WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Hook City Archives


Return To Index


Teucri Enclave


Teucri non-Ecludian Space 
Tuesday February 16th, 2016 2:47:46 PM

Beri asks a question, and it is answered by all the others as, one by one, they pass through the golden portal. Beriothian follows soon after. The heroes find themselves standing on a golden disc that seems to be the bottom of a transparent sphere in the middle of the golden disc is the portal, and each hero can see the Snakefolk control room through the portal. Beside the portal appears a podium with a collection of levers and buttons. The podium prominently displays the number "1".

In trying to move about the platform, it becomes obvious to each hero that space moves differently in this sphere! With but a thought, everyone can touch everyone on the platform and any object (the podium and portal.) The effect is that Katinka has the same reach as Bosk!

Inside the transparent sphere, the heroes can see five other golden discs, and each disc is connected to four of the other discs by golden threads (see emailed map link). If the one the heroes are standing on is #1, they can see threads that link #1 to platforms 2,3,4 and 5. Far Above them, platform #6 has golden threads that attach to the same four. It appears none of the platforms are connected to the platform directly opposite.

outside of the transparent sphere, stars blaze forth in white, blue, and scintillating majesty. A quick look reveals a large disc of blue and green, white and beige below the golden disc. It may take a moment to realize that this multi-colored disc far below where the team is standing is actually the Wold! The heroes are standing somewhere in Jericho Space!

It doesn't appear that the heroes are going to have very much time to sort out all the rules and implications of the warped space within the sphere, because they also recognize the creatures standing on Disc #6; Korrine and the Serpentfolk who escaped the last battle. They appear upside down to the heroes, but also appear perfectly comfortable. "Ah, yes, that should have been a foreseeable result of activating all of the portals, shouldn't it? Well, it is too late now in any case. With the portals open, my army will finally be able to get to the Wold. They just need to march here through the other portals and into the Wold Master Portal where you are standing. Well, standing for now.'" The great Umbral Dragon chuckles, an evil, malevolent sound that belies her grandmotherly tone.

Surprisingly, perhaps, Korrine makes no move, seemingly content to stay curled around the portal on her golden disc. Sense Motive DC 20 Highlight to display spoiler: { she seems to be way ting to see what the heroes do}

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Tuesday February 16th, 2016 3:09:11 PM

Sense motive: autopass

"Do you have any idea how many villains have told us we'd already lost right before we defeated them? It must be like...1, maybe 2. Point being they've always been wrong!"

Restlin reaches out to the golden thread leading to platform 2, seeing if he can touch the panel "up" there without leaving platform 1.

"Not gonna lie, though. This place is pretty awesome." Part of him wants to full-on geek out. Restlin the Wizard is in Jericho Space.

Telepathically, he starts thinking out loud. "Tink, check those controls. I'm going to check these threads & see if they can't be cut somehow. Plan A is kill the dragon. Plan B is destroy the portal and get through it just in time. Plan C is destroy the portal and sacrifice ourselves for the good of the Wold. Let's try real hard to avoid that."

"Bosk, maybe those memory stones work here? This place has Teucri all over it."

Restlin wants to know how easy it is to travel via the threads. Do you have to pull yourself along them? Do you just zip over when you touch one? Are they wider than I realize and can be walked on? Is width a moot point in this place?

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character  d20+8=9 ;
Tuesday February 16th, 2016 3:58:27 PM

Over the link, I'd recommend we wait for them to make a move, so we can take the time to buff except for haste which is short time length.
Zane looks at the platforms in a tactical sense and knows it's going to be a nightmare.....

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Tuesday February 16th, 2016 4:59:14 PM

Over the telepathic link Bosk says Should the worst happen, does anyone have a way to destroy the portal back to the Wold? As he asks he attempts to use the memory stone again, doing his best not to let those above him see what he is doing.

Teucri non-Ecludian Space Addendum  d4=1 ;
Tuesday February 16th, 2016 5:24:30 PM

Restlin moves to examine a thread (grabbing thread # 2 randomly), and intending to stay firmly on his present Platform#1. And it is a good thug he did so too! The thread really is big enough to comfortably grasp it in his hand, and Restlin instinctively knows several things.
- that it will comfortably fit anyone's hand that touches the thread, no matter how big or small
- that it will allow him to travel to the next Portal (full round action). All he has to do is will himself to move.

Bosk looks around gauging distance, and estimates the distance between the platforms is about 100 feet, and so Korrine is about a mere 200 feet directly above you, but she seems relaxed and not worried. Strange.


Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20+23=24 ;
Tuesday February 16th, 2016 7:24:19 PM

"Ugh," grunts Restlin. "If I wanted information pushed into my head I would have paid attention to my divination studies. Fun fact: I didn't."

Telepathically, he says "Maybe we can cut these threads. I have a feeling Korrine is bound to the same weird spaciness we are. I'm betting she can't just fly down here...or up here, or over here, or whatever the heck it is. If we go that route, we need to do it simultaneously, or at least close to it.

"Tink, how's that console looking?"

Then he realizes he doesn't have to go over to the console and look. He's already there.

***

Can Restlin hold on to the thread and still be looking down at the console? He'll let go if he can't, but he's experimenting.

Knowledge, Local: 24 - Is that console of Teucri make? Can Restlin make heads or tails of it?

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+24=41 ; d100=6 ;
Tuesday February 16th, 2016 7:53:29 PM

Sesha isn't so sure about Korrine and the Serpents. Is the distance really only 200ft? And they were all gathered together!

Through the link, "I suppose we should considering grouping up in pairs. Her speed is nullified here, if everyone moves through the realms at the same pace. We also don't know the real distance. A spell that looks like it might reach might not."

Looking up at Korrine with a shrug, Sesha tries casting dancing lights on her platform. (230ft range.)

She shouts up at the Dragon.

"Any chance you'll explain how this place works before you start trying to eat us? Someone as powerful as you might get bored with the easy win."

Bend Leyline: +21
Leycheck: 27

Success.



Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19  d20+1=5 ; d20+1=8 ; d20+24=36 ;
Tuesday February 16th, 2016 9:36:26 PM

Beri looks to see is the other islands have the same set of levers and buttons on them that they have.
We could play their game, or we could use these switches. I'm not sure I can figure out their uses just looking at them... but I'm game for pushing the big red button and seeing what happens... or whatever other buttons

Beri looks over the controls and looks around for clues regarding what they different controls may do.

knowledge-local=5
knowledge-engineering=8
perception=36

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 88/120 - Perm Arcane Sight, Darkvision, See Invisibility   d20+22=37 ; d20+31=43 ; d20+15=22 ; d20+12=23 ;
Tuesday February 16th, 2016 10:29:47 PM

Sense Motive +22 = 37

Katinka replies through the link.
"I'll take a look at it. If anything, we need to know how to reopen the portal if it closes."
She glances upwards at Korinne comfortably lying above them then nearly stumbles into the controls. Her mere thought of going over to it put here there. "This is going to be difficult getting used to. On the other hand, sneaking up on someone looks like just got easier."

It un-nerves her that Korinne seems perfectly content to sit up there while they fiddle around down here.
She tries not to think about it while she studies the controls and tries to make heads and tails out of it.

OOC: BTW, did you guys know that using Perception to intentionally search for something is a Move Action? Says so under Perception - Action paragraph. I did not know that.

Perception +31= 43 - study the portal mechanisms to try to figure out how it works.
Knowledge Arcana +15 = 22, determine nature/meaning of symbols, if any.
Knowledge Engineering +12 = 23, relationship of nobs/levers/switches etc.

Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic, Dispel Magic, Haste (x2), Greater Magic Weapon x 2, Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Dispel Magic (x2), Summon Monster IV (x2)
5 - Summon Monster V (x2), Dismissal, Dimensional Anchor (Ext), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Tishe's Weave Elements (Ext), Summon Monster VII, Summon Monster VII
}

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:10/15 CMD: 33 SR: 23] 
Wednesday February 17th, 2016 7:55:51 AM

Garret stomps his huge feet hard, frustrated that he cannot reach the dragon. He hopes that pot-pot is relaying the information from the others via telepathy.

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Wednesday February 17th, 2016 5:02:22 PM

It just occurred to me... this was supposed to be our quest close to our home right? What on earth did the DC have planned for our quest in a distant land?!

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character  d20+17=28 ;
Wednesday February 17th, 2016 6:31:30 PM

Zane is prepared to follow if the others move, but he keeps an eye on the dragon's minions, because the dragon itself will be hard to miss.

Perception 28

Teucri non-Ecludian Space Addendum  d4=1 ; d6=1 ; d6=6 ;
Wednesday February 17th, 2016 9:34:46 PM

Zane cautions patience, to wait for them to make a move. And since it is over the telepathic link, hopefully Korrine can’t know what they are saying.

Bosk also uses the telepathic link, and brings up the possibility of destroying the portal back to the Wold. He attempts to use the memory stone again, but it remains dull and unresponsive.

Restlin quips about not liking information pushed into his head, suggests maybe the threads are a weak point, and urges Katinka to really look at the podium/console. The Wizard finds there are limitations to the space warping Teucri environment (the hero has seen enough Teucri artifacts to be certain that THIS is also Teucri made); he can’t hold onto a thread and touch the console at the same time. The thread is still trying to pull Restlin to Platform#2, and the Wizard finds he needs to actively resist the pull! (Restlin Will DC 15 to not go to Platform#2) The

Sesha tests how far Korrine and the one Serpentfolk is, sending a Dancing Lights towards Platform 6, and it isn't surprising that the space warping ensures the spell doesn’t make it. In fact, the Dancing Lights appear in Platform #2! Sesha instinctually now knows that she can cast spells with a range other than Self or Touch to the Platform she is on, and any Platform connected by a Thread. She can’t range any spell that will reach the far side.
She shouts up at the Dragon, hoping to get the villain to start monologing.

Beri looks to see is the other islands have the same set of levers and buttons on them that they have. They do, but the complicated mechanisms are far too advanced for the druid to make heads or tails.

Katinka studies the controls and pretty much confirms that it is the way to control the Portal. She thinks she may be able to learn how to make it un-operational without it blowing up with a little more study (Katinka do another Knowledge Arcana or Engineering)

Garret stomps his huge feet hard, frustrated that he cannot reach the dragon. He hopes that pot-pot is relaying the information from the others via telepathy.

Zane is prepared to follow if the others move, but he keeps an eye on the dragon's minions, because the dragon itself will be hard to miss.

…………….

Korrine and the one Serpentfolk stay on the ceiling, resting easy. “Ah, my dears, go ahead and inspect the Teucri Portal all you want. It took my children ages to learn how to repair and run them without killing themselves. But it won’t matter that you control or destroy just one of the portals for I now know the secret. I can alter any of the portals to focus on the Woldian Disc. All I have to do is bring my army to this place, then alter one portal to bring everyone through. Sure, it will be slower, but I have all the time in the Wold…”
The portal on Platform#6 brightens and 6 Monitor Serpentfolk (ie the LizardKing’s Guards) arrive.
Korrine continues with a smile. “…and you don’t.”

Platform #1 – All heroes

Platform#6
Korrine
Serpentfolk Mage
6ea Serpentfolk Monitors

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 112/120 - Perm Arcane Sight, Darkvision, See Invisibility   d20+15=16 ; d20+12=25 ;
Thursday February 18th, 2016 1:03:58 AM

Knowledge Arcana +15 = 16
Knowledge Engineering +12 = 25

Katinka hears Korinne and doubles up on her efforts to fully understand the principles behind the Teucri Portal mechanism. 'Fortunately that lump of dragon hide doesn't have what I have to help understand this thing,' she muses.

Through the link she finally sends a message. "I think I may have figured out how to disable this one without getting killed. Only way to know for sure is to do it. Hopefully the others work the same as this one. If what I heard that dragon blurt out is correct, we should be able to get back to the Wold using any one of these portals. But disabling one and keying one to where we want to go are two different things. This one is obviously already keyed to the Wold. If I disable this one, I hope I can figure out how to key another one to the Wold. If Korinne can, then so can I. Just give the word and I'll disable it."

---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:10/15 CMD: 33 SR: 23] 
Thursday February 18th, 2016 9:27:30 AM

Garret eyes one of the threads and considers grabbing onto it to see where he will end up.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20=3 ; d20+25=44 ; d20+21=23 ;
Thursday February 18th, 2016 2:00:24 PM

Will save: 21

Restlin lets go of that thread, deciding he wants to stay put. He wonders if Korrine is lying about any portal (sense motive: 44).

He decides to give Tink some assistance at the console, seeing how it's still their best bet at this point.

Knowledge, Arcana (aid another): 23 - +2 to Tink


Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d100=38 ;
Thursday February 18th, 2016 3:49:49 PM

Sesha casts another cantrip, reduce person, on herself.

"I have no idea what to expect. Anyone have a plan? Are we just going to work these machines until.. well.. what's the goal?"

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Thursday February 18th, 2016 7:00:44 PM

Bosk looks at the platform to determine how many people can be on a platform at a time, and if you could move to another platform while an enemy is on your platform. IE, if we go to confront an enemy on platform 2 can he simply move to another platform without fighting us? Would we get an AoO? Can he go through the portal without facing those on the platform with him, or do our bodies block the portal? How wide is it? How many enemies could pass through it in a round?

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Thursday February 18th, 2016 7:54:22 PM

I'm changing back into a bugbear (Druid-"A Thousand Faces"), just in case we have some invisible people trying to sneak by. Not a pretty form, but scent comes in handy. Bosk, I'll follow you, if you move I'm coming with.

Form - bugbear
Senses - darkvision 60 ft., scent;
spells- death ward (3 minutes remaining)

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx3
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday February 18th, 2016 8:37:23 PM

"According to what the dragon just said, he can "alter" even the disc he's standing on to take them to the Wold. So, we can't wait for him to make a move on us, we have to make the move..... chose a string and we all gotta go, because we can all reach him from there, his only defense is to move directly away from us."

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Thursday February 18th, 2016 9:44:49 PM

Bosk ponders a teleport type spells would get the group where they want? What about ones spells specifying if it is within view, unerring, or that we can be visualized ? He waits to see if anyone moves off the platform and he gets clarity on his musings. If not he will drink a potion of enlarge person.

(If I don't get my email questions answered and no one moves to another platform)

Teucri non-Ecludian Space Addendum  d6=5 ; d6=2 ;
Thursday February 18th, 2016 9:49:18 PM

Restlin lets go of the Thread and helps Katinka, but even with his help, Katinka fails to find the combination to safely sabotage the portal. (DC 30. Arcana or Engineering). He has a hunch that Korrine isn't telling the whole truth, but doesn't know which parts are true and which are lies. He does know from their last encounter, the Umbral Dragon is a big fat liar.

Katinka keeps tracing the levers and buttons. She knows there is a combo, she just hasn't found it yet!

Garrett stomps his dinosaur feet and wonders when he will start to fight?

Sesha casts a spell to make her harder to hit. With reach not an issue in this warped space, it is a canny move!

Beri shifts into a bugbear, his olfactory senses become really good. (Beri will have to make Perception checks each round to see if he smells out any invisible creatures)

Zane seems worried. If Korrine is even a little truthful, destroying one platform isn't going to do it... They are going to have to destroy all six!

Bosk looks about (Roll Skill Check for Profession: Soldier or Know: Dungeoneering). With the space warping Teucri Platforms, the Minotaur is wearily certain that an infinite number of creatures can fit on each platform. For his other more metaphysical questions, the Minotaur can only speculate based on what the team has already discovered about the place.
.......

Korrine smiles like a cat who has trapped a bunch of mice. "Don't fret, desires, all your troubles will soon be over." She continues to stay on platform 6 directly above the heroes.

The six Monitors move to the edge of platform 6 and touch a Thread, all moving to Platform 4, axes out and ready!

The portal on Platform 2 flashes and out of the portal appears a huge blue snake with a dozen legs. Lightning crackles about its mouth. It's a Behir! "Stay there, dearies", the dragon purrs again, "soon you will be swarmed under by numbers if nothing else."

Platform 1. All heroes

Platform 2. Behir

Platform 4. 6 Monitors.

Platform 6. Korrine and one Serpentfolk Mage



Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 112/120 - Perm Arcane Sight, Darkvision, See Invisibility  
Friday February 19th, 2016 1:51:01 AM

Katinka wrinkles her nose at the portal mechanism. Restlin points out a lever here and button there but it is still all much of a guess.
'Perhaps studying another portal will help,' she sends across the link.

Then the behir appears.
'Uh-oh. First those monitors, now a behir? It would appear we are on the wrong platform. No enemy will be coming through this one as it is geared to the Wold. Shall we stay here and block their way or go to them and boot them out?'

Her vast intellect puts two-and-two together and she motions, "Let's get to that one (Platform 3) and get it disabled before it can be used. At least I can study that one without having to duck a blade."

Still invisible, she puts thought into action and wills herself to the tether to platform 3 and grabs it.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:10/15 CMD: 33 SR: 23] 
Friday February 19th, 2016 8:57:43 AM

Garret receives the message and sort of feels that Tink has left. He reaches out a monstrous paw for a thread and tries to go to platform 3.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+4=8 ; d20+15=20 ;
Friday February 19th, 2016 9:48:31 AM

Knowledge Arcana = 4
Knowledge Spellcraft = 20

To determine if a teleport type spells would get the group where they want? What about ones spells specifying if it is within view, unerring, or that we can be visualized? And If we move to another platform while an enemy is on that platform can they simply move to another platform without fighting us? Would we get an AoO? Can they go through the portal on our platform without facing those us? IE, could they make it two our platform in 2 rounds and then go through the portal unhindered, or are our bodies blocking the portal?

Tink Bosk says through a mental message is there any way to destroy the portal on the Wold end? If that is destroyed there would be no way for her to open it from here.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20+26=46 ;
Friday February 19th, 2016 3:44:53 PM

Restlin knows that he'll have time to move if those bad guys come his way, and really wants to figure this console out as soon as possible. He decides to give it a good once over himself.

"You guys go ahead. I'm going to play with this for just a second. I'll be right there."

***

Knowledge, Arcana: 46 - That's a natural 20, baby

How does this console work? Can I close it without stranding us here? If so, I close it. If not, it stays open...but mostly Restlin wants to figure out how it works.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Friday February 19th, 2016 7:11:14 PM

"Well, right this moment, we can be attacked from two directions, I'm keeping watch. I don't need to become huge due to how I can reach anything on this platform so..... My haste is fading, anyone want to renew long duration or want me to renew it for 40 some seconds?" Zane keeps watch and prepares to attack anything that's not friends that comes down one of the threads.....

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Friday February 19th, 2016 8:42:07 PM

Bosk quickly ponders how many rounds of haste are left.

ooc: I forgot to add that spell to my active list, does anyone know the answer?

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells 
Friday February 19th, 2016 9:39:13 PM

Bosk watches as the enemies swarm, but decided his best choice is to follow Tink and Garret to platform 3. If the enemies choose to take the portal into the wold he will hunt them down there, but for now his sworn target is the dragon and those that serve her and he has a feeling they will not flee while she remains in this teucri wonder. Grabbing the string to #3 with both hands he follows the others. Try not to cut the dragon up too much, I need a new shield!

(In case I forget to mention it later, Bosk will be taking enough dragon hide to trim his outfits (rp only) and make sure the hide is saved if possible for selling or armour.)

Highlight to display spoiler: {
Haste
Enlarge Person – 9 min +2 str -2 dex -1 atk -1 AC
Tishe's Weave Elements - Freedom of Movement, Water Breathing, Swim 120 ft
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Resist Energy – Acid – 30min DR -20
Resist Energy – Cold – 90min DR -20
Resist Energy – Electric– 30 min DR -20
Protection From Energy – cold – 1hr 30 min 108 dmg left
Cat's Grace – 3 min (cast just before going through wall) +4 dex (AC and FF +2 reflex +2)
Magic Circle Against Evil – 1hr 30 min
Nemesis Insight Nemesis Insight – 11 hrs - attacks, spell DCs, and poison DCs
Death WardDeath Ward – 11 min - +4 morale bonus on saves against all death spells and magical death effects
Entropic Shield – 11 min - arrows, rays, and other ranged attacks have 20% miss chance
Divine Favor - 11 min - +3 luck bonus atk and dmg
BlessBless – 11 min +1 morale bonus atk and fear
Hide from Undead - 10 min
Fly 11 min

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Death Watch (Permanent), Darkvision (At current caster level), Feather Fall (Once Daily at CL 1), See Invisibility (Once Daily at CL 3)

Domain: True Strike, See Invisibility, *Fly*, Dimension door, teleport
Level 0: Detect Victim, Detect Magic, Chill Touch, Light
Level 1: *Divine Favor*, Protection from Evil, *Entropic Shield*, Comprehend Languages, *Bless* (Pearl of Power not used)
Level 2: Silence, *Restoration, Lesser*, *Nemesis Insight*, *Resist Energy*, Restoration, Lesser
Level 3: Invisibility Purge, *Protection from Energy*, *Magic Circle against Chaos/Evil/Good/Law*
Level 4: *Death Ward*, *Death Ward*
Level 5: Dispel Evil
}

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+24=28 ; d100=22 ;
Friday February 19th, 2016 11:01:48 PM


Sesha seems dismayed at the prospect of hopping portal to portal to escape from Korrine's forces.

"I'm staying with Restlin."

She directs a confusion spell over platform 4, (I think it's connected?) attempting to stall at least a few. At her side, Pot-pot grows from tiny to medium, and renews his Circle of Protection from Evil.

Move: Bend Ley Lines - 28
Standard: Confusion, Platform 4. DC 22

Pot-pot: Grow to medium.
Standard: Protection from Evil, Circle

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Saturday February 20th, 2016 9:22:10 PM

Beri takes his staff and tap it onto the ground beneath and activates the change staff spell that's been stored in it's wood.
Awaken!
The words have barely escaped the druids lips, and yet the the staff warms in his hand. The druid knows that soon his staff will take on the form of a treant and will join them in the defense of the Wold.

