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A Rumor of Invasion
The Druid's Grove


Zane (JCC) AC 31, CMB 16, CMD 32, HP 166/166, Character 
Monday August 24th, 2015 10:25:33 PM

(will wait to roll for potion, just in case Sesha gives to another.)

Zane, is up early and eating breakfast the morning the group is visiting the turtle. His pack leaning against his leg and a new Kama in a loop on his belt. "I think it's going to be a long day, either we don't find out what we need and continue searching, or we do find the information and we continue our mission...."
The traveling via plant is new to Zane and he tries to pay attention the best he can.....

Sesha [AC 29 /18 To/25 Fl] | HP 205/93 | CMD 19][Cat's Grace, True Seeing, Divine Favor] 
Monday August 24th, 2015 11:05:12 PM

(We will go Sesha, Zane, Beri, and Bosk, and they seem to be the ones taking damage. If Bosk doesn't want the dirty woldsblood potion, she will give it to Restlin, who also seems to find ways to get murdered.)

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+33=40 ;
Monday August 24th, 2015 11:08:26 PM

Before the journey, Tink casts some spells and prepares the group...

Cast Tishes' Weave Elements. Craft check: 40 = 2 Powers
Tink will wear a Water version. I have noted Restlin with an Earth version, Bosk with a Fire version, and Zane with a Water version. I have one more up for grabs!


"Alright then, Beri, lead the way" Tink inhales sharply before the transport occurs.

------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Invisibility - From Ring. Dur 1min.
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Knock, Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Fireball, Prot from Energy (Ext), Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Resilient Sphere, Summon Monster IV (x2), Black Tentacles
5 - Summon Monster V (x2), Telekinesis (x2), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Reverse Gravity, Tishe's Weave Elements (Ext), Summon Monster VII
}

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 208/208 - 103 Temp HP (Spells) Luck Points: 3/12  15d12=103 ;
Tuesday August 25th, 2015 8:13:10 AM

Restlin downs the potion, eager to see what Woldsblood tastes like. The effect is pretty pronounced; so much so that he neglects to register the taste.

"Thanks, Mama. This will make it much easier to wade into combat later..."

Then he travels via tree, which is another new experience. So far, it's a real banner day for ol' Restlin. Popping out of said tree is a bit disorienting, though, so he's totally keen on letting Beri lead them to where they're supposed to go. He catches up to Tink as they walk. "Druids speak their own language, right? We may get to hear the only language that's not known between the two of us..."

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Tuesday August 25th, 2015 8:13:24 AM

As they step through, Garret says to Tink while looking around, "You have another, or is that all of those spells. They look as if they might be quite useful."

Beriothian -- AC:23/16/21 HP: 109 (+107 temp)/130 CMD = 19 
Tuesday August 25th, 2015 6:23:13 PM

Beri is up bright and early in the kitchen, drinking a hot cup of black coffee and a large mess of eggs covered in hot sauce, and what one can only guess is five sides of bacon.
Best to eat up now, you never know how long it is between a good meal when we are on the road.
***
When the group arrives Beri thanks Torm for all his help and ask him if Greybeard has been notified of their arrival. After that he joins the others at the tree and prepares to teleport them.
There isn't much to this, just make sure you are all holding onto each other, and someone has to be holding me. It should be a fairly simple trip, the scrying didn't show any problems on the other end.

Sesha [AC 29 /18 To/25 Fl] | HP 205/93 | CMD 19][Cat's Grace, True Seeing, Divine Favor] 
Tuesday August 25th, 2015 8:23:27 PM


"Mama?"

Sesha frowns and narrows the one brown eye not behind a patch.

"Keep in mind mage-priest, that I've spent a lot of time serving and dancing around the whims of women who call themselves Matrons. I tolerate pet-names, but Mama is not a loving title."

She sucks in a breath, and blows hair out of her good eye.



Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Tuesday August 25th, 2015 9:17:34 PM

I am catching up. I was unable to log on after the server switched.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 257/166, Character  15d6=48 ; 15d12=91 ;
Tuesday August 25th, 2015 11:16:19 PM

Zane takes the water garment and puts it on after drinking the potion that was handed to him....
He looks around the area where the group arrived after the teleport...
"It looks peaceful, I hope it stays that way...."

(rolled the wrong dice first for hitpoints....81 is much better)

High Druid Graybeard's Grove (co-DM JonathanT) 
Wednesday August 26th, 2015 1:26:49 AM

Beriothian
Traveling through plants is a new adventure for everyone. Beriothian tries to explain the simplicity of it. He fails to mention that if the plant through which they travel is destroyed while they are in it, well, that's a guaranteed visit to Gargul. But what are the odds of that happening? So he just omits that small detail.

He calculates that he will need three castings. 1st one to get Katinka, Garret, Sesha, and Restlin there. 2nd one to return to Torm's grove. 3rd one to get Zane and Bosk.

Torm answers Beri's question, "The divination spells only allows seeing the location but no communication. Sorry, but you'll do fine, just mention I sent you." he smiles.

Katinka casts some prep spells on the group before they step through. Taking a deep breath, she holds onto Beri and walks 'through a tree?'

Restlin gulps down the new special woldsblood potion Sesha has brewed up without even asking what's all in it.
(brave soul).
The immediate effect is pretty pronounced, what any lingering effects will be only time will tell. Feeling a good bit braver he says '"Thanks, Mama. This will make it much easier to wade into combat later...'

Holding onto Tink, he comments to her about the secret druidic language and wonders if they'll witness it.

Garret grabs Beri's sleeve to 'walk through a tree?' and admires the usefulness of such a spell.

Sesha dislikes the term Mama and lets Restlin know it on no uncertain terms!
"Mama" indeed!

Bosk takes his turn when Beriothian returns.

Zane comments 'I think it's going to be a long day, either we don't find out what we need and continue searching, or we do find the information and we continue our mission...' as he holds onto Beri when he steps 'through a tree?'

A few seconds after Beri leaves to get the two minotaurs he returns with them. The trip was over nearly as fast as a blink of an eye. Well, six blinks?

The IA stand before towering trees of great girth that reach up to the sky to a dizzying height. In between these massive trees is a wall of hedges that begs anyone to try just try to get past. If one were to describe an impenetrable forest, well, this would be it.

Oh, and did I mention the heat?

The IA once again find themselves in a hot clime, although unlike the desert heat, the humidity immediately brings sweat beads strolling down their backs and dampens their foreheads. A very nice humid tropical heat even though it is morning still.

The tree the IA used to transport via Beri's spell does provide shade, though, and next to it there is a statue. It is a larger-than-life marble statue of a woman. She wears robes and holds her arms out in a welcoming gesture. Clinging to her robes are small marble animals of all sorts. Marble birds perch on her shoulders and arms. Even marble snakes and other reptiles are part of the statue. A tiara adorns her
head and a Teucri symbol is plainly visible on its centerpiece marble stone.

Next to this is a grand archway of vines and branches with a gate made of the same materials. The vines are thorny and look menacing to the touch.

No need to try to open the gate, though, as a young man slips out of the wall of hedges and raises a hand in greeting.

"Greetings. I am the acolyte of the High Druid Graybeard. If you are looking for his wisdom and guidance he is down that path to Oyser Bay helping defend them from an army of Lizardfolk and swamp creatures."

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=14 ; d20+12=31 ; d20+31=46 ;
Wednesday August 26th, 2015 3:56:51 AM

"Ugh, Sesha, are you able to do anything to help the rest of us with this heat?" Tink practically begs the witch to cast Endure Elements on her.

She gives the statue some inspection. Could it be representative of Queen Maab, perhaps? "You know, when I retire I'm going to write a book documenting all the teucri runes I've ever seen" she says to noone in particular. She takes pride in her intelligence, but it seems Teucri runes are her weakness and it frustrates her no end.

At least the group appear welcome here.

"Fair day! My name is Katinka, Justicar of Pantheon, acolyte" she doesn't press him for his name "Defend them? Why? Is there a battle underway? What is going on here?"

----------------------
Knowl Nature: 14 to ID the statue
Knowl Religion: 31 to ID the statue
Perception: 46 - does Tink recognise the teucri rune or perhaps the tiara? What is the face expression of the statue? Peaceful? Menacing? Can she hear the sounds of battle nearby?


Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Wednesday August 26th, 2015 6:56:46 AM

When they walk out into the trees, Garret looks straight up to attempt to see the top of the tree. The heat does not appear to bother him, but he does start sweating... profusely... which the others are likely to notice quite quickly. He walks up to the tree and raises his arms, trying to hug the giant tree. "Wow," he says, "This is amazing. I've never seen a tree this huge before." He heads around the side of the tree, disappearing from sight as he looks up to watch the massive tree.

When the man appears from the gate, Garret pops his head from around behind the tree. He looks down the path indicated and says out loud, "Defending from an army? That sounds like a job for the Iron Adventurers!" He jumps out and stands with his small fists on his hips, his chest jutting out. He pauses a moment then says, "Do we have a plan, or should we just rush into the middle of the army like we usually do?"

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 208/208 - 103 Temp HP (Spells) Luck Points: 3/12 
Wednesday August 26th, 2015 8:21:30 AM

"We always have a plan, it just never survives first contact with each other."

Restlin walks up to the acolyte & shakes his hand. "Restlin the magepriest, glad to meet you. Really, I am. We've been looking for Oyster Bay for weeks now. Something about an invasion. Anyway, if you folks need some assistance, and your reasons for fighting are on the up and up...well, we didn't come all this way to sight see."

The young wizard is eager to get on the other side of that hedge. So much so that he completely ignores that Teucri rune...

Sesha [AC 29 /18 To/25 Fl] | HP 205/93 | CMD 19][Cat's Grace, True Seeing, Divine Favor]  d100=38 ;
Wednesday August 26th, 2015 10:36:37 AM


Sesha looks hard at the statue.

She hadn't pressed with divinations on when she might see the statue that little spirit mentioned she would fine. She figured she would come across it naturally. Does this one match the description?

Probably not, it isn't broken.

Upon word of the invasion, Sesha frowns and starts to retrieve her broom then stops. With one hand holding the pebble and the other on the broom, she wouldn't be able to cast any spells while in the air!

Tossing pot-pot on the ground, Sesha begins a Reduce Person spell. She hops inside the little Cauldron, which can move at 40ft per round. Pot-Pot sprouts legs, and his clangy voice echoes.

"I'm sure glad you chose to shove me in a metal Cauldron, Sesha. Imagine how dumb you would look on the back of a big feral cat instead of me right now."

Beriothian -- AC:23/16/21 HP: 109 (+107 temp)/130 CMD = 19 
Wednesday August 26th, 2015 7:10:22 PM

Beri bows and thanks the acolyte.
Thank you, we will go assist at once. How far is Oyster Bay, and how big is this army? We will make sure to cast some protective spells before entering the fray.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 257/166, Character 
Wednesday August 26th, 2015 7:19:17 PM

Zane nods as the others state they'll go help, he awaits directions to the city....
"I'll cast a fly spell on myself, and I can carry a couple small people.... err regular sized people if they want.... It'll be easier than running."

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Wednesday August 26th, 2015 9:52:26 PM

Bosk thanks Beri for the unique transportation and looks around at his surroundings. He is just about to investigate the Teucri rune when the acolyte appears. It appears the fates have brought us here for a reason. Can you tell us more about these lizard folk and swamp things? Do they have any weaknesses you are aware of or tactics we should be prepared for?

High Druid Graybeard's Grove (co-DM JonathanT) 
Thursday August 27th, 2015 12:10:29 AM

The type of trees and vegetation that form the High Druid's grove, the heat and high humidity, the mention of swamp creatures and lizardfolk, all point to a tropical clime. And of course, discomfort to those in armor unless otherwise counteracted.

Katinka immediately hints to Sesha that she'd like an Endure Elements cast on her while she gives the statue a look-over. She hopes someday to write a book documenting all the Teucri runes she's seen.

She sees no religious markings on the statue and the figure does not resemble any female diety she's familiar with. She could represent someone of local folklore however, perhaps of the druidic sect by the way the female presents herself.
On the other hand, Katinka notices that the Teucri rune is similar, if not exactly alike, the Teucri rune in the teleportation room in the Teucri Library in the Treasury of Hook City. If one had a copy of that rune or the one found in the well in the desert, one could verify this and be sure.

She does not hear any sounds of battle nearby.

When the acolyte appears she welcomes him:
'Fair day! My name is Katinka, Justicar of Pantheon, acolyte.' She doesn't press him for his name.
'Defend them? Why? Is there a battle underway? What is going on here?'

Garret is not bothered by the heat or humidity and is immediately taken in by the size of the trees.
He looks straight up but cannot see the tops of the trees for the wide spread of the branches. He does notice that the tree branches interlock such that anyone trying to enter from above would have a very hard time. Of course, it is a druid's grove, so that may not be the only thing hindering someone from entering.

He tries to hug the tree but his attempt is pretty comical. It would take dozens of Garrets spreading their arms wide to encircle the tree trunk. 'Wow,' he says, 'This is amazing. I've never seen a tree this huge before.'
Circling the tree he disappears from sight but reappears when the acolyte welcomes the group.

Displaying an enormous sense of bravado he stands with his fists on his hips and chest jutting out, a mere speck up against the titanic tree, and states "Defending from an army? That sounds like a job for the Iron Adventurers!, then asks 'Do we have a plan, or should we just rush into the middle of the army like we usually do?'

Restlin quickly answers Garret, 'We always have a plan, it just never survives first contact with each other.
The mage-priest walks up to the acolyte and offers a handshake while introducing himself. He informs the druid acolyte that they've been looking for Oyster Bay for weeks on rumors of an invasion.
He keeps glancing at the impenetrable hedge wall that meshes in with the titanic sized trees. It is dark inside there and foreboding. The hedge itself is one grizzly wall of sharp thorns.
He offers their assistance, provided the reasons for fighting are on the up-and-up.

Sesha looks hard at the statue. Is it the one that Little Spirit mentioned? Despite its age it has weathered well and probably isn't the one she is looking for. Little Spirit might give her a nudge if it were.

Oyster Bay is obviously not next door so she grabs her broom to take flight but has second thoughts of this as she holds the pebble in her other hand. Flying and casting spells won't work. So she tosses Pot-pot on the ground intending to get in it. She casts Reduce Person which halves her height and taking her from Medium sized to Small.
Is this enough to climb into her cauldron? How big can her cauldron grow?

Zane nods in agreement to go help and listens for directions and offers to cast Fly on himself where he can carry a couple of medium sized friends if they want.

Bosk's attention is drawn to the Teurci symbol on the marble tiara's stone when the acolyte appears. He philosophizes that if appears the Fates have brought them there for a reason. He ask the acolyte for a little more detail about these lizardfolk and swamp things, their weaknesses and tactics and so forth.

Beriothian dispenses of any introduction of himself and immediately offers to go to the relief of Oyster Bay.
How far is it? How big is the army? Inquiring minds want to know.

The acolyte quickly relates that nearby is a massive swamp hundreds of square miles in size that harbors all kinds of creatures. Tribes of lizardfolk live there and whereas they usually leave Oyster Bay alone but recently they've become very aggressive and just two days ago they launched an attack and siege upon the town. The High Druid Graybeard went to help defend it while his students stayed behind to guard the grove.
"Oyster Bay is 10 miles away, just follow the road," he points to a narrow road that passes nearby then suddenly shouts "Wyvern Attack!"

From out of popcorn puffy clouds a flight of large blue dragonlike creatures are seen diving straight for the IA!

The IA have 1 round before the clash between the two groups. It looks like seven wyverns are headed your way.

Time to 'Duck and Cover?'



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday August 27th, 2015 2:12:56 AM

"What's the plan, team? Diplomacy or combat?" Tink isn't quite sure what's about to happen

She calls out in draconic "Keep your distance or we will be forced to defend ourselves! This is your only warning!"

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33]  d20+25=36 ; d20+17=35 ;
Thursday August 27th, 2015 7:36:36 AM

Garret watches the winged creatures falling from the sky and calmly reaches up to touch the tattoo on his neck. The tattoo flashes bright blue for a moment and his body shimmers for a second (casting Barkskin).

OOC:
Since the acolyte indicated it was an attack, Garret will prepare an action. If a flying creature comes near enough, he will attempt to jump up (Acrobatics: 86 -- that's good enough for straight up 21.5 feet without a running start) and land on the creature's back (CMB? 35).

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 208/208 - 103 Temp HP (Spells) Luck Points: 3/12  d20+8=25 ; d20=2 ;
Thursday August 27th, 2015 8:16:27 AM

Restlin hears Tink call out in draconic, but responds "Wyverns aren't known for their brainpower, and that doesn't look like a 'hey, let's talk' formation they're descending in."

With a smooth motion, Restlin pulls a wicked looking rod out of the quiver Bosk made him. Unless the wyverns give immediate signs that they take Tink's warning seriously, he reaches into his component pouch and retrieves a small white goopy looking ball. He tosses the thing in the air, waits for it to start falling back down, then smacks it two-handed with the rod. The ball glows red and begins tearing towards the wyvern formation. He watches the thing, hand over his eyes to block out the sun, until it reaches the wyverns. He then snaps his fingers & the ball erupts into a massive ball of heat and fire.

He looks at his new rod and grins. "Oh yea. You and I are going to have some fun, Mr. Rod..."

***

Move: Draw maximize metamagic rod from quiver
Standard: Cast maximized fireball - 60 damage Reflex save: 26 (forgot my int was a +6 now instead of 5)

Range on my fireball is 840 ft. If those wyverns are going to be here next round, that should put them well within range. There's no map, but it has a 20' spread. Restlin will aim to get as many in the blast as he can.

AC this round is 19/16/16

Spells: Extended Mage armor

Tishe's Weave Elements (earth, from Tink)
Barkskin +3, Tremorsense 40ft.

edit: forgot about the weave elements spell from Tink.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=32 ; d20+31=49 ;
Thursday August 27th, 2015 9:35:36 AM

"Well, can't blame a girl for trying" Combat it is.

Tink begins casting a summoning spell in anticipation of battle.

Cast Summon Monster VI
5ft step to be in the centre of the party
Knowl Arcana: 32 to ID any strengths/weaknesses of these wyverns
Perception: 49


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Invisibility - From Ring. Dur 1min.
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Knock, Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Fireball, Prot from Energy (Ext), Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Resilient Sphere, Summon Monster IV (x2), Black Tentacles
5 - Summon Monster V (x2), Telekinesis (x2), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Reverse Gravity, Tishe's Weave Elements (Ext), Summon Monster VII
}

Sesha [AC 29 /18 To/25 Fl] | HP 205/93 | CMD 19][Cat's Grace, True Seeing, Divine Favor]  d20+24=40 ;
Thursday August 27th, 2015 12:35:37 PM

DM Highlight to display spoiler: {Spirit Cauldron: Cauldron also can sprout legs and animate, serving as a mount and offering half cover to riders. Speed varies with capacity: Tiny size = move 60, carries one tiny creature. Small size = move 50, carries one small or four tiny creatures. Medium Size = move 40, carries one medium or four small creatures. Large size = move 30, carries one large or four medium creatures. A cauldron can adjust it's size between tiny and large in one round. }

Sesha has Pot-pot scuttle backwards 50 ft, while she begins casting defensive spells. The warm tingle of magic on her skin tells her he is doing the same.



Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor]  d100=23 ;
Thursday August 27th, 2015 12:50:16 PM

(got some weird dice roller errors.)

Sesha -

Standard: Cast Barkskin
Move: Get in Potpot.

Potpot -

Standard: Cast Shield of Faith on Sesha
Move: 50ft away from the Wyverns.



Zane (JCC) AC 31, CMB 16, CMD 32, HP 257/166, Character 
Thursday August 27th, 2015 4:13:50 PM

Zane casts Mage Armor on himself and draws his new Kama. (unless otherwise stated, the +1 goes to Zane's AC always)

Beriothian -- AC:17/11/22 HP: 152 (+107 temp)/152 CMD = 19 
Thursday August 27th, 2015 7:12:09 PM

Beri looks up in sudden surprise.
Mr. Acolyte, why is a Wyvern attacking? Are they sided with the lizard folk? There isn't a good reason for the lizardfolk to be attacking that we are unaware of is there?
Not wanting to put the IA in a situation where they are initiating combat, the druid readies to cast Wind Wall and will cast the spell around the party in a horse show shape and will cast it should the wyvern look like it's going to make a physical attack in an attempt to blow it off course so it misses the party.
***
Spell list
0 (4)- Detect Magic, Light, Create Water, Mending
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (4)- *Awaken, Cure Critical Wounds, Animal Growthx2, Control Weinds, Call Lightning Storm
6 (3)- *Legend Lore,
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

active spells
***
health potion

Bosk AC: 33/16/29 CMD:32 hp 108/108 Spells 
Thursday August 27th, 2015 10:09:14 PM

I was not planning on making a dragon skin cloak, but when the gods provide... Thinking fast he adds Everyone spread out. We don't want them to be able to hit us all at once. Reserve your area spells for when the others arrive.

(More to come, updating my header, HP, etc)

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 2 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 2 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells AvailableHighlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Entropic Shield, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Enthrall
Level 3: Invisibility Purge, Summon Monster III, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
Level 5: Summon Monster V
}

Bosk AC: 33/16/29 CMD:32 hp 108/108 Spells 
Thursday August 27th, 2015 10:14:09 PM

Can you describe the immediate area? Are there many trees, big plants, or buildings that might provide cover or force a ground battle?

Bosk AC: 33/16/29 CMD:32 hp 108/108 Spells  d20=20 ; d20+14=20 ; d20+14=24 ; d20+14=21 ; 2d8+5=12 ;
Thursday August 27th, 2015 11:17:01 PM

Bosk looks around to see if the the wyverns have riders or not. If they do he will draws his weapons as he moves 25ft away from the group (assuming no one is buffing the group, and still keeping within 25 feet of Zane and Restlin in case the cast haste). If not, he will stay with the group taking a 5ft step forward and draw his weapon.

Knowledge check to know wyverns like flattery and wealth. = Nat 20
Oh mighty Wyvern. We are protectors of great renown and are initiates to the Dragon Consortium. Your strength and power would be an unimaginable help and I am sure you will find us more worthy companions than those you now aid. Help us instead, and when our initiation is complete we will pay richly. More than anything you may have previously been offered.

If the Wyvern attacks and Bosk gets an AoO he will hit AC 20 for 12dmg (not sure why it rolled multiple)

High Druid Graybeard's Grove (co-DM JonathanT) 
Friday August 28th, 2015 1:43:01 AM

DM JT: my sincere apologies. I got home late from work and everything else worked against me getting the post complete for today. Sometimes the die just rolls a '1' every time. :{

Hang in there.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:124/124 Ki:15/15 CMD: 33] 
Friday August 28th, 2015 11:58:09 AM

Garret stands, flexing his legs, ready to jump if the opportunity arrives...

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 208/208 - 103 Temp HP (Spells) Luck Points: 3/12 
Friday August 28th, 2015 12:50:26 PM

Restlin looks over at Bosk trying to reason with wyverns he's just incinerated. The magepriest is genuinely curious to see if it works...

Bosk AC: 33/16/29 CMD:32 hp 108/108 Spells 
Friday August 28th, 2015 2:05:52 PM

Bosk watches the wyvern dive. The cleric hopes the dragon hears and heads before it comes close enough for Restlin to make the wold's larges barbecue.

ooc: I was under the impression the dragon was out of range and approaching and Restlin would blast it when it was in range.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday August 28th, 2015 9:31:49 PM

Tink feels uneasy. Dragons are special in the Wold, and even though wyverns aren't pure dragons, hopefully attacking them will not have repercussions.

High Druid Graybeard's Grove (co-DM JonathanT) 
Friday August 28th, 2015 9:55:28 PM

DM JT: post coming tonight.
There are 7 wyverns, no true dragons, and, noted in the incoming post, 6 riders. When spotted they were 80' away (the acolyte was distracted while talking to yous guys) so they had the initiative and began their dive out of the clouds. Your actions is the end of round 1. At least it is not a surprise round. You'll only know if your words have any effect when they finish their portion of round 2.

Some of you saw the discussion of Held Actions and Interrupting Actions on the DM board some weeks back. Keep that in mind. A Held Action means you don't take your turn unless a condition is met. You may not know that condition until it is too late.

Ex: Beri wants to cast Wind Wall if they attack so holds is action - end of Round 1. If they don't land to talk but attack instead, it's too late to cast the spell for Round 1. The spell can go off on his turn in round 2.

Exception: some spells can be cast and held ready. The Standard Action is already spent, therefore, if the conditions are met before the PCs regular turn, it is an Interrupt. This works the same way a warrior holds his weapon poised ready to strike, and so forth.

So, to make sure the DM knows there's an Interrupt or not, make sure you are clear that the spell is cast and Held. Under Spells-Duration-Touch Spells and Holding a Charge, it appears that only touch spells can be held over. Your spell description may say otherwise.

I meant to send out an e-mail way back when but got overwhelmed with work and yesterday's posts reminded me of it.

I'll be glad to answer questions and/or clear things up.

Wyvern Cavalry Attack Round 2 (co-DM JonathanT)  5d6=9 ; d20+14=31 ; 5d6=15 ; d20+14=32 ; 5d6=17 ; d20+14=23 ; d6+6=11 ; d4=3 ; 5d6=20 ; 5d6=12 ; 5d6=18 ; d20+16=24 ; d20+14=25 ; d20+16=36 ; d20+16=35 ; 2d6+12=21 ; d4=2 ; 10d6=33 ;
Saturday August 29th, 2015 1:42:58 AM

The High Druid Graybeard's grove is very large in area several square miles in size and a veritable jungle, but the surrounding area is relatively clear of trees as it is surrounded by tall grasses (tall for a halfling at least) and perfect for herds of grazing animals.
The narrow road (a wagon width) runs nearby. The terrain is rolling hills. There are other patches of tropical forest, but not close enough to be of immediate consequence.

The IA look to where the acolyte points and see a formation of 7 wyverns diving at the party. The IA immediately prepare themselves for a possible attack. Although the acolyte shouted ]Wyvern Attack!',
some more cautious IA members opt to see if it is indeed an attack. One thing they do notice as the wyverns approach is that all but one have riders!

Katinka also wonders what plan to use: Plan D (Diplomacy) or Plan C (combat). In draconic she shouts out 'Keep your distance or we will be forced to defend ourselves! This is your only warning!
Apparently it is Plan D.

On the other hand, as she sees her friends acting upon Plan C, she changes her mind and starts casting a spell of her own, Summon Monster VI. She recalls what she learned from books on dragons and dragon kind and that wyverns are:
See MM for their strengths and weaknesses

Her keen eyes not only see that the wyverns have riders but also that the riders look like lizardfolk.

Katinka: Highlight to display spoiler: {The wyvern that appears to be riderless actually does have a rider. On the other hand, since she sees Invisible automatically, does she Know the creature is invisible? As far as she knows, she sees an aura of magic about the rider, but so do the others, just this one is stronger. She won't know this rider is Invisible without some indication from the others or further investigation.}

Garret touches a tattoo on his neck, activating his Barkskin spell (Standard Action). He waits to
see if the creatures are indeed attacking and plans to jump up if one gets close enough. Jumping is a Move Action but to land on the back of one is a Grapple (Standard Action) unless the wyvern is willing.

Restlin responds to Tink's shout by responding 'Wyverns aren't known for their brainpower, and that doesn't look like a 'hey, let's talk' formation they're descending in.'
He then pulls a wicked looking rod out of the quiver Bosk made for him and waits to see if the wyverns heed Katinka's warning (this is a Held Action). If they don't heed her warning he plans to cast a maximized fireball - 60 damage Reflex save: 26, 20' spread.

Sesha has shrunken down to Small size and Pot-Pot has grown to Small size and sprouted legs. She hops inside the cauldron when the wyverns are spotted and has Pot-Pot move 50' away from the group and starts casting defensive spells, Barkskin. Pot-Pot casts Shield of Faith.

Sesha: Highlight to display spoiler: {The wyvern that appears to be riderless actually does have a rider. On the other hand, since she sees Invisible automatically, does she Know the creature is invisible? As far as she knows, she sees an aura of magic about the rider, but so do the others, just this one is stronger. She won't know this rider is Invisible without some indication from the others or further investigation.}

Zane casts Mage Armor and draws his new Kama.
DM JT: I'll use whatever AC is in your header, so if you change the +1, remember to change the header. :)

Beri looks up in surprise. 'Mr. Acolyte, why is a Wyvern attacking? Are they sided with the lizard folk? There isn't a good reason for the lizardfolk to be attacking that we are unaware of is there?'

He looks for an answer but Graybeard's assistant is nowhere to be seen.
Not wanting to be the one to start a fight, he readies to cast a wind Wall spell in case the wyverns do attack.

Held Action: Cast Wind Wall
Trigger: if the wyverns do attack.

Bosk muses about making a dragon skin cloak and warns everyone to spread out.
He looks for riders and sees riders on all but one. He draws his weapons and moves 25' away from the group.
His knowledge of wyverns is as good as it gets (See the MM for their details) and he also calls out to them in a well rehearsed speech (without a teleprompter I might add):
'Oh mighty Wyvern. We are protectors of great renown and are initiates to the Dragon Consortium. Your strength and power would be an unimaginable help and I am sure you will find us more worthy companions than those you now aid. Help us instead, and when our initiation is complete we will pay richly. More than anything you may have previously been offered.'

___________________________________________________________________________________

The IA want to avoid a battle, unsure as to whether the wyverns are potential friends or foes.
Unfortunately, they either don't hear the diplomacy attempts or don't care and swoop down in a Fly-by-Attack maneuver.

Diving a great speed, six wyverns target the IA party while the seventh pulls out of its dive and heads over the grove remaining 80' off the ground.

DM Map Note: the wyvers are color coded for identification only.

Blue and Purple wyverns pull out of their dives at 20' off the ground and attack Bosk.
Their riders toss javelins which turn into bolts of lightning and the wyverns lash their tails at Bosk as they swoop by and start climbing back up again.
The tails have Reach 10'.
Fly-by-Attack Feat negates AoO.
Readied Weapon Attack with 10' reach counts though.

Blue Rider: Lightning Bolt - 9 dmg; Ref DC14 for half
Blue Tail Sting Att: 31 miss

Purple Rider: Lightning Bolt - 15 dmg; Ref DC14 for half
Blue Tail Sting Att: 32 miss

Brown wyvern pulls out at 15' and attacks Restlin.
The rider toss javelins which turn into a bolt of lightning and the wyvern lashes its tail at Restlin as it swoops by and starts climbing back up again.
The tails have Reach 10'.
Fly-by-Attack Feat negates AoO.
Readied Weapon Attack with 10' reach counts though.
AC this round is 19/16/16

Brown Rider: Lightning Bolt - 17 dmg; Ref DC14 for half
Brown Tail Sting Att: 23, hit; dmg = 11 + poison (3 Con dmg this round)
Poison: Save Fort DC17, Frequency 1/round for 6 rounds; Effect 1d4 Con dmg, Cure 2 consecutive saves.

Yellow, Green, and Orange wyverns pull out of their dives at 20' off the ground and attack Zane.
Their riders toss javelins which turn into bolts of lightning and the wyverns lash their tails at Zane as they swoop by and start climbing back up again.
The tails have Reach 10'.
Fly-by-Attack Feat negates AoO.
Readied Weapon Attack with 10' reach counts though.

Yellow Rider: Lightning Bolt - 20 dmg; Ref DC14 for half
Yellow Tail Sting Att: 24 miss

Green Rider: Lightning Bolt - 12 dmg; Ref DC14 for half
Green Tail Sting Att: 25 miss

Orange Rider: Lightning Bolt - 18 dmg; Ref DC14 for half
Orange Tail Sting Att: 36, N20 crit confirm: 35 yes
dmg = 21 + poison (2 Con dmg this round)
Poison: Save Fort DC17, Frequency 1/round for 6 rounds; Effect 1d4 Con dmg, Cure 2 consecutive saves.

Once the Wyvern Cavalry is in the clear from the IA, the Black wyvern spews forth a little green ball that shoots towards the center of the IA and explodes acid in a 20' radius catching Zane, Katinka, Garret, Beri, and Restlin.

Acid Ball: Dmg 33, Ref DC17, save for half, concentration checks for those casting spells.

Exeption: Garret uses a Standard to activate the tatoo, if he wishes to use a Hero Point for another Standard to try to Grapple a leg of the Orange Wyvern as it flies by he won't be in the Acid Ball if he succeeds. Before I calculate the success or failure I need to know if he wants to spend the point.

Map: Wayvern Attack Map 1

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=19 ; d20+29=36 ; d3=2 ; 6d6=19 ; 6d6=20 ; d20+20=37 ; d20+41=57 ; d20+31=32 ;
Saturday August 29th, 2015 2:55:31 AM

The acid burns at Tink's skin, but she keeps her focus. "Ok. You guys want to play tough. Let's play tough"

2 Bralani answer her call, appearing at P5 & P6. "Bring those wyverns down!" she commands them with no regard to pleasantries.

Bralani 1 and 2 give a simple nod, each moving into position. They each cast a Lighting Bolt targetting the yellow Wyvern and rider.

Next she casts Telekinesis and focuses on bringing that yellow Wyvern to the ground! She focuses with great effort to entwine the beast in her magical force.

Finally, Tink seeks cover by the tree line. Things are about to get messy.

------------------
Ref Save vs DC17: 19=Pass. Tink takes 16pts Acid Damage.
Concentration Check DC = 10 + damage dealt + spell level = DC32: 36 = Pass

Bralani 1: Standard Action: Cast Lightning Bolt. Yellow Wyvern and its rider to each make a DC15 Ref save or take 19pts damage. Save for half.
Bralani 2: Standard Action: Cast Lightning Bolt. Yellow Wyvern and its rider to each make a DC15 Ref save or take 20pts damage. Save for half.
If the rider takes damage he may need to make a ride check to stay in the saddle

Tink: Standard Action: Cast Telekinesis to Grapple Yellow Wyvern. CMB=37. If this beats Yellow Wyvern's CMD it is grappled. If it can't break the Grapple then it also needs to make a Fly check (with a -4 Dex Penalty for being grappled, and possibly a -4 penalty for 'Poor' maneuverability) to stay flying. I think the DC is 15, such as to hover and failing by 5 or more means falling. That's right. Tink the halfling is going to grapple a flying dragon!

Tink: Move Action: Move to Q0 and hide.

Perception: 32 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 31 (To ID any magical auras)
Stealth: 57 + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +26 Fly skill)


------------------
Spells in effect:

Summon Monster VI - 2 x Bralani - Duration: 1/17rnds
Telekinesis - Duration: 1/13rnds

Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Knock, Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Fireball, Prot from Energy (Ext), Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Resilient Sphere, Summon Monster IV (x2), Black Tentacles
5 - Summon Monster V (x2), Telekinesis, Telekinesis, Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Reverse Gravity, Tishe's Weave Elements (Ext), Summon Monster VII
}

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor]  d20+11=23 ; d20+24=28 ; d100=54 ;
Saturday August 29th, 2015 2:47:39 PM

(OOC: Bosk, did you drink the Spirit Brew? If not we need to have someone else gain its effect, as we were drinking them before leaving.)

(OOC: DM - Flyby attack does not negate attacks of opportunity, as it is not part of the dodge-mobility-spring attack feat chain.)

With defenses in order, Sesha sees that friends are already in trouble. In this case though, it might be easier to revive than keep alive!

She calls out to the others.

"All the Wyverns have riders! One's invisible!"

She knew that Katinka and Bosk had some resistance to electricity, and she thought Zane could manage too. Wyverns weren't simple, but they also weren't very nimble in the air. It might take them a whole turn with their poor flying to come back around. She should have the time she needs for a summon, but attacking them in a tight formation seemed the better move.

Tightening her focus, Sesha concentrates to form her spell despite the vigorous motion of Pot-pot. Without much problem, she focuses inky black tendrils of confusion around the minds of her foes, affecting as many as possible.

She looks down briefly at her wrapped hand, resolving not to let the pebble drop..she touches Pot-pot's mind briefly. With her spell cast, she ducks down inside the pot for cover.

"Take us closer, just in case someone needs help."

The surly iron kettle answers back.

"Great idea. Lets make it easier for the Dragons to eat us. And hey! How convenient, you're already in a pot for cooking. I hear you drow are a little chew if not prepared right."

DM: Which color has the invisible rider?

Sesha Move Action: Duck down inside Pot-pot to upgrade partial cover to full.
Sesha Standard Action: Cast Confusion on M4, getting Green, Orange, Yellow and their riders.
Concentration vs DC 14: Success
Ley Check: 54 vs 20, Success.

Consfusion, Will Save DC: 10+7+4+2 = 23


Zane (JCC) AC 31, CMB 16, CMD 32, HP 257/166, Character  d20+14=24 ;
Saturday August 29th, 2015 4:23:49 PM

Zane sees the green cloud forming as the ball like shape hits near by, he avoids the small cloud as it it spreads. (evasion)
He casts another spell, this time casting Shield. He hates being such a weak caster that his long term spells are so short lived......
"It'll be a few rounds before I'm ready to get up there and take the fight to them, but until I'm ready it's pointless for me to get up there, unless they land that is....."

Bosk AC: 33/16/29 CMD:32 hp 220(sprit brew)/108 Spells 
Saturday August 29th, 2015 4:50:48 PM

Ooc: I knew I was missing something. I will add the Spirit Brew.

Wyvern Cavalry Attack Round 2 (co-DM JonathanT) 
Saturday August 29th, 2015 7:50:40 PM

DM OOC:
Aha! Found it!
We discussed Fly-by vs Ride-by on the DM board sometime back but it was real late and I didn't refresh my memory on it so naturally I got it switched.

From Cayzle:
The disadvantage vs Ride By and Spring Attack is that those do not provoke AoOs vs the target, but FlyBy does. No problem, though, if you are casting or ranging or got reach.

However, I was unsure and errored in favor of 'no AoO' but used the tactic such that they would not provoke an AoO to cover my bases.

Thanks for the FYI on that.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+13=18 ; d20+13=20 ;
Sunday August 30th, 2015 12:00:20 AM

ooc: Shouldn't Bosk still get an AOO. He is 10ft tall and has 10ft reach for a total of 20ft. This also affects my decision on if I should attack with my sword this round.

Bosk deftly maneuvers around the lightning flying about him. Fools!!! Bosk cries out. I am the slayer of dragons and demons. I once fought a demi-god with a fruitcake (true story) just to say I could. YOU INTERFERE WITH THE AGENT OF THE GODS!!! MAY GARGUL HAVE MERCY ON YOUR SOULS, should he deem them worthy!!! Bosk finds himself wishing he had prepared a flying spell,

Actions
--------------------------------------------------------------------
Reflex Saves for 1/2 dmg: 18,20 both success. (-5dmg each for lightning resistance = 3dmg taken)

Beriothian -- AC:17/11/22 HP: 152 (+107 temp)/152 CMD = 19  d20+11=15 ;
Sunday August 30th, 2015 3:51:03 PM

I think you could use a little hand reaching those flying menaces Bosk... though I'm afraid you'll need to come a little closer to me first.
Should Bosk make his way closer Beri will move next to him and cast air walk on the fruit cake wielding Taur.

Wyvern Cavalry Attack Round 2 (co-DM JonathanT) 
Sunday August 30th, 2015 8:22:51 PM

DM JT: answering questions from Round 1

1) AoO for those with Reach that can reach to 20' away (Bosk and Zane?).
Sorry for my confusion switching Flyby with Rideby. My bad.

2) Held vs Readied and Trigger events and how does this apply here.

Held spells:
All spellcasters must be aware if the spell they cast must go off immediately upon completion of the casting or if the charge can be Held.

Readied spells:
Means you get your components ready to cast and move your turn to after the opponents move or when a Trigger is met.

Trigger:
Here's the very tricky and potentially confusing part.

2.a) Under 'Readying an Action' section, the Readied action takes place right before the Trigger, as an interrupt. How you word the Trigger is key. How the DM interprets the Trigger is the DMs judgement call. Specifically, Restlin expects the Wyverns and riders to hear a shout and either stop immediately in Mid-air or show signs of pulling away or else. Which lead to 2.b.

2.b) At what point in the opponents action is the Trigger met and where are they at that point.
2.b.1) The Trigger was met when Restlin realized they were not going to pull out.
2.b.2) Where are they? Here the DM gave allowance for the Momentum of the dive and at Double-Speed dive, that would be pretty much on top of the IA. The DM adjudicated that due to the nature of Initiative in the Wold, Restlin's Readied Spell effectively would go off right before the attack, just as the warrior would swing his sword right before the opponent.
2.b.3) Originally, I felt that point at which this occurs would put some of the IA in the area of effect of the spell, including himself. The DM adjudicated that Resltin would not want that. But if he does, he is free to do so. However it may be possible to affect some on the fringe of the area, I'll look at the map in 3d, but it is possible to get at least 1, maybe two, without danger to Bosk and Zane.

3) Every case is unique and has to be evaluated as to the circumstances. Had these been land based creatures charging, it would be different, as gravity would not affect their ability to stop as per Restlin's conditional trigger.


Beriothian -- AC:17/11/22 HP: 152 (+107 temp)/152 CMD = 19 
Sunday August 30th, 2015 9:38:37 PM

Beri will move to T-8 assuming Bosk takes a 5 foot step diagonally (otherwise, he will move wherever is withing touch range

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:124/124 Ki:15/15 CMD: 33] 
Monday August 31st, 2015 7:46:24 AM

If Garret misses the Wyvern and rider, he ponders how high and accurately Zane can throw him...

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Monday August 31st, 2015 10:22:39 AM

ooc: Yes, Bosk be moving closer to Beri. My wife and I were on a date night, so I couldn't post, but I did email the DM my plans just in case.

Wyvern Cavalry Attack Round 2 - Held Actions and Interrupts(co-DM JonathanT)  d20+8=16 ; d20+8=18 ; d20+8=9 ; d20+8=25 ; d20+2=9 ; d20+2=22 ; d20+2=19 ; d20+2=19 ; d20+5=7 ; d20+5=24 ; d20+5=15 ; d20+5=22 ;
Monday August 31st, 2015 1:16:01 PM

DM JT: I can guarantee you guys I'll never mix up Flyby and Rideby again. DOH!

Linked is a profile map. In doing that I had to make a couple corrections. Viewing it in profile makes it a lot easier. I should make a habit of creating two maps for better view.

Correction 1: The wyverns would have to be 15' high, not 20', for their 10' reach to reach the tallest, 10' high to reach Reslin. I should have realized that the first time through. This doesn't affect much but gives Garret an extra 5' leeway for his jump.

Correction 2: Blue wyvern is shifted closer to Bosk 5' for same reason as Correction 1. This changes nothing really.

Interrupts:
Beri's Windwall Spell: Beri can get his spell of unhindered but the wyverns will have already passed the area best used for its effect. One the one hand, it might be useful still at some later point in the combat. On the other hand, Beri will know that the Wind Wall won't affect the flight of the wyverns one bit. It will only affect the flight of birds Small or Tiny, and bolts and arrows. The IA do not see crossbows or bow, just the javelins and lances. Still, you never know, so it's up to Beri to still use it and still get a Round 2 Action.

Restlin's Maxi Fireball: I like the way you describe how you cast it. You might consider taking a skill point in Profession - Baseball or Cricket to add more flare.
Restlin has greater success with his spell than Beri. By placing the center of the blast correctly so as not to harm Bosk, he can get four of the wyverns and riders just before they reach their targets. Fly checks for the wyverns and Ride checks for the lizardfolk riders apply provided they survive, before their attacks.

Maximized Fireball: 60 damage Reflex save: 26.

Garret's Leap: Garret used a Standard Action to activate his Tattoo and held his Move action as an Interrupt. The leap distance (21') is well within the range he needs to reach Orange Wyvern (especially after the Fireball results, see below). However to grasp (ie. Grapple) the wyvern to hang on is another Standard Action in the same round (Round 1). By Garret's last post, if would seem he is OK with spending a Hero Point to do this. His CMB for this is 35.

Results of Interrupts:
Wind Wall: up to Beri, just let me know if you still decide to cast it.

Maxi Fireball:
Orange Wyvern: Ref Save DC26 = 16; dmg = 60; Fly Check DC10 = 7, lose 10' (nothing really changes)
Orange Rider: Ref Save DC26 = 9; dmg = 60; Ride check DC5 = autopass

Green Wyvern: Ref Save DC26 =18; dmg = 60; Fly Check DC10 = 24
Green Rider: Ref Save DC26 = 22; dmg = 60; Ride check DC5 = autopass

Yellow Wyvern: Ref Save DC26 = 9; dmg = 60; Fly Check DC10 = 15
Yellow Rider: Ref Save DC26 = 19; dmg = 60; Ride check DC5 = autopass

Brown Wyvern: Ref Save DC26 = 25; dmg = 60; Fly Check DC10 = 22
Brown Rider: Ref Save DC26 = 19; dmg = 60; Ride check DC5 = autopass

DM Note: you guys got a bonus in that I forgot the Higher Ground +1 bonus to hit they get.

Garret's Leap: Garret easily makes his leap onto the back of the wyvern (now flying 5' high due to the loss of height from the fireball) and digs his fingernails into the creatures hide to hang on (check off a Hero Point). The Grapple effect does not hinder the Large creature but insures that Garret is firmly attached to the wyvern, until his Action in Round 2.
Here's the fun and complicated part: for Round 2, he can try to Maintain his Grapple (beat CMD 23 w/ +5 bonus) and maintain his hold. This won't affect the flight of the wyvern, he's just too big. Obviously he can inflict damage equal to his unarmed attack in combination with maintaining his grapple. If Garret wants to use a Move action to crawl up to the rider, he must 'release' his grapple and try to grapple again (loose the +5 bonus) 5' further up the back. A 5' crawl gets him to the rider.
For the wyvern to try to break the grapple requires a Standard action. This won't happen until it's turn on Round 3. We'll deal with that when the time comes.

With these interrupts in mind, you are free to change any already posted actions for Round 2 if you wish. The Interrupts do not change the flight pattern or attacks except for Orange, as stated above. I'll update the Round 1 Map to reflect that change.

Interrupt Map in profile: Wyvern Attack Map 1 profile

DM JT: I apologize for the confusion and I'm quite sure Interrupts will always be something difficult to handle as you gain levels and the monsters get tougher.



Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 192/192 - 103-18 Temp HP (Spells) Luck Points: 4/12  d20+13=29 ; d20+16=28 ; 10d6=32 ; d20+10=28 ; d20=8 ;
Monday August 31st, 2015 2:47:13 PM

OOC: Thank you, Jon. I've had a really, really bad month and probably over-reacted, but I appreciate this.

***

Restlin's pleasure with his own self is quickly diminished when a lightning bolt starts streaking towards him. He leaps just before the thing hits so he's not directly in its path, but it still stings when it hits.

Reflex: 29

He's so distracted that he doesn't even see the wyvern's barb before it pierces him. It stings, and he's pretty sure he's just been poisoned, but he doesn't feel anything yet.

Fort: 28

Well, he feels the hole the stinger left. That kinda sucked. Still, that fireball was pretty nice. So nice, he decides to do it again, only a little different...

Still holding that maximize rod (but not using it), he pulls out another bat-poop encrusted ball. No one notices, because who would, but this one has a little symbol of Wardd carved into it. When he made the thing, he wondered how his god would feel about being etched into guano, but he doesn't take time to consider it now.

"Ok everyone. DON'T PANIC!"

With that, he hurls the ball just a few feet above his head before it erupts, threatening to engulf him and more than a few of his companions in the blast. Just then, a strong breeze gusts just above the ground, preventing the flames from reaching them (though Zane's horns are undoubtedly singed). Even the brave Garret is saved from the blast as his wyvern's mount graciously blocks it with his body.

Restlin leaps into the air with a hollar. "Great scott that actually worked!" he shouts as he smacks Zane square in the back.

***

Move: None
Standard: Selective Fireball: 32 damage, Ref 28 for half

Selective spell: Only affects wyverns & their riders. I'm going to at least get the same 4 as last time, but that maps makes it look like purple may be in my blast radius too. However, I understand it's a 2d map of 3d space & won't argue with you if it doesn't.

Spells: Extended Mage armor

Tishe's Weave Elements (earth, from Tink)
Barkskin +3, Tremorsense 40ft.

AC this round is 25/22/22



Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+14=18 ; d20+14=22 ; d20+14=31 ; d20+14=27 ; 2d8+5=12 ; 2d8+5=9 ; 3d6+8=16 ; 3d6+8=19 ;
Monday August 31st, 2015 4:15:07 PM

ooc: Is there an encumbrance penalty for the dragons serving as mounts (due to weight) or any other penalty for serving as a mount? This might affect my sneak attack ability.

Bosk watches as the dragons fly overhead and decides he needs to make sure they cannot keep using their height to their advantage. Hearing Beri's call Bosk takes a 5ft step towards Beri and draws his Guirsame. As he waits for the dragon to fly over again he chugs a potion of enlarge person.

Actions
--------------------------------
Last Round
AoO 1 = hit AC for 12 dmg
AoO 2 = hit AC for 9 dmg

This Round
5ft step towards Beri so he is in range of Beri's spell
Draw Guirsame (free action)
drink potion of enlarge person

AoO 1 (if applicable) = Hit AC 31 for 16 dmg
AoO 2 (if applicable) = Hit AC 27 for 19dmg

Zane (JCC) AC 32, CMB 16, CMD 32, HP 257/166, Character  d20+14=33 ; d20+14=25 ; 2d8+5=19 ; 2d8+5=18 ;
Monday August 31st, 2015 4:15:31 PM

Zane takes a swipe at the wyvern as it passes overhead. (AoO)
Attack 33, Crit confirm 25, Damage 19,(37 if crit)
Zane will cast Haste on anyone in a 40' range, it will help a lot during this combat....

Spells in effect on Zane

AC bonus from Kama
W-Blood Potion (hit points added)
Mage Armor 7 hours
Shield 69 rounds
Haste 7 rounds

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Monday August 31st, 2015 7:32:21 PM


Sesha watches eagerly for any signs that her confusion spell has taken hold of either rider, or mount.

Beriothian -- AC:17/11/22 HP: 152 (+107 temp)/152 CMD = 19 
Monday August 31st, 2015 7:43:51 PM

[i]forget Windwall, let's help Bosk get up there and make them sweat a little[i]
Beri moves over to Bosk and casts air walk, almost picturing Bosk looking like the grim reaper if he gets the chance to float around and swing that giant guisearm.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday August 31st, 2015 10:49:44 PM

Tink focuses on grappling the yellow wyvern. Let's see how tough it is once it's on the ground and facing Bosk and Zane.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Monday August 31st, 2015 11:21:53 PM

Almost Forgot:

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Spirit Brew - Hit Points Added
Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 2 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 2 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells AvailableHighlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Entropic Shield, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Enthrall
Level 3: Invisibility Purge, Summon Monster III, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
Level 5: Summon Monster V
}

Wyvern Cavalry Attack Round 3 (co-DM JonathanT)  d20+8=11 ; d20+8=9 ; d20+2=13 ; d20+2=12 ; d20+10=29 ; d20+2=3 ; d100=24 ; d20+10=14 ; d100=65 ; d20+2=12 ; d100=26 ; d20+10=14 ; d100=18 ; d20+2=5 ; d100=100 ; d20+7=26 ; d4+1=2 ; d20+19=22 ; d100=71 ; d20+14=23 ; d20+14=31 ; d20+14=19 ; d20+15=17 ; d20+13=27 ; d20+8=18 ; d20+2=7 ; d20+8=18 ; d20+2=16 ; d20+8=9 ; d20+2=10 ; d20+8=15 ; d20+2=13 ; d20+8=16 ; d20+2=8 ; 10d6=22 ;
Tuesday September 1st, 2015 12:43:42 AM

If indeed one was able to determine that there is an invisible rider, it is on the black one.
Those that can see invisible automatically need to have a way to know that invisibility magic is active. Those that can see magic automatically still need a skill check to know what kind of magic is in effect. Of course, those that can see magic automatically but not invisibility, still see the aura and thus know something invisible is there from the aura outline, just not exactly what.

Good example is Arcane Sight: you see the aura but not the creature, therefore there must be an invisible
creature there.

Good example is True Seeing: you see things as they really are but you don't see the magical aura that confers invisibility to that creature to know that it is invisible to the others. At least the spell description does not say it confers the powers of detecting magic like Arcane Sight does.

So it is up to Player vs PC knowledge as to how to handle these cases. Make a reasonable explanation on how the PC knows, like in Role-play language for best effect, and that will work for me. :)

Katinka's concentration is impeccable and she manages to finish her summoning spell. Two Bralani
appear. In Celestial she commands them to attack the wyvern she points at.

The two Bralani comply by sending a Lightning bolt each at it.
Bralani: Medium Outsider, AC20/14/16, HP 66
DR 10/cold iron or evil; Immune: Electricity, Petrification; Resist: Cold 10, Fire 10; SR17

Pink Bralani: Standard Action: Cast Lightning Bolt. Yellow Wyvern and its rider to each make a DC15 Ref save or take 19pts damage. Save for half.
Red Bralani: Standard Action: Cast Lightning Bolt. Yellow Wyvern and its rider to each make a DC15 Ref save or take 20pts damage. Save for half.

Katinka follows up with a Telekinesis spell on the Yellow Wyvern (CMB37) and then moves to hide behind a tree (Q0). She knows that there is little else she can do if the Telekinesis works since it will take up all her concentration to keep the spell active.

Sesha, hidden in her cauldron, sees bad things happen to her friends. To put a stop to it she casts Confusion to catch
three of the wyverns(Orange, Green, Yellow) and their riders.
Will Save DC23.

She then flattens herself as much as she can inside the Pot-pot for Full Cover. Only thing she can see now is Pot-pot's belly.

Zane hits Green wyvern as it flies over and gives the minotaur monk a vicious sting.
Dmg 37.

DM JT: somehow Zane forgot his Javelin of Lightning saves and his Poison save so DM gets to do it.

Javelin 1: Ref +14 DC14 = 23, dmg = 10
Javelin 2: Ref +14 DC14 = 31, dmg = 6
Javelin 3: Ref +14 DC14 = 19, dmg = 9
Sting + Poison: dmg = 21 + poison, For +15 vs DC17 = 17; dmg = 2 Con Round 1, Cure 2 cons saves.
Total dmg = 25 lightning and 21 physical and 2 Con, One save, one consecutive to go.
DM JT: DON'T forget to subtract HPs due to Con loss.

He evades the acidic blast and casts Shield on himself.
"It'll be a few rounds before I'm ready to get up there and take the fight to them, but until I'm ready it's pointless for me to get up there, unless they land that is.....' he tells his friends.

DM JT: in Round 1 you cast Mage Armor. In Round 2 post you cast Shield. Haste will have to wait.

Bosk deftly defies the lightning only taking a light tingle and takes two swipes at the wyverns as they fly by but miss both times.

Fools!!! I am the slayer of dragons and demons. I once fought a demi-god with a fruitcake (true story)
just to say I could. YOU INTERFERE WITH THE AGENT OF THE GODS!!! MAY GARGUL HAVE MERCY ON YOUR SOULS, should he deem them worthy!!!
he shouts.

He steps 5' diagonally forward towards Beri while drawing his guisarme (Move) and Retrieves a Potion of Enlarge (Move: retrieve a stored item) to drink next round.

He ponders if the wyverns are encumbered by having a rider and notices that they don't seem to be. The wyvern body is 8' long but it weighs 2000 pounds. On average. Wings that can carry that weight and pick up a deer for dinner won't have a problem with a Medium sized rider. And these seem somewhat bigger.

Restlin
DM JT: you and me need a vacation! LOL! Work has been gruesome these past two weeks. :(

The mage-priest's preparations pay off and he is elated but it is short lived when he ducks a lighting bolt but gets slammed by a stinger from the wyvern's tail taking physical damage and 3 Con damage! OUCH!

Poison: Save Fort DC17, Frequency 1/round for 6 rounds; Effect 1d4 Con dmg, Cure 2 consecutive saves.
Fort: 28, one down, a consecutive one to go.
DM JT: DON'T forget to subtract HPs due to Con loss.

To make things worse, an Acid Ball explodes around him!
Acid Ball: Dmg 33, Ref +13 DC17 = 27, acid dmg = 16.


Restlin has another Fireball ready but it is a different one, this one does not affect 6 of his choosing. Fortunately he only has to exclude Garret. The wyverns vary from 45' feet high to 55' high when his spell goes off. Garret, on the wayvern's back would take the blast just as the rider would if not for the special nature of the spell.
Standard: Selective Fireball: 32 damage, Ref DC28 for half.

Restlin's AC this round is 25/22/22.

Beri sees the futility of a Wind Wall against wyverns and chooses to cast Wind Walk on Bosk instead.

Garret see post bellow.
----------------------------------------------------------------------------

The Wyvern Cavalry take a beating between another fireball, confusion, lightning bolts, a magical grapple, and a hafling grapple.

Yellow Wyvern:
Ref DC15 = 11,9 die roller is broke :(
Rider DC15 = 13, 12 die roller is still broke. :(
Total damage to each is 39.
The Rider goes limp but the wyvern is still alive.

Three of the wyverns(Orange, Green, Yellow), their riders and Garret!
Will Save DC23 or Confused.

Orange Wyvern = 29; Rider = 3! % = 24, act normally
Green Wyvern = 14, % = 65 no item in hand; Rider = 12, %= 26 do nothing
Yellow Wyvern = 14, % = 18 act normally; Rider = 5, % = 100 claw attack wyvern = 26 dmg = 2

Garret: DM must roll for Garret to keep the action going.
Will +19 = 22, % = 71 no item in hand, no action in Round 2!

Standard: Selective Fireball: 32 damage, Ref DC28 for half.
Orange wyvern = 18, dmg = 32; Rider = 7, dmg 32, rider goes limp.
Green wyvern = 18, dmg = 32; Rider = 16, dmg 32 Wyvern falls, limp, and hits the ground hard
Yellow wyvern = 9, dmg = 32; Rider = 10, dmg 32, Wyvern falls, limp, and hits the ground hard
Brown wyvern = 15, dmg = 32; Rider = 13, dmg 32, rider goes limp.
Purple wyvern = 16, dmg = 32; Rider = 8, dmg 32

Two wyverns/riders are down and several other riders are down too. But there's still some fight left in those that survived.

Orange Wyvern:
Wyverns are intelligent creatures and act upon its own will, so not having a rider to guide it is no problem at all. It knows what it is supposed to do. However it also knows there's an unwanted hitchhiker on its back. It also feels the hitchhiker loose his grip (due to the being Confused and feeling he should hit himself with something in his hand.)
It climbs as high as it can (double move at half speed for Climb = 60') and flips upside down.
The halfling plummets 105 feet.
DMG = 10d6 = 22! (no Soft Fall check due to Confusion spell).

DM JT: this is as far as I can go tonight. I've got to be at work at 4am tomorrow. All the saves and stuff just takes a whole lot of time, but I also had to do a lot of homework to roll for PC missed rolls from Round 1.

I'll be able to finish this tomorrow late afternoon, I hope.
Hang in there. Have some popcorn.



Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Tuesday September 1st, 2015 2:57:04 AM

Your doing good DM!

One small thing!

A 5ft step is specifically a "non action" in pathfiner. This means that as long as you have not moved, you may take a 5ft step even after taking two move actions.

In Bosks case, he may rummage and withdraw a potion (1 move action) then drink it (1 move action) then take a 5t step ( a non action, not restricted because Bosk did not move elsewhere.)

This is contrary to 4E and 3.X, which lumped all those things into move-equivalent actions, which was dropped by Paizo.

DM JT: Drawing a weapon is the Move action, if I read it right, taking the 5' step is just a bonus you can do when you draw the weapon. I think RobC saw that part too.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday September 1st, 2015 6:53:39 AM

OOC: Actually, I think JT has correctly picked up on the point about Bosk drawing his weapon. The rules as written are a little unclear on this, so I've asked for clarification on the rules forum

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33] 
Tuesday September 1st, 2015 7:15:41 AM

Garret falls and hits the ground with a small "oomph." He shakes his head and gets to his feet, looking around, wondering how he got there.

OOC:
Darn it! It was a nice move... ;) Thanks for rolling for Garret and keeping the action going!

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Tuesday September 1st, 2015 9:27:52 AM

ooc: Bosk can draw the sword as a free action "combined with a regular move". In the past we have been allowed to use 5ft steps while doing this. If that is no longer the case I would prefer to drink the potion as oppose to drawing the Guisarme.

DM JT: Under 'Move Actions', you find 'Draw or Sheath a Weapon'. Not under 'Free Actions'. And under 'Take a 5-Step' it is clear that it is not a 'Free Action'. Is seems to imply that trained PCs (ie +1 to hit) are skilled enough to draw a weapon and move (regular move or 5' step move) at the same time, but it still burns an Action.' You wouldn't need the Quick Draw Feat if you could get the same result simply by using a 5' step.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Tuesday September 1st, 2015 10:21:05 AM


DM JT is right.

I didn't notice the weapon draw, just the step, open pack, and drink.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Tuesday September 1st, 2015 11:00:19 AM

If I cannot draw the weapon as a free action can I not draw it and just drinking the potion instead (since the post/round is not complete yet).

DM JT: we'll need to make sure we are all on the same page and that the PTB agree. Under 'Take a 5-Step, it says that as long as you have not performed any other king of movement, which I read as different that 'move equivalent', then you can take a 5' step. To me that sounds like you can retrieve+drink+5'step.

Zane (JCC) AC 32, CMB 16, CMD 32, HP 217/140(166), Character 
Tuesday September 1st, 2015 4:22:18 PM

Zane laughs as the lightning literately flashes down his body and dissipates into the ground. (DR 10 lightning, each damage was 10 or less)
The sting was another whole deal entirely.

Waiting on rest of turn.....

Wyvern Cavalry Attack Round 3 part 2.(co-DM JonathanT)  d20+14=29 ; d20+14=25 ; d20+14=20 ; d20+14=21 ; d20+12=25 ; d20+16=21 ; 10d6=32 ;
Tuesday September 1st, 2015 7:28:50 PM

Wherein we left off when wyverns started dying. We pick up where wyverns seek to avenge themselves.
To save space, I'll not recopy 'What's gone Before' and trust you guys to re-read it carefully.

We pick up the action where said Orange Wyvern cleverly shook its bareback rider off, sending him plunigng 100' feet. Ward was on his side, though as he landed on some softer grass, I guess. Only 22 damage? However he's still not all himself, lying prone and under the Confusion effects from Sesha.

Garret, you may have the privilege of rolling your own %d to see what you do each round and have fun role-playing the results. Even calling out to Sesha as to how long it will last when you get a sane moment in there.

Green and Yellow wyverns and their riders are dead and staining the beautiful green grass with their foul blood.

Brown Wyvern, who's rider now lies limp in the saddle, climbs to 60' while making a right turn. He ends up flying towards the grove and then over it, skimming the tops of the trees (which are 60' high), and is now out of sight.

DM JT: I'm going with Bosk being able to retrieve and drink his potion, still holds his shorter weapon though. New AC 32?

Both Purple and Blue make a Wing-Over and dive right back at Bosk using Fly-by again. The wyverns start their dive and notice their foe is much larger than moments before, but that does not stop them. The two lizardfolk riders now have lances in their hands.

Blue Rider: Lance attack DC32 = 29 miss
Blue Tail Sting Att: 25 miss

Purple Rider: Lance attack DC32 = 20 miss
Blue Tail Sting Att: 21 miss

Bosk's AoO:
AoO 1 (if applicable) = Hit AC 31 for 16 dmg
AoO 2 (if applicable) = Hit AC 27 for 19dmg

Ouch!

Lastly but not lastly, Black wyvern dives towards the party also. This is the one that some see a rider while others don't. Those that can are either hiding behind a tree or deep in a pot (Total Cover).

The Black Wyvern does not dive towards the nucleous of the IA, though, instead dives towards a Small black pot sitting pretty in the grass. Swooping down with great speed, the wyvern reaches out its jaws to grab that Small pretty black pot:
Bite Att (for grab) vs AC (10+ dex 0, Size +1, Shield of Faith +?) 11+ some = 25
Grab CMB vs 10 +Size (+1) + Shield of Fiath? = 21

DM JT: I'm going to guess that a 25 beats Pot-Pot's AC and that a CMB 21 beats Pot-Pot's CMD. What this means is that the Small cauldron is in the wyverns jaws and sharp, pointy teeth are menacingly very close to puncturing Sesha hunkered down inside. The large, sharp, drooling teeth, pretty much pins her in her pot, and the fetid breath!

