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The Stars My Destination
Prelude to Space


DM Tanner 
Monday May 15th, 2017 11:54:54 PM

“You place both hands on the wheel of the Starblazer, and the ship begins to hum with energy. Objects on deck begin to move of their own as a phantom crew prepares the vessel for launch -- ropes are coiled, rigging is raised, and sails are lowered. A smoky mist seeps from the nostrils of the dragon head on the prow of the ship and its eyes glow a dull red. With a creaking groan, the prow bends and turns toward you until the dragon can you see from the corner of its eye. “Repeating my previous journey, good masters!”

The hum within the Starblazer grows in intensity, and suddenly the ship lifts several inches into the air. The wood on the ship groans and creaks as it shifts to accommodate the new weight dispersal. The last few animated objects on board finish their preparation. ”Blue Peter! Blue Peter!” the dragon-prow roars. The ship rises into the air. It enters a small hidden tunnel and winds through several twists and turns. It passes through an opening in the ceiling of the chamber and continues to rise. Your party is afforded an excellent view of Farpoint Island and the surrounding seas. Higher and higher it climbs. Confused seagulls squawk and wheel around you. On the seas you spot the Shrieking Eel, which continues to shrink as you climb. Upward and upward, hundreds and hundreds of feet in the sky, until you feel the air begin to thin and grow cold.

The dragon-prow rumbles. ”Activating environmental control, good masters.” There is a momentary glimmer as a bubble of energy is activated around the ship. Suddenly the air is thick and temperate again. Higher and higher it climbs, until even the island is but a speck below you. On the horizon you can see a strip of green that must be the Elennian Peninsula.

You part through the clouds… and into space. The glittering jewels of the stars are spread before you like fireflies on a summer’s night. Beneath you is the awesome presence of the Wold. You can see all of the Elennian Peninsula, and most of the continent of Yrth straddling the northern hemisphere. You realize with a start that everything is silent. The whistling of air is gone, and besides the hum of the ship and the rustling movements of your comrades, there is not a sound. You continue to rise, the Wold beneath you and the stars above.


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday May 16th, 2017 1:31:14 AM

Bosk looks down. Now that is a sight I will not soon forget.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Tuesday May 16th, 2017 4:58:11 AM

"Er, everyone remember which way we came from" Tink says, as she finds herself backstepping towards the centre of the ship. There is no way she would want to fall overboard right about now.

"Excuse me, Starblazer, but what does Blue Peter mean?"

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Tuesday May 16th, 2017 9:40:42 AM

Garret looks around in amazement at the motions of the ship. He scrambles over to watch the ropes move of their own volition and when one stops, he moves to another to watch it. When the ship starts to move, he runs over to the side to watch. As they pass the seagulls, he calls out to them in a language they can understand, "Don't worry, feathered friends, we're just passing through!"

As the ship continues to rise, Garret leans over the sides of the ship and watches the ground move away. He looks around the continents and thinks of all the places he has been. Then he looks up, into space, and says, "This really does not look like a good idea at all."

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20 
Tuesday May 16th, 2017 9:44:49 AM

With the quiet comes the realization that Restlin is flat exhausted. He's tougher than he appears, but it has been a busy, somewhat emotionally taxing day. He was still sore about the Monstrologer. He had a hunch that one was going to stay with him.

Still, few people ever get a view like this. "Bosk," he asks. "Got anything on tap?" He turns to Sesha. "Or maybe Pot Pot has some of that fizzy stuff available? Either way this view demands a good drink."

Has anyone inspected the cargo those idiots put on board? Even if they have, Restlin wants to give it a good once over himself. Maybe he'll get lucky and spot something they missed.

***

Lucky Find: While on a Luck Quest, items tend to just fall into the character's hands. The character gains a bonus to search rolls equal to her mendicant level (this does not stack with the Jack O'Trades bonus). Even if the DM has not planned for an item to be found, there is a chance of finding something anyway. The DM secretly rolls a d12, unmodified by luck points. On a 1, nothing is found. On a 2-5, something non-magical and not obviously useful is found. On a 6-9, something non-magical and useful is found. On a 10 or 11, something magical but not obviously useful is found. On a 12, something useful and magical is found. The DM chooses what is found, and may be inspired by the table on page 113 of the 3.0 DMG, or on page 66 of the 3.5 DMG. This ability can be used only once per encounter.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Tuesday May 16th, 2017 1:43:14 PM

Zane will carry on with a few questions to the ship as they ascend.
"Can you be piloted manually?
How hard is it to learn to pilot the ship?
Please teach me."

One question obviously follows the other, so if the first is a no, the next doesn't get asked and so on.

If Zane can learn, he'll spend the travel time learning, if he can't, he'll sleep, but sleep on the rear deck of the ship.

Wyaar ( what's that link code again..) AC 35/19/30, CMD 40, HP 153/153, DR 5/Evil  d20+31=41 ;
Tuesday May 16th, 2017 3:21:25 PM

Wyaar also finds it prudent not to fall off the ship.. but he is a nimble one and stays close to the edge to peer over at the disappearing Wold below with a fierce grin on his face. He even climbs the mast for a better view. "Incredible... Simply incredible.." he says before turning his eyes off of the sight below to the sights (or lack of sights) above.

Perception: 41

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Tuesday May 16th, 2017 8:26:16 PM


Sesha shakes her head.

"I need something else to turn into the pink fizzy stuff, ala prestidigitation. This is a crazy day, dear Mage Priest."

Curious, she taps the mast of the ship with her boot.

"Hey Starblazer. Is it possible for us to fall off of you? Or does your environmental protections keep us in as well as the inky black out?"

Beriothian -- AC:32/17/30 HP: 161/190 CMD = 22 
Tuesday May 16th, 2017 9:57:59 PM

Beri stretches out on the deck and closes his eyes, letting the sun beat down on his sore muscles.
Don't worry Restlin, tomorrow I'll prepare a create water spell,we'll have more than enough for to transform into pink fizzy stuff.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20 
Tuesday May 16th, 2017 11:14:07 PM

"Didn't we find a whole endless decanter of water?" he asks. "And one of those mush spoons?"

DM Tanner 
Tuesday May 16th, 2017 11:44:00 PM

The dragon-prow turns to look at Tink. "The Blue Peter was originally a blue maritime signal flag meaning "P" or "outward bound", flown to warn a ship's crew in port of an imminent sailing." It turns to Zane. "I cannot be flown manually, good master. Holding the wheel only gives a master superiority in issuing commands." It turns to Sesha. "Oh, yes, good master. You can fall to your certain doom quite easily, should you go overboard."

You feel a small itch in your mind. Not a physical itch, but an intrusive thought that is decidedly foreign. ”Is this thing on? Testing. 1, 2, check, check.” You sense the voice of Gimp the Imp in your mind. ”Hey there. The Big Guy is still trying to figure out what is going on. In the meantime, we have some intel that might interest you. Just a second.” You suddenly feel a gentle pulling sensation, drawing you up and left and forward slightly. ”There. We got a ping on the location of Vivian Taurbane’s phylactery. You know what to do.” Despite being purely mental communication, you can still ‘hear’ a smirk at the end. You feel the intrusion leave your mind, but the pulling sensation remains.


Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Wednesday May 17th, 2017 12:05:50 AM


Sesha couldn't help but wonder just what kind of mystery or veil would be necessary to hide something from arguably the most powerful deity in the Woldian Pantheons.

"What does it take to directly obscure a gods ability to perceive something happening in his domain? And furthermore, how the heck would someone would hide something from said god when he was actively searching for it?"

Her eyes instinctively settled on Bosk and Restlin, the resident emissaries of still existing gods among them.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+17=21 ; d20+17=20 ;
Wednesday May 17th, 2017 6:56:20 AM

"Did everyone else hear that message in their heads? The one from Gimp? Phew! I thought it was just me for a second there. That end bit was a bit strange though. Make sure Restlin gives you all 5gp?" Tink keeps a straight face for a few seconds before grinning.

She stays as near to the center of the ship as she can as she ponders Sesha’s question "Hmmm... is Gargul's domain limited to the Wold? Is Jericho space outside his view? If we were to die out here, would our souls find their way to his realm, or would they be lost in the void? It does raise another few questions, Sesha. Are there leylines in Jericho space? Does Woldsblood exist away from the Wold? You might want to try casting a cantrip now to double check"

Knowl Religion: 21
Knowl The Planes: 20


Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Wednesday May 17th, 2017 8:30:15 AM

At the mention of the spoon, Garret pulls the spoon from his belt where he has made a small strap to hold it in place and where he can easily reach it. He proudly shows it to Restlin and smiles.

When the pull appears on their minds, he tries to tell if they are moving in the direction of the pull, or if there is some chance the pull is back towards the Wold.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Wednesday May 17th, 2017 11:24:31 AM

With the pull, Zane uses his training in sailing, even though this is a little bit different, to judge their course and if it comes close to matching or not. No matter if it is close or not, he'll tell the others his feelings about it.
Then adds, "I think we should travel completely to the former location before we head after the phylactery. We may have stuff to do at both locations and if we adjust our course we may never find it, unless we can put it in memory while traveling. Our goal is defeat this whole movement, not just the Lich."

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20 
Wednesday May 17th, 2017 11:57:55 AM

"If magic didn't work up here," begins Restlin in answer to Tink's question, "pretty sure our new boat wouldn't be working."

He tries to get a grasp on the location Gimp gave them. Is it the same place they're going? Does he feel like he can adequately explain to their ship where to go?

Restlin catches Sesha looking his way. "Don't blame you, love. I'd check me out too." He looks around for somewhere comfortable to sit and wait above deck. If he has to pull a comfy chair up from below deck, he will. He'll grab one for Sesha while he's at it. "It's a shame I can't just cast my mansion spell on this boat. The entrance would just get left behind, then we'd be in trouble."

Wyaar ( what's that link code again..) AC 35/19/30, CMD 40, HP 153/153, DR 5/Evil 
Wednesday May 17th, 2017 2:41:02 PM

"That was.. different." Wyaar says after that message from Gimp and looks about to the others as they too confirm they heard it. He gives an agreeing nod towards Zane, "That would make the most sense.. Head to the start first and then to the Lich."

A glance over the side has him idly wondering, "If we fell from here would we fall down to the Wold below?"

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Wednesday May 17th, 2017 3:22:45 PM


Sesha suddenly looks concerned.

"Restlin. She means MY magic, which completely derived from drawing magic from Ley Lines of Woldsblood."

Sesha attempts both a cantrip, and bending a leyline.

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Wednesday May 17th, 2017 3:25:06 PM

(Wyarr. [link href="(enteryoursheetslinkherewithoutparenthesis)"]nameyouwanttoshowup[/link <----end brackets.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20 
Wednesday May 17th, 2017 5:21:39 PM

"Just because I don't tap into the Woldsblood and ley lines directly doesn't mean they aren't important to my magic, dear. You were able to use magic when we fight Corrine, right?"

Beriothian -- AC:32/17/30 HP: 161/190 CMD = 22 
Wednesday May 17th, 2017 9:46:38 PM

Unfortunately, Tink, I know first hand that Gargul can retrieve a soul in Jercho Space... let me rephrase that, it was very fortunate that he could! It just wasn't the best way to find out.
Beri shudders slightly at the memory of what happened to him, and the fear he had of being trapped for all eternity outside the reach of Gargul.

DM Tanner 
Wednesday May 17th, 2017 11:57:56 PM

The disembodied voice of Gimp speaks up again. "Uhh... are you sure you wanna do that, guys? That Vivian broad might get her body back if you don't take care of it right aways."

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Thursday May 18th, 2017 12:17:22 AM

Bosk ponders the question of what could block Gargul from sensing them. I hate to say it, but the most likely thing impeding Gargul is Gargul. If Vivian was telling the truth then there might be an aspect of his previous nature coming forth...though I have no idea how that would manifest itself.

As far as where to go, Gimp is correct. We have to go to the phylactery now. Vivian could come back in as little as a day. If she regains her power I would not expect a second combat to go as easily as this one.

The other option is to see if there is a way we can split the group and rejoin...but given our location and the circumstances I would prefer we stick together.


Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Thursday May 18th, 2017 12:43:12 AM

Zane turns to the ship....
"Can you put our current destination into your memory, we need to make a detour to another location, but want to be able to still reach wherever it is we are now headed.. Is that possible?"

If the ship says yes, Zane will direct it store the destination, and then direct it to the place where Gimp's feeling leads.
If the ship say it can't, He looks at his friends, shrugs then says to the ship, "We're changing directions anyways." And then gives the ship the directions....

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Thursday May 18th, 2017 6:17:12 AM

Tink continues to stay near the center of the ship. If there is a below deck, then that's where she heads. She's pretty worried about falling overboard right about now.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Thursday May 18th, 2017 9:09:20 AM

Garret looks for a ship's compass, hoping that this ship will have a special one that will show them up and down, too. As the ship changes course he says, "So does that mean we were not headed towards the lich's home just now? I'm confused."

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20 
Thursday May 18th, 2017 9:46:47 AM

Restlin looks sideways at Bosk. "I wouldn't call that last fight easy, buddy." Anyways, he's glad they're going after the phylactery anyway.

Does Restlin have any idea how far away this is and how long it will take to get there? Will he have time to rest and prepare spells again?

Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 153/153, DR 5/Evil 
Thursday May 18th, 2017 3:00:17 PM

"Ah.. I had not realized it was so pressing. Yes.. let us go for the phylactery first and then visit the origin of this ship another time." Wyaar says with a nod.

Beriothian -- AC:32/17/30 HP: 161/190 CMD = 22 
Thursday May 18th, 2017 9:26:25 PM

Well, hopefully we pummeled her sufficiently that it we have enough time to destroy the phylactery before she revives. If not, I can't imagine that she will be stronger than the last time, though I wouldn't be surprised if we are walking into a giant deathrap to reach it. We need to plan our spells accordingly.

Vivian would have delivered the phylactery to it's hiding place herself, then returned somehow. Starblazer, is the new heading one of the destinations you've been to before? How far away is it, and what kind of terrain can we expect?


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Thursday May 18th, 2017 11:07:45 PM

Keep in mind we do not know where the ship came from or where the phylactery is. For all we know the ship's current destination was only put in to clear the ships memory of the previous destination. As for the phylactery, it could be in Vivan's home, on an Asteroid, or a Teucri home world. It could even be a place populated by the females of their species.

DM Tanner 
Thursday May 18th, 2017 11:52:33 PM

"Of course, good master. We will simply return to the previous destination in a circuitous fashion."

The Starblazer responds to your change in direction, and matches course toward the pulling sensation. It is difficult to tell you are even moving, since the panorama of the Wold changes little and you feel nothing in the way of inertia. However, after perhaps an hour, the dragon-prow speaks. ”A sighting, good masters! Starboard bow, nearly level with us, perhaps 30 miles off. I thought it was a star for a time, but it is definitely moving.” You peer to the right and see the dragon-prow is correct. One of the stars is moving. It almost looks like a comet, but it is not moving fast enough and is not crashing into the planet below.

You continue moving toward the comet and feel the pulling sensation grow stronger with each hour. It is definitely your destination. The dragon-prow barks out updates as you approach -- 25 miles, 20 miles, 15, 10, 5… ”Caution, good masters! Caution!” the dragon-prow shouts. ”That be no comet!”

Squinting your eyes and peering toward the comet, you see that it is not moving in a straight line. Its course undulates up and down. The body of the comet appears to flex and move as well, moving up and down, up and down. Almost like it is swimming…

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+39=53 ; d20+22=33 ; d20+17=20 ; d20+17=36 ;
Friday May 19th, 2017 7:55:25 AM

The pulling sensation is enough to draw Tink out from below deck and onto the surface. "If that's Korrine..." Tink doesn't finish the sentence. She doesn't want to jinx things.

She tries to determine what the "comet" might actually be. Her first thought is "space whale".

-------------
Perception: 53
Knowl Arcana: 33
Knowl Nature: 20
Knowl The Planes: 36


Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20  d3=2 ;
Friday May 19th, 2017 9:52:49 AM

Restlin summons two small air elementals. In auran, he asks them to go see what that thing is and report back.

"If that's Korrine, we're probably in real big trouble. Hey ship, do you have any defensive countermeasures? Hidden cannons, force shields? Anything like that?"

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27]  d20+29=33 ;
Friday May 19th, 2017 10:04:34 AM

Garret moves up to the front of the ship and also peers at the "comet" to try and figure out what it is (perception: 33).

Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 153/153, DR 5/Evil  d20+31=34 ;
Friday May 19th, 2017 3:03:41 PM

Wyaar too moves to the prow to peer off at the undulating comet swimming space whale thingy. He also takes a moment to check his quiver and hold his bow so he is ready to nock an arrow at a moments notice.

(Perception 34)

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Friday May 19th, 2017 5:04:00 PM


Small ship. Large enemy. Endless space.

"Wyar, it was a perfect day for you to show up."

Not really sure where to start, Sesha casts Barkskin on herself. She feels magic prickle her skin as Pot-pot casts Shield of Faith.


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Friday May 19th, 2017 8:39:40 PM

Bosk quickly looks as the form and tries to determine how far away it is and how long it will take to reach the group.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Friday May 19th, 2017 9:10:35 PM

Zane, "Better get your ranged stuff ready everybody, Starblazer, can you match courses with whatever that is and close slowly to our extreme range. We can then deal with whatever it is. Do you have an id for it?"
Zane pulls out a massive bow, it looks like it's even to much of a pull for his massive strength, then you realize he's planning on enlarging and then using the bow......

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+29=38 ; d20+20=28 ;
Friday May 19th, 2017 10:10:51 PM

Everyone, hold off on attacking until we've cast any defensive spells, and until we've determined what this thing is. Starblazer, if we need to attack this thing to get aboard it are we able to attack through this protective barrier? And any chance Vivian or anyone else has brought you here before?

Perception = 38
Knowledge Nature=28

ooc: From the number of hours that have passed, is it safe to assume it's a new day and we've replenished our spells?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Sunday May 21st, 2017 6:13:31 AM

"Pity we couldn't make the whole ship invisible" Tink laments as the group draw nearer.

DM Tanner 
Sunday May 21st, 2017 11:43:03 PM

FRIDAY POST

You can see it clearly now. It is no comet.

It is a whale. Made of fire. In space.

Knowledge (arcane) DC 35 Highlight to display spoiler: {This creature is an Oma, a species of space-faring whales. They resemble sperm whales with minor changes in phenotype. This one appears to be an enormous specimen. They are not typically on fire.}

Knowledge (arcane) DC 25 Highlight to display spoiler: {This creature possesses the fire subtype.}

The creature is indeed a whale, but far larger than any terrestrial whale. It is perhaps 400 feet in length, and resembles a sperm whale covered in numerous rocky growths. It is also actively on fire. Its body moves with fluid grace as its flippers and tail propel it through the void.

When you get within two miles or so, it suddenly snaps its tail and wheels about in a wide arc, coming to a stop facing the direction of the ship. It appears wary.

The dragon-prow displays undaunted optimism. "Our environmental controls only affect temperature and atmosphere, good master. Physical objects are not abated whatsoever."


Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 16/22 SR: 20  d20+33=35 ;
Sunday May 21st, 2017 11:51:51 PM

Knowledge, Arcana: 35

Restlin walks to the prow of the ship. "Friends, this is an oma. It's not intelligent, and if it decides we're a threat, it will be one heck of a fight." He turns to Beri. "Well, it's about as intelligent as any other animal. Maybe you can do something to make sure it knows we're not here to hunt it? It would be a shame to kill something this magnificent."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+22=27 ; d20+10=20 ;
Monday May 22nd, 2017 6:48:13 AM

"Well huh. It really IS a space whale!"

"Um, better prepare for evasive maneuvers Stargazer"

Recalling what the 'ship' said earlier, Tink slowly moves towards the helm. If it comes to issuing commands to the ship in combat then she may have a better time of it

Knowl Arcana: 27
Profession Sailor: 20 - in case needed to help the ship make an evasive maneuver


Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 153/153, DR 5/Evil 
Monday May 22nd, 2017 9:39:48 AM

"It is magnificent" Wyaar says with a smile as he look out at the giant fiery whale. "Let us give it a wide berth.. I am with Restlin and do not want to have to harm that creature."

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Monday May 22nd, 2017 10:23:02 AM

Garret says, "I think I could talk to it so it could understand me, but I think if we get close enough for it to hear me, it will be too late. Unless someone has a way of projecting my voice to it, I think we should turn the ship away and run."

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Monday May 22nd, 2017 11:03:40 AM


Sesha frowns.

"Surely.. the phylactery.. isn't inside the Space Whale? Want me to try and charm it?"

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Monday May 22nd, 2017 2:03:40 PM

Question, has the feeling changed direction as the whale got closer?

"Starblazer, redirect your Bow away from that ... Creature. We will see if it looks like we are seeming to be submissive if it will ignore us.
By not confronting it, we may be able to get it to let us pass."

Of course that changes if the feeling directs at the whale.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+18=36 ;
Monday May 22nd, 2017 9:42:04 PM

Hmm, and Oma. I don't know much about those. But if it's as smart as a regular animal I can use Wild Empathy with it. Many behaviors are universal in nature, threatening and peaceful gestures are such for a reason. Stareblazer, do as Zane suggested please. But make sure we are still in view so I can commune with it for a minute and convey we are peaceful. The rest of you, sit down and keep a neutral face so it knows you are not taking a posture of aggression.

Beri stand on the ship facing the majestic whale, his head slightly bowed and his hands open and facing downward and away from the whale. He calls upon all his knowledge of the Wold's sea creatures and uses their behavior to convey the groups peaceful intentions to the whale.

Wild Empathy = 36

DM Tanner 
Monday May 22nd, 2017 11:59:14 PM

You slowly turn the Starblazer away from a direct course with the oma. The 'pull' weakens. You turn back, and it strengthens.

The phylactery is quite plainly on, or in, the fiery space-whale.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday May 23rd, 2017 12:00:50 AM

Bosk continues waiting to see how long to the whale will reach him, and holds an action to cast Protection from energy against fire if the creature becomes hostile. Until that time he does nothing, remaining calm and peaceful and intentionally thinking calming and peaceful thoughts.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Tuesday May 23rd, 2017 8:09:30 AM

"So... rock, paper, scissors to see who gets to be eaten by the giant space whale?"

"Starblazer, how far beyond your boundary does the environmental protection extend? If we're going out there we're going to need to know our capabilities"

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Tuesday May 23rd, 2017 8:57:29 AM

Garret looks over to the whale again and then back at the ship. He is trying to judge if the entire ship will fit inside the whale.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 16/22 SR: 20 
Tuesday May 23rd, 2017 9:24:39 AM

"This isn't completely unexpected. The journey through an Oma's digestive tract isn't necessarily fatal. Some folks use these things as giant space ships.

"Gotta say, though. Kudos to Vivian for hiding her phylactery with style. This is pretty boss." That said, he sits like Beri suggested.

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Tuesday May 23rd, 2017 11:26:45 AM


Sesha frowns so hard it looks like her eyebrows might fall off.

"We are going to have to go inside that thing. If Vivian went inside of it long enough to hide her phylactery who knows what else she might have done to it? If you can survive in it's stomach, I wouldn't be surprised if he's holding a belly full of undead."

Either way, as a precaution, she casts Resist Energy: Fire, on herself.

(also, I dont imagine so, but were our spells and HP from level 17 in effect? We didn't really have a long rest after leveling)

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22]  d20+24=31 ; d100=83 ;
Tuesday May 23rd, 2017 11:27:04 AM

Spell is free.


Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Tuesday May 23rd, 2017 1:40:20 PM

"Sesha, can you hit us all with that? and add cold as well, I wouldn't put it past her to warp it to icey fire, she is undead after all."
To Starblazer and the rest of the party, "I think we'll need to circle around behind that thing and approach from the stern, it might not take us as attackers that way, most creatures only take threats from the front 2/3s of their area, at least until physical contact happens, and then all bets are off. So coming in from the rear, we should be able to get almost next to it, and get first shot at getting on/in before it responds. Maybe if someone can charm that thing, or hypnotize it or even put it to sleep, it'd be easier.

Oh Starblazer, you may not know if you've been here before, because of the memory wipes you are subject to, but do you have any figments of images in your memory that you've seen this creature before?"


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday May 23rd, 2017 7:51:29 PM

Bosk smirks as he realizes what the change in pull means. How many times am I going to get eaten this life time. Dinosaurs, spiders, and now a whale. the cleric thinks to himself. Silently he waits to see what Beri can accomplish. It would be best if they can enter the creature on friendly terms. The cleric also prepares to cast resist energy acid on himself.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Tuesday May 23rd, 2017 9:10:46 PM

Beri stares out at the massive beast and considers the phylactery
It is unlikely that she just left it on his surface where it could be seen. Sesha is right, we are probably going to have to go inside.

Starblazer, you can restore damage it sounds like. Tell me, would you be able to safely be swallowed by a creature that size? And would your inner chambers provide us protection from any fire or digestive juices/


Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 153/153, DR 5/Evil 
Tuesday May 23rd, 2017 9:54:11 PM

"Wonderful.." Wyaar says and casts resist energy on himself as well for fire.

((Sorry for short! Almost forgot to post!)

DM Tanner 
Tuesday May 23rd, 2017 11:57:39 PM

"My environmental controls only extend a few feet past the structure of the ship, good master! Also, I have never seen this creature before today."

Those of you familiar with natural lore know that while a whale's mouth may be quite large, their throat is far smaller (point of reference, the blue whale cannot swallow anything larger than a grapefruit). A sperm whale, the closest natural equivalent to this oma, subsists primarily on soft-bodied squids which are sucked into the gullet by vacuum pressure via powerful esophageal muscles. Unless the party was crowded into a canoe, the oma cannot swallow you.

You continue forward cautiously. When you come within half a mile, the creature acts. It moves forward as well, propelling its enormous body with vigorous strokes of its tail. It is not moving at a cruising speed, but much faster, and aimed directly for the prow of the ship.

”Good masters!” The dragon-prow shouts. ”The creature appears intent to ram us. Change course or prepare for collision!”

You can feel the pulling sensation strengthen as the creature approaches. It has the phylactery.

ooc: The oma will reach you in five rounds.


Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Wednesday May 24th, 2017 11:14:23 AM

When the great whale turns towards the ship, Garret moves forward and calls out in a strange language, "Wait, please, great flaming whale! We mean you no harm! Can we speak with you a moment?"

OOC:
With tongue of the sun and moon, Garret should be able to "speak with any living creature."

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Wednesday May 24th, 2017 1:27:17 PM

Zane instantly yells, "10 points starboard, increase speed to 75 percent"
(15 points = 90 degrees, that's where the 12-3 on a clock is 15 minutes came from historically)
Zane is just trying to gain the group some time.
He also casts resist energy (with the lesser extend rod) Cold.

Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 153/153, DR 5/Evil 
Wednesday May 24th, 2017 4:15:33 PM

"Is it going to ram us or try to eat us?" Wyaar says and puts ah and down to hold on to the base of an arrow. "If what you said it true Restlin I would think the phylactery is inside.."

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 16/22 SR: 20 
Wednesday May 24th, 2017 9:27:49 PM

Restlin looks onward, thinks for a bit, then hands Garret a crystal. "You're a good shot, buddy. Throw this in the oma's mouth when it gets close." He offers no other explanation before settling himself down in a deck chair & pulling his top hat over his eyes.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+29=36 ;
Wednesday May 24th, 2017 9:56:04 PM

Starblazer, how agile are you? Would you be able to dodge the Oma's charge?
Ber mentally goes through his spells, but he can't think of much he can do at this distance so he looks over the massive creature for any signs of where the phylactery may be. Perhapse injuries from a previous fight, or something off about the mouth indicating it's inside the creature.

perception = 36

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22]  d20+25=35 ; d100=63 ;
Wednesday May 24th, 2017 9:58:21 PM


Sesha thinks for a minute.

"Everyone, gather around. "

When she has everyone nearby, she starts channeling her magic. The air thrums for a moment, this was one of her strongest spells. Or at the very least, most taxing. Near the end of the intonations, she mumbles the name of the spell.

"Mass Planar Adaptation."

Casting Time 1 standard action
Component V
Range personal
Target you
Duration 1 hour/level (D)
Planar adaptation grants you immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane.
PLANAR ADAPTATION, MASS


(Ooc: Assuming the element resisted will be cold.)


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Wednesday May 24th, 2017 11:04:28 PM

"Good thinking, Sesha" Tink nods in approval "I could try and dimension door into its mouth? That might speed things along a bit and limit my exposure"

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+24=32 ; d20+21=23 ; d20+21=35 ; 2d8+7=10 ; 4d6=10 ;
Wednesday May 24th, 2017 11:31:51 PM

Bosk activates his dark walk ability and moves to a shadowy part of the ship (stealth check to hide) and casts protection from fire and acid himself in addition to casting fly, hid from undead (blink ring should already be activated.) He then waits in the shadows studying the whale.

Stealth check to hide = 32
AoOs in necessary hit AC 21
AoO 2 Hit AC 35 for 10 dmg + 10 stealth

DM Tanner 
Wednesday May 24th, 2017 11:55:29 PM

The party makes preparations. Any words shouted to the fiery space-whale are ineffective. You all receive protection from the vacuum of space and the cold of the void.

ooc: That was the perfect spell for the situation, Sesha.

The oma barrels toward the ship at incredible speed (ooc: It actually has a base speed of 200ft, plus another 30ft with a template). Its profile becomes larger, until its nose is nearly the height of the main mast.

It will strike the ship in one round. "Brace yourselves, good masters! I cannot evade its trajectory!"


Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22]  d20+31=33 ; d100=24 ; d20+20=39 ; d4=4 ; d20+31=43 ; d100=19 ; d20+31=40 ; d100=7 ; d20+31=48 ; d100=69 ; d20+31=32 ; d100=65 ;
Thursday May 25th, 2017 1:23:13 AM

(Sorry! I missed it was 5 rounds.)

Planar Adaptation successful, Sesha rattles off a few other simple spells.

Round 2: Shield, from a scroll. UMD 39 - success
Round 3: Spectral Hand. Success. Slot expended.
Round 4: Greater Heroism. Wyarr. (+4 to attacks, saves, damage, immune to fear, 17 temp hp.) No slot expended.
Round 5: Resist Energy: Fire - Zane Slot Expended.

-------------------
Current Round
-------------------

"Lets fly."

Sesha activates her Celestial Armor's fly abilities, and quickly leaves the deck of the ship. She had no plans to be on board when the whale hits it.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+10=16 ;
Thursday May 25th, 2017 9:00:55 AM

"Starblazer, are you able to act defensively or does someone need to take the controls?"

Tink's mind is blank on what spell to cast. She stands by the helm awaiting the Starblazer's response, gripping the wheel tightly so as not to fall out/off/over.

---------------------------
OOC: If someone is required to make a Prof Sailor check to counter a potential capsize check, Tink rolls a mediocre 16.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27]  d20+26=27 ;
Thursday May 25th, 2017 9:27:18 AM

Garret grabs the crystal from Restlin and without thinking (for once), takes aim and attempts to throw the crystal into the whale's mouth. After his arm flies forward, he looks to see if the crystal went where he threw it. He doesn't see the crystal anywhere in sight. He looks and cocks his head. Then he looks down and sees the crystal on the ground next to him. He turns and smiles at Restlin as the whale continues to charge.

OOC:
Yeah, that's a big ONE right there!

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 16/22 SR: 20 
Thursday May 25th, 2017 9:57:06 AM

OOC: I actually laughed out loud. Of all the times to Nat1...

Restlin looks up as he fails to feel the focus go anywhere & sees the crystal at Garret's feet. He sighs. "One job, Garret. You had one job."

He quickly casts overland flight on himself while asking Shiny to make him stronger. He then grabs the halfling by the back of his robe and flies away from the ship.

Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 180/153, DR 5/Evil  d20+29=44 ; d20+24=34 ; d20+19=22 ; d20+14=23 ; d20+29=41 ; d8+21=24 ; d8+21=26 ; d8+21=24 ; d8+21=22 ; d6=6 ; d6=2 ; d6=3 ; d6=4 ; d6=1 ; d6=3 ; d6=5 ; d6=1 ; d6=3 ; d6=1 ; d6=2 ; d6=1 ;
Thursday May 25th, 2017 10:44:02 AM

Wyaar watches the whale approach with a frown, but moves to stand at the very front of the boat to face its coming head on as he makes some preparations... a spell on himself and then a call for Queen Maab to bless all of them in their endeavor.

He lifts his bow in front of him and it starts to glow with a soft white light as he eyes the huge creature coming towards them and as he closes the distance he greets it with a

Round 2: Cast Resist Energy: Acid
Round 3: Cast Bless, 50' radius get +1 to attack and saves
Round 4: Activate Divine Bond for Merciful and lets say Holy and Flaming
Round 5/current round.. not sure: Arrows to make it angrier. Assuming within 220'

Full attack with Rapidshot (-2 attack), manyshot, and Deadly aim (-5 attack) and -2 range penalty

Attack 1 (Manyshot): Hit AC 44 for 58 non-lethal, 4 cold, 4 electric
Attack 2: Hit AC 34 for 27 nonlethal, 5 cold, 2 electric
Attack 3: Miss AC 22
Attack 4: Miss AC 23
Rapidshot: Hit AC 41 for 26 nonlethal, 1 cold, 1 electric

~~~~~~~~~~

Active Spells:
Greater Magic Weapon +3 - cast daily with extend rod, 28 hours
Greater Heroism - +4 to attacks, saves, damage, immune to fear, 17 temp hp. - ? duration
Bless - +1 to attack and saves - 14 minutes
Resist Energy: Fire 30 - 140 minutes
Resist Energy: Acid 30 - 140 minutes
Planar Adaptation - all that good stuff, plus Resist Energy: Cold 20 - last a long time

Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 170/153, DR 5/Evil 
Thursday May 25th, 2017 10:45:35 AM

... greets it with a volley of arrows.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Thursday May 25th, 2017 2:56:42 PM

Zane, keeps trying to get Starblazer into a position to not get destroyed when rammed.
He wants to be headed the same direction as the Oma, by heading with it, the impact should be lower.
He shouts out the commands to make that happen, while prepping anyways.....

5: Mage Armor
4: Shield
3: Fly
2: Enlarge
1: Haste with extend from rod

Then with Bow in hand, Zane gets ready to absorb the impact of the ramming.

"Wish someone had a force wall they could cast between us...... You don't do you Starblazer?"

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 16/22 SR: 20 
Thursday May 25th, 2017 9:55:46 PM

"Yea, our casters really dropped the ball here, didn't they?" replies Restlin to Zane's passive aggression. His daily random spell selection didn't include a wall of force, unfortunately. Too bad, would have been a great idea.



Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Thursday May 25th, 2017 9:57:19 PM

Beri gets ready for the attack, casting spells in preparation. He starts off by summoning a few friends that should be able to handle Jericho Space, just in case the Lich has already returned, or if they to fly after the phylactery.

Round 1: Elemental Swarm- Air (can breathe/fly)
Round 2: Cast Resist Energy: Acid
Round 3: air walk
Round 4: Transforms into a fire elemental
Round 5: When the creature is in range Beri will case Baleful Polymorph (before anyone is eaten)

active spells
Mass Planar Adaptation
Bless, +1 to attack and saves

DM Tanner  10d6(3+3+6+6+4+2+4+6+3+4)=41
Thursday May 25th, 2017 11:57:35 PM

Wyaar fires at the approaching space-whale. Hit, miss, miss, miss, hit. The creature's hide is thick, and the arrows only partially penetrate.

The creature draws nearer at alarming speed. Just before it hits you feel the heat of its flames. A towering bulwark of flesh rams the prow of your ship, and the Starblazer is rocked violently. Wooden beams scream and splinter.

Every member of the Iron Dragons standing on the deck is knocked prone by the force of the blow, but some are knocked right off the ship itself! Tink, Wyaar, and Zane are thrown 40 feet clear of the deck. The energy-field surrounding the ship shimmers as they pass through, and begin floating aimlessly in space!

ooc: Characters in space cannot move without supernatural flight, must begin holding their breath to avoid suffocation, and take 2d6 cold damage per round.

The dragon-prow roars. ”Man overboard! Shall I continue on course, or divert to save the stranded, good masters!?”

Oma - 72 damage

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Friday May 26th, 2017 12:08:36 AM

Unsure what else to do, Bosk casts righteous might on himself and holds tightly onto the ship.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Friday May 26th, 2017 6:41:28 AM

If either Wyaar or Zane are within reach, Tink reaches out to grab them or a piece of their clothing. She focuses on the surface of the deck of the ship and seeks to teleport there.

In space, noone would hear her cast a spell. Fortunately Dimensional Stepping is a silent activity.

-----------------------------
Move action: Try and grab either Wyaar or Zane
Standard action: Use Dimensional Steps ability to return to the deck of the Starblazer. As a spell-like ability there is no somatic, verbal or material component.


Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Friday May 26th, 2017 8:45:07 AM

Zane points Tink towards Wyaar, he's OK. If Wyaar is not in Tink's reach, Zane will fly over and grab him, bringing him to the deck.
Either way, he flies to the deck.
Using the ring, *Well, that was fun. Who needs a lift?*

(magical fly speed 60+ haste 30 = 90 move)

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Friday May 26th, 2017 10:14:52 AM

Garret puts his arms out to his sides as Restlin carries him through... space?

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 16/22 SR: 20  d20+20=34 ;
Friday May 26th, 2017 12:10:09 PM

"Sesha, this is one heck of a spell, love," says Restlin when he realizes he can breath and isn't freezing to death.

Restlin takes another crystal out of his pocket, takes aim, and attempts to throw it in the oma's mouth.

***

Standard: throw crystal in oma's mouth. Rolled a 34 to hit. Seems like it should be ranged touch to me, but I'm aiming for a specific part, not just trying to hit it. I'll leave the results of this throw to you, Mr. DM, but I really need to know if the crystal actually goes in the oma's mouth.

Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 170/153, DR 5/Evil 
Friday May 26th, 2017 1:04:04 PM

Weeeeeeeeeeee! Wyaar is hurdled from the prow of the ship at the impact and gets to experience the joy that is weightlessness in space.. and thanks to Sesha doesn't die from the lack of pressure, oxygen and extreme temperature. He blinks a moment, but grins, waving his arms and legs about and considering sending more arrows towards the whale, but it presumably grabbed by one of his fellows and dragged back to the ship. He holds off on attacking for now and instead activates his winged boots as he is dragged.

~~~~~~~~~~~~~~~~~~~~~

Active Spells:
Greater Magic Weapon +3 - cast daily with extend rod, 28 hours
Greater Heroism - +4 to attacks, saves, damage, immune to fear, 17 temp hp. - ? duration
Bless - +1 to attack and saves - 14 minutes
Resist Energy: Fire 30 - 140 minutes
Resist Energy: Acid 30 - 140 minutes
Planar Adaptation - all that good stuff, plus Resist Energy: Cold 20 - last a long time
Fly - winged boots - 5 minutes

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22]  d20+31=41 ; d100=74 ;
Friday May 26th, 2017 5:27:23 PM


Sesha looks down at those flying through space, and is suddenly glad she got off the deck of the ship. She had a feeling that might happen.

She tries what she knows, enchantment. Going through her spell focuses, she starts in the subtle, flowing language of compulsion magic, and ends easily enough with a gesture at the Oma.

Move: Bend Leyline
Standard: Hold Monster DC 25



Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Friday May 26th, 2017 9:47:24 PM

You know, being one with nature isn't of particular use in the vacuum of Jericho space.
The druid takes aim and casts sunburst, taking care to only catch the Oma in the globe's range.

active spells
Mass Planar Adaptation
Bless, +1 to attack and saves

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+14=24 ;
Friday May 26th, 2017 11:05:28 PM

Stargazer, if I give you a location, can you meet us there if we get separated? If it can Bosk quickly explains that should the group have to teleport back to the planet or have to visit Gargul that it should wait a week and then head to the Iron Dragon's Tower.

The cleric then floats above the ships surface and waits to see if Restlin's plan works. If so he will head towards the Oma's mouth.

[b]If we cannot gain control of this thing, should I enter anyway. I can either fly or magic into its mouth.

Reflex save = 24, if necessary

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Sunday May 28th, 2017 7:02:18 PM

"Bosk, Stargazer already answered that, unless it's in memory, he needs a guide to get there."
Zane answers after he returns to the ship.....

DM Tanner  6d6=21 ; d20+15=24 ;
Sunday May 28th, 2017 10:57:18 PM

FRIDAY'S POST

Tinks grabs Wyaar and takes him back to the deck.
Zane flies back to the ship.
Restlin throws a gemstone toward the open mouth of the whale and successfully lands it in its mouth!
Sesha casts a spell, but it appears to have no effect.
Beriothian uses the oma's own flames to cast sunburst! The cheeky fellow.
(ooc1: You forgot your damage roll, so I rolled it)
(ooc2: Where do you list your spells on your character sheet? I don't know what you have prepared or the saving throw DC)
Bosk positions himself to be voluntarily swallowed, should the necromantic plan fail.

The oma wheels about in a slow curve and bears back toward the ship. The gemstone, a tiny speck of sand compared to the space-whale, lands in its mouth. A moment later, a brilliant burst of light erupts near the oma's snout. It reels in pain and confusion, screaming silently in the void of space. It continues barreling toward the ship, blinking its eyes futilely.

(ooc3: The whale is blinded.)

Oma - 83 damage

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Monday May 29th, 2017 9:08:55 AM

Garret rides along with Restlin and says, "Oh, that's where you wanted me to throw it. I was close. Okay, I wasn't even close."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Monday May 29th, 2017 9:24:17 AM

"I'm just going to say this: if you're short of breath Wyarr you can look to someone else for mouth-to-mouth" She gives him a pat on the back to make sure he's ok.

Tink prepares to protect the ship in anticipation of the next attack.

Ready action: Should the Oma get within 10ft of the starblazer, cast Wall of Force in-between. Up to 18 x 10ft squares. Hardness 30. 360HP

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character  d20+16=18 ; d20+11=25 ; d20+6=21 ; d20+16=25 ; 3d6+13=25 ; 3d6+13=17 ; 3d6+13=22 ; 3d6+13=27 ;
Monday May 29th, 2017 11:54:23 AM

Having made it back to the ship, "Starblazer, start repairs on yourself. and at the same time try to get us behind that whale. I think it's blind, we should have a few moments to get there."

With the bow already in hand, he brings in up and lets loose with a flight of arrows.

Attack 1 18 Damage 25
Attack 2 25 Damage 17
Attack 3 21 Damage 22
Haste 25 Damage 27

Hopefully the face that it's bling and the size of a warehouse, makes all of Zane's attack.

Resist Energy Cold & Fire
Planar Adaptation
Mage Armor
Shield
Fly
Enlarge
Haste with extend from rod 32 rounds remaining

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Monday May 29th, 2017 1:25:35 PM

Face = Fact, Bling = BIG and hit follows Attack..... bad morning I guess.....

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 16/22 SR: 20  d20+19=29 ;
Monday May 29th, 2017 8:07:47 PM

"STOP ATTACKING THAT OMA," shouts Restlin through the rings' link. "IT'S JUST A VESSEL AND WE CAN STOP VIVIAN WITHOUT KILLING IT." There's a definite anger coming over the link. He grips Shiny, asking his weapon to make him smarter.

He pulls Garret up next to him. "Garret, take care of my body." That said, Restlin casts magic jar, causing his body to go limp.

***

Cast magic jar - attempting to take control of the oma. Will save DC is 29.

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22]  d20+31=44 ; d100=52 ; d8=2 ; d8=4 ; d8=6 ;
Monday May 29th, 2017 8:15:06 PM


Immune. More and more, everything was immune. She really needed to expand her repertoire. If it was immune to enchantment, she didn't have many options.

Then again, something else was bothering her.

"Restlin. You DID protect that soul gem from acid right? Because if the Oma's juices melt it, it could be bad for you."

Sesha readies an action to heal any of her allies that take damage from the Oma with a Cure Serious Wounds, delivered by her spectral hand. (40 hp healed)


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Monday May 29th, 2017 8:50:19 PM

Bosk waits a moment to see if Restlin's plan worked and then moves into the Oma's mouth. As he does so he hear's Sesha's comment and looks to see sees Restlin's gem is in fact lying in stomach acid. If so, he will pick it up and cast protection from acid on it.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Monday May 29th, 2017 9:14:07 PM

Looks like he's blinded now... poor fellow. But it was the humane thing to do.
Beri looks on, hoping Restlin is successful.
***

active spells
Mass Planar Adaptation
Bless, +1 to attack and saves

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x3, spell staff
7 (5)- *Irresistible Dance , Healx3, Greater Scrying, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, Sunburst
9 (2)- *Wail of the Banshee, elemental swarm

stored in staff via spellstaff- (none)
Spells with * are Fey domain spells (and not included in spell counts)

Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 170/153, DR 5/Evil 
Monday May 29th, 2017 9:25:06 PM

"My arrows are not lethal, it would be a shame to truly harm the magnificent creature" wyaar says with a nod but stops attacking just the same. Assuming someone tells him what rearlin saod over the link.

Thar She Blows - [DM Hugh]  d20+19=22; d100=85; d100=40; d20+38=42; 4d6+15=35 ; 3d6(5+2+2)=9
Monday May 29th, 2017 11:41:31 PM

Garret rides around with Restlin saying to him, "Oh that's where you wanted to throw it..."

Tink Tells Wyaar he can look to someone else before readying to cast wall of force if the Oma goes to attack the ship again.

Zane fires his own volley of arrows and to the Taur's disbelief all are defeated by the Oma's thick hide. He also gives the command for starblazer to start repairing itself and try to swing around behind the Oma.

Restlin orders the others to stand down over the link and then tells Garret to take care of his body. He then casts magic jar, and the mage priest's soul flies into the gem in the Oma's mouth. He can sense the immense presence of the space whale and attempts to possess it but finds himself blocked. (OOC: Oma has spell resistance and rolled a 22 on your behalf = fail)

Sesha realizes the Oma is immune to her spells and makes a note to expand her repertoire. She hopes Restlin protected the gem from acid and then readies to heal any of her friends who took damage.

Bosk waits to see if the plan succeeded and then moves into the space whale's mouth. The gem is not lying in a pool of acid or anything but he protects it just the same.

Beri laments the blinding of the Oma but says it was the humane thing to do.

Wyaar explains his arrows were nonlethal and then stops attacking.

Starblazer says, "Initiating repair protocols, good masters."

The Oma noticing a creature in it's mouth attempts to bite down on whatever it is but in it's blinded condition ends up biting space (rolled 40 on concealment). The Oma barrels towards the starblazer on the last course it was on and Tink puts up her Wall of Force to defend Starblazer. The Oma's tail slams into the wall dealing 14 damage to wall after overcoming it's hardness. It also starts to heal some of the damage from the previous attacks.

Oma - 73 damage; blinded

Restlin - soul in gem; (OOC: I think you can try again if you didn't beat it's SR; It only says you can't try again if it made the fort save.)

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Tuesday May 30th, 2017 9:13:45 AM

Garret looks up at Restlin and says, "Take care of your what?" Suddenly his body goes limp and Garret has to move quickly to switch places with Restlin so that Garret is carrying him instead of him carrying Garret. Garret slaps his face a couple times and says, "Hey, you in there?" He looks around, and wonders what he should do next. He's not sure if the body has to stay near the whale, so he turns and heads back towards the ship with the Restlin-bag.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 18/22 SR: 20 
Tuesday May 30th, 2017 9:18:11 AM

Restlin hits hard against the oma's magic resistance. Stuck in a chunk of quartz sitting in the oma's mouth, he has a moment of panic realizing just how alone he is right now.

Still, it's still pretty cool. He decides to try again.

***

Standard: Try to take over oma again. Save already failed, so just rolling spell penetration:

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 18/22 SR: 20  d20+24=37 ;
Tuesday May 30th, 2017 9:18:49 AM

Hit submit instead of roll: Spell penetration is 37.

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Tuesday May 30th, 2017 10:19:45 AM


( Magic Jar says: "Failure to take over the host leaves your life force in the magic jar, and the target automatically succeeds on further saving throws if you attempt to possess its body again.")

Sesha realized that in this moment, for once, she's not scrambling to keep people alive. She continues to fly just above the deck of the ship, holding that heal for whoever needs it next. Otherwise, this was kind of like whale watching. In space.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 18/22 SR: 20 
Tuesday May 30th, 2017 12:36:11 PM

(It never passed a saving throw, now stop harshing my mellow. :P )

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Tuesday May 30th, 2017 2:31:55 PM

High magic is beyond Zane's meager abilities, so he does what he can to assist Starblazer in getting behind the Oma, while repairs are being done.

Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 170/153, DR 5/Evil 
Tuesday May 30th, 2017 6:00:37 PM

Wyaar whale watches innnnnnnn spppppaaaaaaaaace.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Tuesday May 30th, 2017 10:43:09 PM

Starblazer, in the vacuum of space he shouldn't be able to track you without his vision. Keep clear of our previous course, let him run past us and we can follow in his wake... I'm not sure that term means anything out here, but you get the point.

Beri casts detect magic and looks around to make sure there are no surprises.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x3, spell staff
7 (5)- *Irresistible Dance , Healx3, Greater Scrying, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, Sunburst
9 (2)- *Wail of the Banshee, elemental swarm

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday May 30th, 2017 11:17:34 PM

Bosk continues flying in the creature's mouth, careful not to touch its flesh in any way (at least until/unless Restlin takes control of the oma).

Hoping for a better look around, Bosk casts dark vision and checks for a path or indication of where the lich's phylactery is hidden. Not sure what you all are doing, but I will continue trying to look for the phylactery. Restlin, if your plan succeeds let me know...and I swear by Wardd's left eye, if you swallow me I will introduce you to hitherto unexplored realms of pain and indigestion.

Thar She Blows - [DM Hugh]  d20+11=28 ;
Tuesday May 30th, 2017 11:46:01 PM

Garret begins dragging Restlin's body back to the starblazer.

(OOC: Ruled since it was SR & not saved that blocked it Restlin could try again; The Oma fails to resist the takeover of Restlin)

Restlin tries to take over the Oma and he goes from having the life sense to detect to Oma to being blind and on fire in space.

Sesha realizes for once no one needs her healing so she enjoys whale watching in space.

Zane attempts to help starblazer get behind the Oma.

Wyaar enjoys whale watching in space with Sesha.

Beri tells starblazer to keep clear of its previous course and let the Oma pass.

Bosk feels the pull of the ping drawing him further inside the space whale. It would appear as if to get to the phylactery our Grim Avenger must enter its bowels.

Restlin in Oma: Blinded / 68 damage

Restlin gains:
52 Str
7 Dex
29 Con
490 HP
DR 6/-
SR 34
fast healing 10
Immune cold, electricity, fire, mind-affecting abilities, sleep, and paralysis.
no breath

Restlin has complete control over the Oma and Bosk is able to hunt for the phylactery while everyone else is either on starblazer or moving towards it.


Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Wednesday May 31st, 2017 12:55:34 AM


Sesha tests the telepathic link with Restlin, curious if he talks in whale song.

"Well. I guess it's time for us to unload into the belly of the beast, literally."

She flies over to Bosk, and moves to enter the whales second, less harmful stomach.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Wednesday May 31st, 2017 6:07:07 AM

"It's actually quite a nice view when things aren't trying to kill us" Tink tries to look on the positive side of things as she maintains the Wall of Force

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Wednesday May 31st, 2017 9:14:47 AM

Garret hears the talking over the link and tries to gently set Restlin's body down on the deck of the ship.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20 
Wednesday May 31st, 2017 9:26:28 AM

...and just like that, Restlin was a space whale. He was blind, and no longer able to communicate via the ring.

That said, there's still a sense of wonder (and some slight annoyance at being blind) coming from the giant space whale. His magic jar spell still being active, he should be able to sense nearby life-forces. He turns towards them, sticks out his giant space whale tongue, and raspberries all the Iron Dragons.

He then opens wide, beckoning them to explore his innards.

***

Can Restlin feel anything inside him? Any things moving around inside? Any attempts to control his thoughts?

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Wednesday May 31st, 2017 11:08:11 AM

Zane returns his bow to his quiver and dismisses the enlarge spell.
He will then use "fly" to travel to the Oma and see about fitting inside, He expects that Garret and Tink will be the only ones to fit in.

Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 170/153, DR 5/Evil 
Wednesday May 31st, 2017 12:48:03 PM

Wyaar narrows his eyes at the incoming space whale spit from the raspberry, but grins, "[b]Seems Restlin has control of it.." he says before leaping off the deck and letting his boots carrying him from the ship into the whale's open mouth to follow Sesha and Bosk up into the stomachs. In the stomach he activates his Detect Evil ability and starts sweeping his gaze about.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Wednesday May 31st, 2017 7:28:46 PM

"Pity we can't make it nauseated and cough up whatever is inside..." Tink laments. She's pretty sure this space whale would be immune to such shenanigans.

"You know, there's more than one way to get inside. What say I take the front door, and for lack of a better phrase, you take the back door Garret?"

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Wednesday May 31st, 2017 10:32:43 PM

Beri spends a second round using Detect Magic and identifies the number of different magical auras and the power of the most potent aura. He will let the group know if there is anything suspicious. He is very curious whether Restlin's giant space whale's aura is any match the concentrated evil of the phylactery.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+14=31 ; d20+21=38 ;
Wednesday May 31st, 2017 11:43:49 PM

Bosk waist for the others to join him. Best be on our guard. Who knows what awaits us down here.

Stealth = 31
Perception = 38
(I did not add them yet, but can I assume we get our skill proximity bonus for being by Restlin?)

Coming to you live from inside the belly of the beast - [DM Hugh] 
Wednesday May 31st, 2017 11:53:27 PM

Sesha tests the telepathic link to Restlin and then flies over to Bosk.

Tink maintains the force barrier while remarking about the current pleasantness.

Garret gently sets Restlin's lifeless body on the ship.

Restlin is annoyed at being blinded in the body of the space whale and blows raspberries at the other Dragons trying to get them to explore his mouth.

Wyaar notes that Restlin has control of the whale and then joins Sesha and Bosk.

Tink laments not being able to make the space whale cough up what is inside and then suggests Garret try to knock on the back door.

Beri uses detect magic to look for auras around, in and near Restlin-Oma.

Bosk waits for the others to join him and then stealthily moves around looking for the phylactery.

Restlin did not notice it at first because he was overwhelmed w/ becoming a space whale but there is a sharp ache coming from around one of his stomachs. He can also feel Wyaar, Bosk and Sesha moving around his mouth and down his throat.

Beri notices a more intense aura in the center of Oma-Restlin that coincides with the Ping that Gimp sent you.

Wyaar, Bosk, Sesha Highlight to display spoiler: {You notice that there are two sphincters in the whale stomach and the ping that Gimp sent you is pulling you towards one of the sphincters. You also realize that the stomach is fairly well lit due to the creature's fire type.}

Wyaar Highlight to display spoiler: {The sphincter the pings are pulling you towards faintly radiates evil }

Do you dare proceed?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+39=59 ;
Thursday June 1st, 2017 8:42:52 AM

Tink stays on the Starblazer. One: Someone has to look after the ship. Two: Someone has to look after Restlin.

She looks about to make sure nothing else is approaching (Perception: 59)

Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 170/153, DR 5/Evil 
Thursday June 1st, 2017 8:55:07 AM

Flying about inside a whales stomach is certainly something of a new experience.. but on looking to one of the sphincter's his eyes narrow and he points a hand towards it. "Some evil rest in there... it is faint, but it is there. Be ready."

He waits a moment for the others to acknowledge the warning and then he heads on in, bow at the ready

~~~~~~~~~~

Active Spells:
Greater Magic Weapon +3 - cast daily with extend rod, 28 hours
Greater Heroism - +4 to attacks, saves, damage, immune to fear, 17 temp hp. - ? duration
Bless - +1 to attack and saves - 14 minutes
Resist Energy: Fire 30 - 140 minutes
Resist Energy: Acid 30 - 140 minutes
Planar Adaptation - all that good stuff, plus Resist Energy: Cold 20 - last a long time
Divine Bond - Mercy, Flaming and Holy on bow - 5 minutes minus however much time has passed

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20 
Thursday June 1st, 2017 9:30:04 AM

"Being a space whale is more painful than I would have imagined," says Restlin to absolutely nobody. He attempts to convey pain and nausea through the empathic link they share. Also impatience because hurry up and get in there already.

He tries to relax his space whale throat, letting his friends inside without having to be swallowed. Anyone who tries to enter from the back door finds one tightly closed sphincter. Magic jar or not, that's just not gonna happen.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Thursday June 1st, 2017 9:50:26 AM

Garret stays with Tink for the time being on the ship with Restlin's body. When the suggestion is made about entering the whale, he calls out to the others, "You find anything in there yet? Or near that end?"

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22]  d100+31=65 ; d100=79 ;
Thursday June 1st, 2017 10:12:50 AM


Sesha considers the tactical advantage gained by a possible rear entry. She tries to comfort Restlin over the link.

"It's okay love. It will probably only hurt for the first couple moments. Don't make one of the Minotaur force their way in there."

(What's the STR DC to forcibly enter through the back end sphincter if Restlin resists? Could one squeeze through with a grease spell?)

Her curiosities aside, in this confined space of whale belly, she was actually safe for a second.

"Hang on, summoning someone to help. "

Sesha gently places Alice on the floor, then chants over the Ragdoll golem, summoning one of her allies.

After that, she and Alice roll through the more evil sphincter.


Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Thursday June 1st, 2017 11:53:34 AM

Zane floats around in front of the Oma, He's heard all the seafarers stories and myths about being eaten by sea monsters, and it's just not gonna happen.....
He'll stay ready to respond, but entering without desperate need, is just a no.

Coming to you live from inside the belly of the beast - [DM Hugh] 
Thursday June 1st, 2017 11:56:22 PM

Tink stays aboard the Starblazer keeping an eye out. Aside from Flaming Whale-Restlin and their own ship the immediate Jericho Space surrounding them is empty.

Wyaar points out the evil sphincter and then draws his bow and moves forward after drawing his companions attentions towards it.

Restlin tries to convey pain and impatience through the empathic link. He also tries to relax his whale throat so his friends have an easier time of things.

Garret stays with Tink and calls out to the others asking if they have found anything yet.

(OOC: STR DC to force way passed clenched whale butt would be 31; Grease would allow to try an escape artist roll instead against same DC with a +10 circumstance bonus)

Sesha tries to reassure Restlin. She then decides its time to ask Alice the golem for help and then enters the evil sphincter ally in tow.

Zane remains floating in front of Space-Whale Restlin.

Bosk casts magic circle against evil and prepares to enter the sphincter.

==================================

Bosk, Alice, Wyaar, Sesha : Highlight to display spoiler: {You enter the evil sphincter and are suprised to find yourself in an organ that appears to be separate from the rest of the digestive tract. This organ forms a chamber that does not have acid or fire, and is relatively safe. In the center of the chamber is a stone block the size of a wagon wheel embedded in organ itself. The pings from Gimp draw you to the block of stone}

Wyaar : Highlight to display spoiler: {The stone wagon wheel sized block is the source of the evil aura }

Sesha, Wyaar, Alice, Bosk + (Know[Religion]: 35) Highlight to display spoiler: {The pings from Gimp, the faint evil aura, and the giant block of stone all add up to the conclusion that the phylactery itself is inside the block of stone}

Space-whale Restlin: Blinded 48 damage as the fast healing continues to function.



Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Friday June 2nd, 2017 12:03:03 AM

Bosk casts magic circle against evil on himself and peppers to follow the others deeper in.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20 
Friday June 2nd, 2017 9:56:57 AM

Restlin tries to keep still to make everyone else's job easier...except for his rear end. He's not letting that relax.

He makes a mental note to refuse to budge until they restore the oma's sight, though. It's been in pain from Vivian's tampering for Wardd knows how long. It's not right to leave it blind up here in Jericho space where sound doesn't work anyway.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Friday June 2nd, 2017 12:21:50 PM

Garret just stares in wonder at the flaming whale... in space.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Friday June 2nd, 2017 12:28:37 PM

Zane continues his hovering between the whale and Starblazer. He looks back at the ship, to see if repairs are under way or not, and if it is working it's way to a position behind the Oma.

Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 170/153, DR 5/Evil 
Friday June 2nd, 2017 2:56:14 PM

it's odd how when people work together long enough they astart to think alike.. when Wyaar sees the stone that radiates evil and points to it, he comes to the conclusion that the whale itself is in no way evil.. and so bends down to press his hands to the lining of the stomach and Removes Blindness with a prayer

-------

Cast remove blindness. I was just thinking that we need to make sure to do that before we left the oma and then read Restlin's post.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+4=9 ;
Friday June 2nd, 2017 9:11:30 PM

Bosk looks at the stone and mentally telecasts to the others via the rings what he sees. My best guess is that the stone itself is the phylactery, that the phylactery in in the stone, or that the stone contains a portal to the phylactery. If needed I have meld with stone prepared and one final shape stone scroll left. As he says this he ponders the fact that on his quest he has used more shape stone scrolls that he has in the past decade put together.

Knowledge religion = 9

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Sunday June 4th, 2017 2:18:13 AM

"We're all clear out here. How are things going on the inside?" Tink relays over the link

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Sunday June 4th, 2017 8:02:47 PM


Sesha frowns.

Something about the situation seemed too easy, so far.

"Just everyone be careful."

She keeps that heal on standby as a readied action, should anyone need it.


Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Sunday June 4th, 2017 8:20:20 PM

Beri listens in over their link.
Bosk, I have Soften Earth and Stone if you need it, or could turn into an earth elemental and use earth glide. Just let me know how I can assist.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Sunday June 4th, 2017 9:10:26 PM

Does anyone have a way to see through stone? If I were to create such a setup I would either have a trap inside the stone or some way to control it manipulate those that disturb it...or perhaps disguise a golem as stone...we have fallen for that a few times. Can someone make sure the stone is not a golem?

Coming to you live from inside the belly of the beast - [DM Hugh] 
Sunday June 4th, 2017 11:36:52 PM

FRIDAY'S POST

Restlin tries to make everyone else's job easier making a mental note to not leave without restoring the Oma's sight.

Garret stares in wonder at the space whale.

Zane continues hovering between Starblazer and the whale watching as the ship continues to repair itself as it maneuvers into position.

Wyaar sees the evil radiating from the stone and comes to the conclusion the whale is in no way evil. He bends down and removes its blindness with a prayer. Restlin can now see.

Bosk points out that either the stone is the phylactery, the phylactery is the stone or that the stone contains a portal to the phylactery.

Tink sends over the link that they are all clear and asks for a status report from those on the inside.

Sesha frowns about how easy things seem to be going and advises the others to be careful as she stands by to heal if needed.

Beri points out the elemental earth options he has at his disposal that could potentially help to Bosk.

Bosk asks if anyone has a way to see inside the stone in order to determine that the stone is not a golem.

The members of the party on the outside continue to see nothing beside Jericho space and the whale while those on the inside ponder what to do regarding the large block of stone.



Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20 
Monday June 5th, 2017 9:03:12 AM

Vision returns to Restlin, and a wave of relief flows through the empathic link. Able to see again, Restlin looks around for his friends, slowly moving so as not to disrupt those inside dealing with the phylactery. It still hurts, and he wishes they would get on with it and remove it.

He uses the empathic link to indicate pain; he wants to leave the oma in better shape than they found it, not just deal with Vivian and leave the creature to its fate.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Monday June 5th, 2017 9:49:03 AM

Garret says over the link, "So what happens if we open the container? I mean, if the stone is the container for the Lich, if we stone shape it and the Lich is no longer inside it, then what? Does it appear and attack us? Will it try and take over one of our bodies? Or do we have to completely destroy the container, if the container is actually the stone block?"

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22]  d20+31=50 ; d100=3 ; d20+5=9 ;
Monday June 5th, 2017 10:28:49 AM


Sesha summons her Flesh Golem, Alice, barely, and sends her to grab the phylactery.

"Grab and pull, Alice."

She points at the golem.

"If there's a magical trap, she probably won't be affected."

Alice: Take 20 STR check = 25

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Monday June 5th, 2017 12:09:47 PM

Zane heads back to the ships deck, "How are those repairs coming along?"


Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 170/153, DR 5/Evil 
Monday June 5th, 2017 6:01:50 PM

Wyaar frowns at the stone and when the golemcgoes to pull readies an arrow, just in case.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Monday June 5th, 2017 9:23:17 PM

Stargazer, if we were to try to hurl that thing into the nearest sun, how long would it take for it to reach it's destination assuming accelerate up to your max speed before letting it fly?

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x3, spell staff
7 (5)- *Irresistible Dance , Healx3, Greater Scrying, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, Sunburst
9 (2)- *Wail of the Banshee, elemental swarm

Coming to you live from inside the belly of the beast - [DM Hugh] 
Monday June 5th, 2017 11:43:27 PM

Restlin can see again. He moves around until he is facing the stargazer and sends pain over the empathic link.

Garret questions the others about the lich in the stone slab and what happens when they open it.

Sesha summons Alice and asks the Golem to pull on the stone.

Zane heads back to the ship and asks how the repairs are coming.

Wyaar knocks an arrow as Alice grabs the stone.

Beri asks stargaze about launching the stone slab into a star.

Alice attempts to pull on the stone but it does not budge from position. Nothing happens to the golem as she touches the stone.

Stargazer says to Zane, "The repairs are almost complete good master."

Stargazer says to Beri, "With what I am to launch this stone, good master? I do not have any catapults. Furthermore I am not sure the distance to the nearest star as I do not have that destination." programmed."

The stone remains embedded in the Oma's side chamber with some of the Iron Dragons on the ship and Restlin feeling the pain still as a space whale.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday June 6th, 2017 12:55:38 AM

Not sure what else to do, Bosk begins retrieving a scroll. If no one else has a better idea, I am going to shape the stone to reveal what is inside. The thoughts that come to mind is that I have a glass grass dagger that I can incorporate into a box around it. We should be able to see through the glass to determine what is inside and then open it, if it is safe. The other option is to simply move the stone from around it and take our chances. Any thoughts?

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Tuesday June 6th, 2017 7:12:52 AM

Garret looks down at Restlin's lifeless body and wonders if the whale is in there. Just in case, he tries to make the body more comfortable.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Tuesday June 6th, 2017 8:01:18 AM

Tink watches Garret move Restlin's body about. She's not entirely sure what's he's doing though. If he tries to put Restlin's hand in a glass of warm water she will stand by and watch.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20 
Tuesday June 6th, 2017 9:09:22 AM

Restlin can see his body being moved around, and will absolutely not stand by and watch if Garret, or anyone else, tries putting his hand in a glass of warm water.

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Tuesday June 6th, 2017 11:04:53 AM


Sesha shrugs.

"I suppose now we just try to break it? I don't know if there's anything inside a phylactery. What if this IS the phylactery? We also don't wan't her coming back now of all times, with no Garret, Tink, or Restlin. "

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Tuesday June 6th, 2017 1:35:01 PM

"Stargazer, how quickly, if you were given directions could you reach your closest position to that sun over there."/b] Gives directions to the Sun that lights up the Wold.
[b]"If I were to throw something from your deck, while we were moving at your full speed, and then turned, would it continue in the direction I threw it Stargazer? And how fast would that be, not counting the speed of my throw?"


Over the link, *Gotta ask that type of question in a way to get a literal answer, while Stargazer may be intelligent, it has no imagination to fill in intuitive gaps in anything you ask it.*

Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 170/153, DR 5/Evil 
Tuesday June 6th, 2017 4:14:56 PM

Wyaar frowns at the stone and gives a shrug over to Bosk, "Could you shape the stone enough just so that we can remove it from the whale? We can bring the whole thing to the ship with us and figure out what do to with it.. I do not want to do anything that may injure this creature"

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday June 6th, 2017 9:10:16 PM

I like that idea. I might not be able to remove it all, but I will shape it so I can get as much out as I can. The cleric waits for other suggestions, but if he hears none he will reshape the stone, moving the embedded pats upward and outward (making a lip / ledge so the stone will not fall in the hole left by the moved portion of stone. All the while he is careful not to remove the stone too close to the spot where the aura is emanating from. (He also makes sure it is narrow enough to take it out the passages the group came in through.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Tuesday June 6th, 2017 9:17:58 PM

Guys, I just thought of something... the lich's body will be regenerating close by. Does anyone have a spell that would detect a partially regenerated body? Is that stone thing you are looking at big enough to also hold a body? Or should we be searching the Oma for where it's being regenerated?

Coming to you live from inside the belly of the beast - [DM Hugh] 
Tuesday June 6th, 2017 11:50:19 PM

Bosk retrieves the scroll and suggests he either open the stone slab or use his glass dagger to see inside of it.

Garret looks at Restlin's lifeless body and wonders if the whale is in there trying to make it comfortable.

Tink watches Garret moving the body around and decides to sit idly by if the halfling puts the mage-priest's hand in warm water.

Restlin watches Garret too and decides he won't watch idly if Garret gets a glass of warm water.

Sesha shrugs and suggests they just break the the stone pointing out they don't know what the phylactery is or where it is.

Zane asks Starblazer a hypothetical involving moving at max speed towards the sun that lights the Wold, him throwing something from the deck, Starblazer turning and the direction and speed of the thrown object.

Wyaar suggests stone shaping it enough to remove it from the whale.

Bosk shapes the stone out of the whale making a lip to keep the stone from falling back from where it was removed. This leaves a wagon wheel shaped slab that is movable with a flat bottom where it was once embedded.

Beri questions if anyone can detect a regenerating body over the link and if the stone is big enough to hold a regenerating body.

Starblazer says to Zane, "It will probably take a day to reach the sun you described good master. As for the trajectory of the flung object it would remain on the heading your threw it. The speed would be equal to 200ft plus however fast you throw the object."

You have the stone slab in a transportable form. What do you do now?

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+4=9 ; d20+20=33 ;
Wednesday June 7th, 2017 1:20:41 AM

Ok, the way I see it we have several options.

Option 1: Remove the phylactery and destroy it by force. (Do we have any reason to think Bosk cannot destroy it with his sword?)

Option 2: Put it in a Bag of Holding + stab the bag (no Portable Hole)

Option 3: Keep it locked in the Portable Hole and place the hole in a Bag of Holding
This should stop the lich due to the lack of gear upon respawning (no focus items for plane sift) but it will not destroy the lich.

Option 4: Put it in our vault.

Iron Vault Fate Item APPROVED by Rob for play on 2013MAY20 [Cauldron and Spear Module]
1. Basement: The door to the room is guarded by twin Symbols of Sleep and Stunning that are on the inside of the door lintel and will be keyed in on the Iron Adventurers (further, the IA are able to Key in new members and key out old). Coupled with the Symbols is an Permanent Alarm Spell that will go off if the Symbols are triggered. The alarm sounds in a location chosen by the Iron Adventurers. The Room is further covered by a Permanent Private Sanctum and Permanent Dimensional Lock (with a 10x10 hole APG Shaping Metamagic) where the Vault is located.
2. Entrance: The entrance is like the entrance to a Magnificent Mansion; invisible until a Command Word is spoken (Iron Adventurers Choose), then opens into a 10x10 hole into a void-like area filled with objects and sparkly lights floating in a vast black void. This is a demi-plane.
3. Vault: Any magical item thrown into the Vault spins slowly in the void and immediately creates 9 copies of itself. Each copy is alike in physical and magical aura characteristics, but does not possess any other power. The demi-plane is infinite and filled with flotsam and jetsam, so is nearly impossible to recover an item. On the off-chance one is found, there is only a 10% chance that it is the correct item!

Option 5: Try to contact Gimp and see if he or Gargul has a recommendation or can destroy it for us.


Knowledge check to determine if Bosk can physically destroy the phylactery = 9
Spellcraft check to determine if Bosk can physically destroy the phylactery = 33

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Wednesday June 7th, 2017 8:33:12 AM

"I think we're going to have to destroy it ourselves Bosk. Sending it to another plane or place means she will still be out there somewhere. She could cast a spell and come back to the Wold to attack us. There's nothing that I know of that stops her from regrowing if her phylactery is on another plane. She may find the materials she needs to come back or even something more powerful out there. No, we have to destroy it and see that it IS well and truly destroyed with our own eyes"

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20 
Wednesday June 7th, 2017 9:13:38 AM

Restlin hums a little song to himself. Not much to do except remain still to make it easy for his friends inside his belly.

Definitely some impatience getting stronger and stronger from him, though.

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Wednesday June 7th, 2017 10:45:54 AM


Sesha nods.

"Do it. Smash!"



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Wednesday June 7th, 2017 11:44:01 AM

Garret looks around for something. He apparently doesn't see what he is looking for and he turns to Tink, saying, "Do you know where I could find a mug of warm water?"

Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 170/153, DR 5/Evil 
Wednesday June 7th, 2017 4:25:13 PM

"Bosk smash."

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Wednesday June 7th, 2017 6:08:30 PM

"Do what you're going to do."

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Wednesday June 7th, 2017 9:01:34 PM

Bosk, I don't believe that that phylatryl's typically are hard to destroy. I say we just destroy the thing and put it's shattered remains in our vault as a trophy. We can always do something more extreme is plan A fails.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday June 7th, 2017 10:53:07 PM

Bosk uses one more scroll of shape stone to reveal the phylactery and then attacks it with his guirsame. attacking it until is succumbs to his will.



Coming to you live from inside the belly of the beast - [DM Hugh] 
Wednesday June 7th, 2017 11:48:27 PM

Bosk outlines several options for dealing with the phylactery to his companions.

Tink suggests they just destroy it as sending Taurbane to another plane could just end up coming back.

Restlin sings a little whale song to himself as his friends move around in the organ containing the stone, starting to get impatient.

Sesha agrees with Tink and tells Bosk to smash.

Garret looks around for something and then ask Tink where he could find a mug of warm water.

Wyaar also agrees with the smash plan.

Zane says to do what you are going to do

Beri says plan A is to just destroy thing and put it on their wall as they can always do a plan B later if needed.

Bosk uses stone shape to reveal the phylactery. The phylactery itself is a large blood red ruby. The horned cleric grinds it into dust with his Guisarme and he feels as if a weight has been lifted from his shoulders as his parents have been avenged and Vivian will not be coming back.

With the destruction of the phylactery Restlin no longer feels pain. He feels like he can open his blow hole near where his friends are and let them out without requiring them to exit through his mouth or rear.

What now?

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Thursday June 8th, 2017 12:28:42 AM


Sesha rests a slender hand on Bosks shoulder, reaching up over her own head to do so.

"Try talking to Gimp or Gargul about the cult, see if it's still impeded. If not, we have more work to do."



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Thursday June 8th, 2017 12:46:49 AM

"Good riddance to bad rubbish" Tink nods in approval "Hey Sesha, would a piece of that phylactery be a good spell component for you later?

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20 
Thursday June 8th, 2017 9:44:27 AM

The pain gone, Restlin feels much better. He opens up an exit for his friends and hopes they use it quickly. He starts getting a bit fidgety, hoping they take the hint. He's eager to get back in his own body, cool as being a giant flaming space whale is.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Thursday June 8th, 2017 12:15:03 PM

Garret has a sudden insight and realizes that he can attempt to talk to the giant space whale. He says, "Hey, Restlin, if you're in the whale, does that mean the whale is in your body?"

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Thursday June 8th, 2017 1:39:02 PM


Sesha stops, and considers the phylactery pieces very carefully.

"I think, Tink, it would be."

Sesha bends down and claims a small piece of the stone, and tucks it into her component pouch. She hums happily to herself as she heads out of the whale and back to Stargazer.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20 
Thursday June 8th, 2017 1:45:34 PM

Restlin feels around with his whale tongue in his whale mouth for the chunk of rose quartz crystal currently housing the oma's soul. He considers spitting it at Garret, but it could get pretty catastrophic if he missed.

Instead, he just looks at Garret and slowly shakes his whale head side to side.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Thursday June 8th, 2017 3:07:16 PM

Zane, not a follower of Gargul, thinks in Gimp's general direction....
*Gimp, if you can hear me, I think we just destroyed it, any changes in your master?
Or do we still have work to do?*

Zane makes sure that Stargazer is currently behind the Oma, If Restlin does release it, it'd be better to be out of it's sight, at least to begin with.

Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 170/153, DR 5/Evil 
Thursday June 8th, 2017 5:43:58 PM

"It is destroyed then?" Wyaar asks and just to be sure double checks with detect evil around again.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Thursday June 8th, 2017 9:22:56 PM

Congratulations Bosk, this calls for a celebration when you get back. In the mean time, I'm going to do a quick scan and make sure everything is clear now.
Beri looks out towards the oma again, casting his detect magic spell one more time. He checks to see if all evil auras have been cleared now that the phylactery has been destroyed.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Thursday June 8th, 2017 11:23:35 PM

Bosk feels a weight lift from him as Vivian's soul, and as it departs he prays: We beseech You to make powerless, banish, and drive out every diabolic power, presence, and machination; every evil influence, malefice, or evil eye and all evil actions aimed against your servants. He then peers into the grey and watches as her soul is drawn forth for judgement.

Bosk also gathers up a bit of the phylactery and places it in one of his reliquaries. Turning to the others he says, Thank you for helping me to clear this matter up. It has been weighing on me for a long time. Hopefully Imp will let us know that everything has cleared up, but I think we are going to want to continue on to the ships origin. If Vivian's occult is still out there, then we need to stop it before it finds its way back to the Wold.

To Dust Vivian has returned - [DM Hugh] 
Thursday June 8th, 2017 11:58:08 PM

Sesha rests her hands on Bosk's shoulder and suggests talking to Gimp or Gargul about the cult.

Tinksays good riddance to Vivian and asks Sesha if a phylactery piece would be a good spell component.

Restlin feels much better and opens up the blow hole so his friends can hopefully exit through it and allow him to return to his own body.

Garret realizes he can speak to Restlin in whale form and asks the magepriest-Oma if the Oma itself is in Restlin's body.

Seshastops and considers the phylactery agreeing with Tink. She takes a small piece and puts it in her component pouch.

Restlin considers spitting the rose quartz containing the Oma's soul at Garret but figures a miss could be disastrous. he looks at Garret and shakes his whale head side to side instead.

Zane informs Gimp of the destruction of the phylactery of Vivian Taurbane and asks if Gargul is still being blocked.

Wyaar asks if it is destroyed then. He double checks with detect evil.

Beri congratulates Bosk on his achievement and uses detect magic to study the Oma one last time looking for any further auras.

Bosk feels the weight lift and gives a little prayer, he then places a bit of the phylactery in one of his reliquaries. He thanks his friends for their help and says they still need to continue to the ships origin.

Wyaar and Beri detect no more unnatural or evil auras in the Oma just the normal magics one would expect coming from a strong fiery space whale.

Gimp comes across staticky over the link, "Uh...dragons...Boss man says he's still blocked...Look's like you'll have to see where that fancy ship of yours came from after all."

Appraise DC 25: Highlight to display spoiler: {The shards of the ruby can be repaired with a mending spell and the estimated value of the gem fragments is 5000 gp}



Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Friday June 9th, 2017 3:37:05 AM


Sesha sighs and pats Alice on the arm. She smiles tenderly at the hideous creature, made of strips of flesh so dried they might be mistaken for rags. She brushes a lock of stringy, spare hair from the golems piercing blue eyes.

"Good job kiddo. You tried your best. Back to your doll please."

With a slight tone of sadness, Sesha once more feels pangs of guilt over her decision to create this creature, which echo lightly over the covens bond. She shoos the regret away with a quick pinch to her cheeks, then makes her way back to the ship.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20 
Friday June 9th, 2017 9:13:31 AM

Restlin ponders how to proceed as his friends exit his temporary whale body. He refused to hurt the oma, but he was unsure of what mood the thing would be in once the magic jar spell ended. He also couldn't communicate his plan since this thing didn't speak.

He decides to full speed ahead past them, returning his soul to the rose crystal quartz, then to his own body at the far range of the spell in the opposite direction the ship is heading. The distance and momentum of the oma will give them a head start, and maybe if the oma returns to his body without the ship in sight, it will just continue on its way.

So, he does that once everyone is back on the ship. Once back on his body, he keenly encourages his friends to get the thing moving quickly.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Friday June 9th, 2017 11:23:58 AM

When Garret watches the space whale move away from the ship, he reaches down and shoves as many of Restlin's fingers into Restlin's mouth as he can before Restlin returns. Then he casually walks away, whistling.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Friday June 9th, 2017 12:17:26 PM

Once Restlin and the rest are on board, "Stargazer, resume our trip to the saved location we were headed to, before we deviated, please expedite our journey, we are not here for sight seeing, even though the sights are beautiful. Thank You."

Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 170/153, DR 5/Evil 
Friday June 9th, 2017 9:04:01 PM

Wyaar flies out of the blow hole towards the star gazer and settles back on to the deck. since it seems preparations to move again are under way he settles in against the mast to watch the passing sights.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Friday June 9th, 2017 9:15:03 PM

Beri changes back into his human form and thanks the air elementals for standing guard before the return home, happy that they weren't needed this.
All clear, no more evil auras. I'm not sure that Oma has the slightest idea what happened there, but I'm now that he no longer has a lump of stone inside him and is free of the evil I'm sure he'll be much happier.

At the end of the day Beri will use his spell staffspell to store remaining Elemental Swarm spell.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+20=39 ;
Saturday June 10th, 2017 12:10:58 AM

"About 5,000gp worth there I'd say" Tink determines, looking at the gem fragments.

She is in complete agreement with Restlin. Once the bond with the Oma is broken it may be very upset at what just happened.

------------------
Appraise check vs DC25: 39 = Pass

To Dust Vivian has returned - [DM Hugh] 
Monday June 12th, 2017 12:22:51 AM

Friday's Post

Sesha pats Alice on the arm asking her to go back into the doll.

Restlin waits till everyone is on the ship then moves to the range of the spell. Once back on board he urges his friends to get things going quickly.

Garret Garrett shoves Restlin's fingers in his mouth before Restlin's soul returns and then wanders away whistling.

Zane asks Stargazer to resume the journey once Restlin is back on board.

Wyaar flies out the blow hole and settles on starblazer waiting for it to move.

Beri changes back into his human form and dismiss the elementals. He gives his friends the god news and then stores the elemental swarm in the spellstaff.

Tink appraises the gem fragment and then voices her agreement with Restlin that the whale may be angry.

The Oma is 270 feet away from the ship when Restlin's soul reenters his body, his fingers in his mouth.

Looking up you see the Oma wriggling and stretching in contentment. It flicks its mighty tail and does a loop! It comes closer to the ship. Close enough you can begin to feel the heat radiating from its skin. It gives the side of the ship a gentle nuzzle with its snout, singeing the wood. It pauses for a moment, and you hear a deep rumbling coming from inside the oma. Its mouth and neck convulse, and it begins heaving. After three or four heaves, it opens its mouth wide and vomits. With a gurgling roar a stream of honey-colored muck is sprayed all over the deck, and all over the party members. It has the consistency of thick molasses. In the thick muck are numerous fist-sized chunks of a dull gray, waxy material.

The oma gives the ship one more nuzzle, then turns and begins flying away.

Knowledge (nature) DC 30 Highlight to display spoiler: {This is not vomit. The oma has covered you in ambergris.}

(ooc: You can attempt the Appraise check only if the Knowledge (nature) check was successful. A second PC may make the Appraise check if they are informed by a PC who successfully makes the Knowledge (nature) check.)

Appraise DC 30 Highlight to display spoiler: {Ambergris? That stuff is expensive, even from normal whales. But ambergris from a fiery space-whale? You are covered from head to toe in a sticky, mucosal king’s ransom. If collected and sold in the right market, it could easily fetch 100,000gp.}



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+17=21 ;
Monday June 12th, 2017 5:26:28 AM

"Ugh!" Tink holds her arms out and watches as the goo drips off her. She momentarily suspects Restlin did this, but seeing him equally covered she becomes less suspicious "So who woke up today thinking they would be covered in whale barf?"

--------------------
Knowl Nature check vs DC30: 21 = Fail
IF someone can make the check and tell Tink, her appraise check would be an even 30 (Take 10)


Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Monday June 12th, 2017 8:58:45 AM

Garret watches with amazement as the vomit lands all over the ship (he can't make either of those rolls). He curiously puts his finger in his mouth to taste the stuff.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 10/22 SR: 20  d20+14=22 ; d3=3 ;
Monday June 12th, 2017 9:45:07 AM

Knowledge, Nature: 22

***

Restlin wakes up with his fingers crammed into his mouth. He gags a bit before he can remove them and shouts out "NOT COOL, GARRET,"before regaining his composure.

He's happy to see the oma happy. He feels like he shares a bond with the creature...I mean, he was the creature, so he guesses that's natural. That bond is shattered after he is covered in vomit. He nearly immediately casts prestidigitation and sloughs the stuff off him. His clothing is enchanted to resist getting dirty, but that vomit probably went everywhere.

Continuing to use his prestidigitation magic, he stomps on the deck and clears a small 3' circle around him. Only then does he feel safe again. He casts a summoning spell, bringing 3 small earth elementals into existence. In terran, he asks them to start gathering the chunks of this stuff. "I'll get some water elementals here when they're done to wash the rest of it off."

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22]  d20+16=18 ;
Monday June 12th, 2017 10:28:38 AM


Sesha looks at the mess, slinging the mucous from her arms.

"I regret not killing it." Still the whale seemed happy, even she caught on to that. "Only a little though. Best wishes, space fishes."

Know Nature: 18. (yuck)

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Monday June 12th, 2017 1:24:05 PM

Zane is disgusted when he get's coated with whatever was spit up on them.
He starts using Prestidigitation to get it off. "Stargazer, do you know what this stuff is that was just spit all over you and us?"
When he finishes cleaning off himself, he shifts to the rest of his friends....

Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 170/153, DR 5/Evil 
Monday June 12th, 2017 2:30:57 PM

Wyaar moves towards the railing when the Whale come back around and smiles at the sight of it coming so close and relies on the protection from energy he has going to keep him from getting singed like the ship... and then the whale mucus happens. He blinks, looking down at himself and then the others before laughing, "Guess it's stomach is finally settled?" he asks and waits for one of the magic types to clean him off.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+24=43 ;
Monday June 12th, 2017 9:18:48 PM

Beri sees the waxy material all over the deck and instantly recognizes the stuff.
Garret, don't eat that! And don't prestidigitation this stuff away either. Collect as much of it as you can, even if it means doing it by hand. It may look like honey, but it's really ambergris... stuff they make perfume with. The regular stuff from normal whales is worth a fortune, I can't even begin to fathom how you would calculate the worth of magic, fiery space whale ambergris. Such a thing has likely never even made it to the Wold to be sold.

Beri looks around the ship and finds a mop to start collecting their unexpected treasure.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Monday June 12th, 2017 9:29:45 PM

***posting for Bosk***
So this is ambergris. I've heard of this before, but never seen it in it's raw state. StarGazer, is there any chance the artificial gravity can be altered slightly to help pool the ambergris together in one spot? or a low spot on the deck where this would slowly pool together? We can put a portable hole down and this will be a breeze.
Bosk grabs a mop and joins Beri in collecting as much of the ambergris as possible.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 10/22 SR: 20 
Monday June 12th, 2017 9:51:46 PM

Restlin's world crumbles as he pulls out his vials of lavender oil. "Is...is there whale vomit in this?"

Pebble In The Sky


That's No Moon... - [DM Hugh] 
Tuesday June 13th, 2017 2:55:33 AM

Everyone reacts differently to being covered in the Whale's "gift" but after a brief discussion you are able to figure out what it is and are able to work to collect it.

After scraping the precious ambergris from your clothes, and several prestidigitation spells to get all the nooks and crannies, you steer the ship once more toward the secret Death Dragon Cult base. The Starblazer continues its return journey, turning and heading further away from the Wold.

Several hours pass, though it is difficult to judge. Your visual frame of reference is so massive that even a distance of many miles does not result in a significant change. The monotony is broken by the booming voice of the dragon-prow. ”Land, ho! Good masters, your journey is almost complete. Please prepare yourselves for arrival.”

Looming in the distance is an asteroid the size of a small city. It is irregularly shaped, and pocked with craters. In one of the largest craters is your destination. It covers a quarter of the surface of the asteroid. ”Arrival time to Soma five minutes, good masters.”

Soma. Nestled in the crater is what appears to be a tumor. An organic, cancerous mass of blisters, nodules, and lumps. The surface of the mass is a greenish red, and is mostly covered by tough, chitinous armor, bristling with spikes. Certain parts of the mass heave in and out, or quiver in movement.

Knowledge (nature) or Heal DC 20 Highlight to display spoiler: {It appears the facility is entirely organic, and resembles the tiniest living creature in the Wold magnified to a staggering scale. The headquarters of the Death Dragon Cult is likely inside the enormous creature!}

The dragon-ship continues its approach, and makes for one end of the mass. A tube of some kind extends from the main mass. The Starblazer sets down on the surface of the asteroid near the aperture. The tube is made of red-green flesh -- skin, bone, muscle, and sinew forming a tube approximately 10 feet in diameter. The tube terminates in a sphincter right next to your ship. The energy-field of the Starblazer is sufficiently large to enclose the entrance to Soma, and the field shimmers as it encloses the end of the tube. You will not need to worry about the cold void.

You approach the sphincter. It is made of rubbery red-green flesh and is warm to the touch.

Intelligence, Wisdom, or Disable Device DC 20 Highlight to display spoiler: {Sphincter-doors are opened by tracing a finger around the terminus of the sphincter. Clockwise will open the sphincter. Counter-clockwise will lock the sphincter for 3 rounds. A sphincter may be forced with a Strength check.
}



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27]  d20+7=19 ;
Tuesday June 13th, 2017 9:12:17 AM

Garret stops with his fingers in his open mouth. "Aggeris?" He looks over at Beri and slowly removes his fingers from his mouth. Then he touches one to his tongue. He spits. "Aw, that stuff is nasty."

He works to help gather it from the decks, but forgets to clean any from his body, especially from his furry back.

As the ship approaches the asteroid, Garret stares in wonder. He says, "Wow, that's something. I don't know what, but it sure is something. Looks a bit nasty at the same time." When the approach the opening, he just stares at it, then pokes it (19 Wisdom check).

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 11/22 SR: 20  d20+15=30 ; d20+7=25 ;
Tuesday June 13th, 2017 9:15:04 AM

Heal: 30
INT: 25

Restlin isn't sure how much grossness he can continue handling. This just wasn't right. "That...thing looks like it's just one big organism. For a death dragon cult, they sure do spend a lot of time hiding in living stuff." He's somewhat thankful that the Starblazer will keep them alive, though it would have been a great excuse to not go into that thing."

He delicately touches the sphincter, rotating his finger in a clockwise motion around it. As it opens, he just says, "don't ask me how I knew that would work. Some things are better left unsaid."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+17=30 ;
Tuesday June 13th, 2017 11:25:26 AM

"That's got to be the second biggest sphincter I've ever seen" Tink declares "With enough spicy food we may not have to enter at all"

She looks a little repulsed when Restlin begins the action to open it "Anyone have a create water cantrip ready, because there's no way I'm letting Restlin anywhere near me until he thoroughly washes his hand"

-------------------------
Knowl Nature vs DC20: 30 = Pass
Disable Device vs DC20: Autopass


Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Tuesday June 13th, 2017 12:02:50 PM


As the sphincter twitches, and (probably?) opens after Restlins gentle caress, Sesha whistles provocatively. "It likes your soft hands, Mage Priest."

She nudges him with her elbow as she waits for the others to take the lead. The draconian souls she had absorbed had faded, and she had no desire to storm in first.

She casts a couple of spells on the group before they enter.



Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Tuesday June 13th, 2017 12:55:29 PM

Zane, with so much time spent on board a ship, ignore the so called humor the rest of the group seems to be engaged in.
He watches as the asteroid gets closer. When the comment about the Death Cult and Living things comes up....
"Well, if it creates an environment inside of it'self that is livable without the use of magic, I'd set it up the same way. Imagine how much magic it'd take to make it livable out here. I'm betting that Stargazer here just radiates magic that could be tracks from an extreme distance. Now, who would look for life out here over looking for magic? And if any of you say you would, I'll toss you overboard, because you know as well as I, that you'd never look out here for life without magic sustaining it."
Zane's loquaciousness ends after spitting out so many words at the same time.
He gets ready to enter the living whatever you want to call it with the rest, probably as 3rd in line....

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22]  d20+31=44 ; d100=19 ; d20+31=40 ; d100=58 ; d20+31=36 ; d100=69 ; d20+31=51 ;
Tuesday June 13th, 2017 3:25:48 PM

OOC: Sorry! I didn't list what spells!

All of these are cast with a Metamagic Rod of Extend. Sesha Caster level after bonuses is 21, for a total of 42 minutes of spell time.

Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

ALL IRON ADVENTURERS paying attention, you have a +4 enhancement bonus to STR, DEX, and CON. These bonuses do not add to bonuses from belts and headbands, but do replace them if they are smaller than +4.

Please adjust your AC, HP, damage, to hit, saves, etc.


Wyaar ( Sheet) AC 35/19/30, CMD 40, HP 170/153, DR 5/Evil 
Tuesday June 13th, 2017 4:44:23 PM

Wyaar waits for the ship to settle down before stepping off towards the odd doorway beside Restlin and looks about with his ability to detect evil while Sesha is casting her spells.

~~~

ugh, maths to do

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+11=15 ; d20+24=30 ;
Tuesday June 13th, 2017 10:06:00 PM

Beri looks at the opening but is perplexed at how this thing could open.
Oh... that makes sense I guess...
As the others get ready to head in Beri thinks of something.
Before we run into trouble, we should probably agree whether to enter any battle guns blazing. In the heart of the Death Dragon cult, I seriously doubt we will find anyone willing to reconsider their position.
As they enter Beri thinks back to all he knows of the minuscule Woldian counterparts of this creature so he can be on the lookout for natural traps, secret doors, glads that could release the equivalent of stomach acid. He also will try to determine what areas would be the most likely to house their final destination.
***
wasn't it still two days before we reached our destination (and more specifically, did our spells restore)?

wisdom check = 15
knowledge nature = 24


That's No Moon... - [DM Hugh] 
Tuesday June 13th, 2017 11:57:30 PM

Garret discovers that the ambergris is nasty and cleans up but not himself. He pokes at the sphincter but he doesn't know what it is.

Restlin figures out how the sphincter opens. He also notes how the Death Dragon Cult has a strange fondness for living hideaways.

Tink comments on the size of the sphincter and using spicy food to not have to open it. She also wants someone to wash Restlin with create water.

Sesha teases Restlin that the sphincter enjoys his touch, she waits for the others to take the lead before casting some spells.

Wyaar departs from the ship and glances around detecting evil.

Beri looks at the opening and asks if the strategy is to go in gun's blazing or no. He also tries to refresh his ideas of anatomy.

Bosk goes over his spell list and suggest the group be ready for everything.

(OOC: Full 2 days, full spell refresh and take 100,000 xp)

The sphincter opens with a wet pop.

The inside resembles an intestine. The red-green flesh quivers slightly in anticipation. It smells of bile and mucous. The flesh is lined periodically with small dots of blue light from bioluminescent nodules. As you step forward the walls of the tunnel flex, creating an opening around you. The intestine-tunnel walls close again behind you in peristaltic motion, leaving a small aperture. Your footsteps make wet squelching noises.

After perhaps 200 feet, you arrive at another sphincter-door. You hear a rumble of groaning, shuffling, and crunching in the next chamber.

Wyaar: Highlight to display spoiler: {Several moderately evil auras radiate from behind the door.}


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday June 14th, 2017 12:33:32 AM

Bosk quickly goes over his daily list of spells that he prayed for. (ooc: Is this the same day as the lych battle or has at least a day passed).

As the ship approaches the asteroid Bosk wonders where they could be and what lays ahead of them. The possibilities are endless. [b]Before we enter, I suggest we prepare ourselves for what ever lay ahead. I have a feeling we are going to need all the help we can get for what lies ahead.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+41=47 ; d20+39=55 ; d20+50=61 ; d20+29=38 ;
Wednesday June 14th, 2017 7:25:01 AM

Tink silently moves up to the next... 'sphincter'. She listens to see if she recognizes any of the noises on the other side.

"I'm not keen to be the one to open this door. But let me check first to see how it opens" Tink relays silently over the link

She examines the doorway but does not touch it nor attempt to open it. She's checking whether it will open with the same action as the last door

----------------------------
Craft Clothing check for Tishe's Weave Elements spell for the day: 47. The garments will grant 3 powers.
Perception: 55 + See Below
Stealth: 65 + Hide in Plain Sight + Mind Blank + Pass Without Trace
Disable Device: 38 just to check how the door opens; not to open it

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 11/22 SR: 20 
Wednesday June 14th, 2017 9:55:39 AM

"Not all sphincters involve poop, folks," says Restlin as he steps through. He casts a resist energy spell against acid before doing so.

"I have to say, if you'd told me I'd be walking in a giant intestine when I decided to go adventure, I'd have thought twice about this career." Restlin is very thankful that the intestines have the common decency to get out of his way so he doesn't have to touch them. He just wishes overland flight was one of the spells he randomly picked out of his book today so he didn't have to walk on them.

Before opening the sphincter before the crunching evil things, Restlin will cast invisibility on himself and summon a lantern archon.

***

Spells in effect:

Resist Energy: Acid - 15 hours
Summon Monster III - 23 rounds
Invisibility - 15 minutes


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Wednesday June 14th, 2017 12:27:46 PM

Garret looks around and at Restlin when he opens the "door." He cautiously steps inside and the floor squishes. A moment later, he jumps up and down, trying to see if the floor will be bouncy. If it bounces, he bounces up and lands on his rear, trying to bounce up to his feet again.

When they reach the next doorway, he stops playing around and hovers just above the squishy, ready to charge.

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22]  d20+31=47 ; d100=89 ;
Wednesday June 14th, 2017 2:03:09 PM


Sesha considers Restlins dilemma and stops to cast her flying broom spell. She finds a suitable ley line, and the spell is easily cast.

She scoots back a little on the broom and pats the area behind her.

"Hop on Mage Priest. I'll keep your dainty feet off the floor. I'll even let you wrap your hands around my waist so you don't fall off."

She winks, which is always awkward when wearing an eye-patch, and waits for him to decide.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Wednesday June 14th, 2017 3:18:01 PM

"There are several sources of evil behind this door. Be ready." Wyaar says and takes a moment to ask for Queen Maab's blessing for the group as well as calling upon the divine spirit in his bow so that it glows softly.

Arrow drawn and held at the ready he waits by the door for another to open it.

-----------------------------

Cast bless on the group
Activite divine bond for mercy, flaming and holy

Active Spells:
Greater Magic Weapon +3 - cast daily with extend rod, 28 hours
Bless - +1 to attack and saves - 14 minutes
Bull's Strength, Cat's Grace, Bears Endurance - +4 to dex, str and con for 42 minutes
Divine Bond - Mercy, Flaming and Holy on bow - 5 minutes

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Wednesday June 14th, 2017 7:36:08 PM

Zane just waits for the rest to move on....

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  2d4=6 ;
Wednesday June 14th, 2017 9:53:05 PM

As the sphincter opens Beri looks around
Maybe not all involve poop Restlin, but it sure does look like we are entering some sort of intestine.
Beri casts resist energy (acid) on himself, then not fully trusting the floor beneath them transforms into an air elemental and hovers a few feet off the ground.

Hmm, hopefully this living fortress of theirs hasn't already notified them of our arrival. Just in case they have a welcoming committee coming...
Beri casts elemental swarm, and 6 large air elementals appear before the group.
Are we ready?
As the group reached the sphincter Beri staggers out his air elementals so they can not be all hit with a single attack.

Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday June 14th, 2017 10:56:24 PM

As Wyaar tells the group about the evil aura's Bosk;s mind races as he weighs the odds of what lays ahead of the group, both past the sphincter and beyond. Everyone, be careful with any spells you cast. This hallway is alive, and if we start burning it there might be some nasty consequences. Do you best no to damage this thing until we know what it is. Wyaar, can you tell if the passage itself has an aura?

As he waits for an answer Bosk casts Magic Circle against evil on himself and tells everyone to be careful. Lets try to spread out a little if we can. I don't want another situation where a single spell takes us all out.

That's No Moon... - [DM Hugh] 
Thursday June 15th, 2017 12:30:44 AM

placeholder

That's No Moon... - [DM Hugh] 
Thursday June 15th, 2017 1:46:08 AM

Tink checks out the sphincter door and realizes the new one works like the old one.

Restlin explains not all sphincters involve poo and casts protection from acid. He thinks that had he knew he was going to find himself in this situation he would have rethunk it. He then casts invisibility and summons a lantern archon before opening the sphincter.

Garrret jumps up and down trying to gauge the bounciness of the intestinal floor. It isn't that bouncy. He hovers outside the second sphincter.

Sesha casts magic broom and offers Restlin a seat behind her considering his dilemma.

Wyaar warns his companions of the auras behind the door before blessing them and activating divine bond.

Zane waits for rest of the group.

Beri agrees about sphincters not involving poo but points out how the passage looks like intestines before casting protection from acid and turns into an air elemental. The druid is concerned of a welcoming committee and summons an elemental swarm staggering them to prevent all the elementals from being vulnerable to a single attack.

Bosk urges caution in what spells people cast and that the group themselves spread out.

Map
(OOC: You can edit the map
RobC: Corrected the link

The sphincter opens. The chamber before you is a reeking, moaning, enormous organ. The flesh is slick with moisture and dark pulsating veins. The chamber is reinforced by enormous ribs of bone that line the walls at regular intervals. The floor is made of leathery, moist flesh, almost like gums. Which is fitting, because jaws filled with with blocky teeth sprout from the floor and walls randomly throughout the chamber. Jaws as large as a halfling. They clack their teeth in lethal snaps in response to unseen stimuli.

The room is lit by the same bioluminescence as the intestine-tunnel. Milling about the organ-chamber are hunched, bipedal forms. The hucklebacked creatures easily stand 12 feet tall despite their stooped posture. They are made of the same red-green flesh as the Soma. They are misshapen and twisted. They stand idly, sniffing the air and twitching their long limbs in ready anticipation. They do not seem to have noticed you. You count 25 of the creatures. On the far side of the organ-chamber is another sphincter-door.

[OOC: See the MAP. Any PC entering the organ-chamber from the tunnel must make a Stealth check to remain unnoticed. The organ-chamber is approximately 120 feet across and 180 feet long, forming a rough oval shape, with a 20-foot ceiling. PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.]

===

Knowledge (arcane) DC 30 Highlight to display spoiler: {These creatures appear fleshwarped. Fleshwarping is the practice of altering a creature’s physical form and mental state by way of a grisly mystical and alchemical process. It starts with submerging the subject in a vat filled with a magical and alchemical goo concocted of strange reagents, and infused with a multitude of living insects and other vermin. The goo dissolves and reshapes the flesh and bone of the subject while the vermin eat away at unwanted flesh, making way for the new, alchemically grown flesh to take hold. The process is torturous, and the subject is kept alive and conscious throughout it.}

Knowledge (arcane) DC 40 Highlight to display spoiler: {Less than a handful of fleshwarping has ever been recorded, and all in relation to a high level Monstrologer. }


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+39=40 ; d20+50=53 ; d20+22=39 ;
Thursday June 15th, 2017 7:08:21 AM

"I'm happy to scout ahead, but if you guys want to start a fight I'm ready to help" Tink relays over the link "I get the impression they may not have volunteered to take those forms though. Those are fleshwarped. It's a very painful process to turn into one, and you have to be conscious the whole time"

Tink hugs the right hand wall to scout a little further ahead but stays just out of reach of the teeth. She doesn't move faster than half her speed to keep her stealth as sharp as she can.

With her active Overland Flight she is able to stay just off the floor.

----------------------------
Perception: 40 + See Below
Stealth: 57 + Hide in Plain Sight + Mind Blank + Pass Without Trace
Knowl Arcana: 39

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Thursday June 15th, 2017 8:37:58 AM

Garret whispers, "Whoa. I really don't think we want fight all of them. I can get across to the other exit easily, but I can't take anyone else with me."

OOC:
He can abundant step (dimension door).