I'm changing back into a bugbear (Druid-"A Thousand Faces"), just in case we have some invisible people trying to sneak by. Not a pretty form, but scent comes in handy. Bosk, I'll follow you, if you move I'm coming with.

Form - bugbear
Senses - darkvision 60 ft., scent;
spells- death ward (3 minutes remaining)

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx3
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff (activating)
Spells with * are Fey domain spells (and not included in spell counts)

Teucri Sphere Round 3  d20+2=20 ; d20+2=13 ; d20+2=21 ; d20+2=3 ; d20+2=21 ; d20+2=16 ; d100=58 ; d100=1 ; d100=13 ; d100=31 ; d100=15 ; d100=95 ; d8+6=12 ; d20+20=34 ; d20+20=26 ; d20+15=29 ; d20+10=22 ; d8+10=16 ; d8+10=15 ; d8+10=14 ; 5d4+5=18 ;
Sunday February 21st, 2016 9:55:42 AM


Katinka wrinkles her nose at the portal mechanism, maybe looking at another one will help? Then the Behir appears and she realizes that. ALL of the portals are currently keyed as Korrine wishes The Umbral Dragon can be having her army gather from five different locations around Jericho Space and all coming to this spot!

Garret receives the message and sort of feels that Tink has left. He reaches out a monstrous paw for a thread and tries to go to platform 3.

Restlin takes up where Katinka left off and is able to determine how to open and close Platform 1 Portal to the Wold without destroying it. (Full Round Action). He also knows how to destroy the console (Full Round Action) He does notice there are other levers and buttons and speculates that they can make the portal be adjusted for other destinations...

Zane keeps watch on Platform 1 and prepares to attack anything that's not friends that comes down one of the threads...

Bosk decides his best choice is to follow Tink and Garret to platform 3. He ponders many questions about this Teucri Space and his only answer he comes up with is... He doesn't know. It may take some trial and error to find out. He is, however, certain that Korrine has had all the time in the Wold to already figure out the rules in this sphere...

Sesha seems dismayed at the prospect of hopping portal to portal to escape from Korrine's forces. "I'm staying with Restlin", she says, and directs a confusion spell over platform 4, and all 6 green scaled, four armed, snake bodies struggle with the spell! And not only are all four Monitors affected by the spell, but Sesha learns another aspect of this portion of Teucri Space: area effect spells!*

Pot-pot grows from tiny to medium, which takes a full six seconds (one full round).

Beri the Bugbear considers a spell but knows that it won't work on his staff. Awaken bring "a tree or animal to human-like sentience", it does not work on an inanimate object. (OOC. Will, you can repost and give Beri a different action for round 2)
......

Sesha's spell throws the Snake-Taur Monitors into, well, confusion. Three seem to be OK, one babbles to itself and licks its own face, one starts carving a tattoo on his arm with an axe, and one maniacally attacks one of his pals! Deep wounds are sliced into his erstwhile ally, and in retailiation, the three sane ones surround and carve the crazy one into dead meat.

The Behir slides down a thread and arrives at Platform #1! It menaces Restlin, Sesha, and Zane! (Zane is Ready and can strike once along with his full actions this round)

The Serpentmage next to Korrine looks at the heroes on Platform 3 and casts a spell, Magic missle slamming iinto Bosk! (18 damage to Bosk)

Korrine curls a little more protectively around platform 6's portal and seems ready to defend the platform but makes no other actions. "That is naughty, little Minotaur. I think I will keep your skin and have it tanned. It will look so good as a bracelet ". She still sounds like a grandmother petting a child.

......

Platform 1.
Restlin
Sesha
Zane
Beri
Behir

Platform 2.

Platform 3.
Katinka
Garrett
Bosk

Platform 4.
Monitors. Confused
1. 12dam
2. 45dam
3
4
5. Dead
6

Platform 6. Korrine and one Serpentfolk Mage

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's s


Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  d100=11 ; d20+4=8 ; d20+15=26 ;
Sunday February 21st, 2016 3:20:51 PM

Bosk listens to the dragon's taunt as the mage's magic missiles slam into him. I think I will keep your skin and have it tanned The bond minotaur cracks his neck as the magical field around him deflects the magical attack, leaving him unharmed. Thinking was never you strong suit.

Miss chance from entropic shield = 11 (Magic Missile atk deflected)

ooc: What were the results of Bosk's checks to determine if a teleport type spells would get the group where they want? What about ones spells specifying if it is within view, unerring, or that we can be visualized? And If we move to another platform while an enemy is on that platform can they simply move to another platform without fighting us? Would we get an AoO? Can they go through the portal on our platform without facing those us? IE, could they make it two our platform in 2 rounds and then go through the portal unhindered, or are our bodies blocking the portal?
Arcana was 8
Spell craft was 20

Additional checks
Knowledge Arcana to know if there are any special rules for spells targeting other platforms = 8
Spell Craft check to know if there are any special rules for spells targeting other platforms = 26


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character  d20+18=24 ; 2d8+7=18 ; d20+16=20 ; d20+16=19 ; d20+11=22 ; d20+16=30 ; 2d6=9 ; 2d8+7=15 ; 2d8+7=16 ; 2d8+7=14 ; 2d8+7=17 ; 2d6=5 ; 2d6=8 ; 2d6=8 ; 2d6=5 ;
Sunday February 21st, 2016 10:14:46 PM

Zane takes an AoO on the behir. (Attack 24, damage 18 9 holy) He then adds in a flurry at the creature, "Leaving this alive to attack us while we worry about the rest of the stuff that's gonna be coming at us is a very bad idea." With the way this place works, Zane tries to use Beri as a flanker, but isn't sure if this place works that way.....

Flurry 1 20 Damage 15 holy 6
Flurry 2 19 Damage 16 holy 8
Flurry 3 22 Damage 14 holy 8
Haste 30 Damage 17 holy 6

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
See invisible
Haste
Resist energy cold
Resist energy fire
Heroism

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+13=15 ; d20+24=28 ; d20+24=44 ; d100=22 ;
Sunday February 21st, 2016 10:48:37 PM

With the Behir so close, Sesha didn't have a lot of options.

"I know you aren't stupid, so listen up. This is NOT the time to try and stop me from keeping that wizard alive. I don't know if this is gonna hold you long, but if you leave when it breaks, consider yourself forgiven."

She defensively channels her magic, sending it towards the Behir, pitching her will against his in order to keep him still.

Cast Defensively, 28
Bend Leyline: 44
Ley check: Success.

Behir, Save vs Hold Monster, DC 24

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20=8 ;
Monday February 22nd, 2016 8:04:30 AM

Restlin wants to gloat about figuring out the consoles to Korrine, but keeps his mouth shut for the moment. "I'm going to that platform with Tink. Keep this thing busy or kill it, then join us. I have an idea."

He grabs the thread leading to platform 3 & whisks himself over.

***

Standard: Move to platform 3.
Move: None

Spells in effect:

Mage armor - long time
Invisibility - not sure, but the spell lasts 11 minutes & I cast it right before entering this place.

AC is 22/19/19 this round

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:10/15 CMD: 33 SR: 23] 
Monday February 22nd, 2016 8:07:45 AM

Garret says, "Rawr." Pot-pot can understand and pass on to the others the interpretation, "Here goes nothing!"

With that he reaches out to touch a thread, trying to take him to platform 6

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Monday February 22nd, 2016 5:29:14 PM

Beri (Round 2) casts Change Staff and utters the unambiguous command phrase "Change Staff!"
...the phrase lacks the dramatic oomph he was hoping for, but as long as it works

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 112/120 - Perm Arcane Sight, Darkvision, See Invisibility   d20+15=21 ; d20+12=31 ;
Monday February 22nd, 2016 6:37:04 PM

Knowledge Arcana +15 DC30= 21
Knowledge Engineering +12 DC30 = 31

Katinka vaguely knows what's going on around her. Her main concern is learn how to disable the portals. She notices Garret and Bosk show up to help. Even though she's invisible, being only one step away from Korrine, that means nothing to the dragon, probably.

She hears her friends reacting, casting spells and attacking, but she puts her efforts into studying the portal mechanism. Finally, with what she gathered from Portal #1 and putting what she notices from this one, things begin to come together.

Across the link she cries, 'I think I finally got it!' but does not look up or anything and tries to keep a worried look on her face.


---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version


Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells 
Monday February 22nd, 2016 9:32:36 PM

(having connection trouble, so short post since my last one was lost)

Bosk joins Garret on platform 6. He heroically (use a hero point for an extra action) before going over to cast dispel evil, giving himself a +4 deflection (+2 effect since he already has +2 from another spell) bonus against evil creatures.

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Monday February 22nd, 2016 10:29:20 PM

Bosk, I'm right behind you... treant, follow me!
The treant follows Beri (as per my original round 2 post, Beri was following Bosk (the last update listed me as platform 1 due to the confusion)

Form - bugbear
Senses - darkvision 60 ft., scent;
spells- death ward (3 minutes remaining)

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx3
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

Spells with * are Fey domain spells (and not included in spell counts)

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:10/15 CMD: 33 SR: 23] 
Tuesday February 23rd, 2016 7:42:05 AM

Garret nervously looks around as he hopes the strange threads work the way he intends...and he hope the dragon doesn't scare him this time, because he's not really sure where he'd end up running to...

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Tuesday February 23rd, 2016 5:55:48 PM

Treant, to be clear, we are going to the platform, Bosk is just about to leave... platform 3

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Tuesday February 23rd, 2016 5:57:46 PM

Zane waits to see if his plan to use the others on the platform as flankers works...

ooc: DM SteveK. Zane learns that there are no bonuses for flanking in the sphere.

Teucri Sphere Round 4  d100=100 ; d100=4 ; d100=95 ; d100=63 ; d100=88 ; d20+10=11 ; d20+30=45 ; 4d6+16=32 ; d4=2 ; d6=1 ; d6=6 ; d4=1
Tuesday February 23rd, 2016 6:09:11 PM

Haste ends for all heroes. (ooc: looking back, I can't find when any hero cast it prior to the 10 minutes of spell preparation.)

......

Garrett-monster doesn't speak but touches the thread to Platform 6. as he magically slides in a parabolic arc to Platform 6, the stars blaze close, the darkness of the night sky all about. When he arrives at Platform 6, he finds himself standing as if he is on the floor. Looking up, the Monitors on Platform 4 and the heroes on Platform 33 look like they are standing on walls, and Platform 1... When Garrett arrived at Platform 1, that was the floor, but now it is the ceiling!

Bosk hopes his Entropic Shield will protect from the Magic Missles, but they strike him anyways (18 damage to Bosk)(ooc: the ES only works against ranged attacks that have an attack roll, and MM auto hit). He thinks about the tactical situation and realizes that he has no experience to even guess at the possibilities in the Teucri's Sphere without doing some trial-and-error. He just doesn't know. The blonde minotaur heroically casts Protection from Evil before touching a Golden Thread and being whisked to Platform 6 to join Garrett! (protection from evil does not stack; Bosk only has +2)

Zane starts striking the Behir, and though he does great damage, he realizes it is but a beast and the holy effect does not hurt it at all.

Sesha sees the need to stop the Behir and successfully causes the huge magical animal to freeze!

Restlin silently gloats at figuring out how to open, close, and destroy the portal, and takes himself to Platform 3, whizzing past the stars in the darkness.

Beriothian causses his staff to change via a Changestaff spell into a Treant! Then leaves Platform 1for Platform 3. Luckily for them both that Sesha's spell was successful!

Katinka works hard and also learns how to open, close, or destroy the portals!

........

The Behir on Platform 1 is frozen by Sesha's spell and can't move!

The snake-taur Monitors are still Confused. One starts carving on itself, three start attacking each other, and only one seems to be in a normal state of mind. The one Monitor touches a thread and slides to Platform 1!

The Snake mage tries to defensively cast a spell but fails and the spell fizzles!

Korrine the Dragon opens her mouth in a reptilian grin. "You poor dearies, so eager for your punishment!" She was ready for the heroes to arrive and Garrett gets a mouthful of teeth! (Readied Attack, AC 45 Dam 32 on Garrett) She then uncurls from around the portal and bathes Garrett and Bosk in a cone that seems full of shadows. It is not negative energy, but something different, something like from the depths of Jericho Space! (FORT DC 27 or Blinded and -9 Strength for Bosk and Garrett!)(successful save still lose 1 Strength point)

Popping out of Platform 6 are 6 more Monitors!
......

......

Platform 1.
Sesha
Zane
Behir AC 21 Dam 64
Monitor AC 26

Platform 2.

Platform 3.
Katinka
Beri
Treant
Restlin

Platform 4.
Monitors. Confused
1. 12dam
2. DEAD
3DEAD
5. Dead
6

Platform 6.
Korrine
Serpentfolk Mage
6 Monitors
Bosk
Garrett

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's s


Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20=10 ;
Tuesday February 23rd, 2016 7:12:50 PM

Restlin shakes his head at Garret & Bosk as they go towards Korrine. "Probably should have waited for everyone else," he thinks to himself. Still, they're tough. Maybe they can distract her while he and Tink handle the portals.

"Tink, let's start destroying these things. I'll go handle the one on that platform over there."

He grabs the thread to platform 2 & zips over there.

***

Invisibility & mage armor - pretty long time

AC is 24/22/22

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:92/124 Ki:10/15 CMD: 35 SR: 23]  d20+16=29 ; d20+21=41 ;
Tuesday February 23rd, 2016 7:17:30 PM

Garret stands there and stares around at the stars, trying to make sense of which way is up. As he does do, he feels the sharp teeth of the dragon dig through his new, apparently not so strong hide. That shakes him from his revere and he looks over at the dragon as she speaks and breathes... blackness at them. He shakes off the weirdness of the dark (fort save 29) and then dives right on top of the dragon!

OOC:
Any chance spell resistance applies to that dragon breath? Is it poison? Or an enchantment?

Garret will attempt to grapple the dragon: CMB: 41 (woo-hoo, natural 20! Well, that will tell us if it's possible). Garret is huge, so it shouldn't be a size difference problem (I hope).

Notes to self: Huge Animal. +6 Str, -4 Dex, +6 AC, Rake w/grapple, CMB +21

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+24=38 ; d100=78 ; d20+24=40 ; d20+24=42 ; d100=17 ;
Tuesday February 23rd, 2016 9:55:29 PM


Held, the Behir isn't much worry at the moment, and it will be an afterthought soon.

"Zane, finish the Behir. (Coup de grace. It's paralyzed, thus helpless.)

Sesha then casts a quickened Blink spell, (no aoo from quickened) and thankfully finds more ley-power than she needs. She glares down the monitor still on her platform, and defensively casts another spell, lesser confusion, just to keep it busy for a turn while Zane handles the Behir, but her armor gets in her way!

Move: Bend Leylines, +12
Swift: Hastened Blink
Standard: Lesser Confusion (Fail from ASF)



Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 112/120 - Perm Arcane Sight, Darkvision, See Invisibility   d20+22=33 ;
Tuesday February 23rd, 2016 11:07:05 PM

'Roger that!' Katinka nearly shouts back though the Link, her fear growing that something awful will pop out of her portal before she can disable it.

She fiddles with nobs and gears and hopes she gets it right.

Disable Device +22 (+2 more if MW tools applies) = 33 to disable the portal #3.

---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character  d20+15=19 ; d20+15=25 ; d20+10=17 ;
Tuesday February 23rd, 2016 11:59:11 PM

Zane had thought of that already, and decided he could take whatever the monitor dished for a round.....
Zane takes his time and Coup de graces the Behir.
He then spends a Hero point and attacks the Monitor on the platform.... He manages to miss with all of his flurries, but it should garner the Monitor's attention....

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
See invisible
Resist energy cold
Resist energy fire
Heroism


Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Wednesday February 24th, 2016 5:23:30 PM

Come on Mr. Treant, they are starting without us! What do you say?!
The treant stares silently at Beri.
... you can't talk, can you? Well, follow me anyway, and let's get ready to fight!

Beri and the treant grab the cord and join the others on platform 6.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  d100=96 ; d20+18=19 ; d20+18=25 ; d20+22=31 ; 3d8+13=26 ; d20+18=20 ; d20+18=28 ; d20+17=34 ; 3d8+13=32 ; d6=6 ; d20+13=30 ; 2d6+9=16 ; 2d6+9=12 ; 2d6+9=16 ;
Wednesday February 24th, 2016 6:28:23 PM

As Garret grapples the dragon Bosk takes advantage of the opportunity and unleashes blow upon blow on the umbral (except the last attack which he figures will never penetrate the dragon's hide). The cleric curses his luck that he cannot flank in this realm and is having trouble taking advantage of his sneak damage. To top things off he can barely land a blow on the dragon. Still he hopes at least one or two will find their mark and draw blood. If they don't he prays the gods are merciful. Either way, this dragon is coming down.

Actions
----------------
Roll for breath stk to miss due to Entropic Shield = 96 no effect
Roll for save, fail. Rerolled with a hero point and boosted +2 = 27 pass (-1 STR)

Full Attack Dragon with all attacks except the last which targets snake mage
----------------
Full Attack Dragon
Main Hand Atk 1 with BS Sword - Hit AC 31 for 26 dmg
Off Hand Atk 1 with armor spike - Hit AC 20 for 16 dmg
Nat Horn Atk - Hit AC 28 for 12 dmg
Main Hand Atk 2 with BS Sword and Embryon's Tear Hit AC 34 for 38 dmg (32+6 flame)
----------------
Off Hand Atk 2 against mage with armor spike - Hit AC 30 for 16 dmg

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:92/124 Ki:10/15 CMD: 35 SR: 23] 
Wednesday February 24th, 2016 7:45:35 PM

Garret smiles as he uses his new, small arms and massive body to roll on top of the dragon.

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 112/120 - Perm Arcane Sight, Darkvision, See Invisibility  
Thursday February 25th, 2016 12:46:22 AM

Katinka holds her breath as she delicately tries to disable the portal despite all the commotion around her.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Thursday February 25th, 2016 9:27:33 AM

Restlin pops into being at platform 3 & is grateful to be alone. Hopefully he stays that way until he can close the portal.

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:92/124 Ki:10/15 CMD: 35 SR: 23] 
Thursday February 25th, 2016 9:43:51 AM

Garret bounces on the dragon and drops an elbow on the dragon's snout.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday February 25th, 2016 5:18:22 PM

With Zane's luck, spending all his heroic points would probably be useless he figures....

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Thursday February 25th, 2016 6:12:20 PM

Hmmm, now that I think about it, this is a pretty odd setup. I wonder if this used to be something else that they just converted into makeshift war portals of doom.

Teucri Sphere Round 5  d20+4=17 ; d100=49 ; d6=2 ; d6=6 ; d6=1 ; d6=4 ; d100=41 ; d100=67 ; d20+20=40 ; d20+20=22 ; d20+20=24 ; d20+20=28 ; d20+20=21 ; d20+20=36 ; d20+20=22 ; d20+20=33 ; d20+20=32 ; d20+20=23 ; d20+20=26 ; d20+20=30 ; d20+15=30 ; d20+15=22 ; d20+15=28 ; d20+15=28 ; d20+15=25 ; d20+15=20 ; d20+10=16 ; d20+10=20 ; d20+10=23 ; d20+10=30 ; d20+10=13 ; d20+10=17 ; d12+10=11 ; d12+10=12 ; d3=1 ; d12+10=16 ; d12+10=15 ; d12+10=17 ; d12+10=19 ; d12+10=19 ; d3=2 ; d12+10=21 ; d12+10=13 ; d12+10=19 ; d12+10=15 ; d12+10=17 ; d12+10=11 ; d12+10=13 ; d12+10=21 ; d12+10=22 ; d12+10=17 ; d3=1 ; d12+10=12 ; d12+10=15 ; d12+10=13 ; d12+38=41 ; d12+38=48 ; d12+38=39 ; 2d12+11=30 ; 2d12+11=28 ; 2d8+11=22 ; 2d8+11=21 ; d20+38=47 ; d20+38=47 ; d20+38=55 ;
Thursday February 25th, 2016 7:00:17 PM


Rsetlin, having discovered the secret to open, clothes, or destroy a portal, makes his way over to platform to. Now, looking around, he sees most everybody else standing on the walls around the crystal sphere.

Garrett on platform 6, lumbers forward and catches Korrine just perfectly into a grapple, wrestling the dragon!

Sesha ignores the held Behir on Platform 1 and defensively casts Lesser Confusion on the Monitor. The poor snake-Taur isn't going to know which way is up!

Katinka works diligently on Platform 3, and is rewarded by the portal going dark. It is disabled!

Beri and his friend the Treant arc across the star-filled Sky to land on what was once the ceiling and is now the floor of The crystal sphere... Platform 6!

Zane aims carefully and strikes the Behir while the Monitor does nothing except babble incoherently. (OOC: in a coup de grace attack, the hero automatically hits and scores a critical hit. If the defender survives the damage the defender makes a fort save DC 10+ damage or die. Zane, please roll damage on the

Bosk: 18 damage and -1 Str. Entropic Shield does not work against magic missile or breath weapon.

Bosk attacks hard, but fails to make a single dent against Korrine's hide! His off-hand swipe at the snake-headed Mage fares better, the wounded creature sprawls in a pool of blood!
..........
On platform one, The Behir and Monitor are well in the heroes clutches (awaiting Zane rolls before making actions)

On platform two, Restlin arrives at the same time four Serpent-headed mages arrive! They his and pull daggers from their folds of silk clothing.

Platform three is blessedly disabled.

Platform four has one monitor carving on himself while his pal chops his head off! But that's not all! The portal brightens, and out come six flying poisonous snakes!

Platform number five has more of the serpent bodied Monitors, six more!

And Platform 6 has enough company already!

Three Monitors gang up on the Treant, from their shouts of encouragement, they are trying to turn the tree into kindling. In less than six seconds, they succeed!

Two Monitors attack Beri, intending to do the same to the Druid. Beri's armor is child's play for their formidable axes, and the four-armed monsters strike Beri 7 times! (Beri takes 101 damage!)

One Monitor tries to get through Bosk's defense, and fares as well as Bosk against Korrine.