To make things worse, another Acidball shoots forth from the back of the black wyvern and erupts around the IA centered on S7. That gets everyone except Katinka, Garret (lucky guy) and Sesha.

Aciball Ref DC17 dmg = 32, save for half.

And, not done yet:
From the south west corner, charging up from the road, come a formation of very large lizards. They look really mean, wide jaws show very sharp teeth. Huge frills around their necks have sharp bony points, and these frills provide some cover for their lizardfolk riders. Held in the riders' hands are lances.

There are 7 of them. BTW, everyone sees all 7.
They are running at high speed and will be in melee range next round.
They look like snakes on the map but they are large lizards.

Map: Wyvern Attack Map 2

DM JT: now for some sleep. I've only had 3hrs since yesterday morning. :O yawn!


Beriothian -- AC:17/11/22 HP: 152 (+107 temp)/152 CMD = 19 
Tuesday September 1st, 2015 7:30:04 PM

Bosk, you look confused... let me help you out, don't go for the fruit cake.
Beri teases the giant taur as he tries to get things figured out.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33]  d100=37 ;
Tuesday September 1st, 2015 7:48:48 PM

Garret gets to his feet and looks around. He turns to the row of tree and says, "Gorben hoken. Beeze boon quarten? Globo mookie a shook. Sen-dezzle frihgin torble. Bah bah bah toobe?"

OOC:
Wheee! Hey, I just noticed that confusion allows spell resistance and Garret has spell resistance. Of course, with an SR of 23 and Sesha's roll being d20+13, I guess that's a 50/50 shot there. And the confusion spell doesn't say, so I guess Garret doesn't get a save each turn, he is just affected until the duration is up. At 1 round/level and Sesha out of sight right now, I guess that means Garret will be confused for the next 12 rounds. Have fun with the lizards and try to stay away from Garret (25% chance each turn he'll attack someone near him)!

Confusion, Round 2 roll: 37: Do nothing but babble incoherently

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor]  d20+24=37 ; d100=69 ; d100=33 ; d12+13=25 ; d100=16 ; d6+7=13 ; d20+24=26 ; d20+13=28
Tuesday September 1st, 2015 8:32:37 PM


One of the best things about her current situation, thought Sesha, was it meant she didn't have a lot of decisions to make!

"Get off my ride, Wyvern!"

Sesha casts one of her strongest Blood Witch spells, the hex spell Meddle. Dark energies apex around the creature, laying dark hands on it's immediate fates.

Satisfied, Sesha taps her innermost reserves. If she didn't do something soon, this thing could hurt Pot-pot. She find the right spell, something appropriate for a big monster like this one..

"Suck de-evolution, you giant lizard! Baleful Polymorph!"

An amber ray flings out from her hand, striking the creature in it's nose, with the intent of reducing him to a common lizard!

Move: Bend Leyline. 37 vs DC 26 = +11 next Ley check.
Ley Check: 69 + 11 = 80 vs DC 20. No slot expended.
Standard: [b]Meddle - Will Save DC 24[/b.] (Wyvern will be -25 on his next saving throw if save fails. -13 on his next saving throw if save passes.)

Hero: Cast Baleful Polymorph
Ley Check: 33 vs 27 success. Slot expended.

Baleful Polymorph. Fort Save DC: 21. Will Save DC 21. Sesha's Meddle will likely come into play here, vs his fortitude save. It would either be at -25, or -13.

Ignore the other d100. Accidental dice.

Garret shouldn't be confused. The +2 from still mind wasn't added in! I sent an email.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character  d20+14=27 ; d20+14=24 ;
Tuesday September 1st, 2015 8:42:19 PM

OOC: I thought poison only effected you if you failed a save, even a 2 save poison. ex: made save 1, no stat damage, save 2 made, no poison, but make save 1 and fail save 2 = damage.
IC:
Zane easily rolls out of the way of the acid cloud again. (save + evasion = 0 damage) Zane resists the poison from the sting, willing the green stuff to exit his body in a small poll of green sludge.
Zane sees the lizards coming up the road...."Someone keep after those wyverns, I'm going for the lizards."
Zane casts Enlarge Person on himself, giving him a 15' reach, beating most large creatures reach of 10'.
He then moves 75' (a normal move) Centering himself around J,12

He overhears Garret, "Damn you Garret, if you summon that damn bird here, I'll wring his neck then force feed him to you." Zane shouts towards Garret as he is busy moving to interpose....

Spells in effect on Zane

AC bonus from Kama
W-Blood Potion (hit points added)
Mage Armor 7 hours
Shield 68 rounds
Haste 6 rounds
Enlarge Person 70 rounds

ED: JCC adjusted HP @ 6:10 pm

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibility  6d6=18 ; 6d6=20 ; d20+20=36 ; d20+31=37 ; d20+41=48 ;
Tuesday September 1st, 2015 9:33:54 PM

With a few wyverns down, Tink now turns her attention to that orange one that's flying so high. Unfortunately it is so high, it is likely outside the range for the two bralani

In Celestial Highlight to display spoiler: {"The Purple one! Get the Purple one!"}

The Bralani each unload their last remaining lightning bolts against the purple wyvern, whilst Tink focuses on bringing the high flying orange wyvern to the ground.

------------------
Bralani 1: Standard Action: Cast Lightning Bolt. Purple Wyvern and its rider to each make a DC15 Ref save or take 18pts damage. Save for half.
Bralani 2: Standard Action: Cast Lightning Bolt. Purple Wyvern and its rider to each make a DC15 Ref save or take 20pts damage. Save for half.
If the rider takes damage he may need to make a ride check to stay in the saddle

Tink: Standard Action: Use Telekinesis to Grapple Orange Wyvern. CMB=36 If this beats Orange Wyvern's CMD it is grappled. If it can't break the Grapple then it also needs to make a Fly check (with a -4 Dex Penalty for being grappled, and possibly a -4 penalty for 'Poor' maneuverability) to stay flying. I think the DC is 15, such as to hover and failing by 5 or more means falling.

Tink: Move Action: Standing still.

Perception: 37 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 31 (To ID any magical auras)
Stealth: 48 + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +26 Fly skill)


------------------
Spells in effect:

Summon Monster VI - 2 x Bralani - Duration: 2/17rnds
Telekinesis - Duration: 2/13rnds

Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor]  d20+24=33 ; d20+24=36 ;
Wednesday September 2nd, 2015 1:43:58 AM

Concentration vs. Vigorous Motion.

33 and 36.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday September 2nd, 2015 10:21:34 AM

Garret stands with his small hands on his hips, staring at the trees, as if waiting for a response.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 176/176 - 103-34 Temp HP (Spells) Luck Points: 5/12  d20+16=19 ; d20+13=27 ; d20=15 ;
Wednesday September 2nd, 2015 12:51:17 PM

Restlin's totally not paying attention to that acid ball. He's paying attention to his favorite lady being swept up by a wyvern. He could save her, or he can do a whole lot of damage to those new lizards. He's pretty sure she'd be pissed if he let the opportunity to do his job slip by to rescue her since she's more than capable of doing that herself.

It's about that time the acid ball hits the ground in front of him. Luckily enough, the ball lands in a small crater that ensures some protection from the blast (Reflex: 19). It's enough to make up his mind.

Drawing forth yet another ball of guano, he takes a moment to congratulate himself on wise spell selection this morning. He then smacks the thing with his maximize rod, hurling the ball directly into the middle of the pack.

***

Move: None
Standard: Cast maximized fireball at A12. 60 damage, Reflex DC 27

Spells: Extended Mage armor

Tishe's Weave Elements (earth, from Tink)
Barkskin +3, Tremorsense 40ft.

AC this round is 32/29/28

I'd like to take a moment to state, for the record, that I *love* being a Mendicant.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+15=19 ; 3d6+8=18 ; d20+16=22 ; d20+17=24 ; d20+15=16 ; d20+15=19 ; 3d8+8=20 ; 3d8+8=26 ;
Wednesday September 2nd, 2015 3:30:49 PM

Bosk watches as the chaos erupts around him and more enemies come forth from the East. The cleric quickly takes stock of the situation as he shoots back at Beri, I fought demi-god with a fruitcake and lived to tell the tale. Show the cake some respect.

The cleric hesitates only a moment to see is Sesha can pull off her spell. If she does he will attack the more damaged of the two Wyverns (purple I assume) flying over his head intent on making a Wyvern cloak to match his chimera coat. If Sesha's spell should fail he will try to come to her aid, charging the the black wyvern, jumping up and grappling it. Although unsure how long he can grapple the creature, he does not think the dragon can carry his 9,600 lb enlarged body.

As he fights he starts calling to Restlin to cast a spell that will target the nicely clumped pack, but as usual the wizard knows his craft and is already on top of the situation.

Actions
----------------------------
If Sesha's spell works:
Atk Purple Wyvern Hit AC 19 for 18 dmg

If Sesha's spell fails he will move up to the black wyvern, jump dc = 22 to ensure he can reach the dragon
Grapple check = 24 (Hoping the grappled condition and additional 9,600 carry weight in additon to the ride brings him to the ground.

AoO if applicable Hit AC 16 for 20 dmg
AoO if applicable Hit AC 19 for 26 dmg

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Wednesday September 2nd, 2015 3:31:20 PM

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Spirit Brew - Hit Points Added
Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 2 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 2 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells AvailableHighlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Entropic Shield, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Enthrall
Level 3: Invisibility Purge, Summon Monster III, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
Level 5: Summon Monster V
}

Beriothian -- AC:17/11/22 HP: 152 (+91 temp)/152 CMD = 19  d20+11=27 ;
Wednesday September 2nd, 2015 7:17:14 PM

Yech! It smells like burning hair. I really hope that smell isn't all us... or what's left of us.

Looking up the druid sees a small army of lizard folk approaching.

well, time to call in some reinforcements.

Beri casts Creping Doom, placing the swarms of bugs at o8 (and moving downward)
***
Spell list
0 (4)- Detect Magic, Light, Create Water, Mending
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (4)- *Awaken, Cure Critical Wounds, Animal Growthx2, Control Winds, Call Lightning Storm
6 (3)- *Legend Lore,
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

active spells
***

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Wednesday September 2nd, 2015 9:14:34 PM


Sesha stares hard at the Wyvern, willing it to become something much less powerful.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Wednesday September 2nd, 2015 11:31:13 PM

Zane awaits the lizards to get within range...... hoping his 15' reach is better than there own....

Wyvern Cavalry Attack Jump question .(co-DM JonathanT) 
Wednesday September 2nd, 2015 11:34:38 PM

DM JT: PC post compiled. going to take a shower and be back. Meanwhile, if you see this, see if you get the same numbers I get on Bosk's Jump DC.
Assuming Bosk as 15' reach, add is 15' high, that makes it a 30' vertical reach. To reach into the Purple square at 40' high he needs a 15' jump. The DC of a vertical jump is 4x the distance to cover making that a DC60.

And if it looks like it is a 10' jump (40 - 30 = 10), that only gets the swipe to the square adjacent to the wyvern, not the wyvern's square.

See what you get.
Thanks.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Thursday September 3rd, 2015 12:26:33 AM

The problem I see here, is that this is implying the Wyvern passed his saves, which would be terribly bad news.

DM JT: good point. :)

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Thursday September 3rd, 2015 12:59:56 AM

Ok, he's also hasted which will give him a bonus of +4 for every 10' above 30' move.... so he could have a +12 to +16 bonus

DM JT: I don't think Haste helps in Jump. The height you can jump has nothing to do with how fast you can jump.

Wyvern Cavalry Attack Jump question .(co-DM JonathanT)  d20+16=24 ; d20+14=24 ; 2d6+6=13 ; d20+8=10 ; d20+2=3 ; d20+8=14 ; d20+2=9 ; d20+10=29 ; d20+10=16 ; d20+10=15 ; d20+10=15 ; d20+10=15 ; d20+10=20 ; d20+10=16 ; d20+10=29 ; d20+2=10 ; d20+2=14 ; d20+2=6 ; d20+2=14 ; d20+2=7 ; d20+2=17 ; d20+2=16 ;
Thursday September 3rd, 2015 2:24:14 AM

Things look a bit messy and promising to get messier, but it is not the messiest the IA have gotten so there is hope. And the IA strike back!

Garret gets to his feat and starts babbling inchoherrently to a nearby tree, "Gorben hoken. Beeze boon quarten? Globo mookie a shook. Sen-dezzle frihgin torble. Bah bah bah toobe?" Who'd figured the halfling knew Treeant!

Since the trees don't resond, it probably is Connifer dialect and not Broad Leaf.

Sesha, hidden inside her Small cauldron suddenly feels a violent jolt and sharp teeth come very close to gashing her as things go very nearly dark and she feels being lifted of the ground and bumped
around as the wyvern's head bobs with his wing beats.

Not happy she shouts 'Get off my ride, Wyvern!' She knows she has to do something drastic quick
and to insure success, she first casts a Meddle spell to nearly guarantee the success of her
Baleful Polymorph spell. She pulls deep inside her strength reserves to pull that spell of as well.
She manages to keep her concentration despite the cramped quarters and bumping back and forth.

Meddle - Will Save DC 24[/b.] (Wyvern will be -25 on his next saving throw if save fails. -13 on his next saving throw if save passes.)
Baleful Polymorph. Fort Save DC: 21. Will Save DC 21

Zane shrugges off the initial poison effects but feels that it is still working on him as he dodges the second acid ball. He calls to his friends to stay after the wyverns while he takes on the incoming lizards. He first casts Enlarge on himself as well, then runs to intercept the charging lizards.

Katinka turns her attention to the Orange wyvern that just dumped Garret from on high. She calls to the Bralani in Celestial and they both turn their attention to the purple wyvern. Two lightning bolts zip through the air at it.

Cast Lightning Bolt. Purple Wyvern and its rider to each make a DC15 Ref save or take 18pts damage. Save for half.
Cast Lightning Bolt. Purple Wyvern and its rider to each make a DC15 Ref save or take 20pts damage. Save for half.

For Katinka, she looks up at the Orange wyvern and tries her Telekineses spell on it.

CMB=36 If this beats Orange Wyvern's CMD it is grappled. If it can't break the Grapple then it also needs to make a Fly check (with a -4 Dex Penalty for being grappled, and possibly a -4 penalty for 'Poor' maneuverability) to stay flying.
I think the DC is 15, such as to hover and failing by 5 or more means falling.

Restlin only ponders trying to rescue Sesha as long as it takes to blink an eye. The second acid ball makes his decision for him. He sends another Maxi Fireball at the incoming formation of lizard cavalry.

60 damage, Reflex DC 27

Beri teases Bosk, 'Bosk, you look confused... let me help you out, don't go for the fruit cake.
Teasing him more, he wrinkles is face and says 'Yech! It smells like burning hair. I really hope that smell isn't all us... or what's left of us.'
Aiming to help Restlin decimate the newcomers, he casts Creeping Doom towards the lizard cavarly.
Four swarms of stinking insects appear.

Standard Action to command to attack, the four swarms can move and attack indepently. Range 100' from caster.

Bosk retorts back at Beri, 'I fought demi-god with a fruitcake and lived to tell the tale. Show the cake some respect.'

He's also torn between aiding Sesha or trusting in her skills. He pauses to see what happens.

Vertical Jump DC is 4xhight to be reached. Purple wyvern is 40' high. Bosk is 15' and has 15' reach, making that 30' high standing. Distance to jump then is 15' for a DC of 4x15 = 60. He has not drawn his guisarme yet.

------------------------------------------------------------------------

Anti-clock wise from Orange Wyvern:

Orange Wyvern, upside down, is hit by a magical force that tries to grab a wing, or two, and prevent the vertical force needed
to keep airborn.
CMB 36 vs CMD 23 = success. The Orange wyvern now had a magical force that hinders him somewhat.

DM JT: i'm curious as to the weight limitations of the Telekineses spell vs Grapple. It would seem that one could use the spell to grapple a 10,000lb ancient dragon but that wuold not make sense. As I can't find anything definite, I'll consider the wyvern hindered (it is a 2,000lb creature, for comparison, the max weight the spell can move is 375lb).
The condition affects his Fly checks as the magical force works against difficult maneuvers (say only a -2 due to size), but not his actual flight (a Pinned condition would). As long as it doesn't have to make a Fly check, the magical force is just a nuisance, like a 400lb runningback with a halfling clinging on.
Oh, we just had that didn't we. LOL.
If you can find something definite, please let me know.


Orange Wyvern, feeling a magical force grab it, tries to shake it off:
CMB to break grapple = 24, if the CMD is 20, then the wyvern breaks free.
Not sure where it came from, and having lost much time, it heads towards the trees, descending so that by the time it gets there is skims across the treetops and out of view.

Lighting bolts streak from the Bralani at Purple Wyvern and Rider:
DC15 Ref save or take 18pts = 10, 3
DC15 Ref save or take 20pts = 14, 9

Both are still alive, but very 'charged'.

The Maxi Fireball engulfs the charging lizards:
60 damage, Reflex DC27
Teal Lizard: 29 Teal Rider: 10

Pink Lizard: 16 Pink Rider:14

Cream Lizard: 15 Cream Rider: 6

Brown Lizard: 15 Brown Rider: 14

Orange Lizard: 15 Orange Rider: 7

Black Lizard: 20 Black Rider: 17

Blue Lizard: 16 Blue Rider: 16

DM JT: Shoot. I got a much later start than intended and now it is 1:30am. Must finish tomorrow.
Kill more of these things off, will ya?


Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Thursday September 3rd, 2015 5:02:40 AM

OOC:
Reading the acrobatics skill, under jump, it only says +4 per 10' over 30 and -4 per 10' under thirty.
I would think your being faster would also = stronger, there by allowing the jump modifer, but thats reading the rules as written.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday September 3rd, 2015 7:46:50 AM

Garret completely ignores all the activity behind him and squats down, turning to a blade of grass saying, "Sheeboolah grinkar. Fooboo-naches chombly. Bola, bola, bolatinartus."

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Thursday September 3rd, 2015 9:13:11 AM

Ooc: I forgot I was not able to draw my guirsame last round. Not sure why this battle is confusing me so much.

Since I only attacked once for a standard action, can I add in drawing the Guirsame as my move action ot move 10ft towadards the dragon and draw it as a free action?

IF Tink's spell fails, can I instead teleport above the dragon with dimension door and then either grab on to it as a move action (not sure if that is allowed or not) or use a hero point to grapple it?
I guess confused the DC for long and high jumps.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 176/176 - 103-34 Temp HP (Spells) Luck Points: 5/12 
Thursday September 3rd, 2015 6:32:23 PM

OOC: Sure, quit posting RIGHT BEFORE I find out if I finished off any lizards/riders...

Beriothian -- AC:17/11/22 HP: 152 (+91 temp)/152 CMD = 19 
Thursday September 3rd, 2015 7:15:57 PM

Beri looks gleefully at the swarms that have appeared before him.
Ah, you guys are beauties! Let's see if we can throw them into a little chaos shall we?


Wyvern Cavalry Attack correction (co-DM JonathanT) 
Thursday September 3rd, 2015 8:33:20 PM

DM JT: I noticed that the Orange Wyvern had to take a Standard to break the Grapple. Therefore I'll nix the attack on the Pink Bralani. I'm changing the above post to reflect that.

Wyvern Cavalry Attack correction (co-DM JonathanT)  d6=4 ; d20+14=22 ; d20+14=19 ; d20+14=32 ; 2d8+8=18 ; d20+14=29 ; d20+14=28 ; d20+14=22 ; d20+14=27 ; d20+10=11 ; d20=8 ; d20=19 ; 4d6=13 ; d20+14=15 ; d20+14=28 ; d20+14=22 ; d20+14=27 ;
Thursday September 3rd, 2015 11:07:40 PM

We left off where the frilled lizard cavalry got hit by a fireball. We pick up from there as well.

Singed, hurt, and angry, the lizard cavalry seek vengeance upon those who hurt them. Seeing Zane right in front of them, the rear up on their hind legs and charge, their riders proficient in Ride-By-Attack.
When they Charge, the lizards rear up on their hind legs and dash forward, jaws wide open and hissing!
The Intimidating Charge affects the target of the Charge with a Fear effect if affected by Fear:
Will DC17 or be shaken for 4 rounds. Each Frilled Lizard requires its own separate save.

Pink Rider Lance 10' attack: 22

Brown Rider Lance 10' attack: 19

Orange Rider Lance 10' attack: 32, dmg = 18

Black Rider Lance 10' attack: 29

Teal Rider Lance 10' attack: 28

Cream Rider Lance 10' attack: 22

Blue Rider Lance 10' attack: 27

AoO when they leave a threatened area except for the one the attack occurs per Ride-by.

Black Wyvern holds in its jaws the Small pot with Sesha inside. She first casts Meddle:
Meddle - Will Save DC 24 = 11 (Wyvern will be -25 on his next saving throw)

Next she cats Baleful Polymorph:
Baleful Polymorph. Fort Save DC 21 = -6
Will Save DC21 = 29

Black wyvern turns into a common lizard, without wings, of course, and smaller than Pot-Pot. So all plummet to the ground.

Inside Pot-pot it is not cushioned to soften a fall, but hard metal, and upon impact with the ground Sesha takes 13 dmg.
The lizard, well, who cares now.

Sesha: Highlight to display spoiler: {You hear a spell being cast, however, from inside the pot, you just know it is near enough to hear.}

Not needing to try heroics and Dimension Door to the black wyvern, Bosk can now draw his quisarme and move to attack whatever is in range.

Purple Wyvern dives to attack Restlin then heads up towards the trees, not quite getting out of sight.
AC this round is 32/29/28
Rider Lance 10' = 15
Wyvern tail 10' = 28

Followed by Blue Wyvern attacking Restlin:
Rider Lance 10' = 22
Wyvern tail 10' = 27

Map: Wyvern Attack Map 3



Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character  d20+17=34 ; d20+17=25 ; d20+17=29 ; d20+17=22 ; d20+17=19 ; d20+17=25 ; d20+17=30 ; d20+12=31 ; d20+12=15 ; d20+12=21 ; d20+7=11 ; d20+12=13 ; 3d8+8=20 ; 3d8+8=13 ;
Friday September 4th, 2015 12:54:05 AM

Zane laughs off the fear the lizards tried to instil in to him."Hahahahaha, I've seen things that make you look like toys for little kids" He shakes his head and takes a 5' step (centered at M,12), then opens up on the brown lizard, not the rider.

Flurry 1 31, crit check 15 damage 20
Flurry 2 21 damage 13
Flurry 3 11
Haste 13

Spells in effect on Zane

AC bonus from Kama
W-Blood Potion (hit points added)
Mage Armor 7 hours
Shield 67 rounds
Haste 5 rounds
Enlarge Person 69 rounds

(ED to add spells in effect @ 12:00noon)JCC

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=29 ; d20+12=21 ; d20+7=27 ; d20+7=21 ; d20+7=16 ; d8+6=11 ; d8+6=12 ; d8+6=12 ; d8+6=9 ; d8+6=11 ; d20+13=32 ;
Friday September 4th, 2015 1:38:33 AM

With the purple Wyvern out of sight and with no orders to pursue it from Tink, the Bralani move on to the next wyvern in range: the blue one. They unload a hail of arrows upon it

She flies 20ft upwards and gets a better lay of the land. Why has Garret not attacked? Based on Tink's spellcraft check, she can automatically identify the spell cast by Sesha and knows what she has to do.

Tink sends a Dispel Magic right at Garret, using it to specifically dispel the Confusion spell he is under.

Still, the battle looks like it might be swaying the wrong way. Tink digs deep to cast another spell right at the lizards to the south: Reverse Gravity

---------------------------
Bralani 1: Attack Blue Wyvern. Hit AC29 and AC27. Crit confirmed on AC21. Wyvern takes 23pts damage OR 44pts if Crit confirmed.
Bralani 2: Attack Blue Wyvern. Hit AC21 and Miss AC16. Wyvern takes 11pts damage

Tink: Move action. Fly 20ft higher
Tink: Standard action. Cast Dispel magic at Garret as a Targetted Dispel specifically on Confusion. Dispel check: 32 beats the DC of 24!
Tink: Hero Point action. Cast Reverse Gravity covering the 30ft by 30ft square the 4 lizards to the south occupy - plus another 10ft square directly atop each - sending them all 20ft into the air. No Save and no SR. If they can't fly/hover then they are stuck in the air

---------------------------

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25  d20+24=42 ; d100=71 ; d20+24=43 ; d100=34 ; d20+15=17 ; d20+15=32 ;
Friday September 4th, 2015 2:53:35 AM


Sesha considers her situation. She's heard this rider cast two spells now, one mid flight. Staying ducked down in the pot and out of line of sight or effect, she begins rattling off arcane spells.

First is an abjuration, Spell Resistance. The last thing she needed was to get into a fight unprepared. Defenses in place, she emerges over the top of the pot and points at the caster, directing necromantic energies at his/her eyes.

She considered a one-liner, but Bosk had them aplenty lately, and she likely wasn't going to beat "Suck de-evolution!" anytime soon.

Move: Bend Leyline, 42 vs DC 27. +15 to ley check.

Standard: Cast Spell Resistance while within pot-pot.
Ley Check: 71 + 15 = 86. No slot expended.

Swift: Quickened Blindness. Fortitude, DC 19.

Ley Check: 34 vs 30. Success. 6th level slot expended.

SR Check: 17. (13 + 2 for spell pen)
If fails, will hero point to re-roll for 32.

"Back us up, Pot-pot!"

Pot-pot obliges, quickly putting 50ft feet (south) between her and the enemy caster, where he then casts Magic Circle against Evil.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 176/176 - 103-34 Temp HP (Spells) Luck Points: 2/12  d20+22=23 ; d20=5 ;
Friday September 4th, 2015 8:26:20 AM

Restlin gets a bit worried when he sees two wyverns coming down towards, him. Luckily, his WLA acrobatics training really shines through, allowing the wizard to dance around the attacks & remain unscathed.

Looking around, he finds himself in a target rich environment. Not wanting to use all his direct damage spells so early in the day, and not wanting that wyvern to get away and report back about the Iron Adventurers, he decides to stop the thing.

He makes a circle with his right fist, then puts it up to his eye and looks through it. He targets the purple wyvern, then closes his fist while muttering "squish!" under his breath. Unfortunately, the wizard's luck seems to have run out...

***

Move: None
Standard: Telekinesis. Grapple purple wyvern: Nat 1 (daaaaarnit)

AC this round is 22/19/19

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23]  d20+17=33 ; d20+43=45 ;
Friday September 4th, 2015 10:01:55 AM

Garret, still staring at the blades of grass, feels a light magical tickle in his shoulder. He looks over and blinks once, then twice. He shakes his head and looks around. The last thing he remembers is jumping up and grabbing onto a dragon (and riding it). He sees the lizard Calvary and wonders what just happened and how long he was out. He decides it doesn't really matter because he knows an enemy when he sees it. He takes off at a run towards the nearest mounted lizardman, intending to stick to the mounted lizardman like a leech.

OOC:
So, basically just a grapple attempt: Combat maneuver roll: 33
But since he's mounted, is more needed? Acrobatics for a nice jump: 45?

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+15=26 ; 3d8+8=25 ; d20+13=24 ; 3d6+8=15 ; 3d6+8=21 ; d20+13=16 ; 2d6+6=11 ; d20+14=32 ; d8+5=7 ; d20+10=12 ; d20+8=11 ;
Friday September 4th, 2015 11:43:49 AM

Bosk curses his luck as the Wyvern's fly away. Having already ridden a dinosaur and on the back of Cthulhu, a dragon would be a nice addition. Still, they might come back and he doesn't want to use all his spells up just yet.

As the mounted hoard approaches Bosk grasps his weapon tighter. Although his avenger training made him immune to fear, the smell of lizard people always made his stomach turn. As far as meat goes, the only thing worse smelling then lizard are Illithids. As the group approaches Bosk's Guirsame flashes out at the blue ride. (Bosk has 30ft reach). He then takes a 5ft step towards the rider and attacks it for all he is worth.

Actions (Attack Blue rider until dead then attack blue lizard thing)
-----------------------------
AoO on blue rider Hit AC 26 for 15 dmg

Atk 1 on blue rider with Guirsame Hit AC 24 for 21 dmg
Off Hand Atk 1 on blue rider with armor spike hit ac 16 for for 11 dmg
Natural Horn Atk with left horn (poisoned) Hit AC 32 for 7dmg
Atk 2 with Guirsame Hit AC 12 (miss)
Off Had Atk 2 Hit AC 11 (miss)

Poison used with left horn atk: Blue Whinnis
Type poison (injury); Save Fortitude DC 14
Frequency 1/round for 2 rounds
Initial Effect 1 Con damage; Secondary Effect unconsciousness for 1d3 hours; Cure 1 save

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Spirit Brew - Hit Points Added
Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 2 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 2 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells AvailableHighlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Entropic Shield, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Enthrall
Level 3: Invisibility Purge, Summon Monster III, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
Level 5: Summon Monster V
}

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=27 ;
Friday September 4th, 2015 1:09:37 PM

Knowl Arcana: 27

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 176/176 - 103-34 Temp HP (Spells) Luck Points: 2/12 
Sunday September 6th, 2015 1:20:10 PM

Restlin's had a string of good luck lately. It's unseemly of him to be upset over 1 bit of bad luck. Still, he wishes that wyvern hadn't gotten away.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Monday September 7th, 2015 9:59:05 AM

Garret pauses as he dives through the air and looks at his wrist, then realizes he doesn't actually have a watch. :)

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Monday September 7th, 2015 12:01:44 PM


Sesha waits for her magic to take hold, or not. Even though this battle has only been 12 seconds long, it feels like a week has passed!

Wyvern Cavalry Attack correction (co-DM JonathanT) 
Monday September 7th, 2015 3:48:30 PM

DM JT question for Bosk: his reach with guisarme is 30', what is his reach with horns and off-hand?

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Monday September 7th, 2015 3:53:55 PM

Huge should be 15' same as Zane's right now

DM JT: I was thinking the same but wanted to make sure. Thanks.

Wyvern/lizard Cavalry Attack (co-DM JonathanT) 
Monday September 7th, 2015 6:04:04 PM

DM JT: I gotta go eat burgers with inlaws. Post almost done. don't have Beri yet.

Beriothian -- AC:17/11/22 HP: 152 (+91 temp)/152 CMD = 19  4d6=14 ; 4d6=12 ; 4d6=14 ; 4d6=15 ;
Monday September 7th, 2015 6:23:07 PM

Okay my pretties, go do your thing!
Beri sends the centipedes off onto different directions to harass their victims (as far as I can tell these are the centers of the bodies) (standard action), and then moves to x-8
***
(Saving Throw Fortitude for partial)
1(60 hp)-orange at j5- 14 damage
2(60 hp)-black at m5- 12 damage
3(60 hp)-tan at M-15- 14 damage
4(60 hp)-purple at Q-14- 15 damage
***
Beri then

0 (4)- Detect Magic, Light, Create Water, Mending
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (4)- *Awaken, Cure Critical Wounds, Animal Growthx2, Control Weinds, Call Lightning Storm
6 (3)- *Legend Lore,
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

active spells
health potion

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Monday September 7th, 2015 10:50:38 PM

Bosk waits to see if his attacks are enough to do the blue rider in.

Wyvern/lizard Cavalry Attack (co-DM JonathanT)  d20+14=20 ; d20+14=18 ; d20+5=17 ; d20+14=17 ; d20+14=18 ; d20+14=32 ; 2d6+6=13 ; d20+14=18 ; d20+14=31 ; 2d8+8=20 ; d20+13=25 ; 2d6+7=12 ; d6=1 ; d20+13=14 ; d4=3 ; d20+14=33 ; 2d8+8=16 ; d6=4 ; d20+13=16 ; d4=4 ; d20+12=30 ; 2d8+8=16 ; d20+12=13 ; 10d6=29 ;
Tuesday September 8th, 2015 12:36:39 AM

The lizardfolk lizard cavalry join the fray despite horrible injuries. They are obviously an elite force not prone to run when meeting tough opposition.

[Zane[/b] shruggs off the hissing fear effects of the menacing lizards. He steps forward 5' and with his great reach swipes at the Brown Lizard. His first attack is perfect and hits, but his next ones in his Flurry miss, progressively worse.

Katinka tries to get a better view of the battlefield and rises 20' up. She sees Garret fumbling around in the grass mumbling someting. She correctly identifies the spell Sesha cast and extends a hand to help her friend get his sense back.
Dispel success. Garret is now his 'normal' self.
She digs deep within her reserves to get some extra power and casts Reverse Gravity in a 30'x30'x20' area hitting the four southern lizard cavalry. They immediately 'fall' upwards and float 10' off the ground.
The lizards are Large, and the lizardfolk remain mounted. Although upside down now, their weapons can still reach anyone that happens to venture within reach, ie. anyone walking underneath them or 5' to each side.

DM JT: if I understand the spell correctly, they can't move, but nothing is said about not being able to
attack/defend themselves, if anyone gets close enough.


The Bralani, not having popped into battle with any weapons drawn, draw (Move) their bows (crit on N20)
and take a pot shot each at the Blue Wyvern. Bralani 1 scores a hit but the other one misses.

Sesha scours through her skills to come up with something. She opts for a defensive spell first and casts Spell Resistance on herself. She then quickly pops her head out from Pot-pots' protective walls and casts a quickened version of Blindness when she spots the Black Wyvern lizarfolk rider.

Fortitude, DC 19.

Pot-pot then backpedals 50' to the south and casts Magic Circle vs Evil.

Restlin's WLA acrobatics training shines through when he dodges the attacks from the wyverns and
their riders. He tries to stop the Purple wyvern much like Katinka but the wyvern slips out of his Telekinetic
grasp.
AC this round is 22/19/19

Garret's[b] senses return to normal, not sure how they became abnormal, and sees new arrivals. Presuming the lizard cavalry are foes as well, he rushes up to the nearest one and jumps up to grapple its lizarfolk rider, grabbing on just barely.

[b]DM JT: my best guess it is that due to the violent ride, Garret does not gain the +5 bonus to maintain the grapple. There's no Ride check equivalent and the loss of the bonus makes the most sense.


DM JT on Jumping: The total distance traveled must not exceet your max disatnce for the round. Garrret runs for 25'to reach the lizard, the jump height needed is 20' (5' lizard height x4) = 45. He rolled on his Acrobatics check a 45. This allows him to Grapple for his Standard action. Had the distance exceeded 45', the second Move would have hat to be expended.)
Just because you make it there doesn't mean you can do something, depends on the distance expenditure.


Bosk takes a swipe a the Blue lizard with his very long guisarme reach just before they float upwards. Taking a step forward he completes his attacks at the now upside down rider and lizard. The upside down position must have thrown Bosk off his form as only two attack hits, his first with the quisarme and finishes off the rider, and the horn with poison hits the lizard.

Type poison (injury); Save Fortitude DC 14
Frequency 1/round for 2 rounds
Initial Effect 1 Con damage; Secondary Effect unconsciousness for 1d3 hours; Cure 1 save

Beri commands his insect swarms to attack. Unfortunately they are slow to act. When Swarm 3 and 4 reach their targets, those targets are suspended upsdide down 10' overhead. The centipedes simply look up with hungry mandibles.
Swarms 1 and 2 reach their targets just fine and starts stinging the black and Orange frilled lizards.
Fort DC26 save 12

Beri then scoots back a ways.

---------------------------------------------------------------------------

Blue Wyvern rider sees Katinka raise up and cast a spell. He decides to head straight for her.
Rider Lance Attack = 20
Wyver Sting Attack = 18
Hover DC15 = 17
(Not Ride-by).

Purples wyvern does a Wing-over and dives for Restlin again.
Rider Lance Attack = 17
Wyver Sting Attack = 18

Brown wyvern comes screaming over the treetops and dives at Beri and lands, taking a bite attack.
Bite att = 32, dmg = 13
It's rider is dead.

Orange wyvern comes screaming over the treetops and attacks Garret clinging to the lizard rider.
Bite att = 18

Teal lizard/rider rises up on its hind legs and charges Restlin hissing very intimidatingly:
Rider Lance attack: 31, dmg = 20
Lizard Bite: 25. dmg = 12
Intimidating Charge: The Intimidating Charge affects the target of the Charge with a Fear effect if affected by Fear: Will DC17 or be shaken for 1 rounds.

Black Lizard Fort DC26 = 14, dmg = 12 poison R 1/6, -3 Dex.

Black Lizard charges forward escaping the centipede swarm and attacks Bralani 1 (pink) as it Ride-by charges and hissing:
Lance Att = 33, dmg = 16
Intimidating Charge: The Intimidating Charge affects the target of the Charge with a Fear effect if affected by Fear: Will DC17 or be shaken for 4 rounds.

Orange lizard Fort DC26 = 16, dmg = 14 poison R 1/6, -4 Dex.
Orange Lizard is commanded to charge Bralani 1 as well despite the hitchhiker.
Lance Att = 30, dmg = 16

The other four lizards and their riders remain upside down but their weapons and teeth still flail about menacingly.

The Invisible Black Wyvern rider attempts to shrug off the Blindness spell:
Fortitude DC 19= 13, N1

Suddenly finding himself Blinded, he spews forth a jet of acid at Sesha, then takes off skimming the ground as fast as it can go.
Acid blast Ref DC17 for half, dmg = 19

Map: Wyvern Attack Map 4

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibility  10d6=33 ; d20+12=30 ; d20+12=18 ; d20+7=27 ; d20+7=22 ; d20+7=8 ; d8+6=9 ; d8+6=13 ; d8+6=13 ; d8+6=10 ; d20+19=23 ;
Tuesday September 8th, 2015 3:28:53 AM

"Zane! Bosk! Those critters in the reverse gravity area aren't going anywhere. Feel free to pummel them later!" Tink calls out to the huge sized heroes.

The two Bralani keep up their assault, although one is clearly a superior warrior to the other.

In the mean time Tink has found herself get a little too close to the action. Hopefully a fireball will help with that!

She then seeks further cover in the trees nearby.

---------------------------
Bralani 1: Attack Blue Wyvern. Hit AC30 and AC27. Crit confirmed on AC22. Wyvern takes 22pts damage OR 45pts if Crit confirmed.
Bralani 2: Attack Blue Wyvern. Miss AC18 and Miss AC7.

Tink: Standard action. Cast Fireball defensively. Concentration check: Autopass. Target the area just above U2 so as to affect Blue Wyvern, Blue Rider, Cyan Lizard, Cyan Rider, Black Lizard, Black Rider. 33pts fire damage. Ref save DC20 for half.
Tink: Move 15ft deeper into the forest. Acrobatics check to avoid AoO. DC=Wyvern's CMD=23. Tink rolls... d20+19=23! Tink also has the Mobility feat which bumps her AC up to 28 when moving out of a threatened area

---------------------------
Spells in effect:

Summon Monster VI - 2 x Bralani - Duration: 4/17rnds
Reverse Gravity - Duration 2/13rnds

Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+6=18 ;
Tuesday September 8th, 2015 3:36:13 AM

Bralani Will Save vs DC17: 18 = Pass!

Question to DM...
The bralani has DR10/cold iron or evil. Are the lances made of cold iron, or, do they have the magical ability to bypass DR (such as 'Unholy' or 'Align Weapon')? This wont change the actions of this round, simply tallying how much damage it has taken


Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23]  d20+17=18 ; d20+17=27 ;
Tuesday September 8th, 2015 7:52:41 AM

Garret struggles to hold on to the lizard man as the mount continues to gallop around the battlefield.

OOC:
Roll to maintain grapple: 18. Uhhh...
Roll to ... can I attempt to re-grapple? 27
If by some miracle 18 maintains the grapple, he was going to attempt to "Reposition" the lizardman -- off the mount, gently tossing him to the side...or under the lizard.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 2/12  d20+19=20 ; 10d6=27 ; d20+10=13 ; d20=9 ; d20+17=29
Tuesday September 8th, 2015 8:21:20 AM

Restlin nimbly dodges out of the way of the wyvern that seems to be after him. In doing so, he places himself right in the path of one of the lizards he cooked a few seconds ago. Both the lance and bite of the thing tear into him, and try as he might, he can't help but get a little spooked about the whole thing.

Will save: nat 1...again

He holds on to his telekinesis spell for a bit, choosing instead of try and finish off these lizards and their riders. He pulls out another Wardd-approved ball of bat guano and tosses it a ways to the NW, hoping to drastically cut the number of things trying to kill him down.

***

Move: None
Standard: Selective fireball at V2/W3 - 27 damage, Reflex DC 13 - 20' radius spread, doesn't affect allies

Telekineses - Gone
Mage armor - long enough

AC this round is 26/23/23

Edit: forgot to roll concentration for keeping telekinesis through all that damage - 29=failure.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character  d20+13=27 ; 3d8+9=27 ;
Tuesday September 8th, 2015 5:19:56 PM

"On my way Restlin, I'll try to keep them off you as best I can."
Leaving the lizards in the anti-gravity, Zane moves towards the teal lizard, giving enough distance to avoid any attacks from anything else.Ending up his move at Q 10 (center square)
Zane focus his essence into his fist and unleashes it at the lizard, not the rider.

Stunning Fist attack teal lizard 27 damage 27 Fort DC 18 or stunned 1 round

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+17=35 ;
Tuesday September 8th, 2015 7:31:30 PM

Seeing that the riders in front of him are currently taken care of, Bosk cracks his neck and walks to 6,7,8/u,v,w. Just before reaching the brown wyvern attacking Beri, Bosk throws his guirsame to the ground and empties his hands. With a smile he grabs the dragon be the neck and attempts to grapple beast before it can fly again.

Actions
-------------------------------------------------
Move to 6,7,8/u,v,w
drop gear – free action
Grapple brown wyvern = cmb beats cmd 33
(enlarged grapple check +1str -1dex +1 size -1atk) ignore the other +2.

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Spirit Brew - Hit Points Added
Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 2 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 2 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap Dose used
MEDIUM SPIDER VENOM on flail

Spells AvailableHighlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Entropic Shield, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Enthrall
Level 3: Invisibility Purge, Summon Monster III, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
Level 5: Summon Monster V
}

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25  d20+24=40 ; d100=13 ; d20+14=27 ; d20+12=13 ;
Tuesday September 8th, 2015 8:04:14 PM


Acid splatters and sizzles against the side of Pot-pot, causing Sesha to glower. If it wasn't for her friends resistances, that might have hurt.

She retaliates with a simple Hold Person spell. (Will, DC 22)

If the target stiffens up, she will close the distance between it and Pot-pot to 15ft. If not, she will maintain a cautious distance of 60 ft.


Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Tuesday September 8th, 2015 8:45:03 PM

Ow! Poor thing, look how those monsters corrupted you. Don't even know that druids try to look out for guys like you. You need to find something more peaceful to do with yourself...
Beri reaches out and casts Irresistible Dance on the brown beast next to him.

Wyvern/lizard Cavalry Attack (co-DM JonathanT) 
Tuesday September 8th, 2015 10:36:51 PM

DM JT:
Question to DM...
The bralani has DR10/cold iron or evil. Are the lances made of cold iron, or, do they have the magical ability to bypass DR (such as 'Unholy' or 'Align Weapon')? This wont change the actions of this round, simply tallying how much damage it has taken.

Answ: they do not have cold iron weapons nor evil aligned weapons, Katinka does not see any magic on their weapons, near her, at least.

Wyvern/lizard Cavalry Attack (co-DM JonathanT)  d20+10=28 ; d20+2=22 ; d20+10=13 ; d20+2=13 ; d20+10=27 ; d20+2=17 ; d20+8=17 ; d20+2=13 ; d20+10=15 ; d20+2=16 ; d20+10=14 ; d20+2=19 ; d20+13=18 ; d20+12=30 ; d8+4=11 ; d20+11=21 ; d20+12=28 ; d20+17=24 ; d20+10=16 ; d20+14=34 ; 2d8+8=15 ; d20+14=16 ; d20+11=14 ; d20+6=18 ; d20+16=25 ; d20+7=23 ;
Wednesday September 9th, 2015 1:18:58 AM

Things are still messy but the IA clearly have the upper hand.
(DM OOC: anyone know where the term 'have the upper hand' comes from?)

Katinka advises her friends to leave the upside down 'critters' for later. Not liking the proximity to the wyvern, she seeks cover among the trees. However Katinka remembers:
'The IA stand before towering trees of great girth that reach up to the sky to a dizzying height. In between these massive trees is a wall of hedges that begs anyone to just try to get past. If one were to describe an impenetrable forest, well, this would be it.'

She finds that when she tries to get behind a tree or in the hedge that forms the wall of the druid grove,
nasty sharp thorny vines impede her attempts. Seeing that that won't do, she casts a Fireball spell, taking
time to keep her concentration on the wyvern in front of her.
The fireball erupts catching said targeted enemies.
Not being able to enter the grove, she scoots 15' west and away from the blue wyvern and barely avoids a nasty claw swipe.

Shrugging off any Fear the lizard charge tried to instill on Bralani 1, the two Bralani's continue their archery attacks on the Blue wyvern. The Pink one outshining the Red one.

Garret barely maintains his grip on the lizardfolk rider when the lizard rears up on its hind legs and charges the Bralani.
DM JT: to 'reposition', ie. Move the rider, you must also move, per Grapple - Move option. Damaging the rider causes a Ride check to stay in the saddle. Str check vs rider may work also. He is riding a military saddle.

Restlin avoids a wayvern and sideswiped by a charging lizard lance and teeth. Shaken from the awsomeness of the frilled lizard, he looses his grip on the Telekinessis spell.
DM JT: you would loose it anyway when casting the fireball. Ceasing concentration on it, for any reason, and casting another spell requires concentration, and the spell ends.
Smarting, Restlin casts another Selective Fireball.
AC this round is 26/23/23

Cyan Lizard and Rider take the opportunity to stab/bite at Restlin as he casts his spell:
lizardfolk lance AoO = 30, dmg = 11
Lizard bite AoO = 21
Restlin must pass his concentration check DC21+spell lvl or loose Fireball spell.

Zane leaves the anti-gravity lizards alone and goes to Restlin's aid. A few steps and his long reach delivers a Stunning Blow to Restlin's attacker.

Bosk also heeds Katinka's call to leave the floating lizards for later and moves to help Beri. Dropping his guisarme he moves to grapple the wyvern. When Bosk gets close, the wyvern's tail swipes out at him.
He does manage to get his hands on it though.

AoO Tail Stinger (move inside reach) = 28

DM JT: don't forget to mark off the poison from your horn.

Sesha
DM JT: Both you and Pot-pot are hit by the acid, not just Pot-pot. It is a Breath Weapon Attack.

Sesha retaliates against the acid attack by casting Hold Person on the black wyvern rider. He is approximately 85' away. The black wyvern rider shrugs it off (see below) so she keeps her distance.

Beri has words with the wyvern attacking him and casts Irressitable Dance to get him to, dance?
While Beri goes through the motions of cating the spell, the wyvern snaps at him despite being grappled.
AoO = 16 miss.

DM JT: Irresistable Dance is a Touch Attack. You must touch the target. Spell still held though, but round lost.
--------------------------------------------------------
Katinka Fireball Saves Ref save DC20:
Blue Wyvern/rider = 26/22, 16 dmg
Cyan lizard/rider = 13/13, 33 dmg
Black lizard/rider = 27/17, dmg 16/33
Purple wyvern/rider = 17/13, 33 dmg

Restlin Fireball saves 27 fire damage, Reflex DC 13:
Purple wyvern/rider = already dead.
Black lizard/rider = 15/16, 13 dmg
Orange lizard/rider = 14/19, 13 dmg

Cyan lizard Fort DC 18 or stunned 1 round = 18! Saved.

Lizardfolk leader Will DC22 vs Hold Person = 24

-------------------------------------------------------------------

DM JT: Some actions are persuent Restlin makes his concentration check.

Blue Wyvern/rider keep pressing on Katinka:
Charge Lance att = 34, dmg = 15
Charge Wyvern Bite att = 16

Cyan Lizard is without a live rider, but continues to attack Restlin:
AC this round is 26/23/23
Bite Att = 14
It's tail swings around and swat at Restlin:
Tail att = 18

Brown Wyvern tries to break free from Bosk's grasp:
CMB = 25, not quite.

Orange lizardfolk rider tries to break Garret's Grapple = 23 not quite.

The party hears a loud guttural alligator like call and the Orange Wyvern and Orange lizard/rider take off to the east, towards the sound.

Orange Wyvern Fly at a Run and clears the area quickly (speed 60x4) reaching a point some 120' off the map where it seems to be directed towards something calling to it as it responds in kind. Something like:
Marco! and Polo! in lizardfolk language.

Orange lizardfolk rider spurs his mount in that direction too and Garret continues his bouncy ride.
DM JT: loose the +5 grapple bonus again for trying to stay on the back of the lizard while in a full gallop.

Meanwhile, four others maintain their poise floating in the air, heads 10' above the ground.

Map:Wyvern Attack Map 5

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=26 ; d20+12=18 ; d20+7=18 ; d20+7=12 ; d8+6=10 ; d20+12=17 ; d6+4=6 ;
Wednesday September 9th, 2015 2:15:27 AM

The Bralani's keep up their ranged assault of the blue wyvern, puncturing its hide with another arrow

That should be enough to see the blue wyvern fall to the ground. But just in case, Tink sends an acid dart its way to be sure

---------------------------
Bralani 1: Attack Blue Wyvern. Hit AC26 and Miss AC18. Blue Wyvern takes 10pts damage!
Bralani 2: Attack Blue Wyvern. Miss AC18 and Miss AC12.

Tink: Use Acid Dart ability defensively. Auto pass Concentration check. Hit Touch AC17 for 6pts damage


Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 3/12  d20+19=23 ;
Wednesday September 9th, 2015 6:39:36 AM

Concentration: 23 - pass. FB goes off. Full post later.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12  4d6=20 ; 4d6=17 ; 4d6=11 ; d20+12=27 ; d20+12=21 ; d20+12=21 ; d20=10 ;
Wednesday September 9th, 2015 8:03:19 AM

"Nah, I got this, Zane. Don't you worry." Restlin says this as he dances around this stupid lizard's continuing attacks. Without stopping his dodging, the young wizard reaches behind him and grabs a small javelin-shaped flame that wasn't there the moment before. He hurls the thing at the lizard, then does it twice more.

***

Move: None
Standard: Scorching Ray - 3 rays (ranged touch):

Attk 27 - Dam 20
Attk 21 - Dam 17
Attk 21 - Dam 11

Target cyan lizard first. If it dies, then move on to the blue wyvern if it's alive after Tink's attacks. If it's dead, target the pink floating lizard.

Defensive casting: DC 19 - Autopass

AC this round is 27/24/24

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23]  d20+17=20 ; d20+33=39 ;
Wednesday September 9th, 2015 8:49:38 AM

Garret cannot hold on to the scaly lizardman (grapple: 20) and realizing that they are going far from the battlefield, jumps off the speeding lizard and tumbles to the ground, rolling and landing on his feet (acrobatics: 39).

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character  d20+10=25 ; d20+10=19 ; d20+5=12 ; d20+10=15 ; 3d8+16=30 ; 3d8+16=31 ; 3d8+16=30 ; 3d8+16=30 ;
Wednesday September 9th, 2015 3:17:55 PM

Seeing that the mobile targets are mostly taken care of, Zane pivots and attacks the rider on the blue lizard stuck in the anti gravity. While he throws a flurry of blows at it, he takes a 5' step to the west. (row P centered) Any left over shots go against the lizard after the rider dies.....

Attacks:
Flurry 1 25 damage 30
Flurry 2 19 damage 31
Flurry 3 12 damage 30
Haste 15 damage 30

(who broke the damage dice?)

Spells in effect on Zane

AC bonus from Kama
W-Blood Potion (hit points added)
Mage Armor 7 hours
Shield 65 rounds
Haste 3 rounds
Enlarge Person 67 rounds

DM JT: Hey! It was already broke when I was using it! LOL

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25  d20+24=32 ; d100=73 ; d100=28 ;
Wednesday September 9th, 2015 7:37:52 PM


Sesha watches the orange wyvern close in on the blinded lizardman. She didn't have the heavy magic to keep slinging around as she did before, so she tried a more conventional method of softening up the enemy.

"Stay wary Pot-pot. We don't want a free ride again."

Scooting up to about 10 ft out, Sesha drops a thick, orange cloud of fog over the heads of the Wyvern and the Lizardman. The Mind Fog, if it did it's job, would make one of those two much easier to deal with next turn.

Move: Bend Leyline, 32. +7 to next ley check.
Standard: Mind Fog, Ley Check 73 + 7 = 80. No slot expended.

Pot-pot: Closes in to about 10ft away.



Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Wednesday September 9th, 2015 8:12:22 PM

I need to get my eyes checked, I can't for the life of me tell where that thing is
Beri notices the orange wyvern dash off and decides it's time to prepare for another wave. He takes a five foot step away from the grappelers and starts to cast Call Lightning Storm.
(and the bugs continue their attack)

0 (4)- Detect Magic, Light, Create Water, Mending
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (4)- *Awaken, Cure Critical Wounds, Animal Growthx2, Control Weinds, Call Lightning Storm
6 (3)- *Legend Lore,
7 (2)- *Irresistible Dance , creeping doom, Heal


Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+20=40 ;
Wednesday September 9th, 2015 9:18:31 PM

Bosk continues grappling the wyvern and climbs on top of it, pinning it to the ground. With his bulk on the creature's back and his strond hands around it's neck he calls out, Look at me, I am riding a dragon...sort of.

actions
-----------------------
Grapple check to pin dragnon = 40 (natural 20)

Wyvern/lizard Cavalry Attack (co-DM JonathanT)  d20+16=22 ; d20+10=12 ; d20+17=33 ; d20+14=29 ; d20+8=19 ; d4+1=3 ; d4+1=4 ; d8+3=6 ; d6=2 ;
Thursday September 10th, 2015 12:49:13 AM

Things are winding down fast. The IA finally wore the wyverns down or imobilzed them. Only a few are left fighting, probably not for long.

Katinka's Bralani fire more arrows at the Blue Wyvern but only one hits. The Blue Wyvern is hurt but still going strong, so Katinka uses her Acid Dart ability and acid burns its flesh.

Restlin gets tired of getting snipped at when casting spells so the next one he casts he pays more attention to the frilled lizard and sends forth three rays of fire. The First ray of fire hits the frilled lizard in front of him and it collapses so the next two he aims them at the Blue wyvern. They both hit and the wyvern is NOT happy.

Garret starts to loose his grip in the lizardfolk frilled lizard rider and decides to dismount gracefully, not wanting to be carried off too far from his friends.

Zane takes a step closer to the floating lizards and with a flurry of blows on the blue Lizard he successfully manages to hit it once. Its rider is already dead by Bosks guisarm.

Sesha has Pot-pot take a double Move to put them 10' from the Orange Wyvern and the invisible black wyvern rider who is now mounted upon it.

DM JT: sorry, Sesha, I forgot to mention this. The Wyvern made a Run move. The lizardfolk took its Move to mount it when, in mid air, when it got there. This does not really change anything I don't think.

Now, way off the map, Sesha casts Mind Fog enclosing the two in a 20' radius.

Beri, finally realizing the same tactical error Restlin was making, that is, casting spells withing reach of your enemy without due concentration, decides to take a step back and starts calling forth a lighting storm.

The four insect swarms remain in their squares awaiting a command to move to a target. The two swarms under the floating lizards cannot reach any targets.

DM JT: these earth bound centipede swarms and have no height reach. A Standard Action is required to command them to Move.

Bosk calls out 'Look at me, I am riding a dragon...sort of.'
Sort of is not even close as the minotaur is actually bigger than the wyvern at this point. It would be like trying to ride a child's rocking horse. :)

With his big hands and arms he manages to pin it.

-----------------------------------------------------------------------------
Blue Wyvern and Rider see things are now hopeless and have had enough. Withdrawing, they turn and retreat. Climbing upwards they clear the trees and out of sight.

Brown Wyvern tries to break the Pin: CMB = 22
and is still unable to break loose.

The four floating ones remain floating.

A mind numbing fog envelops Orange Wyvern and Black Rider Will DC22:
Wyvern = 12, fail, Will saves at a penalty next 2d6 rounds.
Black lizardfolk rider = 33

Black Lizardfolk Rider, hearing the direction and proximity Sesha is from her spell casting, and sensing a magic energy attempting to affect it, decides it is time to leave and issues a lizard speak command to Orange Wyvern and they both take off at a Run, putting themselves 240' away.

Orange Frilled lizard and rider, charging to their leader's call, see the Small black pot and the small enemy cast a spell at its leader and charges Sesha and Pot-pot:
Ride-by Lance aimed at Sesha's eye sockets = 29, miss, barely
Frilled Lizard Tail Swipe a Pot-pot as they charge by hissing up a storm:
Tail swipe Att vs AC (10+ dex 0, Size +1, Shield of Faith +?) 11+ some = 19

If the Tail Swipe hits, Pot-Pot and Sesha go flying and skidding and tumbling 3 squares.
Sesha needs a Dex check DC 20 to stay in Pot-pot or go flying 5' from it and land prone.
Sesha takes 4pts damage from being knocked around in a hard metal pot.

Pot-pot takes 6pts damage.

The Frilled lizard Intimidating Charge: Will DC17 save or be Shaken for 2 rounds.

DM JT: other than the Orange Frilled lizard, all others are either dead or incapacitated and easily dispatched. Orange Wyvern and Black rider will be effectively out of the battle area next round if not already, as well as the Blue wyvern and rider.

Map:Wyvern Attack Map 6

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday September 10th, 2015 7:45:40 AM

Garret yells at the retreating lizards, "And stay gone from here!"

Then he spots the lizard rush past Sesha and knocking Pot-pot for a loop. He rushes over to grab pot-pot and turn it right-side up, looking around to see where Sesha has ended up.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12  d20=12 ;
Thursday September 10th, 2015 10:52:03 AM

Restlin takes a moment to catch his breath. There are a few lizards left, but the martial folks in the party can finish them off. He'll hold on to the rest of his arcane spells.

Instead, he grips his holy symbol and thanks Wardd for the string of good luck he had. "Did you seem how many of those stupid lizards I roasted? It was all like 'VOOMSH! I'm gonna burn all of you!'" He says this out loud, then asks Wardd if he'd mind letting him detect magic for a bit.

Then, he looks around.

***

Move: None
Standard: Detect Magic, then look around for anything magical/invisible (he has perm see invisible)

AC this round is 29/26/26

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+20=34 ; 3d8+8=23 ; 3d8+8=29 ; 3d6=13 ; 2d6=5 ;
Thursday September 10th, 2015 4:13:55 PM

ooc: My previous post vanished when my connection timed out, so this one will be a little shorter.

Bosk looks down at the dragon. Not so tough now are you? And we gave you a chance to surrender! The cleric keeps the dragon pinned as he begins tying the creature up, making sure the ropes are good and tight...and he aid extra for strong ropes that could bear his weight. He doesn't think the dragon is going anywhere.

With no other enemies close by Bosk draws his bastard sword. Stay put till the battle is over. If I so much as think you are trying to escape I will consider you still fighting and have my my friend Coup de Grace introduce you to Gargul. Believe me, I would love to earn the title dragon slayer.

Bosk will use a hero point to Coup de Grace the dragon if it tries to escape.

Actions
---------------------
Tie wyvern up cmb 35 (since it is pinned the wyvern it has not dex bonus)
Draw Bastard Sword (Guirsame is still on the ground)

If the dragon tries to escape perform a Coup de Grace using a hero point and eberyon's tear with bane. Combined with my sneak damage it would have to take 80 dmg and beat a fort save of 90.
Note I will not wit to see if his attempt is successful. He twitches, he dies.

Now that the Wyvern is tied it is helpless and has no dex bonus. It needs to beat a check of 26 to escape. Per the rules " If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check. Since it lost its dex bonus I think it cannot escape based of its rolls.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character  d20+17=18 ;
Thursday September 10th, 2015 5:58:59 PM

Since the rest have been taken care of, Zane goes over and offers his assistance to Bosk in keeping the wyvern grounded before tieing it up.
While he is assisting at that, he looks around and makes sure the rest of the group is ok, and searches for the druid that greeted them......
Some when along during the fight, he got some dust or something in his eyes and asks, "Anyone got some water? I got something in my eye and its bothering me."

Perception 18

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19  5d6=21 ; 5d6=10 ;
Thursday September 10th, 2015 6:29:10 PM

Beri looks around as the battle is wrapping up and notices in the distance the black rider making his escape

Oh no, you aren't getting away that easy!
With it's long range (Range long (400 ft. + 40 ft./level)) the lightining strikes out at at the black rider that's making his retreat.

damage = 21 (rider)
***assuming it also hits the wyvern
damage = 10 (wyvern)


Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25  d20+9=27 ; d20+24=27 ; d20+24=25 ; d100=74 ;
Thursday September 10th, 2015 8:40:10 PM


Ride vs DC 20: 27
If Dex only: 23

Sesha hangs on for dear life as pot-pot flips and skids, immensely grateful she went ahead and just bound her hand with the pebble. Pot-pot skids to a stop and immediately picks up the pursuit. He's fast enough to keep up with the Wyvern.

Weighing her desire to capture the foe vs the pragmatic risks of leaving the others too far behind, Sesha tries one last grouping of spells. First, she tries to concentrate to cast over the vigorous motion of Pot-pot's awkward gallop. That in the bag, she tries to bend a leyline but has little luck.

She casts another confusion spell, thinking the Wyvern easy prey, but the rider likely to resist her, as he had her last three spells.

Pot-Pot: Run

Move: Bend Leyline.
Standard: Confusion (230 ft) Will DC: 22. Wyvern is saving at -10.

Ooc: Small thing for Bosk. Coup de grace is a full round action. Hero points can only perform standard actions.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday September 10th, 2015 9:56:24 PM

Tink will fly closer to the lizards and riders still caught in the reverse gravity field

"Do you yield?" she calls out in draconic. If no response to draconic, she will try common, followed by various other languages that she knows.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=30 ; d20+12=21 ; d20+7=19 ; d20+7=19 ; d8+6=10 ;
Thursday September 10th, 2015 9:58:16 PM

The bralani will also fire some arrows at the fleeing wyverns.

OOC: With range penalties, I think only 1 hits. AC30 for 10pts damage

Wyvern/lizard Cavalry Attack (co-DM JonathanT) 
Thursday September 10th, 2015 11:11:48 PM

DM JT: ooops. Believe me guys, I skimmed over the Grapple Condition and just did not see that last line on the first paragraph, Grappled Creatures cannot make AoO. Sorry. Could be my bi-focals not working right. Glad he missed. :)

Wyvern/lizard Cavalry Attack wrap-up(co-DM JonathanT)  d20+10=20 ; d20+14=28 ; d20+2=3 ; d20+17=31 ; d100=74 ;
Friday September 11th, 2015 12:48:40 AM

DM JT to RobC: see my answer in your private post.

The enemy is on the run! Run enemy Run! Watch enemy Run!

Garret yells at the retreating lizards, "And stay gone from here!"[/b]
He's pretty sure they will. Gentleman as he is, he puts Pot-Pot back on it's little legs and looks for Sesha.

Restlin catches his breath then can't seem to contain himself, [i]"Did you seem how many of those stupid lizards I roasted? It was all like 'VOOMSH! I'm gonna burn all of you!"

Well, it was pretty nice.
He then casts Detect Magic and starts scanning the battlefield.

The armor on each of the riders radiates magic but nothing else.

Bosk is handed rope from Zane and the two tie up the brown wyvern. He gives the warning to the Wyvern to stay put or else and draws his sword. The wyvern blinks at Bosk with snarled teeth but does not make a move.

Zane, after helping Bosk tie up the wyvern, looks for the druid acolyte but gets some floating dust
in his eye. He does not see the druid, yet.

Beri spies the fleeing Orange wyvern and with his Call Lightning Storm hanging loose, sends a lightning bolt at it. The bolt strikes in a 5' wide line 30' long.
DM JT: I need DCs.... :P

Sesha and Pot-pot put upright by Garrett, now takes off at a Run (4x50') after the orange wyvern.
Jostled back and forth, she still manages to get off a Confusion spell at it.

