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The Second Test
Five Mile Monster!


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Thursday March 31st, 2016 6:10:54 PM

So... henchmen? I prefer 'minions' myself. Well, that was the simpelist mystery we've had in ages.
So, what exactly do you plan to do with an army of henchmen?

Beri finishes his conversation and goes to his room to take inventory, then will head to the catacombs as well.

An Important Message (DM SteveK) 
Thursday March 31st, 2016 6:19:19 PM

Y'Zargo goes on his way, the coin binding him even more closely to Sesha (if that were even possible). No doubt, his zeal will quickly find others in and around Hook City that is willing to follow Sesha.

Katinka quips about relatives and money before Sesha assures Y'Zargo is not any sort of relative. He must have lied his head off to bluff Inspector Auslander!

Garrett comes down with some pungent sauerkraut that with a little more spice could be Kim chee. Nobody takes him up on his offer of halfsies.

Restlin, Bosk, Beri, and Zane go to the Catacombs and banter about the new guy. Oh, and shop. Lots of shopping!

Sesha goes to the WLA HQ in Hook City and conducts some training just to get that much better. The regulars at the WLA Outpost all know who Sesha is and greet her with anywhere from a friendly wave to awestruck stares (from the novices).

And so ends their first day back to nice warm beds and Hook City.
.....

A banging at the door in the early hours of the morning break the calm. The sun isn't even up, just a pink blur on the horizon. Shouts from outside the Tower attest to the urgency of the summons.

"Iron Adventurers! Open up! We need to speak at once!" It is the bass voice of Inspector Auslander!

"Bosk! Restlin! Zane! You other guys! There's some big trouble in Five Mile!" The higher voice is Jillan! What could have brought her riding to Hook City in the middle of the night?!!
......

Note: Jillan, once an adventurer in the group, settled down in Mud City helping to look after a friends Emporium. After that was burned down, she left Mud Town at the urging of the Iron Adventurers and (along with Helmust and about 50 others) founded the village of Five Mile that is five miles away from Hook City and on the ithsmus that connects Hook City to the Gateway Downs. She is a long-time friend of the group and extremely trustworthy.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Thursday March 31st, 2016 9:27:28 PM

With her overland flight spell already in effect, Tink hops over the bannister and flies down the stairwell. She recognises the Inspectors voice - and the urgency in it. Who that other voice is she has no idea.

Tink pulls on the door with all her might to open it quickly.

"Inspector Auslander, it's good to see you again. What's the matter?"

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Friday April 1st, 2016 10:21:41 AM

Restlin wakes up, lying in bed & staring at the ceiling. "We haven't even been back 24 hours."

He trudges downstairs, thinking as he does that if they're expected to leave this second, he's going to be nearly useless w/o having time to prepare his spells.

He punches Sesha on the arm as they descend. "Hear that? You're an other guy..."

Of course, Tink's already let them in. He resigns himself to the fact that he's not getting a good night's sleep today & listens.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Friday April 1st, 2016 10:38:43 AM

Having spent years at sea, Zane keeps things handy, so he grabs his haversack as he heads out f his room. It's times like these that he's glad he doesn't wear armor.
"Hey Jillan, what's the rush?' Zane asks as he arrives on the lower level.

Garret - Carl subbing 
Friday April 1st, 2016 11:25:40 AM

Garret heads downstairs at the noise, completely forgetting to shower. That's unfortunate, since the sauerkraut is now starting to seep through his pores.

He looks around for the emergency, but just sees two humans. Auslander he recognizes, but who's this other fellah?

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Friday April 1st, 2016 6:44:07 PM

Beri looks up from his coffee, an indulgent breakfast treat infused with a little chocolate and raspberry, barely enough to taste but creating a very relaxing aroma. He inhales slowly then suddenly his eyes widen and he looks directly at Jillian.
This sounds serious... please, don't tell me it's a dragon seeking revenge. Anything but a dragon.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Saturday April 2nd, 2016 9:53:04 AM


Sesha frowns, wiping sleep from her eyes. She's glad for the lack of windows in her current location... sudden bursts of light still upset her eyes after all these years.

"I bet it's Mhalice. I only get woken up this early for Mhalice."

With a yawn, she punches Restlin back and then hooks her arm through his. She glances up at him, big brown eyes peeking through white hair.

"About Y'zargo. I really did dream about him for some time, when Serenbeth entertained my idea of starting my own coven. He is..."

-------------------

"Many things! Y'zargo is handsome, yes yes..", the dark skinned warlock waves his hand dismissively.."And he is grateful to Sesha for last night's .. 'instructions' ..."

He lets the sentence dangle..

"On the finer arts of potion craft, of course! Your Mage-Priest will surely enjoy the results of your labor!"

Y'zargo retreats back into the kitchen, humming merrily to himself.

-----------------------------------

Sesha grins.

"He's a lot to handle, but I think he's going to be important to my goals. He has a way about him. He's also a scholar, or will be, if Serenbeth's hints about him are true."

Jillan's Tale (DM SteveK) 
Saturday April 2nd, 2016 1:20:13 PM

Banter, sleepy or otherwise, is one of the mainstays of the Iron Adventueres, and this night is no exception. Inspector Auslander looks just as rumpled as ever, his suspicious-with-the-world look back in place. "First that drow (he points to Y'Zargo) and now a special pass for a non-citizen after hours all because of you lot. If it wasn't for... Well, you do seem to be worth the trouble, if only barely. ". (Sense Motive DC 20: Auslander is hiding his affection for the heroes with his usual gruffness)

Jillan, a well-shaped human who has had graceful figure training, is more to the point. “Iron Adventurers, please help! A monster is attacking nearby miners and outlying farms. It is getting closer to 5 Mile, and we can’t stop it!”

Upon questioning, Helmust sent Jillan to get the IA shortly before midnight, and had planned to go himself with his best tracker to catch a glimpse of the monster since the miner and farmer accounts were wildly different. All agreed, however, that it was a single huge monster. Jillan says stories were a tunneller with tentacles, or a giant centipede, or a dragon.

The Iron Adventurers know the local area fairly well. Hook City is on a promontory in the ocean. Traveling north four miles, the land narrows to an ithsmus and bends to the west. This narrowness is about a half mile wide at the narrowest and runs for three more miles until it meets the mainland of Gateway Downs. The Village of Five Mile is right in the middle of the ithsmus, a convenient stopping point for travelers to and from the greatest city of the Southern Continent. Since the last Great Migration, Hook City has built a road across the ithsmus, and at the mainland splits north-west towards Heranmar and south-west towards Wayfarer. At the split are a series of low hills that are rocky and wooded, and many miners, foresters, and farmers have been settling there.

Jillan's information has the monster first discovered in the hills near the road split, but has been moving towards Five Mile. And it is too big for a couple former adventurers and some guards to handle. Free m Jillan's description, it would be too big for anyone outside of Hook City to handle!

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Saturday April 2nd, 2016 3:13:54 PM

Restlin nods as he and Sesha proceed down the stairs. "If this is important to you, I won't make a fuss about some handsome, flirty drow making constant innuendo regarding you, though perhaps introducing him to some of the more adventurous women of Hook City wouldn't hurt..."

He listens to Jillian tell her (his? not sure which pronoun to use here) story. "Ok, I'll need an hour to prepare. Without time to get my spells sorted, I'm basically just a cheerleader for the rest of the group." He stands and stretches. "Maybe Sesha's new henchmen knows how to throw a decent breakfast together while we get ready..."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Sunday April 3rd, 2016 1:52:46 AM

Tink looks confused as Restlin speaks "The only spell you've cast is the teleport yesterday to get us here. I'm the same. We may each be one spell down, but I think whatever it is we can handle it together"

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Sunday April 3rd, 2016 9:37:07 PM

Bosk gives the matter some thought. Turning to the group he asks, Do any of you have an idea what this creature could be? After waiting for an answer he asks, You mentioned that there are stories that it might be a tunneler. Are there any tunnels that have been discovered? Also, can you tell us which person gave you which account of the creature? It is very possible that the farmers and miners actually saw different monsters. Either because it can change form or because there is more than one. He asks her for all the specifics she has. Size, shape, color, if it came up from a tunnel, by sky, sea or by land. He asks how many were taken and how those that got away escaped. Anything she might know that could help them. He also asks which direction the monster seems to be coming from, Gateway Downs or Hook City. Although he doesn't mention it to Jillan, the group has previously traveled Gateway Downs and discovered what the cleric can only describe as thin spaces between the realms.

What was it that Trella told him... The area is very close to the place where the wall between the Wold and Koshe Marr is the thinnest and has been enslaved by one undead prince after another. He knows from both his training as a Grim and the adventures of the IA that much worse lurks on the other side of the thinning...

Bosk also asks Jillan how she and Hemust are doing. He recalls watching their relationship grow from working together as less than reputable colleagues to working for the IA and falling in love, becoming fiancé...and if memory serves him right getting married by a member of the IA...unfortunately he cannot recall if the marriage actually happened, or it was put on hold because of moving to 5 mile. He hopes one of the other IA remember and refer to either her fiancé or husband so that he doesn't have to ask.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Monday April 4th, 2016 12:57:02 PM

Zane only met Jillan very briefly before he hopped on a ship and scoured the seas for a few years. He can barely remember anything except that he met her.
"It could be just about anything, but I'm positive we'll go investigate whatever this is and if need be we can take care of the problem.
What do you say everyone?"

Zane shoulders his pack and is ready to go already....

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Monday April 4th, 2016 1:00:50 PM


Yzargo flourishes, his expression saddened. When he speaks, he sounds like Antonio Banderas.

"The great Y'zargo has many talents, but sadly, cooking is not one of them. I have been too often spoiled by the beautiful women of my dalliances, who are often all too happy to cook breakfast for me."

He grins.

"But I can perhaps assemble something edible while you meet with the others. I would love to help my esteemed lady Sesha with whatever cruel monster you all seek, but alas, my stomach is paining me something fierce. I am sure perhaps, a lesser mortal would die from this pain."
-----------------------------------------

Sesha stares at Y'zargo. The warlock was nothing like any Blood Witch she had ever encountered. Still, she knew from her dreams he was powerful, though not quite as strong as she was.

'Tis little spirits will, I suppose."

She finally pays attention to the talk of a tunneling dragon monster beast.

"Sounds like whatever it is, it might be able to change it's shape. Or it's a mortal who can polymorph. Did we ever see Mhalice polymorph? Even if it isn't her, I doubt a lot of monsters are savaging 5 mile unless a single person is drawing them there, but there's nothing to gain by it as I can figure."

She shuffles her bag and starts pulling potions from her pack.

"I brewed a lot of stuff when not at the WLA. If you need something, take it."

(ooc: These potions are covered under Sesha's WBL. Help yourself.)

3 Heal potions (CL 11)
2 Death Ward potions (CL 7)
2 Spell Immunity potions (CL 7)
2 Spell Resistance potions (CL 9 /SR 21)
2 Stoneskin potions (CL 7)


Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14  d4+1=3 ;
Monday April 4th, 2016 5:05:04 PM

"If that monster is Mhalice, we're never going to hear the end of it," he thinks to himself.

"I guess being down 1 teleport spell isn't the end of the world. Let's get dressed & get moving." He doesn't bother asking questions about the monster; panicked civilians rarely gave accurate accounts, and Jillian's story didn't do much to make him think differently. Best he just prepare for anything.

He stops to look Y'Zargo in the eye as he approaches the stairway up to his room. "Despite your best efforts, I'm starting to warm up to you." He doesn't wait for a response before climbing up.

***

Restlin will gather his things & put on some simple traveling clothes. He's still sore about being woken up & wants to wear something comfortable...the adventurer's version of going to Walmart in sweats and slippers.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Monday April 4th, 2016 6:31:44 PM

Beri listens and is about to ask Jillian about
Let's not focus on the analysis since many may not have even seen pictures of the monsters they are describing. Do you know the color of the beast? Was it able to fly in any stories, or able to dig? Where would we actually be fighting the creature, in an empty field or do you think it would be reaching the city by the time we arrived? Am I correct from the description that the creature is long? Do we know if it had scales or other such obvious natural armor?

And We Are Walking, After Midnight, Under the Starlight... (DM SteveK) 
Monday April 4th, 2016 8:21:51 PM

Restlin, Sesha, and Y'Zargo seem to be all warily getting used to each other. It is really strange with a third in what used to be a comfortable duo.

Zane, Katinka, and Beri are taking the early morning waking in stride and they are content to find out more when they get to Five Mile.

Bosk, however, is full of questions. Color? Shape? Powers? Size? More and more and... Poor Jillan doesn't know any of these details. Like Restlin said, the surviving witnesses were barely able to agree on what she has already told Helmust and Jillan. There literally is nothing more she can tell the Minotaur. Then Bosk seems to ca a little and focus on Jillan.

The woman glows a little. "Um, yes, Helmust and I are married already. We would have loved to have you there and marry is but.. Well... We needed to get married you know. The baby will be here in six month."

And with that happy news, there is nothing for the heroes to do other than get to Hook City in a timely manner. Without the use of teleportation, that falls down to travel by foot. It is a half mile walk from Iron Tower to the Bridge, up the stairs and a mile across before more stairs down. Another mile's walk down the Marble Causeway (and past all the city temples), and all before even getting to one of the great gates and out to Mud Town. From there, in the rain and trickly mud and darkness, it is five miles walking up a gentle but steady rise to the ithsmus and the village of Five Mile.

The heroes arrive at the wicker hedges around the village as the sun crests the hills to the east.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Monday April 4th, 2016 9:57:06 PM

"I didn't get to brag at the temple of Wardd. I love bragging at the temple of Wardd. Still, for Jillian and Helmust, I'll rise early."

...and honestly, it's not a bad walk. It's not often the Iron Adventurers are all stuck in each other's company without something actively trying to kill them. He walks arm in arm with Sesha, chatting about nothing in particular. "Five Mile's a really good idea, really. Mudtown is no place to raise a child, what with the pyromaniacs and...mud and all. How's life there, Jillian? I mean, I'm not looking to leave our tower. I like our tower. I love our tower."

---time passes---

"...and really, why should I study divination? Of all the schools of magic, it's my least favorite. If I'm going to be eaten by something, I don't want my last thought to be 'Oh, now that prophecy makes sense.' Still, Sesha here's really good at it. OH, can you tell if Jillian's baby is going to be a boy or a girl? They'd know how to decorate the nursery, unless you're planning on not enforcing gender stereotypes and what not..."

---time passes---

"...and then the zombie punched me right in the mouth after I tried to take its spoon..."

---time passes---

"...then Zeoll cast calm emotions. That's when all heck broke loose..."

---time passes---

"So anyway, that's why I don't eat olives. Say, I think we're here! Let's go see if we can't get a decent breakfast while we figure out what's next."

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells   d20+21=41 ;
Tuesday April 5th, 2016 12:06:59 AM

Bosk takes a couple minutes to show the lacky to his new quarters in the uper left hand corner of the main floor of the tower as well as the bathroom down the hall.

As long as you are a friend of Sesha's you can take one of the extra room. Make yourself comfortable, but please stay out of our private quarters. The magic that protects them is quite strong and might act of its own accord.

....

As the group makes their way to 5 Mile the blond taur finds out about Jillan and Hemust's lives and what has become of the others the IA knew in Mudtown, as well as relaying some of his own adventures. Along the way Bosk keeps an eye out for anything out of the ordinary, traps, enemies and the like. He pays particular attention to the possibility of pit traps and tunnels from the mysterious monster as well as looking towards the sky for flying dragons. He even makes sure Jillan is acting normally and not a monster in disguise. He fell for that once before with the brain damaged doppelganger.

Perception = 21, Natural 20!

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+32=37 ;
Tuesday April 5th, 2016 3:09:19 AM

"Inspector Auslander, would you be so kind as to let the Dragon Consortium know that we are off? We were successful in Oyster Bay, and whilst we would love to debrief with them, this situation in Five Mile has called us away" Tink asks of the kindly Inspector before they depart. The DC had requested an update when the party returned to Hook, but surely they would understand when duty calls.

As they journey, Tink smiles to herself. Yes, in a past life Restlin must have been a bard. He has a gift with words and storytelling.

Tink keeps an eye on the road ahead and on the ground either side. Jillan said the creature was a tunneller. Perhaps there are signs of holes or collapsed areas. Who knows? Maybe there are tentacle-prints?

-----------------------------------------
Perception: 37 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying
Spellcraft: 36 - To identify any magical aura Tink might detect


Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Mage Armor on Zane - Tishe's Weave Elements on Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Tuesday April 5th, 2016 1:55:02 PM

Depending on how tall the hedges are, Zane either takes a look over them or heads towards a gate to look through.
He's trying to spot the damage that was discussed, so he can try to figure out what did it.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Tuesday April 5th, 2016 5:14:50 PM

Beri looks as they approach the hedges.
Let's try to avoid the town and meet this thing out in the open where it won't destroy half the buildings. Do you know which direction it's coming from?

Five Mile Village (DM SteveK) 
Tuesday April 5th, 2016 9:40:48 PM

The night time walk becomes less of a burden when old friends reminisce and catch up. Jillan talks about how the village has been growing and doing well and keeping a lot w profile. "Trying really hard not to look like we are taking any revenue from Hook City, you know. Just happen to be the last caravan stop to Hook City from Gateway Downs."

Closer to the village and the heroes start looking for signs of a giant monster. This disturbs Jillan since she had mentioned that the monster was in the hills and though coming closer to the village, she never thought that it would get here while she was gone!

But the worry is for naught! There are no holes, no damage, no large black silhouettes in the night sky. When the team gets to the four foot hedge around the village, they are met by Helmust and a small group of wide-eyed people. Helmust introduces everyone to the Iron Adventurers. "Told you they would listen to Jillan. Used to be adventuring with Bosk, she did, before settling down with me."

He introduces the heroes to the wide-eyes people which turns out to be the survivors of the monster from the hills to the west. Their stories, however, are so different that the heroes are going to need some diplomacy to calm them down and then some knowledge skills to piece together all the disparate information.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+20=30 ; d20+13=27 ; d20+7=25 ; d20+6=18 ; d20+4=24 ;
Tuesday April 5th, 2016 10:25:00 PM


Sesha spends a fair bit of time poking around 5 mile. The location isn't too large, and from Jillan's description not too embroiled in the politics of Hook City.

As long as a modicum of privacy is enjoyed here, and people are left to their own devices, she half considered if this would be a better home for her coven than the inside of Hook City proper. Y'zargo probably wouldn't like it, but Sesha wasn't too worried about that. She and he both could Shadow-walk long distances easily. He could be where he wanted when he wanted, for the most part.

First though, before any of that, she was here to help some people. She does her best to try and calm people down, and even considers casting the same deep empathy spell she had cast when dealing with the Chit Machine. She still felt strong emotional pulls from that experience, and decides to try empathy without magic.

She tries to find those who aren't so afraid, and speaks calmly with them about what's been happening. (
Diplomacy, 30. ), then tries to see if it fits anything she knows. She's never been a scholar, but she pays attention to Restlin, and that boy was always talking about the things he knew.

Know Arcane: 27
Know Nature: 27
Know Planes: 18
Know Religion: 24 (nat 20)



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+22=33 ; d20+22=42 ; d20+32=33 ; d20+6=8 ; d20+6=13 ;
Wednesday April 6th, 2016 1:37:54 AM

Tink joins Sesha in trying to talk to some of the people. Though she has never been here before - nor heard of Jillan or Hemlust before today - a small halfling woman shouldn't be that intimidating.

Tink will look about the survivors for signs of any wounded. Did they see something and ran away scared, or were they actually hurt in some way? If any are hurt, she will try and console them whilst signalling for aid from Bosk. Tink's magic isn't much on the curative side of things. Not like Bosk.

She will talk to the folk about what they were doing when they encountered the monster. Was the first sighting in the mines or the farms? If in the mines, Tink will "talk the talk" with the miners, having some experience with such things.

-------------------------
Diplomacy: 33 - To obtain information
Sense Motive: 42 - To identify people who might have something to say, or, who are embellishing the story
Perception: 33
Heal: 8 - To identify anyone who might is wounded and might need treatment
Profession (Miner): 13 - Tink actually has ranks in Prof Miner!

Knowl checks if needed:
Knowl (Arcana) - 25 (Take10)
Knowl (Dungeoneering) - 22 (Take10)
Knowl (Engineering) - 22 (Take10)
Knowl (Geography) - 22 (Take10)
Knowl (History) - 22 (Take10)
Knowl (Local) - 25 (Take10)
Knowl (Nature) - 22 (Take10)
Knowl (Nobility) - 22 (Take10)
Knowl (Religion) - 22 (Take10)
Knowl (The Planes) - 22 (Take10)


Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14  d20+19=25 ; d20+26=33 ; d20+22=38 ; d20+18=27 ; d20+18=33 ;
Wednesday April 6th, 2016 10:03:06 AM

Restlin straightens his knit detective's cap. "Time to get detectiving," he says aloud to himself.

The wizard lacks Sesha's presence, but is still a skilled diplomat and reader of people. He peppers his requests for description of the monster with questions he pulls out of thin air, trying to see if people are just making stuff up for attention?

ie., "I think I've heard of that monster. Did it have a big purple beak?"

He knows it's normal for people to have differing descriptions of scary situations, but all these descriptions of the beast are so different that he wonders if they're not just dealing with some sort of shape-shifter.

***

Diplomacy (just the facts, ma'am) - 25
Sense Motive (is this all just a hoax?) - 33
Knowledge, Arcana (Is there some big nasty out there that can change its shape?) - 38
Knowledge, Planes (Same question for extraplanar creatures) - 27
Knowledge, Local (is there a decent place to eat around here?) - 33

Garret - Carl subbing for Jeff  d20+15=22 ; d20+26=27 ;
Wednesday April 6th, 2016 10:05:51 AM

Garret knew better than to talk to people. For some reason they always held their noses when he got close, and that made their voices funny.

He had a keen eye, though, and knew how to read people. He decides to follow Tink around (us little folks have to stick together) and watch from afar while she interrogated folks.

***

Perception: 27
Sense motive: 22

Five Mile Village (DM SteveK) 
Wednesday April 6th, 2016 6:59:31 PM

Sesha has a quick look around the small village. She finds that it consists of a large inn, a small smithy, several barns and corrals, and maybe a half dozen moderate homes. There is a shrine to the Crones of Gateway Downs and another featuring the Hooks of Hook City (which represent the unnamed Power of the land). The barns and corrals are much too big for a village of this size, but it is big enough for the occasional stopping caravan.

Between Sesha, Restlin, and Katinka, the heroes are able to settle down the rattled refugees and make sense of the dragon/ serpent/ tunneller. From the pieces of descriptions, the Iron Adventurers are convinced the monster is a Rhemoraz. A tunneller with heat powers and a insectoid head that could pass as reptilian in a frightening moment. But the jewel encrusted carapace and the size that they describe ... It has to be the biggest Rhemoraz ever!

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+19=38 ;
Wednesday April 6th, 2016 8:48:27 PM

Beri listens as the villagers describe the best to them, slowly realizing that this is indeed another monster that could prefer to swallow him whole.
What are the odds we can shrink that thing down to something... less able to eat us in one bite?
Well, that gives us a lot to go on at least. Do we have any idea how far away it is?

Also,a jewel encrusted carapace... I've heard of that with dragons, but a Rhemoraz...

Beri ponders whether that is normal behavior for such species or if it indicates perhaps outside forces have armed it (and by extension whether such encrusting would provide the beast a defensive benefit.

knowledge nature = 38

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells   d20+6=14 ;
Wednesday April 6th, 2016 9:50:15 PM

Bosk watches as the others calm the citizens down and pays attention to their wounds, and gathers any wounded around and cure their wounds with his channel energy. As they tell their stories he focuses on how those in the area escaped as well as how the unfortunate met their demise. Knowing this is a hard time for them he offers his services, praying for the dead, interceding and asking Gargul to have mercy for their souls, and holding a service to honor and remember those that passed too soon.

As the people disperse Bosk turns to the other. I cannot recall anything about that creature, but I do not think they are common around here. Have any of you ever heard of this thing?

Knowledge Arcana = 14

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Wednesday April 6th, 2016 10:38:35 PM

"Only really old powerful dragons become jewel encrusted, if that's the same for this thing, it must be the great grand daddy of them all."
Zane is out of his depth here, being told to find or kill is one thing, but he wasn't much foe researching stuff.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Thursday April 7th, 2016 12:20:04 AM


"Touching them is bad news. Think of something in between a Wyvern and Korrine, in terms of brains. Probably in terms of strength too. "

She thinks about it for a moment.

"It's not a dumb animal at any rate, so it has a reason to be here."



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+22=23 ;
Thursday April 7th, 2016 2:28:54 AM

"Perhaps we shrink Sesha down again, and she kills it from the inside out?" Tink adds with a hint of a grin. She's referring of course to Sesha's efforts with a froghemoth.

"In all seriousness though, we should determine whether the miners here encroached on the Rhemoraz's territory. It might be defending itself, although my guy tells me that's unlikely."

Tink will ask about to get a better idea of the mining operation - had they been digging in old mines, had they been expanding, and so on - before flying straight upwards. She wants to get a birds-eye view of things, and determine whether the critter is anywhere nearby. She'll go as high as 200ft if necessary, looking for signs of ground movement

Perception: 23

Garret Goodbarrel [AC:34/30/28 +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Thursday April 7th, 2016 7:35:49 AM

When Sesha mentions touching the creature, Garret speaks up: "What? Were you planning on petting the darn thing or something? Oh, wait, you meant me, didn't you? Well, I have this sling, but otherwise if I can't touch it, I guess I can just yell at it and run around a bit."

OOC:
Back! Thanks for covering for me!

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Thursday April 7th, 2016 9:24:23 AM

"Well, if nothing else, at least this is one of those rare times when we know in advance what type of energy we should make ourselves resistant to. If this were a normal rhemoraz, I'd say we should just go now and get slaying it over with. It would hardly be a challenge for us. This one sounds different, though.

"If we prepare enough resist energy spells, we'll have a big edge in the fight. I don't think those of us who need to prepare our spells got enough shut-eye last night to really prepare new ones. Maybe we plan on heading after this thing tomorrow morning?"

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+24=29 ; d100=21 ;
Thursday April 7th, 2016 2:41:18 PM


Sesha isn't so sure.

"Think a moment Mage Priest. Are we sure? A typical Remorhaz uses fire to burn through it's snowy environment. If this one is a more earthy type and jewel encrusted, we might be looking at acid instead of heat."

Sesha was surprising herself in this conversation. Her time around Restlin had brought her knowledge of arcane lore leaps and bounds from her days as the tribal witch for the Ga'alin.

"Not that it matters to be. I'm sure glad my magic flows natural. It would be a real pain to have to predict whats coming all the time and .."

She stops.

"I'll ask Serenbeth."

Sesha gathers up her augery bones.

"I imagine that if we need fire resistance, I would get a -weal- here."

She casts the spell, and asks.

"Little Spirit, if we casts spells to resist fire, will it bring us weal or woe?"

She chucks the bones on the ground.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Thursday April 7th, 2016 3:24:09 PM

Restlin shrugs. "Being forced to prepare your spells means you place your bets on the most likely outcome. Fire can tunnel through stone and earth just fine. Still, ask your spirit. Wouldn't be the first time I was wrong..."

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday April 7th, 2016 4:13:21 PM

"In an emergency, I can provide some resistance to various energies just remember I'm not a really powerful magician and that means my protections aren't as great as some of you others can cast."
Zane tries to make himself as useful as he can, so he'll go with whoever is headed to talk to the miners. They're as rough and tumble a lot as sailor's are, so maybe Zane can appeal to their nature when they talk to them.....

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Thursday April 7th, 2016 5:04:45 PM

Beri turns toward the horned cleric.
Burns to the touch eh? I guess this is one giant monster you can't ride like you're at the rodeo.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Thursday April 7th, 2016 8:01:21 PM

Bosk chews his lip. The group had a tendency to find mutant abominations that were anything but your typical enemy, and he knew not to place all his eggs in one basket.

Approaching Five Mile Village (DM SteveK) 
Thursday April 7th, 2016 9:37:59 PM

Beri can't think of anything special about Rhemoraz' with encrusted under bellies.

Bosk can't find even any people even minorly hurt; these half dozen refugees were the ones who didn't stick around and were able to run fast enough and far enough and were lucky enough to have not been at ground zero. He does listen, however, and finds that all of the refugees that made it to Five Mile were all a good distance away; never closer than a couple hundred feet.

Katinka asks about the mines and learns that there is no one big mine; each miner has his own shaft or claim. None of them are very deep or elaborate, and are spread all over the dozens of hills. It is very unlikely that any of these hard-scrabble miners could have dug deep enough to have disturbed anything.

She then flies up high and looks about, and only a mile to the west in the early dawn, a horse is galloping towards Five Mile. In front of the horse, a hole opens up and the beast falls... Some tunnelling at the surface again moves towards Five Mile before it goes too deep to notice at that distance.

Sesha throws her bones and they fall perfectly into a smiley face. Weal.



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Thursday April 7th, 2016 10:29:14 PM

"We got trouble coming!" Tink yells out as she rapidly descends "A horse - possibly with rider. A hole opened up in front of it and it fell. Only a mile away and approaching from the west!"

"Anyone not prepared to fight it should make their way towards the east NOW!"

Garret Goodbarrel [AC:34/30/28 +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Friday April 8th, 2016 7:24:16 AM

Garret looks around on the ground and starts grabbing up some stones for his sling.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Friday April 8th, 2016 10:16:18 AM

Restlin nods as the bones come up weal. "You people are too paranoid. It's not like there's some greater power purposely looking for ways to trip us up."

Hearing Tink's yell, he looks around for Garret. Poor guy would be almost useless in a fight if he couldn't touch what they were fighting. Seeing the halfling, he'll cast resist energy - fire on him.

***

Resist energy blocks 30 fire damage from each fire attack made against Garret & lasts for 120 minutes. Go get'em, tiger...

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Friday April 8th, 2016 4:44:04 PM

'Restlin, you're almost right. I'm starting to think there isn't a monster as we are thinking. I'm starting to believe something is effecting their minds. Causing them to see something that would draw us here. Is there anyway we can prepare ourselves for something that powerful?"

In Zane's mind that makes sense, this monster leaving no traces doesn't.....

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Friday April 8th, 2016 5:17:58 PM

Beri listens to them discuss the monster, or lack there of.
I think it's more likely that there is something bringing us and monsters repeatedly together. No matter what, we have to prepare to fight this thing based on what we've been told. Hey Tink, how long do you think we have before that thing gets here? I'm guessing we have a several minutes before he gets here. Let's get out of town so the village stays safe and meet whatever this is a safe distance away.

Oh, and let's decide on a strategy BEFORE it attacks.


The Iron Adventurers Strategize (DM SteveK) 
Friday April 8th, 2016 7:46:57 PM

Tink flies down and gives fair warning while Sesha confirms that Resist Fire will benefit the next battle.

Restlin benefits Garrett as the halfling gathers some stones.

Helmust and Jillan herd the village out towards Five Mile. It is a testament to the respect given those two is that the small village and even the refugees do not question H or J, but just start moving.

And then Beriothian starts the conversation that doesn't happen often for the heroes; they have time to prepare! What is the strategy going to be?

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Friday April 8th, 2016 7:53:10 PM

"Strategy. Right...let's see. This thing can burrow, and we really can't. Even if we could get earthglide, we'd still be on its turf.

"Tink, did you prepare a reverse gravity spell? I could tandem that with a telekinesis to get it off the ground, then we beat the stuffing out of it at range. We should still protect the melee folks in case it that plan doesn't survive first contact."

"Oh, and summon if you've got'em. Between Beri, Sesha, Tink, and myself, we can have a veritable army ready for that thing."

***

More coming later. Gotta walk while there's daylight.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+22=39 ;
Saturday April 9th, 2016 3:26:11 AM

"If it's a typical Remorhaz, we'd be looking at it being here in less than 7 minutes. I think we should assume it's atypical and could be here much faster.

Lord Gargul made a point that we finish fights better than we start them. Let's coordinate this one. Beri, you sound like you have some thoughts. What's your plan?"


Tink casts Resist Energy (Fire) on Zane and on Beri, rather than on herself. Those two will likely be getting up close to the Remorhaz and will need it more than she.

Tink stays aloft some 10ft off the ground and tunes all her senses for the incoming monster. She looks about for signs of movement on the dirt and possible scorch marks. She listens very carefully for sounds coming from under the ground, and though her nose isn't as sensitive as some, she is alert for the smell of anything burning

-----------------------------------------
Perception: 39 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying
Spellcraft: 36 - To identify any magical aura Tink might detect


Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Mage Armor on Zane - Tishe's Weave Elements on Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version - Resist Energy (Fire) on Zane and on Beri

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+24=39 ; d100=94 ; d4+1=5 ;
Saturday April 9th, 2016 9:39:19 AM


"I don't think I want to go Aurumnvorax on this one, Tink. Even with magic, that things burning is no joke."

Sesha decides she will let the others summon fighters. She would, as always, learn first and foremost on the support of those girls of serenbeth who had gone before her. All four of the sisters, plus an unknown acolyte, who she assumed had been a close ally or another girl from another time, begin to take shape.

Full round: Summon Monster 7
Ley check: 94 - No slot expended.
Creature Count: 5

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Saturday April 9th, 2016 9:43:56 AM

Restlin looks around. "Am I talking to myself here? Tink. Did you memorize reverse gravity? We keep that thing from burrowing, we have a much better chance."

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Saturday April 9th, 2016 11:27:11 AM

Does anyone know how fast these things travel or what attracts them? We need to know when we can expect it and if possible lead it away from 5 mile. Their town has been under attack too many times under our watch.

Everyone who can should use fire protection, or consider turning into something immune to fire...as long as they can still attack like that.[/b] The cleric considers handing out slings to the citizens. He has many, but even with the weapon's range decides that even with the weapon's range it is closer than he wants any of these citizens to that monster.

Addendum (DM SteveK) 
Saturday April 9th, 2016 3:31:31 PM

The knowledge of the casters confirms that all normal Rhemoraz have burrowing and tremor sense. A quick assessment of speed confirms that if the heroes choose to meet the monster at Five Mile, it will be here in 10-15 minutes.

Bosk's memory laughs at his thoughts; the village of Five Mile has NEVER been attacked by so much as a sick coyote, and all the villagers have left, walking towards Hook City in the morning sun. There is no one to hand out slings to.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Saturday April 9th, 2016 10:36:58 PM

Bosk realizes he was thinking of Mudtown, before it relocated to 5 Mile, but still would rather avoid the town getting caught up in the battle. I suggest we move towards it as we talk. I want to make sure the town is out of range from any collateral damage.

Bosk waits to cast his spells, but will cast his protection and resistance from energy spells before the creature arrives.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Sunday April 10th, 2016 1:00:54 AM

"I've got reverse gravity prepared, Restlin, but unless we can get the entire Rhemoraz out of the ground it will be useless. If it's half underground, then it can hold onto the dirt around it and the spell will be useless.

I agree with Bosk. Let's try and meet it halfway and keep it from the town if possible"


Tink will fly ahead of the party, some 40ft high in the air

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Sunday April 10th, 2016 8:38:03 PM

Restlin is getting testy.

"Well no kidding, Tink." He calls after her. "First chance we have in months to prepare for a big fight where we know what we're up against, after the god of death tells us to prepare more carefully, and the only suggestion anyone cares about is GETTING CLOSER TO IT."

He breaths in, breathes out, and lets it go.

"Beri, any chance you prepared a stone to mud spell?"

In the meantime, he'll cast overland flight on himself.

Garret Goodbarrel [AC:34/30/28 +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Monday April 11th, 2016 9:03:06 AM

Garret looks up from where he is squatting down, picking up stones as Restlin comes over to him. He feels the protection wash over him, and he stands, dropping a handful of stones. He says, “Why thank you, I do hope that will be enough.” As Restlin turns, Garret says, “Oh hey, do you think I can grapple a Remo… Remerzaz? Rhemoo? Whatever you guys called that thing? You know, I did grapple a dragon once…” He smiles and winks as Restlin heads over to call out to Tink.

When discussions about strategy start, Garret adds, “Well, I don’t have much to contribute in the way of magic. With that protection that Restlin has given me, I should be able to get close to it, but if this one emits something other than fire, I will be standing back. I like the idea of the summoned creatures, but from what I’m hearing, that thing will likely be quite powerful and summoned creatures may not last long.”

“Does anyone know what those things like to eat? Maybe if we can’t outright kill it, we can lead it away somewhere else. After all, it came from somewhere else, right? Maybe it’s just lost and needs someone to lead it back to, well, wherever it calls home. That or off a cliff, whichever one we find first, right?”

OOC:
In effect: resist energy, fire (blocks 30 points)


Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Monday April 11th, 2016 10:40:03 AM


Sesha grins.

"Anything smaller than it is Garret, tends to be it's preferred food. Like you, but meaner and without arms and legs."



Confronting the Creature (DM SteveK) 
Monday April 11th, 2016 1:42:34 PM

OOC: MudTown did not relocate to Five Mile. MudTown is still thousands of temporary people and those that live off those temporary people outside the walls of Hook City. About 50 people, mostly those with personal connections to the Iron Adventurers left MudTown to establish a permanent hamlet of Five Mile.

Bosk agrees to march westward towards the creature to reduce collateral damage of the village. He doesn't cast any spells yet, hoping he will get some advance warning before the creature arrives. (Bosk is going to have to guess on when to cast spells or provide some means of knowing when the underground burrowed is almost there...)

Katinka and Restlin get into a bit of a discussion on what tactics they can use other than moving in between the town and the hole that swallowed the horse. They are also both flying for more of a bird's eye view.

Garrett is happy for the Resist Fire spell, and tosses his rocks as he speculates on what a Rhemoraz eats.

Sesha has the witty reply, anything it wants to.
......

The Iron Adventurers have moved west about a quarter mile from the village of Five Mile, an easy five minutes walk. They are about 1/4 of the way to the hole.

......

Garrett's Protect Fire has 5 minutes or 50 rounds duration gone.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Monday April 11th, 2016 5:20:40 PM

Beri looks around...
Well, short of luring the thing to a location where we have an advantage, I think this will do nicely.
How long do you figure we have left before things start? We still have a minute or two right?


Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Monday April 11th, 2016 9:46:59 PM

Bosk realizes his understanding of 5 mile and MudTown is even further off than he initially suspected and decided to spend some time studying geography upon returning to Hook City. In response to Beri's comment he shrugs. I personally have no way of knowing. None of my spells can help us unless unless I make this thing as my nemesis, and as far as I know we were the ones that disturbed its home. Can anyone else tell when it will be here or if it is evil? If so, I might have a spell that could help us.Also, I have 2 scrolls of resist energy if anyone needs it. Unfortunately, my spells are not optimal for today's battle.

Bosk quickly casts protection from fire, resist energy fire, Air Walk and magic circle against evil centered on himself. He will also offer to cast resist energy from a scroll SL2 CL4 on 2 people.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Monday April 11th, 2016 10:03:16 PM


Sesha shakes her head no at Bosk.

"It's a beast. Powerful and intelligent, but likely not to have any care on the struggles of good and evil."

She pulls her broom from her back, something she's not done in awhile, and prepares it for flight.

"Don't want this thing to smoke pot-pot.", she explains. "It's still not legal everywhere."



Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+25=27 ; d100=100 ;
Monday April 11th, 2016 10:03:40 PM


Ley check: 101.

No slot expended.


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Monday April 11th, 2016 10:28:00 PM

post coming later(not at home)

Garret Goodbarrel [AC:34/30/28 +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24]  d20+22=42 ;
Tuesday April 12th, 2016 8:17:37 AM

When Sesha mentions the preferred food of the potential enemy, Garret pauses, then says, “Speaking of food, I am running a little low on snacks, would you have anything extra around at the moment?”

When the group pauses and Bosk casks some spells, Garret puts his head to the ground and listens (perception: 42). He watches as a number take to the air. He calls out to Sesha, “Any tips on fighting this guy from the inside? If you all are up there, I’m guessing I’ll get eaten first!”

OOC:
Resist energy, fire (blocks 30 points): 5 minutes/120 minutes used


Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Tuesday April 12th, 2016 10:25:21 AM

"Come here, Garret. I'm not done with you yet."

Restlin will cast greater magic weapon on Garret, giving him +3 to hit and damage for the next 12 hours on his unarmed strikes.

He waits to see if Tink or Garret can determine how long they have until this thing arrives.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Tuesday April 12th, 2016 1:49:22 PM

"Garret, step closer."
Zane casts Heroism and Stoneskin to Garret as well as himself. (duration 80 minutes(both) 80 points damage reduction before gone)
Zane then says, "If you're all close enough, I'll cast a haste at the last moment before we start fighting."
Zane will add a Enlarge Person, Shield Spell and a fly spell to himself.
"I'd rather find a way to avoid this fight, but not being prepared to actually fight would be stupid. So any ideas on how to redirect this thing? Can anyone actually converse with it to find out what the trouble is?"

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Tuesday April 12th, 2016 2:07:00 PM

"Giants are known to speak to these things, but I don't speak giant. Tink probably does. She speaks everything.

"Still, when we say these things are intelligent, that doesn't mean they're smart. Unless this particular remorhaz is different, which it very well could be, it won't be speaking back to us. We're talking barely smarter than your average dog."

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Tuesday April 12th, 2016 5:49:35 PM

Zane, as much as it pains me to say this, we should give up the notion of peaceful resolution. If a Rhemoraz understands Giant, it can't actually speak it. Unless it's a trained Rhemoraz... but even then, it will obey the person that trained it, not us.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Tuesday April 12th, 2016 7:46:55 PM

"I was only offering a possible option, as you can see I am prepping for a fight.and not a pow-wow."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Tuesday April 12th, 2016 8:04:57 PM

"If we see it, I'll try and speak to it in giant. By all accounts its not a typical rhemoraz. It might actually be able to speak back.

First thing though is finding it."


Crackling Sound Like Frying Bacon. (DM SteveK) 
Tuesday April 12th, 2016 8:36:20 PM

The heroes look around and hope they will met the Rhemoraz away from the village. Some spells are cast and Sesha also takes to the sky.

Garrett complains about food, but then presses his ear to the ground and..

The sounds of crackling like an underground furnace are close! The halfling thinks it is only a few feet away!

NOTE: Greater Magic Weapon provides no bonus to Garrett. GMW and Amulet of Fists do not stack.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Tuesday April 12th, 2016 9:25:31 PM

Realizing the creature is almost upon the group Bosk begins giving out instructions, following Gargul's command to start battles better. Spread out so that it cannot rise up and hit us all at once. Those who can fly stay slightly off the ground. If you cannot fly come to me and grab on so you will not fall in.


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Wednesday April 13th, 2016 12:55:14 AM

As Zane senses the creature is close, he takes to the air as well, knowing it's usually hard to "feel" someone walking on the ground if they are in the air. He also shifts to one side, spreading out a bit, but ready to rush in....

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Wednesday April 13th, 2016 10:30:15 AM

OOC: Didn't realize Garret had such a necklace, and is seems that Zane has one too. Hope you'll let me retcon some here, otherwise no big deal.

***

Restlin frowns as he sees Garret's necklace. His spell won't have any effect on the halfling. So, he looks to Zane...who has the same necklace. "Someone's getting this spell," he thinks to himself. So, he casts it on Bosk's bastard sword, which he believes is non-magical, just really nicely made.

Then it hits him that most of his offensive spells are fire-based. He sighs, but knows that he has more tricks up his sleeve that will help in this battle.

"If anyone has a spare resist energy spell, I'll take one. I gave the one I prepared to Garret since he'll need it, and mine are pretty powerful."

Either way, Restlin will fly about 40' up in the air once the spell is cast (or isn't).

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Wednesday April 13th, 2016 11:12:56 AM

Garret enjoys the magic as he listens to the ground. He thanks, Restlin and then says, “I don’t think that worked right.” His body shimmers a moment as Zane provides him with yet more defense. He thanks Zane as he touches his own tattoo on his neck and his skin flashes blue briefly (cast barkskin).

Then he hears the sound and jumps up, his feet actually leaving the ground. “HEY!” he cries out, “I think it’s here!” When Garret hears Bosk, he tiptoes over to Bosk and wraps his arm around a leg. He whispers, “Hey, if you want, you can fly up and drop me onto the monster, that’s always fun.”

OOC:
Stoneskin: DR 10/adamantine – 80 points/80 minutes remain
Resist energy, fire (blocks 30 points): 115 minutes remain
Barkskin: 30 minutes remain


Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d100=62 ;
Wednesday April 13th, 2016 11:36:25 AM

Sesha directs her broom upwards, calling out to her summons.

"Do your best to say over the worm, but out of it's way. It's attacks shouldn't hurt you, but I want you girls on healing detail."

She reaches Restlin, and grants him a protection from energy spell.

"All for you."

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Wednesday April 13th, 2016 6:06:56 PM

Turning into an air elemental, I'll try to keep out of reach and target it with magic... That should also give anyone who speaks Giant a chance to a peaceful resolution.

Beri spreads out away from the group a ways and trans forms into a

***
Huge air elemental transformation benefits
darkvision 60 feet, and the ability to create a whirlwind.
immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).

King Rhemoraz! (DM SteveK) 
Wednesday April 13th, 2016 9:31:59 PM

Katinka, Restlin, Sesha, Zane, Bosk and Beriothian are all airborne, using various spells and knick-knacks. Quick spells are cast.

Garrett grabs ahold of Bosk's leg for a furry ride.

And none too soon! Garrett's listening to the ground gave the heroes just enough warning as the ground collapses beneath their feet! A 40' diameter hole appears where the party used to be, and 30 feet below the surface is the front part of a colossal Rhemoraz! It is easily the largest anyone has ever heard of, and encrusted all over with gems embedded in its carapace. It shrieks, thwarted in an easy kill and the glands along its body glow like lava. Feel that way too, for the heroes feel the heat coming from below from 30 feet below the earth!

......

Combat Rounds!



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Wednesday April 13th, 2016 9:33:26 PM

Tink finally casts Protection from Energy (Fire) on herself, and ascends to 40ft in the air to join Restlin.

"Once more into the fray?" She grins to him "Ok, Let's give this a shot"

In giant, Tink yells out as loudly as a halfling can:
If you speak giant Highlight to display spoiler: {"Great and powerful worm, would you rise to the surface and grace us with your presence? We wish to speak"}

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Wednesday April 13th, 2016 11:03:28 PM

Zane casts Haste on all that are close enough..... (8 rounds duration)
The he moves away, trying to split up even further, so as to avoid any area effect things this beast may try.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 5/14  d20+13=29 ; d20=3 ;
Thursday April 14th, 2016 9:39:54 AM

As Tink tries to speak with this thing, Restlin really, really hopes she'll succeed. He wants to know where this thing came from. How does something like this live 5' miles away from Hook City in complete secrecy up until now? Or did it just move here? Did Mhalice send it?

Great. Now he was doing it.

He begins summoning some assistance in case this goes belly up.

***

Move: Hover (Fly check: 29)
Standard: Cast summon monster VI - Summoning a Lillend Azata at the start of the next round. They fly, so I'll summon her right next to me.

Spells in effect:

Overland flight
Mage armor
Resist energy - fire

Haste - 8 rounds

AC this round is 18/15/14

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Thursday April 14th, 2016 4:56:08 PM

Wow, we guessed the right thing? I guess there is a first time for everything. I wonder how it got so big... I really wish we were in a position where we could study this thing. Well, I'm not about to summon something that can't handle the the touch of this thing.

Beri makes sure he is out of range of the creature, and spread out enough that any surprises attacks this thing may have will be unlikely to hit more than one person. He then starts summoning a huge fire elemental to aid in the ground fight.

***
Huge air elemental transformation benefits
darkvision 60 feet, and the ability to create a whirlwind.
immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Thursday April 14th, 2016 6:36:04 PM

Garret just holds on for life, looking over at Tink and her calling out to the creature and then back down to the very firey creature. He says to himself, "I hope this magic really works good, that looks really hot."

OOC:
Stoneskin: DR 10/adamantine – 80 points/80 minutes remain
Resist energy, fire (blocks 30 points): 115 minutes remain
Barkskin: 30 minutes remain
Haste

King Rhemoraz! (DM SteveK)  d6=2 ; d20+37=54 ; 10d6+22=57 ;
Thursday April 14th, 2016 8:49:58 PM

Katinka, from 40 feet up and skilled enough to hover without a problem (DC 15) tries her best at a diplomatic solution.

Zane also hovers without a problem, casts Haste, and is able to get himself, Bosk, And Garrett in the spell.

Restlin hovers without a problem (thank you for the skill check!), and begins casting a complicated summoning 40 feet above the ground.

Beri-elemental also hovers high above and begins his own summoning.

Garrett keeps ahold of Bosk and ahold of his humor, waiting to see if Karinka's gambit pays off.
.........

If the Rhemoraz understands Katinka, it gives no sign. Instead, it surges upwards to attack! The beast is so large that even 20 feet away, it lashes it at Zane! (AC 57. Dam 57 and grabbed!)

Zane, Garrett, and Bosk can feel the heat from the monster, burning against their protections.
.......

Rhemoraz. AC 35. Heat damage each round after PC actions.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 5/14  d20+17=36 ; d20=10 ;
Thursday April 14th, 2016 10:04:08 PM

The lillend pops into existence next to Restlin. In soothly, twinkly celestial, he speaks with her. "Hey there! We've got ourselves an epic fight going on. Mind providing some appropriately epic accompaniment?"

He hopes someone can help Zane. He can't think of anything he could do to help. He could cast grease on the minotaur to help it escape, but that would probably just make him easier to swallow.

He instead begins summoning more help.

***

Move: Fly 10' up to 50' - Fly check 36
Standard: Cast summon monster V to summon a Bralani Azata

Lillend Azata inspiring courage - +2 to attack & damage, +2 to saves vs. charm & fear

Spells in effect:

Overland flight
Mage armor
Resist energy - fire

Haste - 7 rounds
Summon Monster VI (Lillend): 18 rounds

AC this round is 25/22/21

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Thursday April 14th, 2016 10:31:51 PM

Bosk takes a second to look at the King Rhemoraz and observes the attack as he tries to determine exactly how big it is and what its reach is. Knowing this will help him better determine his tactics. Knowing this he waits to see what Garret will do and trying to coordinate attacks with him.

Is this too close for you Garret? If you need, I can darkwalk which will help with any saves we need to make.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 119/166, Character  d20+17=32 ; d20+21=38 ;
Thursday April 14th, 2016 10:32:28 PM

Zane gets bitten "Yeeeouch!" is yelled as it happens. He slips away from the beast. (weave elements:water vest)
As he moves away he goes into combat maneuvers. (flying acrobatics)
*It has a reach that's greater than mine at this size, stay away if you don't want to be lunch.We're gonna need a whole lot of healing for this.*
As Zane moves away he wants to see if he can spot anything that may be forcing or causing the beast to be attacking the group.

Acrobatics 32
Perception 38

(will add spells later)

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Thursday April 14th, 2016 10:33:57 PM

"Er, diplomacy isn't working!" Tink shouts out the obvious to those below.

Like Restlin, she begins to cast a summoning spell to bring in some aid (Summon Monster VII)

---------------------------------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing - Prot from Energy (Fire)
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Mage Armor on Zane - Tishe's Weave Elements on Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version - Resist Energy (Fire) on Zane and on Beri

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Friday April 15th, 2016 12:46:29 PM

Garret says to Bosk, "I don't know, that thing is really, really big. I think we need field artillery like catapults or a giant or something. That would take a long time to beat into submission, I think." He continues to hold on while considering if it really is wise to drop down and take it on face-to face.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Friday April 15th, 2016 6:14:21 PM

Let me know what you want to do. We should either move in or move out of its reach.

Bosk waits for Garrets response

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d8+3=5 ; d8+3=11 ; d8+3=10 ; d8+3=10 ; d8+3=6 ; d20+25=34 ; d100=83 ;
Friday April 15th, 2016 7:11:35 PM


With a gesture and a shout, Sesha sends her ghosts up to help zane. All of them giggle and tease the minotaur.

"The bull-man has a hole in him! We can fix it!"

As one, they try and heal his wounds.

(Cure light wounds x5. Heal for 43 hp)

Sesha herself is at a loss. When in doubt, throw tactics out. She reaches for a spell and flings it, trying to like it down with enchantments.

Hold Monster - DC DC 23
Ley check - 86 - no slot expended


Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Friday April 15th, 2016 7:31:19 PM

Bosk wipes a bead of swear off his brow as he waits for a response from Garret. As an Avenger he learned to shut out all fear, but that training did not extend to blocking out oven like temperatures when you have a body covered in fur. Briefly he wishes he cast Rose's Temperature Control on himself, and he decides if Garret does not respond with an option he will he will merge with the Shadow Realm and Darkwalk with Garret in and rise as far as he can in hopes partially entering another dimension gives him some relief from the rising heat, moving at a 45 degree angle as he spirals upwards over the pit.

(SU) Gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+21=35 ; d20+21=27 ; 2d6+10=17 ; 2d6+10=17 ;
Friday April 15th, 2016 11:09:34 PM

A huge flaming fire elemental spawns and uncurls itself below the IA.
Beri looks down at the marvelous beast and realizes that it is still dwarfed by the size of the Rhemoraz
This won't do... let's see if we can help this guy out.
Beri gazes down to his huge fire elemental and casts Animal Growth on the elemental, then flys higher as the serpent quickly doubles in size

***Beri's relevant Form details***
Huge air elemental transformation benefits
darkvision 60 feet, and the ability to create a whirlwind.
immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).
*********

Beri's "Gargantuan" fire elemental: hp 85(+20aug +20AG)=125 (immune fire)
As soon as he spawns the elemental feels a surge of power and realizes immediately that the druid is on his side and that the other fire beast must not be a friend.
slam 1 (+12 strength)
attack 1=35
(2d6+10 plus burn)=17
slam 2
attack 2=27
(2d6+10 plus burn)=17
***active spells***
(augmented summoning)+4 enhancement bonus to Strength and Constitution
(animal Growth)+8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity. The creature's existing natural armor bonus increases by 2. T

**let me know if you would like more info, or another format on the summoned creatures***

King Rhemoraz! Round 2 (DM SteveK)  d20+13=27 ; d20+37=52 ; d100=32 ; 10d6+22=65 ;
Saturday April 16th, 2016 4:01:49 PM

Restlin summons a Lillend who begins an inspirational song of courage. Restlin doesn't stop there and begins another summoning.

Zane, his magical water cloak from Katinka enabling him to escape certain swallowing zips back and forth and away, not giving any opportunity for the Rhemoraz to strike again!

Katinka knows diplomacy will be no good and starts her own summoning

Garrett wonders if he should get dropped onto the monster 20 feet away.

Bosk waits for an answer from Garett

Sesha calls for her ghost-friends to heal part of Zane's injuries, The witch herself tries a successful spell from the past, but the great monster shrugs it off!

Bosk melds with Garrett into the Shadow realm and rises up to 10 feet above the ground.

Beri brings in a huge fire elemental which attacks and manages to strike the Rhemoraz! It is obvious that the flame of the elemental doesn't bother the monster in the least. Beri gets ready to cast Animal Growth and then stops; he knows the spell will only work on 'animals' and the elemental is an 'outsider'. (Spell not used; elemental is only HUGE)
.......

The colossal monster shrieks, and rises a little more out of the hole, but most of the colossal monster is still underground. No hero is within 30 feet, and though they feel the heat from its body, it doesn't quite burn.

The Rhemoraz ignores the elemental, smart enough to know a greater threat. And the easiest and largest target for the colossal monster is Bosk, and the beast rises up to within 20 feet to attack the Minotaur with a halfling clinging to its leg! Great jaws snap shut and wounds the blonde Taur! (AC 52. 32% hit! Dam 65)

.........

Rhemoraz. AC 35. Dam. 15


RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d3=3 ; d8=3 ; d8=3 ; d8=7 ; d20+20=32 ;
Sunday April 17th, 2016 1:36:37 AM

Tink completes her summoning spell, and answering her call are (d3=3!) 3 Lilend Azatas! Tink is quick to issue orders

"You two! Please start a performance to inspire competance! You there, please start a performance to inspire courage! I know that lilend azata over there - " she says pointing to the azata Restlin summoned "- is already performing such a tune, but now we can have some redundancy. And would you all please kindly cast sound burst spells at the gigantic remorhaz?"

Tink for her part then casts a Telekinesis spell. Focusing all her power, she then tries to grapple the beast!

---------------
Lilend Azata #1 - Move action to start Inspire Competance performance granting +4 to skill checks to those within 30ft
Lilend Azata #1 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 3pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Lilend Azata #2 - Move action to start Inspire Competance performance granting +4 to skill checks to those within 30ft
Lilend Azata #2 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 3pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Lilend Azata #3 - Move action to start Inspire Courage performance granting +2 to attack rolls and weapon damage rolls
Lilend Azata #3 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 7pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Tink - Move action to fly another 20ft in the air to reach 60ft high
Tink - Standard action to cast Telekinesis. CMB = 14 Caster Level + 7 Int Bonus - 1 Size = +20. Tink rolls: 32 + 2 from the Inspire Courage performance = 34.

Link to Lilend Azatas: Link


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  d20+16=27 ; 2d6+5=11 ;
Sunday April 17th, 2016 3:44:47 PM

Staying airborn and a good 90' away from the beast, Zane pulls out his composite bow. He only gets off a single shot because he had to dig the bow out of the quiver.... *not sure how much damage I'll be doing but it's my only ranged attack.....Any suggestions will be taken into consideration....* is sent over the link

Bow attacks 27 damage 11 (+2 more for arcane strike which Zane does every round every combat)

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Monday April 18th, 2016 8:43:12 AM

Garret gasps as the massive creatures chomps a large portion out of Bosk! He closes his eyes as chunks of blood and flesh splatter all around. He calls out, “Bosk, Bosk, are you okay? Can you get us away from this thing?!?” He continues to hold on, thinking he really would be little more than a snack for that massive beast.

OOC:
Stoneskin: DR 10/adamantine – 80 points/80 minutes remain
Resist energy, fire (blocks 30 points): 115 minutes remain
Barkskin: 30 minutes remain
Haste
+2 to hit from Azata
+4 skill checks from Azata
While hanging on Bosk: Concealment, 20% miss change, +2 saves, +8 Stealth


Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 8/14  d20=5 ; d20+17=31 ; d20+19=24 ;
Monday April 18th, 2016 10:11:10 AM

The Iron Adventurers are not prepared for this sort of threat. This sort of threat requires siege weaponry and careful planning, not get out of bed and go kill it at a moment's notice planning.

Engaging in melee combat with it is suicide, and the party just doesn't have much ranged power. Restlin's the closest they have, and most of his spells at the moment are fire-based and useless.

Still, he finishes his summons. Maybe he's wrong. The Bralani pops into existence right below him. Calling out again in celestial, he states, "Sorry about this, buddy, but do you mind seeing if you can't help us with that giant Remorhaz?"

Restlin's pretty sure the guy's going to get creamed pretty quickly, but we'll see. Gripping Shiny, he asks the blade to make him smarter before he casts a repulsion spell on himself, hoping to prevent the thing from being able to attack him at all.

***

Move: Fly 20' up to 70' - Fly check 31
Standard: Cast repulsion - 120' radius (the remorhaz is unable to move any closer to me if he's already within this radius, which I'm almost positive it is) - Will DC 24

Lillend Azata - inspiring courage - +2 to attack & damage, +2 to saves vs. charm & fear
Bralani Azata - change to whirlwind form

Spells in effect:

Overland flight
Mage armor
Resist energy - fire

Haste - 6 rounds
Summon Monster VI (Lillend): 17 rounds
Summon Monster V (Bralani): 18 rounds
Repulsion - 12 rounds
Fox's cunning - 12 rounds

AC this round is 21/18/16



Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+19=34 ; d20+19=35 ; 2d6+6=15 ; 2d6+6=14 ;
Monday April 18th, 2016 5:36:27 PM

Beri's Huge fire elemental: hp 85(+20aug )=105 (immune fire)- 12 rounds remaining
As soon as he spawns the elemental feels a surge of power and realizes immediately that the druid is on his side and that the other fire beast must not be a friend.
slam 1 (+4 strength)
attack 1=35
damage=15 (+ 4... accidentally doped the base value when recalculating for smaller size)=19
slam 2
attack 2=27
damage=14 (+ 4... accidentally doped the base value when recalculating for smaller size)=18
***active spells***
(augmented summoning)+4 enhancement bonus to Strength and Constitution
inspire Courage performance granting +2 to attack
Inspire Competance performance granting +4 to skill check

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Monday April 18th, 2016 6:05:20 PM

Can't use fire against this thing. And I don't think sleet storm will do any good either... I I think I have an idea.
Beri, going off of the range of Bosk when he was attacked, verifies he's at a safe distance then starts to cast "call lightning storm".

***Beri's relevant Form details***
Huge air elemental transformation benefits
darkvision 60 feet, and the ability to create a whirlwind.
immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).
*********
0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds, Stone Shape
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Animal Growth, Call Lightning Storm, Call Lightning Storm(2), Wall of Thorns, Cure Critical Wounds
6 (3)- *Legend Lore, Antilife shell, Dispel Magic(Greater)
7 (2)- *Irresistible Dance , Heal, Heal(2)
***

King Rhemoraz! Round 3 (DM SteveK)  d20=3 ; d20=15 ; d20=12 ; d20+21=38 ;
Monday April 18th, 2016 6:53:21 PM

Katinka's Lillends sing and cast, helping those flying near the casters (Katinka, Restlin, Beri, and Sasha). They are able to damage the great creature slightly, but it easily shrugs off the electrical pin-pricks.

Katinka herself screws up her magic, and is able to telekineticly grapple the colossal Rhemoraz!

Zane flies back and begins a long-range attack, though his first shot glances harmlessly off the jewel studded carapace!

Garrett continues to hold on and wait for an opportunity.

Restlin's atzatas prepare for a fight, and the wizard himself casts a nifty spell to stop the Rhemoraz from approaching closer to the heroes, and through them, the Village of Five Mile.

Beri's fire elemental continues to have surprising succes, ripping more scales away.

The Druid himself begins casting a veritable storm to assist the heroes; and dark clouds gather over the battle!
.......

The Rhemoraz shakes off Katinka's telekinesis, stymied for the moment by the heroes!
.......

King Rhemoraz. AC 35. CMD 28. Dam 47

Bosk AC: (38/21/33) CMD: (35) hp 68/108 Spells   d20+12=24 ; d8=2 ; d8=1 ; d8=5 ; d8=2 ;
Monday April 18th, 2016 6:57:18 PM

Bosk winces at the pain and defensively casts CSW on himself, sacrificing his invisibillity purge spell. As his wounds begin to knit back together he finds himself wishing he cast a more powerful spell, this one much less effective than normal.

Realizing the situation he is in, the horned cleric flies (air walk) to the side, moving out of the creature's enormous reach...hoping he will live long enough to restore himself and pay the creature back for the damage it did.

Cast defensively = 24
Heal 20dmg

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  d20+18=26 ; d20+13=30 ; d20+18=24
Monday April 18th, 2016 10:38:56 PM

Zane attempts some more bow shots.. he might get lucky, even though he's never really been too lucky.
He misses with a couple of his pot shots and the haste shot. "Never was very good with a bow...This just proves it."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+20=37 ; d8=8 ; d8=7 ; d8=5 ;
Tuesday April 19th, 2016 12:45:37 AM

The azatas keep up their attacks as directed by Katinka, despite the attacks being but pinpricks in the beasts hide.

Tink concentrates to block out the surrounding battle. For the moment, there is just her, her breathing and her heart beat. She finds a type of peace in that moment. But then she recalls Beri's death. How it felt to be connected with him when he died. From those feelings comes anger and renewed focus. With the feelings of peace now lost, Tink exerts all her mental strength to grapple the Rhemoraz once more.

-----------------------
Lilend Azata #1 - Free action to continue Inspire Competance performance granting +4 to skill checks to those within 30ft
Lilend Azata #1 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 8pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Lilend Azata #2 - Free action to continue Inspire Competance performance granting +4 to skill checks to those within 30ft
Lilend Azata #2 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 7pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Lilend Azata #3 - Free action to continue Inspire Courage performance granting +2 to attack rolls and weapon damage rolls
Lilend Azata #3 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 5pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Tink - Standard action to use Telekinesis to grapple. CMB = 14 Caster Level + 7 Int Bonus - 1 Size = +20. Tink rolls: 37 + 2 from the Inspire Courage performance = 39! CMD to escape = 10 + 14 + 7 - 1 = 30


Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells   d8=8 ; d8=3 ; d8=1 ; d8=6 ; d8=3 ;
Tuesday April 19th, 2016 7:32:59 AM

Bosk calls down to Garret, Hanging in there? There is little I can do, but as long as Tink keeps grappling that thing I think I can survive long enough to do some damage. Care to join me?

Bosk waits for a response from Garret before making any moves. If they decide not to attack he will heal himself sacrificing a 4th lvl spell (restoration).

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Tuesday April 19th, 2016 8:22:48 AM

Garret replies, "Well, we're not doing too much good just hanging around here, are we?" He looks down and says, "Incoming!"

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 8/14  d20+17=35(Ray of enfeeblement) ; d20+17=37 (Disintegrate); d20+17=20 (Crit confirm) ; 24d6=72 (Disintegrate damage) ; 24d6=77 (Disintegrate crit damage) ; d20+19=23 (Disintegrate fort save) ; d6+5=11 (Ray of enfeeblement STR damage) ; d20+9=24 (Ray of enfeeblement fort save) ; d20=20 (AC); d20+17=28 (fly skill check) ; 7d6=23 ;
Tuesday April 19th, 2016 10:13:38 AM

Seeing Tink's success with grappling the beast, he decides it may be their best bet, but only if she can keep the thing pinned while the melee folks beat it down. He also knows that spell will only last about two minutes, and that's probably not enough time to defeat it, so he holds on to his own telekinesis spell to take over when her's runs out.

He will, however, make sure he's close enough to her to give her some extra luck.

Whipping out his quicken rod, he channels an ugly, black ray through it. Then, with his free hand, sends a narrow, pin-point green beam at the beast, vaporizing a nice chunk of the thing.

Meanwhile, his lillend azata continues playing. His bralani, now in whirlwind form, shoots 100' straight up into the air before stopping & aiming a bolt of lightning at the beast.

***

Move: If applicable, fly to within 20' of Tink. Fly check 28
Swift: Ray of enfeeblement - hits touch AC 35 - 11 STR damage - Fort save DC 24 for half
Standard: Cast disintegrate - hits touch AC 37 (nat 20) - threat confirm: touch AC 20 - 149 damage - Fort save DC23 for half damage

Lillend Azata - inspiring courage - +2 to attack & damage, +2 to saves vs. charm & fear
Bralani Azata - Fly 100' up (has perfect flying ability) + lightning bolt - 23 damage, reflex 17 for half

Spells in effect:

Overland flight
Mage armor
Resist energy - fire

Haste - 5 rounds
Summon Monster VI (Lillend): 16 rounds
Summon Monster V (Bralani): 17 rounds
Repulsion - 11 rounds
Fox's cunning - 11 rounds

AC this round is 36/33/31

Everyone within 20' of Restlin gets +2 to saves, skill checks, and attack rolls


Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+7=12 ; 5d6=13 ; d20+7=23 ; d20+7=26 ; d20+7=15 ; d20+7=26 ; 5d6=16 ; 5d6=17 ; 5d6=17 ; 5d6=25 ;
Tuesday April 19th, 2016 2:52:16 PM


Sesha shakes off her momentary stupor. It's as if something was taxing her concentration, like a sudden deadline was approaching.

She directs her ghost brigade once more, sending the five of them down towards the monstrous worm. She wasn't sure if it's natural heat would hurt her incorporeal allies. She didn't think so, not unless it was a magical effect, but to be sure..

"Only one of you go in first! If she's fine, the rest can follow!"

1st Ghost: Hit touch AC 12 for 13 damage. Fort DC 17 for half.

The rest - if the first one doesn't burn.

Hits Touch AC: 23, 26, 15, 26. for 16, 17, 17, and 25 damage. , Fort DC 17 for half.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+24=26 ; d100=42 ;
Tuesday April 19th, 2016 2:53:39 PM

For her own part, Sesha casts a minor spell, Reduce Person. She might need to retrieve Garret, and two small folk could sit on her flying broom easily enough.

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Tuesday April 19th, 2016 7:23:57 PM

Hearing Garrets reply, Bosk heals himself and then dives down to the monster. I am trusting you to keep this thing subdued before we get barbecued.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+19=33 ; d20+19=30 ; 2d6+10=22 ; 2d6+10=13 ;
Tuesday April 19th, 2016 8:06:47 PM

Beri's Huge fire elemental: hp 85(+20aug )=105 (immune fire)- 11 rounds remaining
The fire elemental, knowing any fire attacks would be fruitless, continues to slam into the Rhemoraz to the best of his ability:

slam 1 (+4 strength)
attack 1=33
damage=22

slam 2
attack 2=30
damage=13
***active spells***
(augmented summoning)+4 enhancement bonus to Strength and Constitution
inspire Courage performance granting +2 to attack
Inspire Competence performance granting +4 to skill check
***Beri's post coming***

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Tuesday April 19th, 2016 8:10:59 PM

Beri glances up at the dark clouds that have formed in the sky above.
It's

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  5d6=20 ;
Tuesday April 19th, 2016 8:16:33 PM

Beri glances up at the dark clouds that have formed in the sky above.
It looks like I'm ready. Let's see how he likes the barbecue I've prepared for him!

*Range long (400 ft. + 40 ft./level), Duration 1 min./level*

***Beri's relevant Form details***
Huge air elemental transformation benefits
darkvision 60 feet, and the ability to create a whirlwind.
immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).
*********
active spells
inspire Courage performance granting +2 to attack
Inspire Competance performance granting +4 to skill check
***
0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds, Stone Shape
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Animal Growth, Call Lightning Storm, Call Lightning Storm(2), Wall of Thorns, Cure Critical Wounds
6 (3)- *Legend Lore, Antilife shell, Dispel Magic(Greater)
7 (2)- *Irresistible Dance , Heal, Heal(2)

King Rhemoraz! Round 4 (DM SteveK)  d20=1 ; d20=3 ; d20=20 ; d20=8 ; d20=5 ; 5d6=17 ; 5d6=20 ; d100=68 ; 6d6=15 ; 6d6=18 ; 6d6=20 ;
Tuesday April 19th, 2016 9:04:09 PM

Bosk heals himself and moves away before the creature breaks from Katinka's spell, a lucky break!
.....

Zane fires arrow after arrow at the colossal Rhemoraz, yet not a single one bites.

Katinka's summoned Lillends continue their sonic barrage, mere pinpricks on the colossal monster, but hoping to be like ants that can eventually overcome much larger creatures... And one manages to stun the colossal Rhemoraz!

Katinka herself concentrates on the telekinsis spell and successfully captures the monster again!

Bosk and Garrett have a sidebar conversation and, as one, dive to the ground to fight the monster in melee! Again, the Rhemoraz is unable to strike at the irritating mites. ( Bosk takes 18 fire damage and Garrett takes 20 fire damage minus any protections)

Restlin concentrate, swiftly enfeebling the monster, then perfectly striking the Rhemoraz! The monster shrugs off the worst of the spells, but that hurt it a little more. (Save for disintegrate is not 1/2 damage, but 5d6. Rays also can critical hit, so Restlin's nat 20 did 5d6 twice. :-)

Sesha's ghosts zip in, one at a time, and the fire engulfs the first ghost, so the others stay away per Sesha's orders. The ghost is still 'alive' enough to strike the beast, but it looks like it would be a crap shoot whether any would survive the attack run. ( 68% the fire succeeds in getting through the incorporality, 15 damage)

Sesha herself casts Reduce person to be ready for a rescue attempt if needed.

Beriothian's Fire Elemental continues to attack, completely at home in the super heat, but can't scratch the beast!

Beri himself begins his lightning storm... ONE!
......

The Rhemoraz hangs in the air like a pillar of Armageddon, giving the heroes a free shot at its superheated body!
.......

King Rhemoraz. AC 35. CMD 28. Dam 126 (-5 Str) Stun! grappled!


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  10d6=34 ;
Tuesday April 19th, 2016 10:20:36 PM

"I can only do this twice, I'm hoping it works....."
Zane opens his mouth and his head transforms into a dragons form......... He unleashes a a bolt of lightning as a breath weapon at the colossal beast. He targets the end of it so as to avoid his friends...

Damage 34 DC 17 reflex save for half

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Tuesday April 19th, 2016 10:29:40 PM

Sweat begins to gather and mat down the minotaurs thick fur as he calls out, Can any of you stun this thing? I need it paralyzed, held, bound, sleeping, or unconscious so I can do a coup de grace. That would put this thing to an end before our weapons melt. The cleric also looks to see how much rope would be needed to tie up the creature to make it helpless.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+20=35 ; d8=5 ; d8=1 ; d8=6 ; d8=4 ;
Tuesday April 19th, 2016 11:10:42 PM

The azatas continue their death-by-a-thousand-cuts approach on the Remorhaz. They will only be able to do this for one more round before they run out of sound burst spells and require new orders from Tink.

Tink for her part continues to maintain the grapple on the monster. Not only is she able to maintain the grapple, she is able to pin the Remorhaz with her magic!

"Whatever you guys are planning, now's the time to do it! You might not get another shot at this"

-----------------------
Lilend Azata #1 - Free action to continue Inspire Competance performance granting +4 to skill checks to those within 30ft
Lilend Azata #1 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 5pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Lilend Azata #2 - Free action to continue Inspire Competance performance granting +4 to skill checks to those within 30ft
Lilend Azata #2 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 1pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Lilend Azata #3 - Free action to continue Inspire Courage performance granting +2 to attack rolls and weapon damage rolls
Lilend Azata #3 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 6pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round.

Please ignore the extra d8 roll. Clicked too many times.

Tink - Standard action to use Telekinesis to grapple. CMB = 14 Caster Level + 7 Int Bonus - 1 Size = +20. Tink rolls: 35 + 2 from the Inspire Courage performance + 5 to maintain an existing grapple = 42! CMD to escape = 10 + 14 + 7 - 1 = 30. The Remorhaz now has the pinned condition!


Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells   d20+18=32 ; 2d8+5=12 ; 4d6=11 ; d20+18=35 ; d8+5=9 ; 4d6=17 ; d20+17=18 ; d20+13=15 ; d6=3 ; d20+13=20 ; d6=1 ; d20+20=35 ; 2d8+5=14 ; 4d6=12 ;
Tuesday April 19th, 2016 11:51:49 PM

Bosk watches as the creature gets pinned and loses its dex bonus. His eyes sparkle as he realizes this means he can do additional sneak damage due to his Avenger's training. Making a full attack he hacks away at the beast. The heat is almost unbearable, but his magic shrugs off the damage it would have caused and his high fortitude helps aid him. He grins wide as his his blade swings true, he just hopes it is enough to penetrate the creatures tough exterior.

Full Atk Rhemoraz (note that 2nd main and off hand attacks are using touch atk spells as the need a d20 to hit otherwise)
------------------------------
Main hand Atk 1 with bs sword, Hit AC 32 for 12 dmg + 11 sneak = 33dmg
Off Hand Atk 1 with armor spike, Hit AC 35 for 9 dmg + 17 sneak = 26
Nat Weapon Atk miss (natural 1) (Embryon's tear also used / wasted)
Main hand atk 2 with bastard sword, touch attack with Chill touch spell. Hit touch AC 15 for 3 dmg
Touched creature also takes 1 point of Strength damage unless it makes a Fort 13
Main hand atk 2 with bastard sword, touch attack with Chill touch spell. Hit touch AC 20 for 1 dmg
Touched creature also takes 1 point of Strength damage unless it makes a Fort 13
Extra Atk due to Haste with bastard sword Hit AC 35 for 14 + 12 sneak = 26 dmg

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 9/14  d20+17=20 ; d3=3 ; d8=5 ; d20+16=23 ; d20=13 ;
Wednesday April 20th, 2016 10:08:55 AM

It may be pinned, but that doesn't mean Restlin's going to go punching it anytime soon. He instead begins summoning more help.

His bralani, however, sees an opening & takes it, charging straight at the beast & slamming into it! His lillend keeps up her song, sends a sound burst at the creature's head, assuming the friendlies are far enough away to not be affected.

***

Move: Hover (fly check 20)
Standard: Summon Monster IV - summoning 3 lantern archons close to me

Lillend Azata - inspiring courage - +2 to attack & damage, +2 to saves vs. charm & fear, sound burst for 5 damage, fort DC 16 or stunned 1 round
Bralani Azata - Charging slam - Hit AC 23 & bounces off the critter's armor

Spells in effect:

Overland flight
Mage armor
Resist energy - fire

Haste - 4 rounds
Summon Monster VI (Lillend): 15 rounds
Summon Monster V (Bralani): 16 rounds
Repulsion - 10 rounds
Fox's cunning - 10 rounds

AC this round is 29/26/24

Everyone within 20' of Restlin gets +2 to saves, skill checks, and attack rolls

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24]  d20+23=42 ; d20+23=24 ; 2d8+3=12 ; 2d8+3=14 ; d20+23=41 ; d20+18=36 ; d20+18=26 ; d20+13=32 ; d20+23=30 ; d20+23=32 ; 2d8+3=9 ; 2d8+3=6 ; 2d8(5+6)+3=14 2d8(3+8)+3=14
Wednesday April 20th, 2016 10:37:01 AM

When the monster stops and Bosk starts to dive, Garret waits until the last moment and then lets go. His monk training ensures he won’t take any damage as he falls the remaining distance and he starts spinning before he even reaches the creature, tiny fists and feet looking for purchase. His first hit lands almost exactly where he aimed it, hoping to hit a vital area of the creature. The heat distracts him as he lands on the beast, only able to strike true a couple more times. He dances on the hot scales of the monster, trying to avoid the heat.

OOC:
Stoneskin: DR 10/adamantine – 80 points/80 minutes remain
Resist energy, fire (blocks 30 points): 115 minutes remain
Barkskin: 30 minutes remain
Haste
+2 to hit from Azata
+4 skill checks from Azata
All hits are magical, lawful, cold iron, silver for overcoming DR, if any.
First hit (threat, not confirmed): 12+14 damage, Fort save, DC24, or sickened one minute
Other attacks: 41, 36, 26, 32, 30, 32 – 2 hits for 9 and 6 damage. Total damage: 41

Oh yeah -- if the AC is -4, there's two more hits in there for: 14+14 = 28 more damage.


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+19=26 ; d20+19=20 ; 2d6+10=17 ; 2d6+10=17 ;
Wednesday April 20th, 2016 9:08:12 PM

Beri's Huge fire elemental: hp 85(+20aug )=105 (immune fire)- 10 rounds remaining
The fire elemental smiles inwardly knowing he has a free shot... better make it count. It's a little awkward to hit him like this, but the elemental does it's best.

slam 1 (+4 strength)
attack 1=26
damage=17

slam 2
attack 2=20
damage=17
***active spells***
(augmented summoning)+4 enhancement bonus to Strength and Constitution
inspire Courage performance granting +2 to attack
Inspire Competence performance granting +4 to skill check

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  5d6=15 ;
Wednesday April 20th, 2016 9:12:29 PM

Beri smiles as his first bold hits true. With the creature held this should give the IA a few good hits.

Don't let your guard down, you never know what it will do when it breaks free.
Beri double checks that he is still out of the creature's surprisingly large reach and send forth a second bolt of lightning.

damage = 15

*Range long (400 ft. + 40 ft./level), Duration 1 min./level, casting bold 2/15*

***Beri's relevant Form details***
Huge air elemental transformation benefits
darkvision 60 feet, and the ability to create a whirlwind.
immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.
gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).
*********
active spells
inspire Courage performance granting +2 to attack
Inspire Competance performance granting +4 to skill check
***
0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds, Stone Shape
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Animal Growth, Call Lightning Storm, Call Lightning Storm(2), Wall of Thorns, Cure Critical Wounds
6 (3)- *Legend Lore, Antilife shell, Dispel Magic(Greater)
7 (2)- *Irresistible Dance , Heal, Heal(2)

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Thursday April 21st, 2016 7:32:31 AM

Garret glances back up from the back (or side) of beast and says, "Hey! Where'd everybody go?"

OOC:
Stoneskin: DR 10/adamantine – 80 points/80 minutes remain
Resist energy, fire (blocks 30 points): 115 minutes remain
Barkskin: 30 minutes remain
Haste
+2 to hit from Azata
+4 skill checks from Azata
All hits are magical, lawful, cold iron, silver for overcoming DR, if any.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Thursday April 21st, 2016 12:21:24 PM

Zane waits to see if the beast is still semi under control before he decides on his next action.....

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Thursday April 21st, 2016 5:28:44 PM

As the lightning prepares it's next surge Beri glances down at his fire elemental, fighting bravely below him. He tries to cheer his friend on but realizes he can't speak in this form and instead just makes a roaring cheer of support.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 9/14 
Thursday April 21st, 2016 6:28:17 PM

Restlin wonders what's taking these archons so long to answer his summons. Are they afraid of this remorhaz? Couldn't blame them for that...

King Rhemoraz! Round 5 (DM SteveK)  d20=1 ; d20=1 ; d20=13 ; d20=20 ; d20=3 ; d20=18 ; d20=18 ; 6d6=26 ; 6d6=23 ;
Thursday April 21st, 2016 7:43:57 PM

Zane transforms, letting out his inner dragon, and let's fly a bolt of lightning!

Bosk calls for the mages to get the monster paralyzed to coup de grace the monster, yet the Minotaur knows even that would not be an instant solution.

Katinka's Lillends continue their sonic assault and succeed I stunning the monster a second time!

Katinka herself adjusts her magic on the colossal monster and succeeds in pinning the stunned beast!

Bosk braves the heat of the Rhemoraz and cleverly attacks to wound or only to touch for his magical attacks. Every little bit helps, and though the beast shrugs off the strength draining aspect, it is still a little bit more. The monsters heat flares and Bosk takes 26 damage. (reduced for resistance, no saves)

Restlin has a couple of atzatas helping too, and a small sonic burst cracks around its head. The whirlwind fails to find a purchase, and the wizard begins to summon more help.

Garrett uses Bosk's dive to go into a dive of his own and pops up like a rubber ball. Dancing on red hot scales, he pummels the beast, bruising even the colossal monster. It's heat fights back, burning for 23 damage (reduced for resistance, no saves)

Beri's fire elemental stoically attacks the monster, making itself at least another target.

Beri himself brings another bolt down from the storm clouds conjured above.

.....
And again, the Rhemoraz is stunned at cannot fight these mice crawling all about!
.....
King Rhemoraz. AC 35. CMD 28. Dam 284 (-5 Str) Stun! Pinned!


Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d8+3=11 ; d8+3=10 ;
Thursday April 21st, 2016 8:18:58 PM


Sesha's eye twitches in frustration. She can't really get an angle on the monster. Then again, she doesn't need to. She sends two of the ghosts to aid Garret. He's taken a bit of a burn.

Ghosts: "Cure Light Wounds." (Heal Garret for 21.)

The last two she wants with her. She dips low on her broom, watching the worm for weakness.

"What are you waiting for Sesha?", asks Faith.

"An opening, little one. No need to push my resources when the others are making a spectacular show of humiliating this beast. Further, this thing has a life power that isn't worth wasting."

Sesha's voice calls out over the battle..

"Don't kill it. When it's incapacitated, I need it."



Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Thursday April 21st, 2016 8:26:34 PM

Bosk puzzles over what Sesha said. What are you going to do? As he waits to make sure she is not planning anything that would anger Gargul so quickly after their last talk with him, he uses his deathwatch ability (free action, permanent ability) to check the creature's health. Assuming Sesha's plan is agreeable he will let the group know when the creature is in fragile condition so the group can stop attacking.

DeathwatchYou instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct).

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Thursday April 21st, 2016 8:53:28 PM


Sesha calls back.

"Nothing any different than I do with the livestock in Hook City, or countless other enemies we have incapacitated. Think of it's body as a big giant Spirit Brew, bristling with vitality."

She watches the worm dispassionately.

"If you kill it, you've shattered the glass with the good stuff inside. At least let me put it to good use."

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  d20+23=35 ; 3d8+7=21 ;
Thursday April 21st, 2016 8:56:25 PM

Zane, seeing that the beast is still pinned, turns himself into a missile and charges at max fly speed at the beast..... "I'll lightning it again on my way back away so it charge again. I need every advantage I can get so I can hit it."

Attack 35 damage 21

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells   d20+18=23 ; d20+18=28 ; d8+5=13 ; 4d6=12 ; d20+17=30 ; d8+5=12 ; 4d6=15 ; d6=1 ; d20+13=33 ; d20+13=27 ; d6=3 ; d20+13=16 ; d6=1 ; d20+20=28 ; 2d8+5=13 ; 4d6=13 ;
Thursday April 21st, 2016 11:32:31 PM

d20+20=35 ; 2d8+5=14 ; 4d6=12 ;

The horned cleric just nods at Sesha's comment. Perhaps it is because he considers it a dumb animal, or perhaps it is the fog of battle dulling his senses, but he makes no attempt to stop the witch. I will let everyone know when to stop attacking, but it possible one well placed hit will push this thing over the edge.

The blond taur then continues his assault on the Remorhaz. The heat is intense, but once again his protection keeps him safe and a bead of sweat drips down his head as he realizes how quickly his protection from energy spell is draining and how soon he will have to rely on this energy resistance. Calling up to the others he asks, Will your magic keep this thing pinned another round? Yet even as he asks he knows that he will have to stay and fight this beast to the bitter end. His only hope of saving 5 mile is to end this fight quickly. Retreat is not an option and with magic dwindling he cannot wait and hope it gets pinned again. Once again bravery and suicide appear just a hair's width apart, and he hopes he is found to be in the former category as he continues his onslaught against the house sized monstrosity.

(I have protection from energy and resistance to energy in place. Please let me know the previous damage before resistance as the entire amount is deducted from PFE)

Full Atk Rhemoraz unless it drops to fragile condition. Then he will stop and inform the others.
------------------------------
Main hand Atk 1 with bs sword, Hit AC 23 - miss
Off Hand Atk 1 with armor spike, Hit AC 28 for 13 dmg + 12 sneak = 25
Nat Weapon Atk with Embryon's Tear Hit AC 30 for 12 dmg + 15 sneak =27 +1 ligntning = 28dmg
Main hand atk 2 with bastard sword, touch attack with Chill touch spell. Hit touch AC 33 (Nat 20) for 3 dmg
Touched creature also takes 1 point of Strength damage unless it makes a Fort 13
Main hand atk 2 with bastard sword, touch attack with Chill touch spell. Hit touch AC 16 for 1 dmg
Touched creature also takes 1 point of Strength damage unless it makes a Fort 13
Extra Atk due to Haste with bastard sword Hit AC 28 for 13 + 13 sneak = 26 dmg

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+20=30 ; d8=8 ; d8=2 ; d8=4 ;
Thursday April 21st, 2016 11:57:00 PM

The azatas each unleash their final sound burst. Tink will shortly need to come up with some new instructions for them.

Tink however keeps up her superb grip on the Remorhaz, keeping it pinned a little while longer. "Somehow it just doesn't sound as impressive as when Garret does it."

"It's pinned! I don't think I can hold it for much longer though! And the azatas are all out of sound burst spells!"

-----------------------
Lilend Azata #1 - Free action to continue Inspire Competance performance granting +4 to skill checks to those within 30ft
Lilend Azata #1 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 8pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Lilend Azata #2 - Free action to continue Inspire Competance performance granting +4 to skill checks to those within 30ft
Lilend Azata #2 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 2pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round

Lilend Azata #3 - Free action to continue Inspire Courage performance granting +2 to attack rolls and weapon damage rolls
Lilend Azata #3 - Standard action to cast sound burst so as to affect the Remorhaz and noone else. Remorhaz takes 4pts Sonic dmg and must make a Fort Save vs DC16 or be Stunned for 1 round.

Tink - Standard action to use Telekinesis to grapple. CMB = 14 Caster Level + 7 Int Bonus - 1 Size = +20. Tink rolls: 30 + 2 from the Inspire Courage performance + 5 to maintain an existing grapple = 37! CMD to escape = 10 + 14 + 7 - 1 = 30. The Remorhaz keeps the pinned condition!


Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 10/14  d20+17=21 ; d8=5 ; 7d10+10=58 ; d6+3=5 ; d20+3=10 ; d20+3=9 ; d6=5 ; d6=2 ; d20+3=9 ; d20+3=19 ; d6=3 ; d6=5 ; d20+3=6 ; d20+3=6 ; d6=1 ; d6=1 ; d20=9 ;
Friday April 22nd, 2016 10:08:43 AM

Finally, Restlin's archons show up. Calling out again in celestial, he asks for their assistance in combating this beast. They zip around the remorhaz, zapping it with their light beam attacks. He decides to bring one more into the fight. Every little bit helps!

***

Move: Hover (Fly check 21)
Standard: Cast summon monster III - lantern archon

Lillend Azata - inspiring courage - +2 to attack & damage, +2 to saves vs. charm & fear, sound burst for 5 damage, fort DC 16 or stunned 1 round
Bralani Azata - Fly 100' straight up (perfect flying) & lightning bolt for 58 damage (pinned, so no reflex save (DC 16 if I'm wrong about that))
Lantern Archon1 - Hit touch AC 10 for 5 damage & touch AC 9 for 2 damage
Lantern Archon2 - Hit touch AC 9 for 3 damage & touch AC 19 for 5 damage
Lantern Archon3 - Hit touch AC 6 for 1 damage & touch AC 6 for 1 damage (this guy's not too impressive, is he?)

Spells in effect:

Overland flight
Mage armor
Resist energy - fire

Haste - 3 rounds
Summon Monster VI (Lillend): 14 rounds
Summon Monster V (Bralani): 15 rounds
Repulsion - 9 rounds
Fox's cunning - 9 rounds

AC this round is 25/22/20

Everyone within 20' of Restlin gets +2 to saves, skill checks, and attack rolls

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24]  d20+31=49 ; d20+23=40 ; d20+23=35 ; d20+18=30 ; d20+18=21 ; d20+13=18 ; d20+23=25 ; d20+23=31 ; 2d8+3=15 ; 2d8=15 ; 2d8+3=10 ; 2d8+3=15 ;
Friday April 22nd, 2016 10:44:45 AM

Garret pauses a moment and looks at his feet. He is standing on the massively hot creature. He can feel the heat. But the heat does not bother him. He waves to his flying allies and when the ghost comes near he says, “Believe it or not, this thing isn’t hurting me… yet.”

Then he jumps up and starts stomping down on the creature, trying to beat it into submission. He hears Sesha calling out and he switches to non-lethal damage, trying to subdue the creature for whatever purpose Sesha might have in mind.

OOC:
Stoneskin: DR 10/adamantine – 80 points/80 minutes remain
Resist energy, fire (blocks 30 points): 115 minutes remain
Barkskin: 30 minutes remain
Haste
+2 to hit from Azata
+4 skill checks from Azata
All hits are magical, lawful, cold iron, silver for overcoming DR, if any.
3 hits for 55 subdual damage.


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Friday April 22nd, 2016 6:49:41 PM

Beri's Huge fire elemental: hp 85(+20aug )=105 (immune fire)- 10 rounds remaining
Things quiet down a little... looking around, the elemental realizes they are trying not to use lethal damage and decides that if they are trying to let it live that he will instead assitt with the pin
(aid another on the pin)

***active spells***
(augmented summoning)+4 enhancement bonus to Strength and Constitution
inspire Courage performance granting +2 to attack
Inspire Competence performance granting +4 to skill check
***Beri's post coming***

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  5d6=21 ;
Friday April 22nd, 2016 6:58:10 PM

Yell out if it's too fragile for me to cast another lighting bolt... otherwise I'll light it up again.
Beri will hold back should anyone on his party request it.
damage = 21

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Saturday April 23rd, 2016 4:48:48 AM

Tink is a little confused by the talk of this dying and fragile status. That's for the others to worry about. Right now it is taking all her focus to keep this worm grappled and pinned.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Saturday April 23rd, 2016 8:05:12 PM

"I'm more worried about making sure it dies, not how it dies. If Sesha gets to use her spell or ability or whatever it is, it'll be great, but I'll be happy as long as it dies one way or the other. So just hurt it till it stops moving. Because I'm not really hitting it at all."

King Rhemoraz! Round 5 (DM SteveK) 
Sunday April 24th, 2016 11:04:14 AM

OOC: Friends, my sincere apologies. I have had so many things RL happening that I didn't realize I only posted as DM three times this week!

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Sunday April 24th, 2016 2:03:33 PM

(It's okay! I understand getting busy."

King Rhemoraz! Dead with Questions (DM SteveK)  6d6=19 ; 6d6=23 ; d20=3 ; d20=3 ; d20=9 ; d20=15 ; d20=12 ; d20=1 ;
Sunday April 24th, 2016 5:04:00 PM

Sesha calls for only making the monster unconscious so she can drain it's remaining life for her spells.

Bosk wonders if Gargul would object to intentionally Almost Killing a monster in order to kill it the rest of the way and use the life energy for personal gain. The teachings Bosk knowledge about doesn't go into specifics, but he is wale still certain that it would walk the knofe's edge of moral actions that Gargul would or would not approve. Still, the most important thing is to kill it first. Bosk looks at the beast on how close it is to dying... And see that the Rhemoraz is "fighting off death". Bosk knows this doesn't tell him much (OOC: he knows the monster has 4 or more hit points but is not 100% ).

The Minotaur attacks and finds it easy to touch the creature, but his touch spells only do the minimum damage. The burning Rhemoraz Flames against Bosk's fire resistance for 19 fire damage)

Zane dives in and succeeds in a string strike! The burning monster flames the white Minotaur for 23 damage.

Katinka's Azatas use their last sonic spells, wounding just a little more.

Katinka keeps the monster pinned!

Restlin's summoned creatures attack, keeping at least 30 feet away to avoid the damaging heat! Even the sloppiest Archon hits the creature, it seems like Touch attacks are the real weakness of the beast, and it is stunned yet again! (OOC: oh, come on; not another natural 1!)

Restlin begins to summon another lantern archon!

Garrett becomes a sundial machine, slapping at vital places along the beasts sinuous carapace!

Beri has his fire elemental hold off, but throws another lightning bolt.

.......
And again, the Rhemoraz is stunned at cannot fight these mice crawling all about!

The heroes are canny at assessing the health of their opponents, and this Rhemoraz isn't even half dead. So it may come as a great surprise when the Rhemoraz stiffens then fire pours from its mouth and eyes! It writhes with a colossal shriek. REEEEE-UNK!!! And the collapses half in, half out of the hole.

The heroes are victorious! In the aftermath silence, the heroes can hear the faint cheering of the refuges and residents of Five Mile who are only a half mile away! The whole battle was seen by everyone, the tiny heroes dancing around the colossal monster!

But... There are questions. Where did it come from? Why did it die when it wasn't even halfway hurt? And are there any more where this came from?

The only place for answers is a colossal gem-encrusted corpse...
.....
King Rhemoraz. AC 35. CMD 28. Dam 354 Sub 55 (-5 Str) Stun! Pinned. DEAD
......

Every hero gets 19,000xp!

Hero Point to Katinka! Whose Grappling and multiple stuns from her creatures turned a real challenge into a boring week of beating on a piece of meat. :-)


Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Sunday April 24th, 2016 11:25:33 PM

Bosk stares incredulously as the Rhemoraz stiffens then fire pours from its mouth and eyes, collapsing. Something is wrong, it should not have died yet. It never entered a fragile state, and something that large should have been fragile for a few blows. NOBODY TOUCH THE RHEMORAZ OR ITS CARAPACE UNTIL WE CHECK FOR MAGIC AND CURSES! I do not want one of us to risk becoming controlled or dying when only partly injured. The cleric waits for the magical scans to begin and he himself will use detect magic to scan the creature and the area. It might also be a good idea to send a summoned creature down its hole to see if there is anything of interest down there.

Once the scene's safe the cleric will collect some of the Rhemoraz as a trophy and for spell components. Do you guys think we can stuff this and keep it on the lawn? What about dipping it in bronze?

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+32=33 ; d20+12=13 ; d20+26=28 ;
Sunday April 24th, 2016 11:32:55 PM

"Dipping it in bronze? I was picturing hanging it from a massive hook and going fishing" Tink jests.

She does feel a moment of pride. This might just be the first battle where she was able to contribute something personally. Not just summon help and aid, but actually do something - anything - to help the others.

Tink hovers close to the rhemoraz and looks over its corspe

--------------------------
Perception: 33
Appraise on the gems: 13
Spellcraft to ID any auras: 28

Two Nat 1s and a 2. Glad the battle ended when it did!


Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Monday April 25th, 2016 7:53:36 AM

Garret keeps his balance as the massive creature stiffens and cries out. He flexes his knees and moves to stay standing as it falls to the ground. He smiles when it stops moving and remains standing on the corpse. When Bosk cries out not to touch the massive beast, Garret just stares at him, then says, “Does standing on the dead body count as touching it?” He looks down and eyeballs a large gem stuck to the body near where Garret is standing…

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 10/14 
Monday April 25th, 2016 10:56:28 AM

Restlin takes no joy in killing this creature. It was majestic and beautiful. If it weren't terrorizing his friends in Five Mile, he would have insisted on leaving it alone.

He floats down and takes a moment to thank all the creatures he summoned for their help before dismissing them so they can get back to their respective existences.

He also takes a moment to ponder the fact that he considered both of the last combats he was in to be hopeless. He should stop underestimating himself and his friends.

"I can summon an earth elemental to go explore that tunnel, or I can turn myself into one." He steals a glance towards Sesha. "...but I should probably avoid scouting. It seems bad for my health." He'll let Bosk and Sesha handle the corpse. He didn't enjoy interacting with the dead, while they were practically built for it. Instead, he summons a small earth elemental (summon monster II - 18 rounds). In terran, he asks it to explore the tunnel left by this creature. Specifically, how far does it go and how dangerous is it for people?

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Monday April 25th, 2016 12:39:36 PM

Sesha gathers her ghosts.

"Follow the elemental the Mage-Priest summoned. If the tunnel continues on further than it can travel, you carry on and then report back. Keep track of your time left here and don't dally."

Immortal Summons: 129? minutes remaining.

She looks somewhat agitated by the loss of the worms vitality.

"The fact it died so quickly is kind of frustrating. I felt for the beast, but it's energy would have been appreciated."

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Monday April 25th, 2016 6:08:27 PM

Once we pry off the gems maybe we should hold a BBQ. I'm sure if we provide the meat that music and ale will show up on it's own... and it never hurts to have everyone in two towns talking about your great deeds, especially merchant towns.
Beri starts to cast Detect Magic to check for any possible clues to what happened, and to make sure it truely is safe.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Monday April 25th, 2016 7:40:24 PM

"I've eaten things I'd prefer to forget all about, but I ain't eating this thing."
Zane flies back away from the corpse a bit then casts detect magic....

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Monday April 25th, 2016 7:54:12 PM

Bosk shakes his head. You have your meats confused. This is like a turtle or a lobster. You either have a giant boil and dip it in butter, make a jambalaya stew, or paella baked over rice.

Gems and Gems (DM SteveK) 
Monday April 25th, 2016 9:36:56 PM

Summoned creatures are sent down the hole on a scouting mission but soon return. The Rhemoraz was burrowing and collapsing the tunnel it creates for itself behind him. There does not appear to be any clues I. that direction.

Bosk calls for a magical review of the carcass, and discovers that three of the gems are magical.

The Gems encrusted along the rhemoraz body include: opal and onyx, jade and jasper, garnets, emeralds and topaz worth 40,000gp

There are two Elemental Gems: Fire 2,250gp each (4,500gp)

One Glass gem with a Golden Key inside and emanating moderate divination magic.

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells   d20+19=25 ; d20+19=21 ; d20+19=38 ;
Monday April 25th, 2016 10:49:58 PM

Bosk does his best to determine what the magical gems are, but now that the battle is over the adrenaline coursing through his body begins to fade leaving him feeling drained and foggy headed.

Spellcraft rolls to identify auras and if anything is cursed = 25, 19, 38

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Tuesday April 26th, 2016 3:33:57 AM

"I'm going to go out on a limb here and say that that key is probably important"

Tink feels the need (but resists) to smack herself in the face. She had a telekinesis spell active that would have allowed her to pick at the gems on the rhemoraz, however she ceased concentrating and maintaining the spell when the great worm died. Mage Hand will have to do.

Tink will use the Mage Hand cantrip to gather all the mundane gems she can into one pile, the elemental gems into a second pile, and finally the the glass gem with the key in it in a third pile.

She will await everyone's magical analysis of the gems before she attempts her next step - using mage hand to try and break open the glass gem by smashing it repeatedly into the ground.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Tuesday April 26th, 2016 8:32:02 AM

Garret watches the others flying around and directing various summoned creatures. He walks around on the back of the rapidly cooling creature, trying not to step on any soft spots. He heads towards the end, wanting to get off the beast before something else started to happen. He wasn’t quite as concerned about why the creature died, after all they were the Iron Adventurers.

When the discussions turn to eating while examinations are held, Garret looks at the creature and turns his head sideways. “I think I’m going to have to pass on that one. Too much like a worm for me, and worms are for the birds.” As the gems are gathered, he looks them over closely and wonders about the golden key. He avoid touching the gems and standing back as the other try to identify or break them.


Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 10/14  d20+32=43 ;
Tuesday April 26th, 2016 1:13:19 PM

Wait. A key is embedded in a gem in what is easily an unnatural remorhaz? Someone was messing around with the Iron Adventurers. That, or they were messing with Five-Mile. Either way they were messing around.

Keys don't usually emanate magic, let alone divination magic. He'll cast a quick identify spell before trying to ascertain its purpose. Hopefully before Tink smashes the thing open.

Spellcraft: 43

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Tuesday April 26th, 2016 2:59:04 PM

"A key in a gem.... maybe the beast was just a delivery agent that we were sure not to miss. Meaning that the key in a trap of some sort. You did say divine magic, right? maybe they are scrying on the key and now see us near by it."

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Tuesday April 26th, 2016 4:46:03 PM

Beri listens to the scouting report.
Hmm, well I can go down and examine the collapsed tunnel that the creature left behind, though I doubt that will tell us anything. We know where the creature was coming from already. Does anybody know if there is anything further on if we continue in the direction it was heading?

Gems and Gems 2 (DM SteveK) 
Tuesday April 26th, 2016 7:13:59 PM

Beri considers where the Rhemoraz came from. It is less a collapsed tunnel and more just a wall of dirt and stone. There is no 'tunnel' to excavate. This is literally a dead end.

Zane keys in on the divination magic and wonders if someone may be watching them right now!

Restlin considers the key and wonders if the colossal Rhemoraz was just a deliver system to ensure the Key would get to the Iron Adventurers. Certainly, there would be few other groups who could have even slowed the beast down let alone to defeat such a creature.

All the heroes are very careful and do not touch any of the gems as they are gathered.

The first pile is 423 Gems and include opal and onyx, jade and jasper, garnets, emeralds and topaz. None of them have any magic about them and seem to be worth 40,000gp

The second 'pile' consists of two fire opals. Restlin and Katinka can identify them as Elemental Gems: Fire. They are worth 2,250gp each (4,500gp total)

The third 'pile' consists of one Glass gem with a Golden Key inside. Bosk, Restlin, and Katinka check again and it still emanates a moderate divination magic. None of the heroes can detect any curse on any of the gems.

.......
Identify the properties of a magic item using detect magic 15 + item's caster level

Identifying Cursed Items: Cursed items are identified like any other magic item with one exception: unless the check made to identify the item exceeds the DC by 10 or more, the curse is not detected. If the check is not made by 10 or more, but still succeeds, all that is revealed is the magic item's original intent. If the item is known to be cursed, the nature of the curse can be determined using the standard DC to identify the item



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Tuesday April 26th, 2016 9:38:21 PM

"That gem is an interesting puzzle" Tink declares "It has a divination aura to it, so someone could be attempting to scry on us or something. Since I have both Detect Scrying and Misdirection already cast on me I may have some protection against it"

"Er, Restlin, are you able to use your Touch of Luck on me? Just in case"

Tink will first try tapping the gem with her dagger, before reaching out to poke the gem with just her pinky.

---------------------------------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing - Prot from Energy (Fire)
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Mage Armor on Zane - Tishe's Weave Elements on Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version - Resist Energy (Fire) on Zane and on Beri

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Tuesday April 26th, 2016 11:42:20 PM

Bosk watches as Tink approaches the key. I have studied spellcraft for may years and can identify most things, but curses are a little beyond me. I would say I am 75% sure there is not a curse, but my skill is not high enough to make any sort of guarantee. Perhaps it would be best if Tink lay down her spell component pouch and weapons before picking it up...just in case. If we are worried about scrying, I have just the thing. It is a lead pocket liner I received (non magical gift) that I usually keep my poison in...someone snooping might jump to conclusions if we to detect them he quickly adds to clarify.

Once you pick it up, set it down again right away. Many cursed items will not let you drop them. It will let us know if we need to look after you.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Wednesday April 27th, 2016 1:30:47 AM


Sesha watches, curious. It was nice to watch real magicians work sometimes. Her knowledge of magic in general was practical. These two had it down to a science.

"Careful Tink."

With that sound bit of advice, Sesha is ready in case the key blows up, or does something else nefarious.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 10/14 
Wednesday April 27th, 2016 9:40:36 AM

Without taking his eyes off the key, Restlin reaches over and touches the tip of Tink's nose. He makes a "boop" sound when he does.

***

Bit o' luck to tink - roll any d20 twice & pick whichever result you like. You also get a +2 just for being near me.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24]  d20+23=37 ;
Wednesday April 27th, 2016 10:21:33 AM

Garret slowly backs away while the others check out the key gem. Then he thinks, "I wonder if there's more of these things?" He puts his ear to the ground to see if he hears anything else massive coming towards them (Perception: 37).

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Wednesday April 27th, 2016 12:19:44 PM

"I may use magic, but this is what I would call higher magic, and it's way beyond my knowledge. I'll let you two discuss it, just say something if you need me for some reason."

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Wednesday April 27th, 2016 4:46:38 PM

One more thing... should we update the dragon consortium before messing with this too much? We need to make sure things are safe and secure ASAP, but beyond that we may want to seek their guidance. They seem to already know a bit about what's going on around here, they may know exactly what we are dealing with already. In any case, they are probably the most likely lead for identifying what the key is for.

An Unexpected Reunion (DM SteveK) 
Wednesday April 27th, 2016 8:20:17 PM

Beri reminds the team about the Dragon Consirtium.

Zane and Sesha appreciate true magical experts at work.

Garrett checks to see if their may be another huge monster underground, but he doesn't hear anything.

Bosk suggests practical cautions for a potential cursed item. Another adventure group may think this would be excessive, but another group wouldn't have had the plethora of experience with cursed items!

Restlin and Katinka make preparations. The halfling girl doesn't notice any a crying, and so she takes the plunge and picks up the crystal gem...

Upon her touch, the crystal glows and a soft 'ping' is heard. The gem crumbles and the Golden Key falls into Katinka's hand. And it projects an image that stands beside Katinka. A well-dressed black elf woman who looks out at the world with crafty eyes... It is Mhalice!

“Greetings Iron Adventurers,” taunts the well-known venomous voice and image. “Well done, but too late. Even if you have defeated my minion, I have found fabled Fae Skiemir, and soon all its treasures and secrets will be mine! Just try and stop me!”

And the image fades...

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 10/14  d20+23=42 ;
Wednesday April 27th, 2016 9:03:03 PM

Restlin leaps up into the air, hands raised above his head.

"CALLED IT!" he shouts. "I mean, I called it in my head, but it counts." He looks sideways at Sesha, and takes a step away from her. He's pretty sure she's going to explode. He's positive he'll never hear the end of it.

He simmers down, and tries to think if he's ever heard of this "Fae Skiemir" place.

Knowledge, History: 42

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+32=48 ; d20+32=49 ; d20+12=13 ; d20+12=29 ; d20+12=22 ; d20+12=13 ;
Wednesday April 27th, 2016 9:27:52 PM

Tink has never seen or met Mhalice before, however she has heard Sesha describe her in quite some detail. She knows well enough that this is her.

Tink looks at the key in detail. Does it look like a normal key? Is it quite plain, or complex? Is there a number or some letters on it that might indicate what it is for? Does the key itself have any magical aura?

-------------------------
Restlin's Touch of Luck means Tink can roll twice and take the better result for each d20 she rolls...

Perception: 49
Knowl History: 29
Knowl Planes: 22


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  d20=17 ;
Wednesday April 27th, 2016 9:43:56 PM

Zane wracks his memories about ancient and legendary places, those he learned at the monastery and those he has heard about in the search for his parents. He adds those thoughts to Restlin's in the thought that he might make something of it.
Aid Another with Know History, unskilled 17=a 10, and a 10 = +2 to Restlin's skill roll.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Wednesday April 27th, 2016 10:59:35 PM


Sesha stares at the image, her expression blank. She calmly exhales, and reaches for Pot-pot, hands trembling.

"Expand."

Pot-pot obeys, and Sesha climbs into her spirit familiars innards.

"Flip."

Pot-pot obeys again, leaving Sesha trapped underneath the massing iron cauldron.

What exactly transpires in that dark place is unknown. Only a dim sound escapes. It could be the hum of magic, or a young drow shouting at the top of her lungs. A few minutes later, Pot-pot is flipped back over.

"Reduce."

She re-hooks Pot-pot on her belt clip, then gathers her broom and items.

"Rarely will I impose my will on anyone, I did far too much of that with the Ga'alin barbarians. But she is a Dark Elf problem, among other things, and I'll see her stand trial among our kin. Even if I have to kill her, and resurrect her, twenty times between here and the Great Houses."

She thinks a moment, then pulls some neatly arranged scrolls, complete with sketches and notes of everything she knows about Mhalice.

"She's a sorceress. She also has some uncanny abilities that come from training in a Sargrass discipline called Spellweaving. We saw her dispel up to three spells in six seconds the first time we met her. She prefers acidic attacks, and most of her spells substitute the stuff in place of more typical elements like fire and lightning."

She flips another page.

"We know she has the following spells. Fireball, or some acidic variation of it. Scorching Ray, or some acidic variation of it. Possibly Illusory Terrain. We mucked through an illusion when encountering her allies. Last time, she made the illusion of a beautiful meadow to cover up a quagmire. She knows Magic Missile. Either her or Valon could summon, and we fought a dinosaur last time.. and a wooly rhinocerous. A big one with a club tail."

She flips another page.

"Spectral Hand. Ghoul Touch. Invisibility.Globe of Invulnerability."

Then another.

"She quicken her spells, doing so with fireballs and scorching rays."

She sighs and looks at her notes.

"That's about all I got. Other than sending her the occasional Nightmares. Which for sure, I'm doing tonight."

"

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Thursday April 28th, 2016 12:45:23 AM

Bosk is still thinking about bronzing the monster before him when Sesha gives her speech. That is amazingly detailed. I am truly impressed! What does it mean? He pauses just a moment before clarifying. I know divine casters have to pray for our spells, but is there a limit to what other spells she might know? What schools they will likely be from or how many additional spells she might have? As for preparations, resist and protection from energy scrolls ad potions are a must. Do you recall if she was chaotic or evil? That is another boon we could add to our favor. Lastly, I think we all learned that we need more ranged attacks. Spears, bows, magic...something so we can attack from a distance.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Thursday April 28th, 2016 2:10:30 AM


Sesha shakes her head.

"She's a sorceress, an arcane caster. Spellweaving is something different. The monks explained it as being able to branch out away from the rest of her ilk, but to learn to see magic as a giant thread. She's going to have less spell power than a pure caster, but a lot of versatility."

Sesha shrugs.

"She's also got more old Drow power in her than I have. She can levitate at will. Her Darkness globes are at will. So is her Faerie Fire. She also outright resists magic."

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Thursday April 28th, 2016 7:53:07 AM

Garret blurts out, "What's a Fae Skiemir and why should we care that she has one?"

Fae Skiemir (DM SteveK) 
Thursday April 28th, 2016 7:56:08 PM

It is no surprise to most that Sesha has a very detailed list of what Mhalice was capable the last time they fought; Sesha has had a serious Jones against that woman!

Despite several of the heroes wracking their brains over Fae Skiemir, it is Restlin who has the most information. Fae Skiemir is the name of the ancient Elf City; the very first one! But it was destroyed ages ago...

A thought comes... The people who may best know are the Dragon Consortium...

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Thursday April 28th, 2016 8:40:12 PM

Well, Hopefully the DC has more information on her and her movements. Even if they don't, I think the Dragon Consortium needs to be informed ASAP. It would also be prudent from here on to prepare spells to defend against this spell weaver. It may also be worth seeing if there is anything in the catacombs worth picking up to protect against acid... though none come to mind at the moment.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 10/14 
Thursday April 28th, 2016 9:31:40 PM

"I'm not sure which is crazier: not preparing for what we know she can throw at us, or expecting her to use the same spells against us. We'll need to be flexible when we face her.

"Anyway, we need to get back in touch with the Dragon Consortium. Anyone remember if they told us HOW we go about doing that?"

He looks around a bit, pulls out a small trading card encased in glass. Holding it aloft, he shouts out, "VALDOR DRAGONSTONE! I CHOOSE YOU!"

He looks around to see if that worked.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Thursday April 28th, 2016 9:54:36 PM

Zane sniggers as Restlin tries to call the DC with a card.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Thursday April 28th, 2016 11:20:51 PM


Sesha frowns.

"Fae Skimir is where the Shadow Guardians last went before they disbanded. They failed their consortium assignment there. When I spoke with Larien, who was one of the strongest wizards I've met, she mentioned many things. History as we've learned it, between the Twilight Elves and the other races, isn't accurate.

She trembles.

"To go to such a place... my ancestors.. my Blood Kin, would be proud of me."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Thursday April 28th, 2016 11:32:01 PM

Tink rolls her eyes at Restlin's antics and smiles

"They told us to send a message to the manor in Hook when we returned. I took the liberty of requesting both a young lad and the Inspector to notify the DC that we had arrived back in Hook, but had to investigate this matter first. All things being equal, they may be ready for us by the time we return to Hook"

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Thursday April 28th, 2016 11:50:36 PM

Bosk nods. Whatever we do, we need to make a stop at the Catacombs before facing her.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Friday April 29th, 2016 8:40:35 AM

Garret looks puzzled. "Wait, she says she's got a city and she's not afraid to use it? What is she going to do, throw it as us? You guys are right, this one is a lunatic. Maybe she's just under a permanent touch of idiocy spell..."

He turns and starts walking towards Hook City.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Friday April 29th, 2016 6:46:25 PM

Beri considers Restlin's words for a minute.
People tend to fall into a specific strategy for a reason, it's not just a preference but also something they get better at each time. It's more likely that they have upped their game since the last time than have altered strategies completely.
He then turns to Sesha.
Can you tell me more about these darkness globes and how she makes use of them?

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Friday April 29th, 2016 8:39:55 PM

"It could be like that city or was it a castle?, that was stuck in the shadow lands. I heard those heroes from Black Bird Lake were somewhat stuck there and had to fight their way out just to get back to that desolate place near Black Bird Lake. I imagine having access to a city like that, she'd consider that a weapon to use against us."
Zane remembers hearing this at the Giggling Ghost, he just can't remember the cities name, just that it wasn't the city they were discussing....

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Friday April 29th, 2016 9:49:17 PM

Something suddenly occurs to Tink...

"That Rhemoraz is unlike any I've ever seen or heard of before. What's more, it had a message specifically for us. Mhalice sent it here for us. Who wants to wager that this beast was from Fae Skiemir under her control? If others are as nasty as this, then we may have our hands full"

"We're not going to get answers here though. Let's gather all we can from the creature and head back. Let's let 5 Mile know things are safe again, and invite them to barbeque it if they want. We need to see the DC"

Tink will pocket the key and any gems she can carry before turning to head for 5 Mile.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Saturday April 30th, 2016 12:32:54 AM


Sesha holds out her hand, and a tiny globe of darkness appears. She lets it expand, then dispels it.

"It's a racial ability of the Twilight elves. They retreated underground, into the darkness, and the darkness became a part of them. I can do it once a day. She can do it as much as she wants. It does lots of things. It hides her from sight, so spells needing to target her can't succeed. It confounds fighters and anyone else relying on sight for combat."

Sesha sighs.

"I know she won't use the same spells, only. But as a Spellweaver we know her number of spells is limited, and so every spell we know she can cast is one less surprise."

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Monday May 2nd, 2016 8:04:40 AM

Garret walks with Tink and says, "Think about that -- this evil witch sent that massive beast after us just to send a message. She had to know that it would not kill us. I imagine she expected it would kill some innocents. But whatever power she has, she used it to send this massive creature. Either she is really delusional, using so much power to just send a message; or she is so powerful that binding and sending such a creature takes little effort! Either way, I think we are really in trouble here. I wonder if the Dragon Consortium can spare another team to send with us against this thing."

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Monday May 2nd, 2016 5:39:01 PM

Thanks Sesha, every little bit we know about her helps. And if she is relying on spells we don't know about that would really limit what she is relying on... though I'm guessing it will be a combination.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Monday May 2nd, 2016 5:42:17 PM

"I've never met this woman, I expect she'll see me and then list me as a nothing." Zane just prepares to head back to Hook City.

Preparing for the Dragon Consortium (DM SteveK) 
Monday May 2nd, 2016 9:21:37 PM

Speculations abound, but with Katinka's forethought, things are in the works to meet the Dragon Consortium.

Five Mile is quickly repopulated and the news of the epic battle between the heroes and the colossal Rhemoraz flies before them. By the time the team gets back to Hook City, there are hucksters selling images commemorating the battle on plates, tapestries, and drinking goblets!

When the heroes finally get back to the Iron Tower, there is a letter waiting for them from the concierge of Alistair's Mansion:

"Unto the Iron Adventurers, the Manor of Alistair presents all good greetings. Be it known that the Dragon Consortium invites the Iron Adventurers to dine with them at sunset the next at our Manor. And have it known that the DC and IA may converse on many things in complete secrecy and utmost comfort. We welcome you to Alistair's Manor. "

It will be tomorrow night.

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Monday May 2nd, 2016 9:53:50 PM

Before the group can be carried away Bosk casts gentle repose on the Rhemoraz corpse and pays to arrange for the creature to be transported to Hook City and turned into a copper statue. What do you guys think. Creepy gargoyle for the tower, sculpture for the lawn, or perhaps the centerpiece for a large fountain?

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Monday May 2nd, 2016 11:42:46 PM

Tink had entirely thought Bosk was joking about keeping the Rhemoraz corpse as a souvenir. "As long as it doesn't scare the neighbours"

-------------------------------

Once back in Hook, Tink will excuse herself to visit the scholars and library of Hook. She wants to research as much as she can about Fae Skiemir. If the party are to be meeting with the DC, she wants to appear knowledgeable about the topic.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Tuesday May 3rd, 2016 7:39:27 AM

Garret skips along on the trip back to town. When he spots one of the souvenirs, he runs over and buys a plate. He says, "Hey, they don't all go up in value, but they have potential."

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 10/14 
Tuesday May 3rd, 2016 9:49:53 AM

"Half that thing is still underground, Bosk, if not more. How are you planning on transporting it back even if you do get it unburied?"

***

Back in town, Restlin takes a long bath, then goes back to bed for a few more hours. He was woken up early, after all. Wouldn't do to be unrested at an [/link href=http://media.tumblr.com/tumblr_m5ggseDIVv1r4ncgy.gif]elegant dinner party[/link].

He realizes it's tomorrow, but still...

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+24=33 ; d100=95 ; d20+13=17 ; d20+24=40 ; d100=58 ; d20+13=30 ;
Tuesday May 3rd, 2016 12:00:58 PM


Sesha broods in the tower. She thinks about how handily Mhalice outclassed her last time.. how could she defeat someone whose basic strengths lie in numerous spells and dispel power, when her own weakness was her very limited amount of spell power?

Gritting her teeth, she laid on the fur rug on the floor of her room, covered in smooth stones.

"Faith. Faith and friends. Two things she does not have."

Before Sesha heads to sleep, she casts a final spell on the day. Nightmare. She casts it once, and isn't sure if she pushed it hard enough to stick. Mhalice had considerable spell resistance. Having slots left to burn, she tries one more time, and is much more satisfied with her final push at the end.

She wasn't sure if Mhalice was even affected, but she was better able to sleep, for her own part.

Nightmare: Will save vs DC 22. Beats SR 19
Nightmare: Will save vs DC 22. Beats SR 30

Note: Nightmare modifies will saves based on knowledge of the target. If you are considered familiar with the target, there is a -5 penalty on the will save. I'll kindly ask the DM to decide if Sesha meets that burden.

--------------------------------------------------------------------------------

Feeling a little better, Sesha joins Restlin

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Tuesday May 3rd, 2016 4:41:10 PM

During the time before the IA's meeting with the DC Beri runs out to complete some errands.
He meets up with Clarissa Brodery to ask her about a lead on someone with the skills he needs to craft some armor that will help him avoid another untimely meeting with Gargul.
Luck has it that she knows a guy who can help, and takes Beri to a dwarven smith in MerchantTown.
After a short discussion and a pint of ale the Dwarf agrees to make the armor for Beri.
***
Beri joins the rest of the IA in Allistair Manor. The druid looks around and sees that the others are enjoying drinks and music prior to more serious business. Following the lead of the higher ranking DC members, Beri walks up to the bar and asks the attendant for a the same thing they are drinking. He then settles down in a comfortable chair and enjoys a few moments of calm before business starts again.
***
(above discussion of armor was from Catacombs Transaction # 1488‏ email chain)

[DM Hugh] - Return to Allistair Manor  d20+12=16 ; d10=8 ; d10=5 ;
Tuesday May 3rd, 2016 9:36:11 PM

Bosk casts gentle repose on dead Rhemoraz and pays for it to be transported to Hook City.

Restlin questions how Bosk is planning to get the corpse back to Hook City.

The corpse of the Rhemoraz had already been fully excavated from the hole in order to harvest all the gems embedded in its carapace.

A wizard by the name of Carlton Stumpf and his cohort a well muscled young man named Braego with a sword strapped to his back agree to do the job for 210 gp and 6 sp. After receiving the fee the wizard casts shrink item on the corpse reducing the 64 foot long Rhemoraz to a 4 foot long mini Rhemoraz. Braego easily picks up the dead monster and the 2 walk down the road to Hook City.

(OOC: I like the idea of the Rhemoraz being bronzed...if you are willing to pay for the spell and labor I rule you can have your Rhemoraz corpse transported home)

Tink had thought that Bosk was joking but Carlton and Braego's collection of the dead monster proved that to not be the case. She does not have an opinion on where to put it "As long as it doesn't scare the neighbours."

Garrett skips along the trail to Hook City and upon spotting the souvenir stands he runs over and purchases a plate for 3 cp. He says, "Hey, they don't all go up in value, but they have potential."

The merchant a stern looking man with a hook nose says, "Indeed, what you have there is a Poredona original. Poredona is thought to be a genius when it comes to plateware."

Sesha broods in the tower of the appearance of Mhalice. Before she goes to bed she casts 2 Nightmares directed at her rival. The first casting fizzles on the drow nobles spell resistance. The second casting succeeds and Sesha gets the sense that Mhalice is effected by the nightmare (OOC: took 8 points of damage) and that Mhalice dreams of being trapped in Fae Skiemirr unable to escape as she is beset by more and more monsters.

Beri meets with a dwarven smith in Merchantown in order to get armor that will save him from having to meet Gargul again.

================================================================================
In the time leading up to your meeting with the Dragon Consortium, Restlin relaxes by napping and bathing and Tink spends time looking into Fae Skiemir at the library of Hook with the scholars.

There is not a lot of information readily available but in an ancient tome regarding the history of the elven race you find a passage about how Fae Skiemir was the very first elven city and had been destroyed in the Second Age.

The night of the follow up audience with the Dragon Consortium has arrived and you head back to Allistair Manor. The mansion has been decorated in shades of green and the art work has been rotated to contain art reflective of Spring.

Once inside, the heroes are taken to a different antechamber than last time. This one is decorated with rich dark wood panels and has a large pair of animal horns hanging above a fireplace.

A well stocked bar is setup in one of the corners with an attendant.

plush leather seating available in several groups throughout the room.

Light music is played by the same group of four musicians who played last time.

In the room already are Valdor and Dalinor Tor; both are seated with drinks in hand.

Beri is a little late to this meeting and when he gets their he orders the same drink that Val and Dalinor are having.


Dalinor Tor [Cayzle]  
Tuesday May 3rd, 2016 10:28:53 PM


The short elf with severe black hair is unchanged from the last time you encountered her. Her silks and leather outfit remains impeccable. Her cloak of eyes looks here and there, though her natural-born eyes meet yours directly. She clinks her Dragon Consortium Ring against her glass as she rises from her chair.

"Welcome, welcome," she says smoothly. She gestures for you all to please be seated and comfortable. Servitors offer you all a range of drinks.

She waits to allow the Dragonstone to speak. If he is silent, she will ask you to bring herself and Valdor up to date.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Tuesday May 3rd, 2016 10:47:04 PM

Zane helps himself to a drink and settles in to listen what is said. He has the manners of a sailor so he'll stay quiet for now.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Wednesday May 4th, 2016 12:23:09 AM

Tink bows to both members of the DC "Once again, thankyou for gracing us with a meeting with you"

She looks for some non-alcholic drink - a cider perhaps. The last thing she would want is to get tipsy in front of such esteemed people.

----------------------------------------------
OOC: Posting for James/Bosk......

Before meeting with the DC, Bosk spends some time cleaning his armor and weapons. He wants to look his best for the DC, and although Rhemoraz blood would be a good talking point it probably wouldn't be appropriate to wear it to Alistair Manor.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Wednesday May 4th, 2016 1:56:07 AM


Sesha is quiet, and for the most part distant. She chooses not to wear her tribal leathers, and instead wears a halter dress of silvered thread, colored closely to her mithril shirt, which she wears underneath, arm sleeves exposed, glittering like the moon. Her white hair is worn down, pulled over one ebony shoulder.

When Restlin comes to call, she is ready for him. She dobs colored war paint under her eyes, a gift from the Ga'alin, to match whatever color he is wearing.

--------------------------------------------------------------------------

As they arrive at the manor, hand in arm, she stops a moment, and her dark brown eyes grow hard.

"Do not expect much livery from me tonight, Restlin. There are dark thoughts in my head. Fae Skiemir holds the truth of everything there is to my blood-kin. That, plus the return of Mhalice. I feel like I should be going alone to settle a blood feud, not marching in with a team of heroes. "

She growls, literally, and punches the wall. She looks at her scuffed knuckle, then uncurls her slender fingers and taps her chest.

"My heart is of three chambers, Mage-Priest. One is filled with the dark whispers of the Twilight Elves, suppressed, but always the skull-duggery of my blood-kin whisper to my soul."

She hits her chest again, harder, with a closed fist. "The next is filled with the fury of the Ga'alin Bloodwitch, which wants to drown the foes mind in Woldsblood and leave her shattered and subservient."

She looks quietly at Katinka and Bosk, and Beri and the others. She smiles a small crooked smile, one pokey canine gleaming.

"The last is where Serenbeth resides. Peaceful, youthful, full of hope and joy at the fulfillment of others. That's where the Iron Adventurers, the Guild, and duty to something greater lie."

She bites her lip, and looks up at him. "The Drow and the Ga'alin are winning my heart for now, and I don't see the softer side coming back until this business is settled."

She takes his arm again, but pauses for a second.

"Though perhaps you'll help me with that. There's another small place, spreading all over, and growing by the day." She pokes him. "That's where you stay, Mage Priest. You alone, special and unique. The boy who took an enchantress and charmed the breath from her lungs and the wits from her mind."

She cocks her head sideways and peers up at Restlin.

"I wonder, if you will own the lions share one day. That would certainly be a feat, you know. The clerics of Serenbeth where devout celibates, swearing off marriage and children and everything in between."

She takes a deep breath.

"But I'm a witch. Not a cleric. And I suppose I had better get ready for Dragonstone and Talidor, rather than prattling on like a nitwit."

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Wednesday May 4th, 2016 8:26:35 AM

Garret apparently does not see their hosts and heads straight to the bar. Before the bartender can ask what he wants, Garret produces a mug with a picture of some tiny figures battling what might be a centipede. He says, "This is a collector's item, so be careful with it. That doesn't mean you don't have to fill it to the brim, of course!" He smiles and looks around the room, finally noticing their hosts. He nods in their direction as he waits for his shiny new mug to be filled.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Wednesday May 4th, 2016 10:29:46 AM

Restlin pours through his closet. His finest robe was being used for Wardd knows what in the middle of a swamp. It still stung, but its sacrifice helped save the Wold. He supposes that was a fair trade. Of course, he was never big on robes to begin with. The only other one he owned was a house-robe, meant to be worn when eating breakfast or chatting about the day's events before bed.

He looks to Shiny, his intelligent sword and gift from his god. It sat on his bed, colors playing across its blade even though the light was still in his room. "Old friend, let's show you off tonight." He picks out a simple harness to carry the sword on his side, blade bare for all to see. He takes the blade's increased luminescence as a sign that Shiny approves.

Restlin himself wears a black suit with a white shirt & silver ascot, all tailored to his slight frame. He puts on his garish detective cap, then casts an extended disguise self spell to turn it into something more fitting (that spell will last 3 hours).

He listens to Sesha talk as they walk, patiently waiting for her to finish. He places his hand over the one she punched into a wall & lets what little power Wardd allows him to flow through & soothe it. Before they go in, he looks at her with a rarely seen seriousness.

"I'm not blind, love. I know you've been troubled lately." He continues walking into the manor. "...and I love the terrifying bloodwitch in you just as much as the joyful priest. I will be by your side through all of this, even if that means watching you go forward without me." His smile returns. "For now though, we're in my element, and I plan on having a good night."

He beams at the finery of the manor, though he is somewhat saddened by the fact that Allistair is no longer around. He was a good man & true friend to the Iron Adventurers. He orders a glass of amaretto & calls a toast before things get started. "To Allistair, without whom most of us would still be sitting in Hook City's prison."

[DM Hugh] - Return to Allistair Manor 
Wednesday May 4th, 2016 8:21:43 PM

Before the meeting Bosk makes himself presentable by cleaning his weapons and armor in order to look his best for the Dragon Consortium.

Sesha is quiet and for the most part distant as she readies herself for the meeting. She opts to wear a halter dress of silvered thread, colored closely to her mithril shirt, which she wears underneath, arm sleeves exposed, glittering like the moon. She styles her white hair worn down, pulled over one ebony shoulder. Lastly she applies silver colored war paint under her eyes to match Restlin’s ensemble.

Restlin pours through his closet looking for something suitable to wear. His one good robe is being used for Wardd knows what. He settles on a black suit with a white shirt & silver ascot, all tailored to his slight frame. He also showcases Shiny by wearing it in a simple harness with the blade laid bare for all to see.

The couple have a discussion about Sesha’s conflicted loyalties and the customs of Serenbeth’s clerics outside the manor Restlin comforts her by saying "I'm not blind, love. I know you've been troubled lately." He continues walking into the manor. "...and I love the terrifying bloodwitch in you just as much as the joyful priest. I will be by your side through all of this, even if that means watching you go forward without me." His smile returns. "For now though, we're in my element, and I plan on having a good night."

Dalinor Tor welcomes the Iron Adventurers and gestures for them to be seated and make themselves comfortable. She then asks the group to bring them up to speed since thier last meeting.

Garret does not see their hosts and runs over to the bar. The halfling produces a mug with a picture of some tiny figures battling what might be a centipede. He says, "This is a collector's item, so be careful with it. That doesn't mean you don't have to fill it to the brim, of course!" He smiles and looks around the room, finally noticing their hosts. He nods in their direction as he waits for his shiny new mug to be filled.

Zane helps himself to a drink and then settles in to listen. His natural inclination is to remain silent.

Tink bows to both luminaries and then thanks them for the meeting before seeking out a non-alcoholic sparkling cider.

Restlin proposes a toast on behalf of Alistair feeling somewhat saddened by the fact the man is no longer with them. He raises his glass of ameretto.

The Servitors start preparing a buffet style dining experience. They wheel a covered table into the room and start bringing in various lidded plates and bowls arranging them on the table. There is still a little time to start catching the DC members up on what happened before you eat...

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Wednesday May 4th, 2016 9:20:17 PM

Realizing they have a little time before business starts Beri gets up from his comfy chair and walks up to the DC members.
Any chance you know about an enormous, jewel encrusted Rhemoraz that was luring near by? This beast was literally the thing of legends, the kind of thing poets wait their whole lives for. As beautiful as it was terrifying, I had never seen anything like it. But despite being ranked a king among it's kind, I fear it was but a minion of someone far more sinister... someone that apparently has been watching us, new we would try to stop their servant, and is already prepared to face us head on.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Wednesday May 4th, 2016 9:46:58 PM

"I know a message was sent, but I imagine you wish to hear about our trip a bit further away than just to Five Mile. If so, we were not there at the grove where we arrived at very long before we were set upon by those working for the creature we found responsible for the threat to Oyster Bay."
Zane figures that someone else can tell it better than he can, important people like these usually don't want to hear a rough person like himself tell tales, his language would most likely offend them with how salty it'd end up being even if it wasn't meant to be.

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Wednesday May 4th, 2016 10:49:10 PM

Bosk is glad he cleaned up when sees the others dresses to the nines. He himself is wearing his highly polished steelgrass armor covered by a black pea-coat sewn of chimera skin. The material is strangely soft and warm, thick enough that it conceals any weapons or armor underneath yet light enough to be cool to wear in the sun...but more importantly he sees how the end sweeps just above the floor as he walks making him look totally bad but in a good way. On his breast is the adamantium emblem with the IA Shield Garret purchased for each of the group.

The Horned Cleric makes the most of his time, making the rounds and taking to time to get to know the Dragons. What type of quests did you have to undertake to become a Dragon? He asks each of them after learning where they all are from originally and what their specialties are.

ooc: Bosk is willing to pay to have his trophy bronzed.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Wednesday May 4th, 2016 11:08:14 PM

"We believe we succeeded with the first trial you set of us" Tink begins.

She relays what happened to the party in Oyster Bay. That they travelled there, were attacked by wyverns, met with High Druid Greybeard, ventured into the swamp, encountered froghemoths, battled lizard folk, and finally an umbral dragon named Korrine! Though she wasn't killed, her plans to invade the Wold were quashed.

"On our return here, we were called urgently to 5 Mile, where as the others have said, we encountered a gigantic jewel-encrusted rhemoraz. We did try to speak to it to end hostilities peacefully, but in the end we were forced to kill it. It relayed to us a message from, er, " Tink pauses in her story to glance at Sesha before continuing "someone we know. She claimed to have gone to Fae Skiemir. We also found this key - " Tink shows the DC the golden key that the group found trapped within a gem on the rhemoraz's hide.

Dalinor Tor [Cayzle]  
Thursday May 5th, 2016 7:41:39 AM


For now, Dalinor does not comment on the success of your mission. She focuses, laser-like, on the ancient city of the fey. And she has excellent reason to ...

She listens avidly to the story of the rhemoraz. "I deduce from your tale," she says, "that the monster did indeed come from Fae Skiemir, and that the magical city is also the ultimate source of the treasure adorning its carapace. It also explains how it grew so large. There are many magical beasts in Fae Skiemir, and often the amount of wealth a creature accumulates is directly proportional to its power."

The key is an object of fascination to her. "Yes ... yes. I suspect this is significant. Take care of this key, and be alert to its appropriate use."

She is happy to go on at length about Fae Skiemir, its history, and more. She tells the old tale of how the ancient elves lives there in ages past, when it was located in the mortal Wold. Those elves were the pure stock, so to speak, before their sundering into High Elves and Wood Elves and Twilight Elves and Sea Elves. She recounts, with a hint of sorrow that you have not seen on her face before, how the city failed as the elves conducted their civil war, and how it was only through the intervention of Queen Maab that the city was saved by a miracle. The Queen lifted the broken city out of the Wold and placed it in her own Vales of Twilight, and since then the city itself -- which some have called sentient in some manner -- has healed itself. Partially healed itself, seeing as elves do not live there any more, and what city of the elves can be whole without them?

The usually quiet elf realizes that she has been talking a lot, and she pauses to drink, possibly mildly embarrassed.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Thursday May 5th, 2016 8:11:16 AM

Garret listens as Dalinor speaks, with an occasional burp slipping out. He ducks when Sesha gives him "the look" and he tries to hold in additional burps.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Thursday May 5th, 2016 10:07:32 AM

Restlin's eyes widen as Tink starts telling their story. Storytelling was his thing. She wasn't really going to take that from him in front of two of the most famous heroes in the Wold, was she?

Holy cow, she was! She was totally stealing his thunder! He takes a long pull from his drink, trying to calm himself, but it's not working. "She's totally telling this wrong," he thinks. "Her inflection is off. This isn't a debriefing for crying out loud. She's leaving out Garret's wrestling, and his sacrifice of his favorite robe! Did she just casually mention how Sesha saved his life? That was an epic moment!"

...and just like that, they were focusing on Fae Skiemir. Not even an appreciative glance from the Dragon Consortium. He grips Sesha's hand tightly under the table, trying to squash the selfish thoughts floating around his head. He understood, on some level, that the rest of the Iron Adventurers didn't necessarily share his love for flourish. He takes another drink.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Thursday May 5th, 2016 3:37:37 PM

Zane is surprised that Katinka took the story telling over, he'd gotten used to Restlin doing so...."Katinka, I'm surprised that you described our adventure, were you afraid we'd be here for two or three days if Restlin told it?" She can easily tell that he is kidding with her, because he's actually smiling, almost grinning while asking the question.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Thursday May 5th, 2016 5:11:26 PM

Beri listens intently as she mentions the key...
About it's appropriate use... any chance the fact that it was inside a glass gem provides a hint as to what it's for?

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Thursday May 5th, 2016 7:47:07 PM


Sesha squeezes Restlins hand, but stares intently at Dalinor through her whole tale. She drank up the stories of the Twilight Elves like water, and savored them like wine. When Dalinor was done, she was sad.

"How strange, that my former companions lost their way after Fae Skiemer, failing their test to become members of the consortium and disbanding all in one terrible moment."

She pauses.

"And now I am going there with new companions."

Sesha intakes a small breath, then adds.

"Unless she has gained some control over the beasts there, how could one use Fey Skiemer as a weapon?"

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Thursday May 5th, 2016 9:47:18 PM

"But.. er ... he ... I" Tink starts to reply to Zane before realising he is kidding. There is a clear difference between Tink's retelling of the tale and the way Restlin' usually does. Tink's is very matter-of-fact and it is told more as a report than an epic tale.

"It may be a silly question, but how exactly does one get to Fae Skiemir? Obviously Mhalice found the way by herself."

------------------
OOC: I soooo waited for Restlin to do the story-telling! When I made my post, he hadn't posted yet, so I thought someone had better tell the DC what happened so that they could post. I honestly do love the passion and embellishments Restlin adds to the tales :)

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Thursday May 5th, 2016 11:44:21 PM

As the meeting turns to business Bosk turns to the buffet. He had lived the adventure, and knowing he went toe to toe with the creature and dealt a dealt deal of damage to it at the risk of his own hide and singing his fur was enough for the time being. He waits and listens, curious to the meaning of the key and what their next quest will be, as well as when the braise beef will be replenished, as well as if he will have time to upgrade his gear before their next mission.

ooc: Are we able to place our Catacombs orders at the time?

[DM Hugh] - Dinner is served 
Thursday May 5th, 2016 11:51:44 PM

Beri gets up from his comfy seat and asks the DC members about the King Rhemoraz.

Zane mentions the message that they sent regarding the incident in Oyster Bay. and how they were beset by the minions of the creature who was responsible for the threat shortly after arriving.

Bosk is glad that he got gussied up, wearing his highly polished steelgrass armor covered by a black pea-coat sewn of chimera skin. The horned cleric makes the most of his time with the Dragon Consortium members. He asks them about their DC quests.

Tink also summarizes the success of Iron Adventurers’ first trial. She also goes over the King Rhemoraz and how it was sent by someone they know and produces the key.

Dalinor Tor listens to the tails of both the first trial and the King Rhemoraz before sharing some of her knowledge regarding the Elvish city of Fae Skiemir and the creatures that reside there.

Garrett listens as Dalinor speaks occasionally burping. He ducks when Sesha gives him “the look” and tries to hold in additional burps.

Restlin’s eyes widen as Tink starts telling their story. He critiques her delivery in his head before gripping Sesha’s hand under the table in order to quell his jealous mind.

Zane is also surprised that Tink took over the storytelling duties and he wonders if this is due to concern over Restlin’s long winded tendencies.

Beri asks the Dragons about the key and its appropriate use. He asks if the fact that it was in a glass gem might be a hint as to how it is to be used.

Sesha squeezes Restlin’s hand, but stares intently at Dalinor through her whole tale. She drank up the stories of the Twilight Elves like water, and savored them like wine. When Dalinor was done, she was sad.

"How strange, that my former companions lost their way after Fae Skiemer, failing their test to become members of the consortium and disbanding all in one terrible moment."

She pauses.

"And now I am going there with new companions."

Sesha intakes a small breath, then adds.

"Unless she has gained some control over the beasts there, how could one use Fae Skiemer as a weapon?"

Sesha starts to protest Restlin’s complaint when she realizes he was joking. She then asks how one gets to Fae Skiemer.

The servitors complete setting up the spread. There is assorted meats such as boar, beef, venison, pork, pheasant, chimera, hydra, and bear.

There are also various veggies; Some tubers that have been roasted in sage and thyme, grilled asparagus, steamed spinach, roasted sweet carrots, grilled corn on the cob, and a pepper relish.

Additionally there are assorted grains. There is rice, flat bread, dinner rolls, sliced bread and cous-cous.

Lastly there are 3 soups; a sea food chowder, a vegetable stew and a spicy soup with red broth and strips of tortillas sprinkled in it.

“We will be bringing out a dessert cart when you are done.” One of the servitors announces.

You can dig in while you continue to discuss Fae Skiemer and Mhalice with the DC

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Friday May 6th, 2016 7:10:30 AM

When the food comes out, Garret makes a mad dash for it, beating everyone there. His eyes glaze over at the sight of the massive spread of meats. He gets woozy for a second and almost falls over. He mumbles, "Oh, the meats..."

Then he starts grabbing a bit of each thing on the buffet, filling his souvenir plate to overflowing. When there is not room, he shoves a couple pieces in his mouth. When even that is full he tucks a couple pieces of meat on the bone into his rope belt. He finally ends up taking a seat right next to the buffet, in case he runs out of food.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Friday May 6th, 2016 9:32:15 AM

The meal un-rustles Restlin's jimmies a bit. He tries a little of everything, but sticks to just the chowder.

"So, when you folks say that this city was taken by Maab, what does that mean? Was the land the city was on literally ripped from the Wold and plopped in her domain? Were just the residents taken? Just the buildings? Mhalice found something obviously. What would be left in this world for her to find?"

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Friday May 6th, 2016 2:50:04 PM


Sesha looks sideways at Restlin.

"Queen Ma'ab showed the Shadow Guardians the way, according to Larien."

Sesha thinks a bit more.

"There was a large tower, filled with the Elven mages which declared war on the Twlight Eelves and split our race. Maybe she found that?"


Dalinor Tor [Cayzle]  
Friday May 6th, 2016 3:15:08 PM

There is the danger, when one is a loremaster, of valuing lore over heroism. You get the feeling that Dalinor is more comfortable speaking about ancient days and mysterious secrets than she is commenting on your recent valor. That is a reflection on her, to be sure, not on you!

Dalinor delves into the tales of times gone by with some measure of calm relish. She knows no more about the Key, however, she regretfully tells Beriothian, and she is not allowed to use her divinatory powers as you remain still applicants rather than Dragon Consortium members. You will have to figure that out for yourselves.

However, she is pleased to offer her informed speculation about Fae Skiemir.

Sesha asks how an enemy might control monsters. Dalinor answers, "Well, of course the mundame charms and magical controls available to any talented mage might suffice. Not to mention any number of magical items that might get the job done, had one the required resources. However, I would remind you of the Mythal that was created for the city. In ages past, it was the sentient guardian of the city, the brain in its body, the soul in the center. Now, like the city, it is tragically broken. But if one were able to control it, then one could surely control the monsters that now live in the ruins of the city."

Katinka asks how to get to Fae Skimier.

"The ancient elven city is in the Vales of Twilight, Maab's domain, in the Lands of Rest. Many are the valleys of that land, where the Queen has conserved her legacy. In ages past did she herself create many of the animals and plants of the Wold, but the agencies of gods and men have destroyed much of her handiwork, especially the more fragile, and she has gathered the remnants to her secret places."

"And her realm is also the abode of dreams and nightmares, tricks and treasures, for it was the home of the fey in the long time that the Wold's Cradle slept. Who knows what you will find there?"

"Of course, the usual modes of interplanar transit will achieve your gross purpose; Plane Shift among the easiest and most accessible. And I know of one famous route into her realm. Twice to my knowledge, groups of heroes have taken the overland route -- those were the Platinum Dragons and the Gray Knights. It was Joe Hand, maybe the greatest mage of the modern Wold, who told the Gray Knights the way to go. These were his words:

"Start at Edenmoor, the home of The Three. The short cut is nearby. It's just west of Edenmoor in a place called the Valley of Humiliation, where the last battle against the Aisildurians was fought 400 years ago. There's a magical gate in the dead end of that valley. You travel east down the valley and the door faces out west."

However, Dalinor is very careful to point out that this is just one path of several, and that the best path may be another. For example, the "short cut," as Joe Hand called it, may lead to the Valleys but not directly to the Elf City of Yore.

Dalinor smiles at Sesha. "Of course, you are right. As an arcanist, I seldom consider the divine solution. You might do very well to simply beg for help from the Fae Queen herself, especially if you are followers of hers, or if she has some reason to hold you in some measure of regard."

"Also, if my memory serves, and it has served me well so far, the dark elves were granted the loan of an intelligent magical item that served them as a guide. It is not in my power to grant such a boon, of course." She glances over at Valdor.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Friday May 6th, 2016 6:36:41 PM

Beri's ears perk up at the mention of asking for help from the Queen herself.
I've been a follower of Queen Maab for some time. I've seen the excitement in Bosk's eyes when we've met Gargul, I would be honored for the chance to meet the Queen. If the rest of the IA are fine with it, I would like to take the opportunity seek an audience with the Fae Queen. I am sure there is much we would learn if we were to seek her council.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Friday May 6th, 2016 10:26:27 PM

Tink eats her meal and listens intently to Dalinor. She studies the elf in great detail, so as to remember these meetings in the future.

She has several questions going through her mind, but none that she thinks the DC would be able to help with. How did Mhalice - of all people - find her way to Fae Skimir? Did she do it by herself, or does she have aid? What is her grand plan?

[DM Hugh] - Hope You Saved Room For Dessert 
Saturday May 7th, 2016 10:39:38 AM

Bosk listens to the DC and thinks about upgrading his gear before grabbing some braised beef.

(OOC: you can go to the catacombs)

Garret makes a bee line for the buffet and is sufficiently impressed by the meats. He loads up his plate, his belt and his mouth with savory morsels before taking a seat by the buffet.

Restlin becomes un-rustled by the food and samples a little of everything before ultimately deciding on the chowder. He asks a number of questions regarding Fae Skiemir, what would be there, how Ma'ab moved it and would be left to find.

Sesha says that Queen Ma'ab showed the shadow guardians the way and then points out that there was a large tower of elven mages that declared war on the Twilight Elves and that was what Mhalice found.

Dalinor Tor confesses that she knows no more about the key and is barred from using her discovery power on it while the Iron Adventurers are not yet Dragons.

She then explains a little more about the ancient Elven city and some of the potential avenues the Iron Adventurers might explore in order to get there.

Beri seizes onto Dalinor Tor's suggestion of petitioning Ma'ab and voices his excitement in support of seeking an audience with her.

Tink eats and listens to Dalinor Tor pondering several thoughts revolving around Mhalice that the DC would most likely not have answers for.

Valdor eats in silence seemingly preoccupied by the food.

You enjoy a large and luxurious meal. The servitors are attentive and fill cups before they empty and replenish dishes on the buffet table before they are completely exhausted. When everyone including Garrett has had their fill of dinner (this being no small feet as Garrett's appetite is legendary) the servitors wheel the buffet table away and replace it with a dessert cart. The bar while still containing various libations also changes slightly. The inventory is shifted a little and cognacs and brandies are arranged to be at the forefront.

The bar is extended a little and on one side large insulated metal thermoses containing Coffee, Hot Chocolate and Hot Water are brought out and various tea bags and containers of tea leaves with several diffusers are also laid out next to them. Additionally there is heavy cream, milk, chocolate shavings, marshmallows, cinnamon sticks and sugar cubes near at hand to customize your hot beverages as you wish.

The dessert cart itself is a treasure trove of sweets. There are several fruit sorbets, 5 different types of mousse. (chocolate, white chocolate, raspberry, orange and goodberry...yes you read that right the chefs at the manor have turned magical berries into a mousse). There are also various cakes. There is a red velvet cake, a chocolate lava cake, a sesame seed cake, and a magic herbal cake that when eaten may purportedly cause visions. There are tortes as well as cookies, brownies, fudge, blondies, chocolate truffles and petit fours.

Feel free to dig in and hopefully Valdor will share some of insight into his thoughts on Fae Skiemir...



Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Saturday May 7th, 2016 10:56:02 PM

Zane recognized the drinks and a few of the cakes, he'd heard things about Lava Cake and decided that he needed to try it for himself and the fact that he loved fudge so he took some of that as well.
"I was thinking about her having access to the city. If it's that magical a place and she's there, couldn't she use it's power as some sort of focus for her own magics?"

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Saturday May 7th, 2016 11:02:02 PM

"Assuming she isn't bluffing and has actually found the city, there must be lots of very old unclaimed magical treasures there. Who knows how many artifacts she may have uncovered and used to bolster her own power?" Tink puts the question out there

"So, will this be our second trial then?" Tink asks with a grin to Dalinor.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Sunday May 8th, 2016 7:44:30 AM

Restlin wonders why Valdor isn't speaking. He takes a big piece of vision cake, hoping to liven things up a bit.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Monday May 9th, 2016 7:50:15 AM

Garret absolutely gorges himself on the lavish food, it being some time since he has had all the food he can eat. He eventually unbuttons the top of his pants and plops down in a chair as the conversations continue. He listens, but doesn't completely understand all the various places and things under discussion. He prefers to just walk and end up in different places.

When the dessert cart shows up, Garret's eyes almost pop out of his head. He is stuffed, but cannot help himself. Before the cart stops moving, he has already reached out to the lower shelf and gotten a finger full of whipped cream. He looks down at his stomach and says, "Surely you can fit a wee bit more in there!" He grabs three plates of desserts and then slides one extra dessert onto one of the plates. He takes a seat at the table and tries to look interested in the discussion about the cities and queens he has never seen. He piles scoop after scoop of rich dessert into his mouth, each scoop a little slower than the last. Finally his eyes begin to droop as he puts just one more scoop into his mouth. As the conversation continues, his head falls to the table and lands in the remains of a dessert. Surprisingly, landing in the rich sugary pastry does not wake him, though everyone else notices his heavy breathing through his still partially full mouth...

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Monday May 9th, 2016 12:04:22 PM


Sesha watches Garret, amused.

"I imagine the Dragon Consortium only offers three trials, because they cannot afford to feed adventuring halflings more than thrice."

The Hot Chocolate lifts her spirits just a little, especially with marshmallows and chocolate shavings. She did have a sweet tooth, after all.

She sighs, and watches Restlin eat the vision cake. She furrows her brow at the stuff. She was almost as strong a diviner as she was enchanter. Surely a cake couldn't affect her? She loads up and takes a bite.

Valdor Dragonstone 
Monday May 9th, 2016 12:33:59 PM

As dessert comes to a close, the servers make sure that everyone has a glass.

After dessert, the huge man stands. Valdor is a couple of inches above six feet and extremely muscled. He nods to you all and raises a goblet. "He who has heart to fight against the evil that threatens, must hear my words. I am Valdor, the Dragonstone. Leader of the Dragon Consortium and the Platinum Dragons. Friend to any who oppose this Mhalice, and brother to any who have taken up this fight."

The leader of the Dragon Heroes of the Wold is an impressive sight. He wears a mithril breatplate with the letter 'V' etched in gold on his shoulderguard on his left arm. There is also a figure of a gold dragon etched in gold on his chest. When he moves, the gold dragon appears to be moving as well, sometimes flying, sometimes walking, but always in movement. He has a mithril shield as well, with the gold dragon on it.

He carries three long swords and has two baldrics of daggers over his chest and back. When he moves, it might make you think about assassins, but there's no doubt that had he been an assassin, there would be a lot of bodies on the ground already. All of his weapons are obviously magical and of exquisite workmanship. However, one sword has a jeweled hilt and the scabbard has a red tint to it. Any who have heard of him know he was once called the dragonslayer and that sword has helped him earn that name many times over.

Valdor smiles, but he continues speaking in a formal mode:

"Your deeds so far on your path to Dragon Status have been impressive. You have indeed given us in the Consortium a hope that we need, difficult as your tasks have been. Dalinor Tor has offered up a part of her lore that is appropriate for you to hear. Now is the time to reveal the next part of your quest."

Valdor sits down, raises his glass a second time, and drinks deeply. "Ah. Well, now that the formalities are out of the way, we can talk. Ask me your questions!"


Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Monday May 9th, 2016 1:00:48 PM

Restlin swallows his current bite of cake, then points his fork in Dalinor's direction. "appropriate for us to hear? Is there more lore that's not appropriate for us to hear? I don't know about the rest of the Iron Adventurers, but I'd like all the lore I can get my hands on if we're going to this place to fight Mhalice, especially if she's already there."

He eats more cake, wondering when the visions start. "...and are we going to get a formal declaration of our next quest, or can we assume it's 'stop Mhalice'?"

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Monday May 9th, 2016 3:59:00 PM

"I would like to know if there is a little known back way to this place, one that Mhalice shouldn't have knowledge of. That way we can get there without allowing her to set even more things after us, at least until we are already there."
Zane continues to eat the brownies....

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Monday May 9th, 2016 7:18:32 PM

Beri puts a spoonful of goodberry mousse and makes a mouthwatering dessert.
Restlin brings up a good point. If we are to follow our previous path to it's logical conclusion, I would assume that our next task is to seek out Mhalice. I know it's a little presumptions of us to automatically take for granted that's what we are about to be asked to do, but I doubt we would have been discussing Queen Maab and the Twilight Vale if it were too far off the mark.

Zane is right, since we are expected then we would prefer an unexpected route. Would the Fae Queen be our best best for finding such a route?

And since Mhalice has been watching us, it would be useful to know if anyone has been watching her. Do we know of any knew spell she has learned, or tricks she has picked up? Any specific traps she's been rumored to be using recently that we should keep a watchful eye for?


Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Monday May 9th, 2016 8:21:21 PM

Bosk waits for someone to ask the obvious, but when no one does he speaks up. If it is time reveal the next step part of our quest, can you tell us what it is? I assume we can guess parts of it, but I was always raised not to make assumptions. What is it that you would have us do, and what information have you gathered regarding it?

the Iron Adventurers Feast on Dessert and Information. (DM SteveK) 
Monday May 9th, 2016 8:40:19 PM

Some of the iron adventurers speculate, and some dig into the succulent treats. But it is finally when Valdor speaks, that the sweetest fare is ready to dine... Information!

As if that is a signal, the matre'd strides in with a tray of kaffe and other servitors with sweet liquors made from plum, Apple, or mint. There is also a clear spicy liquor that is made from stingroot!

And then, all the servants depart, leaving the hometown heroes alone with the heroes of the Wold. Alone for questions... And answers....


Dalinor Tor [Cayzle] 
Monday May 9th, 2016 10:45:20 PM


When the talk turns to spying, Dalinor is sure of herself: "There is no possibility that our meeting here is observed by any means short of the miraculous. Plan in peace, my friends."

The elf sage and arcanist smiles thinly as the talk turns to the journey. "Clearly, an appeal to the Divine Wisdom of Queen Maab might grant you all you wish, but what is the price of dealing with the Fey? They can be cruel or kind, generous or demanding. Myself, I would seek out a vision or painting of Fae Skimier. Study it. Perhaps scry it, if you can. Picture it as clearly as you are able. Then Plane Shift to the Twilight Valleys, and Teleport to the elven city. Your arrival point would surely be random, and likely unpredictable by those opposed to you."

She bows slightly, and motions to herself. "That is what I, a caster, would do -- find a way to cast a solution. Despite the obvious dangers, I would rather rely on my own magic."

"If you do take the path through the Valley of Humiliation, you do not know where you will arrive. However, it may be that you will have to journey a long or short way to the elven city of yore."

She grins, seeming almost eager to try this or that strategy herself.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Monday May 9th, 2016 11:35:55 PM


Sesha looks at the others.

"Scrying isn't a problem. In fact, we could scrying Mhalice as well as the vale, the city, or anything else."

She flicks Pot-pot, who responds with a sharp, metallic ring.

"Nothing this ol' lump of iron can't do."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Tuesday May 10th, 2016 2:12:33 AM

"It sounds that like with many travels, no one road leads to your target. We may have a few different ways to get to Fae Skiemir. That is, of course, if the next trial is to lead us there" Tink smiles and looks to Dalinor and Valdor.

For all the talk, neither has actually said what the next trial would be nor that Fae Skiemir would be their destination.

Tink then looks to Garrett and rolls her eyes. She's genuinely surprised the sugar-fix hasn't kept him awake. You'd have thought meeting and dining with the DC would be exciting enough to put off a little nap.

She reaches for a cherry and tries to balance it on top of his sleeping head. "Want to see how many we can do before they fall off?" she whispers to Restlin

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Tuesday May 10th, 2016 8:11:31 AM

When the servants leave the room, the extra quiet only enhances Garret's food-induced coma. His head rolls slightly in the pastry, smearing it equally across the side of his face. His mouth still lies open as Tink carefully balances a cherry on his head.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Tuesday May 10th, 2016 7:43:31 PM

Beri listens to the last suggestion made by Dalinor before she leaves.
I'm not a fan of the random appearance. We are as likely as not to make things worse for ourselves. If we visit the Fae Queen at least we have strategy on our side instead of luck. I've been a loyal follower of hers for a long time, and I doubt she will take kindly to Mhalice messing about in Fae Skiemir. I don't know what to expect should we visit the Queen, but I believe she is our best bet for a safe and unseen entry.

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Tuesday May 10th, 2016 9:42:34 PM

Bosk thinks for a moment, questions pouring through his mind. Can anyone tell me more about the treasures and secrets of Fae Skiemir? What could she be after and how can that so drastically affect the Wold to involve the Dragon Consortium and Fae Queen?

The Second Test (DM SteveK) 
Tuesday May 10th, 2016 10:00:13 PM

Between Valdor and Dalenore, they present a couple of options to get to Far Skiemir, and all lead the Iron Adventurers to one conclusion: they are going to have to study and divine and ask someone who may know even more than Beri and Bosk about the Valleys of Twilight if they are going to discover a way to the fabled city.

Dalenore is her usual self, giving facts without giving advice. (If any hero considers the last meeting and what is known of the elf Mage, they recall she has never ever actually given directions, only facts and options).

Valdor on the other hand has been unusually silent and mostly just watching the actions and ideas of the Iron Adventurers. (Sense Motive DC 20: the hero has a hunch that thinking out the terms of the Second Test is the first part of the test!). The scarred warrior's eyes gleam as Katinka begins to put the pieces together...

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Tuesday May 10th, 2016 10:25:01 PM

Zane, leans back, takes a drink , thinks for a few moments.....
"Well, I suppose since this is a magical city, they have a good library here right? Not that I'd be much good there, but wouldn't looking what information is in that library be the best place to start? Then maybe search up a Priest or a Druid who is dedicated to the Queen. Maybe like a Druid whom we just assisted, to see what information they might have, and explain why we are asking, because if they know that a crazy evil person has access to the City, they might just be more willing to assist us."

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Wednesday May 11th, 2016 10:05:49 AM

Garret snorts a little and the cherry rolls and bounces off his nose and across the table. He tries to chew some more, but still remains in his food coma.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Wednesday May 11th, 2016 10:35:30 AM


Sesha figures they have what they need. She looks at Dalinor a little wistfully. Would that she had the time to pick her brain about all things elven, in general. Sesha was no scholar, but her history was important, and something she had learned little of.

She sighs and pushes away the so called "vision cake." It was an interesting thought.

"Well, then I think we are probably done here. We have some things to do, now that paths have been revealed. I'm going to get started. There's scrying to do, and divination to cast."



Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Wednesday May 11th, 2016 4:09:55 PM

People are talking about things. There are mentions of divination, and frankly, that's where Restlin stops listening. He considers the fact that Sesha handles all of that a great perk to their relationship.

Instead, he concentrates on making a cherry pyramid on Garret's belly, using mousse as mortar to hold it together.

***

Sorry, I've been out o' pocket since yesterday morning.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Wednesday May 11th, 2016 4:50:56 PM

If we are going to discuss we may as well stay here and make them where there are drinks, desserts, and charms to protect against prying ears. We can make... is that a pyramid? We can make food art as well I suppose, but I'd prefer to have decided on a course of action before we leave.

I do agree that scrying is a good idea as well. That may provide some hints as to how to proceed as well


The Second Test (DM SteveK) 
Wednesday May 11th, 2016 8:18:41 PM

The two Dragon Consortium heroes look at each other and there is a perceptible nod. Valdor speaks. “Yes, we think that going to Fae Skeimir and ending this threat is a very good Second Test. So your job? Find an entrance to the Valley of Twilight where Fae Skeimir lays. Enter, make allies and enemies, discover Mhalice’s purpose and eliminate any threat from her. Gain as much treasure as you can find and hold, and escape with your lives before the wrath of the entire city comes down upon you.”

"With that, we will leave you to your plans."

Valdor and Dalenore stand and allow one last pause for any questions.

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells   d20+5=15 ;
Wednesday May 11th, 2016 9:20:28 PM

The blond taur slowly sips on the clear spicy liquor that is made from stingroot and wonders if he could get a bottle for his collection before taking a minute to think things through. I appears we are no going to learn much more about Malice. Dalinor, could you please tell us more about that intelligent item that was on loan to the dark elves? Could that be what she is after?

ooc: Sense motive check = 15, fail

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Wednesday May 11th, 2016 9:23:25 PM

Wait, what do you mean before the city comes down on us???!!!

(I was working on my post before dinner did not refresh to see the DM post.)

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Wednesday May 11th, 2016 10:45:59 PM

"We will do our best to make you proud" Tink says, standing as the DC does and then asking her final question "Is it ok if we stay here and do our planning? As Beri has said, it would give us privacy"

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Wednesday May 11th, 2016 11:28:39 PM

Zane waits until the DC representatives have left, not that he's worried about them, it's just that this is their test.
"What do you want me to do? My skill set is not truly useful for getting us ready, I should be handy once we get there, I hope."


RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Thursday May 12th, 2016 12:54:22 AM

"I'm thinking we need to gather as much information as we can, as quickly as we can. That might mean we need to split up. A few of us could go through the Hook Library. Go through records, read books, and so on. Maybe talk to the scholars there. Others could go back and visit the Druid and see what he might know. Maybe even that witches coven we found in the swamp might have some information? Tonight we should prepare all sorts of divination spells for tomorrow. Not just about Fae Skiemir, but about Mhalice as well. The key we found might prove an interesting topic, or perhaps even act as a focus."

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Thursday May 12th, 2016 7:19:54 AM

When the chairs slide out as people stand up, Garret stirs. His eyes blink and he tries to stand. He stumbles and the cherry pyramid falls. He looks down, then quickly grabs the cherries and slips them into his mouth and says, "MMmff. Yes. We..." He looks around to see if anyone noticed him napping.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Thursday May 12th, 2016 9:45:01 AM

Restlin stands and stretches. "Divination magic and I don't get along." He pats his belly, unhappy that the vision cake he ate didn't have much of an effect. "I'll go to the library & talk to some scholars. I'll also head to my temple & see if I get lucky there."

He frowns as his pyramid falls to the ground. He knew going into its construction that it was to be a temporary structure.

Dalinor Tor and Valdor Dragonstone [Cayzle] 
Thursday May 12th, 2016 10:52:53 AM

The Dragon Heroes do not ignore your questions [OOC: although a mere PTB can be late, for sure!] Valdor and Dalinor answer each of your queries in turn.

Can anyone tell me more about the treasures and secrets of Fae Skiemir? ... Well, I suppose since this is a magical city, they have a good library here right? Wouldn't looking what information is in that library be the best place to start?

"Yes," says Dalinor, seriously. "The search for lore is never fruitless."

What could Mhalice be after and how can that so drastically affect the Wold to involve the Dragon Consortium and Fae Queen?

Valdor smiles. "We look forward to hearing your report and conclusions on this issue."

Could you please tell us more about that intelligent item that was on loan to the dark elves? Could that be what she is after?

Dalinor looks at Valdor, who nods. She says, "This was the Dragon Ring of Nonam, a member of the Storm Dragons. It had all the usual features, meaning that you can talk to any member and mass teleport up to 10 people with it. However, Nonam's ring had an additional power: His ring could detect any magical gate anywhere. It could lead you to gates nearby, or, if you ask for the easiest route to any location not on the Wold itself, it will tell you the way as well as act as your guide. It is said to be the only intelligent Dragon Consortium Ring ever made. It is intelligent and literal; you might get a different result if you ask for the 'fastest route' rather than the 'safest route.' Also, it is both proud and condescending. It once told a group of heroes that its name was 'Nibelung,' ... but I suspect that may have been its idea of a practical joke."

Dalinor glances again at Valdor, and then offers this extra tidbit, in a lower tone. "The Ring of Joe the Hand has not been seen since it was given to the Surface Drow Heroes of the House of Bralfah. Perhaps it was left in the city. Perhaps they delevered it to the Queen. Perhaps they keep it still, or returned it to Onrad. You cannot mistake it if you see it: The ring is a solid band of mithril. Carved on it, in Old High Woldian, is the phrase, 'Nonam's Dragon Ring.' On the inside of the band is a moving animation of a storm."

Wait, what do you mean before the city comes down on us?

Dalinor resumes her lecturing tone. "Once you pass the guard of the mythal and enter Fae Skimier, the city itself becomes aware of you. It will tolerate strangers for a time, but in the end, the mythal rejects those who have not mastered it. In this way, the magic of the Queen protects the city from change. If your Mhalice remains within the city, it suggests that she has hidden herself from the mythal, or come to an accommodation with it, or fooled it."

Valdor stands. "I am sorry I have been preoccupied," he says, "and distracted by my own duties." He holds up his right hand, on which he wears his own dragon ring. "But we are proud of what you have done so far, and we are confident that you will win through. And we look forward to seeing you work as an active dragon group; we need new energy and blood. It is draining, to be a hero, and nowadays I find the politics and paperwork overwhelm me as the monsters and marauders never did!" He smiles, shaking your hands. He reaches out to his slight elf friend, and they leave you to your planning and privacy.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Thursday May 12th, 2016 1:47:04 PM


(Sent an email ooc asking about loot.)

Sesha nods and heads right to her room with Pot-pot. She asks Katinka to join her.

"I'm going to try scrying first on Mhalice. If successful, we can maybe see enough of the room she is in for a idea of where she is. If so, you could re-draw the room with an illusion, maybe good enough for us to use the image to teleport."

(OOC: DM Hugh - I don't have the email )

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+1=6 ;
Thursday May 12th, 2016 5:20:04 PM

Well, that rind sounds handy. I think I'll try to track down the Storm Dragons, If they don't still have it I can't think of a better source to find out where it was last seen. I'm curious if the ring will tell us to talk to the Queen, or avoid her!
knowledge-local = 6
Well, I don't think I know where they currently reside. Anyone else have an idea? Othewise I'll try hunting down their last address... with the massive amounts of paperwork I'm sure I'll find something tomorrow, though it may be a long hunt. I think I'll stop by the tavern on the way home... anyone a little more diplomatic want to join me? I'm afraid I don't have an eloquent tongue and would have better success with some help... I'll even buy you an ale (aid another).

The Iron Adventurers Plan(DM SteveK) 
Thursday May 12th, 2016 8:28:11 PM

With a few last words of advice, the Dragon Consortium members leave. The Iron Adventurers know they can always contact them through the services of Alistair Manor.

Beri thinks of the Storm Dragons but barely remember they are from somewhere in the Northern Continent.

Bosk realizes that Valdor was speaking in alliteration. It is probably not the city itself that would attack the heroes, but every treasure-hungry creature coming after the team. But hen again, the city and mythal seem to be both semi-sentinent....

Restlin suggests the city library and the city librarians that may help.

Katinka thinks about the recent Witches and the Druid from near Oyster Bay.

As the heroes think of people who have specialized knowledge, they remember up on the Marble Causeway is where all of Hook City's temples are. And within the temples are several people that know and hold the IA in high esteem. Particularly the temples of Jantierri, Panthenon, Wardd, and... Maab.

Sesha promises to do a scrying to find Mhalice.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Thursday May 12th, 2016 9:16:54 PM

"I'm not a very devote follower of Imod, but I think I'll make a visit to the temple and seek advice there. Anywhere else anyone wants me to stop by?"
Zane will head to the temple and seek out one of the higher priests and ask if he has ever heard of Fae Skimier.

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Friday May 13th, 2016 12:03:32 AM

Bosk nods. I will join you. I have the feeling we will need a the help we can get. I just need to stop at the Catacombs long the way.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Friday May 13th, 2016 4:15:28 AM

"Hold up, Restlin! I'll come with you" Tink quite enjoys visiting the library in Hook. There is just so much there to learn. Her curiosity would have to wait however. Today's task is to find out all she can about the legend of Fae Skiemir.

If any scholars are impressed by the sight of her IA badge (or perhaps growing reputation?) she will enlist their aid in the search for information.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Friday May 13th, 2016 9:42:02 AM

"Okee dokee, Tink," he replies. "But we're making a stop along the way."

He leads the halfling up the Marble Causeway. "This place can get weird sometimes. Just roll with it." When he arrives at the temple of Wardd, he throws the door open and immediately yells, "Hey! Any of you know anything about Fae Skiemir?" Pantheon help Tink if anyone at the temple wants to hear what Restlin's been up to lately. She'll have to drag him out of there.

After he gets his answer (or lack of one), it's off to the library. Restlin will let Tink deal with the scholars; they're stuffy folks most of the time. He'll seek out information in the scrolls/books directly.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Friday May 13th, 2016 10:43:57 AM

When Sesha mentions heading back to her room, Garret mumbles, "I'll go with you, you know, to keep guard at the Iron tower and stuff... in my room, too. It is just about nap time, right?"

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Friday May 13th, 2016 6:35:26 PM

Bosk glances back towards Garret. We are sure there were no sleeping curses on any of the treasure, right?

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Friday May 13th, 2016 8:19:32 PM

Well, I guess I'll head to Maab's temple then. Probably the most logical place to start, and it is my deity's temple. Anyone else want to come with me?

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+15=25 ; d20+15=21 ; d100=26 ; d100=49 ;
Saturday May 14th, 2016 4:03:36 AM


Sesha frowns, then goes alone to her room. She is surprised to hear giggles coming from Y'zargo's quarters, but chooses not to interrupt the man. For all she knew, he may have been "furthering her cause", in his own way.

He mind drifts back to Five Mile. It seemed the ideal place to get started, in all truth. Honest, eager people. Would they accept her and Serenbeth? Would her coven have some peace there?

She snorts. There was no coven. Not yet.

With a huff, she gathers what's necessary for her scry spell. She casts detect magic, see invisibility, and then finally, Scry.

Beats SR 25.

The Iron Adventurers Seek (DM SteveK)  d100=28 ;
Saturday May 14th, 2016 5:12:40 PM

Bosk and Zane travel across the city from SouthHook, over the Bridge, and then into NorthHook and up the Marble Causeway to look for the Temple to Imod. They pass large buildings for the Crones, Burfells, Celisiun, and Vé-Eldfjöll. There are other more secretive cults that are only known by the region; Dre-Moria, Turak Nor, and The Edge. They pass the very large and open temperature lento the dual Powers Ma'ab and Eberyon and the small but bustling one of Sargrass.

And then they come to the smaller, less attended ones of the Northern Gods; those of the Wold, of Testing, and of the dead gods from the Year of Ascension. It is here, where most of the people are hurrying by the entrances, that the two minotaurs find the temple to Domi/Imod. Walking in, the temple is a single room in an octagon shape. Each wall is a larger than life fresco of an aspect of Domi and a small votive area, and a small door that leads to another location. There is Domi the wrestler, Domi the defender, Domi as a centaur, Tomi as the Liontaurs name him, and Imod of the Minotaur. At the votive of Imod is a robed and graying Minotaur just laying a iron-wrought rose on the floor.
......

Restlin and Karinka go to The Library, but first make a stop at the temple of Wardd. Restlin strides into the doors and just shouts his request to the room! As Katinka and Restlin enter, the place looks like a big room with a large statue of a mischievous human male pirouetting on a sword's edge... And laughing. About the statue are a hodge-lodge of, well, stuff. A broken take, a silver coin the size of a dinner plate, curtains, an un-named vial of liquid: the items aren't in any order, just the most random of random! And the half-dozen people are just as varied. Half ignore the shout. One starts mumbling over and over 'Fae Skeimir, Fae Skiemir...' One shouts back "Glad to meet you. My name is Fae Skeimir!" And one shrugs her shoulders, "Sorry!" But comes over two the teammates. "You are Restlin and Katinka of the Iron Adventurers." It is not a question, but a statement. "Loved the huge projection of the fight with the dinosaur. What's been happening?"
......

Beri goes to the temple of Ma'ab and Eberyon, and sees the usual grottoes of every possible natural environment. There are beings of every type moving around or staying in one spot and meditating. Those that recognize the Druid (from many previous visits) nod, bow, or wave as suits them. Just like in a natural environment, they tend to leave Beri alone unless he initiates an encounter.
......

Sesha and Garrett go back to the Iron Tower. The neighborhood knows that the heroes are once again in residence. So it is no surprise, that there are a couple of boys on the front steps of the tower who immediately run off, one to Brodery Apothecary and one to the Guilded Boar. (Obviously errand boys tasked to report when any of the heroes got back that night). Still, Garrett has time for a nap and Sesha has time for her spells before there is a knock on the door. There is no knowing what the drow witch's attitude will be, for her scrying showed nothing other than a billowing gray fog...

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14  d20+12=22 ;
Saturday May 14th, 2016 5:29:13 PM

Restlin bends down & whispers in Tink's ear, "you owe me this." With a smile, he pulls his minor image wand from his quiver and creates the illusion of Korrine curled around the statue of Wardd.

"Behold Korrine! The ancient umbral dragon who commands armies of serpent men from beyond the borders of our world!"

He then goes into the story, hopefully gaining the attention of more than the two who asked him.

Storytelling: 22

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Sunday May 15th, 2016 2:52:25 AM

Tink chuckles quietly. Yes, Restlin was indeed a master story-teller.

She leans against a wall and listens with great interest. Restlin's tellings were always so grandiose it was like hearing them for the first time.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Sunday May 15th, 2016 6:23:48 PM

Zane walks over to the 'Taur in front of the area dedicated to Imod. "Excuse us, This is Bosk and I'm Zane, we are searching for some information on an ancient lost location. A place called Fae Skeimir. We've gotten some information that a very Evil person has already gotten there and is using it to attack the Wold or is in the process of getting there to do the same."

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Monday May 16th, 2016 7:56:51 AM

Garret sleeps just a short time, but it is a good, deep sleep. When he wakes up, he heads over to check on Sesha's door, but when he finds it closed, he quietly slips away and lets her do her witchy things. He heads downstairs to see if he can find a snack in the kitchen when he hears the knock on the door. Not expecting anything evil today, he opens the door wide to see who might have dropped by.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Monday May 16th, 2016 7:38:34 PM

Beri glances around the temple and seeks out the head priest/priestess who is in attendance at this hour and will ask them for a moment to discuss the matter in private.

"Excuse us, I am Beriothian Galanodel of the Iron Adventurers. We have been tasked with finding a sorceress named Mhalice. We have been made aware that she has infiltrated Fae Skeimir and it appears she has been corrupting it. The jewel encrusted Rhemoraz that recently attacked was her work.

If possible, we wish to seek an audience with the Queen. She may be able to give us guidance as to how we can enter safely and undetected, and may be in possession of a ring that will help us on this task. If not, at the very least we would like to get her blessing to enter and defend the city from this threat. I have devoted myself to the Queen, and feel blessed to find myself with the opportunity to be a defender of her realm... if she'll have me. "

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Monday May 16th, 2016 10:12:09 PM

Bosk watches the minotaur laying the iron rose on the floor. The sight brings him back to his childhood and helping his father, master vintner, making the Sacred wine of Imod. After Zane speaks he adds, Any help you could provide would be appreciated.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Monday May 16th, 2016 10:57:54 PM

Zane, awaits an answer, quietly.

ADM Carl posting for Steve 
Tuesday May 17th, 2016 8:21:03 AM

Restlin has someone he can tell the story HIS way! The showman takes just enough time to not-apologize to Katinka before he launches the story of Korrine! The woman, already having been impressed with the Minor Image Battle between the Iron Adventurers and a giant carnivorous dinosaur that happened just outside on the Marble Causeway (flashback: could it have been a year ago when the festivities leading to the Day of Faith had a carnival inside the walls and that carnival had a dinosaur get loose? Yes, it certainly was!)

Katinka shows no problem with the Mendicant's story-telling, in fact, she seems to quite enjoy it! By the end, Restlin has caught the attention of all six people in the temple and even pulled in some passers-by from the street! A hearty round of applause fills the temple at the sudden winking out of the Minor Image and end of the story. Restlin and Katinka get back-slaps and handshakes and well-wishes for the story and the Iron Adventurers. Two even ask for autographs. Sadly, though, it seems only the crazy repetitive one and the habitual liar 'know' anything about Fae Skiemir. The Temple of Wardd is no lead this time.

Zane takes the initiative in the Temple of Domi and the Votive Chapel of Imod. Bosk adds his appreciation for any information. The robed minotaur straightens slowly. The two Iron Adventurers can see this is probably the oldest minotaur they have ever met, though he still moves with grace and controlled, husbanded strength. "I am Marcasthai, a fighting monk from a travelling family. I had a dream from Imod to come to Hook City and gift the Rose of Macasthai to his temple." The old minotaur smiles. "And now I know why, Zane Stormfront. I was a companion of your father, Izibar when he went to search for his wife and infant child on the storm-tossed seas of the Southern Ocean."

The story that Marcasthai tells is of a devoted husband and father who found the wreckage of the Stormfront after (apparantly) Zane was rescued. Izmir and Marcasthai, with a crew of adventurers specializing in underwater magics scoured the ocean floor. Over the years, all were killed, including Izibar, who sacrificed himself so that Marcasthai may escape. In his investigations, Izibar was convinced Wanda and the Stormfront was still alive; that only parts of the ship were floating about or in the waters below. Marcasthai, now older and alone, speculated that if Izibar was right, but no rumor existed, then the Stormfront must be either in another dimension or in Jericho Space.

Marcasthai, however, has no information about Fae Skiemir.

Garret sleeps, checks on Sesha's witchy things, and goes downstairs to answer the knock on the door. There are two recognizable figures at the door. The one is one of the waitstaff for the Guilded Boar, the upscale Inn and Tavern on the corner of Iron Tower Square. He provides an invitation for the Iron Adventurers to come to a new dishes sampling party at the Guilded Boar scheduled for next week. The proprietor scribbled a personal note to Bosk that if he wants to bring one of his own dishes learned from years of travel, it would be the 'piece de resistance'.

The other person is Gat Brodery, one of the many Brodery's that take care of Brodery Apothecary. "Bosk heah?" he asks without preamble in an accent still heavy of the MudTown backstreets. "JimBim says tuh me, go get Bosk n tell 'im sum new merchandiz is heah. OK, now yew cn tellum." Message done, Gat wanders away. (Garrett and all the IA know that Gat is the most unpredictable of the Brodery family, and it is highly unlikely to get any more information from him.)

Beri glances around the temple and seeks out the High Priest, the Awakened Tortoise named Torm. The Iron Adventurer is well known in the temple, so when he starts asking around, a slim elfess quickly arrives. "Druid Beriothian Galanodel of the Iron Adventurers, you are well come. High Priest Torm is in meditation and left message for when you next returned. He said you would be asking about Fae Skiemir. The message is that he wishes to meet with all the Iron Adventurers before you set out for your quest, but it must wait until he is done meditating." When Beri asks the next obvious question, the elfess replies; "I don't know when that will be. The last time High Priest Torm meditated, it was for a month. We will send a message to you when High Priest Torm next awakens."

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Tuesday May 17th, 2016 9:05:35 AM

When the Guilded Boar representative mentions food, Garret rubs his belly and starts to protest, but smiles when he hears it is next week. He replies, "Oh yes, indeed, I will certainly be hungry by that time. We shall be glad to make an appearance, if we are still in town. And perhaps if we leave town, we can plan to do that again when we return? I'll be sure to get Bosk to help out."

When Gat talks to Garret, he nods his head and waves when Gat walks away.

He will pass the messages on to the others when he sees them again.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Tuesday May 17th, 2016 9:44:25 AM

"Well, always a crap-shoot when dealing with Wardd's followers. Last time Sesha and I came here we hit the jackpot."

Restlin's step is much lighter now than when he started out this morning. "So," he says to Tink. "Off to the library then? Probably have better luck there."

With that, the mendicant skips off towards the library.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Tuesday May 17th, 2016 11:08:10 AM

Tink happily signs autographs for whoever requests them. Fame is still a very new thing for her, and she wants to embrace it. She is a little sad to leave the temple, but duty calls. They still need to find out as much as possible about Fae Skiemir, and so far the pair haven't learnt a thing.

Tink momentarily considers pointing out the irony - better 'luck' in a library than a Temple of Wardd - but figures she doesn't want to burst Restlin's bubble. He's still on a story-telling high.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Tuesday May 17th, 2016 1:07:38 PM


Sesha stares into the iron kettle quietly, then relents. There was no point raging. Either Mhalice was smart enough to cast of one many spells to prevent scrying, or all of Fae Skeimer was somehow protected.

Having struck out, she finds a place to sit and think for awhile.

(What was our last loot distribution? I seem to remember something but I cant be sure.)

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Tuesday May 17th, 2016 6:51:53 PM

As Marcasthai tells his tale, Zane barely manages to keep his jaw from hitting the floor. When he finishes, "I assume that you know they sailed after a band of pirates and ran into the mother of all storms. I was found by a fisherman a couple days after the storm died out. I was found floating on the stern plate, that's how I got my last name. I was dropped off at a monastery run by monks, where I lived for a few years. I raised my share of heck and the last time I visited the brother who was responsible for me admitted that all of them were glad I left. But they are also happy I have made good my life.
All I've been able to find out is the pirates seemed to vanish sometime around the time I was found and no one knows why.
I wish to thank you Marcasthai, anything I can do for you?"

Zane's not ignoring Bosk, he just seems to have temporarily forgotten he was next to him....

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Tuesday May 17th, 2016 6:58:20 PM

Beri bows before the elfess.
Thank you for your help. Please thank him for his kindness when he wakes up and let him know we always are honored when we get to meet with him.

After the meeting and a quick meditation (far less than Torm occasionally partakes in) Beri returns home to share the news with his colleagues... and to let them know that they may have a little time to finish other business before Torm awakes.

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Tuesday May 17th, 2016 8:50:03 PM

Bosk allows Zane to reconnect with his past and takes the time to examine the temple and learn what he can of this fate and its god.

----

When Bosk hears of the invitation to dinner he graciously accepts and sends a message expressing his gratitude, and he knows just what to make. Retrieving some of the Froghemoth
legs he collected and his masterwork spice kit, the cleric carefully prepares them and plans a gourmet meal with a side of mashed stingroot (which he also collected) from the Gateway Downs and topped with a Stained Glass Wine reduction from the rarest of the glass grass wines of the now destroyed Sargrass. As he takes out his special utensils, magical and otherwise, the cleric prepares for a feast. With some luck he will be able to obtain some Leviathan Shrimp from Rum for a truly exotic meal, yet one with a few modifications could be made from local ingredients.

Next he pays a visit to Jim Bim to see what new poisons the man has managed to procure, as well as to pay his respects to the family and see how they are getting along. As he goes to see them he places a hand over his third eye, Heather's eye. Jim Bim's sister had plucked it from her own head to serve as her holy symbol, and as the first spirit the Grim Avenger helped to cross over he now wears it as his mark of the Grim Avenger...and now dying and breed of which he is among the last few...and if manages to achieve his own vengeance and put an end to the Lich that killed his father, he will become what is likely to be the last Agent of Vengeance for Jancassis who has all but stopped recruiting adventurers to serve her in such forms.

In fact, he recalls, if he doesn't obtain his vengeance soon he will be unable to rise much farther as her disciple. One level to be precise before she will demand his vengeance.


Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Wednesday May 18th, 2016 8:17:47 AM

Garret takes a seat on the ground in front of the Iron Tower, taking a break and relaxing for the first time in what seems like a very long time. He dozes at times, thinking of far away places and far away people. He wonders about the statue of him and the other adventurers on the continent so far away, wonders what happened to all the others, and thinks of the girl he knew there.

He is awakened by the smell of Bosk's cooking and he heads in to "check on" the cooking and to see if Bosk needs any help tasting anything...

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Wednesday May 18th, 2016 5:52:55 PM

Yum, Bosk! Something smells great, what are we having?
Beri will check if there is enough extra to snack on while Bosk cooks.

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Wednesday May 18th, 2016 10:32:19 PM

Bosk grins. the creature was 22ft tall and had some humongous legs. He sure hopes there will be extras!

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Wednesday May 18th, 2016 10:34:24 PM

Zane heads with Bosk back to the tower, "That's more definite information in one place than I've found out in years of searching. I have a feeling in my gut that that it's all true too.... You have any feelings on what was said, either true or false?"
He'll fill in the others as to what was found out about their quest at the temple as they return to the tower.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Wednesday May 18th, 2016 11:09:21 PM


Sesha stalks out of the tower and towards the Library, where she might find Tink and Restlin.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Thursday May 19th, 2016 4:16:15 AM

Tink walks along the many bookshelves in the library, scanning them for anything interesting.

[DM Hugh] - Preparations 
Thursday May 19th, 2016 7:57:44 AM

Restlin and Katinka travel to the Great Library of Hook City, located in South Hook. This is not a public library, so any visitor is escorted by one of the Librarians. The heroes' stature in the community, boosted even more by the rumors of the Iron Adventurers meeting with the Dragon Consortium, warrant them a senior Librarian and several apprentices. The apprentices aren't note-worthy, and often change out in shifts. The Librarian introduces himself as Robb Soares, a giant of a human with copper skin and once-black hair and horseshoe moustache are now mostly white. Despite his imposing appearance, he is quite talkative, a lively curiosity, and an easy smile that says he is doing his life's passion in and around the stores of knowledge that is the Great Library.

"Fae Skeimir you say? Allegedly the very first home city of the elves before they were sundered into different races? Well, that sounds like First Age right there. Not going to be an easy job. Lots of holes in our knowledge of First Age, and much of what we do have is only stories of stories that were eventually written down from an oral tradition. Still, it will be fun to find out!" Librarian Soares spends the rest of the day with Katinka and Restlin, looking into this room and that. They peruse musty tomes, crackling scrolls, and scraps of pages carefully preserved; all with the softest kidd gloves and in a dim room only lit by magic. "Well, it is closing time and we haven't found anything yet", declares Librarian Soares finally, "but isn't this exciting? Whenever you have time, call for me and we will continue the search!"

It looks like this will take many days...

Zane exchanges historical notes with Marcasthai who confirms that Izibar and he found out about a minotaur babe had been discovered in the wreckage, but not what had happened. "Yet your name, Stormfront, and your appearance remind me so of your father, I knew my quest was at an end." Marcasthai never found anything other than rumors of the Pirates that brought Wanda and the Stormfront to southern waters. It must have been strong evidence to make Wanda chance the Wave that separates the two continents, but it is as if the Pirates were never there. "I need nothing that my lord Imod has not already provided. Good luck in your quest, Zane Stormfront, and the strength of Imod go with you."

Bosk takes a side trip to see JimBim and the Brodery Apothecary. That's not much of a trip since they are just across the street from the marblestone tower the Iron Adventurers call home! The proprietor is happy to see his favorite benefactor, protector, and customer, but laughs easily when Bosk describes the message he received from Garrett from Gat from JimBim. "I knew Gat was gonna mess that up! Sorry Bosk, but you know I don't keep things like that laying around. It makes things difficult with the constablatory, you know? But I have gotten a couple more contacts and feel confident that I could get you nearly any, erm, 'extract' you may wish (See Corebook; Poisons for a list). All at standard price, too!"

.............

That evening, the Iron Adventurers gather for a terrific dinner by Bosk and discuss what they have learned this day. Beri, Restlin, and Katinka seem to have the most promising leads (though they will all take time to impliment). Zane certainly has the most exciting news, though everyone is sure Garrett thinks the feast contest at the Guilded Boar is even more important that news on Fae Skiemir. Sesha's news isn't much at first glance, but it is what Sesha CAN'T see that is most critical to their mission.

The only other thing of note is Bosk discovers Froghemoth Legs taste horrible. Completely indigestible even for Garrett. Nothing the noted minotaur cook can do can save the dish. (Know Dungeoneering DC15 Highlight to display spoiler: {It is most likely that because Froghemoth's are Aberrations, they are incompatible to any digestion of the Noble Races.}

It looks like the next big date is in several days time at the Guilded Boar!

...........

OOC: All heroes are free to meet with their personal agenda, NPCs, train, worship, and go to the Catacombs.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Thursday May 19th, 2016 8:32:07 AM

Garret gags on the froghemoth legs. He looks over at Bosk and says, "This? You call this food?" He takes another bite, then spits that one out. "Why would you even make this? I could go outside and just gnaw on a flowerpot." He takes yet another bite and gags again. "I know you can do better than this." He turns the meat over and takes a bite from the other side. "I sure hope this isn't what you are bringing to the feast next week, you will embarrass us all!" Finally he gives up and is quiet as he finds many other bits of food to feast on in preparation for the next feast.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Thursday May 19th, 2016 7:11:42 PM

Bosk... I think you forgot cooking rule number one, always taste the food you are preparing! Actually, this still smells pretty good. Save me a plate, I'll transform into something with a more forgiving digestive track and give it a try later. And maybe we can dry out the rest and make some sort of jerky... we may not be able to eat it, but these legs are big enough to feed an army. You never know when we'll find ourselves in a situation where some starving beasts are looking for a good meal, and tossing them all the wine glazed frog they can eat may be more appealing to them than facing our swords.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Thursday May 19th, 2016 8:23:49 PM

If Garret can't eat it, Restlin's not trying. No sir...

He sighs as he realizes he has several days of not much to do. The Mendicant is bored easily. Heck, he just spent an entire day reading stuff in a library. Was...was he expected to do that again tomorrow? No no no, that wouldn't do.

He's got gold. Maybe he can go shopping. He ponders it over a bit...

The Iron Adventurers Seek (DM SteveK) 
Thursday May 19th, 2016 8:37:32 PM

Two other things happen during the week before the big shindig at the Gilded Boar. The first is the arrival of the Remorhaz trophy. The taxidermist did a terrific job in posing the monster rearing up before bronzing the miniature beast. The heroes can easily imagine being in the battle again!

The second thing is a message from the shop called Sargrass Weavings; Mara Weaver is ill. Her daughters, Bloom, Katz, and Livia are all taking care of the old woman and the shop while their own husbands take care of their families and businesses.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Thursday May 19th, 2016 8:46:24 PM


Sesha hijacks Restlin mid thought.

"Hey. We have time for the first time in awhile.. and well..",she bites her lip. "After Mhalice is stopped, who knows what will happen? Fae Skiemer is really dangerous, and who knows what the Matriarchs will want me to do when I turn Mhalice in to them."

She looks sad, it's obviously weighing on her a bit.

"So I'd like you to take me somewhere fun, anywhere, doing anything. On the way, let me tell you, I have had the -strangest- dreams. In the last one, I tracked down a poor minotaur druid, melted his will, put him to sleep, then polymorphed into a DINOSAUR and stomped his guts out."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Thursday May 19th, 2016 10:44:00 PM

Searching for the way to Fae Skiemir will have to wait.

"I'm going to check in on Mara. Does anyone else want to come?" Hopefully it is nothing serious and the woman will be back on her feet soon.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Thursday May 19th, 2016 11:21:25 PM

"I'll go with you, it's been years since I've seen her. It was a couple months before I went out searching if I remember right. Then again, I'm probably messing up my dates, it wouldn't be the first time I did that."

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Friday May 20th, 2016 8:05:03 AM

Garret burps loudly and says, "I'm in. I bet she just needs a little extra food. Just not frogs legs."

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Friday May 20th, 2016 10:19:46 AM

Restlin will go to see Mara as well. She's one of their oldest friends & it wouldn't do to ignore her.

***

The Mendicant thinks long and hard at Sesha's request. "Ok. Tomorrow morning, be ready to head out..."

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Friday May 20th, 2016 8:04:03 PM

Beri stands up and stretches his back out.
It looks like a lovely time for a stroll. I'm in, what do you say Bosk?

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Friday May 20th, 2016 8:06:50 PM

Posting for Bosk
The minotaur grins at Garret.
Well, that just depends on what's wrong with Mara. It may not be that great to eat, but maybe whatever illness Mara has will be fought off by the frog legs... then again, perhaps I'll just bring chicken soup.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Saturday May 21st, 2016 4:40:39 AM

Along the way, Tink makes a very quick stop at the Catacombs. She wants to pick up some ink to scribe some more spells into her spellbook.

Happenings in Hook City (DM SteveK) 
Saturday May 21st, 2016 9:32:21 AM

Sesha seems to be correct, the Iron Adventurers seem to have some free time while conducting research and waiting for Torm to end his meditation. Who knows when the next period will be? The witch has been having some bad dreams of late, nothing of a magical or malicious nature, just what one would expect because of the dangerous and stress-filled life coupled with time to have her mind wander.

The whole gang wants to visit Mara Weaver, and Bosk makes a nice batch of chicken noodle soup to bring. Like many craftsmen, Mara lives in a flat above her shop. Livia Weaver is minding Sargrass Weaving this day, and happily shows the team upstairs. There, Livia has the team crowd into the common room and props open the door to Mara's bedroom so they can talk (there is no room in the bedroom for more than one or two medium sized beings). Mara is in good spirits, though often sneezes and coughs (just phlegm) and is easily tired. (DC 15 Heal; appears to be just a common cold)

Bosk notices that he still has the Memory Stones that powered the portal in the Swamp that the Umbral Dragon, Korrine, was using to try and invade the Wold from Jericho Space. They are not cursed, but upon a little investigation, he knows they can't be used for anything else. Potentially powerful, they really need to be kept in a safe place...

At Brodery Apothecary, JimBim quietly takes care of any exotic orders that Bosk cares to make. For Mara, the Brodery family owes several favors to the Weaver family, and the Apothecary provides minor pain and comfort medicines free of charge.

Several of the Iron Adventurers including Bosk, Beri, and Katinka have already visited the Catacombs, and it seems that any of the others have the opportunity this week (especially since there is an outlet right in Iron Tower Square!) http://www.woldiangames.com/Woldipedia/images/5/59/Iron_Tower_Square.png

Sesha gets a group of visitors the day before the Gilded Boar's festivities. Led by a very smug Yzargo, there is Argo the Butcher and Lady Livinia d'Schwanstein with her daughter, Lamantha. Sesha knows Argo very well as he owns and operates the butchery in LaborTown where Sesha has been helping animals transition to the Woldsblood (and gaining power in the process). Lady Livinia she has only seen occasionally, the last time was when Sesha visited the small temple to Jantierri in Hook City. Lamantha is new, a tall and graceful young woman of marriageable age who seems to have both eyes that are dreamy and a spine of steel. It turns out that Yzargo has been busy and that Argo (and his family!), Lady Livinia and Lamantha all want to join Sesha's buddding cult!

Restlin doesn't seem interested in continuing to go to the Great Library day after day.

Inspector Auslander makes his rounds to the Iron Tower. He doesn't have anything significant to report from the Hook City bureaucracy for the Iron Adventurers, so unless they have something for him (since he is their liaison), the visit is just to have a snack and some tea while catching up on their relationship.

Garrett continues to eat far more than a halfling of his physique should be able to eat, but the bouncy hero is like a hummingbird, so full of energy that he burns it off just as quickly.

...............

The night at the Guilded Boar is wonderful. Various contests and games, at least three groups of wandering musicians, and a basket of firecrackers for guests and the children to play with. The Inn is full of food and drink, the houses and courtyard lit by magic to be as bright as day. Everyone from the neighborhood is there along with most of the surrounding neighborhoods. Several Protector groups are about, eyeing rivals but one look from any Iron Adventurer is enough to quell even a thought of making trouble tonight. There are even representatives from some prominent groups in the City; the StarMages Guild, the Temple of Ma'ab and Eberyon, the Guard, and the Treasury.

Several entrants to the cooking contest are represented, including an entire roasted boar presented by the Guilded Boar itself. It is golden and perfect, spiced up with various chiles and actually guilded by edible gold leaf!

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Saturday May 21st, 2016 12:29:50 PM

Zane enjoys the feast, and enjoys even more looking at anyone who seems to be interested in causing trouble. With his hood pulled up as usual, he doesn't even have to stare, just tip his head while looking their direction, because his eyes are in the shadows and he's wearing goggles anyways....

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+9=23 ; d20+6=26 ;
Sunday May 22nd, 2016 12:54:42 AM

Tink is glad to see that Mara doesn't appear to be in a terminal condition (Heal: 26). "If you or your family need anything, Mara, you just call for us ok?". She feels a little embarrassed turning up empty handed. She really should have stopped for some flowers on the way.

At the Guilded Boar Tink doesn't settle in for just one meal, rather trying bits and pieces from everything. Even if the food isn't to her liking, she gives the cook a big thumbs up (Bluff: 23). This is one instance where casting Prestidigitation to improve the taste of something would be in poor form.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Sunday May 22nd, 2016 2:48:52 PM

Garret takes to the feast and relaxes, not really worried about anything surprising the group during the meal. Besides, he figures, even if someone is dumb enough to attack, the Iron Adventurers are almost always more than ready. He enjoys himself, partaking of some of nearly everything in the room to eat. He mentions that everything he tastes is better than the giant frog's legs. He only briefly wonders about golden poop, then goes on enjoying the festivities.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Sunday May 22nd, 2016 9:43:15 PM

Golden boar? There's something you don't get to eat every day. Restlin digs in, dances, eats some more, tells some stories, and generally has an awesome time while wondering what he's going to do tomorrow...

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Monday May 23rd, 2016 7:45:55 AM

As the festivities continue, Garret stays involved, occasionally showing off with his acrobatic abilities, but nearly always with some sort of food in hand. He is careful with his collectable mug and plate that he brought with him to the celebration, and he explains that the plate has a similar picture to that on the mug because it is often covered up with food and cannot be seen.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Monday May 23rd, 2016 4:32:04 PM


Sesha's drudgy mood over Mhalice and her own imminent future finally melt away to some cheerfulness, and she takes a place to sit with Yzargo, Argo, Lavinia and Lamantha.

"I am glad that my faith in Yzargo's talents was not misplaced. It's been difficult, trying to spread faith among a place whose belief in their own gods is so strict."

She grins.

"But that's what's great about our as of yet unamed coven. I ask none to proclaim their souls to my goddess, only that those who wish to help other fulfill their dreams, and be fulfilled themselves, lend themselves to my cause."

She sips something pink and fizzy from Pot-pot, through a long straw.

"The dedication required is the same as any other serious undertaking. No dreams come easy. Through helping each other to help others, we form a bond. As a Blood-witch, my life is a large nexus of bonds. Bonds to my kin, my heart, and my blood. Now, among them, is my bond to my coven."

She puts down her drink.

"I don't want money or fame. In helping others fulfill their dreams, I do the work of Serenbeth, which I feel is worth doing. This will sometimes put us at odds with those who have done others harm. I am not afraid of this, Serenbeth is the sister of Jancaissis, after all."

------------------------------------------------------------------------------------------

Yzargo grins.

"Then my lady Sesha will certainly help me with a particular desire I have been having. You see, ever since I met you I have been thinking about how you would look in a.."
----------------------------------------------------------------------------------------------

Sesha cuts the man off with a glare.

"Some irresponsible desires, Yzargo, should be locked in our hearts, and never pass our lips, less it call down the angry wrath of jealous Mage-Priests."



Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Monday May 23rd, 2016 5:54:02 PM

Beri picks up a wooden plate and tries a large slice of the guided boar.
Mmm, very succulent! And just the right amount of kick as well!
Ber tries a little bit of everything, including some horseradish mashed potatoes that pair extremely well with the boar, then finished the meal off with a pint. It's all very delicious, but in the end the boar wins in his opinions.

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells   d20+4=10 ; d20+4=11 ; d20+4=15 ; d20+4=10 ;
Monday May 23rd, 2016 9:42:46 PM

Still disappointed that his froghemoth legs were a bust, Bosk pulls out his masterwork frying pan and master work spices and begins cooking a delicious meal. Wild meats fried in bacon grease while a whole goats turns on an open spit. When it is done the crisp crackling skin drizzles in sauces made of stained glasssgrass wine reduction, and begs to be dipped in spicy concoctions. He pairs it with a wild mushroom soup, bitter greens with tomatoes the size of peas, and mashed stingroot topped with cheese that melts on your tongue and adds unbelievable richness to the dish.

Everything is excellent and elegant, yet the horned cleric feels it is far from his best work. Still, he wouldn't want to outshine the owner's own dish.

(I have been out of down in rural Wisconsin with no internet since Friday. I will let you know about the posion soon.)

Happenings in Hook City (DM SteveK) 
Monday May 23rd, 2016 9:54:09 PM

Sesha has to slap down her henchman, but any bad feelings probably won't last long. That Y'Zargo is incorrigible!

The night at the Guilded Boar is wonderful, and everyone in the neighborhood has a great time.

And time moves on.

Another Day of Faith comes and goes. Everyone in Hook City takes the stairs to the Bridge. At the right time, they all jump up and down. ONE! TWO! THREE!! And the Hooks hold.

More days come and go until a whole season passes in the perfect weather of Hook City. And then... A message from the Temple of Ma'ab and Eberyon. Torm has awakened and has asked for the Iron Adeventurers!

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Monday May 23rd, 2016 10:11:00 PM

Last time the Day of Faith came, they were pretty busy, and some strange woman kissed Restlin & upset Sesha, and then Hook City's whole economy got destroyed.

This year, he takes Sesha & shows her the sights. I mean, she lives here now, so she's seen the sights, but he shows her them on the Day of Faith, when everyone's in a good mood and no one's being thrown to their deaths.

...and the Chancer's Club isn't being stupid.

He figures it's the last chance they'll have to be stupid, so he goes out and acts straight up stupid.

The next day, when Torm awakens, he figures fun's over. He gets dressed & gathers his stuff; things like this have a habit of turning into adventures in no time.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Monday May 23rd, 2016 11:52:45 PM

Zane had only seen the Day of Faith once, when he was on a trip to the city with the monks from the temple. He didn't really understand what was happening then, but now that he's seen more of the Wold he understands it's more than Faith and tradition, it's also a renewal for those who need a boost in their lives. Mainly more self-esteem than physical riches.
Zane does stop one kid who was trying to renew his riches, Zane's hand snapped out and clamped on the kid's shoulder, tight enough to hold but not break it. After a shot discussion, Zane spotted an old friend, one of the monks who had been one of his teachers, was at Faith Day, and it looked like it was a supply run. He took the kid over, explained what was going on. The kid ended up going off with the old monk, see, Faith Day working as Zane thought it should.
Zane wanders around helping out some of those who need help, and has fun doing so, when the message arrives, he's more than ready to get back into the action....

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Tuesday May 24th, 2016 3:58:12 AM

Tink is relieved to see that this day of Faith is far less precarious than last years. She reflects on the changes that the city has undergone. The biggest would arguably be its departure from the Chit system. The city was resilient though, and that it managed to overcome the chit disaster and survive for another year could only be attributed to the good, honest people that lived and worked here.

There's something that Tink wants to ask Sesha, but is a little embarrassed about it. The witch obviously has a lot on her mind, but it was now or never. "So, er, I hear your coven is coming along nicely. Do you, er, need any volunteer honorary witches to help?"

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Tuesday May 24th, 2016 8:22:55 AM

When the next day of faith comes around, Garret is quite nervous. Instead of enjoying the festivities, at least at first, he coordinates with the inspector and ensures the security patrols are all in place. He volunteers to help with security and wanders around watching for trouble for most of the first half of the festival. After the jumping time is complete, he finally relaxes a bit and tells the inspector that he feels much better now that the time has passed. He finds different ways to relax the rest of the day, working on his acrobatics skills to help entertain wherever he can.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Tuesday May 24th, 2016 3:04:21 PM


Sesha tries to chatter happily with Restlin. There are times when she has more success, but the longer the day wears, the closer they are to encountering Fae Skeimer, the land that sundered her people.

When Tink finds her, Sesha answers honestly. "I always need more help, Tink. You would bring a mind that none of my current Witches, or I, posses. Book learning was never something the barbarians, or the Drow, stressed."

She pauses.

"I would be pleased for you to be part of the coven. It's still young, but will grow. I am not yet strong enough to permanently bind you as a witch, though I can continue to do so each morning, as we did when on the road."


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Tuesday May 24th, 2016 5:43:32 PM

Beri wakes up, goes to the kitchen, and puts the percolator on the stove. His eggs and bacon are just about finished when that beautiful half popping, half hissing sound hits his ear telling him his coffee is ready. He is just sitting down to eat when there is a knock at the door. Torm has awakened!

While he waits for the others to wake up and get ready Beri finishes his breakfast. He figures it's been about 250 cups of coffee since that day at the temple, and perhaps 300 slices of bacon later. Beri considers bringing Torm some coffee, but decides Torm isn't about to sleep any time soon.

The others drift down the stairs one by one... he intended to tell them the news once everyone has gathered, but ends up blurting it out in excitement as soon as the first adventurer has set foot in the kitchen.

Torm (DM SteveK) 
Tuesday May 24th, 2016 7:37:29 PM

The Day of Faith seems to have the desired effect on the Iron Adventurers as well as the city. Zane made a good start on turning around a young ruffian. Garrett is able to relax after making several patrols with the guards and Inspector Auslander. Katinka and Sesha have a meeting of the minds. And Restlin has a good, good time!

The day that the message arrives, the Iron Adventurers are all but chivvied to the Temple of Ma'ab and Eberyon. Beyond the tall stone walls, the temple opens out to grottos of forest, plains, swamp, and desert. In more grottoes are fresh water, salt water, and a rock kopje.

It is in the grotto of grass plains where the ancient tortoise that is the Awakened High Priest. "Greetings" he says. "Young ones." He finishes after a time.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Tuesday May 24th, 2016 8:07:15 PM

Zane respectfully says, " 'Morning Torm, I hope all is well."

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Tuesday May 24th, 2016 10:54:26 PM

Bosk bows deeply. It is a pleasure to see you again. I hope all is well.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Wednesday May 25th, 2016 1:27:44 AM

Tink has never had the pleasure of meeting Torm before. Obviously the others have made his acquaintance at some stage. She smiles and nods to him in greeting, waiting to see what he might have in store for them.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Wednesday May 25th, 2016 8:04:03 AM

Garret looks around as he arrives to visit Torm. "Hello again Torm, it is good to see you." He bounces around a bit, trying not to look impatient as the slow tortoise speaks.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Wednesday May 25th, 2016 8:24:40 AM

Ooooooooh fish sticks. I forgot how long it takes to talk to this guy.

Restlin smiles & finds someplace comfortable to sit. He's interested in what Torm has to say, but figures he'll be standing a lot in the coming days.



Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Wednesday May 25th, 2016 7:06:08 PM

Beri bows before the high priest.
Good to see you again Master Torm, I do hope that your meditation went well. Did you experience anything interesting during that time, or was your meditation more about inner peace?
Beri thinks a moment then adds:
We received your message from the Elfess, it appears you knew our needs before we did. We are most grateful for the opportunity to meet with you about this.


Torm (DM SteveK) 
Wednesday May 25th, 2016 9:36:02 PM

Garrett is his usual bouncy self and Restlin rolls his eyes when he remembers how long it takes to talk to the tortoise. It's always insightful and amazing advice; but it takes so long to get it!

Katinka did not join the Iron Adventurers until after the banquet in the Temple and so has not seen the Awakened Tortoise. Torm inclines his head towards the little halfling. "Greetings from...me and the one...I serve to you... Katinka Hushfoot...and the...one whom you...serve. We look... Forward to...Justice..with antici... ... ... pation."

It is a comfortable if long meeting with Torm. Refreshing drinks are served to the heroes as Torm asks to hear all of the stories of the Iron Adventurers since they first met the Dragon Consortium. When that is done, Torm asks for the story of the first time the team combatted Mhalice.

And then he nods sagely. "And where...is this...key? If you...wish...to go to...Fae Skiemir...you need the...blessing...of Ma'ab."

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Wednesday May 25th, 2016 9:46:54 PM

Zane, after the long meeting, looks around. He knows that asking for Ma'ab's blessing is way beyond him, since he worships Imod. He lets the others do their things figuring the group would get the blessing eventually.....

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Wednesday May 25th, 2016 11:19:51 PM

Tink smiles broadly, immediately liking Torm and his unusual speech. She takes the golden key from her kit and places it on the table for all to see.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Wednesday May 25th, 2016 11:37:08 PM


Sesha is willing to show to wait as long as Torm needs her to. She keeps running through the things she might need to combat Mhalice in her head.

Her rings would help, shutting down dispel magics would be useful. Her scroll of spell immunity too, might come in handy. She just felt like she needed more preparations.

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Thursday May 26th, 2016 12:18:42 AM

Bosk tries to recall what he can of Ma'ab, and if they need the blessing hi Ma'ab directly or if Tom can extend that blessing on the god's behalf.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Thursday May 26th, 2016 7:53:51 AM

Garret walks around a lot during the long conversation, trying to keep himself from falling asleep. He explores some of the grass and plants that are sure to be wherever the high druid might be. He takes some peeks at some of the mold and things growing on the massive tortoise shell, trying to be discrete about it, but probably failing more often than not. When the drinks appear, he quickly helps himself to them and he helps pass them out. Then he finds an ant and follows it across the grass.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14  d20+12=31 ;
Thursday May 26th, 2016 9:30:05 AM

Restlin is, obviously, more than happy to tell Torm all about their adventures. He pulls out his minor image wand, creating illusions of Korrine, the golden sphere from Jericho space, Mhalice, and anything else he deems important.

He does give a more abridged version of the stories since Torm's taking up so much time being Torm anyway. In doing so, he realizes that all the fluff really doesn't add much to the story. He thinks this may be his best retelling of their adventures yet! (Storytelling: 31)



Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Thursday May 26th, 2016 4:54:49 PM

Beri listens to Restlin retell the story in a much more entertaining fashion then he would ever be capable.
Well, that's pretty much how it happened. And this is the key
Beri waves his arm in the direction of the key
We aren't quite certain on how or where to use it yet, though if we need Ma'ab's blessing first I'm glad we didn't set out as soon as we picked this up!

Torm and the Key (DM SteveK) 
Thursday May 26th, 2016 7:46:57 PM

"The Key...is...the key to...one...of the...Gates...to the Valleys of... ... ...Twilight.

Torm gathers the Key close to his eyes by use of a Hand of the Mage amulet. And then he breathes on the Key, his breath coming out like a rainbow of sparkles. It settles on the Key and the gold now looks like it is made of crystal.

"Ma'ab blesses...your en...devor. When...you...gather around the...Key, it will...teleport...you to the...nearest... Gate entrance. It will... Also work when...you find place...the Key...in the lock."

Through further explanation, it looks like the Iron Adventurers now have the approval of Ma'ab and the means to not only get to the Gate to the Valleys of Twilight but to get through it as well!

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Thursday May 26th, 2016 10:16:22 PM

Bosk stares with amazement as Tom breaths out a rainbow! Briefly he wonders if the lock is a real lock or a metaphorical lock with some puzzle behind it.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Thursday May 26th, 2016 11:11:32 PM

Right about now, Zane is happy that he travels light, He bows to Torm, [b]"Thank you"[b]
He lets the group know he's ready whenever they are, by standing up, and shifting his pack and quiver, settling them in for travel.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Thursday May 26th, 2016 11:23:18 PM

Tink dwells on the meaning of the key for a moment "Why would Mhalice send this key to us if it would lead us directly to her? Does she think herself unstoppable? Is she taunting us? I don't know enough about her to answer those questions"

"Before we depart again let me leave word with Inspector Auslander so that he knows we are leaving"

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Friday May 27th, 2016 8:02:38 AM

"Mhalice thinks very highly of herself. I imagine she does consider herself unbeatable." Restlin's also ready to go whenever.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Friday May 27th, 2016 11:28:06 AM

Garret's attention is quickly drawn to the rainbow breath and the magical key. He starts to reach out to grab it when Tink questions the motives. He yanks his hand back and nods, saying, "That doesn't seem right, does it? A free key? That sounds like a serious trap, right there."

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Friday May 27th, 2016 12:28:22 PM

"The question here is, Did she attach the key for us to find or did Fae Skiemir send it because it's been invaded and can't evict her without help?
I don't know how we'd find out which is the answer, but as another 'Taur once said, "It's not a trap if you know about it before hand".
(Quote credited to Malgant)

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Friday May 27th, 2016 4:55:07 PM

Well, even if she's waiting for us we are still the ones with Ma'ab's blessing. Thank you Torm. And by any chance do you know what dangers we can expect waiting for us as far as existing traps Mhalice may plan to use against us, or specific elemental attacks the locals are fond of using?

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Saturday May 28th, 2016 2:32:52 AM


Sesha quietly fingers a gem she claimed from the Remorrhaz. It was warm to the touch, and somewhat comforting.

"Just one more things Mhalice can't counterspell."

Looking back at the others, it seemed they were almost ready to go. Torm must have been finishing up. She considered anything else she would need, and had only one idea. She whips out her broom and thanks Torm.

"For everything friend! It's appreciated!"

She zips off towards the catacombs.

Find The Gate


[DM Hugh] - One could call it a literal portkey... 
Saturday May 28th, 2016 1:53:07 PM

Bosk stares in amazement as Torm breathes out a rainbow as he wonders if the lock is real or imaginary.

Zane is happy that he travels light. He stands up bows to Torm and gathers his belongings.

Tink questions Mhalice's motive for sending the key before announcing that they need to leave word of their departure with Inspector Ausland.

Restlin signals he is ready to leave when everyone else is and surmises Mhalice considers herself unbeatable.

Garrett's attention is drawn to the rainbow breathe and magical key going so far as to reach out and grab it when the motives for sending it are questioned. The halfling points out the key seems like a trap.

Zane brings up the question being who attached the key; whether it was Mhalice or Faae Skiemir itself. The taur then quotes Malgant regarding traps.

Beri points out that the Iron Adventurers have Ma'ab's blessing before thanking Torm and asking questions regarding dangers, traps and favored elemental attacks of the locals.

Sesha reflects on how her new found elemental gem is something Mhalice can't counter. She then thanks Torm before running to the catacombs.

"The...Mythal...be wary...of...the...Mythal....it...can...cause...un.....us..ual....effects.....That .... is ....all....that I......know....a.....bout...your....desti...nat...ion." The turtle cleric responds to Beri's question.

The Inspector is notified, catacombs are visited and at last the group is ready to leave.

Everyone gathers around the key putting their myriad appendages out to touch it and the Wold shifts....

================================================

With a lurch everyone is transported to a pristine scene.

A majestic purple mountain rises from the forest floor. At the base of the mountain, a pool bubbles up and flows to a fast flowing stream leading off into the forest. A ring of towering cedar trees keep the pool covered from overhead view.

Although the trees are giant they also look kind of sad if that were possible as the only trees that normally qualify as sad looking are weeping willows.

Knowledge[Religion] : 22 Highlight to display spoiler: {There is a legend among the elves of those that remained when Fae Skiemir fell. Their spirits took root and became trees to help protect the gateway. The story goes that spirits yearn to share their regret }

Perception : 28 Highlight to display spoiler: {You thought you saw an Elvish looking face in the bark of the tree. Maybe it is a dryad? Perhaps you should try talking to one of the trees?}



Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  d20+21=26 ;
Saturday May 28th, 2016 8:20:42 PM

Zane stands there, with his mouth slightly open, staring up at the mountain....."Wow....

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+34=48 ; d20+32=39 ;
Sunday May 29th, 2016 12:13:25 AM

On seeing the Inspector, Tink gives him a small pouch containing 20gp. "Please check in on Mara from time to time. If she needs anything, then please use this gold"

Before leaving Tink completes her Tishe's Weave Elements spell to outfit the party.
---------------------------------

"A purple mountain? There's something you don't see every day" Out of the corner of her eye Tink could swear she saw something just as the party arrived. "I think I saw something within that tree" she lets the others know.

"Hello? We mean no harm" she will state first in common, then sylvan, and finally elven.

---------------------------------
Craft check for Tishe's Weave Elements: 48 = 3 powers
Knowl Religion Check: 22 (Take 10)
Perception: 39 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Flying 5ft off the ground (Tink has a +27 Fly skill)


---------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Mage Armor on Zane - Tishe's Weave Elements on Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version - Telepathic Bond on Tink, Restlin, Bosk, Beri, and Sesha

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24]  d20+26=39 ;
Monday May 30th, 2016 7:58:54 AM

Garret stares in wonder for only a moment before he scampers over to a tree. He walks right up to it, careful to avoid stepping on any roots, and looks directly into the bark, trying to see the face he thought he saw.

RobC - Posting for Carl/Restlin 
Tuesday May 31st, 2016 2:29:09 AM

Restlin stands and watches as Tink and Garret talk to the tree. He'll allow them to do the introduction, but as soon as it comes time for storytelling he will interject.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Tuesday May 31st, 2016 2:29:57 AM

Tink waits to see if the tree (or whatever is inside it) responds to her

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Tuesday May 31st, 2016 7:27:18 AM

Garret slowly reaches out with a finger, considering touching the bark of the tree, but not sure what they have gotten themselves into...

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Tuesday May 31st, 2016 2:07:30 PM

"I'm not sure what I expected when we arrived, but I'm sure this isn't it."

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+24=44 ;
Tuesday May 31st, 2016 5:53:26 PM

perception=44 (natural 20!)

Beri glances around the beautiful scene and suddenly locks eyes with a face in the tree... but is it really a face or simply a fluke of nature. He smiles softly, but maintains a steady gaze in order to not lose the image he's found. He walks up to the tree and bows.
Greetings my friend. My friends and I have been sent here, with Ma'ab's blessing, in order to investigate her realm for an interloper of on unknown intentions. Have you seen a stranger among you recently? And if so, do you know anything about their actions in the Queen's city?
The druid hopes the tree answers... or at the very least that the others see exactly what he does so he doesn't appear to be crazy and talking to himself.

[DM Hugh] - The trees did sing 
Tuesday May 31st, 2016 6:36:39 PM

Zane sits there with his mouth hanging open looking at the mountain before remarking how unexpected their destination was.

Tink points out the strange mountain and then that she saw something inside the tree. She then tries to talk to it before waiting for a response.

Garret steps up to the tree and tries to locate the face he thought he saw before tentatively reaching out a finger and contemplates touching the tree.

Restlin waits and watches as Tink and Garret talk to the tree.

Beri also approaches the tree and brings up their mission and queries about any recent strangers.

After our heroes addressed the tree and after a long pause a voice rings out from the tree with the face that some of the group thought they saw.

"The elves were obsessed with magical power." The voice rings out.

The rest of the trees in a chorus echo "Obsessed."

"Our foolish obsession drove us to develop a 10th level spell, against the wishes of the gods." the voice continues

"The center of our own arrogance." the choir chips in.

“Now we watch the gate to our hearts, waiting for heroes...” the voice trails off

“It is too late; the Guardian is here!” the choir warns.

Coalescing above the pool is a horror looking like a purple cloud and 10 yellow tentacles covered with tiny suction cups and hooks. As it hovers over the waters ,four eyes of smoky yellow appear, their shapes like a monk’s yin-yang symbol open and a voice roughened by centuries of smoke sentences: “Elf friends! You can suffer as these young elves do, entrapped in the trees as I consume their souls for ten thousand years!”

Looks like the tentacled monstrosity means business, better brace yourselves for a fight.

The creature calls and drones in a horrendous skirling of sound that makes it all but impossible to concentrate. Any spell or skill takes a standard action is more difficult to perform.
(OOC: Spellcasters need to overcome a Concentration Check DC 25 to complete any spell. All skill checks are +10 to perform.)

here is your map

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Tuesday May 31st, 2016 6:53:18 PM

Restlin nudges Sesha as he pulls his swift spell rod from its quiver. "Think you made him angry, love."

He takes the rod and slams it down on the ground as he shouts out, "so hurry and and deal with him already."

***

More coming soon, no time for a full post. Wanted to throw down haste before ya'll posted.

Haste: 12 rounds - You know what this does by now.

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Tuesday May 31st, 2016 8:57:54 PM

Bosk calls out the the cloud creature. We were sent to aid you. There is one in the city called Mhalice who has managed to enter and hide herself from you. We have come to help protect the city from intruders and remove her for you.

The horned cleric waits for someone better with words to explain more eloquently, knowing he can point out facts, but it not the most persuasive in the group...

(I lost my previous post, but I passed the perception check and failed the religion check.)

Dragon Consortium Addendum (DM SteveK) 
Tuesday May 31st, 2016 10:01:08 PM

Valdor would have told the team. "The city is covered with a Mythal. The magic of it attunes itself to each group of visitors. This is a magical protection that keeps the evil contained inside the ruins. So much greed and true evil inside, the Mythal often looks for balance and adventuring groups are always selected to restore some aspect of that balance. "

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  3d6=11 ; d20+27=42 ; d20+15=22 ; d20+32=34 ;
Wednesday June 1st, 2016 12:16:20 AM

Tink's newly upgraded shield kicks into effect the moment the tentacle creature starts making that horrible sound. The etching of Pantheon's gavel glows with a bright white light.

"Let's see if this thing is worth the gold I spent on it"

------------------------------------
Immediate Action: Empowered Symbol of Weakness on shield is activated. For the next 140mins, all creatures that come within 60ft of Tink - except the party - must make a DC24 Fort Save or take 11 x 1.5 = 16pts Str damage

Standard Action: Cast Spectral Hand. Concentration check vs DC25: 42 = Pass.

Free Action: 5ft step closer to the trunk of the tree in front of her

Knowl Arcana Check: 22 - 10 = 12 (to determine what this creature might be)
Perception: 24 (34 - 10) + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 26 (36 - 10: To ID any magical auras)
Flying 5ft off the ground (Tink has a +27 Fly skill)


---------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Mage Armor on Zane - Tishe's Weave Elements on Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version - Telepathic Bond on Tink, Restlin, Bosk, Beri, and Sesha

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 6/14  d20+23=32 ; d20+23=42 ;
Wednesday June 1st, 2016 8:55:16 AM

(Didn't notice the concentration check. Concentration for haste is 32.)

That Bosk, always trying to talk to the things that are trying to kill them. As Restlin can't think of a single time that's ever worked, he decides to go on the offensive.

First, though, he makes himself invisible & hopes that means something to this thing.

***

Swift: Haste
Standard: Greater Invisibility (concentration: 42)
Move: Behind that tree to the NW

Spells in effect:

Haste - 12 rounds
Greater Invisibility - 12 rounds

Mage armor & overland flight: long enough

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Wednesday June 1st, 2016 9:43:47 AM

As Garret leans forward to the tree, the voice booms out from the trees around him. It surprises him and he falls to his rear as the voices calls out to them. He quickly scrambles back to his feet and looks around as the massive cloud. He says to the others, "Uh, so can we convince that thing we're not elf-friends?" He looks around, "Or do you think we can just run towards the entrance...wherever the entrance might be?"

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d20+25=38 ; d100=60 ; d4=2 ;
Wednesday June 1st, 2016 10:29:29 AM


Sesha thwaps Garret.

"Considering I'm here, good luck telling it you don't like elves."

Sesha takes a deep breath, concentrating past the noise. This was nothing. (Sesha cannot fail the concentration check.)

She starts focusing on a spell, then completes it.

Move: Bend Leylines
Standard: Spectral Hand

Beriothian -- AC:31/16/30 HP: 152/152 CMD = 20  d20+19=24 ; d20+24=28 ; d20+22=27 ;
Wednesday June 1st, 2016 6:50:33 PM

The druid tries his best to determine what the thing before them is.
What is that thing?

knowledge nature = 24
perception=28

Beri moves out of line of site behind the nearest tree (and the tree's branches should they appear to be withing striking distance. If the horror appears to be IN a purple cloud Beri will cast control winds, however assuming the creature is actually made of the smoke he will turn into a large earth elemental.

concentration = 27
***enabled spells***
haste

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2, charm animal
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (5)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, control winds
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

[DM Hugh] - Guardian of the Gate  d20=20 ; d20+25=37 ; d20+29=38 ; d20+25=32 ; d20+25=29 ; d20+25=39 ; d20+25=36 ; d20+25=41 ; d20+25=31 ; d20+25=29 ; d20+25=34 ; d20+25=35 ; 2d6+9=17 ; 2d6+9=20 ; d20+33=42 ; d20+33=40 ; 2d6(2+4)+9=15 2d6(2+6)+9=17 2d6(2+6)+9=10 2d6(1+4)+9=10 2d6(6+4)+9=10 2d6(5+3)+9=15 2d6(3+5)+9=10 2d6(5+4)+9=10 d20+33=47 d20+33=51 d20+33=50 d20+33=45 d20+33=38 d20+33=53 d20+33=39 d20+33=47
Wednesday June 1st, 2016 8:13:37 PM


Restlin uses his swift spell rod to give everyone haste before turning invisible.

Bosk tries to talk the guardian down. (OOC: 1 stave as you haven’t used an action yet this turn; as for crafting you have 3 months b4 Torm woke up plus however long it takes to cast Weave Elements)

Tink activates her new shield, casts spectral hand and then takes a 5 foot step.

Garret voices the opinion that they should convince the guardian they are not elf-friends or make a dash to the entrance.

Sesha points out that with her there they can’t convince it they aren’t elf-friends and then bends leylines to cast spectral hand.

Beri tries to identify the creature but it is not natural and confirm that the creature is the cloud and not hiding in it. He moves and turns into an Earth Elemental.

The creature activates an SLA flys forward a little while remaining over the pond and then attacks Tink with its tentacles. Unfortunately for the party the creature seems unfazed by the effect of the shield.

All of the tentacles hit her and she takes a total of 135 damage and she is not grappled by the tentacles as her freedom of movement spell protects her.

Spellcraft 19: Highlight to display spoiler: {lesser globe of invulnerability}

here is your map

Tink : 135 damage


Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells   d10=1 ; d10=7 ;
Wednesday June 1st, 2016 9:33:47 PM

Bosk tries to recall if he had time and the presence of mind to cast contingency on himself between purchasing his staff and coming here. (Spell duration is 10 days and I plan to always have it active to cast CSW when below 1/2 HP)

Actions from last round,
-------------------------------------
Cast False Life on self and gain 11 temporary Hit points (17 if temporary hp gets rerolls on 1s)

(More to come)

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 4/143 -- Spells  7d6=15 ; d20+9=22 ; d4=4 ; d20+20=33 ;
Wednesday June 1st, 2016 9:58:38 PM

"Um, OW!" Tink's body becomes beaten and battered in but a few seconds "Can anyone spare a heal spell?"

Tink flies south of Sesha, using acrobatics to try and avoid any AoOs. Realising she needs to gain some health back, she tries to use a Vampiric Touch against the monster.

----------------------
Tink loses 4pts from the casting of Spectral Hand
Move Action: Acrobatics to avoid AoO = 33. Move south of Sesha
Standard: Cast Vampiric Touch. Hit Touch AC22 for 15pts damage. If successful Tink gains this much back.


Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Wednesday June 1st, 2016 10:19:11 PM


Sesha raises an eyebrow.

This. This is why spectral hand was necessary. People run when they get hurt. She moves towards Tink, south (and probably off of the map.)

"Glad you were the one who got tentacle'd his time, to be completely honest."

Move: To Tink
Standard: Heal (Divine spell slot, no ley check). 140HP

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  d20+6=22 ;
Wednesday June 1st, 2016 10:24:46 PM

Zane shouts out, I know that spell, it was a lesser globe of invulnerability."
He then takes a 5'step drawing his bow as he does so.
He ends up casting Enlarge Person on himself, making himself huge.
"I'll start shooting it as soon as I finish growing...."

Spells

Woven vest
Mage Armor

Haste 12 rounds
Enlarge Person 8 minutes

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 4/143 -- Spells 
Thursday June 2nd, 2016 2:04:01 AM

In her haste (panic?) Tink neglected to consider the lesser globe of invulnerability that Zane has identified. Her vampiric touch spell is wasted.

Garret Goodbarrel [AC:40/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24]  d20+26=43 ;
Thursday June 2nd, 2016 7:48:59 AM

Garret reaches up and touches the blue tattoo on the side of his neck, activating the defensive spell (barkskin). He watches the could rip Tink to pieces and goes into full defensive mode, hiding behind a tree. He says out loud, "I don't think fighting that thing is going to work."

He looks around for a way to escape the area, a hidden door, a secret entrance, or anything else hidden (perception: 43).

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 152/152 CMD = 20  d20+22=27 ;
Thursday June 2nd, 2016 6:11:53 PM

Sliding into line of sight of the tentacled beast the druid takes a deep breath and focuses his mind. Hearing mention of the globe, he blocks out the distractions and casts dispel magic in order to bring down the globe.

concentration = 27
***enabled spells***
haste
-form of large earth elemental-
Darkvision 60 feet and the ability to earth glide.
+6 size bonus to Strength, a -2 penalty on Dexterity, +2 size Constitution, +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2, charm animal
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (5)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, control winds
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)


Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 6/14  d20=11 ;
Thursday June 2nd, 2016 7:18:41 PM

Spellcraft: autopass

Yup...that's a globe of invulnerability. Restlin sees Beri trying to dispel it, but it's too soon to see if it works. Too bad he didn't think to announce his plan; he would have given him a bit of luck.

"Remember, folks. I can help you do just about anything. Tell me if you need a boost on something improbable," he announces over the telepathic link Tink provides. He flies over to Sesha, knowing she'll be able to soften it up, and taps her on the shoulder, letting some of Wardd's luck flow into her.

"No one get hurt for the next few seconds. It'd be a shame if Sesha had to waste this on patching us up."

***

Move: Fly next to Sesha
Standard: Bit o' luck on Sesha - next round roll all D20s twice and choose the best result.

Spells in effect:

Haste - 11 rounds
Greater Invisibility - 11 rounds

Mage armor & overland flight: long enough

AC is 26/23/22 this round

[DM Hugh] - Guardian of the Gate  d10=9 ; d20+25=28 ; d20+25=28 ; d20+25=27 ; d20+25=34 ; 2d6+9=16 ; 2d6+9=13 ; 2d6+9=13 ; 2d6+9=12 ; d20+25=39 ; d20+25=28 ; d20+25=34 ; d20+25=40 ; d20+25=43 ; d20+25=27 ; d20+25=40 ; d20+25=42 ; d20+25=28 ; d20+25=41 ; 2d6+9=17 ; 2d6+9=19 ; 2d6+9=15 ; 2d6+9=16 ; 2d6+9=19 ; 2d6+9=18 ; 2d6+9=21 ; d20+33=39 ; d20+33=39 ; d20+33=40 ; d20+33=42 ; d20+33=38 ; d20+33=40 ; d20+33=53 ;
Thursday June 2nd, 2016 8:55:58 PM

Bosk remembers casting contingency yesterday.

Sesha moves and heals Tink for 140 hp.

Tink flies away but doesn't avoid the attack she provokes from the tentacles. She is struck by 4 more tentacles taking 54 additional damage. To add insult to injury her vampiric touch is thwarted by the creatures defensive spell.

Zane points out the active effect on the guardian and then grows to become a huge minotaur.

Garrett activates his barkskin tattoo and then looks for an exit but the racket that the guardian is making prevents the halfling from finding anything.

Beri casts dispel magic targeting the globe.protecting the guardian and manages to bring it down.

Restlin flies over to Sesha and lets some of Warrd's luck flow into her.

The guardian did not appreciate being dispelled and it lashes out with 10 tentacles against the druid; 7 of them hit for 125 and the 7 tentacles wrap around the transformed druid.

here is your map

Tink : 59 damage
Beri : 125 damage; grappled by 7 tentacles


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  d20+12=23 ; d20+7=9 ; d20+2=9 ; 2d8+7=12 ;
Thursday June 2nd, 2016 9:48:20 PM

Zane, now huge, Draws his bow and dumps a bit of power into it.... (As always Arcane Strike)
As he unleashes his attacks, he says over the link, "Next time I have gold, remind me to buy a bow built for this size and strength, I got loads of room in my quiver to carry it...."

Attacks

AC 23 Damage 12
AC 9
AC 9

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 84/143 -- Spells  d20+13=31 ; d4=3 ; d20+27=45 ;
Thursday June 2nd, 2016 10:13:41 PM

"Got any of those maximised fireballs, Restlin? We might just need them"

Tink flies upwards to just over the height of the trees in front of her. She does some quick math in her head and determines that the tentacle monster is almost exactly 50ft away from her.

"Perfect. You wanna play? Let's play"

Tink points her index finger at the monster and quietly whispers "Bang"

--------------------------------
Move Action: Fly upwards, up to 70ft, to see over the trees
Standard Action: Cast Enervation. Concentration check vs DC25: 45 = Pass. Hits Touch AC31. If the monster is a living creature it takes 3 negative levels. No Save.

Highlight to display spoiler: {
Relevant rules text for DM:
Ranged Touch Attack - Target doesn't get armor bonus, shield bonus or natural armor bonus. Damage reduction does not negate touch attacks.
Grappled - Grappled creatures take a -4 penalty to Dex.
Living Creatures - I *think* it's generally agreed that a "living creature" is any creature with a Constitution score. I can provide a link if required.
Negative Levels - For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed.
}

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Thursday June 2nd, 2016 10:37:49 PM

Bosk calls out again to the creature. Can you not sense her evil, greed and corruption inside? Let us help restore that balance! We have the blessing of Ma'ab to pass through the gate.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 84/143 -- Spells 
Thursday June 2nd, 2016 11:52:57 PM

"Uh, Bosk? That thing is kicking my butt at the moment. It said it is consuming the souls of the tree elves here over the course of 10,000 years. Call me a pessimist, but I don't think it's going to reconsider"

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d20+25=36 ; d20+25=36 ; d100=14 ; d100=18 ; d12+14=19 ; d6+7=8 ;
Friday June 3rd, 2016 3:38:27 AM


Sesha frowns. This thing was ridiculous. It was also dangerous.

She takes a moment to focus on the ley-lines around her, feeling out the strange and quirky flow of the Woldsblood here in the Vale. She watches Katinka's necromancy spell carefully. If it seems resisted by some sort of natural ability, she will heal Beri instead.

She shapes some of her strongest Bloodmagic, binding a curse to the creature. She follows with a second spell, hoping to end the fight quickly.

Move: Bend Leyline
Standard: Meddle (Will Save DC 24 or suffer -19 to next fortitude saves until one is failed. If will save passed, then suffer -8 to fortitude saves until one is failed.)
Hero Point: Baleful Polymorph - Fort Save DC 20 or become a toad.



Garret Goodbarrel [AC:40/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24]  d20+46=47 ; d20+24=44 ; d20+24=44 ; 4d8+3=19 ; 2d8+3=12 ;
Friday June 3rd, 2016 8:13:22 AM

Garrett says, "I don't know about this thing, it doesn't look like something we can just beat to death, but here goes nothing!"

Garrett drops his defense and runs at the creature. At the last moment, he jumps up, hoping to land on top of the creature and slam into it with a fist.

OOC:
High jump with ki: 67 - 10 for noise = 57, 14 feet up. Attack hits AC 44 (natural 20!) threat: 44! Wait, is that die roller working? 1, 20, 20? Ah well. Damage: 19+12 = 31 plus stunning fist: Fort save DC 24 or staggered 1d6+1 rounds.

P.S. This would be awesome if it turned into a toad while Garrett was in mid-flight...

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 9/14  d20+23=41 ; d20+12=28 ; 24d6=77 ; d20+25=40 ; 5d6=17 ; d20+23=37 ; d6+5=6 ; d20+12=32 ; d20+25=40 ; d20=6 ;
Friday June 3rd, 2016 8:32:16 AM

"Ok," Restlin says to no one in particular. "Time to hurt this thing." Telepathically, he asks Shiny to make him smart.

He opens up with one of his bigger hitters, on the chance that Sesha's polymorph didn't succeed. He points a finger at the creature and makes a "pew pew!" sound, sending a thin, green ray at it. Immediately after, he twirls his swift metamagic rod in his hands & causes another blacker, inkier looking ray to shoot out.

***

Free: Fox's cunning from Shiny (I can communicate w/ Shiny telepathically, but it can't actually hear sounds, so I'm assuming it doesn't have to roll a concentration check.)
Standard: Disintegrate (concentration: 41) Hit touch AC 28 for 77 damage. Fort save DC 40 (17 damage if succeeded).
Swift: Ray of enfeeblement (concentration: 37): Hit touch AC 32 for 6 STR damage. Fort save DC 40 (3 STR of succeeded).
Move: Head back to that tree to the NW

Spells in effect:

Haste - 10 rounds
Greater Invisibility - 10 rounds
Fox's cunning - 12 rounds

Mage armor & overland flight: long enough

AC is 21/18/17 this round

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 37/152 CMD = 20  3d8+5=10 ;
Friday June 3rd, 2016 6:25:26 PM

...keep a distance, play it safe, grappled by 7 tentacles and almost killed instantly. Well Gargul, I tried to be smarter this time. I didn't run head long into battle combat, but they got me anyway. But it was necessary to prevent an invincible foe from tearing us apart at will. Hopefully there was at least more honor in this fight.

Ma'ab... keep me safe... help me to avoid another visit to Gargul


Beri activates his bead of healing from his prayer bead (CSW)... and senses Gargul laughing.(CSW=10)

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells  
Friday June 3rd, 2016 7:15:50 PM

Looking like battle in inevitable Bosk Shadow walks, but waits for the spells to weaken the creature before taking any aggressive actions.

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 40/152 CMD = 20  d8=4 ;
Friday June 3rd, 2016 7:49:29 PM

***rerolling '1' rolled in that healing spell

[DM Hugh] - Guardian of the Gate  d20+13=20 ; d20-8=-7 ; d20+13=26 ; d20+9=29 ; d20+8=20 ; d20+20=26 ; d20+18=22 ; d20+18=27 ; d20+18=26 ; d20+15=25 ; d20+15=33 ; d20+15=22 ; d20+15=20 ; d20+15=29 ; d20+15=24 ; d20+15=22 ;
Friday June 3rd, 2016 11:36:03 PM

Zane now huge lets lose with a barrage of magically infused arrows but alas none of them find their mark.

Tink flies upward and fires a ray of enervation at the guardian. The guardian gets hit and is now the proud owner of three negative levels.

Bosk again tries to reason with the guardian to no avail and Tink points out that reasoning with it might not be a good idea considering the elf souls.

Sesha in a flurry of activity bends a ley line and then casts Meddle followed by a baleful polymorph. The guardian fails to resist the meddling and is afflicted with the full penalty and then fails to resist turning into a toad however it manages to resist believing it is a toad so it retains its extraordinary, supernatural, and spell-like abilities. After the smoke clears from the spell a diminutive tentacled toad making a racket is left where the huge guardian once floated.

Garrett had lept at the creature while the spell was resolving and slams into the tentacled toad with his fist in mid-air. The tentacled toad resists being staggered but suffers the effect of the critical hit.

Restlin unloads on the tentacled toad as well with a disintegrate coupled with a ray of enfeeblement as shiny makes him smarter. The disintegration spell flies wide of the tentacled toad as the ray of enfeeblement hits and the tentacled toad is further weakened.

Beri activates his bead of healing as he reflects upon his life choices that led him to this moment while the guardian turned into a toad and he becomes un-grappled as the creature shrinks. Still though the gods have a warped sense of humor as Beri isn't healed for much.

Bosk shadow walks as he waits for an opening.

The guardian now a tentacled toad re-raises its globe of invulnerability sla defensively as the much-weakened shrunken tentacles attempt to attack the halfling monk but they have no force to them and are easily dodged.

Tink : 59 damage
Beri : 112 damage

Guardian : 3 negative levels, toadified, enfeebled ; 31 damage

here is your map



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 84/143 -- Spells  d20+32=51 ;
Saturday June 4th, 2016 11:33:32 PM

"You sure you cast that spell properly, Sesha? It still has tentacles" Tink asks.

She examines the tentacle-frog closely. That it could activate a spell-like ability whilst making a full attack would mean that it could activate its spell-like abilities as a free action. That would make it a little tougher than she had hoped.

She also looks closely at the size of the tentacles now. With the monster now diminutive, hopefully it's tentacles were also that small. And that would mean it could only attack creatures directly on top of it. She tries to determine the reach on the tentacles now.

Tink knows full well that a globe of invulnerability emanates out from a central point. If it was close enough to attack Garret, then the chances were that he was ALSO protected whilst within the globe.

Perception: 41 (51 - 10)

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d8=6 ; d8=1 ; d8=4 ;
Sunday June 5th, 2016 2:10:53 AM


Sesha snorts.

"Of course. Bloodwitches have been turning things into toads since the beginning of time."

She notices Berri is still pretty poor off, and sends a cure spell his direction with her spectral hand.

Move: None
Standard: Cure Serious Wounds.

10+10+10(empowered heal domain = 30.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14  d20+19=25 ;
Sunday June 5th, 2016 12:13:30 PM

That globe meant his fireballs weren't going to be doing much. He takes careful aim with another disintegration ray, but the thing's just too small to get a good bead on.

***

Standard: Disintegrate Hit touch AC 25 (miss)

Spells in effect:

Haste - 9 rounds
Greater Invisibility - 9 rounds
Fox's cunning - 11 rounds

Mage armor & overland flight: long enough

AC is 21/18/17 this round

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  d20+12=24 ; d20+12=28 ; d20+7=24 ; d20+2=18 ; 2d8+7=13 ;
Sunday June 5th, 2016 3:03:23 PM

Zane unloads a bunch of arrows, most are decent shots, but not the thing is really small.....

"Making it small only makes it harder to hit, and it still has this flailing tentacles."

AC 24
AC 28, Damage 13
Ac 24
AC 18

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Sunday June 5th, 2016 4:33:06 PM


Sesha rolls her eyes.

"So hit it better! Unless you want me to make it big again."

Bosk AC: (38/21/33) CMD: (35) hp 98/108 Spells   d20+18=20 ; d6=4 ; d8+5=10 ; d20+6=26 ;
Sunday June 5th, 2016 11:04:46 PM

Seeing the creature's defenses down the horned cleric charges in. We gave you a chance, but we must restore balance to the city and destroy the evil that has invaded. The ground thunders as his hooves pound the ground. Swinging his might blade the cleric attempts to put an end to the creature's life. But even as the blade falls he has the feeling the creature may be living a bit longer than hoped for. I think we could use some back up. Any chance there is a way to free the tree men and get them to fight with us?

Actions
-------------------
Charge the guardian, and atk with bastard sword Embryon's Tear, hit AC 20 for 14dmg
Knowledge Arcana to learn about freeing the men trapped in the trees = 26 (natural 20...yeah, now I roll it...knew I should have used a hero point to reroll the attack.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 84/143 -- Spells  d20+14=24 ; d4=4 ;
Sunday June 5th, 2016 11:40:31 PM

Tink unloads another Enervation spell on the little critter, determined to weaken it as much as possible for the muscle in the party to take care of.

Hits Touch AC24 for 4 negative levels. No Save.

Highlight to display spoiler: {
Relevant rules text for DM:
Ranged Touch Attack - Target doesn't get armor bonus, shield bonus or natural armor bonus. Damage reduction does not negate touch attacks.
Negative Levels - For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed.
}

Garret Goodbarrel [AC:40/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24]  d20+22=41 ; d20+22=42 ; d20+22=25 ; d20+17=28 ; d20+17=25 ; d20+12=30 ; d20+22=26 ; 4d8+3=26 ; 2d8+3=12 ; 2d8+3=12 ; 2d8+3=19 ; 2d8+3=14 ;
Monday June 6th, 2016 8:55:20 AM

Garret leans back to watch Bosk run up and swing his sword all around the place. He calls out, "Hey, watch where you're swinging that thing!" Then he unloads with a flurry of fists and feet, trying to beat the toad into pulp.

OOC:
Flurry of blows (magical, lawful, cold iron, silver for overcoming DR)

Hits AC 41, threat, Natural 20 to confirm! Damage: 26+12 = 38
HIts AC 25
Hit AC 28, damage: 12
Hit AC 25
Hit AC 30, damage: 19
Hit AC 26, damage: 14

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 70/152 CMD = 20 
Monday June 6th, 2016 5:24:45 PM

I have no idea if we can, Bosk. I think that will need to wait until after combat.
Beri makes sure he is out of line of sight AND reach of the tentacles (with room to spare), then calls lightning storm.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2, charm animal
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (5)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, control winds
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

[DM Hugh] - Battletoad  d2=1 ; d2=1 ; d2=1 ; d2=2 ; d2=2 ; d2=2 ; d2=2 ; d2=2 ; d2=2 ; d2=2 ; d20+15=21 ; d20+15=19 ; d20+15=28 ; d20+15=35 ; d20+15=34 ; d20+15=26 ; d20+15=33 ; d20+15=27 ; d20+15=31 ; d20+15=24 ; d20+15=24 ; d3=3 ;
Monday June 6th, 2016 8:45:21 PM

Tink questions the effectiveness of Sesha's spell before studying the tentacled frog closely.

Tink Highlight to display spoiler: {The globe stretches out in a 10 foot radius centered on the tenta-frog encompassing it and Garrett. Incidentally she also notices that the tentacles seem stretchy meaning they can reach farther than the creature's size suggests however considering it has shrunk & how Beri was un-grappled looks to be less than the 30 foot reach observed at full size. }

Sesha remarks on the efficacy of Blood witches turning things to toads and then sends some healing energy Beri's way.

Restlin noticing the return of the globe opts to not throw a fireball and instead shoots another ray of disintegration its way but the beam is off target.

Zane fires off 4 arrows at the diminutive tenta-toad but is suffering from projectile dysfunction as none of the arrows hit either. The taur then complains to Sesha about its size and its tentacles. Sesha offers the advice to hit it better unless he wants her to make it bigger.

Bosk charges into the melee between the tenta-toad and Garrett but the nimble creature is able to easily avoid the seemingly clumsy sword swing. The taur cleric questions whether the elf spirit trees could aid in the battle.

Tink fires off another enervation ray but again the creature is just too hard to hit.

Garrett lets loose w/ a flurry of blows against the critter but only one of his strikes hit for maximum effectiveness.

Beri makes sure he is no longer threatened by the tentacles & then starts summoning a lightning storm.

The toad guardian lashes out with 3 of the tentacles aimed at Garrett and 7 tentacles aimed at Bosk. The three tentacles aimed at Garrett do not hit home. Only 1 of the 7 tentacles hit Bosk, threatening to strike the taur as strong as the weakened guardian can but is partially turned aside by Bosk's armor. Bosk takes 3 damage

Tink : 59 damage
Beri : 82 damage
Bosk : 3 damage

Guardian : 3 negative levels, toadified, enfeebled ; 69 damage

here is your map



Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d8=1 ; d8=8 ;
Monday June 6th, 2016 9:50:56 PM


Sesha relaxes a little. The creature wasn't much threat anymore. She points at Beri, and gestures the hand towards him again for a little more healing.

Cure Light Wounds.

8 + 5 + empower = 20 hp.

"Restlin, save your spells. Lariens tales about the Mythal and this place hint at magical reserves acting strange. Let them squash it."

She looks at the trees. Elves. She wasn't even sure she could help them, but she wanted to try.

"Hey trees. Are you stuck like that or can we help you?"

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Monday June 6th, 2016 10:29:49 PM

Zane slides his bow back into his quiver, with the things size and being in melee it's almost impossible for him to hit.
"What ya need from me?" Zane asks to every in general.....

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells   d20+14=23 ; 2d8+6=13 ; d20+15=32 ; d8+6=12 ; 4d6=17 ; 4d6=6 ; 2d8+5=17 ; d20+15=32 ; 4d6=9 ; d20+15=30 ; d8+6=11 ; 4d6=11 ; d20+16=28 ; d8+5=12 ; 4d6=14 ; d20+19=20 ; 2d8+5=9 ; d4=2 ; 4d6=20 ; d6=5 ;
Tuesday June 7th, 2016 12:33:31 AM

Bosk watches as the toad in front of him lashes out and thanks Gargul for the added defense Haste is giving him as well as his ability to meld into the shadows. The horned cleric then unleashes a barrage of attacks, aided by Garret flanking the creature and his ring of blinking. (Bosk is concealed with darkwalk, blinking, and flanking. His armor and weapons are ghost touch.)

As he fights the question remains in his mind on if they can free the tree men and he wonders if it is not possible or if he is just not knowledgeable enough to determine how (knowledge arcana 26 last round).

Actions
----------------------
Main hand atk 1 with Bastard sword Hit AC 26 for 13 dmg + 17dmg sneak = 30dmg
Off hand atk 1 with armor spike hit AC 34 for 12 dmg + 6 sneak for 18dmg
Main hand atk 2 woth astard sword hit AC 32 for 18 dmg + 9 sneak for 27dmg
Off hand atk 2 with armor spike, hit AC 30 for 11 dmg + 11 sneak dmg for 22dmg
Natural atk horn gore Hit AC 28 for 12dmg + 14 sneak = 26dmg
Additional atk from Haste with bastard sword and Embryon's tear Hit AC 20 for 9 dmg + 20 sneak + 5 flaming = 34dmg

(ooc: I just realized my header was not updated since the last battle and my AC is actually lower than was previously posted. Please let me know if I take additional damage.)


Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:13/16 CMD: 34 SR: 24]  d20+24=35 ; 4d8+3=25 ; d20+24=42 ; 2d8+3=12 ; d20+19=26 ; d20+19=35 ; 2d8+3=17 ; 2d8+3=9 ; d20+14=31 ; 2d8+3=16 ; d20+24=25 ; 2d8+3=13 ;
Tuesday June 7th, 2016 8:12:54 AM

Garret dodges the tentacles but cannot believe how much energy it is taking to destroy this small toad. He stomps on the creature repeatedly, trying to destroy it before Sesha's spell wears off.

OOC:
Flurry of blows (magical, lawful, cold iron, silver for overcoming DR)
Hit AC 35 w/attempt to stun: Fort save DC24 or stunned 1 round (which gives a -2 AC for the other attacks); Damage: 25
Hit AC 42, Damage: 12
Hit AC 26, Damage: 17
Hit AC 35, Damage: 9
Hit AC 31, Damage: 16
Hit AC 25, Damage: 13

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Tuesday June 7th, 2016 11:42:57 AM

Restlin nods. He was going to let them squash it, but figures it's silly to announce that.

If the frog survives this round, he'll tap Garret on the shoulder as he walks past, conveying a bit o' luck.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Tuesday June 7th, 2016 2:43:37 PM


"Take your time Garrett. The spell is permanent. Why not hold it down? It might answer some questions."



Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 90/152 CMD = 20  d20+22=33 ; 5d6=21 ;
Tuesday June 7th, 2016 5:38:15 PM

Beri finishes the spell but realizes Garret is in the way of a clean shot.
Well, let's play the sniper, shall we?
Beri watches patiently and will send a bolt streaming down if the creature moves or, if a tentacle stretches far enough away to hit without also injuring his friends.

Damage = 21

***enabled spells***
haste
-form of large earth elemental-
Darkvision 60 feet and the ability to earth glide.
+6 size bonus to Strength, a -2 penalty on Dexterity, +2 size Constitution, +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2, charm animal
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (5)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth, control winds
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Tuesday June 7th, 2016 9:48:48 PM

Zane moves closer, pulling his KAma as he does so, dedicating the bonus to AC.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 84/143 -- Spells 
Tuesday June 7th, 2016 9:56:58 PM

Tink holds her ground and does not cast any more spells. Sesha sounded like she wanted to take this creature alive for questioning. She is curious though if Bosk will want to take this as another trophy to bronze.

[DM Hugh] - Battletoad  d2=2 ; d2=2 ; d2=1 ; d2=2 ; d2=2 ; d2=2 ; d2=1 ; d2=1 ; d2=1 ; d2=1 ; d20+15=16 ; d20+15=32 ; d20+15=35 ; d20+15=26 ; d20+15=31 ; d20+15=35 ; d20+15=25 ; d20+15=23 ; d20+15=16 ; d20+15=20 ; d20+15=24 ; d100=98 ; d3=2 ; d3=1 ;
Tuesday June 7th, 2016 11:58:17 PM

Sesha heals Beri, tells Restlin to save his spells and then starts questioning the tree spirits about their situation.

Zane puts his bow away and polls the party of what he should do.

Bosk returns the attacks at the toad taking advantage of a flank as he ponders how to help the tree spirits. Unfortunately all his attacks are off target.
Bosk Highlight to display spoiler: {You get the feeling that eliminating the guardian will free the trees based on how it said it was slowly torturing them}

Garrett unleashes another flurry of blows against the tenta-toad and once again only lands with a single blow. Unfortunately it is the one without the added mustard of a stunning attempt.

Restlin nods and plans his next move.

Sesha encourages Garrett to take his time and perhaps hold it down.

Beri finishes his spell and then looks for an opening to hit the toad w/ it but he cannot get a clear shot against the toad.

Zane moves closer to the action drawing his Kama on the way.

Tink holds her ground and is curious of the toads fate as Sesha and Bosk seem to have different opinions.

The toad lashes out with 10 tentacles; 5 are aimed at Bosk and 5 are aimed at Garrett. Each combatant gets hit by a tentacle. (98 vs concealment; 2 damage), (1 damage for Garrett)

Tink : 59 damage
Beri : 62 damage
Bosk : 5 damage
Garrett: 1 damage

Guardian : 3 negative levels, toadified, enfeebled ; 81 damage

here is your map



Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  d20+21=35 ; d20+8=17 ; d20+6=7 ;
Wednesday June 8th, 2016 12:33:09 PM

Zane steps to the edge of the water, letting the others deal with the beast. He looks over the closest tree, seeing if he can figure out how to the trapped elf inside.

Perception 21
Know Arcane 17
Spellcraft 7 (yeah right)

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:13/16 CMD: 34 SR: 24]  d20+24=30 ; d20+24=39 ; d20+19=38 ; d20+19=20 ; d20+14=21 ; d20+24=40 ; 2d8+3=13 ; 2d8+3=13 ; 2d8+3=7 ;
Wednesday June 8th, 2016 1:34:29 PM

Garret looks over at the others walking around and departing the battle. He calls out, "Hey, this is serious! This is a dangerous guardian creature, right here! Just look at the fangs!" He then tries to continue stomping on the monster.

Flurry of blows (magical, lawful, cold iron, silver for overcoming DR)
Hit AC 30 w/attempt to stun: miss
Hit AC 39, Damage: 13
Hit AC 38, Damage: 13
Hit AC 20, miss
Hit AC 21, miss
Hit AC 40, Damage: 7


Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells   d20=14 ; d20=9 ; d20=17 ; d20=11 ; d20=9 ; d20=14 ;
Wednesday June 8th, 2016 5:01:45 PM

Bosk realizes that only a perfectly aimed strike from his blade will harm the creature, but he keeps fighting anyway in hopes of distracting it, and to allow Garret to flank.

I might only land one hit in twenty against you, but fortunately I can do this all day!

Seven!
Eight!
Nine!
Ten!
Eleven!
Twelve!


He counts off as the misses pile up, leading to an eventual hit.

(posting from my phone, all six attacks missed again.)

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Wednesday June 8th, 2016 6:38:01 PM

Unsure of what else he can do, Restlin pats Garret on the back, once again giving the monk another bit of luck.

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 90/152 CMD = 20  d20+24=26 ; 5d6=15 ;
Wednesday June 8th, 2016 7:16:33 PM

Beri watches as the fight unfolds. He looks around to make sure no additional dangers are coming, and prepares to let loose a lightning bold should the creature get free.

perception = 26
damage = 15
***enabled spells***
haste
-form of large earth elemental-
Darkvision 60 feet and the ability to earth glide.
+6 size bonus to Strength, a -2 penalty on Dexterity, +2 size Constitution, +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2, charm animal
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (5)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth, control winds
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal


Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d20+25=41 ; d100=71 ;
Wednesday June 8th, 2016 7:24:01 PM


Sesha watches the tree-elves closely, still bothered by their fate. She glances back at Bosk. He was missing a lot. She figured it was a good thing he didn't shout his signature line about being the thread that connects life and death. It would have been very anti-climactic.

Feeling bad, she helps the minotaur out a little.

She casts Heroism on Bosk.

Move: Bend Leyline
Standard: Heroism
Ley Check: 84, no slot expended.


RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 84/143 -- Spells  d20+14=31 ; d4=1 ;
Wednesday June 8th, 2016 10:14:19 PM

This little toad thing was proving to be very resilient. Tink takes a second to capture the moment: a minotaur and a halfling going hand to hand with a tiny frog. "Not something you see every day. I wonder how Restlin will retell this particular story?"

Bringing herself back to the action, Tink tries to once again weaken the toad-monster with her final casting of Enervation.

Hits Touch AC31 for 1 measly negative level. No Save.

Highlight to display spoiler: {
Relevant rules text for DM:
Ranged Touch Attack - Target doesn't get armor bonus, shield bonus or natural armor bonus. Damage reduction does not negate touch attacks.
Negative Levels - For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed.
}

[DM Hugh] - Battletoad  d2=1 ; d2=1 ; d2=1 ; d2=1 ; d2=1 ; d2=2 ; d2=2 ; d2=2 ; d2=2 ; d2=2 ; d2+14=15 ; d2+14=15 ; d2+14=16 ; d2+14=16 ; d2+14=15 ; d2+14=16 ; d2+14=16 ; d2+14=15 ; d2+14=15 ; d2+14=15 ;
Wednesday June 8th, 2016 11:59:13 PM

Zane lets the others deal with the toad while he examines the trees.

Zane Highlight to display spoiler: {You get the feeling that the souls trapped in the trees are prevented from leaving by the guardian }

Restlin imbues Garrett with a bit of luck.

Garett tries to convince the others to come back as the halfling flurries at the tenta-toad and manages to lay a single blow with his increased luck.

Sesha checks out the trees in thought and then casts Heroism on Bosk to give the taur a break bending a ley line for a free casting.

Bosk is unable to land a blow this time around even with the increased morale.

Beri looks around for other threats and then readies to hit the toad should it come free

Tink hits the toad with her final ennervation weakening it a little more

The toad makes another split tentacle attack of 5 and 5 but this time none of the tentacles find their mark.

Tink : 59 damage
Beri : 62 damage
Bosk : 5 damage
Garrett: 1 damage

Guardian : 3 negative levels, toadified, enfeebled ; 88 damage

here is your map


RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 84/143 -- Spells  d20+32=34 ;
Thursday June 9th, 2016 1:23:59 AM

"Sorry guys, I can't make it much weaker for you"

Unable to be of any real help against the fight with the toad-monster, Tink flies north to get a look into the pool of water. She's curious if there are any other signs of life about. Especially if something might be laying in wait to strike once the party let their guard down.

She is very careful to stay outside the known reach of the toad's tentacles.

Perception: 24 (34 - 10)

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24]  d20+24=40 ; 4d8+3=26 ; d20+24=28 ; d20+24=37 ; d20+19=29 ; d20+19=32 ; d20+19=36 ; d20+19=36 ; d20+14=18 ; d20+14=27 ; d20+24=37 ; d20+24=35 ; d20+24=40 ; 2d8+3=9 ; d20+24=40 ;
Thursday June 9th, 2016 7:52:30 AM

Garrett crosses his arms and watches the tentacles flailing about. He calls out, “Come on, this is just a tentacled toad! Why can’t I just stomp it already?!?” He then tries over and over again to step on the creature some more.

OOC:
Whoa, that luck thing is more complicated than I thought! Here goes:

Flurry of blows (magical, lawful, cold iron, silver for overcoming DR)
Atk #1 (w/stun attempt): 40! I think that’s a hit. Fort save DC24 or stunned 1 round (which gives a -2 AC for the other attacks); Damage: 26
Atk #2: 28 – re-roll for luck: 37: miss (AC appears to be 40, so even if the stun succeeds, I’d need a 38).
Atk #3: 29 – re-roll for luck: 32: miss
Atk #4: 36 – re-roll for luck: 36: miss
Atk #5: 18 – re-roll for luck: 27: miss
Atk #6: 37 – re-roll for luck: 35: miss
Extra Ki attack: 40; (luck re-roll, just in case: 40); Damage: 9


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  d20+15=16 ; d20+15=28 ; d20+10=19 ; d20+5=7 ; d20+12=16 ;
Thursday June 9th, 2016 8:00:01 AM

Zane takes a couple steps (moved next to pond last turn but map doesn't show this) and takes an attack at the toad thing, because everyone seems to have trouble.
(taking full attack)
Missing, he joins the crowd in flailing at it.
"I think once we get rid of this thing, the elves spirits can travel to the lands of rest. At least I hope so."

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Thursday June 9th, 2016 3:18:56 PM

"This is getting stupid," thinks the magepriest to himself. He casts telekinesis on himself, preparing to try and pin it down for the brawlers.


Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 90/152 CMD = 20 
Thursday June 9th, 2016 4:59:22 PM

Give a should if anyone needs a hand.
Beri keeps an eye on Tink, ready to release a lightning bolt to aid her should she find anything.
***enabled spells***
haste
-form of large earth elemental-
Darkvision 60 feet and the ability to earth glide.
+6 size bonus to Strength, a -2 penalty on Dexterity, +2 size Constitution, +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2, charm animal
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (5)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth, control winds
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells   d20=9 ; d20=13 ; d20=20 ; d20=10 ; d20=19 ; d20=18 ; d20=15 ; 4d6=13 ; 2d8+5=12 ;
Thursday June 9th, 2016 9:28:34 PM

Bosk unleashes another volley of blows.
Thirteen!
Fourteen!
Fifteen!


The clerics blade finds its mark and he drives his blade deep before restarting his count.

One!
Two!
Three!


Hit with a natural 20 (not a critical) for 13dmg and 13 sneak for 26dmg.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Thursday June 9th, 2016 11:46:23 PM


Sesha wags her finger at Restlin, followed by a "Tsk tsk".

"It's not often -we- have the advantage. And this took one of my stronger spells to achieve. I'd say I'm okay if it takes them all night to pummel that toad to death."



[DM Hugh] - Battletoad  d3=2 ; d10=9 ; d3=1 ; d3=3 ; d2=1 ; d2=2 ; d2=1 ; d2=1 ; d2=1 ; d2=2 ; d2=1 ; d2=2 ; d2=1 ; d2=1 ; d20+14=15 d20+14=21 d20+14=29 d20+14=23 d20+14=30 d20+14=20 d20+14=25 d20+14=22 d20+14=30 d20+14=31
Thursday June 9th, 2016 11:59:44 PM

Tink apologizes for not being able to weaken the guardian more and then looks at the pond but doesn't see anything.

Garrett tries to flurry against it again but the nimble toad is just able to dodge all attacks.

Zane explains that killing the guardian should release the tree spirits and then takes a stab at it.

Restlin prepares a telekinesis to help w/ the guardian battle.

Beri holds his lightning charge asking for a shout - out if anyone needs help

Bosk is able to finally hit the toad creature and deals extra damage from the sneak attack.

Sesha admonishes Restlin for his impatience and explains they should be happy one of her stronger spells worked for once.

The toad lashes out with 7 tentacles aimed at Garrett and 3 tentacles; once again not one tentacle finds its mark.

Tink : 59 damage
Beri : 62 damage
Bosk : 5 damage
Garrett: 1 damage

Guardian : 4 negative levels, toadified, enfeebled ; 114 damage

here is your map



Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  d20=1 ; d20=8 ; d20=6 ; d20=13 ; d20=2 ;
Friday June 10th, 2016 12:02:21 AM

Zane unleashes a bunch of attacks.....
Well Bosk, I'm up to 10 already.... won't take me long to pass your total......"

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14  d20+17=19 ;
Friday June 10th, 2016 8:17:43 AM

"Lady, you have no idea what this thing is capable of, nor do we have any idea what else may be on the way. This thing's mother could be bearing down on us right now for all we know."

Restlin concentrates on the frog-beast, but the darn thing's hard to get a grapple on, even with his mind.

***

Grapple check: 19

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24]  d20+24=31 ; d20+24=39 ; d20+19=28 ; d20+19=37 ; d20+14=15 ;
Friday June 10th, 2016 8:38:51 AM

Garret flails about, hitting the mud on the ground really close to the toad...

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells   d20=6 ; d20=7 ; d20=18 ; d20=2 ; d20=2 ; d20=5 ;
Friday June 10th, 2016 9:47:40 AM

Four!
Five!
Six!
Seven!
Eight!
Nine!

This thing is like a giant punching bag!


(All attacks missed)


Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Friday June 10th, 2016 9:48:29 AM

Is there any chance of pinning or stunning it and doing a coup de grace?

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 84/143 -- Spells  d20+20=36 ;
Friday June 10th, 2016 11:37:47 AM

"We better get to rest after this. I'm using up a lot of spells"

Tink follows Restlin's lead and tries to telekinetically tackle the toad

----------------------------------
Standard action to cast Telekinesis to grapple. CMB = 14 Caster Level + 7 Int Bonus - 1 Size = +20. Tink rolls: 36. CMD to escape = 10 + 14 + 7 - 1 = 30

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d20+25=29 ; d100=82 ;
Friday June 10th, 2016 2:10:41 PM


Sesha watches it flail.

"No, but I think, as it's retained it's mind, if it were capable of more, it would be doing more."

She casts a Heroism spell on Garrett as well, increasing his attack abilities the same as Bosks.

Move: Bend Leyline
Standard: Heroism
Ley check: 88-No slot expended.


Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 90/152 CMD = 20 
Friday June 10th, 2016 9:24:44 PM

Don't worry guys, I'm keeping an eye out for reinforcements, and will zap this thing if he breaks free... though I don't have many spells that can help at the moment unless you would like reinforcements to throw in a few extra kicks... though I think if this is under control we are better off saving the spells just in case we don't find a place to recover.

[DM Hugh] - Battletoad 
Saturday June 11th, 2016 11:50:11 AM

Zane keeps attacking and missing.

Restlin worries about the toad being not alone and fails to telekinetic-ly grapple it.

Garrett also flails around in the mud around the toad.

Bosk also keeps missing.

Tink actually manages to telekinetically tackle the toad.

Sesha casts a heroism spell on Garret and voices her opinion that what it is doing is the only capabilities it has retained.

Beri continues to be ready for reinforcements with his spell but nothing is forthcoming.

With Tink having the thing grappled you are able to essentially subdue it finally...are their any questions for the toad guardian before you dispatch it or are you fine just destroying it and hopefully freeing the suffering elven tree spirits tethered to this spot?

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 84/143 -- Spells  d20+25=32 ;
Saturday June 11th, 2016 12:01:18 PM

Tink tries to keep the toad grappled, and even tries to pin it. She doesn't want it to lash out at those nearby.

"So you planning on bronzing this one too, Bosk?" she asks with a hint of a grin

----------------------------------
Standard action to continue Telekinesis grapple. CMB = 14 Caster Level + 7 Int Bonus - 1 Size + 5 already grappled = +25. Tink rolls: 32. If successful toad is still grappled and is now pinned as well
CMD to escape = 10 + 14 + 7 - 1 = 30


Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Saturday June 11th, 2016 4:37:46 PM

Bosk shakes his head. Not if we can help it. This creature might be the only one of its kind. It also might be important in keeping evil oust of the city. If we can come to an understanding...Does someone what to try negotiating with it? It might be in a more willing mood now.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14  d20+22=29 ;
Sunday June 12th, 2016 6:28:52 PM

Bosk's love of talking to their enemies might be justified this time. If they've subdued the guardian, best to get some information from it. These elves imprisoned in the trees might be there for good reason.

Restlin's as good at diplomacy as any of the Iron Adventurers, except maybe Tink. Restlin, however, has luck on his side. He walks over the the guardian. "So, you're a frog now, and that's unfortunate for you. We would have been more than happy to just talk to you, but if there's one thing us Iron Adventurers are good at, it's finishing fights that the violent and head-strong start.

"Still, it might be a bad idea to just outright kill you. You may have an important function here. So, if you have anything to say that might stop us from ending you, now would be an excellent time to start actually communicating with us."

***

Diplomacy: 29

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Monday June 13th, 2016 5:39:43 AM

Garret plops down on his rear in the mud after Tink pins the strange beast. He says, "Man, that is the toughest toad in the Wold!"

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Monday June 13th, 2016 9:27:47 AM


Sesha pats Garret on the back.

"You woulda won, I'm sure of it."

She smiles and lets Restlin and Tink do their thing.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Monday June 13th, 2016 1:21:09 PM

"He may be a guardian, but he's also a torturer. Then again, I don't know if the elves stuck in these trees are evil or not. If they are evil, he may be applying justice to them rather than torturing them.
You might want to find that out before dealing with him permanently."


Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 90/152 CMD = 20 
Monday June 13th, 2016 7:46:41 PM

I would listen to him Mr. Frog. If you reflect on our actions you will realize we truly are agents of good. Please, tell us why you trapped these elves, and why you attacked us.
Aid Another (+2)

[DM Hugh] - Mr. Toad's Warning  d20+22=29 ;
Monday June 13th, 2016 9:18:38 PM


Tink succeeds in pinning the toad guardian before asking Bosk if he wants to bronze this one too.

Bosk is against the idea reasoning that it is the last of its kind and it could help in keeping evil out fo the city if they can come to an understanding.

Restlin attempts to treat with the toad, reminding the creature of its situation.

Garrett plops down in the mud and says that that toad is the toughest in the world.

Sesha pats Garrett on the back reassuring him he would have won eventually.

Zane reminds the rest of the group that the guardian is also a torturer but also that if the elf spirits in the trees were evil maybe the punishment is justified.

Beri assists Restlin in the diplomatic efforts urging the guardian to listen.

The toad guardian laughs at you and then in a surprisingly deep voice coming from a toad "The elven spirits deserve their torture for their hubris alone. Whether they were good or evil is irrelevant. The only thing that matters is that they tried to create a tenth level spell and upset the natural order."

"You might have some hubris too, thinking you can restore Fae Skiemir to its past glory. What you don't understand is the purpose of the Mythal and what its true function is. Rather than asking if it is possible to restore the city, ask yourselves could the city have a new purpose beyond what was originally intended? Was my job to keep people like you out or the true horrors trapped within? If you think you can reconnect Fae Skiemir with the rest of Wold all you will find there is your doom."

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Monday June 13th, 2016 10:12:44 PM

Restlin scratches his head. "Restore Fae Skiemir? That's not why we're here. We're here to stop a drow elf named Mhalice from using this place to wreak havock on the rest of the Wold."

He sits down cross legged in front of the guardian. "We would have told you that if you'd asked. I'm well aware this place has more history than I'm aware of. Pretty sure my friends here aren't any more full of hubris than I am." He looks around. "Right, guys?" He looks back down. "Anyway, I'm not even sure she's here, but she sent some kind of gargantuan bejeweled remorhaz after us that she claims was from here. Figured we should check that out.

"Now, we're not in the business of sending non-evil doers to the beyond...if that's even where you'd go. You don't seem evil. Maybe we can come to some sort of agreement here?"

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 84/143 -- Spells  d20+25=29 ;
Monday June 13th, 2016 11:13:13 PM

"Er, guys? I have it pinned but it can still use spells and spell like abilities. Might want to be careful. Also can someone tie it up? I'm no sure I can hold it for much longer"

----------------------------------
Standard action to continue Telekinesis grapple/pin. CMB = 14 Caster Level + 7 Int Bonus - 1 Size + 5 already grappled = +25. Tink rolls: 29. CMD to escape = 10 + 14 + 7 - 1 = 30


Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Tuesday June 14th, 2016 12:22:18 AM

Bosk takes a chain out of his bag and begins tying the creature up.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Tuesday June 14th, 2016 10:36:04 AM


Sesha ponders the thought of restoring Fae Skeimer. It was her ancestors home. The land of her blood-kins fathers and mothers, and it deserved some thought.

"What was the original purpose of the city."

She pauses.

"And can it serve any other purpose than that specific one?"

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Tuesday June 14th, 2016 12:38:30 PM

"Guardian, we aren't to restore anything except what was not long ago. A evil force has made it into Fae Skeimer. We were sent a message. a Giant Remoraz with a key attached has led us here. This Evil person has eluded our group before and we wish to end her this time. This land has been fine on it's own for eons, it will return to the Wold when it's ready on it's own. But allowing this Evil to warp Fae Skeimer to her own ends will harm both here and the Wold where we live. Aid us or not, just allow us to remove this Evil."
Zane almost is pleading with the guardian, because killing the Guardian will only open Fae Skeimer to more intrusions, and others whom wish to intrude may not have the Goal of Saving the Wold the next time.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Tuesday June 14th, 2016 12:48:57 PM

"Full of hubris? I'm not full of anything. It has actually been quite awhile since breakfast..."

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Tuesday June 14th, 2016 3:18:02 PM


Sesha frowns, then points at Zane.

"Hey!"

She puts her hands on her slender hips, and shifts her weight.

"Don't forget. We aren't killing her. She's a dark elf, and my peoples problem. I don't care if I have to stuff her soul in a rock and walk her husk home myself, but she'll meet her fate at the hands of our mutual blood-kin, not beneath a minotaur's hooves."

She looks at the trees.

"And sadly, I think we have to kill this thing. I won't give it priority over the elven souls trapped in these trees."



Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 90/152 CMD = 20 
Tuesday June 14th, 2016 5:27:23 PM

Beri heeds Tink's warning, keeping his lighting bolt ready to interrupt any attempt by the creature to cast a spell.
Mr. Toad, did you have a reason for assuming we were here to restore something? Is that a choice you believe we will be forced to make? And have we been mislead regarding the purpose of the Mythal, or has it's purpose evolved with the purpose of the city? And more to the point, if that remorhaz was able to escape wouldn't that imply that either the horrors within have found a way out, or that the Mythal was trying to alert the forces of good so that they could come and return balance?
Beri nods at Sesha
I have no problem shoving her soul in a rock, as long as she is stopped.

[DM Hugh] - Mr. Toad's Warning 
Tuesday June 14th, 2016 11:38:20 PM

Restlin scratches his head and corrects the toad-guardian that they are not their to restore Fae Skiemir and that they are aware of its history. He questions whether they can come to some sort of agreement with the guardian.

Tink urges for caution as she isn't sure how long she can hold it and asks if someone can tie it up.

Bosk begins tying the creature up w/ a chain.

Sesha ponders restoring Fae Skiemir questioning its original purpose and if it could serve a new purpose.

Zane is almost pleading with the guardian trying to fervently persuade to allow them to chase the evil into Fae Skiemir in the hopes of tracking down their quarry for the good of the Wold.

Garrett says that he isn't full of anything as he hasn't eaten in a while.

Beri asks why the guardian might have thought that they wanted to restore something.

The guardian says, "The only thing that indicated that you wanted to restore something were your words."

Something changes with the guardian when you mention Mhalice, her Remorhaz and hunting down evil. His toady continence shifts and his eyes light up with a gold light, now in a feminine voice reminiscent of Mhalice the toad says, "You'll never stop the new queen of Fae Skiemir, regardless of your intentions the only thing you will find is your certain deaths."

The toad then implodes in on itself leaving a black smudge where it used to be. Miraculously the chain is still intact and when you search the ash smudge you find a ring and a pair of bracers.



Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character 
Wednesday June 15th, 2016 12:09:55 AM

"Well, that answers a whole lot of questions. Mhalice is not in there secretly and seems to have the support of the city or at least some of the beings that populate the place. Can anyone see about these trees or elves or whatever, maybe they can assist us since the guardian was on the other side of this fight."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 84/143 -- Spells  d20+26=31 ; d20+26=31 ;
Wednesday June 15th, 2016 12:39:22 AM

With the toad thing imploding Tink releases her grasp on the telekinesis spell. "Well done, Sesha. I dare say we're all breathing largely because of your spells"

She has quite a number of unanswered questions though. A 10th level spell? Is that even possible? What was the spell to do? With the guardian beaten, would the way to Fae Skiemir be open for all? Have they done the right thing in removing it? What if the guardian also stopped things from leaving? What if it means that they have opened the gates for monsters to flood the Wold?

Noone in the group would have answers to these questions. Her only hope was that the spirits of the elves that were trapped in the trees would stick around to talk.

"The guardian is beaten!" she calls out towards the trees. She's not quite sure if it will do anything or not.

-------------------------------
Spellcraft to ID the ring and bracers: 31 & 31. Who broke the die roller? :)

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Wednesday June 15th, 2016 8:21:03 AM

Garret looks around as Tink calls out to the trees and watches and waits to see if anything happens. He thinks if this small group can collect some allies they will be in better shape when trying to liberate an entire city.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 5/14 
Wednesday June 15th, 2016 8:49:45 AM

Restlin sighs as he stands, mostly because Sesha was right. He punches her in the arm as he walks by. "Probably saved a bunch of our lives there, lady. Nice toading."

He stretches. "So, this lady is now Queen of this place. That's probably bad." He flies up to get a look above the tree tops, trying to get an idea of where they are. They had to face that thing right after they arrived, so he never got a chance to scope things out.

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 90/152 CMD = 20 
Wednesday June 15th, 2016 5:56:15 PM

If Mhalice has already corrupted the land it's going to be that much harder to find a safe location to recover after this fight.
Beri turns back to the tree people.
Sorry, I believe we were cut off back there. What exactly was the intention of the 10th level spell? Do you happen to know a safe, possibly unguarded entrance? And if you were strong enough to attempt to create a 10th level spell, is there any chance you can give us some high level protection spells before we go? Not 10th level of course...

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Wednesday June 15th, 2016 7:41:30 PM

Bosk collects his chain and prepares for the worst, unsure if the tree elves can be trusted.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Wednesday June 15th, 2016 10:06:49 PM


Sesha flexes her arms.

"Of course!"

She holds the pose for a moment, then puts her finger on her lips and thinks for a moment.

"But I wouldn't expect much more of that from me. My magical stamina is pretty pathetic, compared to you others. And we've just arrived. I'll probably be trying to help in smaller ways from here on out. I have to save my power for Mhalice."



[DM Hugh] - Elf Spirits Never Die They Just Fade Away 
Wednesday June 15th, 2016 11:39:15 PM

Zane points out that the guardian's passing answers a lot of questions and then asks for someone to see about the trees.

Tink releases her grip on the telekinetic spell congratulating Sesha on a job well done. She then tries to notify the tree spirits before turning her attention to the ring and bracers.

Garrett turns his attention to the exchange with the trees hoping that the group can collect some allies.

Restlin gives Sesha a playful punch before thanking her for her handling of the toad. He then scopes out their location.

Beri points out they will be having a hard time finding a safe place for the night before questioning the tree spirits.

Sesha flexes her arms and strikes a pose before reminding the others she will be serving in a more limited capacity moving forward.

After the guardian is dusted the spirits are free to finally go to the Lands of Rest. As the trees slowly fade away, they offer respond to your questioning with some final instructions: “The gateway is under the pool. Once in the lands around Fae Skiemir, be wary. There are temptations within Fae Skiemir. Only the pure of heart and purpose can enter and leave alive. Only they will not be trapped. The Gods be with you all.”

Perception DC 40 Highlight to display spoiler: {The pool is deep and rolls with the waterfall, but 50 feet down is a golden archway with a keyhole under the pool of water. You'll have to come up with a way to get to the bottom and activate the gate before drowning.}

Tink: Highlight to display spoiler: {The bracers are a bracers of armor +5 and the ring is a ring of protection +3}

Restlin is calmed by the rushing of the waterfall as it collects in the pool. The purple mountain seems taller than previously as the elf spirit trees are gone but it appears that this is just an optical illusion.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 84/143 -- Spells  d20+32=49 ;
Wednesday June 15th, 2016 11:56:47 PM

Tink lets the others know what the magical items are - bracers of armor +5 and a ring of protection +3. "Can anyone use them?"

She squints her eyes and looks more closely at the pool of water "Down near the bottom I can see a golden archway with a keyhole in it. I can breathe underwater so can likely make it to the arch. I'm not sure I'd want to make it by myself though"

"Did we want to rest before proceeding? We used quite a few spells during that battle, and a couple of us are still a bit hurt too"

----------------------------
Perception: 49

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 162/166, Character  d20+21=26 ;
Thursday June 16th, 2016 6:20:46 AM

Zane only noticed the gate after Tink points it out to the group.
"I could use them both if no one else wants them, it'd be an increase by 25% on my mage armor with the bracers and I only have a basic ring so it's a 200% increase.
With a water vest, reaching it is easy, and dragging someone or one's along is easy enough at my strength, unless it's another 'Taur. Only thing is we don't know whats on the other side of the gate."


OOC: Mage Armor is 4 AC, so that'd be +1, Zane has a +1 ring, so that'd be +2

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Thursday June 16th, 2016 9:24:15 AM

Garret says, "Do you think the water will drain when you open the gate? Maybe someone who can handle the water can head down there, open it up, see what happens and maybe check what's on the other side. If its a magical gate that holds the water back, I can just swim past it."

He turns to Zane, "Each of those items would help me a little bit more."

OOC:
Zane: I have bracers +5 and ring +2, so each would give Garret +1 AC. If you can get a bunch more from both of them, you should take them.

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 90/152 CMD = 20 
Thursday June 16th, 2016 5:13:41 PM

Well, if the city truly is holding evil inside, then it would probably be best to recover somewhere out here. As for the pool, I can transform and breath under water and can swim like a fish... literally if necessary. I should be able to drag someone else along as well, though I can't breath for them.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 5/14 
Thursday June 16th, 2016 7:27:19 PM

Restlin's all for resting prior to going in there.

---

Hospital day. Short post.

[DM Hugh] - In the shade of a purple mountain 
Thursday June 16th, 2016 11:13:28 PM

Tink fills in the others on what the magic items are before pointing out the golden archway under the pool and questions if the group wants to rest before proceeding.

Zane only notices the gate after Tink points it out. He chimes in that he could use both magic items and with a water vest he can drag someone to the gate but the question remains of what is on the other side.

Garrett points out that he too could use the defensive items. He then wonders if the water will drain if they open the door.

Beri is of the opinion they should rest outside the gate to recover spells. He also points out that he can literally turn into a fish and breathe water so reaching the gate won't be a problem.

Restlin is also for restling.

You spend an uneventful night resting in the shade of the purple mountain. All spell-casters regain their spells.

The next day the gate beckons; will Zane and Beri be the ones to open it or will you take a different tact?

(OOC: 1 more post until I hand over to Steve; will post xp and hero pts for this scene)


RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+34=52 ;
Friday June 17th, 2016 1:01:44 AM

OOC: I'm assuming DM Hugh means handing over to Steve, because if he hands over to me it will be loot city! :)

Tink takes the time to rest and recover her spells that evening. Although the magic items would benefit her slightly, she is of the opinion that the frontline fighters like Zane and Garret might need it more than her.

In the morning she recasts her Tishe's Weave Elements spell to create garments for the party. She is happy to change the elements that each person wants, but unless otherwise directed creates them as follows:
Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version

After a light breakfast (can't go swimming on a full stomach after all) she is ready to face the mysterious pool of water.

"The weave elements spell gives the ability to swim as well as breath water. I should be fine to help with the gateway and key. So, who wants to go for a dip?"

Tink will be volunteering to go for a swim.

--------------------------------------------
Craft check for Tishe's Weave Elements: 52

---------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version - Telepathic Bond on Tink, Restlin, Bosk, Beri, and Sesha

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Friday June 17th, 2016 8:20:06 AM

In the morning Garret says, "I still think one person should go down and open the door to see what happens first. If the lake drains, I can just walk down there. I'm more worried about the other side -- I can't breathe water, so if there's more water on the other side, or if it drains and sucks us through, I will be out of air quickly."

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 5/14 
Friday June 17th, 2016 8:45:28 AM

Restlin wakes in the morning, but stops Tink from casting her vestments for him. "I can handle water breathing on my own. Give that vestment to someone else who can't, like Garret. We should all go together, but I'll be in the first group regardless."

When ready, he'll cast Elemental Body III on himself, turning him into a water elemental. When everyone's ready to continue, he'll enter the pool.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Friday June 17th, 2016 10:11:55 AM

"Yeah, the vestments have to be worn in much the same way that Garret wears his monk robe. I'm not sure he'd want to take that off"

--------------------------------------------
OOC: That is, all of the Tishe's Weave Elements have to take up the same slot. This means the 'body' slot for anyone who wears one

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 90/152 CMD = 20 
Friday June 17th, 2016 5:15:24 PM

Those vestments are much more useful than my druid robes most days, thanks Tink! I'm going to prepare more heal spells and less that rely on the environment today since we are headed inside the city.

Oh, and we may want to go to the door all at once. There is a waterfall, so even if the pool drains the water, it is unlikely that the pool will empty significantly. And whoever built that entrance wouldn't have done it in a way that would flood the city. I think it's more likely we'll end up being attacked while our part is divided if we don't all go at once.


*active spells*
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells   d10=10 ; d10=8 ;
Friday June 17th, 2016 10:59:47 PM

Before bed the horned cleric heals everyone of their injuries and has Beri place a spell in his Staff of the Unblinking Eye (Contingency staff) while he himself places a spell in the Staff of Surrendered Blood (False Life staff). He then takes some time to look for any remains from the tentacled monster that he can collect for a souvenir or spell components.

The next morning Bosk thanks Tink for the garments and puts his before activating his blink ring and recasting False Life from his Staff. (20 temporary hit points) [b]I think we should all go down together. If The first person gets sucked through I would hate for them to find themselves face to face with Mhalice while we wait on the other side.[b]

Zane (JCC) AC 36 (37), CMB 16, CMD 32, HP 162/166, Character 
Saturday June 18th, 2016 8:29:58 AM

Zane will make use of the bracers and ring, since they seem to help him the most, if someone wants one of them, he'll gladly hand it over.
"Just let me know when we're going in, I'm ready to go, oh and while I'm using these bracers, I won't need the extended Mage Armor, not even against ghosts. They're handy that way." When Zane heads through, he'll have his Kama in hand, set to help AC.

[DM Hugh] - Through the gate 
Saturday June 18th, 2016 12:46:39 PM

Tink takes the opportunity to rest and recover her spells and is fine with the defensive items going to the group’s front line fighters. She then casts various weave element spells over the group.

Garrett is still of the opinion that one person from the group should go down and open the door in case the water drains once the door is open.

Restlin the casting of weave elements to Garrett so he can breathe water. Restlin then readies to cast elemental body III on himself before getting ready to enter the pool.

Tink reminds Restlin that the spell would occupy the same slot as Garrett’s monk’s robe and she isn’t sure he wants to give it up.

Beri thanks Tink for the spell, plans to switch up the spells he is preparing the next day and then proposes they all go in together in order to prevent some of the party from being ambushed while they are split up.

Before turning in for the night Bosk heals everyone of their injuries and then coordinates with Beri to get his staffs charged.

The next morning he thanks Tink for the garments before activating his ring and casting false life from his staff. The taur concurs with Beri that they should all go in together.

Zane takes the bracers and the ring, leading the way through the portal with his kama in hand.

Through a combination of various magicks you manage to make it to the bottom of the pool, insert the key and open the door. As soon as the key is in the lock you hear a snktk sound and then a dome of force slowly emanates from the top of the gate to extend beyond it on all sides. When the portal opens the water inside the dome drains and you are left in a dry spot beneath the pool.

Together you step through the portal.

The party emerges through a broken gate that is barely standing. Many stones have fallen and all that remains is the minimum for the gateway to stand. Perhaps the magic of the gate assists with that? The heroes arrive in a clearing littered with wet leaves and surrounded by towering trees which form a canopy overhead, In a moment of serendipity you notice that the canopy of the trees is reminiscent of the dome covering the gate you just left, is it just a coincidence? In the distance 10,000 spires, covered with an almost invisible pale blue mist show the way to the goal, Fae Skiemir: City of Wonders.

(OOC: Steve will be running the next scene starting next week)

Please take 17,500 xp from the last scene.
1 Hero point to Sesha for toadifying the guardian
1 Hero point to Garret for leaping at the guardian
1 Hero point to Tink & 1 hero point to Beri for providing targets for the guardian

DMSteveK. And here I am! Ready for the Iron Adventurers come Monday! :-)

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 5/14 
Saturday June 18th, 2016 1:39:11 PM

It's beautiful, no doubt about it. Still, it's probably ridiculously dangerous. He looks sideways at Sesha, trying to gauge her reaction.

He knows she has plans for Mhalice. She has plans for this entire place, and if he knows her, they're not even aware of half of what's going on in that head of hers.

"Shiny, we're going to stop Mhalice. That's our mission, and that's what we're going to do. If we can do that and help Sesha with her desires, we'll do so. Stopping Mhalice is priority, though."

He waits for Tink, figuring she'll scout ahead as always. He'll also drop the elemental body, since it doesn't look like it will be useful anytime soon.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d20+25=45 ; d100=29 ; d100=3 ; d20+25=30 ; d100=67 ; d8+7=14 ;
Sunday June 19th, 2016 2:49:49 AM

That night, during rest, she finds time to pray, fervently, including Pot-pot in a brief 3 way with Serenbeth. The prayer ends with a divination spell.

"Little Spirit, I go to find a foe today. I bode her ill will, but do not seek her death. In the interests of kin of blood and tribe, I want to see her face conviction, and then see her repent. In what way can I better prepare for the reckoning?"

When dinner comes, she prepares a Hero's Feast. And after, she casts sacrifice self twice, trading an eye for See Invis, and an ear for Resist Energy: Acid

"Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 14 temporary hit points after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours."
---------------------------------------

Sesha is silent during the morning, and getting ready for the day. She keeps her quest in her head. When a thought crosses her mind, she shares it.

"That's two times that we've fought an enemy which has given us a ticket to the next stop to Mhalice town. Remember that she's used illusions and terrain before to set up ambush. Just.. stay ready."

She catches Restlins gaze, and holds it. Some things were important, others were precious. She wasn't sure what would happen once they found her, but Sesha knew how she wanted it to end.



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143+14/143 -- Spells  d20+32=48 ; d20+43=54 ;
Sunday June 19th, 2016 10:47:14 PM

Tink idly watches Sesha go about her things. Sesha hasn't had any outbursts in regards to Mhalice lately. Perhaps this trail has given her a newfound focus? Tink is mildly surprised that Sesha does not seek Mhalice's death. "I really don't know the full story between these two" she concludes.

---------------------------------

"Mhalice would no doubt know we would answer her call" Tink nods to Sesha "An ambush or trap would be likely. I'll scout 40ft ahead and stay in contact with telepathy"

Tink activates her ring of invisibility and flies ahead of the party, ready to lead them towards Fae Skiemir. She's almost hoping Mhalice would find the party. 10,000 spires in the distance? If the city was that big it could take some time to find her.

---------------------------------

Perception: 48 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 69 = 54 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +27 Fly skill)


---------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version - Telepathic Bond on Tink, Restlin, Bosk, Beri, and Sesha

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Monday June 20th, 2016 8:10:06 AM

Garret steps through the portal and into the open air. He shakes himself off like a dog and you notice a slight…smell about him once again, not unlike a wet dog. He looks around at the portal and tries to pick up a stone from the gate to place it back where it goes. When he spots the spires, his jaw drops open and he stares openly. He starts counting the spires and says, “How many do you think there are there? Is our goal in one of them, do you think?”

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20  d20+24=33 ; d20+24=37 ;
Monday June 20th, 2016 5:51:21 PM

As the look around the clearing Beri scans for danger, paying extra attention for anything lurking in the trees or signs of dangerous inhabitants of the forest such as large claw marks. He notes to himself just how similar the canopy is to the dome they just left... very similar. Perhaps it's nothing, but in a realm of magic and dealing with a deceptive foe who revels in illusions why take any risk?

Before we go, I would like to detect magic on the forest entrance. I don't doubt that the dome was magic, but if the dome still matches after all this time because the trees are magical we should probably know. I would hate to blindly walk into a trap covered by an illusion designed to match the dome to throw us off... of course, it could just be that the trees prosper in this land. By the way, make sure to examine the canopy as we walk, dangers often lurk above eye level.

Oh, and since the canopy matches that dome, does anyone remember seeing anything on the dome that would indicate upcoming spots that would be well suited for an ambush? It could just have been made to resemble the trees before us, but I would kick myself for the rest of my life if Ma'ab had provided us a map and I was too blind to notice.

I'll transform into an air elemental before we head out to take full advantage of that air weave you gave me... thanks once again for that.


*Beri casts the spell in the direction they plan on entering*
perception- surroundings/canopy=33
perception-dome=37

Form- large air elemental
+2 size bonus to your Strength, +4 size bonus to your Dexterity, and a +4 natural armor bonus
You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

active spells:
Tishe's Weave Elements (Air)-
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Hero's Feast-X hours remaining
{14 temporary hit points
+1 morale bonus on attack rolls and Will saves
+4 morale bonus on saving throws against poison and fear effects for 12 hours.}


Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Monday June 20th, 2016 6:12:36 PM

Bosk looks on in wonder. Does anyone have presentment trueseeing? I want to make sure we don't fall for an illusion this time.

Friends and Foes


The Forest of Maab (DM SteveK) 
Monday June 20th, 2016 8:58:37 PM

Sesha casts a spell to speak with Little Spirit, but she doesn't get a response until later that night. Sesha dreams of a gray realm with pulsing red lines; the Shadow Realm. And Seaha stands with a ghostly woman who doesn't speak but ideas form in the drow witch's mind. 'Prepare for the unexpected, my strong one. None of your companions have guessed the nature of Fae Skiemir, and you will need to be prepared to be... Flexible in your thinking. The dream slowly fades.

Restlin, Garrett (smelling a little like a wet dog), and Bosk stand ready near the gate and at the edge of a forest.

Beriothian is very concerned about Mhalice and her known powers. He carefully looks around, gauging the natural world around him, and he feels... Alive. This forest is part of Ma'ab's own forest. Beriothian is certain as a mortal can be that he will not be able to be surprised while he is in this forest. Which may be that he is not surprised about what happens next...
.....

The quiet of the Forest is broken by a yowl and scream and a group of Satyrs charge into the clearing, only to pull up short at seeing the heroes! “Do you mind?”, one says crossly, “we’re being chased by…”

The Satyr never gets to finish his sentence, for another series of yowls rends the air along with a cloud of heavy boney spikes and the Satyr goes down in a pool of blood! Bounding from the trees are a group of Manticores! One roars at the Satyrs, “Thieves! After you die we will eat your liver!” And another to the heroes, “Begone, you are not our prey today. Back off and we will tell you what every adventurer wants to know when in this land.”

Another Satyr shouts back, “You are the thieves, and we can also tell the adventurers who help us how to get into Fae Skiemir!”

It looks like the heroes have bare seconds to make allies... Or enemies!

Zane (JCC) AC 36 (37), CMB 16, CMD 32, HP 162/166, Character 
Monday June 20th, 2016 11:59:26 PM

Zane lets one of the more personable people in the group chat with the Satyrs, knowing enough to keep his mouth shut.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143+14/143 -- Spells  d20+22=33 ; d20+20=36
Tuesday June 21st, 2016 12:01:56 AM

Tink drops her invisibility and speaks "We have no quarrel with either of you. Can you tell us what was stolen? An enemy of ours came to this land, and a theft is something she is more than capable of. It may be she is playing you against each other, or has disrupted the nature of these lands"

"Can we agree to a temporary truce while we discuss this?"

--------------------------------------
Diplomacy: 36
Sense Motive: 33
Ready action: Activate ring of invisibility if attacked


Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Tuesday June 21st, 2016 7:40:09 AM

Garret steps back as the group enters the clearing. He nods when Tink suggests a temporary truce, but stands ready, slowly moving back and forth.

OOC:
Moving into wind stance which gains him 20% concealment against ranged attacks.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 5/14  d20+10=29 ; 10d6=30 ;
Tuesday June 21st, 2016 10:28:12 AM

Manticores are inherently evil creatures. Satyrs are not, but they're generally troublesome nonetheless.

Of course, Restlin can be troublesome too. He hopes Tink's call for diplomacy works, but readies a fireball just in case.

***

Readied action: If violence continues and Tink's diplomacy fails, selective fireball on the manticores - it does not affect the satyrs or us.

Fireball: 30 damage - reflex DC 29 for half

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20  d20+5=18 ; d20+8=14 ;
Tuesday June 21st, 2016 6:45:50 PM

Beriothian, not able to really speak in this form, thinks back to what he knows of this land to determine whether both are natural inhabitants, and if one is more likely to have been swayed to the side of Mhalice. He also tries to read the faces of the group to determine whether any of the group shows signs of guilt/deception from being the original thief. He will sign if one group is clearly in the wrong.

He makes sure he is slightly off the ground, but in reach of his companions, and that he is not in an aggressive position.

knowledge geography (people)=18
sense motive=14

Form- large air elemental
+2 size bonus to your Strength, +4 size bonus to your Dexterity, and a +4 natural armor bonus
You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

active spells:
Tishe's Weave Elements (Air)-
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Hero's Feast-X hours remaining
{14 temporary hit points
+1 morale bonus on attack rolls and Will saves
+4 morale bonus on saving throws against poison and fear effects for 12 hours.}

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Tuesday June 21st, 2016 9:14:12 PM

Bosk smiles the sight. Although only he would know this, this is exactly how the Iron Adventurer's first got together and formed an adventuring group...though only he is left of the original group. Drawing his weapon he hoes into total defense. (+4 dodge bonus to AC)

Satyrs and Manticores (DM SteveK)  d20+11=13 ; d20+11=25 ;
Tuesday June 21st, 2016 9:23:52 PM

Zane stays quiet

Katinka offers to cease hostilities and have a temporary truce, yet neither seems likely since one of the satyrs are already laying dead in the clearing!

Garrett moves back a bit and goes into a stance to make him harder to target.

Restlin is willing to let Katinka try diplomacy, but readies a fireball to target a couple manticores... just in case.

Beriothian tries to think of likelihood of Mhalice interference, natural inhabitants, or looking for who is the liar, but the air elemental can't really tell. (Three DC20 Sense Motive checks in one round may learn more)
......

There are 12 Satyrs left and 10 Manticores, and neither side is interested in talking right now. The Satyrs fire arrows and a couple charge a now wounded manticore with daggers and their small horns, taking down one of the monsters.

The manticores continue to fight, several throwing tail spikes and half charging into melee with the satyrs. Two more satyrs go down.

And the aggressive action of the manticores triggers Restlin's itchy trigger finger, and two manticores are engulfed in a fireball! Both are still alive but burned.

The Satyrs cheer and the Manticores roar. And there is an answering roar from many throats from the forest... There are more of them. "Kill them all! Kill them all!" Is the shout.

9 Manticores AC 21. Dam. 30. 30

10 Satyrs AC 20


Zane (JCC) AC 36 (37), CMB 16, CMD 32, HP 162/166, Character 
Tuesday June 21st, 2016 10:23:04 PM

While everyone is close, Zane casts a Haste spell on everyone.
After casting, he uses his speed and will try to close to just within reach for a manticore. but can't attack this round.

Buffs:
Haste 8 rounds
Water Vest

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143+14/143 -- Spells  d20+19=27 ;
Tuesday June 21st, 2016 11:47:12 PM

"We just make friends wherever we go" Tink sarcastically notes to herself.

She casts a Black Tentacles spell, hoping to ensnare as many manticores as possible whilst leaving the satyrs alone.

-----------------------------------
Standard Action: Cast Black Tentacles. 20ft radius spread. CMB: 27 to grapple the manticores. CMD to escape: 29.
Move Action: Fly 10 ft backwards, away from the battle


Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14  d20+12=19 ; d20=9 ;
Wednesday June 22nd, 2016 8:20:45 AM

Shiny, make me smart, Restlin says telepathically before cracking his knuckles. "You beasts are out of your league," he states calmly as he removes his maximize rod from his quiver.

He takes a small, foul smelling ball from his pouch & shoves it on the tip of the rod. Pointing it at the manticores, he shouts "kablooie!" before it rockets at them, exploding among them.

***

Free: Fox's cunning from Shiny
Move: Draw maximize spell rod
Standard: Maximized fireball at as many uninjured manticores as I can fit in its blast radius. 60 damage. Reflex DC 19 for half.

Spells in effect:

Haste - 8 rounds
Fox's cunning - 12 rounds

Mage armor & overland flight - long enough

AC this round is 24/21/20

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24]  d20+22=33 ; 4d8+3=23 ;
Wednesday June 22nd, 2016 4:16:56 PM

Garret gasps at the appearance of the tentacles and then the massive fire explosion. He mumbles, "I sure hope we picked the right side." Avoiding the tentacles, Garret looks for a manticore that is injured and decides to move up and attack with nonlethal damage, just in case.

OOC:
Hit AC 33, Damage: 23
Since he has moved, his wind stance continues, and he has 20% concealment against any ranged attacks.

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20 
Wednesday June 22nd, 2016 9:35:57 PM

It seems we have chosen a side... well, let's keep that promise to Gargul!
Beri casts Wind wall, creating a barrier in front of the IA that will deflect the spikes, and tries to time it so the it will be just behind the satyrs so they can cross through it after their next volley of arrows for the same protection (since they appear to be attacking before the manticores)
***
Form- large air elemental
+2 size bonus to your Strength, +4 size bonus to your Dexterity, and a +4 natural armor bonus
You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

active spells:

Haste - 8 rounds
Tishe's Weave Elements (Air)-
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Hero's Feast-X hours remaining
{14 temporary hit points
+1 morale bonus on attack rolls and Will saves
+4 morale bonus on saving throws against poison and fear effects for 12 hours.}

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2, charm animal
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Woodx2, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, Cure Critical Woundsx2, animal growth,Call Lightning Storm
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestafispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (5)- *Awaken, Cure Criticf
Spells with * are Fey domain spells (and not included in spell counts)

Zane (JCC) AC 36 (37), CMB 16, CMD 32, HP 162/166, Character 
Wednesday June 22nd, 2016 11:14:49 PM

Zane watches as the wind wall comes up, can't hurt to have extra protection against spikes.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Thursday June 23rd, 2016 4:35:13 AM


Sesha isn't particularly pleased with the hasty decision. Manticores were intelligent, and Satyrs were tricksters. They could have stolen something for sure, and incurred the law of the wild from the manticores.

Still, she didn't know enough to oppose her allies in the matter.

She casts Barkskin, but otherwise stays in a fairly neutral posture.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143+14/143 -- Spells  d20+32=52 ;
Thursday June 23rd, 2016 5:02:55 AM

As her black tentacles form, Tink looks towards the forest to see what else might be coming

Perception: 52!

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Thursday June 23rd, 2016 9:44:58 AM

Garret looks around as he dodges and weaves around the suddenly very active battlefield.

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20 
Thursday June 23rd, 2016 7:01:50 PM

I wonder what was stolen that's worth all this bloodshed...

Satyrs and an empty forest (DM SteveK)  d20=18 ; d20=12 ; d20=5 ;
Thursday June 23rd, 2016 7:30:30 PM

Zane starts the actions of the heroes by casting a Haste spell which gets each of the Iron Adventurers.

Katinka bites back a sarcastic retort, keeping it in her head while she brings a horde of Black Tentacles under two Manticores. Though large, the creatures are both agile and strong and the tentacles fail to grab either one! The little halfling looks about at the roaring and sees another double handful of Manticores arriving through the trees!

Restlin gets a little extra help and casts another fireball, this one is maximized and hits two unwounded Manticores. *Boom!* Neither is able to dodge and both are still alive... these are not your run-of-the-mill Manticores!

Garrett skips over to a manticore, it swipes at the bouncy ball of energy, misses, and is killed by Garrett's counterpunch!

Beriothian the air elemental casts a Wind Wall in front of the team, hoping that the Satyr's will also notice and utilize the spell for their own benefit. Of course, there's no tells no telling... Yet.

Sesha's pursed lips says she is thinking along the same lines as Katinka. But the threat doesn't look bad, so the witch casts a defensive spell.

Bosk holds his position, ready for any monster that gets too close!
......

The Satyr's launch another volley of arrows, and one was standing too near the wall and his arrow goes haywire! He bleats in surprise, then glee and shouts to the others while he skips through the Wind Wall. The others start a taunting bray at the Manticores, and the satyr arrows slay the other badly wounded manticore of Restlin's.

The Manticores are down three creatures in 12 seconds, and their morale is a little shakey. What's more, none of them are in melee. "Fine, you tricksy lot, hide behind the Noble Races today. But remember they never stay for long!" Even with the reinforcements coming from the forest, they are not willing to die for whatever the Satyr's stole. They turn tail and fly away as fast as their wings can go!

....

Seconds later, there are seven heroes and eight satyrs with five corpses in the clearing.

Looks like the heroes have the initiative...


Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Thursday June 23rd, 2016 8:43:02 PM

Bosk relaxes his guard a little and rests his sword casually over his shoulder. That was interesting. What was all that about, and do we have to worry about them returning in the near future?

Zane (JCC) AC 36 (37), CMB 16, CMD 32, HP 162/166, Character 
Thursday June 23rd, 2016 11:46:36 PM

Zane, again lets the others who are more diplomatic that he continue discussions now that there is no more fight...."[/b]
Zane stays alert, he doubt's that the manticores are going to stay away for long....

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143+14/143 -- Spells  d20+20=22 ;
Friday June 24th, 2016 12:43:29 AM

"I think we're due an explanation as to what just happened" Tink says matter-of-factly. She's not particularly happy with what transpired. On one hand, the manticores accused the satyrs of theft. It would be wrong for a justicar to protect a thief. On the other hand, who knows what the laws of the land here are, or, exactly the circumstances of the 'theft'. Maybe the manticore killing the satyr was allowed by law, or considered fair retribution? She just doesn't have enough information at the moment.

"I'm Katinka Hushfoot. Justicar of Pantheon and proud member of the Iron Adventurers. Why were they chasing you? What was 'stolen'?"

She isn't prepared to explain why the IA are here just yet. She does send a telepathic message to Sesha however: "Are you able to do anything for the dead satyr? You know, as a gesture of goodwill to these guys. It might make them open up to us if they have information on you know who". Even telepathically, Tink isn't comfortable saying Mhalice's name to Sesha.

Diplomacy: 22

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14  d20+26=28 ;
Friday June 24th, 2016 8:25:38 AM

Restlin lets Tink talk. He listens carefully to what the Satyrs have to say, knowing full well they're unlikely to tell the whole truth.

***

Sense motive: 28

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Friday June 24th, 2016 9:10:35 AM

Garret calls out to the others, "Hey, I think this one here is just knocked out. Anyone have any rope handy?"

OOC:
Note: he was going for non-lethal damage on the monster he attacked.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Friday June 24th, 2016 10:08:56 AM

Bosk takes a blanket and a chain out of his bag. I am amazed the explosion did not damage this chain. Help me to wrap his spikes so he cannot shoot them, then we can chain it up.
Take 20 on chaining the manticore

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20  d20+24=43 ;
Friday June 24th, 2016 4:57:36 PM

hmm, I think I'll leave this wall up for the time being... just in case.
Beri hovers and watches the scene unfold. He isn't ready to return to human form just yet, prefering to stay prepared for another attack. He keeps an eye on the the subtle movement of the trees and an ear on the sounds, making sure the manticores truly are leaving and that no reinforcements are circling around to surprise them.

Perception=43

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d4=4 ;
Friday June 24th, 2016 6:15:56 PM


Sesha looks at the fallen Satyr.

"Life is easily taken in a moment, and for a moment, easily saved."

Sesha moves to the creature, kneels, and places her hands upon it.

"Life is yours again, prankster."

[6) Save/Slay (Divine Theme) [SP] As a move action that provokes attacks of opportunity, the witch who touches a dead creature can Save it, bringing the creature to zero hit points if it has been dead less than 1d4 rounds. Or the witch can kill a creature that has zero or fewer hit points simply with a touch, gaining 1d4 temporary hit points for each of the creature's hit dice, stacking these with other hit points the witch has gained from Slaying others. Slaying multiple creatures allows temporary hit points to build up, but total temporary hit points cannot exceed the witch's own normal hit point maximum. This spell-like power, which has a somatic but no verbal component, functions at will, but not more than once on the same target in a day. Note that a witch may find it valuable to Slay large numbers of small or domestic creatures, such as chickens, rats, and even cows and horses, to increase his hit points up to double his normal maximum before every adventure. Such a ritual slaughter of livestock or vermin can take place days or weeks before an adventure, since the temporary hit points last until used.]



Satyrs and Iron Adventurers (DM SteveK) 
Friday June 24th, 2016 8:19:14 PM

Beri and Zane keep watch to ensure the Manticores don't come back; vital and necessary. It looks pretty good that the forest is going to remain quiet.

Garrett confirms the manticore HE beat on is in fact only unconscious, and Bosk and the halfling truss up the lion-monster.

Sesha strides forward and crouches over the fallen Satyr, and it is his lucky day, for the Fey revives! Blinking, it looks up and it's eyes melt. "Are you an angel? Because I must be in heaven."

Katinka and Restlin confront the other Satyrs, paying careful attention to any motives.
.....

The leader is pretty much infatuated with Sesha and in no condition to discuss anything other than amorous liaisons.

So it is another Satyr that speaks up. "Hey, ladies! You did us a great favor, maybe we can help you out too?", he says suggestively. "I am Palonius. I don't know what those idiot manticores were talking about, because we didn't steal anything from them. Playing in the forest, they pounced and started chasing us all over the place!"

Restlin has a hunch they are telling the truth.

Zane (JCC) AC 36 (37), CMB 16, CMD 32, HP 162/166, Character 
Friday June 24th, 2016 9:56:40 PM

Zane is a bit uncomfortable with the Satyrs, but continues to let those who usually do the talking, continue talking to them.
He twirls the kama all the while expecting trouble to arrive....

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143+14/143 -- Spells  d20+20=29 ; d20+22=23 ; d20+22=41 ;
Friday June 24th, 2016 10:05:32 PM

Tink looks very closely at Palonius. Fey were always tricky to deal with. "You didn't steal anything from them, or you didn't steal anything from anyone?" she asks playfully "Perhaps you borrowed something and they consider it stolen? And you mentioned something about helping us reach Fae Skiemir? Do you help many people reach it?"

Ongoing Diplomacy with the Satyr: 22
Sense Motive: 23

------------

When the manticore regains consciousness, Tink will question it as well.
"Answer my questions honestly and you may still be let go. Why were you chasing the satyr? What did they steal?"

Diplomacy with the manticore: 29
Sense Motive: 41


Satyrs and Iron Adventurers (DM SteveK) 
Saturday June 25th, 2016 9:05:33 AM

Palonius and the other Satyrs laugh in genuine amusement. "She is a smart one, isn't she?", asks Palonius of the others, and the response is general agreement and a growing infatuation with the female halfling.

Another approaches closer, "Pay no attention to him, my love. I am Aristobulous, and will do anything you ask. The manticore tribe and we have a running animosity; we steal and harass each other all the time ".

Another pipes up. "And I am Valancines, but call me Val." The other satyrs snigger (in Fey, 'Val' is the word for 'power'). "We didn't steal or borrow anything lately. Just waited until they were getting amorous and 'suggested' that they would rather... Relax... By themselves. ". And the satyrs burst into uncontrollable peals of laughter!

"I'm' Arrianches". "Well my name is Salacious." "And I'm ..." The Satyrs all clamber for Katinka's attention, except for the one who is up and following Sesha wherever she goes. "Hi. Howyoudoin'? I, Damaldian, will do anything for you, my angel. "

When the Manticore comes to, he vacillates, lies, and tries to throw blame. The bottom line eventually comes out is although the 'cores were angry about the Satyrs' prank, the Spike Tail Tribe just likes to kill things and watch them bleed. But he quickly promises (falsely) that he had no intention of including any Noble Races. Another promise (true) is that he has no intention to confront any Noble Race for the rest of his life!

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Saturday June 25th, 2016 8:50:46 PM

Well, this got ridiculous quickly. Guess that's what he gets for siding with the satyrs. He leans down to whisper in Damaldian's ear.

"You know, she has a budding coven looking for members. If you're so inclined to serve her, that may be an excellent way of doing it. If you're able to leave this place, seek out (insert flirty drow name here; can't remember his name) at the Iron Tower in Hook City. Tell him I sent you personally."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143+14/143 -- Spells 
Sunday June 26th, 2016 12:04:28 AM

"Well, er, you see, um...." Tink feels the blood rush to her face as she uncontrollably starts blushing. The satyrs attention has completely thrown her. "It's, it's nice to meet you all". She fidgets with her hair and looks everywhere but at the satyrs.

All her life she has been 'the brainy one'. She was the kid in school who would spend any extra hours in the library, or studying on her own. Any attention she received from boys was usually in a teasing manner. She'd never recevied attention like THIS before.

Any follow-up questions Tink may have had for the satyrs are quickly forgotten as she struggles to recompose herself. "Get it together Katinka! If you can handle interdimensional dragons you can handle a pleasant conversation"

Sense Motive/Perception Highlight to display spoiler: {Tink shoots more than one curious glance towards Palonius. Of all the satyr, he was the only one to pay her a compliment related to her intelligence}

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Sunday June 26th, 2016 8:34:09 PM


Sesha smiles, and is kind to Damaldian. Then when he makes his pledge, her demeanor changes, if only a little.

"If you'd do anything, then tell us how to find the Drow that's set up camp here."

She grins.

"If I would be your angel, and a life debt is something serious, dream of me. In the future, it will come, I can promise it. When it does, make your way to 5 Mile outside of Hook City. We can build something special together, if you accept."


Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20 
Sunday June 26th, 2016 10:22:40 PM

Well, it looks like the ladies have things... under control. I'll need to consider whether it would be beneficial to take different humanoid forms in the future..

Zane (JCC) AC 36 (37), CMB 16, CMD 32, HP 162/166, Character 
Sunday June 26th, 2016 11:00:32 PM

Zane is glad he's, well, not female. It seems the stories are sooooo true. He just hopes they can get some information. He heads over near Katinka.
"Are you ok Sweetheart?"
he asks. Not truly familiar with witches and what relationships they have other than covens.
*If you need an escape I'm ready*
He says over the link.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24]  d20+29=33 ;
Monday June 27th, 2016 9:19:49 AM

Garret plops down and watches the pursuit of Tink. He leans up against a tree and looks around the area (perception: 33).

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20 
Monday June 27th, 2016 5:14:55 PM

Hmm, I suppose Tink would have a VERY devoted follower in her coven if he's interested.

Satyr Information and Satyr Matriarch (DM SteveK) 
Monday June 27th, 2016 7:09:34 PM

Katinka is a little overwhelmed, not by the obvious attentions of most of the Satyrs, but the more intellectual adorations of Palonius! "I know a lot, smart lady, do not pay attention to these shallow creatures! Heroes only come here to go to Fae Skiemir, fight monsters and collect treasure. Fae Skiemir is full of evil creatures and treasures! Creatures continuously fight over the hoards of treasure in the city, and there is a precarious balance of power. When a fight happens, other creatures assume the fight is over treasure and that the winners will be wounded, so they home into to get their share. This often leads to many sides piling into huge running fights!"

Sesha and Restlin have the complete attention of a very infatuated Dalmaldian. "I have not seen any drow other than you, my angel. If your friend is in the forest, Ma'am would know. I can take you to Ma'am. If your friend is in yonder city... Fae Skiemir is a trap for the unwary. The Mythal has generated a MIST that keeps greedy and evil creatures inside the city. No magical transportation or extra-dimensional spaces are possible in the Mist. No magical communication or divination can pass through the Mist."

The majority of the Satyrs keep horse playing and singing praises, not only to Katinka but start in on Zane, Bosk (how strong, Manitaur!), Garrett (sharp eyes!). They pretty much ignore Beri-Air Elemental (Sense Motive DC20: they are figuring he is a summoned creature of one of the spellcasters). "Let's take them to Mother, let's take them to Ma'am! They can speak with her and she'll give them a hand!"

"After all", says Palonius, "you helped us so we should help you!"

Zane (JCC) AC 36 (37), CMB 16, CMD 32, HP 162/166, Character 
Monday June 27th, 2016 10:27:43 PM

Zane tries not to be rude, but he tends to ignore the satyrs, letting the the others once again do the talking. He does make sure nothing goes on a walk about from his person. (i.e. stolen)
Over the link, *Your choice everyone, I feel it could go either way as to helping or not.*

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Monday June 27th, 2016 10:30:34 PM


Sesha smiles with a sigh. It couldn't be helped. Another step on the path...

"We'd love to meet Ma'am."

She prods Tink over the link.

"Unless you think that they are going to lead us on a merry adventure to nowhere, there's not much else for a lead."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143+14/143 -- Spells 
Monday June 27th, 2016 11:17:10 PM

Tink responds over the link to Sesha "Well, they may lead us on a merry adventure to nowhere, but regardless, we will likely learn something along the way"

"Lead the way, Palonius" Tink says, recovering her dignity "I would be very interested in speaking with your mother"

Before they depart though is the issue of the manticore "Two of his comrades died and no satyrs were killed. I believe him when he says he will not harm anyone from the noble races again. I think he has learnt his lesson. We should release him"

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Tuesday June 28th, 2016 12:07:58 AM

Bosk stops when he hears the news about extradimensional space and non-magical transportation. Could you tell us more about this mist and its effects? Does it prevent the usage of bags of holding? Do you know what would happen if we bring one or a portable hole inside the city? What about flying, a ring of blinking and darkwalking (Grim SU, not the spell)? Are those able to be used inside the city?

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Tuesday June 28th, 2016 8:15:22 AM

Garret stands up and says quietly to Sesha, "Hmm... Do you think that wise? Going to meet whatever thing, person, or monster this ma'am might be? I am very suspicious that we are being led into a trap..."

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Tuesday June 28th, 2016 8:33:49 AM

Restlin places his hand on Garret's shoulder as they walk. "Tink and I are trained to spot liars. While I have no doubt that we're walking into trouble, I feel it's safe to say their intentions are good."

That said, he follows the satyrs.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Tuesday June 28th, 2016 9:15:45 PM


With Restlins hand on his shoulder, Sesha pats the Halflings head tenderly.

"Garret, very little we do is wise. Besides, I'd like to meet someone who knows what's going on around here. This is the place where the Dark Elves history both starts, and stops."

She looks lost for a moment, then smiles big.

"Besides, you'll protect me, right?"

Going to Mother (DM SteveK) 
Tuesday June 28th, 2016 9:25:29 PM

Sesha sighs, feeling like there is nothing to do other than perhaps get some more information from the mother of these Satyrs.

Katinka and Restlin are confident that they can spot any falsehood and seeks to reassure Garrett who suddenly has his trap senses tingling.

Katinka also suggests to let the manticore go, and with no dissenting votes, it happens. As soon as the manticore is freed, he bobs a quick 'thank you for saving my life and not killing me', and quickly flies off.

Bosk wants more specific information, but he's not going to get it from the satyrs. Dalmaldian frankly ignores the Minotaur, keeping all his attention on every word of Sesha. Most of the other satyrs have got then it into their heads that they are off to see Ma'am, and it is a piping and dancing party. (Quick checks by the spellcaster a confirm that the music is normal music and not any magical effects). Palonius does answer Bosk's question, but it's probably not the answer he is looking for...

"We don't know, not having any of those fancy magical items you are describing", Palonius says cheerfully. "We stay well away from the mist. The things we told you is what I have heard from other tribes in the forest. None of us are willing to go into the MIST made by the Mythal, and those few who have quested that way have never returned." The satyr gives a dazzling smile. "But enough about that, on to talking to Mother."

The dancing and singing and laughing satyrs lead the Iron Adventurers for a couple miles through the woods and fields until they arrive at a grotto of natural stone surrounded by ancient oak trees wrapped in mistletoe. The grotto is magically dark, and none can see inside the shallow cave. Yet Beriothian can see all manner of small woodland creatures from squirrels and chipmunks to song birds and lizards finding perches on branch and bush and tufts...

Zane (JCC) AC 36 (37), CMB 16, CMD 32, HP 162/166, Character 
Tuesday June 28th, 2016 10:12:14 PM

(assuming it's deeper darkness?)
Zane mumbles, "Here I went and spent good money to see at night and below deck when on ship, I guess these things stopped working." He lifts the goggles up then resettles them back over his eyes.
Seeing all the skittery critters not run away is unusual.
"That's very strange, those small animals are usually so jumpy, they scatter when they see people." Zane says to no one in particular.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells   d20+24=29 ;
Tuesday June 28th, 2016 11:14:24 PM

(James posting for Will)
Beri floats along with the group, taking advantage of an anonymity of being thought a spell soon to be dismissed and tries to listen in on any side conversations that might be going on around him.
(Perception = 29)

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells   d20+17=36 ;
Tuesday June 28th, 2016 11:24:20 PM

Bosk is a little dismayed when he hears his recent purchases might be worthless within the mist, but if Gargul wills it he will succeed. Let us be sure anything we need is not stored within a non-dimensional space before we enter the mist. Also, let me know if you need healing. I do not want any of injured if another battle starts. He then follows the others lead, knowing he is not the silver tongued speaker of the group.

(Bosk has dark vision)
Knowledge Spellcraft = 36 to identify any spells being cast or already in place

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells   d20+21=34 ;
Tuesday June 28th, 2016 11:24:59 PM

Perception to look for traps, enemies, anything out of the ordinary = 34

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143+14/143 -- Spells  d20+32=45 ; d20+22=24 ;
Wednesday June 29th, 2016 3:34:23 AM

The music and carefree manner of the satyrs certainly goes a way to easing TInk's mind. She does raise an eyebrow and looks to Palonius on seeing the mistletoe. She'd heard about a certain ritual that required a couple who found themselves underneath the plant to kiss. There'd be none of that today!

She was a bit cautious about the grotto however. Rarely do things turn out well when you enter a magically darkened and ominous cave.

"Perhaps you should continue to lead the way, Palonius? We wouldn't want to intrude on your mother, or for her to think we were intruders"

Perception: 45
Sense Motive: 24 (although Tink thinks she has a fair idea what Palonius' motives might be!)


Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14  d20+11=27 ;
Wednesday June 29th, 2016 8:23:25 AM

Restlin looks around at his paranoid companions. He decides to try to a different tactic, instead joining in the satyr's dance. He's not much of a dancer, and probably looks pretty clumsy, but the magepriest is surprisingly nimble for a bookworm & knows how to move his body (acrobatics: 27), so maybe it's not too bad.

He stops dancing when he hits the darkness. That's just asking for a stubbed toe. "Hey, who turned out the lights?" he asks. "We humans can't see in this stuff too well."

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20 
Wednesday June 29th, 2016 5:40:13 PM

Beri floats along, trying to help Restlin and the others avoid any more stubbed toes.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24]  d20+34=47 ; d20+26=42 ;
Wednesday June 29th, 2016 6:31:49 PM

Garret feels at least somewhat reassured by his companions. As the music continues and Restlin starts dancing, Garret joins in. His moves are more acrobatics then dancing (acrobatics: 47), but he tries to impress their new hosts. When they arrive at the cave, Garret also peers into the darkness, trying to see what he can see (perception: 42).

Mother Arrives (DM SteveK) 
Wednesday June 29th, 2016 7:14:43 PM

The heroes identifies the magical darkness as Deeper Darkness, and cant see the back of the shallow cave.

They seem to be careful, most not paying much attention to other things around the forest hollow and stone grotto. Katinka talks to Palonius and Restlin makes a comment to no one really. Zane seems to be the only one who is curious about the small, normally skittish, woodland creatures.

Out of the corner of Zane's eye, the Minotaur spies a firefly as it buzzes and bobs until it is hovering in front of the magical darkness. Another comes, and another and more and...

Thousands of fireflies come from the forest and hover in front of the darkness. The formless swarm takes shape of a humanoid figure in a reclining position.

And suddenly there are not fireflies there anymore, but an elfin woman softly glowing and relaxing on a divan of living forest branches.

WELCOME TO THE LANDS OF TWILIGHT, BRAVE INITIATES OF THE DRAGON CONSORTIUM.

Her lips don't move, but each hero can hear her clearly. The Satyrs are in a state of adoration and so are the woodland creatures. The heroes can feel the presence of immortality. There is only one person THIS person could be!

Zane (JCC) AC 36 (37), CMB 16, CMD 32, HP 162/166, Character 
Wednesday June 29th, 2016 7:55:57 PM

Zane drops to one knee and bows, but he doesn't address her, he worships Imod, so paying respect is more appropriate.

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20 
Wednesday June 29th, 2016 11:10:40 PM

Will Posting for James
Bosk looks at the elf and bows. It seems that the IA has indeed chosen wisely in who to lend aid in the last encounter.

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20 
Wednesday June 29th, 2016 11:20:06 PM

Beriothian transforms back into humanoid form, perhaps surprising the satyrs. He takes the shape of a dwarf with long hair, and green eyes that can still pierce the darkness. He bows low before the figure standing in front of them.
Thank you for your hospitality, it is the honor of a lifetime to stand before you in this realm. We have heard there is an intruder by the name of Mhalice here, and it would be a privilege if we could be of some assistance.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Wednesday June 29th, 2016 11:26:56 PM


Sesha stares at the elfin woman for a moment, her eye twitching. It wasn't often she ran into anyone that could generate a presence stronger than hers, and for a moment, she felt her hackles rise.

Then, like a lead weight, she recognized the heavy atmosphere of immortality and divinity, something she had felt with both Gargul and her own Serenbeth multiple times.

Quickly, all thoughts of rivalry are dispersed, and she takes a knee as well. Perspiration dots her forehead.

"S - s-sorry to intrude, Great Lady, Your servant Beriothian speaks true. We seek my rival, Mhalice. She is here, and claims to be able to control the powers of the Fae Skiemer and the Mythal."

She steals a glance at Beri, and smiles happily for him. To meet your spiritual center.. it was something that her heart yearned for often after the first time. She was glad he could experience it as well.



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143+14/143 -- Spells 
Wednesday June 29th, 2016 11:35:38 PM

Much like Zane, Tink drops to one knee and bows her head. She looks sideways to get a glimpse of how Palonius is acting in front of his 'mother'.

Normally Tink would be the one to take the lead with diplomacy and such. In this case however, it seems far wiser to let Beri do the talking.



Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Thursday June 30th, 2016 8:07:36 AM

Restlin lets loose a low whistle, but otherwise shuts his yap. This was too important to let loose with some stupid, flippant comment. He's already been yelled at by one god. That was enough...

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Thursday June 30th, 2016 8:24:50 AM

Garret watches the fireflies form in wonder and smiles, considering going up to them and wandering through them. When they form a presence and the others bow, Garret looks around and tries to bow as well, though he does let one slip as he bends at the waist. "Oops," he says.

DM: Bwahahaha!!

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20 
Thursday June 30th, 2016 5:08:07 PM

Beri glances around at the rest of his friends, a little off guard at their quietness in front of the power before them. He reflects that his group has grown in their maturity since the time that a member of their party had them arrested for spitting towards the ruler of Hook City, granting them the honor of being the first people to have seen the inside of a cell since...
...As you were likely already aware, Sesha has a particular connection to Mhalice. If it is your will, we humbly ask how we can best serve you in this matter.

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20 
Thursday June 30th, 2016 9:34:55 PM

Will posting for James
Bosk raises his head after a moment.
We thank you for welcoming us into your realm. I am Bosk DeOx of the Iron Adventurers, we thank you for this honor.
Bosk then quiets down and waits with the others to hear what she has to say.

Motherly Advice (DM SteveK) 
Thursday June 30th, 2016 9:56:57 PM

The Iron Adventurers have matured, and only show respect for the immortal Power of Ma'ab. A glance at the satyrs see the fey are leaning forward, mouths open, and eyes riveted in adoration of the Green Mother. Beri and Sesha take the initiative to thank Ma'ab for the visit and ask about Mhalice. But it seems like she doesn't answer, at least not right away.

BRAVE HEROES, I HAVE WATCHED YOUR ACTIONS IN THE FOREST. YOUR WILLINGNESS TO FACILITATE A PEACE, POWER IN BATTLE, AND MERCY TO THE VANQUISHED. YOU TREAT ALL MY CREATURES WITH COMPASSION. AND YOU STRIVE TO JOIN THE MOST BRAVE DEFENDERS OF THE WOLD, THE LAND WHICH IS OF INTEREST TO ME. AND SO I WILL GIVE YOU GIFTS.

She reaches out a finger and touches Palonius. YOU ARE THE GUIDE FOR THESE HEROES AND MAY ANSWER ALL QUESTIONS WITH THE KNOWLEDGE I BESTOW UPON YOU.

The air in front of her coalesces into the image of a tall tower with the top destroyed and looking like a dagger. YOUR RIVAL AND THE OBJECT OF YOUR QUEST IS IN THIS TOWER IN FAE SKIEMIR.

The she looks at the Iron Adventurers. FAE SKIEMIR IS FROUGHT WITH DANGER. I ALSO WISH TO CONGRATULATE YOU FOR COMPLETING YOUR FIRST TASK FOR THE DRAGON CONSORTIUM.

DRINK FROM MY SPRING.

LISTEN TO MY GUIDE.

AND BE THE HEROES OF THE WOLD.

Ma'ab begins to sparkle more and then once again becomes a thousand fireflies that quickly disperse from the grotto. "Wow", says Palonius, and all the satyrs nod agreement. The darkness is gone and in the place where Ma'ab once reclined, water begins trickling out of the stone, forming a shallow pool.


Zane (JCC) AC 36 (37), CMB 16, CMD 32, HP 162/166, Character 
Thursday June 30th, 2016 10:04:02 PM

Knowing better than to disobey a Deity that is generally considered a fair one, Zane gets up and walks to the spring. He cups his hands and after filling them with water from the spring, drinks deeply.
He then steps back allowing the rest access to get past his large minotaur frame.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143+14/143 -- Spells 
Thursday June 30th, 2016 11:05:06 PM

"Wow is right!" Tink nods along with the satyrs.

She doesn't rise from her kneeling position until the fireflies have fully dispersed. Smiling, she walks over to Beri and gives him a pat on the back "Well done"

Out of courtesy to Beri and his encounter with his deity, Tink will wait until he has had the chance to sip from the pool before she does. This is no doubt a significant moment for him and she wants it to be perfect.

When it is her time Tink kneels before the shallow pool on both knees. She doesn't drink straight away however. She takes a moment to peer into the pool and try and see her reflection. Tink hesitates for but a moment as she lowers her lips to drink directly from the pool.

Once finished, she steps aside for the next member to drink.

"Your 'mother' is very impressive" she whispers to Palonius. She always knew fey were tricky. Of course he wasn't taking the party to meet his actual mother. "If you are to be our guide, then perhaps you should also drink?" Tink gestures to the pool inviting Palonius to share in the water.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Thursday June 30th, 2016 11:20:03 PM


Sesha hums a little, a song in her head.

"You would not believe your eyes, if ten million fireflies - Lit up the world as I fell asleep."

"'Cause they'd fill the open air, and leave tear drops everywhere."

"You'd think me rude - But I would just stand and stare."

For some reason, she was imagining a city of owls while singing. With that behind her, she rushes Beri and gives him a squeeze.

"So luckeee! You got to meet your goddess while she was still alive!"

She thinks for a moment, then scoops Pot-pot through the waters, and drinks from her iron-cast friend.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Friday July 1st, 2016 12:27:19 AM

Bosk stares in awe as he waits for Beri to drink his fill before taking a drink himself. Meeting a god is shocking enough, but for the life of him he cannot recall when Beri became a dwarf! Briefly he ponder if this was something Maab did to him, or if it was something he did to himself. For the life of him, the blond taur cannot think of why someone would want to turn into a dwarf...taller is better, right?

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Friday July 1st, 2016 8:19:39 AM

Garret waits his turn at the spring and says, "Well, I guess it was not a trap, then, was it." He scoops up some water and drinks it as well.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Friday July 1st, 2016 8:20:00 AM

"That," starts Restlin, "was really helpful." The wizard prestidigitizes a crude cup & scoops some water with it before drinking it down.

He wonders why the gods of the Wold were paying such close attention to the Iron Adventurers. Gargul seemed to know more than he let on, now Ma'ab was congratulating them. Was the Dragon Consortium such a big deal that even the gods themselves took interest?

Pretty cool if that's the case. Maybe Wardd will come down & congratulate him too some day?

He drops the cup, watching it shatter on the ground. The shards poof into smoke one by one until there's no sign of the thing left. He waits to see if that water was special, or just symbolic.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Saturday July 2nd, 2016 12:00:15 AM

Bosk turns Beri, "Do you think she would mind if I save a bottle or two for later? That was really refreshing"

Motherly Gifts! (DM SteveK) 
Saturday July 2nd, 2016 7:37:41 AM

Still bemused or stunned (depending on the hero), Everyone waits for Beriothian to take the first sip, which eventually happens. And then the others reverently drink for themselves. Katinka even offers a drink to Palonius who, startled from his reverie, goes forward to drink himself. All the satyrs and then many woodland creatures follow suit. And it is a moment of idyllic stillness, where all in the land seems in harmony. Is is a moment that cannot, should not last forever. Slowly, the scene before the grotto returns to normal yet the Spring of Ma'ab continues to bubble up as a permanent pool in the Valleys of Twilight.

The heroes themselves feel the cool, pure water slide down their throats and it is refreshing. No, it is revitalizing. No... Energizing! Each hero feels that there is more they can do, more to fulfill Ma'ab's request to be the heroes of the Wold!

OOC: All heroes advance to 15th level with 750,000 XP!!!

The same effect doesn't seem to take with Palonius or any of the other satyrs or animals. Palonius is, however, ready to both guide the team through the Mist surrounding Fae Skiemir, AND is excited to tell the heroes about all the stuff Ma'ab's touch placed in his memory!

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20 
Sunday July 3rd, 2016 10:41:32 AM

Beri thanks the queen for the wonderful gift as the fireflies disperse, leaving the party with their guides. He looks around and notices that the others are allowing him the honor of being the first to accept his queen's gift.

Returning to his natural state, the druid reaches his hand down into the cool, clear water. It is important to him that such a pure and awesome gift is received in his true human form. He lifts his hand to his lips, the clear water rippling reflecting the fading glow of the fireflies. The liquid chills his throat and sends a slight tingle all the way down to his stomach. He feels stronger, revitalized. He feels as if a part of Ma'ab herself has touched him and is flowing through his veins.

He reaches out and calls the other to join in his blessing.

Bosk's question catches Beri off guard.
I would advise against it. My guess is that the blessing has now been received and that the water would just be regular water when you go to drink it. She has also left this spring as a permanent gift for all those she welcomes into her grotto. However, it is not the water itself that concerns me. The Mythal has protections to trap those that are greedy inside. It already seems that the Mythal has taken on a life of it's own, expanding beyond it's intended purpose. It would be prudent to avoid anything the Mythal could view as greedy. That said, Palonius has been blessed by my Queen with such knowledge, if he says it is okay then by all means fill your canteens.

When the group is done drinking the druid uses A Thousand Faces and returns to the form of a dwarf to regain his dark vision.

Zane (JCC) AC 36 (37), CMB 16, CMD 32, HP 162/166, Character 
Sunday July 3rd, 2016 1:55:03 PM

"I remember hearing the Black Bird Lake heroes talking at their retirement party. They mentioned when they were in that castle which became their fortress on the lake, that they had no access to their extra-dimensional carrying bags. We will ne to get everything out we need before going in. I won't be worrying about my bow, but I will have a few potions and my lesser extend rod. Most of my other gear is just random stuff.
So make sure anything you might want, you get out now or at least soon."

Zane proceeds tp store some potions in his belt pouch and tucks the lesser rod in his belt next to where the Kama is carried.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Sunday July 3rd, 2016 2:28:55 PM

Now that Ma'ab has bestowed her knowledge upon the Iron Guide Bosk repeats his question and concerns. Could you tell us more about this mist and its effects? Does it prevent the usage of bags of holding? Do you know what would happen if we bring one or a portable hole inside the city? What about flying, a ring of blinking and darkwalking (Grim SU, not the spell)? Are those able to be used inside the city?

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Sunday July 3rd, 2016 2:30:03 PM

Bosk also asks if he would be allowed to bring some extra water with him. God Water would make a treasured keepsake that could be handed down to his children.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Sunday July 3rd, 2016 7:15:40 PM

Restlin shivers as all the stuff he's been trying to figure out rushes into his head. He wonders if Ma'ab knew they wouldn't be able to handle this mission without this kind of assistance. Just what were they heading into?

Anyway, Bosk raises a good point. He waits for the answer. Looks like their new satyr friend is also jumping to share some info. He'll leave that to Tink and Sesha. They seem to have developed a fan club with these guys.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143+14/143 -- Spells 
Sunday July 3rd, 2016 11:02:35 PM

Tink smiles, glad that Palonius and his friends were able to share in the water. It felt like a bonding moment.

She doesn't press him with any questions just yet, keen to hear how he responds to Bosk's questions first.

Garret Goodbarrel [AC:36/32/30; +4 vs AOO HP:134/134 Ki:14/16 CMD: 34 SR: 24] 
Monday July 4th, 2016 1:43:40 PM

Garret smiles and practically bounces around as he enjoys the effects of the water.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Monday July 4th, 2016 3:31:38 PM

(Updating Header for Level 15).

Travel to the Mist (DM SteveK) 
Monday July 4th, 2016 6:09:12 PM

The Satyrs stay with the Iron Adventurers, continuing to dance thought the forest as Palonius stays close to Katinka and Dalmadian stays with Sesha. The party leads the groups through the forest once more, this time towards the foggy bank that hides Fae Skiemir.

The party ensures that no other groups approach the team.

And during this time, Palonius relates what he knows:

"Fae Skiemir is full of evil creatures and treasures. Creatures continuously fight over the hoards of treasure in the city, and there is a precarious balance of power. When a fight happens, other creatures assume the fight is over treasure and that the winners will be wounded, so they home into to get their share. This often leads to many sides piling into huge running fights!"

"Getting into the City, every person has to deal with the Mythal. The Mythal has generated a MIST that keeps greedy and evil creatures inside the city. No magical transportation or extra-dimensional spaces are possible in the Mist. No magical communication or divination can pass through the Mist.

"Getting out of the City is more difficult. Creatures can only move towards the city or sideways in the Mist. A creature can move away from the city only by touching another creature who is further away from the city. We have gotten heroes in and out by doing a chain, where 10 of us hold hands and walk into the Mist with one person staying outside the Mist. A person in the city can then use the chain to touch and walk back out again! And we'll do a chain for you. "

"The Mist is only one of the defenses of the MYTHAL, a powerful spell of protection on Fae Skiemir. The Mythal often changes, so this is just what Mother put in my mind." The satyr sheepishly looks over at Bosk. "the Mother didn't give us any specifics on the ability or use of magic items in the Mist or Mythal, my lord. "

"The Mythal is an epic protection spell that has covered Fae Skiemir. Mhalice has not changed what goes on in Fae Skiemir. She is as trapped as any other greedy creature by the Mythal. Only those of pure heart and intention, those who can build alliances and think of others can escape the City. The legend of the Fae Skiemir gold has brought greedy creatures to the City for years. And the Mythal ensures they can't leave. "

Salacious pipes up "They can check in..."

And all of the satyrs hoot together: "...but they can't check out!"


Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20 
Monday July 4th, 2016 10:28:34 PM

So we need to try to stay within reach of the chain, or be able to get that far back again. Do you know how deep in the city goes?

Zane (JCC) AC 36 (37), CMB 16, CMD 32, HP 162/166, Character 
Monday July 4th, 2016 10:40:41 PM

"So, only in the mist will our containers be blocked from use? or am I misunderstanding you and it's the entire place the mist is blocking from escaping?"

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells 
Tuesday July 5th, 2016 12:15:53 AM

"We believe Mhalice sent a giant remhoraz from Fae Skiemir to come and attack us. Is it possible she found a way to circumvent the mist and mythal?"

Tink pauses a moment and then asks a follow up question in a hushed voice "Is the mythal the 10th level spell the elves were researching?"

------------------------
Header updated

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Tuesday July 5th, 2016 7:41:35 AM

Garret listens carefully, then speaks, "So we're going into a city full of evil. There's a good chance we will get trapped in the city with no way out. It is an entire city, so the odds of defeating all the evil there is near zero. Oh, and any battle we engage in is highly likely to attract lots of more evil to attack us when we're injured. And all magical attempts to move outside the city will not work, so we will be trapped. This sounds like a one-way trip to certain death here. Oh, also we're going in in the hopes of finding the most powerful and most evil thing in there -- a thing so powerful it might have found a way through the level 10 magic that's keep the evil trapped in there. I'm not sure I see a good way out of this mess, folks. It's been nice knowing you all!"

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Tuesday July 5th, 2016 12:40:04 PM

"Mhalice could have summoned the creature via scrying. Maybe. Not sure. Whole lotta not sure going on here."

He listens to Garret's summary. Unfortunately, it seems accurate.

"We have a mission. We need to stop Mhalice from accomplishing whatever nonsense she's trying to accomplish." He removes his wands & rods from his efficient quiver as he continues talking. "We can't expect to get all the way into the city with a ready chain of creatures to get us out. So, we either go in there and hope we find a way out, or we call it off and forget about Mhalice and the Dragon Consortium." He looks sideways at Sesha. "Seeing how the latter isn't a likely option, let's just hope we get lucky in there."

At the Mist (DM SteveK) 
Tuesday July 5th, 2016 6:07:59 PM

The satyrs and heroes move around a final grove of trees and there before them... Is the MIST. Dark gray, it billows but doesn't advance across a twenty foot gap between the Mist and the trees. The satyrs stop dancing and the singing trickles off. It is ... quiet... here.

Palonius continues to talk.

"I don't know, Lord Zane", he says sheepishly. Then, brightening, "but the Mist only borders the city and is about 100 feet deep! While the Mythal is all over the city, we can get you through the Mist."

"Yes, Lord Beriothian, we satyrs will help you get out again. We will have a scout hiding where you go in, just inside the fog. You come, and we form a chain to get you out. We will also sit up near Mother's Grotto and watch the city. Tell us what the signal is and how we can tell where to go, and we'll come to any location to form a chain to get you out. But that way will take a couple of hours."

"Yes, My Brilliant Katinka, the Mythal is the 10th level spell forbidden by the gods. The spell is ultimate protection, because it is sentient, it thinks and changes. Which is why this Rhemoraz was able to get out but could not be replicated. Your Mhalice will have to find a different way than before."

"Lord Restlin, the city once held every elf in the entire Wold. It is larger than the greatest city currently in the Wold!"

Palonius looks at Garrett, and the satyr's eyes get a far-away look. "There are more ways to win than beating everything in your way. If evil is able to live in Fae Skiemir, so can good. Observe how the evil ones are able to survive!" And Palonius' eyes return to normal.

"Wow", the satyr exclaims.


Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Tuesday July 5th, 2016 7:45:05 PM


Sesha whispers to herself.

"Every Elf."

She wasn't sure that any of her allies could understand exactly what that meant. Humans and Taurs were shortlived, and Halflings lived normal spans as well. They would all flash brilliantly amongst the stars, then pass that light down to the next generation.

"Imagine it Restlin. Hundreds of years of knowledge and history, per person, gathered in the hundreds of thousands. A whole people with enough lifetime granted to have read and learned a library of knowledge each, living together."

She frowns.

"But somewhere, among all that wisdom, no one thought to point out that just because you can do something... doesn't mean you should."


Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20 
Tuesday July 5th, 2016 8:49:04 PM

Beri ponders the information Palonius has told them.
If the others join the fight looking for treasure, perhaps the answer is simply to let them have the treasure. Or offer to split the spoils with the first group if they will help defend it... this is likely something we will have to play be ear depending on the situation.

Palonius, have those you helped retrieve in the past relayed the techniques they used in such situations? Or how many competing parties tended to appear at once to claim the treasure?


Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Tuesday July 5th, 2016 8:56:03 PM

Zane, ponders the answer, "Thank you." Then he once again tells everyone over the link, be sure anything you might need is out side of any magical bags or packs.
He peeks in his bags again, but having pulled the potions and his rod out of his pack, he's all set. Then he snaps his shoulders forward and looks over the right one then the left, and smiles as he sees he now has leathery bronze colored dragon wings. He decides he'll try them out and jumps up into the air and flapping them, he hovers in place.
"Look Ma... no Magic!!!"


Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Tuesday July 5th, 2016 9:52:31 PM

Bosk feels himself becoming stronger as Jancassis blessings flow over him. Suddenly his back begins to itch as the scorpion tattooed there gives birth to a thousand young who swarm his body and embed themselves in his skin. As they crawl over his head he feels his knowledge expand and his ability to grasp the arcane opens up before him and spells like anti-life shell suddenly come to him...and he wonders if he could cast such a spell now or if it would require another nights sleep before he could cast it. He then checks his bag, unable to remember if he was allowed to bring some extra water with hims as a souvenir of meeting Ma'ab.

Speaking to the others over the link he adds, How are we doing for spells? Do we need to rest before moving forward? Are we able to cast these new spells Ma'ab's water granted us (from gaining a level), or will that require another night to prepare?

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells 
Tuesday July 5th, 2016 10:21:12 PM

Tink wants some time to dwell on all she has learned. "How far away are we from Fae Skiemir? I'd rather rest and prepare tonight and hit the city first thing in the morning." she responds to Bosk

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14  d20+25=44 ;
Wednesday July 6th, 2016 8:47:02 AM

"We need all the spells we can get. Let's go ahead & rest for the evening."

If no appropriate shelter is available, Restlin will summon one. As he's conjuring, he wonders how conjuration magic will work once inside this place.

Knowledge, Arcana: 44 - How can we expect conjuration magic, specifically creature summons, to work in Fae Skiemir?

He also ponders what Sesha said. "I'm sure there were plenty of voices urging caution. Heck, there's a good chance that the majority of voices urged caution. All it takes is a determined minority to wreck havoc on a society, especially if that minority wields stupidly potent magic. There's probably a bunch of reckless folks, elves and otherwise, still trying to master 10th circle magic. Not to say they'll ever get close, but I bet they're trying."

**

I'm going to hold off on preparing a spell list until I get an answer to my question about conjuration magic.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Wednesday July 6th, 2016 8:56:30 AM

Garret says quietly, "Tink, I think we are looking at the city. There may be large buildings just beyond the edge of that mist there."

He looks around and continues, "Perhaps our best strategy is going to be to attempt to avoid confrontation at all costs. We should not need to battle others, but I imagine this Queen will be expecting us, prepared for us, and ready to fight us. No sense in being worn out before we meet her if we can help it."

When Zane starts flying, Garret jumps back, "Whoa! Where did you find those, big guy?"

He falls to his rear when scorpions appear all over Bosk and he jumps up, ready to fight, but Bosk doesn't seem bothered by them. He says, "That's just not right."

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Wednesday July 6th, 2016 4:47:47 PM

"Well, you already knew I has the Blood of Dragons running in my veins, and well, that tattoo on my back, well at least while I have the wings out, is now just a roiling seascape. The dragon only appears back there now when I put the wings away."

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20 
Wednesday July 6th, 2016 5:16:08 PM

Beri looks at the tall trees towering over them, and the plants all around. It is a beautiful place to spend the night should they choose.
We are in no great hurry after all this time. I made a promise to Gargul to be less reckless, and I would say not refreshing our spells before combat qualifies. Besides, a little extra preparation can go a long way.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Wednesday July 6th, 2016 9:20:53 PM

Turning to his new guide Bosk asks, Is there somewhere safe we can spend the night? Somewhere we might not have to worry about encountering the manticore again and a safe passage to the town?

At the Mist (DM SteveK) 
Wednesday July 6th, 2016 9:37:10 PM

After singing about owls and fireflies, Sesha thinks about all of the things hundreds of years of learning could accomplish...and whether they should have had the wisdom to NOT do it.

Beri asks Palonius who shrugs again. "We have never helped a hero before. We have done it for us to steal treasure occasionally. Problem is there is rarely enough near the edge of the City to risk it."

Zane shows off his new wings. Hovering over the ground, small pebbles and dust fill the air into a cloud of debris that makes it difficult to see until he lands again.

Bosk and Katinka find that the drinking of water has revived all spells, health, and any other thing wrong. The group can't be any better to go than now. Bosk realizes that no one gave him permission to take water and no one said no either. Looks like the decision to take or not take the water is up to him.

Palonius points at the Mist. "One hundred feet that way, My Lady. That way lies Fae Skiemir ."

Restlin learns that he has all his spells. And he learns that he just doesn't know what the magical characteristics of a sentiment 10th level spell are. He has no idea what conjuration or any other type of spell will do.

Garrett has several insights and surprises, to include scorpions and wings.

The team doesn't have to refresh. Preparation on the other hand....


Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Wednesday July 6th, 2016 11:02:05 PM

Bosk gives Garret a mock look of surprise. What is not right? You act like you have never seen a tattoo before...or is it the scorpions...would spiders bother you less...or what about snakes... as he lists each off the tattoos retreat under his armor under his armor and are replaced by the next species. Or perhaps you would prefer I keep them out of sight for now... All the the diminutive living tattoos retreat out of sight, but the mother tattoo remains in its usual spot.

He then looks at Zane and smiles, It looks like we are both changing in interesting ways...I am not sure anyone in the Wold has tread so far down these path. I know I have never heard of anyone sprouting wings, at not in recent history.

Bosk takes a few minutes to ensure his blades are freshly coated in poison, anything of use is removed from his bag of holding, and his spells were properly chosen given the lands unique magical restrictions.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Thursday July 7th, 2016 8:01:32 AM

Garret looks around at the others and says, "I'm ready to head on in to our death, how about you guys?"

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Thursday July 7th, 2016 9:13:26 AM

"Ok buddy, after you!" responds Restlin. He is also ready to get this show on the road.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells 
Thursday July 7th, 2016 9:32:16 AM

"Our death? Couldn't it just be YOUR death?" Tink jests with Garret. Inwardly though, she is concerned. Garret could well be right. They could be heading in to certain death. "Either way, I'm as ready as I'll ever be"

"You're not entering Fae Skiemir with us though are you Palonius? Simply guiding us there and back again. I would hate to have to explain your death to your mother"

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20 
Thursday July 7th, 2016 5:20:03 PM

Well, if the others are ready I won't stop you. Perhaps it's just being so close to Maab's presence in this place that is fueling my desire to stay a little longer. But, I'm ready when you are. Oh, one last question for our guide. What is the land inside the mist like... and I mean this fairly literally. When you have ventured in for treasure were there many plants? Or was it an urban area mostly devoid of vegetation? Is there any limitation on vision such as low light? I would like to choose a form well suited for the environment.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Thursday July 7th, 2016 7:45:07 PM


Sesha grins.

"She's just ahead of me. Not long now, Mhalice. The matrons are going to enjoy teaching you some respect, I imagine."

Sesha goes over her items, and makes a small announcement.

"If push comes to shove, and Mhalice thwarts our magic, I've got a scroll of anti-magic zone. Two, actually. I've also got sovereign glue. She won't get away from me this time, even if were stuck together for much longer than she'd like."

She smiles again.

"And thanks to my nature as a Bloodwitch, I think I can take her pummeling me longer than she'd have the strength to swing."

Up to the Mist (DM SteveK) 
Thursday July 7th, 2016 9:47:44 PM

The Iron Adventurers seem to be intimidated by the task before them, but it could be joking and a jovial nature that is even more important than courage here!

Sesha has some last minute tactics that she tells the others she may use against Mhalice.

Palonius shakes his head. "No wise lady, I'm going to lead you through the Mist but stay just out of reach of the city. I'll stay in the fog where nothing can touch or detect me until you come back or our scouts get back to tell of your successful egress from another part of the City."

"Fae Skiemir is a City, and so is full of buildings, but also is elf-made so has parks and greenery as well."

With no other conversation or hesitation, the heroes have nothing else to do than walk up to the gray mists. They billow before the heroes, blocking sight, blocking all magical piercing of the veil. There is no telling what lies in wait beyond the Mist. Or in it...

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Thursday July 7th, 2016 10:27:20 PM

Zane used to being near the front, takes a position and waits for someone to lead or to be told go ahead and lead the group ion..... It all comes down to holding 1 hand or two.....

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Friday July 8th, 2016 7:57:12 AM

Garret walks up and stands next to Zane, looks up at him, and nods silently. He then steps forward into the mist, expecting to see an invisible, flying Tink zoom past through the mist.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Friday July 8th, 2016 9:43:51 AM

Restlin offers his elbow to Sesha. "Shall we, then?" Either way he's going in there.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells  d20+33=34 ; d20+44=64 ;
Friday July 8th, 2016 9:57:17 AM

Tink shakes hands with each of the satyrs in gratitude for the help they are giving to the party (and that's ALL the contact she will be making with them!)

With a wink to Palonius she activates her ring of invisibility and moves to the front of the line, and takes Zane's hand. She may not be able to see anything in the mist, but it has always been her responsibility to scout ahead. She wasn't going to let the party down now. Besides, her ears still worked.

Holding Zane's hand would no doubt cramp her stealthy movements, but she could do her best to remain silent.

She reaches out to touch the mist, and then slowly presses forward.

---------------------------------

Perception: 34 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 79 = 64 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +27 Fly skill. Tink is sized small and Zane is large, so she should be able to hold his hand now this way hopefully)

Nat 1 and a Nat 20 in the same round!


---------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version - Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Friday July 8th, 2016 5:06:21 PM

Zane holds Tinks hand carefully, so as not to crush it, and holds out his other for someone else....

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20 
Friday July 8th, 2016 5:40:09 PM

Thank you, everyone, for all of your help. Hopefully we will return with good news shortly.
Beri stays towards the back as the group starts their formation, planning in his head what spells would be most useful in various situations. He decides that it's best to transform after crossing, being that they are unlikely to have someone on the other side when the can't be detected entering.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Friday July 8th, 2016 6:19:30 PM

Bosk, paladin of the dead, thanks everyone for their help before activating his blink ring and taking his usual position, second from the front and draws his sword.

Before heading out he thinks to ask, Is there anything you would like us to keep an eye out for or try to retrieve while we are inside? Anything that might be of particular use or interest to your people? We will likely be going farther in than most so there might be more to find...I make no promise since I do not know the protections of the city, but since you were able to take treasure out, we may be able to as well.

Into the Mist (DM SteveK) 
Saturday July 9th, 2016 6:49:52 AM

The satyrs shake hands, hoping for more from Katinka and Sesha, and laugh good naturedly at Bosk's offer. "What do we want? The occasional excitement, then wine, women, and song! You find anything like that in there that you can bring us..."

Bosk notes with some concern that his Ring of Blinking does not activate, and he realizes immediately that Blinking involves another dimension: it's powers are blocked!

With nothing else to do, the heroes hold hands so as not to get lost in the Mist, and Palonius tags along not touching but beside Katinka, and they move into the grey Mist!

After thirty feet, when all the heroes are in the Mist, Palonius stops. "Watch this, Smart Lady", he says. He takes a step forward where Katinka can still see him, then turns around and looks like he is trying to step back to Katinka, but can't! He reaches out a hand to touch Katinka, and then easily moves back to her side. "All of you try this", he urges. "You can walk forward, and you can walk sideways all the way around the City. But walking away from Fae Skiemir? Impossible without a friend "

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Sunday July 10th, 2016 4:53:52 PM

Restlin notes the satyr confirming what they've said. He hopes this goes well...

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Sunday July 10th, 2016 10:12:04 PM



"Impossible without a friend?"

Sesha isn't sure, but she marks those words in her brain. Lots of things she had done would have been impossible without her friends.

She curses under her breath.

"Mhalice..."

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Sunday July 10th, 2016 10:22:14 PM

Bosk starts by placing just a couple hairs into the mist to see if he can pull out again. If that works he places a portion of one hoof in. Finally he will try stepping in and coming back. Briefly he ponders if a creature could be summoned from within the mist and placed outside it.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells 
Sunday July 10th, 2016 10:38:59 PM

Tink doesn't hesitate. She does exactly as she saw Palonius do. She even tries a sidestep just to ensure it is possible.

"Ok. Are we ready to do this?"

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Monday July 11th, 2016 8:21:48 AM

Garret isn't convinced about what the Satyr claimed, so he tries to walk backwards. When it doesn't work, he tries to run. Finally he jumps straight up into the air, tumbles, and tries to dive backwards. He shrugs when it doesn't work and says, "Oh. I see now."

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Monday July 11th, 2016 2:36:26 PM


Sesha nods.

"Ready."

Questions in the Mist (DM SteveK) 
Monday July 11th, 2016 4:32:24 PM

A couple of the heroes test the Mist's properties. Katinka and Garrett see that no matter what they try, there is no going backwards. The wise Bosk is much more scientific about the process. The Minotaur puts some hairs, then an arm, and then his body into the Mist. His experiments discover that the important tipping point is his center of gravity. He can do anything until the midpoint of his body is in the Mist, and then he can go anywhere but backwards.

The heroes and Palonius continue through the Mist, and it gets thicker, and thicker. The heroes feel questions insinuate in their mind. Who are you? Why are you here? What do you value above all things? The fog gets harder and harder to penetrate until the heroes can’t move. The questions still whisper inside each mind...

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20  d20+24=27 ;
Monday July 11th, 2016 5:19:48 PM

The air thickens and questions flood the elf's mind...
Who am I?... I am Beriothian, humble servant of Maab...
Following his friends he trudges deeper...
Why are you here?... To serve the queen, to seek out our rival and find the object of our quest.
Untill the mist seems to choke out all else...
What do you value above all things?... The land prospers beneath my feet and it's creatures find peace by the works of my hands. I have my friends at my side, the queen in my heart, and the path of virtue before me. This I value above all else

Beri squeezes the hands of those in front and behind him to make sure they are still there and safe.
perception = 27


Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Monday July 11th, 2016 9:05:28 PM

Zane fights against the fog until he can go no further..... When he "hears" the questions in his mind he relies without delay.
Who are you?*I am Zane Stormfront*
Why are you here?*There is one here who wishes to harm my friends, I'm here to prevent that harm from happening*
What do you value above all things?*I value those whom I call friend above all else, I could lose everything, but I'd still be rich as long as my friends were still with me.*

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Monday July 11th, 2016 9:31:48 PM


Sesha focuses her eyes forward through the mist, chasing each shadow with her gaze, picturing Mhalice behind each and every one. When the fog stops her, she begins to answer questions, unaware they are even being asked.

...Who are you?...

"I am Sesha. Blood Matron and Black Skinned Witch of the Ga'alin Barbarians, who are my life-kin. I am Sesha. Novice to the Houses of It'lal, who are my blood-kin. I am Sesha. The revival of Serenbeth and the Sisters up high, whom are my soul-kin."

...Why are you here?...

"To recover something important. Mhalice brings shame to our blood-kin, and I seek to extract her from this place, so that our blood-kin might judge her fairly."

...What do you value above all things?...

Sesha pauses for a moment between steps.

"I am selfish. I value my soul, and she that watches it. I value my power, and the pride it brings to kin, both of blood and life."

She feels her cheeks flush. "A..a nd. And I value my future, and those that will share it." She glances through the fog at Restlin. "Especially him."



Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Monday July 11th, 2016 11:56:27 PM

Bosk too fights against the fog until he can go no further..... When he "hears" the questions in his mind he relies without delay.
Who are you? I am Bosk DeOx
Why are you here? To protect the wold from greed and evil
What do you value above all things? Honor and the ability to protect those who cannot stand up for themselves.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells 
Tuesday July 12th, 2016 2:33:04 AM

Being small, Tink is used to not being able to push past - or through - things. Not being able to push forward through a fog is a new low however. She perks up mildly when the others have the same difficulty.

Who are you? I am Katinka Hushfoot, Justicar of Pantheon, and member of the Iron Adventurers
Why are you here? We were told that a great evil is here, set to unleash itself upon the rest of the Wold. We are here to stop that from happening
What do you value above all things? The lives of the innocent. From the peasant working the field, to the noble counting his riches.


Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Tuesday July 12th, 2016 9:39:44 AM

Restlin hears the voice in his head. Did the elves create a spell so powerful it gained sentience? No wonder the gods were so angry. That's their game...

Anyway, he has questions to answer, it seems.

"Me? I'm Restlin the Mendicant. I serve Wardd, albeit poorly. I'm a better wizard than priest.

"I'm here because there's a nasty piece of work named Mhalice that may be in there & planning on using the city for her own purposes. Not sure what those are yet, but she already let a colossal beast loose on a peaceful village just to get our attention, so I'm guessing they're bad."


He pauses when asked what he values above all things. "These folks here with me, and those who have fallen or otherwise left my side. There was Zeoll, Yondrim, Kyan, Alexi, Wyarr...even that Beltrin guy, but maybe him not so much. They were all friends and I miss them."

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Tuesday July 12th, 2016 3:57:05 PM

Garret ignores the questions and tries to move in the fog, both forward and backwards. He mumbles, "The satyrs didn't say anything about this..."

Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20 
Tuesday July 12th, 2016 5:01:54 PM

The questions continue to swirl in the druids mind, but his path is clear.

Questions in the Mist (DM SteveK) 
Tuesday July 12th, 2016 5:15:29 PM

The thick fog prevents all movement but breathing. The questions whisper and it is as if the whole forest is holding its breath...

First Beriothian, then Bosk, Katinka, Zane, and Restlin find they can move and walk in any direction other than backwards; they way is open.

For Sesha, it is as if the mist doesn't know what to make of the complicated witch. The drow gets a momentary image in her mind; if the mist had a face its mouth would be opening and then closing again as if it was about to say something and then changed its mind. Finally, slowly, Sesha finds she is able to move as the others once more.

Garrett and Palonius are held fast, unable to do anything other than breathe and blink. The questions begin to come again, this time audible on the wind: "Who are you? Why are you here? What do you value above all things? "

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Tuesday July 12th, 2016 6:25:10 PM

"Well, that was different, it seems we are missing someone...."

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Tuesday July 12th, 2016 7:02:16 PM


Sesha emerges from the momentary hold, not particularly surprised. Not quite sure who she was talking to, she was grateful that whatever it was had chosen not to hinder her way forward.

"Thanks, whoever you are."



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells 
Tuesday July 12th, 2016 10:43:13 PM

Tink waits to hear his answer. Not Garret's. Palonius'. What was it that he valued above all things?

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Wednesday July 13th, 2016 12:50:22 AM

Bosk feels the magical hold on him release. Thank you. Would you mind telling us more about yourself. Who you are, why you are here, and what you value among all things? As we waits he checks to see that the rest of the group is free as well...and finding not everyone if coming he extends a hand back (if possible) to touch those behind him and line up parallel with those trapped.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Wednesday July 13th, 2016 8:35:38 AM

Restlin chooses not to help those stuck in the mist. It was sentient, and it was in charge. He for one wasn't going to disrespect it.

That said, he does wait until he sees Sesha is able to move forward before doing it himself. He speaks in a higher octave, trying to mimic Sesha's voice. "Well magic mist, the thing I value the most is obviously this fine specimen here. Restlin the Magepriest is just sooooo dreamy..."

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Wednesday July 13th, 2016 5:21:37 PM



Sesha's eyes pop wide. She had assumed her answers to the mist where between herself and the mist only. She hadn't even considered the others could hear her.

"Hey!", she shouts, poking a finger at him. "I didn't listen in on your answers! You shouldn't have listened in on mine!"



Beriothian -- AC:31(+8)/16(+2)/30(+8) HP: 166/152 CMD = 20 
Wednesday July 13th, 2016 5:44:00 PM

My friends at my side...
Is everyone okay? Are we all still here?

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Wednesday July 13th, 2016 8:45:21 PM

Garret struggles to move and tries to wiggle forwards and backwards. "Darn this fog, anyway! I could be back in Bryn Baraz with..." his grumbling is interrupted by the voices again. He yells out to the fog, "Who am I? I'm Garret. Who are you? Why am I here? I'm trying to help my friends right some wrongs and you, whoever you are, are not helping me!" He then notices the ground under his feet and bends over to pick up a small rock. "What do I value? Truth? Honesty? Nature, like this rock? And right now, moving through this fog..."


Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Wednesday July 13th, 2016 9:04:11 PM

Zane taps a hoof impatiently, he's ready to go and this delay is starting to bother him....

Answers in the Mist (DM SteveK) 
Wednesday July 13th, 2016 10:22:32 PM

Most of the heroes, being freed, demonstrate their relief through their normal humor and banter, especially the very complex relationship of Restlin and Sesha.

Garrett however is getting frustrated and tells the 'Mist just what's on his mind. The Mist pulses about the halfling, in greens and reds, and soon the halfling is free. Though not without a cost: for as long as Garrett is in Fae Skiemir, he incurs a -2 circumstance check on ALL rolls.

Palonius fares a similar fate; struggling mightily, then bawling out. "I am Palonius the Satyr, helping these heroes of the Wold to get in and out of Fae Skiemir by the will of Mother Ma'ab. And" he starts crying" I value myself and my own skin more than anything else in life!" The red and green lights pulse around the satyr, and he is left drenched in his own sweat.

"Wow", he says a third time since the heroes have known him.

Answers in the Mist (DM SteveK) 
Wednesday July 13th, 2016 10:22:32 PM

Most of the heroes, being freed, demonstrate their relief through their normal humor and banter, especially the very complex relationship of Restlin and Sesha.

Garrett however is getting frustrated and tells the 'Mist just what's on his mind. The Mist pulses about the halfling, in greens and reds, and soon the halfling is free. Though not without a cost: for as long as Garrett is in Fae Skiemir, he incurs a -2 circumstance check on ALL rolls.

Palonius fares a similar fate; struggling mightily, then bawling out. "I am Palonius the Satyr, helping these heroes of the Wold to get in and out of Fae Skiemir by the will of Mother Ma'ab. And" he starts crying" I value myself and my own skin more than anything else in life!" The red and green lights pulse around the satyr, and he is left drenched in his own sweat.

"Wow", he says a third time since the heroes have known him.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Wednesday July 13th, 2016 10:47:15 PM

Restlin slowly turns his head towards Sesha. A grin spreads across from his face. "I was joking, dear, but I guess that cat is out of the bag." He wraps his arm around her as they walk. "If it makes you feel better, I said you and the rest of us were what I valued most."

He notices Garrett seems worse for wear. He makes a note to stay close so some luck rubs off on him.

***

You get a +2 to skills, saves, and attack rolls if you're within 25' of Restlin.

edit: Various grammer/autocorrect mistakes. Posted this via phone.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Wednesday July 13th, 2016 10:47:15 PM

Restlin slowly turns his head towards Sesha. A grin spreads across from his face. "I was joking, dear, but I guess that cat is out of the bag." He wraps his arm around her as they walk. "If it makes you feel better, I said you and the rest of us were what I valued most."

He notices Garrett seems worse for wear. He makes a note to stay close so some luck rubs off on him.

***

You get a +2 to skills, saves, and attack rolls if you're within 25' of Restlin.

edit: Various grammer/autocorrect mistakes. Posted this via phone.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells   d20+23=35 ; d20+23=35 ; d20+23=35 ;
Wednesday July 13th, 2016 10:55:49 PM

As the others joke around Bosk stands next to Restlin and scans the area for enemies, danger, traps. and anything out of the ordinary.

Perception = 35, 35 and 35

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells   d20+23=35 ; d20+23=35 ; d20+23=35 ;
Wednesday July 13th, 2016 10:55:49 PM

As the others joke around Bosk stands next to Restlin and scans the area for enemies, danger, traps. and anything out of the ordinary.

Perception = 35, 35 and 35

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Thursday July 14th, 2016 1:11:41 AM


Sesha feels her cheeks flush and huffs, looking away from the Mage and whipping him with her long white hair. She does not, however, pull away. If anything, she might have nestled closer.

"Garret. Everyone. We should remember that Woldian deities are extremely fickle. Some Woldian places might as well be sentient. This might be one of them. We might have to show it deference on the way back out."



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells 
Thursday July 14th, 2016 10:10:38 AM

With the force of the fog seemingly releasing them, Tink tries to move forward - dragging Zane behind her.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character  d20+21=37 ;
Thursday July 14th, 2016 5:15:18 PM

Feeling the tug on his hand, Zane follows along just behind Katinka all the while being careful not to step on her. He tries to keep his senses alert, but something about this place does bother him, he just can't define what it is....

Perception 21

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Thursday July 14th, 2016 7:10:52 PM

Garret stumbles to the ground and shakes his head. "That was... I don't know what. But I don't feel so good..." He moves to one knee and looks around, taking in the area...

OOC notes:
You get a +2 to skills, saves, and attack rolls if you're within 25' of Restlin.
-2 to all rolls

End of the Mist (DM SteveK) 
Thursday July 14th, 2016 8:19:15 PM

Restlin moves up to be with Garrett, sensing that luck certain lily doesn't favor the halfling. So long as Restlin is able to stay within 30 feet of Garrett, his luck is able to compensate for the negative effects of the Mist and Mythal. So long as he is within thirty feet...

The group of heroes reassemble, and continue to move through the Mist. After 100 feet, the Mist suddenly ends, and the white stone walls of Fae Skiemir lay before the group!

The massive forest of trees and gray fog is left behind as the heroes step into perpetual twilight. 50 feet ahead of them across low-cropped yellowed grass is a section of wall 50 feet high and made of huge granite blocks. Flecks of stucco and paint still cling to some of the blocks. (DC 15 Perception Highlight to display spoiler: {see an idyllic forest scene of elf-maid and unicorn} DC 15 appropriate Craft/Profession check Highlight to display spoiler: {this was once a masterpiece, and just a common fresco on the outer wall!} A massive breach in the wall is 30 foot to the right, rubble and boulders in a spray across the grass and into the ruined city. They have reached Fae Skiemir!

Palonius elects to stay in the Mist. The last five feet of the Mist. "I will be safe here and ready to summon my brothers to form a chain and get you out again. ". He shakes hands with Katinka and gives a nod and a wave to the others. "Find the Tower from Mother's vision and you will find the source of your quest, I am sure of it. Remember that you sometimes fight, sometimes to observe, and sometimes to run away. Wisdom is knowing which to do when."

And it looks like the next action is up to the heroes...

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells  d20+33=47
Thursday July 14th, 2016 10:38:34 PM

"Thankyou Palonius. I hope that we meet again very soon" On a whim, she turns the handshake into a very quick hug. The hug was for both of them. For Palonius in that he might find something he values more than himself, and for her, comfort before entering this accursed city of doom.

Tink withdraws and straightens herself "Alright. Enough dithering. Let's find Mhalice"

Now clear of the mist, Tink does a quick check of her active spells. "Before we go too far ahead, let's take stock of what works and what doesn't. If the mythal is going to stop things from working we should probably try and find out now, rather than in an emergency"

She will try activating her ring of invisibility, as well as checking whether she can retrieve anything from her handy haversack.

---------------------------------

Perception: 47 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Flying 5ft off the ground (Tink has a +27 Fly skill)


---------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version - Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Friday July 15th, 2016 8:26:25 AM

Restlin likewise decides to see if he's able to summon any help. Just something simple, to test it out.

***

Cast summon monster I - dog.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Friday July 15th, 2016 11:51:43 AM


Sesha watches the others.

"Yes minions, test the waters for your dark master, the Blood Witch Sesha."

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+26=46 ;
Friday July 15th, 2016 12:47:33 PM

Garret looks around (Perception: 46!) and hovers just above the ground. He says, "I'd love to fly up and see if that tower can be spotted, but I'm guessing if we can see a long distance, a lot of other things could see us as well...maybe we should just head to that opening and look to climb up a wall or something."

OOC notes:
You get a +2 to skills, saves, and attack rolls if you're within 25' of Restlin.
-2 to all rolls
Tishe's weave elements: Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Friday July 15th, 2016 7:10:16 PM

Zane reaches down and flips the lid on his magic quiver. He expects to find it sealed, but he has hopes he can access what's inside. It's easier than reaching over his back to try the haversack.
"Yeah, flying too high, will only make you a target, and I wouldn't count on invisibility keeping you safe from view either."

End of the Mist (DM SteveK)  d100=81 ; d100=92 ; d100=30 ;
Friday July 15th, 2016 10:11:59 PM

Katinka activates her Ring of Invisibility which works. She tries to open her handy haversack and the air pulses with multicolored lights! The bag doesn't open but nothing else seems to happen.

Zane tries his efficient quiver and instead of an extra-dimensional space, shimmering colors dance and play over a 40-ft.-by-30-ft. area in front of the Minotaur! All heroes are blinded for 1d6 rounds (Fortitude DC 15 negates)

Restlin performs an easy summoning spell, but instead of a dog, a Stinking cloud appears 30-ft. Away!(Fortitude DC 15 negates).

Sesha makes her joke and is glad she didn't try anything.

Garrett and Zane consider that flying may be hazardous to THIER health.

......

And the white walls of Fae Skiemir (and the large breech) lay before the group.

.....

All heroes gain 17,000xp for the last scene.

Turning over the board to DM Hugh for Monday!

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells  d20+16=21 ; d20+16=17 ; d20+33=48 ; d20+44=56 ;
Friday July 15th, 2016 10:54:59 PM

"So, er, that was different" Tink doesn't know how else to explain what just happened so just states the obvious "It looks like our spells might have unpredictable results"

She carefully makes her way over to the breech in the wall and peers inside

---------------------------
Fort Save vs Blindness DC15: 21 = Pass
Fort Save vs Stinking Cloud DC15: 17 = Nat1 = Fail! But does it matter if the cloud is 30ft away?


Perception: 48 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 71 = 56 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +27 Fly skill)


Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 6/14  d20+16=36 ; d20+16=27 ;
Sunday July 17th, 2016 5:07:39 PM

Restlin notes 2 things.

A: His hunch about conjuration magic not working appropriately here seems to be correct.
B: The effects that took place when he cast summon monster were more potent than the spell he tried to cast.

He wonders if all conjuration magic is like that here, but figures further experimentation isn't a great idea. This is driven home by the blinding colors and smelly cloud he now has to deal with. Luckily, he easily shrugs the effects off (Fort saves 36 & 27).

He awaits Tink's report about what's behind that wall.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+16=33 ;
Monday July 18th, 2016 8:57:38 AM

Garret watches the pretty lights for a moment, then shakes his head (Fort save: 33). He takes up a defensive stance as Tink heads to the entranceway, expecting a dragon to appear in the hole at any moment and attack the group...

Ruins and the Road


Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Monday July 18th, 2016 10:32:35 PM

Bosk watches as the others try out their gear and tries activating his bling ring once again.
(My flight was delayed coming back from Will's wedding. Catching up on what happened while I was out fo town.)

[DM Hugh] - What's in the breach?  d100=84 ;
Monday July 18th, 2016 11:00:19 PM

Tink points out their spells have unpredictable results. (OOC: Unless you move through the cloud you aren’t affected)

Restlin notes that conjuration magic doesn’t work as expected and that the spell cast when he tried he summoned was more potent than expected. He wonders if all conjuration magic is like that but decides the wiser course is not to experiment.

Garrett shakes of the effects of the pretty lights and then adopts a defensive stance as Tink approaches the wall.

Bosk attempts to activate his blink ring only to find himself the target of a 15 foot radius silent spell (DC 15 will save to negate)

Tink:Highlight to display spoiler: {You are happy you are flying 5 feet off the ground as it looks like the breach itself and the rubble on the other side would be considered difficult terrain. You notice that on the other side of the breach there is a pristine ruin. The destruction is there as if it happened an hour ago, but all the blood, bodies, and uncouth debris has been removed. The buildings are alabaster white with spires and other fantastic architecture, mixed with glorious nature. }

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Monday July 18th, 2016 11:26:26 PM


"Well. This could be bad. Or good, depending on whether or not Mhalice has found a way around the Mythal. We can probably also expect some fighty minions, if its anything like last time."



Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Monday July 18th, 2016 11:37:40 PM

Zane flies about 15' above the ground which ends up only just above head height, at least for himself. He tries to stay even with the majority of the group, giving his new muscles a workout...

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Tuesday July 19th, 2016 8:08:23 AM

Garret continues to hover and replies to Sesha, "I think any fight we can avoid in here will be good. I'm not normally one to avoid a fight, but I think that should be our first option anywhere we go."

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 6/14 
Tuesday July 19th, 2016 8:21:44 AM

Restlin notes Bosk's ring failed as well. "Woah...that's not conjuration magic. That's transmutation. Are all my spells going to have random effects? That could be real bad."

He has a minor internal crisis, then decides to leave this one up to Wardd. Maybe he'll get lucky and this will work out for the best. He lifts off the ground to make sure his overland flight spell still works.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells  d20+33=39 ; d20+44=59 ;
Tuesday July 19th, 2016 9:32:31 PM

"Watch your step around here. Could be a bit tricky" she relays over the telepathic link.

She makes her way through the breach, trying to stay no more than 25 to 30 feet ahead of the party.

---------------------------
Perception: 39 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 74 = 59 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +27 Fly skill)


[DM Hugh] - Long road through ruins 
Tuesday July 19th, 2016 10:46:05 PM

Sesha points out that things could bad or good, but Mhalice did find her way through the Mythal and they should expect some fighty minions.

Zane spreads his wings as it were and tries to remain even with the rest of the party about 15 feet above the ground.

Garrett also hovers and expresses a preference for avoiding fights.

Restlin takes note of the Blink fail and then has a minor internal conflict as he worries all his spells might not work. He decides to put his trust in Warrd before using his overland flight spell to also lift off the ground.

Tink telepathically tells the others to watch their steps as she adopts a vanguard position ahead of the group.

The party makes its way through the ruins. Waterfalls, fountains, and even elvish music are seen and heard in the odd city you find yourselves in. The thoroughfares are wide open with pavement in the center, and a narrow accompanying garden area on either side with separate paths meandering through them. The narrow “street gardens” allow folks to walk on a path to each building and between buildings both for convenience and for those who want to take the more beautiful scenic route.

The further you get into the city the more you realize your first impression was an illusion of what was. The roads are actually fairly torn up and the buildings are either haphazardly thrown together or are little more than rubble mounds. Smoke and screams occasionally rise from somewhere in the city, what could that mean?

Tink notices Mhalice's tower off in the distance but before she can say anything her attention is drawn to a skirmish to the right of the party.

A iron-skinned bull breathing green fog (Know Arcana DC 16 : Highlight to display spoiler: { Gorgon } ) and a large black dog in a chain shirt and breathing fire (Know Planes DC 17: Highlight to display spoiler: { Nyessian Hellhound } are in a running fight.) The gorgon turns and is killed by the hellhound and a “golden strand” appears tracing off into the city. The hellhound eyes the golden strand and begins to lope after it, only to have very loud stomping sounds heard and shaking the ground a bit. Suddenly the speed of the stomps increases showing a great speed and the hellhound shakes its head and runs.

(Perception DC15 Highlight to display spoiler: { You notice that the Mythal above the intersection before the party just turned a bright blue and the music changes to a faster tempo with full orchestration.})

How do you proceed?



Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character  d20+4=8 ;
Tuesday July 19th, 2016 11:46:49 PM

Zane drops out of the sky and takes cover, going by the old adage, Least in Sight. *Take some cover, something is chasing... Zane says over the link.
He tries to hide himself just a little, without much success....

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 6/14  d20+43=54
Wednesday July 20th, 2016 8:10:42 AM

All skill checks autopass.

Restlin remembers hearing that combat just brings more combat in this place. He crosses his fingers and casts a normal invisibility spell on himself, hoping to remain unnoticed.

Stealth: 54


Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells   d20+14=34 ;
Wednesday July 20th, 2016 11:40:33 AM

Bosk curses under his breath when his ring fails and he finds his recent purchases worthless. Fortunately Gargul watches over him as he pushes back and negates the silent spell (auto pass).

Upon hearing Zane recommending cover Bosk hides in the shadows and slips from sight. (Stealth =34, Nat 20)

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+23=35 ;
Wednesday July 20th, 2016 2:07:24 PM

Following the lead of the others, staying near Restlin, Garret also dives for cover behind some rubble (stealth: 35).

OOC notes:
You get a +2 to skills, saves, and attack rolls if you're within 25' of Restlin.
-2 to all rolls
Tishe's weave elements: Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d20+7=8 ;
Wednesday July 20th, 2016 3:23:39 PM


Sesha watches the conflict and looks up at the Mythal. For some reason, she kind of hoped the fight had lasted longer.

"Shame, I'd like to observe it's entire color wheel and effects now, before Mhalice."

She considers casting a spell to help hide, but realizes that she doesn't know just how tough it is to cast. Instead, she moves near a pile of rubble to hide, oblivious of the noisy crunch of rock and her broom jutting up above her hiding spot.

Stealth: Nat 1. = 8

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Wednesday July 20th, 2016 9:36:49 PM

Holding breath waiting to find out if they took cover quick enough.....

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells  d20+33=50 ; d20+44=62 ;
Wednesday July 20th, 2016 11:18:20 PM

Tink stays perfectly still and waits to see what is about to happen.

---------------------------
Perception: 50 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 102 = 62 + 40 Stationary Invisible + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +27 Fly skill)


[DM Hugh] - Conflicts of Interest  d100=49 ;
Wednesday July 20th, 2016 11:24:11 PM

Zane dives from the sky to try to take cover

Restlin remembers hearing that conflict breeds conflict & tries to cast an invisibility spell and the spell functions as normal.

Bosk curses as his ring does not work as intended and then takes cover as well.

Garret finds a hidey hole for his halfling self fairly close to where he last saw Restlin

Sesha had hoped the fight would last longer so she could get a better chance to study the Mythal but alas. She tries to clumsily hide herself but dislodges some loose stones amid the rubble.

Sesha may yet get her wish, Rounding the corner is a huge furry humanoid with extra large feet. (Know: Dungeon DC 19 Highlight to display spoiler: { “Stomper”}) It stops with a stomp and kicks the fleeing hellhound, which howls and two more hellhounds arrive! The Mythal turns red and begins to swirl with splotches of both red and blue.

It seems like the combatants have not yet observed you, do you continue to observe?


Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Wednesday July 20th, 2016 11:40:03 PM

The Horned Cleric is all in favor of staying put and out of sight, both curious how the Mythal will react and not wanting to engage in combat if not absolutely necessary. For the moment he decides the best way to communicate this to the group is to remain hidden, unmoving and out of sight..but should the others charge into battle he will not allow them to have all the glory while he stays behind.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 6/14  d20+6=11 ;
Thursday July 21st, 2016 8:13:54 AM

Knowledge: 11 (fail)

"What the heck is that thing?" Restlin wonders to no one in particular. He's keen on remaining unseen, but can't help but notice how obvious Sesha's sticking out.

Via Tink's link, he suggests she hide that broom of hers better.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+23=26 ;
Thursday July 21st, 2016 8:14:43 AM

Garret does his best to stay hidden in the rubble, watching (Stealth: 26).

OOC notes:
You get a +2 to skills, saves, and attack rolls if you're within 25' of Restlin.
-2 to all rolls
Tishe's weave elements: Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d20+7=18 ;
Thursday July 21st, 2016 4:09:40 PM


With a scowl, Sesha readjusts her broom.

Stealth: 18

Through the link, she addresses the others.

"Stay down. I want to see if the Mythal affects both of them, or the aggressor only, which in this case is our bigger friend. Also, anyone know how we could test the timing? What if one group is fighting when the Mythal loses it and the other is peaceful? If we learned the timing, we could take advantage of that."


Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character  d20+4=16 ; d20+21=40 ;
Thursday July 21st, 2016 9:38:26 PM

Zane continues to trying to take cover in the shadows.... He also tries to watch for the timing as Sesha mentioned.

Stealth 16
Perception 40

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Thursday July 21st, 2016 11:54:54 PM

Bosk continues to watch and wait.

[DM Hugh] - Conflicts of Interest 
Friday July 22nd, 2016 1:30:47 AM

Bosk is in favor of staying put.

Restlin is worried about how Sesha is sticking out.

Garrett stays hidden.

Sesha readjusts her broom and then informs the others about how she wants to observe the Mythal.

Zane continues to hunker down.

A grinding sound is now heard and the road under the intersection heats up and melts. The creature that arrived last round spins and begins high tailing it away from the intersection. The hellhounds also ignore the golden trail as they flee the scene!

A colossal two-headed Linnorm bursts through the ground and, looking like it is king of the city, roars, then begins looking in all directions. It does not appear to see the party and is content that all his foes have fled. it trumpets and then follows after the golden trail.

Int Check 17:Highlight to display spoiler: {It would appear as if the lesson of these encounters is that in Fae Skiemir, there is always something bigger.}

After a moment where there are no beasts for once 10 creatures that look like large albino greyhounds with noses that resemble a star mole and possess glowing eyes show up behind you. They begin to growl. (Know Arcana DC 17: Highlight to display spoiler: {Sniffers})

Looks like those 10 newcomers might mean business.



Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+23=24 ;
Friday July 22nd, 2016 7:45:14 AM

Garret quietly turns and looks to see if the newcomers have actually spotted the group, or if they are just growling because that is what large albino greyhounds with noses that resemble a star mole do (Perception: 24).

OOC notes:
You get a +2 to skills, saves, and attack rolls if you're within 25' of Restlin.
-2 to all rolls
Tishe's weave elements: Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14  d20+7=19 ;
Friday July 22nd, 2016 8:22:36 AM

"There's always something bigger (Int: 19). I bet that includes us as well. This could get dangerous." That's when he notices the sniffers (Know, Arcana: autopass).

OOC: What the heck are sniffers? I can't find anything on them. I'm going out on a limb here and figuring they have the scent ability and roleplaying accordingly.

He looks down at his invisible self, realizing that does nothing to stop these things from smelling them. "Hey, all the hiding in the world won't keep us hidden from these things. We should get out of here. Once we start fighting, we probably won't be able to stop."

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character  d20+1=10 ; d20+8=17 ;
Friday July 22nd, 2016 6:56:32 PM

Zane just watches as the fight ends, but when these new "sniffers" arrive....
"I can't tell from here, do those sniffers use those red eyes or are they blind. If they're blind maybe we should fly. I'm strong enough I can carry couple of the smaller of our group. That would confound them even if they can scent track us." Zane kicks in over the link.
He gets ready to lift whomever and if needed to cast fly on his other large friend, and take to the air.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells  d20+33=50 ; d20+44=64 ; d20+7=27 ; d20+15=21 ;
Friday July 22nd, 2016 10:15:08 PM

That there's always something bigger doesn't really come as a surprise to Tink. As a halfling, most of the Wold was already bigger than her!

She tries to gauge whether the sniffers have picked up her scent, or are poking their heads in her direction. The "Pass Without Trace" spell on her should prevent any smell, but you never know.

---------------------------
Int check vs DC17: 27 = Pass!
Knowl Arcana check vs DC17: 21 = Pass!

Readied action: If the sniffers move in her direction, fly upwards out of reach

Perception: 50 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 104 = 64 + 40 Stationary Invisible + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +27 Fly skill)


-----------------------
OOC: Sorry for the missed posts guys. It's been one of those weeks

[DM Hugh] - Dog Eat Dog  d20+10=30 ; d20+10=26 ;
Saturday July 23rd, 2016 8:35:54 PM

Garret tries to figure out if the newcomers have spotted them.

Restlin realizes that there is always something bigger in this place, noticing the sniffers and realizes there is nothing to prevent the creatures from smelling them.

Zane suggests trying to fly to get away.

Tink doesn't find it surprising that there is always something bigger being a halfling.

One of the Sniffers let out a howl and rushes the party honing in at Zane seemingly going in for his cloak. The sniffer touches the cloak with its nose and Zane can feel his resistances weakening as the creature's nose touches the cloak inhaling deeply. The creature starts glowing as it follows up with a bite that easily misses the dragon disciple.

(Sense Motive : 20 Highlight to display spoiler: {Looks like the sniffers are really into magic items}

Here is your map

Zane : Cloak of Resistance is now a normal masterwork cloak



Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 8/14  d20+17=37 ;
Sunday July 24th, 2016 8:03:05 AM

Over the link, Restlin fills his friends in on what these things do. "They suck the magic out of stuff, and magic only works on them like...half the time. We should get off the ground and flee."

Restlin takes his own advice, shooting straight up until he's safely out of range from their attacks.

Fly: 37

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells  d20+33=49 ; d20+44=56 ;
Sunday July 24th, 2016 9:52:30 AM

Tink follows Restlin's lead, ascending higher. If there is a building or tree or wall nearby - that's how high she goes.

---------------------------
Int check vs DC17: 27 = Pass!
Knowl Arcana check vs DC17: 21 = Pass!
Sense Motive check vs DC20: Autopass!

Readied action: If the sniffers move in her direction, fly upwards out of reach

Perception: 49 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 71 = 56 + 20 Stationary Invisible - 5 for Stealth at more than half speed Hide in Plain Sight + Misdirection + Pass Without Trace
Flying ?ft off the ground (Tink has a +27 Fly skill)



Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells   d20+4=17 ;
Sunday July 24th, 2016 2:19:03 PM

Bosk wonders if an anti-magic field on the creatures would prevent them from smelling the group's magical items. He calls to Garret and Sesha over the link and tells them to climb on his back if they need a ride The cleric waits long enough to make sure Restlin doesn't experience any negative effects from flying and then casts fly on himself and follows close behind...quickly realizing he cannot keep up with Restlin's flying skill, but for now he is holding his own.

Fly = 22 (I forgot to add +5 for my CL level)

ooc: Bosk can take those smaller characters that need with him.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character  d20+17=18 ; d20+17=27 ;
Monday July 25th, 2016 12:11:03 AM

Zane sees the critter charging at him, froze momentarily. The critter's funny looking nose touched his cloak and he felt the magic being stripped away and sucked out of it. Sweat beaded and run out from under his hood as Zane drew on his draconic heritage and enforced his will to make the magic remain just where it was, woven into it's fabric. (used a hero point to reroll)
As soon as Zane finished making sure the magic remained, he spread his wings and took off, grabbing anyone else who had yet to leave the ground, gaining a height of 30'.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Monday July 25th, 2016 12:28:16 AM


Sesha casts Magic Broom, hoping it works, then heads skyward. If it doesnt, she makes sure to be by Zane when he goes airborne.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Monday July 25th, 2016 8:56:20 AM

Garret moves with the others, quickly flying up. He attempts to fly high enough to be out of the reach of jumping dog-like things, but would like to remain below tops of buildings. He agrees with the others, "This is not a fight we need, let us move on quickly!"

Beriothian -- AC:33/18/30 HP: 192/177 CMD = 22 
Monday July 25th, 2016 7:17:07 PM

Beri takes to the air with Zane (or anyone else who will carry him), and when out of reach proceeds to transform into a large air elemental.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Monday July 25th, 2016 10:34:17 PM

Bosk telepathically commuicates to the others, Do you think they will follow us? Should we fight them or try fleeing?

ooc: I just saw the email about will saves thanks to Will, it was sent to my spam.

[DM Hugh] - Dog Eat Dog  d100=81 ; 3d2=4 ; d100=19 ; d20+10=23 d20+10=19 d20+10=30 d20+10=13 d20+10=27 d20+10=13 d20+10=18 d20+10=29 d20+10=17 d20+10=18
Monday July 25th, 2016 11:59:27 PM

Restlin takes to the air to try to evade the Sniffers warning his friends of the creatures capability.

Tink uses her flying ability to follow Restlin's lead.

Bosk wonders if an anti-magic field would prevent the sniffers from sensing their magic items. He tries to get the others to get on his back and then attempts to cast Fly however the Mythal reacts and instead of a fly spell Bosk finds himself the target of a 15 foot radius of silence (DC 15 will save to resist or else in zone of silence for 4 rounds)

Zane sees the creature running at him and uses a heroic effort to prevent his cloak from losing its magic before taking to the air.

Sesha casts magic broom and the Mythal lets the spell function as normal.

Garret flies upward with anyone else.

Beri cannot take to the air with Bosk as the Mythal has prevented the fly spell.

The pack of sniffers move forward and soon Beri and Bosk the only ground based combatants are surrounded by sniffers.

Sniffer 1 touches Bosk's shield(DC 23 will save or lose magic in shield) with its nose before following up with a bite that is turned by the taur's armor.
Sniffer 2 also tries to touch one of Bosk's items targeting Bosk's Ishgaran head band (DC 23 will save or lose magic) before following up with a bite that is also beaten by armor.
Sniffer 3 follows suit like the other 2 before it with its nose touching Bosk's Eberyon's tear (DC 23 Will save or lose magic)
Sniffer 4 targets Bosk's amulet of natural armor (DC 23 Will save or lose magic) before following up with another failed bite.

Sniffer 10 tries to sniff Beri's Vestments but the nose misses as does the followup bites.

Sniffs used
Shiffer 1 : 1
Sniffer 2 : 1
Sniffer 3 : 1
Sniffer 4 : 1
Sniffer 10 : 2

Looks like Beri and Bosk are in a tight situation with everyone else flying away from the Sniffers.

Here is your map

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells   d20+16=29 ; d20+16=25 ; d20+16=34 ; d20+16=17 ; d20+16=23 ;
Tuesday July 26th, 2016 12:33:52 AM

As his spell backfires Bosk bares his teeth and raises his hackles. It appears the gods want you dead...you all have no manner of luck at all. As he say this he pushes back the silence spell and resists the sniffer's magical attacks.

Actions
--------------------------------
Will Save to prevent silence - auto pass
Will Save to save shield = 29 - pass
Will Save to save headband = 25 - Pass
Will Save to save Embryon's Tear = 34 - Pass
Will Save to save Amulet of Natural Armor = 17, rerolled with Iron Will = 23 - Pass

ooc: More to come, but I wanted the others to know the outcome in case they are waiting on me.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells   d20+15=23 ; d10=4 ; d20+15=27 ; d20+15=18 ; d20+15=19 ; d20+15=21 ; 2d8+5=14 ; 2d8+5=9 ; 2d8+5=19 ; d3=2 ; 2d8+5=16 ; 2d8+5=16 ; d6=4 ;
Tuesday July 26th, 2016 1:39:29 AM

A the sniffers approach Bosk hits them each in turn, taking advantage of his reach and making attacks of opportunity (although if it appears magic weapons are having an undesired effect he will switch from his sword to his non magical armor spikes after the first attack. (I am trusting the DM to interpret this as a player would. Also, please let me know if AoO 4 prevented an attack and saved my Iron Will re-roll)

AoO 1 Hit AC 23 for 14 dmg + 6dmg from Embryon's trear = 20 dmg
AoO 2 Hit AC 27 for 9 dmg
AoO 3 Hit AC 18 for 19 dmg
AoO 4 Hit AC 19 for 16 dmg
AoO 5 Hit AC 21 for 16 dmg

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+23=34 ;
Tuesday July 26th, 2016 8:02:26 AM

Garret is not sure how he can help those still on the ground. He hovers around, moves towards cover of a building, if possible, and looks around in every direction to see if the group is attracting any additional attention (Perception: 34).

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 8/14 
Tuesday July 26th, 2016 8:48:20 AM

"Oh jeez...we really don't want to start fighting. Can any of us lift that lug?"

He shouts down to Beri, "can't you turn into an air elemental or something? Fighting those things isn't a good idea!"

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells  d20+33=45 ; d20+44=54 ;
Tuesday July 26th, 2016 9:25:49 AM

Tink tries to determine if she can find any correlation between the mythal and the spells. She tries to note any specific sound she can hear, or color of the mythal when Bosk's fly spell failed.

She isn't readt to try and cast a spell just yet.

Instead, she looks (and listens) to see if they may have attracted the attention of something else.

---------------------------
Perception: 45 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 69 = 54 + 20 Moving Invisible - 5 for Stealth at more than half speed Hide in Plain Sight + Misdirection + Pass Without Trace
Flying ?ft off the ground (Tink has a +27 Fly skill)


Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Tuesday July 26th, 2016 3:00:23 PM

"Who's got a rope or something we can drop to lift them, otherwise it's gonna be a fight. And with them basically eating magical energy, I'll be changing form to fight them, if that's what's decided."
He continues to hover thankful Katinka is a light weight....

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells   d20+13=31 ; 2d8+5=13 ; d20+13=14 ; d20+12=32 ; d8+5=9 ; d20+8=14 ; 2d8+5=12 ; d20+8=24 ; d8+5=13 ; 4d6=12 ; 4d6=11 ; 4d6=14 ; 4d6=12 ; d6=4 ;
Tuesday July 26th, 2016 8:26:43 PM

Bosk will allow himself to be flown to safety and ponders why only his spell failed. Is it random? Could re trying his blink ring have a different outcome in the future?

If for some reason he cannot be he will fight to defend himself and his stuff starting with the lead dog (if there is one and continuug until it is dead and moving to the next one).

Atk 1 with main hand hit AC 31 for 13 dmg +f flaming with embryon's ear = 17
(note that I used the tear twice, but my understanding is the AoO applies to last round, not this round)
Atk 2 hit AC miss
Nat horn atk hit AC 32 for 9
Atk 2 with main hand Hit AC 14 for 12 dmg
Atk 2 with off hand hit ac 24 for 13 dmg

Sneak dmg just in case it is applicable for some reason 12,11,14,12


Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Tuesday July 26th, 2016 11:55:40 PM


Sesha is relieved her broom carried her up without fail. She looks down at Bosk and frowns. He wasn't having an easy time of things here.

[DM Hugh] - Dog Eat Dog  d100=5 ; d20+10=23 ; d20+10=21 ; d20+10=30 ; d20+10=16 ; d20+10=29 ; d20+10=24 ; d12+6=16 ;
Tuesday July 26th, 2016 11:59:19 PM

None of Bosk's attacks of opportunity strike true against the sniffers and he prevents all his items from losing their magic.

Garrett keeps his eyes open for any incoming attackers but things are still clear currently.

Restlin shouts down out to the group and Beri about lifting Bosk & turning into elementals.

Tink doesn't notice that their is anything coming but the Mythal did flash gold when the spell backfired.

Zane calls for a rope saying he'll change form if it is needed.

Beri transformed into a huge air elemental (OOC: sorry about that I kind of negated that when Bosk's fly failed b/c you said when you got out of reach & you never got out of reach) and tries to lift Bosk away (I'm going to rule that Beri can indeed lift Bosk) The sniffers surrounding the taur get AOOs as the elemental lifts the taurs. One of the bites hits for 16 damage.

Bosk tears into the lead dog with his first attack and his horns hitting. (Know[arcana] 21 : Highlight to display spoiler: {Each time a 2nd level or greater spell or affect is triggered the Mythal seems to react })

You are arranged in a group above the ground with the sniffers currently grounded; how to you proceed.

Sniffs used
Shiffer 1 : 1
Sniffer 2 : 1
Sniffer 3 : 1
Sniffer 4 : 1
Sniffer 10 : 2

Beri : 16 damage
Sniffer 1 : 29 damage

Here is your map

Bosk AC: Hasted (35/18/30) CMD: (34) hp 116/119 Spells  
Wednesday July 27th, 2016 12:00:22 AM

Yes?

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells 
Wednesday July 27th, 2016 3:03:02 AM

"We can't just leave them following us and alerting all to where we are. Perhaps we follow after that golden trail and lead these sniffers into a fight with something else, and then leave them? " Tink suggests over the link

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Wednesday July 27th, 2016 8:08:46 AM

Garret nods to Tink and says, "I agree. Let's keep moving, hopefully something else will find them that's not also flying."

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 8/14 
Wednesday July 27th, 2016 9:15:09 AM

"Good plan, let's do it. How long do we have before we start losing the ability to fly? I know Sesha, Tink, and myself can stay up here for hours. What about the rest of you?"

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Wednesday July 27th, 2016 12:39:24 PM

Zane looks at his wings and says over the link*I guess until I pass out from exhaustion. But carrying someone really hinders me, remember I'm a monk and how much I carry really does matter. Now lets lead these things on a merry chase and see if we can dump them on something else to bother."

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22  d20+24=33 ;
Wednesday July 27th, 2016 6:27:19 PM

I wonder if Bosk can just strike them with his huge reach while we hang out up here... probably best to keep moving though, you never know who will come next looking to steal the spoils of battle.
Beri continues to hover out of reach and looks around to see if anything else is coming. He will signal the others should he see anything else coming there way.

Perception=33

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells   d20+6=7 ;
Wednesday July 27th, 2016 8:54:49 PM

Bosk messages the others. I have a 10 ft reach with most of my weapons and a 20 ft reach with my Guisarme. If Beri can time some drops and raises with my attacks or I pull out the long blade, then I can attack them without getting hit. Shall we try?

Bosk will wait for a response from the others and attack if the think it best. Otherwise Bosk will stay out of reach thanks to Beri.

Knowledge Arcana = 7 :(

[DM Hugh] - Dog Eat Dog  d8=7 ; d8=1 ; 15d6=38 ; d100=9 ; d20+15=22 ; d20+10=11 ; d20+5=24 ; d20+10=13 ; d20+10=15 ;
Wednesday July 27th, 2016 11:56:54 PM

Tink Tells the others they can't be followed by the Sniffers because it will alert others and that maybe they should follow the thread to find a distraction for their pursuers.

Garret concurs and suggests they keep moving to find something that isn't flying.

Restlin also agrees and asks how long they can keep airborne for

Zane on his Dragon wings sends over the link that he is constrained by his stamina and the weight he has to carry so they need to find something else for the Sniffers to Sniff on.

Beri wonders if Bosk can strike w/ his long reach from the safety of the air.

Bosk outlines a strategy using either the 10 foot reach or 20 foot reach of his weapons in conjunction with Beri's maneuvering waiting for an agreement.

The Sniffers cannot do anything this round except get below you and howl, but all that racket did actually manage to draw something else from the Mystal.

Two Storm Giants Burst onto the Scene. They notice that you are airborne and 1 fires a barrage of 3 arrows at Bosk but all miss while the other uses a spell like ability (SpellCraft 26 : Highlight to display spoiler: {chain lightning}) and a bolt of lightning slams into Garrett for (38 electricity damage DC 18 half damage) and spreads out to any person who is not invisible.

Some of the Sniffers start to run away while others decide to attack the giants and a few decide to still yap at you. The 2 that attacked the giant fail to land a blow with their jaws.

Beri : 16 damage

Here is your map



Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+18=26 ;
Thursday July 28th, 2016 9:13:12 AM

Garret spots the massive giants as they are approaching. He reaches up a hand to point them out to the others just as one of them launches a massive lightning bolt. He quickly dodges out of the way as it crackles past him. He looks around for buildings and says, "We need to get out of sight quickly!"

If there are buildings he can put between him and the giants (and remain flying), he will move around behind them, hoping the sniffers and the giants decide to fight it out.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d20+13=25 ;
Thursday July 28th, 2016 9:42:37 AM


Sesha quickly adjusts herself to miss the main arcs of lightening, but it still burns the air around her.

"Annoying. We should keep moving. Maybe find one of these ruins to hide in?!"

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 8/14 
Thursday July 28th, 2016 10:28:37 AM

"Agreed, let's go, folks!" Restlin starts towards their destination, hoping the others follow.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character  d20+15=30 ; d20+21=34 ;
Thursday July 28th, 2016 1:42:23 PM

Zane twists to the side a little and watches as the arc of lightning misses him. *Agreed, lets find a hidey hole and hope we lose them. Especially if we can vanish before the next monsters arrive and don't see us.*
Zane looks around for a hiding spot that the group can fit in....
If he spots one, he points it out to the rest and heads for it himself.

Perception 34

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22 
Thursday July 28th, 2016 5:11:48 PM

I didn't notice giants sneaking up on us? I must be losing my touch.

Beri makes sure he has a good grip on Bosk and takes flight with the others, doing his best to stay out of reach of the projectiles, or at the very least to be a hard target. Hopefully the giants will and the sniffers will decide that each other are better targets... or at least easier to reach targets.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells  
Thursday July 28th, 2016 8:39:23 PM

Following the other's lead, Bosk bides his time. Angling his shield and going into full defense. [b]I would love to silence those things, but if my fly spell didn't silence them and hit me I would hate to think what the real spell would do.

(+4 dodge bonus to your AC for 1 round.)

[DM Hugh] - Dog Eat Dog  d20+15=35 ; d20+15=22 ; d20+15=35 ; d100=32 ; d100=74 ;
Thursday July 28th, 2016 11:59:33 PM

Garret spots the giants, dodges the lightning & then says to find cover potentially in the buildings

Sesha is also unharmed but is annoyed and agrees they need to keep moving.

Restlin encourages everyone to go

Zane also agrees about finding a hidey hole after the lightning misses him.

Beri makes sure he has a good grip on Bosk and takes flight with the others (OOC: The Giants came out of the Mystal itself)

Bosk takes a total defensive action and Bides his time.

The party manages to find a ramshakle structure they could hide behind
(Perception : 25 Highlight to display spoiler: {You notice a gold trail following you into the Mythal as you hover behind the unstable structure })
(Perception : 30 Highlight to display spoiler: { You notice the tread seems to be woven together from many smaller ones and each smaller thread seems to end at one of your magic items})
(Perception : 35 Highlight to display spoiler: {The width of each individual thread seems to very on Bosk for example the thickest thread goes to his armor while the thinnest seem to be meandering towards his pack })

The howls start up again and the Sniffers round the corner on your heels, but still can't seem to reach you given your height.

The two storm giants follow and they fire 2 more arrows. 1 is aimed at Zane and the other at Sesha but both missiles fly wide of their intended target. The arrow aimed at Zane is deflected by the presence of Restlin but the wizard's invisibility protects the mage from being hit by the arrow.

The Mythal flashes as it looks like one of the Sniffers may have actually found some magic item in the ruins and attempted to drain it. Instead of draining the magic the Sniffer now has an awkward ginormous 3rd leg that does not match it's body and it flails around.

Beri : 16 damage
Sniffer 9 : extra leg -4 AC

Here is your map


Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+26=45 ;
Friday July 29th, 2016 8:55:14 AM

As the group turns the corner and looks back, Garret spots the various threads of Mythal (perception: 45). He points them out to the others and says, "Well, I think we're targeted now by this Mythal. I still don't think this is our time to fight. Shall we flee as fast as we can, heading for another large building, hoping that other monsters will appear, or should we make our stand here?"

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells  d20+33=51 ;
Friday July 29th, 2016 9:18:37 AM

"It's not our fight. If we are far enough away from the sniffers then hopefully they will go after the giants instead" Tink relays over the link "Let's head due west. Keep the sniffers between the giants and us"

She tries to determine if there are any gold trails around the giants for the sniffers to follow.

Still invisible for another 5 rounds, she flies westward 80ft

Perception: 51

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 9/14  d20+31=33 ;
Friday July 29th, 2016 9:20:09 AM

Restlin spies the golden threads trailing his magic items, then notices them following everyone else's.

"Well heck. That isn't good. If we stop to fight, I bet things will keep on coming." He pulls out his wand of minor image and hurls it towards the space between the giants, hoping to distract their pursuers. He continues moving towards what they believe to be Mhalice's location.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells   d20+21=23 ;
Friday July 29th, 2016 12:12:55 PM

What are you all talking about? Wait, why are you throwing your wand away? Book looks o. In confusion until the threads are pointed out. There has to be a trick to this. I cannot believe Mhalice would go anywhere where magic would hinder her.

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22  d20+24=44 ;
Friday July 29th, 2016 5:34:31 PM

Hmm, I wonder if those golden threads are missing me because I don't have any magic items out in this form, or if I just can't see them from this angle.

...Good, everyone seems to be moving. If the Mythal is sent a couple of giants after us it would probably send reinforcements if we stayed and fought.

Oooh, smart move Restlin! Hmm, I wonder if creating an illusion to make that thread appear ten times thicker would result in everyone fighting over that item, or just lure more enemies.


Beri maintains his grip on Bosk and continues to follow the others as the move on.

perception=44 (nat 20!... not sure there is anything more to reveal, but always happy when one is rolled)

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Friday July 29th, 2016 8:00:44 PM


Sesha nods her head at Bosk.

"Me neither. If she's anywhere, it's someplace where she's either not affected or she's found a way to be in control."



Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character  d20+21=38 ;
Friday July 29th, 2016 9:11:25 PM

Zane, sees the threads as well...."It seems the more powerful the item the stronger the thread, I'm surprised I don't see a lot of threads stretching out from myself, unless it's just that I can't see my own.
Well anyways, lets keep putting more cover between us and them....."


RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells 
Saturday July 30th, 2016 11:23:47 PM

Tink looks to see if she leaves a trail, even when invisible

[DM Hugh] - I just flew in from Hook City and boy are my wings tired  d20+5=15 ; d20+5=20 ; d20+5=20 ; d20+5=12 ;
Sunday July 31st, 2016 1:06:44 PM

Garrett asks if they should flee to another large building or stay in fight.

Tink suggests that heading due West in order to try to encourage the Sniffers and Giants to fight each other.

Restlin notices the golden threads and throws his wand of minor image between the giants and the sniffers.

Bosk wonders why Restlin is throwing his wand away and is of the opinion the Mystal is a trick for why would Mhalice go somewhere where magic is a liability.

Beri wonders about the gold threads as he is in an alternate form then notices he was just looking at it from the wrong angle as a thick gold thread is trailing from him. He also wonders if an illusion of a thread could be used to make creatures follow it before he holds onto Bosk and keeps flying.

Sesha agrees with Bosk's assessment of Mhalice and suggests she either is unaffected or in control.

Zane also notices the threads and says to continue to put cover between the party and the monsters. Zane also notices that threads are flowing towards him as well (OOC: everyone who notices the threads they have them; but I was using Bosk as a specific example as I didn't have time to go through everyone's sheet)

The party flies away from the conflict and Restlin's gambit seems to have worked as the Sniffers and the Giants are now fighting each other. It also seems like you did it at just the right time too as a colossal flying twin headed snake-like dragon(Know[Arcana]:35 Highlight to display spoiler: {Tarn Linnorm}) comes out of the Mythal and unloads a cone of acid on the giants and the sniffers.

As the party heads west from their vantage point they see half burnt and gnarled trees, ruined mansions, broken statues and fountains and other public works. The smaller vegetation, however, looks as though it has been lovingly tended; shrubs in exotic shapes, grass perfectly manicured, deadfall and detrius meticulously cleaned. It is as if the city has been perfectly preserved at a single moment of time… And all about is the light gray Mythal, nearly transparent, as if mocking all who are trapped within the ruined city.

After 2 minutes and 24 seconds of flying away as far as you can you have gone nearly a mile when all the flying has gotten to Zane and he needs a rest. It seems like you have successfully escaped the Sniffers, Giants and Linorms. What now?



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells 
Sunday July 31st, 2016 10:33:22 PM

"I knew this place would be dangerous, but.. wow" Tink has never seen such an eclectic and dangerous gathering of monsters in her life.

She takes a moment to look around at the vegetation.

"We can't avoid combat forever. I'm thinking we need to head straight for that tower before our luck runs out. Anyone have any ideas?"

Tink will try a few experiments with the threads. Do they fade over time? Does the length vary? If she spins on the spot will the thread wrap around her? If she hides or turns invisible, can the trail still be seen?

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 9/14 
Sunday July 31st, 2016 10:48:29 PM

"I think we should head straight for that tower too."

He hovers up a bit, seeing if the path there can be easily traversed by foot.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Monday August 1st, 2016 8:42:50 AM

Garret looks over at Tink and tries to help her learn more about the threads, especially if there is any way they can help fade, disappear, or be confused. He agrees, saying, "Let's get moving, the faster we move, the better our odds of not having to get involved in these crazy battles."

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Monday August 1st, 2016 11:39:07 AM

Zane tries to figure out why he's tired..... (Shouldn't be happening, unless "force marching" speed is used)
"I think all items and any spells are linked to the Mythal. That may be why some of the more complicated spells failed. I know I only have lower magic, so I may not be effected quite so badly as some of the rest of you. There might be something else going on too... Not quite sure what yet, but I'll pass it on once I've figured it out.
Let's head for the tower, I'll do what I can to help as always...."


Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22  d20+9=18 ;
Monday August 1st, 2016 5:22:32 PM

Beri sets Bosk down gently, then remains hovering a little ways above him. In his whispy elemental he provides his thoughts to the group
We were told that the Mythal has protections to trap those that are greedy inside. Things kept coming as long as were were near where people were fighting, assuredly over magic items. I don't think we can kill things fast enough to last long against the mythal's reinforcements. We should avoid any further fights or any treasure randomly on the ground and just keep running, at the very least hopefully the mythal will recognize we aren't greedy and leave us alone should we be attacked.

sense motive (Mythal)= 18... the mythal is sentient so I'm guessing this is the correct roll

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells   d20+21=35 ; d20+17=37 ;
Monday August 1st, 2016 9:26:51 PM

As it looks like the group has a moment to catch their breath Bosk scans the area for trouble and anything out of the ordinary. He also puts his mind to the task of figuring out what ever he can about the gold threads trailing him and his armor.

Perception = 35
Spell Craft to gleam more info on the gold threads trailing him = 37 (nat 20)

[DM Hugh] - Vllage Square  d100=10
Monday August 1st, 2016 11:50:49 PM

Tink reflects on the eclectic creatures, vegetation. She points out they can't avoid combat forever and experiments with the threads. The threads don't seem to fade over time and trail off into the Mystal. If she spins around the threads follow her. The Mythal allows her to turn invisible no problem but the threads still follow her.

Restlin thinks they should move toward the tower and looks for a path accessible by foot.

Garret watches Tink experiment before agreeing they need to be on their way.

Zane figures he was tired because he was fly running to keep up with his party members who could move faster through magic. (OOC: Running can go for con rounds = 20 before you have to start making con checks each round. I rolled the checks to save time)
He then points out the Mythal is linked to the strength of the magic & he is trying to figure out how but they should keep moving to the tower.

Beri sets Bosk down before laying out his observations on the Mythal. From what the druid can tell the Mythal seems to be indifferent to your presence but is ready to act if certain conditions are met. You get the sense that the Mythal is being compelled to act this way and your intentions wouldn't make a difference on it affecting you.

Bosk takes some time to catch his breath and looks to see if anything odd. He also studies the threads and notices that they are ending in the items the group is carrying. Bosk also notices that the girth of the thread seems to correspond to the worth of the item. The items with the thickest girth seem to be worth the most gold.

Restlin finds a path and you continue on your way to the tower.

After about a thousand feet of moving their way through the streets, the party rounds a corner of two nearly intact buildings to come to what was once a city square.

This square has the ruins of a tower in the center and the fractured stump of an ancient tree. While there used to be several ways in and out of the square, most of the egresses have been sealed with rubble. On one side of the tower is a large fire and two carcasses of humanoids are roasting. In a corner is a pit covered by an iron grill and sitting around grinning are a group of Ettins. “Sure wuz nice ter get them humans Bert.” “Ayup, dem gnomes had too much fat on em, Deen.” “An’ elves iz too stringalee, Clem.” “Hurr, Hurr, Hurr. Da black one sure pay nice, eh?” says one as it pokes a massive stick into the pit, and an angry voice responds. “Shut your pie hole, you filthy abominations! Kill any more of us and our ghosts will haunt you for the rest of your lives!” The ettins all think this is extremely funny.

Then an ettin looks up, sniffing. “GOLD!”, he greedily shouts, and all the Ettins turn their faces towards the heroes!

here is your map.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Tuesday August 2nd, 2016 7:54:19 AM

Garret shakes his head and takes to the air again. He says, "I don't know how much longer we're going to be able to avoid things, but let's try once again!"

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14  d20+15=30 ; d20+17=18 ; d20=2 ;
Tuesday August 2nd, 2016 9:52:52 AM

Restlin pinches the bridge of his nose. "These ones seem to have hostages. We can't just run away and let them get eaten."

Without waiting for discussion, he unloads a (hopefully) maximized fireball right in the middle of ettins 2,3,4, and 5. He then attempts to get some height.

***

Standard: Maximized fireball - 60 damage (Reflex save 30 for half) - Should hit ettins 1-6.
Move: Fly straight up 35' (Fly skill check: 18 - fail - not sure how you want to interpret this)

Spells in effect: Mage armor & overland flight.

AC this round is 17/14/13 (eesh)

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d20+25=30 ; d100=18 ;
Tuesday August 2nd, 2016 11:13:22 AM

Sesha looks down at the Ettins and frowns, picking one out from the group.

"Leave one alive. They're in contact with Mhalice."

She crosses her arms and watches. The first one to charge herself or one of the other spell casters must content with a deep slumber spell.

Hold action: Cast deep slumber on first Ettin to successfully get into melee range with herself, or an ally.

Will Save DC 22



Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22  d20+24=33 ; d20+19=22 ;
Tuesday August 2nd, 2016 6:08:36 PM

Leave an Ettin alive to question? Good luck with that...
Beri also pays close attention for any odd tactics the insetting may employ that wold indicate an attempt to avoid the wrath of the Mythal.
You down there... if you can understand me, we are going to try to help you. Is there a trick to avoiding the wrath of this Mythal?
He trusts the others to relay the message if there is no immediate response to his whispy voice.

He sees Restlin not hesitating to act, and follows suit. He casts reverse gravity on the area surrounding Etins 1-7 and then matches Restlin's height.

Knowledge Nature (ettins)=22
perception (mythal avoidance tactics)=33

Large Elemental From
+6 size bonus to your Strength, -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

***enabled spells***
spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally , Reverse Gravity, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)
+6 size bonus to your Strength, -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Tuesday August 2nd, 2016 7:14:25 PM

"I'll see if I can circle around... I doubt we'll have much time to rescue these people.... Can anyone tell if they're evil?" Over the link.
Zane then takes off and gives the ettins a wide birth while circling around to where the prisoners are being kept.
He uses his 60' flight speed to give the ettins a good 15-20 space to be sure he's out of range....



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150+14/150 -- Spells  d20+20=24 ;
Tuesday August 2nd, 2016 9:23:58 PM

Tink delays to see if Restlin's Reverse Gravity spell actually works the way he intends it.

It it does work, she tries to cast Black Tentacles so as to catch ettins 8 - 10.
If it doesn't work, she tries to cast Black Tentacles so as to catch ettins 1 - 6.

--------------------
Black Tentacles CMB to grapple: 24 :(


Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells   d20+21=30 ;
Tuesday August 2nd, 2016 9:43:31 PM

As the group stumbles upon the strange scene Bosk takes in his surroundings, noting the enemies size (are they large sized), approximate reach, arms and armor, and roles (who is the leader, do any look like magic users, etc.). He also takes in the environment (I assume the captives are under the grate, the blue half circle if a ruined tower, the brown circle is a stump and the yellow if fire, is that correct?)

For an instant he is about to reach into his bag of holding of holding to retrieve a ladder, but suddenly remembers that he cannot access it in this land and decides it is for the better that the the likely unarmed and unarmored people stay out of combat until it is over.

His next instinct is to appeal to their apparent love of gold, but a sudden maximized fire ball makes that option unlikely...still he tries. You like gold? We will fight to help those you have captive, or you can let them go free and we will pay you in gold accordingly.

Actions:
Perception to determine the enemies size (are they large sized), approximate reach, arms and armor, and roles (who is the leader, do any look like magic users, etc.) and what type of humanoid is roasting int he fire= 30
Drink potion of enlarge person (Bosk now has a 15ft reach)

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+23=38 ;
Wednesday August 3rd, 2016 8:46:58 AM

Garret pauses just long enough to see the results of the actions of the others and looks for the captives that Restlin mentioned (perception: 38).

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Wednesday August 3rd, 2016 9:40:09 AM


Sesha continues to wait patiently. She idly wondered whether or not the deep slumber spell would even affect these creatures. A regular Ettin was just within the spells limits. Who knew about these ones?

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22 
Wednesday August 3rd, 2016 5:20:15 PM

Let's hope our spells make it through this Mythal...

[DM Hugh] - Vllage Square  d100=70 ; 2d8+13=17 ; d100=98 ; d6=3 ; d20+6=9 ; d20+6=24 ; 3d6=6 ; d100=56 ; d8=5 ; d20+9=14 ; d20+8=18 ; d20+8=11 ; d20+8=21 ; d20+8=14 ; d20+8=11 ; d20+8=21 ; d20+8=25 ; d20+8=25 ; d20+8=11 ; d20+8=19 ; d20+8=11 ; d20+8=17 ; d20+8=27 ; d20+8=17 ; d20+8=15 ; d20+8=24 ; d20+8=19 ; d20+8=17 ; d8=6 ; d8=4 ; d8+10=16 ; d8+10=15 ; d8+10=12 ;
Wednesday August 3rd, 2016 11:36:00 PM

Garrett shakes his head while taking to the air hoping to avoid another fight.

Restlin points out that these monsters have hostages and attempts to drop a maximized fireball in the mist of the Ettin's but instead of a maximized fireball positive energy rains down on them in the form of a mass cure moderate wounds spell healing all ettin's for 17 damage had they been wounded but they are not.

Beri questions if there is someway to avoid the Mythal and hopes the others relay the message to the hostages before casting reverse gravity on the Ettin's. Not only does the spell work but the Mythal takes a sympathetic turn for the heroes as a cold wind suffuses the spell dealing each Ettin 6 damage. 9 of 10 Ettin's are caught in the spell. The Ettin with the Stick managed to wedge the stick into the grate to prevent from joining its Brethren.

Zane circles around in an attempt to rescue the people asking over the link if the people are evil.

Tink casts black tentacles and once again the Mythal takes a positive turn for our heroes making the tentacles slightly more grapply. However even with their enhanced grapply-ness the tentacles cannot gain purchase on 8-10 and they float away from them. (add + 2 to the CMB rolls of the tentacles)

Bosk studies the scene to get more information about their combatants. (OOC: semi-circle is ruined tower, circle is stump, yellow is fire & yes the captives are under the grate) The taur notices that the Ettin with the stick seems to be their leader and that they appear to have a 10 foot reach. He also notices that they are armed with flails and javelins and crude leather armor. The potion works as expected.

Garret notices some movement under the grate.

Sesha realizes that deep slumber could put a single Ettin to sleep

The Ettin's are floating away except for number 1 who is holding onto his wedged stick, he says, "This NO Fun." and launches a javelin at Zane but it is way off target.

The rest of the Ettin's unload with an unsteady barrage of javelins. Restlin is struck once for 16 damage, Tink is struck twice for 27 damage.

Ettins : floating away except # 1, 6 cold damage each
Restlin : 16 damage
Tink : 27 damage

here is your map.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Wednesday August 3rd, 2016 11:38:31 PM

Zane continues to circle just out of reach....

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 137/150 -- Spells  d20+22=30 ;
Thursday August 4th, 2016 4:36:23 AM

Tink shakes her head in disbelief. Even with the help of the mythal her black tentacles were just not up to scratch today. She decides it must have something to do with this city, and isn't a reflection on her abilities in any way.

She looked to be a fairly easy target for those javelins, so decides to try reactivating her ring of invisibility. If it works as it should, she will fly after Zane to try and assist him in freeing whoever is trapped. Or at least trying to discern WHO is trapped.

------------------------------
Standard action: Activate Ring of Invisibility
Move action: If invisible, move 40ft towards Zane

Black Tentacles CMB this round: 30 (including the +2 Mythal bonus)


Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+14=18 ; d20+22=27 ; 4d8+3=23 ; d6+1=6 ;
Thursday August 4th, 2016 8:48:11 AM

Garret sees the others attack and spots the grate and the Ettin guarding the gate. He tries to take the Ettin in one strike, dive-bombing the Ettin (Fly? 18) and hoping to stagger it, ending the battle quickly.

OOC notes:
Charge attack, AC 33/29/27 this round (37 vs AOO). Hit AC 27 (magical, lawful, cold iron, silver); Damage: 23. Fort Save DC 24 or Staggered 6 rounds.

You get a +2 to skills, saves, and attack rolls if you're within 25' of Restlin.
-2 to all rolls
Tishe's weave elements: Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 100/116 (Spells) Luck Points: 7/14  d20=6 ;
Thursday August 4th, 2016 9:41:22 AM

Restlin grits his teeth. "How am I supposed to do my thing in this blasted place?" He decides Tink and Zane are on the right path. Rescue whoever needs rescuing, provided they should be rescued, and get out of here before those ettins crash back down.

With that in mind, he makes his way towards them, looking out for raining javelins as he does so.

***

Move: follow Zane
Standard: total defense

AC is 25/22/17 this round

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Thursday August 4th, 2016 1:45:38 PM

If Restlin was moving, so was she.

"Right behind you!", she calls out.

Total Defense. Move adjacent with Restlin.

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22 
Thursday August 4th, 2016 4:55:34 PM

Beri follows the others around towards the grate, keeping out of reach. I turns into a whirlwind (ability of this elemental form), and will attempt to capture the free ettin in it should he advance on the group.

Large Elemental From
+6 size bonus to your Strength, -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

***enabled spells***
spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally , Reverse Gravity, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)
+6 size bonus to your Strength, -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Thursday August 4th, 2016 8:39:58 PM

Zane dodges the projectile easily, he moves in to cage, and takes a closer look at the prisoners inside.
He uses his reach to stay away from the ettin. When he gets there he'll use his strength to open it unless theres a obvious way within his reach.

(you never moved Zane on the map...)

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells   d20+17=31 ; 3d8+6=22 ;
Thursday August 4th, 2016 10:41:54 PM

Bosk looks up to determine how high up the enemies are, and how far away they will be next round.

Bosk waits until ettins are high enough in the air to not be able to hit Bosk with melee weapons and then charges forth attempts to slice the reaming ettin's stick in half. He will then drop prone to avoid any incoming ranged attacks.

Actions
----------------------------------
attack the leader's stick, Hit AC 31 for 22 dmg
Drop prone (+4 to AC from ranged atks)
(If floating ettins are still close enough to use melee weapons Bosk will hold his ground in Full defense)

[DM Hugh] - Vllage Square  d100=65 ; d6=5 ; 8d6=30 ; d20+12=21 ; d20+6=14 ;
Friday August 5th, 2016 1:50:40 AM

Zane circles around continuing moving toward the grate attempting to open it.

Tink seeing herself being the target of javelin fire attempts to activate her ring of invisibility but instead of turning invisible she finds herself encircled by jeweled butterflies that proceed to explode dealing 30 sonic damage to Tink and Sesha (reflex save DC 19 for half)

Garrett dive bombs the ettin standing by the grate and succeeds in staggering the beast.

Restlin follows Zane in attempting to help the people trapped under the grate.

Sesha moves with Restlin towards the grate.

Berri turns into a whirlwind following the others towards the grate.

Bosk attempts to break the stick of the remaining ettin as the other ettins are 60 feet off the ground. He successfully breaks the stick as Beri sucks up the staggered ettin into the vortex.

The Ettins do not have any further javelins to throw so they just keep floating away aside from the staggered one stuck in the whirlwind but he is otherwise preoccupied.

Under the grate are a pair of human men in ratty clothing and they don't need to be told twice. They climb out bow and say, "Thank you brave heroes for rescuing us. Too bad Rand and Len weren't saved. Do you have a way out of here? We need to get out of this heck-hole."

What next?

Ettins : floating away except # 1, 6 cold damage each
Restlin : 16 damage
Tink : 27 damage + (15 - 30 sonic damage?)
Sesha : (15 - 30 sonic damage?)

here is your map.


Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 100/116 (Spells) Luck Points: 7/14  d20+28=39 ;
Friday August 5th, 2016 10:12:25 AM

"Yea, we do, but we also have a job to do here. Some folks are waiting to help us escape. You can risk running through more monsters to them, or just stay close. Either way, we're moving on before those ettins come crashing down."

Sense motive: 39 - If these fellahs seem decent, he'll point them towards the satyrs. If they don't, he points them in a random direction away from them.

Restlin pushes everyone to move quickly towards their destination w/o further ado.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Friday August 5th, 2016 10:27:21 AM

Garret wordlessly agrees with Restlin and hovers close to him, ready to move on quickly before someone spots the flying Ettins or the gold threads...

OOC notes:

You get a +2 to skills, saves, and attack rolls if you're within 25' of Restlin.
-2 to all rolls
Tishe's weave elements: Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 137/150 -- Spells  d20+17=34 ; d20+33=36 ;
Friday August 5th, 2016 8:15:05 PM

"Er, Sorry Sesha" is all Tink can mumble after the near deafening noise.

Rather than trying to "help" magically again, she instead looks around to see if the combat is attracting any attention

-------------------------
Reflex Save vs DC19: 34 = Pass!
Perception: 36


Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22 
Friday August 5th, 2016 8:45:48 PM

Bosk, Translate for me...
Those ettins threw their javelins. There is no sense in leaving them here for them to pick up and use against us later. If we take them with us will the Mythal realiate? Or if we just snap them so they are useless?


***enabled spells***
spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally , Reverse Gravity, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)
+6 size bonus to your Strength, -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells  
Friday August 5th, 2016 10:58:07 PM

Bosk walks over to the grate and looks at the captives, noting their races, any gear they might have, and anything of significance about them. He also scans the area for more enemies, gear the ettins might have left behind, etc. He also checks to see if it might be possible to bring the grate with him in case he can use it to block any potential following foes.(Take 20)

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells  
Friday August 5th, 2016 11:13:18 PM

Bosk relays Beri's message and will collect any javelins that did not break.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d20+13=28 ; d20+4=21 ;
Saturday August 6th, 2016 12:41:35 AM


Still rubbing the ringing out of her ears. Sesha looks at Tink and shrugs.

"This probably won't be the worst I suffer today. Maybe those in our group who are magically inclined should consider keeping a healthy distance between ourselves and others?"

She ponders that for a moment, before she feels Pot-pot buzzing in her brain. She focuses on the pair of survivors.

"In this place, being on the menu isn't the same thing as being innocent. You've told us your dead allies names, but what about yours? Why are you here? You don't just accidentally stray into this place? Are you here to plunder the relics of my ancient ancestors? Maybe you live here, somehow? Whatever the answer is, I'd like to know it. We might need your help, and we don't want to offer a reward that doesn't interest you."

She nods at Restlin.

"Of course, you could just stay quiet. Like the Mage-priest said, the way out is that way, but so are the monsters."

She lets her voice trail off a bit and grabs a heavy gold coin from her purse. She rubs it on her lips, kisses it, and winks at the closest one.

"Oh, right. Lets talk while we walk? There's another drow here. A pretty one, too. I'm looking for her. We all are actually. Got any idea where she might be?

Reflex: Passed

Sense Motive for lies on answers regarding Mhalice: 21

[DM Hugh] - Vllage Square  d20+16=21 ;
Saturday August 6th, 2016 2:06:19 AM

Restlin explains there is a job for the heroes to do and gets the impression that the grate prisoners are ok people and he points them to the Satyrs.

Garrett hovers near Restlin.

Tink keeps an eye out for other threats apologizing to [n]Sesha[/b] for the damage.

Beri encourages the others to pick up the javelins.

Bosk wanders over to the grate inspecting the freed prisoners, the area and the grate. He picks up one of the javelins on the way.

Sesha runs her ears and just shrugs at Tink. She questions the freed prisoners and offers them a coin in return for answers on Mhalice.

"I'm Lee and this is Lusi. We accidentally found our way here when we stepped through a tapestry in a library and have been trying to get back since. As for the drowess you speak of I think she is in that tower over yonder" The people say, "Say where is that other Ettin who took our gear?" they ask.

No sooner is the question asked then another Ettin bursts onto the scene from behind the rubble and attacks Bosk with a flail but misses. This Ettin has a sack tied to its belt with several threads leading into it.

Ettins : floating away except # 1, 6 cold damage each; 1 in Beri's vortex; 11 able to move freely
Restlin : 16 damage
Tink : 42 damage total
Sesha : 15 damage

here is your map.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 100/116 (Spells) Luck Points: 7/14  d20+4=15 ;
Saturday August 6th, 2016 1:56:35 PM

"I'm not wasting spells that may just help these things. Melee dudes, melee that thing so we can leave."

He turns to Lee and Lusi. "You two are in a bad, bad place. You may want to consider your belongings gone and run while you can."

***

Going total defense. AC is 30/27/26

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 137/150 -- Spells  d20+44=45
Sunday August 7th, 2016 3:13:06 AM

Tink tries to find some cover by the rocky wall to her east. If she can get some sort of cover from the ettins, she can then use stealth to hide herself from view.

Stealth: 45. Nat1. The die roller has not been my friend this combat

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character  d20+13=21 ; d20+13=27 ; d20+8=10 ; 2d8+7=13 ; 2d8+7=17 ;
Sunday August 7th, 2016 2:19:09 PM

Zane, within reach of the ettin, does so, striking out with a quick flurry....
After striking, if anything shows up, he plan is to take to the air again.....

Flurry 1 AC 21 Damage 13
Flurry 2 AC 27 Damage 17
Flurry 3 AC 10

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 100/116 (Spells) Luck Points: 7/14 
Sunday August 7th, 2016 9:59:58 PM

Restlin looks uneasily up at those floating ettins. If we can't disengage quickly, this could get messy.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+22=42 ; d20+22=28 ; 4d8+3=11 ; d6+1=2 ;
Monday August 8th, 2016 8:03:37 AM

Garret spins and kicks out at the new Ettin, hoping to quickly disable it.

OOC notes:
Hit AC 42 (magical, lawful, cold iron, silver); Threat, confirm: AC 28
Damage: 23. (If critical: +11=34) Fort Save DC 24 or Staggered 2 rounds.

You get a +2 to skills, saves, and attack rolls if you're within 25' of Restlin.
-2 to all rolls
Tishe's weave elements: Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22 
Monday August 8th, 2016 5:32:23 PM

Whirlwind Beri Will flies with the ettin trapped within him
He calls out using telepathic bond to the others.
Can someone give me a hand with that grate? I'll deposit him in the hole if someone can lock him back in as soon as he's dropped...

Beri will deposit the ettin when one of the others are ready to lock him in.

***enabled spells***
spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally , Reverse Gravity, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)
+6 size bonus to your Strength, -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane


Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells   d20+15=35 ; d20+15=17 ; 3d8+5=20 ; d6=5 ; d20+13=20 ; 3d8+6=10 ; d6=6 ; 2d6+6=13 ; d20+13=30 ; d20+13=22 ; 2d6+6=13 ; d20+8=16 ; 3d8+6=18 ; d20+8=19 ; 2d6+6=13 ;
Monday August 8th, 2016 9:49:30 PM

Bosk curses as the enemy sneaks up behind him and lashes out instinctively. Unsure what else to do he begins his attack. Someone flank this guy so I can get some extra sneak damage and we can end this quicker.

Actions
-------------------
AoO with bastard sword hit AC 35 (nat 20) for 20dmg + 5 flame from Embryon's tear = 25dmg

Atk 1 with main hand Bastard Sword Hit AC 20 for 10dmg + 6 5 flame from Embryon's tear = 16dmg
(AoO couted as last round Atk 1 counts as this round)
Ak 1 with off hand armor spike hit AC 30 for 13 dmg
Atk 1 with nat weapon Hit AC 22 for 13 dmg
At 2 with bastard sword Hit AC 16 for 18 dmg
Atk 2 with off hand with armor spike Hit AC 19 for 13 dmg

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Monday August 8th, 2016 11:31:32 PM

Zane wonders when the next bigger monster will arrive.....

[DM Hugh] - Vllage Square  d20+12=23 ; 5d4(3+2+1+1+1)=8 d20+10=28 d20+10=23 d20+10=12 d20+10=11
Monday August 8th, 2016 11:56:58 PM

Restlin goes total defense while urging Lee and Lusi to run opting not to use spells.

Tink tries to find some cover by the wall.

Zane flurries at the Ettin and his second blow lands.

Garret critically hits the Ettin and the creature is staggered by the blow.

Whirlwind Beri flies with his prisoner trying to get someone to help him lock the Ettin in the grate.

Bosk attacks the Ettin as it burst on the scene with his sword and then with the sword and armor spike.

Lusi and Lee take off into the myst in the direction of the Satyrs.

Looks like the Ettin wasn't the only incoming monsters. 8 sniffers have now joined the battle.

4 of the sniffers converge on the downed Ettin tearing into the sack at its side. The other 4 sniffers go for Garret, Bosk, Restlin and whirlwind Beri but none of their jaws find purchase against our heroes.

Ettins : floating away except # 1, 6 cold damage each; 1 in Beri's vortex 26 damage staggered; 11 - 85 damage unconscious
Restlin : 16 damage
Tink : 42 damage total
Sesha : 15 damage
8 sniffers


Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d20+8=15 ;
Tuesday August 9th, 2016 3:37:56 AM


Not pleased, Sesha is stuck. Running seems the best option, but then everything catches up to them later. Fighting only brings bigger problems. What to do?

Still flying, she draws a pair of weights around and string and lets fly a tanglefoot bag into the mass of Sniffers fighting Restlin.

Hit Touch AC 15

A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately. Crafting this item is a DC 25 Craft (alchemy) check.



Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Tuesday August 9th, 2016 7:51:39 AM

Satisfied that the ettin is disabled, Garret prepares to say something but is interrupted by the arrival of the sniffers. He strategically withdraws to the air, flying up and away from the magic-draining monsters. He watches Sesha drop the bag and says, "This is insane. We need to head for that darn building and quick."

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 100/116 (Spells) Luck Points: 7/14  d20+17=20 ; d20=11 ;
Tuesday August 9th, 2016 9:32:54 AM

Restlin carefully backs away from the sniffers, avoiding giving them any opening as he does so.

He looks around, but finds the two men they rescued are gone. He silently wishes them luck, somewhat glad these sniffers are on the party's tails now, not theirs.

Once outside their range, he takes to the skies towards their destination, hoping his party comes along.

***

Standard: Withdraw
Move: Fly 40' at 45 degrees up and away from these things. Fly check: 20

AC is 26/23/22 this round.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 122/150 -- Spells 
Tuesday August 9th, 2016 10:29:17 AM

Tink flies off after Restlin. She has no interest in combating the ettins, and especially no interest in fighting those sniffers!

She's a little puzzled why the two people the party rescued didn't stick around to help.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Tuesday August 9th, 2016 3:55:13 PM

Zane makes sure the group can take to the air and then puts some distance between them. Once everyone is away, *Can you drop those ettins on the snifflers?*

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22 
Tuesday August 9th, 2016 5:17:51 PM

I... don't know if I can dismiss it, we haven't tried dismissing spells in the Mythal. It's possible it would make it permanent... but dismissing a spell is fundamentally different than casting a spell. I wouldn't expect any problems though.

Beri ejects his hostage and starts to flee with the others, attempting to drop the ettins on top of the sniffers once he's put some distance between himself and the fight (Range medium (100 ft. + 10 ft./level)).

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells   d20+15=27 ; d20+15=25 ; d20+15=31 ; d20+15=27 ; d20+15=27 ; 3d8+6=24 ; 3d8+6=17 ; 3d8+6=18 ; 3d8+6=25 ; d3=3 ; 3d8+6=20 ;
Tuesday August 9th, 2016 9:59:18 PM

Bosk lashes out as the sniffers approach. A little help? Can someone pick me up or cast fly on me? My spell did not work. (more to come, emailing the group)

Actions (15ft reach normal)
---------------------------
AoO 1 Hit AC 27 for 24 dmg
AoO 2 Hit AC 25 for 17 dmg
AoO 3 Hit AC 31 for 18 dmg
AoO 4 Hit AC 27 for 15 dmg
AoO 5 Hit AC 27 for 20 dmg



Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells  
Tuesday August 9th, 2016 10:01:49 PM

Remembering his enlarged size, Bosk will drink reduce person potion (2 if necessary) if it will help others carry him.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Tuesday August 9th, 2016 10:04:01 PM

Zane will attempt to cast Fly on Bosk, because he's too huge to carry, even at normal size.....

[DM Hugh] - Vllage Square  d100=53 6d6(3+1+2+5+5+3)=19 d20+10=12 d20+10=13 d20+16=21 d20+16=22 d20+11=14 d20+11=30 2d6(6+4)+10=20 d20+12=21 d20+12=16 d20+12=27 d20+12=14 d10=5 d10=2 d20+10=23 d20+10=23 d20+16=35 d20+16=25 d20+16=22 d20+16=30 2d6(1+1)+10=12 2d6(3+6)+10=19 d12+6=14 d12+6=14 d20+22=31 d20+22=32
Tuesday August 9th, 2016 11:54:17 PM

Sesha tosses a tanglefoot bag at one of the sniffers but the creature nimbly avoids it.

Garrett takes to the air in order to avoid the sniffers.

Restlin withdraws from the sniffers.

Tink flies after Restlin.

Zane makes sure everyone is in the air and asks if Beri can drop the Ettins.

Beri ejects his hostage and starts fleeing with the others.

Bosk asks for help as he is the only landbound one and hits on his third AOO. He then quaffs a reduce potion.

Zane casts Fly on Bosk but the spell fizzles as the Mythal flashes orange.

The Ettins stand from prone.

Some of the sniffers continue to savage the fallen Ettin and his bag of goods. The 2 sniffers start glowing as they absorb magic from the items in the bag.

Some of the sniffers and Ettins do battle. Both sniffers miss with their bites. One of the Ettins hits one of the sniffers for 20 damage.

Bosk finds himself flanked by Sniffers and they both miss with bites but hit with their noses. Bosk needs to make 2 DC 23 will saves or have his belt of strength and his Ishgaran headband lose its magic.

Four Ettins also skirmish with 2 Sniffers. 2 of the sniffers bite two of the Ettins and both fall prone while 2 of the Ettins club 1 of the Sniffers.

Poor Bosk is still stuck on the ground

Ettins :
except 1,3,5: 25 damage each
3:39 damage prone
5:39 damage prone
1 released by Beri 26 damage staggered, prone
11 - 85 damage unconscious
Restlin : 16 damage
Tink : 42 damage total
Sesha : 15 damage

8 sniffers:
6: 49 damage
5: 20 damage

here is your map.


Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Wednesday August 10th, 2016 8:20:17 AM

Garret looks around at the flying group and says, "Well, if no one else has fly spells, I guess we're going to be doing a huge amount of fighting here. Should we retreat and head back to the Satyrs until we find a better way to move through this place?"

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 122/150 -- Spells 
Wednesday August 10th, 2016 11:06:30 AM

Tink stays airborne "Er, anyone have a plan for how to recover our Grim?"

She then responds to Garret "We've come this far. If we can avoid this fight too, we should fly straight for that tower avoiding everything else"

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22 
Wednesday August 10th, 2016 7:35:33 PM

I wish I knew Bosk was going to need rescuing before I left... If nobody has a better idea I can grab him in my whirlwind and make a run for it after. Bosk, if nobody has a better idea, see if you can move to where I can get at you a little more safely, I will drop down on top of you, picking you up, and make a mad dash out of there.

Should Bosk and the others agree (Beri will know via Telepathic Bond), Beri will use a hero point (extra move action), to fly on top of Bosk picking him up in his whirlwind, and then use his full turn to move as fast as he can away from combat.

***enabled spells***
spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally , Reverse Gravity, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)
+6 size bonus to your Strength, -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Wednesday August 10th, 2016 7:54:12 PM


Sesha stays well away from the Whirlwind. Her broom was her key to flight, and she didn't want to risk it getting wrenched out of her hands.


Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Wednesday August 10th, 2016 7:59:27 PM

Zane, seeing that the fly didn't work, picks a spot on the ground that will leave Bosk out of the Area of Effect but gets the majority of everything else inside it, he casts a Darkness spell. *Hope it helps them from noticing you, if you can get a lot smaller, I'll grab you, I just don't have the strength to pick you up, and I'm no weakling.*
If he reduces himself to medium size, Zane will drop down to a level where he can reach him, without landing and prepare to pick him up.
If those two things happen, Zane will use a HERO point to pick him up, getting him off the ground and ready to fly off next round.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells  
Wednesday August 10th, 2016 8:38:19 PM

Bosk will drink a potion of reduce person.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 100/116 (Spells) Luck Points: 7/14 
Wednesday August 10th, 2016 8:59:34 PM

Restlin pulls Shiny from its scabbard. If Zane can't grab Bosk, he'll use Shiny to cast fly on Bosk.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells   d20+16=21 ; d20+16=20 ;
Wednesday August 10th, 2016 9:34:16 PM

As the enemies drop and approach Bosk grits his teeth and checks to see if any of them recieve an AoO from their approach. As the sniffers attack both his items lose their abilities. Quickly he downs another potion of reduce person. If you are not going to help fight them with me, then get me out of here! The cleric uses his dark vision to keep an eye on his rescuer.

ooc: The belt was a belt of physical might +4. I upgraded it, but have not updated my CS yet (I have been using the old stats as well). As for the headband, I have 2, a regular one (int) and two slotless ones (con and dex). I need you to specify which one it is... ... ... for some reason I felt it safer to have each stat a separate item so I couldn't lose them all at once.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 122/150 -- Spells 
Thursday August 11th, 2016 1:57:07 AM

"Watch out for that one Bosk! Side step... NOW!" Tink shouts out to the taur

-----------------------------------
Can Tink use one of her hero points to grant Bosk a +2 bonus to his first save? The hero point rules allow for: "You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll)."

[DM Hugh] - Vllage Square  d100=26 ; d20+10=29 ; d20+10=19 ; d20+10=20 ; d20+10=23 ; d20+16=20 ; d20+16=21 ; d20+11=17 ; d20+11=30 ; 2d6+10=13 ; d20+16=29 ; d20+16=18 ; d20+11=22 ; d20+11=28 ; d20+16=27 ; d20+11=22 ; d100=30 ; 2d6+10=15 ; d20+10=14 ; d100=76
Thursday August 11th, 2016 2:29:23 AM

Garrett suggests retreating back to the Satyrs.

Tink points out they have to recover Bosk

Beri suggests picking Bosk up in his whirlwind.

Sesha stays away from the whirlwind.

Zane casts a darkness spell and prepares to pick up Bosk

Restlin prepares to use shiny to cast fly on Bosk should Zane's attempt fail.