Korrine ignores everyone but Garrett. "You want to play with mother, dearie? You even look a little like our babies. OK, dearie, we'll play." The dragon easily reverses the hold on Garrett and then starts tearing off chunks of armored skin. (Reverse, Garrett is grappled. Grapple claw, grapple claw. Garrett takes 43 damage and is Grappled)

..........

Platform 1.
Sesha
Zane
Behir AC 21 Dam 64
Monitor AC 26

Platform 2.
Restlin
4 Serpentmages

Platform 3. DISABLED
Katinka

Platform 4.
Monitors. Confused. 1 12dam, 1 unhurt.
6 Flying Snakes

Platform 5.
6 Monitors

Platform 6.
Korrine
6 Monitors
Bosk. 18 dam -1 Str
Garrett. 43 dam + Grappled
Beri. 101 dam -1 Str

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's s

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+7=18 ; d20+7=12 ; 5d6=20 ; 5d6=17 ;
Thursday February 25th, 2016 10:22:15 PM


Sesha directs her ghosts, forgotten up till now, towards the enemy Monitor on platform 1.

Ghost Attacks, Charging: Hit touch AC 18 and 12 for 20 and 17 damage, Will DC 18 for half.

Seeing Garret is able to continuously writhe away from Korrine, she isn't as worried about making it to her allies right now. That place is full of crazy. Plus, Korrine is the biggest threat, but the easiest way to disable her is turning off portals. The folks up there knew that, she hoped.

Still..

"You all might want to consider an exit strategy. Platforms will be shutting down soon!"

Then Sesha has a lingering thought, how will Katinka and Restlin get off of shut-down portals? She climbs into pop-pot, then hits the Monitor with a second minor confusion.

Will, DC 17



Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday February 25th, 2016 10:39:27 PM

If the Behir still stands, Zane unleashes on it again....
If it is dead, Zane switches targets,
"Help Restlin, I'll figure this out."

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 112/120 - Perm Arcane Sight, Darkvision, See Invisibility  
Friday February 26th, 2016 12:10:29 AM

Katinka is elated that she manage to disable one of the portals and looks around for the next one.
She notices Restlin facing four of those serpentfolk mages alone on number 2 and decides to help him out. While he keeps them busy she'll work at deactivating the portal.
She wills herself over to the string leading to platform 2 and grabs it.

OOC: if she has another move she wills herself over to the portal mechanism.

Through the link she tells Restlin she's arrived and will work at disabling the portal while he keeps the serpentfolk busy.
---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version


Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20=17 ;
Friday February 26th, 2016 9:45:09 AM

Restlin is invisible & would appreciate it if nobody drew attention to the fact that he's on platform 2 with three serpent dudes.

***

Floating gracefully on platform 2 with these serpent folk, Restlin realizes they're in a bad situation. He closes his eyes and takes a second to fully reflect.

His companions have engaged Korrine without properly marshaling their strength.
More enemies are arriving by the second, and 4 of the portals are still active and connected to hostile locations.
He can destroy this console here at platform 2, but risks alerting these serpents to his presence.
Even if they don't notice him fiddling with the console, they'll know something's up when he finishes destroying the thing.

Then, he prioritizes

Most important: stop these stupid lizards from enslaving the Wold
Next: Make sure his friends are ok
Next: Make sure he is ok
Last: Get out of this place safely

Hearing Tink over the telepathic bond, the wizard shakes his head. "No time. Longer these stay open, the more bad guys come through. We'll need to separate if we want to do this quickly enough. Also, I think we should destroy the consoles, not just close them. If we don't survive, we should at least make sure Korrine can't invade the Wold."

All that said, Restlin decides to act heroically, albeit sneakily. As silently as he can, the magepriest manipulates the console to destroy it.

***

Spells in effect:

Invisibility
Mage Armor
Overland flight
Resist energy - acid/cold
Telepathic bond

1 negative level

AC this round is 31/28/28



Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:92/124 Ki:9/15 CMD: 35 SR: 23]  d20+24=36 ; 4d8+5=23 ; d20+24=44 ; d20+24=27 ; d20+19=27 ; d20+19=36 ; d20+14=27 ; d20+24=37 ; d20+24=38 ; 2d8+5=17 ; 2d8+5=16 ; 2d8+5=20 ; 2d8+5=7 ; 2d8+5=19 ; 2d8+5=14 ;
Friday February 26th, 2016 3:40:04 PM

Garret gasps in pain as the dragon somehow manages to break his hold on it AND attack him. He thinks to himself, "I've got to find a way to be able to do that." Bleeding profusely, he looks back at the others and hopes that they are finding a way to stop this thing while he keeps it distracted. It is quite a sight to see -- a massive Allosaurus going into a flurry of blows against a dragon...

OOC:
Flurry of blows. Just for fun, why not add an attempted stun on the first blow, going for sickened. Hey, the dragon could roll a one after I roll a 20, right? And one ki for an additional attack. All attacks are magical, lawful, cold iron, and silver for overcoming DR.

First attack hits AC 36. If that hits, damage 23, Fort Save DC 23 or sickened 1d6 rounds.
Other attacks AC/Dam: 44 (nat 20, confirm threat: 27)/17, 27/16, 36/20, 27/7, 37/19, 38/14

Notes to self: Huge Animal. +6 Str, -4 Dex, +6 AC, Rake w/grapple, CMB +21 -1 Str from breath

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Friday February 26th, 2016 4:53:46 PM

...exit... strategy...
...heh...

The Wold starts to fade around Beri as his eyes close

Bosk AC: (38/21/33) CMD: (35) hp 90/108 Spells -1 str  d20+22=29 ; 3d8+13=31 ; d20+18=22 ; 2d6+9=14 ; d8+18=19 ; d20+17=33 ; d6=3 ; 2d6+9=18 ; d20+13=17 ; d6=1 ;
Friday February 26th, 2016 6:46:38 PM

Bosk curses as the Beri falls to the ground and turns his rage on the monitors. Tonight you shall feel my wrath as your insides become your outsides! The cleric unleashes attack after attack until it falls and then moves on to the next one.

----------------
Full Attack on monitors, starting with the one that killed Beri and then moving to the next.

Main Hand Atk 1 with BS Sword - Hit AC 29 for 31 dmg
Off Hand Atk 1 with armor spike - Hit AC 22 for 14 dmg
Nat Horn Atk - Hit AC 19 for miss
Main Hand Atk 2 with BS Sword and Embryon's Tear Hit AC 33 for 21 dmg (18+3 flame)
Off Hand Atk 2 with armor spiketouch atack with chill touch - Hit touch AC 17 for 1 dmg and 1 str dmg unless fort save dc13 is made.

Bosk AC: (38/21/33) CMD: (35) hp 90/108 Spells -1 str  d20+18=23 ; 2d6+9=13 ;
Friday February 26th, 2016 7:03:37 PM

I accidentally rolled a d8 instead of a d20 on one roll...I cannot roll above a 5 today...

Nat Horn Atk - Hit AC 23 for 13 dmg

Teucri Sphere Round 6  d20+4=6 ; d20+4=21 ; d100=33 ; 8d6+8=34 ; 8d6+8=36 ; d20+9=23 ; d20+9=13 ; d20+9=22 ; d20+9=17 ; d6=4 ; d6=5 ; d20+30=42 ; d20+30=47 ; d20+30=45 ; d20+28=42 ; d20+28=37 ; d20+28=37 ; 4d6+16=28 ; 2d8+11=21 ; 2d8+11=16 ; 2d8+16=26 ; d20+20=30 ; d20+20=27 ; d20+20=26 ; d20+20=35 ; d20+20=34 ; d20+20=28 ; d20+20=31 ; d20+20=21 ; d20+20=33 ; d20+20=40 ; d20+15=17 ; d20+15=16 ; d20+15=22 ; d20+15=18 ; d20+15=29 ; d20+10=22 ; d20+10=12 ; d20+10=15 ; d20+10=16 ; d20+15=35 ; d12+10=21 ; d20+21=29 d100=68
Friday February 26th, 2016 10:03:26 PM


Zane kills the Behir, and the mighty serpent falls and slides off the platform, falling forever into the stars... He then turns to clear the four-armed human torso and snake body off of Platform #1! (Need Zane's rolls)

Sesha's Ghosts, hovering and ready, towards the enemy Monitor on platform 1! One hits and one misses with the touch attack.

Sesha calls out some witchy advice before climbing into pot-pot and casts another minor confusion on the Monitor.

Katinka is elated that she managed to disable one of the portals. She can't see Restlin (the mage is invisible, Katinka needs a Perception DC 30) but the telepathic bond assists anyways. Deciding to help him out, she grabs the appropriate Golden Thread and arcs across the starry sky to land on Platform 2!

Restlin realizes they're in a bad situation. His companions have engaged Korrine without properly marshaling their strength, more enemies are arriving by the second, and 4 of the portals are still active and connected to hostile locations! And then the mage/mendicant himself is inches away from a close and personal contest with four Serpentmages! Grabbing (metaphorically) ahold of himself, he realizes the Iron Adventurers are running out of time. The magepriest acts heroically, albeit sneakily, trying to destroy the console without being found out! Apparently, the Serpentmages can't see invisible creatures because none of them stab Restlin in the back, but no one can ignore the darkening of the portal on the platform!

Garrett can breathe a sigh of relief, for the halfling-allosaurus doesn't get scratched; it was just wishful thinking by Korrine! Then the dinosaur becomes a martial artist, blurring like a scene from a child's fantasy book (anyone thinking Anime besides me here?) and lands a flurry of blows, some even doing damage, though the incredibly tough hide seems to repel some of the damage.

Beri hardly groans, and falls on the platform, bleeding from many deep cuts.

Bosk goes after the Monitor that killed Beri, and scores twice. The Monitor's forked tongue flicks out of its mouth, and licks its own blood. "Thlssss, I hope yours taste as good."

..........

On Platform 1, the sole Monitor begins carving designs into skin.

On Platform 2, the Serpentmages can't help but notice the portal has stopped glowing. Two of the mages touch threads and arc away to Platform 4. The other two cast Acid Balls on the platform, bathing the area in acid! (Katinka, Restlin, and both Sorcerers take 34, and 38 damage. Two Reflex DC 18 saves for half. ).

On Platform 3 appears empty

On Platform 4,
- 2 confused Monitors kill each other
- 6 Flying Snakes arc across a Golden Thread and arrive on Platform 1!
- 6 MORE Flying Snakes arrive from the portal!

On Platform 5,
- 6 Monitors arc across a Golden Thread and arrive on Platform 1!
- nothing seems to arrive (thankfully)

On Platform 6,
Korrine keeps her attention on Garrett and is not sickened. "It's not nice to trick me, dearie. Hiding in the swamp, bothering me here. Tsk, tsk." The dragon starts fighting in earnest! A bite, a claw and another, a tail slap and two sweeps of her wings, both misses. "Get rid of the trash", she snaps at the Monitors.
(Garrett takes 81 damage)

Five of the Monitors gang up on Bosk, thankfully without any flanking support. Ten axes are like a flurry of a blade barrier, but Bosk is only struck once and his concealing shadows doesn't help. (Bosk takes 21 damage)

The last Monitor obeys Korrine and kicks Beri's body off of the platform! The Druid slides and then falls through the starry sky and is gone!

beri however, seems to feel a detachment from his body. He can watch it fall, but the Druid himself is seemingly still standing on the platform. Strange!

..........

Platform 1.
Sesha
Zane
Monitor AC 26 20 dam Confused and Lesser Confused
6 Flying Snakes
6 Monitors AC 26

Platform 2. DISABLED
Restlin
Katinka
2 Serpentmages. 1-38. 2-38

Platform 3. DISABLED

Platform 4.
2 Serpentmages

Platform 5.

Platform 6.
Korrine. AC 36. Dam 75
6 Monitors 1-54
Bosk. 18 dam -1 Str
Garrett. 43 dam + Grappled -1 Str
Beri. 101 dam

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's

Bosk AC: (38/21/33) CMD: (35) hp 90/108 Spells -1 str  d100=3 ;
Saturday February 27th, 2016 12:26:00 AM

Rolling for miss chance due to concealment = 3, Bosk takes no damge

DM rolled. Damage stays. 21 damage to Bosk.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character  d20+15=29 ; d20+15=23 ; d20+10=11 ; 2d8+7=18 ; 2d8+7=16 ; 2d6=11 ; 2d6=5 ; d20+16=18 ; d20+16=23 ; d20+16=36 ; d20+16=19 ; 2d8+7=15 ; 2d8+7=14 ; 2d8+7=17 ; 2d8+7=19 ; 2d6=10 ; 2d6=7 ; 2d6=8 ; d20+16=28 ; d20+16=27 ; d20+16=21 ; d20+1=6 ; d20+11=12 ; d20+16=21 ; d8+7=15 ; d8+7=10 ; d8+7=13 ; 2d6=7 ; 2d6=12 ; 2d6=9 ;
Sunday February 28th, 2016 6:19:39 PM

Zane gets the attacks on the monitor that's confused.
Flurry 1 29 Damage 18 + 11 holy
Flurry 2 23 Damage 16 + 5 holy
Flurry 3 11

Zane spends a Hero point before the turn ends and casts Haste, catching himself and Sesha in it.

Zane takes 3 AoO's as the new monitors arrive.
AoO 1 18 Damage 15 + 10 holy
AoO 2 23 Damage 14 + 7 holy
AoO 3 36 (19 confirm) Damage 17(+19 if crit) + 8 holy

*Sesha do what you can, if you have to Area it, just plan on me saving against whatever, this is too many to let pass.* Zane says over the link.
With that said, Zane starts flurrying, he strikes at the Monitors first, planning on ignoring the snakes, for now....
(made a few mistakes with roller ignore the miss ques)
Flurry 1 28 Damage 15 + 7 Holy
Flurry 2 27 Damage 10 + 12 Holy
Flurry 3 12 Damage miss
Haste 21 Damage 13 + 9 Holy

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+24=31 ; d100=23 ; d20+24=32 ; d20+7=10 ; d20+7=14 ; 5d6=22 ; 5d6=18 ;
Sunday February 28th, 2016 9:26:45 PM


Beri was down, but that was no trouble. All she had to do was touch the body and... Sesha frowned. That complicated things a lot. Sesha directs pot-pot to give her space, if possible on this plane. Scooting back, she has no trouble maintaining her spell through the rigorous motion, nor casting defensively if needed.

She drops another confusion spell, hitting all the enemies, as well as Zane, if necessary. Worst case scenario, he goes a little crazy, and continues stabbing things that stab him first.

Sorry Zane. Good luck!"

Sesha.

Move: Bend Leyline
Standard: Confusion, DC 23 Will Save
Hero Point: (If Zane fails his save, Sesha will use a Hero Point to dispel magic the effect from him.)

Potpot. (Haste, Total Defense)

Move Sesha Back, Total Defense.

Ghosts.

Attack nearest foe NOT confused. Hit touch 10 and 14 for 22 and 18, Will Save DC 18 for half.

Barkskin -Long time
Shield of Faith - Long time
Heroes Feast -Long Time
Greater Immortal Summons (2 ghosts) - Long Time (out of spells and channels)
Cats Grace (Sacrifice Self)
True Seeing (Sacrifice Self)
Bears Endurance (Sacrifice Self)
Divine Favor (Sacrifice Self)
Spell Resistance (SR 28) - Long Time
Energy Resistance: Acid - Long time
Bulls Strength: 7 minutes
Haste: 7 rounds

Immunity to: Dispel Magic (Ring of counterspells #1)
Immunity to: Greater Dispel Magic (Ring of counterspells #2)
Resistance to Acid: 30


Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Sunday February 28th, 2016 9:26:56 PM

Why are they kicking that bugbear off of the... wait... that looks like...
so much for leaving a beautiful corpse... I wonder if it will transform back into my normal form now that I'm dead...
and where it will land...


Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 112/120 - Perm Arcane Sight, Darkvision, See Invisibility   d20+41=52 ;
Sunday February 28th, 2016 9:45:38 PM

Katinka looks around, this portal now closed. Two down and four to go. The odds don't look good. Where's Beri? Bosk and Garret engaging Korinne? Just the two of them?

Katinka sees her job primarily as Portal Disabler, not Monster Masher. Through the link she tells Restlin, 'I'm going over to Platform 4 with the two serpent mages. Maybe I can pull the same thing off over there as you did here.' Her invisibility still intact, she wills herself to the strand leading to #4 and grabs it.

OOC: i forget, does the use of the strand use up a Move or is the transportation immediate?

If she still has a Move, she tries sneaking over to the portal mechanism:
Stealth +41 (+ invis) = 52 + Invis

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:56/124 Ki:9/15 CMD: 35 SR: 23]  d20+24=39 ; 4d8+5=19 ; d20+24=30 ; 4d8+5=14 ; d20+24=41 ; 2d8+5=15 ; d20+19=33 ; d20+19=38 ; 2d8+5=10 ; d20+14=31 ; d20+24=27 ; d20+24=33 ;
Monday February 29th, 2016 8:29:06 AM

Garret gasps as the dragon's claws dig deeply and splatter his blood in all directions. He receives the message from Pot-pot that the group is going to try and shove the dragon through the portal if he can just keep it distracted for another moment. Out of the corner of his eye he spots the monitor that kicked the body and he strikes out with a massive foot at it, using his new claws to slice into the creature.

He takes a deep breath and tries to shrug off the loss of blood and he feels woozy for a moment. He shakes his tooth-filled maw and hopes that he can hold out just a little longer. He hopes to hit a vital spot on the dragon as he renews his attacks with claws and sharp, pointy teeth. There is a light flash of blue as he calls on his own ki to continue attacking. He is frustrated as many of the attacks simply bounce off the hard dragon scales!

OOC: AOO on Monitor: hit AC 39, Dam: 19
Attacking dragon (use ki point for extra attack, first attack attempt to sicken): Hit AC/Dam: 30/14; 41/15; 33; 38/10; 31; 27; 33 -- Total damage 25 All attacks are magical, lawful, cold iron, and silver for overcoming DR

Notes to self: Huge Animal. +6 Str, -4 Dex, +6 AC, Rake w/grapple, CMB +21 -1 Str from breath

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20+17=19 ; d20+17=24 ; d20=20 ;
Monday February 29th, 2016 9:04:58 AM

Restlin ducks behind the console as the acid balls explode around him. Sesha's magic ensures what acid does splash on him is harmless.

"Remember Tink, destroy the portals. Don't just close them. We have to make sure this place can't be used to attack the Wold if we fail here."

He then grabs onto the thread leading to platform 6. He's unsure if he'll continue on to platform 5 or destroy platform 6's console just yet...

***

Spells in effect:

Invisibility
Mage Armor
Overland flight
Resist energy - acid/cold
Telepathic bond

1 negative level

AC this round is 34/31/31



Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 76/120 - Perm Arcane Sight, Darkvision, See Invisibility   d20+15=24 ; d20+15=18 ;
Monday February 29th, 2016 10:46:21 AM

Forgot the Ref saves:
Katinka, Restlin, and both Sorcerers take 34, and 38 damage. Two Reflex DC 18 saves for half.

Reflex saves vs Acid Balls +15 DC18 = 24 and 18
Total Damage = 72/2 = 36

OOC: question for DM_ when we activate a thread, is there any evidence of that activation? A flash or something?
That is, if an invisible creature used one, would others be able to tell that a thread was used?
Do I need a Perception check to know this?

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Monday February 29th, 2016 5:03:09 PM

You can do it guys!

Bosk AC: (38/21/33) CMD: (35) hp 90/108 Spells -1 str  d20+25=33 ; 3d8+13=27 ; d20+22=36 ; 3d8+13=27 ; d20+18=24 ; 2d6+9=17 ; d20+18=29 ; 2d6+9=14 ; d20+17=31 ; 3d8+7=21 ; d6=2 ; d20+13=15 ; d6=4 ;
Monday February 29th, 2016 7:37:50 PM

Ooc: Can you clarify if the decreased is due to the dr 15/magic? Bosk has a magically enhanced weapons that should bypass the dr.

The horned cleric sees the monitor trying to push Beri off the platform and attempts to stop him. What type of coward goes after the dead.[/b] He thinks to himself. [i]Next thing you know Beri is going to seek my help getting vengeance against his killer for desecrating his corpse.

Bosk is furious that his aim is lacking today of all days and begins another round off attacks. The first swing he aims directly at the dragon, the rest at the monitors, starting with the most injured in hopes of finishing them off. I will have time to bleed after you are dead. He replies to the oversized lizard before him.

AoO against Monitor to stop it from moving Beri's corpse.
--------------------

If it is the Monitor Bosk attacked earlier hit AC 33 fro 27dmg
If it is a different Monitor Trip attack 34 to stop it from kicking Beri off the platform

Full Attack Dragon with 1st attacks then the most damaged monitor. If it dies go to another monitor.
----------------
Full Attack Dragon
Main Hand Atk 1 with BS Sword and Embryon's Tear - Hit AC 36 for 29 dmg (27+2 flaming)
Off Hand Atk 1 with armor spike - Hit AC 24 for 17 dmg
Nat Horn Atk - Hit AC 29 for 14 dmg
Main Hand Atk 2 with BS Sword Hit AC 31 for 21 dmg
Off Hand Atk 2 with armor spiketouch atack with chill touch - Hit touch AC 15 for 4 dmg and 1 str dmg unless fort save dc13 is made.