DM JT: my bad. The Druid Grove is very, very big and the Wyvern should have flown over the treetops
and out of sight, but I forgot that so instead of the Orange Wyvern flying north it flies East and things stand as they are.


Notes: Wyvern started at 10' from Sesha and flew for 240' east (not north) for a total of 250' from Sesha. Pot-Pot Ran for 200' feet. Current distance difference of 50'.
Standard: Confusion (230 ft) Will DC: 22. Wyvern is saving at -10.

Katinka flies to the lizardfolk caught in the Anti-gravity field and asks them in Draconic if they yield.

Surprisingly enough, one of them replies in Draconic: Highlight to display spoiler: {YES!}

The Bralani look for targets but the massive tall trees block any sight of a target except for the
Orange Lizard way out there some 100+ feet away. Amazingly enough, one arrow hits!

-------------------------------------------------------------------------

Call Lightning Storm Ref DC24:
Orange Wyvern = 20, 21 dmg.
Invisible Rider = 28, 10 dmg.

Confusion (230 ft) Will DC: 22
Orange Wyvern = 3! wooopi, %=74 (deal damage w/item in hand, no item in hand)
Invis Rider = 31

Orange Wyvern gets confused and being only 5' off the ground, lands and starts babbling.

Orange Lizard/rider take off after Sesha and Orange Wyver. It is not as fast as Pot-Pot but covers a lot of distance as well, lagging behind Sesha 80'. The rider sees the wyvern land and stop so it calls out in Draconic: Highlight to display spoiler: {Fly up and I'll tell you when you are at the treetops, and I'll tell you which facing to fly to get over the trees!}

The Invisible lizardfolk quickly flies upwards at an angle, directed by the Orange lizard rider the Invisible Lizardfolk just makes it over the treetops and out of sight.

Notes: Fly double move 120', climb at half speed, trees are 60', he starts 5' off the ground, puts him 5' past the edge of the treetops. They are very dense (as described above) to keep anything from infiltrating from above so they block the view of anything past the edge.

The Fat Lady hasn't saing (Texan for Sing) yet so it ain't over yet.

I don't think a map is necessary but if you need one just holler.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday September 11th, 2015 3:00:32 AM

"Release your weapons and you will not be harmed" Tink replies in draconic. Should any attempt to sense her motives, well, she is speaking honestly.

She then explains to the others in common what is going on "They have yielded. I have asked that they relinquish their weapons and in exchange we will not harm them"

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12  10d6=39 ; d20+19=31 ; d20=9 ;
Friday September 11th, 2015 9:04:14 AM

"Wait, someone actually surrendered instead of zealously fighting to the death?"

Restlin takes a moment to scratch his head. This was a wholly new situation for him. He figured Tink and Bosk would know how to handle them, so he lets them do it.

Still, he doesn't quite trust them. He'll get another guano ball & wait, seeing if the lizards do anything foolish.

***

Move: None
Standard: Held action - cast FB on lizards if they do anything foolish - 39 damage, reflex DC 21

AC is 26/23/23 this round

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Friday September 11th, 2015 9:19:08 AM

Garret stands in confusion as Pot-pot speeds away. He looks back at the others in the main fighting area and looks again towards Pot-pot. He is not sure which way to run, so he waits to see who might need his help. He is ready to take off at a run, but it looks like all has been taken care of.

And he got to ride a dragon.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday September 11th, 2015 9:53:42 PM

"You two... go help the halfling and the witch with the cauldron. I think they were chasing one of the fleeing enemies" TInk requests the Bralani "Bring him back please"

Standard action to turn into their wind forms
Move action to fly 100ft

At "run speed" they can fly for 400ft per rouind so should be able to catch the fleeing rider quite quickly.


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+21=37 ;
Saturday September 12th, 2015 4:39:04 AM

"You have surrendered honorably, and as such, will be treated as prisoners with honor. No harm will come to you from our hands while you cooperate. Your weapons, armor, and other possessions are to be forfeited to us to compensate for your unprovoked attack on us.

Answers our questions honestly, and swear to follow the path of good for the rest of your days, and you might yet rejoin your families before the day is out"
The process for taking a prisoner is obviously much different in the wild than in Hook City itself. None of this 'you have a right to...' business.

As a Justicar, Tink feels that she is well equipped to act as judge and jury for any crimes she perceives these foes may have committed. The most serious of which - attempted manslaughter.

Diplomacy: 37

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character  d20+5=23 ;
Saturday September 12th, 2015 7:31:03 PM

"Katinka, watch him carefully, I have yet to see a Orca change it's spots. This is your call, I'll abide by it. But I'll just stand right over here and if he misbehaves I'll whack him up side the head until he stops." Spoken in Draconic there by making sure the target of conversation is thoroughly understanding Zane's motive. He glowers at the lizardman, attempting to intimidate him.
Zane stands within reach, with a 5' step to get the range....

Intimidate 23

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Sunday September 13th, 2015 6:35:12 PM

DC of 10 + the level of the spell + your bonus for the relevant ability=10+5+9=24

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Sunday September 13th, 2015 6:39:43 PM

I wouldn't let your guard down just yet, there were several that left, who knows if they'll bring reinforcements.
Beri readies to strike another volley of lightning should more riders approach.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Monday September 14th, 2015 12:22:21 AM

Bosk picks up his gear (move action) and continues holding an action to Coup de Grace the wyvern should it move (using a hero point if necessary).

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=31 ;
Monday September 14th, 2015 7:43:11 AM

Garret watches the sky as well to see if other attackers will appear (Perception: 31).

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25  d20+24=37 ; d20+24=30 ; d100=18 ; d100=64 ;
Monday September 14th, 2015 1:54:21 PM


Sesha watches in disappointment as yet another spell is harmlessly resisted by the Wyvern Mage.

Still, she had his mount, and likely his saddle. Scrying-lensed vengeance for the attack was only days away. There was still the issue of the confused Wyvern.

She calls out to the others.

"Find the one I polymorphed!"

This one, confused as it were, wouldn't be an issue.

First, Sesha reaches for a ley-line, and bends it closer. She had things to do, and needed some power to do them. Concentrating even over Pot-pot's strange run, she closes to close distance with the Orange Wyvern.

She casts a Tongues spell, picking up the language of whatever it was these lizards were babbling. Next, pulling from her reserves of magic, she hits the Wyvern with another spell. Luckily, her knowledge of the species made this possible. (See successful knowledge check above.)

She casts a Gaes/Quest upon the Wyvern.

"You will make amends for this attack by obeying my commands until I consider you redeemed. I might order you to serve as a mount, or to wade into combat against our enemies. The service requires will be varied, and likely difficult, but it's a fair barter for the chance to keep your skin. You have my word it will not last more than a span of 14 days, Wyvern."

She glares at it, knowing full well it is confused. If her enchantment takes hold, she will dispel the confusion.

Pot-pot: Close distance to Wyvern.

Sesha Standard: Cast Tongues.
Quickened Action: Cast Lesser Gaes/Quest.

Both spells successful. 4th and 5th level slots expended.

Gaes Will Save = DC 21. Wyvern is still at -10 will from effects of Mind Fog.


Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12  d20+25=45 ; d20=6 ;
Monday September 14th, 2015 6:42:03 PM

Restlin's not keen on this "talking to the bad guys" thing that his friends are doing. He's not one to go kill wantonly or anything, but they attacked him.

He figures this is probably a moral failing on his part, so keeps his mouth shut. He IS interested in seeing what the heck is going on. It's not everyday you're attacked by mounted wyverns.

Then Sesha asks someone to find the lizard she turned that wyvern into. A tall order, but he gives it a shot.

***

Move: None
Standard: Look for that lizard - Perception: 45 (nat 20, be nice Mr. DM).

AC this round is 23/20/20

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Monday September 14th, 2015 7:21:27 PM

anyone see anything? Hopefully this battle is over... but you never can be too careful.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Monday September 14th, 2015 9:30:44 PM

Zane adds a growl to his stern face, hoping it impresses the Lizardman.....

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday September 14th, 2015 10:17:32 PM

Tink waits to see how the lizardmen react to her words.

Wyvern/lizard Cavalry Attack Round 9 wrap-up(co-DM JonathanT)  2d6=5 ; d20+2=16 ; d100=62 ;
Monday September 14th, 2015 10:19:21 PM

Katinka tells the lizardfolk in the anti-gravity zone to drop their weapons and they won't be harmed. She tells the others that they have yielded.

They comply, but the weapons drop upwards, obviously.

She turns to the Bralanis and tells them about the one that is getting away and tells them to go after it and bring it back. She knows that they don't have a whole lot of time before the summoning spell wears off.

DM JT: by my calculations they have 7 rounds left. Came in Round 3, we are in Round 9, spell is 13 rounds duration. 9-3=6, 13-6=7. Is this correct?

The two Bralani change into misty vapors (Wind Form - Standard) and fly upwards (Move at half speed). They end the round 10' below the treetop level. (Move 100' climbing at half speed = 50', treetop level is 60' as seen on the maps).

She then turns back to the lizardfolk in the anti-gravity zone and reads them their rights.

They swear by all Sweet Mama's egg clutches that they will be good forever.

Restlin is shocked that someone actually surrendered instead of zealously fighting to the death.
Considering their previous experience, he readies another guano ball and waits to see if they are serious.

He's not keen on talking to the 'bad' guys thing that his friends are doing but does not like wanton killing either. However they attacked first. But he keeps his mouth shut and very curious as to what is going on.

Ball of guano in one hand, he complies to Sesha's desire to find that lizard wyvern-wanna-be.

DM JT: I'll be nice, but N20s on skill checks are not auto successes, like N1s aren't auto failures. :)

Garret is undecided as to which group needs help so he stays put and waits to see, ready to speed in wichever direction he needs, and glancing at the sky for any more.

And he got to ride a dragon, and a frilled lizard, and all in one day.

Zane speaks in Draconic so the lizardfolk can understand him when he tells Katinka that he'll whack any one that misbehaves.

Glowering at the lizardfolk next to him, the lizardfolk calls back in Draconic:
Highlight to display spoiler: {'Hey, I dropped my weapons didn't I?'}

Beri cautions his friends to not let their guards down yet as there are still more out there and could bring reinforcements. Looking around he sees his friends with Readied Actions so they apparently heed his warning.
He himself has another lightning bolt from his spell ready just in case.

Bosk picks up his gear but stays within easy reach of the tied up wyvern.

Sesha calls back to her friends and tells them to find the wyvern she polymorphed into a common (Tiny) lizard. At this point, it would be like looking for a common (Tiny) lizard in a field of tall grasses, but you never know...

She turns her attention back to the confused wyvern. She has Pot-pot scuttle over to it while she casts Toungues spell on herself so she can communicate with it. She's not sure what that language is but knows that this will be the only language she can speak in until the spell wears off (130 minutes from now).

Now close to the confused wyvern, she casts a Quickened Lesser Gaes/Quest on it. Sesha knows that she must be very specific on her Gaes command and cannot change them at will.

DM JT: per the spell description: Places a magical command on a creature to carry out some service or refrain from some action or course of activity that you specify. It does not say that the creature is under your control for the duration to do any number of tasks. It is ONE task, the Quest, not multiple Quests. So pick one.

---------------------------------------------------------------------------------------------------------------------------

By all accounts, for those that understand Draconic, it is clear the lizardfolk in the anti-gravity zone are serious in their surrender and will answer your questions to the best of their abilities.

By all accounts, for those that understand the effects of gravity on falling objects and the effects of landing on hard surfaces with hard iron objects falling on top of them, Restlin finds a squarshed (Texan for squashed) common lizard in the flattened grasses where Pot-pot landed. The bright side of it is that his N20 to find it worked.

The orange wyvern tries to fend off the Gaes/Quest spell:
Mind Fog duration 2d6 rounds = 5, this is 3rd round of its effects.
Wyvern is still at -10 will from effects of Mind Fog.

Gaes Will Save DC 21 = 16

Confusion effects % = 62 , babble incoherently

The Orange frilled lizard turns south and Runs.

The Invisible black wyvern rider does... well, you can't see him so I can't tell you. :}

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Monday September 14th, 2015 10:46:04 PM

ooc: Don't we have a player or to with permanent see invisibility or true seeing?

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Monday September 14th, 2015 11:04:06 PM

ooc:

Respectfully, DM.

I disagree.

1. The spell has a duration of "Days per level."
2. Serving for 13 days is a specified task.
3. "The geased creature must follow the given instructions until the geas is completed, no matter how long it takes."
4. It even tells you outright than an open-ended task may be given. "If the instructions involve some open-ended task that the recipient cannot complete through his own actions, the spell remains in effect for a maximum of 1 day per caster level."

Bosk: I think he means the guy is outside our line of sight? DM knows that Sesha has True Seeing, and Tink/Restlin have see invis.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday September 14th, 2015 11:28:42 PM

Tink begins the ... interrogation. The reverse gravity spell will last a while longer and keeps the lizardmen secure. She takes hold of her holy symbol and holds it before her (*See note below)

"My name is Katinka Hushfoot, Justicar of Pantheon. What are your names and why did you attack us? Who do you work for, and how many of you are there?" she pauses before also adding "Are any of you hurt?"

(Sense Motive checks: 32 - Take10)

---------------------------
"Truth Test (Su): With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. However, the justicar must be holding his holy symbol and concentrating on a target creature for this ability to function. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light. If the target is telling the truth, or wins the sense motive check, or unknowingly tells a lie, the symbol stays dark."

Wyvern/lizard Cavalry Attack Round 9 wrap-up(co-DM JonathanT) 
Tuesday September 15th, 2015 1:34:03 AM

DM JT: yes, he had flown over the treetops and out of Line of Sight. If you bring up the maps, the trees are 60' high, not quite sequoias, but still high, and very dense to prevent easy access inside.

Wyvern/lizard Cavalry Attack Round 9 wrap-up(co-DM JonathanT) 
Tuesday September 15th, 2015 1:38:54 AM

DM JT:
1. The spell has a duration of "Days per level."
Correcto mundo

2. Serving for 13 days is a specified task.
Wrongo mundo.
Serving 13 days ON a specific task.

3. "The geased creature must follow the given instructions until the geas is completed, no matter how long it takes."
This task is clearly stated (RAW) when the spell is completed and saying 'Serve me 13 days" is way to general. This isn't a Wish spell, it is a Lesser Geas.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Tuesday September 15th, 2015 2:42:33 AM


Sesha's mind wanders as she considers the possibility of her tongues / gaes spell combination. In the end, she decides it's too many resources for too little gain. The Wyvern might resist, or the spell might not do at all what she hoped it would.

Instead, she watches the confused Wyvern babble about, and rides Pot-pot back towards the surrendered lizards. She left it a drooling, babbler of a mess. Someone might want to kill it for it's skin, anyhow.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Tuesday September 15th, 2015 6:02:33 AM

Restlin picks up the squarshed lizard. It's dead, but that's never stopped Sesha before. He meets her as she rides Pot-pot towards them.

"Found the former Wyvern. This may have been you without a Pot-pot to land in." He holds up the squished lizard. "So, you going to bring it back and make it speak, make a neat necklace out of it, or maybe feed it to Pot-pot?"

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Tuesday September 15th, 2015 7:36:41 AM

Garret watches as Sesha, riding Pot-pot, comes back towards the group. He breaks into a light trot to join her as she heads back to the upside-down lizards. He tilts his head to the side to look up at them and watches as Tink speaks to them in some strange tongue. He looks at the ground under them and says to Tink, "You aren't going to drop them or anything, are you?"

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday September 15th, 2015 10:04:59 AM

Tink makes sure to translate her words to common for, you know, the common folk.

"Well, I'm not going to drop them but when the spell runs out they will fall to the ground. Unless Bosk and Zane pluck them safely out of the field first"

----------------------
My thinking being that since Bosk and Zane are Huge (?) they could reach into the field from the outside and pull the lizard folk out

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Tuesday September 15th, 2015 8:29:53 PM

Posting for Bosk.
Well, they did surrender, so I suppose the honorable thing to do would be to help them out. Just give me a warning when it's getting close to running out. I would like a minute to catch my breath before letting them out.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Tuesday September 15th, 2015 8:36:10 PM

Beri looks towards the horned cleric and smiles.
You could always bind them before removing them from the field if terms haven't been agreed upon yet. I don't think it would be too hard to keep them from causing any more trouble... By the way, can someone ask them why exactly they were causing trouble? Or did you already? I don't really speak the language.


Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Tuesday September 15th, 2015 10:16:43 PM

Zane looks at the lizards in the gravity field. "Why did you attack us? We hadn't done anything to you or anyone else at the time. As a Group we we strive to maintain peace between everyone. But if someone aggrieved another, we try and correct the situation. But as a group, we will fight when needed to end the problem. So, did someone do something to your people? And yes, I accept your promise to be peaceful, the spell that keeps you in the air will end and then you'll drop to the ground, which isn't all the far." Zane says it in Draconic and then tells the lizardmen he is saying the same thing again so the rest of his Friends can understand it as well. Because not all of them speak the same languages.....
He does not offer to help them out of the field.

Wyvern/lizard Cavalry Attack Round 10 wrap-up(co-DM JonathanT)  d100=56 ;
Tuesday September 15th, 2015 10:55:06 PM

Negotiations continue with the captured Lizardfolk frilled lizard riders, who seem willing to cooperate with the IA. One brave Lizardfolk has made a hasty retreat south and will soon be out of the surrounding grassy lands and into a tropical forest. The lizarfolk black squashed gheco rider is out of line of sight
from those that can see invisible. Presumably putting a some distance from the edge of the druid's grove. Those IA that do have ability to see invisible keep a sharp eye out for it.

The Druid grove is several square miles, a worthy abode for a High Druid. It's protections are powerful but with the High Druid gone and only a handful of acolytes to protect it, the wyverns and lizardfolk may have been able to weaken a spot and breach it. In any case, that danger is past and while the IA go about interrogations and clean up, four young acolytes, two males and two females, emerge from the grove's gates and watch.

Katinka begins her interrogation by introducing herself and holds her justicar's holy symbol before
her as a Truth Test.
"My name is Katinka Hushfoot, Justicar of Pantheon. What are your names and why did you attack us? Who do you work for, and how many of you are there?" she pauses before also adding "Are any of you hurt?"

DM JT: I had a chuckle because now I have to come up with 4 lizardnames, and 60 points of fire damage is pretty easy to see. :)

One lizardfolk speaks up, the one Zane glared at menacingly. He introduces himself:
"I'm Yxgkclakle and the commander of this unit. We attacked you because we were ordered to destroy this druid grove and anyone who is friendly with it. We saw our Commander attack you, so we attacked. It was our orders. We do not work for anyone. We serve our King. We are four now."

At that last question, he just glowers. Burned hides and singed eyelashes (?) reveal heavy damage from a fireball and blood dripping into the sky creating an odd floating pool of blood from another that Bosk or Zane struck.

Katinka's Justicar's symbol remains dormant.

Sesha has second thoughts on how best to use her resources and what she can get out of the wyvern under a Gaes/Quest and decides it is not worth it. She trots Pot-Pot back to the rest of the group leaving the orange Wyver a babbling mess. Someone might want to kill it for its hide.

DM JT: SteveK and I talked about the Tongues spell. I had taken a very strict take on the literal meaning of the words as opposed to an interpretation of what they intended to mean. SteveK took the wide liberal side of what the spell intended to allow and not allow.
I had thrown out Common sense, but I put it back in. Naturally, one can't speak in more than one language at the same time. It would sound like someone possessed with multiple spirits wanting to all talk at the same time. There must have been some issue here because the wording in the AD&D 1st edition is far more simpler, direct, and less left open for different interpretations. The common sense intent was that the speaker has to address different languages separately. He/She cannot speak a sentence and the varied races understand it in their own language. I prefer the Common Sense way, the speaker has available the whole gamut of languages but two or more cannot be spoken at the same time. why they stuck that extra sentence in there is anyone's guess.


Restlin picks up the poor squarshed lizard. Although dead, he thinks Sesha might be able to do something with it still. He meets her as Pot-pot trots in.
'Found the former Wyvern. This may have been you without a Pot-pot to land in." He holds up the squished lizard. "So, you going to bring it back and make it speak, make a neat necklace out of it, or maybe feed it to Pot-pot?'

Garret joins Sesha and Pot-pot and returns to the rest of the group. Looking up at them and then to the ground he asks Tink, 'You aren't going to drop them or anything, are you?'

Katinka responds that she does not intend to let them fall to the ground. She has a good idea when the spell will expire and with Bosk and Zane's help they can snatch the riders from their mounts without too much difficulty and remain grounded, on the ground, that is.

Beri agrees that it would be the honorable to help them out before they fall. However he also suggests a terms of agreement, otherwise bind them. Not understanding Draconic, he asks if the question as to why they attacked has been asked yet.

Meahwhile:
The Orange frilled lizard and rider continue their flight.

The two Bralanis clear the treetops and start looking for the escaped lizardfolk leader. The vast canopy of tropical forest will make looking for an invisible creature like looking for a needle in a haystack. They do see the blue wyvern and rider far off in the distance heading for the opposite side of the grove. They spread out and start looking for tell tale signs of something invisible.

The Orange Wyvern still flaps around and babbles something in draconic, although even in draconic it makes no sense.



Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Wednesday September 16th, 2015 8:09:43 AM

Still holding their squashed comrade, Restlin decides to join in on the conversation. "Why destroy a druid grove?" he asks in draconic. "We came here to speak with a druid of this grove, but it's a little early to call them friends. Maybe we'll get to know them now, become friendly, and help them defend their grove. Maybe if your kind hadn't just attacked us within minutes of us arriving here we could have come to some sort of understanding. Or maybe not, who knows now.

"So anyway, why are you looking to destroy this grove?" He motions to hand the lizard to Sesha. If she's not interested, he shrugs and drops the thing.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday September 16th, 2015 9:14:13 AM

Tink nods in contemplation as the lizard man answers her question.

"How many serve your king? Dozens? Hundreds? Thousands?"

She is trying to get a feel for the size of force that might soon be descending on the area.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Wednesday September 16th, 2015 10:38:23 AM


Sesha takes the lizard, then puts it away. It would make an awfully fine spell component, or eventually, a skin for someone's armor. She taps it with a preserve corpse cantrip.

"Thanks Mage-priest. It was mostly just a test of your honey-do skills. If you'll go find and pick up a dead lizard, I think I can trust you with a house-hold task.", she teases.

"Actually, I thought it would be alive still, since a poly-morphed creature retains it's hit points, and I'd gaes it as a mount. But some strange feeling tells me it wouldn't work. "



Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday September 16th, 2015 12:28:38 PM

Garret chuckles at Sesha's words to Restlin then says, "Oh yeah, a mount. Did you see? I was riding one of those dragon-things for a bit. Did you see? Did you?"

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Wednesday September 16th, 2015 5:56:51 PM

"Calling what you did riding, is like tossing a rock into a river and calling it swimming." Zane smiles a bit, letting him know he's pulling his leg.
"Lets find out friendly local neighborhood druid, he should be around here somewhere."
Zane calls out loudly, "It's mostly safe now, you can come back."

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Wednesday September 16th, 2015 7:18:29 PM

The druid was a ways away, we'll want to make sure these guys are taken care of before we go, and we have some more questions answered first. Like who this king is and why he's waging war. And is he trying to destroy that town!

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Wednesday September 16th, 2015 7:20:46 PM

Bosk turns toward Zane and responds:
If the rock managed to stay afloat as it rushed down the river then I would agree. I never made a claim that it was pretty, but I did it. And when I tell the tale the people can imagine how graceful it was in any manner that they choose.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Wednesday September 16th, 2015 8:46:09 PM


Sesha grins at Garret and fishes a shiny green dragonscale from her pack.

"This came from a Dragon. There were 7 of us in the rain south of It'lal. We reached the back of a cave that had some strange magic perverting the local wildlife, and found a dead end. When we started looking, the entire cave floor dropped, a wall of force with illusory terrain over it. We fell a hundred feet and were immediately bathed in acid. Jaws and talons killed Eclip, our druid. T'shalla was killed by a disintegrate spell from a quickened rod. Larien and I got up, and I polymorphed myself for a bit more resilience. It didn't help. More acid and I melted into a puddle of slick blood and bone."

She shrugs.

"They killed it eventually, but only half of us survived. When Gargul rezzed me, he just spat the word "WITCH" and slammed me back into my corpse. THAT was a Dragon. These Wyverns might be cousins, but until you ride something like what melted me and my friends, I wouldn't brag too much about besting dragons. Ride on of those, and I'll build you a shrine to Halfling greatness, anywhere of your choice, Garret."

She spares another glance at the confused Wyvern.

"We need to either kill it or tell it to run away. It's gonna be clear in about 30 seconds."

Wyvern/lizard Cavalry Attack Round 10 wrap-up(co-DM JonathanT) 
Wednesday September 16th, 2015 11:17:50 PM

DM JT: Post in progress, but I thought I'd make this post separate.
I'll not be able to post tomorrow, Thursday. My brother is coming into town and we are going to spend the evening with aunts and uncles in Fort Worth. He leaves Friday so if you want to put place holder posts on Friday to cover for that day I'd suggest do so. I'll probably be able to get to it Friday night.

Wyvern/lizard Cavalry Attack Round 11 wrap-up(co-DM JonathanT)  d100=50 ;
Thursday September 17th, 2015 12:13:28 AM

Restlin, holding the floppy little dead lizard, joins the growing panel of judges around the lizardfolk caught in the anti-gravity zore and reveals that he also knows Draconic when he asks [/i]"Why destroy a druid grove?"[/i] in Draconic. He goes on to explain that they only came here to speak with the grove's druid and maybe if they hadn't attacked so soon they could have talked it over.

"So anyway, why are you looking to destroy this grove?" he asks while handing the dead lizard to Sesha.

Yxgkclakle answers while the others look on. So far, there's been no sign of disapproval of what Yxgkclakle
has said. "We were told that it is an obstacle to my King, so it must go. I'm a cavalry commander, I don't
ask why. But it is obvious that grove holds great power and that this power can be used against my king. So it must go."


Sesha takes the lizard form Restlin and before she tucks it away, she casts a cantrip to preserve its
corps, otherwise it could get pretty nasty in her spell component pouch. She thanks Restlin and jokingly says it is a test of his honey-do skills. She wonders why it died so easily for a polymorphed creature, but then she remembers she used Baleful Polymorph, not Polymorph, shrinking it down to Tiny size (smaller than Pot-pot). She recalls a detail in the spell that is different than the simple Polymorph, that the creature under Baleful Polymorph is reduced to only 1HD, at best, or less, at worse.

Katinka follows up Restlin's question with "How many serve your king? Dozens? Hundreds? Thousands?"

Yxgkclakle shrugs. "Thousands."

Her Justicar symbol remains dormant.

Garret chuckles at Sesha's ribbing of Restlin. He is still on an emotional high from the experience of riding a dragon, "Oh yeah, a mount. Did you see? I was riding one of those dragon-things for a bit. Did you see? Did you?"

Zane joins in by ribbing Garret on his prowess in riding dragons, "Calling what you did riding, is like tossing a rock into a river and calling it swimming."

Feeling the druid could shed some light on the situation, he calls out "It's mostly safe now, you can come back."

Beri reminds Zane that the High Druid is in Oyster Bay, so he'll need to shout louder. There are more questions he wants to ask before the lizardfolk are released, like who this king is and why he's waging war. And is he trying to destroy that town!

Bosk has his own retort for Zane: "If the rock managed to stay afloat as it rushed down the river then I would agree. I never made a claim that it was pretty, but I did it. And when I tell the tale the people can imagine how graceful it was in any manner that they choose."

Sesha has a tale of her own about the power of true dragons and boasting of having ridden a wyvern, to her, is small potatoes. She wagers a shrine to Halfling greatness if Garret manages to ride a true dragon.
Meanwhile she keeps an eye on the confused wyvern. The confusing spell ending in about 30 second, she suggests killing it or telling it to run away.

The four young druid acolytes amble over, Zane's call that it was now safe giving them the courage to step out.
They are young indeed and although they keep themselves well poised, it is clear that the battle aftermath leaves them a little shook up.

Daegan, the one that the IA meet just before the wyvern attack, steps forward again.
"We thank you so much for helping defend the grove. Maser Graybeard will be very pleased. I doubt they could have broken the powerful enchantments that protect our home, nevertheless it is good to not have a single tree harmed. So, what are you going to do with these?"

Meanwhile:
The orange wyvern (confusion % = 50) still flaps and babbles.

The Orange frilled lizard scampers into the edge of a tropical forest.

The Bralani continue their search for the Lizardfolk commander, ignoring the Blue Wyvern unless attacked by it. The do notice, though, that the Blue wyvern stops its direct flight away and turns to head back. They can hear the rider call out but they are too far to distinguish what is being said. Keeping a weary eye on it, they continue their search.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday September 17th, 2015 7:28:06 AM

Garret turns and looks to the sky, his eyes lost in thought. He says out loud, "So, a shrine to halfling greatness, eh?" A large smile spreads across his face.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12  d20+18=21 ; d20+11=13 ;
Thursday September 17th, 2015 8:04:04 AM

Restlin casts a quick prestidigitation spell, summons a small pebble, and flicks it at Sesha's forehead, missing badly (ranged touch: 13). Defeated, he shakes his head and continues talking to these stupid lizards.

"Thousands of lizard men following a king who wants a druid grove to be destroyed simply because it could be a threat to their power. That doesn't sound like a righteous use of force."

Restlin ponders the reason they were sent here. "Where did you come from, anyway? I'm pretty familiar with this area, and I don't seem to recall a large group of your kind living around here."

...or does he? Knowledge, local: 21

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday September 17th, 2015 11:20:09 AM

With no word from the Bralani, Tink dismisses her spell and sends them back to the realm they came from. She would have liked to have thanked these two in person. Perhaps she will meet them again.

As for the lizard folk, she has no further questions. They seem to be but soldiers fighting under orders. She believes their word that they will reform.

"They will be free to leave, having surrendered all they currently possess. They were following the orders of a king, apparently. Are you aware of this king, or why he would see the grove as a threat?" Tink turns her attention to the acolytes. She continues holding her holy symbol in her hand.

Sense Motive: (Sense Motive checks: 32 - Take10)

---------------------------
"Truth Test (Su): With a successful Sense Motive check secretly opposed by either a Will save or a Bluff check (target's choice), the justicar can tell when a target creature is lying, just like a Discern Lies spell. However, the justicar must be holding his holy symbol and concentrating on a target creature for this ability to function. If the target is deliberately lying or trying to mislead the justicar, the symbol glows with a pure white light. If the target is telling the truth, or wins the sense motive check, or unknowingly tells a lie, the symbol stays dark."


Wyvern/lizard Cavalry Attack wrap-up(co-DM JonathanT) 
Thursday September 17th, 2015 1:02:54 PM

DM JT: with the Bralani gone, we are out of combat rounds.
Quick post before I go to the airport to pick up my brother.

Eventually the Orange wyvern's confusion wears off and he takes off, never to be seen again, probably.

Garret smiles as he envisions a shrine in honor of Halfling greatness.

Restlin flicks a conjured pebble at Sesha and purposely misses. Turning to the 'stupid lizards', (although actually lizardfolk and smart enough to train wayverns as flying cavalry), he comments:
"Thousands of lizard men following a king who wants a druid grove to be destroyed simply because it could be a threat to their power. That doesn't sound like a righteous use of force."

Following up on this, he asks "Where did you come from, anyway? I'm pretty familiar with this area, and I don't seem to recall a large group of your kind living around here."

Yxgkclakle stares at him incredulously, "You know this area well and don't know of the swamp, our home for many centuries?"

Knowledge, local: 21 - Restlin knows much of the geography related to Hook City and the environs along the eastern coast of the Southern Continent. Although there is a very large swamp between Heranmar and Cliffport, he does not recall any Oyster Bay in that area. Wherever this place is, it must be further away from that.

Katinka is finished with her inquisition and turns her attention to the druid acolytes. She makes sure they understand that the lizardfolk are free to go once relieved of all their equipment and then asks them if they are aware of this lizardfolk king that seeks the destruction of the grove.

They all nod 'Yes' and Daegan explains.
"The lizardfolk live in a great swamp south of here. Been there for a long time, about as long as the swamp, I believe. Mostly they are peaceful but recently they started raiding the farms. It could be a new king wanting to become some kind of emperor, who knows. But the main thing is Oyster Bay. It is under siege as we speak and that's why the High Druid is not here. He is in Oyster Bay helping defend it."

One of the girls chimes in, "The king must have figured that with the High Druid Graybeard away from his grove, it would be vulnerable. With the grove out of the way, there would be no hope of it being used as a base for any who survive Oyster Bay."

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Thursday September 17th, 2015 3:09:23 PM

"Well obviously I don't," replies Restlin without further comment. He's satisfied knowing these stupid lizards didn't come from Jericho Space like the Dragons warned them about.

Of course, that doesn't mean they aren't being influenced by something from Jericho Space, but it's too soon to start making wild guesses.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Thursday September 17th, 2015 5:42:18 PM

Bosk mutters under his breath, I was going to get me an ear for my totem bag... The cleric shrugs pulls out his trusted Spatula of Corpse Retrieval and begins collecting remains for his Avenger spells. In a normal voice he adds, I think we need to quickly decide if we defend the grove or join the battle at the bay.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Thursday September 17th, 2015 6:35:45 PM

I don't think that is even up for debate at this point. Our direct mission is to save the bay if we can, and we pledged to try. Daegan, I believe you said that it was 10 miles away. How big is the Bay, and do you know if there is a short cut?

Guys, let's make plans now to buff prior to entering. We should have a good idea where the fighting is long before we get into the heart of it.


Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Thursday September 17th, 2015 10:17:39 PM

"We were sent here to see if this Oyster Bay was under attack. Well that part of our mission is finished. The second part was to render aid to Oyster Bay if possible. I don't think any of us are truly hurt beyond rendering assistance to the Town. The most important part was to end the threat to the town if it was under attack. That part needs to wait, until we can save the place, then we can go to this swamp and convince this apparently new King, in whatever way we need to, to stop his aggression.
And yeah, having a bit of time to prepare before getting into combat would be a great thing. I do have a few group spells, but those need be cast at the last moment, they are very short duration.
We also can do a lot of this planning while we are on the move, it is 10 miles, and that won't get any closer unless we start moving that way."

Zane looks ready to go, but then again, he almost always looks ready to get going.....

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Thursday September 17th, 2015 11:49:48 PM


"I'm all for getting to the town, and quickly is the order of the day."

She thinks for a moment, twiddling a finger through her white hair.

"Anyone else think this has Mhalice written all over it? I mean.. the leader used acid, and she was substituting acid damage on her fireballs. She could have poly-morphed into a lizard-person, organized an attack wing, and came here to get revenge on me for chasing her off last time. They did come right for me..."



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday September 18th, 2015 7:35:31 AM

With no further questions, Tink is satisfied to let the lizardfolk go. Any items they carried are now forfeit and belong to the IA. "You may take any of your fallen with you, and see they receive a burial as is fitting with your beliefs"

After that, Tink turns her attention back to the party and the discussion at hand "Alright. Let's take stock of what we have recovered, see who needs healing, skin those wyverns, and then get moving."

------------------------------
Spellcraft checks to ID any items: 36 (Take10). With DC=15+Item's CL, it should mean IDing any item with a CL of 21 or less.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Friday September 18th, 2015 7:59:19 AM

Restlin wonders why it's ok to chop the ears off and skin corpses, but not kick them. He keeps the thought to himself.

"It may have something to do with Mhalice, but you say that every time we come up against a new unknown bad-guy. One of these days you're bound to be right, and we'll likely get an 'I told you so!' from you when it happens. Which is fine, just remember all the times before it." Any dirty looks from Sesha are met by Restlin sticking out his tongue at her.

He turns to the druids next. "This Oyster Bay isn't too well known to people where we came from. We actually had a good deal of difficulty finding the place. You mind filling us in on some details? Is it part of the grove, or just nearby? Any reason lizard people would want to attack it?" He pauses a moment to make sure they're listening before asking the most important question, "and does it have someplace comfortable for us to stay while we're there?"



Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Friday September 18th, 2015 8:34:27 AM

Garret snaps out of his dream of yet another statue in his honor, this time in a shrine, and listens in to the conversations. He says, "To Oyster Bay is it, then. I don't suppose any of you magical types would know an easier way to get there than just walking?"

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Friday September 18th, 2015 5:09:28 PM


Sesha shrugs.

"There's no way of knowing she didn't mastermind the dinosaur, the hooks on Jump Day, this attack, and the siege on Oyster Bay."

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Saturday September 19th, 2015 4:15:20 PM

Bosk nods. My sword craves the blood of battle. I hate to put this grove at further risk, but I see no choice helping it...although I have a feeling noone would be able to hold this grove for long as long as High Druid Graybeard lives. He recalls the tales of the Crying Woods around The Float that attack humans and Images of the plants coming to life and devouring the inhabitants or transporting them to distant lands as they sleep flash through the clerics mind.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Saturday September 19th, 2015 10:52:52 PM

It's not far, and my guess is that if battle is going on that they don't have massive reserves set aside just in case they want to attack again... if they did they would have just sent them all to attack this place. But the sooner we get to Oyster Bay the sooner that Graybeard can be informed of what happened and make an informed decision.

Oh, Daegan, actually I didn't think to ask in the excitement. Has message already been sent to Graybeard about the incident? With all the wildlife hear a messenger could easily have left to provide an update without us being aware.


Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character 
Sunday September 20th, 2015 6:48:06 PM

"Well if we are running, I move 50% faster than a normal taur. I could probable carry someone over my shoulder and speed up our over all movement. My fly spell is not a very long duration and, it's not a whole lot faster than my running would be."
Zane has added his suggestion, those with more magic may have a better suggestion.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Monday September 21st, 2015 7:32:58 AM

Garret nods to Zane and says, "I'm sure you and I could get there rather quickly, and that might be fun for a little while, but you know how these magical people are, I'm betting they have a faster way to get all of us there quickly."

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Monday September 21st, 2015 8:15:51 AM

Restlin shakes his head. "Teleporting someplace we've never been is a dicey proposition. We may be better off getting there the old fashioned way unless our new druid friends here have a faster way to get us there."

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Monday September 21st, 2015 7:58:25 PM

Sorry, I'm all out of teleporting plant spells... we'll have to do it the old fashioned way I think.

Travel plans to Oyster Bay (co-DM JonathanT) 
Monday September 21st, 2015 8:45:56 PM

The reason for the lizardfolk attack on them, seemingly unprovoked, now starts to make some sense as the IA learn some important information on some current events.

Restlin's knowledge of the local geography is shown to be lacking but at least it is confirmed that these lizardfolk did not come from Jericho Space. He does not rule out an influence from Jericho Space, though.

Bosk mutters under his breath 'I was going to get me an ear for my totem bag...' and pulls out his Spatula of Corpse Retrieval and callously begins to collect remains for his Avenger spells right in front of the dead corpses kinfolk.
He puts forward their two options, stay and defend the grove or join the battle at the town.

Beriothian points out their objective. [i]'Our direct mission is to save the bay if we can, and we pledged to try.'
He asks Daegan how big the Bay is and if there is a short cut.

Daegan replies, "Oh, its not very big."
The same girl pipes up, "I think it's big!"
The other boy interrupts, "Don't mind her, she's from Oyster Bay and hasn't been anywhere else but here. I've been to bigger towns with Master Graybeard. Trust me, it's not very big, but big enough to be a town with its own walls and such."

Zane is ready to go, stating their mission objectives: 1) See if Oyster Bay is under attack, 2) render aid to Oyster Bay, 3) end the threat to Oyster Bay. The first objective is done. He feels none have suffered injuries that would prevent them from assisting in the town's defense without delay. With 10 miles to go, they can plan their buffing spells on the way.

Sesha is also in agreement to assist in the town's defense, and quickly. She does bring up her suspicions that this could be the work of Mhalice. A polymorphed Mhalice? 'They did come right for me...'

Katinka releases the surviving lizardfolk, having asked all the questions she wants, confiscating their gear in return to their freedom.

The lizardfolk, once plucked out of the anti-gravity zone, remove their armor and weapons and piles them up. The frilled lizards are another matter. But in short time the anti-gravity zone dissipates and the lizards are on firm ground again. The lizardfolk gather up their kin, leaving the carcasses of the wyverns and lizards behind, and head off southwards and not towards the town.

Once they've gone, Katinka takes a few moments to scan over the gear. They wore breastplate armor and carried heavy wooden shields, morning stars, lances, and and javelins. The only items that radiated magic were the breastplates. There are 11 of these. Katinka picks each one up, holds it for a few moments while her arcane eye looks it over, and finally determines that each one is of +1 power.

Reslin observes Bosk collect 'parts' and has thoughts of his own on the subject. with respect to Sesha's comments he adds that this attack may have something to do with Mhalice, but since she brings Mhalice up evertime she's bound to be right eventually and be ready for that 'I told you so!'. Any dirty looks from Sesha are met by Restlin sticking out his tongue at her.

He does need more information on the town of Oyster Bay, though.

Daegan, the spokesman and elder of the four, answers. "No, the High Druid Graybeard's grove and the town of Oyster Bay are two places. Oyser bay was founded first..."
The young girl from Oyser bay butts in, "That was long time ago. Because of the swamp."
Deagan looks at her and she looks back at him smartly. He sighs and continues, "In any case, Master Graybeard can tell you all about it. He knows just about everything. He probably knows why the lizardfolk started attacking. He'll know of a good place to stay in town as well."

Garret's attention snaps back to reality at the mention of a good place to stay. Good place to stay means good food, right?
'To Oyster Bay it is, then,' he says and wonders if there is a quicker way there than afoot.

Sesha shrugs at Restlin's comments on Mhalice. As far as she's concerned, Mhalice could have been involved in everything they've had to deal with since she got away.

Bosk hates to leave the grove but feels sure that as long as the High Druid lives, the grove will be fine in the end. He gets memories of events in the Crying Woods and The Float that might be related to getting around quickly, or getting eaten. Not sure which.

Beriothian has a good idea that the grove will be ok, otherwise the lizardfolk king would have sent a much larger force. Asking Daegan if a message can be sent to Master Graybeard, the acolyte spokesman says that one will be sent immediately. The acolyte from Oyster Bay turns and runs back into the grove.

Daegen smiles back "Skyla will make sure a very fast messenger bird is sent to Master Graybeard."

Zane reminds his friends that he can run pretty fast and Garret chimes in that he can too. But Restlin feels that running won't cut it, not for 10 miles. His experience is that he can cover 3 miles in an hour if not in a hurry but not stopping to smell the roses. At times when he's been in a big hurry he's been able to cover twice the distance (Hustle) in an hour but found out the hard way that he was fatigued by the time he got to where he was going. Teleporting to where they've never been is too risky.

Even Zane and Garret realize that one can't Run for 10 miles.

Daegan apologizes that they don't have a means to get to Oyster Bay any faster than two feet can move them.

DM JT: unless otherwise specified, the IA travel by foot. If they find another way, they'll miss all the beautiful scenery. :)

So it appears that foot travel it is. The road to Oyster Bay is an easy and well maintained road even though it cuts through a tropical forest. It is hot and humid. Bugs abound, as well as mosquitoes. Bird calls are frequent and the occasional unusual animal sounds echo through the thick canopy. The tracks of the lizard cavalry are easily seen as the dirt road is muddy here and there.

Travel through the tropical forest eats up around two hours. The scenery opens up and the IA get a waft of sea salt in the breeze. The land gets flat and grassy. Although still too far away to see anything of Oyster Bay, smoke rises on the horizon.

Another hour of travel and the IA pass farms and fenced in pasture lands. There are no livestock to be seen and the farm houses are burned to the ground, but the town walls a mile away seem intact. Smoke covers the area and the whole land surrounding the little town is littered with broken gear, busted siege machines, thousands of smoking campfires, but no sign of the army that recently occupied the area.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Monday September 21st, 2015 10:16:08 PM


Sesha speeds up Pot-pot and frowns.

"It seems we were too late.."



Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=41 ;
Tuesday September 22nd, 2015 7:53:37 AM

As the group starts their march along the road to Oyster Bay, Garret is his usual exploring self. While the group heads down the main road, Garret runs forward and checks out the various different types of tracks until the group has passed him. He runs down the side of the road to the edges of the tropical forest, looking at the different type of flowers and plants. He smells a few different things and occasionally picks up a rock or stick from the ground that he hasn't seen before. When he falls behind the others and their march, he runs to quickly pass them and then wanders again back to the sides of the road, exploring more.

When they reach the farms, he continues his explorations quickly, occasionally disappearing into the ruins of a farmhouse, looking for survivors and exploring. He climbs over a siege machine and looks into the distance, scanning the town walls for activity (perception: 41).

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Tuesday September 22nd, 2015 9:07:26 AM

"The people who occupied these homes undoubtedly sought shelter inside the town. Let's not write them off just yet. Tink, any chance we could get an aerial view of what's around here? I'm not keen on the entire lizardman army just being gone."

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=45 ;
Tuesday September 22nd, 2015 12:02:19 PM

"I concur. If a city was under siege the people would leave their homes and seek the safest place - likely behind those walls. The lack of livestock would support this as well. It is also somewhat promising that the siege engines have been destroyed. Fewer siege engines may mean the walls hold firm a little longer"

Tink ascends straight up in the air to try and get a better perspective on the surrounds.

Perception: 45. In addition to sight, does she hear anything? The sound of battle ahead? The sound of large, leathery wings flying nearby? :)

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character  d20+17=31 ;
Tuesday September 22nd, 2015 7:56:26 PM

Zane, doesn't hardly feel the effort of the travel, he's moving so much slower than he could all out because of his friends. He needs to stay more alert....
He keeps his eyes scanning as much as possible all around, and strains to hear the slightest noise that sounds out of place....

Perception 31

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+15=21 ; d20+19=23 ; d20+4=9 ; d20+4=11 ; d20+4=14 ; d20+19=34 ;
Tuesday September 22nd, 2015 9:29:21 PM

Bosk frowns. Something is not right. Something is quite wrong. There are thousands of smoking campfires, but no sign of the army that recently occupied the area. I cannot see how it is possible for an army so large to occupy such an area and not show signs of recently occupying it. There should be bodies. There should be a clear path where such an army rode. It is like Shadowlands opened up and enveloped them or they were banished to another plane. I do not like this. Keep your eyes open...

Actions
-----------------------
checks to Looks for trouble and determine what happened
Spell Craft determine what happened = 21
Perception to check for anything out of the ordinary and danger = 23
Perception to check for traps determine what happened= 34
Knowledge History determine what happened= 9
Knowledge Religion determine what happened= 11
Knowledge Arcana determine what happened= 14

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Tuesday September 22nd, 2015 11:14:38 PM

There are no signs that the army is HERE... but we can't see through the walls. And I fear that had Graybeard won he would have likely sent someone to meet us. If we see no signs of the enemy here they may have moved completely inside the city already. We should buff before entering.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25  d20+24=26 ; d100=42 ;
Tuesday September 22nd, 2015 11:52:23 PM


Sesha nods.

"Alright everyone, gather 'round."

Sesha casts her spell, and those around her feel tougher and more resilient.

1. Move: Bend Leyline
2. Cast: Mass Bears Endurance.

ooc: Anyone without an enhancement bonus to con gains +4, which means 2 hp per level and +2 to fort saves. If you have a weaker bonus, this over-rides it. If you have an equivalent or better, then this spell is stale nachos for you.

Smoked Oyster Bay (co-DM JonathanT) 
Wednesday September 23rd, 2015 12:14:52 AM

XP time: 15,250 xps per PC.

The IA reach the outskirts of Oyster Bay to find it razed. Remains of animal carcasses lie all about, whats left of many lizardfolk meals during the siege. The stout stone walls loom through the smoke. From what
the IA can see, they seem damaged but still rather intact. Inside the walls, though, smoke billows here and there.

Sesha speeds Pot-pot up as she frowns,'It seems we were too late...'

Garret has spent the miles running to and fro inspecting the flora and fauna. He finds bugs and plants he's never seen before. At the burned out farms he takes a few moments to rush in and look for survivors. He finds none.

When the IA pause to get their bearings, he climbs upon a broken catapult and looks towards the town. He does see activity upon the walls, hopefully they are not lizardfolk.

Restlin surmises that the farmers probably fled to the safety of the town walls. He asks Tink to see if she can get a better view from a higher vantage point.

Katinka ascends higher than Garret's perch and looks about. There are no signs of battle, or flying things, big things at least. Plenty of crows though. She gets a better view of the town. Not much to see but rooftops and a few sections of the town on fire, although the fires are not 'raging'. The obscure forms that pass the battlement openings seem to be patrolling rather than pillaging.

Zane is almost as fresh from the trip as when they first arrived. Well, minus the battle sweat. But he keeps vigilant, a rogue injured lizardfolk could pop up from anywhere...

Bosk is weary. He does not see what he expects to see. No sign of a fleeing army? Can an army of such size simply vanish as if the Shadowlands opened up and enveloped them? He warns everyone to keep their eyes open.

Beri voices his fears that the army of lizardfolk, not being on the outside, is probably on the INSIDE!
Maybe Katinka will calm his fears with what she sees?

Sesha, anticipating the worse, gets the IA to gather around and casts Mass Bear's Endurance.

It does seem odd that an army that seems to have the upper hand as most siege armies do, to just up and vamoosse. But by all appearances this seems to be the case. The IA start forward again, ready for bear when from around the south corner of the town wall an cavalry unit appears and heads in the IA's direction. A banner flies from the lead horse and heavy armor glint in the sun. Then, suddenly, a crow sitting on a charred fence nearby blurts out in a horse(?) voice, "Welcome to Oyster Bay. CAW! CAW!"

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=38 ;
Wednesday September 23rd, 2015 1:57:37 AM

OOC: Mmmm... stale nachos :)

Tink descends back down to group level and lets them know what she sees up ahead "Looks like someone is patrolling the walls. That's probably a good sign"

She waves politely to the crow "Good day. We're looking for Master Graybeard. Can you help us? Daegen sent us." She knows very well the abilities that many druids have to assume the form of various animals, and suspects this crow may not be, well, naturally a crow.

Perception: 38 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 31 (To ID any magical auras)
Flying 5ft off the ground (Tink has a +26 Fly skill)


Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Wednesday September 23rd, 2015 2:12:01 AM


Sesha stares down the crow with her one good eye. The stares with the other too, but there's an eyepatch in the way, so the effect is lost.

Regardless, with True Seeing active, IF this is a poly-morphed creature, she sees it's true form as well. Useful, she figures. Then again, it would need to be to make stabbing out her eye worthwhile.


Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Wednesday September 23rd, 2015 9:22:37 AM

Restlin peers at the bird. He know some wizards used ravens for familiars, and that those ravens could sometimes speak. Crows were kinda like ravens, right? They're both big, black, and feathery.

He decides casting detect magic would be rude, so he doesn't. Instead, he keeps his trap shut and sees how the bird answers. Probably wasn't a familiar anyway...

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday September 23rd, 2015 11:21:32 AM

Garret spots something moving from the top of his ruins and starts to point them out to the group. As he climbs down, he spots a bug like none he has seen before. He picks it up and lets it crawl along his hand. Looking down at the bug, being careful not to drop it, he runs back towards the others, stumbling through debris and rocks. He calls out, "Hey, look at this! Have you ever seen one like this? Look how many legs the things has! And look at the color, have you ever seen a bug that was this color before?"

Then he realized the others were looking towards the wall and he stopped and looked. He heard Sesha cast her spell. He feels some magic waft over him, but doesn't feel any effects of it. He looks up and sees the mounted people approaching and looks at the banner. "Nice banner," he says. When the crow speaks, Garret does a double-take and steps back. He watches the others stare at the bird while Tink hails the crow. He subconsciously moves so that he is between the group and the cavalry, just in case.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday September 23rd, 2015 11:21:32 AM

Garret spots something moving from the top of his ruins and starts to point them out to the group. As he climbs down, he spots a bug like none he has seen before. He picks it up and lets it crawl along his hand. Looking down at the bug, being careful not to drop it, he runs back towards the others, stumbling through debris and rocks. He calls out, "Hey, look at this! Have you ever seen one like this? Look how many legs the things has! And look at the color, have you ever seen a bug that was this color before?"

Then he realized the others were looking towards the wall and he stopped and looked. He heard Sesha cast her spell. He feels some magic waft over him, but doesn't feel any effects of it. He looks up and sees the mounted people approaching and looks at the banner. "Nice banner," he says. When the crow speaks, Garret does a double-take and steps back. He watches the others stare at the bird while Tink hails the crow. He subconsciously moves so that he is between the group and the cavalry, just in case.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Wednesday September 23rd, 2015 12:26:02 PM

Zane mutters to himself, barely loud enough for those close enough to strain and hear him, "Please let this bird not be related to that pest I met in the Giggling Ghost. That one wouldn't shut up."
Other than that, Zane watches and listens.....

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Wednesday September 23rd, 2015 12:26:02 PM

Zane mutters to himself, barely loud enough for those close enough to strain and hear him, "Please let this bird not be related to that pest I met in the Giggling Ghost. That one wouldn't shut up."
Other than that, Zane watches and listens.....

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19  d20+1=21 ;
Wednesday September 23rd, 2015 11:23:57 PM

Beri takes notice of the banner... are they friend or foe? Does everything appear correct?
Should everything appear fine and friendly with the banner Beri will address the crow and ask if it is actually Greybeard.
However, if anything looks amiss he will comment that with the with the riders here he feels as safe as if he was drinking tea with the girls back in the tower... an inside reference that the IA would clearly recognize as trouble but that an outsider couldn't possible catch the meaning.
knowledge-local (or nobility if you prefer... same rank for me): =21- nat 20

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Wednesday September 23rd, 2015 11:38:01 PM

Bosk watches the strange bird, unsure if it is friend or foe. Fortunately there are those more skilled worth diplomacy than he, and he keys those gifted with gilded tongues lead the conversation.

Smoked Oyster Bay (co-DM JonathanT) 
Thursday September 24th, 2015 12:08:50 AM

The IA discover that there is life in the town after all. And a talking crow.

Katinka lowers herself back down and tells her friends what she saw. When the crow welcomes them
she answers 'Good day. We're looking for Master Graybeard. Can you help us? Daegen sent us.'

The ability of druids to assume various animal forms is well known to the IA. Katinka eyes this one very
carefully but sees no sign of magic.

Liking the attention Katinka gives it, it answers "Oyster Bay. Good place to stay. Caw. Caw."

Sesha cycloptically stares down the crow. Like Tink, she would see the crow for what it truly is if it were a polymorphed druid. However glaring at it only gets the bird cock its head and glare back.

Without the benefit of a permanency spell to see magic like Katinka and Sesha, Restlin contemplates
casting a detect magic spell but decides against it. Instead he keeps his trap shut and waits to see what
happens.

Garret is enjoying the variety of bug life almost way to much. Not much gets past that guy's scrutiny. However the talking crow does make him involuntarily step back. To conceal this little embarrassment
he turns this into a strategic move placing himself between the gathered IA and the incoming cavalry.

A bird from the Giggling Ghost Tavern springs to mind and Zane mutters his hope that this crow and
that bird are NOT related.

Beri tries to place the banner but does not recognize the emblem on it. However there is no lizard looking emblem so that is probably a good thing. He turns to the crow and asks it if it is Graybeard. He readies a comment that includes tea, girls, and a tower, that his friends would understand but make no sense to any outsiders.

Bosk watches the strange bird, not sure if it be friend or foe. He lets those gifted with gilded tongues
to the talking.

A talking crow that does not radiate magic may be strange indeed, yet...
Knowledge Nature DC10: Highlight to display spoiler: {Some birds can learn to talk, the crow, or raven, being one of them. Although 'talk' may be a misnomer as they actually only learn to repeat a word or phrase at certain times or when qued.}

For his part, the crow repeats his welcome "Welcome to Oyster Bay" and then takes off, flying casually towards the incoming cavalry. It circles the group as they approach and stays aloft when the comes to a halt 10' from Garret.

A man in full plate armor next to the one carrying the banner opens his visor and repeats the welcome message "Welcome to Oyster Bay" and proceeds to dismount. "You must be the ones that come from The Grove. We received word that a strange group came to visit The Grove just as it was being attacked. Nice timing if I say so myself. My name is Sir Granger. I am Oyster Bay's Captain of the Guard. The mayor will be anxious to meet you, as well as Maser Graybeard, since you helped defend his home."

He removes a gauntlet to offer a handshake to Garret.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+22=38 ;
Thursday September 24th, 2015 1:37:07 AM

Tink grins as the crow flies away.

"Well met, Sir Granger. 'Strange' is not the worst thing we have been called" she smiles and hopes this will help lighten the mood somewhat. "I am Katinka Hushfoot, Justicar of Pantheon."

She allows for everyone to introduce themselves before continuing

"We have travelled from Hook City. We were told to come to Oyster Bay and see what the situation was. If possible, to assist the forces of good. Are you and your forces alright? We look to have passed the site of a recent battle"

Sense Motive: 38. Trying to gather whether Sir Granger is genuinely happy to see the party

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Thursday September 24th, 2015 2:54:56 AM


Sesha looks around apprehensively, feeling the power of her magic but also being aware of it's duration.

"There's nothing for us to fight in say, the next 13 minutes is there? If so we should do that, THEN make friends."

She grins.

"If not, I'm Sesha. Nice to meet you." She gives a half wave with her left hand, tied with the silken bundle of the pebble.



Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday September 24th, 2015 8:36:08 AM

Garret smiles at Sir Granger and enthusiastically shakes his hand, saying, "I am Garret Goodbarrel and we are the Iron Adven... the Dragon Adven... The Iron Dragon Conso... we're here to help!"

As Sir Granger moves on to the others, Garret works his way through the rest of the cavalry, attempting to reach up and shake other hands. When he cannot reach, he will shake their foot, introducing himself along the way.

"Hi there."

"Greetings."

"Well-met, I am Garret Goodbarrel."

"Hello, Greetings."

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Thursday September 24th, 2015 8:46:21 AM

Restlin moves forward to greet the Captain. "Restlin the Magepriest, domestic servant of Sesha the Cruel, at your service."

He looks around a bit. "So, finished with the battle & cleaned up all the corpses did you? Nice work, Captain." He waits to see what's actually going on here.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+5=25 ;
Thursday September 24th, 2015 11:18:15 AM

Bosk takes a moment to assess the new comers, slightly uneasy about being encircled. (Sense motive = 25, natural 20);

If the Horned Cleric determines that they are friends and not enemies or hiding anything he will greet them cordially. My name is Bosk DeOx, Grim Avenger of the gods and son of Cenoios and Adatia, vintners of the sacred blue wine of Imod. We have become aware certain divinations concerning the fate of this land and hope we may change the foretold outcome. I hate to skip the pleasantries, but I fear the worst of this battle is yet to come and we must not let our guards down.

If the Horned Cleric senses deceit he will move to the back of the IA (opposite side of the ring as Garret). We were more than willing to help, but if you don't mind, after such battles it makes me uneasy to have people with weapons standing behind me in my blind spot. It takes a while for the adrenaline of battle to wear off.

Sense Motive = 25

DM JT:fixed bold lettering.
Also, the group is not surrounded. The cavalry rode up and stopped 10' from Garret. I'll just ignore the portion mentioning being surrounded.


Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Thursday September 24th, 2015 1:39:05 PM

After the rest have introduced themselves, "My name is Zane Stormfront, born at Sea, but lost in Storm. We are available to assist as needed in defending Oyster Bay. If we could meet with the Master Druid, it would be of great help."
Zane leaves his one obvious weapon in it's belt loop, but he's spent years without it, so he doesn't really miss it from his hand.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Thursday September 24th, 2015 9:34:16 PM

Beri gives a polite bow to Sir Granger.
Well, you don't appear to be a lizard and don't sound like a lizard, so I take that as a good sign that the battle ended well. Clearly there isn't a giant horde right next to us, are we expecting another wave or do you believe they are done for? And did they attack by air as well here? I don't see any fallen wyverns around here.

Smoked Oyster Bay (co-DM JonathanT) 
Thursday September 24th, 2015 11:50:28 PM

The IA meet a party from Oyster Bay led by the Captain of the Guard, and a talking crow?

Katinka grins as the crow flies away and greets Captain Granger and introduces herself.
Once all have done the same she explains they are from Hook City and what their mission is, check on
Oyster Bay's situation and assist the forces of good.

Sesha introduces herself as well but wants to make sure her Bear's Endurance spell isn't wasted and asks if there will be a fight in the next 13 minutes.

Garret enthusiastically shakes Sir Granger's hand and introduces himself, stumbling over the name of their group not sure what to call themselves yet. While Sir Granger is greeted by the others he meanders through the cavalry retinue and is greeted in kind.

Restlin introduces himself as a magepriest and domestic servant to Sesha the Cruel. Referring to the surrounding battle aftermath, he congratulates the Captain for the nice cleanup work.

Bosk uses the long form introduction of himself and gives a more detailed explanation of their purpose in Oyster Bay, that of a certain divination concerning the fate of the land.

Zane, after introducing himself, he is more direct, offering to help as needed and requesting to see High Druid Graybeard.

Beriothian bows politely to Sir Granger, then comments that seeing no lizardfolk around, Oyster Bay must have won the battle. But fearing that the war isn't over yet, asks if the town expects another wave and is curious if there were any wyverns in this group like there was at the grove.

During the introductions, the crow circles around a bit then ends up landing on the saddle of Sir Granger's warhorse. As Garret passes through greeting the retinue, the crow glares at him and repeats "Welcome to Oyster Bay. Good place to stay."
After the introductions are through Sir Granger answers the questions.

"First I want to thank you for your volunteered assistance. As you see, we've been battling a siege for Oyster Bay. They've been here close to a week. At first it was hell but slowly we were able to knock out many of their siege engines. We repelled two attacks on the walls with the aid of High Druid Graybeard. Then earlier today, they just up and left. I have no doubt they plan to regroup, build more siege weaponry,
and return.

Come on into town and we can talk more about this and about what brings you here."


The IA sense no pretence or falsehood. The Captain may not know all of what happened at the Grove but since he was expecting the group having received word from the Grove, shows no sign of trying to deceive the IA.

"We had quite a number of Wyverns out here. They stayed higher up though, out of our effective range, and kept dropping rocks and fire bombs on the town. Once Master Graybeard arrived, though, Water Elementals kept that damage to a minimum. The rocks from these catapults were the worse, putting
several breaches in the walls. The lizardfolk swarmed the breach but our wizards' magic and Master Graybeard's Earth Elementals rebuild the walls in quick order. Fortunately lizardfolk aren't good tunnelers, but given them enough time, who knows?"
Sir Granger explains as they head to town.

The Group enter the open gates, the Captain in front with the IA and the cavalry bodygards behind. Once inside the gates close.

Oyster Bay is a decent sized town with good sturdy stone walls. It is a bit crowded inside but not too bad. The town walls surround it on all sides despite the town being only a couple hundred yards from the ocean.

As they parade though the main street to the center of town, citizens hurry about while others watch from windows or street. All the while the crow blurts out "We have visitors! We have visitors!"

In the center of town is an open square. At one end is a temple and at another is a large official looking building. The town square is littered with equipment of all sorts being worked on by carpenters and metal smiths. They wind through this mess to the temple. Standing on the steps is an old man with a long gray beard dressed in gray garb. He looks worn but his eyes sparkle.

"You must be the ones my little ones told me about," he smiles.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Friday September 25th, 2015 1:38:53 AM


Sesha immediately likes the old man. She was a sucker for sparkling eyes, and anyone who used pet names like "little ones" couldn't be bad at all.

"I want to see the little ones! What little ones?"



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday September 25th, 2015 8:03:24 AM

"Master Graybeard, I presume" Tink smiles and gives a small bow.

Something just doesn't fit into Tink's line of thinking. Lizard folk and druids having a squabble doesn't sound like it has anything to do with Jericho Space. Still, the seers of the Dragon Consortium no doubt know more about this sort of thing than she does. Best go along with things. Perhaps the greater threat is yet to be revealed.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Friday September 25th, 2015 8:37:21 AM

Restlin wonders if there were actual critters that reported them to this druid, or if that's just his term for underlings.