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 11/22 SR: 20  d20+35=44 ;
Thursday June 15th, 2017 9:35:25 AM

Knowledge, Arcana: 44

Tink's right. Those are fleshwarped all right. More than he's ever even heard of existing. "The monstrologer must be responsible for this." He wonders just how forced the man was to create these. They're masterpieces of sort.

"I can't sneak very well, but I can dimensionally step all the way across like Garret can. If the rest of you don't think you can get across, we can use all these elementals here as a distraction." He leaves out the part where is sentient archon is used as bait as well.

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Thursday June 15th, 2017 12:10:54 PM


A slight sense of concern trickles over the members of her coven. She is looking at Wyar, with some concern.

"I've adventured with Paladins before. None of them would have ignored this room. I'm okay with trying to get across here, but..."

Sesha whispers. "Wyar, are you able to just ignore this and keep moving? If not, we are ready to help put these things to rest."



Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Thursday June 15th, 2017 3:47:30 PM

Wyaar frowns at the sight that greets them when the door opens. He turns his gaze to focus on one of the fleshwrapped after listening to his companions explanation and attempts to dicern if they were the source of the auras he had detected.

~~~~~~

Move Action: Detect evil on a single target as though having studied for three rounds with detect evil.

Will save further action pending answer hopefully

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Thursday June 15th, 2017 8:05:33 PM

Upon seeing the deformed shapes, and then hearing what they are, Zane is ready to go to town on them.... but holds off, He waits to see whether or not they are clearing or just skipping.....

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Thursday June 15th, 2017 9:46:25 PM

Beri signals to his elementals to all keep 5 feet off the ground. Some of the elementals look relieved, others almost as if they are rolling their eyes at the obviousness of the suggestion.
I have some air walk spells prepared if needed. Though I think there is an even better solution in this case... Tink, let us know what you find scouting.

Beri readies an earthquake spell centered in the room should things go bad, from the damage it does to structures it should take out all those meddlesome jaws without a problem... though he will listen to his companions if any see something he doesn't and believe this is a bad spell to cast.

Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Thursday June 15th, 2017 10:36:58 PM

Bosk telepathically tells the group that he thinks he can get everyone across magically.

ooc I am on my phone now, but when I get home I will check the weight and distances if my spells. I have several types prepared.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Thursday June 15th, 2017 10:50:38 PM

Also, if the party's location within the creature and the strength of an earthquake would put the party at risk of tearing a hole in the creature and sucking everyone into space Beri is not going to cast it.

That's No Moon... - [DM Hugh]  d4=4 d4=4 d20+9=11 d20+9=27 d20+9=25 d20+9=19 d20+9=28 d20+9=11 d20+9=14 d20+9=21 d20+9=23 d20+9=13 d20+9=28 d20+9=25 d20+9=27 d20+9=20 d20+9=11 d20+9=13 d20+9=18 d20+9=26 d20+9=16 d20+9=12 d20+9=22 d20+9=13 d20+9=21 d20+9=20 d20+9=10 d20+2=6 d20+2=7 d20+2=14 d20+2=19 d20+2=16 d20+2=22 d20+2=19 d20+2=9 d20+2=20 d20+2=22 d20+2=7 d20+2=11 d20+2=14 d20+2=17 d20+2=6 d20+2=9 d20+2=17 d20+2=5 d20+2=10 d20+2=14 d20+2=18 d20+2=12 d20+2=3 d20+2=5 d20+2=14 8d6(3+4+3+2+6+6+1+4)=29
Thursday June 15th, 2017 11:59:17 PM

Tink slowly and stealthily starts flying through the chamber. As she passes Gore Child 24 and Gore Child 25 she notices a terrible stench (2 x DC 24 Fort Save; failing either will result in the sickened condition for 4 rounds and failing both yields 8 rounds) She also sends over the link they are fleshwarped.

Garret whispers he has the ability to move to the other side of the chamber.

Restlin also talks about dimensional hopping to the other side of the door. He agrees with Tink the creature is fleshwarped.

Sesha asks Wyaar if he is able to ignore the creatures and keep moving or failing that they could work to put the creatures to rest.

Wyaar frowns at the sight that greets him. He studies one of the creatures to try to see if it is the source of the evil. Each Fleshwarped creature he looks at radiates an evil aura.

Zane is ready to go town on the creatures but holds back depending on actions of the group.

Bosk telepathically tells everyone he can get them across magically.

Beri readies an earthquake spell should things take a turn for the worse. He informs the groups he has air walk spells and asks Tink to let them know what they find scouting.

At this point several things happen at the same time. Gore Children 1, 23, 25, 18, 19, 20, 14, 17 and 10 all turn there heads to the sounds of hushed conversation. Beri realizes that he can keep the earthquake contained in such a way as to not cause a breach and uses the spell the dropped the ceiling on the mouths and the gore children. (Reflex save 15 or take 29 damage living things in the cave & pinned under rubble)

Gore Children 24, 25, 18, 19, 2, 21, 16, 9, and 3 all manage to make the save and only take 14 damage. The rest of the gore children take 29 damage

Tink: 2x 24 Fort save or be sickened for 4 - 8 rounds; 1x 15 Reflex save or 29 damage; pinned beneath rumble
GC 1: 29 damage, pinned beneath rubble
GC 2: 14 damage, pinned beneath rubble
GC 3: 14 damage, pinned beneath rubble
GC 4: 29 damage, pinned beneath rubble
GC 5: 29 damage, pinned beneath rubble
GC 6: 29 damage, pinned beneath rubble
GC 7: 29 damage, pinned beneath rubble
GC 8: 29 damage, pinned beneath rubble
GC 9: 14 damage, pinned beneath rubble
GC 10: 29 damage, pinned beneath rubble
GC 11: 29 damage, pinned beneath rubble
GC 12: 29 damage, pinned beneath rubble
GC 13: 29 damage, pinned beneath rubble
GC 14:29 damage, pinned beneath rubble
GC 15: 29 damage, pinned beneath rubble
GC 16: 14 damage, pinned beneath rubble
GC 17: 29 damage, pinned beneath rubble
GC 18: 29 damage, pinned beneath rubble
GC 19: 14 damage, pinned beneath rubble
GC 20: 29 damage, pinned beneath rubble
GC 21: 14 dmage, pinned beneath rubble
GC 22: 29 damage, pinned beneath rubble
GC 23: 29 damage, pinned beneath rubble
GC 24: 29 damage, pinned beneath rubble
GC 25: 29 damage, pinned beneath rubble

Map
(OOC: You can edit the map
RobC: Corrected the link

(OOC: the numbers on the flesh children were the checks needed to hear your whispers)

(OOC2: After discussing with the PTB we have decided that the ruling that the earth quake happened stands this time. I'm chalking it up to weirdness in jerichospace. Spells that target the earth won't work against SOMA moving forward)


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Friday June 16th, 2017 12:40:34 AM

Bosk thinks about it and over the links says, "I am pretty sure Dim Door and get it s all across without touching the ground. Should we give it a try?"

ooc: I am moving on Saturday, tonight and tomorrow are busy with last minute preperations.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Friday June 16th, 2017 5:55:28 AM

"Hmm.. pretty sure this is why we have rings that allow telepathy"

-----------------
OOC: Holding off posting at the DMs request

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Friday June 16th, 2017 11:22:35 AM

Over the link Garret says, "Tink, are you okay? Can you get to the other side?"

He continues over the link, "With that room down and the things confused, let's get over to the other side quickly rather than battling them, okay Wyarr?"

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Friday June 16th, 2017 4:16:14 PM

Wyaar doesn't have one of those fancy rings though!

His eyes go a bit wide as the room starts to shake and then collapse to cover the creatures in rubble before letting out a sign, "These creates are abdominations and evil.. but not by their own choice. Let us leave them for now and focus on their creator than the creations. We will deal with them later."

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Friday June 16th, 2017 6:38:44 PM


"Okay then."

Sesha makes her way to wherever she needs to be for a teleport across the room.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+50=70 ; d20+39=59 ;
Friday June 16th, 2017 8:11:52 PM

The stink of the creatures doesn't worry Tink too much - her Necklace of Adaptation keeping a fresh air bubble around her and preventing any harmful vapors.

She continues sneaking across the room but telepathically informs the others: "Once I have the door open on the other side you guys should be right to teleport, dim door, or even just make a run for it"[

----------------------------
Perception: 59 + See Below
Stealth: 74 - 5 for more than half speed = 69 + Hide in Plain Sight + Mind Blank + Pass Without Trace
Knowl Arcana: 39

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Friday June 16th, 2017 9:11:13 PM

Hmm, that earthquake felt a bit off... I think I just got lucky and upset his stomach. I probably shouldn't try that again. I agree with leaving the abominations alone if possible. It would be borderline evil to fight them in this state... maybe we should barricade the room off after we pass through though.
Beri agrees with tink's assessment of thier slip up.
Yes, we should stick to our ring from here on out... not that I have a choice in this form
All Beri's communication from here on out will be through the ring unless otherwise noted.

The druid waits for Tink's signal. Once given the clear he and all the elementals will follow the others though, whether by magical means or just flying through the room, over and around any dangers of course.

***
Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 11/22 SR: 20 
Sunday June 18th, 2017 8:11:33 AM

Restlin waits for Tink to be in position, then dimensionally steps across the room to the next exit.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+24=27 ;
Sunday June 18th, 2017 8:53:31 AM

Tink reflex save vs DC15: 27 = Pass

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Sunday June 18th, 2017 10:58:11 AM

Zane waits for the dimension door. Thinking over the link "We should kill them and do it right now. 1st its so very vile what they are and 2nd leaving them here to fester will only bring more trouble for us in the future, because if they willingly went through that process, they are true believers and worship and will continue worshiping the other aspect of Gargul. Isn't that why we are here, to get rid of all the worshipers of that other aspect?""

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Sunday June 18th, 2017 12:07:36 PM

Body turns to the group [b] From now on all communication is done over the rings. We cannot let our communications tip people if to our presence. As for the creatures, they are abomination, but we have no reason to believe they underwent the process willingly, or that they can even reason on their own and this point. We can deal with them later, but I want to be at top strength for what ever lies ahead. [/B

Bowl will wait for the others to cross and then follow Restlin across with his lowest spell that can do the job. (Posting from my phone, I think it is Dim Door, but am having trouble with the links)

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 11/22 SR: 20 
Sunday June 18th, 2017 12:46:19 PM

"Zane, I agree we shouldn't let them live, but there's a good chance we'll be destroying this whole abomination we're in before we're done here, them in it. Let's not wear ourselves out with all these."

Intruder Alert... - [DM Hugh]  d20+8=13 ; d20+8=22 ; d20+8=12 ; d20+8=22 ; d20+8=22 ; d20+8=28 ; d20+8=9 ; d20+8=13 ; d20+8=24 ; d20+8=10 ; d20+8=21 ; d20+8=22 ; d20+8=12 ; d20+8=28 ; d20+8=12 ; d20+8=25 ; d20+8=22 ; d20+8=23 ; d20+8=22 ; d20+8=22 ; d20+8=10 ; d20+8=13 ; d20+8=20 ; d20+8=25 ; d20+8=18 ;
Sunday June 18th, 2017 6:25:18 PM

The flesh from the walls of the chamber has collapsed upon those inside: floor mouths, gore children and Tink.

The floor mouths have been completely wiped out and both the Gore Children and Tink are now buried under organic matter that has fallen from the walls and ceiling.

There is a brief pause giving our heroes a chance to communicate.

Tink points out over the link that they have rings that allow telepathy.

Garret asks if Tink is okay over the link and then suggests the Iron Dragons move while the room is in pandemonium.

Wyaar reflects that he doesn't have one of the Dragon Rings and then gives his opinions that the creatures can be dealt with later.

Sesha agrees and starts making her way where she needs to go across the room.

Tink was unaffected by the stench but is pinioned by the organic material preventing her from reaching the door.

Beri points out that the earthquake felt off and says he isn't going to try that again. He also agrees with the idea of sticking to the rings.

Restlin waits for Tink but doesn't dimensional door because she is trapped under rubble.

Zane is of the mindset they should kill all the creatures now and sends this opinion over the link.

Bosk also chastises the group to use the rings so as to not tip the population of the base of their presence. He also advocates dealing with the creatures later to conserve strength for whatever lies ahead.

Restlin tells Bosk they'll probably destroy the whole structure before they are done.

What planning the Dragons may have done for this chamber may be in vain.

Soma quivers and shakes with an aftershock that has nothing to do with spell. Moaning noises start emanating from the wall and ceilings as the damage starts to heal itself. Fluids start pumping from the walls to help with the healing process and the air takes on a distinct coppery smell. A loud belch makes its way entirely through the structure and an ammonia like smell joins itself to the coppery one. It would appear that the entire structure has been alerted to your presence.

Four of the creatures easily toss aside the detritus that had trapped them. Chewing noises start emanating from the other 21 rubble piles, it would appear the other Gore Children are going to eat their way out of their predicament; how grisly.

The four Gore Children that unburied themselves stand from prone and start making their way towards the Iron Dragons.

Bosk, Restlin's Archon, Garret and Restlin are within range of Gore Child 24's stench and need to make DC 24 Fort saves or be sickened. (OOC: unless you guys dimensioned door in which case please move yourselves; the Gore Children would advance towards you guys)

(OOC: As Tink never made it to the door and some of the gore children freed themselves I will permit you to dimension door w/o Tink but the room isn't cleared like you thought and you will be pursued.)

===============================================================================
OOC: Regarding cave-ins: Characters who aren't buried can dig out their friends. In 1 minute, using only her hands, a character can clear rocks and debris equal to five times her heavy load limit. The amount of loose stone that fills a 5-foot-by-5-foot area weighs 1 ton (2,000 pounds). Armed with an appropriate tool, such as a pick, crowbar, or shovel, a digger can clear loose stone twice as quickly as by hand. A buried character can attempt to free himself with a DC 25 Strength check.
===============================================================================
All squares marked cave-in are considered difficult terrain and require double move. I have taken this into account when moving the freed gore-children
===============================================================================
Perception: 30 or Knowledge[Dungeoneering] DC 25: Highlight to display spoiler: {The visible aberrant GoreChildren appear to be healing from the damage they took from the cave-in}

Map
(OOC: You can edit the map)

Tink: pinned beneath rumble;
GC 1: 24 damage, pinned beneath rubble
GC 2: 9 damage, pinned beneath rubble
GC 3: 9 damage, pinned beneath rubble
GC 4: 24 damage, pinned beneath rubble
GC 5: 24 damage, pinned beneath rubble
GC 6: 24 damage, freed from the rubble via strength check
GC 7: 24 damage, pinned beneath rubble
GC 8: 24 damage, pinned beneath rubble
GC 9: 9 damage, pinned beneath rubble
GC 10: 24 damage, pinned beneath rubble
GC 11: 24 damage, pinned beneath rubble
GC 12: 24 damage, pinned beneath rubble
GC 13: 24 damage, pinned beneath rubble
GC 14:24 damage, Freed from rubble by strength check
GC 15: 24 damage, pinned beneath rubble
GC 16: 9 damage, Freed from rubble by strength check
GC 17: 24 damage, pinned beneath rubble
GC 18: 24 damage, pinned beneath rubble
GC 19: 9 damage, pinned beneath rubble
GC 20: 24 damage, pinned beneath rubble
GC 21: 9 dmage, pinned beneath rubble
GC 22: 24 damage, pinned beneath rubble
GC 23: 24 damage, pinned beneath rubble
GC 24: 24 damage, Freed from the rubble by strength check
GC 25: 24 damage, pinned beneath rubble



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+50=63 ;
Monday June 19th, 2017 9:10:27 AM

OOC: Sorry for the misunderstanding. When I read "Reflex save 15 or take 29 damage living things in the cave & pinned under rubble" I assumed that making the save meant you weren't pinned. Anyhoo...

With her strength there is noooo way Tink will be able to push the organic stuff off of her. At least with her darkvision she is not completely blind.

"Alright.. who's the wise-guy that buried me? It was Restlin, wasn't it?" she asks over the link

Tink mentally goes over her list of spells and silently curses that of all days, today is the day she didn't prepare a best shape.

She can't stay buried forever though, so she Dimension Steps out of the pile

-------------------
Standard action: Use Dimensional Step ability to step upwards, above the cave-in.
Move action: Remain hidden with stealth (As a spell-like ability has no verbal or somatic component)
Stealth: 67 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Monday June 19th, 2017 9:41:23 AM

Garret takes a defensive stance and says (over the link), "I think Tink's out. Should we wait until she opens the door on the other side before we jump?"

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Monday June 19th, 2017 12:03:34 PM


"I'm not so sure stealth is still an option. At least we know the terrain to fight in this room. If we dash through a door who is to say we won't have aberrants on one side and another enemy on the other?

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 14/22 SR: 20  d20+8=20 ; d20+21=32 ; d20=12 ; d20+18=37 ; d20+1=10 ; d20+1=19 ; d6=6 ; d6=3 ;
Monday June 19th, 2017 12:39:17 PM

"Nope, I don't know how to create an earthquake...yet."

The mendicant is impressed that even after being vomited on by a whale and stomping about in a giant creature's intestines, these things can smell so bad that they threaten to turn his stomach. He shrugs it off & buggers on, but sheesh. (Fort save 32)

He turns to his archon friend and apologizes. "Sorry, mate, but if you could keep that guy in front of you busy..."

With that, Restlin dimensionally steps across the chamber to the next sphincter. "Longer we wait, worse this is going to get. Let's move now." He'll wait until he's not alone to open the next sphincter. He hurriedly tries to cast a repulsion spell. Luckily the reagents were the first ones he grabbed out of his pouch! "Hurry, folks! I got a repulsion field up. You'll be safe next to me."

***

Standard: Dimensionally step to the next sphincter. This is a conjuror ability, not a dim door spell.
Move: Look pretty
Swift: Press my luck - 12 - success! I take another standard action and...
2nd standard: Cast repulsion. Any enemies trying to get closer to me must make a DC 37 will save.

Archon hits touch AC 10 and 19 to the beastie in front of him for 6 and 3 damage.

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Monday June 19th, 2017 6:42:17 PM



Sesha heads into the Repulsion field on her broom.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Monday June 19th, 2017 9:39:52 PM

Zane, since there is "gravity, or at least it seems so, stretches his wings and makes his way to the repulsion field., if anything should try to stop him, he'll play whack a mutant.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Monday June 19th, 2017 9:40:48 PM

Why aren't we attacking? We WILL be persued, we should be taking this opportunity to attack! Someone, please set down a lovely trap somewhere. My elementals will collect the freed gore children and prevent them from digging their friends out.

With that, the six air elementals will transform into a whirl wind and make a sweep, collecting the freed gore children and pulling them away from the group. If all enemies are picked up, any remaining air elementals will ready move actions to suck up any enemies that escape either their current whirlwind or the current cave in.

Beri will fly towards the repulsion field above the chaos and regroup with the others.

***
Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+28=42 ; d20+23=34 ; d20+18=32 ; d20+13=33 ; d20+17=21 ; d20+28=35 ; d20+28=45 ; d8+9=16 ; d8+9=11 ; d8+9=10 ; d8+9=17 ; d8+9=15 ; d8+9=16 ; d6=5 ; d6=3 ; d6=1 ; d6=1 ; d6=1 ; d6=3 ; d6=3 ; d6=3 ; d6=6 ; d20=11 ; d6=4 ; d6=5 ; d6=4 ; d6=3 ; d6=4 ; d6=1 ; d6=4 ; d6=5 ; d6=3 ; 2d6=9 ; 2d6=9 ; 2d6=7 ; 2d6=8 ; d3=3 ; 2d6=7 ; 2d6=2 ;
Monday June 19th, 2017 11:17:57 PM

"They're not trapped... they'll be free and come at us from behind... we must deal with them now!" Wyaar says and then lets a volley of arrows fly.

~~~~~~~~~~~~~~~~

Full attack with multiattack, deadly aim and rapid shot to gore child 24. Overflow attacks to gore child 16 if applicable

Attack 1 (Multiattack): hit AC 42 - 27 arrow damage, 8 cold, 6 electric, 7 fire, 18 holy
Attack 2: Hit AC 34, 10 arrow damage, 1 cold, 6 electric, 1 fire, 7 holy
Attack 3: Hit AC 32, 17 arrow damage, 1 cold, 4 electfic, 4 fire, 8 holy
Attack 4: Hit AC 33 (nat 20, crit likely failed to confirm with 21), 15 arrow damage, 1 cold, 5 electric, 5 fire,3 holy
Rapidshot: Hit AC 35, 16 arrow damage, 3 cold, 4 eletric, 3 fire, 7 holy


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+18=25 ;
Monday June 19th, 2017 11:57:05 PM

Over the link Bosk asks, "Any reason to think these guys will not follow us? At this point I think leaving them will result in us being caught in a pinser betwzeen two groups of enemies with no where to run.

Fort save = 25

(More to come, posting from my phone. No home internet since the move Saturday)

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday June 20th, 2017 12:16:11 AM

Body floors over the enemies (in such a way as to avoid their reach) and joins the others in the repulsion field.

Intruder Alert... - [DM Hugh]  d20+4=13 ; d4=2 ; d20+16=29 ; d20+6=19 ; 2d6=9 ; d20+16=30 ; d20+16=18 ; d20+16=20 ; d6+8=9 ; d20+16=24 ; d20+16=24 ; d20+16=34 ; 2d6+8=16 ; d6+8=9 ; d6+8=9 ;
Tuesday June 20th, 2017 3:18:23 AM

Tink asks if it was Restlin that buried her and the activates dimension step ability to get beyond the cave-in remaining hidden in plain sight.

Garret takes a defensive stance and points that Tink is out asking about waiting for her to move to the other side.

Restlin is impressed by the stench coming from the GoreChild. He manages to avoid being sickened by it. He asks the Archon to keep the Gorechild busy while he dimensionally steps to the next sphincter and casts a repulsion field to repel the Gorechild waiting for the others to catch up. The archon hits the Gorechild with both light rays.

(Fort Save: 13 for Archon, Sickened for 2 rounds, takes -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks)

Sesha heads into the Repulsion field on her broom.

Zane stretches his wing and takes to the air as he flies through the open sphincter and into the chamber. He has to fly low to get into the chamber and Gore Child 24 takes a swipe at the dragon disciple from an AOO but misses with a claw.

Beri asks why aren't they attacking. He points out the Dragons will be pursued and then moves to regroup with the others as he orders his elemental to whirlwind up. Unfortunately the Whirlwinds being size large cannot suck up the Gorechildren as the Gorechildren are also size large and whirlwinds can only pick up creatures who are size smaller. (OOC: We've had discussions about this in the rules board before. I used to DM for Kim and he used air elementals all the time)

Wyaar points out that they will be pursued and then fires off arrows at Gorechild 24. The first 4 arrows destroy the abomination and the fire stops its regeneration. The last arrow damages Gorechild 16.

The piles that the 21 bone children are still trapped under have shrunk considerably. By next round they should all manage to free themselves through eating the organic matter.

Gore child 16 projectile vomits at Bosk and the horned cleric is hit (19 v Touch) and takes 9 acid damage and the horned cleric must make 2 Fort Saves.
(DC 24 or contract filth fever)
(DC 24 or be nauseated for 1 minute)

Gore child 14 attacks the whirlwind 5 and hits with a single claw for 9 damage.
Gore child 6 attacks the whirlwind 2 and hits with both claws and a bite for 34 damage.

Map
(OOC: You can edit the map)

Bosk: 9 acid damage + 2 fort saves (1 for illness; 1 to resist nauseau)
Air Elemental 5 - 9 damage
Air Elemental 2 - 34 damage
Tink: free hidden
GC 1: 19 damage, pinned beneath rubble
GC 2: 4 damage, pinned beneath rubble
GC 3: 4 damage, pinned beneath rubble
GC 4: 19 damage, pinned beneath rubble
GC 5: 19 damage, pinned beneath rubble
GC 6: 19 damage, freed from the rubble via strength check
GC 7: 19 damage, pinned beneath rubble
GC 8: 19 damage, pinned beneath rubble
GC 9: 4 damage, pinned beneath rubble
GC 10: 19 damage, pinned beneath rubble
GC 11: 19 damage, pinned beneath rubble
GC 12: 19 damage, pinned beneath rubble
GC 13: 19 damage, pinned beneath rubble
GC 14:19 damage, Freed from rubble by strength check
GC 15: 19 damage, pinned beneath rubble
GC 16: 37 damage, Freed from rubble by strength check
GC 17: 19 damage, pinned beneath rubble
GC 18: 19 damage, pinned beneath rubble
GC 19: 4 damage, pinned beneath rubble
GC 20: 19 damage, pinned beneath rubble
GC 21: 4 dmage, pinned beneath rubble
GC 22: 19 damage, pinned beneath rubble
GC 23: 19 damage, pinned beneath rubble
GC 24: 182 damage, dead
GC 25: 19 damage, pinned beneath rubble

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+50=60 ;
Tuesday June 20th, 2017 7:06:00 AM

Tink is glad to be out from under the rubble and makes straight for Restlin

"I'm next to Restlin" She lets the others know. With her stealth and Mind Blank it's likely noone knows she is ther.

-------------------
Double Move action: Move
Stealth: 59 = (64 - 5 for moving more than half speed) + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27]  d20+26=40 ; 6d8+7=39 ;
Tuesday June 20th, 2017 8:06:34 AM

As the others move forward, Garret joins them and looks for a target. He steps past the dead thing and heads over to see about attacking one of them that is working their way out of the "rubble."

OOC:
If possible, attack: Hit AC 40 (magical, lawful, cold iron, silver, adamantine), Damage: 39

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character  d20+16=29 ; 2d6+11=20 ;
Tuesday June 20th, 2017 11:04:38 AM

Zane hovers above the floor, near where Restlin and a couple of the others are."I think there's one under here, I'll have to wait until he works his way out, before I can take care of him. My spells will be mostly useless, so I'm going to try some arrows while I wait for it to get where I can kick it's head or what's left of it's head sideways." Said over the link.
To the Head guy who inducted the Group to the DC, "Umm, we had a former member rejoin the Iron Dragons, and he sort of needs a ring. We've already run into trouble because we had to actually speak to fill him in on the plans. Any way you can help us out?" He uses the Ring to contact another DC ring wearer.....
While he's thinking those messages, Zane pulls out his "smaller" bow and draws and releases a shot at #14.

Attack AC 29 Damage 20

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday June 20th, 2017 2:32:13 PM

Ooc: what is preventing Bosk from getting behind the repulsion field?

OOC: DM Hugh don't you only have a 30 foot move in armor? You still have to move through the difficult terrain and the repulsor field only protects Restlin technically but if you guys can cluster around him it should protect you too from distant Gore Children

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+28=45 ; d20+23=24 ; d20+18=19 ; d20+13=30 ; d20+28=46 ; d8+9=12 ; d8+9=10 ; d8+9=16 ; d8+9=14 ; d6=1 ; d6=5 ; d6=4 ; d6=5 ; d6=3 ; d6=6 ; d6=5 ; d6=6 ; d6=2 ; d6=1 ; d6=5 ; d6=1 ; 2d6=9 ; d3=3 ; 2d6=7 ; d3=2 ; 2d6=11 ; 2d6=5 ;
Tuesday June 20th, 2017 4:49:18 PM

Wyaar goes to say something else and realizes the rest of the group is away from him and so keeps plugging away at the creations.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

5' step on map

Full attack on GoreChild 16 with manyshot, rapidshot, deadly aim. Any spillover attacks to #14

Attack 1 (manyshot): Hit AC 45, 22 damage, 6 cold, 9 electric, 3 fire, 16 holy
Attack 2: Nat 1, miss
Attack 3: nat 1, Miss!
Attack 4: Hit AC 30, 16 damage, 4 cold, 5 electric, 5 fire,11 holy
Rapidshot: Hit AC 46, 14 damage, 5 cold, 6 electric, 1 fire, 5 holy

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 14/22 SR: 20  d20+1=10 ; d20+1=3 ; d6=6 ; d6=6 ;
Tuesday June 20th, 2017 8:20:22 PM

Hoooooo boy is Restlin angry. He doesn't bother with the ring because he wants to be sure Wyarr hears him. "What is it with you people and jumping into unnecessary fights? These are not smart undead. They won't follow us because THEY WON'T FIGURE OUT THE DOOR, and even if they do, they'll be funneled through the door instead of being able to gather around us. I can hurt these things more than any of you, but not when they're all over the place! Now stop being heroes and get the heck over here!"

***

The repulsion field extends 150' from Restlin. Even if the undead are inside that when it was cast, they still can't move closer to Restlin w/o making the save.

The archon attacks gorechild 16. Hit touch AC 10 and 3 for 6 and 6 damage.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+16=24 ; d20+16=22 ; d20+16=26 ; d20+16=34 ; d20+16=25 ; d20+16=24 ; d20+16=17 ; d20+16=26 ; d20+16=34 ; d20+16=34 ; d20+16=21 ; d20+16=31 ; d8+6=9 ; d8+6=14 ; d8+6=13 ; d8+6=14 ; d8+6=12 ; d8+6=9 ; d8+6=13 ; d8+6=11 ; d8+6=14 ; d8+6=9 ; d8+6=9 ; d8+6=11 ;
Tuesday June 20th, 2017 9:40:53 PM

Beri watches as the elementals try in vain to suck up the gore children.
...should have looked behind be to give those orders. I'm too used to summoning one or two elementals that are much larger, I forgot that this spell summoned a group of large ones.
Beri signals them to change back and just pummel the gore children. Each one proceeds to attack the nearest/weakest enemies.

(rolled 2 attacks each)
elemental 1 (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =24
damage 1 =9

attack 2 =22
damage 2 =14

elemental 2 (54 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =26
damage 1 =13

attack 2 =34
damage 2 =14

elemental 3 (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =25
damage 1 =12

attack 2 =24
damage 2 =9

elemental 4 (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =17
damage 1 =13

attack 2 =26
damage 2 =11

elemental 5 (79 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =34
damage 1 =14

attack 2 =34
damage 2 =9

elemental 6 (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =21
damage 1 =9

attack 2 =31
damage 2 =11

***
Beri listens to Restlin
While the door likely leads to another empty hall and not another room... or passage to an organ if you prefer... I'm fairly confident these guys would just follow us. While I fully trust you could handle them, I still think it's better to take them out now than risk combat on two fronts. That said, I'm following the guy with the protections spell.
Beri will follow the others should they leave the room.

***
Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+18=28 ; d20+18=29 ;
Tuesday June 20th, 2017 9:55:03 PM

Both fort saves passed. 28 and 29.

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22]  d20+31=34 ; d100=95 ;
Wednesday June 21st, 2017 1:19:35 AM


Sesha is conflicted. There's a couple calls to fight, and a couple calls to retreat.Plus these creatues were mindless, and immune to most of her spells. She figures things could get out of control soon, so she starts making some preparations.

She pulls a glass dagger, and jabs herself in the arm. With a wince, she smashes the dagger against the front of her armor, then focus on another, far more powerful spell. She bones snap and regrow, and soon she's standing much much large than before.

Mountain Troll Sesha pops her neck and arms, and waits for the enemies to get closer, if they do.



Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Wednesday June 21st, 2017 1:21:37 AM

Woops.

Standard: Surrender blood, SLA - no leycheck required.
Heroic: Shapechange. Leycheck 95, no slot required. CL 17+1 robes+1 stone+3 surrender blood = CL 22 minute duration.

Sesha [AC 35 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Wednesday June 21st, 2017 1:27:07 AM

Woops. 220 minutes.

Intruder Alert... - [DM Hugh]  2d8+18=23 ; d3=2 ; 2d8+18=24 ; 2d8+18=31 ; 2d8+18=27 ; 2d8+18=23 ; 2d8+18=24 ; 2d8+18=34 ; 2d8+18=21 ; 2d8+18=28 ; 2d8+18=26 ; 2d8+18=30 ; 2d8+18=28 ; 2d8+18=26 ; 2d8+18=27 ; 2d8+18=25 ; 2d8+18=22 ; 2d8+18=24 ; 2d8+18=30 ; 2d8+18=25 ; 2d8+18=22 ; 2d8+18=32 ; d20+16=26 ; d20+16=24 ; d20+16=22 ; d20+6=24 ; d20+6=15 ; d20+16=17 ; d20+16=35 ; d20+16=24 ; d6+8=14 ; 2d6+8=16 ; d20+6=15 ; d20+6=19 ; d20+6=11 ; d20+6=14 ; d20+16=31 ; d20+16=36 ; d20+16=20 ; d20+16=23 ; d6+8=13 ; d6+8=11 ; 2d6+8=19 ; d20+6=22 ; d20+16=21 ; d20+16=18 ; d20+16=27 ; d6+8=13 ; 2d6+8=14 ; d20+16=28 ; d20+16=29 ; d20+16=33 ; d20+6=21 ; d8+6=13 ; 2d6+8=13 ; d6+8=9 ; d20+6=16 ; d20+6=14 ; d20+6=8 ; d20+6=8 ; d20+6=20 ; d20+6=18 ; d20+6=21 ; d20+16=34 ; d20+16=19 ; d20+16=22 ; d6+8=9 ; 2d6+8=12 ; d20+6=10 ; d20+16=31 ; d20+16=34 ; d20+16=20 ; d8+6=7 ; d8+6=14 ; d20+16=21 ; d20+16=27 ; d20+16=19 ; d20+16=17 ; d8+6=7 ; d20+6=22 ; d20+16=27 ; d20+16=29 ; d20+16=36 ; d20+16=34 ; d8+6=11 ; d8+6=9 ; 2d8+6=16 ; d20+16=31 ; d20+6=23 ; d20+16=17 ; d20+16=33 ; 2d8+6=17 ; d20+6=26 ; d20+16=34 ; d20+16=33 ; d20+16=24 ; d8+6=11 ; d8+6=7 ; d20+6=20 ; d20+16=22 ; d20+16=19 ; d20+16=28 ; d6+8=13 ; 2d6+8=12 ; d20+16=32 ; d20+16=26 ; d20+16=24 ;
Wednesday June 21st, 2017 6:59:36 AM

Tink makes a stealthy bee-line to Restlin.

Garret punches GC 25 after it frees itself from the Rubble.

Zane shoots GC 14 with his bow after sending a message for the DC over his ring requesting a ring for Wyaar.

Wyaar keeps shooting CG 16 but some of his missiles miss and this Gore Child remains standing althoug visibly beat up. GC 16 has stopped healing for the second round in a row.

Restlin is angry that the dragons are fighting the creatures and implores them to get over to him while the archon attacks GC 16 hitting it once

Beri's elementals continue attacking the GC. One of them fells GC 16. Beri moves toward the others.

Bosk makes a full attack but all his strikes fail to penetrate the GoreChild's hide.

Sesha transforms herself into a mountain troll.

The other Gorechildren have freed themselves from the rubble, seemingly invigorated from their feast.

Zane gets an AOO on CG3 as it stands up from prone

Air Elemental 2 gets an AOO on GC 11 as it stands up from prone

Air Elemental 1 gets an AOO from CG 19 as it stands up from prone

Air Elemental 4 gets one on GC 1

Air elemental 6 gets one on GC 23

Air elemental 3 and Garret get one on CG 25

Air elemental 5 gets one on GC 21

Bosk gets 2 one on GC 1 and GC 23 and both attacks hit.

Gorechild 3 attacks Zane and fails to land a blow.

Gorechild 4 fails its will save and is held in place by the Repulsion field.

Gorechild 5 also fails but can lash out at air elemental 2 and hits with a bite and a claw for 30 damage.

Gorechild 7 also fails its save and is held in place too.

Gorechild 8 also fails its save and is held in place too.

Gorechild 9 also fails its save and is held in place too.

Gorechild 10 also fails its save and is held in place too but can also lash out at Air elemental 2 hitting with both claws and a bite for 43 damage.

Gorechild 11 also fails its save but can also attack air elemental 2 and hits with a claw and a bite and deals 27 damage.

Gorechild 6 also fails its will save but attacks air elemental 2 and hits with all 3 attacks for 35 damage

Gorechild 12 fails its save and is held in place

Gorechild 13 fails its save and is held in place

Gorechild 15 also fails its save and is held in place too.

Gorechild 17 also fails its save and is held in place

Gorechild 18 also fails its save and is held in place

Gorechild 19 also fails the save and then attacks air elemental 1 with a claw and a bite for 21 damage

Gorechild 20 also fails the save and then attacks air elemental 1 as well with 2 claws for 21 damage.

Gorechild 22 also fails the save and then attacks air elemental 4 and hits with a claw for 7 damage

Corechild 14 also fails the save and then attacks air elemental 4 and hits with 2 claws and a bite for 36 damage

Gorechild 1 also fails its save and then attacks Bosk and hits with a bite for 17 damage.

Gorechild 23 actually makes the will save and proceeds to attack bosk hitting with 2 claws for 18 damage

Gorechild 2 fails the save and then starts eating the dead gore children 16.

Gorechild 21 attacks air elemental 5 with a claw and a bite for 25 damage.

Corechild 25 swipes at Garret and he misses too.

Map
(OOC: You can edit the map)

Bosk: 9 acid damage
Air Elemental 5 - 9 damage
Air Elemental 2 - 34 damage
Tink: free hidden
GC 1: 15 damage, free, 5 temp hp
GC 2: 0 damage, free, 24 temp hp
GC 3: 0 damage, free, 31 temp hp
GC 4: 15 damage, free 27 temp hp
GC 5: 15 damage, free 23 temp hp
GC 6: 42 damage, freed from the rubble via strength check
GC 7: 15 damage, free 24 temp hp
GC 8: 15 damage, free 34 temp hp
GC 9: 0 damage, free 21 temp hp
GC 10: 15 damage, free 28 temp hp
GC 11: 15 damage, free 26 temp hp
GC 12: 15 damage, free 30 temp hp
GC 13: 15 damage, free 28 temp hp
GC 14: 35 damage, Freed from rubble by strength check
GC 15: 15 damage, free 26 temp hp
GC 16: 200 damage, dead
GC 17: 15 damage, free 27 temp hp
GC 18: 15 damage, free 25 temp hp
GC 19: 0 damage, free 22 temp hp
GC 20: 15 damage, free 24 temp hp
GC 21: 0 damage, free 30 temp hp
GC 22: 15 damage, free 25 temp hp
GC 23: 17 damage, free
GC 24: 182 damage, dead
GC 25: 45 damage, free

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+50=57 ;
Wednesday June 21st, 2017 7:22:36 AM

"Right, that's it. I'm opening the door"

Tink will move to the door and commence the action to open it

-----------------------------
OOC: Not quite sure where the door is on the map so I trust DM judgement to move Tink wherever she needs to go.
Stealth: 57


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:18/20 CMD: 37 SR: 27] 
Wednesday June 21st, 2017 9:59:39 AM

Garret hears Restlin's yelling and knows better than to make Restlin madder. He quickly steps into space and appears by Restlin.

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 14/22 SR: 20  d20+20=25 ; d20+1=5 ; d20+1=15 ; d6=2 ;
Wednesday June 21st, 2017 10:06:09 AM

Restlin goes to open the door, only to find Tink beating him to the punch. "Good, some sense," he mutters as he looks through the sphincter opening.

He notes that one of the gore children resisted his repulsion spell, but that's the least of their worries at the moment. "Those fools are about to be surrounded," he says aloud. He sighs, then casts mislead on himself.

"HEY YOU BIG UGLIES," he says loudly enough for the gore children to hear, but not shouting at the top of his lungs. "I'm a whole lot tastier than those idiots!" Then, illusion Restlin skips merrily towards the north-eastern corner of the room, waving his hands and making as big a scene as he can. Real Restlin stays where he is.

"That's illusion me, guys. I'm not being a hero. Even if you want to fight, and you shouldn't, don't do it over there where you can get surrounded." He hopes enough gore children follow his illusion to give his friends a shot at making it over here.

***

Move: None
Free: Make noise to get attention of the gore children.
Standard: Cast mislead, then have illusion Restlin run towards the NE corner. Will save DC 25 to disbelieve if interacted with.

Archon attacks #23 - Hit touch AC 15 for 2 damage

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Wednesday June 21st, 2017 5:00:48 PM

Wyaar maybe can hear Restlin? Probably? He's around two hundred feet away with a bunch of big uglys and even some GoreChildren in between him and the majority of the party... but he begins the process of making his way towards them. His boots are activated and up he rises out into the chamber and as high as he can go.

~~~~~~~~~~~~

Standard Action: Activate winged boots.
Move: Moving forward 10', up 25' if the ceiling is that high


Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+16=34 ; d20+16=35 ; d20+16=34 ; d20+16=23 ; d20+16=29 ; d20+16=36 ; d20+16=34 ; d20+16=36 ; d20+16=26 ; d20+16=21 ; d20+16=36 ; d20+16=19 ; d20+16=27 ; d20+16=33 ; d8+6=14 ; d8+6=8 ; d8+6=12 ; d8+6=13 ; d8+6=12 ; d8+6=12 ; d8+6=13 ; d8+6=10 ; d8+6=7 ; d8+6=14 ; d8+6=13 ; d8+6=11 ;
Wednesday June 21st, 2017 9:21:35 PM

I guess we're doing two rooms at once... let's hope I'm right and we have a long, empty throat or intestine on the other side of this door.
Beri keeps an eye on the gore children, making sure to stay out of reach if possible. He will retreat with the others in the middle of the group when they file out, whether this round or a future round.

***elementals***
The elementals are happy to continue their assault on the abominations in the room., hopefully taking out a few more but being careful not to distract any that fall for Restlin's clever illusion.

(rolled 2 attacks each)
elemental 1 (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =34
damage 1 =14

attack 2 =35
damage 2 =8

elemental 2 (54 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =34
damage 1 =12

attack 2 =23
damage 2 =13

elemental 3 (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =29
damage 1 =12

attack 2 =36 (natural 20)
Crit roll=34
damage 2 =12 x2?

elemental 4 (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =36
crit roll = 26
damage 1 =13 x2 ?

attack 2 =21
damage 2 =10

elemental 5 (79 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =34
damage 1 =7

attack 2 =36
crit roll = 19
damage 2 =14 x2?

elemental 6 (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =27
damage 1 =13

attack 2 =33
damage 2 =11

***
Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character  d20+17=25 ; d20+12=14 ; d20+7=25 ; 2d6+11=16 ; 2d6+11=21 ;
Wednesday June 21st, 2017 10:54:03 PM

Zane draws an attack of opportunity as he fires from where he's hovering above the Gorechild #3.

Attack 1 AC 25 Damage 16
Attack 2 AC 14
Attack 3 AC 25 Damage 21



Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday June 21st, 2017 11:54:34 PM

Seeing Tink's hand on the sphincter Bosk hops into into the nothing between space and lands next to Restlin. Over the link he says, [/i]I have a feather token swan boat on me. I have no idea if this will work, but I plan to activate it once into the tunnel and to use it to jam the door and block the tunnel. If nothing else, it might slow them down if the try to follow us. It is big enough and sturdy enough to carry 32 people...although it looks like they might be made to protect this specific room. They might not be able to leave it.[i]

Actions
Dimensional Hop behind Restlin
Prepare to use feather token if the group leaves.

Intruder Alert... - [DM Hugh]  d20+16=25 ; d20+16=26 ; d20+16=19 ; d20+16=33 ; d20+16=25 ; d20+16=22 ; d8+6=14 ; d20+16=26 ; d20+16=36 ; d20+16=33 ; d20+16=36 ; d20+16=28 ; d20+6=12 ; d20+16=22 ; d20+16=20 ; d20+16=20 ; d6+8=9 ; d20+16=18 ; d20+16=23 ; d20+16=22 ; d20+6=12 ; d20+16=21 ; d20+16=18 ; d20+16=29 ; d6+8=9 ; 2d6+8=16 ; d20+16=35 ; d20+16=30 ; d20+16=33 ; d6+8=12 ; 2d6+8=15 ; d6+8=11 ; d20+16=24 ; d20+16=36 ; d20+16=17 ; d6+8=12 ; 2d6+8=17 ; d20+16=24 ; d20+16=30 ; d20+16=21 ; d6+8=12 ; d6+8=11 ; 2d6+8=19 ; d20+16=33 ; d20+16=25 ; d20+16=23 ; d6+8=11 ; d6+8=12 ; 2d6+8=12 ; d20+16=25 ; d20+16=20 ; d20+16=25 ; d6+8=10 ; d8=1 ; 2d6+8=15 ; d20+16=32 ; d20+16=27 ; d20+16=19 ; d20+16=30 ; d6+8=10 ; d6+8=12 ; d8+9=14 ; d20+16=20 ; d20+16=34 ; d20+16=23 ; d6+8=9 ; 2d6+8=17 ; d20+16=35 ; d20+16=31 ; d20+16=22 ; d6+8=9 ; d6+8=14 ; 2d6+8=14 ; d20+16=22 ; d20+16=26 ; d20+16=20 ; d6+8=13 ; d6+8=9 ;
Wednesday June 21st, 2017 11:59:51 PM

(OOC: I put Restlin at the "sphinter door" when he used his ability. Sorry if I forgot to make this clear)

Tink shares space with Restlin and attempts to open the door.

Garret steps through space to appear next to Restlin.

Restlin casts mislead seeing Tink open the door. His Archon keeps attacking.

Wyaar moves towards the group by the door.

Beri is resigned to the idea that the Iron Dragons are going to do 2 rooms at once and then hopes for a hallway while his elementals keep pressing the attack.

Zane attacks GC 3

Bosk hopes over by Restlin telling the group about his feather token.

Gorechild 3 attacks Zane again missing with both claws and the bite.

Gorechild 4 attacks Bosk hitting with a claw for 14 damage while missing with a claw and bite.

Gorechild 5 moves after the illusionary double and attacks it. It hits the double twice but doesn't notice it is a double.

Gorechild 7 can't move towards the illusionary double because of the repulsion field.

Gorechild 8 remains unable to move because of the repulsion field.

Gorechild 9 moves after illusion Restlin and provokes an AOO from Elemental 2.

Gorechild 10 continues to attack air elemental 2 hitting it with a claw for 9 damage.

Gorechild 11 also attacks Restlin's double and doesn't notice the double is a fake.

Gorechild 6 keeps attacking air elemental 2 hitting with a claw and a bite for 25 damage.

Gorechild 12 moves up towards Restlin's double.

Gorechild 13 moves towards the illusion of Restling.

Gorechild 15 also moves towards the illusion of Restlin kind of considering the field.

Gorechild 17 also moves towards the illusioin.

Gorechild 18 moves towards the illusion too.

Gorechild 19 attacks air elemental 1 for 38 damage.

Gorechild 20 hits air elemental 1 with a claw and a bite for 37 damage.

Gorechild 22 keeps attacking air elemental 4 for 42 damage with both claws and a bite.

Corechild 14 also keeps attacking air elemental 4 for 35 damage with all 3 of its attacks.
--
Gorechild 1 hits air elemental 1 for 25 damage with a claw and a bite.

Gorechild 23 hits air elemental 6 with 2 claws for 22 damage.

Gorechild 2 finishes eating the corpse of its fallen comrade and becomes reinvigorated. It then attacks elemental 6 for 26 damage.

Gorechild 21 hits air elemental 5 for 37 damage.

Corechild 25 hits air elemental 3 for 22 damage.

Tink gets the sphicter open and you notice an overturned desk near the exit from the earthquake. There are a variety of papers scattered across the floor. The note appear to be written in druidic.

Map
(OOC: You can edit the map)

Bosk: 9 acid damage + 14 physical damage
Air Elemental 1 - 100 damage
Air Elemental 5 - 46 damage
Air Elemental 2 - 68 damage
Air Elemental 4 - 67 damage
air elemental 6 - 48 damage
air elemental 3 - 22 damage

Tink: free hidden
GC 1: 43 damage, free, 5 temp hp
GC 2: 0 damage, free, 38 temp hp
GC 3: 38 damage, free, 31 temp hp
GC 4: 10 damage, free 27 temp hp
GC 5: 10 damage, free 23 temp hp
GC 6: 59 ydamage, freed from the rubble via strength check
GC 7: 10 damage, free 24 temp hp
GC 8: 10 damage, free 34 temp hp
GC 9: 0 damage, free 21 temp hp
GC 10: 10 damage, free 28 temp hp
GC 11: 10 damage, free 26 temp hp
GC 12: 10 damage, free 30 temp hp
GC 13: 10 damage, free 28 temp hp
GC 14: 52 damage, Freed from rubble by strength check
GC 15: 10 damage, free 26 temp hp
GC 16: 200 damage, dead
GC 17: 10 damage, free 27 temp hp
GC 18: 10 damage, free 25 temp hp
GC 19: 0 damage, free 22 temp hp
GC 20: 10 damage, free 24 temp hp
GC 21: 0 damage, free 30 temp hp
GC 22: 10 damage, free 25 temp hp
GC 23: 36 damage, free
GC 24: 182 damage, dead
GC 25: 85 damage, free

Sesha [AC 35 /21 To/29 Fl] | HP 234/198 | CMD 22]  d20+17=22 ; d20+17=37 ; d20+17=36 ; 2d10+9=20 ; d20+17=34 ; 2d6+9=11 ; 2d6+9=16 ; 2d6+9=20 ; 2d6+9=17 ; d20+17=32 ; 2d10+9=23 ;
Thursday June 22nd, 2017 4:59:29 AM


With a roar, Sesha stomps towards Gore Child 4. Towering above the enemy, she is a strange sight. Rocky, brown flesh juts out at sharp angles, and crude claws and jagged teeth are imposing weapons. She still wears her eyepatch and celestial armor, but they are huge, grown with her form. She slashes with rocky claws and snaps her teeth at the creature. She would have been fine to withdraw, but this monster was close enough to rend and tear, and was threatening Bosk.

Bite: Hit AC 22 for 20 damage.
Claw: Hit AC 37 (crit confirm vs AC 34) for 37 damage. (If not crit, 11 damage)
Claw Hit AC 36 for 20 damage.
Rend (if both claws hit) for 17 damage.

Spells in effect: Shapechange, Bulls Strength, Bears Endurance, Cat's Grace, Flying Broom, Mind Blank, Foresight, True Seeing, Resist Energy: Acid

Attack of Opportunity if needed: Reach 15ft", hits AC 32 for 23 damage.


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Thursday June 22nd, 2017 8:32:40 AM

Tink holds the door open

"In or out? What are we doing folks?"

She stays hidden by the doorway waiting to see what the party will do.

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 14/22 SR: 20  d20+1=16 ; d20+1=10 ; d6=4 ; d6=1 ;
Thursday June 22nd, 2017 9:25:10 AM

Restlin chooses in and enters the sphincter. He makes enough room for everyone else to follow. He maintains concentration on his illusion, making it continue onwards towards the NE corner of the room.

Archon keeps attacking.

***

Move: Single 30' move into the tunnel past the sphincter.
Standard: Maintain concentration & move illusion

Archon hits touch AC 16 and 10 for 4 and 1 damage.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:18/20 CMD: 37 SR: 27]  d20+26=32 ;
Thursday June 22nd, 2017 9:31:49 AM

Garret steps forward and takes a look into the next space beyond the door, looking for anything moving (Perception: 32). If there is nothing moving, he will move into the space, move to the side of the door and usher everyone else in.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Thursday June 22nd, 2017 9:51:52 AM

Wyaar clocks his heels together to activate his socks of speed and zooms off across the room to end up in front of the sphincter into the other room.

~~~~~~~~~~~~~

Free Action: Activate slotless boots of speed for haste for 1 round
Move/Standard: Fly across the room and descend, total move 150' out of 180' possible

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character  d20+17=22 ; d20+17=23 ; d20+12=16 ; d20+7=20 ; 2d6+11=18 ; 2d6+11=16 ; 2d6+11=19 ;
Thursday June 22nd, 2017 8:05:08 PM

(ignore second +17 roll)

Zane continues to plug away the Gorechild with arrows....

Attack 1, AC 22 Damage 18
Attack 2, AC 16 Damage 16
Attack 3, AC 20 Damage 19

{i}Let me know if you need me to do something else?[/i] Zane says over the link.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+16=28 ; d20+16=26 ; d20+16=31 ; d20+16=36 ; d20+16=33 ; d20+16=26 ; d20+16=20 ; d20+16=33 ; d20+16=31 ; d20+16=27 ; d20+16=18 ; d8+6=9 ; d8+6=11 ; d8+6=13 ; d8+6=14 ; d8+6=8 ; d8+6=14 ; d8+6=7 ; d8+6=9 ; d8+6=7 ; d8+6=11 ;
Thursday June 22nd, 2017 9:45:18 PM

Beri flys into the room once the others have verified it is safe and notices the note. There is something creepy about all of this... though perhaps it's just that they are inside a room of living flesh. Still, the Druid decided it's better to cast detect magic in the direction of the note before attempting to read it.

***elementals***
The first elemental has had enough and in a strong gust of wind returns back to the plane he was called from. The other continue to fight, but it is clear from their hits that they aren't as confident as they were a moment ago.

(rolled 2 attacks each)
elemental 1 returns to his home plane to recover from his wounds

elemental 2 (20 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =28
damage 1 = 9

attack 2 =26
damage 2 =11

elemental 3 (66 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =31
damage 1 =13

attack 2 =36 (natural 20)
Crit roll=33
damage 2 =14 x2?

elemental 4 (21hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =26
damage 1 =8

attack 2 =20
damage 2 =14

elemental 5 (42 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =33
damage 1 =7

attack 2 =31
damage 2 =9

elemental 6 (40 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =27
damage 1 =7

attack 2 =18
damage 2 =11

***
Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Thursday June 22nd, 2017 11:44:13 PM

Bosk shouts over the link for everyone to regroup on the other side of the door and waits for the others to enter before blocking the entrance with his feather token and shuts the door behind him.

Intruder Alert... - [DM Hugh]  d20+16=27 d20+16=24 d20+16=34 2d6(2+2)+8=12 d20+16=20 d20+16=17 d20+16=32 d20+16=25 d20+16=22 d20+16=32 d20+6=16 d20+16=17 d20+16=25 d20+16=29 d6+8=13 2d6(3+5)+8=16 d20+16=28 d20+16=31 d20+16=18 d6+8=13 d6+8=9 d20+16=22 d20+16=19 d20+16=22 d20+6=19 d20+16=19 d20+16=18 d20+16=30 d20+16=27 d6+8=10 d20+16=29 d20+16=29 d20+16=23 d6+8=14 d6+8=9 2d6(1+5)+8=14 d20+16=18 d20+16=35 d20+16=27 d20+16=22 d6+8=12 d6+8=10 2d6(5+3)+8=16 d20+16=20 d20+16=21 d20+16=18 d6+8=10 d20+16=28 d20+16=32 d20+16=36 d6+8=10 d6+8=9 2d6(6+3)+8=17 d20+16=22 d20+16=27 d20+16=22 d6+8=13 d6+8=11 2d6(5+4)+8=17
Thursday June 22nd, 2017 11:50:32 PM

Sesha stomps towards Gore Child 4 with a roar and proceeds to lay into it. Both her claws hit so she gets the rend but she notices that even though she hit what she thought was a vulnerable area her attack only did normal damage. (OOC: Gore Children are immune to critical hits)

Tink holds the door remaining hidden, asking the group if they are in or out

Restlin chooses in and enters the sphincter door while directing the illusion to keep moving and the archon to keep attacking dealing 5 damage to GC 1.

Garret peaks his head into the sphincter and sees what is inside. There is a smaller antechamber with the overturned desks and scattered papers (30 foot square organic room w/ a desk in the corner near the door) and another intestinal tunnel (20 feet across) at the far end of the chamber leading further into the bowels of the station. Unlike the last intestinal tunnel this one has gnashing mouths with teeth like the chamber with the gore children in it before the earthquake. It would appear the defenses of the station are on alert after the earthquake.

Wyaar keeps zooming towards the door and ends up before the open sphincter.

Zane keeps plugging away at the Gore Children with his arrows hitting GC 3 with a single arrow.

Beri flies into the antechamber with the overturned desk and casts detect magic before attempting to read the notes. The notes are mundane with no magical auras. His elementals keep fighting.

Bosk orders everyone to get on the other side of the door being ready to gum up the works with his feather token.

Gorechild 3 attacks Zane again missing with its claws but hitting with a bite for 12 damage.

Gorechild 4 continues to attack Bosk, this time missing all 3 times.

Gorechild 5 continues to move towards the illusionary double

Gorechild 7 moves toward and attacks the double. It doesn't notice the double is an illusion.

Gorechild 8 remains unable to move because of the repulsion field.

Gorechild 9 attacks Air Elemental 2 hitting with a claw and a bite for 29 damage.

Gorechild 10 also attacks Air Elemental 2 with 2 claws for 22 damage.

Gorechild 11 moves towards the double

Gorechild 6 also moves towards the double.

Gorechild 12 attacks Restlin's double also failing to notice that it is an illusion.

Gorechild 13 moves towards the illusion of Restling.

Gorechild 15 continues to move towards the illusion.

Gorechild 17 continues to go after the illusion.

Gorechild 18 decides to attack Bosk as the area around the illusion is getting crowded and misses with all 3 attacks.

Gorechild 19 moves towards and attacks air elemental 4 with a claw hitting for 10 damage.

Gorechild 20 moves towards illusionary Restlin.

Gorechild 22 continues its assault on Air Elemental 4 dealing 37 damage form both claws and the bite.

Corechild 14 also keeps attacking air elemental 4 for 35 damage with all 3 of its attacks.
--
Gorechild 1 moves towards Air Elemental 6 and lashes out with a claw but misses.

Gorechild 23 hits air elemental 6 with both claws and the bite for 38 damage.

Gorechild 2 also keeps pressing the attack against elemental 6 hitting with a claw for 10 damage.

Gorechild 21 hits air elemental 5 with all 3 attacks for 36 damage

Corechild 25 hits air elemental 3 with both claws and the bite for 41 damage

Map
(OOC: You can edit the map; the antechamber and tunnel are not pictured)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Air Elemental 1 - home plain / gone
Air Elemental 5 - 82 damage
Air Elemental 2 - 110 damage
Air Elemental 4 - 114 damage
air elemental 6 - 98 damage
air elemental 3 - 63 damage

Tink: free hidden
GC 1: 40 damage, free
GC 2: 0 damage, free, 38 temp hp
GC 3: 51 damage, free, 31 temp hp
GC 4: 19 damage,
GC 5: 5 damage, free 23 temp hp
GC 6: 74 damage, freed from the rubble via strength check
GC 7: 5 damage, free 24 temp hp
GC 8: 5 damage, free 34 temp hp
GC 9: 0 damage, free 21 temp hp
GC 10: 5 damage, free 28 temp hp
GC 11: 5 damage, free 26 temp hp
GC 12: 5 damage, free 30 temp hp
GC 13: 5 damage, free 28 temp hp
GC 14: 47 damage, Freed from rubble by strength check
GC 15: 5 damage, free 26 temp hp
GC 16: dead, eaten by another GC
GC 17: 5 damage, free 27 temp hp
GC 18: 5 damage, free 25 temp hp
GC 19: 0 damage, free 22 temp hp
GC 20: 5 damage, free 24 temp hp
GC 21: 0 damage, free 14 temp hp
GC 22: 5 damage, free 25 temp hp
GC 23: 38 damage, free
GC 24: 182 damage, dead
GC 25: 107 damage, free

(OOC: when moving in the tunnel, past the antechamber PCs must roll a d100 every every time they move 5 feet. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the intestine-tunnel. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.)

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:18/20 CMD: 37 SR: 27]  d20+26=30 ;
Friday June 23rd, 2017 8:52:21 AM

Garret quickly moves into the next room and looks down the next tunnel to see if he can see anything past the gnashing of teeth (perception: 30).

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Friday June 23rd, 2017 9:26:40 AM

Wyaar moves through the door as Bosk asks and makes some room for the others to come in, while remaining at the back to guard the door just in case the feather token doesn't do the trick. He walks along the floor and deftly steps about the snapping teeth.

~~~~~~~~~~~~~~~~~

Reflex autosuccess at DC 25

(OOC: DM HUGH No such thing as a save w/ an auto-success. You have a 5% chance of failing on any save if you roll a natural 1)

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 14/22 SR: 20  d20+1=7 ; d20+1=9 ; d6=6 ; d6=1 ;
Friday June 23rd, 2017 11:53:04 AM

Luck didn't give Restlin an overland flight spell, but it gave him a regular fly spell. He casts that and hovers out of reach of these teeth (fly skill check for hover autopasses).

"Come on folks, get in here and close that thing behind you."

***

Standard: Cast fly - concentration broken for mislead spell, but illusionary Restin keeps skipping in place.
Move: Move back into the...whatever we're in if the rest of the IA need more room.

Archon hits touch AC 7 and 9 for 6 and 1 damage. I've had the worst rolls with this thing.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character  d20+17=30 ; d20+12=16 ; d20+7=11 ; 2d6+11=14 ;
Friday June 23rd, 2017 8:38:45 PM

Zane, right next to the opening, continues to shoot at GC#3, he previous target.....
{i}*I'm through the door, right with the last member. I'll give what cover I can.*[/i]

Attack 1, AC 30 Damage 14
Attack 2, AC 16
Attack 3, AC 11

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+16=23 ; d20+16=28 ; d20+16=27 ; d20+16=22 ; d8+6=12 ; d8+6=8 ; d8+6=13 ; d8+6=13 ;
Friday June 23rd, 2017 9:07:31 PM

Ber cautiously reads the note written in Druidic, stopping at points and giving the team a summary over their linked rings as he goes (exact message isn't possible because it's a translation... and because Beri still doesn't trust this isn't some kind of trap). Meanwhile three more elementals return home to tend to their wounds

***elementals***

(rolled 2 attacks each

elemental 3 (25 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =23
damage 1 = 12

attack 3 =28
damage 2 =8

elemental 5 (6 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =27
damage 1 =13

attack 2 =22
damage 2 =13
***
Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Sesha [AC 35 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Friday June 23rd, 2017 9:56:47 PM


Sesha uses Shapechanges ability to switch her form, and in this case, takes that of a large air elemental, via Elemental Body III. She stays off the ground with the others, keeping a wary eye on the "door" they closed behind them.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Friday June 23rd, 2017 10:48:12 PM

Book waits for the others before blocking the door and closing passage behind him


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Sunday June 25th, 2017 3:33:09 AM

Tink holds her ground on the "safe" side of the door. She's waiting to see if it is able to be closed or at least blocked by Bosk's token.

She readies a Wall of Force spell if both of those things fail.

Intruder Alert... - [DM Hugh]  d20+25=29 ; d20+16=32 ;
Sunday June 25th, 2017 11:42:02 PM

Garret moves to the back of the chamber and sees if he can see anything down the intestine tunnel. All he sees is more twisty turny mouthy intestine tunnel.

Wyaar also moves into the door but sticks close by in case the boat fails. (Reflex 29)

Restlin casts fly and urges the others to get in the chamber while his illusion skips in place and the archon keeps attacking.

Zane takes another shot at GC3 getting ready to provide cover.

Beri starts scooping up the scattered notes planning to read the druidic and let the others know what they say over the link.

Sesha turns into an air elemental and moves into the chamber provoking an AOO from GC 4 but the claw swipe misses.

Bosk waits for the others before blocking the door w/ his token.

Tink also stands by ready to use a wall of force should the feather token fail.

Bosk triggers the swan boat feather token and a gargantuanly large swan boat comes into being that is 20 feet by 15 feet plugging the sphincter door and trapping the archon, Gore Children and Elementals on the other side. (OOC: based off of ship's boat roughly 3x as big)

There are 13 rounds left in Restlin's repulsion emanation which extends 150 feet from his body through the swan boat and into the room.

There are also 3 rounds left on the illusionary double.

There are also 23 healing gore children in the room behind you and the smell of ammonia continues to permeate the station.

You probably have a little over a minute before the gore children start attacking the swan boat en masse also one of the Gore Children still kicking is unaffected by the repulsion but the illlusion Restlin, the elementals and the archon could keep that one distracted potentially.

The good news is that a dragon ring that looks similar to the ones possessed by the ringed members of the Iron Dragons pops into being in the chamber, tho this one has a heart suspended by the iron dragon wings so it seems like The DC has gotten your message.

"Ring of Dragon Friendship approved for Wyaar, Paladin of Ma'ab. Full Iron Dragon Membership pending outcome of current mission" A disembodied voice says over your rings.

The overturned desk is made of bones lashed with sinew, and covered with stretched red-green skin. A small stool of similar material sits behind it, also on its side.

You are in the thirty foot square antechamber with the swan boat blocking the entrance to the previous room (for the moment) and an exit into another intestinal hallway with mouths. How do you wish to proceed?

(OOC: I have done 1 round worth of action to get you in the chamber and block the door. Please state in your posts how much time you want to take to do for something. It should take maybe 3 round for one person to gather up all the druidic notes scattered near the overturned desk and then a few minutes to read them. Each character that helps collect the notes should lesson the time to collect them by a round)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Air Elemental 1 - home plain / gone
Air Elemental 5 - 82 damage
Air Elemental 2 - home plain / gone
Air Elemental 4 - home plain / gone
air elemental 6 - home plain / gone
air elemental 3 - 63 damage

Tink: free hidden
GC 1: 42 damage, free
GC 2: 0 damage, free, 38 temp hp
GC 3: 46 damage, free, 17 temp hp
GC 4: 14 damage,
GC 5: 0 damage, free 23 temp hp
GC 6: 69 damage, freed from the rubble via strength check
GC 7: 0 damage, free 24 temp hp
GC 8: 0 damage, free 34 temp hp
GC 9: 0 damage, free 21 temp hp
GC 10: 0 damage, free 28 temp hp
GC 11: 0 damage, free 26 temp hp
GC 12: 0 damage, free 30 temp hp
GC 13: 0 damage, free 28 temp hp
GC 14: 42 damage, Freed from rubble by strength check
GC 15: 0 damage, free 26 temp hp
GC 16: dead, eaten by another GC
GC 17: 0 damage, free 27 temp hp
GC 18: 0 damage, free 25 temp hp
GC 19: 0 damage, free 22 temp hp
GC 20: 0 damage, free 24 temp hp
GC 21: 0 damage, free 14 temp hp
GC 22: 0 damage, free 25 temp hp
GC 23: 33 damage, free
GC 24: 182 damage, dead
GC 25: 127 damage, free

(OOC: when moving in the tunnel, past the antechamber PCs must roll a d100 every every time they move 5 feet. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the intestine-tunnel. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.)



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+39=43 ;
Monday June 26th, 2017 7:16:11 AM

"One of these days I might have to learn druidic"

Tink scans the room for magical auras and any other hidden secrets.

----------------------------
Perception: 43 + See Below
Spellcraft to ID any auras: 42 (Take10)

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:18/20 CMD: 37 SR: 27]  d20+26=46 ;
Monday June 26th, 2017 7:52:44 AM

Hearing the gore things tearing about, Garret quickly flies down the tunnel to the first turn to look around the turn, scouting ahead (perception: 46).

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 14/22 SR: 20 
Monday June 26th, 2017 11:20:58 AM

Restlin quickly starts gathering up the notes. "I can't make heads or tails out of this language, which is pretty rare." He can't even understand the page numbers, so he just starts grabbing paper and putting it in a stack.

"I have enough wall spells memorized to keep those things at bay for a long time, but there's no sense waiting if no one can read this. Anyone care to take a shot?"

The Mendicant will take a moment to dismiss the archon. No sense letting it get torn to pieces.

Sesha [AC 35 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Monday June 26th, 2017 1:47:08 PM


Sesha doesn't seem too concerned, but through their coven link, there's a tiny bit of uneasiness.

"I don't like being here that much. I'll keep repairing the boat with mendings as necessary until you can read that note or decide what our next step is. "

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Monday June 26th, 2017 4:53:55 PM

Wyaar will take the ring and slip it on before helping Restlin gather up the notes. "I've no idea what language this is.." he comments as papers are stacked and put together.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+16=23 ; d20+16=28 ; d20+16=31 ; d20+16=26 ; d8+6=7 ; d8+6=7 ; d8+6=11 ; d8+6=11 ;
Monday June 26th, 2017 10:16:42 PM

Good luck learning this language, it is a highly guarded secret among druid... though freely taught to those that join our ranks. Well, I suppose we know that a druid wrote this. I guess I'll start reading and let you know what they say.

Hmm, I smell amonia... any chance someone has a spell that creates bleach that we can toss into that room and seal off?


Beri will read the notes that the others collect and will translate their contents over the link.

***elementals***
The two remaining elementals attempt to distract the gore child... by beating him into submission.
(rolled 2 attacks each)

elemental 3 (25 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =23
damage 1 = 7

attack 3 =28
damage 2 =7

elemental 5 (6 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
attack 1 =31
damage 1 =11

attack 2 =26
damage 2 =11
***
Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 170 minutes
(with augmented summoning, +4 enhancement bonus to Strength and Constitution)
6x large air elemental, (88 hp (+ 20 for constitution bonus hp ), AC 21/17/13)
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Monday June 26th, 2017 11:08:02 PM

Bosk casts fly on himself and raises into the air as he attempts to detect the direction of Vivian's phylactery. Can anyone detect any auras in this room? Evil or that of the phylactery?

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Monday June 26th, 2017 11:28:39 PM

If there is room, Zane will use his wings, if not, he'll cast fly with the rod of lesser extend....
He's ready to go when the rest are....
"Who needs a lift?"

Intruder Alert... - [DM Hugh]  d20+16=18 ; d20+16=26 ; d20+16=18 ; d20+16=30 ; d20+16=28 ; d20+16=32 ; d20+16=27 ; d20+16=34 ; d20+16=21 ; d20+16=23 ; d20+16=27 ; d20+16=20 ; d20+16=34 ; d20+16=35 ; d20+16=35 ; d20+16=34 ; d20+16=17 ; d20+16=29 ; d6+8=14 ; d6+8=13 ; 2d6+8=14 ; d6+8=12 ; d6+8=11 ; 2d6+8=15 ; d6+8=11 ; d6+8=13 ; 2d6+8=17 ; d6+8=14 ; d6+8=13 ; 2d6+8=18 ; d6+8=11 ; d6+8=10 ; 2d6+8=16 ; d6+8=12 ; d6+8=12 ; d4=4 ;
Tuesday June 27th, 2017 1:56:57 AM

Tink says she wants to learn Druidic and then starts scanning the 30 foot room for auras. She doesn't find anything.

Garret flies down the tunnel to scout things out.

Restlin helps gather up the notes scattered about the chamber. He says he can't read it either but he has plenty of wall spells to keep the Gore Children out. He also dismisses the archon.

Sesha is a little uneasy but she adds that she can help keep the Gore Children out by repairing the boat as it gets damaged while they figure out the next move.

Wyaar slips on the ring before helping Beri and Restlin gather the notes.

Bosk forgets they destroyed the phylactery in the belly of the space whale for a moment and then asks if anyone can detects auras.

Zane casts fly using his rod considering the intestine mouth tunnel is somewhat of tight fit.

Garret hits another turn in the tunnel in his scouting. Does he press on or head back? He has traveled maybe 45 feet down the tunnel.

Beri spends times examining the notes considering him, Wyaar and Restlin have put them together.

Druidic Highlight to display spoiler: {The notes are a series of correspondence between overseers. They mention the creation, behavior, and general health of creatures called “gore-children” and “gore-mothers.” The creatures are violent, have voracious appetites, and animal-like intelligence. The overseers monitor these creatures, as well as the functioning and maintenance of Soma.

The notes also mention religious rites of the Death Dragon Cult. Apparently the overseers are all clerics of Evil-Gargul. The notes refer to orders coming from two persons who appear to be authority figures; one is “Camino,” and the other is “Piso.” Camino outranks Piso, but does not interfere in Piso’s work.
}

Beri's elementals go for the un repulsed gore child but the other gore children overrun the elementals and they to are sent back to their home plain. (13 rounds w/ the elementals outnumbered 23 to 2 w/ the GC being repulsed...do I really have to roll this out?)

While Beri reads the note, thuds start coming from the room behind you as Gore children start attacking the boat.

The boat takes 137 damage / 360 damage once the hardness is taken into account and Sesha heals 4 hp of the boat with her mending so the swan boat does look a little worse for wear.

30 rounds have elapsed while Beri read the note. What do you want to do from here?

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage

GC 1: 0 damage, free
GC 2: 0 damage, free, 38 temp hp
GC 3: 0 damage, free, 17 temp hp
GC 4: 0 damage,
GC 5: 0 damage, free 23 temp hp
GC 6: 0 damage, freed from the rubble via strength check
GC 7: 0 damage, free 24 temp hp
GC 8: 0 damage, free 34 temp hp
GC 9: 0 damage, free 21 temp hp
GC 10: 0 damage, free 28 temp hp
GC 11: 0 damage, free 26 temp hp
GC 12: 0 damage, free 30 temp hp
GC 13: 0 damage, free 28 temp hp
GC 14: 0 damage, Freed from rubble by strength check
GC 15: 0 damage, free 26 temp hp
GC 16: dead, eaten by another GC
GC 17: 0 damage, free 27 temp hp
GC 18: 0 damage, free 25 temp hp
GC 19: 0 damage, free 22 temp hp
GC 20: 0 damage, free 24 temp hp
GC 21: 0 damage, free 14 temp hp
GC 22: 0 damage, free 25 temp hp
GC 23: 0 damage, free
GC 24: 182 damage, dead
GC 25: 0 damage, free



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Tuesday June 27th, 2017 7:05:20 AM

"Those things aren't going to let up. Now that we have them funneled should we take care of them?" Tink guesses that the creatures will be through the boat in the next 15 seconds. "I can reverse the gravity if it will help someone pummel them?"



Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 167/167 Ki:18/20 CMD: 37 SR: 27] 
Tuesday June 27th, 2017 8:14:36 AM

Garret quickly flies back down the hallway and tells the others about just another turn ahead, so it doesn't look like they'll be surrounded. He moves up to the boat to take the front lines.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Tuesday June 27th, 2017 4:45:40 PM

Wyaar moves into position by the door as well. He looks towards Tink and nods, "My arrows will work just as well then."

Restlin the Magepriest (Substitute Post)  10d6=43 ;
Tuesday June 27th, 2017 7:14:27 PM

Restlin nods, smug as a bug.

"About time we had some folks followin' a plan around here! Bosk, Fireball comin' in hot when that boat breaks!"

He watches the ship, and when it breaks, he casts fireball into the swarm of incoming baddies, hitting as many as he can. He isn't too worried about hitting Bosk. That minotaur is quicker than he looks, and Sesha was there behind him.

Fireball, 43 damage, Reflex DC 20 for half. (Note, I may have missed something, as this is a sub post. Stay tuned to see if Carl has more to add.)

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d20+17=29 ; 2d10+9=15 ;
Tuesday June 27th, 2017 7:22:55 PM

In the 30 rounds, Sesha re-assumes her dark elf form.

Sesha hears Restlin warn Bosk and frowns.

"Just in case."

She taps Bosk on the shoulder, giving him Resistance to fire, before flying backwards and out of the way, and re assuming her Mountain Troll form as a free action, thanks to her Shapechange spell.

Note that Sesha is Huge and has a 15 ft reach.

Attack of Opportunity if needed: Hits ac 29 for 15 damage.



Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d20+31=45 ; d100=10 ;
Tuesday June 27th, 2017 7:23:21 PM

(slot expended)

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character  d20+17=30 ; d20+18=32 ; d20+18=29 ; d20+13=28 ; 2d8+17=27 ; 2d8+17=24 ; 2d8+17=29 ;
Tuesday June 27th, 2017 7:50:28 PM

Zane will hover near the boat as well, to pick up stragglers or heavily wounded as they come through.

Reflex Save for Fireball, 30, no damage

Attacks on whatever comes close (10' reach)
Flurry 1 AC 32 Dam 27
Flurry 2 AC 29 Dam 24
Flurry 3 AC 28 Dam 29

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Tuesday June 27th, 2017 10:21:13 PM

Beri reads the notes, translating as he goes.
Hmm, looks like these are a series of correspondence between overseers. The overseers monitor these creatures, as well as the functioning and maintenance of Soma.

They talk a lot about those creatures outside... "gore-children" they call them. Wow, they don't even try to hide how twisted these abominations are.

*hmm, feels like my elementals just left*

Lets see... they talk about their creation, behavior, and general health of the creatures... oh, and there are also apparently “gore-mothers.” Guys, I have a hunch we do NOT want to fight the children in front of the mothers if possible.

Looking for details...Ah! The creatures are violent, have voracious appetites, and animal-like intelligence... I think we figured that out the hard way already.

Hmm, I also see notes discussing religious rites of the Death Dragon Cult. Apparently the overseers are all clerics of Evil-Gargul. Yes, that's an accurate translation... they literally worship someone with EVIL in their name.

The notes also refer to orders coming from two persons who appear to be authority figures; one is Path and the other Floor... sorry, wrong language. The first would be called “Camino,” and the other is “Piso.” Camino outranks Piso, but does not interfere in Piso’s work.


As he finishes reading Beri prepares for the the attack and will cast creeping doom when they are about to break through the door.

Active Spells
resist energy (acid)- 170 minutes
elemental swarm (air elemental)- 166 minutes
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday June 27th, 2017 11:52:32 PM

Book follows Sesha's lead and cats resistance to acid on himself and prepares for battle.

Intruder Alert... - [DM Hugh]  d20+2=17 d20+2=3 d20+2=11 d20+2=11 d20+2=15 d20+2=21 d20+2=7 d20+2=14 4d6(2+6+5+4)=17 4d6(4+3+3+6)=16 4d6(3+3+6+6)=18 4d6(2+3+5+5)=15 d20+13=19 d20+13=15 d20+13=19 d20+13=33 d20+2=14 d20+2=13 2d6(4+2)=6 d4=4 2d6(2+5)+6=13 d20+6=25 d20+6=9 d20+6=10 d20+6=25 d8=4 d8=7 d8=5 d8=8
Wednesday June 28th, 2017 1:08:35 AM

Tink observes that the creatures aren't going to let up and offers to reverse gravity.

Garret informs the others about his scouting then takes up a position on the front lines.

Wyaar takes a position by the door and nods to her casting reverse gravity.

Restlin prepares to cast a fireball when the boat breaks getting as many of the creatures as he can.

Seshagives Bosk protection from fire.

Zane hovers near the boat ready to pick up stragglers or the heavily wounded.

Beri informs the others as to what the note says and then prepares to cast creeping doom.

Bosk casts resist acid on himself.

The creatures beat down the swan boat and for a bried moment there is a hole between the adventurers and the gore children where the boat used to be.

In that moment Restlin hurls a bead into the midst of the creatures.

The fireball explodes hitting GCs 4, 9, 3, 8, 5, 22, 10 and 18.

Beri summons 4 swarms of centepedes in the midst of the gore children and they share space with 4,9,3 and 8.

Tink casts reverse gravity at Wyaar's directive. Only 2 of the gore children have a shot at grabbing onto something and they both fail at that. The entire lot of the gorechildren and Beri's centepedes fall upward taking 6 damage as they reach the top of the chamber 20 feet off the ground.

All 3 of Zane's attacks hit GC 4.

(OOC: Anyone getting within 10 feet of a Gorechild must make a fort save DC 24 or be sickened for 4 rounds)

GC 4,9,3 and 8 all spew regurgitate stomach acid at Zane however Zane is very nimble and all their aims are off but one of the streams lands near Garret dealing 1 acid splash damage.

The rest of the GoreChildren are held at the roof of the previous chamber and the party is out of the range of their regurgitating abilities.

Map
(OOC: You can edit the map; the tunnel is not pictured)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Garret: 1 acid splash damage

GC 1: 6 damage, free
GC 2: 0 damage, free, 32 temp hp
GC 3: 50 damage,neuseated, regen stopped
GC 4: 146 damage,neuseated, regen stopped
GC 5: 26 damage, regen stopped
GC 6: 6 damage, freed from the rubble via strength check
GC 7: 0 damage, free 18 temp hp
GC 8: 36 damage, regen stopped
GC 9: 44 damage,neuseated, regen stopped
GC 10: 21 damage, regen stopped
GC 11: 0 damage, free 20 temp hp
GC 12: 0 damage, free 24 temp hp
GC 13: 0 damage, free 22 temp hp
GC 14: 6 damage, Freed from rubble by strength check
GC 15: 0 damage, free 20 temp hp
GC 16: dead, eaten by another GC
GC 17: 0 damage, free 21 temp hp
GC 18: 24 damage, regen stopped
GC 19: 0 damage, free 16 temp hp
GC 20: 0 damage, free 18 temp hp
GC 21: 0 damage, free 8 temp hp
GC 22: 3 damage, regen stopped
GC 23: 6 damage, free
GC 24: 182 damage, dead
GC 25: 6 damage, free

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Wednesday June 28th, 2017 8:10:01 AM

"Right, so we've got about 1 minute before they all come tumbling down. Best make the most of it"

Unfortunately pummeling things into smaller things isn't really Tink's forte so she just gives words of encouragement to everyone else.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 166/167 Ki:18/20 CMD: 37 SR: 27]  d20+20=31 ; d20+26=33 ; 6d8+7=41 ;
Wednesday June 28th, 2017 9:03:47 AM

Garret quickly flies up to the nearest creature (4?) with his fist out like superman, attempting to smash into it.

OOC:
Hit AC 33, Damage: 41 (magical, lawful, cold iron, silver, adamantine)

Fort save: 31

How often do we need to fort save, or is once enough?

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Wednesday June 28th, 2017 1:29:30 PM

"I can avoid a lot of people attacking me, and I use the word people very loosely, But doing mass damage, is not my forte. I guess I should really learn how to drop a fireball or two sometime in the future. I'll let those of you who are more magically inclined deal the mass damage, I'll help with the left overs when you are finished."

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday June 28th, 2017 4:47:50 PM

Bosk nods at Zane. "I came to that same conclusion a couple battles ago... That is why I bought this!" The cleric holds out his necklace of fireball (type vii). Everyone who cannot attack grab a sphere and make sure none of the rest of us are in range. Oh but please leave the strongest sphere. We might need that later."

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 15/22 SR: 20  d20+23=42 ;
Wednesday June 28th, 2017 5:38:08 PM

Restlin really didn't want to fight, but heck, they're committed now. "Ok, if we're doing this, we're doing it right." He asks his sword to make him a bit smarter. He doesn't want to mess this up.

The Mendicant shimmies himself along until he's just behind Garret and whips out his maximize rod. "Mass damage? Yea, that's why you folks put up with me," he says. He rubs a length of fur along the length of the rod before a nasty looking bolt of lightning springs from it. The thing strikes one of those stupid gore children right in its face before leaping from stupid gore child to stupid gore child.

***

Free: Fox's cunning from Shiny
Move: Shimmy behind Garret to see more stupid gore children
Standard: Maximized chain lightning. 90 damage to the 15 gore children on the left. Reflex save DC 42 for half damage on the first target, DC 40 for every other target.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d20+17=35 ; d20+17=20 ; d20+17=20 ; 2d10+9=19 ; 2d6+9=12 ; 2d6+9=16 ; 2d6+9=12 ;
Wednesday June 28th, 2017 8:29:46 PM


Sesha rests a giant, trollish hand on Restlins shoulder and grimaces her tusks in something like a grin.

|Sesha keep you for others reasons too, pretty human!". The coven link is afire with both over-confidence and unchecked flirtation.

Guffawing loudly, Sesha uses her reach to strike out at Gore Child 4, using her size huge size to strike out with her jagged, scaly arms.

Bite: Hits AC 35 for 19
Claw: Hits AC 20 for 12
Claw: Hits AC 20 for 16
Rend: If both claws hit, +12 damage from rend. (Rend is not precision damage nor a critical hit affect)

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  4d6=12 ; 4d6=20 ; 4d6=14 ; 4d6=10 ;
Wednesday June 28th, 2017 10:31:10 PM

Beri lets his creeping doom go to work. The druid then takes a moment to look around using gem of seeing (true seeing) to make sure there is nothing else in this room they are missing.

Creeping Doom -60 hp
damage = 12

Creeping Doom -60 hp
damage = 20

Creeping Doom -60 hp
damage = 14

Creeping Doom -60 hp
damage = 10
***
Active Spells
creeping doom round- 1
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   9d6=31 ;
Wednesday June 28th, 2017 11:23:43 PM

Bosk picks one of the larger beads from the necklace and throws it into the group so that it breaks between 3,10,8, and 18.

All of them in 20 feet (14 monsters) take 31 dmg, 1/2 dmg with dc 14 reflex save.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+28=33 ; d20+23=39 ; d20+18=31 ; d20+13=15 ; d20+28=29 ; d8+9=10 ; d8+9=15 ; d8+9=15 ; d8+9=11 ; d6=2 ; d6=3 ; d6=1 ; d6=3 ; d6=2 ; d6=6 ; d6=4 ; d6=2 ; d6=2 ; d6=4 ; d6=2 ; d6=6 ; 2d6=6 ; d3=3 ; 2d6=7 ; 2d6=8 ; 2d6=5 ;
Thursday June 29th, 2017 12:45:23 AM

Wyaar lets fly a volley of arrows at a upside down gorechild.

~~~~~~
Full attack with multiattack, deadly aim and rapid shot to gore child 22

Attack 1 (Multiattack): hit AC 3 - 25 arrow damage, 5 cold, 8 electric, 6 fire, 15 holy
Attack 2: Hit AC 39, 15 arrow damage, 1 cold, 4 electric, 2 fire, 8 holy
Attack 3: Hit AC 31, 11 arrow damage, 3 cold, 2 electfic, 6 fire, 5 holy
Attack 4: Miss AC 15
Rapidshot: Nat 1, miss

Intruder Alert... - [DM Hugh]  d4=3 d20+2=11 d20+2=10 d20+2=5 d20+2=14 d20+2=16 d20+2=11 d20+2=6 d20+2=9 d20+2=11 d20+2=7 d20+2=14 d20+2=12 d20+2=7 d20+2=3 d20+2=11 d20+13=15 d20+13=29 d20+13=23 d20+13=19 d20+2=11 d20+2=10 d20+2=15 d20+2=22 d20+7=13 d20+7=18 d8+9=17 d8+9=16 d8+9=16
Thursday June 29th, 2017 1:25:41 AM

Tink points out there is 1 minute before the Gore Children will fall from the ceiling and provides moral support to her friends.

Garret flies up with a punch aimed at GC 4 and slays the creature with his mighty blow.

Zane points out that doing mass damage is not his forte and he will help mop up survivors.

Bosk nods at his fellow minotaur and produces a necklace of fireballs asking his companions who can't do a mass atack to grab a bead.

Restlin didn't want to fight but resolves to do it right. Shiny makes Restlin smart as the mage priest retrieves his maximized rod and then proceeds to fry 15 of the gore children with lightning that hits one of the creatures and then spreads to the cohort. All 15 of the creatures fail to avoid the electricity.

Sesha rests a trollish hand on Restlin's shoulder and flirts over the link before lashing out at GC 9. (OOC: took liberty of giving you a 5 foot step so you could attack one of the live GC) She takes a bite out of GC 9.

Beri lets his centipedes go to work and then uses his gem of true seeing to look for other threats. He finds none.

Bosk hurls a bead at 3,10,18 and 8. 2 of the Gore Children save for half damage. The centepedes sharing the square with 3 take 46 damage and the centepeds sharing the square with 8 take 22 damage (swarms take 1.5 x AOE)

Wyaar splits an attack between GC 22 and GC 14 as his first 2 arrows slay 22 and his 3rd hits 14.

GC 9 eats GC 4's dead body gaining 17 temp hp

GC 8 eats GC 3's dead body gaining 16 temp hp

GC 14 eats GC 22's dead body gaining 16 temp hp

The rest of the Gorechildren really can't do much this round.

(OOC: each time you move on to a new target make a new fort save. failing the next one would leave you sickened for 3 rounds)

Map
(OOC: You can edit the map; the tunnel is not pictured)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Garret: 1 acid splash damage
Swarm sharing GC 3 square: 46 damage
Swarm sharing GC 8 square: 22 damage

GC 1: 91 damage, free
GC 2: 53 damage, free
GC 3: 181 damage,dead, eaten by another GC
GC 4: 187 damage, dead, eaten by another GC
GC 5: 116 damage,
GC 6: 1 damage,
GC 7: 0 damage, free 18 temp hp
GC 8: 141 damage, regen stopped
GC 9: 165 damage,neuseated, 17 temp hp
GC 10: 142 damage, regen stopped
GC 11: 0 damage, free 20 temp hp
GC 12: 0 damage, free 24 temp hp
GC 13: 73 damage, free
GC 14: 135 damage, Freed, regen stopped, 16 temp hp
GC 15: 0 damage, free 20 temp hp
GC 16: dead, eaten by another GC
GC 17: 0 damage, free 21 temp hp
GC 18: 129 damage, regen stopped
GC 19: 69 damage, free
GC 20: 67 damage, free
GC 21: 0 damage, free 8 temp hp
GC 22: 179 damage, dead, eaten by another GC
GC 23: 91 damage, free
GC 24: 182 damage, dead
GC 25: 91 damage, free

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 166/167 Ki:18/20 CMD: 37 SR: 27]  d20+26=46 ; d20+30=46 ; 6d8+7=23 ; 6d8+7=41 ; d20+20=38 ;
Thursday June 29th, 2017 8:24:22 AM

Garret plows through the remains of the one he killed and quickly turns to another one (GC9). He dives through the air and kicks out, slamming the creature hard.

OOC:
Hit, critical confirmed (if possible): 64 damage (If no criticals, 23 damage). Fort save: 38

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Thursday June 29th, 2017 8:50:57 AM

"I'm sorry guys. I really didn't prepare many damaging spells today"

Tink starts casting Summon Monster VI. She may not be able to deal much damage, but perhaps she can summon some help.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d20+17=36 ; d20+17=34 ; d20+17=27 ; 2d6+9=19 ; 2d6+9=17 ; 2d6+9=17 ; 2d10+9=20 ;
Thursday June 29th, 2017 10:16:17 AM


Sesha continues to claw and tear at her enemies, whichever is closest. Like Tink, she didn't quite have much spell power to deal with these sorts of enemies. In cases like that, at least she had good ol' polymorph!

Bite: Hits AC 36 for 20 damage.
Claw 1: Hits AC 34 for 19 damage.
Claw 2: Hits AC 27 for 17 damage.
Rend: If both claws hit, does 17 additional damage.

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 15/22 SR: 20  d20+20=29 ;
Thursday June 29th, 2017 11:05:01 AM

A slight giddy sensation emanates from Restlin as he continues throwing area-of-effect magic at the gore children. Truth be told, the Mendicant really, really enjoyed slaying undead. It was as guilt-free carnage as one could ever hope to find. He plucks a bat-poop ball from his pouch and smacks it with his maximize rod, sending the glowing thing hurtling into the mass of them.

***

Move: None
Standard: Maximized fireball at the middle of GC 18. Should hit GC 1, 14, 10, 19, 25, 9, 8, 18, 2, 5, 13, 23, and 20. 60 damage. Reflex save DC 29 for half.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+28=43 ; d20+23=35 ; d20+18=37 ; d20+22=23 ; d20+13=14 ; d20+28=32 ; d8+9=17 ; d8+9=17 ; d8+9=14 ; d8+9=13 ; d8+9=15 ; d6=3 ; d6=4 ; d6=1 ; d6=4 ; d6=2 ; d6=2 ; d6=6 ; d6=5 ; d6=6 ; d6=4 ; 2d6=8 ; d10=5 ; d3=2 ; d3=3 ; d3=2 ; 2d6=5 ; 2d6=8 ; 2d6=9 ; 2d6=4 ; 2d6=5 ; d6=2 ; d6=6 ; d6=4 ; d6=2 ; d6=5 ;
Thursday June 29th, 2017 12:11:25 PM

Wyaar cannot help but grin at the wave of hot air that washes of them as Restin's fireball explodes among the gore children. His arrows continue to fly crackling with electricity and fire before giving an icy chill.

~~~~~~
Full attack with multiattack, deadly aim and rapid shot to gore child 11, overflow to any other one that is still standing

Attack 1 (Multiattack): hit AC 43 - 34 arrow damage, 7 cold, 8 electric, 8 fire, 13 holy
Attack 2: Hit AC 35, 14 arrow damage, 1 cold, 5 electric, 4 fire, 8 holy
Attack 3: Hit AC 37, crit confirm fail, 13 arrow damage, 4 cold, 6 electfic, 2 fire, 9 holy
Attack 4: Nat 1, miss
Rapidshot: Hit AC 32, 15 arrow damage, 2 cold, 4 electric, 5 fire, 4 holy

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Thursday June 29th, 2017 1:57:07 PM

Zane watches as the explosions come fast and furiously, striking the gore children.
He again, is prepared to strike any that get close enough....

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  4d6=14 ; 4d6=7 ; 4d6=10 ; 4d6=17 ;
Thursday June 29th, 2017 10:38:10 PM

Hmm 20 feet in the air... I know!
Beri starts to channel a heal spell to summon a Tyrannosaurus. Meanwhile, the Creeping Doom continue to much on the closest targets to them

Creeping Doom -60 hp
damage = 14

Creeping Doom -60 hp
damage = 7

Creeping Doom -60 hp
damage = 10

Creeping Doom -60 hp
damage = 17
***
Active Spells
creeping doom round- 1
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   9d6=27 ;
Thursday June 29th, 2017 11:19:47 PM

Book lobs another bead at the flesh abominations. How do you like your abominations, rare or extra crispy?

He then throws the bread between 10,18,19, and 2.

All of them in 20 feet (14 monsters) take 29 dmg, 1/2 dmg with dc 14 reflex save.

Intruder Alert... - [DM Hugh]  d4=2 d20+2=21 d20+2=15 d20+2=3 d20+2=4 d20+2=19 d20+2=10 d20+2=6 d20+2=14 d20+2=9 d20+2=7 d20+2=6 d20+2=8 d20+2=20 d20+2=8 d20+7=10 d20+7=9 d20+7=10 d20+7=11 d20+2=11 d20+2=8 d20+2=7 d20+2=19 d8+9=17 d8+9=14 d8+9=15 d8+9=15 d8+9=16
Friday June 30th, 2017 1:42:18 AM

Garret slams into GC 9 but is saddened to find out that the creature is immune to his critical hit.

(OOC: for those actually potentially affected by the stench next round failing the fort save leaves you sickened for 2 rounds)

Tink apologizes for not preparing more damaging spells and starts summoning.

Sesha uses her trollish reach to lash out at the nearest Gore child. Despite her massive amount of damage it still is not dead as it's ability to regen is still functioning.

Restlin hurls a maximized fire ball into a large group of gorechildren. They all fail to avoid any of the blast taking full damage. All 4 of the centepede swarms are also effected taking 90 damage each

Wyaar lets arrows fly at 11 and 4 arrows sink into the beast's flesh. However it was still not enough to put it down.

Zane remains poised to strike anything that gets close.

Beri's centepedes have been cooked by friendly fire unfortunately but the druid decides to start summoning a T-Rex.

Bosk hurls his own bead into the Gore Children's midst.

9 round remain on the reverse gravity.

Gorechild 1 eats Gorechild 14 gaining 17 hit points.

Gorechild 19 eats Gorechild 10 gaining 14 hit points.

Gorechild 2 eats Gorechild 18 gaining 15 hit points.

Gore child 13 eats Gorechild 8 gaining 14 temporary hit points.

Gore child 17 eats Gorechild 5 gaining 16 temp hp

The rest of the gorechildren are still trapped on the ceiling unable to move, regurgitate, attack or eat anything.

Map
(OOC: You can edit the map; the tunnel is not pictured)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Garret: 1 acid splash damage
Beri's Swarm 1: 136 damage
Beri's Swarm 2: 112 damage
Beri's Swarm 3: 90 damage
Beri's Swarm 4: 90 damage

GC 1: 146 damage, free, regen stopped, 17 temp hp
GC 2: 122 damage, free, regen stopped, 15 temp hp
GC 3: 181 damage,dead, eaten by another GC
GC 4: 187 damage, dead, eaten by another GC
GC 5: 171 damage, dead, eaten by another GC
GC 6: 0 damage,
GC 7: 0 damage, free 18 temp hp
GC 8: 201 damage, dead, eaten by another GC
GC 9: 299 damage, dead
GC 10: 171 damage, dead, eaten by another GC
GC 11: 146 damage, free regen stopped
GC 12: 0 damage, free 24 temp hp
GC 13: 128 damage, free, regen stopped, 15 temp hp
GC 14: 179 damage, dead, eaten by another GC
GC 15: 0 damage, free 20 temp hp
GC 16: dead, eaten by another GC
GC 17: 0 damage, free 37 temp hp
GC 18: 218 damage, dead, eaten by another GC
GC 19: 152 damage, free, regen stopped, 14 temp hp
GC 20: 122 damage, free, regen stopped
GC 21: 0 damage, free 8 temp hp
GC 22: 179 damage, dead, eaten by another GC
GC 23: 146 damage, free, regen stopped
GC 24: 182 damage, dead
GC 25: 146 damage, free, regen stopped

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d3=1 ; 6d6=18 ;
Friday June 30th, 2017 7:19:20 AM

Tink completes her summoning spell, alas, only 1 Bralani Azata answered her call (d3=1).

She summons it as far away from her as she can so that it can cast a lightning bolt right away.

Tink then starts summoning more aid

---------------------
Bralani - Standard Action (Cast Lightning Bolt). Gore Child 13, 20 and 15 to make a Ref Save vs DC15 of take 18pts damage (save for half).

Tink - Full Round Action - Start Casting Summon Monster VII
Reverse Gravity - Round 4 of 17


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 166/167 Ki:18/20 CMD: 37 SR: 27]  d20+26=40 ; d20+26=41 ; 6d8+7=40 ; 2d8+7=17 ; d20+22=27 ; d20+22=23 ; 2d8+7=16 ; 2d8+7=19 ; d20+17=29 ; d20+17=24 ; 2d8+7=16 ; 2d8+7=18 ; d20+12=20 ; 2d8+7=15 ; d20+26=36 ; 2d8+7=21 ;
Friday June 30th, 2017 10:27:21 AM

Garret finally finds himself in position to start a flurry, turning into a spinning ball of flying fists and feet.

OOC:
Hit AC/Dam: 40/40; 41/17; 27/16; 23/19; 29/16; 24/18; 20/15; 36/21
magical, lawful, cold iron, silver, adamantine

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+22=42 ; d20+22=26 ; 4d6+26=43 ;
Friday June 30th, 2017 10:07:51 PM



***
Tyrannosaurus- hp 169 (16 augmented summoning): +4 to constitution and strength
AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
Fort +15, Ref +12, Will +10
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
low-light vision, scent; Perception +37

Entering the fray by the Azata the T-rex looks around at all the meaty morsels and is in paradise. He steps forward and takes a big bite out of the closest one.

Attack = 42 Nat 20
crit roll = 26
damage = 43 (x2)?

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 15/22 SR: 20 
Saturday July 1st, 2017 8:31:00 AM

Restlin dispels his illusionary double from mislead. "Let's get these things clumped up again before I continue attacking."

***

Move: None
Standard: Dismiss mislead

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  12d8=48 ;
Saturday July 1st, 2017 6:17:20 PM


Sesha lets Shapechange reform her body yet again, this time shaping herself into the body of a huge copper dragon. She lets out a mighty roar, then inhales deeply before regurgitating a 100ft line of acid, which coats Gore Children 19 and 25.

Swift Action: Activate shapechange.
Standard Action; Line of Acid, 48 acid damage, reflex save DC 25 for half.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d4=3 ;
Saturday July 1st, 2017 6:26:24 PM

bw

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   7d6=28 ;
Saturday July 1st, 2017 11:24:19 PM

Bosk waits long enough to see if the gore children are still alive after the others attacks, and if more than one are still moving directly in front of him will lob another bead at the abominations. Carefully his hand goes down to the necklace and feels for a lucky bead...not as large as before, but as luck would have it just about as powerful. Aiming for the center of the group that is still ahead of him and already bleeding copiously he lets the bead fly.

Actions:
-----------------------
Throw the bread between 2, 19 and 25.
All creatures within 20 feet (14 monsters) take 28 dmg, 1/2 dmg with dc 14 reflex save

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Sunday July 2nd, 2017 12:21:23 PM

Zane continues to watch, the only spell he could cast would be his most powerful, and not all of it would be real damage. Since it's his most powerful, he would rather keep it until it was actually needed....

Restlin (Carl) -- AC +20/+7/+17 CMD: +20 HP: 175/175 (Spells) Luck Points: 15/22 SR: 20 
Sunday July 2nd, 2017 3:16:59 PM

Restlin tosses a ball of bat guano up and down in his hand, waiting for the gore children to clump up again...

Intruder Alert... - [DM Hugh]  d20+2=21 ; d3=3 ; d20+2=19 ; d20+2=22 ; d20+2=3 ; d20+21=41 ; d20+2=11 ; d20+2=5 ; d20+2=22 ; d20+2=15 ; d20+2=8 ; d20+2=10 ; d20+2=9 ; d20+2=6 ; d20+2=17 ; d20+2=11 ; d20+2=7 ; d8+9=13 ; d8+9=12 ; d8+9=16 ;
Sunday July 2nd, 2017 8:58:05 PM

Tink summons a Bralani Azata and it fires off a lightning bolt. She then starts summoning more aid.
All 3 Gorechildren succeed at the reflex save (21, 19, 22) and are only grazed by the bolt.

Garret unleashes a flurry of blows at GC 23 pretty much slaughtering the creature.

Beri summons a TRex and it takes a bite out of Gore Child 25 finishing it off. (OOC: They are immune to crit hits)

Restlin says to get the things clumped again before he continues to attack.
(OOC: your double has been gone for a long time. It only lasts 3 rounds after you start concentrating)

Sesha uses Shape Change to turn into a copper dragon and shoots a line of acid at the gore children (OOC: Do you have a copper dragon scale? If not I'll let it slide this one time) Her acid coats the already dead GC 25 and 19, finishing off 19.

Bosk waits to see if the Gore Children are still alive(11) and then lobs another bead in their midst, Garret easily avoids all of it while 3 of the 11 Gore children avoid some of it and the other 8 take full damage.

Zane continues to wait.

Restlin waits as well since the Gore Children are not clumped up. (OOC: They won't be able to clump until the reverse gravity wears off - 13 rounds)

Gorechild 1 eats Gorechild 25 gaining 13 temporary hp.

Gorechild 2 eats GoreChild 19 gaining 12 temporary hp.

Gorechild 13 eats Gorechild 23 gaining 16 temporary hp.

The rest of the Gorechildren are still stuck by the reverse gravity and are able to do not much.

Map
(OOC: You can edit the map; the tunnel is not pictured)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Garret: 1 acid splash damage

GC 1: 157 damage, free, regen stopped, 13 temp hp
GC 2: 137 damage, free, regen stopped, 12 temp hp
GC 3: 181 damage,dead, eaten by another GC
GC 4: 187 damage, dead, eaten by another GC
GC 5: 171 damage, dead, eaten by another GC
GC 6: 28 damage, regen stopped
GC 7: 0 damage, free 4 temp hp, regen stopped
GC 8: 201 damage, dead, eaten by another GC
GC 9: 299 damage, dead
GC 10: 171 damage, dead, eaten by another GC
GC 11: 160 damage, free, regen stopped
GC 12: 4 damage, free regen stopped
GC 13: 140 damage, free, regen stopped, 16 temp hp
GC 14: 179 damage, dead, eaten by another GC
GC 15: 17 damage, free regen stopped
GC 16: dead, eaten by another GC
GC 17: 0 damage, free 9 temp hp, regen stopped
GC 18: 218 damage, dead, eaten by another GC
GC 19: 186 damage, dead, eaten by another GC
GC 20: 155 damage, free,regen stopped
GC 21: 24 damage, free, regen stopped
GC 22: 179 damage, dead, eaten by another GC
GC 23: 293 damage, dead, eaten by another GC
GC 24: 182 damage, dead
GC 25: 234 damage, dead, eaten by another GC


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d4+1=4 ; 6d6=19 ; 6d6=19 ; 6d6=20 ; 6d6=23 ; 6d6=25 ;
Monday July 3rd, 2017 7:34:13 AM

Tink calls in some more Bralani (1d4+1=4) to help finish off these creatures. She sets them up in order to affect as many monsters as possible.

With 5 bralani now in the fight and lightning going everywhere, Tink reserves the rest of her spells.

---------------
Azata 1: Cast Lightning Bolt. Gore Child 13, 20 and 15 to make a Ref Save vs DC15 of take 19pts damage (save for half).
Azata 2: Cast Lightning Bolt. Gore Child 17, 12 and 21 to make a Ref Save vs DC15 of take 19pts damage (save for half).
Azata 3: Cast Lightning Bolt. Gore Child 17, 12 and 21 to make a Ref Save vs DC15 of take 20pts damage (save for half).
Azata 4: Cast Lightning Bolt. Gore Child 11, 6 and 7 to make a Ref Save vs DC15 of take 23pts damage (save for half).
Azata 5: Cast Lightning Bolt. Gore Child 11, 6 and 7 to make a Ref Save vs DC15 of take 25pts damage (save for half).
Reverse Gravity - Round 5 of 17


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  d20=7 ;
Monday July 3rd, 2017 11:50:10 AM

Restlin only has one maximized spell left, and would like to hold on to it. He unsheathes his sword and asks it to make him stronger. He's gonna need it.

The Mendicant bravely steps forward, turning to say to Sesha, "check it out. I can do that too." Once clear of the tunnel, he pulls a small stone from his pouch and grips it tightly in his hand. The hand turns to stone and spreads to the rest of his body, leaving behind a large earth elemental when it's done.

***

Free: Bull's strength from Shiny
Move: Out of the tunnel next to the azatas.
Standard: Elemental Body III - earth elemental

AC is 27/13/25 this round.


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 166/167 Ki:16/20 CMD: 37 SR: 27]  d20+26=44 ; d20+26=36 ; 6d8+7=29 ; 2d8+7=16 ; d20+22=36 ; d20+22=39 ; 2d8+7=19 ; 2d8+7=11 ; d20+17=34 ; d20+17=30 ; 2d8+7=15 ; 2d8+7=23 ; d20+12=17 ; d20+26=27 ; 2d8+7=19 ; 2d8+7=11 ;
Monday July 3rd, 2017 1:05:40 PM

Garret is in his element now as he turns and spins, continuing the attacks all around him.

OOC:
Start on GC2, move to GC13 if it dies
Hit AC/Dam: 44/29 ; 36/16; 36/19; 39/11; 34/15; 30/23; 17/19; 27/11
magical, lawful, cold iron, silver, adamantine


Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+22=35 ; d20+17=25 ; d20+12=25 ; d20+27=45 ; d20+27=35 ; d8+8=9 ; d8+8=10 ; d8+8=15 ; d8+8=12 ; d8+8=12 ; d6=1 ; d6=6 ; d6=5 ; d6=5 ; d6=1 ; d6=2 ; d6=1 ; d6=3 ; d6=5 ; d6=5 ; d6=6 ; d6=4 ; d6=4 ; d6=6 ; d6=3 ; 2d6=9 ; 2d6=4 ; 2d6=6 ; 2d6=7 ; 2d6=8 ; d8+8=11 ; d6=4 ; d6=1 ; d6=2 ; d6=2 ; 2d6=9 ;
Monday July 3rd, 2017 5:57:03 PM

wyaar lets more arrow go at the least injured gore children.

---------

Full attack to GC 6 with all the stuff from before

Attack 1:hit ac 45, 19 damage, 7 cold, 10 electric, 3 fire, 13 holy
Attack 2: hit ac 35 15 damage, 3 cold, 5 electrical, 5 fire, 6 holy
Attack 3: hit ac 25, 12 damage , 6 cold, 4 electric, 4 fire, 7 holy
Attack 4: hit ac 25, 12 damage, 6 cold, 3 electric, 4 fire, 8 holy
Rapid shot: hit ac 35, 11 damage, 1 cold, 1 electric, 2 fire, 9 holy

Sorry to miss! Crazy weekend if multiple birthdays. Also posting from phone is fun

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+22=41 ; 4d6+26=47 ; d20+24=39 ;
Monday July 3rd, 2017 9:03:50 PM

*Beri*

The battle looking to be mostly under control, Beri takes a moment to review the druid letters for clues regarding weaknesses of the gore children and mothers, as well as defensive capabilities and weaknesses of the Soma.

knowledge (nature)=39

*T-Rex*
Tyrannosaurus- hp 169 (16 augmented summoning): +4 to constitution and strength
AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
Fort +15, Ref +12, Will +10
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
low-light vision, scent; Perception +37

The T-rex looks around at the lightning flying. His momentarily confusion is quickly replaced by the smokey smell of roast flesh. Lips smacking, the T-Rex lunges at the next tasty morsel in front of him.

Attack = 41
damage = 47
***
***
Active Spells
creeping doom round- 1
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   7d6=15 ;
Tuesday July 4th, 2017 12:04:06 AM

Bosk selects another bead and tosses it at the group in the corner so that it lands directly between gore child 6 and 12. He frowns as this one does significantly less damage.

Actions:
-----------------------
Throw the bread between 6 and 12.
All creatures within 20 feet (14 monsters) take 15 dmg, 1/2 dmg with dc 14 reflex save

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Tuesday July 4th, 2017 12:40:34 AM

Zane waits some more....

Intruder Alert... - [DM Hugh]  d20+2=10 d20+2=7 d20+2=8 d20+2=17 d20+2=4 d20+2=19 d20+2=17 d20+2=15 d20+2=14 d20+2=18 d20+2=13 d20+2=10 d20+2=20 d20+2=21 d20+2=11 d20+2=12 d20+2=9 d20+2=12 d20+2=10 d20+2=19 d20+2=16 d20+2=22 d20+2=20 d20+2=17 d8+9=10 d8+9=13 d8+9=15 d8+9=16 d20+2=18
Tuesday July 4th, 2017 1:47:11 AM

Tink finishes summoning more Bralani and sets them up to affect as many Gore Children as possible.

Restlin decides to save his maximized spell and has Shiny make him stronger as he turns into an earth elemental.

Garret continues to flurry slaying both Gorechildren 2 and 13.

Wyaar attacks Gore Child 6 slaying it with 3 of the arrows and following up with Gore Child 17.

Beri starts reviewing the druidic letters for more information on the creatures. The TRex takes another bite out of Gore Child 1 this time slaying it.

Bosk tosses another bead between 6 and 12 hitting the 6 Gore Children still alive at least partially. 4 take full damage while the other 2 take partial damage.

Zane continues to wait.

Sesha turns into a gold dragon and barbeques 1 of the gore children and 3 gore child corpses.

Gore child 17 eats Gore child 13 gaining 10 temp hp.

Gore child 12 eats Gore child 11 gaining 13 temp hp.

Gore child 7 eats Gore child 6 gaining 15 temp hp.

Gore child 15 eats Gore child 20 gaining 16 temp hp

The last Gore child is unable to do anything.

Map
(OOC: You can edit the map; the tunnel is not pictured)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Garret: 1 acid splash damage
Beri's Swarm 1: 136 damage
Beri's Swarm 2: 112 damage
Beri's Swarm 3: 90 damage
Beri's Swarm 4: 90 damage

GC 1: 191 damage, free, regen stopped, dead
GC 2: 189 damage, free, regen stopped, dead
GC 3: 181 damage,dead, eaten by another GC
GC 4: 187 damage, dead, eaten by another GC
GC 5: 171 damage, dead, eaten by another GC
GC 6: 192 damage, regen stopped, dead
GC 7: 38 damage, free, regen stopped, 15 temp hp
GC 8: 201 damage, dead, eaten by another GC
GC 9: 299 damage, dead
GC 10: 171 damage, dead, eaten by another GC
GC 11: 183 damage, dead, regen stopped
GC 12: 48 damage, free regen stopped, 13 temp hp
GC 13: dead, eaten by another gc
GC 14: 179 damage, dead, eaten by another GC
GC 15: 51 damage, free regen stopped, 16 temp hp
GC 16: dead, eaten by another GC
GC 17: 160 damage, free, regen stopped, 10 temp hp
GC 18: 218 damage, dead, eaten by another GC
GC 19: 186 damage, dead, eaten by another GC
GC 20: 174 damage, dead,regen stopped
GC 21: 60 damage, free, regen stopped
GC 22: 179 damage, dead, eaten by another GC
GC 23: 293 damage, dead, eaten by another GC
GC 24: 182 damage, dead
GC 25: 234 damage, dead, eaten by another GC


Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  12d8=66 ;
Tuesday July 4th, 2017 2:47:29 AM

Sesha watches Restlin curiously, craning her huge neck, then changes quickly from Bronze to gold, and covers 11. 17 .20 and 13 in a cone of flame.

Reflex 29 for half, 66 full

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  6d6=22 ; 6d6=18 ; 6d6=25 ; 6d6=22 ;
Tuesday July 4th, 2017 9:30:23 AM

Azata #1 now out of spells and unable to move out of the gravity field - turns into its wind form.

Azatas #2 and #3 continue their lightning bolt attacks.

Azatas #4 and #5 hold their lightning spells until they have a clear shot.

---------------
Azata 1: Change into Wind Form
Azata 2: Cast Lightning Bolt. Gore Child 17, 12 and 21 to make a Ref Save vs DC15 of take 22pts damage (save for half).
Azata 3: Cast Lightning Bolt. Gore Child 17, 12 and 21 to make a Ref Save vs DC15 of take 18pts damage (save for half).
Azata 4: Ready action. If Restlin moves out of the way, Cast Lightning Bolt. Gore Child 7 to make a Ref Save vs DC15 of take 25pts damage (save for half).
Azata 5: Ready action. If Restlin moves out of the way, Cast Lightning Bolt. Gore Child 7 to make a Ref Save vs DC15 of take 22pts damage (save for half).
Reverse Gravity - Round 6 of 17


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  d20+20=26 ; d6+4=8 ;
Tuesday July 4th, 2017 12:18:10 PM

Restlin looks to Shiny. "Ok, old friend. Let's see how well you do as an actual sword..."

The Mendicant strolls up to the closest gore child, taking a moment to appreciate the subtle, earthy smell he has. He's not sure what kind of essential oil he can buy to recreate the odor, but it's nice for now. Recalling his WLA training, he strikes out at the abominations. It's not impressive.

***

Move: Approach closest gore child
Standard: Attack w/ Shiny - Hit AC 27 for 8 damage.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d4=4 ; 12d8=50 ;
Tuesday July 4th, 2017 12:53:52 PM


Sesha continues her dragon shifting, taking the form of a huge and mighty red dragon. She clumsily flies her way out of the room and touches down, before breathing another giant cone of fire into her enemies.

17, 12, and 15 need a reflex DC 29 or take 50 damage, save for half.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 166/167 Ki:16/20 CMD: 37 SR: 27]  d20+26=35 ; 6d8+7=28 ;
Tuesday July 4th, 2017 3:36:37 PM

Garret pauses to allow any other area attacks this round, then quickly moves up to the next group of things, attacking as he arrives.

OOC:
Hit AC 35, Dam: 28

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Tuesday July 4th, 2017 8:37:05 PM

Zane considers leaning against the wall, then remembers that it's a "stomach lining" so he just taps his hoof......

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+22=33 ; 4d6+26=43 ; 4d6+31=44 ;
Tuesday July 4th, 2017 9:02:56 PM

*Beri*
Hmm, I don't think these letters are going to reveal much more.
Beri proceeds to search the desk for anything else of importance besides the letters they collected.

perception = 44

*T-Rex*
Tyrannosaurus- hp 169 (16 augmented summoning): +4 to constitution and strength
AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
Fort +15, Ref +12, Will +10
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
low-light vision, scent; Perception +37

More lightning flys past the t-rex, and he knows that can only mean one thing... more extra crispy gore-children to munch on! He looks around for another tasty morsel and proceeds to fill his belly.

Attack = 33
damage = 43
***
Active Spells
creeping doom round- 1
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Intruder Alert... - [DM Hugh]  d20+2=17 ; d20+2=7 ; d20+2=4 ; d20+2=16 ; d20+2=7 ; d20+2=15 ; d20+2=21 ; d20+2=3 ; d20+2=8 ; d20+2=5 ; d20+2=3 ; d8+9=13 d20+16=36 d20+16=29 d20+16=24 d20+16=25 2d6(1+6)+8=15
Tuesday July 4th, 2017 11:43:45 PM

One of Tink's Azatas turns into wind while the other 2 fry some more GC and the last 2 wait for Restlin to get out of the way to do the same.

Restlin obliges and stabs GoreChild 17 finishing it off.

Sesha turns into a red dragon and barbeques some more gore children doing full damage but not killing any.

Garret moves up and punches 15.

Zane taps his hoof.

Beri searches the desk some more while the T-Rex takes a bite out of 15 but the GC is still not dead.

Gorechild 15 eats Gore child 17 gaining 13 hp.

Gorechild 12 takes a bite out of Garret (natural 20 no critical for 15 damage.

Map
(OOC: You can edit the map; the tunnel is not pictured)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Garret: 1 acid splash damage + 15 physical damage
Beri's Swarm 1: 136 damage
Beri's Swarm 2: 112 damage
Beri's Swarm 3: 90 damage
Beri's Swarm 4: 90 damage

GC 1: 191 damage, free, regen stopped, dead
GC 2: 189 damage, free, regen stopped, dead
GC 3: 181 damage,dead, eaten by another GC
GC 4: 187 damage, dead, eaten by another GC
GC 5: 171 damage, dead, eaten by another GC
GC 6: 192 damage, regen stopped, dead
GC 7: 59 damage, free
GC 8: 201 damage, dead, eaten by another GC
GC 9: 299 damage, dead
GC 10: 171 damage, dead, eaten by another GC
GC 11: 183 damage, dead, regen stopped
GC 12: 155 damage, free regen stopped
GC 13: dead, eaten by another gc
GC 14: 179 damage, dead, eaten by another GC
GC 15: 156 damage, free regen stopped, 13 temp hp
GC 16: dead, eaten by another GC
GC 17: 228 damage, free, regen stopped,
GC 18: 218 damage, dead, eaten by another GC
GC 19: 186 damage, dead, eaten by another GC
GC 20: 174 damage, dead,regen stopped
GC 21: 91 damage, free
GC 22: 179 damage, dead, eaten by another GC
GC 23: 293 damage, dead, eaten by another GC
GC 24: 182 damage, dead
GC 25: 234 damage, dead, eaten by another GC


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  3d6=15 ; 3d6=11 ;
Wednesday July 5th, 2017 9:40:47 AM

Now in wind form, Azata 1 can fly in the anti-gravity zone. It heads to the east, and then unleashes a whirlwind blast against the gorechildren

Azatas 2 through 5 all transform into their wind forms.

Tink stands by to watch the mayhem.

------------------------
Azata 1. Move action: Fly east. Standard action: Whirlwind blast. Gorechild 15 takes 15pts damage or half on a Ref DC17 save.
Azatas 2 - 5 use standard action action to change form


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 16/22 SR: 20  d20+20=23 ; d6+4=5 ; d20=14 ;
Wednesday July 5th, 2017 9:47:13 AM

Restlin looks at Shiny, surprised as anyone that he slew the gore child. "Yissss," he says aloud in Terran. He strides forward & strikes again, this time at #12. It's still not very impressive.

***

Move: Head east towards #12
Standard: Attack#12 - Hit AC for 5 damage

AC is 34/20/32 this round

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27]  d20+26=46 ; d20+26=32 ; 6d8+7=28 ; 2d8+7=15 ; d20+21=27 ; d20+21=31 ; 2d8+7=22 ; 2d8+7=21 ; d20+16=36 ; d20+16=32 ; 2d8+7=12 ; 2d8+7=16 ; d20+11=16 ; d20+26=31 ; 2d8+7=12 ; 2d8+7=10 ;
Wednesday July 5th, 2017 11:25:59 AM

Garret turns to the one who bit him and says, "Hey, stop that!" He then starts pummeling it.

OOC:
Hit AC/Dam: 46/28; 32/15; 27/22; 31/21; 36/12; 32/16; 16/12; 31/10

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Wednesday July 5th, 2017 1:03:28 PM

Tap, Tap, Tap

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+27=46 ; d20+31=40 ; d20+23=30 ; d20+17=20 ; d20+12=30 ; d20+27=41 ; d8+8=11 ; d8+8=11 ; d8+8=14 ; d3=2 ; d8+8=12 ; d3=3 ; d8+8=15 ; d6=3 ; d6=2 ; d6=5 ; d6=3 ; d6=5 ; d6=6 ; d6=2 ; d6=4 ; d6=3 ; d20=8 ; d6=3 ; d6=6 ; d6=1 ; d6=6 ; d6=6 ; d6=4 ; 2d6=5 ; d3=3 ; 2d6=2 ; d3=1 ; 2d6=4 ; 2d6=7 ; 2d6=11 ; 2d6=6 ;
Wednesday July 5th, 2017 1:56:19 PM

Wyaar moves on to another target. Pew Pew Pew!

~~~~~~~~~~~~~~~

Full attack to GC 7, spillover to 21 with manyshot, rapid shot and deadly aim

Attack 1: Hit AC 46 (Crit confirm AC 40), 44 damage, 5 cold damage, 8 electric damage, 7 fire damage, 7 holy damage. Save Fort DC 27 or be blinded. On successful save 1d4 rounds dazzled.
Attack 2: Hit AC 2, 14 damage, 5 cold damage, 4 electric damage, 6 fire damage, 4 holy damage
Attack 3: Miss AC 20
Attack 4: Hit AC 30,12 damage, 3 cold damage, 3 electric damage, 6 fire damage, 7 holy damage
Rapid Shot: Hit AC 41, 15 damage, 5 cold damage, 3 electric damge, 4 fire damage, 11 holy damage


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   7d6=20 ;
Wednesday July 5th, 2017 9:16:44 PM

Bosk moves forward 30ft, his hands going down to his side and selecting another dragon glass bead and hurls it at the group in the corner so that it lands in the far corner (upper right) and avoids Garret int he blast. He is glad to see this one is a little more effective.

Actions:
-----------------------
Move forward 30ft
Throw bead in upper right corner of the room.
All creatures within 20 feet (14 monsters) take 20 dmg, 1/2 dmg with dc 14 reflex save

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+22=32 ; 4d6+26=44 ;
Wednesday July 5th, 2017 9:20:51 PM

The T-rex looks on in mild amusement when he sees that his snack is himself having a snack. A double stuffed dessert now stands in front of him, and he isn't about to let it get away. Hungrily he sinks his massive teeth into the gorechild again.

Attack = 32
damage = 44
***
Active Spells
creeping doom round- 1
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Intruder Alert... - [DM Hugh]  d20+2=12 d20+2=6 d8+9=16
Wednesday July 5th, 2017 11:50:57 PM

Tink's Azatas either are already whirlwinds or turn into them and the first whirlwind attacks GC 15 dealing 15 damage.

Restlin looks at Shiny surprised he slew a gore child. He moves toward 12 and his attack actually misses the Gore Child this time.

Garret starts pummeling the GC that bit him, knocking it out. He then attacks 15 also knocking it out.

Zane continues to tap impatiently.

Wyaar attacks 7 killing it in a flurry of arrows.

Boskthrows another bead into the mix killing the 2 that Garret knocked out. The last surviving GC (21) also takes full damage.

Beri's TRex goes for the last surviving GC injuring it but not killing it.

GC 21 eats GC 7 gaining 16 temp hp.

Map
(OOC: You can edit the map; the tunnel is not pictured)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Garret: 1 acid splash damage + 15 physical damage
Beri's Swarm 1: 136 damage
Beri's Swarm 2: 112 damage
Beri's Swarm 3: 90 damage
Beri's Swarm 4: 90 damage

GC 1: 191 damage, free, regen stopped, dead
GC 2: 189 damage, free, regen stopped, dead
GC 3: 181 damage,dead, eaten by another GC
GC 4: 187 damage, dead, eaten by another GC
GC 5: 171 damage, dead, eaten by another GC
GC 6: 192 damage, regen stopped, dead
GC 7: 205 damage, regen stopped dead
GC 8: 201 damage, dead, eaten by another GC
GC 9: 299 damage, dead
GC 10: 171 damage, dead, eaten by another GC
GC 11: 183 damage, dead, regen stopped
GC 12: 224 damage, dead, regen stopped
GC 13: dead, eaten by another gc
GC 14: 179 damage, dead, eaten by another GC
GC 15: 250 damage, dead regen stopped
GC 16: dead, eaten by another GC
GC 17: 228 damage, dead, regen stopped,
GC 18: 218 damage, dead, eaten by another GC
GC 19: 186 damage, dead, eaten by another GC
GC 20: 174 damage, dead,regen stopped
GC 21: 150 damage, regen stopped 16 temp hp.
GC 22: 179 damage, dead, eaten by another GC
GC 23: 293 damage, dead, eaten by another GC
GC 24: 182 damage, dead
GC 25: 234 damage, dead, eaten by another GC


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  6d6=21 ; 6d6=18 ; 6d6=23 ; 6d6=20 ; 6d6=17 ;
Thursday July 6th, 2017 2:15:16 AM

Tink's azatas swarm in for the kill

------------------------
Azata 1. Whirlwind blast. Gorechild 21 takes 21pts damage or half on a Ref DC17 save.
Azata 2. Whirlwind blast. Gorechild 21 takes 18pts damage or half on a Ref DC17 save.
Azata 3. Whirlwind blast. Gorechild 21 takes 23pts damage or half on a Ref DC17 save.
Azata 4. Whirlwind blast. Gorechild 21 takes 20pts damage or half on a Ref DC17 save.
Azata 5. Whirlwind blast. Gorechild 21 takes 17pts damage or half on a Ref DC17 save.

If it passes all saves, that's still 48pts damage


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 16/22 SR: 20 
Thursday July 6th, 2017 9:51:29 AM

Restlin decides to cut his losses. He stabbed one gore child to death, which is one more than he was expecting. He stands back, Shiny resting on his shoulder as his friends finish off the last of them. He keeps his elemental form for now, just for kicks.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Thursday July 6th, 2017 11:29:16 AM

Garret pauses as he watches the Azatas move in for the kill. He looks around the battlefield and see the dead bodies and the mess. He looks back at Restlin with the sword and says, "Nice one, Restlin!"

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d20+13=21 ; 2d8+6=17 ;
Thursday July 6th, 2017 11:44:48 AM


Dragon Sesha gives Restlin an approving gaze, then bites at the remaining gore child if necessary.

Hit AC 21 for 17 damage.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Thursday July 6th, 2017 12:34:08 PM

"Was that actually on purpose?" Wyaar asks Restlin with a grin, "Or did you just trip and fall at it?" He lets the Azata's finish off the last creature as he moves about to start collecting his arrows from the bodies or pieces of bodies left.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Thursday July 6th, 2017 1:27:57 PM

"All done?"

Zane was glad they seemed to enjoy the fight, but he was expecting something more to happen, unfortunately probably sooner than later.....

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+22=24 ; 4d6+26=42 ;
Thursday July 6th, 2017 9:10:00 PM

Good Rex, stay ready to attack anything new that sneaks up, but feel free to munch on anything once someone has checked them .

If the room is cleared out, Beri will take out his Gem of Seeing and do another sweep of both rooms to make sure they aren't missing any surprises.

Attack = 24
damage = 42
***
Active Spells

gem of seeing- first 5 minuts/30
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
Mass Bears Endurance, success.
Mass Cat's Grace, success.
Mass Bull's Strength, success. No slot expended.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwin

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Thursday July 6th, 2017 11:34:13 PM

Bosk pulls a bottle of ale out of his bag and takes a long drink. What do you all think would happen if we flooded this room with beer? Think we could get the cave drunk?

Intruder Alert... - [DM Hugh]  d20+2=4 d20+2=16 d20+2=22 d20+2=8 d20+2=21
Thursday July 6th, 2017 11:59:23 PM

Tink's whirlwind Azatas swarm for the kill. It fails to avoid the first 2 blasts, partially avoids the third, fails on the 4th and succeeds on the fifth. However it still takes enough damage to kill it.

Restlin remains in elemental form, still surprised he killed a Gore Child with shiny.

Garret admires Restlin's moves.

Sesha-Dragon also gives Restlin an admiring gaze.

WyaarAsks if Restlin purposely fell and then trys to collect any arrows that may have fallen to the ground considering the corpses are all still stuck on the ceiling.

Zane asks if everyone is done.

Beri tells Rex to remain ready and then uses his Gem of Seeing to do another sweep. He sees nothing except for the mouths in the tunnel past the antechamber.

Bosk pulls some ale from his bag and asks what would happen if they flooded the chamber with beer.

You have cleared any danger that could potentially come from behind you with the deaths of the Gorechildren. The hallway with the gnashing mouth stretches in front of you. Garret explored the hallway a little earlier and it took him 125 feet of move to get to where he got with the winding hallway and he did not reach the end of the hallway. (OOC: If you want to go beyond where Garret got to please elaborate how much further do you want to keep going?)

(OOC: when moving in the tunnel, past the antechamber PCs must roll a d100 every every time they move 5 feet. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the intestine-tunnel. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.)

Bosk: 9 acid damage + 14 physical damage
Zane: 12 damage
Garret: 1 acid splash damage + 15 physical damage
Beri's Swarm 1: 136 damage
Beri's Swarm 2: 112 damage
Beri's Swarm 3: 90 damage
Beri's Swarm 4: 90 damage

GC 1: 191 damage, free, regen stopped, dead
GC 2: 189 damage, free, regen stopped, dead
GC 3: 181 damage,dead, eaten by another GC
GC 4: 187 damage, dead, eaten by another GC
GC 5: 171 damage, dead, eaten by another GC
GC 6: 192 damage, regen stopped, dead
GC 7: 205 damage, regen stopped dead
GC 8: 201 damage, dead, eaten by another GC
GC 9: 299 damage, dead
GC 10: 171 damage, dead, eaten by another GC
GC 11: 183 damage, dead, regen stopped
GC 12: 224 damage, dead, regen stopped
GC 13: dead, eaten by another gc
GC 14: 179 damage, dead, eaten by another GC
GC 15: 250 damage, dead regen stopped
GC 16: dead, eaten by another GC
GC 17: 228 damage, dead, regen stopped,
GC 18: 218 damage, dead, eaten by another GC
GC 19: 186 damage, dead, eaten by another GC
GC 20: 174 damage, dead,regen stopped
GC 21: 212 damage, regen stopped
GC 22: 179 damage, dead, eaten by another GC
GC 23: 293 damage, dead, eaten by another GC
GC 24: 182 damage, dead
GC 25: 234 damage, dead, eaten by another GC


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Friday July 7th, 2017 9:18:23 AM

Restlin smacks his hands together, shattering the stone surrounding him. He stretches and brushes some dust and gravel off himself.

"Thanks all. figured I should use my sword as an actual sword at least once. So, we gonna go check out this tunnel or what?"

Restlin's ready to move forward, but there's no way he's taking point.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Friday July 7th, 2017 11:11:18 AM

Garret starts to fly down the tunnel, but the stops to wait for Tink to take the lead.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+39=41 ; d20+50=68 ;
Friday July 7th, 2017 11:45:00 AM

Tink dismisses the Azatas with gratitude, and then moves to take point on the exploration forwards. She stays within 30ft of the party

----------------------------
Perception: 41 + See Below
Stealth: 72 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Friday July 7th, 2017 1:41:05 PM

Zane flies down the hallway, taking the 3rd spot.... He can fight over Garret, and can be a wall as needed.....

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Friday July 7th, 2017 3:27:30 PM

Wyaar flies on down the tunnel as well, staying along side Zane and Garrett and a few feet off of the floor.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Friday July 7th, 2017 5:16:42 PM


Sesha lets her draconic form fade away, then stops for a second. her face a mix of puzzled confusion and uncertainty.

She feels her face, there were no scars. She searches out with her feelings, but there was no coven link. She carefully fingers the iron lip of Pot-pots open cauldron space, but he was.. different. She feels for the ley lines that had always powered her spells, but found them out of reach.

Near panic, she searches her mind for an explanation, and is shocked to find her brain a much more useful tool than it ever was. With it's new mental acuity, she settles on the only reasonable explanation.

"Holy crap guys. I just survived a bloodwitch revision!"

She points at Restlin, her face smugly charming, but maybe a bit less pretty than it used to be, not accounting for ritual scarification of course. "And by the way, Mage-Priest. I'm smarter than you."


Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Friday July 7th, 2017 9:09:17 PM

Remember to speak via the rings, we don't want to give away our presence again. If we wait a couple more minutes I should have some huge elementals ready to joins us... but I know we have buffs ticking down as well.

The elemental takes a look at Sesha as she dances around and explains.

Congrats, I'm so happy for you... I think. Definitely happy about the surviving part, but I must admit I haven't the faintest idea what a bloodwitch revision is. I take it from your good humor that it's a good thing though.

Beri takes 4th position, making sure to hover above any dangers lurking on the floor.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Saturday July 8th, 2017 1:10:24 PM

Restlin looks sideways at Sesha. He had no idea what a blood witch revision was, let alone how she managed one way up here in Jericho space. Maybe she was smarter than him?

He shrugs and pats her head as he walks past her to the tunnel. "That's nice, dear," he quips as he passes.

Too Quiet... - [DM Hugh] 
Sunday July 9th, 2017 10:03:45 PM

(OOC1 : First off I will play along and assume any communication quote for the remainder of Soma (unless otherwise specified or addressing someone from Soma w/o a ring) is done via ring since Wyaar has a ring now)
(OOC2: when moving in the tunnel, past the antechamber PCs must roll a d100 every every time they move 5 feet. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the intestine-tunnel. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.)

Restlin smacks his hands together and shatters some of the stone surrounding him. He brushes the dust and gravel off himself and explains he needs to use his sword at least once.

Garret flies down the tunnel after Tink takes point.

Tink dismisses her Azatas and then moves to take point

Zane takes the 3rd spot.

Wyaar flies down the tunnel keeping pace with Garret and Zane.

Sesha lets the draconic form fade away and then feels a shifting in her senses and lets the others know she survived a bloodwitch revision. She lets Restlin know she is smarter than him.

Beri reminds people to use the rings and congratulates Sesha before taking the fourth position.

Restlin takes a sidewise look at Sesha and then pats her head as he walks past her into the Tunnel.

The group moves down the winding hallway in the following order : Tink at point, Garret, Zane, Wyaar, Beri, Restlin, Sesha and Bosk.

(OOC: If Restlin is to remain walking I will need 50 d100s from him to figure out if he went too close to any of the mouths, followed by a DC 25 reflex save for each 90+ to figure out if he took damage and is grappled. Alernatively, Restlin could be bush whacking with Shiny but it would considerably slow the group's passage down the chamber)

The passage winds back and forth and after approximately 250 feet you come to another sphincter door. Unlike the previous sphincter door there are no moans or chittering like the last chamber. All you can hear in the next chamber is a sound of eerie silence.



Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Monday July 10th, 2017 12:03:52 AM

Bosk looks sideways at Sesha until he realizes what she is saying. The Wold is fickle like that. Happened to me twice...perhaps that is why there are so few of my kind about.

ooc: Do we still need to make the checks if we are flying?

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Monday July 10th, 2017 12:26:11 AM

Zane tries to stay ready for an attack, keeping his position as 3rd, ready to do bodyguard duty, for whomever might be needing it.....

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Monday July 10th, 2017 7:31:06 AM

Tink continues flying down the tunnel. She looks back every now and then to make sure that the party are all ok. And that they're still following her and haven't ducked off somewhere else.

Not that they would.

Maybe Restlin would.

Tink will not fly more than 30ft further than the group, and will stop by the next door if the entire party make it that far.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Monday July 10th, 2017 11:31:38 AM

Garret looks at Tink, or where he thinks Tink might be as he passes the gnashing teeth. He says, "Well, I guess we just open the next door, right? It might be nice to sneak up on things, but when they have the door closed, I'm not sure we have any other options."

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Monday July 10th, 2017 12:53:03 PM

Restlin cast a 15 minute fly spell when he first entered the tunnel. It should still be active. He floats along in the center of the tunnel, whistling a little tune about Sesha the genius.

"OOooooooh, Sesha was a witch who was smarter than me. Walking down a toothy tunnel genius as can be..."

He continues singing about every little action she takes as they continue on.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Monday July 10th, 2017 2:41:03 PM


Still not quite sure WHAT was going on, Sesha realizes she has not, in fact, changed at all. Apparently, she had a premonition of approximately 3 days into the future.

"Mage-priest. Things be gettin' weird."

Still, she looked forward to the day when she might REALLY be a genius. She continues on, scooting through the air on her broom, savoring the last few moments of her coven link with her friends.

Sesha looks into the room, studying it carefully. She does still have a permanent True Seeing in effect.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Monday July 10th, 2017 4:00:36 PM

"Sesha the genius witch be sayin' things be gettin' weird. Not smart enough to figure it out, but still she persevered."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Monday July 10th, 2017 5:46:30 PM

Wyaar flies up towards the door and takes a moment to detect evil through it again.


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Monday July 10th, 2017 8:11:21 PM

Bosk flies behind the group and suddenly realizes he has a portable window that he could place in the doorway...and shortly thereafter realizes that it won't work in a living thing. Strange how a potable window just ended up among his possessions...(just received it as a lotto prize. Got super excited then let down by the not in living tissue clause.)

The Horned Cleric prepares for battle once again.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Monday July 10th, 2017 9:21:24 PM

Bosk looking at some strange window gave Beri an idea.
When you opened the sphincter before did it feel like you had control over it, or did it open all at once? Any chance we could open it just the size of a pinhole to get a peek inside without being noticed?

We should also be ready for some gore mothers because... well, because we know there are here somewhwre


Active Spells
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Too Quiet... - [DM Hugh] 
Tuesday July 11th, 2017 12:07:07 AM

(OOC: No, flyers are exempt per the rules layed out re: mouths.)

Bosk looks sideways at Sesha realizing the Wold is fickle.

Zane remains ready for body guard duty with his position in line.

Tink leads the way to the sphincter door and then stands near it waiting for the others to catch up.

Garret observes that they just open the door and laments the fact they won't be able to sneak up on anything.

Restlin floats down the tunnel whistling a tune about Sesha.

Sesha realizes her transition was only a premonition 3 days in the future and that things are getting weird. She uses her true seeing to look into the room and see that it is devoid of living occupants.

Wyaar flies up to the door and uses his evil detecting abilities, this time though the paladin detects nothing.

Bosk remembers he has a portable hole for a moment then realize it doesn't work on flesh so he just prepares for battle.

Beri asks if the sphincter opens all at once or if they could make a pinhole to sneak up on whatever is in there.

The bad news is that the controls of the sphincters are limited to open, close and lock but the immediate chamber is devoid of any occupants.

The sphincter door opens to reveal another organ-chamber before you. It is crescent-shaped, about 200 feet long and 80 feet at its widest point. The ceiling is 20 feet high.

You also see scattered throughout the chamber large pools, perhaps 15 feet in diameter. They are filled with a clear, viscous liquid. Numerous chunks of flesh and viscera float on the surface.

On the far end of the crescent shaped room there is another sphincter door.


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Tuesday July 11th, 2017 2:06:59 AM

Tink tries to cover as many surface of the pools as possible with a wall of force.

"The last time we came across a mysterious pool, things tried to jump out and kill us" she explains "Can anyone else cover the remaining pools?

--------------------
Standard action: cast Wall of Force. 18 x 10ft cubes to cover as many of the pool as possible.
Hardness 30. 360HP


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Tuesday July 11th, 2017 9:30:03 AM

Restlin does some math. At 8000 feet squared, there was no way they were walling all these pools off.

"Let's figure out what's in them before we burn every wall spell we have. Bosk, can't you detect undead or something?"

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Tuesday July 11th, 2017 9:54:01 AM

"I was not able to detect any sources of evil, at least." Wyaar says and flies into the room to hover by a pool that has been walled off by Tink and detects evil again, just to be sure, down into it.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Tuesday July 11th, 2017 10:44:47 AM


Sesha skirts high enough up to skirt the ceiling, around 15 feet or so, unless there's hungry mouths up there too. In that case, she will stay as far away as she needs.

She stays above Wyar, just in case he needs help.


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Tuesday July 11th, 2017 11:30:29 AM

Garret looks around and suggests, "Perhaps we wall over enough pools so we can travel over walled-in pools and move on to the exit."

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Tuesday July 11th, 2017 12:56:08 PM

Zane flies into the room, having killed large animals for food, especially at sea where whales were hunted when seen, reminds him of what he'd seen there.
"Do not disturb this room..... in any way. Look at that flesh in that pool over there, if we watch it closely, I bet you will see it dissolving as we watch. We started at the REAR end of this creature, and are moving up its digestive tract, I think we are in it's stomach. If we are, that's some extremely nasty acid and disturbing this room might just cause all of those pools to start splashing the entire room...."
Zane hopes that no spells get cast after his warning, but fears he may be too late. He prepares to try and avoid the splashing that is about to start in the room....

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+31=32 ;
Tuesday July 11th, 2017 9:11:53 PM

Beri looks at the pools... likely acid. Those floating chunks, could those be leftover gore children... or gore mothers chunks? Beri looks at the chunks and does his best to determine what it might have been originally.
perception=32

Hmm, whatever is filling those pools, it's likely not safe for us. Those gore children attacked us with acid, it's possible that there is something living in there. The mothers perhaps. I don't have any way to block up those pools.

At Zane's mention of a stomach Beri glances up towards the ceiling and along the walls, trying to determine whether the pools are the source of the foul liquid, or whether they are just where it has collected. If he sees possible spouts on the walls/ceiling he will try to determine from the opening whether there is a path through that would avoid being on the receiving end of an acid shower (and readies an action to avoid such an attack).

Active Spells
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

CDM Jerry 
Tuesday July 11th, 2017 10:15:30 PM

Personal message from Jerry about why this is important and why Woldians should give back to this site by doing what they can.

WHAT IS NET NEUTRALITY?

Net neutrality is the basic principle that protects our free speech on the Internet. "Title II" of the Communications Act is what provides the legal foundation for net neutrality and prevents Internet Service Providers like Comcast, Verizon, and AT&T from slowing down and blocking websites, or charging apps and sites extra fees to reach an audience (which they then pass along to consumers.)

WHY IS NET NEUTRALITY IMPORTANT?

The Internet has thrived precisely because of net neutrality. It's what makes it so vibrant and innovative—a place for creativity, free expression, and exchange of ideas. Without net neutrality, the Internet will become more like Cable TV, where the content you see is what your provider puts in front of you.

HOW CAN I HELP?

You need to participate and make your voice heard. Actually reaching out to your national elected government officials makes a huge difference. If you are an American, please reach out to your senator, to your representative, and to the FCC. Click these links to be heard!

Contact your representative!

Contact your senator!

Express your concern to the FCC!

Thank you!

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday July 11th, 2017 11:13:15 PM

I know, we can just contact our representatives in Hook City. They will make sure nothing stands in our way![b]

...
...
...

[b]Sorry, I did not think to prepare that spell. I was not expecting undead in outer space...I am not even sure if those other things were undead.
(ooc: Did Bosks death wtch reveal them as living, undead, etc? I do have a hide from undead scroll, but it is not very strong. My best guess is that this is some sort of stomach. I would suggest protection from energy spells. Maybe parasites? I suggest everyone stay off of the floor.

Too Quiet... - [DM Hugh]  d20=2 ; d100=62 ; d100=91 ; d8=6 ; d6=2 ;
Wednesday July 12th, 2017 1:56:59 AM

Tink starts covering some of the acid pools with a wall of force effect and asks the others to pitch in.

Restlin suggests caution before burning through their spell resources and asks Bosk if he can detect undead.

Wyaar says he has not been able to detect evil and turns his evil detecting paladin gaze towards one of the pools that Tink has walled off just to be sure.

Sesha flies high enough to skirt the ceiling staying with Wyaar preparing to help him. (OOC: No mouths in this room just pools of liquid)

Garret suggests covering over the liquid pools leading to the exit and just leave to the next room.

Zane with his knowledge of aquatic creature anatomy suggests that they are in the living Jericho Space Station stomach and tries to give a warning not to disturb the pools as they are likely pools of a strong acid.

Beri tries to determine what the floating chunks of flesh in the pools might be. The druid is unable to figure out what they were but sure enough as Zane suggested the flesh is being dissolved by the contents of the pool, breaking up and getting smaller as Beri watches. Beri suggests that the room is not safe and something could be living in the pools but he does not have the ability to wall off the pools himself. He then glances around the ceiling and walls looking for any orifice that might be the source of the liquid. The druid does not see anything that looks like an organic nozzle or spout so it is likely the pools themselves are the source of the acid.

Bosk tells Restlin he did not prepare detect undead as he did not expect Undead. In. Space. (space, space, space - echos OOC: riffing on Pigs in Space) He also says he isn't sure if the Gore Children were undead. (OOC: I forgot your deathwatch spell. Before you killed them the gorechildren registered as alive on the deathwatch so no they aren't undead) He says he has some hide from undead scrolls but they are pretty weak and concurs with his fellow minotaur that this is some sort of stomach and they should avoid the floor in case of parasites.

It's hard to tell what triggered it but 2 of the liquid pools do start to agitate, splashing some of the liquid in a splatter pattern around the respective pools. One of the pools is in a corner of the room where no one is in so no one is hit. The other acid pool is near Beri. Beri needs to make a DC 25 reflex save or take 2 acid damage from getting hit with the splashing of the pool's contents.

Wyaar does not detect any evil from the pool he decided to gaze into.

It would appear aside from the pools of liquid that this organic chamber is empty of occupants. Did it ever have occupants? Could the occupants have moved elsewhere in the wake of the earthquake? Could this just be a room with pools of dissolving liquid? Who can really say. The current question is what if anything else do the Iron Dragons want to do in this room before moving on to the sphincter door at the far end of the room?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Wednesday July 12th, 2017 8:11:05 AM

"This just feels trap-like to me. Perhaps someone with a little more muscle should try going first?"

Tink is happy to lead the way, but in this case she suspects someone with a little more fortitude should perhaps venture forward.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Wednesday July 12th, 2017 10:14:06 AM

Sesha whips her broom around in little circles about Zane and Bosk.

"Yep, someone with some more muscle. Someone accustomed taking punches in the face head on! Who could THAT be.

Sesha flies a few more lazy loops around the Minotaur, just in case they aren't understanding her innuendo.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Wednesday July 12th, 2017 10:40:04 AM

Wyaar looks towards Sesha and frowns a moment, "Restlin may have managed a kill back there but that doesn't mean we should start putting him out front."

And then he casted Resist Energy: Acid on himself.

"Let us move on?" He will stay near the front of the group

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Wednesday July 12th, 2017 11:14:34 AM

Garret looks around at the others and then tries to move up with Wyaar, attempting to fly only over pools that have walls of force over them.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Wednesday July 12th, 2017 11:36:55 AM

"I don't know. I'd say I rocked it pretty hard back there."

He elbows Wyarr. "ROCKED it pretty hard, eh? Yea, I'm hilarious." Restlin takes his place in the middle of the group, flying high above those acid pits.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Wednesday July 12th, 2017 12:16:44 PM

Zane takes the lead and flies towards the "obvious" exit. He tries to dodge flying directly over any of the pools, but maintains as straight a line as possible.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+16=31 ;
Wednesday July 12th, 2017 9:52:58 PM

Beri flies out of the way of the acid splattering in his direction.
I'm not sure if that was coincidence, or if these pools just have some grudge against preparing actions against them... either way this place is clearly not safe. Let's get out of here.

Beri will follow the others if they are ready to leave, and will fly above the sputtering acid if possible.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday July 12th, 2017 10:20:47 PM

Bosk checks that his resistance to energy acid is still functioning, and if not re-casts it and makes sure his blink ring is still activated before proceeding to fly forward, trying to keep away from the pools as much as possible and flying above what he thinks is the average range of the acid based upon how far the acid just flew.

Too Quiet... - [DM Hugh] 
Thursday July 13th, 2017 3:15:41 AM

Tink says she suspects a trap and suggests someone tougher take the lead.

Sesha agrees with Tink and flies in slow circles around the party's resident minotaurs to indicate who she thinks should take point.

Wyaar looks at Sesha and says that even though Restlin got a melee kill that doesn't mean he should go first, casts protection from energy [acid] on himself and prepares to move out towards the front.

Garret moves with Wyaar favoring moving over the pools that Tink walled off.

Restlin lets loose a pun about how he rocked it pretty hard and then prepares to take a position in the middle of the pack flying high.

Zane takes the lead going in a semi-bee line towards the sphincter door trying to dodge flying directly over a pool.

Beri dodges out of the way of the sputtering acid and suggests getting out of the room.

Bosk makes sure his protection from energy is still active and activates his blink ring before flying above were he thinks the acid might splash.

The group flies out in the following order Zane, Wyaar, Garret, Restlin, Sesha, Tink, Beri and Bosk. Between using Tink's force walls and flying above what the range of the splashing pool seems to be based on Beri's experience the group is able to make it over to the Sphincter door at the far side of the room and get it open.

The sphincter-door opens and leads to another intestine-tunnel. It winds back and forth for about 250 feet with its own gnashing mouths. The group is able to continue flying down the winding intestine tunnels avoiding the mouths using the tactics they've developed for avoidance. It ends at yet another new sphincter door. What could lay beyond this organic portal?



Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Thursday July 13th, 2017 9:50:28 AM

"You did well, Restlin," Wyaar says at the elbowing with a straight face, "no one will ever say we take your efforts for granite."

And then on down the intestines they go! As usual now he moves towards the door and detects evil through it to get an idea of what might be beyond.

Not sure how much time has passed but he will refresh his fly spell from his boots if need be too.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27]  d20+26=27 ;
Thursday July 13th, 2017 11:05:09 AM

Garret waits with Wyarr and listens for any sounds from the other side of the portal (perception: 27).

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Thursday July 13th, 2017 12:16:05 PM

"Yisssss," says Restlin in response to Wyarr's pun.

"So, we went through the throat, the stomach, then some intestine...so there should be a colon through that sphincter, right? I hope not. There's not enough lavender in the world to come back from that."

He waits for his friends to detect whatever it is they feel they need to detect, but he's ready to move on.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Thursday July 13th, 2017 2:39:40 PM

"I think we started at the other end Restlin."
Zane cycles open the "door" ready to dodge out of the way if needed.

Everyone Highlight to display spoiler: { I need a sub on Wednesday(definitely), possibly Thursday(maybe) next week. I'm taking a trip to Ben & Jerry's}

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23 
Thursday July 13th, 2017 9:03:54 PM

I'm not sure how accurate this thing is to any creature we are familiar with... but I would assume we are getting close to the head. Anyone know how long we've been in here, I want to make sure I'm keeping an eye on my active spells.

Beri maintains his spot in the marching order, and following Zane's lead prepares to dodge is needed.

Active Spells
resist energy (acid)- 166 minutes
elemental swarm (air elemental)- 166 minutes
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Thursday July 13th, 2017 9:39:32 PM

Tink stays to the side of the door, half expecting something to come hurtling out of it.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Friday July 14th, 2017 12:08:27 AM

Bosk stops the group from moving forward and prevents Zane from opening he door. Before we move forward we need to carefully consider where we are and what lays on the other side. Assuming this thing progresses like your average humanoid there are several sphincters. The upper and lower esophageal sphincters. The cardia (lower esophageal sphincter), or cardiac sphincter, at the upper portion of the stomach. This sphincter prevents the acidic contents of the stomach from moving upward into the esophagus. The pyloric sphincter, at the lower end of the stomach. The ileocecal sphincter at the junction of the small intestine (ileum) and the large intestine, which functions to limit the reflux of colonic contents back into the ileum. And the anus where there are two sphincters which control the exit of feces from the body (see internal anal sphincter and external anal sphincter). The inner sphincter is involuntary and the outer is voluntary.

From what I can tell we entered through the lower and are making our way towards the esophogaus. The gore children would then be in either the rectum or the large intestine. Next is the small intestine, which I think we just passed through to get to the room with the acid, which I think was a stomach. If we were not careful we might have been digested. If I am correct then we are about to enter the esophagus and will be soon exiting the mouth. We might want to discuss what lies ahead of us. A tongue that can taste us? A nose that can smell us? Massive teeth? Can we communicate with this thing? will exiting through here cause it to gag and try to swallow us or wash us down with water? We might not want to just charge forth. What if we exit only to find it under the mosterologer's control? I do not want to fight this thing.

Restlin, any chance you can try occupying this thing and tell us what it is and what lays outside of it? Beri,
do you have any druid tricks for communicating with city sized monsters?


Too Quiet... - [DM Hugh] 
Friday July 14th, 2017 1:20:18 AM

(OOC: As far as timing goes it has been roughly 48 and a half minutes since you entered the station originally. 10 minutes before 1st chamber 18.5 dealing with first chamber, 20 minutes since 1st chamber)

Wyaar continues the rock pun and tells the mage priest no one will take him for granite. Wyaar turns his evil detecting powers on the new sphincter door and like the last chamber he does not detect any auras.

Garret tries to listen for any sound on the other side of the door but once again everything is silent.

Restlin responds positively to Wyaar's pun and then tries to place themselves in Soma's anatomy relatively speaking. He cracks a joke about there not being enough Lavender in the world if the colon is on the other side of the door.

Zane suggests they started the opposite side that Restlin suggested and prepares to cycle the door.

Beri points out that this thing may be different than any other creature's anatomy, asks how long the group has been in Soma and maintains his spot in the order.

Tink stays to the side of the door.

Bosk stops Zane from cycling the door and being the student of anatomy that he is gives a detailed description of anatomy placing what they've been moving through in context of standard anatomy. He suggests they could be moving towards an esophagus or a mouth and states he does not want to fight the base. He asks Restlin if he can attempt to figure out what lays outside and Beri if he has a way to druidically communicate with the base.

You are stopped outside of a shut sphincter door due to Bosk's concerns. From your own evil detecting and listening efforts it would appear there is nothing evil and nothing you can hear on the other side of the door. It is quite possible the next chamber is as empty as the last, however it is also possible there is a stealthy undetectable alignment ambush lying in wait. It is a schrodinger's cat situation in that until you actually open the door or devise a way to perceive what is in the next chamber you won't truly know for sure what is inside.


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Friday July 14th, 2017 7:11:32 AM

"Ok, here's a plan. I'm going to open the door on the count of 3. When I do, be prepared to defend yourselves or attack anything that might come through.

1... 2..."


and if noone stops her...

"3!" as she opens the door

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Friday July 14th, 2017 12:34:36 PM

Zane was already preparing to open the door, but allows her to, because that will leave him entirely able to focus on reacting to whatever happens.....

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Friday July 14th, 2017 1:08:28 PM

Restlin blinks a bit. Bosk was asking him to magic jar this whole place. That's pretty huge. Impossible since he didn't have the spell prepared anymore, but a good idea nonetheless.

He shakes his head. "Sorry, buddy. I had to use two of those spells because somebody evidently can't hit a giant space whale with a little crystal. Think we're just gonna have to push through and hope we're not all slaughtered mercilessly."

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Friday July 14th, 2017 3:01:35 PM

Garret's tiny figure also stands at the ready at the doorway. When Restlin mentions "somebody," he elbows Zane and says, "I think he's talking about you."

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Friday July 14th, 2017 4:36:25 PM


Sesha stops again, and holds up a hand as if considering stopping everyone, then shakes her head. The changes to her powers were swimming in her head. She wasn't sure if it was Jericho space, Serenbeth, or some other effect, but NOW she was different for sure.

"Well, here goes nothing."

Grabbing her belt dagger, Sesha runs a jagged cut across her palm. She squeezes the blood in her fist, then traces a small rune along the inside of her arm before casting her next spell, Protection from Spells.

Surrender blood: Raise Sesha's caster level by 4. (Normally a spell, turned into an SLA thanks to minor spell expertise, from the WLA.)

Protection from Spells: Cast at CL 23.


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Friday July 14th, 2017 11:14:05 PM

Bosk wants to prep more, but with no further ideas he drinks a potion of Cat's Grace and joins the others in moving forward.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Saturday July 15th, 2017 10:17:13 PM

Wyaar waits for the door to open, arrow ready.

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d4=4 ;
Saturday July 15th, 2017 11:25:46 PM

I don't think there is much I can do at this point, I don't know the creature's language. It' possible I could get some empathy from it, but it's unlikely it would help... It can't exactly choose not to perform biological functions like digest.

One moment and I'll be ready.

Beri makes sure the four huge elementals and the greater elemental that spawned from his swarm are ready as well, let's them know to fly above the teeth, and is ready.

Too Quiet... - [DM Hugh] 
Sunday July 16th, 2017 9:34:29 AM

Zane prepares to let someone else open the door so he can be prepared for what is next.

Restlin explains to Bosk that he can't magic jar the whole place because he doesn't have the spell prepared anymore because someone couldn't hit a giant space whale with a tiny crystal.

Garret elbows Zane when Restlin mentions somebody and tells the minotaur that he thinks Restlin was talking about him.

Sesha feels the change to her powers catching up with her again and holds up a hand while she draws a dagger and draws some blood to draw a rune to boost her caster level with the surrender self spell like ability. She then casts protection from spells at CL 23.

Bosk quaffs a potion of cat's grace.

Wyaar knocks an arrow waiting for the door to open.

Beri explains to Bosk that he doesn't know what he could do with the station. He could probably get some empathy from it but he probably couldn't convince it not to perform biological functions like digestion. (OOC: when did you cast a new swarm? All the elementals got sent home fighting the gore children)

Tink counts down from 3 and opens the sphincter door to reveal an organ-chamber that appears to continue to curve like the tunnel. A wall some thirty feet away blocks most of the chamber, but another section continues around the curve.

The floor and walls are covered in small purple polyps. They vary in size, but are generally about six inches tall.

You currently see no enemies like the previous chamber before it.



Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Sunday July 16th, 2017 7:54:23 PM


Sesha takes a quick glance around the room. She reaches up and adjusts her eyepatch, then as an afterthought removes it. It wasn't needed anymore.

She casts detect poison and scans one of the polyps.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+39=44 ; d20+50=66 ; d20+17=36 ; d20+22=36 ;
Monday July 17th, 2017 7:45:47 AM

"I'm going in to take a look around"

Tink flies forwards, trying her best to keep a 'safe' distance from each of the polyps.

----------------------------
Perception: 44 + See Below
Stealth: 66 + Hide in Plain Sight + Mind Blank + Pass Without Trace
Knowl Nature? 36 to ID the polyp
Knowl Arcana? 36 to ID the polyp

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Monday July 17th, 2017 1:02:07 PM

When Sesha removes the eye patch, he stares in amazement. He says, "You mean you had a good eye under there the whole time? Was that just for looks? Wow."

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22] 
Monday July 17th, 2017 2:11:48 PM


She scowls at Garret.

"It was necessary Garret. All pirates have eyepatches."

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Monday July 17th, 2017 3:00:46 PM

"No Sesha, not all Pirates have eye patches.... but those that don't usually have either a peg leg or a hook hand. Of course I've seen some pirates that were quite handy with that hook.... and their false leg was usually for more than just walking on too.... Hidden weapons, hidden compartments, and not necessarily made from wood either."
With the important conversation done, Zane follows after Tink, about 20' back... "Tink, left me know how far you've gone so I can back you up...."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Monday July 17th, 2017 3:28:23 PM

Wyaar fights the urge to shoot a polyp while Tink is flying among them, but keeps himself ready by teh door if needed.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Monday July 17th, 2017 3:28:23 PM

Wyaar fights the urge to shoot a polyp while Tink is flying among them, but keeps himself ready by teh door if needed.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Monday July 17th, 2017 5:08:23 PM

"Why do pirates have so many limbs missing? Most sailors are pretty whole. Is piracy worth losing a foot over?"

Beriothian -- AC:34/18/32 HP: 291/219 CMD = 23  d20+31=32 ; d20+24=39 ;
Monday July 17th, 2017 8:12:12 PM

Well Bosk I think some sell body parts they have spares of. I don't know what an eye goes for, but I hear most ships you can get a buck-an-ear.
Beri's psychic link is suddenly filled with one or two giggle and a lot of groans.

Anyway, this room is interesting. What organ do you suppose this is?
Beri takes out his gem of true seeing and gives a quick glance around to see if there is anything more to the room then meets the eye(second chunk of 5 minutes) . He then tries to think whether he's seen organs like this in another animal, and how similar polyps would tend to respond to various stimuli.

perception = 32
knowledge- nature (biology) = 39

Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Monday July 17th, 2017 8:51:09 PM

Bosk waits and watches, not having anything truly useful prepared to use at the moment. i[]Hey, does anyone know how long it has been since each of the battles? I wan to make sure my spells are not about to run out.[/i]

Too Quiet... - [DM Hugh] 
Tuesday July 18th, 2017 3:45:49 AM

(OOC: Posting this again: As far as timing goes it has been roughly 48 and a half minutes since you entered the station originally. 10 minutes before 1st chamber 18.5 dealing with first chamber, 25 minutes since 1st chamber; battle 1 occurred in the first chamber and the first 10 minutes were the boat thing and the last 8.5 includes the battle; I tacked on 5 minutes since my first post as Beri wants to take 5 minutes to use his gem)

Sesha takes a look around the room, she goes to adjust her eyepatch but just ends up removing it before casting detect poison on one of the polyps and it does indeed radiate as poison
Sesha - Wisdom DC 20 or Craft[alchemy] 20 : Highlight to display spoiler: { inhalation - Fort Save 25 or suffer from the effects of confusion spell for 1 round. Spores hover in air for 1 round after being released }

Tink takes a look around and carefully avoids the polyps. She rounds the corner and sees that the room continues in wide curves back and forth but it is still empty save for another sphincter door all the way in the back.

Garret questions as to whether Sesha had a good eye under her eye patch the whole time and if it was just for looks.

Sesha responds that it was necessary as all pirates have eye patches.

Zane contributes to the exchange between Sesha and Garret with what the Taur has learned of pirates in his travels and the utility of their hooks, peg legs and eye patches. He then follows 20 feet behind Tink.

Wyaar fights the urge to shoot a polyp while he remains by the door.

Restlin asks about why pirates have missing limbs and if piracy is worth losing a foot over.

Beri adds that he thinks pirates sell their extra organs and he doesn't know how much an eye goes for but most ships the going rate is a buck an ear. He then examines the room and tries to figure out what this organ could be and how the polyps might react to stimuli.

Bosk waits and watches asking the others how long it has been since they fought the Gorechildren.

Beri: Highlight to display spoiler: { The druid can't place what this organ could be but it is quite possible it could just be a vestigial organ expanded to create a room. As for the polyps he thinks any strenuous activity in the vicinity of the polyps could cause them to react. }

Once again the Iron Dragons have found themselves in an empty room, this time it contains polyps to contend with. Where could everyone be? That first chamber had a number of critters in it why would the next two be empty? Curiouser and Curiouser...



Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Tuesday July 18th, 2017 11:30:24 AM

Garret eyes the blobs and carefully flies around and between them, staying as far from them as he can, slowly working his way across the room towards Tink and the far door.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Tuesday July 18th, 2017 2:45:29 PM

"Maybe that earthquake was really a bowel quake. Maybe all the bad guys are floating away in Jericho space."

His fly spell expired, Restlin walks along the horrible, horrible squishy ground. He's glad his snazy outfit resists getting dirty, but still.

He starts towards the door on the other end. Unlike most of the Dragons, he's on foot. He tries to stay as far away from the polyps as possible.



Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Tuesday July 18th, 2017 6:02:37 PM

Zane continues to fly, giving Tink room to do her stuff, but still ready to defend if needed....

(won't be home tomorrow, and might be in recovery mode on Thursday)

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d20+20=22 ; d100=35 ; d100=80 ; d100=14 ; d100=24 ;
Tuesday July 18th, 2017 7:27:57 PM


"Careful. There's poison on these polyps. It's an inhaled kind too, it will make you all sorts of confused. They remind me of the mushrooms we had in the underground caverns of It'lal. Sometimes just one erupting would erupt the others around it."

She thinks a moment.

"Look, there's not been any resistance since Beri's earthquake. I'm starting to think the whole place knows we are here and is waiting for us with it's resources pooled together. It might be prudent to set these things off now, on purpose in a controlled fashion, in case we have to fall back here."

She waits for the others to give an opinion.

In the meantime, she starts fussing with peoples armor. The magic in her brain was all different, and for some reason, she realized now that she could probably help some people out.

Magic Vestment spells start flying all willy nilly.

Bosk: On shield - 17 hour duration, replaces +2 enhancement with +5 enhancement. (Net +3 AC)

Beri: On armor - 17 hour duration, replaces +1 enhancement with +5 enhancement. (Net +4 AC)

Tink: On maybe armor or shield? No sheet access. 17 hour duration, replaces a lower enhancement with +5 enhancement. (Net +? AC) (Sesha wont bother if your armor and shields are already +4 or higher)

Sesha: On Celestial armor. - 17 hour duration, replaces +3 enhancement with +5 enhancement. (Net +2 AC)

NOTE: MASS BULLS STREGTH, CATS GRACE, AND BEARS ENDURANCE HAVE EXPIRED.

ASF 5%: passed x4.

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23 
Tuesday July 18th, 2017 9:07:10 PM

Hmm, I can't quite place this thing... I don't think it's actually a functional part of the digestive trace. It's almost like an appendix would be, a vestigial organ that they manipulated for use as another chamber. As for the polyps, they don't look particularly stable. I'd avoid strenuous activity near the polyps, otherwise they could react and I don't want to find out what's inside those things.

Then the druid notices Restlin on the ground walking... the ground that is continually plagued by random teeth.

That won't do, come here farther away from those polyps and I'll cast air walk on you... unless someone happens to have another fly spell.
Making sure they are both far enough away from the polyps that nothing will set them off, Beri casts air walk on Restlin (170 minute duration).

***
Beri: On armor - 17 hour duration, replaces +1 enhancement with +5 enhancement. (Net +4 AC)

Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday July 18th, 2017 9:17:36 PM

Bosk thanks Sesha for her help as he considers the problem. I can run across and see what happens. My resistance is probably one of the higher ones in the group. Otherwise we can try teleporting to the other side... ... ...Wait, if is is inhalation based how about just holding our breath as we cross?

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday July 18th, 2017 9:40:20 PM

ooc: Just an FYI, we are expecting our first baby between tomorrow and the 28th. I will try to let you know if I cannot post.

Too Quiet... - [DM Hugh] 
Wednesday July 19th, 2017 1:51:24 AM

Garret eyes the blobs and then carefully flies around and between following after Tink.

Restlin suggests maybe the earth quake was a bowel quake and all the inhabitants of the station are floating in Jericho Space. He too follows after Tink but on foot as his fly spell expired.

Zane continues to fly giving Tink room to do her stuff.

Sesha warns the others to be careful of the inhaled poison of the polyps and that she is reminded of the mushrooms from It'lal. She also suggests setting off the polyps on the off chance that the enemy knows they are there and are pooling resources in case the Iron Dragons need to fall back to this room. She then begins using her changed magic to help the party as she waits for the opinions of others.

Beri tells the others what he knows of the new organ and warns the others against strenuous activity near the polyps. He notices Restlin hoofing it and hits the mage priest with an air walk spell so he doesn't have to walk on the ground.

Bosk thanks Sesha for her help and then offers to run across to trigger the polyps or maybe they should teleport. He also suggests maybe just holding their breath.

The Iron Dragons are still in the bizarre polyped organ. Tink, Zane and Garret are near the exit area while everyone else is towards the entrance. The team is currently debating how best to handle the polyps in the chamber and proceed towards exploring Soma further. The next move belongs to the Iron Dragons. The only things they have to contend with are the polyps and the far sphincter door.


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Wednesday July 19th, 2017 5:34:58 AM

"If you're worried about the polyps I can safely pop them all one by one. I'm protected by my necklace of adaptation"

"Or we could stand aside and watch Restlin pop them all with a well placed fireball"

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Wednesday July 19th, 2017 9:30:34 AM

Wyaar reactivates the Divine bond on his bow while he waits for the smart folks to figure things out and tries to figure out a good polyp related pun.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  d20+20=39 ;
Wednesday July 19th, 2017 10:19:26 AM

Restlin rolls his eyes and runs out of patience. The Mendicant takes a deep breath, holds it, and charges off across the chamber towards the exit sphincter.

***

Fort save 39 if needed.

Zane (Carl subbing) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Wednesday July 19th, 2017 10:23:34 AM

Zane continues towards the exit, following Tink's lead. Once he arrives, he turns around to wait for the rest of his companions.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday July 19th, 2017 10:30:30 AM

Get impatient with talking and charge forward without a plan, the usual tactic I see. The horned cleric takes a deep breath and holds it before and possibly can get to him and telepathically exciting the others to do the same. He then flies cats air walk and floors over to join the others.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Wednesday July 19th, 2017 11:06:35 AM

Garret looks back and says, "I like the idea of intentionally popping these things in case we need to make a retreat."

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23 
Wednesday July 19th, 2017 9:11:29 PM

Garret, at least make sure not to touch any polyps as you run using air walk!
Beri motions to his elementals and tells them to follow him through the door.

Beri: On armor - 17 hour duration, replaces +1 enhancement with +5 enhancement. (Net +4 AC)

Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Thursday July 20th, 2017 12:19:56 AM

If we are popping them, everyone hold your breath until the dust settles.

A Sound of Thunder


Noise, Noise, Noise - [DM Hugh] 
Thursday July 20th, 2017 3:44:14 AM

Tink offers to pop the polyps using the necklace of adaption.

Wyaar reactivates his divine bond while waiting for the others to figure out how to deal with the polyps. He also tries to come up with a new pun.

Restlin runs out of patience and runs across the chamber.

Zane continues towards the exit following Tink.

Bosk points out everyone is getting tired of thinking so they are just moving forward without a plan as usual.

Garret says he likes the plan of intentionally popping the polyps.

Beri tells Garret not to pop any polyps and motions his elementals to follow.

Bosk tells everyone to hold their breathe until the dust settles.

Tink draws her silver dagger and moves to the far end of the chamber and starts clearing the polyp, she notices that if she is really careful and takes a full round she can clear a 5 foot by 5 foot square in a round without setting them off. Slowly Tink starts slashing the polyps and clearing the chamber of them. After 32 and a half minutes the chamber is completely clear.

(OOC: Please take 80,000 xp for this scene)

That done you exit through the sphincter door and enter another tunnel, though this one is slightly different. It’s walls are a darker shade of red, and rhythmically undulate as you walk through its length. At one point, the walls contract to almost touch sides. The party has to time a dive through the opening to avoid being crushed. With no immediate rush, everyone is successful. It continues past several more sphincter-doors. It is difficult to gauge distance, but by your footsteps you would guess that you have traveled nearly half a mile.

You begin to hear sounds. Though muffled and distant, you hear the sounds of combat as well as moaning, shrieking and wailing. You also hear the sounds of dread, a kind of intense unremitting fear and anguish.

You come to the last sphincter-door and the sounds have grown in intensity. You believe they originate in the next organ-chamber. Something is going on in the next chamber, what could it be?



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Thursday July 20th, 2017 8:29:47 AM

"Can you guys hear that? Something is going on in there. Something violent. What do you think? Same as before? I'll open the door if you guys want to ready for combat?"

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Thursday July 20th, 2017 10:01:45 AM

"Well yea. It'd be offensive to Wardd if I carefully planned every step of a luck quest, you know," is Restlin's response to Bosk. He notes with some satisfaction that it worked once again.

...and speaking of luck quests, Restlin keeps his eyes peeled for anything useful as they walk through the creature.

Restlin will summon a lilend azata before the sphincter is opened. "Hello, my dear," he says in celestial. "We don't know what's past that sphincter there, but I'm betting it will be something worth seeing. Could you provide my friends and I some accompanying music?"

He'll cast greater invisibility right before the sphincter is opened.

***

Lucky Find: While on a Luck Quest, items tend to just fall into the character's hands. The character gains a bonus to search rolls equal to her mendicant level (this does not stack with the Jack O'Trades bonus). Even if the DM has not planned for an item to be found, there is a chance of finding something anyway. The DM secretly rolls a d12, unmodified by luck points. On a 1, nothing is found. On a 2-5, something non-magical and not obviously useful is found. On a 6-9, something non-magical and useful is found. On a 10 or 11, something magical but not obviously useful is found. On a 12, something useful and magical is found. The DM chooses what is found, and may be inspired by the table on page 113 of the 3.0 DMG, or on page 66 of the 3.5 DMG. This ability can be used only once per encounter.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Thursday July 20th, 2017 10:34:00 AM

So much time has passed!

Before the new door is opened Wyaar will once again re-up his divine bond (3/4 times for the day!) and cast bless on the group as a whole. He walks on the ground now and leaves his last flying boot use for later.

~~~~~~~~~~

Active Spells:

Greater Magic Weapon: +3 to bow, 28 hours duration
Bless: +1 morale bonus on attack rolls and saving throws vs fear, 14 minutes
Resist Energy (Acid) 30, duration 100 minutes or so remaining
Divine Bond: Flaming, Mercy, Keen, Holy on bow for 17 minutes

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Thursday July 20th, 2017 11:14:28 AM

Garret bounces from foot to foot while still floating in the air, ready for some action.

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d100=27 ; d100=91 ;
Thursday July 20th, 2017 4:03:34 PM

Sesha recasts both Barkskin and Spectral hand, then gets ready for things to get difficult.

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23 
Thursday July 20th, 2017 9:32:59 PM

Hmm, I wonder if this is part of some ritual going on in there. As much as I'd like to see if they kill themselves off if we just wait a few minutes, with our luck each second is bringing them closer to completing their master plan.
Beri prepares to cast greater dispell when the sphincter opens if it looks like there are magical traps prepared, or if there appears to be some ritual going on where such a spell would help. He also motions to his elementals to spread out enough that they can't all be attacked by a single spell.

Active Spells
resist energy (acid)- 90 minutes
elemental swarm (air elemental)- 90 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Thursday July 20th, 2017 11:57:12 PM

Bosk quickly casts protection from evil on himself and prepares for battle.

Noise, Noise, Noise - [DM Hugh] 
Friday July 21st, 2017 5:17:05 AM

Tink points out the noises on the other side of the door and suggests she opens it while the others prepare for battle.

Restlin tells Bosk it would be insulting to Warrd if he planned out every aspect of a luck quest. He then keeps his eye out for anything useful and stumbles upon a pair of wristbands that look like normal protective gear.
Detect Magic or Identify and DC 19 Spellcraft Highlight to display spoiler: {Bracers of Archery, lesser }

Restlin then summons an azata and asks for some musical accompaniment. Lastly he casts invisibilty right before the door is open.

Wyaar reups his divine bond and then casts bless on the group.

Garret bounces from foot to foot waiting for some actions.

Sesha casts both barkskin and spectral hand.

Beri wonders if there is some sort of ritual going on and then prepares to cast dispel magic on magical traps or if it looks like a ritual is going on.

Bosk casts protection from evil.

Tink activates the door to reveal a nightmare.

The organ-chamber is rectangular, and composed of the same red-green flesh as the rest of Soma. It is about 60 feet wide and 500 feet long. The center is a walkway 10 feet wide down the entire length of the chamber. Flanking the walkway on either side are tables. The tables start 20 feet from you and continue the entire length. The tables are raised about 5 feet off the floor. There are approximately 80 tables in total. Some of the tables are damaged, flipped upside down or in pieces on the floor. Above some of the tables is a series of mechanical arms ending in large chopping blades but it looks like the tables or where there used to be tables that are missing them there is also some sort of wreckage indicating their should be mechanical arms and chopping blades.

The tables that are still semi-attached have cut straps at what would neck and chest level on a large creature. Speaking of large creatures, their are nearly 80 trolls in various stages of regenerating limbs moving as best they can around the large room. The trolls are incomplete, all of them look to have had their limbs amputated. Some have their limbs removed at the joints and are little more with torsos and heads dragging across the floor while others have limbs completely healed. These ones are the ones that are really wreaking havoc. Some are attacking the tables, the metal arms or each other while others are seemingly catatonic.

After a few more seconds, you hear a mechanical whirring from down the hall. One of the sets of mechanical arms has sprung to life erroneously. It is positioned above a mostly impact table and it quickly slashes where the arms and legs of a strapped down large creature would be. Another set of mechanical arms, with pincers instead of blades, snake down and grab at nothing. The pinchers move over an orifice at the head of the table.. You see that every intact table has one and the tables that aren't well they could accommodate it.

The trolls themselves are either a shade of red or green. It occurs to you, now, why Soma is reddish-green.

Among the still intact mechanical arms above the tables, you see that one of them is a flexible metal tube. At the opening of the tube is a brown, gravy-like residue.

Intelligence check DC 15 Highlight to display spoiler: {It appears to be a feeding tube. You guess that the tube will snake down the throat of a troll if it was strapped in place and directly pump the brown liquid into its stomach.}

It appears that this room, based on the pieces that are still intact, was designed to continue autonomously without any outside intervention for a very long time. However with the trolls loose fighting, eating each other and vandalizing the furniture and apparatuses in the room it now looks like a hellscape.

When the sphincter door opens as you take in the carnage some of the trolls turn their attention to the now open door and start advancing towards you. It would appear the trolls were set free to slow you down and boy do they sound angry. Sadly there is nothing for Beri to dispel as the sounds were not some dark ritual but the sounds of the trolls whose organic matter had been used to create Soma running amok. To get out of this room it looks like you will either have to avoid or engage the Trolls as there is another sphincter door on the far side of the room. Of course if you want to have a clear path to retreat should you need it you'll most likely need to clean out the mad trolls in your would be escape path.

(OOC: I will make a map tomorrow or over the weekend.)



Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  d20+7=19 ; d20+19=20 ; d20+19=29 ; d20+19=21 ; 4d6=18 ; 4d6=17 ; 4d6=6 ; d20=17 ;
Friday July 21st, 2017 10:30:25 AM

INT check: 19.

Restlin calls upon Wardd to detect magic when he finds the bracers (spellcraft autopasses). He notes Wyarr already has a nicer pair than this, but Zane uses a bow. "Hey, Zane. Want these bracers?"

Then, the door opens. "Dear diary," Restlin says aloud. "Today I saw the most horrible thing ever."

Part of him admires the efficiency of the setup. It's horrible, and not even trolls deserve this, but it's still genius.

"I only have one fireball left, so let's see if we can't clump these chumps up a bit." To that end, Restlin picks the troll farthest way that he has a good line of site to and releases three rays of fire at the thing. That ought to get its attention.

***

Standard: Scorching ray at farthest troll with LOS. Hit touch AC 22, 31, and 23 for 20, 19, and 8 damage. (forgot azata's song)

Spells in effect:

Greater invisibility: 14 rounds
Summon Monster VI: Lilend Azata - 23 rounds



Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27]  d20+27=28 ; 6d8+7=27 ;
Friday July 21st, 2017 11:17:47 AM

Garret stands and gasps at the horrible scene before them. He stops bouncing from foot to foot and says, "This is just awful. This whole place should be burned to the ground and destroyed. I don't want to delay, but I don't see how we can leave this place alone."

He stands at the front of the group in a defensive posture, waiting for the trolls to gather closer together and towards the group so Restlin can get a good shot in. If a troll gets in range, he will have a punch ready for it.

OOC:
Ready action to hit an incoming troll: Hit AC 28 Dam: 27 (magical, lawful, cold iron, silver, adamantine).

Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  12d8=52 ;
Friday July 21st, 2017 1:15:40 PM


Sesha slips back into dragon form, this time, a huge copper. She likely has to move herself away from some of the other Iron Dragons to pull it off. She inhales, and sprays as many trolls as possible with a caustic line of acid breath.

Acid Line (100ft): 52 damage. Save, Relfex DC 28 for half.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character  9d6=37 ;
Friday July 21st, 2017 2:25:09 PM

Zane replies, "I can make use of them, but after this..... I think this is a good time to try out my new spell....."

Zane waits for as many troll or troll parts to get in the area of effect of a Fireball...
He then casts a Shadow Evocation version of it. Will Save DC 16. Ref save DC 15. 37 fire damage.
Fail both saves takes full damage.
Makes Will save 9 damage.
Makes Ref save 18 damage,
Makes both saves 1 damage (disbelieve happens before the reflex save)

Zane will accept the bracers if offered within reach, he'll just hold onto them for now.....

(was I covered both Wednesday and Thursday, or do I need a make up?)

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+9=20 ; d6+4=9 ;
Friday July 21st, 2017 9:09:05 PM

"Those things are feeding tubes" Tink points out "I'm going to try something. It may do something or be a complete waste of time. Let's see"

Rather than attack the trolls directly, Tink sends an acid dart at the feeding tube. She's curious to see whether the trolls will go for it, whether they will flee from it, or just ignore it entirely.

"I've got another reverse gravity spell up my sleeve if it will help"

------------------------------
Int check vs DC15: 20 = Pass
Acid Dart: 9pts damage

------------------------------

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23 
Friday July 21st, 2017 10:56:56 PM

Good thinking Tink. I've got one more if we need it, but I'll keep it in my back pocket for now, I can channel it later if it isn't needed.
Beri signals his elementals hold back, if any of the trolls manage to get into striking distance before Tink sets off reverse gravity, they are to turn into whirlwinds and hold back the trolls until the spell is ready. Beri double checks and will cast air walk on anyone who needs it before Tink casts the spell.

perception = 32
knowledge- nature (biology) = 39

Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarmx2

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Sunday July 23rd, 2017 5:16:26 PM

Since Zane, received the bracers minute or so earlier, he slips them on, before he tries burning the trolls with his shadow magic....

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Sunday July 23rd, 2017 10:16:42 PM

Hearing the thought of reverse gravity Wyaar activates his final use of his flying boots.

Troll Riot - [DM Hugh]  d20+4=5 d20+4=22 d20+4=5 d20+4=24 d20+4=10 d20+3=16 d20+3=22 d20+3=8 d20+3=17 d20+3=15 d20+3=13 d20+4=5 d20+4=24 d20+4=11 d20+4=8 d20+4=19 d20+4=14
Sunday July 23rd, 2017 10:35:51 PM

Restlin figures out what the bracers are and then makes a note about how horrible the new chamber is. He then points out he only has one fire ball left so they could clump up the trolls. He then fires off 3 scorching rays at troll 4 dealing 47 damage.

Garret readies to punch the first troll that gets close.

Sesha turns into a huge copper dragon and sprays 4, 7, 10, 13 and 19. They all get hit fully by the acid spray and troll 4 dissolves completely having first been hit by Restlin's rays.

Zane casts his newest spell targetting 6,8,9,11,12 and 14 with a shadow fire ball.

6,8, and 11 disbelieve it.

9, 12, 14 believe it.

6, 9, 11, and 14 fail to avoid any of the blast

8 and 12 succeed at avoiding some of the blast.

Tink fires off an acid dart at one of the feeding tubes. Most of the trolls ignore it but some are drawn to the spilled mush. She also makes it known she has a reverse gravity.

Beri also points out he has a reverse gravity. He also tells his elementals to help repel trolls till Tink is ready to cast her spell.

Wyaar activates the flying boots.

Map (OOC: You can edit this map)

Beri's elementals do their job of keeping the trolls from advancing towards the heroes for now much to Garret's chagrin.

Dead: Troll 4
Damaged:
Troll 7, 10, 13, 19 : 52 damage
Troll 9, 14 : 37 damage
Troll 12 : 18 damage
Troll 6, 11 : 9 damage
Troll 8 : 1 damage

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Monday July 24th, 2017 8:02:37 AM

OOC: Just checked the map. That's a butt-load of trolls! And yes, the collective noun for a group of trolls is butt-load :)

"I'm not going to be able to affect them all" she relays over the link "But I'll try and setup a defensive wall"

Tink casts Reverse gravity. She can create 18 x 10ft cubes. Since the trolls are large, and some on tables, she creates the cubes so that they double up - making them 20ft high.

-----------------------
Cast Reverse Gravity, creating 9 x 10ft x 20ft high areas (added to map). Trolls 1, 2 and 3 are fully in the area.
Duration: Rnd 1/18


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  d20+36=41 ; d20=11 ;
Monday July 24th, 2017 10:21:33 AM

Restlin looks down the hallway and realizes there are a lot more trolls than he realized. One fireball is not going to cut it. He could throw every area effect spell he had at these chumps and only make a dent.

Maybe those gadgets on the ceiling could be activated manually. He looks for any sort of control mechanism among the carnage. "Tink, you're better with gadgets than I am. See anything to control those blades up there?"

***

Standard: Search the room for some sort of control mechanism. Perception: 41
Move: Nothin'. Restlin's not setting foot in that room just yet.

Spells in effect:

Greater invisibility: 13 rounds
Summon Monster VI: Lilend Azata - 22 rounds

AC is 31/17/29


Sesha [AC 41 /21 To/29 Fl] | HP 234/198 | CMD 22]  d4=3 ; 12d8=68 ; d4=2 ;
Monday July 24th, 2017 11:09:07 AM


Sesha's dragon form ambles forward before beating heavy wings to move through the air past Tinks anti gravity range. In this moment, she wasn't afraid of a troll, and had the weapons needed to help bring them down. Her scales shift from copper to black as she keeps relying on her Shapechange spell.

She inhales, and another 100ft line of acid covers more trolls with acidic spray.

Trolls 7,10,13,15,19, and 22 take 68 damage, reflex save DC 28 for half.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27]  d20+30=47 ; 6d8+9=40 ;
Monday July 24th, 2017 11:09:19 AM

Garret starts counting the troll and then says, "I can't count that high. This is going to take a bit."

Seeing that Sesha has moved forward, Garret flies over to the side to troll #1 and tries to kick it in the face.

OOC:
Hit AC: 47 Dam: 40 (magical, lawful, cold iron, silver, adamantine)

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Monday July 24th, 2017 11:43:01 AM

"Well, that had a large range of effect on them.....Who wants to try something now?"

DMHighlight to display spoiler: { did figuring out effects by the saves help?}

Sesha [AC 26 /21 To/24 Fl] | HP 225/127 | CMD 32]  d20+13=29 ; 2d8+5=13 ;
Monday July 24th, 2017 12:23:36 PM


(Header update. Included AoO)

Attack of Opportunity, if applicable: Hit AC 29 for 13 damage.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+32=42 ; d20+27=31 ; d20+22=23 ; d20+17=31 ; d20+32=49 ; d8+11=18 ; d8+11=14 ; d8+11=15 ; d8+11=13 ; d8+11=19 ; d6=5 ; d6=1 ; d6=4 ; d6=6 ; d6=5 ; d8+11=12 ; d6=2 ; d6=5 ; d6=6 ; d6=6 ; d6=2 ; d6=1 ; d20=15 ; d6=5 ; d6=1 ; d6=1 ; d6=3 ; 2d6=12 ; 2d6=6 ; 2d6=2 ; 2d6=5 ; 2d6=10 ;
Monday July 24th, 2017 4:02:31 PM

As spells are cast and acidic breaths starts to take its toll Wyaar starts to loose arrows into the room as well to work on clearing the entrance.

~~~~~~~

Full attack with manyshot, deadly aim and rapid shot. Target troll that is still living closest to door and working back as they fall, as applicable.

Attack 1(Manyshot): hit AC 42, 32 arrow damage, 6 cold damage, 7 electric damage, 18 holy damage
Attack 2: Hit AC 31, 15 arrow damage, 4 cold damage, 6 electric damage, 6 fire damage, 2 hoyl damage
Attack 3:Miss, nat 1
Attack 4: Hit AC 31,13 arrow damage, 6 cold damage, 6 electric damage, 1 fire damage, 5 holy damage
Rapid Shot: Hit AC 49, 19 arrow damage, 5 cold damage. 2 electric damage, 1 fire damage, 10 holy damage

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20=5 ; d20=19 ;
Monday July 24th, 2017 9:03:50 PM

Bosk looks at the room and tries to determine the composition of the floor and ceiling in hopes of finding a way to produce acid from it. He also tries to determine if they are regular trolls or sturdier than the common variety. (Knowledge checks 5 and 19). This is where that branding iron that made enemies explode in acid explosions would have come in handy. How come good guys never get to use the evil weapons? I am about of ideas. We can lure them back to the stomach, move past them, of chop them up into little tiny pieces...if they are your common variety trolls and not super strength ones. Thoughts?

Knowledge Checks = 5, 19

(ooc: Our baby is due this week, so there might be some missed posts. I will try to let Will know I need a sub.[/b]

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23 
Monday July 24th, 2017 9:47:39 PM

Seeing the reverse gravity spell kick in, Beri signals to his elementals to let their trolls float up. Noticing the feeding orifices, he ask them to pick up the most chopped up trolls they find and to start depositing the bodies into the orifices before they regenerate. If the orifices only fit a trolls oversized limbs, the elementals will start placing unconscious bodies on the tables for the mechanical arms to cut down to smaller sizes.

Active Spells
resist energy (acid)- 90 minutes
elemental swarm (air elemental)- 90 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm

ooc: James, I can try but I'm out of the country in a couple days, was going to ask you to keep an eye out for me if there was a day I didn't have internet.

Troll Riot - [DM Hugh]  3d6=11 ; d20+4=17 ; d20+4=15 ; d20+4=17 ; d20+4=6 ; d20+4=11 ; d20+4=18 ; d20+4=16 ; d20+4=8 ; d20+4=12 ; d20+8=14 ; d20+8=11 ; d20+8=9 ; d20+8=11 ; d20+8=20 ; d20+8=19 ; d20+8=23 ; d20+8=27 ;
Tuesday July 25th, 2017 12:29:10 AM

Tink communicates to the others that her Reverse Gravity won't effect all the Trolls so she tries to set it up like a barrier to keep the trolls at bay, catching Trolls 1, 2 and 3 in the area of effect. Trolls 1,2 and 3 take 11 falling as they fail to grab onto the tables near them.

Restlin tries searching the room for a master control mechanism as he doesn't think all his area of effect spells can do enough against the mass of trolls. The mage-priest doesn't find any sort of master controls but there does appear to be some panels on the wall below each table's arm blades. Some of the consoles appear to be smashed by the rampaging trolls and the arms either hang limply or chop at nothing on the table like the ones you saw earlier.

Sesha turns from a copper dragon into black dragon and sprays another line of acid at trolls dissolving 7, 10, 13 and 19 into goo while 15 and 22 only become partially dissolved and get knocked unconscious.

Garret starts counting the trolls and realizes he can't count that high so he flies up and kicks troll 1 in the face.

Zane says his shadow ball had a wide range of effects and then queries if anyone else wants to try something. (OOC: Yes that was most helpful to have it layed out like that)

Wyaar starts firing at the nearest trolls, working his way back in a storm of arrows. His first shot finishes off Troll 1. His next shot deals 33 damage to troll 2 of various types. His follow up shot misses. His fourth shot also slams into troll 2 knocking it unconscious and his fifth shot puts it down for good.

Bosk does not see a way to produce acid from the room they are currently in but if he really wanted acid there was all that acid in the room with the pools. He does identify the trolls as common trolls though some are a reddish hue instead of the normal green.

Beri orders his elementals to work as a cleaning crew for the trolls that have been knocked out. The orifices are not big enough to fit a whole Troll but the blades will cut the trolls into smaller pieces.

Troll 5 lashes out with 2 claws and a bite at dragon-Sesha but its pitiful attacks cannot penetrate her dragon form.

Troll 6 also attacks Sesha but her scales are just too thick.

Troll 9 moves up to attack dragon-Sesha but takes an attack of opportunity to the face however her mighty dragon blow is not enough to knock it out so the troll lashes out with its own claw and misses.

Troll 8 also moves up and tries to hit dragon-Sesha but her natural armor prevails.

The rest of the trolls advance. Some sort of surround Sesha as the giant dragoness is still perceived by many of the mad trolls as a threat.

Dead: Troll 4, 7, 10, 13, 19, 1, 2
Damaged:
Troll 15, 22 : 68 damage, unconscious
Troll 3: 11 damage
Troll 9 : 50 damage
Troll 14 : 37 damage
Troll 12 : 18 damage
Troll 6, 11 : 9 damage
Troll 8 : 1 damage

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Tuesday July 25th, 2017 8:31:16 AM

Tink isn't exactly sure what to do now. She casts a summoning spell in the belief that reinforcements are always useful

---------------------
Cast Summon Monster VII

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Tuesday July 25th, 2017 8:31:16 AM

Tink isn't exactly sure what to do now. She casts a summoning spell in the belief that reinforcements are always useful

---------------------
Cast Summon Monster VII

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27]  d20+30=33 ; d20+30=44 ; d20+25=40 ; d20+25=39 ; d20+20=38 ; d20+20=38 ; d20+15=29 ; 6d8+9=28 ; 2d8+9=15 ; 2d8+9=16 ; 2d8+9=11 ; 2d8+9=14 ; 2d8+9=21 ; 2d8+9=18 ;
Tuesday July 25th, 2017 12:50:48 PM

Garret flies on over to the next troll and starts spinning kicks while in the air. He alternates each spin with a kick and a punch. He waves to Restlin.

OOC:
Based on Wyarr's 31 hitting, all of Garret's attacks should hit except perhaps the last one (29). Damages are 28+15+16+11+14+21 = 105 with the last attack hitting AC 29 for 18 damage.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Tuesday July 25th, 2017 2:57:21 PM

Zane keeps his minor magical energies stored and doesn't cast any more spells.
He'll stand back and critique Garret's form while attacking, mostly the fact that he lacks the size to properly strike the various areas of the troll from the side he is standing on.....

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+32=48 ; d20+27=39 ; d20+22=23 ; d20+17=25 ; d20+32=36 ; d8+11=12 ; d8+11=14 ; d8+11=13 ; d8+11=13 ; d3=1 ; d8+11=17 ; d6=5 ; d6=1 ; d6=2 ; d6=4 ; d6=5 ; d6=1 ; d6=6 ; d6=5 ; d6=2 ; d6=1 ; d6=5 ; d6=1 ; d6=1 ; d6=4 ; d6=1 ; 2d6=8 ; d3=3 ; 2d6=9 ; 2d6=8 ; 2d6=6 ; 2d6=6 ;
Tuesday July 25th, 2017 3:37:41 PM

More than 1/10 of the way there. Woo!

Wyaar sees trolls fall, turn into goo or with burning arrows in their bodies and sends more missles flying into the room.

~~~~~~~~~~~~~~~~~~~~

Same as before, full attack working from the front back to any trolls still standing from the other''s attacks

Attack 1: Hit AC 48, 26 damage, 6 cold damage, 7 electric damage, 6 fire damage, 17 holy damage
Attack 2: Hit AC 39, 13 damage,2 cold damage, 5 electric damage, 1 fire damage, 8 holy damage,
Attack 3: Miss. Nat 1. Again.
Attack 4: Hit AC 25, maybe. 13 damage, 4 cold damage, 2 electric damage, 4 fire damage, 6 holy damage
Rapid Shot: Hit AC 36, 17 damage, 5 cold damage, 1 electric damage, 1 fire damage, 6 holy damage

Can I just start rolling all the extra d6 damages together instead of separating them out against these guys?

Sesha [AC 26 /21 To/24 Fl] | HP 225/127 | CMD 32]  12d8=47 ;
Tuesday July 25th, 2017 8:42:45 PM


Since it's working, Sesha keeps at it. She takes the form of a huge red, inhales, and bathes trolls 6,8,9,11,14,17,18,20,and 21 in a cone of fiery breath.

47 damage, DC 28 for half.

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23 
Tuesday July 25th, 2017 9:51:11 PM

Beri starts channeling his changestaff spell into a summoning spell to call forth a greater fire elemental.
The air elementals hold off until the end of the round. Once the attacks and acid sprays are done the will grab any unconscious trolls they find and drop them onto empty tables with working arms to start breaking them down into disposable pieces.

Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm

(Are Beri and the elementals not on the map, or am I just overlooking them due to the size of the map?)

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday July 25th, 2017 11:26:45 PM

Not wanting to miss the excitement Bosk, quaffs a potion of enlarge person and flies forward to fight next to Sesha (assuming he can fly above a table and not have it attacking him. If not, he will remain large sized and fly up in front of Sesha and join in the fight. If neither option is available he will move forward as far as he can and then use dimensional hop to move into the closest available space on the front line.)

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Wednesday July 26th, 2017 12:10:35 AM

Restlin ponders his next move. He doesn't have enough spells left to go throw them willy-nilly.

***

Sorry for basically missing today. I spent all day up in Nashville with my wife at her neurologist. It took a lot, lot longer than I thought it would.

Troll Riot - [DM Hugh]  d20+4=12 ; d20+4=18 ; d20+4=15 ; d20+4=24 ; d20+4=7 ; d20+4=16 ; d20+4=11 ; d20+4=8 ; d20+4=12 ; d20+8=22 ; d20+8=27 ; d20+8=13 ; d20+8=27 ; d20+8=16 ; d20+8=15 ; d20+8=12 ; d20+8=23 ; d20+8=28 ; d20+8=12 ; d8+5=9 ; d8+5=12 ; d6+5=9 ; d20+8=26 ; d20+8=15 ; d20+8=18 ; d20+8=27 ; d20+8=22 ; d20+8=21 ; d20+8=22 ; d20+8=28 ; d20+8=16 ; d20+8=17 ; d20+8=22 ; d20+8=22 ; d20+8=20 ; d20+8=21 ; d20+8=13 ; d20+8=27 ; d20+8=11 ; d20+8=9 ; d20+8=16 ; d20+8=15 ; d20+8=22 ; d8+5=12 ;
Wednesday July 26th, 2017 12:40:35 AM

Tink starts summoning reinforcements.

Garret flies over to the next troll, a veritable small storm of punches and kicks, pausing to wave at Restlin.

Zane starts critiquing Garret's style not being able to reach the trolls easily from where he is.

Wyaar once again launches a barrage of arrows. The first arrow finishes off the troll that Garret knocked out. His second arrow hits troll 16 for 29 damage. His 3rd shot misses again. His 4th shot deals another 29 damage to troll 16. His final shot slays the beast.

Sesha continues her rainbow dragon impressions this time turning red and utilizing a cone of flame on 6,8,9,11,14,17,18,20,and 21. Troll 11 manages to avoid some of the flames and 9 and 14 end up being served up extra crispy.

Beri starts summoning a large fire elemental by channeling his change staff.

Bosk quaffs a potion of enlarge person and enters the fray.

Restlin ponders the next move.

The trolls continue to swarm Sesha and Bosk.

Trolls 5, 16 and 11 all hit Sesha. 5 and 16 rake her with claws and 11 takes a bite out of her.

Trolls 11, 6, 18, 8, 21 and 12 all attack Bosk. Surprisingly the Grim Avenger gets scratched by a single claw for 12 damage.

The rest of the trolls continue to advance towards the Iron Dragons.

Map (OOC: You can edit this map)

Sesha: 30 damage
Dead: Troll 4, 7, 10, 13, 19, 1, 2, 3, 16, 9, 14
Damaged:
Troll 15, 22 : 68 damage, unconscious
Troll 12 : 13 damage
Troll 6 : 51 damage
Troll 11: 27 damage
Troll 8, 14,17,18,20, 21: 47 damage


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d4+1=3 ; 6d6=17 ; 6d6=17 ; 6d6=23 ;
Wednesday July 26th, 2017 7:22:55 AM

Tink completes her summoning and 3 Bralani Azatas enter the fun.

She lines them up alongside Huge Elemental 3.

"Lightning Bolts, boys!"

Bralani Azata 1 casts a lightning bolt and then moves aside. Bralani 2 and 3 follow suit.

---------------------
Bralani 1: Cast Lighting Bolt! Trolls 16, 12, 22, 31, 34 and 39 to make Ref Saves vs DC15. 17pts damage or 8 on a save
Bralani 1: Move to the side
Bralani 2: Cast Lighting Bolt! Trolls 16, 12, 22, 31, 34 and 39 to make Ref Saves vs DC15. 17pts damage or 8 on a save
Bralani 2: Move to the side
Bralani 3: Cast Lighting Bolt! Trolls 16, 12, 22, 31, 34 and 39 to make Ref Saves vs DC15. 23pts damage or 11 on a save


Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27]  d20+30=45 ; 6d8+9=32 ;
Wednesday July 26th, 2017 11:05:22 AM

Garret sticks his tongue out at Zane, then turns to head towards a troll on the side that isn't in a nice line like the rest. He flies up and once again goes with the kick to the face move.

OOC:
Attacking troll 5, Hit AC 45, Damage 32

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  d20+17=24 ;
Wednesday July 26th, 2017 11:17:02 AM

"Welp, that's about as clumped as they're gonna get without climbing over one another." The Mendicant pulls out his maximize rod and smacks a small ball of bat guano and sulfur into the mass of trolls, incinerating the whole, stupid lot of them.

***

Move: None
Standard: Maximized fireball at the middle of trolls 26,27,28,30 - 60 damage (Reflex DC 24 for half) - Hits trolls 18, 8, 21, 22, 24, 26, 27, 29, 30, 28, 31, 35, 33, 36, and 34.

Spells in effect:

Greater invis - 11
Summon Monster (Lilend Azata) - 20

Sesha [AC 26 /21 To/24 Fl] | HP 195/127 | CMD 32]  12d8=57 ;
Wednesday July 26th, 2017 12:04:17 PM

With Bosk so close, Sesha cannot use a cone of fire, so she switches back to her copper form and tries another line of acid. Bosk could take the heat for a moment, she was sure.

Trolls 21, 27, 28, 36 and 44 take 57 acid damage, reflex DC 28 for half.


Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Wednesday July 26th, 2017 12:41:54 PM

Zane reaches into his haversack and pulls out a bunch of the snacks he got handed by the vendor from one of the stalls in the market in low town. He crunches into them, and discovers that hog rinds aren't terrible, he'll have to go back and get more when they get home.
"Not flashy enough, but I know, Trolls, can regenerate from Lightning."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+32=33 ; d20+27=45 ; d20+22=37 ; d20+17=21 ; d20+32=33 ; d8+11=15 ; d8+11=17 ; 5d6=14 ; 5d6=22 ;
Wednesday July 26th, 2017 2:22:14 PM

Wyaar gets a bit more selective in his targets now, aiming for the wounded ones to finish them off before they can regenerate.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Full attack again, at troll 12 and then 16 if it falls

Attack 1: Nat 1
Attack 2: Hit AC 45, 15 damage, 14 combined cold, fire, electric, holy
Attack 3: hit AC 37, 17 damage, 22 combined cold, fire, electric, holy
Attack 4: miss
Rapid Shot: nat 1

Seriously.. is the dice roller healthy? I've rolled a natural 1 almost every round now.

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23  d20+21=31 ; d20+21=22 ; 2d8+9=22 ; 2d8+9=18 ; d20+19=38 ; d20+19=36 ; d20+19=23 ; d20+19=38 ; d20+19=24 ; d3=3 ; d20+19=37 ; d20+19=31 ; d20+19=20 ; 2d6+8=15 ; 2d6+8=16 ; 2d6+8=16 ; 2d6+8=17 ; 2d6+8=12 ; d3=2 ; 2d6+8=15 ; 2d6+8=17 ; 2d6+8=14 ; d20+23=40 ; d20+23=34 ; 2d8+9=19 ; 2d8+9=16 ;
Wednesday July 26th, 2017 9:12:48 PM

The greater fire elemental is summoned and goes to work. If there are any unconcious trolls next to him, the fire elemental will finish them off, otherwise he will attack the closest living troll.

greater fire elemental 149 hp-

attack 1 = 31
damage 1 =22 + burn

attack 2 = 22
damage 2 - 19 + burn

***
Looking at the air elementals Beri sees that they all surrounding him again. Perhaps they couldn't reach any unconscious trolls to throw on the tables last round. He signals to them that if nobody is left unconscious this round to just wail on the closest standing troll knock them out for next round.

Huge air elementals

huge air elemental 1- hp = 115
attack 1 = 38
damage 1 =15

attack 2 = 36
damage 2 - 16

huge air elemental 2- hp = 115
attack 1 = 23
damage 1 =16

attack 2 = 38
damage 2 - 17

huge air elemental 3- hp = 115
attack 1 = 24
damage 1 =12

attack 2 = 37
damage 2 - 15

huge air elemental 4- hp = 115
attack 1 = 31
damage 1 =17

attack 2 = 20
damage 2 - 14

Greater air elemental- hp = 149
attack 1 = 40
damage 1 =19

attack 2 = 34
damage 2 - 16

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Wednesday July 26th, 2017 9:56:03 PM

"As long as lightning weakens them enough for Restlin's fireball" Tink grins as she feels the heat of the fireball

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d100=12 ; d20+21=28 ; 3d8+6=15 ; 4d6=15 ; d20+21=28 ; 2d6+6=14 ; 4d6=17 ; d20+20=33 ; 2d6+6=11 ; 4d6=11 ; d20+17=22 ; 3d6+6=17 ; 3d8+6=12 ; 4d6=13 ; d20+17=27 ; 2d6+6=14 ; 4d6=17 ; d20+23=28 ; d20+23=34 ; d20+23=38 ; d20+23=37 ; 3d8+6=17 ; 3d8+6=11 ; 3d8+6=28 ; 3d8+6=19 ; 4d6=14 ; 4d6=13 ; 4d6=9 ; 4d6=11 ;
Wednesday July 26th, 2017 11:50:45 PM

As battle rages on around him Bosk his adrenaline surges causing his hackles to raise and his teeth to bare. We are not your enemies, but if you seek death come forth and I shall send you to the Shadowlands. Otherwise move aside and save your vengeance for the one who did this to you rather than those seeking to punish him. The Grim Avenger then begins tearing into the closest troll and making good on his threat to send him to the land of the Woldsblood.

Actions
------------------------
Miss % chance for blink = 12 = Success, Bosk took no damage from the troll

Full Atk Trolls (11 until dead then 16, 6, 12, etc starting with whatever has the most dmg.
----------------------------
Main Hand Atk 1 with bastard sword hit AC 28 for 15dmg + 15 sneak = 30dmg
Off Hand Atk 1 with armor spike hit AC 28 for 14 dmg +17 sneak = 31dmg
Nat Horn Atk Hit AC 33 for 11 dmg +11 sneak = 22dmg
Main Hand Atk 2 with bastard sword hit AC 22 for 12 dmg + 13 sneak = 25
Off Hand Atk 2 with amor spike hit AC 27 for 14 dmg + 17 sneak = 31

(If needed)
AoO 1 Hit AC 28 for 17 dmg + 14 sneak = 31 dmg
AoO 2 Hit AC 34 for 11 dmg + 13 sneak = 24 dmg
AoO 3 Hit AC 38 for 28 dmg + 9 crit + 15 sneak = 37 dmg
AoO 4 Hit AC 37 for 19 dmg + 11 sneak = 30 dmg

DM Sanity Notes and Active Spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Highlight to display spoiler: {Blink
Overland Flight
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

SPIDER VENOM
on flail
}

Troll Riot - [DM Hugh]  d20+4=7 ; d20+4=6 ; d20+4=8 ; d20+4=11 ; d20+4=8 ; d20+4=21 ; d20+4=13 ; d20+4=9 ; d20+4=19 ; d20+4=12 ; d20+4=15 ; d20+4=20 ; d20+4=7 ; d20+4=10 ; d20+4=16 ; d20+4=20 ; d20+4=6 ; d20+4=19 ; d20+4=13 ; d20+4=12 ; d20+4=7 ; d20+4=15 ; d20+4=20 ; d20+4=10 ; d20+4=14 ; d20+4=5 ; d20+4=7 ; d20+4=18 ; d20+4=7 ; d20+4=22 ; d20+4=17 ; d20+4=14 ; d20+4=12 ; d20+4=21 ; d20+4=14 ; d20+8=9 ; d20+8=21 ; d20+8=27 ; d6+5=10 ; d20+8=11 ; d20+8=14 ; d20+8=17 ; d20+8=21 ; d20+8=16 ; d20+8=18 ;
Thursday July 27th, 2017 2:05:17 AM

Tink finishes her summons and then asks her Azatas to cast lightning bolts.

Garret sticks his tongue out at Zane and then kicks troll 5 in the face.

Restlin drops a fireball in the midst of the clumped trolls. None of them avoid the blast and 8,21,22,31 and 34 all become piles of ashes.

Sesha switches back to her Copper form and then douses 27,28,36 and 44 in acid. Troll 27 and 36 dissolve completely while 28 and 44 are only partially dissolved.

Zane pulls out some snacks and remarks that lightning won't stop the regeneration.

Beri's fire elemental finishes off Troll 15.

Beri's first 2 huge wind elementals knock out Troll 11.

While his next one teams up with Garret to knock out Troll 5.

His last huge one moves on Troll 16 and knocks it out.

The elder elemental moves on Troll 12 and knocks it out.

Wyaar finishes off 5 and 16 missing with the rest of his arrows.

Tink replies that the lightning should weaken them for the fireball.

Bosk knocks out Troll 11 then moves onto Troll 6 knocking it out too. He outright kills Troll 18, 26 and does some damage to troll 25.

Troll 25 attacks Beri's fire elemental and bites it for 10 damage.

Trolls 23, 20, 24 and 28 move up and provoke AOOs from Bosk. Troll 23 gets injured. Troll 20 gets knocked out. Troll 24 and 28 get killed. Troll 23 tries to return the favor but misses.

Troll 34 moves up and attacks the fire elemental but misses.

Troll 29 and 30 move up and also try to attack Bosk but miss too.

The rest of the mass of trolls advance.

Map (OOC: You can edit this map)

Sesha: 30 damage
Dead: Troll 4, 7, 10, 13, 19, 1, 2, 3, 16, 9, 14, 8, 21,22,31,34,27,36,15, 5, 16,18, 24, 28
Damaged:
Troll 23: 31 damage
Troll 39: 36 damage
Troll 12 : 91 damage unconscious
Troll 6 : 73 damage, unconscious
Troll 11: 88 damage, unconscious
Troll 8, 14,17,18: 47 damage
Troll 20: 71 damage unconscious
Troll:26,27,29,30,28,35,33,36 : 60 damage
Troll 44: 57 damage
Troll 25: 31 damage

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  6d6=28 ; 6d6=26 ; 6d6=26 ;
Thursday July 27th, 2017 2:35:59 AM

The lightning may not stop the trolls, but as long as it weakens them Tink will keep her Bralani trying.

B1 moves west and casts a lighting bolt
B2 takes a 5ft step to the right and casts another lightning bolt
B3 has nowhere to move, so casts his lightning bolt on an angle

-----------------
B1: 11, 6, 20, 35, 40, and 47 to make Ref Saves vs DC15. 28pts damage. 14 on a save.
B2: 12, 34, 42, 43, 50 and 54 to make Ref Saves vs DC15. 26pts damage. 13 on a save.
B3: 12, 30, 39, 41, 49 and 51 to make Ref Saves vs DC15. 26pts damage. 13 on a save.


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  3d6=6 ;
Thursday July 27th, 2017 10:03:22 AM

Restlin pops a small chunk of cow fat out of his pouch. "Bat poop, beef fat...this is why wizards wear gloves," he says to no one in particular. He chucks the foul smelling ball up in the air before it grows & combusts, landing on one of the unconscious trolls.

"I'll put down the unconscious. You guys beat down the ones who are still kicking."

***

Move: None
Standard: Flaming sphere over unconscious troll 6 - 6 fire damage

Spells in effect:

Greater invis - 10
Summon Monster (Lilend Azata) - 19
Flaming sphere - 14

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+32=41 ; d4=3 ; d20+27=38 ; d20+22=35 ; d20+17=19 ; d20+32=39 ; d8+11=18 ; d8+11=12 ; d8+11=13 ; d8+11=13 ; d8+11=16 ; 5d6=26 ; 5d6=23 ; 5d6=25 ; 5d6=18 ; 5d6=21 ;
Thursday July 27th, 2017 10:13:51 AM

Almost like shooting fish in a barrel.. trolls in a hallway. More arrows are sent along at injured trolls that are still standing.

~~~~~~~~~~

Another bunch of arrows, one each at troll 8, 14,17 and 18. One missed.

Attack 1 to troll 8: Hit AC 41, 30 arrow damage, 49 combined fire, cold, electric and holy
Attack 2 to troll 14: Hit AC 38, 13 arrow damage, 25 combined fire, cold, electric and holy
Attack 3 to troll 17: Hit AC 35, 13 arrow damage,18 combined fire, cold, electric and holy
Attack 4: Miss
Attack 5 to troll 18: Hit AC 39, 16 arrow damage, 21 combined fire, cold, electric and holy

Sesha [AC 26 /21 To/24 Fl] | HP 195/127 | CMD 32]  12d8=63 ;
Thursday July 27th, 2017 10:24:53 AM


Back to Red, Sesha continues her breathy assault. She warns Bosk a cone of fire is incoming, if he wants to take preparations. For all she knew, he was resisting fire anyways. She inhales, and showers flaming breath over the swarm of trolls.

12, 23, 30, 29, 34, 25, 32, 35, 33, 39, 42, 45, 38, and 41 must make a reflex save DC 28 or take 63 fire damage.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27]  d20+30=37 ; 6d8+9=40 ;
Thursday July 27th, 2017 11:41:00 AM

Garret watches the trolls fall and looks for another target. He spots one along the wall and flies over the body of one of the fallen to continue his attacks. He calls back to Zane, "See, you run up, THEN you punch them, like this!"

OOC:
Attacking Troll 17 from over Troll 11's body. Hit AC 37, Damage: 40

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Thursday July 27th, 2017 1:57:42 PM

Zane continues to watch... He can be a wall, he's not as efficient as most of the others at mass killing of things.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+22=35 ; 3d8+6=10 ; 4d6+15=30 ; d20+21=36 ; 2d6+6=12 ; 4d6=18 ; d20+20=24 ; 2d6+6=12 ; 4d6=19 ; d20+17=18 ; 3d6+6=15 ; 4d6=17 ; d20+17=21 ; 2d6+6=14 ; 4d6=18 ; d20+23=32 ; d20+23=28 ; d20+23=31 ; d20+23=39 ; 3d8+6=25 ; 3d8+6=18 ; 3d8+6=18 ; 3d8+6=19 ; 4d6=14 ; 4d6=16 ; 4d6=19 ; 4d6=14 ;
Thursday July 27th, 2017 11:56:51 PM

Bosk allows a cold smile creep across his face that never quite reaches his eyes. Very well, down the river with Gimp it is. Your fate has been decided. ALL LIFE HANGS BY A THREAD, AND I AM THAT THREAD. COME TO ME!!! The Horned Cleric feels a cold peace wash over him as his sword drinks in the blood of his enemies, each strike seeming to further empower and strengthen the next attack while he quietly hums.

Total Slaughter,
Total Slaughter.
I won't leave a single man alive.

La de da de die,
Genocide.
La de da de dud,
An ocean of blood.

Let's begin the killing time.


Actions
------------------------
Miss % chance for blink = 12 = Success, Bosk took no damage from the troll

Full Atk Trolls (11 until dead then 16, 6, 12, etc starting with whatever has the most dmg.
----------------------------
Main Hand Atk 1 with bastard sword hit AC 35 for 10 dmg + 15 sneak = 25 dmg
Off Hand Atk 1 with armor spike hit AC 36 for 12 dmg +18 sneak = 30dmg
Nat Horn Atk Hit AC 24 for 12 dmg +19 sneak = 31 dmg
Main Hand Atk 2 with bastard sword hit AC 18 for 15 dmg + 17 sneak = 32
Off Hand Atk 2 with amor spike hit AC 21 for 14 dmg + 18 sneak = 32

(If needed)
AoO 1 Hit AC 32 for 25 dmg + 14 sneak = 39 dmg
AoO 2 Hit AC 28 for 18 dmg + 16 sneak = 34 dmg
AoO 3 Hit AC 31 for 18 dmg + 15 sneak = 33 dmg
AoO 4 Hit AC 39 for 19 dmg + 14 sneak = 33 dmg

DM Sanity Notes and Active Spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Highlight to display spoiler: {Blink
Overland Flight
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

SPIDER VENOM
on flail
}

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Friday July 28th, 2017 12:09:56 AM

Bosk posting for Beri

Beri watches the slaughter and commands his elementals to finish off any unconcious trolls and burn their remains to ash.

Troll Riot - [DM Hugh]  d20+4=9 ; d20+4=20 ; d20+4=24 ; d20+4=15 ; d20+4=19 ; d20+4=10 ; d20+4=10 ; d20+4=17 ; d20+4=15 ; d20+4=8 ; d20+4=10 ; d20+4=6 ; d20+4=9 ; d20+4=12 ; d20+4=7 ; d20+4=9 ; d20+4=7 ; d20+4=14 ; d20+4=9 ; d20+4=20 ; d20+4=18 ; d20+4=14 ; d20+4=16 ; d20+4=24 ; d20+4=15 ; d20+4=22 ; d20+4=7 ; d20+4=14 ; d20+4=11 ; d20+4=9 ; d20+4=8 ; d20+8=21 ; d20+8=21 ; d20+8=19 ; d20+8=16 ;
Friday July 28th, 2017 1:35:30 AM

Tink encourages the Bralani to keep using lightning and a number of trolls are at least partially effected.

Restlin finishes off unconscious troll 6 with a flaming sphere.

Wyaar shoots more arrows at trolls. He kills troll 8, and 14 and knocks out 17 and 18.

Sesha shifts to a red dragon again and bathes a number of trolls in a cone of flame. Only troll 32 manages to avoid some of it. Trolls 12, 23, 30, 29, 35, 33, 39, 41 become incinerated,
34, 25, 45, 38 become staggered, and 42 gets knocked out.

Garret tries to give Zane advice while he flies up and kicks 17 in the face knocking it unconscious.

Zane continues to watch.

Bosk keeps attacking troll 11. As it did not take fire or acid damage all he can do is it make it harder for the creature to regenerate while humming a song about genocide.

Beri's lone fire elemental finishes off staggered troll 25. (OOC rest of the elementals are air elementals)

Troll 34 tries to attack the fire elemental but misses. Troll 32 moves up provoking an AOO from Bosk and proceeds to get knocked out as does 40.

Troll 37 also moves up to attack Bosk, get hit with Bosks AOO and attempts to attack back but misses.

Troll 45 moves up as does 38 and the rest of the lot.

Map (OOC: You can edit this map)

Sesha: 30 damage
Dead: Troll 4, 7, 10, 13, 19, 1, 2, 3, 16, 9, 14, 8, 21,22,31,34,27,36,15, 5, 16,18, 24, 28, 6, 8, 14, 12, 23, 30, 29, 35, 33, 39, 41, 25
Damaged:
Troll 43, 45, 38: 63 damage, staggered
Troll 40: 75 damage, uncoonscious
Troll 47: 43 damage
Troll 23: 26 damage
Troll 11: 250 damage, unconscious
Troll 17: 118 damage, unconscious
Troll 18: 84 damage
Troll 20: 80 damage unconscious
Troll:26,27,28,36 : 60 damage
Troll 44: 57 damage
Troll 25: 26 damage
Troll 42: 76 damage, unconscious
Troll 43: 26 damage
Troll 50: 26 damage
Troll 54: 26 damage
Troll 49: 26 damage
Troll 51: 26 damage
Troll 32: 70 damage
Troll 37: 34 damage



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+12=16 ; d20+7=12 ; d20+12=27 ; d20+7=18 ; d20+12=18 ; d20+7=23 ; d8+6=13 ; d8+6=12 ; d8+6=8 ; d8+6=14 ; d8+6=7 ; d8+6=13 ;
Friday July 28th, 2017 7:13:48 AM

The bralani are now out of lightning bolts, so arrows it is.

The target the nearest unconscious Troll. Hopefully it will be an easy target.

-------------------------
Attack Troll #11
Hit: AC16, AC12, AC27, AC18, AC18, AC23
Dmg: 13, 12, 8, 14, 7, 13

If Troll #11 dies, they will target the next nearest unconscious troll, and so on.


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  3d6=7 ;
Friday July 28th, 2017 10:32:00 AM

Restlin hums a little tune as he rolls the flaming sphere onto another unconscious troll.

***

7 fire damage to troll 17

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Friday July 28th, 2017 11:13:08 AM

Garret pauses, taken aback by Bosk's yelling at the trolls. He watches as Bosk beats down the troll near Garret and he flies back a step to give him room. He sees the ball 'o fire burning one troll and points at the one Bosk and he knocked down and calls back to Restlin, "Here's another for you and your ball." Not seeing any other targets within clear range, he waits for trolls to attempt to come to him and watches and waits for Bosk to slaughter any who do.

Sesha [AC 26 /21 To/24 Fl] | HP 195/127 | CMD 32]  12d8=49 ;
Friday July 28th, 2017 11:41:22 AM


Sesha's form switches again, this time her scales take a golden sheen. She continues, breathing fire over her enemies. She had never considered, up until now, that if word of this one gets out, she might have some explaining to do in front of some angry dragons.

20, 37, 40, 34, 45, 47, 51, 49, 44, 42, 42 all take 49 damage, with a reflex save for half.

She communicates with the others via their link.

"Anyone have a mage armor spell? My armor doesn't function in these forms."

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Friday July 28th, 2017 11:43:43 AM

"Just roll the troll over to it, Garret. Let's get these things taken care of quickly."

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Friday July 28th, 2017 11:59:26 AM

Zane will fly over the area where the destruction is going on, and begins to throw the various troll parts that hadn't yet attacked them into a pile that can more easily be burned.He expects collecting the parts to take a while.....

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23  d20+21=37 ; d20+21=30 ; 2d8+9=13 ; 2d8+9=21 ; d20+19=25 ; d20+19=23 ; d20+19=35 ; d20+19=28 ; d20+19=29 ; d20+19=31 ; d20+19=37 ; d20+19=34 ; 2d6+8=10 ; 2d6+8=16 ; 2d6+8=17 ; 2d6+8=13 ; 2d6+8=13 ; 2d6+8=18 ; 2d6+8=18 ; 2d6+8=19 ; d20+23=29 ; d20+23=39 ; 2d8+9=17 ; 2d8+9=17 ;
Friday July 28th, 2017 12:13:59 PM

Okay, air elementals, you can keep attacking the living ones. Fire elemental, you focus on making sure the trolls are permanently out of the fight once they fall.

greater fire elemental 139 hp remaining

attack 1 = 37
damage 1 =13 + burn

attack 2 = 30
damage 2 - 21 + burn

Huge air elementals

huge air elemental 1- hp = 115
attack 1 = 25
damage 1 =10

attack 2 = 23
damage 2 - 16

huge air elemental 2- hp = 115
attack 1 = 35
damage 1 =17

attack 2 = 28
damage 2 - 13

huge air elemental 3- hp = 115
attack 1 = 29
damage 1 =13

attack 2 = 31
damage 2 - 18

huge air elemental 4- hp = 115
attack 1 = 37
damage 1 =18

attack 2 = 34
damage 2 - 19

Greater air elemental- hp = 149
attack 1 = 29
damage 1 =17

attack 2 = 39
damage 2 - 17

***
Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm

ooc: I will have inconsistent internet access on my phone until I'm back in the country. I will try to make my posts much earlier than normal, but if I haven't updated towards the end of the day can someone post for me.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+22=39 ; 3d8+6=27 ; 4d6+15=29 ; d20+21=38 ; 2d6+6=16 ; 4d6=12 ; d20+20=26 ; 2d6+6=17 ; 4d6=21 ; d20+17=23 ; 3d6+6=21 ; 4d6=11 ; d20+17=34 ; 2d6+6=14 ; 4d6=10 ; d20+23=32 ; d20+23=29 ; d20+23=37 ; d3=2 ; d20+23=36 ; 3d8+6=25 ; 3d8+6=18 ; 3d8+6=23 ; 3d8+6=24 ; 4d6=13 ; 4d6=13 ; 4d6=18 ; 4d6=11 ;
Friday July 28th, 2017 11:08:02 PM

Bosk continues humming to himself as he swings his sword and drives forth his armor spikes. With a sudden intake of breath his humming stops. Sesha, can you do me a favor and collect some troll bits for me. I want an ear to add to my collection (totem bag), but would rather it not start spawning a new troll. You have a special ability for gathering spell components right? Would that work to preserve me an ear? If not I will just have to settled for a barbecued one. You should probably collect some yourself. I imagine reagents from an enemy whose blood sustains an enemy who is in turn sustained inside that enemy must have some use. ( ooc: Bosk needs to single handedly kill the opponent for his totem, but he can have anyone collect it where as I believe Sesha can collect from an enemy anyone killed, but she needs to collect it.)

Actions
------------------------

Full Atk Trolls starting with whatever has the most dmg. (Note that Bosk has a 15ft reach while huge)
----------------------------
Main Hand Atk 1 with bastard sword hit AC 39 for 27 dmg + 14 sneak = 41 dmg
Off Hand Atk 1 with armor spike hit AC 38 for 16 dmg +12 sneak = 28 dmg
Nat Horn Atk Hit AC 26 for 17 dmg +21 sneak = 39 dmg
Main Hand Atk 2 with bastard sword hit AC 23 for 21 dmg + 11 sneak = 32
Off Hand Atk 2 with amor spike hit AC 34 for 14 dmg + 10 sneak = 24

(If needed)
AoO 1 Hit AC 32 for 25 dmg + 13 sneak = 38 dmg
AoO 2 Hit AC 29 for 18 dmg + 13 sneak = 31 dmg
AoO 3 Hit AC 37 for 23 dmg + 18 sneak = 41 dmg
AoO 4 Hit AC 36 for 24 dmg + 11 sneak = 35 dmg

DM Sanity Notes and Active Spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Highlight to display spoiler: {Blink
Overland Flight
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

SPIDER VENOM
on flail
}

Sesha [AC 26 /21 To/24 Fl] | HP 195/127 | CMD 32] 
Saturday July 29th, 2017 6:36:44 PM

Sesha rumbles at Bosk through their link.

"Not anymore. The powerful Revision Magic that's affected me so removed my need to collect components."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+32=48 ; d20+32=33 ; d20+27=29 ; d20+22=23 ; d20+17=35 ; d8+11=15 ; d8+11=19 ; d8+11=12 ; d8+11=15 ; d8+11=13 ; 5d6=13 ; 5d6=20 ; 5d6=20 ; 5d6=19 ; 5d6=21 ;
Sunday July 30th, 2017 4:34:24 PM

Wyaar keeps on keeping on. More arrows to the trolls that are closest to him that haven't fallen yet.

--------
Posting from phone..

Same as before,but st the closest standing troll working backwards

Attack 1: hit ac 48, 34 arrow damage, 40 combined fire etc
Attack 2: hit ac 28, 12 arrow damage, 19 combined fire etc
Attack 3: nat 1
Attack 4: hit ac 35, 15 arrow damage, 21 combined fire etc
Rapid shot: nat 1

Two more nat 1s... this is getting silly

Carl subbing for Beri 
Sunday July 30th, 2017 9:24:24 PM

Beri watches on as his elementals do his bidding. Somewhere, deep down, he wonders if all these summons makes it hard for the fates to keep track of all that's going on.

Troll Riot - [DM Hugh] 
Sunday July 30th, 2017 11:42:44 PM

DM Post incoming...Rob said if I leave this post up and not edit it after the actual post is up it won't count as a strike against me as a DM

Troll Riot - [DM Hugh]  d20+4=19 ; d20+4=14 ; d20+4=16 ; d20+4=13 ; d20+4=21 ; d20+4=11 ; d20+4=22 ; d20+4=13 ; d20+4=6 ; d20+4=9 ; d20+8=26 ; d8+5=6 ; d20+8=10 ; d20+8=25 ; d20+8=19 ; d20+8=12 ; d20+8=25 ; d20+8=16 ; d20+8=21 ; d3=1 ; d20+8=17 ; d20+8=9 ; d20+8=19 ;
Monday July 31st, 2017 12:35:07 AM

Tink orders her Bralani to attack troll 11 with arrows.

Restlin moves his ball of fire onto troll 17, killing it.

Garret watches Bosk and tries to alert Restlin to other Trolls that need to be put down.

Sesha transforms herself into a gold dragon and rains fire on the trolls. She also asks for mage armor. A number of Trolls continue to fall from her dragon breath.

Restlin tells Garret to roll the troll over.

Bosk[b] keeps attacking troll 11 making it even more unlikely it will be regenerating any time soon. He asks for Sesha's help in collecting a troll ear for his totem bag.

[b]Sesha
informs Bosk that the revision magic affected her ability to collect components.

Wyaar keeps the hail of arrows flying at the trolls that are still alive. He finishes off Troll 38, Troll 11 and troll 32.

Beri watches as his elementals keep doing his bidding.
The greater fire elemental finishes off troll 34 with its 2 attacks.
The first huge air elemental continues hammering on troll 51.
The second one attacks troll 37
The third one attacks troll 46 after it advances provoking an AOO from Bosk knocking it out.
The fourth one attacks troll 46 as well.
The greater elemental attacks troll 43 knocking it out.

Troll 53 moves up and attacks huge air elemental 1 hitting it with a bite for 6 damage.

Troll 54 moves up and attacks the elder elemental missing.

Troll 52, 48, and 50 unleash full attacks on the elder elemental also missing.

The rest of the trolls continue to move up.

Map (OOC: You can edit this map)

Sesha: 30 damage
Dead: Troll 4, 7, 10, 13, 19, 1, 2, 3, 16, 9, 14, 8, 21,22,31,34,27,36,15, 5, 16,18, 24, 28, 6, 8, 14, 12, 23, 30, 29, 35, 33, 39, 41, 25, 17, 20, 40, 45, 47, 44, 42, 38, 11, 32,34,
Damaged:
Troll 43: 91 damage, unconscious
Troll 23: 21 damage
Troll 18: 79 damage
Troll:26,27,28,36 : 55 damage
Troll 25: 26 damage
Troll 43: 21 damage
Troll 50: 21 damage
Troll 54: 26 damage
Troll 49: 75 damage, unconscious
Troll 51: 101 damage, unconscious
Troll 37: 108 damage, unconscious
Troll 46: 106 damage, unconscious


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  3d6=13 ;
Monday July 31st, 2017 10:13:58 AM

Restlin continues rolling his ball of fiery death along to the next troll.

***

13 fire damage to troll 46.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Monday July 31st, 2017 12:56:57 PM

Garret looks around at the carnage and decides he does not want to get in the way of the flashing Sesha. He stays put, helping to pile more troll parts to get to the fire, but keeps an eye on Sehsa to see what color she might turn into next.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Monday July 31st, 2017 12:59:06 PM

Zane continues to gather up the parts of the trolls that were not able to attack, they too need to be destroyed. When he gets them gathered, he'll alert Sesha so she can torch them. Unlike himself, he can only become a Bronze Dragon, and that was definitely not fire he breathes.....

Sesha [AC 26 /21 To/24 Fl] | HP 195/127 | CMD 32]  12d8=63 ;
Monday July 31st, 2017 4:12:01 PM


Sesha rumbles forward, growling over the link to clear the elementals out of her way. Set on her pattern flashing between gold and red, she inhales again and engulfs a crowd of trolls., taking 2 attacks of opportunity in the process.

48 52 54 57 61 62 60 58 65 and 66 take 63 fire damage, reflex DC 28 for half.

Sesha rumbles in the minds of the other Iron Dragons, "Checking again, no mage armors available from the crowd?"



Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Monday July 31st, 2017 11:00:51 PM

Bosk shakes his head. Sorry, I have nothing like that available today. The cleric then continues his slaughter of the trolls.

Realizing he is suddenly behind the battle line he flies up (if possible) and over the crowd, landing trolls 60 and 62 for a better vantage point.

(In not possible he will pull and ale out his bag and shout, 20gp on Sesha

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+25=26 ; d10=2 ; d20+25=30 ; d20+25=40 ; d20+25=27 ; 3d6+8=19 ; 3d6+8=20 ; 3d6+8=15 ; 3d6+8=20 ; 4d6=15 ; 4d6=15 ; 4d6=15 ; 4d6=16 ;
Monday July 31st, 2017 11:26:37 PM

ooc: I just recounted the distance and realized Bosk cannot travel that far. Instead, please have Bosk Airwalk above Sesha's head and draw his Guirsame (30 ft reach). Bosk will then stand guard over her head and take AoO against any enemy that approaches her.

AoO 1 Hit AC 26 for 19 dmg + 15 sneak = 34 dmg
AoO 2 Hit AC 30 for 20 dmg + 15 sneak = 35 dmg
AoO 3 Hit AC 40 for 15 dmg + 15 sneak = 30 dmg
AoO 4 Hit AC 27 for 20 dmg + 16 sneak = 36 dmg

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23  d20+21=22 ; d20+21=35 ; 2d8+9=20 ; 2d8+9=17 ; d20+19=20 ; d20+19=33 ; d20+19=25 ; d20+19=29 ; d20+19=27 ; d20+19=28 ; d20+19=33 ; d20+19=24 ; 2d6+8=15 ; 2d6+8=14 ; 2d6+8=18 ; 2d6+8=16 ; 2d6+8=13 ; 2d6+8=16 ; 2d6+8=14 ; 2d6+8=15 ; d20+23=36 ; d20+23=30 ; 2d8+9=17 ; 2d8+9=16 ;
Monday July 31st, 2017 11:33:23 PM

[b]I just have animal growth, don't think that's what you are looking for though...[b]
The fire elemental continues taking out trolls as they fall and the air elementals continue their onslaught. They seem to be doing pretty well, though perhaps getting a little tired. Their hits seem to be a little less sure as the battle drags on, though still fairly solid when they connect.

greater fire elemental 139 hp remaining

attack 1 = 22
damage 1 =20 + burn

attack 2 = 35
damage 2 - 17 + burn

Huge air elementals

huge air elemental 1- hp = 109
attack 1 = 20
damage 1 =15

attack 2 = 33
damage 2 - 14

huge air elemental 2- hp = 115
attack 1 = 25
damage 1 =18

attack 2 = 29
damage 2 - 16

huge air elemental 3- hp = 115
attack 1 = 27
damage 1 =13

attack 2 = 28
damage 2 - 16

huge air elemental 4- hp = 115
attack 1 = 33
damage 1 =14

attack 2 = 24
damage 2 - 15

Greater air elemental- hp = 149
attack 1 = 36
damage 1 =17

attack 2 = 30
damage 2 - 16

***
Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm

Troll Riot - [DM Hugh]  d20+4=12 ; d20+4=16 ; d20+4=21 ; d20+4=23 ; d20+4=9 ; d20+4=6 ; d20+4=18 ; d20+4=10 ; d20+4=23 ; d20+8=26 ; d20+8=12 ; d8+5=11 ; d8+4=8 ; d8+4=11 ; 2d8=12 ; 2d8=6 ; d20+8=9 ; d20+8=16 ; d20+8=20 ; d20+8=25 ; d20+8=18 ; d20+8=16 ; d20+8=10 ; d20+8=11 ;
Tuesday August 1st, 2017 12:45:23 AM

Restlin's ball of death kills troll 46.

Garret decides he does not want to get in Sesha's way so he starts piling troll parts.

Zane helps the small monk

Sesha continues using dragon breath against the trolls this time choosing red again. She asks about mage armor again. She takes 11 damage from a bite by one of the trolls as an attack of opportunity. Troll 46 is smoked but the rest of the trolls are not damaged enough to die.

Zane positions himself over Sesha with his guisarme ready to attack any trolls who approach.

Beri's elementals continues the onslaught.
Beri's fire elemental attacks 43 and knocks it out. The burn damage should finish the troll off next round.
Huge Elemental 1 attacks troll 53 for 29 damage. Huge Elemental 2 attacks troll 50. Elementals 3, 4 and the Elder attack Troll attack 37 some more piling more damage on.

Troll 53 attacks Huge Elemental 1 and misses with both claws and the bite.
Troll 50 takes a 5 foot step and then attacks Sesha missing with all 3 natural attacks.
Troll 52 and 48 both try to bite Sesha and miss as well.

Unfortunately the trolls did not have to move to attack dragon Sesha so Bosk did not get AOOs with the guisarme.

The rest of the trolls advance as Sesha and the Elementals keep them from moving too far down the tunnel.

Map (OOC: You can edit this map)

Sesha: 41 damage
Dead: Troll 4, 7, 10, 13, 19, 1, 2, 3, 16, 9, 14, 8, 21,22,31,34,27,36,15, 5, 16,18, 24, 28, 6, 8, 14, 12, 23, 30, 29, 35, 33, 39, 41, 25, 17, 20, 40, 45, 47, 44, 42, 38, 11, 32,34, 46,
Damaged:
Troll 43: 86 damage, unconscious
Troll 23: 16 damage
Troll 18: 74 damage
Troll:26,27,28,36 : 50 damage
Troll 25: 26 damage
Troll 43: 71 damage, unconscious
Troll 50: 50 damage
Troll 54: 84 damage, unconscious
Troll 49: 75 damage, unconscious
Troll 51: 101 damage, unconscious
Troll 37: 233 damage, unconscious
Troll 48: 63 damage, staggered
Troll 52: 63 damage, staggered
Troll 57: 63 damage, staggered
Troll 61: 63 damage, staggered
Troll 62: 63 damage, staggered
Troll 60: 63 damage, staggered
Troll 58: 63 damage, staggered
Troll 65: 63 damage, staggered
Troll 63: 63 damage, staggered
Troll 53: 29 damage


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Tuesday August 1st, 2017 5:34:27 AM

"I've got a mage armor spell, Sesha. I'm not keen on venturing so far into the room to cast it on you though!"

Tink is quite happy to stay "safely" behind the reverse gravity spell.

Sesha [AC 26 /21 To/24 Fl] | HP 184/127 | CMD 32]  12d8=49 ;
Tuesday August 1st, 2017 10:06:35 AM

Flickering back to Gold, Sesha grimaces as a troll takes a hunk of flesh from her front legs. She roars and covers the throng in flames yet again.

"I'll remember that next time someone needs healing and it's a tad dangerous to maneuver!"

Trolls 48 52 54 58 60 61 62 56 65 67 69 66 64 72 75 70 73 take 49 damage, reflex DC 28 for half.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Tuesday August 1st, 2017 10:32:00 AM

Feeling rather small in the massive room with the trolls and dragon, Garret continues picking up the mess...

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  3d6=6 ;
Tuesday August 1st, 2017 10:55:27 AM

"No mage armor here, dear. Otherwise I'd be there already."

Restlin looks at all those clumped up trolls, just begging to be fireballed. He could cast fireball using Shiny, but Sesha has the situation well under control, right?

He rolls the flaming sphere onto troll #37, putting an end to the thing (6 fire damage).

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23  d20+21=36 ; d20+21=36 ; 2d8+9=24 ; 2d8+9=17 ; d20+19=23 ; d20+19=22 ; d20+19=32 ; d20+19=22 ; d20+19=26 ; d3=2 ; d20+19=24 ; d20+19=33 ; d20+19=27 ; 2d6+8=14 ; 2d6+8=16 ; 2d6+8=16 ; 2d6+8=14 ; 2d6+8=11 ; 2d6+8=13 ; 2d6+8=10 ; 2d6+8=14 ; d20+23=36 ; d20+23=39 ; 2d8+9=19 ; 2d8+9=25 ;
Tuesday August 1st, 2017 1:26:26 PM

Beri watches as the huge air elementals start to slow down, they are definitely showing signs of fatigue as their attacks continue to slow down, and connect with less power than before.
Come on guys, hang in there. I know there are a lot of them, but I have faith in you. Show them what you are made of. The entire Wold may well depend on our success today.
The fire elemental and the greater air elemenal shake off their fatigue and attack with renewed vigor, hopefully their example with encourage the huge elementals to refocus for their next attack.
***
greater fire elemental 139 hp remaining

attack 1 = 36
damage 1 =24 + burn

attack 2 = 36
damage 2 - 17 + burn

Huge air elementals

huge air elemental 1- hp = 109
attack 1 = 23
damage 1 =14

attack 2 = 22
damage 2 - 16

huge air elemental 2- hp = 115
attack 1 = 32
damage 1 =16

attack 2 = 22
damage 2 - 14

huge air elemental 3- hp = 115
attack 1 = 26
damage 1 =11

attack 2 = 24
damage 2 - 13

huge air elemental 4- hp = 115
attack 1 = 33
damage 1 =10

attack 2 = 27
damage 2 - 14

Greater air elemental- hp = 149
attack 1 = 36
damage 1 =19

attack 2 = 39
damage 2 - 25

***
Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Tuesday August 1st, 2017 8:35:55 PM

"If things are that dire for you, Sesh, pull back here and I can help you with some armor. You can move after your breath weapon, after all"

Sesha [AC 26 /21 To/24 Fl] | HP 184/127 | CMD 32] 
Tuesday August 1st, 2017 9:30:25 PM


Sesha harumphs.

"Nettling insects aren't dire, it's just a matter of preserving the life force I've managed to hang on to since the Revision Magic overtook me. I'd rather be here so they aren't back there."

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Tuesday August 1st, 2017 10:28:15 PM

Zane flies to where Sesha is and casts Mage Armor on her.....since his earlier actions were not useful.

Troll Riot - [DM Hugh]  d20+4=11 ; d20+4=20 ; d20+4=8 ; d20+4=14 ; d20+4=15 ; d20+4=15 ; d20+4=7 ; d20+4=6 ; d20+4=5 ; d20+4=20 ; d20+4=10 ; d20+4=9 ; d20+4=17 ; d20+4=8 ; d20+4=9 ; d20+4=5 ; d20+4=8 ; d20+4=5 ; d20+4=23 ; 2d8=7 ; d20+8=23 ; d20+8=15 ; d20+8=27 ; d8+5=6 ; d6+5=6 ; d20+8=16 ; d20+8=21 ; d20+8=23 ; d20+8=10 ; d20+8=27 ; d8+5=6 ; d20+8=20 ;
Wednesday August 2nd, 2017 12:59:48 AM

Tink finally responds to Sesha saying she has Mage Armor but she doesn't want to leave the protection of reverse gravity.

Sesha Turns Gold and uses more fiery cones to damage the trolls. She tells Tink she'll remember that next time someone needed healing. 48, 54, 58, 60, 61, 62, 65, 66 all die. The rest take damage.

Restlin explains he has no mage armor and rolls the flaming sphere onto troll 37 killing it too.

Beri's elementals continue to attack.
The fire elemental attacks 50 and kills it.
Elemental 1 attacks Troll 53 for 30.
Elemental 2 attacks Troll 56 for 30 as well.
Elemental 3 and Elemental 4 attack troll 49 for 48.
Greater Elemental attacks 57 for 44 damage, knocking it out.

Tink suggests Sesha come back for the mage armor.

Sesha responds the trolls are like gnats and that she wants to preserve her life force.

Zane flies over to where Sesha is and casts Mage Armor on her.

Troll 53 attacks Huge Elemental 1 with a bite and a claw for 12 damage.

Troll 55 attacks the greater and misses. Troll 59 does as well.

Troll 69 attacks Sesha and whiffs.

Troll 67 attacks Huge Elemental 2 and hits for 6 damage with a bite.

Troll 64 goes to attack the greater and misses.

The rest of the trolls keep advancing.

Map (OOC: You can edit this map)

Sesha: 41 damage
Dead: Troll 4, 7, 10, 13, 19, 1, 2, 3, 16, 9, 14, 8, 21,22,31,34,27,36,15, 5, 16,18, 24, 28, 6, 8, 14, 12, 23, 30, 29, 35, 33, 39, 41, 25, 17, 20, 40, 45, 47, 44, 42, 38, 11, 32,34, 46, 43, 52, 48, 54, 58, 60, 61, 62, 65, 66, 37, 50

Damaged:
Troll 23: 11 damage
Troll 18: 69 damage
Troll:26,27,28,36 : 45 damage
Troll 25: 21 damage
Troll 43: 66 damage, unconscious
Troll 49: 114 damage, unconscious
Troll 51: 96 damage, unconscious
Troll 57: 107 damage, unconscious
Troll 53: 54 damage
Troll 56: 79 damage (fire), unconscious
Troll 67: 49 damage (fire)
Troll 69: 49 damage (fire)
Troll 64: 49 damage (fire)
Troll 72: 49 damage (fire)
Troll 75: 49 damage (fire)
Troll 70: 49 damage (fire)
Troll 73: 49 damage (fire)


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Wednesday August 2nd, 2017 5:03:35 AM

"Well, if some space can be made for me, I could probably help"

Tink is sized tiny, so to deliver a touch spell to Sesha she would need to share the same space. With Bosk and Sesha already covering one area, she doubts even she could fit.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Wednesday August 2nd, 2017 9:52:08 AM

Garret moves up behind the elementals in case one of them falls.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  3d6=13 ;
Wednesday August 2nd, 2017 9:54:48 AM

Restlin continues rolling the flaming sphere, this time over the 51st troll.

***

13 fire damage to troll #51.



Wyarr - Carl subbing  d20+33=49 ; d6=5 ; d20+28=38 ; d6=2 ; d20+23=35 ; d6=3 ; d20+18=32 ; d6=6 ;
Wednesday August 2nd, 2017 10:01:55 AM

Wyarr starts plinking his pointy sticks at the trolls already unconscious, hoping the small amount of flame damage will put them down.

***

(I'm just rolling a d6 for fire damage since they're already unconscious)

Troll 43: Hit AC 53 for 5 fire damage
Troll 49: Hit AC 42 for 2 fire damage
Troll 57: Hit AC 39 for 3 fire damage
Troll 56: Hit AC 36 for 6 fire damage

Sesha [AC 30 /21 To/24 Fl] | HP 184/127 | CMD 32]  12d8=55 ;
Wednesday August 2nd, 2017 10:47:23 AM


"There's going to be room soon enough dearest halfling. Zane has fulfilled my request."

Sesha breathes in, this time as a huge red, and douses, hopefully for the last time, the horde of trolls with fire.

69, 59, 64, 67, 56, 72, 75, 70, 73, 77, 78, 79, 80, 76 and the Huge Elemental (unless its fire) take 55 damage, reflex DC 28 for half.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Wednesday August 2nd, 2017 11:33:09 AM

Zane flies to the side, getting out of the way. He heads towards the far door of the room, as he figures they will soon be leaving this feeding chamber. "Maybe this would be the equivalent of the mouth, seeing as how the food was devoured in this chamber. If that's the case, we could be getting into the rest of whatever makes this base."

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23  d20+21=39 ; d3=3 ; d20+21=26 ; 2d8+9=13 ; 2d8+9=18 ; d20+19=29 ; d20+19=26 ; d20+19=37 ; d20+19=34 ; d20+19=21 ; d20+19=38 ; d20+19=37 ; d20+19=36 ; 2d6+8=13 ; 2d6+8=14 ; 2d6+8=12 ; 2d6+8=14 ; 2d6+8=14 ; 2d6+8=18 ; 2d6+8=17 ; 2d6+8=17 ; d20+23=38 ; d20+23=28 ; 2d8+9=18 ; 2d8+9=18 ;
Wednesday August 2nd, 2017 12:33:31 PM

having seen the other elementals take it up a notch, the huge air elementals draw inspiration from them and seem to improve. Their attacks are a little faster and hit more true than before. Hopefully their stamina will last through the rest of this fight.

***
greater fire elemental 139 hp remaining

attack 1 = 39
damage 1 =13 + burn

attack 2 = 26
damage 2 - 18 + burn

Huge air elementals

huge air elemental 1- hp = 97
attack 1 = 29
damage 1 =13

attack 2 = 26
damage 2 - 14

huge air elemental 2- hp = 109
attack 1 = 37
damage 1 =12

attack 2 = 34
damage 2 - 14

huge air elemental 3- hp = 115
attack 1 = 21
damage 1 =14

attack 2 = 38
damage 2 - 18

huge air elemental 4- hp = 115
attack 1 = 37
damage 1 =17

attack 2 = 36
damage 2 - 17

Greater air elemental- hp = 149
attack 1 = 38
damage 1 =18

attack 2 = 28
damage 2 - 18

***
Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Wednesday August 2nd, 2017 11:27:47 PM

Tink feels bad that she wasn't able to help Sesha out. She digs through her list of prepared spells "Protection from Evil?" she offers to Sesha

Troll Riot - [DM Hugh] 
Thursday August 3rd, 2017 2:31:12 AM

DM Post incoming as I fell asleep

Troll Riot - [DM Hugh]  d20+4=6 ; d20+4=19 ; d20+4=24 ; d20+4=13 ; d20+4=17 ; d20+4=17 ; d20+4=14 ; d20+4=10 ; d20+4=10 ; d20+4=5 ; d20+4=19 ; d20+4=22 ; d20+4=11 ; d20+4=18 ; d20+16=26 ; d20+4=9 ; d20+4=5 ; 2d8=13 ; 2d8=14 ; d20+8=19 ; d20+8=19 ; d20+8=15 ; d20+8=24 ; d8+5=9 ; d20+8=25 ; d8+5=9 ; d20+8=18 ; d20+8=23 ; d20+8=26 ; d6+5=10 ; d20+8=20 ; d20+8=25 ; d8+5=6 ; d20+8=11 ; d20+8=10 ; d20+8=27 ; d6+5=7 ; d20+8=14 ; d20+8=10 ; d20+8=28 ; d20+8=16 ; d6+5=10 ; d20+8=25 ; d20+8=11 ; d20+8=16 ; d8+5=6 ;
Thursday August 3rd, 2017 3:28:28 AM

Tink asks for space. (OOC: Bosk is over Sesha per his original post a while ago)

Garret moves up behind the elementals.

Restlin moves the death ball over troll 51.

Wyaar puts down Troll 49 and 57 with his fire damage but not 43 and 56 as he could not do enough damage. He at least keeps them unconscious and stops the regeneration.

Sesha turns red again and lets loose with some more flaming breath.

Zane starts flying down the side of the chamber.

Beri's Elementals keep attacking.
The fire elemental kills 78 between its attacks and the burn.
Huge Elemental 1 attacks 53 damaging it further.
Huge Elemental 2 attacks 76 for 26 damage.
Huge Elemental 3 attacks 57 for 32 damage
Huge Elemental 4 attacks 63 for 34 damage
The Greater Elemental attacks 64 for 36 damage killing it

Troll 63 attacks Huge Elemental 1 missing with all 3 natural attacks.
Troll 68 moves and attacks Huge Elemental 1 with a bite for 9 damage
Troll 55 attacks the Greater Elemental with a bite as well for 9 damage.
Troll 59 hits the Greater with a claw for 10 damage.
Troll 71 misses the Fire Elemental with a bite
Troll 74 bites the Fire Elemental for 6 damage
Troll 77 catches the Fire Elemental with a claw for 7 damage
Troll 79 also catches the Fire Elemental with a claw for 10 damage
Troll 80 hits Huge Elemental 2 with a bite.

Map (OOC: You can edit this map)

Sesha: 41 damage
Huge Elemental 2 : 61 damage
Huge Elemental 1: 9 damage
Greater: 9 damage
Fire Elemental : 23 damage

Dead: Troll 4, 7, 10, 13, 19, 1, 2, 3, 16, 9, 14, 8, 21,22,31,34,27,36,15, 5, 16,18, 24, 28, 6, 8, 14, 12, 23, 30, 29, 35, 33, 39, 41, 25, 17, 20, 40, 45, 47, 44, 42, 38, 11, 32,34, 46, 43, 52, 48, 54, 58, 60, 61, 62, 65, 66, 37, 50, 51, 49, 57, 69, 67, 56, 72, 75, 70, 73, 78, 53, 64

Damaged:
Troll 57: 108 damage, unconscious
Troll 59: 55 damage (fire)
Troll 77: 55 damage (fire)
Troll 80: 55 damage (fire)
Troll 76: 81 damage (fire) , unconscious
Troll 63: 34 damage

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Thursday August 3rd, 2017 8:12:06 AM

Tink waits to see (hear) what Sesha needs

Wyarr - Carl subbing  d20+33=51 ; d6=4 ; d20+28=44 ; d6=3 ; d20+23=26 ; d6=4 ; d20+18=21 ; d6=3 ;
Thursday August 3rd, 2017 9:56:12 AM

Wyarr keeps trying to put down the unconscious trolls.

**

Troll 57: Hit AC 51 and 26 for 4 and 4 fire damage
Troll 76: Hit AC 44 and 21 for 3 and 3 fire damage

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  3d6=14 ; d20+24=33 ;
Thursday August 3rd, 2017 9:58:44 AM

Restlin rolls the flaming sphere into a live troll for a change.

***

Roll sphere into troll 63 for 14 fire damage. Reflex save vs DC 33 negates.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Thursday August 3rd, 2017 10:56:56 AM

Garret looks around and says, "Wow. There were a lot of trolls. There are not now. Wow. Did anyone count them?"

Sesha [AC 30 /21 To/24 Fl] | HP 184/127 | CMD 32] 
Thursday August 3rd, 2017 11:24:20 AM


"Thanks Tink! I'll take it. Who knows whats around the next mucous-membrane sphincter, after all. I don't believe I have any magical deflection bonuses in place. I'm falling back. Too many elementals in the way, and we may need them soon!"

Sesha ponders briefly how things are going with her coven, whether or not any dishes were left in the sink, and whether or not Garret is getting bored.

She let's her dragon form leave her and she retreats back a little towards Katinka. She pats Garret on the shoulder as she does so and winks. A real wink, now that she doesn't have an eyepatch anymore.

"Happy kicking!"

Garret benefits from Sesha's Guide ability. He gets a +2 insight bonus on his next attack roll or skill check.


Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Thursday August 3rd, 2017 3:37:10 PM

Zane preps for going through the door, but waits until everyone is ready.....

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23  d20+21=41 ; d20+21=33 ; 2d8+9=15 ; 2d8+9=20 ; d20+19=31 ; d20+19=25 ; d20+19=31 ; d20+19=30 ; d20+19=33 ; d20+19=34 ; d20+19=25 ; d20+19=33 ; 2d6+19=25 ; 2d6+19=25 ; 2d6+19=26 ; 2d6+19=27 ; 2d6+19=31 ; 2d6+19=25 ; 2d6+8=10 ; 2d6+8=12 ; 2d6+8=16 ; 2d6+8=16 ; 2d6+8=11 ; 2d6+8=16 ; 2d6+8=16 ; 2d6+8=15 ; d20+23=36 ; d20+23=32 ; 2d8+9=22 ; 2d8+9=20 ;
Thursday August 3rd, 2017 7:55:41 PM

Let's not be in too much of a hurry to leave this room, there is tons to explore in here. We might find more notes like the ones in the desk discussing this place.

***
greater fire elemental 116 hp remaining

attack 1 = 41
damage 1 =15 + burn

attack 2 = 33
damage 2 - 20 + burn

Huge air elementals

huge air elemental 1- hp = 85
attack 1 = 31
damage 1 =10

attack 2 = 25
damage 2 - 12

huge air elemental 2- hp = 107
attack 1 = 31
damage 1 =16

attack 2 = 30
damage 2 - 16

huge air elemental 3- hp = 115
attack 1 = 33
damage 1 =11

attack 2 = 34
damage 2 - 16

huge air elemental 4- hp = 115
attack 1 = 25
damage 1 =16

attack 2 = 33
damage 2 - 15

Greater air elemental- hp = 130
attack 1 = 36
damage 1 =22

attack 2 = 32
damage 2 - 20

***
Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23 
Thursday August 3rd, 2017 8:03:21 PM

is air elemental 2 damage a typo? the damage of the last attack wasn't listed, but it looks like the new total may be inverted or have an extra digit.

Troll Riot - [DM Hugh]  d20+4=7 ; d20+4=8 ; d20+4=21 ; 2d8=7 ; d20+8=16 ; d20+8=10 ; d20+8=17 ; d20+8=21 ; d20+8=21 ; d20+8=21 ; d20+8=18 ; d20+8=22 ; d20+8=26 ; d6+5=9 ; d20+8=9 ; d20+8=14 ; d20+8=16 ; d20+8=26 ; d20+8=20 ; d20+8=22 ; d8+5=11 ; d20+8=21 ; d20+8=12 ; d20+8=20 ;
Friday August 4th, 2017 12:41:11 AM

(OOC: Not a typo as Huge Elemental 2 was caught in Sesha's fire breath. I rolled the reflex save and it failed taking full damage)

Tink waits to hear what Sesha needs.

Wyaar puts down troll 57 and 76.

Restlin moves his flaming sphere onto troll 63 it takes full damage.

Garret looks around and remarks about how there used to be a lot of trolls and now there isn't. He also asks if anyone counted.

Sesha reverts back to her normal form and thanks Tink for the deflection boost. She ponders how things are going with the coven and then gives Garret a blessing.

Zane preps for going through the door.

Beri advises they not be in a huge hurry to leave.

His fire elemental attacks Troll 80 for 45 damage with the burn killing it.

Air Elemental 1 attacks Troll 63 for 22 damage.

Air Elemental 2 attacks Troll 79 for 32 damage.

Air Elemental 3 attacks Troll 68 for 27 damage

Air Elemental 4 also attacks 68 for 31 damage

Greater Elemental attacks 59 for 42 damage knocking it out.

Troll 68 attacks Huge Elemental 1 missing it completely.

Troll 55 does the same with the Greater.

Troll 71 claws the fire elemental for 9 damage.

Troll 74 misses the fire elemental.

Troll 77 bites the fire elemental for 11 damage.

Troll 79 misses the fire elemental.

Sesha: 41 damage
Huge Elemental 2 : 61 damage
Huge Elemental 1: 9 damage
Greater: 9 damage
Fire Elemental : 43 damage

Dead: Troll 4, 7, 10, 13, 19, 1, 2, 3, 16, 9, 14, 8, 21,22,31,34,27,36,15, 5, 16,18, 24, 28, 6, 8, 14, 12, 23, 30, 29, 35, 33, 39, 41, 25, 17, 20, 40, 45, 47, 44, 42, 38, 11, 32,34, 46, 43, 52, 48, 54, 58, 60, 61, 62, 65, 66, 37, 50, 51, 49, 53, 69, 67, 56, 72, 75, 70, 73, 78, 53, 64, 57, 76, 80

Damaged:
Troll 59: 97 damage, unconscious
Troll 77: 55 damage
Troll 63: 64 damage (fire), unconscious
Troll 79: 32 damage
Troll 68: 58 damage

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Friday August 4th, 2017 7:19:19 AM

Tink will fly over to Sesha and cast the Prot from Evil spell. With a duration of 18mins it should last a while.

The reverse gravity still has another 8 rounds to go.

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23  d20+21=24 ; d20+21=28 ; 2d8+9=19 ; 2d8+9=22 ; d20+19=20 ; d20+19=23 ; d20+19=23 ; d20+19=37 ; d20+19=26 ; d20+19=34 ; d20+19=31 ; d20+19=20 ; 2d6+8=16 ; 2d6+8=13 ; 2d6+8=13 ; 2d6+8=17 ; 2d6+8=16 ; 2d6+8=15 ; 2d6+8=16 ; 2d6+8=13 ; d20+23=29 ; d20+23=24 ; 2d8+9=23 ; 2d8+9=14 ;
Friday August 4th, 2017 11:46:20 AM

Almost there guys, just hang in there

***
greater fire elemental 94 hp remaining

attack 1 = 24
damage 1 =19 + burn

attack 2 = 28
damage 2 = 22 + burn

Huge air elementals

huge air elemental 1- hp = 85
attack 1 = 20
damage 1 =16

attack 2 = 23
damage 2 = 13

huge air elemental 2- hp = 107
attack 1 = 23
damage 1 =13

attack 2 = 37
damage 2 = 17

huge air elemental 3- hp = 115
attack 1 = 26
damage 1 =16

attack 2 = 34
damage 2 = 15

huge air elemental 4- hp = 115
attack 1 = 31
damage 1 =16

attack 2 = 20
damage 2 = 13

Greater air elemental- hp = 130
attack 1 = 29
damage 1 =23

attack 2 = 24
damage 2 = 14

***
Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Friday August 4th, 2017 1:13:03 PM

Zane pulls out his Kama so it's ready set to defend himself. He then continues to wait....

Sesha [AC 30 /21 To/24 Fl] | HP 184/127 | CMD 32]  d8=4 ; d8=2 ; d8=6 ;
Friday August 4th, 2017 2:48:00 PM


With Garret guided, Sesha decides to undo some of the damage she caused to Beri's largest elemental. Using her spectral hand spell, she heals some of it's more serious wounds.

Heal 33 hp on the Huge Elemental.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27]  d20+32=46 ; 6d8+7=39 ;
Friday August 4th, 2017 3:29:58 PM

Garret smiles and dives forward, rolling into the nearest troll, smashing it with a solid kick.

OOC:
Hit AC 46, 39 Damage.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  3d6=10 ;
Saturday August 5th, 2017 5:24:14 PM

Restlin lets the flaming sphere sit on top of troll 63, burning it for 10 fire damage.

Wyarr - Carl subbing  d20+33=43 ; d20+28=32 ; d20+23=40 ; d20+18=33 ; d6=3 ; d6=3 ; d6=3 ; d6=6 ;
Saturday August 5th, 2017 5:25:50 PM

Wyarr watches for any trolls rendered unconscious but still alive. He peppers them with arrows until they're dead dead.

***

4 attacks aimed at any trolls that go down:

Hit AC 43 for 3 fire
Hit AC 32 for 3 fire
Hit AC 40 for 3 fire
Hit AC 33 for 6 fire


Troll Riot - [DM Hugh]  d20+4=18 ; d20+4=7 ; 2d8=7 ; 2d8=5 ; d20+8=17 ; d20+8=17 ; d20+8=15 ; d20+8=10 ; d20+8=26 ; d20+8=20 ; d20+8=17 ; d20+8=13 ; d20+8=26 ; d6+5=11 ; d6+5=11 ;
Sunday August 6th, 2017 6:10:43 PM

Tink flies over to Sesha and casts protection from evil on her.

Beri tells his elementals to keep it up.

The fire elemental kills Troll 77.
Huge Elemental 1 attacks Troll 68 knocking it out.
Huge Elemental 2 attacks Troll 79 and connects with 2 solid slams.
Huge Elemental 3 keeps attacking unconscious Troll 68 as does Huge Elemental 4. They continue to stomp it while on the ground.
The Greater Elemental attacks Troll 55 with both slams.

Zane pulls out his kama and prepares to defend himself.

Sesha heals the elemental she damaged when she used her dragon breath.

Garret kicks troll 55 in the face, knocking it out.

Restlin rolls his sphere over to Troll 63.

Wyaar finishes off Trolls 59 and 68. He also does some damage to 63 and 55.

Troll 71, 74 and 79 continue to attack the fire elemental. Troll 74 and 79 both hit with a single claw each. (26 vs AC; 11 damage) (26 vs AC; 11 damage)

The other 2 trolls are unconscious.

Map (OOC: You can edit this map)

Sesha: 41 damage
Huge Elemental 2 : 28 damage
Huge Elemental 1: 9 damage
Greater: 9 damage
Fire Elemental : 65 damage

Dead: Troll 4, 7, 10, 13, 19, 1, 2, 3, 16, 9, 14, 8, 21,22,31,34,27,36,15, 5, 16,18, 24, 28, 6, 8, 14, 12, 23, 30, 29, 35, 33, 39, 41, 25, 17, 20, 40, 45, 47, 44, 42, 38, 11, 32,34, 46, 43, 52, 48, 54, 58, 60, 61, 62, 65, 66, 37, 50, 51, 49, 53, 69, 67, 56, 72, 75, 70, 73, 78, 53, 64, 57, 76, 80, 77, 59, 68

Damaged:
Troll 63: 77 damage, unconscious, (fire)
Troll 79: 57 damage
Troll 55: 82 damage, unconscious, (fire)

Sesha [AC 30 /21 To/24 Fl] | HP 184/127 | CMD 32] 
Sunday August 6th, 2017 11:20:45 PM


Sesha flies to the unconscious troll (63), and taps it lightly on the nose.

"Go to sleep, monster."

Using her Life and Death ability, Troll must make a Fort Save DC 19. If failed she gains d8 temp hp her HD of the troll, +2 Strength, and a +1 bonus to her caster level for 1 minute per HD of the troll.

She has 3 uses remaining for this ability.



Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Sunday August 6th, 2017 11:43:21 PM

Bosk suddenly begins to stir, suddenly feeling very paternal.
(Sorry for the longer than expected delay. I am back now. The baby was born happy and healthy.)

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Monday August 7th, 2017 8:24:14 AM

"So, should I take the reverse gravity wall down now?" There isn't a lot left for Tink to do. Most of the trolls are toast, and all that is left is the mopping up.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27]  d20+30=39 ; d100=65 ; d100=24 ; 6d8+7=29 ;
Monday August 7th, 2017 9:49:03 AM

Without even noticing that the battle is nearly over, Garret flies up and crashes down into the remaining standing troll.

OOC:
Hit AC 39, Dam 29.
(Ignore those d100s, I was trying to click in a different place and the screen moved!)

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  3d6=15 ;
Monday August 7th, 2017 1:26:15 PM

Restlin rolls the flaming sphere over to troll 55, burning the thing for 15 fire damage.

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23  d20+21=38 ; d20+21=32 ; 2d8+9=20 ; 2d8+9=23 ; d20+19=27 ; d20+19=29 ; d20+19=33 ; d20+19=35 ; d20+19=31 ; d20+19=39 ; d20+19=35 ; d20+19=23 ; 2d6+8=16 ; 2d6+8=15 ; 2d6+8=17 ; 2d6+8=17 ; 2d6+8=14 ; 2d6+8=17 ; 2d6+8=12 ; 2d6+8=18 ; d20+23=34 ; d20+23=43 ; 2d8+9=17 ; 2d8+9=21 ;
Monday August 7th, 2017 7:11:38 PM

Okay, let's give that one more try..

***
greater fire elemental 72 hp remaining

attack 1 = 38
damage 1 =20 + burn

attack 2 = 32
damage 2 = 23 + burn

Huge air elementals

huge air elemental 1- hp = 85
attack 1 = 27
damage 1 =16

attack 2 = 29
damage 2 = 15

huge air elemental 2- hp = 107
attack 1 = 33
damage 1 =17

attack 2 = 35
damage 2 = 17

huge air elemental 3- hp = 115
attack 1 = 31
damage 1 =14

attack 2 = 39
damage 2 = 17

huge air elemental 4- hp = 115
attack 1 = 35
damage 1 =12

attack 2 = 23
damage 2 = 18

Greater air elemental- hp = 130
attack 1 = 34
damage 1 =17

attack 2 = 43
damage 2 = 21

***
Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+21=41 ; d20+21=33 ; 3d8+6=20 ; 3d8+6=21 ; 4d6=8 ; d20+21=36 ; 2d6+6=13 ; 4d6=16 ; d20+20=27 ; 2d6+6=15 ; 4d6=13 ; d20+17=31 ; 3d6+6=17 ; 4d6=14 ; d20+17=18 ;
Monday August 7th, 2017 9:15:43 PM

Bosk begins to sing to himself once again as he mows down the trolls.

Trolls are vile and Trolls are bad

They cause lots of chaos and make you sad

They come in the night and not in the day

They will eat your sheep and steal your hay

They come in twos sometimes a few

If you’re not careful they’ll eat you too



Trolls are vile and you know if they could

Would Smash your Bones and drink your Blood




Full Atk troll 79 until dead, then remaining trolls
----------------------------
Main Hand Atk 1 with bastard sword hit AC 41 (confirm crit = 33) for 20dmg + 21 crit +8 sneak = 49dmg
Off Hand Atk 1 with armor spike hit AC 36 for 13 dmg +16 sneak = 29 dmg
Nat Horn Atk Hit AC 27 for 15 dmg +13 sneak = 28dmg
Main Hand Atk 2 with bastard sword hit AC 31 for 17 dmg + 14 sneak = 31
Off Hand Atk 2 with amor spike hit AC 18 (nat 1 = miss)



Wyarr - Carl Subbing  d20+33=43 ; d6=4 ; d20+28=40 ; d6=2 ; d20+23=31 ; d6=3 ; d20+18=27 ; d6=5 ;
Monday August 7th, 2017 9:58:51 PM

Wyarr looks around, but things look to be safe. If any trolls are down but still alive and not burnt enough, he'll shoot some arrows at them.

Hit AC 43 for 4 fire damage
Hit AC 40 for 2 fire damage
Hit AC 31 for 3 fire damage
Hit AC 27 for 5 fire damage

Sesha [AC 30 /21 To/24 Fl] | HP 184/127 | CMD 32] 
Monday August 7th, 2017 10:41:53 PM


Sesha considers the life force of the dying troll. She didn't feel quite the same, as if she were limited on how much she could hold. She perishes the thought as she perishes the troll.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Monday August 7th, 2017 11:25:00 PM

Zane continues to watch the slaughter of the Trolls......

Troll Riot - [DM Hugh] 
Monday August 7th, 2017 11:49:26 PM

DM post incoming

Troll Riot - [DM Hugh]  d20+11=19 ; d20+4=9 ; d20+4=21 ; 2d8=11 ;
Tuesday August 8th, 2017 12:16:58 AM

Sesha flies over to one of the unconscious trolls and tries to use her life and deaf ability but the attempt fails (Rolled a Fort Save of 19)

Bosk begins to stir.

Tink asks if she should lower the anti-gravity wall.

Garret flies up and crashes into Troll 71.

Restlin rolls his flaming sphere onto Troll 55 killing it.

Beri asks his elementals to do it one more time.

The fire elemental attacks troll 79. It hits with both slams and burns the troll to death.

Huge elemental 1, 3 and 4 all continue to attack the unconscious Troll 77 pummeling it but good. All it needs is a little fire to finish it off.

Huge Elemental 2 attacks troll 74 hitting it with both slams.

The Greater Elemental does as Garret does and lunges at Troll 71, knocking it out.

Bosk unleashes a full attack at Troll 74 hitting with everything except the off hand and knocking it out as he sings a song about Trolls.

Wyaar finishes off troll 63 and 74 with some arrows. He then fires 2 more arrows into the last troll killing it too.

Sesha considers the fizzling ability and how the troll life force felt different when she briefly touched it before it rebuked her.

Zane watches the slaughter of the trolls.

The battle is won. All the trolls in the harvesting room have been slain and put out of their misery. The way to the next sphincter door is clear. (OOC: Any preparations before you move forward?)

Sesha: 41 damage
Huge Elemental 2 : 28 damage
Huge Elemental 1: 9 damage
Greater: 9 damage
Fire Elemental : 65 damage



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects 
Tuesday August 8th, 2017 5:55:53 AM

Tink nods and dismisses her reverse gravity spell. There sure are a lot of troll carcasses remaining.

"Reminds me of a story I heard once. A group cut the head off a troll, stuffed it into a chest and sent it to someone they didn't like. When it was opened at the other end, the fully regenerated troll jumped out and killed the guy" Tink looks about "Of course, you can't put too much faith in stories, or that would be one very big chest"

"Do you guys want to take a minute to catch your breath before we proceed?"

Sesha [AC 30 /21 To/24 Fl] | HP 184/127 | CMD 32] 
Tuesday August 8th, 2017 10:39:33 AM


Sesha considers the room, the charred trolls, and the general leftover mayhem.

"I've got a lot of magic I can toss around right now. Is there anything someone feels they need?"

Sesha quickly explains her magical options to her allies, and waits to see if someone needs something.

She is not yet ready to move forward.

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  d20+17=24 ;
Tuesday August 8th, 2017 10:54:33 AM

Restlin checks his spell pouch, making sure everything's in order. While doing so, a large rose quartz crystal falls to the ground.

"Hey, look at that. I DID have another magic jar crystal." He smiles at Bosk. "Let's try something cool."

Without waiting for a committee, the Mendicant lies down and casts magic jar, transferring his soul to the crystal. Disembodied, Restlin feels around for life forces. If Soma has a life force he can attack, he has no doubt he'll be able to discern it from his companions.

If he senses Soma has a life force he can attack, he does so. Will save DC 24 to resist Restlin's intrusion.

If he senses nothing special, or if Soma resists, he returns to his body, stands, and shrugs. "Well, worth a shot, eh?"

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Tuesday August 8th, 2017 11:37:02 AM

Garret looks around the room and the troll mess. He says, "Can anyone explain to me what the heck was going on in here and why? This place is just insane."

When Restlin drops the crystal, Garret runs over and picks it up. He says, "I can do it this time, where do you want me to throw it?" He looks at Restlin's collapsed body, waiting for a response...

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Tuesday August 8th, 2017 12:36:21 PM

"Garret, you know how you like to eat all the time? well, since Troll regenerate, they were being used as food for the creature we are now inside of. They'd cut off a arm or leg and feed it to this thing. The Troll would regrow the body part. Then they'd do it again. The reason there is so many Trolls, is the size of the Some, it must take a lot of food to keep it alive, so I guess it could now be considered to be dieing since we just destroyed all the food it was eating."


Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23 
Tuesday August 8th, 2017 7:33:00 PM

Beri thanks his fire elemental before it returns back to it's home plane.
Thank you Sesha. Do we have weave garments already? I don't remember putting on an air garment today, but it's easy to forget what I'm wearing in this form.

***
Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm


Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Tuesday August 8th, 2017 8:52:51 PM

wyaar considers troll puns. dad jokes in Bosk's paternal honor.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday August 8th, 2017 11:21:34 PM

Bosk smiles. Better late than never. Wardd knows how many times I have reached into my bag of holdings and found an item I had forgotten about. As Restlin prepares everyone gather around me and I will get people healed up.

(Please update your character sheets so I know how many spells I need. It looks like I can heal everyone with channel energy, except for Sesha. She would likely need some extra cure spells. I will specifiy what spells I am sacrificiing as soon as I know exactly how much HP need to be recovered)

Troll Riot - [DM Hugh] 
Tuesday August 8th, 2017 11:58:22 PM

DM Post incoming

Dead Trolls Everywhere - [DM Hugh] 
Wednesday August 9th, 2017 12:34:05 AM

Tink dismisses the anti-gravity spell and then shares a story of a troll head stuffed into a chest being sent to someone's enemy regenerating in the chest and jumping out and killing the recipient on the other side.

Sesha offers up magical assistance to the party, not being ready to move on just yet.

Restlin double checks his spell components and finds another quartz. He then casts magic jar, transferring his life force into the crystal. Disembodied the mage-priest feels around for a life force. He detects his companions and he detects the station itself. He tries to attack the station and take over but he slams into warding protecting the station from being taken over in this way. He returns to his body and says, "Worth a shot, eh?"

Garret asks about what madness was going on in this room and then while Restlin is in the crystal offers to throw it wherever Restlin wants it, asking Restlin's empty body what to do which of course returns no response.

Zane explains in simplistic terms what this chamber was used for and speculates that since the station is no longer feeding it must be dying from hunger.

Beri thanks the fire elemental before it returns home and the asks Sesha if they have weave elements in effect for the day as he forgets wearing an air vest in air elemental form.

Wyaar considers troll puns and dad jokes

Bosk asks everyone to gather round and heals them while Restlin tries his experiment.

You are standing in the long room with a number of tables in various states of disrepair, some even being mostly whole. The harvesting equipment and their consoles are in similar fashion. Thanks to your efforts the chamber is now littered with 10s of troll carcasses. There is a sphincter door at the far end of the room, the way to which is now clear. What you know is that you fought some Gore Children in the first chamber you came to, set off an earthquake which seems to have alerted the station to your presence as the rest of the chambers you moved through were empty until you reached this chamber with all the trolls that were likely set free to slow you down. You still haven't seen Piso Mojado or Camino De Ladrillo referenced in the notes Beri found nor anyone capable of writing the notes. You also have not seen the Gore Mothers referenced in the notes either. The question is did they run, abandoning Soma when they became alerted to your presence or are you expected and the rest of the occupants of the station are waiting in ambush somewhere for you to arrive. If everyone is gone then you'll have to continue hunting down clues about the Death Dragon Cult elsewhere however if everyone is still here they will have had ample time to prepare for you to show up. (OOC: by all means take whatever preparations you feel is necessary just let me know when you want to open the door) The sphincter door beckons holding the answer to this question.


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+39=43 ; d20+50=64 ;
Wednesday August 9th, 2017 7:50:30 AM

"You still have the Air garment I made for you earlier, Beri. While you guys get ready I'm going to see if I can hear anything up ahead"

Tink flies towards the sphincter at the other end of the room, and presuming she makes it that far, presses her ear up against it.

She is careful not to make any noise so as not to give herself away.

----------------------------
Perception: 43 + See Below
Stealth: 68 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Wednesday August 9th, 2017 10:39:06 AM

Wyaar spends a moment gathering up his arrows from the corpses of the trolls before moving by the door and doing the usual detect evil through it and reporting any findings to his companions. Otherwise.. "I am ready"

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20  d20+38=44 ;
Wednesday August 9th, 2017 11:23:17 AM

"Preparations" and "luck quest" were two things that didn't go well together. Restlin does pick around a bit, looking for anything useful, but other than that he's ready to go. He snatches the quartz back from Garret as he does so. "No thank you, sir. You've done quite enough with my magic jars already."

He prays a bit to Wardd as he looks, but he's never been good at praying. He hopes his god will be pleased; it seems like he and his companions are about to have an epic showdown while he's on a luck quest.

***

Perception: 44

Lucky Find: While on a Luck Quest, items tend to just fall into the character's hands. The character gains a bonus to search rolls equal to her mendicant level (this does not stack with the Jack O'Trades bonus). Even if the DM has not planned for an item to be found, there is a chance of finding something anyway. The DM secretly rolls a d12, unmodified by luck points. On a 1, nothing is found. On a 2-5, something non-magical and not obviously useful is found. On a 6-9, something non-magical and useful is found. On a 10 or 11, something magical but not obviously useful is found. On a 12, something useful and magical is found. The DM chooses what is found, and may be inspired by the table on page 113 of the 3.0 DMG, or on page 66 of the 3.5 DMG. This ability can be used only once per encounter.

Garret Goodbarrel [AC:39/33/31; +4 vs AOO HP: 151/167 Ki:15/20 CMD: 37 SR: 27] 
Wednesday August 9th, 2017 11:30:52 AM

Garret nods to Zane and says, "Well, I guess that makes sense, in an insane sort of way." He looks around the chamber and the walls one more time and says, "This place is just wrong. But if it is a living thing, that's, well, different, I guess."

Zane (JCC) AC 33, CMB 21, CMD 36, HP 190/240, Blindsense 60' Character 
Wednesday August 9th, 2017 12:16:23 PM

"Katinka, I think with all the fighting that was going on, and now that there is no more fighting going on, they know where we are. If the Trolls had won, there would still be a lot of noise in here. And I had a thought as well. I know they are few and far between, but, if Restlin was blocked, they might have a link, that lets them know when each "door" is opened and closed. That way they can tell how far we've gotten.
So, when the rest get to the door, I'm just going to open it.
Just a heads up so you aren't surprised when it happens."

Zane, will open the door when everyone is within 25' or so.

Bosk, I'm down 50 hp, how much did you heal? Considering the fact I still have more HP that most of the party, I'm not worried about it.

Beriothian -- AC:34+4/18+4/32+4 HP: 291/219 CMD = 23 
Wednesday August 9th, 2017 8:26:31 PM

Hmm, if we are all healed up I think we are good. My hunch is that they are waiting for us and not that they ran... though they did sabotage this ship's feeding system so it's possible they are leaving.
***
More coming if I get home in time

Sesha [AC 30 /21 To/24 Fl] | HP 184/127 | CMD 32] 
Wednesday August 9th, 2017 8:37:11 PM


Sesha shakes her head.

"I think an earthquake sabotaged the feeding systems, not the inhabitants."

She considers her spells a final time, then makes some choices.

Protection from Spells, CL 24 (6 creatures) (Sesha, Zane, Bosk, Tink, Beri, Garret. Left out Wyarr because of good paladin saves)

She then drinks a potion of Death Ward, activates a Gem of Fire to summon a Fire Elemental, and reads off a shield spell.



Bosk AC: 33/16/29 CMD: 34 132 hp /132 (27+18 are temp) Spells   d6=3 ; d6=1 ; d6=4 ; d6=4 ; d6=6 ; d8=6 ; d8=7 ; d8=5 ; d8=1 ; d8=3 ; d8=2 ; d8=7 ; d8=4 ; d8=5 ; d8=1 ; d8=8 ; d8=7 ;
Wednesday August 9th, 2017 10:44:10 PM

Channel energy x2 = cure everyone of 17dmg Bosk quickly goes about healing the group and burning through spells as be prays to Gargul for his blessings. He then downs an Elixir of Tumbling, Elixir of Hiding, and Elixir of Vision.

Heal Zane - Convert meld to stone to CSW = 33hp (should be full health)

Heal Sesha - Convert invisibility purge to CSW = 27hp
Heal Beri - Convert Resist Energy to CSW = 25hp (Should be at Full HP)

Heal Beri - Convert magic circle against evil to CSW = 33hp
Heal Beri - Convert restoration lesser to CSW = 19hp (Should be a -1hp)

ooc: I just realized how low my HP is and discovered I never added the HP from my latest lvl advancement or from uprading my Belt of str +2 to a Belt of physical might. I will be updating these ASAP.

Beriothian -- AC:34+4/18+4/32+4 HP: 291/290 CMD = 23 
Wednesday August 9th, 2017 11:27:57 PM

Thanks for reminding me about the elemental weave, all the air just blends together in this form and I forget... oh, and thanks for that healing Bosk, that feels great

Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm

Nightfall


The Grey White Fiber tunnel !?! - [DM Hugh] 
Thursday August 10th, 2017 12:38:44 AM

(OOC: Everyone gets 40k xp from the last scene)

Tink explains to Beri he still has the garment she made him and then flies to the sphincter door to listen to what is on the other side.

Wyaar gathers up his arrows and then moves over to the door to detect evil. He doesn't detect anything through it.

Restlin takes the quartz back from Garret and then offers a prayer to Wardd. He makes one last sweep of the room and happens to find a wood and papyrus fan.
Detect Magic + Spellcraft DC 20 Highlight to display spoiler: {Radiates faint evocation, wind fan}

Garret nods at the explanation calling the room both wrong and different.

Zane voices his suspicion about some kind of link and warns he is going to open the door when everyone gets there.

Beri asks for healing.

Sesha opines that the feeding system was probably sabotaged by the earthquake before using a number of spells to help both her and her friends.

Bosk burns through spells healing the group.

Beri thanks everyone for the healing and reminding him about his garment.

You leave the horrors of the production room. The sphincter-door opens to your touch as the others, and you traverse another length of tunnel. This one is also different. The interior is not slick with mucous, nor does it accommodate your movement with peristaltic action. Instead, the walls are dry and rough, and composed of gray-white fibers. The fibers twitch slightly along their length.

The tunnel winds back and forth until it comes to another sphincter-door -- the same gray-white as the floor and walls around you. On the other side of the sphincter-door you hear the sounds of several creatures moving around and spells being cast as 2 voices rise above the din to seemingly give commands to the rest.

(OOC: 1 last chance for any additional preparations)



Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday August 10th, 2017 12:44:17 AM

Zane will cast extended Haste. (18 rounds)
And he's ready enough.....

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+39=41 ; d20+50=69 ;
Thursday August 10th, 2017 4:39:17 AM

"Same as before?" Tink asks/suggests over the link "On the count of three, I open the door and anyone with muscles clobbers whatever is on the other side?"

Tink for her part will hide from sight and to the side of the door.

"1.... 2.... "

If noone stops her...

"3!"

----------------------------
Perception: 41 + See Below
Stealth: 73 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect From Others:
Haste, Protection from Spells


Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Thursday August 10th, 2017 9:42:53 AM

Restlin kicks over a dead troll to find a small fan. "Well, you're out of place, aren't you?" The Mendicant casually fans himself with the thing (spellcraft: autopass) as he continues moving about.

Moving down the last tunnel, Restlin hears spells being prepared & figures this is it. "Well everyone, if we don't get out of this, it's been a blast. Seriously, you folks have been a hoot."

He tells everyone to make way, then summons a celestial wooly mammoth. "Let's let this hairy fellah charge in first to take any welcomes prepared for us, otherwise let's move fast so they can't prepare too much more."

***

Wooly rhino - +4 STR & CON.

When they open the sphincter door, Restlin smacks the thing on its hind quarters, spurring it on.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:15/20 CMD: 38 SR: 27] 
Thursday August 10th, 2017 12:25:19 PM

Garret looks around and grabs one of the fibers in the hallway, examining it. He scurries to catch up as the others continue down the long "hall." When they arrive at the newest door, he prepares to rush in when Restlin summons the massive rhino. He quickly touches the tattoo on his neck and his skin shimmers for just a moment. Then Garret laughs and grabs onto the tail of the rhino to ride it into the next room, ready for action!

OOC:
Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Thursday August 10th, 2017 2:33:03 PM

Wyaar gets let out in the cold by Sesha's protection spell for already just being awesome. Shame.

Otherwise he stands at the door at the ready, as prepared as he'll ever be.

~~~~~~~~~~~~~~

Assuming Zane's haste was cast on everyone?

Sesha [AC 30 /21 To/24 Fl] | HP 184/127 | CMD 32] 
Thursday August 10th, 2017 2:50:10 PM


"Ready", Sesha whispers.

She looks askew at Wyar and slugs him in the arm, whilst giving him the added protection of a stoneskin spell. Now she didn't feel guilty anymore.

"Okay, now I'm ready."


Beriothian -- AC:34+4/18+4/32+4 HP: 291/290 CMD = 23 
Thursday August 10th, 2017 7:17:43 PM

They know we are coming and will likely attack pretty quickly, try to spread out a little so that an area spell can't hit us all at once. Me and my air elementals are ready I think.

Beri makes sure his elementals are staggered in case someone tries to dismiss them upon entering, making sure his greater elemental enters last in case there is a held action to dismiss one of them upon entering.
***
ooc: I will be traveling home tomorrow, so please post for me if I haven't posted towards the end of the day. I will be back to a normal posting schedule after this.

Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday August 10th, 2017 9:32:27 PM

Zane can Haste up to 9, characters 1st, then elementals with left overs....

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d10=9 ;
Thursday August 10th, 2017 11:54:48 PM

After healing the others the Horned Cleric realizes how little life force he has compared to the others and quickly pulls out his staff and casts False life on himself to shore up his reserves. Bosk then thanks everyone for the boons that were cast and draws his sword in preparation for battle.

Updating HP to include lvl 17 and +2 to con for belt of Physical Might +4 and False Life
Fale life +9hp +10hp for CL.

The Grey White Fiber tunnel !?! - [DM Hugh] 
Friday August 11th, 2017 2:11:22 AM

DM Post incoming

The Final Battle on Soma - [DM Hugh]  d20+14=24 ; 4d8+18=44 ; d4=2 ; d20+16=31 ; d20+16=30 ; d20+16=29 ; d6+8=11 ; d6+8=12 ; 2d6+8=17 ; d20+16=17 ; d20+16=19 ; d20+16=23 ; d6+8=11 ; 2d6+8=15 ; d20+12=17 ; d8=4 ;
Friday August 11th, 2017 3:41:17 AM

Zane casts extended haste.

Tink lets everyone know she is going to open the door on count of three again.

Restlin finds his fan and then tells everyone it has been a hoot before summoning a wooly rhino.

Garret grabs one of the fibers from the hallway then runs to keep up. He activates his neck tattoo then prepares to follow the rhino into the room.

Wyaar stands at the door, feeling a little left out by Sesha's spell target selection.

Sesha tells everyone she is ready then punches Wyaar imbuing him with stoneskin.

Beri recommends everyone spreading out a little then makes sure his elementals are staggered.

Bosk thanks everyone for the boost and then pulls out his staff and casts false life.

To say you were expected is an understatement. The sphincter-door opens and the Wooly Rhino charges the GoreChild standing on the otherside of the door. (24 vs AC; 44 damage)

The organ-chamber is similar in size to the others. The floor, walls, and ceiling are made of the same white-gray fibers. The fibers gather together in the center toward the rear wall. Suspended in the air is a mass of fibers bundled together into a rough sphere twenty feet across, with filaments suspending it from the ceiling and anchoring it to the floor. The sphere of fibers glows brightly with bioluminescent flashes of light.

Heal check DC 25 Highlight to display spoiler: {This appears to be a nerve bundle. Nerve bundles are often found in creatures too primitive to have a proper brain.}

On the other side of the door is a veritable small army of 40 Gorechildren followed by 5 Large Earth Elementals and 11 Gore Mothers. There is then 4 Huge Earth Elementals and a Greater Elemental. Lastly there is 4 human clerics, a Cloud giant and a human and a dwarf.

The Human says to the Dwarf, "I still say we should have left, Piso. The Iron Dragons are a formidable foe, indeed."

The Dwarf replies, "I will never abandon Soma."

The Nerve Bundle is flashing violently and there pores on every square of the room that have grown a combination of both the gnashing mouths and pyschotropic spores. None of the creatures in the chamber appear to be affected by the spores or the mouths.

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

GoreChild 1 counter-attacks the wooly rhino hitting it with 2 claws and a bite. (31 vs AC; 30 vs AC; 29 vs AC; 11 damage; 12 damage; 17 damage)

GoreChild 2 also attacks the wooly rhino. It misses with the first claw but hits with the second claw and the bite (19 vs AC ; 23 vs AC 11 damage; 15 damage)

The 4 human clerics cast spells and each one is shielded in wreathes of flame. (Spellcraft DC 20 Highlight to display spoiler: {Fire shield}

Piso casts a spell as well and a Storm Giant is summoned to complement the already summoned Cloud Giant. (Spellcraft DC 24 Highlight to display spoiler: { Summon Nature's Ally IX})

Camino casts a spell and a large hand springs forth at the front of the chamber. [spellcraft DC 22 Highlight to display spoiler: {Grasping Hand})

The Cloud Giant hurls a rock at the wooly rhino and misses hitting an empty square instead.

Here is the map (OOC: You can edit it)



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d4+1=5 ; 13d6=45 ; 13d6=40 ; d6=4 ; d20+14=21 ;
Friday August 11th, 2017 5:22:13 AM

Tink takes a backstep from the door. That's a whole lot of enemies. Time to bring out the big guns.

Cracking her knuckles, Tink goes a little nova...

-------------------------
Round 1
Free action: 5ft step backwards
Standard action: Defensively Cast Time Stop. Concentration check auto pass. Time is stopped for 1d4+1=5 rounds!

Bonus Round 1
Full Round Action: Cast Summon Monster IX. Summon an Astral Deva

Bonus Round 2
Full Round Action: Cast Summon Monster IX. Summon a Ghaele Azata

Bonus Round 3
Free action: Retrieve Lesser Quicken Rod from Glove of Storing
Swift action: Cast Spectral Hand
Standard Action: Cast Reverse Gravity to the right of the room

Bonus Round 4
Standard Action: Cast Wall of Stone to cover PM. 4inches thick on all sides plus across the top. Hardness 8. 60HP.

Bonus Round 5
Standard Action: Cast Wall of Stone to cover CDL. 4inches thick on all sides plus across the top. Hardness 8. 60HP.

Round 1 ... continued...
Swift action: Defensively Cast Touch of Idiocy to be delivered by the Spectral Hand. Concentration check auto pass. Hits Touch AC21. Storm Giant takes a -4 penalty to Wis, Int and Cha. No Save.
Free action: Put Lesser Quicken Rod Away

Astral Deva:
Standard Action: Cast Blade Barrier
HEE1, HEE2, OC1, OC2, OC3, OC4, HEE3, and HEE4 to make a Ref Save vs DC22 or take 45pts damage. Save for none provided they move.

Ghaele Azata:
Standard Action: Cast Chain Lightning
GC1, GC2, GC3, GC4, GC13, GC14, GC15, GC16, GC21, GC22, GC29, GC30, GC37, and GC38 to make a Ref Save vs DC19 or take 40pts damage. Save for half

Notes:
Anyone within 20ft of the Astral Diva gets:
- Prot from Evil
- +4 deflection bonus to AC
- +4 resistance bonus on saving throws
- Lesser globe of invulnerability

Anyone within 20ft of the Ghaele gets:
- +4 deflection bonus to AC. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
- +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
- Spell resistance 25 against evil spells and spells cast by evil creatures.
- If an evil creature succeeds on a melee attack the offending attacker is blinded unless they make a DC21 Fort Save.


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+18=32 ;
Friday August 11th, 2017 5:43:51 AM

And just for good measure, Tink draws on her heroic reserves to cast a Greater Dispel Magic at the Greater Earth Elemental.

----------------------
Hero Point action: Defensively Cast Greater Dispel Magic. Concentration Check auto pass. Dispel Check: 32

"If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature."


Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells  
Friday August 11th, 2017 9:31:17 AM

Does anyone know if that flshing thing is a destry me first flashy thing or a best not to disturb flashy thing?

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 16/22 SR: 20  d20+15=35 ; d4+1=4 ; d4+1=5 ; d4+1=2 ; d4+1=3 ; d4+1=4 ; d20=18 ; d20+18=29 ; 2d8+15=25 ;
Friday August 11th, 2017 11:17:15 AM

Heal: 35 - Of all the things to NAT 20...

"That's the nerve center of Soma. Guarantee it. That thing takes enough damage, this whole monstrosity dies." He pauses to look at the impressive display of enemies in front of him. "I know area damage is my thing, but this isn't something I can handle. I'm going to see if that nerve cluster is open to magical attacks."

...and that's just what he does. Five missiles shoot from his fingertips and fly towards Soma's nerve center.

***

Move: None
Standard: Magic missile the nerve cluster - 4, 5, 2, 3, and 4 damage

Wooly Rhino (-57 HP) attacks GC1 - Hit AC 29 for 25 damage

AC is 38/24/36 this round

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Friday August 11th, 2017 12:33:01 PM

Wyaar apparently doesn't like the smell.

~~~~

Nat 1 on fort save for stinky stank. What's the affect?

(OOC: DM EDIT Sickened for 2 rounds)

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:15/20 CMD: 38 SR: 27] 
Friday August 11th, 2017 9:52:51 PM

Garret blinks and looks around at all the magic suddenly appearing around him. He freezes and waits a moment, staying on the defense.

OOC:
Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks
Total defense +4

AC this round: 50, 54 vs giant rocks. Wow.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Friday August 11th, 2017 10:20:20 PM

Zane uses Shadow Evocation to cast a Wall of Force, he anchors it along side the "door's" left edge and lets it form for 90' straight across the room. It's currently only 10' tall, but he will fix that next round, but it will still require them to try and climb over or go around it.....

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells  
Friday August 11th, 2017 11:10:47 PM

As the others prepare their spells Bosk finds himself somewhat depleted of area effect and ranged spells. Not sure what to do he sprinkles some Dust of Disappearance on himself and fades from view.
(Dust will fade in 2d6 rounds. Character doesn't no when, so I will allow the DM to roll that.)

Sesha [AC 30 /21 To/24 Fl] | HP 184/127 | CMD 32]  d100=46 ; d20+8=21 ; d8=3 ; d8=8 ; d8=2 ; d8=3 ; d20+8=17 ;
Saturday August 12th, 2017 11:51:40 AM


Seshas eyes widen at the large force of defenders gathered before them. There wasn't enough dragon breath in the world to mow through that group, especially when they had such a large support network of enemy spell casters.

As they decide on a final plan, Sesha sends a cone of fear into some of the Gore Children. Maybe if they can thin the fodder enough, others can handle the nerve masses and the spellcasters.

Fear cast on enemies 1, 3, 13, 5, 15, 21. Will Save DC: 23 or flee in terror for 19 rounds.

Her Fire Elementals squeeze forward as best as they can and attack Gore children directly in front of them.

Elemental vs Gore Child 1: hit AC 21 for 5 famage. (Reflex DC 16 or take 8 burn damage.)
Elemental vs Gore Child 2: hit AC 17 for 4 damage. (Reflex DC 16 or take 3 burn damage.)

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+30=39 ; d20+30=38 ; d20+30=49 ; d20+30=41 ; d20+25=43 ; d20+20=25 ; d20+15=31 ; d8+10=16 ; d8+10=14 ; d8+10=11 ; d8+10=18 ; d8+10=14 ; d8+10=14 ; d8+10=16 ; 5d6=15 ; 5d6=13 ; 5d6=18 ; 5d6=26 ; 5d6=20 ; 5d6=16 ; 5d6=15 ;
Saturday August 12th, 2017 10:54:04 PM

Wyaar's eyes go wide a moment at the forces arrayed in front of them... and then at the sudden flare of spells after the time stop goes off. he reacts by instinct with a brush of his hand along his arm as he draws an arrow to fire and sends a follow at the gore child right in front of him.

~~~~~~~~~~~~~

Free Action: Lay on hands on self to remove sickened

Full attack on Gore Child , multishot, rapid shot, with point blank shot and haste attack

Attack 1: Hit AC 39, 30 arrow damage, 28 combo cold, electric, fire and holy damage
Attack 2: Hit AC 43, 11 arrow damage, 18 combo cold, electric, fire and holy damage
Attack 3: hit AC 25, 18 arrow damage, 26 combo cold, electric, fire and holy damage
Attack 4: Hit AC 31, 14 arrow damage, 20 combo cold, electric, fire and holy damage

Rapid Shot: Hit AC 38, 14 arrow damage, 16 combo cold, electric, fire and holy damage

Haste Attack: Hit AC 49, crit confirm AC 45, 48 arrow damage, 45 combo cold, electric, fire and holy damage

The Final Battle on Soma - [DM Hugh] 
Sunday August 13th, 2017 10:58:43 PM

Dm Post incoming

Beriothian -- AC:34+4/18+4/32+4 HP: 291/290 CMD = 23 
Sunday August 13th, 2017 11:09:32 PM

Okay elementals, same as before. Anything tries to come through you suck them up in your whirlwind and keep them from reaching the door. Guys, I have one strong summons left, any requests?

Huge air elementals

huge air elemental 1- hp = 85

huge air elemental 2- hp = 107

huge air elemental 3- hp = 115

huge air elemental 4- hp = 115

Greater air elemental- hp = 130

Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm


The Final Battle on Soma - [DM Hugh]  d20+5=15 ; d20+5=6 ; d20+5=22 ; d20+5=18 ; d20+2=8 ; d20+2=14 ; d20+2=13 ; d20+2=3 ; d20+2=10 ; d20+2=7 ; d20+2=13 ; d20+2=6 ; d20+2=18 ; d20+2=5 ; d20+2=21 ; d20+2=13 ; d20+2=9 ; d20+2=20 ; d20+2=7 ; d20+2=8 ; d20+2=7 ; d20+2=8 ; d20+2=14 ; 3d6=12 ; d20+6=26 ; d20+6=8 ; d20+6=11 ; d20+6=9 ; d20+6=20 ; d20+6=23 ; d6=6 ; d6=5 ; d20+16=23 ; d20+16=20 ; d20+16=32 ; d6+8=10 ; d6+8=14 ; 2d6+8=14 ; d20+16=25 ; d20+16=21 ; d20+16=25 ; d6+8=14 ; d6+8=11 ; 2d6+8=18 ; d20+6=9 ; d20+6=20 ; d20+6=19 ; 13d6=49 ; 11d6=37 ; 15d6=57 ; d20+12=24 ; 2d6+18=23 ; d20+10=13 ; d20+12=30 ; d20+31=42 ; 15d6=53 ; 2d6=11 ; d8=3 ;
Monday August 14th, 2017 12:49:00 AM

Tink takes a step from the door and goes to work. She casts time stop. Everything stops for everyone except her.

Her first moves are to summon some help in the form of a Deva and an Azata. She then casts spectral hand, reverse gravity and 2 wall of stones. When time resumes she inflicts the storm giant with touch of idiocy using spectral hand. Her Azata and Deva cast blade barrier and chain lightning. For good measure she then heroically casts greater dispel magic crafting her spell in such a way that it barely overcomes the magical energies woven by Piso. As the spell that summoned the Greater Earth Elemental was Elemental Swarm all of his Earth Elementals are sent packing.

3 of the overseer clerics are effected by the wall of blades but the 4th evades it and winds up in front of the barrier.

All of the Gore Children affected by the chain lightning save 1 take full damage from the chain lightning.

All of the Gore Children caught in the reverse gravity fail to grab onto the ground spores and fly up to the top of the chamber taking 12 damage from falling upward.

Bosk asks about the flashy thing.

Restlin responds that it is a nerve bundle and if they kill it they probably will kill the entire station.
He then fires off magic missiles against the nerve bundle.

Garret freezes at all the magic flying around and remains on defense.

Zane uses shadow evocation to create a wall of force.

Bosk sprinkles himself with dust of disappearance.

Sesha casts fear on 6 of the Gorechildren in the front while her elementals move forward to attack. 2 of the GoreChildren shake it off but the other 4 flee in terror. Both of the fire elementals miss.

Wyaar starts attacking the GoreChildren in front of him slaying GoreChildren 14 and dealing a lot of damage to Gorechildren 22.

Beri orders his elementals to be prepared to suck up anyone who gets into the hall

The Gore Children and Gore Mothers move up to fill in the gaps in the broken ranks.

Gore Child 1 attacks the rhino back with 2 claws and a bite hitting with all attacks (23 v AC, 20 v AC, 32 v AC: 38 damage total)

Gore Child 2 attacks the fire elemental hitting with both claws and the bite as well (25 v AC, 21 v AC, 25 v AC; 28 damage; DR taken into account)

The clerics caught up in the blade barrier attempt to move out of it. All 3 take 49 damage trying to move out of it and die.

The remaining cleric casts his own blade barrier cutting through the the spaces occupied by the rhino, wyaar, garret, Beri, Beri's Huge Elemental 1, and Restlin. (Reflex DC 23 or take 37 points of damage)

The storm giant casts its own chain lighting centered on the wooly rhino and extending to everyone in the hall except Bosk, Tink, Beri's Elemental 3, Beri's elemental 4 and the greater elemental. (reflex DC 18 w/ a plus 2 save bonus from blade barrier cover; 57 full; 28 half)

The Cloud giant hurls another stone this time smashing the wooly rhino with it. (24 vs AC; 23 damage)

Piso Mojado gets caught in the stone prison Tink created but Camino De Ladrillo does not (OOC: Per writing on spell if you try to trap a creature they get a reflex save & camino rolled a 30)

Piso casts stone shape and creates a door in the wall of stone that he simply walks out of.

Camino directs his grasping hand to grapple the fire elemental and it succeeds (42 vs AC)

Camino then casts his own blade barrier that gets placed in the hallway next to his overseer cleric's wall.
Tink, Rino, Diva, Bosk, Beri, Beri's Huge Elemental 1, Huge Elemental 2 and Restlin (DC 25 or take 53 damage; passing means you can be on either side of blade barrier; you all get +2 reflex bonus from cover)

The nerve cluster use Telekinesis to pick up the 2nd fire elemental and throw it violently into Zane, Ghaele, and Sesha (11 damage; 3 fire damage from burn if you fail the DC 16 save)

OC1, OC2, OC4 : dead
GC2, GC3, GC4, GC13, GC14, GC15, GC16, GC21, GC22, GC29, GC30, GC38 : 35 damage
GC1: 60 damage
GC37 : 15 damage
CG6, GC8, GC18, GC20, GC26, GC34, GC40: 7 damage on ceiling
Nerve Bundle: 18 damage
GC22: 93 damage (fire)



The Final Battle on Soma - [DM Hugh]  d20+15=28 ; d20+15=29 ; d20+15=23 ; d20+15=27 ; d20+15=31 ; d20+15=29 ; d20+15=17 ; d20+15=30 ; d20+15=29 ; d20+15=20 ; d20+15=20 ; d20+15=24 ; d20+13=25 ; d20+13=32 ; d20+13=29 ; d20+13=32 ; d20+13=23 ; d20+13=18 ; d20+13=27 ; d20+13=26 ; d20+20=22 ; d20+20=35 ; d20+20=39 ; d20+20=26 ; d20+20=35 ; d20+20=25 ; d20+20=26 ; d20+20=39 ; d20+20=21 ;
Monday August 14th, 2017 5:53:10 AM

(OOC: Spell resistance rolls)

Here is the map (OOC: You can edit it)

For Chain Lighting effected: Wooly Rhino, Wyaar, Azata, Zane, Sesha, Garret, Beri

For Blade Barrier 1: Wooly Rhino, Wyaar, Garret, Zane, Beri's Huge Elemental and Restlin are all effected

For Blade Barrier 2: Tink, Deva, Garret, Bosk, Beri, Beri's Huge Elemental 1 and Restlin are all effected

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+13=33 ; d20+24=37 ; d20+13=28 ; d8=5 ; d8=5 ; d8=4 ; d8=5 ; d8=7 ; d8=7 ; d8=8 ; d8=2 ; d8=1 ; d8=7 ; d8=7 ; d8=8 ; d8=4 ; d8=5 ; d8=6 ; d8=3 ; d8=2 ; d8=1 ; d8=5 ; d8=8 ; d8=1 ; d8=2 ; d20+15=34 ; 9d6=32 ; d20+20=30 ; 3d6=14 ; d20+17=22 ;
Monday August 14th, 2017 7:17:04 AM

The Ghaele Azata barely moves as the electricty passes through it. In fact, it steps forward and uses its spell-like ability to project a Prismatic Spray in a 60ft cone!

The Astral Deva does what it can to remove the pesky blades that separate the party.

Tink has been the subject of an attack, and her Shield with its Symbol of Weakness kicks in.

Tink bides her time, ready to attack that cleric should he begin to cast a spell.

She really needs to make a hole for the party to push through. If she can just get one of these front two down.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 125/136 -- Sickened 2 rounds

Saves
Chain Lightning - Ghaele Azata - Immune
Blade Barrier - Tink - Save vs DC25: 37 = Pass. Tink steps to the left side
Blade Barrier - Astral Deva - Save vs DC25: 33 = Pass. AD steps to the left side
Telekinetic Fire Elemental - Ghaele Azata - 11 damage. No burn.
Stench - Ghaele Azata - Save vs DC24: 22 = Fail. Sickened for 2 rounds

Tink
Ready action: If OC3 begins to cast a spell, defensively cast Vampiric Touch to be delivered via Spectral Hand. Hit AC24 for 32pts damage beating SR30.
Empowered Symbol of Weakness: GC1,GC2,GC22,GC21,GC30,GC29,GC4,GC16 to make Fort Saves vs DC24 or take 21pts Str damage. "If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious"

Astal Deva
Standard action: Cast Dispel Magic on the Blade Barrier. Dispel check: 28.

Gaele Azata
Free action: 5ft step forward
Standard action: Defensively use spell-like ability to cast Prismatic Spray. 60ft cone. DCs = 20.
GC2 - Ray 5 - Flesh to stone (Fortitude negates)
GC4 - Ray 5 - Flesh to stone (Fortitude negates)
GC6 - Ray 4 - Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)
GC8 - Ray 5 - Flesh to stone (Fortitude negates)
GC10 - Ray 7 - Sent to another plane (Will negates)
GC22 - Ray 7 - Sent to another plane (Will negates)
GC16 - Ray 8 (1 & 5) - 20 points fire damage (Reflex half) & Flesh to stone (Fortitude negates)
GC18 - Ray 2 - 40 points acid damage (Reflex half)
GC20 - Ray 1 - 20 points fire damage (Reflex half)
GC30 - Ray 7 - Sent to another plane (Will negates)
GC24 - Ray 7 - Sent to another plane (Will negates)
GC1 - Ray 8 (1 & 2) - 20 points fire damage (Reflex half) & 40 points acid damage (Reflex half)
GC21 - Ray 4 - Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)
GC29 - Ray 5 - Flesh to stone (Fortitude negates)
GC23 - Ray 6 - Insane, as insanity spell (Will negates)
GC17 - Ray 3 - 80 points electricity damage (Reflex half)


Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells  
Monday August 14th, 2017 10:00:43 AM

Bosk quickly looks up to see how high the ceiling is.

(OOC: DM Edit - 30 feet)

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 20/22 SR: 20  d20+22=35 ; d20+24=37 ; d20+21=27 ; d20+21=34 ; d20=6 ;
Monday August 14th, 2017 11:56:01 AM

Restlin nimbly avoids the blades dashing to the eastern wall of the corridor. He feels the whooshing of the 2nd set of blades as they start to materialize, but he rolls under them as well.

"Looks like the nerve center can be damaged. I'm gonna try to take it out."

The nerve cluster appears to be just in reach of a disintegration ray. He whips out his maximize rod for it's last use of the day.

***

Move: Far-eastern wall
Standard: Maximized disintegration ray at the cluster - Hit touch AC 27 for 180 damage. Fort save DC 34 (30 damage if save made)

Rhino is very dead.

AC is 26/12/24 this round

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsense 60' Character  d20+25=32 ; d20+25=39 ;
Monday August 14th, 2017 12:30:06 PM

Zane side steps the chain lighting, and moves just enough to the side to avoid the blade barrier.
(DM: there is a wall of force 90' long starting next to the left side of the door, now 20' tall)
Zane uses the last of his major magic (5th level spell) and doubles the height of the wall of force with his shadow evocation. He places the wall, atop the previous wall, so it's not 20' tall with a 10' space above it to the ceiling.
"I'm out of my top level magic stuff. Now , if we can get a hole, I'll get in there and start fighting....."

(haste now 16 rounds left)

(OOC: how does illusionary wall of force work?)

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday August 14th, 2017 1:07:10 PM

My mistake, it can't be a wall of force, misread the spell (shadow evocation, not the wall spell....
It'll be a wall of ice instead (must be a 4th level or lower spell)
Each 10' section has 27 hit points, if a DC 18 will save is passed, the wall has no effect on them. other wise normal effect.

Not casting the second wall....I'll just skip casting it.... a second wall of ice is pointless.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+27=36 ; d20+27=38 ; d20+27=32 ; d20+22=35 ; d20+17=24 ; d20+12=28 ; d8+9=12 ; d8+9=12 ; d8+9=14 ; d8+9=12 ; d8+9=12 ; d8+9=17 ; d8+9=12 ; d8+9=12 ; 5d6=15 ; 5d6=17 ; 5d6=14 ; 5d6=9 ; 5d6=13 ; d3=1 ; 5d6=20 ; 5d6=17 ;
Monday August 14th, 2017 2:19:10 PM

Wyaar sees Restlin's magic missile connect with the nerve cluster and shifts his aim to the distant target. He moves in a blur, naturally quick already but aided even further by Zane's spell to send a barrage of arrow flying across the room.

~~~~~~~~~~~~~~~~~~~

Full attack with rapid shot, manyshot, deadly aim, haste and -2 from one range increment

Attack 1: Hit AC 36, 24 piercing damage, 32 combo cold, eletric, fire and holy damage
Attack 2: Hit AC 35, 14 piercing damage, 14 combo cold, eletric, fire and holy damage
Attack 3: Hit AC 24, 12 piercing damage, 9 combo cold, eletric, fire and holy damage
Attack 4: Hit AC 28, 12 piercing damage, 13 combo cold, eletric, fire and holy damage
Rapid Shot: Hit AC 38, 17 piercing damage, 20 combo cold, eletric, fire and holy damage
Haste Attack: Hit AC 32, 12 piercing damage, 17 combo cold, eletric, fire and holy damage

Note to DM!: If there is an immunity or resistance please let me know and I'll split up the elemental damage rolls


Sesha [AC 30 /21 To/24 Fl] | HP 134/178 | CMD 32]  d20=19 ; d20=14 ; d100=65 ; d100=6 ; d100=62 ; d20+19=37 ;
Monday August 14th, 2017 4:20:29 PM

(Both reflex saves pass.)

Sesha retakes the form of a Troll, this time a regular one, to save herself a small bit of room.

The issue was getting past all the smaller enemies, who weren't the kind of small fry you could just ignore anyways, and dealing with the core and the casters.

She closes her eyes and rumbles the words to a spell, while feeling her body reknit it's wounds thanks to her trollish regeneration. She casts fear, grabbing as many enemies in it's effect as she can. She follows this with a quickened dispel magic, if one of the blade barriers persists.

Free: Switch to Troll
Standard: Fear, GC 1, 2, 4, 21 , 22, 23. Will Save DC 23 or flee in terror.
Swift: Dispel Magic, Blade Barrier - Check 37



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:14/20 CMD: 38 SR: 27]  d20+15=19 ; d20+13=21 ; d20+20=38 ; d20+32=47 ; d20+47=61 ; d20+33=41 ; 6d8+11=46 ;
Monday August 14th, 2017 9:23:28 PM

Garret decides to move forward and try and deal with the mess. He dives and rolls, dodging the various spells, then sprints forward and spins past one of the gore children (GC2, acrobatics to avoid AOO and move through his space: 71. Yes, really, 71!). As he stops, he spins again, lashing out with a kick to the gore child (GC2 Hit AC 41, damage: 46) and prepares to start unleashing halfing fury!

