WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Hook City Archives


Return To Index


Zane (JCC) AC 31, CMB 16, CMD 32, HP 166/166, Character 
Monday August 24th, 2015 10:25:33 PM

(will wait to roll for potion, just in case Sesha gives to another.)

Zane, is up early and eating breakfast the morning the group is visiting the turtle. His pack leaning against his leg and a new Kama in a loop on his belt. "I think it's going to be a long day, either we don't find out what we need and continue searching, or we do find the information and we continue our mission...."
The traveling via plant is new to Zane and he tries to pay attention the best he can.....

Sesha [AC 29 /18 To/25 Fl] | HP 205/93 | CMD 19][Cat's Grace, True Seeing, Divine Favor] 
Monday August 24th, 2015 11:05:12 PM

(We will go Sesha, Zane, Beri, and Bosk, and they seem to be the ones taking damage. If Bosk doesn't want the dirty woldsblood potion, she will give it to Restlin, who also seems to find ways to get murdered.)

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+33=40 ;
Monday August 24th, 2015 11:08:26 PM

Before the journey, Tink casts some spells and prepares the group...

Cast Tishes' Weave Elements. Craft check: 40 = 2 Powers
Tink will wear a Water version. I have noted Restlin with an Earth version, Bosk with a Fire version, and Zane with a Water version. I have one more up for grabs!


"Alright then, Beri, lead the way" Tink inhales sharply before the transport occurs.

------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Invisibility - From Ring. Dur 1min.
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Knock, Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Fireball, Prot from Energy (Ext), Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Resilient Sphere, Summon Monster IV (x2), Black Tentacles
5 - Summon Monster V (x2), Telekinesis (x2), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Reverse Gravity, Tishe's Weave Elements (Ext), Summon Monster VII
}

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 208/208 - 103 Temp HP (Spells) Luck Points: 3/12  15d12=103 ;
Tuesday August 25th, 2015 8:13:10 AM

Restlin downs the potion, eager to see what Woldsblood tastes like. The effect is pretty pronounced; so much so that he neglects to register the taste.

"Thanks, Mama. This will make it much easier to wade into combat later..."

Then he travels via tree, which is another new experience. So far, it's a real banner day for ol' Restlin. Popping out of said tree is a bit disorienting, though, so he's totally keen on letting Beri lead them to where they're supposed to go. He catches up to Tink as they walk. "Druids speak their own language, right? We may get to hear the only language that's not known between the two of us..."

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Tuesday August 25th, 2015 8:13:24 AM

As they step through, Garret says to Tink while looking around, "You have another, or is that all of those spells. They look as if they might be quite useful."

Beriothian -- AC:23/16/21 HP: 109 (+107 temp)/130 CMD = 19 
Tuesday August 25th, 2015 6:23:13 PM

Beri is up bright and early in the kitchen, drinking a hot cup of black coffee and a large mess of eggs covered in hot sauce, and what one can only guess is five sides of bacon.
Best to eat up now, you never know how long it is between a good meal when we are on the road.
***
When the group arrives Beri thanks Torm for all his help and ask him if Greybeard has been notified of their arrival. After that he joins the others at the tree and prepares to teleport them.
There isn't much to this, just make sure you are all holding onto each other, and someone has to be holding me. It should be a fairly simple trip, the scrying didn't show any problems on the other end.

Sesha [AC 29 /18 To/25 Fl] | HP 205/93 | CMD 19][Cat's Grace, True Seeing, Divine Favor] 
Tuesday August 25th, 2015 8:23:27 PM


"Mama?"

Sesha frowns and narrows the one brown eye not behind a patch.

"Keep in mind mage-priest, that I've spent a lot of time serving and dancing around the whims of women who call themselves Matrons. I tolerate pet-names, but Mama is not a loving title."

She sucks in a breath, and blows hair out of her good eye.



Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Tuesday August 25th, 2015 9:17:34 PM

I am catching up. I was unable to log on after the server switched.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 257/166, Character  15d6=48 ; 15d12=91 ;
Tuesday August 25th, 2015 11:16:19 PM

Zane takes the water garment and puts it on after drinking the potion that was handed to him....
He looks around the area where the group arrived after the teleport...
"It looks peaceful, I hope it stays that way...."

(rolled the wrong dice first for hitpoints....81 is much better)

High Druid Graybeard's Grove (co-DM JonathanT) 
Wednesday August 26th, 2015 1:26:49 AM

Beriothian
Traveling through plants is a new adventure for everyone. Beriothian tries to explain the simplicity of it. He fails to mention that if the plant through which they travel is destroyed while they are in it, well, that's a guaranteed visit to Gargul. But what are the odds of that happening? So he just omits that small detail.

He calculates that he will need three castings. 1st one to get Katinka, Garret, Sesha, and Restlin there. 2nd one to return to Torm's grove. 3rd one to get Zane and Bosk.

Torm answers Beri's question, "The divination spells only allows seeing the location but no communication. Sorry, but you'll do fine, just mention I sent you." he smiles.

Katinka casts some prep spells on the group before they step through. Taking a deep breath, she holds onto Beri and walks 'through a tree?'

Restlin gulps down the new special woldsblood potion Sesha has brewed up without even asking what's all in it.
(brave soul).
The immediate effect is pretty pronounced, what any lingering effects will be only time will tell. Feeling a good bit braver he says '"Thanks, Mama. This will make it much easier to wade into combat later...'

Holding onto Tink, he comments to her about the secret druidic language and wonders if they'll witness it.

Garret grabs Beri's sleeve to 'walk through a tree?' and admires the usefulness of such a spell.

Sesha dislikes the term Mama and lets Restlin know it on no uncertain terms!
"Mama" indeed!

Bosk takes his turn when Beriothian returns.

Zane comments 'I think it's going to be a long day, either we don't find out what we need and continue searching, or we do find the information and we continue our mission...' as he holds onto Beri when he steps 'through a tree?'

A few seconds after Beri leaves to get the two minotaurs he returns with them. The trip was over nearly as fast as a blink of an eye. Well, six blinks?

The IA stand before towering trees of great girth that reach up to the sky to a dizzying height. In between these massive trees is a wall of hedges that begs anyone to try just try to get past. If one were to describe an impenetrable forest, well, this would be it.

Oh, and did I mention the heat?

The IA once again find themselves in a hot clime, although unlike the desert heat, the humidity immediately brings sweat beads strolling down their backs and dampens their foreheads. A very nice humid tropical heat even though it is morning still.

The tree the IA used to transport via Beri's spell does provide shade, though, and next to it there is a statue. It is a larger-than-life marble statue of a woman. She wears robes and holds her arms out in a welcoming gesture. Clinging to her robes are small marble animals of all sorts. Marble birds perch on her shoulders and arms. Even marble snakes and other reptiles are part of the statue. A tiara adorns her
head and a Teucri symbol is plainly visible on its centerpiece marble stone.

Next to this is a grand archway of vines and branches with a gate made of the same materials. The vines are thorny and look menacing to the touch.

No need to try to open the gate, though, as a young man slips out of the wall of hedges and raises a hand in greeting.

"Greetings. I am the acolyte of the High Druid Graybeard. If you are looking for his wisdom and guidance he is down that path to Oyser Bay helping defend them from an army of Lizardfolk and swamp creatures."

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=14 ; d20+12=31 ; d20+31=46 ;
Wednesday August 26th, 2015 3:56:51 AM

"Ugh, Sesha, are you able to do anything to help the rest of us with this heat?" Tink practically begs the witch to cast Endure Elements on her.

She gives the statue some inspection. Could it be representative of Queen Maab, perhaps? "You know, when I retire I'm going to write a book documenting all the teucri runes I've ever seen" she says to noone in particular. She takes pride in her intelligence, but it seems Teucri runes are her weakness and it frustrates her no end.

At least the group appear welcome here.

"Fair day! My name is Katinka, Justicar of Pantheon, acolyte" she doesn't press him for his name "Defend them? Why? Is there a battle underway? What is going on here?"

----------------------
Knowl Nature: 14 to ID the statue
Knowl Religion: 31 to ID the statue
Perception: 46 - does Tink recognise the teucri rune or perhaps the tiara? What is the face expression of the statue? Peaceful? Menacing? Can she hear the sounds of battle nearby?


Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Wednesday August 26th, 2015 6:56:46 AM

When they walk out into the trees, Garret looks straight up to attempt to see the top of the tree. The heat does not appear to bother him, but he does start sweating... profusely... which the others are likely to notice quite quickly. He walks up to the tree and raises his arms, trying to hug the giant tree. "Wow," he says, "This is amazing. I've never seen a tree this huge before." He heads around the side of the tree, disappearing from sight as he looks up to watch the massive tree.

When the man appears from the gate, Garret pops his head from around behind the tree. He looks down the path indicated and says out loud, "Defending from an army? That sounds like a job for the Iron Adventurers!" He jumps out and stands with his small fists on his hips, his chest jutting out. He pauses a moment then says, "Do we have a plan, or should we just rush into the middle of the army like we usually do?"

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 208/208 - 103 Temp HP (Spells) Luck Points: 3/12 
Wednesday August 26th, 2015 8:21:30 AM

"We always have a plan, it just never survives first contact with each other."

Restlin walks up to the acolyte & shakes his hand. "Restlin the magepriest, glad to meet you. Really, I am. We've been looking for Oyster Bay for weeks now. Something about an invasion. Anyway, if you folks need some assistance, and your reasons for fighting are on the up and up...well, we didn't come all this way to sight see."

The young wizard is eager to get on the other side of that hedge. So much so that he completely ignores that Teucri rune...

Sesha [AC 29 /18 To/25 Fl] | HP 205/93 | CMD 19][Cat's Grace, True Seeing, Divine Favor]  d100=38 ;
Wednesday August 26th, 2015 10:36:37 AM


Sesha looks hard at the statue.

She hadn't pressed with divinations on when she might see the statue that little spirit mentioned she would fine. She figured she would come across it naturally. Does this one match the description?

Probably not, it isn't broken.

Upon word of the invasion, Sesha frowns and starts to retrieve her broom then stops. With one hand holding the pebble and the other on the broom, she wouldn't be able to cast any spells while in the air!

Tossing pot-pot on the ground, Sesha begins a Reduce Person spell. She hops inside the little Cauldron, which can move at 40ft per round. Pot-Pot sprouts legs, and his clangy voice echoes.

"I'm sure glad you chose to shove me in a metal Cauldron, Sesha. Imagine how dumb you would look on the back of a big feral cat instead of me right now."

Beriothian -- AC:23/16/21 HP: 109 (+107 temp)/130 CMD = 19 
Wednesday August 26th, 2015 7:10:22 PM

Beri bows and thanks the acolyte.
Thank you, we will go assist at once. How far is Oyster Bay, and how big is this army? We will make sure to cast some protective spells before entering the fray.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 257/166, Character 
Wednesday August 26th, 2015 7:19:17 PM

Zane nods as the others state they'll go help, he awaits directions to the city....
"I'll cast a fly spell on myself, and I can carry a couple small people.... err regular sized people if they want.... It'll be easier than running."

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Wednesday August 26th, 2015 9:52:26 PM

Bosk thanks Beri for the unique transportation and looks around at his surroundings. He is just about to investigate the Teucri rune when the acolyte appears. It appears the fates have brought us here for a reason. Can you tell us more about these lizard folk and swamp things? Do they have any weaknesses you are aware of or tactics we should be prepared for?

High Druid Graybeard's Grove (co-DM JonathanT) 
Thursday August 27th, 2015 12:10:29 AM

The type of trees and vegetation that form the High Druid's grove, the heat and high humidity, the mention of swamp creatures and lizardfolk, all point to a tropical clime. And of course, discomfort to those in armor unless otherwise counteracted.

Katinka immediately hints to Sesha that she'd like an Endure Elements cast on her while she gives the statue a look-over. She hopes someday to write a book documenting all the Teucri runes she's seen.

She sees no religious markings on the statue and the figure does not resemble any female diety she's familiar with. She could represent someone of local folklore however, perhaps of the druidic sect by the way the female presents herself.
On the other hand, Katinka notices that the Teucri rune is similar, if not exactly alike, the Teucri rune in the teleportation room in the Teucri Library in the Treasury of Hook City. If one had a copy of that rune or the one found in the well in the desert, one could verify this and be sure.

She does not hear any sounds of battle nearby.

When the acolyte appears she welcomes him:
'Fair day! My name is Katinka, Justicar of Pantheon, acolyte.' She doesn't press him for his name.
'Defend them? Why? Is there a battle underway? What is going on here?'

Garret is not bothered by the heat or humidity and is immediately taken in by the size of the trees.
He looks straight up but cannot see the tops of the trees for the wide spread of the branches. He does notice that the tree branches interlock such that anyone trying to enter from above would have a very hard time. Of course, it is a druid's grove, so that may not be the only thing hindering someone from entering.

He tries to hug the tree but his attempt is pretty comical. It would take dozens of Garrets spreading their arms wide to encircle the tree trunk. 'Wow,' he says, 'This is amazing. I've never seen a tree this huge before.'
Circling the tree he disappears from sight but reappears when the acolyte welcomes the group.

Displaying an enormous sense of bravado he stands with his fists on his hips and chest jutting out, a mere speck up against the titanic tree, and states "Defending from an army? That sounds like a job for the Iron Adventurers!, then asks 'Do we have a plan, or should we just rush into the middle of the army like we usually do?'

Restlin quickly answers Garret, 'We always have a plan, it just never survives first contact with each other.
The mage-priest walks up to the acolyte and offers a handshake while introducing himself. He informs the druid acolyte that they've been looking for Oyster Bay for weeks on rumors of an invasion.
He keeps glancing at the impenetrable hedge wall that meshes in with the titanic sized trees. It is dark inside there and foreboding. The hedge itself is one grizzly wall of sharp thorns.
He offers their assistance, provided the reasons for fighting are on the up-and-up.

Sesha looks hard at the statue. Is it the one that Little Spirit mentioned? Despite its age it has weathered well and probably isn't the one she is looking for. Little Spirit might give her a nudge if it were.

Oyster Bay is obviously not next door so she grabs her broom to take flight but has second thoughts of this as she holds the pebble in her other hand. Flying and casting spells won't work. So she tosses Pot-pot on the ground intending to get in it. She casts Reduce Person which halves her height and taking her from Medium sized to Small.
Is this enough to climb into her cauldron? How big can her cauldron grow?

Zane nods in agreement to go help and listens for directions and offers to cast Fly on himself where he can carry a couple of medium sized friends if they want.

Bosk's attention is drawn to the Teurci symbol on the marble tiara's stone when the acolyte appears. He philosophizes that if appears the Fates have brought them there for a reason. He ask the acolyte for a little more detail about these lizardfolk and swamp things, their weaknesses and tactics and so forth.

Beriothian dispenses of any introduction of himself and immediately offers to go to the relief of Oyster Bay.
How far is it? How big is the army? Inquiring minds want to know.

The acolyte quickly relates that nearby is a massive swamp hundreds of square miles in size that harbors all kinds of creatures. Tribes of lizardfolk live there and whereas they usually leave Oyster Bay alone but recently they've become very aggressive and just two days ago they launched an attack and siege upon the town. The High Druid Graybeard went to help defend it while his students stayed behind to guard the grove.
"Oyster Bay is 10 miles away, just follow the road," he points to a narrow road that passes nearby then suddenly shouts "Wyvern Attack!"

From out of popcorn puffy clouds a flight of large blue dragonlike creatures are seen diving straight for the IA!

The IA have 1 round before the clash between the two groups. It looks like seven wyverns are headed your way.

Time to 'Duck and Cover?'



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday August 27th, 2015 2:12:56 AM

"What's the plan, team? Diplomacy or combat?" Tink isn't quite sure what's about to happen

She calls out in draconic "Keep your distance or we will be forced to defend ourselves! This is your only warning!"

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33]  d20+25=36 ; d20+17=35 ;
Thursday August 27th, 2015 7:36:36 AM

Garret watches the winged creatures falling from the sky and calmly reaches up to touch the tattoo on his neck. The tattoo flashes bright blue for a moment and his body shimmers for a second (casting Barkskin).

OOC:
Since the acolyte indicated it was an attack, Garret will prepare an action. If a flying creature comes near enough, he will attempt to jump up (Acrobatics: 86 -- that's good enough for straight up 21.5 feet without a running start) and land on the creature's back (CMB? 35).

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 208/208 - 103 Temp HP (Spells) Luck Points: 3/12  d20+8=25 ; d20=2 ;
Thursday August 27th, 2015 8:16:27 AM

Restlin hears Tink call out in draconic, but responds "Wyverns aren't known for their brainpower, and that doesn't look like a 'hey, let's talk' formation they're descending in."

With a smooth motion, Restlin pulls a wicked looking rod out of the quiver Bosk made him. Unless the wyverns give immediate signs that they take Tink's warning seriously, he reaches into his component pouch and retrieves a small white goopy looking ball. He tosses the thing in the air, waits for it to start falling back down, then smacks it two-handed with the rod. The ball glows red and begins tearing towards the wyvern formation. He watches the thing, hand over his eyes to block out the sun, until it reaches the wyverns. He then snaps his fingers & the ball erupts into a massive ball of heat and fire.

He looks at his new rod and grins. "Oh yea. You and I are going to have some fun, Mr. Rod..."

***

Move: Draw maximize metamagic rod from quiver
Standard: Cast maximized fireball - 60 damage Reflex save: 26 (forgot my int was a +6 now instead of 5)

Range on my fireball is 840 ft. If those wyverns are going to be here next round, that should put them well within range. There's no map, but it has a 20' spread. Restlin will aim to get as many in the blast as he can.

AC this round is 19/16/16

Spells: Extended Mage armor

Tishe's Weave Elements (earth, from Tink)
Barkskin +3, Tremorsense 40ft.

edit: forgot about the weave elements spell from Tink.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=32 ; d20+31=49 ;
Thursday August 27th, 2015 9:35:36 AM

"Well, can't blame a girl for trying" Combat it is.

Tink begins casting a summoning spell in anticipation of battle.

Cast Summon Monster VI
5ft step to be in the centre of the party
Knowl Arcana: 32 to ID any strengths/weaknesses of these wyverns
Perception: 49


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Invisibility - From Ring. Dur 1min.
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Knock, Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Fireball, Prot from Energy (Ext), Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Resilient Sphere, Summon Monster IV (x2), Black Tentacles
5 - Summon Monster V (x2), Telekinesis (x2), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Reverse Gravity, Tishe's Weave Elements (Ext), Summon Monster VII
}

Sesha [AC 29 /18 To/25 Fl] | HP 205/93 | CMD 19][Cat's Grace, True Seeing, Divine Favor]  d20+24=40 ;
Thursday August 27th, 2015 12:35:37 PM

DM Highlight to display spoiler: {Spirit Cauldron: Cauldron also can sprout legs and animate, serving as a mount and offering half cover to riders. Speed varies with capacity: Tiny size = move 60, carries one tiny creature. Small size = move 50, carries one small or four tiny creatures. Medium Size = move 40, carries one medium or four small creatures. Large size = move 30, carries one large or four medium creatures. A cauldron can adjust it's size between tiny and large in one round. }

Sesha has Pot-pot scuttle backwards 50 ft, while she begins casting defensive spells. The warm tingle of magic on her skin tells her he is doing the same.



Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor]  d100=23 ;
Thursday August 27th, 2015 12:50:16 PM

(got some weird dice roller errors.)

Sesha -

Standard: Cast Barkskin
Move: Get in Potpot.

Potpot -

Standard: Cast Shield of Faith on Sesha
Move: 50ft away from the Wyverns.



Zane (JCC) AC 31, CMB 16, CMD 32, HP 257/166, Character 
Thursday August 27th, 2015 4:13:50 PM

Zane casts Mage Armor on himself and draws his new Kama. (unless otherwise stated, the +1 goes to Zane's AC always)

Beriothian -- AC:17/11/22 HP: 152 (+107 temp)/152 CMD = 19 
Thursday August 27th, 2015 7:12:09 PM

Beri looks up in sudden surprise.
Mr. Acolyte, why is a Wyvern attacking? Are they sided with the lizard folk? There isn't a good reason for the lizardfolk to be attacking that we are unaware of is there?
Not wanting to put the IA in a situation where they are initiating combat, the druid readies to cast Wind Wall and will cast the spell around the party in a horse show shape and will cast it should the wyvern look like it's going to make a physical attack in an attempt to blow it off course so it misses the party.
***
Spell list
0 (4)- Detect Magic, Light, Create Water, Mending
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (4)- *Awaken, Cure Critical Wounds, Animal Growthx2, Control Weinds, Call Lightning Storm
6 (3)- *Legend Lore,
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

active spells
***
health potion

Bosk AC: 33/16/29 CMD:32 hp 108/108 Spells 
Thursday August 27th, 2015 10:09:14 PM

I was not planning on making a dragon skin cloak, but when the gods provide... Thinking fast he adds Everyone spread out. We don't want them to be able to hit us all at once. Reserve your area spells for when the others arrive.

(More to come, updating my header, HP, etc)

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 2 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 2 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells AvailableHighlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Entropic Shield, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Enthrall
Level 3: Invisibility Purge, Summon Monster III, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
Level 5: Summon Monster V
}

Bosk AC: 33/16/29 CMD:32 hp 108/108 Spells 
Thursday August 27th, 2015 10:14:09 PM

Can you describe the immediate area? Are there many trees, big plants, or buildings that might provide cover or force a ground battle?

Bosk AC: 33/16/29 CMD:32 hp 108/108 Spells  d20=20 ; d20+14=20 ; d20+14=24 ; d20+14=21 ; 2d8+5=12 ;
Thursday August 27th, 2015 11:17:01 PM

Bosk looks around to see if the the wyverns have riders or not. If they do he will draws his weapons as he moves 25ft away from the group (assuming no one is buffing the group, and still keeping within 25 feet of Zane and Restlin in case the cast haste). If not, he will stay with the group taking a 5ft step forward and draw his weapon.