Highlight to display spoiler: {
Tishe's Weave Elements - Freedom of Movement, Water Breathing, Swim 120 ft
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Resist Energy – Acid – 30min (from scroll) DR -20
Resist Energy – Cold – 90min DR -20
Protection From Energy – cold – 1hr 30 min 108 dmg left
Cat's Grace – 3 min (cast just before going through wall) +4 dex (AC and FF +2 reflex +2)
Magic Circle Against Evil – 1hr 30 min
Nemesis Insight Nemesis Insight – 11 hrs - attacks, spell DCs, and poison DCs
Death WardDeath Ward – 11 min - +4 morale bonus on saves against all death spells and magical death effects
Entropic Shield – 11 min - arrows, rays, and other ranged attacks have 20% miss chance
Divine Favor - 11 min - +3 luck bonus atk and dmg
BlessBless – 11 min +1 morale bonus atk and fear
Hide from Undead - 10 min
Fly 11 min
Enlarge Person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Death Watch (Permanent), Darkvision (At current caster level), Feather Fall (Once Daily at CL 1), See Invisibility (Once Daily at CL 3)

Domain: True Strike, See Invisibility, *Fly*, Dimension door, teleport
Level 0: Detect Victim, Detect Magic, Chill Touch, Light
Level 1: *Divine Favor*, Protection from Evil, *Entropic Shield*, Comprehend Languages, *Bless* (Pearl of Power not used)
Level 2: Silence, *Restoration, Lesser*, *Nemesis Insight*, *Resist Energy*, Restoration, Lesser
Level 3: Invisibility Purge, *Protection from Energy*, *Magic Circle against Chaos/Evil/Good/Law*
Level 4: *Death Ward*, *Death Ward*
Level 5: Dispel Evil
}

Teucri Sphere Round 7  d20+4=6 ; d20+4=6 ; d20+4=24 ; d20+4=17 ; d20+4=9 ; d20+4=19 ; d20+4=6 ; d20+4=10 ; d20+4=6 ; d20+4=6 ; d20+4=11 ; d20+4=19 ; d20+4=7 ; d20+10=24 ; d20+10=25 ; d20+20=28 ; d20+20=23 ; d20+20=35 ; d20+20=27 ; d20+20=34 ; d20+20=37 ; d20+20=40 ; d20+20=23 ; d20+20=30 ; d20+15=27 ; d20+15=27 ; d20+15=35 ; d20+15=32 ; d20+10=24 ; d20+10=23 ; d20+10=21 ; d12+10=13 ; d100=33 ; d20+20=35 ; d6=2 ; d6=4 ;
Monday February 29th, 2016 9:02:13 PM

Zane kills the Confused Monitor, and wounds another. Even as the other's arrive, the minotaur sees no opportunity to attack (no AOO since they didn't leave a threatened square)

Sesha defensively casts Confusion and finds out a good side benefit from the space warp and area effect spells; they seem to affect opponents first! With the Snakes and Monitors, Zane is just not enough people to be affected!

Beri floats near the platform, realizing that he is dead. He notices a of Woldsblood swings near, brought close by Sesha's magic. So this is what she does to power her magic! It is fascinating, and the Woldsblood sparkles and pulses with life. The spirit is drawn to the Woldsblood, but also drawn to the portals. (Perception Check Beri)

Katinka ignores the fighting, concentrating on shutting down portals, and uses a Thread to arc across the stars to Platform 4..

Restlin does the same, but arcing to Platform 6 where the Dragon and Monitors are at, counting on his invisibility to stay alive.

Garrett slices at the Monitor that turned his attention to Beri's body, then turns its attention to the dragon, again doing far less damage than expected.

Bosk slices a Monitor, turns to attack Korrine only once, and then attacks the Monitors again. He kills two Monitors and wounds the dragon, again not doing as much damage as expected despite his magical weapons.
.......

Zane and Sesha have a bit of a reprieve, for the Flying Snakes and Monitors either gibber insanely or start fighting each other!

Platform 2 Snakemages let off another Acid Ball each to damage any invisible enemies, and kill themselves in the process!

On Platform 4, both Snakemages have their daggers out and cast a spell; thier eyes begin to glow, and Katinka knows they have cast See Invisible! But with Katinka's sneaking, they STILL can't see her...yet.

The Monitors still gang up on Bosk, again only having one axe make it through the minotaur's defense and concealment. (Bosk takes 13 damage)

Korrine is bleeding a little and looks irritated that her army isn't killing the heroes. "You dearies are entirely too much trouble. What if I take away your play-things?" She rises up and defensively casts an AntiMagic Sphere! Suddenly, all of the heroes' magic ceases! Garrett is a halfling, Bosk's magic defenses are gone, and Restlin is visible! The heroes, however, also can see that Portal#6 is dark...

....

Platform 1.
Sesha
Zane
6 Flying Snakes one Snake not confused
6 Monitors AC 26 44dam

Platform 2. DISABLED

Platform 3. DISABLED

Platform 4.
2 Serpentmages
Katinka

Platform 5.

Platform 6.
Korrine. AC 36. Dam 110
4 Monitors
Bosk. 39 dam -1 Str
Garrett. 43 dam + Grappled -1 Str
Restlin

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 76/120 - Perm Arcane Sight, Darkvision, See Invisibility  
Monday February 29th, 2016 9:43:58 PM

'We'll, the gig is up, sort of,' Katinka grumbles silently. She got away with disabling two and wanted to chalk up a triple but it wouldn't be as easy. 'I can't do much against these two unless I get creative. I hope this works...'

She wills herself to the portal mechanism. Once there, she casts Wall of Force between the portal mechanism and the two serpentfolk. Distance along the platform seems to be irrelevant but it was worth a shot. She configures all 13 vertical 10' square planes across the platform as best to fit to provide a barrier between her and the portal mechanism.

She then pulls from within her being extra strength to disable the portal and hopes the Wall of Force can delay the two serpentfolk long enough. Gulp.

Move: to the portal mechanism
Standard: Cast Wall of Force
Newly acquired Hero Point: Disable the portal.

OOC:I don't know how many she has but I know she just got this one. :)
---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Monday February 29th, 2016 10:54:46 PM

Sorry all, post will be tomorrow hopefully before noon my time. I'm 3/4 dead right now.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+7=8 ; d20+7=27 ; d20+7=13 ; 5d6=21 ; 5d6=24 ;
Tuesday March 1st, 2016 3:01:05 AM

Unsure what else to do, Sesha and Pot-pot travel to Portal 3.

"Zane, they'll handle themselves for now. The others are getting pounded!"

"Girls, keep hitting the big ones!"

Giggling, her ghostly maidens whoosh back into the melee!

Sesha--

To platform 3.

Ghosts--

Crit confirm vs AC 13 touch? 21 damage Will DC 18 for half or 45 damage will DC 18 for half.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20=2 ; d20=3 ;
Tuesday March 1st, 2016 9:33:21 AM

Restlin is outta here. He grabs the thread leading to platform 5 and zips on over.

***

Spells in effect:

Invisibility
Mage Armor
Overland flight
Resist energy - acid/cold
Telepathic bond

1 negative level

AC this round is 16/13/13

(ignore 2nd d20, double clicked on accident)

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:69/124 Ki:9/15 CMD: 35 SR: 23] 
Tuesday March 1st, 2016 10:47:07 AM

Garret blinks as he suddenly changes size. He carefully reaches out for a thread and wills himself over to platform #5 where he quickly expands back to full size. He smiles and lets out a roar as his body shimmers in blue light for a second.

OOC:
Reach for a thread, defensively if needed to avoid AOO.
Use ki to heal 13 points (swift action).

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Tuesday March 1st, 2016 11:47:50 AM

Zane already knows he can't really hit the dragon except for an exceptional hit, seeing Tinka alone with two of the serpent mages.... He reaches out and grabs the thread to platform 4 shifting himself to there.

(ooc: all magic everywhere gone or just on platform 6?)
DM SteveK- just platform 6.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20+26=36 ;
Tuesday March 1st, 2016 2:57:08 PM

Knowledge, Arcana: 36

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19  d20+24=31 ;
Tuesday March 1st, 2016 6:37:14 PM

This is... different. I wonder if death in Jericho space is different that back home. The portals, and they seem to be calling me... the wolds blood too. I have never seen Wolds blood like this before, is this what Sesha sees at all times? Or is this particular perspective only for the dead? I wish I could ask her, so many questions...

Well, with a little luck nobody else will be joining me here. I better look around while I can, I'm guessing not many people get this view and live to... bad choice of words.

The vein... and those portals... why do they call to me?

Beri examines his surroundings as best he can... considering they were confusing enough on this plane while he still had the luxury of his body in one piece he tries not to take for granted how his bodyless form will interact here.
perception=31

Bosk AC: (38/21/33) CMD: (35) hp 90/108 Spells -1 str 
Tuesday March 1st, 2016 7:49:31 PM

The horned cleric cringes as his magical enhancements cease to function. It only takes him an instant to realize it would take a perfect shot (natural 20) to hit the dragon. For a moment visions of him jumping on the dragon's back and beheading in flash through his mead, but then reality slaps him across the face. All life hangs by a thread, and I AM THAT THREAD! He raises his hand and grabs the thread to platform 5 and moves to the next platform. You can put of your fate for a time, but death has com for you. I HAVE COME FOR YOU!!!

Reach for a thread to 5, defensively if needed to avoid AOO, and move to platform 5

Bosk AC: (38/21/33) CMD: (35) hp 90/108 Spells -1 str 
Tuesday March 1st, 2016 8:44:53 PM

Highlight to display spoiler: {
Tishe's Weave Elements - Freedom of Movement, Water Breathing, Swim 120 ft
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Resist Energy – Acid – 30min (from scroll) DR -20
Resist Energy – Cold – 90min DR -20
Protection From Energy – cold – 1hr 30 min 108 dmg left
Cat's Grace – 3 min (cast just before going through wall) +4 dex (AC and FF +2 reflex +2)
Magic Circle Against Evil – 1hr 30 min
Nemesis Insight Nemesis Insight – 11 hrs - attacks, spell DCs, and poison DCs
Death WardDeath Ward – 11 min - +4 morale bonus on saves against all death spells and magical death effects
Entropic Shield – 11 min - arrows, rays, and other ranged attacks have 20% miss chance
Divine Favor - 11 min - +3 luck bonus atk and dmg
BlessBless – 11 min +1 morale bonus atk and fear
Hide from Undead - 10 min
Fly 11 min
Enlarge Person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Death Watch (Permanent), Darkvision (At current caster level), Feather Fall (Once Daily at CL 1), See Invisibility (Once Daily at CL 3)

Domain: True Strike, See Invisibility, *Fly*, Dimension door, teleport
Level 0: Detect Victim, Detect Magic, Chill Touch, Light
Level 1: *Divine Favor*, Protection from Evil, *Entropic Shield*, Comprehend Languages, *Bless* (Pearl of Power not used)
Level 2: Silence, *Restoration, Lesser*, *Nemesis Insight*, *Resist Energy*, Restoration, Lesser
Level 3: Invisibility Purge, *Protection from Energy*, *Magic Circle against Chaos/Evil/Good/Law*
Level 4: *Death Ward*, *Death Ward*
Level 5: Dispel Evil
}

Teucri Sphere Round 8 (DM SteveK)  d6=5 ; d100=6 ; d100=53 ; d100=44 ; d100=44 ; d100=75 ; d100=89 ; d100=63 ; d100=33 ; d100=35 ;
Tuesday March 1st, 2016 9:06:19 PM

Katinka casts a Wall of Force across the platform, effectively splittingr the non-elcudian space effects on Platform #4! Heroically, she disables the portal on Platform #4!

Sesha calls on her ghostly girls to keep fighting and she herself goes to Platform #3

Restlin is outta anyplace he can't do any magic, and uses a thread to zip over to Platform #5!

Garrett the halfling follows a moment later, but it is Allosaurus-Garrett that arrives at Platform#5!

Zane moves himself to Platform #4

Bosk vows vengeance on Korrine and follows his friends to Platform#5. Bosk finds what the others have also found: that use of the Threads does not create an attack opportunity for opponents!

Beri wonders if he is dead, why is he still there? He also wonders why the portals and Woldsblood is calling to him the same way? He percieves that the Woldsblood and the portals are made from the same type of energy, maybe that's it? He also notices that his own 'body' is made of the same type of energy as the Woldsblood. Maybe that's the affinity?
........

On Platform one, most of the Monitors and Snakes either attack themselves, babble, or attack each other, but 2 Flying Snakes break away from the pack and use a Thread to go to Platform #5!

The two Serpentmages (and the Threads to other Platforms) are on one side of Katinka's Wall of Force, and Katinka, Zane, the Thread ot Platform #1, and the Console are on the other side! The Serpentmages seem to ready attacks and wait...

Platform 5 gets crowded! Not only are half of the heroes there, but 4 Monitors from Platform 6 and 2 Flying Snakes from Platform 1 arrive. And then the Portal flashes, and there are five more Flying Snakes here!

On Platform 6, Korrine doesn't pursue the heroes, preferring to stay in her Anti-Magic Shell and next to the darkened Platform #6. "Run, little children, time is on MY side. Your loving Korrine will soon have more and more of her army here until you have no choice but to die and... why, what do we have here?" The dragon seems to smile and ducks down to clamp her jaws on Beri's body. She lifts her head and looks towards Platform #5 and.... swallows. "MMMMmmm, delicious", Korrine purrs. "Does that bother you, little minotaur?", she gloats. "You cannot win. I have control of this active portal, and unless all six are disabled, this sphere will be my nest and my staging area. The Wold is doomed!"
....

Platform 1.
2 Flying Snakes Confused
4 Monitors AC 26 Confused

Platform 2. DISABLED

Platform 3. DISABLED
Sesha

Platform 4. DISABLED
2 Serpentmages (separated by a Wall of Force
Katinka
Zane

Platform 5.
Katinka
Bosk -1 STR
Garrett -1 STR
4 Monitors
7 Flying Snakes
1 Flying Snake (Confused)

Platform 6. ANTI-MAGIC
Korrine. AC 36. Dam 110

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20=8
Tuesday March 1st, 2016 9:18:56 PM

The once-again invisible Restlin manipulates the console on platform 5, breaking the priceless Teucri artifact.

"Anti-magic fields like that last a good long time, and I doubt any of us have the chops to dispel it. Sesha, you have fancy daggers. See if you can sever the filament leading to platform 6 up there...or over there...or whatever. Just see if we can break them. We're good at breaking stuff."

AC is 22/19/19

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 76/120 - Perm Arcane Sight, Darkvision, See Invisibility  
Wednesday March 2nd, 2016 1:21:23 AM

Content that portal #4 is now closed and the two serpentfolk are happy to sit and wait, Katinka tells Zane through the link, 'I'm going over to our entry platform. Follow me and let's splatter those babbling minions!'
She first casts Resist Energy - Acid on herself then grabs the thread to Platform 1.

---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
Resist Energy Acid - Duration: a long time, 10hp resistance per acid attack.
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Wednesday March 2nd, 2016 2:07:11 PM

Zane shifts back to platform #1.

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:82/124 Ki:6/15 CMD: 35 SR: 23]  d20+24=43 ; 4d8+5=25 ; d20+24=27 ; d20+19=22 ; d20+19=36 ; d20+14=21 ; d20+24=33 ; d20+24=34 ; 2d8+5=14 ; 2d8+5=10 ; 2d8+5=10 ; 2d8+5=11 ;
Wednesday March 2nd, 2016 2:10:06 PM

Garret, seeing the creatures appear all around him, goes into Allosaurus attack mode again, massive teeth flashing and huge claws spinning through the air around them. His body blinks with flashes of blue as he calls on his ki once again.

OOC:
Swift action, heal 13 for 2 ki, use 1 more ki for additional attack. Attacking the monitors:
First attack, attempt to sicken: Hit, 25 damage, Fort Save DC 23 or sickened 1 minute.
If it fails the save, move on to next monitor, else continue beating it, switch if someone dies:

Hit AC/Dam: 27/14 ,22/-, 36/10 , 21/-, 33/10 , 34/11 -- Damage summary: 14+10+10+11 = 45 (after 25 above).
Notes to self: Huge Animal. +6 Str, -4 Dex, +6 AC, Rake w/grapple, CMB +21 -1 Str from breath

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Wednesday March 2nd, 2016 2:47:13 PM


Sesha shoots back through the link.

"They're made of glass. They are pretty ineffective at cutting anything but me."

Sesha and Pot-pot Travel to Garret and Bosks platform.

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19  d20+19=34 ;
Wednesday March 2nd, 2016 7:37:14 PM

The portals... the wolds blood... my body... all one... that's it!
If they are all connected, perhaps I can manipulate the wolds blood somehow to interact with my body... perhaps even form a portal of my own... inside the dragon! I bet in this form I can cram my way down her throat and...
...wait, that's a little crazy. Perhapse instead of trying to create my own new portal it would make more sense to see if I can disable that last one. Well, only one way to find out .


knowledge-nature (woldsblood)=34
ooc: I have no clue what check to roll for this... let me know if you need something different

DM SteveK. Please roll a Will DC

Bosk AC: (38/21/33) CMD: (35) hp 90/108 Spells -1 str  d20+22=27 ; 3d8+13=22 ; d6=2 ; d20+18=27 ; d8=5 ; 2d6+9=19 ; d20+18=38 ; d20+18=36 ; 2d6+9=21 ; 2d6+9=15 ; d20+17=22 ; 3d8+7=20 ; d20+13=27 ; 2d6+9=19 ;
Wednesday March 2nd, 2016 8:59:05 PM

ooc: I just started a new job. My schedule is inconsistant, but I hope not to miss any posts.

As the monsters flood the platform Bosk unleashes his fury. Vengeance shall be mine! Be it in this life or the next, you shall pay the price. Iron sharpens iron, and the iron adventurer's shall cut you down!

Full Attack the most damaged monitor. If it dies go to the next most damaged monitor.
----------------
Full Attack Dragon
Main Hand Atk 1 with BS Sword and Embryon's Tear - Hit AC 27 for 24 dmg (22+2 flaming)
Off Hand Atk 1 with armor spike - Hit AC 27 for 19 dmg
Nat Horn Atk - Hit AC 38 (Na 20) confirm crit 36 for 21 dmg 36 if crit
Main Hand Atk 2 with BS Sword Hit AC 22 for 20 dmg
Off Hand Atk 2 with armor Hit AC 27 for 19 dmg

Teucri Sphere Round 9 (DM SteveK)  d20+8=9 ; d100=64 ; d100=77 ; d100=71 ; d100=18 ; d20+8=14 ; 5d4+5=19 ; 5d4+5=17 ; d20+20=22 ; d20+20=22 ; d20+20=29 ; d20+20=33 ; d20+20=27 ; d20+20=30 ; d20+15=21 ; d20+15=28 ; d20+15=35 ; d20+15=35 ; d20+10=26 ; d20+10=17 ; d20+10=15 ; d100=10 ; d100=42 ; d20+8=22 ; d20+8=11 ; d20+8=28 ; d20+8=28 ; d20+8=21 ; d20+8=13 ; d20+8=23 ; d20+8=11 ; d20+8=11 ; d8+8=14 ; d8+8=14 ;
Wednesday March 2nd, 2016 9:35:02 PM

Restlin breaks Platform #5

Katinka arcs back to Platform #1

Zane shifts back to Platform#1

Garrett concentrates on a Monitor, making it literally sick all over the platform. Then he turns to another Monitor and goes to town! It doesn't look too healthy either.

Sesha 9riding Pot-pot) arcs across space to land on Platform #5

Beriothian has a unique view of the Teucri artifacts and its connection to Woldsblood. He tries to move over to the Platform#6, and finds his ghostly self inside the circle. His affinity to nature allows him to intuitively see that all six are connected and somehow keep the Teucri Artifact in Jericho Space still floating there. The connection to the Woldsblood looks severed because of the anti-magic shell, but could reinstate with Korrine dropping the spell. That is, Beri realizes, if there isn't something to block the connection. Or someone...

Bosk kills the wounded Monitor and wounds another!
......

At Platform #1, the two Monitors and one Snake start attacking each other. One Snake, however, is temporarily sane and attacks Zane! As fast as it is, Zane is faster and avoids the poisonous fangs!

The two Serpentmages on Platform#4 have no interest in going into the grand melee at Platform#5, bt they help out anyways. Both of them cast Magic Missles at Bosk! (Bosk takes 19 and 17 force damage)

On Platform#5, the three Monitors continue to concentrate exclusively on Bosk, one lining up a perfect shot, but shadows flock around the blonde minotaur, and he misses! (nat 20, confirm nat 20 10% miss!)

Still on Platform#5, one Snake starts hissing to himself, it sounds like a lullaby. The other seven split their attacks, four on Garrett and three on the newly arrived Sesha. One snake gets a good bite on the Allosaurus (Garrett takes 28 damage and Fort DC 18 or take d2 Dex damage)

On Platform#6, Korrine seems to again be content with curling around her portal and watch the battle. "Play my little children, soon you will have a nap time from which you will never awaken!" She smiles, licking blood from her reptilian mouth.
......

Platform 1.
2 Flying Snakes Confused
4 Monitors AC 26 Confused
Katinka
Zane

Platform 2. DISABLED

Platform 3. DISABLED

Platform 4. DISABLED
2 Serpentmages (separated by a Wall of Force

Platform 5. DISABLED
Bosk -1 STR
Garrett -1 STR
Sesha
Restlin
4 Monitors 1 sickened 1 45 dam
7 Flying Snakes
1 Flying Snake (Confused)

Platform 6. ANTI-MAGIC
Korrine. AC 36. Dam 110

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 76/120 - Perm Arcane Sight, Darkvision, See Invisibility  
Thursday March 3rd, 2016 12:56:33 AM

Katinka's internal clock warns her that her invisibility from her ring is about to wear off. She renews it and tells Zane over the Link, 'We need to regroup on 5 and help Bosk and Garret wipe out those snakes and monitors. From there we can heal and plan an attack on Korinne.'

She grabs the thread to Platform 5 and shoots across.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20=18 ;
Thursday March 3rd, 2016 7:54:10 AM

Restlin sees one more thing that could cause a problem.

"We should try to force a stalemate with Korrine. There's one thing I need to take care of to make that happen."

The wizard grabs a filament & zips over to platform 3. Still very much invisible.

***

AC is 32/29/29 this round.

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:67/124 Ki:3/15 CMD: 35 SR: 23]  d20+24=28 ; 4d8+5=28 ; d20+24=42 ; d20+19=29 ; d20+19=26 ; d20+14=25 ; d20+24=36 ; d20+24=27 ; 2d8+5=16 ; 2d8+5=16 ; 2d8+5=18 ; 2d8+5=15 ; 2d8+5=13 ;
Thursday March 3rd, 2016 8:50:17 AM

Garret growls as the lizard draws blood, but easily ignores the poison. He once again focuses on an uninjured creature, trying to reduce the number of attackers. He takes careful aim and tries to strike him just right. Then he quickly shifts his massive claws and teeth to another, while flashing blue again, draining his ki but slicing deeply into the creatures. Blood flies all around the area and it is hard to tell which is Allosaur-Garret blood and which is from the lizards.

OOC:
Diamond Body -- immune to poison so no Fort Save.
Swift action: 2 ki to heal 13 hp. Use additional ki for an extra attack. First attack, attempt to stagger.
First attack vs. uninjured lizard: Hit, 28 damage, Fort Save DC 23 or staggered 1d6+1 rounds.
Other attacks vs others around: Yay! 5 hits, one miss. Damage: 16+16+18+15+13 = 78 (in addition to above first attack). All attacks are lawful, magical, cold iron, & silver for overcoming DR.

Notes to self: Huge Animal. +6 Str, -4 Dex, +6 AC, Rake w/grapple, CMB +21 -1 Str from breath

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Thursday March 3rd, 2016 6:37:20 PM

Hmm, there is only one thing I can see that could possibly help...

At times like this I am glad to have my teachings to fall back on, particular that phrase of great power and wisdom and consolation to the soul in times of need.... Allons-y!


With that, the ghostly druid uses his own "body" to sever the connection that lays before him.

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19  d20+22=32 ; 3d8+13=25 ; d6=4 ; d20+18=22 ; d8=8 ; 2d6+9=15 ; d20+18=29 ; d20+18=36 ; 2d6+9=12 ; 2d6+9=17 ; d20+17=28 ; 3d8+7=28 ; d20+13=24 ; 2d6+9=15 ;
Thursday March 3rd, 2016 6:49:32 PM

Posting for Bosk
***
Bosk AC: (38/21/33) CMD: (35) hp 54/108 Spells -1 str

Bosk continues his slaughter with a full attack, going after the wounded monitor first and then the other monitors, working his way down to the snakes as his enemies should fall. His vengeance feels closer, they shall pay!
----------------
Full Attack monitors
Main Hand Atk 1 with BS Sword and Embryon's Tear - Hit AC 32 for 27 dmg (25+2 flaming)
Off Hand Atk 1 with armor spike - Hit AC 22 for 15 dmg
Nat Horn Atk - Hit AC 29 for 12 dmg
Main Hand Atk 2 with BS Sword Hit AC 28 for 28 dmg
Off Hand Atk 2 with armor Hit AC 24 for 15 dmg

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday March 3rd, 2016 7:36:45 PM

Not happy with leaving monsters behind, but Zane moves to platform 5.

(Need someone to cover tomorrows post. Got a convention all weekend, PLEASE)

Teucri Sphere Round 9 (DM SteveK)  5d4+5=15 ; 5d4+5=18 ; d20+20=35 ; d20+20=31 ; d20+15=19 ; d20+10=22 ; d100=31 ; d20+8=11 ; d20+8=10 ; d20+8=11 ; d20+8=28 ; d20+8=21 ; d20+8=11 ; d20+8=14 ; d20+8=10 ; d8+8=16 ;
Thursday March 3rd, 2016 9:12:17 PM

Katinka renews her invisibility spell and then arcs over to Platform #5

Restlin moves himself across a Thread and the stars to Platform #3. He contemplates the platform set up and determines that with a bit of work, any of the disabled platforms will eventually be able to be repaired. He does, however, note that all of the portals seem connected. And he gets the inspiration that something more permanent may happen if all six are closed at the same time....

Garrett kills a Monitor with his first two hits, and seriously wounds another.

Bosk kills the wounded one and wounds another.

Dead-Beriothian is able to will himself to the portal, but feels like he needs all his concentration (another Will DC) to try and interact with the portal's energy. It may take some time...
.....

Slowly, the heroes are dealing with the opponents, though they are not going down without a fight!

The 2 Serpentmages keep whittling away at the blonde minotaur with Magic Missles, (Bosk takes 33 force damage)

On Platform #5, the one Monitor fanatically attacks Bosk, missing with both battleaxes.

The 7 Flying Snakes attack, 3 on Bosk, 3 on Garrett, and one on the drow witch in the Cauldron. Only Garrett is bitten (16 damage to Garrett and ignore the poison)

Korrine keeps her place, her voice quiet, watching the battle slowly resolve.

.....

Platform 1.

Platform 2. DISABLED

Platform 3. DISABLED
Restlin

Platform 4. DISABLED
2 Serpentmages (separated by a Wall of Force

Platform 5. DISABLED
Bosk -1 STR
Garrett -1 STR
Sesha
Katinka
Zane
1 Monitors 1 42 dam
7 Flying Snakes

Platform 6. ANTI-MAGIC
Korrine. AC 36. Dam 110

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20+26=37 ;
Thursday March 3rd, 2016 9:35:51 PM

Restlin destroys the console on platform 3. That should mean the consoles on platforms 2-5 are all destroyed, leaving 6 and 1 active.

The wizard's done this 3 times now, so he's basically on autopilot. He wonders if there's any way to put a delay on a console destruction, giving his friends and himself a way to shut this place down, but still escape to go spread their violent brand of do-gooding another day.

Knowledge, Arcana: 37 - can the console destruction be put on a delay?

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 76/120 - Perm Arcane Sight, Darkvision, See Invisibility   d20+31=32 ;
Thursday March 3rd, 2016 11:53:14 PM


Katinka asks Restlin through the Link, 'Wassup? That one is already disabled isn't it?
She doesn't have a lot of spells left and she pats her silver dagger wondering if it is worth the effort to try to stab a flying snake.
Trusting that now that Zane has arrived, the combined work of Zane, Bosk, and Garret will easily finish off the remainder here, she remains silent in a corner watching Korinne, studying, wondering, 'What is her plan? Does she think only one portal will be enough for her purposes?

Perception +31 = 32! good way to get rid of a N1

---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
Resist Energy Acid - Duration: a long time, 10hp resistance per acid attack.
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version


Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Friday March 4th, 2016 8:15:35 AM

"Disabled isn't the same as destroyed. I don't want her to be able to just turn this one back on. There's more to this place than meets the eye; it's not just someplace the Teucri plopped down a bunch of portals. I'd bet my cap here that something impressive happens when they're all destroyed. It may be the only way to stop her."

Zane (Guest appearance by Carl!) AC 33 (34), CMB 16, CMD 32, HP 166/166  d20+16=36 ; d20+16=24 ; d20+16=30 ; d20+16=28 ; d20+11=25 ; d4=4 ; d8+7=12 ; d8+7=8 ; d8+7=8 ; d8+7=8 ; 2d6=11 ; 2d6=5 ; 2d6=8 ; 2d6=8 ;
Friday March 4th, 2016 3:00:44 PM

Zane cracks his knuckles. Finally, after jumping around all these portals, he finds himself in a target rich environment.

***

Flurry of blows, starting on the injured monitor, progressing to the snakes if it dies.

Flurry 1: 36 (nat 20 - confirm 24) 12dam + 11 holy = 23 (35 if crit)
Flurry 2: 30 - 8dam +5 holy = 13
Flurry 3: 25 - 8dam +6 holy = 14
Haste: 28 - 8dam + 8 holy = 16

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:67/124 Ki:3/15 CMD: 35 SR: 23]  d20+24=33 ; 4d8+5=17 ; d20+24=25 ; d20+19=22 ; d20+19=35 ; d20+14=23 ; d20+24=38 ; 2d8+5=12 ; 2d8+5=9 ; 2d8+5=14 ;
Friday March 4th, 2016 3:10:28 PM

Garret nods in approval at Zanes blows on the creatures. Garret once again spots a non-injured creature to focus on for an Allosaurus kick in an attempt to stagger the creature. He knocks it from the air and then turns to attack other snakes, taking off where Zane left off, spinning, biting, and kicking in all directions at once.

OOC:
First attack, attempt to stagger.
First attack vs. uninjured lizard: Hit, 17 damage, Fort Save DC 23 or staggered 1d6+1 rounds.
Other attacks vs others around: 3 hits. Damage: 12+9+14 = 35 (in addition to above first attack). All attacks are lawful, magical, cold iron, & silver for overcoming DR.

Notes to self: Huge Animal. +6 Str, -4 Dex, +6 AC, Rake w/grapple, CMB +21 -1 Str from breath

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+24=30 ; d20+24=41 ; d100=87 ;
Friday March 4th, 2016 4:02:06 PM

Sesha has no problems casting defensively, and focuses on drawing as much Woldsblood as she can for her spell. She finds the leyline particularly well arranged.

She heals Garret, of both physical harm and any other maladies.

Move: Bend leyline
Leycheck: 87
Standard: Heal, cast defensively, on Garret. Heals 130hp + ability damage.



Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Friday March 4th, 2016 6:27:39 PM

The smell of scorched hair fills the air. Where there had been smooth skin was torn muscle and blood, as raw as any carcass at the butchers. Halloween may bring more heinous looking wounds but this one was real with the smell the abattoir. The minotaur stood still, his blond hair making the oozing blood more red. The cleric stopped. His palms sweating in the cold extraplanar air. This was his chance to do something right...yet the wold was swimming and his vengeance not yet fulfilled. Still, despite his swords thirst for blood he needed to tend to himself first. Bless Sesha for crafting this...

The cleric drinks his long coveted heal potion and feels his flesh begin knitting back together.

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19  d20+22=29 ;
Friday March 4th, 2016 6:36:59 PM

Hmm, I was hoping this would be easier. I better concentrate.
Beri closes his eyes. He focuses on the the portal, feeling it's energy. As he moves his fingers he feels the slight alterations in makes in the portal. Around him the battle rages on.
Must tune them out... it is just me... and the portal...
*hero point used*
He takes a deep breath, exhales, and gets back to task. He feels the energy, and nothing else. Embracing it, he slowly starts to manipulate it, understanding how he is able to interact... his grasp of the energy is growing. But will it be enough...

will dc=29+2 (hero point) =31

Teucri Sphere Round 10 (DM SteveK)  d20=17 ; d20=19 ; d20=4 ; d20=6 ; d20=1 ; d20=20 ; d20=19 ; d20=12 ; d8+8=12 ; d4=4 ; d20=19 ; d20=15 ; d20=8 ; d20=18 ;
Saturday March 5th, 2016 2:26:06 PM

Restlin considers his ability to time delay the portals, and his conclusion is this Teucri magic is just too alien. Perhaps after a couple of months of studying...

Katinka and Restlin banter about the difference between closed and disabled, and it makes the little halfling consider the Dragon. What is Korrine's plan? The dragon just doesn't give many clues.

Zane is a blur of fists, hooves, and other body parts, doing away with the last Monitor and killing a Flying Snake.

Garrett is right behind him, killing two more Flying Snakes, the halfing-Allosaurus going through them like a hot knife through butter.

Sesha's witchy skills easily avoids any opportunity and casts a spell to Heal Garrett.

Bosk grabs a special potion that Sesha provided and drinks. The snakes attack the distracted minotaur, but fail to get through the blonde hero's defenses. Bosk is completely healed.

Beriothian-Ghost matches his ghostly life-force with that of the portal. He feels the Woldsblood on one side and the controls on the other, and he is like a thin lead sheet stuffed in a lock. As long as he can maintain his concentration, the connection won't restart!
........

The two serpentmages seem perturbed that Bosk has erased all their work, and so take a little extra time to cast Maximized Magic Missles! (Bosk takes 25+25 damage = 50!)

The Flying Snakes, at the called direction of Korrine, concentrate on Bosk. "Kill them one at a time, dearies!" One gets through! The Avenger shrugs off the poison, but the fangs to an additional 12 damage.

Korrine herself uncurls from her portal. "I think its time to give you some more playthings, my dearies." But first something to keep you busy." The Umbral Dragon stretches her neck out beyond the platform (and the anti-magic effect) and breathes on Platform #5! Shadows fly from her mouth and surround everything on the platform! (Bosk, Garrett, Zane, Katinka, Sesha, and Snakes Fort DC 27 or Blind 4 rounds and lose 9 Strength. If save, lose 1 Strength)

The dragon then dismisses the anti-magic shell and grins... then frowns. The portal is still not open. "Why is my portal not open?" She spins to look with venom at Platform 5. "How are you doing this?!!" "New Plan!", she announces, "Get to the active Platform!"

.....

Platform 1.

Platform 2. DISABLED

Platform 3. DISABLED
Restlin

Platform 4. DISABLED
2 Serpentmages (separated by a Wall of Force

Platform 5. DISABLED
Bosk -1 STR
Garrett -1 STR
Sesha
Katinka
Zane
4 Flying Snakes - all -9 Str and Blind

Platform 6. BERI-LOCK
Korrine. AC 36. Dam 110

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Saturday March 5th, 2016 5:46:51 PM

Restlin's eyes widen. He's not sure how that portal is closed, but it's closed. This is their chance.

"Platform 1. NOW. Everybody needs to get there ASAP. I need you all to trust me on this and move without questioning me. Get to that open portal, then get through it. Do not fight snakes. Do not ask questions we don't have time to answer, just grab anyone who's blind and GO."

The magepriest is already grabbing the filament to platform 1, following his own advice.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells   d20+18=32 ;
Sunday March 6th, 2016 10:07:50 AM

If you dare you will regret it to your dying day...if you live that long. the cleric calls to his enemies. As he shrugs off the worst of the attack the blond Minotaur pauses a split second to see who succumb to the dragon's breathe.

Fort save = 32

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+10=23 ; d20+24=32 ; d20+24=30 ; d100=55 ;
Sunday March 6th, 2016 1:54:45 PM


Sesha, frustrated, has to take a moment to heal the strength damage and the blinding.

Cast Defense: 32
Ley check: 55

With the Strength Damage and the Blindness healed, she grabs the rope and follows the others.

Full Action: Rope Grope.
Heroic Action: Heal



Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 76/120 - Perm Arcane Sight, Darkvision, See Invisibility   d20+12=22 ;
Sunday March 6th, 2016 7:55:41 PM

Fort DC 27 or Blind 4 rounds and lose 9 Strength. If save, lose 1 Strength)
Fort +12 = 22 +2(Prot vs Evil) = 24

OOC: I may find that Katinka still has a Hero Point in which case I'll use it, but for now...

OOC: per new Hero Point Rules and Rob's Permission, using a Hero Point to adjust the roll.

Fort +12 = 22 +2(Prot vs Evil) = 24 +4 (Hero Point used after roll) = 28.

Strength = 8; New Strength = 7

The shadows engulf Katinka like a wave of molasses and engulf her like a Cloaker. Everything goes dark and the weight of the shadows pushes her to the ground and immobilizes her. She barely squeezes out a yelp for help as she feels her lungs are about to collapse!

"Help?! I can't see! I can't move!"

She pulls strongly within her inner self and finally manages, at great expense, to shrug the worst of the effects off.

"Oh, never mind, silly me!"

Her vision clears and most of her strength returns. Zane is less fortunate though. She has a scroll that will take care of his blindness but Restlin is calling to return to Platform 1. She grabs Zane's big hand and says Just follow my lead."

'Restlin and the others are heading to Platform 1 where Koreene is heading. Zane won't have a chance against her while Blinded but I just need a moment to fix that, a moment I won't have if I go to Platform 1.' She sends across the link and instead grabs the thread to Platform 6.
'Whatever it is that is preventing it from working, probably a delayed effect from her Anti-Magic spell, won't last long. This is our chance to get it. It's a gamble, but wasn't all this a gamble anyway?'

OOC: I may have missed some Save Bonus so please chime in sending me an e-mail.

---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
Resist Energy Acid - Duration: a long time, 10hp resistance per acid attack.
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character  d20+18=24 ; d20+18=22 ;
Sunday March 6th, 2016 8:11:54 PM

Zane, with a heroic effort Zane manages to save versus what the dragon did. He quivers as a portion of his strength given him by his blood seems to fade, he just isn't used to feeling weakened...
"Who needs an assist?"
Zane physically grabs anyone who's blinded and moves to the thread and moves them both to platform #1.

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
See invisible
Resist energy cold
Resist energy fire
Heroism

ED: Been advised of rules change.....


Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Monday March 7th, 2016 12:33:00 AM

Bosk begins to curse himself under his breath. Some Grim I turned out to be. I completely forgot that I could look for Beri's spirit and see if he had crossed over at any time. The horned cleric quickly looks about in hopes of gleaming some information on what happened to his friend. Although no loner on the platform with Beri's body and technically too far away to normally be able to see, he hopes the non-ecludian space that is warping distance closer will allow him to see if his friend had crossed over to the Shadow lands, and if not what was keeping him. (As a Grim, Bosk wants to know if Beri crossed over or if something is keeping his spirit here.)

Bosk then physically grabs anyone (player) who's blinded, needs help, or is not moving there on their own and moves to the thread and moves them both to platform #1. He has an idea on what Restlin is planning and wants to make sure no one else is left behind. Desperately he wishes that it was him. It never sits well with him to let others take such risks and make such sacrifices, especially those smaller and physically weaker than himself...but Restlin was superior to him in his knowledge of such things, and he had promised Restlin after the bathtub incident that the next time someone needed to stupidly risk their lives inthe face of almost certain death to save the others and possibly the Wold that he would step back and let Restlin make the decision...why did he make such a foolish promise...


Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:124/124 Ki:3/15 CMD: 35 SR: 23]  d20+18=29 ; d20+24=28 ; 4d8+5=27 ;
Monday March 7th, 2016 11:21:16 AM

Garret watches the snakes fall and prepares to continue spinning when Pot-pot tells him to hold on. He feels the healing from Sesha flow through him and heal his various cuts. The massive Allosaur smiles and tries to wink, but he's not sure if he really managed to pull that expression off with his new giant face. He feels his strength renews only to notice the black breath appear again. His head rises above the worst of the breath, but that renewed strength disappears again quickly. Before he can again attack the snakes, he receive the message from Restlin via Pot-pot. He reaches out a claw, grasps the thread, and travels to Platform 1. He stands guard, waiting for everyone to arrive.

Notes to self: Huge Animal. +6 Str, -4 Dex, +6 AC, Rake w/grapple, CMB +21 -1 Str from breath
Ready an action if some enemy appears: Hit AC 28 Damage 27

Teucri Sphere Round 11 (DM SteveK) 
Monday March 7th, 2016 5:12:11 PM

Sesha and Zane succumb to blindness and draining strength, though for Sesha it is only temporary. Her heroic effort and mastery of unusual magics restores both to the drow witch after only seconds!

Bosk realizes that even though Korrine has eaten, chewed and swallowed Beriothian, he can still see the Druid on Platform 6... Beri is a disembodied spirit! Looking around, there are lots of disembodied spirits here, Monitors, Snaketaurs, and Flying Snakes, but they don't seem to have the level of will that Beri does. While the others just hover where they died, Bosk sees Beri's ghost stare at the portal on Platform 6, then move over to align with the portal. He is certain the reason Korrine can't open her portal is because of Beri still fighting the only way he can!

The heroes drop what they are doing and grab threads to get to Platform 1! There are many hands out to assist Zane, but the blind Minotaur finds he doesn't need assistance. Because of the non-exclusion space, all the albino does is think about grabbing the Thread to Platform 1... And he is arcing across to platform 1!

Bosk finds that now that he is on Platform1, all of the incorporeal spirits on Platform 6 are out of range... He can't see Beri anymore.
......

The two SerpentMages have a Wall of Force between them and Platform 1, and so each catch threads, one arcs to one wall at Platform 2, and the other to Platform 5.

The blind and weakened Fling Snakes that are left are of little consequence, hovering or slithering pitifully around Platform 5.

Korrine roars and also touches a thread to land at Platform 3, her eyes full of hate and venom. Her voice still sounds like a grandmother chastising her children... "Don't leave yet, you and I have so many things to discuss! Come back!"



Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19  d20+22=29 ;
Monday March 7th, 2016 5:42:06 PM

Beri tries his best to keep his concentration, but it's not easy considering all the metaphysical changes. that have taken place in this plane of existence. He hopes it will be enough to keep it closed.

will = 29

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Monday March 7th, 2016 5:45:40 PM

Restlin's not wasting any time.

"You all have exactly two seconds to leave if you're so inclined, and you probably should be."

He gives a last look to Sesha, unsure if he hopes she gets through the portal or stays, then destroys the console.

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:124/124 Ki:3/15 CMD: 35 SR: 23] 
Tuesday March 8th, 2016 6:55:03 AM

Garret looks over at Restlin, confused. But he assumes that Restlin knows what he is doing, so AllosaursGarret tries to move through the portal.

Notes to self: Huge Animal. +6 Str, -4 Dex, +6 AC, Rake w/grapple, CMB +21 -1 Str from breath

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+24=39 ; d100=19 ;
Tuesday March 8th, 2016 10:04:00 AM


Sesha skids to a stop near Restlin, then grabs his hand. She shoots him a look that doesn't need explaining, one that says "Dont bother, I won't listen."

She casts Death Ward on him, then resigns herself to whatever happens next.



Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Tuesday March 8th, 2016 5:10:31 PM

Must... concentrate...
Beri keeps his mind focused and tries to keep the portal closed.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Tuesday March 8th, 2016 8:21:26 PM

Bosk draws his sword and moves next to Restlin. You just concentrate on your work. I will make sure you live long enough to save the Wold. To Garret he calls out over the link, If this does not work, destroy the portal from our end.