OOC:
Garret has an additional spell resistance from another source. I would assume these would be additional rolls because one is his innate ability and the other is from a spell. I'll attempt to roll to keep things moving, open to interpretations as needed:
Chain lightning: 19, does not penetrate
Blade barrier 1: 21, does not penetrate
Blade barrier 2: 38, penetrates
Reflex save vs Blade Barrier 2: 47 improved evasion: 0 damage

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks

AC this round: 45, 49 vs giant rocks.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+16=20 ; d20+16=19 ; d20+16=19 ; d20+16=27 ; d20+18=29 ; d20+18=37 ; d20+18=23 ;
Monday August 14th, 2017 9:44:33 PM

Beri and the elementals make their way above any blades. Once above, Beri activates his ring of blinking, and the air elementals fly along the ceiling towards the nerve bundle, being careful not to block any spells that are cased toward the bundle on their way over (what are the air elementals listed as on the map?).

***removed rolls that were passed via spell resistance***
Beri reflex1 failed, -28
Beri reflex 2 passed

huge air elemental 1- hp = 48
reflex1 failed, -37
reflex2 passed

huge air elemental 2- hp = 107

huge air elemental 3- hp = 115

huge air elemental 4- hp = 115

Greater air elemental- hp = 130



Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20=6 ;
Monday August 14th, 2017 9:59:25 PM

Made reflex roll as well

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d20+15=22 ;
Monday August 14th, 2017 10:32:10 PM

As the blades come flying towards the blond taur he dodges out of the way. He knows he is too slow..or should have been. By some twist of fate his meager cover helped him a little and the rest was luck. I am glad I can call you my friend Restlin, I can feel your luck rubbing off on my(Restlin's Everybody's Friend enabled Bosk to make his refelx save)

Actions
------------------------
Reflex save = 25 (pass)

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d100=97 ;
Monday August 14th, 2017 11:32:44 PM

[/i]I am DIm Dooring over to the nerve bundle. Grab on if you want a lift. [/i]Still invisible from the dust of disappearance Bosk flies (air walks) to the ceiling so he can see above the blade barrier and casts dim door to above and behind CG, PM, and NB. (Not that Bsok has greater invisibillity because of dust of illusion, has no shadow, is blinking and has an additional +10 to stealth from an elixir of hiding)

Actions
--------------------
Move to within sight of dim door location
Dim Door above an behind above and behind CG, PM, and NB
if needed, miss chance due to blink = 97 (Bosk cannot take and actions after dim door, so no AoO applicable.

Highlight to display spoiler: {Treat the swarm as a Spider Swarm with 16 hit points and with distraction and poison save DCs of 25 (see Swarm in the 3.5 Monster Manual). The swarm uses the avenger's base saving throws. The avenger triggers the swarm as a supernatural ability that requires a standard action. Thereafter, the avenger controls the swarm as a free mental action. An avenger in the same space as his swarm is unaffected by it. The swarm must stay within 25 feet of the avenger. The swarm lasts for ten minutes or until forced more than 25 feet away or until destroyed. But even if disrupted or destroyed, the diminuitive tattoos reform on the avenger the next morning. At the avenger's choice, the diminuitive tattoos can be concealed under clothing or exposed on hands, face, etc.}

DM Sanity Notes and Active Spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Highlight to display spoiler: {Blink
Overland Flight
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

The Final Battle on Soma - [DM Hugh] 
Monday August 14th, 2017 11:46:56 PM

DM Post incoming

The Final Battle on Soma - [DM Hugh]  d20+13=21 ; d20+13=28 ; d20+13=25 ; d20+13=26 ; d20+13=24 ; d20+13=29 ; d20+13=31 ; d20+13=16 ; d20+13=22 ; d20+13=16 ; d20+13=17 ; d20+13=29 ; d20+6=17 ; d20+6=7 ; d20+2=5 ; d20+13=15 ; d20+2=10 ; d20+2=18 ; d20+2=9 ; d20+6=16 ; d20+6=22 ; d20+2=11 ; d20+2=7 ; d20+13=27 ; d20+6=21 ; d20+2=16 ; d20+19=29 ; d20+6=12 ; d20+6=20 ; d20+6=12 ; d20+6=18 ; d20+6=10 ; d20+6=25 ; d20+13=16 ; d20+12=30 ; d20+15=32 ; d20+15=29 ; d20+15=28 ; d20+5=22 ; d20+10=18 ; d20+16=24 ; d20+16=29 ; d20+16=26 ; d20+16=26 ; d20+16=31 ; d20+16=26 ; d6+8=13 ;
Tuesday August 15th, 2017 1:09:38 AM

Tink and her summoned help manage to avoid most of bad things effecting the space occupied by the Iron Dragons save for the Azata being adversely effected by the stench.

Tink readies an action to cast vampiric touch on the cleric should he start casting as her shield triggers.

All of the Gore Children succeed on not being effected by the shield. Gore Children 16 isn't so fortunate but it remains standing.

Tink's Deva tries to dispel the blade barrier but it fails.

Tink's Azata takes a 5 foot step forward and then uses prismatic spray. GC2 resists the flesh to stone effect, GC4 turns into a statue, GC 6 is immune to poison, GC8 resists the flesh to stone effect, GC10 and GC 22 are sent to another plane, GC 16 takes 20 fire damage and then turns to stone, GC 30 gets sent to another plane, GC 24 resists, GC 29 resists, GC 23 resists insanity, GC 17 takes 80 points of electric damage.

Bosk looks up at the ceiling height.

Restlin avoids the blade wall and then casts disintegrate at the nerve cluster. The spell hits the cluster which fails to resist the effect but doesn't kill it.

Zane watches for things to interact with the illusionary ice wall.

Wyaar turns his attack towards the nerve cluster too but despite firing several arrows into it, it still doesn't look that badly beat up.

Sesha turns into a troll to regenerate the casts fear and dispels one of the blade barriers. All the Gore Children except 23 flee in terror.

Garret kicks the fleeing gorechild.

Beri leads his elementals on a raid flying over the blades.

Bosk avoids the blades and then dimension door near the nerve cluster.

The GoreChildren and Gore Mother move up to fill their gaps.

The remaining overseer cleric attempts to cast a spell but fails thanks to the vampiric touch.

Piso casts a quickened spell (spellcraft DC 20 Highlight to display spoiler: {obscuring mist} and a mist envelops the nerv cluster. He then follows up with another spell (Spellcraft 22 true seeing)

Camino casts his own spell (Spellcraft: DC 21 Highlight to display spoiler: {true seeing})

The cloud giant hurls another rock, this time the missile is aimed at Wyaar but the rock misses the paladin. The storm giant fires off some arrows at Wyaar but also misses.

The GC 23 attacks Wyaar but it too misses.

The GC 24 attacks Sesha and hits with a claw for 13 damage

Here is the map (OOC: You can edit it)

OC1, OC2, OC4 : dead
GC2, GC3, GC13, GC14, GC15,GC29, GC30, GC38 : 81 damage
GC 16: 21 Str damage, 55 damage (fire), turned to stone
GC 4: statue, 35 damage
GC1: 120 damage (acid, fire)
GC37 : 15 damage
CG6, GC8, GC26, GC34, GC40: 7 damage on ceiling
GC20: 27 damage on ceiling (fire)
GC 18: 47 damage on ceiling (acid)
Nerve Bundle: 394 damage
GC22: 93 damage (fire), another plane
GC 10: another plane
GC 30: 35 damage, another plane
GC 21: 35 damage, immune to poison
GC 17: 80 damage
OC 3: 32 damage

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=20 ; 13d6=60 ; 3d6=11 ; d20+15=32 ; 9d6=30 ; d20+20=28 ;
Tuesday August 15th, 2017 6:57:52 AM

Tink is quietly pleased. She hasn't felt an equal member of the party when it comes to combat. She's been more a spectator. But here, now, she feels she is making a difference.

She watches as the enemy cast spells but for the life of her she doesn't recognise one of them "Jolly Pumpkin? Guy must have developed his own spell"

Tink keeps up the same tactic to keep that cleric locked down whilst her summoned friends keep up their frontal assault.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 125/136 -- Sickened 1 round

Tink
Spellcraft checks: Autopass
Ready action: If OC3 begins to cast a spell, defensively cast Vampiric Touch to be delivered via Spectral Hand. Hit Touch AC32 for 30pts damage beating SR28.
Empowered Symbol of Weakness: GC23, GC29, GC37, GC38, GC24, and GC33 to make Fort Saves vs DC24 or take 16pts Str damage.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC27, GC37, GC38, GC29, GC23 and GC24 to make Will Saves vs DC20. Pass=10dmg. Fail=20dmg and Blind for 1 round

Ghaele Azata
Standard Action: Cast Flame Strike. GC23, GC24, GC29, and GC38 to make Ref Saves vs DC19. Pass=15 fire damage + 15 normal damage. Fail=30 fire damage + 30 normal damage.


(OOC: DM Edit : I was posting and I could barely keep my eyese open, I don't know where Jolly Pumpkin came from should read true seeing)

Sesha [AC 35 /21 To/24 Fl] | HP 126/178 | CMD 32]  d20+12=23 ; d20+19=27 ; d20+25=44 ; d100=82 ; d100=18 ; d20+19=20 ; d20+19=37 ;
Tuesday August 15th, 2017 11:06:48 AM


Sesha's head races with possibilities. She's jealous of Tink's time stop, but just doesn't have the spell power left to cast another spell that requires that much magic. She still had shapechange in her pocket though, and it was paying dividends each round as her wounds healed themselves.

She growls and swipes at the Gore Child as it closes in on her, (AoO hits AC 23) but misses it, roaring as it's claws cut into her. She isn't affected by it's stench, other than general revulsion.

Continuing her goal of removing as many enemies from the fight as possible, Sesha casts confusion, catching enemies 7, 23, 24, 27, 29, 37, and 38 in the bubble of the spell. They must make a will save vs DC 23 or suffer from the confusion spell.

She also casts a second quickened Dispel Magic, taking out the other Blade Barrier. (First result, 1. Hero point reroll for a 37 on the dispel check.)





Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+34=41 ; d20+34=39 ; d20+34=42 ; d20+34=36 ; d20+29=35 ; d20+24=32 ; d20+19=20 ; d8+26=31 ; d8+26=31 ; d8+26=27 ; d8+26=28 ; d8+26=28 ; d8+26=29 ; 5d6=13 ; 5d6=21 ; 5d6=18 ; 5d6=15 ; 5d6=19 ; 5d6=19 ;
Tuesday August 15th, 2017 11:52:29 AM

Wyaar dips, dives and dodges around the arrows and rocks thrown his way, ignoring them as he peers ahead into the room. The cluster is covered by mist to make it unclear exactly where it is so he instead turns his sight towards one of the spell caster.

He calls upon his Queen to lend him strength and help him Smite Camino before sending arrows his way.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Swift Action: Smite Evil on Camino.

Full attack to Camino with all the fixings + smite - 2 for range

Attack 1: Hit AC 41, 62 piercing damage, 34 combo fire, cold, electric, holy damage
Attack 2: Hit AC 35, 27 piercing damage, 18 combo fire, cold, electric, holy damage
Attack 3: Hit AC 32, 28 piecing damage, 15 combo fire, cold, electric, holy damage
Attack 4: Nat 1
Rapid Shot: Hit AC 39, 28 piercing damage, 19 combo fire, cold, electric, holy damage
Haste Attack: Hit AC 42, 29 piercing damage, 19 combo fire, cold, electric, holy damage

If Camino isn't evil and smite was not effective let me know and will readjust above



Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 274/240, Blindsense 60' Character 
Tuesday August 15th, 2017 12:44:47 PM

Zane roars, and then everything, except his wings change.... In his place is a Large Bronze Dragon, He leaps into the air, gaining altitude to 20' and then flies into the room, ending up above GC 31 (at 20' in air)

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:14/20 CMD: 38 SR: 27]  d20+31=49 ; d20+31=33 ; d20+26=42 ; d20+26=46 ; d20+31=32 ; d20+21=41 ; d20+25=41 ; d20+21=40 ; d20+26=41 ; d20+16=20 ; d20+31=40 ; 6d8+11=36 ; 2d8+11=26 ; 2d8+11=17 ; 2d8+11=17 ; 2d8+11=24 ; 2d8+11=20 ; 2d8+11=19 ; 2d8+11=19 ; 2d8+11=15 ; 2d8+11=17 ; 2d8+11=21 ;
Tuesday August 15th, 2017 1:04:15 PM

Garret ducks as he expects a laughing pumpkin to come flying through the air at him and looks around when he does not see the pumpkin. He shrugs and turns into a ball of spinning fists and feet.

OOC:
Flurry attacking GC24 if it is standing, or GC38.
Hit AC/Dam: 49/36 33/26 42/17 46 (threat: confirm: 32)/17+24 41 (threat: confirm: 41)/20+19 40 (threat: confirm: 41)/19+15 20/17 40/21. If a 32 hits, that's 214 total damage (from 3 criticals)! (And if a 20 hits, add 17 more). WOW!

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks

AC this round: 45, 49 vs giant rocks.

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d100=16 ;
Tuesday August 15th, 2017 9:16:15 PM

Bosk, the invisible taur, quickly looks around the room to ensure none of his friends are in range before dropping his blink ring into his pocket and casting dimensional anchor on himself. I have always wanted to try this...here goes nothing he says over the Dragon Ring. He then takes his portable hole and drops down 5 feet. Summoning some deeper strength the cleric shoves the portable hole in this extra (empty) bag of holdings.

Actions (Reminder that Bosk is invisible due to Dust of Disappearance, Normal vision can’t see dusted creatures or objects, nor can they be detected by magical means which I hope include true seeing and Jolly Pumpkin)
---------------------------
Drop ring - free action
Standard action - Cast Dimensional Anchor on self
Move Action - (if necessary) retrieve portable hole
Free Action - 5ft step down if necessary to get CG, PM, and NB (With Bosk's 10ft reach he should be able to reach any height from here)
Extra Action from Hero Point if it takes a second move action (Please let me know) - Place Portable Hole in BoH

If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: the hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process. Bosk has Dimensional Anchor cast so it will not effect him.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23 
Tuesday August 15th, 2017 9:43:57 PM

Air elementals, Advance!
Beri glances over in Bosk's direction. He knows his Taur friend has been wanting to try this for quite some time and can't wait to see how it turns out. Beri casts a matching reverse gravity on the other side of the hall and then waits for Bosk's fireworks.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 20/22 SR: 20  d20=19 ; d20+25=39 ; d6+4=10 ;
Tuesday August 15th, 2017 9:52:35 PM

Restlin's heart fills with pride at the thought of Bosk doing something that dangerous, that impulsive, and that reckless. "YOU GO, BUDDY! he yells out, hopeful that his friend doesn't end up dead.

The wizard hopes the effect of Bosk's actions suck up that blasted fog too. He bides his time, slowing down some gore children for the time being.

***

Move: None
Standard: Black tentacles - Combat check 39 to grapple - 10 damage

AC is 40/26/37

The Final Battle on Soma - [DM Hugh] 
Tuesday August 15th, 2017 11:52:54 PM

DM Post incoming

The Final Battle on Soma - [DM Hugh]  d20+13=31 ; d20+13=30 ; d20+13=30 ; d20+13=32 ; d20+13=26 ; d20+13=26 ; d20+6=23 ; d20+6=24 ; d20+6=22 ; d20+6=23 ; d20+6=17 ; d20+6=15 ; d20+2=14 ; d20+2=8 ; d20+2=10 ; d20+2=8 ; d20+6=17 ; d20+6=14 ; d20+6=12 ; d20+6=17 ; d20+6=7 ; d20+6=24 ; d20+19=25 ; d20+18=24 ; d100=24 ; 3d6+20=25 ; d20+15=23 ; d20+15=22 ; d20+10=12 ; d20+5=15 ; d20+16=21 ; d100=99 ; d20+16=25 ; d20+16=35 ; d20+16=30 ; d6+8=9 ; d100=51 ; d20+16=28 ; d20+16=33 ; d20+16=27 ; d20+16=20 ; d20+16=28 ; d20+16=26 ; d6+8=11 ; d6+8=12 ; 2d6+8=19 ; d20+16=19 ; d20+16=18 ; d20+16=28 ; 2d6+8=18 ; d20+16=31 ; d20+16=19 ; d20+16=22 ; d6+8=12 ; d20+16=32 ; d20+16=19 ; d20+16=32 ; d6+8=11 ; 2d6+8=10 ; d100=93 ; d20+16=33 ; d3=3 ; d20+16=33 ; d20+16=30 ; d6+8=11 ; d6+8=13 ; 2d6+8=18 ; d100=88 ; d20+16=32 ; d20+16=18 ; d20+16=34 ; d6+8=10 ; 2d6+8=14 ; d20+25=42 ; d20+20=34 ; d20+20=23 ; d20+20=21 ; d20+20=37 ; d20+20=28 ; d20+16=20 ; d20+16=18 ; d20+16=28 ; 2d6+8=15 ;
Wednesday August 16th, 2017 3:16:56 AM

Tink adopts the same tactics she tries last round. She prepares another vampire touch in case the cleric tries to cast again. All the Gorechildren are uneffected by her symbol of weakness. Her Deva casts holy smite on a number of GC. 27, 37, 38 and 29 all succeed and 23 and 24 fail. Her Azata casts flame strike on GC23, 24, 29, and 38. They all fail.

Sesha-troll is envious of what Tink accomplished with the time stop. Her AOO misses but she combines a quickened dispel that takes out the blade barrier with confusion. GC 7, 23, 24, 27 and 29 are all confused.

Wyaar kills Camino with a series of arrows in a smite attack.

Zane turns himself into a bronze dragon and flies above the trolls.

Garret turns into a spinnig ball of fists and attacks GC24. Although he doesn't seem to be able to find vital areas to hit (OOC: GC are immune to crit hits) he still slays it.

Camino sees Bosk with his true seeing. The dwarf attempts to whack the taur with his quarterstaff but misses. Bosk successfully casts dimension anchor. He then combines his portable hole with his bag of holding to send Piso, the nerve cluster and the Cloud Giant to the astral plane as a gate opens. Bosk himself is confused from spore inhalation (rolled 24 vs 25 on fort save for Bosk; 24 on d100 so Bosk gets to act normally)

Beri orders his air elementals to advance and casts a reverse gravity. (OOC: where on the map is the reverse gravity?)

Restlin casts black tentacles

Piso returns, nerve cluster in tow (spellcraft 23 Highlight to display spoiler: {word of recall} (OOC in astral plane spells are quickened so he still has a normal spell this turn)

Piso follows up with a finger of death spell targetting Bosk. (DC 25 fort or take 200 damage; only 25 damage on a successful save)

The Storm Giant shoots his bow at Wyaar missing with all 3 arrows.

The Overseer Cleric goes to cast a spell triggering Tink's prepared action. The vampiric touch hits causing him to lose the spell.

GoreChild 23 is confused and attacks Wyaar and hits with a claw for 9 damage.

Gore Child 29 babbles incoherently.

GoreChild 38 attacks Garret, missing completely

GoreChild 7 attacks Beri's elemental 3 hitting for 2 attacks (28 vs AC; 26 vs AC; 30 damage total)

Gorechild 27 attacks Beri's elemental 4 hitting with a bite (28 vs AC; 18 damage)

GC19 attacks Beri's elemental 3 hitting with a claw (31 vs AC; 12 damage)

GC 6 attacks Beri's elemental 2 hitting with a claw and a bite (32 vs AC, 32 vs AC; 21 damage)

GM 7 attacks GM 5 (42 damage)

GC 17 attacks GM 5 (24 damage)

GM 5 breaks the grapple and moves away from the tentacles.

The rest of the Grappled creatures fail to escape.

GC 9 attacks Beri's elemental 3 hitting with a bite (28 vs AC; 15 damage)

The Nerve Bundle reconnects itself with the organ chamber in its new location.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

GC 29: confused
GC 27, GM7: 10 dmg grappled confused
OC1, OC2, OC4 : dead
OC3: 62 damage
GC2, GC3, GC13, GC14, GC15, GC30 76 damage
GC 16: 21 Str damage, 55 damage (fire), turned to stone
GC 4: statue, 35 damage
GC1: 120 damage
GC37 : 30 damage grappled
CG6, GC8, GC26, GC34, GC40: 2 damage on ceiling
GC20: 27 damage on ceiling
GC 18: 47 damage on ceiling
Nerve Bundle: 394 damage
GC22: 93 damage (fire), another plane
GC 10: another plane
GC 30: 35 damage, another plane
GC 21: 30 damage, immune to poison
GC 17: 85 damage, grappled
OC 3: 27 damage
GC37 10 damage
GC38, GC29: 146 damage (fire)
GC23 80 damaged blind (fire) confused
GC25, GC 31, GC39, 10 damage
GC24 245 blind, confused (fire) dead
Camino: 279 damage, dead
GM5 52 damage grappled

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d4=2 ; d20+34=37 ; d3=1 ; d20+34=42 ; d20+34=47 ; d20+29=34 ; d20+24=39 ; d20+19=37 ; d8+26=28 ; d8+26=32 ; d8+26=32 ; d8+26=28 ; d8+26=30 ; d8+26=27 ; d8+26=27 ; 5d6=18 ; 5d6=17 ; 5d6=21 ; 5d6=21 ; 5d6=15 ; 5d6=17 ; 5d6=25 ;
Wednesday August 16th, 2017 9:15:52 AM

Wyaar fells one of the apparent leaders of the group and then, lo and behold, the other one pops into place right behind the body of the other. He barely even has to readjust calling on his Queen again to Smite Piso and sending a stream of arrows arcing across the room towards him.

~~~~~~~~~~~~~~~~~~~~~~

Swift Action: Smite Evil on Piso. Ignore all DR
Full attack to Piso, same as with Camillo

Attack 1: Hit AC 37, 60 piercing damage, 35 combo fire, electric, cold and holy damage
Attack 2: Hit AC 34, 32 piercing damage, 21 combo fire, electric, cold and holy damage
Attack 3: Hit AC 39, 28 piercing damage, 21 combo fire, electric, cold and holy damage
Attack 4: Hit AC 37, 30 piercing damgage, 15 combo fire, electric, cold and holy damage
Rapid Shot: Hit AC 42, 27 piercing damage, 17 combo fire, electric, cold and holy damage
Haste Attack: Hit AC 47, 27 piercing damage, 25 combo fire, electric, cold and holy damage

As before, is Piso isn't evil let me know and will adjust!


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=34 ; d20+17=31 ; d20+15=26 ; 9d6=26 ; d20+20=28 ;
Wednesday August 16th, 2017 9:45:03 AM

The Astral Diva casts another Holy Smite

The Ghaele Azata is just about out of ranged attacks. It casts Divine Power on itself and moves closer to GC38

Tink readies to use a Pearl of Power to recast another Vampiric Touch against the cleric. She may not be gaining any additional health from her attacks, but at least the cleric isn't able to cast spells as a result.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 125/136

Tink
Spellcraft check: Autopass
Ready action: If OC3 begins to cast a spell, defensively cast Vampiric Touch to be delivered via Spectral Hand. Hit Touch AC26 for 26pts damage beating SR28.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC27, GC37, GC38, GC29 and GC23 to make Will Saves vs DC20. Pass=17pts damage. Fail=34pts damage + blind for 1 round

Ghaele Azata
Standard Action: Cast Divine Power
Move Action: Move next to GC38 provoking an AOO. Fort save vs Stench: 31 - not sickened.


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 21/22 SR: 20  d20=15 ; d20+24=38 ; d20=13 ;
Wednesday August 16th, 2017 10:12:48 AM

"Hey, you got rid of that giant. Good job, Bosk!"

He winces a bit as the ray hits his minotaur friend. Bosk was tough, but that was a mean spell.

Restlin decides to get creative. He starts casting polymorph any object while dimensionally stepping across the room. He finishes the spell on arrival, attempting to turn the cluster into something less terrifying.

***

Move: Head 30' NW to get LoS
Swift: Press your luck: 15 = success. I choose an extra action
Standard: Dimensional step to NE corner of room
Bonus: Polymorph any object - attempt to turn cluster into a small rubber pig. Fort save DC is 38. Duration factor is +2 for same or lower intelligence - 2 hour duration.

AC this round is 34/20/31

Sesha [AC 35 /21 To/24 Fl] | HP 126/178 | CMD 32]  d20+14=20 ; d4=4 ; d100=53 ;
Wednesday August 16th, 2017 10:50:34 AM


Sesha's fire elemental charges GC 23, but fails to do any damage. At least perhaps, it might tie it up for a minute.

Sesha herself continues to try and find the way to contribute the most. Now that he friends were near the enemy, she didnt want that giant charging in. She points it at, and utters an intelligible word, blinding the creature. (perhaps)

Move: Move forward.
Standard: Power Word, Blind. Duration (assuming) 5 rounds.
Swift: Arcane armor training.


Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d20+23=34 ;
Wednesday August 16th, 2017 11:23:27 AM

Bosk breaths a sigh of relief as the gate sucks up his enemies, but before he can exhale a bolt of sickly green light flashes towards him as his quarry reappear and counter attack.

(More to come, but others were waiting on the results)

Fort save for finger of death = 34, passed.
Also, Bosk has SR 20, did the caster beat that?



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:14/20 CMD: 38 SR: 27]  d100=69 ; d20+20=40 ; d20+31=47 ; d20+31=41 ; d20+26=33 ; d20+26=38 ; d20+21=37 ; d20+21=30 ; d20+16=34 ; d20+31=34 ; 6d8+11=34 ; 2d8+11=23 ; 2d8+11=22 ; 2d8+11=21 ; 2d8+11=20 ; 2d8+11=25 ; 2d8+11=20 ; 2d8+11=20 ;
Wednesday August 16th, 2017 11:40:30 AM

Garret glances around the room at the scattering forces and then just continues to attempt to plow his own way through the mess, fists and feet flying about.

OOC:
d100 for teeth: 69.
Stinking fort save: 40.
Flurry attacking GC38 if it is standing, or GC29.
Hit AC/Dam: 47/34 41/23 33/22 38/21 37/20 30/25 34/20 34/20. If a 30 hits, that's 185 total damage.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks

AC this round: 45, 49 vs giant rocks.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 274/240, Blindsense 60' Character  6d8=25 ; d20+20=30 ;
Wednesday August 16th, 2017 2:25:37 PM

Zane unleashes a breath weapon.... a line of lightning. Hitting GM 5,6,8,10 & 11. Damage 25 damage, Ref for 1/2 (not sure how to figure the DC)
Zane then flies within reach of the nerve bundle, (Ref save 30 for passing through the Blade Barrier. If passed, no damage, if Fail, 1/2 damage.)
Zane again roars as he passes through the barrier.... trying to draw attention....

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d20+20=25 ;
Wednesday August 16th, 2017 9:27:30 PM

Bosk's hair stands on end as the finger of death spell flies towards him, the evil energy forces its way into his body. The power is immense. Enough to kill the taur under other circumstances, but apparently not enough today. He feels the killing intent enfold him and pushes it back (save made) until the green tendrils pass from him and are absorbed by the scarab on his chest leaving him completely unharmed.

Looking back in the direction of the attack he spies both the nerve bundle and the cleric. Instantly he knows the enemy used Word of Recall to get back, but he is unsure how he managed to use it to get between planes...must be because I had a gate open and how the Astral Plane enhances magic. Still, took our a storm giant in one blow, got the ceric to burn two spells and got the nerve bundle out of the fog. Not too shabby.

(Atk actions to come once I get a map question verified, if ZA and RE are Zane and Restlin on the map. Not making any assumptions today.)

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23 
Wednesday August 16th, 2017 10:06:28 PM

Beri's elementals continue to advance, flying carefully above the gore children (out of reach if possible). Looking out, Beri decides to channel his remaining elemental swarm spell to spontaneously summon a storm giant.

ooc: I haven't yet removed the health from you update, can you please confirm whether the gore children can reach the elementals when they are flying at the top of the room?

huge air elemental 1- hp = 48

huge air elemental 2- hp = 107

huge air elemental 3- hp = 115

huge air elemental 4- hp = 115

Greater air elemental- hp = 130

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm


Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d20+21=22 ;
Wednesday August 16th, 2017 10:32:30 PM

Seeing the other joined in direct melee Bosk charges forward, determined not to let the others have all the fun. Charging forward he draws his bastard sword and swings it with all his might and watches as it cuts through the air like butter.

Charge Attack PM - Natural 1 - cuts the air cleanly in two, but PM barely feels a breeze as the blade passes by.

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells  
Wednesday August 16th, 2017 10:37:01 PM



DM Sanity Notes and Active Spells
Bosk is still treated as having greater invisibillity from dust of disappearance. He has on a scarb of protection. Brooch of shielding. Fire garments. SR20. Additional +8 to saves from Sesha's protection fro spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Highlight to display spoiler: {Blink
Overland Flight
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

The Final Battle on Soma - [DM Hugh] 
Thursday August 17th, 2017 2:20:57 AM

DM Post incoming

The Final Battle on Soma - [DM Hugh]  d20+6=8 ; d20+6=12 ; d20+6=10 ; d20+6=10 ; d20+6=15 ; d20+6=18 ; d20+16=34 ; 2d6+8=16 ; d20+19=34 ; d20+2=3 ; d20+2=7 ; d20+8=9 ; d20+8=9 ; d20+8=25 ; d20+8=19 ; d20+8=26 ; d20+20=28 ; d20+27=41 ; d20+22=35 ; d20+17=33 ; 4d6+21=34 ; d20+16=19 ; 10d6=37 ; 10d6=40 ; 10d6=51 ; 10d6=35 ; d8+9=14 ; d20+16=20 ; d100=59 ; 2d6+6=14 ; d100=60 ; d6+8=14 ; d100=65 ; d6+8=9 ; d100=90 ; d20+16=19 ; d20+16=22 ; d20+16=22 ; d20+20=32 ; d20+20=22 ; d20+20=27 ; d20+20=40 ; d20+20=26 ;
Thursday August 17th, 2017 3:47:27 AM

Wyaar does to Piso what he did to Camino in the last round.

Tink prepares another vampiric touch using a pearl of power this time. Her Azata and Deva use their abilities some more. The Deva to attack and the Azata to buff itself this time. The Gore children targeted by the Deva all fail the save. The Azata takes a bite from the AOO for 16 damage (34 vs AC)

Restlin congratulates Bosk for getting rid of one of the giants. He then dimension steps to the other side getting creative and tries to turn the nerve cluster into a small rubber pig. He succeeds and in place of the massive nerve cluster there rests a small rubber pig.

Sesha's elemental misses and she attempts to cast power word blind but the giant is not a valid target as it is out of range (OOC: even with a CL of 31 the range is only 95)

Garret continues to plow his way through enemies.

Zane unleashes a line of lightning breath attack. (OOC: DC would be 23 in your case because it is a 7th level spell equivalent + 6 (your charisma bonus) GM 5,6 and 10 take full damage while 8 and 11 avoid some of it.

Beri's elemental continues to advance while he summons a giant of his own.

Bosk's enjoyment of his plan was short lived as (OOC: yes Restlin and Zane, yes SR beaten at 28) his quarry reemerged a short ways away and a bolt of green energy flies at him. Luckilly he avoids the worst of its effexts as the scarab absorbs the rest. He then rushes forward to join his friends and his sword cleaves the air.

The strom giant swaps its bow for its sword and attacks Zane-dragon. He hits with his first swing but misses on the follow ups. (41 vs AC; 34 damage)

OC3 attempts to cast a spell and gets hit by vampiric touch going unconscious.

Gore Mothers 10 and 2 emit pain shrieks, piercing screams spread out in a 40 foot radius effecting Zane, Beri's Huge Elemental 1 and 2 (DC 25 Fort Save both; 37 damage, 40 damage half damage on success)

Gore Mothers 1 and 3 emit their own pain shrieks that also spread out in a 40 foot radius effecting Beri's Huge Elemental 3 and 4 (DC 25 Fort Save both; 51 damage; 35 damage half damage on success)

GC 37 eats GC 38 gaining 14 temp hp.

GC 33 moves up and attacks Garret but missing.

The Gore Mothers 8, 6, 5 and 11 move towards the advanging elementals on both sides.

Gore Child 32 moves up.

GM 7 is confused and hurts itself for 14 damage.

GC 17 is confused and hurts itself for 14 damage

GC 29 is confused and hurts itself for 9 damage

GC 23 is confused and attacks GC 29 missing completely

GC 37 fails to break the grapple

GC 27 fails as well as 39, 25, and 19. 33 breaks the grapple and moves away from the tentacles.

All the other Gore children / mothers are either caught up in the reverse gravity or move after Beri's elementals.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

GC 29: 9 confused
GC 27 39 dmg grappled confused blind
GM7: 19 dmg grappled confused
OC1, OC2, OC4 : dead
OC3: 88 damage; unconscious
GC2, GC3, GC13, GC14, GC15, GC30 71 damage
GC 16: 21 Str damage, 55 damage (fire) turned to stone
GC 4: statue, 35 damage
GC1: 115 damage
GC37 : 59 damage grappled blind, 14 temp hp
CG6, GC8, GC26, GC34, GC40: on ceiling
GC20: 22 damage on ceiling
GC 18: 42 damage on ceiling
Nerve Bundle: 394 damage, small rubber pig-ified
GC22: 93 damage (fire), another plane
GC 10: another plane
GC 30: 35 damage, another plane
GC 21: 25 damage, immune to poison
GC 17: 94 damage, grappled confused
OC 3: 22 damage
GC37 39 damage
GC 29: 180 damage blind
GC38 : 365 damage blind dead
GC23 114 damaged blind confused
GC25, GC 31, GC39, 5 damage
GC24 245 blind, confused (fire) dead
Camino: 279 damage, dead
Piso: dead
GM5 72 damage grappled
GM6, 10 : 20 damage
GM 8, 11: 7 damage


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=22 ; d20+26=38 ; d20+21=33 ; d20+16=20 ; 2d6+16=25 ; 2d6+16=25 ; 2d6+16=25 ; 2d6=8 ; 2d6=5 ; 2d6=8 ; d100=82 ; d100=89 ; d100=56 ;
Thursday August 17th, 2017 6:41:44 AM

Tink is a little relieved that the cleric is down: she was running out of spells to contain him. Oh, and he's still alive, so that's a good thing too. But she's running low on her bag of tricks now. Might as well summon some more aid!

The Astral Diva throws out another Holy Smite!

The Ghaele Azata swings its holy greatsword at the unharmed Gore Child 33.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 109/136

Tink
Free action: 5ft step back out of reach of GC23
Full round action: Cast Summon Monster VIII

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC23, GC27, GC29, GC33 and GC37 to make Will Saves vs DC20. Pass=11pts damage. Fail=22pts damage + blind for 1 round

Ghaele Azata
Forgot to make the D100 checks last time for movement: 82, 89, 56 = All pass.
Full attack GC33
Hit AC38 for 33pts
Hit AC33 for 30pts
Hit AC20 for 33pts


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 21/22 SR: 20  d100=63 ; d100=80 ; d100=25 ; d20+29=41 ; d20=7 ;
Thursday August 17th, 2017 9:52:58 AM

Restlin can't help but giggle a bit while walking over and picking up the piggie (d100 rolls indicate no teeth). He pops the piggie in a component pouch. He's not sure what he's going to do with it yet, but he's got a good two hours to decide.

Somewhat protected by the blade barrier, he decides to use the thing against all those gore things pushed up against it. He casts telekinesis and starts shoving the closest gore child into the barrier.

***

Move: walk over and pick up the piggie
Standard: Cast telekinesis & bullrush GC2 into the blade barrier. Combat maneuver check is 41. I just want the thing pushed back 5', regardless of how far that result indicates.

AC is 28/14/25 this round

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character  d20+23=40 ; d20+23=40 ; d4=4 ; d20+22=23 ; d20+22=35 ; d20+22=23 ; d20+22=36 ; d20+22=31 ; d20+22=27 ; d8+20=25 ; d6+20=25 ; d6+20=21 ; d8+20=23 ;
Thursday August 17th, 2017 11:21:15 AM

Zane ignores the screams from the Gore mothers, he takes the hit from the Storm Dragon. (Current AC is 40 due to Haste)(breath attack 3/4 round cool down)
He as turns and steps to the Giant his entire body seems to crackle with energy (as usual swift action Arcane Strike) and all out attacks it. As he attacks, he roars and makes a lot of noise, again trying to draw attention on himself.

(Forgot to add Haste to base attacks so adjusted totals manually)
Bite AC 24
Claw 1 AC 36 Damage 25
Claw 2 AC 24
Wing 1 AC 37 Damage 25
Wing 2 AC 32 Damage 21
Tail AC 28 Damage 23

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:14/20 CMD: 38 SR: 27]  d20+31=36 ; d20+31=35 ; d20+26=38 ; d20+26=46 ; d20+21=30 ; d20+21=41 ; d20+16=25 ; d20+31=51 ; 6d8+11=41 ; 2d8+11=20 ; 2d8+11=21 ; 2d8+11=15 ; 2d8+11=25 ; 2d8+11=21 ; 2d8+11=21 ; 2d8+11=21 ;
Thursday August 17th, 2017 11:33:23 AM

Ignoring the chaos around him, Garret just continues spinning, kicking, and punching anything in range.

OOC:
Flurry attacking GC33.
Hit AC/Dam: 36/41 35/20 38/21 46/15 30/25 41/21 25/21 51/21. If a 25 hits, that's 185 total damage.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks

AC this round: 45, 49 vs giant rocks.

Sesha [AC 39 /16 To/38 Fl] | HP 131/178 | CMD 32]  d100=32 ; d100=98 ; d100=82 ;
Thursday August 17th, 2017 11:35:18 AM


Sesha considers getting close enough for power word blind, but decides against it. Instead she takes another approach.

She focuses her magic into a soporific aroma. It trails from her, bringing sleep with it.

"Don't come near me unless you are immune to magical sleep effects."

Her warning given, she flies into a nearbye cluster of enemies, flying about 5 feet above them. Her trollish regeneration continues to heal her wounds. (Not high enough to be out of attack range, because then the cloak wouldn't affect them. Just not on ground floor, so to speak.)

All creatures within 5 feet of Sesha at the start or end of their turns(currently 32, 33, and 37) need to make a Will Save vs DC 26 or fall asleep and be helpless.

Move: Fly over to dudes.
Swift: Quickened Shield of Faith. ASF% FAIL. Hero point reroll. Success.
Standard: Cloak of Dreams (APG Spell, so included link)

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+30=42 ; d20+30=47 ; d20+30=42 ; d20+25=45 ; d20+29=45 ; d20+20=24 ; d20+15=19 ; d8+10=11 ; d8+10=18 ; d8+10=16 ; d8+10=16 ; d8+10=14 ; 5d6=22 ; 5d6=14 ; 5d6=23 ; 5d6=12 ; 5d6=20 ; d8+10=17 ; d8+10=12 ;
Thursday August 17th, 2017 4:30:49 PM

The furthest, biggest threats seeming to be eliminated Wyaar turns his attention towards clearing the gore children out from in front of the door.

~~~~~~~~

Full attack to GC 23, any spillover to 29

Attack 1: Hit AC 42, 29 piercing damage, 36 combo fire, cold, electric and holy
Attack 2: Nat 20, Crit confirm AC 45, 45 piercing damage, 23 combo fire, cold, electric and holy
Attack 3: Miss
Attack 4: Miss
Rapidshot: Hit AC 47, 16 piercing damage, 12 combo fire, cold, electric and holy
Haste Attack: Hit AC 42, 14 piercing damage, 20 combo fire, cold, electric and holy

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+16=27 ; d20+16=32 ; d20+16=19 ; d20+16=27 ; d20+16=36 ; d20+16=32 ; d20+16=35 ; d20+16=19 ;
Thursday August 17th, 2017 9:47:32 PM

As his summoning spell finishes the druid looks out over the battle field and sees his that his air elementals are as vulnerable to the gore mother's screams as any fleshy creature would be
Hmm, they can't take much more of that... change of plans
Beri signals for all four of his huge air elementals suck up as many gore mothers as they can into their whirlwinds ( 1,5,11, 8,10,6, 4 and 2 must each make two saves, one for each elemental) , and drop them down onto the blade barrier while crossing safely over the top of the wall
(The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space.)

huge air elemental 1- hp = 10

huge air elemental 2- hp = 50

huge air elemental 3- hp = 72

huge air elemental 4- hp = 55

Greater air elemental- hp = 130

***
The storm giant is finished being summoned. He turns east and targets , the resulting chain hitting all targets to the east except gc8 and gc6

Storm Giant- hp = 215 (augmented summoning, +4 str and con)

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm



Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d20+21=34 ;
Thursday August 17th, 2017 11:31:12 PM

Bosk is abut to unleash another attack when he thinks better of it. Blood lust clouds the mind and the scent of victory puts ones mind at ease, but this is no time to let ones guard down. Quickly the cleric casts true seeing on himself (granted at Avenger lvl10) and scans the area taking advantage of the spell and his death watch ability, making sure nothing invisible or which the group did not realize was alive was hiding from the group and waiting to spring a trap.

Perception check to look for hidden or invisible enemies and traps = 34
Bosk makes sure to check everywhere, including the ceilings

The Final Battle on Soma - [DM Hugh]  d20-12=0 ; d20+6=19 ; d20+6=8 ; d20+6=12 ; d20+6=25 ; d20+2=16 ; 13d6=49 ; d20+6=23 ; d20+6=21 ; d20+8=19 ; d20+8=12 ; d20+8=16 ; d20+8=10 ; d20+8=23 ; d20+8=25 ; d20+8=17 ; d20+8=28 ; d20+8=23 ; d20+8=15 ; d20+8=20 ; d20+8=16 ; d20+8=22 ; d20+8=18 ; d20+8=18 ; d20+8=21 ; 13d6=40 ; d20+2=11 ; d20+2=3 ; d20+2=5 ; d20+2=7 ; d20+2=19 ; d20+2=15 ; d20+2=19 ; d20+2=14 ; d20+6=22 ; d20+6=18 ; 15d6=55 ; d100=32 ; d100=91 ; d20+20=21 ; d20+20=33 ; d20+20=33 ; d20+20=32 ; 2d6+6=14 ; 2d6+6=12 ; 2d6+6=14 ; d100=76 ; d20+16=27 ; d20+16=28 ; d20+16=28 ; d6+8=12 ; d6+8=11 ; 2d6+8=13 ; d20+16=20 ; d20+16=26 ; d20+16=17 ; d20+2=14 ; 13d6=41 ; 10d6=35 ; 10d6=43 ; 10d6=30 ; d20+17=36 ; d20+17=18 ; d20+17=32 ; 10d6=30 ; 10d6=30 ; 10d6=29 ; d20+20=25 ; d20+27=29 ; d20+22=35 ; d20+17=34 ;
Friday August 18th, 2017 3:56:23 AM

Tink is glad that the Cleric is down and she decides to summon some more help.

Her Deva throws out another holy smite.GC 37 is the only one that makes its will save.

Her Azata attacks GC 33.

Restlin picks up the piggy and then pushes Gore Children 2 into the blade barrier and it takes 49 damage.

Dragon-Zane attacks the Giant for 94 damage

Garret flurries against GC 33 knocking it out

Sesha uses cloak of dreams warns her friends and then flies over to a nearby cluster of enemies.

Wyaar starts attacking the GC near the door (OOC: remember they are immune to critical hits). He kills 23 and then moves onto 29.

Beri orders his elementals to try a new tactic. 1, 5, 11, 8, 6 and 2 all get sucked up and deposited at the blade barrier while 4 and 10 avoid it.

Beri's storm giant uses chain lightning and GC 40, 34, 26, 18, 36 take full damage while GC 20, 28, 12, GM4 and 10 avoid some.

Bosk casts true seeing and looks for invisible threats.

The cleric fails its fort save to stabilize and die.

Gore Child 29 is confused and it babbles incoherently.

GM 7 attacks GC 32 for 50 damage.

GC 17 attacks GC 27 for 36 damage.

GC 12, 36 and 28 move towards the greater elemental.

GC 31 attacks the storm giant missing with all attacks.

GC2 moves away from the blade barrier taking another 41 damage

GMs 2, 6 and 8 emit more shrieking. (OOC: Beri's huge elemental 1 and 2, Zane, Bosk, and Restlin all must make 3 DC 22 Fort saves or take 35, 43 and 30 points of sonic damage; success means half damage and this isn't subject to evasion) The Giant is affected as well (not Beri's)

GMs 1, 5 and 11 emit their own shrieks. (OOC Beri's elementals 3 and 4 need to make 3 DC 22 fort saves or take 30, 30, 29 damage respectively or half damage on a save)

GM 4 and GM 10 move up.

GC 9, 29, 11 and GM 3 all move as well.

GC 27 attempts to break the grip of the tentacles and fails.

The Storm Giant attempts to attack Zane-Dragon again with its sword missing with all 3 thrusts.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

GC32: 45
GM 10: 47
GM 4: 27
GC 12: 22
GC 36 : 50
GC 28: 22
GC40 : 50 on ceiling
GC: 34 : 50 on ceiling
GC: 26 : 50 damage
GC 2: 83 damage
GC 33 : 265 damage blind unconscious
GC 29: 124 confused blind
GC 27 56 dmg grappled confused blind
GM7: 19 dmg grappled confused
OC1, OC2, OC4 : dead
OC3: dead
GC2, GC3, GC13, GC14, GC15, GC30 66 damage
GC 16: 21 Str damage, 55 damage (fire) turned to stone
GC 4: statue, 35 damage
GC1: 110 damage
GC37 : 54 damage grappled 3 temp hp, asleep
CG6, GC8, GC26, on ceiling
GC20: 72 damage on ceiling
GC 18: 59 damage on ceiling
Nerve Bundle: 394 damage, small rubber pig-ified
GC22: 88 damage (fire), another plane
GC 10: another plane
GC 30: 30 damage, another plane
GC 21: 20 damage, immune to poison
GC 17: 89 damage, grappled confused
OC 3: 17 damage
GC37 34 damage
GC 29: 175 damage
GC38 : 365 damage blind dead
GC23 201 damaged blind confused dead
GC25, GC 31, GC39, 0 damage
GC24 245 blind, confused (fire) dead
Camino: 279 damage, dead
Piso: dead
GM5 72 damage grappled
GM 6 : 60 damage
GM 8, 11: 47 damage
Storm Giant: 168 damage
GM 1: 40 damage
GM 5: 40 damage
GM 2: 40 damage



Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 154/240, Blindsense 60' Character  d20+23=33 ; d20+23=31 ; d20+23=30 ; d20+23=28 ; d20+23=29 ; d20+23=40 ; d20+23=42 ; d20+23=42 ; d20+23=32 ; 2d6+20=25 ; d8+20=21 ; d8+20=27 ; d6+20=21 ; d6+20=22 ; d8+20=22 ;
Friday August 18th, 2017 6:46:54 AM

Zane ignores the Storm Giant and attacks the Gore Mothers, starting with #8 then #6 and lastly #2 and working across them as they drop. (no 1's on saves so 1/2 for all 3 attacks)

Bite AC 28 Damage 25
Claw 1 AC 29 Damage 21
Claw 2 AC 40 Damage 27
Wing 1 AC 42 Damage 21
Wing 2 AC 42 Damage 22
Tail AC 32 Damage 22

Over the ring, "Kill these things, they're actually starting to hurt. I can ammuse the Giant, I'm not too awfully worried about his attacks, unless he gets lucky." (Ring is a constant effect, so still works while shape changed)

The Final Battle on Soma Addendum - [DM Hugh]  d20+8=21 ; d20+8=27 ; d20+8=13 ; d20+8=12 ; d20+8=25 ; d20+8=22 ; 13d6=45 ;
Friday August 18th, 2017 9:55:20 AM

To be clear all 6 Gore Mothers took damage from being dropped in the blade barrier they then moved out of it and shrieked. (OOC: This was in regards to Carl's question)

1, 11, 8 all took full damage from exiting it (45)
5, 6, 2 all took half damage from exiting it (22)

Enemy Damages
GC32: 45
GM 10: 47
GM 4: 27
GC 12: 22
GC 36 : 50
GC 28: 22
GC40 : 50 on ceiling
GC: 34 : 50 on ceiling
GC: 26 : 50 damage
GC 2: 83 damage
GC 33 : 265 damage blind unconscious
GC 29: 124 confused blind
GC 27 56 dmg grappled confused blind
GM7: 19 dmg grappled confused
OC1, OC2, OC4 : dead
OC3: dead
GC2, GC3, GC13, GC14, GC15, GC30 66 damage
GC 16: 21 Str damage, 55 damage (fire) turned to stone
GC 4: statue, 35 damage
GC1: 110 damage
GC37 : 54 damage grappled 3 temp hp, asleep
CG6, GC8, GC26, on ceiling
GC20: 72 damage on ceiling
GC 18: 59 damage on ceiling
Nerve Bundle: 394 damage, small rubber pig-ified
GC22: 88 damage (fire), another plane
GC 10: another plane
GC 30: 30 damage, another plane
GC 21: 20 damage, immune to poison
GC 17: 89 damage, grappled confused
OC 3: 17 damage
GC37 34 damage
GC 29: 175 damage
GC38 : 365 damage blind dead
GC23 201 damaged blind confused dead
GC25, GC 31, GC39, 0 damage
GC24 245 blind, confused (fire) dead
Camino: 279 damage, dead
Piso: dead
GM5 72 damage grappled
GM 6 : 82 damage
GM 8, 11: 92 damage
Storm Giant: 168 damage
GM 1: 85 damage
GM 5: 62 damage
GM 2: 62 damage

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=32 ; d20+26=36 ; d20+21=25 ; d20+16=17 ; 2d6+16=24 ; 2d6+16=20 ; d4+1=3 ; 6d6=24 ; 6d6=26 ; 6d6=27 ; d20+27=38 ;
Friday August 18th, 2017 9:57:39 AM

The Ghaele Azata takes a step to its right and attacks GC6. It turns out to be a much better caster than melee warrior.

The Astral Deva continues with the Holy Smite spells.

Tink finishes her summoning spell, and 3 Bralani answer the call. They position themselves and unleash some lightning bolts.

Not sure what to do next, Tink casts a Telekinesis spell.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 109/136

Tink
Standard Action: Cast Telekinesis. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 38 to Bullrush GC1 into the Blade Barrier

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC32, GC37, GC31, and GM7 to make Will Saves vs DC20. Pass=16pts damage. Fail=32pts damage + blind for 1 round. Storm Giant is Good so not affected.

Ghaele Azata
Full attack GC33
Hit AC36 for 24pts
Hit AC25 for 20pts
Hit AC17 - Nat1 = Miss

Bralani 1
Standard Action: Cast Lightning Bolt. GC29, GC37, GM7, and GC31 to make Ref Saves vs DC15. Pass=12dmg Fail=24dmg

Bralani 2
Standard Action: Cast Lightning Bolt. GC29, GC37, GM7, and GC31 to make Ref Saves vs DC15. Pass=13dmg Fail=26dmg

Bralani 3
Standard Action: Cast Lightning Bolt. GC29, GC37, and GM7 to make Ref Saves vs DC15. Pass=13dmg Fail=27dmg


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 139/192 (Spells) Luck Points: 22/22 SR: 20  d20+21=26 ; d20+21=36 ; d20+21=32 ; d20+29=34 ; d20=15 ;
Friday August 18th, 2017 10:17:30 AM

All fort saves pass (26, 36, 32)

Restlin gets his bell rung by all those gore mothers (concentration checks to maintain telekinesis autopass). "I agree with Zane. Those things need to go."

OOC: How did I make it to level 17 without learning silence?

Watching Zane attack the gore mothers, Restlin bull rushes the first one Zane doesn't kill into the blade barrier.

***

Move: None
Standard: Bull rush last gore mother Zane left alive into the blade barrier. Combat check = 34.

AC is 36/22/33


Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:14/20 CMD: 38 SR: 27]  d20+31=49 ; d20+31=35 ; d20+26=33 ; d20+26=34 ; d20+21=24 ; d20+21=35 ; d20+16=36 ; d20+31=37 ; 6d8+11=35 ; 6d8+11=32 ; 6d8+11=47 ; 6d8+11=39 ; 6d8+11=43 ; 6d8+11=38 ; 6d8+11=37 ; 2d8+11=17 ; 2d8+11=20 ; 2d8+11=18 ; 2d8+11=20 ; 2d8+11=20 ; 2d8+11=22 ; 2d8+11=18 ;
Friday August 18th, 2017 4:45:55 PM

Garret ignores or can't hear the others and just continues his whirlwind of attacking those around him.

OOC:
Flurry attacking GC33 til down, then GC29.
Hit AC/Dam: 49/35 35/17 33/20 34/18 24/20 35/20 36/22 37/18. If a 24 hits, that's 170 total damage (there's some extra die rolls there, got clicky-happy).

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks

AC this round: 45, 49 vs giant rocks.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+13=27 ; d20+13=29 ; d20+13=22 ; d20+13=32 ; d20+13=15 ; d20+13=24 ; d20+28=44 ; d20+28=40 ; 2d8+16=20 ; d3=1 ; 2d8+16=19 ; d20+23=25 ; d20+23=28 ; 2d8+9=18 ; 2d8+9=14 ;
Friday August 18th, 2017 9:30:39 PM

Three of the four huge air elementals return back to their home place for some much needed care, while elemental 3 barely hangs on a little longer
With the elementals down, beri starts casting his own whirlwind to aid

huge air elemental 3- hp = 28
not having much strength left, the huge elemental once again picks up the gore mothers (1,5 , and 11) and drops them into the wall of blades, then attempts to get some distance from their shrieking.

Greater air elemental- hp = 130
The greater elemental sees gore child 12 within striking distance... at least within his, he is uncertain whether the gore child can reach him at when flying so hgih. He slams him as hard as he can then takes a step closer to ther reverse gravity.

slam 1 = 25
damage = 18
slam 2 = 28
damage = 14
***

The storm giant follows suit and slams GM7 with all his might (GC 31 if 7 falls)

Storm Giant- hp = 215 (augmented summoning, +4 str and con)
slam 1 = 44
damage = 20
slam 2 = 40
damage = 19

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee,

Sesha [AC 39 /16 To/38 Fl] | HP 131/178 | CMD 32]  d20+14=33 ; d6+6=9 ;
Saturday August 19th, 2017 2:47:52 AM


Sesha continues with her cloak of dreams, and flies near the last huge elemental, swinging down at GC 36 with a trollish claw.

Hit AC 33 for 9 damage.

At the start of their turn, all creatures within 5 ft of Sesha must make a will save vs DC 26 or fall asleep.

Sesha [AC 39 /16 To/38 Fl] | HP 131/178 | CMD 32]  d20+12=28 ; d20+12=24 ; d8+2=6 ; d8+2=7 ; d8=4 ; d8=3 ;
Saturday August 19th, 2017 2:50:53 AM

Sesha's fire elemental attacks GC 29.

Hit AC 28 and 24 for 6 and 7 respectively.

Reflex save DC 16 or take 4 and 3 burn damage respectively. If it fails the reflex saves, it takes 1d8 burn damage at the start of its turn unless it spends a full round action putting out the flames.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Sunday August 20th, 2017 8:59:42 PM

Wyaar spends the round breathing.

---

Crazy RL weekend

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d20+21=28 ; 2d8+5=10 ; 4d6=17 ; d20+24=42 ; d8+5=11 ; 4d6=13 ; d20+23=24 ; d20+19=35 ; 2d8+5=19 ; 4d6=16 ; d20+18=23 ; 2d8+5=15 ; 4d6=10 ;
Sunday August 20th, 2017 9:24:19 PM

Bosk smiles as the storm giant fails to fall and takes a 5ft step to the West (Putting him flanking with Zane). The invisible taur lines up a series of blows for the enormous figure beside him. He waits to give Zane the honors, but as his focus has moved the cleric begins to attack he briefly ponders the view to an outsider as an invisible whirlwind of blades tears apart the storm giant .

Full Atk Trolls (11 until dead then 16, 6, 12, etc starting with whatever has the most dmg.
----------------------------
Main Hand Atk 1 with bastard sword hit AC 30 for 10 dmg + 17 sneak = 27dmg
Off Hand Atk 1 with armor spike hit AC 42 for 11 dmg +13 sneak = 24dmg
Nat Horn Atk Hit AC 23 miss (natural 1)
Main Hand Atk 2 with bastard sword hit AC 35 for 19 dmg + 16 sneak = 35
Off Hand Atk 2 with amor spike hit AC 23 for 15 dmg + 10 sneak = 25

The Final Battle on Soma Addendum - [DM Hugh] 
Sunday August 20th, 2017 10:18:09 PM

(OOC: DM Post incoming...was not going to post during game of thrones)

Sesha [AC 39 /16 To/38 Fl] | HP 131/178 | CMD 32] 
Monday August 21st, 2017 12:53:30 AM

(Thank the powers for that. DM posts during GoT = Everyone we know and love gets killed.)

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells  
Monday August 21st, 2017 1:16:44 AM

As long as her doesn't start typing "valar morghulis".

The Final Battle on Soma - [DM Hugh]  13d6=33 ; d20+2=16 ; d20+6=11 ; d20+6=13 ; d20+6=16 ; d20+6=20 ; d20+14=25 ; d20+2=20 ; d20+2=4 ; d20+2=4 ; d20+8=25 ; d20+8=15 ; d20+2=22 ; d20+2=18 ; d20+2=16 ; d20+2=15 ; d20+2=13 ; d20+2=20 ; d20+8=18 ; d20+8=22 ; 13d6=42 ; d20+6=10 ; d20+6=26 ; d20+6=9 ; d20+6=7 ; 10d6=34 ; 10d6=31 ; 10d6=42 ; d20+2=3 ; 13d6=56 ; d20+8=26 ; d20+8=17 ; d20+8=23 ; d20+8=22 ; 13d6=45 ; 13d6=52 ; d3=1 ; d20+8=15 ; d20+16=24 ; d20+16=26 ; d20+16=20 ; d6+8=11 ; d100=67 ; d8+6=10 ; d20+20=35 ; d100=78 ; d20+16=25 ; d20+16=32 ; d20+16=28 ; d6+8=12 ; d6+8=13 ; 2d6+8=17 ; d20+6=19 ; d20+6=24 ; 2d6=4 ; 2d6=7 ; d20+16=27 ; d20+16=18 ; d20+16=31 ; d20+16=34 ;
Monday August 21st, 2017 4:56:42 AM

(OOC: I fell asleep and then I had internet issues)

Zane ignores the Storm Giant for now to focus on the Gore Mothers and requests his friends to help fight the Gore Mothers since they are starting to hurt. All his attacks are spent killing GM 8.

Tink decides to use her own telekinetic powers while her Deva keeps smiting, her Azata attacking and her Bralanis use lighting. GC 1 takes 33 damage from the barrier. The Deva's smite affects all the children but the mother shook some of it off. Everyone but the mother take full lightning damage from the first Bralani. Everyone manages to avoid some of the lighting damage from the second Bralani. Everyone except GC37 manages to avoid some of the 3rd Bralani's bolt.

Restlin attempts to bull rush one of the GMs (number 6) into the blade barrier and just manages to succeed but the Gore mother manages to avoid some of the force blades.

Garret flurries at his nearest GoreChildren, knocking number 29 out.

Beri's summoned creatures go to work. 3 of his elementals have headed home but this last remaining huge elemental attempts to pick up Gore Mothers 1, 5 and 7 but only manages to get GM 5 and drops GM 5 on the blades before speeding off. GM 5 manages to avoid some of the blades only taking 22 damage.

The Greater Elemental attacks GC 12 for 32 damage from 2 attacks.

The Storm Giant slams GM 7 twice for 39 damage.

Sesha flies over near the last elemental and rakes GC 36 with a trollish claw. Sesha's cloak of dreams puts GC 8, 28 and 12 to sleep.
Sesha's fire elemental kills GC 29.

Wyaar spends the round breathing.

Bosk attacks the Storm Giant and does enough damage to send the summon creature home with 4 attacks.

GM 10 moves over to GM 8 and absorbs GM 8.

GM 6 uses its scream attack again (Zane, Restlin and Bosk all need to make DC 22 fort save or take 34 damage. 17 damage is taken on a success)

GM 2 and 4 follow suit. (Zane, Restlin and Bosk all need to make 2 more DC 22 fort saves or take 31 and 42 damage respectfully. 15 damage and 21 damage are taken on success)

GM 1, 5 and 11 all move towards where the rest of their kind are gathered with GM 5 taking 52 damage from the blade barrier along the way.

GC 1 tries to move out of the blade barrier and takes 56 damage in doing so getting knocked out in the process.

GM 3 also moves towards the rest of its kind.

GC 11, 29 and 9 move toward Beri's storm giant.

GC 31 attacks Beri's Storm Giant hitting with a claw for 11 damage.

GM 7 is confused and it hits itself for 10 damage.

GC 27 breaks free of the tentacles and moves away from them.

GC 17 is confused and it attacks GC 19 with both claws and a bite for 43 damage.

GC 40 and GC26 regurgitate on the storm giant dealing 4 and 7 damage from the acid and becomes nauseated for 1 minute so all it can do is move for the next 10 rounds.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC1: 194 damage, unconscious
GC2: 83 damage
GC3: 61 damage
GC6: 0 damage, On ceiling
GC7: 0 damage, On ceiling
GC8: 0 damage, On ceiling, asleep
GC9: 0 damage
GC11: 0 damage
GC12: 40 damage, asleep
GC13: 61 damage
GC14: 61 damage
GC15: 61 damage
GC17: 84 damage, grappled, confused, on ceiling
GC18: 54 damage, on ceiling
GC19: 0 damage, on ceiling
GC20: 67 damage, on ceiling
GC21: 15 damage, immune to poison
GC25: 0 damage, on ceiling
GC26: 45 damage, on ceiling
GC27: 51 damage, grappled, confused blind
GC28: 17 damage, asleep
GC31: 66 damage, blind
GC32: 72 damage, blind
GC33: 306 damage, blind, unconscious
GC34: 45 damage, on ceiling
GC36: 54 damage
GC37: 93 damage + blind, grappled asleep
GC39: 0 damage, on ceiling
GC40: 45 damage, on ceiling

GM1: 85 damage
GM2: 62 damage
GM3: 0 damage
GM4: 27 damage
GM5: 74 damage
GM6: 93 damage
GM7: 112 damage, grappled, confused
GM9: 0 damage
GM10: 47 damage (12 temp HP)
GM11: 92 damage

OUT OF COMBAT
-----------------
GM8: 230 damage, dead
GC4: 35 damage, statue
GC10: Another plane
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC38: 365 damage, blind, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=21 ; 2d6+16=19 ; 2d6+16=23 ; d100=86 ; d100=91 ; d100=45 ; d20+9=16 ; 3d6=14 ; d20+27=28 ;
Monday August 21st, 2017 7:55:21 AM

"These things sure are resilient" Tink tries to push an unconscious Gore Child into the spinning blades.

The Astral Deva continues its at-will use of Holy Smite, this time targetting the enemies at the other end of the room.

The Ghaele Azata stands over the unconscious Gore Child, thrusting its sword deep through the creatures chest.

Bralani 1 moves into the room, but doesn't get far before it gets stuck. Bralani 2 and 3 learn from their friends mistake and change into their Wind Form before moving.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 109/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66
B3 -- AC 20/14/16 -- CMD 26 -- HP 66/66

Tink
Standard Action: Use Telekinesis to bullrush the unconscious GC1 into the blades. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 28. Nat1. Even with GC1 unconscious I think this is still a miss.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC11, GC29, GC31, GM1 and GM5 to make Will Saves vs DC20. Pass=10pts damage. Fail=22pts damage + blind for 1 round.

Ghaele Azata
Coup-de-grace GC33. Auto hit. Gore Child33 takes 42 pts damage and must make a Fort Save vs DC52 or die.

Bralani 1
Move Action: Move into the room. d100=,86, 91. Reflex Save vs DC25=16. Stuck and takes 14pts damage.
Standard Action: Change into Wind Form, which makes it gaseous, and hopefully no longer grappled?

Bralani 2
Standard Action: Change into Wind Form
Move Action: Fly into Room

Bralani 3
Standard Action: Change into Wind Form
Move Action: Fly into Room


Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 101/240, Blindsense 60' Character  d20+23=39 ; d20+23=35 ; d20+23=34 ; d20+23=33 ; d20+23=26 ; d20+23=39 ; d20+23=28 ; d20+23=43 ; d20+23=40 ; d20+23=33 ; d20+23=42 ; 2d8+20=28 ; 2d8+20=30 ; d8+20=25 ; d8+20=23 ; d8+20=22 ; d6+20=21 ; d6+20=24 ; d6+20=21 ;
Monday August 21st, 2017 9:18:57 AM

Zane makes his saves against the screams.....(no 1's rolled)
Over the link, Zane screams at the rest of the group....."Ignore the rest of the children, they are minor, these Mothers are going to kill 3 of us before we're done before very many more attacks go off against us." The blood is starting to flow down his neck and face as the screams are really taking their toll on his body, whether it's his normal Taurish or his current Draconic form. He hasn't been beat on this hard since..... well it's been years since he's been hammered this hard in one combat. It may have been as long ago as his very first fight with his friends, back against the skeletons under that temple.....
Breath Weapon 1 round Cool down.
Zane shifts 5 feet and starting with Gore Mother 6, attacks.... Following #6, he'll shift to the next most hurt that's in range.

Bite AC 33 Damage 28
Claw 1 AC 26 Damage 25
Claw 2 AC 39 Damage 23
Wing 1 AC 28 Damage 21
Wing 2 AC 43(confirm 40) Damage 24 + 21 crit
Tail AC 33 Damage 22
Haste AC 42 Damage 30

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+29=36 ; d20+29=36 ; d20+29=39 ; d20+24=27 ; d20+19=20 ; d20+14=34 ; d8+9=16 ; d8+9=11 ; d8+9=11 ; d8+9=15 ; d8+9=13 ; d8+9=12 ; 5d6=22 ; 5d6=17 ; 5d6=19 ; 5d6=22 ; 5d6=14 ; 5d6=9 ;
Monday August 21st, 2017 10:01:06 AM

Wyaar refocuses on the battle ahead and heeds Zane's call to send more arrows flying into the room towards the Gore Mothers.

~~~~~~~~~

Full Attack to GM 2, any spillover to GM 4

Attack 1: Hit AC 36, 27 piercing damage, 39 combo fire, cold, electric and holy damage
Attack 2: Hit AC 27, 11 piercing damage, 19 combo fire, cold, electric and holy damage
Attack 3: Nat 1,
Attack 4: Nat 20 hit, 15 piercing damage, 22 combo fire, cold, electric and holy damage
Rapid Shot: Hit AC 36, 13 piercing damage, 14 combo fire, cold, electric and holy damage
Haste Attack: Hit AC 39, 12 piercing damage, 9 combo fire, cold, electric and holy damage

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=45 ; d20+31=40 ; d20+31=35 ; 6d8+11=33 ; 2d8+11=23 ; 2d8+11=26 ;
Monday August 21st, 2017 10:37:15 AM

Garret hears Zane's call and disappears with a "pop," only to appear near a GM, fists already flying.

OOC:
Abundant step to right of GM3 (bottom right corner), then single attack plus extra ki attack plus haste attack.
Hit AC/Dam: 45/33 40/23 35/26 -- if 35 hits, 82 damage.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks

AC this round: 45, 49 vs giant rocks.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 70/192 (Spells) Luck Points: 22/22 SR: 20  d20=13 ; d20=1 ; d20=3 ; d100=72 ; d20=13 ;
Monday August 21st, 2017 4:30:03 PM

Restlin is just wrecked by that shrieking (nat 1 on 2nd roll). He doesn't try to maintain concentration on his telekinesis spell; it's time to go somewhere those things aren't.

"Zane, Bosk, huddle up if you want a ride back to that tunnel over there."

Whether or not they accept, Restlin teleports across the room.

***

Move: Go stand next to Zane
Standard: Teleport myself, plus Zane and Bosk if they wish, across the room to the tunnel we entered from. Teleportation on target roll: 72 - success.

AC is 34/20/31 this round

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20+24=32 ; d100=22 ; d100=24 ; d8=7 ; d8=3 ; d8=8 ; d8=7 ;
Monday August 21st, 2017 8:16:07 PM


Sesha's voice purrs over the link, smooth as honey

"Zane, not a single person has died among our number since I came to town. Just because we are in space doesn't mean I'm going to let that streak end now."

Sesha flies closer to Zane, Restlin, and the others, can casts Mass cure critical wounds.

Anyone within 30ft of Sesha, heals 68 HP. DO NOT come within 5 ft of her, as you will have to save vs. Cloak of Dreams.

Move: Normal
Standard: Cure Critical Wounds


Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+23=30 ; d3=3 ; d20+23=42 ; 2d8+9=18 ; 2d8+9=17 ; d20+19=31 ; d20+19=37 ; 2d6+8=16 ; 2d6+8=16 ;
Monday August 21st, 2017 9:45:22 PM

Beri finishes his spell and a whirlwind appears (18 rounds)
Beri directs the cyclone to go along the row of goremothers (GM10,6,2,4)
Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage.

huge air elemental 3- hp = 28
Mustering her courage, the huge elemental makes one last run at the at GM9, her giand windy fists doing their best to connect with her.
slam 1 = 31
damage = 16
slam 2 = 27
damage = 16

Greater air elemental- hp = 130
Seeing that the Goremoethers are now the focus, the greater elemental moves to GM6 and attacks her with all his strength(and attacks GM2 should she fall))

slam 1 = 30
damage = 18
slam 2 = 42
damage = 17
***

Storm Giant- hp = 204/215 (augmented summoning, +4 str and con)
The storm feels ill, but doesn't particualrly care whether these abominations get the brunt of his stomach troubles. The giant looks around for a place to flee, but seeing no real options decides to stay put and just try not to lose his lunch.(9 rounds nausea remaining)

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
pat7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells  
Monday August 21st, 2017 9:59:05 PM

Bosk shrugs. I still have dimensional anchor cast and it will take a couple minutes until it ends. I will have to take the long way back...still...I am invisible which helps. I will gather up anything on the corpses over here first, and will cast silence on these guys in the mean time. Bosk waits for the others to leave and casts silence on the upper right hand corner of the map catching himself, gore child 2, and gore mothers 2, 4, 6, and 10 in the radius. He then begins collecting the clerics belongings and putting the in his remaining BOH.

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells   d20+18=19 ; d20+18=26 ; d20+18=35 ;
Tuesday August 22nd, 2017 1:39:29 AM

Fort saves and updating hp

The Final Battle on Soma - [DM Hugh] 
Tuesday August 22nd, 2017 4:30:43 AM

(OOC: DM Post incoming, I fell asleep again :( )

The Final Battle on Soma - [DM Hugh]  d20+4=11 ; d20+4=11 ; d20+6=8 ; d20+6=8 ; d20+6=17 ; d20+14=34 ; d20+14=21 ; d20+8=11 ; d20+8=9 ; d20+8=23 ; 3d6=14 ; 3d6=5 ; 3d6=12 ; d8+9=10 ; d100=44 ; d100=53 ; 2d8+8=19 ; d20+6=19 ; 2d6=7 ; d20+17=21 ; d20+17=31 ; d3=1 ; d20+16=17 ; d20+16=25 ; d20+16=30 ; 2d6+8=17 ; d20+16=30 ; d20+16=23 ; d20+16=26 ; d6+8=11 ; 2d6+8=16 ; d20+20=32 ; d20+20=38 ; 2d6+6=14 ; 2d6+6=11 ; d20+25=33 ; d20+25=35 ; d20+20=27 ; 2d6+6=15 ; d20+25=26 ;
Tuesday August 22nd, 2017 6:08:50 AM

Tink remarks on how resilient the foes are. She then fails to telekinetic-ally push the unconscious Gore Child into the blades.
Her Deva uses Holy Smite again fully affecting all the children she targeted but only effecting some of the mothers.
Her Azata tries to coup de grace one of the Gore Children but it is immune to critical hits.
Bralani 1 moves into the room and gets grappled by a mouth so it turns into a gaseous form.
Bralani 2 changes into wind form itself
Bralani 3 also turns into wind.

Zane is getting beat up pretty badly by the Gore Mother's screaming and instructs the rest of the party to ignore the rest of their adversaries and focus on the Gore Mothers. He then hits Gore Child 6 with a bite, a claw, a wing and a tail. He notices that his wing and tail do less damage than he thinks they should. His aim is thrown off by the blade barrier between them. He does manage to knock Gore Child 6 out.

Wyaar sends his arrows flying at the Gore Mothers killing GM 2 with 4 arrows before turning to GM 4 with his last.

Garret disappears with a "pop" and shows up next to GM3 using ki to get off an extra attack. His fists seem to do less damage than they should.

Zane gives up concentration on the telekinesis spell and then goes to stand near Bosk and Zane offering both teleportation away from the Gore Mothers. The Mage Priest then teleports to the hall.

Sesha heals those around her with mass cure critical wounds.

Beri finishes summoning his whirlwind then directs it towards the line of Gore Mothers. All 3 fail to avoid the winds.

Beri's remaining huge elemental slams into GM9 with her attacks doing less damage than they should.

Beri's Greater Elemental also slams into one of the Gore Mothers. GM6 takes less damage as well however it is enough to finish it off.

Bosk casts silence and the starts gathering up the belongings of Piso and Camino. This round he gets a heavy shield made out of dark wood from Piso.

Gore Children 27 eats Gore Children 23 gaining 10 hp.

Gore Mother 7 is confused and babbles.

Gore Child 17 attacks itself in its confusion.

GC 6 vomits at the Ghaele (19 v touch; 7 acid damage) (heal DC 24 Highlight to display spoiler: {contracted Filth fever manifesting in one day}) and it doesn't feel quite right.

GC 31 attacks Beri's Storm Giant and takes a bite out of the Giant (30 vs AC; 17 damage)

GC 11 also attacks the giant and ihits with a claw and a bite (30 vs AC; 11 damage and 26 vs AC; 16 damage)

GM 11 and 3 also move towards the Giant and attack with slams (32 vs AC; 38 vs AC; 14 damage and 11 damage)

GC 36 moves up.

GC 29 also moves as does GC 9.

GM 5 moves and slams into the Greater Elemental (27 vs AC; 15 damage)

GM 1 also moves.

GM 10 and GM 4 also absorb their fallen brethren.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC1: 194 damage, unconscious
GC2: 83 damage
GC3: 61 damage
GC6: 0 damage, On ceiling
GC7: 0 damage, On ceiling
GC8: 0 damage, On ceiling, asleep
GC9: 0 damage
GC11: 22 damage, blind
GC12: 40 damage, asleep
GC13: 61 damage
GC14: 61 damage
GC15: 61 damage
GC17: 113 damage, grappled, confused, on ceiling
GC18: 54 damage, on ceiling
GC19: 0 damage, on ceiling
GC20: 67 damage, on ceiling
GC21: 15 damage, immune to poison
GC25: 0 damage, on ceiling
GC26: 45 damage, on ceiling
GC27: 51 damage, grappled, confused (+10 hp)
GC28: 17 damage, asleep
GC31: 88 damage, blind
GC32: 72 damage
GC33: 325 damage, unconscious
GC34: 45 damage, on ceiling
GC36: 54 damage
GC37: 93 damage, grappled asleep
GC39: 0 damage, on ceiling
GC40: 45 damage, on ceiling

GM1: 95 damage
GM3: 52 damage
GM4: 50 damage (12 temp HP)
GM5: 84 damage
GM7: 112 damage, grappled, confused
GM9: 12 damage
GM10: 47 damage (24 temp HP)
GM11: 92 damage

OUT OF COMBAT
-----------------
GM2: 222 damage, dead
GM6: 239 damage, dead
GM8: 230 damage, dead
GC4: 35 damage, statue
GC10: Another plane
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC38: 365 damage, blind, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=29 ; 3d6=12 ; 3d6=14 ; 3d6=11 ; d100=59 ; d100=88 ; d100=9 ; d100=89 ; d100=42 ; d100=84 ; d20+26=42 ; 2d6+16=24 ; 2d6=3 ; d20+27=40 ; 13d6=47 ;
Tuesday August 22nd, 2017 7:16:09 AM

The Astral Diva sends another Holy Smite across the room, catching a few of the Gore Mothers

Despite not feeling right, the Ghaele presses ahead to attack GM7

The gassy Bralani fly ahead and all turn their wind blasts at GM7

Tink turns her attention to GM4 by Zane. She looks to push it into the blades closer to him, and hopefully stuck in the blades for a bit.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 102/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66
B3 -- AC 20/14/16 -- CMD 26 -- HP 66/66

Tink
Standard Action: Use Telekinesis to bullrush GM4 10ft into the blades. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 40. GM4 to make a Ref Save vs DC22. Damage=13d6. Pass=23dmg. Fail=47dmg.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC2, GC11, GM1, GM3, GM5, and GM11 to make Will Saves vs DC20. Pass=14pts damage. Fail=29pts damage + blind for 1 round.

Ghaele Azata
Move: Move towards GM7. D100 checks: All pass. Provokes an AOO from GM7 as it approaches (2 if it has combat reflexes).
Standard action: Attack GM7. Hit AC42 for 24pts damage + 3pts holy

Bralani 1
Move Action: Gasseous fly
Standard Action: Wind blast at GM7. Ref Save vs DC17. Pass=6damage. Fail=12 damage

Bralani 2
Move Action: Gasseous fly
Standard Action: Wind blast at GM7. Ref Save vs DC17. Pass=7damage. Fail=14 damage

Bralani 3
Move Action: Gasseous fly
Standard Action: Wind blast at GM7. Ref Save vs DC17. Pass=5damage. Fail=11 damage

Spell Durations
Reverse Gravity - Rnd 8/18
Summon IXs - Rnd 8/18
Summon VII - Rnd 3/18
Blade Barrier - Rnd 8/130


Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+29=39 ; d20+29=47 ; d20+29=35 ; d20+24=34 ; d20+19=26 ; d4=2 ; d20+14=34 ; d8+9=14 ; d8+9=17 ; d8+9=11 ; d8+9=16 ; d8+9=17 ; d8+9=13 ; d8+9=15 ; d6=2 ; 5d6=14 ; 5d6=14 ; 5d6=12 ; 5d6=14 ; 5d6=16 ; 5d6=21 ; 5d6=15 ;
Tuesday August 22nd, 2017 11:16:18 AM

Another foe falls and more arrows arc across the room to find targets in the Gore Mother's from Wyaar's bow.

~~~~~~~~~~

Target GM 4, any spillover to GM 10

Attack 1: Hit AC 39, 31 piercing damage, 28 combination fire, cold, electric and holy
Attack 2: Hit AC 34, 11 piercing damage, 12 combination fire, cold, electric and holy
Attack 3: Hit AC 26, 16 piercing damage, 14 combination fire, cold, electric and holy
Attack 4: Hit AC 34, 17 piercing damage, 16 combination fire, cold, electric and holy

Rapidshot: Hit AC 47, 13 piercing damage, 21 combination fire, cold, electric and holy
Haste Attack: Hit AC 35, 15 piercing damage, 15 combination fire, cold, electric and holy

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=44 ; d20+31=41 ; d20+26=28 ; d20+26=29 ; d20+21=35 ; d20+21=35 ; d20+16=17 ; d20+31=46 ; 6d8+11=37 ; 2d8+11=14 ; 2d8+11=21 ; 2d8+11=18 ; 2d8+11=24 ; 2d8+11=20 ;
Tuesday August 22nd, 2017 11:36:09 AM

Garret watches as the gore mothers move towards him and he lashes out at the one that approaches him.

OOC:
Note: Unarmed strikes are magical, lawful, cold iron, silver, adamantine to overcome DR.

Flurry at GM3
Hit AC/Dam: 44/37 41/14 28/21 29/18 35/24 17/- 46/20

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks

AC this round: 45.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character  d20+23=42 ; d20+23=38 ; d20+23=35 ; d20+23=26 ; d20+23=28 ; d20+23=24 ; d20+23=37 ; 2d8+20=27 ; 2d8+20=33 ; d8+20=28 ; d8+20=26 ; d8+20=21 ; d6+20=26 ; d6+20=24 ;
Tuesday August 22nd, 2017 2:13:42 PM

Zane the Dragon does not take the teleport, he stays and all out attacks starting with GM4, then carrying over if able to, to GM10

"I know you haven't, but if 4 of them had still been standing and all screeched, we'd have been in trouble. Thanks for the heal....."

Bite AC 42 Damage 27
Claw 1 AC 38 Damage 28
Claw 2 AC 35 Damage 26
Wing 1 AC 26 Damage 26
Wing 2 AC 28 Damage 24
Tail AC 24 Damage 21
Haste AC 37 Damage 33

After the attacks, Zane again shifts to the side a step....

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 13/22 SR: 20  d20+21=33 ; d20+21=35 ; d20+21=38 ; 4d6+5=22 ; 4d6+5=21 ; 4d6+5=23 ;
Tuesday August 22nd, 2017 5:33:46 PM

From a safer vantage point, Restlin watches Wyarr and Zane beat on the gore mothers. He readies a scorching ray, ready to finish off one of them.

***

Move: NW
Standard: Scorching ray on GM 10 if it's still alive after Wyarr and Zane are done. Otherwise he targets #1 (or if 10 dies from a ray, attacks roll over to #1). Hit touch AC 33, 35, 38 for 22, 21, 23 damage respectively (used luck points to boost damage rolls).

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+19=24 ; d20+19=20 ; 2d6+8=14 ; 2d6+8=14 ; d20+23=38 ; d20+23=30 ; 2d8+7=9 ; 2d8+7=19 ;
Tuesday August 22nd, 2017 9:09:40 PM

Beri -redirects the cyclone to circle the ring of goremothers to the south of it(GM1,5,11,3)
Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage.

huge air elemental 3- hp = 28
With Goremother 9 in her sights, the huge air elemental continues to do what she can to take the creature down a peg or two.

slam 1 = 24
damage = 14
slam 2 = 20
damage = 14

Greater air elemental- hp = 115/130
-15 hp
While pleased to have seen a goremother fall, the greater elemental whished her attacks were more effective. Moving on to GM4, the elemental attacks again hoping to continue whitteling down the enemies numbers.(and attacks GM10 should she fall))

slam 1 = 38
damage = 9
slam 2 = 30
damage = 19
***

Storm Giant- hp = 151/215 (augmented summoning, +4 str and con)
damage to SG = -17-11-(miss)-14-11= (-53)
Realizing that in his nauseated state the storm giant resigns himself to another beating.
(8 rounds nausea remaining)

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
pat7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23 
Tuesday August 22nd, 2017 9:14:36 PM

Posting for James/Bosk
***
Bosk looks out on Goremoether 5, her screams still rattling around in his ears. And hear he always thought that in space no one could hear you scream. In any case, such an unholy noise has no place here, and is something he would rather avoid. Taking a deep breath, the horned cleric focuses and casts silence on GM5.

The Final Battle on Soma - [DM Hugh]  d20+8=20 ; d20+6=18 ; d20+6=13 ; d20+14=27 ; d20+14=34 ; d20+14=24 ; d20+14=29 ; d20+20=25 ; d20+8=23 ; d20+8=12 ; d20+8=11 ; d20+8=22 ; d20+8=26 ; d20+8=12 ; d20+8=18 ; 3d6=10 ; 3d6=15 ; 3d6=10 ; 3d6=11 ; d20+6=9 ; d8+9=17 ; d100=44 ; d100=14 ; d20+20=30 ; d20+16=24 ; d20+16=30 ; d20+16=21 ; d6+8=13 ; d20+16=36 ; d20+16=36 ; d20+16=17 ; d20+16=20 ; d6+8=12 ; d6+8=14 ; d20+20=30 ; d20+20=34 ; d20+20=34 ; d20+20=26 ; 2d6+6=13 ; 2d6+6=9 ; 2d6+6=13 ; d20+25=32 ; d20+25=36 ; d20+25=26 ; d20+20=32 ; d20+20=24 ; d20+20=30 ; d20+20=36 ; 2d6+6=17 ; 2d6+6=14 ; 2d6+6=16 ; d20+25=42 ; d20+25=43 ; d20+25=26 ; d20+16=24 ; d20+16=29 ; d20+16=27 ; d6+8=13 ; d6+8=14 ; d20+16=36 ; d20+16=29 ; d20+16=34 ; d20+16=30 ; d6+8=9 ; d6+8=12 ; d6+8=14 ; d6+8=12 ; d6=5 ; d20+16=19 ; d20+16=17 ; d20+16=19 ; d20+20=26 ; d20+20=27 ; d20+20=34 ; d20+20=31 ; 2d6+6=14 ; 2d6+6=13 ; 2d6+6=14 ; 2d6+6=15 ; d20+25=36 ; d20+25=42 ; d20+25=40 ; d20+25=26 ; d20+20=38 ; d20+6=17 ;
Wednesday August 23rd, 2017 5:20:12 AM

Tink successfully uses her telekinesis this time while her Deva continues to Holy Smite, and her Azata and gassy Bralani attack. The GoreMother Tink bullrushed fails the save and takes full damage from the blades.

The 2 Gore Children fail to resist any of the Holy Smite while the 4 mothers all partially resist the Deva.

The Azata moves towards 7 provoking an AOO which misses. It then attacks the creature and hits.

The same Gore Mother manages to partially avoid the first Bralani's blast but not the 2nd and 3rd.

Wyaar starts peppering Gore Mothers with arrows. His first 4 arrows slay Gore Mother 4 while his last 2 land solidly in Gore Mother 10.

Garret Flurries at Gore Mother 3, despite everything his fists count as they still don't do as much damage as they should.
Knowledge Dungeoneering DC 21 Highlight to display spoiler: {You need a slashing or piercing weapon to overcome their DR and fists are bludgeoning}

Zane-Dragon does not teleport but sends thanks for the heal before attacking GM 10 as 4 is dead.
His Bite and 2 claws do full damage but the rest of his attacks do less than he thinks they should. Despite all that he still brings it down. (OOC: see the knowledge[Dungeoneering] check above.

From a safer vantage point Restlin sends a scorching ray flying at GM 1. All 3 beams of flame hit.

Beri continues to play general to his summoned monsters and weather phenomenon. All 4 of the creatures fail to avoid the powerful winds.

His sole remaining Huge Elemental attacks GM 9 hitting once and missing once but its slam doesn't do much damage. (OOC: See the dungeoneering check above)

The Greater Elemental attacks Gore Child 36 as the 2 Gore Mothers in the area are dead. Both slams do full damage against the Gore Child.

Bosk casts silence targetting GM 5 and the creature is now silenced.

Gore Children 27 eats Gore Children 29 gaining 17 hp.

Gore Mother 7 is confused and babbles.

Gore Child 17 tries to break the grapple but fails.

GC 31 attacks Beri's Storm Giant and slashes it with a claw (30 vc AC; 13 damage)

GC 11 bites the Storm Giant catching it in a particularly vulnerable area (36 vs AC; 36 to confirm; 26 damage)

GM 11 and 3 attack the giant with 4 slams each. GM 11 hits with 3 slams (30 vs AC; 34 vs AC; 34 vs AC; 13, 9, 13 damage respectfully) GM 3 also hits with 3 slams (32 vs AC, 30 vs AC; 36 vs AC ; 17 damage, 14 damage, 16 damage respectfully)

GC 36 attacks the Greater Elemental getting hit with 2 claws (29 vs AC; 13 damage; 27 vs AC 14 damage)

GC 14 and GC 9 attack the Giant
GC 14 catches the Giant in a soft spot with its claw (36 vs AC; 29 to confirm; 21 damage) followed by another claw and a bite (34 vs AC; 14 damage) (30 vs AC; 17 damage)

GC 9 misses with all 3 attacks.

GM 5 continues to slam into the Greater Elemental this time connecting with all 4 slams (26 vs AC; 27 vs AC; 34 vs AC; 31 vs AC 14 damage, 13 damage, 14 damage, 15 damage)

GM 1 also moves.and then tries to attack Garret with a slam but misses the nimble monk.

GC 40 tries to regurgitate onto Garret but misses .

(OOC: Please NOTE I did not take into account the DR for the elemental so please do so)

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC1: 189 damage, unconscious
GC2: 107 damage, blind
GC3: 56 damage
GC6: 0 damage, On ceiling
GC7: 0 damage, On ceiling
GC8: 0 damage, On ceiling, asleep
GC9: 0 damage
GC11: 46 damage, blind
GC12: 35 damage, asleep
GC13: 56 damage
GC14: 56 damage
GC15: 56 damage
GC17: 108 damage, grappled, confused, on ceiling
GC18: 49 damage, on ceiling
GC19: 0 damage, on ceiling
GC20: 62 damage, on ceiling
GC21: 10 damage, immune to poison
GC25: 0 damage, on ceiling
GC26: 40 damage, on ceiling
GC27: 47 damage, confused (+27 temp hp)
GC28: 12 damage, asleep
GC31: 83 damage,
GC32: 67 damage
GC33: 320 damage, unconscious
GC34: 40 damage, on ceiling
GC36: 85 damage
GC37: 88 damage, grappled asleep
GC39: 0 damage, on ceiling
GC40: 40 damage, on ceiling

GM1: 185 damage
GM3: 159 damage
GM5: 108 damage
GM7: 170 damage, grappled, confused
GM9: 16 damage
GM11: 117 damage

OUT OF COMBAT
-----------------
GM2: 222 damage, dead
GM4: 230 damage, dead
GM6: 239 damage, dead
GM8: 230 damage, dead
GM10: 232 damage , dead
GC4: 35 damage, statue
GC10: Another plane
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC38: 365 damage, blind, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+27=38 ; 5d8=20 ; d20+26=31 ; d20+21=26 ; d20+16=27 ; 2d6+16=21 ; 2d6+16=21 ; 2d6+16=23 ; 2d6=4 ; 2d6=9 ; 2d6=6 ; 3d6=6 ; 3d6=16 ; 3d6=8 ;
Wednesday August 23rd, 2017 8:34:14 AM

Tink turns her telekinesis to Gore Mother 3, looking to trip it up to help Garret.

Tink's summoned army do their part - although the Bralani's could put in a bit more effort.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 102/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66
B3 -- AC 20/14/16 -- CMD 26 -- HP 66/66

Tink
Standard Action: Use Telekinesis to trip GM3. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 38. GM3 to make a Ref Save vs DC22.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GM1, GM3, GM5, and GM11 to make Will Saves vs DC20. 5d8 damage. Pass=10pts damage. Fail=20pts damage + blind for 1 round.

Ghaele Azata
Full attack GM7
Hit AC31 for 21 damage + 4pts holy
Hit AC26 for 21 damage + 9pts holy
Hit AC27 for 23 damage + 6pts holy

Bralani 1
Standard Action: Wind blast at GM7. Ref Save vs DC17. Pass=3damage. Fail=6 damage. IF GM7 is dead attack GC14.

Bralani 2
Standard Action: Wind blast at GM7. Ref Save vs DC17. Pass=8damage. Fail=16 damage. IF GM7 is dead attack GC14.

Bralani 3
Standard Action: Wind blast at GM7. Ref Save vs DC17. Pass=4damage. Fail=8 damage. IF GM7 is dead attack GC14.


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 9/22 SR: 20  d20+21=30 ; d20+21=23 ; d20+21=30 ; 4d6+5=17 ; 4d6+5=19 ; 4d6+5=16 ; d20=8 ;
Wednesday August 23rd, 2017 9:47:49 AM

Restlin sends another 3 scorching rays at GM#1 - overflow to GM#3.

**

Move: None
Standard: Scorching ray at GM#1 - overflow to GM#3. Hit touch AC 30, 23, and 30 for 17, 19, 16 damage respectively.

AC is 29/15/26 this round.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=51 ; d20+31=46 ; d20+26=27 ; d20+26=45 ; d20+21=38 ; d20+21=30 ; d20+16=33 ; d20+31=51 ; 6d8+11=39 ; 2d8+11=19 ; 2d8+11=14 ; 2d8+11=26 ; 2d8+11=21 ; 2d8+11=17 ; 2d8+11=17 ; 2d8+11=18 ;
Wednesday August 23rd, 2017 11:29:11 AM

Garret doesn't know why his hits aren't that effective, but he continues attempting to beat down the gore mother.

OOC:
Note: Unarmed strikes are magical, lawful, cold iron, silver, adamantine to overcome DR.

Flurry at GM3
Hit AC/Dam: 51/39 46/19 27/14 45/26 38/21 30/17 33/17 51/18
Darn, you sure they're immune to crits? That was three 19s and 20s there...

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks

AC this round: 45.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d100=99 ;
Wednesday August 23rd, 2017 11:51:35 AM


Sesha takes off again. Gore children 9, 31, and 14 need to make a will save DC 26 or fall asleep. She starts to cast a spell, but her armor interferes, and the slot is wasted.

Move: Double
Swift: Quickened CLW. Slot wasted.

Sesha's Fire Elemental burns the unconscious GC 33, stopping it's regen and killing it.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character  d20+22=36 ; d20+23=43 ; d20+23=40 ; 2d8+29=36 ; 2d8+29=37 ;
Wednesday August 23rd, 2017 1:51:06 PM

Zane walks through the blade barrier, and then bites GM5 (Reflex save 36)

Bite AC 43 (Crit Confirm 40) Damage 36(+37 crit)(been forgetting that bites add 1.5 str to damage)

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+23=31 ; d20+23=35 ; 2d8+9=20 ; 2d8+9=17 ; d20+3=9 ;
Wednesday August 23rd, 2017 8:22:19 PM

Beri -Beri slightly alters the path of the whirlwind to again run over the goremoethers(GM1,5,11,3)
Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage.

huge air elemental 3- hp = 28
Another attack landed, but was completely nullified. Frusterated by her lack of damage, the huge air elemental goes back to her original plan of sucking up the goremother in her vortex and dropping her in the blade barrier.

Greater air elemental- hp = 108/130
-15 hp
The greater air elemental turns his focus to the next air elemental. He realizes his attacks aren't landing as well as expected, but they are doing some damage and these guys need to fall as quickly as possible.

slam 1 = 31
damage = 20
slam 2 = 35
damage = 17
***

Storm Giant- hp = xxx (augmented summoning, +4 str and con)
damage to SG = -13-26-13-9-13-17-14-16-21-14-17
The nauseated storm giant takes one too many blows and retrurns from whence he came

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
pat7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells   7d6=18 ;
Wednesday August 23rd, 2017 11:52:53 PM

Unable to teleport Bosk flies up to the roof of the cavern and throws a bead from his necklace of fireballs at the most injured, yet still living GM. [b][i]Collecting the gear is taking too long, lets just collect it after these guys are dead.

Throw bead at most injured, but still living GM for 18 fire damage, reflex save 14 for half.

The Final Battle on Soma - [DM Hugh]  d20+14=18 ; d20+14=22 ; d20+14=16 ; d20+14=28 ; d20+8=21 ; d20+8=19 ; d20+8=21 ; d20+2=14 ; d20+2=9 ; d20+2=18 ; d20+6=18 ; d20+6=14 ; d20+6=25 ; d20+8=12 ; d20+8=21 ; 3d6=7 ; 3d6=10 ; d4=4 ; d20+8=14 ; d20+8=9 ; 13d6=47 ; d20+8=19 ; d20+16=34 ; d20+16=20 ; d20+16=34 ; d6+8=14 ; d6+8=9 ; 2d6+8=15 ; d100=71 ; d8+8=15 ; d8+16=24 ; d8+16=24 ; d8+16=21 ; d20+16=31 ; d20+16=24 ; d20+16=36 ; d20+16=24 ; d6+8=12 ; d6+8=12 ; 2d6+8=14 ; 2d6+8=15 ; d20+20=38 ; 2d6+6=12 ; d20+25=45 ; d20+16=27 ; d20+16=28 ; d20+16=30 ; 2d6+6=12 ; 2d6+6=13 ; 2d6+6=11 ;
Thursday August 24th, 2017 2:22:20 AM

(OOC1: Yes I'm sure they are immune to crits)
(OOC2: You can't strip all that gear in 6 seconds. I treated it like if you were going to retrieve a piece of equipment)

Tink tries to telekinetic-ally trip Gore Mother 3 but the creature has eyes all around, sees the attempt to trip it up and easily avoid it. (OOC: Gore Mother's can't be tripped) Her Deva keeps smiting and mothers 1 and 5 become blinded while 3 and 11 do not. Her Azata keeps attacking the 7th Gore Mother and succeeds at slaying it. The Bralanis use their wind blast on GC 14. It fails to avoid the first 2 razor-like wind but succeeds on the 3rd.

Restlin sends another 3 rays at the Gore Mothers. The first ray kills GM 1 but the other 2 strike GM 3.

Garret flurries at GM 3 killing it.

Sesha flies over near GC 9, 31, and 14 putting them asleep. She then tries to cast a spell but it is wasted. Her elemental kills 33

Zane walks through the blade barrier and attacks GM 5 with a bite as GM 3 is dead.

Beri alters the whirl wind to run over the mothers.

Beri's remaining Huge Elemental sucks up GM 5 and drops it on the blade barrier. It takes 47 damage.
Beri's Greater Elemental attacks the unconscious GM 5 and finishes it off.

Bosk throws a bead at GM 11 and it manages to avoid some of it.

Gore Child 27 attacks the fire elemental and hits with both claws and a bite. (34 vs AC; 20 vs AC, 34 vs AC; 9, 4, 10 damage w/ DR applied)

Gore Child 17 hurts itself in its confusion.

GC 11 moves up and attacks the 3rd Bralani ( 36 vs AC; 14 damage + 15 on critical for 29 total) It's bite scores catches the Bralani in a vulnerable area.

GM 11 does the same (38 vs AC; 12 damage; 45 CMB to grapple) and then grapples the Bralani.

GC 36 continues to attack the Greater Elemental (27 vs AC; 28 vs AC; 30 vs AC; 2 damage, 3 damage 1 damage w/ DR applied)

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC1: 184 damage, unconscious
GC2: 102 damage
GC3: 51 damage
GC6: 0 damage, On ceiling
GC7: 0 damage, On ceiling
GC8: 0 damage, On ceiling, asleep
GC9: 0 damage, asleep
GC11: 41 damage
GC12: 30 damage, asleep
GC13: 51 damage
GC14: 77 damage, asleep
GC15: 68 damage
GC17: 103 damage, grappled, confused, on ceiling
GC18: 44 damage, on ceiling
GC19: 0 damage, on ceiling
GC20: 57 damage, on ceiling
GC21: 5 damage, immune to poison
GC25: 0 damage, on ceiling
GC26: 35 damage, on ceiling
GC27: 42 damage, confused (+27 temp hp)
GC28: 7 damage, asleep
GC31: 78 damage, asleep
GC32: 62 damage
GC34: 35 damage, on ceiling
GC36: 80 damage
GC37: 83 damage, grappled asleep
GC39: 0 damage, on ceiling
GC40: 35 damage, on ceiling

GM9: 16 damage
GM11: 153 damage

OUT OF COMBAT
-----------------
GM1: 223 damage, blinded, unconscious, dead
GM2: 222 damage, dead
GM3: 305 damage, unconscious, dead
GM4: 230 damage, dead
GM5: 234 damage, blinded, unconscious, dead
GM6: 239 damage, dead
GM7: 254 damage, grappled, confused, dead
GM8: 230 damage, dead
GM10: 232 damage , dead
GC4: 35 damage, statue
GC10: Another plane
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC33: 320 damage, unconscious dead
GC38: 365 damage, blind, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  2d6=6 ; 2d6=9 ; 2d6=2 ; d20+27=30 ; 5d8=24 ; d20+26=39 ; d20+21=26 ; d20+16=17 ; 2d6+16=25 ; 2d6+16=23 ; 2d6=8 ; 2d6=8 ; d20+26=30 ; 2d6+16=25 ; 2d6=11 ;
Thursday August 24th, 2017 3:20:09 AM

Tink gives up on the trip idea and instead tries to grapple GM11

The Astral Deva keeps up its relentless use of Holy Smite.

Bralani 1 takes a step to the side and also sends a whirlwind blast.

Bralani 2 follows suit, stepping in front of Bralani 1 to also whirlwind blast the Gore Mother.

Bralani 3 isn't too badly damage and similarly shrugs off the grapple of the Gore Mother (While in wind form it is immune to crits and can't be grappled). It responds with another air blast.

The Ghaele doesn't fancy wandering across this dangerous room so turns it's attention to the sleeping GC32.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 102/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66
B3 -- AC 20/14/16 -- CMD 26 -- HP 52/66

Tink
Standard Action: Use Telekinesis to Grapple GM11. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 30.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC11, GC40, GM3, and GM11 to make Will Saves vs DC20. 5d8 damage. Pass=12pts damage. Fail=24pts damage + blind for 1 round.

Ghaele Azata
Full attack GC32
Hit AC44 (39 + 4 for GC32 being helpless) for 25 damage + 8pts holy
Hit AC30 (26 + 4 for GC32 being helpless) for 23 damage + 8pts holy
Hit AC17 - Nat 1
If GC32 tries to stand and provokes an AOO, hit AC30 for 25pts + 11 holy

Bralani 1
Standard Action: Wind blast at GM11. Ref Save vs DC17. Pass=3damage. Fail=6 damage.

Bralani 2
Standard Action: Wind blast at GM11. Ref Save vs DC17. Pass=4damage. Fail=9 damage.

Bralani 3
Standard Action: Wind blast at GM11. Ref Save vs DC17. Pass=1damage. Fail=2 damage. Remind me not to summon THIS Bralani again!


Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+29=48 ; d20+29=34 ; d20+29=36 ; d20+24=43 ; d20+19=24 ; d20+14=15 ; d8+9=15 ; d8+9=11 ; d8+9=17 ; d8+9=11 ; d8+9=14 ; 5d6=17 ; 5d6=18 ; 5d6=12 ; 5d6=15 ; 5d6=13 ;
Thursday August 24th, 2017 9:39:26 AM

More arrows! Wyaar shifts slightly to the right to send arrows towards the gore mother in the tentacles.

~~~~~~~

Full attack to GM 9 with all the stuff

Attack 1: Hit AC 48, 26 piercing damage, 35 combo cold, file, electric and holy damage
Attack 2: Hit AC 43, 17 piercing damage, 12 combo cold, file, electric and holy damage
Attack 3: Miss
Attack 4: Miss

Rapid Shot: Hit AC 34, 11 piercing damage, 15 combo cold, file, electric and holy damage
Haste Attack: Hit AC 36, 14 piercing damage, 13 combo cold, file, electric and holy damage

Sorry for the missed post! Ended up in the middle of no where last night with 0 cell service.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 7/22 SR: 20  d20+32=41 ; 4d6+8=25 ; d20=5 ;
Thursday August 24th, 2017 12:31:09 PM

Restlin grips Shiny and draws out a clone of the blade. He throws it at GC27.

***

Move: N a bit
Standard: Cast mage's sword. Hit AC 41 for 25 damage.

AC is 26/13/23 this round.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character  d20+23=27 ; 2d8+29=37 ; d20+23=42 ;
Thursday August 24th, 2017 1:12:44 PM

Zane continues to move about the battle field, He moves to GM 11 and bites..... As he moves....."Burn these bodies please, they might get back up....."
He roars at the Bralani to pick up their attacks.....

Bite 25 AC (failed to add flanking on roller) 37 Damage

42 Fort save for GC stench

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=45 ; 6d8+11=29 ;
Thursday August 24th, 2017 1:28:26 PM

Not seeing any other gore mothers in reach, Garret looks up into the reverse gravity area and attacks the gore child there behind him.

OOC:
I'm guessing it will take a move to get to the gore child there, so single attack:
Hit AC 45, Damage: 29

Note: Unarmed strikes are magical, lawful, cold iron, silver, adamantine to overcome DR.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele

AC this round: 45.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  12d8=60 ; d100=30 ;
Thursday August 24th, 2017 1:28:31 PM


With her enemies rounds up in a PERFECT line, Sesha takes the form of a huge Green Dragon, and fires a mighty line of acid through many foes. (Marked on the map)

60 damage, Reflex 27 for half.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+23=26 ; d20+23=25 ; 2d8+9=24 ; 2d8+9=23 ;
Thursday August 24th, 2017 9:27:36 PM

Beri -Beri again adjexts his whirlwind to follow down sesha's acid line, hitting(G2,gc1,21,13,3)
Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage.

huge air elemental 3- hp = 28
Something didn't quite line up, but the huge air elemental wasn't about to let herself get side tracked. She returns to goremother 9 to sucker her into the vortex and drop her in the blade barrier.

Greater air elemental- hp = 107/130
-1 hp

Seeing the gore mothers dead, the greater air elemental turns to pesky GC36 (or whoever standing is closes if they fall). The elemental gets a little carried away, and while the swings deliver some incredible force, the accuracy is pretty bad

slam 1 = 26
damage = 24
slam 2 = 25
damage = 23
***

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
pat7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells  
Friday August 25th, 2017 12:55:25 AM

Missing out on the combat, Bosk flies up and over the magical barrier above GM5.

The Final Battle on Soma - [DM Hugh]  d20+6=19 ; d20+6=26 ; d20+6=20 ; d20+14=23 ; d20+14=24 ; d20+8=10 ; d20+8=28 ; d20+8=20 ; d20+2=16 ; d20+2=11 ; d20+2=12 ; d20+2=3 ; d20+2=13 ; d20+2=10 ; d20+2=16 ; d20+2=9 ; d20+2=7 ; d20+2=13 ; d20+2=21 ; d20+2=9 ; 3d6=13 ; 3d6=13 ; 3d6=10 ; 3d6=10 ; 3d6=12 ; d20+8=18 ; d20+8=26 ; 13d6=44 ; d20+16=20 ; d20+16=22 ; d20+16=19 ; 2d6+8=18 ; d100=60 ; d8+8=16 ; d20+16=30 ; d20+16=31 ; d20+16=32 ; d6+8=9 ; d6+8=13 ; 2d6+8=12 ; d20+20=28 ; d20+20=38 ; d20+20=39 ; d20+20=39 ; 2d6+6=11 ; 2d6+6=10 ; 2d6+6=13 ; 2d6+6=9 ; d20+16=36 ; d20+16=27 ; d20+16=30 ; d6+8=9 ; d6+8=13 ; 2d6+8=15 ; d20+16=21 ; d20+16=18 ; d20+16=26 ; d20+16=27 ; d20+6=25 ; d20+8=24 ; 13d6=51 ;
Friday August 25th, 2017 3:58:50 AM

Tink tries to grapple GM11 but just fails to do so. Her Deva keeps the smiting up. All the targets manage to resist some of the smiting except GC11. The Azata attacks 32 waking it up and wounding it. The 3 Bralanis attack GM11 and it takes full damage from the first Bralani but avoids the other 2 a little.

Wyaar sends arrows streaking towards GM 9 hurting it but not killing it.

Restlin grasps Shiny and sends a mages sword at GC27

Zane takes a bite out of GM 11 as he moves (OOC: GM 11 is immune to flanking) knocking it out.

Garret attacks GC 40 after moving.

Sesha turns into a dragon and sends a line of acid through the scared Gore Children. None of the creatures avoid the acid and GC 1 dies.

Beri directs the whirlwind to follow Sesha's acid line and none of the Gore Children avoid it .
The Huge Elemental sucks up 9 and drops it on the barrier but it avoids some of the damge. The Greater elemental turns to GC36 and despite its wild swings it still manages to connect.

Bosk flies over the barrier.

GC27 continues to attack the fire elemental and it hits with a bite (22 vs AC; 13 damage with DR applied)

Gore Child 17 hurts itself in its confusion.

GC 11 continues to attack the 3rd Bralani and hits with 2 claws and a bite (30 vs AC; 31 vs AC; 32 vs AC; 9; 13; 12 damage respectively)

GM 11 slams into the Bralani 4 times (28 vs AC; 38 vs AC; 39 vs AC; 39 vs AC; 11 damage; 10 damage; 13 damage; 9 damage)

GC 36 continues to attack the Greater Elemental (36 vs AC; 27 vs AC; 30 vs AC; 0 dmg; 3 dmg; 5 dmg w/ DR applied)

GC 32 tries to stand provoking the AOO from the Azata and then tries to bite it but gets a bite full of air.

GC 40 attacks Garret back but misses with all the attacks.

GC 34 tries to regurgitate at Garret but also misses.

GM 9 moves out of the blades and manages to avoid some of them but still takes enough damage to get knocked out.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC2: 175 damage, unconscious (acid)
GC3: 123 damage (acid)
GC5: 60 damage (acid)
GC6: 0 damage, On ceiling
GC7: 0 damage, On ceiling
GC8: 0 damage, On ceiling, asleep
GC9: 0 damage, asleep
GC11: 82 damage, blind
GC12: 25 damage, asleep
GC13: 121 damage (acid)
GC14: 72 damage, asleep
GC15: 128 damage (acid)
GC17: 114 damage, grappled, confused, on ceiling
GC18: 39 damage, on ceiling
GC19: 0 damage, on ceiling
GC20: 52 damage, on ceiling
GC21: 75 damage, immune to poison (acid)
GC25: 0 damage, on ceiling
GC26: 30 damage, on ceiling
GC27: 37 damage, confused (+2 temp hp)
GC28: 2 damage, asleep
GC31: 73 damage, asleep
GC32: 157 damage
GC34: 30 damage, on ceiling
GC36: 112 damage
GC37: 78 damage, grappled asleep
GC39: 0 damage, on ceiling
GC40: 71 damage, on ceiling

GM9: 206 damage, unconscious
GM11: 213 damage; unconscious

OUT OF COMBAT
-----------------
GM1: 223 damage, blinded, unconscious, dead
GM2: 222 damage, dead
GM3: 305 damage, unconscious, dead
GM4: 230 damage, dead
GM5: 234 damage, blinded, unconscious, dead
GM6: 239 damage, dead
GM7: 254 damage, grappled, confused, dead
GM8: 230 damage, dead
GM10: 232 damage , dead
GC1: 244 damage, unconscious (acid) dead
GC4: 35 damage, statue
GC10: Another plane
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC33: 320 damage, unconscious dead
GC38: 365 damage, blind, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=15 ; d20+26=40 ; d20+21=28 ; d20+6=10 ; d20+16=18 ; 2d6+16=18 ; 2d6+16=26 ; 2d6+16=27 ; 2d6=3 ; 2d6=6 ; 2d6=6 ; 3d6=18 ; 3d6=9 ; d20+27=33 ;
Friday August 25th, 2017 7:15:10 AM

Tink tries to grapple GC11

Astral Deva sends in another Holy Smite.

Bralani 1 and 2 send another whirlwind blast.

Bralani 3 disappears into the ether.

The Ghaele continues to assault GC32.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 102/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66

Tink
Standard Action: Use Telekinesis to Grapple GM11. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 30.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC11, GC40, GM3, and GM11 to make Will Saves vs DC20. 5d8 damage. Pass=7pts damage. Fail=15pts damage + blind for 1 round.

Ghaele Azata
Full attack GC32
Hit AC40 for 18 damage + 3pts holy
Hit AC28 for 26 damage + 6pts holy
Hit AC18 for 27 damage + 6pts holy

Bralani 1
Standard Action: Use Wind blast. Attack whichever of the first of these is alive: GM11, GC32, GC11. Ref Save vs DC17. Pass=9damage. Fail=18damage.

Bralani 2
Standard Action: Use Wind blast. Attack whichever of the first of these is alive: GM11, GC32, GC11. Ref Save vs DC17. Pass=4damage. Fail=9damage.


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 5/22 SR: 20  d20+32=46 ; 4d6+8=21 ; d20=17 ;
Friday August 25th, 2017 9:42:35 AM

Restlin begins summoning a fire elemental to wander around and snuff out downed gore children. His mage's sword continues attacking GC27.

***

Move: None
Standard: Cast summon monster IV

Mage's sword hits AC 46 for 21 damage.

AC is 38/24/35

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=51 ; d20+31=36 ; d20+26=35 ; d20+26=40 ; d20+21=30 ; d20+21=39 ; d20+16=34 ; d20+31=40 ; 6d8+11=37 ; 2d8+11=16 ; 2d8+11=17 ; 2d8+11=20 ; 2d8+11=17 ; 2d8+11=24 ; 2d8+11=20 ; 2d8+11=16 ;
Friday August 25th, 2017 11:39:34 AM

Garret flies around, dodging the attacks from the children. But now he is close enough to unleash a flurry of blows so he does so while flying around GC40.

OOC:
Hit AC/Dam: 51/37 36/16 35/17 40/20 30/17 39/24 34/20 40/16

Note: Unarmed strikes are magical, lawful, cold iron, silver, adamantine to overcome DR.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele

AC this round: 45.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d4=3 ; 12d6=42 ; 12d8=68 ;
Friday August 25th, 2017 3:47:14 PM


Sesha shifts from green to black, and breathes another line of acid down the enemy line.

Enemies under the line take 68 damage, Reflex DC 26 for half.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character  d20=10 ; d20+23=37 ; d20+23=27 ; d20+23=30 ; d20+23=29 ; d20+23=40 ; d20+23=33 ; d20+23=31 ; 2d8+29=31 ; 2d8+29=42 ; d8+20=21 ; d8+20=28 ; d8+20=26 ; d6+20=24 ; d6+20=22 ;
Friday August 25th, 2017 6:19:07 PM

(Gore Child Save, 10+23= 33)
"This Gore Mother is ready for some burning..... I'll start Coup de Graceing the sleepers next round."
Zane shifts to the side a step and attacks GC 11, once it goes down, he'll prepare to Coup de Grace the sleeping Gore Children starting next round.....

Bite AC 37: Damage 31
Claw AC 27: Damage 21
Claw AC 30: Damage 28
Wing AC 29: Damage 24
Wing AC 40: Damage 22
Tail AC 33: Damage 26
Haste AC 31: Damage 42

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+23=24 ; d20+23=38 ; 2d8+9=16 ; 2d8+9=20 ;
Friday August 25th, 2017 9:48:40 PM

Beri -
The whirlwind is directed down the full row and back, hitting all the gore children in it's path(Gg15,5,3,9,21)
Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage.

huge air elemental 3- hp = 28
The gore mother having fallen, HE3 collects as many concncios gorechildren as she can from along the blade barrier and starts to drop those in.

Greater air elemental- hp = 99/130
-8 hp
Again and a gain the huge fists com crashing down on gorechild 36, bring it closer to finally falling.

slam 1 = 24
damage = 16
slam 2 = 38
damage = 20
***

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
pat7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells   d20+22=39 ; 2d8+5=11 ; 4d6=9 ; d20+24=44 ; d20+24=34 ; d8+5=9 ; d8+5=8 ; 4d6=18 ; d20+23=27 ; d8+5=8 ; 4d6=7 ; d20+19=23 ; d8+5=12 ; 4d6=16 ; d20+18=24 ; d8+5=11 ; 4d6=9 ;
Friday August 25th, 2017 10:57:35 PM

Seeing a gore child under him Bosk begins swinging his sword and horns hoping to take another of these abominations out. His aim is not as good as he would like, but hopefully the fact that he is invisible will help. (Rolls were made without +2 for invisibillity, but added in below)

Full Atk GC2
----------------------------
Main Hand Atk 1 with bastard sword hit AC 41 for 11 dmg + 19 sneak = 20dmg
Off Hand Atk 1 with armor spike hit AC 46 Confirm crit 36 for 9 dmg + 8 dmg if cirt, 18 sneak = 27dmg (35 if crit)
Nat Horn Atk Hit AC 29 for 8 dmg + 7 sneak = 15dmg
Main Hand Atk 2 with bastard sword hit AC 25 for 12 dmg + 16 sneak = 35
Off Hand Atk 2 with amor spike hit AC 26 for 11 dmg + 9 sneak = 20

Wyarr - Carl Subbing  d20+29=47 ; d20+24=39 ; d20+19=20 ; d20+14=15 ; d20+29=39 ; d8+9=15 ; d20+29=33 ; d8+9=17 ; d8+9=16 ; d8+9=11 ; 5d6=16 ; 5d6=19 ; 5d6=19 ; 5d6=19 ;
Sunday August 27th, 2017 2:00:22 PM

Wyarr continues thinning the herd with his ridiculously overpowered attacks. He starts with GC 32 & overflows to GC11.

***

Attack 1: Hit AC 47, 15 piercing damage, 16 combo cold, file, electric and holy damage
Attack 2: Hit AC 43, 17 piercing damage, 19 combo cold, file, electric and holy damage
Attack 3: Miss
Attack 4: Miss

Rapid Shot: Hit AC 39, 16 piercing damage, 19 combo cold, file, electric and holy damage
Haste Attack: Hit AC 33, 11 piercing damage, 19 combo cold, file, electric and holy damage

The Final Battle on Soma - [DM Hugh] 
Sunday August 27th, 2017 5:33:51 PM

DM Post incoming; Mad Props to Carl for letting me be able to get this in before thrones

The Final Battle on Soma - [DM Hugh]  d20+6=24 ; d20+6=8 ; d20+14=18 ; d20+14=31 ; d20+2=8 ; d20+2=11 ; d20+2=5 ; d20+2=5 ; d20+2=9 ; d20+2=14 ; d20+2=16 ; d20+2=22 ; d20+8=15 ; d20+2=11 ; d20+2=15 ; d20+2=11 ; d20+2=15 ; d20+2=18 ; 3d6=11 ; 3d6=18 ; 3d6=9 ; 3d6=15 ; 3d6=12 ; d20+2=4 ; d20+2=20 ; d20+2=19 ; d20+2=9 ; d20+16=35 ; d20+2=17 ; d20+2=18 ; d20+2=22 ; d20+2=12 ; d20+2=19 ; 13d6=46 ; d100=28 ; d20+16=33 ; d20+16=27 ; d20+16=31 ; d6+8=13 ; d6+8=14 ; 2d6+8=18 ; d20+16=36 ; d20+16=27 ; d20+16=21 ; d6+8=10 ; 2d6+8=15 ;
Sunday August 27th, 2017 6:53:07 PM

Tink tries to and succeeds at grappling Gore Children 11.
Her Deva sends another smite that GC 11 and GM 11 manage to partially resist while GC 40 takes the full effect and GM 3 is already dead. The Azata continues to attack GC 32 and hits twice. Bralani 1 uses its wind blast to finish off GM 11. Bralani 2 uses its wind blast to further attack GC 32.

Restlin begins summoning a fire elemental.

Garret starts flurrying into GC 40.

Sesha shifts from Green to Black and sends another line of acid at the fearful Gore Children.

(OOC: The GC are immune to critical hits and coup de grace)

Zane starts ripping into GC 11, knocking it out.

Beri sends his whirlwind down the row hitting 15,5,3,9,21. His Huge Elemental starts picking up GC 15, 5, 3, 13 and 21 and then dropping them on the blade barrier. 15, 5, 13 and 21 all take full damage from the barrier while 3 avoids some. The Greater Air Elemental slams into 36

Bosk continues to slice into GC 2.

Wyaar continues to thin the heard. Taking out GC32 and GC 11 with his first 2 arrows then GM 9 and 40 with his last 2 arrows missing in between.

GC27 attacks the fire elemental with 2 claws and a bite, striking with all natural attacks. (33 vs AC; 27 vs AC; 31 vs AC; 13; 14; 18)

GoreChild 17 is confused and babbles incoherently.

GC 36 continues to attack the Greater Elemental (36 vs AC; 27 vs AC; 0 dmg; 5 dmg w/ DR applied)

The rest of the GoreChildren are either asleep or on the ceiling.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC6: 0 damage, On ceiling
GC7: 0 damage, On ceiling
GC8: 0 damage, On ceiling, asleep
GC9: 78 damage (acid)
GC12: 20 damage, asleep
GC14: 72 damage, asleep
GC17: 109 damage, grappled, confused, on ceiling
GC18: 34 damage, on ceiling
GC19: 0 damage, on ceiling
GC20: 47 damage, on ceiling
GC25: 0 damage, on ceiling
GC26: 25 damage, on ceiling
GC27: 32 damage, confused (+2 temp hp)
GC28: 2 damage, asleep
GC31: 68 damage, asleep
GC34: 25 damage, on ceiling
GC36: 143 damage
GC37: 73 damage, grappled asleep
GC39: 0 damage, on ceiling

OUT OF COMBAT
-----------------
GM1: 223 damage, blinded, unconscious, dead
GM2: 222 damage, dead
GM3: 305 damage, unconscious, dead
GM4: 230 damage, dead
GM5: 234 damage, blinded, unconscious, dead
GM6: 239 damage, dead
GM7: 254 damage, grappled, confused, dead
GM8: 230 damage, dead
GM9: 241 damage, unconscious, dead
GM10: 232 damage , dead
GM11: 238 damage; dead
GC1: 244 damage, unconscious (acid) dead
GC2: 360 damage, unconscious (acid), dead
GC3: 222 damage (acid) dead
GC4: 35 damage, statue
GC5: 192 damage, dead (acid)
GC10: Another plane
GC11: 319 damage, dead
GC13: 235 damage, unconscious (acid) dead
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC15: 219 damage, unconscious, (acid), dead
GC21: 205 damage, immune to poison (acid), dead
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC32: 250 damage,dead
GC33: 320 damage, unconscious dead
GC38: 365 damage, blind, dead
GC40: 283 damage, on ceiling, blind, unconscious, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=26 ; d20+26=31 ; d20+21=35 ; d20+16=32 ; 2d6+16=20 ; 2d6+16=25 ; 2d6+16=26 ; 2d6=4 ; 2d6=9 ; 2d6=3 ; d100=93 ; d20+11=25 ; 3d6=11 ; 3d6=13 ; d20+27=33 ;
Monday August 28th, 2017 8:42:19 AM


The summoned creatures keep up their tactics: a holy smite from the Astral Deva, a full attack from the Ghaele, and wind blasts from the Bralani.

Tink tries to trip on the gore children near Garret

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 102/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66

Tink
Standard Action: Use Telekinesis to trip GC36. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 33.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC18, GC20, GC26, and GC34 to make Will Saves vs DC20. 5d8 damage. Pass=13pts damage. Fail=26pts damage + blind for 1 round.

Ghaele Azata
5ft step south. d100=93. Ref Save vs DC25: 25=Pass.
Full attack GC37
Hit AC31 for 20 damage + 4pts holy
Hit AC35 for 25 damage + 9pts holy
Hit AC32 for 26 damage + 3pts holy

Bralani 1
Standard Action: Use Wind blast against GC26 Ref Save vs DC17. Pass=5damage. Fail=11damage.

Bralani 2
Standard Action: Use Wind blast against GC26 Ref Save vs DC17. Pass=6damage. Fail=13damage.


Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=48 ; 6d8+11=32 ;
Monday August 28th, 2017 11:31:23 AM

Garret remains flying to avoid the teeth and moves over near the next gore child in line and attacks.

OOC:
Attacking GC 34 Hit AC 48 dam: 32

Note: Unarmed strikes are magical, lawful, cold iron, silver, adamantine to overcome DR.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele

AC this round: 45.


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 5/22 SR: 20  d20+32=41 ; 4d6+3=14 ; d20+11=14 ; d20=19 ;
Monday August 28th, 2017 1:13:42 PM

Restlin's mage's sword continues attacking GC27. His summoned fire elemental goes to work on it as well.

"If we can drop those reverse gravity spells and let them bunch up a bit more, I can probably chain lightning the whole bunch."

***

Move: None
Standard: Whistle a little tune.

Mage's sword hits AC 41 for 14 damage.
Fire elemental misses

AC is 40/26/38

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+29=49 ; d20+29=46 ; d20+29=34 ; d20+24=32 ; d20+19=34 ; d20+14=22 ; d8+9=17 ; d8+9=12 ; d8+9=16 ; d8+9=17 ; d8+9=17 ; d8+9=17 ; 5d6=20 ; 5d6=17 ; 5d6=19 ; 5d6=12 ; 5d6=16 ; 5d6=16 ;
Monday August 28th, 2017 1:33:36 PM

Wyaar continues to over compensate for his lack of Restlin's magical powers by firing arrows towards the gore children.

~~~~~~~~~~

Full attack adn stuffs, GC6, any spill over to GC 7

Attack 1: Hit AC 49, 29 piercing damage, 37 combo fire, electric, holy and cold damage
Attack 2: Hit AC 32, 16 piercing damage, 19 combo fire, electric, holy and cold damage
Attack 3 Hit AC 34, 17 piercing damage, 12 combo fire, electric, holy and cold damage
Attack 4: Miss

Rapidshot: Hit AC 46, 17 piercing damage, 16 combo fire, electric, holy and cold damage
Haste Attack: Hit AC 34, 17 piercing damage, 16 combo fire, electric, holy and cold damage

Thanks for subbing, Carl! Flu knocked me off my feet all weekend

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character  d20+23=40 ; d20+23=35 ; d20+23=37 ; d20+23=31 ; d20+23=33 ; d20+23=39 ; d20+23=33 ; 2d8+29=42 ; d8+20=26 ; 2d8+29=37 ; d6+20=21 ; d6+20=25 ; d6+20=24 ; d6+20=22 ; 2d6=6 ; 2d6=4 ; 2d6=8 ; 2d6=7 ; 2d6=7 ; 2d6=10 ; 2d6=6 ;
Monday August 28th, 2017 2:59:38 PM

"Got another one here to burn... I'm on to the next one."

Zane starts on GC 9

Bite AC 40: Damage 42 +(holy 6)
Claw AC 35: Damage 21 +(holy 4)
Claw AC 37: Damage 25 +(holy 8)
Wing AC 31: Damage 24 +(holy 7)
Wing AC 33: Damage 22 +(holy 7)
Tail AC 39: Damage 26 +(holy 10)
Haste AC 33: Damage 37 +(holy 6)

(been forgetting the holy damage)

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d4=4 ; 12d8=51 ;
Monday August 28th, 2017 3:42:31 PM


Sesha continues her Dragon kaleidoscope, breathing another line of acid down a row of enemies.

51 damage, DC 26 for half.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23 
Monday August 28th, 2017 9:46:12 PM

Beri -
Rerouting the whirlwind oncee more, the druid just barely gets it into position for it's next cirguit, hitting Gg39.
Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage.

huge air elemental 3- hp = 28
His targets having fallen, the huge air elemental hears Restline call out and Beri signal. The elemental flys over and prepares for whatever is being planned next.

Greater air elemental- hp = 94/130
-5 hp
Having had enough of flexing his muscles, the greater air elemental transforms into a whirlwind again and attempts to drop GC36 onto the blade barrier

***

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,


Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells   d20+26=27 ;
Monday August 28th, 2017 10:22:33 PM

As the gore child drops Bosk looks around. dead, dead, dead, dead, statue, dead... Seeing one still standing the cleric charges forth, bellowing as he swings his sword. The blade cuts the air cleanly in two, but the gore child remains untouched.
(Another natural 1 on attack)

The Final Battle on Soma - [DM Hugh]  d20+6=11 ; d20+6=20 ; d20+6=19 ; d20+6=11 ; d20+2=16 ; d20+2=6 ; d20+2=13 ; d20+2=10 ; d20+2=14 ; d20+2=11 ; d20+2=11 ; d20+2=21 ; 3d6=6 ; d20+2=11 ; d20+2=16 ; 13d6=42 ; d8+9=11 ; d20+16=28 ; d20+16=24 ; d20+16=23 ; d100=37 ; d100=4 ; d20+18=19 ; d20+16=34 ; d20+6=15 ; 2d6=12 ; d20+9=15 ; d20+9=23 ; d3=1 ;
Monday August 28th, 2017 11:45:15 PM

Tink tries to trip a Gore Child while her summoned monsters continue to do their thing. Tink succeeds knocking CG36 prone.

The Deva keeps the smiting up and only GC 20 manages to resist some of it.

The Azata attacks GC37 waking it up.

Both Bralanis blast GC 26 with a razor wind.

Garret attacks GC 34 and lands a solid blow.

Restlin asks for the reverse gravity to be stopped while he whistles a little tune and directs his sword and elemental to keep up the pressure.

Wyaar continues to fire more missiles, slaying GC6 with his volley this time.

Zane moves onto GC9 and slays the creature still suffering from acid burns.

Sesha sprays another line of acid. 31, 14, 37 and 27 all take full damage and the sleepers wake up.

Beri reroutes his whirl wind to go after GC 39 and the creature can't avoid it. while his huge elemental prepares for what is next. Meanwhile the greater elemental attempts to drop 36 on the barrier again. It succeeds and 36 takes 42 damage from the blades, knocking it out.

Bosk attempts to attack one of the Gore Children still standing but misses.

GC 34 eats GC 40 gaining 11 temp hp.

GC 26 attempts to attack Garret but misses.

GC 27 babbles incoherently

GC 31 tries to charge Sesha but misses.

GC 14 tries to attack Zane but also misses.

GC 18 tries to regurgitate on Bralani 2 and succeeds in hitting it with acidy bile for 12 damage. The Bralani is nauseated for 1 minute and does not feel right. (Heal 24 Highlight to display spoiler: {Bralani contracted filth fever and will have symptoms in 1 day})

The rest of the Gore Children are either incapacitated or on the ceiling.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC7: 0 damage, On ceiling
GC8: 0 damage, On ceiling, asleep
GC12: 15 damage, asleep
GC14: 123 damage (acid)
GC17: 104 damage, grappled, confused, on ceiling
GC18: 55 damage, on ceiling, blind
GC19: 0 damage, on ceiling
GC20: 55 damage, on ceiling
GC25: 0 damage, on ceiling
GC26: 70 damage, on ceiling, blind
GC27: 95 damage, confused (acid)
GC28: 0 damage, asleep
GC31: 119 damage (acid)
GC34: 78 damage, on ceiling, blind (11 temp hp)
GC36: 180 damage, unconscious
GC39: 1 damage, on ceiling

OUT OF COMBAT
-----------------
GM1: 223 damage, blinded, unconscious, dead
GM2: 222 damage, dead
GM3: 305 damage, unconscious, dead
GM4: 230 damage, dead
GM5: 234 damage, blinded, unconscious, dead
GM6: 239 damage, dead
GM7: 254 damage, grappled, confused, dead
GM8: 230 damage, dead
GM9: 241 damage, unconscious, dead
GM10: 232 damage , dead
GM11: 238 damage; dead
GC1: 244 damage, unconscious (acid) dead
GC2: 360 damage, unconscious (acid), dead
GC3: 222 damage (acid) dead
GC4: 35 damage, statue
GC5: 192 damage, dead (acid)
GC6: 196 damage, On ceiling (fire), dead
GC9: 323 damage (acid) , dead
GC10: Another plane
GC11: 319 damage, dead
GC13: 235 damage, unconscious (acid) dead
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC15: 219 damage, unconscious, (acid), dead
GC21: 205 damage, immune to poison (acid), dead
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC32: 250 damage,dead
GC33: 320 damage, unconscious dead
GC37: 211 damage, grappled (acid) dead
GC38: 365 damage, blind, dead
GC40: 283 damage, on ceiling, blind, unconscious, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+27=34 ; 5d8=29 ; d100=37 ; d100=5 ; d100=2 ; d100=37 ; d20+26=41 ; 2d6+16=25 ; 2d6=6 ; 3d6=11 ; 3d6=17 ;
Tuesday August 29th, 2017 6:46:07 AM

Tink turns her attention to the gorechild near Zane

The summons continue their assault on the gorechildren in the reverse gravity field.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 102/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66

Tink
Standard Action: Use Telekinesis to trip GC14. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 34.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC18, GC20, GC26, and GC34 to make Will Saves vs DC20. 5d8 damage. Pass=14pts damage. Fail=29pts damage + blind for 1 round.

Ghaele Azata
Move east. d100=37,5,2,37 = All pass
Provokes an AOO from GC18
Attack GC18. Hit AC41 for 25 damage + 6 holy

Bralani 1
Standard Action: Use Wind blast against GC26 Ref Save vs DC17. Pass=5damage. Fail=11damage.

Bralani 2
Standard Action: Use Wind blast against GC26 Ref Save vs DC17. Pass=6damage. Fail=17damage.


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 2/22 SR: 20  d20+32=33 ; d20+11=20 ; d20=1 ;
Tuesday August 29th, 2017 10:53:26 AM

Both Restlin's mage's sword (nat 1) and elemental fail to connect with GC27, which is frustrating. He continues whistling a little tune, waiting until the remaining bad guys are a bit more clumped up to use his last useful spell.

AC is 22/8/19 this round. Bad luck with the die roller today.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=40 ; d20+31=40 ; d20+26=27 ; d20+26=30 ; d20+21=41 ; d20+21=24 ; d20+16=27 ; d20+31=33 ; 6d8+11=34 ; 2d8+11=24 ; 2d8+11=20 ; 2d8+11=25 ; 2d8+11=23 ; 2d8+11=25 ; 2d8+11=19 ; 2d8+11=19 ;
Tuesday August 29th, 2017 11:33:56 AM

Now that Garret is in position, he can flurry once again, blasting against the gore children.

OOC:
Attacking GC 34, Hit AC/Dam: 40/34 40/24 27/20 30/25 41/23 24/25 27/19 33/19

Note: Unarmed strikes are magical, lawful, cold iron, silver, adamantine to overcome DR.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele

AC this round: 45.


Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character  d20+23=41 ; d20+23=36 ; d20+23=29 ; d20+23=38 ; d20+23=34 ; d20+23=32 ; d20+23=42 ; 2d8+29=41 ; 2d8+29=37 ; d8+20=26 ; d6+20=22 ; d6+20=25 ; d4+20=23 ; d4+20=24 ; 2d6=6 ; 2d6=6 ; 2d6=2 ; 2d6=7 ; 2d6=10 ; 2d6=8 ; 2d6=9 ;
Tuesday August 29th, 2017 2:29:58 PM

"Did anyone acid or burn Gore Child 9? If not it may be regenning."

Zane attacks Gore Child 14 since it's now awake....

Bite AC 41: Damage 41 +(holy 6)
Claw AC 36: Damage 22 +(holy 6)
Claw AC 29: Damage 25 +(holy 2)
Wing AC 39: Damage 23 +(holy 7)
Wing AC 34: Damage 24 +(holy 10)
Tail AC 32: Damage 26 +(holy 8)
Haste AC 42: Damage 37 +(holy 9)

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+29=35 ; d20+29=30 ; d20+29=32 ; d20+24=31 ; d20+19=35 ; d20+14=16 ; d8+9=14 ; d8+9=10 ; d8+9=14 ; d8+9=15 ; d8+9=14 ; 5d6=10 ; 5d6=25 ; 5d6=21 ; 5d6=15 ; 5d6=23 ;
Tuesday August 29th, 2017 4:07:16 PM

More arrows fly into the room from the paladin of Maab to work on thinning out the remaining foes.

~~~~~~~~~

Target GC7

Attack 1: Hit AC 35, 24 piercing, 35 combo fire, electric, cold and holy damage
Attack 2: Hit AC 32, 14 piercing, 21 combo fire, electric, cold and holy damage
Attack 3: Hit AC 35, 15 piercing, 15 combo fire, electric, cold and holy damage
Attack4: Miss

Rapidshot : Nat 1
Haste Attack: Hit AC 32, 14 piercing, 23 combo fire, electric, cold and holy damage

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d4=2 ; 12d8=61 ;
Tuesday August 29th, 2017 7:48:10 PM

Sesha flies over to a new vantage point, and takes the most advantage of her breath weapon as possible again.

Green line shows effect of breath. Hits 5 enemies for 61 damage, reflex 26 for half.

Sesha draws an attack of opportunity as she leaves.



Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  2d20+19=35 ; d3=3 ; 2d20+19=40 ; d10+11=17 ; d10+11=12 ;
Tuesday August 29th, 2017 9:27:45 PM

Beri -
Give me the word if you want that reverse gravity dropped on the West.
The whirlwind finishes it's path, fling south and , hitting GC39, 25, 17, 19, 7 and 27

huge air elemental 3- hp = 28
Flying to GC 27, the whirlwind raises his fists and does what he can to make sure this gore child is no longer a threat to the party

slam 1 = 35
damage = 17
slam 2 = 40
damage = 12

Greater air elemental- hp = 94/130
The greater elemental flies toward GC 31 and attempts to suck it up in it's whirlwind and drop it into the blade barrier like the previous ones.

***

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,


The Final Battle on Soma - [DM Hugh] 
Tuesday August 29th, 2017 11:44:35 PM

DM Post incoming...

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells   d20+24=44 ; d20+24=28 ;
Wednesday August 30th, 2017 12:06:09 AM

Bosk's nostrils flare as he prepares to make another attack. Swinging with all his might, he knows his aim is true...yet once again the creature is gone. He grins, knowing either it fled from him or was already taken out by another member of the group. (Natural 20, but the creature was moved away from Bosk on the map after I rolled).

Once again the cleric repositions himself into a better tactical position.

The Final Battle on Soma - [DM Hugh]  d20+6=10 ; d20+6=13 ; d20+6=14 ; d20+6=15 ; d20+16=22 ; d20+2=22 ; d20+2=18 ; d20+16=35 ; d20+2=4 ; d20+2=22 ; d20+2=12 ; d20+2=10 ; d20+2=3 ; d20+2=10 ; d20+2=8 ; d20+2=3 ; d20+2=12 ; d20+2=8 ; d20+2=20 ; 3d6=6 ; 3d6=9 ; 3d6=7 ; 3d6=8 ; 3d6=12 ; 3d6=13 ; d20+2=4 ; d20+2=7 ; 13d6=54 ; d20+16=34 ; d20+16=21 ; d20+16=31 ; d6+8=13 ; d6+8=10 ; 2d6+8=11 ;
Wednesday August 30th, 2017 12:40:24 AM

Tink trips GC 14 knocking it prone.

Her Deva keeps smiting and all 4 of the targeted Gore Children fail to resist.

Her Azata attacks GC 18 who misses on the counter attack AOO.

Her Bralanis use their windblast against GC26 who manages to avoid some of the attacks by both.

Restlin keeps humming his tune while his sword and elemental both miss.

Garret flurries at CG34 knocking it out.

Zane attacks the awoken GC 14, killing it.

Wyaar sends his arrows into GC7.

Sesha moves and draws an AOO that misses hitting her before she breathes another acid line. 39, 17, 19, and 7 take full damage while 25 avoids some of it.

Beri instructs the others to let him know if they want the reverse gravity dropped while his whirlwind hits 39, 25, 17, 19, 7 and 27.

His huge elemental slams into GC 27.
.
His greater elemental sucks up GC 31 and drops it on the barrier taking 54 damage killing it.

GC27 attacks the fire elemental hitting it with both claws and a bite (34 vs AC; 21 vs AC; 31 vs AC; 13, 10, 11 damage)

Bosk becomes visible sadly missing his quarry as Beri's elemental had taken it to the blade barrier.

The rest of the Gore Children are unable to do much of anything.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC8: 0 damage, On ceiling, asleep
GC12: 15 damage, asleep
GC17: 172 damage, grappled, confused, on ceiling, unconscious (acid)
GC18:84 damage, on ceiling, blind
GC19: 69 damage, on ceiling (acid)
GC20:84 damage, on ceiling, blind
GC25: 39 damage, on ceiling (acid)
GC26: 110 damage, on ceiling, blind
GC27: 137 damage, confused
GC28: 0 damage, asleep
GC34: 285 damage, on ceiling, blind, unconscious
GC36: 180 damage, unconscious
GC39: 68 damage, on ceiling (acid)

OUT OF COMBAT
-----------------
GM1: 223 damage, blinded, unconscious, dead
GM2: 222 damage, dead
GM3: 305 damage, unconscious, dead
GM4: 230 damage, dead
GM5: 234 damage, blinded, unconscious, dead
GM6: 239 damage, dead
GM7: 254 damage, grappled, confused, dead
GM8: 230 damage, dead
GM9: 241 damage, unconscious, dead
GM10: 232 damage , dead
GM11: 238 damage; dead
GC1: 244 damage, unconscious (acid) dead
GC2: 360 damage, unconscious (acid), dead
GC3: 222 damage (acid) dead
GC4: 35 damage, statue
GC5: 192 damage, dead (acid)
GC6: 196 damage, On ceiling (fire), dead
GC7: 232 damage, On ceiling (fire) (acid), dead
GC9: 323 damage (acid) , dead
GC10: Another plane
GC11: 319 damage, dead
GC13: 235 damage, unconscious (acid) dead
GC14: 369 damage, dead (acid)
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC15: 219 damage, unconscious, (acid), dead
GC21: 205 damage, immune to poison (acid), dead
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC31: 191 damage (acid) dead
GC32: 250 damage,dead
GC33: 320 damage, unconscious dead
GC37: 211 damage, grappled (acid) dead
GC38: 365 damage, blind, dead
GC40: 283 damage, on ceiling, blind, unconscious, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home


Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character 
Wednesday August 30th, 2017 12:59:14 AM

Zane double moves around the room, flying to reach the last Gore Children that are not on the ceiling....

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+27=42 ; 5d8=24 ; d20+26=33 ; d20+21=23 ; d20+16=33 ; 2d6+16=24 ; 2d6+16=26 ; 2d6+16=24 ; 2d6=10 ; 2d6=9 ; 2d6=5 ; 3d6=13 ; 3d6=9 ;
Wednesday August 30th, 2017 9:42:17 AM

Tink continues the trip technique, while her summons also keep up their unrelenting assault.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 102/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66

Tink
Free action: 5ft step to the side
Standard Action: Use Telekinesis to trip GC27. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 42.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC8, GC18, GC20, and GC26 to make Will Saves vs DC20. 5d8 damage. Pass=12pts damage. Fail=24pts damage + blind for 1 round.

Ghaele Azata
Attack GC18.
Hit AC33 for 24 damage + 10 holy
Hit AC23 for 26 damage + 9 holy
Hit AC33 for 24 damage + 5 holy

Bralani 1
Standard Action: Use Wind blast against GC26 Ref Save vs DC17. Pass=6damage. Fail=13damage.

Bralani 2
Standard Action: Use Wind blast against GC26 Ref Save vs DC17. Pass=4damage. Fail=9damage.


Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  12d8=53 ; d4=4 ;
Wednesday August 30th, 2017 10:26:13 AM


Sesha breathes another line of acid down the same foes, settling into a black form again.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+29=32 ; d20+29=40 ; d20+29=31 ; d20+24=40 ; d20+19=37 ; d20+14=28 ; d8+9=17 ; d8+9=10 ; d8+9=14 ; d8+9=16 ; d8+9=17 ; d8+9=15 ; d8+9=17 ; 5d6=13 ; 5d6=14 ; 5d6=14 ; 5d6=19 ; 5d6=24 ; 5d6=14 ; 5d6=17 ;
Wednesday August 30th, 2017 11:24:01 AM

The field of targets narrows and Wyaar sends more arrows flying into the room to lessens it more so

~~~~~~~~~

Target GC8, any overflow to GC 12

Attack 1: Hit AC 32, 27 piercing, 27 combo fire, electric, cold and holy damage
Attack 2: Hit AC 40, 14 piercing, 14 combo fire, electric, cold and holy damage
Attack 3: Hit AC 37, 16 piercing, 19 combo fire, electric, cold and holy damage
Attack4: Hit AC 28, 17 piercing, 24 combo fire, electric, cold and holy damage

Rapidshot : Hit AC 40, 15 piercing, 14 combo fire, electric, cold and holy damage
Haste Attack: Hit AC 31, 17 piercing, 17 combo fire, electric, cold and holy damage

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=49 ; d20+31=36 ; d20+26=46 ; d20+26=43 ; d20+21=32 ; d20+21=29 ; d20+16=33 ; d20+31=45 ; 6d8+11=39 ; 2d8+11=17 ; 2d8+11=21 ; 2d8+11=16 ; 2d8+11=23 ; 2d8+11=14 ; 2d8+11=18 ; 2d8+11=19 ;
Wednesday August 30th, 2017 11:36:39 AM

Garret just turns in another spin and continues attacking the beasts.

OOC:
Attacking GC 26, Hit AC/Dam: 49/39 36/17 46/21 43/16 32/23 29/14 33/18 45/19

Note: Unarmed strikes are magical, lawful, cold iron, silver, adamantine to overcome DR.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele

AC this round: 45.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 2/22 SR: 20  d20+32=50 ; d20+11=31 ; d20+11=22 ; 4d6+3=15 ; d6+3=7 ; d6+3=5 ; d20=14 ;
Wednesday August 30th, 2017 1:16:59 PM

Restlin continues waiting for a good opportunity, but he's starting to think the gore children will be dead before that happens. His sword and fire elemental both connect soundly with GC27 in the meantime.

Mage's sword hits AC 50 for 15 damage.
Fire elemental has a nat 20. Crit confirm 22. 7 damage (12 if crit). Reflex DC 12 or gore child starts burning.

AC is 35/21/32

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  2d20+23=58 ; 2d20+23=35 ; d20+23=27 ; d20+23=35 ; 2d8+9=23 ; 2d8+9=21 ; d20+19=21 ; d20+19=27 ; 2d6+8=18 ; d3=3 ; 2d6+8=16 ;
Wednesday August 30th, 2017 9:30:44 PM

Beri -
Give me the word if you want that reverse gravity dropped on the West.
The whirlwind reverses course, doubling back into the reverse gravity barrier and hitting GC39, 25, 17, 19, and 27

huge air elemental 3- hp = 28
The huge elemental continues it's assault on GC 27 (or closest standing enemy), happy to see the enemies numbers dropping quickly.

slam 1 = 21
damage = 18
slam 2 = 27
damage = 16

Greater air elemental- hp = 94/130
The greater elemental flys over to GC 39 (if fallen will go to 25/19/closes standing gc) and slams his mighty fists into the soft flesh before him.

slam 1 = 27
damage = 23
slam 2 = 35
damage = 21
***

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells   d20+24=29 ; 2d8+5=17 ; 4d6=18 ;
Wednesday August 30th, 2017 11:24:46 PM

As another enemy falls Bosk charges forth to the next target, swinging his sword at the closest gore child. Although not a target of revenge, the muscle bound minotaur finds something cathartic about mowing down the abominations before him...somehow the way they move between the teeth reminds him of flossing.

Full Atk GC20
----------------------------
Charge Atk with bastard sword hit AC 31 (+2 added for charging, +2 for invisible) for 17 dmg + 18 sneak = 35dmg

DM Sanity Notes and Active Spells
Bosk is still treated as having greater invisibillity from dust of disappearance. He has on a scarb of protection. Brooch of shielding. Fire garments. SR20. Additional +8 to saves from Sesha's protection fro spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Highlight to display spoiler: {Blink
Overland Flight
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

The Final Battle on Soma - [DM Hugh] 
Wednesday August 30th, 2017 11:42:53 PM

DM Post incoming...

The Final Battle on Soma - [DM Hugh]  d20+6=26 ; d20+6=18 ; d20+6=20 ; d20+6=17 ; d20+2=8 ; d20+2=13 ; 12d8=52 ; d20+2=4 ; d20+2=19 ; d20+2=11 ; d20+2=5 ; d20+2=7 ; d6+3=7 ; d20+2=9 ; d20+2=3 ; d20+2=18 ; d20+2=17 ; d20+2=22 ; 3d6=15 ; 3d6=14 ; 3d6=11 ; 3d6=9 ; 3d6=14 ; d8+9=12 ; d8+9=15 ; d8+9=12 ; d20+6=11 ; d8=8 ;
Thursday August 31st, 2017 12:48:02 AM

Zane flies across the room.

Tink continues to trip Gore Children telekinetic-ally while her summoned minions keep attacking. Her Deva lets loose another holy smite. GC8 and 20 resist some of it while 18 and 26 become blinded by its power.
Her Azata keeps pressing the attack on GC 18 hitting it thrice in its blinded state and knocking it out.
Her Bralani blast GC26 with razor winds knocking it out from the buffeting.

Sesha breaths another line of acid down the line of Gore Children caught in the reverse gravity and all four suffer the full effects of her acid. She finally kills GC 17.

Wyaar continues to rain arrows and end Gore Children using all 6 of his arrows to slay GC 8.

Garret turns into another flurry going after Gore Child 26 this time.

Restlin continues to wait for his opportunity while the sword and elemental both strike the prone Gore Child.

Beri sends his whirlwind back down the reverse gravity barrier and only GC 27 manages to avoid it a little offering to drop his reverse gravity if the group wants. His huge elemental keeps slamming into GC27 finishing it off. His Greater elemental slams into GC 39.

Bosk charges GC20 hitting it with his bastard sword.

GC 25 eats GC 17 gaining 12 temp hp

GC 19 eats GC 7 gaining 15 temp hp

GC 20 tries to regurgitate onto Bosk.but misses, still the vomit splashes the square next to him to his left dealing 1 point of acid.

The rest of the Gore Children are either unconscious or asleep.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC12: 10 damage, asleep
GC18:201 damage, on ceiling, blinded, unconscious
GC19: 130 damage, on ceiling (acid) (15 temp hp)
GC20:102 damage, on ceiling
GC25: 105 damage, on ceiling (acid) (12 temp hp)
GC26: 340 damage, on ceiling, blinded, unconscious
GC28: 0 damage, asleep
GC34: 280 damage, on ceiling, blind, unconscious
GC36: 175 damage, unconscious
GC39: 179 damage, on ceiling, unconscious (acid)

OUT OF COMBAT
-----------------
GM1: 223 damage, blinded, unconscious, dead
GM2: 222 damage, dead
GM3: 305 damage, unconscious, dead
GM4: 230 damage, dead
GM5: 234 damage, blinded, unconscious, dead
GM6: 239 damage, dead
GM7: 254 damage, grappled, confused, dead
GM8: 230 damage, dead
GM9: 241 damage, unconscious, dead
GM10: 232 damage , dead
GM11: 238 damage; dead
GC1: 244 damage, unconscious (acid) dead
GC2: 360 damage, unconscious (acid), dead
GC3: 222 damage (acid) dead
GC4: 35 damage, statue
GC5: 192 damage, dead (acid)
GC6: 196 damage, On ceiling (fire), dead
GC7: 232 damage, On ceiling (fire) (acid), dead
GC8: 233 damage, On ceiling, dead (fire)
GC9: 323 damage (acid) , dead
GC10: Another plane
GC11: 319 damage, dead
GC13: 235 damage, unconscious (acid) dead
GC14: 369 damage, dead (acid)
GC15: 219 damage, unconscious, (acid), dead
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC17: 235 damage, grappled, confused, on ceiling, unconscious (acid) dead
GC21: 205 damage, immune to poison (acid), dead
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC27: 200 damage, confused, prone (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC31: 191 damage (acid) dead
GC32: 250 damage,dead
GC33: 320 damage, unconscious dead
GC37: 211 damage, grappled (acid) dead
GC38: 365 damage, blind, dead
GC40: 283 damage, on ceiling, blind, unconscious, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d4=2 ; 12d8=54 ;
Thursday August 31st, 2017 3:12:55 AM


Sesha does an akward hop-scoot, flapping her large wings as she steps to the side. She breathes another line of acid at the foes in front of her.

54 damage, reflex 26 for half.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=18 ; 3d6=12 ; 3d6=11 ;
Thursday August 31st, 2017 7:25:42 AM

"Bringing down the reverse gravity to the east!" Tinks warns the party.

She dismisses her reverse gravity, seeing as only one gorechild looks to be conscious in it.

The Astral Deva tries to finish off the unconscious enemies.

With no nearby enemies to attack the Ghaele shifts its body into a form of true light.

The bralani just keep through out wind blasts

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 102/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66

Tink
Standard Action: Dismiss reverse gravity. Falling creatures take 1d6 damage from the fall, although a DC15 Acrobatics check negates this. If the ground is considered soft then the damage is non-lethal.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC18, GC20, GC26 and GC34 to make Will Saves vs DC20. 5d8 damage. Pass=9pts damage. Fail=18pts damage + blind for 1 round.

Ghaele Azata
Standard action: Change into Light form

Bralani 1
Standard Action: Use Wind blast. IF GC26 is not dead, attack it. Otherwise GC18. Ref Save vs DC17. Pass=6damage. Fail=12damage.

Bralani 2
Standard Action: Use Wind blast. IF GC26 is not dead, attack it. Otherwise GC18. Ref Save vs DC17. Pass=5damage. Fail=11damage.

Spell durations
Summon IXs - Rnd 15/18+4 (Summoners Charm)
Summon VII - Rnd 10/18+4 (Summoners Charm)
Blade Barrier - Rnd 15/130


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 5/22 SR: 20  d20+31=33 ; 4d6+3=10 ;
Thursday August 31st, 2017 9:59:39 AM

Restlin's fire elemental books it across the room where there are enemies that aren't in a reverse gravity field. The magepriest then shifts his mage's sword target to GC19

***

Mage's sword attacks GC19 - Hit AC 33 for 10 damage

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=49 ; 6d8+11=33 ;
Thursday August 31st, 2017 11:39:23 AM

Garret flies towards the one remaining gore child he can see alive and flies down towards it as the reverse gravity ends, kicking at it just as it reaches the ground.

OOC:
Attacking GC 20, Hit AC/Dam: 49/33

Note: Unarmed strikes are magical, lawful, cold iron, silver, adamantine to overcome DR.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele

AC this round: 45.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+29=43 ; d20+29=33 ; d20+29=46 ; d20+24=35 ; d20+19=33 ; d20+14=26 ; d8+9=15 ; d8+9=16 ; d8+9=15 ; d8+9=12 ; d8+9=12 ; d8+9=12 ; d8+9=13 ; 5d6=15 ; 5d6=17 ; 5d6=13 ; 5d6=14 ; 5d6=19 ; 5d6=16 ; 5d6=18 ;
Thursday August 31st, 2017 3:06:53 PM

With only a few still upright Gore Chilrdern left Wyaar focus' his attention on them

~~~~~~~~~

Target GC20, any overflow to anyone left standing? After that to anyone not standing?

Attack 1: Hit AC 43, 31 piercing, 32 combo fire, electric, cold and holy damage
Attack 2: Hit AC 35, 15 piercing, 13 combo fire, electric, cold and holy damage
Attack 3: Hit AC 33, 12 piercing, 14 combo fire, electric, cold and holy damage
Attack4: Hit AC 26, 12 piercing, 19 combo fire, electric, cold and holy damage

Rapidshot : Hit AC 33, 12 piercing, 16 combo fire, electric, cold and holy damage
Haste Attack: Hit AC 46, 13 piercing, 18 combo fire, electric, cold and holy damage

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character  d20+23=24 ; d20+23=24 ; d20+23=37 ; d20+23=27 ; d20+23=33 ; d20+23=26 ; d20+23=42 ; d20+23=37 ; 2d8+29=36 ; d8+20=21 ; d8+20=28 ; d6+20=25 ; d6+20=24 ; 2d6=4 ; 2d6=4 ; 2d6=3 ; 2d6=10 ; 2d6=3 ;
Thursday August 31st, 2017 3:28:34 PM

Zane attacks GC 12 with a full round of attacks. (not counting asleep and prone)

Bite AC 24:miss nat 1
Claw AC 36:miss nat 1
Claw AC 27: Damage 21 +(holy 4)
Wing AC 33: Damage 25 +(holy 4)
Wing AC 26: Damage 24 +(holy 3)
Tail AC 42: Damage 28 +(holy 10)
Haste AC 37: Damage 36 +(holy 3)

Haste should have 6 rounds left according to my math....

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+23=26 ; d20+23=41 ; 2d8+9=13 ; 2d8+9=19 ; d8+17=20 ; d8+17=19 ; d20+17=19 ; d20+17=34 ; 2d6+8=17 ; d3=1 ; 2d6+8=11 ;
Thursday August 31st, 2017 9:07:24 PM

Beri -
Give me the word if you want that reverse gravity dropped on the West.
The whirlwind reverses course again, hitting GC39, 25, 17, 19, and 27... some of whom no longer appear responsive, but they were in the way.

huge air elemental 3- hp = 28
As another gorechild falls, the huge elemental steps forward to GC 19 (followed by 25/standing enemy), and takes a few good whacks at it

slam 1 = 19
damage = 17
slam 2 = 34
damage = 11

Greater air elemental- hp = 94/130
Joining his cousin, the greater elemental reaches out towards GC 19 (if fallen will go to 25/closes standing gc) and joins in on the bludgeoning

slam 1 = 26
damage = 13
slam 2 = 41
damage = 19
***

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells   d20+24=25 ; d20+24=41 ; d8+5=10 ; 4d6=10 ; d20+23=30 ; d8+5=6 ; 4d6=17 ; d4=1 ; d20+21=25 ; 2d8+5=15 ; 4d6=13 ; d20+18=25 ; d8+5=9 ; 4d6=13 ;
Thursday August 31st, 2017 10:07:42 PM

As a bolus of half digested corpses is spewn forth the cleric dodges out of the way, surprised the putrid creature could determine his location so closely. Quickly he checks to see he is still invisible and reminds himself the dust of disappearance could wear off any moment (Dust a reminder that the DM rolled a secret 2d6 round duration). The cleric watches as the acid drips harmlessly off of his armor thanks to a well placed protection from acid spell.

Maig the most of his remaining invisibility the cleric continues his attack.

Full Atk GC20
----------------------------
Main Hand Atk 1 with bastard sword hit AC 25 (Natural 1, miss, also wasted embryon's tear this turn)
Off Hand Atk 1 with armor spike hit AC 41 for 10 dmg +10 sneak = 20 dmg
Nat Horn Atk Hit AC 30 for 6 dmg + 17 sneak = 23 dmg
Main Hand Atk 2 with bastard sword hit AC 55 for 15 dmg + 13 sneak = 28
Off Hand Atk 2 with amor spike hit AC 25 for 9 dmg + 13 sneak = 22

The Final Battle on Soma - [DM Hugh] 
Friday September 1st, 2017 12:04:07 AM

(OOC: DM post incoming and Bosk became visible on Wednesday)

The Final Battle on Soma - [DM Hugh]  d20+2=14 ; d20+2=11 ; d20+2=11 ; d20+2=10 ; d6=4 ; d6=1 ; d6=1 ; d6=2 ; d20+6=25 ; d20+6=7 ; d20+6=22 ; d20+6=14 ; d20+2=19 ; d20+2=21 ; d20+2=11 ; d20+2=8 ; 3d6=16 ; 3d6=15 ;
Friday September 1st, 2017 3:40:36 AM

(OOC: I fell asleep :( )
Sesha hop scoots and then drops another line of acid on her new targets, killing GC39 and knocking out GC 19.

Tink dismisses reverse gravity and all falling Gore Children take damage.
Her Deva keeps smiting. This time 18 and 26 resist while 20 and 34 become blinded.
Her Azata turns into a being of light.
Her 2 Bralani hit GC 26 with another wind blast.

Restlin reposition's his sword to attack 19 while his fire elemental moves

Garret punches GC 20 as the anti-gravity field ends.

Wyaar's first arrow kills GC 20. He then shifts his attention to GC 25 who dies after taking 2 more arrows. His last 3 attacks hit GC 28

Zane attacks GC 12 knocking it out.

Beri renews his offer to drop his Reverse Gravity then sends his whirlwind along the path again, finishing off GC 19. His 2 Elementals pound away at the corpse.

Bosk is already visible having returned to being so 2 rounds ago, he attacks GC 28, taking it from asleep to unconscious.

All of your adversaries are either unconscious, dead or otherwise removed from the fight. This battle is essentially won as long as you finish off the last 6 Gore Children with a combination of enough damage and fire or acid. Seeing as there is finally a break in the action you do notice another sphincter door at the far side of the room.

(OOC: As long as you post how you take care of the remaining non-dead gore children I would be okay with ending combat, you may take more than single round actions, keep in mind if you don't see to them depending on your actions the remaining GC may regenerate and attack again)

Here is the map if you still need it for reference (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC12: 163 damage, asleep, unconscious
GC18:207 damage, on ceiling, unconscious
GC26: 368 damage, on ceiling, unconscious
GC28: 184 damage, unconscious
GC34: 297 damage, on ceiling, unconscious, blinded
GC36: 170 damage, unconscious

OUT OF COMBAT
-----------------
GM1: 223 damage, blinded, unconscious, dead
GM2: 222 damage, dead
GM3: 305 damage, unconscious, dead
GM4: 230 damage, dead
GM5: 234 damage, blinded, unconscious, dead
GM6: 239 damage, dead
GM7: 254 damage, grappled, confused, dead
GM8: 230 damage, dead
GM9: 241 damage, unconscious, dead
GM10: 232 damage , dead
GM11: 238 damage; dead
GC1: 244 damage, unconscious (acid) dead
GC2: 360 damage, unconscious (acid), dead
GC3: 222 damage (acid) dead
GC4: 35 damage, statue
GC5: 192 damage, dead (acid)
GC6: 196 damage, On ceiling (fire), dead
GC7: 232 damage, On ceiling (fire) (acid), dead
GC8: 233 damage, On ceiling, dead (fire)
GC9: 323 damage (acid) , dead
GC10: Another plane
GC11: 319 damage, dead
GC13: 235 damage, unconscious (acid) dead
GC14: 369 damage, dead (acid)
GC15: 219 damage, unconscious, (acid), dead
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC17: 235 damage, grappled, confused, on ceiling, unconscious (acid) dead
GC19: 195 damage, on ceiling (acid) , unconscous, dead
GC20:217 damage, on ceiling, blinded (fire) dead
GC21: 205 damage, immune to poison (acid), dead
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC25: 201 damage, on ceiling (acid), unconscous (fire) dead
GC27: 200 damage, confused, prone (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC31: 191 damage (acid) dead
GC32: 250 damage,dead
GC33: 320 damage, unconscious dead
GC37: 211 damage, grappled (acid) dead
GC38: 365 damage, blind, dead
GC39: 233 damage, on ceiling, dead (acid)
GC40: 283 damage, on ceiling, blind, unconscious, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday September 1st, 2017 7:32:55 AM

The Astral Deva will still be serving Tink for another 7 rounds. It starts by dismissing the blade barrier and for the final 6 rounds will be Holy Smiting everything for 5d8 damage each round.

In light form the Ghaele will be using it's light ray powers, sending 2 light rays each round for the next 7 rounds - each dealing 2d12 damage.

The lowly bralani will continue to wind blast things dealing 3d6 damage each round for the next 12 rounds.

Tink will try and bullrush the unconscious bralani into a pile to make it easier for the Fire elementals to burn.

"Is everyone still alive?"

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 5/22 SR: 20  d6+1=5 ; 10d6=33 ;
Friday September 1st, 2017 9:54:04 AM

Restlin's fire elemental sits on GC28, doing 5 fire damage. He ignores his mage's sword for now, choosing instead to use his arcane bond to cast fireball, catching GC 18, 26, and 34 in the blast for 33 fire damage.


Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Friday September 1st, 2017 10:06:37 AM

For the next 7 rounds, Sesha continues her fire and acid breaths, and her elemental uses it's burn touch to put out unconscious enemies.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Friday September 1st, 2017 11:48:35 AM

Garret calls back to Tink, "Great shape over here, not much left moving here. How about over there?"

OOC:
Are the teeth still gnashing about?

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character 
Friday September 1st, 2017 1:56:26 PM

Zane will drop dragon form and start Acid Splashing every corpse, either dead, unconscious or in part. He wants to make sure they are D.E.A.D., dead.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Friday September 1st, 2017 3:41:11 PM

If anything isn't dead from the efforts of his companions Wyaar will Smite Evil on it and then send a flaming arrow into it.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23 
Friday September 1st, 2017 9:18:58 PM

The elementals start to make their rounds, making sure things stay unconcious until the are permenantly dealt with. Beri has his whirlwind run a course over the remaining GC to help keep them down as well.
Great job you guys. Lets not get careless and go opening that door until we are ready. Who knows what's waiting on the other side.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Saturday September 2nd, 2017 12:09:07 AM

"You're on a luck quest, right Restlin? If there's something worse on the other side of that door I'm blaming you for the bad luck" It's a little hard to tell if Tink is playing with Restlin or serious. She keeps a straight face as long as she can before the hint of a grin appears.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 5/22 SR: 20 
Saturday September 2nd, 2017 3:32:24 PM

"Psh. I keep saying he's the god of luck, not the god of good luck." He looks around. "Besides, I think we're at the end of this place."

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells  
Sunday September 3rd, 2017 6:24:09 PM

Bosk heads back over to the bodies behind the wall and takes 20 on searching them for years, items, and clues.

"Let's make sure there is nothing of Value in these guys before we move on."

The Final Battle on Soma, Aftermath - [DM Hugh] 
Sunday September 3rd, 2017 8:53:49 PM

While her summons remained, Tink had them pile the surviving children into a single location and continue to damage them so they wouldn't wake up. She then asks if everyone is ok.

Restlin fireballs some of the creatures while using the fire elemental to dispatch others.

Sesha alternates raining fire and acid on their downed foes while her elemental helps Restlin's

Garret responds to Tink that he's in great shape with not many creatures left moving.

Zane dismisses his dragon form and then starts walking around acid splashing all the bodies.

Wyaar prepares to smite and send flaming arrows into any creature his friends might have missed.

Beri has his summons and whirlwind help out on damage dealing patrol to keep things subdued. He then cautions about opening the door before they are ready.

Tink tells Restlin she's blaming his luck quest if there is something worse on the other side of the door.

Restlin responds that Wardd is the God of Luck not Good Luck and that they are likely at the end of this place.

Bosk searches the bodies of the fallen finding the following on the overseer clerics:
4 gold chains with 4 small orbs, 2 slightly larger orb and 1 orb slightly larger than that. Spellcraft DC 25:Highlight to display spoiler: {Necklace of Fire Ball Type III worth 4,350gp each}
4 potions Spellcraft 18: Highlight to display spoiler: {delay poison CL 3 valued at 300gp each}
4 wands Spellcraft 16: Highlight to display spoiler: { shield of faith (7 charges) valued at 105 gp each }
4 breastplates Spellcraft 18: Highlight to display spoiler: {+1 enchantment valued at 1,350 gp each }
4 heavy steel shields Spellcraft 18: Highlight to display spoiler: {+1 enchantment valued at 1,170 gp each}
4 masterwork heavy mace,
4 masterwork light crossbow with 80 bolts total,
4 bone amulets Spellcraft 20: Highlight to display spoiler: {amulet of natural armor+1 valued at 2000 gp each}
4 cloaks of resistance Spellcraft 20: Highlight to display spoiler: {cloak of resistance+1 valued at 1000 gp each}
4 bronze headbands decorated with tiny green gems Spellcraft 23: Highlight to display spoiler: {headbands of inspired wisdom+2}
4 silver holy symbols of Gargul
5,812gp

He then finds the following from Piso:
ironwood full plate Spellcraft 24 Highlight to display spoiler: {wild,+3 enchantment valued at 52,600 gp }
darkwood heavy wooden shield Spellcraft 27Highlight to display spoiler: {animated darkwood heavy wooden shield+3 valued at 25,257 gp}
quarterstaff Spellcraft DC 24 Highlight to display spoiler: {+1 ghost touch quarterstaff valued at 8,300 gp}
light hammer Spellcraft DC 18 Highlight to display spoiler: {+1 light hammer valued at 2,301 gp}
boots Spellcraft DC 25 Highlight to display spoiler: {boots of speed valued at 12,000 gp}
cloak Spellcraft DC 20 Highlight to display spoiler: {cloak of resistance+3 valued at 9,000 gp}
dusty rose colored prism shaped stone Spellcraft DC 27 Highlight to display spoiler: {Dusty Rose Prism Ioun Stone valued at 5000 gp}
bronze headband with green stones Spellcraft DC 23 Highlight to display spoiler: {headband of inspired wisdom +4 valued at 36,000 gp}
A ring Spellcraft DC 22 Highlight to display spoiler: {ring of evasion valued at 25,000 gp}
Another Ring Spellcraft DC 24 Highlight to display spoiler: {ring of protection+3 valued at 18000 gp}
holly and mistletoe
spell component pouch
487 gp

From Camino he finds:
2 potions Spellcraft DC 20: Highlight to display spoiler: {cure serious wounds CL 5 valued at 750 gp each}
full plate Spellcraft DC 30: Highlight to display spoiler: {+5 full plate valued at 26,650gp }
greatsword Spellcraft DC 30: Highlight to display spoiler: {+5 greatsword valued at 50,350 gp }
cloak Spellcraft DC 20 Highlight to display spoiler: {cloak of resistance+3 valued at 9,000 gp}
small silver raven statuette Spellcraft DC 21 Highlight to display spoiler: {figurine of wondrous power (silver raven) valued at 3,800 gp}
headband with yellow gem on the brow Spellcraft DC 27 Highlight to display spoiler: {headband of mental prowess +6 (Charisma and Wisdom) valued at 90,000 gp}
A Ring Spellcraft DC 24 Highlight to display spoiler: {ring of protection+3 valued at 18000 gp}
diamond Appraise DC 20 Highlight to display spoiler: {3,000 gp value}
adamantine holy symbol of Gargul Appraise DC 20 Highlight to display spoiler: {2,000 gp value},
2 books containing exercise and diet descriptions Spellcraft DC 32Highlight to display spoiler: { manual of gainful exercise +2 valued at 55,000gp each }
1 tome containing advice for leading and inspiring others Spellcraft DC 32Highlight to display spoiler: {tome of leadership and influence +2 valued at 55,000gp}
1 tome containing tips about improving instinct and perception Spellcraft DC 32 Highlight to display spoiler: {tome of understanding +2 valued at 55,000gp}
2 tomes containing instructions on improving memory and logic Spellcraft DC 32 Highlight to display spoiler: {tome of clear thought +2 valued at 55,000 gp each}
1 manual containing information on coordination exercise and ballance Spellcraft DC 32Highlight to display spoiler: {manual of quickness in action +2 valued at 55,000 gp }
1,900 gp

You have well and truly made sure that all the enemies in this chamber are dead. When the last Gore Child was slain, the mouths stopped gnashing and the spores stopped appearing. It would appear the nerve bundle somehow tied Soma's functions to the Gore Children and Gore Mothers alive at the time of its rubber pigification and when you killed them you essentially killed soma's brain. You still need to find out what is interfering with Gargul's perception and there is still a door to be explored, though with Soma being brain dead you might have to force the door open. What next?


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday September 4th, 2017 2:34:32 AM

Tink looks over the enormous haul that has been collected. Truly it is a cache that most dragons would be envious of.

"Let's grab everything and quickly move on. There could still be more things ahead and the longer we spend here the more time they have to prepare" She looks over the hoard "So, um, can anyone carry all that?"

----------------
[i]Spellcraft checks: 32 + Take10 = 42 on each item

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Monday September 4th, 2017 11:08:15 AM

Garret pushes some of the larger items into a pile and then sits on them. He calls out, "Look at me, I'm a dragon!"

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character 
Monday September 4th, 2017 2:33:45 PM

"I've got room for some stuff.... And can i use the better cloak and ring of protection until we decide what to do with everything permanently?'

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Monday September 4th, 2017 5:08:11 PM


Sesha grins at Garret.

"Of course, you are an Iron dragon!"

Poking through the items, Sesha finds one or two treasures that interest her. She looks particularly interested in one of the books of clear thought.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Monday September 4th, 2017 5:52:11 PM

Wyaar gathers the arrows from the bodies he spent and will wait until later to sort through the treasures.. he will move towards the remaining door and do the usual detect evil bit though

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 5/22 SR: 20 
Monday September 4th, 2017 8:04:28 PM

Restlin's eyes light up as he sets his eyes on the ring of evasion. "I've had my eyes on one of these for a while." He slips the thing on his finger, claiming it as temporary luck quest treasure. Hopefully he'll end up with it after this is all over.

He helps shovel the rest of the haul into various bags of holding. He offers to carry all the jewelry...to help, of course.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+24=27 ;
Monday September 4th, 2017 8:09:44 PM

I feel bad for the Soma, poor thing must have lived a very tortured existence. At least it didn't have a proper brain to fully experience. Speaking of which, if this is where the nerve cluster is located and the door is located across from us, I wonder if that means that through that door is...

Beri uses his knowledge of the beasts of the Wold and the writings he found earlier to try to determine what lies through that next sphincter.
knowledge Nature = 27

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday September 4th, 2017 10:42:55 PM

"Oh, and does anyone want to claim one of the gorechildren statues? Could make for a nice gargoyle back at the tower"

The Final Battle on Soma, Aftermath - [DM Hugh] 
Monday September 4th, 2017 11:51:54 PM

DM Post Incoming...

Have Spacesuit -- Will Travel


Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells  
Monday September 4th, 2017 11:59:14 PM

Bosk places the remaining items in his Bag of Holding. I would like to hold onto the Holy Symbols. The only other part of the treasure the really interests me are the manuals. I have been looking into getting ones to make me stronger or more dexterous. The cleric then quickly gathers us some of the remains from the arious enemies and places each in a reliquary (holy symbol).

(Noth that these remains coul in theory be used for n Avenger's spell or Tote bag, but I don't think these particular remains are likely to be used that way.)

Attack on Chitin - [DM Hugh] 
Tuesday September 5th, 2017 12:23:00 AM

(OOC: Please take 220k xp from the last battle)

Tink looks over the enormous haul they took in from their defeated enemies, thinking that it would make most dragons envious. She says the group should just grab everything and move on, questioning if the group has room for everything.

Garret pushes some of the larger items into a pile and sits on them saying, "I'm a dragon!"

Zane says he has room for some of the items and that he could upgrade his cloak and ring.

Sesha grins at Garret and tells him he is an Iron Dragon. The Bloodwitch then picks through the treasures finding 1 or 2 that interest her. She looks longingly at one of the tomes of clear thought.

Wyaar picks his arrows from the body of the falling leaving the loot for later. He steps up to the door and does the detect evil bit.

Restlin's eyes light up as he sees the ring of evasion. He says he had his eye on one of them for a while and claims it at least temporarily as a luck quest treasure. He starts shoveling loot into the bags of holding.

Beri feels bad for Soma. He then tries to place where the next door could lead. He wonders if it leads to skin or maybe an exoskeleton.

Tink asks if anyone wants to claim the Gorechildren statues as potential Gargoyles for their castle.

Bosk places the remaining items in his Bag of Holding. He says he is interested in both the holy symbols and the manuals either the dexterity or strength one. He also puts some of the remains of the enemies into reliquaries.

Wyaar does not detect any evil beyond the door and you have gathered up all the loot so without further ado you manage to get the door open. It leads to yet another length of intestine-tunnel. This one is especially rubbery and tough. After a time, the tunnel starts to sport chitinous shell and is not longer flexible. At the end of the tunnel, there is no visible flesh, and the walls are made entirely of chitinous shell. Even the portal before you is made of overlapping plates of armor. Another Door? What could be behind this one?



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Tuesday September 5th, 2017 8:00:40 AM

Tink looks around, and whilst looking about "What part do you think we are in now? Could those be teeth?"

Fortunately it looks like the party are alone."Same again? I'll go to the door and you guys prepare to clobber anything standing on the other side?"

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d8=1 ; d8=7 ; d8=4 ; d8=6 ; d8=6 ; d8=1 ; d8=5 ; d8=1 ; d8=5 ; d8=2 ; d8+5=9 ;
Tuesday September 5th, 2017 10:31:28 AM


Sesha nods.

"Sounds like a plan. I have quite a bit of spellpower left, so lets get everyone healed."

Cure critical wounds, - Bosk. 64 Hp restored.
Cure serious wounds, - Restlin. 41 Hp restored.
Cure light wounds, - Restlin. 14 Hp restored.
Heal, - Zane. 200 Hp restored.



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Tuesday September 5th, 2017 11:18:52 AM

Garret wanders along the passageway, checking out the changes in the shell. He touches them here and there, exploring, half-expecting gnashing teeth to show up. He idly says, "Does anyone remember where we parked our ship?"

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Tuesday September 5th, 2017 11:44:45 AM

Wyaar moves along with the rest of the group with arrow held to his bow at the ready. At the shell like door he peers at it a moment and ponders. "If that is teeth, then this would be the head? Wouldn't it open to.. space probably? We would exit the structure?"

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character 
Tuesday September 5th, 2017 12:41:30 PM

"I agree with Wyaar, can we survive out in space? I suggest finding something to hold onto in case it tries to eject us with a blast of air. And be ready to reclose the door. unless our killing the Some has disabled the closing of doors......."

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Tuesday September 5th, 2017 1:27:50 PM


Sesha waves her hand, then casts Planar Adaptation on the group.

"We're good."

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells  
Tuesday September 5th, 2017 1:31:22 PM

"I have a sorry that can get us back to the ship. Actually, it is the same spell our friends used to return from the Astral Plane... But we probably should stay together. The chitin likely means we are in a bug, spider, or shellfish type creature, like the giant one I bronzed and put in our yard... Not sure if they helps any."

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 5/22 SR: 20 
Tuesday September 5th, 2017 8:24:21 PM

"Yea, I can teleport us back to the ship...or some of us at least." He looks around. "Start sucking up now if you can't teleport. It'll make it easier for me to choose who to save."

He brushes the dried blood from his ears as Sesha heals him. "Don't worry, love. You were going to be on the list anyway. Appreciate it, though!"

He knocks on the chitin. "Maybe this is Soma's skull, but who the heck knows, right? Let's just open it and kill anything inside that wants to hurt us."

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23 
Tuesday September 5th, 2017 10:22:11 PM

I believe this is it's exoskeleton. These sphincters into it are interesting, I wonder if it's an adaptation to allow it to adjust pressure or if it acts as a protective shield against the vacuum of space.

Beri looks around, sincerely hoping this is the only time in his life he'll have an up close view like this of the transition into a chitinous shell.

Well, I can't think of much else to do here. I'll ready a wall of stone to block the door in case this sphincter leads into a vaccume or a trap if we are ready.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,


Attack on Chitin - [DM Hugh] 
Tuesday September 5th, 2017 11:55:01 PM

DM post incoming

Attack on Chitin - [DM Hugh] 
Wednesday September 6th, 2017 12:33:03 AM

Tink asks what part of the creature they are in now and questions if some of the structures are teeth. She suggests the same strategy they tried earlier of her opening the door and everyone else planning to clobber whatever is on the other side.

Sesha agrees that Tink's idea sounds like a plan. She then heals everyone up.

Garret touches the wall as they move along the passageway, expecting the gnashing teeth to show up. He asks if anyone remembers where they parked the ship.

Wyaar wanders along the passage way with an arrow knocked. As they get to the door he ponders if they are at the creatures head and if the next passage way potentially opens into space.

Zane too questions whether or not the chitinous door leads into space and if they can survive. He suggests everyone find something to hold onto just in case and they be ready to close the door quickly if need be.

Sesha casts Planar Adaptation on everyone indicating they are all good should the door open into space.

Bosk says he has a spell that can get them back to the ship and that it is the same spell that the baddies used to escape the astral plane. He then points out that Soma could be a bug or shellfish type creature and he isn't sure if that helps any.

Restlin says that he too can teleport everyone back to the ship, well some of everyone and he suggest they start sucking up to him now. He assures Sesha that she is on the list before suggesting they are possibly in Soma's skull.

Beri suggests that they are near the creature's exoskeleton and wonders if the sphincters exist to equalize pressure. He then reassures everyone that should the sphincter lead to vacuum he can use wall of stone to block the door.

The door opens albeit with thunk instead of the pop you have come to expect and...On the other side is an enormous chamber. The floor, walls, and ceiling are made entirely of organic armor, still studded with bioluminescent dots. It is shaped roughly like an egg, and the opposite wall is nearly 300 feet away. The ceiling is a soaring 500 feet above you.The floor slopes down. In the center of the organ-chamber is a pillar of bone that rises about 250 feet, halfway to the ceiling.

(Perception DC 27 or alternatively if you climb or fly to the top of the pillar you can read the spoiler:)Highlight to display spoiler: {At the apex of the pillar is a stone ring. It is about 50 feet across, and the stone itself is 10 feet thick with a 30-foot hole. It is spinning at a fantastic speed. It is spinning so fast that it almost appears as a blurry sphere. It crackles with energy, and small bolts of electricity arc outward from its surface.

In the center of the spinning ring is a ball of energy. A white, miniature sun. It flares with blinding brilliance, and you find yourself squinting involuntarily when you look.
}




RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+39=49 ; d20+50=52 ;
Wednesday September 6th, 2017 7:42:24 AM

"I'm not sure what that is, but I think it's safe to say 'don't touch it'" Tink indicates the spinning sphere and ball of energy.

Hiding herself away Tink ascends to 40ft above the party

----------------------------
Perception: 49 + See Below
Stealth: 56 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Wednesday September 6th, 2017 9:56:06 AM


Sesha ponders the core.

"Think this is what keeps this place running?"

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 5/22 SR: 20  d20+35=39 ;
Wednesday September 6th, 2017 10:04:59 AM

Perception: autopass

"Well, that's cool, but what is it? Maybe it's some kind of portal. Sesha, can you and your broom give me a lift up there so I can inspect it?"

If she does, Restlin will cast Detect Magic & inspect the thing. Knowledge, Arcana = 39.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+31=32 ;
Wednesday September 6th, 2017 10:38:54 AM

Wyaar can't fly anymore.. but he can spot the odd sun like thing. Wary of the teeth and spores of before he fires off an arrow towards the floor a hundred or so feet away just to see what happens.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Wednesday September 6th, 2017 11:45:01 AM

Garret pulls his hand back and looks at Tink. "I wasn't going to touch it."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character 
Wednesday September 6th, 2017 1:28:53 PM

Zane flies up, and looks it over......
"I have a thought, it's sort of out of this world... but then again we are out of the Wold....
Ever play with a top when you were a kid? Ever get curious and try and pick it up? It wants to stay up right until it stops spinning. Do you think this spinning this is what is causing the gravity in the Some?"


Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells  
Wednesday September 6th, 2017 7:30:40 PM

Bosk carefully examines the contraption in front of him and tries to determine if the object is round (like a clock) or spherical like a hallow globe. Makes you wonder what woud happen if we pass through the center tough...

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+31=42 ;
Wednesday September 6th, 2017 9:02:58 PM

Beri turns to Garret
That's a good question. No idea about the gravity, but if that's glowing ball is what I think it is, we are looking at one of the few things I'd give a fighting chance at having enough power to interfere with Gargul's perception if properly harnessed... and this is definitely harnessed.
The druid gives a long look over the contraption before them.
Do you think there is a safe way to shut this thing down?

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Wednesday September 6th, 2017 9:21:42 PM


Sesha nods.

"Come on Mage-Priest, lets go take a look."

Blinded by the Light? - [DM Hugh] 
Wednesday September 6th, 2017 11:55:05 PM

DM Post incoming

Blinded by the Light? - [DM Hugh] 
Thursday September 7th, 2017 12:35:33 AM

Tink says "I don't know what it is but it's safe to say don't touch it." She then flies upward 40 feet.

Sesha ponders the core and asks if that is what keeps this place running.

Int check 20 Highlight to display spoiler: { What is meant by "Running?" The harvester room with the trolls was what was keeping Soma "fed" and the nerve cluster was what was keeping it in control of its bodily functions. This is most likely doing something else }

Restlin says it is cool and all but then asks what is it. He asks Sesha to help him get up there in order to investigate.

Wyaar spots the mini-sun-like structure and then fires an arrow a little way across the floor wary of potential mouths in order to see if anything happens. Nothing does.

Garett pulls his hand back and looks at Tink saying he wasn't going to touch it.

Zane flies up and points out that both they and the structure are out of this world. He mentions a feature of how a top works and questions whether it is responsible for the gravity in Soma with the spinning.

Bosk examines the contraption and determines that it is indeed spherical. (OOC: think like that generator thing in the spider man movie with Dock Ock) He then questions what would happen if they tried to pass through the center.

Beri turns to Garrett and says that is a good question. He says he has no idea about gravity but if it is what he thinks it is it is one of the few things powerful enough to block Gargul's perception if properly harnessed and it looks properly harnessed. He then asks if there is a safe way to shut it down.

Sesha says to the mage priest that they can go and take a look.

Once in a better position Restlin casts detect magic and examines the sphere and ring closer.

Restlin: Highlight to display spoiler: {You detect overwhelming auras of abjuration, conjuration[summoning], evocation[light] and illusion[glamer] }

Restlin or Detect Magic and Spellcraft DC 40 within spell range of contraption Highlight to display spoiler: {Beri could very well be correct, this artifact is somehow combining various schools and sub-schools of magic to obscure the perception of an individual in a targeted manor anywhere in the Wold and beyond up to and including the lands of Rest. Judging by the power this thing is putting out the individual being targeted by its effect is very powerful indeed possibly possessing divine ranks }

The party examines both the chamber itself and the contraption contained therein for potential clues on how to proceed.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+9=23 ;
Thursday September 7th, 2017 5:33:02 AM

For a moment, just a moment, Tink wonders if the power of this object could be used for good. But if it annoys Gargul it's fairly safe to say it's not a good thing.

"To state the obvious, it is doing something" Tink says, bestowing her wisdom upon the party "If we passed the stomach, and the last one was the nerves, could this be the brain?"

"Anyway, from what I can tell, it is harnessing all sorts of magic to hide someone somewhere in the Wold and beyond. Even in the Lands of Rest. Hmm.. imagine if someone could travel freely between them, wow, that's pretty powerful stuff."

"So, who wants to destroy the big glowy thing?"

------------------------
Int check vs DC20: 23 = Pass
Arcane Sight (120ft range + Instant Identification) + Spellcraft vs DC40: 32 + Take10 = 42 = Pass


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 5/22 SR: 20  d20+31=41 ; d20=13 ; d20+20=27 ;
Thursday September 7th, 2017 10:49:24 AM

Spellcraft: 41
Press your luck: 13 - success. I choose to regain a spell slot.

It's a long shot, but Restlin tries to dispel the magic around the big glowy thing.

***

Dispel check: 27...probably not gonna cut it.

I had a nice long post, but then I had to reboot & forgot to hit submit. No time to type it all out again...

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+26=28 ;
Thursday September 7th, 2017 11:17:21 AM

Garret watches the others and realizes he really doesn't know all the much about magic. Instead, he heads for the opposite side of the space and looks around for another exit, door, window, or even a lever that's labelled, "Off."

Perception: 28

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Thursday September 7th, 2017 12:01:23 PM

Wyaar too is well out of his element here in dealing with the spinning flashing thingy... and so he shoots an arrow at it. Just to see. It's what he does.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character 
Thursday September 7th, 2017 12:33:12 PM

"Garret or I probably have the best chance to survive whatever we decide to do to this thing, and I volunteer, just fix a few of my wounds first if you would please. Then everyone get out of the way once we decide what you want me to try, no need for everyone to get blown up or whatever...."

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Thursday September 7th, 2017 4:49:51 PM


"Zane, those wounds are all in your head. I cast Heal on you not even 10 minutes ago. Toughen up you big softie."

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23 
Thursday September 7th, 2017 9:11:19 PM

Dispelling is probably the best bet, whatever is controlling this pretty much has to be magic. I would also suggest we get ready to run just in case we end up bringing this whole place crashing down on us.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells   d20+31=49 ; d20+4=15 ; d20+5=12 ; d20+20=25 ; d20+1=15 ; d3=1 ; d20+7=17 ;
Thursday September 7th, 2017 10:37:04 PM

The horned cleric looks at the contraption in amazement. As someone who can craft almost any wondrous item in the Wold, this device might be a doomsday device or the pinnacle of magical privacy,
but either way it is impressive. Can anyone see anything True Seeing? Anything invisible waiting for us. As for attempting to shut it down, I might have the best chance to survive. With my darkwalk ability and blink ring I have an advantage, and I possess the magic to return to this plane should the worst occur...

Speaking of which, any idea how to shut it down or overload it?


Perception to look for enemies and traps = 49
Knowledge religion to gleam information on device = 15
Knowledge Arcana to gleam information on device = 15
Knowledge Spellcraft to gleam information on device = 25
UMD to gleam information on device = 15
Survival to gleam information on device = 17

Blinded by the Light? - [DM Hugh] 
Thursday September 7th, 2017 11:59:24 PM

DM Post incoming

Blinded by the Light? - [DM Hugh]  d20+25=36 ; d8+7=10 ; d6=2 ; d6=6 ;
Friday September 8th, 2017 12:37:04 AM

Tink briefly wonders if the device might be used for good but then abandons that thought because whatever it is, it annoys Gargul.

She speculates they might be in Soma's brain and then gives her opinion that the device is being used to hide someone even in the lands of rest. She then briefly reflects what it would be like to be able to travel between them and how powerful the item is. Lastly she asks who wants to destroy it.

Restlin presses his luck regaining dispel magic and then attempts to dispel the object but his spell is overwhelmed by it's power and ends up doing nothing.

Garret realizes he doesn't know much about magic so he heads to the other side of the chamber looking for a door window or off switch. He doesn't find anything except more chitinous wall.

Wyaar shoots an arrow at the object. The arrow solidly strikes it but bounces off the stone ring, not seeming to have enough behind it to really harm the object.

Zane says that either himself or Garret would be most likely to survive messing with the object and proceeds to volunteer, requesting some healing first.

Sesha tells Zane that the wounds are psychosomatic as she just healed him ten minutes ago.

Beri suggests dispelling the item and being ready to run in case the station comes crashing down when they figure out a way to stop it.

Bosk looks at the contraption in amazement. He doesn't know if it is a doomsday device or meant to create privacy. He asks if anyone can see it with true seeing. Bosk volunteers being the one to try to destroy it as he has darkwalking, a blink ring and the ability to return to this plane should the worst occur. He then looks for invisible enemies and tries to figure out a way to shut the object down or overload it.

Bosk does not see any invisible traps or enemies.

Bosk Highlight to display spoiler: { Perhaps damaging it with something significantly stronger than the arrow Wyaar fired would do the trick?}

The object remains intact for the moment with the sun-like sphere providing light and lightning continuing to crackle.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+17=27 ;
Friday September 8th, 2017 6:25:08 AM

"Maybe we don't need to try and smash it all. Perhaps if we find a way to stop it moving it will implode on itself." Tink tries to find a sweet spot in the mechanism. (Knowl Engineering: 27)

"I'm just guessing here, of course. Feel free to smash it into a thousand pieces"

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 5/22 SR: 20 
Friday September 8th, 2017 9:52:26 AM

Restlin's not one to smash things, so he leaves it to his beefier companions. Floating with Sesha on her broom, he takes advantage of the relative quiet they've finally found.

"You were pretty impressive back there, Dear. What with all the draconic shape-shifting and what not."

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells  
Friday September 8th, 2017 10:14:31 AM

"Before we do anything, I am going to collect some of the material from these walls for creating with." Bosk pulls out his tools and behind carving away.

ooc: I plan to use this to make some bone armor, even if it means just reskinning my current

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Friday September 8th, 2017 11:47:50 AM

Garret pauses and looks back at the center item. He concentrates and then says, "Hey, can you hear me in there?"

OOC:
Garret has Tongue of the Sun and Moon and can speak with "any living creature." I'm not sure how that would work here, but if this thing is a "living creature," maybe he can talk to it.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Friday September 8th, 2017 12:49:58 PM


Sesha notices Bosk carving bones from the wall, still favoring a wound or two.

"Hey Bosk! I healed you, so you shouldn't be hurt at all! Zane either!"

That's the last she's gonna point it out. If people aren't paying attention, that's not her problem.

With a sigh, she slumps backwards into Restlins chest, keeping just enough pressure on the broom to guide it. If he is stingy with his arm, she will take the time to place it around her, herself.

"Thanks. Everyone had their moment today I think. Zane and Garret, us, all the way from the start of our trip on the whale to this moment. As a team we've come together. I know I shouldn't be relaxing yet, but I think this ones gonna turn out okay."

She watches the others mess with the big spinning thing of doom, and flies her and Restlin just a little further away.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Friday September 8th, 2017 9:02:06 PM

Bosk looks at his vanished injured..."muscle memory and neuromuscular reeducation... guess I am still trying to baby it."

ooc: I thought I had updated my hp, but I must have refreshed the page.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+31=45 ;
Friday September 8th, 2017 9:02:46 PM

Bosk, that's a good idea.
Beri pulls out his Gem of True Seeing
Give me one minute to looks around and before you guys start your next attack, I'll see if I can find some hidden trick to this

perception (with true seeing and knowledge from the druid's notes) = 45

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Saturday September 9th, 2017 12:17:25 AM

Wyaar hmms as his arrow doesn't explode them into space and looks towards the others with a shrug. "It is beyond me, whatever must be done."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character  d20+19=38 ;
Sunday September 10th, 2017 9:12:42 AM

Zane studies the "Spinning Device" and tries to see if there is an off switch.....
While samples are being collected and such, if he can figure it out, he'll wait until the others are ready, but he'll point out what he discovers.

(UMD skill check. 38)

Blinded by the Light? - [DM Hugh] 
Sunday September 10th, 2017 6:30:41 PM

Tink says maybe they don't need to smash it, postulating that if they stop it from moving it will implode on itself. She then says she is just guessing so feel free to smash it into pieces.

Restlin is fine to leave the smashing to his beefier companions taking advantage of the relative quiet while he floats with Sesha on her broom complimenting her dragon shifting.

Bosk says before they do anything he's going to collect some of the material from the wall for crafting with. He then pulls out his tools and begins carving away.

Garret pauses then looks at the objects and asks if it can hear him.

Sesha notices Bosk seemingly favoring a wound or two. She reminds both him and Bosk that she healed everyone. Sesha slumps back into Restlin and points out how everyone had their moment that day and that they are really coming together as a team. She then moves her broom just a little far away while the others mess with the device.

Bosk mumbles something about Muscle Memory and Neuromuscular reeducation in response to Sesha.

Beri thinks what Bosk is doing is a good idea and whips out his gem of true seeing asking for a moment to look around before the next attack.

Wyaar hmms as his arrow doesn't explode them into space then says it is beyond him whatever needs to be done.

Zane studies the spinning device trying to find a way to shut it off. He waits for the others to finish sampling before he points out what he has discovered.

Garret doesn't get any response from the contraption. It does not appear to be either sentient or alive.

Tink: Highlight to display spoiler: {While you don't see any single weak point, the entire object itself doesn't appear particularly fortified such that any sufficiently strong attack should break it}

Beri: Highlight to display spoiler: {You don't see any hidden tricks to the magical device but you do see that the arcs of electricity it generates extend into the ethereal plane as well as the material one }

Zane: Highlight to display spoiler: {If you had to guess you would say this structure was constructed in place and was not intended to be turned off. However it wasn't as reinforced as it could have been so you could stop it from working if enough damage was done to it. }

Bosk carves samples from the wall (OOC: wall is like a chitinous exo-skeleton type material, column is center is made of bone) while Sesha and Restlin float on her broom and Beri, Tink, Zane and Garret interact with the object. Wyaar waits patiently for the others. The stone is still spinning, the orb is still glowing, revolving and sending out arcs of electricity.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   d20+15=23 ; 2d8+5=14 ;
Sunday September 10th, 2017 8:23:23 PM

I suggest you all back up, I am going to take this thing out.

The blond taur waits for everyone to back up and activates his ring of blinking drinks an elixir of tumbling and begins darkwalking to increase his defenses as much as possible. He then says a short prayer as he swings, hoping he does not accidentally create a cataclysm that will destroy the Wold instead....

Take 20 on attacking device or
Hit AC 23 for 14dmg

Highlight to display spoiler: {Blink
Scarab of protection
brooch of shielding
Protection from spells
Overland Flight
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Monday September 11th, 2017 12:37:23 AM


Sesha is ready to teleport to safety with Restlin if things go south. Surely she can make it to the Wold from here?

Actually, she's sure she can't. Instead she crosses her fingers and gets a heal ready.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d6+4=6 ;
Monday September 11th, 2017 6:22:33 AM

"Let's concentrate on the one point" Tink advises as she sends an acid dart to the same spot that Bosk just struck

6pts acid damage

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Monday September 11th, 2017 9:45:20 AM

"Bosk smash!"

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Monday September 11th, 2017 11:43:30 AM

Garret backs up and mumbles something about Tink telling him not to touch the spinny thing.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character  5d4+5=18 ;
Monday September 11th, 2017 4:05:35 PM

Zane, sees where the rest are hitting and adds a magic missile, of course he has to think for a moment, since it's been so long since he has cast the spell. Surprisingly, it comes to mind easily and muscle memory takes over and the missiles spit from his fingers, all 5 of them targeting the same location as the rest do.....

"Well, glad to see I can recall my earliest spells....."

Magic missile 18 damage

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 5/22 SR: 20 
Monday September 11th, 2017 7:42:33 PM

Restlin may not be able to teleport back to their tower either, but he can get himself and Sesha back to the ship at least. He hopes he doesn't have to.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23 
Monday September 11th, 2017 9:10:42 PM

Beri looks up from the gem.
YI don't see any hidden switches of booby traps. I do see something odd though, the arcs of electricity it generates extend not only through the material realm, but also into the ethereal plane. Not really sure how that might be affecting Gargul... or our safety for that matter, but it's something.

Beri mentally goes down his list of spells and starts to summon a lightning storm to help attack with.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,

Blinded by the Light? - [DM Hugh] 
Monday September 11th, 2017 11:44:40 PM

DM post incoming

Blinded by the Light? - [DM Hugh] 
Tuesday September 12th, 2017 12:19:07 AM

Bosk says I suggest you stand back then waits for everyone to give him room. He then uses his ring of blinking, downs an elixir of tumbling while shadow walking. He takes a swing hoping he doesn't cause a cataclysm.

Sesha prepares her self to teleport her and Restlin if needed.

Restlin does likewise

Tink says let's focus on a single point and adds some acid to the mix.

Wyaar says "Bosk Smash."

Garret backs up, a little resentful he was told not to touch while he mumbles about it.

Zane fires off some magic missiles at the point that Bosk and Tink focused on.

Beri explains what he saw with the gem and then starts summoning a lightning storm to help with dealing with the device.

The attacks by Zane, Bosk and Tink all hit at the same time but fail to make a dent. It would appear you need more damage then the output of your current combined might. Perhaps Beri's lightning storm will help?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d6+4=5 ;
Tuesday September 12th, 2017 7:19:40 AM

Tink can sense Garret's disappointment. "It might not be safe to touch with your hands. If you can hit it without your hands or feet I'm sure it would be helpful"

She sends another acid dart, slightly weaker this time

Acid Damage: 5

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20  d20=5 ; 30d6=82 ; 5d6=15 ; d20+23=26 ;
Tuesday September 12th, 2017 10:53:00 AM

Restlin cracks his knuckles. "Looks like that's not cutting it. Let's try this..."

A thin beam erupts from Restlin's finger, striking the whirling contraption. Hopefully it does something.

***

Disintegrate on whirling thing, 82 damage. If it has a save, fort DC is 26 for 15 damage.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Tuesday September 12th, 2017 12:09:58 PM

Garret watches the light for a moment, but when Restlin says he's going to do something, Garret turns away from the flashing thing, intentionally NOT looking in the direction of what he thinks is going to be an explosion.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character  5d4+5=19 ;
Tuesday September 12th, 2017 1:44:59 PM

Zane adds another magic missile to the damage pool again....

19 Force Damage

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  5d6=24 ;
Tuesday September 12th, 2017 9:08:44 PM

Beri's lightning storm finishes just as he sees Restlin sending out a Disintegrate beam.
That's a nifty trick, I need to learn to do that one day...
Beri sends a lightning bolt to the same spot Restlin just hit with his beam.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells   2d8+5=14 ; 2d8+5=14 ; d8+5=6 ; d8+5=6 ; d8+5=10 ;
Tuesday September 12th, 2017 9:14:52 PM

Bosk continues attacking the object using his sword, armour spike and horn (with horn caps). "Come on! if it can be built, we can unbuild it!"

50 dmg

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20+12=20 ; d4=1 ;
Tuesday September 12th, 2017 10:10:28 PM


Inspired by Bosk, Sesha whips out her hand crossbow, for literally the first time ever.

"Yea! Get wrecked, thing! Get unbuilt!"

Hit AC 20 for 1 damage.

Blinded by the Light? - [DM Hugh] 
Tuesday September 12th, 2017 11:44:17 PM

DM Post incoming

The plot thickens - [DM Hugh] 
Wednesday September 13th, 2017 5:12:24 AM

(OOC: sorry I fell asleep)

Tink senses Garret's disappointment and says it might not be safe to touch with hands or feet and if he can damage it without using those it might help. She then sends more acid at it.

Restlin says looks like that isn't cutting it and fires a disintegration ray at it.

Garret turns away from the light thinking there will be an explosion since Restlin said he was going to try something.

Zane fires of another magic missile.

Beri's storm summoning ends as Restlin decides to do something. He adds his lightning bolt into the mix.

Bosk continues his assault.

Sesha finally has an opportunity to use her hand crossbow.

The sword, hand crossbow bolt, ray, lightning bolt, magic missile, and acid all impact the object at the same time. The combined assault knocks a chunk of rock from the spinning ring. Unbalanced, the ring quickly begins to wobble and destabilize. The destabilization becomes more pronounced and… the miniature star winks out. The stone ring begins to slow. Slower and slower losing speed, until it comes to a gradual stop. It continues to hover in the air, but no longer moves and does not emit any energy.

BAMF!

The air vibrates nearby. Gimp the Imp has appeared. He surveys the scene and whistles low. ”Criminently! So that’s what was blocking Gargul.” He raises his head and listens to an unseen voice. ”All right. The Boss is putting out his feelers. Hold on. Hooooold on.” Gimp’s eyes open wide. ”Oh. Ohhhhhh. Crap.”

He turns to you. He looks scared. ”Um, Gargul wants to talk with you. This is… big.” He wipes his mouth with a hand. ”Like, real big. The Boss is still sorting through everything, but it looks like you were right. The Death Dragon Cult is not getting their power from Gargul. But they sure think they are…”



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday September 13th, 2017 8:13:10 AM

Tink is relieved that the device simply stopped working rather than tearing a whole in time and space.

Gimp's sudden appearance is a surprise though. Her first thought is on casting Prestidigitation on each member of the party to clean up before seeing Gargul. Then she considers what Gimp just said.

If the cult is not getting their power from Gargul but think they are, does that mean they are getting their power from another deity? One with the knowledge on how to block Gargul's vision? That's a bit of a scary thought.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Wednesday September 13th, 2017 10:13:11 AM


Sesha twirls her hand crossbow, then kisses the cross frame before holstering it at thigh level.

"That's gettin' stuff done."

When Gimp appears and professes they are required in Garguls presence, her demeanor crumbles, just a little. She had recently, twice, literally dumped Woldsblood on her enemies as a weapon. Maybe he hadn't noticed with all the blockage going on?

She steels herself for his judgement, hoping that maybe helping him out here might have earned some brownie points.

"Well, I'm ready."

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20 
Wednesday September 13th, 2017 10:49:38 AM

Restlin squeezes Sesha's shoulder as he jumps off the broom. "You really showed it who's boss, love. Good job." He removes the robe of the archmagi & checks that his suit is situated properly on himself, taking a few moments to make sure he looks good.

He listens to Gimp, then nods and turns towards his friends. "See? I told you they were a bunch of idiots." He looks around. "So, is Gargul coming here, or do we need to follow Bosk into the Realm of Shadow?" Either way, Restlin's seriously curious about what's actually going on.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Wednesday September 13th, 2017 11:42:58 AM

Garret looks up and watches the spinning ball, surprised at the lack of an explosion. He says, "Where's the kaboom?"

When Gimp appears, Garret looks around, notices he is still a bit away from the others. He lets a good one rip, then fans the air and says, "Whew, gotta get that one out before we go see the big guy, right?"

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday September 13th, 2017 1:38:00 PM

Zane breathes easier once the machine stops spinning, then when gimp arrives and informs the group that there is another problem, he shakes his head....
"I'm betting it's not another God, or at least not a current God. Maybe it's one that once was, as they might have the knowledge to block another God's senses, but it also might be a wanna be god who discovered that way and was hoping to be too powerful to be stopped by the time someone figured it out. Either way, I'm guessing whoever it is knows we broke their new toy and will be waiting for us.
So, Gimp, are you providing the transportation to Lord Gargul's presence or are we getting ourselves there?"


Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Wednesday September 13th, 2017 2:47:57 PM

Wyaar does one of those slow motion hair flip things that makes all of his hair fall perfectly into the place, dusts himself off and declares himself ready to go.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23 
Wednesday September 13th, 2017 10:01:22 PM

Phew! I was worried for a second there that the sun would explode or something.
Beri returns to his human form, then turns and says hello to Gimp.
I can't tell you how much better it is seeing you knowing I'm still alive this time... at least for the time being.
If Gargul wants to talk about this with us it could mean that my living status will be in jeopardy again in short order.


Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday September 13th, 2017 10:40:34 PM

Bosk watches in anticipation as the device slows, still expecting a portal to another plane to rip open and envelope the area. His senses are on such heightened alert that it takes all he has not to react when Gimp makes his sudden appearance. Gimp, it is a pleasure as always. Just let us know what we can do to help.

Oh. Ohhhhhh. Crap. The horned cleric might not know the imp as well as he would like, but experience has taught him anything short of hopping up down and brimming with mischievous energy is a bad sign and phrases like "Oh. Ohhhhhh. Crap." were typically reserved for when he pushed Gargul too far. What ever is coming is bad...

it looks like you were right. The Death Dragon Cult is not getting their power from Gargul. But they sure think they are… The cleric's first thought is of Marteaus looking for revenge, but he pushes the thought aside. Gargul and Marteaus had their quarrels, but he mustn't jump to conclusions of vengeance and revenge without reason.

Of course. What can we do to help? Our ship is outside the cave. Would it be possible to sent it back to our tower and return to Hook City after our meeting? Or should we leave it here and plan on returning to this location afterwards?


Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday September 13th, 2017 10:42:26 PM

occ: I forgot to mention that Bosk will grab a piece of the device to bring with him to examine later. e is curious what type of creature the bone is from.

The plot thickens - [DM Hugh] 
Wednesday September 13th, 2017 11:45:19 PM

DM Post Incoming

One last opportunity for tourism on Soma - [DM Hugh] 
Thursday September 14th, 2017 12:14:52 AM

Tink is relieved the device stopped working rather than tearing a hole in space time. Her first impulse is to make everyone presentable for Gargul but then she ponders the implications of what Gimp said.

Sesha twirls her crossbow, kisses it, then holsters it. She freezes when she sees the Imp hoping the blockage might have worked to her advantage and Gargul didn't see her use of Woldsblood or is understanding in how she helped. She then indicates her readiness.

Restlin squeezes Sesha's shoulder denoting she showed the artifact who's the boss. He then stows his Robe and checks himself and his suit. He reiterates that the Death Dragon Cult were idiots and then asks how the meeting is to proceed.

Garret looks up at the ball surprised it didn't explode. He asks where is the kaboom and then farts when he notices Gimp saying he had to let that out before going to meet the big guy.

Zane breathes easier when the machine stops spinning. He then speculates on who the Death Dragon's patron could be before asking on the travel arrangements.

Wyaar does a slow motion hair flip.

Beri says he was worried the sun would explode or something. He returns to human form to say hello to Gimp and that it is reassuring to be alive when he goes to meet Gargul at least for the time being.

Bosk waits for a portal to open or something while the device slows. When Gimp appears he exchanges pleasantries and then becomes concerned based on Gimp's word usage. The Horned Cleric then speculates about what could be coming before contributing his own questions about travel arrangements.

Gimp says to those who questioned him, "Hold your horses, the ultimate arrangement for the meet is up to The Big Guy. I'm not sure how easy it will be for him to reach you out here especially with the residual effect of that artifact. Given the gravity of the situation, though, he did send me out here directly."

Gimp raises his head and listens again. ”Mmhmm. Yep. Okay.” He turns to you. ”Wrap up here, lick your wounds, and send a prayer from the Wold itself when you are back home and ready. Bossman wants to talk with you.” The Imp shoots you with finger-guns. ”He’s got a job for you.”

With another BAMF! the Imp is gone.

Seeing as how Bosk reminded everyone how close the ship is to where you currently are when you finish up whatever else you want to do on Soma there is an easy way to return to the Wold.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Thursday September 14th, 2017 9:01:11 AM

Tink grins a little. She likes Gimp's style.

"Right. Is there anything else we need to do here before we take the ship back home? I'm looking forward to seeing Hook again, truth be told"

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20 
Thursday September 14th, 2017 10:15:07 AM

Restlin gives the room a good once over, making sure he didn't miss anything those idiot cultists dropped (lucky find).

"Yea, being in my own bed again will be nice. Plus, imagine the looks on all the bureaucratic faces when we ride into Hook City on a flying dragon boat. Auslander's gonna sigh big when he sees that."

Restlin is 100% ready to head back to the ship and go home.

***

Lucky Find: While on a Luck Quest, items tend to just fall into the character's hands. The character gains a bonus to search rolls equal to her mendicant level (this does not stack with the Jack O'Trades bonus). Even if the DM has not planned for an item to be found, there is a chance of finding something anyway. The DM secretly rolls a d12, unmodified by luck points. On a 1, nothing is found. On a 2-5, something non-magical and not obviously useful is found. On a 6-9, something non-magical and useful is found. On a 10 or 11, something magical but not obviously useful is found. On a 12, something useful and magical is found. The DM chooses what is found, and may be inspired by the table on page 113 of the 3.0 DMG, or on page 66 of the 3.5 DMG. This ability can be used only once per encounter.


Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Thursday September 14th, 2017 1:22:00 PM

Garret looks around and says, "I think we've pretty much cleaned this place out. I don't see any reason to delay our departure!"

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday September 14th, 2017 1:22:37 PM

Zane indicates he's ready to head home, and he starts to trek back through the Soma, since it's docked at the far end. He'll move swiftly where he can.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday September 14th, 2017 3:00:52 PM

I am ready, but lets collect what we can on the way out. Make sure there are not any more research papers, items left on bodies, etc. I am also going to collect a few trophies. No other taur will have an ear or a toot from ...what ever these things are.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+31=49 ;
Thursday September 14th, 2017 9:05:49 PM

It should be pretty safe to clean things up right now. I'll use the last of my gem of true seeing to try to fnd any hidden doors that could be hiding goodies we missed. Also, think we can grab one of those robotic arms from the feeding room on the way out, that's a pretty cool trophy for our parlor.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Thursday September 14th, 2017 9:56:20 PM


"To the ship! "

Sesha heads off on the broom, leaving room for whomever may wish to join her.

DM Tanner 
Thursday September 14th, 2017 11:56:54 PM

Tink, Restlin, Garret "Macho Man" Goodbarrel, Zane, and Sesha are basking in the glow of their recent victory and are ready to head home immediately.

Bosk has some moderate interest in collecting trophies on the way out.

ooc: Bosk -- ears I can understand, but if you want to collect a toot you will need a glass bottle or something.

You search and scan thoroughly on your way out. Your egress is much swifter than your ingress, due to the fact that Soma has lost pretty much all integrity. The organ-chambers sag, the intestine-tunnels are limp, and the sphincter-doors lay wide open. It is likely due to the fact that Soma has been lobotomized. You find no secret areas, and no additional loot beyond what you already scavenged.

Bosk grabs the severed heads of a gore-child and gore-mother. As unique creatures, their mounted heads should look very impressive on the walls of your castle. You also grab one of the robotic feeding arms.

At the entrance of Soma, you are greeted with gusto by your dragon-ship. "Greetings, good masters! I am overjoyed to see you are still alive! How was the adventure?"

After filling in the Starblazer and setting a course for home, you lift off the asteroid. You once again see Soma in its entirety. You observe that sections of the great bulk are beginning to discolor, turning from red-green to gray. Those of you trained in the natural sciences realize that, with the death of its caretakers, the ravages of Jericho Space are no longer abated. Soma will slowly freeze. The corpses inside will be preserved for eternity in their perfect, silent graveyard.

Soma continues to decrease in size, until it is no longer distinguishable from the asteroid on which it sits.

"Good masters, do you wish to return home immediately? I am at your disposal." Your dragon-ship is eager for adventure. It occurs to you that you could return home to Hook City, stop in Plateau City to debrief with the Lord Mayor, or go literally anywhere you want. The entire Wold is hanging suspended in space in front of you!

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20 
Friday September 15th, 2017 3:35:13 AM

"Plateau City, please," he asks before anyone else can say home. His stuff is still at the castle, and it would be rude not to.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Friday September 15th, 2017 8:58:23 AM

"We are overjoyed to still be alive as well!" Wyaar replies to their dragon ship and then shrugs to the suggestion of where to go.

~~~~~~~~~~

I humbly apologize for ruining our perfect game this week. Two times this week I've had the Wold up, thought about what I was going to do... and then plumb forgot to actually do it.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Friday September 15th, 2017 12:08:29 PM

Garret bounces along through the "caverns" of the Soma. He slows down as they near the exit and starts getting contemplative. He says aloud, "But if this was alive, is it a ship? And if it was alive, did we kill it? Did we need to kill it, or should we just have killed those who inhabited it? Or did it need to be killed? Or was it alive? It didn't talk to me, but what then, is life?"

He is interrupted by the ship greeting the group. He continues his contemplation speaking to the ship, "You are overjoyed? But how can that be? Are you alive? Or are you programmed to follow instructions that give you the appearance of life? Can we know what is truly alive and what is not?" He sits near a railing, looking out into space, and thinks a lot on the ride home.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23 
Friday September 15th, 2017 9:18:38 PM

Beri looks over at Garret and shrugs.
That thing could only stay alive be continuous torture of scores of trolls, probably for many years to get that size. From that view alone we did the right thing. It was alive, but it wasn't sentient since it lacked a proper brain... biologically speaking I'm not sure what it would be, but I would guess it's sentience was closer to that of a carrot than a worm. At least I hope that's the case, picture the constant pain you'd be in if a mad scientist every inch of your insides with gnashing teeth an poisonous boils.[b]

Beri then addresses Starblazer
[b]What are you going to do after all this? I don't know if you have a family or friends out their waiting for you, but you've been a great friend to us and we'd be honored to have you stay with us.


Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Friday September 15th, 2017 10:39:58 PM

When Zane reaches the ship, he heads for the controls. He felt at home on board ship, any ship would do, but Starblazer felt better than most.
"Flying to Plateau City would be showing off, since we can just teleport there from our Castle. Those that need or want can go and tell the Lord Governor or Mayor or whatever his actual title is. The rest of us can prepare for our trip to See Lord Gargul. I doubt we'll get a chance to prepare after we see him. I expect him to be very irritated that someone is trying to usurp his rightful power. I expect him to be expecting us sooner rather than later, so we don't have a whole lot of time to waste.
So one group getting ready and the other reporting in to give the results to the Person who requested our assistance. Actually, we aren't finished yet, so we really don't owe a report yet, but I know Restlin wants to go, so I'm just giving an alternate way of getting everything done."

Zane makes sure the ship id headed back towards the Wold, we still have a bit of time before setting a final destination... The North or the South.....

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Friday September 15th, 2017 10:48:54 PM

Ooc: That was supposed to say tooth... DM Tanner - I know. ;)

Bosk scratches his chin a moment. "How long would it take to fly around the World? I would like to see if there are any as of yet undiscovered continents."

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Saturday September 16th, 2017 1:52:15 AM


"Wherever is fine."

She thinks, then adds.

"Are you going to stay with us forever now? Or do you have some plans or your own?"

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Sunday September 17th, 2017 2:07:01 AM

Tink finds a nice spot to sit by the side of the deck and look out on Jericho space.

"You know, once we get back to the Wold we may not need the StarBlazer all the time. I mean, as Zane says we can teleport wherever we need to much quicker. Perhaps we could give something back to Hook City? Allow Inspector Auslander and the Hook City constabulary use of the StarBlazer. It would also mean that if we were separated it could be used as an emergency mode of transport"

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20 
Sunday September 17th, 2017 5:16:04 PM

Restlin shakes his head at Zane's comments. "Come on, man. Did our last visit to Plateau City teach us nothing? We're Dragons now. Us showing up some where is a big deal. The Lord Mayor had to throw that entire shindig together at the last minute because we couldn't be bothered to follow diplomatic protocols. When we joined the Consortium, we didn't just sign up for cool decoder rings free meals wherever we went. They threw us a giant party, assisted us in getting to where we needed to go, and we're just going to go home now & have those who left stuff behind teleport over to pick it up? That dude did us a solid, and he deserves to have us all come back and let his people know what we averted with his help."

He turns towards the ship's dragon head. "Plateau City, Mr. Dragon Ship. Make it so." He turns back to his friends, annoyed look on his face. "Seriously, am I the only one who grew up around polite company?"

...then a lightbulb goes off and he realizes he might actually be the only one who grew up around polite company. He pinches the bridge of his nose. "Just trust me on this one. It's the right thing to do. We message ahead, show up, say some words, hint that we can't keep Gargul waiting, and go home. In and out, 2 hour adventure."

DM Tanner 
Sunday September 17th, 2017 11:59:19 PM

FRIDAY POST

"Master Goodbarrel, I was made to feel positive emotions in response to the general well-being of my masters. You are safe -- I am happy!"

"Master Beriothian, I have no purpose other than to serve."

"Onward to Plateau City, good masters! Our journey will take several hours. Please make yourselves comfortable."

ooc: Anywhere particular in Plateau City you wish to go? A discrete visit during the night, or a victory parade in broad daylight? Strafe the city to excite the crowds, or quickly land next to the Lord Mayor's residence and make a quick visit?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday September 18th, 2017 2:45:42 AM

Tink grins a little. She would prefer a discreet visit, but she won't take this moment away from Restlin. She knows he loves a little pomp and ceremony. Not so much the ceremony but playing to the crowd and the attention. He sure loves to put on a show.

She briefly - very briefly - considers preparing and casting a Greater Teleportation spell and beating the StarBlazer to Plateau. It's enough to try and pull Restlin's leg a little

"Why send a message? If it's just to debrief, let's all teleport in and then teleport out? I can Greater Teleport us from here. No need to sail the ship, and no need for any fanfare." Tink suggests with a wink to Sesha.

"You can fly automatically to a destination without any crew aboard, can't you Starblazer?"

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday September 18th, 2017 9:00:30 AM

"I believe Starblazer stated, once it had been to a location it could return if it was memorized. Since it has not memorized Hook City, it can not travel there on it's own.
If you all want to go, go ahead, I'll get the ship back to the Castle. I'm not good with crowds anyways, I think I was meant to either Sail or Fight, or even both at once."


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20 
Monday September 18th, 2017 10:44:02 AM

He looks between Sesha & Tink. "Don't get me wrong, ladies. I know we have serious business to attend to. For once, I'm willing to forgo a bunch of pomp and elbow rubbing. I just want to be sure we repay the Lord Mayor's kindness and assistance properly. If we message ahead, we'll be able to finish up our business there quicker.

"Plus, there's a servant there I owe a favor to. Best to clear it up now."

Restlin isn't sure how to fly a giant artifact dragon ship into a major city discreetly, so he's not sure they should bother. It makes sense to fly the thing right to the Lord Mayor's...castle? Was it a castle? He can't remember.

Anyway, right to the Lord Mayor.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Monday September 18th, 2017 11:31:58 AM

"I was not involved in your prior meeting in Plateau City so I'm not sure how it was last time... but if it the Mayor that started you on this quest it would be good to return to him. We are of the Dragon Consortium now, no longer just champions of the southern continent, but of the Wold. Let us act the part. People need their heroes."

As to how they arrive in PC he has no opinion.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Monday September 18th, 2017 11:43:57 AM

Garret remains to the side in very quiet contemplation as he is still trying to figure out life, the universe, and everything...

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23 
Monday September 18th, 2017 9:03:23 PM

I understand the desire to forgo any formalities, but wouldn't that be pretty rude? Especially considering what happened on our arrival last time? Wasn't that was the place where they were upset with us because they didn't have time to prepare for our arrival? If so, if anything I would say we owe it to them to go through the festivities this time.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Monday September 18th, 2017 9:15:47 PM


"Beri has a point. We could at the very least give them a heads up. I'll ring the bell. See you all in awhile!"

Sesha gathers up her items, focuses on the location, and *poofs* with her boots of teleportation.

She arrives outside of the keep, cloak tossed back, with all of her offical badges showing. There's the symbol of Serenbeth in her hair, the symbol of her yet to be recognized house in It'lal, her Woldian League of Adventurers Badge, and of course, her Iron Dragons signet ring.

She announces herself to whomever it is that handles this sort of thing.

"Sesha of the Iron Dragons, here to give notice that the rest of our flight is in transit. Last time there was some .. ah.. commotion because of our sudden arrival. We thought we might give some notice this time, not that we expect ceremony, but because if ceremony is to be had like last time, you might appreciate the advanced warning."



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday September 18th, 2017 10:50:15 PM

Tink gives Sesha a small wave as she disappears. The telepathic dragon rings should keep everyone in touch.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Monday September 18th, 2017 11:12:56 PM

Bosk sits back and sips a dark dwarven stout. "I do not know about city etiquette, but I understand tasting and honor. I will go along with whatever Testlin suggests on this one."

DM Tanner 
Monday September 18th, 2017 11:46:21 PM

Sesha teleports to front grounds of Lord Sturtavent's manor (built like a castle, but the size of a manor house). It takes a few minutes of escalating messages between servants, but eventually she is met by the chief steward who escorts her to the same private rooms as before. He informs her the Lord Mayor will see the Iron Dragons when they have all arrived, as he needs time to summon his advisers to hear their report.

The Starblazer arrives over Plateau City. By the time you touch down in front of the manor house, a small crowd has formed. It is not the throng as the last time you visited, and it appears the Lord Mayor has tried to keep your impending visit as quiet as possible. It is difficult to hide a flying caravel, however, and word quickly sweeps through the nearby neighborhoods. By the time you reach the front doors, several hundred people are gathered around the courtyard and are being prevented from approaching the ship by a ring of guardsmen.

The chief steward stands ready to meet you, and escorts you to the same chambers where Sesha is staying. Servants are now aware of your arrival, and it is nothing but curtsies and bows between the foyer and the private rooms. You rejoin Sesha, and are quickly followed by a line of servants carrying charcuterie trays, bowls of water for washing, and a fussy little man with a clipboard who inquires if anyone would like a hot bath before their audience tonight.

It is currently 2:00PM, and your audience with the Lord Mayor will be after dinner at 8:00PM. You are informed of the Lord Mayor's great regret that he cannot meet you for dinner, but he does not wish for certain nobility to have contact with you prior to the audience. You are, however, promised a sumptuous feast in your private rooms.

Do you have anything to accomplish prior to dinner and your audience?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Tuesday September 19th, 2017 5:02:24 AM

As much as she may say otherwise, Tink is starting to enjoy the celebrity status of the group. She doesn't enjoy having people wait on her though and prefers to pick at any fruit already in a bowl on a table.

"Seems we have some time to kill. Perhaps we could quickly duck in to the catacombs to sell this haul?"

OOC: Did anyone want to keep anything? I'll total everything together so everyone can see the loot, and whatever isn't claimed will be sold off

*EDIT: Link attached. I work it out at 66,371gp each

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20 
Tuesday September 19th, 2017 10:17:00 AM

Restlin would like the ring of evasion & one of the tomes of clear thought.

**

Restlin waves to the crowds as they land. He doesn't ham it up too much, but he enjoys attention. He responds very amicably to the question of bathing. "My goodness man, YES. A hot bath would be perfect. If you have any lavender, no...sandalwood oil, even better!" The others could sell stuff at the catacombs. This was important.

After the bath, he seeks out his given room at the manor to retrieve his stuff. He also hunts down that nice follower of Wardd who agreed to watch his stuff. "Here, take this fan. I found it in..." he stops himself. He can't very well go telling this woman what happened before he tells the Lord Mayor. "Well, I found it someplace it shouldn't have been. Had no use for it myself, but it was found on a luck quest, so it's gonna be useful to someone at some point. Hopefully that person's you!" He teaches her the command word to activate it, then leaves her with a bow & heads back to meet up in time for dinner. He is refreshed, happy, and ready to eat.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Tuesday September 19th, 2017 11:37:32 AM

"Hmm.. let me take a look at the pile. I haven't had a chance to yet.." and Wyaar goes to do just that. A bath would be good too probably after all the Gore children stank.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Tuesday September 19th, 2017 12:49:03 PM

Garret looks around when Sesha disappear to announce their arrival. As the ship flies through space, he digs through some of the pile of treasure that has been accumulated. He checks out the headband with the yellow gem and compare it to his own. He notices that it is more powerful and he could make use of it. He also notices the small pile of books and takes a close look at them.

When the ship arrives, Garret waves to the people who have gathered. He tries to reach out to high five anyone close. As they enter the place and they are offered a bath, Garret raises his arm and gives a big sniff. He says, "Nah, I think I'm good." (He is not good, he smells. Bad.) His eyes to light up at the prospect of a feast.

OOC:
Could use the headband of mental prowess (might stop him from stinking the place up quite as often).
Could also use books: gainful exercise, tome of understanding, and manual of quickness.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday September 19th, 2017 1:41:07 PM

"Think I'd rather the Gold, then purchase whatever it is I can use. A couple of those books would be great though...."



Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d8=6 ;
Tuesday September 19th, 2017 5:20:00 PM


Sesha had previously mentioned interest in the Tome of Clear thought, and was still interested in it. Otherwise, there wasn't much that had grabbed her attention.

Having bathed before the others arrived, Sesha was happy and in general good spirits. Ready for dinner, Sesha adds her own small bit of cooking to the group, spending the time to cast and prepare an extended Heroes Feast. She was aware it might be a little unexpected, a guest aiding in the meal preparation, but she would insist without giving an inch if someone tried to shoo her away.

Usually this was an end of the day sort of spell, but who knew what the next 24 hours would bring?

She makes sure to keep the extra portions she is capable of making set aside, for any dignitary or noble of high rank. (Sesha can make 20 servings, and the party consumes 7.)

(You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 16 temporary HP after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 24 hours..)

(We all get the bonuses, as well as the 16 temp hp for 24 hours.)

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday September 19th, 2017 8:01:35 PM

Bosk too like through the loot. "I want to look into these holy symbols to make sure there is nothing special about them. I would not want a powerful item to fall into the wrong hands. Other than that, I am fine."

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23 
Tuesday September 19th, 2017 9:09:37 PM

I think you'll find that many of us will take you up on the bath offer. We've magically cleaned ourselves off many times, but after our last adventure I think the tactile feel of actual water and scrubbing is needed.
Beri reaches up and scratches his his chin.
Oh, and if I could borrow a sharp straight razor it would be greatly appreciated.

DM Tanner 
Tuesday September 19th, 2017 11:46:02 PM

You all receive hot baths made to order, with a generous selection of oils, aromatics, and light music played while you soak your bodies. The stink of gore is washed away, though some of you have to rinse several times and require a servant or two with stiff brushes.

Bosk examines the holy symbols. There is nothing special about them.

Tink vanishes to the Catacombs once everyone agrees on how to split the treasure (hand-wave, we can assume you finished shopping and returned).

The chief steward arrives at your room at 7:50PM and escorts you to a small antechamber. After a minute or two of waiting and whispered messages through a small window in the door, the thick-framed door is swung open and you find yourself in a well-appointed chamber. Lord Mayor Sturtavent sits in an impressive chair at the head of the room. He is flanked by several noblemen, though they appear much more physically fit and martial than the typical nobleman. Also present is Father Eorcenbald, you gives you a twinkling grandpa smile.

"Welcome, Iron Dragons. Welcome!" The Lord Mayor beckons you forward. A semi-circle of comfortable chairs stand opposite the gathering of nobility. "Please, sit down and tell us everything." He nods to a servant, who stands ready with quill and parchment to record the meeting.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday September 20th, 2017 7:31:06 AM

"It was nothing, really. We traveled, found something big, killed it from the inside. That's the abridged version. If you have the time - and the parchment - I suspect you're about to get the detailed version" Tink says as she settles into the comfortable chair.

Tink will have picked up some crafting materials while in the CC. She wants something to occupy her time on the journey back to Hook.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Wednesday September 20th, 2017 9:28:30 AM

Wyaar steps into the room and tips into a bow for the gather nobility. He moves towards the indicating chairs and gives Restlin a nudge in the ribs, "Tell them about how you killed something with your sword. That tale should be spread far and wide." and settles on down to let someone more familiar with what they were up to explain the tale.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20  d20+20=32 ;
Wednesday September 20th, 2017 10:20:18 AM

Well, Restlin wasn't going to make a big deal of things, but if his friends insist...

The Mendicant, still wearing the impeccable suit provided by the Lord Mayor on the last visit stands. "I wouldn't call it nothing. The capable sailors and vessel you provided delivered us safely to our destination. We fought our way through elves, dragonkin, even a flesh golem or two...I've legitimately forgotten how many there were, if we're being honest. We defeated a menagerie of monsters crafted by an abused, insane monstrolloger. Then, we defeated Vivian herself, though her phylactery was no where to be found.

"What we did find was an intelligent, flying ship capable of navigating Jericho Space. The look of panic on Vivian's eyes as it told us it could return to its previous destination was all the proof we needed to pursue it. So, we did.

"We flew into Jericho Space on our ship, when Gimp contacted us & let us know it sensed something nearby. That something turned out to be..." he pauses to cast a silent image spell of the flaming oma. "An oma. A giant, flaming, space whale."

Restlin pulls a chunk of rose quartz from his pouch. "After an initial mishap, I was able to posses the body of the thing and allow a number of my fellow Dragons to enter and find what Gimp had warned us about. As expected, they discovered, and destroyed, Vivian's phylactery. The lich will bother these lands no more. The oma...rewarded us appropriately for ridding her of the thing. How she did so is not a topic for polite company." He wonders if any sea-faring folk around here will be able to guess about the ambergris.

"That done, we continued on to find...Soma." He changes the silent image to one of the living asteroid. "A giant, sentient asteroid crafted by the death dragon cult. We dragons fought through long stretches of intestine and Wardd knows what else. We fought nearly a hundred trolls. We defeated dozens of fleshcrafted monstrosities and finally took down the priests of the cult."

Then, Restlin freezes. He had completely forgotten about the rubber piggie in his pouch until that moment. It should have turned back into a nerve cluster hours ago. He pulls the piggie out, eyes it warily, then shrugs. Guess its staying a pig after all.

He raises the thing high. "This is the polymorphed remains of Soma's brain." He lowers it down & strokes its head. "I've named it Waddles." He returns it to his pouch.

"As far as we know, the Death Dragon cult is no more. We were able to remove the block preventing Gargul from detecting the cult's true source of power, but have yet to discuss Gargul's findings with him.

"Please accept our gratitude for your continued hospitality, Lord Mayor. As well as the transport to Farpoint Island. Also to you as well, Father Eorcenbald, though I'm afraid your assistance will be once again needed in the very near future." They still had to have their audience with Gargul. The high priest here seems like a great way to arrange that quickly.

Diplomacy: 32 - In case I've said something gauche that Restlin would know better.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Wednesday September 20th, 2017 11:44:04 AM

Garret avoids the bath unless someone forces him into one. Instead, he walks about, exploring the rooms and place they are contained in. He looks for some windows so he can wave to people outside. He eats Sesha's feast until he is absolutely stuffed and has to adjust the robe holding up his pants. He smiles, burps, and thanks Sesha for the grub.

When they arrive in the room with the nobles, he looks around and bumps Restlin and says, "There's no food here. Is that normal? Are we in trouble?"

Then he sits back and lets Restlin tell the story of their adventures, still keeping an eye out for some extra food or servants who look like they might want to bring him a snack.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday September 20th, 2017 2:05:31 PM

Zane lets Restlin speak, and stands near the back, staying quiet. He's ready to go, moments after they are escorted into the Lord Mayors presence.....

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Wednesday September 20th, 2017 8:25:27 PM


Sesha is barely present in the proceedings, worrying ahead about the meeting with Gargul. Those are always so.. shaky. You can never tell what's going to happen with that guy.



Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Wednesday September 20th, 2017 9:10:08 PM

After a hot bath and a shave with sandalwood soap Beriothian is feeling much better. There is nothing quite like a good shave to make you feel refreshed. On the way to the small antechamber Beri grabs a charcuterie tray from his room knowing someone will want a snack at some point. While Restlin is in the middle of regaling their benevolent host with the party's voyage through space, the druid notices Garret looking around for food, and passes him the tray... after taking one last sausage.

***
ambrosial food : +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 24 hours.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday September 20th, 2017 11:48:29 PM

Bosk has a prestidigitation spell cast on himself to remove the bigger chunk before climbing into the tub of hot water. "No sense in soaking in gore soup." The blond taur eases himself into the hot water with Frankincense and Ylag Ylang.

After drying off Bosk smiles as he puts on the tailored upgrades his outfit to fit over is armor so that it is functional and elegant while still presenting the dangerous nature of a Grim Avenger. After a little cleaning the Chimera jacket looks once again elegant with the matching dragon scale boots and belt with adornments for the most formal of occasions. the custom scabbards and sheath for his 5 1/2 ft bastard sword are highlighted across his back. On his chest is his WLA pin while his Iron Dragon clasp holds his cloak closed.

He then joins the others at the banquet, and recognizes Sesa's contribution. He thanks everyone for the meal and the service and adds what detail he can the the retelling of their adventures.

As the others speak Bosk reflects that he looks forward to seeing Gargul again, but is worried about what revelation lies before them.

An Audience with the Lord High Mayor - [DM Hugh] 
Wednesday September 20th, 2017 11:58:05 PM

DM Post incoming

An Audience with the Lord High Mayor - [DM Hugh] 
Thursday September 21st, 2017 1:14:04 AM

Tink says, "It was nothing, really. We traveled, found something big, killed it from the inside. That's the abridged version. If you have the time - and the parchment - I suspect you're about to get the detailed version"

Wyaar says to Restlin, "Tell them about how you killed something with your sword. That tale should be spread far and wide." and settles on down to let someone more familiar with what they were up to explain the tale." as he nudges the mage-priest in the ribs before having a seat in one of the comfortable chairs.

Restlin gives the Lord High Mayor the long version of events while in his fancy suit. During the retelling he whips out his new Soma brain turned rubber piggy named Waddles and asks for further assistance from Father Eorcenbald.

Garret says "There's no food here. Is that normal? Are we in trouble?" when they reach the room where the Lord High Mayor has set for the meeting. He keeps his eye out for food while Restlin does his thing.

Zane lets Restlin speak and then stands near the back being ready to go whenever the audience concludes.

Sesha is barely present in the meeting as she is distracted by the prospect of the group's impending meeting with Gargul.

Beri reflects on how good being shaven feels and had the forsight to grab a tray of food prior to the meeting. He passes the try to Garret when he notices the halfling's hunger.

Bosk sees his upgraded outfit came together nicely and had thanked Sesha for the meal before they reached the chamber. He too thinks the upcoming meeting with Gargul but he is looking forward to it while Sesha is dreading it.

After Tink and Restlin give news of your recent adventurers to the Lord High Mayor and his assembled advisors they talk amongst themselves in conference. It is hard to make out what is being said but it does look like they seem concerned by the revelations of Soma and the Gargul blocking artifact. After a few minutes of talking amongst themselves, Father Eorcenbald bows to the Lord High Mayor then to the Iron Dragons and quickly leaves the room.

After Father Eorcenbald departs, the Lord High Mayor addresses the chamber, "Father Eorcenbald extends his deepest regrets that he cannot fulfill your current request. We were lucky enough to catch him before he left for the enclave of the upper echelons of the clergy of Gargul. It would be rude to detain him further considering the potential implications that could stem from the nature of their topic of discussion. In the wake of changes among the blood witch practitioners and how the great Gods of the Wolds no longer treat with them a retreat was called to debate the matter and determine if an official response is warranted. Some of the more extreme members of the clergy are calling for a crusade against the blood witches. As you know Father Eorcenbald is a moderating voice and if cooler heads are to prevail on the blood witch question he will be needed there. The enclave itself is being held in an undisclosed location and not even Dragon groups are allowed to disturb it. Given that one of your number could be considered the most prominent blood witch in existence right now it would probably be best not to disturb it. With that being said if there is any other way we could potentially assist you please do not hesitate to ask. However, before we do that some of my other advisors have questions and concerns they would like you to address."

The Lord High Mayor takes a seat while his militant noblemen advisors ask a variety of questions seeking to understand the potential threat posed by the Death Dragon Cult, their capabilities and useful tactics for combating them in the future.

You answer to the best of your ability and the advisors seem satisfied with your answers, the Lord High Mayor stands once again and says, "Before we conclude this meeting, please let us know if there is any further assistance we can provide you outside of the services of Lord Eorcenbald. Otherwise you are free to go, but we would still like to be kept appraised of the situation with the Death Dragon Cult as it develops.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Thursday September 21st, 2017 2:04:47 AM



Sesha tenses, and locks her eyes in a seething glare.

"Call a crusade against Blood Witches? We aren't some solid wall or faction. It would be a crusade against the mist! That major deities forbid to treat with a Witch is proof they were never worth our time in the first place."

She jabs her thumb into her chest.

"I'd make it a busy week for Lord Gargul and expensive for his clerics! Those true diamonds for resurrections aren't cheap."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Thursday September 21st, 2017 7:30:11 AM

Tink sighs as Sesha let's the attendees know what she really thinks. She speaks over the telepathic link

"Nice one Sesha. You just lost your cool with the ones who are acting as the moderators and voice of reason to the extremists. If anything you have hurt your cause and given more ammunition to those that would oppose bloodwitches. You may have even given them cause to pursue other bloodwitches in the area"

Tink tries to repair the damage and basically help the group get out of here.

"You'll have to excuse my friend. It has been a long and difficult journey, and we have been far from our home for some time. By your leave we will return to Hook City"

Tink gives a slight bow as she turns for the exit, shaking her head as she does so.

Diplomacy: 36: 26 + Take10

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20 
Thursday September 21st, 2017 11:24:21 AM

Restlin grumbles a bit internally. He was with Sesha on this one, but had a strict "no white-knighting" policy where his paramour was concerned. He moves to her side, showing solidarity without speaking on her behalf. He imagines they've just seen some foreshadowing of their next bit of trouble once Gargul's usurper was dealt with.

Either way this little Mendicant's eager to get out of here.



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Thursday September 21st, 2017 11:32:49 AM

Garret senses the tension in the room and quickly and quietly moves over to stand with Sesha, still grasping the nice tray of snacks that Beri had helpfully provided. He even offers the tray to the nearest non-dragon member when he takes his place near Sesha.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday September 21st, 2017 1:40:02 PM

Over the link,"I just had a scary thought....What if the Death Cult is behind this Crusade Talk.... If they are trying to focus on death, what better way than to cause the death of so many on both sides of a fight....."
Zane's worry shows on his face, "Lord Mayor, this is disturbing news. Sesha here is as temperamental as I can be often, and this involves herself, so please pardon her reaction. But I think we are going to become included in this meeting whether or not we want to. With so many High Clergy in one location, what better way than to decapitate the Gods, which is what I think this whole thing has been about all along.
We must leave, and leave now, it's more important than ever we get home and get on with our mission....."


Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Thursday September 21st, 2017 2:59:21 PM

"I think Zane may be correct. We need to be moving on as soon as we can. There is much at stake." Wyaar says.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Thursday September 21st, 2017 9:03:19 PM

I hope he's wrong, but the thread of the Wold tend to weave together in interesting ways. In any case, you don't want to keep a god waiting so we probably should head out in the morning.

It does sound like a lot's been happening since we left, especially related to blood witches. Is there anything else happening of note that we should be aware of?


Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday September 21st, 2017 10:37:56 PM

Bosk waits to see what the others think, but reserves his opiniobs until after he hears what Gargul has to say.

An Audience with the Lord High Mayor - [DM Hugh] 
Friday September 22nd, 2017 2:11:33 AM

DM Post incoming

An Audience with the Lord High Mayor - [DM Hugh] 
Friday September 22nd, 2017 3:33:07 AM

Sesha tenses and locks eyes in a seething glare,
"Call a crusade against Blood Witches? We aren't some solid wall or faction. It would be a crusade against the mist! That major deities forbid to treat with a Witch is proof they were never worth our time in the first place."

She jabs her thumb into her chest.

"I'd make it a busy week for Lord Gargul and expensive for his clerics! Those true diamonds for resurrections aren't cheap."

Tink points out over the telepathic link that Sesha's outburst may have hurt the cause. She then tries to repair any potential damage through diplomacy.

Restlin grumbles a bit then stands with Sesha silently in solidarity as his own policy prevents him from white knighting.

Garret silently walks over to stand by Sesha and Restlin sensing the tension in the room. He offers the tray to the nearest non dragon in his own effort to lower tensions.

Zane sends the hypothesis over the link that crusade talk might be part of the Death Dragon Cult's plans. To the assembly he says, "Lord Mayor, this is disturbing news. Sesha here is as temperamental as I can be often, and this involves herself, so please pardon her reaction. But I think we are going to become included in this meeting whether or not we want to. With so many High Clergy in one location, what better way than to decapitate the Gods, which is what I think this whole thing has been about all along.
We must leave, and leave now, it's more important than ever we get home and get on with our mission....."

Wyaar states the need to move on.

Beri notes that much has happened in Wold since they left and that they should probably head out in the morning. He also questions if anything else is happening the Iron Dragons should be aware of.

Bosk waits to hear what others have to say but resolves to not form any opinions until after they speak with Gargul.

The Lord High Mayor says to Tink, "No apologies necessary. We can certainly empathize with Sesha's reaction given the circumstances."

To Sesha he says, "Lady Matron in Waiting please note that both the office of the Lord High Mayor and Father Eorcenbald himself are on your side, that is the side of not bothering the witches over some change to how magic works in the Wold. In fact part of reason we went out of our way to get Father Eorcenbald to this meeting was so that he could share the latest updates of your encounter with the Death Dragon Cult with the rest of the clergy. Whoever is masquerading as Gargul is a much greater threat than a smattering of witches who are not hurting anything. Furthermore, it could be argued the blood witches are actually helping considering how you contributed greatly to the success of the recent mission on Soma, Lady Matron in Waiting and have earned the title of Iron Dragon in your own right. Additionally a war between the followers of Gargul and the blood witches is not in the interest of the continued stability of Plateau City and New Elanna as a whole as a crusade could devolve into an interracial incident and a greater war between the surface drow and the other races given your standing as a Matron in Waiting. It is Father Eorcenbald's hope that the resolution of the Clergy will be that the Eyes of Gargul will be neutral with respect to blood witches as a whole but that individual witches who use forbidden spells might face the consequence of being labeled anathema and barred from the entrance to any Church of Gargul or contact with any of His clerics and that Blood witches who use the Reincarnation spell will have to answer to Gargul himself eventually. In this way collective punishment can be avoided and the misdeeds of a few bad actors can be dealt with accordingly in a just manner."

To the assembled Dragons as a whole he says, "You may stay the night in the quarters you previously occupied, thus allowing you to rest before your journey home or set out now for Hook City with a letter of safe passage I'm ordering drawn up. I'm not sure who would bother a Dragon Consortium group in a flying dragon ship but it is the least I could do. The choice is one you will have to figure out yourselves because it seems like you don't currently have a consensus. The office of the Lord High Mayor and Plateau City itself thanks you for the knowledge you have provided and for dealing with the threat posed by the cells of the Death Dragon Cult you have encountered. We humbly remind you to update us on any new information that comes to light on who is masquerading as Gargul and of any additional cells in operation. Meeting adjourned!"

The Lord High Mayor bows and then exits the chamber, Militant nobleman in tow. A short time after that a page runs up to you delivering the Mayor's proclamation of safe passage and some servants show up a little after that asking if you would like to return to your rooms or if your possessions in the rooms should be loaded on the dragon ship. The choice is yours.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Friday September 22nd, 2017 3:58:24 AM


Sesha bows, and only then does her anger cool enough to consider what she just said, right in front of Bosk, who was as deep in Garguls service as one could get.

"Yea, uh. About that."

She rests her look on Bosk, searching his face for emotion. He was always so stoic though.

"Never you, Bosk. I don't -think- you'd follow an order from your church to purge me, and I'd never put a spell on you without it being an issue of self defense."

There were a whole lot more minutia and qualifiers in her mind, but she was so frustrated it didn't seem like a good time to try and spell it out, detail by agonizing detail.

"Not sorry Tink. Before I was born, my people were systemically declared traitor and evil by the other elves, because we were different. When I was a girl, my family was captured and sold by another tribe, because we were different - and valuable. Now as a woman, other witches like me are threatened , even in passing, by a religious group because they are different. I wasn't old enough, or cognizant, to defend my people in either capacity the first time.

This time... "


She lets the thought end there before her blood boiled again. Eorcenbald had to come through, and part of doing her job was making sure she trusted other people to do theirs.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday September 22nd, 2017 5:56:23 AM

Tink just sighs once more but says nothing. Nothing would change Sesha's view on the matter. Perhaps nothing should? But antagonising officials trying to help your cause never works out well. Sesha may not see the wisdom in that now, but perhaps in time.

"Let's just head back to the tower. Make sure everything is still where we left it"

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Friday September 22nd, 2017 11:36:21 AM

Garret remains by Sesha's side and flexes his muscles at a nearby guard. He says through the link, "Maybe we should just get on out of this place without staying the night."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Friday September 22nd, 2017 2:43:17 PM

"Lord Mayor, Thank you for the offer of Lodgings for the night, but with the ship we can be home before you'd think, and there are room aboard as well. We will be well rested for our continuation of the mission, plus, it'd be safer if we left from the Tower for our impending visit to Lord Gargul."
Zane makes to leave, if the rest follow, he makes his way to Starblazer and as soon as the others are aboard, gets them started for Hook City, if it's faster to hit the edge of space, he'll do that, or just circle the Wold.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Friday September 22nd, 2017 7:29:24 PM

Bosk shakes his head at Sesha. "The abuse of Woldsblood offends Gargul, but just as clerics of Gargul do not hunt down everyone who has ever killed a man, neither do I expect him to go after every witch. Typically it is murder and abuse on a large scale that draws the attention of the gods...still...with someone impersonating the gods we will want to keep our attention on this. Even worse than the abuse of Woldsblood is the impersonation and blasphemous false teachings of a god."

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Friday September 22nd, 2017 9:08:57 PM

Beri looks around, the group seems to be ready to head out.
Well, it sounds like the Wold has been busy while we were away. I'm actually quite interested in what Gargul himself has to say on this. With so many people claiming their will is that of the gods, I feel blessed that we will actually have a chance to hear for ourselves.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20 
Saturday September 23rd, 2017 9:10:01 PM

Restlin is very ready to head home. He'll gather his belongings and head to the ship as soon as he's able. If there are sleeping quarters on the ship, he'll turn in quickly. Dude's tired.

Set Course For Hook City - [DM Hugh] 
Sunday September 24th, 2017 10:36:30 PM

Sesha bows and then explains what she meant by her outburst to Bosk. She then is unapologetic to Tink over the link explaining a bit about what transpired with the surface drow in the past. She resolves to trust Eorcenbald to do his job.

Tink sighs and then indicates she wants to return to the tower.

Garret flexes his muscles at the nearby guard and agrees over the link about leaving.

Zane thanks The Lord High Mayor for his hospitality but explains that the ship has sleeping accommodations and can get them home quick.

Bosk explains a little to Sesha about what offends the Gods and ultimately agrees with Eorcenbald's assessment that blasphemy is worse.

Beri talks about how he is interested in hearing what Gargul himself has to say.

Restlin is ready to head for home he gathers his belonging and turns in for the journey home finding a hammock below deck he can crash in.

Wyaar is silent going along with the rest of the group.

"Setting course for Hook City, Good Masters," Starblazer says, "It will take about a day to reach the Southern Continent."

And so the Iron Dragons start their journey home with Bosk at the helm Restlin zonked below deck and the rest of the Iron Dragons somewhere on board.

(OOC: You have a day's travel time to Hook City, use it as you will)



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday September 25th, 2017 7:40:01 AM

Aboard the ship, Tink finds a place to sit cross legged and play with the materials she bought from the Catacombs.

She talks quietly to herself as she does "This bit goes here.... this bit here.... why won't this... ah, it goes here"

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Monday September 25th, 2017 8:56:35 AM

Wyaar really had nothing to add aside from polite thank yous and farewells to the gathered representatives of Plateau City.

On the way to Hook City Wyaar will enjoy the flight over the land in the ship, admiring the scenery of the Wold so far below them.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20 
Monday September 25th, 2017 10:00:13 AM

Restlin pops out from below deck refreshed and ready to go. He wears just a pair of shorts and a wide-brimmed straw hat. Goodness knows where he found the things.

He scans the deck for some sort of comfortable, reclining chair. Should he fail to find out, he'll conjure something up. He pulls out a cheap, ridiculous pulp adventure book & starts reading. He gets exactly one day's vacation before he gets home and all heck breaks loose again. He intends to use it.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d8=4
Monday September 25th, 2017 10:12:02 AM


Sesha finds a place on the ship to sit quietly and observe the others. She was pleased that even though he said nothing, Restlin stood with her. She was also surprised, and pleased, that Garret made his way to her side.

She was also glad that Bosk didn't seem to be particularly upset with her. She leans over the side railings of the ship and watches the landscape speed by. After a bit, she decides to kill some time tinkering with some potions.

The end of her labors is a death-ward potion, which she tucks away in her haversack.

She makes breakfast before they report in to Hook City, another Heroes Feast spell, extended by her metamagic rod.

(14 temp hp for 24 hours, and all the other benefits as well.)

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+37=42 ;
Monday September 25th, 2017 12:29:26 PM

Garret pulls out a few soft balls and practices his juggling on the ride home, trying not to drop them on top of Restlin as much as he can (acrobatics? 42).

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday September 25th, 2017 2:20:52 PM

Zane spends most of his time in the prow of the ship or up in the rigging. He just hopes that the people guiding the ship, other than Starblazer it'self know what they are doing.....

(Garret, Juggling would be Slight of Hand)

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Monday September 25th, 2017 9:33:15 PM

Beriothian finds a deck chair and lays out besides Restlin. A little sun and relaxation is just what his body needed after their adventure. The hero's feast only adds to his good mood, as a full belly tends to do.

I'm guessing that whatever is happening, we have dealt with any immediate issues otherwise Gargul would have called upon us as soon already. You know what concerns me the mos though? That living space vessel thing... that wasn't exactly something you could create overnight. And definitely not something of this Wold. And then we have Starblazer here... do you think we are looking at Tecuri involvement?

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Monday September 25th, 2017 11:19:44 PM

Bosk shrugs. There are relics all over the World, and portals to Teucri space we're opened recently. There are any number of ways they could have obtained them. the classic then finished some creating projects and makes a list for the Catacombs.

Set Course For Hook City - [DM Hugh] 
Monday September 25th, 2017 11:56:40 PM

DM Post incoming

Of homecomings, regroupings, introductions and prophecy


Home Sweet Hook City - [DM Hugh] 
Tuesday September 26th, 2017 12:24:07 AM

Tink finds a place to sit cross legged on Starblazer and then plays around with her materials as she talks to herself.

Wyaar enjoys the scenery of the Wold below.

Restlin comes out from below deck wearing a wide brim hat and a pair of short pants. He summons a comfy chair, pulls out a pulp adventure book and starts reading.

Sesha sits quietly and muses on her companions. She then makes a deathwatch potion and cooks breakfast for everyone during the journey.

Garret pulls out some balls and attempts to juggle but ends up doing some sweet dodging of the balls with his acrobatics ability as sleight of hand is a skill you can only used trained.

Zane divides his time between the prow and in the rigging.

Beri takes up a deck chair near Restlin and he raises the possibility of Teucri involvement given Starblazer and Soma.

Bosk Talks about there being many ways the artifacts could have been acquired he then finishes some crafting items and makes a list for the catacombs.

For the most part the trip passes uneventfully there is a really fun moment where you pass over the Hump of the disk shaped Wold to get to the Southern Continent and the ship essentially changes direction 3 times in short succession to maintain position relative to the surface of the water.

A few hours after that that you can see home or rather, the dot that is home. After another half-hour, you are sailing above the city skyline of Hook City. A peek over the railing reveals citizenry who are equal parts mystified and terrified. After all, a Death Dragon Cult attack happened only a few days ago, and they have never seen the Starblazer!

Your ship approaches the castle in a wide arc, halts, and lowers to the cobblestone streets at a slow pace. It juuuuuust barely fits in the courtyard in front of your home, but traffic is obviously blocked. Perhaps building some sort of skydock on your roof should be on the to-do list?

A party of guardsmen led by the Constable stand warily at your front door. The Constable gives you a wary wave of his hand and his face has that unmistakable please-explain-what-is-going-on look.



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Tuesday September 26th, 2017 6:42:12 AM

"Would you believe it used to belong to an old lady who rode it to temple once a week?" Tink jokes to the Constable, as she jumps down from the deck.

She then mentions over the link "If this bothers them then perhaps we should ease them in to the souvenirs we collected" referring to the gorechildren body parts and such.

"In all seriousness, constable, we commandeered this fine vessel - the Starblazer - from some very, very evil people. It is of no danger to anyone"

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Tuesday September 26th, 2017 10:09:25 AM


Sesha hops down from the ship, landing lightly on her small feet. She stretches her back, arching like a cat, then twists at the waist a couple of times.

She wants to blurt out questions about whether the church of Gargul here is doing anything.. weird, but she knows that's the wrong process for Hook City.

Instead, she asks another fairly blunt question, her voice a sultry purr. She grabs the young mage by the hand and drags him with her, then rests his hand on her hip.

"Do you have any immediate need of us? Restlin and I have desperate need of a room with some privacy, alone and away from peeping eyes."

She doesn't hint at anything more than that, in case someone was listening that shouldn't be. That pig needed tossed in the vault.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20 
Tuesday September 26th, 2017 10:17:21 AM

Ugh, Restlin wasn't dealing with any constables today. Tink can handle that nonsense; Restlin had the Iron Square folks to greet.

"Hi everyone!" he shouts from the ship, still dressed in shorts and a big straw hat. He has a killer tan. "You would not believe what we've had to deal with, but it's really great to be home." He waves happily, but really wants to get inside, get dressed, and go to Gargul and find out what the heck's going on. His wish is seemingly granted when Sesha quickly escorts him inside. He wonders if she's doing that thing she does where she uses their relationship as a cover to exit a situation...

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20-1=4 ;
Tuesday September 26th, 2017 11:48:47 AM

Garret hops down from the ship as well and quickly makes his way to where he knows the nearest meat on a stick stand can be found. He greets the sellers of the meat (since this is certainly a regular stop of his) and gets a meat-on-a-stick for each hand. He smiles and tells them that they have been on quite a journey and isn't this a nice flying ship that they found? He also asks what's new in town (diplomacy for gather information: 4. Apparently he burps a lot while asking the question).

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday September 26th, 2017 1:20:15 PM

Zane goes to the prow of the ship, "Starblazer, you can hover without too much trouble, correct?"
He letys the rest exit the ship, then if Starblazer answered in the affirmative, Zane will have the ship lift to the level of his rooms, He already has a stern walk (balcony) at that level, adding a general door near the stairs and extending the walk to a full circle around the tower should be easy enough, plus its about half way up or down depending on your point of view. Until the new construction is finished, his rooms will just become a pass through, he don't have must that's private anyways.
After the ship is "moored" at his room level, he'll drop back down and answer any question the people in charge need that aren't already answered.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday September 26th, 2017 9:17:49 PM

Book remind the others that there is rooftop access to the building and they they could park on top of the tower.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Tuesday September 26th, 2017 9:33:29 PM

Beri walks slowly towards the front door, the robotic arm trailing behind him. Once down the stairs he leans against the wall, angling the arm so that the menacing blade catches on a hook over the fire place. He lets the rest of the arm trail along the wall over the couch, finding another hook to secure the other end in place. Once pleased with it's placement he turns around and addresses the constable. He tries to give the Constable a proper greeting but keeps getting interrupted by the noisy crowd outside.

Ah, good to see you Constable. I was just hanging up one of our trophies, we left the other 80 behind in Jericho Space. Would you like to come in for a cup of tea? I can put the kettle on if you like. What? Yeah, Jericho Space. Mind the blades on that thing Constable, they can cut a trolls arm clean off. Do come inside, I can't wait to hear what's been going on since we left. Oh, the ship? Don't worry, we'll have a skydock that's up to code by days end. Nothing but the best for our friend Starblazer, he's a great guy... of course, I'm talking about him like he's a person. He talks about himself that way, it would be rude of me not to do the same. Do come join us for a spot of tea, it will be ready any minute.

Home Sweet Hook City - [DM Hugh] 
Tuesday September 26th, 2017 11:52:13 PM

DM Post incoming

Home Sweet Hook City - [DM Hugh] 
Wednesday September 27th, 2017 12:14:10 AM

Tink cracks a joke, suggests slowly accommodating the authorities to their trophies and then explains where Starblazer came from.

Sesha hops down, stretches and then says her and Restlin need some alone time, planning to toss the rubber piggy into the vault.

Restlin greets the people in the square from Starblazer and then is quickly escorted inside by Sesha.

Garret also hopes down and gets some meat on a stick from his favorite vendor.

Zane asks starblazer if it can hover and plans to let the others disembark to park the ship near his balcony.

Bosk reminds the others of the roof-top access they have so they could park the ship on top of the tower.

Beri takes one of the metallic arms from the ship and places it inside, explaining more about starblazer and inviting the constable in for tea.

The party splits up. Those who enter the castle find nothing has changed. Well, other than a light layer of dust.

Sesha and Restlin go down to the vault to take care finding a permanent home for Restlin's rubber piggy.

Garret goes to his favorite meat vender.

Starblazer says to Zane, "I can hover, Good Masters." and then allows itself to be maneuvered to the balcony.

Zane, Beri, Bosk, Wyaar and Tink meet with the constable and his men inside the tower's kitchen area. The Constable listens to your explanation with wide eyes. The veteran law enforcement officer has probably seen many things in his time, but this is obviously new. "Uh, well, that is... good of you to park the vessel in a way so that it is no longer blocking traffic, Iron Dragons

Not much has changed elsewhere in Hook City in the Iron Dragons absence except the status of the prisoner taken from the Death Dragon Cult's initial assault. When asked about the half-dragon minotaur, the Constable grimaces, shaking his head and scratching at his head. "I am ashamed to say we lost him. No, no, he didn't escape. I would eat my own hat if that ever happened. No, he took his own life. He hanged himself. He tore strips of his clothing and twisted them into a cord. Darn shame. We could never get any more information out of him. He did scratch a message into the wall with a nail before he died, though. Said he was going to get his reward." One of the guardsmen spits on the ground to ward off evil. "Was there anything else you needed, Iron Dragons? Things have been a bit slow since you left."

It is quickly approaching sundown.



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday September 27th, 2017 7:22:41 AM

Tink purses her lips while stroking her chin. "So the half taur killed himself". She isn't worried about him or his soul. She's just bothered that he escaped justice. Choosing to kill himself meant he did not get to face Pantheon's wisom. "He better not get any sort of reward of I'm coming up there to sort things out!" she mentally notes to Gargul and Pantheon.

Tink turns her attention back to the guards

"Slow is good. The people here deserve peace and quiet."

She listens to anything the guards have to say, and offers advice where she can. As the sun sets she looks forward to a hot meal and a comfy bed.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Wednesday September 27th, 2017 11:47:53 AM

Garret enjoys his meat on a stick and buys a few extra for people around. He doesn't go in the tower yet and instead hangs around with the regular people outside, listening to stories, telling some stories, and eating plenty of meat on a stick.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday September 27th, 2017 1:30:43 PM

With a wry smile, Zane makes a comment.
"As you probably already know, it's never quiet for very long when we're around, so please don't say that very loud as it will bring more excitement than you may want."

To the group over the link, We really shouldn't keep Gargul waiting, he may not be in a super rush, but I expect we'll be asked what took so long to respond to his invitation.
He gathers up some fresh food for a day or two's worth of eating while staying within ear shot of the City Guards.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20 
Wednesday September 27th, 2017 6:15:41 PM

Restlin looks at his rubber pig, then at the vault. He looks at his pig, then at the vault. "Nuh uh. This is just a rubber piggy now. I've named it. It's not going in the vault."

Carl subbing for Wyarr 
Wednesday September 27th, 2017 6:17:55 PM

Wyarr waves to the people of Hook City as he goes to find his room. He was sure the rest of the Iron Dragons were as eager to get to talk to Gargul as he was.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday September 27th, 2017 9:30:05 PM

Bosk wonders if there are lesser jails in Hook City. The one he was thrown into had no place to hang ones self from and had no nails...however he does no bring this up. The fact that he was one of the first people throw into the cells in the living memory of most people is not something he is proud of.

Yes, we should see Gargul as soon as possible. I have a feeling that time is of the essence.


Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Wednesday September 27th, 2017 11:06:17 PM


Sesha frowns.

"I strongly recommend it goes in the vault, Mage Priest."

She will leave him to make the right decision, besides, she had a coven to check in on while she could.

---------------------------------------------

Sesha was rather pleased with the new situation regarding her coven. After getting a report from Yzargo, she found that the Woldian shifts that affected Blood Witches changed her coven drastically. The membership plummeted, but at the same time the number of actual adepts and coven witches grew.

This suited her, as it was now a matter of training sisters rather than hundreds of people who might not have understood her teachings. Things were easier for her, she imagined, than other Blood Witches growing a coven, because Serenbeth, bless her, was still a dead god.

There would be no internal struggles of faith in her coven, just the teaching of Serenbeth's tenets while she prayed fervently for a sign that her goddess could grace others than just herself. If the others chose to also venerate Serenbeth in hopes of hearing something echo back from the ether, that suited her too.

--------------------------------------------------

A quick activation of her teleport boots brought Sesha quickly to the modest sized sanctuary she had erected some time before. It was a quiet place, it accepted all without question, and fed and bathed those who needed it.

If needed, it had shelter rooms that could sleep several people on cots, and individual rooms where lessons were taught to children for free. People here were taught the basics of building a strong community, and protecting oneself and those they cared about.

Serenbeth had often been considered the goddess one prayed to when trying to fulfill a dream or desire, and thus that service too was provided, help in pushing one the right direction to learn to achieve their goals rather than simply wishing that it would be so.

Thus, Seshas coven, The Circle of Dreams, was born.

The sanctuary had enough permanent rooms to house her Adepts, and though there was technically space for Y'zargo, she didn't trust the lecherous warlock to share a space with her younger and more innocent female adepts, so he often slept in whatever womans sleeping quarters he could talk himself into.

---------------------------------

Sesha had several ideas about her coven, but sadly, no time to implement them. She steps through the kitchens and finds Y'zargo there, eating fruit out of a clay bowl.

"Yzargo, have the coven ready tomorrow morning. It will be our first coven circle, and we will all be together for the first time. I'll need to draw on everyone's strength, I imagine. The world outside of the Circle is in some turmoil, and I'll be expected to help calm it."

The handsome drow cohort nods, then adds. "Thank you my beautiful mistresses. The honor of carrying your request to the Circle fills my heart with pfftbtbt...." His sentence is cut off, as Sesha puts a slender ebony finger over his lips.

"No flattery Y'zargo. Just your help please. Sadly, I've been to absent to best know all the folk in my own circle thus far. It wouldn't be appropriate for my first message to them to be a demand. Please just make sure they are all here. I would like to spend time in the Sanctuary for a little while, meeting those that come in, and then we can talk about how the change affected you and I, blood-kin."

Y'zargo raises an eyebrow.

"Blood-kin? If I understand the barbaric roots of your dialect well enough, I would have thought that term was limited to your drow family."

Sesha smiles wearily.

"It's a long story, but I'll be a matron soon enough, and plan to adopt you into the family afterwards. May your penchant for procreation do the House well merit in the future."

---------------------------

Sesha takes a moment to say goodbyes, then teleports back to Hook City.



Home Sweet Hook City - [DM Hugh] 
Thursday September 28th, 2017 12:13:45 AM

DM Post incoming

Home Sweet Hook City - [DM Hugh] 
Thursday September 28th, 2017 12:44:10 AM

Tink is bothered by the fact the taur killed itself she mentally thinks it better not have gotten a reward. She says slow is good for the people of Hook City and looks forward to a hot meal and a comfy bed.

Garret remains outside by the meat vendor treating other people to meat on the stick. He doesn't go to the tower just yet and spends some time socializing with the denizens of Hook City.

Zane interjects that it is never really quiet and suggests to the group over the link they shouldn't keep Gargul waiting as he gathers up provisions.

Restlin looks at his piggy then at the vault then at the piggy. He tells Sesha that he is not putting the piggy in the vault as he named it so he is keeping it.

Wyaar waves to the people of Hook City as he goes to find his room eager to contact Gargul.

Bosk wonders about the existence of lesser jails in Hook City as the one they original placed the taur in had no nails but he does not bring this up. Bosk concurs about going to see Gargul as soon as possible.

Sesha suggests Restlin put the Piggy in the Vault and then goes to check on her Coven. She reflects on how her Coven changed with her magic and then teleports to her sanctuary the Circle of Dreams using her boots. She finds Y'zargo eating fruit from a bowl in the kitchen and asks him to gather the coven tomorrow and drops a hint about her status of Matron and says it is a long story before bidding him good bye and returning to Hook City.

Beri silently sips his tea in the kitchen.

It would appear there is some division among the Dragons on the topic of when they should contact Gargul about a meeting. Some want to get it over with post haste while others are looking forward to a decent night's rest and Garret is still outside of the tower eating Meat on a Stick and spending some time among the people. Gargul DID want to meet with ALL the Iron Dragons so if you are going to reach out to him probably best to have everyone assembled than be missing your small monk. (OOC: Please decide whether you want to attempt to contact Gargul that evening or wait until the next morning)



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Thursday September 28th, 2017 6:59:02 AM

There are so many things Tink wants to do. Have a bath, get some sleep, check in with Inspector Auslander, check in with Mara, finally finish the book she started, finish her crafting, spend some time with the citizens all come straight to mind. Unfortunately Zane truly has the right of it. Personal desires will have to be put on temporary hold.

"Uh, Garrett, you may want to return to the tower so that we can all go see Gargul together. With something blocking his vision he will no doubt be unhappy. Keeping him waiting would be somewhat unwise I would think" Tink sends the message telepathically to Garrett.

These dragon rings sure are handy.


Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday September 28th, 2017 7:12:38 AM

"Keeping meerly mortal powerful people waiting is usually a bad idea, I really don't want to irritate a GOD, just because someone was eating Meat on a Stick.
Of course we can blame the delay on Garret and let him take the brunt of the irritation. We can just say even though he's small, he's very elusive when trying to catch him....."
Zane comments over their link.
Having packed, he's ready to go. He'll just run up to Starblazer to ask a question....
"Starblazer, do you follow anyone's order who is on your deck, or was command somehow transferred to our group?
If transferred, no problem, if anyone can command him. [b]"I may have to park Starblazer a bit higher than here."[b] Zane says over the link to the group.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Thursday September 28th, 2017 10:19:10 AM


Sesha is willing to procrastinate, but that's only because of all the hullabaloo with Garguls priests. She even briefly considers not going, but immediately dispels the thought as cowardice. Besides, she'd rather hear the information right from the source.

"I'm ready."

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Thursday September 28th, 2017 11:36:20 AM

Garret receives the message and grumbles over the link, "okay, I'm coming."

He grabs a spare meat on a stick and shoves it in his belt pouch, says goodbye to everyone outside, grabs one more meat on a stick to go, and starts chomping on it as he heads inside the tower. He says, through mouthfuls of meat, "So how, exactly, do we go to meet? We don't have to kill ourselves or anything, right?"

Carl subbing for Wyarr 
Thursday September 28th, 2017 12:41:10 PM

Wyarr puts his hand on Garret's shoulder. "No, Garret. It would be wrong to kill ourselves. I'm sure Bosk here has the big guy's ear enough to make this meeting happen."

Wyarr is ready to go immediately as well.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20 
Thursday September 28th, 2017 12:44:24 PM

Restlin shrugs and puts Waddles back into his pouch. He frowns as his suspicions are confirmed & Sesha walks away to take care of her stuff.

OOC: I've discussed the pig w/ the DMs ahead of time. This isn't a trap I'm walking us into. :D

"Well, Waddles, guess we get to go talk to the god of death now." No longer on a luck quest, Restlin makes sure his gear is all in order. The quest went as well as can be expected, but it feels good to have all his stuff again."

Restlin is ready to go immediately.


Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Thursday September 28th, 2017 9:09:29 PM

Well, I'm not one to argue with Waddles. I guess we are off to Gargul now!
Beriothian finishes his tea while waiting for garret, along with a few finger sandwiches. Typically some meat on a stick would be much more satisfying, but after all that travel there is something about having soft bread, fresh produce, and delicate cheese that satisfies his stomach in a way that travel rations had been neglecting.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday September 28th, 2017 10:28:19 PM

Garrett, you better hurry back so we can leave. These enemies are crazy. Did you notice that in their entire place there was no kitchen or meat on a stick? We cannot let them take over.

The cleric tells everyone to make any last minute trips to the Catacombs and stock up on supplies. Once everyone is back the cleric begins praying to Gargul and lets them know they are back and ready. He has learned that it is always best to start by contacting Gargul and ask to be transported over, but if the god once again cannot be reached he will peer into the realm of shadows and then dark walk the group into the Shadowlands if it is safe.

The best laid plans... - [DM Hugh] 
Friday September 29th, 2017 12:09:00 AM

Tink resolves to put her personal errands on hold so the united Dragons can reach out to Gargul. She then advises that Garret return to the tower lest he make Gargul angry over her Dragon ring.

Zane agrees about not wanting to keep Gargul waiting because someone was eating meat on a stick. He also points out they can just tell the Lord of Death Garret is small and elusive as the reason for why they were late. He asks Starblazer if anyone on its deck can order it around and Starblazer replies, "You became my Good Masters when you defeated my old masters in combat. As long as no one defeats you in combat or you specifically tell me you are abandoning me I remain in your service or the service of anyone else you verify."

Sesha considers procrastinating or not going but decides that shirking the meeting would be cowardice.

Garret receives the messages and grumbles over the link that he is coming. He gets a spare meat on a stick and shoves it in his belt. He then asks if they have to kill themselves to meet with Gargul.

Wyaar informs Garret that it would be wrong to kill themselves and reasons that Bosk has the Big Guy's ear.

Restlin shrugs, puts Waddles away and then reclaims the rest of his gear as the luck quest is over.

Beri is also ready and fortifies himself for the journey with some tea and finger sandwiches.

Bosk points out to Garret that there were no meat on a stick vendors on Soma so if the Death Dragon Cult took over things would be bad as further motivation for the halfling.

The group heads for the teleportation circle room and Bosk begins his prayer to Gargul. It doesn't take long before they hear a familiar BAMF! and see a familiar puff of black smoke.

When the smoke clears hovering before the Iron Dragons once again is Gimp the Imp, "I have arrived in answer to your prayers. Awesome right?" and he winks.

He continues a sheepish look on his face "So, um you guys know what they say about the Will of the Gods not being for mortal minds to question and all that jazz? Well it turns out the Bossman actually needs more time to analyze the situation. He still has a job with your names on it but things might be more complex than He originally thought. Looking on the bright side, your layover in Plateau City didn't keep the Big Guy waiting after all and you probably have time to gorge yourselves on scores of sticks laden with loads of meat if you so desired. Gluttony can be fun, amirite? The imp turns his gaze to Garret with the last couple of comments.

Imp then gets a far off look on his face and says to the ether, "Uh huh, okay. right, sure sure." and he nods his head in agreement.

He then turns his gaze back to the Dragons, "Well this is a surprise but the Boss has told me to apologize for inconveniencing little old you with his delay. He must really like you guys. Anyhoo before I leave he wants me to try to answer any questions you may have so hit me with your best shot and fire away" and the Imp once again makes finger guns this time going so far as to say, "pew pew"


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday September 29th, 2017 7:17:34 AM

"Your lord needn't apologise to us I'm sure" Tink smiles "but, uh, how long does he want us to wait? Don't get me wrong, we will be ready for whenever he wishes us. But if it will be hours or days then perhaps we could spend some time to make ourselves presentable? A good nights sleep, a wash, some fresh clothes."

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Friday September 29th, 2017 10:29:55 AM


Sesha is fairly surprised. She wondered just what could gum up the works with the people upstairs? She stays silent, since Tink has asked the important question already. Well, maybe not all of the important questions.

"Is it true that Garguls will has called for a purge of Blood Witches? That's not a thing Gimp, is it?"



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Friday September 29th, 2017 12:02:36 PM

Garret, completely unsure of how he is supposed to act with the messenger of a god (or, really, in any social situation) says, "Uh...Do you want some of my meat on a stick? I have a spare."

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Friday September 29th, 2017 9:04:18 PM

Beri thinks about what he could ask Gargul that could be of help.
We've been dealing with a massive cult. Have they been wiped out at this point, or does Gargul believe this was just one branch of the cult? And does he believe they will be looking for us, or will we have to hunt them down? I really hope we can have a few days to breathe and enjoy our meat on a stick, but I don't want to let my guard down too much if a few hundred minions will be knocking on our door in the middle of the night.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20 
Saturday September 30th, 2017 7:42:43 PM

Restlin looks sideways at Sesha as she asks her question. He looks at Gimp, really curious about the answer.

Wyarr - Carl Subbing 
Saturday September 30th, 2017 7:44:07 PM

Wyarr also wants to know what's going on with Gargul's followers and Blood Witches.

(Sorry for the crappy posts. Kids are taking all my time this weekend.)

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Sunday October 1st, 2017 5:25:56 PM

Zane, might respect Gargul, but he really has no questions right now. But he does wonder how the other Gods are reacting to this situation...
"Gimp, do the other Gods know of someone or something trying to steal Gargul's power or are they suffering something similar themselves?"

(been at a con all weekend, still recovering probably will take most of the week needed to become alive again.on the GREAT side, my low level Paladin can buy a Holy Avenger Dagger, if I can ever get the 230k gold in PFS)

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Sunday October 1st, 2017 6:24:01 PM

The fact that Gargu is delayed due to the complexity of the issue worries Bosk. Such situations have never worked out in the clerics favor in the past. Gimp, please tell us all you know about the situation. every little bit will help us to better prepare so we can be ready to serve Gargul the moment he is ready.

The best laid plans... - [DM Hugh] 
Sunday October 1st, 2017 7:17:18 PM

Tink says that Gargul needn't apologize and then asks how long he expects the Iron Dragons to wait, wondering if it might be time enough to become more presentable.

Sesha asks if Gargul's will is to purge blood witches.

Garret offers Gimp some meat on the stick as he is unsure how to act.

Beri thinks about what to ask that could be of some help. He settles on trying to ask how big the cult is in its entirety and if they will be coming for them or will they have to go after the cult some more.

Restlin looks sideways at Sesha and then back at Imp curious to know the answer to her question.

Zane asks if the other gods are aware of what is going on or if they are suffering anything similar themselves.

Bosk is worried that Gargul is delayed and then ask Gimp all he knows of the situation.

Gimp says to Tink, "I'd say days is the time frame you can expect considering what the Big Guy is up to currently. He has to actually take a short trip himself to follow up on a hunch. So you do have time to buy yourselves something pretty and get yourselves dolled up before the meeting."

Gimp says to Sesha, "You know how high ranking clerics sometimes get when a God is busy with something blocking his perception that turns out to be a blasphemous cult? Or maybe you don't until now...anyway the Boss is currently dealing with this situation we find ourselves in and he doesn't necessarily have time for the more approval-seeking prone in the church hierarchy with their trivialities. So they interpreted His silence as something it wasn't and they wrongly thought hey maybe we can honor Gargul with a large scale blood sacrifice. Eorcenbald will straighten them out though. Bossman has nothing against those of the blood witch discipline well save for the individuals who abuse their powers and reincarnate someone or something or make it rain wold's blood or something like that. Gargul isn't the only God who no longer forms pacts with Bloodwitches none of the others do from either pantheon anymore including Ffloy and don't get me started on how that guy loves his deals. The immortal powers though are more than happy to take up the slack as you got new ones jumping out of the wood work all the time it seems"

Gimp says to Garret in a monotone voice, "You're offering is accepted." and then proceeds to eat meat from the stick the halfling monk offered while continuing to answer questions with his mouth full.

Gimp says to Beri "Mmphph...Meat on a stick...Mmphm is enjoyable..Mmphmp...isn't it? Now about that cult...from what we've determined...Mmpmhp...the cell that attacked you jumped the gun...mpmmph...while they were obviously part of a larger....mmphm...group that you also went after the leadership of ...mpmmh...and took out...kudos to you again...they don't seem in any hurry to lash out further against ...mpmmh...your group from what we can tell, but considering you rekt everyone else in the cult you dealt with can you blame them?" Still though can't hurt to be vigilant just in case." and the imp lets out a belch having finished the treat.

To Zane Gimp says, "None of the other God's appear to be up against a cult of heretical blasphemers at the moment, no. As for them knowing about the Big Guy's problems well I would wager that Alemi knows and Marteaus at least suspects. As the only member of both pantheons Gargul is in a tenuous position sometimes. It is hard to keep anything from Alemi and well Marteaus and Gargul do have a unique connection so it would be strange for him to not know something was up."

To Bosk says, "The Boss really appreciates your devotion. As the Wold's only Grim Avenger you really have your eye on the prize and have been a faithful servant. I've pretty much told you all I can right now. Gargul has to delay your meeting because he needs to take a trip. I can't tell you where he's going but suffice it to say it is important to figuring out what is going on."

Gimp then flies over to Garret and tussles the monk's hair before saying to all of you, "Look it's been a real slice or maybe a stick but I gotta get back. Don't call us, we'll call you." and with a BAMF! Gimp is gone again.

(OOC: Gimp has bestowed upon Garret a minor blessing and instead of the stench of unwashed halfling, Garret will smell of blood when he doesn't take care of personal hygiene for the next week)

The sun is setting. Do you do anything else this evening or turn in for the morrow?



Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Sunday October 1st, 2017 8:54:21 PM

Thank you Gimp, I'll keep that advice in mind. And if I could ask you...
*BAMF*
...never mind.
Turning to the group Beri ask the others their thoughts
Well, after that last adventure I think there is little we can be certain of other than constant traps and overwhelming numbers. Any thoughts on catacombs purchases to keep us from an early reunion with Gimp and Gargul?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday October 2nd, 2017 7:06:31 AM

"Gargul has to take a trip? Have I mentioned I'm starting to get a little concerned? When a God has to personally get involved in something it is BIG. And I mean REALLY BIG. Like, potential to affect everyone and everything in the Wold big"

"Well, goodnight!"

Tink turns to head to her bedroom with that pleasant thought now out there.

Wyarr - Carl Subbing 
Monday October 2nd, 2017 11:39:42 AM

Wyarr nods & heads back to his room for the evening to make a shopping list for whatever was coming next.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20 
Monday October 2nd, 2017 11:53:14 AM

Restlin puts his arm around Sesha's shoulder as they exit. "Well that's good. Guess every faith has their misguided priests. They can't all show the wisdom and foresight I do in serving their god."

He takes a moment to ponder his own relationship with Wardd. Restlin was one of the most powerful wizards in all the land, and maybe...just maybe...the most powerful Mendicant. He had Wardd's ear when he really needed it, but still wielded very little of the god's power directly.

Anyway, Restlin has a book to read, so he'll keep himself busy over the next few days with that.

***

Restlin's reading one of those Tomes of Clear Thought we looted.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Monday October 2nd, 2017 11:57:47 AM

Garret's (full) mouth drops open when Tink makes her proclamation. He tries to form a question, but she turns and heads off to bed. Garret shakes his head and says, "I think I'm going to go out and find a bar that has free peanuts. Anyone else?"

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday October 2nd, 2017 2:29:11 PM

Zane heads off to his room, he needs to recenter himself, it's been a while since he did that last. With a break built in, he has the time right now.
When he gets to his room, he looks out the doors and says, "Starblazer, if you need anything, or someone tries to steal you, feel free to disturb me."
With that said, he climbs up on the two short posts in the corner of the room and with a flinch of discomfort he settles into what looks like a very uncomfortable position, closes his eyes and sees to become oblivious to most things, when in truth his attention is more focused that ever, letting his body go on auto pilot and rotating through his other senses clearing each one and then meshing them all together after each one had been centered.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Monday October 2nd, 2017 3:14:28 PM


Sesha makes her way down into her cavern styled room, and slips off her boots.

Smiling at the cool rock under her feet, she kneels and finds herself in prayer. It always helped, trying to just commune with Little Spirit. As usual, her relationship with Serenbeth was as much dialogue as worship.

"Hello again. Your emissary is once more full of doubt, and it clouds her judgement. Little Spirit, is there anything I should be doing in your name right now? I know Gimp told me to let Eorcenbald handle it, but you are where my fealty lies."

She thinks a moment, then carries on.

"Sanctuary seems to be doing well under the management of the adepts and Y'zargo. Hopefully people will learn of your tenets and even if they can't reach out to you like I can, it will help strengthen their lives and give a little hope."

She blows out the incense candle she had lit, and sits quietly in the dark, deep in her thoughts.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Monday October 2nd, 2017 9:16:58 PM

Hold up there a minute Garret.
Beri grabs his cloak and joins him.
I hear that there's a Dwarven bar not far from here that has fresh pretzels at every table, far better than stale peanuts. Plus, I hear the bartender fills growlers you can take back with you. Usually have pretty good sausages and cheese plates at those places too, should we get hungry. I believe it's called the Truthful Lyre.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Monday October 2nd, 2017 10:07:39 PM

Bosk make a trip to the catacombs for crafting supplies and then joins Beri and Garrett at the Truthful Lyre for a night male bonding, or comradery and Dragon Games should the girls join them.

The best laid plans... - [DM Hugh] 
Tuesday October 3rd, 2017 12:42:41 AM

DM Post incoming

Hook City Nightlife - [DM Hugh] 
Tuesday October 3rd, 2017 1:28:06 AM

Beri goes to thank Gimp, but the Imp is gone by the time he gets a word in edgeways. He opines there is little the Dragons can be certain of and asks if anyone has suggestions on purchases that could improve their longevity.

Tink is really concerned about Gargul getting personally involved and then bids everyone good night.

Wyaar also turns in starting a draft of a Catacombs shopping list.

Restlin puts his arm around Sesha and remarks that all religions have their misguided priests. He ponders his own relationship with Wardd and then starts reading his Tome of Clear Thought.

Garret's draw drops open at Tink's pronouncement and then he makes the pronouncement he is going to find a bar with free peanuts when she abruptly turns in.

Zane also heads to his room and then tells Starblazer to let him know if it needs anything or if anyone tries to steal it. He then positions himself in an uncomfortable position in order to center himself.

Sesha makes her way to her cavern-styled chamber and then slips off her boots. She lights an incense candle and then expresses her concerns about the situation with Gargul before opening hope for her sanctuary before blowing out her candle and going deep in thought.

Beri asks Garret to wait up and then suggests the Dwarven Bar known as the Truthful Lyre because of its fresh pretzels and growlers.

Bosk makes a trip to the catacombs and then joins Beri and Garret at the Truthful Lyre.

The bar is everything that Beri described it as. There are fresh pretzels a variety of brews at varying temperature levels appropriate to the ideal conditions for drinking each as apparently the kegs in this place are themselves Teucri artifacts. The 3 dragons are well received and their first drinks are on the house.

Zane becomes centered.

Sesha gets the feeling from Serenbeth that she has already done everything she can on the matter of Gargul she also has a reciprocal feeling of hope from her patron regarding the sanctuary.

3 of the dragons are at the Truthful Lyre, the rest of the company are in their rooms.

(OOC: Is there anything else you'd like to do this evening before we move the clock forward to the next day?)

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Tuesday October 3rd, 2017 8:21:02 AM

Tink fiddles with her material components until she feels her eyelids grow heavy.

It has been a long time since she was able to sleep in her own bed, and it doesn't take long for her to drift off into a deep slumber.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20 
Tuesday October 3rd, 2017 10:40:17 AM

"My goodness, this book is dull," he thinks to himself. He feels himself getting smarter, but is it worth it? Maybe he'll know after he finishes...

****

Restlin doesn't have much to do, other than read.

Wyarr - Carl Subbing 
Tuesday October 3rd, 2017 10:42:41 AM

Wyarr tags along with the tavern run when the subject turns to pretzels. The paladin's never told anybody, but he just loves himself some pretzels.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Tuesday October 3rd, 2017 11:12:48 AM


Sesha finishes her ministrations and meditations, and lays in her bed of furs reading her book. She tries to focus, but finds herself growing distracted. Restlin looked, well...awesome, his eyes blazing and Shiny in hand as he made short work of the enemy.

Restlin was incredibly skilled, he always had been, but only recently had he changed his focus in combat to -doing- amazing things rather than -summoning- things that were amazing. The difference was subtle, but impressive.

"Mistress?"

Sesha jumped with a start as her own voice caught her off guard. She had forgotten about her Simulacra. It was strange, looking up seeing her own face studying her intently.

"Yes, Sister? And don't call me that, call me the same as I call you. Sister is just fine." Then Simulacra nodded, but appeared troubled. "Technically, we aren't related. And you did create me. And I do follow your.."

Sesha waved her hand dismissively, they had hashed this out before, or so she thought. How much of her own stubbornness was in this thing?

"What do you want, Sister?"

With a sigh, the magical replica motioned towards Seshas alchemical laboratory. "I imagine that everyone will be sleeping soon. I'm going to return to the lab to oversee your clone for the evening. Have you any other requests?"

With a shake of her head, Sesha answered her construct, given life by magic but made of both illusion and ice.

"No thanks. If you want, you can borrow a book or something to help pass the time?"

Sister shook her head and smiled. "No thank you, it is not necessary. I am not mortal, and the passing of time for me is something I choose to notice, or not. When my psyche is not actively engaged, time literally has no meaning."

With that, the simulacrum nods goodnight, and heads off to her work.



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Tuesday October 3rd, 2017 2:55:33 PM

Garret gorges himself on pretzels. He keeps complimenting the barkeep telling him how good the pretzels are and how they're the best he has tasted in the entire Wold. He manages to drink some, but just overstuffs himself on pretzels. He then proceeds to challenge Wyarr to a pretzel-eating contest. Things just go downhill from there...

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday October 3rd, 2017 5:15:19 PM

Zane continues refocusing himself, It's getting harder and harder everytime he goes through the process. He has more life to settle than when he first learned the centering forms.
The poking of the poles, was all a part of it, a small distraction that was supposed to make him work at it....

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday October 3rd, 2017 9:05:21 PM

Bosk orders several drinks and chats with the others. He knows as soon as they leave he will have a million things that he will recall as having needed to be done, but for the moment they all slip his mind.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Tuesday October 3rd, 2017 9:30:42 PM

Bosk! Wyarr! Glad you guys decided to join us!
Beri orders a round of stouts for the party as everyone the others join around the table the found.
Can you believe that they managed to get their hands on Teucri kegs? You need to try this, you just can't get carbonation like this in any other tavern!

Hook City Nightlife - [DM Hugh] 
Tuesday October 3rd, 2017 11:51:54 PM

DM Post incoming

Good Morning, Good Morning - [DM Hugh] 
Wednesday October 4th, 2017 12:08:26 AM

Tink fiddles with her material components until her eyes grow heavy.

Restlin complains about his book being dull and feels himself getting smarter but doesn't know if it is ultimately worth it.

Wyaar decided to go to the pub after all when it turns out they have amazing pretzels.

Sesha reflects on how Restlin has changed from someone who summoned amazing things to somone who did amazing things. She then is interrupted from her thought by her Simulacra. They have a brief conversation regarding what the Simulcra should call her and the Simulcra asks if Sesha needs anything to which she replies in the negative and Sister goes off to tend to the clone.

Garret gorges himself on pretzels, he drinks some but mainly just focuses on the pretzels. He ultimately challenges Wyaar to an eating contest.

Zane continues to attempt to gain focus.

Bosk orders several drinks and chats with the others taking advantage of some rare downtime.

Beri is glad for the company and orders a round of stouts for the table. He expresses surprise at the Teucri kegs.

The 4 amigos have a fun night out except for Garret who is a little worse for wear after his pretzel gorging. They end up turning in rather late.

Tink, Restlin, Zane and Sesha get a good night's rest after completing the tasks they set themselves on the night before.

The morning breaks. The shadows flee.

There is a soft, polite, but persistent knock at your door. Who could that be?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday October 4th, 2017 7:10:33 AM

"If Garrett has locked himself out again..." Tink rises from her meditation and heads towards the door "Coming!"

Tink casts a Prestidigitation spell to freshen herself up before opening the door.

Wyarr - Carl Subbing 
Wednesday October 4th, 2017 9:55:59 AM

Oh my glob. So many pretzels. So much beer. So much fun, but oh my glob the headache. Wyarr was in no mood for visitors, but it's all part of the job. He does his best to look pretty before heading downstairs.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 6/22 SR: 20 
Wednesday October 4th, 2017 10:11:34 AM

Restlin casually eats some grapes and cheese as he continues reading. He slept well, but woke up early to continue reading this stupid book. The wizard's intelligence was casual. He was smart, but not brainy. This was not his idea of a good time.

He peers down the stairs as Tink goes to answer it, seeing if whoever is down there needs his attention.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Wednesday October 4th, 2017 10:15:46 AM


Sesha looks up from the breakfast table with Sister. With a sigh, she chomps down the rest of her pear, then turns so she can watch the visitor enter.

"Don't go too far, I'm going to bring you with me today when I go to check on the Sanctuary. I'm going to have you help with our rituals."

She was pretty sure she could use the simulacrum in that manner, after all, it was basically a clone of herself, powers and abilities included. For now though, she watched the door with interest.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Wednesday October 4th, 2017 11:44:38 AM

The knocking at the door slightly wakes Garret, but not completely. Others in the town, even from rooms away, can hear what sounds like an explosion from Garret's room. That almost wakes him up, but he rolls over and follows up with a few smaller gaseous clouds as his stomach tries hard to digest all the pretzels...

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday October 4th, 2017 12:58:12 PM

Zane, finally having managed to regain his center, heads to his balcony says "Morning" to Starblazer and then dives off, swooping around the tower, when he notices someone at the door, he lands and opens it.
"If you're looking for us, you may as well come on in and start talking, sorry for startling you, but its faster to come down that way than using the stairs. They ain't wide enough to spread my wings.
Morning Sesha, i found a visitor at our door."


Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday October 4th, 2017 9:11:39 PM

Both finishes his bacon and coffee when a knock comes at the door. The horned cleric waits patiently, sure there is no danger... But not so sure as to not make sure his hand is resting casually that his hand isn't near the hilt of his sword.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Wednesday October 4th, 2017 9:48:11 PM

Beri walks out of the kitchen with a pot of coffee and a pastry with what looks like cream cheese icing on top.
So, what's on the docket for today? Lounge around the house or save the Wold again? Oh, someone is at the door... I guess Wardd has already chosen for us.
Beri sits down in a large leather chair and sets his food on the small table next to him as the guest enters the door.

Good Morning, Good Morning - [DM Hugh] 
Wednesday October 4th, 2017 11:16:39 PM

DM Post incoming

Good Morning, Good Morning - [DM Hugh] 
Wednesday October 4th, 2017 11:32:09 PM

Tink wonders if Garret has locked himself out again. She heads towards the door casting prestidigitation to freshen herself up.

Wyaar is paying the penalty for a night of gluttony involving beer and pretzels and is in no mood to be entertaining but he tries to make himself presentable and heads down.

Restlin eats some cheese and grapes as he reads his tome. The book was not his idea of a good time and he watches Tink go downstairs.

Sesha looks up from the breakfast table with Sister.. She finishes her pear, instructs her Simulcra not to go anywhere and turns to watch the visitor.

Garret is not yet fully woken by the guest. He is very gassy from the night before.

Zane greets Starblazer than takes a dive off the balcony to stretch his wings he finds the visitor at the door and letting her in where they find Tink just inside the doorway.

Bosk had just finished his bacon and coffee when there was a knock at the door. He rests his hand casually on his sword while the visitor is shown in.

Beri collects a pot of coffee and a pastry from the kitchen and asks what the Wold has in store for them today. He sits down in one of the comfy chairs as the guest enters.

"Hello." You see a human woman with raven hair and large, round hazel eyes. She is medium height and weight, with a delicate nose and slight mouth. She wears a gray robe. "I am Agatha Azaroth. I need to speak with you." she says to Zane after he literally descended from on high.

(Knowledge (arcana) DC 20):Highlight to display spoiler: {You recognize the silver star pendant she wears as a star heart, marking her as a member of the Star Mages Guild.}
(Knowledge (arcana) DC 23):Highlight to display spoiler: {You notice her star heart contains a fulcrum gem, indicating she has reached the rank of Tier 2 Arcanist.}
(Knowledge (arcana) DC 25):Highlight to display spoiler: {You notice her star heart contains a large multicolored stone known as a memory stone, indicating she has reached the rank of Tier 5 Star Mage.}
(Knowledge (arcana) DC 29):Highlight to display spoiler: {You notice the robe she wears is a grey robe of the archmagi indicating that she is neither good nor evil if she is indeed drawing benefits from wearing it.}
(Knowledge (arcana) DC 35 OR Knowledge (local) DC 25):Highlight to display spoiler: {You have heard of the fascinating courses Agatha teaches at the Star Mages Guild in alchemy, arcane history, and spellcraft.}
(Knowledge (arcana) DC 40 OR Knowledge (local) DC 40):Highlight to display spoiler: {Agatha recently wrote a book entitled The Summoner's Guide to New Elenna, suggesting various fauna suitable for conjuration spells and their tactical purposes.}

"Thank you for letting me in." Agatha enters your foyer. She looks around for a few moments to get a feel for the castle and nods in approval. "Very tasteful. Now, as I said, I am Agatha Azaroth. I am a lecturer and researcher on arcane matters. I would like to speak with you about your recent venture in Jericho Space." She holds up a preemptive hand. "I am also a bloodwitch and seer of Janiterri in addition to being a Conjurer and Mystic Theurge. As you can see my breadth of knowledge is vast. I was not spying on you. After your ship was seen arriving yesterday, I spent last night casting divinations and using my crystal ball to attempt to track your journey. I was able to see the mountain in space that you visited, as well as the enormous patch of... mold? Slime? Something vast and dead. It would be very valuable to me as a researcher to learn everything you observed. It would be even more valuable to me to have exclusive access to this information until after I publish my first treatise. Academia can be rather cutthroat."



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+22=28 ;
Wednesday October 4th, 2017 11:49:05 PM

"Grey Robe of the Arch-Magi" Tink informs the others over the link "Neither good nor evil. I'm not keen on sharing the details of something that was able to block the sight of Gargul himself" she notes to the others over the link

Tink addresses Agatha "It's not often we get a visit from a Tier 4 Star Mage. I'm sorry, Tier 5. Would you like to come in for some tea?" The justicar smiles to keep things pleasant.

"We haven't discussed sharing what we have learned, but safe to say, we would only share it if it was deemed safe to do so. We wouldn't want to pass on any knowledge that could hurt someone or destroy the Wold now, would we?" Tink chuckles to keep the mood light.

She looks the woman over with her Arcane Sight, checking for magical auras (Spellcraft 42 to ID any auras)

With her mind blank spell up, Tink feels quite safe from this woman probing her thoughts.

---------------------------------
Knowl Arcana vs DC 20: Autopass
Knowl Arcana vs DC 23: 22 + Take10 = Pass
Knowl Arcana vs DC 26: 22 + Take10 = Pass
Knowl Arcana vs DC 29: 22 + Take10 = Pass
Knowl Local vs DC25: 22 + Take10 = Pass
Knowl Arcana vs DC40: 28 = Fail


Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20+30=33 ;
Thursday October 5th, 2017 10:27:30 AM


Sesha tosses her pear core, and considers Agatha.

Right or wrong, she felt a kinship with the woman. Not only was she a bloodwitch, but she also held pact with a dead god, and she felt like she both understood and respected people who could be self serving in a world with so many powerful forces trying to bring people into line and servitude, whether willing or not.

The dark elf stands, crosses over, and stops a few feet away.

"Sesha, strict follower of the path of the bloodwitch. Bonded to Serenbeth, dead sister of Jantierri, Jancaissis, and Mittiri."

She thinks a moment, just a quick pause, then adds.

"What really prompts your request for knowledge, Agatha? Is it simply gaining an edge on your peers or something more serious? If it's valuable to you, then I imagine you have a buying price in mind for the information. If you seek the knowledge for something other than it's value, then there's a deeper goal that drives you."

Sesha shrugs.

"We prefer simple honesty. I won't judge you it you simply seek accolade and profit among your peers, its a honest pursuit in life to seek glory in any form. But be prepared to pay a pretty sum for exclusive access to this valuable information."

Sesha ponders the words spoken for a moment.

"Are you the only Star Mage aware of our travels? My guess is no, because you have requested we share with you exclusively. That sounds like others might show up and want access to the same."



Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 13/22  d20+32=36 ; d20+32=44 ; d20+32=47 ; d20+32=40 ; d20+32=38 ; d20+32=46 ;
Thursday October 5th, 2017 10:29:02 AM

All knowledge, arcana checks passed.

***

Restlin's eyes roll back so hard he nearly falls over. Star Mages. Restlin did not like Star Mages. They were everything he hated about the arcane arts. Stuffy, secretive, overly intellectual, stuffy...the list goes on. He was not happy this woman was in their tower. He walks downstairs.

"You. I know you. You wrote that book about conjuring New Elenna critters." He nudges Tink. "You and Beri should read it. Maybe mix it up a bit from summoning Azatas, dinosaurs, and elementals all the time."

He turns to their guest. "Look, Agatha," he begins. His tone is super casual; he wants this woman to know how not-impressed he is. "We don't have any kind of centralized leadership here, so I'm not gonna unilaterally say we're not going to help you. I will say I'm not inclined to. Never much liked the way you ivory tower folks handled knowledge, and I'm not sure why you'd think we'd immediately give you some sort of 'exclusive access' (Restlin makes little air quotes with his fingers) just because you're the first person to ask. There's a whole bunch of unknown, shadowy folks out there doing stuff we're not even sure about yet. Heck, we just know you wrote a book and have stepped on enough people to rise up the ranks of the Star Mages."

He finds a comfortable spot to sit & light a pipe. He didn't smoke much, but this seemed like a good time. "Maybe you'll have better luck with Sesha. She likes other witches a lot more than I like other wizards."

Wyarr - Carl Subbing 
Thursday October 5th, 2017 10:32:35 AM

*Wyarr can't make any of those checks, even with a Nat20.

Wyarr's not sure what to make of the woman. He senses no evil on her, but that doesn't make her a good person. Restlin doesn't seem to like her very much, and that guy's pretty on top of things most of the time. He takes a seat and waits to see what happens.

Garret Goodbarrel [AC:37/33/30; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Thursday October 5th, 2017 11:55:06 AM

Garret continues sleeping, dreaming about giant gnashing teeth that are very loudly slicing and chopping through large trees. This is likely because he is now snoring loud enough to nearly be heard outside the tower in the square.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character  d20+11=12 ;
Thursday October 5th, 2017 12:30:57 PM

Zane being a natural magician, in simp0lier words he innately knows how magic works, has little use for books on magic and has absolutely no clue who the woman is.
"Personally, I don't have much use for very many books, but spreading the knowledge we have learned is a good thing I believe. If we only tell you, it might be years before that knowledge gets to those who need it."
He crosses his arms and looks at the woman.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Thursday October 5th, 2017 9:29:06 PM

Beri talks to the group privately over their rings.

I think it goes without saying that we talk to Gargul and the DC before we make any promises. And do you remember what happened the last time someone came to us asking us to take a side? We had all of Hook City, and the refugees of Mudtown, all coming to us. Also, I agree with Zane, Gargul may have reason for us to hide certain details for the safety of the Wold, but academically no good can come of hiding data, it just makes it easier for someone to manipulate a narrative to match their thesis.

Beri takes a sip of his coffee, then addresses their guest
Let's start with the obvious questions of who else would be asking for this information and what exactly your academic interest is in it? I'm only seeing one real crossover between this and your last book, and it's pretty terrifying... but also something that piques my interest as a druid.

On a side note, do you happen to have an unusual summons or a transformation you could teach me?


Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday October 5th, 2017 9:41:37 PM

Busy nods in agreement. We should check with Gargul first. After all, all knowledge can be used for good or evil, and we saw some of the evil side the other day. Also, any fee would have to be substantial, otherwise I say we open it up to several prominent scholars, which I would want magically tested to verify their honesty and truthfulness. That way, if there is any danger, hopefully at least one will warm up.

Good Morning, Good Morning - [DM Hugh] 
Friday October 6th, 2017 2:47:05 AM

DM Post incoming, sorry I fell asleep

Good Morning, Good Morning - [DM Hugh] 
Friday October 6th, 2017 4:09:28 AM

Tink points out the woman's grey robe of the arch-magi over the link and how Agatha pretty much wears her alignment on the good and evil axis on her sleeve. She says they haven't shared anything yet but would only do so if it is safe to do so and invites her for tea.

Sesha feels a kinship with Agatha and asks her what is really driving her and if Agatha is the only Starmage who aware of the Iron Dragons' recent travels.

Restlin does not like Star Mages as they represent everything about other wizards that he doesn't like. He tells Beri and Tink about her book about summoning things and then bluntly states he isn't inclined to help Agatha but he isn't going to unilaterally say no. He then smokes his pipe and points out she might have better luck with Sesha.

Wyaar doesn't know what to make of the woman as he senses no evil on her but she is disliked by Restlin. He takes a seat and watches how things play out.

Garret continues sleeping letting out loud snores while he dreams of sawing future logs.

Zane's use of magic is instinctual not intellectual so he doesn't really know who Agatha is. He states he is for spreading knowledge but is concerned that if they gave her an exclusive it might be years before the word gets out to those that need it.

Beri suggests they talk to Gargul and the DC before they make any promises reminding the group of how the last time they were ask to take a side they had Hook City, Mudtown and all sorts of refugees showing up at their doorstep. Beri then asks Agatha what her interest is and that there is only one terrifying crossover between the knowledge they possess and the last book and to Beri it is terrifying but also of interest to Beri as a druid. He also asks her if she has any unusual summons or transformations she could teach him.

Bosk opines they should check with Gargul first as knowledge can be used for good or ill. He also says that unless the fee is substantial they should open it up to several scholars that they test thoroughly.

Tink: Highlight to display spoiler: {Agatha's copper headband with large yellow gem on it radiates strong transmutation. Agatha's amulet that resembles a metal leaf, hanging on her neck near the star mage pendent, radiates faint transmutation. Agatha's circlet with a deep red gem set in it radiates moderate enchantment, Agatha's belt which has a giant on it radiates strong transmutation and her robe radiates strong conjuration and abjuration. }

Agatha says to Tink, "Thank you, tea would be lovely. No we wouldn't want knowledge that could destroy the Wold getting into the wrong hands, that is part of why the star mages guild is generally selective in who they treat with and does not condone evil acts or magic"

Agatha says to Sesha, "I believe all knowledge is worth having. As I said I noticed your vessel and it piqued my interest. I then delved into where your most recent journey took you with my divination magic and then saw the vast dead thing and I was further intrigued. I never saw anything like it and was curious as to how it came into being. As far as academia goes well I have to remain in good standing with the star mages guild and they expect us to research, publish and teach. I would like to be elevated to archmage ultimately as I believe from that prestigious position I may be in a better spot to help Jantierri come back. If death is not necessarily the end for adventurers and heroes might it not be an end for the Gods as well? Surely sister you must have thought of the potential ramifications for spreading the worship of Serenbeth as a Matron?"

Agatha says to Restlin, "Fair enough, one cannot be too cautious."

Agatha says to Zane, "While I may compile a second book and whatever it is you encounter may be a part of that my current interest is to write a much shorter monograph with a short time to publish. Whatever it is I saw is definitely something I want to write about. Bringing it to the attention of the guild should get me recognized further and hopefully put me in the running for an archmage position whenever one opens up."

Agatha says to Beri, "I honestly am not sure who else specifically might be interested in the information you possess. There is a large academic community. I'm not sure who else is even aware of whatever it is you encountered out there but I would imagine once I published my monograph and presented it at lecture you might others show up also interested. I have no interest in sitting on this information, I intend to share it with other star mages and hopefully make a large splash when I do. As far as a summon or transformation perhaps I can but whether doing so is part of the transaction that yields the information I seek or a separate transaction is yet to be seen. Who knows where negotiations may take us?"

Agatha says to the group, " in exchange for access to the information I seek I offer a dire omen I received from Janiterri. A vision. A vision concerning the Iron Dragons, and a threat to the entire Wold."

She spreads her hands. "What say you? I will not object to you casting any truth-telling magics you wish to verify my words."



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday October 6th, 2017 5:43:40 AM

Tink isn't convinced. She's in the same camp as Restlin. The Star Mages guild were a very secretive bunch.

Her justicar senses are tingling.

"If you have had a vision in terms of a threat to the entire Wold, why wouldn't you share it freely? How can we trust that the information we provide will be shared freely, when something that threatens the entire Wold isn't? If you have anything to share with us, please do. We'd be happy to hear it over tea and a biscuit." Tink turns to Zane to whisper "I saw Garret in the pantry earlier. We may need to get more biscuits"

"Having exclusive access to information doesn't sit well with me. It turns knowledge into a commodity. IF it is agreed to share with you what we have learned, I would also be looking to share it at the same time with the Sages Guild. The Sages Guild have long been known for the proper recording, storing and sharing of information. The Star Mages guild has somewhat of a secretive reputation"

Wyarr - Carl Subbing 
Friday October 6th, 2017 11:44:14 AM

"How fast can you write?" asks Wyarr. "We're all flying dark here, a little prophecy from a goddess of prophecy may not be a bad thing. How much 'exclusive access' time do you need? If we're talking a few weeks before we share it with the rest of the Wold, it might be worth it."

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 13/22 
Friday October 6th, 2017 11:49:08 AM

Ugh, this woman was pushing all of Restlin's buttons. If there's one thing he disliked more than Star Mages, it was divination. In his opinion, prophecies and divination existed only to let the diviner smile smugly and say "I told you so" after their cryptic comments about flying cows and backwards clocks weren't deciphered properly.

Still, it was a prophecy from a goddess Sesha honored at least tangentially. That counted for something.

"How useful is this omen? Is it something we can use, or something that will make sense to us after we're already doomed? I absolutely refuse to allow my last thoughts to be about a Star Mage giving me a 'told you so' look."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Friday October 6th, 2017 12:32:48 PM

Zane has already survived one prophecy and has no real want to be guided by another, but he just will stand there and let the others deal with this woman.....

Garret Goodbarrel [AC:37/33/30; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Friday October 6th, 2017 12:49:07 PM

Garret rolls over and slowly starts to wake, perhaps awakened by the "talking" over the telepathic link. He looks down and wonders if it would be better to leave the ring off at night so he can sleep better. He burps and then realizes he needs to go and deal with those pretzels...

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Friday October 6th, 2017 1:36:31 PM


Sesha can see Tink is in full defensive mode, but doesn't think they have much choice, as heroes.

"Tink, while I have no doubts that this woman will give us the information we need if the world is truly at risk, her outlook on life is different than ours. While we might feel like that's information that needs to be shared at all costs without delay, she likely realizes we are in no position to turn her down, so she may as well benefit from the exchange of information.

Besides, I know this woman is hanging a carrot in front of me, and she might be playing me like a card, but I literally cannot refuse her. Please forgive me."


She smiles at Agatha.

"Restoring Serenbeth as a proper power or goddess is one of a few things I feel like I mush accomplish in this life. You've got my attention. Also, there's apparently a risk to the Wold, which is my first duty, after Serenbeth. At the very least, you have my cooperation, on the condition you share any information about the resurrection of the fallen gods with me without condition and without further cost. You'll have to convince the other Dragons though. I probably can't react to the vision alone, and seven dragons is better than one."

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Friday October 6th, 2017 9:26:48 PM

Beri shakes his head making no effort do hide his disgust.
Nope, I'm out. You do NOT come into our house and try to extort us. When there is a threat to the entire Wold, a good person does NOT demand a bribe and hold it's safety hostage.

I dare say you are right though, bringing this to the attention of the guild should get you recognized, and I'd be shocked if your actions didn't influence your standing for an archmage position.


Beri takes a sip of his coffee and his demeanor softens a bit.

Perhaps you didn't quite intend that the way it sounded. Such information would indeed be useful, and I don't think anyone here would disagree you deserved to be rewarded for any aid you could provide in protecting the Wold. And I've been told I tend to take people a little too literally before I've had my coffee.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 13/22 
Saturday October 7th, 2017 8:37:02 AM

Is...is Beri getting angry? Years adventuring with the dude and Restlin doesn't ever think he'd seen Beri show actual anger. He moves over next to Wyarr & elbows the paladin. He wants a good seat to see someone else give a Star Mage what-for.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+26=37 ;
Saturday October 7th, 2017 9:19:40 PM

Tink isn't surprised at all by Sesha jumping on board at the mention of her goddess. "She is just so impulsive" Tink decides "The aggression towards the council in Plateau City, and now jumping in with both feet at the mention of her goddess. At least she recognises that she is likely being played like a card"

"Sorry Sesha, but I'm holding my ground on this one. I refuse to see information bartered or kept from others. If we give her this information I cannot accept it to be exclusive - regardless of how many times she mentions Sereneth"

With Beri's reaction, Tink decides it's probably best to calm things down a little. Not only was there the entire Wold to think about, but what about the reputation of the Iron Dragons?

The party look to be going in different directions, so Tink puts forward a proposal that hopefully meets everyone's agendas.

"Look" Tink says as she raises her head skywards and exhales "We've had a really long few weeks. Assassins jumping us, fighting a deranged monstrologer and his pets, finding the killer of Bosk's parents - even discovering their bones - venturing into Jericho Space and back, not to mention the large fleshy thing, and a meeting with Gargul himself. Last night was the first night in a long time that we even got to sleep in our own beds."

Tink sighs and looks to Agatha

"I'm sorry if we have come off as a bit gruff. It's simply when someone comes to us with news of a dire event, we expect them to share it with us freely.

Since you wish to instead make deals, this is what I would propose. We will find out what information we are free to share. You then share what you have divined and if it truly important and worthwhile we pass on what we are allowed to. At the same time I will also share it with the Sages Guild. I have no doubt that a person in your good standing would have some influence with them, so you may convince them to sit on the information for a while, or at least until you have had a head start with your book. At least in this regards we have seen the information go to where it is needed, and eases our concerns that it might be kept a secret forever.

That would be my deal. If you choose not to accept it, that is absolutely your decision and I would hold no ill feeling. I would keep in mind that being a part of the Dragon Consortium we have access to many great seers and allies who would likely have had the same premonitions. That or we ask Gargul directly when we next see him. For coming to us first, we would in turn do you this favor to have access to our information directly and to ask us questions as we do."


She *thinks* this addresses all the concerns and points raised by the others.

Tink feels very strongly that information should be shared freely. She cannot in good conscience agree to a deal that could see it hidden away.

Diplomacy: 37

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Sunday October 8th, 2017 9:56:06 AM

Bosk scratches his head. Seems to me thata place as law laiden as Hook City would have laws about withholding information that could lead to the city's destruction. In fact, I think we may have been advised of that when we saved the city without notifying enough people first. Body cannot believe anyone would hold the world hostage as a bargaining chip, and even more strongly believe anyone who can do so can not be trusted.

The Art of the Deal - [DM Hugh] 
Sunday October 8th, 2017 4:15:42 PM

Tink points out how it is suspect that someone with information of a potential threat to the Wold could withhold that information as a bargaining chit and then be trusted to share other information later. She also gives her opinion on how commodifying knowledge through exclusive access does not sit well with her and if they did deem to share what they learned with Agatha they would also want to share it with the Sage's guild as they have a reputation for recording, storing and sharing information while the star mages tend to be more secretive.

Wyaar asks Agatha how fast she can write, how much time she needs and if it is only a few weeks maybe that delay would be worth it in exchange for some knowledge courtesy of the Goddess of Prophesy.

Restlin is having all his buttons pushed by Agatha. He does not like divination as in his opinion the school exists to let a diviner smugly say I told you so. He asks how useful the omen is, is it straight forward or more cryptic. He isn't keen on his last thought being a star mage giving him an I told you so look.

Zane has had his fill of prophesy having survived one already so he stands there and let the others deal with their guest.

Garret finally wakes up possibly because of all the discussion going on over the link. He considers leaving the ring off at night in the future before being interrupted by the call of nature.

Sesha can see that Tink is being defensive but is of the opinion that the Iron Dragons don't have much choice. She tries to allay Tink's concern over the link while pointing out that Agatha's philosophy is likely different that that of the Iron Dragons and she acknowledges that the woman is dangling a carrot and may be playing her like a card but she cannot refuse her. She then says out loud that Agatha has her attention as seeing Serenbeth restored is one of her life goals. She also says that preserving the Wold is her second duty after Serenbeth so Agatha has Sesha's cooperation at least on the condition that Agatha share unconditionally and without further cost any information she comes across regarding the restoration of fallen Gods but Sesha can only speak for herself so Agatha will have to convince the other dragons.

Beri states that he is out and that one does not simply walk into to the Iron Dragons' tower and try to extort them. He moralizes saying when the Wold is in trouble a good person does not ask for a bribe and it's safety hostage. He also says she is probably right about bringing the information to the Star Mage's guild should influence her standing and he would be shocked if it didn't effect her standing for an arch mage position. Beri takes a sip of his coffee and says perhaps you didn't mean things to come out the way they sounded as he has been known to take things too literally before he's had his coffee as the information she possesses could be useful and noone would deny Agatha would deserve a reward for bringing it to their attention.

Restlin is surprised that Beri may be getting angry and nudges Wyaar with an elbow as he wants to get a good seat if Beri is going to give the star mage what for.

Tink chalks up Sesha's positioning to her being impulsive especially when anyone mentions Serenbeth but at least Sesha recognizes she's likely being played like a card. Tink says over the link that she is holding her ground on this one and that she cannot agree to that the information be given exclusively. With Beri's outburst she feels it is important to try to calm things down. Tink apologizes for coming across a bit gruff and explains that last night was the first time they had some down time giving a short rehash of their recent adventures and when someone comes with news of a dire event they expect it to be shared freely but instead since Agatha seeks to make a deal Tink proposes one. The deal proposed is The Iron Dragons will figure out what information they are free to share then Agatha will share her divination and if the Iron Dragons judge it important they will share what they can both with her and a representative from the Sage's guild. Agatha would be free to make a separate agreement with the sage's for them to delay the release of the information. She says in this case the information will go where it is needed and eases concerns that the information be kept secret forever. Tink lastly points out that that would be her deal and if Agatha turned it down Tink would hold no ill will. She also points out that the Iron Dragons themselves have power allies of their own with seers among them or they could ask Gargul directly the next time they see him. For Coming to the Iron Dragons first Agatha would be given the favor of having direct access to the information and asking them questions.

Bosk wonders if holding information that could lead to Hook City hostage is against the law and thinks the Dragons themselves may have been admonished when they saved the city in the past without letting enough people know. He can't believe anyone would hold the wold hostage as a bargaining chip and finds anyone who does so suspect.

Agatha says to the group, "Let me share with you all a little bit of my personal journey. I began my career as a conjurer eschewing enchantment and illusion to improve my ability to summon things and I payed the 25 gold to gain access to the Star Mages guild library as a novice. After gaining a bit of experience as a wizard I was unsatisfied with restrictions placed on what I could summon and decided to expand my knowledge of summoned creatures by making a pact and joining the ranks of the bloodwitches."

"I can't quite say if I found a whisper of Janiterri or if it found me but I think our meeting was driven by my drive for knowledge. I was granted the knowledge domain from this whisper and with the flexibility allowed of blood witches I was able to summon a wider range of creatures in my wizardry discipline. I further sought a way to expand my studying of both traditions of magic and reached the height of what was possible as a mystic theurge but I still wasn't satisfied."

"The whisper came to my aid once again and I had to lose some proficiency with Abjuration, Evocation and Necromancy in addition to the penalties imposed by my previous opposition schools but I made due with mostly conjuration, transmutation, divination and universal spells with the odd additional effort of casting from opposed schools as I took additional council from both my whisper and others I was not aware of existing. During this time I worked my way up the rungs in the star mages guild advancing as far as I could shy of a leadership position as an archmage. Given the politics in the guild my status as someone who isn't a wizard alone caused some controversy and rankled some feathers but I did all I could to adhere to the guild's traditions. I had to be better than my detractors and work twice as hard because I knew they would attack me for any little thing."

"The ethos of the guild is spellcasting services to the public should not be preformed for free therefore to live by the ethos of the guild I had to extract a deal with you before I shared what I knew. You see my prophetic vision came about in part due to spells I had been casting. In order to live up to this ethos I need the guarantee of something at least from you in exchange for my information. I am not necessarily opposed to giving you my divination up front but I need better than you have to consider what I share useful as useful is a very subjective term."

"Additionally the nature of the art of prophesy itself is that it is sometimes vague or after the fact the actions of the people hearing it can be effected by it making it self-fulfilling. I can't say for certain how useful the prophesy I have may be to you but perhaps you have encountered something in your travels that would make it relevant to you and you would know of the references in it; perhaps not? Regardless in order to live up to the ethos of the guild I need some guarantee that I will be paid for my services and what I seek is a few weeks head start on the Sage's guild when it comes to what you can share of what you found in Jericho Space so I can write and present my monograph."

"I do not object to the information becoming available to the general public per se in fact it may be better for the Star Mages guild if it did because my monograph and lecture could establish the Star Mages as an authority on the subject. I also do not necessarily object to the Sages Guild being present when you share what you know with me as I am confident I can broker a deal with them to delay sharing what they know to the public until I have presented."

"It is important to me that I repay the whisper back for all it has done for me over the years and I would have a better chance of discovering some sort of knowledge that could restore the whisper to the Goddess she once was as a thought leader within the Star Mages guild."


She turns toward Sesha, "I know you are driven by a similar goal and I sympathize and am not personally against providing the aid you requested as part of our agreement."

She turns back to the group, "I sense we are very close to coming to some sort of arrangement that we can all live with, for this final negotiation would anyone object to a casting of Mage's private sanctum? I am not opposed to having one of you cast the spell but I would not want prying eyes or ears potentially hearing what I have to say next and Mage's Private Sanctum would ensure that this is the case. Alternatively I could cast it myself as I am not opposed to delving into my opposition schools as necessary and since the concern is my own my casting of the spell would not be charged to you. I simply ask your permission as this is your home as you pointed out and it would be rude to start casting spells without permission. As I said I am not necessarily opposed to the conditions you have all brought up and with the Mage's Private Sanctum in place we can all speak freely without having to worry about prying ears or eyes."

Sense Motive 15 Highlight to display spoiler: {You get the impression that Agatha is willing to share with you what she knows up front and she is being honest about how cautious she's had to be in climbing the guild's ladder. You sense she is legitimately concerned about following the guild's ethos and doing so is important to her overall goals.}

Sense Motive 20 Highlight to display spoiler: {You get the impression that there is something further that Agatha wants to say but is holding back due to fear of potential scrying. Allaying this fear should allow her to open up.}

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday October 9th, 2017 6:26:16 AM

"There's something on her mind. Something she can't say in the open. Play along" she alerts the others over the link.

"Fine! Cast your spell!" Tink throws up her hands in frustration "But your ethos only covers the casting of spells for others. You cast the divinations for yourself! Anything you gained from those spell can be shared freely"

Tink maintains her hissy fit until the Private Sanctum Spell is in effect. If anyone was looking in on the party she deliberately wanted to appear inhospitable.

With her Detect Scrying spell always in effect, Tink should be able to tell if someone is scrying on something within 40ft. Although given something was able to blind Gargul it would have next to no issue doing the same to her.

When the spell finally goes up she speaks in a softer tone "I put on a little act there just in case someone was listening in. I wanted it appear like we would never see eye to eye.

I can tell there is more to this. Something you don't want prying eyes and ears to sense. Can you tell us what it is?"


Sense Motive checks: Autopass

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Monday October 9th, 2017 10:17:38 AM


Sesha feels her frustrations boiling over, only because she feels like she's the only one able to empathize with a woman who needs one thing in return for another. Altruism and heroism aren't everyone's bag.

She isn't quite sure what Tink meant by, "holding her ground", and whether or not she was de-facto forbidding Sesha from working with the newly met witch or not. If so, there would be some words, later. Sesha was the most resistant about joining the Dragon Consortium, only because she didn't want to be on the string dancing for other people all the time. She valued her independence, and this was the first time that it seemed like her independence might have been restricted. Or she misinterpreted Tink, and her feathers were ruffling for no reason. Either way, when there was a good time, she would sort out where she and the halfling stood, and whether or not boundaries needed established.

On the verge of Sesha just inviting Agatha down to her room for private discussion, Tink "relents" and has her cast the sanctum spell. Amidst a small sigh of relief, she waits to see the answer to Tinks questions.



Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 13/22 
Monday October 9th, 2017 10:19:20 AM

Sense motive: autopass

This woman...she made some valid points. She did little to improve his opinion of Star Mages; the Iron Dragons did more for this city than the Star Mages did, and asked nothing. They bought this tower with their own coin. Sure it was cheap, but still...being totally unwilling to help for good's sake is no way to go through life.

...but Restlin was now curious, and a curious Restlin is hard to ignore. He says nothing as Tink lays into her. He almost feels bad for the woman, Star Mage or no. We're the good guys, right?

He ponders her request. Was a few weeks that bad? She was an established member of a respected (if stupid) organization and a published scholar. Wyarr would know if she was evil, and Tink would know if she were shielding her alignment. He waits to see what Agatha has to say before making up his mind.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Monday October 9th, 2017 10:45:07 AM

Wyaar fishes into his pocket to pull out some left over pretzel he had saved from the previous night and munches on it while watching the Star Mage cast her spell and awaits the answers.

~~~~~~~~~~

Thanks for subbing for me Carl! Glad to learn of Wyaar's love of pretzels.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday October 9th, 2017 12:50:58 PM

All this discussion of high magic was well beyond Zane, but he was a member og the Dragons, and he even understood the odd word here and there so he'd continue to listen....

Garret Goodbarrel [AC:37/33/30; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Monday October 9th, 2017 1:01:16 PM

Garret takes his time in the bathroom and almost falls asleep again. He stumbles to his feet and wanders down the stairs. He spots the foggy area from the spell and shrugs, walking right into it. He looks around and says, "What? No breakfast?"

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Monday October 9th, 2017 4:50:25 PM

Never perform a spell casting service to the public for free, never share knowledge of any spell with anyone other than fellow Star Mages. Neither of those apply to what she's withholding.

If you are an adventuring member, you may cast spells upon your followers and party associates, as it increases your chances of survival... if anything, this is the closest scenario. No spell is being cast, but telling us increases her chance of survival. And all this talk of self fulfilling prophesy makes me feel like this is a trap. If anything, the whisper is the one working against Gargul... we should not talk any further with this woman until after we've consulted with Gargul and the DC.


Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Monday October 9th, 2017 8:42:13 PM

Bosk listens to the discussion and adds his two cents in over the ring. I say we hear her out. I do not necessarily trust her, but it sounds like she has more t tell us. We can always hold off on giving our answer until after we speak wit Gargul and the DC. However she might have some vital piece of information we need to relay to him. Also, since this research is based on our travels and information, I think we should be made honorary Star Mages for making and sharing the discovery with them, as well as receiving a royalty every time they profit off of the information. Possibly even veto power on any controversial research that might come out of it. I do not want anyone using what we learned to create a device to banish the gods from the Wold.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 13/22 
Monday October 9th, 2017 8:47:05 PM

"You're not thinking long term, Bosk. We let them threaten the gods of the Wold, then we stop them and disband the entire organization."

The Art of the Deal - [DM Hugh] 
Monday October 9th, 2017 10:29:13 PM

Tink sends out over the link that there is something on Agatha's mind and they'd best play along. She then puts on a show of being combative.

Sesha can empathize with Agatha's predicament. She thinks back to how she was hesitant to join the Dragon Consortium in the first place because of how she valued her independence. She resolves to have a talk with Tink about boundaries later and was almost on the verge of inviting Agatha down to her quarters when Tink relents.

Restlin admits that Agatha made some valid points but that being unwilling to help for good's sake is no way to go about life. He also is now curious so he resolves to hear what she has to say before passing judgement.

Wyaar munches on some left over pretzel as he watches things play out.

Zane is somewhat lost in the talk of high magic but he is a member of the Dragons and understands an odd word here or there so he continues to listen.

Beri recites the ethos of the mage's guild over the link and points out he thinks she is using her magic to increase her chance of survival. He also points out that with the talk of self fulfilling prophesy this could be a trap and her whisper could be what is coming after Gargul. He recommends not talking with her further until after they've consulted the Dragon Consortium and Gargul.

Bosk points out over the link that they should hear her out. He says he doesn't necessarily trust Agatha. He also says that they could always wait until after they speak with Gargul and the DC to give her an answer. He raises the possibility of the group being made honorary Star Mages, royalties and veto power over potential future experiments.

Restlin suggests to Bosk they should give the Star Mages guild ample rope to hang themselves with so they can disband them in the long term.

(OOC: Other players might want to join the Star Mages at some point in time, is it really fair to them to try to dismantle this organization)

Agatha casts Mage's Private Sanctum and Tink drops her act and apologizes and the rest of the Dragons wait with open ears save for Garret who stumbles into the foggy area of the spell and asks if there is no breakfast.

Agatha is appreciative for Tink's ruse, "Thank you, Katinka if anyone was eavesdropping and they thought negotiations were breaking down when the spell ended their ability to listen in so much the better."

To the rest of the group she says, "Now as I was saying I am bound by the Ethos of the Star Mages Guild and another part of the ethos is to never share knowledge of any spell with anyone other than fellow Star Mages. For example, some might say that teaching Beriothian knowledge of a new form or summon creature would be sharing knowledge of a spell with someone who isn't a star mage but this is technically a grey area. It wouldn't be sharing knowledge of a spell because Beriothian already knows some summon spells and tranformational abilities so all I would be doing is suggesting a theoretical new use for them. Now if Beriothian didn't have any knowledge of a summon spell and I shared with him the spell in its entirety then I would be violating the ethos."

"When it comes to knowledge of how to bring back a fallen God, it would really depend on the form of that knowledge. If there is a spell or ritual that could help accomplish the task then Sesha you would have to be a member of the Sage's Guild. I would just say pay the 25 gold fee become a novice and worst caste scenario I refund it and you leave after the fact. The problem is you are already a member of the Woldian League of Adventurers so it is kind of hard to also be a member of the Star Mages Guild.

"My rank as a fifth tier Star Mage does empower me with the ability to act as a representative of Star Mages Guild but I've never pushed the boundaries of what I can do in this capacity. I could theoretically make you an honorary member and share spell knowledge with you in this way, but I don't have anything to share in this capacity at this time. There are those in the guild who probably wouldn't appreciate my little thought experiments and I suppose I could extend this honorary title to all of you and share my prophetic vision but again I need something from you or for anyone who dug into our dealings to at least think I did extract payment from you, a bit of subterfuge could be used to our advantage. The thing is I would need payment or the appearance of payment to maintain my good standing. As I said I have my detractors in the guild so having the Sanctum up keeps prying ears from learning of my thought experiements."

"These are troubling times indeed as you have some of the Eyes considering launching a crusade against those like Sesha and myself, assassination attempts in broad daylight against a Dragon group, a monstrologer with a deadly menagerie having something to do with the assassins and whatever the dead mass floating in Jericho space you encountered was."


Agatha takes a deep breathe and then says "While it would certainly be less impressive than the mystery of said dead mass, publications and lectures on the topic of Monstrology usually do well with an audience as Monstrologers are so rare; so how about this, I share with you my prophesy and if you find it compelling enough then you share what you can when you can of the dead mass in Jericho space and I will not object to your condition of having the Sage's guild representative present. If you don't find it compelling enough then you will at least give me the information you can on the Monstrologer you encountered and the creatures he or she created. In this way I will at least have something I can publish and present in either event. In addition I will share with Sesha anything I find relating to bringing back a fallen God, shy of knowledge of a spell. If in the course of my research should I stumble upon a spell that can help with our shared goal I will make Sesha an honorary Star Mage and then share the spell. As an added incentive I will throw in a bit of magic theory Beriothian could use with his wild shaping or ability to summon allies from nature but he only gets one new additional form or ally option. What say you? We all get something from this arrangement. You all get my prophesy, Sesha gets the help of a professional researcher in her quest, Beriothoran gets a new animal option to summon or change into and I get something I can publish and present that can help bolster my standing within the Star Mages Guild."

(OOC: that last part for Beri is subject to approval from Cayzle and Jerry; please allow me some time to craft a suitable Woldian animal and get them to sign off on it; alternatively it can be cosmetic but I get the feeling you want a new practical option and what I have in mind would be a unique new Woldian animal with a CR of 17 and a set of abilities not yet combined as an option for a wild shape / beast shape but if you want a summon option instead it will be a lower level CR appropriate to the level of summon ally spell you request with unique abilities on par with other summon options at that level)


Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday October 10th, 2017 9:35:25 AM

Bosk's hair itches as if it is trying to stand on end, but does not want to become that visible. He had heard of some of the gods present before the previous cataclysms and many are ones he would not want coming back. Some might be worse that having Marteaus and Kevintar roaming the wold again...and the thought of gods becoming indebted to humans for bringing them back or maybe even bound and controlled by those resurrecting them...this could be bad. He hopes the others can put this together on their own, but sends a silent message over the rings to them, just in case.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Tuesday October 10th, 2017 9:46:57 AM

"The Wold is in danger, serious, potentially cataclysmic danger.. and you are concerned with your apparent standing with your guild. While I understand your oaths and admire your desire to stick to your word and Ethos, there are times when your own ambition must be set aside for the good of all. Should my companions not agree to your offer I will give you my Queen's blessing in return for your prophecy. You will be able to truthfully say you kept to your oaths and the Wold, and you and your fellow Star Mages, will be safer with the Dragon Consortium aware of your prophecy and the dangers ahead." Wyaar adds in with a dose of Paladin logic.

~~~~~~~~~~~~~~~~~~~~~~
OOC: On dismantling Star Mages.. welcome to Hook City! ;) We like to break stuff. But really, I don't think it's a serious plan unless plotwise they turn out to be a group of BBEG.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday October 10th, 2017 11:34:28 AM

"Wyaar, It's Hook City. Everyone but us id worried about how things look to everyone else. It might lose standing between the PTB if one PTB thinks another PTB gave away something for free. They couldn't let a gap in the power struggles here go unassaulted, there by causing yet another upheaval in the City and it's leadership. As it stands right now, they have sort of returned to semi-balance even with the destruction of the chit machine, and that seemed to take years.
If going through these little hoops helps keep Hook City from descending in total chaos....."


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 13/22 
Tuesday October 10th, 2017 11:35:41 AM

OOC: Yea, it's best not to take what Restlin says seriously unless there's a fireball behind it.

***

Restlin checks out halfway through what this woman is saying. If the rest of the wise folks in the Iron Dragons feel like this is a good idea, they can deal with this mess. Life is too short to deal with Star Mages' ethos/egos.

He ponders stealing some pretzels, but they're pocket pretzels. That's gross.

Garret Goodbarrel [AC:37/33/30; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday October 10th, 2017 11:53:01 AM

Garret walks into the room just as the woman he does not know goes into a long speech. His mouth drops open as he tries to take in the massive amount of information without any background. He catches some of what she is saying, but partway through he realizes that he is hungry and the other dragons seem to have this issue well in hand. Before she finishes, he wanders back out of the room and towards the kitchen where he is sure he can find some food. As he leaves the magical space, he tries to call back over telepathic link, "Hey, does this link still work while I'm outside that foggy magic place?"

OOC: I would think it does, but Garret doesn't really know. Also, I hope no one is offended by Garret's actions, I'm just picturing him as a more typical halfing, more interested in food and wandering about than in the political machinations of a big city. So it's not that the player isn't interested here, just the character. He doesn't really have a strong opinion about Star Mages or research, so he's sort of wandering around, knowing that the other dragons who do have strong opinions will make the right choice here.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Tuesday October 10th, 2017 7:56:20 PM

Having the full picture now, Tink can understand a little of Agatha's motives and behavior.

"Was there anyone in particular that you fear may have been trying to eavesdrop on us? Do you believe yourself to danger from them?" Her thoughts change from trying to secure a deal to genuine concern for Agatha's wellbeing

Tink's trade concerns looks to have been addressed. Information from Agatha is to be shared, and what knowledge the party have (and are able to) will be shared with her and the Sage's Guild.

If Agatha is throwing gifts around, Tink will see if she can score an autographed copy of Agatha's book.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Tuesday October 10th, 2017 9:07:49 PM

She seems much more friendly now that we have the spell up, and it sounds like she's now working with us. Since we probably would have shared the information anyway had she just asked I have no problem, provided we have Gargul's blessing.

Beri catches Garret walking out of the room
Hey, when you come back can you bring the coffee pot and the rest of that coffee cake? Agatha, can we offer you anything? I think most of our concerns have been addressed, at least mine have.

ooc: A custom Woldian wild shape option would be amazing!

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Tuesday October 10th, 2017 11:42:56 PM


Sesha nods, still a tad aggravated.

"Alright Agatha. I think there's enough posturing that's been done. What's the Whisper told you?"

The Art of the Deal - [DM Hugh] 
Wednesday October 11th, 2017 2:18:54 AM

(OOC: DM Post incoming as I fell asleep)

Prophesy - [DM Hugh] 
Wednesday October 11th, 2017 3:18:53 AM

Bosk is concerned with dead Gods coming back and shares his concerns over the link.

Wyaarr is incredulous at Agatha's concern with her standing in the Star Mage's Guild while there is a serious threat to the Wold. He counteroffers with his Queen's blessing in return for the prophesy if the other Dragons fail to come to an agreement with her.

Zane points out to Wyaar that Agatha's concerns are part and parcel in Dirt City politics.

Restlin checks out in the middle of Agatha's explanation, content to let the other Dragons deal with this mess.

Garret enters the foggy area in the midst of Agatha's long speech understanding some of what is being said but ultimately realizing he is hungry. He starts making breakfast also confident in the other dragons' ability to sort out this mess.

Tink finally has the full picture of Agatha's motive and behavior and she switches from trying to secure a deal to genuine concern for Agatha's well being asking if there is anyone particular Agatha is concerned about. She is in agreement with sharing information with Agatha and the Sages Guild and she tries to secure an autographed copy of Agatha's book.

Beri points out that Agatha is more cooperative with the spell up and they probably would have shared the information anyway with Gargul's blessing had she just asked. He asks for Garret to retrieve the coffee pot and then offers Agatha some refreshment.

Sesha nods still a tad aggravated, pointing out there has been enough posturing. She asks what has the whisper told her.

Agatha says to Beri's offer, "How about some more tea? Also do you have little cakes to go with the tea?"

Agatha says to Tink, "It isn't necessarily anyone in particular I'm concerned about as like I said I've ruffled feathers here or there. The only thing that is in danger from them is my reputation, they don't need to harm me physically when they can come at me using the mechanisms of the guild itself. Also I would be happy to give you an autograph copy of my book."

Agatha nods in satisfaction. "Your decision benefits both of us. As promised, I will give you my piece first. The vision came as a voice from the darkness while I slept after I casted a number of divinations the night before. It said,"


Long has the Sleeper laid dormant.
Long has the seed awaited spring.
The Sleeper will Awake with fire.
The Sleeper will Awake with fear.
The bones of the Wold will it break.
The flesh of the Wold will it feast.
'Til all is made as the Sleeper.
'Til its children inherit all.


Agatha shrugs. "Visions and prophecy do not give specifics, otherwise we would call them books and lectures. After the voice spoke, I saw the image of a dragon made of swords. Being in Hook City, I thought of no one else but you."



Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Wednesday October 11th, 2017 10:11:32 AM

"A dragon made of swords?" Wyaar asks with a frown, "Like some sort of construct or golem?"

Garret Goodbarrel [AC:37/33/30; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Wednesday October 11th, 2017 11:33:26 AM

Garret wanders back in balancing a pot of coffee and two rather large plates of cakes and rolls. He sets one of the plates down with the coffee, and then takes the other with him as he looks for a good spot to sit on the floor with his first breakfast.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday October 11th, 2017 1:15:08 PM

Zane looks at Wyaar a bit crosseyed as he mentions a dragon....
"Ok, who here knows the Wold's ancient history? Apparently what it sounds like to me is this Prophecy is talking about what came before the God's we know now. The God's from before would still access to power, even if they had been replaced by our current Gods. Look at Sesha's source of power as an example.
Get enough people together in revering that ancient power and it might just spark it back into being. If it had been denied power long enough it might just want to destroy everything and start over.
That's what I get from that Anyone else see something different?"


Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday October 11th, 2017 2:26:29 PM

Bosk shrugs. It seems anytime there is a vision it a prophecy the meaning is gibberish until everything is done.

Restlin (Ken subbing) 
Wednesday October 11th, 2017 9:06:05 PM


Restlin rolls his eyes and tries his best not to make any rude noises as he sits through another insufferable prophecy.

"Look lady, the only Sleeper weve heard about in your god, big J. Have there been any stories or whispers or whatever of his being mad at all of creation or anything?"

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20+20=28 ; d20+20=35 ;
Wednesday October 11th, 2017 9:09:19 PM


Sesha is also a bit underwhelmed by the prophecy.

"I can't recall any lore about Jantierri or any of the Serenbeth Sisters having children, so I think that's out. Is there a nature god or some crazy god that wants everyone else as dead as he is?"

She thinks.

"There's a sentient volcano? That might explain waking with fire and fear, but does such a power want others to be dormant like it is now?"

Knowledge Planes: 28
Knowledge Religion: 35

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Wednesday October 11th, 2017 9:18:09 PM

I'm sure there are some cakes to go with the tea, I like to keep them around for with my morning coffee... ah, and it looks like Garret found them!
Beri takes one of the cakes, dipping the corner in his coffee.
Wyaar, I'm choosing to believe that the dragon made of swords was a reference to the Iron Dragons... but I think we may have found ourselves a new mascot. I wonder if I could have one of those commissioned for the the courtyard.

Beri thinks a little of the rest of the prophesy.
Sesha... Can you tell me a little more about Serenbeth Sisters, and specifically what happened to Jantierri? Did the other sisters meet the same fate? All these references to the sleeper awaking feel a little familiar. And while I like to think the dragon of swords is a reference to us being called to save the Wold, the mention of a self fulfilling prophesy has me wondering if the vision was calling on her to find us, so we could play a part in bringing about the Sleeper's return?

Prophesy - [DM Hugh] 
Thursday October 12th, 2017 12:50:07 AM

DM Post incoming

Prophesy - [DM Hugh] 
Thursday October 12th, 2017 1:05:18 AM

Wyaar asks what is meant by a dragon made of swords.

Garret wanders back in with 2 plates of cakes and rolls and a coffee pot. He sets one down with the coffee and takes the other with him.

Zane theorizes that the prophecy is referring to what came before the God's they know now.

Bosk says prophecies are gibberish until everything is done.

Restlin says the only sleeper he knows of is Agatha's Goddess and asks if there is any reason she would be mad at creation.

Sesha says she can't recall any lore about any of the Serenbeth sisters having children. She asks if anyone's heard of a nature God that might fit the bill before thinking of the sentient volcano but then she questions why the volcano would want others to be dormant.

Beri says there are cakes to go with the tea and then points out how Garret found them. He also points out that the dragon made of swords was an Iron Dragon reference. He suggests making one for the courtyard as a mascot and then asks Sesha over the link for any info on the Serenbeth sisters.

Agatha thanks Garret and Beriothian for the cakes, she then says, "The dragon made of swords wasn't like a golem or a construct, it was like a sculpture. Have you ever seen a chair made of swords? It was kind of like that only it was a dragon instead of a chair."

She then says, "It wasn't Janiterri. This sleeper was different, it felt primal like I don't know how to describe it except maybe over grown?"

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+9=12 ;
Thursday October 12th, 2017 6:24:25 AM

"It may refer to whatever has been working against us. Perhaps whatever the assassins were worshipping?"

Tink closes her eyes to think more deeply on the issue.

Int check: 12. Ugh

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Thursday October 12th, 2017 10:09:10 AM

"Well... a sculpture is better than trying to figure out a way to fight one.." Wyaar muses as he finishes off his pretzel. "What are the bones and flesh of the Wold? WE know what the blood is.."

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 13/22  d20+32=37 ; d20+25=35 ;
Thursday October 12th, 2017 10:58:05 AM

"Maybe we're the flesh of the Wold. Maybe it means we're gonna get eaten. Maybe this is an actual literal prophecy and some sort of sleeper is going to burst out of the ground and kill off the noble races."

He pulls on his vast knowledge of all things arcane, trying to figure out if he's aware of anything that could fit this description.

Knowledge, Arcana: 37
Knowledge, History: 35

Garret Goodbarrel [AC:37/33/30; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Thursday October 12th, 2017 12:04:25 PM

Garret continues eating, but responds to Restlin, "Were we just already eaten? By that thing? Even if we did sort of maybe go in the back entrance?"

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday October 12th, 2017 1:11:58 PM

Zane ponders a world of sand and giant worms......
"Like I just said.....
Something must have come before what we know now....
If enough people started to believe and worship that thing, it would probably have enough power to mask it's actions from even the Gods, or one god in particular.
I think what Agatha told us, still refers to what we are currently about to do."

To Agatha, "I'm not sure how it will help us, but I think it's a warning about what we are headed into. I'm not very much of a magic user, but any hint can only help. Thank you."
Zane crosses his arms and seemingly seems to dare the others to disagree.....

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Thursday October 12th, 2017 3:18:59 PM


Sesha shrugs.

"We can relate the prophecy to Gargul and Gimp, and take it from there. It's not direct enough to sway or alter our current course. "



Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23  d20+24=33 ;
Thursday October 12th, 2017 9:10:30 PM

Yes, Gargul would know if the bones and flesh of the Wold are, and more importantly if anyone can tell us about great powers that are sleeping it his him. He is the one person who would know for sure is someone is dead or not. One last question about the prophesy, did you get the feeling that the fire was literal or a metaphor? That is something we can actually plan for, and the may help us narrow down who or what the sleeping power is.
Beri thinks back on his training and tries to remember whether he's heard of bones and blood used in the context of the Wold itself
knowledge (nature) check for bones/blood of wold reference = 33

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday October 12th, 2017 10:11:46 PM

Bosk wished he had more knowledge of such thing, but for now referred to the others judgement. Over the ring he says, I guess the next thing to do is relay this vision to Gargul.

Prophesy - [DM Hugh] 
Thursday October 12th, 2017 11:12:42 PM

DM Post incoming

Prophesy - [DM Hugh] 
Thursday October 12th, 2017 11:30:30 PM

Tink thinks that it may have something to do with whatever the Assassins were worshiping and then tries to think more deeply but she hasn't shrugged off all the cobwebs of sleep.

Wyaar asks about what the bones and flesh of the Wold are as he finishes off his pocket pretzel.

Restlin theorizes that the prophecy could be literal, the the flesh of the Wold could be the noble races and something is going to rise up from the ground and then start killing noble races. He then turns his thoughts to his expansive arcane and historical knowledge and draws a blank.

Garret asks if they were already eaten by the thing in Jericho space even if they went in the back entrance.

Zane reiterates that something must have come before them and reasons the worship of it could make that something a threat and that the prophesy probably refers to what they are going to do next. He then thanks Agatha for the prophesy.

Sesha shrugs and suggests relating the prophecy to Gargul and Gimp.

Beri is in agreement with Sesha about taking the prophecy to Gargul as he is the one who would know if something is dead or not. (OOC: Anyone ever ask Gargul about Schrodinger's cat?) Beri then asks Agatha if the fire was literal or a metaphor. Beri then tries to think about the reference to the bones and blood in the context of the wold and all he can think of is Wold's blood but he doesn't recall anything known as Wold's bone.

Bosk wishes he knew more but for know just agrees over the ring that they take the vision to Gargul.

Agatha answers Beri's question, "I think it was metaphorical the more I think about it. I saw a fast spreading redness and felt a burning in concert with the line about the fire."


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 13/22 
Friday October 13th, 2017 9:32:08 AM

"Well, I've got nothing," announces Restlin. It wasn't often he had zero knowledge of something like this, but oh well.

"So, do you want to pick our brains now, then? Seems like our days may be numbered."

Garret Goodbarrel [AC:37/33/30; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Friday October 13th, 2017 11:50:57 AM

Garret looks over at Restlin and says, "Nothing? Do you want a biscuit, then?"

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 13/22 
Friday October 13th, 2017 2:00:03 PM

Restlin looks back. "Has it been in your pocket?"

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Friday October 13th, 2017 6:11:17 PM


Sesha wondered who showed her the prophecy and why? Or rather, if it was the result of Agatha being sensitive to the world, and it wasn't intentional, but noticed incidentally.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday October 13th, 2017 7:50:23 PM

OOC: Man I love Garret's dialogues

Tink doesn't want to rule out the possibility that the whisper Agatha has heard is in fact this Sleeper trying to manipulate her and the party.

Agatha has kept her end of the bargain. Tink is happy to share - or rather, let Restlin share - what the party learned of the monstrologer. The details of the Oma would like have to wait until the party received permission from Gargul.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Friday October 13th, 2017 9:14:38 PM

Well, if it's a prophesy then that means that someone out there knows we are the ones with a fighting chance of saving the Wold. Otherwise, they'd send us a messages to go on vacation and enjoy our last days. I can't think of anything else at this time
Beri sips his coffee and lets the others say if they have any other questions.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Sunday October 15th, 2017 12:38:21 AM

The cleric laughs. Vacation, now there is a novel concept. Do you think it is possible for us to do something so normal without getting attacked leper ferrets bent on Wold domination? Still, I say we take the evening to discuss this and give our answer in the morning. to

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Sunday October 15th, 2017 4:14:03 PM

"Even when I was on my absence I found nothing but troubles. I don't think we could go on a vacation without some sort of trouble finding us.
If we went to the shore, a tidal wave would hit, to the interior of the Southern Continent, either a earth quake or a volcano would erupt. Or even worse, we'd give up early and come back home because we got bored."

Over the ring, *So, off to see Gargul then?*

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Sunday October 15th, 2017 9:07:00 PM

Off to see gargul, Wyaar agrrrs over the ring

Prophesy - [DM Hugh] 
Sunday October 15th, 2017 10:45:18 PM

Restlin states that he has nothing which is a rarety. He then asks Agatha if she wants to pick their brains now.

Garret asks Restlin if he wants a biscuit seeing as he has nothing. To which Restlin asks, "Has it been in your pocket?"

Sesha wonders as to the circumstances of Agatha being shown the prophecy and whether it was acccidental or done on purpose.

Tink didn't want to rule out the voice Agatha heard was the sleeper itself trying to manipulate the party and she is happy to let Restlin share knowledge of the Monstrologer.

Beri points out that if there is a prophecy something has to know that the Iron Dragons are the ones with a fighting chance to save the world otherwise it would have told them to go on vacation as he sips his coffee.

Bosk points out how vacation is a novel concept and then asks if they tried it would they get attacked by ferrets bent on Wold Domination. He then advocates for taking the evening to give a response.

Zane says even when he was on his absence trouble still found him and he gives an example as to how everything could shake out. He asks over the rings, "Off to see Gargul?"

Wyaar agrees with Zane over the ring about going to see Gargul.

Agatha says, "Well if you don't mind I wouldn't mind getting some information about the Monstrologer." as she pulls a journal, a pen and an inkwell from her robes.

It is a rapid fire series of questions with some of the high lights being:

What was the Monstrologer's name? What was his breed specialty? What magical tradition did he follow before becoming a monstrologer? Could you describe for me in detail or show me with an illusion spell some of his creations? Did he leave any notes regarding his research? Was he using any artifacts or special equipment as part of his experiements?

Agatha is very thorough and you spend the afternoon and into evening entertaining her as she takes her notes. She finally nods and says, "I think I have all that I need for now. Please do let me know if you can share anything regarding the mass of dead tissue after all. I wish you all the best in handling whatever the prophesy portends. Do reach out should you need anything further."

She pulls out a scrap of paper from the journal and hands it to you before she goes, "I wrote down the prophecy for your convenience."

It is now evening on your first full day in Hook City back from your travels. Do you want to do anything this evening or take advantage of some downtime at home while you can?

(OOC: feel free to post how you interacted with Agatha's questions...also if you don't have anything time consuming going on in the evening I would like to move to the next morning in the next post)



Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 13/22 
Monday October 16th, 2017 10:04:41 AM

Restlin loves telling stories. This woman doesn't want stories, this woman wants unembellished information. That was considerably less fun.

Still, Restlin was a conjuror & had a strong desire to have the monstrolloger's tale, including his madness & likely abuse, told accurately. So, he puts his personal feelings about Star Mages aside and answers this woman's questions as accurately as possible.

Garret Goodbarrel [AC:37/33/30; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Monday October 16th, 2017 12:31:06 PM

Garret puts the biscuit back in his pocket and grabs a fresh one from the plate to hand to Restlin, saying, "This one hasn't." He smiles and sits back down as their guest starts asking questions. He looks at her as she asks them and thinks, "Why would we ask the monster guy his name? We asked him to stop killing us, he didn't, so we killed him. Sometimes life is pretty simple." Then he thinks of Gargul and realizes that sometimes it just isn't.

Partway through the discussions with the woman, Garret gets bored and wanders off. He heads back outside before dinner time and looks for some kids in the area where he can do some acrobatics and try to teach them how to do some flips and cartwheels. He attempts to enjoy the "down time" when his life isn't in direct danger and laughs with the children when they fall all over one another.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday October 16th, 2017 1:15:23 PM

"I don't really have much to add here, I was more focused on preventing him from releasing more of his creations."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Monday October 16th, 2017 2:34:34 PM

"If the Monstrologer is one of the men I killed then he was undeniably evil. I smote him." Wyaar adds in helpfully.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Monday October 16th, 2017 3:49:19 PM


The talk of killing monsterologers isn't anything Sesha enjoys too much. So instead, she again heads back to Sanctuary to try and help run the day to day. She apologizes profusely to the other women for missing their ritual this morning, and assures them tomorrow there probably won't be a crazy star mage showing up at her door.

She brews a potion of heal, and doesn't do much else.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Monday October 16th, 2017 9:11:49 PM

I believe the details on the monstrologers magical tradition and details of his research will need to be part of the information we need to confirm with Gargul before sharing. With regards to the equipment, I had the same curiosity. I looked through his impressive laboratory, there were lots of curious objects but big picture it all seemed pretty standard for a monstrologer. Nothing seemed out of the ordinary or valuable.

Guys, remind me to put the druid notes from the desk in our vault after she leaves. Nothing specific in there that I'm concerned about, but all this academic curiosity makes me think they need a little extra protection

This evening Beri will review the notes in more detail trying to find any additional clues about what they future may have in store for them, any additional connections to the events they saw after they initially read them, and any possible connection to the vague prophesy they received. He will them lock them in the vault to keep them safe.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Monday October 16th, 2017 9:30:48 PM

Bosk nods in agreement. Please give us some time to discuss this privately and securely. We need to agree on what information can be shared, which obviously cannot be done in your presence. Give us your contact information and we will reach out to you as soon as we can.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday October 16th, 2017 9:32:39 PM

Tink has learned not to get in the way of Restlin when he gets to debrief someone.

She listens attentively, nodding as he speaks and adding a few "Yes, that's right", and "Oh yes, I remember that".

When Agatha departs, Tink returns to her room. She continues to fidget with her materials, but her mind is half occupied trying to figure out this premonition

Boom, there goes the... - [DM Hugh] 
Monday October 16th, 2017 11:03:01 PM

Restlin enjoys telling tales but what Agatha desires is more cut and dry. He answers as honestly as he can and even conveys the monstologer's madness.

Garret puts the biscuit back in his pocket and offers Restlin a fresh one. He ends up taking his leave from the woman and goes outside and tries to teach the local children some acrobatics.

Zane states he doesn't really have anything else to add.

Wyaar says if the monstrologer was one of the men he killed then he was most certainly evil.

(OOC: We are talking about the terrestrial monstrologer who made the custom dragons not the monstrologer in Jericho space. This monstrologer magically died not your doing)

Sesha heads back to her sanctuary and starts working on a potion of heal apologizing profusely to her coven about not coming down that morning.

Beri raises concerns about some of the questions Agatha was asking. He tells the rest of the dragons to remind him to put the notes in the vault. He spends the evening reviewing the notes.

Bosk states they need some time to discuss some of what was asked and then requests Agatha's contact information.

Tink throws in some agreements with Restlin's debrief and spends the evening fidgeting with the materials as her mind is preoccupied by the premonition.

The evening passes without further incident.

You awake the next morning. Some of you rise with the dawn. Some of you rise with the crowing of cockerels on rooftops and gables. Some of you rise as nature bids you to visit the privy. After your various preparations, you amble down the stairs to share some breakfast and discuss what to do for the day. Gargul continues to sift through the information pouring in following the destruction of the anti-divination artifact in the heart of Soma, and you are eager to continue your crusade against the Death Dragon Cult.

The city is still relatively quiet. Most of the those on the streets are heading toward their places of work, so commerce hasn’t quite started.

Whump.

You all look at each other. Yes, everyone else heard it. A curious sound, like a giant bowstring being loosed from a great distance.

Whump. Whump. Whump.

You all definitely heard those. They are coming from different directions, but the sound echoes against nearby buildings, making it difficult to judge distance.

Whump. Whump. Whump. Whump.

A new noise. A sound of shouting and panic.

WHUMP.

That one was the closest so far. Close enough that you can tell it came from Mudtown. The sound of shouting and screaming drifts through your window shortly after...



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Tuesday October 17th, 2017 7:29:23 AM

"Things had been quiet in Hook until we returned. Ever get the feeling that trouble just follows us?" Tink asks as she puts down her mug "I hope the city hasn't figured that out yet"

Tink rushes to the foyer and goes to pull the doors wide open, but they're a little too heavy for her "Uh, a little help please?"

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Tuesday October 17th, 2017 9:32:15 AM

Wyaar is always an early riser. Time to prepare, pray and meditate in the morning quiet... and to get a chance at breakfast before Garret gets all the good stuff.

The Whump Whump Whump has him too rushing to pull open the doors and tilt his head to get a fix on the sound. "It sounds like it is coming from Mudtown.. lets move."

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 13/22  d20+20=38 ;
Tuesday October 17th, 2017 9:49:36 AM

Restlin quickly casts overland flight. "I'll take the roof exit. I'll meet up with you folks on the ground."

With that, Restlin quickly flies up the tower and out the roof garden (fly skill: 38). He shoots straight up and looks towards Mudtown, trying to see what's going on.

He reports everything he sees back through the rings' link.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20+24=37 ; d20+27=40 ; d20+33=41 ; d20+47=52 ;
Tuesday October 17th, 2017 10:58:41 AM


Sesha, wide awake, wonders what in the nether realms was going on. She had been awake, for over an hour, and had already teleported to Mudtown and back, to perform her newly acquired ritual class features, which is a large part of her class functionality. It's the first time she was free to do so since the class change, and she wasn't going to miss it for the Wold!

Concentration check to manifest Woldsblood in the morning: 37 vs DC 19: Pass

Ritual of the Grimalkin: 40 vs DC 20. Success! (Sesha can become a housecat at will. Yass!)
Ritual of Spirtual Healing: 41 vs DC 30. Success! (Sesha rolls d12's instead of d8's when healing people.)
Ritual of Blessings and Curses: 47 vs DC 40. Success! (All good aligned creatures within 1 mile of Sesha's coven space, Sanctuary, gain the effects of a Bless Spell for 1 year, and their tended crops gain the nourishment option from the Plant Growth spell.

-------------------------------------------------------------------------------------------------------------------------------------------

When she hears the thumps, she groans. She had not assumed there would be combat today, and her rituals were mostly of a harmless nature.

"When your gear is set, I can recall us to Sanctuary in Mud Town. Maybe set some defenses before we go. We will be under the effect of a Bless spell when we arrive. I set that up earlier this morning."


Garret Goodbarrel [AC:37/33/30; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday October 17th, 2017 2:51:25 PM

With the first sound, Garret looks around. He quickly blurts out, "That was NOT me." When it happens again, he says, "See? That was from outside. No way that was me." When the sounds continue, he realizes things could be serious, so he heads with the others outside to find the source of the noise. He says, "Maybe it's fireworks for a celebration?"

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday October 17th, 2017 7:53:25 PM

Zane makes for the door after the second Whump, he draws his bow from the quiver on his hip and lets his wings spread as he exits. With that, he starts climbing into the air, as he continues to move towards the sound.
Over the ring *Restin, alert me where if you see it first, I'm climbing and headed towards the sound*

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday October 17th, 2017 8:22:27 PM

ooc: thanks for the monsterologry clarification. I was thinking we were talking about the one in space also.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Tuesday October 17th, 2017 9:04:34 PM

You think that's a catapult? Let's take Starblazer, he will get us there faster, and we may need the maneuverability. That should also give us a few minutes to cast some defensive spells on our way should things look crazy.
Assuming the others agree, Beri will meet the others on Starblazer. Also, unless otherwise noted he will be in air elemental form when he arrives.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday October 17th, 2017 9:13:09 PM

Bosk scratches his head. Have people returned to Mudtown? I thought they were relocated to Five Mile and all permanent structures were banned from being erected within five miles of the city. Still, I suppose it would be next to impossible to keep people from returning.

The Horned Cleric hears the whump, like their enchanted mango tree that pelts intruders with its fruit, but many times louder. Quickly the cleric tries to determine how far away the sounds are coming from, and if close he drinks his elixirs of vision, hiding and fire breath, and reads his scroll of airwalk (magic lasts 1hr, so he will time it accordingly).

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Tuesday October 17th, 2017 11:32:14 PM

(Im confused. What's the difference betweem 5 mile, mudtown, and the little town where Sesha started her coven. I thought they were all the same?)

Boom, there goes the... - [DM Hugh] 
Tuesday October 17th, 2017 11:36:16 PM

Tink wonders if trouble follows them and asks for help opening the foyer door.

Wyaar who is an early riser rushes to assist Tink with the door pointing out it sounds like it is coming from mudtown.

Restlin casts overland flight and takes the roof exit.

Sesha offers to recall the team to a sanctuary she set in Mudtown having been up for a while working with her coven on a ritual.

Garret claims he isn't the source of the Whumps and then joins the others outside asking if it is just a firework celebration.

Zane draws his bow and takes to the sky as well asking for Restlin to let him know when he sees something.

Beri turns into an air elemental and speeds with the others to investigate the sounds, asking the group if they should use starblazer and not getting much of a response.

Bosk asks if people returned to mudtown and realizes it may be impossible to keep people from returning. He determines the Whumps are coming from all over with the last one being significantly close so he quaffs some elixirs and reads a scroll.

You manage to quickly traverse to Mudtown through a combination of various magicks.

From the air you notice the streets of Mudtown are not quite as neat and tidy as the rest of the city. The broad avenues are not paved, and the hard-beaten earth under people's feet turns to mud every year during the rainy season. Hence the name. It is not difficult to find the commotion, all you have to do is move in the opposite direction people are fleeing to...and follow the screaming.

Beyond the corner of a shop you find the source of the noise. A pair of guardsmen are in the middle of the street. One is kneeling, consoling a keening woman and a dumb-stricken child.

NO! NOOOO! NO! George! George, no! What happened!? What happened!? GEORGE!!!”

The other guardsman is pacing back and forth in the street, looking for something. He is careful not to get too close. As you get closer you see a crater in the road two paces across and a pace deep. Blood, limbs, and viscera are spread on the ground in a fan-shape away from the crater. The investigating guardsman looks lost, as though he is trying to force his mind to understand what happened when he has no clues.

The consoling guardsman is trying his best to keep the woman from scrabbling toward… what you can only guess used to be George.

”Let me go! LET ME GO! I have to help him! I have to help him! George! GEORGE! What happened to you!?”

A small child, perhaps five or six years of age, sits nearby and stares dumbly at the scene.

(OOC: I'm confused too; the map of hook city on the geography page still shows mudtown)



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+26=45 ;
Wednesday October 18th, 2017 8:41:18 AM

Tink has seen Sesha perform all sorts of powerful things, including saving others from death. But this? This looks like it would be beyond anyone.

She tries to cautiously make her way over to the small child that is watching and puts herself between him/her and the scene.

"Hi there. My name's Katinka. What's yours?" she asks gently. She'll try to ask questions at the child's pace and not push too hard. The questions she wants to ask:
Are you hurt?
Are your parents about?
Did you see what happened?

Diplomacy with the child: 45

Garret Goodbarrel [AC:37/33/30; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Wednesday October 18th, 2017 9:49:20 AM

Garret runs up to the confused guard, jumps up, and slaps him in the face. Making sure he is facing away from the crater, he yells at him, "Snap out of it! Guard! Where did this come from? What direction?"

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 7/22  d20+16=23 ; d20+30=31 ; d20+30=44 ;
Wednesday October 18th, 2017 10:35:33 AM

Restlin stares in wide-eyed horror. This is...sick. He lets Tink handle the child. He lets Garret handle the guard.

He looks at the splatter and crater, figures out which direction it came from, flies straight up, and looks to see if there's anything there.

***

Fly straight up: 23- Pass
Perception (figure out where the blast came from): 31
Perception (see what caused this): 44



Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday October 18th, 2017 12:59:07 PM

Zane, having seen messy deaths before, he tries to judge which way the "splash" is pointed, and then begins to move in the opposite direction. He'd seen enough ship born combat that he should be able to judge the general direction the attack came from.

(If I remember correctly, after the last serious mess in Mudtown, they were moved to 5 mile, until some sort of "building codes" could be settled on. And so far Hook City was moving at normal speed and still discussing it, with no sign of decisions in the near future.)

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20+17=23 ;
Wednesday October 18th, 2017 8:42:02 PM


Sesha is NOT pleased that something is going so terribly wrong in what she considers HER neighborhood. Hook City could take care of itself, but the areas outside were under the protection of her and her coven.

She casts flying broom, and heads into the sky, looking at things from up above.

Perception: 23


Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Wednesday October 18th, 2017 9:20:30 PM

The crater is two paces across, whatever caused this would be smaller. Beri looks around for signs of what caused the crater, perhaps a rock. If he can confirm it's something an air elemental could catch in whirlwind form he will cast elemental swarm and call forth a group to help intercept any incoming attacks.

OOC: I don't know if the map/wiki page needs to be updated, but I had a conversation about mudtown with one of the powers that be a long while back (no idea who at this point). As an actual town and semi-permenant structure it is/was gone. However there is still a recurring congregation in the location of mudtown. People still need to wait their turn to get in to Hook City proper, vendors still want to make a buck selling them ale and meat on a stick while they wait, etc.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday October 18th, 2017 10:36:08 PM

Busy immediately examined the body, and if there is any change a cure spell will help he will immediately heal George. If not he will offer to cast preserve corpse on the body in case she wants to try to petition Gargul to resurrect him, and it not he will pray for Gargul's mercy and the gentle repose of his soul. (Also, I'd I am not mistaken, a corpse is considered an object. If so, and he cannot be saved, Bosk will take it his trusted spatula of corpse retrieval and gather up the remains and use either his mend it make whole scrolls to repair the corpse for the woman can bury it and let his intact form be her final memory of him.)

If there is time he will then peer into the shadow realm to see if he can see the man's spirit, and if so he will attempt to communicate with it to gather information and relay any last messages back to the woman and child.

My lady, you do not want to see or remember him like this. I am a cleric of Gargul, one if his Grim Avenger's. I will do what I can can for him, both in body and soul. Please, look away until I can make him as he would want you to remember him. In the mean time, please tell us what you can about what happened.

Boom, there goes the... - [DM Hugh] 
Wednesday October 18th, 2017 11:31:24 PM

Tink thinks George is beyond even Sesha's ability to heal things and goes to the child and asks him who his parents are, if he is hurt and if he saw what happened.

Garret slaps the guard who is mulling about in the face and asks what direction the attacks came from.

Restlin lets Tink handle the child and Garret handle the guard while he flies straight up trying to figure out if there is anything there.

Zane tries to figure out which direction the attack came from based on the splatter and then moves in the opposite direction.

Sesha also takes to the sky on a magic broom taking offense to the location of the attack.

Beri looks around for what caused the crater but does not see anything that could have caused it so he does not summon his elemental swarm.

Bosk examines the body but alas it is too late for George. The horned cleric manages to put all of George's corpse back together again at least but he can't find the man's spirit in the shadow realm.

Tink gets no response from the child, he still seems to be shocked by what happened.

Tink, Restlin, Zane and Sesha see no threats from the air.

Bosk's attempts at questioning the woman are met with more screams and hysterics. You are not important to the woman right now.

The child speaks. “Mommy, I saw Daddy try to pick up a coin.”

The investigating guardsman frowns. ”A coin? Are you sure, Colin? It was just a coin?”

Colin nods. ”He saw a coin. He tried to pick it up.”

The woman cries. The child stares. The guardsman looks back at the grisly scene and scratches his head.

WHUMP.

Everyone jumps at the noise. It sounded close. Perhaps only a few blocks away.



Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday October 19th, 2017 12:01:05 AM

Restlin, can you make a giant magic sign in the air or magnified voice telling not to pick up the coins or other objects, that they are trapped?

Garret Goodbarrel [AC:37/33/30; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+26=31 ;
Thursday October 19th, 2017 8:18:33 AM

Garret jumps at the new sound and looks around. With those above not seeing anything, Garret is confused. He says, "This doesn't make sense. There's nothing coming from the air? Are these things just exploding?" He starts looking around to see if he can see any other coins or anything that looks like coins in the streets (Perception: 31).

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 7/22 
Thursday October 19th, 2017 12:36:55 PM

"Sure can, buddy," he says as he reaches into his efficient quiver for his wand of silent image...then he remembers he threw it away as bait when they were fleeing the Mythal.

Good thing he prepared silent image today anyway.

In big, black (assuming it's light outside) letters, he writes "BOOBY-TRAPPED COINS ON GROUND. POSSIBLY OTHER TEMPTING ITEMS. DO NOT PICK UP. THEY *WILL* KILL YOU."

Hopefully that'll save some lives.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Thursday October 19th, 2017 1:57:19 PM

Wyaar frowns at the grisly scene and activates his boots of flying to move upwards to try and peer a few blocks away at the sound of the latest Whump

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character  d20+21=37 ;
Thursday October 19th, 2017 3:17:38 PM

Over the link, "Crud...... They aren't landing from being thrown..... That sound is the after effect of teleportations, I'd bet on it."
Zane tries to direct himself to the last sound.....

Perception 37 to direct himself towards the last sound hoping to find where it came from.....

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Thursday October 19th, 2017 6:46:34 PM

There is nothing Tink can do for the child right now. He looks physically unhurt. The guardsman nearby should be able to keep an eye on him until his parents arrive. ”You hang in there”



She looks to the crater. If this was magic she’s hoping there is still some sort of lingering aura. She suspects this to be some sort of evocation, but that’s more a gut feel.



If she’s able to get a read on the aura, she then takes to the air to head in the direction of the lastest whump. Tink keeps her eyes to the ground as she scans for any similar aura. These things could be scattered all through the city. There’s no telling how many there may be.



”We may need to think about some sort of alarm for the city. Something we can trigger to alert everyone to immediately seek refuge indoors. Something like that”



------------------------

Arcane Sight: “does not require concentration” and “You know the location and power of all magical auras within your sight”. Range: 120ft

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23  d20+31=43 ;
Thursday October 19th, 2017 9:42:19 PM

A good thought on the teleportation, but I don't think would leave a fan shaped splatter of carnage like we are seeing. Or possible it's what we are not seeing...
Beri uses his gem of seeing on the way to the new location (assuming the party heads that way ) and looks around carefully on the way to look for clue, possible traps, and anything that's not as it seems.

perception = 43 (+ trueseeing)

Boom, there goes the... - [DM Hugh]  d100=7 ; d3=2 ; d6=4 ;
Friday October 20th, 2017 12:06:05 AM

(OOC: everyone please take 10,000 xp for the scene with Agatha)

Bosk asks Restlin to make some sort of magic signal in the sky warning about picking up the trapped objects.

Garret is confused by what is happening he asks if there is nothing coming from the air are the coins just exploding.

Restlin writes a warning in big black letters in the sky using Silent Image warning not to pick up the trapped tempting items on the ground.

Wyaar activates his boots of flying and moves upward to try to get a peak at the source of the latest WHUMP.

Zane sends a message over the link hypothesizing that the WHUMP is the sound of teleportation.

(OOC: The kid is child of the splattered man and the hysteric woman)
Tink realizes there is nothing to be done for the child right now and then turns her attention towards the crater hoping to catch some sort of lingering aura but alas there is nothing not even a dim aura. She sends over the link of creating some sort of alarm for the city.

Beri postulates they are not seeing something as he doesn't think teleportation would leave the fan shape splatter of carnage. He takes his gem of true seeing out on their way to the latest Whump.

The dragons make their way to the next site of carnage. This time there is another crater and to go with the humanoid turned splatter there is the back haunches of half a horse. The front half must have got caught in the blast with the humanoid. The back half has the remains of a pack saddle so the humanoid must have been leading the horse when it got caught in the blast.

Tink Highlight to display spoiler: {You catch a very brief dim aura of evocation near the remains of the horse and humanoid.}

In the distance you hear another WHUMP, it sounds like not everyone got Restlin's message...

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d4+1=5 ;
Friday October 20th, 2017 7:01:54 AM

"Little bit of an evocation aura here" Tink relays over the link. "We need to spread the word faster. Either people can't see the message or are ignoring it."

Tink casts Summon Monster VI, her lowest level summons spell she has prepared, and summons 5 Lantern Archons. She knows they love to help people and can speak any language with their TrueSpeech

"Please! Spread throughout the city! Warn people not to pick up any coins that are on the ground! They are very very dangerous. People are getting hurt"

With her spell done she hurries after the rest of the party.

Garret Goodbarrel [AC:37/33/30; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+26=36 ;
Friday October 20th, 2017 8:53:09 AM

Garret rushes around with his increased speed, trying to find shiny objects on the ground before other people in the town do (perception: 36).

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 7/22  d20+18=38 ; d20+34=43 ;
Friday October 20th, 2017 11:13:55 AM

Restlin flies up high enough to get a good view of the area, but not so high that he can't make out the little bits of exploded gore about the place. Is there any pattern? Do they seem centralized?

***

Fly straight up: 38
Perception: 43 - Do the locations of the explosions give any hints?

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Friday October 20th, 2017 11:52:10 AM

Zane hovers where he is, waiting for someone to discover a location to get to. He figures moving will most likely take him the wrong way.....

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Friday October 20th, 2017 12:02:03 PM

I'll get a few extra hands to help look for these coins or whatever else is causing this chaos.
Beri starts summoning his elemental swarm, choosing air elementals since they can fly above the ground and not accidentally get zapped touching a coin.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Friday October 20th, 2017 12:50:06 PM


Sesha doesn't really have the ability to summon multiple servants, not anymore. The recent flux in the Blood Witch magic had changed that. And the two she had, Alice, and well, she still wasn't sure what would happen when she tried to summon her girls again, probably wouldn't inspire the confidence of the people.

Not willing to use anymore people lives as clues, Sesha sends a mental warning to her cohort, Yzargo, to gather the entire coven together in Sanctuary, and to warn them about what's going on.

Only when they've been warned are they to start looking for and tending wounded, both emotionally and physically.



Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Friday October 20th, 2017 2:34:46 PM

Wyaar too tries to spot any shiny bits about and stops people from picking them up if he can reach them.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+31=49 ; d20+31=45 ;
Friday October 20th, 2017 2:35:01 PM

Perception 49

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+39=40 ;
Saturday October 21st, 2017 7:40:05 PM

Tink perception if required: 40

Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft



Boom, there goes the... - [DM Hugh]  d100=73 ;
Sunday October 22nd, 2017 10:41:48 PM

Tink points out the dim evocation aura to her friends and then summons some lantern archons to get the word out to the people of Hook City.

Garret speeds off trying to find shiny objects on the ground before the people do.

Restlin flies straight up trying to figure out if there is a pattern to the carnage.

Zane hovers waiting for someone to give him a direction to go.

Beri starts the process of summoning an elemental swarm as it takes 10 minutes to do so.

Sesha realizes she can't summon multiple servants anymore so she sends a warning out to Yzargo to warn the coven about the dangers and to gather in the sanctuary

Wyaar also tries to spot any shiny bits.

None of the dragons spot any coins in their immediate vicinity. Nor does Restlin see a pattern in the destruction. The archons seem to be doing a good job of warning folks at least in the areas near you but you still hear a single WHUMP off in the distance. You move on to the next nearest site and there is the remains of priest in front of a shrine of Domi with various coins scattered everywhere but none of the scattered coins have any magical auras attached to them. It would appear one of the magicked coins was dropped into the poor box. Garret starts picking up the scattered coins.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+9=29 ;
Monday October 23rd, 2017 1:55:26 AM

Tink grits her teeth and growls softly. Blowing up a priest by using a poor box? That's low.

"We can't just keep following these explosions or we'll always be one step behind. Let's think about this for just a second. Coins aren't just being dropped on the ground. They're also being put in places where people might find them, like this priest just being in the wrong place collecting from the poor box. I don't know about the rest of you, but I haven't noticed a common link between the victims. Maybe we don't have all the information yet, but it seems quite random."

"Where else might someone try and take advantedge or people? Where could one of these coins be placed for maximum damage?"

A gambling house perhaps? A bank? Tink tries to put herself in the shoes of a villain - ugh! - to try and deduce where she would leave a coin

Int check: 29. Finally a good int roll

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Monday October 23rd, 2017 9:55:35 AM

"One of the open air markets. Crowds, coins changing hands.." Wyaar surmises at Tink's theory

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday October 23rd, 2017 11:39:19 AM

"Are they still charging for entrance to the city?"

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Monday October 23rd, 2017 5:26:37 PM

Assuming his spell is finished, Beri regroups with the others.
Does it look like we are closing in on them at all, or does this feel like it was set up last night? I can't imagine the poor box gets cleared out multiple times each day, and the initial attack seemed to be pretty quick and occurred from many different locations. Also, this last one wasn't placed for maximum damage, this was an intentional target. Would the followers of Domi or Domi himself have any connections to the death dragon cult? Any reason they might be a target?

We should spread the word again that there are trapped coins, maybe offer a reward for someone that finds one so that the unfortunate souls hear will alert us instead of risking their lives over a coin.


Garret Goodbarrel [AC:37/33/30; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Monday October 23rd, 2017 7:48:55 PM

Garret looks at the coins, then places them in a small stack on the steps to the temple.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 7/22 
Monday October 23rd, 2017 8:15:14 PM

"Tink may be on to something, but we're in a market. There's coin all over the place."

***

This post and the next are going to be minimal posts.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Monday October 23rd, 2017 8:25:04 PM


Sesha frowns. She hits the groups mental link via their consortium rings.

"I could pray for a miracle, to maybe put us here at a time before the first explosion occurs. We know of several locations now, and could intercept them or spread out. I have the 25,000 in diamond dust, twice that, actually. It seems the quickest way to jump in front of this, is to do it before it actually happens."



Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Monday October 23rd, 2017 10:59:39 PM

Bosk stares at her for a minute. [/b] You can do that! That would be useful! I bet Hook City would even consider reimbursing us for that, considering it would prevent any loss in trade for vendors fasting travel after such an attack. [/b]

I prepared explosive runes today - [DM Hugh] 
Tuesday October 24th, 2017 1:06:10 AM

(OOC: Sorry it's late; I fell asleep)

Tink states that they can't keep following the explosions and she assumes over the link that the coins aren't just being dropped and they are being placed where people might find them. She points out there does not seem to be a link between the victims and ask her friends where else might coins be placed.

Wyaar suggests one of the open air markets.

Zane asks if they are still charging to get into to the city.

Beri regroups with his friends and questions the setup of the attack and if Domi or his followers would have anything to do with the Death Dragon Cult. He also suggests potentially using some kind of reward to discourage other people from interacting with the coins and letting the Iron Dragons know about them.

Garret places the coins in a small stack on the temple steps.

Sesha suggests using a miracle to get the Iron Dragons back to before the explosions occurred so they could intercept and spread out pointing out the best way to deal with this might be to prevent it from happening.

Bosk asks Sesha if she really can do that and then postulates that the city might reimburse them.

This conversation happens while moving as there were a few other sites in the vicinity that were affected the first has the remains of three small distinct forms savaged by whatever magicks someone placed in the coins. Whether they were the children of the larger races or fully grown members of the smaller races is hard to determine based on the splatter but there is a toy ball on the ground near the remains.

Finally they come across someone who was just severely beaten up by the blast and not killed outright. Blood is streaming faintly from the man's ears and he has several other lacerations from the blast but he isn't just a smear like the others. The man is human with salt and pepper hair and a short beard to match. He says, "I got out of the adventuring life so I wouldn't have to deal with traps anymore and what happens? I bent down to pick up a silver piece and I nearly got blown up. Good thing I rolled away from the blast a little and I thought that arrow I took to the knee was bad, sheesh. A little help, Iron Dragons? Strangest thing was I thought I read in small lettering on the coin I prepared explosive runes today before it went off."

Do you follow through with Sesha's plan or do something else?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Tuesday October 24th, 2017 6:48:21 AM

Tink collects the toy ball and squeezes it tightly. How she'd love to watch the person behind all this choke on the it. She tries to calm down, and focus on the Justicar creed of ensuring criminals face justice - not vengeance. She places the ball in her haversack for the time being.

She does feel for the injured man. Her magic may be strong but she can't heal wounds of any kind. Tink instead looks to the others in the party to help him.

She can't question the man until he stops, you know, dying.

Garret Goodbarrel [AC:37/33/30; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday October 24th, 2017 9:04:50 AM

Garret says, "So it seems that someone just cast explosive runes on a bunch of coins, then dropped them all around this area? Why in the world would someone do that? I mean, even evil usually has a plan. Is this just some new, random person experimenting with a new spell they learned? This is awful."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  9d6=23 ;
Tuesday October 24th, 2017 9:19:55 AM

Wyaar moves towards the man as he speaks and after a brief, silent prayer to his Queen channels positive energy into the area to heal the man and anyone else that may have been hurt nearby.

~~~~~~~~~

Channel Positive Energy (13/15 lay on hands remainin) for 23 damage healed

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 7/22 
Tuesday October 24th, 2017 9:31:31 AM

Restlin elbows Sesha. "Do that miracle thing, love. Not right to sit and ponder it if we can prevent all these people from dying."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday October 24th, 2017 11:49:47 AM

"Think about it for a minute..... We just beat up this group's A team, took out a super secret base and now own their ship. This is our home city, where our tower is. Where else would they cause havoc to make us lose face and come out and say to the city, 'We will continue to attack Hook City and the Iron Dragons can't stop us and are the cause of these attacks.'
With that said, we know how Hook City rules would react, they'd most likely tell us to move our tower and get out, since we can't stop or prevent these attacks."

This all is said over the ring..... no need to give anyone any ideas.....

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Tuesday October 24th, 2017 11:52:40 AM


"Roger."

Miracles, and the prayers to cast them, took a surprisingly short amount of time. She makes sure everyone knows what they are doing.

"Everyone who can cast spells, you're on your own. Pick a spot where you can easily intercept the enemy. The church is simple enough, so is here, and the first victim, since we know the spot on the street. Garret will come with me, because I'm the least likely to hold my own in a fight and he has no magical talents. As soon as we go back, get your dispel magics or detect magics in order.

We are looking for someone dropping coins. We know they places they are dropped, so that's a bonus. We -don't- know if people are finding them in the order they are dropped or not. For example, the priest at the temple could have been the first, since we don't know when he checks the poor box."

She takes a look around.

"This means we need to spread out. I'm going to try and take us back to an hour before the first explosion, though we may not get that lucky. Garret and I will take this location. The most child victims were here. Broadcast everything through your rings, and repeat and confirm the plan once the miracle finishes. I don't know how time works really. We are either rewinding, going back and traveling parallel to, or outright changing what's happened."

With that, she starts her prayer for the miracle spell, right next to the bodies of the fallen children.

"Little Spirit! Serenbeth! Hear me please! Children are dying! Someone has started indiscriminately killing, claiming victims from the elderly, the innocent, right down to the young! I pray for your aid, here in the fallen ash and bone of three children whose dreams will never be realized."

Sesha sets several empty potion vials filled with diamond dust on the ground before her. She then sets out several more. She has the base 25,000 in diamond dust ready, as well an additional 25,000. Her entire supply is now on the line.

"The cost doesn't matter. As your friend, emissary, and partner, help me change this terrible turn of events. Send the Iron Dragons back, however possible, to an hour before the first explosion with memories intact, so we can get in front of the loathsome soul responsible!"

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday October 24th, 2017 8:02:11 PM

Everyone, make sure we do not act too hastily. The explosions happened closer together, so we are likely looking for several coin droppers. Most likely the evil mastermind has some lackeys dropping the coin for them. They might even think they are doing a good deed, such as leaving alms for the poor. Try to keep violence to a minimum if possible. The cleric curses the fact that he did not prepare any summon spells, but casts detect magic in an attempt to find the coins and waits by one of the previous detonation locations. He also makes sure the city has been informed of what is about to happen.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Tuesday October 24th, 2017 10:10:01 PM

Zane has a point. But also, who seems to be the only group it pulled out into mudtown? What if this isn't an attempt to destroy our reputation, but just a macabre way of luring us out of the tower...well, a miracle should help prevent that in any case.
Beri gathers his elementals and prepares to follow Bosk to the location

You can't always get what you want... - [DM Hugh]  d100=90 ;
Wednesday October 25th, 2017 12:00:16 AM

Tink collects the toy ball and clutches it tightly before placing it in her haversack. She feels for the wounded adventurer but her magic can't help him.

Garret asks why anyone would cast explosive runes on coins and drop them in an area. He remarks how awful it is.

Wyaar channels energy and heals the wounded adventurer with it.

Restlin suggests that Sesha do the miracle thing.

Bosk suggests they not act to hasty and whoever is doing this may have their lackeys doing the work for them. He suggests that the coin droppers may not know what they had done and to keep violence to a minimum.

Beri raises the possibility the coins were meant to lure the Iron Dragons out of the tower and prepares to move out beside Bosk.

Sesha prepares to cast a miracle and puts her potion bottles full of diamond dust in front of her. She instructs her friends what to do and then starts casting the spell reaching out to Serenbeth. Sesha feels a response from Serenbeth, a regretful one for Sesha is asking something that is beyond Serenbeth's power to do. However there is something Serenbeth can do to help prevent future tragedies. Serenbeth provides Sesha with a Discern Location spell and The Iron Dragons are treated to a view of a warehouse near the docks. The spell has been modified by Serenbeth to allow you to see inside the warehouse. There are a number of footpads in this warehouse and it looks to be some sort of hangout for them. On one of the tables in the warehouse sits a bag overflowing with silver coins and there must be dozens of coins in the bag. The diamond dust starts to evaporate from one of the bottles and a small cauldron appears. Silver coins start flowing into the cauldron. It fills up with about 80 or so of them before a lid appears over the Cauldron. While Serenbeth couldn't facilitate time travel it would appear that she has moved all the undetonated coins scattered in the streets to the safety of the lidded cauldron where no one can read and revealed perhaps the source of the coins with the divination spell within the spell.

Although the spell didn't work as intended you at least manage to clear the streets of the remaining dropped coins and you even have a potential lead as to their source. What now?

Garret Goodbarrel [AC:37/33/30; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Wednesday October 25th, 2017 8:41:21 AM

Garret stands there, staring at Sesha, waiting for something to happen. He looks around and sees nothing changing. He looks at the crater and waits for it to disappear, but it does not. He taps his foot impatiently. Then he watches the cauldron appear. He steps back when he sees it start to fill with coins. Before he can reach out and grab one, the lid appears. He says, "I don't feel like I'm an hour younger."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Wednesday October 25th, 2017 11:32:40 AM

Wyaar prepares to detect evil over the area after the miracle sends them back... but that never seems to happen. He looks to Sesha for an explanation of what occurred when the little lidded cauldron of coins appears.

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 7/22 
Wednesday October 25th, 2017 11:42:37 AM

Restlin shakes his head as the vision clears. (DM Text said The Iron Dragons were treated to a view, so I'm playing as if we all saw that warehouse.)

"Awesome. We know where these sons-a-biscuits are. Let's go enact some justice. Can we just fly in and start breaking stuff this time instead of doing our usual 'sneak in but oh look! we've been discovered!' routine?" He grips Shiny and asks for strength. He then kneels down next to Garret and points to his back. "Hop on, dude. I think you'll be the first thing I throw at these jerks."

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d100=89 ;
Wednesday October 25th, 2017 1:11:26 PM


Sesha picks up the second bottle of diamond dust, then tucks it away.

"Thank you, little spirit."

Sesha touches the pot of coins, teleports back to the Tower using her ring and deposits it in her room, then teleports back to the others using her boots.

"That cauldron contained the remainder of the trapped coins. Serenbeth isn't a full goddess, she could only do so much, but given her limitations, I don't think I could have hoped for more. That vision was where the rogues were distributing the coins from. And we have the location. I didn't recognize any of the offenders, but we have every reason to go on the attack."

She adds.

"They have to have an idea we are coming. All their coins just vanished. Take a moment or two to cast your spells and prepare, then we go in hard with another teleport if Tink has one available? My boots can only carry myself and one other. If not, we will have to fly there."

She looks at Tink.

"They killed children Tink. I have no intention of giving them a chance to surrender. If a couple survive, that's their fortune."

Sesha herself takes 3 rounds, casting Barkskin, Shield of Faith, and Immortal Summons II.

While Sesha called for the ghostly sisters she had gotten to know so well, she is shocked to see something else entirely.

Bathed in sickly green flames, this insubstantial specter of a beautiful young woman floats just off the ground. Her face, constantly shifting, shows the drow features of all the girls she had summoned over the past years. She knew it had something to do with the changes to blood magic, but she wasn't quite prepared to see her little girls all grown up.

"Heya Matron! It's been awhile! Serenbeth granted us a new form, since the other wasn't working much. A lot of our cleric power has passed, but we have some new powers too."

With a snort, Sesha realizes that though the vessel has changed, the mind inside has not. While the others prepare, she gets a handle on her friends new powers. One of them in particular, catches her attention.

"Heads up. Anyone that the Witchflame attacks has a chance to light up in some green flames. They take super extra fire damage if that happens. We might want to make sure she's included in the hastes."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday October 25th, 2017 3:02:02 PM

"If we can all port there, I'll haste just before going, if we are flying, then I'll drop it at the last moment before we bust in...."
Zane casts 2 spells on himself, Heroism and See Invisible and is ready to cast Haste if the group teleports....

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday October 25th, 2017 7:56:06 PM

Tink stretches her neck in anticipation of a fight. She looks to Sesha "Don't worry. If Serenbeth's vision to us is correct - and I have no reason to doubt it - then these men have committed the most egregious of crimes. In any lawful land the penalty for these crimes is death. I have no issue seeing this justice delivered"

In Tink's mind, the difference between vengeance and justice can often be determined by the way it is delivered. To draw out the pain and suffering of these men, to see them choke on that ball, that would be vengeance. To deliver death swiftly and without emotion - that would be justice.

Justice is good and fair. Vengeance is not.

"Any chance we can see those coins returned to their owners? Someone throws the cauldron in the middle of them, spilling the lid and coins. We then try and set off a chain reaction. Perhaps a fireball into the coins? Or a Dispel magic that intentionally fails?" Tink has seen the damage 1 coin can do. The damage of 80 would be something to behold.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Wednesday October 25th, 2017 8:44:37 PM


Sesha shakes her head.

"I already took them back, sorry for not getting counsel, but I considered it briefly. Each dispel magic would affect one coin at a time, and damage doesn't trigger the effect. We could have maybe sent in an army of minions and instructed them to read the coins together, but it might be too late for that now considering I stashed the cauldron in my room."

She considers Tink again.

"Do you have a teleport spell that can get us all there?"

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Wednesday October 25th, 2017 9:40:48 PM

Beriothian briefly considers telling the guards what's going on and having them join in, but decides there is a 50/50 chance the guards will randomly hold them prisoner due to a misundersanding.
How can people be this monstrous? Let's show them what happens when they mess with a dragon's home.
A brief flash of a dragon made of swords crosses Beri's mind.
Hmm, let's keep an eye out for anything relating to that prophesy while we're there, just in case.

ooc: how many minutes will have passed since our initial arrival in mudtown by the time we get back to the docs?

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walkx2
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff, Creeping Doom
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind, earthquake
9 (2)- *Wail of the Banshee, elemental swarm

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday October 25th, 2017 10:37:20 PM

"Well a greater dispel magic affecting an area may have worked. If so it would be a quick task to fetch them again. Regardless, I do have a teleport spell ready"

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday October 25th, 2017 11:26:51 PM

Bosk joins the others, but holds off on caring any additional spells for the time being. To indiscriminately target townsfolk... Women and children... The Grim Avenger once again appears into the grey, that land between death and undeath searching for the souls of the departed. He can count on one hand the number of times he has declared an enemy the target of his sacred vergence, that soul rending revenge so terrible he invokes the help of Jancassis herself, but this is the first time he has sought out a spirit in hopes it will want his aid in obtaining it's revenge.

For a Minotaur "might make right" and you have a natural sorry to protect children and those smaller than yourself. To kill a child is the lowest if the low. He and his people would not think twice about swearing a blood oath against such a culprit.

However, as Paladin of the Dead he knows his motives should be to help those only he can aid... But it is nice when the to go hang in hand. Silently he pays he can spot one if the sorts of the recently decreased.

Lock and Load - [DM Hugh] 
Thursday October 26th, 2017 2:03:57 AM

Garret waits around for something to happen. Finally the vision of the warehouse and the cauldron appears and he remarks he doesn't feel an hour younger.

Wyaar prepares to cast detect evil when he thinks that they are going to be sent back an hour but that never happens. He looks to Sesha for an explanation.

Restlin reacts to the vision hopeful that they know where the sons of biscuits are. He buffs a little and asks if they can kick in the door instead of sneaking around only to be detected. He also tells Garret to hop on as the halfling monk would be one of the first things he'd throw at them.

Sesha realizes that Serenbeth isn't strong enough to do what they asked but her Patron did the best She could given the circumstances. She puts her remaining potion bottle away then teleports back to her room to stash the coins for safe keeping. She suggests taking some time to buff then have Tink teleport them in. She also remarks that she has no intention of showing those at the destination any mercy as they slew children. Lastly she too buffs and then activates her immortal summon to bring forth her girls in their new form that of a Witchflame.

Zane says if they can teleport he'll haste before they do so otherwise if they are flying he'll do it before they drop in.

Tink says it would be justice to deliver the men death based on their crimes if what Serenbeth shown was true. She asks if there is anyway to return the coins back to their owners.

Sesha points out that she already stashed the coins and a single dispel magic wouldn't do the trick.

Tink says an area of effect Greater Dispel might of worked and it would be quick to fetch them but she does have a teleport ready.

Bosk joins the others and peers into the land of the dead looking for one of the souls of the recently departed to hopefully have its blessing in declaring targets of sacred vengeance. He spots the soul of the priest of Domi. The priest of Domi looks at the Horned Cleric and says, "Though we worship different Gods, I see you as a brother cleric have you come to see my spirit safely to the lands of rest?"

(OOC: I know you guys want to teleport and start cracking skulls but it seems we have 2 outstanding questions; What does Bosk say to the Priest's spirit and do you try to take the cauldron with you? Also you guys misunderstand, the coins on the street are in the cauldron, the coins in the bag never went in there so there are still coins at the warehouse and the thieves don't know anything is amiss; therefore if you teleported into the warehouse I rule you have surprise meaning you get a surprise round which is 1 standard or move action plus the actions you can take in the first round so if you figure out the 2 answers feel free to post both the surprise round move or standard action and a full round's worth of action in your next post )

Garret Goodbarrel [AC:37/33/30; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Thursday October 26th, 2017 9:16:07 AM

Garret jumps on Reslin's back and cries out, "Yay, Garret cannon-ball!"

When they pause and consider the thieves with the coins, he says, "Anyone have any magical walls we can put up near the doors to keep these scum from escaping?"

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 7/22 
Thursday October 26th, 2017 10:21:00 AM

"I have several walls spells and a dimensional anchor prepped. I'll wall off exits if any of them start to run."

Restlin also has 2 teleport spells prepared, as well as Haste. If Zane can't catch everyone, including Sesha's ghost sisters, up in his, Restlin will cast it also. Once everyone's buffed & they've confirmed there are enough teleports to go around, Restlin teleports himself, Garret, and whomever else needs it to that warehouse. He intends to teleport himself and his passengers several feet in the air, so anyone who can't fly or fall very well should seek someone else's teleport.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday October 26th, 2017 1:25:46 PM

Zane rests his hand on one of his rods of lesser extend and catches all of the group (8) plus one of the ghosts. (only caster level 9)
He also holds onto Restlin's shoulder, since he can fly and fall very well, appearing in mid air is no problem.
"I can throw up a fake wall of ice or fire, remember it's a shadow version that's why I call it fake"

Hatse on party, Duration 18 rounds -1 round from before teleport.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Thursday October 26th, 2017 3:36:35 PM

Wyaar activates the bond with the spirit in his bow while the others make their questions and preparations to teleport and casts Resist Energy (Fire) on himself.

~~~~~~~

Divine bond for Flaming, Mercy, Keen and Holy on bow

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Thursday October 26th, 2017 8:29:30 PM

Tink considers what she saw in the vision. "Aaaahhh... some coins still remain with them"

She tries to recall how the coins were spread around. They could be trapped, or, they could be waiting to be trapped. She imagines that the trapped ones would have been placed in a pile separate from the non-trapped ones. These murderers likely don't want to confuse them. "Of course that's assuming they have half a brain"

"Ok... I'm ready to teleport us in. Before anyone splits from the group I'm going to look at the coins, and if I see any magical aura, I'm going to try and detonate them. After that, we need to see Pantheon's justice done"

And by that she means kill them

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Thursday October 26th, 2017 9:05:16 PM

Give me one moment, a couple of huge air elementals should be joining us momentarily, then I'll be ready to go... or we can teleport right before and they can join us.
Beri looks at Bosk who know has an odd, vacant expresion as he peers into the lands of rest. He wonders what exactly Bosk sees.
ooc: how many minutes have passed since elemental swarm was passed?

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Thursday October 26th, 2017 10:21:18 PM

Bosk greets his fellow cleric and tries to answer his questions on seeing his spirit to the Land of Rest. In a matter of speaking. Given the recent tragic deaths on this area, I am doing my best to ensure neither the the wrong done to the victims, nor any other unfinished business, is keeping them bound to this plane and keeping them from crossing over. Gimp The Imp will be the one to guide your soul to Gargul for judgement.

The cleric pauses a second before continuing. There has also been some...troubles...between local powers and the Gods. Although I do not expect any troubles with your crossing over from that stand point, Gargul has his Eyes on the situation.

That said, is there anything I might be able to do for you to help with your crossing over or any messages I can pass on to loved ones you left behind?


Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20+13=17 ; 8d8=47 ; 8d6=34 ;
Thursday October 26th, 2017 10:36:28 PM


Sesha is ready for the teleport. She's glad Tink doesn't expect her to take anyone alive.

Suprise round action Sesha: Cast confusion into a group of enemies.

Standard action Sesha: Cast confusion into another group of enemies.

Surprise round action for Witchfire: Witchflame Bolt at someone. Hits touch ac 17 for 34 damage. Will save DC 22 or catch Witchflame debuff.

Standard round action for Witchfire: Use invisibility SLA.

Warehouse Rumble - [DM Hugh]  d20+2=6 ; d20+2=15 ; d20+2=20 ; d20+2=8 ; d20+2=19 ; d20+2=14 ; d20+2=8 ; d20+2=8 ; d20+2=11 ; d20+2=16 ; d20+2=13 ; d20+2=4 ; d20+2=10 ; d20+2=18 ; d20+2=19 ; d20+2=17 ; d20+2=22 ;
Friday October 27th, 2017 5:17:09 AM

Garret jumps on Restlin's back anf says, "Yay Garret Cannonball!" He raises the possibility of his teammates raising walls.

Restlin answers he has walls and dimensional anchor ready. He also has haste and teleport should they need it.

Zane uses his extend rod and haste to get all of his friends and one of Sesha's witchflames. He offers he has his fake walls too.

Wyaar activates the divine bond on his bow

Tink thinks back to what she saw in the vision of the warehouse and she realizes that all the coins were in a single bag on a table.

Beri sees his air elementals show up at least the large and the huge ones but the greater elemental is still a little bit off. (OOC: 21 minutes)

Bosk greets his fellow cleric and explains some things to the soul of the departed cleric and asks if there is anything he can do or any message he could deliver.

The cleric tells Bosk that he would like Bosk to tell the other clerics at the shrine of Domi that his warhammer is to be delivered to his nephew.

Tink teleports the group to the warehouse. It is a 120 foot square building with a high ceiling and there looks to be at 28 humans in the 2 story warehouse. You teleport into the center of the warehouse. There are perhaps 10 of the footpads in the kitchen / dining area towards the rear of the warehouse, 3 spread out on the catwalk, 6 in an area that looks to be converted into a sleeping area on the left side of the warehouse, 4 spread out on the right side of the warehouse and 5 spread out toward the front. The coins sit alone in a bag on a table 15 feet from the sleeping area.

As soon as the group teleports in Sesha casts confusion on the group in the kitchen and the group in the sleeping area. All of the footpads Sesha targets are confused. Her witchfire shoots a bolt of green flame at one of the guys on the catwalk. He manages to not break out in green fire. The witchfire turns invisible.

(OOC: This is going to get awkward as Sesha is the only one who gave actions so everyone else still has actions left...Sesha can either post some sort of thinking post next round and everyone will be on same page or she can take an action and she'll go after the footpads, because I really want all the iron dragons to do something before the footpads do anything)

Catwalk Footpad 1: 34 damage
Catwalk Footpad 2: unharmed
Catwalk Footpad 3: unharmed

Kitchen Footpad 1: Confused
Kitchen Footpad 2: Confused
Kitchen Footpad 3: Confused
Kitchen Footpad 4: Confused
Kitchen Footpad 5: Confused
Kitchen Footpad 6: Confused
Kitchen Footpad 7: Confused
Kitchen Footpad 8: Confused
Kitchen Footpad 9: Confused
Kitchen Footpad 10: Confused

Sleeping area Footpad 1: Confused
Sleeping area Footpad 2: Confused
Sleeping area Footpad 3: Confused
Sleeping area Footpad 4: Confused
Sleeping area Footpad 5: Confused
Sleeping area Footpad 6: Confused

right side footpad 1: unharmed
right side footpad 2: unharmed
right side footpad 3: unharmed
right side footpad 4: unharmed

front footpad 1: unharmed
front footpad 2: unharmed
front footpad 3: unharmed
front footpad 4: unharmed
front footpad 5: unharmed

Tink Highlight to display spoiler: {The coins radiate magic }

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+30=40 ; 6d8+8=29 ;
Friday October 27th, 2017 9:21:14 AM

Just before the spell is cast, Garret touches his bright blue tattoo on his neck and his skin shimmers for a second (activating barkskin).

When they appear in the room, Garret points at the group in the front and says, "Throw me there!" He dives and heads downward, his tiny but powerful foot leading the way down.

OOC:
Attack from above! Hit AC 40, damage: 29

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 7/22  d20+34=37 ; d20+20=24 ; d6=5 ; d20+18=24 ; d20=15 ;
Friday October 27th, 2017 10:03:54 AM

Restlin appears mid-air ready to wreck stuff. He scopes out the surroundings, seeing how many exits are available to these idiots. If there's only one or two places they can go, he'll wall of force off one of the exits. If the place is swiss cheese, he throws down black tentacles under the 4 idiots on the right.

He then vigorously rubs a patch of beaver fur along the length of his maximize metamagic rod until an awesome display of lightning arcs out & strikes the footpads in the kitchen.

***

Perception: 37 - how many exits are available to the footpads?
Surprise:
IF NUMBER OF EXITS <= 2: Wall of force over the most obvious exit
ELSE: black tentacles on the 4 idiots on the right. CMB 24 for 9 damage & grappled

Move: Draw maximize rod from efficient quiver
Standard: Maximized chain lightning at all those idiots in the kitchen. 96 damage - reflex save DC 22 (24 for first one hit)

AC is 31/22/28 this round

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Friday October 27th, 2017 1:08:21 PM

Zane hovers where they arrived and casts an enlarge person on himself.

Haste 17 rounds left.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+27=32 ;
Friday October 27th, 2017 10:43:12 PM

Tink had such grand plans for the coins, but they aren't close enough to these villains to be able to do much. Oh well...

She resorts to a tried and tested method: reverse gravity.

Tink shapes the area to cover as many padfoots as possible with 18 x 10ft cubes in this 120ft square building and follows up with some telekinesis.

-----------------
Surprise Round
Standard action: Cast Reverse Gravity

Round 1
Standard action: Cast Telekinesis. Grapple nearest padfoot not in the reverse gravity. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 32


Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Friday October 27th, 2017 11:10:00 PM


Sesha gets the feeling they are expending lots of power on some minions.

"I'd keep the big guns in check for now. These guys seem to be small fry."

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23  2d4=3 ; d4=1 ;
Friday October 27th, 2017 11:38:21 PM

One day Wardd will show favor to me and grace me with an actual swarm, but it seems luck just wasn't with me today.
Beri acts as general, sending his air elementals out to take out as many of the footpads as possible before they are prepared to fight. Assuming all enemies are the right size to get sucked up by the air elementals whirlwind attack, he sends his elementals to the right side (to the front if the greater elemental has arrived since there would be 5). He also hovers 5 feet of the ground, and has the other elementals hover above the ground when not sucking up enemies just in case there is some sort of trap.

ooc: 21 minutes since casting the spell would have brought the greater elemental as well:
When the spell is complete, 2d4 Large elementals appear. Ten minutes later, 1d4 Huge elementals appear. Ten minutes after that, one greater elemental appears.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Saturday October 28th, 2017 11:40:54 PM

wyaar spends the round doing detect evil towards the kitchen.

______

Only have access to phone this weekend... can't do all the rolls/writeup needed for attack on that so detect evil it is

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Sunday October 29th, 2017 8:00:04 PM

As the group prepares Tink to teleport everyone The Horned Cleric prepares for battle. Hs enormous hand hand grips his sword tightly as he prepares for it to taste blood once again. Suddenly he appears but the sight is not what he expects. Footpads? Over the ring Bosk speaks, Guys, this does not seem right. Either this is a setup, these guys are stronger than they look, or whoever is in charge is not in the room.

We are The Iron Adventurers, and you are all about to meet Gargul up close and personal if you do not speak FAST! Why did you put exploding coins throughout OUR CITY, and WHO put you up to it? Whoever speaks first lives. If no one speaks I will follow you into the Shadowlands and destroy your souls once we have killed you.

Bosk does not attack this round, giving them one chance to repent.

Warehouse Rumble - [DM Hugh]  d20+11=24 ; d20+11=30 ; d20+11=25 ; d20+11=13 ; d20+11=28 ; d20+11=31 ; d20+11=27 ; d20+11=13 ; d20+11=19 ; d20+11=12 ; d20+11=20 ; d20+11=18 ; d20+11=30 ; d20+11=29 ; d20+11=21 ; d20+11=22 ; d20+11=15 ; d20+11=13 ; d20+11=31 ; d20+11=14 ; d20+11=20 ; d20+11=25 ; 2d6=5 ; d20+11=17 ; d20+11=18 ; d20+11=12 ; d20+11=17 ; d20+11=14 ; d20+11=23 ; d20+11=22 ; d20+11=22 ; d20+11=16 ; d20+11=27 ; 2d6+6=13 ; d100=56 ; d100=84 ; d100=71 ; d100=36 ; d100=25 ; d100=11 ; d100=81 ; d100=3 ; d100=76 ; d100=9 ; d100=33 ; d100=56 ; d100=61 ; d100=40 ; d100=82 ; d100=13 ; d8=2 ; d20+13=16 ; d20+8=25 ; d6+3=7 ; d8+2=5 ; d20+13=24 ; d20+8=25 ; d6+3=8 ; d6+3=9 ; d20+13=22 ; d20+8=24 ; d6+3=4 ; d6+3=6 ; d20+13=16 ; d20+8=14 ; d8+2=4 ; d8+2=9 ;
Sunday October 29th, 2017 10:09:34 PM

Garret activates his barkskin tattoo before they teleport in. Garret charges at the group in the front.

Restlin appears midair and sees that there are more entrances than 2 so he throws down black tentacles on the 4 jokers on the right however none of them are entangled by the tentacles.

Zane casts enlarge person on himself.

Tink uses reverse gravity since the coins are not close enough to effect any of the occupants of the warehouse. She then uses telekinesis to grapple one of the footpads to the right

Sesha gets the feeling that they are wasting a lot of fire power on small fry and advises holding off the big guns for now.

Beri Sends his elementals to the front to interdict some of the thieves and all 5 get sucked up in the whirl winds.

Wyaar uses his time to detect evil. The footpads in the kitchen don't radiate evil.

Bosk thinks that something is not right and then sends that out over the link before warning the thieves who they are and asking who put them up to the coin trick and why they did it.

The first confused kitchen footpad strikes himself with his own rapier.
The second confused kitchen footpad attacks the third confused kitchen footpad missing once but striking once for 7 damage.
The third confused kitchen footpad attacks himself for 5 damage with his own rapier
The fourth confused kitchen footpad babbles incoherently
The fifth confused kitchen footpad tosses down his rapier and says, "I surrender"
The sixth confused kitchen footpad does the same
The seventh kitchen footpad attacks the 8th kitchen footpad twice for 18 damage total
The eight confused kitchen footpad tosses his rapier and surrenders as well
The ninth confused kitchen footpad attacks the 8th kitchen footpad twice for 10 damage total
The tenth confused kitchen footpad also tosses his weapon and surrenders

The first sleeping area footpad attacks the 5th kitchen area footpad missing twice.
The second sleeping area footpad also throws down his weapon in surrender
The third sleeping area footpad babbles incoherently
The fourth sleeping area footpad attacks himself for 4 damage
The fifth sleeping area footpad also attacks himself for 9 damage
The sixth sleeping area footpad babbles incoherently

The catwalk footpads all toss down their weapons in surrender as do the ones on the right and the left. It would appear that the mere mention of the Iron Dragons was enough to take the fight out of them. The confused footpads though could be a danger to themselves and others.

The funny thing is you seem to have this situation in hand but you hear Inspector's Auslander's amplified voice emanating from outside the warehouse, "This is the Hook City Constabulary! We have the place surrounded! Come out with your hands up!"

You have confused and surrendered footpads inside and the constabulary on the outside probably unaware of your presence while you seem to have the situation in hand the potential exists for misunderstandings to happen.

Catwalk Footpad 1: 39 damage, caught in reverse gravity
Catwalk Footpad 2: unharmed
Catwalk Footpad 3: 5 damage, caught in reverse gravity

Kitchen Footpad 1: Confused, 7 damage, caught in reverse gravity
Kitchen Footpad 2: Confused
Kitchen Footpad 3: Confused, 12 damage
Kitchen Footpad 4: Confused, 4 damage
Kitchen Footpad 5: Confused, 14 damage, caught in reverse gravity
Kitchen Footpad 6: Confused, 5 damage caught in reverse gravity
Kitchen Footpad 7: Confused, 5 damage caught in reverse gravity
Kitchen Footpad 8: Confused, 33 damage, caught in reverse gravity
Kitchen Footpad 9: Confused, 5 damage, caught in reverse gravity
Kitchen Footpad 10: Confused

Sleeping area Footpad 1: Confused
Sleeping area Footpad 2: Confused, 5 damage, caught in reverse gravity
Sleeping area Footpad 3: Confused, 5 damage, caught in reverse gravity
Sleeping area Footpad 4: Confused, 5 damage caught in reverse gravity
Sleeping area Footpad 5: Confused, 5 damage caught in reverse gravity
Sleeping area Footpad 6: Confused

right side footpad 1: 5 damage caught in reverse gravity
right side footpad 2: 5 damage caught in reverse gravity
right side footpad 3: 4 damage caught in reverse gravity
right side footpad 4: grappled telekinetically by Tink

front footpad 1: 29 damage, sucked up in whirlwind
front footpad 2: sucked up in whirlwind
front footpad 3: sucked up in whirldwind
front footpad 4: 13 damage, sucked up in whirlwind
front footpad 5: sucked up in whirlwind



Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday October 30th, 2017 7:28:36 AM

Zane, over the ring, "I'll go take care of the Inspector, get these fools under control."
Zane flies to the main door, where he expects the Inspector to be located.
He leaves the enlarge in place and opens the door after announcing the following.
"Don't shoot, I'm opening the door."

He lowers his hood so he can be seen clearly and easily recognized. He opens the door enough to stick his head out and says, "Well hello Inspector Auslander, The people you are here to arrest, are somewhat indisposed. We followed a problem that led us here and decided to solve it before anyone else got hurt.
Now before you get angry, there is a major magical problem in here that we are aware of and are trying to prevent more deaths.
If you'd like to wait, we should have most of them for you in a minute or two. If you truly insist on coming in, please feel welcome, just please stay next to me, I'd really dislike it if you got injured by accident."

Zane relayed his entire statement over the ring as well, so everyone in the group would know what was said as well.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Monday October 30th, 2017 8:59:52 AM

Garret pauses mid-strike when he hears the inspector's voice. He says, "That's the big guy. I'm not going to mess with him." He steps to the side and watches the footpads for any that look like they have an idea to run or fight.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday October 30th, 2017 7:52:00 PM

"Restlin, got one of those silence spells handy? I can hold these guys in the air for a while, but there's nothing stopping them from saying the magic word and blowing all those coins up. Any chance you could cast one on the pile of coins?"

Tink relays the request over the link.

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Monday October 30th, 2017 8:32:44 PM

Bosk casts silence on the coins before calling out to the inspector, These padfoots have more of those cursed coins in here. Whatever you do, make sure you're men Do Not Read Them. They will go off unless dispel magic or erase spell is case on them.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23  d20+31=42 ;
Monday October 30th, 2017 9:42:08 PM

It does not bode well that the constable got here so quickly. Either we blindly walked into a trap, or someone was sending the constable into a trap and we just beat them here.
Beri watches for a surprise attack and will suck them up in his own whirlwind, while his whirlwinds keep control of their wing of footpads.

Perception=42

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 8/22  d20+37=52 ;
Monday October 30th, 2017 10:09:52 PM

Restlin shakes his head. "Silence really isn't my style, know what I mean?"

Suffering idiots was also not his style, but damned if these particular idiots weren't surrendering. I mean, it's one thing to kill a bad guy, but to kill one that's surrendered? That's probably not cool. Satisfying, but not cool. He wonders if they're freaking out and surrendering, or if they were expecting company and are just cooly surrendering.

Sense motive: These folks seem scared, or just "Yea, whatever...the Iron Dragons are here. Figured they would be." : 52


Warehouse Rumble - [DM Hugh] 
Monday October 30th, 2017 11:19:56 PM

DM Post incoming...

It's the Fuzz - [DM Hugh] 
Monday October 30th, 2017 11:48:21 PM

Zane volunteers to ask as a go-between with Inspector Auslander who isn't currently using his magic belt to appear female. Zane tells them not to shoot as he opens the door and explains the situation to Auslander and his men.

Garret pauses mid-strike when Auslander shows up and states that he isn't going to mess with him. He warily eyes the nearest footpads in case they make a move.

Tink asks Restlin if he has a silence spell handy in order to prevent any of the thieves from blowing up the evidence.

Bosk does as Tink asked and then calls out for the Inspector to not let his men read the coins as dispelling or erasing is needed to diffuse them.

Beri states that it doesn't bode well that they just beat the Inspector here and keeps his eyes peeled for a surprise attack.

Restlin says that Silence isn't his style and then shakes his head at the developing situation as he eyes the footpads.

Auslander ends up coming inside the warehouse at Zane's side. Beri never finds the other shoe he was expecting to drop, it likely does not exist. Restlin notices that the footpads are legitimately intimidated by the Iron Dragons' presence, it looks like the ne'er-do-wells did not expect for the Dragons to show up.

Between your spell power and summoned creatures the footpads are either effectively incapacitated or surrendered and the coins are rendered temporarily safe from being read through the use of a silence spell.

With the help of Auslander and his men you are able to effectively disarm all the footpads and see all 28 of them in irons. You have enough time to interview the footpads before they are rounded up in several paddy wagons and driven to gaol by the constabulary.

When everything is said and done you have another 200 explosive runed silver coins to add to the 80 in the lidded cauldron that Serebeth created for you.

Auslander waits behind while his men move the prisoners, it looks like he wants to talk with you. .
"We didn't expect to run into you guys here, by the looks of things you very well could have saved the lives of my men. Thanks once again Iron Dragons."

(OOC: In the interest of moving things along feel free to post anything you have to say to the footpads and Auslander, we are sort of being forced to move forward after this so there won't be much time for followup questions I'm sorry to say)

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Tuesday October 31st, 2017 12:31:26 AM


Sesha isn't sure it's even worth asking the question, but in the end, she decides to throw the line out there. Spell energy crackling in one hand, she grabs one of the men by the chin with her other, and forces him to look at her.

"Why? Children died. Public servants died. So tell us your stupid, pointless reason. Politics? Religion? Money? I'm not even asking who enabled you, I don't care. Why did you, the man in front of me, do this? At least give an answer to that, so we can teach others the darker side of obsession and flawed reasoning."

She brings her other hand closer.

"Insanity awaits you if you I don't get an answer. An entire lifetime of slobbering, dull minded pointlessness, grasping at shadows and talking to air while your fears dance in the front of your mind. And if the good people of Hook City free you from my spell, I'll find you and cast it again."

She comes a little closer, and emphasizes each word to get her point across.

"As. Many. Times. As. It. Takes."

She releases the man, and plucks a stand of his hair.

"Until you die alone and afraid, in a dark hole somewhere, having wasted what's left of your natural life."

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday October 31st, 2017 7:14:50 AM

Garret thinks to say something, but when Sesha lets it rip, he steps back into the shadows.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Tuesday October 31st, 2017 7:15:40 AM

Tink is disappointed.

"Sesha, if you cast a confusion spell on a surrendered foe you will have crossed a line. For all our sakes I can't allow you to do that. You would tarnish our names and the consortium, let alone be committing a crime. He may also hurt someone else because of it"

Highlight to display spoiler: {Ready action to cast Resilient Sphere on the man should Sesha try and cast a spell on him}

"They shall face justice, but not yours"

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Tuesday October 31st, 2017 10:54:04 AM


Sesha shakes her head. She doesn't bother to look at Tink.

"Confusion isn't permanent. Insanity is. Of course, if he answers, the point is moot, and he can be cognizant of the legal proceedings awaiting him."

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Tuesday October 31st, 2017 11:14:41 AM

Wyaar sides with Tink.

~~~~~~

In New England, no power yesterday or as of yet today. hopefully by tonight!

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Tuesday October 31st, 2017 11:56:20 AM

( Ooof. If you need a sub let us know via email, someone will carry the torch)

Restlin (Carl) -- AC +16/+7/+13 CMD: +20 HP: 192/192 (Spells) Luck Points: 8/22 
Tuesday October 31st, 2017 2:47:30 PM

"Goodness folks, let the woman scare some sense into him & save your admonitions for when she actually does something."

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday October 31st, 2017 4:43:12 PM

Zane is highly uncomfortable, scaring him into speaking is one thing, but actually casting on a surrendered person is a whole 'nother thing.
To Sesha only over the ring, Highlight to display spoiler: { I understand the threatening for effect, but if you follow through with it, we will have a problem between us, but feel free to scare him into answering....}

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Tuesday October 31st, 2017 9:00:03 PM

Bosk reaches into this bag and withdraws an ancient reliquary, his personal wooden holy symbol of the Grim Avenger, Consisting of wooden eye with a glass lens that flips up. In the center of the lens is Jancassis symbol, and under the glass is...a human eye. The eye the collected from the exploded corpse with his spatula of corpse retrieval.

This he proclaims, this is from the child you blew up. I ask you to tell us now who put you up to this and for what purpose that this child may be able to rest peace.

Beriothian -- AC:34+4/18+4/32+4 HP: 306/290 CMD = 23 
Tuesday October 31st, 2017 9:12:17 PM

Beri transforms back into his human form.
Constable, I'm impressed you found this place so fast. We only just got here, and for our small group we had to use a good deal of magic and luck to pull that off. I'm afraid we don't have much idea regarding their motives, stopping them was our primary focus.

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