Knowledge check to know wyverns like flattery and wealth. = Nat 20
Oh mighty Wyvern. We are protectors of great renown and are initiates to the Dragon Consortium. Your strength and power would be an unimaginable help and I am sure you will find us more worthy companions than those you now aid. Help us instead, and when our initiation is complete we will pay richly. More than anything you may have previously been offered.

If the Wyvern attacks and Bosk gets an AoO he will hit AC 20 for 12dmg (not sure why it rolled multiple)

High Druid Graybeard's Grove (co-DM JonathanT) 
Friday August 28th, 2015 1:43:01 AM

DM JT: my sincere apologies. I got home late from work and everything else worked against me getting the post complete for today. Sometimes the die just rolls a '1' every time. :{

Hang in there.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:124/124 Ki:15/15 CMD: 33] 
Friday August 28th, 2015 11:58:09 AM

Garret stands, flexing his legs, ready to jump if the opportunity arrives...

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 208/208 - 103 Temp HP (Spells) Luck Points: 3/12 
Friday August 28th, 2015 12:50:26 PM

Restlin looks over at Bosk trying to reason with wyverns he's just incinerated. The magepriest is genuinely curious to see if it works...

Bosk AC: 33/16/29 CMD:32 hp 108/108 Spells 
Friday August 28th, 2015 2:05:52 PM

Bosk watches the wyvern dive. The cleric hopes the dragon hears and heads before it comes close enough for Restlin to make the wold's larges barbecue.

ooc: I was under the impression the dragon was out of range and approaching and Restlin would blast it when it was in range.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday August 28th, 2015 9:31:49 PM

Tink feels uneasy. Dragons are special in the Wold, and even though wyverns aren't pure dragons, hopefully attacking them will not have repercussions.

High Druid Graybeard's Grove (co-DM JonathanT) 
Friday August 28th, 2015 9:55:28 PM

DM JT: post coming tonight.
There are 7 wyverns, no true dragons, and, noted in the incoming post, 6 riders. When spotted they were 80' away (the acolyte was distracted while talking to yous guys) so they had the initiative and began their dive out of the clouds. Your actions is the end of round 1. At least it is not a surprise round. You'll only know if your words have any effect when they finish their portion of round 2.

Some of you saw the discussion of Held Actions and Interrupting Actions on the DM board some weeks back. Keep that in mind. A Held Action means you don't take your turn unless a condition is met. You may not know that condition until it is too late.

Ex: Beri wants to cast Wind Wall if they attack so holds is action - end of Round 1. If they don't land to talk but attack instead, it's too late to cast the spell for Round 1. The spell can go off on his turn in round 2.

Exception: some spells can be cast and held ready. The Standard Action is already spent, therefore, if the conditions are met before the PCs regular turn, it is an Interrupt. This works the same way a warrior holds his weapon poised ready to strike, and so forth.

So, to make sure the DM knows there's an Interrupt or not, make sure you are clear that the spell is cast and Held. Under Spells-Duration-Touch Spells and Holding a Charge, it appears that only touch spells can be held over. Your spell description may say otherwise.

I meant to send out an e-mail way back when but got overwhelmed with work and yesterday's posts reminded me of it.

I'll be glad to answer questions and/or clear things up.

Wyvern Cavalry Attack Round 2 (co-DM JonathanT)  5d6=9 ; d20+14=31 ; 5d6=15 ; d20+14=32 ; 5d6=17 ; d20+14=23 ; d6+6=11 ; d4=3 ; 5d6=20 ; 5d6=12 ; 5d6=18 ; d20+16=24 ; d20+14=25 ; d20+16=36 ; d20+16=35 ; 2d6+12=21 ; d4=2 ; 10d6=33 ;
Saturday August 29th, 2015 1:42:58 AM

The High Druid Graybeard's grove is very large in area several square miles in size and a veritable jungle, but the surrounding area is relatively clear of trees as it is surrounded by tall grasses (tall for a halfling at least) and perfect for herds of grazing animals.
The narrow road (a wagon width) runs nearby. The terrain is rolling hills. There are other patches of tropical forest, but not close enough to be of immediate consequence.

The IA look to where the acolyte points and see a formation of 7 wyverns diving at the party. The IA immediately prepare themselves for a possible attack. Although the acolyte shouted ]Wyvern Attack!',
some more cautious IA members opt to see if it is indeed an attack. One thing they do notice as the wyverns approach is that all but one have riders!

Katinka also wonders what plan to use: Plan D (Diplomacy) or Plan C (combat). In draconic she shouts out 'Keep your distance or we will be forced to defend ourselves! This is your only warning!
Apparently it is Plan D.

On the other hand, as she sees her friends acting upon Plan C, she changes her mind and starts casting a spell of her own, Summon Monster VI. She recalls what she learned from books on dragons and dragon kind and that wyverns are:
See MM for their strengths and weaknesses

Her keen eyes not only see that the wyverns have riders but also that the riders look like lizardfolk.

Katinka: Highlight to display spoiler: {The wyvern that appears to be riderless actually does have a rider. On the other hand, since she sees Invisible automatically, does she Know the creature is invisible? As far as she knows, she sees an aura of magic about the rider, but so do the others, just this one is stronger. She won't know this rider is Invisible without some indication from the others or further investigation.}

Garret touches a tattoo on his neck, activating his Barkskin spell (Standard Action). He waits to
see if the creatures are indeed attacking and plans to jump up if one gets close enough. Jumping is a Move Action but to land on the back of one is a Grapple (Standard Action) unless the wyvern is willing.

Restlin responds to Tink's shout by responding 'Wyverns aren't known for their brainpower, and that doesn't look like a 'hey, let's talk' formation they're descending in.'
He then pulls a wicked looking rod out of the quiver Bosk made for him and waits to see if the wyverns heed Katinka's warning (this is a Held Action). If they don't heed her warning he plans to cast a maximized fireball - 60 damage Reflex save: 26, 20' spread.

Sesha has shrunken down to Small size and Pot-Pot has grown to Small size and sprouted legs. She hops inside the cauldron when the wyverns are spotted and has Pot-Pot move 50' away from the group and starts casting defensive spells, Barkskin. Pot-Pot casts Shield of Faith.

Sesha: Highlight to display spoiler: {The wyvern that appears to be riderless actually does have a rider. On the other hand, since she sees Invisible automatically, does she Know the creature is invisible? As far as she knows, she sees an aura of magic about the rider, but so do the others, just this one is stronger. She won't know this rider is Invisible without some indication from the others or further investigation.}

Zane casts Mage Armor and draws his new Kama.
DM JT: I'll use whatever AC is in your header, so if you change the +1, remember to change the header. :)

Beri looks up in surprise. 'Mr. Acolyte, why is a Wyvern attacking? Are they sided with the lizard folk? There isn't a good reason for the lizardfolk to be attacking that we are unaware of is there?'

He looks for an answer but Graybeard's assistant is nowhere to be seen.
Not wanting to be the one to start a fight, he readies to cast a wind Wall spell in case the wyverns do attack.

Held Action: Cast Wind Wall
Trigger: if the wyverns do attack.

Bosk muses about making a dragon skin cloak and warns everyone to spread out.
He looks for riders and sees riders on all but one. He draws his weapons and moves 25' away from the group.
His knowledge of wyverns is as good as it gets (See the MM for their details) and he also calls out to them in a well rehearsed speech (without a teleprompter I might add):
'Oh mighty Wyvern. We are protectors of great renown and are initiates to the Dragon Consortium. Your strength and power would be an unimaginable help and I am sure you will find us more worthy companions than those you now aid. Help us instead, and when our initiation is complete we will pay richly. More than anything you may have previously been offered.'

___________________________________________________________________________________

The IA want to avoid a battle, unsure as to whether the wyverns are potential friends or foes.
Unfortunately, they either don't hear the diplomacy attempts or don't care and swoop down in a Fly-by-Attack maneuver.

Diving a great speed, six wyverns target the IA party while the seventh pulls out of its dive and heads over the grove remaining 80' off the ground.

DM Map Note: the wyvers are color coded for identification only.

Blue and Purple wyverns pull out of their dives at 20' off the ground and attack Bosk.
Their riders toss javelins which turn into bolts of lightning and the wyverns lash their tails at Bosk as they swoop by and start climbing back up again.
The tails have Reach 10'.
Fly-by-Attack Feat negates AoO.
Readied Weapon Attack with 10' reach counts though.

Blue Rider: Lightning Bolt - 9 dmg; Ref DC14 for half
Blue Tail Sting Att: 31 miss

Purple Rider: Lightning Bolt - 15 dmg; Ref DC14 for half
Blue Tail Sting Att: 32 miss

Brown wyvern pulls out at 15' and attacks Restlin.
The rider toss javelins which turn into a bolt of lightning and the wyvern lashes its tail at Restlin as it swoops by and starts climbing back up again.
The tails have Reach 10'.
Fly-by-Attack Feat negates AoO.
Readied Weapon Attack with 10' reach counts though.
AC this round is 19/16/16

Brown Rider: Lightning Bolt - 17 dmg; Ref DC14 for half
Brown Tail Sting Att: 23, hit; dmg = 11 + poison (3 Con dmg this round)
Poison: Save Fort DC17, Frequency 1/round for 6 rounds; Effect 1d4 Con dmg, Cure 2 consecutive saves.

Yellow, Green, and Orange wyverns pull out of their dives at 20' off the ground and attack Zane.
Their riders toss javelins which turn into bolts of lightning and the wyverns lash their tails at Zane as they swoop by and start climbing back up again.
The tails have Reach 10'.
Fly-by-Attack Feat negates AoO.
Readied Weapon Attack with 10' reach counts though.

Yellow Rider: Lightning Bolt - 20 dmg; Ref DC14 for half
Yellow Tail Sting Att: 24 miss

Green Rider: Lightning Bolt - 12 dmg; Ref DC14 for half
Green Tail Sting Att: 25 miss

Orange Rider: Lightning Bolt - 18 dmg; Ref DC14 for half
Orange Tail Sting Att: 36, N20 crit confirm: 35 yes
dmg = 21 + poison (2 Con dmg this round)
Poison: Save Fort DC17, Frequency 1/round for 6 rounds; Effect 1d4 Con dmg, Cure 2 consecutive saves.

Once the Wyvern Cavalry is in the clear from the IA, the Black wyvern spews forth a little green ball that shoots towards the center of the IA and explodes acid in a 20' radius catching Zane, Katinka, Garret, Beri, and Restlin.

Acid Ball: Dmg 33, Ref DC17, save for half, concentration checks for those casting spells.

Exeption: Garret uses a Standard to activate the tatoo, if he wishes to use a Hero Point for another Standard to try to Grapple a leg of the Orange Wyvern as it flies by he won't be in the Acid Ball if he succeeds. Before I calculate the success or failure I need to know if he wants to spend the point.

Map: Wayvern Attack Map 1

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=19 ; d20+29=36 ; d3=2 ; 6d6=19 ; 6d6=20 ; d20+20=37 ; d20+41=57 ; d20+31=32 ;
Saturday August 29th, 2015 2:55:31 AM

The acid burns at Tink's skin, but she keeps her focus. "Ok. You guys want to play tough. Let's play tough"

2 Bralani answer her call, appearing at P5 & P6. "Bring those wyverns down!" she commands them with no regard to pleasantries.

Bralani 1 and 2 give a simple nod, each moving into position. They each cast a Lighting Bolt targetting the yellow Wyvern and rider.

Next she casts Telekinesis and focuses on bringing that yellow Wyvern to the ground! She focuses with great effort to entwine the beast in her magical force.

Finally, Tink seeks cover by the tree line. Things are about to get messy.

------------------
Ref Save vs DC17: 19=Pass. Tink takes 16pts Acid Damage.
Concentration Check DC = 10 + damage dealt + spell level = DC32: 36 = Pass

Bralani 1: Standard Action: Cast Lightning Bolt. Yellow Wyvern and its rider to each make a DC15 Ref save or take 19pts damage. Save for half.
Bralani 2: Standard Action: Cast Lightning Bolt. Yellow Wyvern and its rider to each make a DC15 Ref save or take 20pts damage. Save for half.
If the rider takes damage he may need to make a ride check to stay in the saddle

Tink: Standard Action: Cast Telekinesis to Grapple Yellow Wyvern. CMB=37. If this beats Yellow Wyvern's CMD it is grappled. If it can't break the Grapple then it also needs to make a Fly check (with a -4 Dex Penalty for being grappled, and possibly a -4 penalty for 'Poor' maneuverability) to stay flying. I think the DC is 15, such as to hover and failing by 5 or more means falling. That's right. Tink the halfling is going to grapple a flying dragon!

Tink: Move Action: Move to Q0 and hide.

Perception: 32 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 31 (To ID any magical auras)
Stealth: 57 + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +26 Fly skill)


------------------
Spells in effect:

Summon Monster VI - 2 x Bralani - Duration: 1/17rnds
Telekinesis - Duration: 1/13rnds

Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Knock, Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Fireball, Prot from Energy (Ext), Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Resilient Sphere, Summon Monster IV (x2), Black Tentacles
5 - Summon Monster V (x2), Telekinesis, Telekinesis, Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Reverse Gravity, Tishe's Weave Elements (Ext), Summon Monster VII
}

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor]  d20+11=23 ; d20+24=28 ; d100=54 ;
Saturday August 29th, 2015 2:47:39 PM

(OOC: Bosk, did you drink the Spirit Brew? If not we need to have someone else gain its effect, as we were drinking them before leaving.)

(OOC: DM - Flyby attack does not negate attacks of opportunity, as it is not part of the dodge-mobility-spring attack feat chain.)

With defenses in order, Sesha sees that friends are already in trouble. In this case though, it might be easier to revive than keep alive!

She calls out to the others.

"All the Wyverns have riders! One's invisible!"

She knew that Katinka and Bosk had some resistance to electricity, and she thought Zane could manage too. Wyverns weren't simple, but they also weren't very nimble in the air. It might take them a whole turn with their poor flying to come back around. She should have the time she needs for a summon, but attacking them in a tight formation seemed the better move.

Tightening her focus, Sesha concentrates to form her spell despite the vigorous motion of Pot-pot. Without much problem, she focuses inky black tendrils of confusion around the minds of her foes, affecting as many as possible.

She looks down briefly at her wrapped hand, resolving not to let the pebble drop..she touches Pot-pot's mind briefly. With her spell cast, she ducks down inside the pot for cover.

"Take us closer, just in case someone needs help."

The surly iron kettle answers back.

"Great idea. Lets make it easier for the Dragons to eat us. And hey! How convenient, you're already in a pot for cooking. I hear you drow are a little chew if not prepared right."

DM: Which color has the invisible rider?

Sesha Move Action: Duck down inside Pot-pot to upgrade partial cover to full.
Sesha Standard Action: Cast Confusion on M4, getting Green, Orange, Yellow and their riders.
Concentration vs DC 14: Success
Ley Check: 54 vs 20, Success.

Consfusion, Will Save DC: 10+7+4+2 = 23


Zane (JCC) AC 31, CMB 16, CMD 32, HP 257/166, Character  d20+14=24 ;
Saturday August 29th, 2015 4:23:49 PM

Zane sees the green cloud forming as the ball like shape hits near by, he avoids the small cloud as it it spreads. (evasion)
He casts another spell, this time casting Shield. He hates being such a weak caster that his long term spells are so short lived......
"It'll be a few rounds before I'm ready to get up there and take the fight to them, but until I'm ready it's pointless for me to get up there, unless they land that is....."

Bosk AC: 33/16/29 CMD:32 hp 220(sprit brew)/108 Spells 
Saturday August 29th, 2015 4:50:48 PM

Ooc: I knew I was missing something. I will add the Spirit Brew.

Wyvern Cavalry Attack Round 2 (co-DM JonathanT) 
Saturday August 29th, 2015 7:50:40 PM

DM OOC:
Aha! Found it!
We discussed Fly-by vs Ride-by on the DM board sometime back but it was real late and I didn't refresh my memory on it so naturally I got it switched.

From Cayzle:
The disadvantage vs Ride By and Spring Attack is that those do not provoke AoOs vs the target, but FlyBy does. No problem, though, if you are casting or ranging or got reach.

However, I was unsure and errored in favor of 'no AoO' but used the tactic such that they would not provoke an AoO to cover my bases.

Thanks for the FYI on that.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+13=18 ; d20+13=20 ;
Sunday August 30th, 2015 12:00:20 AM

ooc: Shouldn't Bosk still get an AOO. He is 10ft tall and has 10ft reach for a total of 20ft. This also affects my decision on if I should attack with my sword this round.

Bosk deftly maneuvers around the lightning flying about him. Fools!!! Bosk cries out. I am the slayer of dragons and demons. I once fought a demi-god with a fruitcake (true story) just to say I could. YOU INTERFERE WITH THE AGENT OF THE GODS!!! MAY GARGUL HAVE MERCY ON YOUR SOULS, should he deem them worthy!!! Bosk finds himself wishing he had prepared a flying spell,

Actions
--------------------------------------------------------------------
Reflex Saves for 1/2 dmg: 18,20 both success. (-5dmg each for lightning resistance = 3dmg taken)

Beriothian -- AC:17/11/22 HP: 152 (+107 temp)/152 CMD = 19  d20+11=15 ;
Sunday August 30th, 2015 3:51:03 PM

I think you could use a little hand reaching those flying menaces Bosk... though I'm afraid you'll need to come a little closer to me first.
Should Bosk make his way closer Beri will move next to him and cast air walk on the fruit cake wielding Taur.

Wyvern Cavalry Attack Round 2 (co-DM JonathanT) 
Sunday August 30th, 2015 8:22:51 PM

DM JT: answering questions from Round 1

1) AoO for those with Reach that can reach to 20' away (Bosk and Zane?).
Sorry for my confusion switching Flyby with Rideby. My bad.

2) Held vs Readied and Trigger events and how does this apply here.

Held spells:
All spellcasters must be aware if the spell they cast must go off immediately upon completion of the casting or if the charge can be Held.

Readied spells:
Means you get your components ready to cast and move your turn to after the opponents move or when a Trigger is met.

Trigger:
Here's the very tricky and potentially confusing part.

2.a) Under 'Readying an Action' section, the Readied action takes place right before the Trigger, as an interrupt. How you word the Trigger is key. How the DM interprets the Trigger is the DMs judgement call. Specifically, Restlin expects the Wyverns and riders to hear a shout and either stop immediately in Mid-air or show signs of pulling away or else. Which lead to 2.b.

2.b) At what point in the opponents action is the Trigger met and where are they at that point.
2.b.1) The Trigger was met when Restlin realized they were not going to pull out.
2.b.2) Where are they? Here the DM gave allowance for the Momentum of the dive and at Double-Speed dive, that would be pretty much on top of the IA. The DM adjudicated that due to the nature of Initiative in the Wold, Restlin's Readied Spell effectively would go off right before the attack, just as the warrior would swing his sword right before the opponent.
2.b.3) Originally, I felt that point at which this occurs would put some of the IA in the area of effect of the spell, including himself. The DM adjudicated that Resltin would not want that. But if he does, he is free to do so. However it may be possible to affect some on the fringe of the area, I'll look at the map in 3d, but it is possible to get at least 1, maybe two, without danger to Bosk and Zane.

3) Every case is unique and has to be evaluated as to the circumstances. Had these been land based creatures charging, it would be different, as gravity would not affect their ability to stop as per Restlin's conditional trigger.


Beriothian -- AC:17/11/22 HP: 152 (+107 temp)/152 CMD = 19 
Sunday August 30th, 2015 9:38:37 PM

Beri will move to T-8 assuming Bosk takes a 5 foot step diagonally (otherwise, he will move wherever is withing touch range

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:124/124 Ki:15/15 CMD: 33] 
Monday August 31st, 2015 7:46:24 AM

If Garret misses the Wyvern and rider, he ponders how high and accurately Zane can throw him...

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Monday August 31st, 2015 10:22:39 AM

ooc: Yes, Bosk be moving closer to Beri. My wife and I were on a date night, so I couldn't post, but I did email the DM my plans just in case.

Wyvern Cavalry Attack Round 2 - Held Actions and Interrupts(co-DM JonathanT)  d20+8=16 ; d20+8=18 ; d20+8=9 ; d20+8=25 ; d20+2=9 ; d20+2=22 ; d20+2=19 ; d20+2=19 ; d20+5=7 ; d20+5=24 ; d20+5=15 ; d20+5=22 ;
Monday August 31st, 2015 1:16:01 PM

DM JT: I can guarantee you guys I'll never mix up Flyby and Rideby again. DOH!

Linked is a profile map. In doing that I had to make a couple corrections. Viewing it in profile makes it a lot easier. I should make a habit of creating two maps for better view.

Correction 1: The wyverns would have to be 15' high, not 20', for their 10' reach to reach the tallest, 10' high to reach Reslin. I should have realized that the first time through. This doesn't affect much but gives Garret an extra 5' leeway for his jump.

Correction 2: Blue wyvern is shifted closer to Bosk 5' for same reason as Correction 1. This changes nothing really.

Interrupts:
Beri's Windwall Spell: Beri can get his spell of unhindered but the wyverns will have already passed the area best used for its effect. One the one hand, it might be useful still at some later point in the combat. On the other hand, Beri will know that the Wind Wall won't affect the flight of the wyverns one bit. It will only affect the flight of birds Small or Tiny, and bolts and arrows. The IA do not see crossbows or bow, just the javelins and lances. Still, you never know, so it's up to Beri to still use it and still get a Round 2 Action.