Or maybe he had a bunch of halflings spying on them.

Either way, Restlin's eager to hear what's actually going on. "So...I hear you have a problem with lizard men attacking you?"

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Friday September 25th, 2015 8:48:19 PM

Zane watches as the group asks questions and listens carefully to the Druids answers.
There's something going on, it doesn't make sense and Zane is worried about that....

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Friday September 25th, 2015 9:00:43 PM

Garret pokes Sesha in the leg and gestures towards Tink and himself and says, "Hey, we're right here, you know!"

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Friday September 25th, 2015 9:16:09 PM

Master Graybeard, it is a pleasure to meet you. I must tell you that I admire the way you release the prisoned impulse, the tiny rivulet of force that emanates from the mind and flows over the nerves to the cells of nature and stirs them into life. The way you deal with the magic power that transforms common food into living, loving, thinking clay; that robes the earth with beauty, and hues and scents the flowers with the glory of the air and the innate power that animates the internal living world...it is truly inspiring.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character  d20+8=17 ;
Saturday September 26th, 2015 5:03:08 PM

Zane has seen a lot of impressive sights, this one, he doesn't. Something about this just does not feel right.....

Sense Motive 17

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Sunday September 27th, 2015 1:22:53 AM

Master Graybeard, I am glad to see you were able to protect this place. I must admit, I don't understand why they were so adamant on taking it... is this place of strategic value? Or perhaps they just tired of living in a swamp?

We had a little skirmish in your grove, fought off a few more wyverns and riders. I assume the survivors are regrouping with the rest of the horde... do you have any thoughts on what the next course of action is?


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility 
Sunday September 27th, 2015 6:43:08 AM

Tink looks around and smiles politely

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Monday September 28th, 2015 7:27:28 AM

Garret nudges Tink and rolls his eyes, seeing if she mis-heard Sesha's comment about the "little ones," too.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday September 28th, 2015 10:12:12 AM

Tink gives a wink and grin back to Garrett. "Little must be a subjective term"

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Monday September 28th, 2015 12:49:54 PM


Sesha whirls on the two halflings.

"You guys are both small, but not little. little is precious and adorable usually, like this little guy." She waves around the flesh-hide doll she found in the pyramids in the desert.

"When someone says they have little friends, something cute usually accompanies it."



Meet the High Druid Graybeard (co-DM JonathanT) 
Monday September 28th, 2015 3:17:25 PM

The IA get to meet an old geezer that could be the sought for High Druid.

Sesha, sucker for sparking eyes, immediately likes the old man and is curious as to who these 'little' ones could be and wants to meet them.

Katinka gives a small bow and says 'Master Graybeard, I presume'. She ponders what all this has to do with Jericho Space. Maybe some greater threat other than these Lizardfolk will be revealed.

Restlin wonders if 'little' ones is a term for actual critters or just the old man's term for underlings. Or a bunch of halflings? 'So...I hear you have a problem with lizard men attacking you?'

Zane worries that what seems to be going on does not make sense. He listens carefully and looking for hidden motives. He sense none.

Garret pokes Sesha in the leg and gestures towards Tink and himself, 'Hey, we're right here, you know!' referring to 'little ones', nudging Tink and rolls his eyes.

Bosk opens up with an elaborate praise of the druidic way of using magic to enhance nature and Life.

Beri praises the High Druid's defense of Oyster Bay and confesses that he does not understand why the lizardfolk wanted it in the first place. He goes on to explain that they just thwarted an attack on the Grove. Does the High Druid have an idea of the next course of action?

Katinka lets the others do the talking and smiles politely but when Garret nudges her she grins back at Garret, 'Little must be a subjective term,'[i] she replies.

Sesha whirls on the two halflings and lectures them on 'little' and [i]little
, waving her flesh-hide doll around. 'When someone says they have little friends, something cute usually accompanies it.'

What? Katinka and Garret are not cute?
DM rolls his eyes.

High Druid Graybeard introduces himself with a slight bow of his gray haired infested head. He laughs at Sesha's desire to see the 'little' ones.
"Indeed, you have seen them. The hawk Skyla sent had a short message of your deeds at my grove. Brody, Daegan, Fartha, and Skyla, my 'little ones', and myself, are very grateful for your aid."
The pleasantries are short and he invites the IA into the interior of the temple. "Let us go inside where we can discuss what brought you here and what is going on here without the distractions."

They enter, followed by Sir Granger and just as they are about to sit on pews another man, middle-aged, comes trotting in, huffing and puffing.

"Ah, Mayor Maddox. Meet our guests." Pointing at the captain for the guard and looking at the IA, he adds, "And Sir Vincent Granger, the Captain of the Guard, you've already met. Now, to answer some of your questions, then you can answer mine. You asked about the lizardfolk attack and its purpose. The Lizardfolk moved into the swamp not long after the area became a swamp. Off and on Oyster Bay has done some trade with them and in turn we've had our squabbles. However, we've never, in our entire history, witnessed them so geared up for war. Even stranger still, that they would employ skills as advanced as siege engines and aerial attacks. It is very common that a change in leadership brings about changes in diplomatic relations, but this extreme change is puzzling, to say the least. However, who's to predict the ambitions of a new leader when we know practically nothing of their society as a whole? Best we can hope for is that this failed attack leads for another 'change' in leadership, eh?" he grins mischievously.

"But that's for that. Now, what about you? Who are you and what brings you here? Surely your presence at this time is a mere coincidence and what you seek in this far flung little place has nothing to do with lizardfolk. Am I right?"


Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Monday September 28th, 2015 7:37:03 PM

Beri bows before the captain of the guard, trying to determine just how much of their mission he should reveal.
That is a very good question captain... and one we cannot say for certain. We are the IA, and we are here based on a divination, which as everyone knows are vague at best. We are here to make sure you don't fall and to protect the innocent... and the fact that you are still standing and we haven't helped directly yet makes me nervous. Whether we are here to help defend against another wave of the same threat or another unknown threat I could not be certain. Perhapse the gods have seen enough bloodshed and have sent us hear to broker a new era of peace... though in the Wold peace is seldom even considered until it's suggested at the point of a sword. Regardless, I feel the first course of action would be for us to find out more about this new leader of the Lizardfolk, and where is motives and loyalties may lie.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Monday September 28th, 2015 8:37:08 PM

My goodness...so many words. When did Beri get so chatty? Restlin wonders to himself.

"Short version - we fight evil and were told otherworldly evil would start something big here. Philosophy aside, that's what we know."

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Monday September 28th, 2015 11:13:54 PM

"This seems to be a mortal problem, as Restlin has said, we came to stop or prevent a lot of damage by a problem that is more than what this appears to have been....."
Zane stands and waits on the others to ask questions, he's been asking questions and not getting answers for the last few years, it's time to let others ask away and not answers either.....

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+21=33 ; d20+22=38 ; d20+31=33 ;
Tuesday September 29th, 2015 4:01:18 AM

Tink pays attention to the hierarchy here. Sir Granger looks to be in charge of the troops and guards, and the Mayor would likely be elected by the people. Yet both appear beneath the High Druid in terms of rank. Interesting.

She listens patiently to what the others have to say, and rolls her eyes at Restlin's abridged version of the tale. She then adds a few words of her own.

"Firstly, thankyou for seeing us. You are all no doubt quite busy with things to attend to, so taking a few minutes to meet with us is greatly appreciated"

"Now then, one of the lizard folk we spoke to told us they were just following the orders of their king, and that they had thousands of others ready at his command. Are you able to adequately defend yourselves against such numbers?"

"Their orders were explicitly to destroy the grove. Had we not been present at the time they might have accomplished that. Is it currently defended? Daegan and the others may not be safe"

"How are the citizens here holding up? Are you in need of any specific assistance?"

-------------------------
Diplomacy: 33
Sense Motive: 38
Perception: 33


Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Tuesday September 29th, 2015 8:38:36 AM

Garret sits down politely in a pew with the others. When the mayor rushes in, he jumps to his feet, but sits back down when the mayor is introduced. As the others introduce the group and explain what has happened, Garret gets back to his feet and starts wandering around the edges of the temple, examining the artwork, windows, and anything else. He keeps looking back to the others, keeping tabs on the conversation, but appears nervous and jittery.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Tuesday September 29th, 2015 11:05:33 AM


Sesha only half listens. She is far more interested in checking the mayor, the people, and the druid with her True Seeing spell. Is everyone on the up and up? No big squads of lizards playing invisible chess in the corner?

She feels something tugging at her attention, but she isn't sure what it is, and that is frustrating. She also is wondering about her task from Serenbeth. If there were a place where she might find a broken white altar with a bunch of women engraved on it, this might be it. They were just sieged, after all.

She tries to recall if she's seen anything resembling matching Serenbeths given description.

She wants to ask too, but there's important chit chat happening.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Tuesday September 29th, 2015 6:26:33 PM

Bosk once again lets the others speak, having already explained to the guards and figuring the others could do a better job and summing everything up concisely.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Tuesday September 29th, 2015 8:47:51 PM

So... yeah, that about covers it. I know your men are already keeping a vigilant watch, and as far as I know you are already taking a second attack as a given, but we are fairly confident that the worst is still before us in the fight for Oyster Bay.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Tuesday September 29th, 2015 10:59:12 PM

Zane is still waiting to hear exactly what is going on.....

Meet the High Druid Graybeard (co-DM JonathanT) 
Wednesday September 30th, 2015 12:08:18 AM

High Druid Graybeard tells the IA a what he knows about the war the lizardfolk are waging against them. It seems that despite some minor things of and on during their history, there's nothing there big enough to bring an all out war between the two.

Beri introduces himself and his friends as the IA, then goes into the purpose of their visit. A divination stated they needed to help defend the town. He explains that he's a bit nervous since the besieging army left and they hadn't really defended it yet so a bigger attack may be forthcoming. He expresses that perhaps they are the ones to broker a peace, if possible. Either way, he feels they need to know more about this lizardfolk leader and what his motivations are.

Master Graybeard gets a puzzled look on his face, "IA, what's an IA?"

Sir Granger clears his throat and gets next to the druid and whispers:
Percpetion DC15: Highlight to display spoiler: {They are from Hook City. IA must stand for some city agency.}

"Ah! Uhm.. that explains it?" Graybeard mutters but then turns his attention back to the group of
strangers. "The Captain here says you are from Hook City. I have a friend near there, somewhere near there. Do you know him? Master Peerimus?"

Restlin is floored that Beri put forth a thesis just to explain why they are here.
'Short version - we fight evil and were told otherworldly evil would start something big here. Philosophy aside, that's what we know.'

Zane adds to Restlin's short version: this attack seems more than what it appears to be on the surface.

Katinka thanks the druid for his time and brings the High Druid's attention to the safety of the Grove and of the acolytes and relates what their lizardfolk prisoner told them. Then asks about the welfare of the town.

Master Graybeard smiles and chuckles, "I'm sure the Grove is safe. It was a bold attack indeed and they would be able to damage it some, but there are many layers of magic protection surrounding the place. Not to mention my animal friends that live there too. But they are certainly safer now that the attack failed. As for Oyster Bay, we shall see. They are certain to return once they've rebuilt their siege engines and studied what worked and what didn't. I'm sure that your presence here would make quite a lot of difference, however, if this divination sent you here to defend the town and you do so, then what? How long do you plan to stay? Can you stay here weeks on end? Month after month?"

Garret fidgets and can't keep still. He wanders around the small temple noticing the icons dedicated to the various Southern gods. One temple to serve all purposes. There's even a small niche for the Crones. Despite his attention being on the artwork and religious ceremonial items, he still pays attention to the conversation.

Sesha is worried that these folk may be lizardfolk in disguise but her True Seeing reveals nothing of the sort. Something nags at her and her attention wanders. Only half listening, she observes what Garret is observing from close up. She sees the little niche dedicated to the Crones but it does not fit what she is looking for. Nothing in the little place resembles what she saw in her vision.

Bosk settles in and lets the more verbose do the talking.

Beri nods in agreement with Restlin. Another attack must be on the way, or more attacks to be more precise. The worse is still to come he feels.

Master Graybeard nods in agreement also. Mayor Maddox adds his comments, "We've weathered hurricanes but these attacks are merciless. We could use a hurricane about now, it would render the ground around the town so muddy it would be weeks before they could come back. And come back we are sure they will. We've had no communication with them to know whay they've taken to arms against us. All our efforts to talk to the commander of the siege army was meet with boulders and arrows. And in all of this we did not see who it was behind it all. It has been a dozen years or so since we last had any communication with the Lizardfolk King but things have been peaceful until these past couple months when they started raiding the farms. It must be a new king, but why? WHY?"

Sir Granger angrily states "I'd lead some of our best trackers into that swamp to find that king but you've told me NO once before. But that seems the only way we are going to get to the bottom of this."

Master Graybeard pats the captain on his shoulder as he says "Yes, I know you would do so. But as good as your trackers are, that swamp is far more dangerous than your mean are capable of handling. I say this with all due respect to their skills, but what you see on the edges of the swamp, those giant crocodiles, those snakes that can swallow a whole cow are mere simple things in comparison to what
dwells deep in the swamp. The lizardfolk don't even go into those depths and because they can swim and stay underwater for a long time, they know how to stay away from the worse creatures. I'm afraid that we will have to wait until this king shows himself. He's bound to if his army keeps getting defeated. Ha!"


Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character  d20+17=36 ;
Wednesday September 30th, 2015 12:34:11 AM

"IA is short for the Iron Adventurers.... Which is us. We live in a tower called The Iron Tower, even though it's crafted out of stone. I personally have never understood why it's called The Iron Tower.
As to waiting for the King to show himself again, I fear that may take months maybe even years, if you've trounced them enough that their war machines are destroyed and they've lost soldiers.
I expect we, that is the IA will be traveling into the swamp for better or worse. While I've spent years at sea on a personal quest, I doubt taking that long resolving this otherworldly problem will not suffice at all."

Zane looks at his friends and shrugs, pulling his hood back up, indicating he's ready to go, if they are.....

Perception 36


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+21=38 ;
Wednesday September 30th, 2015 1:23:13 AM

"I'm sure what Zane is saying is that your men know the people of this town far better than we could hope to. Having you be seen here as a symbol of strength is important to the morale of the town. If anyone can be spared at the moment to leave and try to find this king, then it might be best if we try"

Tink does not want to offend Sir Granger. She knows it can be difficult having others do the job you were charged with.

Diplomacy: 38

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Wednesday September 30th, 2015 8:13:00 AM

Restlin clears his throat. "There are ways of finding out what's in there without actually going ourselves. I don't know how to do those things; divinations give me headaches and make me feel kinda itchy around the edges of my vision, but maybe Tink or Sesha can?"

He looks hopefully at the two of them.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday September 30th, 2015 8:36:55 AM

Garret pipes up from the far end of the room, "If a hurricane could help, can't some of you magic people make lots of water and rain? I never understood magic too much myself, but I have heard of those who can bring lots of rain and weather around. Seems like a simple solution to me."

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Wednesday September 30th, 2015 9:05:44 PM

The druid bows his head.
The weather is just an extension of nature, I can give you as much rain as you need if it can wait until morning. I should be able to cover a good three mile radius around the town with... six miles out if we know they are coming from a specific direction. It's a little close for comfort still, but a siege engine three miles out is never going to get pushed through that much mud, they'd have to leave those behind.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Wednesday September 30th, 2015 10:15:36 PM

Bosk thinks for a moment. What were you doing when they up and left? That has me concerned more than anything. I have a feeling that they might not be regrouping as much as moving onto plan B. Is there a chance they could be tunneling, approaching by sea or by air, or have a way of teleporting in? It sounds to me as if they were distracting you with the last attack and left when their mission was accomplished. It is the only thing that makes sense to me.

Meet the High Druid Graybeard (co-DM JonathanT) 
Wednesday September 30th, 2015 11:36:20 PM

DM JT: early post tonight as I've got to be up at 3am for work tomorrow.

Zane explains what IA means and that they live in a stone tower called the Iron Tower. Zane speculates that someone, namely the IA, will have to go into the swamp after the lizardfolk king, else the wait could be a very long one. At least their vision did not indicate a long wait for the bad portents to happen.

Katinka fears the captain may interpret Zane's comment as a put down on Oyster Bay's men and
assures the three present that it would not make sense for either one of them to go since their presence
in Oyster Bay is vital for the moral of the citizenry. The most logical solution is for the IA to go hunt down the king.

All three nod in agreement, although Sir Granger a bit reluctantly.

Restlinclears his throat and reminds everyone that there are magical means that might give them
the answers they seek without actually going into the swamp.

Garret shows that he is alert to the conversation despite apearances by suggesting trying to bring on a hurricane by magical means. If not a hurricane, a lot of rain to muck up the ground.

Beri offers to bring rain as Garret suggests if they can wait until the next morning.

Bosk wonders what caused the army to just up and leave. He fears that the army is not truly gone
after all but getting Plan B underway. Tunneling? Approach by sea or air? Teleporting? Could the siege have been only a distraction?

For the next ten or twenty minutes or so the three discuss those options with the IA, putting forth pros and
cons. Divinations may indicate where the next move may be coming from, a lot of rain will hinder any heavy
machinery, even prevent tunneling. But the end result will all be the same.

"I can bring much more rain than you, little brother," Master Graybeard winks at Beri,"but We still
will not know what cause all this. Not to mention we can't be cooped up in Oyster Bay indefinitely.
We can't scry because we don't know who to scry upon. Now, as far as the town goes, we have enough food to sit out a siege for quite some time, but as far as what brought you here, this portent of some danger from beyond the Wold, I fear only going into the swamp and finding out what drives this madness may be the only answer. However, there is one thing you might try..."
he looks off into the distance in a pensive way.

A moment later his eyes return to the group and he sighs. "You might try talking to the Sisterhood of the Eyes of Newt."

Sir Granger burst out laughing and the mayor rolls his eyes.

"Don't underestimate them," Master Graybeard chuckles. To the question marks over the IA's heads he explains. "The Sisterhood of the Eyes of Newt are a group of witches that have been living in the swamp for decades..."

"They look and smell as bad as anything in the swamp!" Sir Granger interrupts. "They're just as likely to cast a curse on you as look at you."

"Now, now. Don't be so mean, Sir Granger." Master Graybeard goes on to explain that witches are rare here in the Southern Continent and are shunned by most people, Hook City being an exception due to its more cosmopolitan atmosphere. But away from more civil societies, many false rumors about witches are kept alive by superstitions and the very mysterious ways of witches in general. Even the intelligent swamp denizens are superstitious enough to respect wichhood, so the Sisterhood may have been left alone. "If you wish to find out more without delving deep into the swamp, I suggest paying the Sisterhood a visit."

"When visiting the Sisterhood, it is always best to take some 'presents'. Some nice things and such. Get you on their good side," the mayor advises.

Master Graybeard chuckles this time. "Tis true. Living in the swamp is harsh. Bringing some things they can't normally get in the swamp will certainly help. Also, if you do decide to go into the swamp, you will want to talk to Ol' Grander. He's the oldest one in town and knows a lot about the swamp. Used to adventure there some."

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday October 1st, 2015 7:29:22 AM

Garret glances over at Sesha when the discussion turns to witches. He hopes she doesn't take any of this discussion personally. He idly wonders if she will turn Sir Granger into a frog. Then he looks out a window to check on the weather and to see if anyone else is looking in at them.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Thursday October 1st, 2015 8:42:49 AM

Restlin doesn't know much about witchy magic, other than Sesha can be pretty terrifying. However, he does know a thing or two about nice stuff.

"How many members strong is this sisterhood?"

He tries, and fails, to not think about the fact that they're about to venture into a swamp. A swamp no doubt full of bugs, dirty water, bad smells, and evidently some seriously nasty creatures. He focuses on gifts for the Sisterhood, but that fails. Then he focuses on the fame and glory of being a Dragon. That makes it easier to bear. An overland flight spell will allow him to stay above the water. A rope trick will give him a dry place to sleep should there not be enough solid ground for a secure shelter. He can ask Wardd for one of those temperature controlling spells to deal with the humidity. He can handle this.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Thursday October 1st, 2015 10:28:30 AM


Sesha's large elven ears perk up, and she is on her feet towards Greybeard.

"What! A real honest to goodness coven out here?"

She thinks a moment, then asks.

"Who is their Allied Power? It's not always their patron deity, but it usually is. Do they do much with the people here? Do you have a glass or crystal worker in town? Witches can never have enough glass daggers. We go through them like crazy..And the eyes of newt! What a name? Maybe they also like polymorph spells as well. If they are strong enough, maybe they can use the components I've gathered. They might like those and..."

Sesha trails off, then looks at Greybeard for an answer.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday October 1st, 2015 11:02:54 AM

Tink smiles. She's glad Sesha focuses on the positive, rather than the man who just called a group of witches ugly and smelly.

"We are grateful for your suggestions. Could you tell us where we might find Master Grander?"

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Thursday October 1st, 2015 11:08:50 AM

Bosk raises an eyebrow. I hope this coven is nothing like the last one we visited, little girls kidnapping and sacrificing people. We stopped them, but battle is ugly when children are involved. He glances at Sesha, And yes, I know not all witches are like that.

I think the The Sisterhood of the Eyes of Newt are our best start. The cleric absently brushes a hand over his symbol of the Grim Avenger. In the back of his mind he knows that he could scry on the enemies and that they probably deserve to be the target of his vengeance, but to mark them the sacred target of his divine retribution...he was not ready to make that call yet. Then, unbidden, a second though comes to him. Could this be tied into his personal quest? To get vengeance on the lich that killed his parents? For the millionth time on his millionth quest he wonders if this one will lead him one step closer....

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Thursday October 1st, 2015 2:06:42 PM

Zane just stands relaxed, letting the others do the discussions. He'd been a few years doing as he saw fit, it was going to take him a while to get back to following someones lead as required. And right now was as good a time to start geting back into being a true team player as any.....

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Thursday October 1st, 2015 4:52:42 PM

Thank you very much for the suggestion. Perhapse Ol' Grander can suggest some good gifts to bring the witches. I would personally find basil and rosemary an amazing gift if I were in that situation, but they may have much more practical needs. Out of curiosity, to people's ventures to see the sisterhood tend to end well, or end much more quickly than they desired?

Meet the Ol' Grander (co-DM JonathanT) 
Friday October 2nd, 2015 12:44:14 AM

Garret glances at Sesha to catch her reaction to the discussion on witches. looking out, he he notices a couple of men standing patiently about near the entrance. The rest seem to be pretty busy in clean up efforts and fire control.

Restlin concentrates on what might be 'nice stuff' for this Sisterhood. How many are there? he asks. His mind ponders venturing into a swamp full of bugs, leeches, dirty water, bad smells, giant leeches, and such and how to avoid most of that.

Sesha perks up like never before when she hears there's a witch coven out there. She bombards
Master Graybeard with a slew of questions. She can barely hold back her excitement!

Katinka notices that Sesha ignored (maybe) the references to witches and jumped at the chance to
meet them. She thanks the druid for his suggestions and asks to meet Mr. Grander.

Bosk remembers another coven they met and it wasn't pretty. Assuring Sesha that he knows well
enough that not all witches are like those little girls he expresses that should be the place to start.
He puts away thoughts of using his divine retribution power but does have a fleeting thought that this
could be part of his personal quest of vengeance on the lich that killed his parents.

Zane listens carefully, learning to be a follower again after being on his own for so long.

Beri also thanks the druid for his suggestion. He has some ideas of what to take as presents, herbs,
but is aware that their needs may be different. He asks how the reception usually goes for those that visit the Sisterhood.

Master Graybeard answers the questions and explains that there are four Sisters and people don't go visiting them, they come here for one thing or another. They have sort of a boat house, or rather pile of floating reeds that serve as a large raft that is large enough for their shacks. The fact that they survive in the swamp is a testament to their power, although no one has asked where they get that power. Although many hold strong superstitious beliefs against witches, When the Sisters do come they are treated well enough.

As far as what they would need or want, glass items, specially jars, are definitely prized items. Wood and Metal items don't hold up well in the moist, humid swamp. Sweets are a bonus too. They have plenty of 'food' (dried fish, snake, lizard, eel, etc.) but they like bacon. All these things can be found in the town's markets, although glass daggers would require a couple of days to make.

"I will sent a messenger bird out to look for them. In the meantime you can visit with Ol' Grander," Master Graybeard says.

The Mayor calls in one of his assistants that had been patiently waiting outside and directs him to lead the IA to Ol' Grander's place. The rest excuse themselves to tend to the business of the town. Master Graybeard says that he'll catch up with them at the old elf's home and goes off to send one of his messenger birds to go looking for the Sisters.

DM JT: you may ask more questions, either now or when he meets up with the IA again.

Through the hustle and bustle the IA are led to a part of town that escaped damage but for a few boulders here and there. The old elf's home is simple and well taken care of. Its construction and adornments are very elven in nature. A housekeeper answers the door and the mayor's assistant explains that they'd like to see Mr. Grander.

She looks over his shoulder at the IA and frowns but ushers them in anyway. The large living room isn't really large enough for everyone when a couple of the visitors are minotaurs but everyone manages to find a spot even if standing or sitting on the floor.

Mr. Grander is brought in on a chair that floats. The Ol' part of his title lives up to his looks. Shriveled pointy ears clearly mark him as elven. His voice is strong though and he greets his visitors.
"Greetings. To whom do I have the pleasure of meeting today? My visitors are usually children savoring tales from our past. What could I possibly be of interest to the likes of a band of veteran adventurers?"


Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Friday October 2nd, 2015 8:22:13 AM

"We'd like to savor some tales from your past. Specifically any that would serve as a warning about what's in that swamp." Old elves kinda freak Restlin out. This dude's been around longer that Restlin can ever hope to be. What must it be like to live that long? he wonders.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Friday October 2nd, 2015 10:31:42 AM

Garret bounds along through the streets, taking in the sights, sounds, and smells of the city under siege. When they arrive at the old elf's house, Garret finds a spot in the middle of the floor and plops down. When the floating chair arrives, Garret looks around the chair and below the chair, seemingly more amazed by the chair itself than the person in the chair.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Saturday October 3rd, 2015 12:55:22 AM


Sesha is discouraged, but figures she will offer one of her own glass daggers as a present, along with her own Tinker with Magic components.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday October 3rd, 2015 4:49:46 AM

"We promise not to disrupt Master Grander any longer than is necessary" Tink assures the housekeeper.

She waits until Restlin has finished speaking and then adds "And anything you could tell us about the Sisterhood of the Eyes of Newt. We've been told that we could trying seeking them"

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Saturday October 3rd, 2015 7:11:05 PM

Zane continues to listen, and contemplates using his size to get the answers the group needs, but waits for the others to exhaust their methods before beginning to use the methods he'd usually had to resort to while hunting for his family.....

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Saturday October 3rd, 2015 8:04:19 PM

Beri Posting for Bosk
***

Bosk glances at Sesha at the mention of giving them a dagger.
It seems like a particularly thoughtful gift. I know I've said on more than one occasion that I don't fully understand the ways of witches, but as long as you think they wouldn't be used for anything...

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Saturday October 3rd, 2015 8:10:29 PM

Beri cuts off his friend Bosk in mid sentance:
...that would bring harm to us or others. I'm sure Bosk has a much more complicated moral concern, but it's just a tool like any other, and in the end the person wielding the tool is responsible for whether it results in good. These witches, though powerful enough to draw fear from everyone, seem to be trusted enough by the locals. I doubt that would be the case if they weren't at least a neutral group. So as long as you think it's a good gift I'm satisfied with that. And if they aren't expected for a few days we may as well order a brand new one for them.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Sunday October 4th, 2015 7:21:17 PM

Glass daggers. That's a good idea. Too bad Restlin doesn't have any of those. Good thing Sesha does.

He sits crosslegged & waits for the stories to start.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Monday October 5th, 2015 7:32:31 AM

Garret moves over to make room for Restlin on the ground.

Meet the Ol' Grander (co-DM JonathanT) 
Monday October 5th, 2015 12:11:24 PM

The IA sit down to visit with an old elf.

Garret takes in the sights, sounds, and smells of the streets. There's a lot of smoke in the air and a lot of shouting, Clear this! Get that! Put that out! and so forth but things do seem to be under control. Plopping down in the middle of the living room, he is amazed by the floating chair and hardly notices the old elf sitting in it.

Katinka quickly adds 'And anything you could tell us about the Sisterhood of the Eyes of Newt. We've been told that we could trying seeking them.'

Zane holds himself at the ready to use the methods of getting information he's more accustomed to, his size, but is wise enough to wait and see how the others fare.

Bosk tells Sesha that he things the glass dagger is a particularly thoughtful gift. He doesn't understand the way of witches, but 'as long as you think they wouldn't be used for anything... ' and leaves it at that.

Beri hopes to explain Bosk's words and expresses his sentiments that if the people here trust them enough, then at they at least seem a neutral group not bent on evil purposes, so a glass dagger would be a tool as any other, its use determined by the user.

Restlin agrees that glass daggers is a good idea also.

Katinka promises the housekeeper not to disrupt Master Grander any longer than necessary.

Restlin begins by stating their desire of tales from the old elf's past, specifically any that serve as a warning to the dangers in the swamp.

The old elf's voice is weak but steady. He eyes the group with curiousity then clears his throat.
"Eh? Stories of the swamp? Like what the little childern like to hear? You don't seem the type. But you say you seek the Sisterhood of the Eyes of Newt? That is different. Only fools seek to enter the swamp for the mere entertainment of adventure. I was such a fool a few times. Several of my friends stayed there. Master Graybeard and I are the last of the great adventurers. Master Graybeard enjoyed the variety of 'creatures' we found. I was looking for the lost city of Mirrored Waters. Before my time, that great city held many wonders. You can still read about some of the wonders in the old tomes in the city hall vaults. So we went looking for them. You see, Oyster Bay only exists because Mirrored Waters ceased to exist. What is the swamp now was a vast fertile plain. According to the texts, Mirrored Waters was a beautiful city of marble and silk standing on a low hill surrounded by a lagoon along the river Mikkamukk. However years
of heavy rains in the mountains caused such continual flooding of the plains that eventually crops could not grow. Finally, the citizens just had to leave as there was no dry ground anywhere near. They brought out only those things that could be taken by boat or raft. Much was left behind. So naturally we went looking for it. We did not find it. Heh, heh. We even tried using a map made by an earlier adventuring group that flew around on a flying carpet mapping the area. The map does not show the city, only trees and hills and such. The tales have it that the group decided against any further venture in the area when they were attacked by a dragon. Could be, but most likely is that it was just too much work and a story of a dragon sounded better than laziness. We never saw a dragon, but we saw enough terrible things. Some are trophies in the city hall. There are crocodiles the size of a house, basilisk, giant snakes that can swallow a cow hole. Insects galore, leeches, blood sucking things of all kinds. Plants that will snatch the unwary and drown them. Quicksand, yes, can't forget that. There were lizardfolk there too, but they
avoided us and we didn't bother them.

For the most part we used rafts and polled our way through. Boats capsize esier and are harder to sleep in. You want to get yourselves good sturdy poles, as things in the water like to take bites out of them, haha!

As far as the Sisters, Master Graybeard can help you better there. They don't stay in one spot, you know. Too dangerous, even for such as they. Be sure to take some nice and pretty things in payment for whatever it is you seek them for. They are hagglers unequaled in anywhere I've ever been. They have an uncanny eye for what are baubles and what are of true value. Teehee!"


Master Graybeard arrives towards the end of Ol' Grander's tale. He informs the group that scout birds were sent out to look for the Sisters. He says the town has a number of sturdy rafts that the IA could use if they wish. Ol' Grander produces an old parchment that shows a sketchy map of the swamp. Master Graybeard points out that it is an old map and things change pretty quickly in the swamp so the map is really of little use. At least it is clear that trying to find anything from above is impossible. But he does confide that it is possible that something from the old lost city could the cause of the sudden change in the Lizardfolk. Some artifact maybe?

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Monday October 5th, 2015 12:49:21 PM

Restlin, an avid lover of a good story, is a bit disheartened at first. He looks at Garret to see if the dude's as bummed as he is.

Still, he kinda ended up telling a story anyway, just without the excitement. It's useful, if not overly entertaining.

Restlin will keep silent and let the rest of the Iron Adventurers thank the old elf. He doesn't mean to be rude, but his mind is on the task ahead. That, and the guy did insinuate that Restlin was childish for wanting a story.

Once outside, he starts talking. "So, we're going to go into a dangerous swamp on rafts with the added bonus of the lizardfolk being aggressive this time around? This sounds darn-near suicidal." Restlin takes a deep breath before continuing, "so obviously I'm in. Let's make arrangements while we wait for Graybeard's birds to report back on the Sisters. We'll need a raft, and some solid poles...some mosquito netting would be nice, but would probably just get us drowned if we capsized. Maybe an apothecary sells something to keep the bugs at bay." He doesn't keep talking long. The chances that the pampered magepriest knows how best to prepare for an adventure in the swamp is pretty laughable.

He will ask Graybeard a question, though. "These sisters, have you noticed any symbols they wear? I'm pretty handy with jewelry, and not even a swamp will tarnish gold. Sesha here may want to hold on to those glass daggers, but surely I can find enough gold to make them something pretty."

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Monday October 5th, 2015 2:18:26 PM


Sesha isn't so sure.

"Make the jewelry, but remember what witches are at our core. We are people willing to eschew everyone else for a couple of relationships with iron pots and dead gods. We are willing to remove eyes, cut our tongues, and remove fingers in exchange for some permanency to our limited magic. We know the spells needed to change our appearance at will, and from all signs we are better at them than any mage or sorcerer who can produce the same effect."

She points at Restlins fancy clothes.

"And while I like how pretty you are. A womans man should be pretty. It's also the least important acceptable trait as a suitor you possess. And if I were alone in a swamp and you brought me a necklace made of gold instead of soap, or a rare and hard to find component that usually has to be broken in order for my spells to be successful, I would be disappointed."

She shrugs.

"Or I'm wrong and these girls want diamonds. Either way, this is my first time meeting another Witch since Komali, my tutor. And other than my first two years under her tutelage, this will be the first time I've met a witch stronger than I am. "

Sesha grins devilishly.

"I'm looking forward to it."


Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Monday October 5th, 2015 3:25:05 PM

Restlin looks down at his robe. Yes, he is pretty. "It's possible I may be misinterpreting what the difference between 'baubles and what's of true value' is.

"Still, gold doesn't tarnish. It will survive the swamp, AND it's got plenty of value in most circles. If jewelry isn't high on the list of stuff needed for swamp dwellers, maybe they'd like something else?"

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Monday October 5th, 2015 5:10:22 PM

As the discussion trends to gift items, "Maybe they'd like some decent food.... I've always found Booze and Food are good ways to get the answers you are looking for....."

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Monday October 5th, 2015 8:43:10 PM

Beri glances over the old map, though all it tells him for certain is that the lost city is indeed still lost... to humans.

If they can hold their breath and swim underwater for a long time, perhaps they found the remains of Mirrored Waters beneath the swampy waters. I shudder to think what kind of item they might have found to bring about such boldness... perhaps it's just vanity brought on my the reclamation of an ancient crown, but cause the visions that brought us here I expect it's something much more dangerous.

The druid turns his thoughts once again to the sisters.

A glass dagger and some jars sounds like they would be perfect in this case. Maybe fill them with something practical as well, but it sounds like the jars themselves are the more practical thing. Perhaps some tindertwigs to help light candles and the like in the dampness... or is that something witches are typically gifted in doing through their own devices? I suppose Sesha would be the better one to decide what to put in them.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday October 5th, 2015 9:50:33 PM

Tink just smiles and shakes her head at the friendly banter between Restlin and Sesha.

There has been much talk about gifts for the witches. But first thing first. Getting to them!

"Thankyou, Master Graybeard, for the kind offer of some rafts"

She proposes that the group take 2 of the rafts.

DM: What is the time of day? Is there plenty of daylight left for rafting, or is it nearing the end of the day?

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Monday October 5th, 2015 11:16:51 PM

Bosk listens carefully to all the man has to say and thinks of the various baubles he has stashed away that might interest the witches, and well as thinking of items to purchase. Although he has a long solid pole, something tells him one made of metal might not be a bad investment.

Thank you, Master Graybeard. You help is much appreciated.

Preparing to see the witches (co-DM JonathanT) 
Monday October 5th, 2015 11:39:38 PM

The old elf doesn't seem to be the story teller the IA hoped for. But hey, what do they want?
Something that'll scare the hibbie-gibbies out of them? Give them nightmares? Oh, he's got stories to
tell, later.

Restlin tries to hide his disappointment. He was looking for something more exciting! And did he insinuate they were children for wanting stories?

So obviously Restlin is intrigued be the mysteries of the swamp and wants to start right away and rattles
off some supplies they'll need. He asks Graybeard if the Sisters wear any symbols. He believes that
jewelry will be a good gift.

Sesha explains to Restlin that finery, like his, is not what makes witches tick. Rare spell components, strange appendages from stranger creatures, and so forth are of more value than some fancy piece of gold.

In the end, though, she is very excited at the prospect of meeting other witches.

Restlin admits that valuable items are relative to the user, but gold is gold, and is accepted
almost everywhere.

Zane has a novel idea of booze and food. How can you go wrong with booze and good food?

Beri focus' on the lost city and what may be the cause of the Lizardfolk's increased aggressiveness.
He likes the idea of glass, and putting something valuable in glass jars would be a bonus.

Katinka starts making plans for the trip, thanking the Master Druid for the use of rafts.

Bosk takes a mental inventory of his various baubles he's stashed away that may interest the witches. He thanks the Druid for his help.

Master Graybeard will assist in getting the rafts to the edge of the swamp. It is just past noon and the IA
will most likely want to eat something before leaving for the swamp. Master Graybeard will have food and water supplies gathered and the rafts send ahead. Captain Granger takes charge of escorting the stuff to the swamp.

While the IA eat, Master Graybeard helps the time pass by telling of some of the things he saw during his day.
"These fickle lights. They blink and are tantalizing. If one's mind isn't strong, these little lights entice
the weak into the maws of crocodiles or quicksand. They feed off of your fear. They feed off of Death!

There are fish that seem small and innocent, but have razor sharp teeth and travel in schools of hundreds. You dip your hand in the water and pull out just a bony appendage, all the flesh stripped from your hand in seconds. You hardly feel it."


After lunch, Master Graybeard leads the IA to the town's market streets. Rows of shops selling all manner of things line the streets, named for the main trade practiced there. There is metalworking, fine jewelry from coral to stones and metals, fish and things that smell like fish, herbs, including various salt water kinds unheard of elsewhere, even glass makers.

The IA have a little time to look things over and find something they may want to take as gifts.

DM JT: just about anything you have a mind to within reason, of course, even some alchemical brews, from healing brews to exploding brews.

Two heavy rafts made of large logs are hauled to the edge of the swamp. The whole trip takes several hours. By the time all is set, birds of all sorts come zooming by and landing on or near Master Graybeard. A very colorful bird with a large beak almost the size of the bird itself lands on Garret's head.

After much squawking and cawing, chirping and peeping between the birds and Master Graybeard, the High Druid points to the map and says that the Sisters were spotted here, pointing to a vague spot on the map. Then he shrugs.

"Don't worry. I'll have my feathered friends keep track of you and keep you headed in the right direction."

It is now 16:00 and hot and humid. Good thing it is not in the middle of the monsoon season. The IA can
start out now and maybe find the witches at night or early morning, or wait until daylight.

Graybeard suggests wait until daylight.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Tuesday October 6th, 2015 9:26:04 AM

Restlin is absolutely on board with waiting until daylight. He decides nice sleeping arrangements are in order; there will be plenty of uncomfortable sleeping in the days ahead.

The wizard starts looking around. He grabs a small, broken looking pebble and a tiny sliver of soggy wood. He cups them loosely in his right hand, which he then submerges very briefly in the swampy water. He then hurls the chip, sliver, and handful of nasty water into the air where they grow at a very substantial rate before slamming down on the ground in the form of a stone cottage. A puff of dust and dirt spreads out from the impact, which thankfully doesn't seem to stick to Restlin.

"There. Someplace nice to get my beauty sleep. Gotta stay pretty, after all." He nudges Sesha with his elbow. "Can you do that feast thing again? There's no food in there and I'm not keen on digging into cold rations just yet."

EDIT: Restlin absolutely looks around for some kind of bug repentant while he's still in town.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Tuesday October 6th, 2015 11:23:40 AM

Garret bounds around and apparently enjoys himself while touring the town. He disappears down alleyways only to appear blocks away, having been behind various buildings. He greets everyone he sees and helps out where he can with minor tasks, enough so he doesn't delay the group or get lost. He explores a number of shops, even a couple that did not appear to be open for business during the siege. He searches for a few glass marbles, hoping those would be gifts that witches would like.

When they arrive at the shoreline and the bird lands on his head, he laughs out loud. He tries not to move and disturb the bird as he reaches into his pouch and pulls out a piece of bread. He holds it up for the bird to eat, anxious to see if the bird will accept it. He starts to suggest the group wait until first light when Restlin makes the cottage appear. Garret quickly runs inside to check it out, but appears at the door immediately calling back, "Hey! There's nothing to eat in here!"

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Tuesday October 6th, 2015 11:52:08 AM


Sesha nods.

"I'll get to that in time. First though, I'd like to talk about something with all of you."

She wiggles her fingers on her available hand.

"It's about spoooky witch things."

Those who heed her call are gathered together in Restlins shelter.

"So here's the thing. I've been thinking a lot about my role in the grand scheme of things. My power.. all of our powers really.. are reaching levels of extreme potency. The way we handled that flight of wyverns really brought it into perspective."

She pauses.

"So why? Why us? Hard work? Destiny? Divine guidance? I don't know but I think it's something special for each of us. I was taught by Komali, my tutor, that people with the strongest flames often seek each other out, often not on purpose. For myself specifically, I know it has something to do with Serenbeth. In this regard, I have decided to start my own coven."

She takes a deep breath.

"This began during our last bit of downtime. Using divinations and dreams, I think I have attracted a cohort. His knowledge about religions are impressive, and he's pretty nice to look at too. All said, I think he's just what I need to get started. What I want is to make each of you part of it's foundation as well. I've learned how to bind someone to me as a witch, regardless of their source of power. It has to be renewed each morning, and there's a small bit of pain involved, as blood is what binds us."

She grins at Garret.

"Except you. I don't have to cut you, bud. Unless you learn some magic, that is."

She turns back to the others.

"This will mean that we can cooperate on spells, bound as a coven, increasing their power if we take the time to cast them communally. We can even try it now, on this Heroes Feast, for everyone that's willing."

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Tuesday October 6th, 2015 1:49:15 PM

Restlin briefly wonders if increasing the power of a hero's feast will make it taste even better. He keeps his mouth shut, because this is obviously important to Sesha.

He feels a slight twinge of jealousy at hearing about this pretty new cohort, but lets it pass too. If she can't see that he's a catch, that's her loss. He tells himself this a few more times until he's sure of it, then presses it out of his head.

Restlin stares at her. He liked his magic. Well, he liked his arcane magic. That divine magic stuff still gave him the willies. This was different. This was spooky magic. This was squishing bloody fingers together and cutting your own face magic. That magic was not what Restlin signed up for when he became an adventurer.

Still, he'll try anything once. Maybe that heroes feast really will taste better if he helps make it. Plus, it was obviously important to her; far be it from him to not be a supportive suitor.

He pulls out his trusty shaving kit, smiling at the thing. It's one of the few objects he can say has accompanied him on every adventure he's taken. "So, we just cut ourselves...and what, exactly?" He's careful not to hand the razor over. If she cuts someone with it and has to destroy it, Restlin is going to be cross.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Tuesday October 6th, 2015 3:40:04 PM


Inwardly, Sesha is pleased Restlin is the first to speak up. She smiles.

"There's two parts. First, we share blood in the circle. That binds us for 24 hours. Then we can join a coven circle, led by me. Usually this helps with completing various tasks other than spell casting, but .."

She stops. a frown on her ebony features.

"I'm not sure how it will work really, if only there was a rules board for Witches or something I could ask."

She thinks.

"What I AM sure of is that I can help YOUR spells, even if you can't help mine. So if you have any all day spells or such that benefit from being a more powerful caster, after we are bound I can make that happen. For now, lets just get to the binding, and I'll think on how to receive benefit from you in return."

(In game terms, the coven binding deals 1d4 hp of curable damage. Surrender blood would deal 15 damage to each of you, in exchange for a +3 CL per person to the spell of whomever the coven is supporting. Now that I spell it out, I have an unclear rules interaction I've taken to the rules board.)

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Tuesday October 6th, 2015 7:14:58 PM

'What you're saying is that you can somehow boost my mage armor spell when I cast it? That is what you are inferring, correct?
Can the blood be drawn by anything other than a blade? like a claw or something else?"

Zane seems interested, his question is blunt, like him, not weedeling around the edges in the shadows like a lot of questions usually do.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Tuesday October 6th, 2015 7:31:15 PM

Sesha nods.

"My blood is worth about 3 extra hours on your spell."

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Tuesday October 6th, 2015 8:34:46 PM

The way I see it, your magic just the other side of the coin from mine. You mold the Wold's energy before the Wold has made use of it, and I mold the Wold's energy after the Wold has had it's chance to kiss it. I would be happy to join you as long there is no violation to my druid code... and as far as I can tell that would only happen if I drew blood using a metal knife.
Beri bows before Sesha and accepts her offer

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday October 6th, 2015 9:43:18 PM

"I'm honored that you would include me in this" Tink smiles gratefully to Sesha. She knows that witchy-things are often secretive, and to be included in such a coven with a witch like Sesha is very special.

"So, er, how much blood do you need?"

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Tuesday October 6th, 2015 10:57:16 PM

Bosk thinks about it for a moment. Gargul himself approved of your being in our group, so I see no reason why any of us would object...although I am curious about this cohort of yours. Is he going to be joining us on our journeys or is this someone who will keep in touch from a safe distance?

Preparing to see the witches (co-DM JonathanT) 
Wednesday October 7th, 2015 12:40:39 AM

OOC: DM JT - SteveK should be taking over tonight. I hope he hasn't forgotten. :)

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday October 7th, 2015 9:47:07 AM

Garret smiles when Sesha excludes him from the bloodletting ceremony. He waits for a minute before he interrupts, "So you're not getting food for us right now? Very well, I'll, uh, step outside while you do that spooky stuff. I'll keep watch. Just be sure and call me when the food is ready because I'm pretty hungry right now." He then pulls out some more bread from his belt pouch and munches on it as he steps outside to look around.

Sesha [AC 33 /2o To/25 Fl] | HP 217/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor]  d4=2 ; d4=4 ; d4=3 ; d4=3 ; d4=1 ; d4=3 ; d20+23=33 ; d100=18 ; d8+6=14 ;
Wednesday October 7th, 2015 6:25:11 PM


Sesha smiles.

"The food comes in a bit. For now, it's just some cuts."

Sesha takes the time to gather her friends together, and begins making the cuts necessary to bind them. Each cut, she mingles her blood with that of the next fellow in the coven. Her blood is hot, and runs fast, covering the hands of those she embraces. She shatters her own glass dagger after the final cut with Restlin. She lets her hand linger in his, if only for a moment.

(Sesha 2, Beri 4, Bosk 3, Restlin 3, Tink 1, Zane 3)

"That's it. Now, who wants to try out this link? Thanks to my potions, I have the blood to spare. I've given it more thought, and unless we had a way for one of you to cast the spell, I can help your spells, but not the other way around."

She prestidigitises the blood off her hands.

"You guys think on it, and I'll get started on this dinner.

Bend Leyline: 33 vs DC 20 +13
Ley check: 31 vs DC 20. Extended Heroes Feat successful. Will last for 24 Hours.

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 14 temporary hitpoints after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.



Into the Swamp


Forming a Coven and Into the Swamp (co-DM SteveK) 
Wednesday October 7th, 2015 8:56:46 PM

Restlin is absolutely on board with waiting until daylight. He makes a cottage for the night and asks Sesha for some of her magical food. Browsing around town, the mage does find a nature-savvy swamp-runner who hands over a quart jar of green slime that he swears works. “You may not look pretty, but you won’t be eaten alive by skeeters!”

Garret is his energetic, enthusiastic self, helping out when needed and plays when he can. He manages to win a small bag of marbles from some children who had a cat stuck in a tree. With the bouncy helfling’s rescue, they pitch in and give him a small bag of 12 marbles.

Sesha talks to her friends about ‘spoooky witch things’, specifically, how to make temporary covens with non-witch friends. That when there is time, they can boost their magic through the blood rituals of the Witches.

Restlin is on board. Zane seems interested, Beri accepts her offer, and Katinka is honored. Bosk reminds the others (and himself) that Gargul approved of Sesha in the group, so he too does not object.

Sesha takes the time to gather her friends together, and creates the Coven. And then casts Heroes Feast. The heroes don’t FEEL different, but Sesha is sure the magic has worked, and so does Katinka with her Arcane Sight.

(Damage Sesha 2, Beri 4, Bosk 3, Restlin 3, Tink 1, Zane 3)

......................

The night passes without incident and the Coven preparations are complete.

In the morning, there are four rafts, each can hold 6 medium creatures ( or one large and 2 medium) and poling equipment ready for the Iron Adventurers, and a few birds that are friends of Greybeard to show the way to the Witches.

And then of course.... go.

All that is left is to choose who is on which raft

............

END OF SCENE! All heroes get 9,500xp for some excellent role-playing at Oyster Bay and Sesha's Coven. Great work at getting the available information in the town!


Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 6/12 
Wednesday October 7th, 2015 9:19:39 PM

Restlin looks on with a mix of wonder and trepedation as Sesha's blood surges forth. For all her bickering about him getting himself injured, he never actually injured himself.

She's right, though. There's SOMETHING magical going on. He ponders what Sesha said before starting, "Tink, I'm betting your magic will be better served by this. Mine typically are cast in battle. You seem to spend a good amount of time casting long-lasting spells every morning.

"Sesha, can we cast spells using this coven during battle? I'm still a little fuzzy on how this works. My training did not prepare me for this."

When the food appears, he calls out, "GARRET! FOOD'S HERE!" He ponders healing his wound, but decides to stick with the spirit of things and leave it. He applies pressure until it stops bleeding, but otherwise leaves it.

Sesha [AC 33 /2o To/25 Fl] | HP 217/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Wednesday October 7th, 2015 9:25:59 PM

Sesha nods.

"Yea, but it's tricky. We would have to be in a coven circle of at least three while any spells are amplified. Surrender Blood takes about 6 seconds to cast, but after the blood price is paid it lasts a full minute or so and automatically augments the recipients next spell."

She thinks.

"So if we were close and had nothing else to do, we could pull it off maybe in the opening moves. Or, I could just quicken the spell, and as long as we were standing together when I did so it's fine. That would likely work best."



Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Wednesday October 7th, 2015 9:50:02 PM

"Well, mornings are probably best for me then, because my only long term spell is Mage Armor, and it's not a 12 hour duration, at least not yet. My abilities are too spread our for that."
When Zane sees the green goop, he looks dubious.
"Restlin, that's gonna be murder to get out of my hair......And who knows what it'll do to the ink on my back.
The older members remember a mostly sea scape during a storm tattooed on Zane's back, but now, when derobes to see about using the goop the scene is a lot more detailed. A ship near his waist, a Bronze Dragon flying towards the viewer at the shoulder blade level and multiple lightning bolts flashing from the clouds to the water. Some might swear that the waves seem to move, the lightning bolts move around and the dragon's head slowly moves side to side.
"One or two of the smaller of you can ride with me, poling the raft should be easy enough...."

Sesha [AC 33 /2o To/25 Fl] | HP 217/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Wednesday October 7th, 2015 9:58:53 PM


The night before leaving, Sesha makes another offer.

"There's a number of permanent spell effects I can give to you all, though there's a bit of repercussion on myself. Blood magic gives, and blood magic takes, they say..."

(Team, please see email.)

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+33=35 ;
Wednesday October 7th, 2015 10:10:15 PM

Tink begins her morning spell preparation.

With the help of the coven, Tink casts two spells
- Telebathic Bond: Encompassing herself, Sesha, Restlin, Bosk, Zane and Beri. Alas, she is not powerful enough to include Garret just yet.
- Greater Magic Weapon: On Garret

Tishe's Weave Elements (Craft clothing check: 35 = 2 abilities)
- Tink - Water version
- Restlin - Earth Version
- Bosk - Fire version
- Zane - Water version

She then casts another 5 spells in quick succession. The day has only just started and already she feels tired!

"Sounds like a plan, Zane. I'll ride with you" To Tink this makes good sense. She certainly doesn't have the strength to paddle or pole a raft. But she's happy to cheer Zane on while he does. "Oh, and I prepared a Mage Armor spell for you. It'll last a full 26 hours. Here!"

Tink casts Mage Armor (Extended) on Zane.

------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Invisibility - From Ring. Dur 1min.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Greater Magic Weapon - On Garret's fists. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Greater Magic Weapon, Prot from Energy (Ext), Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Resilient Sphere, Summon Monster IV (x2), Black Tentacles
5 - Summon Monster V (x2), Telekinesis, Wall of Force (x2)
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Reverse Gravity, Tishe's Weave Elements (Ext), Summon Monster VII
}

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Wednesday October 7th, 2015 11:13:50 PM

Beri looks at the two rafts with a hint of nervousness.
So... has anybody actually had to defend a raft before? I have no problem with rough water, but are there any considerations we need to talk when splitting up? Other than size of course. If we do end up needing to fight while on a raft I will probably turn into an air elemental to give those on the raft more freedom of movement.

Oh, if we do stumble upon one of those cow eating snakes remind me to study it... that's a form that could turn out to be quite handy, even though I may not be powerful enough to turn into something that enormous yet.


Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday October 8th, 2015 7:28:37 AM

Garret wanders outside and to the edge of the swamp. He takes a look down into the muck and then reaches down to pick up a pile of mud. He lets the mud run through his fingers and he watches the mud. It looks different than other types of mud that he is used to. He thinks back and realizes that just a short time ago they were in a desert with no thoughts of mud or water at all.

He then looks up and sniffs the air, thinking that perhaps he smells some food. Then he hears Restlin call out, announcing the arrival of food. Garret drops the mud, wipes his hand on his leg leaving a streak of black mud, and he runs towards the cottage, tracking mud from the water’s edge into the cottage. He leaves a trail of mud, but seems obvious to it as he dives into the food. Those who follow him may notice some traces of mud on things like loaves of bread that he has touched.

Then next morning he thanks Tink for the spell and flexes his hands. “Well, that sure feels nice.” Then he heads outside to see the birds and the rafts. He waves at the birds then runs over to the rafts, his new bag of marbles rattling at his side. He jumps on the first raft and then jumps up and down to test out its stability. He calls out, “Zane, I think this will hold even you, look!”

OOC:
In effect:
Heroes feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
Greater magic weapon: +4 attack/+4 damage for unarmed attacks

Sesha [AC 33 /2o To/25 Fl] | HP 217/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Thursday October 8th, 2015 9:13:18 AM



Up to an unusually early start, Sesha is happily packing up her things and getting ready for the trip. A silk scarf is covering her face, similar to the last time she removed her nose for the sake of a spell.

"It's about eight hours right? I might just broom this the whole way and.."

She stops, then looks at the pebble still secured to her hand. That pebble makes her flying broom spell incredibly unfeasible.

"There's two taurs, two halflings, and Restlin, Beri and myself. It's looking like Katinka, Zane and Garret, Beri and Restlin, and Bosk and I.", she quickly adds..

"Because Restlin and I aren't strong enough to paddle these rafts through the swamp with the weight of other people on board, and Restlin can't shrink to fun size at will like I can. Then we have a 4th raft to drag behind someone just in case something bad happens."



Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Thursday October 8th, 2015 2:39:48 PM

Bosk puts on the garment. Have I mentioned how much I LOVE this spell. He then starts going through his spells to see how Sesha has helped him. I may have to reconsider my spell list in the future, but this coven thing will add an extra half hour to my magic circle against evil spell.

Sesha [AC 33 /2o To/25 Fl] | HP 217/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Thursday October 8th, 2015 2:52:33 PM


Sesha holds up an interjecting finger.

"Remember, all the coven does is allow me to help you. The surrender blood spell is necessary to give your spells more power. Being a part of my coven just means that you -can- receive the powers of my blood, not that you -have- received them. That said, my veins flow freely for those I trust, which coincidentally, is everyone here."

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Thursday October 8th, 2015 5:48:41 PM

Zane uses some of the goop to keep the skeeters off and poles the raft across the swamp.
"I still say, if this goop doesn't come off easily, I'll use your tongue Restlin...."

Sesha [AC 33 /2o To/25 Fl] | HP 217/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Thursday October 8th, 2015 7:30:27 PM


Sesha growls.

"Like hell. I don't kiss guys who taste like Minotaur fur. You can use his robe, it cleans itself anyways."

Training About Covens and Rafts (co-DM SteveK) 
Thursday October 8th, 2015 8:05:36 PM

Morning dawns (all heroes have the benefit of Sesha's 'Feast' the night before), and the heroes get ready for their journey.

The night before, Sesha explained the benefits and limitations of forming a Coven with the Drow Bloood Witch. First, each time the heroes want to form a Coven, they have to cut themselves and mingle blood with Sesha to become 'Honorary Witches'. Second, Sesha then must 'Lead Coven', bringing the team who had mingled blood into a circle which is broken whenever anyone moves. Third, Sesha must cut herself and cast 'Surrender Blood' for every +2 Caster Levels that is given to the very next spell a Coven member makes, as long as that spell is cast within one minute. It suddenly becomes very evident why the Witch seeks out temporary boosts to her vitality, for all this blood would weaken her terribly if it all came from her non-magical part of her self!

Definitely not a combat option or even in a dangerous situation. But done in a safe place before a known encounter.... the Coven may be the difference between success and failure!

The rafts are at the edge of the swamp; a place of shallow waters, willows at the edge of drier land, mangrove groves n the brackish water close to the sea, and cypress with their web-like roots in the fresher waters. Moss and algae is everywhere, limiting the distance to see to a hundred feet or less except in areas of deeper water where no tree grows.

Moving down to the edge of the waters, the heroes get to practice with the rafts. After a little experimentation, three rafts are manned (figuratively speaking), and Zane, Bosk, Beri, and Restlin all practice with both the oars (easy enough) and the poles. A couple swamp-trekkers help with teaching the skill of poling and the heroes are soon competent enough to not get in too much trouble.

Raft 1 Zane, Katinka, and Garret
Raft 2 Beri and Restlin
Raft 3 Bosk and Sesha

There is the fourth raft that Sesha suggests to tie behind someone else, but unless someone actually does the deed, it will have to get left behind.

The swamp-trekkers are satisfied the team knows what they are doing. A look for Graybeard's birds confirms they are sitting in a tree about 50 feet away and in the direction of where the Witches are supposed to be with eight hours of constant movement by raft.

Zane asks to try some of Restlin's green goo before they start.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 6/12 
Thursday October 8th, 2015 8:46:52 PM

Restlin eyes Zane crossly. "Dude, at least ASK if you can have some of this stuff before threatening to make me lick it off you."

He'll also stop Tink as she makes his garment and ask her to change it to a water one. Tremorsense may not prove useful on a raft.

Then, he ponders something. He's not immediately comfortable with asking Sesha to injure herself for the sake of his magic. However, it's her choice & what she spent her life learning to do. What he is absolutely sure of is that she would be very, very angry at him for telling her that he's not ok with her magic...and really, why shouldn't he be? He'd bleed for her, and he's pretty sure that would only make a mess. This is her choice; he'll be better served honoring that.

"I'm not planning on staying on a raft. I'll be in the air with Tink." He looks sideways at Sesha. "Since I'm not strong enough to move one anyway, I may as well not add weight to the work. Can we shrink one raft down as a backup?"

Restlin will cast overland flight and follow in the air.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Thursday October 8th, 2015 9:42:00 PM

The druid takes a look at the rafts floating before them. They look sturdy enough, though surprisingly small. With the dangers of the swamp he assumed bigger would be safer... but the locals know what they are doing. Perhapse bigger are too hard to navigate with.

He then turns to his companions who is getting ready to take flight.
While I'm sure the raft is a little lighter without you, I don't know if these are designed for one person to steer. If not, I can fly with you guys and we can two one of the rafts if necessary.

Beri picks up an oar and gives a quick test to see whether or not it is possible to paddle solo.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Friday October 9th, 2015 12:13:01 AM

Bosk examines the raft, curious how beg they are as well as how big the area they are moving through is. We might want to consider tethering the rafts together, or if there is enough room forming a ring and placing a net between them. We could either drop the net on an enemy coming up from under water or use it to hall the dead sea monster ashore for a late night fish fry.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Friday October 9th, 2015 1:26:52 AM

"Problem with dragging extras, if it starts getting dragged either under or away, unless you are fast, the one its tied to goes with it. The benefit though is a spare. I'd say tie it to my raft, there are a couple others that can be responsible for cutting it loose if needed.
And poling this raft will probably be easier than rowing a captains fetch in 12 foot seas..... At least that time I was facing the rear and not looking at the dark waves towering above us.... I think, no, I know at least half of the people in that damn little boat soiled themselves, at least once. I know I would have, if I hadn't been busy trying to keep us alive.... I swear while looking to the aft of that thing, I was looking past it's stern and straight down into the water all the while feeling the sea spray break on the bow and soak us all.
Four hours of that before the damn storm blew past, then two days to get back where the ship was actually anchored. I was never so happy to see that ship, even though it probably should have been sent to the breakers years ago...."

Zane almost seems happy with the physical activity of poling the raft and trailer if they decide to tie it on.....

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=51 ; d20+41=56 ;
Friday October 9th, 2015 2:01:14 AM

With her overland flight active, Tink flies about 20ft ahead of the lead raft. She remains quite low however. She's heard that many swamps can get murky and misty. No, best stay low and within sight of the party at all times.

She flies comfortably at a speed of 60ft per round, and with her stealth becomes near unseen to the rest of the party.

Perception: 51 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 71 = 56 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +26 Fly skill)


Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 6/12 
Friday October 9th, 2015 9:00:36 AM

Hearing the concerns of the party, Restlin STILL casts overland flight, but stays with Beri on the raft & helps move the thing around as much as he's able.

He's also sure to coat himself in this nasty green stuff, hoping it works as advertised & that he's not soiling himself for nothing.

OR

If he's able, he can take a pole & push along the extra raft from the air. He'll do that if he can.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Friday October 9th, 2015 9:23:26 AM

Garret plops down near the edge of the raft with Zane and silently waves as Tink disappears into the air once again. He looks over the side of the raft for a short time, staring into the dark water. He thinks about putting his hand in the water to see how it feels, but thinks better of it after a moment. He watches the moss and things that are floating pass the raft as they move through the swamp.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Friday October 9th, 2015 4:54:28 PM

Much appreciated my friend. If the rafts pretty much keep moving on their own once the get going and the water stays fairly clear I maybe able to manage on my own. But since they said the swamp is always changing my hunch is that we'll be doing navigating and we'll need a paddle on both sides to steer.
*Please let me know if my understanding of how steering these will work in incorrect*

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Friday October 9th, 2015 5:08:23 PM

Bosk pulls a token out of his bag. [b]I am not sure if this would be too big to navigate in swamp, but I have a swan raft that could carry us necessary.[b] The classic l cleric puts the back his bag.

Rafting through the Swamp (co-DM SteveK) 
Friday October 9th, 2015 10:49:58 PM

It is determined that the fourth raft is towed behind Zane, and with some Overland Flight spells set up for just in case, the team is ready to move into the trees and waters of the Mikkamukk Swamp. Soon, they see the wisdom in the well-made if slightly small for the group's use rafts. Each raft is ten feet wide and 15 feet long, enough for six medium creatures, of light weight and shallow draft to get in between close growing trees and over water only a foot deep.

And that is exactly the type of terrain the heroes are facing. The group using the poles soon finds there are three different types of water in the swamp. Most of it is shallow water no more than four feet deep and the poles work easy in the shallows. Throughout the swamp are also sluggish streams that meander around the trees and are often only found because the water becomes noticeable faster and deeper. The third type are sinkholes, areas of very deep water that the long poles don't even reach and paddles are necessary.

