. With Marteus weakened by his defeat with Kevintar he no longer has the power to keep all of them under his thumb. You just witnessed Jancassis’s reaction to what went down. Ga’al and Caeroldra have sought to strike out on their own as well. As you know The Bossman was the only God who was a member of both The Gods of the Wold and The Gods of Testing because He wanted to act as a balance but it looks like that balance is shifting. Marteus will likely be less active for a time, Jancassis might be more so, emboldened by her new acquisition. Who can say what Ga’al, Caeroldra and Warrd will do? The Bossman will remain a member of the The Gods of the Wold Pantheon at least despite the dissolution of The Gods of Testing as a unit. While unexpected, the Bossman is hopeful that this change will actually serve to weaken the harsher aspects of the Gods of Testing for the most part and hopefully turn out to be a good thing. Even if Jancassis possesses one of the rings of ascendency, she is no match for the unified front of the Woldian Pantheon and its allies among the immortal powers. Were Jancassis to attempt to make a grand move against the Wold and its people, Alemi, Domi, Pantheon, Flower, Ffloy and the Bossman stand ready to counter her.”

He then says, “Things aren’t all that uncertain, though. At least it turns out The Bossman and I may have been wrong about Kevintar. It looks like his imprisonment actually changed him for the better, but looks like you figured that out on your own. Hold on a minute I’m getting something from the boss man.”

Gimp looks off into the distance and says “Mm hmm, okay, okay. I got it.” before turning back to the Dragons, “So the boss man wants me to tell you that you made the right decision in aiding Kevintar in his battle against Marteus. With everything out in the open and Kevintar free again; He has looked into Kevintar’s heart and saw that one of his sons, at least, is earnest in his desire to move beyond what he used to be and become better. There is nothing to fear from Kevintar with respect to another year of Ascension. Although the boss man is leery of immortal powers and the pacts they forge with witches (he scowls looking from Sesha, To Gaelen, To Agatha) he seems to think that Kevintar may prove to be the exception to the rule.”

He looks to Sesha directly and says, “The bossman says he isn’t pleased with your use of Wold’s Blood but you get a pass as you were trying to save the world in an adventuring party, this time, but he might not be so forgiving in the future, especially if you are retiring.”
He looks directly to Agatha and says, “The bossman also isn’t pleased with you magicking the undead construct’s weapons to work during the battle but you also did it to save the world so he will spare you his ire this time. However if you keep pushing the envelope, your time in the afterlife may be unpleasant.”

To Kevintar he says, “You got a second chance, kid. The Bossman says don’t squander it as even if your intentions are good, you still have to work at it each and every day, but you know that. Good luck.”

To the Iron Dragons he says, “Make sure you get the undead and constructs and the er undead / construct back to the places they came from. Their presence is kind of giving the boss man a headache.”


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday November 28th, 2019 11:51:00 AM

Garret stands there, mouth agape, as Gimp tells all about the power and their petty squabbles. He says, "Huh, guess those, uh, people? are just like everyone else."

When he mentions the constructs, he looks around to see who and what might have survived the battle. In all the chaos, he wasn't able to keep track of his own party, never mind their invited guests. He pulls a turkey leg out of a hidden pocket and mumbles, "I was saving this one, never thought I'd be so far from food for such a long time." He takes a bite and looks to see if there's anyone else nearby that looks hungry.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Thursday November 28th, 2019 3:22:31 PM

Zane lands next to Dock, then looks around.
"Well, we'll get you back to Hook City Dock and after we get the rest of our guests back to their homes, it'll be time to take time off I guess.
When you get bored of hanging around Hook, You'll be welcome to sail with me and the crew onboard Starblazer. The crew may be devoted, but they are rather little.
And Chuck, if you write anything about The Bronze One, I'll visit you with a few corrections..... got that?"


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Thursday November 28th, 2019 7:49:39 PM

Sesha...gets a pass? "Here that, love? You helped save the world from Kevintar's cult and weaken the god of disease, and now you get to continue living with a target on your back." Restlin's had enough of dealing with god issues for a while now, that's for darn sure.

OOC: Can't find time for a big post today, despite important stuff. I'll make up for it tomorrow.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday November 28th, 2019 8:58:57 PM

Beri looks around at everyone that helped perform the ritual, knowing that some he may never see again once they return home.

Before everyone departs there is one promise I wanted to confirm before it is too late. If I remember, we were asked to make sure the gate to the realm of the undead king was permanently sealed. As you may have noticed, we have since found a second realm with sentient undead. We are happy to carry out the task as promised, but I feel it would be dishonorable not confirm with his representative first as it seems this might be the one group of people he might have a strong desire to establish ties with. If isolation is still preferred we understand and will carry out the task as promised and without hesitation. If you think this may be of interest to the king, we can hold off until the king confirms his thoughts. You have helped save our realm, and we promise to do what he feels will best protect his own.

Sesha - 305/320. AC 37 
Friday November 29th, 2019 12:52:43 AM

A pass.

She REALLY needed Serenbeth back and kicking. Then again. An ally up there in the heavens is hard to find, apparently.

That was the second time Gargul judged her followimg unfavorably. Divine powers for the win.

Sesha pats Alice on the head, then mercifully dismisses her. She thanks Hope, then sends her home as well.

"Till next time..."



Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Friday November 29th, 2019 10:44:30 AM

Bosk waits to see if Restlin or one of the others will give a big speech. We cannot tell you how thankful we are for your help. What you did today will long be remembered, and we are proud to call you friends of the Iron Dragons. Please, let us escort you back.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday November 29th, 2019 11:45:05 AM

Somehow a second turkey leg appears in Garret's hands. He is now eating from two turkey legs at a time, alternating from one to the other. He sits down, quite focused on the turkey legs...

DM Mitch 
Friday November 29th, 2019 12:40:29 PM

Garret stands there with his mouth agape as he comes to the realization that deities and powers are people too. He then looks around to see who survived the battle and snacks on a turkey leg he was saving for a special occasion.

Looks like everyone survived the battle (Dock, Uthras, Mysterious Half Drow Stranger, The Custodian, The Watcher, Chuck, Megaman, Aeren, Skelter, Agatha, Gaelen, Sprocket) except for some of the remaining Faithful of Kevintar who fell in battle.

Zane lands next to Dock and says they should return him home to Hook city after they get the others home. He offers to let Dock come with him on Starblazer and tells Chuck there will be corrections to be done if he writes about The Bronze One

Dock tinkles at Zane, Highlight to display spoiler: {”Are there any plans to make me ship shape again?”} and then Chuck looks up at the Draconic Minotaur and says, “How about you just tell me what you want written now and we can skip catching up later?”

Restlin is a little perturbed that despite saving the world Sesha gets a pass (OOC: Well per the wiki writeup on Wold’s blood it seems like the Gods disprove of it being used so I thought it was appropriate) He has had enough dealing with Gods for a while.

Beri looks around at everyone who performed the ritual and realizes that some he may never see again once they are safely home. He asks Uthras if she thinks the Undead King still wants his portal sealed despite the fact of the sentient undead that exist in the form of the Skeletal Troopers from Queen Esmerald’s land.

Uthras says, “I’m not sure if their presence changes anything. I could take the matter to my liege and see what he thinks but the thing is I’m not sure if he would be be interested as the Skeletal Troopers are different from us considering they are a construction of several souls becoming a new creature while we are a transformation of a single being from life into the gift of eternal unlife, but perhaps my king may feel differently. He is a mage afterall and mayhap he feels he would gain something through interacting with and studying their race.”

Sesha is a little miffed and sends her two companions home.
Bosk thanks the group for their help.
Garret eats lots of turkey.

Kevintar and his followers thank the Dragons and their companions for the help again then vanish off to establish a new religion. Gimp says something about catching up with them later and also vanishes. With the Custodian’s help they’re able to send everyone home. Then it’s just a short teleport to their own home. Everything seemed quiet, with no sign of the Wold shaking events that just occurred.


DM Mitch 
Friday November 29th, 2019 12:41:55 PM

For freeing the god and severely weakening Marteaus everyone dings 21.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Friday November 29th, 2019 3:32:24 PM

Wyaar is once again glad to reaffirm his choice of allegiance to Queen Maab and not one those pushy Northern continent gods.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Friday November 29th, 2019 5:20:51 PM

21? That's a thing?

Restlin is sure to thank the four participants from other realms before they're sent home. He hugs the half-elf stranger goodbye and tells him he'll see him later. He has nothing to say to Agatha's crew.

Between the emotional bond they all share due to Sesha's coven, and the fact that he's a master of reading people, he can tell Tink's bothered by all this. He finds some quiet time when everyone else is saying goodbye to speak to her.

"I'm not sure giving Lady Vengeance more power is worth Marteus losing some of his own...a lot of his own, really. Does that dude have anything left? Might have to bump him down to demigod or something. Still, if we found a way to stand up to him, we can find a way to stand up to her, should we need to. I know Bosk digs her, but I trust him to do the right thing if she starts threatening good people, ya know?"

When all is done, he's very ready to go home and sleep in his bed. "OK everyone, gather round for teleports. Tink, you got half, yea?"

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Friday November 29th, 2019 5:26:44 PM

Zane lets Chuck know that he doesn't mind being called The Bronze One, just that he has no god like tendencies.
To Dock, "If you want to be your old self again, of course we can arrange that. You've helped us, we will help you, or did you think we wouldn't." Zane passes on Dock's wishes as to the shape he wants to be.
Then he's ready to continue, either adventuring, mentoring or searching for his Parents, He's now sure his mom is alive somewhere and with his Father being a Dragon, he doubts that he's dead either.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Friday November 29th, 2019 7:43:05 PM

"Yep. Ready to get out of here" Tink takes her half of the group and teleport back home

Highlight to display spoiler: {By my reading of the post we're already home, Restlin}

It's nice to see the tower still stands. She can't hear any screams or see any fire, so we'll call that a plus.

"I wonder if the rest of the Wold realizes what we just did?"

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Friday November 29th, 2019 9:43:53 PM

As the group catches up Bosk ponders what this could mean for the future. I can sense your conflict through Sesha's bond. You all know I support Gargul first and foremost and serve Jancassis just where her influence overlaps his... and though I cannot picture how that role might change with respect to the dead, should her motivations or influence change, rest assured that I will side with the god of balance.

Ooc: As a side note, Bosk caused Marteaus to lose power, my tapestry character Napalm may have brought him great power in the future.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Friday November 29th, 2019 9:59:26 PM

Beri looks at Tink and realizes that she is right, odds are that most people haven't yet heard what transpired. The Dragon Consortium and Star Mages Guild will no doubt spread the word in short order, along with every Woldian temple dedicated to the gods of testing.
Do we want to tell the people of Hook City what happened? I'm not sure if it's better to let the news flow from more official channels, or if it's better that we do it now so we can make sure the details are correct... there has been a lot of deception and I'm not sure I trust all parties involved not to fudge the truth a bit.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Friday November 29th, 2019 10:56:34 PM

I suppose we should tell the city officials and head representatives of the various temples. They would not appreciate having to hear it second hand, and it would build relations. We should also include the WLA sages guild and star mages... You get the idea.

Sesha - 305/320. AC 37 
Saturday November 30th, 2019 4:56:14 PM


Sesha has her own reasons for not being a fan of Jancaissis.

"She just... she represents the worst of my people, and its what people think of when they think of us as a race. Bitter, angry, driven by revenge and hatred of those who wronged us. And she just stood by when her sisters were killed. One of those sisters of course, was Serenbeth."

When the conversation turns to reporting their deeds, she isn't sure.

"I don't know if that's the sort of thing we report to others, other than the consortium. If it is, fine, but religious circles tend to spread their own version of events."

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Saturday November 30th, 2019 6:28:24 PM

Bosk nods. All the better reason to tell them at once. Less chance for anyone to stretch the truth.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Sunday December 1st, 2019 3:58:44 PM

"agreed, all at once for our tale" Wyaar says and huddles in for the teleport

DM Mitch 
Monday December 2nd, 2019 8:11:35 AM


Wyaar is glad to reaffirm his choice of patron in Ma’ab
Restlin says his farewells to some and ignores others but gets the feeling that Tink is really perturbed about the way things shook out. He isn’t sure himself if weakening Marteus in exchange for empowering Jancassis is a good thing.
Zane passes Dock’s sentiment about wishing to return to his normal ship shape and then starts thinking about what preparations will be needed for him to look for his parents.
Tink is happy to be out of there and wonders if the rest of the Wold knows what they’ve done.
Bosk reinforces to the others that he serves Gargul over Jancassis and should she use her newfound power to challenge Him with respect to the dead he will remain aligned with the God of Balance.
Beri suggests they spread the word about what happened
Sehsa is apprehensive for her own reasons regarding Jancassis.
Bosk, Sesha, Wyaar and Beri agree with respect to getting their tale on the record but before they can do that they have to deal with 2 visitors…

The first visitor is somewhat Mundane. He is a halfling man with spikey blond hair pushing a cart. He says, “Hello Iron Dragons! I would like to give you all a free sample of my latest creation. Perhaps you may have heard of me I am Guilfoyle Ferrari, some may call me a celebrity chef and I’d like to spread the celebrity around so I have come to hook city to ply my trade.”

The halfling man has a small fire set up on his car and a number of meat patties roasting on sticks. He also has a grill set up. He takes a rough country bun, slices it in two, butters the inside and then sticks it on the grill. He lets it get golden brown before adding one of the meat patties on to the grill as well. He has some red sausage links as well and slices one of those down the middle putting it on the grill to join the patty. After it has sufficiently cooked he assembles the burger putting the patty, the sausauge, a slice of pepper jack cheese, jalepenos and a red sauce on the burger. He gives the first one to Garret and says, “well what do you think?”

In short order he has assembled one for everybody and then says, “I would like to call this burger the Garret for it is short but it has a lot of kick and I was hoping you all would endorse it.”

While people are eating their burger the second visitor arrives and it is by unconventional though normal for that visitor.

With a [i]Thuwmp[/b] Gimp arrives again, “Hello Iron Dragons, I didn’t mean to drop in on you soon, but I kind of was being melodramatic and misread the situation.” He sniffs the air and says, “Can I get one of those?” indicating the burger.

Guilforyle Ferrari makes the imp one and then Gimp says between bites of burger, “You see it’s like this. Hey this is pretty good. Spicy, just the way I like it. The Gods of Testing may eventually break up and Jancassis, Caeroldra and Ga’al are certainly chaffing at the bit to go their separate ways but these kind of things take time. Gods they have all the time in the wold, literally so their time tables are a lot longer than those of mortals. While I think they are headed towards splitsville it might take a while for that to officially manifest itself in the Wold. I guess be vigilant for now and prepared for when things officially go down but I’m sorry I kind of jumped the gun on everything. So any questions before I head back again?”


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday December 2nd, 2019 12:14:32 PM

Garret looks over to Tink after they're home and says, "Honestly, I'm not completely sure what we did or what the long-term ramifications are going to be of what we did..."

Garret runs out the door, knocking over a chair on his way outside to check on this guy with meat cooking in the open air. He dances from one foot to the other waiting for the sausages to cook. He takes a bite before the meat has time to cool and he closes his eyes to enjoy the taste. The first one disappears before everyone has one and Garret tries to wait his turn before he has a second.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Monday December 2nd, 2019 12:26:20 PM

Now? This dude was asking them to endorse his stick food now? Restlin's about to skip the whole ordeal when Gimp shows up. THAT was something that needed attention.

"I'm ok with all of those gods not working together. I'm also ok with not dealing with any of their nonsense for a long, long time."

The fact that his own patron was a god of Testing is not lost on him. He's never considered Wardd an ally of Ga'al, Marteus, or any of the other "evil" gods.

"I'm a...I'm gonna go soak. Gimp, glad things worked out." He heads up to his room and sits cross-legged on his bed. Restlin was a terrible priest. He'd accepted that, but he was also the Wold's most powerful Mendicant. Surely that earned him a bit Wardd's attention. He prays.

"Hey Wardd, it's me, Restlin. Looks like we boned things up over there with your pantheon. Not sure where that leaves you. I'm not one to give advice to a god, but I'm pretty curious where you're gonna fall in all this.

"Also, we still cool?"

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Monday December 2nd, 2019 6:25:43 PM

Zane says over the rings to only the Iron Dragons, "So, I guess we let the Wold discover the new status of some of the Gods of Testing on their own. So are going to go against what Imp just told us?"

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Monday December 2nd, 2019 9:01:55 PM

Beri is actually a little happy that they have a moment to breath before any changes take place. It's been rough few weeks and his body could use a good rest before the chaos of such changes takes place.
Can't say I'm surprised. At the very least I would expect any change to take place during some big flashy gathering where they can have the most impact and attract followers to their name.
Then the druid responds over the ring.
I'm not sure what alternatives we have... but I've already been killed by a god once, not something I'm eager to repeat. I think it's best we let the gods figure out among themselves what is going to happen.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Monday December 2nd, 2019 10:07:39 PM

Bosk thanks the cook for the food, and if Garrett approves, then so will he. He also thanks Gimp for the clarification. Turning to the others he shakes his head at the ideas of changing their plans. [b]No, we are putting it all out in the open. Otherwise someone will change the story to for their need and twist our role in any of a hundred obscene ways.[b]

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Tuesday December 3rd, 2019 4:46:40 AM

"Yeah I'm in agreement with Bosk on this one. We say what we did and what we saw and leave it at that."

Tink sniffs at the burger and tries not to act too repulsed by such strong spices. Unlike Garret she takes just a small bite and gives a smile to the vendor.

"Wow. I had such a big breakfast this morning I'm not sure I'm going to be able to fit this in as well. You want mine, Garret?"

DM Mitch 
Tuesday December 3rd, 2019 7:05:45 AM

(Note from DMs to PCs: As you may have guessed we have finished the planned endgame for Hook City. We have nothing planned for the next 2 weeks, after which we’ll do a retirement party for the group before the break occurs. As such we’ll try to create interesting follow up things for people to check out and everyone should feel free to do any activities they want their character to do before retirement.

Garret replies to Tink that he is not sure what they did or the long term ramifications is going to be. Garret wolfs down his Garret before it has even had time to cool and he tries to wait his turn while Guilfoyle is serving the others to grab his second.

Restlin is incredulous about the guy wanting the Iron Dragons to endorse his stick food now of all times but when Gimp shows up. He personally is ok with the Gods of Testing not working together. He also is okay not having to deal with them for a long time. Restlin says he is going to go soak and then sits on his bed praying to Warrd. He mentions the recent uncertainty with Warrd’s pantheon and then asks if they are still cool.

To Restlin’s shock he actually hears a response in his head. ”I wouldn’t worry about my Pantheon, let’s just say there is going to be more parity and I think we’re more likely to stick together than wander off in our separate ways; though only time will tell. Also remember how Marteus had 2 rings when he left you? Well now he only has one. I had to test my luck against Marteus and what do you know it's true what they say, it really is better to be lucky than good but I’d like to think I’m a bit of both. You already know that. I couldn’t have gotten this sweet sweet air ring without you my most powerful Mendicant. Well done!”

Zane suggests letting the Wold find out whatever is going to happen with the Gods of testing on their own when the time comes.

Beri is happy they have a beat and says he isn’t surprised and that he would expect any change to be announced at a gathering where the Gods of Testing would have a chance to attract new followers. Over the rings he tells the others he isn’t sure what the alternative is but he’s already been killed by a God once and doesn’t want to repeat it.

Bosk thanks the cook and pending Garret’s endorsement he at least will sign on as well. To the others he says over the rings that he feels they should put everything out in the open lest someone else twist whatever happens later for their own ends.

Tink agrees with Bosk and just tries a small bite of the burger.


Gimp says, “To be clear, it’s possible The Gods of Testing don’t actually break up. Only time will tell what will happen and if something further happens to alter the balance of power maybe they’ll stay together; Marteus just won’t lord it over the rest of them. So if you tell people what happened you might just want to say the Gods of Testing may change because of what happened with the rings but you don’t know exactly how in the long term. Sorry I listened in on your party line by the way”

Guilfoyle makes Garret another edible Garret and prepares to hand out more of the burgers for anyone interested in having seconds, thirds or nths; whatever the case may be. He looks abundantly interested in what Garret has to say and asks his fellow halfling, “So what do you say? Will you endorse the burger that bears your name?”

Gimp has a second Garret of his own and asks Guilfoyle to make him one to go to take to Gargul.

So what will you do now? Some of you have already taken some time to rest while others are advocating you go … somewhere? Presumably to the Hook City government and the heads of the different religions about what happened between Kevintar and Marteus at the Bone Tower. Do you have a place you’d like to head first? Maybe take the evening to rest and start fresh in the morning? Who knows maybe you can convince Guilfoyle to stay the night and cook you guys a fine dinner? The choice is up to you...


Sesha - 305/320. AC 37 
Tuesday December 3rd, 2019 10:57:03 AM


Sesha still isn't convinced there's much worth announcing. She's said her piece though, and is done with it. Restlin leaves the commons for a bath and his room, so she does the same.

She had a lot of things to consider.

As she walks barefoot towards her caves, she stops to breathe in the moist air. Her eyes adjust to the darkness, and she smiles at Sister, who is sitting on the edge of her furs waiting for her to return. Sesha sighs, then joins her simulacrum.

"Hello master.", Sister quips.

"Not master. Anything else but that."

"So sorry. Hello sister. How was your adventure?"

Sesha groans and plops into her own furs. In a moment, she feels smooth, ebony hands on her back, working through her tension. She purrs, then closes her eyes and begins to drift to sleep. Only a question pulls her, against her will, back to consciousness.

"Have you seen Y'zargo and the others? They were agitated with worry. Y'zargo in particular was very aggressive."

Seshas sudden start startles Sister, and her massage falters for a moment. Something... there was always something to do, Sesha thought sadly. And sometimes "something" was dealing with lecherous apprentice warlocks.



Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday December 3rd, 2019 12:10:31 PM

Garret is happy with the food. He accepts a third sandwich and is asked if it is good. He says, "Oh yes, it..." He pauses a moment and says, "But let me try one more just to make sure..."

"And just another because there was a flavor I was noticing..."

"Here now, I'm sure with one more that I can taste that flavor..."

Soon Garret is all but drooling as his stomach is truly filled for the first time in a long time. He takes a seat and tries to cram yet another sandwich in. Some smears on his face and some dribbles down the front of him. He tries to keep his eyes open as the food coma sets in. "I thhhin...Ugh..."

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Tuesday December 3rd, 2019 12:43:03 PM

Bosk smiles. I think you have your very favorable endorsement.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Tuesday December 3rd, 2019 1:56:35 PM

Wyaar enjoys the burger as well. "I think that Garret is a very g ood name for it."

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Tuesday December 3rd, 2019 4:54:10 PM

"Well, if we are going to confront the PTB and inform them of what happened, We should arrive there in style at least.
Why not have everyone get cleaned up and dress up a bit, then we'll hop on Starblazer and sail across the city to where we will have already told those leaders to meet us. Somewhere basically neutral, not here, and not at their power center. Thus maintaining a balance among them and us. We didn't go crawling to them, and none of them are hosting such an important meeting, thus balance.
We will be having a bit of advantage, because we declared where the meeting will be, but by not holding it here, our base of power, we are not demanding they look like they are submitting to us either.
We craft the letters to be delivered phrased such that we will be laying out first hand knowledge that should be known by many. And declare the location where will we be telling the information. If said invitees wish to learn what we have to say, they will be there at a time we set, as we will not be repeating the meeting. And at the bottom of the invite we list all who are invited to the meeting, thus those who fail to show up can not accuse us of not telling them all the same information.
As Dragon Disciples, we are slightly above, but we are also sharing.

Hoe's that sound. I can have members of "Clan of the Bronze" deliver the invites to those we invite here in Hook City."


Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday December 3rd, 2019 9:02:17 PM

I think a stop at home first to clean up is a good idea. It's been weeks since we had a quality bath, and that last fight was pretty intense. I think every nose in Hook City will appreciate us taking getting cleaned up first... and it will take a while for everyone to get the news.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Wednesday December 4th, 2019 5:17:20 AM

Tink sighs "You just know we're going to have to invite the Star Mages Guild. If we don't, Agatha can tell them whatever she likes"

DM Mitch 
Wednesday December 4th, 2019 7:25:44 AM

Sesha returns to her own quarters. She is greeted by Sister who refers to her as master before Sesha tells the construct not to call her that. She then decides to go in search of Y’zargo and the rest of her coven for she is concerned about what her apprentice warlock could have gotten up to.
Garret samples several of Guilfoyle’s Garrets becoming more full than he has in a long time. He gives Guilfoyle a little bit of feedback along the way before finally passing out in a food coma.
Bosk smiles at Garret’s antics and observes that Guilfoyle has his endorsement
Wyaar enjoys the burger as well and agrees that the Garret is a good name.
Zane comes up with a grand strategy for planning a meeting of the veritable whose who in the Wold at a nuetral territory where the Iron Dragons can inform them of the outcome of their most recent adventure. He suggests they take time to bathe and dress nice and have invitations made that list all who are invited as well as outlining that they will not be repeating the meeting. He also suggests that he could have the Clan of the Bronze act as curriers for those they invite from Hook City.
Beri agrees they should bathe first too before arranging any meetings.
Tink sighs and says they’ll have to invite the star mages

Sesha and Restlin have retired, Garret is asleep in his food. Zane, Bosk, Beri and Wyaar and Tink are still gathered near Guilfoyle’s cart.

At the hearing of the meeting Zane suggests Guilfoyle perks up and says, “What is a meeting without some refreshment? How many folks are you expecting? Perhaps I could cater the affair? Don’t worry it won’t all be Garrets in fact I might have to adjust the recipe and make Garret sliders if you are expecting a large number of people to show up.”

Who specifically do you intend to invite besides the Star Mages and on what neutral ground will you have your meeting on. Will anyone help Garret prior to attending the meeting because a halfling asleep in the remnants of the burger bearing his name is probably not the kind of impression you want to give at such an important meeting.


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Wednesday December 4th, 2019 11:20:44 AM

OOC: I was so busy yesterday that I plum forgot about posting until 11:30 my time. Oops.

Restlin is a little honored to get direct contact from Wardd. He considered it a violation of his ethos to pester and rely on his god, but it was nice to be recognized.

Also, did he just say he snagged one of Marteus' rings too? Heh, that scamp...

That done, he'll head back to discover there's meeting planning going on. Restlin performs his duties as Chief Garret Wrangler, using a telekinesis spell to carry the sleeping monk upstairs. He makes sure the rest of his food is on a plate within arms reach for when he wakes up, then prestidigitizes off what's smeared on his face.

"I agree on the whole Star Mage thing, but that doesn't mean I have to like it. Other than that, can we get away with just inviting the heads of all the temples in Hook City?"

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Wednesday December 4th, 2019 2:12:13 PM

"That was my general thoughts, besides the Temples and the Star Mages, anyone else in Hook City we need to invite? And as a location, how about the middle of the Bridge? And if others arrive and listen in, so what."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday December 4th, 2019 2:39:54 PM

Garret starts snoring, but in his sleep slams another Garret into his cheek. His mouth moves, but it's just gibberish as his head lolls back again.

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Wednesday December 4th, 2019 4:40:09 PM

"The bridge is a good spot," Wyaar agrees with a nod of his head, "And we can proclaim our deeds to whoever wishes to hear it. You could do ont of those big fancy pictures in the sky even."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday December 4th, 2019 9:11:54 PM

The bridge should be an excellent choice. We should also magic up some voice amplification in addition to the sky pictures. I am sure there will be a lot of interest when it comes to gods battling it out.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Thursday December 5th, 2019 1:56:54 AM

Bosk agrees. The bridge is a good spot. Let everyone know so that no one may corrupt or alter our message. In the meantime, I plan to spend some time in prayer with Gargul and Jancassis.

DM Mitch 
Thursday December 5th, 2019 8:00:27 AM

Restlin is honored to be contacted directly by his patron. He’s also happy that He managed to snag his own ring. He sees to his Garret rangling duties, cleaning the halfling up and putting him to bed.
Zane suggests the heads of the various religions and the star mages as invitees as well as the bridge as a meeting place. He asks if anyone has any other invitee ideas.
Garret starts snoring and squashes another Garret into his mouth while he sleeps
Wyaar agrees that the bridge is a good spot and suggests they proclaim their message to whoever will hear it. They could also spice things up with some projections in the sky.
Beri agrees that the bridge will be a good choice and suggests some voice amplification to go with the moving pictures.
Bosk also agrees and says to make sure no one changes the message.

Guilfoyle bids you all ado and says, “I must get my ingredients if I am going to cater your astounding bridge meeting with moving illusions and amplified sound. This sounds like a spectacle that will be spoken of for the ages and thanks to you the Iron Dragons I will be a part of it. I will have to come up with dishes to represent all of you in the future. Garret of course bears a special spot for me because he is a halfling who truly loves eating food but the rest of you should also be honored in that way.”

You have decided you are going to invite the Star Mages and the heads of all the religions in Hook City. Guilfoyle Ferrari will cater the affair and you are going to arrange to have a picture show with amplified sound. Do you want to extend an invite to Inspector Auslander, the Weavers or any other Hook Citizens you know? Will you take the night to rest and then dispatch the clan of the bronze as runners with the invitations? Any other preparations you need to make before the gathering? (OOC: Last chance before we set this up)

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Thursday December 5th, 2019 10:43:16 AM

Auslander? Oh yea, that dude's been through a lot with us.

"I'd leave the decision of what Hook City leadership to bring to Auslander, honestly. I'll go extend the invitation and ask for his input."

Then, Restlin does just that.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday December 5th, 2019 1:27:38 PM

Garret, when he wakes up from his food coma, looks around and wonders where the food cart went. He doesn't notice that he's been cleaned up, but he follows along with Restlin because he just likes to see Auslander's reactions to the Iron Dragons. He's considering putting up a side bet that Auslander asks the Iron Dragons to fill out a form to get a permit to use the bridge...

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Thursday December 5th, 2019 2:24:26 PM

"Hmm.. are we positive that we've not broken an laws of the city and that they won't be coming to arrest us? I believe there is a history of that.." Wyaar muses with a look to the other Iron Dragons

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Thursday December 5th, 2019 6:01:19 PM

"If we didn't get in trouble at the end of our Adventuring Life, it just wouldn't be us."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday December 5th, 2019 9:21:44 PM

Beri thinks back on the huge list of Hook City laws and shrugs.
So... we may have re-broken the second law we were yelled at for breaking, though I'm not sure it's still in place after Hook City lost it's magic. Thankfully we didn't re-break the first one we broke, no kings were spit on today. It's been a while since anyone spit on a king, we must have matured quite a bit since then.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Thursday December 5th, 2019 11:16:46 PM

Bosk is about to say they should invite everyone until he hears Beri... I do not think they will arrest us, especially since there are few who could detain us again our will...and they would look pretty silly if they asked us to go willingly and we refused.

I jest. If you recall, that law does not apply to us. We were given free access when we became the Iron Dragons. We even have our own teleport, just like the Children of Chaos before us.


Sesha - 305/320. AC 37 
Friday December 6th, 2019 12:51:57 AM


Sesha and Sister eventually make their way upstairs. The conversation is important, even if Sesha would rather be soaking up solitude at the moment.

"I also agree. No ones arresting us. Or charging us. At least, not anyone in their right mind."

DM Mitch 
Friday December 6th, 2019 7:21:19 AM

Restlin remembers Auslander and decides they’ll defer to the inspector as to which folks amongst Hook City leadership should be invited. He extends an invite to the Inspector and seeks his advice as to who to invite.

Garret wakes up from his food coma and looks around wondering where the food cart went. He tags along with Restlin to see the man’s reaction.

Wyaar asks if they are sure they haven’t broken any laws and that they won’t be arrested. He muses on their history.

Zane observes that if they didn’t get trouble at the end of their adventuring life it wouldn’t be them.

Beri thinks back on the huge list of Hook City laws and shrugs. He suggests they broke the second law but not the first one as no Kings were spit on. He notes the Iron Dragons maturity.

Bosk notes as dragons they’d be immune to being prosecuted anyway.

Auslander greets Restlin and Garret and says “ What’s all this then? A meeting for a veritable whose who of Hook City? Well we will need representatives from the religions, the mages, the city government, the nobles and the merchants.” He pulls out a record book and starts listing off names. Before you know it you have a pretty big invite list and you create the invitations you talked about. The clan of the Bronze act as couriers and Guilfoyle is appraised of how many guests to expect.

You set a time of day when you should have good weather and full visibility since you wanted to do an image show.

Guilfoyle has brought an even bigger cart and has sous chefs in tow. Pretty soon a variety of pleasant food smells is drifting over the gathering. Besides Garret sliders there is a variety of small plate style cuisine. Ramekins full of pasta with melted cheese, braised pork served on a pancake like offering with sprouts and a tangy sauce, a brick oven cooked flat bread smothered with red sauce, cheese and a variety of toppings. Other small sandwiches in slider forms featuring a plethora of different meat and topping options.

As your guests start getting their food everything seems to be lining up. The day is clear, the sky is sunny and you have a very good chef catering. Among those gathered you see Auslander (of course), Mara Weaver, Torm, Flea, and Agatha. Various high profile figures are present from the different religions, factions and bureaucrats that call Hook City their home.

They seem to be all waiting for you ...


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Friday December 6th, 2019 3:55:29 PM

Wyaar nudges Garret and whispers, "Theyre waiting on your speech"

James posting for Beri 
Friday December 6th, 2019 6:30:19 PM

Beri looks around, waiting for one of the group's more elegant speakers to begin.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Friday December 6th, 2019 6:47:51 PM

Zane steps up, "We, the Iron Dragons called for you to all be here to receive the Information Restlin or one of the Others better at conveying Information in a way that is understood that I. The reason for this is to be sure you get the entire story, not just one side of it, or a slanted version told so as to someone's favor.(he glances towards Agatha and the Star Mages) It is important to Us and to the Wold as a Whole.
Now, that everyone's attention is upon the Dragons, Let me hand off the telling to another."


If Garret starts forward to speak, Zane will pull out a meat on a stick to gather his attention elsewhere.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday December 6th, 2019 6:55:28 PM

Garret looks over at Wyarr, his mouth full of a Garret-burger. His mouth opens and some spills out, down his front. He swallows, carefully places the rest of the burger into his belt pouch and starts to step forward. He says, "Good people of..." Then he spots Zane's meat on a stick. He looks at the crowd, then over at the meat again. He puts up one finger to the crowd indicating that they should wait a minute, and then quickly scampers over to grab the meat on a stick.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Friday December 6th, 2019 7:02:06 PM

Tink casts a Silent Image spell targeted some 100ft or so in the air. It's a picture of the Iron Dragons crest. She plans to show - in pictures - what happened. Plus it's a handy way for the deaf to find out what is going on. She's nothing if not equal opportunity.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Friday December 6th, 2019 11:36:18 PM

Ooc: are there deaf people in Hook City? If so, Bosk will make sure to offer and heal the deaf and blind

Bosk waits for Restlin to speak. Although he knows he could relay the message, he is well aware that such speeches are not one if his god given talents.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Saturday December 7th, 2019 9:38:52 AM

Restlin sighs quietly. "Fiiiiine. I'll do it."

He steps up. "Ok, Hook City bigwigs, listen up! We've been busy, and our latest adventure has pretty radically shook up our world's Patheon. I know a lot of you are more into powers than gods, but you should probably still be aware.

"Point the first: Kevintar is free of his prison."
He moves his hands up and down, palm down, in the universal symbol of "shush, already!" if there's any murmuring. "Fortunately for those of us not looking forward to another god war tearing the place apart, he's spent his time in isolation well, and is determined to be a force for self-realization and redemption. Beats the heck out of being Gargul's muscle.

"Point the second: Marteus has been stripped of some of his power by Jancassis."
He makes sideways glances to Tink and Bosk. "Feelings are split on this matter. Time will tell."

He has kept the tidbit about Wardd's acquisition of another ring to himself so far, and continues to do so. Fair? Maybe not, but it's his call.

"Anyway, the Gods of Testing are about to go through some big reorganizing. They move on god timelines, not mortal timelines, so we're not expecting any huge changes right away." He looks up, briefly. If something major was going to happen right away, this would be the moment it did.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Saturday December 7th, 2019 11:05:31 AM

Bosk steps up to the podium. For those that do not know, in the First Age of the Wold, when Alemi first rose to power, he made Gargul the god of death and the feelings and mind set that one would. At that time people viewed balance as evil vs life, but with Gargul's help we evolved with him and learned that true balance is that of life and death... Of good and evil. As he traveled the Wold to unravel these mysteries he had Marteaus oversee all that dealt with evil and Kevintar oversee all things dealing with death.

This realization that life and death were separate form the issues of good and evil shook the understanding of the gods of the Wold, who had previously sent evil and life opposite sides of the same coin.

Just as Gargul evolved and showed us a true path, so too has Kevintar evolved. After several ages of reflection he has come to embody a new type of rebirth. Where as Marteaus sought a new form of rebirth...to strengthen people and make them their best possible self through trials designed to overcome their weaknesses, Kevintar has found a better path through enlightenment and self-actualization.

As for what will happen to the organization of the gods of testing, we might never know. The gods are immortal, so the have the luxury and time to change slowly. It might take days, years or generations to see the resolution if these changes. But we thought the people of this great city deserved to hear the accounts if what happened first hand rather than through the filter of someone who was not there and may have an agenda.


Bosk then reveals a statue he created using every ounce of his skill. It is a marble carving depicting the great battle of Hook City against the Zombie Hoards with the citizens prominently displayed in foreground, doing battle with whatever last on have and the Iron Dragons bravely fighting in the background. The relief is designed to inspire courage in all who seek it.

Ooc: If possible, I would like this placed outside our tower and to grant a +1 morale bonus to saving throws against fear to all who view it for 20-30 minutes per the spell bless. (I haven't update my sheet, but I should have +27 to crafting wonderous items without any magical enhancements, so hopefully this isn't asking too much or have breaking)

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Sunday December 8th, 2019 5:11:25 PM

"So, any questions?" That was probably a lot for everyone to take in and understand. Tink doesn't want to publicly call out the Star Mages Guild in front of the crowd. That might come across as a little petty. There's no doubt a few good people in the organisation, but they do need to be aware of any poison apples.

DM Hugh - The Meeting 
Monday December 9th, 2019 12:51:10 AM

Wyaar nudges Garret and suggest the halfling give a speech.
Beri waits for someone else to start speaking
Zane explains the reasoning behind the gathering and then prepares to hand speaking privileges over to one of the better orators. He then prepares a meat on a stick distraction should Garret try to listen to Wyaar’s suggestion.
Garret goes to speak his mouth full of Garret Burger but only gets so far as “Good People Of…” before going for Zane’s stick meat.
Tink starts up the picture show using a silent image spell high in the air
Restlin address the crowd, letting them know that Kevintar is free but that he has changed. He also lets it be known that Marteus has been weakened by Jancassis and that there could be some change to the Gods of Testing Pantheon in the long term. (OOC: are you not sharing that Warrd further weakened Marteus as well?)
Bosk puts things in perspective by putting what happened in the context of history. He also reiterates the timeline for a God change is unknown and reveals a new statue meant to embolden and inspire the good people of Hook City.
Tink asks if anyone has any questions.

There is a chattering amongst the gathered crowd at the news of things being shook up. You hear things like: “A new immortal power?” “Diametrically opposed to Marteus? Jancassis weakened Marteus? Infighting amongst the Gods of Testing? That might not be good...”

Torm is actually the first person to raise a question, “Greetings…...Iron….Dragons….You....raise...an...interesting….point…...the...majority of us…..do….worship….the….immortal...powers...in...some...form...or…….another….might...it...make...sense...to….offer...the….head...of…………..Kevintar’s faith…..a….plot….of….land...within...the….city….”

Auslander says, “Yes well, that is all well and good but they need to fill out forms 107 aught c in triplicate and get a certified notary to noterize documents 7806 strike f and 8306 stike j. If the paperwork is in order than the head of Kevintar’s church may have a parcel of Hook City land tax exempt per ordnance e2d5 paragraph c.”

Agatha says, “Well I’m actually the cohort of the head of Kevintar’s faith, Gaelen Mercurious. Although my pact is with Janiterri, Kevintar has indicated he is willing to work with Sesha and I to try to bring back some of the Serenbeth sisters if possible. Anyway, I also happen to be a certified notary so I’ll work with Gaelen to get the proper forms in place and then I’m sure Kevintar’s faithful would be more than happy to join your city officially.”

One of the Guard Captains speaks up, “How pray tell did Jancassis weaken Marteus? Might the technique she used be adapted to vanquish him once and for all? A wounded animal becomes a desperate animal so might it be worth it to mount an expedition to vanquish Marteus while he is weakened?”

At the guards question there certainly is a lot of murmuring among the crowd.

Auslander says, “I think that one is above my paygrade. Iron Dragons I think this metaphysical question about slaying a God albeit a weakened one is for you.”




Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Monday December 9th, 2019 10:45:08 AM

Restlin is not in the god-slaying business. No sir.

"I won't speak for my friends, but I'm not too interested in slaying Marteus. Even if it is possible, should we? That sounds like a great way to kick off another Cataclysm or Year of Ascension.

"I'd rather keep Marteus around in a weakened state than risk setting off a chain reaction that could land us something worse."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday December 9th, 2019 11:55:53 AM

Garret chomps on the meat on a stick and nods in agreement with Restlin. He mumbles through his still-full mouth, "Yeah, I've had enough of dealing with gods. Perhaps it's time for something a little... less involved."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Monday December 9th, 2019 2:18:32 PM

Wyaar echoes his companions, "Direct conflict with a God is not what the Dragon Consortium is for. Unless my Queen request it of me, I will leave Marteus in peace and strive to instead stop his followers from spreading evil and malice."

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Monday December 9th, 2019 3:16:44 PM

Zane looks directly to the Guard Captain that asked about slaying Marteus,"We may be The Iron Dragons, Representatives of the Dragon Consortium but, we deal with what happens on the Wold and the sphere around it. We may act on behest of the Gods, but the Gods will determine amungst themselves the out come of the actions we were requested to take.
Talk about being above one's pay grade, that's not something I even want to consider. We mortals, have enough troubles of our own to take care of without borrowing any from the Realms of the Gods.
Now, since the question about giving Kevintar space here in Hook City has been dealt with, any other questions?"


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Monday December 9th, 2019 5:18:22 PM

"I don't mean to step on toes, Inspector, however there is also form 13 dash 6 of the lands act that needs to be completed" Ahhh... paperwork and laws. Tink is indeed home again "Perhaps we can also have a quiet word later about a related matter?"

No. Just no. There is no way that Tink will be sitting quietly and letting Agatha take any further part in things here. She's still waiting for Agatha to reveal her allegiance to Marteus. It seems like the sort of thing she'd do. If Tink could think of just one law that Agatha had broken, just one, she'd have her in chains so fast that... that...uh... "Shoot, I thought I had something there"

Sesha - 305/320. AC 37 
Monday December 9th, 2019 7:31:24 PM


Sesha makes a point to stand with Agatha during most of the preceedings. She knows Agatha is very disliked, but Sesha understands and forgives her, probably because the way she sees it, she would have handled a group like the Iron Dragons exactly the same way Agatha did.

Sometimes, needs must. Even if you know the good guys will .. probably help you ... its prudent sometimes to manipulate them into helping you for sure. And if Serenbeth was at stake? She'd do it in a heartbeat.

She gives Agathas hand a comforting squeeze now and then.

"If you need anything, be sure to come to me. It will probably have the best result."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Monday December 9th, 2019 9:49:17 PM

Beri looks at Tink's frustration. Agatha hasn't exactly been on the Dragon's side, and her actions had put them in very real danger. He reaches out to Tink over the link:
...So, Agatha wants to play the role of a notary? And she's a cohort of the head of Kevintar’s faith? Sounds like a conflict of interest to me. I would suspect that most places would have some sort of law against such conflicts... and Hook City sure likes it's laws...

DM Hugh - The Meeting part Deux 
Tuesday December 10th, 2019 12:47:32 AM

Restlin is not in the God Slaying business and conveys this to the assembled group. He speculates that killing a God could cause another cataclysm and that it is better to have Marteus around in a weakened state than a potentially worse alternative.
Garret chomps on his meat on a stick and suggests he’s had enough of dealing with Gods
Wyaar suggests that direct conflict with Gods is not the job of the Dragon Consortium and explains he’d only go directly against Marteus if Queen Ma’ab asked him to
Zane echoes what the others said about taking on Gods. He asks if there are any other questions.
Tink mentions form 13 dash 6 with respect to forms that need to be filled out to set Kevintar’s followers up with land and asks if she can talk later quietly. Tink is still dubious of Agatha.
Sesha stands with Agatha during most of the proceedings. She can empathize with why Agatha made the decisions she did and if she was put in Agatha’s position dealing with a group like the Iron Dragons she could see herself behaving the same way. She tells Agatha to come to her if the woman needs anything.
Beri looks at Tink’s frustration and asks if Agatha being both the cohort of someone forms are being filled out for and the notary of said forms is a conflict of interest.

A child responds to Zane, “Were you scared to travel through the gates and oppose Marteus to his face?”

Auslander says, “I think this one is for you also since I wasn’t there.”

After the child has been satisfied another person raises their hand. He is a tall elf with a hooked nose who says, “Jelatheon Oewellion with the Hook City Herald; May I have an exclusive interview with the Iron Dragons? I want to do a retrospective of your adventuring careers culminating in your most recent adventurer and this meeting on the bridge.”

Auslander says, “I’m not your manager. If you want to grant the reporter an interview you are more than welcome too.”




Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Tuesday December 10th, 2019 9:27:50 AM

Zane crouches down and gets almost to the child's level.
"I was more worried that scared while we traveled through the gates. There were a couple encounters on the other side of the gates when I was very nervous that we might not succeed at our mission.
As to facing Marteus, we weren't there to face him.
He leans in closer to the child, then stage whispers, "Now, between you and me, yes, I was scared, I'm only me, a Man, Marteus is a Divine being, he is a God, and a God has awesome amounts of power. I was scared he'd snap his fingers and I'd be gone. Remember this, just because you are scared, doesn't make it so you can't be Brave at the same time. Be brave, Be the Best you can be, and be honest to yourself."
Zane stands back up, satisfied with what he's said. Over the rings, "I could have the reporter talk to Kip...."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday December 10th, 2019 12:27:48 PM

Garret looks around, clearly uncomfortable being the center of attention for the entire city. He sits down near the kid that asked the question and offers him a bite of his meat on a stick.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Tuesday December 10th, 2019 2:23:53 PM

Bosk let's the others answer the questions, figuring Restlin paints a better picture of the group when he speaks.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Tuesday December 10th, 2019 4:08:36 PM

"Yes, Mr. Oewellion, we can arrange that. Meet us at our tower at noon tomorrow. We'll discuss terms then."

This was a big deal to Restlin. How his legacy is committed to paper is really important to him, so he's going to make sure he gets it right.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday December 10th, 2019 10:17:16 PM

Yes, it would be best to meet tomorrow to discuss it. It is a far more complicated tale than you would believe, and we want to make sure we hit all the important points. Or perhaps you would believe it, I know that a lot of our tale is already permanently recorded in the records of Hook City, though I'm sure the full tale you would tell is far more interesting than the summary in any bureaucratic records.

DM Hugh - A Festive Gathering 
Wednesday December 11th, 2019 12:51:42 AM

Zane crouches down and answers the child. He tells her about being nervous during some of the encounters and explains that they weren’t there to face Marteus but whispers that he was scared. He encourages her to always be brave and then offers over the ring to have Kip talk to the reporter.

Garret offers the little girl some meet on a stick.

Bosk lets the others answer the questions

Restlin suggest Oewellion meet them at the tower the next day at noon. He feels that this is important as he wants to make sure his legacy is captured correctly.

Beri agrees it is bet to meet tomorrow to discuss tomorrow the interview. He suggests the story is more complicated than someone would believe but they want to make sure all the important parts get hit. He says a lot of their adventures were recorded in the records of Hook City but the reporter probably wants something more interesting than bureaucratic records.

The story done, the question answered the catered gathering of people at the bridge turns into a block party-esque atmosphere. Guilfoyle continues to produce small plates well into the evening and everyone is able to have their fill even any halflings in the audience. Some musicians happen to be in attendance and they start serenading the crowd.

As things start to wind down Auslander seeks out Tink and says “There was some matter you wanted to discuss with me.”

How do you spend the party and the evening after the party? Do you throw and afterparty at the Tower after the bridge gathering? Who do you invite?

The next day around noon Oewellion shows up. He knocks at your door and says, “I believe I am expected?”

After being ushered in he asks, “So what are you looking for exactly in order to grant my interview request? I have no intention of doing a hatchet job if that is what you are worried about and as pointed out yesterday the official records are rather dry. The retrospective I want to write is a noble/ignoble race interest piece.”


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Wednesday December 11th, 2019 5:00:23 AM

Tink briefs Auslander on the events with Agatha. The deception, running off without warning, putting the party in danger, and everything else she can think of. She is very serious throughout her report.

"After all the trouble she has caused us I would advise against having her act as a notary for Kevintar's faithful. In fact, based on her actions, I would advise caution dealing with her at all. I can't say I trust her nor will again. She put her secretive goals ahead of the dangers and risks to others. Not the sort of person I would trust in terms of looking out for the people of Hook City.

If a notary is to work with this ... organisation ... I would recommend Robert. He seemed an honest fellow. I'd be happy to mentor him if he needs assistance."


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday December 11th, 2019 12:10:54 PM

Garret stays up late with the town celebrating. He sleeps in and might even be heard snoring when Oewellion appears the next day.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 196/207 + 0/13 temp (Spells) Luck Points: 15/29 Quest Items 
Wednesday December 11th, 2019 2:03:29 PM

Restlin's not there with Tink, but he is in spirit.

He does keep the party going for a while on the bridge. After all, they gathered Hook City's dignitaries and catered it. It would look foolish to just wrap it all up in 10 minutes. He puts on his public face even though he's just bone tired and ready for some downtime.

The next day, he's prepared to meet with this Oewellion bloke. "What are we looking for?" He ponders for a moment. "Make us look good, make sure to highlight how different we all are and how we use that as a strength, make sure we seem like fun people. Because we are...even Bosk."

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Wednesday December 11th, 2019 3:41:36 PM

Zane will stay for most of the party, but heads back to the Tower, stopping at Starblazer to check in on Kip and get a report from his First Officer. Then afterwards heading down to the now clan housing level (the old stable area) to find out if the clan needs anything or if there is any trouble with Hook City or it's people.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday December 11th, 2019 11:02:06 PM

I think I'll stay out a while. With such a colossal change in the pantheon I am sure there will be a lot of talk going on. I doubt anything is going to happen until the gods sort things out amongst themselves and the results get relayed to their temple heads, but it never hurts to be informed of the way things are shifting within the walls of the city.

Beri heads to the Drunken Lyre for a few pints, reporting back any interesting rumors over the rings, but will return in time to be rested and presentable for the interview.

When he discusses the terms of the interview Beri has a few thoughts as well.
Also, make sure any discussion of the gods involved is respectful. I've been killed by a god before and I really would prefer not to have that happen again. With a shift in power like what happened, it can be easy to let one's feeling towards certain ones slip through, especially when it comes to the gods of testing.

DM Hugh - A Festive Gathering 
Thursday December 12th, 2019 12:34:00 AM

Tink airs her suspicions regarding Agatha and says "Yes well if she is Gaelen's cohort I think she cannot be his notary as well per the city bylaws
I would quote the exact paragraph but seeing as how I'm off duty now I'll had a few rounds. Why don't you send my clerks copies of your notary's resume and we can register him with the selection process."

Garret parties late and can be heard snoring when Oewellian shows up.

Restlin also parties though not as late as Garret. The next day he tells the reporter that they want to look good and how the Iron Dragons though different use that as a strength and lastly he says to make them all seem fun even Bosk.

Zane leaves the party to check in on his Clan of The Bronze followers in the old stable area. He is greeted with cheers of "All hail Ths Bronze One!" and other adorations and he learms from kip that the courier service they've been running has taken in enough revenue to keep them provisioned.

Beri spends the night of the party at the Drunken Lyre. He tells the others of rumors he heard. Supposedly some golden eyed menace is causing problems in Dirt City and The Mailed Fist sent a unit to investigate rumors of a lich. Asife from those bits of info the rest of the convo ks rather boring. The next day the druid is prsssntable for the reporter and suggests that any discussions involving the Gods are repectful.

Oewellian says "killed by a God eh? That sounds like an interesting story. Don't suppose you would like to talk about it?"

As to Restlin and Beri's request Oewellian says I can make you look good and as for fun that party you threw speaks for itself. I can also be tasteful with respect to the Gods. For the part about highlighting how your differences are a strength can you give me some examples? Assuming this interview is happening I would like to start with how you all met and move forward in time from there.

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday December 12th, 2019 10:14:42 AM

Garret continues sleeping in, glad to not have to worry about saving the entire Wold at any moment.

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 15/29 Quest Items 
Thursday December 12th, 2019 10:49:31 AM

"Most of us weren't there when the Iron Adventurers formed. Bosk was, I think Beri was, or at least joined soon after?" He looks to Beri for confirmation.

"I joined early in the group's history, but the rest of us have shuffled in and out. Bosk can tell you about the founding, as well as how we got this tower. He loves telling that story.

"As far as examples, that's tough. We've been together so long, that we just know when someone's going to do something. If a group of bad guys charges us, our melee folks back off until we casters throw area effect spells at them. If someone asks us a question one person's particularly well suited to answer, we all just stare at them waiting for them to answer it. When there's a story to be told, it's assumed I'll be the one doing it, for example."

Restlin's purposely not turning on his storytelling mode. He's not here to impress this guy, he's here to make sure what gets written is appropriate.

"It's respect, really, that defines us. We are all ridiculously capable people, and we don't waste time second guessing each other. We disagree constantly, and have had tempers flare, but we speak plainly, figure it out, and move on without grudges.

"Though I am still kinda sore about the time Bosk wouldn't let me save the world by taking a bath."

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Thursday December 12th, 2019 2:05:28 PM

"As for myself, I joined up with the group soon after they had formed, A few years later I got some information about a lead that might lead to my Parents, so I went off to follow them. After exhausting those leads and the leads that I uncovered, I returned and slid back into the group, like there was almost no changes. I even still today, when we have time, I continue the search for my Parents, whom I no longer believe to be deceased."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Thursday December 12th, 2019 4:09:30 PM

"I joined because my Queen told me to." Wyaar answers simply, "You should the part where Restlin was stuck in a rope trick when everyone was muddy and wet. That's a good story."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday December 12th, 2019 9:01:46 PM

I joined up with Bosk shortly after he started his adventure, and indeed I was one of those that signed the initial paperwork to form the Iron Adventurers... because, in Hook City there is always paper work.

As for the time I was killed by a god, now that's an interesting story!

You see, we were called upon by Gargul himself to deal with a danger that could mean the end to all life in the Wold. A danger that was being brought about by a cult, and we had found out that even Gargul's most devout had been deceived into believing they were serving him. Well, naturally I asked how we could tell we were serving the will of Gargul and not the imposter when the imposter was able to fool those who have devoted a lifetime to Gargul.

..You no doubt have seen the dimple in the middle of my forehead


Beri brushes aside his hear to give the reporter a clear look.

I watched in terror as the god transformed into a giant eye 100 feet tall. I was helpless as I watched the eye crash into me with a force enough to kill a man a hundred times over. I learned that day that Gargul isn't one for subtlety.

I am told that my soul rose like mist from my corpse, my spirit unable to interact beyond sending a feeble whisper. That there is the mark left where the Rolling Eye of Gargul first touched me. It twinges painfully whenever in the presence of the God of Life and Death, but thankfully not if he is absent. It is also a reminder of why I worship Queen Maab and not Gargul.


Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Thursday December 12th, 2019 9:22:03 PM

ooc: Sorry, I feel asleep posting last night.

"There he goes!" "Get him!"... That is how it all began. Hard to believe it was only a few years ago. Let me start at the beginning.

It had been raining for the last three days, and the best thing that may be said about the drizzle that continued into the new day was that it was not the downpour that had been occurring previously. I surved the scene before me: the vast, muddy expanse of space that is right outside the northern gates into the City of Magic-- Mudtown....and I was the newest visitor. The pace was brisk and the action a bit lively, but anyone looking to hire themselves out as guards to the merchants had been directed to this area of Hook City--which the city guard did not regard as part of the city proper, so (short of a murder occurring within sight of the gates or the guard towers of the huge protective wall that surrounds the city) any people who occupied Mudtown were largely on their own.

I had left the bad memories of my hometown behind me and was concerned with staking a place in this locale--specifically the track that was called "Hire Road." The "road" was a muddy, wide swath cut between several rows of wooden buildings that were lined with adventurers seeking positions with the merchants that have to wait outside the walls of the city until their number is called. There were several people that traversed the road, obviously merchants, as they all seemef to peer at the various mercenaries with intent eyes. The easiest way to tell the difference between the merchants and the mercenaries was that most of the merchants were being carried over the ever-muddy ground, usually in specially-crafted litters or chairs mounted on horizontal poles, although there were a few who seem to be levitating. Occasionally one or another of these merchants beckoned to one or another of the mercenaries and began to speak in earnest with them about becoming "gainfully employed".

As I scanned the chaotic scene, I heared a yelp and turned to see a running little boy of about 3ft. in height being pursued by several people, who are shouting to each other: "There he goes!" "Get him!"

Myself and several other strangers stepped in to prevent the murder if the little boy....well... He ended up being a handling thief disguised as a little boy, but because of how we handle the situation a merchant hired the lot of us and the rest is history.

I believe I am the only remaining member of that party, but we together formed a protection group. We faced a well know group known as the Iron Band, and Beri joined our group at this time. After our next job we officially became know the Iron Adventurers. This was in no small part due to a half-orc in our group known as Maikill. He figured that Iron was strong, and the Iron Band was strong. Therefore we needed Iron in our name to be strong. No amount of arguing would change his mind....

Anyway, since then members have come and gone until the final group you see before us came together. I will let the others tell of their addition.


DM Hugh - The interview 
Friday December 13th, 2019 1:03:06 AM

Garret continues to sleep as the wold is not at stake for once.
Restlin explains that aside from Bosk most of the group wasn’t there at the group’s inception. He explains that he had joined early but the rest have shuffled in and out and suggests Bosk can tell about the founding and how they got the tower.
The Mage Priest then starts talking about how the group members complement each other listing off how when they are attacked the meleeists hold off until the casters can get off their area of effect spells, that if someone knows the answer to a question they just look at that person till they do and lastly explains he’s the designated storyteller but he doesn’t turn up the charm. The mendicant explains they are all capable people and while they disagree they speak plainly and figure things out. He then mentions the time Bosk wouldn’t let Restlin save the world by taking a bath.

Oewellian had been jotting things down in a journal while Restlin was talking. He looks up from his writing and says, “The time Bosk wouldn’t let you save the world by taking a bath? Don’t think I had heard that one. Also follow up question, were you and Matron in Waiting Sesha an item at that time and how did she feel about your bath plan if she was?”

Zane explains he joined the group, left to search for his parents then came back. He still believes they are no longer deceased and is continuing to search for them.
(OOC: I thought the cult had a guy who turned Zane’s parents remains into Bone Golems or because the golems are destroyed was their evidence the parents were resurrected?)

Oewellian says to Bosk, “If you can give me any information you have on your parents I can do what I can to put the word out in the Herald that you are seeking them out.”

Wyaar explains he joined because his queen told him too then mentions the time Restlin got stuck in a rope trick when every one else was muddy and wet.

Oewellian responds, “Could you elaborate on that story, Wyaar?”

Beri gives full details of the time that Gargul killed him for questioning the God including the resulting dimple that was created when the giant eye of Gargul crushed the druid. He explains that it aches when in the presence of the god of life and death and that that is the reason he too worships Ma’ab and not Gargul.
Oewellian says, “Well that is certainly a one of a kind mark. Not everyone can say I was killed by a God and brought back to tell about it. I’d understand if you didn’t want that part entering the record.”

Bosk explains how the group first formed by stopping the murder of what appeared to be a young human boy running through a local road where mercenaries gathered. He explains that the boy turned out to be a handling thief but a local merchant was impressed with how they hired the situation and they were given a job. He also explains that they became known as the Iron Adventurers when they defeated a group known as the Iron Band and a former member of the Iron Adventurers, a minotaur named Maikill was adamant they had Iron in their name because it was strong and nothing could dissuade the Taur from the notion so it just stuck. He defers to the others to tell how they joined.

Oewellian notices how some of the members appear to be missing and says, “Are the others not coming? I’ve heard interesting things concerning Garret and I’d like to converse with him more if possible.”

He says, “If they are coming while we wait perhaps in addition to elaborating on some of your anecdotes that were brought up could you tell the Herald about your most difficult adventure and your most rewarding one?”


RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Friday December 13th, 2019 6:12:56 AM

Tink returns from her discussions with Auslander. The poor man had obviously had a little too much to drink. Robert - Auslander's notary - is who Tink had recommended. Perhaps Auslander had a different Robert in mind?

Oewellian has asked some interesting questions.

"I'm not exactly sure what it is I can provide that hasn't already been said.

There was one fight that I was quite proud of. We were fighting some colossal inter-dimensional monstrosity that was attacking the Hooks of the city. Garret managed to deliver the fatal blow but since it was in the air at the time it would make a huge crater when it hit the ground, potentially causing many injuries. I was able to get to it in time, slow it's fall, and ride it's corpse to the ground and assuming the landing pose. It would likely have been more impressive if anyone could have seen it at the time. Unfortunately I was invisible for the whole thing"


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday December 13th, 2019 11:51:43 AM

Garret stumbles into the room looking quite bleary eyed and with hair sticking out in all directions. He looks like he has just been sleeping, and he has. He wanders through the main room where people are talking without really opening his eyes and stumbles into the kitchen. He crashes around a bit as he seeks out some bits of bread and leftover meat.

He makes his way back into the main room, munching on the stale bread. He looks around and perks up a bit when he realizes that they're telling stories. "Hey, have you heard about the time I rode on a dragon? Actually, it was more than once, and I'm not talking about a nice, sort-of tame dragon like Bosk over there..."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 15/29 Quest Items 
Friday December 13th, 2019 12:08:35 PM

Restlin hand waves the bath issue away. "It's a personal grievance, not one for posterity. As for Sesha and I, I think she was still feeling me out. Our relationship took some persistence, but we clicked right away.

"That whole adventure was a big deal to Sesha, seeing how it ended up culminating in her current title. I'll let her elaborate if she'd like it on the record.

"If you want to know about the most dangerous adventure I think we've faced, that was a time before most of us were here. I think just Zane, Bosk, and Beri are the only ones besides myself that were around for it. There was an illithid demigod that had..." He looks to Bosk. "Well, it had caused some past trauma with us. I'll leave it at that unless Bosk wants to elaborate. That's not my story to tell.

"Anyway, we were stuck in a pit with this gargantuan, tentacled beast. That pit was crazy deep, too. Took us over an hour to walk down into it. Looking back, the fight didn't last too long. They rarely do. It was able to knock several of us out, though. We'd get everyone healed up just long enough to press the attack before the beast would put us down again. I got the bright idea to fly far above it's head and drop an anchor feather token on it. It was a stupid idea, but that must have been a lucky token because it turned into the biggest anchor I've ever seen. It crushed the illithid right before Zane ripped its heart out.

"Another minute and we would have been out of healing magic. We'd just be 8 more souls consumed by it. I've fought liches, ancient dragons, intelligent asteroids...none of it scarier than that demigod."

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Friday December 13th, 2019 3:04:06 PM

Zane thinks back....
"I first met the Original group when I was on my way to Hook City from The Monastery. That's where I was raised, a temple of sorts, but not to any God, a Temple to personal perfection. They taught me from when I was found floating at sea by a fisherman who dropped me off there. I still have some trouble keeping what they call balance, but I'm happy with what I've achieved.
Well anyways, i was almost to the edge of Mudtown when I fell into a hole that opened up beneath me. When I stopped sliding down the slick tunnel, I was in a tomb like place with a group of strangers, by the time we fought our way out, I had been accepted as a part of the Iron Adventurers. After that we were tasked with clearing out some ratty old Tower.
As to what Restlin said about the pit, I will also add, I think was a HUGE spider creature before we got very far in."


Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Friday December 13th, 2019 4:19:19 PM

"There was also the time Restlin tried slaying a dragon with his shaving razor," Wyaar pipes in. "Turns out it was a good dragon though, despite the color of its scales."

Wyaar ( Sheet) AC 38/20/33, CMD 44 , HP 181/181, DR 10/Evil 
Friday December 13th, 2019 4:19:19 PM

"There was also the time Restlin tried slaying a dragon with his shaving razor," Wyaar pipes in. "Turns out it was a good dragon though, despite the color of its scales."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Friday December 13th, 2019 9:06:42 PM

Beri shrugs his shoulders.
You can tell that story, being killed by Gargul is a big part of my story. Besides, if Gargul wanted it kept private he wouldn't have left his mark square in the middle of my head. However, that's also the reason I'd be careful to respect the gods in the article, next time he may be in the mood to bring someone back afterward.

Sesha - 305/320. AC 37 
Friday December 13th, 2019 11:30:54 PM


Sesha smiles a little, reminiscing.

"It took a lot for me to decide that even pursing an adult relationship was okay. I was attracted to the mage priest, but not fully in love. Not yet. I don't even know when that happened."

She thinks a moment.

"I'm still incredibly young for my kind. To put it in perspective, it would be something like Restlin here dating a fifteen year old human in his twenties. Also, I aged quite a bit... to this point.. in a matter of hours. When the Chaos Bell pulled my party through it, I was still very much a child. Even by human terms, I was twelve."

She grins.

"Thats what the hard part was. Figuring out my age, surrounded by short lived noble races. I've figured out a lot in the few years since, but if Hook had interspecial dating laws, Restlin here might have been picked up by the authorities."



Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Saturday December 14th, 2019 8:52:21 AM

Bosk laughs at the mention of the Illithid. I remember that. The cursed thing was not even worthy a death by my blade. I pulled a rock hard fruitcake out of my bag and beat it with that before Restlin crushed it...I also had an old bet with someone who dared me to use it as a weapon. I figured beating a demi-god with it would make a better story than your run of the mill criminal.

As far as respecting the gods, everyone must remember that they are just like us in that they have friends and enemies as well. Should you overthrow a god they have thousands of followers and other gods who might choose to exact their revenge. You might also create an opening for an even more strict power to rise up in the ranks. As a general rule it is better to let the gods handle the affairs of gods.

When it comes to our other adventurers, the newer members had their own group before the gods brought us together. They might not have been Iron Adventurer's at that time, but their stories are are still an important part of our formation.


CDM Jerry [OOC post] 
Saturday December 14th, 2019 11:51:07 AM

Everyone is invited to the retirement party for the

Iron Dragons!

To be held on the Giggling Ghost board!
Starting Monday, December 16
and continuing all week.

Please come help celebrate their incredible journey
from level 1 through level 20.
[June 29, 2009 - December 13, 2019]

There will be stories!
Speeches!
[yes we'll make them do this ::grin::]
Questions and Answers
Free imaginary food!

Feel free to head there now,
but the festivities start on Monday.

-----

Then starting Saturday, December 21st, our Woldian Slowdown begins along with our
YULETIDE CELEBRATIONS
in the Giggling Ghost.

ACDM Rob is in charge of the festivities in the Giggling Ghost during the Yuletide Slowdown. He will send out an email sometime before the 21st explaining how the Giggling Ghost activities will work.

As a reminder, all requirements to post daily in your Career game are banished until Monday, January 6, 2020. A reminder to begin posting will come out the weekend before to remind you.
During the Yuletide Slowdown:
--no game may be in combat
--no game may advance its story line in any significant way
--posting is allowed, but not required by players or DMs
--all games should be in a relatively safe location where those who desire may roleplay for fun

Everyone who wants to roleplay are encouraged to hang out and post as much as you like in the Giggling Ghost and participate in the activities happening there.

DM Hugh - The interview 
Monday December 16th, 2019 1:28:27 AM

Tink brings up a fight they had with an interdimensional monstrosity attacking the Hooks where although Garret delivered the final blow, Tink was able to get to it, slow its fall and assume the landing pose all while being invisible.

Oewellian asks Tink, “Do you find being invisible the most useful status to have on a battlefield?”

Garret crashes into the room chewing on some stale bread looking like he just rolled out of bread. He asks Oewellian if the elf had heard about the times he road dragons and not the nice kind like Zane. Oewellian looks at the halfling, sniffs, puts on a polite mask and says “Well, there were some dry accounts in the historical texts from the archives, but I’d love to hear the tales from you in your own words.”

Restlin waves away the bath question, explains a little bit about his relationship with Sesha eluding to the adventure that culminated in her title being hers to elaborate on and then tells about the time they fought an Illithid demigod. He tells about how it would knock some of them out, they’d heal then it would wound them again before Restlin dropped an anchor feather token on its head and crushed it.
Oewellian says, “A feather token you say? Fascinating and what an unorthodox strategy. Did you use any other unusual means to prevail in other battles?”


Zane explains that he met the original group when he was on his way to Hook City from the monastery. He explains he fell down a hole and when he stopped sliding he was in a tomb with a group of adventurers and when he exited he was part of the Iron Adventurers. He also mentions the huge spider on the way in to the illithid battle.

Oewellian says to Zane, “Just how big was this spider? Have you encountered larger spiders since?”

Wyaar brings up the time Restlin tried slaying a dragon with a shaving razor but it turned out to be a good dragon.

Oewellian says to Wyaar, “could you elaborate more on that story?”

Beri gives Oewellian permission to leave the Gargul story in there.
Sesha explains it took a while for her to decide that persuing a relationship was ok. She doesn’t know when she fell in love with him. She also explains that she is young for her kind and that she aged quite a bit in a short time when interacting with the chaos bell and that it took her awhile to figure out her age surrounded by the short lived races.

Oewellian looks at Sesha with an odd expression on his face, he finally says, “Oh cousin I’m so sorry for you. I know that there exists a schism between my people and yours but to grow up as you did must have been difficult.”

He then says, “Do you want me to strike that scandalous bit about your age and Restlin from the record? Given this city it is possible in some corner somewhere there is some forgotten interspecies dating law and probably better not to chance it.”

He then says, “I don’t suppose you could tell us more about the Chaos Bell?”

Bosk elaborates on the Illithid encounter explaining he used some hard fruit cake as a weapon. Encourages the respect of the Gods by explaining they have friends and enemies too and lastly reminds that the newer members had adventuring groups before they joined the Iron Dragons.

Oewellian says, “Yes, Bosk raises an excellent point. For those of you who were parts of other groups besides the Iron Dragons what were some of your more memorable adventures from your other groups and how did your former groups compare to the Iron Dragons?”


Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 15/29 Quest Items 
Monday December 16th, 2019 10:55:38 AM

Restlin narrows his eyes in mock aggravation with Sesha. "Lady, you were twice my age and had gone through a lot more in your life than I had. If anything you were robbing my cradle."

He leaves the story of the Chaos Bell for his companions. It was more their story than his.

"Unorthodox strategies? Well, there's this little guy..." Restlin digs around in his pack until he finds what he's looking for: a small rubber pig that squeaks when you squeeze it. "I named it Waddles. The Death Dragon Cult...guess we can talk about them now...had an intelligent asteroid they'd made named Soma. This pig used to be its nerve cluster. Its brain, basically. This spell's not supposed to be permanent, but magic's weird in Jericho space.

"We were in Jericho space, by the way. Not that you'd have an easy time flying an asteroid around on the Wold proper.

"As for that dragon, it was on my luck quest." For this, Restlin slips into storytelling mode.

"I'd gotten it into my head that I was gifted with good luck, so I got turned on to worshiping Wardd. I knew I'd have to prove myself, so I decided to go on a luck quest. One of the items I picked at random to take along was a straight razor.

"We met this blue dragon. He wasn't nice, but blue dragons rarely are. We made a deal that one of us would fight him one on one. At that point in our careers, it would have killed us all. Bosk or Zane stepped up to fight him, but the dragon said that he got to choose. So, he chose me.

"I hadn't thought this whole one-on-one thing was a good deal in the first place, so this made me pretty cross. I knew I was going to die; won't bother telling you otherwise. It was the most one-sided fight I've ever been in. Decided to go out true to the luck quest, though, and attacked it with this..." He walks over to the mantle and takes a wooden case from it. He opens it to reveal an unassuming razor. "Got one good shot in that bounced off his scales before he casually sliced me open and carried me off, very dead.

"Next thing I knew, I'm in his treasure room very not dead. Then this dragon has the gall to ask for a favor: it wanted me to fix his grandma. She was a gold dragon that had been turned into a gold fish. All it took was a greater dispel magic spell. Could have saved everyone a lot of trouble if he'd just asked up front.

"I did get to ride him, though. I think that puts me as the first dragon to do so. Also gave me Shiny here." He motions to the chromatic, gleaming sword on his hip. "Used to be an umbral blade. Helped a lot with that demigod I just mentioned, but it was a real bummer. Always going on about following me into darkness, calling me master, so I fixed it. It doesn't talk much, but it's always in a good mood when it does."

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Monday December 16th, 2019 11:14:50 AM

Garret squints his eyes at the man and says, "You're not a very good story teller, are you?"

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Monday December 16th, 2019 3:17:28 PM

"I haven't adventured with any other group, I've done a few walkabouts while they were on various adventures without me.
As to the spider's size, I seem to remember it being BIG, the body being 10-12' long and 8-9' high, then you add on 12' long legs. Let me tell you this, I made sure there were no spiders in my room after that, and it took me a couple years to get past killing every spider I saw after that.
Two years ago, that changed right around this time of year actually, I was visiting the Giggling Ghost and opened up a random gift."

Crawling out of one of Zane's pouches on his belt, comes a fuzzy spider that climbs up onto his shoulder and sits there.
'Meet Skitterz."

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 15/29 Quest Items 
Monday December 16th, 2019 4:28:42 PM

Later that night, long after this nosy reporter's gone, Restlin exits his room and descends. He climbs down the smooth stone steps he carved years ago, until they become rough and lead to the grotto Sesha calls home in the Iron Tower.

He'd pondered doing this at the Ghost, but quickly realized making it so public and thrusting Sesha unexpectantly into the spotlight wouldn't be her cup of tea. He announces his presence by clearing his throat and tapping on the cave wall. He calls on the rings if she's out of earshot.

"You know I dabble in jewelry as a hobby," he starts when she decides to acknowledge him. "Did you know I've spent years in every civilized destination we've gone to looking for flawless moonstones? Common ones are everywhere, and cheap. Flawless ones are very difficult to find." He produces a sandalwood box, well oiled with a golden hinge. He opens it, producing a small, platinum band with a single diamond solitaire surrounded by flawless moonstones. It's carefully designed to not snag on pockets or in pouches, and is sturdy enough to take several hits without scratching or breaking. It looks unassuming, but anyone with skill in appraisal or jewelry can tell it's worth a great deal of coin (in no small part due to it being a hand-crafted original made by everyone's favorite Iron Dragon). It also has 10 luck points stored on it.

"It took a while, and we've had a lot on our plates with saving everyone's lives. I think time may be on our side now, though." He kneels and presents the box. "So I'm hoping it's a good moment to ask if you'll do me the honor."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Monday December 16th, 2019 10:08:23 PM

You know, I don't think I've been part of any other groups. I was lucky and joined up with the Iron Adventurers from the beginning.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Monday December 16th, 2019 11:18:06 PM

Bosk recalls the spider all too well. "Let's just say it was large enough to attempt to swallow a Minotaur whole."

DM Hugh - The interview 
Tuesday December 17th, 2019 3:07:34 AM

Restlin suggests it was actually Sesha that robbed his cradle before deferring the tale of the chaos bell to others. When asked about unorthodox strategies Restlin introduces Oewellian to waddles and explains it used to be the brain of a nerve cluster in a living asteroid in Jericho Space.

The mendicant then goes into more depth concerning the story of the dragon and the razor explaining that he was on a luck quest and had found the razor so when pitted against a dragon in single combat he figured he might as well test his luck. Luckily, it was all a ruse and the mendicant ended up in a treasure room where he could help the dragon by dispelling a curse that turned its gold gramma into a goldfish. The Mage Priest demonstrates he won shiny as a reward and also explains that he was actually the first Iron Dragon to ride a dragon.

Oewellian says, “Interesting. So did you folks get to go to Jericho space often in your adventures or even places stranger than Jericho space? Besides waddles wasn’t that trip where you guys picked up the Starblazer? And then later you acquired that other crystalline transport?”

Garret accuses Oewellian at not being that good of a story teller.

Oewellian looks at Garret and says, “I am a fine story teller and would direct you to the Hook City Herald back issues to see evidence of my skill. However, I’m not in story telling mode write now. I am in fact finding mode. I’m trying to make you guys look good as your Mage Priest friend Restlin asked me too. In order to make you folks look the best I’m trying to compile all sorts of interesting notes about your adventures. I am writing a noble / ignoble interest story about you all from your humble beginnings to the others who joined along the way. It will of course culminate in your saving of the Wold but I’m trying to pepper it with interesting points along the way. Now you mentioned you rode not nice dragons a couple of times. I have dry historical texts from the hall of records that talk vaguely about the times you lot have tangled with dragons but it doesn’t say on such and such date in such and such place Garret Goodbarrel wrestled a dragon or anything like that so if you want to elaborate on your dragon wrangling prowress now would be the time to do that and it can get added to the record.”
Zane explains he hadn’t adventured with other groups but he had went on walkabouts several times. He then explains that the body of the spider was 10 to 12 feet in length and 8 to 9 feet high with 12 foot long legs and that for a stint of time the Taur had made sure he got rid of all spiders in his vacinity at least until he opened up a gift of a fuzzy spider named Skitterz that rests on the his shoulder.

Beri explains that he too hadn’t been with other groups as he was with the Iron Adventurers from the beginning.

Oewellian says to Beri, “As a druid who has been adventuring with the Iron Dragons from the beginning was it especially hard to be based in this urban setting? I mean you folks obviously built this tower castle to suit your tastes as part of your dragon ceremony but before that when you were coming up and making your way in the world was it hard to feel that connection to nature in a magical city?”

Bosk elaborates the spider was large enough to swallow a taur whole.

Oewellian checks his notes and says, “Oh yes magical city; Do you have any memories or stories from your run-ins with the various magics, teucri artificacts, etc. this city happens to be home to? What of your run-in with the chit machine?”


========================================================================
Later that night, Restlin proposes to Sesha using a ring he crafted with a platinum band, a single diamond, several flawless moonstones and 10 luck points.





Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Tuesday December 17th, 2019 11:22:01 AM

Garret keeps squinting at the fellow, not sure if he believes him or not...but then he gets excited and tells all about the time he jumped on a the dragon and made it fly where he wanted it to fly...

Sesha - 305/320. AC 37 
Tuesday December 17th, 2019 11:51:39 AM


Sesha watches Restlin quiety for a moment, then takes the moonstone ring from the box. She holds it up, admiring it. Then she looks down, and admires him.

Their whole relationship he had been perfect. When she needed space, he respected it. When she needed attention, he gave it. When no one else understood her impetuousness and anger, he not only understood it, but accepted it as a part of who she was.

She takes a knee, across from him, and slips the ring onto her finger. She places her hands in his, locking her slender fingers through his.

"I accept your token, Mage Priest, and will do you this honor. In return you have my heart, for as long as yours beats, and likely much much longer."

She smiles and stands, then retrieves a small cloth wrapped packet from under the pillows in her bedroll. She returns and offers it to him, unwrapped.

"It's a much more macabre trinket than yours, my husband, but I do wish you would treasure it. It quite literally nearly cost me my life."

The ring is quite clearly carved from bone, jointed in some areas, carved with dancing runes scrawled in undercommon. There is a small ruby set in what appears to be the divot of a knuckle.

"Red is the most ostentatious color I can think of, so it fits you Restlin. The ring itself.. well.", she hesitates for a bit, not entirely sure of her gift. "There was an old spell bloodwitches used to know, forgotten to us now. We could remove our own little finger, preserve it magically, and it served as a phylactery of sorts. Now that the old magic is gone and things are different, it serves no real purpose, but I still consider it important. It symbolizes my life, in a tiny, delicate way. So there's no one else whom should hold it, but you now."

She blushes a little, and looks up at the door. Closed, and secure.

"We've got some time, husband to the Matron of House Avon. And heirs don't produce themselves..."

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Tuesday December 17th, 2019 1:46:19 PM

Zane, the next morning, "I'll meet you all at the Ghost, I'm taking Starblazer and making a few stops, I might be late."
He packs a duffel and walks out on the "sternwalk" at his rooms level, where the ship and Dock also moors himself most of the time.
As he goes out, "Hey Dock, I'm headed out for a while, got a few stops to make, if you need me, just let the Tribe Leader know, she knows how to get a hold of me. Just becareful, oh, and I like that change at the prow, I think it makes you look more you." Zane says as he walks by to Starblazer.
"All ship shape Kip?, we got places to go." Zane yells as he approaches around the tower.
He tosses his duffel aboard and 3 of the Kobolds quickly grab it and start trying to drag it to his cabin.
"We're headed to The Brothers of the lotus and the Way of the Dragon, it's east along the shore about 40 miles or so." Zane says as Kip gives him one of those, WHERE? looks.

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Tuesday December 17th, 2019 7:08:23 PM

Actually, I started life as a rogue so that wasn't an issue. But one day I looked around and realized that the old ways were no longer a part of this Wold. There just wasn't a way to keep doing what I had been doing. When it was brought to my attention that my old job role just wasn't possible anymore I figured as long as I was going to retraining myself for a new role I'd go all the way and try my hand at being a druid.

Beri's ears perk up at the mention of certain artifacts.
Teucri artifacts... the chit machine... I am sure that any stories involving such things would have resulted in a stern warning from that they are never to be spoken of and would need a signed statement from Auslander to discuss... but I'm guessing anyone asking such pointed questions has already permission. Is that correct?

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 15/29 Quest Items 
Tuesday December 17th, 2019 10:47:44 PM

"Dock? More Zane's thing. Not trying to minimize Dock, mind you. It's a remarkable device and was instrumental in our last mission. Zane really took a shining to it, though.

"As far as weird spaces, the weirdest had to be that fight with Korrine. Physics didn't behave itself during that battle. We basically only existed in four physical spaces at any given moment, but that space was large enough for an ancient umbral dragon. It's hard to explain. Two ants could stand at opposite corners of what should have been a 50' long platform and been able to smack each other. There are probably arcanists who could spend their careers experimenting with that space, but we made sure it wasn't accessible anymore. It was for the best."

***

Restlin briefly considers the fact that Sesha, very literally, has him wrapped around her little finger. He chuckles to himself and admits that it's more or less accurate in a metaphorical way too. He puts the thought aside as the lights dim and the music swells.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Tuesday December 17th, 2019 10:58:47 PM

Tink sits back quietly as the others reminisce. The group sure has been through a lot.

DM Hugh - The interview 
Wednesday December 18th, 2019 4:31:08 AM

Garret keeps squinting at the elf journo not sure if he believes him before finally relenting and telling about the time he made the dragon go where he wanted it to go.

Beri explains to Oewellian that he started out as a rogue and later converted to Druidaism. The man’s ear perks up at mentions of the Chit machine and Teucri artifacts and the Druid brings up that discussion of that topic generally come with stern warnings and a written order from Auslander in order to even discuss.

Oewellian reaches into his satchel and takes out an envelope stamped with Auslander’s seal. He hands it over to Beri and says, “Go ahead. Open it. You will find I have been granted permission to discuss your run-ins with the Teucri artifacts. Things have been relatively quiet here for a while, life has settled down with the end of the chit machine and the Sargrass crisis kind of put things into perspective a little. The authorities are starting to think that maybe secrets aren’t all that they are cracked up to be and it might be time for transparency in some things.”

Restlin explains that Dock is more of Zane’s thing and that while not trying to downplay the remarkable nature of the construct that Zane really took a shine to it.

Restlin then explains that the battle with Korrine was probably the oddest space they had ever been in, going so far to describe it as best he could.

Tink sits back quietly while the group reminesces.

Oewellian says, “Well if you can answer my question about the Teucri artifacts and Chit Machine I will not take up more of your time. You folks have been more than helpful and I think I can write a piece that will be worthy of your legacy.”

(OOC: assuming someone will answer the question tomorrow and we will conclude the interview; besides Zane taking off for visiting the monastery and Sesha and Restlin making it official with an exchange of rings anyone else have any unfinished business to attend in game?)



========================================================================
Sesha accepts Restlin’s token and offers one of her own. Her’s is made of bone, jointed in areas with undercommon scrawled in places. It has a single large ruby set into it. She explains that it is the remnant of a spell that no longer functions when things changed for bloodwitches and that for her it symbolizes her life

The next morning Zane tells the others he will meet them at the ghost. He explains to Dock that if Zane is needed the ship should let the Tribe Leader know. He then stows his duffel and tells Kip to set course for The Brothers of the lotus and the Way of the Dragon

Kip says, “Aye!”




Sesha - 305/320. AC 37 
Wednesday December 18th, 2019 11:11:12 AM


"The Ghost?"

Sesha's been waiting for a chance at some of her pink fizzy stuff. She still didn't even really know what to call it.

"I'm going. I'll see you all there!"

Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Wednesday December 18th, 2019 11:26:33 AM

While Garret wraps up his story, he wanders into the kitchen, still talking about flying on a dragon, and returns with meat on a stick. He offers a half-eaten one to Oewellian.

Later, as the others are considering and doing... things... Garret wanders back outside to look for his favorite meat on a stick vendor. He looks up at the stars and wonders if his path should take him back to a place oh so far away and if that statue still stands of him and the crazy group of adventurers...

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 15/29 Quest Items 
Wednesday December 18th, 2019 3:59:08 PM

Restlin agrees that it's time to retire for the night. The Ghost awaits. He bids the reporter farewell and heads out with his friends.

As he closes the tower door behind him, he wonders just how many forests have been felled keeping Garret supplied with sticks.

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Wednesday December 18th, 2019 10:28:27 PM

As the Starblazer begins to settle to the ground just outside of The Temple of the Lotus and the Way of the Dragon temple, Zane leaps from the rail and spreads his wings, landing lightly, for such a weighty 'Taur. At least he doesn't break any of the paving stones.
As he approaches the Temple's head monk, Zane calls upon his training in his youth, and greets him in as a respectful manner as he knows how. As he givers his Bow the ancient Monk, raps him between the horns with his cane.
As Zane reaches up and runs his head, the old man says, "I expected you months ago, where you been you ungrateful whelp?" This said by a hunched over bald old man.
Zane replies, "I've been a bit busy the couple years, first In Jericko Space, then with my new Tribe, I guess. I already informed the guards they're with me. Then we had that darned Red Grass stuff and an Escaping God to deal with. But yes, I meant to be back sooner...."
One of the monk trainees brings in tea and performs a ceremony, one Zane knew, but could rarely pull off without making a mistake. At one point Zane catches one of the cups as it was falling and puts it back where it should have been, and nods for the youngster to continue. The Old man almost smiles...
Afterwards the youth leaves the room, slightly embarrassed. "There are things which must be taken care of, they are your responsibility as will others once I continue my journey. I have a list."
Leaving things unsaid, he produces a scroll, on with is written a lot of tasks.
Zane bows and heads out, a few hours later the tasks are done and The Starblazer is one crew member shorter.
"Kip, set sail for the Float, The Iron Dragons, at least those that go in person, may need a quick get away."
Zane stays behind at the Temple because he knows there's more at hand, not the least of which is getting the Kobold Youth settled in and the Brothers used to the Idea that a Kobold is not target practice....

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Wednesday December 18th, 2019 10:29:50 PM

Well, the chit machine is a sad story. You see, there was an attempt to steal it and she was "damaged beyond sanity" . In the end we were able to talk her down and she realized she needed to do something she referred to as "rebooting" and to await repairs. We haven't heard the latest news, clearly we still don't have chits in circulation, but hopefully enough repairs were made that the poor thing's sanity has returned. Being the strictly confidential nature of the chit machine, news hasn't even reached those of us that were helping that night. If Auslander filled you in on that for your article, an udpate on her sanity's recovery would be appreciated.

RobC - Katinka Hushfoot -- AC 38*/25*/28* (Blur, Add+2 vs Evil) -- CMD 29 -- HP 170/233 -- Spells -- Active Effects 
Thursday December 19th, 2019 4:21:15 AM

"To the Ghost it is then"

OOC: Tink has no unfinished business left. As long as Agatha doesn't get a position of power, she can retire in relative peace

DM Hugh - The interview 
Thursday December 19th, 2019 10:03:47 AM

Sesha heads out for the Giggling ghost.

Garret wonders into the kitchen and returns with meat on a stick. He offers a half eaten one to Oewellian.

Oewellian looks at the halfling’s offering and says,”No thank you, I ate before I came.”

Later on Garret wanders over to his favorite meat vendor thinking about the statue that captured his group of adventurers

Restlin agrees it is time to retire for the night and head for the Ghost.

Beri explains the story of the chit machine and that she was the victim of a robbery attempt and this damaged her sanity beyond repair. She said she had to do something called rebooting while awaiting repairs. The druid asks for an update on the Chit machine’s recovery if the elvish reporter was privy to more information.

Oewellian says, “I’ll do what I can”

He then says, “I bid you all good evening. Hopefully I will have something to share with you all soon.”

====================================================

Zane meets with the head monk of the temple he studied at. The old master asks the Taur why it took him so long to return. Zane fills the monk in on his most recent adventures.

He then sees to the list of tasks the old master has set for him before ordering Kip to take Starblazer to the Float.

Kip says, “Aye, sir”

Zane stays behind to see to the settling in of the Kobold youth.

====================================================

Meanwhile back at the Tower Torm and Auslander show up to visit.

Auslander says, “I hope the interview with Oewellian went well.”
Torm says, “HOW...Is...THE…...RETIRING...LIFE….SUITING...YOU...ALL?”


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Thursday December 19th, 2019 11:40:25 AM

"Oh... Torm... "

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 15/29 Quest Items 
Thursday December 19th, 2019 12:29:23 PM

Restlin catches Auslander on the way out. He's never been close to Torm, though he respects the turtle, but Auslander's been a steady ally for years.

"Auslander, my favorite bureaucrat. Interview went fine, but my throat's all dried out from answering so many questions. Come to the Ghost with us. Drinks are on me."

Beriothian -- AC:38+4/18/36+4 HP: 235+(13-13=0) /258 Blink: 50% Blur 20% miss, CMD = 23 
Thursday December 19th, 2019 7:38:48 PM

Beri turns to Master Torm
I don't think retirement has really set in yet, but I've been planning to start work on my own Druid grove once things settle down. I'm also hoping I can do something about that barren muddy waste outside of Hook City, plant some grasses with a good root network that can be a foundation for other plants and wildlife to return to it.

He then addresses Auslander.
Good afternoon, the interview went pretty well. He did bring up an interesting question though, has any progress been made with the chit machine? Is here sanity starting to return? Or is she still shut down?

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Thursday December 19th, 2019 11:30:30 PM

Zane goes about re-acquainting himself with the Temple and it's workings.... He introduces the Kobold to the other initiates and when asked what name he wanted to go by, the Kobold said "Maak". Zane handed him over to those in charge of that part of the place, and is glad it's not him.
The enthusiastic kobold might make it, but each must discover their own path.
As he is headed back to the Old Man's rooms, he's dumb struck....
A mural, or rather A MURAL in lettering 3 times the size. In the middle is a picture of Zane, starting near the bottom left and going up, over and down the other side is Zane's story, at the bottom right is a spot left unpainted as if his future has yet to be decided.... Next to the mural is a door over which is written Beyond is The Way of the Dragon and he can see there are full contact combat areas, something the Temple never had before, it had been all defensive training when he was a young boy here.
He rejoins the Old Man and they chat well into the night. Afterwards Zane retires to a guest room that's been set up for him and as he falls asleep, he enters the Giggling Ghost.....

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Friday December 20th, 2019 1:15:22 AM

Bosk laughs. It is not retirement so much as a changing of roles and giving the next generation their turn in the lime light.

DM Hugh - The interview 
Friday December 20th, 2019 10:07:01 AM

Garret says, “oh...Torm”
Restlin catches Auslander on the way out and invites the stalwart ally to the Ghost.

Auslander says to Restlin, “If you insist.”

Torm says, “CAN…………..I……………….COME………..TOO?”

Beri informs Torm that they haven’t really had much time for retirement to set in though the man is hoping to start his own Druid Grove and hopefully do something about the nearby wastes. He then asks Auslander about the Chit machine.

Auslander says to Beri, “She’s still rebooting. Honestly I’m not sure how long it will take for that process to end or when we can expect a technician to appear. We found some leads in the ancient texts about some things called ‘autorecovery’ and ‘boot disk.’ Autorecovery sounds like what we want but why anyone would want disk shaped boots and what they have to do with the Chit Machine is beyond me. Those Teucri were a strange people”

Torm says, “THE…………….CHIT…..MACHINE….IS….UNNATURAL….STILL…...THOUGH….LOSING….ONE’s…..SANITY…...IS…...TOUGH”

Bosk laughs at Torm’s question telling the turtle it isn’t retirement so much as giving the next generation their turn in the limelight.

==================================================
Meanwhile...at the monastery Zane sees that Maak the Kobold gets where he needs to be. He notices a new tapestry that is partially unfinished and partially of him before eventually settling down for sleep and entering the ghost.


Garret Goodbarrel [AC:51/51/40; (Blur) +4 vs AOO; HP: 164/260 Ki:18/21 CMD: 55 SR: 30 DR 10/Chaotic] 
Friday December 20th, 2019 11:41:22 AM

OOC:

So, hey, is that it? Will this board be archived, or will the next thing start in here? And when was that? I should do something towards that...

Restlin (Carl) -- AC +20/+10/+16 CMD: +20 SR: 18 HP: 207/207 (Spells) Luck Points: 15/29 Quest Items 
Friday December 20th, 2019 11:46:21 AM

"Torm, you're welcome wherever we go. Come, it's going to be a heck of a party..."

Zane (JCC) AC 43(37), CMB 25, CMD 32, HP 144/311, Blindsense 60' Character 
Friday December 20th, 2019 11:38:07 PM

Zane rolls over and continues to Snore.....

Sesha - 305/320. AC 37 
Saturday December 21st, 2019 12:08:30 PM

Sesha does stop and give a wistful look towards the tower. She hadn't known it yet, but there won't be much more time spent here. At least not for her.

There was a family to raise, house to run, and a goddess to revive. Elves were long lived, but there was a lot to do.

Bosk AC:45/20/40 blink&invis, DR10/magic, electric/10, CMD: HP 221/221 Spells 
Saturday December 21st, 2019 10:53:42 PM

Bosk gives everyone a final wave. We should be headed to the Giggling Ghost for our retirement party, but the can always reach us at our tower. Thanks to the portal Hook City provided us, I will be here for the Dragon Consortium or working at my vineyard in the Taur Isle. It has been a blessing serving this city, and we look forward to guiding the next generation of Adventures.

Epilogue

DM Hugh  
Monday December 23rd, 2019 12:11:23 AM

Our heroes head to their retirement party at the giggling Ghost.

The headline of the Hook City Herald reads the following : The Iron Dragons: A Complementary Band of Unique Heroes.

From the article:

It started with a There he goes. Get him. Bosk and a group of adventurers who no longer journey with our Iron Dragons stepped in to prevent the apparent murder of a three year old boy only to see things turn out that the victim was no boy and was in fact a thief. From there they got a protection gig facing off against the Iron Band and it was during this time that Beriothian now a druid, then a rogue joined the party. After our heroes had defeated the Iron Band, Maikill a half-orc who no longer journey's with the Iron Dragons insisted on taking the name Iron Adventurers because Iron was strong.

Enter Zane a minotaur initiate to a martial arts temple he took a wrong turn and fell into a cave with the Iron Adventurers. A giant spider, and some adventure later and he became part of the group.

Zane did leave when receiving a tip about where his parents might be as he is still searching for them, but nothing came of it and he returned. He is still searching to this day. Any leads can be delivered to Zane at the Iron Dragons' Tower.

Though the roster has changed through the years the Iron Adventurers who later became the Iron Dragons have always been good to our city. Though at times things seemed kind of dire. They once fought an Illithid demigod who was damaging the party as fast as they could heal. If Restlin hadn't have dropped his feather token on the thing and gotten lucky with how big it had gotten this story may have been looking extremely different.

Their adventures had often ended up taking them to exotic locales or strange places. One time Restlin fought a dragon in single combat using a razor on a luck quest. He lost of course but the whole thing was just a sham as the dragon wanted Restlin to dispel his grandmother who had been trapped in the form of a gold fish. Other adventures have seen them in Jericho space where they fought a burning whale, a living space station and found the flying ship Starblazer. The living space station was once again defeated by some quick thinking by the Mage Priest Restlin when he turned its brain cluster into a piggy toy. They also fought an Umbral Dragon Korrine on a plane with odd physics and went dimension hopping in their most recent exploit where they saved the Wold. In fact these dragons seemed to have faced dragons a decent number of times despite their rarity with Restlin and Garret riding on dragons, though in Garret's case who found himself wrestling with dragons on a few occasions.

There have been highs and lows in the Iron Dragons illustrious careers. The day when everyone was getting muddy save for the mage priest with his rope trick, the day when the poor chit machine lost her sanity. They are still waiting for her to reboot and the technician to come. The day when Beriothian was slain and brought back by Gargul the Lord of Life and Death for not respecting Him. Let that be a lesson to all of us to be on our best behaviour when meeting with Gods. Beriothian sure learned respect and has the divet in his forehead to prove it.

There were good things too. Sesha became Matron in Waiting of her own house. Zane made friends with both Dock a crystalline ship and a tribe of kobolds that worship him like a deity. They were of course gifted their tower residence by the Dragon council and what a wondrous tower it is. Tink pulled off a really cool move while invisible and defending against threats to the hook, landing the corpse of one of the assailants safely away from folks in a cool pose that no one could see because she was invisible.

What is next for the Iron Dragons? Well retirement. They'll serve as rotating dragon stones for the Dragon Consortium. Zane will see to the monastery where he trained, Beri will start a druid grove, Sesha will take up the mantle of Matron. Her and her consort Restlin will presumably work at producing heirs. Bosk will serve Gargul, Wyaar will serve Ma'ab, Tink will serve Pantheon and Garret well he'll continue to enjoy meat on a stick and telling of the time he rode on a dragon.

So friends next time you see an Iron Dragon tell them thank you for they have saved us and the Wold several times over and if it is Garret, buy him either a meat on a stick or a Garret if you have the coin to spare.

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