Restlin's Maxi Fireball: I like the way you describe how you cast it. You might consider taking a skill point in Profession - Baseball or Cricket to add more flare.
Restlin has greater success with his spell than Beri. By placing the center of the blast correctly so as not to harm Bosk, he can get four of the wyverns and riders just before they reach their targets. Fly checks for the wyverns and Ride checks for the lizardfolk riders apply provided they survive, before their attacks.

Maximized Fireball: 60 damage Reflex save: 26.

Garret's Leap: Garret used a Standard Action to activate his Tattoo and held his Move action as an Interrupt. The leap distance (21') is well within the range he needs to reach Orange Wyvern (especially after the Fireball results, see below). However to grasp (ie. Grapple) the wyvern to hang on is another Standard Action in the same round (Round 1). By Garret's last post, if would seem he is OK with spending a Hero Point to do this. His CMB for this is 35.

Results of Interrupts:
Wind Wall: up to Beri, just let me know if you still decide to cast it.

Maxi Fireball:
Orange Wyvern: Ref Save DC26 = 16; dmg = 60; Fly Check DC10 = 7, lose 10' (nothing really changes)
Orange Rider: Ref Save DC26 = 9; dmg = 60; Ride check DC5 = autopass

Green Wyvern: Ref Save DC26 =18; dmg = 60; Fly Check DC10 = 24
Green Rider: Ref Save DC26 = 22; dmg = 60; Ride check DC5 = autopass

Yellow Wyvern: Ref Save DC26 = 9; dmg = 60; Fly Check DC10 = 15
Yellow Rider: Ref Save DC26 = 19; dmg = 60; Ride check DC5 = autopass

Brown Wyvern: Ref Save DC26 = 25; dmg = 60; Fly Check DC10 = 22
Brown Rider: Ref Save DC26 = 19; dmg = 60; Ride check DC5 = autopass

DM Note: you guys got a bonus in that I forgot the Higher Ground +1 bonus to hit they get.

Garret's Leap: Garret easily makes his leap onto the back of the wyvern (now flying 5' high due to the loss of height from the fireball) and digs his fingernails into the creatures hide to hang on (check off a Hero Point). The Grapple effect does not hinder the Large creature but insures that Garret is firmly attached to the wyvern, until his Action in Round 2.
Here's the fun and complicated part: for Round 2, he can try to Maintain his Grapple (beat CMD 23 w/ +5 bonus) and maintain his hold. This won't affect the flight of the wyvern, he's just too big. Obviously he can inflict damage equal to his unarmed attack in combination with maintaining his grapple. If Garret wants to use a Move action to crawl up to the rider, he must 'release' his grapple and try to grapple again (loose the +5 bonus) 5' further up the back. A 5' crawl gets him to the rider.
For the wyvern to try to break the grapple requires a Standard action. This won't happen until it's turn on Round 3. We'll deal with that when the time comes.

With these interrupts in mind, you are free to change any already posted actions for Round 2 if you wish. The Interrupts do not change the flight pattern or attacks except for Orange, as stated above. I'll update the Round 1 Map to reflect that change.

Interrupt Map in profile: Wyvern Attack Map 1 profile

DM JT: I apologize for the confusion and I'm quite sure Interrupts will always be something difficult to handle as you gain levels and the monsters get tougher.



Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 192/192 - 103-18 Temp HP (Spells) Luck Points: 4/12  d20+13=29 ; d20+16=28 ; 10d6=32 ; d20+10=28 ; d20=8 ;
Monday August 31st, 2015 2:47:13 PM

OOC: Thank you, Jon. I've had a really, really bad month and probably over-reacted, but I appreciate this.

***

Restlin's pleasure with his own self is quickly diminished when a lightning bolt starts streaking towards him. He leaps just before the thing hits so he's not directly in its path, but it still stings when it hits.

Reflex: 29

He's so distracted that he doesn't even see the wyvern's barb before it pierces him. It stings, and he's pretty sure he's just been poisoned, but he doesn't feel anything yet.

Fort: 28

Well, he feels the hole the stinger left. That kinda sucked. Still, that fireball was pretty nice. So nice, he decides to do it again, only a little different...

Still holding that maximize rod (but not using it), he pulls out another bat-poop encrusted ball. No one notices, because who would, but this one has a little symbol of Wardd carved into it. When he made the thing, he wondered how his god would feel about being etched into guano, but he doesn't take time to consider it now.

"Ok everyone. DON'T PANIC!"

With that, he hurls the ball just a few feet above his head before it erupts, threatening to engulf him and more than a few of his companions in the blast. Just then, a strong breeze gusts just above the ground, preventing the flames from reaching them (though Zane's horns are undoubtedly singed). Even the brave Garret is saved from the blast as his wyvern's mount graciously blocks it with his body.

Restlin leaps into the air with a hollar. "Great scott that actually worked!" he shouts as he smacks Zane square in the back.

***

Move: None
Standard: Selective Fireball: 32 damage, Ref 28 for half

Selective spell: Only affects wyverns & their riders. I'm going to at least get the same 4 as last time, but that maps makes it look like purple may be in my blast radius too. However, I understand it's a 2d map of 3d space & won't argue with you if it doesn't.

Spells: Extended Mage armor

Tishe's Weave Elements (earth, from Tink)
Barkskin +3, Tremorsense 40ft.

AC this round is 25/22/22



Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+14=18 ; d20+14=22 ; d20+14=31 ; d20+14=27 ; 2d8+5=12 ; 2d8+5=9 ; 3d6+8=16 ; 3d6+8=19 ;
Monday August 31st, 2015 4:15:07 PM

ooc: Is there an encumbrance penalty for the dragons serving as mounts (due to weight) or any other penalty for serving as a mount? This might affect my sneak attack ability.

Bosk watches as the dragons fly overhead and decides he needs to make sure they cannot keep using their height to their advantage. Hearing Beri's call Bosk takes a 5ft step towards Beri and draws his Guirsame. As he waits for the dragon to fly over again he chugs a potion of enlarge person.

Actions
--------------------------------
Last Round
AoO 1 = hit AC for 12 dmg
AoO 2 = hit AC for 9 dmg

This Round
5ft step towards Beri so he is in range of Beri's spell
Draw Guirsame (free action)
drink potion of enlarge person

AoO 1 (if applicable) = Hit AC 31 for 16 dmg
AoO 2 (if applicable) = Hit AC 27 for 19dmg

Zane (JCC) AC 32, CMB 16, CMD 32, HP 257/166, Character  d20+14=33 ; d20+14=25 ; 2d8+5=19 ; 2d8+5=18 ;
Monday August 31st, 2015 4:15:31 PM

Zane takes a swipe at the wyvern as it passes overhead. (AoO)
Attack 33, Crit confirm 25, Damage 19,(37 if crit)
Zane will cast Haste on anyone in a 40' range, it will help a lot during this combat....

Spells in effect on Zane

AC bonus from Kama
W-Blood Potion (hit points added)
Mage Armor 7 hours
Shield 69 rounds
Haste 7 rounds

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Monday August 31st, 2015 7:32:21 PM


Sesha watches eagerly for any signs that her confusion spell has taken hold of either rider, or mount.

Beriothian -- AC:17/11/22 HP: 152 (+107 temp)/152 CMD = 19 
Monday August 31st, 2015 7:43:51 PM

[i]forget Windwall, let's help Bosk get up there and make them sweat a little[i]
Beri moves over to Bosk and casts air walk, almost picturing Bosk looking like the grim reaper if he gets the chance to float around and swing that giant guisearm.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday August 31st, 2015 10:49:44 PM

Tink focuses on grappling the yellow wyvern. Let's see how tough it is once it's on the ground and facing Bosk and Zane.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Monday August 31st, 2015 11:21:53 PM

Almost Forgot:

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Spirit Brew - Hit Points Added
Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 2 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 2 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells AvailableHighlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Entropic Shield, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Enthrall
Level 3: Invisibility Purge, Summon Monster III, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
Level 5: Summon Monster V
}

Wyvern Cavalry Attack Round 3 (co-DM JonathanT)  d20+8=11 ; d20+8=9 ; d20+2=13 ; d20+2=12 ; d20+10=29 ; d20+2=3 ; d100=24 ; d20+10=14 ; d100=65 ; d20+2=12 ; d100=26 ; d20+10=14 ; d100=18 ; d20+2=5 ; d100=100 ; d20+7=26 ; d4+1=2 ; d20+19=22 ; d100=71 ; d20+14=23 ; d20+14=31 ; d20+14=19 ; d20+15=17 ; d20+13=27 ; d20+8=18 ; d20+2=7 ; d20+8=18 ; d20+2=16 ; d20+8=9 ; d20+2=10 ; d20+8=15 ; d20+2=13 ; d20+8=16 ; d20+2=8 ; 10d6=22 ;
Tuesday September 1st, 2015 12:43:42 AM

If indeed one was able to determine that there is an invisible rider, it is on the black one.
Those that can see invisible automatically need to have a way to know that invisibility magic is active. Those that can see magic automatically still need a skill check to know what kind of magic is in effect. Of course, those that can see magic automatically but not invisibility, still see the aura and thus know something invisible is there from the aura outline, just not exactly what.

Good example is Arcane Sight: you see the aura but not the creature, therefore there must be an invisible
creature there.

Good example is True Seeing: you see things as they really are but you don't see the magical aura that confers invisibility to that creature to know that it is invisible to the others. At least the spell description does not say it confers the powers of detecting magic like Arcane Sight does.

So it is up to Player vs PC knowledge as to how to handle these cases. Make a reasonable explanation on how the PC knows, like in Role-play language for best effect, and that will work for me. :)

Katinka's concentration is impeccable and she manages to finish her summoning spell. Two Bralani
appear. In Celestial she commands them to attack the wyvern she points at.

The two Bralani comply by sending a Lightning bolt each at it.
Bralani: Medium Outsider, AC20/14/16, HP 66
DR 10/cold iron or evil; Immune: Electricity, Petrification; Resist: Cold 10, Fire 10; SR17

Pink Bralani: Standard Action: Cast Lightning Bolt. Yellow Wyvern and its rider to each make a DC15 Ref save or take 19pts damage. Save for half.
Red Bralani: Standard Action: Cast Lightning Bolt. Yellow Wyvern and its rider to each make a DC15 Ref save or take 20pts damage. Save for half.

Katinka follows up with a Telekinesis spell on the Yellow Wyvern (CMB37) and then moves to hide behind a tree (Q0). She knows that there is little else she can do if the Telekinesis works since it will take up all her concentration to keep the spell active.

Sesha, hidden in her cauldron, sees bad things happen to her friends. To put a stop to it she casts Confusion to catch
three of the wyverns(Orange, Green, Yellow) and their riders.
Will Save DC23.

She then flattens herself as much as she can inside the Pot-pot for Full Cover. Only thing she can see now is Pot-pot's belly.

Zane hits Green wyvern as it flies over and gives the minotaur monk a vicious sting.
Dmg 37.

DM JT: somehow Zane forgot his Javelin of Lightning saves and his Poison save so DM gets to do it.

Javelin 1: Ref +14 DC14 = 23, dmg = 10
Javelin 2: Ref +14 DC14 = 31, dmg = 6
Javelin 3: Ref +14 DC14 = 19, dmg = 9
Sting + Poison: dmg = 21 + poison, For +15 vs DC17 = 17; dmg = 2 Con Round 1, Cure 2 cons saves.
Total dmg = 25 lightning and 21 physical and 2 Con, One save, one consecutive to go.
DM JT: DON'T forget to subtract HPs due to Con loss.

He evades the acidic blast and casts Shield on himself.
"It'll be a few rounds before I'm ready to get up there and take the fight to them, but until I'm ready it's pointless for me to get up there, unless they land that is.....' he tells his friends.

DM JT: in Round 1 you cast Mage Armor. In Round 2 post you cast Shield. Haste will have to wait.

Bosk deftly defies the lightning only taking a light tingle and takes two swipes at the wyverns as they fly by but miss both times.

Fools!!! I am the slayer of dragons and demons. I once fought a demi-god with a fruitcake (true story)
just to say I could. YOU INTERFERE WITH THE AGENT OF THE GODS!!! MAY GARGUL HAVE MERCY ON YOUR SOULS, should he deem them worthy!!!
he shouts.

He steps 5' diagonally forward towards Beri while drawing his guisarme (Move) and Retrieves a Potion of Enlarge (Move: retrieve a stored item) to drink next round.

He ponders if the wyverns are encumbered by having a rider and notices that they don't seem to be. The wyvern body is 8' long but it weighs 2000 pounds. On average. Wings that can carry that weight and pick up a deer for dinner won't have a problem with a Medium sized rider. And these seem somewhat bigger.

Restlin
DM JT: you and me need a vacation! LOL! Work has been gruesome these past two weeks. :(

The mage-priest's preparations pay off and he is elated but it is short lived when he ducks a lighting bolt but gets slammed by a stinger from the wyvern's tail taking physical damage and 3 Con damage! OUCH!

Poison: Save Fort DC17, Frequency 1/round for 6 rounds; Effect 1d4 Con dmg, Cure 2 consecutive saves.
Fort: 28, one down, a consecutive one to go.
DM JT: DON'T forget to subtract HPs due to Con loss.

To make things worse, an Acid Ball explodes around him!
Acid Ball: Dmg 33, Ref +13 DC17 = 27, acid dmg = 16.


Restlin has another Fireball ready but it is a different one, this one does not affect 6 of his choosing. Fortunately he only has to exclude Garret. The wyverns vary from 45' feet high to 55' high when his spell goes off. Garret, on the wayvern's back would take the blast just as the rider would if not for the special nature of the spell.
Standard: Selective Fireball: 32 damage, Ref DC28 for half.

Restlin's AC this round is 25/22/22.

Beri sees the futility of a Wind Wall against wyverns and chooses to cast Wind Walk on Bosk instead.

Garret see post bellow.
----------------------------------------------------------------------------

The Wyvern Cavalry take a beating between another fireball, confusion, lightning bolts, a magical grapple, and a hafling grapple.

Yellow Wyvern:
Ref DC15 = 11,9 die roller is broke :(
Rider DC15 = 13, 12 die roller is still broke. :(
Total damage to each is 39.
The Rider goes limp but the wyvern is still alive.

Three of the wyverns(Orange, Green, Yellow), their riders and Garret!
Will Save DC23 or Confused.

Orange Wyvern = 29; Rider = 3! % = 24, act normally
Green Wyvern = 14, % = 65 no item in hand; Rider = 12, %= 26 do nothing
Yellow Wyvern = 14, % = 18 act normally; Rider = 5, % = 100 claw attack wyvern = 26 dmg = 2

Garret: DM must roll for Garret to keep the action going.
Will +19 = 22, % = 71 no item in hand, no action in Round 2!

Standard: Selective Fireball: 32 damage, Ref DC28 for half.
Orange wyvern = 18, dmg = 32; Rider = 7, dmg 32, rider goes limp.
Green wyvern = 18, dmg = 32; Rider = 16, dmg 32 Wyvern falls, limp, and hits the ground hard
Yellow wyvern = 9, dmg = 32; Rider = 10, dmg 32, Wyvern falls, limp, and hits the ground hard
Brown wyvern = 15, dmg = 32; Rider = 13, dmg 32, rider goes limp.
Purple wyvern = 16, dmg = 32; Rider = 8, dmg 32

Two wyverns/riders are down and several other riders are down too. But there's still some fight left in those that survived.

Orange Wyvern:
Wyverns are intelligent creatures and act upon its own will, so not having a rider to guide it is no problem at all. It knows what it is supposed to do. However it also knows there's an unwanted hitchhiker on its back. It also feels the hitchhiker loose his grip (due to the being Confused and feeling he should hit himself with something in his hand.)
It climbs as high as it can (double move at half speed for Climb = 60') and flips upside down.
The halfling plummets 105 feet.
DMG = 10d6 = 22! (no Soft Fall check due to Confusion spell).

DM JT: this is as far as I can go tonight. I've got to be at work at 4am tomorrow. All the saves and stuff just takes a whole lot of time, but I also had to do a lot of homework to roll for PC missed rolls from Round 1.

I'll be able to finish this tomorrow late afternoon, I hope.
Hang in there. Have some popcorn.



Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Tuesday September 1st, 2015 2:57:04 AM

Your doing good DM!

One small thing!

A 5ft step is specifically a "non action" in pathfiner. This means that as long as you have not moved, you may take a 5ft step even after taking two move actions.

In Bosks case, he may rummage and withdraw a potion (1 move action) then drink it (1 move action) then take a 5t step ( a non action, not restricted because Bosk did not move elsewhere.)

This is contrary to 4E and 3.X, which lumped all those things into move-equivalent actions, which was dropped by Paizo.

DM JT: Drawing a weapon is the Move action, if I read it right, taking the 5' step is just a bonus you can do when you draw the weapon. I think RobC saw that part too.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday September 1st, 2015 6:53:39 AM

OOC: Actually, I think JT has correctly picked up on the point about Bosk drawing his weapon. The rules as written are a little unclear on this, so I've asked for clarification on the rules forum

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33] 
Tuesday September 1st, 2015 7:15:41 AM

Garret falls and hits the ground with a small "oomph." He shakes his head and gets to his feet, looking around, wondering how he got there.

OOC:
Darn it! It was a nice move... ;) Thanks for rolling for Garret and keeping the action going!

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Tuesday September 1st, 2015 9:27:52 AM

ooc: Bosk can draw the sword as a free action "combined with a regular move". In the past we have been allowed to use 5ft steps while doing this. If that is no longer the case I would prefer to drink the potion as oppose to drawing the Guisarme.

DM JT: Under 'Move Actions', you find 'Draw or Sheath a Weapon'. Not under 'Free Actions'. And under 'Take a 5-Step' it is clear that it is not a 'Free Action'. Is seems to imply that trained PCs (ie +1 to hit) are skilled enough to draw a weapon and move (regular move or 5' step move) at the same time, but it still burns an Action.' You wouldn't need the Quick Draw Feat if you could get the same result simply by using a 5' step.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Tuesday September 1st, 2015 10:21:05 AM


DM JT is right.

I didn't notice the weapon draw, just the step, open pack, and drink.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Tuesday September 1st, 2015 11:00:19 AM

If I cannot draw the weapon as a free action can I not draw it and just drinking the potion instead (since the post/round is not complete yet).

DM JT: we'll need to make sure we are all on the same page and that the PTB agree. Under 'Take a 5-Step, it says that as long as you have not performed any other king of movement, which I read as different that 'move equivalent', then you can take a 5' step. To me that sounds like you can retrieve+drink+5'step.

Zane (JCC) AC 32, CMB 16, CMD 32, HP 217/140(166), Character 
Tuesday September 1st, 2015 4:22:18 PM

Zane laughs as the lightning literately flashes down his body and dissipates into the ground. (DR 10 lightning, each damage was 10 or less)
The sting was another whole deal entirely.

Waiting on rest of turn.....

Wyvern Cavalry Attack Round 3 part 2.(co-DM JonathanT)  d20+14=29 ; d20+14=25 ; d20+14=20 ; d20+14=21 ; d20+12=25 ; d20+16=21 ; 10d6=32 ;
Tuesday September 1st, 2015 7:28:50 PM

Wherein we left off when wyverns started dying. We pick up where wyverns seek to avenge themselves.
To save space, I'll not recopy 'What's gone Before' and trust you guys to re-read it carefully.

We pick up the action where said Orange Wyvern cleverly shook its bareback rider off, sending him plunigng 100' feet. Ward was on his side, though as he landed on some softer grass, I guess. Only 22 damage? However he's still not all himself, lying prone and under the Confusion effects from Sesha.

Garret, you may have the privilege of rolling your own %d to see what you do each round and have fun role-playing the results. Even calling out to Sesha as to how long it will last when you get a sane moment in there.

Green and Yellow wyverns and their riders are dead and staining the beautiful green grass with their foul blood.

Brown Wyvern, who's rider now lies limp in the saddle, climbs to 60' while making a right turn. He ends up flying towards the grove and then over it, skimming the tops of the trees (which are 60' high), and is now out of sight.

DM JT: I'm going with Bosk being able to retrieve and drink his potion, still holds his shorter weapon though. New AC 32?

Both Purple and Blue make a Wing-Over and dive right back at Bosk using Fly-by again. The wyverns start their dive and notice their foe is much larger than moments before, but that does not stop them. The two lizardfolk riders now have lances in their hands.

Blue Rider: Lance attack DC32 = 29 miss
Blue Tail Sting Att: 25 miss

Purple Rider: Lance attack DC32 = 20 miss
Blue Tail Sting Att: 21 miss

Bosk's AoO:
AoO 1 (if applicable) = Hit AC 31 for 16 dmg
AoO 2 (if applicable) = Hit AC 27 for 19dmg

Ouch!

Lastly but not lastly, Black wyvern dives towards the party also. This is the one that some see a rider while others don't. Those that can are either hiding behind a tree or deep in a pot (Total Cover).

The Black Wyvern does not dive towards the nucleous of the IA, though, instead dives towards a Small black pot sitting pretty in the grass. Swooping down with great speed, the wyvern reaches out its jaws to grab that Small pretty black pot:
Bite Att (for grab) vs AC (10+ dex 0, Size +1, Shield of Faith +?) 11+ some = 25
Grab CMB vs 10 +Size (+1) + Shield of Fiath? = 21

DM JT: I'm going to guess that a 25 beats Pot-Pot's AC and that a CMB 21 beats Pot-Pot's CMD. What this means is that the Small cauldron is in the wyverns jaws and sharp, pointy teeth are menacingly very close to puncturing Sesha hunkered down inside. The large, sharp, drooling teeth, pretty much pins her in her pot, and the fetid breath!

