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Enter the Dark Dragons (The Affairs of Dragon Cults part 1)
Scene 0: Heroes Welcome


[DM Hugh] - Castle Warming Party 
Sunday October 30th, 2016 11:34:13 PM

Tink gives a reminder to make sure they include room for the bronze Rhemoraz.

Garrett asks if the tree would like being inside.

Restlin has nothing further to add to the castle.

Zane adds the teleportation circle to the large underground chamber.

Bosk makes the changes including the large tree on the top of the castle as well as some smaller scout trees and some vines.

Beri is ok with the changes so he can commune with nature

Sesha is getting anxious and wants to get on with it.

Tink suggests asking the drow for a ley nexus.

Restlin agrees it looks great and they should get on with the part.

Beri suggests putting a dwarf tree on the balcony would be acceptable.

The Iron Dragons having went to the after party at the Giggling Ghost now visit their castle and find everything they ever wanted in the residence from the percolators in the kitchen, to the dwarf tree, to the teleportation circle and beyond there truly is a place for everything and everything in its place.

After having a private group meal prepared in their large and luxurious kitchen the Iron Dragons hear word that the citizens would like to visit to pay their respects.

Inspector Auslander and Sergeant Capon are the first to arrive at the castle and present the heroes with a gilded magnifying glass emblazoned with the Iron Dragon Crest from the government of Hook City

"This is just a small trifle to convey the high esteem that the government of Hook City has for your group." Auslander says to the Iron Dragons as Capon presents the glass on a iron black colored pillow.



Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Monday October 31st, 2016 8:44:48 AM

Garret arrives in the kitchen and lies down on the floor after finding a piece of meat. As he eats it, he says, "Ahhh. This is perfect."

When others start arriving, he offers everyone who arrives a bite of his meat on a stick. He looks around and says, "Does anyone else have an impending feel of 'dark dragon' doom all of a sudden?"

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Monday October 31st, 2016 10:43:10 AM

It was one heck of a party, but Restlin is glad to be home. He takes the stairs up to his massive new room and finds it just as perfect as he imagined it. Two stories, vaulted ceiling, floor and furniture made of polished cedar...it was just perfect. He barely has time to take it all in before he collapses for the evening.

Restlin wonders where the food came from. Did they have servants, now? He wasn't keen on being waited on in his own home, but figured he'd get used to it. Bosk seemed to really enjoy taking care of the place, so he'd just leave him to worry about that stuff.

He greats Auslander and Capon warmly. He'd known the inspector and his lackey for sometime now & considered them their greatest allies in Hook City proper. His eye light up when he seems the glass. "That...that is beautiful." He accepts the pillow from Auslander, eyes greedily taking it in, forgetting his manners for a moment. Shaking his head & clearing his throat, he hands the pillow and glass off to Tink, who he imagines will appreciate the glass as much as he will.

"You two have put up with a lot from us over the past few years, and I have no doubt you've put up with even more from The City. Wardd knows what kind of bureaucracy you've shielded us from." The mendicant shivers briefly just thinking about it. "I'm sure I speak for all of us when I say you're both very much appreciated."

He decides to let someone else speak to their relationship with Hook City. He'd always held his home in high esteem, but that wasn't always shared by his companions. He's curious to hear what they have to say.

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Monday October 31st, 2016 11:03:54 AM


Sesha looks up at Restlin, then pokes her thoughts into the discussion.

"I haven't always felt like Hook City is the type of place I want to make roots. Bureaucracy isn't in my first, second, or third nature. That's why I'm establishing my coven elsewhere."

She smiles at Auslander and Capon.

"But if more people like the two of you live here, folks that serve as shields between self-serving nobility and people that were simply born here and survive here, then I I have some hope for it after all. Thank you for the gifts."



Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Monday October 31st, 2016 2:17:10 PM

Zane awakes from his trip to the Ghost, sees the ring and is not fully awake. He heads down the stairs, not taking the emergency route.
He reaches the new welcome room and sees the Inspector and Sargent. He almost decides to turn around and go back upstairs, but instead crosses the room.
"Welcome Inspector and you as well Sargent. Anything we can do for you? Or are you just here for a follow up to the Ceremony?"


Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Monday October 31st, 2016 8:09:35 PM

Beri walks down the stairs after spending some time in his new cuarters and sees their guests.

Ah, inspector! I wasn't expecting guests so soon, please have a seat. The others will be down shortly. My that is beautiful, could you please tell me about this lovely magnifying glass?

James posting for Beri 
Monday October 31st, 2016 8:26:24 PM

Bosk laughs at Sesha's comment. Fortunately bureaucracy isn't typically dealt with by people of our stature. Most of Hook City's wealthier citizens pay others to do the work for them. We always intended to do the same, but lack of money kept us from doing so in the past.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Monday October 31st, 2016 8:30:44 PM

Tink looks over the wonderful gift carefully. She's looking for any inscriptions or ideas as to where it came from.

"Would the two of you care to join us for some tea and biscuits? I'm sure Garret wouldn't mind sharing. You'd be the first to join us here in the castle"

[DM Hugh] - Castle Warming Party 
Monday October 31st, 2016 11:46:46 PM

Garrett eats a piece of meat on a stick offering it to their guests.

Restlin admires the magnifying glass and thanks Auslander and Capon for their help in dealing with the bureaucracy.

Sesha explains that she isn't too fond of Hook City bureaucracy so she is establishing her coven elsewhere but she too is thankful for the 2 officials.

Zane wakes up with the new dragon ring and welcomes the two officials to the castle.

Beri asks about the magnifying lens.

Bosk laughs about the bureaucracy comment as the wealthier citizens just pay people to deal with it, He too had intended to do the same but never had the coin.

Tink looks at the gift wondering where it came from and any stories.

"It is a masterly crafted magnifying lens emblazoned with your symbol. Hook City had it commissioned on your behalf when word spread that you were going to be honored as DC members

"In fact the city was so taken in by the pageantry of it all that we are throwing you a castle warming party. Capon and i are only the first to arrive."

While the Iron Dragons were talking with Auslander and Capon they do realize that more people are beginning to arrive.

The next 2 people baring gifts happen to be Venbolio Penn and Gordo. Venbolio Penn says, "My, my, haven't you come a long way since I first employed you oh so long ago. I have whipped up a potion of heroism for your group. I hope it aids you in your travels."

Gordo says, "Word on the street is one of yous really enjoys rare vintages of booze. I came to own a rare vintage of Glass Grass Liqueur and would like to present it to you, the Iron Dragons. Those in Mudtown probably wouldn't properly appreciate it anyway."

Sanji, Helmust and Jillian are the next ones to enter. They bear a simple chain adorned by 3 charms, one colored blue, one colored black and one colored yellow. "It's not much." Sanji says, "but there is a tale that goes along with the jewelry we think you will enjoy."

Helmust says, "So back when I was just starting to craft jewelry, this was one of the first pieces I ever made and it was meant to represent the three of us. The black bead was Sanji, the blue Jillian and I was the yellow bead. So I got into a card came with the infamous card sharp Hank LaFluer. I thought I could beat ole Hank and I probably would have too, if Hank hadn't cheated. Now at this point I had wagered the necklace but Sanji she saw through this. However, Hank was barrel chested, surprised and over powered me and took the necklace with the rest of the winnings."

Sanji takes over, "You know how I can't stand bullying. So I helped Jillian and Helmust track Hank down and the three of us working together were able to convince Hank to give back the necklace and the other ill gotten gains. We thought you might appreciate the piece and Restlin would appreciate the story that went with it."



Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Tuesday November 1st, 2016 10:01:34 AM

When Garret sees that others are coming, he hops up on a table near the door so he can greet everyone who comes in. He checks to make sure he has some snacks to offer everyone and he greets everyone, even those he doesn't know with a hearty, "Hullo! I am Garret. Welcome to our place. Snack? Meat stick?"

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Tuesday November 1st, 2016 10:19:37 AM

Restlin hadn't been around in those early days. He knew these folks in passing, but had never actually worked with them.

Still, a good story is a good story. He takes the necklace and holds it up. "If there's one thing I've learned as an amateur story teller, it's that folks love a story about bullies getting what's coming to them. Especially if they get humiliated in someway." He looks from the necklace to Helmust, "did Hank get embarrassed in some way?"

When he gets a moment, Restlin will cast a quick prestidigitation and make sure Garret's odors are under control. He briefly considers installing devices that detect his presence and spritz lavender oil at his when he's near. If that magic clay can make actual animated trees guard their roof, surely they could handle that little request...

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Tuesday November 1st, 2016 2:50:11 PM

Zane heads to the new kitchen and sees if there is any food ready for the guests that are apparently coming to visit, Now is the time to find out if the castle comes with a staff of people or magical servants.
Either way, he looks into the cool locker to see if there is any food ready that can be served right now.

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Tuesday November 1st, 2016 6:52:55 PM

A castle warming party, that sounds like fun! And that magnifying glass is absolutely beautiful, and I'm impressed that you were able to commission it on such short notice!
Beri slips into the kitchen and prepares a large slate platter with various meats and cheeses. He adds a small dish of spicy mustard, a handfull of figs, and a handfull of olives, three kinds of artisan crackers, and some cranberries for an extra splash of color.
As the guests filter in Beri greets each one of his old friends and welcomes them into their new home. He thanks them for the lovely present, and offers them something to eat.
Ouch, poor Hank, but he got what he had coming.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Tuesday November 1st, 2016 8:22:08 PM

"Perhaps we should have added a trophy room or museum to the castle? These exquisite gifts deserve to be displayed proudly"

Tink casts Unseen Servant and directs it to collect and hang any coats the guests may have.

Bosk DeOx (James D) 
Tuesday November 1st, 2016 10:09:27 PM

Bosk thanks Sergeant Capon for the magnifying glass and inspects it carefully as he inspects the intricate detailing and ponders the symbolic significance of such a gift. This is a very thoughtful and beautiful gift. he responds.

As he learns about the castle warming party he quickly slips off to make some quick alterations to the security which he plans to change again after the party ensuring the building is secure, but that it will not be the same today as it will be tomorrow so that anyone casing the building will not be able to plan ahead base on what they see here today.

As the day goes on he thanks Venbolio Penn and Gordo for their gifts and for helping the group get their start and get access to Mud Town. He recalls how Penn used to float around on a floating cushion and how the group realized after the fact that he low balled them pay wise, however, after the fact he obtained a writ of passage for the group allowing them into the city to find work. That one piece of paper made all the difference in moving the group towards success.

He then thanks Sanji, Helmust and Jillian for their story and their gift. He recalls working with Sanji when she was a member of the group and fighting Helmust and Jillian as enemies only to later befriend and employ them. They even asked a cleric of the group to marry them. It amazes him to see so many familiar faces and recall their stories.


[DM Hugh] - Castle Warming Party 
Tuesday November 1st, 2016 11:51:32 PM

Garrett hops onto the table to greet the new guests offering them snacks.

Restlin casts prestidigitation on the sly to keep Garret's odors in check and also asks if Hank was embarrassed in any way.

Zane looks for food to prepare for the guests and wonders if the castle has a physical staff or unseen servant staff. He seems to be unable to find a staff at this point but realizes he could use the clay to create a magic one or livery for physical ones.

Beri expresses his admiration of the lens and joins Zane in the kitchen putting together a plate for his guests.

Tink casts unseen servant to gather the guests coats and suggests they should have built a trophy room.

Bosk thanks Auslander and Capon for the gift, making some alterations to the castle's security. He then takes a trip down memory lane.

Before long the next well wishes arrive. This time it is the tall lanky JimBim Brody and his brood. They come baring 7 doses of an herbal remedy that will cure being sickened or nauseated and 7 tanglefoot bags. "I just wanted to thank y'all again for saving us, finding Heather's killers and sponsoring us for citizenship."

Torm, the awakened tortoise is next to arrive languorously making his way into the castle.

"HELLO.....Iron....Dragons.....I....too....bare...a.....token....of...my....ap...pre...ci...a..tion........This....Whistle.....will....al...low...you...to...summon....an....awakened....squirrel.....one......time.....for......twen...ty...four....hou...rs.....to...assist you." Torm says

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Wednesday November 2nd, 2016 2:07:22 AM


Of all the visitors so far, Sesha is pleased to see Torm the most. She throws propriety out the window and gives the wise old priest a hug around the shell.

"How cute!"

Sesha shines the whistle and puts it around her neck.



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Wednesday November 2nd, 2016 7:04:17 AM

Tink politely welcomes all the guests to the house. "I wonder how Torm will drink?" She looks about for a nice bowl. Perhaps a piece of silverware?

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Wednesday November 2nd, 2016 8:59:48 AM

Garret continues to greet everyone, despite not knowing most of them, and wonders why no one is taking him up on his offer of a bite of meat on a stick.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Wednesday November 2nd, 2016 10:10:36 AM

The Iron Adventurers were in the middle of dealing with the Brody clan when Restlin joined. He never quite figured out what they were doing with them. Something about a Troubadour. Maybe...

Regardless, he greats them and Torm warmly. He looks around for a table to place these gifts on. It would be unbecoming to start divvying them up as they come in (though he lets Sesha keep the whistle).

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Wednesday November 2nd, 2016 4:57:08 PM

Zane knows that there are rooms below for "servants" but he guesses he'll need to spearhead the hiring of staff, because now that it's 6 or 7 times the size of the original tower, they couldn't do the upkeep themselves. If they did, they'd never get out and do the good that they became Dragons for.....
He'll make it a point to talk to the Inspector, he should know a few "guards" who are trustable and want to get out of the Hook City Guard and would need a job, then he;'ll need to search up cooks and cleaning staff, and someone to be a Majordomo, to keep it running, when they are out.



Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Wednesday November 2nd, 2016 6:37:09 PM

Oooh, an awakened squirrel, I bet that little guy is as swift as they come! Thank you Master Torm!
As much as Beri would like the whistle, he knows that in animal form we wouldn't be able to pull out the whistle, and as likely as not wouldn't have the necessary biology to actually blow on it. The tabglefoot bags on the other hand he is thrilled to see and plans on carrying one with him.
I love these things! It doesn't matter how big something is, if thy can't catch you, you live to see another day!

Bosk DeOx (James D) 
Wednesday November 2nd, 2016 9:51:11 PM

Bosk thanks JimBim privately asks is he received his message to be cautious with his substances and that he overheard n the the Giggling Ghost that certain people might be keeping an eye on him. The cleric also takes a tanglefoot bag and an herbal remedy.

He recalls how he first met the the cleric Heather and her family, and the description he was given of them. "I am not exactly sure who she gets her powers from. It seems like more of a force, then any particular being.. The symbol she wears is a single blood shot eye with a tear dripping from the corner. Her name is Heather Brodery. She is a tough but fair woman. She likes things exact. She is the oldest, then there is Jimbim. He's a nice guy. Clarissa, she will look at you and make you feel funny and not in a good way. Then Katherine and Billy Boy. Don't piss them off or you will wake up without your clothes. Lastly, there is Gat. Toss a coin to figure out that mans mood. He likes to fight and will take anything said to him as an insult, just so he can."


Heather had shown him the power of The Edge. Having undergone an experience of all things, the group had gotten a unique glance at true balance. In one evening evening Bosk, Beri, Zeoll, Restlin, Beltrin, and Kyan ate and were eaten, died and gave birth. They felt the sensations of desire, lust, pain, and rage. By the morning, they understood the wisdom of a volcano and what it must endure for thousands of years, before it can finally have it's release and rest. As a result he was given the ability to one time transcend his body and travel to The Edge in a flash of an instant. There, he could over look the cosmos of time and balance and ask any one question, as profound or mundane as they desire and receive an immediate answer, that is as correct as possible, depending on how the question was asked. It was an experience he will never forget.

After speaking with the group he listens to Torm and thanks him for the precious gift.



[DM Hugh] - Castle Warming Party 
Wednesday November 2nd, 2016 11:56:43 PM

Sesha is happy to see Torm, hugging the tortoise and accepting his gift.

Tink looks for and fines a nice bowl with which to serve Torm.

Garret continues to greet everyone wondering why no one is taking him up on his meat on stick offer.

Restlin looks for a table to put the gifts on joining Torm, the Brody family, the 5 milers and Auslander and Capon.

Beri thanks master Torm for the whistle and is ok to let it go to Sesha considering his lack of anatomy to blow it while wild shaped. He does plan on taking a tanglefoot bag though.

Bosk thanks Jimbim and asks him to be careful before reflecting on the first time they met Heather and the groups experience with the Edge.

The Brody group starts taking Garrett up on his meat stick offer.

Sanji, Helmust and Jillian confirm that Hank was indeed embarrassed by his comeuppance. They were able to convince him he was being haunted by a revenge spirit and he had to divest himself of ill gotten gain to make it go away.

The next guests arrive and it is non other than Flea the Priestess of Jantierri and Mara Weaver. Flea bears a cornucopia of multi-colored fungi. "These mushrooms will expand your mind and give you visions, some prophetic, some entertaining."

She too partakes in one of Garrett's meat sticks.

Mara comes barring a large steelgrass tapestry depicting the various events captured in the Iron statues. "I hope you have a place to hang this tapestry in your castle somewhere."

Jimbim tells Restlin he is being careful and is grateful for the Restlin's concern.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Thursday November 3rd, 2016 12:41:02 AM

Tink rushes over to see Mara "It is good to see you well again, Mara. Please, come and sit down"

She tries to find the comfiest chair she can for Mrs Weaver.

"Did the Inspector call in on you while we were gone? Is there anything you need? How is the rest of your family?"

Tink doesn't mean to overwhelm the poor woman. She's just concerned for her health.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Thursday November 3rd, 2016 7:59:19 AM

Garret is happy that he finally has found sound people to take him on his meat on sticks offers. Then he starts to get worried that he will end up giving out all his sticks of meat, so he slips a couple in his ever-present belt pouch, just to be sure he doesn't run out.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Thursday November 3rd, 2016 12:48:00 PM

Zane sees Garret hiding food, "Garret, you know that shop is only the other side of the square, it's time to be good hosts....."
If Zane gets a chance he'll ask the Inspector if he has any recommendations for a couple people who might make good men at arms for the new Castle. They are gonna "spy/track" the Heroes anyways, may as well have the watchers where you know they are....

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Thursday November 3rd, 2016 5:13:53 PM

Beri turns to the new comers and greets them.

It's great to see you Flea. That cornucopia is beautiful! I look forward to trying some of those and seeing if the future is revealed to me. How long do the effects usually last?

Mara, that tapestry is exquisite! I have never seen steelgrass woven like this, there are a dozen places this would look great in here.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Thursday November 3rd, 2016 8:16:57 PM

Restlin thanks Mara and Flea, takes the mushrooms, and makes plans to partake later.

(Hospital day w/ my daughter. Short post.)

Bosk DeOx (James D) 
Thursday November 3rd, 2016 10:01:58 PM

Bosk thanks Flea for the gift. This is much appreciated. I cannot wait to try it and put it to good use. In my experience such visions can be quite enlightening.

When Mara comes in he thanks her for the tapestry. It is gorgeous, thank you. I cannot wait to put it on display, and I plan to come by soon to have you take care of my gear. You are the only one I trust with my Seelgrass. No one else has your skill.

[DM Hugh] - Castle Warming Party 
Thursday November 3rd, 2016 11:53:03 PM

Tink goes over to Mara and asks her about her family and if the Inspector checked in on her while she was gone.

Garrett is glad that people are finally starting to accept his offer but hides some of the meat sticks lest he run out.

Zane chides Garrett for hiding the meat and then asks Auslander about trustworthy individuals they could hire as staff.

Beri greets the new guests thanking Flea and Mara for their gifts. He also asks Flea how long the effects of the mushrooms last.

Restlin thanks both of the newcomers for their gifts.

Bosk thanks Flea and Mara for their gifts and lets Mara know he is coming by to have her service his steel glass.

Mara answers Tink that Tishe is doing well, currently.

Auslander tells Zane that he has some people in mind and could bring them over later.

Tink goes over to Mara and asks her about her family and if the Inspector checked in on her while she was gone.

Garrett is glad that people are finally starting to accept his offer but hides some of the meat sticks lest he run out.

Zane chides Garrett for hiding the meat and then asks Auslander about trustworthy individuals they could hire as staff.

Beri greets the new guests thanking Flea and Mara for their gifts. He also asks Flea how long the effects of the mushrooms last.

Restlin thanks both of the newcomers for their gifts.

Bosk thanks Flea and Mara for their gifts and lets Mara know he is coming by to have her service his steel glass.
Tink goes over to Mara and asks her about her family and if the Inspector checked in on her while she was gone.

Garrett is glad that people are finally starting to accept his offer but hides some of the meat sticks lest he run out.

Zane chides Garrett for hiding the meat and then asks Auslander about trustworthy individuals they could hire as staff.

Beri greets the new guests thanking Flea and Mara for their gifts. He also asks Flea how long the effects of the mushrooms last.

Restlin thanks both of the newcomers for their gifts.

Bosk thanks Flea and Mara for their gifts and lets Mara know he is coming by to have her service his steel glass.

Various people from Hook City show up to pay their respects and bestow all manner of trinkets. Finally towards the end of the day pot-pot vibrates and Sesha notices a little dark elf girl crying. The hook city orphanage delegation is visiting and the orphans made an art project in commemoration of the Iron Dragons.




Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Friday November 4th, 2016 10:39:12 AM


Sesha is more than surprised to see a full blooded dark elf in an orphanage. She rests herself on both knees, quietly removes Pot-pot from her belt hook, and sets him on the floor.

She smiles at the girl. "Why are you crying?"



Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Friday November 4th, 2016 12:45:11 PM

As the day wears on, Garret gets bored with sitting at the doorway and starts wandering around the room. He still greets everyone and offers many people meat on a stick. He picks up a few of the trinkets and presents and admires them.

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Friday November 4th, 2016 9:19:28 PM

Beri posting for Bosk
***
Pst, Beri. Do you see that little girl over there? Have you seen any dark elves since we entered Hook City?

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Friday November 4th, 2016 9:22:58 PM

Beri looks at bosk, then at the child crying.
Other than Sesha you mean? No, not that I recall. I wonder how she got here? And for that matter, why is she crying?

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Saturday November 5th, 2016 12:10:38 AM

Tink continues polite conversations with each of the guests in attendance. She's a little distracted by the sight of the girl, but Sesha looks to have things well in hand.

Bosk DeOx (James D) 
Saturday November 5th, 2016 12:05:35 PM

Bosk continues giving everyone a tour of the Iron Castle, taking them through all the common rooms and even allowing them to peek inside his bedroom. In the bathroom he shows them the exquisite mosaics floors and in the entry the beautiful double grand staircase. He shows them artwork from various artisans in Hook City, MudTown and ThreeMile. Never does he mention he lined many places with lead to keep scrying eyes out. He then thanks the orphanage delegation for their beautiful work.

When the cleric sees the dark elf girl he finishes his tour and walks over to see if he can be of any help. What is wrong? Do you need any help?

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Sunday November 6th, 2016 11:35:24 AM

Restlin (very) briefly wonders if some of those mushrooms would help the girl. It doesn't take long to decide that's a terrible idea.

(Con all weekend. Should be more verbose next week.)

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Sunday November 6th, 2016 7:37:01 PM

Zane pulls Sesha aside for a very quiet quick word.....
"She's all alone at the orphanage, so I bet she's looking for a family, you of all people should know that..." He then goes off and makes sure the guests have drinks and food.

[DM Hugh] - Castle Warming Party 
Sunday November 6th, 2016 10:48:32 PM

Sesha plops Pot-pot on the floor and asks the little dark elf girl why she is crying.

Garret gets bored and starts wandering around the hallway continuing to offer the guests meat sticks and inspecting the trinkets.

Beri asks Bosk if he's ever seen a dark elf in Hook City besides Sesha.

Bosk continues giving their visitors a tour and thanks the orphanage for their work. He asks the dark elf girl if she needs any help.

Restlin considers offering the dark elf girl some mushrooms then decides that is a bad idea.

Zane suggests to Sesha that the girl could be all alone looking for a family.

"I can't find my cat, Porliel, I don't know where he could have gotten to. "

Potpot does a little dance.

Sesha Highlight to display spoiler: {You get the feeling from your spirit caldron that Serenbeth wants you to help the little girl. }

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Monday November 7th, 2016 12:44:48 AM

Sesha nods to Zane, but purses her lips and puts a slender finger on them. "You're right about her wanting a family, I assume all orphans do. But most of these kids are old enough to understand their situation I would imagine. Also, the orphanage surely wouldn't bring them here expecting a handful of adventurers to go on an adoption spree."

She returns to the girl.

"Hmm. Porliel, was it? You have no idea where he might be?"

She pokes Pot-pot, and has him grow large enough to fit the girl inside.

"Well, hop in. Pot-pot and I will help."

She whispers to the girl.

"And thanks. It's a bit strange sometimes standing around hearing people tell you how great you are. I appreciate the chance to change it up! What's your name?"

She wonders if the girl is mixed race. She knew her own circumstance, but she assumed it to be unusual for a surface dwelling dark elf to not belong to a clan. Then again, it could be completely normal. She also was curious about the feeling from Little Spirit. It wasn't often Serenbeth asked her to directly complete a task.

She gives Restlin a "I'm slipping away for a moment." look, fully ready to let the little girl have her attention as long as necessary.


RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Monday November 7th, 2016 6:57:53 AM

Tink tests out the telepathic ability of the DC rings "Everything ok?" she asks Sesha

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Monday November 7th, 2016 7:31:37 AM

Garret wanders over when he sees pot-pot expanding and thinks back to the time when he and others had the giant flying box they flew over the countryside...

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Monday November 7th, 2016 12:45:20 PM

Searching for an orphan's lost cat sounds much more interesting than this. He gives Sesha his best, "oye, no fair," look but wishes her well. He goes back to chatting with their guests.

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Monday November 7th, 2016 7:19:15 PM

Beri makes use of his ring and talks to Bosk.
What are theytalking about Bosk? I'd go up to ask, but I don't want to make things more stressful for an already emotional orphan. I'm not sure is Sesha can talk right now since she's talking to the child.


Bosk DeOx (James D) 
Monday November 7th, 2016 10:08:38 PM

Bosk shrugs. This is obviously either a girl thing or a Serenbeth thing. Sesha will let us know when shes ready...but if anyone hurt that poor orphan girl vengeance will be had.

[DM Hugh] - Castle Warming Party 
Monday November 7th, 2016 11:58:37 PM

Sesha tells Zane that she is right about the girl wanting a family but that they shouldn't expect the adventurers to go on an adopting spree. She then asks the girl is she knows where the cat might before enlarging Pot-pot so the girl can ride in it. She asks the girl what her name is and gives Restlin a look.

Tink asks Sesha if everything is ok over the ring link.

Garret reminisces over the time that the group flewin a box ver the country side.

Restlin thinks helping to find the cat would be more interesting than this but goes back to chatting with the guests.

Beri asks Bosk what they are talking abou.

Bosk shrugs and tells him it is a girl thing or a Serenbeth thing.

"My name is Dharlia. I don't know where he got to. He was with me when we got here and then ran off. This place is so big. Don't suppose the other Iron Dragons could lend a hand?" She asks.

Meanwhile Jimbim regales Restlin with a tale about the time he sold an anti-itch potion to Auslander after Hook Cities bureaucratic offices were infested by a plague of magic lice that had reached the city from the surrounding wilderness. Auslander looks uncomfortable at the mention of the lice.

(OOC: Please describe where you go searching/roll perception checks)

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+26=36 ;
Tuesday November 8th, 2016 8:38:21 AM

Garret overhears the request for help with the cat and only pauses a moment before declaring, "If I were a cat, I would be looking for food. Therefore, I shall go search the kitchen and pantry area!" He heads into those areas to search for a cat (perception: 36), and he might grab a snack while there, too.

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22]  d20+11=24 ;
Tuesday November 8th, 2016 9:16:57 AM


"Hmm. How about you and I go check the caves below, then? Some cats like dark places away from people. Hang on tight. Pot-pot is a good lad, but his ride can be a bit uneven."

Sesha leads the girl off, quipping at the other Iron Dragons.

"If your done schmoozing, we have our first quest as Dragon Consortium representatives! We are searching for a lost cat!"

Perception: 24 - The current area, before heading down into her caves.



Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Tuesday November 8th, 2016 9:39:57 AM

"Truly, we are the stuff of legend," Restlin replies.

He turns back to Jimbim, leans in and whispers, "magic lice? Never heard of them. You sure he wasn't just...embarrassed about where he got a rash from?" He gives a wink before leaning back.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Tuesday November 8th, 2016 10:17:16 AM

Using the rings ability, Zane contacts the others in the cat search with the telepathy ability.*I'll look up stairs.*
Zane heads up stairs and only if a door to someone's room is open does he worry about it. For each open private room, he closes the door and contacts the room's owned saying that the cat may be inside. If his room is open, he'll close the door and continue up the tower to the roof, then get ready to search the roof.

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22  d20+9=20 ; d20+24=31 ;
Tuesday November 8th, 2016 6:16:39 PM

Guys, you are looking for a cat? Have you ever tried looking for? Unless the cat wants to be found, you won't be finding it... at least not with your eyes. I should be able to track a cat by scent no problem. Perhaps another cat would make the little guy come out. I could turn into a tiger maybe to track it.

***telepathically to group***
Lets be careful and stick together guys. I'm not expecting another ambush of exploding suicide orphans, but this is a new castle and someone could be trying to catch us off guard during the celebration... stealing a little girls cat could be just the thing to lure us.
Sense motive = 20
perception =34

[DM Hugh] - Find the cat  d8=5 ; d8=2 ; d8=7 ;
Tuesday November 8th, 2016 11:53:00 PM

Garrett heads off to the kitchen to look for the cat.

Sesha suggests that she go searching the caves below with Dharlia and then tells the others if they are done schmoozing they have their first quest as Iron Dragons.

Restlin quips back about the offered quest and then questions Jimbim further about Auslander's magic lice rash.

Zane goes upstairs and starts checking private rooms. He mentally lets the owners know of any open door that he finds.

Beri suggests that he turn into a tiger and track it by scent. He then telepathically tells the group to be careful.

Zane finds that Garret's, Tink's and Bosk's doors are all open on his way to the tower.

Garrett does not find any trace of the cat in the kitchen but he does find his way to a nice cheese plate he didn't notice in one of the refrigerated pantries.

JimBim says to Restlin, "You know, I hadn't thought of that, still though I generally take the good inspector at his word."

Sesha and Dharlia begin their journey exploring the basement of the castle. They begin searching the cave area belonging to Sesha and the little elf girl seems to be delighted while riding the magical cauldron as they search all the nooks & crannies of Sesha's cave. Unfortunately they do not find Porliel.

Sesha and Dharlia are in Sesha's basement cave, Zane is on the stairs heading to the roof, Restlin is still talking with JimBim, Beri considers turning into a tiger but realizes that he probably needs Dharlia's help to get the scent. It probably wouldn't be good form for him to turn into a tiger in the dinner party. He could join Sesha in the basement.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells  d20+33=37 ;
Wednesday November 9th, 2016 5:59:41 AM

Tink politely excuses herself from the guests at the party "Please excuse us for a moment. Something has come up that requires our attention. Please enjoy the food and beverages until we return"

She looks closely about the entrance for paw prints or signs of cat hair. If she can work out where the cat was, then maybe she can work out where the cat has gone.

Perception: 37

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+26=30 ;
Wednesday November 9th, 2016 9:08:57 AM

Garret, satisfied that he has found something, takes the plate of cheese and then decides that maybe the cat had too much of all the company and stepped outside. He will head outside the doorway and look around in the bushes and other areas around the entranceway to the castle (perception: 30).

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Wednesday November 9th, 2016 11:03:39 AM

Zane pulls the open doors closed, keeping whatever and whomever inside those rooms and continues to the top of the tower... Over the ring, *I'll double back to the doors that were open after checking the top. If someone wants to check them, start at the lowest that was open and I'll start at the top most on the way down.*

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Wednesday November 9th, 2016 1:14:17 PM

OOC: I propose we adopt italics as a universal "I'm using my ring to talk" format from here on out.

***

"Wait, are we really blowing off our Hook City friends to search for an orphan's cat? I mean, sure a few of us can help the girl, but do we all need to participate in this?"

He returns to reality & lightly elbow Jimbim. "The Iron Advent...err, Iron Dragons owe Auslander a great deal. We trust his word, t'was just a jest."

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Wednesday November 9th, 2016 6:24:38 PM

If you don't find anything, come on back and I'll turn into something that can use scent to help. I'll likely need here to come back so I can pick up the actual scent from here. Also, with guests here I should probably turn into something less aggressive than a tiger.
Beri continues to entertain the guests while the search continues.

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22]  d20+12=25 ;
Wednesday November 9th, 2016 9:21:36 PM


Satisfied the cat isn't down-stairs, she leads Pot-pot and Dharlia back upstairs. Realizing that all her guests might wonder why they are dispersing, she feels a pang of guilt.

She clears her through.

"Esteemed guests! Welcome the next part of the evening!"

She uses prestidigitation to accent her gestures with bits of pink smoke.

"We now begin our search for the fabled Moneycat of Timbucktoo!"

Her eyes narrow in suspicion, as if just it's name is enough to bring enemies out of the walls.

"The Moneycat of Timbucktoo is a miracle-beast! A monster of the highest caliber of fae, a feline that curls up and warms the very toes of Ma'ab herself!"

She pauses for dramatic effect, then continues.

"Rumor is, the finder of the Moneycat of Timbucktoo is immediately awarded with wealth and good fortune. The fae-beast -is- dangerous, but fear not! You have Iron Dragons with you!"

She puts a reassuring arm on Dhalias shoulder.

"Dhalia here can tell you all about its colors and likes and dislikes. She's a special girl that's earned it's trust! But beware, even she once survived a mighty swipe from Moneycats Talons, a punishment inflicted by the foe for nothing more than too many pets on the tummy! If you find Moneycat, but can't convince it to come to you, call out, and we will help you talk the beast down from a corner."

She nods sagely at her own advice.

"So find yourself a Dragon and stick with them! Secure your fortune and luck with the Moneycat of Timbucktoo! Dhalia, please take a moment to describe the creature, and what it's likes and dislikes may be?" Tell them what you told me."

Her tale, exaggerated in obvious tones, still carries the ring of a challenge with promise of a reward for the winners.

Perform, Story: 25

Bosk DeOx (James D) 
Wednesday November 9th, 2016 10:36:47 PM

Bosk smiles as he listens to Sesha's description and begins to search for the cat with the others. If only we had that epic catnip ball the wizard used to try to enthrall Zeoll. That would bring it to us...what ever happened to that...]

ooc: I have always used italics for internal thought and bold for conversation, but I see no reason why itallics cannot work for both.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Wednesday November 9th, 2016 11:48:20 PM

OOC: I've always done the same as Bosk as well. Can I suggest...

Italics = Thoughts
Bold = Speaking
Italic Bold = Thought Speaking = Telepathy :)



[DM Hugh] - Find the cat 
Wednesday November 9th, 2016 11:50:19 PM

Tink encourages the guests to enjoy the party.

Garretttakes the cheese plate and heads outside to sweep the bushes.

Zane continues to the top of the tower advising the group about the doors.

Restlin sends his doubts about blowing everyone off over the ring before continuing his convo with Jimbim.

Beri advises the others of his plan over the link then continues to entertain guests.

Sesha leads Pot-pot and Dharlia up stairs and then spins the search for Porliel into a grand party game as the seach for the fabled Moneycat of Timbucktoo encouraging Dharlia to tell those gathered about her pet and entices their guests with talk of a reward.

Bosk smiles at the description and thinks about the ball of catnip they used on Zeoll.

Dharlia describes Porliel as a medium sized tortoise shell colored cat with green eyes that enjoys warm milk, loafing, sunbathing and climbing on people's backs.

Garrett's sweep of the bushes comes up empty.

Zane reaches the top of the tower and can check out the tower top garden, Beri's abode or the grand balcony.

JimBim continues his conversation with Restlin, "Aye, many in Hook City owe Auslander. He's a good man, when he wants to be. You hear about that belt of his?"

Beri gets drawn into a conversation with Torm, "A cat....did.....Sesh.a.....say?" the awakened Tortoise asks.

The guests begin to form up with the Dragons as Sesha suggested.

Bosk starts searching the current level.

The crowds gather around the dragons and before long each adventurer has a sizable entourage well except for Zane who is a minotaur on a mission already at the top of the tower.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells  d3=3 ; d20+10=16 ; d20+10=22 ; d20+10=22 ; d20+10=21 ; d20+10=17 ; d20+10=13 ; d20+14=15 ; d20+14=20 ; d20+14=20 ; d20+14=24 ; d20+14=30 ; d20+14=18 ;
Thursday November 10th, 2016 8:36:39 AM

"Good thinking involving the guests, Sesha. Perhaps we can get a bit smarter about this? I've got a lesser extend wand. You could use it and cast Detect Thoughts. You could then walk about the castle for 20mins and if you get within 60ft of the cat you'll detect it. Me? I'm going to summon some aid. Let's get this wrapped up quick and get back to the castle-warming"

Tink casts Summon Monster V, calling forth 3 Hound Archons.

She speaks to them in Celestial "Pardon me for bothering you this evening, friends, however this poor orphaned little child has lost her only possession in the world - a tortoise shell cat. Would you be so kind as to help us find it? Perhaps in canine form you would be able to track it by scent? Please call out if you find it"

---------------------------------
OOC: In canine form the hound archons have darkvision, lowlight vision, and most importantly scent.
Perception checks for them: 16, 22, 22, 21, 17, 13
Survival checks to track: 15, 20, 20, 24, 30, 18


Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Thursday November 10th, 2016 9:44:31 AM

That Sesha...she's a clever one.

"His belt?" Restlin asks Jimbim. "No, can't say I have. What about it?"

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+13=20 ; d20+26=38 ;
Thursday November 10th, 2016 10:42:21 AM

Garret walks back inside just as Sesha is telling her story. He says, "Really? A dangerous cat?" A moment later he gets what Sesha is talking about an encourages people to join him in his hunt. He says, "First, we should all look for cat tracks on the ground." He gets down on his hands and knees and starts looking for any signs of a cat (survival? 20; perception: 38).

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Thursday November 10th, 2016 11:33:03 AM

Zane searches the balcony first, it should be fairly easy, being new and mostly empty. He'll then close the entrance to the balcony after he's searched it. If the cat snuck out of the garden area, it could only go down stairs and all the doors are closed so.....

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Thursday November 10th, 2016 5:50:30 PM

Yes, poor thing. You wouldn't have happened to have seen it would you? If you like we can transform into cats ourselves and go prowling around for it.
Beri wonders whether Torm will want to leave his tortoise form or not, and makes a note that he needs to visit Torms vast druid gardens more often .

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Thursday November 10th, 2016 6:11:44 PM

Sesha grins at Dhalia and leans down to whisper.

"We'll find Porliel. Don't worry!"

She ruffles the girls hair, then straightens out.

"What do you think? I'm not very good at looking for things. Not like my friends anyways. How about we get some milk out for our friend and see if he comes looking for it?"

Sesha starts the job of warming some milk, letting Dhalia do the pouring and setting, and steals a quick glance to make sure the tortoise shell cat that loves backs isn't on the tortoise shell back of Tortoise Torm.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Thursday November 10th, 2016 7:34:01 PM

Tink will start on the ground floor and work her way up. Room by room. Looking for any open windows or signs the cat has escaped.

----------------
OOC: Are we able to just say we have searched each room thoroughly? We are talking 7 x level 15 DC members, plus guests, plus summoned creatures, and it's in our own home. With Take20, Tink has a 53 Perception

Bosk DeOx (James D)  d20+21=39 ;
Thursday November 10th, 2016 10:33:52 PM

Bosk searches the current level for the missing cat, calling out its name as he moves through the foyer towards the reception area with raised platform for a band. Carefully he looks around the marble bar covered with multicolored drinks in crystal glasses as me moves towards the kitchen, just in case the cat decided to make a quick snack of some fresh fish or salted meat. After looking under the stove and a chest permanently enchanted Rose's Temperature Control to keep food cool he checks both the the cellar and larder before moving back to the main areas to check the little taurs' room and the guest/servant quarters...both of which are spotless thanks to some prestidigitation incantations and unseen servants waging an unending war on invading dust bunnies.

Perception = 39 if we cannot take 20

[DM Hugh] - Find the cat 
Thursday November 10th, 2016 11:58:21 PM

Tink congratulates Sesha on her plan and suggests someone using an extend wand with detect thoughts & then casts some hound archons to search for the cat in hound forms.

Restlin says that Sesha is clever and then asks Jimbim about Auslander's belt.

Garrett comes back in as Sesha is finishing her story and eventually figures out what she is doing. He then suggests getting down on the ground & check for cat tracks.

Zane searches the balcony then closes the door after searched it.

Beri asks Torm if he has seen the cat. He then asks if they should switch into cats themselves and search for it.

Sesha whispers to Dharlia that they will find Porliel before ruffling her hair. She says she is not good at finding things but suggests Dharlia put some milk out while Sesha checks Torms back.

Tink starts on the ground floor going room by room looking fo any doors or windows.

Bosk searches the current level for the missing cat first, checking the kitchen then the cellar and larder. He then checks the restroom and the guests/servant quarters.

Garrett manages to find some cat tracks and starts to follow them.

Zane does not find any trace of the cat on the balcony so he closes the door.

Beri and Torm both turn into cats themselves and join the hunt for the cat.

Sesha and Dharlia handle getting the milk.

JimBim replies to Restlin, "Well some of your number may have noticed that Auslander has a what you would call, feminine side. The belt that Auslander has allows him to be either male or female. Useful if you are are in law enforcement and you need to create a disguise."

Tink's hounds, Torm and Beri and Garrett all converge on Garrett's room. After they open the door they find Porliel loafing on Garrett's bed.



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Friday November 11th, 2016 7:30:33 AM

"Look, it's not that I'm not glad that we found the cat, nor that I believe it ran up here on purpose. But it occurs to me that we invited a number of people into our house tonight, left a lot of valuable items down stairs, and have a vault of very powerful artifacts. I'm going to check on the vault just to be sure" Tink relays over the link.

"Excuse me for a moment, honored guests. It looks like Sesha's game has ended. I just have something to check on" she excuses herself from the presence of the guests and heads directly for the vault.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Friday November 11th, 2016 7:36:29 AM

Hearing that the cat has been found, Zane still being on top of the tower, sprouts his wings and dives off edge and will meet Katinka to check on the vault.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Friday November 11th, 2016 10:46:41 AM

Garret leads the way, then steps aside when the cat is located. He points to the cat and says, "I do believe we have a winner!"

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14  d20+24=28 ;
Friday November 11th, 2016 12:13:43 PM

"So, the cat chose Garret's bed? Poor little guy must be nose-blind."

Either way, he's glad the cat thing is over. It should be noted he stuck around, so if anyone decided to sneak off, Restlin probably would have seen them.

(Perception: 28 - did anyone leave?)

Meanwhile, in his conversation, Restlin's eyes widen a bit. "That is...interesting. Yea, we'll go with interesting." He wonders if the Inspector uses it strictly for professional purposes, but decides that's a question better left unanswered.

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22  d20+24=26 ;
Friday November 11th, 2016 5:40:06 PM

Cat-Beri looks around and blinks at the pale world around him, everything towering above his tiny form. It is always interesting to literally see the Wold from another's eyes. He steps inside and sniffs around to see if there are scents of others than the stray cat inside this brand new room.

I believe Tink may be correct... the door was closed, and I doubt the cat did that on it's own. I think our vault is pretty well protected but we don't want to give anyone a chance to spy.

Should Ber detect anything in this room other than the cat he will cast faerie fire in it's direction.

perception=26

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Friday November 11th, 2016 6:11:55 PM


Sesha grins at Dhalia.

"Well look at that!"

She produces a tiny golden figurine for the winner, (valued at 125gp) that she had found at some point in her adventuring career.

"Moneycat thanks you!"

"We will catch up. I doubt Serenbeth would have encouraged me to search for a cat so someone else could sneak around."

Sesha lets the door close behind her and the others, leaving her with Porliel and Dhalia.

"So, Dhalia. I'm glad we found your pal. All better?"

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Friday November 11th, 2016 6:36:01 PM

*I closed that door as I went up the stairs, figuring if I went in open doors the cat may cross back down.... I worked straight to the top being sure doors that were open, got closed, counting on searching the rooms on the way back down. That was before people grouped up and came up stairs behind me.*
Zane says using the ring as he enters back inside through the front door, minus the wings once he lands.

Bosk DeOx (James D) 
Friday November 11th, 2016 8:57:08 PM

Bosk replies vie the link I went by the entrance of the vault earlier and did not see anything, nor have I heard it go off. I will head back that way since I am already close by. There is no reason for any guest to be in that area of the house...

[DM Hugh] - Find the cat 
Sunday November 13th, 2016 5:22:31 PM

Tink relays over the link that she is happy they found the cat but she is concerned over all the guests they have over especially with the fault they are safeguarding. She excuses herself to go check on it.

Zane dives off the tower, spreads his wings and meets with Tink to check the vault.

Garrett leads the way and steps aside when the cat is found. He points it out and informs everyone that they have a winner.

Restlin is surprised that the cat chose Garret's bed and suggests the cat is nose blind. Restlin keeps an eye out to see if anyone leaves having not left the gathering and tells Jimbim that Auslander's belt is interesting.

Beri as a cat takes in Garrett's room and sniffs around for other scents besides the archons, cat-Torm, Porliel and of course Garrett. Despite Garrett's overwhelming stench cat-Beri detects no other beings. There is some confusion over how Garret's door got closed though.

Sesha produces a gold figurine that she presents to the winner. She also conveys over the link that she doubts Serenbeth would encourage her to look for the cat so that someone else could sneak around and then sets up some privacy for Dharlie, Porliel and herself asking the girl if things are better.

Zane explains away the closed door by explaining he found it open as he was going up the stairs and closed it so he could search it later. He reenters through the doors minus his wings.

Bosk repilies that he checked the vault and did not see anyone there earlier and that no one should be there now.

Zane and Tink complete their sweep of the vault only to confirm no one is there.

Jimbim says to Restlin, "Yes, interesting indeed, you should hear about some of the rumors of his early vice stings as he worked his way up the ranks."

Garrett receives the golden cat idol from Tink.

Meanwhile Sesha, Porliel, Pot-pot and Dharlia are left on their own. Dharlia's eyes become white and the little elf girl speaks with the voice of Serenbeth, "Sesha, Heed my words, never forget that for real heroes no good deed, no act of kindness is beneath them. Your group was elevated to the highest standing available and yet you still took the time to help an unknown dark elf child with her missing cat. Many would have seen this issue as minuscule and that sending a dragon group overkill but for this child it was a crisis. Share this praise with your friends. Between us, I can tell you this child will never forget what you did and she has the potential to do great or terrible things. This act of kindness steers her towards the former. As a Matron in waiting it may be worth it to consider adopting her as an Avon or recommending her name to your cohort for training. Ultimately what you do regarding Dharlia is up to you. You have a responsibility as a member of a dragon group to do great things for the Wold yourself, but maybe your cohort, your followers or your friends in the Hook City community could look in on her?"



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Monday November 14th, 2016 4:28:58 AM

"You know, for a supposedly dead deity, Serenbeth sure has been making quite a few appearances" Tink grins upon hearing the news.

She thinks back to her only encounter with her own patron: Pantheon. Seeing him in the Giggling Ghost during the DC celebrations, yet being unable to speak with him. "I guess that's what they mean by so close yet so far"

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Monday November 14th, 2016 7:36:00 AM

Garret sits down on his bed and considers taking a nap, but then remembers all the people here. He hops up and quickly heads back downstairs to the common room to once again engage in welcoming and thanking the people who came to visit.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Monday November 14th, 2016 8:51:25 AM

"Why do some think we'd forget where we came from with that lesson? We came, .well at least some of us came up from mud town and we did anything to help out. Matter of fact, I believe the haunted tower no one wanted now has an awful lot of visitors in it, so, lets finish this party up right."
Zane carries a keg from the storage are up to the room where the party will be continuing.

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Monday November 14th, 2016 5:03:44 PM

Beri goes down stairs, ladles a glass of mulled wine into a glass and tosses an orange slice on top. He mingles with the guests some more until the group returns.
Hey Sesha, you guys were up there for a while. I guess that cat needed some comfort after finally being found.

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Monday November 14th, 2016 8:26:10 PM


Sesha is pleased. Both with herself and her goddess. And Tink was right, Serenbeth had made her will known. Whether is was an active two-sided interaction, or in her divine wisdom she had pre-planned all this before her death, Sesha did not know.

Either way, she tries to chat with Dharia. She just met the girl. She wasn't sure she'd want even want to be adopted, or anything to do with the Houses of the Twilight Elves.

"Hey Dharia. If you don't want to talk about it it's okay, but why are you in the orphanage? Most Dark Elves have a deep extended family." , she leans in and whispers, "Though I don't either. I'm a lot like you in that regard."

Sesha smiles at Beri.

"Cats are sensitive creatures. Porliel needed some extra comforting."

She smiles.

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Monday November 14th, 2016 9:21:09 PM

Bosk smiles. I am glad everything worked out. Should we see if the guest left any food? As he looks down at the cat he says, Perhaps we can make the cat our unofficial mascot? Dharlia could walk Porliel down the road in front of us. The cleric leaves it unsaid that besides softening their image it would bring some much needed attention (and perhaps funds and perspective parents) to the orphanage.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Monday November 14th, 2016 9:27:05 PM

"Cat's found? Awesome...and a dead goddess crashed our first party." He elbows Jimbim. "Ain't no party like an Iron Dragon party, am I right?"

Strike The Iron Dragons


[DM Hugh] - Sneak Attack  d20+31=37 ; d10+13=20 ; 2d6=5 ; 15d6=50 ; d20+36=50 ; d20+36=45 ; 2d8+26=37 ; 2d8+26=38 ;
Tuesday November 15th, 2016 3:55:17 AM

Tink points out that for being a dead deity Sesha still has a way of showing up.

Garrett considers taking a nap but thinks better of it since they still have guests. He decides to go down and socialize some more.

Zane wonders why anyone would think the dragons would forget where they came from and decides to make sure the party ends the right way by bringing up a keg from the cellar.

Beri grabs a glass of wine and socializes some more himself, pointing out the length of Sesha's absence.

Sesha is pleased by both herself and her Goddess. She makes small talk with Dharlia and confirms to Beri that cat's are sensitive creatures.

Bosk suggests making Porliel their unofficial mascot and checks for some food for the cat.

Restlin is happy that the cat is found and that a Goddess crashed their party. He elbow's Jimbim and says to the man, "Ain't no party like a Dragon party..."

Jimbim says to Restlin, "Yes I can certainly say the two parties I've been to involving you guys were some of the most interesting that I've been to."

Torm says to Beri, "I'm......glad.......we......found.....the.......cat."

Dharlia says to Sesha, "I honestly don't know how I ended up at the Orphanage. The first thing I remember is waking up a the orphanage. They say I showed up at their door exhausted and just collapsed so they took me to bed. That was where I woke up. I don't know if I have a family or what but no one has ever come looking for me."

The party ends with a procession of the guests and the dragons heading to the orphanage with Porliel, Dharlia and the rest of the orphanage delegation in the lead. Certainly with the fanfare of a dragon group much attention has been drawn to the orphanage.

The dragons head home on the tails of their first successful party and are in the square outside of the Iron Tower Castle when they see Rodrigo, handyman at the at the guilded boar wave to a red gnome who casts a spell sprouts red draconic wings and takes to the sky.

The door to a warehouse near the dragon tower bursts open and a Dwarf riding a draconic mount and a man emerge.

(Bosk, Zane and Beri) Highlight to display spoiler: { you recognize the man with the dragon riding dwarf as De Rais }

The man casts a spell and immediately starts flickering. (Spellcraft DC 18 Highlight to display spoiler: {blink})

The dwarf fires a crossbow bolt at Restlin. (37 vs AC; 25 damage)

Two flying winged draconic looking minotaurs ([knowledge[arcane]: 22 Highlight to display spoiler: {half white dragon}) suddenly appear as well as a half orc wearing a claw necklace made from liontaur claws, a red cloak from tanned centaur hide, and a Totem Bag.

The half-orc cleric casts a spell and the courtyard erupts into rolling flames. (Everyone 50 fire damage; reflex DC 26; if you fail you are on fire taking 4d6 per round but can make a DC 20 reflex save to put it out)

The two minotaurs swoop down once the flames are gone and gang up on Zane with their axe and sword. Both blades find their mark and the taur takes 75 damage.

Rodrigo casts a spell and disappears. (spellcraft DC 19 Highlight to display spoiler: {greater invisibility})

(OOC: Please take 37k exp for the escape from Fae Skiemir, 29k exp for the dragon celebration and 15k for this scene. also I forgot to mention besides the vault of cursed items there is a second vault in the Tower filled with treasure between the gifts, the second vault and Fae Skiemir loot there is enough loot for you all to be at the 315,000 WBL you should be for level 16



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 100/150 -- Spells  d20+15=19 ; d20+17=27 ;
Tuesday November 15th, 2016 6:46:38 AM

Tink looks about as the peace is shattered. She utters a number of words, any one of which would make a decent person blush. A part of her had hoped that with the group being declared part of the Dragon Consortium that it would scare danger away from their doorstep; that Hook would become a safer and calmer place. Obviously she was mistaken.

The attack was enough to trigger the rune on her shield, and she hopes there aren't any bystanders too close.

She's not sure who these people are, but she can see that one of them has cast an Invisibilty Spell. "Let's make his day a little tougher"

Tink responds with a Glitterdust spell targetted at the man who went invisible.

She knows she's not the most resilient of the group, so looks for some sort of nearby cover to hide behind.

"Anyone know who these guys are or what they want?"

=======================
Spellcraft check vs DC18: Autopass
Knowledge Arcana check vs DC22: 19 = Fail
Reflex save vs DC26: 27 = Pass
Spellcraft check vs DC19: Autopass

Empowered Symbol of Weakness: On Tink's shield and triggered when something attacks Tink in a manner that would end the Sor/Wiz 2 invisibility spell. Attuned to the party. Everyone else within 60ft to make a Fort Save vs DC24 or take (3d6*1.5) Str Damage.

Standard action: Cast Glitterdust at 'Rodrigo'. Anyone within 10ft of him must make a Will Save vs DC19 or be blinded. They'll be sparkly regardless.
Move action: Move to cover


---------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version - Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 71/146 (Spells) Luck Points: 6/14  d20+12=26 ; d20=1 ; d20+18=27 ;
Tuesday November 15th, 2016 10:07:11 AM

OOC: 16? We're level 15...or did I miss something? Also, is that reflex save vs. the 50 fire damage for half, or just to avoid catching on fire?

Restlin gasps as the dwarf's bolt and the flames nearly kill him (reflex 27 - pass). He sees the spells being cast, and sees the half-dragon (all skill checks autopass). He sees through Rodrigo's invisibility (Restlin has permanent see invisible).

He wants to attack, but knows he'll likely bite it if he doesn't act defensively. "Make me hearty, Shiny," he telepathically asks his sword. He then grips the pommel and activates his arcane focus. He hates using it so early in the battle, but it's worth it. He casts mislead on himself, superimposing the illusion directly over himself.

The real, but invisible Restlin then finds cover behind a building while the illusionary one pretends to start casting summon monster VI.

***

Free: Shiny casts Bear's Endurance
Standard: Cast mislead - Will DC 26 to disbelieve IF interacted with
Move: Get behind full cover, pulling quicken rod out as he does so.

AC this round is 17/14/12 (eesh)

Mage's armor & overland flight: Long time
Mislead: 15 rounds
See invisible: permanent

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:18/18 CMD: 37 SR: 26]  d20+18=19 ; d20+36=39 ; d20+27=36 ;
Tuesday November 15th, 2016 10:48:03 AM

Garret is smiling and laughing as he leaves the orphanage and heads back to the Iron Dragon castle. Or is it the Castle of the Iron Dragons? He isn't sure, but as he ponders, the massive fire explodes all around him, quickly singing his furry feet and setting him on fire (Reflex: 19)! Out of the corner of his eye, he sees Zane getting attacked. He quickly dives to the ground to roll around and put out the flames. At the same time, he looks around to ensure there are no other innocents caught in the flames or the battle (perception: 36). He then leaps to his feet, flanking one of the creatures that has attacked Zane (acrobatics: 39).

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 90/190, Character  d20+6=17 ; d20+15=25 ; d20+15=30 ; d20+15=25 ; d20+15=26 ; d20+10=18 ; 2d8+7=18 ; 2d8+7=10 ; 2d8+7=17 ;
Tuesday November 15th, 2016 3:21:58 PM

Zane will attack the Draconic Taur that Garrett is flanking with him, After the attack, he uses a 5' step to move to the side where he won't be flanked by a 5' step there by being able to get AoO's from his attackers....
"I got hit extremely hard, heck, it'd have possibly killed half of us it was hard enough.....I can't take much more of that concentrated force.... "
He avoided a bit of the fire damage, but took some of it, and managed not to be caught on fire, what really bothers him, is not being able to avoid the flying charges from two separate directions......

Flurry 1 AC25 Damage 18
Flurry 2 AC26 Damage 10
Flurry 3 AC18 Damage 17

Bosk AC: 33/16/29 CMD: 34 hp 132/132 Spells  
Tuesday November 15th, 2016 5:21:36 PM

ooc: Do we still have our weave elements vests on?

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  d20+2=7 ; d20+10=30 ; d20+12=23 ; d20+12=22 ; 4d6=16 ; d100=26 ;
Tuesday November 15th, 2016 6:40:41 PM

So I says to Mabel, I says....
An explosion of flames come screaming down on the group and Beri tosses himself to the side, far enough away that future attacks shouldn't hit the entire group, knocking out the flames as he rolls to the side (and behind cover if possible). Beri assesses the situation and talks into his ring
What in the Wold! Why would anyone... De Rais! I was just talking about this monster at the party. That scumbag is evil arcane spellcaster, he possessed the minds of children and forced them to attack us in Hook City's sewers, making them explode as a last act of terror. He was also responsible for the deaths of two ghosts that used to live in our tower... and he just cast Blink! Still up to his tricks.

Well, I was planning on storing this in my staff tonight, but I see no reason to wait.


Beri strikes his staff into the ground and casts Change Staff

knowledge arkana d20+2=7 ;
spellcraft 20+10=30 ;
dodge d20+12=23 ;
put out fire d20+12=22 ;

ooc: Did Beri's elemental weave vest (air) allow him to miss the fire attack? I'm assuming we have our vests because on the off chance the spell expired, after the events in the giggling ghost and the prominence of the vests (the door prizes were based on them) we would have donned them for the celebration

Active Spells:
Tishe's Weave Elements - Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Sesha [AC 39 /21 To/29 Fl] | HP 93/93 | CMD 22]  d20+12=18 ; d20+12=15 ; 4d6=17 ; d100+28=98 ; d8=1 ; d8=4 ; d8=7 ; d8=6 ; d8=2 ; d8=2 ; d8=7 ; d8=5 ; d8=1 ; d8=8 ;
Tuesday November 15th, 2016 8:40:00 PM


Sesha muses over Dhalia. Serenbeth's advice was to adopt her, or train her, but ultimately left it up to Sesha. She considers asking Restlin for advice, then everything explodes in fire.

The force of the explosion is enough to stagger her a bit. The flames cling to her, and she is suddenly in a very bad place.

She tries to consider her options. Retreat would be best, but there's too many of them spread out. They wouldn't all make it in one spell, though. Everyone had already scattered.

Slowly instincts begin to creep in. She could save anyone with a touch, so she needed to prioritize herself, for now. She starts with a healing spell for herself.

"Heads up. Your favorite Bloodwitch had been caught completely unprepared. Do your best everyone, a longer fight favors us!"

She quickly starts cauterizing the bleeding, and healing magic pours from her in thick heavy gushes of power.

Swift: Quickened Heal Serious Wounds, Sesha 46 points

Hero: Cure Critical Wounds, Zane 46 points.

Move: Bend Leyline

Standard: Mass Cure Light Wounds., All allies within 50ft. (Assume the whole party), heal 35 points of damage.



Bosk AC: 33/16/29 CMD: 34 hp 155/132 Spells   d20+17=19 ; d20+6=15 ; d20+19=37 ; d20+16=18 ; d20+16=26 ; d20+16=20 ; d20+16=31 ; 2d8+5=9 ; 2d8+5=11 ; 2d8+5=9 ; 2d8+5=13 ; 2d8+5=18 ; d6=2 ; d6=3 ; d6=6 ; d6=4 ; 4d6=11 ; 4d6=8 ; 4d6=18 ;
Tuesday November 15th, 2016 11:51:14 PM

As the celebration ends The Horned Cleric feels power surge through him as he comes closer to Jancassis in his role as an Avenger...only to feel his goddess strip it away again. Her disappointment is clear. He has not yet obtained his vengeance and cannot yet take that final step (level) of Avenger. Until that time he must grow as a Grim and track down the one who wronged him, the one he marked for his sacred vengeance....

Suddenly chaos erupts around him as he recognizes a small darf just in time to become engulfed in fire [/i]Look Out! It is Des Rais, and he is using blink and the other cast greater invisibillty[/i] Bosk calls out over the telepathic bond as chaos erupts around him.

The Grim Avenger lashes out instinctively at any enemies around him before he follows his renewed nemesis lead and activates his blink ring, cursing himself for deactivating it for the ceremony. His first instinct if to go after Des Rais, but seeing his fellow taur get ganged up on he draws his sword and moves over to join him and to try to draw some attention away from him.

Reflex Save = 22 (fail)
Spellcraft = 19
Knowledge Arcane = 15
Spellcraft = 37

Standard action - Activate ring of blinking
Move action - flank enemies with Zane and draw sword while moving

AoO if possible for either the initial attack or this round: (10 ft reach, blind fighting)
Hit AC 18 for 9dmg + 15 sneak if flanking
Hit AC 26 for 11dmg + 11 sneak if flanking
Hit AC 20 for 9dmg + 8 sneak if flanking
Hit AC 31 for 13dmg + 18 sneak if flanking

DM Sanity Notes and Active Spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail




[DM Hugh] - Sneak Attack  d20+14=28 ; d20+36=37 ; d20+36=53 ; 2d8+23=34 ; d20+13=28 ; d20+12=27 ; d20+12=16 ; 3d6=7 ; d100=59 ; d20+14=31 ; 11d6=34 ; 11d6=43 ; 5d6=19 ; 10d6=28 ;
Wednesday November 16th, 2016 1:35:21 AM

(OOC 1: Yes level 16 as the exp from the last 2 scenes prior to module 0 should put you at level 16, sorry I was delayed in handing out exp)
(OOC2: Yes weave element vests are in effect)
(OOC3: Area of effect attacks are not affected by miss chance)
(OOC4: half damage and no fire catch on successful save; sorry for confusion)

Tink's shield gets triggered by the attack.and she follows up with a glitterdust spell targetting the invisible assailant.

Restlin has shiny cast Bear's endurance on him, then casts mislead himself before taking cover.

Garrett was pondering the nature of their castle when the world bursts into flames and he catches fire. He spends a round putting out the flames but leaps up and gains flanking.

Zane flurries back at the draconic taur that Garrett and he are flanking.

Beri sends over the link that De Rais is one of their assailants, takes cover and activates his staff giving the party backup in the form of Treant

Bosk tries to point out De Rais before lashing out at the enemies and activating the blink ring while moving to gain flanking. One of Bosk's attacks actually clips one of the taurs.

Sesha ponders the advice that Serenbeth gave her regarding Dharlia and plans to ask Restlin his thoughts when the world erupts into flames. She then casts healing spells on herself, Zane and the party as a whole.

None of Zane's attacks hit the half dragon taur.

The mounted dwarf gains a little bit of distance and continues to fire another bolt at "Restlin" (Will:28) He realizes that the mage priest he just fired on is an illusion.

The winged dwarf circles around and attempts a spell (Spellcraft 22 Highlight to display spoiler: {hold person, mass}) targeting Zane, Garrett, Sesha, and Bosk (Please make a DC 24 will save or become paralyzed)

The two flying dragon minotaurs turn their attention towards Zane. The sword wielding taur misses but the axe wielding taur hits for 34 damage.

One of the taurs is weakened by Tink's shield.

De Rais gets within 70 feet of Garrett and casts dominate monster on the Treant. (Treant must make a will save vs 28 or become dominated by De Rais)
If the Treant fails the save De Rais calls out, "Thank you for the Treant Beriothian, the better to smash you all with"

Rodrigo is not blinded but is still covered in shiny dust. No one else was within range.

Rodrigo does not take too kindly to being un-invisibled and fires back at Tink with a green ray. spellcraft 21Highlight to display spoiler: {disintegrate} (24 vs 17 touch) Tink needs to make a DC 22 fort save or take 77 damage or 19 damage on a successful save

The half-orc with the red cloak calls out, "Hey Bosk. I'm gonna skin you and add your pelt to my ensemble and your bones to my totem back. At least then you'll be reunited with your mother."

He moves within 65 feet of the fighting and casts a spell targetting Garrett. spellcraft 23 Highlight to display spoiler: {destruction} Garett needs to make a DC 24 fort save or take 150 damage. If slays Garrett he is consumed in unholy fire. If Garrett makes the fort save he takes 28 points of damage.

Rodrigo: sparkly
De Rais: blinking
half dragon minotaur sword: 10 str damage, 13 damage
half dragon minotaur axe:
gnome:
cleric
dwarf:
dwarf's mount:

Sesha [AC 31 /21 To/29 Fl] | HP 93/93 | CMD 22]  d20+12=22 ; d20+26=46 ; d100=86 ; d20+20=30 ;
Wednesday November 16th, 2016 2:22:37 AM


Reflex: 22
Will: 30

Struggling to finally extinguish the flames, Sesha sucks in her breath to shout back at De Rais.

"Last laugh is on you De Rais. First rule of enchantment warfare is learning what's immune!", feeling smug, Sesha is immediately thankful for her lessons with the WLA. They had taught her a lot more minutia about magic and nature, and that Plants were immune to compulsions was good news.

Her smile fades when the half-orc, obviously having a history with Bosk, fires back.

"Bosk. Your call, do we neutralize him and save him for later or do we watch you cut him into to bits small enough for your totem bag? Also, for both you and Zane, if those guys in front of you go slack, hit em with a big finish and move on."

Still without a broom, Sesha is stuck on the ground for now. She takes a moment to make sure she's got both of the flying Taurs in her sights, then takes a deep breath and lets the same spell cast by the dwarf flow into her foes.

Swift: Arcane Armor Training
Move: Bend Leyline
Standard: Mass Hold Person, targeting the flying Taurs fighting Bosk and Zane.

Will Save: DC 26 or Helpless/Paralyzed.

Pot-Pot - Shield of Faith


RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 131/150 -- Spells  d20+16=24 ; d4=3 ; d20+14=23 ;
Wednesday November 16th, 2016 3:24:26 AM

"A longer fight favors us? Really?" Tink isn't sure she agrees with Sesha's analysis of the fight. Whoever these guys were they had a lot of firepower - perhaps more than any other foe Tink had witnessed.

Tink takes a step forwards and targets the half-orc in the red cloak with a spell

-------------------------------------
Spellcraft vs DC22: Autopass
Spellcraft vs DC21: Autopass
Fort Save vs DC22: 24 = Pass
Spellcraft vs DC23: Autopass

Free action: 5ft step closer to half-orc in red. It was noted he was 65ft away, so this should put Tink now 60ft away.
Standaction action: Cast Enervation. Hits Touch AC23 (+1 haste, +2 Restlin's luck bonus gives a total Touch AC26). If a hit, half-orc in red loses 3 levels. No save.

Note: Tink's shield cannot be used offensively. If she moves within 60ft of someone they don't need to make a save. If they subsequently move closer, however, they do need to save.


Restlin (Carl) -- AC +18/+15/+11 CMD: +15 HP: 96/146 (Spells) Luck Points: 6/14  d20+11=26 ; 4d6+3=10 ; d20=2 ;
Wednesday November 16th, 2016 10:07:10 AM

Restlin blinks. Did that orc just insult Bosk's mother? Oh snap...this was going to get ugly.

He slams his quicken rod into the ground, sending out a shockwave that quickens his friends' movements. (Swift spell: haste)

He considers summoning help, but De Rais was pretty good at enchantment. Probably not the best idea. Let's see how well that dwarf can aim with one of these in his face. Gripping Shiny, he first asks the sword to make him smarter. He then pulls the sword apart, creating a duplicate of his shimmering weapon. That duplicate flies quickly towards the dwarf and attacks.

Restlin then moves to new cover, his casting giving away his previous position.

***

Free: Cast fox's cunning w/ Shiny
Swift: Haste on everyone
Move: Move to new (full) cover
Standard: Cast mage's sword - Hits AC 39 for 10 damage

AC this round is 20/17/13 (eesh again)

Mage's armor & overland flight: Long time
Mislead: 14 rounds - I'm no longer concentrating, so my fake Restlin is still fake casting.
Bear's endurance: 11 rounds
Fox's cunning: 12 rounds
Haste: 13 rounds
Mage's Sword: 13 rounds - will continue attacking the dwarf w/o my concentration - should be able to make AoOs if he continues making ranged attacks
See invisible: permanent

edit: re-read mage's sword spell. Forgot to add my caster level to my original roll.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:127/155 Ki:17/18 CMD: 37 SR: 26]  d20+23=25 ; d20+19=33 ; d20+27=28 ; d6+1=3 ; 2d8+3=14 ; 2d8+3=10 ; d20+27=28 ; 2d8+3=16 ; d20+22=29 ; d20+22=40 ; 2d8+3=9 ; 2d8+3=14 ; d20+17=31 ; d20+17=37 ; d20+17=26 ; 2d8+3=13 ; 2d8+3=8 ; d20+12=16 ; d20+27=47 ; d20+27=29 ; 2d8+3=11 ; 2d8+3=12 ; 2d8+3=12 ; d20+27=47 d20+31=34 2d8(7+8)+3=18 2d8(7+6)+3=16
Wednesday November 16th, 2016 10:16:53 AM

Garret feels the healing power of Sesha's magic flow through him, followed quickly by blasts from the mages. He recoils from the magical power, but shakes them off and focuses in on the flanked Taur with a flurry of blows.

OOC:
Healing from Sesha: +35
Will save vs paralyze, DC 24: 25, Whew! THANK YOU Restlin!
Fort save vs damage, DC 24: 33, take 28 damage

If the taur fails the save vs Sesha, he will coup de grace the taur. Otherwise attacks/damage:
First attack with stun (save DC 25 or staggered 3 rounds): 28/24; 28/16; 29/9; 40/14; 31/13; 37 (threat: 30 to confirm, +11)/8; 16/-; ki extra strike: 47 (threat: 33 to confirm, +12)/12; hasted attack: 47 (threat: 34 to confirm, +18)/16.
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine.

From Restlin: +2 to saves, attacks, and skill checks; and haste

Bosk AC: 33/16/29 CMD: 34 hp 155/132 Spells  
Wednesday November 16th, 2016 2:26:54 PM

Disable him. I do not want to accidentally kill him before I learn what he knows!!! Bosk calls back telepathically.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 137/190, Character  d20+17=28 ; d20+17=26 ; d20+12=13 ; 2d8+7=15 ; d20+17=26
Wednesday November 16th, 2016 5:16:27 PM

Zane attacks the axe wielding half-dragon with a flurry.....

Flurry 1 AC28 Damage 15
Flurry 2 AC26
Flurry 3 AC13
Haste AC26
He then takes another 5' step away from them both. trying to put both of them on the same general side of him, making it easier to see and defend against them both...
"Need some space or some help, I can play with them, but I'm not hitting them it seems."


Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  d20+9=10 ; d20+17=33 ; d20+17=25 ; 2d6+11=21 ; 2d6+11=19 ;
Wednesday November 16th, 2016 5:43:17 PM

Beri's Treant- hp 138 (+24 from augmented summoing)

Beri's Treant bursts forth from the staff and instantly, almost willingly bows towards it's new master's will. He turns to face De Raise...
"Thank you for the Treant Beriothian, the better to smash you all with!"[b]
*Slam*
*Slam*

Two powerful limbs retaliate for the attempted mental hijacking.

In the distance the druid hears his companion calling out.
[b]"Last laugh is on you De Rais. First rule of enchantment warfare is learning what's immune!",


Apparently a lot of people noticed a 24 foot treant suddenly appear, who would have guessed.

will save = d20+9=10 ;

slam 1
attack =d20+17=33 +2 (augmented summoning)=35;
damage =2d6+11=21

slam 2
attack = d20+17=25 +2 (augmented summoning)=27;
damage = 2d6+11=19 ;


Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Wednesday November 16th, 2016 5:45:20 PM

*+2 on each attack roll if the treant was in Garret's haste range*

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Wednesday November 16th, 2016 6:18:46 PM

Good job my leafy friend!
Beri looks around and makes sure he has as much cover as he's going to get.
Not seeing sunburst doing any good in this fight he spontaneously starts channeling it to call forth 1d4+1 huge air elementals

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , True Seeing, Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity, Sunburst, whirlwind

stored in staff via spellstaff-
Spells with * are Fey domain spells (and not included in spell counts)

Active Spells:
Tishe's Weave Elements - Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste (+2 to saves, attacks, and skill checks; and haste)

Bosk AC: Hasted (34/17/29) CMD: 34 hp 155/132 Spells   d20+18=24 ; d20+6=9 ; d20+16=20 ; 2d8+5=9 ; 4d6=12 ; d20+17=23 ; d8+5=12 ; 4d6=12 ; d20+16=20 ; d8+5=9 ; 4d6=17 ; d20+11=15 ; 2d8+5=18 ; 4d6=8 ; d20+15=18 ; d8+5=8 ; 4d6=12 ; d20+18=31 ; 2d8+5=12 ; 4d6=15 ; d6=2 ; d20+18=31 ; d20+18=31 ; d20+18=30 ; d20+18=24 ; d20+18=28 ; 2d8+5=17 ; 2d8+5=13 ; 2d8+5=12 ; d3=1 ; 2d8+5=11 ; 4d6=14 ; 4d6=9 ; 4d6=17 ; 4d6=13 ;
Wednesday November 16th, 2016 10:24:53 PM

A wave of energy washes over Bosk as the winged dwarf casts a spell. The cleric shrugs it off, but is certain he would not have wanted to succumb to whatever it was meant to do. The cleric takes his AoO on anyone close enough and begins transferring his rage at the comment on his mother out on his prey. I warned you to disable him... (If the mother blasphemer is within reach and not disabled Bosk will go after him in a full attack. If not he will continue after wounded the half dragon.

Actions
--------------------------------
Will Save = 24 (Pass)
Knowledge Arcana = 9

If possible to do a Coup de Grace Bosk will take out the strongest and healthiest enemy within reach (Use my 1st AoO roll, numbers are the same). If not
Full Atk
Main Hand Atk 1 with bastard sword hit AC 21 for 9dmg + 12 sneak dmg = 21dmg
Off Hand Atk 1 with armor spike hit AC 23 for 12 dmg + 12 sneak dmg = 24 dmg
Nat Horn Atk Hit AC 20 for 9 dmg + 17 sneak = 26 dmg
Main Hand Atk 2 with bastard sword hit AC 15 for 18dmg + 12 sneak dmg = 8dmg
Off Hand Atk 2 with bastard sword hit AC 15 for 18dmg + 8 sneak dmg = 12dmg
Haste Atk Hit AC 31 with bastard sword for 12 dmg + 15 sneak + 2 flaming from embryon's tear = 29dmg

AoO 1 Hit AC 31 for 17dmg + 14 sneak dmg = 31dmg
AoO 2 Hit AC 30 for 13dmg + 9 sneak dmg = 22dmg
AoO 3 Hit AC 24 for 12dmg + 17 sneak dmg = 29 dmg
AoO 4 Hit AC 28 for 11dmg + 13 sneak dmg = 24dmg

DM Sanity Notes and Active Spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Highlight to display spoiler: {Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
}

Bosk AC: Hasted (34/17/29) CMD: 34 hp 155/132 Spells  
Wednesday November 16th, 2016 10:25:25 PM

I almost forgot, all my atk rolls get +2 for blinking as long as the enemy cannot see invisible.

[DM Hugh] - Sneak Attack  9d6=27 ; d20+12=14 ; 3d6=8 ; d20+19=27 ; d20+36=51 ; d20+30=48 ; d20+24=43 ; d20+20=37 ; 2d8+26=36 ; 2d8+26=32 ; 2d8+26=32 ; 2d8+26=28 ; d20+26=36 ; d20+21=35 ; d20+16=21 ; d20+11=16 ; 2d8+16=26 ; d20+24=36 ;
Wednesday November 16th, 2016 11:48:37 PM

Sesha struggles to put out the flames and then shouts back at Rais that he wasted a spell. She then follows back with a hold person spell targetting the dragon taurs.

Apparently Sesha needs a lesson on immunity as well. Both Half Dragon taurs are unaffected by the paralysis.

Tink questions how a long fight favors them before moving closer to the half-orc and firing off a ray of enervation which hits the half-orc

Restlin has shiny make him smarter, hastes everyone and then casts mage's sword targetting the mounted dwarf.

Garrett flurries the wounded Taur hitting 4 times.

Zane attacks the axe wielding taur and continues to miss.

Beri's Treant springs into existence and attacks (OOC: what is it attacking? I will recalculate damage but De Rais is 70 feet away so I don't think it will get two slams if it charges De Rais)

Beri starts summoning air elementals.

]Bosk calls out to disable the half-orc cleric as he wants him alive before continuing to attack the wounded half dragon. Only his hasted attack hits

The mounted dwarf spurs the draconic mount to get within 30 feet of Tink and then unloads with a cone of fire for 27 damage (reflex save vs 20 for half) The mount gets hit by Tink's shield.

The axe wielding draconic taur attacks Garrett. The axe wielding taur hits 4 times (51,48,43,37) for 36 + 32 + 32 + 28 = 128 damage.

The sword wielding taur attacks Bosk and strikes once (36 vs AC) for 26 damage.

The flying gnome (sorry it is a gnome not a dwarf) casts the same spell as last time targetting Bosk, Garrett and Zane. (DC 24 Will save or be paralyzed) (Spellcraft DC 22 Highlight to display spoiler: {hold person mass}

Derais casts a spell defensively targetting Bosk (Concentration : 36). Bosk must make a (DC 26 Will save) or suffer from a permanent confusion effect (Spellcraft 23Highlight to display spoiler: {insanity})

Rodrigo casts the fly spell and starts flying

The half-orc cleric casts a spell on itself. (OOC: Spellcraft 23Highlight to display spoiler: {unholy aura})

Rodrigo: sparkly
De Rais: blinking
half dragon minotaur sword: 10 str damage, 122 damage
half dragon minotaur axe:
flying gnome:
cleric: 3 negative levels
dwarf: 10 damage
dwarf's mount: 12 str damage



Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:-1/155 Ki:17/18 CMD: 37 SR: 26] 
Thursday November 17th, 2016 8:59:29 AM

Garret turns from landing his blows, surprised that the massive creature did not fall. As he prepares to unleash another flurry, the sword catches him in the side, then in the head. He spins, stunned, and then falls to the ground like a small sack of potatoes.


Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 9/14  d20+17=28 ; d20+17=31 ; d20+17=25 ; d20=16 ; d20+25=43 4d6(3+4+4+1)+3=15
Thursday November 17th, 2016 1:08:58 PM

"Shiny, make me nimble," Restlin telepathically asks his sword.

Still gripping the swift rod, Restlin casts resist energy (fire) on himself before stowing it in his quiver & replacing it with his maximize rod.

Taking aim at the injured taur, he sends 3 beams of searing energy its way.

"Let's not rule a tactical retreat off the table. These guys aren't pushovers and they caught us by surprise. No dishonor in retreating a few moments to heal and buff ourselves."

***

Free: Cat's grace
Swift: Resist energy (fire)
Move: Replace swift rod w/ maximize
Standard: Maxmized scorching ray on injured taur - 24x3 damage (72 total) Hit ranged touch AC 28/31/25.
Mage's sword attacks dwarf: Hit AC 43 for 15 damage

AC this round is 36/33/27

Mage's armor & overland flight: Long time
Mislead: 13 rounds - I'm no longer concentrating, so my fake Restlin is still fake casting - only the dwarf has made his will save to disbelieve
Bear's endurance: 10 rounds
Fox's cunning: 11 rounds
Haste: 12 rounds
Mage's Sword: 12 rounds - will continue attacking the dwarf w/o my concentration - should be able to make AoOs if he continues making ranged attacks
Resist energy (fire): 14 rounds
Cat's grace: 12 rounds
See invisible: permanent

edit: forgot attack from mage's sword

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 137/190, Character  d20+17=22 ; d20+18=28 ; d20+18=20 ; d20+13=16 ; d20+18=22 ;
Thursday November 17th, 2016 2:17:47 PM

Zane feels himself begin to slow down to a immobile state and using his heroic stature, he shakes off the feeling and again tries to hit the half-dragon near him,
Zane use an action to cast Heroism on himself, then uses another Hero Point to take a flurry of attacks on the sword wielder this time, after taking another 5' step, trying to make the other half-dragon have to accept an attack of opportunity if he moves very much.

His flurry of strikes plus Haste, all miss (according to last round a 28 AC misses)

"All I seem to be doing is swinging at air here.....


Bosk AC: Hasted (34/17/29) CMD: 34 hp 155/132 Spells   d100=40 ; d100=90 ; d100=57 ; d20+24=43 ; d20+24=26 ;
Thursday November 17th, 2016 5:02:44 PM

Bosk braces himself for an onslaught of attacks, but the barrage is not what he expects.

In case it affects others actions:
Rolling miss % for blink = 40, 90 , 57 (I believe low is good and that the physical atk misses and the spells hit.)
Will saves = 43 and 26, both passed.



Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  d20+21=22 ; d20+21=36 ; 2d6+11=16 ; 2d6+11=17 ;
Thursday November 17th, 2016 5:33:15 PM

Beri's Treant sees Derais targeting more people with his spells and continues it's assault sending more branches crashing into the foe.

slam 1
attack =d20+21 (augmented summoning + haste)=22
damage =2d6+11=16

slam 2
attack = d20+21(augmented summoning + haste)=36
damage = 2d6+11=17

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  d4+1=3 ;
Thursday November 17th, 2016 5:59:21 PM

Three huge air elementals appear and join the fray
Beri points to the cleric, the flying gnome, and Rodrigo, then twirls his finger in the air.

The elementals split off and each target their mark, turning into a furious spinning whirlwind and attempting to trap their mark withing the vortex.

*Because of their size they will attempt to capture multiple enemies in their wind if they can but focusing on the above targets. Should all three be caught in the whirlwinds the final one will hold their action and attempt to recapture any who should escape.*

Air Elementals 1-3
hp 115 (95 + 25 from augmented summoning),
+4 to constitution and strength


Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Thursday November 17th, 2016 6:54:50 PM

Beri reaches out to the others using his ring.
Anyone need a spell healing or some more backup sent your way?

Beri will assist the first person to call out unless otherwise updates, and if nobody calls out will transform into a huge fire elemental.

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , True Seeing, Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity, Sunburst, whirlwind

stored in staff via spellstaff-
Spells with * are Fey domain spells (and not included in spell counts)

Active Spells:
Tishe's Weave Elements - Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste (+2 to saves, attacks, and skill checks; and haste)

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells  d20+17=36 ; d20+17=26 ; d4=4
Thursday November 17th, 2016 7:05:39 PM

"Garret is down!" Tink yells over the telepathic link, if such a thing is possible.

She targets the half-dragon with the axe with an enervation spell, hoping that Sesha will have some way to help Garret.

-------------------------------
Ref Save vs DC20: 36 = Pass. Tink takes 13 fire damage.
Spellcraft vs DC22: Autopass
Spellcraft vs DC23: Autopass
Spellcraft vs DC23: Autopass

Cast enervation at axe wielding half-dragon. Hit touch AC26 for 4 negative levels


Sesha [AC 31 /21 To/29 Fl] | HP 93/93 | CMD 22] 
Thursday November 17th, 2016 10:43:38 PM


"Garret? Can you hear me? Helps on the way."

Sesha kneels over Garret and touches him with a heal spell.

Garret heals 150 pts.

Bosk AC: Hasted (34/17/29) CMD: 34 hp 155/132 Spells   d20+17=36 ; d20+17=35 ; d20+17=35 ; d20+2=14 ; d20+2=4 ; 2d8+5=11 ; 4d6=12 ; d8+5=11 ; d8+5=10 ; 4d6=18 ; d20+20=31 ; 2d8+5=17 ; 4d6=15 ; d20+20=36 ; d20+20=29 ; d20+20=38 ; d20+20=26 ; 2d8+5=18 ; 2d8+5=18 ; 2d8+5=8 ; 2d8+5=12 ; 4d6=16 ; 4d6=20 ; 4d6=11 ; 4d6=13 ;
Thursday November 17th, 2016 11:16:30 PM

Not liking the damage the enemies are doing, Bosk changes tactic and begins swinging for their hands. Lets see if we can even the score a little.

Actions:
Full atk (Start with disarm attemp against minotaur with sword. If successful atk minotaur with axe. If not swing for dmg against minotaurs starting with sword wielder until dead.)

Atk 1 main hand disarm beast cmd 38 (I forgot the +2 for blinking)
Atk 1 off hand beat cmd 37 (or 11dmg + 12 sneak for 23 dmg)
Atk 1 nat horn atk Hit AC 37 for 10 dmg + 18 sneak = 28dmg
Atk 2 main hand hit AC 24 (miss)
Atk 2 off hand hit ac 14 (miss)
Haste atk Hit AC 31 for 17 dmg + 15 sneak = 32dmg

AoO 1 Hit AC 36 for 18 dmg + 16 dmg = 34 dmg
AoO 2 Hit AC 29 for 18 dmg + 20 dmg = 38 dmg
AoO 3 Hit AC 38 for 8 dmg + 11 dmg = 19 dmg
AoO 4 Hit AC 26 for 12 dmg + 13 dmg = 25 dmg


[DM Hugh] - Sneak Attack  d100=2 ; d100=11 ; d100=59 ; d100=87 ; d20+11=23 ; d20+19=27 ; d20+8=11 ; d20+8=21 ; d20+11=15 ; d20+19=39 ; 2d6+7=12 ; 2d6+7=14 ; d20+19=22 ; d20+12=27 ; d20-11=-1 ; 17d6=62 ; d20+24=36 ; d100=93 ; d20+11=23 ; d20+2=20 ; d20+10=19 ;
Friday November 18th, 2016 4:53:57 AM

Garrett drops like a sack of potatoes.

Restlin asks shiny to make him nimble before casting resist energy fire on himself and firing scorching rays at the injured taur. He suggests over the link that they consider a strategic retreat to buff and heal.

Zane heroically shakes off the paralysis buffs himself with heroism and then attempts to attack the taur but all his attacks miss.

Bosk braces himself for an onslaught but it is not what he expects.

Beri's Treant continues to attack De Rais, this time both of its attacks miss the wizard.

Beri's air elementals show up and target Rodrigo, the flying gnome and the cleric with the vortex.

The gnome avoids being sucked up, as does Rodrigo, but the cleric is caught in the vortex and takes damage. The gnome does take damage from the buffeting winds though.

Beri asks if anyone needs help. Finds out about Garrett but since Sesha seems to be on it he turns into a fire elemental.

Tink fires off an enervation at the axe wielding taur and the beam hits.

Sesha heals Garrett

Bosk disarms both taurs of their weapons and causes the taur who used to wield the sword to go down.

The mounted dwarf spurs his dragon mount and they do a flyby attack on Sesha. The draconic creature is wielding a glaive, but the weakened creature misses as it fly's by.

The disarmed minotaur formerly wielding the sword takes a full round withdraw action to fly 120 feet from the battle with Zane, Garrett, Sesha and Bosk.

The dying minotaur does not stabilize

The flying gnome casts chain lightning targeting Sesha as the primary (62 electricity damage or half on successful DC 26 save) with Bosk, Zane and Garrett needing to make DC 24 saves (62 full / 31 half on successful saves)

De Rais casts a defensive spell of his own on the defensive again. (spellcraft 21 Highlight to display spoiler: {mislead})

Rodrigo flys over to where the dwarf is being harassed by Restlin's blade and dispels it with a spell. (spellcraft 18 Highlight to display spoiler: {dispel magic}

The half orc succeeds on his concentration check and casts a spell from within the whirlwind (spellcraft 20 Highlight to display spoiler: {dispel good}) and then touches the whirlwind (19 vs 18 touch; whirlwind must make a DC 22 will save or be forced back to its home plane.

Rodrigo: sparkly, flying
De Rais: blinking (50% miss chance rolled for treant 2,11,59,87 so 2 atks hit & 2miss) so 40 damage by the Treant
See invisibility Highlight to display spoiler: {There are now 2 De Rais's 1 is standing by the Treant and the other is moving away from the Treant }
half dragon minotaur sword: 10 str damage, 249 damage, dying -20 hp
half dragon minotaur axe: 4 neg levels flying
flying gnome: 14 damage
cleric: 3 negative levels. 12 damage in vortex
dwarf: 25 damage
dwarf's mount: 12 str damage


RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells  d20+15=16 ;
Friday November 18th, 2016 5:38:50 AM

Tink can see straight through De Rais' spell, and decides to make things a little harder for him.

She targets him with a Greater Dispel Magic, but in all the excitement her spell practically fizzles

----------------------------------
Cast Greater Dispel Magic at De Rais. Cast level check: 16. Nat 1'd it :(

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:149/155 Ki:16/18 CMD: 37 SR: 26]  d20+21=33 ; d20+23=25 ; d20+26=35 ; 2d8+3=12 ; 2d8+3=13 ; d6+1=3 ;
Friday November 18th, 2016 8:37:29 AM

As Garret makes his way to his feet, he says over the link, "Thank you, Sesha, I thought I was going to see Gargul for sure on that one."

He blinks and looks around the battlefield and is pleased to see one of the half-dragon monsters down. He sees the chain lightning flash and he ducks under the bolt as it crashes around him (reflex: 36). He looks at all the creatures flying around him and then he remembers the vest that Tink had given him that allows him to fly as well! Anyone watching him sees him flash blue, the disappear into blackness. He re-appears right behind Rodrigo.

OOC:
Move action to stand up, then using monk's abundant step to move to appear right behind Rodrigo.
I am hoping he will not be noticed (Stealth: 27) in the battle and that Rodrigo will go about his business. Then, if Rodrigo moves, Garret should get a sneak attack (not a real one, but an AOO). If he does get the AOO, he will attempt to use stunning fist as well:

AOO (come on dice!): 35. Damage: 25. If that hits, Fort save, DC 25 or staggered 3 rounds.
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Restlin: +2 to saves, attacks, and skill checks
Weave Elements, Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 9/14  d20+25=29 ; 4d6+3=18 ; d20=4 ;
Friday November 18th, 2016 10:08:26 AM

Restlin is pleased that he is mostly unaffected & seems undetected. That's good.

He sees De Rais cast mislead (spellcraft: autopass). He can still see the guy because he can see invisible. Tink can too, but that's not good enough.

He swaps the maximize rod out for the quicken rod again & casts glitterdust on De Rais actual location. "Beri, make sure that treant knows to attack the glittery De Rais!"

Restlin then sends another mage's sword after the dwarf. Best to not let that guy use his crossbow...

***

Move: Swap maximize rod w/ quicken
Swift: Glitterdust on De Rais
Standard: Mage's sword on the dwarf - hit AC 29 for 18 damage

AC is 24/21/15

Mage's armor & overland flight: Long time
Mislead: 12 rounds - I'm no longer concentrating, so my fake Restlin is still fake casting - only the dwarf has made his will save to disbelieve
Bear's endurance: 9 rounds
Fox's cunning: 10 rounds
Haste: 11 rounds
Mage's Sword: 14 rounds - will continue attacking the dwarf w/o my concentration - should be able to make AoOs if he continues making ranged attacks
Resist energy (fire): 13 rounds
Cat's grace: 11 rounds
See invisible: permanent
Glitterdust (De Rais): 14 rounds

Bosk AC: Hasted (34/17/29) CMD: 34 hp 155/132 Spells  
Friday November 18th, 2016 4:41:56 PM

Not wanting to risk the cleric healing his enemy Bosk performs a coup de grace and collects an ear.

ooc Sorry for the short post. Posting from my phone while on a road trip in a blizzard.

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  d20+5=14 ;
Friday November 18th, 2016 5:24:54 PM

gnome avoids being sucked up, as does Rodrigo, but the cleric

Air Elementals 1- hp 115:(returned home)
There is a loud Whoosh as the elemental is returned from whence it came from the cleric within.

Air Elementals 2- hp 115: +4 to constitution and strength
The cocky gnome remains within the Air elemental's reach, and the cleric is once again free. The second air elemental will attempt to gnab the gnome within his winds, if he succeeds he will stay where he is and will avoid the cleric should he approach (held action), however should the gnome still be free from his whinds he will fly over to the cleric and attempt to continue his brother's work.

Air Elementals 3- hp 115: +4 to constitution and strength
Continuing his chase of Rodrigo, the air elemental also tries to nab the dwarf Rodrigo was interacting with, along with any foes he may be able to snatch along the way.


Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  d20+21=22 ; d20+21=33 ; 2d6+11=14 ; 2d6+11=15 ;
Friday November 18th, 2016 5:33:52 PM

The treant looks towards the druid in frusteration, unclear why his attacks missed.

Fire elemental Beri stretches out an arm and points towards "the glittery De Rais" , slightly flexing his arms as he does so to try to make his flames mimic the glittering that De Rails is currently doing.

The treant looks in the direction Beri pointed and continues to do what he does best... smash!

slam 1
attack =d20+21 (augmented summoning + haste)=22
damage =2d6+11=14

slam 2
attack = d20+21(augmented summoning + haste)=33
damage = 2d6+11=15

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  d20+28=39 ;
Friday November 18th, 2016 6:13:21 PM

With all the crazieness going on around them Beri starts to get worried he is missing things. He casts true seeing on himself, and search for any other magically disguised dangers (perception=39)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , True Seeing, Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind

stored in staff via spellstaff-
Spells with * are Fey domain spells (and not included in spell counts)

Active Spells:
Tishe's Weave Elements - Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste (+2 to saves, attacks, and skill checks; and haste)

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 137/190, Character  d20+18=35
Saturday November 19th, 2016 8:18:55 PM

Zane bends and twists, avoiding the lightning entirely.
Zane then takes a moment and summons his wings, then takes off chasing after the flying half-dragon. As he follows him he pulls out his bow, Yes he has a head start , but with someone chasing, he should keep going.....
"If you're going to do a teleport or something, I'm chasing after him, just tell me if you want me to stop."



Sesha [AC 31 /21 To/29 Fl] | HP 60/93 | CMD 22]  d20+20=28 ; d20+26=39 ; d100=3 ; d4=2 ;
Saturday November 19th, 2016 9:32:56 PM


The line of electricity is painful, but Sesha was able to at least dodge some of the magical blast. Getting her feet under her, she glares up at the cleric and the other flyers. It would be hard to reach out and touch them like this.

She casts a spell, and a spectral hand floats in front of her.

Move: Bend Leyline
Standard: Spectral Hand
Ley Check: 19 = Success.



Bosk AC: Hasted (34/17/29) CMD: 34 hp 99/132 Spells   d100=54 ; d20+17=20 ;
Saturday November 19th, 2016 11:12:51 PM

ooc: I missed the ligntning atk....

Miss chance for blink = 54 (lightning hit Bosk)
Reflex Save = 20 (fail)
Dmg taken = 57 (-5 for electrical resistance)

(Also, I forgot to list that Bosk always has a contingency spell to cast CSW when his HP drops below 1/2 HP. This spell lasts and is recast every 10 days.)

[DM Hugh] - Sneak Attack  d4=3 ; d20+13=23 ; d100=58 ; d100=10 ; d20+11=14 ; d20+11=14 ; 2d6+7=10 ; d20+19=28 ; d20+19=37 ; d20+9=15 ; d20+9=27 ; d20+15=20 ; d20+15=27 ; 2d6+7=13 ; 9d6=36 ; d3=1 ; 5d6=18 ; d20+24=39 ; d20+24=40 ; 3d6+1=17 ; d20+21=37 ; d100=28 ; d100=94 ; d20+15=20 ; d20+10=19 ; 12d6=49 ;
Sunday November 20th, 2016 10:19:23 AM

Tink targets De Rais with a dispel spell but the spell fizzles as a ley line moves suddenly.

Garrett avoids the lightning bolt and then takes an abundant step combined with the air vest to get behind Rodrigo.

Restlin targets the area that De Rais is in with Glitterdust. De Rais does not get blinded but the invisible blinking mage is now sparkly but still blinking. Restlin sends another mage sword at the mounted Dwarf.

Bosk gets struck by the lightning and then finishes off the downed minotaur grabbing an ear.

Beri's Treant attacks the sparkly De Rais. One of his attacks strikes while De Rais is ethereal but the other lands true.

One of Beri's elementals pops back home.

The second elemental tries to suck up the gnome again and succeeds this time.

The third tries to get Rodrigo but the nimble trickster is able to avoid getting sucked up or taking any damage from the buffeting winds. The dwarf and his large red draconic mount are not sucked up either. Both however take 13 damage from the winds.

Beri casts true seeing on himself, the only thing he notices is Restlin's true location.

Zane avoids the lightning and then sprouts his own wings following after the flying gnome, drawing his bow while he does so.

Sesha avoids some of the lightning and then glares at the flyers summoning a spectral hand.

The dwarf and his draconic mount make another strafing run on Sesha, her ghost hand and Bosk the dragon raining fire down on the taur and the dark elf. (36 fire damage; DC 20 for half; recharged next round)

The remaining flying taur draws a javelin and throws it targeting Sesha and her ghost hand. It transforms into a bolt of lightning (18 electric damage; DC 14 for half)

The gnome concentrates and succeeds then casts a spell. Where once a small gnome was trapped in the vortex a huge red dragon bursts free from the vortex as it can not contain a creature of this size.

De Rais takes a five foot step away from the Treant and follows up with a defensively cast spell targetting the Treant. Spellcraft DC 23 Highlight to display spoiler: { finger of death}. (DC 24 fort save or take 170 damage or 17 points of damage on a successful save)

Rodrigo (Perception: 37) notices Garret's approach and decides to turn the tables using the arcane trickster's impromptu sneak attack ability against the halfling making a full attack with his rapier. Lucky for Garrett Rodrigo isn't able to hit the nimble monk.

The half-orc cleric casts another spell (Spellcraft DC 20 Highlight to display spoiler: { flame strike } ) and a large column of flame rains down on Sesha, her hand, Bosk and fire elemental Beri (DC: 24 or take : 49 fire damage; with 24 damage on a successful save. on save failure 24 damage is profane & not subject to magic fire resistance and on successful save 12 damage is profane and not subject to magic fire resistance)

Rodrigo: sparkly, flying
De Rais: blinking, sparkly (20% miss chance rolled for treant 58 & 10) so 54 damage total by the Treant
half dragon minotaur sword: dead
half dragon minotaur axe: 4 neg levels flying
flying gnome: 20 damage absorbed by stoneskin, 4 damage, polymorphed into huge red dragon
cleric: 3 negative levels. 12 damage
dwarf: 56 damage
dwarf's mount: 12 str damage, 13 damage

Here is the map of those on the ground (Restlin(Re), De Rais(DR), Sesha(Se), Bosk, Beri, Beri's Treant and Tink (Ti))

Here is the map of the air battle (Beri's elementals, Garrett(Ga), Rodrigo(Ro), Red Dragon gnome, Zane, Mounted Dwarf and Dragon Mount)

(OOC: You have edit permissions on both maps)


RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells  d20+17=21 ; d4=3 ; d100=77 ;
Monday November 21st, 2016 6:19:24 AM

Frustrated by the failure of her Dispel spell, Tink steps closer and unleashes her third - and final - enervation spell at De Rais.

-------------------------------
Spellcraft vs DC23: Autopass
Spellcraft vs DC20: Autopass

Move action: Move 20ft south to get closer to Restlin
Standard action: Cast enervation at De Rais. Miss chance: 77 = Ok I think. Hit touch AC21 for 3 negative levels. No save


Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:149/155 Ki:15/18 CMD: 37 SR: 26]  d20+26=42 ; 2d8+3=13 ; 2d8+3=13 ; d6+1=7 ; d20+26=34 ; 2d8+3=9 ; d20+21=38 ; d20+21=24 ; 2d8+3=15 ; 2d8+3=10 ; d20+16=19 ; d20+16=32 ; 2d8+3=5 ; 2d8+3=14 ; d20+11=14 ; 2d8+3=12 ; d20+26=28 ; d20+26=27 ; 2d8+3=8 ; 2d8+3=11 ;
Monday November 21st, 2016 9:28:02 AM

Garret is disappointed that he wasn't able to trick Rodrigo, but he is glad that at least he has the attention of one of the foes. After ducking under the rapier, he quickly jabs repeatedly at Rodrigo's face, hoping to slow him down.