The heroes take the full day to follow the birds through the swamp. There isn't much mud (except at the end of the poles) and the insect repellent seems to work better than not having any, but it is not a miracle drug; even Zane is bothered by the gnats, midges, flies, mosquitoes, and less identifiable insects. Frogs, turtles, spiders and birds are easily seen in the swamp to every casual observer.

As the light is turning from land t to a reddish green, Graybeard's birds land on some trees that appear to be solid land once more. A canoe that has seen better days is pulled up on the mud under a lean-to,
A muddy trail is seen going up to a copse of trees....

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=36 ; d20+41=54 ;
Friday October 9th, 2015 11:26:23 PM

Seeing the canoe, Tink relays it back to the others via the telepathic link. "I'm going to have a bit of a look around"

She renews her invisibility and flies around the canoe and lean-to looking for any signs of an owner. After that is checking the muddy trail. If the person left the canoe recently then perhaps there are muddy footprints. Footprints that might indicate how many people and possible what race.

Perception: 36 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 69 = 54 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +26 Fly skill)


Sesha [AC 33 /2o To/25 Fl] | HP 217/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Saturday October 10th, 2015 12:29:44 AM


Sesha is happy to sit and think about her place in the Wold as they travel downstream. Keeping herself small as to stay out of Bosks way, she wanders whether or not her long term plans for herself, Yzargo, Restlin, and most of all Serenbeth can ever all co-exist.

When the canoe is spotted, she stows those thoughts away. There were witches to meet!

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Monday October 12th, 2015 8:17:49 AM

Garret looks around and watches the frogs, turtles, and other animals of the swamp. He almost jumps when a frog lands on the raft and Garret follows it around the raft before it hops back into the water. He leans over the edge of the raft when they go through the deep water and he tries to peer all the way to the bottom, but he can see nothing.

When they spot the canoe, Garret stands up and looks around the land, looking for any sign of a house while the rafts are pulled and pushed towards the canoe. He is a little nervous at potentially meeting even more witches, and he shakes the marbles that he brought them as a gift as he waits for the raft to land.

DM SteveK need to roll a Perception check or else will only be able to see normal stuff; nothing hiding, nothing unusual.


Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 6/12 
Monday October 12th, 2015 9:41:29 AM

This could go bad real fast, Restlin thinks to himself. Hopefully those birds led them to the right place. Hopefully these witches won't be outright hostile; he holds zero hope that they'll be conventionally nice. Nice people don't live in swamps. Hopefully Bosk won't go all...well, Bosk on them.

He smiles at Sesha's obvious excitement, even if he doesn't entirely share it. He'll stay by her side, though his feet won't touch the ground. He's supportive & loyal, but these are decent boots he's wearing and he's not about to get them all muddy without good reason.

He grips his holy symbol and asks Wardd very nicely to let him see if any magic is around (detect magic).

Little Swamp House (co-DM SteveK)  d20+20=35 ;
Monday October 12th, 2015 1:44:46 PM

As the rafts approach the muddy island, going around the last large cypress tree and getting a clear view of the lean-to and the canoe, the Iron Adventurers are able to see a bit more.

Know Engineering DC15 Highlight to display spoiler: { The lean-to is large enough for a couple of the canoes and the structure seems well-made of local plants and hard-baked mud. Someone knows how to make the most of the indigenous materials.}

Perception DC 10 Highlight to display spoiler: { The canoe is a outrigger; a huge hollowed out log with a lashed balance brace. It looks like this would be an excellent craft for the swamp.}

Katinka, her senses and magics alert, quickly learns a lot more. As soon as her Overland Flight takes her over the land, her 'Detect Scrying' flares; there is a scrying spell on Katinka! (Opposed Scry Check 35 to see Highlight to display spoiler: {a blank wall of gray that immediately tells Katinka whoever is Scrying her also has a Mage's Private Sanctum spell in effect; Katinka's divination to see who is Scrying can't break through!}

Katinka can also see several other things. There is a house with a small plume of smoke coming out of the chimney near the top of the rounded hill. It is delapitated but sturdy enough, and made of local resources of saplings, mud, and roofed with reeds and large leaves. The island itself is curiously evenly oval and rounded about 20 feet above the swamp. There is a chicken coop, vegetable garden, and a tool shed, all with footpaths between them, the house, and the canoe lean-to.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character  d20+17=28 ;
Monday October 12th, 2015 3:37:07 PM

Zane notices the canoe and recognizes what it is. Seeing its size it might be good for the smaller members but is useless for a few of the group.
"I've seen canoes like them used in deep water, I imagine that it has a shallow enough draw that moving in the swamp would be easy.
I expect it belongs to these witches or maybe their guards if they have any."

Zane continues to pole the rafts towards the landing, "We'll need some way to anchor these to the trees, or they may drift off... and that would get messy to say the least."

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19  d20+24=40 ; d20+1=9 ;
Monday October 12th, 2015 4:32:43 PM

Beri examines the vehicle Zane is pointing out.
Yes, and that thing would have an easy time overtaking us if they wanted to. I wonder if the sisters own that. Sesha, is there any protocol when calling upon witches? Or do we just walk up to the front door and knock?

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+13=32 ; d20+12=28 ;
Monday October 12th, 2015 6:06:33 PM

Opposed Scry Check vs DC35: 32 = Fail!
Knowl Engineering vs DC15: 28 = Pass!


The hairs on the back of Tink's neck stand on end. She speaks to the others over the telepathic link "Someone knows we're here. Despite what I thought was some of my best stealth, as soon as I got close, someone cast a spell to scry on me. I don't know what they found out, and I'm not strong enough to scry back on them. Be cautious"

"There" she says pointing with an invisible hand. Realising the foolishness she elaborates "Towards the centre of the island. A house. Looks quite inviting. Sesha, if these are the witches, do you want to go first and initiate a greeting?"

Sesha [AC 33 /2o To/25 Fl] | HP 217/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor]  d20+18=31 ;
Monday October 12th, 2015 10:09:19 PM


Sesha nods, considering a myriad of greetings she might try.

"Yes, I think I would."

Sesha takes a deep breath, her exhale billowing through her tied scarf to cover the hole where her nose would be. She checks in mentally with Pot-pot.

"Hey pot-pot, sense anything?"

She figures that since Pot-pot has telepathy and can sense other spirits, he might well since another nearby spirit companion.

She walks towards the cottage, still holding her stone in its silken wrappings.

"Greetings sisters! I am Sesha Cha'Kwiena, Blood Witch of Serenbeth. I come with companions to trade gifts for knowledge! Please forgive our trespass!"

Diplomacy?: 31

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Monday October 12th, 2015 11:12:04 PM

I brought some rope that we can use to tie them up, but I imagine that pulling them up onto land a ways should keep them from drifting.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday October 13th, 2015 2:39:21 AM

Tink assumes that Bosk is talking about tying up the rafts or canoes, and not the witches.

"Although....."

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23]  d20+22=35 ;
Tuesday October 13th, 2015 7:18:18 AM

Garret hops onto the island when the rafts get close enough and then helps to pull them up and tie them off. He looks at the canoe, then wanders slightly to the side of the island, looking around without wandering too much just yet (Perception: 35).

OOC:
In effect:
Heroes feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
Greater magic weapon: +4 attack/+4 damage for unarmed attacks


Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 6/12 
Tuesday October 13th, 2015 8:23:02 AM

Restlin's aware of all the precautions Tink takes to avoid been sensed, so the fact that she was not only seen, but immediately scryed upon makes the hairs on his neck stand up. It's very likely these ladies weren't mere dabblers who decided to go live in the swamp because of the atmosphere.

He continues to keep his mouth shut and let Sesha do the talking.

Coven of the Eye of Newt (co-DM SteveK) 
Tuesday October 13th, 2015 9:32:45 AM

Zane with his engineering and seafaring expertise easily identifies the canoe and properties, and he notes it can seat seven medium creatures easily.

Beri points out that the canoe can also be used to pursue the team, who would be much, much slower on the rafts.

Katinka cautions the team about the Scrying via her telepathic bond and continues to hover over the island. She suggests the charismatic witch take the lead in greeting.

Sesha agrees, checking in with Pot-Pot who chortles along and tells the Witch that there are three Spirits on the Island. She also tells Sesha that the Spirits have all agreed to report the same level of information to thier masters, and that the others have already reported that Pot=Pot and her witch were approaching the island. "There are three witches in the Coven, a man and two women."

Bosk mentions his rope, and Katinka is relieved when the minotaur ties up the RAFTS. :-)

Garret hops onto the island and wanders, looking around. He notices there are not any other paths or buildings other than what Katinka telepathically mentioned. As he wanders, he does note some swamp gas bubbles up on one side of the island.

Restlin feels the implications of Katinka's immediate scrying is that these witches must be rather powerful!
.............

The heroes land and tie up the rafts, Katinka remaining as overhead scout, and Sesha diplomatically opens negotiations with the occupied house. A quavering femaie voice responds, asking the reason for the need of knowledge. A bit of exchange is done by Sesha and the single voice on the other side of the door, and slowly the voice seems influenced by Sesha's diplomacy. After some minutes, the door opens and a coven of three emaciated, dirty, and scarred Witches, two women and one man comes out. All are scarred, missing an ear, or eye, and all seem to be missing a finger. There may be more disfigurements but are covered by ratty and torn clothes.

"Welcome to the Island of the Coven of the Eye of Newt", says a grizzled woman, the same voice that has been speaking through the door. She has a cat perched on a shoulder. The second woman has a gleaming adamantine dagger, and the man does not seem to have a Spirit about him. "What have you brought and what knowledge do you seek from the Coven, dark one?"

Sesha [AC 33 /2o To/25 Fl] | HP 217/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Tuesday October 13th, 2015 10:32:15 AM


Sesha grins, seeing these scarred old witches. She isn't even surprised there's a man. Witchcraft was hardly a feminine occupation, regardless of stereotypes.

Sesha herself is covered in such wounds. One eye covered in a patch, though the other gleams with excitement. She is missing a finger, wearing a scarf over her hacked off nose, has a bone piercing split through her ear. She might not be as dirty, but that came with dating Restlin. Or living in a city, whichever.

"We are here for a few reasons, siblings of the woldsblood. We seek information on the lizard-people who assault the settlement of Oyster Bay. We fear they have found an ancient place that empowers them in their attacks, long ago lost in these swamps."

She takes a breath.

"We also are here at behest of the Dragon Consortium, a powerful group of mortals. They sense something terrible will happen in Oyster bay, so it's easy to see how we think these things may be related."

She pauses.

"I also come on a personal quest from my allied outsider, my goddess Serenbeth. She tells me I will find a broken statue with five women upon it, and that there I should lay this stone."

She raises her hand awkwardly, showing the stone she has bound to it with silk.

"If there were some place we could speak safely, even if this is it, we would gladly show the gifts we have brought."

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 6/12 
Tuesday October 13th, 2015 1:06:34 PM

Restlin is fairly certain he's not the "dark one" the woman addressed. Even smudged in green goop, dude's still pretty cheery.

He's never met a whole coven of witches before. He's dying to start rattling off questions. Their knowledge of Woldsblood alone must be astounding. Is their disfigurement symbolic, or do they really, really need to go hacking pieces of themselves off? Does it hurt as much the 100th time as it did the first? What's the cat's name? Does he or she speak? May I pet him or her? Why a swamp? Have you ever been to Hook City? They love magic of all kinds there, AND it's not in a swamp! That's a pretty big plus in Restlin's eyes.

However, this is important to Sesha, so he holds his tongue. He can't guarantee someone won't make the Iron Adventurers look foolish, but he's doing his darndest to make sure it's not him.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Tuesday October 13th, 2015 5:24:42 PM

Beri sees the three emerge, and for a moment is contemplating just how dangerous these swamps must be before remembering the ways of the witches. Sure druids make sacrifices for the sake of their way of life, but nothing like what witches choose to undergo. He lets Sesha introduce the group and explain the nature of their visit, and hopes that their gifts will be deemed acceptable.

The druid wonders if there is anything left to ask. The witches have been informed of their quest, the danger that Oyster Bay is in. They know they have brought the gifts... he can't think of anything more to add, at least not until the witches have decided the group is worth visiting with. He can ask them more about the swamp and the lost palace should they agree to talk, but at the moment he decides it best to let Sesha work her magic.

Coven of the Eye of Newt (co-DM SteveK) 
Tuesday October 13th, 2015 5:47:35 PM

The second witch leans up to the first and stage whispers, "Find out what they brought first, sister. Let's see their cast-offs with which they seek to buy knowledge invaluable."

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Tuesday October 13th, 2015 7:41:27 PM

Zane stays to the back, allowing their Witch to do any dealings with these Witches.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=36 ; d20+12=27 ;
Tuesday October 13th, 2015 8:48:38 PM

Tink lowers her invisibility. Someone - likely one of these three - was able to scry on her anyway. That and being visible shows a sign of trust.

She hovers next to Zane and looks the witches over. She's looking for indications as to the immortal power that these three worship, as well as trying to get a sense of any magical auras around them.

"If these three have an established coven and were able to scry me coming in, they may be powerful enough to set a ley nexus here. That's something powerful covens can do, isn't it Sesha?" she asks over the telepathic link.

Though the party have the numbers, her instinct is that if it comes to battle they will be on the losing side.

Perception: 36 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 69 = 54 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +26 Fly skill)

Knowl Religion: 27 - To try and identify any religious symbols or clues as to the immortal power these three follow


Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Tuesday October 13th, 2015 10:42:59 PM

As the witches address the "Dark One" The Horned Cleric feels there is something off about the man's soul and mentally glances about for it. Highlight to display spoiler: { Sense Spirit (SU): The grim can sense the direction and distance to any disembodied spirit or soul in long range (400 ft. + 40 ft./level), even through material objects. This could let the grim target the spirit's square, but not see it (unless it is within 60 feet). Sense spirit is a supernatural ability that takes a full round action to initiate and lasts for so long as the grim concentrates.}

As Sesha speaks Bosk holds his tongue. Relations between Grims and witches are not always the best, and he wants to make sure that he does nothing to make them worse. He is careful to listen in case there is any witch protocol he needs to be aware of in the future, but his mind does wander. This could be a once in a life time opportunity. It sounds like they have access to knowledge, I wonder what type. Could they have uncover the lich that killed my mother?... Oh, and there is a good chance that they have access to some rare poisons or unique alcohol...perhaps both. Wouldn't it be great to get poison and alcohol in one stop! Oh, and spices. They are bound to have some spices and recipes. Perhaps we could trade for garlic and my stingroot recipe...

Sesha [AC 33 /2o To/25 Fl] | HP 217/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Wednesday October 14th, 2015 1:40:24 AM


When Tinks question buzzes in her mind, Sesha quickly answers back.

"Setting a Ley Nexus has nothing to do with the strength of a coven, but rather the strength of the strongest Witch in the coven. I've never met a Witch that powerful, nor had my tutor. If one of these Witches were that strong, they would be as powerful a magic user as any that has ever walked the Wold. It's a skill that only the most epic Witches can master."

She pauses, then continues.

"I'm unsure of how they are reacting. We should each present our own gifts, to be careful."

Sesha nods and removes a number of items from her pack. First among them is a small silken bundle of soil, followed by a vial of red ichor, then a masterfully crafted glass dagger.

"The first is a token of appreciation for seeing us. This dagger of glass is master quality, extremely useful to those of us without such fine spirit blades as you, sister. The second makes the assumption that the Coven of the Eye of Newt can use Tinker components gathered by lesser witches, like myself. Please accept these personally gathered components for use in tinkering with magic."

Sesha kneels and lays out the components and dagger.

"First is a bit of earth from a blighted earth elemental. He was fierce and black, enraged with madness. This bit of earth came from what would have been his tongue. The second is a vial of red ichor from an Efreeti Prince. He was destroyed by a surge of negative energy from a cleric of some power. "

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 6/12 
Wednesday October 14th, 2015 8:09:30 AM

Restlin scratches his head a bit. Obviously gifts for witches was a topic he knew very little about.

"Dear," he begins, addressing Sesha over the telepathic link, "I have a metal urn containing ashes from one of the Gray Dragon adventurers. Would that be appropriate?"

Sesha [AC 33 /2o To/25 Fl] | HP 217/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Wednesday October 14th, 2015 10:53:37 AM


Sesha's reply is forceful, then softens, like a teachers explaining behavior to a student.

No! Give according to your own values. These Witches will know that to me, these are irreplaceable treasures, because they have a high value to me as a Witch. You giving away a curiosity is just that, a curiosity. Give them something that has value to you, since we are asking for something valuable to all of us in return.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Wednesday October 14th, 2015 12:04:40 PM

Bosk holds out a finely crafted chest lined with red felt. They may not be as flashy as some of the others, but my people place much value on tradition and history as well as those items of the Wold that make an appearance but once before they are gone. I am especially fond of collecting such things.

He holds out a large felt lined chest filled with unique treasures:

Flower’s Flower - A one of a kind item that I won through luck. This is a small silver rose, such as one might find on a charm bracelet. As a standard action, it may be transformed into a perfect, sweetly smelling red rose. (Presented as a gift, the rose provides a +2 circumstance bonus on any friendly charisma check.)

Two bottle of apple cider. I won these through feats of skill. These drink gives energy and vim, providing benefits identical to the expeditious retreat spell.

Seven vials with dirt, each labeled: Hook City, Ice Vien, Gateway Downs, Sargrass, Dre Moria, Turak Nor, Yngvardia, and the Edge.  The last is most special to me, as my third eye was formerly that of a priestess of The Edge, and to my knowledge The Edge has not been located since the Great Migration and might be the last remnants of that land.

A gold peace coin, with a dwarf and "Turak Nor" on one side and an elf and "Dre Moria" on the other. I know not its history, and it is that mystery that intrigues me.

A Book entitled "There Once Was a Man From Akatez," a book of clever (and mostly dirty) limericks. This too is one of its kind.

A set of Iron Adventurer Miniatures. These were a gift to me, and I want you to have them to remember us by, as I have a feeling this meeting may well shape the future of our land.

Silver Pendant with gods of Wold. My forehead bears the symbol of three gods and powers, Gargul, Jancassis and The Edge. The interplay between the gods had always fascinated me.

A masterwork Voodoo Doll. As a Grim I came across this. I cannot say why, but it intrigued me and I have held onto it since.

A large stoneware jar (with lid) of candy. Both the jar and the candy were won by feats of luck and skill...what can I say. I like candy.

Applejack from Peerimus. I collect spirits of the Wold in every sense. This one is prized both because of its content and the man whom it was from.

A Polypurpose Panacea. I honestly cannot use this (it is a remnant from APG approved for RP purposes, but I cannot imbibe it and benefit its effects), but its rarity these days makes it precious to me.

BLUE WHINNIS POISON. As an Avenger I highly prize my poisons, although I have only recently used it in battle. In Hook City such things are hard to come by, so it is of particular value to me. The fact that I have such training and contacts is also a source of some pride.

A holy symbol / reliquary with remains of a powerful and evil witch who attacked us and died in dragon form. I keep such things from my most memorable battles that I may ever remember their bravery and greatness. Evil, but great. I know not the way of witches. Honor her or bury her as you will.

And lastly, a string of garlic, Stingroot, and a Recipe for Stingroot from Heranmar. I love to cook, find ingredients and gather recipes. This is once I recently acquired and is quite tasty.


The cleric sets the box before them with a slight sense of loss. He knows many of the items are irreplaceable and it gave him a sense of pride to have such rarities. However, he knows this information is important. Besides, if they are pleased and he is very lucky they might be willing trade recipes, liquor and poison with him.

(My character is a collector / hoarder of many things)

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 6/12 
Wednesday October 14th, 2015 1:14:32 PM

Very well, answers the magepriest, who then lets go of Sesha's hand & removes his robe, revealing a simple tunic & pants underneath.

"This robe will always be clean." He demonstrates by flying in a circle, dragging the thing in the mud. It is spotless when he holds it up again. He fails to elaborate how painful it is to let it go, trusting Sesha that these witches will know its value to him.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Wednesday October 14th, 2015 1:52:31 PM

"I really don't own much, only a couple items that were gifts long ago. I expect one is now nothing but a static picture where it once was animated. The other I never got around to using, is a kit to craft high quality arrows. The rest are items I use all the time, except for the pebble I have that is always lit up like a torch.
If you are interested in any of them, feel free to chose amongst them."
(2 are past Christmas prizes, my other characters garnered most gifts)
Zane pulls out the scroll case and the long box from his back pack, then pulls the burning pebble from under the wrap on his wrist.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Wednesday October 14th, 2015 6:49:28 PM

Beri opens up his pack and takes out a plain white jug.
This is not just an ordinary milk jug. This jug provides 1 gallon of fresh cold milk once a week. This is the only one I have ever seen in the Wold.
He lays the jug on the ground before the sisters.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday October 14th, 2015 9:20:35 PM

Tink doesn't have much to offer, but the item she does have could be considered priceless. And she knows it is something that witches value.

She reaches into her kit and retrieves a vial of some reddish, brown liquid. Attached to the vial is a small label that reads "Do Not Open".

"I have a single drop of Woldsblood."

She says no more of it. Woldsblood should speak for itself to witches.

------------------------------
OOC: Won in the GG Yuletide Celebrations of 2014

Bargains Made (co-DM SteveK) 
Wednesday October 14th, 2015 9:41:04 PM

Sesha grins, not deterred by scarring or gender. She greets the witches as a 'sister' and while telling the Witches that they do bring presents, they seek information on the lizard-people who assault the settlement of Oyster Bay, and tell them the Dragon Consortium have sensed something will happen in Oyster Bay. Then Sesha also asks if they know where she can find a broken statue with five women upon it, in order to lay the stone wrapped to her hand.

Tink lowers her invisibility and hovers next to Zane. The male witch starts, then nods. "You see?", he says to the first witch, "my Spirit did say the barrier around our island was breached, but her magics just couldn't detect anyone." (Sense Motive DC20 Highlight to display spoiler: { the hero can sense.the male witch feels justified about something}) Katinka may realize by the witch's words that her spell detects all scrying, whether effective or not. The halfling looks for any clues to these witches ally but can't find any; almost certain that there are no clues in sight to find.

Bosk checks for any disembodied spirits within range and can't find any. Even Pot-Pot doesn't register because after all, she is an embodied spirit. So must be the Spirit Companions of the three witches all have bodies even if those bodies are an animal, a weapon, or a cauldron.

The other heroes are content to be silent and hold thier own questions until the second witch speaks about actually seeing the gifts before giving away any information, and the heroes start putting out a spread.

Sesha again takes the lead in laying out gifts. She puts out and explains a small silken bundle of soil, a vial of red ichor, and a masterfully crafted glass dagger.

Bosk holds out a large felt lined chest filled with unique treasures: Flower’s Flower; Two bottle of apple cider; Seven vials with dirt; A gold peace coin; A Book entitled "There Once Was a Man From Akatez,"; A set of Iron Adventurer Miniatures; Silver Pendant with gods of Wold; a masterwork Voodoo Doll; A large stoneware jar (with lid) of candy; Applejack from Peerimus; A Polypurpose Panacea; BLUE WHINNIS POISON; A holy symbol / reliquary; And lastly, a string of garlic, Stingroot, and a Recipe for Stingroot from Heranmar.

Restlin removes his robe,demonstrating its simple yet useful magical powers.

Zane puts out a once-animated picture; a kit to craft arrows, and a pebble to use a Light spell upon.

Beri sets out a plain white jug, demonstrating its usefulness.
..............

The Witches hold a quick huddled conference, and then move out among the offered gifts. "Your gifts are accepted, heroes sent from the Dragon Consortium, but we do not have enough information that you say you seek to account for all of these gifts." The Witches move around and take:
- Beri's White Jug
- Restlin's Robe
- Bosk's Stingroot and Recipe
- Bosk's Candy
- Bosk's Apple Cider

In return, the Witches tell the Iron Adventurers all they know of the Swamp and the LIzardfolk.
- The Lizardfolk have been evolving rapidly in the last decade; using metal and magic far beyond their usual habits. Lizardfolk usually only use stone and bone tools, and these have advanced metal weapons now. There is no way that they would have chosen to reject their customs on their own.

- The lizardfolk have been congregating in the ruins of the flooded city. If there is any special danger, the heroes will find it there. Most interesting is that one of the few intact structures known to the Witches still left in the old ruins is an ancient temple which was dedicated to the Crones of Gateway Downs; usually depicted as five women...

- There is a Dragon in the Swamps by the name of Korrine. The Dragon is cunning and magical, the most dangerous being in the swamps. What's more, she is evil but not of any chomatic color that the Witches have ever seen.

- There is a Druidwood Tree, brought years ago from the Sargrass that is near the ruins. This huge tree and its strange magical properties is avoided by the Lizardfolk; it can be a safe place to rest. Druidwood repels the grasses of the Sargrass. (They give a good description of the tree that the heroes will be able to immediately recognize the unique tree in the swamp)

- Finally, the Witches give directions to the City. "Follow this river until it reaches a larger river, the Mikkamukk. Upstream three days and you will find the ruined city of Shining Waters."

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Thursday October 15th, 2015 12:51:34 AM

Bosk's mind races at the news of the ancient temple dedicate to the crones. The last time he met the women Gargul left him with a message, "Well Done my good and faithful servant. Remember, do not accept bargains with other powers, for you are MINE!". He recalls how it was the interference of the Crones in the groups dreams that had influenced the group's actions...yet they had not been able to pierce the cleric's mind. As MY servant has his Shade upon my throne, not even their manipulations could go into his dreams, and there it will remain; keeping me an untainted servant in these lands."

The minotaur recalls how his shadow looked, hung on the wall of Gargul's throne room like some ethereal tapestry. Once again the God of Life and Death's words echo in his ears. "I AM WEARY OF THE POWERS OF THE SOUTH SUBVERTING MY PRIESTS, ESPECIALLY THOSE AS IMPORTANT AS THE GRIM." Then there was the chilling moment when Gargul raised his fist to the sky and shouted, "HEAR ME POWERS OF THE SOUTH! THIS GRIM IS BEYOND YOUR REACH. HIS SHADOW WILL REMAIN NAILED WITHIN MY PLACE OF JUDGEMENT. COME CHALLENGE ME IF YOU DARE!" He then recalls how it felt to have his shadow torn, becoming a dual citizen of the physical realm and the Shadow Lands. How he and the others nailed his shadow down, and he himself wielded Garguls staff, how Gargul himself put the final nail through his shadow's heart...

Next there is the druid tree. How strange that they should be returning to one when his first encounter witches was inside a cave whose entrance was in the trunk of a druid tree. Briefly he fears that it might repel his armor, but then he recalls the massive ships made of the wood of the druid tree, and those wearing steelgrasss armor were not effected. Briefly he wonders if this was something the manfri did during the crafting of the armor or if the tree only repels the living grass.

The cleric can feel his liver begging for a drink...

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday October 15th, 2015 5:20:52 AM

Garret listens in carefully and then slowly wanders over to explore and examine one of the swamp bubbles.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=42 ; d20+31=37 ;
Thursday October 15th, 2015 8:14:25 AM

Sense Motive check vs DC20: Autopass

Tink stifles a smile as the male witch insists he detected someone.

She then waits patiently for the witches to divulge all they know. She's not entirely sure what the custom is now. Should she thank them? Should she bid them good tiding? This is probably one of those times to just stay quiet and let Sesha do the talking.

"A dragon AND a druidwood tree? This adventure has taken an interesting turn."

She looks about to see if any of Master Greybeards birds are about on this little island or whether they kept their distance.

Perception: 42 (please ignore the double roll)

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Thursday October 15th, 2015 1:08:42 PM

Zane picks up his offered items, including the pebble that is burning like a torch. He replaces them where they were. He looks at the others as their treasures were chosen over his, *I guess the fact I've never really settled down has kept me from collecting things others might want.....*
He waits to hear the others suggestions, but is ready to continue their journey....

Sesha [AC 33 /2o To/25 Fl] | HP 217/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Thursday October 15th, 2015 2:33:11 PM


Sesha notes the utility of the items chosen. Living in the swamp, having milk on supply is awfully convenient. Being able to keep clean is just as much or more so. Bosks stingroot and recipes probably will make life a little more interesting, and perhaps the plant was available here?

She feels a pang of sadness for Restlin and his robe.

"Don't worry, I'll keep you clean.", she projects over the bond. Prestidigitation was a spell she knew, after all.

"Thank you sisters and brother. If possible, I would like to come visit you in the future. I can bring new things, in exchange for company. I .. I don't know many others like us. There's a thousand questions about life with a coven, your immortal powers, how you found each other, ideas of components, and other things I should like to ask, if I am permitted to return again."

She pauses.

"But I would not want to be considered a pest, and will only return with your blessing to do so."



Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday October 15th, 2015 3:44:26 PM

Garret pipes up, "I vote we avoid the dragon. I already rode one, I think that's enough."

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 6/12 
Thursday October 15th, 2015 9:34:45 PM

His heart sinks a bit as they take his robe. It was a very good robe. He squeezes Sesha's hand a bit to let her know he appreciates her understanding.

"What he said," states Restlin while pointing at Garret, pondering how wild it was that they had both ridden a dragon. "Did yours kill you first?" he whispers in Garret's ear.


Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Thursday October 15th, 2015 10:43:46 PM

Beri listens as the witches discuss the druid tree.
While it is good that the tree will offer us a place to rest, I fear what that may mean regarding our foes. Perhaps they are just uncomfortable around the base of a foreign tree. But what if it is the same power that repels the sargrass? What would that mean about the foes it repels... it fills my mind with nothing but questions and fears. Still, I suppose we know where we are headed next.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Friday October 16th, 2015 9:38:33 AM

Garret looks over at Restlin and replies, "I didn't think about that. It certainly would have been easier to ride that way..."

Bargains Made (co-DM SteveK) 
Friday October 16th, 2015 10:09:58 AM

Garrett and Restlin vote to NOT go looking for the dragon and the Witches nod and murmur that these may be heroes, but at least they are not foolhardy!

Garrett also goes looking at the bubbles at one end of the rounded island. (Perception DC 25 Highlight to display spoiler: { The water here is deep, but Garrett can spy the occasional bubbles come from the head of a gargantuan turtle!})

Zane considers his intense search for his parents have reduced his opportunities to find unique items. That's OK, comes a random thought, the minotaur has other assets to help the team.

Bosk, Katinka, and Beri all consider the implications of the Witches information and especially the Druidwood tree. Bosk especially remembers the red letter day of when he became a Grim, and Gargul himself claiming Bosk as his own. The minotaur is certain-sure that no other Power or Deity can break that bond. A whisper in his mind reminds the mortal that the only one that can endanger that bond is Bosk himself...

Sesha shrewdly notes the type of gifts the Witches have chosen, and also makes overtures for continued conversation... at a later date.
............

The first Witch cackles. "That sounds like a good idea. We stay here to follow the Ley Lines and tinker with the swamp gasses for our spells, and company that isn't pushy or rude" (the second woman jumps in, "with news of outside Wold!") "would be welcome for talking with."

The man makes his own comment. "But your friends are too quiet." The comment makes the other two burst with laughter.

The first Witch does a shooing motion back towards the rafts. "But you have a long journey and need your rest. You have our permission to sleep by our boat house for the night, but in the morning you must be off on your adventure. A little gift of advice for you brave heroes: keep your eyes open in the swamps for unless you try to perceive what is hidden there, you will only see what is on the surface."

It seems the conversation is over and the heroes are left to their actions.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 6/12 
Friday October 16th, 2015 10:49:42 AM

Restlin takes the witches advice literally. "How do you see what's down there, anyway?" He looks down into the swamp water. "If there's some great city under all this muck, how would we ever know? I'm not about to put my face down there unless I absolutely have to."

Emboldened by his breaking of silence, the floodgates open. "Is that cat intelligent? I never talked to a cat. Cats are pretty great, very clean." He scratches his head for a moment. "Does he or she like living in a swamp? Doesn't seem like the kind of place cats like to hang out." He motions all around him at the lack of cats and abundance of mess to prove his point.

If they let him pet the cat, he absolutely will.

Once that's out of the way, he spends some time looking through his spellbook. He's not certain he prepared well enough for this terrain. He decides he'll focus on handling things in combat and letting Tink & Sesha handle the utility.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Friday October 16th, 2015 5:39:05 PM

Hmm, they make a good point, we need to be alert as best as possible. I suppose I should choose a form that will bestow Scent upon me for the rest of this journey, perhaps a bugbear. Low light vision might help a little with the murky water as well.

Let me know if you have any... prettier ideas. We are all children of the Wold, and to me how a form looks doesn't matter. But I also know that's not a form the average person wants to stare at all day long, after all, they do take pride in having an appearance that brings a look of terror when others gaze upon them.


Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Friday October 16th, 2015 6:22:28 PM

Bosk grins a little at the suggestion that the group is too quiet. You can rest assured that we are normally quite talkative, we are just a little unsure how to act in front of a coven. I know I am unsure if we should treat this area sacred as if in a church, and given that grims and witches are not always on the best of terms I wanted to make sure I did not accidentally do or say anything offensive.

Thank you for all of your advice and knowledge. If you would like, I can cook dinner for everyone and I have a gallon of ale in my bag. I would also love to know you are able to produce any unique food spirits in the swamp. As I mentioned, I like to collect such things in my travels and I would be willing to purchase or trade for them.


Dinner Offers (co-DM SteveK) 
Friday October 16th, 2015 9:07:48 PM

With Bosk's offer of dinner, the Witches of the Coven of the Eye of Newt become even more friendly. The second Witch with the dagger takes Bosk gently by the arm. "Dinner sounds like it would be nice, minotaur who is a Grim.You haven't taken the soul of the dark one who travels with you, so I think we are safe as well.", she concludes with a twinkle in her old eye.

Restlin goes back to the water's edge and looks down, and the first Witch moves to him and laughs. The gray cat, impeccably clean, looks at Wardd's Wizard with topaz eyes and opens its mouth. "She means that to Perceive something not just hanging about, it is an active skill." It turns it's head to Sesha. "Honestly woman, are you sure this pet of yours is intelligent enough for you?" Haughty and aloof, the cat begins licking its fur.

The Witches allow the heroes to set up to cook dinner outdoors in front of the house, and spend the evening with the Iron Adventurers until the second moon's rise when they retire to their house for the night.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday October 16th, 2015 9:07:53 PM

"We thankyou for your advice and hospitality." Tink smiles and gives a small bow.

She grins to herself as the group setup camp by the boat house. She has confirmed one very important thing this day: Witches are weird.

Sesha [AC 33 /2o To/25 Fl] | HP 217/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Friday October 16th, 2015 11:03:53 PM


Sesha giggles at the spirit cat and grabs Restlins hand.

"He's pretty great.", even if he takes things kind of literal sometimes.

That said, she takes the time to prepare another extended Heroes Feast. She also renews her coven bond with the others. (Not rolling the d4s. At our level, that heals overnight.)

"Don't forget to ask for boosted spells in the morning if you need them.", she reminds her friends.

That night before bed she casts 3 divinations.

"My little spirit, my goddess Serenbeth. Please answer your servant these questions."

1. "What sort of breath weapon does Korrine, the unusual dragon possess? Are we likely to encounter her at the sunken temple?

2. "Is there a particular harmful spell I am likely to encounter tomorrow? I wish to make best use of my rings of counterspells."

3. "Should I trust the Witches of the Eye of Newt?"


Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Friday October 16th, 2015 11:52:41 PM

Bosk takes his time preparing dinner for everyone. Carefully he removes his masterwork frying pan, the Legendary Frying Pan of Paughlaw Dheanh, which was used in the royal kitchens of the Minotaur Isles for decades before its tragic disappearance. This frying pan hums with epicurean power, and communicates to your mind recipes and cooking techniques undreamt by mortal minds when grasped in your hand.

He then withdraws a leather-and-wood case willed with many basic herbal leaves, dried and in glass pots and sets to work. As he cooks he smiles at the witch, I could never take her soul. The Gray Lord tasks me with helping spirits bound to this realm by some grievous deed to move on by righting that wrong. If I were to take her soul I can only imagine her demanding I loose my own soul so she could find her peace. It would be a rather poor life choice for me. The cleric grins as he begins serving the food on his deluxe adventurer's kits, with plates and utensils enough to feed the entire group. Each piece if finely crafted and the the silver is inlaid with tortoise shell.

Lastly he lays out some cookies, a golden sponge cake and a gallon of ale which begins to pour. He talks with the others well into the night and offers to take second watch, when the dark is at its deepest. If anyone needs healing, let me know and I will cure you. Also let me know if you have any spell requests or suggestions for tomorrow.

(I will update my spells after the next post, assuming Sesha shares her information)
Also, in case we are moved along tomorrow, Bosk will leave behind the set of Iron Adventurer figurines with a note "To remember us by"

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Friday October 16th, 2015 11:57:37 PM

"Well, I'm not very talkative, unless it's about something I know. And I'm sorry to say, I really don't know much about Witches."
He stays for dinner, and then is ready to hang his hammock.
With that, Zane goes quiet again, but he does head back towards the boat house, since that is where they are going to apparently camp for the night.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 6/12 
Saturday October 17th, 2015 4:59:18 PM

Restlin gasps delightedly as the cat speaks. "YOU SPEAK!" he exclaims. "Garret! It's a talking cat! Come check this out." He turns back to the cat. "I am Restlin, and it's just great to meet you, Mr. or Mrs. Cat." He'll try to pet him or her.

He completely ignores the insult. He knows he's a smart guy.

"Besides, it's still a valid question. How does one see or perceive what's in this muck? My detectivin' cap here will let me perceive just fine, but can't let me see through all this."

If there is enough solid space around their island, he'll still cast his secure shelter spell.

(OOC: DMSteveK. The Witch information and the cat is a hint that the PCs will be able to see more when in the swamp by attempting Perception Checks. )

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+19=34 ;
Saturday October 17th, 2015 8:40:24 PM

Bosk keeps an eye out for trouble around the swamp.
Perception Check = 34


Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Monday October 19th, 2015 8:36:42 AM

Garret wanders a little around the island as the others start setting up camp. He quickly finds his way to camp when Bosk starts cooking. As Bosk sets down the row of cookies, he finds that they are disappearing as quickly as he can set them down. Half of them go directly into Garret’s mouth, while some half-cookies end up in his belt pouch.

When Restlin mentions the talking cat, Garret calls back, “Hey, did you see this giant turtle up here? This sure is a neat place!”


Sesha [AC 33 /2o To/25 Fl] | HP 217/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor]  d100=63 ; d100=42 ; d100=7 ;
Monday October 19th, 2015 2:36:43 PM


Sesha finishes her prayers and anxiously awaits an answer to her divinations.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d100=12 ;
Monday October 19th, 2015 7:15:41 PM

Before bed Bosk casts divination asking the simple question, Where should we go next to successfully complete our quest for the dragon consortium?

Divination check = 21 (CL = 9 so 0 -79 = success 80-100 = fail)

The Second Day (co-DM SteveK)  d100=100 ; d100=87 ; d100=28 ; d100=78 ;
Monday October 19th, 2015 7:31:53 PM

The dinner is a success despite Garrett pilfering much more than his fair share of cookies. The heroes learn about the talking cat and also that the entire island is just one great big turtle! No wonder the Witches are hard to find! The Witches don't have any more advice to give the heroes, and so Sesha and Bosk turn to more magical means.

Sesha's first divination spell fails.

Sesha's second divination gets the following message: she sees the image of a lizardfolk casting "Scorching Ray"

Sesha's third divination gets the following message: she sees a yellow circle with wide eyes and a big smiley face.

Bosk's divination gets the following message: He sees a white temple draped with swamp vines, the entrance a broken alter with a bas relief of five women dancing, arms raised.

The morning dawns, misty through the swamps. The Witches gather at their boat house to watch the heroes depart.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Monday October 19th, 2015 7:49:01 PM

Beri gets up, stretches, and transforms into a bugbear form.
Well, this form should help a little by giving us one more way to detect something approaching us. I'll keep an eye out, and a nose, for things sneaking up on us. Did any of you happen to divine something that would help me pick what spells I should prepare before we start? Are we heading through the swamp to the ruins?


Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 6/12 
Monday October 19th, 2015 8:25:10 PM

Restlin goes to hand Beri a potion, then realizes it would be hard to accept it without thumbs. He uncorks the thing and approaches the bug-Beri. "Bottoms up," he states before trying to pour the thing in his mouth. "Trust me, you'll want this."

OOC: Potion of enhanced smelling - +5 to scent checks for 24 hours.

He'll pet the cat goodbye before heading off. He wonders where he can get a giant turtle to ride around on.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character  d20+7=22 ;
Monday October 19th, 2015 9:31:31 PM

Zane looks around as he realizes that it's a giant turtle.....
"You know, I thought the turtles were big in Float City, this one makes those look like ants in comparison, and I don't mean giant fire ants either."

Zane looks over the rafts and makes sure they are at least semi-safe to get on use.
(profession Seaman 22)
Once he thinks they are as ready as they are going to be he starts moving them back into the swamp.
"I'd say the tide waits for no one, but I sure hope there is no tide in the swamp, cause if there is, we may be in deeper than expected."

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Monday October 19th, 2015 10:15:29 PM

ooc: Reminder that everyone was healed by Bosk.

The dargon hunting might be put off until later. Last night I did some divination asking where we should go first if we wanted to successfully complete our tasks for the Dragon Consortium. I was shown a white temple draped with swamp vines, the entrance a broken alter with a bas relief of five women dancing, arms raised. That is where we will head first.

ooc: How did Sesha's ability to extend our spells work? Was it all spells or a certain number? Do I have to specify that om my spell list?

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+33=48 ; d20+31=51 ; d20+41=55 ;
Monday October 19th, 2015 11:06:51 PM

Tink is genuinely impressed by the big turtle. It must have a mutually beneficial relationship with the witches. Perhaps they feed it and care for it?

Before the journey, Tink casts some spells and prepares the group...

Cast Tishes' Weave Elements. Craft check: 48 = 3 Powers!
Tink will wear a Water version. I have noted Restlin with a Water version, Bosk with a Fire version, and Zane with a Water version. I have one more up for grabs.

Tink also casts Mage Armor (Extended) on Zane and Greater Magic Weapon on Garret


"Do we have a general idea of the direction we want to go?"

If so, Tink will take off and act as scout, flying some 30ft ahead of the rafts.

Perception: 51 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 70 = 55 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +26 Fly skill)


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Invisibility - From Ring. Dur 1min.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Greater Magic Weapon - On Garret's fists. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Greater Magic Weapon, Prot from Energy (Ext), Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Resilient Sphere, Summon Monster IV (x2), Black Tentacles
5 - Summon Monster V (x2), Telekinesis, Wall of Force (x2)
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Reverse Gravity, Tishe's Weave Elements (Ext), Summon Monster VII
}

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=28 ;
Tuesday October 20th, 2015 7:49:38 AM

Garret walks around the edge of the circle in the morning. When he returns and finds a Bugbear standing there, he quickly moves into a defensive stance before he realizes it is Beri. "Hey, warn a fellow next time, would you? I almost knocked you off the turtle!"

He walks over when Zane prepares the rafts, kicks one, and says, "Yup, they look good to me. Of course, all I know is that they're floating right now. I wonder if there's another turtle around we could ride."

Garret then looks up to see if any of the birds that led them to Witch Island are still around (Perception: 28).

OOC:
In effect:
Greater magic weapon: +4 attack/+4 damage for unarmed attacks

Sesha [AC 33 /2o To/25 Fl] | HP 187/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Acid]  d20+23=29 ; d100=23 ; d20+23=30 ; d100=4 ; d20+23=25 ; d100=80 ;
Tuesday October 20th, 2015 12:27:39 PM

As they prepare for their next trips, Sesha takes the time with her honorary witches to help Katinka with a couple of spells. (Going off your "spells in effect" chart).

She helps Katinka with her spells, though once a leyline slips away and her spell fails. She finds it with a strong grasp the next go round, and everything is fine.

Though some of the wolds-blood fueled vitality has left her, Sesha still feels more than fine. Wounds still open and ready to go, she offers up her bleeding arms.

"Anyone else?"


Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 6/12  d8+2=3 ; d8+2=10 ;
Tuesday October 20th, 2015 1:16:23 PM

"Ok, let's try this..." Restlin is apprehensive, but does his best to accept that this is what Sesha does, and that she's doing it willingly.

He casts his overland flight spell, which involves taking a running jump at the ground and missing.

If he'll let her, he'll heal the wounds he caused her as well.

CLW if she'll allow it: 10hp.

Well, he'll cure part of it, anyway.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Tuesday October 20th, 2015 2:24:07 PM

Bosk thanks Sesha for her offer. I wish I knew about this before I upgraded my armor, but I would appreciate it if you could enhance my Greater Magic Weapon spell. I have a feeling my blade will be drinking the blood of our enemies before this day is through. The cleric then gives his sword a swing swing and listens as the keen edge cuts through the air.

After the coven has separated he thanks Tink for the amazing garment. This fire garment is amazing, and I have no doubt it will be useful, but do you have an air garment by any chance?
(Bosk usually gets an air garment due to the blur ability. Can I get that instead? If not, I am sure fire will be great against the scorching rays Sesha saw. Thanks again.)

The temple is our first stop. Lets ask our hosts if they can offer us more specific directions. If that fails maybe someone can fly up high and see what they can spot.

(Bosk also reapplies the poison he used last battle to his weapon)

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Tuesday October 20th, 2015 2:43:44 PM

Active Spells and Abilities (Header and saves not updated yet)
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Current modifiers to AC: (+1 if flying) Atk:+3 Dmg:+3 Ref: Dex: Str: Will: +1 Electrical Resistance +5

Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy +1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, Comprehend Language, Sanctuary
Level 2: Silence, Restoration Lesser, Nemesis Insight, Resist Energy (fire)
Level 3: Invisibility Purge, Protection From Energy (fire), Magic Circle against Chaos/Evil/Good/Law
Level 4: Greater Magic Weapon, Spell Immunity
Level 5: Slay Living
}


Sesha [AC 33 /2o To/25 Fl] | HP 157/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Acid]  d20+23=35 ; d100=62 ; d20+23=30 ; d100=53 ;
Tuesday October 20th, 2015 3:55:12 PM


Sesha stops Restlins heal spells and augments both he and Bosks spells.

"If you've ever wondered why we witches have so many ways to gain extra vitality, this is it. I've bled about a gallon today and not even touched my own health. Thanks for the gesture though."

She takes a deep breath.

"That's it guys. I'm spent for now."



Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Tuesday October 20th, 2015 7:10:25 PM

James posting for Will/Beri

Beri participates in the coven ritual and listens as plans are made. I could use one of those garments as well, if there is still one left. An air one would be great! The druid then makes sure to prepare his spells for the day and helps with packing up camp.

Through the Swamp (co-DM SteveK) 
Tuesday October 20th, 2015 7:39:12 PM

The night before, Sesha brings the Iron Adventurers together and creates the coven. Cutting each of the spellcasters and herself (d4 bleed damage for all participants). Then she augments three spells, that of Katinka, Bosk, and Restlin. Bosk heals some, but he has no spell that can replace temporary hit points.

Zane checks out the rafts, and while they are very flimsy compared to a real ship, they seem more than enough water worthy for the swamp. Garrett kicks one as well, and it bobs in the muddy water.

Restlin gets ready to pour a potion down Beri's mouth, but finds it is unnecessary; a 'bugbear' turns out to be a seven foot tall hairy goblin!

....................

With Katinka in the lead overhead and the rest of the group on the three rafts (with Zane pulling the fourth) the heroes follow the Witches directions further into the swamp and towards the sunken city.

Katinka is the only one who really looks about the swamp. While the others see sluggish water, gnarled cypresses, and curtains of spanish moss. Bugs are all about, and Zane finds the green goo has rubbed out of his fur. There is the occasional snake, normal-sized turtle, or bird (Graybeard's friends have left).

Katinka, however, sees a completely different world. Hummocks of wet ground and floating vegetation are covered in mosses and ferns in a primordial display. While there are both wading and fishing birds, small reptiles and amphibians, the occasional medium sized crocodile (which keeps their distance) and both water and arboreal small mammals, the predominant species are insects!

Marks on the few embankments show there are large creatures that have heaved themselves ashore, and reflections of eyes in the water show even more animals about. (Know Nature DC 15 Highlight to display spoiler: { crocodiles, giant snakes, giant beavers, and dire animals are about.}

In one drier area, a 20 foot crocodile sits atop a large nest, hissing at the group going by. Another drier area has a huge Giant Flytrap. It appears that the few areas of dry ground are hotly contested.

And that medium crocodile 100 feet away is humanoid!

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character  d20+17=33 ;
Tuesday October 20th, 2015 8:45:03 PM

Zane sees the sun bathing crock and the giant flytrap. He makes a comment...."That fly trap, must be after some really big mosquitoes I'm glad we are avoiding that thing...."
He then spots the crock-man thing...."Ummm, just what is that over there?" pointing at it/him....

Perception 33

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=41 ; d20+41=43 ;
Tuesday October 20th, 2015 10:08:30 PM

The remaining Tishe's Wave Elements garment - an air one - is provided to Beri and causes Tink to smile. She's glad to be able to contribute to the groups survival.

"There! Up ahead. It might just look like a crocodile from here, but that's a humanoid of some sort. One of the lizard folk perhaps? A scout?" Tink relays over the telepathic link to the group "I'm going to try and get closer and see what's going on. Oh, and someone tell Garret to stay clear of those flytraps. They're big enough to eat a halfling I believe"

She flies further ahead of the group, rising to around 20ft in the air and around 50ft ahead of the party towards the reptilian humanoid.

Perception: 41 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 58 = 43 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 20ft off the ground (Tink has a +26 Fly skill)


Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=29 ;
Wednesday October 21st, 2015 9:10:11 AM

Garret watches as the rafts float and points out nearly every snake and turtle to Zane who is trying to pilot the raft. When the others mention the flytrap, Garret stands and stares, mouth agape, as they pass by.

At the calls to the humanoid, Garret moves to the edge of the raft and peers into the distance with the others (Perception: 29). He also looks down into the water to see if they are currently in a shallow section or a deep section, or if he has no idea.

OOC:
In effect:
Greater magic weapon: +4 attack/+4 damage for unarmed attacks

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 6/12  d20+25=31 ;
Wednesday October 21st, 2015 10:32:15 AM

As Restlin waits for Tink to check things out, he scans the area around him for any hidden dangers.

***

Perception: 31 - Restlin can see invisible.

Restlin is flying at low altitude above the rafts & using a pole to help push one along.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+12=32 ;
Wednesday October 21st, 2015 2:16:52 PM

The horned cleric looks around, amazed by the strange flour and fauna. Spotting the large insects and man-eating giant fly tramp, the cleric has one thought...I want one! Immediately he begins keeping an eye out for smaller plants he can dig up and bring back with him. They might make a nice gift for the druids of Hook City and would make a stunning decoration around the Iron Tower. More importantly, they look cool and if the group has to spend the night in the swamp they might provide some respite from the native bugs.
(Not sure what check if any I need for this. I am looking for something small enough that it is no threat to the group and can go in a BOH.)

As the group approaches the crocodile Bosk takes advantage of his blurring garments and begins blending into the shadows. Despite being a large minotaur he finds it exceptionally easy to move about unseen when he wants to. Although he could do more to hide his presence, he weighs the matter and decides what additional magics and abilities could aid him would be better used at another time.

Actions
-----------
Perception check = 23
Perception check for traps = 23
Stealth = 32 (Natural 20)
Look for new house plants and collect

Active Spells and Abilities (Header and saves not updated yet)
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Current modifiers to AC: (+1 if flying) Atk:+4 Dmg:+3 Ref: Dex: Str: Will: +1 Electrical Resistance +5

Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy +1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, Comprehend Language, Sanctuary
Level 2: Silence, Restoration Lesser, Nemesis Insight, Resist Energy (fire)
Level 3: Invisibility Purge, Protection From Energy (fire), Magic Circle against Chaos/Evil/Good/Law
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Sesha [AC 33 /2o To/25 Fl] | HP 157/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Acid] 
Wednesday October 21st, 2015 6:43:37 PM


Sesha watches Tink, as best as she is able. When she loses track, the watches the humanoid instead. Hopefully, it isn't too agitated that they stopped near it's little patch of dirt.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19  d20+24=27 ; d100=61 ; d20+24=39 ; d20+19=31 ;
Wednesday October 21st, 2015 8:20:37 PM

Beri looks around uncomfortably...
We must make an effort to see what's hidden and not just what's on the surface... this could be a decoy or lure of some sort... does anyone see any signs of movement in the water below us?

Beri looks around for signs of danger in the swamp below them. He then sniffs the air and checks for the scents of any other creatures nearby that the swamp may be hiding from view.

knowledge nature = 31
perception = 27
scent (bearbug form)=39

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Wednesday October 21st, 2015 8:56:49 PM

Bosk whispers to the the others. Should we try speaking to it?

ooc: Can we get some clarification. Is the 20 foot crocodile and the medium humanoid crocodile thing the same creature? The medium size and 20ft length have me unsure.

DMSteveK. "Katinka, however, sees a completely different world". Apologies if this was unclear. Everything after this sentence was only what Katinka saw.

Like They are Being Watched (co-DM SteveK)  d6=4
Wednesday October 21st, 2015 9:04:47 PM

Katinka, the only one who can see the humanoid reptile with its head barely above the water, gives a telepathic warning to the heroes on the raft. Beri and Sesha watch covertly, but Garrett bounds over to the edge of his raft, and Zane and Bosk begins poling towards the location Katinka indicated.

Immediately, the humanoid lizard submerges and is gone from sight!

Over the next hour, Katinka is able to spot three more lizardfolk scouts that are pacing the rafts, but after the first one, they are more wary. They only stay above the water for a couple seconds at a time before they dive deep underwater again.

Beri worries about the water and looks down just as a lizardfolk leaps out of the water across Beri's raft and back into the water again ( Beri does not have weapons at hand and so no AOO. Restlin stated he is overland flight, so Beri is alone on the raft. ). Beri can see a huge shadow following the lizardfolk out of the deep water, and only Beri's timely watchfulness has given the heroes a warning!

(The large shadow is 20 feet in murky water and on the left side of the rafts)

(Perception DC 50 and then Know Arcana DC 27) Highlight to display spoiler: { it is a Froghemoth!})

(HERO POINT for Beri for actually looking in the right direction at the right time. )

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Wednesday October 21st, 2015 11:41:14 PM

Zane, sees something erupt from the swampy water, he grabs his Kama and casts a spell that effects everyone near by.....

HE casts Haste on those close enough to be in range.
He drops the pole to the deck of the raft just before he casts.

Zane Spells in effect.
Mage Armor (cast by Katinka) Duration hours and hours
Weave Elements Vest cast by Katinka (water version:1) Waterbreathing; 2) Freedom of Movement; 3) Swim 120 ft)
Haste Duration 7 rounds


Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Thursday October 22nd, 2015 12:07:23 AM

This is why I said we need to attach nets to the rafts!!! What is that thing, and how do we kill it?

(Waiting for now in hopes that someone makes a knowledge check and can identify a weakness for that creature)

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=35 ; d20+41=52 ; d20+22=39 ;
Thursday October 22nd, 2015 2:51:16 AM

"Quite a few scouts about. We must be going the right way" Tink muses to herself "Hang on! What's that?"

With Beri's alertfulness, Tink can see quite a large shadow in the water. "Hmm.. they never said this 'Korrine' dragon would be in the air. Perhaps she lurks in the waters?"

"Guys, I don't know what that is, but it's big and it's moving."

Tink renews her invisibility and ascends to 50ft hoping to get a better view. Can she see any lizardfolk about? Do they look scared? Are they smiling?

Perception: 35 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 67 = 52 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 50ft off the ground (Tink has a +26 Fly skill)

Sense Motive: 39

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 6/12  d20+25=44 ; d20+15=33 ; d20+15=20 ; d20+15=35 ;
Thursday October 22nd, 2015 8:18:18 AM

Restlin watches as the scout flies over Beri. He peers into the water after Beri's warning, but can't make out what it is they're looking at (Perception: 44).

The wizard quickly looks about for some solid ground for them to fight on. If he sees some, he'll point it out. If not, he quickly gains some altitude, grips his maximize rod, and prepares for battle.

***

Move action: Climb to 30'
Standard: Readied action (beastie coming above the water) - maximized scorching ray - 3 rays:
H: 33, D: 24
H: 20, D: 24
H: 35, D: 24

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday October 22nd, 2015 8:33:10 AM

Garret takes note of the shadow as others point it out. He nervously looks around for solid ground, trees, or something else that he can jump onto that will be more solid than the raft should this massive creature erupt from the water.

OOC:
Readied action, if possible, jump to solid ground if something massive erupts out of the water.

In effect:
Greater magic weapon: +4 attack/+4 damage for unarmed attacks
Haste

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20=17 ; d20+19=22 ; d20+18=32 ; d8+5=6 ; d6=4 ; 4d6=6 ;
Thursday October 22nd, 2015 4:54:23 PM

Bosk stares at the massive shadow...large and dark. Its not a drgon or a dire goldfish...something inbetween... but the Horned Cleric is unable to narrow it the species any further than that. Next he does a mental run through of his spells and mentally kicks himself when he realizes nothing is particularly effective in this scenario. Beri, any chance you have a spell that can dam up the river? Or does anyone have a way of clouding the water so they cannot see? We nee to find a way to bring them up to the surface.

Several possible tactics fly through his mind. He could fly over to the creature, but the though of leaving Shesa alone on the raft doesn't sit well with him, nor does the possibility of being dragged under water. The cleric remains hovering a half inch off the raft as he draws his bastard sword.

Unable to reach the creature from its current location Bosk bides his time. If it comes close enough to hit with his horn (10ft reach) we will attack it (or another enemy it it comes in range, but the big guy is his first choice). He holds nothing back as he swipes at it, using his poisoned horn and activating his embryon's tear and shocking it with a bolt of lightning...everyone knows electricity and water do not mix

Actions
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Identify creature - Perception = 19 Knowledge Arcana = 21- FAIL
Move Action – Draw Bastard Sword
Hold action to attack big guy when it surfaces / attacks.
Hit AC 32 with poisoned horn cap. 6 dmg piercing/bludgeoning, 4dmg electrical, 6 dmg sneak,
Blue Winnis  poison (injury); Save Fortitude DC 14
Frequency 1/round for 2 rounds
Initial Effect 1 Con damage; Secondary Effect unconsciousness for 1d3 hours; Cure 1 save

Active Spells and Abilities (Header and saves not updated yet)
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Current modifiers to AC: +1 (+1 if flying) Atk:+2 (5 BS) Dmg:+3 (BS) Ref:+1 Dex: Str: Will: +1 Electrical Resistance +5 concealment 20% chance to miss Bosk

Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, Comprehend Language, Sanctuary
Level 2: Silence, Restoration Lesser, Nemesis Insight, Resist Energy (fire)
Level 3: Invisibility Purge, Protection From Energy (fire), Magic Circle against Chaos/Evil/Good/Law
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19  d20+24=36 ;
Thursday October 22nd, 2015 7:37:56 PM

That shape... I don't think I've seen anything like it before. I have no idea what that thing is...but I am soooo going to learn to transform into it later.

I'm not sure I can actually block the river... this is a swamp. Isn't it just an internal current, opposed to an actual river? Blocking it would just divert the flow, not actually block anything right?


Beri looks at the mysterious shape below them and the crocodile humanoid before them and ponders his next move.

Hmm, a crocodile humanoid... maybe they will opt not to fight us, or even help us, if we have something they revere on our side. That gives me an idea! And if they don't care about it, it's still perfectly suited for this environment. If the powers that guide the Wold made the perfect fighting machine for a swamp then it seems to me that now is the perfect time to honor their handy work.

Beri positions himself in the center of the raft where he'll be harder to disturb, and starts to channel his creeping doom spell to summon a Dire Crocodile.

**spell list***
0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mude to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

***active spells***
health potion
haste

Sesha [AC 33 /2o To/25 Fl] | HP 157/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d20+24=28 ; d100=35 ;
Thursday October 22nd, 2015 8:26:26 PM


Sesha raises an eyebrow at Bosks moment of indecision. She looks back down into the water and watches the dark blurb. Swimming might become necessary soon.

She reaches for a ley-line and finds a weak one, but grabs it none-the-less. Magical strength surges across her body. Pot-pot's magical shielding envelops her too, responding to her crazy thoughts. The inklings of a plan was forming..

Move: Bend Leyline: +4 Ley check.
Standard: Bull's Strength. Ley check 39 = Success.

Spells in Effect: Divine Favor, Bulls Strength, Cat's Grace, Shield of Faith, True Seeing, Resist Energy: Fire, Haste (Zane)

Spell slots:

1st: 0/5 Remaining (Surrender Blood x4. Bull's Strength)
2nd: 5/5 Remaining
3rd: 4/4 Remaining
4th: 3/3 Remaining
5th: 2/2 Remaining
6th: 2/2 Remaining
7th: 1/1 Remaining



Swamp Attack! (co-DM SteveK)  d6=4 ; d20+23=43 ; d20+23=38 ; d20+23=41 ; d20+23=34 ; d20+23=38 ; d8+5=9 ; d8+5=8 ; d8+5=9 d8+5=12 d8+5=10 d8+5=6 d20+23=30 d20+23=39 2d6(5+3)+10=18
Thursday October 22nd, 2015 9:35:07 PM

Zane sees on the third raft, sees the lizardfolk erupt from the swampy water. He drops his pole to the raft deck, grabs his Kama and casts Haste, affecting himself, Garrett, Beri, and Restlin.

Katinka renews her invisibility and rises in the air, now 50 feet high and ahead of the first raft

Restlin can't see anything clearly, but readies a fire spell just in case.

Garrett gets ready to jump to the gnarled roots of a cypress tree if the third raft is attacked.

Bosk readies himself to attack if he is in range of the creature from the first raft. (DM interpreting Bosk as a Ready Action, not Held Action. Held can have a full round, but only at the end of the party's turn. Ready is the only option to attack during the opponent's turn)

Beri positions himself in the center of his raft and begins casting a summoning spell.
......

The lizardfolk seem to have disappeared, including the lizardfolk that Katinka first mistook for a crocodile in the water. What has not disappeared is the shadow. That gets rapidly larger until it erupts from the waters! It is an immense, three-eyed frog-like creature which rears up on powerful hind legs, 22 feet tall! In place of arms, four huge tentacles thrash and writhe!

Garrett jumps to a solid cypress!

Restlin fires three Scorching Rays, burning the creature!

It looms above Raft2, Beri and Sesha, and out of reach of Raft1 and Raft3.

The three-eyed monster roars and four tentacles whip out towards Beri! All four tentacles connect and immediately start to squeeze the life from the Druid! (Beri is Grabbed and takes 55 damage. Lose spell unless Concentration check 70. CMD 35

The mouth opens up And an extremely long tongue whips out to strike at Sesha! The tongue misses but the mouth bends forward and takes a bite at the Witch! (Tongue miss, bite hit. Sesha takes 18 damage and is Grappled)

Rafts 1 and 3 are 15 feet away. No map since I'm having trouble doing one with my smart phone. Will be lenient with movement!
........

First Raft- Bosk
Second Raft- Beri and Sesha
Third Raft- Zane and Garrett
Restlin is flying and beside Raft2
Katinka is flying and in front of Raft1

The water is five feet deep at the rafts. To the left is a deep hole at unknown depth. To the right is a sluggish current where the water is ten feet deep. There are medium, large, and huge cypresses all about and no sign of any dry land.

Froghemoth. AC28. Damage. 42

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Thursday October 22nd, 2015 9:53:06 PM

How can Sesha and I be on the same raft with the creature grappling her and me uable to attack it?

*edited* I see that we are now not together.
On the 8th you said:
Raft 1 Zane, Katinka, and Garret
Raft 2 Beri and Restlin
Raft 3 Bosk and Sesha

Did I miss a change up?

DM SteveK. I couldn't find who was on whose raft, so the change.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Thursday October 22nd, 2015 10:31:40 PM

Bosk quickly looks at the creature to grasp its size.

ooc: How many feet wide/across is it?

DmsteveK. It is a huge size. (15x15)

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character  d20+17=29 ;
Thursday October 22nd, 2015 10:55:38 PM

Zane smiles, casts Enlarge Person on himself, then shallow dives into the water and with his now 150' of swim moves around the creature to the deeper water behind it, gets close enough to be able to do a 5' step and attack next round.
As he swims over the deep water he uses a bit of his extra movement remembering he'll need double to get back to the surface, he plans on using all of the 150' but if need be use less allowing himself to resurface. Taking a good look around while he's at it....
Perception 29

When he resurfaces, he'll relay what he saw in his exploration to the rest of the team.....