To make things worse, another Acidball shoots forth from the back of the black wyvern and erupts around the IA centered on S7. That gets everyone except Katinka, Garret (lucky guy) and Sesha.

Aciball Ref DC17 dmg = 32, save for half.

And, not done yet:
From the south west corner, charging up from the road, come a formation of very large lizards. They look really mean, wide jaws show very sharp teeth. Huge frills around their necks have sharp bony points, and these frills provide some cover for their lizardfolk riders. Held in the riders' hands are lances.

There are 7 of them. BTW, everyone sees all 7.
They are running at high speed and will be in melee range next round.
They look like snakes on the map but they are large lizards.

Map: Wyvern Attack Map 2

DM JT: now for some sleep. I've only had 3hrs since yesterday morning. :O yawn!


Beriothian -- AC:17/11/22 HP: 152 (+107 temp)/152 CMD = 19 
Tuesday September 1st, 2015 7:30:04 PM

Bosk, you look confused... let me help you out, don't go for the fruit cake.
Beri teases the giant taur as he tries to get things figured out.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33]  d100=37 ;
Tuesday September 1st, 2015 7:48:48 PM

Garret gets to his feet and looks around. He turns to the row of tree and says, "Gorben hoken. Beeze boon quarten? Globo mookie a shook. Sen-dezzle frihgin torble. Bah bah bah toobe?"

OOC:
Wheee! Hey, I just noticed that confusion allows spell resistance and Garret has spell resistance. Of course, with an SR of 23 and Sesha's roll being d20+13, I guess that's a 50/50 shot there. And the confusion spell doesn't say, so I guess Garret doesn't get a save each turn, he is just affected until the duration is up. At 1 round/level and Sesha out of sight right now, I guess that means Garret will be confused for the next 12 rounds. Have fun with the lizards and try to stay away from Garret (25% chance each turn he'll attack someone near him)!

Confusion, Round 2 roll: 37: Do nothing but babble incoherently

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor]  d20+24=37 ; d100=69 ; d100=33 ; d12+13=25 ; d100=16 ; d6+7=13 ; d20+24=26 ; d20+13=28
Tuesday September 1st, 2015 8:32:37 PM


One of the best things about her current situation, thought Sesha, was it meant she didn't have a lot of decisions to make!

"Get off my ride, Wyvern!"

Sesha casts one of her strongest Blood Witch spells, the hex spell Meddle. Dark energies apex around the creature, laying dark hands on it's immediate fates.

Satisfied, Sesha taps her innermost reserves. If she didn't do something soon, this thing could hurt Pot-pot. She find the right spell, something appropriate for a big monster like this one..

"Suck de-evolution, you giant lizard! Baleful Polymorph!"

An amber ray flings out from her hand, striking the creature in it's nose, with the intent of reducing him to a common lizard!

Move: Bend Leyline. 37 vs DC 26 = +11 next Ley check.
Ley Check: 69 + 11 = 80 vs DC 20. No slot expended.
Standard: [b]Meddle - Will Save DC 24[/b.] (Wyvern will be -25 on his next saving throw if save fails. -13 on his next saving throw if save passes.)

Hero: Cast Baleful Polymorph
Ley Check: 33 vs 27 success. Slot expended.

Baleful Polymorph. Fort Save DC: 21. Will Save DC 21. Sesha's Meddle will likely come into play here, vs his fortitude save. It would either be at -25, or -13.

Ignore the other d100. Accidental dice.

Garret shouldn't be confused. The +2 from still mind wasn't added in! I sent an email.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character  d20+14=27 ; d20+14=24 ;
Tuesday September 1st, 2015 8:42:19 PM

OOC: I thought poison only effected you if you failed a save, even a 2 save poison. ex: made save 1, no stat damage, save 2 made, no poison, but make save 1 and fail save 2 = damage.
IC:
Zane easily rolls out of the way of the acid cloud again. (save + evasion = 0 damage) Zane resists the poison from the sting, willing the green stuff to exit his body in a small poll of green sludge.
Zane sees the lizards coming up the road...."Someone keep after those wyverns, I'm going for the lizards."
Zane casts Enlarge Person on himself, giving him a 15' reach, beating most large creatures reach of 10'.
He then moves 75' (a normal move) Centering himself around J,12

He overhears Garret, "Damn you Garret, if you summon that damn bird here, I'll wring his neck then force feed him to you." Zane shouts towards Garret as he is busy moving to interpose....

Spells in effect on Zane

AC bonus from Kama
W-Blood Potion (hit points added)
Mage Armor 7 hours
Shield 68 rounds
Haste 6 rounds
Enlarge Person 70 rounds

ED: JCC adjusted HP @ 6:10 pm

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibility  6d6=18 ; 6d6=20 ; d20+20=36 ; d20+31=37 ; d20+41=48 ;
Tuesday September 1st, 2015 9:33:54 PM

With a few wyverns down, Tink now turns her attention to that orange one that's flying so high. Unfortunately it is so high, it is likely outside the range for the two bralani

In Celestial Highlight to display spoiler: {"The Purple one! Get the Purple one!"}

The Bralani each unload their last remaining lightning bolts against the purple wyvern, whilst Tink focuses on bringing the high flying orange wyvern to the ground.

------------------
Bralani 1: Standard Action: Cast Lightning Bolt. Purple Wyvern and its rider to each make a DC15 Ref save or take 18pts damage. Save for half.
Bralani 2: Standard Action: Cast Lightning Bolt. Purple Wyvern and its rider to each make a DC15 Ref save or take 20pts damage. Save for half.
If the rider takes damage he may need to make a ride check to stay in the saddle

Tink: Standard Action: Use Telekinesis to Grapple Orange Wyvern. CMB=36 If this beats Orange Wyvern's CMD it is grappled. If it can't break the Grapple then it also needs to make a Fly check (with a -4 Dex Penalty for being grappled, and possibly a -4 penalty for 'Poor' maneuverability) to stay flying. I think the DC is 15, such as to hover and failing by 5 or more means falling.

Tink: Move Action: Standing still.

Perception: 37 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 31 (To ID any magical auras)
Stealth: 48 + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +26 Fly skill)


------------------
Spells in effect:

Summon Monster VI - 2 x Bralani - Duration: 2/17rnds
Telekinesis - Duration: 2/13rnds

Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor]  d20+24=33 ; d20+24=36 ;
Wednesday September 2nd, 2015 1:43:58 AM

Concentration vs. Vigorous Motion.

33 and 36.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday September 2nd, 2015 10:21:34 AM

Garret stands with his small hands on his hips, staring at the trees, as if waiting for a response.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 176/176 - 103-34 Temp HP (Spells) Luck Points: 5/12  d20+16=19 ; d20+13=27 ; d20=15 ;
Wednesday September 2nd, 2015 12:51:17 PM

Restlin's totally not paying attention to that acid ball. He's paying attention to his favorite lady being swept up by a wyvern. He could save her, or he can do a whole lot of damage to those new lizards. He's pretty sure she'd be pissed if he let the opportunity to do his job slip by to rescue her since she's more than capable of doing that herself.

It's about that time the acid ball hits the ground in front of him. Luckily enough, the ball lands in a small crater that ensures some protection from the blast (Reflex: 19). It's enough to make up his mind.

Drawing forth yet another ball of guano, he takes a moment to congratulate himself on wise spell selection this morning. He then smacks the thing with his maximize rod, hurling the ball directly into the middle of the pack.

***

Move: None
Standard: Cast maximized fireball at A12. 60 damage, Reflex DC 27

Spells: Extended Mage armor

Tishe's Weave Elements (earth, from Tink)
Barkskin +3, Tremorsense 40ft.

AC this round is 32/29/28

I'd like to take a moment to state, for the record, that I *love* being a Mendicant.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+15=19 ; 3d6+8=18 ; d20+16=22 ; d20+17=24 ; d20+15=16 ; d20+15=19 ; 3d8+8=20 ; 3d8+8=26 ;
Wednesday September 2nd, 2015 3:30:49 PM

Bosk watches as the chaos erupts around him and more enemies come forth from the East. The cleric quickly takes stock of the situation as he shoots back at Beri, I fought demi-god with a fruitcake and lived to tell the tale. Show the cake some respect.

The cleric hesitates only a moment to see is Sesha can pull off her spell. If she does he will attack the more damaged of the two Wyverns (purple I assume) flying over his head intent on making a Wyvern cloak to match his chimera coat. If Sesha's spell should fail he will try to come to her aid, charging the the black wyvern, jumping up and grappling it. Although unsure how long he can grapple the creature, he does not think the dragon can carry his 9,600 lb enlarged body.

As he fights he starts calling to Restlin to cast a spell that will target the nicely clumped pack, but as usual the wizard knows his craft and is already on top of the situation.

Actions
----------------------------
If Sesha's spell works:
Atk Purple Wyvern Hit AC 19 for 18 dmg

If Sesha's spell fails he will move up to the black wyvern, jump dc = 22 to ensure he can reach the dragon
Grapple check = 24 (Hoping the grappled condition and additional 9,600 carry weight in additon to the ride brings him to the ground.

AoO if applicable Hit AC 16 for 20 dmg
AoO if applicable Hit AC 19 for 26 dmg

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Wednesday September 2nd, 2015 3:31:20 PM

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Spirit Brew - Hit Points Added
Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 2 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 2 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells AvailableHighlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Entropic Shield, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Enthrall
Level 3: Invisibility Purge, Summon Monster III, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
Level 5: Summon Monster V
}

Beriothian -- AC:17/11/22 HP: 152 (+91 temp)/152 CMD = 19  d20+11=27 ;
Wednesday September 2nd, 2015 7:17:14 PM

Yech! It smells like burning hair. I really hope that smell isn't all us... or what's left of us.

Looking up the druid sees a small army of lizard folk approaching.

well, time to call in some reinforcements.

Beri casts Creping Doom, placing the swarms of bugs at o8 (and moving downward)
***
Spell list
0 (4)- Detect Magic, Light, Create Water, Mending
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (4)- *Awaken, Cure Critical Wounds, Animal Growthx2, Control Winds, Call Lightning Storm
6 (3)- *Legend Lore,
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

active spells
***

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Wednesday September 2nd, 2015 9:14:34 PM


Sesha stares hard at the Wyvern, willing it to become something much less powerful.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Wednesday September 2nd, 2015 11:31:13 PM

Zane awaits the lizards to get within range...... hoping his 15' reach is better than there own....

Wyvern Cavalry Attack Jump question .(co-DM JonathanT) 
Wednesday September 2nd, 2015 11:34:38 PM

DM JT: PC post compiled. going to take a shower and be back. Meanwhile, if you see this, see if you get the same numbers I get on Bosk's Jump DC.
Assuming Bosk as 15' reach, add is 15' high, that makes it a 30' vertical reach. To reach into the Purple square at 40' high he needs a 15' jump. The DC of a vertical jump is 4x the distance to cover making that a DC60.

And if it looks like it is a 10' jump (40 - 30 = 10), that only gets the swipe to the square adjacent to the wyvern, not the wyvern's square.

See what you get.
Thanks.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Thursday September 3rd, 2015 12:26:33 AM

The problem I see here, is that this is implying the Wyvern passed his saves, which would be terribly bad news.

DM JT: good point. :)

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Thursday September 3rd, 2015 12:59:56 AM

Ok, he's also hasted which will give him a bonus of +4 for every 10' above 30' move.... so he could have a +12 to +16 bonus

DM JT: I don't think Haste helps in Jump. The height you can jump has nothing to do with how fast you can jump.

Wyvern Cavalry Attack Jump question .(co-DM JonathanT)  d20+16=24 ; d20+14=24 ; 2d6+6=13 ; d20+8=10 ; d20+2=3 ; d20+8=14 ; d20+2=9 ; d20+10=29 ; d20+10=16 ; d20+10=15 ; d20+10=15 ; d20+10=15 ; d20+10=20 ; d20+10=16 ; d20+10=29 ; d20+2=10 ; d20+2=14 ; d20+2=6 ; d20+2=14 ; d20+2=7 ; d20+2=17 ; d20+2=16 ;
Thursday September 3rd, 2015 2:24:14 AM

Things look a bit messy and promising to get messier, but it is not the messiest the IA have gotten so there is hope. And the IA strike back!

Garret gets to his feat and starts babbling inchoherrently to a nearby tree, "Gorben hoken. Beeze boon quarten? Globo mookie a shook. Sen-dezzle frihgin torble. Bah bah bah toobe?" Who'd figured the halfling knew Treeant!

Since the trees don't resond, it probably is Connifer dialect and not Broad Leaf.

Sesha, hidden inside her Small cauldron suddenly feels a violent jolt and sharp teeth come very close to gashing her as things go very nearly dark and she feels being lifted of the ground and bumped
around as the wyvern's head bobs with his wing beats.

Not happy she shouts 'Get off my ride, Wyvern!' She knows she has to do something drastic quick
and to insure success, she first casts a Meddle spell to nearly guarantee the success of her
Baleful Polymorph spell. She pulls deep inside her strength reserves to pull that spell of as well.
She manages to keep her concentration despite the cramped quarters and bumping back and forth.

Meddle - Will Save DC 24[/b.] (Wyvern will be -25 on his next saving throw if save fails. -13 on his next saving throw if save passes.)
Baleful Polymorph. Fort Save DC: 21. Will Save DC 21

Zane shrugges off the initial poison effects but feels that it is still working on him as he dodges the second acid ball. He calls to his friends to stay after the wyverns while he takes on the incoming lizards. He first casts Enlarge on himself as well, then runs to intercept the charging lizards.

Katinka turns her attention to the Orange wyvern that just dumped Garret from on high. She calls to the Bralani in Celestial and they both turn their attention to the purple wyvern. Two lightning bolts zip through the air at it.

Cast Lightning Bolt. Purple Wyvern and its rider to each make a DC15 Ref save or take 18pts damage. Save for half.
Cast Lightning Bolt. Purple Wyvern and its rider to each make a DC15 Ref save or take 20pts damage. Save for half.

For Katinka, she looks up at the Orange wyvern and tries her Telekineses spell on it.

CMB=36 If this beats Orange Wyvern's CMD it is grappled. If it can't break the Grapple then it also needs to make a Fly check (with a -4 Dex Penalty for being grappled, and possibly a -4 penalty for 'Poor' maneuverability) to stay flying.
I think the DC is 15, such as to hover and failing by 5 or more means falling.

Restlin only ponders trying to rescue Sesha as long as it takes to blink an eye. The second acid ball makes his decision for him. He sends another Maxi Fireball at the incoming formation of lizard cavalry.

60 damage, Reflex DC 27

Beri teases Bosk, 'Bosk, you look confused... let me help you out, don't go for the fruit cake.
Teasing him more, he wrinkles is face and says 'Yech! It smells like burning hair. I really hope that smell isn't all us... or what's left of us.'
Aiming to help Restlin decimate the newcomers, he casts Creeping Doom towards the lizard cavarly.
Four swarms of stinking insects appear.

Standard Action to command to attack, the four swarms can move and attack indepently. Range 100' from caster.

Bosk retorts back at Beri, 'I fought demi-god with a fruitcake and lived to tell the tale. Show the cake some respect.'

He's also torn between aiding Sesha or trusting in her skills. He pauses to see what happens.

Vertical Jump DC is 4xhight to be reached. Purple wyvern is 40' high. Bosk is 15' and has 15' reach, making that 30' high standing. Distance to jump then is 15' for a DC of 4x15 = 60. He has not drawn his guisarme yet.

------------------------------------------------------------------------

Anti-clock wise from Orange Wyvern:

Orange Wyvern, upside down, is hit by a magical force that tries to grab a wing, or two, and prevent the vertical force needed
to keep airborn.
CMB 36 vs CMD 23 = success. The Orange wyvern now had a magical force that hinders him somewhat.

DM JT: i'm curious as to the weight limitations of the Telekineses spell vs Grapple. It would seem that one could use the spell to grapple a 10,000lb ancient dragon but that wuold not make sense. As I can't find anything definite, I'll consider the wyvern hindered (it is a 2,000lb creature, for comparison, the max weight the spell can move is 375lb).
The condition affects his Fly checks as the magical force works against difficult maneuvers (say only a -2 due to size), but not his actual flight (a Pinned condition would). As long as it doesn't have to make a Fly check, the magical force is just a nuisance, like a 400lb runningback with a halfling clinging on.
Oh, we just had that didn't we. LOL.
If you can find something definite, please let me know.


Orange Wyvern, feeling a magical force grab it, tries to shake it off:
CMB to break grapple = 24, if the CMD is 20, then the wyvern breaks free.
Not sure where it came from, and having lost much time, it heads towards the trees, descending so that by the time it gets there is skims across the treetops and out of view.

Lighting bolts streak from the Bralani at Purple Wyvern and Rider:
DC15 Ref save or take 18pts = 10, 3
DC15 Ref save or take 20pts = 14, 9

Both are still alive, but very 'charged'.

The Maxi Fireball engulfs the charging lizards:
60 damage, Reflex DC27
Teal Lizard: 29 Teal Rider: 10

Pink Lizard: 16 Pink Rider:14

Cream Lizard: 15 Cream Rider: 6

Brown Lizard: 15 Brown Rider: 14

Orange Lizard: 15 Orange Rider: 7

Black Lizard: 20 Black Rider: 17

Blue Lizard: 16 Blue Rider: 16

DM JT: Shoot. I got a much later start than intended and now it is 1:30am. Must finish tomorrow.
Kill more of these things off, will ya?


Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Thursday September 3rd, 2015 5:02:40 AM

OOC:
Reading the acrobatics skill, under jump, it only says +4 per 10' over 30 and -4 per 10' under thirty.
I would think your being faster would also = stronger, there by allowing the jump modifer, but thats reading the rules as written.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday September 3rd, 2015 7:46:50 AM

Garret completely ignores all the activity behind him and squats down, turning to a blade of grass saying, "Sheeboolah grinkar. Fooboo-naches chombly. Bola, bola, bolatinartus."

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Thursday September 3rd, 2015 9:13:11 AM

Ooc: I forgot I was not able to draw my guirsame last round. Not sure why this battle is confusing me so much.

Since I only attacked once for a standard action, can I add in drawing the Guirsame as my move action ot move 10ft towadards the dragon and draw it as a free action?

IF Tink's spell fails, can I instead teleport above the dragon with dimension door and then either grab on to it as a move action (not sure if that is allowed or not) or use a hero point to grapple it?
I guess confused the DC for long and high jumps.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 176/176 - 103-34 Temp HP (Spells) Luck Points: 5/12 
Thursday September 3rd, 2015 6:32:23 PM

OOC: Sure, quit posting RIGHT BEFORE I find out if I finished off any lizards/riders...

Beriothian -- AC:17/11/22 HP: 152 (+91 temp)/152 CMD = 19 
Thursday September 3rd, 2015 7:15:57 PM

Beri looks gleefully at the swarms that have appeared before him.
Ah, you guys are beauties! Let's see if we can throw them into a little chaos shall we?


Wyvern Cavalry Attack correction (co-DM JonathanT) 
Thursday September 3rd, 2015 8:33:20 PM

DM JT: I noticed that the Orange Wyvern had to take a Standard to break the Grapple. Therefore I'll nix the attack on the Pink Bralani. I'm changing the above post to reflect that.

Wyvern Cavalry Attack correction (co-DM JonathanT)  d6=4 ; d20+14=22 ; d20+14=19 ; d20+14=32 ; 2d8+8=18 ; d20+14=29 ; d20+14=28 ; d20+14=22 ; d20+14=27 ; d20+10=11 ; d20=8 ; d20=19 ; 4d6=13 ; d20+14=15 ; d20+14=28 ; d20+14=22 ; d20+14=27 ;
Thursday September 3rd, 2015 11:07:40 PM

We left off where the frilled lizard cavalry got hit by a fireball. We pick up from there as well.

Singed, hurt, and angry, the lizard cavalry seek vengeance upon those who hurt them. Seeing Zane right in front of them, the rear up on their hind legs and charge, their riders proficient in Ride-By-Attack.
When they Charge, the lizards rear up on their hind legs and dash forward, jaws wide open and hissing!
The Intimidating Charge affects the target of the Charge with a Fear effect if affected by Fear:
Will DC17 or be shaken for 4 rounds. Each Frilled Lizard requires its own separate save.

Pink Rider Lance 10' attack: 22

Brown Rider Lance 10' attack: 19

Orange Rider Lance 10' attack: 32, dmg = 18

Black Rider Lance 10' attack: 29

Teal Rider Lance 10' attack: 28

Cream Rider Lance 10' attack: 22

Blue Rider Lance 10' attack: 27

AoO when they leave a threatened area except for the one the attack occurs per Ride-by.

Black Wyvern holds in its jaws the Small pot with Sesha inside. She first casts Meddle:
Meddle - Will Save DC 24 = 11 (Wyvern will be -25 on his next saving throw)

Next she cats Baleful Polymorph:
Baleful Polymorph. Fort Save DC 21 = -6
Will Save DC21 = 29

Black wyvern turns into a common lizard, without wings, of course, and smaller than Pot-Pot. So all plummet to the ground.

Inside Pot-pot it is not cushioned to soften a fall, but hard metal, and upon impact with the ground Sesha takes 13 dmg.
The lizard, well, who cares now.

Sesha: Highlight to display spoiler: {You hear a spell being cast, however, from inside the pot, you just know it is near enough to hear.}

Not needing to try heroics and Dimension Door to the black wyvern, Bosk can now draw his quisarme and move to attack whatever is in range.