Highlight to display spoiler: {
Tishe's Weave Elements - Freedom of Movement, Water Breathing, Swim 120 ft
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Resist Energy – Acid – 30min (from scroll) DR -20
Resist Energy – Cold – 90min DR -20
Protection From Energy – cold – 1hr 30 min 108 dmg left
Cat's Grace – 3 min (cast just before going through wall) +4 dex (AC and FF +2 reflex +2)
Magic Circle Against Evil – 1hr 30 min
Nemesis Insight Nemesis Insight – 11 hrs - attacks, spell DCs, and poison DCs
Death WardDeath Ward – 11 min - +4 morale bonus on saves against all death spells and magical death effects
Entropic Shield – 11 min - arrows, rays, and other ranged attacks have 20% miss chance
Divine Favor - 11 min - +3 luck bonus atk and dmg
BlessBless – 11 min +1 morale bonus atk and fear
Hide from Undead - 10 min
Fly 11 min
Enlarge Person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Death Watch (Permanent), Darkvision (At current caster level), Feather Fall (Once Daily at CL 1), See Invisibility (Once Daily at CL 3)

Domain: True Strike, See Invisibility, *Fly*, Dimension door, teleport
Level 0: Detect Victim, Detect Magic, Chill Touch, Light
Level 1: *Divine Favor*, Protection from Evil, *Entropic Shield*, Comprehend Languages, *Bless* (Pearl of Power not used)
Level 2: Silence, *Restoration, Lesser*, *Nemesis Insight*, *Resist Energy*, Restoration, Lesser
Level 3: Invisibility Purge, *Protection from Energy*, *Magic Circle against Chaos/Evil/Good/Law*
Level 4: *Death Ward*, *Death Ward*
Level 5: Dispel Evil
}

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Tuesday March 8th, 2016 8:40:59 PM

"Aww shucks," Restlin demurs. He slips his arm around Sesha's shoulder as he mashes down on the final button on the console. "If all else fails, we can just jump and try to land on the Wold. Just aim for that southern part."

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 76/120 - Perm Arcane Sight, Darkvision, See Invisibility  
Tuesday March 8th, 2016 9:46:27 PM

As expected, when Katinka arrives at Platform 6, Korinne, the mighty dragon had left to try to get to Platform 1. She's not sure what Restlin was planning, but whatever it was, Korinne, the smart, intelligent, yet full of herself now was caught at her own game.

Both Restlin her herself would be trapped here with Korinne and her anger, but the portals would be closed. ALL OF THEM! And nothing Korinne could do about it.

Katinka wills herself over to the portal controls and repeats the workings that successfully closed the previous portals. She holds her breath hoping to see some sign that is is dead, truly dead, and not just nearly dead, or almost dead, or pretending to be dead.

---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
Resist Energy Acid - Duration: a long time, 10hp resistance per acid attack.
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

Teucri Sphere Explosion (DM SteveK) 
Tuesday March 8th, 2016 10:08:21 PM

Katinka secretly moves to platform 6 and tries to disable the console, but has no idea if it worked, the console stays dark.

Unbeknownst to the halfling, the ghostly Beri plugs the ability of the portal to activate, and continues to do so as the fiber of his spirit slowly unravels into the woldsblood around him.

The other heroes, including the not-blind Zane, decide individually and together to stand with Restlin against the charging dragon.

Restlin squeezes Sesha and completes the sequence to destroy the portal leading to the Wold ...

And...

Beri feels no pain, but simply notices how his ghostly body explodes and is pulled into the Woldsblood. When next he is conscious of himself, he is reclining in a grassy grill of the most perfect green.

All six portals open, strong and pulling. There is no resisting the gravitational pull as the heroes careen through the air and are sucked into Portal 1!! Katinka too, though Portal 6 is open, feels the irrisistable pull of the Wold Portal. She is flung through space inside the Teucri Sphere, passing a very angry Umbral Dragon that is desperately trying to avoid her own Portal. And the Katinka disappears through Portal 1!

Unceremoniously, the heroes are dumped into the portal room of the ruined temple. The portal expands then contracts, random bits of things from around Jericho Space pops out after them, probably stuff from previous travelers. And then the portal turns to a pile of golden slag, forever destroyed!

The heroes are left alone in the quiet and the slightly steaming pile of gold and bits.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Tuesday March 8th, 2016 10:15:24 PM

"Well, that's nothing like I was expecting... Anyone got a clue? I think I lost mine somewhere along about , well, I'm not sure how long ago I lost it...." He looks questioningly at the rest of his friends... He then goes to each of them and gives them each a hug, comforting not only them, but himself as well.
He then notices that one is missing.....

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Tuesday March 8th, 2016 11:24:36 PM


Sesha "oofs" at Zane's big and probably smelly hug. Still, she doesn't flinch away from the minotaur. She disembarks pot-pot, and tackles Restlin, squeezing him hard in a hug. She wonders if she should feel joy in the embrace, but just feels worry.

Even if they escaped this, she felt that strange tug of something threatening to pull her away.

She sniffs, remembering suddenly she is still horribly disfigured at the moment. She pushes up and away, and punches Restlin in the arm.

"You did real good. You and Katinka both.", she shoots Katinka a look, nodding, then looks back at Restlin. "The Dragon Consortium will be lucky to have you."



Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:124/124 Ki:3/15 CMD: 35 SR: 23] 
Wednesday March 9th, 2016 8:58:34 AM

Garret stands there, watching the others arrive. He counts each as they appear, then says, via Pot-pot, "What took you guys so long? And hey, where's Beri?"

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Wednesday March 9th, 2016 9:52:54 AM

So many thoughts flash through Restlin's mind that he's somewhat dumbstruck for a moment. They won, no doubt about that. Korrine won't be using that priceless Teucri artifact to invade the Wold.

On the other hand, that's another priceless Teucri artifact destroyed.

They passed their first Dragon Consortium test (by defeating a dragon, ironically enough), but Beri is dead. That will need to be corrected.

On the other hand, there's a lot of shiny stuff lying around here.

He's knocked out of all this when a sweaty Zane grabs him, followed by getting punched in the arm. He grins stupidly at the witch. "We all did well, but we're not done. Let's scoop up these goodies and get moving. One of us is missing, and I'll be darned if we're not going to have a chat with Gargul about it."

He turns towards Bosk, "you can make that happen, right?"

There is more he wants to say, especially to Sesha, but not while one of them is digesting in an umbral dragon...

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19  d20+24=33 ;
Wednesday March 9th, 2016 5:41:05 PM

Beri's eyes open to the lush green grass he had fallen asleep on, it had been a beautiful summer day and...
no... that's not right at all!
Beri bolts upright and looks around.
...no floating platforms
...no dragon
...a beautiful garden
Hmm, I assume if I were resurrected I would see my friends.
The druid looks around, trying to get his bearings. Then a thought comes to him.
Gimp? I don't suppose you are here, are you?
Beri waits for a response... not quite sure whether or not he should prefer silence to a response.

**
perception=33

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Wednesday March 9th, 2016 5:41:37 PM

Tink stays silent. Beri has fallen and there's nothing she can do to bring him back. It is a bitter-sweet feeling to still be alive.

She has never felt this emotional after a fight before. It's all she can do to nod to Restlin and Sesha.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Wednesday March 9th, 2016 6:49:32 PM


Sesha sighs.

"We can petition Gargul, or I can just try to grab his spirit and pull him back. I imagine it's about the same either way."

Slag and a Missing Friend. (DM SteveK) 
Wednesday March 9th, 2016 9:19:49 PM

The heroes have triumphed, and Sesha and Zane gives hugs and other gestures of companionship. Yet it isn't an exuberant homecoming, because Beri is dead.

They consider ways to contact Gargul and Sesha even suggests bypassing the God of death and life. But no decision is made yet.

The golden slag sparkles, for it seems that there are gems in the gold as well as the items that fell through too.
....

Beri realizes that he is in the Lands of Rest, for everything is too perfect, too restful. And nearly every dream comes true...

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells   d20=16 ;
Wednesday March 9th, 2016 9:22:51 PM

Bosk takes a minute to consider the possibilities as well as checking the surrounding area for Beri's spirit. Sesha's magic worked in that space, so I believe there must have been a connection to the Wold's blood. There is no telling where the Teucri contraption sent his spirit, but there is a good chance it has found its way to the Shadow Lands by now. If his spirit has made it to Gargul, then petitioning him is our only course of action if we want to avoid the wrath of the gods. I am trying my best to determine at what point Sesha's magic crosses the line between healing a comrade and playing god.

Knowledge check to determine if Sesha's spell would anger Gargul = 16+modifier
(I assume this is knowledge religion, check = 20)

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20+14=19 ;
Wednesday March 9th, 2016 9:39:21 PM

Bringing people back from the dead wasn't Restlin's shtick. Jewelry...now that was something Restlin knew a little something about.

Appraise: 19 - what are we dealing with?

He'll also cast detect magic, in case any of the previous...occupants of that sphere left anything nice.

"You folks figure out what to do about Beri. I'll start getting this sorted out. Bosk, mind handing over that bag of holding you found with those memory stones?"

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Wednesday March 9th, 2016 10:15:26 PM

Bosk spends a minute collecting the dragon's blood from his horn and puts it in a reliquary, as well as collecting some of the slag from the destroyed portal.

You can use the bag of holding if you wish, but I am going to hold onto the stones until we are in Hook City. As the finder I am claiming the rights to first viewing of them (assuming it doesn't lower the value) and offering second viewing to Tink for staying in the room with me and searching the corpses. The cleric has no issue with sharing the profits or letting others use them, but he was disappointing when so many left him and Tink alone in the room to search out its secrets. He also considers being the first to view the stones and learn their long kept secrets a prize in itself, even if it is one without value.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Wednesday March 9th, 2016 10:19:09 PM

Zane had made a trip to the Lands of Rest once before.... He looks at Bosk, remembering when Gargul grabbed his shadow and nailed it to his throne room's wall.
"I believe we have a journey to make, i just hope I'm as ignored there as much as the last time... Unless someone there wants to impart some news about my parents, then I wouldn't refuse the conversation. Lets gather up our so called profits and maybe the Druid can assist our new quest. He does sort of owe us for removing the Dragon and preventing it destroying his grove."
Zane helps pick up the loot, putting some in his haversack.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Thursday March 10th, 2016 5:23:58 AM

Tink barely hears what the others are saying. She is too busy remembering her time with Beri. The moment that she lost telepathic contact with him will stay with her for a long time. She could almost physically feel him dying.

"Strange... I didn't realise how much they've all come to mean to me" She does her best to keep her eyes from welling up.

Her attention is brought back to the present when she hears someone mention her name.

"We must try and bring Beri back. But not without first trying to seek Gargul's permission. It's.. it's the law. I don't care how many temples, druids or clerics we need to visit though." Her face is one of utmost determination

"I'm ready to leave this place"

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:124/124 Ki:3/15 CMD: 35 SR: 23] 
Thursday March 10th, 2016 7:57:52 AM

Allosaurus-Garret stares at the others as they speak. He starts to say something, but it only comes out as a roar. He tries to smile, but it probably just looks threatening. He is glad when the spell finally wears off and he can communicate with the others again. He stretches his new (old) limbs and yawns as the idea of being a giant monster finally starts to wear off.

He says to Sesha, "If you can reach out and bring him back, what's stopping you from trying?"

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Thursday March 10th, 2016 10:39:05 AM

Restlin looks up from the treasure pile with what just might be barely contained fury. Hard to tell since the wizard's so unimposing.

"Are you standing there acting indignant that more of us didn't stay to search the room when Sesha was facing actual danger alone? You're letting your pride get the better of you, Bosk."



Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Thursday March 10th, 2016 7:28:08 PM

Hmm, I guess Gimp isn't here...
Beri stands up and looks around. The gardens are immaculate, as if it is the realization of an artists dream. Well, even if this is a beautiful dream, right now Beri would like nothing more than to wake up and help his friends save the Wold...
His friends. Did they survive? Well, they are nowhere to be found, so he assumes they are still alive. Surely the battle can't still be going on.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday March 10th, 2016 7:30:11 PM

Zane, never one to really be a peace broker, steps between the two."Listen to yourselves. Please, just listen. I can see both sides, but arguing over this now is doing nothing to get our friend back into the land of the living.
Rushing ahead to help a friend is a good thing, so is finding lost treasure, but neither compares to the other. Holding an attitude because some did one and others did the opposite will cause a rift between us. We have come so far to let something like this fracture the bonds that bind us together would be a shame.
I haven't heard anyone say that you shouldn't make use of the stones, and I believe only the bag was asked for.
Is there something else bothering you Bosk? Something we need to solve? Going before Lord Gargul and asking for our friend to be returned while we are not acting as a group could cause him to deny our petition. So please......"


Zane looks and sounds so far out of his comfort zone you'd like to laugh, but his deathly seriousness kills any humor you see in his questioning.

Treasure, conversation, and a Missing Friend. (DM SteveK) 
Thursday March 10th, 2016 9:10:02 PM

A quick look confirms that the gold slag is in fact real gold. And the jewels that were the buttons were real topaz, sapphire, emerald, diamond, onyx, jasper, malachite, and alexanderite. A quick math set by Restlin determines it is... A lot! Six figures.... Each!

Conversation brings some arguments, and Zane tries to be the peacemaker. It brings up in several heroes thoughts about the battle in the Teucri Sphere and perhaps a battle plan would have been better than confronting Korrine with only half the heroes...

Bosk is certain that Gargul would not mind if Sesha grabbed a companion from near-death like she did with Restlin, but now... It would probably be unwise. Perhaps. A nights sleep, consolidating, and praying for a raise dead spell will be the best course of action...

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Thursday March 10th, 2016 10:25:12 PM

Bosk shakes his head at the other's inquiries as to if he is holding a grudge. Yes, minotaur pride can be a stubborn thing, but I am not holding anything against you for helping Sesha. It is my fascination with the teucri and with the unknown. It is why I tried to join the Sages guild a while back and sought the chambers of forbidden lore and experimental magic. It is why I collect unique recipes and liquor from every where I travel...and I have a hunch there is a mystery in these stones. Why would the snake mages hide it? It looks to me like they were keeping it from the dragon and had plans of their own. I want to make sure I can see what is in them before they are sold in Hook City.

As for offering Tink second viewing, it is my way of thanking her. Searching corpses and sneaking ahead to search for traps can be thankless work, and in my travels I have found halflings to be almost as curious as myself.


ooc: Sorry. I think I underestimated the number of stones, but my intent was to show Bosk's draw to unusual and rare things (especially knowledge) as well as to thank Tink. I wasn't trying to scold anyone or be rude. I didn't think how else it might be interpreted.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Friday March 11th, 2016 12:20:16 AM

Tink tries to subtly change the topic "The way I see it we have two options. We either rest the night here, and trust in Bosk's ability to try and raise Beri from the dead. Or, we head back to the druid as quick as we can and seek his help. Does anyone have a preference? I'm thinking camping here the night might be best. We aren't in any condition to fight and could use the rest to recover before the trip back"

"Are you ok to collect that stuff, Restlin? I'm guessing you have some sort of resistance in place to not get burnt by that golden slag"

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Friday March 11th, 2016 1:19:24 AM


Sesha had remembered some back and forth about treasure through the link, but the scope of it had escaped her. She puts a delicate finger on Restlins lips. "Shhh, love. Now isn't the time." She was willing to move on, but the knowledge others stopped to gawk at pretties while she was chasing foes was unsettling.

She forces a smile at Garret as she dispels his transformation. He had asked her a question, "Why not just do it, raise Beri?" She sighs, then answers.

"Because it's difficult. And I've never done it before, I just know I can." She thinks a bit, clicking her tongue. "And I'm pretty sure that unless I had an amazing reason to do it, it will tick off Gargul, his minions, and anyone else who doesn't see things in the wide shades of grey that we witches do. It's not playing god, but using the tools the gods left me."

She thinks about it a bit more, quietly looking over the Iron Adventurers. Sesha was small, and young, but the obvious ritualistic scarring she routinely underwent added an element of old mystique and power to the blood witch. She considers each of them, wondering who would try to prevent her from doing something she felt strongly about, despite their own beliefs. She locks eyes with Bosk.

"But if I thought that I had an amazing reason, I wouldn't let anyone stop me."

There's no hostility or hurt, but cool distance. Some bit of their relationship might have taken a blow, but she wouldn't disrespect the cleric out of spite. With the air cleared, she leaves the treasures on the ground and finds a place to sit and think.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Friday March 11th, 2016 2:24:39 AM

"If it was our only option, Sesha, I wouldn't stop you. I'm not sure I'd agree with you but I wouldn't stop you. Heck, I'd join you in the coven circle if it meant the spell would have a greater chance of succeeding" Tink adds with a hint of a smile "But since Bosk is a cleric of Gargul and can prepare the raise dead spell, I think we should let him have first try of it"

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:124/124 Ki:3/15 CMD: 35 SR: 23] 
Friday March 11th, 2016 9:08:58 AM

Garret, not understanding the ways of the gods, quickly replies to Sesha with typical Halfling logic, "Well, Sesha, if you have a tool of the gods, and the gods gave you that tool, then I can't see any reason that they would actually be mad that you use that tool, right?"

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Friday March 11th, 2016 9:50:39 AM

Garret, as always, can be counted on to cut to the heart of the matter. Between that & Sesha's touch, any anger melts away, replaced with a hokey grin.

After a deep breath, he continues. "The important thing is bringing Beri back as soon as possible. Sesha's out, so that leaves Bosk or that druid. This is outside my area of expertise, so I'll go along with whatever you folks decide. It's not like I'm a priest or anything...wait, I am a priest. Nevermind, you folks figure that out."

Restlin stands up from the treasure pile. "The good news is that we've got thousands, perhaps hundreds of thousands of gold worth of valuable metal and jewelry here. We weren't hurting for funds before, but there's enough to make us rich by Hook City standards. Garret, I'll hold this sack open if you want to help me throw stuff in. We need to get moving."

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Friday March 11th, 2016 8:50:37 PM

Beri wanders the endless garden, his mind filled with unanswered questions. What happened with the portal? Were his efforts a success? Even if they were, were the IA able to overcome the dragon? He thinks of his friends, hoping they got out safely.

Beri walks down a path and soon find himself at a crystal clear pond. Inside fish of all the colors of the rainbow swim and dart around. He watches them play as he collects his thoughts and thinks back of how he got here, when a sudden tap is felt on his shoulder.

The druid turns around to see a familiar lithe rogue standing behind him. Her light brown, short hair double braided to reveal a fresh, wild face. Bloodshot amber eyes look into his, older and more tired than the ones he first met in the village they'd come from for so long. Freckles spread seductively across her cheeks and forehead and leaves a bittersweet memory of her reckless luck.

The is the face of Thalia Farfiel, a true adventurer among elves. She stands slightly taller than others, despite her slight frame.

There's something odd about her, perhaps it's her attitude or perhaps it's simply her presence. But nonetheless, people tend to hopelessly try to seduce her, while thinking of ways to become her friend. In fact, it was the refusal to do precisely that which brought her and Beri to be friends, and to take him under her wing after he had found himself alone in the Wold.

What happened to you? she says, pulling lightly on the leaves of the druid vestments he had recently traded in his black leather for.

Thalia! I'm so sorry to see you here as well. The Wold changed, and I had to adapt with it. I fear I was a better rogue than a druid... otherwise I wouldn't have found myself here. I feel so lost...

She throws back her head and laughs. Aah, so you are a druid! You wouldn't know it by the way you've been acting! Beri lowers his head and looks back down toward the fish at her scolding.
I've been watching you. You still act like a rogue you know... if you are going to trade in your daggers you need to pick a new roll and stick with it. Either focus on casting hand hold back, or gear up so you can jump into the fray without hesitation. You can't do both anymore.

Turning his face to his old friend he just smiles. For two years she had scolded him for being too rigid, training him to use his agility and range of skills to be whatever was needed to survive. Now here she is again, giving him the exact opposite advice... and still she sees exactly where his weakness is.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Friday March 11th, 2016 11:36:12 PM

"From what I remember from the teachings that the monk's taught at the temple where I grew up, being able to raise the dead may be a gift from the gods, but stealing a soul from the lands of rest would bring the wrath of the Lord of the dead upon those whom would presume to usurp his power.
I'd just as soon not irritate any dirty who could torment my soul forever. "

Zane is satisfied with either option for going and retrieving their friend.

(FYI: my desktop fried, I'm using a barely working tablet, I don't really have access to character sheets either.)

evening, Night, and Next Morning. (DM SteveK) 
Saturday March 12th, 2016 1:09:05 AM

Conversation continues and it seems the arguments for and against are going around without any decisions. The group can't see outside, but each is awfully tired from a couple of battles and the emotional roller coaster.

Nothing is going to disturb them here, so they may as well make camp and have tomorrow as another day. And tomorrow Bosk may be able to cast Raise Dead and take care of one of their issues; getting back Beri.

......

Evening, night, and the next morning arrive. The hole rows are able to make their morning ablutions and prepare for the ceremony.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+12=22 ; d20+33=45 ;
Saturday March 12th, 2016 2:02:25 AM

Before resting for the night, Tink tries to find a quiet spot where she can be alone. She takes out a holy symbol dedicated to Pantheon, and prays - for the first time in a long time.

"Pantheon. Forgive me, I know I don't pray to you nearly as much as I should. My friend Beri has... has died. Tomorrow we will try and pray to Lord Gargul for the return of his soul. In the mean time, if it's no bother, could you please do what you can to see that Beri's soul is safe? He is a good man, a just man, and deserves no pain. Thankyou"

---------------------------------

While the others catch up on much needed rest, Tink stays on watch. Her ring of sustenance keeps her alert for most of the night. She takes the time to more closely examine some of the treasures that Restlin pulled from the gold

Appraise: 22
Craft Clothing check for Tishe's Weave Elements: 45. Sure, NOW we get the 3 powers :)

DM SteveK - LOL!

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Sunday March 13th, 2016 4:26:20 PM


Sesha holds Bosks gaze for a moment more, but Katinka breaks the tension with her well meaning comments. She takes the time for prayer to Serenbeth, thanking Little Spirit for all the help she's given her so far, and uses her remaining spells for healing her allies and a few on divinations, concerning possible additions to the coven she was forming.



Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Monday March 14th, 2016 12:43:13 AM

Bosk heals the remaining Iron Adventurers before he goes to bed for the night, spending a good portion of the evening praying for Beri's soul and that Gargul will allow him to be raised in the morning.

The next morning he waits for the others to gather around and asks if there are any questions before he casts his raise dead spell.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Monday March 14th, 2016 4:11:07 AM

Having never died before, or been to the Lands of Rest, Tink is a little unsure as to the flow of time. Will Beri's spriit think only a few hours have passed, or does time flow differently and his soul will have been in the Lands of Rest for the equivalent of many years? Focusing on the academics of it all helps to keep her mind focused, and not on the loss of a dear friend.