OOC:
Flurry of blows, first attack with stun attempt: Hit AC 42, damage: 26, Fort save DC 25 or staggered 7 rounds
Other flurry super-jab attacks (AC/dam): 34/9, 38/15, 24/10, 19/5, 32/14, 14/12, 28/8, 27/11
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Restlin: +2 to saves, attacks, and skill checks
Weave Elements, Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 11/14  d20+20=38 ; 24d6=84 ; d6=3 ; d6=4 ; d20+19=32 ; 5d6=19 ; d20=15 ; d20+30=38 ; 4d6+3=22 ;
Monday November 21st, 2016 10:16:07 AM

Restlin stows his spent quicken rod. These jerks were out-damaging the Iron Dragons. That needed to stop.

"Let's focus attacks on that cleric. Doesn't do any good to spread our damage out too thin."

Taking his own advice, Restlin sends a pretty green disintegration beam at the orc cleric, then moves again.

***

Standard: Cast disintegration at the half-orc cleric - hit touch AC 38 for 91 damage - Fort save DC 32, 19 damage on success.
Move: Head to new cover 15' north of Bosk.

Mage's sword attacks dwarf: Hit AC 38 for 22 damage

AC is 35/32/26 this round

Mage's armor & overland flight: Long time
Mislead: 11 rounds - I'm no longer concentrating, so my fake Restlin is still fake casting - only the dwarf has made his will save to disbelieve
Bear's endurance: 8 rounds
Fox's cunning: 9 rounds
Haste: 10 rounds
Mage's Sword: 13 rounds - will continue attacking the dwarf w/o my concentration - should be able to make AoOs if he continues making ranged attacks
Resist energy (fire): 12 rounds
Cat's grace: 10 rounds
See invisible: permanent
Glitterdust (De Rais): 13 rounds

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 137/190, Character  d20+17=30 ;
Monday November 21st, 2016 1:27:47 PM

"I'll let the elementals catch the fleeing half-dragon, I'll go after the flying dragon and rider. I may need some healing after this stupid idea."
Zane flys over to the Dragon and rider, spends a Ki point to up his AC by 4 for the round and then tries to be overly Heroic,( expending a hero point for +8) by initiating a grapple with the dragon, knowing it will cause them both to fall to the ground, along with the rider.....

CMB roll 30 (+8 more for hero point) to grapple the dragon. (32 base if you include haste and heroism)

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  d20+15=23 ;
Monday November 21st, 2016 3:03:57 PM

Beri's Treant
The treant raises his mighty arm and prepares to swing down on another attack when it suddenly turns to dust, along with the rest of him... the treant staff is no more.
Fort=d20+15 (+2 augmented summoning)=23

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Monday November 21st, 2016 3:10:40 PM

Air Elementals 1- hp 115:(returned home)

Air Elementals 2- hp 115: +4 to constitution and strength
The second air elemental frowns at finding his gnome is no longer small enough to encompass and looks elsewhere. Seeing the Treant fall the elemental attempts to suck up De Rais this time!

Air Elementals 3- hp 115: +4 to constitution and strength
The third of the elemental brothers takes chase, once again attempting to sweep up the dwarf and his large red draconic mount and take them out of play for a little while... or at the very least give them some nasty wind burn.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22]  d20+12=32 ; d20+14=24 ; d20+26=27 ; d100=71 ; d8=8 ; d8=4 ; d8=8 ; d8=1 ; d8=4 ; d100=72 ;
Monday November 21st, 2016 3:52:31 PM


Sesha weathers the light attacks against her, but not she had a problem. All this hurt was stacking up, and she hadn't had a chance to recover any extra life-force. Not that this was a shootout, firepower was something she didn't have a lot of. She needed a moment or two to recover.

"Anyone that needs a moment, I'm taking one. Going to the spirit realm ifor a moment in 6..5..4..3...2..1.."

After that, Sesha takes herself, and whomever else wants to go, to the Realm of shadow. Her first instruction is very clear.

"Do NOT take a single step!"

She starts simple, using heroic effort to heal herself. She then grabs a leyline and forces another spell, quickly casting Bears Endurance.

Move: Bend Leyline.
Standard: Shadow Walk w/ whoever wants to come.
Swift: Quickened Bear's Endurance.
Heroic: Cure Critical Wounds, self.



Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Monday November 21st, 2016 7:38:41 PM

Count me in, I can summon some reinforcements in their.
Beri casts lightning storm and runs to Sesha as quick as possible (hasted, extra move action).

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , True Seeing, Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind

stored in staff via spellstaff-
Spells with * are Fey domain spells (and not included in spell counts)

Active Spells:
Tishe's Weave Elements - Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste (+2 to saves, attacks, and skill checks; and haste)

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Monday November 21st, 2016 7:38:41 PM

Count me in, I can summon some reinforcements in their.
Beri casts lightning storm and runs to Sesha as quick as possible (hasted, extra move action).

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , True Seeing, Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind

stored in staff via spellstaff-
Spells with * are Fey domain spells (and not included in spell counts)

Active Spells:
Tishe's Weave Elements - Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste (+2 to saves, attacks, and skill checks; and haste)

Bosk AC: Hasted (34/17/29) CMD: 34 hp 93/132 Spells   d100=58 ; d100=6 ; d20+14=33 ; d20+14=32 ; d20+20=21 ; d20+20=40 ; d20+20=24 ;
Monday November 21st, 2016 10:47:54 PM

As the battle rages on Bosk finds himself bathed in fire with the smell of singed fur filling the air. Tishe, I owe you one for that Weave Elements spell. I would be scorched worse than Beri's pot roast with out it. Count me in. How long are you staying on the other side? It will affect my spells. With no more enemies in reach Bosk joins Sesha in the Shadow realm where he casts activates his dark walk ability (or True Strike if Sesha only plans to remain there for this round.

(Dmg taken calculations)
Miss chance for blink = 58 hit (fire atk hits)
Reflex save vs fire = 33 (half dmg-20 fire resistance = 0)
Spellcraft = 21 fail

Miss chance for blink = 6 (atk is area effect, does not apply)
reflex save = 32 for 1/2 dmg. 1/2 dmg for blink - 20 fire resistance = no fire dmg, 6 profane
spellcraft = 40 spell identified...nat 20! I am confident that Flame Strike hit me, and know understand why the atk is profane!



Bosk AC: Hasted (34/17/29) CMD: 34 hp 93/132 Spells   d100=58 ; d100=6 ; d20+14=33 ; d20+14=32 ; d20+20=21 ; d20+20=40 ; d20+20=24 ;
Monday November 21st, 2016 10:47:54 PM

As the battle rages on Bosk finds himself bathed in fire with the smell of singed fur filling the air. Tishe, I owe you one for that Weave Elements spell. I would be scorched worse than Beri's pot roast with out it. Count me in. How long are you staying on the other side? It will affect my spells. With no more enemies in reach Bosk joins Sesha in the Shadow realm where he casts activates his dark walk ability (or True Strike if Sesha only plans to remain there for this round.

(Dmg taken calculations)
Miss chance for blink = 58 hit (fire atk hits)
Reflex save vs fire = 33 (half dmg-20 fire resistance = 0)
Spellcraft = 21 fail

Miss chance for blink = 6 (atk is area effect, does not apply)
reflex save = 32 for 1/2 dmg. 1/2 dmg for blink - 20 fire resistance = no fire dmg, 6 profane
spellcraft = 40 spell identified...nat 20! I am confident that Flame Strike hit me, and know understand why the atk is profane!



[DM Hugh] - Sneak Attack  d20+9=15 ; d20+13=29 ; d20+15=18 ; d20+12=23 ; 3d6=10 ; d20+15=20 ; d20+10=29 ; d20+10=30 ; d20+7=9 ; d20+7=22 ; d20+15=19 ; d20+15=23 ; 9d6=27 ; d4=4 ; d20+16=26 ; d20+9=15 ; 5d6=17 ; d20+13=33 ; d20+13=20 ; d20+13=24 ; d20+13=15 ; d20+13=20 ; 2d8+5=19 ; 5d6=17 ; d20+14=27 ;
Monday November 21st, 2016 11:59:09 PM

Tink steps closer and fires off an enervation ray at De Rais giving the wizard 3 negative levels.

Garrett ducks under Rodrigo's rapier and then responds with a flurry of blows.

Restlin stows his quicken rod then sends a disintegration ray at the half-orc cleric advocating concentrating their fire. Restlin overcomes the cleric's spell resistance (29 vs 25; and cleric fails save: 18)

Zane taps into his ki to give himself an offensive boost. He then heroically attempts to grapple the dragon and rider. The dragon lashes out with his glaive but the taur is easily able to duck under it and then grapples the dragon. The 3 tangled creatures fall to the ground (OOC: Since the dragon fire strafed Sesha last round I'll rule 30 feet off the ground; 10 falling damage to dwarf, draconic mount and Zane)

Beri's Treant succumbs to De Rais's finger of death and the creature turns to dust.

Beri's second elemental goes for De Rais but the wizard avoids taking any damage from the debris and getting sucked up entirely.

Beri's third elemental tries to suck up the dragon and rider and succeeds at sucking them both up into its vortex breaking Zane's grapple. Neither of them take wind burn damage though this time.

Sesha provides Beri and Bosk a means of conveyance to the shadow realm and then heals and buffs herself.

Beri joins Sesha (OOC: Do you spend a hero point to get to Sesha or cast a different spell? Call Lightning Storm has 1 round for casting time. Pathfinder haste doesn't give you an extra action)

Bosk also joins Sesha, buffing himself when they are in the shadow realm.

The dwarf is trapped in the whirlwind.

The dragon tries to escape the vortex, fails and in frustration fires its cone of fire inside the vortex. (The elemental takes 27 fire damage Reflex Save DC 20 for half)

The flying minotaur throws another lighting javelin at Garrett (17 electricity damage, DC 14 reflex save for half)

The huge dragon attempts to bite, claw and tail slap Garrett but only manages to hit with the bite. (19 damage) The gnome dragon also activates her frightful presence. (DC 25 will or be frightened for 17 rounds)

De Rais casts a spell defensively and successfully vanishes. (Spellcraft 20Highlight to display spoiler: {teleport})

Rodrigo defensively casts a spell (Spellcraft 20: Highlight to display spoiler: {teleport}) and is gone as well

Tne Cleric casts a spell defensively (Spellcraft 21 Highlight to display spoiler: {antilife shell}

Rodrigo: sparkly, flying, 93 damage, staggered, fled
De Rais: blinking, sparkly 54 damage, 3 negative levels, fled
half dragon minotaur sword: dead
half dragon minotaur axe: 4 neg levels flying
flying gnome: 20 damage absorbed by stoneskin, 4 damage, polymorphed into huge red dragon
cleric: 3 negative levels. 103 damage
dwarf: 88 damage in vortex
dwarf's mount: 12 str damage, 23 damage in vortex

Here is the map of those on the ground

Here is the map of the air battle

[DM Hugh] - Sneak Attack  d20+9=15 ; d20+13=29 ; d20+15=18 ; d20+12=23 ; 3d6=10 ; d20+15=20 ; d20+10=29 ; d20+10=30 ; d20+7=9 ; d20+7=22 ; d20+15=19 ; d20+15=23 ; 9d6=27 ; d4=4 ; d20+16=26 ; d20+9=15 ; 5d6=17 ; d20+13=33 ; d20+13=20 ; d20+13=24 ; d20+13=15 ; d20+13=20 ; 2d8+5=19 ; 5d6=17 ; d20+14=27 ;
Monday November 21st, 2016 11:59:09 PM

Tink steps closer and fires off an enervation ray at De Rais giving the wizard 3 negative levels.

Garrett ducks under Rodrigo's rapier and then responds with a flurry of blows.

Restlin stows his quicken rod then sends a disintegration ray at the half-orc cleric advocating concentrating their fire. Restlin overcomes the cleric's spell resistance (29 vs 25; and cleric fails save: 18)

Zane taps into his ki to give himself an offensive boost. He then heroically attempts to grapple the dragon and rider. The dragon lashes out with his glaive but the taur is easily able to duck under it and then grapples the dragon. The 3 tangled creatures fall to the ground (OOC: Since the dragon fire strafed Sesha last round I'll rule 30 feet off the ground; 10 falling damage to dwarf, draconic mount and Zane)

Beri's Treant succumbs to De Rais's finger of death and the creature turns to dust.

Beri's second elemental goes for De Rais but the wizard avoids taking any damage from the debris and getting sucked up entirely.

Beri's third elemental tries to suck up the dragon and rider and succeeds at sucking them both up into its vortex breaking Zane's grapple. Neither of them take wind burn damage though this time.

Sesha provides Beri and Bosk a means of conveyance to the shadow realm and then heals and buffs herself.

Beri joins Sesha (OOC: Do you spend a hero point to get to Sesha or cast a different spell? Call Lightning Storm has 1 round for casting time. Pathfinder haste doesn't give you an extra action)

Bosk also joins Sesha, buffing himself when they are in the shadow realm.

The dwarf is trapped in the whirlwind.

The dragon tries to escape the vortex, fails and in frustration fires its cone of fire inside the vortex. (The elemental takes 27 fire damage Reflex Save DC 20 for half)

The flying minotaur throws another lighting javelin at Garrett (17 electricity damage, DC 14 reflex save for half)

The huge dragon attempts to bite, claw and tail slap Garrett but only manages to hit with the bite. (19 damage) The gnome dragon also activates her frightful presence. (DC 25 will or be frightened for 17 rounds)

De Rais casts a spell defensively and successfully vanishes. (Spellcraft 20Highlight to display spoiler: {teleport})

Rodrigo defensively casts a spell (Spellcraft 20: Highlight to display spoiler: {teleport}) and is gone as well

Tne Cleric casts a spell defensively (Spellcraft 21 Highlight to display spoiler: {antilife shell}

Rodrigo: sparkly, flying, 93 damage, staggered, fled
De Rais: blinking, sparkly 54 damage, 3 negative levels, fled
half dragon minotaur sword: dead
half dragon minotaur axe: 4 neg levels flying
flying gnome: 20 damage absorbed by stoneskin, 4 damage, polymorphed into huge red dragon
cleric: 3 negative levels. 103 damage
dwarf: 88 damage in vortex
dwarf's mount: 12 str damage, 23 damage in vortex

Here is the map of those on the ground

Here is the map of the air battle

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells  d20+19=26 ; d20+15=24 ;
Tuesday November 22nd, 2016 3:31:09 AM

"Hmm.. did Bosk just call me Tishe? I'm going to take that as a compliment"

Tink turns her attention to the cleric "The cleric has an antilife spell around him. Beri, your elementals shouldn't be affected by it"

She prepares to stop him from casting anything else...

-------------------------
Spellcraft DC20: Autopass
Spellcraft DC20: Autopass
Spellcraft DC21: Autopass
No range was given on the dragon's frightful presence, but just in case: Will Save vs DC25: 26 = Pass

Ready action: Cast Greater Dispel Magic as a counterspell should the cleric try to cast again. Caster level check: 24 + 4 from GTR Dispel Magic = 28. Should successfully counter a spell caster of CL17 or less


Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26]  d20+19=33 ; d20+23=27 ; d100=89 ; d20+26=37 ; 2d8+3=14 ; 2d8=2 ; d20+26=42 ; 2d8+3=6 ; d20+21=34 ; d20+21=29 ; 2d8+3=8 ; 2d8+3=17 ; d20+16=18 ; d20+16=35 ; d20+16=22 ; 2d8+3=12 ; d20+11=20 ; d20+23=38 ; 2d8+3=13 ;
Tuesday November 22nd, 2016 9:56:04 AM

Garret is annoyed that the monsters keep escaping, but he figures he can only fight what he can see. He pauses to watch the neat visual fireworks with the dragon firing a cone a fire in a vortex and he wonders if that could be a weapon somehow. As he is thinking, the lightning javelin flies through the air towards him. He leans slightly to the side while flying and reaches up to grab the javelin out of the air (reflex: 36, Snatch arrows feat). He starts to laugh about the javelin when the dragon decides that Garret looks tasty. Garret shudders a moment (27 will save), but then starts to dodge, but is unable to move around all the nasty attacks (blur miss: 89).

He flies closer to the dragon (5' step) and unleashes another flurry of blows, trying to bring down another dragon (at least in his mind).

OOC:
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
First Attack, with stunning fist: 37. If hit, damage: 14+2=16. Fort save DC 25 or permanently blinded.
Other attacks (including extra with ki): 42/6, 34/8, 29/17, 18/, 35 (threat, confirm: 22) /12, 20/-, 38/13

Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Restlin: +2 to saves, attacks, and skill checks
Weave Elements, Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 12/14  d20+20=35 ; d20+20=40 ; d20+20=26 ; d20+23=34 ; d20=17 ; d20+30=36 ; 4d6+3=19 ;
Tuesday November 22nd, 2016 9:56:39 AM

Restlin autopasses all spellcraft checks.

De Rais was gone again. That dude was slippery. Too bad for him they had a bloodwitch on their side now. All the teleporting in the world won't help that guy.

In the meantime, they had a mess to finish up. Restlin pulls out his maximize metamagic rod & takes aim at the cleric again, letting loose three blasts of searing energy.

***

Move: retrieve metamagic rod
Standard: Maximized scorching ray - hit touch AC 35, 40, 26 for 24 damage each (Spell penetration check: 34)

Mage's sword attacks dwarf: Hit AC 36 for 19 damage

AC this round is 37/34/28

Mage's armor & overland flight: Long time
Mislead: 11 rounds - I'm no longer concentrating, so my fake Restlin is still fake casting - only the dwarf has made his will save to disbelieve
Bear's endurance: 7 rounds
Fox's cunning: 8 rounds
Haste: 9 rounds
Mage's Sword: 12 rounds - will continue attacking the dwarf w/o my concentration - should be able to make AoOs if he continues making ranged attacks
Resist energy (fire): 11 rounds
Cat's grace: 9 rounds
See invisible: permanent
Glitterdust (De Rais): 12 rounds

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character  d6=1 ; d20+14=21 ; 2d6+7=18 ;
Tuesday November 22nd, 2016 2:48:39 PM

"That ended better than I expected it to. Where am I needed next?"
Zane takes a 5' step south and picks his bow up (move action) and unleashes an arrow at the cleric.....

Arrow Attack AC 21 Damage 18

Rolled the Falling Damage 1d6 = 1 (since I did not see DM had rolled it.)

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22]  d100=58 ;
Tuesday November 22nd, 2016 3:48:56 PM


Sesha starts summoning, holding and praying over the flesh-bound rag-doll she found deep in the Teucri labyrinth.

"Were heading back soon.", she says. "As soon as this summon is complete."


Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  d20+17=31 ;
Tuesday November 22nd, 2016 5:26:56 PM

Good idea Tink, someone outside, signal that elemental attacking De Rais to attack that stupid cleric.

Air Elementals 2- hp 115: +4 to constitution and strength
The second catches the party waving and pointing, and the air elemental flys towards it's new target. Should the cleric could caught in it's vortext great! Otherwise the frusterated elemental will cancel it's whirlwind spell and attack in a more direct fasion
2 slams +19 (2d6+8)

Air Elementals 3- hp 112: +4 to constitution and strength
The third of the elemental sees the dragon start to shoot and shifts it's winds to lessen the damage (d20+17=31, pass)... it wonders briefly whether they are both immune to fire or just didn't think about the ramifications of creating a flaming fire tornado that was currently pelting them with wind. Well, even if the fire doesn't hurt them, the elemental was going to do it's best to hold them and continue to damage them as best it could.

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  d20+19=38 ; d20+19=22 ; 2d6+8=12 ; 2d6+8=11 ;
Tuesday November 22nd, 2016 5:29:05 PM

*oops, hit submit instead of roll for the slams should the whirlwind fail:

slam 1
atack: d20+19=38 ;
damage: 2d6+8=12

slam 2
attack: d20+19=22
damage: 2d6+8=11

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  d4+1=3 ;
Tuesday November 22nd, 2016 5:33:41 PM

No worries, that's plenty of time for me to finish my summon as well
Reverse gravity doesn't seem to be particularly useful with all the air combat, so the druid starts spontaneously starts channeling it to call forth another (d4+1=3) huge air elementals to add to their air support and to give more resources that can penetrate antilife shell if needed.

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , True Seeing, Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind

stored in staff via spellstaff-
Spells with * are Fey domain spells (and not included in spell counts)

Active Spells:
Tishe's Weave Elements - Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste (+2 to saves, attacks, and skill checks; and haste)

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 12/14 
Tuesday November 22nd, 2016 6:18:32 PM

In Auran, Restlin calls out, "hey air elementals! Beri, that's the dude who summoned you, wants you to attack that half-orc!"

He honestly doesn't know if that will work or not. If it were a celestial being, maybe they'd listen..but elementals? Hard to say.

Bosk AC: Hasted (34/17/29) CMD: 34 hp 93/132 Spells  
Tuesday November 22nd, 2016 9:01:33 PM

Bosk casts his true strike spell and prepares to head back.

[DM Hugh] - Sneak Attack  d20+12=24 ; d20+9=21 ; d20+9=12 ; d20+15=25 ; 3d8+5=16 ;
Wednesday November 23rd, 2016 2:56:38 AM

Tink points out the cleric's anti-life shell then prepares to counter his next spell.

Garrett wonders if the fire vortex could be weaponized when the javelin of lightning comes his way and he catches it. He is then attacked by the dragon gnome and returns the favor with a flurry..

The gnome-dragon gets hit by a number of Garret's blows.

Restlin notices De Rais's escape then pulls out his maximized rod and fires several scorching rays a the cleric.. All 3 rays hit turning the half orc into extra crispy dead meat

Zane shoots an arrow at the dead cleric.

Sesha starts a summon spell, telling those with her that they are headed back as soon as her summons is answered.

Beri's second air elemental sucks up the dead cleric in its vortex.

Beri's third elemental continues to hold the draconic mount and its rider.

Beri starts summoning more air elementals..

Bosk casts true strike and prepares to head back.

The dragon tries to escape but is still trapped and slashed by the razor wind. The dwarf avoids the razor wind (OOC: Next round your whirlwind effect ends as it lasts for 1 round per 2 HD) and quaffs a potion.

The half-dragon minotaur run-flys 240 feet from the battle

The gnome-dragon withdraws from Garrett 240 feet away

Rodrigo: sparkly, flying, 93 damage, staggered, fled
De Rais: blinking, sparkly 54 damage, 3 negative levels, fled
half dragon minotaur sword: dead
half dragon minotaur axe: 4 neg levels flying, fleeing 240 feet away
flying gnome: 20 damage absorbed by stoneskin, 59 damage, polymorphed into huge red dragon, blinded fleeing 240 feet away
cleric: 3 negative levels. 175 damage dead
dwarf: 91 damage in vortex
dwarf's mount: 12 str damage, 23 damage in vortex

Here is the map of those on the ground

Here is the map of the air battle

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells  d20+22=25 ;
Wednesday November 23rd, 2016 6:36:30 AM

With things at ground level looking under control, Tink ascends 40ft in the air and casts Telekinesis. She's intent on stopping the blind gnome-dragon from escaping

-------------------------------
Cast Telekinesis. CMB to grapple: 25. With the penalties from running at full speed and being blinded, it could be close...

(DM HUGH OOC: It is blinded but it isn't running full speed also it has blind sense / sight so I don't think it takes the penalty?)
Rob: Unfortunately for Tink you are correct :)

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Wednesday November 23rd, 2016 8:19:22 AM

Garret surveys the area from his point in the air and realizes that he is the only one left flying. He looks down at the group on the ground and figures he's not getting near those vortexes. He hovers and waits to see where else he might be needed.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Wednesday November 23rd, 2016 11:26:04 AM

Zane leaps into the air, and takes off at full speed after the gnome dragon, only gaining enough height to equal it's own. Not being blinded, he can move at full speed, plus the haste bonus for a few more rounds.....

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 12/14  d20+22=26 ; d20=11 ;
Wednesday November 23rd, 2016 3:49:17 PM

"Right idea, Tink..."

Restlin also casts telekinesis & attempts to grapple the half-dragon taur.

***

Move: None
Standard - Telekinesis grapple on half-dragon taur - 26

AC is 31/28/22


Bosk AC: Hasted (34/17/29) CMD: 34 hp 93/132 Spells  
Wednesday November 23rd, 2016 9:27:54 PM

When Bosk returns to the physical realm he quickly assesses the situation.
Beri, Can you have your elemental move so I can have a straight path to charge to De Rais?

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  d20+19=35 ; d20+19=21 ; 2d6+8=17 ; 2d6+8=12 ; d20+19=31 ; d20+19=38 ; 2d6+8=13 ; 2d6+8=18 ; d20+19=35 ; d20+19=30 ; 2d6+8=11 ; 2d6+8=15 ;
Wednesday November 23rd, 2016 9:46:00 PM

*assuming Sesha returns us now*
Beri returns, and looks around with his true seeing. If there are any hidden threats he will tag them with faerie fire and direct two of his newly summoned elementals to attack, as well as notify the others via ring. Otherwise he will have them also fly above De Rais.

Got it Bosk!
The druid points towards the second elemental and directs him to fly up, above De Rais. Once Bosk has finished his action he will direct the elemental to stop it's whirlwind and pound De Rais (or any standing enemy should De Rais have fallen). The two other elementals will join this attack if there were no other threats approaching. The final elemental he points in the direction of elemental 3 and ready an action to turn into whirlwind should the captives escape early. Beri then summons his lightining storm.

Air Elementals 2- hp 115: +4 to constitution and strength
The second elemental flys above DR and waits patiently. When given the signal he changes back (dropping the dead priest on De Rais) and slams into him with all his strength
slam 1
atack: 35 ;
damage: 17

slam 2
attack: =22
damage: 2d6+8=12

Air Elementals 3- hp 112: +4 to constitution and strength
Looking around and figuring the group has gotten control, the elemental will continue his hold on his captives for one last round.

Air Elementals 4- hp 112: +4 to constitution and strength
follows the above orders
slam 1
atack: 31 ;
damage: 13

slam 2
attack: =38
damage: =18

Air Elementals 5- hp 112: +4 to constitution and strength
follows the above orders
slam 1
atack: 35 ;
damage: 11

slam 2
attack: =30
damage: =15

Air Elementals 6- hp 112: +4 to constitution and strength
flies to backup elemental 3's whirlwind duties

Bosk AC: Hasted (34/17/29) CMD: 34 hp 93/132 Spells   d20+40=57 ;
Wednesday November 23rd, 2016 11:12:18 PM

As the elemental clears from Bosk's path the ground begins to shake as the large minotaur comes barreling through like a freight train. The taur's fur is a blond fur as he charges forth and wraps his massive arms around De Rais, his arms not quite blinking in unison with his quarry, but his ghost touch ability allowing him to maintain his grip despite De Rais somewhat insubstantial state.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22]  d20+15=19 ;
Thursday November 24th, 2016 12:22:33 AM


Sesha drops her summoning spell as soon as her Flesh Golem arrives. She quickly scopes out the battle, only to realize there isn't much of one left.

"Um. What happened?"

She puts a reassuring hand on Alice, the Ragdoll Golem she rescued from the labyrinth. Large strips of flesh were laced together with thick black thread, and the head of the creature was more or less covered in patches of long blond hair.

"Go on. Get em."

The Golem lets loose a cry, then lumbers into the combat at her masters command. A big awkward arm swings out, but does nothing.

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 12/14 
Thursday November 24th, 2016 12:33:48 AM

OOC: De Rais teleported away, folks.

Bosk AC: Hasted (34/17/29) CMD: 34 hp 93/132 Spells  
Thursday November 24th, 2016 2:14:06 AM

ooc: I was confused by DR still being on the map. I will atk someone else.

Bosk AC: Hasted (34/17/29) CMD: 34 hp 93/132 Spells   d100=92 ;
Thursday November 24th, 2016 2:42:09 AM

Bosk curses as he sees his spell pretty much wasted by the time and decides it is time to have a little fun.

I trust you guys to take care of the taur I disarmed...I am going after the dragon.Casting teleport he aims himself to land upon the huge red polymorphed dragon (gnome) and then reaches deep within himself (hero point) to use another action and grapple the dragon...holding on tight as the two plummet to the earth. This is going to hurt you a lot more than it hurts me.

Roll for teleport = 92, success
Grapple check beats CMD 57

[DM Hugh] - Sneak Attack  d20+10=12 ; 20d6=68 ; d20+15=20 ; d20+24=28 ; d20+9=19 ; d20+9=27 ; d20+15=22 ;
Thursday November 24th, 2016 4:41:22 AM

Tink attempts to inderdict the gnome-dragon with telekinesis but her grapple attempt fails.

Garrett hovers trying to figure out where he is needed next.

Zane takes off after the dragon.

Restlin attempts to grapple the half-dragon taur with his own telekinesis spell but luck does not seem to be with the mage priest either.

Beri returns and starts summoning his lighting storm. He directs his one elemental to hold the dwarf and dragon for one last round.

Sesha pops back into existence with her golem seeing there isn't much of a battle left.

Bosk teleports onto the gnome dragon's back and initiates a grapple. (OOC: So I did some digging on grappling and flying and I think last grapple having a large creature grappling a weakened large creature carrying a medium creature would cause that weakened creature to fall from the sky, however Bosk a large creature is grappling a huge creature that is not weakened so if he pins it the dragon will fall otherwise the dragon only falls if it fails the fly check to hover) (Fly check vs 15 = 12 so it falls anyway )

The dragon and Bosk fall to the ground taking 68 falling damage. The dragon's stone skin absorbs some of the fall but it still takes a lot of damage. The gnome-dragon attempts to escape the grapple, fails then in a show of great effort (OOC: hero point) attempts to cast a spell but fails to do so.

The dragon trapped in the vortex attempts to escape but remains trapped. The dwarf is also still trapped. Neither of them take damage from the wind burn.

The minotaur dragon run-flys another 240 feet then extends great effort to move another 60 feet (OOC:hero point)

Rodrigo: sparkly, flying, 93 damage, staggered, fled
De Rais: blinking, sparkly 54 damage, 3 negative levels, fled
half dragon minotaur sword: dead
half dragon minotaur axe: 4 neg levels flying, fleeing 540 feet away
gnome: 30 damage absorbed by stoneskin, 117 damage, polymorphed into huge red dragon, blinded, grappled, 240 feet off map
cleric: 3 negative levels. 175 damage dead
dwarf: 91 damage in vortex
dwarf's mount: 12 str damage, 23 damage in vortex

Here is the map of those on the ground

Here is the map of the air battle


Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Thursday November 24th, 2016 11:03:32 AM

Zane stays chasing after the fleeing half-dragon. He keeps moving full out, and should be able to not lose ground at least as long as Haste lasts and will gain if the half-dragon doesn't spend a hero point....

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Thursday November 24th, 2016 1:49:23 PM

Garret ponders running after the fleeing creatures, but feels that he missed that chance since the others are now already at full speed. He pulls out a large turkey leg from his belt pouch and takes a bite while he ponders why the others are so intent on tracking down and killing these enemies. He does not know them, but clearly the others do.

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 12/14  d20+27=32 ;
Thursday November 24th, 2016 2:01:52 PM

"Let's try that again..."

Restlin continues trying to grapple the flying taur - grapple check is 32.

Bosk AC: Hasted (34/17/29) CMD: 34 hp 93/132 Spells  
Thursday November 24th, 2016 2:02:17 PM

ooc: My post might come a little later tonight due to Thanksgiving. I plan to drop the grapple and make a full attack against the gnome dragon. P.S. Can I make a spellcraft check to determine what spell or ability he used to turn into a huge sized dragnon?

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22]  d20+13=25 ; d20+13=21 ; 2d8+5=19 ; 2d8+5=15 ;
Thursday November 24th, 2016 9:17:51 PM


Sesha watches Alice continue to try and subdue the dragon rider in the vortex. She decides to wait and see for now. She calls out to her Flesh Guardian.

"Don't kill it. Just knock it down and move on to the next."

Alice: Hit's AC's 27 and 23 for 19 and 15 damage.

As she watches Alice, she can't help but feel a pang of sorrow for all her witchy menagerie. Alice was obviously a creature stuck in a painful existence, but by Sesha's logic, it was better for Alice to have a purpose that was decidedly NOT evil.

Her ghostly friends, the Sisters of Serenbeth, were also stuck in a perpetual state of undeath. Apparently they chose such a fate, allowing their ghosts to be made accessible to those of Serenbeth's choosing.

And of course, her cohort Y'zargo. He wasn't undead, just woman crazy and almost unbearably foolish. She had perhaps, the least sympathy for him, but Serenbeth paired them because of his ability to schmooze nobles and his incredible grasp on religious lore.

What a court she had gathered, in Her name.

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Thursday November 24th, 2016 9:51:41 PM

ooc: I am confused, did my other elementals fail to be summoned?

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  5d6=23 ;
Thursday November 24th, 2016 10:07:40 PM

ooc: it's a holiday here, my apologies for not being able to wait for confirmation regarding the existence of the elementals... I assume they exist since I don't see a reason why they wouldn't, but I could have overlooked something. If they don't exist clearly they won't follow my orders :)

Beri sends a bold of lightning at the fleeing half dragon minotaur (damag = 23)
Having lost sight of his elementals, commands them anyway.
Don't let them flee... All four of you drag their bodies back here.
The four elementals not containing someone in their vortex go after any standing foe left, starting with the one just struck by lighting (use the attack rolls from last round)

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells   d20+17=18 ; d20+17=20 ; d20+16=17 ; d20+12=30 ; d20+12=15 ; d20+19=38 ; d6=4 ; d6=6 ; d6=1 ; d6=1 ; d6=3 ; 2d8+5=16 ; d8=7 ; d8=5 ; d8=3 ; d20+19=29 ; d20+19=32 ; d20+19=35 ; d20+19=33 ; 2d8+5=18 ; 2d8+5=10 ; d3=2 ; 2d8+5=15 ; 2d8+5=12 ; d6=2 ; d20+19=22 ;
Thursday November 24th, 2016 10:20:31 PM

When Bosk sees Garret eating Marteaus thrice cursed turkey leg he practically yells oer the ring as he falls, Put that blasted leg away and help me fight this thing. I may have emasculated him in the air, but that will not stop him from eating me when we crashhhhh.... There is a loud thud as Bosk and the dragon crash to the earth.

Pain courses through the cleric's body as he feels the force of the impact trying to push his bones out through his skin....followed immediately by a wave of relief as his contingency spell takes effect and heals his broken body some.

With the fall knocking both hom and the dragon prone he realizes he is now at a disadvantage against the huge dragon and its thick hide. Rather than trying to cut through the creature's thick scales he does a full attack using his chill touch attacks. As they land the damage is less than he expects, and he silently curses himself for forgetting that it is an energy attcak and not a cold attack like he was thinking. As the effects of the haste spell kick in and boost his power he drives his sword as deep as he can.

He then prepares to strike out at the dragon should it attempt to rise of cast a spell.

Actions - Full atk using Chill Touch for all but extra haste atk
-----------------------------------------------------------------------------------
Atk 1 main hand hit touch AC 18 for 4 dmg ( and fort save or -1 str dmg)
Atk 1 off hand hit touch AC 20 for 6 dmg ( and fort save or -1 str dmg)
Atk 1 nat horn atk hit touch AC 17 1 dmg ( and fort save or -1 str dmg)
Atk 2 main hand hit touch AC 30 for 1 dmg ( and fort save or -1 str dmg)
Atk 2 off hand hit touch AC 15 for 3 dmg ( and fort save or -1 str dmg)
Haste atk Hit AC 38 (confirm crit 22) for 16 dmg + 3 cold (2dmg +1 for dragon vulnerability) = 19dmg
AoO 1 hit AC 29 for 18 dmg
AoO 2 hit AC 32 for 10 dmg
AoO 3 hit AC 35 for 15 dmg
AoO 4 hit AC 33 for 12 dmg

Contingency - Cast CSW at 1/2 HP - healed for 27dmg

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells  d20+22=33 ;
Friday November 25th, 2016 4:35:45 AM

Tink will try once again to grapple the gnome, hoping to slow it down for Beri's elementals to take care of

--------------------------
Telekinesis Grapple: 33

[DM Hugh] - Sneak Attack  d20+13=25 ; d20+9=10 ; d20+9=14 ; d20+15=24 ; d20+15=35 ; 2d6+8=16 ; d20+18=21 ; d20+18=19 ; d20+18=37 ; d20+18=30 ; d20+7=12 ; d20+9=20 ; d20+23=27 ; d20+23=34 ;
Friday November 25th, 2016 4:43:00 AM

(OOC: Beri's elementals were summoned but their actions were invalid as De Rais teleported away. I should have specified this. I am sorry I did not. I also didn't put them on the map as I wasn't sure if you were going to send your elementals after the fleeing foes)

Zane continues to fly after the fleeing half-dragon taur.

Garrett ponders chasing down the adversaries but instead decides his friends have it so he starts snacking on a turkey leg.

Restlin attempts to grapple the flying taur again. This time the mage priest succeeds.

Sesha directs Alice to go after the dwarven dragon rider who was previously stuck in the vortex. Both attacks bounce harmlessly off the dwarf's armor. She reflects on the sad existence of many she has gathered in Serenbeth's name.

Beri sends a lightning bolt at the fleeing half dragon but the creature is able to avoid some of the damage.

(OOC: So I will rule that last round the air elementals could give chase to both off map creatures. I have 2 elementals w/ the dragon and rider, 2 elementals going after the minotaur and 1 elemental fighting the dragon with Bosk)

The 2 attacking the dragon with Bosk hit 3 times and miss once collectively. The stone skin absorbs much of the damage but some still gets through.

The single elemental attacking the telekinetically grappled half-dragon taur hits both times.

The elemental holding the dragon mount and dwarf reverts to its normal form as the backup elemental turns into a whirlwind to take its place. The dragon is once again entrapped and takes wind burn but the dwarf avoids getting trapped and taking damage.

Bosk chastises Garrett for munching on a turkey leg while he fights the gnome-dragon and then attacks the dragon with a combination of sword and sorcery. (OOC: DC 23 spellcraft to realize the spell cast was Highlight to display spoiler: {form of the dragon III}) The gnome-dragon loses consciousness and fails to stabilize.

Tink tries to grapple the gnome but it is already down.

The entrapped dragon fails to free itself from the new vortex.

The newly freed dwarf charges Beri drawing an a dwarven war axe as he does so but fails to penetrate Beri's natural armor.

The half-dragon taur breaks free from the grapple (34 vs (10 + int + dex + BAB = 28) and takes a full-round withdrawl action to get 120 feet further away.
'
Rodrigo: sparkly, flying, 93 damage, staggered, fled
De Rais: blinking, sparkly 54 damage, 3 negative levels, fled
half dragon minotaur sword: dead
half dragon minotaur axe: 37 damage 4 neg levels flying, fleeing 660 feet away, grappled
gnome: 70 damage absorbed by stoneskin, 157 damage, polymorphed into huge red dragon, blinded, 1 str damage, 240 feet off map, dying
cleric: 3 negative levels. 175 damage dead
dwarf: 91 damage
dwarf's mount: 12 str damage, 39 damage in vortex

Here is the map of those on the ground

Here is the map of the air battle



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells  d20+22=37 ;
Friday November 25th, 2016 4:52:20 AM

Tink desperately tries to slow the half dragon axe minotaur down

-------------------------
Telekinesis grapple: 37

OOC:I could be mistaken, but I think escaping a grapple is a standard action, meaning you can't withdraw/double move/run in the same round


Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26]  d20+30=46 ; 2d8+3=11 ; d6+1=5 ;
Friday November 25th, 2016 9:24:59 AM

Garret watches Bosk take down the dragon and replies, "I knew you had him there, I just didn't want to get in your way!"

When he sees the dwarf appear and attack Beri, Garrett drops his turkey leg and tucks into a dive towards the dwarf feet first.

OOC:
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Charge attack, stunning fist, non-lethal damage: Hit AC: 46, Damage: 11, Fort Save DC 24 or staggered 5 rounds.

Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Restlin: +2 to saves, attacks, and skill checks
Weave Elements, Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 13/14  d20+18=32 ; 28d6=96 ; d20+14=15 ; 5d6=22 ; d20=7 ;
Friday November 25th, 2016 3:25:50 PM

OOC: Escape is vs. DC 33, not 28. I have buffs. Taur still gets loose, but...

***

Restlin sees Tink grapple the taur. She has a good handle on him, so he decides to thin the herd even more. He takes aim at the dwarf's mount..

***

Standard: Disintegration on the dwarf's mount. Hit touch AC 32 for 96 damage. Fort save DC 15 (22 damage if successful).
Move: None

AC this round is 27/24/18



Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Friday November 25th, 2016 3:53:13 PM

Hoping the elemental is at least slowing down the half-dragon and continues to his pursuit of the bad guy....

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  5d6=19 ; d20+15=20 ; d20+15=26 ; 2d6+4=12 ; 2d6+4=16 ; d20+19=39 ; d20+19=20 ; 2d6+8=15 ; 2d6+8=16 ; d20+19=31 ; d20+19=30 ; 2d6+8=14 ; 2d6+8=16 ; d20+19=36 ; d20+19=31 ; 2d6+8=11 ; 2d6+8=17 ; d20+19=39 ; d20+19=26 ; 2d6+8=18 ; 2d6+8=15 ;
Friday November 25th, 2016 6:44:52 PM

The druid's storm cloud sends down another lightning bolt streaking down from the heavens to hit the newly freed dwarf now advancing on him.
Damage = 5d6=19

The druid then returns the dwarfs attack in kind, a huge mass of flames slamming repeatedly into the attacker

slam 1
attack= d20+15=20
damage = (d20+15=26 plus burn)

slam 2
attack= 2d6+4=12
damage = ( 2d6+4=16 plus burn)
***

Air Elementals 3- hp 112: +4 to constitution and strength
Seeing his former captive escaping and attacking the druid the air elemental leaves the captive dragon to the capable hands of his brother and flies to the aid of the druid that summoned him, slamming into him with the fury of a tornado

slam 1
attack= d20+19=39
damage =2d6+8=15

slam 2
attack= d20+19=20
damage = 2d6+8=16
***


Air Elementals 6- hp 112: +4 to constitution and strength
Having the dragon mount in it's grasp the air elemental does it's best to keep the dragon out of the fight.
***


Air Elementals 2- hp 115: +4 to constitution and strength
Having received no further instructions the air elemental continues to wail on the half-dragon.

slam 1
attack= d20+19=31
damage = 2d6+8=14

slam 2
attack= d20+19=30
damage = 2d6+8=16
***


Happy that their attack is going well despite the stone skin, the remaining elementals continue their assault.

Air Elementals 4- hp 112: +4 to constitution and strength
follows the above orders
slam 1
atack: d20+19=36 ;
damage: 2d6+8=11

slam 2
attack: =d20+19=31
damage: =12d6+8=17

Air Elementals 5- hp 112: +4 to constitution and strength
follows the above orders
slam 1
attack: d20+19=39
damage: 2d6+8=18

slam 2
attack: =d20+19=26
damage: = 2d6+8=15



Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Saturday November 26th, 2016 12:18:58 AM

Bosk finishes off the gnome dragon and then runs towards the half taur. (30 ft as a single move action)

[DM Hugh] - Sneak Attack  d20+12=15 ; d20+19=21 ; d20+15=29 ; d20+9=19 ; d20+9=25 ; 2d6+8=15 ; d20+27=28 ;
Sunday November 27th, 2016 11:29:58 PM

(OOC: Was waiting for a Sesha post bu ran out of time waiting...)

Tink grapples the half-dragon minotaur telekinetically.

Garrett charges the dwarf when he sees it emerge from the cyclone and staggers the dwarf (21 on fort save)

Restlin shoots a green disintegration ray at the draconic mount trapped in the cyclone. The ray hits but the ,mount avoids the worst of the effects (15 vs 15 = pass)

Zane continues his pursuit of the fleeing half-dragon taur.

The dwarf manages to avoid some of the effects of the lightning strike (reflex 29 vs 25) but avoids all of Beri's fiery slam attacks.

The elemental attacking the dwarf succeeds with one of its attacks as does the elemental attacking the minotaur and the 2 elementals attacking the gnome-dragon with both attacks.

Bosk finishes off the gnome dragon and then moves towards the half-dragon taur.

After dying the gnome-dragon corpse reverts back to gnome form, lifeless.

The dragon mount takes windburn from the whirlwind but finally manages to escape.from the whirlwind it swoops down and snatches the dwarf up before continuing to try to fly away (OOC: provokes AOO from Beri)

The dwarf settles into the saddle on the draconic mount.

The half-dragon taur attempts to break Tink's telekinetic hold but fails (OOC: replacing Tink's Str w/ Int gives a CMD of 30)

Rodrigo: sparkly, flying, 93 damage, staggered, fled
De Rais: blinking, sparkly 54 damage, 3 negative levels, fled
half dragon minotaur sword: dead
half dragon minotaur axe: 67 damage 4 neg levels flying, fleeing 660 feet away, grappled
gnome: 110 damage absorbed by stoneskin, 178 damage, polymorphed into huge red dragon, blinded, 1 str damage, 240 feet off map, dying
cleric: 3 negative levels. 175 damage dead
dwarf: 115 damage; 11 non lethal damage, staggered
dwarf's mount: 12 str damage, 76 damage fleeing

Here is the map of those on the ground

Here is the map of the air battle

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells  d20+27=30 ;
Monday November 28th, 2016 5:53:45 AM

"I've got that guy held, but not for long. Do I let him go, or can someone reach him in time?"

Tink does her best to maintain the grapple. She doesn't want to pin the half-dragon minotaur. Doing so could see him fall from the sky, out of her sight and reach, giving him a chance to escape.

Instead she does what she can to just maintain the grapple

----------------------------
Telekinesis CMB to grapple: 30

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26]  d20+30=37 ; 2d8+3=5 ; d6+1=2 ;
Monday November 28th, 2016 9:34:13 AM

Garret, seeing that Tink is trying to hold on to the half-dragon, flies off in another direct line, trying to slow the creature.

OOC:
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Charge attack, stunning fist, non-lethal damage: Hit AC: 37, Damage: 5, Fort Save DC 24 or staggered 2 rounds.

Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Restlin: +2 to saves, attacks, and skill checks
Weave Elements, Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 8/14  d20+11=22 ;
Monday November 28th, 2016 9:39:33 AM

"You're not getting away that easily!" shouts the magepriest as he fishes out a ball of sulphur and bat guano. He tosses the thing lightly up in the air before smacking it with his maximize metamagic rod. The ball glows a bright red and streaks towards the dwarf and his mount before exploding around them.

(Restlin will make sure the explosion is above any rooftops to minimize property damage.)

***

Standard: Maximized fireball at dwarf & mount. 60 damage - reflex DC 27 for half.

edit: forgot the +5 for luck points to the save

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character  d20+16=30 ; d20+16=27 ; 2d8+8=23 ; 2d8+8=14 ;
Monday November 28th, 2016 12:14:23 PM

Zane should be close enough that he can get to the half-dragon with a move and will strike to stun the grappled enemy.

Attacking a grappled foe, AC 30 (Crit confirm AC 27) non-lethal Damage 23 (+14 if Crit) Fort Save DC 18 or become Fatigued

"I'm doing what I can, trying to make him less able to fight back and striking with non-lethal damage, he'll be beat up, but not dead. If you're coming this way to help, move full out or it'll be over one way or the other by the time you get here."

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  d20+15=22 ; 2d6+4=9 ;
Monday November 28th, 2016 5:20:07 PM

Hey! I'm not done pummeling that dwarf!
Beri AOO

The druid takes the opportunity to make an attack as the dragon flies off with his dwarf

slam 1
attack= d20+15=20
damage = (d20+15=26 plus burn)

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  5d6=25 ; d20+19=20 ; d20+19=28 ; d6+8=12 ; d6+8=11 ; d20+19=24 ; d20+19=22 ; 2d6+8=13 ; 2d6+8=17 ; d6+19=23 ; d6+19=25 ; d20+19=23 ; d20+19=31 ; 2d6+8=12 ; 2d6+8=14 ;
Monday November 28th, 2016 5:51:14 PM

Air Elementals 6- hp 112: +4 to constitution and strength
Having lost the dragon mount, the whirlwind chases down the dwarf and dragon in an attempt to recapture them
***

the elemental attacking the minotaur and the 2 elementals attacking the gnome-dragon with both attacks.
***
Another bolt of lightning comes screaming down on the dwarf that just got pulled away from the druid's fiery attack
Damage = 5d6=25
***

Seeing the dwarf and dragon escaping, Beri transfroms into a huge air elemental and takes chase.

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , True Seeing, Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind

stored in staff via spellstaff-
Spells with * are Fey domain spells (and not included in spell counts)

Active Spells:
Tishe's Weave Elements - Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste (+2 to saves, attacks, and skill checks; and haste)
***

Air Elementals 3- hp 112: +4 to constitution and strength
Following Beri, the elemental attacks first the druid (if standing) followed by the dragon should the dwarf fall.

slam 1
attack= d20+19=20
damage = d6+8=12

slam 2
attack= d20+19=28
damage = d6+8=11
***

Air Elementals 2- hp 115: +4 to constitution and strength
Having received no further instructions the air elemental continues to wail on the half-dragon.

slam 1
attack= d20+19=24
damage = 2d6+8=13

slam 2
attack=d20+19=22
damage = 2d6+8=17
***

Air Elementals 4- hp 112: +4 to constitution and strength
Their target having fallen, the remaining two elementals tear through the sky towards the grappled half dragon minotaur. The first elemental transforms into a whirlwind and attempts to capture the grappled beast.

Air Elementals 5- hp 112: +4 to constitution and strength
Following the lead of the other elemental, Elemental 5 takes flight. Should his brother's attempts to restrain the half dragon fail, elemental 5 will tranform into w whirlwind as well and attempt to captrue the beast. should the previous whirlwind have been successful, elemental 5 will attack the target with all his strength.

slam 1
attack:d20+19=2
damage: 2d6+8=12

slam 2
attack: = d20+19=3
damage: = 2d6+8=14



Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Monday November 28th, 2016 10:17:11 PM

Seeing the dwarf take off on the dragon Bosk casts ari walk on himself and runs towards the dragon (30 ft).
I am going after the dwarf and last dragon. Next round I am going to dim door over to him. I can take others with me if you get to me in time (next round). Please, try not to kill this dragon. I would love to keep it as a mount!

ooc: If Bosk can catch it can I use it as a mount for RP purposes only? I understand not allowing it in combat.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22]  d100=48 ;
Monday November 28th, 2016 10:23:48 PM


"It's intelligent Bosk, and obviously serving bad people. I doubt it would willingly serve you in any capacity short of domination magic, and I wouldn't trust it not to toss you the first chance it got."

Taking advantage of haste, Sesha runs towards the dying Gnome. Alice will be fine. She hopes.

Sesha: Run 240 to base with Gnome.
Alice: Passes "Beserk" test. Runs after Sesha, but gets more than 30ft away. (1% cumulative per turn.)



[DM Hugh] - Sneak Attack  d20+9=26 ; d20+15=28 ; 6d6=27 ; d20+22=29 ; 2d6+8=13 ; d20+15=25 ; d20+15=34 ; d20+15=16 ; d20+15=28 ; d20+15=28 ; d20+21=35 ;
Monday November 28th, 2016 11:54:40 PM

Tink telekinetically maintains the grapple.

Garrett shortens the distance between himself and the grappled taur.

Zane attacks the grappled taur and lands a solid blow but it is not a critical hit. The taur is hearty enough to avoid the effects of Zane's stunning attempt.

Beri 's attack of opportunity against the draconic mount bounces off against its armored hide.

Restlin aims a maximized fireball at the dwarf and its mount. The fireball instantly kills the mount when coupled with its previous injuries. The dwarf avoids some of the fireball but still falls from the sky when the fireball takes out the mount.

Beri's elemental sucks up the dragon carcass and unconscious dwarf as a bolt of lightning slams into the dwarf killing it.

The other elemental continues attacking the grappled taur only to have both slams miss. The other 2 elementals reach the grappled taur and one tries to suck him up. The taur avoids being sucked up by the first cyclone only to be sucked up by the second cyclone. He manages to avoid taking damage from either of the winds though.

Bosk casts air walk on himself but his plans for the draconic mount are no longer possible.

Sesha runs towards the dead gnome as her summoned creature passes its berserk test.

The minotaur tries to escape from the vortex and succeeds. The minotaur next tries to escape the grapple and succeeds(35 vs CMD of 30). The half-dragon taur flies another 60 feet away provoking attacks of opportunities from Zane and the elemental not in cyclone form.

Rodrigo: sparkly, flying, 93 damage, staggered, fled
De Rais: blinking, sparkly 54 damage, 3 negative levels, fled
half dragon minotaur sword: dead
half dragon minotaur axe: 67 damage. 23 nonlethal damage 4 neg levels flying, fleeing 720 feet away,
gnome: dead
dwarf: 210 damage; 11 non lethal damage, dead
dwarf's mount: dead

Here is the map of those on the ground

Here is the map of the air battle

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells  d20+22=24 ;
Tuesday November 29th, 2016 1:21:00 AM

Tink grinds her teeth as the dragon-taur once again slips her grasp. This combat has not favored her. She tries once again to grapple the fleeing but just can't get a good grip.

-----------------------------
Telekinetic grapple: 24 - I'm guessing a fail

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26]  d20+28=35 ; 2d8+3=13 ; d6+1=3 ;
Tuesday November 29th, 2016 9:07:24 AM

Garret, tries again to fly in another direct line, trying to make another dive-bomb attack on one of the fleeing beasts.

OOC:
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Charge attack, stunning fist, non-lethal damage: Hit AC: 35, Damage: 13, Fort Save DC 24 or staggered 3 rounds.

Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Restlin: +2 to saves, attacks, and skill checks
Weave Elements, Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 9/14  10d6=27 ; d20+17=20
Tuesday November 29th, 2016 9:39:49 AM

Restlin's still got a good number of long range attacks up his sleeve. He sends one the fleeing taur's way.

***

Fireball, selective - doesn't affect friendlies. 27 damage, reflex DC 20 for half.

edit: Hit submit before rolling save DC.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character  d20+16=33 ; 2d8+8=17 ; d20+16=19 ;
Tuesday November 29th, 2016 11:05:42 AM

As the enemy flees, Zane strikes out and hits AC 33 for another 17 non-lethal damage.
He flies after him, and attacks again, being able to keep up with his current speed, he closes up to basically point blank range, allows himself to trigger an attack of opportunity. As he flies to attack, he draws the Kama and shunts it to AC to boost his armor class.

Attack AC 19 misses

As the fireball explodes around him, Zane flinches a bit but then realizes that he doesn't have to dodge the blast...

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Tuesday November 29th, 2016 11:43:27 AM

Seeing the battle winding down Bosk collects anything of value from the gnome (move action) before DIm Dooring over to the half taur (standard action. Thanks for saving this so I could get a couple more blows in!

ooc: In case I forget, Bosk will make sure to collect the taur items he disarmed...we don't find those often!

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  5d6=14 ; d20+19=20 ; d20+19=28 ; d20+19=28 ; d20+19=35 ; 2d6+8=18 ; 2d6+8=15 ; 2d6+8=15 ; 2d6+8=14 ; d20+15=16 ; d20+15=20 ; 2d6+6=11 ; 2d6+6=10 ;
Tuesday November 29th, 2016 6:42:51 PM

Seriously, why doesn't he surrender? Well, if he wants to go down with honor or something like that I suppose we have no choice

Beri shrugs, there isn't much he can do if the failed assassin doesn't want to ask for mercy.
***
The lightning storm sends it's bold screaming down toward the minotaur.
Damage = 5d6=14
***
Beri chases down (haste) the fleeing half dragon and unleashes a fury of attacks on him. Should he be surrender he will call off the attack and have the air elementals escort him back.

slam 1
attack= d20+15=16
damage = ; 2d6+6=11

slam 2
attack=d20+15=20
damage = 2d6+6=10

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , True Seeing, Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind

stored in staff via spellstaff-
Spells with * are Fey domain spells (and not included in spell counts)

Active Spells:
Tishe's Weave Elements - Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste (+2 to saves, attacks, and skill checks; and haste)

***
Air elemental 4 chases down the half dragon and attempts to recapture him, if successfull he will start dragging him back to the group.

Air elemental 5 follows and will capture the minotaur should elemental 4 fail, and if successful will ready an action to capture the minotaur should he escape

Air elemental 6 does the same as backup for elemental 5
***
Air Elementals 3- hp 112: +4 to constitution and strength
Following Beri, the elemental attacks first the druid (if standing) followed by the dragon should the dwarf fall.

slam 1
attack= 2d6+8=18
damage = d6+8=12

slam 2
attack= ; 2d6+8=15
damage = d6+8=11
***

Air Elementals 2- hp 115: +4 to constitution and strength
Having received no further instructions the air elemental continues to wail on the half-dragon.

slam 1
attack= d20+19=28
damage = ; 2d6+8=15

slam 2
attack=d20+19=35
damage = 2d6+8=14

[DM Hugh] - Sneak Attack  d20+15=31 ; d20+15=27 ; d20+15=16 ; d20+15=30 ; d20+15=34 ; d20+15=16 ; d20+15=23 ;
Tuesday November 29th, 2016 11:40:54 PM

Tink tries to grapple the half-dragon taur again but fails this time.

Garrett gets closer to the half-dragon taur and should be able to reach him next round if the other members of the team can prevent him from moving.

Restlin casts another fireball this one streaking towards the half dragon taur. The taur does manage to avoid some of the blast but his white dragon heritage still means he is injured by it more than another creature would be.

Zane hits the half dragon taur with his attack of opportunity and then gives chase. His follow up attack falls short.

Bosk loots the gnome and then uses dimension door to get over to the half dragon taur.

Beri sends another lightning bolt screaming towards the taur. The taur twists partially out of the way. The elemental druid then attempts to slam into the taur but his attacks cannot penetrate the creature's armor.

Beri 's cyclone elemental captures the taur again and although the creature does not take wind burn. It still moves the taur 200 feet closer to the party. The other cyclonic elementals prepare themselves to recapture the taur should it escape.

His non-cyclonic elemental also attacks the taur, hitting with its second slam.

His other non cyclonic taur just hovers as both the draconic mount and dwarf are dead.

The half-dragon taur escapes from the whirlwind that was trapping it only to be captured by the backup elemental.

It says as if reading Beri's mind, "I choose death before dishonor." it calls out from within the vortex.

Rodrigo: sparkly, flying, 93 damage, staggered, fled
De Rais: blinking, sparkly 54 damage, 3 negative levels, fled
half dragon minotaur sword: dead
half dragon minotaur axe: 109 damage. 40 nonlethal damage 4 neg levels flying, fleeing 520 feet away, trapped in vortex
gnome: dead
dwarf: dead
dwarf's mount: dead



Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Wednesday November 30th, 2016 12:02:18 AM


Sesha watches the chase, and looks down at the gnome. He was dying. Now he was dead. Another missed chance.

She waits for Alice to catch up and commands the ragbound doll to sit. Absentmindedly, she starts brushing the golems sparse blond hair.

"The Dragons are fired up today. I imagine I'll be asked to track down the few that managed to escape.", she tugs on a snag in Alice's hair, then pauses her brushing.

"At least I didn't let anyone die. That's always a win for team Serenbeth. Speaking of which, time to give you a spell to hold. But what to pick?"

She thinks a moment, then decides on Mind Fog.



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells  d20+22=24 ;
Wednesday November 30th, 2016 3:35:10 AM

Tink readies an action to grapple the dragon taur should it escape the vortex, but her attempt is as feeble as the last

-------------------------
Telekinetic grapple: 24. On 5 rounds of grappling that's 2 x 2s and 1 x 3

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Wednesday November 30th, 2016 8:51:32 AM

Garret finally realizes that as he catches up to the beast, it has been taken care of by the others. He suspects it won't die after the non-lethal damage, so perhaps the group can still question it.

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 9/14 
Wednesday November 30th, 2016 9:03:51 AM

"Figures. It ambushes a group of heroes in a populated city then spouts nonsense about honor. There's nothing honorable about anything you just did!"

Restlin could throw another fireball, but suddenly wants this thing alive. The magepriest had nothing non-lethal left in his arsenal that could help, so he heads over to Sesha. "You brought that flesh doll thing to life, didn't you? You know Bosk is going to lose his mind, right?"

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character  d20+13=29 ; d20+13=23 ; d20+8=17 ; d20+13=32 ; d20+13=30 ; 2d8+7=19 ; 2d8+7=13 ; 2d8+7=18 ; 2d8+7=13 ; 2d8+7=12 ;
Wednesday November 30th, 2016 11:50:06 AM

Since the enemy is next to him, Zane unleashes a flurry upon him again. Using a Ki point for extra attack and still doing non-lethal damage.

Zane will "5'step to get flanking if possible. (did not add flanking to roll either)
(target is grappled and possibly prone?)(forgot Heroism on all attacks so added to after roll)
Flurry 1 AC 31 Damage 19
Flurry 2 AC 25 Damage 13
Flurry 3 AC 19 Damage 18
Ki AC 34 (Crit Confirm 32) Damage 13 (+12 if crit)

"Trying not to kill him so we can question him"

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Wednesday November 30th, 2016 1:10:01 PM


Sesha nods.

"At first, I thought she was sad but adorable to look at, and as a doll she called to my budding maternal instincts." She removes another tangle from the stringy blond hair. "I know it's silly, but whoever's skin she was made out of, as a doll, I felt like they were trapped. I added magic to the mix, and this is what happened. I think I suspected it would end up like this."

She looks at the flesh golem.

"She's in constant pain and terribly angry. She's also, for some reason, protective of me. When I first realized what I had done, I figured she'd hate me." Sesha pats the golem on the head, and it gurgles something like a purr.

"I feel like she's better off summoned here and given form than than being stuck as a doll, now that I've meddled with her. It was a horrible mistake to imbue Alice with a spirit, but now that I've made this thing, I feel responsible for her. She'll be with us as much as I can manage it."

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  d20+19=35 ; d20+19=28 ; d20+19=25 ; d20+19=39 ; 2d6+8=12 ; 2d6+8=15 ; 2d6+8=16 ; d20+19=31 ; 2d6+8=15 ;
Wednesday November 30th, 2016 6:11:53 PM

Tough luck for him, he's not getting any such death, he can rot in jail for the next few years instead
All elementals converge on the remaining target, as before the whirlwind elementals, including Beri, keep him locked in place, the three not holding him holding actions to retake him in their winds.

Elementals 2 and 3 attack using non-lethal damage

Elemental 2
slam 1
attack: d20+19=35
damage: 2d6+8=12

slam 2
attack: = d20+19=28
damage: = 2d6+8=15

Elemental 3
slam 1
attack: d20+19=25
damage: 2d6+8=16 ;

slam 2
attack: = d20+19=39 (nat 20!)
crit roll=d20+19=31 ;
damage: = 2d6+8=15 (x2 crit?)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , True Seeing, Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind

stored in staff via spellstaff-
Spells with * are Fey domain spells (and not included in spell counts)

Active Spells:
Tishe's Weave Elements - Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste (+2 to saves, attacks, and skill checks; and haste)

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells   d20+20=23 ; d20+20=25 ;
Wednesday November 30th, 2016 8:17:06 PM

The horned cleric does his best keep his calm and not kill his enemy. Reaching into the vortex he attempts to grapple the half taur, but the sudden image of the fleshy abomination distracts him...I should have just stabbed him... the cleric thinks as he wastes his opportunity.

[DM Hugh] - Sneak Attack 
Wednesday November 30th, 2016 11:57:28 PM

placeholder

[DM Hugh] - Sneak Attack 
Thursday December 1st, 2016 1:07:37 AM

Sesha reaches the gnome, sees that it died and then starts brushing her golems hair. She ponders what spell to give it to hold before deciding on Mind Fog.

Tink fails to grapple the Taur as it escapes from the vortex.

Garrett catches up to the Half-dragon taur only to realize the other Iron Dragons have the situation in hand.

Restlin offers a retort to the taurs own talk of honor and chooses to not throw any more damaging spells its way as he wants the creature alive. He then points out that Bosk may have a problem with Sesha's golem.

Zane flurries at the half-dragon taur hitting it twice for nonlethal damage.

Sesha explains what she did to the doll and how she feels responsible for it.

Beri and his elementals converge on the taur and manage to collectively hit it twice knocking it out.

Bosk tries to grapple the unconscious taur but he is distracted by the appearance of the golem.

All the enemy combatants are either dead, fled or unconscious.

From the enemies gear you find
12 crossbow bolts
15 adamantium bolds
10 cold iron bolts
10 silver bolts
banded mail, medium
a heavy crossbow with 50 bolts
a masterwork dwarven waraxe
a masterwork warhammer
a belt
a cloak
a quiver
some lenses
a ring
4 pairs of manacles
100 feet of silk rope
an exotic saddle
saddle bags
a masterwork glaive (size large)
2 potions
4 javelins
2 sets of large banded mail
2 belts
2 cloaks
2 more rings
4 more potions
a wand
another belt
a broach
another cloak
an ioun stone
a headband
another ring
another potion
a mithral breastplate
a scythe
an amulet made of liontaur's claws
another belt
another cloak made of centaur hide
another headband
another ring
unholy water
cold iron unholy symbol of Gargul
silver dust
onyx gems
a totem bag containing some minotaur bones
Bosk Highlight to display spoiler: {You get the feeling that the bones in the totem bag belong to your mother}
some letters

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Thursday December 1st, 2016 2:29:13 AM

Bosk waits for Restlin to check the various objects for auras, including the axe and sword he disarmed form the taurs, as he grabs the totem bag off of the other cleric. Instantly he feels a familial bond with the bones inside and confusion washes over him. Relics in a totem bag or only of use if the wearer single handedly defeated the opponent...this half-orc...he had assumed the cleric was a servant...but all signs indicate that this miserable excuse of a corpse was the one...

The clerics eyes turn gray as the focus on the ethereal, searching for the soul of his enemy and wondering what will happen if he thrusts his ghost touch blade through it. Who are you, and how did you come by these bones?

The flood of emotions is overwhelming. Justice. Vengeance. They are finally his. All that he strove so long for. Today he will make a necklace out of the orc's appendages the he can lay upon his mother's grave. Yet, in the back of his mind the cleric half hopes this pathetic half-orc was not the one that killed his mother. After having been in the revenge business so long, now that it's over, he does not know what to do with the rest of his life. With ever passing moment the urge to resurrect the orc just to kill him again rises, but at the same time he feels a calming peace he has never felt before.

The conflicting emotions tear at his very soul and he realizes how much of his life he gave up in this endeavor, and that he would gladly do it again. As the orc's soul moves on he can feel his humanity leaving him. His spirit being torn in two as he teeters on the verge a precipice from which he can never return...(Assuming this was the person the killed Bosk's mother, once he takes his last level of Avenger his creature type will change to that of Outsider. RPing that transition.)

ooc: Actions and descriptions:
Sense Spirit (SU): The grim can sense the direction and distance to any disembodied spirit or soul in long range (400 ft. + 40 ft./level), even through material objects.
Question Spirit (SU): The grim can speak with any spirit, ghost, or incorporeal creature as if under the affect of a Tongues spell. The being cannot lie to the grim, although it is not forced to answer.

ooc2: If you are going to require Bosk to kill him on his own let me know, and I will gladly ask Sesha to resurrect him and dispatch him once again or attempt to destroy his spirit.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26]  d20+27=45 ;
Thursday December 1st, 2016 8:01:24 AM

Garret hovers around and looks at the carnage. He tries to see if there are any innocents around, or if the attackers are thinking of returning (perception: 45).

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Thursday December 1st, 2016 12:59:19 PM

Zane grabs the unconscious half dragon-taur by a hoof and drags him back to the group, he'll enlarge himself if needed to achieve this.....
"you did want one to question, right?"
If he even looks like he's starting to stir, Zane will pummel him some more with non-lethal damage.....

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 9/14 
Thursday December 1st, 2016 1:44:07 PM

"We did. I'll leave the questioning to Bosk and Tink. That's more up their alley."

He turns to the pile of loot. "This is up mine." Gripping his holy symbol, Restlin casts a divine detect magic spell. He'll separate the loot into one mundane and one magical pile.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Thursday December 1st, 2016 2:00:38 PM


Sesha notices the letters.

"Interesting."

Assuming they don't radiate magic, she will pick them up and start reading.

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Thursday December 1st, 2016 5:25:47 PM

Beri thanks his elementals for their courageous efforts and lets them return back to their home plane.

Well, that was a little more excitement than I was planning for tonight, and to think it started off so fun. I wonder what these honorless pond scum attacked us for... actually, that's not fair. Pond scum is a very important part of the ecosystem, whereas the Wold would be much better if cowardly filth like this didn't exist.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells 
Thursday December 1st, 2016 9:15:22 PM

Questioning would have to wait. Bosk looked more angry and upset than Tink had ever seen him before. It wasn't just the rage and adrenaline from battle. Something was seriously bothering him.

She keeps her eyes on him, wary that he may do something ... silly.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Friday December 2nd, 2016 8:57:18 AM

Garret continues to gaze around and swats at a bug that flies in front of his face.

Scene 2: Where Did They Come From?


DM Tanner 
Friday December 2nd, 2016 9:49:22 AM

You have defeated the mysterious assailants! [Party members gain 90,000xp each]

Bosk's gaze pierces the veil of mortality. It takes only a few moments of searching the area for the Grim to find the soul of the half-orc priest. The villain is looking about, standing in bewilderment at his newly-deceased state. His gaze locks with Bosk and surprise lights his eyes. "Who are you, and how did you come by these bones?" He stares in puzzlement, furrowing his brow for several seconds before realization dawns on his face. A small smile creeps across his lips. "I am Banto, a cleric of Gargul. Well met, brother in the faith." He looks behind him, seeing something in the distance. "I suppose it is my time. A bit earlier than expected, but an Eye is always ready. I hope you come to see the true power of Gargul. In darkness and death." He motions toward the totem bag. "I was given that bag by my master. And... no, I did not kill your parents. There is a little something for you inside." He gives you a flippant wave of his hand and begins fading from view.

Looking inside the bag, you see that it does indeed contain bones. However, it is a paltry assortment -- several finger bones and some teeth. At the bottom of the bag is a small copper coin, stamped with a 'V'.

Garret sees no other threats in the immediate area. Terrified townsfolk huddle behind wagons and stalls, poking their heads to sneak a peek.

Zane drags the half-dragon minotaur to the group. He is still quite unconscious.

Restlin examines the pile of loot and separates the magical from the mundane. (see below)

Sesha opens the letter, and reads it aloud for the party. (ooc: No magic.)

Banto,

You are to join the vanguard against the Iron Dragons. De Rais is the ostensible leader, but you are my eyes and ears as always. You know of their new honors and stronghold. Destroy them. Make it public and dramatic. We must cower the dragon consortium groups into fear so that we may crush them individually.

Their heresy must be swept from the Wold. Glory to the Death Dragon!

-- Vivian Taurbane

p.s. If you have the chance, taunt that mewling calf before he dies. His name is Bosk. Ask him about Cenoios and Adatia. Bring me back his horns.


Beriothian muses as to the motivations of their attackers, but it seems the question is answered, somewhat, by the letter.

Katinka is wary of Bosk in his fit of rage. She stands and waits.

Magic:
12 crossbow bolts (5 bolts radiate one type of aura, 2 bolts radiate another, and 5 bolts radiate a third different type of aura)
banded mail, medium
heavy crossbow
belt
cloak
quiver
some lenses
ring
2 potions
4 javelins
2 sets of large banded mail
2 belts
2 cloaks
2 more rings
4 more potions (2 radiate one aura and the other 2 another type of aura)
a wand
another belt
a broach
another cloak
an ioun stone
a headband
another ring
another potion
another potion
a mithral breastplate
a scythe
an amulet made of liontaur's claws
another belt
another cloak made of centaur hide
another headband
another ring
a totem bag containing some minotaur bones

Mundane:
15 adamantine bolds
10 cold iron bolts
10 silver bolts
50 bolts
a masterwork dwarven waraxe
a masterwork warhammer
4 pairs of manacles
100 feet of silk rope
an exotic saddle
saddle bags
a masterwork glaive (size Large)
A large master work bastard sword
A large master work dwarven axe

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 9/14 
Friday December 2nd, 2016 10:16:31 AM

Restlin stands back and admires the haul. There would be time to sort thorough it later, but it was a nice looking haul nonetheless.

The magepriest looks around. They were still in Hook City, and there were likely many eyes on them. "Good people!" he starts. "It would appear we have yet another name to add to our list of villains who have underestimated the Iron Dragons. The immediate danger seems to have passed, though."

"We should probably get all this stuff into the tower over there. We obviously have some work to do..." Restlin starts gathering up all the stuff they've collected & carrying what he can into the tower.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Friday December 2nd, 2016 12:57:11 PM

Garret quickly moves down with Restlin and starts helping gather up the items.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Friday December 2nd, 2016 1:06:56 PM


Sesha gives Bosk a sympathetic look as she puts her brush away.

"Alice, start gathering up what the Mage-Priest cannot carry. Then follow me inside the Iron Tower."

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Friday December 2nd, 2016 4:35:14 PM

Beri listens intently as Sesha reads the chilling message.
Then this isn't just some attack against us, but against the entire consortium! We must inform them so that all the members can take the necessary actions to defend themselves. It is also likely that they know exactly who this Vivian Taurbane is and all about their Death Dragon.

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Friday December 2nd, 2016 6:32:46 PM

Bosk wipes the blood off of his blade and sheaths his sword. I should dispatch your soul, but as you told me what I needed to know I will let Gargul decide your fate. Bosk looks around for the remaining spirits to ask them where he can find Vivian Taurbane and why he was singled out.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells 
Friday December 2nd, 2016 6:48:46 PM

As the others start to head back to the tower, Tink remains with Bosk. The small halfling reaches out a hand to place on his back, but stops short.

The difference between vengeance and justice can sometimes be blurred. Sometimes the two even seemed the same. In a way, she could understand what he wanted to do.

She stands silently with him until he is prepared to leave.

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Friday December 2nd, 2016 8:50:54 PM

As the group collects the remaining items and heads back Bosk recalls the events of his past and decides it is time to share them with his friends, his new family. Quitely he turns around and returns with Tink to the tower.

When everyone is inside and a meal prepared Bosk stands up and tells them of the bones he found and whet he knew of his mother's killer. I grew up on Minotaur Isle, the son of Cenoios and Adatia. I was very close to my family. My father was was known across the island for his talents at wine making, and it had always been my dream to follow in his foot steps and take over the vineyard when I reached adult hood.

One night I was awakened by the panicked screams of my mother. When I arrived outside my parents room I could already smell the blood, but neither my father nor the murder were to be found. My father claimed to have been out tending the vines when the tragic event occurred, however the community did not believe him. That week he was put to death by the community for my mother's murder.
Having not yet reached adulthood yet, nor having been trained enough to take over his father's work, I was adopted by the community. I lived in my family's house from this point, and was looked after and brought food by neighbors.

A few weeks after my father's death both my father's and my mother's spirits were seen throughout the community, and the town believed it to be a bad omen...my father forever seeking out my mother. It was not until some months later that a wandering halfling grim came upon our town and spoke to the spirits and laid them to rest. My mother's spirit would not leave because she was weighed down with the guilt of my father's death for her murder. My father, a proud man, was outraged by the injustice of his death and could not cross over until our family name was cleared.

By talking to my mother's ghost he learned that she was killed by a Lich for refusing to reveal the location of my family's hidden cellars containing the sacred blue wine of Imod. The halfling was able to not only clear my father's name, but was also able to help their souls to cross over. These were things that no man in my village had been able to do. Although I was glad that his family’s name was clear I was resentful of the fact that a small halfling was able to achieve that which none of my strong clan could do.

Since that time I have had mixed feelings towards the small ones. They do not have our strength or philosophy of Might Makes Right, but I can admires their determination and bravery and never underestimates them. It was this experience that caused me to dedicate my life to Gargul and become a Grim so that I too might help those poor souls crossover and avenge their injustices.

It was then that I began my journey to find the Lich responsible for my parents' deaths. To help accomplish this goal I turned to Jancassis and work as her Avenger in those joint missions with Gargul to help the spirits of those trapped on the Physical Plane cross over by getting their much longed for revenge.

Unfortunately I exhausted all leads to my parent's killers...until today...


Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Friday December 2nd, 2016 9:24:29 PM

Zane listens to Bosk's story as he tells it.
"Bosk, Whatever you need, I'm there.
Unlike you, I've never even been to the Taur Isles at least in my personal memory. I think I was born there but was at sea before I was the age of one.
Just find out where we are going, and I'll back you up 110%."

Zane lifts a mug to Bosk to indicate his promise.

DM Tanner 
Saturday December 3rd, 2016 11:57:59 AM

Bosk relates a painful story from his childhood, and outlines his desire for revenge and justice that has driven him throughout his adult life.

Garret helps move the equipment back to the Iron Tower.

Zane pledges his support to his comrade's quest.

Restlin calms the crowd, somewhat. Many of them skitter back to their homes, but a few look slightly less bewildered and fearful. Terror gives way to cautious curiosity.

Sesha almost moves the equipment.

Beriothian declares that the new threat against them is ambitious indeed, to be targeting the entire Dragon Consortium!

Katinka watches Bosk and considers comforting him.

==========

The party trundles into the Iron Tower, dragging a consider amount of equipment with them. The loot is placed in neat piles in the front chamber for later examination.

You now have (a) unidentified loot, (b) several naked, bloody bodies in the courtyard, and (c) an unconscious captive. You know, you did just find some rope...

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 9/14  d20+28=45 ; d20+28=33 ; d20+28=41 ; d20+28=35 ; d20+28=31 ; d20+28=44 ; d20+28=29 ; d20+28=29 ; d20+28=36 ; d20+28=33 ; d20+28=36 ; d20+28=41 ; d20+28=32 ; d20+28=35 ; d20+28=34 ; d20+28=33 ; d20+28=34 ; d3=1 ;
Saturday December 3rd, 2016 4:32:05 PM

Unfortunately I exhausted all leads to my parent's killers...until today...

"Yup," responds Restlin, "and now we have a doozy of one. Buddy, we are going to send all those sons-a-you-know-whats to Gargul for judgement."

He looks to the treasure pile. "You folks have work to do, with your scrying and nemesis insighting and whatnot. I'll handle processing all this stuff while you figure out our next move."

***

Restlin can ID anything caster level 8 and below automatically.

I'll roll a bunch of spellcraft checks here for you to use, Mr. DM:

45
33
41
35
31
44
29
29
36
33
36
41
32
35
34
33
34


Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Saturday December 3rd, 2016 5:42:10 PM

Bosk wonders if he was able to locate the other spirits and get any information from them?

DM Tanner: The other spirits heard his questions, but chose to remain silent.

DM Tanner 
Saturday December 3rd, 2016 6:39:45 PM

Magical Gear

+1 axiomatic bolts (5), +1 human-bane bolts (5), +1 merciful bolts (5), oil of greater magic weapon (CL 12th), potion of barkskin (CL 9th), potion of cure serious wounds, potion of heroism, +2 banded mail, +1 unholy heavy mace, belt of physical might +2 (Dex, Con), cloak of resistance +3, efficient quiver, eyes of the eagle, ring of protection +1, belt of physical might +2 (Str, Con), cloak of resistance +3, ring of protection +1, oil of greater magic weapon (CL 12th), potion of barkskin (CL 9th), potion of cure serious wounds, potion of heroism, javelin of lightning (3), +2 banded mail, +1 unholy heavy crossbow, potions of bull's strength (2), potions of cure serious wounds (2), wand of shield (20 charges), bracers of armor + 3, belt of mighty constitution +2, brooch of shielding, cloak of resistance +4, dusty rose prism ioun stone, headband of alluring charisma +4, ring of protection +3, potion of invisibility, +3 mithral breastplate, +1 scythe, amulet of natural armor +1, belt of giant strength+2, cloak of resistance +1, headband of inspired wisdom +4, ring of protection +1.

Mundane Gear

adamantine bolts (15), cold iron bolts (10), silver bolts (10); crossbow, masterwork dwarven waraxe, masterwork warhammer, manacles (4), silk rope (100 ft.), manacles (4), masterwork chain shirt barding, military saddle, saddlebags, masterwork bastard sword, masterwork elven curveblade, masterwork heavy crossbow, diamond dust (worth 500 gp), unholy water, cold iron unholy symbol (worth 500 gp), onyx gems (worth 1,000 gp), silver dust (25 gp), 16,588 gp.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells 
Saturday December 3rd, 2016 11:13:03 PM

"I'm happy to be one of the people to interrogate our prisoner. Bosk, you're really close to this so it's probably going to be up to you if you want to sit in or not. I imagine he will say things to try and get under your skin, but in doing so he may inadvertantly give something away."

While the man is unconscious Tink will thoroughly search him for any hidden items, as well as any poison pills he might have stashed in his mouth to avoid the imminent interrogation.

----------------
Perception: 53 (assuming we can Take20 while he is unconscious)

Re Loot: On Nov 15th "enough loot for you all to be at the 315,000 WBL". Assuming we sell all this loot, it works out to an extra 18,643.07 each for a total of 333,643.07 total WBL each


Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Sunday December 4th, 2016 12:06:14 PM

Bosk shows some interest in the brooch of shielding, cloak of resistance +4, dusty rose prism ioun stone, potion of heroism and potion of invisibillity.

I would prefer to be there. One advantage of being a Grim is that he cannot lie to me very easily.

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Sunday December 4th, 2016 7:08:48 PM

Bosk reaches into his bad and takes out a chain and lock and precedes to tie up (take 20) their unconscious captive. I want to make sure we learn everything we can from him. With my training as a Grim I can commune with his spirit and try to compel him to tell the truth. Once we are through with him I plan to get some supplies and prepare for what lays before me.

Before the prisoner awakes Bosk prays to Gargul. Help guide me in asking the right questions and following the right leads to track down this lich, who shows no respect for the sanctity of life and whose own undying form makes a mockery of the living. Bless me in this venture, and thank you for putting this in task in my path. That in doing what my done I might also get me vengeance. Please, grant me your blessing .

Question Spirit (SU): The grim can speak with any spirit, ghost, or incorporeal creature as if under the affect of a Tongues spell. The being cannot lie to the grim, although it is not forced to answer. This power can also be used with mortals, although with no Tongues affect, and the mortal must tell the truth (if it chooses to answer) only after failing a Bluff check opposed by the grim's Intimidate check.

ooc: I just realized I never corrected my skillpoints from the WLA revamp and am doing that now. I also never added a feat for lvl 15 or ability bonus for lvl 16. I will try to get that done ASAP. Also I am due for a shopping and rafting spree.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Monday December 5th, 2016 3:33:22 AM


Sesha considers most of the items sell able. There was nothing there that really interested her. Further, she was preparing herself to be very busy with some of the items taken.

"I need to know how I'm expected to spend my time right now. I can scry, I can divine, and I can talk to the dead. I'm going to follow Bosks lead on this though, because I feel he has the right to direct how this goes. Parental issues are always touchy."

She's quiet a moment, then continues.

"When we have time though, I'll want us all to together for another bonding ritual. I've contacted my old mentor through the Giggling Ghost, and she's taught me how to make our coven bindings permanent, rather than a 24 hour affair. I also need to get to work on some personal projects. Some can wait, others can't."

(Also going through level up stuff. Apparently I havent applied any level up stuff since level 13.)

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Monday December 5th, 2016 8:07:45 AM

Garret listens as Bosk tells his tale. He isn't sure if he should be offended of his opinions of the little folk, but figures he's been around long enough that if Bosk really did hate him, he'd know by now. He says, "Indeed, we are here for you and I would be glad to help you follow this lead."

While the others work through the gear inside, Garret heads outside. He tells one of the children around to head off and get the cart to carry off the dead. He tries to clean up the area outside the best he can, straightening up bushes, pushing messes to the side, etc.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Monday December 5th, 2016 5:09:33 PM

"I've pounded on him enough, I think I'll skip the interrogation."
Zane helps sort and clean the loot, no need to bring bloody items to the Catacombs for sale.

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Monday December 5th, 2016 5:55:25 PM

Hey Bosk, before you begin let's add an addition to the tower. I'm thinking a nice prison cell could be useful right about now so that if anything happens this guy can't escape.

Not being one for interrogating, Beri will transform into earth elemental and help watch the prisoner during the questioning

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells 
Monday December 5th, 2016 6:27:31 PM

"I'm pretty sure he's a caster, Beri, so you keeping an eye on him would be helpful. If he looks like he's starting to cast something, please feel free to do something to make him stop"

Tink takes out her holy symbol and stands in front of the captive, waiting for him to wake up.


DM Tanner 
Monday December 5th, 2016 7:35:12 PM

Bosk binds the captive and prepares himself spiritually to question him.

Garret busies himself outside, directing townsfolk to help dispose of the bodies and clean up the mess.

Zane helps clean and sort the loot.

Restlin stays nearby and watches.

Sesha questions the party regarding the best use of her time. She decides that strengthening the eldritch bond she has woven among the party would be a good idea at this point, considering her rise in power.

Beriothian transforms into a 'bruiser' form, an earth elemental, and helps watch the prisoner during questioning.

Katinka cautions everyone that their newest 'guest' may be a spellcaster, and advises to treat him according should he wake up.

=====

The captive is dragged, bound hand-and-foot, to a room for interrogation.

A few rousing slaps is enough to bring the minotaur from unconsciousness. He looks about blearily, blinking his eyes...

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Monday December 5th, 2016 10:22:52 PM

ooc: Working on email to make concise plans for interrogation plans and preparation.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Tuesday December 6th, 2016 7:38:45 AM

Garret has no experience with interrogations, so he heads back inside and stands somewhere behind the bad guy, prepared to slap him in the head because that's pretty much all he can do to help. He could set up those vibrations in his body to make him die on command, but he figures this guy isn't afraid of death.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Tuesday December 6th, 2016 4:15:36 PM

"We've got the workshops down in the basement don't forget."
Zane continues to clean up from the party,
He then plans on seeking out some of the people that were recommended for positions here in the Iron Castle. The others cab interrogate and he can get other things done.....

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Tuesday December 6th, 2016 6:07:54 PM

Well Bosk, how would you like to start this off? He's not going to be able to knock me out of the way and get out the door... beyond that, I'll follow your lead.

DM Tanner 
Tuesday December 6th, 2016 8:11:23 PM

Bosk

Garret stands watch at the interrogation, ready to intervene in case of any funny business.

Zane continues helping with the clean-up, and suggests the workshops in the basement would be appropriate for the interrogation.

Restlin

Sesha

Beriothian stands ready at the interrogation, waiting for Bosk to take the lead.

Katinka

=====

The half-dragon rumbles a basso profundo. "Wha-, what happened..."

ooc: We don't want this to slow down the story, guys! Would you like to interrogate now, or save it for tomorrow after you cast some spells? Please spell out some details.

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Tuesday December 6th, 2016 8:17:30 PM

Bosk goes to the magic depiction of the tower that allows the group to make a few last change to the tower and creates a "safe zone" to allow the group to "talk" with their captive without interruption. A large area with lead walls, anti-scrying spells, etc. The cleric also adds in restraint features.

First you make any magical preparations you guys can while I pray. I am not sure if this guy can use magic, so besides binding his hands to keep him from using them to cast spells I would like anyone who can cast dimensional anchor or another an equivalent spell to do so. An anti magic spell would be useful as well.

I want everyone possible there. Who knows what clues each of us might pick up on. I will use my Question Spirit abilty to ensure he is telling he truth while Tink uses her Truth Test ability. Hopefully that will be enough to discern the truth, but lowering his ability to buff and make will saves and boosting my intimidation factor and Tink's sense motive will help.


As the group makes their preparations the captive wakes up (from the email I assume he wakes up after our preparation) and Bosk ends his prayer. Gargul, please guide and protect me as I carry out your will. This lich is an abomination to all we stand for and now he has made it personal. Grant me your blessing that we may put an end to his unlife and disregard for the balance of life and death, and that I might finally get closure... As the cleric stands the sweet metallic smell of blood emanates from his cold skin and wispy fog may seem to creep from under his cloaks...

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 9/14 
Tuesday December 6th, 2016 8:48:41 PM

Restlin listens to Bosk make preparations. "I've got dimensional anchor in my book. I'll go prepare it..."

After preparing the spell, Restlin will cast it right before the interrogation starts.

(No save, and I assume I can make a ranged touch attack from point blank range on a tied down, unconscious target w/o a roll.)

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Tuesday December 6th, 2016 10:10:58 PM


Sesha pokes her head in.

"Remember folks. No enchants. You would be wasting your time."



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells  d20+22=37 ;
Wednesday December 7th, 2016 7:20:32 AM

Tink takes a moment to contact Valdor DragonStone using the DC Telepathy Rings. She briefs him on the assault, and the details of the note that alluded to an attack on other DC groups. Best keep everyone aware.

Before the interrogation begins she uses her arcane sight to focus on the captive to learn his spell casting abilities*

With the interrogation aboutto start, she grasps her holy symbol tightly and uses her justicar ability to discern the truth* (Sense Motive: 37)

----------------------------------
Arcane Sight: "You can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use."

Truth Test: "With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. However, the justicar must be holding his holy symbol and concentrating on a target creature for this ability to function. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light. If the target is telling the truth, or wins the sense motive check, or unknowingly tells a lie, the symbol stays dark."


Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Wednesday December 7th, 2016 8:23:51 AM

Garret paces behind the captive, letting the magical people do their magical stuff. He thinks he catches a whiff of something cooking, but he can't find the smell again.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Wednesday December 7th, 2016 2:09:37 PM

When the group is ready to begin the interrogation, Zane will enter and leans against the wall, crossing his arms and just watch the prisoner. He'll take a position where he is in easy line of sight.

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  d20+11=21 ;
Wednesday December 7th, 2016 4:46:54 PM

I am happy to throw in my two cents on what he says, but I don't have any spells prepared of particular use for an interrogation.

The druid watches the others and keeps an eye out for any signs of deception from their prisoner.
sense motive = 21


Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Wednesday December 7th, 2016 5:22:59 PM


Sesha finally lets Alice rest, electing not to re-cast the spell when it expires. She puts the brush away and considers what they are doing.

In her mind, this wasn't end well for anyone.

This. Things like this was why she couldn't have nice things. Nice things like adorable little drow girls from the orphanage down the street.

She ignores the surprisingly strong feeling of disappointment.

"Is our tower scry proof? We have a well known person, and that coin, a well known object, to people from outside our group. It wouldn't be hard for them to focus in on us."

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Wednesday December 7th, 2016 8:59:47 PM

Unsure if the tower is scry proof, Bosk makes sure the walls are all lined with lead using the magic quill. Can any of you cast Mage's Magnificent Mansion or Private Sanctum? That will prevent scrying.

DM Tanner 
Wednesday December 7th, 2016 10:16:45 PM

Bosk prepares a room for interrogation, making certain that the area is warded as much as possible. Lead lined walls and mundane physical restrains are used to secure the captive.

Garret paces behind the captive, ready to give him the Backhand of Justice if need be.

Zane enters and leans against the wall, content to observe the proceedings.

Restlin casts dimensional anchor to prevent the captive from magical extrication.

Sesha reminds the group to avoid enchantments.She also questions their protections against scrying.

Beriothian, likewise, is content to watch.

Katinka communicates with the great Valdor Dragonstone, informing him of the dangers they faced. She uses her arcane sight ability to examine him. She finds no active auras, spell-like abilities, or spellcasting ability.

=====

After a few moments blinking, the half-dragon minotaur's eyes flit open and quickly survey the room. He tenses his muscles, finds himself restrained rather thoroughly, and studies the faces around him. His reptilian eyes narrow.

"By the laws of Hook City, I demand that you relinquish my custody to the proper lawful authorities. The Dragon Consortium must recognize my right to trial and legal counsel."

He looks away and stares at the wall. His words sound very rehearsed.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells 
Wednesday December 7th, 2016 10:30:47 PM

As a Justicar, Tink is sworn to uphold the laws. There was no way around this for her. Denying this creature access to the law could displease Pantheon and see him strip her powers. Best play by the laws. For now.

She sighs loudly and crosses her arms.

"Very well. I'm going to leave and find the Inspector. He will know what to do. He may be hard to find though. I might be a while"

Tink's departure would serve a few purposes. Firstly, she would be able to deny all knowledge of anything that happens to the captive after she has left the room. Privately, she was hoping the Inspector would empower the group to lawfully conduct the interview themselves. The party had done much for the town, and with their newfound celebrity status, deputising the group hopefully wouldn't be too much of a stretch.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Thursday December 8th, 2016 2:05:16 AM


As Tink walks, Sesha makes a small mental reminder to the Justicar.

"Remember. We are knights at large. The limits of our jurisdiction are undefined, until they are."



Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Thursday December 8th, 2016 8:31:34 AM

Garret just watches Tink go. He wonders how this monster felt about the laws just a short time ago when he was attacking the Iron Dragons.

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells   d20+25=38 ; d20+25=40 ;
Thursday December 8th, 2016 9:41:50 AM

Bosk grins. You realize you just sent the Justicar out of the room and left yourself with a Grim Avenger? I am a DRAGON, a night at large in the realm. (To the best of my knowledge) We are given the authority to dispense justice. Most of your friends are dead. My sword and I do not care about the legal system in this matter. I will not use anything you say against you in the court of law...but it may save your life. Just tell me where can find Vivian Taurbane and De Rais. You know they want us to find them. They left a message with the cleric, just in case you failed....speaking of which, I am fairly certain thy will not be happy with your failure. They do not strike me as the forgiving type. Tell us where they are and why they are after us and I will not hurt you, nor will I tell the authorities what you said that it may be used against you. I might even be able to get you protection from your boss, should you need it.

Intimidate = 38
(Used for question spirit. He must tell the truth when he responds, unless his bluff check beats 38)

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 9/14 
Thursday December 8th, 2016 10:42:48 AM

Always could rely on Bosk to get right to the point of things, but this wasn't Restlin's cup of tea. He accompanies Tink; probably best not to walk alone through town right now.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character  d20+5=18 ;
Thursday December 8th, 2016 12:01:14 PM

Zane continues to stare at the prisoner,giving a slight smile at Bosk's statement. Being members of the DC does give them certain privileges, like doing this questioning. Zane tries to add his intimidation factor to Bosk's.....

Aid Another Intimidate roll 18

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  d20+1=2 ;
Thursday December 8th, 2016 5:21:02 PM

Beri moves away from the door and lets the Justicar pass, then proceeds to block the exit again.
I believe from our previous runins at the dock the the laws of Hook City quite clearly allow for the local defenders, which we are officially recognized, to perform whatever tasks are deemed necessary until the official Hook City Guard arrives. Considering the threat has been neutralized and the Hook City Guard know we are honorable, I see no reason to expect them to hurry. As long as nobody performs an action that would generally be considered evil I don't expect there to be any problem as the result of out interrogation... other than filling out an official report, having it signed in triplicate, sent in, sent back, queried, lost, found, subjected to public inquiry, lost again, and finally buried in soft peat for three months and recycled as firelighters. Hook City may be a bureaucratic nightmare, but the laws are very clearly in our favor.

I am not aware of any changes to these laws in recent days, are you?


knowledge local=2 (recent changes to local laws... since battle at docks)

DM Tanner 
Thursday December 8th, 2016 11:30:43 PM

Bosk flexes his extrajudicial muscles. He is quite successful.

Garret stays silent and ponderous. Very monk-like.

Zane does his best to scowl at the captive and back up Bosk.

Restlin accompanies Katinka to make certain she is safe.

Sesha reminds Katinka that they just might have the authority necessary, but asking questions might settle the question out of their favor.

Beriothian communicates telepathically with the group, arguing that they indeed have the authority.

Katinka feels the heavy burden of duty, driving her to seek out the Inspector for the authority to interrogate the captive.

=====

The half-dragon minotaur becomes very nervous under the verbal onslaught of Bosk. He watches Tink leave the room, and realizes that Good-Cop-Bad-Cop has suddenly become Just-Bad-Cop.

"NO! BY THE LAWS OF HOOK CITY, I DEMAND THAT YOU RELINQUISH MY CUSTODY TO THE PROPER LAWFUL AUTHORITIES. THE DRAGON CONSORTIUM MUST RECOGNIZE MY RIGHT TO TRIAL AND LEGAL COUNSEL."

It is obvious that he is replacing confidence with volume, and his voice quavers as he speaks.

"You have to! They told m-" His mouth suddenly snaps shut and his teeth make an audible clack. His faces grimaces as his jaw is locked tight and his teeth grind against each other.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Thursday December 8th, 2016 11:51:30 PM


Sesha raises an eyebrow.

"Are you doing that on purpose or is something compelling you? You only get one set of teeth, you know. I think. I don't know how half-dragons work I suppose."

Depending on the reading, she casts Break Enchantment or Remove Curse, as necessary.

DM Tanner - You continue to detect no magic auras. However, casting break enchantment gives you an interesting sensation, similar to a wet bar of soap slipping out of your hands.

Perception DC 15 Highlight to display spoiler: {The way his jaw snapped shut was decidedly unnatural.}

Spellcraft DC 25 Highlight to display spoiler: {There are spells that can hide magic auras. Also, break enchantment only works on 'victims'.}

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells   d20+20=37 ; d20+21=39 ;
Friday December 9th, 2016 1:20:36 AM

Bosk watches as the teeth snap shut and sends a message to the others. It looks like your boss lied to you...and did not trust you very much. The horned cleric takes a minute to observe what is going on.Can anyone undo what ever that is? If not, can we do a telepathy type of spell? The cleric also relays what is happening to Tink and Restlin in case their spells might help...and the authorities might be delayed a bit longer. This is why I wanted everyone together he thinks to himself. (not over the ring.

Perception = 37 to determine what is happening and how to stop it
Spellcraft = 39 to determine what is happening and how to stop it


RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells 
Friday December 9th, 2016 3:23:29 AM

"It occurs to me that the Inspector may be at the tavern. Should we stop in for a drink or two? Perhaps see if anyone has heard any gossip?" she asks of Restlin.

Tink wants to give the interrogators as much time as possible to conduct what she assumes is a completely lawful discussion with full regards to the captive's rights.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Friday December 9th, 2016 8:40:30 AM

Garret notices Sesha's focusing in on the subject. He stands clear, suspecting that Sesha is about to get quite close to this fellow and he might learn a little more than he wants to about a blood witch...

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 9/14 
Friday December 9th, 2016 9:31:02 AM

"Enchantment magic isn't my forte, Bosk. You have Sesha there, if anyone can get inside his head, it's her. I can disintegrate him into little bits, but if you just want him dead, you're capable of that..."

That done, he turns to Tink. "Even if he's not, I could go for something. Let's go take a look."

***

Just a note in case something goes down while Tink and Restlin are out. Any hint of another attack, and Restlin's grabbing Tink and teleporting home.

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22  d20+28=34 ; d20+10=23 ;
Friday December 9th, 2016 5:25:30 PM

I still have a dispell magic prepared, and even this guy can't argue that it's the right thing to cure a spell cast
unless asked not to, Beri will answer Bosk's request, first casting detect magic to try to determine if there are any other spells on this murderous coward, and will then cast dispell magic assuming his nothing indicates this would be a wasted action.

Perception=34
spellcraft=23

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , True Seeing, Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind

stored in staff via spellstaff-
Spells with * are Fey domain spells (and not included in spell counts)

Active Spells:
Tishe's Weave Elements - Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste (+2 to saves, attacks, and skill checks; and haste)

DM Tanner 
Saturday December 10th, 2016 11:59:00 AM

Bosk and Zane examine the captive and ponder their situation.

Garret stands clear and watches Sesha study the captive.

Restlin accompanies Tink as they travel through town searching for the Inspector.

Sesha examines the captive, and determines

Beriothian casts detect magic, but finds no magical auras.

Katinka suggests that the Inspector may be at a local tavern, which would not only allow them to gather gossip but also give the Bad-Cop team more time before she has to put her ethical foot down.

=====

The half-dragon minotaur continues to stare at the wall, finding it easier to maintain his calm when he does not look Bosk in the eye.

The party is able to arrive at several conclusions through deductive reasoning (and some beautiful Perception and Spellcraft checks):

(1) the captive is exhibiting behavior that is unnatural;

(2) no magical auras are detected;

(3) there are spells that can hide the magical auras of objects;

(4) your opponent is a high-level spellcaster, who may have figured out how to hide magical auras on creatures;

(5) the effect currently on the captive is voluntary.

If someone were to attempt to use dispel magic, we would need a caster level check.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Saturday December 10th, 2016 1:49:59 PM

Using the ring, This magic is way beyond my abilities. But I think something has been done to him with his permission. The way he stopped in mid word, I think something is preventing his offering any information. It's a pretty good way of keeping secrets if you ask me.....


Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 9/14  d8=5 ;
Saturday December 10th, 2016 8:07:37 PM

Restlin turns to Tink. "Maybe they need us after all, or me at least if you're still wanting to recuse yourself."

If Sesha can't manage to dispel whatever magic they're talking about, Restlin will head home.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells 
Sunday December 11th, 2016 7:47:14 PM

Tink nods to Restlin. She approaches the bartender and tries to cash in on her newfound celebrity status "Excuse me sir. Would you mind having one of your dish boys run an errand for us? There's been a bit of an incident at the Iron Tower and we require Inspector Auslander's presence there post haste. Could your lad fetch him for us?" She will offer a few coins to compensate the bartender for the request.

Tink is now ready to heady home with Restlin.

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 6/14  d100=94 ; d20+19=26 ;
Sunday December 11th, 2016 8:04:33 PM

Restlin takes Tink's hand & teleports them back to the interrogation room.

OOC: Teleport roll: 94 - wooo...barely, that could have been fun.

As he pops back into the room, he looks sideways at the captured taur. "You've got some spells on you. Let's see if we can do something about that." With that, he casts a quick dispel magic (dispel check: 26 - dispels caster level 15).

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells  d20+15=32 ;
Sunday December 11th, 2016 11:30:57 PM

"You call that a dispel?" Tink winks to Restlin and then casts one of her own. She's somewhat relieved to see that their captive hasn't "accidentally hurt himself" in her absence.

-------------------------
Cast Greater Dispel Magic: Dispel check 32. Dispels the 3 highest level spells in place with a caster level of 21 or less

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22]  d20+21=23 ;
Monday December 12th, 2016 2:46:15 AM


Sesha watches the dispel-a-thon and waits and watches. Assuming that the spells are taken down, she tries to talk with the Half-Dragon, but fears she's just spinning wheels.

"Look, once those spells are stripped away you might as well be invisible to your group. Tell us about them, please? The last thing we want is anyone else getting hurt. You already lost a handful of allies today."

Diplomacy - 23 (pfft)

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Monday December 12th, 2016 10:38:08 AM

Garret smiles when the two appear and start getting rid of the magic. He's starting to realize how powerful their group really has become.


Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 6/14 
Monday December 12th, 2016 11:05:48 AM

Restlin slooooowly turns towards Tink. "Lady, don't have you some tea to make or something?"

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Monday December 12th, 2016 3:17:24 PM

Zane watches the powerful magic being cast by his friends, and realizes he'll never even come close.....

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Monday December 12th, 2016 5:05:51 PM

Beri looks over at the would be assassin and cracks his giant stone knuckles.
You call that a dispell, this is a... actually, that was pretty darn impressive. I don't think there is anything I can do that hasn't been done.

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Monday December 12th, 2016 10:12:15 PM

I hope that works, because other than that removing his teeth is the next option. Bosk says this with a slight laugh knowing his companions know he would never do such a thing.

DM Tanner 
Monday December 12th, 2016 10:41:28 PM

Bosk is happy to see the tables have turned on the captive.

Garret is enjoying the show.

Zane surmises that there is a voluntary enchantment on the captive. He is impressed by the magic cast by his comrades.

Restlin suggests that he and Tink should return home. He casts a teleport spell to take them home -- barely. Arriving home, he attempts to dispel the enchantment. He is unsuccessful.

Sesha attempts some diplomacy with the captive to secure his cooperation.

Beriothian stands silent and imposing in his stony form.

Tink arranges for a home delivery of some pub food, and teleports with Restlin back to the Iron Tower. She beats the enchantment like a rented mule.

=====

Tink casts her greater dispel magic to great success, and she feels two separate spells removed from the captive. The half-dragon minotaur blinks several times waiting to see if anything feels different. "Umm... they told me that-" he pauses, and realizes that his mouth is not clacking shut. "Oh, frak." His face pales.

He turns to Tink. "You are a justicar. If you take me into your personal custody, swear to my safety by your oaths, and deliver me to the Hook City magistrates for trial, I will tell you anything I know."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells 
Tuesday December 13th, 2016 5:08:57 AM

"I cannot swear to take you in to my personal custody. You see, I am but one of the Iron Dragons. We share responsibility in this matter"

Tink takes hold of her holy symbol once more as she prepares to make a vow.

"As a Justicar of Pantheon, I will make this oath. In exchange for information and a full confession of your crimes, you may remain in the custody of the Iron Dragons until such time as the Hook City government are ready to take you in to their custody. While in our custody I swear to protect you as best I can."

"Should you lie to us, omit details, or attempt to deceive us in any way, then consider this oath void. Should you commit any further crimes while in our custody, then consider this oath void. If you were personally involved in the death of Bosk's mother, then consider this oath void"

Tink looks to the rest of the party "Anyone else want to add any terms or conditions to this?"

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Tuesday December 13th, 2016 9:24:20 AM

Garret just smiles and nods at Tink's power and powerful oath, then looks back at the captive grinning widely.

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 6/14 
Tuesday December 13th, 2016 9:30:31 AM

"Nope," quips Restlin. He goes to look for a chair, then sits himself down in it backwards, his arms crossed over the back of the chair, chin resting on his arms. He stares intently at the taur.

This was about to get real...

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Tuesday December 13th, 2016 2:43:42 PM


Sesha thinks about it for a moment, then shakes her head.

"No. Please proceed Katinka."

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Tuesday December 13th, 2016 3:21:53 PM

Zane just shakes his head in a small manner, letting it be known that he has nothing to add....

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Tuesday December 13th, 2016 6:07:07 PM

Yeah, I have something to add. He tells us the truth BEFORE we deliver him. Also, ask him who he needs protection from. If it's us then of course he'll be delivered safe, but this may be a ploy for us to let him outside so he can be killed in an "honorable death" by those that escaped, that way he doesn't have to tell us his secrets... so again, he needs to answer our questions first.

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Tuesday December 13th, 2016 10:54:29 PM

Bosk agrees with Beri. Thank you for thinking of my Tink. I will agree as long as he tells us what we need to know before taking him to there, as as I can read his soul I will know if he is lying, just as our Justicar can.

I also want him promise that this is not a trap or a trick, or if it is what we can expect. He cannot be leading us into an ambush or trap. I do not want to get half way there only to know there is a war party waiting for us. If there is something waiting for us, he needs to tell us what he knows about it.



DM Tanner 
Tuesday December 13th, 2016 11:42:59 PM

Bosk suggests that the captive should also warn of any traps or tricks that may be awaiting them.

Garret watches and waits.

Zane watches and waits.

Restlin watches and waits.

Sesha watches and waits.

Beriothian suggests a small addendum, noting that the captive should divulge all of his information before he is given over to the custody of Hook City.

Tink offers an alternate deal to the captive.

=====

The captive narrows his eyes for a moment in assessment. "Very well."

He breathes deeply through his nose, relaxes, and looks up to the ceiling. "In the Year of Ascension-", his voice becomes confident again. It takes on a practiced rhythm, as though reciting something he has heard many times before. "Lord Gargul became the only god to inhabit both pantheons. Such was his power, that even aspects of his godhood - mere fragments of his greater self - were mightier than other gods. Most of the Wold, content to be helpless sheep, worshiped the aspect of Gargul that promised safety. They are shepherded through their small lives and have small deaths. It has been forgotten by too many that Lord Gargul has another aspect. An aspect of power, dominion, and glory. This aspect created the chromatic dragons. This aspect created Marteaus, scourge of the noble races. This aspect rules the souls of the strong and the ambitious."

He smiles. "Now is the time for the ascendance of this aspect. Those who serve shall find glory. Those who sacrifice will be repaid a hundredfold. Those who serve this aspect, the Death Dragon, shall power in the Lands of Rest. They will sit by his side in rulership. The Death Dragon Cult." He looks at Tink. "This defeat is but a footnote to my service to the Death Dragon. Lord Gargul has a place prepared for me, and I have heard his voice."

He looks back to the ceiling and sighs. "I served in a cell of operatives, led by the wizard De Rais. He was mostly competent, but given to hubris. He did not receive the Gift. He was not blessed by the Death Dragon -- for you see, I used to be a normal minotaur. I received the Gift, and it changed me into his image. To protect the cult, our only point of contact was the lich, Vivian Taurbane. She taught me the doctrine of the Death Dragon."

He looks again at Tink. "By my honor, I do not know the location of Vivian Taurbane. She teleported to our cell for briefings, and our supplies and equipment were provided by anonymous dead-drop. You cannot find them through me. They are ruthless, motivated, and powerful. We are but one cell of many. The fact that I tell you these things means nothing, because you will all die."

He motions with his head toward Bosk. "I had nothing to do with this one's parents."

ooc: By the power of all supernatural and mundane abilities you possess, you believe he is telling the truth.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22]  d20+28=29 ; d100=16 ; d20+28=35 ; d100=46 ; d20+28=42 ; d100=77 ; d20+20=31 ;
Wednesday December 14th, 2016 3:42:55 AM


Sesha is quiet for a moment.

Liches and Half-Dragons. Just perfect. Still, she had a couple of questions.

"Well, that's interesting. Very interesting.", her reply is earnest. Of all in the room, she probably could appreciate the situation from a fairly neutral standpoint.

She casts a message spell, and focuses on the Taur. Perception DC 25 to overhear.

"Hey. Hot Blood Witch here, in case you weren't sure who was talking to you. I doubt Bosk, the Angsty Minotaur or anyone else but us can hear this. The spell is targeting you specifically, but it's technically possible. I have something I want to ask you and I don't want the others to overhear. Telepathic communication incoming."

She rests an easy hand on her flesh-golems shoulder. The gentle touch of non-offensive magic will brush against the captive. She will attempt to cast Telepathic Bond on the Minotaur. The spell requires the target be willing. If he resists her, she will continue via message spell instead.

"What happens to the more well-known aspect of Gargul. Anything? The fact YOUR Gargul is willing to deal with a liche is encouraging. The one Mr. Minotaur is constantly prattling on about hates usage of Woldsblood and Undead, something that I find a little stlifling." She runs a finger through Alice's stringy blonde hair to make her point.

"So forgive the mental intrusion. Your blessing, was it bestowed by an individual? Or were you rewarded by divine recognition? The nature of a blood witch asks we seek out a bond to fulfill our powers. Your situation interests me for several reasons. Another spell incoming. This one is also harmless. It makes sure that you and I, we understand each other with no room for misunderstandings."

She's silent a moment, then casts another pair of spells, Surrender Blood (sla), and Like Calls to Like, on herself, and touches the Minotaur. Will Save, DC 20 Will.

"When you say you are going to bring the ascendance of this aspect. Do you mean as a result of the efforts of your actions bringing it prominence or do you literally mean you are taking a weak thing and giving it a method to become strong. Because that latter one there would interest the heck out of me. Is it possibly related to that coin?

Sesha grins.

"And lastly, what's your health plan like? If I wanted to make myself known to your boss, or cell, how? Who would I meet and where, in a situation that doesn't require on-sight killing? I hear some dragons have been known to change their scales. While Iron is nice, I hear Death is a lovely color this time of year."

Bluff, 51

Specifically I guess to convince the Minotaur she is earnestly trying to join his faction, and this is why she needs a way to move up the chain or contact the next man up.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Wednesday December 14th, 2016 8:40:19 AM

Garret, satisfied that all is well here and the fellow isn't going to try to escape, wanders into the kitchen for a snack.

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 6/14 
Wednesday December 14th, 2016 9:43:56 AM

Restlin sighs as this idiot taur finishes talking. "Your type are always so blasted full of yourselves," he states before standing. "Do you have any idea how many grand speeches we've heard from people like you?" He paces, obviously getting angry. "A toady of a toady decided to make a toady out of you, and you think it makes you special. News flash, bud, but you and yours got your butts kicked today, AFTER you successfully ambushed us. If WE had successfully ambushed YOU, your whole lot would be ash."

He stares down at the taur, eyes squinting. "I am not impressed. Tink, Bosk, do what you think is right with this idiot. This isn't my cup of tea." The magepriest follows Garret out. He had some pacing and ranting to do upstairs...

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells 
Wednesday December 14th, 2016 5:28:57 PM

Tink easily overhears Sesha's whispers, but has complete trust in the BloodWitch.

"What was supposed to happen if you were captured and turned over to the Hook administration? Was someone to break you free? Do you have someone working within the legal system?

And whilst I'm sure there are many colourful names for you, I would prefer to address you properly. I am Katinka Hushfoot, Justicar of Pantheon. Who are you?"




Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Wednesday December 14th, 2016 8:24:57 PM

Beri turns to Bosk.
Well Bosk, you know more about Gargul than most of us. We've shared a beer with him, your shadow hangs on his wall... how does all of this talk about aspects fit in? Do you believe this is the work of Gargul, or do you think he was being deceived?

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Wednesday December 14th, 2016 8:28:28 PM

Zane comments, "So, some big shot, who is supposedly an aspect of Gargul, turns you into a part dragon and you expect that to impress upon the Wold in general that we should all bow down. Your patron is obviously mistaken."
"We should report this to the rest of the Consortium. It is encompassing more than just us and I'm not saying we should stay out of it, I think we are meant to handle this, but we are not the only members of the DC. So if someone more diplomatic than I wants to inform them please do, if no one else does, I will pass this information along myself."

DM Tanner 
Wednesday December 14th, 2016 11:18:48 PM

Bosk stands attentively, listening to the captive.

Garret wanders into the kitchen for a snack.

Zane is not impressed by the captive.

Restlin rants and ridicules the captive.

Sesha stares intently at the captive.

Beriothian asks a mental query of Bosk.

Tink continues questioning the captive.

=====

The captive returns Sesha's stare for a minute or so.

SESHA: Highlight to display spoiler: {

The half-dragon minotaur accepts your spells without resistance (he was, after all, just threatened with death should he not cooperate). You establish a mental connection.

"The current aspect will wane into obscurity, just as ours has for too long. We cannot destroy it, due to being a part of Lord Gargul. The Death Dragon aspect will become dominant and supplant current worship.

I received my gift from Banto, the half-orc you killed. He was a cleric of the Death Dragon aspect of Gargul. I drank a potion and received a blessing from him, which changed my body.

Our goal is to destroy the current hierarchy of the church of Gargul, and gain followers by demonstrating our power. What greater display of power than destroying the Dragon Consortium. The Death Dragon requires worshipers and faith for the same reasons as other gods -- to accomplish their will in the Wold.

If you wish to join the Death Dragon Cult, you are more than welcome. All must come into the fold, either willingly or by conquest. To join, you must be vouched. I can provide a voucher... but you would need to be taught and demonstrate your faith. I cannot teach you while in custody."
}

He looks to Tink, "I am Dabroc, son of Valoc and Shoon, of Escalapius on Minotaur Island."

He listens to each party member in turn. "Your mockery does not sway my faith. You saw today all the proof you need -- a holy Eye of Gargul, sworn to the Death Dragon, drew upon divine power. Go ahead and ask the high priests, those cowards mewling in their temples. Ask them about the red robes of the Death Dragon Cult. See the fear in their eyes. You survived our attack, but we were but one cell. What happens when they send two?"

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Wednesday December 14th, 2016 11:35:51 PM

Bosk shakes his head. There is some truth in what he says about Gargul's past. Because of people's fear of death and associating it with evil a strange theme appeared with Gargul, not Life vs. Death or Good vs. Evil, but Evil vs. Life. Gargul explained that evil and death were not the same thing. That to combine such extremes was not good for the Noble Races. The Noble Races were believing in a lie because he was not evil, just the personification thereof!

Gargul's frustration grew as the two parts of himself, evil and death, polarized within him. One day he acted to free himself and the Wold from the lies that gripped him and them. He turned to the twin punishers: Marteaus and Kevintar. And he imbued them with power. The powers of each extreme within his own self. Marteaus was remade to be evil incarnate. Kevintar would have power over life and death.

A split was created between his followers. One group saw the truth of the change in their God and became known as the Dead Faction. The Other remained convinced that Death was Evil and so was Gargul. They named themselves the Evil Faction.

In truth, the occult that worships his old personage never died out. I suppose they feel some day Gargul will embrace his other aspect. Among the gods he is the most changing, and one of the most powerful. He can banish any other god from his presence, except for Alemi and Marteaus. The later was imbues with his own power, and even Alemi will not cross Gargul's wishes when it comes to extending a perosn's life.

Still, my many interactions with Gargul lead me to believe it much more likely that the occult is being manipulated by Vivian.


Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Thursday December 15th, 2016 2:38:18 AM


Sesha considers Dabroc's question aloud.

"We probably would have died. Or fled. The first moments of that attack were dangerous."

She contacts him telepathically again.

"Freeing you will be difficult. There's so much magic potential among the Iron Dragons, even if I unbound you or set you free, they would just scry us in no time. If I needed help doing it, and immediate access to allies and a new base of operations to whether out their repercussions, where would I go and who would I seek out? It would be easier to get the help first, and use your men to help me free you. How many of you are there? Talking about smashing the consortium and it's dragons, literal and figurative ones alike, would require a lot of personnel at your strength or greater."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells 
Thursday December 15th, 2016 4:58:13 AM

"We should take shifts to watch over him until Inspector Auslander arrives" Tink suggests over the telepathic link "Perhaps also setting up watch on the roof and on the ground floor would also be wise"

Finally she speaks aloud "Thankyou for your honest answers, Dabroc. I shall head downstairs and await the Inspector"

With that, she takes her leave to stand watch by the front door.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26]  d20+26=28 ;
Thursday December 15th, 2016 8:33:56 AM

Garret quickly respond to Tink, "I call the roof!" He grabs a handful of food and drink and runs up the stairs quickly to take a place on the roof. He likes the outdoors and looks around at the sky and the clouds first (Perception: 28) before looking around the ground and the area around the castle.

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 6/14 
Thursday December 15th, 2016 11:11:06 AM

"Just because something granted you power doesn't mean it was actually Gargul, genius," shouts Restlin from the other room. He continues pacing and muttering to himself upstairs, obviously pretty pissed off. "Can't be content to let other people live how they want to live, can we? Nope, gotta go grab that power and force everybody else to live the way some lich wants them to."

Restlin tries to calm himself down. He manages to do so, but not all the way. He wonders what he can do. Enchantment and divination magics weren't his strong suit. He wonders how old this Vivian Taurbane is. If she's a lich, she could be pretty darn old. Maybe there was some record of her.

"I'm going out!" calls the wizard as he heads out. First stop: Hook City's archives.

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 6/14 
Thursday December 15th, 2016 11:11:06 AM

"Just because something granted you power doesn't mean it was actually Gargul, genius," shouts Restlin from the other room. He continues pacing and muttering to himself upstairs, obviously pretty pissed off. "Can't be content to let other people live how they want to live, can we? Nope, gotta go grab that power and force everybody else to live the way some lich wants them to."

Restlin tries to calm himself down. He manages to do so, but not all the way. He wonders what he can do. Enchantment and divination magics weren't his strong suit. He wonders how old this Vivian Taurbane is. If she's a lich, she could be pretty darn old. Maybe there was some record of her.

"I'm going out!" calls the wizard as he heads out. First stop: Hook City's archives.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Thursday December 15th, 2016 3:16:37 PM

Zane has some thoughts of his own about being a half dragon, *Being almost half dragon myself, I will refuse to my last essence of life to bow down to any evil that wishes to rule by domination and murder....*
Zane focus' his inner rage and lets his head and hands transform as well as his wings appear....
"You may think you know what being a Dragon is, I've lived it for years, I may respect Gargul's dominion over life and death, but I will never willingly give up to a force of evil."
He unleashes a "breath" of lightning on the wall behind the prisoner, turns and lets himself revert to minotaur except he leaves the wings out, and walks out of the room.....

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Thursday December 15th, 2016 3:16:37 PM

Zane has some thoughts of his own about being a half dragon, *Being almost half dragon myself, I will refuse to my last essence of life to bow down to any evil that wishes to rule by domination and murder....*
Zane focus' his inner rage and lets his head and hands transform as well as his wings appear....
"You may think you know what being a Dragon is, I've lived it for years, I may respect Gargul's dominion over life and death, but I will never willingly give up to a force of evil."
He unleashes a "breath" of lightning on the wall behind the prisoner, turns and lets himself revert to minotaur except he leaves the wings out, and walks out of the room.....

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Thursday December 15th, 2016 6:17:12 PM

Restlin, be careful if you are heading out. We know that some of their group escaped and could be watching for us. If possible I would wait until you can go with more protection.
Beri lets those leave that want to, then continues to block the doorway in case their captive somehow tries to make a break for it.

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Thursday December 15th, 2016 6:17:12 PM

Restlin, be careful if you are heading out. We know that some of their group escaped and could be watching for us. If possible I would wait until you can go with more protection.
Beri lets those leave that want to, then continues to block the doorway in case their captive somehow tries to make a break for it.

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Thursday December 15th, 2016 9:08:43 PM

Remember, we can teleport our of the city from our tower at any time should there be a ambush.

DM Tanner 
Thursday December 15th, 2016 11:01:43 PM

Bosk provides some exposition regarding the nature of Gargul's aspects.

Garret calls watch on the door.

Zane transforms into his dragon form and warns the prisoner of folly.

Restlin announces his intention to do some research and heads out toward the Hook City archives.

Sesha comments on the deadliness of their recent ambush.

Beriothian reminds the group to be careful and blocks the door.

Tink thanks the captive for his honesty and leaves to stand watch at the door.

=====

SESHA Highlight to display spoiler: {"Following established protocol, our cell communicated that the mission was unsuccessful as soon as they were out of engagement. Our cell is then placed under quarantine -- all communication is one-way from the cell leader, all members are given individual instructions to a different safehouse, and no cell member is allowed contact with other cell members. Any violation is automatically considered a security breach. We would have to wait until quarantine is lifted. Evil is not dumb."}

==

After perhaps an hour, Inspector Auslander arrives with a detachment of city guardsmen. News travels quickly.

He strokes his mustache as he enters the interrogation cell. "Well now, well now, well now -- what do we have here? Men, prepare that prisoner for transport." Four of the men leap at the order. They re-tie the bindings on his hands, loop a rope to bindings on his feet to allow a shuffling gait, and cover his mouth with a leather muzzle. Two guardsmen stand nearby, tapping their open palms with heavy truncheons in silent threat. Dabroc accepts the bindings without resistance. "We will transport and secure this prisoner for processing and detainment. If one of the Dragon Consortium could come down and give an accounting as soon as possible, it would be appreciated. There is no small amount of collateral damage to buildings and property, and we need to have a proper record of this incident."

In no time the prisoner is trussed and led out the door. "If you need anything else, don't be strangers."

==

Restlin arrives at the Hook City Archives and is greeted by a plump little woman with a sugary-sweet voice. "Do you have an appointment, darlin'? Or can I get you a guide for some research?"

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Thursday December 15th, 2016 11:52:25 PM


Sesha watches the captive go, and can't help but feel like she missed an opportunity.

"Well. They're a cautious bunch. Among the most significant parts of his and I's private conversation is his offer for me to join their cult, the fact that it was a potion that sparked his change, not a divine agents, and that the half-orc was their cell's lead cleric, and genuinely had spells granted by Gargul."

Sesha considers the news.

"He mentioned the other Eye's of Gargul pretty specifically. That might be a place to start asking questions. I don't mind continuing the play. His religion is genuinely interesting."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells 
Friday December 16th, 2016 7:28:20 AM

"Thankyou for coming on such short notice, Inspector" Tink bows out of respect to the man who has done so much for the group (and the city).

"I'll be happy to accompany you as you escort the prisoner. Although if I may be so bold, I understand most attempts to free a prisoner - or assassinate one - occur whilst the prisoner is in transport. In the interest of security, would you mind if I teleported us to where we are going? I can teleport myself, you, the prisoner, and two guards."

Tink stands ready to cast the spell.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Friday December 16th, 2016 7:58:49 AM

Garret watches the inspector arrive from his perch atop the tower and waves enthusiastically at him and his group as he remains on watch.

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 6/14 
Friday December 16th, 2016 9:50:48 AM

Restlin smiles. He's not charming, but he's likable enough.

"No appointment, ma'am, but I'd sure appreciate a guide. I need to look up whatever you've got one someone who may, or may not be, very old. Don't have much to go on, I'm afraid, but it's important enough to try."

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Friday December 16th, 2016 5:10:07 PM

Beri transforms back into his human form.
I think the first course of action is to contact the dragon consortium. You would hope that someone there has been keeping an eye on these guys, or at least has some old records that maybe useful. And even if they don't, literally every single member is now in danger and need to be warned.

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Friday December 16th, 2016 10:40:56 PM

Bosk thinks about the lich for a moment. We will have to investigate this farther, but for this mission I think I am going to need to upgrade my gear. Anyone up for a trip to the Catacombs, or have an idea on how best to proceed?

DM Tanner 
Friday December 16th, 2016 11:18:04 PM

Bosk suggests a stop at the Catacombs prior to continuing their investigation.

Garret is friendly with guests.

Zane watches everyone and listens intently.

Restlin queries regarding a guide who can direct him to researching someone very old.

Sesha is reluctant to see the prisoner go, both theologically and pragmatically. She notes that the Eyes of Gargul were mentioned, and suggests they could follow up with local clergy.

Beriothian suggests they should contact the dragon consortium and warn them of possible attacks.

Tink offers to teleport the guardsmen and Inspector back to the barracks.

=====

The Inspector politely waves off Tink. "No, no, but thank you all the same. These boys need training in transporting dangerous captives. If they don't learn, you'll have them at your doorstep every time they get nervous!"

==

The library receptionist gives a Restlin a strange look. "Well, that's a pretty vague request there, hun. Are you lookin' for someone long dead, or someone who is alive but very old? Are they old for their race? Because a 15-year-old goblin and a 400-year-old elf are both old."

==

The rest of the party considers their options. So far they have suggested (a) visiting the Catacombs, (b) contacting the dragon consortium, and (c) contacting clergy of Gargul. Suggestions need to turn to action, brave heroes!

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells 
Friday December 16th, 2016 11:57:22 PM

"No offence taken, Inspector. May Pantheon bless you on perform his lawful duties. One of us will see you there to provide a full report"

---------------------------------
With the Inspector gone, Tink looks to the others "I contacted Valdor earlier to let him know of the attacks. Beri is right that it would be wise to give them an update"

After that, Tink looks forward to joining Bosk at the Catacombs

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Saturday December 17th, 2016 4:48:16 PM

Zane just nods as Tink says what she says....."Question is, do we just contact those that initiated us, or do we do this as a "general" broadcast to every DC member..."

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 6/14 
Sunday December 18th, 2016 1:54:23 PM

Restlin nods. "Her name is Vivian Taurbane. She's unnaturally extended her life, so it's possible she's quite old. I know *literally* nothing more about her other than the fact that she picked the wrong group of people to mess with."

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22]  d20+28=35 ; d100=8 ; d20+28=43 ; d100=20 ; d20+28=34 ; d100=99 ;
Sunday December 18th, 2016 3:56:58 PM


Sesha considers her options, then settles on one.

"Give me the coin. I'll try some scrying and divination. The last thing I'm doing is walking into a temple full of Garglelites who might not be as culturally accepting as Bosk."

With that, she heads down into her cavern at the bottom of the keep. There's a few other things she needs to handle as well. She draws the water she needs for Pot-pot to serve as a scrying focus, and gets to work.

First Spell.

Scry. Vivian Taurbane.

Ley Check-Pass.

Will Save DC: 20 (Base 21, -5 for secondhand knowledge, +4 for possession of coin.)

Scry. Gnome.

Ley Check-Pass.

Will Save: DC 21 (Seen in person. No objects.)

Scry. Rodrigo.

Ley Check - Free Spell

Will Save: DC 21. (Seen in person.)

(There's plenty more divination, but I'll wait and see what happens.)

(OOC: DM Hugh - why are you scrying on the gnome? It is dead. I'm confused)

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Monday December 19th, 2016 2:40:40 PM


(ooc: The Gnome teleported away I thought?)

(OOC: DM Hugh no the gnome turned into a dragon and was killed

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Monday December 19th, 2016 10:14:45 PM

Bosk hands over the coin and waits to see what Sesha will learn.


Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Monday January 2nd, 2017 10:22:44 AM

Garret yawns and stands up, having fallen asleep in the warm sun on the roof. He stretches and looks around, looking out in every direction, greeting the city and the day.

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Monday January 2nd, 2017 5:22:56 PM

So... anyone else think we should update the DC so that the other members can take care to protect themselves?

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Monday January 2nd, 2017 5:25:22 PM

"Suggested that....but do we just tell those who we've delt with or tell everyone who has a DC ring?"

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Monday January 2nd, 2017 9:17:30 PM

[b]I suppose that depends on if you think you can trust all who have earned a ring. I personally think we should warn them all.[b]

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Monday January 2nd, 2017 9:17:30 PM

[b]I suppose that depends on if you think you can trust all who have earned a ring. I personally think we should warn them all.[b]

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells 
Monday January 2nd, 2017 11:26:17 PM

"I alerted Valdor immediately following the attack, but noone else. We are still new to the consortium and probably don't know how many attacks like these they are accustomed to. Perhaps this sort of thing happens every week, though I hope not."

DM Tanner 
Monday January 2nd, 2017 11:44:05 PM

==========

Bosk helps Sesha cast a divination.

Garret naps contentedly.

Zane queries Tink concerning contacting the Dragon Consortium.

Restlin continues his discussion with the library secretary.

Sesha casts scry on several targets.

Beriothian questions contacting the Dragon Consortium.

Tink contacts Valdor with an update, then joins Bosk at the Catacombs.

=====

Contacting the Dragon Consortium - The party sends a message to Valdor Dragonstone. After several minutes, you receive a response. "I have contacted the liaisons for several Consortium groups. No one has been attacked, other than one angry badger who snuck into an outhouse. No one has heard of a Death Dragon Cult. It sounds like you should follow up with the Eyes of Gargul. Either in Hook City, or in their main temple in Plateau City."

===

Hook City Libary - The secretary furrows her brow in confusion. "Darlin', when you say 'unnatural,' do you mean through necromancy, alchemy, or some other means?"

===

Divination - Sesha casts scry several times. None of them are successful. Sesha feels her spells pushed back from their targets.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells 
Tuesday January 3rd, 2017 4:55:51 AM

"So, we'll take care of the Death Dragon Cult while the rest of the Dragon Consortium members take care of the badger in the outhouse? Sounds like a plan"

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Tuesday January 3rd, 2017 8:36:26 AM

Aw, I wanted to go see the badger. Oh well. Who's up for a trip to Plateau City? Maybe with a stop by at the local temple?

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Tuesday January 3rd, 2017 9:06:37 AM

Valdor should be able to handle it, we wouldn't know anyone better to contact anyway. Thanks, I forgot in the confusion. But I agree with Bosk that everyone needs to be warned. We were just attacked on an open street in HookCity, that pretty much means everwhere is a danger and they should be on guard.

Beri straightens his robes and takes a breath.
Well, where ever we go, we shouldn't split up. That fight was bad enough as a group, I'd hate to be attacked while alone on the street.

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 6/14 
Tuesday January 3rd, 2017 9:35:51 AM

Restlin leans into the secretary. "You're very particular ma'am. I like that.." He stands back up. "I'm looking for information on a lich, so almost certainly necromantic. Currently, she goes by Vivian Taurbane." He stretches a bit, trying to relax. He was still agitated over that stupid half-dragon taur.

"I realize this is a long shot, but thought I'd press my luck and see what happened."

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Tuesday January 3rd, 2017 10:28:37 AM


Sesha sighs.

"The spells are being resisted, from what I gather. I can keep trying, and eventually something will sneak through. Or I can keep trying, keep missing, and they'll eventually set up anti-scrying protections. We might have a better lead with the other Eyes."

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Tuesday January 3rd, 2017 2:00:53 PM

"Well, I guess we can try out our new teleporter, or we can take the transport from here to Float City, but we'd have to arrange that, its not a regular schedule for that one.
I'm ready whenever everyone else is and I agree, we should stay together as much as possible."


DM Tanner 
Tuesday January 3rd, 2017 11:57:13 PM

==========

Bosk discusses their next move.

Garret discusses their next move.

Zane discusses their next move.

Restlin clarifies his query with the secretary.

Sesha discusses their next move.

Beriothian discusses their next move.

Tink discusses their next move.

=====

The Main Group - Most of the Iron Dragons agree that: (a) the other Dragon Consortium groups have not been attacked, have never heard of the Death Dragon Cult, they do not seem overly concerned, and it appears that they trust the newest DC group to take care of the problem until it is proven to be a bigger problem; (b) the Eyes of Gargul would be a good place to seek information.

===

Hook City Library - The secretary smiles. "Perfect. Just a moment." She presses a small button on a console to her right. A seamless hole opens and a small hovering sphere made of bronze and filled with hundreds of tiny, intricate gears appears. "Search. Vivian Taurbane. Lich. All results." The sphere glows with blue-white light, then begins floating toward the stacks. "Just follow it, hon'. Good luck." She gives you a sly wink.

The sphere leads you on a serpentine pattern through deep canyons of bookshelves and multiple chambers and richly-appointed rooms until coming to an out-of-the-way study. It stops in front of a shelf and spins in a circle rapidly. The glow fades, and it begins heading back toward the secretary's desk.

OOC: I will need a Profession (scribe), Knowledge (history), or Knowledge (religion) check.

=========

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 118/150 -- Spells 
Wednesday January 4th, 2017 3:22:22 AM

Tink nods enthusiastically at Beri's comment "They were without doubt the toughest foes we have come across. It would be foolish to pursue any of them unprepared. Say.... where's Restlin?"

After a pause, Tink continues "We should conduct any training, shopping and crafting post haste. Thanks to the telepathy provided by these rings, I don't need to prepare the spell anymore."

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Wednesday January 4th, 2017 8:19:43 AM

Garret wanders into the kitchen and prepares a small snack for the trip to the temple.

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 7/14  d20+24=44 ;
Wednesday January 4th, 2017 9:59:16 AM

Restlin flashes the secretary a grin before following this ball through the library. When it spins and retreats, he starts looking through the shelves. "Why people follow stuffy gods like Domi and Gargul, I will never know," he mutters to himself while searching.

Knowledge, History: 44 (that's a nat 20, folks. Ya'll backed the wrong conceptual horse.)

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22]  d20+24=34 ; d100=12 ; d20+24=25 ; d100=54 ; d4=3 ; d4=2 ; d20+36=47 ; d20+28=30 ; d100=44 ;
Wednesday January 4th, 2017 11:50:42 AM


Sesha nods, then waves away the others away.

"Alright then. Well, I've got some things to do. If you need me or my magic, your about 14 hours away from it being available. I'm a busy girl with stuff to do, and I'm not going walking into a temple of Gargulites. I can think of about a million other things to do with my time. I'll send you a mind buzz if I figure something out."

Sesha spends the next ten minutes engaged in a number of unsavory, painful and very expensive tasks. When done, a lump of flesh floats happily in a small tube of liquid. She pokes the newly formed clone, still far from being ready. (5 months. Starting the time on whatever date we have in the Wold today. Making a note on character sheet.)

"Well little one, here's hoping I never need you. But just in case, I packed you a goodie bag."

She places a small satchel filled with various useful items on a pedestal next to the clone. Teleport scrolls, defensive boosts, and other spells and trinkets poke out of the stuffed bag.

"Now THAT's out of the way."

She starts the long arduous process of creating her Simulacrum.

Step 1: Set up large block of ice. (Assuming this can be purchased or procured without wasting game time.)

Step 2: Use Fabricate Scroll to turn ice into crappy ice statue. This spell is not on Sesha's spell list. UMD: 47 - Success

Step 3: Start the casting of Simulacrum, complete with 4000 in rubies for an 8HD mini-Sesha. 12 Hour countdown commencing.


Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Wednesday January 4th, 2017 6:35:19 PM

Big powerful magic was way beyond Zane, but he does like watching it be worked....
"Shall I see if the City is set to use the teleporter to float city or not?"

Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Wednesday January 4th, 2017 10:23:56 PM

While Sesha's getting ready, I'm going to prepare my spellstaff. Hmm, I suppose from what I have left that Reverse Gravity would be the best choice. I'll only be about 10 minutes.
Beri takes the percolator off the fire place and pours a cup of coffee before heading up stairs to prepare his spell.

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Wednesday January 4th, 2017 10:30:17 PM

Bosk recalls that he still has to run to the Catacombs and makes a trip there before heading to check out the Eyes of Gargul to see what he can learn.

DM Tanner 
Wednesday January 4th, 2017 11:50:29 PM

==========

Bosk makes a run to the Catacombs.

Garret makes a snack for the ensuing trip.

Zane suggests checking on the city teleporter for their trip.

Restlin has a bona fide moment of brilliance.

Sesha casts several unsavory spells. Bloodwitches, amirite?

Beriothian prepares his staff for combat.

Tink suggests last-minute preparation.

=====

The Main Group - Start making last-minute preparations! It is evident that talking to some Eyes of Gargul is in the near future. Either in Hook City, or in Plateau City.

===

Hook City Library - Restlin has a flash of brilliance. He finds a tome entitled, Undead of the Elennian Peninsula, Their Ecology and Habits. It is written by an anonymous priest of Gargul and details various powerful undead, including liches. He is able to piece together various reports to determine that a powerful lich, notably a divine spellcaster, has been encounter several times in the hinterlands surrounding Plateau City. The name of the lich has not been determined, but the tactics and appearance of the lich are consistent across various accounts by survivors. The fact that Vivian Taurbane is not listed anywhere in the book would suggest the mysterious lich may be her.

=========

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176/176 -- Spells -- Active Effects 
Thursday January 5th, 2017 12:22:37 AM

Assuming the party have time to shop, craft, cast spells and train, then Tink is ready to go.

The biggest change noticeable is that she looks to have shrunk. "The smaller size should hopefully make me a little harder to hit" she explains

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Thursday January 5th, 2017 8:38:45 AM

Garret looks at the smaller Tink and says the first thing that comes to mind, "But Tink, when you are smaller, you might not be able to eat as much as you like."

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 7/14  d20+25=26 ;
Thursday January 5th, 2017 10:24:23 AM

"Awww yiss," Restlin says quietly to himself as he thumbs through the book. He's eager to get back home with the info...

***

Knowledge, Local: 26 - Restlin's a wizard who's lived here all his life. Surely he knows how to go about checking out a book, or getting a copy of pertinent information. How can he walk out the door with this info legally?

Also, is there a benefit to finding this, or just a "nice job, Restlin, you found a book!"?

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Thursday January 5th, 2017 1:56:24 PM

"Don't worry Katinka, There'll be those of us who are bigger so we'll most likely the biggest targets...."

(did we level up?)

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22]  d20+2=15 ;
Thursday January 5th, 2017 2:35:23 PM

(If Sesha has time for the full casting time-skip, training, etc, let me know and I'm going to move on to plot based posts.)

When the Simulacrum is complete, Sesha takes a moment to check it out. It looked... sort of like her. (Disguise check - 20) She stares at the Seshamulacrum for a minute then grins.

"I get that your an illusion, but I want you to enjoy yourself in general. While strictly speaking you don't need anything, I suppose I should take you shopping for some things. Especially clothes. You look enough like me it might be distracting to the others if you walk around naked. Especially Restlin, I would think. You also need a name."

She thinks.

"Sissy, seems easy enough. Your life will be pretty simple, Sissy. You'll have a couple of basic chores, and a few other things as we go along. The most important among those is keeping that little lump of us preserved, as it grows into a clone. It's made of the same stuff you are, bits of me. It's sort of like your own little sister I guess."

She ponders that weird line of thinking for just a moment. In time, there would basically be three of her floating around. Bosk might literally lose his mind in a bad way. Restlin might literally lose his to lewdness and fantasy. Blushing, she purges the thought with vengeance and fire.

"The hardest toll I'm going to take on you is a trade. I have, in my view of things, given you life of sorts. This has cost me in time and resources. In exchange, I will borrow against your life from time to time. Sadly, things are rushed right now, and I need to get started before I can introduce you to the others. Are you ready to get started?"

The simulacrum frowns, making a petulant expression quite like Sesha's, then sighs. "Ready as I can be, Master."
----------

Making the assumption that because of the 12 hour cast of Simulacrum, 2 hours of spirit brew, and 2 hours of Sacrifice Selfs, Sesha is out of the gameplay loop for a bit unless the Iron Adventurers wait for her.

-Character sheet in progress of update with Simulacrum page.



Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Thursday January 5th, 2017 7:10:25 PM

That's a great idea Tink, no reason to make it easy to find us again. I think I'll try a red haired dwarf.
Beri transforms be a less recognizable when out in public, though he has a hunch that Bosk will have a hard time blending in no matter what they try.

Well, Sesha needs to prepare, and I think we could all use with a spell refresh. I say we make whatever travel plans and head out in the morning.

DM Tanner 
Thursday January 5th, 2017 11:28:30 PM

==========

Bosk hangs out.

Garret comments on Tink's new size.

Zane encourages Tink in her new size.

Restlin pats himself on the back for his flash of brilliance.

Sesha creates a new helper.

Beriothian transforms himself into a ginger of short stature.

Tink is raring to go.

=====

The Main Group - Discusses preparations.

===

Hook City Library - Restlin takes the book to the front desk. The secretary inquires as to his library card. Your hesitation speaks volumes. She looks sideways conspiratorially, then leans in and whispers. "Tell you what, darlin'. You're one of the Iron Dragons, right? Usually there is a rigorous vetting process to be allowed a library card. Some of these books are worth more than a house. But since it's you... I just need a lock of your hair. Check-out is for two weeks."

If Restlin consents, the secretary tucks the lock of hair into an envelope and slides him the book. "See you in two weeks."

If not, well, you will have to rely on your short-term memory.

=========

Bosk AC: Hasted (34/17/29) CMD: 34 hp 86/132 Spells  
Thursday January 5th, 2017 11:28:47 PM

Bosk finishes up his shopping and joins the others, recharges his staff and refreshes his spells.

As he listens to the others day he stares at Restlin...and...what are her tactics and weaknesses? In the discussion of the book he doesn't notice that Sesha in unusually quiet about her day.

ooc: I still need to place the Catacombs order, I will complete that this weekend.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176/176 -- Spells -- Active Effects 
Friday January 6th, 2017 4:52:26 AM

Tink spends the rest of the evening testing out new spells in her room. Sparks fly, there a minor controlled explosions, but in the end she feels pretty good about things.

"I'm for heading out in the morning, Beri"

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:130/155 Ki:14/18 CMD: 37 SR: 26] 
Friday January 6th, 2017 9:26:00 AM

While the others continue to make preparations, Garret strolls around outside the castle. He likes that it still takes up the same amount of space outside, so it doesn't look like a giant place. He thinks back to the times he had far, far away with the small Inn his group was part of. He remembers the status made of the group and a certain female halfling that he knew a long time ago in a city far away.

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 7/14 
Friday January 6th, 2017 9:55:49 AM

Restlin is immediately certain Sesha would literally smack him upside the head if he gave away scry bait to a stranger, but this book was valuable.

It's a conundrum, that's for sure. Maybe he got a library card sometime in the past & it's sitting in the bottom of one of his pouches? He checks, just to make sure...

Mendicant ability, Lucky Find:

The DM secretly rolls a d12, unmodified by luck points. On a 1, nothing is found. On a 2-5, something non-magical and not obviously useful is found. On a 6-9, something non-magical and useful is found. On a 10 or 11, something magical but not obviously useful is found. On a 12, something useful and magical is found. The DM chooses what is found, and may be inspired by the table on page 113 of the 3.0 DMG, or on page 66 of the 3.5 DMG. This ability can be used only once per encounter.

If nothing is found, he'll head back to the reading desks, request pen and paper, and start taking notes. Sesha had big plans today, so he figures he has some time.

He does not give this librarian a lock of his hair. That would be stupid.

DM Tanner  d12=2 ;
Friday January 6th, 2017 11:13:48 AM

Restlin searches his bag and finds a brass kazoo. He does not recall obtaining a brass kazoo, let alone thinking it would be a good idea to keep one in his bag, but he finds one nonetheless.

Luckily, copying the relevant portions of the book should only take a few hours. You finish it without difficulty.

The secretary looks disappointed. "It's just policy, sir. Even if Alemi himself visited our library, no one takes out a book without a card or a way to find them." She gives you a nervous smile. "Please come back again soon."

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 7/14 
Friday January 6th, 2017 12:04:56 PM

Restlin smiles at the librarian. "Hey, no worries, miss. You've got a job to do." He holds up the papers he copied. "Besides, wouldn't have found these without your help." He goes to leave, then turns back around. "Say, can we start the process to give me a card?"

He fills out whatever paperwork needs filling out, then takes his leave, playing a tune (poorly) on his newly reclaimed kazoo as he goes.

Once he reaches the tower, he'll answer Bosk's questions to the best of his ability. He makes the copies he made available to anyone who wants to read them.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Friday January 6th, 2017 12:47:25 PM

Zane packs up his adventuring gear, getting himself ready to go wherever they are going.....

(I'll get leveled up over the weekend and get a visit to the Catacombs. BTW what are we at for gold total?)

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Friday January 6th, 2017 5:33:07 PM


A lithe dark elf emerges from her basement, fairly exhausted. She pads her way barefoot into the kitchen, and rummages for a pair of cold drinks. On her heels, follows another white haired dark elf, a spitting image of the first.

They each are covered with numerous scars and wounds, and each sport the usual trappings of Sesha while she flirts with the sacrificial magic of a Bloodwitch. An eyepatch, a scarf, and a pair of thick gloves hide missing eyes, noses, and fingers.

They both look up when Restlin walks in, then bring their heads together in a conspiratorial whisper.

"Magepriest!", starts. one. Both stare at him intently. "Which one is the real me?", asks the other, her tone playful. The pair start taking some random objects down around the kitchen. "We've got dinner tonight. Everyone can discuss what they've learned."

(Disguise result was 20, so Perception DC would be 20 as well. I think he probably would get a bonus to the roll.)

(Dinner: Heroes Feast. I'll make the temp hp roll for all of us once I know it isn't interrupted or something. )



Beriothian -- AC:32/17/30 HP: 124/190 CMD = 22 
Friday January 6th, 2017 6:29:45 PM

Via Ring
Hey Restlin, while you are there could you find out the procedure for obtaining a library card... that could come in handy down the line. May as well start the paperwork now.

Beri head into his room to mediate under the trees, and tried to think about what spells will be most useful in the morning

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 7/14 
Friday January 6th, 2017 8:04:13 PM

Restlin autopasses a DC 20 perception check.

***

The magepriest briefly stares at the two Seshas before he collects himself. "Ahem, that would be you," he says as he wraps his arm around her shoulder. "Let me know when you're done making your man dinner. I've got to study." He heads upstairs briefly and returns in warm slippers and a plush robe. He makes his way to a comfortable chair in front of the fireplace, which springs to life with a warm fire as the wizard snaps his fingers.

"A guy could get used to this," he says to no one in particular as he begins his study, nursing a glass of neat spirits.

DM Tanner 
Friday January 6th, 2017 11:57:32 PM

Bosk is ready to go.

Garret wistfully wanders the grounds.

Zane prepares his gear. (ooc: I hate to play the new-guy card, but I have no idea how much gold you should have. I can say that this module was designed to bring your WBL to an adequate level, so let's see where we are at in a few weeks.)

Restlin returns from the library, shares his findings, and retires to his room to entertain salacious thoughts.

Sesha introduces her Mini-Me to the group.

Beriothian prepares himself for the journey.

Tink spends the rest of the evening testing spells.

=====

The Main Group - Discusses preparations.

===

Hook City Library - A library card to one of the most prestigious and extensive libraries in the Wold requires a deposit of 1,000gp. Books may be rented for two weeks, with a late fee of 1gp per day past the due date. Books overdue by more than 90 days will result in the forfeit of the security deposit. Sages and experts from across the entire continent would give their right arm to have regular access to such a trove of knowledge, and rumor has it that just about anything can be found in its halls and stacks.

The transcripts obtained by Restlin reveal several important facts: (a) there is a documented history of a lich with consistent appearance and tactics; (b) it is operating in the hinterlands surrounding Plateau City; and (c) it is a divine spellcaster. You can confidently surmise that Vivian Taurbane is somewhere near Plateau City, and is a cleric.

======

It appears the Iron Dragons have finished their preparations (unless otherwise indicated). You spend the remainder of the day in your various preparations, and enjoy a restful sleep (unless otherwise indicated). You wake in the morning, ready to head to the teleportation station (unless otherwise indicated).

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176/176 -- Spells -- Active Effects  d20+39=47 ;
Saturday January 7th, 2017 1:41:58 AM

Regading WBL: Highlight to display spoiler: {Nov 15th: DM Hugh announced "there is enough loot for you all to be at the 315,000 WBL". After the most recent battle with everything sold (Dec 3rd), it worked out to an extra 18,643.07 each for a grand total of 333,643.07 total WBL each right now :)}

The next morning Tink sends for a courier (by which, she looks out the window for a young lad looking to earn a shiny gold piece). She wants to send work to the Inspector to check on how the prisoner is faring, and whether any further information has been divulged.

She then heads down to the kitchen and stacks a few cushions on a chair so that she can see the tabletop.

Tishes Weave Elements check for today: 47 = 3 powers

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22]  d8+8=10 ;
Saturday January 7th, 2017 10:25:51 AM


That night, Sesha introduces Sissy to the others.

"She simulacrae, technically not alive. But she's very much walking around and doing things, and to me that's good enough. I don't ask you all to understand, but I do ask you to realize that it's important to me you treat her well. She will be staying here, taking care of my clone, and tending to the place while we are away."

Not long after, the two serve dinner.

Heroes Feast: Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

10 Temporary HP for everyone.

The next morning, Sesha has her gear packed and is ready to go. She pulls Sissy aside and warns her sternly.

"Beware the one named Y'zargo. He's a legendary pervert of a dark elf, and he's my cohort. Keep an arms length and don't follow him behind any closed doors. "

She starts heading down to the teleportation room.

"Plateau City, huh?"

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 7/14  d20+23=42 ;
Saturday January 7th, 2017 10:15:15 PM

Note: Restlin is reading in the common area, not his room. Also, I'm perfectly ok w/ the 1000gp library card. Restlin will go back and get the coin that day to begin the process.

***

Restlin frowns as he puts the pieces together. Vivian Taurbane was a cleric, but which god did she worship? Gargul? That went against everything Bosk stood for. He puts down the papers a bit & tries to remember all of Gargul's history. He knows the god has gone through a few different...incarnations.

Knowledge, Religion: 42 - Do any of Gargul's past lives jive with the whole "I'm ok with a lich worshiping me and spreading discord through the civilized world" shtick?

***

Restlin has questions, but I don't want to hold up the game. I'm ok with doing the rest of this via email instead of dragging this out.

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells   d10+10=17 ;
Sunday January 8th, 2017 8:26:27 PM

Bosk heads down stairs as the sun rises and helps himself to a large breakfast, despite still being satisfied from Sesha's feast. As he eats he ponders how a divine caster can be a lich and still casting, let alone one worshiping a god diametrically opposed to the undead, but clearly it found a loophole. He then prepares to head out, making sure his contingency and false life spells are prepared as he heads to the teleportation ring.

(false life = 17 temporary hit points)

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22  d20+1=2 ;
Monday January 9th, 2017 10:04:05 AM

Ber sits down to the feast and feels refreshed.
***
Bosk, don't be too quick to dismiss this as a fluke. I must confess that I'm clueless about such religious loopholes, but if he did find a loophole it may be the key to also identifying a weakness. There may also be a clue in Restlin's meticulous notes. As a druid I know the Wold is about balance, everything comes with a price. The question is if and how we can use the price paid to our advantage.

Restlin, do your notes mention anything about where we are likely to find the lich? I'll prepare different spells depending on if we are expected to be outside or indoors.

Knowledge = 2... nat 1

***
Hero's Feast, =+10 temp HP

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Monday January 9th, 2017 10:28:23 AM

Garret quickly appears as soon as the food is ready. He pops his head in the door and says, "Is this for anyone?" He quickly heads to the table and starts sampling a little bit of everything, tucking away a few bits into his belt pouch "for later."

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 7/14 
Monday January 9th, 2017 11:39:02 AM

Restlin folds up his notes. "Just that she operates around Plateau City," he replies to Beri's question. "The fact that she's not mentioned by name leads me to believe she's keen on secrecy and probably won't be easy to find. The book I got these notes from was written by a priest of Gargul & had much more specific information about other notable undead in the area. If that guy wasn't able to dig her name up, then she's pretty good at staying hidden."

He stands, ready to get some preparation done before resting. "I'll see everyone in the morning," he announces before heading upstairs.


Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 136/190, Character 
Monday January 9th, 2017 6:51:45 PM

"Plateau City..... I've heard stories about that place, but except for excursions with the group here, I can't remember going to the other side of the Wold. I think heard there was a family of Dragons or something living in Plateau City, but I'm betting its only a rumor, I doubt Dragons would want to be that close to the rest of the Wold's races....
I should be all set to go when everyone else is."


DMHighlight to display spoiler: { Placed my Catacomb Order not adjusting my sheet until authorized for them, it will be making a big difference, and taking Leadership Feat, but it will be a "NPC Cohort at the Tower"}

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176/176 -- Spells -- Active Effects 
Monday January 9th, 2017 8:52:06 PM

Tink helps herself to some of the food, while listening to the plans

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells   d20+4=12 ;
Monday January 9th, 2017 10:34:47 PM

Bosk scratches his head as he tries to determine how the lich could be divine. I have never understood how an evil cleric can get powers from an inherently good god, but I believe druids just have to worship nature. However, I have a theory. I do not think Marteaus would have the same qualms about supporting Vivian and her followers. Marteaus was imbued with Gargul's powers by Gargul himself and is one of only two gods Gargul cannot banish from his presence. I wonder if they are worshiping Gargul through the Punisher?

From what I can recall Marteaus is the ruler of the Gods of Testing. He strives to bring suffering through disease upon the Noble Races of Wold. It is only through true suffering that he believes one discovers his true need and the way to fulfill that need. Disease breaks the strong and culls the weak so that the strong survives to rise up to accomplish their need. Those who have suffered are the only ones who are capable of truly ruling the races, being focused through the weakness of disease and want.

His need is now an obsession. Marteaus is obsessed with what he believes is the need to provide the Races of the Wold with the answer to the Gods of Wold and the weakness and indecision that they represent. He thinks only the Gods of Testing can show the true way to power and success within the Wold and that the Gods of Testing are the answer to the needs of the races of Wold.


Knowledge Religion to tell if he in on the right track or to determine what the right track is = 12

DM Tanner 
Monday January 9th, 2017 11:50:44 PM

==========

Bosk completes his spell preparation for the day.

Garret eats casually.

Zane (update your PC sheet when ready)

Restlin gets himself a library card! Although the term 'card' is misnomer, as it is more accurately described as a small plaque made of bronze. Restlin's name, address, and a small likeness are inscribed, along with an arcane mark cast by the very friendly secretary. (go ahead and email your questions)

Sesha introduces her Mini-Me to the party, provides a sumptuous meal, and gives it instructions to avoid the amorous advances of her cohort.

Beriothian inquires as to Restlin's findings.

Tink hires a courier to ask the Inspector a question.

=====

Restlin pores over the book he checked out from the Hook City Library, trying to find out how the current situation meshes with Gargul's history. Despite several hours of study, he finds nothing. There is a clear contradiction between the the divine portfolio of Gargul and the new information they have learned concerning the Death Dragon Cult and the presence of an undead spellcaster in his clergy. However, the spellcasting abilities of the half-orc cleric cannot be denied. This looks like a question for the Eyes to answer, preferably by asking the Big Man Himself.

Bosk theorizes as to how the Death Dragon Cult may in fact be worshiping Marteaus, masquerading as Gargul or perhaps being used as a conduit. Unfortunately, he arrives at the same conclusion as Restlign -- the evidence is contradictory, and clarification from a higher source is needed.

The party arrives at the teleportation circle to wait their turn in line. The courier catches up to Tink and informs her that the Inspector has the situation well in hand.

ooc: LAST CALL FOR PREPARATION. Anything before arriving in Plateau City.

=========

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects 
Tuesday January 10th, 2017 2:49:57 AM

"Good news from the Inspector" Tink informs the group "No escape attempts or assassination attempts on the prisoner"

She inspects the simulacrum and nods at the detail Sesha has put into it. She has a quiet word with Sesha on the side "It might be wise if it did not leave the castle until we returned. Looking so much like you could see it mistaken for you, and attacked. Then again, having it seen through the windows could also give the illusion we are still home"

Tink is ready to shake the cobwebs from her adventuring gear and hit the road once more.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Tuesday January 10th, 2017 8:48:13 AM

Garret follows with the others and says, "So, if this lich is so secretive and so hard to find, how are we going to find it?"

After a moment's pause he continues, "Or maybe we just need to show up and it will find us..."

Restlin (Carl) -- AC +20/+17/+11 CMD: +17 HP: 96/146 (Spells) Luck Points: 7/14 
Tuesday January 10th, 2017 9:27:18 AM

Restlin gathers his belongings & finished his preparations before heading downstairs.

He looks at Bosk. "Doesn't make sense, does it? I think we're going to need to have a long chat with your order...maybe even Gargul himself."

The magepriest checks his stuff once more. "I'm in order. Let's get moving."

***

Restlin's officially ready to move out. His remaining questions were answered by the last DM post.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Tuesday January 10th, 2017 11:30:24 AM


Sesha, finished with her preparations, steps confidently onto the teleporter. A second later, she squeaks loudly and dashes from the room. There's a clamor of noise from the cleaning closet, then she dashes back in, sheepishly holding their broom.

"I forgot mine back when we were fleeing with Matron Mhalice."

She takes a deep breath and prepares for travel.

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Tuesday January 10th, 2017 2:06:54 PM

I'm ready when you are
Ooc: short post today, moving today and internet not hooked up yet

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Tuesday January 10th, 2017 4:38:08 PM

Zane looks around and thinks he's ready.....

Thinking back a few days,
Zane had headed over to the local WLA building, he met up with one of the officers and paid up some of his dues. After paying up, he went to the training center of the Lodge. With his reflexes it didn't take long at all for him to pick up the nuances of the new skill.
The next day, he visited the Inspector to take him up on the offer of a couple names for people to work at the Castle. The inspector set up a couple interviews, the first was with a Sargent who had been injured and had to retire. While the man was very qualified, he was just too much military. Zane had spent time on board ship, and while he'd never served on a warship, the Sargent made him imagine what it'd be like. He said thanks but no thanks to him and went to see the other prospect.
The second meeting was about to start when a half-elf came bursting into the room, It took a few seconds for her to notice that the room wasn't empty as she was more interested in paying attention to what was going on in the hallway.
When she noticed Zane, she came to attention, "Sorry Sir, just trying to avoid a situation that has the possibility of ... well, Sorry for intruding, I'll just make my exit and leave you to whatever you are up to."
She whistles a couple of notes and vanishes from normal sight. With Zane having blindsense, he followed her movements as the door opened and she quietly disappeared down the hallway.
The second meeting went well, but Zane kept thinking about the Half-elf and after the meeting was over he went to find the Inspector. After finding him and describing the Half-elf, the Inspector said, "Ella? You really want to have an interview with Ella? She's not great at following orders, in fact she's been on report so many times the only reason she's still employed is because she get's done what she needs to get done. Maybe it's not such a bad idea, she might actually do very well working for you."
It took a couple of days for the Inspector to set up the interview.
Zane once again was sitting in the room when Ella walked in. This time she looked completely different. Different hair, different skin color and very different clothing. Zane only recognized her because of the way she moved. After a few basic questions,
"Well, see I've been doing undercover missions for the inspector. I just returned from one a few minutes before the scheduled appointment. I can't go into the details of course.
So, just what does this JOB you are looking to fill entail?"

Zane leans back in the chair, and looks over the girl, no young woman. Then he laughs at his thought.... She gives him a dirty look as he laughs...."Sorry Ella, I just was thinking and in my mind I was referring to you as a girl in mind and I expect that you are quit a bit older than I am, considering that you are part elvish.
As to the job, well, I'm looking for someone to basically be in charge of the Castle while we Iron Dragons are away on missions and most likely even when we are in residence as well. Along with that duty they'll also double as our Majordomo. Taking care of guests and running the rest of the staff, as well as probably hiring most of the rest of the staff. Our group, not to be overly judgmental, because I trust them with my life and they trust me with theirs, well, they are a bit scatter brained. With individuals like us, that's only to be expected.
So, what do you think?'

Ella says she'll need a day or two to decide.
A couple days later Ella comes to the castle with the Inspector. They meet up with Zane, "I've been released from duty, with no hard feelings either way, and I'd like to accept the position you described to me the other day."
The Inspector verifies that what she said was true and bids her good luck as he leaves.

Coming back to the present, having Eleanor Sims, or "Ella" as she prefers to be called might take some getting used to, but one thing it won't be is boring....

"We may as well get going, delaying things will only give this Lich more time to prepare for us."

Ella Highlight to display spoiler: { Ella is Zane's Cohort from the Leadership training he received through the WLA}


Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Tuesday January 10th, 2017 9:09:57 PM

ooc: I almost forgot, is there time to do any crafting? We haven't had an opportunity in a while. If so Bosk will try to encourage the group to wait until he has finished his crafts before heading out.

As the group makes its final preparations Bosk runs about town completing his tasks. He joins Zane at the WLA to complete his Training V, rising to the highest levels of the organization. Another of his long held dreams fulfilled as his reputation rises. He recalls being told that anyone who rises this far is considered on par with that of minor nobility (2008 WLA description), and now he had not only climbed the ladder, but was a Dragon as well.

He then finishes up his shopping at the Catacombs and brings his gear over to Mara the Weaver to sharpen, clean and polish his steelgrass, and ensure they are all in good condition.

(I am submitting my Catacombs order tonight. Can you confirm is I have time to do any crafting and if so how much?)

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells   d20+4=18 ; d12=5 ; d20+5=14 ;
Tuesday January 10th, 2017 9:21:30 PM

Bosk suddenly recalls the possibility of a phylactery and reminds the group. Not all of you were around for this, but some time ago we found a phylactery, a magic item that contained the soul of an undead wizard...it actually took control of Beri for a while. The lich likely has something like this preserving its unlife. The previous one Gargul had me destroy with his staff in the Shadow Lands. We might not be able to destroy it that way again.

Bosk also spends some time in the library, WLA and Temple of Gargul trying to learn about Vivian and Liches in general.

Knowledge check to learn about Vivian and liches.
Knowledge Arcana = 14
Knowledge Religion = 18

DM Tanner 
Tuesday January 10th, 2017 11:56:36 PM

==========

Bosk attempts some last minute research, but does not discover any new insights.

Garret suggests that an ambush may await them.

Zane makes a new friend!

Restlin is ready to roll out.

Sesha is ready to roll out.

Beriothian is ready to roll out.

Tink suggests that Mini-Me stay behind and monitor the castle.

=====

Bosk and Zane finish some WLA training.

[If anyone wants some crafting time, we can certainly accommodate it in this module. A threat has been revealed to the party, but you have dealt them a stinging rebuke, and you may have some breathing room for crafting.]

The Iron Dragons gather on their teleportation circle, will themselves through time and space, and wubwubwubwubwubwubwubWUUUUUUUUUB.

A shimmering flash of electric blue light, and you find yourselves standing in an open square. A trade market! Your senses are assailed by the sight of a thousand hues of clothing and paint and wares. The staccato of ten thousand feet and the susurrus of a dozen languages whispered, spoken, and shouted. The smell of a score of street stalls selling roasted meats, baked goods, and various pick-me-ups for the thronging shoppers. Despite teleporting into an open space, you are quickly surrounded and bumped by passer-by.

Knowledge (local) DC 30 Highlight to display spoiler: {You are in the Merchant Square of the Merchant Quarter.}

Northeast is an enormous stone building with a sign, "Royal Library." To the east is an arcane tower, "University of Magic." To the west is an imposing gothic structure, "Constabulary Castle."

Did you let anyone know you were coming?

=========

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects  d20+18=28 ;
Wednesday January 11th, 2017 5:47:18 AM

Tink hovers up to eye level for fear of being inadvertently stepped on.

"So, er, should we announce we have arrived to the local constabulary? We might even score a guide out of it"

--------------------
Knowledge Local check vs DC30: 28 = Fail.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Wednesday January 11th, 2017 10:00:31 AM

Garret calls back to the others from the meat market stall, "Hey, this meat over here is pretty good. Anyone want a bite?"

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Wednesday January 11th, 2017 10:43:36 AM

Would the local constabulary be expecting us, or have heard of us? Well, the first thing I would suggest is...
*looks around*
...actually, I have no idea where we are. Does anyone have suggestions that recognizes this place?
*Beri notices some of the stands close by*
Oh, that reminds me, let me know if you want me to scribe a few scrolls later, never hurts to have a few of my situational spells or a few extra healing spells tucked away for an emergency

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20  d20+25=42 ; d20+28=42
Wednesday January 11th, 2017 11:37:01 AM

Restlin looks around. "Merchant Square, Merchant Corner. They're about as original naming neighborhoods here as they are in Hook City."

He looks around, trying to get his bearings. No way a merchant area is without a guard presence. He uses what he knows about this place to see if he can spot a high-ranking one to ask directions from. He'll point whomever he finds out to Tink; she knows how to speak to those regimented types better than he does.

***

Knowledge, Local is 42
Perception to find a guard is also 42

Spells:

Mage armor, extended
Overland Flight (but he's walking, he just has it cast in case)

Edit: added perception check to find a guard.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Wednesday January 11th, 2017 12:48:56 PM

"Restlin, I've been in small towns that do the same thing... The Warfs, Warehouse District and lets not forget the ever famous City Hall.
Since we are the good guys, I suppose we should announce ourselves to the constabulary. But if they are on the ball I expect some guards shortly. We didn't arrive at the Transporter, so if they have anyone watching magical disturbances they already know someone showed up."

Zane heads towards the Constabulary building, all the while expecting guards to come rushing towards them....

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Wednesday January 11th, 2017 9:39:27 PM

I did not know any cities other than Hook City prevented people from teleporting in and watched for disturbances just in case. Bosk thinks for a minute. I think our first stop should be the Temple of Gargul, assuming no one comes. With any luck I can get some information there. As far as announcing our arrival, there are some I would rather not know we have arrived. Speaking of which, can anyone prevent us from being scried?

ooc: Bosk plans to go to the temple of Gargul to try to gather information, assuming everyone else will follow. He also plans to ask to borrow or purchase some minor artifacts to use in the groups quest for the sole reason that it may deter the lich from using mage's dysjunction. If an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities....Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.

DM Tanner 
Wednesday January 11th, 2017 11:53:11 PM

==========

Bosk suggests going to the temple of Gargul straight away.

Garret eats. Again. His stomach may be a portable hole in disguise.

Zane suggests the Constabulary Castle.

Restlin looks around for an authority figure to ask directions.

Sesha stands agape at the massive crowd.

Beriothian looks around and suggests some magical shopping.

Tink suggests the Constabulary Castle.

=====

Restlin manages to catch sight of a knot of city guardsmen. They stand unmolested by the crowd, which flows around them like water around a boulder. The three of them carry halberds with the butt resting on the cobbled ground, and hob-nailed cudgels on their belts. One of them has a purple ascot around his neck that the others lack. Restlin flags him down, introduces themselves as the Iron Dragons and shows their Dragon Consortium pins, earning very rapid cooperation.

"Wel-welcome to Plateau City!" The man salutes nervously. "I am Sergeant Lazarecki. We, we did not know you would be here today. What in the world are you... never mind. Probably above my pay grade."

You inquire as to your current location.

"Oh, you must have hopped in. All hoppers -- that's anyone coming in by teleportation whether native or extraplanar -- get routed to the Merchant's Quarter. It's where most of them want to visit anyway, and it keeps anyone from hopping into a sensitive area. Let me give you the lay of the land."

He points with an open palm in various directions.

"This quarter is the City’s second market place.

The Royal Library is in this quarter. There are underground connections between the Royal Library to the Black Genie Center, The University of Magic, Star Tower, as well as to various temples within the city. To use the Library, simply enter and speak to a librarian. Researchers as well as Scribes and Guides are available for a price.

The Royal Courthouse is here as well. Civil dispensing of justice occurs daily and is mostly open to the public for viewing and entertainment.

The High Lord Mayor’s Castle is in the northern portion of the quarter. This is where the bureaucracy of the Kingdom of New Elenna is centered as well as the High Lord Mayor’s apartment. The High Council meets and has its chambers here as well.

The University of Magic is southeast of Merchant Square and is a place where youngsters who seeks to be mages and Sorcerers come to be trained and taught."


You explain your destination.

"I... not to be rude, but I think you should report to, er, visit the High Lord Mayor's Castle. He would be able to properly welcome you. I will send a guardsman ahead to announce your coming."

Sergeant Lazarecki snaps his fingers, and both of his troopers spin on their heels and double-time it northward.

"Anything else, sirs and madams?"

=========

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Thursday January 12th, 2017 1:02:46 AM


Sesha takes a look around, but stays quiet. She had campaigned here once before on adventure, but that felt forever ago.

"I'll keep in touch, but find me a quiet place while you lot research and ask questions. I've got some potions I can make while your out and about."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects  d20+26=28 ; d20+15=34 ;
Thursday January 12th, 2017 2:48:50 AM

"Pleased to meet you, Sergeant. No need for formalities. Please be at ease."

Tink is a little surprised to hear that the civil dispensing of justice is open for "entertainment". Still, she's sure it's nothing untoward.

"Probably best we don't mention the lich issue to everyone" she relays over the link "We don't want to cause a panic"

"Anything else? Well, would you be so kind as to walk with us to the High Lord Mayor's Castle, good Sergeant? I'm sure there is much you could tell us about this fine city of yours, and truth be told we would probably get lost without a qualified guide. I know such a task must be far beneath a man of your qualifications, but we would be grateful for the company"

--------------------
Diplomacy: 28
Knwoledge Nobility: 34 - to recall anything about the High Lord Mayor


Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Thursday January 12th, 2017 7:08:01 AM

Zane pulls the hood up on his robe, he realizes that he won't fade into obscurity but he's not ready to step fully out into the "open" per say. Given a few more months he might become more open and personable to more than just those he already knows....

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Thursday January 12th, 2017 8:39:01 AM

Garret weaves his way through the crowd taking in the sights as the group makes their way to the guard. As Tink speaks to them, he listens in, then moves again through the crowd, checking things out, saying "Hello" to people and noting stall with good meat in them. He also looks for shops with things he hasn't seen before in them, whether they are trinkets, cloth, or even herbs he doesn't know.

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20 
Thursday January 12th, 2017 9:53:25 AM

Restlin steps back and lets Tink do the talking. He scratches his head as Sesha takes off. "Where does she plan on making potions?" he asks himself, but he knows she's capable & doesn't extend too much thought.

"I'm eager to get to the temple of Gargul. Let's get this visit to the High Lord Mayor done with so we can get down to business."

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22  d20+11=12 ;
Thursday January 12th, 2017 9:20:12 PM

A sense of paranoia pricks in Beri's ears, a remnant of his long gone days as a rogue... but there is something about that phrasing that makes him nervous. He tries to get a read on the guard, but it's near impossible for him, he's out of practice at this sort of thing.

*via ring*
He's in an awful hurry, and sending guards ahead of us... perhaps I'm just jumpy from our last ambush and he really is just wanting to give us a proper welcome, but there is something leaving me very unsettled about all this.

sense motive =12

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Thursday January 12th, 2017 10:05:35 PM


Sesha pokes about looking for an inn or place to stay. Really, with Pot-pot, it was an easy day. All she needed was a bit of privacy.

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells   d20+29=42 ; d20+5=23 ;
Thursday January 12th, 2017 10:57:34 PM

Perhaps he is picking up on Beri's paranoia, but perhaps that paranoia is why the group is still alive. Bosk feels a little off by the guidance to "report to, er, visit the High Lord Mayor's Castle" Thank you for your help. Please tell me what we can expect when we visit the High Lord Mayor's Castle. As he waits for a reply Bosk uses his Question Spirit ability.

Sense motive on the guard = 23
Intimidate check for Question Spirit = 42

Question Spirit (SU): The grim can speak with any spirit, ghost, or incorporeal creature as if under the affect of a Tongues spell. The being cannot lie to the grim, although it is not forced to answer. This power can also be used with mortals, although with no Tongues affect, and the mortal must tell the truth (if it chooses to answer) only after failing a Bluff check opposed by the grim's Intimidate check.

DM Tanner 
Thursday January 12th, 2017 11:59:34 PM

==========

Bosk scrutinizes the man with his Question Spirit ability, but finds that the man holds no guile.

Garret is bombarded by a cacophony of noise and a maelstrom of sights. He sees that anything can be found, short of evil, illegal, or unsavory items. Even then, there is likely a backroom somewhere...

Zane covers his face, which is likely a wise move given his unusual appearance.

Restlin is puzzled by the sudden announcement by Sesha, but resolves to keep moving forward.

Sesha suggests making some potions while the party investigates. She finds the nearest inn to be a sprawling establishment, fully three stories in height and filled with the hustle and bustle of guests, cooks, and servants. It appears to cater to the merchant crowd, and it noticeably lacking any rowdiness. All she hears is the hovering murmur of a dozen conversations in private booths. The Ffloy's Favor looks like the best she would likely find.

Beriothian senses nothing untoward in the sergeant's manner. After all, surprising a town guardsman is a trifle, but surprising the High Lord Mayor could result in very unpleasant consequences for said town guardsman.

Tink comforts the sergeant and encourages him to relax.

=====

Tink recalls that the leader of Plateau City is High Lord Mayor Sturtevant. He is a wise, rational, kind ruler who has led the city for several decades. Some whisper that he must have elven blood in his veins, because he has not aged a day since he took office. He is a great supporter of heroic adventurers -- often commissioning and rewarding them for their deeds -- and is one of the staunchest allies of the Dragon Consortium.

"If you don't mind, sirs and madams, we can proceed to the High Lord Mayor's office now. Right now." He gives a slight hop and a bow. "Begging your pardon, but if word gets out that members of the Dragon Consortium visited Plateau City without a reception, heads would be rolling. You are the equivalents of foreign ambassadors." He looks with some distress as Sesha peels off for the nearest inn. "Uhhh... is there any way to bring her back? Sturtavent is a kind and patient man, but he is also a stickler for protocol. Dignitaries are to be escorted for reception immediately upon arrival."

By this point, he is openly wringing his hands.

After a few moments, you hear a commotion as the crowd parts to allow a dozen guardsmen into view. They all carry halberds, and quickly form two parallel lines on either side of the party. "Oh, thank the gods!" Sergeant Lazarecki puts a hand to his chest. "Your honor guard is here. Please, allow us to escort you to the castle." The guardsmen stand ready to force the rabble from out of your path.
=========

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Friday January 13th, 2017 1:13:34 AM


Sesha's ears perk, and with a sigh she relents.

"I forget sometimes, that people who don't know me might have some interest in me. Of course I'll come along."

She considers her appearance for a moment and laments to the others via the ring.

"If I had any idea we'd be forced to meet with someone other than the clerics of Gargul, I'd have dressed a bit better for this. Gouged eye, gaping face wounds, missing digits and split tongues do not make diplomatic encounters easier.

She sighs again and gets ready to head out.

"Though I'd prefer to be our cool beauty, I suppose creepy spellcaster is as viable a role for me as any. Maybe I can pass my eye around on a stick between Tink and Bosk while munching on some crickets in front of the Lord Mayor to perpetuate any other notions about witches he might have."



Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Friday January 13th, 2017 1:26:03 AM

Bosk laughs via the ring. You have one good eye and I have three. I think that leaves us fairly balanced. Besides, the eye is a holy symbol of Gargul. Many might see the eye on a stick as a sign of the most devout dedication. Giving of an eye, bones, and life force are all common sacrifices to Garugl. I personally sacrifice about 10% of my life force to him (1hp per lvl), and my third eye used to belong to a young girl named Heather Brodry. She plucked it from her own head to use as her holy symbol, and I received it after helping her spirit move on.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects 
Friday January 13th, 2017 8:40:55 AM

Tink does her best to keep a pleasant smile, despite the telepathic talk of eyes removed from heads.

"I hope these guards are only here for ceremony. I'd hate for anyone to get hurt on our account" she says kindly to the sergeant.

Tink is happy to wave, shake hands, and otherwise greet people - regardless of their stature.

"Do you have anything to say to the masses, Restlin?" she grins to the wizard, knowing how he loves an audience.

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Friday January 13th, 2017 9:03:05 AM

*into ring*
Well, I suppose they know who we are, so this disguise won't help much. Bosk, remember that time Maikill accidentally revealed an ambush in a throne room by trying to stroke what turned out to be an illusion of a tapestry? You know, I shouldn't be surprised I have lingering trust issues.

Well, if we are going to be receiving an official welcome it wouldn't do to arrive looking like this.

Beri ends his Thousand Faces transformation, returning to his normal human form.

Ahh, always feels good to be back at this height. While it's always enlightening to see the Wold from another perspective, something about having this line of vision just feels like home.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Friday January 13th, 2017 9:29:51 AM

Garret elbows Beri, "Hey, there's nothing wrong with the view from down here, let me tell you!"

He smiles and nods at the guards and pauses to greet each of the honor guard as the group starts through. "Hi, I'm Garret. Hey, how are you today? I'm Garret, nice to see you here..."

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20 
Friday January 13th, 2017 11:21:28 AM

Restlin looks around after Tink asks if he wants to speak to the masses. "No," is his simple response. It would be unbecoming to do so before all this official business was done. There will be time to build some hype after Vivian was destroyed.

The magepriest places his arm around Sesha as they walk. "You worry too much, dear. Trust me when I say that presenting yourself without your various mutilations would do nothing to quash your creepy spellcaster vibe. Besides, I look good enough for both of us..."

As casually as possible, Restlin will cast prestidigitation and remove any odor that Garret may have worked up, as well as any food stains.



Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Friday January 13th, 2017 1:57:43 PM

Zane, listening to the others, decides to say something to the "Honor Guard".
He walks up next to whomever it seems is in charge of the guard."I'd recommend that you not bullrush them aside, it might irritate some of us Iron Dragons, Let me try something, and if I fail, one of mt friends will most likely succeed where I don't. See we don't believe in hurting people that haven't earned it, and being poor, does not qualify."
Zane says over the ring, "Restlin, I may need you help if I fail at this, but here goes."

Zane walks to the front where the crowd is and at a very loud volume, "People, Please make room, I'd hate to have someone get hurt because of our being escorted by. Now please step aside."
Zane also raises his hands and makes a spreading motion as if splitting the crowd and moving them apart making room for the Escort and the group.

DM Tanner 
Friday January 13th, 2017 11:46:36 PM

==========

Bosk laughs at Sesha's discomfort, and encourages her to relax.

Garret enthusiastically greets the guardsmen assigned to their processional.

Zane takes charge, and petitions the crowd to step aside and make room.

Restlin encourages Sesha to not worry, and offers to escort her. He also spares a moment to spruce up Garret.

Sesha relents and rejoins the group, reluctantly accepting her celebrity status.

Beriothian relaxes and adopts his natural form.

Tink hopes that no one gets hurt during the procession.

=====

A handful of people stop and stare at Zane -- partly for his looks, and partly from his announcement. One portly fellow with an oiled beard raises an eyebrow. "Who are you, Queen Titania?" His nearby buddy smirks. No one seems to be moving.

Sergeant Lazarecki steps up beside Zane and takes a deep breath. He lets it out in a bellow that few besides soldiers can muster. "BY THE ORDER OF THE HIGH LORD MAYOR, MAKE WAY FOR THE IRON DRAGONS OF THE DRAGON CONSORTIUM!"

The blood drains from the portly man's face, as he and everyone in front of you scurry like sheep in a lightning storm. You can literally see the news spreading. The roar of the market becomes subdued in concentric circles as the jabber of news passes from mouth to ear.

"Burn me! Did you say the Iron Dragons!?"

The masses burst into cheering and gawking and shouting and pleas as the the crowd becomes a mob in a heartbeat. The guardsmen raise their halberds quickly, holding them sideways and forming a protective ring around the party with their shafts. You hear a cacophony of voices, with some praising you, some asking for boons or trinkets, some pleading for money, and some promising you exciting business opportunities for brave entrepreneurs. The sergeant puts a light hand on Zane's shoulder. "Please, sir. We can handle the crowd. As long as no one makes trouble, neither will we."

You are guided down several streets in the Merchant Quarter. The news has continued to spread, and citizenry and travelers of every stature and stripe throng the streets to catch a glimpse. The guardsmen do an admirable job of keeping everyone in line, and the threat of being cracked in the head keeps the masses from doing anything untoward.

It does not take long to reach the High Lord Mayor's home, an ornate two-story building with a brilliant white marble edifice and gold furnishings. It is the size of a large manor house. A broad avenue of steps leads up to the entrance. At the base of the steps is a veritable circus gathered to meet you. At least two dozen well-dressed nobles, administrators, and courtiers are gathered in two lines (obviously positioned according to their wealth and status) behind a coterie of officials dressed in golden livery. Literally golden livery, finely spun into cassocks with a white tabard and golden sunburst heraldry. Not one but two groups of musicians are playing fanfare for your arrival, standing on the flanks of the welcoming party and playing counter-notes. Of course, surrounding the welcome party is a large detachment of guardsmen in parade dress, with white tabard, red trim, and the sunburst sigil. There are perhaps sixty of them in gleaming plate armor. Several nubile girls dance across your path, strewing rose petals on the cobble stones.

The honor guard stops a dozen paces in front of the welcome party, and the masses behind you take the initiative to surround the plaza. The guardsmen form a protective barrier, and more than one small street urchin is quickly chased down after ducking under the menacing halberds.

The musicians reach a crescendo and stop. The crowd is hushed. A man steps forward, his robes the most gilt of all. He is an aged man, stooped with wisdom. His voice is gravelly, deep, and deliberate. "Welcome, Iron Dragons. Welcome to Plateau City! In the name of the High Lord Mayor, Sturtavent, I welcome you. My name is Chancellor Modjeska." He bows from the waist, prompting the gathered nobles and officials to bow as well in greeting. "You have honored us with your presence. The High Lord Mayor desires you to present yourselves at his court, that he may greet you himself. Chambers have been prepared, and servants will see to your every need. Do you have any requests, my lords?"

=========

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Saturday January 14th, 2017 4:28:28 PM

Over the ring The Horned Cleric asks How much do we want to make publicly known?

Bosk smiles. I have heard many great tales of your fine city. We will need to make some preparation ... However, I would appreciate a tour of the Red Worm Inn and The Maw if you could arrange it. I hear they are some of the true gems of this fine city and would never forgive myself if I missed the opportunity to see them with my own eyes. Also, my late father being a famed vintner, I would appreciate it if I could sample any spirits and dishes unique to this region and purchase some for my collection...if the master craftsman would be willing to sign the bottle, or a chef share his recipe I would be most honored.

ooc: I hope our DM doesn't mind my request. Although not quest related, I have wanted to visit the RWI and The Maw since joining nearly a decade ago. I have heard many mentions of these locations on various boards. Also, Bosk makes a point of getting unique spirits and recipes (if possibe) from every region he visits. This collection is for RP only, but I will gladly pay for them.

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20 
Saturday January 14th, 2017 8:03:10 PM

Restlin can't help it. Dude just laughs when that bloke talks back to Zane. "Oh brother," he says out loud. "You folks need to learn how to handle celebrity," he says to his friends.

He walks over to the guy, puts one hand on his shoulder & shakes his hand with the other one. "Restlin the Magepriest, pleased to meet you. Thanks for the best laugh I've had in a while." He smiles & moves on, continuing to smile and wave at the on-lookers. He'd be darned if the Iron Dragons were going to be known as a bunch of stuffy stuffertons.

"I think the Lord Mayor should know what we're doing here. No need to publicly announce that we're looking for a powerful lich looking to take down the Dragon Consortium, but we should probably fill this Strutavent guy."

He scratches his head a bit when asked if he had any requests. He's curious to see that Star Mage's guild, but not enough to put up with the Star Mages. Those guys were the worst. "I'd like to see the local temple of Wardd, but honestly we've got business to attend to first." The word drips off his tongue.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects 
Monday January 16th, 2017 5:18:48 AM

Tink smiles and waves to the crowd as she passes peacefully through. She looks for familiar faces in the crowd, but seeing none, follows the sergeant.

She bows in kind to the Chancellor "It is a pleasure to meet you Chancellor. The friendliness and hospitality of your people knows no limits" Tink gives a wave to the crowd before turning back to the Chancellor.

"There are many things we would like to see and experience while in your wonderful city. However, we do not wish to appear ungrateful to the High Lord Mayor. At what time would he like us to present ourselves? We are but guests in your magnificent city"

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Monday January 16th, 2017 9:35:33 AM

As the group heads through the crowds, Garret runs along the edge, trying to high-five anyone he can reach down low. He smiles and waves to any children he can spot as well. He doesn’t really notice when Restlin cleans him up.

When they arrive at the house, he looks around, slightly slack-jawed, at the massive ceremony and people. He looks from one band to the other, smiling. When the dragons are asked if they need anything, he opens his belt pouch and looks down. Seeing it is empty, he quickly calls out, “Hey, do you have any good tasting meat around here? Maybe on a stick?” When Tink speaks so formally, he backs up and whispers, “Was I allowed to ask for meat?”


Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Monday January 16th, 2017 10:43:10 AM

*over the ring*
Well, since anyone looking for us here will know immediately where we are, I would suggest we get our work done before anything else, we don't want to give them a chance to hide what we are looking for.

Your hospitality is most gracious, and your city very beautiful.

Beri gives a deep bow thanking those around him.

We look very much forward to taking in the sights later

Beri is unable to think of any requests, perhaps still a little on edge from earlier.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Monday January 16th, 2017 10:45:59 AM


Sesha notes the very skilled performance, which was synchronized with itself, matched to their march, with a crescendo cutoff cued by an unseen conductor. She claps her hands lightly when it ends. She knew a thing or two about performances.

When Tink asks about times of meetings, Sesha is slightly encouraged. She has no desire to be anywhere in a hurry. And there's something she needs everyone help with.

"Unless we are just immediately whisked away after this, I'll need everyone in my room after this. There's something I'll need us to do that I've been putting off."

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Monday January 16th, 2017 12:36:37 PM

Zane was trying not to over awe people with the groups new found reputation, and now that it's happened, he decides that there is something he needs.... "You all know I'm not a very public person, I'm getting better but growing up in a monastery and then spending time at sea, I'm just not comfortable in crowds, at least when I have time to think about it. I think I'll be buying a new hat, something that might make me not so noticeable. Having bronze colored horns and hooves as well as a mane, sort of make me stick out like a sore thumb."
He waits to see what happens next now that the group is in front of the Mayor's house.

DM Tanner 
Monday January 16th, 2017 10:00:05 PM

==========

Bosk requests to visit the Red Wyrm Inn and its infamous Maw, as well as sampling the vintages available in the city.

Garret asks for some meat. Possibly on a stick.

Zane stays quiet, but makes a mental reminder to procure some camouflage of the sartorial sort.

Restlin requests to see the temple of Wardd, after finishing their pressing business, first.

Sesha requests telepathically that the party join her for a moment when their chambers have been appointed.

Beriothian suggests telepathically to attend to their business quickly to avoid giving their enemies a chance to prepare.

Tink is very diplomatic, and inquires as to when the High Lord Mayor would like to see them.

=====

Chancellor Modjeska bows deeply. "Of course, noble lords. We would be happy to fulfill any reasonably request. We can provide an escort to any part of the city you wish, and fare of your choosing will be procured for this evening's feast. A feast, I might note, the High Lord Mayor has declared to be held in your honor. The High Lord Mayor would like to meet you prior to appetizers in his private chambers. Until then,"

He places a hand behind his back and snaps his fingers. A man rises from his kneeling position and quickly moves to stand to the right and slightly behind the Chancellor. He is tall, broad-shouldered, with dark hair and a goatee. He stands rigidly at attention. His tabard bears a badge of woven knot-work the other servants lack.

"Our Head Butler, Cailean, will see you to your chambers and attend to your needs."

The Chancellor walks slowly around and behind the group to address the masses. He raises his arms and smiles.

"THE CITY IS GRACED BY THE IRON DRAGONS! MAY FORTUNE FOLLOW THEM, AND BLESS THOSE IN THEIR WAKE!"

The crowd erupts into cheering and shouting. Women wave their scarves and men throw their hats in the air.

Modjeska turns and motions with his arm. "If you would, kind lords, please pose for a moment. A portrait commemorating your first visit will be accomplished shortly."

The Chancellor flicks his finger toward the servants, and a thin, reedy man in a smock rushes out holding an easel. He plants it on the ground in front of the party. You pose yourselves to your liking, and he casts a spell, animating a brush to complete a lovely oil painting in a manner of seconds! He turns and shows it to you for your approval. Modjeska nods, and the man quickly gathers it under an arm and retreats to the knot of servants. The Chancellor gives you another bow, slightly smaller, and goes to join the knot of nobles and officials.

Cailean approaches, and places an open hand over his heart in greeting. "Ah will guide ye tae yer chambers, mah lords. If thaur is anythin' ye require priur tae yer audience wi' th' high laird mayur, a footman stationed ootwith yer duir will convey tae me aw ay yer needs." You think he is speaking Common. "Please follaw."

Cailean guides you to the entrance. The front doors are two stories tall, made of solid oak jacketed with gilded steel and bronze studs. Despite its massive bulk, they swing open with just a touch on their masterfully balanced counterweights. You enter a massive antechamber, a domed room of white marble, gold trim, and crimson furnishings. Servants scurry here and there attending to their duties. Cailean leads you through a series of chambers, each successively smaller but no less ornate. He stops in front of a door flanked by a pair of footmen, who bow their heads on your approach. "If ye require anythin', lit them men ken an' we will see tae it as quickly as possible." Cailean bows, and retreats, leaving you to your chambers.

The chambers are, put simply simple, lavish. Overstuffed velvet pillows, hardwood furniture, silk drapes, marble floors, and gold vessels -- the works. There are four rooms, with two beds a piece, connected to a central receiving room. The beds just so happen to be sized for the party's needs, and one of the chairs is even minotaur-sized.

It is mid-morning, and you have until this evening to prepare to see the High Lord Mayor.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Monday January 16th, 2017 11:46:46 PM


Sesha gathers the others together, and produces a glass dagger.

"We've done this before, but now it's a little different. I've learned how to bind you all to a coven permanently. If you accept, there's some benefits. Telepathy within ten miles, along with the ability to locate each other anywhere within one mile. Slightly more intrusive is emotional empathy granted within one hundred miles. It might be awkward at first, for some more than others, but it's something that we should consider. We'll also have a sort of coven-sense, an ability to work together more instinctively. This is permanent though, so think about before you agree. Sorry Garret, once more this is the Magic Users Only club."

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Tuesday January 17th, 2017 9:03:18 AM

Beri holds up his staff and poses for the oil painting, he is surprised at how fast the brush works and how flawless the painting comes out. This whole introduction has been so grandiose that he finds himself having a hard time comprehending all that's happening. Sure the Iron Dragons were well known in Hook City, they had saved everyone there countless times, but this is the first time he's realized just how far their name has spread. Had news of them spread when they became Dragons, or have tales of their actions been spreading slowly across the Wold all this time?

***
Alone in the private chambers Beri gathers with the others to hear what Sesha has to say. The knife looks more than a little intimidating, but he trusts it in her hands.

That sounds like it would be a great help to us, and as long as we are brothers and sisters in the Iron Dragons together I see no reason not to be part of the same coven as well. Can you tell me more about this coven-sense?

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20 
Tuesday January 17th, 2017 9:33:18 AM

Restlin smiles and waves at the crowd. "We should really let someone know we're coming next time," he thinks aloud.

It is nice to have people cheering for him, though. Err...them, cheering for them.

***

Later with Sesha, he looks nervously at that knife. "What are you planning on doing with that knife, dear? This face," he gestures with his hands in a circle around his face, "is much too handsome to cut."

Otherwise, he's down to join. He curiously looks at Bosk, waiting to see how he proceeds.



Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Tuesday January 17th, 2017 9:42:20 AM

Garret mostly just watches the ceremony, not sure what they are supposed to do. When they arrive at the room and Sesha talks seriously about the coven, when she turns to speak to Garret, she finds him bouncing on one of the beds. "What?"

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Tuesday January 17th, 2017 10:55:00 AM

"So, what you're saying is, not only are we going to be bound by Friendship, Honor and our Oaths, we will be bound by magic powers that once activated will be out of our control. Are there any downfalls to our binding ourselves together?
I want to know the benefits as well as the negatives. I'm inclined to agree to this ceremony, because we are family, it's just that I want to know."

This is all said once the group is in private.....

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Tuesday January 17th, 2017 11:16:46 AM

Bosk looks dubious at Sesha's suggestion. I know there are witches devoted to Gargul, but this just does not sit well with me. He thinks for a moment. I will make you a deal. I will go to the Catacombs and purchase a PHYLACTERY OF FAITHFULNESS. We will let Gargul decide. If he does no have a problem with it, I will cut the lecture short. Perhaps only a half hour,he smiles jokingly, and I will join your coven. If it shows that it upsets the god of life then you need to promise to think long and hard about your path in life.

ooc: Hopefully the DM will be kind enough to give us a quick answer even though I cannot make the purchase until tonight.

DM Tanner: As long as you remain faithful to your covenants, Gargul has no problem with joining a coven. In fact, this will let you communicate your displeasure to Sesha instantly across half a country when she does something deviant. ;)

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects 
Tuesday January 17th, 2017 8:26:25 PM

Tink holds her hand out without hesitation, and simply says "I trust you Sesha"

She does look about the room first for the easiest place to clean. If there is a place with some bare stone, Tink will suggest the party move to that area. It probably wouldn't be a good idea if the first thing they did upon entering the city was get blood all over a fancy room and rug.

DM Tanner 
Tuesday January 17th, 2017 11:28:15 PM

==========

Bosk is slightly hesitant, but a warm feeling inside lets him know that Gargul would not object to him joining coven.

Garret is a rambunctious ball of energy.

Zane is interested, and would like to know more about the coven.

Restlin is interested, and would like to know more about the coven.

Sesha suggests the party start a coven!

Beriothian is interested, and would like to know more about the coven.

Tink is raring to join the coven without hesitation.

=====

The party enjoys the comforts of their private chambers. Sesha suggests that everyone join a coven together. Some of the party are ready to join, but others need some encouragement and clarification...

=========

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Wednesday January 18th, 2017 12:40:34 AM

Bosk picks up Shesh'a glass dagger and feels a warmth spread over him...Gargul's Eye is upon us today. I can feel the warmth his penetrating gaze. This might be a one time leniency, but he does not object so neither shall I...besides, ow I will be able to communicate my displeasure to Sesha instantly across half a country when she does something that might offend Gargul. The cleric grins as he says this last part to show that he is at least part kidding, and everyone is sure that if Gargul indicates his acceptance of something Bosk will not challenge him.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Wednesday January 18th, 2017 12:40:47 AM


Sesha is pleased.

"There's no drawback, unless I do something stupid and expel you."

She looks at Restlin and blushes a little.

"Un..unless of course, you consider unchecked access to each others emotions a drawback."

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Wednesday January 18th, 2017 8:46:18 AM

Garret ignores the witch and wizardly goings on and runs over to a window and looks out to see what the view looks like. Then he runs to another window to check to see if the view is different there. "Hey, I think I see a cart down there. Do you think it is a vendor with a kind of meat that I haven't had before?"

Before anyone can answer, he runs over to the door and finds the butler there. He's not really sure what the proper protocol is for honored guests and butlers, so he introduces himself. "Why hello there. I'm Garret. What's your name? Are we allowed to go outside? Was that cart outside a meat vendor?"

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20 
Wednesday January 18th, 2017 9:54:03 AM

Restlin chuckles a bit. "Nah, should be good for a laugh. So, I'm game. What do we do?"

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Wednesday January 18th, 2017 10:35:51 AM

I'm in as well, let's get started. Oh, and we may want to make sure we aren't standing over any fancy rugs or pillows if that knife is involved, I would hate to have to explain any mess to our gracious host.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Wednesday January 18th, 2017 1:33:27 PM

Zane thinks about it for a moment longer and then he holds out his hand, palm forward. He nods that he's ready....

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Wednesday January 18th, 2017 8:44:46 PM


"You really don't do anything, just let me stab you."

With that, rather unceremoniously, she makes her way through the party, cutting each of them just deep enough to collect the blood needed in a small wooden bowl.

"Here we go."

She cuts her own palm, and squeezes the blood into the bowl. Her slender, dark skinned hands reach into the bowl, and with a slight sizzle and pop, the blood is absorbed into her skin.

Apprehension and curiosity, feelings heavy and impatient, slowly settle across their link.

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Wednesday January 18th, 2017 11:16:38 PM

Bosk waits, unsure what will happen...

DM Tanner 
Wednesday January 18th, 2017 11:35:55 PM

==========

Bosk is ready to joint the coven.

Garret inquires as to the availability of various meats.

Zane is ready to joint the coven.

Restlin is ready to joint the coven.

Sesha considers the questions posed to her.

Beriothian is ready to joint the coven.

Tink stands and waits for an answer.

=====

The footman outside the door is rather startled to be addressed personally by a member of the Dragon Consortium. "My, my name is Breck, noble lord." He bows hastily. "You may go wherever you desire, but we have strict orders to accompany you and see to your needs. The manor staff have been... acting as quickly as possible to prepare for a reception befitting your presence." He licks his lips nervously. "If you desire, noble lord, I can have a charcuterie platter brought up immediately. The smokemaster just finished a great lizard that was brought from the Thunder Valley. I believe it is called a die-now-sour?"

ooc: Sesha, do your thing!

=========

DM Tanner 
Thursday January 19th, 2017 1:16:50 AM

Ooc: Apparently I was mistaken. The ceremony is complete. Huzzah for the new coven!

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects 
Thursday January 19th, 2017 4:46:19 AM

With the blood ceremony done, Tink smiles and looks about the room. She finds a place to privately write a note on a piece of parchment. She folds it up quickly and then goes to speak to the footman.

"Can you please see that this note is delivered to Thessan Hushfoot? He works as a law clerk here" She holds the parchment out until the footman takes it.

The note....
Highlight to display spoiler: {
Dear Father,
I hope this letter finds you well. It has been a while since our last correspondence. As luck would have it I am in Plateau City at the moment. If you aren't too busy, I would like to see you. Perhaps over a game of chess? Mother would be cross with me if I didn't check in from time to time.
All my love, Katinka
P.S. Rook to Queen 4. Check
}

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Thursday January 19th, 2017 9:37:29 AM

"Oh, a smoked lizard? That does sound quite nice. I can go down and get it." Then he looks back at the others playing with a knife and continues, "Oh, but I probably shouldn't leave the group just yet. Things happen when we get too separated from one another. I would like to try the smoked lizard if it is not too much trouble."

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Thursday January 19th, 2017 10:34:52 AM

As the ceremony finishes up a flood of strange emotions flood Beri's soul. It takes him a while to sort out the sudden excitement and fear that has come over him. There is something about these emotions that aren't right however... slowly it comes to him, these aren't his emotions! This must be the emotional empathy Sesha mentioned. Once he understands what is going on, he is quickly able to process these new feelings and regains his composure.

Wow... I'm not quite sure what I was expecting with that emotional empathy stuff, but that's crazy! And telepathy, definitely looking forward to knowing I can communicate when I unexpectedly need to switch forms!

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Thursday January 19th, 2017 12:53:40 PM

"Well that seemed almost anti-climatic.
I'm going to learn to hate all of this attention, it's the one thing I didn't take in consideration when we joined the DC. I have a feeling that I will be learning to disguise myself via magic soon."

Zane waits to see if any of the others has suggestions on how to spend the time between now and their meeting.

(do we roll 1d4 every day to determine the hp loss from the binding? or can I just take and subtract 3 from my total and call it even?)

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20 
Thursday January 19th, 2017 7:54:44 PM

Restlin looks down at the cut on his hand. He grips the his holy symbol and channels Wardd's energy through it, sealing the cut.

"Welp, that was awesome. Anyone want to go to the temple of Wardd with me?" Takers or no, Restlin requests the folks assigned to them to show him the way.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22]  d4=2 ;
Thursday January 19th, 2017 9:41:06 PM

(Sorry! Everyone permanently loses 2 hp.)

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Thursday January 19th, 2017 10:48:47 PM

Bosk looks at his palm as several tattoos of scorpions crawl up his arm and align themselves along the edge of the incision where a small pool of blood wells up. He blows across his palm as he channels energy to heal the entire group of their wounds, even if their life force will not be restored.