Purple Wyvern dives to attack Restlin then heads up towards the trees, not quite getting out of sight.
AC this round is 32/29/28
Rider Lance 10' = 15
Wyvern tail 10' = 28

Followed by Blue Wyvern attacking Restlin:
Rider Lance 10' = 22
Wyvern tail 10' = 27

Map: Wyvern Attack Map 3



Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character  d20+17=34 ; d20+17=25 ; d20+17=29 ; d20+17=22 ; d20+17=19 ; d20+17=25 ; d20+17=30 ; d20+12=31 ; d20+12=15 ; d20+12=21 ; d20+7=11 ; d20+12=13 ; 3d8+8=20 ; 3d8+8=13 ;
Friday September 4th, 2015 12:54:05 AM

Zane laughs off the fear the lizards tried to instil in to him."Hahahahaha, I've seen things that make you look like toys for little kids" He shakes his head and takes a 5' step (centered at M,12), then opens up on the brown lizard, not the rider.

Flurry 1 31, crit check 15 damage 20
Flurry 2 21 damage 13
Flurry 3 11
Haste 13

Spells in effect on Zane

AC bonus from Kama
W-Blood Potion (hit points added)
Mage Armor 7 hours
Shield 67 rounds
Haste 5 rounds
Enlarge Person 69 rounds

(ED to add spells in effect @ 12:00noon)JCC

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=29 ; d20+12=21 ; d20+7=27 ; d20+7=21 ; d20+7=16 ; d8+6=11 ; d8+6=12 ; d8+6=12 ; d8+6=9 ; d8+6=11 ; d20+13=32 ;
Friday September 4th, 2015 1:38:33 AM

With the purple Wyvern out of sight and with no orders to pursue it from Tink, the Bralani move on to the next wyvern in range: the blue one. They unload a hail of arrows upon it

She flies 20ft upwards and gets a better lay of the land. Why has Garret not attacked? Based on Tink's spellcraft check, she can automatically identify the spell cast by Sesha and knows what she has to do.

Tink sends a Dispel Magic right at Garret, using it to specifically dispel the Confusion spell he is under.

Still, the battle looks like it might be swaying the wrong way. Tink digs deep to cast another spell right at the lizards to the south: Reverse Gravity

---------------------------
Bralani 1: Attack Blue Wyvern. Hit AC29 and AC27. Crit confirmed on AC21. Wyvern takes 23pts damage OR 44pts if Crit confirmed.
Bralani 2: Attack Blue Wyvern. Hit AC21 and Miss AC16. Wyvern takes 11pts damage

Tink: Move action. Fly 20ft higher
Tink: Standard action. Cast Dispel magic at Garret as a Targetted Dispel specifically on Confusion. Dispel check: 32 beats the DC of 24!
Tink: Hero Point action. Cast Reverse Gravity covering the 30ft by 30ft square the 4 lizards to the south occupy - plus another 10ft square directly atop each - sending them all 20ft into the air. No Save and no SR. If they can't fly/hover then they are stuck in the air

---------------------------

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25  d20+24=42 ; d100=71 ; d20+24=43 ; d100=34 ; d20+15=17 ; d20+15=32 ;
Friday September 4th, 2015 2:53:35 AM


Sesha considers her situation. She's heard this rider cast two spells now, one mid flight. Staying ducked down in the pot and out of line of sight or effect, she begins rattling off arcane spells.

First is an abjuration, Spell Resistance. The last thing she needed was to get into a fight unprepared. Defenses in place, she emerges over the top of the pot and points at the caster, directing necromantic energies at his/her eyes.

She considered a one-liner, but Bosk had them aplenty lately, and she likely wasn't going to beat "Suck de-evolution!" anytime soon.

Move: Bend Leyline, 42 vs DC 27. +15 to ley check.

Standard: Cast Spell Resistance while within pot-pot.
Ley Check: 71 + 15 = 86. No slot expended.

Swift: Quickened Blindness. Fortitude, DC 19.

Ley Check: 34 vs 30. Success. 6th level slot expended.

SR Check: 17. (13 + 2 for spell pen)
If fails, will hero point to re-roll for 32.

"Back us up, Pot-pot!"

Pot-pot obliges, quickly putting 50ft feet (south) between her and the enemy caster, where he then casts Magic Circle against Evil.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 176/176 - 103-34 Temp HP (Spells) Luck Points: 2/12  d20+22=23 ; d20=5 ;
Friday September 4th, 2015 8:26:20 AM

Restlin gets a bit worried when he sees two wyverns coming down towards, him. Luckily, his WLA acrobatics training really shines through, allowing the wizard to dance around the attacks & remain unscathed.

Looking around, he finds himself in a target rich environment. Not wanting to use all his direct damage spells so early in the day, and not wanting that wyvern to get away and report back about the Iron Adventurers, he decides to stop the thing.

He makes a circle with his right fist, then puts it up to his eye and looks through it. He targets the purple wyvern, then closes his fist while muttering "squish!" under his breath. Unfortunately, the wizard's luck seems to have run out...

***

Move: None
Standard: Telekinesis. Grapple purple wyvern: Nat 1 (daaaaarnit)

AC this round is 22/19/19

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23]  d20+17=33 ; d20+43=45 ;
Friday September 4th, 2015 10:01:55 AM

Garret, still staring at the blades of grass, feels a light magical tickle in his shoulder. He looks over and blinks once, then twice. He shakes his head and looks around. The last thing he remembers is jumping up and grabbing onto a dragon (and riding it). He sees the lizard Calvary and wonders what just happened and how long he was out. He decides it doesn't really matter because he knows an enemy when he sees it. He takes off at a run towards the nearest mounted lizardman, intending to stick to the mounted lizardman like a leech.

OOC:
So, basically just a grapple attempt: Combat maneuver roll: 33
But since he's mounted, is more needed? Acrobatics for a nice jump: 45?

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+15=26 ; 3d8+8=25 ; d20+13=24 ; 3d6+8=15 ; 3d6+8=21 ; d20+13=16 ; 2d6+6=11 ; d20+14=32 ; d8+5=7 ; d20+10=12 ; d20+8=11 ;
Friday September 4th, 2015 11:43:49 AM

Bosk curses his luck as the Wyvern's fly away. Having already ridden a dinosaur and on the back of Cthulhu, a dragon would be a nice addition. Still, they might come back and he doesn't want to use all his spells up just yet.

As the mounted hoard approaches Bosk grasps his weapon tighter. Although his avenger training made him immune to fear, the smell of lizard people always made his stomach turn. As far as meat goes, the only thing worse smelling then lizard are Illithids. As the group approaches Bosk's Guirsame flashes out at the blue ride. (Bosk has 30ft reach). He then takes a 5ft step towards the rider and attacks it for all he is worth.

Actions (Attack Blue rider until dead then attack blue lizard thing)
-----------------------------
AoO on blue rider Hit AC 26 for 15 dmg

Atk 1 on blue rider with Guirsame Hit AC 24 for 21 dmg
Off Hand Atk 1 on blue rider with armor spike hit ac 16 for for 11 dmg
Natural Horn Atk with left horn (poisoned) Hit AC 32 for 7dmg
Atk 2 with Guirsame Hit AC 12 (miss)
Off Had Atk 2 Hit AC 11 (miss)

Poison used with left horn atk: Blue Whinnis
Type poison (injury); Save Fortitude DC 14
Frequency 1/round for 2 rounds
Initial Effect 1 Con damage; Secondary Effect unconsciousness for 1d3 hours; Cure 1 save

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Spirit Brew - Hit Points Added
Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 2 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 2 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells AvailableHighlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Entropic Shield, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Enthrall
Level 3: Invisibility Purge, Summon Monster III, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
Level 5: Summon Monster V
}

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=27 ;
Friday September 4th, 2015 1:09:37 PM

Knowl Arcana: 27

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 176/176 - 103-34 Temp HP (Spells) Luck Points: 2/12 
Sunday September 6th, 2015 1:20:10 PM

Restlin's had a string of good luck lately. It's unseemly of him to be upset over 1 bit of bad luck. Still, he wishes that wyvern hadn't gotten away.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Monday September 7th, 2015 9:59:05 AM

Garret pauses as he dives through the air and looks at his wrist, then realizes he doesn't actually have a watch. :)

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Monday September 7th, 2015 12:01:44 PM


Sesha waits for her magic to take hold, or not. Even though this battle has only been 12 seconds long, it feels like a week has passed!

Wyvern Cavalry Attack correction (co-DM JonathanT) 
Monday September 7th, 2015 3:48:30 PM

DM JT question for Bosk: his reach with guisarme is 30', what is his reach with horns and off-hand?

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Monday September 7th, 2015 3:53:55 PM

Huge should be 15' same as Zane's right now

DM JT: I was thinking the same but wanted to make sure. Thanks.

Wyvern/lizard Cavalry Attack (co-DM JonathanT) 
Monday September 7th, 2015 6:04:04 PM

DM JT: I gotta go eat burgers with inlaws. Post almost done. don't have Beri yet.

Beriothian -- AC:17/11/22 HP: 152 (+91 temp)/152 CMD = 19  4d6=14 ; 4d6=12 ; 4d6=14 ; 4d6=15 ;
Monday September 7th, 2015 6:23:07 PM

Okay my pretties, go do your thing!
Beri sends the centipedes off onto different directions to harass their victims (as far as I can tell these are the centers of the bodies) (standard action), and then moves to x-8
***
(Saving Throw Fortitude for partial)
1(60 hp)-orange at j5- 14 damage
2(60 hp)-black at m5- 12 damage
3(60 hp)-tan at M-15- 14 damage
4(60 hp)-purple at Q-14- 15 damage
***
Beri then

0 (4)- Detect Magic, Light, Create Water, Mending
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (4)- *Awaken, Cure Critical Wounds, Animal Growthx2, Control Weinds, Call Lightning Storm
6 (3)- *Legend Lore,
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

active spells
health potion

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Monday September 7th, 2015 10:50:38 PM

Bosk waits to see if his attacks are enough to do the blue rider in.

Wyvern/lizard Cavalry Attack (co-DM JonathanT)  d20+14=20 ; d20+14=18 ; d20+5=17 ; d20+14=17 ; d20+14=18 ; d20+14=32 ; 2d6+6=13 ; d20+14=18 ; d20+14=31 ; 2d8+8=20 ; d20+13=25 ; 2d6+7=12 ; d6=1 ; d20+13=14 ; d4=3 ; d20+14=33 ; 2d8+8=16 ; d6=4 ; d20+13=16 ; d4=4 ; d20+12=30 ; 2d8+8=16 ; d20+12=13 ; 10d6=29 ;
Tuesday September 8th, 2015 12:36:39 AM

The lizardfolk lizard cavalry join the fray despite horrible injuries. They are obviously an elite force not prone to run when meeting tough opposition.

[Zane[/b] shruggs off the hissing fear effects of the menacing lizards. He steps forward 5' and with his great reach swipes at the Brown Lizard. His first attack is perfect and hits, but his next ones in his Flurry miss, progressively worse.

Katinka tries to get a better view of the battlefield and rises 20' up. She sees Garret fumbling around in the grass mumbling someting. She correctly identifies the spell Sesha cast and extends a hand to help her friend get his sense back.
Dispel success. Garret is now his 'normal' self.
She digs deep within her reserves to get some extra power and casts Reverse Gravity in a 30'x30'x20' area hitting the four southern lizard cavalry. They immediately 'fall' upwards and float 10' off the ground.
The lizards are Large, and the lizardfolk remain mounted. Although upside down now, their weapons can still reach anyone that happens to venture within reach, ie. anyone walking underneath them or 5' to each side.

DM JT: if I understand the spell correctly, they can't move, but nothing is said about not being able to
attack/defend themselves, if anyone gets close enough.


The Bralani, not having popped into battle with any weapons drawn, draw (Move) their bows (crit on N20)
and take a pot shot each at the Blue Wyvern. Bralani 1 scores a hit but the other one misses.

Sesha scours through her skills to come up with something. She opts for a defensive spell first and casts Spell Resistance on herself. She then quickly pops her head out from Pot-pots' protective walls and casts a quickened version of Blindness when she spots the Black Wyvern lizarfolk rider.

Fortitude, DC 19.

Pot-pot then backpedals 50' to the south and casts Magic Circle vs Evil.

Restlin's WLA acrobatics training shines through when he dodges the attacks from the wyverns and
their riders. He tries to stop the Purple wyvern much like Katinka but the wyvern slips out of his Telekinetic
grasp.
AC this round is 22/19/19

Garret's[b] senses return to normal, not sure how they became abnormal, and sees new arrivals. Presuming the lizard cavalry are foes as well, he rushes up to the nearest one and jumps up to grapple its lizarfolk rider, grabbing on just barely.

[b]DM JT: my best guess it is that due to the violent ride, Garret does not gain the +5 bonus to maintain the grapple. There's no Ride check equivalent and the loss of the bonus makes the most sense.


DM JT on Jumping: The total distance traveled must not exceet your max disatnce for the round. Garrret runs for 25'to reach the lizard, the jump height needed is 20' (5' lizard height x4) = 45. He rolled on his Acrobatics check a 45. This allows him to Grapple for his Standard action. Had the distance exceeded 45', the second Move would have hat to be expended.)
Just because you make it there doesn't mean you can do something, depends on the distance expenditure.


Bosk takes a swipe a the Blue lizard with his very long guisarme reach just before they float upwards. Taking a step forward he completes his attacks at the now upside down rider and lizard. The upside down position must have thrown Bosk off his form as only two attack hits, his first with the quisarme and finishes off the rider, and the horn with poison hits the lizard.

Type poison (injury); Save Fortitude DC 14
Frequency 1/round for 2 rounds
Initial Effect 1 Con damage; Secondary Effect unconsciousness for 1d3 hours; Cure 1 save

Beri commands his insect swarms to attack. Unfortunately they are slow to act. When Swarm 3 and 4 reach their targets, those targets are suspended upsdide down 10' overhead. The centipedes simply look up with hungry mandibles.
Swarms 1 and 2 reach their targets just fine and starts stinging the black and Orange frilled lizards.
Fort DC26 save 12

Beri then scoots back a ways.

---------------------------------------------------------------------------

Blue Wyvern rider sees Katinka raise up and cast a spell. He decides to head straight for her.
Rider Lance Attack = 20
Wyver Sting Attack = 18
Hover DC15 = 17
(Not Ride-by).

Purples wyvern does a Wing-over and dives for Restlin again.
Rider Lance Attack = 17
Wyver Sting Attack = 18

Brown wyvern comes screaming over the treetops and dives at Beri and lands, taking a bite attack.
Bite att = 32, dmg = 13
It's rider is dead.

Orange wyvern comes screaming over the treetops and attacks Garret clinging to the lizard rider.
Bite att = 18

Teal lizard/rider rises up on its hind legs and charges Restlin hissing very intimidatingly:
Rider Lance attack: 31, dmg = 20
Lizard Bite: 25. dmg = 12
Intimidating Charge: The Intimidating Charge affects the target of the Charge with a Fear effect if affected by Fear: Will DC17 or be shaken for 1 rounds.

Black Lizard Fort DC26 = 14, dmg = 12 poison R 1/6, -3 Dex.

Black Lizard charges forward escaping the centipede swarm and attacks Bralani 1 (pink) as it Ride-by charges and hissing:
Lance Att = 33, dmg = 16
Intimidating Charge: The Intimidating Charge affects the target of the Charge with a Fear effect if affected by Fear: Will DC17 or be shaken for 4 rounds.

Orange lizard Fort DC26 = 16, dmg = 14 poison R 1/6, -4 Dex.
Orange Lizard is commanded to charge Bralani 1 as well despite the hitchhiker.
Lance Att = 30, dmg = 16

The other four lizards and their riders remain upside down but their weapons and teeth still flail about menacingly.

The Invisible Black Wyvern rider attempts to shrug off the Blindness spell:
Fortitude DC 19= 13, N1

Suddenly finding himself Blinded, he spews forth a jet of acid at Sesha, then takes off skimming the ground as fast as it can go.
Acid blast Ref DC17 for half, dmg = 19

Map: Wyvern Attack Map 4

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibility  10d6=33 ; d20+12=30 ; d20+12=18 ; d20+7=27 ; d20+7=22 ; d20+7=8 ; d8+6=9 ; d8+6=13 ; d8+6=13 ; d8+6=10 ; d20+19=23 ;
Tuesday September 8th, 2015 3:28:53 AM

"Zane! Bosk! Those critters in the reverse gravity area aren't going anywhere. Feel free to pummel them later!" Tink calls out to the huge sized heroes.

The two Bralani keep up their assault, although one is clearly a superior warrior to the other.

In the mean time Tink has found herself get a little too close to the action. Hopefully a fireball will help with that!

She then seeks further cover in the trees nearby.

---------------------------
Bralani 1: Attack Blue Wyvern. Hit AC30 and AC27. Crit confirmed on AC22. Wyvern takes 22pts damage OR 45pts if Crit confirmed.
Bralani 2: Attack Blue Wyvern. Miss AC18 and Miss AC7.

Tink: Standard action. Cast Fireball defensively. Concentration check: Autopass. Target the area just above U2 so as to affect Blue Wyvern, Blue Rider, Cyan Lizard, Cyan Rider, Black Lizard, Black Rider. 33pts fire damage. Ref save DC20 for half.
Tink: Move 15ft deeper into the forest. Acrobatics check to avoid AoO. DC=Wyvern's CMD=23. Tink rolls... d20+19=23! Tink also has the Mobility feat which bumps her AC up to 28 when moving out of a threatened area

---------------------------
Spells in effect:

Summon Monster VI - 2 x Bralani - Duration: 4/17rnds
Reverse Gravity - Duration 2/13rnds

Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+6=18 ;
Tuesday September 8th, 2015 3:36:13 AM

Bralani Will Save vs DC17: 18 = Pass!

Question to DM...
The bralani has DR10/cold iron or evil. Are the lances made of cold iron, or, do they have the magical ability to bypass DR (such as 'Unholy' or 'Align Weapon')? This wont change the actions of this round, simply tallying how much damage it has taken


Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23]  d20+17=18 ; d20+17=27 ;
Tuesday September 8th, 2015 7:52:41 AM

Garret struggles to hold on to the lizard man as the mount continues to gallop around the battlefield.

OOC:
Roll to maintain grapple: 18. Uhhh...
Roll to ... can I attempt to re-grapple? 27
If by some miracle 18 maintains the grapple, he was going to attempt to "Reposition" the lizardman -- off the mount, gently tossing him to the side...or under the lizard.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 2/12  d20+19=20 ; 10d6=27 ; d20+10=13 ; d20=9 ; d20+17=29
Tuesday September 8th, 2015 8:21:20 AM

Restlin nimbly dodges out of the way of the wyvern that seems to be after him. In doing so, he places himself right in the path of one of the lizards he cooked a few seconds ago. Both the lance and bite of the thing tear into him, and try as he might, he can't help but get a little spooked about the whole thing.

Will save: nat 1...again

He holds on to his telekinesis spell for a bit, choosing instead of try and finish off these lizards and their riders. He pulls out another Wardd-approved ball of bat guano and tosses it a ways to the NW, hoping to drastically cut the number of things trying to kill him down.

***

Move: None
Standard: Selective fireball at V2/W3 - 27 damage, Reflex DC 13 - 20' radius spread, doesn't affect allies

Telekineses - Gone
Mage armor - long enough

AC this round is 26/23/23

Edit: forgot to roll concentration for keeping telekinesis through all that damage - 29=failure.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character  d20+13=27 ; 3d8+9=27 ;
Tuesday September 8th, 2015 5:19:56 PM

"On my way Restlin, I'll try to keep them off you as best I can."
Leaving the lizards in the anti-gravity, Zane moves towards the teal lizard, giving enough distance to avoid any attacks from anything else.Ending up his move at Q 10 (center square)
Zane focus his essence into his fist and unleashes it at the lizard, not the rider.

Stunning Fist attack teal lizard 27 damage 27 Fort DC 18 or stunned 1 round

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+17=35 ;
Tuesday September 8th, 2015 7:31:30 PM

Seeing that the riders in front of him are currently taken care of, Bosk cracks his neck and walks to 6,7,8/u,v,w. Just before reaching the brown wyvern attacking Beri, Bosk throws his guirsame to the ground and empties his hands. With a smile he grabs the dragon be the neck and attempts to grapple beast before it can fly again.

Actions
-------------------------------------------------
Move to 6,7,8/u,v,w
drop gear – free action
Grapple brown wyvern = cmb beats cmd 33
(enlarged grapple check +1str -1dex +1 size -1atk) ignore the other +2.

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Spirit Brew - Hit Points Added
Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 2 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 2 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap Dose used
MEDIUM SPIDER VENOM on flail

Spells AvailableHighlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Entropic Shield, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Enthrall
Level 3: Invisibility Purge, Summon Monster III, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
Level 5: Summon Monster V
}

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25  d20+24=40 ; d100=13 ; d20+14=27 ; d20+12=13 ;
Tuesday September 8th, 2015 8:04:14 PM


Acid splatters and sizzles against the side of Pot-pot, causing Sesha to glower. If it wasn't for her friends resistances, that might have hurt.

She retaliates with a simple Hold Person spell. (Will, DC 22)

If the target stiffens up, she will close the distance between it and Pot-pot to 15ft. If not, she will maintain a cautious distance of 60 ft.


Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Tuesday September 8th, 2015 8:45:03 PM

Ow! Poor thing, look how those monsters corrupted you. Don't even know that druids try to look out for guys like you. You need to find something more peaceful to do with yourself...
Beri reaches out and casts Irresistible Dance on the brown beast next to him.

Wyvern/lizard Cavalry Attack (co-DM JonathanT) 
Tuesday September 8th, 2015 10:36:51 PM

DM JT:
Question to DM...
The bralani has DR10/cold iron or evil. Are the lances made of cold iron, or, do they have the magical ability to bypass DR (such as 'Unholy' or 'Align Weapon')? This wont change the actions of this round, simply tallying how much damage it has taken.

Answ: they do not have cold iron weapons nor evil aligned weapons, Katinka does not see any magic on their weapons, near her, at least.

Wyvern/lizard Cavalry Attack (co-DM JonathanT)  d20+10=28 ; d20+2=22 ; d20+10=13 ; d20+2=13 ; d20+10=27 ; d20+2=17 ; d20+8=17 ; d20+2=13 ; d20+10=15 ; d20+2=16 ; d20+10=14 ; d20+2=19 ; d20+13=18 ; d20+12=30 ; d8+4=11 ; d20+11=21 ; d20+12=28 ; d20+17=24 ; d20+10=16 ; d20+14=34 ; 2d8+8=15 ; d20+14=16 ; d20+11=14 ; d20+6=18 ; d20+16=25 ; d20+7=23 ;
Wednesday September 9th, 2015 1:18:58 AM

Things are still messy but the IA clearly have the upper hand.
(DM OOC: anyone know where the term 'have the upper hand' comes from?)

Katinka advises her friends to leave the upside down 'critters' for later. Not liking the proximity to the wyvern, she seeks cover among the trees. However Katinka remembers:
'The IA stand before towering trees of great girth that reach up to the sky to a dizzying height. In between these massive trees is a wall of hedges that begs anyone to just try to get past. If one were to describe an impenetrable forest, well, this would be it.'

She finds that when she tries to get behind a tree or in the hedge that forms the wall of the druid grove,
nasty sharp thorny vines impede her attempts. Seeing that that won't do, she casts a Fireball spell, taking
time to keep her concentration on the wyvern in front of her.
The fireball erupts catching said targeted enemies.
Not being able to enter the grove, she scoots 15' west and away from the blue wyvern and barely avoids a nasty claw swipe.

Shrugging off any Fear the lizard charge tried to instill on Bralani 1, the two Bralani's continue their archery attacks on the Blue wyvern. The Pink one outshining the Red one.

Garret barely maintains his grip on the lizardfolk rider when the lizard rears up on its hind legs and charges the Bralani.
DM JT: to 'reposition', ie. Move the rider, you must also move, per Grapple - Move option. Damaging the rider causes a Ride check to stay in the saddle. Str check vs rider may work also. He is riding a military saddle.

Restlin avoids a wayvern and sideswiped by a charging lizard lance and teeth. Shaken from the awsomeness of the frilled lizard, he looses his grip on the Telekinessis spell.
DM JT: you would loose it anyway when casting the fireball. Ceasing concentration on it, for any reason, and casting another spell requires concentration, and the spell ends.
Smarting, Restlin casts another Selective Fireball.
AC this round is 26/23/23

Cyan Lizard and Rider take the opportunity to stab/bite at Restlin as he casts his spell:
lizardfolk lance AoO = 30, dmg = 11
Lizard bite AoO = 21
Restlin must pass his concentration check DC21+spell lvl or loose Fireball spell.

Zane leaves the anti-gravity lizards alone and goes to Restlin's aid. A few steps and his long reach delivers a Stunning Blow to Restlin's attacker.

Bosk also heeds Katinka's call to leave the floating lizards for later and moves to help Beri. Dropping his guisarme he moves to grapple the wyvern. When Bosk gets close, the wyvern's tail swipes out at him.
He does manage to get his hands on it though.

AoO Tail Stinger (move inside reach) = 28

DM JT: don't forget to mark off the poison from your horn.

Sesha
DM JT: Both you and Pot-pot are hit by the acid, not just Pot-pot. It is a Breath Weapon Attack.

Sesha retaliates against the acid attack by casting Hold Person on the black wyvern rider. He is approximately 85' away. The black wyvern rider shrugs it off (see below) so she keeps her distance.

Beri has words with the wyvern attacking him and casts Irressitable Dance to get him to, dance?
While Beri goes through the motions of cating the spell, the wyvern snaps at him despite being grappled.
AoO = 16 miss.

DM JT: Irresistable Dance is a Touch Attack. You must touch the target. Spell still held though, but round lost.
--------------------------------------------------------
Katinka Fireball Saves Ref save DC20:
Blue Wyvern/rider = 26/22, 16 dmg
Cyan lizard/rider = 13/13, 33 dmg
Black lizard/rider = 27/17, dmg 16/33
Purple wyvern/rider = 17/13, 33 dmg

Restlin Fireball saves 27 fire damage, Reflex DC 13:
Purple wyvern/rider = already dead.
Black lizard/rider = 15/16, 13 dmg
Orange lizard/rider = 14/19, 13 dmg

Cyan lizard Fort DC 18 or stunned 1 round = 18! Saved.

Lizardfolk leader Will DC22 vs Hold Person = 24

-------------------------------------------------------------------

DM JT: Some actions are persuent Restlin makes his concentration check.

Blue Wyvern/rider keep pressing on Katinka:
Charge Lance att = 34, dmg = 15
Charge Wyvern Bite att = 16

Cyan Lizard is without a live rider, but continues to attack Restlin:
AC this round is 26/23/23
Bite Att = 14
It's tail swings around and swat at Restlin:
Tail att = 18

Brown Wyvern tries to break free from Bosk's grasp:
CMB = 25, not quite.

Orange lizardfolk rider tries to break Garret's Grapple = 23 not quite.

The party hears a loud guttural alligator like call and the Orange Wyvern and Orange lizard/rider take off to the east, towards the sound.

Orange Wyvern Fly at a Run and clears the area quickly (speed 60x4) reaching a point some 120' off the map where it seems to be directed towards something calling to it as it responds in kind. Something like:
Marco! and Polo! in lizardfolk language.

Orange lizardfolk rider spurs his mount in that direction too and Garret continues his bouncy ride.
DM JT: loose the +5 grapple bonus again for trying to stay on the back of the lizard while in a full gallop.

Meanwhile, four others maintain their poise floating in the air, heads 10' above the ground.

Map:Wyvern Attack Map 5

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=26 ; d20+12=18 ; d20+7=18 ; d20+7=12 ; d8+6=10 ; d20+12=17 ; d6+4=6 ;
Wednesday September 9th, 2015 2:15:27 AM

The Bralani's keep up their ranged assault of the blue wyvern, puncturing its hide with another arrow

That should be enough to see the blue wyvern fall to the ground. But just in case, Tink sends an acid dart its way to be sure

---------------------------
Bralani 1: Attack Blue Wyvern. Hit AC26 and Miss AC18. Blue Wyvern takes 10pts damage!
Bralani 2: Attack Blue Wyvern. Miss AC18 and Miss AC12.

Tink: Use Acid Dart ability defensively. Auto pass Concentration check. Hit Touch AC17 for 6pts damage


Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 3/12  d20+19=23 ;
Wednesday September 9th, 2015 6:39:36 AM

Concentration: 23 - pass. FB goes off. Full post later.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12  4d6=20 ; 4d6=17 ; 4d6=11 ; d20+12=27 ; d20+12=21 ; d20+12=21 ; d20=10 ;
Wednesday September 9th, 2015 8:03:19 AM

"Nah, I got this, Zane. Don't you worry." Restlin says this as he dances around this stupid lizard's continuing attacks. Without stopping his dodging, the young wizard reaches behind him and grabs a small javelin-shaped flame that wasn't there the moment before. He hurls the thing at the lizard, then does it twice more.

***

Move: None
Standard: Scorching Ray - 3 rays (ranged touch):

Attk 27 - Dam 20
Attk 21 - Dam 17
Attk 21 - Dam 11

Target cyan lizard first. If it dies, then move on to the blue wyvern if it's alive after Tink's attacks. If it's dead, target the pink floating lizard.

Defensive casting: DC 19 - Autopass

AC this round is 27/24/24

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23]  d20+17=20 ; d20+33=39 ;
Wednesday September 9th, 2015 8:49:38 AM

Garret cannot hold on to the scaly lizardman (grapple: 20) and realizing that they are going far from the battlefield, jumps off the speeding lizard and tumbles to the ground, rolling and landing on his feet (acrobatics: 39).

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character  d20+10=25 ; d20+10=19 ; d20+5=12 ; d20+10=15 ; 3d8+16=30 ; 3d8+16=31 ; 3d8+16=30 ; 3d8+16=30 ;
Wednesday September 9th, 2015 3:17:55 PM

Seeing that the mobile targets are mostly taken care of, Zane pivots and attacks the rider on the blue lizard stuck in the anti gravity. While he throws a flurry of blows at it, he takes a 5' step to the west. (row P centered) Any left over shots go against the lizard after the rider dies.....

Attacks:
Flurry 1 25 damage 30
Flurry 2 19 damage 31
Flurry 3 12 damage 30
Haste 15 damage 30

(who broke the damage dice?)

Spells in effect on Zane

AC bonus from Kama
W-Blood Potion (hit points added)
Mage Armor 7 hours
Shield 65 rounds
Haste 3 rounds
Enlarge Person 67 rounds

DM JT: Hey! It was already broke when I was using it! LOL

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25  d20+24=32 ; d100=73 ; d100=28 ;
Wednesday September 9th, 2015 7:37:52 PM


Sesha watches the orange wyvern close in on the blinded lizardman. She didn't have the heavy magic to keep slinging around as she did before, so she tried a more conventional method of softening up the enemy.

"Stay wary Pot-pot. We don't want a free ride again."

Scooting up to about 10 ft out, Sesha drops a thick, orange cloud of fog over the heads of the Wyvern and the Lizardman. The Mind Fog, if it did it's job, would make one of those two much easier to deal with next turn.

Move: Bend Leyline, 32. +7 to next ley check.
Standard: Mind Fog, Ley Check 73 + 7 = 80. No slot expended.

Pot-pot: Closes in to about 10ft away.



Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Wednesday September 9th, 2015 8:12:22 PM

I need to get my eyes checked, I can't for the life of me tell where that thing is
Beri notices the orange wyvern dash off and decides it's time to prepare for another wave. He takes a five foot step away from the grappelers and starts to cast Call Lightning Storm.
(and the bugs continue their attack)

0 (4)- Detect Magic, Light, Create Water, Mending
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (4)- *Awaken, Cure Critical Wounds, Animal Growthx2, Control Weinds, Call Lightning Storm
6 (3)- *Legend Lore,
7 (2)- *Irresistible Dance , creeping doom, Heal


Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+20=40 ;
Wednesday September 9th, 2015 9:18:31 PM

Bosk continues grappling the wyvern and climbs on top of it, pinning it to the ground. With his bulk on the creature's back and his strond hands around it's neck he calls out, Look at me, I am riding a dragon...sort of.

actions
-----------------------
Grapple check to pin dragnon = 40 (natural 20)

Wyvern/lizard Cavalry Attack (co-DM JonathanT)  d20+16=22 ; d20+10=12 ; d20+17=33 ; d20+14=29 ; d20+8=19 ; d4+1=3 ; d4+1=4 ; d8+3=6 ; d6=2 ;
Thursday September 10th, 2015 12:49:13 AM

Things are winding down fast. The IA finally wore the wyverns down or imobilzed them. Only a few are left fighting, probably not for long.

Katinka's Bralani fire more arrows at the Blue Wyvern but only one hits. The Blue Wyvern is hurt but still going strong, so Katinka uses her Acid Dart ability and acid burns its flesh.

Restlin gets tired of getting snipped at when casting spells so the next one he casts he pays more attention to the frilled lizard and sends forth three rays of fire. The First ray of fire hits the frilled lizard in front of him and it collapses so the next two he aims them at the Blue wyvern. They both hit and the wyvern is NOT happy.

Garret starts to loose his grip in the lizardfolk frilled lizard rider and decides to dismount gracefully, not wanting to be carried off too far from his friends.

Zane takes a step closer to the floating lizards and with a flurry of blows on the blue Lizard he successfully manages to hit it once. Its rider is already dead by Bosks guisarm.

Sesha has Pot-pot take a double Move to put them 10' from the Orange Wyvern and the invisible black wyvern rider who is now mounted upon it.

DM JT: sorry, Sesha, I forgot to mention this. The Wyvern made a Run move. The lizardfolk took its Move to mount it when, in mid air, when it got there. This does not really change anything I don't think.

Now, way off the map, Sesha casts Mind Fog enclosing the two in a 20' radius.

Beri, finally realizing the same tactical error Restlin was making, that is, casting spells withing reach of your enemy without due concentration, decides to take a step back and starts calling forth a lighting storm.

The four insect swarms remain in their squares awaiting a command to move to a target. The two swarms under the floating lizards cannot reach any targets.

DM JT: these earth bound centipede swarms and have no height reach. A Standard Action is required to command them to Move.

Bosk calls out 'Look at me, I am riding a dragon...sort of.'
Sort of is not even close as the minotaur is actually bigger than the wyvern at this point. It would be like trying to ride a child's rocking horse. :)

With his big hands and arms he manages to pin it.

-----------------------------------------------------------------------------
Blue Wyvern and Rider see things are now hopeless and have had enough. Withdrawing, they turn and retreat. Climbing upwards they clear the trees and out of sight.

Brown Wyvern tries to break the Pin: CMB = 22
and is still unable to break loose.

The four floating ones remain floating.

A mind numbing fog envelops Orange Wyvern and Black Rider Will DC22:
Wyvern = 12, fail, Will saves at a penalty next 2d6 rounds.
Black lizardfolk rider = 33

Black Lizardfolk Rider, hearing the direction and proximity Sesha is from her spell casting, and sensing a magic energy attempting to affect it, decides it is time to leave and issues a lizard speak command to Orange Wyvern and they both take off at a Run, putting themselves 240' away.

Orange Frilled lizard and rider, charging to their leader's call, see the Small black pot and the small enemy cast a spell at its leader and charges Sesha and Pot-pot:
Ride-by Lance aimed at Sesha's eye sockets = 29, miss, barely
Frilled Lizard Tail Swipe a Pot-pot as they charge by hissing up a storm:
Tail swipe Att vs AC (10+ dex 0, Size +1, Shield of Faith +?) 11+ some = 19

If the Tail Swipe hits, Pot-Pot and Sesha go flying and skidding and tumbling 3 squares.
Sesha needs a Dex check DC 20 to stay in Pot-pot or go flying 5' from it and land prone.
Sesha takes 4pts damage from being knocked around in a hard metal pot.

Pot-pot takes 6pts damage.

The Frilled lizard Intimidating Charge: Will DC17 save or be Shaken for 2 rounds.

DM JT: other than the Orange Frilled lizard, all others are either dead or incapacitated and easily dispatched. Orange Wyvern and Black rider will be effectively out of the battle area next round if not already, as well as the Blue wyvern and rider.

Map:Wyvern Attack Map 6

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday September 10th, 2015 7:45:40 AM

Garret yells at the retreating lizards, "And stay gone from here!"

Then he spots the lizard rush past Sesha and knocking Pot-pot for a loop. He rushes over to grab pot-pot and turn it right-side up, looking around to see where Sesha has ended up.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12  d20=12 ;
Thursday September 10th, 2015 10:52:03 AM

Restlin takes a moment to catch his breath. There are a few lizards left, but the martial folks in the party can finish them off. He'll hold on to the rest of his arcane spells.

Instead, he grips his holy symbol and thanks Wardd for the string of good luck he had. "Did you seem how many of those stupid lizards I roasted? It was all like 'VOOMSH! I'm gonna burn all of you!'" He says this out loud, then asks Wardd if he'd mind letting him detect magic for a bit.

Then, he looks around.

***

Move: None
Standard: Detect Magic, then look around for anything magical/invisible (he has perm see invisible)

AC this round is 29/26/26

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+20=34 ; 3d8+8=23 ; 3d8+8=29 ; 3d6=13 ; 2d6=5 ;
Thursday September 10th, 2015 4:13:55 PM

ooc: My previous post vanished when my connection timed out, so this one will be a little shorter.

Bosk looks down at the dragon. Not so tough now are you? And we gave you a chance to surrender! The cleric keeps the dragon pinned as he begins tying the creature up, making sure the ropes are good and tight...and he aid extra for strong ropes that could bear his weight. He doesn't think the dragon is going anywhere.

With no other enemies close by Bosk draws his bastard sword. Stay put till the battle is over. If I so much as think you are trying to escape I will consider you still fighting and have my my friend Coup de Grace introduce you to Gargul. Believe me, I would love to earn the title dragon slayer.

Bosk will use a hero point to Coup de Grace the dragon if it tries to escape.

Actions
---------------------
Tie wyvern up cmb 35 (since it is pinned the wyvern it has not dex bonus)
Draw Bastard Sword (Guirsame is still on the ground)

If the dragon tries to escape perform a Coup de Grace using a hero point and eberyon's tear with bane. Combined with my sneak damage it would have to take 80 dmg and beat a fort save of 90.
Note I will not wit to see if his attempt is successful. He twitches, he dies.

Now that the Wyvern is tied it is helpless and has no dex bonus. It needs to beat a check of 26 to escape. Per the rules " If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check. Since it lost its dex bonus I think it cannot escape based of its rolls.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character  d20+17=18 ;
Thursday September 10th, 2015 5:58:59 PM

Since the rest have been taken care of, Zane goes over and offers his assistance to Bosk in keeping the wyvern grounded before tieing it up.
While he is assisting at that, he looks around and makes sure the rest of the group is ok, and searches for the druid that greeted them......
Some when along during the fight, he got some dust or something in his eyes and asks, "Anyone got some water? I got something in my eye and its bothering me."

Perception 18

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19  5d6=21 ; 5d6=10 ;
Thursday September 10th, 2015 6:29:10 PM

Beri looks around as the battle is wrapping up and notices in the distance the black rider making his escape

Oh no, you aren't getting away that easy!
With it's long range (Range long (400 ft. + 40 ft./level)) the lightining strikes out at at the black rider that's making his retreat.

damage = 21 (rider)
***assuming it also hits the wyvern
damage = 10 (wyvern)


Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25  d20+9=27 ; d20+24=27 ; d20+24=25 ; d100=74 ;
Thursday September 10th, 2015 8:40:10 PM


Ride vs DC 20: 27
If Dex only: 23

Sesha hangs on for dear life as pot-pot flips and skids, immensely grateful she went ahead and just bound her hand with the pebble. Pot-pot skids to a stop and immediately picks up the pursuit. He's fast enough to keep up with the Wyvern.

Weighing her desire to capture the foe vs the pragmatic risks of leaving the others too far behind, Sesha tries one last grouping of spells. First, she tries to concentrate to cast over the vigorous motion of Pot-pot's awkward gallop. That in the bag, she tries to bend a leyline but has little luck.

She casts another confusion spell, thinking the Wyvern easy prey, but the rider likely to resist her, as he had her last three spells.

Pot-Pot: Run

Move: Bend Leyline.
Standard: Confusion (230 ft) Will DC: 22. Wyvern is saving at -10.

Ooc: Small thing for Bosk. Coup de grace is a full round action. Hero points can only perform standard actions.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday September 10th, 2015 9:56:24 PM

Tink will fly closer to the lizards and riders still caught in the reverse gravity field

"Do you yield?" she calls out in draconic. If no response to draconic, she will try common, followed by various other languages that she knows.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=30 ; d20+12=21 ; d20+7=19 ; d20+7=19 ; d8+6=10 ;
Thursday September 10th, 2015 9:58:16 PM

The bralani will also fire some arrows at the fleeing wyverns.

OOC: With range penalties, I think only 1 hits. AC30 for 10pts damage

Wyvern/lizard Cavalry Attack (co-DM JonathanT) 
Thursday September 10th, 2015 11:11:48 PM

DM JT: ooops. Believe me guys, I skimmed over the Grapple Condition and just did not see that last line on the first paragraph, Grappled Creatures cannot make AoO. Sorry. Could be my bi-focals not working right. Glad he missed. :)

Wyvern/lizard Cavalry Attack wrap-up(co-DM JonathanT)  d20+10=20 ; d20+14=28 ; d20+2=3 ; d20+17=31 ; d100=74 ;
Friday September 11th, 2015 12:48:40 AM

DM JT to RobC: see my answer in your private post.

The enemy is on the run! Run enemy Run! Watch enemy Run!

Garret yells at the retreating lizards, "And stay gone from here!"[/b]
He's pretty sure they will. Gentleman as he is, he puts Pot-Pot back on it's little legs and looks for Sesha.

Restlin catches his breath then can't seem to contain himself, [i]"Did you seem how many of those stupid lizards I roasted? It was all like 'VOOMSH! I'm gonna burn all of you!"

Well, it was pretty nice.
He then casts Detect Magic and starts scanning the battlefield.

The armor on each of the riders radiates magic but nothing else.

Bosk is handed rope from Zane and the two tie up the brown wyvern. He gives the warning to the Wyvern to stay put or else and draws his sword. The wyvern blinks at Bosk with snarled teeth but does not make a move.

Zane, after helping Bosk tie up the wyvern, looks for the druid acolyte but gets some floating dust
in his eye. He does not see the druid, yet.

Beri spies the fleeing Orange wyvern and with his Call Lightning Storm hanging loose, sends a lightning bolt at it. The bolt strikes in a 5' wide line 30' long.
DM JT: I need DCs.... :P

Sesha and Pot-pot put upright by Garrett, now takes off at a Run (4x50') after the orange wyvern.
Jostled back and forth, she still manages to get off a Confusion spell at it.

DM JT: my bad. The Druid Grove is very, very big and the Wyvern should have flown over the treetops
and out of sight, but I forgot that so instead of the Orange Wyvern flying north it flies East and things stand as they are.


Notes: Wyvern started at 10' from Sesha and flew for 240' east (not north) for a total of 250' from Sesha. Pot-Pot Ran for 200' feet. Current distance difference of 50'.
Standard: Confusion (230 ft) Will DC: 22. Wyvern is saving at -10.

Katinka flies to the lizardfolk caught in the Anti-gravity field and asks them in Draconic if they yield.

Surprisingly enough, one of them replies in Draconic: Highlight to display spoiler: {YES!}

The Bralani look for targets but the massive tall trees block any sight of a target except for the
Orange Lizard way out there some 100+ feet away. Amazingly enough, one arrow hits!

-------------------------------------------------------------------------

Call Lightning Storm Ref DC24:
Orange Wyvern = 20, 21 dmg.
Invisible Rider = 28, 10 dmg.

Confusion (230 ft) Will DC: 22
Orange Wyvern = 3! wooopi, %=74 (deal damage w/item in hand, no item in hand)
Invis Rider = 31

Orange Wyvern gets confused and being only 5' off the ground, lands and starts babbling.

Orange Lizard/rider take off after Sesha and Orange Wyver. It is not as fast as Pot-Pot but covers a lot of distance as well, lagging behind Sesha 80'. The rider sees the wyvern land and stop so it calls out in Draconic: Highlight to display spoiler: {Fly up and I'll tell you when you are at the treetops, and I'll tell you which facing to fly to get over the trees!}

The Invisible lizardfolk quickly flies upwards at an angle, directed by the Orange lizard rider the Invisible Lizardfolk just makes it over the treetops and out of sight.

Notes: Fly double move 120', climb at half speed, trees are 60', he starts 5' off the ground, puts him 5' past the edge of the treetops. They are very dense (as described above) to keep anything from infiltrating from above so they block the view of anything past the edge.

The Fat Lady hasn't saing (Texan for Sing) yet so it ain't over yet.

I don't think a map is necessary but if you need one just holler.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday September 11th, 2015 3:00:32 AM

"Release your weapons and you will not be harmed" Tink replies in draconic. Should any attempt to sense her motives, well, she is speaking honestly.

She then explains to the others in common what is going on "They have yielded. I have asked that they relinquish their weapons and in exchange we will not harm them"

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12  10d6=39 ; d20+19=31 ; d20=9 ;
Friday September 11th, 2015 9:04:14 AM

"Wait, someone actually surrendered instead of zealously fighting to the death?"

Restlin takes a moment to scratch his head. This was a wholly new situation for him. He figured Tink and Bosk would know how to handle them, so he lets them do it.

Still, he doesn't quite trust them. He'll get another guano ball & wait, seeing if the lizards do anything foolish.

***

Move: None
Standard: Held action - cast FB on lizards if they do anything foolish - 39 damage, reflex DC 21

AC is 26/23/23 this round

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Friday September 11th, 2015 9:19:08 AM

Garret stands in confusion as Pot-pot speeds away. He looks back at the others in the main fighting area and looks again towards Pot-pot. He is not sure which way to run, so he waits to see who might need his help. He is ready to take off at a run, but it looks like all has been taken care of.

And he got to ride a dragon.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday September 11th, 2015 9:53:42 PM

"You two... go help the halfling and the witch with the cauldron. I think they were chasing one of the fleeing enemies" TInk requests the Bralani "Bring him back please"

Standard action to turn into their wind forms
Move action to fly 100ft

At "run speed" they can fly for 400ft per rouind so should be able to catch the fleeing rider quite quickly.


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+21=37 ;
Saturday September 12th, 2015 4:39:04 AM

"You have surrendered honorably, and as such, will be treated as prisoners with honor. No harm will come to you from our hands while you cooperate. Your weapons, armor, and other possessions are to be forfeited to us to compensate for your unprovoked attack on us.

Answers our questions honestly, and swear to follow the path of good for the rest of your days, and you might yet rejoin your families before the day is out"
The process for taking a prisoner is obviously much different in the wild than in Hook City itself. None of this 'you have a right to...' business.

As a Justicar, Tink feels that she is well equipped to act as judge and jury for any crimes she perceives these foes may have committed. The most serious of which - attempted manslaughter.

Diplomacy: 37

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character  d20+5=23 ;
Saturday September 12th, 2015 7:31:03 PM

"Katinka, watch him carefully, I have yet to see a Orca change it's spots. This is your call, I'll abide by it. But I'll just stand right over here and if he misbehaves I'll whack him up side the head until he stops." Spoken in Draconic there by making sure the target of conversation is thoroughly understanding Zane's motive. He glowers at the lizardman, attempting to intimidate him.
Zane stands within reach, with a 5' step to get the range....

Intimidate 23

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Sunday September 13th, 2015 6:35:12 PM

DC of 10 + the level of the spell + your bonus for the relevant ability=10+5+9=24

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Sunday September 13th, 2015 6:39:43 PM

I wouldn't let your guard down just yet, there were several that left, who knows if they'll bring reinforcements.
Beri readies to strike another volley of lightning should more riders approach.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Monday September 14th, 2015 12:22:21 AM

Bosk picks up his gear (move action) and continues holding an action to Coup de Grace the wyvern should it move (using a hero point if necessary).

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=31 ;
Monday September 14th, 2015 7:43:11 AM

Garret watches the sky as well to see if other attackers will appear (Perception: 31).

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25  d20+24=37 ; d20+24=30 ; d100=18 ; d100=64 ;
Monday September 14th, 2015 1:54:21 PM


Sesha watches in disappointment as yet another spell is harmlessly resisted by the Wyvern Mage.

Still, she had his mount, and likely his saddle. Scrying-lensed vengeance for the attack was only days away. There was still the issue of the confused Wyvern.

She calls out to the others.

"Find the one I polymorphed!"

This one, confused as it were, wouldn't be an issue.

First, Sesha reaches for a ley-line, and bends it closer. She had things to do, and needed some power to do them. Concentrating even over Pot-pot's strange run, she closes to close distance with the Orange Wyvern.

She casts a Tongues spell, picking up the language of whatever it was these lizards were babbling. Next, pulling from her reserves of magic, she hits the Wyvern with another spell. Luckily, her knowledge of the species made this possible. (See successful knowledge check above.)

She casts a Gaes/Quest upon the Wyvern.

"You will make amends for this attack by obeying my commands until I consider you redeemed. I might order you to serve as a mount, or to wade into combat against our enemies. The service requires will be varied, and likely difficult, but it's a fair barter for the chance to keep your skin. You have my word it will not last more than a span of 14 days, Wyvern."

She glares at it, knowing full well it is confused. If her enchantment takes hold, she will dispel the confusion.

Pot-pot: Close distance to Wyvern.

Sesha Standard: Cast Tongues.
Quickened Action: Cast Lesser Gaes/Quest.

Both spells successful. 4th and 5th level slots expended.

Gaes Will Save = DC 21. Wyvern is still at -10 will from effects of Mind Fog.


Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12  d20+25=45 ; d20=6 ;
Monday September 14th, 2015 6:42:03 PM

Restlin's not keen on this "talking to the bad guys" thing that his friends are doing. He's not one to go kill wantonly or anything, but they attacked him.

He figures this is probably a moral failing on his part, so keeps his mouth shut. He IS interested in seeing what the heck is going on. It's not everyday you're attacked by mounted wyverns.

Then Sesha asks someone to find the lizard she turned that wyvern into. A tall order, but he gives it a shot.

***

Move: None
Standard: Look for that lizard - Perception: 45 (nat 20, be nice Mr. DM).

AC this round is 23/20/20

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Monday September 14th, 2015 7:21:27 PM

anyone see anything? Hopefully this battle is over... but you never can be too careful.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Monday September 14th, 2015 9:30:44 PM

Zane adds a growl to his stern face, hoping it impresses the Lizardman.....

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday September 14th, 2015 10:17:32 PM

Tink waits to see how the lizardmen react to her words.

Wyvern/lizard Cavalry Attack Round 9 wrap-up(co-DM JonathanT)  2d6=5 ; d20+2=16 ; d100=62 ;
Monday September 14th, 2015 10:19:21 PM

Katinka tells the lizardfolk in the anti-gravity zone to drop their weapons and they won't be harmed. She tells the others that they have yielded.

They comply, but the weapons drop upwards, obviously.

She turns to the Bralanis and tells them about the one that is getting away and tells them to go after it and bring it back. She knows that they don't have a whole lot of time before the summoning spell wears off.

DM JT: by my calculations they have 7 rounds left. Came in Round 3, we are in Round 9, spell is 13 rounds duration. 9-3=6, 13-6=7. Is this correct?

The two Bralani change into misty vapors (Wind Form - Standard) and fly upwards (Move at half speed). They end the round 10' below the treetop level. (Move 100' climbing at half speed = 50', treetop level is 60' as seen on the maps).

She then turns back to the lizardfolk in the anti-gravity zone and reads them their rights.

They swear by all Sweet Mama's egg clutches that they will be good forever.

Restlin is shocked that someone actually surrendered instead of zealously fighting to the death.
Considering their previous experience, he readies another guano ball and waits to see if they are serious.

He's not keen on talking to the 'bad' guys thing that his friends are doing but does not like wanton killing either. However they attacked first. But he keeps his mouth shut and very curious as to what is going on.

Ball of guano in one hand, he complies to Sesha's desire to find that lizard wyvern-wanna-be.

DM JT: I'll be nice, but N20s on skill checks are not auto successes, like N1s aren't auto failures. :)

Garret is undecided as to which group needs help so he stays put and waits to see, ready to speed in wichever direction he needs, and glancing at the sky for any more.

And he got to ride a dragon, and a frilled lizard, and all in one day.

Zane speaks in Draconic so the lizardfolk can understand him when he tells Katinka that he'll whack any one that misbehaves.

Glowering at the lizardfolk next to him, the lizardfolk calls back in Draconic:
Highlight to display spoiler: {'Hey, I dropped my weapons didn't I?'}

Beri cautions his friends to not let their guards down yet as there are still more out there and could bring reinforcements. Looking around he sees his friends with Readied Actions so they apparently heed his warning.
He himself has another lightning bolt from his spell ready just in case.

Bosk picks up his gear but stays within easy reach of the tied up wyvern.

Sesha calls back to her friends and tells them to find the wyvern she polymorphed into a common (Tiny) lizard. At this point, it would be like looking for a common (Tiny) lizard in a field of tall grasses, but you never know...

She turns her attention back to the confused wyvern. She has Pot-pot scuttle over to it while she casts Toungues spell on herself so she can communicate with it. She's not sure what that language is but knows that this will be the only language she can speak in until the spell wears off (130 minutes from now).

Now close to the confused wyvern, she casts a Quickened Lesser Gaes/Quest on it. Sesha knows that she must be very specific on her Gaes command and cannot change them at will.

DM JT: per the spell description: Places a magical command on a creature to carry out some service or refrain from some action or course of activity that you specify. It does not say that the creature is under your control for the duration to do any number of tasks. It is ONE task, the Quest, not multiple Quests. So pick one.

---------------------------------------------------------------------------------------------------------------------------

By all accounts, for those that understand Draconic, it is clear the lizardfolk in the anti-gravity zone are serious in their surrender and will answer your questions to the best of their abilities.

By all accounts, for those that understand the effects of gravity on falling objects and the effects of landing on hard surfaces with hard iron objects falling on top of them, Restlin finds a squarshed (Texan for squashed) common lizard in the flattened grasses where Pot-pot landed. The bright side of it is that his N20 to find it worked.

The orange wyvern tries to fend off the Gaes/Quest spell:
Mind Fog duration 2d6 rounds = 5, this is 3rd round of its effects.
Wyvern is still at -10 will from effects of Mind Fog.

Gaes Will Save DC 21 = 16

Confusion effects % = 62 , babble incoherently

The Orange frilled lizard turns south and Runs.

The Invisible black wyvern rider does... well, you can't see him so I can't tell you. :}

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Monday September 14th, 2015 10:46:04 PM

ooc: Don't we have a player or to with permanent see invisibility or true seeing?

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Monday September 14th, 2015 11:04:06 PM

ooc:

Respectfully, DM.

I disagree.

1. The spell has a duration of "Days per level."
2. Serving for 13 days is a specified task.
3. "The geased creature must follow the given instructions until the geas is completed, no matter how long it takes."
4. It even tells you outright than an open-ended task may be given. "If the instructions involve some open-ended task that the recipient cannot complete through his own actions, the spell remains in effect for a maximum of 1 day per caster level."

Bosk: I think he means the guy is outside our line of sight? DM knows that Sesha has True Seeing, and Tink/Restlin have see invis.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday September 14th, 2015 11:28:42 PM

Tink begins the ... interrogation. The reverse gravity spell will last a while longer and keeps the lizardmen secure. She takes hold of her holy symbol and holds it before her (*See note below)

"My name is Katinka Hushfoot, Justicar of Pantheon. What are your names and why did you attack us? Who do you work for, and how many of you are there?" she pauses before also adding "Are any of you hurt?"

(Sense Motive checks: 32 - Take10)

---------------------------
"Truth Test (Su): With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. However, the justicar must be holding his holy symbol and concentrating on a target creature for this ability to function. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light. If the target is telling the truth, or wins the sense motive check, or unknowingly tells a lie, the symbol stays dark."

Wyvern/lizard Cavalry Attack Round 9 wrap-up(co-DM JonathanT) 
Tuesday September 15th, 2015 1:34:03 AM

DM JT: yes, he had flown over the treetops and out of Line of Sight. If you bring up the maps, the trees are 60' high, not quite sequoias, but still high, and very dense to prevent easy access inside.

Wyvern/lizard Cavalry Attack Round 9 wrap-up(co-DM JonathanT) 
Tuesday September 15th, 2015 1:38:54 AM

DM JT:
1. The spell has a duration of "Days per level."
Correcto mundo

2. Serving for 13 days is a specified task.
Wrongo mundo.
Serving 13 days ON a specific task.

3. "The geased creature must follow the given instructions until the geas is completed, no matter how long it takes."
This task is clearly stated (RAW) when the spell is completed and saying 'Serve me 13 days" is way to general. This isn't a Wish spell, it is a Lesser Geas.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Tuesday September 15th, 2015 2:42:33 AM


Sesha's mind wanders as she considers the possibility of her tongues / gaes spell combination. In the end, she decides it's too many resources for too little gain. The Wyvern might resist, or the spell might not do at all what she hoped it would.

Instead, she watches the confused Wyvern babble about, and rides Pot-pot back towards the surrendered lizards. She left it a drooling, babbler of a mess. Someone might want to kill it for it's skin, anyhow.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Tuesday September 15th, 2015 6:02:33 AM

Restlin picks up the squarshed lizard. It's dead, but that's never stopped Sesha before. He meets her as she rides Pot-pot towards them.

"Found the former Wyvern. This may have been you without a Pot-pot to land in." He holds up the squished lizard. "So, you going to bring it back and make it speak, make a neat necklace out of it, or maybe feed it to Pot-pot?"

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Tuesday September 15th, 2015 7:36:41 AM

Garret watches as Sesha, riding Pot-pot, comes back towards the group. He breaks into a light trot to join her as she heads back to the upside-down lizards. He tilts his head to the side to look up at them and watches as Tink speaks to them in some strange tongue. He looks at the ground under them and says to Tink, "You aren't going to drop them or anything, are you?"

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday September 15th, 2015 10:04:59 AM

Tink makes sure to translate her words to common for, you know, the common folk.

"Well, I'm not going to drop them but when the spell runs out they will fall to the ground. Unless Bosk and Zane pluck them safely out of the field first"

----------------------
My thinking being that since Bosk and Zane are Huge (?) they could reach into the field from the outside and pull the lizard folk out

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Tuesday September 15th, 2015 8:29:53 PM

Posting for Bosk.
Well, they did surrender, so I suppose the honorable thing to do would be to help them out. Just give me a warning when it's getting close to running out. I would like a minute to catch my breath before letting them out.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Tuesday September 15th, 2015 8:36:10 PM

Beri looks towards the horned cleric and smiles.
You could always bind them before removing them from the field if terms haven't been agreed upon yet. I don't think it would be too hard to keep them from causing any more trouble... By the way, can someone ask them why exactly they were causing trouble? Or did you already? I don't really speak the language.


Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Tuesday September 15th, 2015 10:16:43 PM

Zane looks at the lizards in the gravity field. "Why did you attack us? We hadn't done anything to you or anyone else at the time. As a Group we we strive to maintain peace between everyone. But if someone aggrieved another, we try and correct the situation. But as a group, we will fight when needed to end the problem. So, did someone do something to your people? And yes, I accept your promise to be peaceful, the spell that keeps you in the air will end and then you'll drop to the ground, which isn't all the far." Zane says it in Draconic and then tells the lizardmen he is saying the same thing again so the rest of his Friends can understand it as well. Because not all of them speak the same languages.....
He does not offer to help them out of the field.

Wyvern/lizard Cavalry Attack Round 10 wrap-up(co-DM JonathanT)  d100=56 ;
Tuesday September 15th, 2015 10:55:06 PM

Negotiations continue with the captured Lizardfolk frilled lizard riders, who seem willing to cooperate with the IA. One brave Lizardfolk has made a hasty retreat south and will soon be out of the surrounding grassy lands and into a tropical forest. The lizarfolk black squashed gheco rider is out of line of sight
from those that can see invisible. Presumably putting a some distance from the edge of the druid's grove. Those IA that do have ability to see invisible keep a sharp eye out for it.

The Druid grove is several square miles, a worthy abode for a High Druid. It's protections are powerful but with the High Druid gone and only a handful of acolytes to protect it, the wyverns and lizardfolk may have been able to weaken a spot and breach it. In any case, that danger is past and while the IA go about interrogations and clean up, four young acolytes, two males and two females, emerge from the grove's gates and watch.

Katinka begins her interrogation by introducing herself and holds her justicar's holy symbol before
her as a Truth Test.
"My name is Katinka Hushfoot, Justicar of Pantheon. What are your names and why did you attack us? Who do you work for, and how many of you are there?" she pauses before also adding "Are any of you hurt?"

DM JT: I had a chuckle because now I have to come up with 4 lizardnames, and 60 points of fire damage is pretty easy to see. :)

One lizardfolk speaks up, the one Zane glared at menacingly. He introduces himself:
"I'm Yxgkclakle and the commander of this unit. We attacked you because we were ordered to destroy this druid grove and anyone who is friendly with it. We saw our Commander attack you, so we attacked. It was our orders. We do not work for anyone. We serve our King. We are four now."

At that last question, he just glowers. Burned hides and singed eyelashes (?) reveal heavy damage from a fireball and blood dripping into the sky creating an odd floating pool of blood from another that Bosk or Zane struck.

Katinka's Justicar's symbol remains dormant.

Sesha has second thoughts on how best to use her resources and what she can get out of the wyvern under a Gaes/Quest and decides it is not worth it. She trots Pot-Pot back to the rest of the group leaving the orange Wyver a babbling mess. Someone might want to kill it for its hide.

DM JT: SteveK and I talked about the Tongues spell. I had taken a very strict take on the literal meaning of the words as opposed to an interpretation of what they intended to mean. SteveK took the wide liberal side of what the spell intended to allow and not allow.
I had thrown out Common sense, but I put it back in. Naturally, one can't speak in more than one language at the same time. It would sound like someone possessed with multiple spirits wanting to all talk at the same time. There must have been some issue here because the wording in the AD&D 1st edition is far more simpler, direct, and less left open for different interpretations. The common sense intent was that the speaker has to address different languages separately. He/She cannot speak a sentence and the varied races understand it in their own language. I prefer the Common Sense way, the speaker has available the whole gamut of languages but two or more cannot be spoken at the same time. why they stuck that extra sentence in there is anyone's guess.


Restlin picks up the poor squarshed lizard. Although dead, he thinks Sesha might be able to do something with it still. He meets her as Pot-pot trots in.
'Found the former Wyvern. This may have been you without a Pot-pot to land in." He holds up the squished lizard. "So, you going to bring it back and make it speak, make a neat necklace out of it, or maybe feed it to Pot-pot?'

Garret joins Sesha and Pot-pot and returns to the rest of the group. Looking up at them and then to the ground he asks Tink, 'You aren't going to drop them or anything, are you?'

Katinka responds that she does not intend to let them fall to the ground. She has a good idea when the spell will expire and with Bosk and Zane's help they can snatch the riders from their mounts without too much difficulty and remain grounded, on the ground, that is.

Beri agrees that it would be the honorable to help them out before they fall. However he also suggests a terms of agreement, otherwise bind them. Not understanding Draconic, he asks if the question as to why they attacked has been asked yet.

Meahwhile:
The Orange frilled lizard and rider continue their flight.

The two Bralanis clear the treetops and start looking for the escaped lizardfolk leader. The vast canopy of tropical forest will make looking for an invisible creature like looking for a needle in a haystack. They do see the blue wyvern and rider far off in the distance heading for the opposite side of the grove. They spread out and start looking for tell tale signs of something invisible.

The Orange Wyvern still flaps around and babbles something in draconic, although even in draconic it makes no sense.



Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Wednesday September 16th, 2015 8:09:43 AM

Still holding their squashed comrade, Restlin decides to join in on the conversation. "Why destroy a druid grove?" he asks in draconic. "We came here to speak with a druid of this grove, but it's a little early to call them friends. Maybe we'll get to know them now, become friendly, and help them defend their grove. Maybe if your kind hadn't just attacked us within minutes of us arriving here we could have come to some sort of understanding. Or maybe not, who knows now.

"So anyway, why are you looking to destroy this grove?" He motions to hand the lizard to Sesha. If she's not interested, he shrugs and drops the thing.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday September 16th, 2015 9:14:13 AM

Tink nods in contemplation as the lizard man answers her question.

"How many serve your king? Dozens? Hundreds? Thousands?"

She is trying to get a feel for the size of force that might soon be descending on the area.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Wednesday September 16th, 2015 10:38:23 AM


Sesha takes the lizard, then puts it away. It would make an awfully fine spell component, or eventually, a skin for someone's armor. She taps it with a preserve corpse cantrip.

"Thanks Mage-priest. It was mostly just a test of your honey-do skills. If you'll go find and pick up a dead lizard, I think I can trust you with a house-hold task.", she teases.

"Actually, I thought it would be alive still, since a poly-morphed creature retains it's hit points, and I'd gaes it as a mount. But some strange feeling tells me it wouldn't work. "



Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday September 16th, 2015 12:28:38 PM

Garret chuckles at Sesha's words to Restlin then says, "Oh yeah, a mount. Did you see? I was riding one of those dragon-things for a bit. Did you see? Did you?"

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Wednesday September 16th, 2015 5:56:51 PM

"Calling what you did riding, is like tossing a rock into a river and calling it swimming." Zane smiles a bit, letting him know he's pulling his leg.
"Lets find out friendly local neighborhood druid, he should be around here somewhere."
Zane calls out loudly, "It's mostly safe now, you can come back."

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Wednesday September 16th, 2015 7:18:29 PM

The druid was a ways away, we'll want to make sure these guys are taken care of before we go, and we have some more questions answered first. Like who this king is and why he's waging war. And is he trying to destroy that town!

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Wednesday September 16th, 2015 7:20:46 PM

Bosk turns toward Zane and responds:
If the rock managed to stay afloat as it rushed down the river then I would agree. I never made a claim that it was pretty, but I did it. And when I tell the tale the people can imagine how graceful it was in any manner that they choose.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Wednesday September 16th, 2015 8:46:09 PM


Sesha grins at Garret and fishes a shiny green dragonscale from her pack.

"This came from a Dragon. There were 7 of us in the rain south of It'lal. We reached the back of a cave that had some strange magic perverting the local wildlife, and found a dead end. When we started looking, the entire cave floor dropped, a wall of force with illusory terrain over it. We fell a hundred feet and were immediately bathed in acid. Jaws and talons killed Eclip, our druid. T'shalla was killed by a disintegrate spell from a quickened rod. Larien and I got up, and I polymorphed myself for a bit more resilience. It didn't help. More acid and I melted into a puddle of slick blood and bone."

She shrugs.

"They killed it eventually, but only half of us survived. When Gargul rezzed me, he just spat the word "WITCH" and slammed me back into my corpse. THAT was a Dragon. These Wyverns might be cousins, but until you ride something like what melted me and my friends, I wouldn't brag too much about besting dragons. Ride on of those, and I'll build you a shrine to Halfling greatness, anywhere of your choice, Garret."

She spares another glance at the confused Wyvern.

"We need to either kill it or tell it to run away. It's gonna be clear in about 30 seconds."

Wyvern/lizard Cavalry Attack Round 10 wrap-up(co-DM JonathanT) 
Wednesday September 16th, 2015 11:17:50 PM

DM JT: Post in progress, but I thought I'd make this post separate.
I'll not be able to post tomorrow, Thursday. My brother is coming into town and we are going to spend the evening with aunts and uncles in Fort Worth. He leaves Friday so if you want to put place holder posts on Friday to cover for that day I'd suggest do so. I'll probably be able to get to it Friday night.

Wyvern/lizard Cavalry Attack Round 11 wrap-up(co-DM JonathanT)  d100=50 ;
Thursday September 17th, 2015 12:13:28 AM

Restlin, holding the floppy little dead lizard, joins the growing panel of judges around the lizardfolk caught in the anti-gravity zore and reveals that he also knows Draconic when he asks [/i]"Why destroy a druid grove?"[/i] in Draconic. He goes on to explain that they only came here to speak with the grove's druid and maybe if they hadn't attacked so soon they could have talked it over.

"So anyway, why are you looking to destroy this grove?" he asks while handing the dead lizard to Sesha.

Yxgkclakle answers while the others look on. So far, there's been no sign of disapproval of what Yxgkclakle
has said. "We were told that it is an obstacle to my King, so it must go. I'm a cavalry commander, I don't
ask why. But it is obvious that grove holds great power and that this power can be used against my king. So it must go."


Sesha takes the lizard form Restlin and before she tucks it away, she casts a cantrip to preserve its
corps, otherwise it could get pretty nasty in her spell component pouch. She thanks Restlin and jokingly says it is a test of his honey-do skills. She wonders why it died so easily for a polymorphed creature, but then she remembers she used Baleful Polymorph, not Polymorph, shrinking it down to Tiny size (smaller than Pot-pot). She recalls a detail in the spell that is different than the simple Polymorph, that the creature under Baleful Polymorph is reduced to only 1HD, at best, or less, at worse.

Katinka follows up Restlin's question with "How many serve your king? Dozens? Hundreds? Thousands?"

Yxgkclakle shrugs. "Thousands."

Her Justicar symbol remains dormant.

Garret chuckles at Sesha's ribbing of Restlin. He is still on an emotional high from the experience of riding a dragon, "Oh yeah, a mount. Did you see? I was riding one of those dragon-things for a bit. Did you see? Did you?"

Zane joins in by ribbing Garret on his prowess in riding dragons, "Calling what you did riding, is like tossing a rock into a river and calling it swimming."

Feeling the druid could shed some light on the situation, he calls out "It's mostly safe now, you can come back."

Beri reminds Zane that the High Druid is in Oyster Bay, so he'll need to shout louder. There are more questions he wants to ask before the lizardfolk are released, like who this king is and why he's waging war. And is he trying to destroy that town!

Bosk has his own retort for Zane: "If the rock managed to stay afloat as it rushed down the river then I would agree. I never made a claim that it was pretty, but I did it. And when I tell the tale the people can imagine how graceful it was in any manner that they choose."

Sesha has a tale of her own about the power of true dragons and boasting of having ridden a wyvern, to her, is small potatoes. She wagers a shrine to Halfling greatness if Garret manages to ride a true dragon.
Meanwhile she keeps an eye on the confused wyvern. The confusing spell ending in about 30 second, she suggests killing it or telling it to run away.

The four young druid acolytes amble over, Zane's call that it was now safe giving them the courage to step out.
They are young indeed and although they keep themselves well poised, it is clear that the battle aftermath leaves them a little shook up.

Daegan, the one that the IA meet just before the wyvern attack, steps forward again.
"We thank you so much for helping defend the grove. Maser Graybeard will be very pleased. I doubt they could have broken the powerful enchantments that protect our home, nevertheless it is good to not have a single tree harmed. So, what are you going to do with these?"

Meanwhile:
The orange wyvern (confusion % = 50) still flaps and babbles.

The Orange frilled lizard scampers into the edge of a tropical forest.

The Bralani continue their search for the Lizardfolk commander, ignoring the Blue Wyvern unless attacked by it. The do notice, though, that the Blue wyvern stops its direct flight away and turns to head back. They can hear the rider call out but they are too far to distinguish what is being said. Keeping a weary eye on it, they continue their search.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday September 17th, 2015 7:28:06 AM

Garret turns and looks to the sky, his eyes lost in thought. He says out loud, "So, a shrine to halfling greatness, eh?" A large smile spreads across his face.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12  d20+18=21 ; d20+11=13 ;
Thursday September 17th, 2015 8:04:04 AM

Restlin casts a quick prestidigitation spell, summons a small pebble, and flicks it at Sesha's forehead, missing badly (ranged touch: 13). Defeated, he shakes his head and continues talking to these stupid lizards.

"Thousands of lizard men following a king who wants a druid grove to be destroyed simply because it could be a threat to their power. That doesn't sound like a righteous use of force."

Restlin ponders the reason they were sent here. "Where did you come from, anyway? I'm pretty familiar with this area, and I don't seem to recall a large group of your kind living around here."

...or does he? Knowledge, local: 21

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday September 17th, 2015 11:20:09 AM

With no word from the Bralani, Tink dismisses her spell and sends them back to the realm they came from. She would have liked to have thanked these two in person. Perhaps she will meet them again.

As for the lizard folk, she has no further questions. They seem to be but soldiers fighting under orders. She believes their word that they will reform.

"They will be free to leave, having surrendered all they currently possess. They were following the orders of a king, apparently. Are you aware of this king, or why he would see the grove as a threat?" Tink turns her attention to the acolytes. She continues holding her holy symbol in her hand.

Sense Motive: (Sense Motive checks: 32 - Take10)

---------------------------
"Truth Test (Su): With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. However, the justicar must be holding his holy symbol and concentrating on a target creature for this ability to function. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light. If the target is telling the truth, or wins the sense motive check, or unknowingly tells a lie, the symbol stays dark."


Wyvern/lizard Cavalry Attack wrap-up(co-DM JonathanT) 
Thursday September 17th, 2015 1:02:54 PM

DM JT: with the Bralani gone, we are out of combat rounds.
Quick post before I go to the airport to pick up my brother.

Eventually the Orange wyvern's confusion wears off and he takes off, never to be seen again, probably.

Garret smiles as he envisions a shrine in honor of Halfling greatness.

Restlin flicks a conjured pebble at Sesha and purposely misses. Turning to the 'stupid lizards', (although actually lizardfolk and smart enough to train wayverns as flying cavalry), he comments:
"Thousands of lizard men following a king who wants a druid grove to be destroyed simply because it could be a threat to their power. That doesn't sound like a righteous use of force."

Following up on this, he asks "Where did you come from, anyway? I'm pretty familiar with this area, and I don't seem to recall a large group of your kind living around here."

Yxgkclakle stares at him incredulously, "You know this area well and don't know of the swamp, our home for many centuries?"

Knowledge, local: 21 - Restlin knows much of the geography related to Hook City and the environs along the eastern coast of the Southern Continent. Although there is a very large swamp between Heranmar and Cliffport, he does not recall any Oyster Bay in that area. Wherever this place is, it must be further away from that.

Katinka is finished with her inquisition and turns her attention to the druid acolytes. She makes sure they understand that the lizardfolk are free to go once relieved of all their equipment and then asks them if they are aware of this lizardfolk king that seeks the destruction of the grove.

They all nod 'Yes' and Daegan explains.
"The lizardfolk live in a great swamp south of here. Been there for a long time, about as long as the swamp, I believe. Mostly they are peaceful but recently they started raiding the farms. It could be a new king wanting to become some kind of emperor, who knows. But the main thing is Oyster Bay. It is under siege as we speak and that's why the High Druid is not here. He is in Oyster Bay helping defend it."

One of the girls chimes in, "The king must have figured that with the High Druid Graybeard away from his grove, it would be vulnerable. With the grove out of the way, there would be no hope of it being used as a base for any who survive Oyster Bay."

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Thursday September 17th, 2015 3:09:23 PM

"Well obviously I don't," replies Restlin without further comment. He's satisfied knowing these stupid lizards didn't come from Jericho Space like the Dragons warned them about.

Of course, that doesn't mean they aren't being influenced by something from Jericho Space, but it's too soon to start making wild guesses.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Thursday September 17th, 2015 5:42:18 PM

Bosk mutters under his breath, I was going to get me an ear for my totem bag... The cleric shrugs pulls out his trusted Spatula of Corpse Retrieval and begins collecting remains for his Avenger spells. In a normal voice he adds, I think we need to quickly decide if we defend the grove or join the battle at the bay.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Thursday September 17th, 2015 6:35:45 PM

I don't think that is even up for debate at this point. Our direct mission is to save the bay if we can, and we pledged to try. Daegan, I believe you said that it was 10 miles away. How big is the Bay, and do you know if there is a short cut?

Guys, let's make plans now to buff prior to entering. We should have a good idea where the fighting is long before we get into the heart of it.


Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Thursday September 17th, 2015 10:17:39 PM

"We were sent here to see if this Oyster Bay was under attack. Well that part of our mission is finished. The second part was to render aid to Oyster Bay if possible. I don't think any of us are truly hurt beyond rendering assistance to the Town. The most important part was to end the threat to the town if it was under attack. That part needs to wait, until we can save the place, then we can go to this swamp and convince this apparently new King, in whatever way we need to, to stop his aggression.
And yeah, having a bit of time to prepare before getting into combat would be a great thing. I do have a few group spells, but those need be cast at the last moment, they are very short duration.
We also can do a lot of this planning while we are on the move, it is 10 miles, and that won't get any closer unless we start moving that way."

Zane looks ready to go, but then again, he almost always looks ready to get going.....

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Thursday September 17th, 2015 11:49:48 PM


"I'm all for getting to the town, and quickly is the order of the day."

She thinks for a moment, twiddling a finger through her white hair.

"Anyone else think this has Mhalice written all over it? I mean.. the leader used acid, and she was substituting acid damage on her fireballs. She could have poly-morphed into a lizard-person, organized an attack wing, and came here to get revenge on me for chasing her off last time. They did come right for me..."



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday September 18th, 2015 7:35:31 AM

With no further questions, Tink is satisfied to let the lizardfolk go. Any items they carried are now forfeit and belong to the IA. "You may take any of your fallen with you, and see they receive a burial as is fitting with your beliefs"

After that, Tink turns her attention back to the party and the discussion at hand "Alright. Let's take stock of what we have recovered, see who needs healing, skin those wyverns, and then get moving."

------------------------------
Spellcraft checks to ID any items: 36 (Take10). With DC=15+Item's CL, it should mean IDing any item with a CL of 21 or less.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Friday September 18th, 2015 7:59:19 AM

Restlin wonders why it's ok to chop the ears off and skin corpses, but not kick them. He keeps the thought to himself.

"It may have something to do with Mhalice, but you say that every time we come up against a new unknown bad-guy. One of these days you're bound to be right, and we'll likely get an 'I told you so!' from you when it happens. Which is fine, just remember all the times before it." Any dirty looks from Sesha are met by Restlin sticking out his tongue at her.

He turns to the druids next. "This Oyster Bay isn't too well known to people where we came from. We actually had a good deal of difficulty finding the place. You mind filling us in on some details? Is it part of the grove, or just nearby? Any reason lizard people would want to attack it?" He pauses a moment to make sure they're listening before asking the most important question, "and does it have someplace comfortable for us to stay while we're there?"



Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Friday September 18th, 2015 8:34:27 AM

Garret snaps out of his dream of yet another statue in his honor, this time in a shrine, and listens in to the conversations. He says, "To Oyster Bay is it, then. I don't suppose any of you magical types would know an easier way to get there than just walking?"

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Friday September 18th, 2015 5:09:28 PM


Sesha shrugs.

"There's no way of knowing she didn't mastermind the dinosaur, the hooks on Jump Day, this attack, and the siege on Oyster Bay."

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Saturday September 19th, 2015 4:15:20 PM

Bosk nods. My sword craves the blood of battle. I hate to put this grove at further risk, but I see no choice helping it...although I have a feeling noone would be able to hold this grove for long as long as High Druid Graybeard lives. He recalls the tales of the Crying Woods around The Float that attack humans and Images of the plants coming to life and devouring the inhabitants or transporting them to distant lands as they sleep flash through the clerics mind.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Saturday September 19th, 2015 10:52:52 PM

It's not far, and my guess is that if battle is going on that they don't have massive reserves set aside just in case they want to attack again... if they did they would have just sent them all to attack this place. But the sooner we get to Oyster Bay the sooner that Graybeard can be informed of what happened and make an informed decision.

Oh, Daegan, actually I didn't think to ask in the excitement. Has message already been sent to Graybeard about the incident? With all the wildlife hear a messenger could easily have left to provide an update without us being aware.


Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Sunday September 20th, 2015 6:48:06 PM

"Well if we are running, I move 50% faster than a normal taur. I could probable carry someone over my shoulder and speed up our over all movement. My fly spell is not a very long duration and, it's not a whole lot faster than my running would be."
Zane has added his suggestion, those with more magic may have a better suggestion.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Monday September 21st, 2015 7:32:58 AM

Garret nods to Zane and says, "I'm sure you and I could get there rather quickly, and that might be fun for a little while, but you know how these magical people are, I'm betting they have a faster way to get all of us there quickly."

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Monday September 21st, 2015 8:15:51 AM

Restlin shakes his head. "Teleporting someplace we've never been is a dicey proposition. We may be better off getting there the old fashioned way unless our new druid friends here have a faster way to get us there."

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Monday September 21st, 2015 7:58:25 PM

Sorry, I'm all out of teleporting plant spells... we'll have to do it the old fashioned way I think.

Travel plans to Oyster Bay (co-DM JonathanT) 
Monday September 21st, 2015 8:45:56 PM

The reason for the lizardfolk attack on them, seemingly unprovoked, now starts to make some sense as the IA learn some important information on some current events.

Restlin's knowledge of the local geography is shown to be lacking but at least it is confirmed that these lizardfolk did not come from Jericho Space. He does not rule out an influence from Jericho Space, though.

Bosk mutters under his breath 'I was going to get me an ear for my totem bag...' and pulls out his Spatula of Corpse Retrieval and callously begins to collect remains for his Avenger spells right in front of the dead corpses kinfolk.
He puts forward their two options, stay and defend the grove or join the battle at the town.

Beriothian points out their objective. [i]'Our direct mission is to save the bay if we can, and we pledged to try.'
He asks Daegan how big the Bay is and if there is a short cut.

Daegan replies, "Oh, its not very big."
The same girl pipes up, "I think it's big!"
The other boy interrupts, "Don't mind her, she's from Oyster Bay and hasn't been anywhere else but here. I've been to bigger towns with Master Graybeard. Trust me, it's not very big, but big enough to be a town with its own walls and such."

Zane is ready to go, stating their mission objectives: 1) See if Oyster Bay is under attack, 2) render aid to Oyster Bay, 3) end the threat to Oyster Bay. The first objective is done. He feels none have suffered injuries that would prevent them from assisting in the town's defense without delay. With 10 miles to go, they can plan their buffing spells on the way.

Sesha is also in agreement to assist in the town's defense, and quickly. She does bring up her suspicions that this could be the work of Mhalice. A polymorphed Mhalice? 'They did come right for me...'

Katinka releases the surviving lizardfolk, having asked all the questions she wants, confiscating their gear in return to their freedom.

The lizardfolk, once plucked out of the anti-gravity zone, remove their armor and weapons and piles them up. The frilled lizards are another matter. But in short time the anti-gravity zone dissipates and the lizards are on firm ground again. The lizardfolk gather up their kin, leaving the carcasses of the wyverns and lizards behind, and head off southwards and not towards the town.

Once they've gone, Katinka takes a few moments to scan over the gear. They wore breastplate armor and carried heavy wooden shields, morning stars, lances, and and javelins. The only items that radiated magic were the breastplates. There are 11 of these. Katinka picks each one up, holds it for a few moments while her arcane eye looks it over, and finally determines that each one is of +1 power.

Reslin observes Bosk collect 'parts' and has thoughts of his own on the subject. with respect to Sesha's comments he adds that this attack may have something to do with Mhalice, but since she brings Mhalice up evertime she's bound to be right eventually and be ready for that 'I told you so!'. Any dirty looks from Sesha are met by Restlin sticking out his tongue at her.

He does need more information on the town of Oyster Bay, though.

Daegan, the spokesman and elder of the four, answers. "No, the High Druid Graybeard's grove and the town of Oyster Bay are two places. Oyser bay was founded first..."
The young girl from Oyser bay butts in, "That was long time ago. Because of the swamp."
Deagan looks at her and she looks back at him smartly. He sighs and continues, "In any case, Master Graybeard can tell you all about it. He knows just about everything. He probably knows why the lizardfolk started attacking. He'll know of a good place to stay in town as well."

Garret's attention snaps back to reality at the mention of a good place to stay. Good place to stay means good food, right?
'To Oyster Bay it is, then,' he says and wonders if there is a quicker way there than afoot.

Sesha shrugs at Restlin's comments on Mhalice. As far as she's concerned, Mhalice could have been involved in everything they've had to deal with since she got away.

Bosk hates to leave the grove but feels sure that as long as the High Druid lives, the grove will be fine in the end. He gets memories of events in the Crying Woods and The Float that might be related to getting around quickly, or getting eaten. Not sure which.

Beriothian has a good idea that the grove will be ok, otherwise the lizardfolk king would have sent a much larger force. Asking Daegan if a message can be sent to Master Graybeard, the acolyte spokesman says that one will be sent immediately. The acolyte from Oyster Bay turns and runs back into the grove.

Daegen smiles back "Skyla will make sure a very fast messenger bird is sent to Master Graybeard."

Zane reminds his friends that he can run pretty fast and Garret chimes in that he can too. But Restlin feels that running won't cut it, not for 10 miles. His experience is that he can cover 3 miles in an hour if not in a hurry but not stopping to smell the roses. At times when he's been in a big hurry he's been able to cover twice the distance (Hustle) in an hour but found out the hard way that he was fatigued by the time he got to where he was going. Teleporting to where they've never been is too risky.

Even Zane and Garret realize that one can't Run for 10 miles.

Daegan apologizes that they don't have a means to get to Oyster Bay any faster than two feet can move them.

DM JT: unless otherwise specified, the IA travel by foot. If they find another way, they'll miss all the beautiful scenery. :)

So it appears that foot travel it is. The road to Oyster Bay is an easy and well maintained road even though it cuts through a tropical forest. It is hot and humid. Bugs abound, as well as mosquitoes. Bird calls are frequent and the occasional unusual animal sounds echo through the thick canopy. The tracks of the lizard cavalry are easily seen as the dirt road is muddy here and there.

Travel through the tropical forest eats up around two hours. The scenery opens up and the IA get a waft of sea salt in the breeze. The land gets flat and grassy. Although still too far away to see anything of Oyster Bay, smoke rises on the horizon.

Another hour of travel and the IA pass farms and fenced in pasture lands. There are no livestock to be seen and the farm houses are burned to the ground, but the town walls a mile away seem intact. Smoke covers the area and the whole land surrounding the little town is littered with broken gear, busted siege machines, thousands of smoking campfires, but no sign of the army that recently occupied the area.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Monday September 21st, 2015 10:16:08 PM


Sesha speeds up Pot-pot and frowns.

"It seems we were too late.."



Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage