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Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Thursday March 31st, 2016 6:10:54 PM

So... henchmen? I prefer 'minions' myself. Well, that was the simpelist mystery we've had in ages.
So, what exactly do you plan to do with an army of henchmen?

Beri finishes his conversation and goes to his room to take inventory, then will head to the catacombs as well.

An Important Message (DM SteveK) 
Thursday March 31st, 2016 6:19:19 PM

Y'Zargo goes on his way, the coin binding him even more closely to Sesha (if that were even possible). No doubt, his zeal will quickly find others in and around Hook City that is willing to follow Sesha.

Katinka quips about relatives and money before Sesha assures Y'Zargo is not any sort of relative. He must have lied his head off to bluff Inspector Auslander!

Garrett comes down with some pungent sauerkraut that with a little more spice could be Kim chee. Nobody takes him up on his offer of halfsies.

Restlin, Bosk, Beri, and Zane go to the Catacombs and banter about the new guy. Oh, and shop. Lots of shopping!

Sesha goes to the WLA HQ in Hook City and conducts some training just to get that much better. The regulars at the WLA Outpost all know who Sesha is and greet her with anywhere from a friendly wave to awestruck stares (from the novices).

And so ends their first day back to nice warm beds and Hook City.
.....

A banging at the door in the early hours of the morning break the calm. The sun isn't even up, just a pink blur on the horizon. Shouts from outside the Tower attest to the urgency of the summons.

"Iron Adventurers! Open up! We need to speak at once!" It is the bass voice of Inspector Auslander!

"Bosk! Restlin! Zane! You other guys! There's some big trouble in Five Mile!" The higher voice is Jillan! What could have brought her riding to Hook City in the middle of the night?!!
......

Note: Jillan, once an adventurer in the group, settled down in Mud City helping to look after a friends Emporium. After that was burned down, she left Mud Town at the urging of the Iron Adventurers and (along with Helmust and about 50 others) founded the village of Five Mile that is five miles away from Hook City and on the ithsmus that connects Hook City to the Gateway Downs. She is a long-time friend of the group and extremely trustworthy.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Thursday March 31st, 2016 9:27:28 PM

With her overland flight spell already in effect, Tink hops over the bannister and flies down the stairwell. She recognises the Inspectors voice - and the urgency in it. Who that other voice is she has no idea.

Tink pulls on the door with all her might to open it quickly.

"Inspector Auslander, it's good to see you again. What's the matter?"

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Friday April 1st, 2016 10:21:41 AM

Restlin wakes up, lying in bed & staring at the ceiling. "We haven't even been back 24 hours."

He trudges downstairs, thinking as he does that if they're expected to leave this second, he's going to be nearly useless w/o having time to prepare his spells.

He punches Sesha on the arm as they descend. "Hear that? You're an other guy..."

Of course, Tink's already let them in. He resigns himself to the fact that he's not getting a good night's sleep today & listens.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Friday April 1st, 2016 10:38:43 AM

Having spent years at sea, Zane keeps things handy, so he grabs his haversack as he heads out f his room. It's times like these that he's glad he doesn't wear armor.
"Hey Jillan, what's the rush?' Zane asks as he arrives on the lower level.

Garret - Carl subbing 
Friday April 1st, 2016 11:25:40 AM

Garret heads downstairs at the noise, completely forgetting to shower. That's unfortunate, since the sauerkraut is now starting to seep through his pores.

He looks around for the emergency, but just sees two humans. Auslander he recognizes, but who's this other fellah?

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Friday April 1st, 2016 6:44:07 PM

Beri looks up from his coffee, an indulgent breakfast treat infused with a little chocolate and raspberry, barely enough to taste but creating a very relaxing aroma. He inhales slowly then suddenly his eyes widen and he looks directly at Jillian.
This sounds serious... please, don't tell me it's a dragon seeking revenge. Anything but a dragon.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Saturday April 2nd, 2016 9:53:04 AM


Sesha frowns, wiping sleep from her eyes. She's glad for the lack of windows in her current location... sudden bursts of light still upset her eyes after all these years.

"I bet it's Mhalice. I only get woken up this early for Mhalice."

With a yawn, she punches Restlin back and then hooks her arm through his. She glances up at him, big brown eyes peeking through white hair.

"About Y'zargo. I really did dream about him for some time, when Serenbeth entertained my idea of starting my own coven. He is..."

-------------------

"Many things! Y'zargo is handsome, yes yes..", the dark skinned warlock waves his hand dismissively.."And he is grateful to Sesha for last night's .. 'instructions' ..."

He lets the sentence dangle..

"On the finer arts of potion craft, of course! Your Mage-Priest will surely enjoy the results of your labor!"

Y'zargo retreats back into the kitchen, humming merrily to himself.

-----------------------------------

Sesha grins.

"He's a lot to handle, but I think he's going to be important to my goals. He has a way about him. He's also a scholar, or will be, if Serenbeth's hints about him are true."

Jillan's Tale (DM SteveK) 
Saturday April 2nd, 2016 1:20:13 PM

Banter, sleepy or otherwise, is one of the mainstays of the Iron Adventueres, and this night is no exception. Inspector Auslander looks just as rumpled as ever, his suspicious-with-the-world look back in place. "First that drow (he points to Y'Zargo) and now a special pass for a non-citizen after hours all because of you lot. If it wasn't for... Well, you do seem to be worth the trouble, if only barely. ". (Sense Motive DC 20: Auslander is hiding his affection for the heroes with his usual gruffness)

Jillan, a well-shaped human who has had graceful figure training, is more to the point. “Iron Adventurers, please help! A monster is attacking nearby miners and outlying farms. It is getting closer to 5 Mile, and we can’t stop it!”

Upon questioning, Helmust sent Jillan to get the IA shortly before midnight, and had planned to go himself with his best tracker to catch a glimpse of the monster since the miner and farmer accounts were wildly different. All agreed, however, that it was a single huge monster. Jillan says stories were a tunneller with tentacles, or a giant centipede, or a dragon.

The Iron Adventurers know the local area fairly well. Hook City is on a promontory in the ocean. Traveling north four miles, the land narrows to an ithsmus and bends to the west. This narrowness is about a half mile wide at the narrowest and runs for three more miles until it meets the mainland of Gateway Downs. The Village of Five Mile is right in the middle of the ithsmus, a convenient stopping point for travelers to and from the greatest city of the Southern Continent. Since the last Great Migration, Hook City has built a road across the ithsmus, and at the mainland splits north-west towards Heranmar and south-west towards Wayfarer. At the split are a series of low hills that are rocky and wooded, and many miners, foresters, and farmers have been settling there.

Jillan's information has the monster first discovered in the hills near the road split, but has been moving towards Five Mile. And it is too big for a couple former adventurers and some guards to handle. Free m Jillan's description, it would be too big for anyone outside of Hook City to handle!

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Saturday April 2nd, 2016 3:13:54 PM

Restlin nods as he and Sesha proceed down the stairs. "If this is important to you, I won't make a fuss about some handsome, flirty drow making constant innuendo regarding you, though perhaps introducing him to some of the more adventurous women of Hook City wouldn't hurt..."

He listens to Jillian tell her (his? not sure which pronoun to use here) story. "Ok, I'll need an hour to prepare. Without time to get my spells sorted, I'm basically just a cheerleader for the rest of the group." He stands and stretches. "Maybe Sesha's new henchmen knows how to throw a decent breakfast together while we get ready..."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Sunday April 3rd, 2016 1:52:46 AM

Tink looks confused as Restlin speaks "The only spell you've cast is the teleport yesterday to get us here. I'm the same. We may each be one spell down, but I think whatever it is we can handle it together"

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Sunday April 3rd, 2016 9:37:07 PM

Bosk gives the matter some thought. Turning to the group he asks, Do any of you have an idea what this creature could be? After waiting for an answer he asks, You mentioned that there are stories that it might be a tunneler. Are there any tunnels that have been discovered? Also, can you tell us which person gave you which account of the creature? It is very possible that the farmers and miners actually saw different monsters. Either because it can change form or because there is more than one. He asks her for all the specifics she has. Size, shape, color, if it came up from a tunnel, by sky, sea or by land. He asks how many were taken and how those that got away escaped. Anything she might know that could help them. He also asks which direction the monster seems to be coming from, Gateway Downs or Hook City. Although he doesn't mention it to Jillan, the group has previously traveled Gateway Downs and discovered what the cleric can only describe as thin spaces between the realms.

What was it that Trella told him... The area is very close to the place where the wall between the Wold and Koshe Marr is the thinnest and has been enslaved by one undead prince after another. He knows from both his training as a Grim and the adventures of the IA that much worse lurks on the other side of the thinning...

Bosk also asks Jillan how she and Hemust are doing. He recalls watching their relationship grow from working together as less than reputable colleagues to working for the IA and falling in love, becoming fiancé...and if memory serves him right getting married by a member of the IA...unfortunately he cannot recall if the marriage actually happened, or it was put on hold because of moving to 5 mile. He hopes one of the other IA remember and refer to either her fiancé or husband so that he doesn't have to ask.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Monday April 4th, 2016 12:57:02 PM

Zane only met Jillan very briefly before he hopped on a ship and scoured the seas for a few years. He can barely remember anything except that he met her.
"It could be just about anything, but I'm positive we'll go investigate whatever this is and if need be we can take care of the problem.
What do you say everyone?"

Zane shoulders his pack and is ready to go already....

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Monday April 4th, 2016 1:00:50 PM


Yzargo flourishes, his expression saddened. When he speaks, he sounds like Antonio Banderas.

"The great Y'zargo has many talents, but sadly, cooking is not one of them. I have been too often spoiled by the beautiful women of my dalliances, who are often all too happy to cook breakfast for me."

He grins.

"But I can perhaps assemble something edible while you meet with the others. I would love to help my esteemed lady Sesha with whatever cruel monster you all seek, but alas, my stomach is paining me something fierce. I am sure perhaps, a lesser mortal would die from this pain."
-----------------------------------------

Sesha stares at Y'zargo. The warlock was nothing like any Blood Witch she had ever encountered. Still, she knew from her dreams he was powerful, though not quite as strong as she was.

'Tis little spirits will, I suppose."

She finally pays attention to the talk of a tunneling dragon monster beast.

"Sounds like whatever it is, it might be able to change it's shape. Or it's a mortal who can polymorph. Did we ever see Mhalice polymorph? Even if it isn't her, I doubt a lot of monsters are savaging 5 mile unless a single person is drawing them there, but there's nothing to gain by it as I can figure."

She shuffles her bag and starts pulling potions from her pack.

"I brewed a lot of stuff when not at the WLA. If you need something, take it."

(ooc: These potions are covered under Sesha's WBL. Help yourself.)

3 Heal potions (CL 11)
2 Death Ward potions (CL 7)
2 Spell Immunity potions (CL 7)
2 Spell Resistance potions (CL 9 /SR 21)
2 Stoneskin potions (CL 7)


Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14  d4+1=3 ;
Monday April 4th, 2016 5:05:04 PM

"If that monster is Mhalice, we're never going to hear the end of it," he thinks to himself.

"I guess being down 1 teleport spell isn't the end of the world. Let's get dressed & get moving." He doesn't bother asking questions about the monster; panicked civilians rarely gave accurate accounts, and Jillian's story didn't do much to make him think differently. Best he just prepare for anything.

He stops to look Y'Zargo in the eye as he approaches the stairway up to his room. "Despite your best efforts, I'm starting to warm up to you." He doesn't wait for a response before climbing up.

***

Restlin will gather his things & put on some simple traveling clothes. He's still sore about being woken up & wants to wear something comfortable...the adventurer's version of going to Walmart in sweats and slippers.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Monday April 4th, 2016 6:31:44 PM

Beri listens and is about to ask Jillian about
Let's not focus on the analysis since many may not have even seen pictures of the monsters they are describing. Do you know the color of the beast? Was it able to fly in any stories, or able to dig? Where would we actually be fighting the creature, in an empty field or do you think it would be reaching the city by the time we arrived? Am I correct from the description that the creature is long? Do we know if it had scales or other such obvious natural armor?

And We Are Walking, After Midnight, Under the Starlight... (DM SteveK) 
Monday April 4th, 2016 8:21:51 PM

Restlin, Sesha, and Y'Zargo seem to be all warily getting used to each other. It is really strange with a third in what used to be a comfortable duo.

Zane, Katinka, and Beri are taking the early morning waking in stride and they are content to find out more when they get to Five Mile.

Bosk, however, is full of questions. Color? Shape? Powers? Size? More and more and... Poor Jillan doesn't know any of these details. Like Restlin said, the surviving witnesses were barely able to agree on what she has already told Helmust and Jillan. There literally is nothing more she can tell the Minotaur. Then Bosk seems to ca a little and focus on Jillan.

The woman glows a little. "Um, yes, Helmust and I are married already. We would have loved to have you there and marry is but.. Well... We needed to get married you know. The baby will be here in six month."

And with that happy news, there is nothing for the heroes to do other than get to Hook City in a timely manner. Without the use of teleportation, that falls down to travel by foot. It is a half mile walk from Iron Tower to the Bridge, up the stairs and a mile across before more stairs down. Another mile's walk down the Marble Causeway (and past all the city temples), and all before even getting to one of the great gates and out to Mud Town. From there, in the rain and trickly mud and darkness, it is five miles walking up a gentle but steady rise to the ithsmus and the village of Five Mile.

The heroes arrive at the wicker hedges around the village as the sun crests the hills to the east.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Monday April 4th, 2016 9:57:06 PM

"I didn't get to brag at the temple of Wardd. I love bragging at the temple of Wardd. Still, for Jillian and Helmust, I'll rise early."

...and honestly, it's not a bad walk. It's not often the Iron Adventurers are all stuck in each other's company without something actively trying to kill them. He walks arm in arm with Sesha, chatting about nothing in particular. "Five Mile's a really good idea, really. Mudtown is no place to raise a child, what with the pyromaniacs and...mud and all. How's life there, Jillian? I mean, I'm not looking to leave our tower. I like our tower. I love our tower."

---time passes---

"...and really, why should I study divination? Of all the schools of magic, it's my least favorite. If I'm going to be eaten by something, I don't want my last thought to be 'Oh, now that prophecy makes sense.' Still, Sesha here's really good at it. OH, can you tell if Jillian's baby is going to be a boy or a girl? They'd know how to decorate the nursery, unless you're planning on not enforcing gender stereotypes and what not..."

---time passes---

"...and then the zombie punched me right in the mouth after I tried to take its spoon..."

---time passes---

"...then Zeoll cast calm emotions. That's when all heck broke loose..."

---time passes---

"So anyway, that's why I don't eat olives. Say, I think we're here! Let's go see if we can't get a decent breakfast while we figure out what's next."

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells   d20+21=41 ;
Tuesday April 5th, 2016 12:06:59 AM

Bosk takes a couple minutes to show the lacky to his new quarters in the uper left hand corner of the main floor of the tower as well as the bathroom down the hall.

As long as you are a friend of Sesha's you can take one of the extra room. Make yourself comfortable, but please stay out of our private quarters. The magic that protects them is quite strong and might act of its own accord.

....

As the group makes their way to 5 Mile the blond taur finds out about Jillan and Hemust's lives and what has become of the others the IA knew in Mudtown, as well as relaying some of his own adventures. Along the way Bosk keeps an eye out for anything out of the ordinary, traps, enemies and the like. He pays particular attention to the possibility of pit traps and tunnels from the mysterious monster as well as looking towards the sky for flying dragons. He even makes sure Jillan is acting normally and not a monster in disguise. He fell for that once before with the brain damaged doppelganger.

Perception = 21, Natural 20!

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+32=37 ;
Tuesday April 5th, 2016 3:09:19 AM

"Inspector Auslander, would you be so kind as to let the Dragon Consortium know that we are off? We were successful in Oyster Bay, and whilst we would love to debrief with them, this situation in Five Mile has called us away" Tink asks of the kindly Inspector before they depart. The DC had requested an update when the party returned to Hook, but surely they would understand when duty calls.

As they journey, Tink smiles to herself. Yes, in a past life Restlin must have been a bard. He has a gift with words and storytelling.

Tink keeps an eye on the road ahead and on the ground either side. Jillan said the creature was a tunneller. Perhaps there are signs of holes or collapsed areas. Who knows? Maybe there are tentacle-prints?

-----------------------------------------
Perception: 37 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying
Spellcraft: 36 - To identify any magical aura Tink might detect


Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Mage Armor on Zane - Tishe's Weave Elements on Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Tuesday April 5th, 2016 1:55:02 PM

Depending on how tall the hedges are, Zane either takes a look over them or heads towards a gate to look through.
He's trying to spot the damage that was discussed, so he can try to figure out what did it.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Tuesday April 5th, 2016 5:14:50 PM

Beri looks as they approach the hedges.
Let's try to avoid the town and meet this thing out in the open where it won't destroy half the buildings. Do you know which direction it's coming from?

Five Mile Village (DM SteveK) 
Tuesday April 5th, 2016 9:40:48 PM

The night time walk becomes less of a burden when old friends reminisce and catch up. Jillan talks about how the village has been growing and doing well and keeping a lot w profile. "Trying really hard not to look like we are taking any revenue from Hook City, you know. Just happen to be the last caravan stop to Hook City from Gateway Downs."

Closer to the village and the heroes start looking for signs of a giant monster. This disturbs Jillan since she had mentioned that the monster was in the hills and though coming closer to the village, she never thought that it would get here while she was gone!

But the worry is for naught! There are no holes, no damage, no large black silhouettes in the night sky. When the team gets to the four foot hedge around the village, they are met by Helmust and a small group of wide-eyed people. Helmust introduces everyone to the Iron Adventurers. "Told you they would listen to Jillan. Used to be adventuring with Bosk, she did, before settling down with me."

He introduces the heroes to the wide-eyes people which turns out to be the survivors of the monster from the hills to the west. Their stories, however, are so different that the heroes are going to need some diplomacy to calm them down and then some knowledge skills to piece together all the disparate information.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+20=30 ; d20+13=27 ; d20+7=25 ; d20+6=18 ; d20+4=24 ;
Tuesday April 5th, 2016 10:25:00 PM


Sesha spends a fair bit of time poking around 5 mile. The location isn't too large, and from Jillan's description not too embroiled in the politics of Hook City.

As long as a modicum of privacy is enjoyed here, and people are left to their own devices, she half considered if this would be a better home for her coven than the inside of Hook City proper. Y'zargo probably wouldn't like it, but Sesha wasn't too worried about that. She and he both could Shadow-walk long distances easily. He could be where he wanted when he wanted, for the most part.

First though, before any of that, she was here to help some people. She does her best to try and calm people down, and even considers casting the same deep empathy spell she had cast when dealing with the Chit Machine. She still felt strong emotional pulls from that experience, and decides to try empathy without magic.

She tries to find those who aren't so afraid, and speaks calmly with them about what's been happening. (
Diplomacy, 30. ), then tries to see if it fits anything she knows. She's never been a scholar, but she pays attention to Restlin, and that boy was always talking about the things he knew.

Know Arcane: 27
Know Nature: 27
Know Planes: 18
Know Religion: 24 (nat 20)



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+22=33 ; d20+22=42 ; d20+32=33 ; d20+6=8 ; d20+6=13 ;
Wednesday April 6th, 2016 1:37:54 AM

Tink joins Sesha in trying to talk to some of the people. Though she has never been here before - nor heard of Jillan or Hemlust before today - a small halfling woman shouldn't be that intimidating.

Tink will look about the survivors for signs of any wounded. Did they see something and ran away scared, or were they actually hurt in some way? If any are hurt, she will try and console them whilst signalling for aid from Bosk. Tink's magic isn't much on the curative side of things. Not like Bosk.

She will talk to the folk about what they were doing when they encountered the monster. Was the first sighting in the mines or the farms? If in the mines, Tink will "talk the talk" with the miners, having some experience with such things.

-------------------------
Diplomacy: 33 - To obtain information
Sense Motive: 42 - To identify people who might have something to say, or, who are embellishing the story
Perception: 33
Heal: 8 - To identify anyone who might is wounded and might need treatment
Profession (Miner): 13 - Tink actually has ranks in Prof Miner!

Knowl checks if needed:
Knowl (Arcana) - 25 (Take10)
Knowl (Dungeoneering) - 22 (Take10)
Knowl (Engineering) - 22 (Take10)
Knowl (Geography) - 22 (Take10)
Knowl (History) - 22 (Take10)
Knowl (Local) - 25 (Take10)
Knowl (Nature) - 22 (Take10)
Knowl (Nobility) - 22 (Take10)
Knowl (Religion) - 22 (Take10)
Knowl (The Planes) - 22 (Take10)


Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14  d20+19=25 ; d20+26=33 ; d20+22=38 ; d20+18=27 ; d20+18=33 ;
Wednesday April 6th, 2016 10:03:06 AM

Restlin straightens his knit detective's cap. "Time to get detectiving," he says aloud to himself.

The wizard lacks Sesha's presence, but is still a skilled diplomat and reader of people. He peppers his requests for description of the monster with questions he pulls out of thin air, trying to see if people are just making stuff up for attention?

ie., "I think I've heard of that monster. Did it have a big purple beak?"

He knows it's normal for people to have differing descriptions of scary situations, but all these descriptions of the beast are so different that he wonders if they're not just dealing with some sort of shape-shifter.

***

Diplomacy (just the facts, ma'am) - 25
Sense Motive (is this all just a hoax?) - 33
Knowledge, Arcana (Is there some big nasty out there that can change its shape?) - 38
Knowledge, Planes (Same question for extraplanar creatures) - 27
Knowledge, Local (is there a decent place to eat around here?) - 33

Garret - Carl subbing for Jeff  d20+15=22 ; d20+26=27 ;
Wednesday April 6th, 2016 10:05:51 AM

Garret knew better than to talk to people. For some reason they always held their noses when he got close, and that made their voices funny.

He had a keen eye, though, and knew how to read people. He decides to follow Tink around (us little folks have to stick together) and watch from afar while she interrogated folks.

***

Perception: 27
Sense motive: 22

Five Mile Village (DM SteveK) 
Wednesday April 6th, 2016 6:59:31 PM

Sesha has a quick look around the small village. She finds that it consists of a large inn, a small smithy, several barns and corrals, and maybe a half dozen moderate homes. There is a shrine to the Crones of Gateway Downs and another featuring the Hooks of Hook City (which represent the unnamed Power of the land). The barns and corrals are much too big for a village of this size, but it is big enough for the occasional stopping caravan.

Between Sesha, Restlin, and Katinka, the heroes are able to settle down the rattled refugees and make sense of the dragon/ serpent/ tunneller. From the pieces of descriptions, the Iron Adventurers are convinced the monster is a Rhemoraz. A tunneller with heat powers and a insectoid head that could pass as reptilian in a frightening moment. But the jewel encrusted carapace and the size that they describe ... It has to be the biggest Rhemoraz ever!

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+19=38 ;
Wednesday April 6th, 2016 8:48:27 PM

Beri listens as the villagers describe the best to them, slowly realizing that this is indeed another monster that could prefer to swallow him whole.
What are the odds we can shrink that thing down to something... less able to eat us in one bite?
Well, that gives us a lot to go on at least. Do we have any idea how far away it is?

Also,a jewel encrusted carapace... I've heard of that with dragons, but a Rhemoraz...

Beri ponders whether that is normal behavior for such species or if it indicates perhaps outside forces have armed it (and by extension whether such encrusting would provide the beast a defensive benefit.

knowledge nature = 38

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells   d20+6=14 ;
Wednesday April 6th, 2016 9:50:15 PM

Bosk watches as the others calm the citizens down and pays attention to their wounds, and gathers any wounded around and cure their wounds with his channel energy. As they tell their stories he focuses on how those in the area escaped as well as how the unfortunate met their demise. Knowing this is a hard time for them he offers his services, praying for the dead, interceding and asking Gargul to have mercy for their souls, and holding a service to honor and remember those that passed too soon.

As the people disperse Bosk turns to the other. I cannot recall anything about that creature, but I do not think they are common around here. Have any of you ever heard of this thing?

Knowledge Arcana = 14

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Wednesday April 6th, 2016 10:38:35 PM

"Only really old powerful dragons become jewel encrusted, if that's the same for this thing, it must be the great grand daddy of them all."
Zane is out of his depth here, being told to find or kill is one thing, but he wasn't much foe researching stuff.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Thursday April 7th, 2016 12:20:04 AM


"Touching them is bad news. Think of something in between a Wyvern and Korrine, in terms of brains. Probably in terms of strength too. "

She thinks about it for a moment.

"It's not a dumb animal at any rate, so it has a reason to be here."



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+22=23 ;
Thursday April 7th, 2016 2:28:54 AM

"Perhaps we shrink Sesha down again, and she kills it from the inside out?" Tink adds with a hint of a grin. She's referring of course to Sesha's efforts with a froghemoth.

"In all seriousness though, we should determine whether the miners here encroached on the Rhemoraz's territory. It might be defending itself, although my guy tells me that's unlikely."

Tink will ask about to get a better idea of the mining operation - had they been digging in old mines, had they been expanding, and so on - before flying straight upwards. She wants to get a birds-eye view of things, and determine whether the critter is anywhere nearby. She'll go as high as 200ft if necessary, looking for signs of ground movement

Perception: 23

Garret Goodbarrel [AC:34/30/28 +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Thursday April 7th, 2016 7:35:49 AM

When Sesha mentions touching the creature, Garret speaks up: "What? Were you planning on petting the darn thing or something? Oh, wait, you meant me, didn't you? Well, I have this sling, but otherwise if I can't touch it, I guess I can just yell at it and run around a bit."

OOC:
Back! Thanks for covering for me!

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Thursday April 7th, 2016 9:24:23 AM

"Well, if nothing else, at least this is one of those rare times when we know in advance what type of energy we should make ourselves resistant to. If this were a normal rhemoraz, I'd say we should just go now and get slaying it over with. It would hardly be a challenge for us. This one sounds different, though.

"If we prepare enough resist energy spells, we'll have a big edge in the fight. I don't think those of us who need to prepare our spells got enough shut-eye last night to really prepare new ones. Maybe we plan on heading after this thing tomorrow morning?"

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+24=29 ; d100=21 ;
Thursday April 7th, 2016 2:41:18 PM


Sesha isn't so sure.

"Think a moment Mage Priest. Are we sure? A typical Remorhaz uses fire to burn through it's snowy environment. If this one is a more earthy type and jewel encrusted, we might be looking at acid instead of heat."

Sesha was surprising herself in this conversation. Her time around Restlin had brought her knowledge of arcane lore leaps and bounds from her days as the tribal witch for the Ga'alin.

"Not that it matters to be. I'm sure glad my magic flows natural. It would be a real pain to have to predict whats coming all the time and .."

She stops.

"I'll ask Serenbeth."

Sesha gathers up her augery bones.

"I imagine that if we need fire resistance, I would get a -weal- here."

She casts the spell, and asks.

"Little Spirit, if we casts spells to resist fire, will it bring us weal or woe?"

She chucks the bones on the ground.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Thursday April 7th, 2016 3:24:09 PM

Restlin shrugs. "Being forced to prepare your spells means you place your bets on the most likely outcome. Fire can tunnel through stone and earth just fine. Still, ask your spirit. Wouldn't be the first time I was wrong..."

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday April 7th, 2016 4:13:21 PM

"In an emergency, I can provide some resistance to various energies just remember I'm not a really powerful magician and that means my protections aren't as great as some of you others can cast."
Zane tries to make himself as useful as he can, so he'll go with whoever is headed to talk to the miners. They're as rough and tumble a lot as sailor's are, so maybe Zane can appeal to their nature when they talk to them.....

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Thursday April 7th, 2016 5:04:45 PM

Beri turns toward the horned cleric.
Burns to the touch eh? I guess this is one giant monster you can't ride like you're at the rodeo.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Thursday April 7th, 2016 8:01:21 PM

Bosk chews his lip. The group had a tendency to find mutant abominations that were anything but your typical enemy, and he knew not to place all his eggs in one basket.

Approaching Five Mile Village (DM SteveK) 
Thursday April 7th, 2016 9:37:59 PM

Beri can't think of anything special about Rhemoraz' with encrusted under bellies.

Bosk can't find even any people even minorly hurt; these half dozen refugees were the ones who didn't stick around and were able to run fast enough and far enough and were lucky enough to have not been at ground zero. He does listen, however, and finds that all of the refugees that made it to Five Mile were all a good distance away; never closer than a couple hundred feet.

Katinka asks about the mines and learns that there is no one big mine; each miner has his own shaft or claim. None of them are very deep or elaborate, and are spread all over the dozens of hills. It is very unlikely that any of these hard-scrabble miners could have dug deep enough to have disturbed anything.

She then flies up high and looks about, and only a mile to the west in the early dawn, a horse is galloping towards Five Mile. In front of the horse, a hole opens up and the beast falls... Some tunnelling at the surface again moves towards Five Mile before it goes too deep to notice at that distance.

Sesha throws her bones and they fall perfectly into a smiley face. Weal.



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Thursday April 7th, 2016 10:29:14 PM

"We got trouble coming!" Tink yells out as she rapidly descends "A horse - possibly with rider. A hole opened up in front of it and it fell. Only a mile away and approaching from the west!"

"Anyone not prepared to fight it should make their way towards the east NOW!"

Garret Goodbarrel [AC:34/30/28 +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Friday April 8th, 2016 7:24:16 AM

Garret looks around on the ground and starts grabbing up some stones for his sling.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Friday April 8th, 2016 10:16:18 AM

Restlin nods as the bones come up weal. "You people are too paranoid. It's not like there's some greater power purposely looking for ways to trip us up."

Hearing Tink's yell, he looks around for Garret. Poor guy would be almost useless in a fight if he couldn't touch what they were fighting. Seeing the halfling, he'll cast resist energy - fire on him.

***

Resist energy blocks 30 fire damage from each fire attack made against Garret & lasts for 120 minutes. Go get'em, tiger...

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Friday April 8th, 2016 4:44:04 PM

'Restlin, you're almost right. I'm starting to think there isn't a monster as we are thinking. I'm starting to believe something is effecting their minds. Causing them to see something that would draw us here. Is there anyway we can prepare ourselves for something that powerful?"

In Zane's mind that makes sense, this monster leaving no traces doesn't.....

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Friday April 8th, 2016 5:17:58 PM

Beri listens to them discuss the monster, or lack there of.
I think it's more likely that there is something bringing us and monsters repeatedly together. No matter what, we have to prepare to fight this thing based on what we've been told. Hey Tink, how long do you think we have before that thing gets here? I'm guessing we have a several minutes before he gets here. Let's get out of town so the village stays safe and meet whatever this is a safe distance away.

Oh, and let's decide on a strategy BEFORE it attacks.


The Iron Adventurers Strategize (DM SteveK) 
Friday April 8th, 2016 7:46:57 PM

Tink flies down and gives fair warning while Sesha confirms that Resist Fire will benefit the next battle.

Restlin benefits Garrett as the halfling gathers some stones.

Helmust and Jillan herd the village out towards Five Mile. It is a testament to the respect given those two is that the small village and even the refugees do not question H or J, but just start moving.

And then Beriothian starts the conversation that doesn't happen often for the heroes; they have time to prepare! What is the strategy going to be?

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Friday April 8th, 2016 7:53:10 PM

"Strategy. Right...let's see. This thing can burrow, and we really can't. Even if we could get earthglide, we'd still be on its turf.

"Tink, did you prepare a reverse gravity spell? I could tandem that with a telekinesis to get it off the ground, then we beat the stuffing out of it at range. We should still protect the melee folks in case it that plan doesn't survive first contact."

"Oh, and summon if you've got'em. Between Beri, Sesha, Tink, and myself, we can have a veritable army ready for that thing."

***

More coming later. Gotta walk while there's daylight.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+22=39 ;
Saturday April 9th, 2016 3:26:11 AM

"If it's a typical Remorhaz, we'd be looking at it being here in less than 7 minutes. I think we should assume it's atypical and could be here much faster.

Lord Gargul made a point that we finish fights better than we start them. Let's coordinate this one. Beri, you sound like you have some thoughts. What's your plan?"


Tink casts Resist Energy (Fire) on Zane and on Beri, rather than on herself. Those two will likely be getting up close to the Remorhaz and will need it more than she.

Tink stays aloft some 10ft off the ground and tunes all her senses for the incoming monster. She looks about for signs of movement on the dirt and possible scorch marks. She listens very carefully for sounds coming from under the ground, and though her nose isn't as sensitive as some, she is alert for the smell of anything burning

-----------------------------------------
Perception: 39 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying
Spellcraft: 36 - To identify any magical aura Tink might detect


Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Mage Armor on Zane - Tishe's Weave Elements on Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version - Resist Energy (Fire) on Zane and on Beri

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+24=39 ; d100=94 ; d4+1=5 ;
Saturday April 9th, 2016 9:39:19 AM


"I don't think I want to go Aurumnvorax on this one, Tink. Even with magic, that things burning is no joke."

Sesha decides she will let the others summon fighters. She would, as always, learn first and foremost on the support of those girls of serenbeth who had gone before her. All four of the sisters, plus an unknown acolyte, who she assumed had been a close ally or another girl from another time, begin to take shape.

Full round: Summon Monster 7
Ley check: 94 - No slot expended.
Creature Count: 5

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Saturday April 9th, 2016 9:43:56 AM

Restlin looks around. "Am I talking to myself here? Tink. Did you memorize reverse gravity? We keep that thing from burrowing, we have a much better chance."

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Saturday April 9th, 2016 11:27:11 AM

Does anyone know how fast these things travel or what attracts them? We need to know when we can expect it and if possible lead it away from 5 mile. Their town has been under attack too many times under our watch.

Everyone who can should use fire protection, or consider turning into something immune to fire...as long as they can still attack like that.[/b] The cleric considers handing out slings to the citizens. He has many, but even with the weapon's range decides that even with the weapon's range it is closer than he wants any of these citizens to that monster.

Addendum (DM SteveK) 
Saturday April 9th, 2016 3:31:31 PM

The knowledge of the casters confirms that all normal Rhemoraz have burrowing and tremor sense. A quick assessment of speed confirms that if the heroes choose to meet the monster at Five Mile, it will be here in 10-15 minutes.

Bosk's memory laughs at his thoughts; the village of Five Mile has NEVER been attacked by so much as a sick coyote, and all the villagers have left, walking towards Hook City in the morning sun. There is no one to hand out slings to.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Saturday April 9th, 2016 10:36:58 PM

Bosk realizes he was thinking of Mudtown, before it relocated to 5 Mile, but still would rather avoid the town getting caught up in the battle. I suggest we move towards it as we talk. I want to make sure the town is out of range from any collateral damage.

Bosk waits to cast his spells, but will cast his protection and resistance from energy spells before the creature arrives.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Sunday April 10th, 2016 1:00:54 AM

"I've got reverse gravity prepared, Restlin, but unless we can get the entire Rhemoraz out of the ground it will be useless. If it's half underground, then it can hold onto the dirt around it and the spell will be useless.

I agree with Bosk. Let's try and meet it halfway and keep it from the town if possible"


Tink will fly ahead of the party, some 40ft high in the air

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Sunday April 10th, 2016 8:38:03 PM

Restlin is getting testy.

"Well no kidding, Tink." He calls after her. "First chance we have in months to prepare for a big fight where we know what we're up against, after the god of death tells us to prepare more carefully, and the only suggestion anyone cares about is GETTING CLOSER TO IT."

He breaths in, breathes out, and lets it go.

"Beri, any chance you prepared a stone to mud spell?"

In the meantime, he'll cast overland flight on himself.

Garret Goodbarrel [AC:34/30/28 +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Monday April 11th, 2016 9:03:06 AM

Garret looks up from where he is squatting down, picking up stones as Restlin comes over to him. He feels the protection wash over him, and he stands, dropping a handful of stones. He says, “Why thank you, I do hope that will be enough.” As Restlin turns, Garret says, “Oh hey, do you think I can grapple a Remo… Remerzaz? Rhemoo? Whatever you guys called that thing? You know, I did grapple a dragon once…” He smiles and winks as Restlin heads over to call out to Tink.

When discussions about strategy start, Garret adds, “Well, I don’t have much to contribute in the way of magic. With that protection that Restlin has given me, I should be able to get close to it, but if this one emits something other than fire, I will be standing back. I like the idea of the summoned creatures, but from what I’m hearing, that thing will likely be quite powerful and summoned creatures may not last long.”

“Does anyone know what those things like to eat? Maybe if we can’t outright kill it, we can lead it away somewhere else. After all, it came from somewhere else, right? Maybe it’s just lost and needs someone to lead it back to, well, wherever it calls home. That or off a cliff, whichever one we find first, right?”

OOC:
In effect: resist energy, fire (blocks 30 points)


Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Monday April 11th, 2016 10:40:03 AM


Sesha grins.

"Anything smaller than it is Garret, tends to be it's preferred food. Like you, but meaner and without arms and legs."



Confronting the Creature (DM SteveK) 
Monday April 11th, 2016 1:42:34 PM

OOC: MudTown did not relocate to Five Mile. MudTown is still thousands of temporary people and those that live off those temporary people outside the walls of Hook City. About 50 people, mostly those with personal connections to the Iron Adventurers left MudTown to establish a permanent hamlet of Five Mile.

Bosk agrees to march westward towards the creature to reduce collateral damage of the village. He doesn't cast any spells yet, hoping he will get some advance warning before the creature arrives. (Bosk is going to have to guess on when to cast spells or provide some means of knowing when the underground burrowed is almost there...)

Katinka and Restlin get into a bit of a discussion on what tactics they can use other than moving in between the town and the hole that swallowed the horse. They are also both flying for more of a bird's eye view.

Garrett is happy for the Resist Fire spell, and tosses his rocks as he speculates on what a Rhemoraz eats.

Sesha has the witty reply, anything it wants to.
......

The Iron Adventurers have moved west about a quarter mile from the village of Five Mile, an easy five minutes walk. They are about 1/4 of the way to the hole.

......

Garrett's Protect Fire has 5 minutes or 50 rounds duration gone.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Monday April 11th, 2016 5:20:40 PM

Beri looks around...
Well, short of luring the thing to a location where we have an advantage, I think this will do nicely.
How long do you figure we have left before things start? We still have a minute or two right?


Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Monday April 11th, 2016 9:46:59 PM

Bosk realizes his understanding of 5 mile and MudTown is even further off than he initially suspected and decided to spend some time studying geography upon returning to Hook City. In response to Beri's comment he shrugs. I personally have no way of knowing. None of my spells can help us unless unless I make this thing as my nemesis, and as far as I know we were the ones that disturbed its home. Can anyone else tell when it will be here or if it is evil? If so, I might have a spell that could help us.Also, I have 2 scrolls of resist energy if anyone needs it. Unfortunately, my spells are not optimal for today's battle.

Bosk quickly casts protection from fire, resist energy fire, Air Walk and magic circle against evil centered on himself. He will also offer to cast resist energy from a scroll SL2 CL4 on 2 people.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Monday April 11th, 2016 10:03:16 PM


Sesha shakes her head no at Bosk.

"It's a beast. Powerful and intelligent, but likely not to have any care on the struggles of good and evil."

She pulls her broom from her back, something she's not done in awhile, and prepares it for flight.

"Don't want this thing to smoke pot-pot.", she explains. "It's still not legal everywhere."



Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+25=27 ; d100=100 ;
Monday April 11th, 2016 10:03:40 PM


Ley check: 101.

No slot expended.


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Monday April 11th, 2016 10:28:00 PM

post coming later(not at home)

Garret Goodbarrel [AC:34/30/28 +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24]  d20+22=42 ;
Tuesday April 12th, 2016 8:17:37 AM

When Sesha mentions the preferred food of the potential enemy, Garret pauses, then says, “Speaking of food, I am running a little low on snacks, would you have anything extra around at the moment?”

When the group pauses and Bosk casks some spells, Garret puts his head to the ground and listens (perception: 42). He watches as a number take to the air. He calls out to Sesha, “Any tips on fighting this guy from the inside? If you all are up there, I’m guessing I’ll get eaten first!”

OOC:
Resist energy, fire (blocks 30 points): 5 minutes/120 minutes used


Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Tuesday April 12th, 2016 10:25:21 AM

"Come here, Garret. I'm not done with you yet."

Restlin will cast greater magic weapon on Garret, giving him +3 to hit and damage for the next 12 hours on his unarmed strikes.

He waits to see if Tink or Garret can determine how long they have until this thing arrives.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Tuesday April 12th, 2016 1:49:22 PM

"Garret, step closer."
Zane casts Heroism and Stoneskin to Garret as well as himself. (duration 80 minutes(both) 80 points damage reduction before gone)
Zane then says, "If you're all close enough, I'll cast a haste at the last moment before we start fighting."
Zane will add a Enlarge Person, Shield Spell and a fly spell to himself.
"I'd rather find a way to avoid this fight, but not being prepared to actually fight would be stupid. So any ideas on how to redirect this thing? Can anyone actually converse with it to find out what the trouble is?"

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Tuesday April 12th, 2016 2:07:00 PM

"Giants are known to speak to these things, but I don't speak giant. Tink probably does. She speaks everything.

"Still, when we say these things are intelligent, that doesn't mean they're smart. Unless this particular remorhaz is different, which it very well could be, it won't be speaking back to us. We're talking barely smarter than your average dog."

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Tuesday April 12th, 2016 5:49:35 PM

Zane, as much as it pains me to say this, we should give up the notion of peaceful resolution. If a Rhemoraz understands Giant, it can't actually speak it. Unless it's a trained Rhemoraz... but even then, it will obey the person that trained it, not us.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Tuesday April 12th, 2016 7:46:55 PM

"I was only offering a possible option, as you can see I am prepping for a fight.and not a pow-wow."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Tuesday April 12th, 2016 8:04:57 PM

"If we see it, I'll try and speak to it in giant. By all accounts its not a typical rhemoraz. It might actually be able to speak back.

First thing though is finding it."


Crackling Sound Like Frying Bacon. (DM SteveK) 
Tuesday April 12th, 2016 8:36:20 PM

The heroes look around and hope they will met the Rhemoraz away from the village. Some spells are cast and Sesha also takes to the sky.

Garrett complains about food, but then presses his ear to the ground and..

The sounds of crackling like an underground furnace are close! The halfling thinks it is only a few feet away!

NOTE: Greater Magic Weapon provides no bonus to Garrett. GMW and Amulet of Fists do not stack.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Tuesday April 12th, 2016 9:25:31 PM

Realizing the creature is almost upon the group Bosk begins giving out instructions, following Gargul's command to start battles better. Spread out so that it cannot rise up and hit us all at once. Those who can fly stay slightly off the ground. If you cannot fly come to me and grab on so you will not fall in.


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Wednesday April 13th, 2016 12:55:14 AM

As Zane senses the creature is close, he takes to the air as well, knowing it's usually hard to "feel" someone walking on the ground if they are in the air. He also shifts to one side, spreading out a bit, but ready to rush in....

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Wednesday April 13th, 2016 10:30:15 AM

OOC: Didn't realize Garret had such a necklace, and is seems that Zane has one too. Hope you'll let me retcon some here, otherwise no big deal.

***

Restlin frowns as he sees Garret's necklace. His spell won't have any effect on the halfling. So, he looks to Zane...who has the same necklace. "Someone's getting this spell," he thinks to himself. So, he casts it on Bosk's bastard sword, which he believes is non-magical, just really nicely made.

Then it hits him that most of his offensive spells are fire-based. He sighs, but knows that he has more tricks up his sleeve that will help in this battle.

"If anyone has a spare resist energy spell, I'll take one. I gave the one I prepared to Garret since he'll need it, and mine are pretty powerful."

Either way, Restlin will fly about 40' up in the air once the spell is cast (or isn't).

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Wednesday April 13th, 2016 11:12:56 AM

Garret enjoys the magic as he listens to the ground. He thanks, Restlin and then says, “I don’t think that worked right.” His body shimmers a moment as Zane provides him with yet more defense. He thanks Zane as he touches his own tattoo on his neck and his skin flashes blue briefly (cast barkskin).

Then he hears the sound and jumps up, his feet actually leaving the ground. “HEY!” he cries out, “I think it’s here!” When Garret hears Bosk, he tiptoes over to Bosk and wraps his arm around a leg. He whispers, “Hey, if you want, you can fly up and drop me onto the monster, that’s always fun.”

OOC:
Stoneskin: DR 10/adamantine – 80 points/80 minutes remain
Resist energy, fire (blocks 30 points): 115 minutes remain
Barkskin: 30 minutes remain


Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d100=62 ;
Wednesday April 13th, 2016 11:36:25 AM

Sesha directs her broom upwards, calling out to her summons.

"Do your best to say over the worm, but out of it's way. It's attacks shouldn't hurt you, but I want you girls on healing detail."

She reaches Restlin, and grants him a protection from energy spell.

"All for you."

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Wednesday April 13th, 2016 6:06:56 PM

Turning into an air elemental, I'll try to keep out of reach and target it with magic... That should also give anyone who speaks Giant a chance to a peaceful resolution.

Beri spreads out away from the group a ways and trans forms into a

***
Huge air elemental transformation benefits
darkvision 60 feet, and the ability to create a whirlwind.
immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).

King Rhemoraz! (DM SteveK) 
Wednesday April 13th, 2016 9:31:59 PM

Katinka, Restlin, Sesha, Zane, Bosk and Beriothian are all airborne, using various spells and knick-knacks. Quick spells are cast.

Garrett grabs ahold of Bosk's leg for a furry ride.

And none too soon! Garrett's listening to the ground gave the heroes just enough warning as the ground collapses beneath their feet! A 40' diameter hole appears where the party used to be, and 30 feet below the surface is the front part of a colossal Rhemoraz! It is easily the largest anyone has ever heard of, and encrusted all over with gems embedded in its carapace. It shrieks, thwarted in an easy kill and the glands along its body glow like lava. Feel that way too, for the heroes feel the heat coming from below from 30 feet below the earth!

......

Combat Rounds!



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Wednesday April 13th, 2016 9:33:26 PM

Tink finally casts Protection from Energy (Fire) on herself, and ascends to 40ft in the air to join Restlin.

"Once more into the fray?" She grins to him "Ok, Let's give this a shot"

In giant, Tink yells out as loudly as a halfling can:
If you speak giant Highlight to display spoiler: {"Great and powerful worm, would you rise to the surface and grace us with your presence? We wish to speak"}

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Wednesday April 13th, 2016 11:03:28 PM

Zane casts Haste on all that are close enough..... (8 rounds duration)
The he moves away, trying to split up even further, so as to avoid any area effect things this beast may try.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 5/14  d20+13=29 ; d20=3 ;
Thursday April 14th, 2016 9:39:54 AM

As Tink tries to speak with this thing, Restlin really, really hopes she'll succeed. He wants to know where this thing came from. How does something like this live 5' miles away from Hook City in complete secrecy up until now? Or did it just move here? Did Mhalice send it?

Great. Now he was doing it.

He begins summoning some assistance in case this goes belly up.

***

Move: Hover (Fly check: 29)
Standard: Cast summon monster VI - Summoning a Lillend Azata at the start of the next round. They fly, so I'll summon her right next to me.

Spells in effect:

Overland flight
Mage armor
Resist energy - fire

Haste - 8 rounds

AC this round is 18/15/14

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Thursday April 14th, 2016 4:56:08 PM

Wow, we guessed the right thing? I guess there is a first time for everything. I wonder how it got so big... I really wish we were in a position where we could study this thing. Well, I'm not about to summon something that can't handle the the touch of this thing.

Beri makes sure he is out of range of the creature, and spread out enough that any surprises attacks this thing may have will be unlikely to hit more than one person. He then starts summoning a huge fire elemental to aid in the ground fight.

***
Huge air elemental transformation benefits
darkvision 60 feet, and the ability to create a whirlwind.
immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Thursday April 14th, 2016 6:36:04 PM

Garret just holds on for life, looking over at Tink and her calling out to the creature and then back down to the very firey creature. He says to himself, "I hope this magic really works good, that looks really hot."

OOC:
Stoneskin: DR 10/adamantine – 80 points/80 minutes remain
Resist energy, fire (blocks 30 points): 115 minutes remain
Barkskin: 30 minutes remain
Haste

King Rhemoraz! (DM SteveK)  d6=2 ; d20+37=54 ; 10d6+22=57 ;
Thursday April 14th, 2016 8:49:58 PM

Katinka, from 40 feet up and skilled enough to hover without a problem (DC 15) tries her best at a diplomatic solution.

Zane also hovers without a problem, casts Haste, and is able to get himself, Bosk, And Garrett in the spell.

Restlin hovers without a problem (thank you for the skill check!), and begins casting a complicated summoning 40 feet above the ground.

Beri-elemental also hovers high above and begins his own summoning.

Garrett keeps ahold of Bosk and ahold of his humor, waiting to see if Karinka's gambit pays off.
.........

If the Rhemoraz understands Katinka, it gives no sign. Instead, it surges upwards to attack! The beast is so large that even 20 feet away, it lashes it at Zane! (AC 57. Dam 57 and grabbed!)

Zane, Garrett, and Bosk can feel the heat from the monster, burning against their protections.
.......

Rhemoraz. AC 35. Heat damage each round after PC actions.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 5/14  d20+17=36 ; d20=10 ;
Thursday April 14th, 2016 10:04:08 PM

The lillend pops into existence next to Restlin. In soothly, twinkly celestial, he speaks with her. "Hey there! We've got ourselves an epic fight going on. Mind providing some appropriately epic accompaniment?"

He hopes someone can help Zane. He can't think of anything he could do to help. He could cast grease on the minotaur to help it escape, but that would probably just make him easier to swallow.

He instead begins summoning more help.

***

Move: Fly 10' up to 50' - Fly check 36
Standard: Cast summon monster V to summon a Bralani Azata

Lillend Azata inspiring courage - +2 to attack & damage, +2 to saves vs. charm & fear

Spells in effect:

Overland flight
Mage armor
Resist energy - fire

Haste - 7 rounds
Summon Monster VI (Lillend): 18 rounds

AC this round is 25/22/21

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Thursday April 14th, 2016 10:31:51 PM

Bosk takes a second to look at the King Rhemoraz and observes the attack as he tries to determine exactly how big it is and what its reach is. Knowing this will help him better determine his tactics. Knowing this he waits to see what Garret will do and trying to coordinate attacks with him.

Is this too close for you Garret? If you need, I can darkwalk which will help with any saves we need to make.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 119/166, Character  d20+17=32 ; d20+21=38 ;
Thursday April 14th, 2016 10:32:28 PM

Zane gets bitten "Yeeeouch!" is yelled as it happens. He slips away from the beast. (weave elements:water vest)
As he moves away he goes into combat maneuvers. (flying acrobatics)
*It has a reach that's greater than mine at this size, stay away if you don't want to be lunch.We're gonna need a whole lot of healing for this.*
As Zane moves away he wants to see if he can spot anything that may be forcing or causing the beast to be attacking the group.

Acrobatics 32
Perception 38

(will add spells later)

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Thursday April 14th, 2016 10:33:57 PM

"Er, diplomacy isn't working!" Tink shouts out the obvious to those below.

Like Restlin, she begins to cast a summoning spell to bring in some aid (Summon Monster VII)

---------------------------------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing - Prot from Energy (Fire)
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Mage Armor on Zane - Tishe's Weave Elements on Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version - Resist Energy (Fire) on Zane and on Beri

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Friday April 15th, 2016 12:46:29 PM

Garret says to Bosk, "I don't know, that thing is really, really big. I think we need field artillery like catapults or a giant or something. That would take a long time to beat into submission, I think." He continues to hold on while considering if it really is wise to drop down and take it on face-to face.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Friday April 15th, 2016 6:14:21 PM

Let me know what you want to do. We should either move in or move out of its reach.

Bosk waits for Garrets response

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d8+3=5 ; d8+3=11 ; d8+3=10 ; d8+3=10 ; d8+3=6 ; d20+25=34 ; d100=83 ;
Friday April 15th, 2016 7:11:35 PM


With a gesture and a shout, Sesha sends her ghosts up to help zane. All of them giggle and tease the minotaur.

"The bull-man has a hole in him! We can fix it!"

As one, they try and heal his wounds.

(Cure light wounds x5. Heal for 43 hp)

Sesha herself is at a loss. When in doubt, throw tactics out. She reaches for a spell and flings it, trying to like it down with enchantments.

Hold Monster - DC DC 23
Ley check - 86 - no slot expended


Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Friday April 15th, 2016 7:31:19 PM

Bosk wipes a bead of swear off his brow as he waits for a response from Garret. As an Avenger he learned to shut out all fear, but that training did not extend to blocking out oven like temperatures when you have a body covered in fur. Briefly he wishes he cast Rose's Temperature Control on himself, and he decides if Garret does not respond with an option he will he will merge with the Shadow Realm and Darkwalk with Garret in and rise as far as he can in hopes partially entering another dimension gives him some relief from the rising heat, moving at a 45 degree angle as he spirals upwards over the pit.

(SU) Gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+21=35 ; d20+21=27 ; 2d6+10=17 ; 2d6+10=17 ;
Friday April 15th, 2016 11:09:34 PM

A huge flaming fire elemental spawns and uncurls itself below the IA.
Beri looks down at the marvelous beast and realizes that it is still dwarfed by the size of the Rhemoraz
This won't do... let's see if we can help this guy out.
Beri gazes down to his huge fire elemental and casts Animal Growth on the elemental, then flys higher as the serpent quickly doubles in size

***Beri's relevant Form details***
Huge air elemental transformation benefits
darkvision 60 feet, and the ability to create a whirlwind.
immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).
*********

Beri's "Gargantuan" fire elemental: hp 85(+20aug +20AG)=125 (immune fire)
As soon as he spawns the elemental feels a surge of power and realizes immediately that the druid is on his side and that the other fire beast must not be a friend.
slam 1 (+12 strength)
attack 1=35
(2d6+10 plus burn)=17
slam 2
attack 2=27
(2d6+10 plus burn)=17
***active spells***
(augmented summoning)+4 enhancement bonus to Strength and Constitution
(animal Growth)+8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity. The creature's existing natural armor bonus increases by 2. T

**let me know if you would like more info, or another format on the summoned creatures***

King Rhemoraz! Round 2 (DM SteveK)  d20+13=27 ; d20+37=52 ; d100=32 ; 10d6+22=65 ;
Saturday April 16th, 2016 4:01:49 PM

Restlin summons a Lillend who begins an inspirational song of courage. Restlin doesn't stop there and begins another summoning.

Zane, his magical water cloak from Katinka enabling him to escape certain swallowing zips back and forth and away, not giving any opportunity for the Rhemoraz to strike again!

Katinka knows diplomacy will be no good and starts her own summoning

Garrett wonders if he should get dropped onto the monster 20 feet away.

Bosk waits for an answer from Garett

Sesha calls for her ghost-friends to heal part of Zane's injuries, The witch herself tries a successful spell from the past, but the great monster shrugs it off!

Bosk melds with Garrett into the Shadow realm and rises up to 10 feet above the ground.

Beri brings in a huge fire elemental which attacks and manages to strike the Rhemoraz! It is obvious that the flame of the elemental doesn't bother the monster in the least. Beri gets ready to cast Animal Growth and then stops; he knows the spell will only work on 'animals' and the elemental is an 'outsider'. (Spell not used; elemental is only HUGE)
.......

The colossal monster shrieks, and rises a little more out of the hole, but most of the colossal monster is still underground. No hero is within 30 feet, and though they feel the heat from its body, it doesn't quite burn.

The Rhemoraz ignores the elemental, smart enough to know a greater threat. And the easiest and largest target for the colossal monster is Bosk, and the beast rises up to within 20 feet to attack the Minotaur with a halfling clinging to its leg! Great jaws snap shut and wounds the blonde Taur! (AC 52. 32% hit! Dam 65)

.........

Rhemoraz. AC 35. Dam. 15


RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d3=3 ; d8=3 ; d8=3 ; d8=7 ; d20+20=32 ;
Sunday April 17th, 2016 1:36:37 AM

Tink completes her summoning spell, and answering her call are (d3=3!) 3 Lilend Azatas! Tink is quick to issue orders

"You two! Please start a performance to inspire competance! You there, please start a performance to inspire courage! I know that lilend azata over there - " she says pointing to the azata Restlin summoned "- is already performing such a tune, but now we can have some redundancy. And would you all please kindly cast sound burst spells at the gigantic remorhaz?"

Tink for her part then casts a Telekinesis spell. Focusing all her power, she then tries to grapple the beast!

---------------
Lilend Azata #1 - Move action to start Inspire Competance performance granting +4 to skill checks to those within 30ft
Lilend Azata #1 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 3pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Lilend Azata #2 - Move action to start Inspire Competance performance granting +4 to skill checks to those within 30ft
Lilend Azata #2 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 3pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Lilend Azata #3 - Move action to start Inspire Courage performance granting +2 to attack rolls and weapon damage rolls
Lilend Azata #3 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 7pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Tink - Move action to fly another 20ft in the air to reach 60ft high
Tink - Standard action to cast Telekinesis. CMB = 14 Caster Level + 7 Int Bonus - 1 Size = +20. Tink rolls: 32 + 2 from the Inspire Courage performance = 34.

Link to Lilend Azatas: Link


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  d20+16=27 ; 2d6+5=11 ;
Sunday April 17th, 2016 3:44:47 PM

Staying airborn and a good 90' away from the beast, Zane pulls out his composite bow. He only gets off a single shot because he had to dig the bow out of the quiver.... *not sure how much damage I'll be doing but it's my only ranged attack.....Any suggestions will be taken into consideration....* is sent over the link

Bow attacks 27 damage 11 (+2 more for arcane strike which Zane does every round every combat)

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Monday April 18th, 2016 8:43:12 AM

Garret gasps as the massive creatures chomps a large portion out of Bosk! He closes his eyes as chunks of blood and flesh splatter all around. He calls out, “Bosk, Bosk, are you okay? Can you get us away from this thing?!?” He continues to hold on, thinking he really would be little more than a snack for that massive beast.

OOC:
Stoneskin: DR 10/adamantine – 80 points/80 minutes remain
Resist energy, fire (blocks 30 points): 115 minutes remain
Barkskin: 30 minutes remain
Haste
+2 to hit from Azata
+4 skill checks from Azata
While hanging on Bosk: Concealment, 20% miss change, +2 saves, +8 Stealth


Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 8/14  d20=5 ; d20+17=31 ; d20+19=24 ;
Monday April 18th, 2016 10:11:10 AM

The Iron Adventurers are not prepared for this sort of threat. This sort of threat requires siege weaponry and careful planning, not get out of bed and go kill it at a moment's notice planning.

Engaging in melee combat with it is suicide, and the party just doesn't have much ranged power. Restlin's the closest they have, and most of his spells at the moment are fire-based and useless.

Still, he finishes his summons. Maybe he's wrong. The Bralani pops into existence right below him. Calling out again in celestial, he states, "Sorry about this, buddy, but do you mind seeing if you can't help us with that giant Remorhaz?"

Restlin's pretty sure the guy's going to get creamed pretty quickly, but we'll see. Gripping Shiny, he asks the blade to make him smarter before he casts a repulsion spell on himself, hoping to prevent the thing from being able to attack him at all.

***

Move: Fly 20' up to 70' - Fly check 31
Standard: Cast repulsion - 120' radius (the remorhaz is unable to move any closer to me if he's already within this radius, which I'm almost positive it is) - Will DC 24

Lillend Azata - inspiring courage - +2 to attack & damage, +2 to saves vs. charm & fear
Bralani Azata - change to whirlwind form

Spells in effect:

Overland flight
Mage armor
Resist energy - fire

Haste - 6 rounds
Summon Monster VI (Lillend): 17 rounds
Summon Monster V (Bralani): 18 rounds
Repulsion - 12 rounds
Fox's cunning - 12 rounds

AC this round is 21/18/16



Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+19=34 ; d20+19=35 ; 2d6+6=15 ; 2d6+6=14 ;
Monday April 18th, 2016 5:36:27 PM

Beri's Huge fire elemental: hp 85(+20aug )=105 (immune fire)- 12 rounds remaining
As soon as he spawns the elemental feels a surge of power and realizes immediately that the druid is on his side and that the other fire beast must not be a friend.
slam 1 (+4 strength)
attack 1=35
damage=15 (+ 4... accidentally doped the base value when recalculating for smaller size)=19
slam 2
attack 2=27
damage=14 (+ 4... accidentally doped the base value when recalculating for smaller size)=18
***active spells***
(augmented summoning)+4 enhancement bonus to Strength and Constitution
inspire Courage performance granting +2 to attack
Inspire Competance performance granting +4 to skill check

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Monday April 18th, 2016 6:05:20 PM

Can't use fire against this thing. And I don't think sleet storm will do any good either... I I think I have an idea.
Beri, going off of the range of Bosk when he was attacked, verifies he's at a safe distance then starts to cast "call lightning storm".

***Beri's relevant Form details***
Huge air elemental transformation benefits
darkvision 60 feet, and the ability to create a whirlwind.
immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).
*********
0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds, Stone Shape
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Animal Growth, Call Lightning Storm, Call Lightning Storm(2), Wall of Thorns, Cure Critical Wounds
6 (3)- *Legend Lore, Antilife shell, Dispel Magic(Greater)
7 (2)- *Irresistible Dance , Heal, Heal(2)
***

King Rhemoraz! Round 3 (DM SteveK)  d20=3 ; d20=15 ; d20=12 ; d20+21=38 ;
Monday April 18th, 2016 6:53:21 PM

Katinka's Lillends sing and cast, helping those flying near the casters (Katinka, Restlin, Beri, and Sasha). They are able to damage the great creature slightly, but it easily shrugs off the electrical pin-pricks.

Katinka herself screws up her magic, and is able to telekineticly grapple the colossal Rhemoraz!

Zane flies back and begins a long-range attack, though his first shot glances harmlessly off the jewel studded carapace!

Garrett continues to hold on and wait for an opportunity.

Restlin's atzatas prepare for a fight, and the wizard himself casts a nifty spell to stop the Rhemoraz from approaching closer to the heroes, and through them, the Village of Five Mile.

Beri's fire elemental continues to have surprising succes, ripping more scales away.

The Druid himself begins casting a veritable storm to assist the heroes; and dark clouds gather over the battle!
.......

The Rhemoraz shakes off Katinka's telekinesis, stymied for the moment by the heroes!
.......

King Rhemoraz. AC 35. CMD 28. Dam 47

Bosk AC: (38/21/33) CMD: (35) hp 68/108 Spells   d20+12=24 ; d8=2 ; d8=1 ; d8=5 ; d8=2 ;
Monday April 18th, 2016 6:57:18 PM

Bosk winces at the pain and defensively casts CSW on himself, sacrificing his invisibillity purge spell. As his wounds begin to knit back together he finds himself wishing he cast a more powerful spell, this one much less effective than normal.

Realizing the situation he is in, the horned cleric flies (air walk) to the side, moving out of the creature's enormous reach...hoping he will live long enough to restore himself and pay the creature back for the damage it did.

Cast defensively = 24
Heal 20dmg

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  d20+18=26 ; d20+13=30 ; d20+18=24
Monday April 18th, 2016 10:38:56 PM

Zane attempts some more bow shots.. he might get lucky, even though he's never really been too lucky.
He misses with a couple of his pot shots and the haste shot. "Never was very good with a bow...This just proves it."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+20=37 ; d8=8 ; d8=7 ; d8=5 ;
Tuesday April 19th, 2016 12:45:37 AM

The azatas keep up their attacks as directed by Katinka, despite the attacks being but pinpricks in the beasts hide.

Tink concentrates to block out the surrounding battle. For the moment, there is just her, her breathing and her heart beat. She finds a type of peace in that moment. But then she recalls Beri's death. How it felt to be connected with him when he died. From those feelings comes anger and renewed focus. With the feelings of peace now lost, Tink exerts all her mental strength to grapple the Rhemoraz once more.

-----------------------
Lilend Azata #1 - Free action to continue Inspire Competance performance granting +4 to skill checks to those within 30ft
Lilend Azata #1 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 8pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Lilend Azata #2 - Free action to continue Inspire Competance performance granting +4 to skill checks to those within 30ft
Lilend Azata #2 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 7pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Lilend Azata #3 - Free action to continue Inspire Courage performance granting +2 to attack rolls and weapon damage rolls
Lilend Azata #3 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 5pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Tink - Standard action to use Telekinesis to grapple. CMB = 14 Caster Level + 7 Int Bonus - 1 Size = +20. Tink rolls: 37 + 2 from the Inspire Courage performance = 39! CMD to escape = 10 + 14 + 7 - 1 = 30


Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells   d8=8 ; d8=3 ; d8=1 ; d8=6 ; d8=3 ;
Tuesday April 19th, 2016 7:32:59 AM

Bosk calls down to Garret, Hanging in there? There is little I can do, but as long as Tink keeps grappling that thing I think I can survive long enough to do some damage. Care to join me?

Bosk waits for a response from Garret before making any moves. If they decide not to attack he will heal himself sacrificing a 4th lvl spell (restoration).

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Tuesday April 19th, 2016 8:22:48 AM

Garret replies, "Well, we're not doing too much good just hanging around here, are we?" He looks down and says, "Incoming!"

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 8/14  d20+17=35(Ray of enfeeblement) ; d20+17=37 (Disintegrate); d20+17=20 (Crit confirm) ; 24d6=72 (Disintegrate damage) ; 24d6=77 (Disintegrate crit damage) ; d20+19=23 (Disintegrate fort save) ; d6+5=11 (Ray of enfeeblement STR damage) ; d20+9=24 (Ray of enfeeblement fort save) ; d20=20 (AC); d20+17=28 (fly skill check) ; 7d6=23 ;
Tuesday April 19th, 2016 10:13:38 AM

Seeing Tink's success with grappling the beast, he decides it may be their best bet, but only if she can keep the thing pinned while the melee folks beat it down. He also knows that spell will only last about two minutes, and that's probably not enough time to defeat it, so he holds on to his own telekinesis spell to take over when her's runs out.

He will, however, make sure he's close enough to her to give her some extra luck.

Whipping out his quicken rod, he channels an ugly, black ray through it. Then, with his free hand, sends a narrow, pin-point green beam at the beast, vaporizing a nice chunk of the thing.

Meanwhile, his lillend azata continues playing. His bralani, now in whirlwind form, shoots 100' straight up into the air before stopping & aiming a bolt of lightning at the beast.

***

Move: If applicable, fly to within 20' of Tink. Fly check 28
Swift: Ray of enfeeblement - hits touch AC 35 - 11 STR damage - Fort save DC 24 for half
Standard: Cast disintegrate - hits touch AC 37 (nat 20) - threat confirm: touch AC 20 - 149 damage - Fort save DC23 for half damage

Lillend Azata - inspiring courage - +2 to attack & damage, +2 to saves vs. charm & fear
Bralani Azata - Fly 100' up (has perfect flying ability) + lightning bolt - 23 damage, reflex 17 for half

Spells in effect:

Overland flight
Mage armor
Resist energy - fire

Haste - 5 rounds
Summon Monster VI (Lillend): 16 rounds
Summon Monster V (Bralani): 17 rounds
Repulsion - 11 rounds
Fox's cunning - 11 rounds

AC this round is 36/33/31

Everyone within 20' of Restlin gets +2 to saves, skill checks, and attack rolls


Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+7=12 ; 5d6=13 ; d20+7=23 ; d20+7=26 ; d20+7=15 ; d20+7=26 ; 5d6=16 ; 5d6=17 ; 5d6=17 ; 5d6=25 ;
Tuesday April 19th, 2016 2:52:16 PM


Sesha shakes off her momentary stupor. It's as if something was taxing her concentration, like a sudden deadline was approaching.

She directs her ghost brigade once more, sending the five of them down towards the monstrous worm. She wasn't sure if it's natural heat would hurt her incorporeal allies. She didn't think so, not unless it was a magical effect, but to be sure..

"Only one of you go in first! If she's fine, the rest can follow!"

1st Ghost: Hit touch AC 12 for 13 damage. Fort DC 17 for half.

The rest - if the first one doesn't burn.

Hits Touch AC: 23, 26, 15, 26. for 16, 17, 17, and 25 damage. , Fort DC 17 for half.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+24=26 ; d100=42 ;
Tuesday April 19th, 2016 2:53:39 PM

For her own part, Sesha casts a minor spell, Reduce Person. She might need to retrieve Garret, and two small folk could sit on her flying broom easily enough.

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Tuesday April 19th, 2016 7:23:57 PM

Hearing Garrets reply, Bosk heals himself and then dives down to the monster. I am trusting you to keep this thing subdued before we get barbecued.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+19=33 ; d20+19=30 ; 2d6+10=22 ; 2d6+10=13 ;
Tuesday April 19th, 2016 8:06:47 PM

Beri's Huge fire elemental: hp 85(+20aug )=105 (immune fire)- 11 rounds remaining
The fire elemental, knowing any fire attacks would be fruitless, continues to slam into the Rhemoraz to the best of his ability:

slam 1 (+4 strength)
attack 1=33
damage=22

slam 2
attack 2=30
damage=13
***active spells***
(augmented summoning)+4 enhancement bonus to Strength and Constitution
inspire Courage performance granting +2 to attack
Inspire Competence performance granting +4 to skill check
***Beri's post coming***

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Tuesday April 19th, 2016 8:10:59 PM

Beri glances up at the dark clouds that have formed in the sky above.
It's

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  5d6=20 ;
Tuesday April 19th, 2016 8:16:33 PM

Beri glances up at the dark clouds that have formed in the sky above.
It looks like I'm ready. Let's see how he likes the barbecue I've prepared for him!

*Range long (400 ft. + 40 ft./level), Duration 1 min./level*

***Beri's relevant Form details***
Huge air elemental transformation benefits
darkvision 60 feet, and the ability to create a whirlwind.
immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).
*********
active spells
inspire Courage performance granting +2 to attack
Inspire Competance performance granting +4 to skill check
***
0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds, Stone Shape
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Animal Growth, Call Lightning Storm, Call Lightning Storm(2), Wall of Thorns, Cure Critical Wounds
6 (3)- *Legend Lore, Antilife shell, Dispel Magic(Greater)
7 (2)- *Irresistible Dance , Heal, Heal(2)

King Rhemoraz! Round 4 (DM SteveK)  d20=1 ; d20=3 ; d20=20 ; d20=8 ; d20=5 ; 5d6=17 ; 5d6=20 ; d100=68 ; 6d6=15 ; 6d6=18 ; 6d6=20 ;
Tuesday April 19th, 2016 9:04:09 PM

Bosk heals himself and moves away before the creature breaks from Katinka's spell, a lucky break!
.....

Zane fires arrow after arrow at the colossal Rhemoraz, yet not a single one bites.

Katinka's summoned Lillends continue their sonic barrage, mere pinpricks on the colossal monster, but hoping to be like ants that can eventually overcome much larger creatures... And one manages to stun the colossal Rhemoraz!

Katinka herself concentrates on the telekinsis spell and successfully captures the monster again!

Bosk and Garrett have a sidebar conversation and, as one, dive to the ground to fight the monster in melee! Again, the Rhemoraz is unable to strike at the irritating mites. ( Bosk takes 18 fire damage and Garrett takes 20 fire damage minus any protections)

Restlin concentrate, swiftly enfeebling the monster, then perfectly striking the Rhemoraz! The monster shrugs off the worst of the spells, but that hurt it a little more. (Save for disintegrate is not 1/2 damage, but 5d6. Rays also can critical hit, so Restlin's nat 20 did 5d6 twice. :-)

Sesha's ghosts zip in, one at a time, and the fire engulfs the first ghost, so the others stay away per Sesha's orders. The ghost is still 'alive' enough to strike the beast, but it looks like it would be a crap shoot whether any would survive the attack run. ( 68% the fire succeeds in getting through the incorporality, 15 damage)

Sesha herself casts Reduce person to be ready for a rescue attempt if needed.

Beriothian's Fire Elemental continues to attack, completely at home in the super heat, but can't scratch the beast!

Beri himself begins his lightning storm... ONE!
......

The Rhemoraz hangs in the air like a pillar of Armageddon, giving the heroes a free shot at its superheated body!
.......

King Rhemoraz. AC 35. CMD 28. Dam 126 (-5 Str) Stun! grappled!


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  10d6=34 ;
Tuesday April 19th, 2016 10:20:36 PM

"I can only do this twice, I'm hoping it works....."
Zane opens his mouth and his head transforms into a dragons form......... He unleashes a a bolt of lightning as a breath weapon at the colossal beast. He targets the end of it so as to avoid his friends...

Damage 34 DC 17 reflex save for half

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Tuesday April 19th, 2016 10:29:40 PM

Sweat begins to gather and mat down the minotaurs thick fur as he calls out, Can any of you stun this thing? I need it paralyzed, held, bound, sleeping, or unconscious so I can do a coup de grace. That would put this thing to an end before our weapons melt. The cleric also looks to see how much rope would be needed to tie up the creature to make it helpless.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+20=35 ; d8=5 ; d8=1 ; d8=6 ; d8=4 ;
Tuesday April 19th, 2016 11:10:42 PM

The azatas continue their death-by-a-thousand-cuts approach on the Remorhaz. They will only be able to do this for one more round before they run out of sound burst spells and require new orders from Tink.

Tink for her part continues to maintain the grapple on the monster. Not only is she able to maintain the grapple, she is able to pin the Remorhaz with her magic!

"Whatever you guys are planning, now's the time to do it! You might not get another shot at this"

-----------------------
Lilend Azata #1 - Free action to continue Inspire Competance performance granting +4 to skill checks to those within 30ft
Lilend Azata #1 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 5pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Lilend Azata #2 - Free action to continue Inspire Competance performance granting +4 to skill checks to those within 30ft
Lilend Azata #2 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 1pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Lilend Azata #3 - Free action to continue Inspire Courage performance granting +2 to attack rolls and weapon damage rolls
Lilend Azata #3 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 6pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round.

Please ignore the extra d8 roll. Clicked too many times.

Tink - Standard action to use Telekinesis to grapple. CMB = 14 Caster Level + 7 Int Bonus - 1 Size = +20. Tink rolls: 35 + 2 from the Inspire Courage performance + 5 to maintain an existing grapple = 42! CMD to escape = 10 + 14 + 7 - 1 = 30. The Remorhaz now has the pinned condition!


Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells   d20+18=32 ; 2d8+5=12 ; 4d6=11 ; d20+18=35 ; d8+5=9 ; 4d6=17 ; d20+17=18 ; d20+13=15 ; d6=3 ; d20+13=20 ; d6=1 ; d20+20=35 ; 2d8+5=14 ; 4d6=12 ;
Tuesday April 19th, 2016 11:51:49 PM

Bosk watches as the creature gets pinned and loses its dex bonus. His eyes sparkle as he realizes this means he can do additional sneak damage due to his Avenger's training. Making a full attack he hacks away at the beast. The heat is almost unbearable, but his magic shrugs off the damage it would have caused and his high fortitude helps aid him. He grins wide as his his blade swings true, he just hopes it is enough to penetrate the creatures tough exterior.

Full Atk Rhemoraz (note that 2nd main and off hand attacks are using touch atk spells as the need a d20 to hit otherwise)
------------------------------
Main hand Atk 1 with bs sword, Hit AC 32 for 12 dmg + 11 sneak = 33dmg
Off Hand Atk 1 with armor spike, Hit AC 35 for 9 dmg + 17 sneak = 26
Nat Weapon Atk miss (natural 1) (Embryon's tear also used / wasted)
Main hand atk 2 with bastard sword, touch attack with Chill touch spell. Hit touch AC 15 for 3 dmg
Touched creature also takes 1 point of Strength damage unless it makes a Fort 13
Main hand atk 2 with bastard sword, touch attack with Chill touch spell. Hit touch AC 20 for 1 dmg
Touched creature also takes 1 point of Strength damage unless it makes a Fort 13
Extra Atk due to Haste with bastard sword Hit AC 35 for 14 + 12 sneak = 26 dmg

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 9/14  d20+17=20 ; d3=3 ; d8=5 ; d20+16=23 ; d20=13 ;
Wednesday April 20th, 2016 10:08:55 AM

It may be pinned, but that doesn't mean Restlin's going to go punching it anytime soon. He instead begins summoning more help.

His bralani, however, sees an opening & takes it, charging straight at the beast & slamming into it! His lillend keeps up her song, sends a sound burst at the creature's head, assuming the friendlies are far enough away to not be affected.

***

Move: Hover (fly check 20)
Standard: Summon Monster IV - summoning 3 lantern archons close to me

Lillend Azata - inspiring courage - +2 to attack & damage, +2 to saves vs. charm & fear, sound burst for 5 damage, fort DC 16 or stunned 1 round
Bralani Azata - Charging slam - Hit AC 23 & bounces off the critter's armor

Spells in effect:

Overland flight
Mage armor
Resist energy - fire

Haste - 4 rounds
Summon Monster VI (Lillend): 15 rounds
Summon Monster V (Bralani): 16 rounds
Repulsion - 10 rounds
Fox's cunning - 10 rounds

AC this round is 29/26/24

Everyone within 20' of Restlin gets +2 to saves, skill checks, and attack rolls

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24]  d20+23=42 ; d20+23=24 ; 2d8+3=12 ; 2d8+3=14 ; d20+23=41 ; d20+18=36 ; d20+18=26 ; d20+13=32 ; d20+23=30 ; d20+23=32 ; 2d8+3=9 ; 2d8+3=6 ; 2d8(5+6)+3=14 2d8(3+8)+3=14
Wednesday April 20th, 2016 10:37:01 AM

When the monster stops and Bosk starts to dive, Garret waits until the last moment and then lets go. His monk training ensures he won’t take any damage as he falls the remaining distance and he starts spinning before he even reaches the creature, tiny fists and feet looking for purchase. His first hit lands almost exactly where he aimed it, hoping to hit a vital area of the creature. The heat distracts him as he lands on the beast, only able to strike true a couple more times. He dances on the hot scales of the monster, trying to avoid the heat.

OOC:
Stoneskin: DR 10/adamantine – 80 points/80 minutes remain
Resist energy, fire (blocks 30 points): 115 minutes remain
Barkskin: 30 minutes remain
Haste
+2 to hit from Azata
+4 skill checks from Azata
All hits are magical, lawful, cold iron, silver for overcoming DR, if any.
First hit (threat, not confirmed): 12+14 damage, Fort save, DC24, or sickened one minute
Other attacks: 41, 36, 26, 32, 30, 32 – 2 hits for 9 and 6 damage. Total damage: 41

Oh yeah -- if the AC is -4, there's two more hits in there for: 14+14 = 28 more damage.


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+19=26 ; d20+19=20 ; 2d6+10=17 ; 2d6+10=17 ;
Wednesday April 20th, 2016 9:08:12 PM

Beri's Huge fire elemental: hp 85(+20aug )=105 (immune fire)- 10 rounds remaining
The fire elemental smiles inwardly knowing he has a free shot... better make it count. It's a little awkward to hit him like this, but the elemental does it's best.

slam 1 (+4 strength)
attack 1=26
damage=17

slam 2
attack 2=20
damage=17
***active spells***
(augmented summoning)+4 enhancement bonus to Strength and Constitution
inspire Courage performance granting +2 to attack
Inspire Competence performance granting +4 to skill check

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  5d6=15 ;
Wednesday April 20th, 2016 9:12:29 PM

Beri smiles as his first bold hits true. With the creature held this should give the IA a few good hits.

Don't let your guard down, you never know what it will do when it breaks free.
Beri double checks that he is still out of the creature's surprisingly large reach and send forth a second bolt of lightning.

damage = 15

*Range long (400 ft. + 40 ft./level), Duration 1 min./level, casting bold 2/15*

***Beri's relevant Form details***
Huge air elemental transformation benefits
darkvision 60 feet, and the ability to create a whirlwind.
immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).
*********
active spells
inspire Courage performance granting +2 to attack
Inspire Competance performance granting +4 to skill check
***
0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds, Stone Shape
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Animal Growth, Call Lightning Storm, Call Lightning Storm(2), Wall of Thorns, Cure Critical Wounds
6 (3)- *Legend Lore, Antilife shell, Dispel Magic(Greater)
7 (2)- *Irresistible Dance , Heal, Heal(2)

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Thursday April 21st, 2016 7:32:31 AM

Garret glances back up from the back (or side) of beast and says, "Hey! Where'd everybody go?"

OOC:
Stoneskin: DR 10/adamantine – 80 points/80 minutes remain
Resist energy, fire (blocks 30 points): 115 minutes remain
Barkskin: 30 minutes remain
Haste
+2 to hit from Azata
+4 skill checks from Azata
All hits are magical, lawful, cold iron, silver for overcoming DR, if any.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Thursday April 21st, 2016 12:21:24 PM

Zane waits to see if the beast is still semi under control before he decides on his next action.....

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Thursday April 21st, 2016 5:28:44 PM

As the lightning prepares it's next surge Beri glances down at his fire elemental, fighting bravely below him. He tries to cheer his friend on but realizes he can't speak in this form and instead just makes a roaring cheer of support.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 9/14 
Thursday April 21st, 2016 6:28:17 PM

Restlin wonders what's taking these archons so long to answer his summons. Are they afraid of this remorhaz? Couldn't blame them for that...

King Rhemoraz! Round 5 (DM SteveK)  d20=1 ; d20=1 ; d20=13 ; d20=20 ; d20=3 ; d20=18 ; d20=18 ; 6d6=26 ; 6d6=23 ;
Thursday April 21st, 2016 7:43:57 PM

Zane transforms, letting out his inner dragon, and let's fly a bolt of lightning!

Bosk calls for the mages to get the monster paralyzed to coup de grace the monster, yet the Minotaur knows even that would not be an instant solution.

Katinka's Lillends continue their sonic assault and succeed I stunning the monster a second time!

Katinka herself adjusts her magic on the colossal monster and succeeds in pinning the stunned beast!

Bosk braves the heat of the Rhemoraz and cleverly attacks to wound or only to touch for his magical attacks. Every little bit helps, and though the beast shrugs off the strength draining aspect, it is still a little bit more. The monsters heat flares and Bosk takes 26 damage. (reduced for resistance, no saves)

Restlin has a couple of atzatas helping too, and a small sonic burst cracks around its head. The whirlwind fails to find a purchase, and the wizard begins to summon more help.

Garrett uses Bosk's dive to go into a dive of his own and pops up like a rubber ball. Dancing on red hot scales, he pummels the beast, bruising even the colossal monster. It's heat fights back, burning for 23 damage (reduced for resistance, no saves)

Beri's fire elemental stoically attacks the monster, making itself at least another target.

Beri himself brings another bolt down from the storm clouds conjured above.

.....
And again, the Rhemoraz is stunned at cannot fight these mice crawling all about!
.....
King Rhemoraz. AC 35. CMD 28. Dam 284 (-5 Str) Stun! Pinned!


Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d8+3=11 ; d8+3=10 ;
Thursday April 21st, 2016 8:18:58 PM


Sesha's eye twitches in frustration. She can't really get an angle on the monster. Then again, she doesn't need to. She sends two of the ghosts to aid Garret. He's taken a bit of a burn.

Ghosts: "Cure Light Wounds." (Heal Garret for 21.)

The last two she wants with her. She dips low on her broom, watching the worm for weakness.

"What are you waiting for Sesha?", asks Faith.

"An opening, little one. No need to push my resources when the others are making a spectacular show of humiliating this beast. Further, this thing has a life power that isn't worth wasting."

Sesha's voice calls out over the battle..

"Don't kill it. When it's incapacitated, I need it."



Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Thursday April 21st, 2016 8:26:34 PM

Bosk puzzles over what Sesha said. What are you going to do? As he waits to make sure she is not planning anything that would anger Gargul so quickly after their last talk with him, he uses his deathwatch ability (free action, permanent ability) to check the creature's health. Assuming Sesha's plan is agreeable he will let the group know when the creature is in fragile condition so the group can stop attacking.

DeathwatchYou instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct).

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Thursday April 21st, 2016 8:53:28 PM


Sesha calls back.

"Nothing any different than I do with the livestock in Hook City, or countless other enemies we have incapacitated. Think of it's body as a big giant Spirit Brew, bristling with vitality."

She watches the worm dispassionately.

"If you kill it, you've shattered the glass with the good stuff inside. At least let me put it to good use."

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  d20+23=35 ; 3d8+7=21 ;
Thursday April 21st, 2016 8:56:25 PM

Zane, seeing that the beast is still pinned, turns himself into a missile and charges at max fly speed at the beast..... "I'll lightning it again on my way back away so it charge again. I need every advantage I can get so I can hit it."

Attack 35 damage 21

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells   d20+18=23 ; d20+18=28 ; d8+5=13 ; 4d6=12 ; d20+17=30 ; d8+5=12 ; 4d6=15 ; d6=1 ; d20+13=33 ; d20+13=27 ; d6=3 ; d20+13=16 ; d6=1 ; d20+20=28 ; 2d8+5=13 ; 4d6=13 ;
Thursday April 21st, 2016 11:32:31 PM

d20+20=35 ; 2d8+5=14 ; 4d6=12 ;

The horned cleric just nods at Sesha's comment. Perhaps it is because he considers it a dumb animal, or perhaps it is the fog of battle dulling his senses, but he makes no attempt to stop the witch. I will let everyone know when to stop attacking, but it possible one well placed hit will push this thing over the edge.

The blond taur then continues his assault on the Remorhaz. The heat is intense, but once again his protection keeps him safe and a bead of sweat drips down his head as he realizes how quickly his protection from energy spell is draining and how soon he will have to rely on this energy resistance. Calling up to the others he asks, Will your magic keep this thing pinned another round? Yet even as he asks he knows that he will have to stay and fight this beast to the bitter end. His only hope of saving 5 mile is to end this fight quickly. Retreat is not an option and with magic dwindling he cannot wait and hope it gets pinned again. Once again bravery and suicide appear just a hair's width apart, and he hopes he is found to be in the former category as he continues his onslaught against the house sized monstrosity.

(I have protection from energy and resistance to energy in place. Please let me know the previous damage before resistance as the entire amount is deducted from PFE)

Full Atk Rhemoraz unless it drops to fragile condition. Then he will stop and inform the others.
------------------------------
Main hand Atk 1 with bs sword, Hit AC 23 - miss
Off Hand Atk 1 with armor spike, Hit AC 28 for 13 dmg + 12 sneak = 25
Nat Weapon Atk with Embryon's Tear Hit AC 30 for 12 dmg + 15 sneak =27 +1 ligntning = 28dmg
Main hand atk 2 with bastard sword, touch attack with Chill touch spell. Hit touch AC 33 (Nat 20) for 3 dmg
Touched creature also takes 1 point of Strength damage unless it makes a Fort 13
Main hand atk 2 with bastard sword, touch attack with Chill touch spell. Hit touch AC 16 for 1 dmg
Touched creature also takes 1 point of Strength damage unless it makes a Fort 13
Extra Atk due to Haste with bastard sword Hit AC 28 for 13 + 13 sneak = 26 dmg

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+20=30 ; d8=8 ; d8=2 ; d8=4 ;
Thursday April 21st, 2016 11:57:00 PM

The azatas each unleash their final sound burst. Tink will shortly need to come up with some new instructions for them.

Tink however keeps up her superb grip on the Remorhaz, keeping it pinned a little while longer. "Somehow it just doesn't sound as impressive as when Garret does it."

"It's pinned! I don't think I can hold it for much longer though! And the azatas are all out of sound burst spells!"

-----------------------
Lilend Azata #1 - Free action to continue Inspire Competance performance granting +4 to skill checks to those within 30ft
Lilend Azata #1 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 8pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Lilend Azata #2 - Free action to continue Inspire Competance performance granting +4 to skill checks to those within 30ft
Lilend Azata #2 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 2pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Lilend Azata #3 - Free action to continue Inspire Courage performance granting +2 to attack rolls and weapon damage rolls
Lilend Azata #3 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 4pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round.

Tink - Standard action to use Telekinesis to grapple. CMB = 14 Caster Level + 7 Int Bonus - 1 Size = +20. Tink rolls: 30 + 2 from the Inspire Courage performance + 5 to maintain an existing grapple = 37! CMD to escape = 10 + 14 + 7 - 1 = 30. The Remorhaz keeps the pinned condition!


Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 10/14  d20+17=21 ; d8=5 ; 7d10+10=58 ; d6+3=5 ; d20+3=10 ; d20+3=9 ; d6=5 ; d6=2 ; d20+3=9 ; d20+3=19 ; d6=3 ; d6=5 ; d20+3=6 ; d20+3=6 ; d6=1 ; d6=1 ; d20=9 ;
Friday April 22nd, 2016 10:08:43 AM

Finally, Restlin's archons show up. Calling out again in celestial, he asks for their assistance in combating this beast. They zip around the remorhaz, zapping it with their light beam attacks. He decides to bring one more into the fight. Every little bit helps!

***

Move: Hover (Fly check 21)
Standard: Cast summon monster III - lantern archon

Lillend Azata - inspiring courage - +2 to attack & damage, +2 to saves vs. charm & fear, sound burst for 5 damage, fort DC 16 or stunned 1 round
Bralani Azata - Fly 100' straight up (perfect flying) & lightning bolt for 58 damage (pinned, so no reflex save (DC 16 if I'm wrong about that))
Lantern Archon1 - Hit touch AC 10 for 5 damage & touch AC 9 for 2 damage
Lantern Archon2 - Hit touch AC 9 for 3 damage & touch AC 19 for 5 damage
Lantern Archon3 - Hit touch AC 6 for 1 damage & touch AC 6 for 1 damage (this guy's not too impressive, is he?)

Spells in effect:

Overland flight
Mage armor
Resist energy - fire

Haste - 3 rounds
Summon Monster VI (Lillend): 14 rounds
Summon Monster V (Bralani): 15 rounds
Repulsion - 9 rounds
Fox's cunning - 9 rounds

AC this round is 25/22/20

Everyone within 20' of Restlin gets +2 to saves, skill checks, and attack rolls

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24]  d20+31=49 ; d20+23=40 ; d20+23=35 ; d20+18=30 ; d20+18=21 ; d20+13=18 ; d20+23=25 ; d20+23=31 ; 2d8+3=15 ; 2d8=15 ; 2d8+3=10 ; 2d8+3=15 ;
Friday April 22nd, 2016 10:44:45 AM

Garret pauses a moment and looks at his feet. He is standing on the massively hot creature. He can feel the heat. But the heat does not bother him. He waves to his flying allies and when the ghost comes near he says, “Believe it or not, this thing isn’t hurting me… yet.”

Then he jumps up and starts stomping down on the creature, trying to beat it into submission. He hears Sesha calling out and he switches to non-lethal damage, trying to subdue the creature for whatever purpose Sesha might have in mind.

OOC:
Stoneskin: DR 10/adamantine – 80 points/80 minutes remain
Resist energy, fire (blocks 30 points): 115 minutes remain
Barkskin: 30 minutes remain
Haste
+2 to hit from Azata
+4 skill checks from Azata
All hits are magical, lawful, cold iron, silver for overcoming DR, if any.
3 hits for 55 subdual damage.


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Friday April 22nd, 2016 6:49:41 PM

Beri's Huge fire elemental: hp 85(+20aug )=105 (immune fire)- 10 rounds remaining
Things quiet down a little... looking around, the elemental realizes they are trying not to use lethal damage and decides that if they are trying to let it live that he will instead assitt with the pin
(aid another on the pin)

***active spells***
(augmented summoning)+4 enhancement bonus to Strength and Constitution
inspire Courage performance granting +2 to attack
Inspire Competence performance granting +4 to skill check
***Beri's post coming***

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  5d6=21 ;
Friday April 22nd, 2016 6:58:10 PM

Yell out if it's too fragile for me to cast another lighting bolt... otherwise I'll light it up again.
Beri will hold back should anyone on his party request it.
damage = 21

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Saturday April 23rd, 2016 4:48:48 AM

Tink is a little confused by the talk of this dying and fragile status. That's for the others to worry about. Right now it is taking all her focus to keep this worm grappled and pinned.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Saturday April 23rd, 2016 8:05:12 PM

"I'm more worried about making sure it dies, not how it dies. If Sesha gets to use her spell or ability or whatever it is, it'll be great, but I'll be happy as long as it dies one way or the other. So just hurt it till it stops moving. Because I'm not really hitting it at all."

King Rhemoraz! Round 5 (DM SteveK) 
Sunday April 24th, 2016 11:04:14 AM

OOC: Friends, my sincere apologies. I have had so many things RL happening that I didn't realize I only posted as DM three times this week!

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Sunday April 24th, 2016 2:03:33 PM

(It's okay! I understand getting busy."

King Rhemoraz! Dead with Questions (DM SteveK)  6d6=19 ; 6d6=23 ; d20=3 ; d20=3 ; d20=9 ; d20=15 ; d20=12 ; d20=1 ;
Sunday April 24th, 2016 5:04:00 PM

Sesha calls for only making the monster unconscious so she can drain it's remaining life for her spells.

Bosk wonders if Gargul would object to intentionally Almost Killing a monster in order to kill it the rest of the way and use the life energy for personal gain. The teachings Bosk knowledge about doesn't go into specifics, but he is wale still certain that it would walk the knofe's edge of moral actions that Gargul would or would not approve. Still, the most important thing is to kill it first. Bosk looks at the beast on how close it is to dying... And see that the Rhemoraz is "fighting off death". Bosk knows this doesn't tell him much (OOC: he knows the monster has 4 or more hit points but is not 100% ).

The Minotaur attacks and finds it easy to touch the creature, but his touch spells only do the minimum damage. The burning Rhemoraz Flames against Bosk's fire resistance for 19 fire damage)

Zane dives in and succeeds in a string strike! The burning monster flames the white Minotaur for 23 damage.

Katinka's Azatas use their last sonic spells, wounding just a little more.

Katinka keeps the monster pinned!

Restlin's summoned creatures attack, keeping at least 30 feet away to avoid the damaging heat! Even the sloppiest Archon hits the creature, it seems like Touch attacks are the real weakness of the beast, and it is stunned yet again! (OOC: oh, come on; not another natural 1!)

Restlin begins to summon another lantern archon!

Garrett becomes a sundial machine, slapping at vital places along the beasts sinuous carapace!

Beri has his fire elemental hold off, but throws another lightning bolt.

.......
And again, the Rhemoraz is stunned at cannot fight these mice crawling all about!

The heroes are canny at assessing the health of their opponents, and this Rhemoraz isn't even half dead. So it may come as a great surprise when the Rhemoraz stiffens then fire pours from its mouth and eyes! It writhes with a colossal shriek. REEEEE-UNK!!! And the collapses half in, half out of the hole.

The heroes are victorious! In the aftermath silence, the heroes can hear the faint cheering of the refuges and residents of Five Mile who are only a half mile away! The whole battle was seen by everyone, the tiny heroes dancing around the colossal monster!

But... There are questions. Where did it come from? Why did it die when it wasn't even halfway hurt? And are there any more where this came from?

The only place for answers is a colossal gem-encrusted corpse...
.....
King Rhemoraz. AC 35. CMD 28. Dam 354 Sub 55 (-5 Str) Stun! Pinned. DEAD
......

Every hero gets 19,000xp!

Hero Point to Katinka! Whose Grappling and multiple stuns from her creatures turned a real challenge into a boring week of beating on a piece of meat. :-)


Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Sunday April 24th, 2016 11:25:33 PM

Bosk stares incredulously as the Rhemoraz stiffens then fire pours from its mouth and eyes, collapsing. Something is wrong, it should not have died yet. It never entered a fragile state, and something that large should have been fragile for a few blows. NOBODY TOUCH THE RHEMORAZ OR ITS CARAPACE UNTIL WE CHECK FOR MAGIC AND CURSES! I do not want one of us to risk becoming controlled or dying when only partly injured. The cleric waits for the magical scans to begin and he himself will use detect magic to scan the creature and the area. It might also be a good idea to send a summoned creature down its hole to see if there is anything of interest down there.

Once the scene's safe the cleric will collect some of the Rhemoraz as a trophy and for spell components. Do you guys think we can stuff this and keep it on the lawn? What about dipping it in bronze?

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+32=33 ; d20+12=13 ; d20+26=28 ;
Sunday April 24th, 2016 11:32:55 PM

"Dipping it in bronze? I was picturing hanging it from a massive hook and going fishing" Tink jests.

She does feel a moment of pride. This might just be the first battle where she was able to contribute something personally. Not just summon help and aid, but actually do something - anything - to help the others.

Tink hovers close to the rhemoraz and looks over its corspe

--------------------------
Perception: 33
Appraise on the gems: 13
Spellcraft to ID any auras: 28

Two Nat 1s and a 2. Glad the battle ended when it did!


Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Monday April 25th, 2016 7:53:36 AM

Garret keeps his balance as the massive creature stiffens and cries out. He flexes his knees and moves to stay standing as it falls to the ground. He smiles when it stops moving and remains standing on the corpse. When Bosk cries out not to touch the massive beast, Garret just stares at him, then says, “Does standing on the dead body count as touching it?” He looks down and eyeballs a large gem stuck to the body near where Garret is standing…

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 10/14 
Monday April 25th, 2016 10:56:28 AM

Restlin takes no joy in killing this creature. It was majestic and beautiful. If it weren't terrorizing his friends in Five Mile, he would have insisted on leaving it alone.

He floats down and takes a moment to thank all the creatures he summoned for their help before dismissing them so they can get back to their respective existences.

He also takes a moment to ponder the fact that he considered both of the last combats he was in to be hopeless. He should stop underestimating himself and his friends.

"I can summon an earth elemental to go explore that tunnel, or I can turn myself into one." He steals a glance towards Sesha. "...but I should probably avoid scouting. It seems bad for my health." He'll let Bosk and Sesha handle the corpse. He didn't enjoy interacting with the dead, while they were practically built for it. Instead, he summons a small earth elemental (summon monster II - 18 rounds). In terran, he asks it to explore the tunnel left by this creature. Specifically, how far does it go and how dangerous is it for people?

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Monday April 25th, 2016 12:39:36 PM

Sesha gathers her ghosts.

"Follow the elemental the Mage-Priest summoned. If the tunnel continues on further than it can travel, you carry on and then report back. Keep track of your time left here and don't dally."

Immortal Summons: 129? minutes remaining.

She looks somewhat agitated by the loss of the worms vitality.

"The fact it died so quickly is kind of frustrating. I felt for the beast, but it's energy would have been appreciated."

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Monday April 25th, 2016 6:08:27 PM

Once we pry off the gems maybe we should hold a BBQ. I'm sure if we provide the meat that music and ale will show up on it's own... and it never hurts to have everyone in two towns talking about your great deeds, especially merchant towns.
Beri starts to cast Detect Magic to check for any possible clues to what happened, and to make sure it truely is safe.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Monday April 25th, 2016 7:40:24 PM

"I've eaten things I'd prefer to forget all about, but I ain't eating this thing."
Zane flies back away from the corpse a bit then casts detect magic....

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Monday April 25th, 2016 7:54:12 PM

Bosk shakes his head. You have your meats confused. This is like a turtle or a lobster. You either have a giant boil and dip it in butter, make a jambalaya stew, or paella baked over rice.

Gems and Gems (DM SteveK) 
Monday April 25th, 2016 9:36:56 PM

Summoned creatures are sent down the hole on a scouting mission but soon return. The Rhemoraz was burrowing and collapsing the tunnel it creates for itself behind him. There does not appear to be any clues I. that direction.

Bosk calls for a magical review of the carcass, and discovers that three of the gems are magical.

The Gems encrusted along the rhemoraz body include: opal and onyx, jade and jasper, garnets, emeralds and topaz worth 40,000gp

There are two Elemental Gems: Fire 2,250gp each (4,500gp)

One Glass gem with a Golden Key inside and emanating moderate divination magic.

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells   d20+19=25 ; d20+19=21 ; d20+19=38 ;
Monday April 25th, 2016 10:49:58 PM

Bosk does his best to determine what the magical gems are, but now that the battle is over the adrenaline coursing through his body begins to fade leaving him feeling drained and foggy headed.

Spellcraft rolls to identify auras and if anything is cursed = 25, 19, 38

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Tuesday April 26th, 2016 3:33:57 AM

"I'm going to go out on a limb here and say that that key is probably important"

Tink feels the need (but resists) to smack herself in the face. She had a telekinesis spell active that would have allowed her to pick at the gems on the rhemoraz, however she ceased concentrating and maintaining the spell when the great worm died. Mage Hand will have to do.

Tink will use the Mage Hand cantrip to gather all the mundane gems she can into one pile, the elemental gems into a second pile, and finally the the glass gem with the key in it in a third pile.

She will await everyone's magical analysis of the gems before she attempts her next step - using mage hand to try and break open the glass gem by smashing it repeatedly into the ground.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Tuesday April 26th, 2016 8:32:02 AM

Garret watches the others flying around and directing various summoned creatures. He walks around on the back of the rapidly cooling creature, trying not to step on any soft spots. He heads towards the end, wanting to get off the beast before something else started to happen. He wasn’t quite as concerned about why the creature died, after all they were the Iron Adventurers.

When the discussions turn to eating while examinations are held, Garret looks at the creature and turns his head sideways. “I think I’m going to have to pass on that one. Too much like a worm for me, and worms are for the birds.” As the gems are gathered, he looks them over closely and wonders about the golden key. He avoid touching the gems and standing back as the other try to identify or break them.


Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 10/14  d20+32=43 ;
Tuesday April 26th, 2016 1:13:19 PM

Wait. A key is embedded in a gem in what is easily an unnatural remorhaz? Someone was messing around with the Iron Adventurers. That, or they were messing with Five-Mile. Either way they were messing around.

Keys don't usually emanate magic, let alone divination magic. He'll cast a quick identify spell before trying to ascertain its purpose. Hopefully before Tink smashes the thing open.

Spellcraft: 43

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Tuesday April 26th, 2016 2:59:04 PM

"A key in a gem.... maybe the beast was just a delivery agent that we were sure not to miss. Meaning that the key in a trap of some sort. You did say divine magic, right? maybe they are scrying on the key and now see us near by it."

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Tuesday April 26th, 2016 4:46:03 PM

Beri listens to the scouting report.
Hmm, well I can go down and examine the collapsed tunnel that the creature left behind, though I doubt that will tell us anything. We know where the creature was coming from already. Does anybody know if there is anything further on if we continue in the direction it was heading?

Gems and Gems 2 (DM SteveK) 
Tuesday April 26th, 2016 7:13:59 PM

Beri considers where the Rhemoraz came from. It is less a collapsed tunnel and more just a wall of dirt and stone. There is no 'tunnel' to excavate. This is literally a dead end.

Zane keys in on the divination magic and wonders if someone may be watching them right now!

Restlin considers the key and wonders if the colossal Rhemoraz was just a deliver system to ensure the Key would get to the Iron Adventurers. Certainly, there would be few other groups who could have even slowed the beast down let alone to defeat such a creature.

All the heroes are very careful and do not touch any of the gems as they are gathered.

The first pile is 423 Gems and include opal and onyx, jade and jasper, garnets, emeralds and topaz. None of them have any magic about them and seem to be worth 40,000gp

The second 'pile' consists of two fire opals. Restlin and Katinka can identify them as Elemental Gems: Fire. They are worth 2,250gp each (4,500gp total)

The third 'pile' consists of one Glass gem with a Golden Key inside. Bosk, Restlin, and Katinka check again and it still emanates a moderate divination magic. None of the heroes can detect any curse on any of the gems.

.......
Identify the properties of a magic item using detect magic 15 + item's caster level

Identifying Cursed Items: Cursed items are identified like any other magic item with one exception: unless the check made to identify the item exceeds the DC by 10 or more, the curse is not detected. If the check is not made by 10 or more, but still succeeds, all that is revealed is the magic item's original intent. If the item is known to be cursed, the nature of the curse can be determined using the standard DC to identify the item



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Tuesday April 26th, 2016 9:38:21 PM

"That gem is an interesting puzzle" Tink declares "It has a divination aura to it, so someone could be attempting to scry on us or something. Since I have both Detect Scrying and Misdirection already cast on me I may have some protection against it"

"Er, Restlin, are you able to use your Touch of Luck on me? Just in case"

Tink will first try tapping the gem with her dagger, before reaching out to poke the gem with just her pinky.

---------------------------------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing - Prot from Energy (Fire)
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Mage Armor on Zane - Tishe's Weave Elements on Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version - Resist Energy (Fire) on Zane and on Beri

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Tuesday April 26th, 2016 11:42:20 PM

Bosk watches as Tink approaches the key. I have studied spellcraft for may years and can identify most things, but curses are a little beyond me. I would say I am 75% sure there is not a curse, but my skill is not high enough to make any sort of guarantee. Perhaps it would be best if Tink lay down her spell component pouch and weapons before picking it up...just in case. If we are worried about scrying, I have just the thing. It is a lead pocket liner I received (non magical gift) that I usually keep my poison in...someone snooping might jump to conclusions if we to detect them he quickly adds to clarify.

Once you pick it up, set it down again right away. Many cursed items will not let you drop them. It will let us know if we need to look after you.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Wednesday April 27th, 2016 1:30:47 AM


Sesha watches, curious. It was nice to watch real magicians work sometimes. Her knowledge of magic in general was practical. These two had it down to a science.

"Careful Tink."

With that sound bit of advice, Sesha is ready in case the key blows up, or does something else nefarious.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 10/14 
Wednesday April 27th, 2016 9:40:36 AM

Without taking his eyes off the key, Restlin reaches over and touches the tip of Tink's nose. He makes a "boop" sound when he does.

***

Bit o' luck to tink - roll any d20 twice & pick whichever result you like. You also get a +2 just for being near me.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24]  d20+23=37 ;
Wednesday April 27th, 2016 10:21:33 AM

Garret slowly backs away while the others check out the key gem. Then he thinks, "I wonder if there's more of these things?" He puts his ear to the ground to see if he hears anything else massive coming towards them (Perception: 37).

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Wednesday April 27th, 2016 12:19:44 PM

"I may use magic, but this is what I would call higher magic, and it's way beyond my knowledge. I'll let you two discuss it, just say something if you need me for some reason."

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Wednesday April 27th, 2016 4:46:38 PM

One more thing... should we update the dragon consortium before messing with this too much? We need to make sure things are safe and secure ASAP, but beyond that we may want to seek their guidance. They seem to already know a bit about what's going on around here, they may know exactly what we are dealing with already. In any case, they are probably the most likely lead for identifying what the key is for.

An Unexpected Reunion (DM SteveK) 
Wednesday April 27th, 2016 8:20:17 PM

Beri reminds the team about the Dragon Consirtium.

Zane and Sesha appreciate true magical experts at work.

Garrett checks to see if their may be another huge monster underground, but he doesn't hear anything.

Bosk suggests practical cautions for a potential cursed item. Another adventure group may think this would be excessive, but another group wouldn't have had the plethora of experience with cursed items!

Restlin and Katinka make preparations. The halfling girl doesn't notice any a crying, and so she takes the plunge and picks up the crystal gem...

Upon her touch, the crystal glows and a soft 'ping' is heard. The gem crumbles and the Golden Key falls into Katinka's hand. And it projects an image that stands beside Katinka. A well-dressed black elf woman who looks out at the world with crafty eyes... It is Mhalice!

“Greetings Iron Adventurers,” taunts the well-known venomous voice and image. “Well done, but too late. Even if you have defeated my minion, I have found fabled Fae Skiemir, and soon all its treasures and secrets will be mine! Just try and stop me!”

And the image fades...

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 10/14  d20+23=42 ;
Wednesday April 27th, 2016 9:03:03 PM

Restlin leaps up into the air, hands raised above his head.

"CALLED IT!" he shouts. "I mean, I called it in my head, but it counts." He looks sideways at Sesha, and takes a step away from her. He's pretty sure she's going to explode. He's positive he'll never hear the end of it.

He simmers down, and tries to think if he's ever heard of this "Fae Skiemir" place.

Knowledge, History: 42

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+32=48 ; d20+32=49 ; d20+12=13 ; d20+12=29 ; d20+12=22 ; d20+12=13 ;
Wednesday April 27th, 2016 9:27:52 PM

Tink has never seen or met Mhalice before, however she has heard Sesha describe her in quite some detail. She knows well enough that this is her.

Tink looks at the key in detail. Does it look like a normal key? Is it quite plain, or complex? Is there a number or some letters on it that might indicate what it is for? Does the key itself have any magical aura?

-------------------------
Restlin's Touch of Luck means Tink can roll twice and take the better result for each d20 she rolls...

Perception: 49
Knowl History: 29
Knowl Planes: 22


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  d20=17 ;
Wednesday April 27th, 2016 9:43:56 PM

Zane wracks his memories about ancient and legendary places, those he learned at the monastery and those he has heard about in the search for his parents. He adds those thoughts to Restlin's in the thought that he might make something of it.
Aid Another with Know History, unskilled 17=a 10, and a 10 = +2 to Restlin's skill roll.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Wednesday April 27th, 2016 10:59:35 PM


Sesha stares at the image, her expression blank. She calmly exhales, and reaches for Pot-pot, hands trembling.

"Expand."

Pot-pot obeys, and Sesha climbs into her spirit familiars innards.

"Flip."

Pot-pot obeys again, leaving Sesha trapped underneath the massing iron cauldron.

What exactly transpires in that dark place is unknown. Only a dim sound escapes. It could be the hum of magic, or a young drow shouting at the top of her lungs. A few minutes later, Pot-pot is flipped back over.

"Reduce."

She re-hooks Pot-pot on her belt clip, then gathers her broom and items.

"Rarely will I impose my will on anyone, I did far too much of that with the Ga'alin barbarians. But she is a Dark Elf problem, among other things, and I'll see her stand trial among our kin. Even if I have to kill her, and resurrect her, twenty times between here and the Great Houses."

She thinks a moment, then pulls some neatly arranged scrolls, complete with sketches and notes of everything she knows about Mhalice.

"She's a sorceress. She also has some uncanny abilities that come from training in a Sargrass discipline called Spellweaving. We saw her dispel up to three spells in six seconds the first time we met her. She prefers acidic attacks, and most of her spells substitute the stuff in place of more typical elements like fire and lightning."

She flips another page.

"We know she has the following spells. Fireball, or some acidic variation of it. Scorching Ray, or some acidic variation of it. Possibly Illusory Terrain. We mucked through an illusion when encountering her allies. Last time, she made the illusion of a beautiful meadow to cover up a quagmire. She knows Magic Missile. Either her or Valon could summon, and we fought a dinosaur last time.. and a wooly rhinocerous. A big one with a club tail."

She flips another page.

"Spectral Hand. Ghoul Touch. Invisibility.Globe of Invulnerability."

Then another.

"She quicken her spells, doing so with fireballs and scorching rays."

She sighs and looks at her notes.

"That's about all I got. Other than sending her the occasional Nightmares. Which for sure, I'm doing tonight."

"

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Thursday April 28th, 2016 12:45:23 AM

Bosk is still thinking about bronzing the monster before him when Sesha gives her speech. That is amazingly detailed. I am truly impressed! What does it mean? He pauses just a moment before clarifying. I know divine casters have to pray for our spells, but is there a limit to what other spells she might know? What schools they will likely be from or how many additional spells she might have? As for preparations, resist and protection from energy scrolls ad potions are a must. Do you recall if she was chaotic or evil? That is another boon we could add to our favor. Lastly, I think we all learned that we need more ranged attacks. Spears, bows, magic...something so we can attack from a distance.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Thursday April 28th, 2016 2:10:30 AM


Sesha shakes her head.

"She's a sorceress, an arcane caster. Spellweaving is something different. The monks explained it as being able to branch out away from the rest of her ilk, but to learn to see magic as a giant thread. She's going to have less spell power than a pure caster, but a lot of versatility."

Sesha shrugs.

"She's also got more old Drow power in her than I have. She can levitate at will. Her Darkness globes are at will. So is her Faerie Fire. She also outright resists magic."

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Thursday April 28th, 2016 7:53:07 AM

Garret blurts out, "What's a Fae Skiemir and why should we care that she has one?"

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