He finds it strange to have such an emotional connection to the rest of the group and wonders how the others will respond to experiencing his. In many cases they are overwhelming, and it is only his training as an Avenger that taught him to maintain control of of them.

DM Tanner 
Thursday January 19th, 2017 11:55:17 PM

==========

Bosk heals the group of their wounds after joining together in blood.

Garret orders some charcuterie.

Zane is feeling out of sorts with all of this celebrity attention.

Restlin is eager to head to the temple of Wardd.

Sesha drains everyone of their essence, a tiny bit, to power the coven.

Beriothian feels funny after joining the coven, and wonders what it will be like for the party when he takes animal form!

Tink prepares a letter.

=====

The footmen return within minutes, bearing a silver platter the size of a wagon wheel. It is loaded with meats, cheeses, and crackers of every variety. In the center is a smaller platter with several thick slabs of smoked meat, with a placard advertising the various cuts available.

Before they leave, Tink gives them a note to deliver. Breck promises to deliver the letter at once.

Just as the group is discussing their next move, the door flies open in a burst. "Greetings, Iron Dragons!" Into the room waltzes a gnome. Perhaps the most extravagant personage you have ever laid eyes upon. He is middle-aged and of average height for his race, and he wears a cloak that extends to the floor. His hair and clothes are a riot of color. The fabric is obviously enchanted, and the hues wriggle and writhe like electric rainbow snakes. His face is almost manic in exuberance and joy. A trio of footmen stand behind him holding bolts of cloth in a dozen colors. "I am Zilius Shockspinner! The finest tailor in the Elennian Peninsula, and personal fashion consultant to the Lord High Mayor. I heard that the Iron Dragons of the Dragon Consortium were in town and I had to come and see you." He takes in the party in one sweeping glance. "And I am none too late. Some more than others. You are all stars in this city, but I will have you glowing like the celestial fires of heaven before I am through. We cannot have anything less for your premiere at the court."

He holds up his hand and snaps his fingers. The trio of footmen come to attention. "Measurements! All of them. I will be attending to my sketchpad." The gnome sits in a heap of color onto the nearest divan and begins scratching furiously at a pad of paper. He appears to be drawing with his finger, and a minor illusion effect draws and colors at his command. The footmen set down the bolts of cloth and withdraw measuring tape. They smile and look to see who will be first.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Friday January 20th, 2017 12:38:36 AM

Zane looks from the Gnome to the army of footmen with measuring tapes.
"Oh let's just get this over with."
He stands up and pulls off his upper clothing, reveling the tattoo on his back. Those who've seen it before, now see the bronze dragon covering his shoulders from side to side with outstretched wings and the seas underneath are even more roiled up than before if possible.
"We might have a problem Mr Tailor, my robes are magical and thusly compensate when I do this." At that, the wings of the tattoo seem to peel from his skin and grow ever larger until he has a very large pair of Bronze colored Dragon's wings......
Over the link, Lets see how he reacts to this....

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects  d20+26=44 ;
Friday January 20th, 2017 7:31:31 AM

Tink knows a thing or two about crafting garments (+39 Craft Clothing) but doesn't mention it. She smiles politely to the gnome, although does raise an eyebrow at the gnomes comments. "Some more than others? Hmmm... I should probably make sure Sesha doesn't turn him into a toad"

"Far be it from me to try and influence your creative flair, Master Shockspinner, but perhaps I might have some 'material' you might be able to incorporate in your designs. Wouldn't it be fitting for the Iron Dragons to be adorned with dragon scales?"

Tink produces the wyvern scales & hide the party collected in an earlier battle (Sept 21st 2015)

"I had always fancied blue dragon scale shoulder guards myself"

-------------------------------------
Diplomacy: 44 to help encourage the gnome to go along with what Tink wants

OOC: I don't think dragon hide/scales used for clothing provide any mechanical bonus whatsoever, other than looking cool :)


Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Friday January 20th, 2017 10:35:27 AM

Beri looks down at his druid vestments, they are nice but perhaps a little battle worn, and almost certainly not of the style that would be expected for a formal feast in this country.

I'm ready for my measurements whenever you are, I am sure anything you create will look fabulous. What is the current fashion here?

Beri considers Zane's request, but decides it doesn't apply as much to him. The clothing would only matter as a master of a thousand faces. Any real transformation he might want to do would transform the cloths as well. And the odds of needing such a transformation tonight is minimal, this isn't some deserted street where an ambush could be expected.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Friday January 20th, 2017 10:45:52 AM

When the delightful gnome appears, Garret steps back and stares. When he mentions clothes, Garret looks down at his simple, worn, and possibly quite stained pants (that aren't quite long enough for him) and his rope belt. He looks over at Restlin and says, "Do you think he's talking to you? I'm dressed quite nicely, I think. You know, functional." He heads back to the plate of meats and cheese to explore the new flavors.

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20 
Friday January 20th, 2017 11:56:25 AM

Restlin holds Garret by the shoulder as he starts to walk away. "Garret, Zilius here is a professional. Professionals take their client's needs very seriously. Who knows, Zilius here may be able to whip you up something even more functional. Maybe something that resists stains..."

He turns to the tailor. "Restlin the Mendicant, good to meet you, Mr. Shockspinner." He offers his hand. "I'm not a fan of the wizard's robe shtick. Otherwise, I'm in your hands."

DM Tanner 
Friday January 20th, 2017 11:57:29 PM

==========

Bosk soaks in the scene.

Garret is momentarily distracted from his plate of meats and cheese, but returns with gusto after a few moments.

Zane cooperates begrudgingly, and stretches out his wings to impress the little gnome.

Restlin kindly stops Garret from returning to the platter and reminds him that the monk could use a wardrobe update.

Sesha soaks in the scene.

Beriothian cooperates happily, considering he can change his appearance at will.

Tink suggests making an accessory out of blue dragons scales!

=====

Zilius is thrilled that no one is actively resisting the process. He gushes over Zane's wings. "Oooooh!" He claps his hands in excitement. "They are just as I had heard! We can make you adaptive clothing to suit your fabulous physiology. Not a problem." He turns to Tink. "Those. Are. Gorgeous. I would be happy to turn them into stylish pauldrons!"

After a considerable amount of sketching, measuring, cutting, sewing, and adjusting, the Iron Dragons are dressed to the nines.

ooc: Feel free to make your outfits whatever you like, equivalent to a royal outfit in cost and craftsmanship. They are not glamered, but they will adjust to your bodies and change color at your mental command.

Zilius Shockspinner gives a bow. "You have honored me, serving as my canvas. I cannot wait to see the look on the face of the nobility. Especially Lady Hawksworth. That venomous harridan had the gall to besmirch my trade, all because I she lied about her measurements and tore her bustier!" He turns on his heels and departs the room, along with the fashion footmen.

You realize that in all the hubbub, you have perhaps an hour before your audience with the Lord High Mayor!

=========

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Saturday January 21st, 2017 11:28:29 AM


"Hrm."

Sesha considers the material. She considers Restlin. She thinks briefly of Mhalice, and sighs. she leaves her room and heads to where the men are.

"You."

She pokes Restlin almost immediately upon entering the room. She's wearing a dress colored deep charcoal grey, several shades heavier than her own bright gray skin. It's trim, on the wide sleeves and skirt hems, are red, a color she usually chooses to ignore. Her dress has a hood, also trimmed in crimson, which coupled with her scarf, now monogramed with the white rose of Serenbeth, hides most of her face.

Long twin-tail braids of white hair tied with red clips made of wyvern skin rest gently halfway down her chest.

"Keep in mind that in the future, when we appear together in It'lal, we are expected to share some color in our clothing when we appear together. Unless your out of favor with me, then your not supposed to, because your only supposed to color match a matron if she allows it. Unless you are in favor but we don't want to publicly announce a relationship, then you wear colors not related to mine, but I honor you with a token of the same color. But.. um.. if you aren't specifically allowed and you do it by accident .. then.. then..?"

Sesha stomps a foot and massages her brain, trying to remember the myriad of social cues Mhalice tried to brief her on in their last short, brief meeting in the Giggling Ghost. Confusion and embarrassment ripple over their emotional link.

"Just wear something handsome, mage-priest!"

Sesha pokes him again, then stomps out of the room and barges into Tinks room.

"I am going to be the worst matron ever Tink." With a groan, she flops face first onto Katinka bed.

"Boys are stupid."

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20 
Saturday January 21st, 2017 3:50:28 PM

Restlin wordlessly listens to Sesha try and explain what he should wear as her consort. He remains wordless as she pokes him again and stomps out.

He stands a moment, a trickle of amusement filling the coven's emotional link, along with...something else. She did look very nice. He turns to their fancy tailor.

"Well, you heard the lady. Charcoal with crimson trim."

The result is a charcoal suit. The jacket falls just above his waist. The vest is mostly charcoal as well, but embellished with a fine golden chain. A crimson silk ascot adds the color the rest of the suit lacks. Angled from his shoulder is a new baldric for Shiny that leaves the blade bare for all to see. The intelligent weapon is quite fond of it. His cloak is well contained by a platinum clasp fashioned from the holy symbol he created. The cloak covers one shoulder & hangs asymmetrically.

He takes off his detectivin' cap. "This hat is important, sir, but obviously I can't wear it with this. Any ideas?"

The result is a charcoal top hat with a crimson feather and band of crimson wyvern hide. The symbol of Wardd peeks above the band, as if winking at anyone who looks. It's just a bit ridiculous, really, but definitely in character with the magepriest. The original cap is woven into the top interior of the hat, hiding it, but still granting him use of its powers.

The whole ensemble is tailored to allow complete freedom of movement and contains hidden hardware allowing him to clip leather component pouches, also made from crimson wyvern hide.

He knocks on Tink's door to present himself to his (probably) still embarrassed paramour. "Well?" he asks with a spin. "How's this?"

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Saturday January 21st, 2017 3:52:14 PM

After looking at the place card the young taur helps himself to some cheese, ribs and loin meat and eats with his best manners until the tailor arrives...Some of you more than others.

The Horned Cleric mentally reviews his appearance. Neatly groomed blond hair with a nice black pea-coat sewn of chimera skin for an outer layer. The material is strangely soft and warm, thick enough that it conceals any weapons or armor underneath yet light enough to be cool to wear in the sun...but more importantly he sees how the end sweeps just above the floor as he walks making him look totally bad but in a good way. Under the his Steel Grass armor is visible, the woven material of the Sargrass strangely exotic and unobtainable since the land was set magically on fire.

Bosk nods in agreement with the others. I think black with blue dragon scales would look nice, but I will leave the style up to you. What ever is designed cannot interfere with anything magical I carry, and I must easily be able to access my bag of holding. My pockets must large enough to be functional, and my sleeves left loose. (Bosk has spring loaded wrist sheaths up his wrists from a G.G. gift, used for R.P., and a lead pocket liner which he stores his poisons in to prevent scrying). As for the rest of my appearance, I can move my tattoos to accommodate your look. They will go where I tell them.

For a moment the cleric thinks about offering the use of his armor detailing kit, with unique pigments that can dye, paint and embellish his gear (lotto prize), but he assumes the man before him will have as nice if not nicer equipment and decides not to risk offending the guy.


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects 
Sunday January 22nd, 2017 12:27:27 AM

"They may be stupid, but look at how smart they make us girls look by comparison" Tink jests, trying to improve Sesha's mood.

Tink is delighted by the blue scale pauldrons. She's admiring them in the mirror when Restlin comes knocking.

Sensing a serious conversation brewing, she excuses herself to go find Garret.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Monday January 23rd, 2017 1:52:13 AM


Sesha opens the door slowly, peeking through the crack. She was certain it was Restlin at the door, thanks to the ring and their link, it was now pretty much impossible to mistake each other. She sucks in air and bites her lip.

"I don't think I can take you to It'lal after all. I'll be killing challengers for my chosen by the day."

She steps out of the way when she Tink slides out, then grabs Restlin and pulls him into the room and slams the door shut behind them. She gives him a firm hug, then holds him at arms length.

"I'm really, really glad that my chosen male is both intelligent and charming. If you were simply smart enough to classify my moods and emotions, but not charming enough to convince me that they are endearing to you rather than a hassle, I don't think this thing would work out. I'd grow to be an old witchy hag somewhere in a swamp who steals the magical robes off of adventurers."



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects 
Monday January 23rd, 2017 8:37:54 AM

With the bond of the coven now strong, Tink feels "slightly" uncomfortable with the emotions she is now sharing with Restlin and Sesha.

"Reeeeally going to have to learn to tune that stuff out" she notes to herself

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Monday January 23rd, 2017 8:40:28 AM

Garret looks over when Restlin explains about the tailor. He looks down at his single item of clothes, the pants, and says, “Stains? I don’t see any stains?” Of course, there are many, many stains. And holes.

He watches with interest as the others line up and select a myriad of different colors and styles. He is impressed by the blue dragon scales and he mentions to the tailor that he has ridden dragons, twice actually. When he is asked about the styles of clothes he says, “Well, these pants have worked fine for me, so I suppose I could just have another pair just like them? Oh, but with all the different people picking so many different styles and colors, maybe I should have an entire rainbow of colors? Then I would match everyone, right?”


Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Monday January 23rd, 2017 9:50:59 AM

Taking queues from the rest of the Iron adventurers, Beri chooses a suit the color of dark iron with a slight luster to it. Pulling in the colors of the rest of the IA, but paying extra care not to match Sesha. His jacket is embroidered with leaves and vines the color of steelgrass, intricately dancing down his jacket's lapel, and down his shoulders and sleeves. Throughout the delicate weaving are flowers with petals that appear to be of blue dragon scales... of course, the flowers are far to small to be real dragon scales, but the symbolism is clear.

Underneath his jacket is a crimson shirt, with darker grey patterns woven in. A close inspection show it to be a field of red flowers, with glimpses of the shade covered iron ground beneath. His pants are much more simple, of like shimmering iron fabric, and a comfortable pair of steelgrass colord shoes complete his outfit.

Beri takes some time to put his hair into order, using iron fasteners to hold it into place, each one in the shape of a dragon with blue eyes and a jet of blue flames coming from their mouths.

Well, I think we clean up rather well for a bunch of seasoned adventurers. What do you think?

Beri shows the others his outfit and asks them what they think.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Monday January 23rd, 2017 4:26:40 PM

Zane watches as the Gnome worked his magic and his MAGIC. He waited while the Gnome worked his robe into the design. It being a simple brown was causing problems.....
Eventually, Zane needed to take it off for the "Official" fancy outfit, but the cut of it allowed it to be worn underneath as well when required. The end result was highly different from what most of the rest have.
It's a basic glossy black silk with white edging, that in the right light shows it's metallic bronze underweave. The sleeves when his arms are in front of him, hang a good four feet, showing the design which is a lightning pattern. The Back is embroidered with the same dragon picture as his tattoo. The Dragon scales are worked into the picture imitating the flow of the roiling seas, looking like crashing waves under the picture of the dragon. While Zane had been able to see parts of the picture before, he hadn't seen the whole thing.
He also got a pair of pants to match and the look on a almost 9' talk Minotaur wasn't too bad. (picture the robes cut like the bad guys in Big Trouble in Little China, but colored as described)
"It'll do for formal times, but I'm more of a informal clothing type of guy I guess."

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Monday January 23rd, 2017 11:45:27 PM

Bosk smiles as the tailor upgrades his outfit to fit over is armor so that it is functional and elegant while still presenting the dangerous nature of a Grim Avenger. The Chimera jacket has been reworked to match some unbelievable dragon scale boots with matching dragon scale belt and adornments for the most formal of occasions. Custom scabbards are also made with the sheath for his 5 1/2 ft bastard sword highlighted across his back. On his chest is his WLA pin while his Iron Dragon clasp holds his cloak closed.

Bosk's Coat

DM Tanner 
Monday January 23rd, 2017 11:56:26 PM


==========

Bosk makes a very striking coat (ooc: SAO? Nice.)

Garret considers the shotgun-approach of a rainbow outfit.

Zane flaunts his new outfit, pleased with its fit.

Restlin listens to his paramour and adjusts his clothing to match.

Sesha tries her best to educate Restlin on the complicated protocols surrounding hue-matching and relationship status among the Woldian drow.

Beriothian matches the rest of the party and picks an iron-gray with red trim outfit.

Tink is enamored with her new blue dragon scale pauldrons.

=====

The hour of preparation left to you flies by in a rush, and a soft knock at your door lets you know that it is time. You gather yourselves into something resembling a processional, and open the door. Cailean is there with two footmen, and all three are dressed in full livery -- white cassocks with a golden sunburst on the chest and brocaded sleeves in gold. They bow and motion forward. "This way, mah lairds."

Cailean takes the lead with the footmen trailing. You make your way through another bewildering array of chambers and halls until you come to an imposing set of double-doors. They are tall enough for a minotaur, and covered entirely in relief-set gold gilt. They swing open, and you find yourself in a vaulted chamber. White marble floors and columns support an arched ceiling some thirty feet above your heads. Numerous stained-glass windows allow sunlight to filter into the room and create an array of fuzzy artwork on the highly-polished floor. The room is perhaps 200 feet long, and between the columns flanking your path are dozens of well-dressed men and women of numerous races. All of them are dressed in clothes that would cost a peasant a year's wages, at least.

At the far end sits a throne. It is on a dais only one step above the gallery (he is a High Lord Mayor after all, not a king). It is likewise covered in gold gilt with a red velvet seat. On the seat is a human male, dressed in resplendent robes of white silk with gold brocade and a brilliant sunburst on his left breast. He is middle-aged, with brown shoulder-length hair and a neatly-trimmed beard. His eyes are a piercing blue. He wears thick golden chain for a necklace, likely his symbol of office. He reaches up a hand and beckons you forward.

You proceed along the length of the court, and people show respects with every step. Some bow, some curtsy, and those with especially regal outfits give polite nods. An administrator flanking the Mayor gives a small signal for you to stop about twenty feet short of the dais. Cailean bows, steps to the side, and takes a knee in respect. He whispers out the side of his mouth. "Ye dornt need tae kneel, but ye main baw an' introduce yoorselves tae th' coort."

=========

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects  d20+8=12 ; d20+15=18 ; d20+24=27 ; d20+15=29 ; d20+38=57 ; d20+24=38 ;
Tuesday January 24th, 2017 6:56:50 AM

Tink hovers into the room, glad for the touches of glamour Zilius added to her outfit.

She nods in response to all that acknowledge her but tries to keep her head held high.

Once indicated to stop, Tink pauses, and then bows as she introduces herself "Katinka Hushfoot. Justicar of Pantheon and member of the Iron Dragons" she declares.

---------------------------------
Appraise: 18 - To get an idea on the wealth in the room
Diplomacy: 27
Knowledge Nobility: 29
Perception: 57 - See Notes below
Profession Courtesan: 12 - To know how she should behave
Sense Motive: 38
Spellcraft: 39 (Take 10) - To ID any magical auras she can see

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22  d20+28=36 ;
Tuesday January 24th, 2017 9:25:59 AM

Walking into the large chamber, Beri glances around the room taking note of the people inside and trying to judge whether they are excited to see them or if their faces hide more sinister thoughts. At this point the druid is feeling at ease, but having been ambushed in one such meeting, and jailed in another ( admittedly due to the party's own uncouth actions), he can't help but still be on alert to some degree. On the off chance that something does seem off he will notify the party telepathically.

Beri follows the rules of courtly introduction he had picked up in Hook City, takes a step forward and gives a deep bow to show his respect, then introduces himself to the court.

"Beriothian Galanodel, Druid of the Iron Dragons" .

The druid considers saying more, but notes that Cailean's instructions said only to introduce themselves. Not wanting to break protocol he steps back in line and lets the others introduce themselves.

Perception = 36

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20 
Tuesday January 24th, 2017 9:42:29 AM

"Too soon, sweetheart. Too soon..." he sighs wistfully at the thought of his robe being used by a bunch of witches in a stinky swamp. He offers his elbow as they make their way to the meeting.

He watches Tink and Beri do as they're told. He decides that's probably a good course of action. Taking a step forward, he bows without flourish. "Restlin, Wizard and Priest of Wardd of the Iron Dragons." He stays bowed, but looks up at the High Mayor before continuing, "...who are very new to this level of celebrity status, and who are all quite sorry to have not given you proper notice of our arrival."

He stands and steps back with his friends. "Isn't that right, everybody?"

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Tuesday January 24th, 2017 9:52:43 AM

Zane watches the others and copies their "Bow" and says, "Zane Stormfront, of the Iron Dragons."
He stands straight and without his usual hood, just stands ready....

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Tuesday January 24th, 2017 10:02:21 AM

As the group heads down the hallway, Garret takes his place in the procession. After a few steps, however, he manages to step out of place to look in the various doorways and entrances they pass. He darts back and forth trying to stay in line at times, but clearly his curiosity keeps getting the best of him. When they walk into the throne room, Garret stops and looks around, his mouth agape. He takes in the room until someone nudges him along with the group. As they walk along, he spots the people on the sides and when he catches someone’s eye, he waves to them and greets them with a “Hi there,” or “Hello, how are you?” When they stop and told to introduce themselves, Garret waves to the Lord Mayor as well and says, “Hi. I’m Garret.”

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Tuesday January 24th, 2017 10:44:30 AM


Sesha has to hide a giggle at Garrets complete lack of social awareness. At this point, it was more endearing than anything else. Restlin and Tink could cover for him. She can't help but ruffle the little monks hair, before offering a curtsey.

"Matron Sesha, in waiting. Bloodwitch of the Iron Dragons. Thank you for the kind reception."

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Tuesday January 24th, 2017 9:30:24 PM

The Horned Cleric steps forward the bottom of his coat sweeping the floor as he crosses his arm over his chest and nods in a traditional minotaur gesture of greeting and respect long adopted by his people as their cloven hooves large upper bodies and long horns make traditional bowing difficult is not dangerous to those around them.

I am Bosk DeOx, Grim Avenger of the Iron Dragons, Protectors of Hook City and the Wold at large. Son of Adatia and Cenoios, famous vintner of the Blue Wine of Imod. We thank you for the courtesy of your court.

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Tuesday January 24th, 2017 11:20:52 PM

ooc: Yes, it was SAO. Good eye.

DM Tanner 
Tuesday January 24th, 2017 11:57:36 PM

==========

Bosk introduces himself.

Garret introduces himself in his own special way.

Zane introduces himself.

Restlin introduces himself.

Sesha introduces herself.

Beriothian introduces himself. He does not spy any immediate dangers.

Tink introduces herself. She estimates that there is enough wealth in the room, both present and represented, to buy half the Elennian Peninsula. Merchant lords, landed nobles, mercenary captains, and powerful spellcasters are rubbing shoulders in this room.

=====

Those of you deploying any type of magical detection are almost overwhelmed by the sheer amount of magic in the room -- primarily abjurations, but a good number of transmutation and necromantic auras can be seen. Most likely spells to protect, enhance, and bolster very important people against attacks. You would guess that nearly every single occupant in the room carries some type of enchantment on their person.

But all pale in comparison to the Lord High Mayor. His magical auras blaze like a bonfire surrounded by mere torches. You would guess that he wears extremely powerful items on person, perhaps even a minor artifact.

The Lord High Mayor Sturtavent stands and clasps his hands behind his back. He clears his throat, and the court falls silent. "Greetings." His voice is obviously amplified by magic, and resounds throughout the chamber as though he were whispering in the ear of every person present (ooc: like a microphone with speakers). "By the authority of my office, I welcome you. My court welcomes you. Plateau City is graced by your presence." His voice is a deep and smooth baritone, filled with regal wisdom. "May the gods guide you to glory and victory to bless their children. What brings you to my city?"

=========

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects 
Wednesday January 25th, 2017 8:16:56 AM

Tink is used to listening to officials. She's noticited that they usually refer to "our" city rather than "my" city. It's a small detail, really. From what she recalls of this man he is a wise, kind and rational man. He certainly is tolerant based on his response to Garret!

"And may the gods continue to bring peace and prosperity to the people of Plateau City" Tink responds in kind to the Lord High Mayors blessing, bowing once more.

"M'lord, what we wish to discuss is somewhat unpleasant. Before we begin, would you wish to dismiss those - save your consel - from the room so as not to dampen the positive atmosphere you have created?"

It's as tactful as Tink can manage and she hopes she hasn' offended anyone.

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Wednesday January 25th, 2017 10:01:20 AM

Beri ponders what to add, he hadn't thought they would be presenting the situation to the entire court, he assumed that business would follow the celebration.
We are certain that with your city's strength and your wise counsel that there is little for your people to fear, but we know that coming directly from us would add to the concern, as well as be rude... at least where we are from. It is considered proper to inform the head first so that they can have a plan in place so the people know they are protected even before the news reaches them.

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20  d20+24=26 ;
Wednesday January 25th, 2017 10:07:58 AM

Restlin coughs a bit. "Justicars, eh? Right to the point. She's right, though. It's unfortunate we can't have our first official visit here under better circumstances. We do have some unpleasantness to deal with, and it's in our best interests that it not be announced so publicly. It's likely in your best interest as well, Lord High Mayor.

"That said, it's not so urgent that we need to dispense with this gathering you've so graciously put together."

Diplomacy: 26 - let's use that coven bond and +2 this a bit, shall we?

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26]  d20+27=39 ;
Wednesday January 25th, 2017 10:22:57 AM

Garret starts to open his mouth, but before he can get a word out, Tink and Beri start in with all their official sounds. Garret realizes that they're going to take care of the official doings, so he starts looking around to see if there might be a plate of food around to feed all these people... (Perception: 39).

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character  d20+2=8 ;
Wednesday January 25th, 2017 1:45:58 PM

Zane just stands there, crosses his arms and reinforces Restlin's comments by his just being there.

Aid Another unsuccessful, unless there's a +2 I'm forgetting.

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20 
Wednesday January 25th, 2017 2:52:59 PM

(Looking at your sheet, your diplomacy should be +5, not +2. You also get another +2 from standing next to me.)

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Wednesday January 25th, 2017 9:06:43 PM


Sesha is impressed with the collection of magical auras. As usual, folks with power surround themselves with it. The IA were no different, really. All of them were covered in some spell or another right now, expect possibly Garret.

Restlin and Tink seemed to have the conversation well in hand, so Sesha finds her thoughts drifting. Concentration had been hard as of late. She lightly slaps her cheeks and refocuses on the conversation.

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells   d20+21=32 ;
Wednesday January 25th, 2017 11:32:55 PM

Seeing as the others have things covered, and much more diplomatically than he could have done, the blond taur takes on the role of the strong silent type as he keeps an eye out for trouble.

Perception = 32

DM Tanner 
Wednesday January 25th, 2017 11:58:11 PM

==========

Bosk stays quiet and observant.

Garret stays quiet. Wisely so.

Zane waits for a response.

Restlin suggests discussing the matter after the reception.

Sesha stays quiet and observant.

Beriothian suggests clearing the court before discussing something unpleasant.

Tink suggests clearing the court before discussing something unpleasant.

=====

High Lord Mayor Sturtavent tips his head to one side ever so slightly and pauses.

Wisdom DC 20 Highlight to display spoiler: {He has the distracted look of someone communicating telepathically.}

His eyes snap back to you and he smiles. "We are eager to hear your words, but I must insist that the court remain in attendance." He makes a placating gesture with his hands. "Your coming is known to the entire city. For you to request a private audience to discuss dire events beyond the eyes and ears of the court... it would not bode well. Rumors would spread like wildfire. The truth would chase it in vain, and panic and fear would take root."

He furrows his brow. "But I have never known the Dragon Consortium to cry-wolf." He beckons to Chancellor Modjeska and makes a series of discrete hand signals. The man nods and turns away, disappearing into an antechamber. "Hear my words!" The room goes silent. "This court is now warded. Any who remain in this room and hear the words of the Iron Dragons will be subject to magical scrying for a span of three days. Any who block this scrying will be arrested immediately. Any who divulge the words they hear will be arrested immediately. Any who do not agree to these terms will leave. Now."

There is a rather uncomfortable shuffling of feet and nervous glances among the court, but no one makes for the door.

"Very well." Sturtavent turns and takes his seat again. He holds an open hand toward you. "Proceed, please."

=========

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Thursday January 26th, 2017 9:00:34 AM

Beriothian bows once again in gratitude.
Thank you for taking our concern to heart. While the issue itself is indeed serious, the fear it could generate might be far worse than the news itself at this time. I will let one of our members with a more gifted tongue explain.
Taking a step back he allows one with far better diplomatic skills than his to explain the situation.

(ed:bold text only jcc)

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Thursday January 26th, 2017 9:17:06 AM

Garret shifts he feet nervously as he finally starts to realize the importance of this event. He wonders how in the world he has found himself in the middle of it. He concentrates hard to try and stop his stomach from making any noises while the others explain.

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20  d20+3=15
Thursday January 26th, 2017 9:42:11 AM

Man...this guy. Hook City was run more by bureaucracy than a central power. This guy...this guy had power the likes of which Restlin had never seen.

He preferred bureaucracy.

Regardless, he clears his throat and begins.

"Very well, Lord High Mayor. We are here investigating a Death Dragon cult. One of their cells attacked us in Hook City in broad daylight. We fought them off, but they were no pushovers.

"Tink and Bosk here managed some success in their interrogation. We've learned that the head of this cult, or at least *a* head of this cult, is a lich who's been operating from around these parts. My own research suggests this lich has been doing so for years. They count the entire Dragon Consortium as their enemies and seek to discredit and destroy all of us.

"They claim to serve Gargul, and they did indeed practice divine magic. This does not jive with Gargul's current...disposition." He starts to relax as he talks.

"Anyway, we're hear to investigate the cult, find out if and how they're channeling Gargul's divinity, and put a stop to this lich."

**

Edit: Forgot to roll wisdom - failed anyway.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Thursday January 26th, 2017 11:56:16 AM

Zane stands as he has stood for the past few minutes, but over the link, "This Lord High Mayor" seems to run this place more like a ships captain than I've seen shot of a deck in my life. It seems that he has a handle on just about everything. Not that I don't trust him, but just be ready in case something goes awry."
Zane just continues backing up his friends in whatever way they need.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Thursday January 26th, 2017 4:00:03 PM


Sesha can't help but notice the hints of distrust and concern flowing through the link of her most important coven-mates. This is a bit confusing to her, but she figures it's a difference in upbringing. She's glad at least, that Zane seems to have the same view of it she does.

She lets her thoughts flow through the link and dance over the magical bonds that enable their telepathy.

"He seems to be in complete control. In all honesty, I trust a powerful leader more than a council of bureaucrats. He made it here through force of will I imagine. This means our relationship with him is more important than the opinions of a horde of sycophants. I'm okay with this."

Still, she had a play to make. She gazes intently at the man, her one good eye twinkling with arcane sight.

"High Lord Mayor, does your decree apply to all equally in this room? May we assume that we too, are subject to scrying for three days, as well as yourself? May we also request too, that we have access to the scrying which is used to monitor those in attendance? As representatives of the Dragon Consortium, a promise of discretion on all subjects not related to our mission should be sufficient for the privacy of state matters."



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects 
Thursday January 26th, 2017 6:13:03 PM

Tink stands quietly, looking about the room. She stands by her belief that their leader - the man before them - was a good man at heart.

"If he wasn't, the city would no doubt show it" she deduces.

DM Tanner 
Friday January 27th, 2017 12:00:14 AM

==========

Bosk stays quiet.

Garret keeps quiet.

Zane keeps quiet.

Restlin gives a brief outline of their recent experiences.

Sesha asks a few questions for clarification.

Beriothian defers to more diplomatic party members.

Tink stays quiet.

=====

Knowledge (local) DC 35 Highlight to display spoiler: {Though his title is 'High Lord Mayor,' Sturtavent operates as a defacto monarch in Plateau City. His rule is so benevolent and prosperous, however, that it would be difficult to find many opposed to the idea. Some think he keeps the title out of a sense of modesty.}

(ooc: Difficulty is higher because you are coming from another continent, despite it being an open secret in Plateau City)

"High Lord Mayor, does your decree apply to all equally in this room?

"Yes. Everything that happens within the manor is seen and heard. Those who leave the court will be followed to ensure their discretion."

May we assume that we too, are subject to scrying for three days, as well as yourself?

"Yes, though you will be subject to scrying out of concern for your welfare. You are free to disclose this information to anyone who may assist you in your mission." He smiles slightly. "I will not be followed, per se. I already know what I do."

May we also request too, that we have access to the scrying which is used to monitor those in attendance? As representatives of the Dragon Consortium, a promise of discretion on all subjects not related to our mission should be sufficient for the privacy of state matters.

Sturtaven shakes his head slightly. "That I cannot permit. Those who have chosen to stay in the court did not consent to such. I can permit that you will be immediately notified if any go against my word."

=====

The High Lord Mayor strokes his beard in thought. He stands, and the assembled court reflexively take a step forward to hear him, despite the magical amplification of his voice. He beckons with an open palm toward the crowd on his right. "Eorcenbald! What say you?"

The court parts, and you an elderly human male dressed in resplendent robes covered in the holy symbols of Gargul. His clothes are a rich black velvet, covered in silver brocade. He steps forward with the aid of a staff. "Yes, Lord Mayor."

Sturtavent nods to the old man. "This is High Priest Eorcenbald, Grand Cleric of Gargul. Perhaps the most powerful servant of Gargul in the Wold. What say you, old friend? Do their words carry weight with your memory?"

The priest furrows his brow and stares at the floor for a few moments before shaking his head. "I do not. The title of 'Death Dragon' has been used by many people to describe several different gods. Heresies have come and gone. If they drew on the divine, and claimed it was from Gargul, then this is concerning, indeed." He licks his lips. Old men tend to have perpetual dry-mouth. "I would suggest we attempt to contact Gargul directly. We will have the most success from the temple. Might I ask if the Iron Dragons would accompany me? It would be sacrilege to make such contact in the court."

The High Lord Mayor nods in agreement. He turns to the party. "Will you accompany Father Eorcenbald?"

=========

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Friday January 27th, 2017 12:24:52 AM

Bosk steps forward. I will. I have spoken with Lord Gargul on several occasions and would be honored to have such a chance once again.

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Friday January 27th, 2017 8:19:42 AM

Beri bows before Father Eorcenbald.
I would be honored to join you in the temple and speak to Gargul again. It has always been a great privilege to be in his presence and hear his voice.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Friday January 27th, 2017 9:27:09 AM

Garret picks his nose and really digs in there. He seems surprised when Bosk steps forward. He wipes his finger on his pants as he steps forward with Bosk, not really sure what is going on.

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20 
Friday January 27th, 2017 11:31:41 AM

Restlin leans down to Garret. "We may be leaving early, dude. You should go eat while you have the chance."

He wishes this gathering could have lasted longer, but looks like it's time to move already.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Friday January 27th, 2017 1:42:05 PM

Zane is satisfied that the group will be leaving this meeting, he was uncomfortable here even though he showed it less than Garret. He believes in the tenets of Imod's as the Taur's called him, but Domi as he grew up learning of him from the temple a few miles outside of Hook City.
He nods in respect to the High Priest as the Mayor asks if they will accompany the priest to the Temple.
"I'm sure we'd all be honored to accompany the Honored High Priest Eorcenbald to the Temple of Gargul. I believe we'd been discussing heading there before your welcome audience was presented to us"
Zane gives a respectful bow to the Lord Mayor as well.
Then he waits for the rest of the group to be excused and for them to head to the Temple.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Friday January 27th, 2017 3:56:05 PM


Sesha considers it for a moment, then points at the gross little monk.

"Unless he's coming with us, I'm not leaving anyone alone. I'll stick with Garret."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects  d20+18=35 ;
Friday January 27th, 2017 6:32:19 PM

"We thankyou for your audience, High Lord Mayor" Tink bows once more "May your reign continue to bring peace and prosperity to your city"

--------------------
Knowl Local: 35 = Pass!

DM Tanner 
Friday January 27th, 2017 11:43:54 PM

==========

Bosk is ready to go.

Garret is ready to go after taking care of urgent business.

Zane is ready to go.

Restlin is ready to go.

Sesha makes certain that Garret is ready before being willing to go. He is. Eventually.

Beriothian is ready to go.

Tink passes some information to the rest of the party. (taking some liberties since you passed the skill check) "Though his title is 'High Lord Mayor,' Sturtavent operates as a defacto monarch in Plateau City. His rule is so benevolent and prosperous, however, that it would be difficult to find many opposed to the idea. Some think he keeps the title out of a sense of modesty."

=====

A susurrus of whispers rises among the court as Sturtavent nods to acknowledge your leave. Those in attendance cannot share the information they have heard, but there is nothing to stop them from talking with someone already in-the-know. Those in power are always planning.

High Priest Eorcenbald shuffles forward, his staff rapping on the marble floor with each step. He stops in front of you and smiles, puckering his already wrinkled face. "Shall we?" He reaches out and places a hand on Restlin's shoulder. "If you would, wizard, please place your hand on the shoulder of another. They in turn place their hand on another, forming a chain. The last person will place their hand on my shoulder." The Iron Dragons comply. The old priest takes a deep breath, squeezes his eyes shut, and "Skidoosh!"

The court pops like a balloon, and you are suddenly standing in a an antechamber of plain wooden floors and gray stone walls. Father Eorcenbald removes his hand and breathes out deeply. "You may feel a bit dizzy. It will pass." He smiles with a glint in his eye. "And please pardon my theatrics. I do not require a command word to return to the sanctuary, but the nobility does not need to know that. This way, if you would."

He leads you through a an arched portal into a larger chamber. The walls, floor, and celing are gray marble covered with holy symbols and prayers in gold filigree. Holy symbols of Gargul are no less than a span apart from each other. At the center is a pedestal with a black stone bowl. Eorcenbald heads toward the bowl. "Well, now. It is not every day we need to contact Lord Gargul directly. We will first contact Gimp. Old Grim Eyes is a stickler for protocol. I'm too old to make waves any more."

He pauses and turns toward the party. "I suggest you prepare your questions carefully. Gimp does not like being called to the physical plane, and will answer in a cheeky and flippant way if you are not specific."

ooc: Prepare yourselves to speak with Gimp the Mighty, Herald of Gargul!

=========

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Sunday January 29th, 2017 10:02:30 PM

Bosk smiles as he recalls his previous interactions wit Gimp the Imp. It will be good to see, or at least speak to him again...but you are right. We should have our questions prepared. What do you all think we should ask first?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects 
Monday January 30th, 2017 6:51:22 AM

Tink sits cross-legged on the floor and places her hands in her lap. She closes her eyes and tries to find a way to remain calm and peaceful. Gimp and Gargul have a way of seeing straight to a persons soul. She doesn't wish to be found lacking.

Her thoughts linger on her father as she wishes she had a chance to speak with him before taking this journey.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Monday January 30th, 2017 8:37:21 AM

Zane never liked having to speak with Gimp or Gargul, that usually meant one of his friends needed to be spoken for so that they could return to the Wold to continue fighting the good fight. He'd seen his chosen Deity from a distance, but had never spoken in person to him, but he guessed there was more chance to bargain with the Lord of Life and Death than any other.
"How about asking, Is it possible that these Dragon Cultists are drawing their spell casting from Gargul? Or how ever you want to ask it, other than that I really can't think what else we need to know other than an actual location to go and end them."

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20 
Monday January 30th, 2017 10:03:51 AM

"This could be touchy," says Restlin. His face is serious.

"Maybe he is granting power to the cultists. He is a member of the Gods of Testing pantheon too. He's got a very broad domain and is just ridiculously powerful. We can't be accusatory."

He sighs a bit. "Maybe we should let Tink do the talking. She's not a follower of his and is trained on being neutral and impartial. I hold Gargul in high esteem, but he's got a temper. Best to not have his followers among us anger him."

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Monday January 30th, 2017 10:18:49 AM

When the group arrives, Garret is indeed dizzy and falls on his rear. He remains seated at the others talk about the seriousness of speaking to Gimp. He has met him once, and he still isn't sure what to think of the creature. Either way, he sometimes knows when it is time to keep his mouth shut.

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Monday January 30th, 2017 12:57:43 PM

I think we know what we need to ask... I just hope that I've lived up to his expectations since I've returned to this plane of existence.
As far as he can remember he's taken Gargul's words to heart, but one can never tell what standards the Powers of the Wold will hold one to. Beri awaits nervously for Gimp to appear.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Monday January 30th, 2017 7:06:43 PM


"I'll definitively not be saying anything at all."

She gives Bosk and Tink a thumbs up.

"Do your best!"


Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Monday January 30th, 2017 10:00:36 PM

I do not understand how the gods give their powers to people, if it is their choice or a natural phenomena, but remember that there are those who worship the god as a whole and others that worship an aspect of a god. I believe there are good and evil followers of every god in the wold, and I do not think any want evil followers. Perhaps the inherent struggle of good and evil in the Wold is mirrored in their divinity, the essence of the two somehow intertwined?

DM Tanner 
Monday January 30th, 2017 11:41:48 PM

==========

Bosk discusses preparations.

Garret discusses preparations.

Zane discusses preparations.

Restlin discusses preparations.

Sesha discusses preparations.

Beriothian discusses preparations.

Tink discusses preparations.

=====

Father Eorcenbald takes a deep breath and huffs it out. "All right, then. I hope you are prepared."

The Grand Cleric of Gargul reaches into a pocket near his waist and retrieves a small pearl. He bends down and places it on the ground. He aims his staff carefully, and raps the butt on the pearl, smashing it to pieces. He looks up and speaks to the ceiling. "Gimp. It's Eorcenbald. I am calling in Favor 4. Personal audience."

All is still. The air becomes heavy, your skin feels too tight, and the water in the bowl trembles. Suddenly the water explodes into droplets, showering you with vapor, and a small devilish-looking creature sits in the basin of the bowl. He regards you with a slightly peeved look. "Yes, Eorcenbald? I was in the middle of a very important matter."

"Dice?"

"That is none of your concern!" Gimp the Imp eyes the party. "I remember some of you. What's up?"

=========

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects  d20+24=35 ;
Tuesday January 31st, 2017 4:52:08 AM

Tink remains seated in the cross-legged position. "I wonder what favours 1 through 3 were?"

She opens her eyes and smiles politely to the imp.

"Our apologies for calling you away from your 'important matter'", Master Imp" Tink really isn't sure how she should address Gimp. Calling him by name would be too personal and informal. "Master" seems to convey respect, so she sticks with that. "We seek information about a cult following of your Master. They call themselves Death Dragons."

Tink rises from her seated position and clasps her hands before her.

"They seek to cause trouble in the Wold in the name of Gargul"

Diplomacy: 35

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Tuesday January 31st, 2017 7:31:16 AM

Beri jumps back slightly at the unexpected explosion. The theatrics are quite impressive, he wonders briefly whether these vary by region or whether Gargul uniquely designs this for each group.

Bowing slightly before Gimp, the druid makes his introduction.
It us a pleasure to see you again Gimp, especially since I have not been forced here prematurely this time... or am not asking to leave prematurely. I'm never quite sure how to phrase such things, though I'm sure Bosk will be happy to give me a detailed lecture on such things this evening.

It is as Tink said, there is a group causing trouble in the name of Gargul. They appear to be same order from ages past who are resurfacing once again.


Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20 
Tuesday January 31st, 2017 9:02:44 AM

Restlin just smiles and waves at the imp.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Tuesday January 31st, 2017 9:07:50 AM

Garret remains seated. When the drops of water explode all around, he reaches up and tries to catch one. Then he notices the imp and waves, smiling, but not saying a word.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Tuesday January 31st, 2017 11:54:39 AM



Sesha watches Gimp cautiously with her good eye, and tries to keep her mind clear. She absolutely tries not to think of the golems, clones, woldsblood potions, and woldblood flinging attacks she's been working on lately.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Tuesday January 31st, 2017 12:56:08 PM

Zane lets the others do the talking, so he just crosses his arms and stands there.

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Tuesday January 31st, 2017 5:35:20 PM

Bosk smiles as Gimp appears before them. He remembers the creature's impish attitude, even with the Lord of Life and Death and recalls how the imp always referred to him as Bosky and Gargul as Bossy Man. Gimp, it has been too long. I hope all is well with you. Most of what you told me about my future has already come to pass. Tink is correct. The cult attacked us and it sounds like they are trying to bring forth the darker nature of Gargul's past and drawing power from it. We believe the head of the cult is the undead lich responsible for my parent's demise. If I recall correctly, her name was Vivian Taurbane. Any information we could gleam on the lich or its occult would be helpful, as would any insight into Gargul's feelings on the matter, though our first meeting did make it clear how he feels about those who would try to subvert his Grim.

DM Tanner 
Tuesday January 31st, 2017 11:27:58 PM

Master Gimp's mouth opens ever so slightly during your explanation, and stays that way.

"Wat." The imp looks thoroughly confused. "What's a Death Dragon? There's a whole cult of them!? And they're worshiping Bad-Gargul!? And casting spells!? AND THEY'RE LED BY A LICH!?"

He snaps his gaze to the priest. "Yorkie! Talk some sense. Is this legit?"

Father Eorcenbald clears his throat. "I have not confirmed it. It happened on the Southern Continent. They are members of the Dragon Consortium, now. It is a safe bet to trust them."

Gimp rubs his temples. "Frak. Fraaaaaaak. Frak frak frak. Okay. Okay, we can handle this." He looks at the Iron Dragons. "Sorry. One of the duties I perform for Bossy Man is keeping an eye on the physical plane. You mortals get into all sorts of trouble, and I have to keep him apprised of what's what. But this... this is new. Hold on." He puts his face in his hands and gently rocks back and forth, deep in thought.

After perhaps ten seconds, he gasps for air. "I got nothin'! I've never heard of these guys. I've never heard of anyone worshiping his dark side. I've NEVER heard of Bossy Man allowing no undead to cast spells!" He sighs dejectedly. "I guess I need to ask Gargul. Just a sec."

Gimp looks at the ceiling (while other planes of existence are hardly 'up,' it apparently is a universal sign of speaking to someone not present), and speaks. "Bossy Man! I have a question. Do you know anything about Death Dragons, Vivian Taurbane, or worshiping your bad side?"

After several seconds, Gimp furrows his eyebrows. "Uhh... Bossy Man?"

Several seconds. "Um, what? Bossy Man! Question about Death Dragons!"

Nothing.

Gimp looks at the party, his face obviously perplexed. "So.... I can't reach Bossy Man. I can FEEL him. I can sense his power. But... I can feel his power being blocked every time I think of the Death Dragons. Watch. Off. On! Off. On! Off. On!" He scratches his face. "That's never happened. Something is blocking me. Something is blocking whenever I try to ask about these Death Dragons. Even my empathy link is cut off when I think about it."

He looks at the priest. "Yorkie. This is super serious."

Eorcenbald nods. "I know."

Gimp raises an eyebrow. "Any ideas?"

Eorcenbald shakes his head. "None. Whatever it is, it is powerful. Someone does not want Gargul to be involved. Allow me to try." The priest closes his eyes and mumbles a prayer. After a few moments, he also furrows his eyebrows and raises his head. "Remarkable! I contacted Lord Gargul, felt his presence in my mind, and the moment I thought of the Death Dragons the link was cut like a door slamming shut."

Gimp looks at the Iron Dragons. "What about you guys? Any ideas?"

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Wednesday February 1st, 2017 12:55:05 AM


"Could you tell Alemi, or one of the other gods? Or couldn't you simply teleport back to him and let him know in person? If you start a bunch of sentences and get cut off he's sure to think something is up."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects 
Wednesday February 1st, 2017 5:30:28 AM

Tink looks at Gimp, aghast.

"Anything that could interupt or sever the connection between Gimp and Gargul is way beyond any power that I know of" she says to the group.

She turns back to Gimp "This may be perhaps the oddest question you've ever been asked, but are you able to determine whether Gargul is ok? I'm just fearful that the kind of power that could affect your contact with him may be the result of another deity. Specifically... Marteus"

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Wednesday February 1st, 2017 8:54:31 AM

Beri ponders the situation for a moment.
I suppose the first step is to test the limits of the spell itself, see what we CAN ask him.

For starters, "are you there?" See if normal communication is possible, not just a connection.

"do you know what is blocking our communication". It's an easy to miss edge case, and technically does not involve thinking of the Death Dragons.

We could simply ask "where" and trust Gargul to guide us to what we need, even if he can't convey anything about the situation.

We could just ask him if he wants to meet for a pint of beer. That in no way involves the currently blocked topics. And if Garret requests it any magical scrying or such on his intent will come up as pure and that he truly just thinking about filling his belly!

You know, if you really believe you are on the right side you would think that the last thing you would want is to block out the proof.


Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Wednesday February 1st, 2017 10:06:43 AM

Garret knows little of the gods and even less about talking to them. His mind wanders to the outdoors and open plains and grasses...

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20 
Wednesday February 1st, 2017 10:50:22 AM

Restlin realizes he's the only priest here who doesn't serve Gargul. Maybe whatever this is isn't powerful enough to affect another god.

He finds a corner and sits cross-legged, because that's what he thinks you should do when speaking to a god. "Wardd, Restlin here. I know I'm not much of a priest, but we have a situation down here. Something's stopping us from asking Gargul about 'Death Dragons.' Not even Gimp can manage it. That's worrisome. I know this isn't exactly up your alley, but any chance you could contact Gargul directly and...I don't know, see if he knows what's going on?"

He's not expecting a response, but he'll push his luck & find out.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Wednesday February 1st, 2017 1:23:32 PM

"Then don't ask about the Death Dragons, just ask him if he knows where that Lich is. See if they are connected in the same protection. Then ask if he knows that there is a Powerful undead gathering power near Plateau City. They are both questions that are helpful, but skirt the edges of the Death Dragon cult."
Zane chips in, hoping to be helpful.

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20 
Wednesday February 1st, 2017 3:02:04 PM

Restin speaks up from the corner. "Or maybe just ask if Gargul can grant us an audience in person?"

He wonders why he didn't think of that first, but praying to Wardd probably never hurt anyone. Actually, that's probably not true...

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Wednesday February 1st, 2017 11:23:19 PM

Father Eorcenbald, can you tell if anyone is able to scry in here? Is there a possibility that they might be spying on us at this moment?

If it is not likely that others are observing this conversation he continues. Is there an infirmary or hospice house close by where someone might be passing on to see Gargul soon? If so, perhaps we could send him a message with them. If not, we might be forced to look elsewhere for information.

Gimp, I do not suppose you could offer us a boon. Some trinket or piece of knowledge that might help us on our way. As one of Gargul's Eyes I know some of you and Garul's history and the parts of Gargul's past they might be drawn to, but none of the specifics. Can you tell us if there are any special items or or locations that might have meaning or use to the occult? Anywhere we might start our investigation or anything we might wish to obtain before facing them again?


DM Tanner 
Wednesday February 1st, 2017 11:55:41 PM

"Let me try." Gimp closes his eyes and concentrates, his face screwing up from the effort.

"He's there. He says he's fine. He says I'm being impertinent." He pauses for a few moments. "I can't even ask him about the block. Even thinking about the block is activating the block." Pause. "He says he does not know about any new major threats. That's about as specific as I can get and maintain a link." Pause. "I think he's concerned now. I keep breaking off. Hold on."

Nearly a minute passes in silence.

Gimp opens his eyes. "Okay. Bossy Man is concerned, which on a scale of seriousness from 1 to 10, is an 11. He knows I keep getting cut off, and that I'm trying to talk to him, and it only happens when I try to talk about a certain thing. I was able to ask him about undead in the area. He 'looked around' and found something funny near us. Some crazy-strong emanation." Gimp holds up a finger and points. "He said its that way. He couldn't get more specific. Too many overlapping auras. I don't know, I'm not a wizard."

Father Eorcenbald raises an eyebrow. "Exactly that way?"

Gimp looks at his finger, adjusts it half an inch. "Yep! That way."

Eorcenbald huffs. "Very well. Let me see... South by southeast... There is nothing but ocean! Until you reach," he purses his mouth in in thought. "Until you reach Farpoint Island. It is a small, rocky outcropping, over 100 leagues from the city proper. It has been charted many times, and every time confirmed to be nothing but rock, inhabited only by lichen and seabirds. But over the past several weeks, there have been ships missing. The town of Red Colt on the coast keeps us apprised of merchant traffic. Not many, perhaps half a dozen. It has been chalked up to storms or pirates or such, but now that I think about it... they would have all passed within a close distance to Farpoint Island."

Gimp speaks. "I asked Bossy Man about an audience. He asked why, and I lost the connection. He told me to stop goofing around." The imp grimaces. "I think Bossy Man is worried, and is going to look into things himself. You guys should probably do the same."

Restlin - Highlight to display spoiler: {"Hm? Sure, I'm bored anyway. Hold on... Gargul just called me a scoundrel and told me he's busy. Sorry." You find his response to be both disturbing and completely expected, as befits Wardd.}

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects 
Thursday February 2nd, 2017 8:10:28 AM

Tink nods. What she had hoped would be a peaceful meeting had instead filled fer with dread.

"Let's head back to Plateau and make some quick preparations. If something can interupt the connection between Gimp and Gargul, it's very powerful and very ... bad"

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Thursday February 2nd, 2017 8:10:44 AM

Garret gets up with the discussion turns to an island and looks for a window to look out. He longs for the out of doors again.

Sesha [AC 31 /21 To/29 Fl] | HP 100/125 | CMD 22] 
Thursday February 2nd, 2017 9:44:34 AM

Sesha feels a pang of sympathy for the imp. If anything had ever slid a wall of any kind between here and Serenbeth, she wasn't quite sure what she would do. She feels for the familiar mental presence of Pot-pot.

"You there, you lump of iron?

"Always, you snotty little witch."

She hadn't spoke much with the spirit companion lately, and felt slightly bad about it. She'd have to make up for it somehow. In the meantime though, there was work to be done.

"One. We should make a couple of assumptions. If Gimp is blocked from telling Gargul about this, we can assume that the blocker knows that we tried to report on the situation. So were probably going in with them waiting."

She holds up a her slender fingers and counts.

"Two. Lets assume that since they can kidnap ships in a radius around their island, they can scry it safely enough and that it's warded. A teleport in or flying over the surface might get us detected. I suggest we play sailor for awhile until they nab us."



Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20 
Thursday February 2nd, 2017 10:18:16 AM

Restlin chuckles, seemingly for no reason. "Seriously folks, you picked the wrong horse," he says to his friends without context. He knew Wardd was as likely to not speak with him as to speak with him, but he couldn't help but feel honored.

He stands. "Wouldn't playing sailor put the rest of the crew at risk? I'm sure Zane is an excellent sailor, but is it realistic to only have a single capable sailor crew an entire ship?"

It's not a rhetorical question. Restlin has no idea. "Anyway, you guys plan this. I haven't seat-of-my-pantsed one of these in a while. I think it's time..."

***

I'm officially on a luck quest. I'll do the random equipment & spells thing when we're ready to leave.

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Thursday February 2nd, 2017 10:37:57 AM

So Gargul is investigating... Bosk, any idea what would happen if Gargul was somehow completely blocked out of the Wold? I'm sure he is far stronger than one cult acting in his name, but it feels like they may be being led by a Power other than himself. And while I trust Gargul's strength, this cult could have been planning a trap for centuries... and if they are attacking now it would mean the trap is ready to be sprung.

Eorcenbald, you know the land better than we could ever hope to, do you have any suggestions on how we might get to Farpoint Island undetected?

I assume it will take some time before we have completed our plans... if it will be a while I would like to cast talk with animals and see if any fish or seabirds can provide any details on the missing ships and any other defenses or oddities they may have noticed recently.


Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Thursday February 2nd, 2017 12:48:51 PM

Zane thinks about the problem for a few minutes....."I know the majority of you are uncomfortable about sailing there.... There in one Boat in the Wold that a single person can control that could get us there. I've actually never seen it, but I've heard a lot about it, especially when i was sailing around following leads. I expect there was a lot of exaggeration involved, but it has been seen. It would require asking permission to borrow it from the group it belongs to over at Black Bird Lake and then just a few days to get it sailed where we need. It's called the Silver Swan, or Silver Goose or Silver Bird-something. It runs on magical fire, that's all I know, but we are looking for options....."

DM Tanner 
Thursday February 2nd, 2017 11:04:12 PM

Gimp shakes his head to Bosk's question (he sensed you were going to ask it). "Nope, Bosky. I've never heard of it."

"There is a ship you can take." Eorcenbald interjects. "It is the Shrieking Eel. It is ostensibly a merchant vessel, but is in actuality a ship crewed by militia commandos and used as a cover for clandestine operations. It can take you to the edge of the area where ships are disappearing. You could then use overland flight to reach the island. The Temple of Gargul would be happy to provide you with a scroll for each member of the Iron Dragons."

He licks his lips. Old man dry-mouth again. "Sturtavent! I know you're listening. Please arrange for a coach to Red Colt."

He looks to you again. "I think transportation to the coast can be ready within the hour. Is there anything else you need? I wish you could have more time to prepare, but swiftness is paramount."

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Friday February 3rd, 2017 12:26:57 AM

Bosk nods as he listens. Gimp, do you know if anything relevant to Gargul's history ever took place on that island?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects 
Friday February 3rd, 2017 7:25:57 AM

Tink starts pacing the floor anxiously. They're going to be off so soon on no doubt what might be their greatest challenge yet. Why, not even Korrine the Umbral Dragon could disrupt the bond between Gimp and Gargul.

"Could she?" Tink pauses "Naaahhhh"

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Friday February 3rd, 2017 8:38:03 AM

"Oh a boat ride? This should be fun. Does anyone have any idea WHY someone or something might want to not have Gargul find out about what's going on? I mean, if they are powerful enough to interfere, I imagine they're powerful enough to... hey, are we stepping into a battle between gods here?"

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20  d4+1=4 ; d12=2 ; d12=9 ; d12=4 ; d12=6 ;
Friday February 3rd, 2017 11:48:05 AM

"I'll need to swing by my room before we go to drop some stuff off, but other than that I'm ready."

**

Luck quest items roll: 4

My ring of protection and Shiny automatically are allowed. The rest of my inventory is rolled randomly:

Amulet of natural armor +5
Maximize metamagic rod (whew)
Detectivin' top hat
Belt of physical prowess

**

Restlin puts the rest of his gear in his room, confident it will be kept safe. He skips off towards danger with a whistle on his lips...

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Friday February 3rd, 2017 2:43:56 PM

One could always use more time to prepare, but I suppose it can't be helped. I should be able to talk to the fish and birds while on the boat, it may actually be better that way, I'll be talking to the creatures nearer to the source.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Friday February 3rd, 2017 9:42:36 PM

"Lets see.... because they are siphoning of his own Godly power and using it towards their own ends? I'd say that would be worth keeping secret from the Deity whose power you are stealing....."
Zane says only 1/2 sarcastically.....

DM Tanner 
Friday February 3rd, 2017 10:33:26 PM

ooc: My children have lovingly shared their sickness with me. I will be posting tomorrow morning after a good night's sleep. Bleh.

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Friday February 3rd, 2017 11:11:16 PM


Sesha is glad she pre-gamed her enchantments.

"I suppose it's time were off. "

DM Tanner 
Saturday February 4th, 2017 3:55:22 PM

As before in the court of the High Lord Mayor, Eorcenbald bids you to place your hands on each other's shoulders. Just before you leave, Gimp promises to continue doing his best to find out what is happening. The sacred chamber within the Temple of Gargul pops and you are once again in the presence of Sturtavent. He still sits on his throne wearing his regalia, but the chamber is empty save a few retainers and servants.

He rises. "We are scrying every member of the court, and thus far no one has given us cause for concern." He motions toward a side door, where Cailean stands at attention. "The crowds will recognize you, and mob you, if you are seen outside. Cailean will guide you through the manor to a back door. It leads to a private courtyard. Two carriages wait to take you to Red Colt. You will be accompanied by men without livery. They can have you to the coast in a few hours, and boarded on the Shrieking Eel soon after. Please, let us know if there is anything Plateau City can do to aid your quest."

Father Eorcenbald hands the party a scroll tube. "There are eight scrolls of overland flight, enchanted with enough strength to get you to the island and then some, in case of emergency."

Cailean opens the side door and beckons to you.

[ooc: Please post anything you would like to say, request, or prepare before leaving.]

You are led through the manor house, out the back door, and into the interior of two carriages. They bear no mark or heraldry, and neither do the men who accompany you on horseback. The drivers whip their reins and you speed through the city streets and countryside.

After perhaps four hours, you arrive in Red Colt. Peeking out the slats of the windows reveals a typical port city, filled with homes, shops, warehouses, and docks. The carriages drive right up to the dockyards, and stop in front of a gangplank. The Shrieking Eel is ready to receive you. The sailors on board, like the men who escorted you, bear no mark or heraldry. The captain of the vessel looks like the captain of any other merchant vessel, but his eyes dart back and forth with the wariness of a man expecting trouble. "Please come aboard and stow yourselves below deck. Quickly! You can come above deck after we have left the harbor."

You cross the gangplank and step around sailors in trousers and bare feet hauling ropes, hoisting sails, and making ready for departure. Below deck you find several cots arranged around piles of crates and barrels. Obviously this is no passenger liner, but it will do for now.

The captain and crew are eerily silent. They prepare their ship without the barking orders typical of sailors, and you feel the Shrieking Eel leave the dock, swivel, and make for the open sea.

DM Tanner 
Saturday February 4th, 2017 3:57:45 PM

END SCENE

You each gain 35,000 xp.

DM Hugh will be posting on Monday.

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Sunday February 5th, 2017 4:55:34 PM

Bosk begins packing us his stuff as he prepares to head out. Are we ready to do this?

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Monday February 6th, 2017 9:33:16 AM

As they are ushered towards the back door, Garret mumbles, "Brought in in celebration, but then sneaking out the back door? What kind of heroes are we?"

As they ride in the carriages, Garret watches out the window, taking in the scenery as much as possible. When they get to the port, he moves quickly and quietly onto the ship. He scrambles below and looks for a window so he can watch the port in action as they depart.

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 146/146 +10 Temp HP(Spells) Luck Points: 8/20 
Monday February 6th, 2017 11:37:36 AM

Restlin thanks Sturtavent, Eorcenbald, and their tailor for the amazing treatment they've received. He also makes a point to thank the servants who've been so attentive. He takes aside whichever servant seems to be most attentive. "I've left several valuable items in my room. Luck quests dictate I take only a few things and trust in Wardd and myself to make it through. Please do see that they're left undisturbed." He tries not to sound haughty when he says this.

That done, he's ready to go.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Monday February 6th, 2017 1:55:00 PM

Zane, feeling at home on the water, finds it weird that the sailors are so silent, he's used to the shouting of both the Captain and the First Mate as ships take sail. Either this is an unusually competent crew or they have some sort of silent communications similar to the rings their own group has.
He finds the Captain, "Sir, Name's Zane Stormfront, if you need any assistance, just let me know. I haven't done much sailing up here in the North, but I've spent years at sea in the Southern Oceans."
Unless the Captain says something immediately, Zane moves away and stays out of the way as best as possible.
Over the link, "Don't try and help unless asked, but if there is an attack, well, you can figure that out for yourself. Just stay alert and ready."

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Monday February 6th, 2017 9:14:35 PM

Beri watches as Restlin pulls out a handful of items for this quest and can't help but notice that Wardd seems to be watching out for his follower. Hopefully it's a sign that Wardd will be watching out for them, and not that it's going to be so rough that Wardd felt the need to stack the deck to avoid the fun ending too quickly. He chooses to trust it's the former.
***
Greetings Captain, thank you for having us aboard your ship.
Beri keeps the niceties short and follows the others quickly out of view from prying eyes..

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Monday February 6th, 2017 11:40:23 PM

The Horned cleric makes a quick stop by the Catacombs to finish up his preparations, as well as a trip to the Red Wyrm Inn and other major landmarks just to say he was there. He even stops by a few local spots to try and acquire a few local recipes, beer and spirits.

As they prepare to head out Bosk thanks the High Lord Mayor and Father Eorcenbald for their help. Please keep the details of our mission a secret for now, but let the people know we have preparations to make. Have food sent up to our rooms and act as if e are still here. I have not doubt that our enemy has eyes around town, and with any luck we can mislead them. Your help has been much appreciated.



Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Tuesday February 7th, 2017 12:06:49 AM


Sesha watches Restlin curiously.

"Luck quest? What's that?"

It seemed a little strange, leaving perfectly good advantages behind and heading out to see what happens.

Scene 3: Target Acquired


[DM Hugh] - final preparations and then a day at sea  d100=93 d100=29
Tuesday February 7th, 2017 1:13:14 AM

(OOC: Your DM accidentally fell asleep waiting for posts)

Bosk stops by the catacombs and then visits the Red Wyrm and some other major landmarks just to say he was there. The Grim Avenger is easily recognized and he ends up getting many party invitations as it appears that the Lord High Mayor isn't the only one who thinks a visit from the newest Dragon Group a good excuse for a party. He notices the children are running in the streets with action figures of the different Iron Dragons and the cleric even hears that Scalzo's Circus has started a special show revolving around the adventures of the Iron Dragons. As the Red Wyrm Inn was in the Dragon Quarter he also had time to stop by The Adventurer’s Repose, The Green Tortoise Club, Jazz’s Comfortable Emportium, Finlon Vod’s Party House, The Golden Griffon, and the Beer and Bath. He manages to secure a bottle of red ale from the Red Wyrm called red dragon's fire ale, a bottle of bourbon barrel aged imperial stout from the Golden Griffon called the tipsy griffon, a bottle of something called an India Pale Ale from Jazz's Comfortable Emporium (which supposedly the recipe for the brew came from another world), a porter from the Beer and Bath called the cleaner, a saison from The Adventurer's Repose called Open Saison, a witbier from Finlon Vlod's party house known as the kegger and hefeweizen from The Green Tortoise Club named Pond Water, which is a misnomer as it tastes nothing like a pond. He manages to find the entrance to the catacombs and returns to the high lord mayor's castle via a different path out of the catacomb's that leaves there. Bosk then packs up his stuff and prepares to leave.

Beri watches Restlin take a handful of items then reflects upon how Warrd looks out for his followers hoping that Restlin's decision is a blessing and not a curse.

Restlin thanks his host and then pulls aside a the most attentive servant. The servant he finds is a matronly woman wearing immaculate livery with a twinkle in her eye and a rosy complexion. "Aye, m'lord your belongings will be where you left 'em when you get back or I will personally tan anyone's hide that tries otherwise. She pulls a necklace of Warrd's moon out from under her color and says seems like a fortuitous start to your quest that you found a fellow follower to guard your things. I will put the word out that it is particularly bad luck to risk taking a Mendicant's possessions while they are on a luck quest."

Sesha watches the exchange with the servant and then asks Restlin what a luck quest is finding it odd to leave perfectly good items behind.

As the group is ushered out the door Garrett notes how there exit from Plateau City is significantly different than their entrance and he looks out the window as their carriage speeds to the docks. Once on ship and below decks he also finds a spot by a port hole so he can again see outside.

Beri thanks the captain for having them and then goes below decks out of the way.

Zane offers his services to the captain. "I thank you for your offer Master Stormfront. I will keep your offer in mind and we can shall see what happens once we are away from prying eyes." the captain says.

Beri's observation of Warrd being with them may perhaps be true and the Shrieking Eel manages to make it about half the distance to your destination after a day of sailing.

The Iron Dragon's are allowed to leave the hold after a few hours and you see some dolphins swimming along side the ship and some seagulls in the air.

Restlin trips over a coil of rope while moving from below decks. He goes to free his foot and he finds what appears to be some fine metallic dust stored in a bone tube.

The captain asks Zane to man the crow's nest.

What do you do on your first day at sea?



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects  d20+8=24 ; d20+13=30 ; d20+15=21 ; d20+38=41 ;
Tuesday February 7th, 2017 3:10:12 AM

Tink walks around the vessel examining the ropes. She's far too small to be able to tie them any tighter, but when she spots something loose she points it out. If she is able to lend a hand in any way though, she does.

"A fine vessel indeed" she compliments the Captain

---------------------------------
Profession Sailor: 24
Survival: 30 to know the weather for the next 24hrs
Knowl Geography: 21
Perception: 41 + notes below


---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Tuesday February 7th, 2017 8:46:16 AM

Beri sees the dolphins playing and the seagulls flying and decides it's may be a good time to ask questions of the sea multitude of creatures around. He judges that anything that had been scared off from the island would consider this a safe distance away, and from the wildlife already here the habitat must be a hospitable and friendly, and one they would be likely to relocate to.

Does anyone have a small fish or two I could borrow, or a loaf of bread perhaps? If there is something going on at that island I'm sure they will be happy to tell us of their own accord, but I find a little food goes a long way in making friends.

Beri will cast Speak with animals and will see if any of the seagulls have seen anything on the island or of what happened to the missing ships, and will ask the dolphins whether they have seen the wreckage below the water. He will ask about known dangers in the area, possible traps, and just of general changes in the area lately.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Tuesday February 7th, 2017 10:09:05 AM

Garret gets up and watches the creatures of the sea and is memorized by the rolling of the waves and bits of whitecaps in the sea. He spends all his time staring out into the water and trying to see what is beneath the surface. When Beri mentions talking to the animals, he hangs around to see what they will say and to listen to them talk to Beri.

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 158/158 (Spells) Luck Points: 8/20  d20+26=29 ;
Tuesday February 7th, 2017 10:19:17 AM

He grins as the woman pulls out her symbol. He makes a mental note to bring her back something nice.

Restlin looks at Sesha like her head's on backwards. "Wait a minute. You're going to make me, a Mendicant, your chosen dude and you don't know what a luck quest is? Lady, I have failed you..." He starts talking about the intricacies of a luck quest. "It's not so much trusting that Wardd will take care of you, cause he won't. He's the god of luck, not the god of good luck. It's about testing yourself and using luck, good and bad, to your advantage. Weird stuff tends to happen on luck quests, and it's my job to..."

He stops talking as he falls. Looking, he finds the strange tube. "Case in point," he continues as he inspects his find.

***

Does Restlin have any idea what this stuff is? He can cast detect magic as an orison. Spellcraft is 29 if appropriate.

***

Regardless, Restlin spends his first day at sea doing as little as possible. He'll cast mage armor & overland flight at the first hint of danger; Wardd didn't see fit to send Restlin on this quest with his extend magic rod, so he's saving them.

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Tuesday February 7th, 2017 3:46:45 PM

Bosk looks at Restlin's tube. Unless I miss my guess, that is either Dust of Appearance Dust of Disappearance. I may not be a Mendicant, but I am willing to bet on this ones luck. I take this to mean luck wants you to hide or uncover something, and as a betting man I take that as a sign that it would be wise to prepare spells like farie fire, glitter dust and invisibility.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character  d20+12=25 ; d20+21=31 ;
Tuesday February 7th, 2017 4:49:09 PM

Zane hears the order the Captain gives and heads up to the Crow's Nest. (climb 25)
He uses the extra height to keep watch as asked. (perc 31)
Using the ring, "Be sure to send up lunch when it's handed out, I have a feeling I could be up here a while...."

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Tuesday February 7th, 2017 6:37:47 PM


Sesha ponders the relationship necessary with your god to just leave your stuff behind. If Serenbeth ordered it, she'd do the same. She was glad her consort was able to place the same amount of faith in something greater.

"I think that's a commendable exercise mage-priest. I wish you the best!"

With a thumbs up, she turns her attention to the strange creatures in the water. She had heard about dolphins and knew what they were. She had never seen them up close before.

A quick spellcast later, and she's into the water, polymorphed into a dark skinned dolphin, swimming with the rest of them.

"

[DM Hugh] - The voyage of the Shrieking Eel 
Tuesday February 7th, 2017 9:32:52 PM

Tink walks around the Eel inspecting the ropes and lending a hand in any way possible. She complements the captain on his vessel. "Aye, that she is." The captain replies and then one of the mates offers her a mop and invites her to join some of the crew in swabbing the deck.

Beri notices the dolphins and the seagulls and asks if anyone has some fish or bread to help encourage the animals to cooperate with his question. One of the deck hands, a strapping lad of about 17 years of age with scraggly hair and some peach fuzz emerges from the galley with some sardines and what essentially amounts to some crackers. "Here you go, sir." The lad says handing the foodstuffs to Beri.

Garret who had been watching the water for most of the trip so far joins the lad in watching Beri cast his spell and attempt to communicate with the animals.

Upon presenting the offering of the crackers and calling out to them, some of the gulls start landing on the deck near where Beri is.

Beri Highlight to display spoiler: {"Mine! Mine! Mine!"} The seagulls shout as they attempt to get the Druid's attention and hopefully a treat.

All anyone else hears is the squawking of the gulls. After a little bit of time Beri manages to settle the birds down enough to get them to attempt to answer his questions.

Beri Highlight to display spoiler: { "We don't go near that island. Birds that do aren't seen again. As for the ships, they come and go. Some pass by us traveling from your direction headed for the island but don't come back. That's all we know." }

The druid then turns his attention to the dolphins and he asks them about any wrecks in the area as well as any recent changes.

Beri Highlight to display spoiler: {"The area near that island has always been a place we avoid. However, there is one wreck near there that we have seen. It looks like there was a fire on board as the wood was charred."}

"eEeEeEeEeEeEeEeEeEeE" is what everyone else hears.

Meanwhile Restlin starts explaining the intricacies of a luck quest to his lover only to be interrupted as an odd bit of luck comes his way and he finds the dust containing tube.

Bosk suggests the contents of the tube is either Dust of Appearance or Dust of Disappearance and suggests Warrd is trying to tell them to cast spells that are similar to the effects of either dust then Restlin's own orison and his knowledge of spellcraft confirms that the Dust is indeed a tube of Dust of Disappearance.

Zane heads up to the crow's nest and asks over the ring for lunch to be sent up as he figures he will be there for a while.

Sesha ponders Restlin's luck quest and comes to the conclusion that if Serenbeth ordered her to leave gear behind she would and is glad that her consort puts his faith in something greater as well. She wishes her consort well and then joins the dolphin's at play in the water.

After the questioning the gulls return the sky though one of them does leave droppings on Restlin. (Reflex Save DC 12 to avoid getting soiled by gull poo)

The rest of the day passes uneventful and Zane is spelled in the nest by a crew member. The Iron Dragons are invited to sleep on Hammocks as the ship will sail throughout the night.

(OOC: Please tell me do you keep watch, is there an order? anything you want to do this evening / overnight)



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects  d20+8=26 ; d20+38=40 ;
Wednesday February 8th, 2017 7:06:14 AM

Tink almost collapses under the weight of the mop. Her tiny frame isn't capable of holding the medium sized mop. Still, she doesn't want to appear weak, or snobby to these sailors "Sure!" Tink casts an Unseen Servant spell, and directs it to swab the deck

"It will swab the decks for the next 17 hours" she proudly declares "Perhaps the Captain might give you some well deserved rest in the mean time"

She is happy to take a rest as soon as possible. With her Ring of Sustenance she only requires 2hrs rest anyway. Tink plans on swapping out one of her spells during her rest.

Afterwards she will venture onto the deck of the ship to keep the night crew company.

---------------------------------
Profession Sailor: 26 - Tink not surprisingly has ranks in Prof Sailor :)
Perception: 40 + notes below


---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22 
Wednesday February 8th, 2017 8:37:51 AM

Beri thanks his new friend for the information as the wander away notices Garret's puzzled face. He shares the details with him. At dinner he tells the rest of the ID what he found out.

Well, we know that it's dangerous. The seagulls tell me that birds tend to disappear around that island, so there is something or someone there. And the dolphins report it's a place that they avoid, but that there is a charred wreck in the waters. It could be there are casters using fire based attacks to take out ships? And since nobody has seen the dangers, including the survey ships and these animals, it's possible they are camouflaged somehow. I'll prepare more talk to animal spells for tomorrow, we probably won't get any new details until actually on the island, but it's first level spell so it's not a problem to prepare one or two.

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 158/158 (Spells) Luck Points: 8/20  d20+14=34 ;
Wednesday February 8th, 2017 9:40:11 AM

Restlin looks sideways at Bosk. "We're talking about luck, bud, not divination." He pockets the tube. "Maybe I give this to someone else & they end up needing it. This may be someone else's lucky break."

He smiles. "Besides," he starts as he begins to walk, "I choose my spells at random on a luck quest." A seagull dropping falls right where he was the second before (Reflex: 34 - a wasted nat20, humbug).

The Mendicant makes no effort to chip in with the duties of the ship, but he does make it a point to introduce himself to everyone. His demeanor is pleasant. He knows that people who think well of him have good luck in his presence...

***

Restlin gives a +2 to skill checks, attack rolls, and saves to anyone within 35' who thinks well of me. If we're going someplace dangerous, he wants to give the sailors what edge he can.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:165/155 Ki:19/19 CMD: 37 SR: 26] 
Wednesday February 8th, 2017 12:57:31 PM

Garret claps and cheers when the seagulls appear and talk to Beri. He nods when Beri explains what they said, as if he knew all along.

When it comes time to sleep, Garret asks about watches. He says, "I can take a watch, but won't the ship have a crew already watching for, well, anything?"

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22]  d8+10=18 ;
Wednesday February 8th, 2017 5:57:50 PM


Sesha helps prepare dinner, via her Hero's Feast spell.

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

If the feast is interrupted for any reason, the spell is ruined and all effects of the spell are negated.


Sesha rolled +18 HP for the part for the next 24 hours.

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Wednesday February 8th, 2017 9:25:53 PM

[b]I have dark vision and will volunteer for the shift before dawn. Then I can pray to Gargul for his blessings for the day.[b]

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Wednesday February 8th, 2017 9:50:12 PM

Zane semi laughs at the antics of his friends with the birds and dolphins. When it comes night time, he comes down from the crows nest and will take first shift sitting on the deck taking that watch. He'll spend most of the time limbering up, having gotten a little cramped in the crows nest.
When the feast is served, he takes his share, "Thanks Sesha"

[DM Hugh] - The voyage of the Shrieking Eel 
Wednesday February 8th, 2017 11:21:43 PM

Tink puts up a strong front in the face of the broom that is too big for her. She perseveres in helping the crew by giving the broom to an unseen servant thus freeing them up to do other things.

Beri thanks his new animal friends for the information and then shares what he has learned with Garret.

Garrett clapped and cheered while Beri was talking to the animals and then nods sagely when Beri explains to him what they said.

Zane laughs at the antics of his friends with birds and the dolphins.

Restlin explains more about a luck quest and how luck is different from divination. He also points out that the dust could be someone else's lucky break and that he randomly prepares spells while on a luck quest. Speaking of luck, the Mendicant easily avoids the bird droppings and then pleasantly socializes with the crew. The sailors being a superstitious lot seem happy to have the mage priest on board.

Sesha casts a spell and prepares a glorious feast via a spell.

Everyone gathers for the feast and the information that the animals shared as well as any potential watches are discussed. Garrett says he is willing to take a watch but questions if it is needed considering that there is crew on duty.

Zane takes the first watch and at the end of it when he goes to turn in he is spelled by Tink who doesn't need much rest thanks to her ring. She is joined by Bosk for the final watch.

The night passes uneventfully and the sun dawns on the second day of your journey. At around mid day the Eel weighs anchor and the captain says, "We are about 40 leagues from Farpoint Island. We are on the edge of the waters where ships have reportedly gone missing. Are you ready to use the scrolls Father Eorcenbald gave you? We could take you a little closer but if the island is expecting ships maybe flyers could slip by unnoticed?"

(OOC: what now?)


Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:173/155 Ki:19/19 CMD: 37 SR: 26] 
Thursday February 9th, 2017 9:03:51 AM

In the morning, Garret yawns and lets one rip before he climbs out of his hammock. He smiles and nods at anyone else that is awake. He wanders out towards the deck and tumbles when the deck tilts, easily landing on his feet. He heads up the stairs and looks out over the water.

When the captain explains they are near the island, he looks out into the water in all directions, trying to see the island. He wonders how they will fly to the island if they can't see it. And then he wonders how they will find the ship once they have found the island and, well, whatever they find ON the island...

OOC:
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 158/158 (Spells) Luck Points: 8/20 
Thursday February 9th, 2017 9:34:20 AM

Restlin holds on the the scroll, but uses the overland flight spell he prepared this morning instead.

"I don't see any good reason to risk you or your crew just to get us a little closer." He looks out into the open water. "Zane, I trust you can navigate us there? I just see ocean."

He makes a point to thank the Captain & crew. They took a real risk in getting us here.

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Thursday February 9th, 2017 9:54:23 AM

Bosk nods in agreement. Garret is right, what ever awaits us awaits us on the island. Once spells are prepared I suggest we head out. My recommendation is to move forward slightly spread out so that we cannot all be targeted by a single fireball. That torched ship is concerning...some fire protection might not be a bad idea.

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Thursday February 9th, 2017 10:22:54 AM


Sesha considers the odds of going undetected on a long flight to the island. They probably aren't good.

"Anyways we can get there underwater?"

Sesha pulls out a small card with some numbers on it one of the WLA folks made for her.

"40 leagues is.. 140 miles? Overland flight would take us 8 hours to get there. I suggest we cast the spell and head off in the right direction as best we can using Shadow Walk. That would get us there in under 3 hours, not accounting for time spent off course, which is bound to happen. Still, we would be within a mile of the target or less, and could visually navigate from there."

(I'll let the DM roll any shunt off target if the group takes this path.)

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22  d20+28=30 ;
Thursday February 9th, 2017 10:26:19 AM

Beri looks out into the water to see if there are any dolphins or gulls out at this time. If so he will ask them them about the surroundings and possible dangers. Otherwise the druid is ready to head out.

Keep an eye out for shadows on the water or unnatural wave patterns, things could be hidden from view but waiting for us.

perception- look for wildlife to question=30

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Thursday February 9th, 2017 1:23:21 PM

"We'll have the extra scroll the High Priest gave us for me, because the overland flight is no faster than my own. We know the general direction, so we probably won't get very far off the mark. As to under water, a few of us have the weave we wear that gives us water breathing.
And Captain, endangering your boat, would gain us nothing. We appreciate your getting us this close, as to waiting around for our return, there really is not much need as we can arrange our own exit in which we may or may not be returning to Plateau City. If we don't return, we will be at least sending a message informing the High Lord Mayor of the results of our investigation. If you would be so kind as to inform his Honor, we would be thankful."


Over the link, "It seems someone forgot we can always teleport directly back to our tower with the rings link to it, and I expect the High Lord Mayor will hear of our possibly not returning to Plateau City in just a few minutes, but giving the Captain the Message will make him feel it is important and possibly an ally in the future if we need one."
Zane extends his wings and makes ready to fly with the rest of the "fliers" when they leave either by shadow or not....

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects  d20+39=52 ;
Thursday February 9th, 2017 7:45:35 PM

Tink will spend some time in the morning, copying the scroll Bosk purchased for her into her spellbook. Afterwards she approaches Sesha "Would you be able to help me cast a few spells as part of the coven?" It's the first time Tink will have tried casting a spell as part of Sesha's blood coven, so is both a little exited and apprehensive at the same time.

It does mean she will have cast two 6th level spells, leaving her a little under-prepared for the rest of the day. Still, better to be a little under-prepared than to lose all her possession from a disjunction spell.

---------------------------
Craft check for Tishe's Weave Elements for the day: 52 = 3 powers
Scribe AntiMagic Field into spellbook: Autopass
Cast Contingency as part of coven, thereby boosting Tink's CL
Cast AntiMagic Field as part of contingency. Conditions: "If I am included in the targetted area of a mage's disjunction, cast AntiMagic Field on self"


[DM Hugh] - Air Raid 
Thursday February 9th, 2017 9:41:38 PM

Garrett wakes the morning, greeting the day with loud flatulence. He smiles at the crew members as they go about their chores and tumbles when the deck tilts. After the ship stops he ponders being near the island when there is no land in sight, how they will find the island, how they will return to the ship and what exactly is waiting for them on the island.

Restlin saves his copy of the overland flight scroll opting to use the version of the scroll he prepared. He assures the captain that there is no need to risk the crew further and asks Zane if he can find the island. He then thanks the captain and crew for getting them there.

Bosk also wonders what is on the island, seconding Garrett's concerns. He recommends setting out once everyone is ready with spell prep and such. He advises using a spread formation so that the group can't all be hit by a single fire ball.

Sesha asks if there is any chance the group could make it to the island underwater. She pulls out a handy reference card the folks at the WLA made and runs some numbers. She suggests using the shadow lands as a short cut once everyone is flying to cut down on the time it will take to reach the island.

Beri looks for wild life to question, but alas no animals appear to be near the boat. He keeps an eye out for anything hidden beneath the waves.

Zane like Restlin also eschews the scroll opting to use his powerful dragon wings instead. He points out that not everyone in the group can travel underwater and then also thanks the captain and crew for the risk they took. He tasks them with informing the high lord mayor that they may not return to Plateau City but they will provide him the results of the investigation. He then sends over the link that they forgot their dragon rings will allow them to return to their castle and that Sturtavent probably already knows not to expect them, but this gives the captain something to do them a potential ally in the future.

Tink copies the spell Bosk purchased into her spell book. She then approaches Sesha and asks her to help her cast some spells in a blood coven circle. The casters form up and Tink expends 2 6th level spell slots giving herself some contingent protection against a disjunction.

The group uses five of the scrolls provided by Eorcenbald as Zane and Restlin have alternate means of flight. As suggested by Bosk the groups spreads out and begins the journey towards the island.

(OOC: Do you use the shadow lands short cut or take the long way via the material plane ?)

Beriothian -- AC:32/17/30 HP: 200/190 CMD = 22  d20+28=39 ;
Friday February 10th, 2017 9:04:34 AM

I see no reason not to take the shortcut, the less time we are out in the open the less likely we are to get spotted. And the water would be the point they most heavily watch for people approaching. Being a mile off course could work in our benefit as well since anybody watching for an approach based on safe shipping routes would be focusing on the wrong area of the beach when we pop out.
Beri listens to the others voice their thoughts and scans the sky, sea, and coast for signs they have been seen.

perception=39

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 158/158 (Spells) Luck Points: 8/20 
Friday February 10th, 2017 9:42:56 AM

"I'm good with taking a shadow walk shortcut."

He looks down at the tube. "When we get close, gather 'round me so I can mask our approach. This stuff doesn't last long enough to use now. We'll have to wait till we're a minute or so away from landing. It won't stop them from seeing us coming, but it will let us touch down unseen. Can't even scry on us when this stuff is on us."

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:173/155 Ki:19/19 CMD: 37 SR: 26]  d20+4=14 ;
Friday February 10th, 2017 9:48:33 AM

Garret moves upward with the flying, taking a quick spin and loop (fly: 14) as the others start to take to the air. He waves to the crew on the ship before he heads away, then pipes up, "I like the shadow idea, there is always so much...different there."

OOC:
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects  d20+35=36 ; d20+38=56 ;
Friday February 10th, 2017 8:25:36 PM

"Shadow walk sounds like fun" Tink nods in agreement.

While flying Tink will take point, flying around 30 to 40ft ahead of the rest of the party

---------------------------
Fly: 36
Perception: 56


Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22]  d20+26=33 ; d100=15 ; d10=7 ; d8=3 ;
Friday February 10th, 2017 9:48:34 PM


Sesha gathers everyone together, concentrates, then casts her spell.

The casting is successful, barely. Even with all her experience, gear, and techniques with casting magic while armored, it was still a struggle when the ley lines weren't easily available.

The group is guided as best as possible towards their destination. In the dark gloom, skimming over the water of the shadow realm, she tries her best to remain positive about the rest of the day. After almost 3 hours, she comes to a stop, and releases the spell. There is a forceful push, and they scatter east by 700ft.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Friday February 10th, 2017 10:36:02 PM

Zane will take high covering spot, 20-30 feet higher than the others, from a long distance his flapping wings should make him look like some flying creature. Unlike the rest, who are magically flying who would look like what they really are most likely....

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Saturday February 11th, 2017 12:04:25 PM

I think that is our best bet, but we need to keep our guard up. I am good to cast protection from energy just in case.

Actions: Bosk casts resist / protection from energy cross his scroll and overland flight before leaving.

(I am having to post from my phone, but I will post my active spell list Sunday night or Monday when I return from a men's retreat.)

[DM Hugh] - Landing at Farpoint  2d6=9 ;
Saturday February 11th, 2017 5:47:15 PM

Beri expresses the opinion that there is no reason the group doesn't take the shortcut through the shadow lands. He reasons the shortcut and arriving at an unusual spot may work to their advantage and the keeps an eye out for signs they were spotted.

Restlin is in agreement about the shadow walk shortcut. He also makes the others aware of his dust of disappearance, urging the others to gather around him when they get close to landing so they can hopefully set down stealthily.

Garret does some aerial acrobatics and waves to the crew still on the ship. He too is for the shadow idea as things are different there.

Tink also is in agreement about the shadow route and then flies to the point position 40 feet ahead of the others.

Zane positions himself 30 feet above the others in a covering position, thinking from a distance his wings will make him look like some sort of flying creature.

Bosk thinks the shadow route is the best but opts to cast protection / resist energy just in case.

Sesha gathers everyone together and after a struggle manages to cast the spell as the ley lines in this particular part of the ocean were weak.

The group skims over the dark water of the shadow realm in the dark gloom. There is no sign of other creatures as you fly for the most part in shadowy eerie silence. It would appear the sea creatures in the shadow realms prefer the deep dark parts of their oceans. After about 3 hours Sesha dismisses the shadow walk spell and you end up scattered 700 feet east of Farpoint Island.

The group closes the distance so that they are 600 feet out from the island and then they gather around Restlin while he sprinkles everyone with his dust.

Everyone disappears and they fly down invisibly towards the island but when they are 30 feet from landing the dust wears off and they are forced to visibly land on the island.

It appears you have reach Farpoint Island without being detected but from where you landed their isn't much to be seen besides rocks and lichen.

(OOC: what now?)


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+10/176 -- Spells -- Active Effects  d20+38=46 ; d20+50=69 ;
Sunday February 12th, 2017 1:21:20 AM

Tink looks for the nearest shadow to hide behind. "I'm just going to do a quick check of the surrounds" she relays over the telepathic link "Don't leave without me"

She stealthily makes her way in a circle about 50ft around the party, looking for anything out of the ordinary.

---------------------------------
Perception: 46 + notes below. Looking for any disturbances, tracks, signs of life
Stealth: 72 + Hide in Plain Sight + Pass Without Trace + Mind Blank

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists, Bosk's Sword - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Monday February 13th, 2017 1:12:20 AM


Sesha is content to let Tink do a quick search. When it came to observation, she had issues. Instead she takes a moment to stretch out, before taking a deep breath and looking around. She offers up a cantrip to anyone who wants it.

"Anyone want fun sized? Super sized? Need some of this old scary witch-blood to pump a power? Now's the time to ask."

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:173/155 Ki:19/19 CMD: 37 SR: 26] 
Monday February 13th, 2017 9:05:38 AM

Garret looks around while in the shadow realm and keeps his eyes open for anything exciting. He swoops and dives when he thinks he sees something, and is disappointed when he does not. Eventually he gets bored because there is nothing to see. He grabs on to Restlin's cloak and lets himself get pulled along and wonders when the next meal will be.

When the land, Garret looks around and hears Tink say that she will check the area. While she does, Garret checks out the rocks and the ground. He looks for some seashells on the ground and picks up a few small rocks to see if there is anything living under them.

OOC:
Greater magic weapon: +4 atk & dam
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin

Restlin (Carl) -- AC +16/+7/+13 CMD: +17 HP: 158/158 (Spells) Luck Points: 8/20  d20+33=40 ;
Monday February 13th, 2017 10:11:37 AM

Restlin's fine letting Tink scout around. He takes some time to check their landing site for anything.

Search roll: 40

Lucky find: While on a Luck Quest, items tend to just fall into the character's hands. The character gains a bonus to search rolls equal to her mendicant level (this does not stack with the Jack O'Trades bonus). Even if the DM has not planned for an item to be found, there is a chance of finding something anyway. The DM secretly rolls a d12, unmodified by luck points. On a 1, nothing is found. On a 2-5, something non-magical and not obviously useful is found. On a 6-9, something non-magical and useful is found. On a 10 or 11, something magical but not obviously useful is found. On a 12, something useful and magical is found.

Beriothian -- AC:32/17/30 HP: 208/190 CMD = 22 
Monday February 13th, 2017 11:07:33 AM

I think my size is good, but I do think I'll take the form of a dwarf for the time being. It never hurts to have a little extra vision boost, and it's possible if nothing was seen here that there is a dark cave they are hiding in. It doesn't look like there is anything living here besides lichen, so nothing around I can ask questions of.

current form (1000 faces)-
dwarf-darkvision 60 feet

active spells:
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Monday February 13th, 2017 12:09:02 PM

Zane lands on the beach, he folds his wings, but does not make them vanish. With someone scouting, he remains wary enough that he stays neat Sesha and Restlin, so he can interpose himself between them and any target, it's part of his self appointed job. He may not be the best at hitting in melee, but he does know how to make himself a target......

(prepared to use Bodyguard Feat)

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Monday February 13th, 2017 3:55:23 PM

Bosk waits as Tink scouts the area, excited to get his vengeance.

[DM Hugh] - Welcoming Committee 
Monday February 13th, 2017 11:33:09 PM

Tink looks for the nearest shadow to hide in and do some scouting. Lucky for her the day is over cast and the rocky terrain and weather provide ample cover for her tiny form.

Sesha let's Tink do her search, takes a breath and asks if anyone wants a cantrip.

Garret checks out the rocks and the ground looking for seashells. He picks up some rocks looking for any insects living underneath them.

Restlin lets tink scout around the area while searching around himself activating lucky find. Restlin finds a burlap sack with a hole in it containing about 1/10 of a pound of iron (OOC: valued at 1 cp)

Beri says that his size is good but opts to turn into a dwarf in case dark vision might come in handy for checking a cave or something.

Zane lands on the rocky beach, folding his wings but not making them vanish. He remains wary being prepared to interpose himself between Sesha in Restlin in the event of any threat.

Bosk waits as tink scouts, eager to get his vengeance.

It takes Tink roughly 4 minutes to assay the area and report back to the group. She didn't find anything of interest save for more rocks and lichen. The group was just ready to move forward when Tink turns her gaze skyward and looks up to see 8 half-elves on red Dragonkin mounts in two groups of 4 flying towards them about 220 feet out from where the Iron Dragons are gathered. (OOC: Looks like you've been noticed)



Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Monday February 13th, 2017 11:46:21 PM

As the group lands Bosk makes sure his spells are in place and his gear is activated.

Blink Ring...activated and binking.
Spells cast from a scroll protection from energy and energy resistance fire.
Elixir of vision, drunk.


Tink, before you go, can you please use cast greater magic weapon on my sword? I bought that pearl of power you needed.

As Tink heads off Bosk takes the time to cast nemesis insight focusing on Vivian Taurbane and all who serve her. For the spell he uses the ear of her cleric which he collected.

ooc: Back from my trip.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+18/176 -- Spells -- Active Effects  d20+38=55 ; d20+50=63 ;
Tuesday February 14th, 2017 5:41:25 AM

Tink gives Bosk a quizzical look. She already cast GMW on his sword earlier this morning and the spell wouldn't expire for some time now. (Highlight to display spoiler: {Already added it to Tink's list of morning prep spells})

"I didn't find anything of interest, but, um, we've got incoming" Tink relays over the link "Eight half-elves riding red dragonkin a little over 200ft away and closing. Can't say if they are friend or foe"

Tink stays hidden in the shadows, just in case.
---------------------------------
Perception: 55 + notes below. Looking for any disturbances, tracks, signs of life
Stealth: 66 + Hide in Plain Sight + Pass Without Trace + Mind Blank

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists, Bosk's Sword - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Garret Goodbarrel [AC:37/33/31; +4 vs AOO HP:173/155 Ki:19/19 CMD: 37 SR: 26]  d20+23=27 ;
Tuesday February 14th, 2017 9:06:17 AM

Garret ponders if he should try and get a ride on those dragons as he touches his tattoo on his neck (casting barkskin) and feebly attempts to find a rock to hide behind (stealth: 27).

OOC:
Greater magic weapon: +4 atk & dam
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 158/158 +18 temp HP(Spells) Luck Points: 8/21 
Tuesday February 14th, 2017 10:16:50 AM

Restlin nods approvingly and puts the bag and chunk of iron in his pack. He frowns when he learns they've been spotted. "Five more seconds and we would have landed invisible. Oh well, let's get ready."

He summons a lillend azata, addressing it in celestial. "Hi there! We're probably about to get involved in a brawl. If one breaks out, could you play something nice for us to fight to?"

***

While inspiring courage, the azata provides a +2 to attack and damage rolls, as well as charm & fear affects. Str & Con are both +4 due to augmented summoning.

OOC:

Mage armor & overland flight - long time
Summon Monster VI - 19 rounds
Anyone within 35' of Restlin gets +2 to saves, skills, and attack rolls


Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Tuesday February 14th, 2017 11:11:21 AM

Zane shifts to the side, (5'step) and draws his Kama, setting it to defensive as he does so. He then finds the closest to him, (as many as possible no more than 30' apart) and casts Haste. "They're going to be here like now so, Everyone get close enough for Haste." (if anyone moves to get in range Zane'll delay long enough to give them time to get it, but still get the spell off before they get here.

Beriothian -- AC:32/17/30 HP: 208/190 CMD = 22  d3=2 ;
Tuesday February 14th, 2017 12:03:18 PM

Hmm, more air attacks, and their big ones. The whirlwind spell I prepared won't be particularly effective against these guys. Well, let's get a few fliers out here shall we?
Beri spontaneously channels his whirlwind spell into a summoning spell and calls forth (d3=2 ) greater earth air elementals.
***

Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+2 on skills when near Restlin
From Restlin and that azata- +4 on attack rolls and +2 to damage. There's also a +2 to all saves and skill checks (that increases to a +4 vs fear & charm).

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells   d20+5=23 ;
Tuesday February 14th, 2017 9:12:31 PM

Bosk quickly looks up and tries to determine how long the group has until the other group arrives.
[b]I have a feeling they are not here to welcome us to the neighborhood.

Actions
------------
Cast fly from a scroll (increased fly speed)

Knowledge Arcana to determine dragonkin = breath attack 25 (+2 added for Restlin)

ooc: My first post overlapped the DM's last night.

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22]  d20+18=33 ; d20+25=30 ;
Tuesday February 14th, 2017 10:46:09 PM


Not really in the mood to mess around, Sesha gets right to it.

"Easy with the summoning, they can close that gap before you finish."

Pot-pot's own protective magic pours over Sesha. He bolsters her defense, and she herself gets ready to help her friends.

Potpot- Shield of Faith
Sesha - Ready Action - Counterspell first hostile spell. (Spellcraft 30 / Dispel check 33 - counters a spell cast at CL 22 or less.)



Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22]  d20+26=31 ; d100=38 ;
Tuesday February 14th, 2017 10:46:44 PM

(ley check pass)

[DM Hugh] - Welcoming Committee  10d6=35 ; 10d6=31 ; 10d6=35 ; d8=2 d6=5 d20+10=22 d20+10=30 d20+15=18 d20+15=25 d20+10=20 d20+10=30 d20+15=31 d20+15=35
Tuesday February 14th, 2017 11:55:37 PM

Tink points out the 8 incoming dragonkin riding half-elves staying to the shadows.

Garret activates his bark skin tatoo and then tries to find a rock to hide behind.

Restlin starts summoning a lilend azata (OOC: We are going round by round)

Zane takes a 5 foot step to the side and then offers the group the benefit of the haste spell.

(OOC: I'll rule he can get everyone but you are w/in 30 feet of eachother)

Beri channels his whrilwind spell into a spontaneous summoning and starts to call forth 2 greater earth elementals

Bosk looks up and tries to figure out how long the group has until the riders close the gap. He figures based on the fliers speed they will be on them within 6 seconds. He then casts fly from a scroll and determines that these dragon kin have a fire based breathe attack being red in color.

Sesha warns the others on summoning and then has pot-pot bolster her defenses before getting ready to counter the first hostile spell cast.

The first wave of dragon riders goes on a strafing run advancing 160 feet towards the Iron Dragons while the mounted half-elves attempt to rain cones of cold down on our heroes.

Sesha counters the lead rider's spell but the other 3 riders successfully cast. 3 Cones of cold bombard our heroes. (35 cold damage; DC 20 half) (31 cold damage DC 20 half) (35 cold damage DC 20 half)

The second wave of dragon riders approach to within 100 feet and they are all holding scrolls. 2 of the dragon riders cast from the scrolls targetting the summon spells that Beri and Restlin are casting but bot the druid and the mendicant castings are stronger than the spells.(CL 25 means beats 14th level and CL 18 means beats 7th level CL so both fail) The other 2 have more luck and squelch the summoning of the Azata and Elementals (CL 31 = beats CL 20 and CL 35 means beats CL 24)

(Spellcraft DC 26 Highlight to display spoiler: {dispel magic greater})

The first wave of riders and mounts are in a diamond formation 60 feet in the air and the second wave has formed a line 100 feet in the air.


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 159/176 -- Spells -- Active Effects  d20+22=23 ; d20+22=36 ; d20+22=26 ; d20+23=25 ;
Wednesday February 15th, 2017 6:32:22 AM

"Ok, so, NOT friendly"

Tink maintains her stealth, but prepares to attack one of the riders with a telekinesis spell

----------------
Ref Save vs DC20: 23 = Nat1 = Fail!
Ref Save vs DC20: 36 = Pass. Evasion = No Damage
Ref Save vs DC20: 26 = Pass. Evasion = No Damage
Spellcraft vs DC26: Autopass

Ready action: If any of the riders start to cast a spell, cast Telekinesis. CMB=17+8-2=+23. Tink rolls a 25+2 from Restlin = 27 to Bullrush the rider off his mount.


Beriothian -- AC:32/17/30 HP: 158/190 CMD = 22  d20+14=25 ; d20+14=22 ; d20+14=31 ;
Wednesday February 15th, 2017 10:01:42 AM

That hurt! We need a plan quick!
Beri transforms into an air elemental and tries to fly far enough up and to the side that they can't target everyone with a single cone again, but still low enough the taller party members can reach him if a spell or rescuing is needed.

Bosk AC: Hasted (34/17/29) CMD: 34 159 hp /132 (27 are temp) Spells  
Wednesday February 15th, 2017 10:02:06 AM

ooc: Sorry for the short posts lately, my wife and I have been preparing to announce that we have a little Iron Dragon (baby) on the way!!!

Beriothian -- AC:32/17/30 HP: 158/190 CMD = 22 
Wednesday February 15th, 2017 10:08:23 AM

ooc:
Forgot to update with my new form details.
Also, do I need to roll the 20% miss chance for the blur effect on the elemental weave, or did you?

Huge air elemental:
darkvision 60 feet, and the ability to create a whirlwind.
You gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 129/158 +0/18 temp HP(Spells) Luck Points: 8/21  d20+19=21 ; d20+19=25 ; d20+19=29 ; d20+25=31 ; d20=16 ; d20=1 ;
Wednesday February 15th, 2017 10:56:20 AM

Restin ducks and weaves through the cones, avoiding much of it but still getting a bit frostbitten (all reflex saves pass).

He knows a greater dispel when he sees one (spellcraft: 31), but figures they can't counter what they don't see being cast. He flies over to a nearby crag to get some cover and out of sight. He grips his holy symbol, hoping he can hurry through what he's about to do.

Press your luck: 16 - I choose an extra standard action

He quickly casts resist energy - cold on himself, followed by mislead.

OOC:

Mage armor & overland flight - long time
Resist energy - cold: 150 minutes
Mislead - 15 rounds
Haste - from Zane
Freedom of movement - from Tink's garment

Anyone within 35' of Restlin gets +2 to saves, skills, and attack rolls

AC is 17/8/14 this round. Good thing I have cover.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:173/155 Ki:19/19 CMD: 37 SR: 26]  d20+22=39 ; d20+22=37 ; d20+22=24 ; d20+30=46 ; 4d8+7=28 ; d6+1=2 ;
Wednesday February 15th, 2017 11:13:10 AM

Garret sees the cones of cold before they are launched and he quickly moves behind a rock to avoid them. He will then fly up and attempt to take an angle to intercept the strafing riders, going for a quick slam to try and take out a rider.

OOC:
Ready action: attempt to attack and stun a rider as they charge. Hit AC 46, Damage: 32, stun attempt: Fort save DC 25 or staggered 2 rounds (weapon is magical, lawful, cold iron, silver, adamantine).

Greater magic weapon: +4 atk & dam
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack

Sesha [AC 31 /21 To/29 Fl] | HP 244/147 | CMD 22]  d20+15=35 ; d3=1 ; d20+15=24 ; d20+15=24 ; d20+26=40 ; d100=46 ;
Wednesday February 15th, 2017 1:03:17 PM


Sesha grimaces as the cones of cold wash over her. She was glad she didn't waste the time summoning help, the Sisters would have been immediately wiped out by those attacks. She stands her ground for now, and sends a quick reminder through the link of her coven.

"Remember, mostly immune to sleep and paralysis on their end."

Sesha points at Garret.

"Don't forget about your overland flight spell, little monk! Go get em!"

For her own part, she tries to take some of the fight from the enemy. She targets the first group with a confusion spell, hitting the whole diamond formation.

Move: Bend Leyline
Standard: Confusion - DC 24 - Targeting the first wave riders and dragons.
Swift: Arcane Armor Training



Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character  d20+16=28 ; d20+16=25 ; d20+16=36 ; d20+27=42 ;
Wednesday February 15th, 2017 4:41:57 PM

Zane manages to weave his way between the waves of cold as they wash over the area where the group is standing avoiding all of them, maybe not as easily as Garret, but then again, he is 3 times his size.
Zane charges the furthest formation, he spreads his wings and takes flight. (90' normal speed, so 180' charge speed)
He attempts to grapple the first one he reaches. Using his legs to scissor the dragon and cause it's wings to become useless and fall, possibly landing on it's rider and killing him.

Grapple check 42 CMB

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+15=29 ; d20+15=26 ; d20+15=35 ;
Wednesday February 15th, 2017 8:24:52 PM

Talk about giving us the cold shoulder!
Lucky I cast fly on myself. Bosk flies towards the closest rider, drawing his sword as he charges.

Actions
------------------
Reflex saves = 29, 26, 35 (=51 dmg /2 for blinking = 26 dmg taken)
Fly towards the closest rider, keeping spaced out enough not to get caught in a cone if fired at the group. Move 40 ft. (medium weight reduces 60ft speed to 40ft)

[DM Hugh] - Welcoming Committee  d20+15=23 ; d20+15=28 ; d20+15=17 ; d20+15=29 ; d20+10=21 ; d20+10=14 ; d20+10=21 ; d20+10=20 ; d20+6=9 ; 4d6=20 ; d100=85 ; d100=18 ; d100=10 ; d100=83 ; d100=39 ; d100=37 ; d20+6=22 ; d20+6=24 ; d20+15=32 ; 5d4+5=22 ; 5d4+5=16 ; d20+6=26 ; d20+6=20 ; d20+6=8 ; d6+1=5 ; d6=5 ; d100=97 ; d100=7 ; d20+20=28 ; d20+20=31 ; d20+19=39 ; d20+19=25 ; d20+19=30 ; d6+10=12 ; d100=24 ; d20+21=35 ; d20+20=39 ; 2d8+14=22 ; d100=87 ; d20+20=26 ;
Wednesday February 15th, 2017 11:56:04 PM

Tink maintains her stealth preparing to attack one of the riders with the telekinesis spell.

Beri transforms into a huge air elemental and then flies far away and to the side to spread the group out.

(OOC: I'll roll miss chance 87 = pass)

Restlin ducks behind a crag and presses his luck casting both resist energy [cold] followed by mislead.

Garret flies up and attacks one of the half-elves successfully staggering it.

Sesha sends out a reminder over the link that the dragon-kin are immune to paralysis and sleep. She then points at Garret and encourages him before targetting the diamond formation with confusion.

2 of the half-elves resist the spell, the other half-elves and all 4 dragon-kin become confused.

Zane flies up and grapples the first dragon-kin he comes across. Bosk drives the dragon-kin to the ground (taking 20 fall damage), but the rider remains in the air independent of its mount.

Bosk advances towards the riders.

The first half-elf fly lunges at Garret growing claws but both swipes miss the nimble monk. (OOC: ruling rider bond is like familiar so dragon-kin rider pairs count as 1 creature for confusion)

The second half-elf attempts to cast a spell but gets knocked back 15 feet diagonally, however he remains flying. The half-elf is able to maintain concentration despite being knocked off the mount (using disrupted rules) and fires off a quickened magic missile at Garret. 5 missiles of force slam into Garret (22 damage). He then follows up with a spell [spellcraft DC: 20 Highlight to display spoiler: {feeblemind} ) targetting Sesha.

Sesha: DC 22 will save w/ - 4 penalty or Highlight to display spoiler: {Target creature's Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. }

The third half-elf also hits Garret with quickened magic missiles (16 damage) before casting an additional spell targetting dragon/riders 1,2,3,4,5,6,7 (spellcraft DC 18: haste)

The fourth half-elf also attacks Garret with a claw however he stays mounted. The claw strikes the halfling (nat 20) (5 damage + 5 electric damage 97 vs 20 miss chance)

Dragonkin 1 breaks formation and advances attacking Bosk with a bite but its jaws are thwarted by the cleric's armor.

Dragonkin 2 babbles incoherently

Dragonkin 3 babbles incoherently

Dragonkin 4 attacks Garret with 2 claws and a bite and Garret nimbly avoids the bite and 1 of the claws (12 damage 24 vs blur)

Half-elves 5,6,7 and 8 pull out other scrolls and seem to be waiting for something

dragon-kin 7 dives a little towards Zane and attacks Zane with its glaive twice htting once (22 damage)

dragon-kin 8 attempts to break the grapple but fails

half-elf 1 : confused, flying
half-elf 2 : flying
half-elf 3: confused
half-elf 4: staggered; 32 damage
half-elf 5:
half-elf 6:
half-elf 7:
half-elf 8: flying, freedom of movement

dragon-kin 1: confused
dragon-kin 2: confused
dragon-kin 3: confused
dragon-kin 4: confused
dragon-kin 5:
dragon-kin 6:
dragon-kin 7:
dragon-kin 8: 20 fall damage

Sesha: potentially affected by spell w/ unsuccessful will save
Garret: 55 damage + 5 electrical
Zane: 12 damage

here is your map

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 159/176 -- Spells -- Active Effects  d20+23=36 ;
Thursday February 16th, 2017 2:32:55 AM

Tink grits her teeth as the half-elf remains flying in the air. "Must be some long duration flight spell. Overland flight perhaps? Maybe even a Weave Elements spell" she suspects.

She tries a slightly different tactic this time, targeting one of the half-elves that are holding a scroll
----------------
Spellcraft vs DC20: Autopass

Standard action: Continue use of Telekinesis. CMB=17+8-2=+23. Tink rolls a 36 to Disarm rider #5 in order to make him drop his scroll


Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:114/155 Ki:18/19 CMD: 37 SR: 26]  d20+30=43 ; d20+30=46 ; 4d8+11=26 ; 2d8+11=19 ; d20+25=45 ; d20+25=33 ; 2d8+11=14 ; 2d8+11=15 ; d20+25=42 ; 2d8+11=17 ; d20+20=35 ; d20+20=36 ; 2d8+11=23 ; 2d8+11=16 ; d20+15=32 ; 2d8+11=24 ; d20+30=42 ; d20+30=32 ; 2d8+11=22 ; 2d8+11=22 ;
Thursday February 16th, 2017 8:15:37 AM

Garret absorbs the various force missiles, glad that he can take some of the focus off the spellcasters. He decides to try and take out the half elf nearest him first with a series of acrobatic rolls and kicks in the air. If he manages to drop the first half elf, he'll turn to HE1 and continue attacking.

OOC:
Hit AC/dam: 43/26 46/19 45 (threat: 33 to confirm)/14 (if crit, +15) 42/17 35/23 36/16 32/24 42/22 32/22
+1 atk for haste, +1 atk from ki
(weapon is magical, lawful, cold iron, silver, adamantine).

Greater magic weapon: +4 atk & dam
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack

Beriothian -- AC:32/17/30 HP: 158/190 CMD = 22 
Thursday February 16th, 2017 9:30:46 AM

Well, I don't have any great spells at the moment, so let's try summoning another elemental... I don't think I'll be using this creeping doom spell in an air fight.

***
Form- Huge air elemental:
darkvision 60 feet, and the ability to create a whirlwind.
You gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 129/158 +0/18 temp HP(Spells) Luck Points: 8/21  d20+21=37 ; d20=3 ;
Thursday February 16th, 2017 9:59:31 AM

Restlin grips Shiny's hilt, asking his sword to make him smarter. He ceases concentration on his duplicate, leaving a cowering Restlin behind a rock. He hopes that between his invisibility and cover, those riders up there won't see this coming. Lightning erupts from his maximize rod, arcing instantly between himself and one of the riders holding the scrolls. It slams into him before arcing to the dragonkin mount. It continues arcing between the rest of the half-elves and dragonkin until all 8 are hit.

The invisible Restlin books it away from his illusionary double. He ends up 30' away from the illusion, concealed by another crag.

OOC: There's no map, so I'm just winging this. Restlin has freedom of movement from Tink's garment AND is flying, so I'm ignoring difficult terrain.
***

Free: Shiny casts fox's cunning on Restlin

Standard: Maximized chain lightning at half-elf 6 (I'm assuming (s)he's one of the ones 100' up with scrolls, and that he's in the middle of their line so that the lightning can hit all of them. 90 damage to each, reflex DC 37 for half (35 for each target after the first).

Move: Fly 30' away to more cover.

Mage armor & overland flight - long time
Resist energy - cold: 150 minutes - 1 round
Mislead - 14 rounds (Illusionary Restlin just sits there cowering. Real Restlin has greater invisibility until the spell ends)
Haste - from Zane
Freedom of movement - from Tink's garment
Fox's cunning - 3 minutes

Anyone within 35' of Restlin gets +2 to saves, skills, and attack rolls

AC is 19/11/16 this round. Good thing I have cover, again.



Sesha [AC 31 /21 To/29 Fl] | HP 244/147 | CMD 22]  d20+21=41 ; d100=87 ; d100=75 ; d20+25=29 ;
Thursday February 16th, 2017 3:08:38 PM



Sesha feels the magic, but it slips off of her easily. She was thankful for both Restlin and her Mindblank spell. There wasn't much else she could do at this range other than confusion, so instead she tries to mess with some plans.

She drops Pot-pot to the ground from her hookpack, and gives him a mental command.

"Grow."

From there she grasps at the woldsblood closest to her, and finds it surprisingly strong. Kneading the rusty red threads of power through her fingers, and channels it's power. She casts a quickened spell, casting Blind, targeting an elf with a scroll. If he can't see it, he can't read it.

She takes a deep breath, and prepares to counter the next enemy spell cast.

Swift: Quickened Blindness on one of the elves with a scroll. Preferably not the one Tink disarms. Fort Save DC: 20

Standard: Prepare to Counterspell. If she has the spell, great. If not, Dispel Magic, CL 18 or less.

Move: Unfasten Pot-pot.

Potpot Fullround: Get bigger.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 226/240, Blindsence 60' Character  d20+29=49 ; d20+29=41 ; 2d8+10=20 ;
Thursday February 16th, 2017 5:40:19 PM

Zane falls with the dragon, landing on top and taking less damage. (20' safe fall so taking 1/2 of the 40' damage)
Zane maintains the grapple easily (CMB 49 nat 20) and tries to shift it to a pin. (CMB 41)
While twisting and struggling with the dragon Zane also pummels it for some damage. Thinking to the future, Zane wonders what the record is for hog tieing a dragon?.....

continue Grapple 49
Shift to Pin 41
Damage 20 lethal

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+16=29 ; 2d8+9=19 ; d20+17=21 ; d8+5=8 ; d20+16=26 ; d8+5=9 ; d20+11=29 ; 2d8+5=18 ; d20+15=33 ; d8+5=8 ; d20+18=30 ; d20+18=29 ; d20+18=23 ; d20+18=34 ; d20+18=31 ; d20+18=30 ; 2d8+5=11 ; 2d8+5=12 ; 2d8+5=14 ; 2d8+5=14 ; 2d8+5=16 ; 2d8+5=16 ; 4d6=11 ; 4d6=15 ; 4d6=14 ; 4d6=15 ; 4d6=11 ; 4d6=17 ; 4d6=16 ; 4d6=16 ; 4d6=15 ; 4d6=17 ;
Thursday February 16th, 2017 9:14:46 PM

Bosk feels the dragon crunching on his armor and bellows, I just had that polished you over grown lizard. He then unleashes his fury in a series of blows in hopes of taking down his target.[/b]

Actions - 5ft step into flanking position if possible

Full Atk Dragonkin 1
----------------------------
Main Hand Atk 1 with bastard sword hit AC 29 for 19dmg
Off Hand Atk 1 with armor spike hit AC 21 for 8 dmg
Nat Horn Atk Hit AC 26 for 9 dmg
Main Hand Atk 2 with bastard sword hit AC 29 for 18dmg
Off Hand Atk 2 with amor spike hit AC 33 for 8dmg
Haste Atk Hit AC 30 with bastard sword for 12 dmg + 15 sneak + 2 flaming from embryon's tear = 29dmg
(If sneak/flanking dmg is possible add 11, 15, 14, 15, 11, 17, 16, 16, 15, 17)

AoO 1 Hit AC 29 for 11 dmg
AoO 2 Hit AC 23 for 12 dmg
AoO 3 Hit AC 34 for 14 dmg
AoO 4 Hit AC 31 for 16 dmg

DM Sanity Notes and Active Spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Highlight to display spoiler: {Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
}

(I think that is all my spells, edited form last combat. I will correct this if I missed anything)

Sesha [AC 31 /21 To/29 Fl] | HP 244/147 | CMD 22] 
Thursday February 16th, 2017 10:41:22 PM

(Forgot Heroes Feast)


[DM Hugh] - Welcoming Committee  d20+15=23 ; d100=70 ; d20+15=34 ; d100=3 ; d20+10=18 ; d20+10=20 ; d20+10=29 ; d20+10=14 ; d20+6=23 ; d20+6=7 ; d20+6=19 ; d20+6=9 ; d20+6=8 ; d20+6=24 ; d20+11=24 ; d20+11=29 ; d20+11=17 ; d20+11=12 ; d3=1 ; d20+11=21 ; d20+11=24 ; d20+11=24 ; d20+11=19 ; d20+6=8 ; d100=50 ; d100=92 ; d20+20=34 ; d20+20=27 ; d20+15=20 ; d100=16 ; d20+20=29 ; d20+20=30 ; 2d8+14=23 ; d20+21=28 ; d20+21=33 ; d20+21=37 ; d20+21=28 ; d20+21=28 ; d20+21=26 ; 2d8+14=23 ; 2d8+14=21 ; d20+21=37 ;
Thursday February 16th, 2017 11:59:32 PM

Tink grits her teeth as the half-elf she telekinetic-ally bull rushed last round remains air borne. She tries to use telekinesis to disarm the scroll being held by half-elf 5. The scroll gets knocked out of the half-elf's hand and falls to the ground.

Garret continues to attack half-elf 1 using acrobatic rolls and kicks. The monk lands 2 solid blow and then half-elf 1 gets knocked out of the saddle and falls down dead. He then continues to attack half-elf 4 landing 4 solid blows on him, knocking him out of the sky too. Garret continues attacking dragon-kin 4 landing 4 blows. The dragon-kin remains airborne.

Beri starts channeling another summon spell, this causes half-elf 6 to try to counter the summon spell (70 vs blur, 23 - 11 = 12 & not countered) followed by half-elf 7 (21 vs blur 34 = 23 so countered)

Restlin has shiny make him brighter and then stops concentrating on the duplicate before letting fly with a maximized chain lightning targetting half-elf 6. The bolt strikes the half-elf frying it and causing it to drop from the sky it then spreads to half-elf 2, half-elf 5 and dragon-kin 5, half-elf 7 and dragon-kin 7, half-elf 3 and dragon-kin 3, half-elf 2 and dragon-kin 2 and dragon-kin 4. (OOC: 1 and 8 were out of range per the map (need to be 30 feet from 6)) All of the half-elves hit fry as well falling from the sky. Restlin notices they resisted some of the damage but it was too much for them to handle. dragon-kin 4 also lethally fries and falls from the sky. The rest of the dragon-kin take damage but remain flying.

Sesha resists the spell, then casts a quickened blindness spell at half-elf 8 blinding him. She then prepares to counterspell and unstraps pot-pot commanding the cauldron to grow.

Zane continues to grapple the dragon-kin, pinning it and dealing damage.

Bosk attacks dragon-kin 1 catching it with an armor spike. All his other attacks fail to penetrate its scaly hide.

half-elf 8 attempts to cast a spell but Sesha counters it (spell resistance so 7th level slot used up)

He then flies away a little bit.

dragon-kin 1 babbles incoherently at Bosk.

dragon-kin 2 moves a little bit and attacks Garret with its glaive but Garret nimbly avoids all 3 thrusts.

dragon-kin 3 moves towards Sesha attacking her with its glaive and its second attack just hits her (23 damage)

dragon-kin 5 6 and 7 encircle Zane attacking him with their Glaives and dragon kin 5 and 6 each strike him once. (23 damage and 21 damage)

dragon-kin 8 attempts to break the pin and succeeds. It then takes to the air going after it's blinded rider. The dragon-kin snags the rider and the 2 move 90 feet away. (Zane gets an AOO against the kin)

half-elf 1 : dead
half-elf 2 : dead
half-elf 3: dead
half-elf 4: dead
half-elf 5: dead
half-elf 6: dead
half-elf 7: dead
half-elf 8: flying, freedom of movement blinded 90 feet off map east

dragon-kin 1: confused, 8 damage
dragon-kin 2: confused, 90 damage
dragon-kin 3: confused, 90 damage
dragon-kin 4: dead
dragon-kin 5: 90 damage
dragon-kin 6: 90 damage
dragon-kin 7: 90 damage
dragon-kin 8: 40 damage 90 feet east of map

Sesha: 23 damage
Garret: 55 damage + 5 electrical
Zane: 66 damage

here is your map


Sesha [AC 31 /21 To/29 Fl] | HP 221/147 | CMD 22]  d4=3 ;
Friday February 17th, 2017 1:08:51 AM


Sesha watches the charred elves rain from the sky. Mixed feelings of pride in Restlin and sorrow at the many years of life lost by the half-elves dance over their emotional link.

"Much gained, much lost. Well done, Mage-priest."

She doesn't have much time for contemplation, enemy attacks start to rain down on her from above. This one was still under the effects of her spell, and hitting it back would just mark her as his target for it's duration.

She beckons Pot-pot to follow, and darts off towards the fallen body of the nearest half-elf. (Half-elf 1). She hovers over his body for a moment, then taps him lightly on the nose three times, punctuating her next words.

"..Bippity. ..boppity... Boop."

The elf returns, alive, even if just barely. She whispers in his ear. "Welcome back. Don't die yet, half-elf. Questions need to be asked and answered, after all."

Pot-pot clangs loudly behind Sesha, coming silently to a stop near her side. (Large Size, provides cover and concealment from Dragonkin 3's position.

Just in case they care to hear it, Sesha yells out into the fracas.

"Don't mind me. Just saving your companions here. Stop fighting and I might save more than one!"



Sesha [AC 31 /21 To/29 Fl] | HP 221/147 | CMD 22] 
Friday February 17th, 2017 1:09:25 AM

(sorry Dm! Used Save/Slay.)

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 159/176 -- Spells -- Active Effects  d20+23=32 ;
Friday February 17th, 2017 6:47:42 AM

Tink's jaw drops and she slowly looks to Restlin. She's never seen him cast a Chain Lightning like THAT before! She casts a little glance upwards. "Perhaps Warrd really is watching over this luck quest"

She turns her attention to one of the dragonkin.

-----------------------------
Standard action: Continue use of Telekinesis. CMB=17+8-2=+23. Tink rolls a 32 to grapple dragonkin 1

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:114/155 Ki:17/19 CMD: 37 SR: 26]  d20+30=50 ; d20+30=49 ; 8d8+22=42 ; d20+30=31 ; 2d8+11=22 ; d20+25=36 ; d20+25=33 ; 2d8+11=23 ; 2d8+11=19 ; d20+20=30 ; d20+20=30 ; 2d8+11=22 ; 2d8+11=21 ; d20+15=22 ; 2d8+11=25 ; d20+30=38 ; d20+30=40 ; 2d8+11=23 ; 2d8+11=21 ;
Friday February 17th, 2017 9:18:19 AM

Garret's jaw drops as he sees the lightning drop one after another of their enemies. He takes a moment to trace it back to the source and is surprised to see it is Restlin. He quickly gives him the "thumbs up" before turning back to the other flying creatures in another flurry of spins and kicks, moving from one creature to another. He yells out, "That one is getting away!"

OOC:
Hit AC/dam: 50 (threat: 49 to confirm)/42 31/22 36/23 33/19 30/22 30/21 22/25 38/23 40/21
+1 atk for haste, +1 atk from ki
(weapon is magical, lawful, cold iron, silver, adamantine).

Greater magic weapon: +4 atk & dam
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack

Beriothian -- AC:32/17/30 HP: 158/190 CMD = 22 
Friday February 17th, 2017 10:49:34 AM

Well, looks like summoning is a no-go this fight. Well, I guess I'll do what I can
Beri realizes he needs a faster spell. He moves forward a few spaces and starts casting sunbeam at mounts 6 and 7 (I don't know the exact squares since I can't see where the riders are on the mounts).
***
Form- Huge air elemental:
darkvision 60 feet, and the ability to create a whirlwind.
You gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin


Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+17=24 ; d20+17=36 ; d8+5=7 ; d20+16=25 ; d20+11=25 ; d20+11=21 ; d20+18=32 ; d20+18=28 ; 2d8+5=14 ;
Friday February 17th, 2017 9:53:22 PM

Bosk watches as his attacks bounce off the dragon's armor and Restlin's lightning takes the half-elves down. You missed one. Can anyone pick him up before he can tell others where we are? he jokes as he once again attacks the dragon. I think we need a new tactic on these dragons. Any suggestions?

Full Atk Dragonkin 1
----------------------------
Main Hand Atk 1 with bastard sword hit AC 24
Off Hand Atk 1 with armor spike hit AC 36 for 7 dmg
Nat Horn Atk Hit AC 25
Main Hand Atk 2 with bastard sword hit AC 25
Off Hand Atk 2 with amor spike hit AC 21
Haste Atk Hit AC 32 with bastard sword for 14 dmg

Zane (JCC) AC 33, CMB 21, CMD 36, HP 184/240, Blindsence 60' Character  d20+24=26 ; d20+27=45 ;
Saturday February 18th, 2017 12:25:08 PM

Zane is so shocked that the dragonkin escaped his grasp, that he completely flubbed his attack as it escaped.
DM Highlight to display spoiler: { Question, I assume the Dragonkin used Hero points to get that far?}
Instead of chasing after the one that's fleeing, Zane launches himself at one of the two that's been striking at him, trying to grapple him to the ground, they're not too far into the air because they've been striking at him.

Grapple 45

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 129/158 +0/18 temp HP(Spells) Luck Points: 9/21  d20+29=43 ; d20=6 ;
Sunday February 19th, 2017 12:21:48 PM

Restlin is pleased with himself.

He doesn't want that last one getting away, though. Luckily, he's got a telekinesis spell of his own prepared. He casts it, then attempts to grapple the half-elf that's escaping.

***

Move: None
Standard: Cast telekinesis & grapple half-elf 8. CMB check: 43. My goal is to yank him off his mount and hold him in place, not just pin his arms as he continues riding away.

Mage armor & overland flight - long time
Resist energy - cold: 150 minutes - 2 round
Mislead - 13 rounds (Illusionary Restlin just sits there cowering. Real Restlin has greater invisibility until the spell ends)
Haste - from Zane
Freedom of movement - from Tink's garment
Fox's cunning - 3 minutes - 1 round

Anyone within 35' of Restlin gets +2 to saves, skills, and attack rolls

AC is 22/13/19 this round.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 159/176 -- Spells -- Active Effects 
Sunday February 19th, 2017 6:01:58 PM

Tink nods to herself, as the group look to have things under control

[DM Hugh] - Welcoming Committee  2d6(1+3)=4 d100=25 9d6(5+5+4+3+6+5+4+3+2)=37 d100=53 d8+9=14 d4=4 d20+21=30 9d6(5+2+5+5+5+3+3+6+5)=39 9d6(3+2+5+6+2+6+1+2+5)=32 d4=1 d4=3 d20+21=33 d20+18=29 11d6(4+2+6+4+5+6+5+6+6+2+6)=52
Sunday February 19th, 2017 10:35:47 PM

Sesha uses Save/Slay on the first downed half-elf she reaches using Pot-pot for cover.

Tink attempts to grapple dragon-kin 1 but her telekinetic might is not strong enough to stop it.

Garret goes after dragon-kin 1 in a flurry of blows knocking it unconscious before it falls to its death.

Beri moves forward and starts casting sun beam. (OOC: Do you shoot the beam next round or were you using a hero point? casting time standard action and shoot a beam is standard action

Bosk suggets a new tactic for dealing with the dragon-kin and then hits the one he is fighting with an armor spike and his hasted attack.

Zane grapples dragon-kin 5 downing it and causing it to take 4 fall damage.

Restlin grapples half-elf 8 with telekinesis but the dragon stops with its rider (OOC: grappled not pinned)

dragon-kin 2 is confused, dragon-kin 2 uses its breathe weapon against Bosk and Garret (37 fire damage; reflex 22 save for half)

dragon-kin 3 attacks itself with its glaive (14 damage)

dragon-kin 5 tries to escape Zane's grapple but is held fast.

dragon-kin 6 breathes fire at Beri (39 fire damage reflex 22 for half)

dragon-kin 7 does the same but from a different angle (32 fire damage reflex 22)

Dragon-kin 8 frees its rider from Restlin's telekinetic grip (33 vs 29) and then move another 120 feet away

half-elf 1 opens its mouth and a line of lightning shoots out at Sesha (52 damage DC 21 for half)

half-elf 1: 4 hp

dragon-kin 1: dead
dragon-kin 2: confused, 90 damage
dragon-kin 3: confused, 125 damage
dragon-kin 4: dead
dragon-kin 5: 95 damage; grappled
dragon-kin 6: 90 damage
dragon-kin 7: 90 damage
dragon-kin 8: 40 damage 210 feet east of map

Sesha: 23 damage
Garret: 55 damage + 5 electrical
(37 fire damage; reflex 22 save for half)
Bosk: (37 fire damage; reflex 22 save for half)
Zane: 66 damage
Beri: 39 fire damage DC 22 half; 32 fire damage DC 22 half
Sesha: (52 damage DC 21 for half)

(OOC: dragon kins can fly fast & have a long reach so I ruled no hero point needed)
map


Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:114/155 Ki:17/19 CMD: 37 SR: 26]  d20+22=23 ; d20+30=49 ; d20+30=47 ; 8d8+22=58 ; d20+30=40 ; 2d8+11=24 ; d20+25=31 ; d20+25=36 ; 2d8+11=20 ; 2d8+11=22 ; d20+20=31 ; d20+20=22 ; 2d8+11=18 ; 2d8+11=14 ; d20+15=16 ; 2d8+11=23 ; d20+30=31 ; 2d8+11=20 ;
Monday February 20th, 2017 9:01:04 AM

Garret watches the dragon-kin fall and looks up just in time to nimbly fly to the side of the incoming flames. He sees the battle isn't over, so he turns and flies forward, continuing his own attacks on the nearby mount.

OOC:
Hit AC/dam: 49 (threat: 47 to confirm)/58 40/24 31/20 36/22 31/18 22/14 16/23 31/20
+1 atk for haste
(weapon is magical, lawful, cold iron, silver, adamantine).

Greater magic weapon: +4 atk & dam
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack

Beriothian -- AC:32/17/30 HP: 87/190 CMD = 22  d20-12=-6 ; d20+12=17 ; d20+12=16 ;
Monday February 20th, 2017 9:27:25 AM

***Whoops, missed that. I'll use a hero point to cast last round***
Bosk, can you move north a hair so I can target that mount on your left? I should just be able to hit them in addition to the guy next to me if you do.
If Boks moves then Beri moves south two steps and targets mounts/riders 7 and three with another sunbeam attack... unless the hero point has caused that target to be blinded, in which case he will attack mount 6 (and if both are blinded he will go with his original plan)

Sesha [AC 31 /21 To/29 Fl] | HP 221/147 | CMD 22] 
Monday February 20th, 2017 10:50:13 AM

(If Half-Elf 1 is the one she raised, please keep in mind it's at 0 hp when saved, and not brought back to consciousness)

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 129/158 +0/18 temp HP(Spells) Luck Points: 10/21  d20+21=41 ; d20+21=22 ; d20=2 ;
Monday February 20th, 2017 11:41:56 AM

Restlin sighs. "Fine, we'll do it the violent way, then."

Taking careful aim, he channels a thin green beam at the dragonkin getting away. "Tink, be prepared to grapple that last half-elf with your telekinesis; he'll probably be an easier target than the dragonkin."

***

Move: None
Standard: Maximized disintegrate on dragonkin 8 (or the one with the last half-elf if I'm getting their numbers wrong). 180 damage. Hit touch AC 42 (nat 20) - Crit confirm nat 1 - fail.

Mage armor & overland flight - long time
Resist energy - cold: 150 minutes - 3 round
Mislead - 12 rounds (Illusionary Restlin just sits there cowering. Real Restlin has greater invisibility until the spell ends)
Haste - from Zane
Freedom of movement - from Tink's garment
Fox's cunning - 3 minutes - 2 round

Anyone within 35' of Restlin gets +2 to saves, skills, and attack rolls

AC is 17/8/14 this round (who min-maxed the die roller?)

Zane (JCC) AC 33, CMB 21, CMD 36, HP 184/240, Blindsence 60' Character  d20+28=33 ; d20+28=36 ; d20+28=46 ; d20+23=26 ; 2d8+10=16 ; 2d8+10=18 ; 2d8+10=19 ; 2d8+10=18 ;
Monday February 20th, 2017 12:27:03 PM

Zane lets the grapple go and flurries, non-leathally on the dragon-kin.

Flurry 1 AC 33, damage 16
Flurry 2 AC 36, damage 18
Flurry 3 AC 26, damage 18
Haste AC 46, damage 19

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+16=26 ;
Monday February 20th, 2017 9:49:48 PM

Fire and Ice...these guys cannot make up their minds. Good thing I was prepared. It might take a while, but it is kind of fun beating them into submission.

Actions
-----------------
Reflex save = 26 for 1/2 damage = 19 dmg /2 for blink = 10dmg negated by fire resistance.

(Full atk to follow)

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+16=23 ; d20+17=25 ; d20+16=28 ; d20+11=13 ; d20+11=26 ; d20+18=22 ;
Monday February 20th, 2017 10:01:41 PM

Bosk continues to pummel the dragon, his attacks doing no more damage than the dragon's attacks did to him.

Hit AC 23, 25, 28, 13, 26, 22. All miss

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 159/176 -- Spells -- Active Effects  d20+23=27 ;
Monday February 20th, 2017 10:19:24 PM

Tink does as directed by Restlin, attempting to grapple the half-elf
-----------------------------
Standard action: Continue use of Telekinesis. CMB=17+8-2=+23. Tink rolls a 27 to grapple the half elf

Sesha [AC 31 /21 To/29 Fl] | HP 221/147 | CMD 22]  d20+21=23 ; d8=7 ; d8=3 ; d8=8 ; d20+12=22 ; d20+12=32 ; d20+7=25 ; d6+1=4 ; d20+12=21 ; d6+1=2 ; d6+1=6 ; d6+1=3 ;
Monday February 20th, 2017 10:20:57 PM

(If DM Rules that the Half-Elf was still knocked out.)

Content the elf wasn't going to die, but merely stabilized unconscious, she darts up towards Zane and placing a healing hand on the Minotaurs back.

Zane Heals: 50 points.

(If DM Rules Sesha takes lightning to the face.)

Sesha glares at the half-elf. Granted life, just to throw it away? She could still feel the electrical burns on her face.

"Idiot."

She starts flailing at the prone elf with her sap, still airborne with overland flight.

(d20 + 8 Bab, 1 Str, 1 Haste, 1 Elevation, 1 Mw) (Opponent Prone = -4 AC)

Att 1. Hit AC 22 for 4 non-lethal
(Haste)Att 2. Hit AC 32 (crit vs AC 21) for 2 non-lethal (8 if crit)
(Iterative)Hit AC 25 for 3 non-lethal





[DM Hugh] - Welcoming Committee  d20+11=30 ; d20+11=27 ; 4d6=13 ; d20+12=21 ; 4d6=16 ; d8=3 ; d100=55 ; 2d8+10=19 ; d100=48 ; d100=76 ; d100=57 ; d100=13 ; d20+21=33 ; d20+21=29 ; 2d8+14=23 ;
Monday February 20th, 2017 11:46:14 PM

(OOC 1: The half-elves have die hard and the elf opted to act as disabled; it used it's breathe weapon taking one hit point of damage so it is at -1 before you start clubing it)
(OOC 2: Both dragonkin made their reflex save last term so neither is blinded)

Garret keeps attacking Mount 2 and it too dies in a flurry of blows.

Beri tries to get Bosk to move a little bit but the Taur cleric is too caught up in the battle so he shoots dragonkin 6 with another sunbeam.

Restlin sighs and disintegrates dragonkin 8. It turns to dust leaving half-elf 8 stranded.

Zane releases the grapple and then non-lethally flurries against dragonkin 5 knocking it unconsious.

Bosk attacks Dragon-kin 3 but all his attacks miss.

Sesha calls the half-elf an idiot and proceeds to flail at him with her sap, knocking him out.

Tink does as Restlin suggests and then attempts to grapple half-elf 8 but the freedom of movement spell negates the grapple.

half-elf 1 is unconscious and doesn't do anything.
half-elf 8 flies 30 feet east

dragonkin 3 is confused. It hurt itself in its confusion (19 damage). dragonkin 3 fainted

dragonkin 6 attempts to attack Beri but it misses in its blinded condition.

dragonkin 7 also attacks Beri hitting once with its glaive (23 damage)

half-elf 1: -1 hp 15 nonlethal unconscious
half-elf 8: flying, freedom of movement blinded 240 feet off map east

dragon-kin 1: dead
dragon-kin 2: dead
dragon-kin 3: confused, 144 damage; unconscious; dying
dragon-kin 4: dead
dragon-kin 5: 95 damage; 53 nonlethal damage; unconscious
dragon-kin 6: 112 damage; blinded
dragon-kin 7: 96 damage
dragon-kin 8: disintegrated

Sesha: 23 damage
Garret: 55 damage + 5 electrical
Bosk:
Zane: 66 damage
Beri:
Sesha:

map


Beriothian -- AC:32/17/30 HP: 87/190 CMD = 22  d20+28=31 ;
Tuesday February 21st, 2017 9:12:47 AM

Beri sees that the mount in front of him can't see and is pleased. He flies south east and down two spaces to get out of his reach, and hopefully in his blinded state remain undetected at his new location.

On his left, however, dragonkin 7 seems to see just fine. He sends another sunbeam in the direction of 7 and hopes to blind another opponent.
Hmm, looks like this is winding down. There weren't any animals to question, but these guys likely have more information than a gull would have... if we can get them to talk.

Beri gives a quick glance around to make sure there aren't any reinforcements coming in the distance. Should anything else be coming he will give the others warning via his ring.

Perception = 31

***
Form- Huge air elemental:
darkvision 60 feet, and the ability to create a whirlwind.
You gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:114/155 Ki:17/19 CMD: 37 SR: 26]  d20+20=28 ;
Tuesday February 21st, 2017 9:39:42 AM

Garret pauses and looks around, noticing the air is suddenly quite a bit clearer than it was a short time before. He spots the remaining flying dragon-kin and moves to cut off any escape as best he can.

OOC:
Move around to south of #7, ready to attempt to stop it should it attempt to flee (grapple, CMB 28).

(weapon is magical, lawful, cold iron, silver, adamantine).

Greater magic weapon: +4 atk & dam
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 129/158 +0/18 temp HP(Spells) Luck Points: 10/21  5d4+5=15 ; d20=2 ;
Tuesday February 21st, 2017 3:33:21 PM

This will probably not be the last combat Restlin's in today, and he's used enough heavy-duty spells. He flies after the last half-elf, getting himself just in range for a magic missile.

"The rest of those elves dropped quickly. Any simple, long range spells should be sent his way."
***

Move: 70' towards the last half elf. Magic missile has a 250' range, so that should be enough.
Standard: Cast magic missile at elf - 15 damage

Mage armor & overland flight - long time
Resist energy - cold: 150 minutes - 4 round
Mislead - 11 rounds (Illusionary Restlin just sits there cowering. Real Restlin has greater invisibility until the spell ends)
Haste - from Zane
Freedom of movement - from Tink's garment
Fox's cunning - 3 minutes - 3 round

Anyone within 35' of Restlin gets +2 to saves, skills, and attack rolls

AC is 18/9/15 this round

Zane (JCC) AC 33, CMB 21, CMD 36, HP 234/240, Blindsence 60' Character  d20+33=53 ;
Tuesday February 21st, 2017 4:08:16 PM

Zane, after getting some healing, flies up and southwest to get in range of mount 6 and grapples it to the ground.

Grapple check 53 (nat 20)

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 159/176 -- Spells -- Active Effects  d20+23=24 ;
Tuesday February 21st, 2017 5:59:04 PM

Tink tries to grapple something, but is too distracted by everyone else to do much
-----------------
Standard action: Continue to use telekinesis. Nat1 = Fail.

Sesha [AC 31 /21 To/29 Fl] | HP 221/147 | CMD 22] 
Tuesday February 21st, 2017 8:50:56 PM


Sesha flies up and heals Zane, as per her other if/then post. (He's already taken the healing.)

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+20=33 ;
Tuesday February 21st, 2017 10:34:16 PM

Bosk, not sure what else to do, charges dragonkin #6 and attempts to climb on its back and ride it.

Grapple Check to ride dragonkin = 33

[DM Hugh] - Welcoming Committee  d20+11=24 ; 4d6=15 ; 3d6=12 ; d20+22=32 ; d8=5 ; d100=63 ; d100=16 ; d100=64 ; d20+21=31 ; d20+20=40 ; d6+10=14 ;
Wednesday February 22nd, 2017 2:56:39 AM

(OOC: Your dm fell asleep again)

Beri flies a little ways away from the blinded dragon-kin and then fires a sunbeam at the one that still has its sight. The dragon-kin fails to avoid the beam and takes 15 damage and is blinded.

Garret notices the air is clearing and moves to cutoff the escape of dragon-kin 7.

Restlin decides to conserve his spell power flying after the remaining blinded half-elf and peppering it with magic missiles.

Sesha flies up and heals Bosk.

Zane receives the healing and then grapples dragon-kin 6 to the ground (15 damage)

Tink tries to use telekinesis to grapple something and fails.

Bosk grapples himself onto the back of dragon-kin 6.

half-elf 1 flies 30 feet south.

dragon-kin 6 tries to free itself from its 2 grapplers and fails.

dragon-kin 7 attacks Garret instead of trying to escape. It's bite misses the nimble monk, It's first claw fails due to the concealment, its last claw catches the halfling (14 damage)

half-elf 1: -1 hp 15 nonlethal unconscious
half-elf 8: flying, freedom of movement blinded 240 feet off map east 30 feet south, 15 damage

dragon-kin 1: dead
dragon-kin 2: dead
dragon-kin 3: confused, 144 damage; unconscious; dying
dragon-kin 4: dead
dragon-kin 5: 95 damage; 53 nonlethal damage; unconscious
dragon-kin 6: 127 damage; blinded, grappled
dragon-kin 7:111 damage, blinded
dragon-kin 8: disintegrated

Sesha: 23 damage
Garret: 55 damage + 5 electrical
Bosk:
Zane: 16 damage
Beri:
Tink:

map


Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:101/155 Ki:17/19 CMD: 37 SR: 26]  d20+30=42 ; d20+30=47 ; 4d8+11=32 ; 2d8+11=19 ; d20+25=41 ; d20+25=40 ; 2d8+11=18 ; 2d8+11=23 ; d20+20=27 ; d20+20=39 ; d20+20=36 ; 2d8+11=17 ; 2d8+11=22 ; 2d8+11=24 ; d20+15=22 ; 2d8+11=21 ; d20+30=48 ; 2d8+11=23 ;
Wednesday February 22nd, 2017 7:48:48 AM

Garret sees the condition of the dragon-kin and almost takes pity on it until it attacks him! He quickly once again turns into a spinning, furry, flying, little ball of fists and feet, blasting out at the nasty creature.

OOC:
Attacks/Dam: 42/32 47/19 41/23 40/18 27/17 39 (threat: 36 to confirm)/22 (24) 22/21 48/23
(weapon is magical, lawful, cold iron, silver, adamantine).

Greater magic weapon: +4 atk & dam
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack

Zane (JCC) AC 33, CMB 21, CMD 36, HP 234/240, Blindsence 60' Character  d20+33=42 ; 2d8+10=18 ;
Wednesday February 22nd, 2017 9:27:48 AM

Zane maintains the grapple, or at least tries to. He also does some non-leathal damage to the Dragon-kin, attempting to get yet another prisoner.....

Grapple, maintain 42
Damage 18 (non-leathal)

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 129/158 +0/18 temp HP(Spells) Luck Points: 9/21  d20+22=40 ; 2d4+5=13 ; d20=11 ;
Wednesday February 22nd, 2017 9:33:38 AM

Restlin flies another 70' closer to the half-elf. "Wardd, let's make this one count," he says to himself as he looses an acid arrow at the fleeing baddie.

***

Move: Fly 70' closer to half elf 8
Standard - Acid arrow at half elf 8: hit touch AC 40 for 13 damage (damage boosted w/ luck points). Will continue burning for 5 additional rounds.

Beriothian -- AC:32/17/30 HP: 87/190 CMD = 22 
Wednesday February 22nd, 2017 9:59:23 AM

Beri sees Restlin chasing the fleeing enemy and joins in the pursuit.
We need to stop him before he can send in reinforcements.
He transforms into a whirlwind and covers 150 feet (120 + 30 haste) , closing the distance to 90 about feet.

Form- Huge air elemental:
darkvision 60 feet, and the ability to create a whirlwind.
You gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack

Sesha [AC 31 /21 To/29 Fl] | HP 198/147 | CMD 22] 
Wednesday February 22nd, 2017 11:42:00 AM


Sesha had saved one of these enemies, and it stung her in return. The actions of the Elf had put it in debt to her and Serenbeth, and now it's fellows would pay that balance.

She moves to the unconscious dragon creature (#3), cups it's face with her slender dark fingers, and drains the last of it's life to replenish what the half-elf stole from her.

(Save/Slay. Sesha gains 1d4 temp hp per HD of the Dragonkin)

Invigorated by the energy, she channels the power into a divine spell, casting barkskin and bolstering her suspect defenses.

(Divine Sacrifice. In the turn a Witch uses slay, she may as an Immediate Action, cast a spell she knows as a divine spell with no ley check.)



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 159/176 -- Spells -- Active Effects  d20+23=26 ;
Wednesday February 22nd, 2017 10:13:03 PM

Tink tries once again in vain to grapple something, anything! "Restlin must have stolen all the luck from the area" she surmises.

-------------------------
Grapple check: 26. Assumed fail

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+25=45 ;
Wednesday February 22nd, 2017 10:54:59 PM

Bosk also grapples the dragon, enjoying his ride. Although unsure is he can go from a riding position to pinning the dragon, he will give it his best shot.

Actions:
Grapple and possibly pin = 45 (Nat 20)
(If I am not allowed to pin it this round then just grapple the dragon)

[DM Hugh] - Welcoming Committee  d3=3 ; d4=3 d20+10=13 d8=7
Wednesday February 22nd, 2017 11:52:33 PM

Garret's momentary pity for the dragon-kin is replaced with anger and finishes the creature of in a flury of blows.

Zane maintains the grapple doing non-lethal damage to the dragon-kin succeeding in knocking it out.

Restlin moves closer to the errant half-elf then fires an acid arrow at it.

Beri turns into a whirlwind and takes off after the half-elf.

Sesha slays dragon-kin 3 in retribution for the half-elf's attack. She channels the power she gained into bark-skin and gains 30 hit points.

Tink tries to grapple something telekinetic-ally and fails.

Bosk pins the unconscious dragon-kin

The half-elf sniffs, wrinkles its nose and then casts a spell (Spellcraft DC 17 : Highlight to display spoiler: {resist energy}) before moving 15 feet North West

half-elf 1: -1 hp 15 nonlethal unconscious
half-elf 8: flying, freedom of movement blinded 240 feet off map east by 30 feet south by 15 feet north west, 28 damage

dragon-kin 1: dead
dragon-kin 2: dead
dragon-kin 3: dead
dragon-kin 4: dead
dragon-kin 5: 95 damage; 53 nonlethal damage; unconscious
dragon-kin 6: 127 damage; 18 non-lethal, blinded, unconscious, pinned
dragon-kin 7:dead
dragon-kin 8: disintegrated

Sesha: 23 damage
Garret: 55 damage + 5 electrical
Bosk:
Zane: 16 damage
Beri:
Tink:

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:101/155 Ki:17/19 CMD: 37 SR: 26]  d20+27=31 ;
Thursday February 23rd, 2017 9:17:54 AM

Garret watches the creature fall and looks around at the once again suddenly empty air. He hovers for a moment, then looks out in the distance to see if any others are headed towards them at the moment (perception: 31)

OOC:

(weapon is magical, lawful, cold iron, silver, adamantine).

Greater magic weapon: +4 atk & dam
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 129/158 +0/18 temp HP(Spells) Luck Points: 9/21 
Thursday February 23rd, 2017 9:29:50 AM

Spellcraft: autopass

Restlin figures his acid arrow won't be doing anymore damage. It was a smart move by the half-elf, he has to give him that.

He instead begins summoning something to do his dirty work for him.

***

Move: 70' closer to the half-elf
Standard: Begin casting summon monster V

Beriothian -- AC:32/17/30 HP: 87/190 CMD = 22 
Thursday February 23rd, 2017 10:56:33 AM

Beri chases down the half-elf, and attempts to suck him up into his whirlwind vortex.

Form- Huge air elemental (whirlwind, round 2 of 8):
darkvision 60 feet, and the ability to create a whirlwind.
You gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack

Zane (JCC) AC 33, CMB 21, CMD 36, HP 234/240, Blindsence 60' Character 
Thursday February 23rd, 2017 11:04:05 AM

Zane drags the two unconscious Dragon-kin together and keeps an eye on them to be sure they remain that way.
"Got a couple prisoners here whenever you are ready for them. As to how they knew we were here, we probably tripped some sort of alarm spell, or they were still scrying on us. Those are my guesses at least."


Sesha [AC 31 /21 To/29 Fl] | HP 198/147 | CMD 22]  d8=7 ; d8=3 ;
Thursday February 23rd, 2017 9:03:58 PM


Sesha has no chance of catching the fleeing Elf, so she sets about patching up Garret.

"They all really want to catch that guy. He's blinded, so they've got that going for them." She speaks quietly as she works on the small monks powerful body, ignoring his powerful musk for the moment.

"Careful of traps. If he can breath cones of cold, he can communicate telepathically with allies, at the very least.".

Her warning given over the link, she tries her best not to let any nervousness show through the covens bond.

Cure Serious Wounds on Garret. Divine spell, no ley required.

10+10 x 1.5 = 30 hp restored to Garret.



Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells  
Thursday February 23rd, 2017 11:28:07 PM

Bosk gets off the now unconscious dragon and begins to bind it with rope and chain.

(Take 20 with a CMB of +18 with haste)



[DM Hugh] - Welcoming Committee  d20+6=13 ; d20+6=14 ; 2d6+1=3 ; d20+6=14 ;
Thursday February 23rd, 2017 11:58:17 PM

Garret keeps a look out for any additional incoming enemies.

Restlin notices the half-elf cast the spell, figures his acid arrow won't do him any more good so he starts summoning something.

Beri chases down the half-elf and then sucks the half-elf up in the vortex. The half-elf takes 3 damage.

Zane drags the two unconscious dragon-kin over and notes that they probably were detected by an alarm spell or through scrying.

Sesha starts patching up Garret and then sends a warning over the link about the half-elf potentially being able to send telepathic communication.

Bosk gets off the dragon and then starts binding it. (OOC: You don't have time to take a 20 but I will allow a 10 which is enough)

The half-elf is trapped in Beri's vortex. He tries to escape but remains trapped.

half-elf 1: -1 hp 15 nonlethal unconscious
half-elf 8: flying, freedom of movement blinded 240 feet off map east by 30 feet south by 15 feet north west, 31 damage, entrapped in a vortex

dragon-kin 1: dead
dragon-kin 2: dead
dragon-kin 3: dead
dragon-kin 4: dead
dragon-kin 5: 95 damage; 53 nonlethal damage; unconscious
dragon-kin 6: 127 damage; 18 non-lethal, blinded, unconscious, tied up
dragon-kin 7:dead
dragon-kin 8: disintegrated

Sesha: 23 damage
Garret: 25 damage + 5 electrical
Bosk:
Zane: 16 damage
Beri:
Tink:


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 159/176 -- Spells -- Active Effects  d20+23=42 ;
Friday February 24th, 2017 6:55:45 AM

Tink stands ready to telekinetically grapple the unconscious half-elf or dragon-kin should they wake.

"I didn't detect any scrying on us or the nearby area. My thinking is that they either saw us arrive, or, as Zane said, there is some sort of alarm spell in place. If these few came then by all likelihood others know we have arrived"

------------------------
Ready action to use telekinesis to initiate a grapple should anything unconscious wake up. CMB: 42

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 129/158 +0/18 temp HP(Spells) Luck Points: 9/21 
Friday February 24th, 2017 9:28:20 AM

Restlin finishes summoning an air elemental. In auran, he asks it to go pummel that half-elf over there. The thing zips out in that direction.

***

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elemental-air/large-air-elemental/

Summoned air elemental has +4 to STR and CON. It has a move of 100', so it should be able to attack next round.

Sorry for the short post. Busy day.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:131/155 Ki:17/19 CMD: 37 SR: 26] 
Friday February 24th, 2017 9:30:09 AM

Garret thanks Sesha for the healing and continues to look around. He says, "Well, we dispatched their welcoming party. Do you suppose they've already sent out the second group of attackers, or will we have to go find them?"

Sesha [AC 31 /21 To/29 Fl] | HP 198/147 | CMD 22]  d20+26=27 ; d100=96 ; d4=4 ;
Friday February 24th, 2017 10:01:05 AM


Sesha shakes her head.

"I think were in hunter mode from here on out. There's an elf alive as well as some of these dragon things. Someone knows something."

Figuring that she might need their help, Sesha takes a deep breath and starts a prayer to Serenbeth, seeking the help of the Sisters of Serenbeth, her young ghosts, to aid her.

Move: Bend Leyline.
Standard: Greater Immortal Summons
Leycheck: 96 - No slot Expended.
Minions Summoned: 5



Sesha [AC 31 /21 To/29 Fl] | HP 198/147 | CMD 22] 
Friday February 24th, 2017 10:01:45 AM

(Woops, ignore the bend leyline, since GIS is a full round. The leycheck was unmodified anyways.)

Zane (JCC) AC 33, CMB 21, CMD 36, HP 234/240, Blindsence 60' Character 
Friday February 24th, 2017 12:24:14 PM

"We can always wake up one of these guys and question him. It's the reason I didn't out right just off them."

Beriothian -- AC:32/17/30 HP: 87/190 CMD = 22 
Friday February 24th, 2017 2:44:27 PM

I'm bringing back the stray, can someone ready a spell in case he escapes? Hopefully he will be turned around enough in his blinded state that he would run towards us anyway, but we shouldn't count on that.
Beri starts hauling back the his whirlwind captive, bringing him 150 feet closer to the group

Form- Huge air elemental (whirlwind, round 2 of 8):
darkvision 60 feet, and the ability to create a whirlwind.
You gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 159/176 -- Spells -- Active Effects 
Saturday February 25th, 2017 12:40:06 AM

"He has some freedom of movement type spell in effect, Beri. He's able to escape our grapples quite easily. Could be that he has a Weave Elements garment on" Tink suggests as she keeps an eye on the unconscious creatures

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells  
Saturday February 25th, 2017 8:12:48 PM

Speaking of the unconscious, what are we going to do with them? I we are not going to be able to bring them back to the city for judgement. I believe their fate lies is up to us.

[DM Hugh] - Welcoming Committee  d20+6=22 d20+6=20 2d6(1+6)+1=8
Sunday February 26th, 2017 11:24:59 PM

Tink stands by ready to grapple the prisoners should they awake. She observes that the party was either scryed upon or set off some sort of alarm.

Restlin finishes summoning his air elemental and sends it to pummel the blinded half-elf.

Garret thanks Sesha for the healing and then looks around asking if there is a second wave or if they will have to find more assailants.

Sesha tells Garret that they'll have to hunt from hear on out. She then starts asking Serenbeth for some aid in the form of summoning the Sisters of Serenbeth.

Zane states they can always wake one of the half-elves or dragon-kin and ask them.

Beri starts hauling the entrapped half-elf back to the group, asking the others to have a spell ready in case he escapes from the vortex.

Tink points out that the trapped half-elf has a freedom of movement spell in effect.

Bosk asks what is the group going to do with the prisoners.

The remaining conscious half-elf does not escape the vortex and takes 8 damage from the buffeting winds.

There are no other hostiles in the area beside the unconscious prisoners and the entrapped half-elf in the vortex who shows no signs of surrendering.

alf-elf 1: -1 hp 15 nonlethal unconscious
half-elf 8: flying, freedom of movement blinded 90 feet off map east by 30 feet south by 15 feet north west, 39 damage, entrapped in a vortex

dragon-kin 1: dead
dragon-kin 2: dead
dragon-kin 3: dead
dragon-kin 4: dead
dragon-kin 5: 95 damage; 53 nonlethal damage; unconscious
dragon-kin 6: 127 damage; 18 non-lethal, blinded, unconscious, tied up
dragon-kin 7:dead
dragon-kin 8: disintegrated

Sesha: 23 damage
Garret: 25 damage + 5 electrical
Bosk:
Zane: 16 damage
Beri:
Tink:

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 159/176 -- Spells -- Active Effects 
Monday February 27th, 2017 6:43:25 AM

"Sorry, Beri. Anything I can cast he can escape from. You may need to pummel him into submission"

Tink takes some rope from her kit and hands it to Garret. "Are you able to tie up one of the unconscious ones? Anything I tie they would likely escape from"

---------------------------
The DC to escape from bonds is 20 + your CMB. Garret easily beats Tink at this!

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:131/155 Ki:17/19 CMD: 37 SR: 26] 
Monday February 27th, 2017 9:22:59 AM

Garret takes the rope and goes to work tying the captives up (CMB: +20).

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 129/158 +0/18 temp HP(Spells) Luck Points: 9/21  d20+16=19 ; d20+16=23 ; d8+6=12 ; d8+6=8 ;
Monday February 27th, 2017 9:28:23 AM

Restlin's air elemental starts it's attack on the remaining half-elf. Restlin will honor any surrender requests, though he's not certain how the half-elf will communicate a surrender at this point.

***

Hit AC 19 for 12 damage
Hit AC 23 for 8 damage

Hopefully that elf is considered flat-footed.


Zane (JCC) AC 33, CMB 21, CMD 36, HP 234/240, Blindsence 60' Character  d20+21=28 ;
Monday February 27th, 2017 9:51:41 AM

Zane puts himself on sentry duty, He figures he can keep watch for a second wave of attackers.
"You do realize that in a couple minutes they'll know that we were the winners of this scuffle. They may evade us by leaving or just send even more after us in the hopes of overwhelming us. My suggestion is to just tie them up and keep moving. These defeated people we are tieing up won't die from a few hours of be exposed out here. But we as a group need to decide what we are doing."

Perception 28

Beriothian -- AC:32/17/30 HP: 87/190 CMD = 22 
Monday February 27th, 2017 6:34:42 PM

Beri drags the remaining elf back to the others
Well, I can pummel him slowly in this thing, or I can toss him out and we can do it right. Let me know what you want me to do with him...

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells  
Monday February 27th, 2017 8:44:25 PM

Bosk racks his brains. When we became Dragons, did they tell us that we can pass judgement on people? I say we give them a chance to repent. If they agree and there is not deception, great. If not...

ooc: Serious question, I thought I remember them saying something along those lines, but I cannot find it. I am all for executing the ones that do not cooperate if that is the case. I am not a fan of the idea, but I see no way to keep them captive without risking escape and putting the whole Wold in danger.

Sesha [AC 31 /21 To/29 Fl] | HP 198/147 | CMD 22]  d8=2 ; d8=5 ;
Monday February 27th, 2017 11:57:55 PM


Sesha is surprised at the strong response from her calling. Hope, Joy, Faith, Myrth and Celeste, rarely ever, appeared all together. She was lucky to see even the triplets all at once. She wondered if it were luck, somehow influenced by Restlin, or something else.

"Hello girls.", she casts away her eyes in respect of the young clerics, then raises them again. "I need your help, but with what exactly I don't know yet. There's a runner giving the others a chase, and there's some wounded among my friends. Please start with their wounds, then to and we can move on from there."

The clerics, girls really, each met a brutal end by jealous clerics of Jancaissis, each give each other a sidelong glance before bowing.

"Yes, Matron!"

With a frown of confusion, Sesha waves her arms at them wildly."None of that! You're more like sisters than subordinates!"

With a mischievous giggle, the ghosts disperse.

Hope Joy and Myrth: "Run" towards those chasing down the last elf to heal those wounds. (I think you can run and fly at 3x move)

Faith and Celeste begin attending to Garret.

Faith: Heals Garret for 5 hp, converting Remove Fear.
Celeste: Heals Garret for 8 hp, converting Remove Fear.



[DM Hugh] - Welcoming Committee  10d6=33
Monday February 27th, 2017 11:59:57 PM

Tink replies to Beri telepathically about the limitations of her telekinesis before asking Garret to start tying up the other prisoners.

Garret starts tying up one of the unbound prisoners.

Restlin directs his air elemental to start attacking the half-elf.

Zane puts himself on sentry duty and points out that it won't take long for others on the island to figure out the Iron Dragons have won and that they'd best be served by tying up the prisoners and moving on.

Beri drags the half-elf back to the others.

Bosk asks if the Iron Dragons have the ability to pass judgement on people suggesting they give the prisoners a chance to repent honestly or else...

Sesha gets a strong response from the summon spell and starts giving her girls orders to have them help her friends. The ghosts require with a "Yes Matron" to which Sesha says, "None of that, your more like sisters than subordinates." and the girls set to worse with much giggling.

When Beri stops moving, the half-elf flies down to the bottom of the vortex and upon hearing voices raises his hand and fires a point blank cone of cold straight down freezing himself as well as the other prisoners and anyone within 60 feet of them. (assuming Tink, Garret, Sesha too at the very least considering the 3 of them were near the prisoners)

33 cold damage Reflex DC 20 for half

The battle is over despite the last half-elf's best efforts you still have a single prisoner in dragon-kin 5. Do you move on as Zane suggests or take time to interrogate your prisoner?

half-elf 1: -1 hp 15 nonlethal unconscious + 30 points cold damage = dead
half-elf 8: flying, freedom of movement 59 damage, entrapped in a vortex + 30 cold damage = dead

dragon-kin 1: dead
dragon-kin 2: dead
dragon-kin 3: dead
dragon-kin 4: dead
dragon-kin 5: 95 damage; 53 nonlethal damage; unconscious + 33 cold damage = 128 damage
dragon-kin 6: 127 damage; 18 non-lethal, blinded, unconscious, tied up + 33 cold damage = dead
dragon-kin 7:dead
dragon-kin 8: disintegrated

Sesha: 23 damage + cone of cold?
Garret: + cone of cold?
Bosk:
Zane: 16 damage
Beri:
Tink: + cone of cold?



Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 144/158 +0/18 temp HP(Spells) Luck Points: 9/21  d6=4 ; d6=3 ; d6=4 ; d6=1 ; d6=4 ;
Tuesday February 28th, 2017 9:11:42 AM

Restlin is secretly glad the half-elf killed himself and others. He had zero patience for debate on the proper treatment of prisoners at this point. They attacked with intent to kill all the Iron Adventurers; he wastes no time accepting their fates as just. Tink and Bosk could handle the heavy thinking, he was just glad all his friends were in one piece.

He gathers his friends up & lets what little power Wardd allows him to channel outward (everyone healed 15 damage).

"So, who wants to listen to this stupid dragonkin announce that he's not telling us anything and that we're all going to die?"

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:155/155 Ki:17/19 CMD: 37 SR: 26]  d20+21=27 ; d20+29=30 ;
Tuesday February 28th, 2017 9:39:03 AM

Garret nimbly dodges as the cone of cold appear, quickly slipping out the way of the entire blast (reflex: 27) and accepting the healing from various directions. He chuckles at Restlin's comment about the prisoner and looks around where they have landed (perception: 30) for any paths, signs of habitation, structures in the distance, etc.

Beriothian -- AC:32/17/30 HP: 87/190 CMD = 22 
Tuesday February 28th, 2017 9:49:38 AM

ooc: Beri wasn't high enough up for the cone to reach that far. He was:
"far enough up and to the side that they can't target everyone with a single cone again, but still low enough the taller party members can reach him if a spell or rescuing is needed."
If Beri traveled the same distance to the enemy and back, only Bosk would have been in reach of a cone facing downward (based on the last map)...sorry Bosk.

Sesha [AC 31 /21 To/29 Fl] | HP 198/147 | CMD 22]  d8=1 ; d8=7 ; d8=1 ; d8=1 ; d8=2 ; d8=6 ; d8=7 ; d8=4 ; d20+28=48 ; d100=99 ; d8=6 ; d8=2 ; d8=5 ; d8=7 ;
Tuesday February 28th, 2017 11:11:26 AM


Sesha feels a slight hint of .. pleasure? She looks at Restlin and considers the emotion she felt through the coven, but says nothing. There was a myriad of things he could have been pleased about. All the same, she's aware her confusion was probably relayed to the others.

After the battle, the sisters start fussing over Tink and Restlin, who seems the least badly injured of the companions.

"How come you got beat up so bad?", asks one to Restlin. "Are you the weakest link?", asks another. "Hey, hows your skin so smooth? Is it because your so small wrinkles don't show up? Myrth and I were arguing about that."

Despite the teasing and inane questions, they find themselves under the attentions of several healing spells.

Hope Healing Tink: 10 hp. (remove fear)
Faith Healing Tink: 5 hp. (remove fear)
Joy Healing Tink: 9 hp. (remove fear)
Celeste Healing Restlin: 10 hp (protection from evil)
Myrth Healing Restlin: 6 hp (protection from evil)

Tink: 24 Hp
Restlin: 16 Hp

Sesha watches the girls heal and can't help but smile, even if it's a little melancholy. It would have been nice to have them around when they were alive. She wonders how much emotion they still felt, and whether they were ever actually happy, or just acting that way. She takes a moment to administer to Beri, knowing the others are in good hands. She waves her fleshbound ragdoll in front of the druid, grinning mischievously.

"Show me on the doll where the elf touched you."

Cure Critical Wounds: Ley Check 99 - No slot expended. Heals 53 to Beri.


Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 158/158 +2/18 temp HP(Spells) Luck Points: 10/21  d20+37=52 ;
Tuesday February 28th, 2017 1:49:15 PM

Restlin ponders Sesha's confusion before heading over (sense motive: 52, good luck trying to hide stuff from me now that we have an emotional bond over your coven). "I'm happy we're all ok," is all he says before accepting the somewhat chatty healing of Sesha's ghosts. "Yes, my skin is very smooth. I credit lavendar oil baths and the fact that I'm just 20 years old for it."

He doesn't respond to their weakest link comments, he just chuckles. He knows who took all those half-elves out...

Sesha [AC 31 /21 To/29 Fl] | HP 198/147 | CMD 22] 
Tuesday February 28th, 2017 3:57:55 PM

(Haha woops. The skin questions were aimed at Tink, but I forgot to designate it, lol)

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+15=17 ;
Tuesday February 28th, 2017 7:16:16 PM

ooc: There goes my dmg free battle
After our experience with the previous clerics I do not expec to learn much from them, but it is worth a try...as long as we make it quick.

Reflex save = 17 (fail) 1/2 dmg from blink = 17 dmg if directed at Bosk

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176/176 -- Spells -- Active Effects  d20+22=37 ;
Tuesday February 28th, 2017 7:22:05 PM

Tink ducks aside as the cold blast rains down.

She quickly finds herself surrounded by Sesha's ghostly friends, poking and prodding at her. Well, at least they healed her as a result.

"Well we either wake him up and question him, or, we finish him off. I'm afraid we can't afford to bring a prisoner along with us"

--------------------
Reflex save vs DC20: 37 = Pass. Ring of Evasion means no damage on successful save

Zane (JCC) AC 33, CMB 21, CMD 36, HP 234/240, Blindsence 60' Character  d20+21=40 ;
Tuesday February 28th, 2017 7:57:24 PM

Zane is pragmatic about prisoners, "It's better to put him out of his misery if you don't wake him up. Questioning him then killing him, would only prolong it. But as has been said, the last bunch refused to speak, and the longer we wait, the readier they'll be for us."

Zane keeps his lookout for any approaching, basically anything.....

Perception 40



Sesha [AC 31 /21 To/29 Fl] | HP 172/147 | CMD 22]  d20+19=31 ;
Tuesday February 28th, 2017 8:32:02 PM


Sesha nods.

"Understood."
(Reflex pass)
She kneels by the Dragonkin and whispers in it's ear.

"Come along with me, brave soul. Leave the husk behind and come to my garden, where you can atone for your sins by serving as my bulwark.

With that, she makes the decision for the others, and absorbs the life energy away from the dragon-kin.

(Save/Slay. 1d4 temp hp per HD of the enemy.)

Encounter at Farpoint


[DM Hugh] - Rocks on Rocks on Rocks  d4=2 ;
Wednesday March 1st, 2017 2:36:03 AM

(OOC: Bosk moved the other prisoners so the last map wasn't really that accurate; also I fell asleep again :( )

Restlin is secretly glad the half-elf killed himself and his companions figuring he could let other members of the party debate morality. He then channels some positive energy before asking if anyone wants to listen to the dragon-kin tell them he's not going to tell them anything except that the Iron Dragons are going to die.

Garret chuckles at Restlin's comment after dodging the cone of cold and then lands and starts to look for a path or signs of habitations or structures.

Beri keeps hovering as an elemental.

Sesha feels Restlin's pleasure through the link and relays her own confusion through the coven bond. The sisters start fussing over Tink and Restlin. One of the sister's asks Restlin how he got beat up so bad and if he's the weakest link. Another one asks Tink about her smooth skin and if it is to keep her tiny wrinkles from showing up. Sesha has a brief moment of melancholy thinking about what it would be like to know the girls when they were alive and wonders if they are happy at least. She then goes to Beri and puts the fleshbound ragdoll in front of Beri asking him to point out where the half-elf touched him before healing the druid.

Restlin ponders Sesha's confusion before clarifying that he was glad everyone was ok. He then mistakes the skin comment to be directed at him and answers it is because he uses Lavender bath oil and is just 20 years old.

Bosk comments that he doesn't expect to learn anything from the dragon-kin but if they are going to interrogate it they should make it quick.

Tink avoids the icy blast and then finds herself neck deep in ghostly clerics. Opining that they either wake up the prisoner or finish him off because they can't take a prisoner with them.

Zane keeps an eye out for anything and says, "It's better to put him out of his misery if you don't wake him up. Questioning him then killing him, would only prolong it. But as has been said, the last bunch refused to speak, and the longer we wait, the readier they'll be for us."

Sesha then makes a decision for the others and uses save/slay on the remaining dragon-kin gaining 20 temporary hp.

Zane finds the following on their dead assailants:
7 large masterwork glaives,
a gold chain with 1 large gold sphere, 2 slightly smaller gold spheres, 2 more slightly smaller gold spheres and 4 more gold spheres smaller than all the others (Spellcraft DC 25 Highlight to display spoiler: {necklace of fireballs type VI })
a rusty and pitted looking gauntlet (Spellcraft DC 22 Highlight to display spoiler: { gauntlet of rust } )
24 scrolls (Spellcraft DC 31 Highlight to display spoiler: {greater dispel magic, arcane CL 11 } )
4 strange bubbling elixirs (Spellcraft: 26 Highlight to display spoiler: { elixir of fire breath } )
600 platinum pieces, 400 gold pieces and 50 silver pieces

Garret scans the horizon and notices a large rock that literally sticks out to him and looks as if it once belonged to the mainland, but sheared off and now stands like a large dagger a couple hundred feet off shore.

(OOC: what now ?)



Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22  3d8+16=30 ; 3d8+28=38 ; 3d8+19=32 ;
Wednesday March 1st, 2017 8:56:27 AM

Beri returns to his humanoid form (currently druid) and feels a wave a warmth flow over him as he is healed .
Ahh, thank you, I feel much better now.
Beri casts Cure Serious wound and recovers a little more health.
Sorry about that guys, I have no idea how he pulled that off. I'll keep them away from you in the future.[/i
Beri glances over in the direction that Garret is looking.
[i]Hey, that land over there looks odd, I wonder if it's completely natural of if that's been altered by people... could be a hiding spot, or the entrance to some cave.


CSW=3d8+16=30
Perception=3d8+28=38
knowledge-nature (is rock a natural formation, or altered by people)= 3d8+19=32

***current
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity , Earthquake

Form- Druid(1000 faces)

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 158/158 +2/18 temp HP(Spells) Luck Points: 11/21  d20+29=45 ; d20+36=52
Wednesday March 1st, 2017 9:35:02 AM

Spellcraft: 45 for scrolls - all other checks autopass.

Part of a luck quest is using what you find to aid you. As such, Restlin takes a keen interest in the loot. He nabs one of the potions, as well as 6 of the scrolls. He leaves the rest.

"Ok, now that we're all good, let's figure out what's next." He takes a look around (perception: 52). "That rock over there looks interesting. Tink, care to give it a fly-by?"

Edit: hit submit early

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:155/155 Ki:17/19 CMD: 37 SR: 26] 
Wednesday March 1st, 2017 10:29:58 AM

Garret points the rock out to those who have not seen it, "What's that?"

Sesha [AC 31 /21 To/29 Fl] | HP 172/147 | CMD 22] 
Wednesday March 1st, 2017 7:49:05 PM


Sesha looks at the big stack of dispel scrolls.

"That's odd. That's a lot of dispelling magic. Seems strange for them to carry that much."

She takes custody of the fireball necklace and the elixers.

"If I have to blow something up, I could use this stuff."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176/176 -- Spells -- Active Effects  d20+38=54 ; d20+50=58 ;
Wednesday March 1st, 2017 8:02:10 PM

"Unless they were anticipating we would come" Tink responds to Sesha, in regards to the scrolls.

Something about this whole situation doesn't sit well with Tink. She can't explain it logically. It's just a gut feeling that 'something' is off.

Tink will take 4 of the scrolls if noone else is interested them. She would take more but doesn't want to appear greedy.

"The overland flight spells should still be in effect for everyone. Let's head to Garret's rock and check things out."

Tink will fly some 50ft ahead of the party towards the rock

---------------------------------
Perception: 54 + notes below
Stealth: 61


---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Zane (JCC) AC 33, CMB 21, CMD 36, HP 234/240, Blindsence 60' Character 
Wednesday March 1st, 2017 8:27:52 PM

Zane nabs the gauntlet and 3 of the scrolls. "A non caster can make use of the necklace, I'd like to use the Gauntlet and some of the scrolls."
He takes and puts it on his right hand and as always is amazed as magical gear adjusts to fit the user.

Zane is ready to proceed, he'll stash the rest of the loot if no one else takes any.

(anyone able to make sure a post is put up for me between tomorrow and Tuesday. I'll be in out and busy so if I get distracted, I may miss some posts. I'll try to post, but a convention can be distracting.)

Sesha [AC 31 /21 To/29 Fl] | HP 172/147 | CMD 22] 
Wednesday March 1st, 2017 10:22:30 PM

( I got you fam.)

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells  
Wednesday March 1st, 2017 10:34:20 PM

Bosk's mind spins as he ponders the enemies strange assortment of items and what it could mean tactically before he looks them over pondering if anything would be of use to him. Turning to Sesha he points out, Be careful with that necklace. You probably already know this, but it can be nasty if they hit you with a fireball first.

I have room in my bag of holding to store anything not being used immediately. I would like a few of those scrolls (4), but other than that I think others can make better use of them.


The outer edge of the taurs lips rise slightly as Sesha puts and end to the captive. Turning to the others his voice turns cold and icy, Just so there is no misunderstanding, this mission is personal to me. I have sworn vengeance upon the lich responsible for my parent's demise. She is an undead abomination and I will not suffer her to live, and I would see her destroyed even if all the souls of the Wold were not at stake.

Furthermore, we have given her followers ample chance to repent. I can count on one hand with fingers to spare the number of times I have declared someone a target of wrath. Here and now I declare Vivian Taurbane and all who follow or serve her or the Death Dragon Cult marked for Jancassis Justice. In the names of Jancassis and Gargul I swear, from now until my vengeance is satisfied, I see a Death Dragon and I will kill it.
As he says this he cuts the head off one of the slain and holds it in the air, using it as the focus for his nemesis insight spell.

[DM Hugh] - Rocks on Rocks on Rocks 
Wednesday March 1st, 2017 11:54:09 PM

Garret points out the rock and asks his companions what it is.

Beri returns to human form accepting the healing from Sesha and her sisters and then adds some of his own healing.

Restlin identifies all the magic items and then takes 6 of the greater dispel magic scrolls and 1 of the elixirs of fire breathe. He then directs Tink to fly by the rock formation offshore.

Sesha notes the stack of dispel scrolls and notes the oddness of them carrying that much. She takes charge of the necklace of fireballs and the rest of the elixirs in case she has to blow something up.

Zane takes the gauntlet and 3 of the scrolls.

Bosk's mind reels as he tries to fathom what the odd assortment of gear means. He warns Sesha of the necklace of fire balls, takes 4 scrolls and then swears that any member of the Death Dragon Cult and follower of Vivian Taurbane is subject to the vengeance of Gargul and Jancassis decapitating a one of the dragon-kin's head and using it as a focus for nemesis insight

Tink suggests that they may have been expected. She has a gut feeling that something is off and then takes 4 of the dispel magic scrolls before flying to scout out the off shore rock.

Bosk and Zane stow the rest of the gear.

As Tink closes distance to the offshore rock the first thing she notices is that there doesn't appear to be any good spot to land. Upon further examination she begins to notice a few odd things. The first thing she notices is Tink Highlight to display spoiler: { that there are moderate auras of divination and illusion emanating from a spot near the bottom of the outcropping almost near water level. } The next thing she notices is Tink Highlight to display spoiler: {that there is a scrying sensor tied to the the same area of the outcropping.}

(OOC: do you continue to have Tink investigate the rock alone or do others join her?)

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:155/155 Ki:17/19 CMD: 37 SR: 26] 
Thursday March 2nd, 2017 7:42:00 AM

Garret flies close to the ground and watches Tink fly, waiting for a report.

Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22 
Thursday March 2nd, 2017 10:06:33 AM

I'll leave the scrolls to the others, the don't do me much good when transformed.
Beri watches Tink investigating. He communicates with her telepathically over the rings.
What do you see? Think there is a trap or an ambush waiting for us? I will ready a spell as backup in case something happens... Transmute Rock to Mud may buy you some time for us to regroup.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 234/240, Blindsence 60' Character 
Thursday March 2nd, 2017 10:51:28 AM

Zane, shaking his head, flies to where Katinka is and will resume bodyguard duties......

Sesha [AC 31 /21 To/29 Fl] | HP 172/147 | CMD 22] 
Thursday March 2nd, 2017 4:40:24 PM


Sesha watches Bosks grim statement of vengeance and intent to kill. She wasn't really opposed to the idea, but something bothered her about the macabre declaration.

"Jancassis."

The statement alone bothered her. She had never realized it before, but the closer she got to Serenbeth the more malice she bared towards the only surviving sister among the godly siblings. She tries to keep her doubts off the covens emotional link, but realizing how unlikely it is, she just blurts her concerns.

"Bosk. I support your vengeance, and will give the final rest without hesitation to any enemy we encounter moving forwards. However, sometimes it's worrisome to me how diametrically opposed we are. You serve Jancassis, Gargul, and uphold the belief in the sanctity of Woldsblood. I serve a dead goddess betrayed by the former, and use Woldsblood as a tool to the ire of the latter."

Her gaze is cool and neutral as she looks up at Bosk, nearly four feet shorter than he is. She sdjusts her black eyepatch, then looks away.

"I just hope the day doesn't come where we find ourselves unable to serve as allies. Our bonds through the coven and the consortium will make us unable to hide those feelings. Everything will be exposed and raw. I pray it can be avoided through understanding, somehow."



Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 158/158 +2/18 temp HP(Spells) Luck Points: 11/21 
Thursday March 2nd, 2017 8:17:03 PM

Restlin walks between the Bosk and Sesha, draping his arms around her shoulder and his waist. "Well then, now that that's out of the way, let's go see what Tink had found..."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176/176 -- Spells -- Active Effects  d20+38=56 ; d20+50=53 ;
Thursday March 2nd, 2017 9:33:35 PM

"So, uh, someone has set a scrying sensor ahead. My Mind Blank spell will protect me from being detected, but it will no doubt spot the rest of you. I could dispel it, but that would also serve to let someone know we are here. Since they must already know we are here given the earlier welcome, I'm thinking we just proceed as is and see what happens" Tink informs the group and then presses on.

---------------
Perception: 56
Stealth: 56


Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells  
Thursday March 2nd, 2017 10:47:06 PM

Bosk puts the severed head down. An Avenger has perfect control over his emotions, and when I have my revenge I will be the pinnacle of Avengers. My last obstacle is the grievance over my parent's murder which gnaws at me like a cancer.This is a vengeance I swore long ago, not some hastily sworn oath in the heat of the moment...well, not in this moment. When this is settled all of my emotions will be fully and perfectly under my control.

My life is one of balance. My agreement with Jancassis is that my role as an Avenger is limited to those involving the quais-dead. The Demon Grendel, an Umbral Dragon, and a lich...and those that serve and follow them. In each case the fate of the Wold hung in the balance. But I do not just judge them, I am a servant and paladin of the undead, helping them to find peace and justice when all others have forgotten them or are beyond their reach. Ironically, Serenbeth falls squarely in the realm of those I serve.

As for us, Gargul did not smite you at our last meeting and neither shall I. So long as the gods are not condemning you, I will not interfere. Actually, I think this bond will make things easier between us. We might philosophically disagree, but with such control over my emotions you cannot hurt me...and being able to sense my feelings you will know there is no hate, anger or malice on my end. I simply did not want to see you angering a god, and I am no longer as worried about that after our past meetings.


Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+21=28 ; d20+20=32 ;
Thursday March 2nd, 2017 11:20:32 PM

Bosk joins the others, and reminds everyone to keep spread out enough that they cannot all be caught in a single magic attack.

Perception - 28
Stealth - 32

[DM Hugh] - Rocks on Rocks on Rocks 
Friday March 3rd, 2017 12:00:10 AM

Garret flies close to the ground waiting for Tink to come back.

Beri leaves the scrolls for the others and then readies a spell in case there is a trap.

Zane shakes his head and flies to where Tink is resuming bodyguard duty.

Sesha watches Bosk's statement and then says she supports his vengeance quest and then says she hopes the day never happens where the two find each other at odds.

Restlin walks between Bosk and Sesha, gives Sesha a hug and then suggests seeing what Tink found.

Tink points out the scrying sensor lays out some option and then suggests to just proceed.

Bosk explains the fact that taking his revenge on his parent's killer he will be a perfect avenger fully in control of his emotions, he explains how the scope of his vengeance is limited and how he actually serves the dead like Serenbeth. Lastly he points out how he now longer has concern that Gargul will smite Sesha after their last meeting. He then joins the others and suggests they not clump up lest they be exposed to a magic attack.

Tink lands on the part of the rock where she noticed the sensor and (DC 24 will save to notice : Highlight to display spoiler: { The landing sight is obscured by a hallucinatory terrain spell and is actually quite flat having been pounded by something. A lot of dust is being kicked up by the landing. }
(OOC: anyone else that lands can make same will save)

Tink next notices Highlight to display spoiler: { A hidden door set into the landing area where the flat part meets the rocky part. The door is locked and a strong aura of conjuration radiates from the vacinity of the keyhole }

(OOC: How do you proceed?)

Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22 
Friday March 3rd, 2017 10:25:50 AM

Beri maintains a stone to mud spell readied until Tink gives the all clear.
You look surprised Tink, what do you see? Do we need to alter our plans in any way, or ready ourselves for some kind of trap? Or should we proceed as planned?

Beri will follow the others if they proceed, otherwise will continue holding his spell in case there is an ambush.

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 158/158 +2/18 temp HP(Spells) Luck Points: 12/21  d20+23=28 ;
Friday March 3rd, 2017 11:33:12 AM

Restlin flies over and lands on the rock, easily seeing through the illusion (Will save: 28).

"We should summon something to open this, then stand back," he says to no one in particular. "There's like a zero-percent chance it's not trapped somehow."

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:155/155 Ki:17/19 CMD: 37 SR: 26]  d20+23=25 ;
Friday March 3rd, 2017 1:45:28 PM

When Bosk flies over and mentions the entrance, Garret flies over as well, keeping back a distance and having to squint his eyes to see the landing area (will save 25).

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+18=21 ;
Friday March 3rd, 2017 7:33:50 PM

Bosk watches and listens. What are you guys talking about? Is that some plugging up the entrance like a cork in a wine bottle? The cleric realizes he might be missing something, but he still cannot help but visualize removing the stone only to open up a giant geyser sorting forth boiling water.


Sesha [AC 31 /21 To/29 Fl] | HP 172/147 | CMD 22]  d20+19=35 ; d20+28=31 ;
Friday March 3rd, 2017 7:53:08 PM


Sesha has no problem looking through the illusion with the others. She casts Detect Magic, though there's probably nothing she can spot Tink hasn't already.

Sesha [AC 31 /21 To/29 Fl] | HP 172/147 | CMD 22]  d6=6 ; d6=3 ;
Friday March 3rd, 2017 9:28:16 PM

She thinks about it a bit more, and calls for her friends.

"Girls. One of you head through please. The Mage-Priest thinks it's trapped."

Frowning, the sisters gather together in a circle for 3 furious rounds of rock paper scissors. When the dust clears, Faith steps up from the group.

"As you command, Matron!" Without a pause, she hovers forward through the gap once the rest of the party is a safe distance away, ducking all which ways, passing through the rocks as she goes.



Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells  
Saturday March 4th, 2017 10:38:09 AM

Does someone what to let me in on what you all are talking about? Suddenly Faith passes through the rocks...oh, that entrance. I thought you were talking about another entrance and rock.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176/176 -- Spells -- Active Effects  d20+20=27 ;
Saturday March 4th, 2017 9:59:08 PM

Tink maintains her focus "Really strong aura of conjuration from the keyhole. Could be emanating through from the other side, or, could be trapped in case someone tries to pick it. If it's locked then it might be best to simply bash the thing open that to try and stick something in that hole"

She then grins to Restlin "Well, unless someone was feeling particularly lucky"

"Just in case though, let's spread out a bit"

Tink moves 15ft east of the door.

-----------------------------------
Will Save vs DC24: 27 = Pass

[DM Hugh] - Rocks on Rocks on Rocks 
Sunday March 5th, 2017 10:11:22 PM

Beri maintains his prepared spell asking Tink how to proceed and cautiously following the others.

Restlin flies over and joins Tink on the landing zone. He suggests summoning something and them stepping back as it is likely trapped.

Garret flies over to the landing zone after Bosk, squinting to find it.

Bosk watches and listens asking what the others are talking about.

Sesha casts detect magic and then orders one of her summoned ghost cleric's to investigate. They play rock, paper, scissors to determine that Faith gets the honor after the party has given her some room and she ducks through the rocks.

Bosk gets a clue as to the entrance in question once Faith is dispatched.

Tink explains about the strong aura of conjuration and the key hole. She suggests it could be trapped in case someone tries to pick it and suggests plugging the key hole and then bashing the door unless Restlin is feeling particularly lucky.

After a brief interval Faith pops back out from behind the rock door, "Matron, I'm ready to report what I saw. The door is locked and that strong aura of conjuration is coming from one of the tumblers. As for what is behind the door well it is very strange. It appears to be a labyrinth of passageways. Some go up, some down, and some go diagonal. The makeup of the passages are a hodge-podge of unworked caverns, worked stone, and corridors that are timbered, or paved, or bricked. I don't want to venture too far Matron as I didn't want to get lost."

(OOC: how do you deal with the door? Bashing, picking lock, summoning something to do the bashing?)



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176/176 -- Spells -- Active Effects 
Monday March 6th, 2017 12:09:43 AM

"Well I could either acid dart the hinges or lock from a distance, or, I could try picking the lock from 30ft away" Tink is secretly hoping the party will choose the latter. Sure, it's more risky but it's one of those nifty Arcane Trickster skills she rarely gets to use.

"Best bet though is for everyone to spread out"

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:155/155 Ki:17/19 CMD: 37 SR: 26] 
Monday March 6th, 2017 8:59:25 AM

Garrett, not being an expert on locks, instead thinks about the idea of a ghost getting lost in a labyrinth...

Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22 
Monday March 6th, 2017 9:57:03 AM

Beri joins the others at the enterance.
picking the lock from 30 feet? That's a handy skill to have. That may be our best option here.

Sesha [AC 31 /21 To/29 Fl] | HP 172/147 | CMD 22] 
Monday March 6th, 2017 10:06:59 AM


Sesha smiles at Faith.

"Thanks a lot for a great job. Lets let Tink handle the door. You guys get back."

She retreats back a ways with her ghosts and watches Tink work.

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 158/158 +2/18 temp HP(Spells) Luck Points: 12/21 
Monday March 6th, 2017 1:19:03 PM

Restlin agrees that having Tink pick the lock remotely is probably a good idea. He sets up shop 30' away from the door and away from anyone else.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176/176 -- Spells -- Active Effects  d20+22=41 ; d20+22=39 ;
Monday March 6th, 2017 4:58:40 PM

"Alright then. Um, Restlin, might giving me a little extra luck on this? Just in case" Tink is asking whether Restlin would mind using his Touch of Luck ability on her before she tries to pick the lock.

Assuming he does so she then concentrates on picking the lock from an impressive 30ft away. If possible she tries to avoid the tumbler with the aura.

--------------------------------
Assuming Restlin does give Tink the benefit of his Touch of Luck ability and Tink gets to roll twice.

Arcane Trickster Ranger Legermain: "An arcane trickster can use Disable Device and Sleight of Hand at a range of 30 feet. Working at a distance increases the normal skill check DC by 5"

Disable Device check: 46 - 5 for distance = 41.


Zane (JCC) AC 33, CMB 21, CMD 36, HP 234/240, Blindsence 60' Character 
Monday March 6th, 2017 6:06:27 PM

Zane, even while Katinka is working on the lock, remains near by, ready to interpose himself if needed....

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 158/158 +2/18 temp HP(Spells) Luck Points: 12/21 
Monday March 6th, 2017 6:26:52 PM

Restlin flies back over to Tink at her request. He puts himself at eye level with her and says "boop" while he pokes her nose. He flies away without further commentary.

Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22 
Monday March 6th, 2017 9:10:31 PM

Posting on behalf of Bosk:

The horned cleric listens to the pan and agrees that it's the wisest course of action..
Okay, let's all take a step back and give Tink room to work.
Bosk turns to Beri
May as well keep that spell readied a little longer, just in case that lock is rigged with some sort of alarm or summoning spell.
***
Beri nods in agreement and keeps a stone to mud spell ready to spring.

[DM Hugh] - The Mystic Portal Awaits 
Monday March 6th, 2017 11:57:00 PM

Tink says she can use acid dart on the hinges or pick the lock from a distance. She then suggests everyone spread out.

Garret thinks about a ghost getting lost in the labyrinth.

Beri joins the other and says that picking the lock from 30 feet is a useful skill.

Sesha smiles at Faith, thanking her for the great job. She suggests letting Tink deal with the door and gets back with her ghost.

Restlin agrees with having Tink pick the lock and then sets up shop away from everyone else 30 feet back.

Tink asks Restlin for his touch of luck blessing and the mage-priest obliges by flying over to her at eye level and tapping her on the nose saying "boop." Tink then uses her ranged legermain ability to pick the lock from a distance.

Zane remains near, ready to intercept if needed.

Bosk listens to the plan agreeing with it. He suggests everyone should take a step back and that Beri should keep his spell ready just in case.

Tink starts her work grabbing her thieves tools and poking around at the air. Her magical energies travel down her fingers and into the tools. Warrd smiles on the Justicar and after a brief moment she is rewarded with a satisfying schlik as the tumblers slide into place unlocking the door. This is shortly followed by the scraping sounds of stone dragging on stone as the door slowly swings outward. It would appear that Tink has managed to successfully open the door without damaging the trapped tumbler and triggering the spell placed on it.

The open door beckons the Iron Dragons to enter. Who will be first through the entrance to the maze and how will they confront the puzzle it presents?

(OOC: Marching Order?)

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176/176 -- Spells -- Active Effects 
Tuesday March 7th, 2017 1:32:30 AM

"I wasn't worried" Tink boldly declares as she wipes a bead of sweat from her forehead.

"Do you want me to scout ahead, or have the ghostly girls lead the way?"

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:155/155 Ki:17/19 CMD: 37 SR: 26]  d20+23=28 ;
Tuesday March 7th, 2017 8:23:35 AM

Garret claps for Tink as the doors open. He takes one last look around for other flying creatures before they head inside (perception: 28).

Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22 
Tuesday March 7th, 2017 9:48:47 AM

Beri waits for an explosion of fire to come roaring out of the entrance, or perhaps a volley of arrows. At the very least to hear a deafening siren and for an armed guard unit to come running out... but nothing happens. And nothing continues to happen. Nothing happens for so long that he starts to think that this is what is expected to happen, that they did something right and Wardd has rewarded their luck with the comforting safety of nothing.
I'm not sure if it's Tink's skills, Restlin's luck, or a combination of the two, but it appears you have done it! I assume it's best if the girls scout ahead first, but we may be able to get a better idea of which direction to scout once we get inside.

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 158/158 +18/18 temp HP(Spells) Luck Points: 12/21 
Tuesday March 7th, 2017 10:35:18 AM

"Scouting ahead in a maze seems like a real bad idea," he says to Tink. "I think we should stick together, keeping the tougher among us at the front and rear."

Sesha [AC 31 /21 To/29 Fl] | HP 172/147 | CMD 22]  d6=3 ; d6=2 ; d6=5 ; d6=2 ;
Tuesday March 7th, 2017 12:48:24 PM


Sesha points at Hope and Faith.

"You two start exploring. See what you can find taking direct routes east and west through the walls. Stay in touch with Pot-pot if you get out of earshot." (Friendly reminder to DM that Spirit Familiars have telepathy with other spirits.)

Then she nods to Myrth.

"You stick with Tink upfront, your at her disposal while we still have you. Go ahead and channel before you go."

"Sure thing!". With a wink at the gathered group, Myrth channels twice, pulsing her healing powers into the group. When done, she floats up near Tink and grins. "I've got Resist Energy and Lesser Restoration on hand, if you need them. I can still heal a little too. Ready when you are."

She points at her last two ghosts.

"You two stay with us, moving mostly in the floor."

Sesha [AC 31 /21 To/29 Fl] | HP 172/147 | CMD 22] 
Tuesday March 7th, 2017 12:54:13 PM

(Channels healed 12 to everyone)

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Tuesday March 7th, 2017 4:29:38 PM

Zane looks at the other "meat shields" "Front or back?" he asks, letting the others decide and he'll take up the slots that are left.....

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176/176 -- Spells -- Active Effects  d20+38=39 ; d20+50=69 ;
Tuesday March 7th, 2017 7:19:26 PM

Tink decides it may be wise to heed Restlin's advice. She stays up the front of the group, but within 5 or 10 feet of the person behind her. She most certainly doesn't want to get lost.

She's still a little unsure about the ghostly helpers of Sesha's, and flashes a polite yet uncomfortable smile to Myrth "Witches are just spooky" she decides.

"Unless anyone has a better plan, I'm going to place an invisible arcane mark to the left hand side of any passage we go down. That should help us from getting lost, or finding a way back out if necessary"

Tink will be hovering 5ft off the ground and running her hand along the wall to her left, just to ensure it is real "Keep in mind this area was protected with an illusion" she reminds the group.

---------------------------------
Perception: 39 + notes below
Stealth: 72 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells  
Tuesday March 7th, 2017 9:44:09 PM

Bosk grips his sword. My preference is second from the front. With my height and reach I can attack over one of your heads and we can take down an opponent in half the time.

As for how to proceed, I have find the path prepared, but I am not sure how I can use that.


[DM Hugh] - A Labyrinthine Puzzle 
Wednesday March 8th, 2017 1:37:31 AM

Tink says she wasn't worried and then asks if she should be the one to scout or if they should use the ghosts.

Garret claps for Tink as the door opens and then takes 1 last look around before heading inside.

Beri waits for some sort of reaction from the trapped door but after nothing happens he realizes that nothing was supposed to happen and congratulates Tink and Restlin. He opines over the link that it is best to have the girls scout but they might get a better idea as to the layout once they are inside.

Restlin says scouting ahead is probably a bad idea and advocates keeping the group together with the tougher members at the front and rear.

Sesha has Hope and Faith go east and west, Myrth scout ahead with Tink instructing her to channel before she goes. She directs her remaining ghosts to stay with the group moving mostly in the floor.

Zane asks the other "meat shields" if he should be in the front or back.

Tink decides to head Restlin's advice she leads the way but stays close-ish to the rest of the group. She flashes a friendly yet uncomfortable smile and figures that witches are spooky. She says she is going to use an invisible arcane mark to keep track of any passages they go down on the left hand side. She hovers above the ground with her hand on the wall while reminding the others how the landing zone was protected with an illusion.

Bosk grips his sword and says he will be second from the front. He also volunteers he has find the path prepared.

The group starts making their way through the maze. Tink and Myrth take the lead with Bosk behind them. Garret, Sesha, Restlin, Beri, Joy and Celeste follow with Zane taking up the rear. Hope and Faith are sent east and west respectively through the walls. Potpot is used as a communications relay between the 2 scouts so they don't lose communications.

The construction of the underground looks like something out of Escher with passages going in a myriad of directions some of which seemingly defies the laws of physics with its non-euclidean geometry. Those whose sight is enhanced with magic notice that Highlight to display spoiler: { The maze radiates a variety of magical auras some of which are exotic and hard to place.}

Ability to detect magical auras + DC 30 Knowledge [engineering] : Highlight to display spoiler: { , the strength and complexity of the auras make you realize the only explanation for the maze is that it was created through the use of Teucri technology. }

You start to make your way down the left hand passageway at the beginning of the maze with Tink's strategy of placing an arcane mark on the wall and start to notice that something is off. Faith's thoughts enter the group channel via Sesha thanks to the Potpot relay, "Mistress, the passageways seem a little different than when I popped in to check what this place was. It's almost as if the outpost itself is subject to a continual random creation"

You double check Faith's observation by trying to retrace your steps but you lose track of the arcane marks and you find that even the makeup of the passageway has changed. You started down a stone work passage but when you retrace your steps you find a bricked floor and walls with a timbered ceiling.

With this revelation a thought crosses Tink's mind that there is a glaring flaw in her arcane marking plan. The problem is the maze is changing as they move down the passageways. How would she account for that problem?



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:155/155 Ki:17/19 CMD: 37 SR: 26] 
Wednesday March 8th, 2017 9:51:42 AM

Garret pipes up, "Well, if it is changing, there's no point in going backwards, so maybe we should just continue forwards until we get where it apparently wants us to go."

Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22 
Wednesday March 8th, 2017 11:06:04 AM

Glad we have these rings to communicate. The first question is do we see eachothers marks? If our paths are overlapping on this moving maze our first goal should be to regroup if possible, separate paths won't make a difference.

I do have one idea, I can change forms into something with scent ability. The walls may change, but I can guide us closer and closer, and as the walls move the scent will get stronger or weaker based on how far you are from us. It's possible scent could also lead us out, perhaps the air doesn't smell so foul down there.


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176/176 -- Spells -- Active Effects  d20+15=27 ; d20+38=39 ;
Wednesday March 8th, 2017 8:00:21 PM

"There's some weird and powerful magic at work here. In terms of getting back out again it's a good thing Bosk has Find the Path prepared. That could end up saving our lives. The Status effect of the DC rings will let us know where each other is at all times. Well, with the exception of Sesha and myself. Mindblank is a powerful spell"

Tink observes the area closely. Is there any chance of the party getting squashed between two walls?

-------------------------------
Knowl Engineering vs DC30: 27 = Fail
Perception: 39


Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character  d20+21=35 ;
Wednesday March 8th, 2017 8:04:02 PM

Zane, just lets the others do their things, he knows they'll figure it out, that's what teams do. His just is to be part of the Brute Squad. He tries to keep alert to threats.....

Perception 35

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+21=41 ; d20=8 ;
Wednesday March 8th, 2017 8:33:08 PM

Bosk looks to see if there are regular branched in the path or if it is mainly a straight forward path. If need be I can cast word of recall to return us home, but moving forward is the key here.

The horned cleric checks to make sure he is as confused by the apparent maze as the others (minotaurs are not affected by maze spells). If there is a maze spell in place Bosk will find the path to get everyone out.

Perception check = 41 (natural 20)
Int check = 8

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 158/158 +18/18 temp HP(Spells) Luck Points: 12/21 
Wednesday March 8th, 2017 9:08:46 PM

Everyone has good ideas. He's content to wander blindly & rely on luck, but the others would be irresponsible to allow that.

"Good idea on smelling your way through the maze, Beri..."

Sesha [AC 31 /21 To/29 Fl] | HP 172/147 | CMD 22] 
Wednesday March 8th, 2017 9:17:35 PM


"Keep looking girls. If you find something interesting, let me know. I'll use a locate person spell to find you. That might be enough to foil the maze."

To those still around her, she offers a shrug.

"It's likely we are just being herded. I suggest we keep going for now. If the situation changes, I can possibly shadow-walk us out of it. I don't think I have enough magic power to give us all ethereal jaunt. And even if I did, there's no promise we could rush through fast enough to find a way out."

Sesha [AC 31 /21 To/29 Fl] | HP 172/147 | CMD 22] 
Wednesday March 8th, 2017 9:18:21 PM

(The girls should continue heading one direction until they find a wall, then they should follow those walls looking for an exit.)

Monstrologer Lab!

[DM Hugh] - The Arena 
Thursday March 9th, 2017 5:31:54 AM

Garret points out if it is changing they should go forward instead of back if it is changing.

Beri says she is glad that they have the rings to communicate, saying they should regroup if possible and that he could turn into something with the scent ability.

Tink points out that they have find the path, which could save their lives if it comes to it. She points that the rings will allow them to know where everyone is except the mind blanked among them.

Zane lets the others do their thing.

Bosk observes the layout and points out that if need be he can cast word of recall to take them home, but it is important to move forward. He then tries to make sure he is indeed confused by the structure and notices that the area is unaffected by the maze spell, something else is generating the effect.

Restlin says everyone has good ideas as he would just as easily rely on his luck. He says Beri has a good idea with the scent based form.

Sesha says the girls should keep looking and shrugs to the party saying that they should just go forward for now and that they could shadow walk out of there if needed.

The layout of the structure is very confusing with many branching paths and a variety of materials used. There does not appear to be a chance of the party being crushed by the wall nor does it appear that the labyrinth is trying to split the party. The party and the girls notice reticulated splines and refactored wave matrices of magical energies.

The girls keep going in their opposite directions until eventually something comes over the link "Matron, we think we found something. Our respective paths have both opened up to a sandy arena-like cavern and there is a faint aura of evocation. This arena does not have seats and instead has caves located on the walls above the sandy pit surround like an audience of a tiered stadium. Some of the caves are empty and some contain monsters. On the highest Tier, a stone walkway with what appears to be various solid tables and platforms and shelves, all stock full of bubbling glass liquids or crock jars and papers in what looks like a weird mix of an alchemy lab, wizard’s experiment room, gnome tinker shop, and clerical chapel."

Between Sesha's locate person spell and Beri's scent ability the party is able to make it to where the girls are. “The tunnels wind in a confusion contusion that would have had the heroes certainly and completely lost if not for their planning and foresight. It must be hours before the group of heroes sees light and noises ahead…”

Matron comes over the link It appears that we are not alone, some of the inhabitants of the base have emerged on the highest tier of the arena, be careful

The Monstrologer is on the highest Tier, 60 foot above the arena. “You fools!”, shouts the hunched over human, “I have done nothing wrong! I have only helped the natural creations of the Wold better survive against incursions by civilization and so-called heroes! We are far from any inhabited land, we are not bothering anyone. You are the ones who have come to us, so let’s see how formidable my friends are now!”

The Monstrologer has a quiet exchange with himself [Perception DC 45]
Highlight to display spoiler: {“But what about Taurbane?” asks the Monstrologer in one voice. “She gets to warn the Cabal that the Dragon Consortium is now aware of the Death Dragon Cult. You, however, get to win or die and atone for your mistakes.” is the reply to himself in another.}

The Monstrologer is standing at an apparatus and does something to it. With a roar a sleek, three-headed dragon rears up on its hind legs, wings spread and flames licking out from behind three sets of fangs. This creature emerges from the 1st cell in the arena as the monstrologer prepares to do battle with the Iron Dragons. He casts a spell (Spellcraft DC: 16 Highlight to display spoiler: {shield of faith} )

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:155/155 Ki:17/19 CMD: 37 SR: 26] 
Thursday March 9th, 2017 7:46:13 AM

Garret calls out, "Wait, we just wanted to talk to you!"

Sesha [AC 31 /21 To/29 Fl] | HP 169/147 | CMD 22]  d20+28=40 ; d100=56 ; d4=3 ;
Thursday March 9th, 2017 10:36:29 AM


(Dm, time passed please? For spell duration purposes.)

As time on her summons expires, Sesha quietly thanks her friends. She would have tried to persuade the monsterologer, but he seems intent on combat. She makes a quiet note to the others.

"We may have to kill him and his pets. It's certainly going to be the easiest option, but keep in mind that if we are able to preserve their lives, we can probably barter them for information. It's not something I would risk our lives to do, but we might keep it in mind."

She feels Pot-pot renew her of Shield of Faith. Sesha herself starts with spectral hand.



Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22  d20+28=47 ; d20+10=14 ;
Thursday March 9th, 2017 11:21:25 AM

Beri's ears perk up, catching the strange discussion and relaying the message to the party as the Monstrologer speaks to himself. (perception=47)

Well, this is the one time where we may be able to talk but let's not waste time while we do it.

We who you have chosen to fight or die are forced to acquiesce to your request should that be what you desire. But I beg you to look around at the humble group before you before you do. I am a druid, lover of all the creatures of the Wold, I know many Monstrologers get their start as druids because we share the same love for all creations of the Wold.
Switching to Druidic to prove his devotion to the creautres, beri continues.
We are 'ere on a mission tah save the 'ery Wold itself, ahn thuh precious ones ye hav' devoted yersel' tah' caring fur
Beri's switches back so the rest of the group can understand and follow the conversation.
You are far from any inhabitants, and we respect your devotion. We have no quarrel with you, and it would personally pain me greatly to be forced to bring harm to any of these noble creatures. If you look close, you will see we are marked members of the Dragon Consortium. The three headed dragon before is we would revere as a friend if you would allow it. We beg your forgiveness for this intrusion into your space. We know this is your sanctuary, and that we must live by your rules, but we ask you to let us by without the need to bring harm to those that you have such love for.

spellcraft=14
---more coming after confirmation of time passed please for spell duration purposes---

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 158/158 +18/18 temp HP(Spells) Luck Points: 11/21  d20+36=49 ; d20+34=48 ; 4d6+8=18 ; d20=16 ;
Thursday March 9th, 2017 11:26:14 AM

Spellcraft: Autopass
Perception: 49

"He's not alone up there, and has been instructed to win or die. I don't think we're going to be having a conversation."

Restlin decides it's more important to take that guy out than this dragon. He's undoubtedly the one opening these cages. He flies straight up 20' (fly check: autopass).

"Shiny, make me a bit smarter, will ya," he asks his sword.

He then grips Shiny's pommel with two hands, pulling it apart into one real sword, and one fake (but still sharp one). He sends the copy after the monsterologer.

***

Move: Fly 20' up
Free: Fox's cunning from Shiny
Standard: Mage's sword at monsterologer hit AC 48 for 18 damage

Mage armor & overland flight: long time
Fox's cunning - 12 rounds
Mage's sword: 15 rounds

AC is 32/23/29 this round

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176/176 -- Spells -- Active Effects  8d6=24 ; d20+12=27 ;
Thursday March 9th, 2017 8:58:12 PM

Tink isn't too keen to get into a battle with this guy. As her father would say: "Wardd has touched his brain".

She instead targets the dragon.

-----------------------
Free action: Retrieve Lesser Quicken Rod
Swift action: Cast Spectral Hand
Free action: Put Lesser Quicken Rod away
Standard action: Cast Vampiric Touch at dragon. Hit Touch AC27 for 24pts damage
Move action: Fly upwards and back from the party


Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22 
Thursday March 9th, 2017 10:26:07 PM

Beri decides that this three headed dragon probably has enough attacks to prevent a summon at this time. Why didn't they think to prepare before entering? It's not like they didn't know they were walking into this very scenario... oh well, live and learn. Perhaps it will work to their advantage should their host see things their way.

Also, you will note that we willingly walked into this arena without making attempt to prepare for combat, it is only now that you are forcing us into it that we prepare. More verification that my words from before are true. We ask once more that you let us depart in peace, do not make us injure these creatures of the Wold that you have so long cared for.

Should the druid's call for peace fall on deaf ears he will summon
Beri then speaks telepathically to the others via his ring.
Spread out everyone, if we must fight we don't want to let this dragon hit everyone with each of his attacks.
He then readies a stoneshape spell and wall instantly produce a protective wall in front of him should the dragon attack, and will extend it to protect others should they desire (communicated via ring).

***current
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity , Earthquake

Form- Druid(1000 faces)

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Thursday March 9th, 2017 11:31:30 PM

Before everyone splits, Zane casts Haste (9 rounds Duration) and then launches himself into the air, climbing 35 feet and putting 20 or 30 feet to the side readying himself for next round.....

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells  
Friday March 10th, 2017 12:31:31 AM

Bosk keeps his weapons drawn as he call out, I do not know who you think we are, but we have no idea who you are and no interest in you or your "friends". We only care about Vivian. Call your creatures off and as far as we are concerned you can keep them here as long as you like.

The cleric observes this man, not fully sure if he is serving Vivian or not. Silently he prays he will stand down.

I am not sure, but it sounds like has been tricked into thinking we are after his pets

[DM Hugh] - The Arena  d20+17=30 ; 5d6=23 ; 5d6=19 ; 5d6=14 ; d4=1 ; d4=4 ; 5d6=20 ; d4=4 ;
Friday March 10th, 2017 4:03:23 AM

(OOC: Let's go with 6 hours since you entered the maze)
(OOC: The lack of prepping was my mistake I meant to give you a post before you walked in here but I rolled the scene over prematurely)
(OOC: I will work on a map potentially over the weekend not sure will be traveling)

Garret tries to start a dialog with the Monstrologer.

Sesha too would have liked to dissuade him but she realizes that combat is imminent. She suggests over the link that they may be able to capture the Monstrologer and his pets to barter for information but it isn't worth risking their lives. Potpot renews the shield of faith while Sesha casts spectral hand

Beri gives an impassioned speech to the Monstrologer trying to appeal to an assumed common love of the creatures of the Wold.

Restlin reasons the Monstrologer has been instructed to win or die before flying up asking Shiny to make him smarter and then launching a mage's sword at the Monstrologer. The sword does not reach the Monstrologer and is turned aside by a barrier protecting the catwalk. (Spellcraft: DC 20 Highlight to display spoiler: {Wall of Force}) The sword strikes the barrier instead of the Monstrologer but you don't get a sense that the sword managed to damage the barrier (OOC: hardness not bypassed)

Tink is not excited to get into a battle with the Monstrologer as her father would say that Warrd has touched his brain. She instead focuses on the dragon using a spectral hand she summons to hit it with vampiric touch as she flies away from the group. She overcomes the creature's spell resistance (OOC: rolled a 30 on your behalf) and the spell drains some of its hp.

Beri continues to ask the Monstrologer to stand down before prepping a stoneshape spell and asking everyone to spread out.

Zane casts haste and then flies into the air.

Bosk also tries to deescalate with the Monstrologer observing to his behavior with his weapon drawn. He prays that the man will stand down while sending over the link that it sounds like the man was tricked.

The Monstrologer calls out to the group, "You people say you want peace and yet you attack my Gornych with necromancy and launch a sword of force at me. I do not trust you. I have to prove to Vivian my loyalty."

He then makes another move with the apparatus and a large long-necked dragon with steamy breath, a lashing tail, and a back covered in hundreds of quills comes out to join it's huge 3 headed brother. The Monstrologer then starts casting another spell (Spellcraft DC 16: Highlight to display spoiler: {magic weapon})

The 3 headed dragon is roughly surrounded with Bosk, Garret, Beri and Sesha on the ground spread out and Tink, Zane and Restlin in the air.

The Gornych fires off 3 streams of flame, one from each of it's heads. One stream targets Restlin (40 foot cone of flame, DC 24 Reflex save; 23 damage; half on success save) It also looks like it shook off some of the vampiric touch.

Another stream targets Tink in the air. (40 foot cone of flame, DC 24 Reflex save; 19 damage; half on success save)

The last stream targets Bosk and Sesha who are still close enough to each other that they can both be hit by a 40 foot cone of flame. (40 foot cone of flame, DC 24 Reflex save; 20 damage; half on success save)

Monstrologer: effected by 2 spells
Gornych: 19 damage
large dragon: unharmed
Restlin: 23 damage potentially
Tink: 19 damage potentially
Bosk: 20 damage potentially
Sesha: 20 damage potentially

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 158/158 +7/18 temp HP(Spells) Luck Points: 14/21  d20+17=30 ; d20+34=53 ; d20+34=39 ; 4d6+3=16 ; 4d6+3=19 ; d20=6 ;
Friday March 10th, 2017 10:00:05 AM

Reflex save: 30
Both spellcrafts autopass.

***

Restlin knows a wall of force when he sees one, and that's a wall of force. Restlin also knows how to deal with walls of force. He lets loose a beam of green energy at the wall, hopefully destroying it.

He then flies up another 20' (fly skill autopass), asking Shiny to make him a bit more nimble since he's evidently dodging breath weapons.

***

Standard: Disintegrate wall of force
Move: Fly 20' up
Free: Cat's grace from Shiny
Mage's sword at monsterologer hit AC 53 (crit confirm: 39) - 35 damage

Mage armor & overland flight: long time
Fox's cunning - 11 rounds
Mage's sword: 14 rounds
Cat's Grace - 12 rounds

AC is 22/14/19 this round.

Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22 
Friday March 10th, 2017 10:48:49 AM

I'm not sure why these jerks even pretend they have a moral issue with sending the ones they love off to die. Regardless of what he may by telling himself to pacify any remnants of a conscious he may still have, he's completely given himself over to evil and violence at this point. And pets raised by monsters grow up to be the same monsters as their masters... don't hold back guys.

Beri moves to the side and uses his stoneshape spell to create a wall, then just in case he extends it down 25 feet, leaving gaps that the ID can run through should they need to take momentary cover. The end result looking somewhat like the top of a castly. |¯|_|¯|_|¯|

He also makes sure there is no cage behind him/above him/etc. before doing this, just in case...

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:155/155 Ki:17/19 CMD: 37 SR: 26] 
Friday March 10th, 2017 5:37:00 PM

Garret decides that was enough talking, so he flies towards the monstrologer (going for a semi-direct line, trying to avoid the other dragon things if possible, but flying as quickly as he can to get there).

Sesha [AC 31 /21 To/29 Fl] | HP 159/147 | CMD 22]  d20+19=21 ; d100=46 ; d20+19=28 ;
Friday March 10th, 2017 7:48:56 PM

Sesha dodges through most of the flames with a curse on her lips. She can feel her borrowed life force running low.

Irritation rumbles across the covens link. Beri was right, they -might- have talked this one down if they could have convinced him they were better for him and his pets than Vivan. At least they knew they were in the right place.

Nothing was looking too critical at the moment, so she takes a moment to separate herself from the others, dashing back 40 ft away from creature and not near an ally. She encourages Pot-pot to grow to Medium size.

"Get bigger you soup kettle. I need a ride."

Not sure what else to do exactly, she readies an action to counterspell the Monsterologer, using either the actual spell, or dispel magic if necessary.

Dispel check, if needed: 28



Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+15=34 ;
Friday March 10th, 2017 8:42:43 PM

You thrice cursed fool! I am a cleric of Gargul, creator of the colored dragons. I hold all such creatures as his sacred creation. Curse you for making me kill it. What type of Monstrologer orchestrates the death of such rare and beautiful creatures. You have gone against the ethos of your kind (which can result in the loss of all spell casting abilities for monstrologers[/b], sending them to die to help your self. Repent now, and save these creatures. You are their only hope. CALL THEM OFF![/b]

(Full atk action to come after dinner)

Actions
---------------------
Reflex Save = 35 (pass) for 10dmg /2 for blink = 5 dmg. With fire resistance = 0 dmg

DM Sanity Notes and Active Spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Highlight to display spoiler: {Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}


Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+15=34 ;
Friday March 10th, 2017 8:42:43 PM

You thrice cursed fool! I am a cleric of Gargul, creator of the colored dragons. I hold all such creatures as his sacred creation. Curse you for making me kill it. What type of Monstrologer orchestrates the death of such rare and beautiful creatures. You have gone against the ethos of your kind (which can result in the loss of all spell casting abilities for monstrologers[/b], sending them to die to help your self. Repent now, and save these creatures. You are their only hope. CALL THEM OFF![/b]

(Full atk action to come after dinner)

Actions
---------------------
Reflex Save = 35 (pass) for 10dmg /2 for blink = 5 dmg. With fire resistance = 0 dmg

DM Sanity Notes and Active Spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Highlight to display spoiler: {Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d20+22=32 ; d6=5 ; d20+12=24 ; d20+18=28 ;
Friday March 10th, 2017 8:46:20 PM

Tink dodges aside as the fiery blast passes her by. She prepares to counter with another Vampiric Touch spell, but pauses. In her haste to prepare spells for the day she overlooked the fact that the health granted by Vampiric Touch spells doesn't stack! Curses!

She turns her attention back to the Monstrologer. "He's got a Wall of Force up" Tink relays over the link "It will stop most of the spells we cast at him, unless someone wants to teleport in with him" Just as she says it she notices Restlin casting a Disintegrate spell. "Yeah, well, you COULD do that I suppose"

Tink has another plan however. She moves to get into a position such that the floor of the Monstrologers platform is between her and him, but such that she can still see half of his body. She doesn't want to lose sight of him completely.

She then casts a Touch of Idiocy spell and directs her Spectral Hand to deliver it to the Monstrologer.

---------------------
Ref Save vs DC22: 32 = Pass. Ring of Evasion means no damage on successful save
Spellcraft check vs DC20 = Autopass
Spellcraft check vs DC16 = Autopass

Move Action: Fly to a position to be able to see half of the monstrologer (this is in case the Wall of Force doesn't come down)
Standard Action: Cast Touch of Idiocy. The Spectral Hand is incorporeal and can move through ethereal objects (like the ground). Hits Touch AC24 for 5 pts damage to the Monstrologer's Int, Wis and Cha
Knowledge Arcana: 28 to ID the type of monster/dragon


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d20+22=32 ; d6=5 ; d20+12=24 ; d20+18=28 ;
Friday March 10th, 2017 8:46:20 PM

Tink dodges aside as the fiery blast passes her by. She prepares to counter with another Vampiric Touch spell, but pauses. In her haste to prepare spells for the day she overlooked the fact that the health granted by Vampiric Touch spells doesn't stack! Curses!

She turns her attention back to the Monstrologer. "He's got a Wall of Force up" Tink relays over the link "It will stop most of the spells we cast at him, unless someone wants to teleport in with him" Just as she says it she notices Restlin casting a Disintegrate spell. "Yeah, well, you COULD do that I suppose"

Tink has another plan however. She moves to get into a position such that the floor of the Monstrologers platform is between her and him, but such that she can still see half of his body. She doesn't want to lose sight of him completely.

She then casts a Touch of Idiocy spell and directs her Spectral Hand to deliver it to the Monstrologer.

---------------------
Ref Save vs DC22: 32 = Pass. Ring of Evasion means no damage on successful save
Spellcraft check vs DC20 = Autopass
Spellcraft check vs DC16 = Autopass

Move Action: Fly to a position to be able to see half of the monstrologer (this is in case the Wall of Force doesn't come down)
Standard Action: Cast Touch of Idiocy. The Spectral Hand is incorporeal and can move through ethereal objects (like the ground). Hits Touch AC24 for 5 pts damage to the Monstrologer's Int, Wis and Cha
Knowledge Arcana: 28 to ID the type of monster/dragon


Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells  
Friday March 10th, 2017 10:36:09 PM

Bosk is about to attack the dragon when suddenly he changes his mind and flies as fast as he can towards the Monstrologer. I am going to try to cast shape stone around the controls so he cannot release any more monsters. I well be back in a second.

Actions
--------------------
Fly up to Monstrologer
(I think that will require a full move action, if not Bosk will cast stone shape from a scroll to cover the apparatus)

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells  
Friday March 10th, 2017 10:36:09 PM

Bosk is about to attack the dragon when suddenly he changes his mind and flies as fast as he can towards the Monstrologer. I am going to try to cast shape stone around the controls so he cannot release any more monsters. I well be back in a second.

Actions
--------------------
Fly up to Monstrologer
(I think that will require a full move action, if not Bosk will cast stone shape from a scroll to cover the apparatus)

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character  d20+24=43 ;
Sunday March 12th, 2017 1:21:13 PM

Zane, already part way up to the upper level, charges the rest of the way up and tries to bullrush him off the platform, letting him fall to the floor where everyone else can at him, as an aside, it also removes his access to the device.

Bull Rush 43

[DM Hugh] - The Arena  d20+17=19 d20+19=38 30d6(1+5+6+5+2+3+2+1+3+4+3+6+6+5+4+1+6+4+3+2+4+4+6+3+5+1+4+4+4+2)=109 5d6(2+5+4+2+1)=14 d20+13=27 d20+26=39 6d6(6+4+6+6+3+6)+27=58 d20+46=51 d20+20=26
Sunday March 12th, 2017 2:45:07 PM

Restlin recognizes the wall of force and attempts to take care of it using a disintegration ray. Restlin sees the screen flicker for a second before coming back up.

Restlin (perception: 30 Highlight to display spoiler: {: You notice that a one inch cube made of either ivory or bone is embedded in the apparatus the Monstrologer is standing at. })
Restlin (spellcraft:25 Highlight to display spoiler: {: The barrier being effected but coming back is consistant with a cube of force; At least 6 of 36 charges have been depleted when all 36 charges are depleted the cube should not be able to function until tomorrow })

Beri sends over the link an observation regarding the Monstrologer and then uses his stoneshape spell to create a castle-y wall, there is no cage behind him nor one above that he can see.

Garret flies towards the monstrologer

Sesha dodges most of the flames, then sends irritation over the link as Beri was right. She instructs Potpot to grow and then readies to attempt a counter-spell.

Bosk calls the Monstrologer and argues he has gone against his ethos before flying towards the monstrologer.

Tink dodges the flame and goes to prepare another vampire touch when she realizes the effects don't stack. She points out the wall of force and then sends her spectral hand with a touch of idiocy through the catwalk at the Monstrologer but is not able to overcome the man's spell resistance. (OOC: Rolled a 19 for you)

Bosk attempts to bullrush the man but runs head-first into the wall of force instead.

The monstrologer throws another switch on the aparatus and one of the cages open up.

Tink, Garret, Restlin, Bosk (Perception: 25 Highlight to display spoiler: { You notice on the upper tier of the arena there is a 50 foot wide pool of water that sparkles briefly after the Monstrologer uses the controls })

The monstrologer then casts a spell (Spellcraft DC: 18 Highlight to display spoiler: {deeper darkness} which Sesha does not try to dispel considering the wall is still up and the catwalk is plunged into darkness (OOC: Everyone w/o true seeing active has a 50% miss chance against the Monstrologer)

The Gornych recovers a little more from the vampire touch, says to the Iron Dragons "We chose to serve the Death Dragons and Vivian Taurbane willingly, she gave us this sanctuary and we owe her, Vivicler is not in violation of his Monstrologer oath."

It then uses a spell-like ability (spellcraft DC 22 Highlight to display spoiler: {limited wish}) to cause a ray of green energy to fly at Restlin striking the mage (33 vs Touch; DC 21 fort save for 14 damage of 109 damage on failure)

The large dragon moves towards Sesha, gets within 10 feet of her and swings its spike tail at her but the the tail misses.

A colossal scaled serpent with the head of a shark, powerful claws, and a maw wide enough to swallow a small ship bursts from the the water pool to bite Zane (provoking AOOs from Restlin, Bosk, Garret and Tink). The Jaws penetrate the dragon disciple's armor(39 vs AC) dealing 58 damage and Zane would have been snapped up by the terrible maws if not for the protection against grappling the weave element spell conferred, however the haste effect is dispelled by the bite.

Zane : (know[arcana] 23 : Highlight to display spoiler: {The Monstrologer has altered this creature to be able to dispel with a bite } )

Tink Highlight to display spoiler: { You identify the large dragon with the spikes as a Peluda and its quills are poisonous and can be launched }

Monstrologer: effected by 3 spells
Gornych: 14 damage
large dragon: unharmed
Collosal serpent dragon thing: facing 4 AOOs
Restlin: 11 damage + (14 or 109 damage)
Tink: 0 damage
Bosk: 0 damage
Sesha: 10 damage
Zane: 58 damage, haste effect dispelled



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects 
Monday March 13th, 2017 9:08:27 AM

Tink ascends higher into the air. Things just got a lot more difficult...

"Guys, I might be seeing things, but I think that gornych thing is self-healing. You know, like regenerating. Oh, and the thing attacking Zane has highly poisonous quills that it can launch."

Tink starts casting a summoning spell (Summon Monster VIII)

(DM Hugh - colossal thing that attacked Zane is different the large dragon that attacked Sesha and missed has the quills)

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 185/192 +0/18 temp HP(Spells) Luck Points: 15/21  d20+20=36 ; d20+13=31 ; d6-1=0 ; d6-1=0 ; d6-1=0 ; d6-1=0 ; d6-1=0 ; d6-1=1 ; d20=8 ; d20+31=48
Monday March 13th, 2017 10:24:49 AM

Perception & spellcraft both autopass.

Restlin curses. "That stupid monstrologer is protected by a cube of force. I don't have enough disintegration spells to bring the whole cube down."

He's hit by what looks like a disintegration, but is actually a limited wish spell. That worries him a bit, but the magepriest is made of tougher stuff than you'd think by looking at him (Fort save 36). His eyes widen as a third beast erupts near Zane. This is not going well. He instinctively slashes at the serpent as it attacks Zane, but just barely scratches it (Hit AC 31 for 1 damage). "Shiny, make me tougher," he says to his sword. Looks like they're in for a fight.

He hopes that serpent isn't too smart. Using Shiny, he makes a slash in the air, opening up a small portal. Anyone looking inside sees a massive labyrinth. He waits for the serpent to come back up, capturing it once it does.
***

Standard: Readied action: cast maze on serpent when it appears again - no saving throw, serpent is stuck in an extra-dimensional maze until it passes a D20 INT check, or 10 minutes pass. Note that if this is an actual sea serpent, they are aquatic, but not amphibious. It may asphyxiate in the maze.

Move: Hover (fly autopass)
Free: Bull's Endurance from Shiny
Mage's sword flails uselessly against the wall of force

Mage armor & overland flight: long time
Fox's cunning - 10 rounds
Mage's sword: 13 rounds
Cat's Grace - 11 rounds
Bull's Endurance - 12 rounds

AC is 26/15/23 this round.

Edit: Spellcraft check 48 - does dimension door/teleport go through a cube of force if it's set to "keep all things out?"

Sesha [AC 31 /21 To/29 Fl] | HP 159/147 | CMD 22]  d20+30=44 ; d100=10 ; d20+30=37 ;
Monday March 13th, 2017 12:39:57 PM


Sesha isn't quite sure how the wall blocked her counterspell. She'd have to ask the Mage-Priest later. She holds her ground and casts Ethereal Jaunt defensively.



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:155/155 Ki:15/19 CMD: 37 SR: 26]  d100=71 ; d20+25=35 ; 4d8+3=19 ;
Monday March 13th, 2017 1:06:52 PM

Garret decides to try and get up close to the Monstrologer. He blinks out of existence.

OOC:
Trying to use abundant step to step up behind the guy. If successful, he should get one attempt at a hit (since for the monk, abundant step is a move action): 50% miss chance: 71, yay! To hit: AC 35, damage: 19 (magical, lawful, cold iron, silver, adamantine), plus stun attempt: Fort save, DC 25 or he is permanently blind.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 182/240, Blindsence 60' Character  d20+24=44 ; d20+24=39 ; 2d8+16=28 ; 2d8+16=23 ;
Monday March 13th, 2017 5:05:18 PM

"I can take a few of those, but not all day long, that damn well hurt.... Where do you want me now? If I can't get the man, what do you want me facing? Unless told different, I'm going for the 3 headed dragon thing...."
Zane charges in on the three headed beast....

Zane tries to wholop the beast, Hitting it with a solid upper cut to the middle heads chin.

Attack AC 44 (Crit Confirm 39) Damage 28 (+23 if crit)

Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22 
Monday March 13th, 2017 9:49:00 PM

Well I have a couple of crazy ideas, but those haven't been panning out for us lately... I'll play this safe and fight fire with fire.
still hidden behind his wallBeri channels his earthquake spell into d3 fire elementals, hopefully one for each head.

***current
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity , Earthquake

Form- Druid(1000 faces)

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+21=39 ; 2d8+5=8 ; 4d6=8 ; d6=1 ;
Monday March 13th, 2017 11:54:10 PM

The horned cleric crashes head first into the wall of force. Rubbing his head he just has time to see Garret blink and realizes the halfling beat him to the monstrologer. Grumbling he turns around and lashes at the serpent as it darts past (AoO)

Actions
--------------------
AoO with bastard sword Hit AC 39 for 8 dmg + 8 flanking + 1 electric (embryon's tear) = 17dmg
(more to come, full round attack takes a couple minutes to type and roll)

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+21=32 ; 2d8+5=16 ; 4d6=9 ; d20+22=41 ; d20+22=41 ; d8+5=9 ; d8+5=12 ; 4d6=19 ; d20+21=25 ; d8+5=9 ; 4d6=12 ; d20+17=19 ; d20+17=24 ; d20+16=21 ; 2d8+5=13 ; d8+5=10 ; 4d6=16 ; 4d6=16 ; d20+23=35 ; 2d8+5=11 ; 4d6=12 ; d20+23=29 ; d20+23=37 ; d20+23=42 ; d20+23=40 ; d20+23=40 ; 2d8+5=15 ; 2d8+5=7 ; 2d8+5=19 ; 2d8+5=13 ; 2d8+5=20 ; 4d6=12 ; 4d6=20 ; 4d6=15 ; 4d6=13 ;
Tuesday March 14th, 2017 12:22:56 AM

Bosk watches as the stranges creatures attack his friends and leaves the monsterologer to Garret as he looks for to take out some of the monstrosities as quickly as possible. He takes a 5ft step to make sure he is flanking an enemy (preferably the 3 headed beast, flanking with Zane and giving him +2 flanking bonus, but top priority is I am flanking)

Full Atk 3 headed dragon?
----------------------------
Main Hand Atk 1 with bastard sword hit AC 33 (+1...forgot haste) for 16dmg + 9 sneak = 25dmg
Off Hand Atk 1 with armor spike hit AC 41 (confirm crit = 41) for 9 dmg +12 crit + 19 sneak = 40dmg
Nat Horn Atk Hit AC 25 for 9 dmg +12 sneak = 21dmg
Main Hand Atk 2 with bastard sword hit AC 24 for 13 dmg + 16 sneak = 29
Off Hand Atk 2 with amor spike hit AC 24 for 10 dmg + 16 sneak = 26
Haste Atk Hit AC 35 with bastard sword for 11 dmg + 12 sneak = 23dmg

(If needed)
AoO 1 Hit AC 29 for 15 dmg + 12 sneak = 27 dmg
AoO 2 Hit AC 37 for 7 dmg + 20 sneak = 27 dmg
AoO 3 Hit AC 42 (confirm crit 40) for 19 dmg + 13 crit + 15 sneak = 47 dmg
AoO 4 Hit AC 40 for 20 dmg + 13 sneak = 33 dmg

[DM Hugh] - The Arena  d20+14=33 d20+15=24 d20+28=43 d20+26=38 d20+24=26 d20+24=39 d20+24=31 d20+23=25 d20+23=31 2d8(5+4)+8=17 d20+13=29 d20+15=25 d20-3=10
Tuesday March 14th, 2017 1:56:20 AM

Tink starts to gain some altitude pointing out that the Gornych can self-heal and the smaller dragon (relatively speaking) has poison quills it can launch. She then starts summoning.

Restlin points out the Monstrologer is protected by a cube of force and that he does not have enough disintegrations to take it down. He reflects on the limited wish mimicking a disintegration and lashes out at the colossal serpent as it bites Zane but he does not hit it. He then prepares to hit the serpent with a maze next time it lashes out.

Sesha holds her ground and casts ethereal jaunt defensively.

Garret disappears from sight using abundant step to get up on the catwalk with the Monstrologer. He punches the monstrologer in the darkness but the man resists the blinding effect.

Zane lands a solid blow hitting the 3-headed beast with an upper cut catching it in a vulnerable position but he still notices the 3 headed dragon take less damage than it should.

Beri starts channeling his earthquake into a summon spell opting to play it safe.

Bosk catches the serpent with an AOO then follows Zane in going after the 3 huge three headed dragon moving to gain flanking. (OOC: You started by wall of force above ground at cat walk, the 3 headed dragon is still currently on the ground so you have to move to get within range, single attack) Bosk lands a blow on the 3 headed dragon but also notices his attack not doing as much damage as it should.

The Monstrologer flips another lever on the apparatus and a massive draconic creature with a birdlike head lets loose a piercing scream as it emerges from one of the caves and sees the party.

The Monstrologer then defensively casts a spell (spellcraft : 23 Highlight to display spoiler: {greater shadow evocation}) and a Large magic hand appears between the monstrologer and Garret.

Garret : (DC 24 will save Highlight to display spoiler: {You recognize the large hand as an illusion so it will not effect you as strongly as if you didn't notice it wasn't an illusion})

The hand bullrushes Garret away from the monstrologer and keeps the monk 5 feet away from the monstrologer and Garret. To get to the monstrologer Garret needs to bull rush the hand.

The 3 headed dragon takes a 5 foot step back and then attacks Zane and Bosk with 3 heads and its claws. Zane gets bit by one of the heads for 17 damage.

The Peluda moves to backup the Gornych swinging its tail at Zane as Sesha went enthereal. The tail misses.

The serpent creature bursts forth from the water, this time targetting Restlin but the mage priest is ready and the serpent launches itself into the maze (rolled a 25 to overcome spell resistance)

Monstrologer: effected by 3 spells, 19 damage, has spell resistance
Gornych: 66 damage, has spell resistance
Peluda (large spiny dragon): unharmed, has spell resistance
Collosal serpent dragon thing: 17 dmg , has spell resistance, trapped in maze
huge dragon with bird head: unharmed
Restlin: 25 damage
Tink: 0 damage
Bosk: 0 damage
Sesha: 10 damage
Zane: 75 damage, haste effect dispelled

Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 185/192 +0/18 temp HP(Spells) Luck Points: 13/21  d20+24=34 ; d20+19=24 ; d20=6 ; d12=3 ;
Tuesday March 14th, 2017 11:03:05 AM

"That serpent could potentially be back any moment. Hopefully it's not too bright."

He looks to his remaining targets. The three headed thing was damaged already and had regeneration. The bird thing was bigger than the spiny thing, so he figures he'll target that. He pulls a little ball of gum from his pouch, making sure the quicksilver didn't leak out. He coughs a bit, then breaths a cloud of smoke onto the thing, which promptly changes shape to that of a small lizard.

The small lizard streaks at the bird-headed dragon, hopefully making it much easier to deal with.

***

Standard: Cast Polymorph any object on the bird-headed dragon. If successful, the thing turns into a plain old 1/6HD lizard. Fort save DC is 36 (forgot to add +2 for spell focus-transumtation to the roll). Spell resistance check: 29.

Move: Hover (fly autopass)
Mage's sword flails uselessly against the wall of force

Mage armor & overland flight: long time
Fox's cunning - 9 rounds
Mage's sword: 12 rounds
Cat's Grace - 10 rounds
Bull's Endurance - 13 rounds

AC is 22/13/19 this round.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:155/155 Ki:15/19 CMD: 37 SR: 26]  d20+23=36 ; d100=59 ; d20+20=32 ; d100=43 ;
Tuesday March 14th, 2017 4:54:52 PM

Garret sees the hand is just an illusion (will save 36) and tries to push past it, reaching out for the enemy.

OOC:
50% miss chance vs. hand: 59
Bull rush attempt: 32
If bull rush success, 50% miss chance vs. monstrologer: 43 miss

Zane (JCC) AC 33, CMB 21, CMD 36, HP 165/240, Blindsence 60' Character  d20+18=29 ; d20+18=38 ; d20+13=18 ; d20+18=35 ; 2d8+16=24 ; 2d8+16=24 ; 2d8+16=25 ;
Tuesday March 14th, 2017 6:35:56 PM

Zane takes a 5' step in, (assume Zane is hovering) and unleashes a flurry of attacks on its various heads.

Flurry 1 AC 29 Damage 24
Flurry 2 AC 38 (confirm 35) Damage 24 (+25 if confirm)
Flurry 3 AC 18

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d4+1=4 ; d8=1 ; d8=5 ; d8=3 ; d8=6 ;
Tuesday March 14th, 2017 7:20:40 PM

Tink completes her spell and summons some Lilend Azatas to the party

"Thankyou for coming, ladies. Now I has some tasks for you" That is as polite as Tink can manage given the battle going on around her.

She directs the azatas on how to act, whilst keeping her own position in the air.

LA#1
Move action: Start Bardic Performance - Inspire Courage. Any ally who can hear LA#1 gains a +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Ready action: Cast Sound Burst at any enemy in range and able to be targetted. 1pt sonic damage and must succeed on a Fort Save vs DC16 or be stunned for 1 round

LA#2
Move action: Start Bardic Performance - Inspire Competance. Any ally within 30ft who can hear LA#2 gains a +3 comp bonus on skill checks
Ready action: Cast Sound Burst at any enemy in range and able to be targetted. 5pts sonic damage and must succeed on a Fort Save vs DC16 or be stunned for 1 round

LA#3
Move action: Fly up 35ft in the air
Ready action: Cast Sound Burst at any enemy in range and able to be targetted. 3pts sonic damage and must succeed on a Fort Save vs DC16 or be stunned for 1 round

LA#4
Move action: Fly up 35ft in the air
Ready action: Cast Sound Burst at any enemy in range and able to be targetted. 6pts sonic damage and must succeed on a Fort Save vs DC16 or be stunned for 1 round


Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22  d3=2 ; d20+21=39 ; d20+21=27 ; d20+21=22 ; d20+21=29 ; 2d8+9=18 ; 2d8+9=11 ; 2d8+9=14 ; 2d8+9=19 ;
Tuesday March 14th, 2017 9:26:50 PM

Two greater fire elementals appear before the fire breathing dragon. The elementals glance at eachother and appear to smile before tearing into the dragon before them, testing their flames against his.

greater fire elemental 1-hp 149
***
slam1 attack =d20+21=39 ;
slam1 damage = 2d8+9=18 plus burn

slam2 attack d20+21=27 ;
slam2 damage = 2d8+9=11 plus burn
greater fire elemental 2-hp 149

greater fire elemental 2-hp 149
***
greater fire elemental 1-hp 149
slam1 attack = d20+21=22
slam2 damage =2d8+9=14 plus burn

slam2 attack d20+21=29;
slam2 damage = 2d8+9=19 plus burn

****greater fire elemental details****
Senses darkvision 60 ft.;
+4 enhancement bonus to Strength and Constitution -augmented summoning
AC 23, touch 17, flat-footed 14 (+8 Dex, +1 dodge, +6 natural, –2 size)
Fort +12, Ref +16, Will +6
DR 10/—, Immune elemental traits, fire

Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22 
Tuesday March 14th, 2017 9:37:36 PM

With the fire elementals on their way Beri calls forth a Lightning storm inside the cave, being careful to make sure any clouds won't obstruct anyone view, keeps the clouds thin enough that nothing will be able to hide in them, and makes sure no cage doors are blocked to avoid any surprises.

***spell list and active spells***
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity

Form- Druid(1000 faces)

Active spells
fire elementals round 1/16
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack

[DM Hugh] - The Arena  d20+19=29 ; d20+7=25 ; d20+7=21 ; d20+7=26 ; d20+7=23 ; d20+16=26 ; d20+14=23 ; d20+14=16 ; d20+14=34 ; d20+14=29 ; d20+16=20 ; d20+27=37 ; d6=5 ; 10d6=39 ; d20+19=21 ; d20+14=25 ; d20-3=5 ; d20+18=38 ; d20+18=27 ; d20+18=34 ; d20+13=30 ; 2d6+8=17 ; d6+8=12 ;
Wednesday March 15th, 2017 5:43:11 AM

Restlin casts polymorph any object at the new dragon on the block. He overcomes the creature's spell resistance and the dragon fails to resist.

Garret push pasts the hand but misses the Monstrologer.

Zane flurries at the Gornych catching it with 2 attacks and striking a vulnerable spot with the other. The Gornych still shrugs off some of the damage.

Tink completes her spell and summons some Lilend Azatas. 2 of the Azatas are on the ground within range of Zane, Bosk and Beri (OOC: only 1 of the effects work as they don't stack). The other 2 Azatas take to the air. All 4 Azatas use sound bursts leveled at the Gornych and the Peluda. (rolled 25,21,26,23) for spell resistance so the Peluda is affected by all and the Gornych is only affected by 1. The 2 creatures make all their saves.

Beri finishes his summon and 2 fire elementals appear near the 3 headed dragon. Each elemental hits with a single attack. The burning does nothing but the slams deal less damage than expected.

Beri starts to cast a chain lightning spell.

The Cleric's hand attempts to grapple Garret but fails. The cleric defensively casts a spell (Spellcraft DC 22 Highlight to display spoiler: { destruction } ) Garret gets hit by unholy fire. (DC 24 Fort Save or take 170 points of damage. If Garret makes the save he takes 39 damage)

The Gornych pauses for a second and then attacks missing with all 3 heads missing.

The Serpent is still trapped in the maze.

The bird-dragon is still trapped in the form of a lizard.

The Peluda makes a full attack on Zane. The Peluda bites Zane and then slashes him with one of its claws, completely missing with the other claw and its tail. (29 damage total)

(Elementals, Zane, Bosk perception 45 Highlight to display spoiler: {There is a huge invisible creature within 30 feet of you})
Sesha, Beri, Restlin, Tink, Azatas perception 50 Highlight to display spoiler: {There is a huge invisible creature within 30 feet of the Gornych, Zane, Bosk and the elementals)}
Anyone attacking the Gornych DC 20 will save :Highlight to display spoiler: { Highlight to display spoiler:The Gornych is an illusion}

Monstrologer: effected by 3 spells, 19 damage, has spell resistance
Gornych: 132 damage, has spell resistance
Peluda (large spiny dragon): 15 damage, has spell resistance
Collosal serpent dragon thing: 17 dmg , has spell resistance, trapped in maze
huge dragon with bird head: unharmed,turned into a lizard
Restlin: 25 damage
Tink: 0 damage
Bosk: 0 damage
Sesha: 10 damage
Zane: 104 damage, haste effect dispelled



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP:155/155 Ki:14/19 CMD: 37 SR: 26]  d20+19=20 ; d20+19=37 ; d100=30 ; d100=45 ; d100=82 ; d20+20=34 ; 2d8+7=12 ; d100=38 ; d100=99 ; d20+15=31 ; 2d8+7=13 ; d100=10 ; d100=54 ; d20+10=27 ; 2d8+7=10 ; d100=18 ; d100=22 ;
Wednesday March 15th, 2017 9:14:26 AM

Garret slips past the hand and starts swinging at where he things the monstrologer is standing. He doges the holy fire (Improved evasion) and swings his arms. Mostly he hits nothing but darkness, but a couple blows feel like the land on the guy.

OOC:
Garret has SR 26.
Fort save: 20. Hero point re-roll: 37
Full attack on monstrologer: 50% miss chance-AC-dam (Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine):
30 - miss/45 - miss/82-34-12/38 - miss/99-31-13/10 - miss/54-27-10/18 - miss/22 - miss


Restlin (Carl) -- AC +16/+7/+13 CMD: +18 HP: 185/192 +0/18 temp HP(Spells) Luck Points: 14/21  d20+20=37 ; d20+11=19 ;
Wednesday March 15th, 2017 1:59:01 PM

Restlin can see invisible stuff. My bad for not including it in my footer. Will save 37 (attacked it earlier) to disbelieve illusion.

***

"That three headed thing is displaced!" Restlin announces through their link. The magepriest takes a small, shiny marble out of his pouch and throws it at the invisible monster. The marble shatters into countless tiny glowing fragments in a blinding flash of light.

***

Move: Hover (autopass fly check)
Standard: Glitterdust - Will save DC 19 or blinded. Invisible creature is covered in glowy stuff and is visible. Radius is 10', I'll get as much of the creature as I can.

See invisible: Permanent
Mage armor & overland flight: long time
Fox's cunning - 8 rounds
Mage's sword: 11 rounds
Cat's Grace - 9 rounds
Bull's Endurance - 12 rounds
Glitterdust - 15 rounds

Zane (JCC) AC 33, CMB 21, CMD 36, HP 165/240, Blindsence 60' Character  d20+18=38 ; d20+18=30 ; d20+13=25 ; d20+18=26 ; 2d8+16=29 ; 2d8+16=21 ; 2d8+16=26 ; 2d8+16=21 ;
Wednesday March 15th, 2017 3:53:08 PM

Zane takes a moment and indicates the direction, "Don't know what it is, but it's about 15' that way...."

Zane steps to get range on the invisible thing (5'), but hits the same target as before.... (unless it goes down then switch to the freshly glitterdusted one)

Flurry 1 AC 38 (confirm 26) Damage 29 (+if confirm 21)
Flurry 2 AC 30 Damage 21
Flurry 3 AC 25 Damage 26

Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22  d20+16=31 ; d20+16=35 ; d20+6=13 ; d20+6=19 ; 5d6=10 ; 5d6+31=47 ; d20+31=49 ; d20+21=30 ; d20+21=22 ; d20+21=36 ; d20+21=22 ; 2d8+9=14 ; 2d8+9=17 ; 2d8+9=21 ; 2d8+9=15 ;
Wednesday March 15th, 2017 9:55:42 PM

Thanks for the heads up Restlin, that explains why my elementals are so frustrated. Let's give them a helping hand shall we?
Beri looks at the three headed dragon and almost feels like he can see the displacement, but it could just be his imagination. Not that it matters, a little faerie fire will clear that right up!
Beri targets the dragon, making it's true location known to the elementals... and for good measure, he sends a lightning bold screaming down on it's center head once the faerie fire is cast.
lightning damage = 5d6=10
perception= d20+31=49

***spell list and active spells***
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity

Form- Druid(1000 faces)

Active spells
fire elementals round 2/16
lightning storm- bolt 1/15
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack
Inspire Courage. +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Inspire Competance. +3 comp bonus on skill checks

***Elementals****

The elementals look at eachother, the back at the three headed dragon. They know their slams hit where they aimed and yet... *crack* ... the lightning strikes, and they see the faerie fire has revealed the reason their attacks missed before. They take aim and make another round of attacks

greater fire elemental 1-hp 149
***
slam1 attack = d20+21=30 (+2 Bardic Performance = 32)
slam1 damage = 2d8+9=14 plus burn (+2 Bardic Performance = 16)

slam2 attack d20+21=22 (+2 Bardic Performance = 24)
slam2 damage = 2d8+9=17 plus burn (+2 Bardic Performance = 19)
perception= d20+16=31
will save = 13

greater fire elemental 2-hp 149
***
slam1 attack = d d20+21=36 (+2 Bardic Performance = 38)
slam2 damage =2d8+9=21 plus burn (+2 Bardic Performance = 23)

slam2 attack d20+21=22 (+2 Bardic Performance = 24)
slam2 damage = 2d8+9=15 plus burn (+2 Bardic Performance = 17)
perception= d20+16=35
will save = 19

****greater fire elemental details****
Senses darkvision 60 ft.;
+4 enhancement bonus to Strength and Constitution -augmented summoning
AC 23, touch 17, flat-footed 14 (+8 Dex, +1 dodge, +6 natural, –2 size)
Fort +12, Ref +16, Will +6
DR 10/—, Immune elemental traits, fire

Inspire Courage. +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Inspire Competance. +3 comp bonus on skill checks



Sesha [AC 31 /21 To/29 Fl] | HP 159/147 | CMD 22]  d20+29=41 ; d20+29=45 ; d100=77 ; d100=8 ;
Wednesday March 15th, 2017 10:53:09 PM


Sesha watches Zane, considering his damage taken. She crushes a tiny bead in her spell component pouch and casts stoneskin on the cleric, holding her ground again.

She has little trouble keeping her concentration, and finds the leyline she sought was a strong one. She takes a moment to relay through the link.

"There's not much room here for me to operate offensively. If you need something, tell me. I'll be supporting as best I can."

Defensive cast: 41
Bend Leyline: 45
Ley Check: 85
Ethereal Jaunt: Success. No last minute shift.

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells  
Wednesday March 15th, 2017 11:56:28 PM

We need to keep this guy from freeing any more creatures. Bosk casts dimension door to move into the cube with the monstorologer.

ooc: Sorry for the missed post yesterday. We had our 20 week ultrasound on the other side of the city. I tried emaiing for someone to post for me.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d20+14=26 ; d20+14=25 ; 2d6+10=17 ; 2d6+10=17 ; d8=2 ; d8=5 ; d20+7=22 ; d20+7=18 ;
Thursday March 16th, 2017 1:25:58 AM

Tink directs the two azatas on the ground to dispatch of the lizard. She's hoping that since the performances are different that they will all work (otherwise just the Inspire Courage)

She keeps her own spells ready, just in case.

----------------
LA#1
Free action: Maintain Bardic Performance - Inspire Courage. Any ally who can hear LA#1 gains a +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Move action: Move up to the lizard
Standard action: Clobber the lizard. Hit AC26 for 17pts damage

LA#2
Free action: Maintain Bardic Performance - Inspire Competance. Any ally within 30ft who can hear LA#2 gains a +3 comp bonus on skill checks
Move action: Move up to the lizard
Standard action: Clobber the lizard. Hit AC25 for 17pts damage

LA#3
Ready action: Cast Sound Burst at the glittery Gornych when in range and able to be targetted. 2pts sonic damage and must succeed on a Fort Save vs DC16 or be stunned for 1 round. SR check: 22

LA#4
Ready action: Cast Sound Burst at the glittery Gornych when in range and able to be targetted. 5pts sonic damage and must succeed on a Fort Save vs DC16 or be stunned for 1 round. SR check: 18


[DM Hugh] - The Arena  d20+17=34 ; d20+14=16 ; d20+14=21 ; d20+17=30 ; d20+16=20 ; d20+16=31 ; d20+14=26 ; d4=3 ; 5d6=18 ; 5d6=12 ; 5d6=19 ; d20+26=44 ; d4+9=12 ; d20-3=17 ; d20+13=27 ; d20+23=34 ; d20+27=36 ; d20+17=27
Thursday March 16th, 2017 4:31:12 AM

Garret resists most of the unholy flame but the Cleric's magical might overcomes his protection. (34 vs SR) The monk then hits the Cleric with 3 of his strikes from the flurry.

Restlin points out that the three headed dragon is displaced and then targets it with glitterdust. The creature heroically resists being blinded but is partially outlined by the dust. (OOC creature is huge so it is part invisible part visible w/ a 10 foot spread)

Zane sees that the glitterdusted creature looks the same as the creature he is fighting and realizes the creature he was fighting is an illusion so he moves and attacks the dusted creature striking it once but not critically (OOC: since you moved you only get 1 attack)

Beri tries to target the partially visible creature but fails to overcome the beast's protection (OOC: rolled 20 on your check to overcome SR). His lightning bolt however is strong enough to get past its magical protection. The beast manages to dodge some of the lightning bolt.

Both elementals hit with one of their slam attacks doing less damage than expected again. (OOC: has DR; immune to burn)

Sesha confers stoneskin on Zane.

Bosk dimension doors onto the catwalk.

Tink directs her Azatas to attack the lizard and use soundburst. Neither of the Azatas manage to hit the lizard and neither of the Azatas overcome the Gornych's protection.

The Gornych turns all 3 heads towards Zane and spews 3 overlapping cones of flame at the dragon disciple. (18 damage / reflex DC 28 for 9; 12 damage / reflex DC 28 for 6, 19 damage/DC28 for 9)

The lizard tries to bite an Azata. (44 vs AC; 12 damage)

The serpent is still trapped in the maze.

The Peluda moves to keep up with Zane and then swings at the Taur with its tail but misses.

The monstrologer casts a spell defensively (spellcraft DC 24 Highlight to display spoiler: { wail of the banshee}) and an ungodly scream issues from the monstrologer. (OOC: Both Garret and Bosk take 170 points of damage unless they make the save)

The hand tries to grapple Bosk this time and successfully grapples the cleric. (Bosk: DC 24 will save Highlight to display spoiler: { you notice the hand is a shadow only 60% effective moving forward})

Monstrologer: effected by 3 spells, 54 damage, has spell resistance
Gornych: 172 damage, has spell resistance
Peluda (large spiny dragon): 15 damage, has spell resistance
Collosal serpent dragon thing: 17 dmg , has spell resistance, trapped in maze
huge dragon with bird head: unharmed,turned into a lizard
Restlin: 25 damage
Tink: 0 damage
Bosk: 0 damage + potentially 170 damage; grappled
Garret: 39 damage + potentially 170 damage
Sesha: 10 damage
Zane: 104 damage, haste effect dispelled; potential damage from 3 cones of flame
Azata: 12 damage


Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 116/155 Ki:14/19 CMD: 37 SR: 26]  d20+19=25 ; d20+19=25 ; d100=73 d20+27=41 4d8(6+3+5+2)+7=23 d100=43 d100=48 d100=77 d20+22=40 2d8(4+4)+7=15 d100=96 d20+17=18 2d8(1+5)+7=13 d100=10 d100=55 d20+12=29 2d8(1+5)+7=13 d100=62 d20+27=45 2d8(1+1)+7=9
Thursday March 16th, 2017 9:19:30 AM

Garret prepares to attack again when the monstrologer creates that scream. Garret's eyes bulge and he covers his ears with his hands for a moment, letting the sound pass. It still hurt him, but he moved back into position to attempt another attack with arms and legs flying about in the darkness.

OOC:
Fort save: 25+2=27
Attacks: 50% miss-Hit AC-Dam:
73-41-23 plus Fort Save, DC 25 or permanently blinded
43-miss/48-miss/77-40-15/96-18-13/10-miss/55-29-13/62-45-9

Restlin (Carl) -- AC +18/+9/+13 CMD: +18 HP: 185/192 +0/18 temp HP(Spells) Luck Points: 16/21  d20+32=52 ; d20+32=42 ; 4d6+3=21 ; 4d6+3=15 ; d20=1 ;
Thursday March 16th, 2017 12:15:17 PM

Still no new monsters. Either Bosk and Garret were keeping that guy up there busy, or he was out of monsters. Either way it was good news.

Restlin continues to hover where he is, but moves his mage sword to start attacking the former dragon now lizard.

***

Move: Hover (autopass fly check)
Standard: Move mage's sword to attack polymorphed dragon. Hit AC 52 (nat 20 - threat confirm 42). Damage 21 (36 if crit confirmed)

See invisible: Permanent
Mage armor & overland flight: long time
Fox's cunning - 7 rounds
Mage's sword: 10 rounds
Cat's Grace - 8 rounds
Bull's Endurance - 11 rounds
Glitterdust - 14 rounds

AC is 19/10/14 this round.

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+20=25 ;
Thursday March 16th, 2017 8:23:49 PM

Bosk feels the creature's scream echoing in his head, literally tearing his brain apart...but luck is on his side and he manages to shrug it off somehow. Silently he thanks Waard that Restlin is close by, for surely this was his luck acting upon him.

Actions :
Fort Save = 26! Passed! (Just made it thanks to Restlin's bonus. (+4 cloak, +2 Restlin, +3 Con, +1 legacy Item, +11 class bonuses) If for some reason Restin's bonus is not counted I will use a hero point to boost it up to passing.

(More to come after dinner, but I wanted to get this in, just in case it affected others actions.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 121/240, Blindsence 60' Character  d20+19=29 ; d20+19=24 ; d20+19=22 ; d20+20=39 ; d20+20=29 ; d20+15=35 ; d20+20=28 ; d20+15=34 ; 2d8+16=29 ; 2d8+16=23 ; 2d8+16=23 ; 2d8+16=26 ; 2d8+16=26 ;
Thursday March 16th, 2017 8:53:25 PM

Zane manages to dodge one of the breath weapons, taking the full brunt of the second and third.... (10 points absorbed from each(stoneskin), 1st avoided fully)

If needed Zane will take a 5' to keep him in reach (10' and please fix last round) He then unloads another flurry....

Flurry 1 AC 39 (crit confirm AC 28) Damage 29 (crit +26)
Flurry 2 AC 29 Damage 23
Flurry 3 AC 35 (crit confirm AC 34) Damage 23 (crit +26)

Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22  5d6+10=19 ; d20+23=32 ; d20+23=34 ; d20+23=36 ; d20+23=39 ; 2d8+11=26 ; 2d8+11=18 ; 2d8+11=25 ; 2d8+11=24 ; d20+6=20 ; d20+6=25 ;
Thursday March 16th, 2017 9:33:55 PM

Another lightning bolt comes crashing down on top of the three headed dragon
lightning damage = 5d6=19

***Greater Fire Elementals****
*crack*
another lightning strikes, and the elementals take the continued lightning attack as a queue to keep tacking this target until it falls, at which point they will try their hand at that shimmering invisible thing close by. Perhapse it was the sound of the lightning, or perhaps trial and error in attacking, but both elementals are now able to see clearly where the Gornych really is ( saves 20 and 25). They take aim and make another round of attacks.

greater fire elemental 1- hp 149[/b[
***
slam1 attack = d20+23=32
slam1 damage = 2d8+11=26

slam2 attack d20+23=34
slam2 damage = 2d8+11=18
will save = d20+6=20

[b][greater fire elemental 2-hp 149

***
slam1 attack = d20+23=36
slam2 damage = 2d8+11=25

slam2 attack d20+23=39
slam2 damage = 2d8+11=24
will save = d20+6=25 ;
****greater fire elemental details****
Senses darkvision 60 ft.;
+4 enhancement bonus to Strength and Constitution -augmented summoning
AC 23, touch 17, flat-footed 14 (+8 Dex, +1 dodge, +6 natural, –2 size)
Fort +12, Ref +16, Will +6
DR 10/—, Immune elemental traits, fire

Inspire Courage. +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Inspire Competance. +3 comp bonus on skill checks

***Beri's actions coming***

Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22 
Thursday March 16th, 2017 10:08:55 PM

Beri hears a shriek followed by the groans of a few of the Iron Dragons. His mind races through the forms he knows, but can't think of anything he's come across that's immune to such an attack.
Zane... or anyone else I can reach, let me know if you need a heal spell and I'll run up and help
Beri readies an action and should anyone looks like they are about to fall (or call out via ring) he will run to them and cast heal

***spell list and active spells***
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity

Form- Dwarf(1000 faces)

Active spells
fire elementals round 3/16
lightning storm- bolt 2/15
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack
Inspire Courage. +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Inspire Competence. +3 comp bonus on skill checks


Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+22=26 ; d20+22=34 ; d8+5=7 ; 4d6=7 ; d20+21=23 ; d20+17=33 ; 2d8+5=16 ; 4d6=13 ; d20+17=33 ; d8+5=10 ; 4d6=11 ; d20+23=29 ; 2d8+5=19 ; 4d6=21 ; d20+23=32 ; 2d8+5=13 ; 4d6=12 ;
Thursday March 16th, 2017 10:54:52 PM

Bosk shakes his head as he tries to stop the room from spinning. Fortunately the darkness eases the pounding in his head while his dark vision and blind fighting ability allow him to move about less hindered. I am a denizen of the Shadowlands, the darkness my second home. I begged you to save the lives of these creatures. When you die, remember that their eradication was your fault, and that you left us no choice. The cleric takes a 5 ft step (to flank with Garret) and unleashes a full attack though his aim is not quite as accurate as it could be.

Full Atk Monstrologer
----------------------------
Main Hand Atk 1 with bastard sword hit AC 26 (I assume this is a miss)
Off Hand Atk 1 with armor spike hit AC 34 for 7 dmg 7 sneak = 14 dmg
Nat Horn Atk Hit AC 23 (I assume this is a miss)
Main Hand Atk 2 with bastard sword hit AC 33 for 16 dmg + 13 sneak = 29 dmg
Off Hand Atk 2 with amor spike hit AC 33 for 10 dmg + 11 sneak = 21 dmg
Haste Atk Hit AC 29 with bastard sword for 19 dmg + 21 sneak = 40 dmg

(If needed)
AoO 1 Hit AC 32 for 13 dmg + 12 sneak = 25 dmg


Sesha [AC 31 /21 To/29 Fl] | HP 159/147 | CMD 22]  d20+28=47 ; d100=48 ; d20+22=35 ;
Thursday March 16th, 2017 11:33:43 PM


Sesha is fairly lost in this battle. She can't get to Garret or Bosk, can't hurt the enemy, and is at some real risk from the enemies here.

With a frown, she targets the Peluda, a creature which she recognizes.

"Run away, false dragon. We are the Iron Dragons, and we have slain your betters without trouble. We have their scales, their skins, and their power. Leave here and flee with your life."

She casts fear, overcoming the natural spell resistance without much effort. She includes the "Powdered Horn of a Panic'd Bison", a Tinker with magic component, hoping to harness the components captured fear to aid her spell.

Beat SR: 35 (16 + Greater Spell Pen + 2 bonus from gear)

Fear. DC: 23 (Includes +2 from Tinker with Magic.)

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d100=18 ;
Friday March 17th, 2017 12:45:09 AM

ooc: I was just emailed about being grappled. I don't think a blinking character can be grappled, but roll for miss chance = 18. Grapple failed.

Sesha [AC 31 /21 To/29 Fl] | HP 159/147 | CMD 22]  d100=31 ;
Friday March 17th, 2017 12:58:17 AM

(Random chance to fail on ethereal jaunt. Pass)

Sesha [AC 31 /21 To/29 Fl] | HP 159/147 | CMD 22] 
Friday March 17th, 2017 12:58:56 AM

( I mean blink)

[DM Hugh] - The Arena  d20+16=28 ; d20+14=16 ; d20+14=28 ; d20+11=15 ; d20=15 ; 2d4=5 ; d4=4 ; d20+23=28 ; d20+15=21 ; d20+13=32 ; d20+13=22 ; d20-3=9 ; d20+26=32 ; d4+9=11 ;
Friday March 17th, 2017 6:35:20 AM

Garret resists the effect of the spell thanks to Warrd's own luck provided by Restlin and then flurries at the Monstrologer hitting him 3 times. The monstrologer heroically resists going blind.

Restlin uses his mage's sword to attack the lizard catching it in a weak spot.

Bosk also manages to resist the effect of the scream. He says he is a denizen of the shadows and reminds the Monstrologer that the shadowlands is his second home. (OOC: Bosk is still grappled by the hand so he can't move to gain flanking but he can attack b/c of his size) He catches the Monstrologer once (OOC: -2 from grappling means only 1 attack hits) with his off hand.

Zane flurries critically catching the Gornych three times, 2 of the attacks causing considerable damage. (OOC: fixed last round; additional 1 of your attacks hit) The dragon disciple has slain the Gornych.

Beri's lightning bolt hits the Gornych's corpse and the elementals confirm its death.

Beri then prepares to heal someone should it look like they are in trouble.

Sesha tinkers with a fear spell to cause the Peluda to flee in panicked. It runs towards the entrance of the labyrinth.

The Monstrologer sees the Gornych fall and says, "You killed Gornych. I do have one last surprise, though, you see I knew you were in the maze and I summoned a monster swarm as a contingency and it is still in effect" and flips a switch on the apparatus again. The last cage is now open and 5 large red and yellow two legged dragon looking creatures, four large two legged dragon looking creatures with dull blue scales tinged with ice and one large muscular dragon looking creature with horns jutting from it's beaked head, and spikes cover its hide even in places on its winged arms flood the arena from the last cell.

The monstrologer defensively casts a spell and disappears. (spellcraft DC 23 Highlight to display spoiler: {Ethereal Jaunt})

Bosk, Garret Perception 23 : Highlight to display spoiler: { you think you perceive some movement going straight down through the floor}

Anyone with True Seeing looking at monstrologer Highlight to display spoiler: {The monstrologer is invisible and insubstantial ie ethereal and is directly below the catwalk}

Bosk notices the hand grappling him is a shadow (rolled will save of 32) and the hand fails to maintain its grapple on the cleric.

The serpent is still trapped in the maze.

The lizard continues its attack on the Azata hitting it with another bite.

Monstrologer: effected by 4 spells,101 damage, has spell resistance
Gornych: dead
Peluda (large spiny dragon): 15 damage, has spell resistance, panicked
Collosal serpent dragon thing: 17 dmg , has spell resistance, trapped in maze
huge dragon with bird head: unharmed,turned into a lizard: 57 damage
Restlin: 25 damage
Tink: 0 damage
Bosk: 0 damage
Garret: 39 damage
Sesha: 10 damage
Zane: 116 damage, haste effect dispelled;
Azata: 23 damage
flame drake 1 : unharmed
flame drake 2 : unharmed
flame drake 3 : unharmed
flame drake 4 : unharmed
flame drake 5 : unharmed
frost drake 1 : unharmed
frost drake 2 : unharmed
frost drake 3 : unharmed
frost drake 4 : unharmed
rift drake : unharmed

Restlin (Carl) -- AC +18/+9/+13 CMD: +18 HP: 185/192 +0/18 temp HP(Spells) Luck Points: 12/21  d12=12 ; d20+23=43 ; d20+32=33 ; d20=12 ;
Friday March 17th, 2017 9:49:25 AM

Restlin decides to press his luck (rolled 12 - success, I choose to regain a spent spell). He fishes in his component pouch and finds a group of 15 silver pins...guess he packed extra!

He takes the pins in his hand and tightly grips a glass rod, driving the pins inside. He shoves the rod on the top of his maximize spell rod and briskly rubs a bit of mink fur along the length, taking aim at the lone rift drake. A bolt of lightning shoots forth, striking the drake and arcing to all of the other drakes.

Meanwhile, the mage's sword continues its onslaught on the polymorphed dragon, but somehow can't find an opening in the tiny thing's defense (nat 1).

***

Move: Hover (autopass)
Free: Press your luck success - regained chain lightning
Standard: Maximized chain lightning - 90 damage to all drakes - Reflex save DC 43 for half damage on rift drake, DC 41 for all others

See invisible: Permanent
Mage armor & overland flight: long time
Fox's cunning - 6 rounds
Mage's sword: 9 rounds
Cat's Grace - 7 rounds
Bull's Endurance - 10 rounds
Glitterdust - 13 rounds

AC is 30/21/25 this round.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 116/155 Ki:14/19 CMD: 37 SR: 26]  d20+27=39 ;
Friday March 17th, 2017 10:28:36 AM

In the darkness, Garret keeps punching for a moment before he realizes that the object of his attacks is no longer there. He stops and feels around and says through the link, "I think he went through the floor, but I can't reach him any more."

Sesha [AC 31 /21 To/29 Fl] | HP 159/147 | CMD 22]  d100=34 ; d20+18=35 ;
Friday March 17th, 2017 11:29:30 AM


Able to see the monsterologer, Sesha ponders his retreat below the floor.

[i]"There might be an opening underneath him. If the cube was a full cage, he couldn't go under it."

Then she sees him under the catwalk. She moves towards the monsterologer, and between True Seeing, and her Blink spell, she has little difficulty targeting him. His magical auras were all over the place. Time to stop that a little.

She casts greater dispel magic, trying to start stripping away his enchantments.

Move: Towards Monsterologer 30ft.
Standard: Greater Dispel Magic, Targeted. (Can dispel 4 effects, starting with the highest level.)
Dispel Check: 35 (Dispels 4 spells of the highest level with a caster level of 24 or lower)



Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells  
Friday March 17th, 2017 4:22:59 PM

As the monstrologer flees Bosk looks to see what the effect on the cube is.

(Is the cube moving with him, are Garret and Bosk still inside, etc)

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d20+22=42 ; d6+4=6 ; d20+14=28 ; d20+7=12 ; d20+6=13 ; 2d6+10=15 ; d20+14=18 ; d20+7=19 ; d20+6=8 ; d20+7=25 ; d8=1 ; d8=7 ; d20+7=9 ; d20+38=58 ; d20+12=26 ; d6=5 ; d20+17=28 ;
Friday March 17th, 2017 7:14:53 PM

"Time to switch tactics"

Tink casts a Black Tentacles spell to ensnare as many of the drakes as she can, and quickly follows it up with a Stinking Cloud

The azatas also do their part.

She notices the monstrologer trying to get away, and draws on her heroic reserves to target him with a spell...

--------------------
Tink
Standard Action: Cast Black Tentancles to ensnare as many drakes as possible in a 20ft radius spread. CMB+22 = 42! The answer to life, the universe and a Nat20! The drakes take 6pts damage and are grappled. No SR. CMD to escape: 32.
Free action: Retrieve Lesser Quicken Rod
Swift action: Cast Stinking Cloud in the same area as the Black Tentacles. Drakes to make Fort saves vs DC21 or be nauseated. No SR. *Note: escaping a grapple is a standard action.
Free action: Put Lesser Quicken Rod away
Perception: 58 + See Invisibility (which allows Tink to see invisible and etheral)
Hero point action: Cast Touch of Idiocy to be delivered by her Spectral Hand. Spectral Hand is etheral. Hits Touch AC26. Monstrologer takes a -5 Penalty to his Int, Wis and Cha. SR check: 28
Move action: Fly to around 45ft up

LA#1 - 23damage
Free action: Maintain Bardic Performance - Inspire Courage. Any ally who can hear LA#1 gains a +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Free action: 5ft step to flank lizard with LA#2
Delay action until LA#2 is in position
Full Attack Lizard: Hit AC30 for 15pts damage. AC12 and AC13 miss

LA#2
Free action: Maintain Bardic Performance - Inspire Competance. Any ally within 30ft who can hear LA#2 gains a +3 comp bonus on skill checks
Free action: 5ft step to flank lizard with LA#1
Delay action until LA#1 is in position
Full Attack Lizard: AC18, AC19 and AC8 all miss.

LA#3
Standard action: Cast Sound Burst at drakes in the Black Tentacles. 1pt sonic damage and must succeed on a Fort Save vs DC16 or be stunned for 1 round. SR check: 25

LA#4
Standard action: Cast Sound Burst at drakes in the Black Tentacles. 7pts sonic damage and must succeed on a Fort Save vs DC16 or be stunned for 1 round. SR check: 9


Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22 
Friday March 17th, 2017 10:03:15 PM

Beri watchings the lightning show and hears the Sound Burst's going off. This battle is crazy, but the flow of the seems clear. Beri considers giving the monstrologer a chance to call off these beautiful creatures, but knows that if the monstrologer actually cared about them he would have made the request himself.
The druid casts wall of thorns in an attempt to keep the new drakes where they are. (Should the map not allow it, Beri will use the same spell wherever helpful.)

***spell list and active spells***
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity

Form- Druid(1000 faces)

Active spells
fire elementals round 2/16
lightning storm- bolt 1/15
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack
Inspire Courage. +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Inspire Competance. +3 comp bonus on skill checks

Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22  5d6+9=26 ; d20+23=34 ; d20+23=30 ; d20+23=40 ; d20+23=33 ; 2d8+11=25 ; 2d8+11=20 ; 2d8+11=15 ; 2d8+11=20 ;
Friday March 17th, 2017 10:30:03 PM

***all attack will move down the following target order as things fall/are unreachable: The lizard, the drakes (if the elementals can reach them), the Peluda***

Another lightning bolt comes crashing, this one targeting that pesky lizard!
lightning damage = 5d6=26

***Greater Fire Elementals****
*crack*
Taking their queue off of the new lightning strikes, the fire elementals move in on their new target (assuming the lizard is still standing, otherwise per above order. It's unclear with their reach if they need to move to attack the lizard, so posting a full round attack)

greater fire elemental 1- hp 149
***
slam1 attack = d20+23=34
slam1 damage = 2d8+11=25

slam2 attack d20+23=30
slam2 damage = 2d8+11=20

greater fire elemental 2-hp 149
***
Watching his brother attack, the second fire elemental joins in the lizard hunt (assuming it's still standing, otherwise see above attack order)
slam1 attack = d20+23=40
slam2 damage = 2d8+11=15

slam2 attack d20+23=33
slam2 damage = 2d8+11=20

****greater fire elemental details****
Senses darkvision 60 ft.;
+4 enhancement bonus to Strength and Constitution -augmented summoning
AC 23, touch 17, flat-footed 14 (+8 Dex, +1 dodge, +6 natural, –2 size)
Fort +12, Ref +16, Will +6
DR 10/—, Immune elemental traits, fire

Inspire Courage. +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Inspire Competance. +3 comp bonus on skill checks

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20=8 ;
Saturday March 18th, 2017 1:04:31 AM

Look out below! If this works the monstrologer will be dropping down to the main level. Bosk takes a scroll out of his bag and casts Greater Dispel Magic on the monstrologer, hoping to end his ethereal trip. The cleric then takes a 5ft step through the cat walk as he blinks between planes. (Bosk has overland flight cast.)

DM Sanity Notes and Active Spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Highlight to display spoiler: {Blink
Overland Flight
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects 
Saturday March 18th, 2017 4:30:18 AM

OOC: Just to be clear, Tink will only be spending the hero point for an action if there is no wall of force type effect between her and the monstrologer

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells  
Saturday March 18th, 2017 12:14:07 PM

ooc: I just saw Sesha already cast greater dispel. on the monstrologer. Is it too late to change which spell I cast / my standard action?

[DM Hugh] - The Arena  d20+6=17 ; d20+6=15 ; d20+6=12 ; d20+6=19 ; d20+6=21 ; d20+7=10 ; d20+7=26 ; d20+7=20 ; d20+7=27 ; d20+10=26 ; 5d6=15 ; d10=5 ; d10=8 ; d10=6 ; d10=8 ; d10=3 ; d10=7 ; d20+10=16 ; d20+10=18 ; d20+10=13 ; d20+8=10 ; d20+8=17 ; d20+8=15 ; d20+8=13 ; d20+10=18 ; d20+10=25 ; d20+11=22 ; d20+17=23 ; d20+26=31 ; d4+9=13 ; d20-3=10 ; d20+20=37 ; d20+20=29 ; d6=1 ; 5d10=16 ; d4=4 ; d20=12 ; d20=20 ; d20-7=-1 ; d20=3 ; d20-7=-4 ; d6=1 ; d6=2 ; d6=4 ; d6=2 ; 7d6=28 ; 7d6=32 ; 7d6=17 ; 7d6=26 ;
Saturday March 18th, 2017 12:40:21 PM

Restlin presses his luck and recovers the chain lightning spell he then casts it targeting the rift drake The rift drake takes the full impact of the lightning bolt and it quickly spreads to all all the other drakes who also take the full impact of the electricity except for one of the ice drakes who only takes half of the electricity. All the flame drakes immediately become staggered. The mage sword misses the lizard.

Garret keeps punching but notices the Monstrologer has slipped through the floor.

Sesha moves towards the Monstrologer dispelling his ethereal jaunt, magic weapon, true seeing and shield of faith. The monstrologer immediatedly pops into existence and plummets 55 feet to the ground taking 15 falling damage.

Tink casts black tentacles catching 2 of the flame drakes and 3 of the frost drakes in the tentacles. The flame drakes are knocked unconscious by the force of the tentacles. She follows up with a stinking cloud. All 5 of the drakes in the tentacles become nauseated. Two of the Azatas try to flank the lizard but all attacks against the hardened nimble creatures miss. The other 2 sound burst at the grappled drakes. The 2 unconscious flame drakes are stunned but the frost drakes are not. She then makes her spectral hand deliver a touch of idiocy on the fallen Monstrologer.

Beri corrals the drakes, wall of tentacles and stinking cloud inside of a wall of thorns. He ends up with a 160 foot box that is 60 ft high.

Beri hits the lizard with a lightning bolt and it only takes half damage and his elementals join the Azatas but only one of their collective slams hit, the lizard does not catch fire and the attack doesn't do as much damage as it should. (OOC: has DR)

Bosk uses one of the scrolls of greater dispel magic to attempt a targeted dispel but the spell is consumed without suppressing the magic item providing the Monstrologer's spell resistance however the Monstrologer's headband and boots are suppressed.

The Monstrologer attempts to dispel the touch of idiocy with a dispel magic of his own but it is not enough to overcome the strength of Sesha's spell.

The Peluda enters the maze in its panicked state (OOC: to go after the Peluda, you too would have to enter the maze)

The lizard continues to attack the Azata that is attacking it (31 vs AC; 13 damage)

The serpent remains trapped in the maze.

The rift drake shoots a ball of caustic gas through the thorns targeting Restlin. The ball bursts into a 15 foot radius burst. (OOC: The mage priest must make a DC 20 reflex save or take 16 damage and be subject to a slowing effect for 4 rounds; 8 damage on successful save & no slowing effect).

Some of the flame drakes stabilize while others keep dying.

3 of the frost drakes are too sick to do anything and the last one bombards the 2 sound bursting Azatas with freezing mist breathe shooting a ball of liquid through the thorns tinging the thorns it passes through with frost until it bursts in the Azata's faces in a hoary mist. (28 damage Reflex 18 for half)

Monstrologer: 116 damage, has spell resistance, -6 to mental skills
Gornych: dead, Perception or Heal 25 Highlight to display spoiler: {Looks like the Gornych corpse is slowly repairing itself looks like in 34 rounds it will be able to start fighting again}
(OOC: I forgot the regen rules)
Peluda (large spiny dragon): 15 damage, has spell resistance, panicked
Collosal serpent dragon thing: 17 dmg , has spell resistance, trapped in maze
huge dragon with bird head: ,turned into a lizard: 85 damage
Restlin: 25 damage
Tink: 0 damage
Bosk: 0 damage
Garret: 39 damage
Sesha: 10 damage
Zane: 116 damage, haste effect dispelled;
Azata: 46 damage
flame drake 1 : 98 damage / unconscious,stabilized, thorned in
flame drake 2 : 98 damage / unconscious, stabilized, thorned in
flame drake 3 : 106 damage / dead
flame drake 4 : 99 damage / unconscious, dying, thorned in
flame drake 5 : 106 damage / dead
frost drake 1 : 63 damage / grappled, nauseated, thorned in
frost drake 2 : 109 damage / grappled, nauseated, thorned in
frost drake 3 : 109 damage / grappled, nauseated, thorned in
frost drake 4 : 96 damage / thorned in
rift drake : 95 damage, thorned in

Sesha [AC 31 /21 To/29 Fl] | HP 159/147 | CMD 22] 
Saturday March 18th, 2017 5:06:00 PM


Sesha notices all the unconscious drakes and sends a quick message through the link. Her tone is cold and matter of fact.

"Single target if you can, I have need of the unconscious ones. I would borrow their vitality before they are dispatched directly to Gargul."

Restlin (Carl) -- AC +18/+9/+13 CMD: +18 HP: 177/192 +0/18 temp HP(Spells) Luck Points: 11/21  10d20+6=141 ; 10d6=36 ; d20+18=30 ; d20+19=32 ; d20=5 ; d20+32=34 ; 4d6+3=23 ;
Saturday March 18th, 2017 6:01:35 PM

Restin easily avoids the worst of the thorny blast, but it still stings a bit (Save 32). He's about to throw down a fireball at the remaining drakes when he hears Sesha's request. He chuckles a bit and throws the fireball anyway...

***

Move: Hover (autopass)
Standard: Selective fireball - does not affect any downed drakes or Iron Adventurers. 41 damage (boosted w/ luck points), save DC 32 for half.

The mage's sword continues attacking the lizard. Hit AC 34 for 23 damage.

See invisible: Permanent
Mage armor & overland flight: long time
Fox's cunning - 5 rounds
Mage's sword: 8 rounds
Cat's Grace - 6 rounds
Bull's Endurance - 9 rounds
Glitterdust - 12 rounds

AC is 23/14/18 this round.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 121/240, Blindsence 60' Character  d20+21=40 ; d20+21=41 ;
Sunday March 19th, 2017 8:15:30 PM

With the Monstrologer on the ground, Zane rushes him, and tries to wrap him up in a grapple. "I plan on pinning him so he can't cast or anything....." (over the link)

Charge to Grapple 41CMB (forgot to add another 4 for charging and bonus from Restlin)

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d20+27=47 ; d6+4=7 ; d20+10=25 ; d20+10=26 ; d8=8 ; d8=8 ; d8=2 ; d8=7 ; d8=4 ; d8=8 ; d20+16=35 ; d20+16=32 ; d20+9=11 ; d20+9=12 ; d20+6=7 ; d20+16=36 ; d20+16=33 ; d20+6=21 ; 2d6+10=22 ; 2d6+10=17 ; 2d6+10=19 ; 2d6+10=18 ;
Sunday March 19th, 2017 11:32:00 PM

Tink directs the two distant azatas to heal Zane, while the two on the ground keep up what might be a fruitless attempt to kill the lizard.

--------------------
Tink
Black Tentacles: CMB to maintain the grapple: 47. Drakes take 7pts damage. CMD to escape: 32.
Delay action: If all the drakes in the tentacles are knocked out, dismiss the Black Tentacles

LA#1 - 23damage
Free action: Maintain Bardic Performance - Inspire Courage. Any ally who can hear LA#1 gains a +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Full Attack Lizard: Hit AC35 for 22pts damage (Crit maybe confirmed on AC32 for a further 17pts). AC11 and AC7 miss

LA#2
Free action: Maintain Bardic Performance - Inspire Competance. Any ally within 30ft who can hear LA#2 gains a +3 comp bonus on skill checks
Full Attack Lizard: Hit AC36 (Nat20) for 19pts damage (Crit maybe confirmed on AC33 for a further 18pts). AC12 and AC21 miss

LA#3 - 4 damage
Ref Save vs DC18: 25 = Pass. 14 damage reduced to 4 with Resist Cold (10)
Move action: Fly above Zane
Standard action: Cast CSW on Zane. Zane is healed for 25pts

LA#4 - 4 damage
Ref Save vs DC18: 26 = Pass. 14 damage reduced to 4 with Resist Cold (10)
Move action: Fly above Zane
Standard action: Cast CSW on Zane. Zane is healed for 26pts


Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+21=22 ; d20+23=40 ;
Monday March 20th, 2017 12:04:29 AM

Seeing he Monstrologer is being dealt with Bosk charges the lizard and pushes it back into the pond. Someone stone shape the pond and get these thing things trapped, with luck they will end up eating each other. Every minute we waste here is another minute Vivian has to prepare.

Perception Check = 22 (fail)
(Bosk has death watch, does that impact his perception check at all?)
Bull Rush (+3 nemesis insight, +1 Haste +2 Charging) = 40

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 116/155 Ki:14/19 CMD: 37 SR: 26]  d20+29=48 ; d20+3=22 ;
Monday March 20th, 2017 8:21:55 AM

Garret moves over to the control panel to see if he can tell how to operate it, or if he can find any way to control the monsters or gates (if there are any monsters he can limit with a gate).

OOC:
Perception? 48
Int? 22


Sesha [AC 31 /21 To/29 Fl] | HP 159/147 | CMD 22]  d20+18=29 ;
Monday March 20th, 2017 10:03:51 AM

Sesha watches the monsterologer patiently, waiting for him to attempt a spell. When he does, she will try and counter it.

Counterspell: Dispel Magic or Slot based. Dispel Check 29.

Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22 
Monday March 20th, 2017 9:07:41 PM

I'm on the Pond... I don't have stoneshape left, but wall of stone should have the same effect.
Beri casts wall of stone across the surface of the pool trapping any creatures in (if allowed he places it a few feet under the surface of the water so that the added weight will make it harder for anything to attempt to break through)

***spell list and active spells***
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity

Form- Druid(1000 faces)

Active spells
fire elementals round 2/16
lightning storm- bolt 1/15
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack
Inspire Courage. +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Inspire Competance. +3 comp bonus on skill checks

Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22  5d6=19 ; 5d6+16=29 ; 5d6+16=31 ; d20+23=24 ; d20+23=25 ; d20+23=31 ; d20+23=35 ; 2d8+11=20 ; 2d8+11=19 ; 2d8+11=18 ; 2d8+11=26 ;
Monday March 20th, 2017 9:19:11 PM

***all attack will move down the following target order as things fall unconcious/are unreachable: The lizard, the drakes (if the elementals can reach them), the Peluda, the fallen Gornych***

Another lightning bolt comes crashing on the resilient lizard!
lightning damage = 5d6=19

***Greater Fire Elementals****
Watching the enemies fall, the elementals will continue hitting any active target, and will flex their muscles on the Gornych should everything fall.

greater fire elemental 1- hp 149
***
perception =5d6+16=29
slam1 attack = d20+23=24
slam1 damage = 2d8+11=20

slam2 attack d20+23=25
slam2 damage = 2d8+11=19

greater fire elemental 2-hp 149
***
Watching his brother attack, the second fire elemental joins in the lizard hunt (assuming it's still standing, otherwise see above attack order)

perception =5d6+16=31
slam1 attack = d20+23=40
slam2 damage = 2d8+11=18

slam2 attack d20+23=35
slam2 damage = 2d8+11=26

****greater fire elemental details****
Senses darkvision 60 ft.;
+4 enhancement bonus to Strength and Constitution -augmented summoning
AC 23, touch 17, flat-footed 14 (+8 Dex, +1 dodge, +6 natural, –2 size)
Fort +12, Ref +16, Will +6
DR 10/—, Immune elemental traits, fire

Inspire Courage. +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Inspire Competance. +3 comp bonus on skill checks

[DM Hugh] - The Arena  d20+5=15 ; d20+5=19 ; d20+5=14 ; d20+7=16 ; d20+10=16 ; d20+20=37 ; d20+20=22 ; d20+20=23 ; d20+27=32 ; d20-3=7 ; d20+26=30 ; d20-1=0 ; d20+7=16 ; 5d10=33 ; d6=1 ; d4=3 ;
Monday March 20th, 2017 11:39:36 PM

Sesha sends over the link she has a use for the unconscious drakes.

Restlin throws a selective fireball at the drakes that are still fighting. He slays 3 of the frost drakes outright as they have a vulnerability to flame. Restlin's sword keeps attacking the lizard but it can't get through the lizard's tough hide.

Zane charges to grapple the monstrologer. He succeeds at trapping the Monstrologer with his mighty arms.

Tink has her tentacles continue to grapple the remaining ice drake. She then dismisses them while her Azatas see to Zane and the lizard. Zane is healed and the two Azatas attacking the lizard both end up striking it, though not at a time where it was particularly vulnerable (no crits)

Bosk bullrushes the lizard attempting to push it back towards its cave. (OOC: the pond was for the serpent trapped in Restlin's maze. This thing came from a cave opening) He succeeds at pushing it back 15 feet towards the cave. (OOC: Yeah you know the Gornych isn't really dead)

Garret moves over to the control panel. He sees a device that has the force cube in the center, 7 switches and what appears to be a gauge. The gauge currently reads 5 and appears to max out at 6. Each switch appears to be labeled. The first switch which is flipped reads catwalk, the second switch not flipped reads entrance, the third switch not flipped reads cave 1, the fourth switch not flipped reads cave 2, the fifth switch not flipped reads cave 3, the sixth switch not flipped reads cave 4 and the seventh switch not flipped reads pond. Garret can either flip the switch off for the catwalk or flip the switch on for the entrance (this would trap the panicked Peluda in the labyrinth) doing this is a swift action.

Sesha prepares to counterspell.

Beri prepares to cast wall of stone if Bosk can push the lizard into its cave. He sends another bolt at the lizard which twists away from some of it. His elementals keep attacking the lizard. The first is unsuccessful but his brother lands two solid blows. However the lizard avoids catching on fire.

The Monstrologer attempts to cast a spell but fails to do so losing it in the grapple.

The Peluda runs further into the labyrinth.

The Gornych twitches a little.

The Serpent remains trapped in the maze.

The lizard attacks Bosk this time but its jaws are thwarted by the Grim Avenger's armor.

The flame drake keeps dying.

The lone frost drake stabilizes.

The rift drake fires another burst of corrosive gas at Restlin. (33 acid damage; slowed for 3 rounds, DC 20 save for 16 acid damage and no slowing)

Monstrologer: 116 damage, has spell resistance, -6 to mental skills, grappled
Gornych: dead, Perception or Heal 25 Highlight to display spoiler: {Looks like the Gornych corpse is slowly repairing itself looks like in 33 rounds it will be able to start fighting again}
(OOC: I forgot the regen rules)
Peluda (large spiny dragon): 15 damage, has spell resistance, panicked, in labyrinth
Collosal serpent dragon thing: 17 dmg , has spell resistance, trapped in maze
huge dragon with bird head: ,turned into a lizard: 179 damage
Restlin: 25 damage
Tink: 0 damage
Bosk: 0 damage
Garret: 39 damage
Sesha: 10 damage
Zane: 65 damage, haste effect dispelled;
Azata: 46 damage
flame drake 1 : 98 damage / unconscious,stabilized, thorned in
flame drake 2 : 98 damage / unconscious, stabilized, thorned in
flame drake 3 : 106 damage / dead
flame drake 4 : 100 damage / unconscious, dying, thorned in
flame drake 5 : 106 damage / dead
frost drake 1 : 131 damage / grappled, unconscious, stabilized, nauseated, thorned in
frost drake 2 : 170 damage / dead
frost drake 3 : 170 damage / dead
frost drake 4 : 157 damage / dead
rift drake : 136 damage, thorned in

Restlin (Carl) -- AC +18/+9/+13 CMD: +18 HP: 160/192 +0/18 temp HP(Spells) Luck Points: 10/21  d20+19=29 ; d20+32=45 ; 4d6+8=24 ; d20=7 ;
Tuesday March 21st, 2017 9:32:24 AM

"Ugh," mutters Restlin as some acid splashes on him (reflex 29: pass). "90% of the time I die, it's because of acid."

That rift drake needs to die, but Restlin's unwilling to use any of his remaining good spells. He decides to let Bosk push the lizard around and have his sword attack the drake instead.

***

Move: Hover (autopass)
Standard: Move mage's sword target to rift drake. Hit AC 45 for 24 damage.

See invisible: Permanent
Mage armor & overland flight: long time
Fox's cunning - 4 rounds
Mage's sword: 7 rounds
Cat's Grace - 5 rounds
Bull's Endurance - 8 rounds
Glitterdust - 11 rounds

AC is 25/16/20 this round.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 116/155 Ki:14/19 CMD: 37 SR: 26] 
Tuesday March 21st, 2017 10:28:51 AM

Garret will flip the catwalk switch and the entrance switch to see if they do what he thinks they will do. He looks around to see if Bosk has shoved the lizard into its cage, and if so will call out to Bosk to attempt to get Bosk to move out so he can flip the switch to trap the lizard back in its cage.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 175/240, Blindsence 60' Character  d20+27=37 ; d20+27=44 ; 2d8+16=27 ;
Tuesday March 21st, 2017 2:36:19 PM

Zane tries to maintain the grapple, then maneuvers to turn it into a pin, adding non-lethal damage as he does so......

27 non-lethal damage auto hits with maintaining the grapple.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d8=3 ; d8=5 ; d8=1 ; d8=3 ; d8=1 ; d8=3 ; d8=5 ; d8=3 ; d8=4 ; d8=7 ; d8=1 ; d8=8 ; d8=1 ; d8=4 ; d8=3 ; d8=1 ; d8=5 ;
Tuesday March 21st, 2017 7:30:30 PM

With the lizard out of arms reach, all of the azatas now move about to heal the party.

Tink holds her ground, saving her precious spells.

-------------------------
LA#1 - 23damage
Free action: Maintain Bardic Performance - Inspire Courage. Any ally who can hear LA#1 gains a +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Move action: Fly to Garrett
Standard action: Cast CSW. Garrett is healed for 3 + 5 + 3 + 7 = 18

LA#2
Free action: Maintain Bardic Performance - Inspire Competance. Any ally within 30ft who can hear LA#2 gains a +3 comp bonus on skill checks
Move action: Fly to Garrett
Standard action: Cast CSW. Garrett is healed for 3 + 5 + 3 + 7 = 18

LA#3 - 4 damage
Move action: Fly above Zane
Standard action: Cast CSW on Zane. Zane is healed for 4 + 7 + 8 + 7 = 26

LA#4 - 4 damage
Move action: Fly above Zane
Standard action: Cast CSW on Zane. Zane is healed for 4 + 3 + 5 + 7 = 19


Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22  5d6=22 ; d20+23=40 ; d20+23=29 ; d20+23=39 ; d20+23=43 ; 2d10+11=27 ; 2d10+11=19 ; 2d10+11=23 ; 2d10+11=25 ;
Tuesday March 21st, 2017 9:12:24 PM

***Beri***
Bosk, I'm ready for that stone wall whenever you need it.
Beri continues his prep of the stone wall and will release on Bosk's command.

***spell list and active spells***
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity

Form- Druid(1000 faces)

Active spells
fire elementals round 2/16
lightning storm- bolt 1/15
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack
Inspire Courage. +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Inspire Competance. +3 comp bonus on skill checks

***all attack will move down the following target order as things fall unconcious/are unreachable: The lizard , the drakes (if the elementals can reach them), the Peluda, the fallen Gornych***

Another lighting bolt crashes down on the lizard with a loud crash
lightning damage = 5d6=22

***Greater Fire Elementals****
All around them the enemies continue to fall, and the elementals give what sounds like a shout of enthusiasm. They continue continue hitting any active target, and will flex their muscles on the Gornych should everything fall.

greater fire elemental 1- hp 149
***
slam1 attack = d20+23=40
slam1 damage = 2d8+11=27

slam2 attack d20+23=29
slam2 damage = 2d8+11=19

greater fire elemental 2-hp 149
***
The second elemental joins the first in pummeling the lizard

slam1 attack = d20+23=39
slam2 damage = 2d8+11=23

slam2 attack d20+23=43
slam2 damage = 2d8+11=25

****greater fire elemental details****
Senses darkvision 60 ft.;
+4 enhancement bonus to Strength and Constitution -augmented summoning
AC 23, touch 17, flat-footed 14 (+8 Dex, +1 dodge, +6 natural, –2 size)
Fort +12, Ref +16, Will +6
DR 10/—, Immune elemental traits, fire

Inspire Courage. +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Inspire Competance. +3 comp bonus on skill checks

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+23=35 ;
Tuesday March 21st, 2017 11:37:14 PM

[i]Hey guys, big and ugly is not fully dead...but I think he will be out of our hair until Sesha absorbs him.

Bosk continues pushing the lizard back towards whatever is closer, the cave or the pond. (My goal was to force it into the pond and have Beri seal it over. Now I am unsure what is how far away, but I was hoping with my roll and 10ft reach I could have gotten it into the pond.

Bull Rush = 35

Sesha [AC 31 /21 To/29 Fl] | HP 159/147 | CMD 22] 
Tuesday March 21st, 2017 11:48:55 PM


Sesha starts making her way through the different enemies, blinking through thorns as necessary. She starts at the nearest downed drake, and drains it's vitality with an embrace.

(Save/slay. 1d4 temp hp per hd of target)

[DM Hugh] - The Arena  d20+7=27 ; d4=3 ; d20-2=16 ; d20-3=7 ; 5d10=29 ; d4=2 ; d6=3 ;
Wednesday March 22nd, 2017 3:23:19 AM

Restlin takes some of the damage from the acid cloud, reflects on how acid sometimes doesn't end well for him & then directs the mage sword to attack the Rift Drake as he wants to conserve his spells. The sword of force strikes the Rift Drake.

Garret flips the switch for the entrance on and the cat walk off. When he flips the catwalk switch the gauge goes from 5 to 6 and when he turns the entrance wall back on the gauge goes back down from 6 to 5.

Zane turns the grapple into a pin dealing non-lethal damage as he does so, chocking the Monstrologer unconscious in the process.

Tink conserves her spells also directing her Azatas to heal the party.

Beri tells Bosk he is ready for the stone wall when needed, he then directs another lightning bolt into the lizard and has his elementals press the attack. 3 of their 4 collective slams pummel the lizard and it gets turned into a smear on the floor of the arena.

Bosk was going to continue to push the lizard into its cave but the elementals have killed it before he can. (OOC: The pond is slightly below the level of catwalk, overlooking the arena)

Sesha slays the first flame drake gaining 18 temporary hit points.

The Monstrologer is unconscious.

The Gornych twitches again.

The lizard is a smear.

The dying flame drake stabilizes.

The other flame drakes and the lone ice drake are still unconscious.

The serpent remains trapped in the maze.

The rift drake fires off another cloud of corrosive gas at the mage priest. The gas bursts around Restlin (29 acid damage, slowed for 2 rounds; DC 20 reflex save for 14 acid damage & no slowing)

Monstrologer: 116 damage + 25 non lethal, has spell resistance, -6 to mental skills, pinned, unconscious
Gornych: unconscious, 32 rounds it will be able to start fighting again
Peluda (large spiny dragon): 15 damage, has spell resistance, panicked, in labyrinth
Collosal serpent dragon thing: 17 dmg , has spell resistance, trapped in maze
huge dragon with bird head: ,turned into a lizard: 265 damage, dead
Restlin: 41 damage
Tink: 0 damage
Bosk: 0 damage
Garret: 3 damage
Sesha: 10 damage
Zane: 20 damage, haste effect dispelled;
Azata: 46 damage
flame drake 1 : 98 damage / dead
flame drake 2 : 98 damage / unconscious, stabilized, thorned in
flame drake 3 : 106 damage / dead
flame drake 4 : 100 damage / unconscious, stabilized, thorned in
flame drake 5 : 106 damage / dead
frost drake 1 : 131 damage / grappled, unconscious, stabilized, nauseated, thorned in
frost drake 2 : 170 damage / dead
frost drake 3 : 170 damage / dead
frost drake 4 : 157 damage / dead
rift drake : 150 damage, thorned in



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26] 
Wednesday March 22nd, 2017 8:37:28 AM

Garret tries to figure out if he can move some switches that will trap the serpent back in the water (when it gets out of the maze) and the Peluda in his labyrinth.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 175/240, Blindsence 60' Character  2d8+16=22 ; 2d8+16=23 ;
Wednesday March 22nd, 2017 9:44:04 AM

Zane releases the grapple, and decides to hit the unconscious enemy a couple more times to be sure he is out, then takes to the air, getting ready, to respond where he's needed next round.....

Non-lethal damage 22 and 23

Restlin (Carl) -- AC +18/+9/+13 CMD: +18 HP: 145/192 +0/18 temp HP(Spells) Luck Points: 10/21  d20+19=39 ; d20+32=42 ; 4d6+8=19 ; d20=15 ; 5d4+5=16 ;
Wednesday March 22nd, 2017 11:29:59 AM

Restlin once again loops through the air, avoiding the worst of the blast (Save 39). He's fine, but he's starting to look a little melted.

He watches his mage's sword continue to attack the rift drake. It hits, but probably not hard enough. He holds his palm open towards the drake and intones "pew pew!" as five missiles fly from his hand and strike the drake.

***
Move: Hover (autopass)
Standard: Magic missile on the rift drake - 16 damage

Mage's sword hits AC 42 for 19 damage

See invisible: Permanent
Mage armor & overland flight: long time
Fox's cunning - 3 rounds
Mage's sword: 6 rounds
Cat's Grace - 4 rounds
Bull's Endurance - 9 rounds
Glitterdust - 10 rounds

AC is 33/24/28 this round.

Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22  5d6=15 ; d20+23=35 ; d20+23=39 ; d20+23=35 ; d20+23=38 ; 2d8+11=18 ; 2d8+11=14 ; 2d8+11=25 ; 2d8+11=20 ;
Wednesday March 22nd, 2017 9:06:48 PM

***Beri***
Too slow Bosk!
Beri glances around the room taking stock of the fight and looking for lightning bolt targets.

***spell list and active spells***
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity

Form- Druid(1000 faces)

Active spells
fire elementals round 7/16
lightning storm- bolt 5/15
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack
Inspire Courage. +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Inspire Competance. +3 comp bonus on skill checks

***all attack will move down this list: rift drake, hold attacks for new/returning enemies, the fallen Gornych if nothing new comes***

Above the rift drake a bolt of lightning flashes, striking him should he still be standing (otherwise see above)
lightning damage = 5d6=15

***Greater Fire Elementals****
The elementals look around for targets. If they can get to the rift drake (and he's still standing) they will direct their fury on him, otherwise they a moment to make sure nothing else enters the fray, and if all stays clear they will focus on the fallen Gornych

greater fire elemental 1- hp 149
***
slam1 attack = d20+23=35
slam1 damage = 2d8+11=18

slam2 attack d20+23=39
slam2 damage = 2d8+11=14

greater fire elemental 2-hp 149
***
slam1 attack = d20+23=35
slam2 damage = 2d8+11=25

slam2 attack d20+23=38
slam2 damage = 2d8+11=20

****greater fire elemental details****
Senses darkvision 60 ft.;
+4 enhancement bonus to Strength and Constitution -augmented summoning
AC 23, touch 17, flat-footed 14 (+8 Dex, +1 dodge, +6 natural, –2 size)
Fort +12, Ref +16, Will +6
DR 10/—, Immune elemental traits, fire

Inspire Courage. +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Inspire Competance. +3 comp bonus on skill checks

Sesha [AC 31 /21 To/29 Fl] | HP 177/147 | CMD 22]  d100=31 ; d8=8 ; d8=8 ;
Wednesday March 22nd, 2017 9:47:07 PM


Humming to herself, Sesha kneels at the next drake in the cluster of bodies and embraces it's final moments as well. Without bothering to look, she sends her spectral hand to heal Restlin, chiding him over the link.

"My paramour shouldn't need babysat." With that, she goes back about her business.

Move: Save/Slay next drake
Standard: Cure Moderate Wounds
Ley check: 31 pass

Cure Moderate: 16 + 10= 26 x1.5 = 39 hp.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d8=5 ; d8=8 ; d8=8 ; d8=5 ; d8=4 ; d8=7 ;
Wednesday March 22nd, 2017 10:23:32 PM

Tink smiles as her azatas patch the party up.

-------------------------
LA#1 - 23damage
Free action: Maintain Bardic Performance - Inspire Courage. Any ally who can hear LA#1 gains a +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Move action: Fly to Zane
Standard action: Cast CSW. Zane is healed for 28

LA#2
Free action: Maintain Bardic Performance - Inspire Competance. Any ally within 30ft who can hear LA#2 gains a +3 comp bonus on skill checks
Move action: Fly to Beri
Standard action: Cast CSW. Beri is healed for 23

LA#3 - 4 damage
Move action: Fly above Tink
Standard action: Cast Invisibility on Tink

LA#4 - 4 damage
Move action: Fly above Restlin
Standard action: Cast Invisibility on Restlin

Zane - The azatas healed you for 45pts last round


Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+23=38 ;
Wednesday March 22nd, 2017 11:21:41 PM

Jancassis will be done Bosk utters as the lizard perishes. He had hoped the unique creatures could be spared the groups wrath, not 100% sure if his oath of vengeance applied since they were protecting their home, but it seems fate made the decision for him and pointed him the the direction he had to go.

Charging the rift drake he lunges forth and tries to grapple it.

Actions
-----------------
Charge Rift Drake
Grapple check = 38

[DM Hugh] - The Arena  d20+10=18 ; d4=2 ; d20-3=1 ;
Wednesday March 22nd, 2017 11:58:39 PM

Garret has trapped the Peluda in the labyrinth last round but he isn't sure if he can trap the serpent in the pond considering last time it showed up it's serpentine form was extended from the pond to where Restlin was.

Zane deals some more non-lethal damage to the cleric and then takes to the air.

Restlin loops through the air avoiding some of the acid. He then attacks the Rift Drakes with the force sword and some missiles.

Beri drops a lightning bolt on the Rift Drake while the elementals give the Rift Drake the same treatment they gave the lizard last round, slaying the spiky beast.

Sesha slays the next drake gaining 12 hp and heals Restlin a bit.

Tink has her Azatas heal the party and bestow invisibility on herself and Restlin.

Bosk was going to charge the thorny wall and the Rift Drake but is luckily spared from having to do so by the actions of Beri.

The Monstrologer is out cold.

The Gornych continues to twitch.

The Peluda continues its terrified trek in the labyrinth. You can no longer see it.

The Drakes are either dead or unconscious.

The force barrier to the entry to the labyrinth is currently up and the force barrier to the cells and the catwalk are all down. If Garret wanted to he could pull the cube of force from the device and disable all the barriers.

In 9 hours and 12 minutes or sooner the serpent will come back from Restlin's spell.

There are magical auras radiating from cave 2 and the pond and you think you see something glinting in cell 1 and cell 3

Monstrologer: 116 damage + 70 non lethal, has spell resistance, -6 to mental skills, pinned, unconscious
Gornych: unconscious, 31 rounds it will be able to start fighting again
Peluda (large spiny dragon): 15 damage, has spell resistance, panicked, in labyrinth
Collosal serpent dragon thing: 17 dmg , has spell resistance, trapped in maze
huge dragon with bird head: ,turned into a lizard: 265 damage, dead
Restlin: 2 damage; invisible
Tink: 0 damage; invisible
Bosk: 0 damage
Garret: 0 damage
Sesha: 10 damage
Zane: 0 damage, haste effect dispelled;
Azata: 46 damage
flame drake 1 : 98 damage / dead
flame drake 2 : 98 damage / dead
flame drake 3 : 106 damage / dead
flame drake 4 : 100 damage / unconscious, stabilized, thorned in
flame drake 5 : 106 damage / dead
frost drake 1 : 131 damage / grappled, unconscious, stabilized, nauseated, thorned in
frost drake 2 : 170 damage / dead
frost drake 3 : 170 damage / dead
frost drake 4 : 157 damage / dead
rift drake : 277 damage / dead, thorned in



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26] 
Thursday March 23rd, 2017 8:29:37 AM

Garret thinks about it a moment, then pulls the cube out and says, "Anyone want this thing?"

Sesha [AC 31 /21 To/29 Fl] | HP 177/147 | CMD 22] 
Thursday March 23rd, 2017 9:54:56 AM


Sesha looks up at the cube.

"Is there a way to turn it off? If Bosk or Zane or you could use it as a way to trap someone inside it with them, that could be useful."

She continues going about the chore of draining the unconscious enemies. She stops though, before she takes the Montrologer.

"This one seemed pretty far beyond our reach. And his friends are all dead now. I don't trust any answers he might give, loosely speaking. Strictly speaking, I'd believe him more if he was dead first."

(Drain the rest of the enemies besides the Monsterologer for now.)


Zane (JCC) AC 33, CMB 21, CMD 36, HP 175/240, Blindsence 60' Character 
Thursday March 23rd, 2017 12:32:45 PM

Zane flies over to the Gornych and begins pummeling it deeper in unconsciousness, striking with non-lethal. He'll continue hitting it until the party decides what to do with it, or the group is ready for whatever is next.....

Restlin (Carl) -- AC +18/+9/+13 CMD: +18 HP: 145/192 +0/18 temp HP(Spells) Luck Points: 10/21  d20+31=35 ; d20+43=55 ;
Thursday March 23rd, 2017 6:22:17 PM

"Babysat?" Restlin exclaims vocally. "Lady, I have laid waste to our enemies today." He walks over to Garret and takes the cube. "Probably just a standard cube of force, but let's check it out."

That done, he looks in caves 1, 2, and 3.

***

Spellcraft - 35: Is this just a standard cube of force?
Perception - 55: What's in these caves?

Also using my mendicant Lucky Find ability:

The DM secretly rolls a d12, unmodified by luck points. On a 1, nothing is found. On a 2-5, something non-magical and not obviously useful is found. On a 6-9, something non-magical and useful is found. On a 10 or 11, something magical but not obviously useful is found. On a 12, something useful and magical is found. The DM chooses what is found, and may be inspired by the table on page 113 of the 3.0 DMG, or on page 66 of the 3.5 DMG. This ability can be used only once per encounter.

Beriothian -- AC:32/17/30 HP: 170/190 CMD = 22  5d6=22 ; d20+23=39 ; d20+23=31 ; d20+23=37 ; d20+23=30 ; 2d8+11=21 ; 2d8+11=23 ; 2d8+11=26 ; 2d8+11=18 ;
Thursday March 23rd, 2017 9:18:58 PM

That was a little intense.
Beri takes a minute to examine the Gornych, perhapse it will make a good transformation in the future.

***spell list and active spells***
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity

Form- Druid(1000 faces)

Active spells
fire elementals round 7/16
lightning storm- bolt 5/15
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
+2 on skills when near Restlin
haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, When making a full attack action, a hasted creature may make one extra attack
Inspire Courage. +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Inspire Competance. +3 comp bonus on skill checks

***all attack will move down this list: hold attacks for new/returning enemies, the fallen Gornych if nothing new comes***

All is silent in the clouds swirling around, the lightning holding a moment to see if anything new comes
lightning damage = 5d6=12

***Greater Fire Elementals****
The elementals look around for targets. After a moment if all stays clear they will focus on the fallen Gornych

greater fire elemental 1- hp 149
***
slam1 attack = d20+23=39
slam1 damage = 2d8+11=21

slam2 attack d20+23=31
slam2 damage = 2d8+11=23

greater fire elemental 2-hp 149
***
slam1 attack = d20+23=37
slam2 damage = 2d8+11=26

slam2 attack d20+23=30
slam2 damage = 2d8+11=18

****greater fire elemental details****
Senses darkvision 60 ft.;
+4 enhancement bonus to Strength and Constitution -augmented summoning
AC 23, touch 17, flat-footed 14 (+8 Dex, +1 dodge, +6 natural, –2 size)
Fort +12, Ref +16, Will +6
DR 10/—, Immune elemental traits, fire

Inspire Courage. +2 comp bonus to attack and damage rolls, as well as a +2 morale bonus on saving throws vs charm and fear
Inspire Competance. +3 comp bonus on skill checks

[DM Hugh] - Aftermath  d4=1 ; d4=3 ; d4=4 ;
Friday March 24th, 2017 2:20:29 AM

Garret pulls the cube of force from the control panel and the guage immediately goes to 0.
(Perception 25 : Highlight to display spoiler: {The sole barrier protecting the entrance to the maze goes down.})

Sesha asks if there is a way to turn off the cube, but Garret turned off the cube when he removed it from the device. Sesha remembers how to work a cube of force and realizes that the cube would just manage to encapsulate either Tuar should they use it as each wall of force the cube generates is 10 feet on a side. A medium or smaller Iron Dragon could trap the equivalent of 3 other medium or small creatures with them though so a reduced Bosk or Zane could trap someone inside a cube of force with themselves.

Zane flys over to the Gornych and pummels it deeper into unconsciousness.

Restlin accepts the cube of force from Garret and examines it. He notices that it is just a cube of force. Any abnormal usage of the cube during the battle could most likely be attributed to the apparatus. The mage priest then searches caves 1, 2 and 3. Restlin also activates his lucky find ability.

In Cell 1 the mage priest finds 15000 gold pieces, 1500 platinum pieces, a number of ornate spoons, forks and knives wrought from precious metals (Appraise DC: 20 Highlight to display spoiler: { valued at 15000 gold pieces }) and a number of plates, platters, chalices, and serving vessels also crafted from precious metals (Appraise: DC 20 Highlight to display spoiler: {valued at 15000 gold pieces}).

In Cell 2 the mage priest finds feathered and quilled exotic wedding outfits for a bride, groom. officiator and 10 witnesses. (Appraise DC:20 Highlight to display spoiler: { each outfit is valued at 2000 gold}) There is also a white robe that radiates a strong varied aura (spellcraft 39: Highlight to display spoiler: { White Robe of the Archmagi}

In Cell 3 he finds a small pile of gems consisting of bright emeralds, sapphires, rubies and topaz. (Appraise DC 20 : Highlight to display spoiler: { There is 12000 gold pieces worth of each type of gem } )

Restlin also finds an acid flask.

Beri examines the Gornych while the elementals and lightning bolt pummel it some more. It occurs to the Druid that he sadly can't become a Gornych because it is a dragon and not an animal.

Anyone with ability to sense magical auras : Highlight to display spoiler: {} an aura of strong transmutation radiates outward from the pond Highlight to display spoiler: {}

Sesha slays the 2 remaining drakes and the Gornych gaining 6 hp from the last flame drake, 24 hp from the last frost drake and 68 hp from the Gornych.

The Monstrologer lays unconscious on the ground and 6 minutes and 42 seconds have elapsed on Restlin's maze spell.

Monstrologer: 116 damage + 70 non lethal, has spell resistance, -6 to mental skills, pinned, unconscious
Gornych: dead
Peluda (large spiny dragon): 15 damage, has spell resistance, panicked, in labyrinth
Collosal serpent dragon thing: 17 dmg , has spell resistance, trapped in maze with 6 minutes and 42 seconds elapsed on the spell
huge dragon with bird head: ,turned into a lizard: 265 damage, dead
Restlin: 2 damage; invisible
Tink: 0 damage; invisible
Bosk: 0 damage
Garret: 0 damage
Sesha: 10 damage
Zane: 0 damage, haste effect dispelled;
Azata: 46 damage
flame drake 1 : 98 damage / dead
flame drake 2 : 98 damage / dead
flame drake 3 : 106 damage / dead
flame drake 4 : 100 damage / dead
flame drake 5 : 106 damage / dead
frost drake 1 : 131 damage / dead
frost drake 2 : 170 damage / dead
frost drake 3 : 170 damage / dead
frost drake 4 : 157 damage / dead
rift drake : 277 damage / dead, thorned in


Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26] 
Friday March 24th, 2017 8:34:11 AM

Garret climbs down from the catwalk and says, "Well, this doesn't look like it has anything to do with ships getting attacked. Well, except for maybe that serpent thing."

Restlin (Carl) -- AC +18/+9/+13 CMD: +18 HP: 145/192 +0/18 temp HP(Spells) Luck Points: 11/21  d20+33=47 ; d20+19=27 ;
Friday March 24th, 2017 9:38:50 AM

Appraise: 27
Spellcraft: 47

***

"There's a veritable fortune in these caves," Restlin announces to anyone in particular. His eye for the finer things in life letting him know just how valuable these things were. He eyes the robe; it replaces a lot of the kit he left behind on the quest. He slips the thing on, finding a flask of acid in the robe's pocket. "Check it out, the robe has a prize inside."

He also pockets one of each ruby, emerald, sapphire, and topaz as a gift for the lady back at the Lord Mayor's estate who was watching his stuff. He makes sure they're nice ones. Any complaints are waived off, "just take it out of my share..."

"We should really worry about that serpent coming back. We've got about three minutes. Anyone have a stone shape spell handy?"

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Friday March 24th, 2017 4:29:48 PM

"Those magics are beyond my ability Restlin....."

Zane will let those mages decide what to do.....

"We can always just beat it to death, since it'll be the only thing we are fighting, instead of one of many things."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects 
Friday March 24th, 2017 7:48:53 PM

Tink wipes some sweat from her brow. That was a good fight.

"That pond has some weird transmutation aura to it. I'd avoid drinking it" she advises, looking towards Garret.

"I'd very much like to get the hide from the rift drake when we have some time"

----------------------------------------------------------
Please update your HP totals so I can see who needs healing!

Restlin - You need to add the 39hp Sesha healed you with
Zane - You need to add the 28hp + 45hp the Azatas healed you with
Beri - You need to add the 23hp the Azatas healed you with


Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22 
Friday March 24th, 2017 9:05:46 PM

I don't have stone shape, used that at the beginning of the fight, but I have stone wall. I can completely cage him in for his return if you like

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity , Earthquake

Sesha [AC 31 /21 To/29 Fl] | HP 177/147 | CMD 22] 
Friday March 24th, 2017 9:34:35 PM


Sesha watches Restlin dig through the clothes, and for a brief moment, disappointment slides over the covens link. With a slight blush, Sesha starts gathering up some of the valuables, steering clear of the wedding apparel.

Finally, with a huff, she snatches up the grooms outfit and stomps over to Restlin. She holds it up to his shoulders so she can get a better look. Without a word, she folds it back up and slips it into her haversack with the other valuables she's holding on to.

"It probably can't be reasoned with. We killed all its den mates except the one that ran away and the monsterologer. The merciful path would be to leave it behind and hope it leaves. The prudent one would be to ambush it on it's return so it can't stumble upon us later."

She thinks about it for a moment.

"I vote we leave it behind."

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Friday March 24th, 2017 9:35:48 PM

-Header adjustment-

Restlin (Carl) -- AC +18/+9/+13 CMD: +18 HP: 145/192 +0/18 temp HP(Spells) Luck Points: 11/21 
Friday March 24th, 2017 10:20:31 PM

Restlin places his hand on Sesha's shoulder, mirroring her gesture. "The feathered dress would likely fit you perfectly, while highlighting your unique...heritage." He grins, "I'm not dense, love. This is just not the place or time..."

He takes the groom's outfit & packs it himself.

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells  
Saturday March 25th, 2017 12:08:20 AM

I have a shape stone scroll we can use. Hopefully it will be smart enough to know attacking us again would be a death sentence. I can store our "reparations" in in my Bag of Holding...but lets make this quick. I do not want Vivian to have any more time to prepare than she already has. Speaking of which, Sesha, can your girls scout ahead so we know we are not walking into an ambush?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects 
Saturday March 25th, 2017 4:47:37 AM

Tink looks to the Monstrologer "So... what are we going to do with this guy? I have no objection to Sesha using his life force"

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Saturday March 25th, 2017 12:29:36 PM


Sesha looks doubtful.

"Draining a monster is one thing. Serenbeth wouldn't approve."

She clenches her fist and opens it, looking at her hand.

"Besides, I'm full, as one might put it."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects 
Saturday March 25th, 2017 9:00:19 PM

"Well if he was crazy before, he's going completely flip out when he sees his monsters are dead." Tink says looking at the poor monstrologer "He's going to be a danger to us when he wakens. The merciful thing might be to put him out of his misery while he's asleep"

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Saturday March 25th, 2017 9:39:45 PM

"We've disabled him, I see no reason to kill someone when they've been safely taken care of currently. I'm sorry to disagree with anyone in our group, but I'd consider that just out right evil. Now I have no problem with what you do to those who are dieing, but this guy, is not in any danger of death, I just beat him into unconsciousness. If left alone, unless someone were to kill him, he'll eventually wake up, he'll be a bit worse for wear, probably extremely hungry and thirsty due to how hard I hit him.
I'll have to consider what you do here and now when we are finished with this. It'll weigh heavily in my decision about the future....."

Zane, not one who is usually talkative, and rarely very serious, seems to be extremely serious about not killing the Monsteroligist.

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Sunday March 26th, 2017 2:10:57 PM


Sesha ponders his fate.

"I could always take the time to put him under a Gaes, but his friend will come back before the spell is finished."

[DM Hugh] - Aftermath 
Sunday March 26th, 2017 11:51:39 PM

Garret climbs down from the catwalk and points out that they haven't found anything regarding the ship wrecks except for the serpent.

Restlin points out the treasure trove in the caves, taking the robe and some gems. He also finds an acid flask in the pocket of the robe. He also remarks that the serpent will be coming back soon and asks if anyone has a stone shape spell.

Zane says that magic is beyond him and suggests just beating the serpent to death when it comes back since it would be the only enemy left. He asks Tink if the girls could scout ahead to prevent an ambush.

Bosk says he has a stone shape scroll but he wants to make it quick because he doesn't want to give Vivian any more time to prepare.

Tink wipes the sweat from her brow and avoids drinking from the pond as it has a transmutation aura coming out of it. She says she would like the rift drake hide.

Beri says he used his stoneshape but they can box the serpent in with stone wall.

Sesha notices Restlin digging through the clothes and sends some disappointment over the link briefly. She starts gathering up treasure of her own but then with a huff picks up the grooms outfit and it holds it up to Restlin. She opines that the serpent probably can't be reasoned with so they can be merciful and leave it behind or prudent and ambush it. She votes for leaving it behind.

Restlin says he isn't dense, this isn't the place or the time and says the bride's outfit would compliment Sesha. Restlin takes the groom's outfit from her and puts it with his things.

Tink asks what are they going to do with the monstrologer and doesn't object to Sesha draining its life force

Sesha says she is full up and that Serenbeth wouldn't approve.

Tink notes that the Monstrologer will be crazier when he wakes up since most of his monsters are dead and that maybe they should dispatch him while he is unconscious.

Zane notes his objection to the slaying of the monstrologer as he is unconscious and won't be coming to for a while. He points out that it would be evil to kill the man and their decision will weigh heavily moving forward.

Tink offers to put the monstrologer under a geas but the serpent will be back from the maze before she can complete the spell.

It took about 2 minutes to gather up the treasures from the different caves.

The monstrologer is still unconscious, the Peluda still in the maze somewhere behind you and the serpent trapped in the maze spell that will be back in a little over a minute.

Do you check out the pond, scope out the catwalk and monstrologer labs, put a geas on the monstrologer or do something else?

(Anyone with aura detecting abilities looking at monstrologer Highlight to display spoiler: { potion radiates moderate conjuration, full plate radiates strong abjuration, spiked chain radiates magic, cloak radiates faint abjuration, amulet radiating faint transmutation, belt radiates strong transmutation, boots that radiate moderate transmutation, headband with moderate transmutation, ring radiates faint abjuration })
(Anyone doing a flyover of the pond DC 30 perception: Highlight to display spoiler: { you notice there appears to be a lot of pearls, coral and mother of pearl in the pond, you just notice it catching the light as you fly over. Perhaps these treasures are worth a lot too? })
(Anyone who passed the pond perception & can sense auras Highlight to display spoiler: {the strong transmutation aura seems to be coming from one of the pearls }
Monstrologer: 116 damage + 70 non lethal, has spell resistance, -6 to mental skills, unconscious
Gornych: dead
Peluda (large spiny dragon): 15 damage, has spell resistance, panicked, in labyrinth
Collosal serpent dragon thing: 17 dmg , has spell resistance, trapped in maze with 8 minutes and 42 seconds elapsed on the spell
huge dragon with bird head: ,turned into a lizard: 265 damage, dead
flame drake 1 : 98 damage / dead
flame drake 2 : 98 damage / dead
flame drake 3 : 106 damage / dead
flame drake 4 : 100 damage / dead
flame drake 5 : 106 damage / dead
frost drake 1 : 131 damage / dead
frost drake 2 : 170 damage / dead
frost drake 3 : 170 damage / dead
frost drake 4 : 157 damage / dead
rift drake : 277 damage / dead, thorned in


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects 
Monday March 27th, 2017 6:55:39 AM

Tink keeps her concentration on the monstrologer as she strips away every item he has on him. She places them into two piles - those that radiate a magical aura and those that do not. She leaves him wearing only the essentials.

To her way of thinking the monstrologer is guilty of a number of crimes. The party cannot detour to take him back to civilisation, nor is there any other authority that he can be handed over to.

"My vote is that he face Pantheon's justice now. Can anyone Detect Evil? If he has an evil aura then killing him while he sleeps is a merciful death. Allowing him to wake and, in turn, hurt others would not be acceptable. If he is not evil then, he could be given the opportunity to reform"

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26] 
Monday March 27th, 2017 8:25:46 AM

Garret nods and agrees with Tink. "I cannot see allowing him to go free and re-create all these monstrosities to kill more innocents."

Restlin (Carl) -- AC +18/+9/+13 CMD: +18 HP: 145/192 +0/18 temp HP(Spells) Luck Points: 11/21  d6+1=5 ; d6+1=6 ;
Monday March 27th, 2017 9:34:47 AM

Restlin grips his holy symbol and looks down at the Monstrologer. "Hey boss, this guy evil?" he asks Wardd.

If he detects evil, he dispatches the Monstrologer using Shiny.

If he's not evil, he informs everyone and backs off.

***

We're not in combat, so I'm going to assume even Restlin can stab this guy fatally without rolling.


Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Monday March 27th, 2017 3:03:34 PM

Zane waits to see the results.......

Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22 
Monday March 27th, 2017 9:35:36 PM

Let's not pretend this is a case of whether or not he is evil, it's only a question of how deeply he has given into the darkness of his heart. And even if he was truly neutral in his actions, and somehow didn't know the depth of evil plot unfolding before him, of he willingly and knowingly served an evil master. Not to mention sent these poor creatures of the Wold to die in his stead to defend this evil. That said, if Wardd declares to Restlin that he's not evil I am happy to spare him. Perhaps this man has done enough good in the past to balance out the scales of his soul, or perhaps he's destined to right his wrongs.

...or perhaps Shiny will be called upon to balance those scales for him.


Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Monday March 27th, 2017 10:51:22 PM


"Or he just lives outside of the confines of what most folks consider right or wrong. As a witch, I understand."

Realizing the others don't seem interested in an enchantment, she finds herself disinterested in the whole affair all of a sudden.



[DM Hugh] - Aftermath 
Monday March 27th, 2017 11:45:49 PM

(OOC: very long day at work)

Tink strips the monstrologer of his gear leaving only the essentials. In the magic pile she has : a potion, his full plate, his spiked chain, his cloak, his amulet, his belt, his boots, his headband, his ring and his scarab.

In the non magic pile she has: an acid flask, 2 smoke sticks, water, a wooden unholy symbol of the God's of Testing, water, an onyx gems (Appraise: 20 Highlight to display spoiler: {worth 350 gp}), silver dust (Appraise: 20 Highlight to display spoiler: {worth 25 gp}),a spell component pouch, and 4230 gp.

She votes that if the man is evil they put him down since he could create more monsters and hurt others.

Garret agrees with Tink stating he must not be allowed to recreate his monstrosities.

Zane waits.

Beri points out that it isn't a question of whether or not the man is evil but how deeply he gave himself over to the darkness. He stipulates it could be possible that the man may have done enough good to balance the scales or shiny may be the one to balance them.

Sesha points out that the man may live outside the confines of what others consider right or wrong from her witchy perspective she understands.

Restlin pulls out his holy symbol of Wardd and asks, "Hey boss is this guy evil?" The spell completes and a sensory cone extends from Restlin's sight but the mage priest can tell something is off with the spell.
(Restlin : Highlight to display spoiler: { You detect a strong aura coming from the monstrologer but it is not the sickly black aura of evil instead it is a yellow aura that vaguely reminds you a little of Wardd for some reason. You get a flash and you are standing over a precipice looking down at sudden death, another flash and your head is in a forest surrounded by a number of signs pointing every which way and one last flash where you think things are becoming clear but then everything gets tilted and it is becomes so vague. })
(Restlin Sense Motive : 20 Highlight to display spoiler: { Familiar sense of Wardd? Yellow? Weird sensations ? It seems like Wardd has changed your detect evil spell into a detect madness spell and the man radiates a strong aura of madness. He's as mad as a hatter and likely doesn't have the capacity to understand right from wrong. Likely the man was another victim of Vivian's, Is not Wardd the patron of those afflicted with madness? Why would he want you to slay one so touched?}

3 rounds have past while Restlin scanned the monstrologer. In a minute the Serpent will reappear.

The unconscious monstrologer is left wearing cleric's vestments.

The Peluda still has not emerged from the maze from wence you came. It is likely still afraid of you all, lost or both.

(Anyone doing a flyover of the pond DC 30 perception: Highlight to display spoiler: {you notice there appears to be a lot of pearls, coral and mother of pearl in the pond, you just notice it catching the light as you fly over. Perhaps these treasures are worth a lot too? })
(Anyone who passed the pond perception & can sense auras: Highlight to display spoiler: { the strong transmutation aura seems to be coming from one of the pearls }
Monstrologer: 116 damage + 70 non lethal, has spell resistance, -6 to mental skills, unconscious
Gornych: dead
Peluda (large spiny dragon): 15 damage, has spell resistance, panicked, in labyrinth
Collosal serpent dragon thing: 17 dmg , has spell resistance, trapped in maze with 9 minutes elapsed on the spell
huge dragon with bird head: ,turned into a lizard: 265 damage, dead
flame drake 1 : 98 damage / dead
flame drake 2 : 98 damage / dead
flame drake 3 : 106 damage / dead
flame drake 4 : 100 damage / dead
flame drake 5 : 106 damage / dead
frost drake 1 : 131 damage / dead
frost drake 2 : 170 damage / dead
frost drake 3 : 170 damage / dead
frost drake 4 : 157 damage / dead
rift drake : 277 damage / dead, thorned in

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26]  d20+26=40 ;
Tuesday March 28th, 2017 9:18:36 AM

Garret continues to keep watch for anything else coming into the area (perception: 40). He makes sure he is nowhere near the water where the serpent lives, hoping it cannot fly as well.

Restlin (Carl) -- AC +18/+9/+13 CMD: +18 HP: 184/192 +0/18 temp HP(Spells) Luck Points: 11/21 
Tuesday March 28th, 2017 9:46:45 AM

Sense motive is autopass.

A look of confusion crosses Restlin's face until he works it out. He sheathes Shiny, then hands the force cube to Tink. "See if you can't get that machine up there working & seal that serpent in. Should be back real soon now."

He walks to the monstrolloger & sighs. "Come on, brother," he says before stooping down to lift him. Carrying him over to an open cell, Restlin lies him comfortably down. He removes any holy symbols that could be used for divine casting.

"He's mad," he says to his friends. "Mad as in crazy, not angry. Vivian probably used him to her own ends." Restlin points to the monstrolloger's vestments. "He also serves the gods of testing, including my own." A mix of sadness and anger can be felt over the link he shares with the rest of the Iron Adventurers. "Unless Sesha can fix that madness, I say we lock him up here and return for him once we've dealt with Vivian."

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Tuesday March 28th, 2017 12:38:12 PM


Sesha places a firm hand on Restins back and smiles.

"It's part of who he is at this point. I can't fix it, I can only understand it. I think you made the right choice."



Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character 
Tuesday March 28th, 2017 12:50:18 PM

Zane accepts the decision, "I'm getting ready to fight it, because you might not get that device working right. In just under a minute, I'll be casting Haste again, if the beast isn't locked in."
Zane will make sure the combat team is hasted, 1 round before it's due to return..... That is unless the others get the wall back up.

Bosk AC: Hasted (34/17/29) CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+4=15 ;
Tuesday March 28th, 2017 6:43:33 PM

I know a little about madness, and from what I know this is likely beyond our abilities to heal for the time being. The worse he is, the stronger the magic required, and this guy is crazier than a politician telling the truth on opposite day. If no one objects or has a better idea, I say we bind him stone shape him behind a wall...with a breathing hole, and come back for him when this is all done.

Heal Check to know about madness = 15

(If no one objects or has a better idea Bosk will do as he suggested)

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects 
Tuesday March 28th, 2017 7:46:02 PM

The group seem to have a lot of good ways to keep the monstrologer alive until they return. Honestly, Tink is glad that he gets to live another day.

She examines the cube in detail and tries to determine whether or not it can be used to trap a creature inside

"Well, I suppose we could trap it inside the force walls. Although the duration is limited, it could destroy the cube itself, or, it could eventually break through the barriers. the cube has already had a number of charges drained from it and I'm not sure how many even remain. It's a good idea but I fear it could be a very temporary one. If we all ready for the monsters return, perhaps we could overwhelm it very quickly?"

Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22 
Tuesday March 28th, 2017 9:04:13 PM

Mad you say? I suppose an abused animal can't be blamed for what it's caretaker has forced him to become. Still, we can't let him roam free. I agree that we need to do something to keep him from being a danger to himself or others until we can return for him.

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Tuesday March 28th, 2017 10:21:19 PM

Sesha looks at the cage.

"That should do it, I think."


[DM Hugh] - Return of the Serpent  d20+26=41 ; 6d6+27=53 ; d20+20=27 ;
Wednesday March 29th, 2017 1:52:09 AM

Garret keeps watch but the Peluda still hasn't emerged from the labyrinth and nothing else new has shown up.

Restlin has a moment of confusion before he sheathes Shiny tosses the force cube to Tink and then carries the monstrologer to an open shell. He takes the time to remove anything from the man's robes that could be used as a focus for spell casting. He informs his friends of the man's madness as a wave of sadness and anger surfaces on the link. He says they should keep the man here until they can return.

Sesha tells Restlin she can't fix the man's madness but she can understand it.

Zane accepts the decision and then gets ready for the serpent to return hasting everyone before it shows up.

Bosk says he knows a bit about Madness and says the worse off he is the stronger the magic it will take to correct it. He binds the man and then seals him behind a stone shaped wall with a breathing hole.

Tink is glad that the monstrologer gets to live another day and examines the force cube but says that they could use the force cube but it could be a temporary measure so they should overwhelm the serpent when it returns.

Beri says that an abused creature can be blamed for its owner and then agrees to the imprisonment of the Monstrologer.

Sesha looks at the cage Bosk made and says that it should do.

The serpent comes back from Restlin's maze and then after a brief pause the creature explodes from the water targeting Zane. The damage it sustained prior to it's little vacation appears to have healed. It's massive jaws tear into the dragon disciple (41 vs AC; 53 damage and a single spell effect of caster level 6 or lower affecting Zane is dismissed) Luckily for our heroes Zane's water vest prevents him from being snatched up by the beast.

(OOC: everyone gets an AOO because you knew this thing was coming)
Zane: 53 damage
Monstrologer: 116 damage + 70 non lethal, has spell resistance, -6 to mental skills, unconscious, trapped in a cell
Gornych: dead
Peluda (large spiny dragon): 15 damage, has spell resistance, panicked, in labyrinth
Collosal serpent dragon thing: unharmed
huge dragon with bird head: ,turned into a lizard: 265 damage, dead
flame drake 1 : 98 damage / dead
flame drake 2 : 98 damage / dead
flame drake 3 : 106 damage / dead
flame drake 4 : 100 damage / dead
flame drake 5 : 106 damage / dead
frost drake 1 : 131 damage / dead
frost drake 2 : 170 damage / dead
frost drake 3 : 170 damage / dead
frost drake 4 : 157 damage / dead
rift drake : 277 damage / dead, thorned in


Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26]  d20+25=27 ; 4d8+3=26 ; d6+1=3 ;
Wednesday March 29th, 2017 9:28:04 AM

Garret will rush over to the nasty beast and try and knock it down.

OOC:
Attack hits ac 27, dam: 26, Fort save DC 25 or stunned 3 rounds.

Restlin (Carl) -- AC +18/+9/+13 CMD: +18 HP: 184/192 +0/18 temp HP(Spells) Luck Points: 11/21 
Wednesday March 29th, 2017 10:04:23 AM

Irritation floods the link the Iron Adventurers share. "Was 10 minutes not enough time to figure this out?" Restlin asks no one in particular.

The magepriest has already used a lot of his most powerful magics today; he's unwilling to use any more on this thing. He'll get close enough to aid his friends w/ his luck aura, but out of attack range.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects 
Wednesday March 29th, 2017 7:39:35 PM

Tink flies high up in the air and prepares to keep the creature from going back in the water.

Ready action: When the creature emerges from the water again, cast Wall of Force across the surface of the water

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsence 60' Character  d20+27=45 ; d20+27=40 ; d20+22=39 ; 2d8+16=30 ; 2d8+16=27 ; 2d8+16=29 ; d20+27=37 ; 2d8+16=29 ;
Wednesday March 29th, 2017 8:17:18 PM

Zane quips, "Guess I'm the designated chew toy for most every thing we meet. Good thing my blood gives me a bit of toughness to survive it."
Zane takes a 5' step closer to the spiny dragon thing and unleashes a flurry on it.

Flurry 1 AC 45 Damage 30
Flurry 2 AC 40 Damage 27
Flurry 3 AC 39 Damage 29
Haste AC 37 Damage 29

Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22  5d6=16 ;
Wednesday March 29th, 2017 9:10:03 PM

Beri sends another bolt from his storm cloud streaming down at the waters surface.
Damage=5d6=16 ;

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+22=27 ; d20+22=27 ; d20+22=38 ; 2d8+8=16 ; 2d8+8=17 ; 2d8+8=18 ; 4d6=15 ; 4d6=15 ; 4d6=15 ;
Wednesday March 29th, 2017 10:46:41 PM

As the group prepares for the Peluda to come out of the labyrinth Bosk positions himself to the side of the others so that if the monster shoots its quills again or uses a breath weapon he cannot et the entire group at once. The cleric then waits for the creature to lunge forth and retreat so he can attack it as it darts about.

AoO Atk with bastard sword = Hit AC 27 for 13 dmg + 15 sneak = 28dmg
Atk with bastard sword = Hit AC 27 for 14 dmg + 15 sneak = 29 dmg
AoO 2 (If I get one as it approaches and leaves due to combat reflexes, if not used it on the creature's next atk)
Hit AC 38 for 18 dmg + 15 sneak =33dmg

[DM Hugh] - Return of the Serpent  d20+15=20 ; d20+16=30 ; d20+26=29 ; 8d6+24=54 ;
Thursday March 30th, 2017 1:44:16 AM

Garret attacks the serpent but his attack cannot penetrate it's thick hide.

Restlin is annoyed and moves within range of his companions so they can benefit from his aura, opting to conserve his spells.

Tink prepares to cast a spell but does not have an opening. (OOC: The creature doesn't fully leave the water, it just uncoils attacks and then recoils itself, it is so long that part of it remains submerged but you can trap it in the water after it recoils)

Zane quips that he's a chewtoy and then flurries at the beast. All 4 of his attacks strike true but the creatures hide is tough as adamantium armor preventing the full weight of his strikes from affecting the creature.

Beri hits the serpent with electricity and the creature fails to evade the lightning bolt as the druid overcomes its spell resistance.

Bosk prepares for the Peluda to come out of the labyrinth but no creature is forthcoming. (OOC: The Peluda is one thing, the serpent is another, you guys are fighting the serpent not the peluda) but he misses the serpent twice, striking it only with his 3rd attack. He too notices that his sword does not cut as deeply as it should.

After the attack the creature recoils itself back into the water.

The creature lashes out at Garret this time with its bite attack but misses the nimble monk (29 vs AC). Everyone gets another round of Aoppys before it goes back beneath the water.

The Peluda still hasn't exited from the labyrinth were you guys entered from.

Zane: 53 damage
Monstrologer: 116 damage + 70 non lethal, has spell resistance, -6 to mental skills, unconscious, trapped in a cell
Gornych: dead
Peluda (large spiny dragon): 15 damage, has spell resistance, panicked, in labyrinth
Collosal serpent dragon thing: 129 damage;
huge dragon with bird head: ,turned into a lizard: 265 damage, dead
flame drake 1 : 98 damage / dead
flame drake 2 : 98 damage / dead
flame drake 3 : 106 damage / dead
flame drake 4 : 100 damage / dead
flame drake 5 : 106 damage / dead
frost drake 1 : 131 damage / dead
frost drake 2 : 170 damage / dead
frost drake 3 : 170 damage / dead
frost drake 4 : 157 damage / dead
rift drake : 277 damage / dead, thorned in



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26]  d20+25=39 ; 4d8+3=24 ;
Thursday March 30th, 2017 9:01:38 AM

Garret kicks out at the creature before it drops beneath the water again. He looks around at the others for ideas and shrugs as he waits for it to appear again. He flies a little to the side in the hope that the creature will appear between he and Zane so they can flank it.

OOC:
Hit AC 39 for 24 damage.
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine

Restlin (Carl) -- AC +18/+9/+13 CMD: +18 HP: 184/192 +0/18 temp HP(Spells) Luck Points: 11/21 
Thursday March 30th, 2017 9:41:49 AM

Restlin patiently waits for his friends to finish their game.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 187/240, Blindsence 60' Character  d20+27=40 ; d20+27=41 ; d20+27=43 ; d20+22=41 ; d20+22=37 ; 2d8+16=24 ; 2d8+16=26 ; 2d8+16=29 ; 2d8+16=25 ; 2d8+16=27 ;
Thursday March 30th, 2017 12:36:45 PM

Zane Prepares to flurry on the beast when it returns, taking a 5' step trying to entice it to come back out.....
When it gets in range, he'll attack.....

"Anyway to get rid of the water? I'm betting that it only regens in water..... Oh, any healing going around?"

Flurry 1 AC 30 Damage 24
Flurry 2 AC 41 Damage 26
Flurry 3 AC 41 (confirm AC 37) Damage 25 + 27 crit
Haste AC 43 Damage 29

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22]  d20+28=46 ; d100=78 ; d8=6 ; d8=5 ; d8=1 ; d8=5 ;
Thursday March 30th, 2017 2:58:30 PM


Sesha settles in next to Restlin and watches the more melee minded folks handle the creature. She felt a little sorry for it, capable of raging for it's master but not escaping to save it's own hide.

"You seem frustrated Mage-priest. Can I help you destress somehow?" She points her spectral hand at Zane, who benefits from her healing. She herself benefits from a strong leyline.

Move: Bend Leyline. +14 to ley check
Standard: Cure Serious Wounds
Ley check: 92 - No slot expended.

Zane heals 48 hp.



Restlin (Carl) -- AC +18/+9/+13 CMD: +18 HP: 184/192 +0/18 temp HP(Spells) Luck Points: 11/21 
Thursday March 30th, 2017 8:54:50 PM

Restlin slips his arm around Sesha's shoulder, continuing to watch his friends beat up this serpent.

"Yes, there is, but this is hardly the time or place for such things..."

Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22  5d6=16 ;
Thursday March 30th, 2017 9:12:15 PM

Beri sends another lightning bold down at the serpent
5d6=16
typically trying to drain the water would just cause more problems than it would solve. He'll be dead soon anyway, poor thing.

***spell list and active spells***
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity

Form- Druid(1000 faces)

Active spells
fire elementals round 7/16
lightning storm- bolt 5/15
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects 
Thursday March 30th, 2017 10:28:49 PM

There isn't much Tink can do from this height but keep watch for anything else that might appear.

She nods in approval as the "muscles" of the party do their thing, and is somewhat grateful she isn't on the receiving end of such attacks.

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+22=40 ; d20+22=26 ; d20+22=33 ; 2d8+5=9 ; 2d8+5=19 ; 2d8+5=13 ; 4d6=11 ; 4d6=12 ; 4d6=18 ;
Thursday March 30th, 2017 11:19:23 PM

Bosk bares his teeth and raises his hackles as the creature continues its attacks. Surly it must know by now that to continue on this course is a death sentence, and he more than willing to carry it out, but even now he offers the creature one last chance to repent. We are only after Vivan, the woman responsible for the murder of numerous innocent people, including my parents. We have no interest in you. Halt your attack and renounce any association with her and the Death Dragon and we will let you live, otherwise you shall dine with Gargul tonight.

AoO Atk with bastard sword = Hit AC 40 for 9 dmg + 11 sneak = 20 dmg
Atk with bastard sword = Hit AC 26 for 19 dmg + 12 sneak = 31 dmg
AoO 2 (If I get one as it approaches and leaves due to combat reflexes, if not used it on the creature's next atk)
Hit AC 33 for 13 dmg + 18 sneak =31 dmg

[DM Hugh] - Serpent KO'd  d20+16=19 ;
Friday March 31st, 2017 2:03:15 AM

Garret hits the creature with a kick.

Restlin waits for the rest of the group to finish their game.

Zane flurries at the serpent again and asks for some healing. He strikes the creature thrice, one time catching it in a vulnerable position.

Sesha moves over to Restlin asking him what is wrong while healing Zane with her spectral hand.

Restlin says that there is something that can be done but it isn't the time for such things.

Beri sends another lightning bolt striking into the serpent but the creatures protection cannot be bypassed (OOC: didn't beat SR)

Tink keeps watch from the height in case something else shows up.

Bosk strikes at the creature multiple times but only hits it on his first attack.

The creature falls unconscious from the combined might of all the blows extended from the water forming a collosal tube from the floor of the cavern up to it's pond. It is stabilized and not dying.

The creature even extended heals some of the damage from its attacks but remains unconscious.

(Know[arcana: 33] : Highlight to display spoiler: {This serpent is a modified Cetus. It's regenerative properties can only be overcome by a petrification effect})

Zane: 5 damage
Monstrologer: 116 damage + 70 non lethal, has spell resistance, -6 to mental skills, unconscious, trapped in a cell
Gornych: dead
Peluda (large spiny dragon): 15 damage, has spell resistance, panicked, in labyrinth
Collosal serpent dragon thing: 245 damage;
huge dragon with bird head: ,turned into a lizard: 265 damage, dead
flame drake 1 : 98 damage / dead
flame drake 2 : 98 damage / dead
flame drake 3 : 106 damage / dead
flame drake 4 : 100 damage / dead
flame drake 5 : 106 damage / dead
frost drake 1 : 131 damage / dead
frost drake 2 : 170 damage / dead
frost drake 3 : 170 damage / dead
frost drake 4 : 157 damage / dead
rift drake : 277 damage / dead, thorned in


Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26]  d20+28=47 ;
Friday March 31st, 2017 8:26:18 AM

Garret says, "Well, that one's down. What's next?"

He looks around for another exit from the room (perception: 47).

Restlin (Carl) -- AC +18/+9/+13 CMD: +18 HP: 184/192 +0/18 temp HP(Spells) Luck Points: 12/21  d20+31=35 ;
Friday March 31st, 2017 10:47:28 AM

Spellcraft: 35

Restlin flies over to the unconscious beast. "It's regenerating, and unless any of you have any petrification magic, it'll be up and kicking again soon." He looks the party's melee contingent in their eyes. "It's time to move on, folks. We're not here to beat up monsters."

Taking his own advice, he flies up to the control room to see if there's an exit.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 187/240, Blindsence 60' Character 
Friday March 31st, 2017 3:27:46 PM

"Give me a minute or two, I can make sure it'll stay out for a while at least, with that amount of time, us melee types, can get it so far from moving it'll be at least a couple hours before it gets back up again.
Then we can move on, without worrying it'll be on our heals in just moments."


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d20+38=42 ;
Friday March 31st, 2017 7:24:20 PM

Tink almost gives a round of applause to the warriors in the party but thinks twice of it believing that one should not celebrate the death of a living thing.

From her higher position she looks into the water to make sure there are no more creatures lurking in it, and to check that the transmutation aura has vanished.

Perception: 42

Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22 
Friday March 31st, 2017 9:06:21 PM

Go for it Zane, I don't expect waiting longer will have any negative effects at this point. Either She laid a trap for us ahead of time or she didn't. And if she buffed herself for a fight we're just running down the clock on her spells.

Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22 
Friday March 31st, 2017 9:07:13 PM

Oh, and in the mean time, I'll keep an eye out for anything else and zap it with my lightning storm should anything reappear.

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells  
Saturday April 1st, 2017 1:11:18 PM

Does anyone know if this thing breaths water or air? Regeneration typically does not apply to suffocation. Also, we need to separate the limbs and pieces. Creatures typically need them close by in order reattach them. Even if it does not kill it, it will delay the healing process.


Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22]  d20+28=43 ; d100=96 ; d4=3 ;
Saturday April 1st, 2017 1:23:19 PM



Sesha is somewhat pleased she's at capacity for life power from other creatures. Even more so that the life force came from other dragons. For whatever reason, the beating of this creature tugged at her pride a little.

Anyway, she had a headache. She starts summoning some allies again, since Bosk thought it fit to make demands upon her magic.

Full Round; Greater Immortal Spirit
Leycheck: 96
Ghosts summoned: 4.



Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells  
Saturday April 1st, 2017 10:56:15 PM

ooc: I wasn't trying to make demands on your magic. I thought you had the ghosts already summoned and don't recall them vanishing or being dismissed.

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Sunday April 2nd, 2017 2:02:25 PM

ooc; It's an in character thing, don't worry about it.

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Sunday April 2nd, 2017 2:03:52 PM

ooc: To further explain, Sesha's always altered her personality a bit depending on what sort of creatures she's used save/slay on. She's just sucked down a bunch of dragons, so I elected for her to act haughty and stuck up. You are what you eat.



[DM Hugh] - Every Nook and Cranny 
Sunday April 2nd, 2017 6:37:36 PM

Garret looks around for an exit to the room tallying the serpent as being down.

Restlin informs the others that the only way to put the serpent down permanently is with petrification magic and then advocates moving on. He then joins Garret in looking for an exit.

Zane says to give him some time and he'll make sure the serpent won' t be getting up any time soon.

Tink flies over the water. She sees no other creatures lurking in it but does find quite the haul in treasure. There must be worth over 10,000 gold in coral, pearl and mother of pearl in the depths of the pond and the aura is coming from one of the pearls.

Beri encourages Zane to knock the serpent out further readying his lightning in case the party is surprised by anything else.

Bosk asks if anyone knows if the creature breathes water or air seeing as regeneration does not affect suffocation. He also advocated chopping the creature up into many pieces to make it harder for it to regenerate.

Sesha is pleased she is at capacity for life force and then starts summoning her ghosts to meet Bosk's demands.

After a brief period of time the serpent is knocked out further & slice and diced to make it harder for it to regenerate. The group has also salvaged the last of the treasure from the depths of the pond. (OOC: in the interest of moving things along)

(know[arcana] 23: Highlight to display spoiler: {The Cetus has both lungs and gills so leaving it out of water will not kill it})

(Spellcraft 33 : Highlight to display spoiler: { The pearl is a pearl of power level 6 })

On the upper levels Garret and Restlin notice that the walls in every direction except the south west are covered with various equipment used by the Monstrologer: bell jars, electrodes, reagents, etc.

The south west wall has a larger than life mural of Marteus attached to machine in a large arena on it. The God of Testing has just broken the back of Domi and Domi is dying, looking crushed as if all hope is gone. Marteus himself is looking gleeful caught midturn with a malicious expression on his face as if to say to anyone observing the artwork "You're next!"

(OOC: Please take 60k xp from encounter at target aqcuired (if you haven't already) , 45k xp from Encounter at Farpoint & 125k xp from the Monstrologer lair. END Scene; Tanner will take over on Monday)

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+5=22 ; d20+22=35 ; d20+22=24 ; d20+22=31 ; d20+23=25 ;
Sunday April 2nd, 2017 11:43:18 PM

Bosk thinks about what he knows of the creature. That thing breaths both water and air. Lets put its lungs, or what remains of them, in a jar of water and gills in a bottle of air. That should help ensure it cannot follow us. I have a few containers in my bag of holding.

The cleric then looks at the pearl and identifies it as a level 6 pearl of power. He then examines the shelves, taking any valuable, rare, or interesting items and reagents and putting them in his bag of holding.

Knowledge Arcana = 24 (+2 for being by Restlin)
Spellcraft = 37 (+2 for being by Restlin)
Knowledge Arcana = 26 to know what it worth taking
Spellcraft to know what is worth taking = 31
Perception to detect traps = 25


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects 
Monday April 3rd, 2017 4:23:47 AM

"I wonder what would happen if we were to chop it into small pieces and eat it?" Tink wonders as she looks at the body of the Cetus and then Garret.

"So.... anyone see the way out of here? The blank looking wall may hide a door, and of course, there's that mural"

Restlin (Carl) -- AC +17/+7/+14 CMD: +19 HP: 184/192 +0/18 temp HP(Spells) Luck Points: 14/21  d20+31=47 ; d20+43=63 ;
Monday April 3rd, 2017 9:42:21 AM

Knowledge, Arcana is autopass. Spellcraft 47.

Restlin concurs with Bosk. "Anyone mind if I use this pearl?" he asks. If no one objects, he slips it into his reagent pouch. The Mendicant then goes and gives the room a serious once over, inspecting all the reagents & the mural wall for anything useful, or for evidence of a secret passage.

Perception: 63

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26] 
Monday April 3rd, 2017 10:06:31 AM

Garret is looking over the various "things" on the shelves and walls when he hears Tink mention eating. He quickly turns and looks down from the high platform and says, "Did someone find some food down there?"

Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22  d20+28=44 ;
Monday April 3rd, 2017 9:23:30 PM

Beri checks the supplies of the Monstrologer.
Electrodes? What has this guy been doing to these poor creatures?
Hmm, if this guy had to resort to electrodes, perhaps he has some other goodies that would be worth borrowing. I wonder if there is the equivalent of dragon catnip in one of these jars, or dragon repellent... he would need something if he was zapping these poor things.

Perception=44

When he finished looking Beri looks at the mural
Hmm, it could be just a decoration or propaganda, but you never know. This painting could also be related to the mostrologer's mental state somehow, or be hiding some sort of trap.
Beri uses detect magic on the painting just in case.

***spell list and active spells***
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity

Form- Druid(1000 faces)

Active spells
fire elementals round 7/16
lightning storm- bolt 5/15
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells  
Monday April 3rd, 2017 11:10:58 PM

Bosk looks over at the mural. That is rather unsettling. Do you think that was an event from the past or hinting at some grand plan. Domi and Marteaus have been in several battles, but I am no sure I can identify this one.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 187/240, Blindsence 60' Character 
Monday April 3rd, 2017 11:39:08 PM

"Thinking that it might be Marteaus' grand plans for the future. Remember that he has always planned on turning the Wold into his vision. In order to do that, this picture would have to come true."

Endings and Beginnings


DM Tanner 
Monday April 3rd, 2017 11:56:29 PM

You examine the items, and correctly identify the scarab as a scarab of protection.

You examine the materiel in the laboratory for anything dangerous and/or valuable. It would appear that the equipment and components are rather expensive, but you doubt that it would be worth anything to anyone other than a monstrologer. You have a niggling suspicion that finding another reclusive antisocial hermit would not be a productive use of time.

Examining the mural proves far more fruitful. You are momentarily surprised when the mural begins moving as you approach! The figures in the mural animate, and perform repetitive actions giving a small amount of life to the scene (like a medieval GIF). You detect no other magic, and it appears to be a simple novelty.

Drawing the mural away from the wall reveals a faint outline in the stone indicating a very well-fitted door. You see no obvious handle, but a firm push causes it to swivel effortlessly. Probable dwarven-make, considering the excellent balancing.

[You do not locate any traps prior to opening the door.]

The door is quite large, perhaps 15 feet square, and swings open to reveal a 20-foot-wide tunnel that spirals into the mountain. It slowly slopes downward, and disappears about 50 feet ahead. It is quite dark.



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26] 
Tuesday April 4th, 2017 9:37:48 AM

"Well if there's no food to be had, I see no reason to delay heading down the dark passageway. Tink, care to lead the way?"

Restlin (Carl) -- AC +17/+7/+14 CMD: +19 HP: 184/192 +0/18 temp HP(Spells) Luck Points: 14/21 SR: 20 
Tuesday April 4th, 2017 9:50:45 AM

"Neat," says Restlin as he identifies the scarab. It goes into his pouch along with the pearl. He spends some time moving back and forth, observing the effect. "That's also pretty neat," he adds.

He's ready to continue, putting himself in the middle of their marching order.

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22]  d6=6 ; d6=2 ; d8=3 ; d8=6 ; d8=4 ; d20+18=22 ; d20+18=27 ; d20+18=30 ; d20+8=19 ;
Tuesday April 4th, 2017 6:18:20 PM


Sesha watches the others, her face twitching with impatience. Once the way is clear, she moves to the front, ghosts in the lead.

"I'll not walk downwind of the minotaurs, thank you very much. Servants, scout ahead and report back anything strange. Keep a hundred feet in front of me. If your master hears you, you'll regret it."

She points at Faith.

"Take care of those with injuries."

The girls give each other a puzzled look, then put their heads together in hushed whispers. A few moments later, Faith bows with an exaggerated flourish.

"Yes, my mistress!"

Faith channels and heals those still hurt, before taking a place near Restlin in the marching order. As Sesha starts heading down the path, the ghostly cleric stifles a giggle.

Faith: Channel for All 8 hp.
Faith: Cure Light Wounds - Zane for 6 hp.
Faith: Cure Moderate Wounds - Zane for 13.

Hope, Myrth, and Joy taking point.

Perceptions: 22, 27, and 30.

Sesha: Perception 19 + True Seeing

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d20+38=55 ; d20+50=69 ;
Tuesday April 4th, 2017 7:31:02 PM

Tink whispers to the others "I really don't like that mural". As much as she doesn't like it, she doesn't think she could destroy such an artwork.

When Sesha orders the servants to scout ahead, Tink grins and gives a little curtsy "Yes mistress".

She fades in with the darkness and starts moving ahead - no more than 30ft in front of the party, and flying 5ft off the ground.

---------------------------------
Perception: 55 + notes below
Stealth: 72 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Restlin (Carl) -- AC +17/+7/+14 CMD: +19 HP: 184/192 +0/18 temp HP(Spells) Luck Points: 14/21 SR: 20 
Tuesday April 4th, 2017 8:00:27 PM

Restlin looks sideways at Sesha as she saddles up next to him. "Well spoken, matron," is all he says, a slight grin on his face.

Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22  d20+28=35 ;
Tuesday April 4th, 2017 9:25:46 PM

Hmm, we have a long, spiral passage going downward into a mountain. Between Dwarven architecture and Teucri technology there is no limit to how far down this could go... or it could just be about 50 feet. I'm not sure that it would be worth buffing until we get to the end of this passage.
Beri examines the back wall and the ceiling for traps, just in case something is rigged to release a giant boulder or a flood of water after them once they start their slow descent.
perception=35

Zane (JCC) AC 33, CMB 21, CMD 36, HP 214/240, Blindsence 60' Character 
Tuesday April 4th, 2017 9:49:27 PM

Zane says thanks for the healing, and then takes up his usual 2nd spot in line as they advance....

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+21=23 ; d20+21=24 ;
Tuesday April 4th, 2017 11:11:05 PM

The horned cleric observes the mural. Someone put a lot of time into that...I do not like it. Any chance it is a trap or spying on us? Turing from it he collects remains from the slain creatures. Such unusual foes. From each he takes some bone, flesh, scale or blood and places it in the center of a reliquary (holy symbol) to keep as a trophy. Sesha, you might want to collect some of these as reagents for your spells. I would get them for you, but I do not think your magic allows me to do that for you. He then watches as Restlin pockets the Scarb. Put that to good use.

Bosk looks at the passage to determine its width, and ponders the unusual configuration of party members. Typically he is second in line, using his reach to fight over the heads of those in front of him. Shrugging he takes the next spot back and draws his reach weapon (20ft reach) in order still be able to attack over and around the others.

The cleric keeps blinking as he moves and watches for danger so as to not get caught flat footed...but he doesn't watch too closely. (Perception = 23, perception for traps = 24)

DM Tanner 
Tuesday April 4th, 2017 11:24:24 PM

The tunnels spirals through the stone of the mountain for several hundred feet. It is studded periodically with torch sconces, through they are unlit. You continue downward until you notice the air become moist.

Dungeoneering DC 20 Highlight to display spoiler: {You are near sea-level after descending this far.}

You come to another door. The tunnel widens and meets the hinges, nearly 40 feet across. The door is solid bronze banded with iron. After inspecting for traps and magic, finding none, you swing it open.

The doors open to a massive cavern. It is a rough oval nearly 1000 feet long and 400 feet wide. Most of it is flooded, and an opening at the end of the cavern at the level of the water echoes with the sounds of the ocean. On your right-hand side is a stone pier that runs the length of the cavern. The pier is worked stone and 20 feet wide. About 800 feet down the pier is a single ship. It is a caravel, made for long distance voyages.

Of note, it appears that the ship's sails are made of blue fire. Yes, blue fire. It shimmers and roars without burning the wood. There are figures moving on the top deck, but are too distant to be seen. There is almost nothing to hide behind between you and the ship, other than retreating to the tunnel. It is likely only a matter of time until someone sees you if you stay in the open.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26] 
Wednesday April 5th, 2017 8:43:52 AM

When Sesha mentions not walking downwind of the Taurs, he looks around innocently and then nudges Zane, "I think she means you. And that maybe you need a bath." He shrugs as the group heads down the stairs and brings up the rear. As they pass the different torch holders, he looks at them with interest and wonders why they are not lit.

As they enter the large cavern, he quickly spots the ship with the flaming sails. His jaw drops open as he stares at the incredible ship. "Oh, that is beautiful!"

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22]  d20+18=30 ;
Wednesday April 5th, 2017 12:26:26 PM


Sesha stops at the end of the walk and crosses her arms. Her exposed eye glimmers with anticipation at challenging the those on the ship, but something stops her from blatantly announcing their presence.

"I shall wait for the scout and the servant to report back on those ahead. Myrth, you go with the halfling first, to test whether or not they can observe invisibility. Hope, Faith, and Joy shall remain here in the tunnel with the rest of us."

She casts a side glance at Restlin.

"It is only practical concern chosen for a suitable mate that stays my assault. This cavern would be a suitable habitat for both a nest and a treasure hoard. There would be no need to submerge our treasures like the wyrms we dispatched earlier."

Myrth snorts away laughter, and floats forward to scout ahead.

Myrth: Perception 30.



Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Wednesday April 5th, 2017 12:28:39 PM

(For Tinker with Magic, Sesha will take a monsterologers boot/footwraps and a handful of scales)

DM Tanner - Let me brainstorm and get back with you.

Restlin (Carl) -- AC +17/+7/+14 CMD: +19 HP: 192/192 +0/18 temp HP(Spells) Luck Points: 15/21 SR: 20  d20+35=51 ;
Wednesday April 5th, 2017 1:14:18 PM

Dungeoneering roll is autopass.

"OK then," says Restlin at Sesha's ponderings. He's content to let Myrth and possibly Tink go scout ahead, but not too much. These aren't thugs they're dealing with, and invisibility is likely a minor inconvenience to them, if that.

He ponders what's up with those sails, though. That's something new.

Knowledge, Arcana: 51 - What's up with those sails?

Zane (JCC) AC 33, CMB 21, CMD 36, HP 214/240, Blindsence 60' Character 
Wednesday April 5th, 2017 4:25:44 PM

"Can always go underwater.... but with the vest I'm all set anyways underwater. Want me to go submerged?"

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells  
Wednesday April 5th, 2017 7:54:12 PM

The rest of us should keep in the shadows until the scouts return. If anything goes after them I can teleport to help them.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d20+16=21 ; d20+38=42 ; d20+50=55 ; d20+42=54 ;
Wednesday April 5th, 2017 8:58:07 PM

"Best try and close the doors behind us. They might give us away" Tink relays over the telepathic link. "I'm going to fly just above the waterline and try to get a little closer"

Tink flies a few inches above the water, merging with the shadows as she does so. She looks down into the water to see if there are any signs of life, or even a current.

She's happy to move as far as 100ft ahead of the party provided she can stay in the shadows.

---------------------------------
Dungeoneering check vs DC20: 21 = Pas
Perception to check the water: 42 + notes below
Perception to check the figures ahead: 54 + notes below
Stealth: 58 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22 
Wednesday April 5th, 2017 9:20:05 PM

Hmm, that's a pretty clean view they have of us. Be sure to spread out a little, don't make it easy for them to hit us all at once with one attack. And on that note...
Beri makes sure hes out of view in the doorway and transforms into a huge air elemental,

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity

DM Tanner 
Wednesday April 5th, 2017 11:51:58 PM

Tink and Myrth the Ghost travel forward cautiously. Tink's arcane sight sweeps over the waters and stone pier, but there is little to see in the waters besides small fish.

You continue forward. After perhaps 200 feet, still 600 feet from the ship, you spy a magic aura. Your arcane knowledge identifies it as an divination effect.

Knowledge (arcana) DC 28 Highlight to display spoiler: { It is a greater prying eyes spell, and the eyes appear to stretch in a dotted line across the cavern. You are juuuust at their range of vision. Luckily, they are patrolling and not looking straight out.}

Perception DC 60 Highlight to display spoiler: {You notice one of the figures on the deck of the ship is ordering the others about. The figure is hooded and carries a staff.}

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26] 
Thursday April 6th, 2017 9:25:31 AM

Garret waits for the scouts and remains hidden in the hallway though he really wants to look at those sails some more.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d20+18=36 ; d20+38=55 ; d20+50=61 ;
Thursday April 6th, 2017 9:33:52 AM

"Greater Prying Eyes spell guarding the area. Sesha, you might want to call the ghost girls back. You guys might want to advance 200 feet or so. I'm going to try and sneak a closer peak" Tink relays silently over the telepathic link.

Between her natural ability to be stealthy and the Mind Blank spell she has in place, Tink is somewhat confident she will not be detected and moves forward a little further - 450ft from the ship if darkness is abound.

---------------------------------
Knowl Arcana vs DC28: 36 = Pas
Perception: 55
Stealth: 64 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Restlin (Carl) -- AC +17/+7/+14 CMD: +19 HP: 192/192 +0/18 temp HP(Spells) Luck Points: 15/21 SR: 20 
Thursday April 6th, 2017 9:38:03 AM

Restlin keeps his mouth shut, communicating with Sesha over their link instead. "Stuff's going to get pretty violent in a few moments, I imagine. If you've been waiting for a moment to confess your everlasting love for me, this is probably it." He slips his arm around her shoulder and waits for Tink's report.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 214/240, Blindsence 60' Character 
Thursday April 6th, 2017 3:53:19 PM

If the team is spotted, Zane is ready to cast Hast on the rest of the group..... It'll aid in getting there as well as in dealing with whatever happens.....

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22]  d20+28=31 ; d100=2 ;
Thursday April 6th, 2017 9:01:15 PM



Embarrassment and indignation ripple across the coven link, and for a moment Sesha looks as though she might recoil away from the Mage-priests familiarity. Somewhere though, in the back of her mind, she realizes this is a situation she's shared with him often, and no offense should be taken.

She bristles a little, but strangely winds up closer to him than where they started.

"Be pleased with your station as future mate and paramour, Restlin. If not for that your death would have been swift and sudden, accosting me like so in public.

She leans in towards him, her one good eye focused and bright. Raised up on her tip-toes, she continues in a very silent whisper.

"Listen well, ruffian. This heart of mine beats thrice. Once for Serenbeth, with whom I made pact. Once for my people, both blood and kin. And once for you, whom I love. An elven heart eventually stills, but this one will have labored for you for 10 of your lifetimes before it finally retires. If that is what everlasting love might be to a human, then you have it."

She plants soft dark lips on his, then falls back onto her heels. She beckons her ghosts and prepares for combat once more, so distracted that she fails her next spell.

Sesha: Spell fails.

Hope: Resist Energy: (Take your pick) on Zane. (3rd level)
Faith: Resist Energy: (Take your pick) on Bosk. (3rd level)
Joy: Resist Energy: Fire on Sesha (3rd level)
Myrth: Stopped at Tinks command, and is waiting further command from the halfing.

Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22 
Thursday April 6th, 2017 10:09:31 PM

Well, I've done about as much as I can do to prepare without drawing more attention to us. Well, I think it's safe to assume this group is going to be dead set against letting us pass peacefully, lets be ready for this.

Beri floats 5 feet off the ground and makes, and follows the group making sure to keep enough space to make it hard to hit everyone in one attack.

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells  
Thursday April 6th, 2017 11:06:39 PM

Bosk takes a few minutes to think about the eyes. Can anyone count the eyes so we can get an understanding of how strong our opponent is? Also, do you know if the mage can tell when they are destroyed? If not, I say we destroy them/

DM Tanner  d20+25=32 ;
Thursday April 6th, 2017 11:58:53 PM

Myrth the Ghost stops moving forward, lacking the natural stealthiness of the the halfling. Tink continues forward, defeating the keen perception of the eldritch eyes. They scan frenetically, darting back and forth in a thin band across the cavern.

She advances to within 450 feet of the ship. The rest of the party advances 195 feet (Tink was okay at 200 because she is sneaky), just out of sight of the prying eyes.

[If you do not want to advance, just state so.]

Tink squints and tries her best to make out what she can. She sees four figures on the top deck. Three are working frantically to ready the ship to depart. The fourth stands imperiously, pointing about the ship and barking commands.

Perception DC 45 for Tink. DC 60 for everyone else. Highlight to display spoiler: {You recognize two of the figures.... DeRais the wizard, and the wizard/rogue from the attack on your new castle! The assassins fled here! The third character is a brutish man in workman's clothes. The fourth -- the leader -- is covered in a heavy hood and robe. They still seem unaware of your presence.}

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26]  d20+24=28 ;
Friday April 7th, 2017 8:39:50 AM

Garret tries to scan the dock and surrounding areas to identify other moving enemies, but mostly he just stares at the ship's sails (perception: 28).

Restlin (Carl) -- AC +17/+7/+14 CMD: +19 HP: 192/192 +0/18 temp HP(Spells) Luck Points: 15/21 SR: 20 
Friday April 7th, 2017 10:00:53 AM

"Ruffian? Lady I am pure class," he says through their rings after kissing her back. He could feel the vitality stolen from her enemies, the energy radiating out from her. Wardd help those poor fools on that boat if they decided to combat her...

Restlin usually hates this part. It's the part where he and his friends try and be sneaky and catch the enemy by surprise, only to find they've been expected. This time...this time feels different. Maybe they actually can get the drop on these folks. They're obviously in a hurry, but from what?

He does a check of his gear and reviews his spells. He's spent a lot of his magic getting this far, but he still had a lot up his sleeve. He also has that pearl they found, plus he could still use his amulet to cast any spell from his book once. He taps his maximize wand too, one more use there. He takes a moment to thank Wardd for his good luck so far. The robe, the scarab, the pearl...all good finds.

Remembering their previous combats with these folks, Restlin will cast resist energy (acid) on himself.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 214/240, Blindsence 60' Character 
Friday April 7th, 2017 1:21:40 PM

Zane chooses Acid from the casting, he can probably avoid most of the damage spells, but probably not all of them.
He is still ready to cast haste when the alert is sounded, he knows it'll help the team....

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d20+38=50 ; d20+50=55 ;
Friday April 7th, 2017 8:41:48 PM

Tink holds her position.

"Son of an orc! De Rais is here. And someone in a dark heavy robe. I think it could be Taurbane" Tink relays silently over the telepathic link "They haven't noticed me yet. I think we have the advantage."

She responds to Bosk "Those eyes could be programmed to return if attacked or if they see something unusual. I wouldn't risk attacking them just yet. Is there a way you can get past them? Teleport, dimension door or dark walk? Then again, you could try going underwater but there's no telling what's down there. If you can get past the eyes we can have the element of surprise."

"And why am I getting warm, fuzzy feelings through the link?"

---------------------------------
Perception: 50
Stealth: 58 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22 
Friday April 7th, 2017 10:12:07 PM

DeRais? Taurbane? Hmm, this could get very interesting.
Beri looks down the long stretch before then.
What about over those eyes? Are the eyes lust looking straight? Or do you think we could fly/airwalk past them?

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells  
Friday April 7th, 2017 11:09:28 PM

Over the ring Bosk responds, I can teleport us or use darkwalk dimensional door or dimensional hop.Any thoughts on what is best or where you want to arrive.

The cleric then casts resist energy -fire and protection from energy - acid on himself.

DM Tanner 
Friday April 7th, 2017 11:11:07 PM

The Iron Dragons deliberate their dire dilemma. The dastardly denizens of the docked dinghy draw dangerously down to disembarking.

ooc: Just waiting on some action. Feel free to formulate strategery this weekend via email.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26] 
Monday April 10th, 2017 7:50:19 AM

Garret says over the link, "I can step right up to any target with my dimensional step."

Zane (JCC) AC 33, CMB 21, CMD 36, HP 214/240, Blindsence 60' Character 
Monday April 10th, 2017 12:41:46 PM

"Well, we better do something quick, because that "ship" probably won't be able to be followed once it starts moving..... It's just a hunch, but with magical sails like that, I expect it can even travel in Jericho space. It's just too.... well weird is about the only word I can come with to explain my hunch about that craft. Just give me a moment to cast haste before we travel or whatever to get there...."

Still prepared to cast Haste on those with him at the doorway.

Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22 
Monday April 10th, 2017 9:03:12 PM

Beri gives a quick glance around at the others.
Are we ready?

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells  
Monday April 10th, 2017 9:39:21 PM

My offer still stands. If we want to just drop in, I can teleport us in. Just be ready to fight the second we land.

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Monday April 10th, 2017 10:49:48 PM

"Necromancer. Here."

Sesha offers a Death Ward (CL 14) potion to both Restlin and Tink, the most likely to suffer ill effects from the spells that it protects.

"Also, here."

Sesha gives both Bosk and Zane a potion of Spell Immunity.

"Pick a spell when you use it. Good luck making the right choice. Also, dispel magic wont work as a target, nor will something like disjunction, as this spell is basically unbeatable spell resistance. So pick something that ability applies to."

Sesha then hands Beri a potion of Spell Resistance (CL 15) and drinks one herself.

"Better than nothing."

Finally, she gives Garret, Bosk and Zane potions of Heal (12th level).

"Just in case."

She uses a scroll of "Shield" on herself, and then uses a scroll of "Shield Other" on Restlin. Finally, she activates her prayer bead of Karma, saying a soft prayer to Serenbeth, raising her caster level a little higher.

"I'm ready."



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects 
Monday April 10th, 2017 11:27:21 PM

"These guys aren't going to hang around for long. I've got no idea how that ship works or where it may go. For all we know it might fly, go underwater, or go to a difference plane. If De Rais and the assassins are there, we should move to attack them before they attack us.

I'm ready to attack when you guys are, but I think you need to close the distance first"


DM Tanner 
Monday April 10th, 2017 11:53:45 PM

No sooner do you begin discussing tactics in earnest... that the hooded figure spins about on a heel and looks in your direction. The figure raises a hand, snaps its fingers, and the others on the deck stop their preparations and look about in danger.

Knowledge (arcana) DC 29 Highlight to display spoiler: {A target who is aware of your presence at the first sign of imminent danger is likely under the effects of a foresight spell.}

DeRais casts a spell, and a shimmering bubble of energy appears in a 20 foot sphere around him, covering most of the ship.

Spellcraft DC 83 for the party or DC 68 for Tink. Highlight to display spoiler: {He has cast dimensional lock.}

The rogue-wizard casts a spell, and disappears.

Spellcraft DC 79 for the party or DC 64 for Tink. Highlight to display spoiler: {He has cast greater invisibility.}

The lumbering, thick figure opens a nearby box and removes a greatsword. It waits in a guard stance.

The hooded figure looks at the other two as they cast their spells and nods in satisfaction. It raises a hand and waves in your direction.

"Come, come!" The voice is feminine, but has a very strong rasp. Almost what you imagine someone would sound like if they were forced to drink boiling water and their vocal cords scarred. "I know you are out there! I claim the right of parlay!"

The hooded figure gestures to the gangplank connecting the ship to the stone pier.



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26] 
Tuesday April 11th, 2017 8:44:58 AM

"Well, she did say parlay, so I guess we should go listen."

Restlin (Carl) -- AC +17/+7/+14 CMD: +19 HP: 192/192 +0/18 temp HP(Spells) Luck Points: 15/21 SR: 20  d20+34=42 ;
Tuesday April 11th, 2017 9:39:35 AM

Restlin's instinct is to just start throwing down, but he remembers Mhalice. His gut wasn't right there either.

He looks to Sesha and downs the potion she gave him before turning to the gangplank. "Parlay's more of a suggestion than a right, but what the heck!"

He begins flying over, hopefully with the rest of the Iron Dragons. He does his best to size up the situation as he approaches.

***

Sense motive: 42 - looking for any signs of treachery
As a reminder, Restlin has a permanent see invisible spell.


Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Tuesday April 11th, 2017 2:49:20 PM

(Note, Sesha also has Foresight. Is there any pricklings of murderous intent at this moment? A trap?)

Sesha is a bit surprised they were figured out so easily. Still, there was lots about magic she didn't know. She moves forward with Restlin, fairly confident in her defenses.

Spells in Effect.

Permanent: True Seeing, Resist Energy (Acid), Mind Blank, Foresight, Bears Endurance, Cat's Grace, Bull's Strength

Other spells: Resist Energy: Fire (30 mins. CL3), Greater Immortal Summons (18 minutes. 4 Ghosts. CL 18), Overland Flight (?? hours, CL ??, scroll from city), Haste (?? rounds, CL ? from Zane), Spell Resistance: SR 27, 15 minutes), Barkskin (180 minutes, CL 18), Shield of Faith (16 minutes, CL 16 from Potpot), Spectral Hand (18 minutes, CL 18), Shield (1 minute, CL 1), Shield Other: Restlin, 3 hours, CL 3)

Other Effects.

Pot-pot: Medium Sized.
Ring of Counterspells 1: Dispel Magic
Ring of Counterspells 2: Dispel Magic
Ring of Counterspells 3 (Hand of the Mage: Greater Dispel Magic

(Sorry, I would have made this all small but I forgot the codes)

DM Tanner - Your foresight is definitely tingling, though you don't know if they plan on harming you in offense or defense.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 214/240, Blindsence 60' Character 
Tuesday April 11th, 2017 8:37:10 PM

When the rest start from the door, Zane goes with them, since his normal protectee is way out in front of them, he'll try and stay near Restlin, so he can use his Bodyguard feat.

Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22 
Tuesday April 11th, 2017 9:21:15 PM

For Parlay, if she invoked it isn't she supposed to come to OUR leader?
Based on all the deception and cowardly tactics that have been used are we really going to walk into her ship and... oh, I guess we are.

Well, I suppose that's part of the job description when you're the good guy. We have a code we have to follow.

Beri follows them, but prepares to cast Dispel Magic (Greater) if this appears to be a trap (and of course, assuming magic is involved in said trap).

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity

Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22 
Tuesday April 11th, 2017 9:44:31 PM

*posting for Bosk*
Bosk looks deep into her soul using Question Spirit to determine if this is a trap (they cannot lie to the grim, although are not forced to answer ).
Tell us M'am, is there any trap planned if we follow you? Is this a true parlay with no ulterior motive? If so, we will be happy to join you.

Bosks follows up with the others via their linked rings
If she doesn't answer, it's a trap... in that case let's not just walk into it.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects 
Tuesday April 11th, 2017 10:56:24 PM

Tink stays hidden in the shadows. She has no intention of revealing her position just yet. If the others wanted to parlay, then fair enough. Tink will cover their backs.

"A couple of spells have been cast and one of them has disppeared" she relays over the link. She looks carefully to see if the one that disappeared has teleported away, or, has turned invisible.

--------------
Tink has nooooo chance of making those Spellcraft checks, so will just skip those :)
Ready action: If anyone looks to be casting a spell targetting someone in the party, Tink will cast Gtr Dispel Magic as a counterspell


DM Tanner 
Tuesday April 11th, 2017 11:50:58 PM

The Iron Dragons make their way slowly and carefully down the stone pier. Various divination magics and magical vision fail to detect any protections other than the prying eyes spell. The floating orbs become panicked as you pass through the spell, but do no harm.

You approach the ship and stop short of the gangplank. You are approximately 50 feet from the figures on the ship. They have made no additional moves or cast additional spells, respecting the universal terms of parlay.

Those with magical vision do not see the mage-rogue.

The hooded figure takes a step back, and turns slightly, staring off into the distance.

DeRais steps forward. He face is dark and sneering. "You are trespassers, Iron Dragons. Trespassers on holy ground. One of the sanctuaries of Gargul. Why do you tempt fate by assaulting his chosen? Can't you see you are on the wrong side of history? All you have managed to do is cull the weak from our faith. What do you expect to gain from this brashness?"

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26] 
Wednesday April 12th, 2017 9:16:34 AM

Garret ponders the idea that while they may be trespassers, this fellow here tried to kill them. He figures that's not quite even... yet...

Restlin (Carl) -- AC +17/+7/+14 CMD: +19 HP: 192/192 +0/18 temp HP(Spells) Luck Points: 15/21 SR: 20 
Wednesday April 12th, 2017 9:31:22 AM

Restlin looks sideways at the idiot before them. He turns to Sesha and asks "is he for real?" He doesn't wait for an answer, turning back to DeRais and repeating the same question, "are you for real?" He points a finger at the guy before continuing, "you attacked us just outside our tower just a few days ago. Remember that?"

He pats Bosk on the back. "I'm gonna let this big guy yell at you about this whole Gargul business, but you don't get to pull this 'why me?' nonsense with us, mister."

His eyes light up as he remembers something else. "Oh, and curse the lot of you for what you did with that monster guy. I don't know what kind of nonsense religion you folks are involved in, but in mine, we don't take kindly to people who abuse the mad."

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Wednesday April 12th, 2017 12:08:40 PM


Sesha didn't want it to spiral out of control too quickly. Curiosity, like a sudden itch, smashes against the link. Anything to do with divinity sparked her curiosity, and she wanted an answer or two. She looks at Restlin, then back to DeRais and the lich.

Restlins question burns on her mind. "Are you for real?" She hesitates, then adds. "Dabroc wasn't real clear. Are you taking a divine spark and growing it, or just changing the power base by shifting worshipers"

She sighs.

"We both know this is probably going to end with one side or another winding up dead, so for the sake of the knowledge, maybe you could indulge me?"

Zane (JCC) AC 33, CMB 21, CMD 36, HP 214/240, Blindsence 60' Character 
Wednesday April 12th, 2017 12:32:50 PM

Since the group is together again, Zane is ready to use his Bodyguard ability as needed for whomever needs, he also tries to hone in his blindsence to determine if that missing person is anywhere within 60'. If he sences him/her he'll keep the group alerted as to the general location of the "feeling"

Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22 
Wednesday April 12th, 2017 9:15:05 PM

Beri looks down at Bosk... then down at his shadow, or rather lack of shadow.
It seems to me, Bosk, that you come bearing an undeniable proof that you have found favor with Gargul. Well, I can't talk to her in this form, but anything I could say would lack the authority that would come from the Shadowless Cleric anyway... hmm, that has a nice ring to it.

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells  
Wednesday April 12th, 2017 9:44:09 PM

Bosk steps forward, deciding to lay all his cards on the table to see what he can learn. I AM a CHOSEN of Gargul. The Lord of Life and Death himself initiated me into his service. I am his hands as well as his Eye. My shadow hangs in his throne room and he has blessed me with his Eye. I have permission to enter his holy grounds, as do those in my company.

I was sent because there are those in your service hiding from him and interfering with his will and he is ...concerned. As for myself, I know the dual nature that is Gargul. His past and his present. Death and re-birth. Execution and deliverance. Unless I miss my guess, you are trying to restore his former nature and subdue the current.

My mission is to determine what you are up to. I need to know if your "chosen" are being deceived or if there is a chance Gargul's other nature is reaching out. If it is blasphemy and heresy putting the Wold in danger I must stop you. If it is actually Gargul...I need to know.


Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells  
Wednesday April 12th, 2017 9:44:38 PM

ooc: Note that we were told by Gimp to investigate, not to stop them.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d20+38=39 ; d20+50=63 ;
Wednesday April 12th, 2017 10:45:52 PM

Tink moves to within 100ft of the ship, still close to the water, and still not revealing her position.

She is still ready to cast Gtr Dispel Magic should she see anyone looking to cast a spell on her friends.

---------------------------------
Perception: 39 + See Below
Stealth: 58 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


DM Tanner 
Wednesday April 12th, 2017 11:58:12 PM

DeRais waves his hand dismissively. "Yes, yes, we are all impressed with your accomplishments, Mr. Bosk. You are held in very high esteem by the submissive side of Gargul. The side that cultivates weakness and calls it mercy. The side that encourages profligacy and calls it charity. We abhor that side." He folds his hands in front of him and shrugs. "You have seen our handiwork. Our servants call upon the name of Gargul and are rewarded with power. If Gargul does not know what Gargul is doing... then I would only surmise that his awakening side does not want to be impeded." He smiles. "Sometimes a madman does not understand his own dreams, and how could we mortals comprehend the madness of a god? Gargul will not know what hit him... but in the end he will accept it."

"Enough." The hooded figure with the scarred voice turns and regards the party.

"I was expecting you sooner. I grew tired of waiting and started taking care of something else and... well, you know." The figure brushes her gloved hands against her robes to wipe off dust. "Since we're all here, we might as well get started." She reaches up, pulls back her hood, and reveals her face. She is undead. Her head patchy and gray, her eyes are milky white, and her skin mottled and scarred. She smiles, and her skin makes a rubbing sound like saddle leather.

You hear Bosk suck in his breath. "It's her. The lich. Vivian Taurbane."

Vivan gives a mocking bow and a flick of her hand. "The same. Bosk and I have history, don't we? I murdered his mother." She furrows her brow and rubs her chin inquisitively. "Now, why did I do that?... I'm sorry. I've been around for so long and killed so many... Bah. It doesn't matter. All minotaurs look alike, anyway." She smiles, revealing a mouth full of blackened teeth. "And your poor father was found guilty of her murder. How delish. I'm sure you miss them. Well, miss them no longer, Bosk."

Vivian claps her hands, and you hear a sound coming from under the deck. A rumbling, scraping noise. "I took a little jaunt down to your old stomping grounds. I knew we were going to see each other again, and I thought I would make it special. Because, you know, it's the little things that count. This took a lot of effort, so I hope you appreciate it."

You hear heavy footsteps from below deck coming up stairs. Two skeletons emerge onto the top deck. Minotaur skeletons. They walk with an ungainly gait.

"Ta-da!" She motions with both of her arms. "It's them, Bosk! At long last, you are reunited with your parents! Cenoios! Adatia! Come say hello to your son!" The minotaur skeletons snap their attention to the party and begin lumbering toward them, small points of red light flaring in their eye sockets. Vivian smiles. "Oh, I will cherish this for a long time. Please make it memorable."

ROUND 1, FIGHT!

Stone Pier Map

ooc: Please note the gangplank is sized for Medium creatures. Proceed at your own risk.

V = Vivian, D = DeRais, S = Skeleton, BG = Big Guy

Zane (JCC) AC 33, CMB 21, CMD 36, HP 214/240, Blindsence 60' Character 
Thursday April 13th, 2017 4:13:48 AM

Zane casts Haste, catching everyone at the pier and then takes flight, ending up hovering just above the deck at the back of the ship. (top deck, squares left of the stairs and center of 3rd deck on map)

Over the link, "Any chance of disrupting the magic of the ship itself? If I could have, I'd have cast anti-magic field or whatever it's called and rushed the up the gangplank, but that's beyond my magic abilities...."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects 
Thursday April 13th, 2017 8:32:49 AM

Tink flies a little closer. "Yep, looks like the fight is about to start"

She drops her stealth in order to cast a spell to catch the enemy, all the while preparing for what may come next.

"So, um, what's the plan here? Are we fighting to kill or subdue?"

--------------------
Move action: Fly 25ft NE
Standard action: Cast Reverse Gravity to catch all enemies, raising their heads up to 20ft off the surface of the deck
Free action: Retrieve Lesser Quicken Rod
Swift action: Cast Spectral Hand
Free action: Put Lesser Quicken Rod away


Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26] 
Thursday April 13th, 2017 8:57:45 AM

Garret ponders for just a moment why the rest of the enemy hasn't started attacking with spells and everything they have. He only waits a moment, then quickly scrambles himself around the others, up the gangplank, and onto the ship at the top of the gangplank.

Restlin (Carl) -- AC +17/+7/+14 CMD: +19 HP: 192/192 +0/18 temp HP(Spells) Luck Points: 13/21 SR: 20  d20+19=32 ; d20+24=32 ;
Thursday April 13th, 2017 9:44:10 AM

"We'll figure that out if they live through what we're gonna unleash on them," is Restlin's answer to Tink. These folks are too dangerous to hold back.

First things first: he's too bunched up w/ the rest of his friends. He flies off to the northwest, hovering over the water. A green beam fires from his hands, striking DeRais.

***

Move: Fly NW over the water & at a level just above the ship.
Standard: Cast dimensional anchor on DeRais. No save. Spell penetration is 32 if needed.

Edit: forgot to mention my attack hits touch AC 32.

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells  
Thursday April 13th, 2017 12:34:25 PM

Bosk shrugs with icy cold indifference as the skeltons approach. Those mockeries of life are not my parents. They are but abandoned shells left behind. I know Gargul has my parents safe in his house.

ooc: Bosk does not care if you obliterate the skeletons.

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22]  d20+22=41 ; d100=68 ; d20+7=24 ; d20+7=10 ; 5d6=20 ; 5d6=16 ;
Thursday April 13th, 2017 1:10:52 PM


Disappointment crashes down on the link, follwed by sadness, to a lesser degree. Poor Bosk.

"Fine."

Sesha flies northwest, setting down on the furthest aft edge of the flagstaff. DeRais was a powerful opponent, and she didn't want to waste more time than necessary on him.

"I'll strip his magic. Girls, distract him."

Sesha Summary
Move: Move to end of flagstaff.
Standard: Greater Targeted Dispel Magic on DeRais.
Dispel Check: 41. Will strip 4 highest level magical effects. of CL 30 or lower.
Pot-pot: Circle of Protection from Evil on Sesha and Self.

Faith and Myrth
Move+Standard: Charge DeRais
Hit Touch AC: 24 and 10 for 20 and 16 damage. Fort Save DC 17 for half.

Hope

Standard: SLA Darkness, upon self.
Move: Move to near Sesha, covering them both in the darkness.

Joy

Ready Action: Cast obscuring Mist over bunched up Iron Dragons after last one has acted.



Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Thursday April 13th, 2017 1:33:19 PM

Spells in Effect.

Permanent: True Seeing, Resist Energy (Acid), Mind Blank, Foresight, Bears Endurance, Cat's Grace, Bull's Strength

Other spells: Resist Energy: Fire (30 mins. CL3), Greater Immortal Summons (18 minutes. 4 Ghosts. CL 18), Overland Flight (?? hours, CL ??, scroll from city), Haste (?? rounds, CL ? from Zane), Spell Resistance: SR 27, 15 minutes), Barkskin (180 minutes, CL 18), Shield of Faith (16 minutes, CL 16 from Potpot), Spectral Hand (18 minutes, CL 18), Shield (1 minute, CL 1), Shield Other: Restlin, 3 hours, CL 3)

Other Effects.

Pot-pot: Medium Sized.
Ring of Counterspells 1: Dispel Magic
Ring of Counterspells 2: Dispel Magic
Ring of Counterspells 3 (Hand of the Mage: Greater Dispel Magic


Restlin (Carl) -- AC +17/+7/+14 CMD: +19 HP: 192/192 +0/18 temp HP(Spells) Luck Points: 13/21 SR: 20 
Thursday April 13th, 2017 4:08:44 PM

OOC: Can we Sesha acted before Restlin? Don't want the dimensional anchor dispelled.

DM Tanner - Yes.

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells  
Thursday April 13th, 2017 9:55:00 PM

ooc: Waiting on the answer to Restling's question, otherwise I will make a longer if/then post.

Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22 
Thursday April 13th, 2017 10:05:24 PM

Round one... I don't like the sound of that. Well, I suppose diplomacy has never gotten us anywhere, guess I better prepare for a fight.
Beri starts channeling a heal spell into a summon greater air elemental, grateful that the skeletons no longer bare any real resemblance to Bosk's parents. He's fought enough undead with the horned cleric to know that nothing remains of his parents, and doesn't plan on holding back.

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Healx2
8 (3)- *Greater Planar Ally , Reverse Gravity

Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22 
Thursday April 13th, 2017 11:10:24 PM

(also, quick reminder that Beri is still floating above the others )

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells  
Thursday April 13th, 2017 11:48:32 PM

(Sorry for the late post, we just put an offer in on a house 20 minutes ago)

You talk about Gargul's wishes, but to my knowledge even the older nature of Gargul was against the undead. Bosk quickly casts magic circle against evil centered on himself as he messages the group, Do we need to take down the dimensional lock to use dim door, blink, dark walk and a few other of our usual tactics?

Turning back to the others he yells, So much for your parlay.

DM Tanner  d20=15 ; d20+17=21 d4=1 d20+14=19 d20+14=27 d20+14=26 d8+4=5 2d6(6+4)+4=14 2d6(2+4)+4=10 d20+16=23 3d6(1+6+6)+12=25
Thursday April 13th, 2017 11:55:52 PM

Bosk - casts magic circle against evil.

Garret - rushes up the gangplank.

Zane - casts haste and takes flight over the ship... just before he is turned into a mental slave by DeRais!

Restlin - casts dimensional anchor on the foes.

Sesha - casts dispel magic on DeRais and moves to the end of the flagstaff. And gets in two touch attacks. And casts darkness. And casts obscuring mist.

Beriothian - begins summoning an air elemental.

Tink - maneuvers to another angle and casts reverse gravity on the foes.

=====

The rogue-wizard (named Rodrigo) climbs over the railing (to those of you who can see through invisibility) and casts a spell.

Spellcraft DC 23 Highlight to display spoiler: {He cast antimagic field}

Restlin's spell does not affect those near Rodrigo.

Sesha's spell fails to find its target.

Tink's spell catches some of the targets on the ship. One of the skeletons begins to float up into the air. Most of the foes appear to be unaffected.

DeRais casts a spell and targets Zane. Zane feels his mind taken over by the wizard!

Spellcraft DC 24 Highlight to display spoiler: {He cast dominate monster}

Vivian casts a spell, and the air within the cavern is darkened as a huge black storm cloud fills the air. Each PC must succeed on a DC 26 Fortitude save or be deafened for 10 minutes.

Spellcraft DC 24 Highlight to display spoiler: {She cast storm of vengeance}

The skeleton not floating in the air slashes at the ghost in front of it.

Attack 19, Damage 5
Attack 27, Damage 14
Attack 26, Damage 10

The Big Guy attacks the same ghost (I don't know which one, but they both attack the same ghost). He attacks with an enormous greatsword.

Attack 23, Damage 25

ROUND 2 MAP

ooc: It took 1 hour and 12 minutes to resolve this round. Woof. I hope I get used to all the abilities you guys have.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26]  d20+21=27 ; d20+20=25 ; d20+20=27 ;
Friday April 14th, 2017 1:12:12 PM

The massive boom shocks Garret, but only momentarily as he quickly moves towards the rogue. He rushes past the skeleton and moves to try and shove the fellow back where he came from, over the side.

OOC:
AC vs. AAOs: 42
CMB for bull rush: 25. Crud. If by some miracle that exceeds the Rogue's CMD, he goes over the side. Otherwise, he just stands there with Garret ending his move right there in the middle around everyone. Oh wait, on second thought, can I use a hero point to re-roll? If so, that new roll is: 27. Ugh.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 214/240, Blindsence 60' Character  d20+19=35 ; d20+4=18 ; d20+8=20 ;
Friday April 14th, 2017 2:03:09 PM

Zane feels the enchantment spell try and take over his mind, but now he has an idea..... *I think he tried to enchant me. I have no clue what spell, so if someone will inform me it'll help, I'm going to try and bluff my way for a bit, it may let me get closer......Just so you know.* said over the link. (spellcraft 20)

(Save vs Dominate should be a 37(forgot to add the +2 from Zane's own ability against enchantment spells)

Bluff 18 to pretend that he is under effect of an enchantment so Zane freezes in place and hopes a friend fills him in on what spell it was. (if informed it was dominate, he awaits an order)

Restlin (Carl) -- AC +17/+7/+14 CMD: +19 HP: 192/192 +0/18 temp HP(Spells) Luck Points: 14/21 SR: 20  d20+20=38 ;
Friday April 14th, 2017 4:19:03 PM

Fort save 38 - pass.
All skills autopass.
Also, I cast dimensional anchor on DeRais, not dimensional lock. It's not an AoE spell and only effects DeRais.

Also, I have SR20. Did Viv roll to penetrate it?
***

"Dominate monster, Zane. If it worked, you'd be waiting for an order."

***

More to come, just wanted to help Zane out.

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22] 
Friday April 14th, 2017 5:08:37 PM

(Sesha has SR 27. Still thinking about her move.)

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+23=40 ;
Friday April 14th, 2017 7:36:21 PM

Bosk hears anti-magic field being cast and turns in that direction trying to determine if he can see the caster.

(Is the caster now visible since he is in the anti-magic field? I assume yes, but want to be sure before attempting a bullrush.)

Spellcraft roll = 23

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d20+19=26 ; d20+17=36 ;
Friday April 14th, 2017 8:10:53 PM

"You think you're safe from me little Miss Taurbane? Guess again...." Tink sends a dispel at Vivian. It may not have any effect now, but when the Antimagic field is gone she's going to know about it.

"Just in case, SNAP OUT OF IT ZANE!" Tink yells through the link. If Zane IS dominated, she will try to offer him some aid.

Tink moves closer to the battle, and then seeks the safety of being underwater.

-------------------------
Fort Save vs DC26: 26 = Pass. Just...
Spellcraft check vs DC23: Autopass
Spellcraft check vs DC24: Autopass
Spellcraft check vs DC24: Autopass

Standard action: Cast Gtr Dispel Magic on Vivian. I think the AMF suppresses "but does not dispel it". Dispel check 36 dispels the 4 highest level spells on Vivian with a caster level <= 25

IF Zane is still dominated:
Hero Point action: Cast Prot from Evil and have it delivered by the Spectral Hand to Zane. Zane receives a +2 morale bonus and gets to make a new save. Further, even if he fails, it "does prevent them from controlling the target". Since no commands have been issued to Zane, I think it means no new ones can.

Move action: Fly northeast another 30ft then 10ft downwards (should take her 5ft underwater).

Questions:
- What area is the Storm of Vengeance affecting? Is the BG in the area? Is any part of the ship? I'm assuming the flying skelly is since everyone in the party had to make the save.


Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 192/192 +0/18 temp HP(Spells) Luck Points: 14/21 SR: 20  d20=1 ;
Friday April 14th, 2017 8:44:29 PM

Restlin sees his options are limited. He has only a few attack spells left, but they're powerful. He wants to save them.

"Well," he thinks to himself, "if I can't attack them, I can at least cripple their escape." He begins summoning some help to do just that.

***

Move: Hover (fly is autopass) - Restlin is supposed to be hovering over the water w/ his eyes just above ship level. He's 4 spaces north
Standard: Begin casting summon monster V

Spells in effect:

Overland flight, resist energy - acid, haste (from Zane)

AC is 20/8/17 this round.


Beriothian -- AC:32/17/30 HP: 190/190 CMD = 22  d20+10=28 ; d20+10=20 ; d20+10=25 ;
Friday April 14th, 2017 10:08:40 PM

Beriothian looks around... the last few seconds seem to have taken an hour to process in his mind. Well, if this is round 1 he's going to make round 2 work harder than going up a few steps. Taking a moment to survey the ship, the air elemental cats wall of stone, extending the stone over every passage to the lower end of the ship, hoping it will slow future waves down joining in, and give them advance warning as they have to spend time breaking through the barrier.

Spellcraft1 DC 23=28
Spellcraft2 DC 23=20
Spellcraft3 DC 23=25

***spell list and active spells***
Form- Huge Air Elemental
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus.
Gain fly 120 feet (perfect).

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste
Air Elemental round 1

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Heal
8 (3)- *Greater Planar Ally , Reverse Gravity
***

Greater Air Elemental- hp 149 (123+26 augmented summoning): +4 to constitution and strength
Arriving on the scene, the air elemental turns into a whirlwind and attempts to suck up v,r,d,and s inside it's swirling winds.

AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, –2 size)
Fort +12, Ref +18, Will +6
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision



Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22]  d20+14=29 ; d20+22=28 ; d100=99 ; d12=5 ; d12=6 ; d4=4 ; d20+5=16 ; 5d6=12 ;
Saturday April 15th, 2017 12:40:36 AM

Reactions to DM

If SR is defeated.
Fort Save: Success 29 vs DC 26

If Skeleton weapon and BG (Is BG undead?) weapon is magical. If not magical, no damage.
Ghost 1: Defeated. ( 23hp, but takes half damage from corporeal weapons. AC 16)

Sesha considers her options, frustrated that the dispel didn't work. That one felt pretty strong. She decides to go ahead and push hard. Concentrating, she funnels woldsblood through her magic, shapes it, then forces it into reality in a spray or blood red liquid.

Move: 10 ft up.
Standard: Forbidden Spray

The cone burst will affect all 4 enemies bunched up in the anti magic zone. It should still avoid the Bull Rushing halfling.

Reflex Save DC: 26 or take 5 wisdom damage. Save for half.
In addition, Will Save DC: 26 or be dazed for 6 rounds, or 4 rounds if save is successful.

-Undead save at -5.
-Per description is instantaneous conjuration, and functions with an anti magic field.

Ghost 1: Dead.
Ghost 2: Attacks BG. Hits touch 16 for 12 damage. Fort save 17 for half.
Ghost 3: Stays near Sesha. Delays until after enemies in case Sesha is afflicted with something.
Ghost 4: Stays near allies on pier. Delays until after enemies in case they are afflicted with something.



Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells   10d6=42 ;
Saturday April 15th, 2017 12:56:07 AM

Not fully sure what the boat is supposed to be used for Bosk decides to try to take it out of commission as quickly as possibly. Picking up a small orange bead throws it at the ship. Not at the top where Vivian is standing, but down towards the bottom of the ship just a bit above the waterline so that as the hull burns through the ship will start filling with water and the flames will easily be able to spread and climb up the boat.

Acitons
------------------
Throw bead from Type VII necklace of Fireballs for 10 d6 dmg at boat just above waterline.
(Attempting to sink boat, cook and drown anyone inside)

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells  
Sunday April 16th, 2017 8:52:30 PM

Bosk waits with anticipation to see if the boat will burn as easily as the numerous buildings the group accidentally set on fire or had to attempt to put out after any enemy directed a fireball at it.

DM Tanner  d100=54 d20+13=18 d12=4 17d6(6+2+5+4+4+6+6+2+3+1+4+5+5+2+5+6+4)=70 d20+14=19 d20+14=29 d20+14=21 d8+4=7 2d6(2+5)+4=11 2d6(4+4)+4=12 d20+16=20 3d6(3+4+4)+12=23
Sunday April 16th, 2017 11:53:46 PM

FRIDAY'S POST

ooc: For anyone asking, Vivian rolled a 54 for penetrating spell resistance on her last spell.

Bosk - identifies the rogue-wizard Rodrigo as the caster of antimagic field. He throws a fire bead at the ship. It has no effect, almost as though the ship were entirely immune...

Garret - is incredibly lucky in his bullrush attempt (his CMD is 26!) and Rodrigo goes flying over the railing.

Zane - dives into the water for a bath!

Restlin - flies forward and begins a summoning spell.

Sesha - (ooc: Skeleton is not magic. Big Guy is magic.) casts a spell. She misses Rodrigo, having been pushed overboard. She also misses Vivian, who goes overboard voluntarily. The skeleton appears unaffected. However, she catches DeRais straight in the face.

Ghost 1: Dead
Ghost 2: Fails to hit.
Ghost 3: Stands ready.
Ghost 4: Stands ready.

Beriothian - summons a wall of stone to narrow the battlefield, and his summoned air elemental tries to overpower the enemies with high winds. Unfortunately, summoned creatures wink out if they enter an antimagic field.

Tink - casts greater dispel magic, which sticks to Vivian and will affect her as soon as she is outside the antimagic field.

=====

Rodrigo falls into the water, and starts trying to climb up the side of the ship.

DeRais stands there, unmoving. He looks at Zane and concentrates to order him. "Hey! You! You are filthy and smelly. You need to bathe yourself in the water. Right now."

Vivian casts a spell. The stone pier is shot through with towering flames.

Spellcraft DC 23 Highlight to display spoiler: {She cast fire storm}

70 fire damage for Bosk and Beriothian. Reflex DC 23 for half damage. Creatures that fail their Reflex save catch on fire, taking 4d6 points of fire damage each round until the flames are extinguished. Extinguishing the flames is a full-round action that requires a DC 20 Reflex save.

After casting her spell, she turns and jumps over the side of the boat! She sinks into the water and is lost from sight.

The skeleton attacks Garret.

Attack 19, Damage 7
Attack 29, Damage 11
Attack 21, Damage 12

The Big Guy attacks Garret.

Attack 20, Damage 23

ROUND 3 MAP

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22]  d20+7=17 ; 5d6=15 ; d8=7 ; d8=3 ; d8=8 ; d8=5 ; d20+22=23 ;
Monday April 17th, 2017 10:58:34 AM


Ghosts

Ghost 1: Dead
Ghost 2: Flanks BG w/Garret and attacks. Hits Touch AC 17 for 15 damage. Fort DC 17 for half.
Ghost 3: Moves out of the Darkness and heals Bosk, converting a 2nd level spell. (Bosk heal 13)
Ghost 4: Heals Beri, converting a 2nd level spell. (Beri heal 16)

Sesha

(Waiting to find out if Zane was really dominated or not.)

Zane (JCC) AC 33, CMB 21, CMD 36, HP 214/240, Blindsence 60' Character 
Monday April 17th, 2017 1:54:32 PM

(Waiting to find out as well....) will be posting again late, running a PFS game at local store

DM Tanner - Yes, Zane is dominated.

Beriothian -- AC:32/17/30 HP: 171/190 CMD = 22  d20+13=24 ;
Monday April 17th, 2017 9:04:35 PM

Beri's air elemental mutters something about mixing up his spell colors and wishing there was chart somewhere before fading back to where he came from.
****

reflex=24

(also waiting to find out, will post after....)

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste
Air Elemental round 1

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Heal
8 (3)- *Greater Planar Ally , Reverse Gravity
***

Greater Air Elemental- hp 149 (123+26 augmented summoning): +4 to constitution and strength
Arriving on the scene, the air elemental turns into a whirlwind and attempts to suck up v,r,d,and s inside it's swirling winds.

AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, –2 size)
Fort +12, Ref +18, Will +6
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26]  d20+26=46 ; d20+26=31 ; 4d8+7=28 ; d20+26=36 ; 2d8+7=19 ; d20+21=23 ; d20+21=31 ; 4d8+7=24 ; 4d8+7=30 ; d20+16=21 ; d20+16=32 ; 4d8+7=31 ; 4d8+7=28 ; d20+11=29 ; d20+26=46 ; 4d8+26=51 ; 4d8+7=21 ; 4d8+7=23 ;
Monday April 17th, 2017 9:47:47 PM

Garret laughs in surprise as he is successful in his bull rush, knocking the enemy over the side of the ship. Then he stands there a moment wondering why everyone else is jumping ship. He only thinks for it a moment as he ducks the blows from the other beasts on the deck. He turns to the skeleton, hoping he can remove it from the battle quickly with a flurry of blows.

OOC:
Flurry away! Hit AC/Dam: 46 (threat) 35 to confirm/28 (oh wait, I can't crit skeletons, can I?); 36/19; 23/24 31/30; 21/31 32/28; 29/21 46/23

Zane (JCC) AC 33, CMB 21, CMD 36, HP 214/240, Blindsence 60' Character 
Monday April 17th, 2017 11:06:31 PM

Zane should be under the boat.. with the water vest on, it don't bother him at all, He plans on pulling out his Kama and then using his fists and hooves, making a hole in the bottom of the boat.



DM Tanner 
Monday April 17th, 2017 11:56:07 PM

ooc: Hey, everyone. It appears there was some confusion regarding Zane's status, and many were making contingency plans. I apologize if I was not explicit. Zane failed his Will save against the spell and is currently dominated.

I am going to let everyone clarify their actions if they like. If you want to keep your current actions, just say so.

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22]  d100=100 ;
Tuesday April 18th, 2017 12:08:50 AM


Sesha starts casting greater immortal summons from within the area of darkness.

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells   d20+14=17 ; d20+18=23 ; d20+18=32 ;
Tuesday April 18th, 2017 12:13:36 AM

Bosk feels the waves of heat crash down on him as blinks in and out of reality. Despite his magical protection he feels the waves wash over him, and he digs deep (hero point) to fight off the flames.

As the smell of singed fur fills the air the Horned Cleric grabs an iron circle and launches it at Vivian

------------------------------
Reflex save = 23 (bonuses for haste and proximity)
Throw Iron Bands of Binding at Vivian Hit Touch AC 33

When the proper command word is spoken and the spherical iron device is hurled at an opponent, the bands expand and then contract to bind the target creature on a successful ranged touch attack. A single Large or smaller creature can be captured thus and held immobile (as if pinned) until the command word is spoken to bring the bands into spherical form again. The creature can break (and destroy) the bands with a DC 30 Strength check or escape them with a DC 30 combat maneuver check or Escape Artist check. Iron bands of binding are usable once per day.

Bosk AC: 33/16/29 CMD: 34 145 hp /132 (27+18 are temp) Spells  
Tuesday April 18th, 2017 1:04:03 AM

ooc: I just noticed Vivian is lost from sight. Please change my target to DeRais.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d20+23=24 ;
Tuesday April 18th, 2017 5:06:16 AM

Tink swims 15ft closer to the ship and then rises out of the water. She quickly notices a few enemies are unaccounted for. "Did the party take care of half the enemies on their own? Go Team!"

Tink casts a Telekinesis spell and attempts to grapple the big guy, but instantly knows the spell is not her best.

----------------------------
Cast Telekinesis. Grapple check: 24 = Nat1 = Auto fail :(

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26] 
Tuesday April 18th, 2017 9:27:12 AM

As Garret's fists fly in and around the skeleton, he idly wonders what is happening underneath the ship.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 192/192 +0/18 temp HP(Spells) Luck Points: 15/21 SR: 20  d20+21=27 ; d20+20=31 ; d20+20=34 ;
Tuesday April 18th, 2017 9:56:56 AM

Restlin finishes summoning a large water elemental. In aquan, he calls out, "there's a male minotaur down there named Zane. Help him do whatever he's doing. There's also a female minotaur down there, don't confuse the two."

That done, he notices DeRais outside the anti-magic circle. He should be dimensionally anchored now. He pulls out his maximize rod for its last use of the day. "Focus on DeRais. Let's take him out while the other two are separated."

He calls on Shiny to make him smart, then aims the rod at DeRais and intones the magic words pew pew. A thin green beam flies towards him.

***

Move: hover - autopass fly check
Free: Shiny cast fox's cunning
Standard: Maximized disintegrate on DeRais. Hit touch AC 27 for 180 damage. Fort save DC is 31 (30 damage if fort save is made). If DeRais has spell resistance, 34 to overcome.

Spells in effect:

Dimensional anchor (DeRais), Overland flight, Resist energy (acid) - long time

Summon monster V (water elemental) - 22 rounds (elemental has +4 to str & con thanks to augmented summoning)


Zane (JCC) AC 33, CMB 21, CMD 36, HP 214/240, Blindsence 60' Character  2d8+16=28 ; 2d8+16=20 ; 2d8+16=23 ; d8+16=18 ; d20+21=31 ;
Tuesday April 18th, 2017 9:55:41 PM

Unless Zane sees Vivian, He'll power attack the bottom of the ship. He doesn't flurry, he just attacks with his fists and rakes his horns across the bottom as well. (28,20,23,18)

If he sees Vivian, he'll just hang in the water waiting for an opening in which he can charge her and try and to lock her in a grapple. (he has 60' swim, water breathing and free action from vest) (CMB to grapple 31+2 from charge)



Beriothian -- AC:32/17/30 HP: 171/190 CMD = 22 
Tuesday April 18th, 2017 10:05:18 PM

Beri considers casting warp wood on the ship, but decides that if Bosk didn't manage to scratch the ship, he probably wasn't going to have much more success... but then an idea strikes him. If the ship is protected, perhapse those flaming sales can be of some use. He casts wind wall, shaping it so that it blows the flames towards the attackers, aiming for BG S1, S2 and D

****

reflex=24

(also waiting to find out, will post after....)

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste
Air Elemental round 1

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Heal
8 (3)- *Greater Planar Ally , Reverse Gravity
***

Greater Air Elemental- hp 149 (123+26 augmented summoning): +4 to constitution and strength
Arriving on the scene, the air elemental turns into a whirlwind and attempts to suck up v,r,d,and s inside it's swirling winds.

AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, –2 size)
Fort +12, Ref +18, Will +6
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision


DM Tanner  d20+10=25 10d6(3+6+1+5+1+5+6+2+5+1)=35 10d6(4+4+2+2+2+3+3+4+1+5)=30 10d6(1+5+5+3+4+1+2+6+6+2)=35 10d6(1+6+6+1+1+5+2+1+2+4)=29 10d6(6+5+3+6+5+3+3+4+6+4)=45 10d6(4+5+2+6+6+6+1+1+1+1)=33 8d6(3+5+5+1+5+5+1+2)=27 d20+14=17 d20+14=16 d20+14=23 d8+4=9 2d6(1+4)+4=9 2d6(4+3)+4=11 d20+16=19 3d6(5+6+1)+12=24
Tuesday April 18th, 2017 11:58:05 PM

Bosk - throws an iron ball at DeRais, who is trussed up like a Thanksgiving turkey (or the Woldian equivalent) in short order.

Garret - let's his fists and feet fly at the skeleton. His blows land without fail, and the skeleton appears to be seriously wounded.

Zane - scratches, gores, and strikes the hull of the ship.

Restlin - finishes summoning a water elemental and sends it to assist Zane. He turns and sends a thin line of green energy at DeRais, striking him in the chest.

Sesha - begins casting a summoning spell.

Ghost 1: Dead
Ghost 2: Hits the Big Guy.
Ghost 3: Heals Bosk.
Ghost 4: Heals Beriothian.

Beriothian - casts wind wall, trying to shape the flow of the flames toward the enemies.

Tink - attempts to use telekinesis against the Big Guy, but fails to budge him.

=====

Rodrigo... If you can see through invisibility... Highlight to display spoiler: {dismisses his antimagic field and begins casting a spell.}

Spellcraft DC 16 Highlight to display spoiler: {He is casting true strike. }

DeRais is wrapped in iron shortly before being disintegrated into dust. The iron ball just contains ashes. He is super dead.

Vivian does something unobserved. The floors, walls, and ceiling of the cavern begin to shake violently. Debris from the collapsing ceiling rains down on the Iron Dragons

Spellcraft DC 23 Highlight to display spoiler: {She has cast earthquake.}

Everyone takes 27 damage from falling rocks. You can make a DC 23 Reflex save for half damage.

The storm crackles and several lightning bolts strike the Iron Dragons.
Zane takes 35 electricity damage.
Bosk takes 30 electricity damage.
Garret takes 35 electricity damage.
Beriothian takes 29 electricity damage.
Restlin takes 45 electricity damage.
Sesha takes 33 electricity damage.
Everyone can make a DC 24 Reflex save for half damage.

The skeleton attacks Garret.

Attack 17, Damage 9
Attack 16, Damage 9
Attack 23, Damage 11

The Big Guy attacks Garret.

Attack 19, Damage 24

ROUND 4 MAP

You hear a deep rumbling noise, and a hollow voice calls out. "WARNING! DAMAGE TO HULL! WARNING! DAMAGE TO HULL!"

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 142/192 +0/18 temp HP(Spells) Luck Points: 11/21 SR: 20  d20+19=22 ; d20+19=35 ; d20+11=23 ; d8+5=13 ; d8+5=8 ; d20=7 ;
Wednesday April 19th, 2017 9:57:35 AM

Spellcraft: autopass
Save vs rocks: 22 - fail
Save vs lightning: 35 - pass

A cold satisfaction fills the empathic link between the Iron Dragons. DeRais was an old foe, and a particularly vile one. Restlin is pleased to see him dispatched.

His satisfaction is short lived as he's pummeled by rocks, though fortunately the lightning that strikes him goes through one of the boulders first, dampening the effect. He asks Shiny to help make him a little quicker to avoid the next attack.

Restlin calls out to Garret through their mental link, "Watch out, Garret. Rodrigo just cast a true strike spell. It doesn't last long, so make yourself scarce for a few seconds." He then casts a glitterdust spell between Rodrigo and the skeleton just to the south of him.

He then floats away from the ship a bit, in case Rodrigo decides to go after him instead.

***

Move: Fly south far enough away to be out of Rodrigo's & the skeleton's melee range.
Free: Shiny cast cat's grace
Standard: Glitterdust on Rodrigo and the skeleton to the south of him. Reflex save DC 23 or be blinded. Makes Rodrigo's outline visible and gives a -40 to stealth. Spell resistance is not applicable.

The water elemental pummels the ship. Two slams for 15 and 10 damage.

Spells in effect:

See invisible - permanent

Dimensional anchor (DeRais), Overland flight, Resist energy (acid) - long time

Summon monster V (water elemental) - 21 rounds (elemental has +4 to str & con thanks to augmented summoning)

Fox's cunning - 11 rounds
Cat's grace - 12 rounds

AC is 26/14/23

Edit: forgot to add the +4 STR bonus to the elemental's attack.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 152/155 Ki:14/19 CMD: 37 SR: 26]  d20+22=32 ; d20+22=42 ; d20+26=28 ; d20+26=28 ; d20+21=22 ; d20+21=31 ; d20+16=24 ; d20+16=35 ; d20+20=32 ; d20+11=16 ; d20+26=31 ; 4d8+7=31 ; 2d8+7=18 ; 2d8+7=20 ; 2d8+7=19 ; 2d8+7=18 ; 2d8+7=19 ; 2d8+7=16 ; 2d8+7=14 ; 2d8+7=16 ;
Wednesday April 19th, 2017 10:02:19 AM

Garret watches as the rocks fall and the lightning flashes around them, striking the ship, but not him. As he turns and attacks, he wonders if by attacking the ship, they are helping these creatures. Then he wonders if the rocks are falling on the bad guys as he continues attacking the skeleton, hoping to finish it and turn to the big guy while the others deal with the magical and invisible things going on.

OOC:
Attack/Dam: 28/31 28/18 22/20 31/19 24/18 35 (threat if bg), confirm: 32/19+16 16/14 31/16

Zane (JCC) AC 33, CMB 21, CMD 36, HP 214/240, Blindsense 60' Character  d20+19=39 ; d20+19=32 ; d20+22=41 ; 2d8+16=21 ; 2d8+16=23 ; 2d8+16=25 ; 2d8+16=23 ; d8+16=20 ;
Wednesday April 19th, 2017 1:47:39 PM

Zane avoids the spell effects, mostly because he's under the boat. (made the saves w/evasion)
Just before he strikes the ship again, he looks around to see if he can spot Vivian, the others mentioned she went overboard.

If he spots her, he will charge her to grapple her. (Grapple 41vs CMD)

If he can't see her (darkvision as well as the 60' blindsense), he strikes the ship again..... (forgot haste attack last round)

Damage 21,23,25,23,20

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d20+23=28 ;
Wednesday April 19th, 2017 8:28:26 PM

Seeing Rodrigo cast True Strike, Tink changes target. She directs her telekinesis spell at him and tries to grapple him. It's not one of her stronger attempts, but it is better than the last

------------------------
Spellcraft checks: Autopass
Move action: fly 40ft closer
Standard action: Use Telekinesis to grapple Rodrigo. CMB: 28


Beriothian -- AC:32/17/30 HP: 144/190 CMD = 22  d20+13=15 ;
Wednesday April 19th, 2017 9:24:05 PM

Well, let's try that elemental summon once more... I'm thinking a water elemental this time.
Ber channels his remaining heal spell into a summon for the elemental

Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste
Air Elemental round 1

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Heal
8 (3)- *Greater Planar Ally , Reverse Gravity
***

Greater Air Elemental- hp 149 (123+26 augmented summoning): +4 to constitution and strength
Arriving on the scene, the air elemental turns into a whirlwind and attempts to suck up v,r,d,and s inside it's swirling winds.

AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, –2 size)
Fort +12, Ref +18, Will +6
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
darkvision

Bosk AC: 33/16/29 CMD: 34 131 hp /132 (27+18 are temp) Spells   d20+17=19 ; d20+17=35 ; d100=3 ; d20+17=28 ; d20+17=28 ;
Wednesday April 19th, 2017 10:20:40 PM

Out of brilliant ideas, Bosk calmly relays over the link, Someone grab my iron rings or remind me to grab them before we leave.

A split second later his eyes go red, hackles raised and teeth bared. The cavern shakes, as though all hell is trying to force its way up through the ground as it echos with the bellowing with the rage of a decade of pent of hate. Madly he charges forth, taking advantage of what remains of his fly/overland flight spells and crashes into his parent's reanimated remains and forces them back, hoping to push them back far enough to slam him into Rodrigo and force him over the ship's edge. Mother, protect your son this one last time.

An Avenger always has perfect control of his emotions, and here is a perfect example of an Avenger focusing his rage as a single tear rolls down his cheek.

Reflex save for roof coming down= 19 (fail, 1/2 dmg for blink = 14dmg)
Reflex Save for lightning = pass for 15dmg -5 for electrical resistance = 10dmg. blink = 3, atk misses = 0dmg)
Charge skeleton and bullrush = 35 (28 + 2 for blink +1 haste, +3 nemesis insight, +1 hero's feast)
Charge#2 to push skeleton and Rodrig0 with bullrush (needs +4 for additional person) = 35 (28 + 2 for blink +1 haste, +3 nemesis insight, +1 hero's feast)

(I need to beet the skeleton's CMD by 5 to push it back 10 ft, and beet Rodrigo's by 5 to knock him over the edge)

Bosk AC: 33/16/29 CMD: 34 131 hp /132 (27+18 are temp) Spells  
Wednesday April 19th, 2017 10:33:31 PM

DM Sanity Notes and Active Spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Highlight to display spoiler: {Blink
Overland Flight
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

DM Tanner  5d6(1+2+3+1+5)=12 d20+35=44 7d6(2+1+1+3+3+4+3)=17 d20+16=34 3d6(6+4+1)+12=23
Wednesday April 19th, 2017 11:58:09 PM

Bosk - attempts to bullrush one of the skeletons and Rodrigo. He misses the skeleton (dead) but knocks Rodrigo overboard.

Garret - is a tiny ball of fury, and with multiple blows manages to destroy one of the skeletons.

Zane - does not see Vivian, so he continues striking the hull of the ship.

Restlin - casts glitterdust between Rodrigo and the skeletons, then scoots away from the ship. The water elemental continues pummeling the ship's hull.

Sesha - watches for enemies, satisfied in the efforts of her comrades.

Beriothian - begins summoning an elemental.

Tink - casts telekinesis, trying to grapple Rodrigo.

=====

Rodrigo takes a 5-foot-step and stabs at Garret. (Attack 44, Damage 17) He is subsequently knocked over the railing of the ship by Bosk, and grappled in the water by Tink. He begins to sink, unable to free himself from the telekinesis spell.

DeRais is super dead.

Vivian does something unseen.

The storms continue in the cavern, and fist-sized hail begins to fall and pummel the Iron Dragons.

Everyone takes 12 damage, no save.

The skeleton continues to float in the air.

The Big Guy attacks Bosk.

Attack 34, Damage 23

ROUND 5 MAP

The hollow voice roars. "ATTENTION! ATTENTION! CEASE AND DESIST DAMAGE TO THE VESSEL. THIS IS YOUR FINAL WARNING."

Sesha [AC 31 /21 To/29 Fl] | HP 294/147 | CMD 22]  d20+15=27 ; d8+5=7 ; d100=87 ; d100=57 ; d100=82 ; d100=11 ; d100=37 ; d20+24=36 ;
Thursday April 20th, 2017 12:12:03 AM


Sesha summon ends and her ragdoll golem, Alice, materializes beyond the darkness and charges the skeleton.

Alice: Hit AC 27 for 7 damage.

Ghost 1: Dead
Ghost 2: Dead
Ghost 3: Dead
Ghost 4: Alive, unaffected by spell due to 50% miss.

Sesha moves out of the darkness readies an action to dispel.

(Will dispel any spell caster level 25 or less.)

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22]  d20+16=36 ; d20+16=23 ;
Thursday April 20th, 2017 12:12:48 AM

(Passes save, but gets rocked.)

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character  d20+22=28 ; 2d8+16=27 ;
Thursday April 20th, 2017 1:21:43 AM

Zane dives after Rodrigo, letting Katinka's grapple hold him, he just punches him. He considers for just a moment, but as the pinch is flowing towards the side of his head, he switches from going to hit with his knuckles to hitting with the palm of his hand. (non-lethal damage)

To hit : AC 28 vs his grappled AC, Damage 27

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 123/155 Ki:14/19 CMD: 37 SR: 26]  d20+26=37 ; 4d8+7=26 ; d6+1=3 ; d20+26=28 ; d20+21=32 ; d20+21=34 ; d20+16=22 ; d20+16=28 ; d20+11=30 ; d20+15=22 ; d20+26=38 ; 2d8+7=18 ; 2d8+7=14 ; 2d8+7=12 ; 2d8+7=19 ; 2d8+7=11 ; 2d8+7=14 ; 2d8+7=18 ; 2d8+7=19 ;
Thursday April 20th, 2017 9:07:40 AM

Garret watches with satisfaction as the skeleton turns back to a pile of bones, then watches Bosk fly by to knock Rodrigo into the water as Rodrigo gets in a quick slash on his arm. He shrugs and wonders if there are any shark in these waters as the hail begins to fall. He then turns into another blur of arms and legs as he attacks the big guy.

OOC:
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Hit AC 37, 26 damage, Fort Save DC 25 or staggered 3 rounds
Other attacks: 28/18 32/14 34/12 22/19 28/11 30 (threat: 22 to confirm)/14(18) 38/19

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d20+23=42 ;
Thursday April 20th, 2017 8:02:52 PM


Tink continues the grapple on Rodrigo. She can feel the spell working better, the longer she maintains concentration.

------------------
Maintain Grapple. CMB: 42 + 5 to maintain an existing grapple = 47


Beriothian -- AC:32/17/30 HP: 132/190 CMD = 22 
Thursday April 20th, 2017 9:24:24 PM

Beri finishes summoning his water elemental and casts faerie fire on it.
Active spells
Weave elements, air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Haste
Air Elemental round 1

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2, Spellstaff
7 (4)- *Irresistible Dance , Heal
8 (3)- *Greater Planar Ally , Reverse Gravity
***

****
The water elemental dives into the water and chases after Vivian. He will transform into a vortex and suck her up upon finding her.

***
water elemental-hp = 149

Augment Summoning- Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell
water master- elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water.
dark vision

DM Tanner 
Thursday April 20th, 2017 10:59:52 PM

[This post will incorporate the posts by Restlin and Bosk below.]

Bosk - needs to make a Perception and Knowledge (arcana) check to identify the Big Guy.

Garret - turns his attention to the Big Guy and lets loose with fists and feet.

Zane - swims over and starts pummeling Rodrigo.

Restlin - dives into the water, looking for Vivian.

Sesha - summons a ragdoll golem, which proceeds to attack the remaining skeleton. She zips out of the darkness and waits.

Beriothian - finishes summoning his water elemental and casts faerie fire. The water elemental tries to pursue Vivian.

Tink - maintains her grapple on Rodrigo

=====

Rodrigo tries to cast a spell, but fails horribly. He is trying his best to hold his breath.

DeRais is super dead.

Vivian does something unseen.

One of the water elementals needs to make a Fortitude check.

ROUND 6 MAP

The entire ship shudders and rumbles. "INITIATING EVASIVE MANEUVERS!" The sails of blue fire shimmer and ruffle, and the vessel moves.

Straight up.

It rises until it hovers 5 feet above the waterline. The eyes of the dragon-head prow glow a dull red and smoke plumes out of its nostrils.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 142/192 +0/18 temp HP(Spells) Luck Points: 11/21 SR: 20  d20+32=37 ; 4d6+3=17 ; d20+19=38 ; d8+5=6 ; d8+5=13 ; d20=9 ;
Thursday April 20th, 2017 11:04:58 PM

Restlin decides to concentrate on their real target: Vivian. Using the garment Tink made him, he dives under the water, looking for the lich.

If he sees her, he'll cast Mage's Sword on her.

***
Move: Dive under the water
Standard: Mage's sword on Vivian. Hit AC 37 for 17 damage. Spell penetration is 38.

The water elemental pummels the ship. Two slams for 6 and 13 damage.

Spells in effect:

See invisible - permanent

Overland flight, Resist energy (acid) - long time

Summon monster V (water elemental) - 20 rounds (elemental has +4 to str & con thanks to augmented summoning)

Fox's cunning - 10 rounds
Cat's grace - 11 rounds

AC is 28/16/25

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+24=25 ;
Thursday April 20th, 2017 11:34:31 PM

Bosk braces as the big guy attacks him, but the blow is deflected to the side due to his magic circle against evil. All around him hail drops, some right through him as he blinks back and forth. [b]Does anyone have a scent ability or something that can detect Vivian? She should be our only goal at this time. Cut off the dragon's head and it shall die.[b]

The Horned Cleric looks at the Big Guy, trying to determine what he can about him, What race is he. What does he look like, and what weapons is he using. Suddenly the ship issues forth a warning and for a moment he worries the ship will explode, but then he figures it is more likely the attacker or water around the ship will be be affected. Once again he charges forth this time attempting to push the Big Guy back into the water...but is slips on some ice on the ground and stumbles (Natural 1).

Actions
---------------------
Bullrush Big Guy - Natural 1

DM Sanity Notes and Active Spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Highlight to display spoiler: {Blink
Overland Flight
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 123/155 Ki:14/19 CMD: 37 SR: 26]  d20+26=41 ; d20+26=31 ; d20+21=24 ; d20+21=26 ; d20+16=31 ; d20+16=30 ; d20+11=25 ; d20+26=27 ; 4d8+7=35 ; 2d8+7=20 ; 2d8+7=19 ; 2d8+7=13 ; 2d8+7=18 ; 2d8+7=21 ; 2d8+7=16 ; 2d8+7=12 ;
Friday April 21st, 2017 9:43:35 AM

Garret pauses to listen to the voice and when the ship starts to rise he says, "Oh man, this is one cool ship!" Then he continues to wail on the big guy.

OOC:
Unarmed strikes are considered magical, lawful, cold iron, silver, adamantine
Hit AC/Dam: 41/35 31/20 24/19 26/13 31/18 30/21 25/16 27/12

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 142/192 +0/18 temp HP(Spells) Luck Points: 11/21 SR: 20  d20=7 ; d20+36=42 ;
Friday April 21st, 2017 2:41:16 PM

Restlin watches with some wonder as the ship leaves the water. "Guess we know sinking it won't fix anything," he says. With the ship out the way, hopefully he can find Vivian in all this.

Perception: 42 - Where's Viv? Restlin can see invisible.

If he sees her, he casts mage's sword as before. He'll also direct the water elemental to attack as well.

***

Move: None
Standard: Mage's sword on Vivian. Hit AC 37 for 17 damage. Spell penetration is 38.

The water elemental attacks Vivian w/ whirlpool if she's found. Reflex save DC20 or be caught in the whirlpool.

Spells in effect:

See invisible - permanent

Overland flight, Resist energy (acid) - long time

Summon monster V (water elemental) - 19 rounds (elemental has +4 to str & con thanks to augmented summoning)

Fox's cunning - 9 rounds
Cat's grace - 10 rounds

AC is 26/14/23


Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character  d20+22=34 ; d20+17=35 ; d20+17=21 ; d20+12=32 ; d20+12=16 ; d20+22=37 ; 2d8+16=29 ; 2d8+16=21 ; 2d8+16=24 ; 2d8+16=26 ; 2d8+16=19 ; d8+16=24 ;
Friday April 21st, 2017 3:20:31 PM

Zane continues to pummel away on Rodrigo. (non-Lethal)

All Attacks vs his Grappled AC

Fist AC 34 Damage 29
Fist AC 35 Damage 21
Gore AC 21 Damage 24
Fist AC 32 (confirm 16) Damage 24 (+26 if crit)
Haste AC 37 Damage 19


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+24/176 -- Spells -- Active Effects  d20+23=26 ;
Friday April 21st, 2017 9:36:11 PM

Tink maintains the grapple on Rodrigo. It takes all her concentration to do so, and she can't cast any further spells while grappling the rogue.

"So, um, for those that can't see it right now... the ship has risen out of the water"

Tink tries to maneuver herself away from whatever direction the dragon-head on the boat is facing.

"I've lost sight of Vivian. She went overboard of her own choice. Not sure scent will help underwater"

------------------
Maintain Grapple. CMB: 26 + 5 to maintain an existing grapple = 31

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22]  d20+15=30 ; d20+15=35 ; d20+15=19 ; d8+5=7 ; d8+5=7 ; d8+5=10 ;
Friday April 21st, 2017 9:45:35 PM


Sesha's golem continues it's attack.

Hit AC 30 and 35 (confirm vs 19) for 7 and 7 damage. (17 if crit)

Sesha flies away from the ship, positioning herself over it's main mast. She uses her true seeing to keep scanning for Vivian, maintaining her vigil to counterspell.

(Counterspell vs Casterlevel 29)

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+5=8 ; d20+5=11 ; d20+22=42 ;
Friday April 21st, 2017 11:06:27 PM

Anyone else notice the eyes of the dragon-head are glowing a dull red with smoke plumes coming out of its nostrils? Does anyone else get the feeling we might be standing on the Death Dragon?

Knowledge arcana to identify Big Guy = 10
Knowldge Arcana to identify Dragon Boat = 13
Spellcraft 22 to identify Dragon Boat = 42 (nat 20)

Beriothian -- AC:32/17/30 HP: 132/190 CMD = 22  d20+16=26 ; d20+22=26 ; d20+22=25 ; 2d8+11=22 ; 2d8+11=23 ;
Friday April 21st, 2017 11:42:25 PM

Water elemental hp = 149

If Vivian is already captured in a whirlpool the water elemental will wail on her with all his strength, otherwise he will transform into a whirlpool and capture her in his vortex.

fort save = 26
(not sure who's water elemental you are refering to)

slam 1 attack=d20+22=26
slam 1 damage=2d8+11=22

slam 2 attack= d20+22=25
slam 2 damage=2d8+11=23 ;
***
Augment Summoning- Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell
water master- elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water.
dark vision

Beriothian -- AC:32/17/30 HP: 132/190 CMD = 22 
Friday April 21st, 2017 11:52:03 PM

Beri watches the ship rise out of the water and moves accordingly. He changes into a vortex and From current standings the dragon head is not aiming at him, but should it take aim at his party he will turn into a whirlwind and pull them out of the way.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+12/176 -- Spells -- Active Effects 
Saturday April 22nd, 2017 11:53:58 PM

Tink pauses. Could Bosk be right? Could this ship actually be the Death Dragon?

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+13=31 ;
Sunday April 23rd, 2017 10:30:03 PM

Seeing the dragon's eyes glow and nostrils smoke, Bosk runs towards the head, kicking the fallen rocks ahead of him. Laying his hands on them he casts Shape Stone and uses them to encase the dragon head in stone. I do not know if the boat is living, sentient, or just extremely magic, but hopefully this will keep it from being able to see where it is going or breathing fire on us.

Actions
--------------------------------
move to front of ship (If needed Bosk will use his agile feet ability to ignore difficult terrain
Acrobatic's check to kick more rocks up ahead of him to have a larger pile at the head of ship (if possible) = 31
Cast Shape Stone to encase dragon head in stone

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 142/192 +0/18 temp HP(Spells) Luck Points: 11/21 SR: 20 
Sunday April 23rd, 2017 11:32:33 PM

"Figures, these idiots probably would worship a boat," is all Restlin has to say about that...

DM Tanner 
Sunday April 23rd, 2017 11:58:27 PM

FRIDAY'S POST

Bosk - fails to identify the Big Guy... but he realizes that the ship is in fact an enormous, intelligent golem! He casts stone shape and encases the head of the ship in stone.

Garret - wails on the Big Guy.

Zane - pummels Rodrigo.

Restlin - goes underwater himself to search for Vivian.

Sesha - has her golem take tiny hits against the floating skeleton, while she keeps watch for spells to counter.

Beriothian - continues to search the depths. Unfortunately, a spell takes hold of his summoned elemental and it is torn apart.

Tink - assists in the demise of Rodrigo, holding him still while others savage him.

=====

Rodrigo struggles, gurgles, and goes limp. A few bubbles and a stream of blood flows out of his mouth.

DeRais is super dead.

Vivian is spotted! You see her walking along the bottom of the cavern, weighted down by her armor. She's trying her best to put distance between her and the ship.

The remaining skeleton continues to float helplessly.

The Big Guy buckles under the continued assault and goes down in a heap on the deck of the ship. Curiously, you notice there is no blood coming from any of the wounds.

ROUND 7 MAP

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 123/155 Ki:14/19 CMD: 37 SR: 26]  d20+26=32 ; 4d8+7=19 ;
Monday April 24th, 2017 8:28:58 AM

Garret listens carefully to see if he is needed elsewhere, but then moves over to the floating skeleton to attempt to destroy it.

OOC:
Hit AC 32, dam: 19

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 142/192 +0/18 temp HP(Spells) Luck Points: 11/21 SR: 20  d20+21=41 ; d20=15 ;
Monday April 24th, 2017 10:45:35 AM

ooc: Did my mage's sword from last round get cast?

[DM Tanner - The water elemental spotted her. You did not have line of sight.]

Standard: Mage's sword on Vivian. Hit AC 37 for 17 damage. Spell penetration is 38.

***

"I see her. She's walking along the bottom underwater here. I'll try to slow her down, but we need to start taking her out before she gets away."

Restlin will cast forcecage on Vivian. If she's small enough to fit in the 10' square version, he'll use that. Otherwise he'll cast the 20' barred version.

***

Move: Swim closer to Vivian if she's not within 60'. Restlin can swim 120'
Standard: Forcecage on Vivian. Reflex save DC 41 to avoid being captured in it.
Free: Order the large water elemental (in aquan) to rush towards Vivian & get ready to attack.

Spells in effect:

See invisible - permanent

Overland flight, Resist energy (acid) - long time

Summon monster V (water elemental) - 18 rounds (elemental has +4 to str & con thanks to augmented summoning)

Fox's cunning - 8 rounds
Cat's grace - 9 rounds

AC is 34/22/31

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character  d20+24=39 ; 2d8+16=26 ;
Monday April 24th, 2017 5:16:15 PM

Zane says over the link, * He's out and drowning, I'm going after her..... if you lock me in a cage with her, so be it.....*
Zane charges after her, and tries to hit her.....

Hit AC 39, Damage 26

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+12/176 -- Spells -- Active Effects  d20+23=37 ;
Monday April 24th, 2017 8:55:22 PM

Tink releases her telekinetic grasp of Rodrigo and turns her attention to Vivian.

"I'll try and grapple her!"

She focuses the telekinesis spell on Vivian

-----------------------------
CMB to grapple Vivian: 37

Beriothian -- AC:32/17/30 HP: 132/190 CMD = 22 
Monday April 24th, 2017 9:07:12 PM

Perhaps I should give you a little bit more of a challenge than a single giant target...
Beri will channel his antilife shell spell to summon 1d3 giant morray eels into the fight

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x2
7 (4)- *Irresistible Dance
8 (3)- *Greater Planar Ally , Reverse Gravity
***


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Monday April 24th, 2017 11:14:05 PM

Hearing that Vivian has been spotted, Bosk jumps over the edge of the ship (flying) after her. When he gets close enough he casts dimensional anchor on her.

Actions
------------------------
Fly as close to Vivian as possible and cast dimensional anchor on her.

DM Tanner 
Monday April 24th, 2017 11:56:41 PM

ooc: The fight is essentially over, so we are going to a narrative style.

Between the dimensional anchor from Bosk and the forcecage from Restlin, Vivian is thoroughly stuck. She turns and hisses in anger, ready to cast a spell. She stops, however, perhaps realizing that she would be affected by any attempt to destroy the cube. She stares at you with dark contempt as you draw near.

With the combined efforts of the rest of the party, you easily destroy the remaining skeleton.

Vivian will be stuck for 15 rounds. What do you do?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+12/176 -- Spells -- Active Effects 
Tuesday April 25th, 2017 4:13:29 AM

"Perhaps you should do the talking this time, Bosk. If it helps to threaten her, you can remind her that I can dispel any magic she is using to breathe underwater. I hear drowning can be unpleasant"

In Tink's mind there is no way she is going to stand between Bosk and Vivian. All she can do is stand by and try and keep the collateral damage to a minimum.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 123/155 Ki:14/19 CMD: 37 SR: 26] 
Tuesday April 25th, 2017 7:46:30 AM

Garret, still on the ship, watches the last skeleton drop. He looks around and listens and realizes everyone else is under water. He stands on the ship a moment, continuing to listen, imagining he is the captain of the ship, sailing the seas with flaming sails...

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 142/192 +0/18 temp HP(Spells) Luck Points: 11/21 SR: 20 
Tuesday April 25th, 2017 9:38:40 AM

"She's undead. She can't drown," is Restlin's reply. He swims over and sits cross-legged on top of the forcecage, wanting a good vantage point between Bosk and Vivian.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character  d20+7=9 ;
Tuesday April 25th, 2017 5:20:17 PM

Over the link, *Headed topside to deal with the ship* Zane swims up and when he reaches the surface, he then flies up and lands on the Deck. Using his shipboard knowledge, he takes a brief look around.
A flying ship is obviously different from what he's used to..... (Profession, Seaman 9)

Beriothian -- AC:32/17/30 HP: 132/190 CMD = 22 
Tuesday April 25th, 2017 9:18:05 PM

Well Bosk, it looks like you are up. Make sure to find out if we can now talk with Gargul before we get too far into this. Also, remember that on top of betraying the Gargul you follow, she also broke a Parlay.
Beri hovers above and waits to see what she has to say about all this, and waits for answers regarding this flaming ship.

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22]  d20+23=34 ;
Tuesday April 25th, 2017 10:41:06 PM


Sesha pulls back her minions and hovers nearby, keeping a wary eye on the ship. What does it seem it's trying to accomplish?

Spellcraft: 34



DM Tanner 
Tuesday April 25th, 2017 11:56:34 PM

Those who can breathe underwater travel to the forcecage. Vivian scowls and sits cross-legged on the floor of the cube. She closes her eyes and bows her head.

14 rounds remaining.

=====

The ship remains floating five feet above the water. Zane lays a hand on the helm, and you hear muffled words coming from the dragon-head prow.

"Mph. Mmmm-mph. Mph-mph mph mph mphhhhh."

It is still covered in stone. The words sound polite and calm.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday April 26th, 2017 12:43:33 AM

Bosk inspects the cage and makes note on if it has solid walls or bars he can attack through.

Vivian, you have lost. This is your last chance. Tell us where we can find The Death Dragon. You only hope of winning is that it can convince us.

Over the link he speaks to the others, Is there a way to attack Vivian through the force cage?

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+12/176 -- Spells -- Active Effects 
Wednesday April 26th, 2017 7:53:34 AM

Tink is a little surprised at Bosk's words. Was he planning on being lenient with a lich? Not just a lich, but one who had animated the skeletons of his deceased parents? Regardless, she answers his question...

"Spells should work normally on her. Well, as normally as they can on a lich. Keep in mind that as soon as she dies her form will start to regather at her phylactery"

Tink pauses and continues her thoughts over the link

"Wait... why would she try and escape from us? She could have fought to the death and just reformed safely later. I'm thinking her phylactery must be nearby and she felt threatened."

Tink stays airborne above the water and keeps an eye out.

"Oh, and if someone in the water wants to bring some of those corpses to the surface we can check over them for clues"

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 142/192 +0/18 temp HP(Spells) Luck Points: 11/21 SR: 20 
Wednesday April 26th, 2017 10:51:36 AM

"Spells can be cast that manifest inside it, but you're not gonna stab her through this cube anytime soon...well, in about a minute and a half there won't be a cube."

Restlin asks his water elemental friend to take any corpses laying around to the surface for Tink to look at. He's not leaving until he knows what's going to happen here.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Wednesday April 26th, 2017 12:04:58 PM

Over the link, *Do I just smash the stone, or can you get rid of it. I believe it's permanent, right?*
If the answer is yes it's permanent, Zane will take and smash the stone off the head, trusting the ship will remain polite.....

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 123/155 Ki:14/19 CMD: 37 SR: 26] 
Wednesday April 26th, 2017 4:12:53 PM

Garret pets the ship as if it is a small dog. He says, "I'm sorry about the stone. We're going to get that off as soon as we can." He then starts wandering around, exploring the ship to see if there are below decks and what might be down there.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday April 26th, 2017 7:59:24 PM

Are you planning to free that construct and hope that the evil incarnate ship will not attack us? You realize I still plan to kill Vivian, right? We are just trying to get some information so that she stays dead this time. I swear, if this come back to bite us in the butt I am going kill you myself, get Gargul to bring you back and kill you all over again!

The cleric returns and withdraws his shape stone scrolls. [i]These are my last scrolls...I will take the hood off long enough to see if it is friend or foe, but if this thing turns on us it is going right back on and I will dismantle it piece by piece.


I am taking your hood off, under the understanding that we do not wish to fight and are looking for a peaceful resolution with you. The cleric then removes the stone helmet.

Beriothian -- AC:32/17/30 HP: 132/190 CMD = 22  d20+11=23 ;
Wednesday April 26th, 2017 9:08:28 PM

Beri looks at the ship and does his best to judge it's intentions before Bosk removes his spell. He will warn Bosk if this appears to be a deception, but he has a hunch that the ship was only protecting itsefl.

DM Tanner 
Wednesday April 26th, 2017 11:55:26 PM

The stone is lifted from the dragon-head prow. The wood creaks and moans as the dragon turns to regard you with one glowing red eye. ”Ahoy, masters! Welcome aboard the Starblazer! Please state a destination. To repeat your previous journey, say, “Repeat my previous journey.”

=====

Vivian continues to sit and scowl. She does not respond to your questions. At the announcement of the ship she gives a worried glance, but quickly hides her emotions.

13 rounds remaining


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+12/176 -- Spells -- Active Effects 
Thursday April 27th, 2017 7:58:56 AM

"Vivian is going to be out soon, Bosk. If you have anything to say to her perhaps now would be the time."

Tink will start slowing moving the floating corpses from the water to the deck of the ship. Anything Bosk has to say to Vivian is between the two of them.

She looks about for some blankets or canvas or something to throw over the skeletons of Bosk's parents. He shouldn't have to see them like this.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 166/192 +0/18 temp HP(Spells) Luck Points: 11/21 SR: 20 
Thursday April 27th, 2017 10:12:09 AM

Restlin's glad that the boat's nice, and that it has an autopilot.

"Awesome, that means we don't need this idiot in the box alive. She'll be out of there in about a minute, or I can just drop the box. Let's get ready to pummel her to death and see if that boat either contains or takes us to her phylactery."

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22]  d6=5 ; d6=6 ; d6=4 ; d6=2 ; d6=4 ; d6=1 ; d6=3 ; d8=2 ; d8=3 ; d8=4 ; d8=6 ; d8=8 ; d8=2 ; d8=7 ;
Thursday April 27th, 2017 10:23:53 AM


Sesha watches Vivian for a moment more, then makes her way to the boat.

"Myrth, tend to the others and then your free to go for now."

With a bit of a grin, the Ghost gathers everyone together and expends what healing she has left.

(Anyone that needs it)

Channeling: 24 hp

Direct Heals, 1st level spell conversions.
Zane: 15 Hp

Direct Heals, 2nd level spell conversion.
Beri: 29 Hp

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 147/155 Ki:14/19 CMD: 37 SR: 26] 
Thursday April 27th, 2017 11:57:21 AM

Garret smiles when the ship talks to them, and he almost blurts out a destination, but stops himself at the last moment. Instead he wanders below decks to explore the ship.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Thursday April 27th, 2017 12:41:00 PM

Zane, over the link * want me down there to help beat on her, or do you think you have enough there?* Question asked, Zane is ready to dive over the side to help, or to continue to explore the ship.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 166/192 +0/18 temp HP(Spells) Luck Points: 11/21 SR: 20 
Thursday April 27th, 2017 1:06:10 PM

"She's still a lich. We need all hands on deck down here."

Beriothian -- AC:32/17/30 HP: 161/190 CMD = 22 
Thursday April 27th, 2017 9:33:13 PM

Beri thanks Myrth for the healing, and continues to haver above where the lich is.
Can someone with a voice ask where the previous destination was, and the estimated time to arrive? We may want to plan accordingly. With a little luck we'll have a long journey to recover, but with magic sails it could be almost instantaneous.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Thursday April 27th, 2017 10:41:57 PM

Vivian is not cooperating. everyone gather around. I want someone with a silence spell prepared ready to cast it on her when the cube is taken down. I have some silence scrolls, but the caster level might not be high enough to be effective on her. After that we attack until the only thing left of her is that cursed phylactery.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Thursday April 27th, 2017 10:46:40 PM

You are right, the ship might be able to take us to her phylactery. If it is close, then the Vivian will respawn in or near near her lair, with access to all her resources. If it is far away, she does not have that. However, if it is close, it is easier to find, and if it is far away, she pretty safe. This ship might give her the best of both worlds.

DM Tanner 
Thursday April 27th, 2017 11:57:44 PM

Bodies are herded toward the stone pier, plans are made, and the party gathers. Not everyone is gathered at the cube, but it appears you are prepared to dispatch Vivian.

12 rounds remaining.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 166/192 +0/18 temp HP(Spells) Luck Points: 11/21 SR: 20 
Friday April 28th, 2017 9:50:40 AM

Restlin will take one of the silence scrolls from Bosk. He casts the spell on a copper coin and drops said coin near Vivian, but out of her reach. He then swims to just outside its influence.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Friday April 28th, 2017 1:03:04 PM

Zane swims down and recasts Haste, then positions himself just outside the cage, within his reach of the Lich.
*Ready whenever, just want to get the first strike in before she realizes the cage is down.* Zane says over the link, knowing its handy to be able to talk even when silenced.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 147/155 Ki:14/19 CMD: 37 SR: 26] 
Friday April 28th, 2017 1:23:57 PM

Garret calls back over the link, "I don't have water breathing, but I'm flying, so if she comes up, I can be ready for her." He leaves from the ship and flies over the water until he hovers above the group.

Beriothian -- AC:32/17/30 HP: 161/190 CMD = 22 
Friday April 28th, 2017 9:34:11 PM

Beri's casts animal growth on one of his eels, bringing it's grapple up to 21 (the others are at 18 with augmented summoning). The surround her and prepare to grapple her from different directions the moment she is freed

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x2
7 (4)- *Irresistible Dance
8 (3)- *Greater Planar Ally , Reverse Gravity
***

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+12/176 -- Spells -- Active Effects  d20+17=28 ;
Friday April 28th, 2017 10:20:29 PM

"In a hand to hand fight I'll be next to useless. Still, I'll do what I can to assist"

Tink mentally goes over her list of prepared spells, and unfortunately, Enervation spells just won't cut it with a lich.

She ducks into the water and prepares to cast a Greater Dispel Magic should Vivian try and cast a spell

Ready action: Ready to cast Gtr Dispel Magic should Vivian try to cast a spell. Caster Level check: 28

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+24=27 ; d20+13=29 ;
Saturday April 29th, 2017 12:08:45 AM

Untrusting of the undead creature before him Bosk moves as close as he can to Vivian and looks at her closely to make sure she is not about to pull something. He then waits, adrenaline coursing trough his veins as he waits for the cube to drop. As he does this a thought occurs to him, Was anyone able to identify who or what the "Big Guy" was?"

Actions
----------------------------------
Perception to make sure Vivian is not preparing anything = 23
Death watch to ensure she is undead / who she claims to be
Grapple = 27

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Sunday April 30th, 2017 11:17:07 PM


Sesha is hesitant to leave the boat unmanned, so she waits there, minions in tow.

"Hmm. I'm sitting here with a ghost and a flesh zombie. And she's the necromancer."

DM Tanner 
Sunday April 30th, 2017 11:27:41 PM

FRIDAY POST

ooc: So here's what we're going to do. I need you to post 5 rounds worth of actions. We don't want to spend another two weeks waiting for the forcecage to elapse. I will also post Vivian's actions, so we can get this wrapped up with 2 days of preparation.

Vivian continues her sullen vigil as you continue preparations.

10 rounds remaining.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+12/176 -- Spells -- Active Effects 
Monday May 1st, 2017 7:43:11 AM

Tink will continue readying a Greater Dispel Magic to counter any spell Vivian may try to cast. After that she will examine each of the dead bodies for clues (and yes, items) that might prove helpful.

She will not, however, look over the bodies of Bosk's parents.

"He's taking it rather well" she mentions to Sesha "Is there anything we should do for him?"

----------------------
Ready action: Ready to cast Gtr Dispel Magic should Vivian try to cast a spell. Caster Level check: 28
Perception checks to look over the bodies: 48 (Take 10)


Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 147/155 Ki:14/19 CMD: 37 SR: 26]  d20+26=31 ; 4d8+7=26 ;
Monday May 1st, 2017 10:09:03 AM

Garret remains hovering above water in case he is needed outside the water.

OOC:
If needed, ready action to attack Vivian if she comes out of the water: 31, 26 dam, stun attempt, fort save DC 24.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 166/192 +0/18 temp HP(Spells) Luck Points: 11/21 SR: 20  d20+30=32 ; d20+30=45 ; 4d6+3=16 ; 4d6+3=12 ; d20=6 ;
Monday May 1st, 2017 1:12:22 PM

"OK, I'm going to drop that forcecube in 30 seconds (5 rounds, as requested). Get ready."

If Zane's haste has run out, I'll cast it again on everyone. In the two rounds before I drop the cube, I'll cast two mage's swords as well. They attack immediately after the cube is dropped.

Mage Sword1: Hit AC 32 for 16 damage
Mage Sword2: Hit AC 45 for 12 damage

AC this round is 25/13/22

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22]  d20+19=32 ;
Monday May 1st, 2017 8:52:32 PM


Sesha frowns, and says the first word that comes to mind.

"Grim." She glances at Tink. "Grim resolve is what I think I feel. This is something he's steeled himself for. I think were doing the best thing, which is letting him go about it his own way. He'll dictate his needs to us."

Sesha focuses her dispelling on any effects that get past Tinks counterspells.

Dispel Magic on actual spell effects: Caster level check: 32

Beriothian -- AC:32/17/30 HP: 161/190 CMD = 22 
Monday May 1st, 2017 9:09:16 PM

I think we are ready, give us a silent countdown via the rings to avoid giving her a heads up when we are about to act.


Beri's eels will prepare to grapple their target as soon as they get the chance.
Beri readies himself to cast greater dispell magic should something crazy happen, or will change into a whirlwind and suck up any newcomers that pose a thread.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x2
7 (4)- *Irresistible Dance
8 (3)- *Greater Planar Ally , Reverse Gravity
***

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+21=22 ; d20+5=12 ; d20+20=26 ; d20+5=20 ; d20+34=50 ; 3d8+5=15 ; 4d6=18 ; 2d6=5 ;
Monday May 1st, 2017 11:10:09 PM

Bosk's mind kicks into overdrive as he tries to predict what Vivian's next move might be. Carefully he watches her hands and lips, watching for any indication of trickery and prepaing to stop her actions if necessary. Highlight to display spoiler: {(I assume others will try to disrupt spells, but Bosk will try to interrupt casting and prevent objects from being activated by disarming them or grappling her as a held action or other action deemed appropriate by the DM if she has something else up her sleeve. I will use a hero point if necessary).}

The blond taur smiles as he bares his long teeth, the grin never quite reaching his eyes. As he approaches I am the Hands of Gargul and Jancassis Vengance. You have betrayed my god, killed my parents and called forth my VENGANCE. Lord grant me the strength to vanquish my enemy! (Bosk casts righteous might on himself doubling in size from large to huge) and eases to within 20 feet of Vivian (Bosk has a 30 ft reach now).

Chanting some sacred prayer his tattoos begin to move across his body. Lady of Vengance, send forth your power! a legion of scaled scorpions come to life (tattoo swarm) and crawl off his skin towards the force cube, their thousands of moving legs skittering towards her as they are drawn to her decaying flesh and trice doomed soul.

Lord Gargul, Bless your servant as he carries out your will! Another prayer is uttered and his eyes glow and his sword steadies with an unerring aim. (cast true strike on myself to ensure and attack can be blocked with a disarm, grapple or other combat maneuver)

ALL LIFE HANGS BY A THREAD, AND I AM THAT THREAD!!! TONIGHT YOUR SOUL SHALL BURN IN THE FIRES OF THE WOLDSBLOOD AND I SHALL FEAST UPON IT!!!

Actions
----------------------------
Observe Vivian to determine her course of action and react to negate it if possible and she is a threat (Sorry I cannot be more clear without knowing what she is doing over 5 rounds, will use a hero point to stop her if necessary since she is my nemesis)

Perception = 24 (+2 added for Restlin)
Knowledge Arcana = 14 (+2 added for Restlin)
Spellcraft = 28 (+2 added for Restlin)
Sense Motive = 22 (+2 added for Restlin)

Move within striking distance
Cast righteous might on Bosk
Cast True strike on Bosk
Send Forth Tattoo Swarm to envelope Vivian when the force cube comes down and direct the to swarm her (free action to control them. I would like them to hold an action to swarm her upon the cube collapsing)
Hold action to use an atk action (CMB if true strike affect it) on Vivian to stop her if she tries anything.
+2 for blink +1 haste, +3 nemesis insight, +1 hero's feast +20 true strik
Hit AC 5!!! if it is an atk for 17 dmg + 18 sneak + 5 bane = 40 dmg

Highlight to display spoiler: {Treat the swarm as a Spider Swarm with 16 hit points and with distraction and poison save DCs of 25 (see Swarm in the 3.5 Monster Manual). The swarm uses the avenger's base saving throws. The avenger triggers the swarm as a supernatural ability that requires a standard action. Thereafter, the avenger controls the swarm as a free mental action. An avenger in the same space as his swarm is unaffected by it. The swarm must stay within 25 feet of the avenger. The swarm lasts for ten minutes or until forced more than 25 feet away or until destroyed. But even if disrupted or destroyed, the diminuitive tattoos reform on the avenger the next morning. At the avenger's choice, the diminuitive tattoos can be concealed under clothing or exposed on hands, face, etc.}

DM Sanity Notes and Active Spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Highlight to display spoiler: {Blink
Overland Flight
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Monday May 1st, 2017 11:11:02 PM

Zane, when the cage goes down, round 1, grapple, round 2, pin, 3 + maintain the pin. If it She is already pinned, Zane will just beat on her with flurries.

DM Tanner 
Tuesday May 2nd, 2017 12:54:39 AM

MONDAY POST (apologies for the late post)

Seeing you prepare for the release of the forecage, Vivian casts a series of spells.

She casts entropic shield, meld into stone, righteous might, dispel evil, and blade barrier. The spell effects combine in a blur of magic between Vivian and the force wall.

5 rounds left.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 147/155 Ki:14/19 CMD: 37 SR: 26]  d20+27=41 ;
Tuesday May 2nd, 2017 8:51:14 AM

The hair on Garret's arms goes up as he watches from above the water. He can feel the large amounts of magic flowing all around. He glances around wondering if they might be attracting attention from anyone or anywhere else (perception: 41).

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Tuesday May 2nd, 2017 3:59:12 PM


Sesha still waits for the same trigger, holding her breath before everything explodes into chaos.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+12/176 -- Spells -- Active Effects  d20+17=18 ;
Tuesday May 2nd, 2017 8:14:58 PM


Tink continues to wait. As soon as the force cage comes down she will dispel Vivian's meld into stone spell

----------------
Standard action: READY action to cast Gtr Dispel Magic on Vivian as soon as the wall comes down. Dispel check: 18. Boo


Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 166/192 +0/18 temp HP(Spells) Luck Points: 11/21 SR: 20  d20=18 ;
Tuesday May 2nd, 2017 9:48:05 PM

Restlin's mage swords attack as soon as he drops the barrier.

Mage Sword1: Hit AC 32 for 16 damage
Mage Sword2: Hit AC 45 for 12 damage

AC is 37/25/34 this round.

Spells in effect:

Mage's sword x2
Haste
See invisible
overland flight

Beriothian -- AC:32/17/30 HP: 161/190 CMD = 22 
Tuesday May 2nd, 2017 10:07:26 PM

What is she doing in there... well, that's what we get for waiting.
Beri and his eels continue with their previous plan

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday May 2nd, 2017 10:43:51 PM

Bosk ponders how Vivian could grow to hue size, meld into 15 square ft of stone, and erect a blade barrier all within a 10ft square force cage without damaging herself.

Quickly he tries to determine if she is currently large or huge sized (this effects her reach and ability to get AoO against Bosk), and if she is in a cube of stone protruding from the ground taking up the space of the force cube, or if she sank through the force cube and is in the ground below where the cube stood (which is what I am picturing).

Lastly he checks to make sure the blade barrier is open on top and that he can fly or swim down through the top of them without getting hit.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday May 2nd, 2017 10:57:50 PM

Bosk waits a moment to see if Vivian is forced out of her stone prison. If she is he will use his previous held action to atk her. If not, he will descend upon her and cast shape stone to push the stone partly through the blade barrier so that the blades hit is and she can be hit by players without them having to cross the blades.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   3d6=12 ;
Tuesday May 2nd, 2017 11:03:18 PM

If Bosk atks: Hit AC 55!!! if it is an atk for 17 dmg + 18 sneak + 5 bane = 40 dmg

Dmg if Bosk casts Shape Stone = 12 dmg (plus 5d6 dmg and expulsion of Vivian if the blade barrier partially destroys the stone)

Under Meld into stone: "Stone shape deals 3d6 points of damage but does not expel you."

DM Tanner 
Tuesday May 2nd, 2017 11:57:30 PM

The forcecage is dismissed.

In a blur of motion, magical energy, and martial skill, you set upon the lich. Despite her protections and enhancements, your blows and spells are lethal in their effectiveness.

In the open air, you would have heard a cacophony of steel and magical explosions. But in the water of the cavern, all you hear are muffled booms. Vivian screams silently in the dark water as the negative energy sustaining her undeath is torn from her in flashes of black lightning. Her body crumples and floats to the floor, leaving her equipment in a pile and filled with bone dust.

The battle is over.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 147/155 Ki:14/19 CMD: 37 SR: 26] 
Wednesday May 3rd, 2017 8:04:36 AM

Garret watches the waters swirl underneath him and looks back over at the ship, wishing he could see more magical things.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 166/192 +0/18 temp HP(Spells) Luck Points: 13/21 SR: 20  d20+31=33 ; d20+36=38 ;
Wednesday May 3rd, 2017 8:20:15 AM

Restlin gathers the stupid lich's things & heads back up to the ship where they can talk again. "Good riddance," he says. "Now let's find that phylactery before she comes back. We should search this ship first, then head back to its previous location if we can't...we should probably do that even if we find her phylactery."

Spellcraft: 33 - what was Viv carrying?
Perception: 38 - Anything aboard the ship? Using my Lucky Find ability here:

The DM secretly rolls a d12, unmodified by luck points. On a 1, nothing is found. On a 2-5, something non-magical and not obviously useful is found. On a 6-9, something non-magical and useful is found. On a 10 or 11, something magical but not obviously useful is found. On a 12, something useful and magical is found.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+12/176 -- Spells -- Active Effects 
Wednesday May 3rd, 2017 8:35:55 AM

Tink's jaw drops and she has to blink a few times. She sure is glad this group is on her side.

She takes a moment to compose herself and clear her throat "Er, right. Ok then. Let's grab her things and get them onto the boat. Her body will already be starting to reform at her phylactery."

Tink will cast Prestidigitation on anyone who is wet in an attempt to dry them off.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday May 3rd, 2017 8:44:38 AM

Do not grab anything yet! Who has detect magic prepared? We weed to scan everything before touching it. The last time we encountered a phylactery it possessed Beri. I do not want that happening again....and please, examine my parents when you get a chance. Bosk takes a moment to scan everyone and everything with death watch to determine if they are living, dead, construct, etc.



Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22]  d8=2 ; d8=1 ; d8=4 ; d6=4 ; d6=4 ;
Wednesday May 3rd, 2017 11:16:09 AM


Sesha finds Restlin and ruffles his hair.

"Well done, as usual Mage Priest. That went a little easier than expected."

She motion for her last Ghost to get to work. "Heal the human please, Joy."

Joy nods, then goes about her task.

Restlin: Heal 20hp.

Beriothian -- AC:32/17/30 HP: 161/190 CMD = 22 
Wednesday May 3rd, 2017 9:12:21 PM

I have detect magic prepared, let's just take a quick look...
Beri casts detect magic and scans everything before them, letting the group know whether there are any magical items before them.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- , Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (5)- *Legend Lore, Antilife shell, Dispel Magic (Greater)x2
7 (4)- *Irresistible Dance
8 (3)- *Greater Planar Ally , Reverse Gravity
***

DM Tanner 
Wednesday May 3rd, 2017 11:42:40 PM

The party uses various detect abilities on the equipment, and do not find a phylactery.

Restlin searches the ship.... and finds surprisingly little. There are several crew quarters and storage rooms, but there is almost no equipment, no food or water stores, and no navigation equipment.

However, there is a chest of goodies in the captain's quarters.

The phylactery is not on the ship.

The dragon-head prow swivels over and peers at the location of Vivian's demise with one glowing red eye. A puff of smoke billows from its nostrils. "Previous master controls terminated. Initiating administrative protocols reset. Processing." It's red eyes flicker and small puffs rise into the air. When it speaks it sounds much more cheerful and lively. "Greetings, new masters! I am the Starblazer, and I am at your service! Please state a destination. To repeat your previous journey, say, "Repeat my previous journey."

[ooc: You guys can auto-pass all skill checks for identification.]

From DeRais:
headband of vast intelligence(+4), belt of physical might +2 (con,str), cloak of resistance + 3, ring of blinking, diamond dust worth 5000gp, masterwork dagger, masterwork heavy crossbow, case w/ 10 bolts

From Rodrigo:
potions of cure serious wounds (2), scrolls of dispel magic (3), +2 leather armor, +1 frost rapier, masterwork daggers (5), amulet of natural armor +2, belt of incredible dexterity +4, boots of speed, chime of opening, cloak of resistance +2, headband of vast intelligence +2, lens of detection, ring of protection +2, spell component pouch, spellbook, 1,167 gp

From Vivian:
+3 light fortification full plate, +2 greataxe, amulet of natural armor +1, belt of physical perfection +2, boots of speed, cloak of resistance +1, headband of inspired wisdom +2, ring of protection +2, cold iron holy symbol (worth 500 gp), 4,230 gp

From Big Guy:
+4 greatsword

Captain's Quarter Chest:
Necklace of Adaption, Portable Hole, Rope of Entanglement, Sustaining Spoon, Decanter of Endless Water, 39,200gp jewels and coin

All party members gain enough experience points to total 1,300,000. Welcome to 17th level.


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday May 3rd, 2017 11:44:34 PM

Bosk waits for the others to check everything for magical auras before collecting some of Vivian's ash and putting it in one of his reliquaries.

The Horned Cleric then walks solemnly over to his parents (assuming the detect magic did not detect anything on them) and places the holy symbols of Gargul and Jancassis around their neck. Silently he takes out a bottle of his father's Sacred Blue Wine of Imod, the last bottle he ever produced, and takes a sip before passing it around the group. He then pours the remainder over his parent's remains as he recites the ancient death rites of his people. He then carefully wraps the bones in a blanket and puts them in his bag of holding until a proper re-burial can take place.

As the bones vanish from sight a change comes over the cleric. It is as if a sense of peace washes over him and a weight is lifted off his shoulders. The year of seeking vengeance, the hate eating away at him. All of it suddenly lifted from his soul. For a moment he allows his eyes to slide out of focus and peer into the spirit realm, watching Vivian's soul depart. Although he knows Vivian's phylactery will likely draw her back, for now his vengeance is complete...and as he watches her soul leave slip away he feels the vestiges of his humanity slip from the very fibers of his soul begins to unravel.

It is a strange feeling, to lose one's dual nature as the body and spirit knit together and form one unit...becoming an outsider with his essence being infused with that of another plane. He has just a second to wonder if this is a higher or lower state of being before he feels Jancassis claiming him. Dual citizen of the Wold and the Shadowlands, Paladin for the Dead. For her help in aiding him in his vengeance he shall forever be her agent where her domain and Gargul's intersect. One of the few Grim Avenger's to ever obtain this honor...or pay this price...

Highlight to display spoiler: {This is more a psychological/mental change from getting his revenge. He is not an actual Agent of Vengeance until our next level up.

(Note that Bosk's family were vintners of the Blue wine of Imod and such were legally sanctioned to have the Sacred Blue Wine of Imod.)
}

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+12/176 -- Spells -- Active Effects 
Thursday May 4th, 2017 7:57:47 AM

"So here's what I'm thinking... we sail this boat back to where it came from, find out where that is, then go back to Hook. We might only have a day at most though. We check in on things there, prepare, and then go back to that place again. What do you guys think?"

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Thursday May 4th, 2017 8:25:17 AM

Bosk walk over to the ship and begins speaking to it. Can you tell us what you are, how you came to be, and where your last destination was?

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 147/155 Ki:14/19 CMD: 37 SR: 26]  d20+4=12 ;
Thursday May 4th, 2017 8:39:10 AM

Garret hovers and watches Bosk with reverence as he feels at peace with the world around him. As he watches and feels, he gains even more understanding of the Wold and the fabric of the Wold. He blinks slowly and takes a deep breath.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 13/21 SR: 20 
Thursday May 4th, 2017 10:18:16 AM

Restlin looks over to Sesha as she rustles his hair. "You think that was easy?" he asks incredulously.

He takes a good, long pull of the wine of Imod, knowing it may be the only time he ever gets to drink it. He wonders what Bosk will be like now. His friend's fury has gotten the Iron Adventurers through some rough situations. He hopes he doesn't lose that edge.

Then, planning starts. He starts trying on some of the booty they claimed as he talks. "This ship may take a good, long while to get to its previous destination. We may not have time to visit home...why would we do that anyway? Most of my stuff's still in Plateau City." He ponders if he's completed his luck quest, but decides no. Vivian's not dead enough.

He watches Bosk start to question the ship, "Hey! Ask it how long it takes to get to their previous destination," he shouts.

Once things settle, Restlin looks through Rodrigo's spellbook.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Thursday May 4th, 2017 10:48:29 AM

Everyone Highlight to display spoiler: { Sorry for missing a couple days, been nutso around here}

"Hello Starblazer, we will decide upon a destination soon and will inform you where we wish to travel to."

*I think the ship is impatient, everyone be careful not to state a location, or the ship will take us there I think. So, do we just want to repeat the the last journey?*

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Thursday May 4th, 2017 11:25:49 AM


Sesha arches a brow at the items in the chest. She removes her handy haversack and bag of holding, then claims all 4 items from the chest.

The hole, the spoon, the rope, the decanter, and the necklace of adaptation.

"I wonder...It sure looks like someone was making sure they had everything they needed to survive somewhere they shouldn't. Hey Mage-priest, be ready to pull me out. Give it thirty seconds or so?"

Sesha takes the items and pops herself into the bag of holding, looking for anything more unusual than an extra-dimensional space in a bag.



Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Thursday May 4th, 2017 12:33:59 PM

*She does know, that she could just open the bag and command it to empty and it'll dump everything inside it onto the floor or deck or wherever she commanded it to empty, right?*

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 13/21 SR: 20 
Thursday May 4th, 2017 2:21:09 PM

Restlin shrugs. "Her power wasn't gained from reading books and learning things."

Beriothian -- AC:32/17/30 HP: 161/190 CMD = 22 
Thursday May 4th, 2017 9:02:24 PM

Beri picks up the ring of blinking and admires it's craftsmanship.
I'm not much for jewelry, but this ring could come in handy.
He turns his attention to the ship before them.
Hello Starblazer. What is the duration of the voyage to the previous destination?

DM Tanner 
Thursday May 4th, 2017 11:55:28 PM

The dragon-prow rears back and gives Bosk a sidelong glance. "I am the Starblazer... and I am the Starblazer. The previous destination was approximately 400 miles away. I am unaware of its name. The journey would take just over three days."

@ Restlin - I did not contribute to the current module, and no spells are listed for Rodrigo's spellbook. So... pick any 5 spells of your choice. The rest are duplicates of ones you already have.

ooc: The Starblazer is an artifact and fate item.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Friday May 5th, 2017 2:22:51 AM

ooc: Dibs on the Starblazer!

Starblazer, how many locations can you remember? If we went somewhere else first, could you then still find your destination before this one without our help?

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 147/155 Ki:14/19 CMD: 37 SR: 26] 
Friday May 5th, 2017 10:25:29 AM

Garret thinks for a moment and then says, "3 days? That's quite a distance if there's nothing there, but it seems like the most sensible start for us."

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 13/21 SR: 20 
Friday May 5th, 2017 10:38:16 AM

After 30 seconds, Restlin lies down on deck & extends his arm through the portable hole to pull Sesha up. "Come on, lady. We've got stuff to do," he quips as he drags her out of the hole.

Restlin has no need to return to the tower. Going and picking up more stuff would be violating the conditions of his luck quest. He's willing to stay behind while those who want to go do so. He can talk to this cool new ship.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+12/176 -- Spells -- Active Effects 
Friday May 5th, 2017 11:14:00 AM

"I would like to return to the Catacombs and resupply. I also want to make sure our prisoner in Hook is still locked up. I'm a little concerned that another group of assassins may have targeted the tower while we've been gone, or targeted our friends there. What if I was to teleport back to the Tower, and then 24hrs later teleport back to the Starblazer? We wouldn't lose any time. I can even teleport a few people with me"

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 13/21 SR: 20 
Friday May 5th, 2017 11:42:12 AM

Restlin ponders, then asks Tink, "can we take that monstrolloger with us? Wardd is the god of madness. There will be priests at his temple in Hook City who will be better able than most to help him. I'd go back to Hook City for a bit to handle that."

Then he remembers that he randomly prepared his own teleportation spell today. "Heh, lucky break." He heads off towards the Monstrolloger's cell, dimensionally steps past the stone they used to seal it, and teleports both himself, the monstrolloger, and anyone who felt like coming along directly to the Temple of Wardd.

**Note: Wardd himself stopped Restlin from killing this guy. He may not be much of a priest, but Restlin's still a priest. As far as he's concerned, this is a holy duty & he's not asking permission.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Friday May 5th, 2017 12:15:24 PM

Zane volunteers to stay with the ship. "What I want from the Catacombs, would take a few days anyways.... I need a few spells cast and made permanent as well as a couple tattoos. Go head back and get what's needed, then get back here before too long. Just leave the spoon and water jug for me., If trouble finds me, I can contact you via the ring anyways."

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Friday May 5th, 2017 5:38:36 PM

I will stay on the ship as well. If I need anything from the catacombs I will have someone grab it for me. However, I think we need a couple hours on the ship.

Beriothian -- AC:32/17/30 HP: 161/190 CMD = 22 
Friday May 5th, 2017 9:11:51 PM

That's an honorable thought Restlin, however I'm sure the mostrologer would rather stay where he is. He'll want to stay with his creatures, caring for those he can and giving those that passed a respectful burial.

Beri ponders Stargazer's response. 400 miles over water would take them to another land, they should be able to deduce at least the general area they will land so they can plan spells accordingly.
Stargazer, in what direction was the last destination?

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 13/21 SR: 20 
Friday May 5th, 2017 9:40:42 PM

Restlin doesn't even slow down. "Nope, not letting that dude just stay in complete isolation."

...then he's gone.

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Friday May 5th, 2017 9:44:15 PM


Crestfallen, Sesha hands Zane the spoon and other items.

"I thought for sure I was on to something."

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Friday May 5th, 2017 11:46:50 PM

Suddenly realizing that Sesha only examined the inside of the Bag of Holding, Bosk turns the portable hole inside out, just to be sure nothing is on the inside.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+12/176 -- Spells -- Active Effects 
Saturday May 6th, 2017 3:41:57 AM

Tink bids those who remain good luck, and then teleports back to the Iron Tower.

She plans on identifying any remaining items and selling them at the Catacombs.

---------------------
Unidentified items from March 27th
potion
full plate
spiked chain
cloak
amulet
belt
boots
headband
ring


Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Sunday May 7th, 2017 12:49:57 AM

"Sesha, You can have it back when you return from Hook, I just wanted it in case you are gone for any length of time, same as the water."

DM Tanner 
Monday May 8th, 2017 12:36:37 AM

FRIDAY'S POST

"I can store the locations of 5 destinations. If you would like to me save the previous journey, it would be my pleasure."

Restlin teleports to the monstrologer.... and finds him dead. His eyes are a ghostly white and plumes of smoke drift from his ears.

Tink teleports to Hook City... and finds an old friend! Wyaar the paladin sits at your dining table enjoying a light snack.

The dragon-head prow of the Starblazer turns toward Beriothian.

"Up."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+12/176 -- Spells -- Active Effects 
Monday May 8th, 2017 1:02:34 AM

Having never met Wyaar before, Tink is a little surprised to see a stranger in her house

"Um, who are you and why are you eating Garret's biscuits?"

Tink is considerably smaller than most halflings that Wyarr would have met. She currently hovers off the floor, but looks to be a little over a foot and a half tall.

She is clad in form hugging black leather. Tink's long ebony hair is tied back in a pony tail to keep her perceptive eyes clear. Her body is lithe and flexible and she works hard to keep it so. By her right shoulder-blade she has a small tattoo of a set of scales (representing 'justice').

"Guys, there's someone in our house. Never seen him before. May be another assassin" she quickly relays over the telepathic link "I'll try and stall him"

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+12/176 -- Spells -- Active Effects 
Monday May 8th, 2017 6:55:47 AM

Should time present itself, Tink will ID the unidentified items she still holds.

Spellcraft checks: 39 (29 + Take 10)

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 13/21 SR: 20  d20+31=42 ; d20+17=35 ;
Monday May 8th, 2017 10:16:26 AM

A mix of sadness and rage fills the empathic link between the Iron Dragons, with the rage edging out the sadness.

Restlin inspects the body, wanting to know how he died.
Spellcraft: 42, Heal: 35 - What killed the monstrologer?

Hearing Tink's warning, Restlin decides he's had enough. He teleports back to the tower, ready to explode whoever's broken into their home. The rage is mostly replaced with excitement when he sees his old friend.

"Wyarr!" the Mendicant explains. Restlin still looks like Restlin, but he's very well dressed in a black & crimson suit w/ matching top hat & cape. A shiny platinum holy symbol of Wardd hangs from his neck, and a shimmering, pearlescent blade hangs naked on his hip. "Be cool, everyone, it's just Wyarr. No assassins here."

He walks over to greet the paladin. "Get tired of tending to that backwater village, eh? Well get your big boy underwear on, we've got a phylactery to hunt down before this stupid lich reassembles herself."

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 147/155 Ki:14/19 CMD: 37 SR: 26] 
Monday May 8th, 2017 1:31:31 PM

Garret stays with the ship, hovering over the rear section of the ship as he takes a seated position in the air. He closes his eyes and relaxes, but then suddenly opens them and says, "I feel a great disturbance." He quickly reaches down to his belt pouch to check his supplies of day-old bread and meat sticks. Finding them all accounted for, he looks around and says, "I feel hungry for some reason, as if I have been deprived some food that should be mine..."

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Monday May 8th, 2017 1:40:48 PM

Zane continues to explore and examine the ship, "How many locations do you have stored in your memory currently?" He asks the ship.

Beriothian -- AC:32/17/30 HP: 161/190 CMD = 22 
Monday May 8th, 2017 9:10:22 PM

Up?
Beri glances at the loot they picked up and notices an innocent looking necklace... of Adaptation. A grim possibility slowly creeps into the druid's mind.
Up... for 3 days? I know how thing the air gets at the top of a mountain, and we are going much higher than that. Will there be plenty of fresh air to sustain us during the trip, and will we be able to breath when we reach our destination?

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Monday May 8th, 2017 10:21:41 PM


Sesha can hear Resltins excitement, but isn't really sure who or what's a Wyarr. Then again, the Iron Dragons had a long list of previous allies, and she wasn't one to pretend to know them all.

"Mage-Priest, be a dear and check on Sister, my Simulacrum, in case you forgot. Also pop downstairs and check on my clone. Make sure it's growing properly. Thanks!

With nothing else to do, Sesha finds a spot and sits, and starts digging through her leftover potion inventory.

"Did anyone not use the potions I handed out? Just need to keep track."

DM Tanner 
Monday May 8th, 2017 11:37:49 PM

Restlin inspects the monstrologer's body, and determines he died of spontaneous internal cranial combustion.

Restlin and Tink greet their new/old friend at their fortress.

Garret checks to make certain that he has enough snacks for the time being. Thankfully, he does. Crisis averted.

Zane continues to question the ship. The ship is happy to answer. "I currently have no saved locations. My most recent journey is always saved, and overwritten when a new journey is made."

The Starblazer turns to Beriothian. "All who are aboard my decks are protected from the elements or lack of elements."

[ooc: The ship forms an air bubble.]

Sesha finds a spot to sit and sorts through her inventory.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells   d20+20=35 ;
Tuesday May 9th, 2017 12:12:56 AM

Bosk nods as the ship speaks. Thank you. Can you please save your previous location as well as this one in your memory to be recalled later.

Over the link he Tink. Do you need us over there? I can magic us over if you do. When he finds out about Wyarr he tells the others to pass on his greetings. Also, assuming Restlin passes on the monsterologer's status will ponder what spell could have caused such a thing.

Knowledge Spellcraft = 35

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+12/176 -- Spells -- Active Effects 
Tuesday May 9th, 2017 2:44:29 AM

"No, I think everything is ok. Restlin sounds like he knows the guy. Not sure how he got in or how he knew where Garret kept his biscuit stash"

Tink smiles politely to 'Wyaar'.

"Did you guys want me to pick anything up at the Catacombs for you before I return? Also, have you worked out how fast that ship moves? Who knows, perhaps it could get you here to Hook in an hour?"

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 147/155 Ki:14/19 CMD: 37 SR: 26] 
Tuesday May 9th, 2017 7:29:42 AM

Garret says over the link, "Oh, hey, while you're checking on those biscuits, I am running a bit low, so if you could bring along a few spares, that would be great!"

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/21 SR: 20 
Tuesday May 9th, 2017 10:56:01 AM

Restlin ponders the wisdom of getting involved with a woman from a matriarchal society as he checks on the various versions of herself she keeps stashed around. "Everything looks fine, dear." He avoids the catacombs or picking up more stuff from his room. He's still on a luck quest; it would be bad form.

"Don't leave in the boat just yet," he says. "I have unfinished business there." He gathers up a sheet to wrap the monstrologer's body in, as well as a flask of oil to douse it with. He also nabs Garret's biscuit tin. He ponders getting a priest from the Temple of Wardd to perform an official service, then remembers he's a priest too. He offers Wyaar a trip to Vivian's hideout before teleporting back using his ring at the teleportation circle.

Back at the hideout, Restlin wraps the monstrologer's body in the sheet, then carries it back to the ship. He doesn't expect his companions to feel the same way about the monstrologer as he does, so he goes about his business alone. He places the wrapped body on the stone next to the water and douses it in oil. A simple burning hands spell creates a small funeral pyre. "Your madness gave you insights. Insights that were abused by the creature we hunt. I could not save you in life," he says, his voice getting uncharacteristically serious, "but Vivian will fall by our hands." He turns his head skyward. "He's all yours, boss. He's suffered greatly in this life. Hopefully he can find peace with you."

He waits for the body to die down, using prestidigitation to blow the ashes into the sea. "Ok, I'm ready whenever you guys are." He looks for somewhere comfortable to rest during the journey.



Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Tuesday May 9th, 2017 12:50:37 PM

Zane confirms to the ship to save it's current location and previous location then adds, "Can you add another location to memory without having been there? If you can, I want you to add one listed as Home. That location is the "Iron Dragons Tower, Roof Level Access, Hook City" That way, any of us can just tell you to head to Home, and we will travel there."

"Restlin, I'm sorry to hear that the mad man died or was killed, whichever it turns out to be."


Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday May 9th, 2017 1:57:56 PM

Bosk laus a hand on Restlin's shoulder and stops him before he can immolate the corpse. Before we help him to move on, perhaps it would be best we learn his wishes and learn what happened to him.

The cleric takes a moment to peer into the Shadowlands and look for the monstorologer's spirit. If he finds it he will question it about it's death. If not, he ask Rest's permission before caring gentle repose on it. In the morning I can speak with his corpse and learn what happened to him, and what funeral rites he wishes. He might also have knowledge about the phalytry or wish a family member to petition Gargul to restore his life...and if Vivian spike the truth, I am not sure what would wait for him if he crosses over now...

That last statement is far from reassuring...

Wyaar ( I need to fix this!) 
Tuesday May 9th, 2017 3:32:28 PM

Wyaar comes to his feet as Tink appears in the dining room with him and offers her a friendly smile, "Greetings..I am Wyaar Mudlynn, Paladin of Maab and former Iron Adventurer... are they about?" he asks just a moment before Restlin appears, "Ah, Restlin! It is good to see you.. you know you always have my bow at your service. The village is safe and settled so it was time to move on to do good elsewhere. Here, it would seem."

He gets teleported away to the ship to catch up with his other old friends and regale his new with tales of his past shenanigans in Hook City and beyond with the group.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/21 SR: 20 
Tuesday May 9th, 2017 5:54:30 PM

Restlin listens to Bosk, earnestly considers what he has to say, then answers "no" before finishing the spell and immolating the corpse. "I will not subject this guy to more forced intrusions into his head. Question his willing spirit all you want, buddy, but this man's body is getting laid to rest."

He watches the body burn. "Besides, we're still dealing with a necromancer. Burning all the bodies is probably a good idea."

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Tuesday May 9th, 2017 7:55:31 PM

Bosk shrugs and looks around to see if he can spot the monsterologer's spirit around his body. I am praying we stop her before she can regenerate and regain her powers. Of she is able to use necromancy again we have already lost one battle...but his knowing the location of the phylactery is minimal...and if he wants our help I will have to trust Jancassis will guide his spirit to me. If immolate is your decision, I will not stop you.

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Tuesday May 9th, 2017 8:39:45 PM


Sesha considers Wyarr for a moment.

Unmistakably Surface Drow, Sesha is shorter than anyone else in the group that isn't a Halfling. One eye is under a patch, and her face is covered with a scarf that Restlin gave her. Still, her midnight skin and white hair are enough to tell her race.

Her adventuring clothes are mostly tribal rags and leathers, but underneath them glints something made of mithril. A store-room full of potions and knickknacks clink around her belt-loop and her inside of her bags. A tiny black cauldron and a broom round out her visible equipment.

"Greetings. I'm Sesha."

She wondered if he met her simulacrum. That might confuse folks, but Sister had a pretty neutral personality. She stuffs the thought away and moves on, picking her way nimbly among the caverns until she finds Restlin.

"Sorry about the Monsterologer. Sometimes it's a really thin edge that separates two sides of a coin. Even if I didn't see him as one of Wards, I understand the life of an outcast. Serenbeth as witness, I cried when the Chit Machine in Hook City was destroyed."

She quietly watches his exchange with Bosk, then grabs his hand and leads him through the dark caverns back towards the boat, where they find a place to sit together.

Beriothian -- AC:32/17/30 HP: 161/190 CMD = 22  d20+5=23 ;
Tuesday May 9th, 2017 10:16:15 PM

Beri sighs in relief to know that they will indeed be able to breath on their journey.
*over ring*
Guys, I'm not sure all of you heard our next destination. It's a three day voyage... straight up! Anyone know where we may be heading, or what supplies we might need for such a trip?

knowledge geography=5

DM Tanner 
Tuesday May 9th, 2017 11:15:00 PM

"Saved, good master." The Starblazer nods in assent. It turns to Zane. "I am sorry, but I can only save a location I have visited."

Despite the party's impressive arcane knowledge, you are unaware of any particular spell that explodes someone's brain inside their skull. Considering the measures in place to protect the secrets of the Death Dragon Cult, you surmise it is likely a fail-safe.

Reslin gives the monstrologer a respectful funeral service. You feel warm and fuzzy inside from your good deed.

[ooc: Restlin gets a hero point.]

The party continues preparing.

[ooc: Considering you are currently the most powerful and prestigious adventuring party in the Wold (barring NPCs), you will have priority service at the Catacombs. Shopping at the Catacombs will not count toward time in-game.]

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Wednesday May 10th, 2017 8:13:55 AM

Garret sits, still floating, in the rear section of the ship and says, "Are we going up yet, or what? I'm ready to go....wherever we're going!"

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+12/176 -- Spells -- Active Effects 
Wednesday May 10th, 2017 9:21:47 AM

Tink looks on as Wyaar teleports away. Did he have a dragon ring? Did he cast a spell? She tries to recall the detail.

If it isn't too late, Tink will find Inspector Auslander to check in on how things have progressed with the prisoner: the assassin who tried to kill the Iron Dragons.

The only thing she will have left to do is visit the Catacombs.

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20 
Wednesday May 10th, 2017 10:27:50 AM

OOC: In my post, I mentioned I was taking Wyaar with me.

Restlin sits comfortably next to Sesha, lying back on his elbows. He watches his friends interrogate the ship. "Three days straight up is Jericho space," he casually mentions. "Looks like we're going back there. Hopefully we won't run into Korrine again. She's probably still sore at us." He looks at her. "Wyaar there, he's probably one of the best archers I've ever seen. I may have some competition when it comes to dishing out physical punishment. Probably not though," he adds with a smile.

He lies down all the way, head resting on his hands, starring at the cavern ceiling. "Weddings in Hook City are a pretty boring affair," he says out of no where. "Pretty dress, stuffy priest, guests jockeying for better seats..." He turns his head towards her. "How do drow handle it? I don't see fathers walking their daughters down an aisle in a matriarchal society."

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Wednesday May 10th, 2017 11:06:23 AM


Tink, if your going to the catacombs, can you get me something they probably have in stock? Boots of Teleportation please. Just take it out of my share.

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Wednesday May 10th, 2017 11:42:32 AM


Sesha thinks about his question for a moment.

"There aren't really weddings, as you know them. Even the surface drow are matriarchal to the point that the thought of a woman bonding herself to one male consort forever never crosses the mind. Also, even for a reformed society, males suffer from, uh, a high rate of attrition. "

She adjusts herself a bit, then lays her head back down, this time on his lap so she can see up at his face.

"So a wedding between say, a matron and a human would be a strange affair. It certainly wouldn't happen in our lands, but could happen out of them. Then you would be, well, more like adopted into the family name as a consort permanently, in a ceremony or celebration."

She thinks a bit more, then adds.

"It certainly wouldn't be boring. The drow are a bit more open to their baser instinct and our fancy clothes tend to have less cloth than more. It would be less like a religious procession and more like the party with the fire dancers we had before battling the mummies."



Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Wednesday May 10th, 2017 2:01:13 PM

Zane, deciding that the ship is under control, decides to search the dock.

Wyaar ( I STILL need to fix this!) AC 35/19/30, CMD 40, HP 153/153, DR 5/Evil 
Wednesday May 10th, 2017 2:41:22 PM

Wyaar smiles with a humble nod of his head at Restlin's description of his skills with a archery, "My bow and I have fallen many a might foe, but not once I have ever tried to take on a dragon with a shaving razor. Your ambition for physical punishment far outshines mine, Restlin."

And he explores about the ship, sweeping this way and that with his ability to Detect Evil just because it seems the prudent thing to do.

Beriothian -- AC:32/17/30 HP: 161/190 CMD = 22 
Wednesday May 10th, 2017 9:28:00 PM

Beri responds to Restlin over the link
Jericho Space?
...you mean "the laws of physics no longer apply her" Jericho space?
...the same Jericho space that sent me to a premature reunion with Gargul?
I've got to say, not my favorite place to visit.



Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Wednesday May 10th, 2017 10:13:19 PM

Wyaar, you missed out on some epic adventures. I actually finished off a demi-god with a frying pan...the pan has cooked even better ever since then!

DM Tanner 
Wednesday May 10th, 2017 11:49:49 PM

Tink visits the clink. The Inspector is currently away on business, but a rather bored looking guard informs her that the prisoner has remained well-behaved. "He doesn't make a peep, 'cept for his prayers in the morning. Long, loud chants to Gargul. Then he's quiet the rest of the day."

Zane finds little on the dock besides ropes and mooring.

Wyaar tries to detect evil, and finds nothing.

The rest discuss shopping at the Catacombs.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Thursday May 11th, 2017 8:26:36 AM

Garret remains in the rear of the ship, still floating in a seated position. When Wyarr appears, he looks at Restlin until he slightly introduces him. He waits, as patient as he can be, but when no other introductions are forthcoming and Wyarr starts wandering about, Garret gets up and heads over to him.

He says, "Hi there. I'm Garret. Garret Goodbarrel. But I'm thinking of changing my name to Garret Dragonrider or something like that. Any friend of Restlin is a friend of mine. So you're an archer, huh? Did you ever try to shoot an arrow while riding on a dragon? I bet that would be hard. So what else do you do? And you fought with Restlin before? So were you a member of the Iron Dragons before? Did you know that's what our group is called now? And we have these rings, did you get one, too?"

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Thursday May 11th, 2017 11:08:47 AM

Leaving the ropes here would be pointless, so, Zane coils them up and brings them to the deck of the ship. When done with that, Zane is basically ready to proceed.

Wyaar ( what's that link code again..) AC 35/19/30, CMD 40, HP 153/153, DR 5/Evil 
Thursday May 11th, 2017 3:59:33 PM

Wyaar grins over towards Bosk at the mention of his frying pan adventures and gives an appreciative nod, "I look forward to sampling some griddle cakes then, Bosk.

To Garret he gives a small bow, "Hello Garret Goodbarrel the Dragonrider. I am Wyaar Mudlynn, Paladin of Maab and former member of the Iron Adventurers... I was no area that you had changed your name nor do I have a ring. I have never tried to shoot an arrow while riding a dragon, just shot at them. It was about as successful as Restlin's attempt with a razor.[/b]"

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20 
Thursday May 11th, 2017 5:44:27 PM

Restlin exclaims, "oh!" then produces Garret's biscuit tin. "Here ya go, buddy. Chow down while Tink goes shopping.

"Wyarr was there for my first luck quest when I got Shiny here." He draws his sword. "Back then, it called itself the Umbral Curator. It was all black and kind of a downer."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 22 -- HP 176+12/176 -- Spells -- Active Effects 
Thursday May 11th, 2017 8:13:09 PM

Tink nods to the inspector, glad to hear that everything is under control.

She makes one final pass via the Catacombs to take care of any shopping the party require (OOC: Please feel free to do your own shopping on the assumption Tink will collect and deliver for you)

When the shopping is done she returns to the tower and teleports back to the ship

"So, did I miss anything?"

Beriothian -- AC:32/17/30 HP: 161/190 CMD = 22 
Thursday May 11th, 2017 9:36:01 PM

Starblaze, I have one more question for you. Who was your original creator? You didn't by chance transport the Teucri did you?
Beri thinks back the the Chit machine, it's possible that these two came from the same place.
*over the ring*
Wyaar, that reminds me. You know how Hook City stopped using chits recently. You will never believe the story behind that!

DM Tanner 
Thursday May 11th, 2017 11:28:18 PM

The group chitchats with their newest/returning member and complete last-minute tasks.

[ooc: Last call! We will start the next module on Monday, so wrap up anything you need.]

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Friday May 12th, 2017 1:24:23 AM

Before we head out, can anyone determine what "The big guy" we were fighting was? I hate fighting creatures I cannot identify...it makes it possible to know what I still have to cross off my "to do" list.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27]  d20+14=20 ; d20+29=38 ;
Friday May 12th, 2017 8:46:33 AM

Garret wanders over to the big guy and wonders why they haven't shoved the body over the side yet. He takes a look at it, wondering if he has seen it in his travels (survival? 20, perception? 38)

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Friday May 12th, 2017 12:57:35 PM

"It was big? does that help?" Zane says sarcastically. He just shrugs in Bosk's direction to indicate he has no idea....
Zane stows the cordage and gives the ship another look over to be sure it's ready to go.....
"Starblaze, how damaged are you, and are you ready to travel?"

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Friday May 12th, 2017 4:32:40 PM


Sesha gives Restlins hand a final squeeze and hops up.

"Anyone know anything about Jericho space?"

Restlin (Carl) -- AC +19/+7/+16 CMD: +19 HP: 186/192 +0/18 temp HP(Spells) Luck Points: 15/22 SR: 20 
Friday May 12th, 2017 6:16:17 PM

"I know all the things about Jericho space. It's cold, no air...and there are big chunks of rock called 'worlds' in it...I think that's all the things."

Beriothian -- AC:32/17/30 HP: 161/190 CMD = 22 
Friday May 12th, 2017 9:36:16 PM

Jericho space is... how should I put it.

There is a theory which states that if ever anyone manages to discern the nature Jericho space, it will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory which states that this has already happened.

Based on my past visit there, I would theorize Jericho space is on about it's 5th iteration of inexplicability.

On the plus side, we were able to breath just fine up there... or didn't need to breath...
Actually, the one thing I highly suggest is immediately examine the environment around you. See if you can move normally. Throw a pebble, see if it flies true to the next island/world. Throw five pebbles, see if the occupy the same space on the island when the land... no, I can't explain that. Physics can just be weird there.


Beri shakes his head as a small migraine starts to creep up on him. Hopefully things will be clearer this visit.

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Friday May 12th, 2017 10:36:24 PM

Bosk shakes his head.

Gargul has had dealings with The Jerico, so I know a little of its history. Her is what we need to remember.

1. The Jerico created the Wold, and the Gods of Yore. The Jerico then withdrew from the Wold.

2. When we were in Jerico Space we were on a Tecuri Portal from space. Normal gravity, distance and direction did not exist there because of the Teucri technology. The Teucrri use non-Euclidian geometry as well as topsy-turvy gravity. Hallways are tubes and you can stand/walk on any part of the tube. Walls are spheres which also have gravity on all sides, allowing you to walk on any part of the sphere. Only the very center of a hallway or sphere-room has no gravity.

3. We fought an Umbral Drahon there named Korrine. After we defeated her Gargul allowed us to see a scene of a ball of gold and jewels surrounded by stars. The shape of Korrine is seen tearing the ball apart and silently screaming her frustration...she might still be there waiting for us, but I doubt it.

4. Not much is known about Jerico space. The other planets have never been explored to my knowledge, and we destroyed the only portal going between them that I am aware of.


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+17=27 ; d20+17=35 ;
Saturday May 13th, 2017 4:22:01 AM

Assuming Tink's purchases at the CC are approved, she's also ready to travel.

She brings along an extra bag of cookies for Garret. The journey would probably be unbearable if she had to listen to his stomach growl the whole way.

"Say, how fast can you travel?" she asks the Starblazer. She's wondering if by knowing the direction and speed she can work out where the ship will be taking them.

When the time is right, Tink goes and introduces herself to Wyaar "Sounds like you know the rest of the party. I'm Katinka, well, Tink for short. Justicar of Pantheon and a bit of a wizard" She flexes her tiny muscles and grins "Obviously the others handle the heavy hitting"

--------------------------
Knowl Geography: 27
Knowl Planes: 35


Wyaar ( what's that link code again..) AC 35/19/30, CMD 40, HP 153/153, DR 5/Evil 
Saturday May 13th, 2017 9:40:03 PM

Wyaar smiles to Tink with another short bow, "I am glad to meet you, Tink.. and the rest of you. I hope you will allow me to lend my bow to your cause once again"

Bosk AC: 33/16/29 CMD: 34 126 hp /132 (27+18 are temp) Spells  
Sunday May 14th, 2017 8:55:08 PM

Bosk thinks back on his adventurer's with Wyaarr and tries to update him on all that has happened and recount his adventures with Wyaar to the newer members. Wyaaar was with us when we fought the illithid. That was an epic battle. A demi-god was stuffed in this little girl's body and burst forth. I beat it up with an old fruitcake, shoving it through the things enormous eye while Restlin dropped a feather token anchor on its head and flattened it.

Since then we have learned more about the secrets of the Southern Continent post-Great Migration and stop a mad wizard from becoming a lich. We even got to interact with the chaos bell.

We ventured into the depths of the Treasury to discover more about the mysterious origins of the Teucri in hopes of repairing the Chit Machine, but instead found ourselves in a land of heat and sand and an ancient curse where we fought Grendel the Cruel.

Then there was our adventure into space where we fought the Umbral Dragon Korrine.


DM Tanner 
Sunday May 14th, 2017 11:56:53 PM

FRIDAY POST

The party examines the Big Guy and discovers he was a flesh golem. A similar examination of the remains of Bosk's parents reveal they were bone golems.

The Starblazer perks up. "I am ready to sail immediately, good master! The damage that I am certain you caused inadvertently is already being repaired by damage control systems."

The ship is ready, you have your destination. All aboard! Your journey begins tomorrow.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:20/20 CMD: 37 SR: 27] 
Monday May 15th, 2017 9:17:36 AM

Garret takes the cookies with a bow and a "Thank you so much!" He absentmindedly shoves all of them in his belt pouch except one that he starts eating right away. When the ship mentions that it is repairing itself, Garret gets curious and quickly starts looking over the sides of the ship, trying to see where and how it is repairing itself. If he cannot see anything over one side, he will rush over to the other side to try and take a look.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 202/240, Blindsense 60' Character 
Monday May 15th, 2017 12:16:59 PM

Zane nods as the ship indicates it is being repaired.
"All I know about Jericho Space is the tales that the Heroes based near Black Bird Lake told of their adventure, some sort of tubes or tunnels connecting large areas of open area, and none of it was really ground or land, it just sort of was. I didn't then and still don't understand what was told, but I'm sure we will figure it out, one way or the other."

Wyaar ( what's that link code again..) AC 35/19/30, CMD 40, HP 153/153, DR 5/Evil 
Monday May 15th, 2017 4:23:19 PM

"It is an adventure to look forward to then." Wyaar says with a broad smile.

Beriothian -- AC:32/17/30 HP: 161/190 CMD = 22 
Monday May 15th, 2017 9:52:33 PM

Well, I suppose there is only one way to find out what awaits us. All aboard!
Beri joins the others on the bridge of the ship.

Sesha [AC 31 /21 To/29 Fl] | HP 234/147 | CMD 22] 
Monday May 15th, 2017 11:24:55 PM


Sesha slips on her new boots and admires her feet.

"One more tool at my disposal I guess. I'm ready."

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