Bosk was about to lose both his belt of strength and his Ishgaran Intelligence item but Tink heroically instructs the taur to dodge saving the belt. He also quaffs a potion of reduce person neither Sniffer hit on their AOOs as the potion goes down smooth.

Zane picks reduced Bosk off the ground heroically.

Sniffers 1,3,5 & 8 continue to swarm the fallen Ettin chasing after the threads eminating from his torn bag and the goods inside sniffing up more of the magic items contained therein.

Ettins 9 & 10 give chase and 10 manages to clobber one of the sniffers for 13 damage.

Ettins 6, 7 and 8 decide that they have had enough of this and slink away.

Ettins 2, 3, 4 move towards the members of the party and pick up some of the javelins that have fallen on the ground.

Ettins 1,4, and 5 continue to battle sniffer 6 in the dim light with one hitting the dog creature for 15 damage.

Sniffer 6 attempts to bite back but has its jaw turned aside by the Ettin's armor.

Ettins :
except 1,3,5: 25 damage each
3:39 damage prone
5:39 damage prone
1 released by Beri 26 damage staggered, prone
11 - 85 damage unconscious
Restlin : 16 damage
Tink : 42 damage total
Sesha : 15 damage

8 sniffers:
6: 64 damage
5: 33 damage
1: glowy
3: glowy
5: glowy
8: glowy
2: glowy
7: glowy

here is your map.


Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 100/116 (Spells) Luck Points: 7/14 
Thursday August 11th, 2016 9:34:35 AM

Restlin re-sheathes Shiny. "Good, let's go," is all he says before flying away, leaving the sniffers & ettins to fight amongst themselves.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Thursday August 11th, 2016 10:43:08 AM

Garret follows Restlin and calls out to Tink, "Thank you again for this nice air shield flying thing. Without it, I imagine we would end up having to fight everything."

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Thursday August 11th, 2016 12:08:03 PM

" I Can carry him a ways, but this can't go on forever, my ability to dodge is extremely hindered.... So, lets rush directly towards the tower and get it over with, one way or the other." Zane heads with the rest.....

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22 
Thursday August 11th, 2016 5:37:58 PM

Sounds good, let's make a run for it!
Beri heads out with the others as fast as he can, hoping they can make it to the tower with no further problems.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells  
Thursday August 11th, 2016 11:29:00 PM

Bosk thanks Zand and draws his reach weapon to help keep any enemies at bay.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Thursday August 11th, 2016 11:35:29 PM


Sesha laments her poor tanglefoot bag.

"I've never gotten my moneys worth out of one of those."

She gives the dogs a last consideration.

"Obstacles. All of this. Stupid obstacles and random chance to throw us off. I'll not be delayed much longer."



[DM Hugh] - Vllage Square  d3=3 ; 7d6(6+5+3+2+1+1+3)=21
Thursday August 11th, 2016 11:55:52 PM

Restlin re-sheathes shiny and advocate the party moves on.

Garret thanks Tink for his air vestment following suit.

Zane points out he can't carry Bosk indefinitely and advocates moving towards Mhalice's tower.

Beri also agrees about making a run for it and hopes the party isn't further delayed.

Bosk thanks Zane while drawing his reach weapons.

Sesha laments her tanglefoot bag before calling the dogs another obstacle.

The party appears to be leaving just in time as 3 huge blue serpentine creatures with horns and many legs arrive on the scene (Knowledge[arcana]:23 Highlight to display spoiler: {Behirs}. 2 of the creatures get involved in the fighting between the Ettins and the Sniffers over the fallen Ettin's bounty being driven by the golden threads of the items.

The last creature gives chase after you and fires a line of electricity at Zane and Bosk (DC 19 reflex save or take 19 electricity damage) but your collective speed allows you to outpace it.

You move towards Mhalice's tower and you manage to find a courtyard just shy of Mhalice's tower free of creatures where you can rest and catch your breath for a moment.

In the ruins here there is a bubbly fountain and softly playing elfin music.

(OOC: Please take 25,000 xp from the 2 battles in this scene; Hero points to Restlin for throwing away the wand in the first encounter, Zane for rescuing Bosk, Beri for using reverse gravity to delay fighting the Ettins will also take nominations via mail; Steve will take over tomorrow)



Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 113/116 (Spells) Luck Points: 7/14  d8+2=3 ; d8+2=9 ; d6=4 ; d20+26=37 ;
Friday August 12th, 2016 10:06:12 AM

Restlin breathes a sigh of relief as he touches down.

"Well, that went about as well as can be expected. Hopefully we'll have enough magic once we're done here to get out."

He takes a moment to thank Wardd, then ask for a bit of healing. He also channels what little energy he has outwards.

Cure light wounds: 9 HP restored (rerolled 1)
Channel energy: 4 HP restored

He looks around, making sure they know where they're going, and that nothing's hiding and ready to pounce on them.

Perception 37

"We shouldn't stay here long. I'm ready when you guys are."

Carl (Subbing for Rob) - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 126/150 -- Spells  d20+33=42 ;
Friday August 12th, 2016 10:09:53 AM

Tink lands gracefully in the courtyard, but wastes no time in relaxing. Her eyes dart around. Why was that fountain still working? Where's that music coming from? She's keenly aware they're still surrounded by danger.

She gives the place a good once over, determined to fulfill her role as scout.

Perception: 42 - Anything dangerous or interesting around?

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Friday August 12th, 2016 10:47:59 AM

Garret looks around as they arrive at the courtyard and remains hovering just above the ground. He looks around at the rest of the group and says, "Is everyone okay? This is crazy."

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character  d20+15=31 ; d20+21=25 ;
Friday August 12th, 2016 11:57:35 AM

Zane shrugs and the electricity misses him by a few feet."I'd have let it hit me, but was worried it would carry over and you Bosk, My nature is resistant to some electric type attacks, as long as they are huge enough to turn one into a pile of ash that is."
He sets Bosk down with the others and then gains 20 feet altitude and hovers there, keeping a look out.

Perception 25

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22 
Friday August 12th, 2016 8:42:19 PM

Air elemental Beri, no longer in whirlwind form, hovers by the others.


Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22  d20+24=42 ;
Friday August 12th, 2016 8:45:50 PM

***continued***
He looks around for signs of danger, both nearby and to detect others approaching. He tries to judge whether there are additional gold threads nearby, and whether there are a bunch in the direction they are heading to.
Let's not stay too long, we seem to be targets everywhere we go. I'll change form before we enter the castle, any thoughts on what would be most useful? Oh, and be careful of traps, remember not to be greedy.

perception = 42

Mhalice!


Breathing Space (DM SteveK) 
Friday August 12th, 2016 9:40:51 PM

It was a running fight, but the Iron Adventurers seem to have found some breathing space.

Restlin takes a moment to thank Wardd. He casts a couple small spells that don't seem to attract any attention, then looks about for danger. He doesn't see any.

Katinka doesn't put her guard down for a second, scanning the area for danger. I'm r something interesting, that would work too! Both the fountain and light music seem to be powered by magic. The Mythal that is all around Fae Skimeir makes Detecting Magic with her Arcane Sight all but useless, but as the halfling gets closer, she can see it is a separate and harmless piece of Permanent Predestidigitation that keeps the fountain running. The music seems to be a part of the Mythal itself!

Garrett lets off a light 'that was fun' and casually looks around the courtyard. Perhaps it is small and so I disturbed?

Zane helps Bosk back to his feet then resumes a sentry post, keeping his head above the intervening walls. There are no Golden Threads that travel through or near this courtyard, and the greedy monsters are, thankfully, elsewhere. All the dragon-blooded Minotaur can see of interest is the towering dagger-like shape of Mhalice's stronghold only a couple of blocks away.

Beri also settles a little, whispering in the language of air elementals He can't see any Golden Threads nearby or in the direction of Mhalice's Tower.
......

The music about the fountain is soothing and the water plays harmony. The heroes have been in Fae Skimeir long enough to have gathered some information about the place. A thought crossed each mind that they may be able to predict a little better on the effects of the Mythal, the Golden Threads, and even the music and lights if they put some clues together along with some speculation. It may assist in thier final push...



Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Saturday August 13th, 2016 1:40:30 AM


Sesha stares at Mhalice's tower. Goosebumps run down her skin, and she trembles a little. So much preparation had gone into this, and the Mythal was making a lot of it pointless.

If Mhalice had found a way to use her magic without fail here, then there was almost nothing Sesha could do if it came to a showdown between the two of them. Even now, assuming her magic worked, she could feel her thoughts becoming all anxious and jumbled. Would any of her plans even work?

"I won't know until we figure out exactly what we know."

Sesha thinks.

"I think the Mythal is some sort of attempt at non-violence. It gets agitated during outright aggression. That said, it doesn't just affect offensive magic, but also enhancing spells, as poor Bosk has repeatedly figured out."

She attempts a prestidigitation cantrip, and starts writing in the air with a glowy pink font.

1. Mythal gets more aggressive the long fighting continues.
2. It affects magic randomly.
3. Really weak magic seems to be excluded.

Highlight to display spoiler: { Deleted double post JCC}



Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 113/116 (Spells) Luck Points: 7/14  d20+23=27 ;
Saturday August 13th, 2016 7:19:27 PM

Ok...seems they were safe for a moment. Restlin reflects on what he'd seen of the Mythal so far.

Spellcraft/Knowledge Arcana (both rolls are the same for me): 27

Can Restlin figure out what's going on?

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d20+12=15 ;
Sunday August 14th, 2016 12:50:33 AM


Seeing Restling working so hard, Sesha tries as best she can to help him.

Aid Another: 15

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character  d20+6=9 ;
Sunday August 14th, 2016 2:23:46 PM

Zane adds his two coppers worth to Restlin's musings.....
It doesn't seem to be much help....

Aid Another... FAIL

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 122/150 -- Spells  d20+7=27 ; d20+15=34 ;
Sunday August 14th, 2016 8:52:38 PM

Tink does what she can to contribute to the group brainstorming. Had she noticed any patterns in the music, or the colours of the mythal than might help predict its effects?

--------------------
Int check: 27!
Knowl Arcana check: 34 (after the poor rolls in combat, this is more like it!)


Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Monday August 15th, 2016 8:23:52 AM

Garret stands still, trying to be quiet as the magical people try and figure out what is happening. He smiles when his stomach growls.

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22  d20+19=38 ; d20+2=16 ;
Monday August 15th, 2016 6:22:08 PM

I keep going back to what we were told about not being greedy... with the random nature of the Mythal it's hard to tell what's random and what's cause and effect. I assume any action on the Mythal's part is caused by the same thing, and the result is random... but I couldn't say for sure.

Beri ponders what he knows about nature and how their behaviors might be effecting the behavior of the Mythal. He also uses what he knows about the nature of the arcane elements to see if that provides any clues.

knowledge- nature=38
knowledge- arcana=16


Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22 
Monday August 15th, 2016 6:22:32 PM

ooc: Posting for Bosk shortly, need to review his character sheet

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22  d20+6=26 ; d20+4=6 ; d20+4=8 ;
Monday August 15th, 2016 6:48:42 PM

***Beri, posting for Bosk***
The horned cleric thinks back to his studies. While Beri tends to study these things more than him, his focus as a Grim and a cleric is much different a druid's would be. He could get lucky (natural 20) and have stumbled across just something helpful in the past.
Let's try to think fast, then head out... hopefully those following us will have thinned enough in numbers that they will be happy with the treasure they won and head home, or at the very least be injured enough that they are easily dealt with should their greed conquer their wits. But that's not a risk worth taking with the castle so near.

knowledge- arcana = 26 (natural 20!)
knowledge- history = 26
knowledge- religion = 26

Mythal Thoughts (DM SteveK) 
Monday August 15th, 2016 9:41:01 PM

The heroes take a breather, and the fountain and music make a beutiful counterpoint. As the brains think of the Mythal, sparkling lights in yellows and silver sparkle around the fountain.

The heroes realize that the Fae Skiemir Mythal is the most advanced Mythal ever created in the Wold. It, however, has been out of control since the 2nd age. They know it has shown the following powers:

1) It “reacts” in random ways to use of magic.
2) It logs who enters and exits the city according to the magic they carry.
3) It creates the MIST that does not allow any to leave the city without assistane.

When any of the following occurs, the Mythal may activate:
1) When a 2nd level spell or equivalent ability is cast/ used.
2) Each time a +2 weapon or other magic crits, or intelligent weapon activate a special ability.
3) Even when active, it will be 50/50 if althe Mythal would affect a spell/effect.

The Mythal personifies through music and lights and the heroes can assess when the Mythal may start by paying attention to if the Mythal is payday my attention to them. (Move action Perception DC20 to assess the Mythal)

The heroes also realize that they know when the Golden Threads happen. That when a creature dies, the Threads burst from. Where they died to where they keep thier treasure. The more powerful the deceased, the more Threads but the longer it takes for the Threads to form. And in a greedy city such as this, the Threads attract monsters in mere minutes.

Garrett thinks hard, but all he knows is he is hungry.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Tuesday August 16th, 2016 8:17:41 AM

Garret watches the others continue to think and digs around in his belt pouch. A moment later a large hunk of slightly stale bread appears in his hand. He crunches on it and looks towards the tower. He says, "Any tips on how to get over there without attracting even more monsters?"

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 122/150 -- Spells 
Tuesday August 16th, 2016 8:52:33 AM

"Well, there's always the option of sending a halfling out with a hunk of bread to act as bait?" Tink jests with Garret "Other than that, I've got nothing. I think we're just going to have to make a dash for it"

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 113/116 (Spells) Luck Points: 7/14 
Tuesday August 16th, 2016 9:13:57 AM

OOC: So, if we make a perception roll and determine the Mythal is busy elsewhere, can we then assume our spellcasting will go off properly?

***

"Shoot, we've been running away since we got here. What's one more dash?"

Restlin will do his best to point out the Mythal's behavior to anyone who didn't discover it for themselves. Other than that, he's ready to dash when everyone else is.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Tuesday August 16th, 2016 10:11:50 AM


Sesha tries to gauge the distance to Mhalice and her tower.

"We should try and cast any lengthy augmentation spells now, rather than later. Who knows when we will be under the gun again and have a chance to peacefully watch and see when the Mythal is looking."

She stares at the tower. So much of her motivation lay ahead, she was kind of scared to confront it. So much could go wrong, and things had to be perfect to go right. She didn't want anyone to die, and for her own reasons, it was important that Mhalice be included among them.

"Or maybe, we should like, hang back and talk about it for awhile? I mean.. there's no rush, right?"



Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Tuesday August 16th, 2016 1:29:17 PM

"Ummm, yeah there is a bit of a rush......Don't you use Magic to create these nifty vests we wear? And my buff type spells are not very long duration, so casting them ahead of time, would be a waste of both Magic and time."

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22 
Tuesday August 16th, 2016 5:26:02 PM

I'm thinking of switching to an earth elemental for the castle, there may not be a lot of opportunity to fly indoors. Unless anyone has any other ideas?

Assessing the Situation (DM SteveK) 
Tuesday August 16th, 2016 8:29:19 PM

Restlin figures that it is not so much the Mythal not noticing, but more if the heroes are able to be in harmony with the fickle intelligent magic.

Some heroes are worried about time with the duration of spells, especially Zane.

Sesha keeps her thoughts to herself on other matters.

Katinka and a hungry Garrett look at Mhalice's Tower, a bare quarter mile away. Just a couple of streets. A courtyard or two. And then the main doors of the huge tower...

The light, soothing music continues merrily, and it appears the next move is the heroes'.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells   d20+17=19 ; d20+3=13 ;
Tuesday August 16th, 2016 8:50:31 PM

ooc: Back in action with two functioning eyes and none of the light sensitivity!!!

Bosk ponders what Restlin and the others have gleamed and tries to determine if there is a way to prevent the gold threads from binding to the group after a creature dies.

Realizing his belt is still intact he belatedly turns to Tink. Tanks for helping me dodge that earlier attack. Your help was the only thing keeping me from losing my belt of strength. I have a feeling I will be needing it here.

Knowledge Spellcraft - 19
Knowledge Arcana - 13

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 122/150 -- Spells 
Tuesday August 16th, 2016 10:59:37 PM

Tink smiles broadly to Bosk "We're a team. We look out for each other"

"I would love to rest and prepare some spells, but all the long duration ones that have already been cast and in effect don't seem affected by the mythal. That includes the Weave Elements. That would suggest that it is the casting or activation of a spell that triggers the mythal."

Tink takes a deep, cleansing breath. "I'm ready to make the push when you guys are"

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 113/116 (Spells) Luck Points: 7/14  d20+23=37 ;
Wednesday August 17th, 2016 9:57:21 AM

Restlin slaps Tink on the back (lightly, because she's small), and proceeds forward. "Took the words outta my mouth. Let's go."

The magepriest slips his arm around Sesha's shoulder, then confidently strolls down the street towards certain doom. On the way, he keeps his eyes open for trouble. "Last chance to tell me how crazy you are about me before we walk into mortal danger, babe. Anything you wanna say?" He doesn't look down at her, but he's grinning like an idiot.

***

Perception: 37 - Anything worth noticing on the way, like a hoard of angry troglodytes?

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d20+26=41 ; d100=58 ; d20+26=45 ; d100=42 ; d20+26=31 ; d100=67 ; d20+26=44 ; d100=13 ; d20+26=31 ; d100=6 ;
Wednesday August 17th, 2016 12:21:37 PM


Sesha sighs, her apprehensions melting away.

"How is it that you alone sought fit to approach me like this? No one else bothered to peek under the eye-patch, Mage-Priest."

She revels in the moment of affection for a second more, then rips herself away and spins to face him, pointing a finger his direction.

"I'll say this! Don't die, Mage-Priest. Wardd might not let you come back, as lucky as you've been to have a fair maiden like me fawning on you. And don't scar up that face either. Y'zargo might even be prettier than you are anyways!"

She smiles a little.

"Seriously though. If you died, I'd be pretty inconsolable for like, ten or fifteen minutes, however long it would take to start yelling at Gargul to give you back. Now watch the Mythal with me and help me time these spells..and everyone else, come here. Mama Sesha has goodies."

Sesha will use Restlin to time her next few spells, since his perception is high enough to auto-pass the mythal checks and we aren't in combat.

Barkskin. - 68 - Pass - Slot Expended
Divine Shield - Pass - Pot-pot
Resist Energy (Acid) - 61 - Pass - on Restlin
Stoneskin - 72 - Pass - On Bosk
Divine Favor - 28 - Pass
Resist Energy (Acid) - 18 - On Beri

Sesha's spells are CL 13.

ITEMS GIVEN TO PARTY MEMBERS

Beri - Potion of Heal (CL 13)
Zane - Potion of Spell Resistance, CL 13.
Zane - Potion of Heal (11th level)
Bosk - Potion of Stoneskin, CL 11
Bosk - Potion of Heal
Garret - Potion of Stoneskin, CL 11
Tink - Potion of Deathward, CL 14
Tink - Scroll of Spell Immunity CL 10
Restlin - Potion of Heal
Restlin - Potion of Spell Immunity CL 13

Items with other players marked on sheet.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+20=29 ;
Wednesday August 17th, 2016 12:57:42 PM

Garret waits for the last of the others to head down towards their goal and he takes up the rear, keeping a watch for magical threads and monsters to the rear (Perception: 29).

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Wednesday August 17th, 2016 5:25:12 PM

"Well, lets get going. If you're done casting spells that is."
Zane, has his Kama in one hand and is keeping an eye out for any golden threads coming their direction....

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22  d20+10=15 ; d20+24=44 ;
Wednesday August 17th, 2016 5:45:47 PM


Beri watches Sesha carefully as she casts in harmony with the Mythal, hoping his observation, hoping to pick up some tips on avoiding the Mythal's wrath, hopefully tips he can share with the others.
perception = 44 (natural 2)
spellcraft = 15

***enabled spells***
spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally , Reverse Gravity, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)
+6 size bonus to your Strength, -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells  
Wednesday August 17th, 2016 8:18:19 PM

Bosk watches Sesha quizzically. What do you mean you are timing your spells?

Assessing the Situation (DM SteveK)  d100=38 ; d100=41 ; d100=19 ; d100=68 ; d100=83 ;
Wednesday August 17th, 2016 9:07:52 PM

The heroes consider the music and light show of the Mythal and determines that the fickle magic is not really interested right now. But on the Stoneskin on Bosk, the Mythal suddenly takes notice! The music changes from a lilting lullaby and quickens with violins starting a 'Toccata and Fugue'. The lights also change from soothing, cool colors to flashes of orange and yellow.

Bosk's Stoneskin changes and instead becomes a Silence spell!

The Mythal is awake in this courtyard.
....
A mis-interpretation. The rules for the Mythal are:

1. At the beginning of every conflict, there is a 50% chance per any activation of a spell or effect 2nd level or above of the Mythal noticing.

The Perception DC 20 is to see if the Mythal has noticed yet.

2. Once the Mythal notices, then every activation of a spell or effect 2nd level or above has a 50% chance of having a Mythal-altering effect.

There is no roll to find out if this is going to occur or not.

The heroes aren't able to 'time' spells when the Mythal isn't looking.


Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Thursday August 18th, 2016 7:56:32 AM

As Bosk's words are suddenly silenced, Garret shakes his head. He mumble, "This is just crazy. I am so ready to..." He stops mid-sentence and looks around, wondering if the magic can "hear" him. He smiles and continues nervously, "But it is a pleasant place, and the music is very nice."

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells   d20+16=18 ;
Thursday August 18th, 2016 9:20:19 AM

Bosk shakes off the silence (assuming the DC is the same as before). I do not have luck with spells aroud the Mythal, but at least I can deal with the silence. Correct me if I am wrong, but it seems the first spell has a 50% chance of waking the mythal up. What could Mhalice plan be? Does she have a way around it? Could she be laying an ambush where she casts the first spell and it is difficult for us to retaliate? What could we possibly do about this?

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 113/116 (Spells) Luck Points: 7/14 
Thursday August 18th, 2016 10:22:19 AM

Restlin shakes his head. "The Mythal is much, much more powerful than any of us, and I'd eat my hat if Mhalice managed to overpower it. She may have traps set for us, but when it comes to casting spells or using items she's found, she'll probably have to follow the same rules."

The magepriest is still moving forward towards the tower. "Thanks for the resist, love. I seem to attract lots of acid every time we throw down..."

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Thursday August 18th, 2016 11:08:40 AM


Sesha nods.

"And she was substituting it last time for most of her spells."



Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Thursday August 18th, 2016 12:29:25 PM

"Could she have been setting "trigger" spells that will only go off when some "Specific Action" sets them off? I'm asking because next most of you, I'm a novice...."

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22 
Thursday August 18th, 2016 5:03:24 PM

...if the Mythal noticed us should we start running before it starts spawning enemies? It appears it's awake in the couryard... maybe it's location specific. If so, let's get out of here now!

If Beri misinterpreted the rules he will be happier than ever to be wrong, but if the others seem to agree he will make sure everyone starts running ASAP (unless otherwise directed)

Assessing the Situation (DM SteveK) 
Thursday August 18th, 2016 11:42:41 PM

The heroes talk some more. Beri suggests that the Mythal has been responsible for sending monsters after the group. Upon further reflection, the heroes figure that that is not the case. None of the monsters were controlled, led, or influenced by the Mythal. They seem motivated mostly by thier own greed.

And while that greed seems to have a near-magical impulse, and the Golden Threads that appeared whenever a creature died within the walls of Fae Skimier are certainly magical, that doesn't seem to be associated with the music, lights, and spell-warping effects of the Mythal.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Friday August 19th, 2016 7:45:35 AM

Garret says, "This magic weirdness is making me hungry. Do you think this Mythal extends to inside the tower? Let's go find out!"

He gestures for the others to continue on towards the tower, but waits for the others to head along so he can bring up the rear, still flying a little above the ground.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Friday August 19th, 2016 3:26:39 PM


"I'm with ya Garret."

Sesha considers summoning in the Sisters, but remembers wasting their summons once before in the underground ruins where she found her flesh doll.

"I'd hold any summons until were inside. Remember when our summons were blocked before we fought the mummy lord in the desert looking for information about the Teucri? I'd prefer not run into that again."

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Friday August 19th, 2016 8:33:19 PM

"I was hoping to cast a couple of 3rd and 4th level spells, but will wait until we're in the tower., so lets get a move on."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 122/150 -- Spells  d20+33=53 ; d20+44=55 ;
Friday August 19th, 2016 9:08:17 PM

Tink nods and takes point, ready to lead the party to what she hopes will be a confrontation with Mhalice

---------------------------
Perception: 53 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 51 = 55 - 5 for Stealth at more than half speed Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +27 Fly skill)


---------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version - Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22 
Friday August 19th, 2016 9:15:33 PM

Sounds good to me, give me one moment to transform into an earth elemental then I'm ready to head out.
***
Unless I'm mistaking about the rules and this would trigger the Mythal, but since this is a class ability and not a spell I believe it's not influenced the Mythal.

Mhalice's Tower (DM SteveK) 
Friday August 19th, 2016 10:21:48 PM

The heroes feel they have a handle on what the Mythal will or will not do, and when.

Beri takes a gamble and it pays off as he transforms to an earth elemental and the Mythal... Does nothing. It did not react to a supernatural power!

The Iron Adventurers begin to move, down alleys of white marble, across forums of pristine grass. The Mythal, upset at the spellcasting in the fountain square, slowly settles down as nothing more happens. By the time the heroes have arrived at the solid walls of the tower you have been told Mhalice resides, the music once more is only light and the lights are cool and soothing.

The heroes encountered no monsters, though they can hear conflict a couple blocks over and in other areas of the City.

At Mhalice's Che's Tower, the team arrives where there doesn't seem to be any entrances anywhere; no doors, windows, or any opening from this side.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Saturday August 20th, 2016 11:53:14 AM

"Think the doors on the other side or do we need to make our own entrance....." Zane asks over the link.

COVER POST FOR RESTLIN  d20+23=38 ;
Sunday August 21st, 2016 5:49:00 PM


Restlin walks a bit around the tower, seeing what he can with Detect Magic, but not expecting anything useful due to all the interference.

Perception: 38

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d20+5=24 ;
Sunday August 21st, 2016 5:49:41 PM


Sesha pokes around too, helping Restlin where she can.

Aid Another: Restlins perception. 24 = Success.

Restlins Perception: 40



Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells   d20+21=24 ;
Sunday August 21st, 2016 8:33:14 PM

Bosk scans the area for traps, secret doors and entrances. Keep your eyes open. This is likely a trap of some sort. Remember all the illusions and traps she had set for us last time. Sesha and Tink, one of you has permanent True Seeing, right? What do you see? Is everything as it appears?

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 122/150 -- Spells  d20+33=34 ; d20+44=62 ;
Sunday August 21st, 2016 11:09:40 PM

Tink tries to gauge how big the tower is. Would it take her only a few seconds to fly around it? She also looks for possible footprints that might indicate a secret door others have been using

---------------------------
Perception: 34 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 57 = 62 - 5 for Stealth at more than half speed Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +27 Fly skill)


---------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version - Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Monday August 22nd, 2016 8:58:40 AM

Garret watches the others look around and if no one indicates anything, he will walk up to the wall and push on it to see how solid the wall might be.

OOC:
If anyone indicates traps, hidden things, magical things, unseen things (with Tink's true seeing), etc., then Garret will wait and NOT touch the wall.

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22  d20+24=35 ;
Monday August 22nd, 2016 5:37:27 PM

More than likely we are just on the wrong side of the wall, were we told anything about this specific wall? Regardless, if we can get in this wall somehow it may be better to do that than through a heavily fortified front door. I have stoneshape prepared, I can likely get us in if I can cast the spell... but there is a 50/50 chance of that ending poorly before we are even in the tower.

Oh, in addition to illusions and trap be sure to keep an eye out for a hidden door. Assuming this isn't the front entrance I wouldn't be surprised if Malice or one of the previous tennants had an escape route out the back.

perception = 35

***enabled spells***
spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally , Reverse Gravity, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)
+6 size bonus to your Strength, -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character  d20+21=29 ;
Monday August 22nd, 2016 8:29:15 PM

Zane carefully searches the area, not just the tower looking for other entrances.....

Perception 29

Mhalice's Tower Entrance (DM SteveK) 
Monday August 22nd, 2016 9:13:13 PM

The heroes look around. It is a large tower, hundreds of feet in circumference. Looking up, the tower's top floors are smashed into rubble, but are still a hundred feet high. Nearby, the top of the tower lays across the grass of the courtyard.

Magic, traps, or secret doors aren't found, but a little searching to the left and right finds broad steps that lead up to a set of patinaed bronze doors.

Light music and little blue lights flit about the heroes. The greenish doors stand closed.

COVER POST FOR RESTLIN 
Monday August 22nd, 2016 11:08:13 PM


"Watch my back babe."

Restlin lifts off the ground, looking cautiously around the top smashed layers. Is there a way in that isn't through the front door?



Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Monday August 22nd, 2016 11:09:45 PM


With a sign, Sesha follows Restlin upwards, keeping a little over 40ft between them. If something terrible should befall her young gentleman, she will at least be in position to help him.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+22=31 ;
Tuesday August 23rd, 2016 7:20:39 AM

Garret floats up a bit as well, staying well behind the other two, keeping watch below as well (perception: 31).

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 122/150 -- Spells  d20+33=44 ; d20+44=55 ;
Tuesday August 23rd, 2016 7:53:11 AM

Tink tries to think back to the last time that unguarded closed doors led to anything good. The fact that these ones are green doesn't make her feel any better either.

While Restlin and Sesha scout upwards, Tink takes a closer look at the door. Are there any handles? A lock? What are they made of? Could a halfling with no upper-body strength possibly open them?

She reaches out to touch the doors, and if nothing bad happens, even presses her ear against them to try and hear if there is anything inside.

---------------------------
Perception: 44 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 50 = 55 - 5 for Stealth at more than half speed Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +27 Fly skill)


---------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version - Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22  d20+24=32 ;
Tuesday August 23rd, 2016 5:51:29 PM

Beri talks to the others telepathically
Those doors look very solid, but be very careful not to make too much noise, we don't want to bring a fight upon ourselves before we are ready.

If we want to go up and over I can change back to a flying form. Our magic is currently limited though, would we be able to carry everyone if we went that route?


Beri keeps an eye out for trouble and will notify the others if anything seems off.
perception = 32

***enabled spells***
spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally , Reverse Gravity, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)
+6 size bonus to your Strength, -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells   d20+21=31 ;
Tuesday August 23rd, 2016 9:51:41 PM

Bosk joins the others in scanning for tricks and traps. He then looks to guestimate the difficulty of such a climb (what type of DC would it be) and if there are windows or a way to enter through the rubble high above. I think green is a little too inviting. Perhaps if we could enter through the top...

Perception to check door, traps, strategically placed windows or holes above the doors, etc and to detect a higher entrance = 31

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Tuesday August 23rd, 2016 10:19:45 PM

"Going up, I can carry a couple of smaller people, but honestly, a Taur is just a bit too heavy...." Zane looks around to see if anyone needs a lift....

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Tuesday August 23rd, 2016 11:17:08 PM


Sesha spots Tink touching the door and cringes. Restlin above, Tink below, she'd be a little worried about a run of luck that was too good if neither dealt with any repercussions.

Mhalice's Tower Entrance (DM SteveK) 
Wednesday August 24th, 2016 6:01:22 AM

Restlin and Sesha begin to fly upwards to inspect the ruined tower top, encouraged by Bosk and Zane. They don't rise more than 30 feet when Restlin spots another tower about a mile away. Even from this distance, the very, very large red dragon is impossible to miss against the white marble of the city. And it seems to be looking in the direction of Mhalice's Tower.

Katinka inspects the heavy bronze doors that are patinaed in a dull green. Solid, the halfling notes that besides battle-damage, these are the first things in Fae Skimier that seem affected by the passage of time: only doors exposed to the elements for years would get that color.

She touches. Nothing. She listens. Nothing.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Wednesday August 24th, 2016 7:57:11 AM

Garret floats around and says, "Hey, does anyone have one of those magical spells to open doors? That's a weaker spell that won't bother the Mythal, right?"

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 113/116 (Spells) Luck Points: 7/14 
Wednesday August 24th, 2016 9:45:40 AM

"We should probably try just opening them first," says Restlin as he hurriedly flies down. "Oh, and there's a gigantic red dragon about a mile away watching this place. So...we should probably think about trying the door quickly." He looks at Bosk and Zane, waiting for the party's muscle to tackle the problem.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Wednesday August 24th, 2016 5:47:41 PM


"I agree. Lets just open it."


Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22 
Wednesday August 24th, 2016 5:59:06 PM

Wait, the doors have aged? Is it possible that this area isn't governed by the same laws? That would make the tower a perfect place for a trap! It cold also explain how Mhalice was able to send that... a dragon! Watching this tower?! If that magnificent thing is watching the tower there is a good chance it's either Mhalice's watch dog, or her jailer. Either way, if it's watching it knows we aren't with her otherwise we wouldn't have searched for a back door.
Beri uses detect magic to see if the tower is different from the surrounding ares, and to try to determine if the traps have been set in wait for them... and he will try to prevent anyone from opening the door if he detects magic.

Mhalice's Tower Entrance (DM SteveK) 
Wednesday August 24th, 2016 9:22:17 PM

Restlin and Sesha rapidly descend until the far tower with its red dragon is lost behind a lower but closer wall. It looks like that dragon would only be able to see if someone was about 30 feet up.

Sesha and Katinka feel that time is of the essence and encourages Bosk and Zane to pull open the doors.

(DM Posting for Bosk). The great Minotaur steps forward, but pauses on the call from Beriothian. The Druid is worried about a trap and that those doors would be outside of the time weirdness of Fae Skimeir.

Detect Magic reveals the Mythal Is just as strong here as anywhere else.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 122/150 -- Spells 
Wednesday August 24th, 2016 9:46:46 PM

"A dragon? A REAL dragon?" Tinks mind starts to go into overload. Imagine how old that dragon must be if trapped in here!

"We can't stand out here forever. Something will come for us sooner or later, and knowing this place, it will probably be sooner. I've had a good look and can't see any traps or unusual auras on the door. I'm in favour of pushing ahead" she relays over the telepathic link

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 113/116 (Spells) Luck Points: 7/14 
Wednesday August 24th, 2016 10:58:52 PM

"Well then, step one: Try to open the door!"

Restlin tries to open the door.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character  d20+5=22 ;
Wednesday August 24th, 2016 11:29:06 PM

Zane goes to the doors, and rolls his shoulders once, while doing so determines whether to push or pull the door depending on if he can see hinges or not. He grabs the handle, and while he looks like he's about to put some muscle into he tries turning the handle, if that doesn't work, he puts his strength into it.....

Strength check 22

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20=5 ;
Thursday August 25th, 2016 7:51:33 AM

Garret moves to try and help Zane, but he slips and stumbles against the wall (Strength check, aid another: 5).

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22 
Thursday August 25th, 2016 5:01:31 PM

Well, the Mythal is as strong as ever... guess I

***enabled spells***
spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally , Reverse Gravity, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

earth elemental form
gain darkvision 60 feet and the ability to earth glide.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

Mhalice's Private Sanctum (DM SteveK) 
Thursday August 25th, 2016 9:59:48 PM

A growing concern over a wandering ( or not so wandering) monster starting another chain fight moves Restlin to jump up and try to pull open the doors just before Zane moves to do the same. The doors have no obvious latch, but pulling on the handle makes them open smoothly without problems... To reveal a wall of gray. Katinka (and anyone with a spellcraft DC 25) can see that it is a spell called Mage's Private Sanctum.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character  d20+6=16 ;
Thursday August 25th, 2016 10:51:21 PM

Zane stares at the blank grey wall, "Umm, we have a problem here...."

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Friday August 26th, 2016 2:55:39 AM


"Nah, no problem."

Sesha pokes her hand through the wall.

"Sanctum stops scrying and communication. Not physical passage."

Sesha looks at Garret.

"I hear there's a great kitchen in there, stocked with all the best the old Elves could offer."

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Friday August 26th, 2016 8:02:03 AM

Garret's eyes widen at Sesha's mention of the kitchen and without another thought he floats through the gray to enter the place.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 113/116 (Spells) Luck Points: 7/14 
Friday August 26th, 2016 10:36:00 AM

Restlin punches Sesha in the arm. "Way to get the party moving, babe." He follows the halfling in...

Beriothian -- AC:33/18/30 HP: 176/177 CMD = 22 
Friday August 26th, 2016 5:06:08 PM

Beri calls out to his friends before they cross the threshold:
We have telepathic link, so let's not all run in blind. Let us know if it's safe and we'll be right behind you... if it's not safe we'll be right behind you but launching a volley of attacks in the direction of danger or whatever you deem best.
Beri will assume a sudden stop in communication is trouble, since Private Sanctum shouldn't block their telepathic link.

***enabled spells***
spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally , Reverse Gravity, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

earth elemental form
gain darkvision 60 feet and the ability to earth glide.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 122/150 -- Spells  d20+33=51 ; d20+44=59 ;
Friday August 26th, 2016 8:27:41 PM

With Garret and Restlin already passing through the grey mass, Tink decides to hold her ground. Normally she would be the scout, but in this instance, it's best not to put all their wizards in one basket.

She instead tries to find a shady spot to hide in, and looks about to see if any monsters have taken notice of the party yet

---------------------------
Perception: 51 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 54 = 59 - 5 for Stealth at more than half speed Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +27 Fly skill)


---------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version - Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 186/190, Character 
Saturday August 27th, 2016 7:32:50 AM

Zane waits next to Katinka for a reply from inside all the while keeping an eye on that dragon, if it gets too close, he'll go through before they get answers and take her along with him.... "We got a Dragon headed this way, but I'm watching him. We really don't have a lot of time out here..."

Mhalice's Front Door (DM SteveK)  12d6=38 ;
Saturday August 27th, 2016 11:11:26 AM

Beri's caution is well-founded, for Garrett and Restlin pass through the veil, another spell strikes the duo!

Restlin immediately identifies it as a Forbiddance spell! The Tower sealed against planar travel; warded against a set target or they are wounded.

Garrett and Restlin, take 38 damage (Will DC 25 for only 19 damage)

......

Good thing telepathy still works, so the two heroes can warn thier pals on the outside. Garrett and Restlin find themselves in a large foyer with six different sets of doors and two lavish stone staircases going up to the next level. There is no one else in the foyer.

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 113/116 (Spells) Luck Points: 8/14  d20+24=31 ;
Sunday August 28th, 2016 11:28:58 AM

Will save: 31 - success

Restlin grumbles. "That stupid harpy left a forbiddance spell up for us. Nothing I can do to take it down, just steel yourself for some pain and come on through."

He waits for his companions before exploring.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 122/150 -- Spells  d20+17=24 ;
Sunday August 28th, 2016 10:20:32 PM

There's not much Tink can do outside, so all she can do is follow Restlin's advice. She takes a deep breath and says the word "Mhalice" aloud, then pushes through the seal as quickly as she can.

----------------------
Will Save vs DC25: 24 = Fail. I'm not sure if it matters or not, but Tink has a Misdirection spell in place that makes her aura appear to be Neutral/Neutral

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:17/17 CMD: 35 SR: 25]  d20+20=39 ; d20+26=40 ;
Monday August 29th, 2016 9:05:15 AM

Garret slips through the fog and shivers as the spell courses through him (will save, 39). "Ouch" he cries out as they emerge into the interior space. He looks around at all the doors and spots Restlin there with him. He says, "Do you know which door leads to the kitchen?" He takes a step, sniffing the air (perception: 40) and then says, "Wait. Do you think she was trying to trick me?" He waits for the others to arrive as he says, "I think we go for the stairs. If I were hiding here, I'd want a nice view of the city."

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d20+26=38 ; d100=38 ; d20+14=25 ;
Monday August 29th, 2016 10:50:16 AM


Sesha tries to dispel the forbiddance spell. If it works, great. If not, it at least tells her something about her power relative to that of Mhalice.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Monday August 29th, 2016 10:55:08 AM

Dispel = 25.

AFAIK there's two issues to resolve with Forbiddance.

1. The Dispel check dispels a 6th level spell cast by up to a 19th level caster.
2. The Dispel check ALSO fails based on a line in Forbiddance, which states that dispel checks from lower level casters automatically fail.

So what Sesha is trying to confirm is whether Mhalice's CL is higher than theirs.

DM. SteveK. Sesha doesn't have line of sight to the Forbiddance spell without first going through or getting rid of the Private Sanctum spell.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 167/190, Character  d20+17=31 ;
Monday August 29th, 2016 12:48:55 PM

Zane, inhales a breath and holds it.....
Stepping in through the grey wall, He flinches as he takes the shock....
He looks around with the others as he exhales..."O.K. that was a bit unpleasant...."

Beriothian -- AC:33/18/30 HP: 157/177 CMD = 22  d20+23=30 ;
Monday August 29th, 2016 5:16:02 PM

Forbiddance? Well, there goes any chance of summoning... not that I'm in a hurry to use my magic today.

Hopefully I can prepare myself against the effects a little against the effects of this spell before entering... what makes this really evil is that the knowing makes this soooo much worse! I'd ask if the password happened to be written down somewhere in there, but if there was I'm sure it would just be the trigger to an even worse trap... well, here it goes...

Beri waits to see if the dispel works, if not he will do it the hard way.
will save = 30

***enabled spells***
spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally , Reverse Gravity, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

earth elemental form
gain darkvision 60 feet and the ability to earth glide.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

Mhalice Herself! (DM SteveK)  d100=47 ;
Monday August 29th, 2016 7:59:47 PM

Sesha tries to dispel the Forbiddance but has to dispel the Private Sanctum first. She succeeds, and the veil lifts without the Mythal changing its time or colors.

Katinka, Zane, and Bosk all walk in as well and... Miracle of miracles, the Forbiddance comes down!

Restlin and Garret immediately see why. Coming down from the stairs is an elegant drow woman, her features etched on the memory of every heroic mind. It is...

Mhalice!

"You arrived. Thank Jancassis! You got my message!" A haunted look comes over her face and her composure crumbles. "You have to get me out of here! I'll do anything!"

Restlin (Carl) -- AC +15/+12/+11 CMD: +15 HP: 113/116 (Spells) Luck Points: 8/14 
Monday August 29th, 2016 8:48:26 PM

Restlin blinks once. Looks at Sesha. Blinks again...this was unexpected. He moves to stand behind Sesha. He trusted her to make the right decision here.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Tuesday August 30th, 2016 1:19:12 AM


Sesha looks at Restlin, then the others. She knew she wouldn't be able to discern a lie from Mhalice against the truth. So instead, she gives her own requirements.

"Anything? Return with me to It'lal. Confess your sins against the monks of Wayfarer and your plot with Khar Aven to pervert the magics of Ma'ab. Face Twilight Elf justice, whatever it may be, and succumb to their judgement."

She narrows her stare.

"The only caveat I offer is this. If they sentence you to death, I'll fight against it. If they persist, I'll fight to the death myself to prevent it. Serenbeth would not show me her favor if the blood of the captured was on the hands of her highest Witch."

She offers a hand to the only other Drow she had ever met outside of It'lal. The only one to ever grow up, like her, away from the structured families and castes of the Twilight Elves, that she knew.

"And when you have served your penance with them, you will seek me out, and be bound to my coven as my sister in service. These are the unconditional terms of your surrender to the Iron Adventurers, and myself...The Bloodwitch of the Ga'alin, Emissary of House Bra'flah of It'lal, and last worshiper of Serenbeth, the Goddess of Dreams Fulfilled."



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 122/150 -- Spells 
Tuesday August 30th, 2016 5:42:00 AM

Tink has never met Mhalice before. She isn't quite sure what she was expecting. Well, she WAS expecting Sesha to be more volatile. But right now the Bloodwitch was the picture of restraint.

She's a little surprised that Sesha didn't ask any questions of her nemesis. Why did Mhalice come here? What is she so scared of that she would do anything?

This is Sesha's show though, so Tink stays silent.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:17/17 CMD: 35 SR: 25] 
Tuesday August 30th, 2016 8:26:59 AM

When the figure appears on the stairs, Garret steps aside, expecting Sesha to absolutely explode, and he did not want to get caught in the potentially massive magical fireworks. His jaw drops as the two converse as if it were tea time.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 167/190, Character 
Tuesday August 30th, 2016 10:13:56 AM

Zane stays back, allowing Sesha to do what she would, but one things for sure... this is not what was expected.

Beriothian -- AC:33/18/30 HP: 157/177 CMD = 22  d20+9=11 ;
Tuesday August 30th, 2016 5:18:20 PM

Beri looks as the drow descends and asks for their help.
So, am I correct that there is a giant red dragon outside acting as your jailer? Let's start with the basics.. Why are you here? Why do you need our help? And how did you get that message to use in the first place?

Sense Motive=11

Mhalice And... Negotiations? (DM SteveK) 
Tuesday August 30th, 2016 10:12:56 PM

Most of the heroes defer to Sesha.

Sesha, very surprisingly, offers a deal!

Beri wants more answers. The giant red dragon outside is your jailer? Why are you here? Why do you need our help? And how did you get that message to use in the first place?
....

Mhalice listens to Sesha and bristles. She angrily gestures and openly laughs at the 'justice' of the Twilight Elves. "Justice is death, and an end to everything!" She spits at Sesha. But the Iron Adventurer continues her idea, and the vehemence dies in Mhalice's eyes. "No death? And you would ... would champion me for this?" All of the heroes can see Mhalice is seriously considering...

Mhalice doesn't immediately answer Sesha's offer. Instead she speaks to Beri. "My jailer? Ha! Fae Skimeir is the jailer and we are all prisoners! I can't get out. Vridris the Red can't get out. Nathador the demon can't get out! We each carve our own boundaries and watch each other for the least weakness to pounce. It is no life here; it is a nightmare. I had thought that I could find power to destroy you but became trapped. It was only when I did a completely altruistic act that I was able to even get a message through the Mythal by helping the King Rhemoraz to escape. But no one is interested in helping me escape. No one but perhaps ... you?"

The scene stays that way for a moment. Two. And then...

Suddenly 4 armored minotaurs burst from a downstairs door and 4 wizardly elves arrive at the second floor balcony. "Mhalice! What about us! You promised us riches", shouts one of the elves from the balcony. "Promised us glory! And you betray us to these... These.... Thieves??? You can die and these thieves with you!"

The minotaurs Rush the room and are within melee range of the team!

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Wednesday August 31st, 2016 2:31:35 AM


Sesha is quick to realize that the eight newcomers were once Mhalice's companions, and that they no longer seem to be. She tries to make sense of it, but continues her own personal test and faith and trusts Mhalice implicitly.

"If this is a trap, it's a good one. If it's not, what are we dealing with? Those mages know you. What kind of casters are they? Wizards? Sorcerers? Specialists? Anything helps!"

Sesha glares daggers at the Elven mages, seething with anger even through a charming smile.

"I owe you all my thanks! I've never known the desire to purposefully harm another living being until I met Mhalice! She taught me the desire the completely punish someone without mercy, and now here she is, right next to me, and it looks like she and I are walking out of the land of our ancestors as rivals instead of merely enemies...

Sesha glances at the other dark elf. There was a lot of pent up anger here, but her prayers to Serenbeth had made it clear that capital punishment of a surrendered party was never okay. She searched her own feelings and found this was the best possible outcome. Mhalice had pushed her to become stronger, something she otherwise had little motivation to do. She didn't particularly value power for it's own sake. She needed purpose, and Mhalice had provided it.

"..Thanks to that, I needed something to vent on, and you lot are just in time!"

Sesha steps back and studies the situation before doing much else.

(Map incoming I assume?)

Sesha's Spells in effect:

Barkskin. 140 Minutes
Divine Shield. 14 Minutes
Resist Energy (Acid) (Restlin). 140 Minutes
Stoneskin (Bosk) 140 Minutes
Divine Favor. 1 Minute.
Resist Energy (Acid) (Beri). 140 Minutes

Sesha's spells are CL 13.

ITEMS GIVEN TO PARTY MEMBERS

Beri - Potion of Heal (CL 13)
Zane - Potion of Spell Resistance, CL 13.
Zane - Potion of Heal (11th level)
Bosk - Potion of Stoneskin, CL 11
Bosk - Potion of Heal
Garret - Potion of Stoneskin, CL 11
Tink - Potion of Deathward, CL 14
Tink - Scroll of Spell Immunity CL 10
Restlin - Potion of Heal
Restlin - Potion of Spell Immunity CL 13

Items with other players marked on sheet.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 122/150 -- Spells  d20+33=46 ;
Wednesday August 31st, 2016 3:16:24 AM

"Yeah, they don't seem friendly" Tink relays over the link to her friends.

Hoping this is another combat that can be avoided, Tink tries to cast a spell in between the minotaurs and the party (with Mhalice)

--------------------------
Perception: 46 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Flying 5ft off the ground (Tink has a +27 Fly skill)


Standard Action: Cast Wall of Force creating up to 15 x 10ft squares of force

---------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version - Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Mhalice And... Battle! (DM SteveK) 
Wednesday August 31st, 2016 5:43:48 AM

Mhalice turns around, surprise written on her face for a split moment, then she starts talking.

"Yes, help me escape Fae Skimeir and yes to everything!" She says in a rush of adrenaline. " The Mino's are a team I recruited for some muscle, nice heavy hitters and good bodyguards. The elves were another team, all sorcerers, don't know bloodlines but mostly Evocations. Damaging spells that I can't do. "

(Katinka can get her spell up successfully. All four minotaurs are on the stairway side of the wall and Mhalice and the heroes on the front door side. There is room to the left and right to run around the wall or jump/ fly over. Assuming the wall is 20' high x 75' wide because of the large minotaurs.)

......

No map. Sorry.

4 Minotaur Fighters AC 30. In melee range

4 Elf Sorcerers. AC 18. On balcony 50 feet away.

Mhalice. AC 22. In melee range.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 93/116 (Spells) Luck Points: 8/14  d20+18=32 ; d6+4=10 ; d20=1 ;
Wednesday August 31st, 2016 9:50:40 AM

Restlin nods at Tink. He was about to do the same thing. "Nice move, lady. Let's see if we can't do something about those elves too, but first..." The magepriest pulls his swift rod from its home in his quiver and slams it into the ground at his feet in a single motion. A shockwave of his own nervous energy flows outwards into his companions.

He then takes a preserved squid tentacle from his pouch, hurls it to the ground, and stomps on it. Almost instantly, the balcony erupts with the things.

**

Move: Retrieve swift metamagic rod
Swift: Haste on everyone, including Mhalice - 13 rounds
Standard: Black tentacles on the balcony - grapple CMB 32 - 10 damage

Spells in effect: Mage armor & overland flight

AC this round is 17/14/12 - Ya'll feel free to stand between me and the bad guys.

Don't forget! Anyone who wishes me well and wants to be my friend gets +2 to attack rolls, saves, and skill checks if they're within 25' of me.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:17/17 CMD: 35 SR: 25]  d20+21=41 ; d20+21=37 ; 4d8+3=17 ; 2d8+3=15 ;
Wednesday August 31st, 2016 12:10:25 PM

Garret sees the shimmer of the wall set up and takes up a defensive position at the end of the wall, ready to attack any minotaurs that come around the end.

OOC:
Ready action to attack any minotaurs that come around the end. Whee -- hit 41 threat, confirmed with hit of 37. Total damage: 32.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 167/190, Character 
Wednesday August 31st, 2016 1:48:47 PM

Zane sees the Taurs charge and decides to try his luck, he casts Enlarge Person on himself, and redies himself to defend his friends by reaching over them.....

Beriothian -- AC:33/18/30 HP: 157/177 CMD = 22  d20+17=30 ; d20+17=28 ; 2d6+10=13 ; 2d6+10=17 ;
Wednesday August 31st, 2016 5:57:25 PM

Mhalice, I'm guessing these guys will try to kill you if we leave... but if we just leave will the dragon take over the tower or will his goal to be to hunt you down as well?
Forbiddance? Well, there goes any chance of summoning... not that I'm in a hurry to use my magic today.

If someone should come within melee reach Beri will tear into them... though he is prepared to leave if the others are. However, he keeps an eye on Mhalice and will make her his target should this be a clever diversion and she attempts to betray them

slam 1 =d20+17=30
damage1=13
slam 2 = d20+17=28
damage2=17

***enabled spells***
spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally , Reverse Gravity, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

earth elemental form
gain darkvision 60 feet and the ability to earth glide.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Wednesday August 31st, 2016 8:59:28 PM


Sesha doesn't bother with spellcasting. She figures Mhalice shouldn't either, but she's not going to believe their relationship is at the point where she should order the other dark elf around.

"I'm focusing on spell defense. Mhalice, your better at this than anyone else, so unless you have a way to beat the Mythal when casting, we might be best served stopping whatever spells get through the tentacles."

Sesha readies an action to counterspell any of the mages that seem able to cast despite the tentacles. She will use Dispel Magic if she has to.



Mhalice And... That Was Quick (DM SteveK)  d100=49 ; d100=49 ; d100=65 ; d100=27 ;
Wednesday August 31st, 2016 9:43:29 PM

The Force Wall goes up.

The Black Tentacles erupt among two of the sorcerers, catching them in its inky tendrils.

Zane grows, Garrett prepares to defend, and Beri makes sure Mhalice doesn't betray them on the heroes' side. Bosk also braces to fight any Minotaur that dares to move past the wall.

Sesha announces her intentions to block incoming spells.

Mhalice herself nods. "You have been learning some of the problems of our home country too", she says wryly. "But I have a spell that I know will stop my allies-turned-assassins. This!"

Restlin, Sesha, Beri, and Katinka can see what she does but not what it is... It is a new spell. And the Mythal reacts, martial music rings out and the lights move to a swirling reds and orange. Mhalice's spell goes off without being affected by the Mythal,however, and in the center of the foyer, a five foot golden globe appears that detects as high level of general magic. It also sends out one golden thread and one illusionary golden thread Until there are 40 threads shooting in random directions on the same horizontal axis!

Mhalice smiles evilly at her former allies. "You know what this is, don't you? Now every greedy creature in the Wold is going to be following those threads and meet. Right. Here. So, do you want to stay and fight or save your skin?
......

Looks of horror are on the minotaurs and elves, and they turn and sprint from the room, completely ignoring any defense. The only two that are still there and they are in the Black Tentacles.

"OK, quick!" Says Mhalice, my treasure trove is one level down. We have about three minutes before every creature in Fae Skimeir will be fighting over what's left. Let's grab what we can and then get out of this city!"

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:17/17 CMD: 35 SR: 25] 
Thursday September 1st, 2016 7:50:34 AM

Garret shakes his head as he sees the globe and golden tentacles appear. He mumbles, "Darn magic users." He watches the others run off and quickly moves to the stairs to head downstairs. He wonders if by "treasure," she means "food."

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 93/116 (Spells) Luck Points: 8/14  d20+26=30 ;
Thursday September 1st, 2016 10:30:39 AM

Restlin lets loose a low whistle. "This chick does not mess around," he says to no one in particular. He wonders what could be down there to make even attempting to loot the place worthwhile. He uses his swift rod to cast expeditious retreat on himself (base move speed of 90 now) and tears down the stairs. He wants to be out of this place within a minute, but loot is loot. He sets his keen eyes to the task of finding the most valuable (but portable) stuff to take (perception: 30).



Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Thursday September 1st, 2016 2:01:45 PM


A lot could happen in 5 minutes. She considers asking Mhalice to skip the loot and run, but there's no point in seeing just how much she can influence her rival. She was still somewhat beside herself that everything was going to plan thus far.

"Down we go."

As they escape, Sesha pulls the Sovereign Glue from her pack, and grips it tightly in her hand.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 167/190, Character 
Thursday September 1st, 2016 6:34:05 PM

Zane will be the last down, because he'll most likely have to squeeze to fit down the stairs.....

Beriothian -- AC:33/18/30 HP: 157/177 CMD = 22  d20+24=44 ;
Thursday September 1st, 2016 6:34:18 PM

As the enemies run Beri follows the others and quickly looks around both for signs this is a trap and for the the most useful items to take with them. In a city who's whole civilization is treasure obsessed there is sure to be some amazing things tucked away in here, and he knows the best items won't necessarily be the easiest to spot.

Perception = 44 (natural 20!)

Mhalice's Treasure Room. (DM SteveK) 
Thursday September 1st, 2016 8:05:10 PM

The stairs leading down open to a huge room, and what a room!

The floors are carpeted with piles of gold and platinum, the walls covered in art, racks of magical swords, axes and armor. In one alcove are several bows and quivers full of magical arrows, in another there are shelves with hats, cloaks, shirts, pants, belts, and boots. Mixed in at random along the floor and walls are gleaming magical items, a gem here, an iron flask there, a wand a little ways away. Verily, a treasure trove of the ages!

Grab and go. How long do you dare stay?

Mhalice is very clear that the monsters are coming. The longer they take to grab treasure, the more will be out there. The more treasure they take, the larger the Golden Trail they will leave! However, they need the money for helping people in the Wold AND the more they take will in a weird way benefit those trapped in Fae Skimeir. “There ARE people at home that need what this can buy. These folks are just sick. Feel no need to leave anything for them!"

She hesitates a moment, and then whispers to Restlin and Sesha. "And I have an escape tunnel that we can go when the first monsters break down the doors upstairs. "

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 122/150 -- Spells  d20+12=26 ;
Friday September 2nd, 2016 6:33:22 AM

Tink takes a quick look over the loot. She is looking for anything with a particularly strong aura, or anything that just looks expensive.

"The wall of force will keep those critters blocked off for just under 90 seconds. I think we should aim to be long gone well before that happens"

---------------------
Note sure if we are doing this by rounds,but
Rnd 1: Standard action: Appraise check to identify the most valuable item in a horde: 26
Rnd 1: Move action: Pick it up!


Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:17/17 CMD: 35 SR: 25] 
Friday September 2nd, 2016 7:51:08 AM

Garret gasps as he sees the massive amounts of treasure. His first thought is just to run to get out of this place, but it does seem to make sense to grab something. He looks around and tries to get more unusual, but small items -- gloves, goggles, rings, and the like. He only spends the minimum amount of time, not even really checking the items, just making a grab or two and shoving some things in his belt pouch.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 93/116 (Spells) Luck Points: 8/14 
Friday September 2nd, 2016 10:27:43 AM

Reminder: We're all hasted.

"One minute, then we're out of here." Restlin has a real bad feeling about this. They're just trusting Mhalice? Regardless, the wizard won't pick up one copper piece until Mhalice does. If she starts looting, he'll focus on wands, staves, and rods.

Beriothian -- AC:33/18/30 HP: 157/177 CMD = 22 
Friday September 2nd, 2016 5:16:57 PM

Beri, having gotten an amazing view of the room before will quickly case detect magic and grab anything he saw that is of great value yet happens to not be magical that will lure a hoard of enemies to chase after them... perhaps some good old fashioned platinum and gems, as well as a backpack he can throw over his shoulder or a quiver that he dumps the magical arrows out of. He will also grab the flask on the ground.

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Friday September 2nd, 2016 6:35:36 PM


Sesha dismisses most of the magical items without a second glance. She is still choosing to trust Mhalice without question. She does not doubt Little Spirit's guidance.

"Mhalice. Show me something that is made by our blood-kin when the empire was united. I don't care about it's power or value. If it's powerful or not, I want something from this place in case I can never return to the lands of my mothers mothers."

Sesha watches the others, curious if Restlins caution is the wise choice. Well, wisdom was never her own strong suit.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 167/190, Character 
Friday September 2nd, 2016 10:38:34 PM

Zane agrees with Restlin, he'll wait as well, and if she does take stuff, Zane will go after gems and non-magical items, counting on cash value and knowing that magic attracts monsters....

Mhalice's Treasure Room. (DM SteveK) 
Saturday September 3rd, 2016 11:09:14 AM

Mhalice is about to start stuffing handfuls of gems into her pockets when Sesha calls out her request. The drow witch pockets two handfuls of diamonds and rubies, then idly grabs an Efficient quiver and stuffs it with magical wands and rods, while moving down a row of shelved treasures. It takes a minute, but Mhalice returns to Sesha with a music box. The edges are Intricately carved in platinum, each leg depicting the natural wonders of a different environment; underwater, forest, the sky, and underground. The top, bottom, and sides are unusual too; made of miniature, scintillating permanent walls of force! "Here", she says perfunctorily, it's worth little except to those who want to remember what the elves were like before... Well before."

Some heroes, especially Katinka, have already been grabbing treasures; gems, magic, mostly light but expensive pieces that are easy to carry. And the rest, led by Restlin, digs in.

All too soon, the Tower above the team *BOOMS* like a hollow tube. The monsters are here!

Mhalice leads the way to a side tunnel. "This way, quickly!" As much as the heroes need Mhalice to lead the way out of the trap that is the Tower, Mhalice needs the heroes to get HER out of the trap that is Fae Skimeir! She doesn't run ahead, keeping with the lead heroes until they pop up in a building very near the courtyard where the heroes had paused.

Looking back towards what was once Mhalice's Tower, it is TEEMING with monsters! The red dragon and a whole swarm of harpies are battling flying demons above the tower, while every sort of monster is about the base, smashing holes into the tower with as much enthusiasm as each other. All of the masters are following those Golden Threads to the Tower.

The heroes see one other, more disturbing revelation... They are now creating a Golden Thread of thier own! Even now, some monsters notice. it is now a foot race and rearguard action to get to the Mist and satyrs before being overwhelmed!
......

All heroes gain 32,000xp! (Great role-playing!)

All heroes gain 23,000gp!

Sesha gains 1 Hero Point

Escape from Fae Skimeir!


Mhalice's Treasure Room. (DM SteveK) 
Saturday September 3rd, 2016 11:13:27 AM

OOC Friends, it has been a wonderful time being the DM for Hook City. Hugh takes over on Monday Andy am looking forward to seeing the next Dragon Group in the Wold!

Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22] 
Saturday September 3rd, 2016 2:33:33 PM

ooc: Farewell Steve. Thanks for everything!

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 93/116 (Spells) Luck Points: 8/14 
Sunday September 4th, 2016 6:28:12 PM

OOC: Good luck w/ your new group, Steve. Thanks for the good times.

***

Restlin runs. Right now, he can run really, really fast, but he stays with the Iron Adventurers. "We cannot stop to fight." He uses his swift rod to cast fly on Bosk. "Take to the skies, big guy. No time to get your horns bloody right now."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 122/150 -- Spells 
Sunday September 4th, 2016 10:44:02 PM

Tink alternates between running on the ground and flying. She's sure there are things here that can fly faster than she can, but perhaps she can outrun (or out maneuver them) at ground level.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:17/17 CMD: 35 SR: 25] 
Monday September 5th, 2016 8:51:54 AM

Garret moves as quickly as he can, moving to the front of the group, ready to deal with anything that appears in front of them. He figures the slower of the group can help keep up the rear guard while he ensures the passage is clear to the front.

Beriothian -- AC:33/18/30 HP: 157/177 CMD = 22 
Monday September 5th, 2016 11:30:33 AM

Beri darts as fast as he can, staying with the rest of the group.
Keep up the pace! If they start getting too close we can drop a few pieces of loot for them to fight over to buy us more time, but we should have an advantage since they are worn out from racing to the tower.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 167/190, Character 
Monday September 5th, 2016 1:08:38 PM

Zane picks up whoever is slowest, other than the other taur and runs/flys back towards the area where their friends are waiting to assist them......
Over the link, *Sesha, did you ever get an answer from her about the questions you asked her? I seem to remember that we were interupted by the Taurs and the Wizards before she gave her reply.....*

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells  
Monday September 5th, 2016 6:18:14 PM

ooc: Steve, we will miss you. I have enjoyed your modules and outside the box thinking that pushed s to develop as players. Needless to say I was saddened to see this upon getting back from my trip and catching up on everything. We wish you all the best in your new game.

[DM Hugh] - Fly, you fools  d100=15 ; d100=23 ; 6d6=22 ;
Monday September 5th, 2016 11:36:48 PM

As the monsters trapped within the city converge upon the tower our heroes flee.

Restlin casts fly on Bosk, the mystal does not seem to notice. He then runs super fast so that he is a blur on the ground.

Tink alternates flying and running.

Garrett moves out in front ready to interdict anything that might attack them from the front.

Beri darts as fast as he can urging the others to keep the pace.

Zane picks up Beri and asks Sesha a question over the link.

Bosk flies along.

Nothing seems to be in your immediate vicinity but it seems like something did notice you a globe of searing radiance explodes in the middle of theA group spreading in 160 foot radius (Spellcraft : DC 33 Highlight to display spoiler: {- sunburst; weird b/c radius is normally 80 feet})

(DC 22 reflex save or take 22 damage and be blinded; save for half; drow take double damage)

The heat is on, seems like this is going to be a running battle to escape from the Elven City.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:17/17 CMD: 35 SR: 25]  d20+19=38 ;
Tuesday September 6th, 2016 8:40:15 AM

Garret glances back for a moment to ensure everyone is moving along when the sunburst shows up. He quickly turns his head and flies down for a moment, completely avoiding the massive blast. He continues leading the way as quickly as he can, still ready to plow into anything that blocks their way and he ponders if this is all an elaborate trap from the evil queen that will lead to a massive dead-end and their quick death.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 82/116 (Spells) Luck Points: 10/14  d20+19=37 ; d20+28=36 ;
Tuesday September 6th, 2016 9:32:56 AM

Restlin quickly zips behind cover & is spared the worst of the sunburst spell (spellcraft: 36). He stops just long enough to identify anyone who was blinded by the spell, and to make sure Mhalice and Sesha are still standing.

Once he's sure everyone's ok, it's time to get moving again. If he spots someone who's blinded, he'll do what he can to guide them. If necessary, he'll have Shiny cast bull's strength on him so he can carry someone while airborne.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 167/190, Character  d20+16=26 ;
Tuesday September 6th, 2016 2:45:49 PM

Zane sees the spell start to form, and between closing his eyes and tucking his face into the crook of his elbow he manages not to get blinded and he allows his monk training to react in responce to the flash of heat and lets it slide past without hurting him.
He also looks to see if anyone else got blinded and will help shepard them the right direction....

Beriothian -- AC:33/18/30 HP: 135/177 CMD = 22  d20+5=11 ; d20+12=20 ;
Tuesday September 6th, 2016 5:29:05 PM

Beri feels the searing heat against his stony flesh, the heat burns more intense than he would have thought in his stony form. His eyes monetarily close from the pain... the light does not effect his dark vision so he hopes he can still see just fine when he opens them again, but one can never tell with magic, especially in this place.

reflex save=20

***enabled spells***
earth elemental form
gain darkvision 60 feet and the ability to earth glide.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally , Reverse Gravity, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 122/150 -- Spells  d20+17=31 ; d20+26=44 ;
Tuesday September 6th, 2016 8:39:49 PM

Tink is fortunate that she happened to see the globe form, shielding her eyes just in time.

Luck may have been with them. Was she just enough in Beri's line of sight to shield him as well?

"I've never seen a sunburth spell THAT strong before." Something then occurs to Tink "It's possible that 8th and 9th levels spells could exceed the normal laws of magic here, and be turned all the way up to 10th level"

-----------------------
Reflex Save vs DC22: 31 = Pass
Spellcraft check vs DC33: 44 = Pass

If possible, use Hero Point to retrospectively give Beri a +2 bonus to his save (which would make him pass)


Sesha [AC 39 /21 To/29 Fl] | HP 186/93 | CMD 22]  d20+14=21 ;
Tuesday September 6th, 2016 11:36:54 PM


Sesha keeps one eye on Mhalice and one in front of her. Then comes that light. That incredibly bright light! Even though she resisted the worst of it, she was still blinded for a moment, and she was sure Mhalice would be too.

"Yea Beri. She said she'd meet my terms if we rescued her."

Her voice in the link is aggravated and strained. She suddenly changes the subject.

"This light spell, it's painful for those with eyes like mine. I avoided the worst of it, but it's going to take a moment for me to readjust. Mhalice too, I'm sure."

Sesha calls out to the other dark elf.

"Mhalice! Your eyes? Are you okay?

(Note that even with a successful save, Sesha (and presumable Mhalice) have Light Blindness, so are blinded for a round no matter what. Used a Hero point to pass the save, along with Restlins "Boyfriend Bonus".)

[DM Hugh] - Fly, you fools  d20+18=34 ; d100=11 15d6(3+3+4+2+2+3+3+4+1+2+6+4+2+5+4)=48
Tuesday September 6th, 2016 11:50:14 PM

Garret encourages everyone to move out when the light burst shows up. He manages to avoid the blast completely.

Sesha answers Beri saying that Mhalice would meet the terms if rescued. The dark elf is momentarilly blinded by the spell.

Mhalice manages to avoid the brunt of the light blast but like Sesha still is effected. Both dark elves do have a round of light blindness. "I avoided the worst of it, but the weaponized light still has me at a slight disadvantage."

Restlin also avoids the majority of the blast but notices Sesha's and Mhalice's difficulties & helps them.

Zane also avoids the blast thanks to his monk training. He helps Restlin shepherd Sesha and Mhalice.

Tink manages to notice the globe forming and manages to avoid the worst of it. She also manages to heroically step in front of Beri to blunt the effect a little.

Beri almost was blinded by the searing light but Tink manages to spare him from the worst of it.

While the rest of the party attempts to help the two dark elves move on their way a globe of cold energy exploding into a 80 foot radius burst for 48 cold damage (reflex DC 20 for half DC 31 spellcraft Highlight to display spoiler: {freezing sphere})

Looks like the party is still clear from any melee assailants at the moment but the party is still taking ranged fire.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 87/150 -- Spells  d20+17=35 ; d20+26=34 ;
Wednesday September 7th, 2016 3:31:41 AM

"Move it or lose it, Beri! Tink tugs on Beri's arm to move just that little bit quicker. In doing so she feels the cold blast at her back. How she would love to cast another wall of force to cover them, but unfortunately she'd used today's one up.

-----------------------------
Reflex Save vs DC20: 35 = Pass. 24 cold damage
Spellcraft check vs DC31: 34 = Pass


Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:17/17 CMD: 35 SR: 25]  d20+19=28 ;
Wednesday September 7th, 2016 8:51:43 AM

Garret senses more than he feels the approaching blast of cold and manages to move quickly around a twisting corner of the passageway to avoid the blast entirely (Reflex: 28). He renews his efforts to move quickly, hoping that this passage does indeed come out near where the satyrs were waiting. Garret is hoping to get there, secure the exit, then usher everyone else through while he guards the escape hatch.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 58/116 (Spells) Luck Points: 12/14  d20+19=25 ; d20+28=35 ;
Wednesday September 7th, 2016 9:39:00 AM

OOC: Boyfriend bonus...ha!

Reflex save: 25 - success

Restlin swoops away from the worst of the freezing sphere (spellcraft: 35), but he's hurting. They keep this up, they won't make it. He looks back to see who's attacking them, then throws up a wall of force between them and the Iron Adventurers. He makes it as close to the IA as possible to maximize the length of time it's between us and the bad guys.

He turns to Sesha. "Hey dollface, got any healing magic available? Kinda busy stopping these things from killing us."

Sesha [AC 39 /21 To/29 Fl] | HP 142/93 | CMD 22]  d8=1 ; d8=5 ; d8=3 ; d8=1 ; d8=3 ; d8=4 ; d8=2 ;
Wednesday September 7th, 2016 10:33:14 AM


She wags her finger at Restlin.

"I gave you a potion not 20 minutes ago! It's unbecoming of my Mage Priest to show such a lack of resourcefulness!"

She punches him in the arm with a small fist, which incidentally, also delivers a cure spells strong enough to let him save him potion for later.

"Restlin, quick! Give me your rod!"

As soon as she says it, Sesha blushes.

"Of quickened spells I mean! Not your stupid other rods you may or may not be thinking about! I want to summon the girls to channel and heal us as we run. And why isn't the Mythal giving our pursuers extra squid heads or something! Gah!"

Swift: Quickened Cure Serious Wounds.
Standard: Cure Moderate Wounds.

(Heal 77 points Restlin, after factoring in Empowered Healing.)



Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 58/116 (Spells) Luck Points: 12/14 
Wednesday September 7th, 2016 10:57:55 AM

"I AM BUSY, LADY," he shouts as he tosses the swift rod at her. "One charge left for today. Make it count."

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 167/190, Character  d20+16=33 ;
Wednesday September 7th, 2016 1:46:56 PM

Zane easily evades the exploding snowball, still carrying one of his friends, he maneuvers and grabs Mhalice, He then using what cover he can, flys as quickly as he can in the direction of their exit.
"I've got the smaller ones who were slowing us down, now lets get a move on....."
said outloud, over the link, *Beri, if you need the potion, it's in the pouch, just grab it, unless they use direct damage, I should be ok and I'm tough anyways....*

Beriothian -- AC:33/18/30 HP: 122/177 CMD = 22  d20+12=23 ;
Wednesday September 7th, 2016 5:41:17 PM

Thanks Tink, you're a life saver! Anyone know how far away we are from the exit?
Beri jumps out of the way just as the blast hits, missing the worst of the attack.
Not that it changes much, if we can't survive this run we aren't going to do well standing our ground while a small army reinforces them.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells  
Wednesday September 7th, 2016 8:19:09 PM

As the first attack explodes Bosk reaches out and grabs the shadows around him and enfolds it around himself, slipping partially into the shadows. (Darkwalk, supernatural ability that should not be affected).

Quickly he looks around to see the dimensions of the tunnel to see if his feather token boat or anchor would be big enough to block the path and slow down any pursuers. (If so he will activate it and drop it.

ooc: (What is "TheA group" ? Is Bosk in it? If so I will roll reflex and dmg accordingly.)

[DM Hugh] - Fly, you fools  d100=86 ; d100=43 ; d100=33 ; d100=54
Wednesday September 7th, 2016 11:38:25 PM

Tink encourages Beri on and then laments not having another force wall.

Garret twists down a passageway to avoid the cold blast hoping they end up near where the satryrs are.

Restlin throws up a wall of force and takes a look back to see who is targeting them. The entirety of Fae Skiemir is converging on the tower they just escaped from but Restlin manages to pick out a flying skeletal elf wearing purple robes and a small crown cackling with magical power. (Knowledge[Local] : 25 - Highlight to display spoiler: {Magisticasadan, the elven wizard lichlord}) The mythal starts making a racket as the spell goes off & Restlin realizes the Mystal has finally noticed all the spells flying. He then asks Sesha for some healing.

Sesha has a brief exchange with Restlin involving some inuendo involving the quickening rod that makes her blush and after that he is healed the Mystal letting her spells function as normal.

Restlin tosses the rod at Sesha telling her he is busy.

Zane gets missed by the exploded snow ball & then picks Mhalice up.

Beri thanks Tink for her help with the ball of light before dodging most of the ice ball.

(OOC: A group was a typo everyone is effected)
Bosk folds himself into the shadows to avoid the ice blast. He then considers tossing his boat or his anchor.

The group is currently outside the tower on the ground/flying along one of the ruined foot paths. The party still has a ways to go but the anchor, boat and force wall seem like they will buy you a little time. The mythal plays a trumpet crescendo and you get the feeling that the Mythal just fizzled the spell of the guy who had been attacking you from afar. You should have a few rounds of breathing room before you are bothered at least if you want to take other precautions or try new tactics.



Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:17/17 CMD: 35 SR: 25]  d20+26=39 ;
Thursday September 8th, 2016 8:18:53 AM

Garret moves along, still in the lead, trying to get to their destination as quickly as possible. He scans the area ahead (perception: 39), hoping to not spot anyone trying to head them off at the pass.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 167/190, Character 
Thursday September 8th, 2016 9:31:02 AM

Zane keeps his movement towards the area where the Satyrs are waiting to assist the group to escape this city of magic or is it anti-magic.... He flies a slight zig-zag so that the group is not completely bunched up.
"Mhalice, I may be able to evade a lot of this magic, but I really can't protect you the same way. Just letting you know if you get damaged by their magic spells."

Beriothian -- AC:33/18/30 HP: 122/177 CMD = 22 
Thursday September 8th, 2016 4:47:42 PM

Looks like the Mythal has started to pay attention to us again. I have stoneshape prepared if we want to try to add another layer of defense, but it may be wiser to just run as fast as our legs will take us. Just say the work, and I'll cast it, otherwise let's get out of here.

Beri will plan on running, but if the group wants him to cast the spell he will do so.

***enabled spells***
earth elemental form
gain darkvision 60 feet and the ability to earth glide.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally , Reverse Gravity, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 87/150 -- Spells 
Thursday September 8th, 2016 8:04:36 PM

Tink has no intention of slowing down now. She runs/flies as fast as she can, hoping that whoever is casting spells at the party is falling behind.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 58/116 (Spells) Luck Points: 12/14 
Thursday September 8th, 2016 8:42:24 PM

Restlin thinks it's a good idea to seal their exit, but sees Tink fly off. "Guess we're moving!" he says to no one in particular.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells  
Thursday September 8th, 2016 9:41:51 PM

I have no tricks up my sleeve, but since everything here is behind us I say we run! Let them kill themselves. If someone can slow them down that would be great!

[DM Hugh] - Pteranodons incoming  d20+18=33 d100=88 3d8(8+7+5)+5=25 d100=23
Thursday September 8th, 2016 11:52:05 PM

Garrett maintains his position at the head of the group keeping his eyes peeled for potential assailants.

Zane zigzags in the direction of the Satyrs and warns Mhalice of not being able to protect her from the ranged spells.

Beripoints out the Mythals reactions and offers to throw up a further barricade.

Tink has no intention of slowing down.

Restlin thinks sealing the exit would be a good idea but yields to Tink's plan.

Bosk advocates to keep running.

The spell slinger attempts to cast a spell targetting the forcewall hoping to overwhelm it as it is in the way of the heroes when the mythal starts playing staccato string notes. The ground at the base of the force wall erupts with bubbles.

However there is a new threat, Garret spots some rather large, rather fast Pteranodons breaking off from the main force at the tower and heading to cut off the group.

It looks like you have time to change your course and potentially avoid the pteranodons.

Mhalice quaffs a potion and heals for 25 hp as the spell functions normal.

Mhalice : 21 hp damage



Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:17/17 CMD: 35 SR: 25] 
Friday September 9th, 2016 8:23:59 AM

Garret continues running and yells back to the group, pointing at the flying creatures, "Over there! They're going to head us off. Should we just run for it and hope, or does anyone think they can try and slow them down?"

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 12/14  d20+12=25 ;
Friday September 9th, 2016 9:44:36 AM

"Low intellect, no ranged attacks..I have just the thing." He adds under his breath, "assuming the Mythal is behaving itself."

The wizard, still running away, pulls out a pair of dog statues. "Ok Sparky, ok Spot, keep those flying lizards away from us!"

***

Restlin casts repulsion on himself. If it works, anything trying to get within 130' of him needs to make a DC 25 will save or be unable to get any closer. This lasts 13 rounds.

The wizard also still has expeditious retreat cast on him. He should be able to cast his spell and keep pace with the party.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 167/190, Character 
Friday September 9th, 2016 5:45:00 PM

Zane carrying Mhalice checks to see if any of the smaller party members need a boost, he'll pick up them and carry them as well, staying near Restlin as he's asked because of the spell he's trying to cast. If it fails, He plans on double moves towards where their exit awaits. If the spell does work as planned, Zane will stay within close range of Restlin and move with him as they go.

Sesha [AC 39 /21 To/29 Fl] | HP 142/93 | CMD 22] 
Friday September 9th, 2016 6:32:04 PM


(Is Restlin trying to include the party in the bubble?)

Sesha continues on, worried about Mhalice and the enemies closing in. The last thing she wants to do is cast a spell and mess something up.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 12/14 
Friday September 9th, 2016 6:51:40 PM

OOC: Yes. The range is 130' centered on me. Surely we're not that spread out.

Beriothian -- AC:33/18/30 HP: 122/177 CMD = 22 
Friday September 9th, 2016 8:53:40 PM

Beri glances behind him and frowns.
You can do it Restlin!
Beri crosses his fingers that the spell will be a success, but plans on keeping pace with Zane should the spell succeed of fail. The important thing is to get out in one piece, and running seems to be the best chance of that right now.

***enabled spells***
earth elemental form
gain darkvision 60 feet and the ability to earth glide.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally , Reverse Gravity, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)


Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells  
Friday September 9th, 2016 9:09:37 PM

Remind me to get some ranged attacks when we get out of this? Bosk calls out as he continues running.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 87/150 -- Spells 
Friday September 9th, 2016 9:25:31 PM

Tink just keeps on moving! Not having stopped to cast any spells (yet) her little legs are moving as fast as they can.

She does have one nagging thought though... should they have manacled or tied up Mhalice?

[DM Hugh] - Restlin's Aegis  d100=15 3d6(5+1+1)=7 d20+7=24 d20+7=22 d20+7=8 d20+7=15 d20+7=17 d20+7=13 d20+7=21 d100=94 d4+1=3 d100=47
Friday September 9th, 2016 11:59:09 PM

Garrett points out they have monsters incoming trying to head them out.

Restlin seeing the creatures incoming pulls out a pair of dog statues and casts repulsion centered on himself creating a 130 foot bubble centered on himself.

Zane carrying Mhalice checks to see if anyone else needs a boost, keeping with Restlin and his protective bubble.

Sesha continues on worried about Mhalice and the closing enemies.

Beri glances back, keeping pace with Zane being happy his hope in Restlin was justified.

Bosk sends over the link a request for the party to remind him to get some range attacks when they get out of this.

Tink keeps moving the thought popping into her mind should they have bound Mhalice somehow.

Mhalice seeming to pick up on the party's distrust says to Zane "I just want to get out of here you strong taur, to that end it would serve my interest if you were more heroic. With your permission I'd like to try to cast greater heroism on you, I'd understand if you reject my offer." (OOC: Zane let me know if you want the spell)

As Restlin's spell was successful the party moves on in the race to escape Fae Skiemir. The 7 Pteranodons continue on their intercept course and when the group gets to the point where their paths would converge all 7 dinosaurs are held at bay by the abjuration.

(Perception DC 45: Highlight to display spoiler: {No time to rest on your laurels as there appears to be 3 chimeras trying the same tactic of the Pteranodons}

The flying elf lich has moved away from the tower but the force wall is still between you and him. He casts another spell that is once again interdicted by the Mythal a pink fireball slams into the barrier doing nothing (Spellcraft: 18 Highlight to display spoiler: {Looks like the Mythal made his spell do nonlethal damage & force wall is immune to nonlethal damage})



Sesha [AC 39 /21 To/29 Fl] | HP 142/93 | CMD 22] 
Saturday September 10th, 2016 5:15:13 PM


"Hah!"

Sesha continues onward. How long until they reach the border?

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells  
Sunday September 11th, 2016 9:31:23 PM

The Horned CLeric waits to see if anyone in the group can come up with a better tactic. If not he calls out, New plan, RUN FASTER!!! and continues in an all out run.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 167/190, Character 
Monday September 12th, 2016 1:19:36 AM

To Mhalice, "Sesha has said you are on our side, so go ahead and try to cast it, as long as it don't kill me outright, I'll survive either way.
And Bosk, I'm not the one slowing us down.
Who ain't moving at least as fast as those of us who are flying?"

That last yelled to the group as a whole..... Zane can still carry one more medium sized person.... Benefits of his Draconic Heritage....

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:16/17 CMD: 35 SR: 25]  d20+28=47 ;
Monday September 12th, 2016 7:58:43 AM

Garret points to the chimera (perception: 47) and says, "I'll move and try and draw those new comers away!" In a blue flash, he takes off at great speed, yelling and jumping as he goes.

OOC:
Garret has a move of 70 so I think he can move faster than anyone. He will also use a ki point to increase that by 20 so he can move 360 feet in one round. And for comparison, a "normal" person, with a move of 30 can run about 13.6 miles per hour. Garret is now moving at 41 mph. Yes, forty-one! He is hoping that by moving ahead, he can draw the attention of the incoming chimeras. By moving so fast, he is hoping to confuse them as they realize their vector is wrong and they won't head off Garret. He will make noise, jump, and even slow down if he needs to in order to draw their attention.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 87/150 -- Spells  d20+33=34 ;
Monday September 12th, 2016 8:07:31 AM

"I am completely on board with your plan, Bosk!" Tink is too busy running to pay much attention to anything else

Perception check: 34

Beriothian -- AC:33/18/30 HP: 122/177 CMD = 22 
Monday September 12th, 2016 5:18:58 PM

I thought I WAS going faster! I thought I was supposed to be this colossus! This great, legendary thing! And yet they gain!
Beri runs as fast as his legs will take him, hoping they are almost in the clear.

***enabled spells***
earth elemental form
gain darkvision 60 feet and the ability to earth glide.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally , Reverse Gravity, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 12/14  d20+26=37 ;
Monday September 12th, 2016 10:19:09 PM

Restlin continues running, completely unaware of the chimeras bearing down on them.

[DM Hugh] - Halfling Half mile  d100=35 d2=1 ; d20+58=67 ; d20+58=65 ; d20+58=72 ; d20+58=67 ; d20+58=70; d20+50=70 ; d20+15=24 ; d20+15=24 ;
Monday September 12th, 2016 10:37:27 PM

Sesha yells "Ha!" at the trapped dinosaurs and then continues to move onward.

Bosk tries to figure out if anyone has a better idea and then suggests they all run as fast as they can.

Garrett takes off in a dead sprint trying to lead the chimeras away.

Zane gives permission for Mhalice to try her spell and he finds himself the benefactor of a greater heroism spell (+4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, 18 hp)

Tink is on board with Bosk's plan.

Beri runs as fast as he can telling his friends this.

Restlin continues running.

The Chimera's buy into Garrett's distraction and they fly after him. Garret's speed is greater than theirs is and he is able to mislead them from the rest of the group.

You are gaining ground and you can see you the walls where you left the Satyrs in the distance.

However between you and the walls lies both a pile of rubble and another sprint across a tract of land beyond it. (OOC: about 2 rounds)

(DC 67 Perception Highlight to display spoiler: {invisible Dark Naga leftmost edge of pile 50% cover})

(DC 65 Perception Highlight to display spoiler: {invisible Dark Naga 20 feet from leftmost edge of pile 50% cover})

(DC 72 Perception Highlight to display spoiler: {invisible Dark Naga 40 feet from leftmost edge around left center of pile 50% cover})

(DC 67 Perception Highlight to display spoiler: {invisible Dark Naga 40 feet from rightmost edge around right center of pile 50% cover})

(DC 70 Perception Highlight to display spoiler: {invisible Dark Naga 20 feet from rightmost edge of pile 50% cover})

(DC 70 Perception Highlight to display spoiler: {invisible Dark Naga 20 feet from rightmost edge of pile 50% cover})

(DC 24 Perception Highlight to display spoiler: {2 large earth elementals gliding in pile 50% cover})



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 87/150 -- Spells  d20+33=41 ;
Tuesday September 13th, 2016 6:17:04 AM

Tink just keeps on running. Not being under attack gives her eyes a chance to see what's coming "Two large Earth Elementals in the rubble ahead"

She tries to see if there is a way the party could go around the rubble and avoid another fight.

---------------------------
Perception: 41 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Flying 5ft off the ground (Tink has a +27 Fly skill)


---------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version - Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:15/17 CMD: 35 SR: 25]  d20+24=34 ; d20+33=48 ;
Tuesday September 13th, 2016 11:00:09 AM

Garret, leading the way, still using his speed, spots the earth elementals when Tink points them out. He figures maybe he can fly past them, touch the ground, and take off running at high speed once again (ki, 41 mph) to draw them away from the group (acrobatics 48).

Sesha [AC 39 /21 To/29 Fl] | HP 142/93 | CMD 22]  d20+5=15 ; d100=88 ;
Tuesday September 13th, 2016 11:00:35 AM


Sesha takes Tinks' word for it. She can't see anything, but that didn't surprise her. Her companions often saw things that she did not. She relied on them an awful lot these days.

She sends a message to Zane through the link.

"When we go through the fog, I need to be the one holding Mhalice by the hand."

Since Tink has warned her of an ambush, she risks it and casts Stoneskin on herself, pleased that the leylines are appropriate for her spell, at the very least.

Beriothian -- AC:33/18/30 HP: 122/177 CMD = 22  d20+24=37 ;
Tuesday September 13th, 2016 5:44:11 PM

Gliding under the rubble? Yup, there they are! Man I wish this form gave me tremorsense! Well, they aren't coming to help us, do we go around or head through? I'm not sure running around will do much, they will just meet us on the other side. About all I can cast safely is detect magic, but this close to the exit I'm willing to launch my most powerful spells and risk the consequences.

Beri will follow the others and will cast Detect Magic if nobody has a suggestion, but will launch anything Bosk or the others requests if they notice something he doesn't, or just want to damage the monsters in the rubble as much as possible before they get there

perception=37

***enabled spells***
earth elemental form
gain darkvision 60 feet and the ability to earth glide.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 167/190, Character  d20+21=32 ;
Tuesday September 13th, 2016 5:46:03 PM

*I'll be there, trust me.* Zane replies.
Zane can see the Elementals hiding for himself. "We bulling through or what?" He asks outloud, because that way Mhalice can hear what's being planned.
He maintains the pace with Restlin, and is ready to dodge as needed, if it's needed....

Perception 36 (forgot the +4)

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells  
Tuesday September 13th, 2016 5:50:53 PM

Ooc: Do True Seeing, death watch, or see invisibility affect any of these rolls? We have members with each of these spells permanent.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 12/14  d20+26=32 ;
Tuesday September 13th, 2016 7:51:51 PM

Restlin sees the earth elementals as well. "Can't we just fly over them? They're earth elementals. I cast fly on Bosk back there. We should all be able to get airborne."

Bosk AC: Hasted (35/18/30) CMD: (34) hp 103/119 Spells   d20+21=38 ;
Tuesday September 13th, 2016 10:58:29 PM

Bosk spots the elementals and something tells him that two elementals is too easy. If there is a way to avoid the elementals and still get out, turn and go that way. If not, run faster, or beter yet fly! There might be more elementals hidden underground.

Can anyone spot anything else? Tink, you have Arcane Sight, See Invisibility and Dark Vision, let us know if you see anything. Did someone have trueseeing prepared? I have death watch, I will let you all know if I see anything.


Bosk will accept the spell and fly over and around the pile with the elementals as he heads out of the city. (lowering back down as he approaches the exit)

[DM Hugh] - Ambush  d100=98 ; d6=2 ; 3d6=10 ;
Tuesday September 13th, 2016 11:58:55 PM

(OOC: Sorry I forgot you guys had all these permanent magicks for future I will take this into account you get a bonus round to figure out how to handle this; arcane sight + see invisibility reduces the rolls by 40)

Time slows down as you approach the pile.

Tink tries to figure out if there is a way around the pile but it looks large enough that the only way around it is over, under or through. She points out the two large earth elementals.

Garrett sends over the link that he plans to do a fake out to lead the earth elementals away.

Sesha casts stoneskin on herself and lets Zane know she needs to be the one that guides Mhalice throw the mist when the time comes.

Beri casts detect magic and asks if they want to go around or power through.

Zane asks if the plan is to bull through or what.

Restlin suggests they all fly over the pile with him casting fly on Bosk.

Bosk accepts the fly spell and finds that he can now fly but that he is also the recipient of 10 electric damage from the spell as the Mythal plays a high shrill note.

What do you do with the additional round you have now that things might not be as they appeared?

(OOC: With See Invisibility or Arcane Sight:)
(DC 27 Perception Highlight to display spoiler: {invisible Dark Naga leftmost edge of pile 50% cover})

(DC 25 Perception Highlight to display spoiler: {invisible Dark Naga 20 feet from leftmost edge of pile 50% cover})

(DC 32 Perception Highlight to display spoiler: {invisible Dark Naga 40 feet from leftmost edge around left center of pile 50% cover})

(DC 27 Perception Highlight to display spoiler: {invisible Dark Naga 40 feet from rightmost edge around right center of pile 50% cover})

(DC 30 Perception Highlight to display spoiler: {invisible Dark Naga 20 feet from rightmost edge of pile 50% cover})

(DC 30 Perception Highlight to display spoiler: {invisible Dark Naga 20 feet from rightmost edge of pile 50% cover})

(DC 24 Perception Highlight to display spoiler: {2 large earth elementals gliding in pile 50% cover})

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 87/150 -- Spells  d20+33=47 ;
Wednesday September 14th, 2016 8:54:48 AM

"So, um, you know those two large Earth Elementals in the rubble ahead? They're not alone. I also count 6 invisible dark nagas. We've got about 10 seconds to work out what we're doing"

"So straight on through or going around?"

Tink will slow just enough to let one of the muscles in the group be ahead of her.

---------------------------
Perception: 47 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)

---------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version - Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:15/17 CMD: 35 SR: 25] 
Wednesday September 14th, 2016 9:11:54 AM

Garret calls back to Tink, "Think they can hit me?" He hopes that he can continue taking the lead with speed to draw them out and draw their fire, hoping they can't hit a small halfling going so fast.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 167/190, Character 
Wednesday September 14th, 2016 2:46:02 PM

Zane, while moving stays within 10 feet or so of Sesha, that way he can reach out with Mhalice in one hand and have her close enough that Sesha can be holding her as well.
"I can't see them, but with the tail we have that's chasing us, I doubt we got the time to go around, unless we still have a ways to go after the pile."

Beriothian -- AC:33/18/30 HP: 122/177 CMD = 22 
Wednesday September 14th, 2016 6:09:46 PM

I can cast greater dispell and try to take away their invisibility advantage. I would hate for it to backfire and cancel our spells, but assuming the plan is still to get out in the few seconds it maybe worth the risk. I also have faerie fire if we want to tag one of them, or cast sunbusrt and try to blind a few.

***enabled spells***
earth elemental form
gain darkvision 60 feet and the ability to earth glide.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x2
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 12/14  d20+28=41 ;
Wednesday September 14th, 2016 8:11:37 PM

Perception: 41 - Restlin has permanent see invisible

***

"OVER," shouts Restlin. "We go over!" With that, Restlin takes to the skies. "My repulsion spell follows me. I suggest you all follow. Garret, jump on someone's back."

Sesha [AC 39 /21 To/29 Fl] | HP 142/93 | CMD 22] 
Wednesday September 14th, 2016 9:17:42 PM


Sesha wheels guides her broom upwards, over the waiting enemies. She stays close enough to Zane. She shouts through the link at Beri.

"Please not another Sunburst! My eyes hurt already!"

Bosk AC: Hasted (35/18/30) CMD: (34) hp 98/119 Spells  
Wednesday September 14th, 2016 9:18:10 PM

Bosk cringes as a wave of electricity washes over him, and he thanks Gargul that his armor absorbs half the damage. The fast route it is. Bosk follows the others up and over while once again using his supernatural ability to dive into the shadows.

DM Sanity Note: At 2nd level, the grim can partly enter the Realm of Shadows, gaining concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks.

Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail


[DM Hugh] - Ambush  d100=95 ; d100=50 ; d100=41 ; d100=74 ; d100=51 ; d8=2 ; d8=7 ; d8=8 ; d8=3 ; d8=3 ; d8=4 ; d20+11=24 ; d20+11=29 ; d20+11=24 ; d20+11=12 ; d20+11=14 ; d20+11=26 ; 4d6=14 ; 4d6=15 ; 4d6=16 ; 4d6=15 ;
Wednesday September 14th, 2016 11:48:42 PM

Tink points out the ambush to the group and slows down to let the muscle get ahead.

Garrett asks if anyone thinks the enemies can hit him and continues to take the lead hoping to draw fire.

Zane points out that with the tail they have they may not be able to go around.

Beri outlines he can use dispel magic, faerie fire or lightburst.

Restlin[b] shouts to go over as the party takes to the skies.

[b]Sesha
opts for not another light burst and takes to the skies.

Beri casts dispel magic on the group of invisible nagas. However the Mythal flares up making the sound of a loud harp and the invisible nagas all pass their saves.

Bosk cringes as he takes electrical damage and the follows the others.

As the fliers pass overhead 3 of the nagas unload with spells, the fourth made the effort but the Mythal makes a raspberry trombone sound as the spell fizzles.

6 Rays of fire streak towards the party and 1 hits Tink for 14 fire damage (24 vs 17)

The second hits Bosk for 15 fire damage (29 vs 17)

The third hits Zane for 16 fire damage (24 vs 18)

The fourth misses Mhalice with a natural 1

The fifth misses Zane and the sixth hits Beri for 15 fire damage (26 vs 18)

The earth elementals each get 2 attacks against the nimble halfling and Garrett easily avoids them. He takes off in a blur and the elementals can't keep up.

The party is away from the threats in the rubble and just has one last patch of land to cross before they reach the outer wall and can reach out to the Satyr allies.

A lone nightmare arrives on the scene joining the 3 chimeras, 7 pteranodons and the lich nipping at your heels.



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 73/150 -- Spells 
Thursday September 15th, 2016 6:22:34 AM

"This place wouldn't be so bad if it wasn't for the inhabitants" Tink groans through the fiery pain.

Tink considers immobilizing the nagas with a reverse gravity spell. Since they can't fly after the party (and the mythal could react in some way) she decides to just leave them alone and concentrate on flying straight ahead.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 12/14 
Thursday September 15th, 2016 9:19:34 AM

"I sure hope those satyrs are dependable," shouts Restlin in what may be some very famous last words.

The wizard continues on as fast as he can, hopeful that his repulsion spell holds long enough.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:15/17 CMD: 35 SR: 25]  d20+24=27 ;
Thursday September 15th, 2016 9:25:24 AM

Garret heads for the wall and looks for the spot they need to escape (perception: 27). If he can spot it, he will head directly for it, hoping to stop and point the others to the location.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character  d20+21=32 ;
Thursday September 15th, 2016 12:56:00 PM

Zane uses his body to shield Mhalice, knowing that Sesha will appreciate it. He continues to fly his way towards the wakk, and searches for their exit point, hoping to see the Satyr still in the shadows of the magic dome waiting for them to return....
If he sees the location, he'll direct the others to that spot.

Perception 32

Beriothian -- AC:33/18/30 HP: 122/177 CMD = 22 
Thursday September 15th, 2016 5:32:21 PM

Almost there guys, keep up the pace!
Beri keeps moving, hoping that the satyrs are waiting for them. He doesn't like the prospects of trying to hold their ground against the group gathering behind them. Even at full strength this would be a tough fight, especially with the Mythal adding several layers of unpredictability to things.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 98/119 Spells  
Thursday September 15th, 2016 9:15:26 PM

Suddenly the flying minotaur finds himself awash in flame as the heat curves up and around his chest. He would be a giant blister if it weren't thanks to Tishe, but thanks to her weave elements spell the the effect is little more a mild discomfort. I think I am done on this side. Thank you. The sun on my back was leaving some unsightly tan lines. The cleric continues at top pace exit the city.

(Resist Fire/20)

[DM Hugh] - Almost out  d20+10=25 ; d3=1 ; d20+10=13 ; d20+10=14 ; d20+3=5 ; 6d8=21 ;
Friday September 16th, 2016 1:06:03 AM

Tink says the place wouldn't be bad except for inhabitants and passses on a spell to keep going.

Restlin hopes the Satyrs are dependable.

Garrett heads for the wall.

Zane uses his body to shield Mhalice then continues on his way looking for the hole in the wall / Satyrs for the others.

Beri sends encouragement over the link as he isn't a fan of the ground being held nor the situation unfolding.

Bosk is thankful for the fire protection the weave elements spells conferred.

You see that the Satyrs did keep their word and they are waiting for you where they indicated. The mythal is going crazy with swirling color and random music and it will still take you some time to navigate through the breach while the Chimeras and Nightmare converge on your position. The repulsion spell holds and 2 of the Chimeras and the Nightmare being held by the Myst.

The redheaded dragon on this chimera that isn't being held unloads its breath weapon on the group. (DC 17 Reflex save or take 21 points fire damage; 10 points of fire damage on success)

You are almost home just need to navigate through the breach.



Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22]  d20+10=15 ;
Friday September 16th, 2016 4:11:55 AM


Sesha dumps the Sovereign Glue into ther hand, then reaches out and snatches Mhalice's hand.

"Through thick and thin Mhalice, it's you and I now."

She continues towards the Satyr's and breach, mindful of the flames but ignoring the pain.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 106/116 (Spells) Luck Points: 12/14  d20+16=24 ;
Friday September 16th, 2016 8:52:45 AM

Reflex: 24 (pass)

Restlin makes it to the edge of the Mythal, turns around, and plants himself.

"Everyone else first. If I go, the repulsion field goes with me." He looks Bosk in the eyes, "big guy, save the proud words. Go so we can get out of this place. No time for everyone to go all chivalrous."

*IF* our pursuers are far enough away to cast black tentacles & not get ourselves in the effect, Restlin will do so.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 63/150 -- Spells  d20+17=31 ;
Friday September 16th, 2016 9:05:49 AM

Tink has taken more of a beating than anyone, and the fiery breath of the chimera doesn't help either.

She would love to be brave or courteous and offer for someone else to go first towards the exit. Unfortunately she can't take too many more hits. She doesn't plan on slowing down. She makes straight for where she hopes the satyrs are waiting.

-----------------------
Ref Save vs DC17: 31 = Pass. 10pts fire damage

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:15/17 CMD: 35 SR: 25]  d20+18=38 ;
Friday September 16th, 2016 9:19:30 AM

Garret easily avoids the fire (reflex: 38) and stops at the entrance. When Restlin arrives, Garret says, "I'm right here with you. You hold up the magic, I'll hold up the... well, whatever else there is to hold up."

Garret takes up a defensive position in front of Restlin, ready to engage with anything that gets through his repulsion field. He will wait for the others to depart, then leave with Restlin.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Friday September 16th, 2016 12:31:03 PM

(with greater Heroism, Zane auto succeeds the save)

Zane releases Mhalice to Sesha and without saying a word Stands next to Restlin, it's obvious that he's not going anywhere until as close to the end as possible.
"If I need to, I'll carry you into the veil but I'm not going without you."

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22  d20+12=29 ;
Friday September 16th, 2016 5:25:02 PM

Beri springs to the side, the flames barely singing his side. Picking himself up he continues to run.

Restlin, we're right behind you, you shouldn't need to wait long. Remember, we can walk sideways in the Mythal, I'll take a step to the side once in and help pull in the rest if there aren't enough satyrs to help us all back at one time.
reflex=29

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 106/116 (Spells) Luck Points: 12/14 
Friday September 16th, 2016 5:35:59 PM

"I'm not trying to be noble, I'm being practical. Someone take Tink's hand and let's get the heck out of this place!" is all Restlins says, eyes on the monsters. He grabs Garret's hand, ready to follow him out of here.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 98/119 Spells   d20+15=31 ;
Friday September 16th, 2016 5:52:50 PM

Bosk dodges the worst of the blast and shrugs off the last of it. Thanks, I think I am done now. The tan looks even.

The cleric keeps moving at top speed. Grab hands as we approach and move to the side. Don't wait until we are moving into it to latch on. Lets do this as fast as possible. Bosk does as he instructs, but will try to let the others go ahead of him and take up the rear...using himself as a living shield to protect the others if the entire group cannot get inside at once by moving to the side.

Reflex save = 31
Fire resistance 10

[DM Hugh] - Almost out 
Sunday September 18th, 2016 5:10:57 PM

Sesha dumps her hand in sovereign glue and then holds out her hand towards Mhalice.

Restlin makes it to the edge of the Mythal and then plants himself ready to hold the line magically until his friends push through.

Tink who has taken more of a beating than anyone else doesn't have to be told twice and makes a break for it.

Garret stands in solidarity with Restlin offering to back up the mage with his martial abilities.

Zane hands Mhalice over to Sesha and then joins with Restlin and Garrett silently

Beri avoids most of the damage thru sidestepping & then prepares to grab Restlin should their not be enough Satyrs

Restlin says he is being practical and prepares for departure.

Bosk dodges and cracks a joke while he keeps moving at top speed.

Mhalice dubiously takes Sesha's hand and says, "I hope you have universal solvent. I'll join your coven but I not sure if I want to hold your hand for all eternity."

You are linked in a chain with the Satyrs and they manage to pull you through the Mythal safely you notice that Lee and Lusi are there too.

However the Mythal continues to pulse w/ strange lights and sounds and you see cracks starting to form in the myst as the creatures must continue to swarm the barrier. Who knows if it can hold up to the weight of all the creatures pressing against it or what will happen if it gives out.


Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 106/116 (Spells) Luck Points: 12/14  d20+23=30 ;
Sunday September 18th, 2016 5:53:32 PM

"Is it possible we're weakening it by penetrating it? (Knowledge, Arcana: 30)"

Either way, Restlin moves as fast as he's able w/o breaking his grip on his neighbors.

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Sunday September 18th, 2016 7:37:31 PM

Beri looks around at the chaos unfolding before him.

Mythal, you talked to us once before when we first entered. We told you who we were, and told you our motives, and while here we have done our best to stay true to these. The woman we have with us now we will take responsibility for. Use your strength to keep the evil within your walls, we won't cause any harm.

Guys, do we have something magical we we picked up that can throw outside the barrier to pull some of the focus off the wall and onto the other monsters that are attacking it?

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:15/17 CMD: 35 SR: 25] 
Sunday September 18th, 2016 9:33:02 PM

Garret stops and puts his hands on his knees, panting. "Whew," he says, looking back at the glowing Mythal. He bites his tongue as Beri addresses the strange yet powerful magic.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 63/150 -- Spells 
Monday September 19th, 2016 4:13:29 AM

Tink's jaw opens as she goes to speak, but no words come out. Could Restlin be right? Have they weakened the mythal by going through it? Or worse, have they weakened it be extracting an evil creature from its snare?

Tink looks to Mhalice, but says nothing.

"Palonius" she says addressing the lead satyr "Could you take these two with you to the clearing? We'll be along shortly" Tink gestures to Lee and Lusi.

"If there is trouble about to unfold here, we are responsible for it"

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:15/17 CMD: 35 SR: 25] 
Monday September 19th, 2016 10:22:49 AM

Garret listens to Tink and then says, "I don't believe we can hold back that entire mass, but we can sure give it a shot."

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Monday September 19th, 2016 2:20:40 PM

Zane begins to laugh as someone asks about something magical that can be thrown back in..... He grabs the magiv Vest that was crafted earlier in the day, "This should attract attention, it's made from pure magic, right?" He takes the vest and heaves is back inside the mythal, off to one side from exactly where they came in, he uses his strength to make the throw as far to the side and beyond the wall. (45 degree angle)
"Lets get out of here if that attracts them like I hope it will, it should have a strong aura for a few more hours, letting them have something to fight over, and then it'll just unravel into nothingness....."

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Monday September 19th, 2016 6:58:05 PM

Beri watches Zane's actions, and if they appear to work he will transform back into human form and throw his in as well. The majority of the group likely won't be able to see what is being thrown, just that there is a pretty gold thread that is worth killing for.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 98/119 Spells  
Monday September 19th, 2016 9:48:05 PM

Following Zane's example Bosk strips off his vest and throws it as far as he can into the crowd as he continues retreating.

[DM Hugh] - To The Gate?  d2=1 ; d4+1=3 ; d4+2=6 ; d3=2 ; d6=3 ; 3d6=13 ;
Monday September 19th, 2016 9:55:46 PM

Restlin asks if they are weakening the Mythal by penetrating it but based on his arcane knowledge he doesn't think they are causing it. He intends to press on as swiftly as possible.

Beri looks around at the chaos unfolding around them and tries to communicate their intentions to the barrier before asking if they have anything they could toss.

Garret pants, bites his tongue and looks back at the Mystal as Beri addresses it.

Tink opens her jaws but no words come out from it. She ponders if she weakened the Mystal by extracting Mhalice. She asks Palonius to escort Lee and Lusi to safety.

Garret says he isn't sure he can cover the entire mass but they could give it a shot.

Zane laughs when someone mentions throwing anything magical and heaves it back over the barrier as far as it will go.

Bosk follows Zane's lead and tosses his vest as far as it will go.

(OOC: sorry I couldn't wait for Sesha's post but I have a headache so I'm going to finish the post)

There doesn't have to be an immediate reaction to Zane's tossing of the woven element. The dome of Mystal continues to expand and pulse and play sounds and then....

There is a huge rending noise, It expands and then rapidly condenses imploding in on itself. In all the confusion a number of monsters are thrown free of the Mythal:

1 giant spider, 3 chimeras, 6 stompers, 2 behir, 3 nessian warhounds and 13 pteranodons are thrown free of the Mystal. The creatures were all knocked prone from the blast. And take the opportunity to pick themselves up seemingly a little dazed In the difference the Mythal still seems to be going crazy. Who knows if more monsters will be tossed free and when?



Bosk AC: Hasted (35/18/30) CMD: (34) hp 98/119 Spells  
Monday September 19th, 2016 11:20:36 PM

ooc: Can you confirm that we are free of the Mythal as well?

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 63/150 -- Spells 
Tuesday September 20th, 2016 7:49:50 AM

"These things are out because of us. We can't let them run wild"

Free of the mythal, Tink casts a spell to trap the non-flying creatures.

---------------------------
Move Action: Move away from the monsters
Standard Action: Cast Reverse Gravity. It is shapable spell, and Tink can create 15 x 10ft cubes. She tries to cover all the non-winged creatures


Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:14/17 CMD: 35 SR: 25]  d20+24=43 ; d20+24=41 ; 4d8+3=21 ; 2d8+3=10 ; d20+24=38 ; 2d8+3=13 ; d20+19=39 ; 2d8+3=13 ; d20+19=21 ; 2d8+3=6 ; d20+14=29 ; 2d8+3=14 ; d20+14=31 ; 2d8+3=9 ; d20+24=44 ; d20+24=41 ; 4d8+3=19 ; d20+24=27 ; 2d8+3=5 ;
Tuesday September 20th, 2016 9:35:33 AM

Garret just absolutely explodes into a mass of arms and legs. He is a blur as he moves towards the nearest massive monster that isn't affected by Tink, trying to quickly reduce their number. His feet and fists strike true again and again.

OOC:
1st atk, threat, 45 to confirm, 31 dam; hit ac 38/13 dam; hit ac 39/13 dam; hit ac 21/6 dam; hit ac 29/14 dam; hit ac 31/9 dam; hit ac 44 (threat, 45 to confirm)/19 dam; hit ac 27/5 dam; stunning blow, DC 24 or staggered 1d6+1 rounds.

Summary: If it has less than a 21 AC, that's 110 damage and a DC 24 Fort save or staggered 1d6+1 rounds. Less than a 27 AC, only 104 damage.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 106/116 (Spells) Luck Points: 12/14  d20+17=22 d20=2
Tuesday September 20th, 2016 9:39:01 AM

"Finally free of that place, and we still have this to deal with."

Restlin wants to go. The Wold's a big place and these monsters won't make a dent in it. Still, he knows Tink won't go, and he's not leaving her behind.

"Well...at least I know this should work properly now." He grips Shiny's hilt and telepathically commands it, "make me smart, Shiny." He then pulls out his maximize rod. He'd put off using it since who knows what would have happened if he'd tried it in there. "It's someone else's turn to haste. I've used the one I had for today," he says before smacking a glowing red ball of bat poop at the monsters.

***

Free: Fox's cunning
Move: Pull out maximize rod
Standard: Maximized fireball. No map, but I want as many creatures in there as I can. Not bothering with the hellhounds since they like fire. I'll concentrate on the pteranodons and hope they all landed in a heap.

60 damage, reflex 22 for half

AC is 18/15/13 this round.

Spells in effect: overland flight, mage armor, see invisibility, fox's cunning (12 rounds)

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Tuesday September 20th, 2016 3:31:13 PM


Sesha makes room for Mhalice on her broom.

"At this point, wherever we go, we go together. I have solvent. I'll use it when you have been safely sentenced by the Matrons. Or, if they refuse to honor my demand that your life be spared, I'll use it after I remove you from their care."

She considers the large grouping of monsters that are now free.

(Waiting on action until I understand the situation.)

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Tuesday September 20th, 2016 5:01:51 PM

Former entrapped citizens, as far as I am concerned you have payed your dues. You've surely noticed we have friends helping us out here. We give you the option of going in peace and starting fresh, we urge you to take it... not one of you can understand me can you? Can someone here please translate? Also, I'll start summoning a lightning storm... unless you would prefer a stone wall around them.

Beri waits a moment for the others to confirm and then starts summoning a lightning storm, unless the others desire a wall.

***enabled spells***
earth elemental form
gain darkvision 60 feet and the ability to earth glide.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x1
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Tuesday September 20th, 2016 5:56:55 PM

Zane, seeing they are mostly outside the effect of the mythal, Casts Haste before anyone takes off.
He'll effect the entire party with the spell. (Caster level 8)
"I got it restlin, can't get more than our group though."

Bosk AC: Hasted (35/18/30) CMD: (34) hp 98/119 Spells  
Tuesday September 20th, 2016 10:01:05 PM

ooc: Can you clarify the size of the spider? I am considering bull rushing a creature back into the mythal, but I want to know what is considered 1 size category larger than me (and smaller)

Bosk AC: Hasted (35/18/30) CMD: (34) hp 98/119 Spells  
Tuesday September 20th, 2016 11:23:38 PM

Bosk watches as the enemies rise and checks to see if they are close enough for attacks of opportunity to land.

Preparing for battle Bosk regrets casting off his magic garments. Shaking his head he quickly casts Righteous might on himself, growing even larger, though still small in comparison to his foes. This should be fun! he calls out telepathically as he uses a hero point for an extra action and casts resist energy fire.

[DM Hugh] - To The Gate?  d12=5 ; d20+5=12 ; d20+6=9 ; d20+6=24 ; d20+6=9 ; d20+6=23 ; d20+6=9 ; d20+6=17 ; d20+7=12 ; d20+7=9 ; d20+12=21 ; d20+12=14 ; d20+12=20 ; d20+12=14 ; d20+12=32 ; d20+12=30 ; d20+12=20 ; d20+12=17 ; d3=3 ; d20+12=16 ; d20+12=18 ; d20+12=20 ; d20+12=23 ; d20+12=32 ; d20+1=8 ; d20+12=22 ; d20+12=20 ; d20+12=22 ; 10d6=41 ; 10d6=40 ; 10d6=32 ;
Tuesday September 20th, 2016 11:41:35 PM

Tink casts Reverse Gravity on the non-flyers

Garret explodes into flurry of punches and kicks.

Restlin triggers shiny and then dumps a fireball in the midst of the pteranodons

Sesha explains that she has the solvent & she'll use it after either Mhalice is sentenced or she removes Mhalice from the Matrons custody for refusing to spare her.

Beri gives a plea to the creatures that they go in peace but considering the reverse gravity, fireball and halfling cyclone it falls on deaf ears & he starts summoning a lightning storm.

Zane casts haste on everyone.

Tink casts Reverse Gravity on the non-flyers

Garret explodes into flurry of punches and kicks.

Restlin triggers shiny and then dumps a fireball in the midst of the pteranodons

Sesha explains that she has the solvent & she'll use it after either Mhalice is sentenced or she removes Mhalice from the Matrons custody for refusing to spare her.

Beri[b] gives a plea to the creatures that they go in peace but considering the reverse gravity, fireball and halfling cyclone it falls on deaf ears & he starts summoning a lightning storm.

[b]Zane
casts haste on everyone.

Bosk considers bullrushing the spider but it is Colossal so instead he casts righteous might and resist fire.

Mhalice asks Sesha, "Would you like my magical asistance with these creatures or do you have things covered?"

The colossal giant spider, 5 stompers & both behir are caught up in the gravity vortex that Tink creatd

Garret lays into the Stomper that resisted by using its foot to create wedge and he pretty much destroys the lone Stomper.

Restlin imolates 9 of the pteranodons outright with 4 others able to dodge out of the way.

The spider shoots a web to the ground as it floats above the ground and manages to anchor itself. It starts climbing down the web.

All 3 chimeras move and surround Garret attempting to bite the halfling but none of the jaws catch the monk.

The Behirs and Stompers are caught up in the spell.

The warhounds reply to Restlin's own fire with some of their own. (everyone except Sesha / Mhalice (DC 21 reflex save or take 37 fire damage)

The 4 remaining Pteranodons decide they don't like fire and start flying away.

1 giant spider, floating = climbing down web
3 chimeras,
5 stompers , floating (1 dead stomper),
2 behir, floating
3 nessian warhounds
4 pteranodons 30 damage, flying away
9 pteranodon (barbequed/dead)


Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Wednesday September 21st, 2016 1:53:25 AM


Sesha looks back at Mhalice with a grin, her white hair whipping back and forth as they skim above ground.

"Do your thing, Dark Elf. My options are limited. It takes one hand to guide the broom. Tell me what distance you need me at."

Sesha was, at the very least, optimistic. She had been fully ready to reduce Mhalice to a simpering shell of a woman, but Serenbeth willing, it wouldn't be necessary.



Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:13/17 CMD: 35 SR: 25]  d20+24=31 ; 4d8+3=20 ; d20+24=25 2d8(4+2)+3=9 d20+19=23 d20+19=32 2d8(7+4)+3=14 2d8(7+1)+3=11 d20+12=32 d20+17=31 4d8(4+5+7+8)+6=30 d20+12=23 2d8(7+8)+2=17 d20+24=31 d20+24=31 2d8(6+2)+3=11 2d8(6+4)+3=13 d20+18=29
Wednesday September 21st, 2016 8:51:34 AM

Garret doesn't even pause as the chimeras come near, continuing to punch, kick, and slam the creatures as much as he can, using his ki to continue the attack.

OOC:
Hit AC 31/20 dam; AC 25/9 dam; AC 23/14 AC 32/11; AC 32 (threat: 31 to confirm)/30 dam; AC 23/17; AC 31/11 AC 31/13

Fort Save DC 24 or staggered 1d6+1 rounds.

Oh yeah, save vs fireball: 29

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 63/150 -- Spells  d20+17=33 ; d20+14=26 ; d4=1 ;
Wednesday September 21st, 2016 9:10:20 AM

"Keep it up guys!"

Tink turns her attention on the very big spider.

---------------
Reflex Save vs DC21: 33 = Pass.
Standard Action: Cast Enervation at the Giant Spider. Hit Touch AC26. Spider gains 1 negative level


Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 69/116 (Spells) Luck Points: 9/14  d20+19=20 ; d20+5=19 ; d20=7 ;
Wednesday September 21st, 2016 10:27:05 AM

Restlin is caught completely unaware by the hellhound's attack. "I remember you things. We killed a whole bunch of you a few months ago. Remember that, Bosk? That's when the Chaos Bell did it's thing and stole Zeoll."

He casts resist energy: fire on himself. That should take care of that. He then gets airborn; with those dinosaurs gone, he feels safer off the ground.

***

Move: Fly 30' up (Fly check: 31)
Standard: Cast resist energy: Fire

AC is 23/20/18 this round.

Spells in effect: overland flight, mage armor, see invisibility, resist energy (fire and acid), fox's cunning (11 rounds)

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Wednesday September 21st, 2016 4:24:32 PM

As soon as the storm appears it sends a lightning bold towards the spider's web, or should the spider itself be blocking the web it will instead attack he spider.

Beri looks around and casts sunburst into the group of attackers, keeping the center of the spell far enough back to not hit any of his allies.

***enabled spells***
earth elemental form
gain darkvision 60 feet and the ability to earth glide.
immune to bleed damage, critical hits, and sneak attacks while in elemental form
+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth,Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x1
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally, Sunburst

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character  d20+14=22 ; d3=2 ;
Wednesday September 21st, 2016 6:09:12 PM

Staying as a guard for the casters, Zane throws an acid splash at the web holding the spider to the ground....
(22 ranged touch attack vs spider web, damage 2)
Zane will stay between those who are in danger of melee attacks and those wishing to attack them.... And since they are out of the mythal, Zane opens up his quiver, drawing the bow as he moves about.

Bosk AC: Hasted (35/18/30) CMD: (34) hp 98/119 Spells   d20+18=28 ; 3d8+7=27 ; d6=2 ; 4d6=16 ; d8+18=24 ; 2d6+7=16 ; 4d6=17 ; d20+19=20 ; 2d6+7=12 ; 4d6=16 ; d8+8=12 ; d20+8=9 ; d20+8=25 ; 2d6+7=10 ; 4d6=14 ; d20+18=34 ; 3d8+7=17 ; 4d6=17 ;
Wednesday September 21st, 2016 9:58:57 PM

I have been wanting to fight one of these. I need some booths to go with my chimera skin jacket! As he say this he flips the collar on his black pea-coat sewn of chimera skin. The material is strangely soft and warm, thick enough that it conceals any weapons or armor underneath yet light enough to be cool to wear in the sun...but more importantly he loves how the end sweeps just above the floor as he walks making him look totally bad, but in a good way.

Actions - Full Attack - Start with a creature that is flanked if possible, chimera if within reach. Attack until dead and move on the next creature

Main Attack 1 with bastard sword Hit AC 26 for 27 dmg + 2 frost from Eberyon's Tear +16 sneak = 35dmg
Off Hand Attack 1 with armor spike Hit AC 23 for 16 dmg + 17= 33 dmg
Natural attack horn gore Hit AC 18 for 12 dmg + 16 sneak = 28 dmg
Main Attack 2 hit AC 11 (miss)
Off Hand attack 2 hit AC 28 for 10 dmg + 14 sneak = 14 dmg
Extra Attack from Haste Hit AC 34 for 17 dmg + 17 sneak = 34 dmg

Highlight to display spoiler: {
Resist Energy – Fire – 30min (from scroll) DR -20
Fly
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
}


[DM Hugh] - To The Gate?  d20+13=18 ; d20+11=23 ; d20+11=27 ; d20+6=17 ; d20+6=18 ; d20+6=14 ; d20+6=15 ; d20+6=13 ; d20+5=17 ; d20+7=13 ; d20+7=17 ; d20+10=11 ; d20+10=18 ; d20+10=25 ; d20+5=10 ; 5d6=17 ; 6d6=11 ; 10d6=27 ; d20+6=25 ; d20+6=17 ; d20+6=17 ; d20+6=22 ; d20+6=11 ; d20+6=17 ; 6d8=29 ; d100=72 ; d100=63 ; d20+20=26 ; d20+18=35 ; d20+18=26 ; 2d6+12=15 ; 2d6=10 ;
Wednesday September 21st, 2016 11:31:09 PM

Sesha tells Mhalice to do her thing as she maneuvers the broom.

Garrett continues to fight against the chimeras becoming a blur of punches and kicks. He drops one of the chimeras and staggers another.

Tink casts ennervation targetting the spider and the ray hits weakening it.

Restlin casts resist energy of the fire type on himself and then takes to the sky.

Beri directs the lightning bolt at the giant spider and then lobs a sunburst at the attackers.

Zane uses an acid splash to weaken the spiders web and then draws his bow.

Bosk teams up with Garret to take on the chimeras.

Mhalice drops an acid ball at those caught up in the gravity vortex.

The giant spider reaches the ground and advances towards Garrett, Bosk and the Wyverns.

The chimera steps out of flank & then nails Garrett and Bosk w/ a point blank cone of acid from the green dragon head (DC 17 reflex save or take 29 acid damage)

The nessian warhounds also move towards Garret and Bosk.

1 tries to bite Garret but the nimble halfling evades.

The other two converge on Bosk.and one of them actually manages to bite the taur. (35 vs AC 15 + 10 fire damage)

1 giant spider, (28 damage blinded)
2 dead chimera
1 chimera 39 damage
5 stompers , floating (1 dead stomper) (3 38 dmg blinded) (2 24 dmg blinded)
2 behir, floating (11 damage blind)
3 nessian warhounds (2 blinded 11 dmg, 1 not at 5 dmg)

4 pteranodons 30 damage, flying away
9 pteranodon (barbequed/dead)

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 63/150 -- Spells  d20+22=34 ;
Thursday September 22nd, 2016 8:25:15 AM

There are too many enemies for Tink to cast a spell on each of them. She needs a spell that she can redirect at will. Fortunately she has such a spell in her arsenal.

Tink casts Telekinesis, and tries to grapple the chimera

----------------------
Standard Action: Cast Telekinesis. Grapple CMB on the chimera: 34. CMD to Escape: 10 + 15 + 7 = 32

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 69/116 (Spells) Luck Points: 10/14  d20+19=38 ; d20+24=25 ; d20=15 ;
Thursday September 22nd, 2016 10:06:28 AM

Safely hovering above the battle, Restlin decides to try out a new spell. He pulls Shiny from it's scabbard and grips its hilt with both hands. Concentrating, he pulls his hands apart, with a version of Shiny remaining in each hand. Letting go of the sword in his left hand, it streaks out towards the chimera Tink is trying to grapple and attacks.

Move: Hover (Fly check: 38)
Standard: Cast Mage's sword. The sword immediately attacks the chimera Tink is grappling, missing on a natural 1.

AC is 31/28/26 this round.

Spells in effect: overland flight, mage armor, see invisibility, resist energy (fire and acid), fox's cunning (11 rounds)

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:11/17 CMD: 35 SR: 25]  d20+19=25 ; d20+45=58 ; d20+23=41 ; d20+23=36 ; d20+18=34 ; d20+18=23 ; d20+13=21 ; d20+13=14 ; d20+23=37 ; d20+23=34 ; 4d20+3=54 ; 4d8+3=24 ; 2d8+3=15 ; 2d8+3=10 ; 2d8+3=13 ; 2d8+3=14 ; 2d8+3=15 ; 2d8+3=7 ; 2d8+3=15 ;
Thursday September 22nd, 2016 10:10:26 AM

Garret is in his element and doesn't even hear the others speaking. When the chimera tries to breathe on him, he jumps straight up in the air in a flash of blue (acrobatics w/ki: 78) over the acid breath (reflex: 25) and spins into a full attack of tiny fists of fury.

OOC:
Continues flurry on chimera and then switch to anything else nearby. Could you imagine what this would be like if he added a barbarian rage?

Attacks/dam: 41/24, 36/15, 34/10, 23/13, 21/14, 14/15, 37/7, 34/15

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Thursday September 22nd, 2016 4:54:33 PM

The storm roars and another lightning bolt comes flying down on the spider it had previously attacked.

Beri looks around at the blinded creatures before him and is happy to see spells actually working.
Time to summon a friends I think...
Beri starts to call forth a greater earth elemental by channeling his creeping doom spell.

spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x1
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally,

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Thursday September 22nd, 2016 6:04:16 PM


Sesha watches the battle with some matter of impatience. Maybe it spoke to her faith in her allies that she considered the current enemy force little more than a nuisance?

She continues to carry Mhalice wherever the elf wishes to be.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Thursday September 22nd, 2016 8:02:22 PM

Zane decides, that before he begins to open up with a few arrows, he casts another spell. He goes from a large flying minotaur to a huge flying minotaur. He remains hovering between the casters and the critters attacking.

If, a monster tries to attack his caster friends, he will use his move to impede that move.

Bosk AC: Hasted (38/19/33) CMD: (34) hp 98/119 Spells   d20+17=34 ; 3d8+17=28 ; 2d6=8 ; 4d6=15 ; d20+17=29 ; 2d6+7=9 ; 4d6=10 ; d20+18=34 ; 2d6+7=14 ; 4d6=9 ; d20+8=13 ; 3d8+7=16 ; 4d6=18 ; d20+11=14 ; 2d6+7=18 ; 4d6=11 ; d20+18=36 ; 3d8+7=24 ; 4d6=15 ; d20+15=34 ;
Thursday September 22nd, 2016 10:35:39 PM

Bosk tries to take a 5ft step that will allow him to do some flanking (he has a 15ft reach) and begins another on onslaught against the creatures in front of him. You FOOLS!!! All life hangs by a thread, I AM THAT THREAD!!! As he says this he recalls that he can now activate his ring of blinking, but the blood lust of retribution has set in and he cannot bring him to delay his attacks to increase his defenses.

Actions - Full Attack - Start with a creature that is flanked if possible, chimera if within reach. Attack until dead and move on the next creature

(Reflex Save for acid = 34, Pass)

Main Attack 1 with bastard sword Hit AC 35 for 28 dmg + 8 fire from Eberyon's Tear +15 sneak = 51dmg
Off Hand Attack 1 with armor spike Hit AC 30 for 9 dmg + 10= 19 dmg
Natural attack horn gore Hit AC 35 for 14 dmg + 9 sneak = 23 dmg
Main Attack 2 hit AC 14 for 16 dmg + 18 sneak + 34dmg
Off Hand attack 2 hit AC 15 for 18 dmg + 18 sneak = 11 dmg
Extra Attack from Haste Hit AC 37 for 24 dmg + 15 sneak = 39 dmg

Highlight to display spoiler: {
Resist Energy – Fire – 30min (from scroll) DR -20
Fly
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
}


[DM Hugh] - To The Gate?  d20+3=4 ; 5d6=9 ; d20+18=35 ; d20+18=20 ; d20+20=24 ; d2=1 ; d4+5=8 ; d8=7 ; d20+7=20 ; d20+7=13 ; d20+7=15 ; d20+7=17 ; d20+7=14 ; d20+7=23 ; d20+7=8 ; 10d6=40 ;
Thursday September 22nd, 2016 11:55:07 PM

Tink casts telekinesis to grapple the Chimera and successfully ensnares it in her spell.

Restlin takes this time to try out a new spell but is so excited that his aim is thrown off.

Garrett demolishes the chimera before moving onto the Nessian warhound.

Beri starts channeling a spell into a summon as another lightning bolt slams into the spider (9 damage)

Sesha impatiently watches the battle as she directs the broom.

Zane becomes a huge flying minotaur set to use his body to shield his caster friends.

(OOC: please update headers w/ AC as I use the header when I roll the baddies;)

Bosk actually managed to avoid the bite by both his bolstered speed and resolve. Seeing as how the chimera is already dead Bosk lays into the nessian war hounds attacking him but the fire part of the attack doesn't work on them but most of the rest do however he misses a few hits but manages to knock it out.

The giant spider attempts to bite Bosk with its fanged maw but the minotaur is protected by his speed and heroics.

The nessian warhound also attempts to bite Bosk but it too misses.

The other nessian warhound attempts to bite Garrett but the halfling is just too nimble.

In the distance the Mythal makes a weird racket and a storm giant and 8 flying nightmares emerge from the holes in mystal.

Mhalice fires another acid ball this time aimed at nightmares and she aims it in such a way that 7 of the nightmares are caught in its spread and they all take 40 acid damage.

1 giant spider, (37 damage blinded)
3 dead chimera
5 stompers , floating (1 dead stomper) (3 38 dmg blinded) (2 24 dmg blinded)
2 behir, floating (11 damage blind)
3 nessian warhounds (1 blinded 11 dmg 1 blinded,unconscious 132 damage, 1 not at 27 dmg)
7 nightmares (40 acid damage)
1 nightmare unscathed
1 storm giant unharmed

4 pteranodons 30 damage, flying away
9 pteranodon (barbequed/dead)



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 63/150 -- Spells  d20+22=32 ;
Friday September 23rd, 2016 6:17:38 AM

"Restlin, would you kindly tell Wardd that we've had enough bad luck now, that he needn't have sent a storm giant? I have this terrible feeling that he'll be sending that red dragon our way soon"

Tink tries to grapple the unharmed nightmare with her telekinesis spell

Standard Action: Grapple CMB on the nightmare: 32. CMD to Escape: 10 + 15 + 7 = 32

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:10/17 CMD: 35 SR: 25]  d20+23=39 ; d20+23=35 ; d20+18=25 ; d20+18=19 ; d20+13=15 ; d20+13=25 ; d20+23=40 ; d20+23=30 ; 4d8+3=29 ; 2d8+3=15 ; 2d8+3=16 ; 2d8+3=11 ; 2d8+3=12 ; 2d8+3=10 ; 2d8+3=13 ; 2d8+3=15 ;
Friday September 23rd, 2016 3:07:35 PM

Garret spots the storm giant and yells to Sesha, "Hey, can you two do something about closing that thing up there? I don't know how long we can keep this up!" He then continues attacking anything that he can reach that isn't his friends.

OOC:
Hit AC/Dam: 39/29 ; 35/15 ; 25/16 ; 19/11 ; 15/12 ; 25/10 ; 40/13 ; 30/15

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 69/116 (Spells) Luck Points: 10/14  d20+19=23 ; 10d6=44 ; d20+17=24 ; d20=8 ;
Friday September 23rd, 2016 3:16:30 PM

"He's the god of luck, lady, not the god of good luck!"

Looks like the chimera his sword tried to attack is dead, but those nightmares are too tempting a target. He sends a fireball their way.

***

Move: Hover (Fly check: 23)
Standard: Cast fireball at the same nightmares Mhalice hit. 44 damage - reflex DC 24 for half.

AC is 24/21/19 this round.

Spells in effect: overland flight, mage armor, see invisibility, resist energy (fire and acid), fox's cunning (10 rounds), Mage's sword (12 rounds)

Bosk AC: Hasted (38/19/33) CMD: (34) hp 98/119 Spells   d20+17=23 ; 3d8+7=22 ; d6=4 ; 4d6=9 ; d20+17=19 ; 2d6+7=16 ; 4d6=12 ; d20+18=37 ; 2d6+17=23 ; d20+18=25 ; 2d6+7=17 ; 4d6=17 ; d20+8=10 ; 3d8+7=21 ; 4d6=11 ; d20+11=24 ; 2d6+7=14 ; 4d6=13 ; d20+18=25 ; 3d8+7=25 ; 4d6+7=18 ; 4d6=17 ; 4d6=11 ; d20+18=32 ; d20+18=32 ; d20+18=26 ; d20+18=24 ; d20+18=25 ; d20+18=23 ; d20+18=22 ; d20+18=30 ; 3d8+7=20 ; 3d8+7=19 ; 3d8+7=11 ; 3d8+7=21 ; 3d8+7=21 ; 3d8+7=25 ; 3d8+7=21 ; 3d8+7=15 ;
Friday September 23rd, 2016 7:21:18 PM

ooc: Does Bosk get an AoO as anything approaches? He has a 15ft reach.

The horned cleric continues swinging away as his enemies approach. Today is a good day to die. Tonight my sword shall bathe in your blood as you stand before Gargul.

Actions - Full Attack - Start with a creature that is flanked if possible, hell hound if multiple possibillities. Attack until dead and move on to the spider.

Main Attack 1 with bastard sword Hit AC 23 for 22 dmg + 4 frost from Eberyon's Tear +9 sneak = 35dmg
Off Hand Attack 1 with armor spike Hit AC 19 for 16 dmg + 12 = 28 dmg
Natural attack horn gore Hit AC 37 for 23 dmg + 11 sneak = 34 dmg
Main Attack 2 hit AC 13 for 21 dmg + 11 sneak + 32dmg
Off Hand attack 2 hit AC 24 for 14 dmg + 13 sneak = 27 dmg
Extra Attack from Haste Hit AC 25 for 25 dmg + 18 sneak = 43 dmg

AoOs if applicable (Bosk gets 4 a round, so I rolled 8 to cover this round and the last. Use as needed.)
AoO 1 Hit AC 32 for 20 dmg
AoO 2 Hit AC 32 for 19 dmg
AoO 3 Hit AC 26 for 11 dmg
AoO 4 Hit AC 24 for 21 dmg
AoO 5 Hit AC 25 for 21 dmg
AoO 6 Hit AC 23 for 25 dmg
AoO 7 Hit AC 22 for 21 dmg
AoO 8 Hit AC 30 for 15 dmg
Highlight to display spoiler: {
Resist Energy – Fire – 30min (from scroll) DR -20
Fly
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
}


Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22  d20+23=41 ; d20+23=39 ; 2d10+10=18 ; 2d10+10=21 ;
Friday September 23rd, 2016 7:33:51 PM

Another lightning bolt rains down on the spider that was attacking Bosk.

Beri finishes summoning a greater earth elemental and starts to summon a Brachiosaurus by channeling one of his heal spells.

earth elemental (hp 156) -> +4 enhancement bonus to Strength and Constitution f
The greater earth elemental looks around and sees the nightmares exiting the Mythal. He charges and performs an Awesome Blow to knock a nightmare back into the Mythal it emerged from... unless he can't reach in or the mythal doesn't look like it will hold the nightmare in for a while, in which case he will attack the nessian war hound that's the most injured, followed by the spider the lightning just fried, or whatever creature standing on the ground is withing reach.

attack 1 = d20+23=41 (42 if on ground)
damage = 2d10+10=18 (19 if on ground)

atack 2 = d20+23=39 (40 if on ground)
damage = 21(22 if on ground)

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character  d20+15=22 ; d20+10=28 ; d20+5=12 ; 2d6+7=14 ; 2d6+7=18 ;
Sunday September 25th, 2016 5:54:49 PM

Zane, continues to hover near the casters as a guard, but opens fire with his bow at the giant....

Attack/Damage 22/14, 28/18, 12/--

He will delay his move action to interpose himself if someone heads for the casters....


Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22]  d100=40 ;
Sunday September 25th, 2016 7:30:07 PM


"This is going to end badly for us. A last stand isn't necessary, is it?"

Sesha touches down, letting Mhalice off the broom, though their hands are still held together. She drops her broom, which ends the flight spell, then casts Resist Energy: Electricity, on herself.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 69/116 (Spells) Luck Points: 10/14 
Sunday September 25th, 2016 10:02:21 PM

Restlin watches his fireball land, hoping for a another group of toasted monsters.

[DM Hugh] - To The Gate?  d20+7=11 ; d20+7=10 ; d20+7=14 ; d20+7=8 ; d20+7=26 ; d20+7=16 ; d20+7=26 ; d20+7=8 ; 5d6=16 ; d20+15=34 ; d20+15=20 ; d20+15=34 ; d20+15=27 ; 4d6=14 ; 4d6=15 ; 4d6=19 ; d20+18=22 ; d20+9=23 ; 15d6=54 ;
Sunday September 25th, 2016 10:20:39 PM

Tink tells Restlin to ask Wardd for better luck & then attempts to grapple the unharmed nightmare. She succeeds.

Garret recommends closing the gap & then relaunches his own attacks hitting the hound 6 times.g

Restlin explains he is the luck God not good luck God before tossing a fire ball of his own at the nightmares. Five Nightmares take full damage and die, the other 2 get knocked unconscious.

Bosk focuses his attacks on the hellhound and hits 4 times.

Beri finishes summoning the earth elemental & then starts summoning a Brachiosaurus as another lightning bolt hits the spider.

The elemental attacks the Nessian warhound that is still standing and knocks it out and then attacks the spider.

Zane fires arrows at the storm giants in the distance and prepares to defend the casters.

One of his arrows hits the giant.

Sesha remarks that the battle will end badly and questions if a last stand is necessary. She lands her broom & dismounts, then casts resist energy[electricity] on herself.

Mhalice says "Can't we just head to the portal? Besides our gear there isn't much to draw the monsters outside. Besides do you really think Ma'ab will allow monsters to roam free?"

She then hurls 3 acid ray at the unscathed nightmare and hits with all 3.

The giant spider attacks Bosk with a bite but misses.

The last Nightmare charges Zane from the air but its jaws fail to penetrate the huge dragonish taurs armor.

The storm giant casts chain lightning targeting Bosk & then it spreads out and hits the entire party. (DC 18 reflex save or take 54 electricity damage ; 27 damage on successful save)

The mythal continues to make a racket in the distance. More monsters surely must be coming soon.

1 giant spider, (90 damage blinded)
3 dead chimera
5 stompers , floating (1 dead stomper) (3 38 dmg blinded) (2 24 dmg blinded)
2 behir, floating (11 damage blind)
1 nessian warhound (dead, 154 dmg)
2 nessian warhounds ( 1 blinded,unconscious 133 damage, 1 unconscious at 144 dmg)
5 dead nightmares (84 damage)
2 unconscious nightmares (62 damage)
1 nightmare (48 damage)
1 storm giant (18 damage)

4 pteranodons 30 damage, flying away
9 pteranodon (barbequed/dead)



Bosk AC: Hasted (38/19/33) CMD: (34) hp 98/119 Spells  
Sunday September 25th, 2016 11:23:21 PM

We can head to the portal if you want, but I am taking those chimera with me. I need those matching boots.

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22]  d20+14=29 ;
Monday September 26th, 2016 12:54:05 AM


Sesha manages to avoid the worst of the lightening, and her energy resistance dissipates the rest.

"Ha! Foresight for once!"

She points at the portal.

"I'm with Mhalice, literally. Lets go folks!"

She moves closer to the portal, hopefully in step with Mhalice.

"If anyone is hurt I can fix you on the other side of the portal!"

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 36/150 -- Spells  d20+17=22 ;
Monday September 26th, 2016 8:37:11 AM

Tink would once again dearly like to put on a brave face and stick the battle out, but that blast of electricity almost floored her.

She maintains her focus on the telekinesis spell (just in case) and flies 40ft closer to the portal.

------------------------------
Reflex Save vs DC18: 22 = Pass. 27 electric damage

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14  d20+17=18 ;
Monday September 26th, 2016 10:00:46 AM

Restlin takes the full brunt of the chain lightning right in his face. He takes a moment, just a small one, to wonder if Tink's right, and if he's somehow upset Wardd. Things have not gone his way this combat.

He quickly drinks down the heal potion Sesha gave him, grateful she had the foresight to know he's get himself in trouble. He then makes a beeline for the portal. He's done with this place.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:10/17 CMD: 35 SR: 25]  d20+18=26 ;
Monday September 26th, 2016 12:00:21 PM

Garret spots the storm giant and quickly steps aside as the lightning appear (reflex: 26). He is about to run towards the giant when the others start heading for the portal. He will move as quickly as he can to get to the portal and then will turn to guard the way as the others head into the portal, preparing to be the last to enter.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Monday September 26th, 2016 3:12:51 PM

Zane looks around to see if any of his friends are in need of a helping hand getting to the gate. He'll ignore the nightmare and make a bee line for whomever needs help or the gate if helps not needed by flying double moves that way.

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Monday September 26th, 2016 5:06:40 PM

Poral it is, let's go! But before I do, I'm going to do what I can to prevent us being followed, and to make life easier for my Queen.

Beri casts wall of stone around the mythal to prevent further enemies from escaping easily then dashes off with the rest.
Lightning strikes down on the spider once again.

The earth elemental and the Brachiosaurus do their best to hold back the wave of enemies so the party can get some distance in their retreat, Beri will dismiss them should their health get low.

spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x1
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally,

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: Hasted (38/19/33) CMD: (34) hp 98/119 Spells   d100=90 ;
Monday September 26th, 2016 10:22:45 PM

As the lightning flies towards Bosk shadows enfold him and pull him into the ShadowLands (miss chance for concealment and darkwalk). Even through realms the cleric can feel his hair stand on end as the static resonates, but no harm is done.

The Avenger then collects his trophies, taking what he can. Full corpses if possible (especially the chimeras and anything he personally slayed), bits of hair, blood and tooth if not for the fallen if not (any dead within reach, especially those he slew).

Actions
------------------------------
Concealment roll to avoid chain lightning = 90 success, the attack misses and I believe all other players no longer take dmg.
Collect trophies
Follow others to the portal


[DM Hugh] - To The Gate? 
Monday September 26th, 2016 11:44:49 PM

(OOC: I did some research into concealment vs spells w/o attack rolls & from what I can tell even if you have concealment you are still effected b/c chain lightning is an auto-hit spell not a ray)

Bosk indicates that they can leave but he wants to take the Chimera with them.

Sesha manages to avoid the worst of the lightning and then laughs as the energy resistance dissipates the rest. Before joining with Mhalice to usher the rest towards the portal.

Tink maintains focus on the telekinesis spell and then heads towards the portal.

Restlin takes the brunt of the lightning & then wonders if Wardd really did forsake him before quaffing a potion and then moves in the direction of the portal.

Garrett steps aside from the lightning and then turns to attack the giant, notices his companions fleeing and then makes for the portal planning to cover the retreat.

Zane looks for any friends that need help before moving towards portal himself.

Beri agrees about heading towards the portal and then creates a stone barrier between the group and part of the Mystal. He then orders the elemental and the dinosaur to cover the team's retreat as another lightning bolt slams into the spider and Beri joins the retreat.

Bosk attempts to avoid the lightning by melding into the shadows but is unable to avoid it. He then starts collecting trophies. In his immediate vicinity are the 3 dead chimeras, the dead stomper, and the dead warhound. The barbequed pteranodons are a little further off. He then makes a break for the portal.

The group travels to the forest and between the wall, the summoned creatures and the distance the group put between themselves and the Mystal there does not appear to be anything else nipping at their heels. The group could take their time moving through the woods as nothing is going to attack the grizzled group emerging from fae skiemir or they could keep pressing through to the gate.



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 36/150 -- Spells 
Tuesday September 27th, 2016 4:42:32 AM

"Great thinking on that wall, Beri" Tink is sincere in her praise. Unlike the walls of force she can cast, a stone wall will last indefinitely.

Those who look at Tink can see she has been through a bit. Her hair is frazzled, there are singe marks on her skin and clothes, and she has more than one nasty looking gash.

"So, uh, to the gate then?"

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:10/17 CMD: 35 SR: 25] 
Tuesday September 27th, 2016 9:14:11 AM

Garret brings up the rear, bobbing on his toes, ready for an attack. He calls over his shoulder to the rest of the group, "Looks clear here, we can relax a little at the moment, but let's keep moving."

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14  d8+2=3 ; d8+2=5 ;
Tuesday September 27th, 2016 10:06:12 AM

"Tink, you look like heck," quips Restlin. He puts his hand on her shoulder & grips his holy symbol. He feels a trickle of divine energy go through him, nothing like the arcane rush he gets from his preferred method of casting spells.

Still, it heals her a bit. It's more of a gesture than an attempt to be seriously helpful. "Sesha and Bosk will have to take care of the rest."

He also keeps moving as swiftly as practical. That stone wall ain't stopping a dragon.

***

Heal Tink for a whopping 5 HP.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Tuesday September 27th, 2016 4:11:14 PM

Zane swoops down and asks Katinka, "Want a lift?" He'd seen her dismiss her broom so she was running rather than flying
Since the rest seem to be headed for the gate, he keeps going that way as well....

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Tuesday September 27th, 2016 5:26:56 PM

We may want to cast a heal spell or two before moving on. We've got quite a bit of distance, and anyone moving fast enough to catch us isn't going to be moving quietly. And if they were on our heels we're better off them finding us healed and aware than them attacking us from behind as we flee... that said, there is no reason to delay much longer than that.

Should the group decide to stop for a minute Beri will return to humanoid form and cast changestaff.

spells from Tink
Tishe's weave elements: and Beri an 'Air' version -
Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Spells from Sesha
Resist Energy- Acid
Potion of Heal (CL 13)

0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Wood, resist energy, restoration lesser
3 (6)- *Glibness, Sleet Storm, Spike Growth, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movementx2, Air Walk x2
5 (6)- *Awaken, Cure Critical Wounds, wall of thorns, animal growth, Transmute Rock to Mud, Transmute Mud to Rock
6 (4)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x1
7 (3)- *Irresistible Dance , creeping doom, Healx2
8 (2)- *Greater Planar Ally,

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: Hasted (38/19/33) CMD: (34) hp 98/119 Spells   d6=4 ; d6=3 ; d6=6 ; d6=1 ; d6=4 ;
Tuesday September 27th, 2016 9:46:16 PM

Bosk combs the static from his fur as he remembers cover from the shadowlands does not equal ethereal...yet. (Yeah, I confused my tactics and was thinking of etherealness from my Blink ring. DM is correct on the concealment.)

[b]Sesha, let me know if you are able to collect spell components from my trophies. If not, my blades and horn have some gore that needs cleaning yet. Let me know if you want to collect it before I wash.


Assuming there is enough time Bosk will channel energy twice to heal everyone for 17dmg (excluding Mhalice if it will harm her...he will ask first). He will then burn through his lower level spells to heal the group. (please update your HPs so I know how many spells I will need to use)

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22]  d20+25=27 ; d100=77 ; d8=3 ; d8=1 ; d8=7 ; d8=8 ; d8=2 ; d8=4 ; d8=4 ; d8=7 ;
Tuesday September 27th, 2016 9:48:01 PM


Sesha scowls at Tink.

"To the gate? Like that?"

Sesha places her hand on the Halfings head and affectionately tussles her hair, then channels healing magic through the fearless Justicar.

(Domain Spell. No Ley check required. Amount Healed = 20 + 14 = 34 x 1.5 (empowered heal domain) = 51 Hp.

She frowns. The work wasn't quite done, so she pulses more healing magic.

( Bend Leyline +7, Check result 81. No slot expended. Amount Healed. 15 + 14 = 29. x 1.5 = 43 Hp.)

Total Healed: 94 HP.

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Tuesday September 27th, 2016 9:49:22 PM

(I got the heals James. Looks like we double posted within a minute. It's Sesha's heal domain, so the slots are dedicated to healing anyways.)

[DM Hugh] - To The Gate 
Tuesday September 27th, 2016 10:58:49 PM

Tink congratulates Beri on literally stone walling any monsters before suggesting they continue to the gate. She is looking pretty beat up.

Garrett takes up the position at rear guard and lets the group know they should be okay but they should keep moving.

Restlin notices that Tink is pretty beat up and then uses his holy symbol to cast a weak heal spell as a gesture.

Zane swoops down and asks if she wants a lift before proceeding towards the gate.

Beri advocates taking a breather and using the time to heal up before heading on there way in case something catches up to them. He then reverts to his normal form and casts changestaff.

Bosk channels positive energy to heal everyone including Mhalice after offering Sesha the opportunity to recover spell components from his trophies.

Sesha finishes healing Tink using her domain slots pointing out how beat up Tink looks.

The party is now healed and somewhat more prepared should anything sneak up behind them. They continue their way through the forest to the gate.

The rest of the journey is uneventful. If the lich, dragon or demon managed to escape the Mythal they did not head your way.

The party once again finds themselves before the broken archway they exited from when they first arrived in Fae Skiemir.

"Hold up." Mhalice says before the party steps foot through the portal, "We are about to exit in that pond. I for one do not want to drown but I don't know about the rest of you" The drowess says.

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Wednesday September 28th, 2016 1:42:31 AM


Sesha tenses a little.

"I'm not letting go of you, Mhalice."

Sesha looks at the others. She reaches into her bag and retrieves the music box that Mhalice found for her. She caresses it with an ebony thumb, then carefully tucks it away.

"If no one has a water breathing spell, I have a much more complicated piece of magic that will put us all on the tentacle train back home."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 145/150 -- Spells 
Wednesday September 28th, 2016 9:01:59 AM

Tink puts on a brave face as Restlin's touch cures a few minor cuts and grazes, but she feels instantly better after Sesha's efforts.

"Thanks guys"

"As for the water situation, it's a pond. It wasn't that deep when we came in. You could try holding your breath?"

Tink isn't too worried about the swimming. With her Tishes Weave Elements water garment, she can breathe underwater and even has a swim speed (as do Restlin, Zane and Garret).

---------------------------------
Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version - Telepathic Bond on Tink, Restlin, Bosk, Beri, Sesha and Zane

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Wednesday September 28th, 2016 9:28:59 AM

Restlin knows he's ok, what with Tink's vestments. Maybe Mhalice can't swim?

The wizard takes off the garment Tink made for him & slips it over Mhalice's head. "There, you can breathe water." He then pulls out Shiny. Gripping the blade in his hand, he clubs himself in the head with its pommel. The wizard shatters into thousands of droplets, which then form back into a large water elemental.

"Let's go," says the magepriest in aquan.

***

Used arcane focus to cast elemental body III.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:10/17 CMD: 35 SR: 25]  d20+24=27 ;
Wednesday September 28th, 2016 10:53:13 AM

Garret stares at Restlin as he hits himself over the head. He simply shakes his head at the silly magic user. He looks back, keeping watch to the rear (perception: 27).

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Wednesday September 28th, 2016 12:43:45 PM

Zane casts Fly on himself, not sure his wings would work underwater. He knows Dragons seem to fly with their wings there, he's just not taking a chance.
"Um, Katinka, I tossed the vest as a distraction. It is woven of pure magic, I hoped it would draw off some of the chasers as they fought over it. Don't know if it worked or not, but I figured you can weave a new one tomorrow. I'll just hold my breath and fly magically straight up once we go through, Garret, need a lift since you tossed yours as well?"
Zane's ready to go....

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Wednesday September 28th, 2016 5:37:18 PM

No worries, I guess it's water elemental form for me.
Beri glances at his towering treant-staff.
I suppose you will have no issues with your height, as long as you can fit through... otherwise I'll dismiss the spell and carry you through as a staff.
Beri compares the portal size to his 24 foot tall friend and acts accordingly.

A New Dragon Group


[DM Hugh] - Go the Distance 
Wednesday September 28th, 2016 11:58:14 PM

Sesha brings up a tentacled alternative to get them home informing Mhalice she won't let her go.

Tink isn't worried about the portal as she has a weave element item and advocates for breath holding.

Restlin puts his weave element item over Mhalice's head and uses shiny to turn himself into a water elemental.

Garrett keeps the rear guard position and then looks at Restlin shaking his head.

Zane casts fly on himself planning to hold his breath and fly sprint to the surface seeing as he tossed his vest.

Beri turns himself into a water elemental and seizes up his treant versus the gate and realizes the treant will fit but only just so.

The group enters the portal and everyone with their various precautions manage to swim to the surface of the pond and back to the little area in front of the mountain where they had previously fought the guardian turned toad.

"So now that we free from Fae Skiemir, what's next?" Mhalice asks once everyone is on dry land.



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 145/150 -- Spells 
Thursday September 29th, 2016 1:11:45 AM

Tink will cast prestidigitation a few times to help dry everyone off. The taurs in particular.

"Next? Well, we can't have you stuck to Sesha forever.

Per the conditions of your surrender, we will turn you over to the justice of the Twilight Elves. Sesha has said that she will petition for your life to be spared. I trust Sesha's judgement in this, and as a Justicar I will also add whatever weight I can to help her in this"


Tink considers making a joke about how Sesha's hand is destined to be stuck to someone elses, but thinks better of it.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:10/17 CMD: 35 SR: 25] 
Thursday September 29th, 2016 9:36:23 AM

Garret shakes himself off like a dog and then stares down into the depths of the water. He says, "How are sure that nothing else will come through?"

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Thursday September 29th, 2016 10:19:43 AM

Restlin dismisses his elemental body. He preferred his old one.

Can't have you stuck to Sesha forever.

Several thoughts cross through Restlin's head. Any other time, Sesha would find humor in them. Today, she was in full Blood Witch, Last Priestess of Serenbeth, Keeper of the Seven Keys of Pentoozler, whatever else mode. He was pretty sure humor and levity was on her short list of things she didn't have time for.

Instead, he answers Garret. "I'm not, though I am pretty confident that Maab and her creatures can handle what made it past the Mythal." He looks up to the sky, trying to get an idea of what time it was. Sesha probably wanted to do that shadow-walk thing she did to get them to the Twilight Elves, wherever they were.

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Thursday September 29th, 2016 10:47:20 AM


Sesha takes a deep breath, then thinks for a bit.

"It'lal is in the north, of sorts. It's past the Crying Woods and the Floating City, in the southeastern tip of what your maps call Yrth. I can't Shadow-walk there. We need to teleport. If you have the magic for that ready, I'll scry the council chamber for you to take us directly there. If it's warded, I'll change focus to the courtyard."

She sits, down and exhales, and tugs gently at Mhalice.

"Sit."

She looks at the other drowess and carries on.

"Were you raised in It'lal? You have a power in your blood that I do not. Mine pales in comparison actually, and my brain hurt for awhile trying to figure out why." Sesha picks up a stick and pokes around. She would need a new broom later..

"You are, or at the very least were, noble among our blood-kin. I didn't figure it out until I met the sisters...young clerics of Serenbeth who lend me their spirits now. They are, or were, like you."[

She settles her gaze on Mhalice. waiting for an answer.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Thursday September 29th, 2016 12:15:34 PM

"I don't have a teleport spell ready. Didn't think it would be of much use in there. Tink and I will both need to cast it to move all of us. I'll need to sleep again before I can prepare more spells, and I don't have any shelter spells prepared either. We may have to rough it."

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Thursday September 29th, 2016 3:37:47 PM

"Bah.... It won't be that rough, you just won't have all of those creature comforts is all.
Try three days in a hurricane on board a small trade ship, now that's rough. I think there were only two of us out of the whole crew that weren't sick. Not that I'd want to do that very often, if I remember correctly, we snapped the main spar in the middle of the second night in that storm.
At least we can have a fire, right?"

Zane sounds serious about the storm, and heads off not too far to gather up some wood for the afore mentioned fire....

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Thursday September 29th, 2016 5:27:34 PM

We may want to move a ways away from here if we are spending the night. Nobody was following us, but just in case someone wanders through that portal in the middle of the night I would rather not have our sleeping encampment something they can easily stumble upon.

Bosk AC: Hasted (38/19/33) CMD: (34) hp 98/119 Spells  
Thursday September 29th, 2016 9:17:21 PM

I might not be a wizard, but the Lord of Life and Death is also the God of Travel. As his Eye I have teleport prepared and can cast it if necessary. Do one of you have the spell prepared as well?

[DM Hugh] - Go the Distance 
Thursday September 29th, 2016 11:29:03 PM

Tink casts prestidigitation and dries everyone off before answering Mhalice that they will take her to justice.

Garrett shakes himself off and then asks if anything else might come through behind them.

Restlin returns to his normal form and answers Garrett that Ma'ab can handle anything else that gets through.

Sesha thinks for a bit, takes her bearing as to where they are in relationship to It'lal. She offers for Mhalice to sit and then asks Mhalice more of her history and the differences between their lineages.

Restlin explains he doesn't have a teleport spell ready and they'll have to rough it while they recover spells.

Zane scoffs at this, comparing their situation to being adrift at sea in a hurricane and then asks after a fire.

Beri suggests moving away from the gate.

Bosk explains that Gargul grants teleports to his eyes.

Mhalice says to Sesha, "I am of noble blood. My amulet is proof of this." She says brandishing it in her free hand. You notice it has the crest of House Avon emblazoned on it.

"I was once the Matron in waiting of House Avon before my hopes of advancement were dashed and I had to forge an alliance with Khar in order to attempt to restore Avon with me as its Matron. Obviously that is not going to happen now as I have to sit in judgement and then become a member of your coven whenever I am released. As for the differences between our lineages you are aware that those of us who went deeper underground or were forced in exodus to the jungle sanctuary of It'tal retained more of our connection to the old ways than those who sought out the surface. After the fall of Fae Skiemir we became a fractured people like all the elves. However the differences between a drow noble and a non-noble surface drow probably reflect the starkest contracts among our people after the fall. It all has to do with retaining a connection to the primal magic which is stronger in the settlements away from the surface. I have the ability to cast more innate spells than you do because of my lineage. From my training as a sorceress I actually have it within my power to cast teleport. If you want me to cast it we can get my judgement over with without your wizard needing to take a rest. However, if you really meant what you said about fighting the Twilight Elves if they refuse to spare my life you may need to be rested should they be unconvinced by your words."

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Friday September 30th, 2016 2:13:40 AM


Sesha looks at Mhalice and nods. What she said made sense, and Sesha was pleased to learn a little more of her Blood-kin, even from her rival.

"Mhalice has a point. I'm not going to expect any of you to come with us. This is an issue among my blood, and it could be dangerous, and unlike all the other times we've fought, there's not a greater good demanding your help, nor will your deeds in Hook City have likely reached the Matrons ears, so when I arrive and start giving them conditions and terms for the capture of a rogue drowess, they may not react well. Further, my standing with the House is rocky. I never came home after leaving Bryn Baraz. I've sort of been absent without explanation all this time."

She adjusts her eyepatch, then looks at Mhalice.

"I meant what I said. You accepted our terms and helped lead us away. Your life is not forfeit to anyone."

She is unsure about resting for the night. She looks to her friends, and then to Mhalice.

"I want advice on how quickly we should leave. My instinct is to go now. I'd hate for you to spend the night wondering if your decision was a mistake. And the last time we disagreed, you showered Restlin in enough acid to drown a black dragon."

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:10/17 CMD: 35 SR: 25] 
Friday September 30th, 2016 1:19:26 PM

When Restlin mentions roughing it, Garret's gaze turns from the water. "Wait, by roughing it, you mean just not having shelter. There's still food, right? I mean, after all, we all need to eat, don't we? Surely everyone else is hungry, too, after all that running, I can't be the only one."

When Sesha mentions departing soon Garret mumbles, "I'm ready to go where the food is, myself."

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Friday September 30th, 2016 3:44:56 PM

Zane chuckles, "Garret, Garret, Garret. All you gotta do is ask my hungry little friend. I carry enough food to keep my fires going for quite a while, I'm sure I have enough to share."
He then waits to find out what the over all plan is, going now or in the morning....

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Friday September 30th, 2016 5:28:25 PM

I'm ready to go when you are Sesha, but I have no clue where this place is. Will my friend here even fit?
Beri gestures in the direction of his towering treant staff.
If not, I'll cancel the spell before we go. Also, unless the place has been flooded this probably isn't the best form. Should I return to a humanoid form? Would they be more comfortable if I took the form of a dark elf, or would it be better if I chose another humanoid form?

Bosk AC: Hasted (38/19/33) CMD: (34) hp 98/119 Spells  
Friday September 30th, 2016 7:13:20 PM

Bosk flares his nostrils and snorts. You came with me to the land of rest and spoke to the God of death, fought a dragon with Restlin, sought out the Chaos Bell that might destroy the Southern Continent, and traveled to Jherico Space. We are not about to split now...and I have at least 17 rations of various types and plenty of alcohol...speaking of which, do your kin have any special brews? I sort of collect them.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 145/150 -- Spells 
Saturday October 1st, 2016 4:42:01 AM

Tink looks around at the group proudly. She doesn't have much to say. What is there to say about a group like this? They've stuck together through so many things - as Bosk listed.

She feels proud to be a part of such a group, and honored to travel with them.

"I'm ready to leave when you guys are. Did... did we have to do anything to lock the portal from this side?" Tink will check her pack for the golden key that granted them access through the portal. If she still finds it in her belongings, she will cast it into the pond.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Saturday October 1st, 2016 9:36:50 PM

"We can leave now. We shouldn't actually be fighting these Twilight Elves, right?" He looks around, then stops at Sesha. "Right?"

Either way, if they're ready, he is.

[DM Hugh] - The Judgement of Mhalice 
Sunday October 2nd, 2016 8:36:11 PM

Sesha listens to Mhalice & then tells her friends that she doesn't expect any of them to come with

Garrett is put off at the concept of roughing it and is worried about food so that when Sesha mentions leaving he says he's ready to go wherever there is food.

Zane chuckles at Garrett's concern and then tells him he has plenty to share while waiting to hear if they are leaving now or in the morning.

Beri questions whether their destination will allow his treant egress and gives a second thought to his choice of forms.

Bosk essentially says after all they've been through they aren't splitting up now. He also assures Garrett on foodstuffs before asking about alcoholic beverages the drow may have.

Tink is proud to be member of the group she finds herself in and then tosses the portal key into the pond before saying she is ready to leave.

Restlin says they can depart as they don't expect to fight the elves.

It is agreed after a brief consult with Mhalice to make sure they all have the correct bearings the group teleports to It’lal. The group arrives only to find themselves surrounded by the Shadow Guardians.

After a brief exchange between Sesha, Mhalice and the guardians in the drow language the guardians escort our heroes and Mhalice to the council chamber where the matriarchs of the 3 houses, Larvanya of House Bralfah, Athena of House Bancupri and Yasume of House Mylyl sit in judgement.

Larvanya begins "Mhalice of Avon. You once showed such promise, we are a diminished people so a 4th Matron would have been a boon for our small council. If only you hadn't joined the Khar in his slaughter of the other Matrons in Waiting from House Avon we would have a fourth sister. We should sentence you to the same death you wrought on your sisters for how you have diminished us as a people."

The young Yasume of House Mylyl is the next to speak up, "Larvanya, please listen to yourself. We are already lessened by the deaths Mhalice caused while lower us further by killing her? I know that I am youngest member of the council and my house was in suspended slumber for a long time but surely we can show some mercy?"

Lady Athena is the last to speak, "I have heard both of your thoughts on what we should do with Mhalice and frankly I would like to hear both what Mhalice Avon and Sesha of the Iron Adventurers have to say. While it is true that Sesha has been long removed from here we are not ignorant of the greater happenings in the Wold and to find out that one of our people is part of a group undergoing the dragon trials speaks a lot to her character. What we are presented with are two samples representing the best and worst we have to offer."

Mhalice responds, "Khar informed me that I was going to be denied elevation to the position of Matron of House Avon despite my superior magic abilities. He had proof in the advanced copy of a proclamation announcing Lutania Avon was to be elevated to Matron and he told me of his plan to turn Avon into a magocracy with him as its arch-Lich leader. I surmised that if I didn't help him he would kill me and I figured if I could get rid of the other Matrons in Waiting maybe I could turn on Arth later and become Matron in my own right but that did not work out as planned. Khar did not end with the slaughtering of the other Matrons in waiting and other Avons died in his lust for power. After I was forced to flee from my encounter with the Iron Adventurers I realized I would need more power and I sought out and found Fae Skiemir only to become trapped. The Iron Adventures saved me from the prison of my own making and promised that they would plead for clemency on my behalf. In exchange I have promised to serve in Sesha's Coven to Serenbeth after I have repaid my debt."

Lady Athena says, "Interesting do any of the other Iron Adventurers have anything to add?"

The attention of the council seems to be turned on the group.

Bosk AC: Hasted (38/19/33) CMD: (34) hp 98/119 Spells  
Sunday October 2nd, 2016 10:17:03 PM

Bosk remains solemn and silent...at least until Sesha has her say.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 145/150 -- Spells  d20+15=23 ; d20+6=17 ;
Monday October 3rd, 2016 10:03:28 AM

Tink will wait for Sesha to speak first.

When she has done her part, Tink retrieves her holy symbol and holds it tightly in her hand and then kneels on one knee before the matriarchs.

"My name is Katinka Hushfoot, Justicar of Pantheon, and friend to Sesha. Thankyou for allowing me audience with you.

I have sworn a solemn vow to Pantheon to uphold His ideals of justice, and to provide counsel where I can to those in matters of law.

If I may, in the case of Mhalice Avon, I urge restraint. It is my belief that Mhalice's death would not be a fitting form of justice in this instance. It strikes more as vengeance than justice. What life of hers remains could be put into service for the counsel, and years could be spent making reparations to the people she has wronged.

She has witnessed much of the Wold, and the experiences of Fae Skiemir alone could provide valuable research.

I do not petition that she be released or go unpunished. Far from it. I humbly ask that her life be spared

I pledge, however, to respect whatever lawful outcome you decide. May Pantheon bless you with His wisdom when making your decision."


-----------------------------------
Knowledge Local: 23 - To recall any current laws
Profession Barrister: 17 - To act lawyer-ish :) (Yep, Tink has a rank in this!)


Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:10/17 CMD: 35 SR: 25] 
Monday October 3rd, 2016 11:36:01 AM

Garret heads over to Zane's pack before the group leaves, just to check and make sure the pack is secure and nothing is falling out, especially any food-related items.

When the group arrives at the council hall, Garret stands and listens to the various people talk patiently...for a few minutes. He starts to get antsy and starts shifting his weight from one foot to the other as the proceedings continue. When the group is asked for their input, he quite inappropriately steps forward, aching to do something, and says, "I really can not pretend to understand all that has happened, the history between you all, and the ways of your people. However, I do know that we have seen enough killing and death to last four lifetimes. If Sesha says you should spare Mhalice's life, well, I stand with Sesha and think that you should spare her life."

He then realizes that he has spoken quite out of turn and steps back, looking around and waiting for the disapproving glares of the others.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Monday October 3rd, 2016 11:36:10 AM

Well of COURSE she has ranks in lawyer...

Restlin has nothing to say. He'll either contradict Sesha, or just repeat what she said with less understanding of what's going on. He keeps his mouth shut.

He is somewhat torn about all this. He trusts Sesha, but this drow almost...no, she DID kill him. If it weren't for Sesha, he'd just be an ugly corpse. If he was being honest, he'd admit he was hoping for some harsh punishment. Maybe not death, but something big.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Monday October 3rd, 2016 7:02:11 PM

Zane just stands there being a good imitation of the tough guy he is.
He wasn't with the group when Mhalice came after them, he was taking his friends word on that, and he trusted that word, so if he was directly asked, he'd say what he knew, he could do no more or less....

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Monday October 3rd, 2016 7:05:35 PM

Beri steps forward and bows.
I know little of your culture and your beliefs, but I am happy to share my thoughts on the natural order of the Wold.

All creatures blessed with intelligence beyond reactive instincts have an innate desire to protect their own to some extent. In dire situations your options are limited and so you are forced to plan the best you can and hope luck is on your side. I don't know all the tragic details behind this story, nor the evidence that has been turned up. From what I understand she is far from innocent, but if she truly was acting with the good of the people at heart I believe we should share some of that compassion when deciding her fate.


Bosk AC: Hasted (38/19/33) CMD: (34) hp 98/119 Spells  
Monday October 3rd, 2016 8:34:20 PM

The Horned Cleric listens as the listens as the others say their piece and then adds his own. I am Bosk DeOx. Grim Avenger of the gods. Servant of both Our Lady of Vengeance and the Lord of Life and Death. I am the thread all life hangs by. Be warned that to kill out of vengeance is a blade sharper than any double-edged sword, it penetrates even to dividing soul and spirit, joints and marrow; it judges the thoughts and attitudes of the heart of both the judged and the judger. It will rend and unalterably change you. I will not stand in way of your judgement, for it is only through blood some wounds may heal, but do not act in hasten to an act your soul is not set on lest you lose your self to the darkness..

[DM Hugh] - The Judgement of Mhalice 
Monday October 3rd, 2016 11:21:04 PM

(OOC: I'm sorry if this is short but I need to go to bed & this is kind of tricky as Sesha hasn't posted yet)

Some of the Iron Adventurers stand in silence either because they have nothing to say or are waiting for Sesha to take the lead.

Some however speak in what they think would be out of turn but the matrons did invite the group to speak and speak some did.

Garrett gets antsy and is the first to speak arguing that they've seen enough death and if Sesha says she should be spared, Mhalice's life should be spared.

Beri is next to speak talking about his experiences with the Wold. He also argues for compassion.

Zane and Restlin stand silent.

Bosk and Tink go over what they will say in their heads as they wait for Sesha to speak.

All eyes in the council chamber turn to Sesha they are waiting for the blood witch's address.

(OOC: if you did already speak you can add anything you may have forgotten to add in your next post)


Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Monday October 3rd, 2016 11:56:11 PM

(Sorry! I was out of town this weekend.)

Sesha is surprised to see the Shadow Guardians, the group she adventured with when she first came to the halls of the Matrons. She wants to wave at Larien and the others, but the situation doesn't allow for visiting old friends.

"Matrons. If I humbly repeat your assertions that I represent the best of our people, then let me plead for leniency. Mhalice has done much wrong, from killings and theft to greater crimes, like besmirching the image of our blood-kin. The shadow of evil follows every drowess in the shaded eyes of those not familiar with the struggles of our kin to reform."

She stops, then adds.

"She is guilty of darkening that shadow to all who heard her tales. I do not think she should go unpunished. I do not want her to go unpunished...", Sesha trails off, looking at Restlin. "She nearly killed the male I will claim as mine one day. For that alone, death is enough by the standards of our ancestors."

She gives Mhalice's hand a squeeze.

"But the standards of our ancestors are what we seek to change. Serenbeth was once commonly worshiped among us, in easier times. In the more difficult struggles, she was forgotten, before her sad death after being cast into mortality. I seek to grow my cult and coven, if not to revive Serenbeth, then at least her principles. As her last mouthpiece, an unlikely Blood-Witch thrust into her contract, I cannot abide the sentence of death. I am not her priestess, but I respect the tenets they held."

Sesha reaches into her pack for the universal solvent.

"She's given a word bond to my service after she is redeemed in your eyes. We are all long-lived. Take as long satisfying her debts as you need, then remit her to me where she can do good in the world. If it were up to me, I would bind her to crimes. Send her first to serve the monks she wronged. Or perhaps use her to track and subdue other troublesome Twilight Elves who have gone astray. Make her clean your chambers, even. I care not."

She takes a breath and bows her head to the matrons.

"But when your done with her. When you've broke every last evil bone, shattered every last shameful plot, and scoured her soul in bathes of flame and showers of acid, send her to me, so that together I may grow stronger with the most powerful rival I have, that I can guide her to bring honor to Serenbeth's name."



Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Tuesday October 4th, 2016 8:25:33 AM

Restlin leans over to Beri. "Did she just say she would claim me as hers? I heard that right, right?"

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:10/17 CMD: 35 SR: 25] 
Tuesday October 4th, 2016 9:27:34 AM

Garret tries to suppress a giggle as he elbows Restlin, nodding his head. He bits his tongue to stop from singing "Restlin and Sesha sittin in a tree..."

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 145/150 -- Spells 
Tuesday October 4th, 2016 1:03:17 PM

Having rehearsed what she wanted to say in her head, Tink now repeats it aloud for the council.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Tuesday October 4th, 2016 2:45:28 PM

Zane so badly wants to say something smart, he has a better idea..... He'll have to buy once they get back to Hook City.... But otherwise he maintains his silence, other than a slight snicker which he turns into a cough.....

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Tuesday October 4th, 2016 5:15:01 PM

Beri leans back over to Garret and whispers.
I believe her exact words were "one day", perhaps she's leaving an escape plan in case you blow it before then...
The druid chuckles and gives his friend a pat on the back.

Bosk AC: Hasted (38/19/33) CMD: (34) hp 98/119 Spells  
Tuesday October 4th, 2016 8:42:14 PM

Let's not forget that she also "nearly killed" several males in our group. the cleric adds jokingly.

[DM Hugh] - The Judgement of Mhalice 
Tuesday October 4th, 2016 10:35:30 PM

Sesha true to her word asks for clemency for Mhalice recounting some of the crimes Mhalice committed and the tenets of Serenbeth. She communicates that she doesn't care how long the punishment takes but when it is over Mhalice is to be given over to Serenbeth's coven.

Restlin questions about hearing Sesha claim him as hers.

Garrett pokes fun at Restlin.

Tink gives her credentials as a Justicar of Pantheon and also asks for leniency.

Zane remains silent aside from a slight snicker

Beri points out Sesha said one day.

Bosk also gives his credentials as a Grim Avenger and cautions that killing may be an act of vengeance and all that that may entail. He also cautions against acting hasty but he does point out that Mhalice did almost kill some of the party.

The 3 Matrons talk amongst themselves and call for light refreshment to be brought to the group while they deliberate.

After a short period of time Larvanya says "We have reached a verdict. Mhalice Avon's life will not be forfeit. Your words have swayed us to the side of eschewing capital punishment. Mhalice will however have to serve It'tal for a period of 100 years. Her knowledge and magical aptitude will be put to work for the benefit of our people. While not working you will be confined to a cell. When your sentence is complete you may seek out and join Sesha's coven with our blessing."

Mhalice is escorted away to her new "home".

The matrons the address the Iron Adventurers, "You are welcome to the hospitality of It'tal if you have time to spend that is. We are unsure if the Dragon Consortium wants to be kept waiting. If however you have to leave please come back at some point in the future."

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:10/17 CMD: 35 SR: 25] 
Wednesday October 5th, 2016 8:26:02 AM

When the light refreshments appears, Garret's eyes widen and he moves quickly to attack the snacks, mumbling about how many hours it has been since they last had food. He pauses, his mouth still full, when the matrons announce their sentence. He looks over to see if Sesha approves.

When the offer is made to hospitality, Garret boldly replies, "I do believe that the Dragon Consortium is expecting us, but I am sure that they cannot wait just a short time while we sample... while we enjoy your wonderful hospitality for just a little time." He smiles and nods to the others, mouthing, "yes? food?" He turns his back slightly to the matrons and points into his open mouth.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Wednesday October 5th, 2016 8:30:09 AM

100 years. Restlin would probably never see Mhalice again during his lifetime. He says nothing to the drow sorceress as she's escorted away. He wasn't as keen on forgiveness as his companions were.

"Mhalice kinda got us here, actually. Tink and I can get us home, but we'll need to prepare our spells first. No reason we can't stick around for a night." He looks around. "Right? It'll be like a mini-vacation, and I'm sure this'll beat roughing it like we were going to."

He keeps an eye on Sesha. She had been on edge for a long time because of Mhalice. Maybe she'd be able to lighten up a bit...

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Wednesday October 5th, 2016 4:49:53 PM

As Mhalice is taken away, Zane feels some relief, but he hadn't run into her before so he wasn't sure how he should feel over all....
"You all are our long distance travel arrangements, so if we need to wait until tomorrow, we wait and so does the Consortium. Unless they show up here and decide to provide the transportation...."
Zane is ready for a slight break.... Sailing takes so much longer to get from here to there....

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Wednesday October 5th, 2016 5:40:37 PM

Beri for the first time has had a chance to catch his breath and realize that he is also getting as hungry as Garret and is very grateful when the refreshments are ordered.
Thank you, this food look delicious. You are right, I am sure the Consortium is awaiting our return. We will expect us once our spells are refreshed.
As the group discusses plans to get home the druid the druid eats a small plate full of something he hasn't seen before and is happy to find it tastes as good as it looks.
Somehow the DC always seems to be on top of things, what do you think the odds are that they already know what transpired during our adventure?

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Wednesday October 5th, 2016 6:33:41 PM


Sesha watches Mhalice escorted out, with some satisfaction.

"Right. We can stay here, in the home of my kin."

Sesha, for a moment, was painfully aware that she was the only long-lived folk among her companions. The Taur and Haflings life spans wouldn't last a third of hers, neither would Restlins or Beri's. The halls of art and baubles of her people...plus the visit to her home-lands...had reminded her of the brevity of the other races.

She absent-mindedly rubs the last of the glue from her hand where she was bound with Mhalice. All the enmity between them, ended with a wordless escort into the lower halls of It'lal. She had plenty of time to sort that out later.

"Well. That's that. Thanks everyone. Maybe in a century I'll have the wisdom to actually handle her when she finds her way into my coven. Bosk, you need to find a bit of our older wine. A collector of spirits would appreciate them."

She gives Restlin an awkward glance.

"Come on, Mage-Priest. I'll show you around."

Bosk AC: Hasted (38/19/33) CMD: (34) hp 98/119 Spells  
Wednesday October 5th, 2016 8:56:20 PM

Bosk partakes in the refreshments and asks if he might purchase a bottle of local wine and spirits to bring back with him. He also does his best to speak to as many of the locals as possible to learn more about their beliefs and culture.

He then joins the others as he waits, thinking back on his comments and wondering what the others will think when he someday gets his revenge. Dividing soul and spirit, changing his spiritual essence, an outsider among his own people...

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 145/150 -- Spells 
Wednesday October 5th, 2016 9:03:44 PM

Tink bows to the council as they render their verdict. It was a well rationed punishment. Though truth be told, she finds it hard to fathom 100 years of servitude.

She does not want to interfere with Restlin and Sesha's tour, so looks to do some exploring no her own if permitted. If not, she will see if there are any libraries or museums or places of history she can learn about while here.

Tonight she will prepare a teleport spell to help get them home.

[DM Hugh] - The Judgement of Mhalice 
Wednesday October 5th, 2016 11:26:00 PM

Garrett digs into the refreshment and is happy to accept the offer of hospitality.

Restlin realizes he will probably not see Mhalice again in his lifetime. He too agrees to the hospitality so the party can recover spells.

Zane feels relief as Mhalice is escorted away and is okay with spending the night.

Beri digs into the refreshment and reflects on how the DC always seems to know what is going on.

Sesha watches as Mhalice is escorted away and reflects on the brevity of the other races before showing Restlin around.

Bosk partakes in the festivities and also manages to find a rare vintage of drow wine as well as toadstool liquer and a spirit derived in part from spider venom.

Tink bows to the council and then does some exploring of her own. She finds herself at the grand library of It'tal repository of the knowledge of the drow.

After Restlin and Sesha do some "sight seeing" Sesha receives a note from a runner with the seal of the House of Avon holding the envelope shut.

Breaking the seal is a note from Mhalice it reads, "Sesha, I apologize I did not say anything to you as I was escorted away. I realize this could be construed of as rude. Even though we are long lived I did not expect to have to spend a century in penance to our people so I was a little taken aback. I know that the life of an adventurer can be a perilous one but I want you to know that I hope you survive so that I can join your coven when I finally have atoned. I swore to you that I would honor my end of the deal. You got me out of Fae Skiemir so I will help you restore Serenbeth. Who knows, our people do have resources so I may even have discovered a new trick or two while serving my sentence that can be used to further strengthen your cause. If you do die on my I might just have to find a cleric of Gargul to bring you back after I'm released. I don't like letting a debt go unpaid for good or ill."
Mhalice Avon

The night is still young. Do you do some more exploring, turn in or look for what passes for drow nightlife?


Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Thursday October 6th, 2016 8:58:32 AM

Restlin offers Sesha his arm as they take off. "So, when you say claim, there's no branding or anything involved, right? I know drow are a matriarchy, but the line's gotta be drawn somewhere."

He's still trying to get a read on her. Surely she has a lot going through her head right now. He's content to be arm candy while she processes.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:126/145 Ki:10/17 CMD: 35 SR: 25] 
Thursday October 6th, 2016 9:39:33 AM

Garret smiles when the group seems to be inclined to stay. He's never seen any place like this, and he wants to explore. When Sesha and Restlin walk away together, he makes kissy noises behind their back like a 10-year old.

As the group separates, Garret slows down and actually starts looking around in wonder. He looks up close at things that most would just ignore, checking out small plants that he has not seen and different types of rocks that he does not know. He really starts exploring some of the area, looking for anything that's not familiar to him. Of course, he seeks out some food after a short time, hoping to find some new and different meat to carry around with him on his explorations. By the time the group gathers again for sleep or for departure, Garret is covered with evidence of his explorations -- bits of dirt all over, his ankles are black with mud, there are grease drippings on his chest that have attracted small leaves and other bits of dirt...

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Thursday October 6th, 2016 10:46:26 AM


"Nothing so official as that. You'll likely just wear a piece of jewelry associated with whatever house chooses to adopt me. Technically, I have no family here, nor house. I'm something like a free agent. Maybe joining the Dragon Consortium will convince a House to approach me. Initially, I made it known I would refuse. I think now, I would accept an offer of adoption."

She trails off, realizing she's rambling.

"Mostly it needed to be said to make sure the women here knew you were off limits, and that you knew they knew you are off limits. It's not often one of us favors someone so short lived. I know that you're no Y'zargo or anything, but the younger Drow... they sometimes consider a dalliance with a human something of an adventure by itself. Or for some, a way to get under their House's skin."

Suddenly, she realizes how that sounds.

"Not that either of those reasons is why I favor you. I suspect in a pair of centuries I'll never meet another man so bold and charming as you, Restlin. Thanks to you all, I'm in a better place now than I've been in awhile. Losing to Mhalice was upsetting for me. I just discovered my identity and formed a bond with my blood-kin, and in the same breath of acknowledging them and their history as worthy of me, as worthy as the barbarians that raised me, I find Mhalice."

She frowns.

"She was racially superior, tactically superior, and a stronger user of magic. I felt like she was a specter that would haunt me until overcame it, and proof that the strongest of Drow would be those who clung to revenge, power, and domination of the lesser races. My first test in accepting the identity of the Drow, was finding her, and originally, breaking her."

Sesha squeezes Restlin, her eyes fierce.

"I had a thousand-thousand forms of mental torture and anguish ready. But as the time came, Serenbeth was revealed and learning of her meant altering my vengeance. Despite her faults, Mhalice was the only person who ever made me actually drive to become stronger and hold more power. Worthy of a rival, and one mustn't kill their rivals."

She glances up at Restlin. "Well, unless it's a rival in love. Drow tradition makes allowance for that I think. Don't let your eyes wander down here Restlin. What happens next would be your fault."



Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Thursday October 6th, 2016 2:52:08 PM

"I guess living as long as some do, means that some punishments can be much longer for some than others can expect to live.
Being what we are, I'd say don't wait overly long if you find someone to care about."

Zane waxes philosophical, as he listens to Restlin and Sesha, after commenting on Mhalice's punishment...

Bosk AC: Hasted (38/19/33) CMD: (34) hp 98/119 Spells  
Thursday October 6th, 2016 10:14:10 PM

I am no sure about you all, but I would like to see what passes for night life around here. Who knows when we will get another chance to visit? I for one want to make of the most of it ans see everything I can before we go.

James posting for Beri 
Thursday October 6th, 2016 10:21:20 PM

Beri listens as Sesha talks about her past and attempts to find a drow druid. Just think of the different plants and animals they must know of that few in Hook have ever seen. I would love to have the chance to explore any gardens that might grow here. As he says this visions of iridescent toadstool topiary enter his head.

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Thursday October 6th, 2016 10:26:20 PM

Before we go anywhere, I want to make sure everyone is healed up. Gather around... Bosk will use his remaining spells to heal everyone and use his staff to regain his temporary hit points.

Sesha, do you happen to know how poisons are viewed here? I know of Drow Poison, but would like something a little stronger if possible. Is that something I can ask about, or is that frowned upon and a topic best avoided?

[DM Hugh] - It'tal After Dark 
Thursday October 6th, 2016 11:42:21 PM

Bosk gathers everyone together and then uses his powers to heal everyone up before they go exploring.

Restlin inquires to Sesha about what is entailed by her claim.

Garrett makes kissing noises before Sesha and Restlin go on their walk. He then explores It'tal seeking out all its nooks and crannies. It takes him a while to find a food cart whose proprietors actually speak common. When he does he winds up with a spider / lizard kabob. The most confusing thing to the halfling are the street signs written in Woldian below. Of particular note from the halfling's journey are a little statue garden in disrepair of several drow he finds at the end of a winding corridor.

Sesha explains to Restlin about drow culture including claiming, courtship and potentially being adopted by a House. She also explains a bit about her rivalry with Mhalice.

Zane listens to Sesha and Restlin. He then comments on love and punishment.

Bosk goes to check out the nightlife to be had. He finds himself at a Drow tavern with a bar containing both a selections of spirits and edible mushrooms with psychedelic effects. There is a stage where a group of drow are rhythmically beating on various drums while a drowess with long braided white hair sings a haunting melody. He actually finds a dubious looking drow near the mushroom bar willing to sell the taur an ingestible toadstool based poison, an inhalable lichen based poison, and a injury poison that is a blend of scorpion and spider venom.

Beri searches for a drow practitioner of the Druidic traditions and finds a drow druidess with a giant spider animal companion. Her grove is a wonderland of bio-luminescent mushrooms and lichen. The two have a long conversation about cave dwelling flora and fauna.

Eventually the party makes its way to an inn that has been prepared for the visiting Iron adventurers. The party spends the night and wakes the next morning feeling refreshed with new spells prepared.

Is there anything further the party would like to do in It'tal before you return home?





RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 145/150 -- Spells 
Friday October 7th, 2016 5:04:13 AM

"Sesha, is there anything you wanted to do before we head back?" Tink asks the bloodwitch. It felt only right that Sesha should be ready to leave before the party agree on it.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Friday October 7th, 2016 8:31:52 AM

Restlin listens patiently to Sesha, until she gets to the end.

"Lady, you brought in a henchman that seems to consider flirting with you one of his job duties. Who, quite literally, may be waiting for me to die so he can make his move without angering you. Who will be young and attractive after I've lost count of my liver spots...and not once have I felt the need to tell you to control yourself."

He playfully punches her in the arm. "So give me a little more credit than that."

Restlin could honestly spend weeks here exploring and is in no great rush to leave. He's content to stay until Sesha's ready.

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Friday October 7th, 2016 10:47:53 AM


She watches Restlin curiously for a moment, then exhales.

"Ha! Well said, my Restlin. J'zargo knows his place. I think the difference is I'm not always cognizant of my qualities, and you are."

To Tink and the others.

"I'm ready to go. If my exploits with the consortium can bring some measure of honor to my blood-kin, then I have a reason finally to pursue that avenue further. Before, I was mostly along for the ride."

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Friday October 7th, 2016 12:18:46 PM

Garret sounds disappointed when it is time to go. He says, "I was just starting to figure out what all those signs mean. And man, you should taste the spider/lizard kabobs, they are awesome!"

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Friday October 7th, 2016 4:47:35 PM

"Not that I'm worried about being attacked or anything, but are you going to weave vests again today?
I'm just so used to having one, I almost feel naked without one. Then again, It's not like I wear armor anyways, so I guess in one way I am naked compared to some of us in that party."

Zane eats a hearty meal and is ready for whatever is decided.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 145/150 -- Spells  d20+35=48 ;
Friday October 7th, 2016 9:07:51 PM

Tink nods and sets to weaving some garments for the party. She also does some mending of her own clothes. Fae Skiemir was murder on her equipment, taking many cuts and blood stains.

------------------------------
Cast Tishe's Weave Elements. Craft check: 48 = 3 powers!

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Friday October 7th, 2016 9:08:02 PM

The Grim Avenger purchases each of the poisons (to doses if possible) and places them within his lead pocket liner where they will be hard to detect. He then continues to enjoy the nightlife, making memories he can treasure.

The next morning he joins the others. I suppose we should be prepared. It would not be the first time we thought we completed a task only to find ourselves unexpectedly in the middle of something. Still, it is best not to keep the dragons waiting.

[DM Hugh] - I Love A Parade... 
Sunday October 9th, 2016 7:59:35 PM

Tink asks Sesha if she needs to do anything before they go back.

Restlin listens to Sesha and then remarks on her henchman's flirtatious nature and points out that he hasn't tried to control her.

Sesha points out that J'zargo knows his place and that she isn't as aware of her qualities as Restlin is before saying she is ready to go.

Garrett voices his disappointment in having to go as he was just getting used to the signs and gives his endorsement of the lizard/spider kebobs.

Zane asks about having vests weaved for the group.

Tink weaves garments for the group.

Bosk checks his poisons. He has a dose of each of the poisons in his pouch and cautions being prepared.

So it is decided the Team teleports to the Marble Causeway and are surprised to find not enemy combatants but a gathering of the denizens of Hook City.

Confetti? It’s A Parade! A holiday is called for Hook City and the Iron Adventurers are lauded from the Marble Causeway to Iron Tower Square. Inspector Auslander leads a contingent of the officials of Hook City, and several marching bands including the famed (it is now!) Drum and Fifes of the Hook City Guard. The 5 Milers are here, and MudTowners. The temples and clerics are decked out in their finery, especially the Temple of Ma’ab/Eberyon, Wardd, Panthenon, Jancassis, and the Crones of Gateway Downs.

The bureacracy of Hook City is out, people from the department of the Treasury and department of Immigration in front and waving. They have a few tables setup and some of their number are furiously expediting the paperwork needed to authorize the parade

Merchants and citizens galore shout out names and places: “I got saved by the Iron Adventures from zombies” “Well, I got saved when thrown off the Bridge during the Day of Faith” “Thanks for saving my child from the dinosaur!” “Can you believe I was walking by Mud Town when I first saw them in a tavern fight?”

And so the grand procession for the conquering heroes begins...


RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Monday October 10th, 2016 4:16:06 AM

Tink is absolutely grateful that she took the time to stitch up her clothes before teleporting. The Tishe's Weave Elements garments also add a nice flair.

"Um, I don't think they're going to give us a chance to go home and freshen up first" she relays to the others over the telepathic link "I guess we just go with it?"

She raises her hand to wave to the crowd, feeling quite humbled by the turnout.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+46=53 ;
Monday October 10th, 2016 9:53:49 AM

Garret looks around and blinks as the group arrives in the middle of a parade. As he recovers his bearings, he does the only natural thing and starts to look around for the sliced meat on a stick wagons. After all, teleporting can make someone hungry. He looks for some kids to try and entertain with his acrobatics, once he has a snack of course, in the middle of the street (acrobatics: 53).

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Monday October 10th, 2016 12:31:10 PM

Restlin's pretty overwhelmed. This is pretty much what he'd always wanted, but now that he was confronted with it, it was a lot to handle.

Overwhelmed or not, though, he had a reputation to uphold. He grabs Sesha's hand and beams at the crowd, waving and pointing at anyone he recognizes.

Under his breath, but loud enough to be heard, he whispers, "Tink, you steal my storytelling again and all those priests of Pantheon won't be able to save you." He flashes a smile at her to let her know he's kidding...mostly.

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Monday October 10th, 2016 12:39:20 PM



Sesha is surprised at first by the switch from the solemn darkness of It'lal to the lively and loud celebration, but it doesn't take her long to adjust. By the time her eyes recover from the sudden daylight, she settles into the atmosphere of the parade.

Though she's not nearly the ham Restlin is, she understands pride and reward.

Sesha reaches for her broom, then remembers that it was dropped. She'd need a new one. Instead, she unfastens Pot-pot from his straps, and gives him room to grow.

"Expand, Pot-pot."

Soon, she is riding on the edge of the large cauldron, with her legs dangling over the side as she waves at people.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Monday October 10th, 2016 6:04:18 PM

Zane whispers, "Don't worry Restlin, I got this story" Zane then casts Prestidigitation and uses it to shiney up everyone's leather and get rid of the dust from the cloth parts of their wardrobe.
He also smiles and will wave a few times as well.

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Monday October 10th, 2016 7:50:06 PM

Beri looks around and sees the festivities starting. He gladly accepts Zane's prestedigitation and transforms back into his recognizable human form.

***
Thanks James/Bosk for filling in while I was stuck outside of Raleigh. Home now, and glad to see may apartment in one piece, though there is some water damage on one of the walls.

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells   d20+21=36 ;
Monday October 10th, 2016 10:29:23 PM

Bosk is shocked to find himself in the middle of a parade. I guess the Dragon's knew we were coming. And I never got around to making me chimera skin boots! The Horned Cleric, still hyper aware and half expecting battle to erupt at any moment, keeps his eyes peeled for any danger despite joining in the festivities. He flips the collar on his black pea-coat sewn of chimera skin. The material is strangely soft and warm, thick enough that it conceals any weapons or armor underneath yet light enough to be cool to wear in the sun...but more importantly he loves how the end sweeps just above the floor as he walks making him look totally bad, but in a good way. Underneath his exotic steelgrass armor shows through. Across his back lays a woven bastard sword longer than a man, crafted by the mysterious manfri before the destruction of the Sargrass.

As he walks along with the others patterns form and move across his fur forming intricate patterns. A close look reveals them to be a swarm of scorpions moving in his fur, numerous moving...living tattoos forming rorschach tests across his face and then receding under his armor and out of site only to reappear again. At regular intervals it forms the Iron Adventurer's Shield identical to the one that is pinned to his chest and worn most of the group.

Despite his large size he casts no shadow as he moves about the city, and in the center of his forehead is a third eye. At first glance it appears Gargul's Holy Symbol, but in the center is a real moving human eye. They eye itself is a holy symbol of a priestess of The Edge, plucked from her own skull, a symbol of her faith and gift from the first spirit he helped to Avenge as an Avenger. In the center of the eye's pupil lays Jancassis symbol. Her symbol overlaying Gargul's marks him as a Grim Avenger. An intermediary between the gods when a spirit's need for vengeance or to clear their name keeps them from crossing over the ShadowLands.

Actions
-----------------
Perception = 36

[DM Hugh] - I Love A Parade... 
Monday October 10th, 2016 10:57:35 PM

Tink is glad that she took the time to fix her garments. She informs the others that it looks like they don't have time to freshen up and that they should just go with it before waving.

Garrett hungry from teleporting takes time to amuse some children with his acrobatics before finding a meat on stick cart. Sadly he can't find the spider / lizard kebobs he grew fond of in It'tal but beef is always a fine choice.

Restlin is pretty overwhelmed by the sudden parade. He grabs Sesha's hand and waves to the crowds before cautioning Tink about stealing his story telling thunder.

Sesha is surprised from the switch to the dark of It'tal to the brightness of Hook City. She reaches for her broom and realizes that she needs a new one. She instructs Pot-pot to grow and rides around with her legs dangling over his ledge.

Zane Tells Restlin he has this story and then casts prestidigitation to polish everyone's leather and remove the trail dust.

Beri looks around at the assembled crowds and returns back to his normal self accepting the cleaning that Zane provide.

Bosk takes his place in the center of the parade. He is resplendent in all his Grim Avenger glory though saddened by the fact that he doesn't have his chimera skin boots.

The parade continues throughout Hook City. The parade slowly meanders down the Marble Causeway the assembled citizen's enjoying the revelry associated with having a new Dragon Group of their very own. The procession takes a right through Labor Town and eventually reaches the Iron Tower Neighborhood.

It looks like the parade is fast approaching its end. Better enjoy it while you can...

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Monday October 10th, 2016 11:00:26 PM

In the distance Bosk can see the top of the Iron Tower and looks at the Iron Adventurer's Shield, their insignia, painted on its tower and he is sure everyone will enjoy spending the night in their own room. (Sorry I haven't had time to add more decor to them lately)

Rooftop Garden / Zeoll's old room
Restlin's Room
Beri's Room
Sesha's Room
Bosk's Room
Tink's Room
Zane's Room


RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Tuesday October 11th, 2016 6:37:55 AM

Tink winks back to Restlin and speaks to him over the link "Just make sure you tell the story properly. Although you might want to consider that whatever happened in It'tal, stays in It'tal. I get the impression Sesha wouldn't look too kindly on any romantic situations being shared with the Wold"

She continues to smile and wave

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Tuesday October 11th, 2016 9:03:34 AM

Garret continues to bounce and roll around, enjoying the parade and stopping to fill his belt pouch with food when he sees it. He is oblivious to anything dangerous going on, and really isn't even looking for once. He is just trying to enjoy things for a bit, hoping that if there were danger maybe this time someone else could take care of it for a bit.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Tuesday October 11th, 2016 11:03:09 AM

"Make sure I tell the story properly. Listen to you...I know how to tell a story, lady." He gives an exaggerated "hmmph!" as he turns back to the crowd, feeling a bit more at ease with his newfound celebrity. He wonders what Iron Square is going to look like. Did they fancy it up a bit?

A stray thought creeps into his head. Real estate values are going to skyrocket in Iron Square if they become Dragons. He makes a mental note to ensure his neighbors aren't pushed out by greedy Hook City folk wanting to achieve some fame by proximity.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Tuesday October 11th, 2016 12:50:15 PM

Zane likes the parade, but he really is a mostly private person. His friends may know most of his secrets, he is afraid his secrets are going to come out in a very public way at the end of this parade.
"The Consortium must have set this up, otherwise how does the whole city come out for this?"
He's starting to worry....

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Tuesday October 11th, 2016 5:39:59 PM

Don't worry Zane, the Consortium hasn't steered us wrong yet. Sure they send us on vague missions with no stated objective where our lives were constantly on the line... but that's what we signed up for.
Beri watches the crowd gather and enjoys a moment of peace, a rare luxury these days. With a glass of mead in one hand an oversized roasted bird leg in the other the Wold seems a much more joyful place than it has been in long a while.

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Tuesday October 11th, 2016 9:13:39 PM


Sesha watches the proceedings from her vantage point, and ponders what comes next. Her coven might gain influence perhaps, which might bring some love to the people in mud-town.

She makes a note to check with Y'zargo on how things have been going.

[DM Hugh] - I Love A Parade... 
Tuesday October 11th, 2016 10:07:55 PM

Bosk can see the Iron Tower from where the parade currently is.

Tink reminds Restlin to tell the story right.

Garrett bounces around and entertains the children enjoying himself while he picks up food.

Restlin harumphs at Tink while the thought pops into his head about making sure the rent surrounding the Iron Tower doesn't force his neighbors out.

Zane enjoys the parade but prefers his own council reasoning the DC set it up.

Beri points out that the DC hasn't steered them wrong yet.

Sesha wonders what comes next.

At the end of parade, the Iron Tower Square is PACKED, a raised platform at the gate to the Iron Tower holds an old but hale elf, as well as representatives of the Dragon Consortium. Master Valinaar raises his hand and gets instant silence. “As a representative of the Hook City government, we proclaim that the Dragon Consortium is not a secret Northern influence. We recognize this through the inclusion into their ranks a group of our own Protectors, the Iron Adventurers.” (Wild Applause goes on until he raises his hand again.) “We therefore cede the platform to the most gracious Valdor Dragonstone.”


Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Tuesday October 11th, 2016 11:43:24 PM

Bosk does his best to look stoic and heroic as the crowd cheers. As he waits for Valdor to speak he thinks of all the past Iron Adventurer's. How he and the original adventurer's met that first day in Mud Town trying to come to the aid of a "little boy" who turned out to be a hlafling thief in disguise...Padre Sixtus his fellow cleric of Gargul. If Bosk served as the hand of god then Padre was his mouth. Then there was Valla Crudarian who somehow purchased the (haunted) Iron Tower for 1gp...Ariman Couatlfang, Lenwë Palantír, Naru Aetherwind, Xeron. He is the last remaining member of the noble group that sprouted the IA, and though some were only with the group a short time he knows he will remember every Iron Adventurer until the end of days.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Wednesday October 12th, 2016 12:52:49 AM

Tink isn't quite sure what the protocol is here. Should she stand? Should she wave? Should she cheer? Everyone is watching, and she just knows that if she does the wrong thing now it will ruin the moment for her. She has a fleeting thought about disappearing into the shadows or turning invisible.

She tries not to let on any fear or apprehension she may be feeling, and instead continues to smile and wave to the crowd. When Valdor is introduced, she claps politely.

It may be rude to talk to the others at this moment, but Tink can help but ask over the link: "Is this really happening? Are we about to become a part of the Dragon Consortium?"

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Wednesday October 12th, 2016 8:34:56 AM

..Are we about to become a part of the Dragon Consortium?"

It occurs to Restlin that Valdor would be pulling off an epic prank if that wasn't the case. He keeps this to himself, as it may be disrespectful to the hero.

As excited as he is, he can't help but give a thought to all his friends who left. Zeoll would know just what to do in this situation, but he probably wouldn't enjoy the attention. Kyan would have already excused himself and gone up to his room. Hopefully, they're all alive and well.

He waits for Valdor to speak.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Wednesday October 12th, 2016 9:11:28 AM

Garret isn't really sure what's supposed to happen, but he stands his full height, holds his two hands together in a victory sign, and hold them over his head.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Wednesday October 12th, 2016 12:42:12 PM

Zane takes a place behind some of his friends, unless they seem to want to hide behind him. He hides a giggle as he thinks what the Monks at the monastery where he grew up would do to him if he was disrespectful in this situation. So he reaches up, and pulls his back, letting it hang down between his shoulders. With the sun out and bright like it is, he's worried that his now bronze sheened horns, at least he thinks it's only a sheen to his horns, won't cause too much of a distraction or draw too much attention. Some of the people may remember that his horns weren't always bronze, or that his "mane" (longer hair on head and shoulders) used to be pure white and now has a bronze tint to it either....
From the side of his mouth, "Good or Bad, we are here and will have to survive it...."

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Wednesday October 12th, 2016 5:34:55 PM

Beri glances around at his friends, briefly remembering the time they were thrown in the Hook City dungeons for being disrespectful. But it appears the group is in good spirits and excited for what comes next. He joins in the cheers and applauds as Valdor Dragonstone is invited up.

Valdor Dragonstone [CDM Jerry] 
Wednesday October 12th, 2016 8:01:11 PM

Valdor steps forward to the edge of the platform, smiling as the diplomat he has had to become, but has never felt comfortable with. However, only the most skilled at detecting the body language of others notice his slight hesitation. As if putting on his "public face" he waves.

"Ladies and Gentlemen! Noble Races! To all the true and good people of Hook City! Thank you for welcoming me to your city. Until now, the Dragon Consortium, an organization comprising the most elite adventurers of the Wold, has been mostly a Northern Continent entity. That is until now.

[polite applause with a bit of enthusiasm mixed with some curiousity]

"You the good people of the Great Hook have produced the most singularly successful adventuring group of the age, The Iron Adventurers! Beginning their career here in Mudtown, struggling to survive, they have grown into those who would conquer the most powerful of threats, even to saving Hook City itself! You have seen them grow up from within you. They are part of you and you of them. You own and depend on each other!

[applause grows significantly with volume and cheers]

"We will not take them from you, but work with them as they now take on a larger scope of dealing with the most critical threats to the Wold at large. May the Gods bless them in all they continue to do as they have blessed them to this point.

[wild cheering that begins a chant. "IRON!" "IRON!" "IRON"]

Valdor spreads his arms using all the training that his best friends Mordrid and Joe Hand have tried to instill in him. He shouts to be heard from deep in his diaphragm.

"Builders of the Iron Tower, they will remain here turning the tower into a castle! Symbols of this great city! They will be considered "Knights At Large" within any realm in the Wold they choose to visit."

[IRON! IRON!]

"Citizens of Hook City! I give you the Iron Adventurers!"

The crowd rushes forward shouting as the cheering becomes deafening. This is not the usual actions of crowds in Hook City. They only act like this on the Day of Faith when they jump to test if the hooks will hold. Amazing!

Valdor motions to the party with a sidewise grin that says, 'They will trample you if you don't come on up.'

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Wednesday October 12th, 2016 9:22:36 PM


Sesha casts her glance on Restlin. No way she was going to take the first words away from him.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Wednesday October 12th, 2016 10:06:29 PM

Tink steps forward when motioned to by Valdor.

She raises a polite hand to the crowd, smiling and waving, and even gives a slight bow to Valdor.

"Thankyou, Master Dragonstone, for that warm welcome. Thankyou to the government of Hook City for allowing this celebration today. And thankyou to all of you for so graciously coming out to see us"

"Er, for those of you who don't know me, my name is Katinka Hushfoot."

"I just wanted to say that whatever success we may have enjoyed as a group was only because of the tremendous support we have had from all of you and from the officials of Hook City. Inspector Auslander, in particular, deserves much praise for his* role."

"Things haven't always been easy, but when I look out on all of you I know in my heart that the Wold is a better place because of each and every one of us"


Tink exhales. In her mind she hadn't messed up that speech too badly. Certainly nothing that would keep her awake tonight dwelling on. But.. what if there were others she should have thanked? Should she have mentioned the Weavers? Should she have mentioned Mud Town?

Feigning a grin she steps back in line, ready to hear how Restlin will no doubt whip the crowd into a frenzy.

---------------------------------------
*DM Highlight to display spoiler: {Inspector Auslander has had a habit of accidentally swapping between being a male or female over modules, so I've taken a punt and gone with "his". Please feel free to edit my post and make it a "her" if that is more appropriate}

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Wednesday October 12th, 2016 11:35:22 PM

Restlin's eyes widen as Tink takes the stage. He exhales as she finishes up, there's time to milk this still. He jumps up to the platform, arms above his head, and calls out "THANK YOU HOOK CITY!"

He waits for the applause to die down. "Katinka Hushfoot, ladies and gentlemen. Next time you see her, tell her you'd like a cup of tea.

"From Mudtown to Five Mile, from the depths of our catacombs to the sanctum of the treasury..."
He pauses, takes a few steps, and turns his head sideways before continuing, "...and with a brief stop in jail, we've been through the entirety of this amazing city. We wouldn't be here today without the acceptance you showed a group of young would-be adventurers."

He waits...genuinely choked up for a moment.

"ANYWAY!" he exclaims. "Meet Bosk Deox, Grimm and servant of Gargul, god of life and death. His shadow stands nailed in the presence of Gargul, where countless numbers of his enemies have been sent for judgement."

"Zane Stormfront...not one who likes attention, so I'll be brief. He once tore the still beating heart out of an illithid demigod. That's all you need to know about him."

"Garret Goodbarrel, small, but mighty! He once wrestled an Umbral Dragon to the ground. His heart...and odor...is rivaled only by his appetite. Seriously, after all this excitement, he's got to be hungry. If anyone has food on a stick, he'll take it."


He makes his way down the line. "Beriothian Galanodel started his adventuring career in the shadows before embracing the teachings of Queen Maab. The continued existence of all good people of the Wold is possible only because his spirit was too powerful to accept his own death."

"Katinka Hushfoot loves making tea, but good luck finding her to ask for a cup. She is the glue that holds us together in battle, helping us communicate over distances, summoning extra-planar help, and alerting us to new dangers...all the while doubting her contribution. Will you fine people PLEASE show her some love?"


He waits for them to do so.

"Sesha...where to start with this one? She has the potential to be terrifying. Don't let this one fool you, folks. To be her enemy is to know fear, to go to bed every night knowing you will suffer terrors until the sun rises. Despite all that, she has taken every chance she can to show mercy to those who ask...even the greatest foe she's ever known.

...and she has positively enchanted your humble speaker.
He takes her hand and kisses it, giving her a small wink before turning back to the crowd.

"...and me? I am Restlin the Wizard. I am the worst priest of Wardd you will ever meet. I've been killed by acid from a drow sorceress. I've been battered and slayed by a blue dragon...though to be fair he did raise me as well. Oh sure, I can throw spells around, but I would be nothing without my friends. This life...this honor is more than I ever dared to dream.

"You have my word, our word, that so long as we're able, we will be here to protect Hook City."


Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Wednesday October 12th, 2016 11:50:39 PM

After Restlin gives his speech Bosk steps up to take a bow. Good people, I pray you hear me now, for I would speak plainly and without the gilded tongue of my companion. Days like these are far too rare to cheapen with heavy handed words.

The Iron Adventurer's are one of your own, born a stone's throw from here in Mudtown, when a group of onlookers stepped up to protect a child in need. Common folk who could barely afford a mug of ale to celebrate afterward. Yet you put your faith in us time after time, and we would not be here today without you. You encouraged us. You believed in us. You even fought along side us when zombies tried to invade. This city showed a strength and spirit to be admired by all the Wold. Each of you should take pride today and say, This is Hook City, here dwell Dragons!



[DM Hugh] - Heroes Welcome right were we belong... 
Wednesday October 12th, 2016 11:55:31 PM

Bosk reflects on how far the IA have come since Mudtown as he stands stoically waiting for Valdor. He also reflects on all the Iron Adventurers that have came through the group and some of the members who made up the adventuring group the IA sprouted from.

Tink is not sure of the protocol. She decides to smile and wave at the crowd. She claps politely when Valdor is announced and asks over the link if this is really happening.

Restlin echos Tink's question realizing it would be an epic prank if Valdor isn't serious. He then turns his thoughts to former adventurers while waiting for Valdor to speak.

Garrett isn't sure what is supposed to happen so he stands to his full height and gestures victoriously.

Zane takes a place behind some of his friends and does what he can to obscure his heritage manifesting in his horns and main. He rationalizes that good or bad they are here & they'll have to deal with it.

Beri thinks about the time they got thrown in jail and then joins in to cheer.

There is a noticeable pause in the assembled crowd as everyone waits on baited breathe for Valdor to speak. The excitement is palpable.

Valdor speaks giving a rousing address to the people of Hook City. The crowd goes wild at his address and they are reacting like they do on the holiest of holy days.

Master Valinaar says to the Iron Adventures before they address the crowd, "I think since Valdor named you Knights At Large you get to pick your dragon name."

Sesha defers to Restlin.

Tink starts out with

"Thankyou, Master Dragonstone, for that warm welcome. Thankyou to the government of Hook City for allowing this celebration today. And thankyou to all of you for so graciously coming out to see us"

"Er, for those of you who don't know me, my name is Katinka Hushfoot."

"I just wanted to say that whatever success we may have enjoyed as a group was only because of the tremendous support we have had from all of you and from the officials of Hook City. Inspector Auslander, in particular, deserves much praise for his* role."

"Things haven't always been easy, but when I look out on all of you I know in my heart that the Wold is a better place because of each and every one of us"

Before wondering if she should have included more people. An odd thought pops into her head as she realizes she finally solved the mystery of Inspector Auslander noticing that he is without a certain belt worn when he shows his feminine side. She realizes that Auslander possesses a belt of gender swapping.

There is plenty of time for the rest of the group to address the crowds...


RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Thursday October 13th, 2016 6:17:50 AM

"Here dwell Dragons? I think Bosk may have just come up with the perfect doormat for our new castle!" Tink relays over the link to the others.

She gives Restlin a tremendous applause to his speech, even giving a friendly bow to acknowledge his superior public speaking skills.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Thursday October 13th, 2016 9:29:43 AM

When the crowd starts chanting, Garret jumps up on the stage and starts running back and forth, gesturing and encouraging the crowd. When the others start to head up on the stage, he takes the place of stage director, gesturing for the crowd to be quiet when someone speaks, but as soon as they appear to be done, he starts running back and forth again, encouraging cheering and trying to get the chant of "Iron" going again.

As Restlin mentions the dragon, Garret beams and points to himself, nodding his head in agreement. When he mentions the food on the stick, Garret looks into the crowd, still nodding, hoping that someone does actually hand him some food on a stick. He will start to eat it while still directing the crowd in the cheering.

After Bosk's speech, Garret gets so excited with his cheering and directing the cheering, that he accidentally flings the meat off the stick he has. He winces as it flies quite close to Valdor, then smiles and waves at him.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Thursday October 13th, 2016 12:04:23 PM

When given a chance Zane steps forward, raises his hand and says, "Thank You. Being raised not far from here, I truly consider Hook City my home, even though I've traveled the seas. Again, Thank You All !"
He steps back and continues to take in the event.

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Thursday October 13th, 2016 5:58:54 PM

I wish someone would have told me I would be giving a speech last night, I would have actually had something eloquent to say.
Beri looks out at the crowd of cheering faces.
We have been privileged to live among you, both in Mud Town upon our arrival, and in Hook City in the Iron Tower. We have gotten to know all of you, and have been honored to protect you when call to arms was sounded. During all the time we've been taking care of you, you in return have been taking care of us.

It is the wonderful people like you that give us our strength. We fight to defend the Wold and guarantee that good and honest people like you will thrive. No matter what the Wold throws at us we are at your side. We don’t just give up. We don’t just let things happen. We make a stand! We say no! We have the guts to do what’s right, even when everyone else just runs away. You give us the strength and the courage to be our best! Thank you!


Valdor Dragonstone [CDM Jerry] 
Thursday October 13th, 2016 7:25:30 PM

Valdor smiles broadly and genuinly as each one speaks. His eyes go misty and he leans towards Garret and says, "This is so reminding me of when The Red Dragons and High Lord Major Sturtavent inducted us into the DC."

To the side, he says, "Mr. Hand, now please, if you will sir."

Joe Hand [CDM Jerry] 
Thursday October 13th, 2016 7:27:39 PM

A whisper comes back to Valdor from a very colorful figure standing in a nearby balcony.

"No not yet sir. They haven't stated their name. Better prompt them?"

Joe Hand, consort of King Claudia throws a sad smile at the Iron Adventurers and beckons them to continue.

He holds a memory stone in his other hand, seemingly recording for posterity everything happening here.

Valdor Dragonstone [CDM Jerry] 
Thursday October 13th, 2016 7:31:32 PM

Valdor nods and steps forward again.

"Iron Adventurers, you have been tried twice on extremely difficult missions by the Dragon Consortium and fared very well accomplishing all goals. I might add that you did better than we, the Gold Dragons did on our trials. You have fulfilled all requirements and responsibilities. You have upheld every ideal that the Dragon Consortium stands for. You ARE good AND heroic! Are you perfect? No! Even the gods are not so!

[huge applause]

"Yet we welcome you among us. By which...."

Then amazingly, Valdor is interrupted.

By What Name [CDM Jerry] 
Thursday October 13th, 2016 7:39:06 PM

With a loud "whooshing and popping sound" sound 5 ancient dragons pop into existence framing the stage and hovering 200' above the assembly.

Screams issue forth from many and the excited crowd goes from exultant to panicked.

Yet almost instantly, a feeling of calmness pervades the square as these dragons seem to be using the opposite of a dragon's fear ability on the crowd.

Two are gold. Two are silver. One is Brass.

The gold one in the center bellows.

"IRON ADVENTURERS, YOU ARE WORTHY TO BE NAMED DRAGON.

"BY WHAT NAME WILL YOU HENCEFORTH BE KNOWN TO GOD, DRAGON, AND THE NOBLE RACES!"

-----

Jerry: I am done now. You may post.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Thursday October 13th, 2016 7:52:50 PM

Calmness...there's an emotion Restlin was not familiar with.

He steps forward, clears his throat, and proclaims, "I believe The Iron Dragons would be appropriate." He looks around to his companions for a consensus.

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Thursday October 13th, 2016 8:45:47 PM

Thinking back to when the group was imprisoned and Alistair made fun of their name he recalls his response and he repeats it once again before the group, When we saved the city from zombies I stated, "No greatness has ever came by doing things the easy way. The journey turning iron into tempered steel is a long one taking time and enduring the heat, and we have come out the better for it. I stand by that statement.

[DM Hugh] - The Naming of Dragons ... 
Thursday October 13th, 2016 11:28:41 PM

(OOC: Not sure if I'm supposed to DM post today so here it goes...we can always delete if not)

Restlin follows Tink applying his flair for story telling to his speech and really whips the crowd into a frenzy. He manages to highlight some of the accomplishments of each of his friends as well as show gratitude to the people of Hook City for being their home.

Bosk speaks plainly and affirms that the Iron Adventurers belong to Hook City and in Hook City there do indeed dwell dragons.

Tink comments over the link that Bosk has created their doormat slogan and applauds Restlin's oratory skills.

Garrett chooses to forego speaking and instead plays the role of cheerleader directing which parts of the crowd should cheer and when. Garrett makes sure to point to himself when the dragon grappling is mention and continues to nod when Restlin mentions food. A vendor gives Garrett a chicken kabob this time and the halfling munches on it while continuing in the role of stage director. He gets overly excited and while gesturing with the stick a piece of breast meat plops down near Valdor's feet.

Zane gives simple words of thanks and acknowledges that Hook City has become his home.

Beri remarks that he would have liked to have a warning that a speech was expected. He then gives a brief speech honoring the relationship the Iron Adventurers have with the people of Hook City.

Valdor gets all misty eyed and remarks to Garrett that he is reminded of his own ceremony before asking Joe Hand to continue.

Joe Hand with his magical recording device reminds Valdor that a name has not been selected.

Valdor addresses the Iron Adventurers again admitting that they actually fared better in their trials then his group did however he is interrupted by the sudden apparition of 5 ancient dragons flying over the crowd.

Two are gold. Two are silver. One is Brass.

The gold one in the center bellows.

"IRON ADVENTURERS, YOU ARE WORTHY TO BE NAMED DRAGON.

"BY WHAT NAME WILL YOU HENCEFORTH BE KNOWN TO GOD, DRAGON, AND THE NOBLE RACES!"

Restlin steps forward and suggests that the Iron Dragons would be appropriate.

Bosk thinks back to the time the group was imprisoned and Alistair made fun of their name. "No greatness has ever came by doing things the easy way. The journey turning iron into tempered steel is a long one taking time and enduring the heat, and we have come out the better for it. I stand by that statement. He reasons in support of Restlin

The other dragons can still opine on the name selection.

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Friday October 14th, 2016 3:27:46 AM


Sesha considers the name a moment. It would be forever entwined with whatever legacy she forged from now on. She suddenly wished to visit the Ga'alin Barbarians...to enchant them with her tales, forge the oral tradition of her story, and to guide them...smoothing their rough edges.

"It's appropriate, Mage Priest. I've no objection."

She gazes up at the Dragons, not quite feeling equal, never that, but perhaps something like a favored younger cousin.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Friday October 14th, 2016 5:29:48 AM

Tink is awestruck as the dragons appear. Not one, but FIVE ancient metallic dragons in one place. She wasn't quite overwhelmed by the presence of the entire Hook City population, but, well, 5 dragons kind of takes things up a notch. She wants to show them proper respect, so drops to one knee whilst holding her head high.

She is grateful that Restlin spoke first and nods at his suggestion. "The Iron Dragons is a good, strong name." she then looks to the dragons above them and finds her voice unintentionally goes softer "Provided naming ourselves after a metal isn't considered, um, rude to, er, metallic dragons"

Tink had always felt kind of small in the Wold. That's just life for a halfling. But when you are kneeling before 5 ancient dragons, speaking with them and answering their questions, every act that lead to this point feels insignificant. These dragons have seen things far beyond Tink's years, and when she is dead and buried, these dragons will likely continue to look over the Wold.

Being in their presence feels like part of a reward, and Tink can't help but feel a little proud.

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Friday October 14th, 2016 8:10:46 AM

Bosk gazes up at the dragons...
ooc: Are these real dragons or apparitions?

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Friday October 14th, 2016 9:40:33 AM

When the dragons appear, Garret goes into a crouch and starts thinking about the angle needed to jump to land on one of the dragons. Then he quickly realizes they are friendly and he relaxes. He points up to the dragons and tries to get the crowd to cheer once again. When Restlin suggestions the Iron Dragons, he simply nods his head and gives Restlin the thumbs up. Then he starts running across the stage trying to get the crowd to do a wave.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Friday October 14th, 2016 2:17:45 PM

As the Dragons appear, Zane prevents his reaction to take a defensive action, by staying calm enough that his draconic side stays subdued.

After a few moments, "We've been the Iron Adventurers for a long time, and we've been forged into what we are now, So, maybe The Steel Dragons would be more appropriate as a name now, as we have changed from what we have been to what we are now."
He knows that this isn't what some probably wanted to hear, but it made perfect sense to him.

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Friday October 14th, 2016 5:19:04 PM

I like that thinking Zane, but I believe we are the Iron, the strong and dependable, but still imperfect and if we were completely honest still a bit unrefined. But we HAVE changes. We are no longer mere adventurers, we are part of something bigger. We have purpose. We. Are. DRAGONS!
Beri slaps Zane on the back as he says the words with triumphant exuberance.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Friday October 14th, 2016 5:37:20 PM

Zane mumbles under his breath.....
"Some of us more than others....."

Valdor Dragonstone [CDM Jerry] 
Friday October 14th, 2016 6:19:04 PM

Softly, Valdor says just to those on the raised platform, "I think a consensus is in order. This is important. Take your time."

=====

OOC: The Dragons are real.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Sunday October 16th, 2016 2:04:02 AM

OOC: FYI - I've started an email thread for us to vote on a name

DMs: Once everyone has voted this post can be deleted. Thanks


[DM Hugh] - Name those dragons ... 
Sunday October 16th, 2016 9:19:30 AM

Sesha states the name is appropriate to Restlin

Tink says that Iron Dragons is a good, strong name provided it is not offensive to Metallic Dragons. She is also in awe of the honor of being in the presence of 5 ancient dragons.

Bosk looks up at the dragons

Garrett continues to direct the crowd trying to make them do the wave.

Zane makes the case for Steel Dragons.

Beri counters that they are more like Iron but still acknowledges that the group has changed and that they are Dragons now.

Valdor asks for a consensus but also that they take their time.

The naming debate continues...



Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Sunday October 16th, 2016 11:46:47 AM


Sesha, her input given, watches Garret with some amusement. She had no desire to ever have a child, but sometimes watching Garret she felt like it might be some fun. She briefly wonders how many compulsions it would take to get Garrets wish to come true, all the spectators doing the wave.

She decides it would take an army of enchanters, and it wouldn't be very Dragonly anyways.

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Sunday October 16th, 2016 10:54:32 PM

Bosk waits for a response from the others, but when one does not come he steps forward and speaks to the crowd in his most commanding voice. No greatness has ever came by doing things the easy way. The journey of tempering iron is a long one taking time and enduring the heat, and we have come out the better for it. We have faced those trials put before us, and it has strengthened and sharpened us. Forging unbreakable bonds among ourselves and within the community. Assuming it meets with the approval the dragons (he points up) and those present here today (he points to the audience) we shall keep the name you have known us by, and we shall from hence forth be known as the "Iron Dragons". He then waits for the crowds response.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Monday October 17th, 2016 1:10:02 AM

Tink nods along. Bosk has answered the question put to the group. In her mind, it makes no difference. The party could be called the "Rubber Dragons" for all it bothered her. It wouldn't change who they were or how they worked.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Monday October 17th, 2016 8:50:17 AM

Garret stands back and patiently waits for Bosk to finish speaking to the crowd. After he tells of the title of "Iron Dragons," he steps forward and tries to get the crowd to chant, "Iron. Iron. Iron" once again.

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Monday October 17th, 2016 7:43:29 PM

Sounds good to me!
Beri waits to hear the dragon's response, hoping that they approve of their new name.

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Monday October 17th, 2016 10:35:20 PM

Bosk smiles as listens to the crowd and watches the dragons overhead. Briefly he wonders if having seen them Beri will be able to transform into a dragon.

[DM Hugh] - Name those dragons ... 
Monday October 17th, 2016 11:09:47 PM

Sesha watches Garrett's antics thinking about how a child might be fun, although she does not want one.

Bosk addresses the crowd and makes his case for being the Iron Dragons as Hook City has come to know them as Iron.

Tink just nods thinking they could be called Rubber Dragons for all she cares.

Garrett tries to convince the crowd to chant "Iron, Iron, Iron" after Bosk speaks

Beri is in agreement with Iron

Bosk looks up at the dragons.

The fanfare of the crowd dies down after Bosk's speech and everyone is waiting in anticipation of Valdor and the dragons words.


Tempergos the Brass Dragon [CDM Jerry] 
Monday October 17th, 2016 11:22:01 PM

Just as the golden dragon is about to speak, the brass dragon dives down just on top of the stage. You can smell his molten breath as he shouts.

"I, TEMPERGOS, METALLIC DRAGON REPRESENTATIVE TO THE DRAGON COUNCIL WITNESS THE DECISION! IRON DRAGONS YOU ARE!"

Looking up to the other dragons, he says, "COME LET US HONOR THEM! WITH YOUR BLESSING, DRAGONSTONE?"

Valdor Dragonstone [CDM Jerry] 
Monday October 17th, 2016 11:25:59 PM

To the Iron Dragons he says, "I guess you can see how much I'm needed here, huh?"

He shouts, "Assuredly, Tempergos! However, there are still two things that need doing.

"Now, Mordrid, if you please!"

He gives Joe another staying hand.

Dragonflight! [CDM Jerry] 
Monday October 17th, 2016 11:29:14 PM

One at a time, the 5 dragons lower themselves picking up 1 or 2 of you may hop on the dragon of your choice.

Up and into the air on dragon back. Majestic!

Tempergos [CDM Jerry] 
Monday October 17th, 2016 11:30:59 PM

Tempergos, evidently very pleased in the name choice of the group, filled with pride that becomes a palpable thing shouts,

"FOR THEY ARE THE IRON DRAGONS!"

-----

[Feel free to post. We'll follow your lead a bit here.]

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Monday October 17th, 2016 11:31:11 PM

Book takes a knee and asks to ride the brass dragon.

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Monday October 17th, 2016 11:50:38 PM


Sesha's mind is quickly made. She marvels at the Silver Dragon, it's scales bright as her own mithril shirt, hidden beneath her dresses. She locks her fawn colored eyes on the mighty creature, and takes a couple of confident steps towards it.

"Iron Dragons. Metallic, like yourself, kith and kin. Not audacious, like Gold or Bronze, but sturdy and steady. Functional and reliable, always pledged to carry a heavy cause, and never just for adornment or decoration." She nods her head and smiles charmingly at the Silver. The name truly fits.

"Respectfully..", she reaches her small slender arm, dark as ebony, towards the dragon. "Would you carry me high and fast, dear Dragon? High enough to brush the silver skirts of the moon, and swift enough to catch the last breath of Serenbeth before it fades forever?"

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Monday October 17th, 2016 11:51:07 PM

Assuming the dragon grants his request he will climb on, the brass color reminding him of the gold dragon he rescued who was cursed to live as a goldfish until Bosk broke the enchantment.

Thank you for this honor Tempergos. This is a privilege most every man has fantasized about at some point in their lives, and your very appearance is sure to inspire courage and valor in these people for generations. Although more familiar with Gargul's creation of the Chromatic dragons, Alemi's Metallic dragons inspire just as much awe and wonder in the blond cleric.

As he rides upon the dragon's back he takes in the view of Hook City, recalling the underground catacombs the group discovered and how they saved the city from a hoard of zombies and the numerour adventures the group has had within and outside its walls. Mind Flayers, haunting, rescue missions. Adventures that took them to meet the Teucri in outer space and deep into the Sargrass. Adventures that have allowed them to travel the Wold and beyond...his only regret that the one responsible for this parent's death is still at large and his vengeance not yet fulfilled.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Tuesday October 18th, 2016 1:15:55 AM

Zane will ride which ever dragon the others are not, the entire time he feels the calling of blood to blood, even though there is not a Bronze amungst the Dragons here at the stage. Not trusting his voice, he stay quiet.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Tuesday October 18th, 2016 5:38:35 AM

Tink bows before one of the Gold Dragons "I cannot tell you what an honor it is to simply be in your presence. That you would offer us the chance to fly with you, well, I feel quite privileged"

She looks for the best way to board the dragon without kicking, kneeing or otherwise accidentally "hurting" it.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25]  d20+47=57 ;
Tuesday October 18th, 2016 9:22:03 AM

When the dragons lower themselves, Garret watches as the others start to board. He spots a gold dragon waiting for space on the stage and takes a massive ki-infused leap (acrobatics: 87) to jump onto the dragon. When he lands, he says, "I didn't want you to have to wait."

As the dragon takes flight, Garret starts babbling on about the time he fought an evil dragon and actually drove it from the sky. His babbling starts to taper off as he sees the sun shining off the gold scales of the massive creature and he realizes that he is actually flying on a gold dragon...

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Tuesday October 18th, 2016 9:52:50 AM

Restlin would ride two dragons in his lifetime?

He climbs aboard the silver dragon with Sesha, assuming she doesn't mind. He is content to go along for the ride & let her experience this w/o input from himself.

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Tuesday October 18th, 2016 5:28:57 PM

Beri bows before the dragon and takes a seat next to Bosk.
This is amazing Bosk! I never imagined I'd see a dragon up close again, much less having the rare privilege such as this. We sure have come a long way since Mudtown.

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Tuesday October 18th, 2016 9:46:01 PM

Bosk laughs. After the blue dragon, the gold dragon, the woman who turned into a dragon, and a pack of wyverns you never thought you would see another one? I thought it a sign our destinies must be intertwined with them!

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Tuesday October 18th, 2016 11:53:24 PM

Zane loses a little bit of the control he has been straining to keep over his inner self and his claws extend, it's a few seconds before he recognizes that they are out. When he does, he forces them back inside and continues to focus his concentration with his martial training and meditation techniques he was forced to learn. When he was a youth, he spent years learning the discipline, and not all of it was without pain....

[DM Hugh] - Flight of the Iron Dragons  
Tuesday October 18th, 2016 11:55:59 PM

Bosk asks to ride the Brass dragon and the majestic creature nods, kneeling to allow the Minotaur to climb up. Bosk then climbs up being reminded of the dragon he freed from being trapped as a gold fish. Bosk thanks Tempergos. Bosk laughs at how their fate seems to be intertwined with dragons.

Sesha quickly settles on the Silver Dragon feeling a kinship to it. She holds out a hand and respectfully asks to be taken high enough to catch the last breath of Serenbeth.

Tink bows before one of the gold dragons and expresses how much of an honor it is to be in its presence.

Garrett not one to wait takes a ki infused leap and hops onto the back of the other gold dragon. The halfling explains that he didn't want the dragon to wait and then regales the metallic dragon with the time he fought the evil dragon.

Restlin climbs up on the silver dragon with Sesha amazed that he gets to ride 2 dragons in his lifetime.

Beri bows before Tempergos and then takes a seat next to Bosk. The druid never thought he would get to ride a dragon.

Zane takes a flight on the other Silver dragon. He feels his blood calling to the other dragon's blood and loses a little bit of the control he was straining to keep. He eventually causes the claws to retract through the techniques he has learned.

The Iron Adventurers go on a grand tour of Hook City as the crowds on the ground struggle to keep up with the high flying dragons.

The Dragons soar high up in the air circling and circling until they are towering above the city. They then dive down and end up hovering near Mudtown where there is a newly carved iron sculpture of the group fighting zombies in the catacombs.

They stop to allow the group to take it in before swinging by the wall of Tears / Wall of Fears where there are new Iron reliefs of the groups adventures with the mind flayers.

After viewing of the reliefs it is off to the next stop Soldier City where there is a sculpture of the haunting.

It is then on to the next stop The Marble Causeway where there is a sculpture depicting them struggling with Khar Avon and the Spear of Eberyon.

The viewing of the new artwork continues and in Labor Town there is an iron sculpture of the group with the Chaos Bell.

The next stop is The Stairs where images of their arena battles having to deal with the Bronze ring.

At the bridge / market there is a sculpture of the Iron Dragons meeting the Teucri.

At Magic City there is a sculpture of the first Dragon test with Garrett wrestling the dragon.

At the Docks there is a sculpture of the Iron Adventurers tangling with De Rais.

At the outskirts of the Sargrass Plains there is a sculpture depicting their adventure deep inside the plains.

The dragons pause at the outskirts of the plain. Before taking one last flight over the plain itself...



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Wednesday October 19th, 2016 7:07:31 AM

Tink tries to hold on with her knees and raises her hands in the air. She even tries closing her eyes to focus on the feeling of the air passing over her while she rides atop an ancient gold dragon!

"This is AMAZING!" she calls out to the others.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Wednesday October 19th, 2016 7:50:02 AM

Garret holds on and enjoys the flight, saying little, but taking in the feeling of flying on a dragon. That is, until they reach the Chaos Bell sculpture. He then starts narrating for the dragon, "Yes, that was when I first joined the group. I walked through some sort of portal with some friends and ended up here from very far away..."

When they arrive at the sculpture of the dragon, Garret gets so excited, he almost falls off the dragon. He yells out and points, "Look, look there! That's me! See me on top of that dragon? See, I told you!"

He keeps narrating the story parts that he remembers to the dragon carrying him, assuming the dragon wants to know a lot about where they have been and what they have done. He finally gets quiet when they start out across the plain and Garret thinks about some of the others he had seen on the journey that were no long with the group.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Wednesday October 19th, 2016 9:50:08 AM

This is almost too much for Restlin. His bucket list has always included having a statue erected in his honor, and now they were all over the city.

Some of those statues were from a time before he joined, but not many. He remembers a few of the adventurers shown, but not all of them.

He sees Beltrin in the relief where they're fighting zombies. He makes a mental note to go draw a mustache on him later.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Wednesday October 19th, 2016 12:09:34 PM

Zane, seeing the statues and carvings, noticed he's not in very many, he is in a few and he's proud of those he is.
Many of those intervening years, he was on his own personal quest, with very little to show for it.

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Wednesday October 19th, 2016 5:59:11 PM

Hey Bosk, remember when we fought those zombies, and I got possessed by that evil wizard? Lucky us I didn't have any magical abilities back then really thew a wrench into his plan. Just think of the damage he could have done he had control of you!

You know, as terrifying as that was, you have to hand it to him. He not only had an amazing plan and a trap filled labyrinth, but that guy had style... disturbing as it was. Living zombie booby traps, decoy bulette guard statues in the shadows, he even used his own body as a trap.


Beri shakes his head, it's fun to look back now but he can't remember a time where he'd been more paranoid... but is it really paranoia when literally everything is a trap?

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Wednesday October 19th, 2016 9:35:04 PM

Bosk smiles as the group flies from location to location. Although his training as an Avenger has helped him to gain perfect control of his emotions, he can still feel the rising to the surface and threatening to overwhelm him. Pride. Honor. Everything the minotaur culture stands for exemplified in this one event. His father would be proud, if he was still alive, but at last he returned honor to his family name. Now all that remains is to kill a certain someone and his father's spirit can rest in peace.

When Beri speaks to him he smiles. Do you realize that as of today we have left a legacy for our children's children's children? They will be recruited to adventuring parties and turned to for guidance in the face of adversity. A hundred years from now children will ask to hear the tales of Beri the Brave or the one with the Grim Avenger.

After a moment of seriousness he looks at the relief of the Iron Adventurer's taking on the MindFlayer. Remember when the bartender refused to pay us for stopping the mindflayer until I dropped its rotting head on the bar? That changed his mind quick enough.

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Wednesday October 19th, 2016 9:35:23 PM


Sesha takes in the amazing ride with a bit of reverence for the companies long and proud history. She was only present in a few of these encounters, but felt she had made a pretty decent mark on organisation. She marks the statue of Khar Avon as particularly special to her, as it set into motion many things in her life.

[DM Hugh] - Flight of the Iron Dragons  
Wednesday October 19th, 2016 11:53:20 PM

Tink tries to hold on with her knees and yells out how amazing it is to ride on an ancient gold dragon.

Garrett holds on while enjoying the ride and saying little. Once they get to the sculpture of the chaos bell he goe sinto another spiel narrating how he joined the group. When they later get to the sculpture of the first dragon test he gets excited again and tells the dragon about this now. He tells the dragon many things and the dragon to its credit is very patient. Garrett finally goes quiet as they fly thinking about the former adventurers no longer with the group.

Restlin is happy to have the item of having a statue erected of himself checked off on his bucket list. He remembers a few of the adventures but some were before his time. He makes a mental note to come back later and put a mustache on one of the statues.

Zane realizing that he isn't in many of the sculptures. He is proud of the few he is in as he had been on his own adventure for a long time.

Beri calls out to Bosk about the zombies and being possessed by the evil wizard. He expresses admiration for the wizards plan with the trap filled labyrinth. He remembers how he was never more paranoid than when he was in that labyrinth.

Bosk smiles as the group flies from location to location. He feels a sense of pride in their accomplishment. When Beri calls out to him he smiles and explains that the sculptures mean that their children and grand children will be legacy heroes in their own right. He then reminds the druid of the time he dropped the mindflayer head with the barkeep in order to convince him to pay up.

Sesha takes in the amazing ride herself. Although only present in a few sculptures she feels she has made a decent mark and notes the Khar Avon as being particularly special to her.

The dragons circle back to the Iron Square and allow the Iron Dragons to dismount. By this time the crowds have regathered and Joe Hand standing all alone on the raised platform starts casting spells.

It is truly a treat as there is something different about this caster. He just seems to exert an aura of untamed power.

He summons illusions of magical beasts combined with evocations combining the various elements to create quite the light show.

He then pulls a tube from behind his back and plants it in a divet in the stage. He casts a small flame spell and lights the fuse on the tube. The tube itself launches its payload into the sky before exploding. When the smoke clears there is an Iron Dragon flying overhead making multiple passes over the crowd before it too dissipates like the previous illusions he summoned directly.


Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Thursday October 20th, 2016 1:51:10 AM


As Sesha dismounts, she decides to press her luck.

"Noble Silver, if I could be so bold as to request a memento of this flight? The Bloodwitch is particularly in tune with the components they use in their magic. Many have special meaning to her, or her powers. Could I please request a silver scale, freely given? It would be a treasure valued for a lifetime."



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Thursday October 20th, 2016 6:13:24 AM

Tink casts a prestidigitation spell to redo her windblown hair. Riding dragons is officially amazing.

She applauds Joe Hands magic tricks, feeling quite confident that he possesses far more power than he is showing.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Thursday October 20th, 2016 8:10:38 AM

When Garret dismounts, he turns to the dragon and simply says, "Thank you, that was truly wonderful."

As the next show starts, Garret plops down on his rear on the stage and starts clapping at all the illusions and the magical beasts. He jumps up and cheers when the iron dragon appears and flies around, elbowing Tink and pointing it out in case she missed it.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Thursday October 20th, 2016 12:20:18 PM

Zane slips to the ground, and says, "Thank you very much, I will keep this memory as a true treasure."
He smiles as the Illusion flies around the square....

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Thursday October 20th, 2016 5:26:35 PM

Thank you for this great honor, it is something I will cherish the rest of my days.

Beri, once again on the ground, enjoys the magical spectacle of Joe Hand. When the iron dragon finally flies overhead the druid is in awe at the masterful creation. He wonders briefly whether he would be able to learn to create such an illusion.

Bravo! That was amazing, especially given that we only just decided on the name. The skill to create an iron dragon so readily is most impressive!

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Thursday October 20th, 2016 8:30:19 PM

Restlin leaps off the dragon. "That was amazing! That's so much better when the dragon didn't already kill you!"

When Joe Hand performs, Restlin finds himself watching his technique more than the results of his magic. "That," he says to himself, "is a guy who knows his magic."

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Thursday October 20th, 2016 9:15:59 PM

Bosk gets off the dragon. Thank you friend, it has truly been an honor. I hope we can stay in contact, and if there is ever anything we can do, please do not hesitate to ask.

Suddenly the cylinder explodes overhead and an Iron Dragon erupts. Bosk is quite impressed by the display, but unlike the others, feels an Iron Dragon was the most likely name and not surprised the man guessed correctly. Bravo!!! I do not know if you are a pyromancer, alchemist or an illusionist, but that was a truly breathtaking display!

[DM Hugh] - Flight of the Iron Dragons  
Thursday October 20th, 2016 11:52:15 PM

Sesha dismounts and asks the silver dragon that gave her a ride for the additional boon of a scale. The dragon nods its head and picks a scale off of its arm to give to the blood witch.

"May you put this scale to good use." The dragon bellows.

Tink uses prestidigitation to fix her hair and then applauds at Joe Hand's magic.

Garrett dismounts from the dragon and thanks it before enjoying the next show.

"My pleasure." The dragon responds.

Zane thanks the dragon informing he will keep the memory as a treasure.

"You're welcome" The dragon answers.

Beri thanks the dragon as well saying he will cherish the experience till the end of his days.

"Not every day does one witness a new dragon consortium group." The dragon says

Beri enjoys Joe's magic and wonders if he will be able to create similar illusions before vocally appreciating the show.

Restlin leaps of the dragon and says how amazing it was contrasting it with riding a dragon trying to kill you. He then watches Joe's techniques in admiration of the man's skill.

Bosk gets off the dragon thanking it and asking to keep in touch.

"I will remember your offer, brother." The dragon replies.

Bosk is then impressed with Joe's show and not surprised that the wild mage guessed correctly at the groups name.

After the dragon dissipates Joe says, "For my last trick I will craft the piece de resistance. He summons a maelstrom of magical energy that courses in and around his body suffusing his being until he winds up and slams his fist into the ground. The magical current flows out of Joe and into the ground and a chasm opens up in the earth. Something gradually moves out of the darkness of the chasm. It is hard to see at first and it is glowing as it gradually gets closer. A stream of molten iron flows up and out of the chasm pooling at the base of the stage. The molten metal gradually accumulates and Joe gesticulates while the metal gradually starts to take form. It appears to be a 6 part statue diorama. In the first scene the group is fighting the Linnorm, In the second scene the group is fighting the gate guardian, in the 3rd scene the group is interacting with the Satyrs, in the 4th scene the group is fleeing from Fae Skiemir, in the 5th scene the group is before the It'tal council and in the last scene it is a recreation of the celebration the group just witnessed. The molten statue still glows orange until Joe gesticulates again and an icy wind materializes transitioning the statue from glowing orange to the blackness of iron.

He then makes a shooing gesture and the chasm closes. He bows to the Iron Dragons visibly strained by the last exhibition.



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Friday October 21st, 2016 5:47:54 AM

Tink's jaw drops as she witnesses Joe Hand's full magical abilities. She considers offering him some aid seeing as he looks so exhausted. But such an act may make him look weak, or insult him. Once again she second guesses how she should be acting. "Stop it Katinka. Just enjoy the moment"

She applauds Joe's creation, bowing to him as a sign of respect and gratitude.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Friday October 21st, 2016 8:54:51 AM

Garret gets ready to elbow Tink again, but then his jaw drops as well. He stares openly in awe as the magical power flows about. He tries to make words, but his mouth just opens and closes as he stares.

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Friday October 21st, 2016 10:20:40 AM


Sesha tries to figure out exactly how Joe is doing what he does, but can't quite figure it out. The magic of Illusion was pretty foreign to her. Witches generally stuck to finding truths, manipulating life energy, and changing the body.

Her eyes glitter in the explosions of color, and she quietly slips her hand into Restlins.

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Friday October 21st, 2016 10:54:21 AM

"That," Restlin says to no one in particular, "was the most impressive display of magic I've ever seen that didn't involve blowing something up."

He looks at Sesha & gives her his best "you seeing this stuff" look.

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Friday October 21st, 2016 3:31:12 PM

"I agree Restlin, while the Dragon of light was impressive, this Creation is absolutely incredible. And it goes to show, in magic, size really doesn't matter at all."
Zane is beginning to feel overloaded with what's going on, and if he's feeling it he's positive that most of the gathered crowd has already surpassed that overloaded level....

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Friday October 21st, 2016 5:22:43 PM

As the ground starts to shake and tear open Beri's nerves are on edge. So much has happened to them that he half expects some ancient, legendary lave monster to crawl out and attack. But soon enough the molten metal starts to form and the druid is overjoyed to see one last display. He cheers the talented artist for his incredible display, and wonders whether this is how all the statues they saw today were created. Either way, this artist is incredibly talented, and the druid cheers out as the cold wind hardens the statue before them.

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Friday October 21st, 2016 6:13:35 PM

As the earth begins to rumble and break apart Bosk mentally prepares for battle. This is a situation he had encountered all to often. As the magma rises forth he prepares for...something, but is relieved when it doesn't come and in awe when the statues form before him. That is quite a display, and the likenesses are uncanny. You truly out did yourself and are a master craftsman.

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Sunday October 23rd, 2016 2:50:15 PM


As grandiose as all this is, Sesha is beginning to feel the weight of responsibility settle down on her shoulders. A feeling of, "What's next?".

To become a member of the consortium was an honor few would ever know, but with that came the responsibility of keeping the world on it's rails. Then there was all their own personal quests and issues. Sesha had largely solved hers, but in order to really put the world on their backs.. they probably should have all their own loose ends wrapped up.

She squeezes Restlins hand and whispers to him.

"Are we really ready for this? Helping others is one thing. Living a life in service to them is quite another. I can justify it, because you live for being a hero and I've pledged to keep you safe, so it's natural for me to be here for your sake as well. But some of us have demons to wrestle down before we can finally take that last step. Like Bosk. Can we really ask him to set aside his search for his parents killer so that he can spend his life for the greater good of the consortium?"

She makes her up mind. Divinations were suddenly in her plans, after all the hooplah was complete.

[DM Hugh] - Creating A Castle 
Sunday October 23rd, 2016 3:18:39 PM

Tink tries to figure out how she should react to Joe Hands final exhibition but decides to just enjoy the moment.

Garrett gets ready to elbow Tink again but just ends up standing there with his mouth agape too.

Sesha was trying to figure out what Joe was doing as his magic seems to be foreign to her. She quietly slips her hand into Restlin's.

Restlin gives his opinion on the impressive display to know one in particular than flashes Sesha a "you seeing this?" look.

Zane agrees with Restlin pointing out how in magic size does not matter. The taur is also starting to feel overloaded by what is going on.

Beri expects to see a lava monster crawl from the chasm but is pleasantly surprised as the artistic rendition starts taking shape. The druid cheers as the wind hardens the statue.

Bosk expects the chasm to also call them to battle but is relieved to only see Joe Hand's artistic prowess. He expresses his appreciation.

Sesha begins to feel the heaviness of the responsibility settling on her shoulders. She voices her doubts to Restlin while she squeezes his hand resolved to use divination in her future.

"I almost forgot." Joe said, "A dragon group needs a home."

He pulls forth three items. The first item is a map of Hook city and the surrounding environs. The second is a feathered pen and the third is a lump of clay. There are tendrils of magical energy flowing between the magical items.

"Please indicate on the map where you would like your castle to be. Then use the clay to mold how you would like the castle to look. You will find that the clay is influenced by your thoughts so that any lacking of artistic ability on your part will be made up for with magic."

Joe holds the items out to the group. "After the castle is complete we can finish the festivities in celebration of the new Dragon Group at the Giggling Ghost. All our invited." (OOC: Festivities start on Monday)

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Sunday October 23rd, 2016 7:03:50 PM

"I don't know about the rest of you, but I've grown rather fond of our tower. Plus, there's that vault we use to store all those artifacts."

He looks around. "Not much room in Iron Square for a whole castle..."...or is there? Is there room in the square for a castle?

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Sunday October 23rd, 2016 8:21:06 PM

ooc: Please note that after The Great Migration Hook City rotated 90* counter clockwise. North in Hook City is really East for the Southern Continent, but the city kept the original references after the great migration because no one wanted to correct the maps or their way of thinking. Also note that Mudtown has reloated to become 3 Mile which is 3 miles away. In reference to the continent, North and East are oceans with our ports being North (Sargrass / East on the Hook City Map). South (West on the Hook Map) is Ice Vein and West (North on Hook City map ) is Gateway Downs.

Bosk nods in agreement. I think we like our current location. If you think about it, The Iron Tower of the Iron Adventurers stands alone in the middle of a medium-sized square. It is downriver of the Bridge which is clearly visible only a ˝ mile away, and situated on the border between LaborTown and SouthHook. Quite fortuitous, really, as the mercantile activities of LaborTown is full of activities that provide information and are also full of people who will trade in gold as well as the magical chits of Hook City. And from the South Hook precinct, the group has access to the constablatory, magistrates, and the respectability which comes of living in Hook City itself.

The square itself is bordered by shop/homes where the street level is of one shop or another and the upper floors are the home of the crafters, merchants, and traders who run the shops. At first, the square was nearly deserted because of the events of the Haunted (Iron) Tower. Yet the Iron Adventurers have caused this neighborhood to revive, and several new families have moved in with their own businesses. In fact, once per week, an open market occurs in the square, with vendors of all sorts vying for the attention of any passersby. I think this is the perfect spot with perfect neighbors, and we would be proud to keep our location here.

As for designing our castle, there are areas we do not wish to be changed or disturbed...can we leave those places as is? (All IA know what secret place I am talking about, with epic level protection created by retired DC members).
(We are the corner becteen 5,6, and 8 on The Hook City Map)

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Sunday October 23rd, 2016 8:25:19 PM

To all players, I don't know when I will have time to update these now that I am out of school, but email me any updates or changes you would like to see to (boskdeox@yahoo.com). If there is someone else wanting to make a new map I am fine with that as well.

Iron Tower
Rooftop Garden / Zeoll's old room
Restlin's Room
Beri's Room
Sesha's Room
Bosk's Room
Tink's Room
Zane's Room


RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Monday October 24th, 2016 6:01:58 AM

"I agree with Restlin and Bosk. If there is room where the tower currently stands then that's where the castle should go. Perhaps the castle could have lower levels rather than upper levels? That might help it ft if space is an issue"

Tink then has an idea, and it shows on her face as a huge grin "Any chance the castle could float off the ground? Perhaps from some teucri hooks?"

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Monday October 24th, 2016 8:14:43 AM

Garret thinks about a castle, then looks out over the city and beyond to the countryside. He doesn't say anything, but he is thinking that he'd rather wander the lands than really settle down in a castle. Then he thinks of a certain female halfling far, far, away in a small town in the northern continent...

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Monday October 24th, 2016 10:41:19 AM


Sesha forces her more grim thoughts aside.

"If we have full leeway here, I'd like to move my room underground, if possible. Having a cavern floor underfoot is reassuring to me. Having a several feet of earth on top of me would be even better."



Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Monday October 24th, 2016 1:20:34 PM

'We like the tower, and since we are wanting to stay in the area, what if we double the size of the tower, it won't overly crowd the square by making it that much bigger, and we can double or triple it's height. Everyone can have a two floor room to themselves and the roof we can keep as a garden sanctuary. We'll be able to keep the vault where it is as well."
Zane suggests.

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Monday October 24th, 2016 5:21:30 PM

If we are moving things around and expanding, I would love to move into that rooftop garden Zeoll used to tend... with one small exception. I don't have the same fancy for roughing it through thunderstorms that he did. I would prefer a small shelter be added with room enough for a bed, a small desk, and a closet to keep my gear in... oh, and the stairs. No reason to track mud down into the kitchen each morning.

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Monday October 24th, 2016 9:45:47 PM

Bosk shrugs at Tink's suggestion. Those hooks were created by the Teucri, so it might not be able to duplicate. However, if he can it would be a cool idea. If not, we could always keep the main floor of the tower and build the whole thing straight up and down under ground rather than just having a tower.

[DM Hugh] - Creating A Castle  d12=1 ;
Monday October 24th, 2016 11:40:35 PM

Restlin opines that he has grown fond of the Tower and its location and asks if there is room in the square for a castle.

Bosk nods in agreement about liking their current location and explains at length its benefit however expresses concerns for their neighbors.

Tink questions if the castle could be built below ground or if it could float using the Teucri Hooks.

Garrett thinks about how he'd rather wander than countryside than reside in a castle before his thoughts turn to a certain halfling woman.

Sesha also responds that she would like an underground room as well.

Zane talks about increasing the size of the tower, suggesting everyone can have their own 2 floors of rooms and the rooftop garden.

Beri says that he would like to move into the rooftop garden but that he would like stairs and a shelter added.

Bosk shrugs in regards to the Tuecri hooks and just points out that b/c the Teucri built them that might not be an option.

"Sadly the Teucri technology is beyond the abilities of the artifacts." Joe Hand answers, "but a larger Iron Tower with underground chambers and an expanded top gardens is doable.

"Just circle the Iron Tower on the map and then wait for the clay to take the shape of the current Iron Tower and you can mold the larger tower w/ basement and expanded gardens. Heck if you wanted to go crazy you could even turn the Tower into a lighthouse or give it a decorative carved head. A castle is what you make of it and a large tower with an underground keep fits the definition."

Joe bows and lets the Iron Dragons get on with finalizing the new design.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Tuesday October 25th, 2016 1:42:04 AM

The party seem to be in agreement, so using the feathered pen Tink circles the Iron Tower on the map.

"Thankyou, Master Hand, for everything"

Tink admires the DC ring worn by Joe, and considers it would probably be poor form to ask when the group will each get theirs.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Tuesday October 25th, 2016 8:10:34 AM

As the group considers creating the tower, Garret says, "Since it is magical, it should fit the area. Maybe we could make some hooks near the top so it looks like it is being held up with hooks, too. And the top could be wider than the bottom."

"Oh, and make sure there is a large kitchen, too!"

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Tuesday October 25th, 2016 9:40:52 AM

"Two great ideas, Garret."

He focuses on the lump of clay, forming it to look like the current tower. He imagines a perfect grotto for Sesha below the tower, imagining a natural limestone cavern with rough floors, reachable only by a staircase that spirals downwards, slowly losing its ornateness until it's just rough steps at the bottom. "Just a start dear, I'm sure you'll have your own touches."

He makes a huge kitchen, complete with a bar suitable for seating anything from taurs to gnomes.

He fashions a grand balcony overlooking the square, free floating and held up by hooks and chains/cables mirroring those of the city's namesake.

He makes the whole tower taller, giving each Iron Dragon two whole floors to play with. Then, he steps back. "Well, there's a good start. Who's next?"



Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Tuesday October 25th, 2016 12:37:45 PM


Sesha beams.

"It's wonderful as is. Thanks!"

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Tuesday October 25th, 2016 1:32:31 PM

Zane makes a few suggestions....
"On my floor, maybe we can add that stern walk, but how about all the way around the tower and move my room up near the top of the tower.
And underground, why not make a few floors, one with an entrance for a wagon, you never know what we may need, and a underground stable and a bunch of rooms to be used as workshops as well as a trophy room. If we can make what we want, and most of it underground, we may as well think way far ahead. We are also going to need people to maintain the "Castle" too, so we need quarters for them. And we should also arrange indoor plumbing on each floor.
Oh, and add a chimney that runs the full height with access on every level."


Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Tuesday October 25th, 2016 4:59:10 PM

Book nods. I like the idea of the roof being a sanctuary for every, and protection from invaders, .which leads me to thinking...is your magic capable of rotating the floors every day? I think everyone would like the top floor from time to time, and I think it would be symbolic of our group having no one person on top.

As for the balconies, I think a large balcony suspended by hooks would look grand on every level.
(This is the size I picture for Beri's garden. balcony, which I think is a good compromise)

As the topics of people to maintain the castle, a bar and a larger kitchen come up the Horned Cleric laughs to himself. The group's kitchen is already larger than most houses and there 5 guest / servant quarters and a well stocked bar, though he suspects there will be more visitors in the coming days as well as spouses and children in the not too distant future.

I think having a floor (or two) each is a grand idea. If we build the whole castle straight up instead of just the tower we will have plenty of room to grow. I suppose thicker walls are a must for a castle. Iron is a bit dark for such a grand city, but iron enchanted no to rust strengthening and adorning the castle would give the right affect. Perhaps a marble like our current tower...

After a bit more thought he adds, I would like a statue made in the courtyard to memorialize those in our group who passes away or who helped us on our way, but retired prior to joining the D.C. I would also like a few of our trophies put out as decoration. (Bosk brought back and bronzed one enemy in particular thinking it would make an interesting sentry)



Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Tuesday October 25th, 2016 6:25:16 PM

...let's keep talk about that vault for in private.
I'm fine with keeping the rooftop public, but I would still prefer my room to be similar to that of a druid's garden. How about we try this...

Underneath the rooftop garden Beri glides the clay from the waterfall into his room, gently filling a small koi pond.

And a paper privacy screen to one side where I can put my adventuring gear behind... perfect!

[DM Hugh] - Creating A Castle 
Tuesday October 25th, 2016 11:56:08 PM

Tink circles the Iron Tower with the feather pen and gazes at the Ring on Joe's hand wondering when the Iron Dragons will get one.

Garrett suggests that the top be wider than the bottom since it is magic and maybe make hooks near the top. The halfling also presses for a larger kitchen area.

Restlin gives Garrett praise for his ideas. He then starts working on the lump of clay. He imagines a perfect grotto for Sesha with a spiral staircase. He makes a huge kitchen with seating that can fit anyone from the tiniest halfling to the largest Taur. He fashions a grand balcony overlooking the square with hooks and chains. He then makes the tower taller before stepping back from the clay.

Sesha beams at Restlin and is happy with his grotto.

Zane suggests a stern walk for his floor and all away around the tower. He also suggests making floors under ground with an entrance for wagons, stables, workshops and trophy rooms. He also suggest quarters for the staff, indoor plumbing and a chimney.

Bosk likes the idea of the roof being a sanctuary and asks if the order of the floors can rotate. Bosk also suggests hooked balconies on each floor. He laughs at the kitchen and then suggests growing the castle straight up instead of just the tower. He also suggests making the substance of the tower in either marble or enchanted iron that will not rust. He also suggests a statue garden to have statues of former people they adventured with and maybe some of their trophies.

Beri suggests making the vault talk private and then is fine keeping the rooftop public. He suggests both a koi pond with a waterfall and a privacy screen.

Joe notices both Tink's interest in the ring and the question about the shifting rooms. "The magic can rearrange the rooms on a rotating basis," Joe answers.

"As for the rings, you will get them at the afterparty."

Does the castle require any more changes?

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Wednesday October 26th, 2016 8:51:45 AM

Garret peeks at the tiny model and says, "I love the large kitchen. Is there a big pantry on the side, too, to store all the food?"

Then he gets distracted and says, "Wait, there's an afterparty, too? With more food?"

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Wednesday October 26th, 2016 9:36:49 AM

"I think hooked balconies on each floor would make this place look too busy from the outside. Other than that, I'm good with what everyone's suggested."

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Wednesday October 26th, 2016 10:45:20 AM


Sesha's brow furrows.

She already had quite the abundance of Magic Rings. She even had a necklace with a hand on it that wore more magic rings. She was slightly obsessed perhaps, but another one couldn't hurt.

"Are the Consortium rings magical? I find magical rings terribly interesting. Perhaps there is an earring that lets me wear another necklace that might let me wear another magical ring? I'll have to look into that.."

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Wednesday October 26th, 2016 2:05:21 PM

Zane comments, "People in the Wold seem to try and find reasons to throw parties. Unfortunately it seems we are the guests og Honor and we can't escape it, no matter what we want to do...." He seems resigned to the fact that he has to attend it.....

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Wednesday October 26th, 2016 5:13:10 PM

Party? I fear I'm going to be arriving late again... every since I became a druid I've been on a more layed back forest time, I need to remember to be on time when I'm in Hook City!

Oh, one more thing. Seems to me we've been having more and more people stop by the tower, we may want to add some sort of parlor we can invite the guests into. It would be nice to invite them to sit in front of the fire on a comfy chair while we talk instead of around the kitchen table or at the bottom of the stairs.


RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Wednesday October 26th, 2016 9:00:56 PM

Tink smiles. The only thing better than jewellery was magical jewellery.

And then there was Sesha's predicament as to what to do with another ring. "I wonder what will happen if Restlin was to present her another ring in the future...."

[DM Hugh] - Creating A Castle 
Wednesday October 26th, 2016 11:55:02 PM

Garrett requests a large pantry to go with the large kitchen before perking up at the idea of an afterparty.

Restlin argues against the idea of hooked balconies on each floor as it will look to busy.

Sesha frowns at the mention of the consortium rings asking about their magical nature and if an earring could allow her to wear another magic ring.

Zane seems less than enthused about the party but resigns himself to attend it.

Beri realizes he is going to be late to the party lamenting the fact that as a druid he is running on forest time. Beri makes the case for a comfortable parlour to entertain guests in with a large fireplace and comfy chairs.

Tink smiles at the prospect of magic jewelry and thinks to herself what would happen if Restlin gave Sesha yet another ring.

The model takes on the changes advocated dropping the multi-tiered balconies but keeping the single grand balcony. Adding both a pantry and parlour as well.

Joe says, "Don't forget your room that will contain the teleportation circle." Joe advises, "I think once that is added it just may be complete. You know you could always work the clay into some sort of mechanism that would allow you to make future minor alterations, just a suggestion."

If after the teleportation room is added if the castle is complete, you are free to go and check it out.



Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Wednesday October 26th, 2016 11:56:20 PM

Bosk helps mold the castle. Enlarging and adding rooms before moving on to the fun stuff. Making the floors rotate and putting mosaic tiles into the bathrooms. Double grand staircases in the entry with a marble everywhere. On one floor an enormous library to sharpen their minds, a training center where the group can keep their skills up, and a fully stocked bar for unwinding after a long day. He thinks about adding a nursery, but feels that would be too presumptuous..,perhaps someday. He then adds a hidden panel into one of the walls with a small clay castle and magic quill designed to allow Iron Adventurer's (and only the IA) to make minor alterations to the castle.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Thursday October 27th, 2016 5:51:26 AM

Tink has nothing to add in regards to the construction of the castle. Still, she doesn't want to be left out. She makes sure there are are least two fireplaces in the kitchen.

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Thursday October 27th, 2016 8:11:02 AM

Garret bounces from one foot to the other as the final touches are put on the the castle. "Are we ready to go see the kitchen now?"

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Thursday October 27th, 2016 9:49:37 AM

"Bosk, I never knew you had a knack for interior design. You may have missed your calling."

Restlin looks over the work his friend has done. "Yup, she's good. I can't see any way to make this better."

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Thursday October 27th, 2016 1:05:39 PM

Zane makes sure that the underground section is ready as well, it'll be more mundane because it'll be a working man's section of the castle and visitors won't be seeing those areas very often. Zane also wants to make sure that the upper area is defensible, even if it doesn't look like it.
They were the Iron Dragons, but even Dragons have enemies....
He makes sure there are walls that can slide to block paths and portcullises that can be dropped from above.
"We need a few defenses, there are some who don't like us, and I'm sure we will garner a few more that want to kill us as we fight the good fight."

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Thursday October 27th, 2016 5:35:36 PM

Beri adds some raspberry bushes and a dwarf plum tree to his bedroom garden, and a light in the ceiling that mimics the sunlight outside.
That looks very peaceful, what else could a druid ask for?
Beri then answers his own question by making sure there is a shelf with a percolator and bag of coffee by each of the fireplaces in the kitchen. .

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Thursday October 27th, 2016 8:39:15 PM

Bosk smiles when he someone mentions defenses. I can add that in. Do any of you remember when we met the Children of Chaos? They told me about awakened colossal tree. That would be an cool defense!

[DM Hugh] - Creating A Castle 
Thursday October 27th, 2016 10:47:42 PM

Bosk continues to work on the castle making the rotating floors, mosaic tiles into the bathrooms. double grand staircases in the entry with a marble everywhere. On one floor an enormous library to sharpen their minds, a training center where the group can keep their skills up, and a fully stocked bar for unwinding after a long day. He then adds a hidden panel into one of the walls with a small clay castle and magic quill designed to allow Iron Adventurer's (and only the IA) to make minor alterations to the castle.

Tink makes sure there are 2 fireplaces in the kitchen

Garrett gets impatient to go see the kitchen

Restlin complements Bosk on his interior design skills

Zane makes sure the lower levels of the castle are complete (OOC: is that where you want your teleport circle) and then adds some defenses in the form of walls that can slide to block paths and portcullises that can be dropped from above.

Beri adds some berry bushes and a plum tree as well as a skylight and percolator with coffee bags in the kitchen.

Bosk suggests adding an awakened collosal tree to the defense.

Joe Hand says, "My it looks like your castle is really coming along. I take it the teleportation circle will go somewhere in the lower levels? As for your awakened tree do you want that in your rooftop garden or at the ground level in that trophy statue garden you were talking about? I think once you figure out those questions you can go and take a gander."



RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Friday October 28th, 2016 7:07:38 AM

"Don't forget to make sure there is room for that bronzed king rhemoraz of yours, Bosk"

Tink is ready to inspect the castle.

"Oh, and does someone want to make sure it has a coat of arms or insignia on it? A new Iron Dragons symbol?"

Garret Goodbarrel [AC:35/31/29; +4 vs AOO HP:145/145 Ki:17/17 CMD: 35 SR: 25] 
Friday October 28th, 2016 9:03:46 AM

"A tree? Inside? Do you think the tree will like being inside?"

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14 
Friday October 28th, 2016 9:34:03 AM

Restlin has no further input on this castle. He is dying to get to that party, though...

Zane (JCC) AC 36 (37), CMB 16, CMD 33, HP 151/190, Character 
Friday October 28th, 2016 3:40:43 PM

"Yeah, that would be a great location. Then we can just have it port to the large chamber we are going to use as a stables and warehousing area underground. Oh, make the location of the teleport circle, a big circle with the paving stones laid out like a dragon, whatever the symbol we are going to adopt as The Iron Dragons..."

Bosk AC: Hasted (38/19/33) CMD: (34) hp 119/119 Spells  
Friday October 28th, 2016 8:43:49 PM

Bosk makes the suggested changes to the castle. I think we should place a tree on top of the castle and a couple more, along with sentient vines around the yard...as long as they can distinguish between curious children and would be assassins. Both our Coat of Arms and Teleportation Circle should be easy enough to add. The bronzed king rhemoraz and several other such trophies will be put on display in the yard. As for our new symbol, what do you want it to look like? I could change the IA on our current symbol to a ID, or we could make an all new symbol, any thought?

Lets get this finished up, I can always make minor changes after the party.
Bosk finishes up the castle and prepares for the party.

James posting for Beri 
Friday October 28th, 2016 8:46:17 PM

That sounds good to me. As long as there is enough room for me to commune with nature I will be happy. Lets hurry and get this finished so we can join the party.

Sesha [AC 39 /21 To/29 Fl] | HP 121/93 | CMD 22] 
Saturday October 29th, 2016 12:44:17 PM

Sesha is getting anxious. She could spend the whole day making a magical clay tower-castle, but she was ready to get to the final coronation ceremony.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 22 -- HP 150/150 -- Spells 
Sunday October 30th, 2016 7:46:39 AM

"Perhaps you could ask the drow matrons if they could set a ley nexus under our castle, Sesha? From what I understand it would benefit with your castings of spells at home"

Restlin (Carl) -- AC +16/+13/+11 CMD: +15 HP: 116/116 (Spells) Luck Points: 7/14  d20+6=8 ;
Sunday October 30th, 2016 7:30:10 PM



"Yes, yes. Castle's great, now let's go get down. Shouldn't be late to our own party!"

Beriothian -- AC:33/18/30 HP: 112/177 CMD = 22 
Sunday October 30th, 2016 8:46:31 PM

Oh yes, between a little magical sunlight and a balcony that gives more light and fresh air there would be no problem with an indoor tree. I will make sure it's a dwarf tree, I don't want it poking through the roof and into the next floor.

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