Garret Goodbarrel [AC:33/31/29 +4 vs AOO HP:124/124 Ki:15/15 CMD: 35 SR: 23] 
Monday March 14th, 2016 8:15:25 AM

Garret sits back, confused a little as to why there is so much discussion. Then again, he has had no dealings with any gods of any kind in his life. When the others set up for the evening, he sets a few small trip wires and strategically placed sticks to help let the group know if anyone should approach them.

In the morning, he stretches, and anyone within, oh, about 20 feet of him realizes that he hasn't has a shower in quite some time. In fact, he really hasn't cleaned off any of the monster gore that he obtained while in Allosaurs form, either. When his arms go up, anyone quite close to him might gag just a little. He smiles and nods in greeting to each as they wake.

When Bosk asks for questions about the raise dead spell, Garret pipes up, "So you just bring him back and that's it?"

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Monday March 14th, 2016 10:21:24 AM


Sesha sighs and shakes her head.

"Probably not. There's never 'that's that' with Gargul. Well, not usually. Just.. please remember, when we meet him, he is a being beyond comprehension that demands humility and deference. Don't wander up and ask him about breakfast or what he likes to wear when no one is looking, dear halfling."



Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Monday March 14th, 2016 1:43:43 PM

"I was at the ghost last year, and a group was having a conversationand then some about going and petitioning Lord Gargul for the return of a friend's soul. Apparently everything went great, then one of the petitioners opened his mouth and angered him. After a dressing down by Lord Gargul himself about the proper respect due him, he expelled them from his realm. I guess a follower of Gargul himself was among the group doing the asking for the friends return and is afraid of returning to the shadow realm to pin his shadow.
I garnered that much from the talk at the Ghost. So, just remember to show respect once we are in Gargul's presence, for that matter, show respect to any God. I am not a follower of Gargul, but I can show him respect. "

Zane is nervous, but not scared for the venture yet to come.



Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Monday March 14th, 2016 2:02:32 PM

"I was admonished by Gargul once. It's not fun and I don't recommend it."

Restlin has no questions & waits for Bosk to cast his spell.

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Monday March 14th, 2016 6:42:16 PM

Beri looks Thalia in her tired eyes.
It has been wonderful seeing you again, even if it is under such sad circumstances. It feels like we've been talking for hours, and as much as I hope my friends have found a way to restore me I fear that also means I could leave here again at any moment.
Thalia embraces her old friends one last time.
Then take care of yourself and stay true to your heart, and perhaps we'll see each other again many years from now.

Petitioning Gargul (DM SteveK) 
Monday March 14th, 2016 8:01:09 PM

The heroes seem to settle down, mostly with Katinka and Restlin being peacemakers.

The day dawns with a very ripe Garrett. That could put off some people's breakfast, but not the iron-stomached halfling! Garrett' tries to place some alarms for sleep, but finds in the morning they are hopelessly tangled. He must try to set them with more skill next time. (I.e. Rolling a skill check)

Speculation turns to what to expect with Gargul. Some say humility, some say respect, but all remember that he is a most poelwerful being and deference should be the watchword.

Bosk looks about and asks for questions; there are none. And so the cleric of Gargul (and Jancassis) begins the ceremony.

It takes a long while of ritual and spell, the Iron Adventurers gathered about as Bosk walks the paces of the ancient spell, bringing the adventurers away from the realm of the Wold. A mist wells up from the very stones, and soon it is only the seven heroes encased in a thick fog. Images flit across the foggy wall, as if a shadowy puppet show. Serpentine, reptilian, insectoid; they all come and go leaving the heroes in their grey cocoon.

(Turning the board over temporarily to CDM Jerry. Have fun everyone!)

Arrival [DM Jerry] 
Monday March 14th, 2016 11:40:14 PM

It is weird how time inside the foggy cocoon seems frozen and one's thoughts seem to wander, yet one never seems to get bored. When the journey is completed, the fog slowly diminishes--thankfully it is slow as the brightness of the Lands of Rest take some getting used to.

A beautiful landscape of flowing meadows and copses of trees. A waterfall in the distance adds serenity while the singing of birds adds a cheer to the idyllic locale.

In the distance, is the half-shell amphitheater that is Gargul's Seat of Judgment. No one is there. Completely empty. All the stories tell of lines like those that form in the antechamber of any king on petition day. Yet, not here. Not today. Concentrating on the throne has an interesting effect. All the peaceful sounds of the Lands of Rest fade--become muted. Silence prevails.

To your left, a single figure approaches. From the walk and stance, it is obviously Beri. He seems...rested. Content.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Tuesday March 15th, 2016 1:07:46 AM


The last time they met, Gargul had body slammed Sesha back into her body, spitting the word "Witch" while pointing his finger in her face. She had never forgotten how terrified she was, nor would she. Granted, her encounter with Gimp wasn't nearly as bad, and she had learned the truth about Serenbeth and little spirit.

She wasn't sure what to expect here, but the last time she saw Gargul, she had died at the hands of a dragon. This time, one had killed Beri. Perhaps the amount of heroes revived by Gargul was directly connected to the number of Dragons in the Wold.

She figures now isn't the time to run that by Restlin, so she smiles at Beri.

"Sorry Beri. All it takes for me to keep someone alive is a body.. and well, in this case, yours was in the belly of the beast."

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Tuesday March 15th, 2016 1:09:54 AM

Tink realises that she had been holding her breath through the casting of the spell. Seeing the beautiful landscape around her, she slowly exhales through her mouth. She doesn't want to create any unnecessary noise and spoil the atmosphere.

This is her first visit to the Lands of Rest, and she wasn't quite sure what to expect. She is both impressed and a little disappointed. Somewhere here her mother's soul would be found. Would she get the chance to see her mother whilst here? If she could, would she want to? It might make it unbearable to leave. "Focus, Tink. Focus"

To the left she spies Beri approaching. With a grin, Tink gives Bosk a friendly elbow, and then nods in the direction of Beri. "Well done, Bosk. So far, so good" she whispers.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Tuesday March 15th, 2016 9:41:43 AM

Restlin does what one is supposed to do in the land of rest. That is to say, he rests. He finds a comfortable spot, preferably near a waterfall so he can be misted by the turning waters, and reclines. He figures if Gargul didn't want him doing that, he wouldn't have called it the Lands of Rest and made it so...restful.

Plus, Gimp and Gargul have never been waiting for them when they did this. He figures one of them will be along shortly.

"It's awfully nice here this time. Sure you want to come back, Beri? We'd love to have you, obviously, but I can't say I'd blame you for staying."

Either way, he'll immediately stand and give attention should Gargul show.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Tuesday March 15th, 2016 11:29:22 AM

As the spell completes and Bosk emerges in the Land of Rest he finds himself having to shield his eyes. Everything looks too vivid. Greens are too green. Blues are too blue. It is as if the land of the living is subdued and monochrome in comparison. A hazy foreshadowing of what is yet to come.

The Horned Cleric feels a rush of joy as his companion comes into view, but something is wrong. Where is everybody? On his past visit to the Land of Rest there was a of people waiting to have their souls judged and people pleading for the souls of loved ones. Yet here there is nobody. Could Gargul be on walkabout? The god had once joined the Iron Adventurers at a bar and bought them all a round...

Suddenly the blond Minotaur has an urge to go to Gargul's throne room to see his shadow as a pilgrimage and reminder of his oath, as well as to verify all is well with his patron deity. He is not worried that Gargul cannot take care of himself, but something feels out of place and he wonders if his master might have a job for his faithful servant...and either way, he would need to speak to Gargul to plead for Beri's soul.

Turning to Beri he says Gargul's Unblinking Eye, it looks like you were judged favorably. What was it like to stand before Gargul to be judged? Was it similar to the judgement we watched when we came to plead for the soul of the man that was used as the necromancer's vessel?

After waiting for a response he adds, Assuming you want to come back with us, we should be headed to Gargul's throne room.

Garret Goodbarrel [AC:33/31/29 +4 vs AOO HP:124/124 Ki:15/15 CMD: 35 SR: 23] 
Tuesday March 15th, 2016 1:20:00 PM

Garret sits back and looks at the fog as it appears. He looks around and sniffs the fog to see if it has a smell.

When they arrive at the Land of Rest, he quickly spots Restlin and runs over to him, giving his leg and waist a large, uncharacteristic hug. Then he gathers himself and steps back, saying, "I thought you were gone."

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Tuesday March 15th, 2016 7:28:51 PM

Beri embraces his friends and greets each one of them.
Well this is a surprise! I thought you would bring me back, I didn't expect you to come...
Wait, you're in the land of the dead as well? The dragon... did you...


Beri sighs with relief when he hears they came on their own, and that the dragon that had eaten his body had met it's well deserved fate. The Wold will be safer with her not in it.

Turning back to the horned cleric, Beri does his best to answer the question.
Well, as far as I know I haven't been judged. It's been very quiet, save for one old friend I was catching up with. Perhaps Gargul has more pressing matters to attend to at the moment?

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Tuesday March 15th, 2016 8:39:36 PM

As they arrive in the lands of rest, Zane looks around. He's not sure what he is looking for, but he smiles as the lost sheep walks up to the group.
Nodding to him, Zane goes back looking around. It was crowded here the only other time he'd been here, something was off... Then he wondered about his mother, was she here somewhere or had she survived the ship wreck, after all he had and he'd been only a baby at the time.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Tuesday March 15th, 2016 9:29:22 PM

Bosk gives Beri a firm hug, but loosens his grip as he hears Beri's story. That is not right...how did you get here without being judged? I get the feeling that we should speak to Gargul as quickly as possible. Something about this rubs me the wrong way.

The Grim Avenger turns towards the amphitheater and faces the throne room, and as he does so the sound of rest fade into nothingness. All is as silent and desolate as death. Somehow its forsaken emptiness reminds him of the Realm if Shadow of which his own displaced shadow makes him a dual citizen. A Grim...fully living yet one who walks among the dead. It was his specific mission to help the denizens of the dead to achieve their vengeance or find their peace that their souls might may find rest...Gargul's agent and ambassador where his works and Jancassis overlap. Many times has he peered into and visited the Realm of Shadows, but never before has he gotten this feeling.

We should hurry. I sense a terrible nothingness in this land that I have never felt before, and I look into the amphitheater of fate and judgement I feel as if that nothingness is growing and pressing down on me while drawing me closer to investigate.

When Did That Happen? [DM Jerry] 
Tuesday March 15th, 2016 11:27:28 PM

"...while drawing me closer to investigate." As these words are spoken, the silence becomes profound and huge braziers light up in the throne room and the throne itself begins to glow.

A voice in the distance says, "There. That's better." A goblinoid type figure dances and skips to unseen music as he cavorts around the huge throneroom. "Come on up folks! Be at rest! He's coming. I can feel it!"

He pauses looking at the wall staring and his mouth hanging open. "Hey Bosk! Your shadow has company. When did that happen?"

In the distance, a giant of a god approaches, shaking the ground with each use of his walking stick.



Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Tuesday March 15th, 2016 11:52:22 PM

Huh? Restlin thinks to himself. Bosk doesn't have a shadow...well, he has one, but he lets Gargul borrow it most of the time. He takes a look to see what this little fellah's talking about. He figures that's probably Gimp, but knows better than to make assumptions.

He also decides it's a good time to stand up and make himself presentable. If Garret still smells funny, he'll zap him with his prestidigitation wand. "Meeting a god means smelling nice," he says, right before splashing the halfling with some lavender oil. "Anyone else?" he asks, offering the bottle.

RobC - Katinka Hushfoot -- AC 24/16/19 -- CMD 20 -- HP 120/120 -- Active Effects -- Spells 
Wednesday March 16th, 2016 12:11:20 AM

Tink furrows her brows, a little confused by the dancing figure. She makes her way to a position in front of the throne, but unlike Restlin, she drops to one knee and bows her head in anticipation.

"How should one address a god? Would it be presumptuous to call him by his name? You're getting ahead of yourself, Tink. You might not get the chance to speak."

And so, the halfling that prefers to remain unseen awaits the God with Eyes throughout the Wold.

*Edit: Trying a new header format

Garret Goodbarrel [AC:33/31/29 +4 vs AOO HP:124/124 Ki:15/15 CMD: 35 SR: 23] 
Wednesday March 16th, 2016 7:57:14 AM

When Restlin zaps Garret, he says, "Hey, I didn't smell nuthin." He sniffs at the lavender oil and shrugs.

He watches when the small figure runs around and then stares without moving as the giant appears, mouth agape.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Wednesday March 16th, 2016 9:49:29 AM


Sesha takes an involuntary step back, then gives Restlins hand a squeeze. She takes a deep breath, holds it, then lets it out suddenly. She finds herself wishing she had taken the time to heal her self inflicted wounds, in an odd moment of self consciousness.

"Well, you've got one toe dipped in the Woldsblood. Might as well be ready to make a splash."

She rights herself and prepares herself for Gargul, as best as she is able.



Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Wednesday March 16th, 2016 7:35:10 PM

Beri looks at the shadows on the wall, and indeed finds that there are more than his large friends hanging there.
Other shadows... Bosk, does that mean a few more grims have entered the Wold? Well, I've tried to live a good life, let's hope my judgement goes well.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Wednesday March 16th, 2016 9:34:41 PM


As the Grim Avenger approaches waves of memory wash over him. Instantly he recognizes the impish voice, although something about it appears more respectful that during his last visit. Perhaps the horned cleric's deeds have earned him the creature's respect. More likely Gargul's threats of sending Gimp to Ga'al if he referred to the god as "Bossy Man" finally struck home.

Before he can dwell further on the matter the goblinoid's words force his mind back to the present. "Hey Bosk! Your shadow has company. When did that happen?" Instinctively his head turns, not to his shadow hanging on the wall, but down to the floor around his friends. Beri, you all witnessed my initiation, but most Grim's nail there own shadow down in the Realm of Shadow. To my knowledge, mine is the only shadow to ever hang in these halls.

Once again the blond minotaur feels his mind going returning to the past. His shadow laid splayed out on the ground, generated by the pure radiance of his god. Each of the Iron Adventurer's holding a nail over a different extremity while Bosk buried them deep with Gargul's own staff. Then, Gargul himself slammed the last nail through his shadow's heart with his bare hands...rending his shadow from his body and anchoring it to his own realm. Making the cleric a dual citizen of both the physical realm and the realm of the dead, forever changing the course of his life.

The cleric has a feeling he knows what the shadows are for. Those that go before Gargul to request the life of someone be spared must appreciate how large a favor they are asking...

Suddenly the land quakes beneath him and the cleric looks up to see a giant of a god approach, shaking the ground with each use of his walking stick. The stick is larger than he remembers. The last time he saw it he was using it to break a cursed artifact over his his pristine shadow, freeing the souls trapped within and putting an end to the necromancer who held them captive. It was his first act as a Grim Avenger. Helping those trapped souls cross over. To find their rest and get their vengeance

Bosk bows his head and places one arm over his chest as a sign of honor and reverence. (Hooves make it difficult for minotaurs to kneel, so this is the custom among his people).

Garret Goodbarrel [AC:33/31/29 +4 vs AOO HP:124/124 Ki:15/15 CMD: 35 SR: 23] 
Thursday March 17th, 2016 8:18:09 AM

Garret tries to speak, but his mouth just opens and closes like a fish as he stands rooted to the spot.

RobC - Katinka Hushfoot -- AC 24/16/19 -- CMD 20 -- HP 120/120 -- Active Effects -- Spells 
Thursday March 17th, 2016 9:07:05 AM

Tink feels a bead of nervous sweat start to form on her brow. Before today she didn't even realise that people in the Lands of Rest could sweat.

She keeps her head bowed, but tries to see out the side of her eyes for the approaching god.

"Why does the God of Life and Death require a walking stick? Surely he could have cured himself. Perhaps it's a kind of fashion statement, or maybe it has some kind of sentimental attachment? Don't stare at it whatever you do! That other figure is probably Gimp. Be cool, Tink. Some day people are going to ask you about this moment. Don't mess it up"

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Thursday March 17th, 2016 4:15:39 PM

"He sure is taking a while to get here," he whispers to Sesha under his breath. "This feels different than the other times."

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday March 17th, 2016 6:14:24 PM

Zane looks around as the others talk, "I agree that somethings different. I remember that last time we came here, those fields were all full of souls at rest, now they look barren. lord Gargul was sitting atop his throne with his "court" surrounding him. Something is definitely different."
Zane does his best to clean up with prestidigitation, but refrains from adding scent to the cleaning....

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Thursday March 17th, 2016 9:22:40 PM

Beri ponders the situation for a moment.
Well, I haven't seen another *new* soul arrive since I got here. But I can personally vouch for the fact that death was still very much a possibility not that long ago. What do you think is happening?

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday March 17th, 2016 10:15:53 PM

"Are we sure we are in the actual lands of rest? That we aren't in some faux shadow realm?"

When Did That Happen? [DM Jerry] 
Thursday March 17th, 2016 10:59:02 PM

Gargul enters without a look at the group and sits upon the throne. Gimp brings him a wineskin and Gargul drinks deeply of it.

A single word from Gargul,

"COME."

As Bosk approaches, he sees a figure or soul nailed upside down to the wall beside Bosk's shadow. It is very much alive--either that or it is a very much alive soul--how do you tell?

Gargul grunts and says,

"HE WAS VERY JUDGMENTAL IN LIFE. SO HE WILL WITNESS 1000 JUDGMENTS BEFORE HEARING HIS OWN."

He drinks again from the wineskin.

"BERI I DO NOT JUDGE THE DEAD UNTIL THEY ARE LIKELY TO STAY DEAD. EVEN YOU KNEW THEY WOULD COME."

He looks up.

"RISE. THERE IS NO NEED. RESPECT IS WITHIN THE HEART, THE SOUL. YOU HAVE LEARNED MANY LESSONS WELL. NOW IF YOU CAN JUST LEARN TO BEGIN YOUR BATTLES AS WELL AS YOU END THEM. LEARN THAT AND I WON'T HAVE TO INTERRUPT MY WALKABOUT TO TEND TO YOUR WISHES..."

The phrase "to your wishes" comes out with emphasis.

He looks at Beri.

"AND MAAB'S WISHES. TIS SHE, HERO, THAT BID ME COME."

He scans the group again assessing. You can feel him confirming all the things he already knew.

Aspirations. Desires. Emotions. Deep groanings of the soul.

"I WAS ALREADY ON MY WAY, ANYHOW."

If any god could ever be accused of acting like a petulant child? Well the look on his face would not exactly be that. Definitely not that.

"SO GET ON WITH IT."

RobC - Katinka Hushfoot -- AC 24/16/19 -- CMD 20 -- HP 120/120 -- Active Effects -- Spells 
Thursday March 17th, 2016 11:09:22 PM

Tink looks up, confirming that Lord Gargul does indeed wish for her to stand. She rises, and then fusses with her hands. First she has them directly at her sides, like a soldier standing at attention. But this seems a bit too formal, so instead she places them behind her back. "No, that's not formal enough". She finally settles with clasping her hands in front of her.

"Get on with it? With what?" She wonders. Tink can feel her teeth clench, and those beads of sweat on her forehead grow "Does he wish for us to beg or barter for Beri's soul? Just keep calm Tink. Let the others do the talking"

She opens her mouth to say something, but not knowing what to say, promptly closes it again.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Thursday March 17th, 2016 11:28:35 PM

Restlin was not about to step between a scene with Maab and Gargul. No sir.

He elbows Bosk, as if to say "you heard the dude. Get on with it."

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Friday March 18th, 2016 12:01:45 AM

Bosk raises his head and wonders what Gargul meant by Maab bid him come. Perhaps he would find out in time, but he knows that Beri's life is his top priority and that he must keep his emotions and curiosity in check until then. Poetry begins to pour forth as tales of Beri's deeds and examples of his indelible character come to the clerics mind. Suddenly Restlin elbows Bosk and he realizes he hasn't said a thing, and that everything has been in his mind up till now. He had joined the Iron Adventurer's with another Eye of Gargul. Bosk was his master's hands and carried out his will while Padre was his voice and spoke of his teachings. Try as he might, the blond taur never learned to speak as eloquently or persuasively as the Padre.

Taking a breath Bosk steps forward. Lord Gargul. We have come in hopes that you would allow Beri's soul to walk the Wold once more. That he might continue to do good on the Southern continent and help maintain the balance of good and evil, keeping the life and death in check. He has been instrumental in helping put down many evils that would have rained down death and destruction upon the masses. It was in doing this very thing that he gave his life. Helping us to stop an umbral dragon from sending an army to invade the Wold. So dedicated was he that he continued to aid us and attemt to rescue the Wold even after his physical body was destroyed. Though it is a favor we could never hope to repay, we ask that you take pity on him, on all of us really, and grant us your mercy in this request.

The cleric hopes his request is well received. Diplomacy has never been his strong suit, usually letting those more gifted with words speak for he group.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Friday March 18th, 2016 9:48:31 AM


Sesha stays quiet, her mouth clamped shut. She isn't certain if her speaking will help things, as Gargul is in a mood right now. Still, there was still much for Beri to do. The Dragon Consortium awaited, Mhalice was still out there.. and this was all probably her fault somehow.

By Gargul, what if Mhalice was the Dragon!

She tucks the unsettling thought away, and awaits the response to Bosks pretty words.

Garret Goodbarrel [AC:33/31/29 +4 vs AOO HP:124/124 Ki:15/15 CMD: 35 SR: 23] 
Friday March 18th, 2016 9:54:49 AM

Garret continues to stare in awe, never having been in the presence of Gargul before. He has no idea what to say and just nods, mouth still open, when Bosk makes his request.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Friday March 18th, 2016 11:02:55 AM

Zane remains quiet, he does look around slightly, hoping possibly to see if any relative should end up near by, as he had heard that sometimes they do show up when souls are here, either visiting or to be judged....

RobC - Katinka Hushfoot -- AC 24/16/19 -- CMD 20 -- HP 120/120 -- Active Effects -- Spells 
Friday March 18th, 2016 9:23:54 PM

Tink decides that she isn't going to let all the talking fall to Bosk. The party are a team and Beri is a part of it. They work best when they work together. And besides, how would she feel if they ended up leaving without Beri! She has to at least try.

"My L... Lord Gargul." she commences, looking the god in the face for the first time "I cannot hope to speak as eloquently as Bosk here.

My heart broke the moment Beri was torn from us by that no good, .."
Tink realises she was just about to swear in front of a God! Her mouth remains open as she fumbles to continue "I... I miss him. I know you must hear that quite often, but it is the truth. I was connected telepathically to him when he died, and that feeling will forever haunt me"

Tink's eyes start to well up. She then realises there may be a more pragmatic approach.

"My Lord, there is another reason that sending Beri's soul back to the land of the living may benefit the Wold. You see, Korrine, the umbral dragon we mentioned, ate Beri's physical body. That would mean that she may try and raise him as a greater shadow under her control*! Beri's soul has always been pure. To see him turned and twisted into an undead abomination would not be a fitting end for his path.

I cannot expect to have the insight that you have about souls and their worth. All I can ask is that if this is not the time for Beri's soul to be judged, that you please, please grant our request to bring him home"


----------------------
*Per the ability "Create Shadow" on the Umbral Dragon page

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Friday March 18th, 2016 9:31:53 PM

Beri rises at Gargul's command, simultaneously relieved and terrified to be confronted with the fact that the god was reading his heart and soul as they stood there.
It seems I owe a great debt to both you and Queen Maab. I have learned many lessons since we last met, and I hope to learn many more before the day I stand before you in final judgement. I will take to heart what you say about starting our battles as well as we end them. I will try to be more decisive early on and spend less time preparing for the battle already forming around us.

Beri shifts a little in place. Perhaps it's that Bosk is more familiar with Gargul than he is, but how do you talk to a god that knows you better than you know yourself? Anything your mouth said your heart has revealed long ago.

Also, I extend my most sincere apologies for interrupting you. I fear the dragon wanted to make sure my return was hindered as much as possible.

::LIVE WELL:: [DM Jerry] 
Saturday March 19th, 2016 2:03:08 AM

The God of Life and Death listens carefully, both to what is being said and what is not being said. When they are done he nods and speaks.

"GRANTED. FARE WELL."

He rises, and catching up his old walking stick, walks back the way he came. He pats Beri on the head as he passes. Beri hears a ::LIVE WELL:: in his head, but it is not from Gargul.

Gargul then stares a hole in the living figure nailed to the wall next to Bosk's shadow. The figure screams,

"I'm sorry!!!!"

Gargul keeps walking.

"YOU OWE ME A GOLD PIECE GIMP. NO MORE THAN THREE SPOKE OUT LOUD. I TOLD YOU THEY WERE WISE NOW. THEY ARE CLOSE TO ALL I HAVE HOPED FOR. THEIR NEXT CHALLENGE...YES, OF COURSE THEY WILL SUCCEED! I HAVE FAITH."

"NO I DON'T CARE IF ALEMI FUSSES. I'LL BE BACK SOON ENOUGH. ITS NOT LIKE HE CAN DO IT."

"NO YOU CAN'T COME WITH ME. I'D GET NO END OF THE NOISE!"

"YES YOU MAY VISIT MAAB'S TABLE."

"NO HE CAN'T COME DOWN OFF THE WALL YET."

"SILENCE!!!"

And with that, the Lands of Rest begin to fade back into a shadowy fog. This time you feel the movement as you are flung back to the Wold proper. The time rushes by. However, there is a good feeling of accomplishment as you return...

...with Beri.

A feeling of Return (DM SteveK) 
Saturday March 19th, 2016 9:55:30 AM

As the scene at Gargul's Throne fades, it superimposed on a scene of a ball of gold and jewels surrounded by stars. The shape of Korrine is seen tearing the ball apart and silently screaming her frustration. That scene fades and is superimposed at the portal in the swamp. Then the other images fade until the heroes are all again standing in the swamp.

Success! Treasure! And a long way home...
.......

All heroes are now 14th level with 465,000 XP!

All heroes now have wealth equal to 175,000gp. (Don't worry about dividing what was given, just put your wealth at max and buy your Easter googies). Please calculate the difference between your PCs wealth and 175k. And that his how much gold your PC has to play with for the pocket, the Catacombs, and Crafting.

All heroes (except for Beri) get a Hero Point for defeating the plans and vanguard of Korrine

Extra Hero Points for:
- Sesha whose effective use of Confusion blunted the vanguard so effectively.
- Restlin and Katinka each for identifying and concentrating on the portal mechanisms.
- Beri for imperiling his spirit to continue to fight in the sixth portal.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Saturday March 19th, 2016 7:21:12 PM


And like that, it was over.

Sesha takes a deep breath, glad to be in the musty swamp once more. Gargul ignored her, and in her mind, that was better than him the alternative.

Pondering the stalling of Korrine, she isn't sure they are done with the Dragon. She still had an army, from whatever planet she came from, and she was powerful enough to potentially find a way around the portals in time.

"Do we need to report back to the druid, or should we just let the Consortium know what happened and hurry back to Hook? "

RobC - Katinka Hushfoot -- AC 24/16/19 -- CMD 20 -- HP 120/120 -- Spells 
Saturday March 19th, 2016 8:58:49 PM

Tink grins broadly on seeing Beri's living form once more

"I think we should head back via the druid, and perhaps even those witches too. Let them know that the immediate threat has been dealt with, and that the lizard folk we met might need some aid with relocation or supplies*. The druid and his people are still expecting a fight, so it would be good to let them know they can relax a bit. What's more, even if Strongclimber and his people don't require aid, it would go a long way to lasting peace if Graybeard and his people at least offered it"

----------------------
*Per DM post Dec 8th with 'Strongclimber'

Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Mage Armor on Zane - Tishe's Weave Elements on Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version

Garret Goodbarrel [AC:33/31/29 +4 vs AOO HP:124/124 Ki:15/15 CMD: 35 SR: 23] 
Monday March 21st, 2016 7:39:04 AM

Garret sits down with a start, almost falling to his rear. He looks around, his mouth still open and says, "What just happened?"

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Monday March 21st, 2016 1:02:42 PM

Restlin slaps Beri on the back. "Good to have you back, buddy. Welcome to the 'I got killed by a dragon' club. Sesha and I are in good company."

...and the magepriest just wants to go home. If they have to stop and say nice things to the druids, so be it, but those witches took his favorite robe. Sure he offered, but that's not the point. What happened with them was a business transaction and they have no need to thank them for it. Besides, those lizardfolk were quite clear on wanting to be left alone.

Garret Goodbarrel [AC:34/30/28 +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Monday March 21st, 2016 1:58:36 PM

Garret weakly waves at Beri and looks around, still confused. He says, "Was that... ? "

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Monday March 21st, 2016 3:46:13 PM

Zane looks at the others, "Something is up, I'd say we not interfere unless we're asked to."

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Monday March 21st, 2016 6:10:10 PM

Well, if something is going to kill me at least it was something respectable like a dragon trying to take over the world. Anyway, I say we get home... I need some new armor, a new staff... and something to help my finish my summon spells.

A feeling of Return (DM SteveK) 
Monday March 21st, 2016 9:17:25 PM

It is a happy reunion, and the rest of the day is spent recuperating, carving the gold into manageable pieces, and congratulating Beri on being alive again.

And they talk about what to do in the morning. Some consider telling the Lizardfolk all is clear, but it will take a superlative tracker to find them somewhere in the swamp. Some think about the Witches, but come up with the same problem. The town and the Druid would be a lot easier, and then of course getting back to Hook City and contacting the Dragon Consortium.

Of course, for that to happen, someone's gonna make a decision....

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells   d20=2 ; d20=19 ;
Monday March 21st, 2016 10:23:20 PM

Bosk slaps Beri on the back and congratulates the druid on his recent return to the living. Taking out some ale and pouring drinks for the group he says, I think our best bet is to spend the night here. In the morning we can teleport as needed. We can either speak to the druid before returning to Hook City, or I can summon a Lantern Archon to teleport between up and him to deliver messages. (It has greater teleport at will)

Either way, I need until morning to prepare a teleport spell. Lets have a drink. I will cook us some dinner and we can celebrate Beri's resurrection.

The cleric begins booking and manages to spill the entire meal in the fire, but on his second attempt the air is filled with the aroma of food. Stingroot stew, a delicacy of this region that he learned on the groups first trip to the area, simmers in a large pot as his magic ladle stirs the dish. In his masterwork frying pan rations are transformed with the use of his masterwork spice kit, cooking utensils and rare truffles. On the ground he spreads out two large masterwork travel dining kits with plates and utensils all inlaid with tortoise shell.

Dinner is served.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Tuesday March 22nd, 2016 1:18:23 AM


Sesha, sitting by Restlin, shakes her head at mention of the Archon.

"Summoned creatures can't teleport. I don't know why they can't, they just don't. Something about not being really here, I think."

Stretching, she lays back and looks at the starry skies through the swamp canopy. This place was not comfortable, by any standard, but right now, by Restlin, and without that tugging feeling in her heart, it's where she wanted to be.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Tuesday March 22nd, 2016 4:26:54 AM

"We should speak to the druid personally. For all we know Korrine has gone there to exact some sort of vengeance. I don't think we can return to the Dragon Consortium and declare ourselves victorious without first checking on Oyster Bay. I know we're all anxious to get home, but it's just a small stop along the way"

Garret Goodbarrel [AC:34/30/28 +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Tuesday March 22nd, 2016 7:59:46 AM

As Bosk begins preparing the food, Garret comes out of his stupor. He watches eagerly as Bosk starts preparing a few different things. He almost cries when the food is spilled in the fire, but he manages to reach in and grab a few bits of it before it is burned completely. He looks up and smiles as Bosk and says, "Still tastes good to me."

Once his appetite is started, the halfling becomes even more impatient for the food to be complete. He hovers around Bosk and almost seems to circle him at times, waiting for the food to finish. Bosk has to keep a close eye on Garret when he goes to spread the dining kits. When the food is finally places, Garret plops himself down right in the middle where he can reach as much of the food as possible. Just before he starts inhaling the food he says, "Why thank you, Bosk, this is quite nice."

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Tuesday March 22nd, 2016 9:13:49 AM

Restlin the Wizard will not have his friends sleeping on the cold ground while he's around. He summons up a sturdy building to house them all for the evening (ooc: secure shelter).

"They can't teleport because they're already conjured. Basically, teleporting is just conjuring yourself someplace else...a backwards conjuration if you will.

"Plus, if your summoned critters could just go 'nope' and teleport away, it wouldn't be a very useful spell. That said, I can prepare a teleport spell in the morning." He hands his spellbook over to Tink. "Page 72. There's a tea stain in the corner, it's not part of the spell. See if you can make heads or tales of it. My teacher tried her darnedest to get me to take scribing spells into that book seriously, but she failed. It will be worth the extra prep time tomorrow for both of us to prepare it. If Sesha can shrink down Bosk and Zane, we can handle bringing everyone easily."

Dinner is delicious as always. One day he'd have the ability to summon much nicer digs that come with pre-cooked feasts, but Bosk's cooking was something he looked forward to between bouts of extreme danger.

"So, in the morning, Tink and I prepare teleport spells - two each. We teleport to the druids, report in, then teleport home. Any objections?"

He invites Sesha to join him when it's time to turn in. He falls asleep easily, though right before he does so, he wonders something. "Beri, the druids...were they in a grove? If so, will we be able to teleport in?" Whatever the answer, he falls asleep quickly afterwards.


Dinner and Morning (DM SteveK) 
Tuesday March 22nd, 2016 5:27:59 PM

Dinner is had, and Garrett doesn't care about the first burned dinner, in fact, he rather likes it!

Once Bosk gets his jitters out of the way, he makes an exceptional feast for the team, a regional favorite, the spicy stingroot stew! Thinking about the region of Gateway Downs, the team realizes they are only a couple hundred miles south of the best stingroot growing lands in the Wold. Maybe it would be worth another teleport spell...

Restlin keeps the spirits up by creating a sturdy shelter for the group, and, with consideration of what summoned creatures can and cannot do (along with the pleasing closeness of friends). The group spend another night in the temple of a ruined city in the middle of a swamp.

The morning is misty outside the shelter and temple, and it looks like the heroes have a plan...

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Tuesday March 22nd, 2016 6:48:44 PM

In the morning, Zane is up early and prepared to go whenever the rest are. He thinks about the trip to the Lands of Rest and feels like stuff is still unfinished. He still has no idea if his mother is alive or dead, or who his father even is or was. The only thing he's sure of is that his mother was all 'Taur, so the heritage he has of Dragon-kin must have come from his father.....
When the others get up, he banishes his feelings and is just his normal self. Not happy go lucky, not morose, just Zane.....
"So, Oyster Bay first?"

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Tuesday March 22nd, 2016 7:31:43 PM

Beri sips the ale and enjoys the rare moment of peace.]
We stopped at the witches last time... should I prepare another round of Transport Via Plants? Or should I hold off and prepare that tomorrow. I'm in no hurry right now, and as much as I miss my own bed back at the tower I'm just as happy to play it safe tomorrow and teleport after spending the night in an inn.
Beri settles down and enjoys Bosk's second attempt at dinner. Things taste much more delicious after having been dead. Perhaps it's the new body... or maybe it's just that for a brief moment there was a chance he would never eat real food again. Either way, Beri eats his fill and then some!

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Tuesday March 22nd, 2016 8:11:33 PM

As night falls Bosk dreams of his days back on taur island and relives coming home to find his mother murdered, his father wrongly accused and learning of the lich responsible for the death of both. A wandering grim cleared his father's name and as an Avenger he swore to get his vengence, a day which grows ever closer. Once that is achieved he can truly be an agent of the gods.

He awakes in the morning feeling not quite rested and begins his daily prayers, preparing to head out with the others to see the druid and then head home to Hook City.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d100=53 ;
Wednesday March 23rd, 2016 2:27:06 AM

Tink nods at Restlin's suggestion and prepares the requisite teleport spell.

In the morning she gathers Zane and Beri close by and casts the spell, aiming to land the group at the front of the walls of Oyster Bay (Tink can teleport herself plus 2 large taurs. Miss chance: 53 = On Target)

Garret Goodbarrel [AC:34/30/28 +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Wednesday March 23rd, 2016 8:36:20 AM

When morning comes, the group finds Garret has wandered off from the campsite and the building and is wading through some of the swamp, apparently chasing after some bugs. He calls out, "There is a really neat bug over here. It is green so you can hardly see it, but it's eating away at the grass here, really fast." When he sees that no one else is interested, he continues to watch the bug until it is time to go.

When the others start gathering to leave, Garret plods back to the group, his lower half covered in black, smelly swamp. He looks around and says, "What?" He makes a feeble attempt to wipe the black goop off of him. While much of the goop wipes off, there are still streaks of black and they smell... well, like moldy rotting swamp.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d100=53 ;
Wednesday March 23rd, 2016 12:12:26 PM

Restlin wrinkles his nose a bit. This was bad, even for Garret. He does a quick prestidigitation or two to clean the halfling off, then dabs some lavender oil on his head. Oyster Bay may not be very metropolitan, but at least they kept the place clean.

He then gathers up Sesha, Garret, and Beri and teleports them all to the gates of Oyster Bay...hopefully not on top of Tink & the taurs.

Teleport failure = 53 - success

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Wednesday March 23rd, 2016 4:58:21 PM

Ahh, teleportation! As much as I enjoyed our voyage on those rafts, it is so nice not to have to worry about being eaten my giant monsters at any moment. Let's hope all is peaceful when we arrive.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Wednesday March 23rd, 2016 6:25:40 PM

Before the teleport, "You know I can make myself smaller, want me to?"
When the teleport goes off, "I know it's faster, but I doubt I'll ever get used to it. It feels like the entire universe is squeezing you, if only for a split second."
He looks around to see if Oyster Bay looks worse off than when they were here before....

Oyster Bay (DM SteveK) 
Wednesday March 23rd, 2016 6:36:02 PM

The Iron Adventurers have breakfast, clean Garrett (again), and are able to have one last look at the misty, mucky swamp before having the instant feeling of being squeezed through the eye of a needle...

...and arriving hale and whole in front of the hastily repaired gates of Oyster Bay!

The two guards on lookout duty at the top of the stairs take a moment to realize there are two minotaurs, a drow, a human, and a couple of halflings standing nearly at their feet. Their eyes pop out of their heads and finally one finds his voice. "the here are heroed. Ahem! THE HEROES ARE HERE! THE HEROES ARE HERE!!!"

It takes a little while, but soon the Iron Adventurers are surrounded by happy, expectant faces; farmers and craftsmen; fishermen and housewives; children and guards are all about, including the guards captain and the old Druid. Looks like the heroes will only need to tell the story once!

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Wednesday March 23rd, 2016 11:03:57 PM

Bosk sits back and lets those more gifted with words and story telling tell the tale. He enjoys the praise and as the adventure is recounted occasionally adds in details as he hands out candy to the children as well as some iron adventurer miniatures in the shape of Bosk.

(OOC deleted by DM SteveK)

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20+16=29 ;
Wednesday March 23rd, 2016 11:04:16 PM

Restlin does not waste any time before striding forward.

"Good people of Oyster Bay!" he begins. He's using the speaking voice he was taught by the bards of the WLA. "The Iron Adventurers are happy to report that the lizardfolk who have savaged your town will bother you no more!"

He waits for any cheers to die down. "But..." he delays for just a moment. "This was no mere lizardfolk chieftain with delusions of grandeur. Let me tell you a story about the invader of Jericho space, and the lengths to which my capable friends and I went to to save not just Oyster Bay, but the entirety of the Wold from invasion."

Then, the magepriest lays out the story. Bartering with the witches, including Restlin giving up one of his most prized possessions for their information. Defeating the initial lizardfolk encounter, discovering the serpentfolk behind it...and then, Korrine. An ancient, umbral dragon planning to invade from space.

No Iron Adventurer goes unpraised.

"Bosk and Zane slew over a dozen of the serpent folk and their flying minions before taking the fight directly to Korrine, drawing her blood and bruising more than just her immense ego."

"Sesha! Not only did she pull your humble storyteller back from the brink of death, but time and time again she wrecked the plans and coordination of the serpentfolk, turning them against themselves rather than the Iron Adventurers."

"Not even death could stop the noble Beriothian from fighting this evil. He risked his very soul dancing amongst the Woldsblood to close the one portal Tink and I weren't able to manipulate."

"Tink brought in life saving help from the outer planes to protect us, then destroyed the consoles opening the portals leading to the amassed army of serpentfolk looking to subjugate our entire world."

"As for me," Restlin whips out his silent spell rod & wordlessly creates a fireball which (harmlessly) explodes in the air above them. He pauses as embers fall around him. "Let's just say there will be several serpentfolk having closed caskets."

"...all child's play compared to the acts of the smallest of us." He pauses for a moment before returning back to his companions, stopping behind Garret. "Garret Goodbarrel, when faced with what is easily the most fearsome foe the Iron Adventurers have ever faced, decided to wrestle the beast into submission with his bare hands..." dramatic pause "...and succeeded! Let him always be remembered as Garret Goodbarrel, Dragon Wrestler!"

He finishes up the story. The Iron Adventurers standing together in the face of uncertainty while the last portal was closed, the enraged dragon rushing towards them, ready to slay anything, or anyone to stop them...and of their safe return home.

He offers thanks and praise to Gargul for returning their fallen companion, without whom this may not have turned out nearly so happy.

"...and thank YOU, fine people of Oyster Bay. When we started this quest, all we had was a name: Oyster Bay. It was your help that pointed us in the right direction. Your help that set these events in motion. We are eternally grateful for that assistance." The wizard bows deeply towards the crowd, his story finished.

***

Perform (storytelling): 29

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Thursday March 24th, 2016 2:26:17 AM

Tink cocks an eyebrow as she listens to Restlin's account of events. He sure had a knack for words. In another life he may have been a bard.

Garret Goodbarrel [AC:34/30/28 +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Thursday March 24th, 2016 8:46:54 AM

Garret watches as Restlin cleans him once again and shrugs. His eyes grow wide as they squeeze through time and space to arrive at Oyster Bay. He smiles when he sees the crowd gathered that hail them as heroes.

When Restlin starts telling the stories of the adventures, Garret starts to wander through the crowd, looking to see if there happened to be a food vendor near the edges of the crowd. He nods to some of the children and is disappointed when he finds not a single person selling meat on a stick. He arrives back at the group just as Restlin moves over to him and hails him as Garret Goodbarrel, Dragon Wrestler! He smiles, nods, and bows, saying, “Yes, yes it is true. You should have seen me drop an elbow on that big nasty…”


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday March 24th, 2016 9:10:38 AM

Softly to Bosk, "That sounded quite fancy, I just hope he doesn't flourish that much when it's told to the Consortium...."
Zane tries to look satisfied without looking foolish.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Thursday March 24th, 2016 1:02:11 PM


Sesha usually didn't mind large receptions, when held by courts or those who specifically sought out their service. It was a bit different though, accepting praise from regular people.

"Please.", she blushes. "We just did what we could."

She was a big fan of praise. She liked her talents being recognized, and her skill-set being valued. She was uncomfortable however, when anything sounding close Hero-Worship was going on. Still, Restlin was having fun, so she would grin and bear it.

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Thursday March 24th, 2016 8:40:48 PM

Beri is surprised at the reception they receive. It's not too surprising that someone would have heard the results of the first battle... but that one didn't have en ending deserving of such a welcome. Is it possible they witnessed the final battle through magic? Or perhaps a telescope?

Beri listens as Restlin retells the tale, finding that there are details he himself was unaware of. It's amazing what you can miss when your body is in the belly of a dragon and your disembodied spirit is acting a conduit for alien portal technology. He finds himself becoming just as enthralled with the tale as those how hadn't witnessed it first hand.

Return To Index      Next Scene (Celebrate Good Times, Come On!)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage