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The Wold Shakes


What's with the animals? [DM Hugh] 
Friday January 12th, 2018 12:17:09 AM

Bosk has a busy morning running several errands.

Garret wakes and heads up to the roof before going down for breakfast.

Sesha wakes in Sister's arms happy to have been spared the bad dreams.

Zane is woken by the smell of food.

Wyaar slept peacefully as well.

Restlin wakes and finishes scribing in his spellbook.

Beri wakes, grabs his upgraded armor and heads down for coffee.

Breakfast is pleasant enough though Tink's cat familiar seems spooked by something and darts out the door.

Just then the pleasant sky is temporarily obstructed as large flocks of birds take to the skies and fly out of the city.

The horses that pull the food carts for the food cart vendors whinny and chomp at the bit trying to get away.

In the distance you hear dogs barking and howling.

A small swarm of rats is moving rapidly away from the docks.

What could the animals know that you don't?

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Friday January 12th, 2018 10:19:16 AM


Sesha blinks.

"When did you get a cat, Tink? I don't think I've seen it. If I have, it hasn't been present for awhile."

At her side on it's belt hook, Pot-pot makes an agry, hollow ringing noise.

Restlin (Carl) -- AC +16/+7/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 9/22 
Friday January 12th, 2018 10:59:35 AM

Restlin looks up from his spellbook at the commotion. He puts down his crayon & heads up to the tower's rooftop gardens, hoping to get a good view of whatever the issue is.

Garret Goodbarrel [AC:40/34/33; +4 vs AOO HP: 232/232 Ki:19/19 CMD: 47 SR: 28] 
Friday January 12th, 2018 11:29:13 AM

Garret knows the horses from the meat-on-a-stick carts, he's hung around them enough. When he hears them making noise, he heads outside to check on them. He tries to calm them and talks to one as if it is a person.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+40=43 ;
Friday January 12th, 2018 7:17:16 PM

"Yes, he was the pet of a woman who had been... well, killed by someone. I couldn't leave him behind so took him in. He's been no trouble and keeps the rats away. Well, usually. I've no idea why all the rats are coming up from the docks"

Highlight to display spoiler: {Tink has a cat familiar as part of her Wizard levels. I thought it would be fun but came to the quick realisation that it wasn't for me as a player, so it has always been a role-playing companion vs active one. A Wizards Bonded Item would have been a much better choice :(}

Tink follows Restlin up to the roof top for a better view of things

Perception: 43

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Friday January 12th, 2018 9:37:57 PM

Zane runs up to his room, makes sure he has all of his new gear as well as his old, he's still getting used to it., Steps out on the deck, "Star Blazer, can you see invisible things? Like if I were to go invisible?"
He then opens his wings and flies up to the top, "Something the animals sense is coming, Don't know what, but have you ever seen a school of fish scatter and then only seconds later a Predator swims into view? I think this is the same thing, and those are Wharf Rats, so I bet it's coming from that direction. And Tink, thanks for the spell charge in the ring, you never know when it'll come in handy, but at least I don't rely on magic to fly anymore...."

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23 
Friday January 12th, 2018 10:01:35 PM

The druid shakes his head when he hears the animals go crazy. Even the horses in the castle are making noise. He nods at Zane's foresight having watched many predators chase their prey through the water.

That is true, though through my years of studying the creatures of the Wold I fear that this is also a sign of an impending earthquake. Our structure of our castle is magic, so we should be safe here, but most of the city could be in danger if I'm right. I just saw first hand the devastation an earthquake can bring, I do not look forward to it being recreated here. The castle may be safe but things can still fall. Make sure you move away from anything that can fall, preferably under a stone doorway. And buff quick as you can, we may need to start rescuing an entire city in a few minutes.

Beri fears for the worst and starts summoning an elemental swarm of earth elementals, figuring they will be the best at locating trapped citizens as they can earth glide through any rubble. Hopefully the strict guidelines for everything in the city mean the buildings were built to a code to withstand whatever is coming.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Friday January 12th, 2018 10:02:38 PM

Bosk's tattoos soon hypnotically as if they too are trying to flee. Calm down guys, I will take care of you.

The cleric watches as the scene unfolds before him. Somehow the animals always know. What ever we were waiting for is happening. Is everything ready to face certain Doom?

Restlin (Carl) -- AC +16/+7/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 9/22 
Saturday January 13th, 2018 12:55:13 AM

Restlin nods at Tink as she joins him. He can be found, leaning over the railing, completely at peace. "Something coming Tink," he says with a contented look on his face. "Something's coming, and it's going to be big." At no point in the conversation do his eyes leave the horizon.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects 
Saturday January 13th, 2018 9:08:24 PM

"Big is what we do" Tink responds to Restlin with a little pride in her voice. Like him, she doesn't take her eyes away from the landscape

There was a terrible crash [DM Hugh] 
Sunday January 14th, 2018 9:36:45 PM

(OOC: Sorry to pull that DND trope like with V and her bird in OOTS at first but the scene called for animal things)

Sesha asks Tink about her cat while Pot-pot makes a clanging sound at her belt.

Restlin puts down his crayon and goes up to the roof to get a better look at whatever is going on.

Garret goes outside and tries to comfort the horses

Tink explains to Sesha about her cat and then follows Restlin up to the roof.

Zane grabs all his gear and asks Star Blazer if he can perceive invisible things. He also stipulates that some predator is coming and that it is coming from the wharf potentially.

Beri says that Zane's observation about predators make sense but that this could also foreshadow an earthquake. He gives some advice about how to handle an earthquake and then starts summoning earth elementals.

Bosk's tattoos start acting up too and observes that the animals always know. He asks if everyone is ready to face certain doom.

Restlin observes that something big is coming.

Tink responds that big is what they do.

In the wake of all the animal activity suddenly things get eerily quiet, so quiet in fact that you could hear a pin drop if you were so inclined. It doesn’t last long. All of a sudden there comes a horrendous crash and things sound as if the Wold is tearing itself apart. The sound is so loud that you can’t quite pinpoint where it is coming from and if you were hard pressed to guess you would have to say everywhere but you aren’t quite sure how that is possible but suffice it to say it is that
LOUD.
Eventually the racket subsides and you hope for a second that maybe whatever that was signified the end of all the troubles happening of late. If only things were so fortunate because not even a full moment after the thundering noise ceases does the ground start trembling again...could it be an earthquake?
This activity feels different as if it is in reaction to something major and not the main event itself. Is the Wold really being split apart? Have the Woldians done something to anger the Gods? Who knows?
The ground you are standing on rocks back and forth like a ship tossed about in a tempestuous sea. Bits of rock, dust and other debris start to fall from the nearby structures and fissures open up in the ground along the roads and thoroughfares. An unattended cart in your proximity tumbles down one of the chasms that have opened up and after a short amount of time you hear the impact of wood on rock and you think luckily there wasn’t a horse attached to it.
And then just as quickly as the concussive sound appeared and the tremors started, the Wold shaking terminates.

(OOC: DC 20 fort save or be deafened for 3 days of posting / 3 rounds)

The local Hook City denizens seem to move in one of three directions in the wake of the commotion. As was pointed out the Iron Tower is a sturdy structure and a small group of people starts moving towards it. It looks like there are a few other crowds heading towards the reinforced building that houses the Constabulary while others are headed for the temples which are also built fairly strong.

Some of the weaker structures in the city have been reduced to little more than rubble.

Bosk's steel grass armor and bastard sword starts to take on a red hue.

Meteors can be seen streaking across the sky, with brilliant sparkling colors trailed by fiery tails. Their trajectory puts them heading nearby.

One of the meteors breaks off from the other and streaks directly over Hook City. The trajectory of the incoming meteor seems to be putting it on a collision with course with one of the hooks and sure enough that is directly where it impacts.

There is another loud noise though not as loud as the original noise you heard followed by a shower of sparks raining from the impacted hook. The suspended bridge seems to lurch a little as if the damage to the hook is negatively effecting whatever magic is keeping the bridge aloft.

If the bridge falls the consequences could be disastrous. What do you want to do?



Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Sunday January 14th, 2018 11:01:52 PM

Wyaar actives his boots of flying and flies up off the ground to avoid the shaking and get a better vantage point.. and then helpfully points towards the bridge.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 214/214 -- Spells -- Active Effects  d20+23=29 ; d20+24=43 ; d20+40=60 ;
Monday January 15th, 2018 5:16:14 AM

Tink doesn't have time to be shocked by these meteors. Could it be a repercussion of the party venturing into space? Did they disturb something and this is their fault? The questions will have to wait. They need to focus on the people first.

"They look to be seeking shelter and getting off the streets. That's the good news. The bad news is that one of those meteors hit a hook and has affected it in some way".

Fort Save: 29 = Pass.
Knowl Arcana: 43. Is Tink able to determine how the hook has been impacted?
Perception: 60. A personal best! + See Below

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 268/268, Blindsense 60' Character 
Monday January 15th, 2018 12:31:51 PM

Auto pass Fort save.
Zane over the ring, "I can't do anything to support the bridge magically and I may be strong, but I doubt I can hold it up either." With that said, He casts Haste on the party using a rod to extend it, allowing faster movement to get places.
Yelling to Star Blazer "Star Blazer, follow me towards the Bridge, stay at least 200 feet away from it and 50 feet above the terrain. I'll be moving people to your deck for saftey at least for now."
He takes off towards the Bridge at full speed ignoring combat movements. (I.E. Run Speed when possible)
He will look for people that need saving near the bridge first, either on or under it. then take a sector of the city looking for people who need help.

Garret Goodbarrel [AC:40/34/33; +4 vs AOO HP: 232/232 Ki:19/19 CMD: 47 SR: 28]  d20+23=38 ;
Monday January 15th, 2018 2:24:24 PM

Garret quickly moves away from the horses when he sees the meteor strike the bridge. He runs for the bridge and knows enough that he cannot fix the bridge, but he can be sure the area around is clear. He looks around and under the bridge to see if there is anyone in immediate danger.

OOC:
Fort Save: 38

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20=18
Monday January 15th, 2018 3:01:29 PM


Sesha casts her flying broom spell, then starts moving to gather people up and get them aboard starblazer.

Fort passed

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23  2d4=2 ; d20+1=11 ;
Monday January 15th, 2018 9:23:26 PM

Beri looks at the two lone elementals that were summoned He may not have been deafened by that noise, but it sure did a number on the spell he was casting. In his best Terran he gives orders to the two elementals that answered his call.
Thank you for coming. Please start digging out as many trapped citizens as you can.

The druid jump on Starblazer and heads off to the Bridge as well.
That range should be good for me as well. I'm going to cast reverse gravity on the bridge when we get close. There is no way I can support the entire bridge, but if I can lessen the stress on the damaged end perhaps the Hook will be able to re-stabilize. At they very least, hopefully it ill buy us some time to figure out how to fix the hook and evacuate the people.

Once in range, the druid will cast the spell slightly in front of the hook to avoid shifting the gravity on the hook itself (it's having a hard enough time stabalizing), aiming for any spot that looks to be the focal point of the bridges new center of gravity.
***
Auto pass Fort save.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Monday January 15th, 2018 10:12:56 PM

Wyaar also moves with the others to help clear people away from around the bridge

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+19=39 ;
Monday January 15th, 2018 10:32:59 PM

The earth shakes with thunder that reverberate to the minotaur's bones, but somehow he manages to come out of it unscathed. As Bosk's armor begins to glow red he checks to see if they are growing warm and begins to pray as he casts protection from energy fire on himself. What ever is happening is affecting my steelgrass, they are glowing red. Quickly he looks down to see if his sheathed steelgrass weapons and stainedglass wine (made of grasses from the Sargrass) are also glowing.

Starblazer, are you strong enough to keep this bridge aloft if the hooks give way? Bosk recalls when the group fought on the bride and how dangerous it was up there.

To the servants of their tower he calls out, Let the citizens shelter inside. You know what areas they can enter.

He then calls out directions to the numerous magic wielding citizens of the town. It is too late for the buildings. Save the bridge. There is no telling what will happen if it falls and dams up the river. Use shape stone and whatever else you have to support it. The cleric finds him self still praying, this time that enough of the magical citizens have spells prepared that can help the city. Fortunately they are in the most magical city in the Wold and have more high level casters than anywhere else.

Quickly he runs towards the bridge, using his death watch ability to locate anyone who might be about to make an untimely visit to the Land of Rest.

Actions
-------------------
Fortsave = 39
Cast protection from energy fire on himself from a scroll
Move to
Held action to use a hero point to used darkwalk and become ethereal should a meteor, bridge, or anything else big enough to kill him in one hit is about to strike him.
As he runs Bosk uses his deathwatch ability to locate anyone in need of emergency healing.

ooc: Do we have elemental garments on?
ooc2: Still waiting to employees complete my Catacombs order, as such my CS is not yet updated.

Highlight to display spoiler: {Blink
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Under the Bridge [DM Hugh]  40d6=134 ; 5d6=18 ; d20+7=22 ;
Tuesday January 16th, 2018 12:44:46 AM

Wyaar activates his boots and then starts flying off the ground and towards the bridge to get a better vantage.

Tink briefly wonders what the meteors could mean before realizing she doesn't have time for speculation. She remarks on the good news that the people are headed for shelter and the bad news that the bridge has been impacted before trying to determine how the Hook has been impacted.

Zane says he can't do anything to support the bridge physically or magically before using his extend rod to haste the party. He takes off towards the bridge with Star Blazer in tow hoping to transfer people to its deck.

Garret moves away from the horses and towards the bridge hoping to evacuate any who may be imperiled below them.

Sesha cast flying broom and then moves to get people aboard Star Blazer.

Beri looks at the 2 elementals his spell summoned and puts them to work digging out survivors. He jumps onto Star Blazer and plans to cast reverse gravity when he gets near the bridge hopefully taking stress off of it.

Wyaar works to clear people away from the bridge.

Bosk notes how his equipment has been affected by whatever is going on and then asks Star Blazer if it is strong enough to hold the bridge aloft. He then tells the servants in the tower to let the people shelter inside and asks the magic wielding citizens to focus on saving the bridge. Lastly he moves towards the bridge using his death watch ability to find anyone who might be in trouble.

Bosk and Garret head out by land towards the bridge doing their best to help people evacuate the area. Miraculously the people you encounter appear to be a little shaken but other than minor cuts and scrapes they aren't seriously injured. Still though Bosk and Garret manage to move people away from the bridge and towards one of the three areas where the crowds are gathering nearest to their current location.

The rest of the party takes to the sky either using magical flight or the ship Star Blazer.

The sky takes on a vague red glow as you get closer towards where the meteorite impacted the hook. As you ascend and near the crash site you realize that the red hue is being caused by a sort of dust and you taste it in your mouth and you feel it irritate your eyes but despite that you can still see fine.

You can make out more meteorites whistling over heads and landing in not too distant locations. Each impact makes a solid whumpf.

Tink or Perception DC 20 and being on Star Blazer : Highlight to display spoiler: {You see a large crack in the hook spiraling out from an impact site towards the center of the hook. The hole in the hook is pretty big and you can see redish grass and vines spreading out from the impact site and encircling the hook. The vines even spiral into the orb!?! that is keeping the hook aloft. You never realized it but it seems like the hooks are being held aloft by orbs similar to the ones you encountered when the fog rolled in. The red grass and vines have spread to the orb at the base of the hook and you see that other grass and vines emanating from the orbs holding the other hooks aloft}

Tink or Know[Arcana] DC 30 Highlight to display spoiler: {It would appear that the impact of the meteorite negatively impacted the hook's ability to keep the bridge aloft. The rest of the Hooks still seem to be holding but the structure was designed so that each of the Hook's was to Hold an equal load. It may be possible to have something else hold the hook's load or change the weight distribution so that that Hook is ignored but you would need to examine it further}

Beri's reverse gravity appears to have a positive effect on the bridge and you notice the bridge lurching less severely after the spell is cast. It appears he has bought a little time at least.

Star Blazer replies to Zane's inquiries with, "The answer to that question is unknown to me good master. I have never had my max thrust tested. Theoretically I could hold the bridge aloft at least temporarily. Whether I could do so indefinitely I'm not sure but perhaps I could keep it elevated long enough to effect some sort of repair."

A lone pteranodon was roosting near the hook when the meteorite landed. The flying reptile does not look well despite having the two huge wings and the distinctive backward-sweeping crest decorating its head common to its species it also has red eyes, a foaming mouth and blood dripping from every orifice down its scaly hide. It lets loose a shriek before taking to air. It looks like it was on a collision towards your position when an immense creature with four bat-like wings, a spherical body, red eyes peering from all sides and 2 claws hanging below emerges from one of the orbs. It engulfs the pteranodn and a sudden change comes over it. It's eyes actually become redder, it grows a gapping maw and starts foaming at the mouth as blood starts to drip from its eyes, mouth, and pores.

Knowledge [dungeoneering] DC 32 Highlight to display spoiler: {It would appear that in all the commotion an Iathavos Qlippoth emerged from the portal holding the hook. However something is unusual about this Qlippoth. Eating the Pteranodon appears to have imparted some sort of disease to the creature and it looks it be in pain.}

The creature shoots beams of entropic energy towards those aboard the ship and one at starblazer itself. (everyone on the ship needs to make a DC 32 fort save or take 134 damage and if this reduces you to 0 or fewer hp you explode in a burst of energy, flesh, shadow and smoke in a 5 foot radius. If you succeed you only take 18 damage)

StarBlazer does not manage to avoid the beam and a section of the hull just disappears. You are lucky that the ship is in the air and not in the water.

The creature is 100 feet away from Star Blazer

Status:
StarBlazer: 826 / 940 HP
Sesha: 132 damage DC 32 fort save for only 18 damage; if you fail and are reduced to 0 hp you die in a puff of shadow, smoke, energy and flesh
Tink: 132 damage DC 32 fort save for only 18 damage; if you fail and are reduced to 0 hp you die in a puff of shadow, smoke, energy and flesh
Wyaar:132 damage DC 32 fort save for only 18 damage; if you fail and are reduced to 0 hp you die in a puff of shadow, smoke, energy and flesh
Beri: 132 damage DC 32 fort save for only 18 damage; if you fail and are reduced to 0 hp you die in a puff of shadow, smoke, energy and flesh
Zane: 132 damage DC 32 fort save for only 18 damage; if you fail and are reduced to 0 hp you die in a puff of shadow, smoke, energy and flesh


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196/214 -- Spells -- Active Effects  d20+23=30 ; d20+24=27 ; d20+50=65 ; d20+40=50 ;
Tuesday January 16th, 2018 6:57:47 AM

"Ooh, use the Starblazer. That's clever" Tink wishes she'd thought of that.

As she flies closer to the hook she can see the damage that has been caused "There's a crack in the hook! I know we've been in this position before, so does anyone remember how to repair a teucri artifact?"

She doesn't have time to check out the hooks further as things start getting even more weird. The pteranodon looked sick and got eaten by something else. Something really weird. Something with laser beam eyes!

Tink only just summons the fortitude to not die from the rays but there is no way she wants to face another one.

She casts a Greater Invisibility spell on herself, then uses her Quicken Rod to cast Spectral Hand, and then moves away from the pack in as discreet a way as possible.

---------------
Fort Save vs DC32: 30. Uh-oh. Tink will burn a hero point after-the-fact for a +4 bonus to make 34 and a Pass.
Knowl Dungeoneering vs DC32: 27 = Fail

Standard: Cast Gtr Invisibility
Swift: Cast Spectral Hand
Move: Stealthily fly 20ft diagonally up and back
Stealth: 91 (71 + 20 Moving Invisible) + Hide in Plain Sight + Mind Blank + Pass Without Trace
Perception: 50 + See Below


---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Restlin (Carl) -- AC +16/+7/+13 CMD: +21 HP: 168/168 (Spells) Luck Points: 9/22  d20+1=19 ;
Tuesday January 16th, 2018 9:51:33 AM

Fort save 36 - Not deafened.

Restlin stands entranced at the site before him. It's beautiful. The crystaline meteor, the red glow, the awesome force behind its impact with the hook. It takes him a moment to come to his senses. He looks over to Tink to comment, but finds her gone. He finds everyone gone, Starblazer included. He shakes off his fascination and flies quickly towards the bridge.

***

I spent so much time posting my DM post in Humble's that I completely forgot Restlin. My apologies. Hugh, let me know if I can arrive next round, please.

DM HUGH EDIT That works for me

Garret Goodbarrel [AC:40/34/33; +4 vs AOO HP: 232/232 Ki:19/19 CMD: 47 SR: 28] 
Tuesday January 16th, 2018 12:04:57 PM

Garret looks up when he sees the massive thing that appears attacking the Starblazer. He says to Bosk, "Oh, that does NOT look good. I don't think I want to fly on that."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 268/268, Blindsense 60' Character  d20+21=40 ;
Tuesday January 16th, 2018 12:32:43 PM

Zane gets hit by the ray but shakes the majority of it off. He launches himself at the creature and will enlarge himself as he heads towards it.

(90' of movement + reach, getting close enough to take AoO if it does anything other that attack)

Sesha [AC 40 /23 To/37 Fl] | HP 178/178 | CMD 33]  d20+28=35 ; d20+20=27 ; d4+1=5 ; d20+22=36 ; 20d20=252 ; 20d6=67 ;
Tuesday January 16th, 2018 1:42:28 PM

Fortitude Pass.
Knowledge Check Fail.

Sesha watches with some disdain as the Pteradon is devoured. The creature that ate it, in her mind, was revolting and hideous, and it she had a feeling those beams would have been bad news, judging by the hole it left in Starblazer.

And she herself, the silly witch, was completely unprepared for a fight. Reaching straight for her strongest magics, Sesha casts Time Stop. In her own time, Sesha forms a small little orange bead of concentrated magic, and set it next to the immense creaute. (Is immense a size category? How big is this?) She takes a deep breath and starts a series of abjurations, protecting herself as best as she can, as well as summoning help. When her spells are done, she steps back into the world, greeted by an explosion near her enemy.

5 Rounds.

1. Cast Delayed Blast Fireball (siphoned from Yzargo) (set to explode after 5 rounds.)
2. Cast Barkskin
3. Cast Shield of Faith. Move to 100 feet away from the creature.
4. Cast Greater Immortal Summons
5. Cast shield from a scroll. (Immortal Summon - Witchfire arrives)

Time Stop Ends - Delayed Blast Explodes.

Beats SR 36 - 67 damage, Reflex Save DC 28 for half. (fire)

Spells in effect on Self:
Barkskin, Shield of Faith, Shield, 3 Fold Aspect (youth), Contingency (reduced to 10% hp or less, use word of recall back home), Magic Vestment.




Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+5=17 ; d20+21=39 ; d20+20=32 ; d20+21=28 ;
Tuesday January 16th, 2018 8:19:07 PM

ooc: Do we have Tishe's weave elements garments on

Chaos explodes around the Grim Avenger and he can feel the adrenaline build within him. Mentally he slows down, letting Jancassis training take over as he exercises perfect control over his emotions. Everything begins to slow as he exhales. First assess the situation. There is a large pterandon roosting far above me. It appears unwell judging the blood dripping from every orifice…somehow this reminds me exactly of the type of disease Marteaus would send to test the Wold... No, I will worry about that later.

My cold eyes meet his glowing red ones as he begins to rise. Gripping my sword I once again note the red glow and try to discern the reason behind it. Is it hot to the touch? Does it smell of ozone? I weigh the information presented to me as my target begins its descent.

Without warning every hair on my body stands on end as Jancassis tattoos impart their warning of incoming danger. Despite the message I find it reassuring that as long as Ichor, the large tattoo of a scorpion, is on my back nothing can flank me and catch me unaware. Yet despite the warning nothing could prepare me for the abomination that appears before me. I manage to keep my composure as the phantasmic abomination of the abyss swoops down out of nowhere and devours my prey.

Deeper I dive into myself as I further dissociate from my feeling and humanity, giving myself over to the outsider within (As a 10th lvl Avenger, Bosk’s creature type is outsider). It is all happening too fast. I do not even have time to react between in the time it to swallow the pterandon and its next attack. I watch motionless as the air rends and sends pieces of the ship flying not sure what is more concerning, the power of its attack or the horrendous transformation it has undergone.

Gargul, let that disease be spread by ingestion and not by contact or we may all very well be doomed.The prayer is on my lips as if bidden of its own accord, and I find myself in motion once again.

Stargazer, hold out as long as you can, but let us know if it gets to the point that you cannot survive another attack like that. We do not want lose you.

I don’t think I want to fly on that I cannot help but smile at Garret’s words. Funny, I was thinking this would be even more epic that riding the dragons and dinosaurs. I am about to charge in when the weight my pack grabs my attention and I realize something is off. Gargul's Eye! I completely forgot about Agatha's backpack! It has a mythral chain and adamantium hook that have been magically reinforced and can bear a heavy load and if need Sprocket created a secondary functionality for it to function as a grappling line or block and tackle. We even saw first hand that it can interact with the orbs.

I know I appear completely collected, but my mind is running a mile a minute. How do I get myself into these things? What do I know about Teucri artifacts and transdimensional portals? I did not even think to prepare half the protective spells I would like, and now I am running past this thing that could probably kill me in one shot in order to save a stupid bridge. If I get killed running towards a a bridge rather than fighting a monster I will never live it down...

As I get lined up I follow Agatha's instructions and use the device as a block and tackle (I think I am phrasing that right) to lift up and support the bridge. Feel free to knock that thing around a bit to distract it while I fix the bridge, but do not kill it without me!

Actions:
Move to line up bridge shot
Activate backpack device / block and tackle

Perception Check per DM Post = Auto Pass
Knowledge Arcana check to determine why steelgrass is glowing=17
Knowledge check to determine creature’s kind and weakness = (knowledge planes, untrained, fail)
Perception check to figure out where to shoot the device and how to hook it up = 39
Spellcraft Check to determine why steelgrass is glowing = 32
Perception check to check for other enemies and traps = 28

Highlight to display spoiler: {Blink
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Beriothian -- AC:38/18/36 HP: 231/231 CMD = 23  d20+22=42 ;
Tuesday January 16th, 2018 9:50:22 PM

We got ya Bosk, good luck!
The druid looks around at the chaos before them. One thing is certain, he needs to call in some friends. Looking at the foe before them he decides a storm giant is probably the best to aid in the current scenario and he starts calling one forth.

active spells
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -1 rond
summon storm giant- incomming

DM Mitch  d20+19=23 ; d20+31=41 ; 4d6+15=30 ; d20+31=36 ; d20+31=48 ; 16d6+15=77 ; d20+31=35 ;
Tuesday January 16th, 2018 11:34:13 PM

DM post incoming! Also, I rolled a thing! <--- helping.

DM Mitch 
Wednesday January 17th, 2018 12:49:56 AM

Tink reflects on how using the Starblazer to keep the bridge aloft is clever before pointing out the crack in the hook and asking if anyone knows how to repair a teucri artifact.

She manages to heroically withstand the worst of the beam before turning herself invisible, casting spectral hand with the help of a rod and stealthily separating from the rest of the group.

Restlin gets distracted by the beauty in the unlikely events that just happened and thusly got left behind by everyone else. He uses his turn to play catch up.

Garret remarks that the flying monstrosity does not look good and he does not want to fly on it.

Zane shakes off the brunt of the eye beam attack and then charges towards the creature, enlarging himself along the way.

Sesha watches as the revolting creature devours the Pteranodon. She feels unprepared for the battle so she pulls forth her strongest magic to cast Timestop followed by Delayed Blast Fireball, Barkskin, Shield of Faith, Greater Immortal Summons and Shield from a scroll. She returns to normal time better protected, farther away from the creature and greeted by the blast of her fireball.

(OOC: Per Tink’s active effects Tishe’s weave elements are in effect)

Bosk barely has time to adjust to the Pteranodon overhead, the disease it appears to be exhibiting and the red glow of his equipment when the abomination from the abyss swoops out of nowhere and devours Bosk’s prey. Bosk notes that not only is the equipment glowing but it is slightly warm to the touch as if the equipment itself could be fevered.

The Grim Avenger feels Ichor, his scorpion tattoo warn him of the danger as the Grim Avenger dives within himself and summons resolve that transcends that of mere mortals.

Bosk offers a prayer to Gargul that the disease is spread through ingestion and yells out to Star Blazer asking the ship to hold out as long as it can and let the group know if it gets to the point where it could survive another attack.

Bosk was just about to reply to Garret’s observation when he remembers Agatha’s backpack and the secondary functionality that Sprocket added. Bosk wonders how he gets himself into these situations and hopes that he does not die running toward the bridge as he would never live it down. He asks the group to keep the monstrosity busy while he attempts to use the secondary functionality of the backpack like a block and tackle to help address the problem with the bridge. (OOC: Please specify what you are planning to use as the anchoring point to hold up the bridge; ie what is the adamantium kunai going to embed into)

Beri tells Bosk that they have him covered and proceeds to summon reinforcement in the form of a storm giant.

The monstrosity roars in agony as the fireball blows off a decent chunk of it (Failed save). A black ichor spouts from it’s wound; rather than falling to the ground the blood seems to seethe and writhe in the air forming a barrier of goo around the thing (Ichor - At the start the Iathavos’s turn, all Creatures within 5 feet must make a DC 34 Reflex save or become entangled). Adding to it’s nightmarish appearance is a shifting, glowing mass of chaotic, sickly colors (arcana check 28: Highlight to display spoiler: {It has Cloak of Chaos} ).

As Zane approaches the thing he becomes aware of it’s horrible stench. It’s so bad it is, literally, supernatural. (Make a DC 34 Fortitude save or be nauseated (Unable to take any actions except for 1 mover action per round) for 10 rounds. On success, you are still Sickened (-2 to all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) for 10 rounds.)

It glares at the puny creature that hurt it. It casually swipes at Zane as he approaches, claws digging in but failing to get a good grip (AoO on Zane, 41 to hit, 30 damage, 36 to grapple just with claw, failed) (Zane gets an AoO against it as it flies past). Whatever strange disease that has been inflicted on it covers it’s claws; save vs 39 fort or become diseased. Then it flies at Sesha, getting right on top of her, and unleashes a devastating blow (Greater Vital Strike, 48 to hit, 77 damage, 35 to grapple (success)). It’s overpowering stench fills the air around her (DC 34 fort save, see above) and the disease threatens to spread to her (Save vs 39 fort or become diseased).


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196/214 -- Spells -- Active Effects  d20+24=29 ; 10d6=40 ; d20+22=25 ; d20+22=34 ; d20+14=30 ; d20+50=62 ;
Wednesday January 17th, 2018 6:36:57 AM

Tink still isn't sure what this thing is but she knows for sure she wants to stay welllll away from it.

"It's got a Cloak of Chaos spell protecting it" she relays over the telepathic link "Zane, Garret, you guys might have to dig a little deeper to hurt this thing"

If she were closer Tink would be unloading some enervation spells right about now. Instead she uses her Spectral Hand to deliver a spell from a safe distance: Vampiric Touch

----------------------
Knowl Arcana check vs DC28: 29 = Pass.
Standard: Cast Vampiric Touch to be delivered via Spectral Hand. Hit Touch AC25. SR check: 34. If hit and pass, creature takes 40pts damage. No Save. Tink also gains 40 temp HP.
Move: Stealthily fly a further 35ft diagonally up and away. Should put Tink around 150ft from the monster I *think*
Stealth: 87 (72 + 20 Moving Invisible - 5 Moving greater than half speed) + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 135/153, DR 5/Evil  d20+22=42 ;
Wednesday January 17th, 2018 9:14:03 AM

Wyaar flies towards the bridge along with his companions and flies up off of Starblazer after the beam hits it to put distance between himself and it, though he ignores the majority of the affects of the beam.

He calls upon the spirit in his bow so that it blows a with soft blue light and yells out to his Queen to give him strength to smite these abomination.

~~~~~~~~~~~~

Swift Action: Smite Evil on the Iathavos
Move action: fly 30' away from the starblazer
Standard Action: Activate Divine Bond for Keen, Axiomatic, Holy
Fly 15 feet off the ship.

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 168/168 (Spells) Luck Points: 11/22  d20+25=40 ; d20=16 ; d20+20=23 ; d20+20=34 ; d20+20=25 ; d20=1
Wednesday January 17th, 2018 10:18:23 AM

Knowledge, Dungeoneering: 40 - Restlin knows what this thing is.
I'm saying I cast mage armor during my trip here. Everyone's cool with that, right? Awesome. Let's kill this thing...

***

Restlin arrives on the scene just in time to see Sesha get abused by the Qlippoth. He says nothing; their relationship dynamic prevents him from playing hero with her. Still, a mix of worry and rage can be felt through the empathic link the Iron Dragons share.

He know he needs to move quickly, so he does that thing where he tries to fire off two spells at once and hopes he doesn't blow himself up.

Press my luck: 16 - success. I choose a 2nd standard action.

Luckily, it works. He points a metallic finger at the beast & a narrow green beam streaks towards it. Simultaneously, bands of iron appear around the Mendicant, tightening around him until his entire body is covered with metal.

***

Move: settle into position outside this thing's melee reach and pull one of my maximize metamagic rods out of my efficient quiver
Free: Press your luck - success, free action
Standard: Maximized disintegrate on this thing. Hit touch AC 23 for 192 damage. Spell penetration check is 34. Fort save DC 25, 30 damage if successful.
2nd standard: Iron body - Immune to all the gross stuff this thing can dish out, including that nasty red eye disease.

Edit: Forgot to roll my AC. This round it's 15/6/18. Eesh...

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday January 17th, 2018 10:41:00 AM

ooc: I planned to follow the path of the current chain. I assume that it him hooks into the sphere, so they if where the kunai would go. The other end world anchor the bridge where I assume it is reenforced for the chain currently holding it up.

Please let me know if I need to spend a second round (this round) to complete this, or if I completed this action last round and am now free to attack this round.

(DM Hugh I am ok with that being the plan...you would shoot the kunai into the sphere the damaged hook is coming out of meaning it would anchor into the ground on the other side of the sphere. The thing is you would have to fasten the backpack to the bridge at the point of weakness to complete the repair so last round you fired the kunai this round you have to fasten the backpack to the bridge. After that it won't be in danger of falling.)

James/Bosk Perfect, that's what I needed to know.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 135/153, DR 5/Evil  d20+34=50 ; d20+29=33 ; d20+24=43 ; d20+19=38 ; d20+28=34 ; d20+34=44 ; d20+34=52 ; d8+50=51 ; d8+50=55 ; d8+35=36 ; d8+35=40 ; d8+35=42 ; d8+35=41 ; d8+35=41 ; d6=5 ; 2d6=7 ; 2d6=8 ; 2d6=3 ; 2d6=11 ; 2d6=10 ; 2d6=4 ; 2d6=7 ; 2d6=8 ; 2d6=6 ; 2d6=4 ; 2d6=10 ; 2d6=8 ; 2d6=7 ; 2d6=8 ; 2d6=6 ; 2d6=6 ; 2d6=9 ; 2d6=2 ; 2d6=6 ; 2d6=7 ; 2d6=4 ; 2d6=7 ;
Wednesday January 17th, 2018 11:19:34 AM

Hovering in air, Wyaar presses his feet together to activate the magic of his speed enhancing footwear and moves in a blur of motion to send Law and Holy infused arrows streaking through the air towards the colossal beast.

~~~~~

Previous post was action for last round, this is action for this round:

Swift action to activate boots of speed
Full attack at the beastie with all the manyshot, rapidshot, deadly aim and haste, assuming Smite Evil was successful against the Evil Outside. Smite ignores all DR, double smite bonus damage on first attack to evil outsider

Attack 1: Hit AC 50, 112 piercing damage, 15 axiomatic damage, 14 holy damage
Attack 2: Hit AC 33, 36 piercing damage, 10 axiomatic damage, 4 holy damage
Attack 3: Hit AC 43, crit confirm AC 34, 40 piercing damag, 7 axiomatic damage, 8 holy damage
Attack 4: Hit AC 38, 42 piercing damage, 6 axiomatic damage, 4 holy damage
Rapid Shot: Hit AC 44, 41 piercing damage, 10 axiomatic damage, 8 holy damage
Haste Attack: Hit AC 52, 41 piercing damage, 7 axiomatic damage, 8 holy damage



Garret Goodbarrel [AC:42/36/35; +4 vs AOO HP: 232/232 Ki:19/17 CMD: 47 SR: 28]  d20+29=49 ; d20+33=41 ; 6d8+12=38 ; 6d8+12=45 ;
Wednesday January 17th, 2018 11:35:50 AM

Garret watches the creature attack Sesha and Zane and mumbles, "I'm probably going to regret this, but here goes nothing!"

He closes his eyes and takes a step forward, appearing just above the massive ugly thing and he tries to plant a foot into the back of it.

OOC:
Abundant step to right above it so Garret's in attack range, then a single attack hits AC 49 (nat 20, threat, crit confirm: 41), Damage: 38 (if crit, add 45).

Sesha [AC 40 /23 To/37 Fl] | HP 52/129 | CMD 33]  d20+28=31 ; d20+28=39 ; d20+13=14 ; d20+13=29 ; 8d6=36 ;
Wednesday January 17th, 2018 12:03:13 PM

(Welcome to the game Mitch!)

Stench Fort Save: 31
Stench Fort Reroll: 39 - Sesha is Shaken. HP used.
Disease Fort: Fail

Sesha sees the creature bearing down on her and immediately regrets her decision to -only- put 100 feet between them. It's incredible reach leaves her startled, and she pays with blood and pain. She keeps consciousness, and only Restlins anger keeps her up and going.

Then things get worse. The colossal monster scoops her up, and doesn't want to let go. It's sickness is heavy and foul, and she cannot resist it. Thankfully, every Bloodwitch, Wizard, and Sorcerer with a season or two under their belt likely had a trick to get away from being crushed, and she was no exception. She had trained herself to cast spells without require movement, and long ago had mastered eschewing the more basic materials required in magic.

She uses her word of recall spell to take herself, immediately and without fail, back to her coven Sanctuary, landing heavily on her feet. Leaning on her broom, she takes a deep breath, and purges the disease from her body. She takes a sad look at the startled faces of her acolytes. If they failed, these girls would be in a lot of danger. None of them were likely going to respond quickly enough to be of any real use here, so she'd handle herself, herself.

Standard: Cast Word of Recall. (No somatic or material component, so unaffected by the restriction of grapple. Takes Sesha to Sanctuary, the headquarters of her coven.

Move: Retrieve Heal potion.

===================================

Witchfire: Knowledge Fail

At the site of the battle, Seshas Witchfire hovers where she was summoned. It gathers sickly green flames in hand, and hurls the flames at the giant monster.

Hit Touch AC 29 (witchflame is chaotic) for 36 fire damage, no save.
Monster must make Will Save DC 25 or be bathed in Witchflame, which increases fire damage it takes by 50% rounded up.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 228/268, Blindsense 60' Character  d20+21=33 ; d20+20=39 ; 3d8+19=34 ;
Wednesday January 17th, 2018 3:12:44 PM

Zane passes the Fort Save, but only by exerting a heroic effort (used Hero point)

Zane attacks the super huge creature as it passes by.

AoO Hit AC 39, Damage 34

*Damn that smarts, what does anyone know about this thing?
Sesha I'm trying to get its attantion, but I'm still getting ready at the same time too, sorry.*

Zane reaches back and pulls out a potion, and then once again moves close enough to get an attack if it provokes one from him.



Sesha [AC 40 /23 To/37 Fl] | HP 52/129 | CMD 33] 
Wednesday January 17th, 2018 3:35:09 PM

Seshas voice answers back.

"I'm with my coven for a moment or two. I'm healing and then I'll return!"

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Wednesday January 17th, 2018 9:15:28 PM

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant appears and looks around. A colossal air battalion with a foe worthy of commemorating his name in song, what more could one ask for! Then he takes a looks at the damaged ship he was standing on. It looked sturdy enough for the moment, but how do you judge how much damage a floating ship can take before it starts sinking? This simply wouldn't do. The storm giant casts levitate and takes off into the air so that whatever happens he will be ready to enter the fray next round.

The druid finishes his summon and calls out to Zane over their linked rings.
I know all about every creature of this Wold. All I can tell you about this thing is that he doesn't fall into that category.

Also recognizing that congregating in one spot wasn't the best idea, the druid activates his ring of blinking, then transforms into an air elemental

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -2 rounds
summon storm giant- 1 round

DM Mitch  d20+34=43 ;
Wednesday January 17th, 2018 9:53:00 PM

Booking post (Fort save for monster). Full post coming soon!

Downfall [DM Hugh] 
Wednesday January 17th, 2018 9:55:04 PM

Tink doesn’t know what the monster is but she figures it is best to keep a distance. She relays to Garret and Zane that it has a cloak of chaos in effect and then uses her spectral hand to hit it with a vampiric touch all why moving further away from whatever it is.

Wyaar shrugs off most of the beam and then flies off of Starblazer activating both his smiting ability and his divine bond targeting the abomination before him.

Restlin arrives just in time to see Sesha get savaged by the creature. Along the way he casts mage armor and then he fires off two spells at once. The first spell is a disintegrate which the creature successfully resists. This is followed up by a defensive Iron Body spell.

Bosk sees his kunai with chain fire true and anchor somewhere in the ground. He then starts working on attaching the backpack to the bridge to keep it held up.

Sesha utilizes her backup plan to teleport back to her coven looking considerably worse for the wear. She pulls her healing potion while temporarily resting at the coven.
Her witchfire shoots a bolt of flame at the creature.

Zane heroically avoids becoming diseased having hit the creature on its way back to attack Sesha. Zane pulls out his own potion and moves towards the monster.

Sesha lets the others know she’s at her coven.

Beri’s giant materializes and floats away from the ship while Beri turns into an air elemental.

Wyaar’s holy arrows fly into the creature, searing with holy light and burrowing deeply into the creature. By the time the last arrow lands it is scorched and burned from holy fire across it’s whole body. Screeching and wheeling, it turns towards the hateful archer, but Garret suddenly appears on top of the thing (Make a fort roll vs stench) and slams his fist down in a mighty blow, shattering it’s weakened body. The corpse, and Garret, begin plummeting to the ground.

Meanwhile the battle between the party and the Qlippoth seems to have disturbed the rest of the roosting Pterandons and there were literally hundreds of them among the Hooks. They take to the sky and you can see the same sickness among the flock as you saw among the singular pterandon and the Qlippoth.

Between the Qlippoth’s corpse, Garret’s fall and the hundreds of infected Pterandons you are not out of the woods yet.


Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+21=37 ;
Wednesday January 17th, 2018 10:20:29 PM

ooc: Trying to give some character detail and background for Mitch. Welcome aboard

Standing at the bridge my reflection shines off the highly polished marble. My parents would be proud if they could see me now. Although they died when I was young, I was raised in minotaur society where "might makes right". Tall even by taur standards, I know my 9 1/2 ft frame is a commanding presence that would bring him honor. Or perhaps that presence is due to the 10 ft bastard sword slung across my back, a third eye in the center of my forehead (legacy item), or that I cast no shadow in the Wold (due to Avenger Initiation).

Over my now glowing steelgrass armor lays a black pea-coat sewn of chimera skin. The material is strangely soft and warm, thick enough that it conceals any weapons or armor underneath yet light enough to be cool to wear in the sun, and the way the end sweeps just above the floor as I walks sends a chill down my enemy's spine...or perhaps it is that it actually radiates cold as wisps of dark fog seep from underneath his cloak (perk of being a Grim on a mission for Gargul).

If that we not enough to make me stand out, where the armor does not cover you can see scorpions moving through my fur. Not crawling on top of it or under it, within in it as a ghost passes through a wall or a tattoo through the skin. Even more peculiar, a silver Holy Symbol like most have never seen before is emblazoned on my forehead and in the center of it is living third eye darting left and right. On my breast is the adamantium emblem with the IA Shield worn by the Iron Adventurer's before we became known as the Iron Dragons. Yes, this is an image that I have carefully cultivated to stand out. After my father was wrongly put to death for my mother's murder it tarnished our name, even after he was cleared. My image and legacy, my deeds, these are the things that will restore honor to our clan.

As I approach the bridge my eyes travel up the chain that connects the bridge to the orb. As far as I can tell that is the most logical spot. Gargul 's eye must be upon me today for things to have worked out so well this far. I just hope it will last. Following Agatha and Sproket's instructions I aim the kunai at the sphere the damaged hook is coming out and anchor the other end to bridge where it is reenforced for the current chain. The block and tackle design should magnify the strength and capacity of the mithral and admatine. All right guys, I think I have this in place. If this works the Starmages will either want half the credit for saving the city or complain that I made their invention public. Probably both. I will join you as soon as I know it is holding. What is our current status?

I turn around just in time to see Sesha vanish from view, swallowed by the massive form. Fortunately her message comes through before I have time to worry. I hope someone prepared a bunch of cure disease spells. I do not not know about you, but I am infect...or at least my gear is. Can you believe that? My sword and armor are actually running a fever!

Perception check to locate a good spot to anchor to the bridge and plant the kunai = 37

Highlight to display spoiler: {Blink
Scarab of protection
brooch of shielding
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday January 17th, 2018 10:22:35 PM

ooc: Sorry, looks like I was late to the game with different posting time

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday January 17th, 2018 10:45:56 PM

As the Pterandons I realize how much worse our situation just got. This is not good! I swear those things were not there a moment ago. We need to find a way to warn the citizens to stay indoors and to be careful of contagion, just like we did with the zombie invasion. Next we need to find a way to neutralize these things. I don't suppose anyone has a wish or miracle prepared? If I remember correctly a previous dragon group was able to use such a spell to remove their opponent's wings. If we could duplicate it, a melee fight in a walled city that they cannot leave would more easily contain the contagion.

The words are barely out of my moth as I see Garret falling, and I am glad he is by the river. My fingers twitch prepared to cast feather fall on him (free action) if he is close enough for me to do so.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196/214 -- Spells -- Active Effects 
Thursday January 18th, 2018 1:56:37 AM

Tink isn't about to let Garret splat on the ground. Think of the cookie dough that would go everywhere! Likewise that monster can't fall like that straight into the ground. It would leave a sizeable crater. People could get hurt by the impact alone.

There's only one thing to do...

Tink flies closer to where Garret and the monster were and crossing her arms over her chest she leans back, closes her eyes and dismisses her overland flight spell.

For the briefest of moments she hangs motionless in the sky before gravity takes control. Tink opens her eyes and leans back, her free-fall now turning into a dive. Her arms are outstretch pointing clearly where she wants to go.

She focuses on Garret and the dead monster matching their speed and rapidly catching them. The wind flaps at her clothes, it sweeps her hair back and make it hard to hear anything else, but she maintains focus on her target.

Finally, when she is within 20ft of them Tink spreads her arms open and casts a Feather Fall spell powerful enough to cover Garret, the monster and herself.

With their speed now dramatically reduced, Tink prepares for the landing.

The fall isn't hard, but when it ends and she has landed atop the monster's corpse she assumes the hero pose. Crouched position, feet wide apart and supporting her weight with one hand on the monster with the other outstreched. Her head tucked down, she will raise her head slowly to look around. Her face void of expression.

Then it dawns on her.

"Darn it. I'm invisible and no one saw"

The coolness of the moment is lost.

--------------
Move action: Fly close to where Garret & the monster were
Standard action: Dismiss Overland flight spell and freefall (which based on Pathfinder turn-by-turn, I think means she matches the fall speed and therfore end position of the monster)
Immediate action: Cast Feather Fall to cover up to 20 medium creatuers: the Colossal Monster (16medium) + Garret (1med) + Tink (1med)
Free action: Look cool doing it


Garret Goodbarrel [AC:42/36/35; +4 vs AOO HP: 232/232 Ki:19/17 CMD: 47 SR: 28] 
Thursday January 18th, 2018 12:44:03 PM

Garret smiles as he realized his blow had taken the steam out of the monster. When it starts falling he stands on the back of the beast and rides it down. He figures it won't hurt to much from this height, and he waves towards Restlin as he goes. He is pleasantly surprised when he and the monsters fall ends in a gentle puff.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 228/268, Blindsense 60' Character 
Thursday January 18th, 2018 12:52:58 PM

"Those flying dino's, I can only handle One at a time., but I'll get started,I'm faster right now at least," Zane says over the rings, he then takes off at full speed at one of the dino's that is among a few others, hoping to draw AoO's from the flock as they pull away from him. He also stashes the potion he'd pulled out.
As he flies, he throws Tink a "golf clap" making sure he has caught her eye before he does so.....

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 168/168 (Spells) Luck Points: 11/22  10d6=41 ; d20+19=39 ; d20=12 ;
Thursday January 18th, 2018 1:08:17 PM

Restlin sees Tink's heroics. He has no trouble seeing invisible things. "Nice catch, Tink, but I kinda wanted to see if he'd survive the fall. You know, for science..."

The Mendicant has no way of making the wings vanish off hundreds of flying lizards. "Maybe Beri can make a tornado to suck them all in, then we fireball the whole lot. In the meantime, I'll keep them busy."

Restlin's pretty sure these things can't really hurt him with the Iron Body spell going. He flies into the thick of them, hooting & hollering to get their attention. If he gets it, he blows them up.

***

Move: Fly into the mass of ptedradons & try to get their attention.
Standard: Selective fireball centered on me - 41 damage, reflex DC 39 for half damage. The selective metamagic feat means I don't take damage.

AC is 26/17/29 this round. I'm immune to disease & have DR/15.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 135/153, DR 5/Evil 
Thursday January 18th, 2018 3:35:25 PM

Hundreds is a big number. Wyaar carries a lot of arrows, but not that many so instead he flies about trying to herd the gaggle of flying dino things away from any groups of people near by.

~~~~~~~

Move and Standard action to just.. move? Fly about to try and have the ptedradons move away from clusters of people.

Are still in combat rounds?

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday January 18th, 2018 9:13:11 PM

Seeing Garret's fall slow, I know he is taken care of and instead cat overland flight from a scroll and fly towards the retreating lizards.

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Thursday January 18th, 2018 9:36:30 PM

The druid watches as Garret is somehow saves, but listeining in on their rings it is soon very clear what happened.

Great catch Tink! While you are by that creature, can you double check that the thing he ate is dead? I would hate to have a sneak attack.

The druid then turns to Restlin

I can do you one better, I can control the winds themselves! I'll give give it a wide range so hopefully it will take them a few attempts to escape, and will keep sucking them in to the center to buy us time. As long as I keep the spell away from the bridge it should really only affect the birds, sort of like aiming a fan... so, yeah, a tornado... but better!

The druid proceeds to cast Control Winds, encircling as wide around and as strong as he can without causing damage to the already shaken city. Hopefully in their diseased state 51mph will suffice, but if needed the druid should have no problem amping the speed up to the tornado speeds Restlin suggested ( 175+mph )

(I don't have a map, but essentially I'm trapping them in a whirlwind/tornado that's as big and as strong as possible. And my assumption is that anything outside the spell's cylinder would be unaffected by the wind... especially the bridge, our ship, and ourselves )

Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement
The storm giant will cast chain lightning on the pterodons once they are all ensared

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -2 rounds
summon storm giant- 1 round

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 168/168 (Spells) Luck Points: 11/22 
Thursday January 18th, 2018 10:22:34 PM

If Beri's gonna make it windy, obviously Restlin will stop short & let the druid do his thing. He'll cast a regular, non-selective fireball if the pteranodons get bunched up. Numbers are the same as above.

DM Mitch  16d6+4=59 ; 16d6+4=51 ; 16d6+4=61 ; 16d6+4=64 ; 16d6+4=50 ; 16d6+4=57 ; 16d6+4=54 ; 16d6+4=63 ;
Thursday January 18th, 2018 11:04:09 PM

(Beri, please roll chain lightning damage for the Storm Giant)

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33] 
Friday January 19th, 2018 12:01:19 AM

Sesha drinks her heal potion, then teleports back to where the fighting was. The breather was nice, but she might be needed.

Welcome to Jurassic Park [DM Hugh]  d100=47 ; 15d6=54 ;
Friday January 19th, 2018 1:57:53 AM

Bosk finishes securing the device. Will it hold? Is it stabilizing the bridge? As he waits to see he reminisces about his past, everything that brought him to this moment. He takes stock of the situation around the party and makes a few observations and suggestions before casting an Overland Flight spell on himself and advancing towards the soon to start battle.

Tink makes an epic dive to catch Garret out of the air, reaching him just in time to cast slow fall on herself, Garret, and the giant monster corpse before they impact the ground. She makes a dramatic pose, only to realize that she was invisible and no one saw it.

Garret is caught by surprise by his sudden sharp drop in speed and gentle landing.

Zane comments that he can only handle one dinosaur at a time and moves off towards one hoping to swipe at them as they fly off. He gives applause to Tink’s impressive feat, making sure she notices.

Restlin, perfectly capable of seeing invisible things, congratulates Tink and comments he wanted to see if Garret would survive the fall. Confident in his Iron Body’s ability to protect him he advances towards the dinosaurs, trying to draw a large group of them before casting fireball on himself.

Wyarr reflects that he does not carry hundreds of arrows. Flying up towards the dinosaurs he tries to herd them away from civilians.

Berioathian creates a giant windstorm 40 feet across that forms a cyclone. While it impedes the creatures flight, it does not trap them as hoped (Large sized creatures, need a bit faster wind. Hurricane force or better, though that may damage the town bellow if you can’t keep it contained.)

Restlin’s attempt to bait a large group off is perhaps too successful. The pterandon’s swarm about him, forming a dense cloud of bodies. His fireball kills a few and scourches others, but also seems to enrage them and they slash at him with beak and claw as he’s engulfed by the swarm. Restlin takes 44 damage.

Wyarr is also successful in drawing off the enemy, if only towards himself. A second swarm, disturbed by his attempts to shoo them off, surrounds and attacks him. Wyarr takes 45 damage.

Beri and the Starblazer are not left alone; two great swarms of the creatures rush around his windstorm and to the ship, clawing and biting. They completely cover the ship except for a small, 20 foot stretch of deck falling between the two groups. Beri takes 56 damage while the ship takes 105 damage. Beri gets an AoO against the swarm as it moves over him.

The summoned Storm Giant and Witchfire, floating off on their lonesome, make tempting targets and are each swarmed. The Storm Giant fires off a lightning bolt at the swarm Beri is attempting to trap and it his both that swarm and the one that swoops in to engulf it for 81 damage. The Giant takes 50 damage and the Witchfire 57. They also get AoO if they have a melee attack/weapon currently ready.

As he planned Zane is indeed able to take a swipe at the approaching dinosaurs as they also engulf him and deal 54 damage.

Bosk advances up to meet the enemy and is also greeting by a mass of them. He takes 63 damage, but has plenty of targets for his blade as they close in (AoO).

Tink and Garret are, fortunately, left alone. It seems the dinosaurs are far more interested in airborn morsels than tiny specks on the ground. The final swarm circles and cries out above them, looking for meat. If not engaged they may soon fall upon the town, which could cause terrible damage.

Starblazer - 721 / 940 HP
Swarm 1: 61 damage
Swarm 2: 0 damage
Swarm 3: 81 damage
Swarm 4: 81 damage
Swarm 5: 0 damage
Swarm 6: 0 damage
Swarm 7: 0 damage
Swarm 8: 0 damage
Swarm 9: 0 damage

P.S.
The backpack / bridge setup seems to be working for now but to be fair the reverse gravity spell is still lightening some of the load on the bridge itself. The real test will be when the spell expires. Also while the backpack was meant to have secondary functionality of a grapple gun / block and tackle the star mages did not envision this scenario. It is possible the backpack might not be able to be repaired for its prior primary functionality when all this is said and done but you have more important things to worry about.

(OOC Sorry post was late I fell asleep, still in combat and I just rolled chain lightning damage. Also Restlin you have a 35% arcane spell failure from Iron Body a -6 armor check penalty and you move at half speed now. Iron Body has some drawbacks. I rolled your arcane spell failure and it was 47 so you beat it but please roll moving forward; Mad props to Mitch for taking care of most things today)

(Mitch note: Bumping lightning damage up cause AoE does bonus damage to swarms)


DM Mitch 
Friday January 19th, 2018 9:53:41 AM

(I forgot the disease save. Everyone who was damaged make a DC 20 fort save)

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 139/168 (Spells) Luck Points: 11/22  d20=19 ;
Friday January 19th, 2018 10:11:19 AM

Yea, I woke up realizing I forgot to roll that. Won't forget again. Also, Restlin's immune to disease in his current form.

***

Restlin looks at the scratches in his metal body. That would hurt when it was skin again. Seems he underestimated what this many pteranadons could do.

He dimensionally steps 100' away from these lizards into a place they aren't, he then turns to face them again, ready to knock as many of them from the sky as possible.

***

Standard: Dimension step 100' away - Spell like ability from conjuration school, so no spell failure chance.
Move: Look all tough & ready to blow things up.

AC is...irrelevant, I guess.

Garret Goodbarrel [AC:42/36/35; +4 vs AOO HP: 232/232 Ki:19/17 CMD: 47 SR: 28] 
Friday January 19th, 2018 10:59:51 AM

Garret, on the ground now, steps gingerly out of the remains of whatever that thing was that they just destroyed. He tries to wipe his feet off on the ground once he gets off the thing and stops to look at his feet. He pulls some gunk from between his toes and makes a face as he looks up and scans the skies above him.

He can see that the airborne Iron Dragons are really taking care of things for the most part. He watches to see if any of the swarms are still looking for targets, and if there is still a group not engaged, the tiny halfling will jump up and down, wave his little arms, and try and yell to get their attention. Otherwise he will check out the bridge and look for any injured townspeople, especially anyone that might have been trampled in the recent rush.

Sesha [AC 40 /23 To/37 Fl] | HP 129/129 | CMD 33]  d20+13=19 ; 8d6=31 ; d10=8 ;
Friday January 19th, 2018 1:57:48 PM


For the DM: Any swarms that attacked the Witchfire need DC 22 will saves or be engulfed in Witchflame.

Witchflame (Su) Any creature damaged by the incorporeal touch or ranged bolt attacks of a witchfire must succeed on a DC 22 Will save or become engulfed in sickly green flames. While these eerie flames deal no additional damage, the affected creature glows as per faerie fire and becomes sickened. While under the effects of the witchflame, the victim gains vulnerability to fire and takes half again as much damage (+50%) from fireattacks of any sort. This effect persists for 10 minutes. The supernatural flames can only be extinguished before this duration expires by a break enchantment, miracle, remove curse, or wish spell—the effective caster level of the witchflame is equal to the witchfire's HD (CL 10th for most witchfires). Any creature entering the same square as a witchfire or striking it with a melee attack must succeed on a DC 22 Will save or begin burning with witchflame, even if the attack would not otherwise harm the witchfire because of its incorporeal nature.

Faith (the witchfire), doesn't seem overly concerned. In fact, bringing as many of the Pteradons as possible to her seems to be a plan for the glowing summon. She flies towards the next closest swarm NOT in a whirlwind, and blasts another bolt of witchfire at the swarm not engaged and considering the people below.

Hit Touch AC 19 for 31 damage. Will DC 22 or be afflicted by Witchflame.

If the Pteradons choose to make an AoO, they will need another save vs. Witchflame.
------------------------

Sesha teleports in more or left where she left. She takes in the scene into consideration, and decides to get Garret into the fight. She beelines towards him on her broom, and hits him with a spell.

"Polymorph incoming Garret. Prepare yourself!"

She transforms Garret into a Chimera, with a red dragon head, by casting Greater Polymorph as Beast Shape IV.

Garret, you gain the following.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc.



Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d10=1 ; d10=5 ; d20+22=34 ; d20+17=36 ; d4=1 ; d20+12=18 ; d20+7=14 ; 3d6+16=27 ; 3d6+16=27 ; 3d6+16=26 ;
Friday January 19th, 2018 5:29:59 PM

The looks around to admire his handywork, only to find that instead of covering the entire river with tornado strength winds he instead created a tiny vortext barely covering the ship's deck. He sees numerous openings, but as he is armed only with his massive fists he opts to avoid counter attacking and risk further exposure to whatever disease the petradons are affected with.
I don't know what's happening with the Wold, but it's sure doing a number on my casting today. The natural forces of the Wold must have been really thrown off in this earthquake. Well, I'm not dealing with these diseased things in hand to hand combat.

Beriothian casts antilife shell on himself to avoid being hit again.

blur miss-fail
blink miss- fail
fort save- pass

***
(I don't have a map, but essentially I'm trapping them in a whirlwind/tornado that's as big and as strong as possible. And my assumption is that anything outside the spell's cylinder would be unaffected by the wind... especially the bridge, our ship, and ourselves )

The storm giant pulls out his masterwork bow and takes aim at the swarms

bow attack 1=36
bow damage 1=27

bow attack 2=18
bow damage 2=27

bow attack 3=14
bow damage 3=26
**
Storm Giant- hp 237 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement
The storm giant will cast chain lightning on the pterodons once they are all ensared

**

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -2 rounds
summon storm giant- 1 round

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -2 rounds
summon storm giant- 1 round

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196/214 -- Spells -- Active Effects 
Friday January 19th, 2018 8:35:14 PM

Tink feels a little better knowing that some of the party saw her fall. That was probably the single coolest thing she has ever done.

She nods in approval of Garret's tactics of trying to draw some of the swarms. She's just so far out of the action though and can't fly up to help the party.

Tink prepares to cast a spell but it takes a while to summon something and she might leave herself open to attack. She uses one of her Arcane Trickster 'Tricky Spells' to cast both a silent and still Summon Monster VIII spell. She's feeling pretty good about being able to cast it unnoticed.

Full round action: Cast Summon Monster VIII
Tink is invisible (Greater Invisibility), undectectable by smell (Pass without trace), silent (Silent Spell) and unmoving (Still Spell)


---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 174/268, Blindsense 60' Character  10d6=24 ;
Friday January 19th, 2018 10:52:28 PM

Auto make the Fort save.
Zane flies away from the swarm 90' and then launches a shadow Fireball at the bunch he just flew away from.

Shadow Fireball:
Damage base 24 damage AoE +50% Total 36 damage, Reflex save DC 19 for 18 damage.
Will Save to Disbelieve DC 19. If made Damage 7, Reflex Save DC 19 for 3 damage.

"I'm even more useless against Swarms, my only spell choice is fake....."

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+16=29 ; d20+16=27 ; d20+16=20 ; d20+11=29 ; d20+11=17 ; d20+4=7 ; d20+4=6 ; 2d8+5=19 ; 2d8+5=14 ; d8+5=7 ; d8+5=8 ; d8+5=9 ; d8+5=13 ; d8+5=7 ; d20+16=28 ; d20+14=20 ; d20+14=17 ; d20+14=27 ; 2d8+5=12 ; 2d8+5=17 ; 2d8+5=12 ; 2d8+5=18 ; 2d8+5=10 ; d20+14=30 ; d20+14=16 ; d20+14=34 ; d20+14=28 ; d20+14=17 ; 2d8+5=10 ; 2d8+5=16 ; 2d8+5=9 ; 2d8+5=11 ; 2d8+5=16 ;
Saturday January 20th, 2018 1:05:44 AM

As the pterosaurs swarm I unleash wave after wave of attacks, for the first time managing to use my greater two weapon fighting and getting two more swings in than ever before. Although my aim is lacking, I am impressed with the speed of my blade.

Actions, Full Attack (Note that I lowered several rolls by 2. I accidentally added Haste)
AoO 1 with Bastard Sword Hit AC 27 for 12 dmg
AoO 2 with Bastard Sword Hit AC 25 for 17 dmg
AoO 3 with Bastard Sword Hit AC 18 for 12 dmg
AoO 4 with Bastard Sword Hit AC 26 for 18 dmg

Main Hand Atk 1 with bastard sword hit AC 21 for 19 dmg
Off Hand Atk 1 with armor spike hit AC 23 for 7 dmg
Nat Horn Atk Hit AC 29 for 8 dmg
Main Hand Atk 2 with bastard sword hit AC 29 for 14 dmg
Off Hand Atk 2 with armor spike hit AC 17 for 9 dmg
Main Hand Atk 3 with bastard sword hit AC 7 for 18 dmg
Off Hand Atk 3 with armor spike hit AC 6 for 13 dmg

If more AoO are needed for this round
AoO 1 Hit AC 30 for 10 dmg
AoO 2 Hit AC 16 for 16 dmg
AoO 3 Hit AC 34 confirm crit for 8+11 = 19 dmg
AoO 4 Hit AC 17 for 16 dmg

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 232/232 Ki:19/17 CMD: 50 SR: 28]  12d8=57 ; d4=4 ;
Sunday January 21st, 2018 8:18:29 PM

Garret shakes his head as he turns into a Red Dragon Chimera! This is even better than flying on a dragon, he IS a dragon now! He flaps his wings and heads straight at the nearest swarm (#9) as he tries out his new breath weapon, throwing flames straight up into the air.

OOC:
Breath weapon attack: 57 damage. Can use again in 4 rounds.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc.

Wyarr - Carl Subbing 
Sunday January 21st, 2018 11:17:17 PM

Wyarr looks up at the huge mass of pteranadons, then looks at his quiver. There are a lot more lizards than arrows. "Kind of out of my element here, folks. Sesha, don't suppose you could turn me into a fire breathing dragon-thing too, could you?"

DM Mitch  d20+23=33 ; d20+23=34 ; d10=2 ; d20+23=37 ; d20+23=34 ; 2d8+8=16 ; 2d8+8=13 ; 2d8+8=18 ; 2d8+8=14 ; d20+2=3 ; d20+2=22 ; d20+10=17 ; d20+10=23 ; d20+2=8 ; d20+2=9 ; d20+2=15 ; 16d6+4=71 ; 8d6+4=34 ; d20+10=27 ; 6d6+4=31 ; 6d6+4=23 ; 6d6+4=28 ; 6d6+4=20 ; 6d6+4=26 ; 6d6+4=20 ; 6d6+4=27 ; d20+17=19 ;
Monday January 22nd, 2018 12:27:24 AM

Beri directs his controlled winds to clear corpses from landing in the Hook City water supply. (OOC: yes anything not in the radius of the winds (either in eye or outside of cylinder is not affected by the winds) He then casts antilife shell on himself first moving to a clear space on the ship.

Beri’s storm giant draws his massive bow and begins shooting at the swarm engulfing him. The first 2 arrows fly true but the third is off its mark. Even as it fights it begins to feel the effects of the disease spreading into it (No save vs disease on the giant, rolled a 19 for it).

Restlin bravely runs away using his dimensional step ability.

Bosk becomes a whirlwind of blades, slashing out at swarms 1, 2, 3, & 4. He then follows up with a full assault on swarm 8, doing 57 damage.

Zane seems to do nothing at first before suddenly bursting into motion with his own set of attacks against passing swarms 2, 3, 4, and 7(You forgot to roll your AoO. In fact, you should have gotten 4 AoOs, cause you have combat reflexes. I rolled them for you <3)

He then moves off and throws an illusionary fireball at the swarm he escaped from (Swarm 7). It seems to do little damage (Swarms are immune to mind affecting)

Garret waves his arms about, trying to get some of the giant dinosaurs to get in range of his fists. Then Sesha drops down and gives him a high five, turning him into a Chimera. With a roar he shoots a bar of flame into swarm 9, which swerves mostly out of the way, and flies into the air!

Tink, invisible, begins a summoning.

Sesha flies down and turns Garret into a Chimera! Her Witchfire successfully ignites Swarm 6 as it fails to attack her, moves over to/through swarm 3 on the ship, igniting it, then hits swarm 9 with an attack, also igniting it.

Wyarr comments on his lack of arrows and asks to be turned into a fire breathing dragon-thing.

Swarm 1 notes it’s sudden lack of meat, looks about for Restlin, and pursues, easily catching him. He takes 16 damage.

Swarm 2 chews away at Wyarr, doing 18 damage.

Swarms 3 & 4, frustrated by the anti-life shell, continue to attack the ship for 28 damage.

Swarm 5 angered at the sudden arrow assault, fiercely attacks the Storm Giant for 26 damage.

At the sudden transformation of a halfling into a giant monster all the nearby civilians run away, or at least those who hadn’t already been scared off by the falling chaos monster, unstable bridge, and giant dinosaurs. So, about 2 people. Swarm 6, finding it’s attacks to do nothing to the witchfire,rushes down to engulf Sesha and the invisible Tink. Sesha and Tink take 35 damage. Tink roll vs distraction or lose your summoning.

Swarm 7 chases after Zane and continues it’s assault (you get an AoO). Zane takes 20 damage.

Swarm 8 losses a few members to Bosk’s fierce assault but remains large and in charge, hitting him for 13 damage.

Swarm 9 takes on the new challenger in the form of Chimera Garret. He takes 34 damage.

HP Tracker:
Swarm 1: 73 total damage
Swarm 2: 33 total damage
Swarm 3: 25 total damage, Witchfired
Swarm 4: 117 total damage
Swarm 5: 133 total damage
Swarm 6: 0 damage, Witchfired
Swarm 7: 21 total damage
Swarm 8: 57 total damage
Swarm 9: 116 total damage, Witchfired

The Starblazer - 695 / 940

PC/monster Position Tracker:

The ship is 30 feet away from the chain, with it's side facing the chain for better observation and evacuation. It currently has a pair of swarms attacking it, one on the front (3), one on the back (4).

Beri is on the ship, between two swarms (3 & 4) of monsters and covered by an anti-life shell.

Beri's summoned Storm Giant is floating 30 feet from the prow (Front) of the ship. (I may have misspoken in an earlier e-mail. Prow/bow confusion XD). Swarm 5 is on top of it taking arrows to the face.

Restlin is high above the ship and about 100 feet away from the chain. Swarm 1 is chewing on his (metalic) face.

Tink is standing on the ground 50 feet below and 30 feet away from the ship.

Sesha is floating just above Tink, where Garret was last turn. Both Tink and Sesha are engulfed in swarm 6.

Sesha's Witchfire is standing inside swarm 3 on the ship.

Garret is 50 feet up engaging swarm 9.

Zane is 90 feet away from the chain, somewhat near to Restlin (unless he flew in a different direction, is so specify). Swarm 7 is on top of him.

Bosk is still where he was last turn, floating above the ship near the chain. He is engaged with swarm 8.

Wyarr is also still floating above the ship near the chain, with swarm 2 keeping him company.

Vertically, the PC's are in this order:

Bosk

Restlin

Zane

Wyarr

Ship, Beri, Witchfire, Giant, Garret

Tink & Sesha

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  2d8+9=19 ;
Monday January 22nd, 2018 6:18:25 AM

Tink's a little concerned that the swarm was able to find her despite her being silent, invisible, not moving, and the Pass without Trace spell coverng her scent. She deduces that they must be able to see invisible things somehow.

She is able to concentrate throughout the bites regardless and feels a little of the power from her Vampiric Touch spell disappear.

Tink summons an Elder Air Elemental to move directly over Swarm 6.

"Should someone pilot the Starblazer away from here to protect it? Give it orders to fly to Jericho Space where there creatures can't breathe?"

Tink for her part then starts another summoning spell.

---------------
Concentration DC: 10 + 35 + 8 = 53. Tink has 1d20+35. Using Vediks Headband - which she can do once per day - she hits 1d20+55 which is an autopass.

Vampiric Touch had provided 40HP. 35 deducted still leaves 5 temp HP

Elder Air Elemental : Whirlwind.
Ref DC27 or take 19damage.
Ref DC27 or be trapped in the Whirlwind.

Tink casting Summon Monster IX


Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 154/268, Blindsense 60' Character  d20+20=26 ; 3d8+19=39 ;
Monday January 22nd, 2018 9:42:46 AM

Zane strikes out as the swarm moves faster than it seems it should (Zane has 90' flight, the swarms move that fast, because they still attacked)
AoO to hit 26 damage 39

"Star Blazer, I'm moving towards you, I want you to blast the swarm that's on me with your fire, don't worry about me, just hit the swarm when we get there."
Zane flies towards the front of Star Blazer and gets ready to try and avoid the fire blast, but hopes the swarm will not.
Once the swarm is in position, "Blazer, fire NOW!"

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 123/168 (Spells) Luck Points: 13/22  d100=58 ; d20+17=36 ; d20+29=38 ;
Monday January 22nd, 2018 10:48:30 AM

Restlin sighs. These stupid lizards were trying his patience. He decides to let them chew while he just kills them from the inside.

Again using his maximize rod, he drops another selective fireball on himself.

***

Move: Sit and get chewed on.
Standard: Maximized selective fireball. 90 damage, Restlin's not affected. Spell failure chance: 58 - pass. Reflex DC 36 for half.

Concentration roll if needed: 38

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 198/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=35 ; d20+32=34 ; d20+27=41 ; d20+27=34 ; d20+22=30 ; d20+22=32 ; d20+17=32 ; 3d8+15=25 ; 3d8+15=24 ; 3d8+15=31 ; 3d8+15=24 ; 3d8+15=27 ; 3d8+15=30 ; 3d8+15=25 ;
Monday January 22nd, 2018 12:24:04 PM

Garret looks around at the swarm around him and tries out the wings to see how many things he can hit with them.

OOC:
Monk natural attacks with wings (no flurry).
Hit AC/Dam: 35/25 34/24 41/31 34/24 30/27 32/30 32/25

Breath use again in 3 rounds.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc.

Sesha [AC 40 /23 To/37 Fl] | HP 94/129 | CMD 33]  d10=9 ; d20+13=30 ; 8d6=28 ;
Monday January 22nd, 2018 1:06:52 PM


These swarms, ironically, were a much bigger threat than she had anticipated and probably more dangerous than the giant demon that Wyar had so soundly thrashed. The swarm and peck, taking pieces of flesh with their teeth and gouging her with their talons.

Changing direction on her broom, she heads towards Wyar, giving him the same spell she had given Garret.

"Up you go!"

Move: Move to Wyar on broom.
Standard: Greater Polymorph. (Chimera. Rolled red dragon head again).

Seshas immortal summon flies toward, and lets loose a flame bolt, at Swarm 5. Hits touch AC 30 for 28 damage. Will DC 22 to save vs Witchflame.

-----------------------------------------------------------------------------------------------
Wyar: Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc. Your armor bonuses enhancement bonus to armor still applies, but not it's actual armor bonus. (So a chainshirt +5 gives 5 armor while polymorphed, not 9.)

You can still use your supernaturals and spell likes, since they dont require words or gestures. (Lay hands, etc) You wont be able to use any ability that requires displaying your holy symbol, since it melds.

You keep your Paladin bonuses like divine grace, divine health, etc. You gain the following.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

Wyarr - Carl Subbing  6d8=31 ; d4=2 ;
Monday January 22nd, 2018 5:56:57 PM

"Wicked," says the paladin ironically. He breathes his fancy new breath weapon over the swarm attacking him.

***

Standard: Breath weapon on swarm 2. 62 damage. Usable again in 2 rounds.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Monday January 22nd, 2018 8:30:19 PM

ooc: my post will be late tonight. We had a foot of snow dumped.

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=23 ; d20+12=17 ; d20+7=19 ; 3d6+16=32 ; 3d6+16=20 ; 3d6+16=27 ;
Monday January 22nd, 2018 9:26:09 PM

Beri floats up and places himself in a position where he will can target only the swarms but and places Stargazer just outside the spell's 40 ft range.. Suddenly a loud, soul-chilling scream (Wail of the Banshee), targeting the swarms closes to him (Range close (25 ft. + 5 ft./2 levels)
Target one living creature/level within a 40-ft.-radius spread
10 points of damage per caster level.).

Storm Giant- hp 161 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant pulls back the string of his bow, takes aim at the swarms, and lets another volley of arrows fly.

bow attack 1=23
bow damage 1=32

bow attack 2=17
bow damage 2=20

bow attack 3=19
bow damage 3=27
**

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -4 rounds
summon storm giant- 3 round

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -2 rounds
summon storm giant- 1 round

It's Swarm [DM Hugh]  8d6+4=28 ; 8d6+4=33 ; 8d6+4=34 ; 8d6+4=27 ; 8d6+4=32 ; 8d6+4=30 ;
Tuesday January 23rd, 2018 1:11:57 AM

DM Post incoming / book keeping

DM Mitch (Making Bosk Post via e-Mail)  d20+10=26 ; d20+10=20 ; d20+2=10 ; d20+2=13 ; 8d6+4=29 ; 8d6+4=33 ; d20+16=31 ; d20+16=35 ; d20+16=28 ; d20+11=12 ; d20+11=19 ; d20+4=10 ; d20+4=14 ; 2d8+5=14 ; 2d8+5=15 ; 2d8+5=13 ; d8+5=12 ;
Tuesday January 23rd, 2018 1:15:00 AM

(Bosk had snow delays and made his post via e-mail, I'm dropping it here for him since no one else is awake this late)

Bosk again unleashes his full might upon the foe!

Main hand Attack 1: 29 to hit, 14 damage
Off hand Attack 1: 33 to hit, 15 damage
Gore attack with horn: 26 to hit, 12 damage
Main hand Attack 2: 12 to hit, miss
Off hand Attack 2: 19 to hit, 13 damage
Main hand attack 3: 10 to hit, miss
Off hand attack 3: 14 to hit, miss



DM Mitch (Making Bosk Post via e-Mail) 
Tuesday January 23rd, 2018 1:38:36 AM

Tink is a bit disconcerted at being attacked while invisible. Still she manages to finish her summoning spell, calling forth an Eldar Air Elemental, and begins a new summoning. The air elemental flies to swarm 6 and becomes a whirlwind, trapping and damaging it.

Zane lashes out with an AOO as the swarm quickly moves past. He then calls out to Starblazer, "Star Blazer, I'm moving towards you, I want you to blast the swarm that's on me with your fire, don't worry about me, just hit the swarm when we get there." Once the swarm is where Zane wants it he calls, “Blazer, fire now!”

Restlin drops a fireball on himself, blowing up several dinosaurs inside swarm 1 with it.

Garret shows what a Chimera Monk can do, tearing apart several of the swarm 9 dinosaurs around him.

Sesha continues to turn people into giant monsters, this time targeting Wyarr. Her Witchfire ignites Swarm 4 and 5, also damaging the latter.

Wyarr tries out his new firebreath on the attacking swarm 2.

Beri floats up above the Starblazer and unleashes a horrible wail that tears through both swarms 3 and 4, causing almost half the dinosaurs in each swarm to drop dead on the spot. His storm giant unloads another volley of arrows, all of them impaling a dinosaur.

Bosk makes another full spread of attacks, carving up dinosaurs left and right inside swarm 8.

Starblazer calls out to Zane, “I have no idea what you're talking about. Do you wish me to ram the enemy, good master?"

All enemies are AC 16.

Swarm 1 continues to swarm the metallic Restlin dealing only 13 damage to his damage resistant iron plating.

Swarm 2 goes after Wyaar-Chimera dealing 28 damage to the polymorphed Paladin as he is buffeted by wings and beaks. Sesha, in touch range from the polymorph spell, takes 33 damage.

Swarm 3 and Swarm 4 are still kept at bay by Beri’s antilife shell and continue to overrun Star Blazer attempting to get at the people sheltered inside. However a single Pteranodon from Swarm 3 manages to break off from the flock and get inside the hull from the hole punched in the side from Qlippoth’s beam attack. You’ll probably need to do something about that before it starts eating the passengers.

Swarm 5 continues to go after the Storm Giant. The giant takes another 32 damage from the mass of winged lizards.

Swarm 6 is trapped inside the air elemental, struggling to free itself.

Swarm 7 chases after Zane, catching him right in front of the ship. Though the meat is tough the creatures continue ravenously trying to kill it, doing 29 damage.

Swarm 8 continues to assault Bosk doing 33 damage.

Swarm 9 continues to harrass Chimera-Garret, the creatures deciding they don’t much enjoy fire breath. Garret takes 30 damage.

Monster HP tracker:

Swarm 1: 163 total damage
Swarm 2: 33 total damage
Swarm 3: 403 damage total (Witchfired)
Swarm 4: 495 total damage (Witchfired)
Swarm 5: 240 total damage (Witchfired)
Swarm 6: 23 total damage (Witchfired, Trapped in Whirlwind)
Swarm 7: 60 total damage
Swarm 8: 111 total damage
Swarm 9: 302 total damage (Witchfired)

The Starblazer - 654 / 940

PC/monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is standing on the ground 50 feet below and 10 feet away from the ship. Her air elemental is in her previous position, 50 feet below and 30 feet away from the ship, entrapping swarm 6 (I assume you move away rather than stand inside your own air elemental’s whirlwind).

Zane, and Swarm 7, are in front of the nose of the ship, vainly waiting for a gush a flame that will never arrive.

Beri is floating a few dozen feet over the ship. Swarms 3 & 4 are bellow him, getting close to breaking into the ship and attacking the civilians inside. 1 of the Pteranodons from the swarms has actually managed to find itself inside the ship thanks to the hole from the Qlippoth's death beam.

Beri’s giant is about 30 feet from the front of the ship, with Swarm 5 on top if it. Swarms 5 and 7 are now adjacent to each other due to their size.

Wyarr is floating above the ship near the chain, with swarm 2 keeping him company.

Sesha is right next to Wyarr, also inside swarm 2.

Sesha’s Witchfire is standing inside swarm 4 on the ship.

Bosk is high overhead engaged with Swarm 8.

Restlin is 100 feet away from the chain, 70 feet from the ship, with swarm 1 all over his face.

Gerrat is level with the ship, but 30 feet away and engaging swarm 9.

Vertically, the PC's are in this order:

Bosk

Restlin

Zane

Wyarr & Sesha

Ship, Beri, Witchfire, Giant, Garret

Tink


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  2d8+9=19 ;
Tuesday January 23rd, 2018 6:09:23 AM

"Ok, let's play"

Tink summons a Ghaele Azata 75ft above her position (at a height above the Starblazer) and directs it to cast a Prismatic spray towards Swarms 3 & 4, and if possible, to angle the 60ft cone so as to try and also get additional swarms within the ray. Obviously excluding the party. A big ask but she trusts the azata to do her best.

Swarm 6 takes 19ts damage whilst stuck in the Whirlwind. DC27 to escape.

Prismatic Spray - DC20.

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 110/168 (Spells) Luck Points: 13/22  d100=38 ; d20+18=30 ;
Tuesday January 23rd, 2018 9:45:32 AM

"Where did all these stupid pteranadons come from anyway?" roars the very cross Mendicant. He bursts backwards out of the pack & catches as many of them as he can in a maximized cone of cold.

***

Arcane spell failure chance: 38, whew...

Move: None of consequence
Standard: Maximized cone of cold. 135 damage. Reflex DC 30 for half.

Sesha [AC 40 /23 To/37 Fl] | HP 61/129 | CMD 33]  d100=95 ; 25d20=243 ; d20+13=18 ; d20+13=21 ; 8d6=30 ; 8d6=22 ; d6=6 ; d6=5 ;
Tuesday January 23rd, 2018 11:17:10 AM


When Sesha recognizes Beri's spell, she lets out an exhausted sigh of relief. Surely, that would thin out these swarms and...and.. someone hated her. Some.. god.. hated her. Whoever the god of dinosaurs was.. they hated her lots.

[i]"I'm healing soon. Work your way towards me if you need it.."["/i] Sesha warning was somber. She was just now realizing how long this fight would take.

Backing out of the cloud of animals, she angles herself towards Restlin. She quickly draws a glass dagger and cuts her cheek, under her left eye. She takes the pain, shapes it, and absorbs it. She takes that pain, and gives it back three fold to the swarm on the deck.

Sesha: Move 30ft back from the swarm.
Swift: Quickened Surrender Blood (Minor Spell Expertise ans quicken SLA)
Standard: Cast Mass Pain Strike @ Caster Level 25 for 243 damage (subdual) on swarm 3. It will take 243 damage per round for the next 25 rounds.

Seshas Witchfire tears into swarm 4. It does 54 damage on its first attack (capped to 42 right?) and 41 damage on its second attack. This includes the 50% bonus for flaming attacks from Witchfire.

(DM OOC: Is the witchfire's attack some sort of individual targetting special attack effect? The 42 damage cap is on spells and abilities that target individuals; if it is just a normal attack then the witch fire does the full ammount. )

Kens Answer: Its a touch attack and also her melee attack.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 168/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=51 ; d20+32=37 ; d20+27=38 ; d20+27=34 ; d20+22=37 ; d20+22=33 ; d20+17=37 ; 6d8+30=58 ; 6d8+30=48 ; 6d8+30=45 ; 3d8+15=22 ;
Tuesday January 23rd, 2018 12:45:51 PM

Garret is frustrated with the cloud of dinos. He turns and twists, smashing out with his own massive wings, knocking dino heads together.

OOC:
All hits, total damage: 58+48+45+22 = 173 Wow!

Breath use again in 2 rounds.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 168/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=51 ; d20+32=37 ; d20+27=38 ; d20+27=34 ; d20+22=37 ; d20+22=33 ; d20+17=37 ; 6d8+30=58 ; 6d8+30=48 ; 6d8+30=45 ; 3d8+15=22 ;
Tuesday January 23rd, 2018 12:45:51 PM

Garret is frustrated with the cloud of dinos. He turns and twists, smashing out with his own massive wings, knocking dino heads together.

OOC:
All hits, total damage: 58+48+45+22 = 173 Wow!

Breath use again in 2 rounds.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 125/268, Blindsense 60' Character 
Tuesday January 23rd, 2018 2:48:43 PM

*Gonna need some healing soon, I can lead this pack on a wild goose chase, but standing and fighting this mob will only leave me on the ground....*
"Star Blazer, I thought you had a breath weapon that you fired out of your mouth."(or did I misunderstand when we got the ship a couple months ago?)
Zane moves off far enough that the swarm can't quite catch him with 90' and double moving just far enough (like 120') that next round he can move 90' and still be just out of range but still a tantalizing target.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 125/268, Blindsense 60' Character 
Tuesday January 23rd, 2018 2:48:43 PM

*Gonna need some healing soon, I can lead this pack on a wild goose chase, but standing and fighting this mob will only leave me on the ground....*
"Star Blazer, I thought you had a breath weapon that you fired out of your mouth."(or did I misunderstand when we got the ship a couple months ago?)
Zane moves off far enough that the swarm can't quite catch him with 90' and double moving just far enough (like 120') that next round he can move 90' and still be just out of range but still a tantalizing target.

Wyarr - Carl subbing - 89/153 HP  d20+21=35 ; d20+21=27 ; d20+21=22 ; d20+21=35 ; d20+21=27 ; 2d6+4=7 ; d8+4=6 ; d6+4=5 ; d6+4=10 ;
Tuesday January 23rd, 2018 4:15:21 PM

Wyarr doesn't have Garret's raw ability to do damage without something pointy. He lashes out at the pteranadons while his breath weapon recharges, but it's not too impressive.

All attacks hit except that nat 1. Total damage is 28.

Bosk AC: 33/16/29 DR10/magic, electric resist 10, resist fire 20 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday January 23rd, 2018 4:42:35 PM

ooc: Was Bosk's damage before or after his DR10/magic (all non magic attacks), Electrical resistance 10, fire resistance 20

Hearing Zane's message I call out, Who needs healing? I will do what I can until Sesha gets back. I know I cannot heal as well our resident witch, but I can at least keep everyone alive until she returns.

Sesha [AC 40 /23 To/37 Fl] | HP 61/129 | CMD 33] 
Tuesday January 23rd, 2018 6:28:02 PM


(Sesha is on the site of the battle, on Starblazer. She was calling for everyone to come her way so she can mass heal next turn.)

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=33 ; d20+12=27 ; d20+7=10 ; 3d6+16=21 ; 3d6+16=26 ; 3d6+16=22 ;
Tuesday January 23rd, 2018 9:39:43 PM

Looks like we have stray, don't worry, we help the civilians!

Storm Giant- hp 161 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant notices the petradon flying into the hole and sends some arrows towards to pretect the civilians it before returning to the main swarm.

bow attack 1=33
bow damage 1=21

bow attack 2=27
bow damage 2=26

bow attack 3=10
bow damage 3=22
**

Beri sees the peteradon enter the hole and follows after. The arrows appear to have shot true, so the druid casts wall of stone over any openings to protect the civilians on board. If there is another opening the wall will not reach to, the druid will move to that location and use himself as an additional barrier.

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -5 rounds
summon storm giant- 4 round
wall of stone -1 round

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).


Bosk AC: 33/16/29 DR10/magic, electric resist 10, resist fire 20 CMD: 34 169 hp /172 (27+18 are temp) Spells   10d6=37 ;
Tuesday January 23rd, 2018 10:02:23 PM

I grimace as the Pteranodon's attack glances off of my armor, worried what effects the sickness is having on it almost as much as the admonishment Mara the Weaver will give me when she sees the abuse it has taken and has to fix he damage. You guys go inside the ship and Let Sesha heal you. Jancassis and Gargul ensured I have the right protections in place today. I can hold them off till you get back.

I manage to hold back any and all traces of the pride I feel when relaying the message. When Jancassis training gave me perfect control of my emotions, who would have thought that I would end up using it almost exclusively to keep the other dragons from feeling my emotions over the rings...well, the emotions I prefer them not to feel. Nothing against them, but most humanoids mistake a minotaur's pride for arrogance an do not see it for the virtue it is. Besides, while being able to shrug off damage and dominating in an epic drag out makes for the best of bard tales and area spectacles, massive damage like Garret and Restlin is enough to keep me humble.

Plucking the largest bead off my necklace of fireballs, I launch it when I see the most swarms coming together, without hitting my team mates. Fire in the hole!

Actions (draw aggro by yelling and hitting as many swarm as possible with fireball Avoiding all teamates and the ship, but willing to take fire damage himself )
---------------------------------
Throw 10d6 bead from necklace of fireballs = 37+50%=55dmg to each swarm


It's Swarm [DM Hugh]  d20+10=26 ; d8=1 ; d8=3 ; d20+10=20 ; d20+10=17 ; d20+10=20 ; 25d6=91 ; d6=2 ; d20+8=9 ; d20+8=28 ; d20+8=22 ; 8d6+4=38 ; 8d6+4=27 ; 8d6+4=28 ; 8d6+4=36 ;
Wednesday January 24th, 2018 1:09:41 AM

DM Post incoming and record keeping

DM Mitch   7d6=21 ; 18d6=66 ; 8d6+4=31 ; 8d6+4=32 ;
Wednesday January 24th, 2018 1:36:35 AM

Tink finishes her summons this time bringing forth a Ghaele Azata 75 feet above the star blazer and directing it to use prismatic spray towards some of the swarms. Her whirlwind tries to keep the Pteranodon swarm trapped and damaged and succeeds. The Azata’s prismatic spray hits swarm 3 partially with a red beam and swarm 4 fully with a yellow beam.

Restlin asks where all the Pteranodons came from and then blasts the nearest swarm with a maximized cone of cold that swarm 1 is completely engulfed in (failed save)

Sesha recognizing Beri’s spell lets out an exhausted sigh of relief before realizing that the God of Dinosaurs hated her. She lets the others know she is preparing to heal soon before angling towards Restlin and using a glass dagger to aid her quickened casting of surrender blood followed by a casting of max pain strike targeting swarm 3 and swarm 4. Swarm 3 fails the save but swarm 4 makes (OOC: please see the email the wording of the spell is confusing) Her witch fire tears into swarm 4 hitting twice and ultimately causing the swarm to break up. Most of the pteranodons are roasted (many either well done or extra crispy) while a few survivors fly off away from the city, fortunately not in the direction of the 5 milers, resolving to find easier prey elsewhere.

Garret is both frustrated with the swarms and impressed with how much damage his new form is able to do to swarm 9. The swarm is looking much smaller now, at least half of the enemies in the swarm are dead. (OOC: 173? You did 186 last turn! Slacker :P)

Zane flies away from the enemy and tries to remain just out of their reach, baiting the swarm into chasing after him.

Chimera Wyarr does his best to damage the enemy swarm, but it isn’t very impressive.

Bosk offers healing to whomever needs it. After taking stock, he instead calls to his comrades to group up at the ship to get healing; he can hold easily vs the enemy while they do so. With a bout of pride that he suppresses at the previous thought he pulls out a ruby of fireball and hurls it at the enemy.

Beri and his storm giant cover the civilians. Two pinpoint accurate arrows from the giant fly into the Pteradon’s back, killing it, and Beri creates a wall of stone blocking off any other invasion from the opening. The druid keeps his eyes open, ready to intercede should more openings be torn into the ship.

The Starblazer answers Zane. “I have never been equipped with such a device good master. If you wish me to engage in combat I can easily ram these creatures for you good master.”

Swarm 1 continues to chase after metallic Restlin deciding it doesn’t much like the cold but still only manages to do little more than scratch his titanium finish (23 damage after DR) in the grand scheme of things.

Swarm 2 continues to go after Chimera-Wyaar swamping him in a mass of dinos (27 damage)

Swarm 3 decides it doesn’t much like the pain the witch on a broomstick is inflicting and decides to return the favor (28 damage to Sesha)

Swarm 4 is broken up, its constituents either dead or scampered off into the wilderness

Swarm 5 continues to harrass the storm giant (36 damage to the storm giant)

Swarm 6 is still stuck inside the whirlwind. The dinosaurs make various sounds of frustration and pain.

Swarm 7 chases after Zane, but finds itself unable to keep up with the fast flying taur.

Swarm 8 has been chewing on Bosk for a long time and is making little progress. They want meat! This meat is proving too tough. One dinosaur notes some new creature has appeared. It flies off to check if that thing is tasty. Another quickly follows, and another, and then the whole swarm is gone, flying over to the Ghaele Azata and trying a taste (21 damage to the summons).

Swarm 9 is finding the Chimera tough as well, but has gotten enough chunks off of Garret to remain interested. It continues to chew on him, finding him very tasty and doing 32 damage.

Swarm 1: 298 total damage
Swarm 2: 107 total damage
Swarm 3: 465 lethal / 66 nonlethal (Witchfired)
Swarm 4: dispersed (AKA Dead)
Swarm 5: 295 total damage (Witchfired)
Swarm 6: 50 total damage (Witchfired, trapped in Whirlwind)
Swarm 7: 60 total damage
Swarm 8: 111 total damage
Swarm 9: 432 damage total (Witchfired)

The Starblazer - 654 / 940

PC/Monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is standing on the ground 50 feet below and 10 feet away from the ship. Her air elemental is in her previous position, 50 feet below and 30 feet away from the ship, entrapping swarm 6 (I assume you move away rather than stand inside your own air elemental’s whirlwind).

Tink’s Ghaele Azata is 25 feet above the ship, facing down towards Swarms 3 & 4. Swarm 8 is now trying to eat the it.

Zane has flown off around 120 feet away. Swarm 7 pursues him, but ends up just out of reach of him.

Beri has moved to inside the ship so he can better protect the civilians.

Swarm 3 has moved off and is now chewing on Sesha instead of the boat.

Beri’s giant is about 30 feet from the front of the ship, with Swarm 5 on top if it.

Wyarr is floating above the ship near the chain, with swarm 2 keeping him company. About 30 feet up and 20 feet away.

Sesha is 30 feet away from swarm 2 and Wyarr, above the ship and the swarms on it. She is just above the Ghaele Azata and the swarms 8 and 3

Sesha’s Witchfire is standing on the ship, doing as much damage as it can.

Bosk is high overhead by his loansome.

Restlin is 120 feet away from the chain, 90 feet from the ship, with swarm 1 all over his face.

Gerrat is level with the ship, but 30 feet away and engaging swarm 9.

Vertically, the PC's are in this order:

Bosk

Restlin

Zane

Wyarr & Sesha

Ghaele Azata

Ship, Beri, Witchfire, Giant, Garret

Tink


RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  13d8=67 ; 2d8+9=22 ;
Wednesday January 24th, 2018 6:57:17 AM

The ghaele azata moves away from the pesky swarms and then casts a Chain Lightning spell to hit swarms 8 and 3. Swarm 8 takes 67pts damage. Swarm 3 takes 33pts damage. Ref Save DC19 for half.

Swarm 6 takes 22ts damage whilst stuck in the Whirlwind. DC27 to escape.

Azata 115/136 HP

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 100/168 (Spells) Luck Points: 14/22  d20+19=34 ; d100=72 ;
Wednesday January 24th, 2018 10:33:36 AM

Restlin starts making his way towards Sesha, hoping to get in on her healing magics. He replaces his spent maximize rod with a second one he keeps. He blasts the pteranadons with a maximized freezing sphere.

***

Move: Head towards Sesha.
Standard: Maximized freezing sphere - 135 damage, reflex DC 34 for half damage.
Spell failure chance: 72 - pass

Sesha [AC 40 /23 To/37 Fl] | HP 121/129 | CMD 33]  d8=6 ; d8=2 ; d8=4 ; d8=7 ; d100=67 ; d100=83 ; d20+13=26 ; d20+13=15 ; 8d6=24 ; d6=4 ;
Wednesday January 24th, 2018 11:01:17 AM


With everyone that's hurt pulling together, or having came together (assuming those not in range will be in range during the turn), Sesha removes herself just far enough from the swarm to meet those who need her.

She knows the spell she wants, one granted her by her contract with Serenbeth. When everyone is close enough, she casts it, sending healing waves through her and her allies within 30ft. She then takes a second to shore up her own defenses.

Move: Get far enough away to cast...
Standard: Mass Cure Critical Wounds (4d8=19+21=40 per person, empowered from heal domain = 40x1.5 = 60 hp per person healed)
Swift: Quickened Stoneskin

Residual: 1d6 damage per creature in Swarm 4. (Will let DM's roll the damage since I dont know how many creatures)

Spells in effect on Self:
Barkskin, Shield of Faith, Shield, 3 Fold Aspect (youth), Contingency (reduced to 10% hp or less, use word of recall back home), Magic Vestment, Stoneskin(DR 10) 150/150 points remaining.


--------------------

Seshas Witchfire adjusts and attacks Swarm 2, which is just above the ship. (And I think the closest to her. - She lashes out and hits it with one of her touches, inflicting 28 fire damage, and forcing a DC 22 will save vs Witchflame.)


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 196/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=46 ; d20+32=40 ; d20+27=35 ; d20+27=42 ; d20+22=35 ; d20+22=30 ; d20+17=21 ; 9d8+15=65 ; 6d8+30=57 ; 6d8+30=55 ; 6d8+30=48 ;
Wednesday January 24th, 2018 12:05:43 PM

Garret ignores everything else, mainly because all he can see is the swarm of dinos all around him. He takes a deep breath, hoping he can breathe flames again, but he cannot. Instead he continues buffeting those creatures around him with his massive wings.

OOC:
All hits, total damage (oh hey, I forgot I have vital strike, that should work): 65+57+55+48 = 225!

Breath use again in 1 round.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 125/268, Blindsense 60' Character 
Wednesday January 24th, 2018 1:33:14 PM

Zane judges the location Sesha calls to be near.... if it requires a double move, he'll double move to get there.
If it does not require a double move, he'll cast Stone skin and fly the 90' to reach the area to get the healing.
*Get close everyone, next round I'll refresh the Haste, i know it's not up yet, but I'm going full dragon, I can get more damage done that way and haste will be a great thing to do that.*

Sesha [AC 40 /23 To/37 Fl] | HP 121/129 | CMD 33] 
Wednesday January 24th, 2018 3:08:42 PM

(Damage healed for the people in range was 60 )

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/temp181, DR 5/Evil  9d6=29 ;
Wednesday January 24th, 2018 3:32:39 PM

Wyaar flies to be close enough to Sesha for the healing spell, but waits to attack until he can be more useful and heals himself on the way.

~~~~~~~

Swift Action: Lay on Hands on self for 29 healed

Assuming swarm damage is before DR 5 and immune to disease

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 132/temp181, DR 5/Evil  6d8=27 ; d4=1 ;
Wednesday January 24th, 2018 4:57:16 PM

Wyaar-mera also remembers he can do a breath weapon THIS turn.. so he does that too. Roar! Fire! Swarm 2 burnnnn!

~~~~~~

Breathweapon to Swarm 2 for 54 damage.

Can use again in 1 round

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=26 ; d20+12=17 ; d20+5=8 ; 3d6+16=27 ; 3d6+16=25 ; 3d6+16=25 ; d4+1=3 ;
Wednesday January 24th, 2018 9:22:41 PM

Storm Giant- hp 125 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Back to attacking the swarm around him, the storm giant lets loose another volley of arrows.

bow attack 1=26
bow damage 1=27

bow attack 2=17
bow damage 2=25

bow attack 3=8
bow damage 3=25
**

Beriothian:
If all holes are now covered by the wall (it sounds like this is the case), Beri will return outside the ship (staying in front of the passage down below). The druid will then start transform one of his prepared spells to summon (3) huge air elementals to aid in the fight.

*active spells*
blinking
Tishe's Weave Elements -'Air' version (Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage) )
elemental swarm -6 rounds
summon storm giant- 5 round
wall of stone -2 round

Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Bosk AC: 33/16/29 DR10/magic, electric resist 10, resist fire 20 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+16=18 ;
Wednesday January 24th, 2018 10:43:59 PM

I swing my blade wildly as the swarm retreat (AoO), but my fevered blade finds nothing but air. [i]Running will do you no good. I am going to send you back to whatever hell spawned you![/b]

Moving as fast as I can, I hurry to rejoin the group and the fight. (Double move action to get within range of Zane and Sesha's spells.)

It's Swarm [DM Hugh]  d20+10=14 ; d20+10=15 ; d20+10=24 ; d20+10=28 ; 17d6=52 ; 3d8+15=30 ; 8d6+4=31 ; 8d6+4=42 ; d20+2=18 ; 8d6+4=31 ; 8d6+4=27 ; 8d6+4=30 ; 8d6+4=37 ;
Thursday January 25th, 2018 1:11:45 AM

DM Post Incoming / Bookkeeping

It's Swarm [DM Hugh] 
Thursday January 25th, 2018 1:13:01 AM

Tink’s Azata positions itself so it can hit Swarm 8 and 3 with a chain lightning spell while Tink’s elemental tries to keep Swarm 6 in the whirlwind and succeeds at doing so.

Restlin starts making his way towards Sesha hoping to get within range of her healing magic he then hits Swarm 1 fully with a freezing sphere.

Sesha moves towards everyone pulling closer to her friends before washing them in the healing power of Serenbeth and a Mass Cure Critical Wounds spell. She then buffs her own defenses with stone skin giving herself a granite finish which contrasts nicely with Restlin’s currently metallic visage. Sesha’s Witch fire moves towards swarm 2 and hits it once.

Garret continues attacking the dinos considering he still has 1 round left before he can use his breath weapon again. (OOC: If you want to use Vital strike you can only make a single attack so it’s still better to just attack with everything but damage total is still 190)

Zane has to take a double move action to get within 30 feet of Sesha’s healing spell. He tells everyone he’s going to refresh the haste effect before going full dragon.

Wyaar-mera moves towards Sesha using both lay on hands and his breath weapon on the way. (OOC: Yes it was before DR and you don’t have to roll the disease save...I’ll start applying the DR )

Beri’s Giant manages to hit the swarm with a single arrow from its volley while Beri moves above deck and channels one of his prepared spells into a summon spell.

Bosk misses with an AOO and then takes a double move action to get within range of Sesha’s spell

Swarm 1 continues its assault on Restlin’s (16 damage after DR) metallic body.

Swarm 2 continues to attack Wyaar-mera (37 damage after DR) buffeting him with wings and beaks.

Swarm 3 continues to chase after the morsel on the broom stick (21 damage after DR) still wracked with pain by whatever she did to it.

Swarm 4 is still broken up, dead and dispersed and is not coming back.

Swarm 5 continues to attack the giant sensing weakness (27 more damage)

Swarm 6 is still trapped by the whirlwind continuing to cry out in pain and frustration.

Swarm 7 has flown 100 feet towards the city, better do something about that before it starts trying to eat Hook Citizens.

Swarm 8 continues to try to eat the Azata (30 damage) deciding it doesn’t like electricity

Swarm 9 continues to go after Garret-Chimera (37 damage)

Swarm 1 - 433 damage

Swarm 2 - 189 damage (witchfired)

Swarm 3 - 498 lethal damage / 118 nonlethal damage (witchfired)

Swarm 4 - dispersed AKA dead

Swarm 5 - 322 damage (witchfired)

Swarm 6 - 72 damage (Witchfired / trapped in whirlwind)

Swarm 7 - 60 damage

Swarm 8 - 178 damage

Swarm 9 - 622 damage (Witchfired)

The Starblazer - 654 / 940

PC/Monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is standing on the ground 50 feet below and 10 feet away from the ship. Her air elemental is in her previous position, 50 feet below and 30 feet away from the ship, entrapping swarm 6 (I assume you move away rather than stand inside your own air elemental’s whirlwind).

Tink’s Ghaele Azata is 55 feet above the ship, facing down. Swarm 8 is now trying to eat it.

Zane has returned to being near the ship. Swarm 7 tired of not being able to keep up with the winged taur decides it’s not worth it and starts flying towards the city.

Beri has returned to the deck of the ship and is working on summoning more elementals.

Swarm 3 has pursued Sesha as she moved and healed.

Beri’s giant is about 30 feet from the front of the ship, with Swarm 5 on top if it.

Wyaar is floating above the ship near Sesha, swarm 2 on top of him.

Sesha is above the ship. She is below the Ghaele Azata and swarm 8

Sesha’s Witchfire is in swarm 2 with Wyaar.

Bosk has dived towards the rest moving 80 feet back towards the ship and within 30 feet of Sesha.

Restlin is 120 feet away from the chain, 70 feet from the ship, with swarm 1 all over his face. Unfortunately he is outside of the range of Sesha’s healing due to the slowing effect of his protective spell.

Gerrat is level with the ship, but 30 feet away and engaging swarm 9.

Vertically, the PC's are in this order:

Bosk

Restlin

Ghaele Azata

Sesha

Zane

Wyarr & Witchfire

Ship, Beri, Giant, Garret

Tink


Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 159/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=36 ; d20+32=33 ; d20+27=45 ; d20+27=46 ; d20+22=40 ; d20+22=34 ; d20+17=34 ; 6d8+30=51 ; 6d8+30=66 ; 6d8+30=50 ; 3d8+15=26 ;
Thursday January 25th, 2018 11:39:54 AM

Garret tries to shake off the continued bites from the strange dinosaurs and watches more of them crash to the ground as he continues smashing his wings into the swarm of them.

OOC:
Whee, hits! Damage: 51+66+50+26 = 193

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d100=50 ; 2d6=9 ; 2d6=7 ; 2d6=4 ; 2d6=8 ; d20+13=15 ; d20+13=19 ; d20+13=29 ; 8d6=25 ; 8d6=22 ; 8d6=31 ; d6=4 ; d6=4 ; d6=6 ;
Thursday January 25th, 2018 1:12:45 PM


Seshas spell, painstrike, continues to afflict the swarm, and would for a few moments still. She didn't think it would be much longer though, before the swarm succumbed, or at least was staggered and beginning to tire.

Friendly DM Reminder that non-lethal damage works off current hit points, not maximum hitpoints!

Still, this game of tag was getting old. Focusing her magic, she feels for the darker fringes, the stuff of terror and woldsblood that only the witches of the Wold could muster. She stays in the mass of Pteradons, and casts two spells in succession.

To prepare, she quickly casts Surrender Blood, using her vitae to add that bit of extra power she would need.

"My skeleton is about to be on the deck of the ship. Don't let the birds take it. Her voice is like the thrum and buzz of insects, and when she smiles at Faith, a wasp crawls from her mouth.

Focusing on her primary spell, Sesha screams, and her body explodes in a mist of blood of insects, and where she was once a creature of flesh and sinew, she is now four swarms of wasps, with her consciousness spread among each. She is within the swarm of Pteradons, stinging and biting.

4 "swarm attacks", doing 2d6 damage each. Total damage, including AoE bonus, is 42.

Move; None.
Swift: Surrender Blood. 2/3 SLA
Standard: Swarmskin spell.

Witchfire. (Making the assumption it waits for Zanes haste.)

Attacks swarm 3 with Sesha.

Hits Touch AC: 16 / 19 / 29 for (42, 39 ) 81 total flaming damage. (Already applied the bonus damage for fiery attacks) (Ignore the extra rolls. I was trying to stack haste and the speed tear)



Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 84/168 (Spells) Luck Points: 14/22  16d6=63 ; d100=56 ; d20+19=24 ;
Thursday January 25th, 2018 3:38:01 PM

Restlin has lost all semblance of patience for these stupid lizards.

"ENOUGH!" he shouts, and lightning erupts from his metallic body. The chain lighting leaps among the pteranadons until it finally runs out of juice.

***

Move: None
Standard: Chain lightning on swarm 1. 63 damage rolled, but capped at 41 due to max HP of pteranadons x 16 = 656 damage. Reflex DC for half damage (63/2 x 16 = 496 damage).

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  9d6=36 ; 6d8=36 ; d4=3 ;
Thursday January 25th, 2018 4:34:48 PM

Wyaar-mera roars! and bleats! And whatever other noise the other head makes! And sends out another fiery gout into the swarm of flying things around him as his paws rub together and heal himself some more.

~~~~~~

Swift Action: Lay on hands to heal 36 damage

Standard Action: Breath weapon again! 36 damage to swarm 2. Usable again in 3 rounds.

Ninja edit: AoE does 50% more. 54 damage.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Thursday January 25th, 2018 4:36:08 PM

Before everyone who got healed, Zane refreshes the Extended Haste. He then moves 90' after the group that bailed on chasing him and is headed for the city.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Thursday January 25th, 2018 7:27:53 PM

should have been a "disperses" after the healed.

Tink - Carl subbing  d20+22=26 ; d20+17=31 ; d20+12=18 ; 2d6+14=19 ; 2d6+14=20 ; 2d6+14=21 ;
Thursday January 25th, 2018 8:54:10 PM

Its AoE spells spent, Tink's azata draws its holy greatsword and lashes out at swarm 8.

***

Move: None
Standard Attack swarm 8.

Hit AC 28 for 19
Hit AC 32 for 20
Hit AC 20 for 21

(Added 2 to the to-hit rolls - forgot Tink has augmented summoning)

The air elemental maintains its hold on swarm 6. Tink herself is nigh-undetectable.

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=24 ; d4=1 ; d20+12=19 ; d20+7=23 ; 3d6+16=29 ; 3d6+16=32 ; 3d6+16=22 ; d20+19=26 ; d20+19=32 ; d3=2 ; d20+19=36 ; d20+19=25 ; d20+19=37 ; d20+19=39 ; d20+19=35 ; 2d6+8=14 ; 2d6+8=13 ; 2d6+8=18 ; 2d6+8=12 ; 2d6+8=16 ; 2d6+8=14 ;
Thursday January 25th, 2018 9:04:32 PM

Storm Giant- hp 98 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant continues to pick off individuals of the swarm:

bow attack 1=24
bow damage 1=29

bow attack 2=19
bow damage 2=32

bow attack 3=23
bow damage 3=22
**

Beriothian finishes his summons and three huge air elementals join the fray

***
*Huge Air Elementals*
Huge Air Elemental-hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
Fort +13, Ref +16, Will +5
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision

The elementals look at the injured storm giant and come to his aid, slamming into the swarm whenever a petradon dares get too close:

Huge Air Elemental 1-hp 115
Attack 1=26
Slam 1=14

Attack 2=32
Slam 2=13

Huge Air Elemental 2-hp 115
Attack 1=36
Slam 1=18

Attack 2=25
Slam 2=12

Huge Air Elemental 3-hp 115
Attack 1=37
Slam 1=16

Attack 2=39
Slam 2=14

Bosk AC: 33/16/29 DR10/magic, electric resist 10, resist fire 20 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday January 25th, 2018 11:19:46 PM

Seeing one of the swarms trying to sneak away, I quick begin to change and watch as the World around me drops away and deposits me in the middle of swarm #7 (used dim door). I know th is will not allow me to do much to them this round, but at least I will be close to them and can hopefully distract them from the citizens.

"Hey guys, fancy feasting on some minotaur meat?"

DM Mitch   17d6=55 ; d20+2=19 ;
Thursday January 25th, 2018 11:36:24 PM

Bookkeeping post.

In Bureaucratic Hook City, Witches Swarm You [DM Hugh]  d20+10=26 ; d8=5 ; d8+11=12 ; 8d6+4=30 ; 8d6+4=40 ; 8d6+4=30 ;
Thursday January 25th, 2018 11:36:38 PM

Garret continues to do devastating damage swarm 9 as it surrounds him. Corpses fall left and right, and, finally, the last few surviving dinosaurs flee in terror, bloodied and incapable of resuming the fight.

Sesha turns into a swarm of insects to counter the swarm of giant dinosaurs. Asking the party to watch her skeleton, she bites into the swarm surrounding her. Between the pain of her earlier spell and the itchy bites of the insects the dinosaurs of swarm 3 give up the fight, either falling unconscious to the ground or flying away crying out their discomfort.

Restlin voices his annoyance at the dinosaurs very loudly before hitting them with a chain lightning. The bolt sparks through the entirety of swarm 1, frying dinosaurs left and right. The charred corpses rain from the sky around him.

Wyarr roars and breaths flames all over swarm 2.

Zane refreshes the extended haste and then chases after the swarm that bailed on him and is headed towards the city.

Tink’s Azata draws its holy greatsword and proceeds to attack swarm 8 meanwhile the elemental tries and succeeds at keeping 6 contained and dealing 15 damage.

Beri’s storm giant continues to send arrows at swarm 2 while his elementals slam into the same swarm.

Bosk dimension doors into the midst of Swarm 7

Damage Tracking:
Swarm 1 - Dead / Dispersed / Fried

Swarm 2 - 440 total damage (witch fired)

Swarm 3 - Dead / Dispersed

Swarm 4 - dead / dispersed

Swarm 5 - dead / dispersed

Swarm 6 - 87 damage (Witchfired, Trapped in Whirlwind)

Swarm 7 - 60 damage

Swarm 8 - 702 damage

Swarm 9 - dead / scampered

The Starblazer - 654 / 940

Swarm 1 is dead having been fried by Restlin’s lightning as electrocuted Pteranodon corpses rain from the sky.

Swarm 2 is pretty much either dead or broken up either being wracked with pain or learning the hard way what it feels like to be swarmed back.

Swarm 3 continues to try to eat away at Wyaar-mera (25 damage after DR)

Swarm 4 is long dead

Swarm 5 experienced a delayed reaction as latent electrical energy from the first chain lightning strike roars into being and it dies (retconned kill no damage to the Giant from last round) and the Giant finds that the swarm’s last attack barely registered as little more than a nuisance

Swarm 6 continues to be pinioned by winds of Tink’s elemental.

At the sudden appearance of Bosk swarm 7 stops and confronts the new threat (dealing 20 damage after DR). However, screams begin coming from civilians on the street below as they look up and see their peril. The sound attracts the attention of the swarm. Already it looks like it might swoop down on the easy prey.

Swarm 8 renews its assault on the azata (30 damage after applying DR)

Swarm 9 has been beaten either dead, senseless or scared by Garret-Mera the monk

PC/Monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is standing on the ground 50 feet below and 10 feet away from the ship. Her air elemental is in her previous position, 50 feet below and 30 feet away from the ship, entrapping swarm 6 (I assume you move away rather than stand inside your own air elemental’s whirlwind).

Tink’s Ghaele Azata is 55 feet above the ship, facing down. Swarm 8 continues trying to eat it.

Zane is chasing after the Swarm headed towards town. Swarm 7 continues moving towards the city. Zane is 90 feet away from the party and the swarm is 100 feet ahead of him, putting it 190 away from the party and ship. It will enter town next round.

Beri remains on the deck of the ship having just received a new ship mate and halloween prop in the form of a witch’s skeleton.

Beri’s giant is about 30 feet from the front of the ship, currently unmolested

Wyaar is floating above the ship near Sesha, swarm 2 on top of him. Beri’s elementals are 15 feet away from swarm 2 and pummeling it from a distance.

Sesha’s swarms are above the ship. Her skeleton is on board the ship. She is below the Ghaele Azata and swarm 8

Sesha’s Witchfire is in swarm 2 with Wyaar.

Bosk is now in the middle of swarm 7 level with Zane

Restlin is 120 feet away from the chain, 70 feet from the ship and finally free from any stupid lizards in his vicinity having tesla-ed them to death.

Gerrat is level with the ship, but 30 feet away and currently unengaged considering he killed the swarm he was fighting

Vertically, the PC's are in this order:

Restlin

Ghaele Azata

Sesha

Zane & Bosk

Wyarr & Witchfire + Beri’s 3 elementals

Ship, Beri, Giant, Garret

Tink


Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 100/168 (Spells) Luck Points: 15/22  16d6+5=64 ; d100=65 ; d20+20=29 ;
Friday January 26th, 2018 9:56:50 AM

Hoooooo-weee is Restlin angry. His shiny metal body is all torn up, his girlfriend's a skeleton and a few thousand wasps, and now that flock of pteranadons was going to start terrorizing citizens in his town.

"WHERE DO YOU THINK YOU'RE GOING?" he shouts at the swarm. He pulls Shiny from his scabbard and points it at the swarm. Raising his other hand to the sky, he pulls down a column of black, inky energy that travels through him and splinters into separate beams of negative energy. The beams twirl around each other as they travel, only to separate once again to strike 16 pteranadons when it reaches them.

***

Move: None
Standard: Limited wish - mirroring the effects of chain lightning. Negative energy stuff is just skinning. Hits swarm 7. 64 damage rolled, but capped at 41 due to max HP of pteranadons x 16 = 656 damage. Reflex DC 29 for half damage (64/2 x 16 = 512 damage).

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+14=31 ; d20+14=24 ; 8d6=28 ; d6=2 ; 8d6=24 ; d6=3 ; 2d6=5 ; 2d6=8 ; 2d6=8 ; 2d6=10 ;
Friday January 26th, 2018 10:39:24 AM

Seshas witchfire continues doing what she does, making things vulnerable to fire, then catching them on fire. Faith steps into swarm 2, burning it down around her.

42 / 41 for 83 damage total.

Sesha too, buzzes into swarm 2, engulfing the pteradons in thousands of stinging wasps.

Swarm attacks for 46.5 damage.



Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 159/232 Ki:19/17 CMD: 50 SR: 28]  d4=1 ; 12d8=34 ;
Friday January 26th, 2018 11:29:31 AM

Garret-Chimera smiles as the swarm drops into pieces around him. He glances over as he sees Restlin yelling and figures Restlin has that bit in hand. He looks up and flies towards the nearby swarm and realizes he can breath fire again, so he does, up towards the near swarm.

OOC:
34 x 1.5 = 51. Fifty-one fire damage. Wow. Yeah, the breathing of fire is pretty cool, but that damage? Ah well!

Breath use again in 1 round.

Fly 120ft (good), Darkvision, +6 Strength, -2 Dex, +2 Con, +6 Natural Armor (this stacks with enhancement bonuses to NA), a 20ft cone of fire breath for 6d8 Fire Damage usable every 1d4 rounds (double damage vs swarms), and the following natural attacks.

Melee bite (2d6), bite (1d8), gore(1d8), 2 claws (1d6). Use your own strength bonuses after spell modification.

You cannot flurry of blows with natural attacks, but you can use a part of the chimeras body to attack as if it were a fist, in that case, use the monk damage listed in flurry for a large sized monk and use however many attacks you usually get.

Your gear melds, so you only get stuff that provides a constant bonus, like an amulet of mighty fists, stat enhancers, Eberyons tears, etc.

You keep your monk wis bonus to AC, and whatever else kinda AC buffs you get, including your bracers etc

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Friday January 26th, 2018 1:49:04 PM

Zane casts stone skin on himself, and flies 90' towards the swarm, ending up 10' or so away, they've chewed on him before so......

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+24=38 ; d20+19=28 ; d20+14=21 ; 2d6+14=22 ; 2d6+14=19 ; 2d6+14=25 ; 2d8+9=16 ;
Friday January 26th, 2018 7:48:15 PM

Tink's azata continues its holy onslaught

Move: None
Full Attack swarm 8.

Hit AC 38 for 22
Hit AC 28 for 19
Hit AC 21 for 25

The air elemental maintains its hold on swarm 6. Tink herself is nigh-undetectable.

Swarm 6 takes 16

Azata 55/136 HP

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+19=21 ; d20+19=27 ; d20+19=37 ; d20+19=36 ; d20+19=22 ; d20+19=31 ; 2d6+8=14 ; 2d6+8=15 ; 2d6+8=15 ; 2d6+8=14 ; 2d6+8=14 ; 2d6+8=16 ; d20+17=18 ; d20+12=17 ; d20+7=21 ; 3d6+16=27 ; 3d6+16=27 ; 3d6+16=26 ;
Friday January 26th, 2018 9:09:23 PM

Beriothian calls out to those at other parts of the field through their rings.
We are just about finished on the ship, anyone need reinforcements when we finish mopping these guys up?

***
*Huge Air Elementals*
Huge Air Elemental-hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
Fort +13, Ref +16, Will +5
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision

With one swarm down, the three elementals focus on whittling down swarm two.

Huge Air Elemental 1-hp 115
Attack 1=21
Slam 1=14

Attack 2=27
Slam 2=15

Huge Air Elemental 2-hp 115
Attack 1=37
Slam 1=15

Attack 2=36
Slam 2=14

Huge Air Elemental 3-hp 115
Attack 1=22
Slam 1=14

Attack 2=31
Slam 2=16
***

Storm Giant- hp 98 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

The storm giant watches as the air elementals tear into the swarm by him. Should they still be alive he will loose a round of arrows into the surviving pteranodon, otherwise he will turn his bow towards one of the surviving swarms.

bow attack 1=18
bow damage 1=27

bow attack 2=17
bow damage 2=27

bow attack 3=21
bow damage 3=26
***

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  8d6=35 ;
Friday January 26th, 2018 9:30:45 PM

Ooc: was my damage already reduced for blinking?

Get indoors! I bellow to the crowd of onlookers too slow or impulsive to flee. These things are diseased and contagious! There is a momentary sense of relief as the swarm turns its attention on me, but I can tell by their eyes it not be long before they target easier prey.

Grabbing a slightly smaller bead, I launch it into the swarm and watch as it chars their skin.

---------------------------------
Throw 8d6 bead from necklace of fireballs = 35+50%= 52dmg to swarm 7



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  9d6=39 ;
Sunday January 28th, 2018 9:08:11 PM

Wyaar-mera flies about the swarm 2 still, keeping its attention while waiting for hisndragon head to be ready.

----

Lay on hands for 39 healed. Isn't letting me update header

DM Mitch   d20+10=30 ; d20+2=6 ; d20+10=24 ; d20+10=29 ; 2d8+9=22 ; d20+10=27 ; 8d6+4=34 ; d10=9 ;
Sunday January 28th, 2018 9:58:12 PM

Book keeping post. Main post coming.

Long Road To Ruin [DM Hugh]  8d6+4=33 ;
Sunday January 28th, 2018 10:03:19 PM

Restlin, enraged, calls down a torrent of energy to fry swarm 7. The dinosaurs barely manage to swerve at the last moment and avoid the some of the damage but are still severely weakened.

Sesha and her witchfire Faith team up against swarm two, burning and stinging it.

Garret flies up to join the fight overhead, breathing fire at swarm 8 on his way up.

Zane self-casts Stoneskin before almost, but not quite, catching up to swarm 7.

Tink’s Azata finishes off swarm 8, but her elemental loses its control of swarm 6!

Beri’s summons pile onto swarm 2, doing a fair amount of damage.

Bosk throws yet another bead from his fireball necklace, which swarm 7 dodges handily and is only slightly singed by. He yells down to the city streets, urging all the civilians to get saftely inside.

(OOC: You never listed a reflex save for those fireballs and I only thought to check today. Turns out it’s dc 14 and these have +10 reflex. At this point it’s too much trouble to retcon the damage, but they’ll be dodging plenty from now on.

Also,we didn’t do the half damage from blink so damage last round should have been 10, sorry)

Wyaar-mera flies around swarm 2 trying to keep it distracted while he waits to be able to breathe fire again using his lay upon hands ability to heal himself in the meantime.

Swarm 2 continues to buffet the Wyaar-mera in its midst (28 damage after DR) Sesha’s wasps and Witch fire are immune though.

Swarm 6 rejoins the fight up top, swarming over Garret to try to avenge their fallen brethren. Garret takes 34 damage.

The street below Swarm 7 is a crowded market square. Even with the events of the morning it is crowded, people gathering to figure out what’s going on, talk to neighbors, and buy emergency supplies in case of the worst. This close to the hook they could see the impact, feel it’s reverberations. The red dust from the meteor doesn’t impede vision much, but the swarm of dinosaurs 100 feet overhead are little more than vague shapes to the onlookers, who gather, pointing, staring, and speculating as to what the things are.

Bosks warning wakes them up to the danger. People mill about in alarm, the swiftest of mind or foot rushing out of the square. The rest are unprepared when the enraged swarm, terribly burned and maddened by the pain of wounds and infection, fall upon them. Dozens die in an instant. Carts are shattered and cobblestones scored from claws. Moments later nothing remains but the fleeing survivors and pools of blood.

Swarm 1 - Dead

Swarm 2 - 710 damage

Swarm 3 - Dead

Swarm 4 - Dead

Swarm 5 - Dead

Swarm 6 - 103 damage

Swarm 7 - 598 damage

Swarm 8 - Dead

Swarm 9 - Dead

The Starblazer - 654 / 940

PC/Monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is standing on the ground 50 feet below and 10 feet away from the ship. Her air elemental is in her previous position, 50 feet below and 30 feet away from the ship still in whirlwind form but no longer trapping swarm 6.

Tink’s Ghaele Azata is 55 feet above the ship, facing down.

Zane was chasing after the Swarm headed towards town. Swarm 7 has reached the market and left ruin in its wake. Zane is 270 feet away from the party and the swarm is 20 feet away and 100 feet below him him, putting it 290 away from the party and ship. .

Beri remains on the deck of the ship keeping Sesha’s skeleton company.

Beri’s giant is about 30 feet from the front of the ship, currently unmolested

Wyaar is floating above the ship with Sesha-swarms and witch fire keeping him company. swarm 2 is on top of them. Beri’s elementals are 15 feet away from swarm 2 and pummeling it from a distance.

Bosk is now 100 feet above swarm 7 level with Zane

Restlin is 120 feet away from the chain, 70 feet from the ship and angry at the Pteranodons attacking his city.

Gerret is within fire breathing range of Swarm 2 having used his previous turn to get within position with Swarm 6 all over him.

Vertically, the PC's are in this order:

Restlin

Ghaele Azata

Zane & Bosk

Wyarr & Witchfire + Beri’s 3 elementals, Sesha

Ship, Beri, Giant, Garret

Tink


Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 100/168 (Spells) Luck Points: 10/22  16d6=56 ; d20+20=35 ;
Monday January 29th, 2018 9:52:44 AM

Oh heck no. Those lizards did not just kill Hook City citizens on Restlin's watch. He repeats his last spell, sending more inky, negative energy beams at the pteranadons.

****

Move: None
Standard: Limited wish again, still mimicking chain lightning. 56 damage rolled, capped at 41 for max HP of pteranadons x 16 = 656 damage. Reflex DC 35 for (56*16 / 2) = 448 damage.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 125/232 Ki:19/17 CMD: 50 SR: 28]  d20+32=45 ; d20+32=40 ; d20+27=45 ; d20+27=41 ; d20+22=37 ; d20+22=23 ; d20+17=30 ; 6d8+30=51 ; 6d8+30=67 ; 6d8+30=62 ; 3d8+15=26 ;
Monday January 29th, 2018 11:23:57 AM

Garret, once again engulfed by the swarm, turns again to his monkly skills and flaps around, batting dino after dino out of the sky around him.

OOC:
All hits, Damage: 51+67+62+26 = 206

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Monday January 29th, 2018 3:52:44 PM

ooc: The fireball has a 20ft radius affecting each creature in range. (I wrote 52 dmg to swarm, not each creature in it. My mistake) If cast again will it affect each creature in the seats for 40dmg or the swarm as a while for a total of 40dmg?

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character  11d6=38 ;
Monday January 29th, 2018 4:54:06 PM

Zane dives for the ground, Yelling at the top of his lungs for the shoppers to get under cover, when he gets close enough, but still far enough away that his breath weapon will not reach the ground (60' line, so at 70' height), his head transforms and as he opens his mouth, a lightning bolt lashes out, striking every creature in a straight line. (through the middle are of the swarm as to get most targets)

Damage 38, DC 19 reflex for 19 damage (area of effect line)

He'll stop just before reaching the ground, and hovering there, he creates enough "wash" it should convince the stragglers to hurry their escape from the market.


Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  2d6=7 ; 2d6=3 ; 2d6=9 ; 2d6=12 ; d20+14=20 ; d20+14=19 ; 8d6=22 ; d6=3 ; 8d6=38 ; d6=4 ;
Monday January 29th, 2018 5:35:47 PM


Sesha's insects continue to sting at the pteradons in swarm 2, and her Witchfire continues to catch them on fire.

Swarms: 46.5 damage (multiplier already in effect)
Witchfire: Hit AC 20 and 19 touch for 38 and 42 damage. (fire multiplier in effect)

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  9d6=36 ;
Monday January 29th, 2018 8:44:39 PM

I curse as the swarm breaks free and charges the onlookers below. Our neighbors, our friends and our fans. All life hands by a thread. I AM THAT THREAD! Summoning every ounce of strength I have (hero point to act out of turn, moving before the swarm reaches the citizens) and tear another bead from my necklace of fireballs and launch a fire ball at the swarm.

Despite the fact that I am flying my knees buckle and sweat pours from my head. I try to chase after them, but the strain of moving that fast leaves me temporarily drained to the point of immobility. (I cannot take a move action following a hero point to act out of turn) Protect the citizens of Hook City. I'll catch up. I breath over the ring, the exhaustion apparent even in my mental voice.

Use Hero Point to act out of turn and throw a fireball at the swarm BEFORE it reaches the citizens
---------------------------------
Throw 9d6 bead from necklace of fireballs = 36+50%= 53dmg to each creature of swarm 7
(cannot take a move action following a hero point to act out of turn)

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+19=25 ; d20+19=21 ; d20+19=23 ; d20+19=27 ; d20+19=35 ; d20+19=37 ; 2d6+8=18 ; 2d6+8=14 ; 2d6+8=14 ; d3=2 ; 2d6+8=13 ; 2d6+8=19 ; 2d6+8=11 ; d20+17=28 ; d20+12=22 ; d20+7=21 ; 3d6+16=24 ; 3d6+16=27 ; 3d6+16=23 ;
Monday January 29th, 2018 9:06:46 PM

Beriothian keeps an eye on the passengers, making sure no more strays find their way into the ship

***
*Huge Air Elementals*
Huge Air Elemental-hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
Fort +13, Ref +16, Will +5
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision
The air elementals will continue to fend off swarm 2, and will move to the next closes swarm should the last of the petradons fall.

Huge Air Elemental 1-hp 115
Attack 1=25
Slam 1=18

Attack 2=21
Slam 2=14

Huge Air Elemental 2-hp 115
Attack 1=23
Slam 1=14

Attack 2=27
Slam 2=13

Huge Air Elemental 3-hp 115
Attack 1=35
Slam 1=19

Attack 2=37
Slam 2=11
***

Storm Giant- hp 98 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

Arrows continue to fly from the storm giants bow, picking off whatever petradon is closes to him (moving to the next swarm should the last one fall).

bow attack 1=28
bow damage 1=24

bow attack 2=22
bow damage 2=27

bow attack 3=21
bow damage 3=23

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Monday January 29th, 2018 9:45:55 PM

wyaar-Mera continues to fly around to keep the swarm occupied with chewing on him index of moving to the civilians below.

Tink - Carl subbing 
Monday January 29th, 2018 10:55:34 PM

Tink is rightfully horrified at the loss of innocent life. She forgoes any attempt to remain hidden and flies full speed towards swarm 7. If any of the pteranodons survive Restlin & Bosk's attacks, she'll cast a wall of force between them and any remaining civilians.

DM Mitch   d20+10=16 ; d20+2=14 ; 8d6+4=37 ;
Monday January 29th, 2018 11:30:29 PM

Restlin, further enraged by the death of civilians, unleashes a second wish-lightning down upon swarm 7, obliterating all of the remaining dinosaurs.

Garret again unleashes his full power, killing several dinosaurs in swarm 6.

Zane yells for any remaining civilians to take cover. He considered using his lightning breath, but with all of the swarm dead there seems to be little point.

Sesha continues to swarm and sting the dinosaurs in swarm 2. The poison of her wasps finishes off a few dinosaurs and the few remaining, badly wounded survivors flee (Swarm scattered/dead).

Her Witchfire, noting this, changes targets to swarm 6, lancing the swarm twice with her fire.

Beri keeps a wary eye out in protection of the passengers while his summon’s continue the assault on the remaining swarm.

Bosk draws another fireball bead and starts to throw it before realizing that the swarm below is dead and the only remaining enemy is 290 feet away. His throwing arm isn’t that good, so he puts the bead back.

Wyarr flies around in interesting patterns in order to distract the swarm that just died.

Tink hears the sound of screams and rushes over towards Bosk and co.

Under normal circumstances Swarm 6 might have realized the better part of valor and fled, but it’s too pain-maddened to do much more than strike out, hitting Garret for 37 damage.

With the death of swarm 7 the market square grows quiet. Everyone has fled, leaving the area empty except for destroyed stalls, smoking corpses, and blood.

PC/Monster Position Tracker:

The ship is 50 feet above the bridge, a short distance from the chain.

Tink is hovering in the air 110 feet away from the Starblazer and 170 feet away from Bosk and co. Her elemental remains 50 feet below and 30 feet away from the ship still in whirlwind form but no longer trapping swarm 6.

Tink’s Ghaele Azata is 55 feet above the ship, facing down.

Zane was chasing after the Swarm headed towards town. Swarm 7 has reached the market and left ruin in its wake. Zane is 290 feet away from the party floating just over the remains of the swarm and it’s victims.

Beri remains on the deck of the ship keeping Sesha’s skeleton company.

Beri’s giant is about 30 feet from the front of the ship, currently unmolested

Beri’s elementals are 15 feet away from swarm 6 and pummeling it from a distance.

Wyaar is floating above the ship with Sesha-swarms and witch fire keeping him company.
Bosk is now 100 feet above swarm 7 level with Zane

Restlin is 120 feet away from the chain, 70 feet from the ship and angry at the Pteranodons attacking his city.

Gerret is floating in the air between the ship and Wyaar with Swarm 6 all over him.

Vertically, the PC's are in this order:

Restlin

Ghaele Azata

Bosk

Wyarr & Witchfire, Sesha

Ship, Beri, Giant, Garret, Beri’s 3 elementals

Tink

Bosk

DM Mitch  
Monday January 29th, 2018 11:34:22 PM

I forgot HP tracker!

Swarm 1 - Dead

Swarm 2 - Dead

Swarm 3 - Dead

Swarm 4 - Dead

Swarm 5 - Dead

Swarm 6 - 103 damage

Swarm 7 - Extra Dead

Swarm 8 - Dead

Swarm 9 - Dead

The Starblazer - 654 / 940

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects 
Tuesday January 30th, 2018 7:15:44 AM

"Heal him!" Tink calls out to the Azata. With its fantastic fly speed (100ft!) it is able to make it to Garret and heal him before he loses too much blood.

Azata casts Heal: Garret is healed for 130pts

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33]  d20+14=32 ; 8d6=25 ; d6=5 ;
Tuesday January 30th, 2018 10:21:10 AM


Sesha horde of insects cease seeking a target, and instead gather over her skeleton. The spell ends, and her eyes open with a curious blink.

Her witchfire continues attacking whatever enemies remain.

Witchfire hits for 45 damage.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil  7d6=34 ; d4=4 ;
Tuesday January 30th, 2018 4:09:19 PM

Wyaar-mera watches as the last of the flying reptiles around him falls and flies off towards the remaining swarm, swooping towards it letting out a gout of flame from his dragon mouth.

~~~~~~

Move action: fly to swarm 6
Standard Action: Breath Weapon for 34 fire damage. usable again in 4 rounds

Ninja edit: +50% AoE vs swarm = 51 damage.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Tuesday January 30th, 2018 4:11:02 PM

Zane folds his wings and drops the 5-10' to the ground in a dramatic landing, he knows it may be a bit callous but he starts gathering all of the corpses, dinos and animals in one, people in the other. He shoos off anyone who tries to enter the market, including City Guard.
He keeps Civilians and City Guard at least 15' away from himself, in case he is carrying what ever disease (as a carrier) that came through the portal.
To the people he says, "It's dangerous right now, once we are sure the danger is past, we'll inform you so things can be taken care of.."
To the City Guard, "Keep everyone out until we can be sure the danger is past." To the Guard Commander, "Something came through the rift by one of the "Hooks", it had some sort of disease, it spread to the Pterodactyls. We are trying to make sure it dosen't spread. We will keep you informed."

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 100/168 (Spells) Luck Points: 10/22  d20+16=35 ;
Tuesday January 30th, 2018 4:45:37 PM

Restlin can't very well target that last swarm with Garret in there, could he? I mean, Garret could probably avoid it, that guy was quick. There was that one time he feared him and it took him like 5 minutes to walk back.

"Garret, get out of that swarm so we can throw stuff at it."

If Garret moves, Restlin throws a maximized fireball out. 90 damage, reflex save DC 35 for half.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Tuesday January 30th, 2018 6:56:20 PM

Garret, starting to really take a beating in the mass, is relieved when he feels the healing power flow over him. As he start to thank Tink over the link, Restlin tells him to get out of the swarm. He knows better than to argue with Restlin, so he moves away.

OOC:
5' step? Defensive withdrawl? Can he move away enough without letting them get an AOO?

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+17=34 ; d20+12=22 ; d20+7=26 ; 3d6+16=27 ; 3d6+16=24 ; 3d6+16=26 ; d20+19=28 ; d20+19=33 ; d20+19=21 ; d20+19=30 ; d20+19=34 ; d20+19=34 ; 2d6+8=12 ; 2d6+8=16 ; 2d6+8=15 ; 2d6+8=13 ; 2d6+8=17 ; 2d6+8=18 ;
Tuesday January 30th, 2018 9:01:58 PM

Beriothian keeps an eye on the passengers, making sure no more strays find their way into the ship
***
Storm Giant- hp 98 (199 +38 augmented summoning): +4 to constitution and strength
AC 28, touch 10, flat-footed 26 (+6 armor, +2 Dex, +12 natural, –2 size)
Fort +17, Ref +8, Will +15
Immune electricity, Constant—freedom of movement

One after another the storm giant continues sending his arrows at the remaining swarm

bow attack 1=34
bow damage 1=27

bow attack 2=22
bow damage 2=24

bow attack 3=26
bow damage 3=26

***
*Huge Air Elementals*
Huge Air Elemental-hp 115 (95+20 augmented summoning): +4 to constitution and strength
AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
Fort +13, Ref +16, Will +5
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision

Aware of the incoming attacks, the air elementals stay to one side, giving the ranged attackers a wide berth to make their attacks without hitting them

Huge Air Elemental 1-hp 115
Attack 1=28
Slam 1=12

Attack 2=33
Slam 2=16

Huge Air Elemental 2-hp 115
Attack 1=21
Slam 1=15

Attack 2=30
Slam 2=13

Huge Air Elemental 3-hp 115
Attack 1=34
Slam 1=17

Attack 2=34
Slam 2=18
***



Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Tuesday January 30th, 2018 10:52:29 PM

*Posting for Bosk*
Curses! That last one is just too far out of reach for me.
The horned cleric mentally cycles through the list of spells he's prepared, but nothing seems to work for the current situation.
Well, if my attacks can't reach them from here I don't have much choice. Time to close the distance a little.
Bosk flys through the air, trying to close enough of the distance that he can strike next round.

BBQ Pteranodon tastes like chicken? [DM Hugh]  d20+10=15 ;
Tuesday January 30th, 2018 11:21:12 PM

Tink orders her Azata to heal Garret and it quickly complies.

Sesha’s swarms hover over her skeleton, before her spell ends and her eyes open with a curious blink. Her witch fire keeps attacking the remaining swarm.

Wyarr flies up and engulfs part of the swarm with fire, carefully avoiding Garret.

Zane makes a dramatic landing and begins collecting carcases, warning away any civilians or guards that show up. He fears spreading whatever disease is afflicting the dead creatures and, possibly, himself.

Restlin calls for Garret to move and unleashes a maximized fireball on the last swarm (you forgot witchfire bonus, 120 damage not 90). The flames kill enough dinosaurs, and badly singe the survivors, causing the swarm to break up and flee.

Garret hears Rest’s warning and retreats (Swarms don’t get AoOs. Not that it matters since it’s dead).

Beri keeps an eye on his passengers making sure no more strays board the ship. His Giant shoots a few arrows at the few fleeing Pteranodons left from the broken up swarm while his air elementals provide further protection just in case.

Bosk flies over to where the last swarm used to be, not having to worry about not having an appropriate spell as the last swarm has either been killed or driven out.

The day is won. The Pteranodon swarms are no longer threatening Hook City as their constituents are either dead or fled and it looks like you have at least a moment or two to catch your breath.

There are dead people and Pteranodons that Zane has been sorting and there is the bridge that is currently buttressed by both a reverse gravity spell and the communications array backpack you might want to check on.

As for the source of the infection, Int DC 20 Highlight to display spoiler: {The Pteranodons seemed to be on this side of the barrier. The Qlippoth ate (absorbed?) one of them and then became infected. The one it ate was very close to where the meteorite landed. The grass spreading from the impact site did seem to spread into the portals and then out of other portals. Could the impact site / grass be the source of the infection and not the portals themselves?}


Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 100/168 (Spells) Luck Points: 8/22  d20+13=23 ;
Wednesday January 31st, 2018 9:43:54 AM

Int check: 23

Restlin relaxes, finally. Not easy when you're basically made of iron, but he manages.

"Remind me to talk to Hook City government about some sort of pteranodon repellent system when this is all done with. I had no idea there were that many of those things hanging out on our Hooks. In the mean time, whatever caused them to go nuts seems to be related to that impact."

Restlin flies over to inspect the impact site, careful not to touch anything. He activates a detect magic spell and takes a look, hopeful that the aura of the Hook doesn't overwhelm any other sources.


Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33] 
Wednesday January 31st, 2018 12:26:57 PM


Her body intact, Sesha re-casts her Flying Broom. She says a silent prayer for Hook City and its dead, then joins Restlin over the impact.

"I'm not sure I like the iron man look, Mage-priest. I like you a little softer."

She's making light conversation, but her eyes are focused on the crater. Were there any other infected creatures nearby?

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Wednesday January 31st, 2018 12:57:17 PM

Chimera-Garret flaps his wings and then thinks, "I wonder when this thing wears off?" He flies down to the ground, just in case it is about to wear off.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Wednesday January 31st, 2018 2:58:36 PM

Zane continues to move bodies and keep people away for now, until someone can tell him it's safe.....

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33] 
Wednesday January 31st, 2018 6:24:52 PM


"Twenty minutes, give or take Garret. Do you want me to dispel it? Same to you, Wyarr."

She fishes in her pack for some food she keeps on hand should Garret ever need occupied.

"I can feed you this honeybread if you like, before you change. Give you a chance to sample a Wyverns taste buds?"

She knows the conversation is too jovial, but she is sort of wanting a distraction from the dead civilians.

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Wednesday January 31st, 2018 6:57:56 PM

"please dispel it" Wyaar-Mera thinks through the rings and goes to land on the deck of the ship.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects 
Wednesday January 31st, 2018 8:27:52 PM

Tink is glad things have been resolved. Though the Wold may not be safe now that Garret's stomach is 4x normal.

She looks about to see if the guard or someone is on their way to tend the wounded civilians


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Wednesday January 31st, 2018 9:13:55 PM

I shake my head as everyone starts letting their guards down. ZANE, DO NOT TOUCH THE PLAGUE INFESTED BODIES! YOU SAW WHAT HAPPENED TO THE QLIPPOTH! Addressing everyone I call out, Those creatures were infected with something. This area needs to be quarantined until everyone has been treated with a remove disease spell. Whatever this is, it is strong enough to infect my armor, and the last thing we want is city wide contagion. I quickly take count of the number of infected and looks fora couple of the city's any couriers and arranges for them to:

1) Contact the city guards and officials
2) pick up as many wands and scrolls of cure disease as are necessary from the Catacombs. (I have money for them, but given the cities response after the zombie invasion expect them to reimburse me, but will spend the money even if they don't.)
3) Have someone check on Mara the Weaver (only other person in the city that I am aware of with Steelgrass) to insure she and her items are not infected and to see if she is familiar with such a disease.
4) Inform Agatha and Sprocket of the situation and the way the backpack and block and tackle were used in hopes of getting another backpack, reinforcing the bridge, and sealing up the orb.

As for us, we need to make sure nothing comes out of that orb, and to seal it again if possible. Do not let your guard down. If a Qlippoth came through there, there is no telling what else might be waiting for us.

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Wednesday January 31st, 2018 9:19:04 PM

With the battle having drawn to a close, the druid starts taking care of the post fight clean up. He casts Flaming Sphere and will incinerate the infected corpses that have gathered on the ground below. He then rejoins the rest of the part.

Bosk, how does our anchor look? We still have some time with the reverse gravity, but I don't think it's needed anymore. The spell was more about regaining stability than providing support, and the bridge appears to be much better in that regard.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Wednesday January 31st, 2018 9:32:57 PM

I shrug in response to Beri's question. There are maybe two people in the Wold that understand the physics behind that, and I am not one of them. That is what I called Agatha for. Frankly, I am shocked it worked.

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 8/22  d6=5 ;
Wednesday January 31st, 2018 11:02:27 PM

"These wounds are gonna hurt when I turn back. Think I'll stay this way until some healing gets passed out." He channels what meager energy he can and a single scratch closes, as does one on Sesha. "There, that's a start. Besides, didn't you just explode into a cloud of wasps?" He places an arm around her shoulder. "You've flat got me beat when it comes to transforming into terrifying things."

5 healed via channel energy.

It's a bird, It's an airship, Its...another meteor!?! [DM Hugh] 
Wednesday January 31st, 2018 11:30:29 PM

DM Post incoming

It's a bird, It's an airship, Its...another meteor!?! [DM Hugh] 
Wednesday January 31st, 2018 11:52:36 PM

Restlin starts to relax or at least as much as his metal form will allow.

Sesha recasts flying broom and rejoins Restlin pointing out she doesn't care much for his metallic finish.

Garret-mera lands on the ground wondering when the effect wears off.

Zane continues the grizzly task of piling up bodies

Sesha tells her 2 Chimeric friends that the spell will last another 20 minutes and offers to dispell it. She also offers some food to Garret knowing his tendencies.

Wyaar-mera requests a dispelling over the rings

Tink is glad things seem to be under control and looks to see if a guard is forth coming.

Bosk begins giving orders including for Zane to stop playing with the bodies, guards to be fetched, disease cures purchased, checking on Mara Weaver and contacting Agatha and Sprocket in addition to trying to figure out if the orbs around the hooks can be sealed.

Beri starts using flaming sphere to burn the bodies of the infected and queries Bosk about using more Reverse Gravity Spells.

Bosk suggests Agatha and Sprocket would be better qualified to answer that question.

Restlin opts to remain a tin man until he can get more healing and starts channeling energy before saying Sesha's wasp trick is scarier than his transformation.

Restlin and Sesha are hovering near the impacted Hook but they don't really have much time for investigation as they turn towards the others a see another far off streak. They don't really have a lot of time to get a read on any magic in the area.

(Perception: 25 and Int Check 18 Highlight to display spoiler: {It looks like another meteor is headed your way, possibly towards one of the intact hooks this time. You could probably get to it mid air with Starblazer and do something to change its trajectory.} )



Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells  d20+22=33 ; d20=16 ;
Thursday February 1st, 2018 12:45:22 AM

ooc: I am assuming perception is needed to spot the meteorite and int to gather info on it, if not Bosk will only ask this after someone points out the meteorite.

I watch with relief as my orders are followed and look up towards the hooks with unease when a red streak catches my eye. INCOMING! Quickly I try to gauge the size of the rock. I do not think the bridge can take another hit. Do you guys think it could be redirected with a gate spell or making one with a bag of holding?

Perception check = 33
Int = 16

(I will try to post again tomorrow, but if I can't and the meteorite speed requires actions to be taken this round to avoid a collision, Bosk will do one of the above depending on the meteorites size)

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 6/22  d20+13=32 ; d20+20=28 ; d20+25=40 ;
Thursday February 1st, 2018 10:22:38 AM

Perception: autopass
Int: 32

"Yea, we could try all that, or we could just try something simple first..."

Restlin takes the following actions:

A: Drop the Iron Body to negate any spell failure chance. Sigh loudly as blood starts flowing and gets on his suit.
B: Teleport to a point close to, but not inside, the meteor's trajectory. More specifically, a place it will pass about 20-30 seconds after he arrives.
C: When the meteor is in range, Restlin will cast Polymorph Any Object to turn it into a pebble-sized version of itself. Based on spell rules, the duration for the polymorph will be permanent. If this thing gets a fort save, the DC is 28. If it has SR, check is 40.
D: If the polymorph works, cast telekinetic sphere around the pebble. That will reduce the pebble to 1/16th of its already greatly reduced weight. The sphere should stop that easily.
E: Retrieve the meteor. He's curious to start poking at it.
D2: If the polymorph fails, he'll pout, then cast wall of force in front of it and at an angle to try & knock it off course, preferably towards a safer location outside the city.

If the thing is moving too quickly to cast two spells, he can dimensionally step up to 140' away to get in position to cast the second spell.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Thursday February 1st, 2018 4:29:32 PM

Garret looks around on the ground with his Chimera body. He ponders trying out the food Sesha offers when the new meter is pointed out. He says over the ring, "Well, Restlin might be able to fix one meteor, but if there are a lot of these things, we should just look for a mountain to hide under. We can't protect the entire Wold from something like this, can we?"

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Thursday February 1st, 2018 9:24:03 PM

Where are these things coming from? Are we under attack, or are they somehow attracted to the hooks like magnets? I don't have a lot of options here... but I can cast Soften Earth and Stone on it. Perhaps it will just splatter when it hits.
Beri will take Starblazer, along with any others coming, towards the meteor as the magic ship is far faster than he is.
Starblazer, you are made for space travel, I'm sure you have some experience with orbits. Can you tell from the trajectory if these things are coming from deep space, or are we under attack from much closer?

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Thursday February 1st, 2018 9:26:43 PM

Wyaar the chimera paladin really can't do much for a meteorite. He gives Restlin moral support instead

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Thursday February 1st, 2018 11:40:07 PM

Starblazer, are you able to push or ram these meteorites and change their trajectory?

If so I will have the ship and have it start doing so.

It's a bird, It's an airship, Its...another meteor!?! [DM Hugh] 
Thursday February 1st, 2018 11:49:35 PM

DM post incoming

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Thursday February 1st, 2018 11:51:15 PM

Zane says quickly over the link, *Want me on Star Blazer, I have the skills, or Between myself and Garrett, we might be able to deflect it..... If I can get large enough, And maybe Garrett can help.* Either way, he starts towards the Bridge,

Armageddon It [DM Hugh] 
Friday February 2nd, 2018 12:36:43 AM

(OOC: I'm sorry for not taking efforts to remind people who haven't posted / secured subs but Mitch is unavailable until the weekend and I fell asleep, we've been tandeming this B when we are both available)

Bosk is happy that his orders are being followed and then notices the streak overhead. He asks if a gate spell or bag of holding could be effectual.

Restlin responds that those are options but he has a better idea. He drops his iron body spell, teleports to a point along the meteor's trajectory and then plans to cast polymorph any object reducing the Huge Meteor into a tiny pebble and then telekinetic sphere to capture it.

Garret-mera points out they may need to seek shelter depending on how many of these there still are.

Beri says all he can really do is soften earth and stone and he hops aboard starblazer with anyone else who wants to assist asking it to take them in towards the meteor and to figure out if it can figure out the trajectory.

Wyaar-mera can't do much with the meteor so he gives Restlin moral support.

Bosk queries starblazer if it can push or ram meteors and then readies to intercept.

Zane moves towards the bridge planning to grab Garret and board Starblazer.

StarBlazer starts taking on more Iron Dragons again. At least Bosk, Zane, Beri and Garret are aboard. The ship starts answering queries, "I believe I could ram a meteor, good masters and depending on trajectory, relative mass and acceleration I may be able to influence where it lands."

"Based on my calculations there is a decent chance that the meteor originated on the Wold itself and not from a point in Jericho Space."

Meanwhile Restlin is much faster and he implements his plan first shrinking the gargantuan meteor to the size of a small pebble and then encasing it in a telekinetic sphere.

The second meteor has been defeated single-handedly by Restlin by the time the Starblazer reaches his position.

Most of you are a decent distance away from the bridge and Hook City below you having rushed to the sky to handle the most recent threat but for those below Auslander accompanied by some guards have reached the bridge. Agatha and Sprocket have also reached the bridge separately. Agatha is flying on a broom and Sprocket is just flying.

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 6/22  d20+35=52 ; d20+25=38 ; d20+31=49 ; d20+39=51 ;
Friday February 2nd, 2018 9:58:08 AM

Restlin's quite pleased with himself. He flies over to meet the Stargazer, telekinetic sphere trailing behind him. Once on board, he floats the sphere about 10' up, dispels it, and catches the falling pebble with a mage hand spell so he can inspect it without touching it.

"Last one of these turned hundreds of pteranodons into a killing swarm. Best not to touch until we know what we're dealing with." He'll hold the thing where he and anyone else with relevant knowledge can get a good look at it.

Knowledge, Arcana: 52
Knowledge, Geography (where did this thing come from?): 38
Spellcraft: 49
Perception: 51

He trusts Zane to pilot them to Auslander and the Star Mages while they do research.

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33] 
Friday February 2nd, 2018 10:34:11 AM


Sesha watches Restlin quietly for a moment, seemingly trying to make up her mind about something. She extends up on her tip toes, and kisses him on the cheek.

"Mage-Priest, Consort, and now Sky-Catcher. You bring honor to yourself, my House, and our future lineage. They'll be hard pressed to walk hand in hand with your legend, as opposed to living in it's shadow."

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Friday February 2nd, 2018 11:25:25 AM

Zane directs Star Blazer to drop down to about 5' height, near Auslander, also asking, "Star Blazer, can you back track the trajectory of that so called Meteor? Also, are you capable of self repair? If so, will it diminish your abilities and how long will it take you to full repair?"
Zane figures they will need the information if they are going to succeed.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Friday February 2nd, 2018 11:37:31 AM

Garret ponders the idea that these meteors are coming from the Wold. Does that mean someone is shooting them at us?

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects  d20+40=41 ; d20+17=25 ;
Friday February 2nd, 2018 7:29:14 PM

Tink grins. Restlin seems to be able to polymorph anything. First that oma thing into a soft little piggy, and now a meteorite into a pebble. She'll have to try and come up for more things for him to try.

Tink examines the Starblazer for signs of damage and tries to determine if they can be repaired by normal means. If not, well, the Star Mages guild should owe them a favor or two by now.

Perception on the Starblazer: 41
Knowl Engineering? 25




Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Friday February 2nd, 2018 9:11:25 PM

Thank you so much Stargazer. Please add the projected origin to the list of your saved coordinates. We'll get you patched up, and see if the Dragon Consortium has any intel on who could have prepared such an attack. Hopefully they can provide us some information so we don't need to go in blind.

...Oh, it looks like the inspector is arriving on the scene. I guess we should drop off our passengers and report in with Auslander.


Beri will take Stargazer back to the bridge and report in with the others.

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Friday February 2nd, 2018 11:44:14 PM

Stargazer, what type of magic will heal you? While we talk to the others can you patrol the sky and do your best to divert any meteors away from the bridge and the people of Hook City?

Back on the ground I turn to Agatha. I know this was not how you intended you device to be used, but seeing the orb he bridge is suspended from and the way the meteorites seem to be targeting them I thought it would be something you would want preserved and to be studied as much as the rest of us do. Hopefully you can come up with a better way to secure the bridge and and we will still be able to use your backpack for its intended purpose. Also, I imagine having your device save and secure the bridge in such a fashion must give he guild, as well as your selves as individuals, some additional prestige and clout in the city.

I also explain to Auslander what happened and the actions we have taken, including the quarantining of the infected, the purchasing of such magics that are needed to cure the disease, the weakness of the bridge and the fact that orbs holding it were apparently attacked.

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects 
Saturday February 3rd, 2018 7:13:10 PM

"A Fixer with Lenna's Greater Mending should be able to patch up some of those holes pretty quickly" Tink says looking at the damage "Even a number of mages casting Make Whole might help"

Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Sunday February 4th, 2018 6:40:11 PM

Wyaar knows Restlins success is mostly his immense talent.. but that morale support can't help.

DM Mitch   d20+10=26 ;
Sunday February 4th, 2018 11:22:03 PM

Restlin flies over to Starblazer pebble in tow telekinetically. Once he reaches the ship he dispels the sphere and catches the pebble with a mage hand.
It is kind of hard for Restlin to tell much about the meteor considering it went from being what it was to essentially an ordinary pebble.

Sesha watches Restlin and the kisses him on the cheek and gives him another nickname Sky-Catcher

Zane directs Star Blazer to drop down near Auslander. He asks if Starblazer can track the trajectory, if it is capable of self repair and if so how long will it take to become whole.

Starblazer tells Zane that its hard to pinpoint an exact location as to where the meteors came from and that it is capable of self-repair but it will take a lot of time to do so.

Garret ponders if someone is shooting meteors at them.

Tink ponders what else Restlin can polymorph, resolving to come up with more ways to test him before trying to ascertain if Starblazer can be repaired by normal means.

Beri Thanks Starblazer and asks if it can save the origin of the meteors as a destination before advocating the party drop off the passengers and meet with Auslander.

Bosk Tells Starblazer to patrol the skies they meet with the folks on the ground. He explains to Agatha how they used the device and how it saved the day. He also explains to Auslander what happened.

Tink theorizes that a fixer with Greater Mending or a number of mages casting make whole should fix it.

Wyarr provides Rest with some moral support.

Agatha and Sprocket take in what has become of the backpack and said, “Yes well my divinitions did indicate the potential need for the backpack to have the functions that Sprocket added. Good thing I heeded them.”

Auslander says, “What’s all this then?” Taking in the carnage wrought by the swarming Pteranodons, the visible spheres and the backpack hook chain supporting the bridge. His gaze finally rests on the giant red glowing meteor embedded into the Hook. Strange red plants are coming from it, vines and brambles, and they’ve reached almost halfway down the hook.

Pointing he asks to the group, “By all that is holy what is that stuff?!?”


Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 6/22  d20+35=55 ; d20+25=36 ; d20+24=39 ;
Monday February 5th, 2018 9:56:13 AM

Restlin wraps an arm around Sesha's shoulder as he inspects the pebble. "Don't worry, I'll get all old and boring long before they come to half-elf maturity." He drops the pebble when he realizes it's just a pebble now. "Good thing we have that one that slammed into the hook, eh? Else we'd have no idea what we were dealing with."

He greats Auslander warmly, letting someone else deal with Agatha and Sproket. Bosk seemed to like those two. He could deal with them.

His eyes light up when he sees the red plants coming from the meteor. "No idea," he answers Auslander with a gleam in his eyes, "but it's something new!" He flies up to get a better look, casting detect magic as he goes.

Knowledge skill checks!

Arcana: 55 - nat 20, woo!
Geography: 36 - Any idea if there are other plants like this anywhere else? What about that meteor? Anything identify the region it came from?
Planes: 39 - Is this thing extraplanar? Are the plants?

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Monday February 5th, 2018 11:50:38 AM

Garret smiles and waves when Auslander appears. He wanders about on the ground, checking to make sure any meat-on-a-stick carts are safe and uncontaminated. When Auslander points out the red stuff, Garret looks up and watches Restlin fly up. He calls out, "What do you see there, Restlin?"

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Monday February 5th, 2018 11:57:16 AM

"Thank you Star Blazer for the information, from now until told other wise, maintain 100' distance from any of those Red plants, at least until told other wise.
Restlin, Plants are green, I've seen red growth at Sea, and it destroys pretty much anything it touches, So I expect this is terrible."

Zane stay on the ship as it moves away from the red growth.

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33] 
Monday February 5th, 2018 12:03:48 PM


Sesha shrugs at Auslanders question. She lets Restlin go alone, for now.

"Whatever it is, I think it's about certain it's no good. All we can try to do is contain it I think, because we can't risk trying to attack it on the chain. "

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23  d20+25=41 ; d20+32=36 ;
Monday February 5th, 2018 9:04:22 PM

Hmm, looks like we may have a biological attack on top of the immediate attack. You can tell a lot about a plant just by looking at it. Perhaps we can determine what climate it originated from and what properties it may have... other than the incredible growth rate!

The druid takes a moment to study the plants to determine if they pose any hazards other then covering the city, such as the possibility of toxins.

Perception = 36
Knowledge-Nature = 41

Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Monday February 5th, 2018 9:31:27 PM

I do not trust anyone until they have fought beside me in battle, but their backpack has come in useful. I respond silently over or link. Restlin, you of all people should appreciate that sometimes the gods put people and items in our path for a reason.

Agatha, your divinations were most useful and Sproket proved himself in making the conceptual material. Between us we had the vision creation and implementation. I do not suppose you have had any divinations dealing with the red grass or are able to shed some light on this with your vast knowledge?

Auslander, we need to find a way stop the gas from spreading. Glowing red meteor, red grass, red glowing armor. These things are all connected.

[/b]

Deep Impact [DM Hugh] 
Tuesday February 6th, 2018 12:08:50 AM

Restlin goes up to the vines and sees that it is not, in fact, vines, but a red grass somehow growing into the chain of the hook itself. Inspecting it with his Detect Magic he can tell that the grass itself is very powerful magic, of a sort Rest has never seen or heard of before. It’s hard to tell much however, because of the incredibly amounts of magical power radiating from the meteor. It radiates off the thing, like a miniature sun, blindingly bright if Rest dares look at it directly.

Via squinting or dismissing the spell he can examine the grass more closely; his Geography knowledge DC 35 Highlight to display spoiler: {allows him to recognize the grass as some sort of Sargrass derivative, although it looks…. Wrong somehow.}

Garret wanders around a bit looking for treats and asks Rest about what he’s discovered.

Zane tells the Starblazer to maintain it’s distance from the stuff and comments that plants are normally green, and all the red plants he’s heard of are dangerous.

Sesha leaves Restlin to his work, worrying that any attack on the strange stuff may damage the chain.

Beri comments on the biological attack and also inspects the grass. His knowledge of nature (also DC 35) Highlight to display spoiler: { allows him to also recognize the stuff as some sargrass variation, one that is somehow… wrong.}

Bosk sends over the link that he doesn’t trust anyone until he has fought with them in battle.
He then complements Agatha and Sprocket on the backpack and that the Iron Dragons had the wherewithal to use it.
He also tells Auslander they need to find a way to keep the grass from spreading.

Agatha asks Bosk, “Could this be what my cryptic dream prophecy warned about?”

Auslander says to Bosk, “I don’t know. I’ve never seen anything like this before.”


Bosk AC: 33/16/29 blinking DR10/magic, electric resist 10, resist fire 20 CMD: 34 152 hp /172 (27+18 are temp) Spells 
Tuesday February 6th, 2018 12:29:09 AM

I struggle to recall Agatha's prophesy as I think, This is the reason Gargul made me his hand and not his mouth. I was made to carry out and enforce the will of the gods, but they did not grant me the gifts of memory or oration. After a minute it comes to me thanks to Sesha's repeating it several times since we first heard it.

If I recall it correctly you said:

Long has the Sleeper laid dormant.
Long has the seed awaited spring.
The Sleeper will Awake with fire.
The Sleeper will Awake with fear.
The bones of the Wold will it break.
The flesh of the Wold will it feast.
'Til all is made as the Sleeper.
'Til its children inherit all.

I must admit, I was not expecting a literal seed. Based on what we have seen, it sounds like there might be a literal transformation involved. (I described the transformation we saw) and it is affecting my armor. Given that we defeated Grendel's cheese and broke the curse holding back the Sargrass, the customs and mist we saw in Hook City, that it is growing a red grass, and it is affecting my Sargrass gear, do you have any ideas on how to destroy it it hold it at bay?

Also, do you have any idea how long the backpack will hold the bridge, it if there is a possibility of getting a second backpack in case we have to enter the item up there? [b]

I quickly make sure everyone is getting cured of any diseases. [b] Does anyone have a way to encapsulate the grass and keep it at bay?

If no one does I will cat shape stone from a scroll to encase it

RobC - Katinka Hushfoot -- AC 34*/24*/25* (+2 vs Evil) -- CMD 26 -- HP 196+5/214 -- Spells -- Active Effects 
Tuesday February 6th, 2018 3:56:28 AM

Tink isn't ready to confirm or deny that this may be related to Agatha's prophesy. She's still a bit offside that Agatha would try and use it to bargain with.

People are hurt here. Perhaps if there had been more time to investigate or divine it themselves something could have been done?

It's grasping at straws of course. There looks to have been nothing the Iron Dragons could have done to prevent this and that really bothers her. Any anger Tink feels towards Agatha is nothing more than her frustration at not being able to stop these things from happening.

Restlin (Carl) -- AC +14/+5/+17 DR/15 Adamantine CMD: +21 HP: 105/168 (Spells) Luck Points: 6/22 
Tuesday February 6th, 2018 9:53:12 AM

"Of course I realize that," replies Restlin to Bosk's comments. "I also realize there were people in my life to don't share my general dislike of Star Mages and can talk to them so I don't have to. Lucky me."

He inspects the sargrass. It's fascinating, but he's not sure what can be done with it right now. It's spreading quickly, though.

He decides the safety of the town comes before his own curiosity. He flies down to Auslander. "Inspector, we need oil, or a bunch of fire friendly sorcerors, or some other way you can think of to light a bunch of stuff on fire quickly." He leans in and whispers, "and maybe don't let the Star Mages know. Their curiosity is best served at a time when those plants don't threaten our city."

In the meantime, he summons a huge fire elemental. In ignan, he asks the elemental to "burn away all that red stuff, please". Fire elementals can't fly, so Restlin will cast telekinesis to move it around. Huge fire elementals only weigh 8 pounds, so that should be a snap assuming the elemental doesn't fight him.

...which it won't if it knows what's best for it.



Wyaar ( Sheet) AC 35/19/30, CMD 40 , HP 131/temp181, DR 5/Evil 
Tuesday February 6th, 2018 10:53:06 AM

Wyaar moves off the ship to start gathering up the diseased bodies. Immune to disease as he is, seems better he do it than someone that isn't. "Best to burn these too" he says to Restlin and his 8 pound eelemental.

Garret Goodbarrel [AC:48/42/41; +4 vs AOO HP: 218/232 Ki:19/17 CMD: 50 SR: 28] 
Tuesday February 6th, 2018 12:19:26 PM

Garret helps Wyarr with the bodies, being careful to treat them gently and carefully. He tries to ensure he gathers up anything that appears that it could have been infected as well around them. He works with Wyarr to create a respectful funeral pyre.

Zane (JCC) AC 39(33), CMB 22, CMD 38, HP 185/268, Blindsense 60' Character 
Tuesday February 6th, 2018 12:23:21 PM

"Star Blazer, can you initiate repairs and do other things as well? Or are you limited to single actions?"
If Star Blazer can do more than one thing at a time, he tells him to start repairs.
Zane then flies closer to the red stuff, stopping just at the range his Acid Splash will reach (50') and beginning at the edge of the red growth and see if it stops it spreading on that side.

Sesha [AC 40 /23 To/37 Fl] | HP 99/129 | CMD 33] 
Tuesday February 6th, 2018 1:47:34 PM


Not capable of destroying things with magic, Sesha waits patiently. She's ready to fix someone if needed.

Beriothian -- AC:38/18/36 HP: 213/231 CMD = 23 
Tuesday February 6th, 2018 9:03:04 PM

I can move my flaming sphere and can summon a swarm of fire elementals to clear up these vines if the fire is effective. This appears to be sargrass, but something is off about it. But if the fire doesn't kill it completely it should at least cauterize the ends of the vines and prevent them from growing longer.

Beri will move his sphere from the cremated remains and will test his theory. If effective, he will summon the elemental swarm to help take out the vines.

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