Zane Spells in effect.
Mage Armor (cast by Katinka) Duration hours and hours
Weave Elements Vest cast by Katinka (water version:1) Waterbreathing; 2) Freedom of Movement; 3) Swim 120 ft)
Haste Duration 6 rounds
Enlarge Person 7 minutes

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=22 ; d20+31=40 ;
Thursday October 22nd, 2015 11:19:07 PM

"Hmm.. well on the bright side, it's not a dragon" That's the only silver lining Tink can see in this situation.

She ascends another 5ft into the air (now 55ft) and begins casting a Summon Monster IV spell.

She keeps a lookout in case this frog-o-saurus isn't alone.

Perception: 40 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Flying 55ft off the ground (Tink has a +26 Fly skill)
Knowl Arcana: 22 - Does TInk recall any useful tidbits about this type of creature?


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Invisibility - From Ring. Dur 1min.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Greater Magic Weapon - On Garret's fists. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Greater Magic Weapon, Prot from Energy (Ext), Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Resilient Sphere, Summon Monster IV (x2), Black Tentacles
5 - Summon Monster V (x2), Telekinesis, Wall of Force (x2)
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Reverse Gravity, Tishe's Weave Elements (Ext), Summon Monster VII
}

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Thursday October 22nd, 2015 11:55:52 PM

ooc: Last question for tonight, what is the condition of the enemy? If he grabbed Beri did it take a -20 penalty to make and maintain the grapple, or did it gain the grappled condition itself?

Lastly, are his toungue and 4 tentacles grappling and its mouth still free? Ie can it only make 1 attack next round with these known attacks unless it frees the other appendages?

DM SteveK: Bosk can see that the Froghemoth (as Katinka named it) has four tentacles around Beri and has a mouthful of Sesha. Any penalties, conditions, or other metagame knowledge is unknown to Bosk. The DM supposes he will have to get within reach to find out! :-)

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19  d100=97 d100=85 d100=53 d100=26
Friday October 23rd, 2015 7:23:47 AM

The air garment I got from the coven ritual gives Beri blue and a20% chance each attack missed

DMSteveK. You are correct. Did% and this time all four hit.

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 11/12  d20+25=30 ; d20+18=30 ; d20+15=17 ; d20+15=19 ; d20+15=16 ;
Friday October 23rd, 2015 8:14:23 AM

Knowledge, Arcana: 30 - Success!

"HOLY MOLEY IT'S A FROGHEMOTH! THAT IS AMAZING!" shouts Restlin as he watches part of the creature's head burned away by his scorching rays. His delight quickly vanishes when it darn near chokes the life out of Beri and eats part of his girlfriend.

Over the telepathic link, he'll give everyone an update on what he knows about this critter, especially the fact that electricity slows it down.

He'll then fly straight up (fly check: 30 - success) until he's out of reach of those tentacles. Then, he'll unleash more scorching rays.

**
Maximized scorching rays:

H: 17 D: 24
H: 19 D: 24
H: 16 D: 24

Spells in effect: haste, mage armor, overland flight, freedom of movement, water breathing, see invisible



Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Friday October 23rd, 2015 10:05:53 AM

Garret stands on the cypress roots, unsure of what to do. If he swims over to it, he won't really be able to bother it from the water. He looks around to see if there is a place where he can climb a tree to get to a point where he can jump onto the creature.

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 217(sprit brew)/108 Spells  d20+17=23 ; d8+5=10 ; d6=6 ; 4d6=16 ; d20+17=29 ;
Friday October 23rd, 2015 4:19:06 PM

As the shadow raises Bosk swings his poison laced horn, but as he swings he sees a critical error in his calculations...the shadow isn't growing as it raises and he finds himself missing the creature by many feet! Cursing he flies over to the combat.

As he moves he catches Restlin's message and asks, What is a Frog Moth? Can this thing fly as well? Seeing the team grappled so quickly Bosk charges forward hoping to distract the creature and electricute it. Electricity and water do not mix big guy! The cleric hopes that between the poison, electrocution and goring it will let his friends loose.

Actions
------------------
Charge so that he is flanking the creature (Bosk has fly and air mastery)
Hit AC 33 (31 if I cannot charge while flying) with poisoned horn cap. 10 dmg piercing/bludgeoning, 6dmg electrical, 16 dmg sneak[b] (Bosk has concealment from his garment.
(Types of damage listed in case of resistance)
Blue Winnis poison (injury); Save Fortitude DC 14
Frequency 1/round for 2 rounds
Initial Effect 1 Con damage; Secondary Effect unconsciousness for 1d3 hours; Cure 1 save

[b]Active Spells and Abilities
(Header and saves not updated yet)
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Current modifiers to AC: +1 (+1 if flying) Atk:+2 (+5 BS) Dmg:+3 (BS) Ref:+1 Dex: Str: Will: +1 Electrical Resistance +5 concealment 20% chance to miss Bosk

OOC: Highlight to display spoiler: { ooc: It was suggested I clarify that my sneak dmg is because of flanking.

I also included the concealment from blur because two rounds ago I used it make a stealth check and am concealed in the shadows of the raft (I don't know if that is lost as soon as I move to attack or at the end of that turn). Yes, a miotaur is hidden on the raft and can do so even with people watching...However I still cannot compare to Tink's vanishing act.

Lastly, I forgot to mention I used a hero point for a reroll in my post./spoiler]

Highlight to display spoiler: {}Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, Comprehend Language, Sanctuary
Level 2: Silence, Restoration Lesser, Nemesis Insight, Resist Energy (fire)
Level 3: Invisibility Purge, Protection From Energy (fire), Magic Circle against Chaos/Evil/Good/Law
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}

Sesha [AC 33 /2o To/25 Fl] | HP 157/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d20+24=28 ; d20+11=17 ; d100=33 ;
Friday October 23rd, 2015 4:30:59 PM


Sesha had never been bitten before.

She had been stabbed, slashed, shot, and spelled, but never bit. She found it to be... humiliating and painful. She searches for a leyline, anything, and finds it to be somewhat lacking. Still, she has to get out of this somehow.

She considers the creature as she runs through her spells. It was big, but she knew nothing else about it. Unwilling to risk a spell it could easily resist, she takes a different approach.

Concentrating past the limitations of the grapple, she taps the power of her Vediks headband, then taunts the stupid creature. "Eat me you dumb frog!"

Sesha then changes form, bones snap and reform, and a small sized golden furred creature hangs from the mouth of the Froghemoth.

Move: Bend Leyline, +4 to next spell cast.
Concentration for spellcast: 44 vs DC 39 (10 + Spell Level 5 + CMD 24)
Standard: Cast Beast Shape IV: Aurumnvorax


Swamp Attack! (co-DM SteveK)  d20+23=24 ; d20+23=37 ; d20+23=37 ; d20+23=29 ; d8+5=13 ; d8+5=6 ; d8+5=11 ; d8+5=12 ; d8+5=6 ; d8+5=9 ; d20+33=40 ; d20+33=34 ; d20+33=44 ; d20+33=44 ; d20+33=45 ; d20+33=35 ; 2d6+10=20 ;
Saturday October 24th, 2015 7:31:21 AM

Zane smiles, a battle opportunity! The minotaur casts Enlarge Person and jumps into the water. It is only 5 foot deep here, coming only to Zane’s waist, but he has other plans. A haste spell and Katinka’s ‘Weave Elements’ spell has given him phenomenal swimming speed, and he takes advantage of it to do a deep dive and scout underwater.

Zipping to the bottom of the hole, it is dark in the silty water. Zane’s hooves touch mud at what he estimates to be 40 feet below the surface. As he touches down, tentacles shoot out, two striking and attempting to grab the minotaur, but Zane is protected again by Katinka’s magic and escapes with only minor damage. Looking at the tentacles, he sees a bulky form, three eyes, and the glitter of treasure behind it. The minotaur swims back up and breaks the surface with news… there are two of them!!
(Zane takes 19 damage)

Katinka ascends another 5ft into the air and begins casting a Summon Monster IV spell. She keeps a lookout in case this frog-o-saurus isn't alone! She can't see other monsters about, and the lizardfolk seem to be out of sight right now too.

Restlin identifies the monster as a “Froghemoth” and gives a quick description of the monster (ooc: see Bestiary for a normal Froghemoth). Then he flies higher and unleashes more Scorching Rays. (The Mendicant notes that the fires do not harm the moist beast as much as anticipated.)
more scorching rays.

Garret is thirty feet away and notes that there are branches that should be able to hold him that can take the Halfling to 15 feet away from the Froghemoth. From there, the little Halfling would have to jump, something that he is very good at, at least at parties!

Bosk sees the Frog Moth rose up only around Raft 2, and the other rafts are 15 feet away. To distract the monster, the great minotaur does a flying charge! Happily, the monster is tied up at the moment with Beri and Sesha and has no opportunity to strike at Bosk. The minotaur comes home and rips a poison tipped horn in the Froghemoth, but it does less damage than anticipated. This aberration’s eye stalks do not seem to be tricked either by an attempted flanking (there is no one in melee range except Bosk therefore no flank) nor the Grim’s shadowy state.

It easily shrugs off the poison and the minor damage of the horn. The electrical spark doesn’t seem to damage itself either, but it suddenly seems to be moving in slow motion!

Sesha had never been bitten before and it feels…humiliating! Scouring her brain, she attempts a complicated spell while in the maw of the Froghemoth. The monster is more powerful than anticipated, but Sesha is STILL up to the challenge and she becomes a small but energetic monster, an Aurumnvorax! (CMB 29)

Beri seems completely tied up by so many tentacles!
……

The Froghemoth easily keeps its grip on both Beri and Sesha, automatically tightening its grip on the captured druid.
(Beri takes 38 damage)

Sesha fares worse (or is that better?) for the Witch gets her wish and is swallowed by the great maw!
(Sesha takes 20 damage)

The apex-ambush-predator is slowed, but has two victims, and the monster bellows and takes a step backwards into the deep water. With a splash, it begins to descend into the deep, taking a swallowed Sesha and grappled Beri underwater too!!

Yet the electrical attack of Bosk has slowed the beast, and so, right now, it is only 10 feet underwater! (Bosk gets an AOO)

……
LOCATIONS
Rafts 1 and 3 are 15 feet away from the Froghemoth and Raft2. No map since I'm having trouble doing one with my smart phone. Will be lenient with movement!

First Raft- Bosk
Second Raft- Beri and Sesha
Third Raft- Zane and Garrett
Restlin is flying and beside Raft2
Katinka is flying and in front of Raft1

The water is five feet deep at the rafts. To the left is a deep hole at unknown depth. To the right is a sluggish current where the water is ten feet deep. There are medium, large, and huge cypresses all about and no sign of any dry land.

PCs / NPCs
Beri – Grappled
Sesha - Swallowed

Froghemoth1. AC28. Damage. 94 10 feet underwater; Slowed
Froghemoth2. AC28 Damage 00 40 feet underwater


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d3=3 ; d20+3=6 ; d20+3=8 ; d20+3=22 ; d20-2=6 ; d20-2=-1 ; d20-2=1 ;
Saturday October 24th, 2015 7:57:35 AM

Tink finishes her summoning spell and answering her call arrive ... d3=3 electric eels. Since she can't direct them to do otherwise, they simply "attack opponents to the best of their ability".

Since she has lost sight of Froggy #2, she conjures them to appear adjacent to Froggy#1 - specifically directly above it. They make their attacks, but fail to so much as bother the giant frog-thing

A little worried, Tink tries to contact Sesha over the telepathic bond "Uh, Sesha? Are things under control?"

--------------------------
Eel#1 - Full Attack - Bite Miss AC6. Tail Hit Touch AC6=Miss?
Eel#2 - Full Attack - Bite Miss AC8. Tail Miss AC-1
Eel#3 - Full Attack - Bite Miss AC22. Tail Miss AC1

Sesha [AC 33 /2o To/25 Fl] | HP 137/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d20+12=14 ; d20+12=31 ; d20+12=15 ; d20+12=30 ; d20+12=18 ; d20+14=15 ; d20+14=17 ; d20+14=28 ; d20+14=23 ; d4+2=6 ; d4+2=4 ; d4+2=3 ; d4+2=5 ; d4+2=6 ;
Saturday October 24th, 2015 8:29:38 AM


Gross.

Sesha could feel her borrowed life force fleeing her, but this was her best hope all things considered. She saw what those tentacles did to Berry, and she had no intention of exposing herself to all of that nonsense.

With The beast occupied with Beri and she, she whips herself into a frenzy of claws and teeth. She didn't care what she cut or bit, she just wanted to do as much damage as possible. Blood and bile surround her, but she doesn't care. She has no intention of leaving her new home anytime soon.

"That's what you get when you swallow a blender, you stupid frog."

Sesha pauses when she hears Tinks voice in her head.

"It's roomy and spacious, but I have to redecorate it a little. Once I get this thing ripped out, I think it's a spleen, I'll be able to put in a nursery and a kitchen."

A short pause.

"There was no way I was breaking free, and I saw what those tentacles did to Beri. I'd rather be in here than out there! What's going on with the outside?

Full Attack: +14 (Bab 6, Mendicant 1, Haste 1, Strength +2, Divine Favor +3, Heroes Feast +1 all primary attacks.)

Bite: 14, Miss
Claws: 33, 17, 32, 20. (I *think* three hits.)
Rake: 15, 17, 28, 28. (Started turn Grappled. Monster is also grappled, even if it only gains the condition from Beri.)

Damage: 24

"Small magical beast: If the form you take is that of a Small magical beast, you gain a +4 size bonus to your Dexterity, and a +2 natural armor bonus."

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Saturday October 24th, 2015 12:49:03 PM

Zane should get a AoO he's in the "deep water area" and it moved closer to him, within his reach since he's now huge.

Mose coming after DM answers

DMSteveK. Makes sense. Yes, Zane gets an AOO

Sesha [AC 33 /2o To/25 Fl] | HP 137/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d20+14=30 ; d6+2=3 ;
Saturday October 24th, 2015 1:55:08 PM

(Forgot hasted attack.)

Bite: 30
Damage: 3

27 total damage for round.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character  d20+16=17 ; d20+14=20 ; d20+14=22 ; d20+9=13 ;
Saturday October 24th, 2015 5:58:45 PM

Zane takes an attack as the creature tries to move past where he is. which he promptly misses because he wasn't expecting it to drop underwater....
"There another one at the bottom of this sink hole. About 40 feet down." Zane calls out.....
Zane drops down 5 feet to keep the creature in reach and he unleashes a flurry on it....
He misses with the flurry....
*Want me to make it black down here or no?" Zane asks over the link.....

Zane Spells in effect.
Heroes Feast
Mage Armor (cast by Katinka) Duration hours and hours
Weave Elements Vest cast by Katinka (water version:1) Waterbreathing; 2) Freedom of Movement; 3) Swim 120 ft)
Haste Duration 6 rounds
Enlarge Person 7 minutes

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19  d20+20=36 ;
Saturday October 24th, 2015 11:49:28 PM

Cmd = 36
Beri manages to wrestle himself free with great effort.
[B] remind be too spend every penny I have when we get home buying someing I can actually finish casting spells. [b]
Beri spend a hero point to get the summon spell off before he can be interrupted.

DMSteve. Beri is 10 feet underwater and adjacent to a Froghemoth. To cast a spell now, he needs two Concentration Checks; one For being underwater and one for Defensive casting to avoid an AOO.
Another option is tring to get away, but even with a withdraw action, The Froghemoth will still get an AOO.
Any successful Froghemoth AOO will result in grapple and auto damage.

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 217(sprit brew)/108 Spells 
Sunday October 25th, 2015 2:29:29 PM

Bosk realizes he has one more question for Zane before plunging into the water. Where is the second moth in relation to this guy, and how big is the pit. I want to flank it, not get flanked.

ooc: This is really a DM question / clarification. I will be following the creature to help Beri and Sesha, likely through brute force. If possible I want to move so I flank the descending froghemoth yet without being flanked, getting in reach of the second one's attacks, or within a 5ft step of the second one (I want it to have to take a move action and be allowed to take a full attack against me). Is this possible?

DMSteve. You can state Bosk's actions and movement to include trying to avoid getting flanked. As previously stated, the Froghemoth's all-around vision makes it so it can't be flanked.

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 217(sprit brew)/108 Spells  2d8+8=22 ; d20+21=37 ; d20+21=36 ; 2d8+8=17 ; 2d8+8=16 ; d8+5=7 ; d20+17=27 ; d6=4 ; d20+21=37 ; 2d8+8=15 ; d20+16=21 ; d20+16=31 ; d8+5=12 ;
Sunday October 25th, 2015 7:41:10 PM

Bosk watches the creature descend and takes a 5ft step/fly (diagonal down and towards the creature so it is still in reach.) Having seen the way it grappled Beri he is sure the thing is a better fighter than he is and the terrain gives it an unfair advantage, but he cannot let tow of his group members sucumb to such a fate. With magically enhanced fury the cleric swings swords, spikes and horn to attack the creature.

Things do not look good, but hoping for a repeat of last round he calls upon a deeper strength (hero point) to boost his horn attack hoping the electricity keeps the creature slowed to a manageable pace.

-- -- -- -- -- -- -- -- -- -- --
AoO with Bastard Sword Hit AC 29 for 22dmg
5ft step to follow creature and keep him in range. (If for some reason I cannot reach, even with my 10ft reach I will use a hero point for an extra move action).

Full attack 1 with bastard sword hit ac 37 for 17dmg
Full attack off and with armor spike hit AC 32 for 7 dmg
Natural weapon attack hit ac 29 (Hero Point used for +2 bonus) for 7 dmg +4 electrical dmg (or to slow it with embryon's tear)
2nd attack with bastard sword - Miss
2nd attack with armor spike hit AC 31 for 12dmg
Extra attack from haste Hit AC 37 for 15 dmg

Total of 58dmg (no electrical dmg) creature is slowed. 1 hero point used.
(I believe there is no flanking bonus or sneak dmg. If I am wrong let me know and I will roll for it)


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Monday October 26th, 2015 8:05:02 AM

Garret scrambles around the cypress trees, looking like a monkey if anyone were watching him. Just when he gets in position to jump on the top of the massive creature, it retreats underwater. Garret stands on the branch, unsure what he can do at this point. He hopes the creatures come back above water soon as he realizes he can't really do much if he dives in at this point.

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 11/12  d20+16=20 ;
Monday October 26th, 2015 8:34:01 AM

Restlin was concerned. His lady friend and Beri were down there, and he's pretty sure neither of them can breath underwater. He decides to send help & begins summoning...something.

***

AC this round is 22/19/18 - Forgot to take the +16 off from a previous idea before I rolled it, so ignore.

Spells in effect: haste, mage armor, overland flight, freedom of movement, water breathing, see invisible


Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 217(sprit brew)/108 Spells 
Monday October 26th, 2015 9:57:33 AM

ooc: Ignore the hero point use if the water gives the creature cover preventing me from attacking it.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19  d20+9=19 ; d20+9=27 ; d20+22=39 ;
Monday October 26th, 2015 7:09:05 PM

Hmm, can't flee. Can't cast. Will almost certainly be grappled again every turn I escape. I must be scary looking.
Beri gives up and tries transforming into a giant squid, he pulls out all the stops and begs the Wold to grant him a boost in focus he needs to cast underwater (hero point).

spell level = 6, standard action
cast udnerwater=19 (+2 hero point)= 21
defensive concentration dc = 27

Should the spell succeed (I believe it did) the eight armed monstrosity will reach out and grapple his former tormentor

giant squid CMB = +22 grapple = 39
giant squid CMD =31
http://www.d20pfsrd.com/bestiary/monster-listings/animals/squid/giant-squid

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mude to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

active spells
health potion
haste

Sesha [AC 33 /2o To/25 Fl] | HP 137/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Monday October 26th, 2015 7:09:57 PM


Sesha ponders just how long she has until she meets the intestines. She was acting outwardly confident, but if this thing was as tough as she feared, she wondered if she was in a race she might lose.

The Second Froghemoth! (co-DM SteveK)  d20+23=40 ; d20+23=30 ; d20+23=41 ; d20+23=40 ; d20+23=25 ; d20+23=33 ; d100=12 ; d100=83 ; d100=89 ; d100=62 ; d8+5=9 ; d8+5=11 ; 2d6+10=17 ; d20+23=30 d20+23=37 d20+23=30 d20+23=36 d20+23=25 d20+23=29 d8+5=9 d8+5=9 d8+5=7 d8+5=8 d8+5=13 2d6(2+5)+10=17
Monday October 26th, 2015 7:22:15 PM

Katinka summons three electric eels, but they do little to the huge aberration. The Justicar has more success establishing communications with Sesha. it seems she is still alive and wrecking the insides of the Froghemoth.

Sesha the golden razorblade starts wrecking what she can in the dark and acid filled sack that is the stomach of the monster. In fact, she does so much, that Sesha has dug herself to the outside of the Froghemoth and finds herself back in the water.

Zane tries mightily to strike, but the water and heavy hide are proof against the minotaur's striving.

Beri manages to break free from the monster, and the dark waters swirl around the druid.

Bosk slashes hard as the Froghemoth moves down into deep waters, the steps after the monster! He only needs a single step to go underwater and be within reach of the monster, into deep water, and is able to strike in a full fury of attacks. (Bosk is ten feet away from the Froghemoth) The minotaur discovers, however, that his strikes do not have nearly as much damage when he is free-falling in water. On a good note, the elecricity has slowed the beast once again!

Garrett doesn't know how to help, and perches on the branch watching the dark water for an opportunity.

Restlin begins his own spell to bring allies to the fray.

Beri successfully casts underwater and Defensively, and turns himself into a Giant Squid!
......

The Froghemoth bellows and attacks Bosk, the one most responsible for its injuries. Four tentacles, a whip-like tongue, and a powerful bite strike at the minotaur, and three manage to hit and get past the Grim's shadows. The swimming Froghemoth has no problem putting all his might into his own attacks! (Bosk loses 39 damage and is Grappled with two tentacles and the bite!)

The second Froghemoth doesn't give Beri a chance to attack, for the aberration is Grappling the Squid itself! All four tentacles, tongue, and bite strike the squid-druid! (Beri takes 65 damage and is Grappled!)

...…
Underwater - http://paizo.com/pathfinderRPG/prd/coreRulebook/environment.html
House Rules for Underwater - http://www.woldiangames.com/Woldipedia/index.php/Underwater

LOCATIONS
Rafts 1 and 3 are 15 feet away from the Froghemoth and Raft2. No map since I'm having trouble doing one with my smart phone. Will be lenient with movement!

First Raft- Bosk
Second Raft- Beri and Sesha
Third Raft- Zane and Garrett
Restlin is flying and beside Raft2
Katinka is flying and in front of Raft1

The water is five feet deep at the rafts. To the left is a deep hole at unknown depth. To the right is a sluggish current where the water is ten feet deep. There are medium, large, and huge cypresses all about and no sign of any dry land.

PCs / NPCs
Beri – Underwater 4
Sesha - Underwater 4
Bosk - Underwater 2

Froghemoth1. AC28. Damage. 166 10 feet underwater; Slowed
Froghemoth2. AC28 Damage 00 15 feet underwater

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 217(sprit brew)/108 Spells 
Monday October 26th, 2015 8:11:50 PM

ooc: Can you please clarify what under water 2 or 4 next to players names means?

DM SteveK: sure! it is the number of rounds each hero has been holding their breath. (each round of standard or full actions = 2 rounds) When the number equals the hero's CON, then we start doing DC checks before the hero starts drowning...

Sesha [AC 33 /2o To/25 Fl] | HP 137/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d20+14=34 ; d20+14=27 ; d20+12=13 ; d20+12=19 ; d20+12=20 ; d20+12=15 ; d20+12=30 ; d6+2=6 ; d6+2=4 ; d4+2=3 ; d4+2=4 ; d4+2=4 ; d20+12=22 ; d20+12=30 ; d20+12=20 ; d20+12=30 ; d4+2=5 ; d4+2=5 ; d4+2=5 ; d4+2=5 ;
Monday October 26th, 2015 8:42:06 PM


Sesha decides not to leave her snug new home. She continues her frenzied attack within the belly of the Froghemoth, grunting through any dealt crushing damage from it's gullet.

Bite: 32 (nat 20, confirms vs AC 25), Hasted Bite Miss
Damage: 10

Claws: 19, 20, 15, 30.
Damage: 11

Rake: 22, 30, 20, 30
Damage: 20



Beriothian -- AC:17/11/22 HP: 67 (+0 temp)/152 CMD = 19 
Monday October 26th, 2015 9:23:32 PM

*correcting my HP*

DMSteveK - Correcting Beri's HP.
- Beri has taken 163 damage in the last three rounds.
- starting with 78 temp hp and 152 hp, Beri is now at...

67/152 and (+0 temp)

Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character  d20+16=17 ;
Monday October 26th, 2015 11:00:10 PM

Zane Moves quickly to pick up the "tear" and then uses the rest of his movement to get down to the second frog-thing, when he arrives he attacks once with his horns, after attaching the tear to his hide.
Again, something interferes with his ability to attack.......

Zane Spells in effect.
Heroes Feast
Mage Armor (cast by Katinka) Duration hours and hours
Weave Elements Vest cast by Katinka (water version:1) Waterbreathing; 2) Freedom of Movement; 3) Swim 120 ft)
Haste Duration 4 rounds
Enlarge Person 7 minutes

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20-2=14 ; d20-2=3 ; d20-2=6 ; d6=4 ; d20+31=44 ;
Monday October 26th, 2015 11:18:46 PM

The three eels pursue the Froghemoth and lash out with their tails. Only 1 manages to connect

(Swim after Froghemoth #2. Since it is grappled it can't make an AoO. Hit Touch AC14. Miss Touch AC3 and Touch AC6. Froghemoth takes 4pts electric damage)

Tink though, is unsure of what to do. Do the party have things under control? She doesn't know! Sesha seems in surprisingly good spirits for someone who has been swalloed whole.

"Does anyone need any help down there?" she asks over the link. She's preparing herself to dive down and pull someone out.

Perception: 44 - Are any lizardfolk or other frog-things coming to the area?

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=28 ;
Tuesday October 27th, 2015 7:15:57 AM

Garret watches the dark waters swirl and move, convinced that as long as the water is moving, his friends are still fighting. He looks around the area above ground to see if anything else is headed their way (perception: 28).

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 11/12  d20=17 ;
Tuesday October 27th, 2015 11:53:52 AM

At Restlin's summon, a giant octopus appears above where that froghemoth submerged. Restlin doesn't speak octopus, so he just has to trust that the octopus knows how to fight.

He then sighs, says a quick prayer to Wardd to let him get out of this in one piece, and dives into the water. Using the telepathic link, he determines Beri is in squid form and grappled again. Pulling out his metamagic rod, Restlin casts a silent grease spell on Beri.

***

Move: Dive into water
Standard: Silent grease on Beri-Squid

Restlin has the augmented summoning feat, so his octopus has +4 STR/CON.

Spells in effect: haste, mage armor, overland flight, freedom of movement, water breathing, see invisible

Grease - 11 minutes

AC this round is 35/32/31

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 217(sprit brew)/108 Spells  d20+17=29 ; d20+17=27 ; d20+12=14 ; d20+12=30 ; d8+6=8 ; d8+6=10 ; d8+6=10 ; d8+6=13 ; d20+20=30 ; d20+20=24 ; d3=1 ; d20+20=24 ; d8+8=10 ; 2d8+8=16 ; 2d8+8=14 ; 2d8+8=23 ;
Tuesday October 27th, 2015 6:11:18 PM

Bosk feels the Froghemoth's tentacles wrap around him in a tight embrace as it's mouth draws close and its tongue darts about. He knocks aside two tentacles and avoids the tongue, but there are just too many advances to worry about. NOT GOING TO HAPPEN!!! He calls out. ...It could have at least tried bringing me dinner first. This thing is worse than a drunken halfling! It yells telepathically.

As Zane swine by and collects the Grim Avenger's Tear of Embryon, the cleric feels a kicking in the creature's stomach and wait a moment to see if Sesha tears her way through like some daemon spawn tearing forth from its abominable womb...

IF Sesha (or anyone else) kills the frogemoth and I can reach second one (or if I can take a 5 ft step to reach it)

Full attack with bastard sword (one hand) hit ac 30 for 16dmg
Full attack Off hand attack with armor spike hit AC 29 - 8dmg
Full attack horn gore hit AC 29 - for 10dmg
Full attack 2 with bastard sword hit ac 18 - miss
Full attack 2 with armor spike hit ac 12 - miss
Extra attack from Haste hit ac 24 - miss

IF The frogemoth grappling me is still alive
Full attack
(New FAQ says bastard sword is one handed when wielded with one hand and two handed when wielded with 2 hands, but if you do not allow me to use a bastard sword while grappling I will not fight it...also I forgot my -2 penalty in some of my rolls, numbers corrected below.)

Full attack with bastard sword (one hand) hit ac 28 for 16dmg
Full attack Off hand attack with armor spike hit AC 27 for 8 dmg (miss if the creature doesn't have the grappled condition, hit if it does)
Full attack horn gore hit AC 25 - miss
Full attack 2 with bastard sword hit ac 18 - miss
Full attack 2 with armor spike hit ac 12 - miss
Extra attack from Haste hit ac 24 - miss
(An impressive 1 hit for 16 dmg)

Beriothian -- AC:17/11/22 HP: 67 (+0 temp)/152 CMD = 19  d20+11=13 ;
Tuesday October 27th, 2015 6:13:13 PM

OOC: squid Beri is not holding his breath

Beri struggles to break free again but fails miserably
Yes! Beri the giant squid needs help! There is no chance of me making the concentration check to cast a heal spell while I'm trapped! Anyone have any ideas? the grappled druid relays to his friends.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mud to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

active spells
health potion
haste

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Tuesday October 27th, 2015 6:32:06 PM

ooc: I wish Beri's hp was corrected before I posted. Just a remineder, with grease Beri has a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

Also, updating my HP

The Second Froghemoth! (co-DM SteveK)  2d6+10=17 ; d10+15=19 ; d20+6=21 ; 2d6+10=16 ; d20+28=45 ; d8+5=11 ; d8+5=12 ; d8+5=13 ; d8+5=8 ;
Tuesday October 27th, 2015 8:55:25 PM

Sesha decides not to leave her snug new home (Sesha takes 17 damage from stomach acid) She continues her frenzied attack within the belly of the Froghemoth, and she feels the three-chambered heart stop beating! (Froghemoth #1 is dead)

Zane Moves quickly to pick up the "tear" and then swims like lightning to get to the second Froghemoth. (Zane needs a standard action to attach the Tear.) He attacks but misses.

Katinka's eels, the first Froghemoth dead, move to swarm the second one, and one manages to connect. It doesn't damage the aberration, but does slow it down...

Tink herself keeps up the communication node for the team, relaying words from one hero to the others. She looks around and can't see any more frog-monsters, but now sees three lizard-folk have triangulated the rafts and are watching the battle.

Garret watches the dark waters swirl and move, convinced that as long as the water is moving, his friends are still fighting. He looks around the area above ground, and can see one lizardfolk in the water about a hundred feet away, just watching.

At Restlin's summons, a giant octopus appears above where that froghemoth submerged. It streaks down and attacks second monster.

Restlin himself says a quick prayer and dives into the water! The telepathic link gives the Mendicant no benefit for finding where Beri is, but he knows that Beri is a Squid and there is only one down there being squeezed by a Froghemoth. He puts two and two together and casts Grease on the Squid.

Bosk feels the Froghemoth die and needs to swim over to the Second in order to attack. [DM roll 21 success!] Bosk is able to swim over and deliver one, unbraced blow.

Beri struggles to break free again but fails. He calls to his companions via telepathic link!
......

Sesha is in a dead Froghemoth, but is still surrounded by stomach acid. That fact is impressed upon the Witch as her golden fur is slowly eaten by acid. Sesha takes 16 damage due to acidic environment.

Froghemoth #2 is slowed down, but is still able to squeeze that squid to within an inch of it's life. Succeeding in maintaining its grapple with all four tentacles, the aberration moves deeper into the water, now 30 feet deep...
Beri takes 44 damage
.…
Underwater - http://paizo.com/pathfinderRPG/prd/coreRulebook/environment.html
House Rules for Underwater - http://www.woldiangames.com/Woldipedia/index.php/Underwater

LOCATIONS
Each raft is 15 feet from each other and in water five feet deep.

First Raft- Bosk
Second Raft- Beri and Sesha
Third Raft- Zane and Garrett
Restlin is underwater five feet
Katinka is flying and in front of Raft1

Hole is 40 feet deep.
To the right is a sluggish current where the water is ten feet deep. There are medium, large, and huge cypresses all about and no sign of any dry land.

PCs / NPCs
Beri – Squid breathes normally
Sesha - Underwater 6
Bosk - Underwater 4
Restlin - Underwater 2

Froghemoth1. dead
Froghemoth2. AC28 Damage 8 15 feet underwater

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Tuesday October 27th, 2015 9:07:57 PM

ooc: Do Bosk and Zane and any surviving summoned creatures get AoO as it descends?

Also, where is Bosk in relation to Beri? I was under the impression we were close to eachother. I need to know for trying to heal him.

Also, I had no idea we had house rules for underwater combat. Thanks for the link!

DMSteveK Yes, Bosk, Zane, the eels and Octopus all get AOOs on the Froghemoth
- Bosk needs a move to get within reach of Beri-Squid since the Froghemoth moved.[/b]

Beriothian -- AC:17/11/22 HP: 67 (+0 temp)/152 CMD = 19  d20+13=14 ;
Tuesday October 27th, 2015 9:35:46 PM

Maybe if I squeeze I can escape.... nope, he's got me pretty good.

escape artist=d20+13=14

Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character  d20+17=22 ; d20+12=27 ; d20+12=25 ; d20+7=19 ;
Tuesday October 27th, 2015 11:37:37 PM

(if Zane gets an AoO..... 22 miss)
Zane drifts downward 5 feet and takes a full round of attacks, with his fists and feet, he can see the eels attacking and apparently they are keeping it slowed....
*What is it about being in this water, I can't hit a damn thing* Zane thinks over the link......

Attacks all misses

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d100=49 ; d20+3=14 ; d8=7 ; d8=1 ; d8=4 ; d8=7 ; d8=6 ; d20+24=41
Wednesday October 28th, 2015 1:12:26 AM


She feels the bowels and heartbeat of the Froghemoth stop moving and takes a deep breath. Scrabbling out of the innards and swimming upwards, she covers the distance to Beri without much trouble. She dispels her Beast Shape spell, and using the powers she keeps stored deep within, finds the magic necessary to heal Beriothian after his cry for help on the telepathic link.

Move: Swim (Swim 14 vs DC 10) for half movement. (30ft)
Standard : Dispel Beast Shape IV.
Hero Point: Cure Critical Wounds (24+13= 37 x 1.5 (heal domain) = 55 Hp restored to Beri!

Edit: Rolled d100 instead of concentration check to cast underwater. Woops!

Concentration check: 41 vs DC 19 (15+Spell level)

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Wednesday October 28th, 2015 1:15:09 AM


Spells in Effect.

Divine Favor
Cat's Grace
Resit Fire
Bull's Strength
Heroes Feast
Haste
Telepathic Bond
Shield of Faith


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+3=11 ; d20+3=9 ; d20+3=8 ; d20-2=13 ; d20-2=18 ; d20-2=10 ; d20-2=3 ; d6=4 ; d6=1 ; d20+31=51 ;
Wednesday October 28th, 2015 6:03:11 AM

Ha ha! The froghemoth has fallen into the electric eels trap! By not moving away the eels can now act as one in their relentless assault.

Tink however remains silent. She stays in contact with the others to know what is going on below the water.

"I count three lizardfolk watching us at the moment" she conveys over the link "They're not approaching. Just seem to be watching us"

----------------------------
Electric Eel 1 - Miss AC11. Hit Touch AC13. Froghemoth takes 4pts electricity damage.
Electric Eel 2 - Miss AC9. Hit Touch AC18. Nat20. Crit Confirmed on Touch AC10. Froghemoth takes 1pt electricity damage and - as a result of a successful critical touch attack - must make a DC15 Fort save or be stunned for 1d4 rounds.
Electric Eel 3 - Miss AC8. Miss AC3.

Perception: 51 - Keeping an eye on the lizardfolk
Tink is still flying and invisible


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23]  d20+22=35 ; d20+13=28 ; d20+33=48 ;
Wednesday October 28th, 2015 8:51:47 AM

Garret spots the lizardmen. He attempts to carefully move through the dense cypress trees to get himself into a position where he can drop onto on of them, but without them seeing him, hoping they are distracted by the swirling waters (Stealth: 35, Climb: 28, Acrobatics: 48).

OOC:
In effect:
Greater magic weapon: +4 attack/+4 damage for unarmed attacks
Haste

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 11/12  d20+21=22 ;
Wednesday October 28th, 2015 9:57:54 AM

Restlin's not sure of how to proceed. Is this second froghemoth still attacking? His spells don't work too well underwater and fire doesn't seem to hurt these things as much as he'd like.

He has other offensive spells, but casting them underwater could prove...unpleasant for his companions.

On hearing there are more lizard folk, he makes up his mind & shoots up out of the water (swim 120' and overland flight means I should be able to pop up rather dramatically). He peers around trying to find these lizard folks (perception: 22).

If he can't see them, he'll ask Tink where they are. They've already attacked unprovoked once. He's not keen on waiting to see if they're hostile.

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Wednesday October 28th, 2015 10:21:47 AM

ooc: Can you clarify what treasure Zane saw? Is there anything that looked like it might be useful in this fight or might be important enough to get the creature to drop Beri and switch its focus to Bosk if he goes after it? Also, can you confirm if the creature has the grappled condition? That makes a huge difference due to it being able to make AoO.

Bosk doesn't know what treasure, if any, Zane saw, for the other minotaur only mentioned the other Froghemoth and that the deep spot was 40 feet deep.

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells  d20+17=28 ; 2d8+6=17 ; d20+14=23 ; d20+14=34 ; d20+14=25 ; d8+5=8 ; d20+12=17 ; d20+9=18 ; d20+9=20 ; d20+19=38 ; d20+19=20 ; d20+19=28 ; 2d8+6=16 ; 2d8+6=13 ;
Wednesday October 28th, 2015 5:07:47 PM

Bosk watches as the life is squeezed out of Beri. He is glad to see the druid get some healing, but he knows that it is unlikely the squid will be able hold on for long without draining the groups healing resources. Quickly he assess the situation to see if it would be better to get Beri to safety or to hope he can hold on long enough to slay the beast.

Actions:

Bosk was next to the creature last turn, then this turn he should be able to reach the creature with a 5ft step. (Bosk has a swim speed of 10)

IF the creature has the grappled condition (and therefore cannot take an AoO, which I assume it is since there wasn't a -20 on the grapple check) Bosk is glad to see Sesha heal Beri and quickly moves to get the squid to safety. Moving between the mass of tentacles the cleric grabs Beri and uses dimensional hop (SU, not AoO to use) and moves him out of the creature's grasp andfar from its reach. (If possible Bosk will dimensional hop with him out of the water and into the air by the closest raft, if he cannot see that far he will take Beri as far as possible please let me know the distance in ft.)

Cleric Travel Domain:: Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

IF for some reason the creature does not have the grappled condition Bosk will take a 5ft step and full attack the creature.

Full Attack 1 with bastard sword hit AC 28 for 17dmg (penalty already applied for slashing)
Full Attack 1 with off hand / Armor Spike hit AC 23 miss
Full attack with Natural Weapon (horn) Hit AC 34 (crit missed) for 8dmg
Full Attack 2 with bastard sword hit Hit AC 17 – Miss
Full Attack 2 with off hand weapon / armor spoke Hit AC 18 – Miss

Extra Attack from Haste Hit AC 38 (crit NOT confirmed) for 16dmg

AoO if creature moves out of my reach this turn Hit AC 28 for 13 dmg

Active Spells and Abilities (Header and saves not updated yet)
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Current modifiers to AC: +1 (+1 if flying) Atk:+2 (+5 BS) Dmg:+3 (BS) Ref:+1 Dex: Str: Will: +1 Electrical Resistance +5 concealment 20% chance to miss Bosk

Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, Comprehend Language, Sanctuary
Level 2: Silence, Restoration Lesser, Nemesis Insight, Resist Energy (fire)
Level 3: Invisibility Purge, Protection From Energy (fire), Magic Circle against Chaos/Evil/Good/Law
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}

Beriothian -- AC:17/11/22 HP: 67 (+0 temp)/152 CMD = 19 
Wednesday October 28th, 2015 5:17:26 PM

Beri feels a little of his strength returning to his eight arms. Perhaps he'll survive this ordeal after-all.
Thanks Sesha, I can't tell you how much I needed that!

The Second Froghemoth! (co-DM SteveK)  d20+3=8 ; d20+3=21 ; d20+3=8 ; d20+15=19 ; d20+15=27 ; d20+15=25 ; d20+15=24 ; d20+10=29 ; d20+10=26 ; d20+10=22 ; d20+6=22 ; d20+8=24 ; d20+23=32 ; d20+3=17 ; d20+3=18 ; d20+3=14 ; d20+3=4 ; d3=3 ; d8+5=6 ; d8+5=8 ; d8+5=13 ; d6=1 ;
Wednesday October 28th, 2015 8:29:29 PM

As the Froghemoth moves away with Beri-Squid as its prey, three eels, a giant Octopus, and two minotaurs strike out (using Bosk's first attack) and all miss. Bosk is the closest, but trying to fight in water makes his sword just a little too slow and he misses the Froghemoth. (-2 attack underwater and not braced or have a swim speed.)

Beri can't get away.

Zane can't get a bead on the aberration!

Sesha swims out of the dead Froghemoth like a furry alien in the water. She transforms back to herself beside the Squid and gives Beri some needed healing boost Beri now has a total of 78 hit points

Katinka's eels attack and continue to slow the Froghemoth. Katinka herselft keeps her eye-in-the-sky watch on the three lizardfolk who are watching the battle. Katinka can also see the rafts are beginning to drift away from the churning water of the deeps and towards the sluggish river!

Garrett slowly (half speed) moves towards one lizardfolk through the trees.

Restlin rockets out of the water and looks around for the lizardfolk, seeing one about a hundred feet away, only the top part of its head above the water.

Bosk, seeing the Froghemoth is completely occupied with grappling Beri, swims close [DM roll 22 for Bosk's Swim check, he passes and he can swim the ten feet it takes to get within touching distance of Beri]. The minotaur casts a spell [DM rolled Concentration 24 for casting a spell underwater] and spirits Beri and himself back to Raft#2! [30 feet up and 10 feet over = 40 feet x2 people = Bosk used 80 feet of his ability today.]
..........

When Restlin explodes out of the water, all three lizardfolk disappear underwater in a splash and flip of a broad tail!

With Restlin, Bosk, and Beri all now out of the water, the only hero facing a near undamaged Froghemoth is... Sesha and Zane! The Froghemoth determines Sesha is the more immediate threat and attacks.

One Froghemoth tentacle whips out and wraps up the Blood Witch Sesha takes 6 damage and is Grappled. Being slowed, it only attacks the once!

It is lonely in the dark, muddy water where Sesha can't breathe...
.…
Underwater - http://paizo.com/pathfinderRPG/prd/coreRulebook/environment.html
House Rules for Underwater - http://www.woldiangames.com/Woldipedia/index.php/Underwater

LOCATIONS
Each raft is 15 feet from each other and in water five feet deep.

First Raft-
Second Raft- Beri and Bosk
Third Raft-
Katinka is flying and in front of Raft1
Resllin is 20 feet above Raft 2
Sesha is Grappled next to the Froghemoth 30 feet underwater
Zane is next to the Froghemoth 30 feet underwater
Garrett is 30 feet away from the rafts.

Hole is 40 feet deep.
To the right is a sluggish current where the water is ten feet deep. There are medium, large, and huge cypresses all about and no sign of any dry land.

PCs / NPCs
Sesha - Underwater 8

Froghemoth1. dead
Froghemoth2. AC28 Damage 8 30 feet underwater

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Wednesday October 28th, 2015 9:27:46 PM

Bosk drops Beri onto the raft (free action) and mentally says to everyone, What is the situation like down there? There is no way I can make another jump like that today. If anyone else is grappled we will have to finish that thing off the old fashioned way.

ooc: Just a heads up to the DM and Everyone else that I used up that tactic and not to plan on a repeat performance with Sesha. I do however have dimensional hop prepared, but that is a spell and not an (SU).

Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character  d20+17=19 ; d20+12=29 ; d20+14=28 ; 3d8+13=31 ; 2d6+13=25 ; d6=5 ; d20+19=32 ; 3d8+13=25 ;
Wednesday October 28th, 2015 11:04:17 PM

Zane, fed up with all of everything missing this damn thing, loses his focus and just strikes out not trying to be fancy about it.
His first punch misses and he thinks...*Here I go again* over the link, but then his second punch hits and the horn gore strikes true as well.....
*That's something I've not done very often, I honestly don't think I've actually ever attacked with my horns before....*

Attack 1, 19
Attack 2, 29 damage 31
Horn Att, 28 damage 25 (electrical 5 no damage just slowed)
Haste Att, 32 damage 25

Total damage 81

Zane Spells in effect.
Heroes Feast
Mage Armor (cast by Katinka) Duration hours and hours
Weave Elements Vest cast by Katinka (water version:1) Waterbreathing; 2) Freedom of Movement; 3) Swim 120 ft)
Haste Duration 2 rounds
Enlarge Person 7 minutes



Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d20+24=42 ; d100=32 ; d20+24=42 ;
Thursday October 29th, 2015 12:56:37 AM


Sesha, if at all possible, glares at the creature underwater while wearing her eyepatch.

No worries guys. All under control here! Yep, going as planned!"

She doesn't think she can pull off another Golden Mongoose attack, so instead she tries a much more direct approach.

("Casting a spell while you have the grappled or pinned condition is difficult and requires a concentration check (DC 10 + the grappler’s CMB + the level of the spell you’re casting).

Concentration: 42. Sesha can cast up to a 4th level spell, though she chooses a 3rd. If this Froghemoth has a higher CMB than the other, Sesha will apply a hero point to raise it +2.

Thinking about ways out, thinks she has a way.

Sesha reaches for the shadow realm, a place she goes often. She weaves a spell, Blink, which makes her both ethereal and invisible. Since she is ethereal, she cannot be grappled and can move in any direction, even straight up. She floats upwards, out of the grasp of the Froghemoth, into the air above. She takes a deep breath. Still clutching her pebble in one hand, she grins and gives Restlin and Katinka a big thumbs up with the other. She -thinks- they can see her!

Concentration to cast spell under water: 42

(What a time for two 18's!)

Move: Float upwards 30ft
Ley check vs DC 20: 32
Standard: Blink


Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Thursday October 29th, 2015 12:59:10 AM

Spells in Effect.

Divine Favor
Cat's Grace
Resit Fire
Bull's Strength
Heroes Feast
Haste
Telepathic Bond
Shield of Faith
Blink

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+3=23 ; d20+3=12 ; d20+3=20 ; d20+3=12 ; d20-2=0 ; d20-2=2 ; d20-2=12 ; d6+1=3 ; d6=1 ; d20+31=40 ;
Thursday October 29th, 2015 3:16:43 AM

"If need be I can drop down there and teleport back up with someone in tow, but it's not something I would look forward to doing" Tink replies to Bosk over the link.

She's reassued by Sesha. Tink has no idea what is going on down there, but Sesha says everything is under control

Tink renews her invisibility and stays alert for the lizardfolk.

----------------------------
Electric Eel 1 - Hit AC23. Nat 20. Failed to confirm crit on AC12. Miss Touch AC0. Froghemoth takes 3pts non-electrical bite damage.
Electric Eel 2 - Miss AC20. Miss Touch AC2.
Electric Eel 3 - Miss AC12. Hit Touch AC12. Froghemoth takes 1pt electricity damage

Perception: 40


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday October 29th, 2015 7:56:18 AM

Despite all the splashing around,Garret stays focused on the lizard-things (Perception: 25). He continues to slowly and carefully move to where he last saw one, in case it surfaces again.

OOC:
In effect:
Greater magic weapon: +4 attack/+4 damage for unarmed attacks
Haste

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12  d20+8=18 ; d20+13=30 ; d20=13 ;
Thursday October 29th, 2015 9:11:07 AM

Restlin can indeed see Sesha, and is very glad she's ok.

Still, that leaves Bosk, Beri, and Zane down there with a froghemoth, and Beri wasn't looking so great last time he saw the poor druid. The wizard, still soaked with nasty swamp water, sighs and dives back beneath the water, using Tink's garment to rocket through it (swim 120').

Gripping his maximize metamagic rod, he takes aim & fires a inky black ray at the remaining froghemoth.

***

Move: Dive and get within about 35' of the froghemoth.
Standard: Maximized ray of enfeeblement - ranged touch attack 18 - 11 STR damage - FortDC: 30

AC is 31/28/27

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells  d20+19=29 ; 2d8+6=14 ; d20+13=22 ;
Thursday October 29th, 2015 11:11:18 AM

Bosk nearly jumps when Sesha appears. I guess we do not need to worry about her after all. I am going to go help Zane and Restlin with the fishing. Bosk takes a deep breath and dives under the water telepathically adding Keep us updated on what happening up here. If the lizards attack we will want to coordinate our attack from below.

As he approaches the sea creature he swings his bastard sword wildly.

Actions
----------------
Swim Check = 22 Swim to sea creature
Hit AC 29 for 14 dmg (slashing)

The Battle Ends! (co-DM SteveK)  d20+15=35 ; d20+15=33 ; d8+5=10 ; d8+5=8 ;
Thursday October 29th, 2015 9:33:59 PM

Sesha is able to amazingly cast a spell while Grappled and Blinks herself free!

Restlin does a serious weakness on the aberration!

Zane, Bosk, Eels, and the Giant Octopus swarm the Froghemoth, and soon it too is dead.

Garrett and Katinka are able to notice lizardfolk, but they seem to have started a different pattern. They swim deep and pop up in a different spot for only a couple seconds before submerging again...

The four rafts continue to slowly drift aimlessly on the swamp.

Beriothian -- AC:17/11/22 HP: 67 (+0 temp)/152 CMD = 19 
Thursday October 29th, 2015 9:39:56 PM

Beri flops onto the raft and returns to bearbug form.
*Pant* *Pant*
That.... was... brutal.
*pant*
I remember now why I like to fly... Do you think we are safe to catch our breath for a moment?
*gasp*

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Thursday October 29th, 2015 9:55:30 PM

Bosk quickly whips out his spatula of corpse retrieval and collects essence of froghemoth (more if it looks like it might be tasty when fried in bacon grease). He then grabs the treasure and puts it in his Bag of Holding before joining the others.

(More to come tomorrow, but I wanted to make sure I didn't forget these parts.)

Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character 
Thursday October 29th, 2015 10:35:14 PM

Zane, since the frog-thingys are now both dead, asks,* what direction are the lizardmen mostly going in..... I'll see if I can get one so we can ask some questions......*

After getting directions from one of the team, Zane uses his swim speed to make for one of the lizardmen, and will keep after until either he catches one or the team says to give up.....

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Friday October 30th, 2015 12:39:23 AM


Sesha too, retrieves a trophy, a Froghemoth eye stalk, doing it quickly before her Blink effects stop. She wasn't a strong swimmer, so the spells drift was useful.

She takes a moment, and looks at her Headband that Tink upgraded for her.

"I think this thing saved my life today Tink. That's for helping me with it."

She smiles at the halfling and gives her a "Good Job!" pat on the back. She's interested in the treasure, obviously, but more glad that everyone made it out alive. Beri was in dire straits. She squeezes the small pebble in her hand again, and re-secures the silk wrappings.

She kneels and takes a moment to pray. "Thank you again, Little Spirit. If not for our bond, and your healing magic that flows freer through me than any other Witch I have met, I might have lost another friend today. I gladly carry your burdens, and will gladly spread your word."

Self conscious of her moment of sappiness, the grins at the others.

"How about that Froghemoth treasure?"


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=43 ;
Friday October 30th, 2015 6:16:38 AM

"Er, can someone fill me in on what happened down there?" Tink is appreciative of Sesha's gratitude, but is curious why - when she returns to normal form - she is covered in some sort of goop.

She relays to Zane the direction that she last saw the lizardfolk "If it helps, mention to them that we know Yxgkclakle. He was commander of that unit we fought earlier. Although perhaps mentioning we fought him might be bad."

If any of the rafts have drifted, Tink will point them out. She lacks any discernible upper body strength, so is unable to secure them without help.

Perception: 43

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Friday October 30th, 2015 10:21:25 AM

Sesha grins.

"I got eaten, and had to eat my way out of the monsters belly."

She puffs out her tummy and pats it contentedly.


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=25 ;
Friday October 30th, 2015 10:44:20 AM

Garret keeps watch around the area as the other arrive exhausted (perception: 25) to ensure there are no lizardmen popping up near the rafts. He stays in the trees above the rafts as the group recovers.

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Friday October 30th, 2015 6:18:24 PM

Bosk finishes collecting his trophies, but hearing Zane's comments stays underwater until the scenario above becomes clear. The last thing he wants to do is place himself in the center of a trap.

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12  d20+21=22 ;
Friday October 30th, 2015 9:40:07 PM

Still able to maneuver in water like a fish, Restlin decides to go check the shiny stuff at the bottom of this pit, gripping his holy symbol and asking for Wardd's super magic vision.

***

Detect magic - looking for treasure

Perception: 22 - in case it's needed


Consolidation, Treasure, and Decisions (co-DM SteveK)  d100=43 ;
Saturday October 31st, 2015 9:29:17 AM

Beriothian rests up from his near-death experience; that was a brutal fight!

Bosk is able to stay underwater long enough to use his Spatula of Corpse Retrieval and collect some Froghemoth. While staying with the body and not swimming, the minotaur finds himself at the bottom of the 40 foot hole and has been working and holding his breath for half a minute. It is dark down here with all the silt and mud and Froghemoth blood in the water. Even with darkvision, Bosk can barely see the faint glimmer of gold in a burrow in the side of this hole. Looking up, even swimming his best, it will take a while for Bosk to get to the surface...
(Bosk holding breath = 8 To surface, Bosk needs to make 4 successful swim checks or climb checks at DC 10) Frankly, the minotaur is uncertain whether he will be able to collect the treasure before he drowns.

Zane uses his magical swim speed to get a point where a lizardfolk was last and zips to that location. The muddy water and cypress roots, however, make it difficult to see, and the minotaur finds no lizardfolk. And after a demonstration of Zane's speed, Katinka doesn't see anymore lizardfolk watching the group. Zane and Katinka and Garrett all note that the lizardfolk left the area in the same direction the heroes are travelling...towards the ruined city.

Sesha thanks Katinka and her Ally for the powers that helped her survive this battle. Katinka has to ask just what went on down there, and eventually gets filled in on a blow-by-blow fight.

Garrett takes his usual position of keeping watch while the others go about with battle aftermath stuff. It is often a boring job, but the veteran halfling knows how vital it is when the others are preoccupied!

Restlin can swim much better than Bosk (and can breathe underwater too) With Wardd's blessing of darkvision, he can even see down there as well. While Bosk is floudering around, the Mendicant gracefully zips down and around (making several trips up to the rafts and back) until he has found the last bit of valuables collected over the years by the Froghemoth pair!
..........

With no reason for Bosk to decide if he would drown himself for something shiny; With Zane and the ever vigilant Katinka and Garrett driving away the watchers in the water so Bosk doesn't have to drownhimself waiting for a trap; the rest of the group is able to corral the rafts, assess damage, wealth, and time.

The Rafts to not appear damaged at all, the first Froghemoth only snatched Beri and Sesha and the apparently flimsy craft bumped out of the way. The rafts have a reason for what they are!

Time looks like the Witches directions could get them to either the Druidwood Tree or the Ruined City just about evening time. The heroes will have to decide which to travel towards.

The treasure Restlin brought up is separated and assessed (Katinka's Arcane Eyes and phenomenal Arcane Knowledge making this part easy)

Treasure: Total 99,750gp
Various coins and low quality Gems (lapis lazuli, hematite, freshwater pearls) - 3,000gp
5 high quality Gems (amber, garnet, 2 black pearl, golden pearl) - 5,000gp
Jewelry (gold and platnuim 2 armbands, 1 necklaces, 1 filigree wire) - 9,000gp
Potions [1CL] - 5 CLW, 5 Sanctuary, 5 Detect Secret Door, 5 Endure Elements ( 1,000gp)
Potions [3CL] - 2 CMW, 4 Resist Energy (fire), Find Traps, Bear Endurance, 4 Invisibility (3,000gp)
Potions [5CL] - Remove Disease, Speak w Dead, Locate Object, Animate Dead, Water Breath (3,750gp)
Rod of Lesser Quicken - 35,000gp
Ioun Stone, Green and Lavander Ellipisoid (absorbs 50 levels of spells, 8th level or lower) - 40,000gp

.....

The Heroes also get 13,500 XPoints per PC!

Sesha gets a Hero Point! for getting eaten, getting out, and staying underwater to attack the second Froghemoth!
Beri gets a Hero Point! For staying underwater after escaping the first time
Bosk gets a Hero Point! for going underwater without any magical breathing
Restlin gets a Hero Poiint! for going underwater and potentially against a monster that would have done nasty things to him
Zane gets a Hero Point! For the excellent idea to scout the hole!

OOC: DMSteveK - oh, great job by all! Despite no map, I thought the battle was extremely exciting! And the role-play (per usual) was phenomenal! :-) I am a happy DM!


Consolidation, Treasure, and Decisions (co-DM SteveK) 
Saturday October 31st, 2015 9:30:57 AM

Oh, and Katinka will tell Bosk that Froghemoth will NOT taste good. It is an aberration and therefore could do terrible things to one's indigestion!

Beriothian -- AC:17/11/22 HP: 67 (+0 temp)/152 CMD = 19 
Saturday October 31st, 2015 7:55:27 PM

Well, I have a pile of lower level healing spells but even burning all them will likely leave me pretty banged up. I think I'll need to burn through my heal spell... anyone else need healing?

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mud to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells  d8+10=13 ; d8=6 ; d8=3 ; d8=1 ; d8=1 ; d8=8 ; d8=4 ; d8=6 ; d8=4 ; d8=4 ; d8+10=16 ;
Saturday October 31st, 2015 8:34:34 PM

Bosk lays a hand on Beri and begins reciting words of prayer as he converts his nemesis insight spell into a cure spell. God of life and death, heal this druid who has fought so hard to maintain the balance of righteousness in the Wold that he might continue to fight evil for another day. As he says this the druids cracked ribs begin to refuse and his torn skin starts to knit itself back together. Although it doesn't heal him completely, it stops the bleeding and restores some of his vitality.

Actions
Cure Beri for 19 dmg (89 if we are out of combat and I have time to fully heal him) (21, 20, 9, 9, 11)
Convert Nemesis Insight (Restoration Lesser, Silence, Comprehend Languages, Sanctuary, and elf vision as well if there is time)

ooc: I am not sure the time we have. If this is not still round by round Bosk will take the time and spells necessary to fully heal Beri.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=43 ;
Saturday October 31st, 2015 11:10:44 PM

Tink will absolutely tell Bosk to be careful about eating any part of the Froghemoth, and is a little concerned that Sesha already may have. Still, she isn't sure if she should warn Garrett. She has seen him eat all sorts of things. Perhaps his digestive system is tough enough to handle a little Froghemoth?

"Well, Restlin, the God of Luck favours you. Which way do you think we should go - the Tree or the City?" Tink has no opinion either way, and will gladly go with the majority decision.

She keeps alert for any more Froghemoths or Lizardfolk, however.

Perception: 43

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12  d2=2 ;
Sunday November 1st, 2015 1:04:18 PM

Without hesitation, Restlin fishes a coin from his pocket, flips it, catches in the air, looks at it & declares "City" without further explanation.

Now that the froghemoths are dead and treasure is fished out, Restlin casts prestidigitation and sloughs the water and muck off himself. It was about time, since his inner monologue was busy screaming at him about all the nastiness on him. He doesn't let it show, trying to act tough.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Monday November 2nd, 2015 9:30:49 AM

Garret drops down from a cypress tree and lands smoothly on a raft when Restlin declares, "City." Garret nods and says, "Off we go, then."

"Is it almost time to stop for a snack?"

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Monday November 2nd, 2015 10:06:18 AM

Bosk thinks for a moment. How are we doing on spells and magic abilities. It would be wise to spend the night in the safety of the Druid Tree and recharge. If those Froghemoths suggest the difficulty of our terrain I must assume those who dwell here will pose an even larger challenge. We should be prepared.

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12 
Monday November 2nd, 2015 2:11:32 PM

Restlin holds up his coin. "Dude. The coin spoke. Let's go check out this city."

It's evident from his demeanor that he's not kidding around.

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Monday November 2nd, 2015 2:58:56 PM

Bosk raises an eye brow. That better be a lucky coin. If we are going straight to the city lets make sure everyone's wounds are healed before we run into another Froghemoth or the lizards who swam ahead of us. Tell me, did the coin tell you if we should enter the town in the evening or wait until morning to enter?

(I am not sure we it is the wisest course of action to explore as it is getting dark.)

Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character 
Monday November 2nd, 2015 3:50:11 PM

"Not that I need a rest, but most of the rest seem to, having used a fair amount of spells. I think it'd be best to head towards the tree. I'd also expect the lizardmen to try and prevent our reaching there or the city. If we head for the city, we'll be even lower in spells after we get there. I can see in the dark, a couple others can as well, but fighting in the dark will hamper us more than them, because they know the area...."
Zane will go wherever but he's said his piece.....

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Monday November 2nd, 2015 3:54:36 PM


Sesha shakes her head no.

"I agree with the coin. The Froghemoths were lured into us I think. The lizardmen know we are here. Unless we have some sort of way in and out of this swamp for the night, I don't think they'll let us rest all nice and cozy till morning. I don't want another run in with those things while half awake."

She frowns.

"As much as I like having all my magic available to me, I would hate having even -less- available because we got hit in the night."

She thinks a moment.

"I can send us to the Plane of Shadow for the night, but there's no surity it's any safer than here. AND, when we come back, I'll have to use a high level divination spell anyways to track us back to this spot."

She shrugs.

"Thus I vote we move on."



Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Monday November 2nd, 2015 4:20:10 PM

Restlin, is it possible for us to sleep in one of your extra dimensional spaces. Perhaps we can climb one of these trees and set up a rope trick. That would be relatively out of view and keep us reasonably safe while we rest.

Beriothian -- AC:17/11/22 HP: 6152/152 CMD = 19 
Monday November 2nd, 2015 5:41:04 PM

Bosk, you are kind but please save that heal spell... I took a ton of damage and in order to be in fighting shape I really do need to use my strongest heal spell, I was just asking if others needed healing so I could plan better.

Beri proceeds to cast heal (10 hit points of damage per level of the caster)

Towards the City (co-DM SteveK) 
Monday November 2nd, 2015 7:20:53 PM

The heroes consolidate and decide where to go. Beri gets ready to use his heal spell, but Bosk steps in and converts five spells to healing instead. (DM determined since Beri didn't roll for his spell and Bosk did roll for the healing, that Bosk's healing happened first. Bosk please remove those spells. Beri still has his Heal spell)

Katinka and Sesha look to Restlin for an answer, and Restlin looks to the coin of Wardd. "City", is his one word answer, and that is good enough for the majority of the heroes.

Continuing forward, the four rafts move deeper into the swamp. I appears that Sesha was correct, that the lizardfolk deliberately lured the Froghemoths to attack the heroes, for there are no more lizardfolk that even Katinka can see, and no more monsterous encounters happen either.

It is maybe an hour before nightfall when the rafts pass a broken white pillar nearly covered by vegetation, half sunk in the water. Off to one side is another ruined and flooded building. The minotaurs notice something else... the water is getting more shallow.

Katinka can see still more. There is a cluster of buildings up ahead on a rise of ground. This solid ground appears to have once been the city center plaza, and there are lean-tos against several of the buildings. It is hard to see more since there are sill many trees in the way and the rafts are nearly a thousand feet away.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=40 ; d20+41=61 ; d20+12=28 ; d20+12=28 ;
Tuesday November 3rd, 2015 5:20:32 AM

Tink relays what she can see back to those on the rafts. She feels a slight twinge of guilt over the previous battle. Sesha got eaten, and Beri nearly followed suit. All while she stayed safely hidden. Should she have done more? Could she have done more?

She pushes such thoughts away and tries to focus on the task at hand.

"No signs of any more froghemoths. No signs of lizardfolk either. The witches said we should look for an ancient temple dedicated to the Crones. Let's keep our eyes open"

Perception: 40 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 76 = 61 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground and 30ft ahead of the rafts (Tink has a +26 Fly skill)

Knowledge Geography: 28 - To determine whether this city is 'Mirrored Waters'
Knowledge Religion: 28 - To try and identify a possible Temple


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=28 ; d20+21=37 ;
Tuesday November 3rd, 2015 7:28:38 AM

As they reach the pillar, Garret looks closely at it (perception: 28). He shrugs and looks around, not in the direction of the city, but in all other directions to see if there appears to be anything watching them or behind (perception: 37).

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12 
Tuesday November 3rd, 2015 8:19:04 AM

Restlin shakes his head at the idea of a rope trick for sleeping. "Sleeping someplace high and dry would be great, but part of a rope trick is that you can't make the rope vanish. We'd basically give our enemies a nice pigeon hole to lay traps at. Hopefully we can find a large enough piece of solid ground to put a secure shelter on. Still a target, but a much more defensible one."

...and Restlin will keep his eyes open for just that: a chunk of land to put a secure shelter on.



Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells  d20+19=25 ; d20+19=39 ; d20+12=29 ;
Tuesday November 3rd, 2015 2:43:46 PM

As the group moves forward Bosk keeps an eye out for trouble and traps. He is careful to check everywhere including under water and the trees and sky above him. Lets keep an eye out for a place to sleep and for any trouble. As the group moves Bosk keeps hidden in the shadows.

Actions
----------------------
Perception = 25
Perception to check for traps = 39
Stealth = 29

Active Spells and Abilities (Header and saves not updated yet)
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Bosk has dark vision and bling fighting
Current modifiers to AC: +1 (+1 if flying) Atk:+2 (+5 BS) Dmg:+3 (BS) Ref:+1 Dex: Str: Will: +1 Electrical Resistance +5 concealment 20% chance to miss Bosk

Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, Comprehend Language, Sanctuary
Level 2: Silence, Restoration Lesser, Nemesis Insight, Resist Energy (fire)
Level 3: Invisibility Purge, Protection From Energy (fire), Magic Circle against Chaos/Evil/Good/Law
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+24=29 ;
Tuesday November 3rd, 2015 5:04:02 PM

I suggest we do what we can for night vision tonight while keeping guard, and choosing a place too shallow for things to sneak up on us.
Beri surveys the scene and makes his plans for the night, as well as starts thinking about his spells for tomorrow... he needs to start keeping a mountain of spells to prevent getting stun locked and grappled for entire fights, apparently he gives of a scary aura of some sort.

perception = 29
ooc: What is the land around us like? Do we still need to use rafts, the last 1000 feet or is it getting shallow enough to walk? Any trees close by? Could an archer hit us from said trees? How far around do we have a clear view if setting up camp?

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Tuesday November 3rd, 2015 7:06:18 PM


Sesha is frustrated that the left hand isn't really talking to the right.

"Are we camping or pressing on? I'm for forward progress. Yea, we've used up some spells, but I think there's as much risk in resting as there is going forward."

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Tuesday November 3rd, 2015 7:36:31 PM

Bosk nods. If everyone is in agreement I will move forward. I used lower level spells to heal Beri. It cost me more spells, but they were the ones that I thought would be less necessary in combat. Sorry to jump in before you could cast, but your Heal spell would make a much bigger difference in a fight than comprehend languages.

We are lucky, Sesha's potions are the only reason we can consider moving on, otherwise the toll on our health would have been too much. However, not that we are working with the Dragons we need to make sure we are prepared for more intense battles.


Should They Stay is Should They Go? (co-DM SteveK) 
Tuesday November 3rd, 2015 7:37:04 PM

The rafts bob slightly as the group stops to look around. Several members start looking for ways to find a place to hole up for the night. Sesha, however, reminds the team what they have been doing for the past several hours.

As they stop and look around, the only solid land is directly in front of the heroes. The land is large enough to see several dilapidated buildings and a few lean-tos. While watching, there do seem to be some figures moving around, but the group will have to get closer to get a better view through the trees.

The trees. Yes, they are big enough to house several archers each, though no one can see anyone in the trees.

The poles indicate the water is only three feet deep here.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=41 ; d20+41=43 ;
Tuesday November 3rd, 2015 7:51:28 PM

"Well the only solid land we can rest on is straight ahe..." TInk's starts to respond to the idea of setting up camp, when she spots figures ahead. Her adrenaline immediately kicks in and she gets more serious "Movement ahead. Also some lean-tos. We're not alone"

"I have a message spell prepared. I could try and message one of them once we get closer, however I'd lose my invisibility."

Perception: 41 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 58 = 43 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground and 30ft ahead of the rafts (Tink has a +26 Fly skill)


Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character 
Tuesday November 3rd, 2015 10:05:43 PM

"I could probably go forward. I'm not really armed to the teeth, I have most of my reflexes well trained, and I can cast fly to move over, staying at water level. If need be, I hit the water and take off like a bolt doubling my fly speed.
We'd just need to decide what I say, especially since I'm not very diplomatic."


Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Tuesday November 3rd, 2015 10:44:42 PM


Sesha isn't so sure.

"Just make sure you don't make them want to kill you in the first thirty seconds. Katinka, Restlin, or myself can handle the talking once we know we aren't going to get stabbed or shot, or in a new turn for me today, eaten."

Sesha grins a little.

"Still, that Froghemoth bit off more than it could chew. Restlin, do you think you could buy us a pet Aurmnvorax? That gold fur is awfully pretty."

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12  d20+25=40 ;
Wednesday November 4th, 2015 8:26:58 AM

Restlin looks sideways at Sesha. "I'm pretty sure those things are untrainable, unless you have some witchy power to make them obey you. Goodness knows we can afford one, but think what it would do to our furniture. They are pretty, though. Maybe Beri can learn to turn into one, then he can play pet every now and then..."

He trails off as he notices the movement ahead (perception: 40). "No way we're going in there. That place is trap city. Luckily, we don't have to. Sesha darling, I could use some blood for this."

Restlin puts one hand behind his back and makes a series of strange gestures. Afterwards, he seems to fly off towards the island. Anybody who can see invisible stuff can see Restlin is still hovering nicely above the raft.

The wizard's glamour confidently lands on the dry-ish land around the lean-tos and loudly proclaims, "Hey, we know you're there. Any chance you could just talk things out with us rather than attack again? Generally speaking, we have nothing against reptilians, though the treatment we've received so far is making me rethink that."

***

Casting mislead & remaining behind while my illusion heads forward and hopefully draws any attackers. If Sesha's able to boost my CL, I'd appreciate it.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=25 ;
Wednesday November 4th, 2015 9:13:43 AM

Garret stands on his raft, looking around (Perception: 25), while the others talk about how they will approach the new city. He idly wonders if he should get something so he could fly, too. He pulls a piece of dried meat out of his belt pouch and starts munching on it. Zane hears a sound from behind Garret and Garret immediately points and says, "Must be some frogs around here..."

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Wednesday November 4th, 2015 1:10:41 PM


Sesha shakes her head.

"Not on demand, Mage-Priest. We need at least Beri or Bosk to join the circle so I can cast the spell to augment yours."

Since he's responding to a situation as it unfolds, she assumes he isn't willing to wait.



Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells  d20+19=39 ; d20+19=22 ;
Wednesday November 4th, 2015 1:41:12 PM

Bosk keeps hidden in the Shadows. He tries not to give his location away as he scans the area for trouble and traps.

Actions
--------------------
Perception = 39 (checking water and air as well)
Look for traps = 22
Stealth check was = 29

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Wednesday November 4th, 2015 7:52:17 PM

I'm happy to join the circle and help out in any way I can. Then once we are done I'm going to transform into an air elemental.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character 
Wednesday November 4th, 2015 11:36:10 PM

Zane watches as the image appears far in the distance.....

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Thursday November 5th, 2015 2:36:17 PM


Sesha watches with interest.

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12 
Thursday November 5th, 2015 3:39:13 PM

Restlin listens to the crickets, kinda hoping arrows start flying soon so he didn't waste a high-level spell on this ruse.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Thursday November 5th, 2015 5:22:13 PM

Beri hopes the opposite, and that allows do NOT start flying

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday November 5th, 2015 8:08:16 PM

Tink readies herself for action

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Thursday November 5th, 2015 9:00:31 PM

Bosk grins inwardly at the fact that that a nine and a half foot minotaur can hid in the shadows at will, even with people watching. He has to admit to himself that much of his training in this area was simply because the thought of such a large figure being able to hide in a shadow in front of his target amused him and made him laugh. Sure, it comes in handy and his training as an Avenger has helped him to remove emotion from such decisions, but the fact that it amused him so was his driving motivation in he first place and no amount of training will cause him to forget the humor in it. After all, being an Avenger means controlling your emotions, not forgetting them...and an enemy who cannot see a giant taur standing in front of is a priceless thing to see. Thank the gods that they made the physics of the Wold just so. Lem's left lung, if nothing else, this proves the gods have a sense of humor.

Some Action Ahead (co-DM SteveK) 
Thursday November 5th, 2015 9:39:29 PM

OOC: Oh No! I missed a day! Apologies all!
.....

The heroes watch with interest as Restlin's illusionary double flies forward over the waters to the solid ground 1000 feet away. It is hard to make out exactly what happens with distance and trees, but the heroes learn a few things. First, the lean-tos house lizardfolk, and at least a dozen ran up and tried to kill Illusion Restlin before they retreated and hunkered down behind a make-shift barrier of rocks and logs.

The lizardfolk now seem to know there are heroes out in the swamps, and they are getting ready to defend their solid ground.

The decision of what to do still seems entirely within the heroes' hands.

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Thursday November 5th, 2015 10:45:48 PM

Bosk whispers to the others, I said we should wait until morning. It looks like they are waiting for us to make our move. It gets dark soon. I think we should move in before it gets dark, but wait long enough that any short duration spells they might have cast in preparation have a chance to wear off. Also, remember that the visions Sesha had indicated they can cast scorching ray, make sure fire protection is cast before we move in. Also, it would be great if someone could detect these creature's alignment, but I cannot do so from this distance.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character 
Thursday November 5th, 2015 11:13:02 PM

"I got lightning protection, but I can probably do a bit of fire protection spell wise.
Are we attacking or are we with drawing.... I'm good either way, but I only just rejoined, so I figure it's not my call."


Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Thursday November 5th, 2015 11:44:46 PM

My vision said we should go to the temple of the Crones first. For some reason they left that temple standing...perhaps it has some meaning to them and if we made our intentions known thy would respect it. Otherwise, I expect we have to fight our way through.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Friday November 6th, 2015 8:51:34 AM

Garret says, "Can we go around them? To the temple?"

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12  d20+24=27 ;
Friday November 6th, 2015 12:33:41 PM

Restlin gives Zane a "are you kidding me" look, then remembers he's invisible. He has his illusion give him the look instead.

He, not his clone, says, "Dude, you can drop the new guy shtick. You think Sesha over there started out letting people make her choices for her? No, she didn't. Besides, you're old school Iron Adventurers who just took a sabbatical."

That done, the illusion strolls forward, hands up, towards the barricade. "Seriously, weren't not from these parts and don't want to fight you. We have a mission, and we will defend ourselves, but we understand you've lived here peacefully for years. My friends and I will choose peace every time if you'll give us a chance. Would you be willing to send a few delegates to speak with us? You have my personal assurance that they'll return safely unless we are attacked."

***

Diplomacy: 27


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Friday November 6th, 2015 4:32:40 PM

Peace and diplomacy? Isn't that the international sign for immediate combat to initiate?
Beri prepares to start summoning d3 giant moray eels should they choose combat over peace (using his wall of stone to do that).

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mud to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d20+24=44 ; d100=40 ;
Friday November 6th, 2015 6:15:23 PM


Sesha doesn't have the same patience with the Lizards that Restlin does.

"Anything that got me eaten previously in the day has a chance to wind up as an ingredient in that night's Hero's Feast. Lizard is probably high in protein, even if the tails were likely to be fatty."

She takes a hint from Beri and starts summoning as well, enlisting the aid of her Rod of Extend. As her magic channels, the ghostly form of Joy, one of the spirit priests of Serenbeth, begins to materialize into the material realm.



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=51 ; d20+41=53 ;
Friday November 6th, 2015 6:56:20 PM

Tink shakes her (invisible) head. "I'm not sure backing away now would be wise, Bosk. It would give them time to prepare for our return. Best press on while we can" she says over the link.

She then add to Restlin "Try mentioning Yxgkclakle. He was commander of that unit we fought earlier."

Tink the flies closer to try and see what is going on.

Perception: 51 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 68 = 53 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 25ft off the ground and 100ft ahead of the rafts (Tink has a +26 Fly skill)


A Thousand Feet Away (co-DM SteveK) 
Friday November 6th, 2015 8:39:20 PM

Restlin answers Zane himself, which is good because his Illusion double is 1000 feet away. He makes the illusion make a diplomatic overture, but can't hear a response because the action is taking one thousand feet away from the heroes.

Beri and Sesha begins summoning some monsters. Of course, any monsters summoned are going to have several rounds swimming, running, or flying towards the action; at least a minute of travel...

The others stay on the rafts, in the shallow water, straining to see what is through the trees at the barely seen dry land and half ruined buildings in the last hour of sunlight of the day.
....

The Iron Adventurers notice there is a group of three figures that approach the Illusion Restlin.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Saturday November 7th, 2015 9:20:59 AM

Garret sits down on the raft and dangles his toes in the water. He says, "You know, one day maybe I'll learn about this whole dih-ploh-muh-see thing." Then he leans to the side and lets one rip.

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12 
Saturday November 7th, 2015 10:49:44 AM

Restlin's getting irritated with his friends. "We are here to accomplish something, not play heroes and go slaying bad guys indiscriminately. Now put your claws away until they're needed. We need information more than meaningless victories."

Meanwhile, 1000' away, his illusion holds up a hand to the approaching figures. "You should know I'm with my friends over there." He points. "So I can't hear you. If you agree to peaceful parlay, let's meet on the land's edge. I'll bring two of my companions so we're on equal footing."

If the 3 lizard folks seem to agree, he'll drop the mislead spell and ask Tink and Sesha to accompany him.

Didn't Pan Out (co-DM SteveK) 
Saturday November 7th, 2015 4:45:18 PM

everyone waits expectantly for something to happen. A thousand feet away, The middle figure stops in front of the illusion Restlin, and shouts something. (Perception DC 80 for Katinka to hear the speech) and then Restlin feels the backlash of his illusion ending. The mislead illusion winks out, the middle figure shouts some more, and it is followed by a chorus of snarls and bellows that are mere whispers of incoherent shouting by the time the noise gets to the rafts.

Sesha's Immortal Summons arrives.

The others still need to decide what next to do; Garrett slowly making the current location untenable.

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12 
Saturday November 7th, 2015 6:28:02 PM

Restlin glares, cracks his knuckles, and states, "Ok, we do this the messy way."

***

I'm not sure if we're in rounds or if I've acted.

Restlin can act. I think we are not in combat rounds. Yet

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=51 ; d20+41=52 ;
Saturday November 7th, 2015 9:37:50 PM

Tink continues flying towards what she assumes are lizard-folk, at a speed of 75ft per round. At that speed she can continue trying to be stealthy whilst keeping her senses alert.

Perception: 51 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 67 = 52 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 25ft off the ground and 175ft? ahead of the rafts (Tink has a +26 Fly skill)


Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character 
Sunday November 8th, 2015 11:33:05 AM

Zane drops into the water, with the vest on, he more mobile in that element right now. With just his head above the surface, "How hard are we doing this.....lethal or non-lethal?" He asks those around him. He knows it's harder for the rest to do non lethal, but he needs to know.....

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Monday November 9th, 2015 9:00:58 AM

Garret squints and tries to see what is happening so far away. He can't really tell, so he waits for more direction from those who can see. He nods towards Zane and says, "Give the word, and we'll head over there and knock some heads. I don't think these guys are going to be as tough as that massive frog-underwater thingy."

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Monday November 9th, 2015 2:56:34 PM

Bosk calls out after the others. Wait. Lets move to solid land, but do not rush to meet them. We might be rushing into a trap, and since we could not hear what they said to the illusion there is a chance this could be handled peacefully. Bosk moves forward to solid land and draws his sword, but he tries to maintain a relaxed stance with his sword over his shoulder. In the back of his mind he still hopes that things can be handled peacefully.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Monday November 9th, 2015 5:03:05 PM

ooc: did Beri's summons also arrive?

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+24=39 ;
Monday November 9th, 2015 5:27:17 PM

I agree, no reason to be the aggressors. I'll transform into an air elemental, that form should be slightly less frightening than this bugbear. In the mean time do we have someone that can cast a spell in the sky in the shape of something that would indicate we are here peacefully? Also, keep an eye out on the water, these lizard folk can hold there breath pretty well.
Beri looks around quickly before changing form, making sure there are not flying dragons in the sky, any suspicious shadows in the trees, anything approaching from under water, or any disturbances on the waters surface indicating movement.
perception = 39

...The eels meanwhile wait to see if any delicious lizard meat (or other foe) is attempting to swim by un-noticed under water.

Didn't Pan Out 2 (co-DM SteveK) 
Monday November 9th, 2015 7:26:55 PM

Restlin feels his illusion pop and says they're gonna have to do it the hard way.

Katinka flies forward while being sneaky

Zane slips into the water and wonders if they should focus on nonlethal attacks.

Garrett hops over to Zane. Since the water is only three feet deep here and a swimming Minotaur will be half out of the water, a little ride check should keep the halfling on the fast moving swimotaur.

Bosk considers potential ways to make this not a combat.

Beri's eels arrive and without any enemy in sight take up defensive swimming around Beriothian's raft.

Beri himself turns into an air elemental

.....

Katinka can see that the figures do look like lizardfolk. They get out of easy watching location, appearing to have gone to hiding places.

.....
Rafts at 1000 feet from solid land
Katinka at 850 feet from solid land

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d20+24=40 ; d100=26 ;
Monday November 9th, 2015 7:54:32 PM

Sesha shakes her head. She was tired of acting second.

"Restlins illusion was attacked. The lizards tried to make us frog food. I'll not give them the initiative. "

Joy finishes materializing, then wrinkles her nose. The ghostly cleric scowls at Sesha.

"What in the name of Serenbeth are you doing in this swamp?"

Sesha waves the question away.

"There's some aggressive lizards over there that I need incapacitated. Don't use your deadly touch unless they start trying to actively kill us. For now, head that direction, and use your energy resistance spell on Zane, warding him from fire."

Sesha readies a defense versus long reaching spells, but does little else for now.

Sesha.

Readied Action: Dispel Magic if a magic effect affects them.

Ghostly Cleric, Joy: Flies to Zane and casts Energy Resistance, Fire.

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12  d20+17=28 ;
Monday November 9th, 2015 8:37:52 PM

"Yea, what she said. Let's go teach these stupid swamp lizards some manners." He'll fly at full speed towards the village, casting resist energy (fire) on himself as they go.

AC this round is 29/26/25

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=46 ; d20+41=58 ;
Monday November 9th, 2015 10:52:42 PM

Tink continues flying towards what she assumes are lizard-folk, at a speed of 75ft per round. At that speed she can continue trying to be stealthy whilst keeping her senses alert.

It's only barely off her top speed, but it's as fast as she feels comfortable with.

"Keep in mind they may just be defending their homes. We may be the aggressors here" she relays over the link

Perception: 46 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 73 = 58 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 25ft off the ground and 250ft? ahead of the rafts (Tink has a +26 Fly skill)


Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character 
Monday November 9th, 2015 11:14:04 PM

Zane, looks over his shoulder as he gains a passenger ,"Just be glad I'm not a Centaur, i understand if you tried it with one of them, you'd find yourself in the drink probably with a hoof in your face. as it is, I'm dumping you a couple hundred feet from the lizardmen. While I'm strong enough to carry you, you do over burden me for combat."
With that said, Zane moves forward..... Starting at 400' he casts Heroism, then Shield, then Enlarge Person in that order after the Enlarge Person, he loses the rider, unless he's attacked before then.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23]  d20+8=13 ;
Tuesday November 10th, 2015 8:27:03 AM

Garret replies, "Wait, now you're an extra-large minotaur and you can't carry me? Sheesh, some minotaurs." (Ride: 13).

If there is activity on the land when Zane gets ready to dump Garret, he will dimension door to the land, otherwise he will just swim over.

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Tuesday November 10th, 2015 12:14:06 PM

Bosk sees everyone taking off and decided to keep pace with Zane and offers to carry 1-3 players who cannot fly (I have about 550 lbs). Stay close together. We do not want anyone starting battle too soon before the others can back them up. Use fire protection if you have it.

At 400' Bosk will drink a potion of enlarge person and cast protection form energy (fire) on himself. If someone asks he will cast resistance to energy (fire) on another player.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Tuesday November 10th, 2015 5:08:44 PM

Beri follows flying just over the heads of his friends, but still in reach should something happen.
Now sure how we would be the aggressors, they clearly were the only ones attacking... granted it was an illusion, but if they insist on violence we should respond in kind immediately. Oh well, I guess we are playing nice for the moment.

The eels follow below, ever on the prowl for tasty lizard flesh.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character 
Tuesday November 10th, 2015 11:35:16 PM

Going slow enough the others can keep up, gives Zane time to watch around him.....

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Wednesday November 11th, 2015 12:32:06 AM


Sesha isn't too worried about being in the wrong on this one. She has a bad feeling about all the Lizards here and their hopes of making friends.


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=33 ;
Wednesday November 11th, 2015 9:03:33 AM

Garret continues to ride Zane as they approach land, looking forward, trying to spot any activity (perception: 33).

Moving Closer (co-DM SteveK) 
Wednesday November 11th, 2015 9:09:43 AM

Sesha is tired of acting second. She brings Joy the Ghost back to the Wold for a short while, who provides a easier of protection to Zane. Sesha readies a defensive spell just in case.

Restlin flies towards the dry land, lizardfolk, and temple, setting himself up with some fire protection.

Tink continues flying towards the dry land.

Zane moves forward with Garrett as a passenger He stops at 400 feet out, casting three spells and telling Garrett to get off. (Ooc 7 rounds of actions)

Garret Goodbarrel stays on Zane for now. His intent is to Dim Door any remaining distance to he dry land at the first hint of trouble.

Bosk sees everyone taking off and offers a lift to the only one who can't fly on their own, Sesha. He moves after Zane but being a lot slower, it takes him longer. (Assuming Sesha takes Bosk's offer since she can't fly on her broom and cast spells at the same time) At 400' Bosk drinks a potion and casts a spell.
(Ooc. Bosk can't talk or cast spells on Players. Just sayin. ;-)
(12 rounds pass)

Beri follows Bosk flying just over the heads of his friends, but still in reach should something happen..

His eels follow below, looking for something they can identify as an enemy.
....

There is no attacks nor other real movement from the dry land area.

Perception DC 45 for Katinka, DC 55 for rest of team. Highlight to display spoiler: { the dry land ahead looks similar to a box canyon or dead end alley. It is a cul-de-sac with the left and right being several ruined buildings, lean-tos and vegetation bloc loans an open space leading to a large temple-like building. Across the end of the open space is a make-shift wall, and many lizardfolk manning that wall, at least 20 that the hero can see so far. }

Sense Motive DC 50 for the lizardfolk body language. (Because of being so far away)

Still looks like the Iron Adventurers initiative.

....
12 rounds have passed (adjust summoning and other spells as necessary)

Rafts at 1000 feet from solid land
All heroes at 400 feet from solid land
Katinka at 300 feet from solid land (assuming still staying within scout distance of the group behind)

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Wednesday November 11th, 2015 4:03:57 PM

ooc: Why can't Bosk talk or cast spells?

DMSteveK: Bosk can always talk and cast spells... On people or things in the Wold like other Iron Adventurers (Katinka, Sesha, etc). He can't cast spells on Players (Ken, Will, etc). Small but very important distinction in the Wold. :-)

Player James: You are making some very inaccurate assumptions about my capabilities.

DMSteveK. Bwahahahaha

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Wednesday November 11th, 2015 5:36:35 PM

[i]These things are inscrutable in their movements, who knows what they are thinking. Well, other than the fact that they attacked our illusion, that's fairly telling. [i]

Well, we know how this works. We approach as honorable men of peace, they wail on us, we defend ourselves after losing all advantages... I wonder if I can find a wizard who can can create a magic item that glows when the person in front of you plans on attacking you regardless of what you do... of course, in the Wold that's just called a torch.

***

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mude to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

form: air elemental

active spells
Spell: Tishe's Weave Elements
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12  d4=4 ;
Wednesday November 11th, 2015 7:53:52 PM

Restlin shakes his head. "No, Beri. That's not how this works. They already attacked my illusion. I'll be darned if I let them attack us again."

He continues moving forward, casting mirror image as he goes. He will stop 50' from these stupid lizards.

***

Current spells: Mage armor, resist energy (fire), mirror image (7 fragments), see invisibility

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Wednesday November 11th, 2015 8:09:40 PM

Works for me. They already attacked us in the garden anyway.
Beri and the eels will follow Bosk.
***

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mude to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

form: air elemental

active spells
Spell: Tishe's Weave Elements
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=41 ; d20+41=53 ;
Wednesday November 11th, 2015 9:33:17 PM

Perception vs DC45: 41 = Fail!

Tink frowns. She's not convinced that the party are in the right on this occasion. Sure, the lizard folk will almost certainly attack the party. But are they defending themselves or their homes?

She silently edges closer, renewing her invisibility every so often.

Perception: 41 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 68 = 53 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 25ft off the ground and 100ft ahead of the rest of the party (Tink has a +26 Fly skill)


Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character 
Wednesday November 11th, 2015 9:44:45 PM

Zane waits for the others and when they are ready, he moves forward with them....

Spells in effect:
Heroes Feast
Mage Armor
Shield
Enlarge Person
Heroism
Energy Resistance : Fire

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d20+24=33 ; d100=39 ;
Wednesday November 11th, 2015 11:09:00 PM

As they move in closer, Sesha offers up Enlarge Person or Reduce person to anyone in need.

Full Round: Enlarge/Reduce

If not - Move with everyone else.

Joy: Moves forward on pace with the others.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=29 ;
Thursday November 12th, 2015 9:06:55 AM

Garret continues the long trek with the others and looks back at the rafts longingly (perception: 29). He mumbles, "Why did we leave the rafts, again?"

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Thursday November 12th, 2015 1:10:47 PM



Bosk continues, his dexterity increasing as he

Actions
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -
Drink potion of cat's grace
Keep moving forward as was as he can

Active Spells and Abilities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Bosk huge sized (15ft reach) and has dark vision and blind fighting
Current modifiers to AC: +1-1=0 (additional +1 if flying) Atk:+2 (+5 BS) Dmg:+3 (BS) Ref:+1 Dex:+0 Str:+2 Will:+1
Fire Resistance +20, Electrical Resistance +5 concealment 20% chance to miss Bosk

Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, Comprehend Language, Sanctuary
Level 2: Silence, Restoration Lesser, Nemesis Insight, Resist Energy (fire)
Level 3: Invisibility Purge, Protection From Energy (fire), Magic Circle against Chaos/Evil/Good/Law
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Moving Closer (co-DM SteveK) 
Thursday November 12th, 2015 6:58:39 PM

Beri morbidly predicts yet another fight where the Iron Adventurers will blindly move forward until attacked. He follows Bosk as an air elemental, and Beri's eels follow him.

Restlin disagrees with the druid, intent on getting his defenses up and finally stops a bare 50 feet from the more solid ground .

Katinka renews her Invisibility and wonders at the lizardfolk's true intent... are they defending the mysterious invaders, or are they only defending their homes?

Bosk holding Sesha, Zane with Garrett on his back, also move directly forward at the flying pace of Restlin (60 feet per round) This way, it is another 36 seconds (6 more rounds) before the group is within 50 feet of the more solid land.

Zane (who is swimming) can tell the water here is slightly shallower, only about two feet deep.

As the heroes have come closer and closer still, more half-sunken ruins and overgrown pillars match the trees and other boulders that emerge from the watery swamp. They see that the final 50 feet to the more solid-looking land is (mostly) cleared of trees, boulders, and ruins.

Perception DC 25 (DC 20 for Katinka) Highlight to display spoiler: { The sharp-eyed heroes can count 20 lizardfolk along the wall, holding heavy javelins or flasks of some liquid or another. Further up the solid land, the temple doors appear open.}

Perception DC 35 (DC 30 for Katinka) Highlight to display spoiler: { there is movement in a couple of the lean-tos, as if there are more figures hidden in the murky depths.}

Sense Motive DC 34 (DC 25 for Katinka)Highlight to display spoiler: { a couple of the lizardfolk look apprehensive at the lean-tos nearest them. }

Map emailed to everyone.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character  d20+17=31 ;
Thursday November 12th, 2015 8:39:32 PM

Zane shrugs his shoulders enough to ditch Garret, "Sorry buddy, we're close enough, it's not that deep, matter of fact, soon I'll lose the depth to swim further, I just hope the bottom is solid enough...."
Zane takes and casts another spell. He becomes light enough to fly. Zane moves up to the surface of the water (5 ' fly straight up) then flys 50' towards the camp, as he does so, he draws his kama, adding the magic bonus to his AC)
Being a Huge Minotaur, there is really no point in trying to be subtle.

Spells in effect:
Heroes Feast
Mage Armor
Shield 8 minutes left
Enlarge Person 8 minutes left
Heroism 89 minutes left
Energy Resistance : Fire
Fly 9 minutes left

Zane has

Total AC is as listed AC 31

Movements:
Land based 45'
Swim 120'
Fly 60'

DR electric 10
Dark vision
Evasion
Arcane Strike
Combat reflexes
15' reach
Blind fight
Blindsense

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12  d20+25=36 ; d20+25=28 ;
Thursday November 12th, 2015 9:24:59 PM

Perception1: Autopass
Perception2: 36 - pass
Sense Motive: 28 - fail

Restlin sees the temple doors open and has a brilliant idea.

"Guys, look! The temple doors are open. We teleport over there, get in the temple, and I cast wall of force to keep the lizards out." He keeps his voice down, not wanting to tip off the lizards.

"Then we can use stone shape to seal the entrance if we need to. Those are homes over there. There are probably children. I'm done talking, but that doesn't mean we need to slaughter wrong headed but not evil lizards."

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+24=32 ; d20+8=23 ;
Thursday November 12th, 2015 9:48:02 PM

These aren't kids homes... this is an ambush plain and simple. All those shacks hold are more people who want to kill us. I can cast a wall of stone to add to our defense, block a few more people out.

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Thursday November 12th, 2015 10:07:15 PM


Sesha shrugs.

"Shadow Walk is really inaccurate Restlin. I'm talking hundreds of feet off target when we step back out of the shadows. It could split us up too much. If you want to beeline for the temple doors, I'll follow you there, but we run the risk of temple guardians on one side and lizard wizards on the other, and they can probably just attempt to dispel our walls."

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=47 ; d20+22=28 ; d20+41=60 ;
Friday November 13th, 2015 4:54:12 AM

Perception check vs DC30: 47 = Pass
Sense Motive check vs DC25: 28 = Pass


Tink continues her stealthy approach. She picks a spot above the lizardmen ranks and flies straight at it.

"They're looking uneasily towards the lean-tos. Could be they're protecting something, or could be they're scared of something under the lean-tos. Be alert" she relays over the telepathic link "Either way, I think there is something under them".

Fly to Q30
Keeping a close eye on the lean-to at K27 as she passes it by - and then looking back at it


------------------

Perception: 47 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 75 = 60 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 25ft off the ground (Tink has a +26 Fly skill)


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Friday November 13th, 2015 8:24:03 AM

Garret climbs off Zane's back and stands bravely in the water...water that is above his waist. He slowly trudges towards as the others discuss the merits of jumping to the temple. He says, "I can jump to the temple, too, and I like the idea of the wall of force behind us. But if they dispel it...

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells  d20+19=27 ;
Friday November 13th, 2015 2:56:18 PM

Unsure what to do and perplexed by the creatures actions Bosk makes one final attempt at a peaceful resolution to the situation thinking perhaps the lizardfolk do not speak the common tongue and were unable to understand Restlin. Activating his pearl of power the cleric recalls his comprehend languages spell and casts it on himself before moving forward with his hands held straight in the air as a sign of peace while he flies forward another 40ft while calling out, We come in peace. Our magical messenger was not able to relay your response to us, and it just occurred to me that perhaps you do not speak our native tongue. We mean you no harm. We are personal friends of the five Crones of Gateway Downs to whom this temple was dedicated and have need to show our respects here and look around this area. We will then be on our way, leaving you in peace.

Active Spells and Abilities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Bosk huge sized (15ft reach) and has dark vision and blind fighting
Current modifiers to AC: +1-1=0 (additional +1 if flying) Atk:+2 (+5 BS) Dmg:+3 (BS) Ref:+1 Dex:+0 Str:+2 Will:+1
Fire Resistance +20, Electrical Resistance +5 concealment 20% chance to miss Bosk
Comprehend Languages

Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, Comprehend Language, Sanctuary
Level 2: Silence, Restoration Lesser, Nemesis Insight, Resist Energy (fire)
Level 3: Invisibility Purge, Protection From Energy (fire), Magic Circle against Chaos/Evil/Good/Law
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Friday November 13th, 2015 4:33:06 PM

Well, I have no problem with attacking first, but I'm not about to do that at the same time that we are repeating our announcement that we come in peace... let's hope word of our previous victory has spread and that they choose going home to their families in peace tonight above being food for the crocodiles.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday November 14th, 2015 1:07:06 AM

From her new position, Tink will keep an eye out on the lizard-people. Are they all dressed equally? Does any look bigger than another? Are any unarmed? Does any look to be in charge?

Come See the Violence Inherit in the System! (co-DM SteveK)  d20+15=32 ; d20+15=23 ; d20+15=24 ; d20+15=28 ; d20+15=16 ; d20+15=32 ; d20+15=21 ; d20+15=20 ; d20+15=21 ; d20+15=21 ; d20+15=17 ; d20+15=34 ; d8=8 ; d8=2 ; d6=3 ; d6=5 ; d6=4 ; d6=1 ; d6=4 ; d6=5 ; d6=3 ; d6=4 ; d6=5 ; d6=6 ; d6=5 ; d6=5 ; 5d4+5=17 ; 5d4+5=17 ; 5d4+5=20 ; 5d4+5=19 ; 5d4+5=18 ; d20+15=20 ; d20+15=34 ; d20+15=24 ; 4d6=10 ; 4d6=17 ; 4d6=16 ;
Saturday November 14th, 2015 9:30:19 AM

ooc: Iron Adventurers, my apologies. This week, I have been trying to find a way to do maps on my work computer, email them to my personal email, then adjust and load onto google docs for you. This would be the only way I have time to make a map for our combats, but even this is too arduous. So, the following battle will be without a map. Gonna be exciting!
....................

Zane shrugs his shoulders enough to ditch Garret, casts Fly, and moves to within 10 feet of the line of lizardfolk. Being a Huge Minotaur, there is really no point in trying to be subtle.

Restlin stays 50 feet away and sees the temple doors open and has a brilliant idea.

Sesha keeps her station 50 feet away, unwilling to use the highly inaccurate Shadow Walk to get to the open doors of the Temple.

Garret climbs off Zane's back 50 feet away and stands bravely in two feet of water. This is seriously going to hamper the halflings movements! (1/4 move rate until in one foot of water). He mentions he can dim door to the temple if needs be.

Bosk moves forward to only 10 feet away and, ensuring he can understand any response, calls out the Iron Adventurer's peaceful intentions.

Beri stays 50 feet away (and so do his eels) hopes the previous victory has the lizardfolk in a peaceful frame of mind.

Katinka moves still closer until she is hovering 25 feet over the line of lizardfolk, none seem to notice her presence. None appear to be the leader and are all the same size. Most are wearing chainmail, carrying javelins and holding a clay pot in one hand, while five (interspersed along the line_ are not wearing any armor but also have a clay pot in one hand.
.................

With two Huge minotaurs only 10 feet away from the wall and line of lizardfolk, something finally happens, but it is not initiated from the wall. As Katinka suspects, five figures burst from each of the curtained lean-tos on either flank. THEY are larger than the average lizardfolk, in breastplates, shields, and swords. One from the left lean-to even has a crudely made golden crown on his head and a wild look in his eye. One from the right is even stranger; no armor, but the head of a brightly ringed snake!

"NOW!" shouts the one with the crown, "Kill the trespassers of our sacred home!"

The serpent-headed one is calmer. "Aim for the armored one firsssst!", he hisses in calm detachment.

There are twelve lizardfolk in throwing distance of Zane and Bosk, and each rise up and throw the clay pot! (Both Heroes can AOO the four closest lizardfolk, being huge and 10 feet away, up to the maximum number of available AOOs) Ignoring the serpent-head, Six aim for Bosk and six for Zane! It is difficult for the lizardfolk not to touch the minotaurs, and five strike each hero. Even the two misses only miss center of mass (and, in any direction of a Huge creature, still hits!)
Bosk takes 3, 5, 4, 1, 4, 5 damage and is on fire minus any resistance
Zane takes 3, 4, 5, 6, 5, 5 damage and is on fire minus any resistance

The five unarmored lizardfolk have a different attack method. Pulling a wand, they follow the directions of the serpent head and aim for Bosk. Magic missles erupt, five from each wand, and all unerringly strike Bosk!
Bosk takes 17, 17, 20, 19, 18 = 91 damage!

The King, Serpent, and Guards are too far away to do more than get halfway to Zane and Bosk and ready weapons.

The serpent, however, doesn't have any weapons at hand. Instead, it raises its hands and casts a spell! Bosk is struck with 3 Scorching Rays!
Bosk takes 10, 17, 16 fire damage

THE BATTLE HAS BEGUN!!!

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=37 ;
Saturday November 14th, 2015 10:20:32 AM

Tink had originally planned to reverse the gravity in the area and send some lizards into the air, but it looks like these ones are all equipped for ranged combat. That changes things.

She instead starts casting a summoning spell to bring in some reinforcements

Cast Summon Monster VII

------------------

Perception: 37 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: Stationary Invisible + Misdirection + Pass Without Trace
Flying 25ft off the ground (Tink has a +26 Fly skill)


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Invisibility - From Ring. Dur 1min.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Greater Magic Weapon - On Garret's fists. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Greater Magic Weapon, Prot from Energy (Ext), Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Resilient Sphere, Summon Monster IV (x2), Black Tentacles
5 - Summon Monster V (x2), Telekinesis, Wall of Force (x2)
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Reverse Gravity, Tishe's Weave Elements (Ext), Summon Monster VII
}

Sesha [AC 33 /2o To/25 Fl] | HP 117/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d8=5 ; d8=4 ; d20+24=40 ; d100=40 ; d4=3 ;
Saturday November 14th, 2015 2:23:00 PM

"Joy! Help Bosk! Don't worry about fighting for now, just stick to his side!"

The ghostly cleric obeys, and flies towards Bosk. She gathers holy power for a spell, and heals a small amount of Bosks wounds, mending the damage done by the magic missiles. (Bosk, heal 11)

Sesha is content to maintain her distance for now. She gathers the magic necessary for her Spectral Hand spell, ready to aid from a distance as necessary.

Joy..

Move: To Bosk
Standard: Cure Moderate Wounds for 11.

Sesha..

Move: Bend Leylines: Result 40 = Success
Standard: Spectral Hand, Leycheck 58 = Success


Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12  10d6=29 ; d20+11=14 ; d20=15 ;
Saturday November 14th, 2015 4:03:49 PM

"No Restlin, let's walk up to them and see what happens. That's a fantastic idea. Sure glad we didn't do something they didn't expect."

Restlin reaches back & with a fluid motion grabs the new found quicken rod from his quiver. "Someday you people are going to learn to not be so predictable. Or maybe you won't. Who knows..."

Gripping the rod, he slams it into the palm of his hand, sending out a shockwave that seems to energize him and his companions.

OOC: Haste, 11 rounds

"I know, Shiny. I know I'm being angry," he telepathically tells his favorite sword. "Make me smart and maybe I'll know better."

OOC: Fox's cunning, 4 minutes

His heightened intellect makes him aware of how to deal with his anger: by burning those stupid lizards with it. He takes out a trusty guano ball and throws is at the largest clump of lizards he can see.
***

Fireball: 29 damage, Reflex save DC 14 (darnit)

AC this round is 34/31/30

Spells in effect:

Haste - 11 rounds
Fox's cunning - 4 minutes
Mirror image - Not sure how many rounds passed, but it lasts 11 minutes total
Overland flight & mage armor - long time


Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character  d20+18=26 ; d20+18=38 ; d20+18=36 ; d20+18=37 ; d20+18=24 ; 3d8+9=23 ; 3d8+9=16 ; 3d8+9=31 ; 3d8+9=18 ; 3d8+9=20 ; d20+17=23 ; d20+17=35 ; d20+12=18 ; d20+17=23 ; 3d8+12=29 ; 3d8+12=28 ; 3d8+12=18 ; 3d8+12=26 ;
Saturday November 14th, 2015 6:36:16 PM

AoO's:
Attack 26 Damage 23
Attack 38 (crit check 36) Damage 16 (+31 if crit)
Attack 37 (crit check 24) Damage 18 (+20 if crit)
The fire damage just washes over Zane, which he ignores.
Zane keeps 10' between him and the lizardmen, he then unleashes a flurry of attacks on them.....

"It's gonna be one of those days I guess, nothing is easy Restlin, and you know how hard headed we all are. We refuse to do anything the easy way, but you already knew that, right?"

Flurry attacks
#1 23 Damage 29
#2 35 Damage 28
#3 18 Damage 18
Haste 23 Damage 26

Spells in effect:
Heroes Feast
Mage Armor
Shield 8 minutes left
Enlarge Person 8 minutes left
Heroism 89 minutes left
Energy Resistance : Fire
Fly 9 minutes left
Haste 11 rounds

Zane has

Total AC is as listed AC 31

Movements:
Land based 45'
Swim 120'
Fly 60'

DR electric 10
Dark vision
Evasion
Arcane Strike
Combat reflexes
15' reach
Blind fight
Blindsense


Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12 
Sunday November 15th, 2015 2:23:24 PM

"I do know that Zane, and we are remarkably adept at pushing head-first into danger and living to tell about it. It would be nice to have a "we outsmarted them" story once instead of a "we kicked their butt" story.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:13/15 CMD: 33 SR: 23]  d20+18=31 ;
Monday November 16th, 2015 8:36:46 AM

Garret looks around at the battle and looks down at the water around him. He sees the snake-lizard guy and decides he's not going to wade through the water and miss this battle, too. He closes his eyes and calls on his monkly powers, then winks out of existence in the water. A fraction of a second later he appears directly behind the snake-lizard-casting guy. He reaches his arms around the caster and tries to hold his arms to keep him from casting again.

OOC:
Hasted
Abundant Step (move action)
Attempt to grapple (standard action): CMB: 31

Bosk AC: (37/20/33) CMD: (35) hp 98/108 Spells  d20+19=20 ; d20+19=21 ; d20+19=32 ; d20+19=32 ; 3d8+9=20 ; 3d8+9=31 ; 3d8+9=25 ; 3d8+9=19 ; 3d8+9=19 ; 4d6=8 ; 4d6=8 ; 4d6=16 ; 4d6=12 ; 2d6=8 ; d20+19=38 ; d20+19=35 ; d20+19=34 ; d20+19=31 ; d20+19=31 ; 3d8+9=23 ; 3d8+9=30 ; 3d8+9=20 ; 3d8+9=25 ; 3d8+9=30 ; 4d6=18 ; 4d6=13 ; 4d6=16 ; 4d6=16 ; d3=1 ; 4d6=14 ; d6=5 ;
Monday November 16th, 2015 1:02:21 PM

Bosk feels his rage grow as the lizards attack a group speaking peace. As the lizards cast their spells Bosk takes his AoOs against them, hoping to do as much damage as possible, using embryon's tear to add bane to his first attack.

The cleric then assesses the damage he has taken and finds that it is only thanks to his protective spells and Sesha's brew that he is still standing. Once again the cleric finds himself a living buffer soaking up damage that others might live. Resigned to his role the cleric further increases his defenses before the enemy can reach him. He quickly casts resist energy (force) on himself.

As he watches the enemy move forward and Garret appearing behind the lines Bosk uses a Hero Point to cast magic circle against evil, granting all players within 10ft of Bosk +2 AC and +2 to saves.

Actions:
----------------------------------------------------------
AoO from round 1
Attack of Opportunity 1, hit AC 23 for 31 dmg + 8 dmg bane =39 (let me know if this prevented a spell from hitting Bosk)
Attack of Opportunity 2, hit AC 22 for 25 dmg (let me know if this prevented a spell from hitting Bosk)
Attack of Opportunity 3, hit AC 33 for 19 dmg (let me know if this prevented a spell from hitting Bosk)
Attack of Opportunity 4, hit AC 33 for 19 dmg (let me know if this prevented a spell from hitting Bosk)

Cast resist energy (force)
Cast magic circle against evil with hero point

AoO if needed for round 2
Attack of Opportunity 1, hit AC 38 for 23 dmg use embryon's tear for frost atk +5 dmg (28dmg total)
Attack of Opportunity 2, hit AC 35 for 30 dmg
Attack of Opportunity 3, hit AC 34 for 20 dmg
Attack of Opportunity 4, hit AC 31 for 25 dmg
Attack of Opportunity 5, hit AC 31 for 30 dmg
If Garret or Zane is flanking with Bosk add sneak dmg (18,13,16,16, 14)


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Monday November 16th, 2015 5:59:07 PM

They are advancing, poor Bosk... be that also means they are closer together so more will fall into my trap.
Beri casts Wall of Thorns over the casters, and extends it to include anyone else he can (130 cubic feet at level 13)
ooc: since we don't have a map I am trusting you to select the specifics location for me

Battle Among the Ruins (round 2) (co-DM SteveK)  d20+2=17 ; d20+2=7 ; d20+2=21 ; d20+2=15 ; d20+2=12 ; d20+2=4 ; d100=18 ; d100=72 ; d100=44 ; d100=87 ; d100=26 ; d100=61 ; d8=3 ; d100=96 ; d100=7 ; d100=19 ; d100=52 ; d100=34 ; 5d4(2+3+3+1+1)+5=15 5d4(3+3+3+4+1)+5=19 5d4(2+1+3+2+2)+5=15 d20+20=22 d20+20=38 d20+15=31 d20+10=15 d20+10=23 d20+15=29 d12+10=12
Monday November 16th, 2015 8:30:20 PM

Katinka above the line, keeps invisible, and begins an incantation just above the heads of the lizardfolk. With the rest of the battle going on, it doesn't look like any of the lizardfolk notice.

Sesha, 50 feet away, calls on Joy to speed forth and help Bosk while the Witch casts a Spectral Hand. She knows the 'hand' only can move 30 feet from her body, and so will have to move forward to have the hand effective with Joy, Zane, or Bosk.

Restlin, 50 feet away, moves his hand to collect his Quicken Rod and casts Haste on himself and his nearest companions. Restlin, Sesha, Garrett, and Beri are Hasted. With a little extra cunning from Shiny, he places a Fireball in the perfect location, burning six lizardfolk! (Three fall, deathwatch showing they are dying. Three are still on their feet but very burned.)

Zane, 10 feet from the wall, wastes one lizardfolk in front of him as they rise to throw thier clay pots (one strike harmlessly hit the wall), and then smacks the one he missed plus two more into jelly. (Zane is not hasted, since he was out of range of Restlin's spell). He stands his ground, daring the lizardfolk to come to him!

Garrett decides wading through all this water isn't his style, and he uses Abundant Step to slip through the Wold and end up behind wizard-snake guy! A quick grab, and Garrett grabs, but the snake guy slips through like he doesn't have any bones! (automatic win vs grapple)

Bosk, 10 feet from the wall, takes out two lizardfolk who rose to throw clay pots, his other two opportunities wasted against the wall. But that isn't a problem since Zane's opportunities and earlier attacks have killed or incapacitated every lizardfolk within reach. (None of the wand-wielding lizardfolk was within reach of the two Huge minotaurs). Bosk begins to cast a quickened spell, but then realizes that 'force' is NOT an energy one can protect against with that spell! The Protection form Evil does not need a Hero Point, and affects Bosk and Zane.

Beri 50 feet away, casts a Wall of Thorns as thin and long as he can to get as many of the spellcasters as he can. They are interpersed all along the wall, but that is enough to march all along the wall of boulders, putting EVERY lizardfolk on the Wall under a ten foot barrier of thorns! (4 lizard sorcerers and 11 lizardfolk warriors.

The other effect of the ten foot high wall is none of the heroes can see any of the lizardfolk or the lizard King (and guards) or the Snake Wizard (and guards) Well, except for Garrett and Katinka. And the only one that the lizards can see ... is Garrett!

All the Heroes can hear the bass roar of the Lizard King "Get out of the thicket, rally on me!" Garrett can see (and relay through Katinka to the others) that the lizardfolk push thier way through the thorns, the three burned by Restlin falling as they emerge. The others are moving along the wall towards the left and the Lizard King.

The four lizard sorcerers also push their way out with minimum damage (Damage inflicted only on Movement) but they move to the right and closer to the Serpent-Mage. Only three can see Garrett, but they all turn their wands on the halfling! (Garret takes 15, 19, and 15 damage!)

The Lizard King and his guards set up a defensive ring and wait for his folk to get to him.

The serpent Mage moves back towards the Temple and suddenly there are five of him standing there. (Mirror Image)

His guards, however, grin with fangs and forked tongues, and Garrett realizes these two lizard folk guards are also part snake! Each pull a large battle axe and hem in the little hero! Only one hits Garrett for 12 damage.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 225(+52 temp)/166, Character  d20+18=25 ; 3d8+9=15 ; 2d6=7 ; 3d8+9=23 ; 2d6=8 ;
Monday November 16th, 2015 11:38:36 PM

Zane flies over towards the guards attacking Garrett, he strikes at one when he arrives.

Attack 25, damage 15 + 7 if evil.

Spells in effect:
Heroes Feast
Mage Armor
Shield 8 minutes left
Enlarge Person 8 minutes left
Heroism 89 minutes left
Energy Resistance : Fire
Fly 9 minutes left
Protection from evil

Zane has

Total AC is as listed AC 33

Movements:
Land based 45'
Swim 120'
Fly 60'

DR electric 10
Dark vision
Evasion
Arcane Strike
Combat reflexes
15' reach
Blind fight
Blindsense


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d3=3 ; d20+20=35 ; d20+20=40 ; d20+20=29 ; d20+20=27 ; d20+20=40 ; d20+20=28 ; d20+20=22 ; 2d4+22=28 ; 2d4+22=30 ; 2d4+22=28 ; 2d4+22=27 ; 2d4+22=26 ; 2d4+22=27 ; 2d6+22=27 ; d20+23=39 ; d20+23=25 ; d20+20=23 ; d20+20=35 ; d20+20=25 ; d20+20=38 ; d20+20=23 ; 2d4+22=25 ; 2d4+22=28 ; 2d4+22=28 ; 2d4+22=26 ; 2d6+22=34 ; d20+23=35 ; d20+23=30 ; d20+20=30 ; d20+20=36 ; d20+20=28 ; d20+20=27 ; d20+20=29 ; 2d4+22=27 ; 2d4+22=25 ; 2d4+22=28 ; 2d4+22=24 ; 2d6+22=27 ; d20+23=33 ; d20+23=25 ; d20+18=26 ; d6+4=5 ; d20+41=50 ;
Tuesday November 17th, 2015 12:42:08 AM

Tink completes her summoning spell and brings forth - d3=3 celestial dire tigers! Summon Monster VII is the most powerful spell that she knows, and it does not disappoint.

CT1 is summoned so as to have a clear line of sight to the Lizard King
CT2 is summoned so as to have a clear line of sight to the Serpent Mage
CT3 is summoned so as to have a clear line of sight to one of the sorcerors.

In attacking each target to the best of its ability, each celestial dire tiger takes a swift action to activate its smite evil ability and then pounces with gusto.

With her pack of tigers on the prowl, Tink then does what she can to help by casting Black Tentacles.

Unfortunately such a spell means that Tink loses her invisibility. She promptly looks for a shady spot and moves towards it to blend in with the shadows.

------------------------------------------------------
Celestial Dire Tiger #1
Swift Action - Activate Smite ability
Full Action - Charge with pounce, rake & grab
Claw #1 - Hit AC35 for 28pts
Claw #2 - Hit AC40 (Crit on AC29) for 30pts or 58pts if crit confirmed
Rake - Claw #1 - Hit AC27 for 27pts
Rake - Claw #2 - Hit AC40 (Crit on AC28) for 26pts or 53pts if crit confirmed
Bite #1 - Hit AC22 for 27pts
Free Grab Attempts: CMB39 and CMB25

Celestial Dire Tiger #2
Swift Action - Activate Smite ability
Full Action - Charge with pounce, rake & grab
Claw #1 - Hit AC23 for 25pts
Claw #2 - Hit AC35 for 28pts
Rake - Claw #1 - Hit AC25 for 28pts
Rake - Claw #2 - Hit AC38 for 26pts
Bite #1 - Hit AC23 for 34pts
Free Grab Attempts: CMB35 and CMB30
Note: Although the Serpent Mage has cast Mirror Image, the Celestial Dire Tiger has scent. Once it gets within 5ft scent "pinpoints the source's location" so DM call as to whether this negates the Mirror Image or not.

Celestial Dire Tiger #3
Swift Action - Activate Smite ability
Full Action - Charge with pounce, rake & grab
Claw #1 - Hit AC30 for 27pts
Claw #2 - Hit AC36 for 25pts
Rake - Claw #1 - Hit AC28 for 28pts
Rake - Claw #2 - Hit AC37 for 24pts
Bite #1 - Hit AC29 for 27pts
Free Grab Attempts: CMB33 and CMB25

Tink
Black Tentacles - where the DM deems it to be most effective. 20ft radius spread. CMB to grapple: 26. Anyone grappled takes 5pts damage. DC to escape: 28
Move and Stealth: 45 = 50 - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 25ft off the ground (Tink has a +26 Fly skill)

Celestial Dire Tigers - 105HP - AC15 - DR10/Evil - Resist Cold/Acid/Electric 15 - SR14 - Darkvision, Scent, Lowlight Vision

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 12/12  10d6=36 ; d20+17=31 ; d20=19 ;
Tuesday November 17th, 2015 8:18:43 AM

The many Restlins fly up and over the fight, hoping to get a better vantage point. Seeing Garret on his own, he can't help but chuckle as all those stupid lizards miss the little halfling, except the one who doesn't...and those missiles. He decides to help & chucks a selective fireball in the middle of the melee.

***

Selective Fireball (doesn't hurt Garret, or any other friendlies for that matter): 36 damage, Reflex save DC 31

AC this round is 38/35/34

Spells in effect:

Haste - 10 rounds
Fox's cunning - 4 minutes -1 round
Mirror image - Not sure how many rounds passed, but it lasts 11 minutes total
Overland flight & mage armor - long time

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23]  d20+21=23 ; 2d8+3=13 ; 2d8=11 ; d20+33=42 ; d20+21=36 ; 4d8+3=28 ; d20+18=26 ;
Tuesday November 17th, 2015 9:13:57 AM

Garrets looks at his hands as the slippery snake slithers surely and simply away. As the snake-thing twists and turns, Garret kicks out at it. As it slips away, he feels the blasts of the wands slamming into him. He cries out in pain as the other guards show up and swing their axes. He steps to the side of one of them, but the other hits him hard, drawing blood.

He smiles as the massive Zane shows up and starts slamming into the lizards. He waves to Tink when the tigers appear all around and the massive fireball explodes around him. Then he moves past the lizards, following the snake mage, rolling and diving and attempting again to stun the beast.

OOC:
Auto escape a grapple? Wow, I never heard of that one.

AOO on snake guy: Hit AC 23, 24 damage, if hit, DC 23 or staggered 1d6+1 rounds.

Acrobatics to avoid any AOOs to get to snake mage guy: 42

Attack on snake guy: Hit AC 36, Damage: 28, Attempt at stunning fist, DC 23 or staggered 1d6+1 rounds.

And if the snake mage moves again and asks for another AOO, this time Garret will use the Stand Still feat to attempt to stop him from moving (CMB roll: 26).

In effect: Haste

Sesha [AC 33 /2o To/25 Fl] | HP 117/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d6=4 ; d6=5 ; d20+24=31 ; d100=24 ;
Tuesday November 17th, 2015 1:30:31 PM


"Stay with the minotaurs!", Sesha calls to Joy. The ghostly cleric nods and moves forward more, just enough to bring the huge allies within 30ft. She channels energy, healing each for 11 hp. (She has selective channeling, no foes are affected.)

Sesha darts forward, covering the 50ft south to reach the wall, then scoots towards the nearest opening, so she is able to go around the corner and into the middle of everything on her next turn. (Unless there is no opening, then she just moves up to the wall and casts deathwatch.

Joy's Channel: 11

Seshas move: Up to 60ft. 120ft if it gets her to a wall opening.
Sesha Action: Double move / cast deathwatch if there isn't an opening she can see on the north wall.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+19=27 ; 3d8+9=22 ; 4d6=13 ; 2d6=7 ; d20+19=38 ; d20+19=31 ; d20+19=29 ; d20+19=33 ; d20+19=22 ; d20+19=38 ; d20+19=36 ; 3d8+9=30 ; 3d8+9=18 ; 3d8+9=30 ; 3d8+9=27 ; 3d8+9=20 ; 3d8+9=23 ; 3d8+9=21 ; 4d6=11 ; 4d6=18 ; 4d6=14 ; 4d6=14 ; 4d6=17 ;
Tuesday November 17th, 2015 6:41:04 PM

Seeing the wall spring forth in front of him Bosk does the only thing he can do. He goes up and over the wall (no problem with his height) and towards where he last saw the enemies gathering. (With Bosk's AC the thorn's should not be a problem,) He moves as close as he can so that as many magic using enemies as possible are within his 15ft reach without being in their physical reach. He then attacks the closest of the wand wielders.

Actions
-------------------------
He moves as close as he can so that as many magic using enemies as possible are within his 15ft reach without being in their physical reach.
Atk magic missile wand user, Hit AC 29 for 29dmg (52dmg if flanking)

AoO in applicable (15ft reach, blind fighting, dark vision, and cannot be flanked himself)
AoO 1 Hit AC 38 (confirm crit 31) for 30dmg (48 if crit)
AoO 2 Hit AC 39 for 30 dmg
AoO 3 Hit AC 33 for 27 dmg
AoO 4 Hit AC 22 for 20 dmg
AoO 5 Hit AC 38 (confirm ctrit 36) for 23 dmg (5f in crit)
if Bosk can flank or get sneak dmg add the following damage (11,18,14,14,17)

[b]Active Spells and Abilities

-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Bosk huge sized (15ft reach) and has dark vision and blind fighting
Current modifiers to AC: +1-1=0 (additional +1 if flying) Atk:+2 (+5 BS) Dmg:+3 (BS) Ref:+1 Dex:+0 Str:+2 Will:+1
Fire Resistance +20, Electrical Resistance +5 concealment 20% chance to miss Bosk
Comprehend Languages

Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, Sanctuary
Level 2: Silence, Restoration Lesser, Nemesis Insight, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Battle Among the Ruins (round 3) (co-DM SteveK)  d100=35 ; d8=2 ; d100=49 ; d100=6 ; d20+2=13 ; d20+2=15 ; d20+2=17 ; d20+2=18 ; d20+2=19 ; d20+2=7 ; d20+2=15 ; d20+2=10 ; d20+6=25 ; d20+6=9 ; d20+6=12 ; d8=2 ; d100=73 ; d20+6=8 ; d6=5 ; d20+20=24 ; d20+20=38 ; d20+15=21 ; d20+10=14 ; d20+20=28 ; d20+20=32 ; d20+15=22 ; d20+10=15 ; d12+10=16 ; d12+10=12 ; d12+10=20 ; d12+10=12 ; d12+10=12 ; d12+10=22 ; d20+15=35 ; d20+15=20 ;
Tuesday November 17th, 2015 8:20:16 PM

Zane has no problem flying over the hedge set up by Beri. Having to get 10 feet up, none of the lizardfolk are able to strike him as he flies over their heads and strikes out at one of the Monitors, missing!
Zane is on the left side of the battle, 10 feet south of the wall and 10 feet in the air.

Katinka does some creative placing with her summoned Dire Tigers, and they spring off in different directions!
- Dire Tiger 1 leaps at the LizardKing but a Monitor interposes itself, and pays with its life!
- Dire Tiger 2 leaps at SnakeMage but only succeeds in striking twice and only popping 2 of the mages Images!
- Dire Tiger 3 sees a group of three lizardfolk in close proximity and leaps at a lizardfolk Warrior, tearing it to itty bitty little pieces!

Katinka herself stays over the Wall and 25 feet in the air, doesn't want to Black Tentacle any of her Tigers or Garrett, and so chooses a likely group of lizardfolk that includes six warriors and two of the wand-wielding lizardfolk mages. All are locked in the dark embrace!

Restlin flies until he is 10 feet high and over the Wall of Thorns. He casts a special fireball at the two Monitors fighting Garrett

Garrett misses the SnakeMage as it disengages, but the bouncy halfling doesn't let up, smacking the Mage hard and NOT hitting an Image, and Stuns the Mage! Garrett notices that the 'firm' ground here isn't all that firm, it is muddy, muddy, muddy! And it keeps Garret fighting difficult terrain (1/2 speed)

Sesha has Joy stay with the minotaurs and is able to heal Bosk a little more.

Sesha herself has to slog through the water (1/2 speed) but hustling over, she can get to the drier ground and stand in front of the Wall of Thorns. Beri has been thourough, and there is no opening to get to the battle! Sesha notices that the 'firm' ground here isn't all that firm, it is muddy, muddy, muddy! And it keeps Garret fighting difficult terrain (1/2 speed)

Bosk can fly, but chooses to wade through the Wall of Thorns. It is unnecessary but impressive as the Huge Minotaur strides through the thorns without a scratch, leans over and kills a wand-wileding lizardfolk!
..............

There are no wand-wielding lizardfolk left; three dead and two in Katinka's Black Tentacles.

There don't seem to be any lizardfolk with weapons in their hands anymore either. There happen to be two near one Dire Tiger that drop their weapons and manage to flee, and two more who withdraw from Bosk (no AOO). The rest of the lizardfolk warriors are dropping weapons and backing into any convienent location that is away from Heroes, Tigers, LizardKing or SnakeMage.

The 2 Large Monitors, slightly burned, turn to pursue the SnakeMage to guard him. (Zane gets an AOO on both Monitors). They repeatedly slam thier axes into the Dire Tiger until it dissapates!

The LizardKing roars, but there is little he and his three Monitors can do other than turn the second Dire Tiger into kitty-kebabs.

The SnakeMage blurrily looks at Garrett. Well, the three SnakeMages flanked by his two Monitors. "You are too late, ssssoftssskinsss, we have our portal, we have our ally, and sssoon, we will have all of the Wold!"

The SnakeMage defensively casts a spell, and a dark beam of a Disintegration Ray misses Garrett!

..............

Lizard Warriors AC 21 all Dead or no longer combatants
Lizard Mages AC 21 all Dead or incapacitated
2 Monitor AC 26 Dam 36, 36
SnakeMage AC 30 Dam 28 + Staggered 6 rounds
3 Monitor AC 26
LizardKing AC 36

Zane (JCC) AC 33, CMB 16, CMD 32, HP 225(+52 temp)/166, Character  d20+18=24 ; d20+18=29 ; 3d8+9=20 ; 2d6=7 ; d20+16=22 ; d20+16=30 ; d20+11=19 ; 3d8+9=25 ; 2d6=9 ; d20+18=29 ; 3d8+9=24 ; 2d6=6 ;
Wednesday November 18th, 2015 12:01:52 AM

AoO #1 24
AoO #2 29 Damage 20 + 7 holy

Zane attacks with a flurry on the ones under him, he'll move if needed. (rolling flurry, and rolling single attack if needed to move more than 5 feet.)

If Zane needs to move after them, he'll move above them so he'll get AoO's if they run off again.

Flurry #1 22
Flurry #2 30 Damage 25 + 9 holy
Flurry # 3 19

Or Attack 29 damage 24 + 6 holy



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+20=25 ; d20+20=32 ; d20+20=37 ; d20+20=33 ; d20+20=25 ; d20+23=42 ; 2d4+8=16 ; 2d4+8=12 ; 2d4+8=11 ; d20+23=37 ; d6+4=9 ;
Wednesday November 18th, 2015 12:30:59 AM

Celestial Dire Tiger charges and pounces at the nearest Monitor, ripping into him. Tink is a little sad her other tigers were so quickly dispatched.

The Black Tentacles look to have caught a sizable group and grip on tightly.

As for Tink, she's still not happy with all the activity that is going on with the King and his Serpent friend. She casts a Stinking Cloud spell, targetting about 20ft behind them. That way she should be able to affect her targets, yet leave a clear path for the likes of Garret to approach.

----------------------
Celestial Dire Tiger #3
Full Action - Charge with pounce, rake & grab
Claw #1 - Miss AC25
Claw #2 - Hit AC32 for 16pts
Rake - Claw #1 - Hit AC37 for 12pts
Rake - Claw #2 - Hit AC33 for 11pts
Bite #1 - Miss AC25
Free Grab Attempt: CMB42!

Black Tentacles: CMB37. DC to escape: 28. All in the effect take 9pts damage

Stinking Cloud. Fort saves vs DC20 or be nauseated.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20=3 ;
Wednesday November 18th, 2015 8:35:10 AM

"Ok, getting low on spells, bad guys too spread out to make fireballs that useful. Time to help my friends." Restlin focuses on the area right behind (or above, if needed) Bosk, picks a nice spot, and summons himself there.

Placing his hand on the minotaur's back, he telepathically asks Shiny to, "make this dude stronger."

***

Standard: Dimensional step to right behind Bosk (still off the ground, though)
Free: Have Shiny cast bull's strength on him.

Spells in effect:

Haste - 9 rounds
Fox's cunning - 4 minutes -2 rounds
Mirror image - Not sure how many rounds passed, but it lasts 11 minutes total
Overland flight & mage armor - long time
Bull's strength on Bosk - 4 minutes

A/C this round is 22/19/18

Let me know how far I had to teleport, pls.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23]  d20+21=27 ; d20+21=36 ; d20+16=27 ; d20+16=22 ; d20+11=31 ; d20+11=15 ; d20+21=27 ; 4d8+3=23 ; 2d8+3=15 ; 2d8+3=10 ; 2d8+3=8 ; 2d8+3=16 ; 2d8+3=14 ;
Wednesday November 18th, 2015 10:07:04 AM

Garret, annoyed by the mage, turns and spins. He says, "Yes, it is too late for you!" At the last moment he thinks that his friends might like to ask this one questions later, so he ensures his blows are non-lethal as he strikes with fists and tiny knees at the different snake-creatures.

OOC:
Flurry of blows. Since he can change targets with flurry, if a hit hits an image, he'll simply move on to the next image until he gets the bugger (I hope).

Attacks Hit Ac/Dam: 27/23 - 36/15 - 27/10 - 22/8 - 31 (threat, 15 to confirm, ugh)/16 - 27/14

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+20=40 ; d20+20=23 ; 3d8+10=24 ; 3d8+10=31 ; d20+20=32 ; d20+20=28 ; d20+15=23 ; d20+15=23 ; 2d8+10=22 ; 2d8+10=20 ; 2d8+10=14 ; 4d6=14 ; 4d6=15 ; 4d6=20 ; 4d6=20 ; 4d6=12 ;
Wednesday November 18th, 2015 6:48:38 PM

ooc: Bosk has a 10 ft reach. I wanted the enemies 10 ft from me so that they could not hit me, but a withdraw would keep them in my reach, as such I should have gotten AoOs on them. I realize this only really matters if the enemies that withdrew change their minds and re enter combat. But since I cannot predict them (and they are on my crap list for being jerks) I thought I would mention it and possibly rack up some more kills.

Bosk curses at his inability to tell who is around him (pardon the long if then post, but I cannot tell who is around me thus if/then post). Seeing the multiple attacks against Garret, an d particuarly concerned with what could have been a deadly disintegrate attack attack, Bosk tries to help him.

Actions
--------------------------
Full attack snake mage if it can somehow be managed, even with a hero point preferably flanking with Garret. If not full attack without flanking. If not full attack Monitors. If not, move to snake mage and disarm.

Full Attack:
Atk 1 - Hit AC 41 to disarm snake mage of his spell component sack.
(If that cannot be done) Hit AC 41 (43 if flanking) for 24 dmg (38 dmg if sneak damg can be applied or enemy if flanked)
Atk 1 off hand atk - Hit AC 33 (35 if flanking) for 22 dmg (36 dmg if sneak damg can be applied or enemy if flanked)
Atk 1 - natural weapon - Hit AC 28 (30 if flanking) for 20 dmg (40 dmg if sneak damg can be applied or enemy if flanked)
Atk 2 w/ bastard sword - Hit AC 24 (26 if flanking) for 31 dmg (51 dmg if sneak damg can be applied or enemy if flanked)
Atk 2 with off hand - Hit AC 24 (26 if flanking) for 14 dmg (26 dmg if sneak damg can be applied or enemy if flanked)

Active Spells and Abilities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Bosk huge sized (15ft reach) and has dark vision and blind fighting and bull's strength and cat's grace
Fire Resistance +20, Electrical Resistance +5 concealment 20% chance to miss Bosk
Comprehend Languages

Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, Sanctuary
Level 2: Silence, Restoration Lesser, Nemesis Insight, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+14=31 ; d20+14=21 ; d8+4=9 ; d8+4=9 ;
Wednesday November 18th, 2015 8:05:09 PM

Beri flies towards the mage that just tried to disintigrate his companion. With as much strength as he can muster he slams into the

slam 1 attack=31
slam 1 damage9
(ignore my second slam... forgot that since my post didn't go through last night I'm still at a distance)
***

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mude to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

form: air elemental

active spells
haste
Spell: Tishe's Weave Elements
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Battle Among the Ruins (round 4) (co-DM SteveK)  d100=73 ; d20+10=12 ; d20+10=16 ; d20+10=27 ; d20+14=28 ; d100=82 ; d100=33 ; d20+20=40 ; d20+20=26 ; d20+20=32 ; d20+15=16 ; d20+10=17 ; d12+10=21 ; d20+20=24 ; 15d6=62 ; d20+26=34 ; d6=5 ; d8+10=14 ;
Wednesday November 18th, 2015 8:17:47 PM

Zane is able to smack one of the Monitors as they pursue the SnakeMage. The minotaur has to follow and gets another smack into the evil guard. He is looking much worse for the wear, but still on his feet!

The Dire Tiger doesn't equate dropping weapons with 'not being an enemy'. It tears into the nearest enemy of Katinka which happens to be a lizardfolk only 10 feet away and not the Monitor 30 feet away. The lizardfolk warrior dies very messily.

Katinka, the LIzardKing and contingent having no one near them, makes them an easy target for a Stinking Cloud spell! Two of the Monitors begin retching helplessly!

Restlin dim-steps to right behind Bosk, floating 10 feet in the air. Shiny does his thing and provides some strength to Bosk (Note: Bull's Strength does NOT stack with Belt+2; Bosk only gets a=the highest bonus.)

Garrett flurries against the SnakeMage, hitting him once and popping one image.

Bosk is angry that in pushing through the wall that the enemy didn't convieniently bunch up so he could beat on more of them. Instead, they were scattered, thus forcing him to attack his primary target of a lizardfolk mage and allowing the others to safely(?) get away. Nevermind, goes through the minotaurs mind, as he Heroically flies up and over to the SnakeMage to get it within his reach but stay out of the reach of the snake-like mage and guards. With this positioning, he is able to rain down punishing blows! As with the LIzardKing, the Monitors Interpose themselves and take the damage meant for the Mage. One dies at the first swing, and the second scores the other Monitor, but the other blows miss!

(ooc: avoiding AOOs from the Monitors made Bosk unable to flank with Garrett or Zane. Because the SnakeMage is not holdling anything in his hand, Bosk can't Disarm [only works with something held in the hand]. Further, as Bosk looks, the SnakeMage doesn't have a spellpouch!)

Beri the Air Elemental easily flies the distance to the grand melee surrounding the SnakeMage and slams an interposed Monitor for some more damage.
.............

The few lizardfolk that can still be seen flee into ruined buildings or the lean-tos, only a single warrior boxed in by the Dire Tiger. Courageous and not afraid of a little pain, the lone lizrdfolk withdraws the only way he can, back through Beri's Wall of Thorns! In one step, he is out of sight of the Tiger, and in a couple more, Katinka can see the lizardfolk stumble out of the Wall to the north.

(The Dire Tiger looks around and the LIzardKing and his Monitors in the Stinking Cloud are the next closest enemy.)

The single Monitor with the SnakeMage gamely fights on against Bosk, Zane, and Garrett all at once! Since the minotaurs are fflying and deliberately staying out of arms reach, its only target is Garrett! HIs axe strikes but once. Garrett takes 21 damage

The staggered SnakeMage defensively casts a spell and Bosk is struck with a Lightning Bolt, which arcs to Zane and then Garrett! None of the other heroes are close enough for the Chain Lightning)
Bosk take 62 damage (minus grasssteel resistance) or half with Reflex DC 24
Zane take 62 damage (minus grasssteel resistance) or half with Reflex DC 22 (or none w evasion)
Garrett take 62 damage (minus grasssteel resistance) or half with Reflex DC 20 (or none w evasion)

"Missstressss!", the SnakeMage shrilly calls, "sssave me missstresss!"

The LIzardKing laughs at the mage. "Technology and cold steel is all a lizard warrior needs, not snakes or your precious Korrine!" He and his one Monitor that isn't puking his guts into the swamp charge the melee around the SnakeMage. The Monitor can't reach any of the heroes (Bosk and Zane are too high and Garrett is already surrounded by enemies). The LIzardKing, however is made of different stuff.

The LIzardKing is large and wears no armor, only a brightly feathered cloak and a necklace of teeth. In his hands is a greatclub, and as he runs, he gets larger until he is as Huge as Bosk and Zane. As soon as he is in range, he picks a target and the Greatclub slams into Zane!
Zane takes 14 damage
..............

Lizard Warriors AC 21 all Dead or no longer combatants (not Evil)
Lizard Mages AC 21 all Dead or incapacitated (not Evil)
2 Monitor AC 26 (Evil)
1 Dam Dead
2 Dam 58
SnakeMage AC 30 Dam 43 + Staggered 5 rounds (Evil)
3 Monitor AC 26 (Evil)
1 nauseated
2 nauseated
3
L2izardKing AC 36 (Evil)

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character  d20+17=34 ; d20+17=35 ; d20+17=35 ; d20+12=13 ; 3d8+9=20 ; 3d8+9=14 ; 2d6=4 ; 2d6=6 ; d20+19=35 ;
Wednesday November 18th, 2015 8:31:43 PM

Zane makes his reflex save and avoids all damage with his monk like abilities.

Zane keeps swinging at the monitor better to remove one before moving on to the next.....
Flurry #1 35 Damage 20 + 4 Holy
Flurry #2 35 Damage 14 + 6 Holy
Flurry #3 13

Zane moves 5 feet and shifts to assist Bosk with Flanking making it easier for him, and any of Zane's follow up attacks will be towards the king. (with flanking the second attack would hit.)

OOC: If Zane got a AoO as the King Ran towards him......
Attack 35

Spells in effect:
Heroes Feast
Mage Armor
Shield 8 minutes left
Enlarge Person 8 minutes left
Heroism 89 minutes left
Energy Resistance : Fire
Fly 9 minutes left
Protection from evil

Zane has

Total AC is as listed AC 33

Movements:
Land based 45'
Swim 120'
Fly 60'

DR electric 10
Dark vision
Evasion
Arcane Strike
Combat reflexes
15' reach
Blind fight
Blindsense

Sesha [AC 33 /2o To/25 Fl] | HP 117/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d8=6 ; d20+24=26 ; d100=80 ; d8=6 ; d8=6 ; d100=95 ; d8=7 ; d8=5 ; d100=21 ; d8=2 ; d8=3 ;
Wednesday November 18th, 2015 8:52:11 PM

( Eek! Early post!)

Yesterday.

Joy moves to Garret, and heals him, however lightly. (Convert Sanctuary for Cure Light Wounds.) Garret is healed for 6.

Sesha casts Blink, and moves through the wall to stop near two downed bodies. (Ley check 80, no slot expended)

Today.

Joy cures Garret again, losing Align Weapon for Cure Moderate Wounds. (15 to Garret)

Sesha considers her current situation. She looks at the unconscious lizard-men and clicks her tongue at them. With Restlin out of sight and Bosk busy, now is as good a time as any. She kneels by the lizards and lays a hand on each of them gently.

"Please be at peace in the next life. The blood magic has taken it's toll on me lately. I need your strength, friends."

Move Action: Slay - Lizard one.
Move Action: Slay - Lizard two.

Save / Slay: As a move action that provokes attacks of opportunity, the witch who touches a dead creature can Save it, bringing the creature to zero hit points if it has been dead less than 1d4 rounds. Or the witch can kill a creature that has zero or fewer hit points simply with a touch, gaining 1d4 temporary hit points for each of the creature's hit dice, stacking these with other hit points the witch has gained from Slaying others. Slaying multiple creatures allows temporary hit points to build up, but total temporary hit points cannot exceed the witch's own normal hit point maximum.

Sesha channels the power back into her own reserves, and grins as she brims with the power she's gained!

Divine Sacrifice (Divine Theme) [SU] When the witch uses his Slay ability on a target, he may immediately cast an arcane spell in the same round.

Standard Action spell 1: Cure Moderate Wounds, Garrett. (Heals 33 Hp. 100ft range with spectral hand) Ley Check 95. No slot expended.

Standard Action spell 2: Cure Moderate Wounds, Bosk. (Heals 21 Hp. 100ft range with spectral hand. Ley check 21. Slot expended.)

(DM, please tell me how many HD the lizards had, or just roll it for me. Thanks!)



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+20=40 ; d20+20=22 ; d20+20=39 ; d20+20=21 ; d20+20=38 ; d20+20=22 ; 2d4+8=10 ; 2d4+8=11 ; 2d4+8=13 ; d20+23=40 ; d20+13=24 ;
Wednesday November 18th, 2015 10:33:37 PM

The Celestial Dire Tiger lunges at the Lizard King!

Tink, meanwhile, prepares to counter whatever the Serpent Mage might try and cast next.

----------------------------------------
Celestial Dire Tiger #3
Full Action - Charge with pounce, rake & grab
Claw #1 - Hit AC40 (Crit not confirmed on AC22) for 10pts
Claw #2 - Hit AC39 for 11pts
Rake - Claw #1 - Miss AC21
Rake - Claw #2 - Hit AC38 for 13pts
Bite #1 - Miss AC22
Free Grab Attempt: CMB40. Unsuccessful. Grab can only be used on size large and smaller, and the Lizard King is now Huge.

Tink: Ready Action to cast Dispel Magic as a Counterspell on the Serpent Mage. Dispel check: 24. Hmm.. could be close.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20=20 ;
Thursday November 19th, 2015 9:07:14 AM

Restlin looks down, sees Bosk's belt of might, and feels stupid. He makes a mental note to save that for someone who needs it more in the future.

What Bosk needs, he decides, is a bit of luck. He slaps the minotaur on his back & yells out, "Go get'em, dude!"

***

Move: None
Standard: Bit o' luck domain power on Bosk - roll every d20 twice & select best result.

Haste - 8 rounds
Fox's cunning - 4 minutes -3 rounds
Mirror image - Not sure how many rounds passed, but it lasts 11 minutes total
Overland flight & mage armor - long time
Bull's strength on Bosk - 4 minutes -1 round

A/C this round is 39/16/15

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23]  d20+17=29 ; d20+21=28 ; d20+21=37 ; d20+16=27 ; d20+16=20 ; d20+11=24 ; d20+21=41 ; d20+21=31 ; 4d8+3=19 ; 2d8+3=14 ; 2d8+3=11 ; 2d8+3=11 ; 2d8+3=14 ; 2d8+3=9 ; 2d8+3=14 ;
Thursday November 19th, 2015 9:42:34 AM

Garret grunts as the monitor’s axe strikes true, drawing a splash of blood from the small fighter. The mage steps and casts his lightning. Garret watches the lightning, as if it is moving in slow motion, and when it heads towards him, he quickly steps to the side, watching the lightning ground itself in the mud.

Garret smiles when the SnakeMage cries out for help, but watches when the King steps forward and increases in size. He thinks, “I’m so small he will never see me.” Then he says out loud, “But back to you there, Mr. Snakey-mage.”

Garret feels the blows of Zane fly over his head and he feels no need to duck. He smiles when he feels the healing power flow through him, quickly staunching some of his severe wounds. He says, “Why thank you, Joy.” Then he feels a much larger healing surge and waves to Sesha in thanks. He then follow the wave with another flurry towards the snakemage, again staying with non-lethal blows in case they want to ask questions later.

OOC:
Reflex save: 29

Flurry hit AC/Damage: 28/19 - 37/14 - 27/11 - 20/11 - 24/14 - 41 (Threat: Confirm: 31)/9+14


Bosk AC: (37/20/33) CMD: (35) hp 103/108 Spells  d20+17=35 ; d20+21=39 ; d20+18=22 ; d20+18=25 ; d20+18=26 ; d20+18=34 ; d20+16=36 ; d20+16=28 ; d20+16=36 ; d20+13=21 ; d20+13=19 ; 3d8+10=27 ; 3d8+10=17 ; 3d8+10=24 ; d4=4 ; d20+23=38 ; 3d8+10=23 ; 2d6+10=14 ; 4d6=19 ; 4d6=16 ; 4d6=17 ; 4d6=19 ; 2d6=9 ; d20+23=25 ; d20+23=41 ; d20+23=35 ; d20+23=25 ; d20+23=31 ; d20+23=33 ; d20+23=37 ; d20+23=30 ; d20+23=25 ; 3d8+10=21 ; 3d8+10=21 ; 3d8+10=22 ; 3d8+10=26 ; 3d8+10=22 ; 4d6=11 ; 4d6=13 ; 4d6=13 ; 4d6=17 ; 4d6=14 ;
Thursday November 19th, 2015 2:32:05 PM

Bosk also moves 5ft to flank with Zane. (Since I tried to flank last round and we both took 5ft steps this round I am hoping it is possible). The cleric desperately wants to finish off the lizard mage who has once again injured him, but with Restlin's bit o' luck he shifts his focus to the more powerful of the two enemies, understanding that the king could do some serious damage if allowed to preform a full attack. He then unleashes a series of devastating blows with his 15ft sword, horns and armor spike.

We came in peace and you responded with blood as hospitality. Pray Gargul's reception for you is more merciful.

Actions
----------------------------
Reflex Save for lightning = 35, passed for 1/2 damage -5 for electrical resistance = 26dmg (5dmg after Sesha's healing)

Full attack Lizard King until dead, then switch to Lizard Mage. If the mage also dies switch to monitors
Atk 1 (main hand) with bastard sword Hit AC 41 for 27dmg + 9 from ebryon's tear= 36dmg (55 if flanking)
Atk 1 (off hand) with armor spike miss
Atk 1 (natural weapon) with horn hit AC 34 for 14dmg (30 if flanking)
Atk 2 (main hand) with bastard sword hit AC 36 crit confirmed (36) for 31dmg (48 if flanking)
Atk 2 (off hand) with armor spike (miss)
Extra attack from haste with bastard sword Hit AC 38 for 23 dmg (42 if flanking)

AoO 1 hit AC 41 for 21 dmg (31 if flanking)
AoO 2 hit AC 35 for 21 dmg (34 if flanking)
AoO 3 hit AC 31 for 22 dmg (35 if flanking)
AoO 4 hit AC 37 for 26 dmg (44 if flanking)
AoO 5 hit AC 30 for 22 dmg (36 if flanking)

Active Spells and Abilities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Bit o' Luck on Bosk this round, all d20's rolled twice and more favorable one is taken.
Bosk huge sized (15ft reach) and has dark vision and blind fighting and bull's strength (only +2str) and cat's grace
Fire Resistance +20, Electrical Resistance +5 concealment 20% chance to miss Bosk
Comprehend Languages

Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: *Elf Vision*, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, *Sanctuary*
Level 2: *Silence*, *Restoration Lesser*, *Nemesis Insight*, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+14=32 ; d20+14=26 ; d8+4=5 ; d8+4=9 ;
Thursday November 19th, 2015 8:29:40 PM

Almost there... that guy looks strong, probably best to finish off the monitor first so we have one less attacking.
Beri takes aim and slams into the monitor, then puts all his might into a second, all be it slightly sloppy, second slam.

slam 1 attack=32
slam 1 damage=5

slam 2 attack=26
slam 2 damage=9
***

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mude to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

form: air elemental

active spells
haste
Spell: Tishe's Weave Elements
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Battle Among the Ruins (round 5)(co-DM SteveK)  3d4=7 ; 3d4=7 ; d20+26=40 ; d20+26=34 ; d20+26=37 ; d20+21=36 ; d20+16=25 ; d10+10=20 ; d10+10=14 ;
Thursday November 19th, 2015 8:58:40 PM

Zane concentrates beating on a Monitor and the armored snake-guard slides to the mud, dying.

Sesha sends Joy to help Garrett and Blinks to the other side of the Wall of Thorns. Being near two dying lizardfolk and unobserved, drains them of their life! Immediately, the force is sent out and restores the little Garrett!
Sesha gains 14 Temporary Hit Points

The Dire Tiger, not able to see the lizardfolk through the Wall, nor the nauseated Monitors in the Stinking Cloud, so the only target is the LizardKing until the Monitor Interposes again and takes the Kings wounds!

Katinka readies to counter any spell the Staggered SnakeMage may cast.

Restlin flies around the perimeter and manages to give the Minotaur some good luck.

Garrett, no more Monitors to worry about, is able to drop the SnakeMage without a problem.

Bosk can't flank the LizardKing because he and Zane can't get opposite on the King with just a 5 foot move, but his attacks are devestating all the same. His first two strikes the Monitor Interposes his own body and dies, and the second two rock the King back for a moment. (Bosk and Zane are within 10 feet of each other and both 15 feet away from the LizardKing. I cant find any scenario where two 5 foot moves can flank the 'King)
...........

The King roars, "you trespassed in my land, killed my warriors, and have the hubris to say you come in peace? I am King! This is my Land!" The great club rises and falls, attacking Bosk!
Bosk takes 34 damage

And then...

Sliding out of the Temple is a purplish-black crocodilian head, whisps of black fire flickering around ebony teeth. It is followed by a gargantuan body, leather wings, piston-like legs and the longest whip tail. Yellow eyes like a wasp and the size of Garrett looks at the scene of carnage.

"WHY YOU LITTLE DEARS, NOT PLAYING NICE WITH MY CHILDREN. I AM NOT HAPPY. "

The dragon's presence washes over the heroes, Aura frightful presence (5d6 rds, 270 ft., Will DC 27)

A single claw flexes and Korrine pauses as if waiting to see the effect of her presence on the heroes

.........
Lizard Warriors AC 21 all Dead or no longer combatants (not Evil)
Lizard Mages AC 21 all Dead or incapacitated (not Evil)
2 Monitor AC 26 (Evil)
1 Dam Dead
2 Dam -4 dying
SnakeMage AC 30 Dam unconscious +Staggered 4 rounds (Evil)
3 Monitor AC 26 (Evil)
1 nauseated
2 nauseated
3 Dead
LizardKing AC 36 (Evil) 23 damage

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character  d20+21=32 ; d20+17=31 ; d20+17=30 ; d20+12=18 ; 3d8+9=31 ; 3d8+9=24 ; 2d6=5 ; 2d6=6 ;
Thursday November 19th, 2015 9:24:52 PM

Zane, being part dragon himself, shrugs off the Dragons attempt to cow him.

Zane smiles and looks directly at the dragon as he starts to speak, then makes his move and attack while finishing his comments.
"Well, when we arrive to check out some information and are attacked out of the blue, it does somewhat hinder the chances of playing nicely. Then when we arrive here and an image is sent to see if the people, and I use that term very loosely, is assaulted and attacked, it sort of indicates that the only thing that's going to be listened to is violence.
Now, why don't you stop this and go elsewhere, unless you want to play rough as well."

Zane moves a bit and will continue attacking monitors, moving 5 feet more to eventually give Bosk flanking on the king.

Attack #1 Damage 31 + 5 holy
Attack #2 Damage 24 + 6 Holy
Attack #3

Or if he needed to move more than 5', just use the first attack.

Spells in effect:
Heroes Feast
Mage Armor
Shield 8 minutes left
Enlarge Person 8 minutes left
Heroism 89 minutes left
Energy Resistance : Fire
Fly 9 minutes left
Protection from evil

Zane has

Total AC is as listed AC 33

Movements:
Land based 45'
Swim 120'
Fly 60'

DR electric 10
Dark vision
Evasion
Arcane Strike
Combat reflexes
15' reach
Blind fight
Blindsense

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+16=25 ; d20+15=31 ; d20+5=14 ; d20+16=31 ; d20+16=27 ; d20+16=33 ; d20+13=26 ; d20+31=41 ;
Thursday November 19th, 2015 9:30:52 PM

Tink does her best to throw off the fear she feels on seeing a dragon. It's the first time she has ever seen a true dragon first-hand. It takes all her willpower to calm her nerves. SHe doesn't say anything to the dragon however. No, best leave the antagonizing to Zane.

Best she begins casting some spells!

First, a Greater Dispel Magic on the Lizard King! And then, she tries to bring in some reinforcements.

The celestial dire tiger continues to slash at the King, but it's claws fail to penetrate the king's defences. (Highlight to display spoiler: {Would the celestial dire tiger - a large sized creature - be flanking the king at all with Zane and Bosk? It was also attacking the king last round at the same time. Also, the King's AC was 36 before he enlarged, but doesn't look to have gone down at all since he enlarged himself. Is this correct?}

-------------------
Celestial Dire Tiger
Will Save vs DC27: 14 = Fail! I'm assuming this means the tiger is shaken
Claw #1 - Miss AC31
Claw #2 - Miss AC27
Bite #1 - Miss AC33

Tink
Will Save vs DC27: 25 = Fail! Wait, hang on a sec. Tink is a halfling and gets a +2 racial bonus on fear effects! That should hopefully mean she scrapes through on 27 exactly.

Hero Point for extra standard action: Cast Greater Dispel Magic on the Lizard King. Dispel check: 26. Should dispel the 3 highest level spells affecting the king with a CL of 15 or less

Full round action: Start casting Summon Monster VI

Knowl Arcana: 31 to try and determine any possible strengths/weaknesses this dragon might have.

Is Tink within 120ft of the dragon? If so, can she identify any spells or effects in place on it with her arcane sight?

------------------

Perception: 41 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Flying 25ft off the ground (Tink has a +26 Fly skill)


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Greater Magic Weapon - On Garret's fists. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Greater Magic Weapon, Prot from Energy (Ext), Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Resilient Sphere, Summon Monster IV (x2), Black Tentacles
5 - Summon Monster V (x2), Telekinesis, Wall of Force (x2)
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Reverse Gravity, Tishe's Weave Elements (Ext), Summon Monster VII
}

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20+26=39 ; d20+23=26 ; d20=18 ; 10d6=32 ; d20+17=34 ;
Friday November 20th, 2015 8:33:27 AM

Restlin's pretty sure that's a dragon. A purple headed dragon at that...has he ever heard of such a thing?

Know, Arcana: 39

Last time he met a dragon, it killed Restlin. Plan A is to not let that happen again. Unfortunately, he can't be bothered with rational thought at a time like this; that dragon is scary. The steels himself, thinks back to that great meal they had last night, and manages to fight off the fear, but just barely.

ooc: Will 26 - ugh, WAIT! Hero's feast is +1 to will saves, which brings me up to passing. Right on.

So, he has his wits about him, but that's a big darn dragon down there & folks are looking beat up. Can he talk their way out of this? Probably not since he already tried that. Best to finish off these lizards quickly, he decides, and sends a selective fireball at the king and any monitors nearby.

***

Move: Fly up again & away from Bosk/Zane
Standard: Selective fireball - doesn't hit Zane, Bosk, or anyone else down there who is friendly. 32 damage, Reflex DC 34.

Haste - 7 rounds
Fox's cunning - 4 minutes -4 rounds
Mirror image - Not sure how many rounds passed, but it lasts 11 minutes total
Overland flight & mage armor - long time
Bull's strength on Bosk - 4 minutes -2 round

A/C this round is 37/34/32



Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23]  d20+19=28 ;
Friday November 20th, 2015 8:53:33 AM

Garret watches as the snakemage falls and realizes that this dragon must be the one it was calling for help. As he watches the eye as big as he is tall, he shakes a moment, then blinks (will save 28). He thinks, "Will I ride yet another dragon? Perhaps people will start calling me 'Garret Goodbarrel, Dragon rider'"

He watches the fireball and the other blows flashing around him and he takes a defensive stance, not sure what the dragon will do, nor what the group can do with the dragon at the moment (full defense, AC 41/37/35 this round).

Sesha [AC 33 /2o To/25 Fl] | HP 131/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d20+20=29 ; d20+11=13 ; d20+24=33 ; d100=65 ;
Friday November 20th, 2015 9:50:23 AM


Sesha considers the dragon cooly before standing up and wiping slick lizard sweat and tears off her hands onto her dress. She tries to consider it's make-up, it's color, and it's tail for some clue as to what to expect, but draws a blank. She goes over the psychic link with the others.

"A drow in It'lal offered to show me his purple dragon once. I thought he was just being gross. I didn't know they existed! Seriously though, can anyone get a bead on what she's capable of?"

Not willing to be the first to engage, she isn't sure if the breath is a line or a cone, but she's certain it's got one.

"If you need it, magical agility five, four, three.."

Sesha waits for anyone who needs the spell get get within 55 feet, plenty of radius for them not to all get blasted with one attack.

Will: 25 (+4 heroes feast)
Knowledge Arcana: 13
Bend Leyline: 33
Ley Check: 74 = success.


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+22=39 ; d20+2=5 ;
Friday November 20th, 2015 4:03:13 PM

Beri shrugs off the dragons show of strength, perhaps too excited by the sight of a purple dragon to process that he should be terrified of it (save=39). To tell the truth, he can discern almost nothing about this incredible creature (knowledge = 3)

Forgive us M'am, but if you were watching you know that we did no harm until they broke their pots over our head, shot their wands at those of us asking for peaceful passage, and spilled our blood on the ground below... and you probably can't understand me in this form. Well, we tried to come in peace at least.

Bosk AC: (37/20/33) CMD: (35) hp 103/108 Spells  d100=6 ; d100=67 ; d20+20=37 ; 3d8+10=21 ; 2d6=11 ; 4d6=15 ; d20+18=32 ; d20+18=34 ; 2d6+10=16 ; 2d6+10=21 ; 4d6=10 ; 4d6=14 ; d20+13=20 ; d20+13=27 ; d20+23=42 ; d20+23=39 ; 3d8+10=27 ; 3d8+10=26 ; 4d6=14 ; d20+4=18 ;
Friday November 20th, 2015 5:25:19 PM

ooc: What is the distance of the dragon from the players?

As the club swings at Bosk one of the two blows just misses him, an he knows he has Tink's garment to thank for that. Your warrior's attacked us, and we are friends of the Crones for who this temple was constructed. Your people attacked us. The cleric then feels the dragon's presence wash over him. Shrugging it off he focuses on the task at hand. Once again his mind goes to peaceful diplomacy, but as Zane and the tigers attack the king the cleric figures he may as well finish what he started. Once again he takes a 5ft step to flank the Snake King (I assume with Garret and I each having now taken 10ft moves and the Dire tigers that he is flanking with someone) and unleashes his fury one the treacherous snake.

He then sees what can be determined about the dragon, and if its breath weapon can be deduced he will uses a hero point to gain an extra action and casts protection from energy, glad he prepared several defensive spells in addition to bringing his scrolls with him.

Actions
---------------------
Miss chance due to blur = 6, 67 (one atk missed one hit)
Frightful Presence - Immune to Fear, no save needed

Full attack Lizard King until dead
Atk 1 (main hand) with bastard sword Hit AC 39 for 21dmg + 11 from ebryon's tear (bane) = 33 dmg (48 if flanking)
Atk 1 (off hand) with armor spike Hit AC 32 for 16 dmg (26 if flanking)
Atk 1 (natural weapon) with horn hit AC 34 for 21 dmg (35 if flanking)
Atk 2 (main hand) with bastard sword hit AC 36 crit confirmed (36) for 31dmg (48 if flanking)
Atk 2 (off hand) with armor spike (miss)
Extra attack from haste with bastard sword Hit AC 42 (crit confirmed 39) for 53 dmg (67 if flanking)

Knowledge Arcana to determine dragon's breath weapon and anything else relevant= 18
If the breath weapon can be determined then BOsk will use a hero point to cast protection from energy for that energy type.

Active Spells and Abilities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Bit o' Luck on Bosk this round, all d20's rolled twice and more favorable one is taken.
Bosk huge sized (15ft reach) and has dark vision and blind fighting and bull's strength (only +2str) and cat's grace
Fire Resistance +20, Electrical Resistance +5 electrical immunity 120 points concealment 20% chance to miss Bosk
Comprehend Languages

Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: *Elf Vision*, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, *Sanctuary*
Level 2: *Silence*, *Restoration Lesser*, *Nemesis Insight*, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Korrine! Round 1 (co-DM SteveK)  18d8=76 ; d100=72 ; d100=91 ; d20+17=22 ; d100=28
Friday November 20th, 2015 10:42:24 PM

Zane, 40 feet away from the temple, beats on the LizardKing!

Katinka, hovering over the Wall of Thorns, she heroically dispels magic on the LizardKing, and begins a spell for more assistance.

The Dire Tiger, near Zane, tears into the LizardKing.

Restlin casts another fireball on the LizardKing and dying and unconscious SnakeMage and monitors, then gets some space and distance from the others, zipping back to the Wall of Thorns.

Garrett, near Zane, doesn't worry about the fight, going into a full defense to be ready for the dragon!

Beri, near Zane, tries the diplomatic approach with the dragon.

Sesha, on the ground near the Wall of Thorns, preps to have her spectral hand to provide some enhanced reflexes.

Bosk states the righteousness of their cause to the dragon as he lays the LizardKing low. The last cut makes the huge king's head roll and the crown falls, now halfway covered in the mud outside the temple.
......

Katinka and Restlin, realizing this is a dragon, searches their memories and comes up with some obscure knowledge (rapidly passed to the others). Korrinne is an Umbral Dragon, an extra planar dragon known to inhabit the outer reaches of...Jericho Space! (Restlin and Katinka can know the standard entry of Umbral Dragon in Bestiary 2). The most important for Bosk, an Umbral Dragon breathes negative energy, which is another energy that his resistance spell won't work against!

Korrine seems amused by the actions of the Iron Adventurers, standing 40 feet away and displays to show her rippling purple-black scales. "WHY, YOU NAUGHTY NAUGHTY DEARS. THE CRONES ARE DEAD GODS AND THEIR TEMPLE IS IN RUINS. THE LITTLE MUDDY GATOR MEN ARE NOTHING MORE THAN BATTLE FODDER. MY CHILDREN YOU HAVE JUST KILLED, THE SERPENT FOLK WHO WILL FOLLOW ME TO THIS FERTILE DISK AND A LAND OF SLAVES. FOR THIER DEATH, YOU NEED TO BE DISCIPLINED."

Opening her mouth, a cone of blackest fire tears out and bathes the heroes and dead half-lizard-half-snakefolk!
(Bosk, Zane, Garrett, Beri, Dire Tiger, and Joy take 76 damage reflex DC 27 for half damage. Bosk (72%) and Joy (91%) And Zane (28%) are affected. )

Then Korrinne, the Umbral Dragon, unfurls wings looking like a starry night sky, and sweeps out to the left rising in the air and flying off, 125 feet away and 60 feet above the ground!

Lizardfolk. Dead or fled
LizardKing, SnakeMage, Monitors. All dead. (2 in Stinking Cloud nauseated)

Korrine, Umbral Dragon. AC 36. SR 29.

Please remember to limit ooc. Use email for OOC. I will delete all OOC only posts.


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=20 ; d8=4 ; d8=6 ; d8=6 ; d20+13=26 ; d20+31=39 ; d20+41=44 ; d20+10=18 ;
Saturday November 21st, 2015 12:27:08 AM

Tink's jaw drops as Korrine unleashes a cone of negative energy across the party.

The Celestial Dire Tiger takes a fair beating, and not being able to reach the dragon, looks for something else to feed upon.

Tink however completes her casting, and brings forth a Lilend Azata adjacent to where Bosk stands! "Heal him! And help us do something about that dragon!"

The Azata immediately begins singing an up-beat song, instilling courage into the group. All allies that can hear this feel better for it (Inspire Courage: All allies gain +2 morale bonus to saving throws against charm & fear effects, as well as +2 competance bonus to all attack and damage rolls)

The Azata also casts a healing spell on Bosk (Bosk is healed for 23pts!)

Tink decides to make herself a bit scarce, looking for some sort of partial cover or partial concealment. She suspects that dragon will turn and make a fly-over pass at the group, or attack from range. Once done, she readies to counter one of the numerous spells she knows this dragon is capable of using (spells, not spell-like abilities).

She relays over the telepathic link what she knows of the beast. And it is downright scary.

"Do we keep fighting in the open, or seek cover in the temple?" she asks over the link.

--------------------------------
Celestial Dire Tiger 29/105HP
Ref Save vs DC27: 20 = Fail!
CDT will charge/attack the nearest dying/incapacitated enemy. Tink cannot give it commands, so until it dies it will just be finishing off those it can reach.

Lilend Azata
Will Save vs DC27: 18=Fail. Azata is Shaken![/i])
Move Action: Begin Bardic Performance - Inspire Courage
Standard Action: Cast Cure Serious Wounds on Bosk

Tink
Move Action: Stealth & Hide away from the party
Standard Action: Ready to cast Dispel Magic as a Counterspell. Caster Level check: 26. Range: 230ft.

Perception: 39 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 44 + Hide in Plain Sight + Misdirection + Pass Without Trace

Flying 25ft off the ground (Tink has a +26 Fly skill)


Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20=14 ;
Saturday November 21st, 2015 12:09:20 PM

That thing can kill us all from the air without giving us a chance to combat it. Frankly, I'm not sure we can take it on. That thing is...deadly. We need to get in that temple right. now.

Then Restlin takes it's own advice.

***

Move: Get in the temple
Standard action: Held action - once everyone's inside, he'll cast wall of force on the entrance.

Haste - 6 rounds
Fox's cunning - 4 minutes -5 rounds
Mirror image - Not sure how many rounds passed, but it lasts 11 minutes total
Overland flight & mage armor - long time
Bull's strength on Bosk - 4 minutes -3 round

A/C this round is 33/31/29

Bosk AC: (37/20/33) CMD: (35) hp 103/108 Spells 
Saturday November 21st, 2015 1:38:24 PM

Bosk think back, The temple might put us in a corridor so that it can easily target us with its breath attack. I say we teleport out of here and return tomorrow fully healed and with some more appropriate spells prepared. BOsk purposely does not mention the druid tree in case the dragon can somehow hear them.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Saturday November 21st, 2015 8:29:53 PM

"And let that thing go free to attack those folks who were so nice to us earlier? We're heroes, remember? If we have to teleport, we can do so after we're in the temple trying to make this right. There was a portal, remember? King dude said so. If that thing came through it, it can probably go back."

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday November 21st, 2015 11:00:18 PM

"Might be a moot point" Tink relays over the link "The only one of us that has a teleport spell prepared is Bosk, and I don't think his magic is strong enough to teleport all of us out of here"

Bosk AC: (37/20/33) CMD: (35) hp 103/108 Spells 
Sunday November 22nd, 2015 12:05:58 AM

Bosk thinks in reply, I did not prepare teleport, I prepared try seeing today. If we enter the temple can someone magically seal it behind us? If there is a portal it might be best for us to destroy it before engagin gin battle.

The cleric glances at the temple doors.

Are the temple doors able to be closed and locked by the heroes? Can they be closed as a tandard action? Are thy sturdy enough to keep a dragon out for long?

coDM SteveK. At a a casual glance, the temple doors appear stout enough. Whether they actually are, whether they can be closed or are stuck open, or if they can be braced to stay closed from something as big as Korrine... BOSK or se other HERO will have to make a much closer inspection.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23]  d20+19=31 ;
Sunday November 22nd, 2015 8:17:36 AM

(Rolling the save first, now thinking about what the heck else to do...)

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character  d20+17=23 ; d20+17=37 ;
Sunday November 22nd, 2015 5:09:02 PM

Zane get's hit with the breath weapon, with a heroic effort he manages to completely avoid any of the damage from it. (used a hero point)
"Where are we regrouping, I can't keep dodging this stuff all day. We getting out or in or something else. By the way, I'm betting being invis ain't a bonus against this thing."

Once a direction is decided on, Zane will either go for the cave entrance or where ever the rally point is.

Spells in effect:
Heroes Feast
Mage Armor
Shield 8 minutes left
Enlarge Person 8 minutes left
Heroism 89 minutes left
Energy Resistance : Fire
Fly 9 minutes left
Protection from evil

Zane has

Total AC is as listed AC 33

Movements:
Land based 45'
Swim 120'
Fly 60'

DR electric 10
Dark vision
Evasion
Arcane Strike
Combat reflexes
15' reach
Blind fight
Blindsense


Bosk AC: (37/20/33) CMD: (35) hp 103/108 Spells  d20+17=25 ;
Sunday November 22nd, 2015 6:55:57 PM

Bosk nods, Every into the temple and shut the doors. We need to see if we can find that portal and a way to stop the dragon. Shut the doors behind you and magically seal it. Wall of fore, shape stone, whatever you've got to delay the dragon.

ooc: Waiting to post action to make sure everyone agrees and goes into the temple.

Sesha [AC 33 /2o To/25 Fl] | HP 131/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d100=19 ; d20+15=32 ;
Sunday November 22nd, 2015 11:41:12 PM


DM: Joy is undead, so I don't think the negative energy hurts her, even if it doesn't heal her.

Sesha watches the negative power drown her friends and begins to worry. This wasn't quite like any dragon she had seen before. She heads towards the door, then turns and sends a parting gift towards Korrine.

"Maybe this will work, maybe not."

She rattles off the verbal components for a blindness spell, and hopes it at least distracts Korrine for a moment.

Beats SR 32
Fortitude Save: DC 19 or Blind. (Duration P.)

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23] 
Monday November 23rd, 2015 7:57:07 AM

Garret sees the breath weapon before it blasts and quickly dives to the side, avoiding the horrible weapon. He moves as quickly as he can, scrambling for the temple entrance with the others.

Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells  3d8+10=26 ;
Monday November 23rd, 2015 7:54:16 PM

Bosk takes the brunt of the blast and makes his way to the temple. Shut the doors behind us and cast those spells. We need to keep the dragon out as long as possible.

convert see invisibillity to CMW for 26dmg.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+11=31 ;
Monday November 23rd, 2015 8:33:47 PM

Beri is almost caught off guard being attacked while on a higher elevation than the rest of the group, but manages to fly into a position the has the worst of the attack miss him.
Yikes, that's some potent breath that thing has!
I have stone shape warp wood, soften earth and stone, and a few other things that can help us get those doors closed should they be stuck... or help barricade us in should we

Beri follows the rest into the temple and will use the any needed spell to help them secure the doors.
***

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mude to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

form: air elemental

active spells
haste
Spell: Tishe's Weave Elements
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Korrine! Round 2 (co-DM SteveK)  d20+12=24 ; d20+19=31 ; d20+17=25 ; d20+30=43 ; d8=6 ; d8=3 ;
Monday November 23rd, 2015 9:30:24 PM

Katinka finishes the spell to bring a Lillends into the Wold for a short time. It's bardic singing inspires the heroes and it's healing touch helps Bosk too!

The Dire Tiger looks about and can only hear the sound of two Monitors retching their guts out. The tiger over in that direction. The cloud doesn't bother the Sabre-tooth, and it begins to chew on a lizard.

Katinka herself tries really really good to hide, finding a corner of a building to get some cover from the dragon.

After a very quick telepathic conversation, Restlin zips forward, flying into the Temple!

Zane follows quickly after!

Sesha, staying in the shadow of the Wall of Thorns, hopes Joy is immune to the dragon's breath, but alas, it is not to be, and Joy dissipates, blasted back to the Lands of Rest! Sesha stands fast and fires a spell at the dragon. It penetrates her spell resistance, but Korrinne shrugs off the magical blindness.

Garrett and Beri also make the relative safety of the Temple. Beri considers various spells that might seal the doors. (OOC: DM will not select the heroes spell for the Player. You must specify what spell you want your PC to cast)

Bosk delays his action, then flies with the others into the Temple.
.......

Outside the Temple are Katinka, (hiding under some cover at the corner roof of a ruined building), Sesha, in the shadows of the Wall of Thorns, the Tiger in a Stinking Cloud, and the Lillend singing and standing in the middle of the plaza.

Korrine flies fast, And performs a classic Wingover to reverse her course and dive back to the plaza. Streaking down, she flies by the Aezata and snatches it from the air, continuing her climb to be 200 feet in the other direction. The Lillend is Grappled! "OH LITTLE POPPETS! YOU TEALLY SHOULD STAY FOR TEA "

Inside, this looks to be a large foyer, the roof is partly caved in, and the smell of stagnant water and other swamp spells are almost overpowering. From the light coming in from the roof, there is a large set of closed doors on the far side, a mad gyration of swirls depicted on the stone door.

In the center of this entrance room is a white broken alter, five carved women all along the base.



Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Monday November 23rd, 2015 10:25:57 PM

"It don't look any safer in here, not with that hole in the roof, but everyone needs to be together or we won't get out of here. But at least we know what we're facing..... I get to try and be a punching bag, hoping I can dodge that damn negative energy, but then again, that's my job and I do it well.
I doubt spitting lightning at that thing will do much, but that's about the extent of my damaging ranged magic. Hell i doubt can even hit it with my bow, no matter how hard I try."

Zane hopes the others get in here quick.....

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Monday November 23rd, 2015 10:51:48 PM

Restlin sends Sesha a telepathic image of that alter. "Dear, you should get in here. Like...now."

(More in the morning. It's late.)



Sesha [AC 33 /2o To/25 Fl] | HP 131/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Tuesday November 24th, 2015 1:00:16 AM


Sesha freezes when Restlin shows her the alter. Flying through the closed doors, she kneels before altar and says a small prayer to Serenbeth.

"So little asked, and so much received. I do for you the tiny task requested of me."

She places the stone as appropriate within the broken statue.

Short Duration Buffs.

-Blink, 2/13 rounds
-Haste, 4/13 rounds
-Divine Shield, 4/13 minutes

Long Duration Buffs

Heroes Feast
Cat's Grace
Protection From Energy: Fire



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=29 ; d20+10=27 ; d20+5=18 ;
Tuesday November 24th, 2015 1:18:30 AM

The liland azata lashes out with it's longsword - attacking to the best of its ability - despite being staggered by the mere sight of the dragon that grapples it tightly.

Tink, meanwhile, feels some pangs of guilt for bringing the azata here in the first place. She moves from cover, and makes for the 'safety' of the Temple.

"So, er, anyone have a plan?"

------------------------
Lilend Azata (grappled, staggered)
Full Attack
- Miss AC25 (Ignore 2nd d20+10 roll. Forgot staggered + grappled conditions so 1st was a miss)
- Miss AC14

Dire Celestial Tiger
- Charging & chewing on things that still move

Tink
- Fly 40ft to the Temple

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Tuesday November 24th, 2015 8:15:28 AM

"My plan was to get in here and hope we got lucky." If anyone gives the Mendicant attitude about that, he points to his holy symbol and gives a "well duh" look to them.

"Honestly, I'm hoping Sesha and this alter do something spectacular, because I'm pretty sure that dragon will tear us to pieces if we fight it. Seriously, that's an umbral dragon. That's way past our pay grade. Still, we should try to get those doors closed."

Restlin's not strong, and Bosk got his daily dose of strength from Shiny. The magepriest will stand-by as the muscle of the party tries to close them.

If they close them, Restlin will use his focus to cast stone shape & seal them.

If they can't close them, Restlin will cast Wall of Force on the entrance.

Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells 
Tuesday November 24th, 2015 4:09:10 PM

Bosk quickly takes in the situation. Once everyone is inside Zane and I will shut the doors and Beri and anyone else with magic should reinforce them. We can flee if necessary, but lets make sure we have found anything of note in here first. Perhaps Sesha can do something with the alter or we can mend that. If that does nothing I suggest we check the sealed doors. If that provides no insight we might need to consider a tactical retreat so we can reorganize and better prepare for the Umbral.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Tuesday November 24th, 2015 4:38:58 PM

Once you close the doors I'll cast stone shape and seal them so thoroughly that they won't open without being completely destroyed. On the off chance you can't get them closed I will use the spell to fix whatever is causing the issue, but stone doesn't warp or rust so I'm not expecting an issue.
***

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mud to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

form: air elemental

active spells
haste
Spell: Tishe's Weave Elements
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Tuesday November 24th, 2015 4:48:04 PM

Zane points upwards towards the crumbling roof."Don't forget that too..." As he prepares to toss his shoulder against the door to close it.

Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells 
Tuesday November 24th, 2015 6:01:02 PM

ooc: How big is the hole in the ceiling? Big enough for a gargantuan dragon to fit through?

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday November 24th, 2015 6:20:10 PM

"I'm on it" Tink casts a Wall of Force along the ceiling of the Temple

---------------------------------
"The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level." - so Tink can cover up to 130ft. If I can see through the hole in the roof, the thinking is to try and create a "cube shaped" wall of force atop the temple. But really, whatever she can do to block the hole. Happy to go with complete DM discretion on this one :)

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23] 
Tuesday November 24th, 2015 10:44:28 PM

Garret stands inside the temple, nervously watching the others arrive. He looks around and then steps to the side of the doors, ready to jump on the dragon should it join them in the relatively small space. He says, "If that thing comes back in, I'm going to ride me another dragon today!"

Korrine! Round 2 (co-DM SteveK) 
Wednesday November 25th, 2015 7:17:02 AM

Sorry folks. Took last night to drive to Philadelphia and pick up college daughter who was stuck at the airport.

Korrine! And the Alter (co-DM SteveK) 
Wednesday November 25th, 2015 8:09:59 AM

Katinka breaks cover and flies into the ruined temple. Sesha follows on the ground, and even with her hasted condition, she has to hustle to make it into the temple area before the dragon returns. (Double move)

Bosk and Zane have a little trouble with the doors because of silt buildup around the floor, but they manage to wrestle them closed enough for Beri and Restlin's Stone Shape spells to pull enough rubble together to have one foot of stone to cover the doors.

Outside, it sounds like Korrine is finishing up the Lillend and Dire Tiger and demonstrating her rather significant power. It will only be a matter of time for her attention to refocus...

Katinka then takes the opportunity to cast a Wall of Force on the ceiling. It covers the obvious damage.

Sesha has a different mission, the crumbling white alter with the carving around the base of five women. She kneels and sends a quick burst of gratitude to her ally. Inspiration has her place the small stone between tho of carved woman that are closest together.

And then...

Backing up, the addition of the one tiny pebble has changed the perception of what the carving depicts. Instead of stylized five women, it now looks like three women and one larger woman. Sesha instinctually realizes that the alter is no longer of the Five Crones, but the Serenbeth Sisters.

Another miracle happens as well. Pot-pot giggles and nudges Sesha. "Do you want to use the secret door under the alter now?" The familiar shows Sesha how to open the passage.

Sesha [AC 33 /2o To/25 Fl] | HP 131/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Wednesday November 25th, 2015 10:28:00 AM


For a brief second, all Sesha can do is smile, a crooked thing that makes her look like a kid with a secret. Serenbeth, Jancaissis, Jantierri, and Karinthis. Seeing them together made her happy, even if they weren't truly reunited.

What if they were? How would that affect Jancaissis longing for vengeance, if her sisters were returned?

Pot-pots giggle and question bring her back to reality, and quickly.

"God yes, you beautiful little pot."

She opens the passage and calls to the others.

"Last one in has to wash Bosks Huge-Sized underwear." She heads down, more confident than ever in herself, her friends, and her goddess.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Wednesday November 25th, 2015 11:11:22 AM

Restlin kisses his holy symbol before skipping down the stairs. "That dragon is going to be pissed. Are we able to close this thing behind us? Will the dragon know it's here? SO MANY QUESTIONS."

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23] 
Wednesday November 25th, 2015 12:28:45 PM

Garret smiles as well when the secret door is opened. He says, "You guys go on ahead, I'll bring up the rear, unless someone else wants to stay back to secure this door with me."

Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells 
Wednesday November 25th, 2015 3:04:11 PM

(Posting from phone) Just in case I don't have time post later today, Bosk will follow the group, preferably taking second from lead sure his reach.

(Hopefully I wil have to more later)

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Wednesday November 25th, 2015 4:05:18 PM

Zane will duck into the secret door second to last, to cover Garrett, as well as doing what Bosk was doing up front, he can fight past Garrett if needed.
"I'll help if you need Garrett, since I can reach over you." Zane smiles as he says the comment.
Only if needed, will he dismiss the Enlarge. He's rather keep it for as long as possible.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=40 ; d20+41=55 ;
Wednesday November 25th, 2015 7:38:50 PM

Tink takes a moment to renew her invisibility, and then will hurry after Sesha. "Slow down there, Sesha. There may still be traps or Pantheon knows what down there. Let's not do this too quickly"

Perception: 40 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 70 = 55 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +26 Fly skill)


Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Thursday November 26th, 2015 12:41:45 AM

Wow, that little pot is pretty incredible!
Beri dashes in with the rest not knowing what craziness they are walking into. Should he get the chance he will return to humanoid form (still bugbear) when they are inside


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23] 
Thursday November 26th, 2015 7:18:31 AM

As Garret ushers the others past him and into the new hole, he pulls out a turkey leg from his belt pouch and takes a bite. When Zane looks at him, he says, "Want a bite?"

Under the Alter (co-DM SteveK) 
Thursday November 26th, 2015 10:20:38 AM

Sesha leads the others down a set of muddy alabaster stairs and under the alter. Bosk and Katinka urge her to wait and quickly follow. Garrett stays back and ensure he closes the trap door. He notes the it is a clever counterweight that, although old, smoothly slides the cover back into place.

Restlin is worried that Korrine will be able to see where they are going, but Garrett hears something that may end those fears; the sound of the roof caving in and a very angry dragon throwing rubble around and looking for her "little dears". It sounds like tons of debris are now over the alter and trapdoor!

In the corridor, it is big enough for a medium sized creature to walk comfortably single file. Beri changes to a bugbear to compensate, but the Huge minotaurs scrape lading, severely squeezed!

It is dark but soon the Iron Adventurers find themselves in a room that can fit them all, if they don't move around too much. Zane's pebble lights up most of the room and it looks like a vestibule of some sort, a place that once contained religious garments and accoutrements. All has long since gone to dust or were moved when this city was abandoned an age ago.

It looks like a good place to rest and get ready for the 'morrow.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13  d6=6 ; d20=13 ; d6=3 ; d6=4 ; d6=3 ; d20+30=31 ;
Thursday November 26th, 2015 1:14:58 PM

"Well guys, this looks like a good place to rest and get ready for the 'morrow," states Restlin.

Gripping his holy symbol, he lets loose 4 waves of positive energy, healing 16 HP damage to anyone around.

He then fishes a stick out of pouch & flicks the end of it until it starts to glow (light spell). He investigates this place. Is it just a single room? No corridors leading out? Are they effectively trapped?

What about those garments? Any symbols Restlin is knowledgeable of? He idly grips his holy symbol & asks Wardd for "a bit of help, boss?" as he looks.

***
Cast detect magic.
Know, Religion: 29 (used the 13 I misclicked while rolling my d6s. I have +16.)
Perception: 31 (darnit)



Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells 
Thursday November 26th, 2015 3:10:55 PM

Bosk will use his spells and channel energy to heal everyone.

(More come after turkey, but I figured people want know I will heal them)

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Thursday November 26th, 2015 7:29:45 PM

Beri makes his way down the hallway, considering turning into an earth elemental just in case the roof caves in. Eventually they make it into the relative safety of the room at the end.

Well, looks like we will be safe here for a while... shall we talk strategy? I haven't seen anything like that in nature. Do we know any specific weaknesses that thing may have?

Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells  d6=4 ; d6=1 ; d6=6 ; d6=5 ; d6=3 ; d8=6 ; d8=8 ; d8=1 ; d8=6 ; d8=3 ; d8=3 ; d8=2 ; d8=7 ; d8=4 ; d8=1 ; d8=5 ; d20+19=24 ; d20+19=28 ;
Thursday November 26th, 2015 8:37:05 PM

Bosk quickly heals the rest of the group and begins looking around lost relics, another exit and traps making sure to check everything including the ceiling.

It sounded like the roof caved in. We should check for another exit. Regardless, I think we should prepare to face the dragon. It will likely be waiting for us when we exit, and if we can find the portal it mentioned there is a possibility that it will lead to wherever the dragon came from and we will face creatures with similar attacks. Death Ward will protect us from negative energy attacks. Everyone should have a spell that allows them to fly. Anything that can reduce physical damage will be useful as well.

------------------------------
Perception = 24
Perception to check for traps = 28

All players healed for 18 dmg with channel energy
Beri - 38 + 18 = -20 +11 + 24 = Full HP
(Converted Protection From Evil and Detect Evil)
Bosk - 32 + 18 = -14 + 19 = Full HP
(Converted Resist Energy)
Zane = Full HP
Garret = -47 +18 = -29 +22= -7 +automatically way more than enough) = Full HP
(Convert Invisibility Purge and Slay Living)
Sesha = Full HP
Katinka -1 +18 = Full HP

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=45 ;
Thursday November 26th, 2015 8:47:17 PM

Tink drops her stealth and makes her way around the perimeter of the room, squeezing past the taurs as she does so. She uses her fingers to slowly touch the wall as she walks. She's feeling for any suspicious cracks or perhaps flow of air. Maybe some spiders webs that move with a breeze? If the party are trapped down here, then breathable air today could be more of an issue than a dragon tomorrow.

"I'm not aware of any specific weakness that dragon has" she says aloud as she walks "It may require just brute force to defeat. It is possible that it is the threat from Jericho Space the Dragon Consortium are concerned about, although I fear it could just be the tip of the spear. If a portal is open somewhere, then more may follow through. I think we should ready ourselves for two things: defeating Korrine, and closing the portal that brought her here"

-------------------------------
Perception: 45 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Flying 5ft off the ground (Tink has a +26 Fly skill)


Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells 
Thursday November 26th, 2015 8:56:34 PM

Once the initial scans are complete Bosk will take 20 to search the area. (I forgot about that option.)

Perception Check = 39

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:13/15 CMD: 33 SR: 23] 
Thursday November 26th, 2015 9:42:45 PM

Garret watches back up the stairway while the dragon crashes and thrashes about. He thanks Restlin and Bosk for the healing, then dusts himself off. While the others search the room, he pulls out a piece of pumpkin pie and munches on it while watching back up the stairway, hoping the dragon will not find their exit point.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Thursday November 26th, 2015 10:20:43 PM

Zane shrinks back down to his normal large size from huge.
"I've heard of most of these magical spells, but they are so far beyond my ability it's almost crazy. I'll need to plan on getting into melee with it. And I'm betting even with me on top it, I'll be straining to hit the damn thing. No matter, I'll be doing what I can."


Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d8+7=15 ; d20+18=32 ; d20+24=35 ; d100=26 ; d20+24=43 ; d100=27 ; 13d6=60 ; d20+24=27 ; d100=95 ; d20+24=35 ; d100=19 ; d20+24=32 ; d100=84 ;
Friday November 27th, 2015 12:14:38 AM


While the others search, Sesha finds herself with a long list of night-time chores she needs to hammer out before she finds herself up far too late.

Preparation 1.

Heroes Feast (1 Hour): It's dinner time soon, and Sesha sets about her routine duty of making sure everyone has something fair to eat. She uses her rod to extend the spell, offering everyone the benefits of 15 Hp, a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 24hours. (Leycheck, 26. Success.)

Preparation 2.

Spirit Brew (2 Hours): After everyone is serves, Sesha takes the time to prepare another Spirit Brew. She gathers the power for a Shadow-Walk, then vanishes from the realm. The brew itself is made easily, and she resists the dangerous allure of the Woldsblood. (Shadow Walk leycheck, 27 Success. Spirit Brew Leycheck, 95. No slot expended. Success.)

Preparation 3.

Surrender Self (10 minutes.): Sesha prepares Pot-pot and steps into the Cauldron, conjuring the tools necessary to complete her spell process. She replaces her Acid Resistance with Bears Endurance. ( Surrender Self Ley Check 26, Success. Bears Endurance Ley Check, 84. No slot expended.)

Preparation 4.

Sesha then casts Lesser Immortal Summons (1 round), pulling Joy back into the realm of the living. She takes a deep breath, then grins and smiles at her friend. She reaches out, tracing her finger through the young ghostly cleric, attempting in vain to brush some hair out of the girls eyes.

"I have to ask you and the Sisters to be ready tomorrow. We are settling with that Dragon, and I might have to call upon the might of all of you together. Your touch and spells will be invaluable, I think. Please ask the Sisters to replace their Sanctuary spells with an extra Remove Fear, just in case."

Sesha explains to the others. "The sisters can both cast Protection from Evil and Align Weapon on anything that needs to overcome her damage resistance or if anyone needs minor protections from her spells."

With a sigh, Sesha wipes her brow.

"I've got a scroll of spell immunity. After either Bosk or Zane gets the receiving end of our magical augments, I'll lock them in place for 30 minutes or so by making them immune to Dispel Magic."

In the Temple


Under the Alter (co-DM SteveK) 
Friday November 27th, 2015 8:19:49 AM

Restlin makes a light and wants to look at any clothes that may be about, but any clothes have long since gone to dust or were removed when this city was abandoned an age ago. There is literally nothing here except the stone walls, ceiling, floor, and cubbies of the room, mud, algae, and mold.

Beri gets settled and is ready to talk strategy.

Bosk heals his friends and takes a careful look around the space. He can't find any secret passages or danger in the room, and begins to speculate about the dragon and the threat to the Wold.

Katinka also looks about, her sharp eyes noting there is enough air flow to not cause a problem for the group. She chimes in on her observations of the possibilities of the overall threat and likely battle tactics tomorrow.

Garrett relaxes, not too concerned with what the thinly types want, he chews on a turkey leg and then a piece of pumpkin pie. :-)

Zane shrinks to his normal large self which provides some needed breathing room and speculates what he is likely not be able to do against the dragon.

Sesha has her own preparations to make. Correctly assuming that they are in a relatively safe place, she has several hours of preparations to make before the day is out. As the last rays of the sun are tingeing the swamp a deep orange, the Iron Adventurers sit down to a feast and plan their next moves.
.....

Each hero receives 14,450xp for the fight among the ruins!

Hero Points
Garrett gets a HERO point for taking on the Snake-Mage and his Monitors all by himself

Beri gets a HERO point for an extremely effective use of the Wall of Thorns which stopped all the wand wielding mages from targeting Bosk two rounds in a row (and could have been nasty)

And DM Kudos to everyone for realizing discretion was the better part of valor. I expected SOMEONE would stand and fight and get killed, but that didn't happen. Fighting smart as well as powerful is a great sign for the Dragon Consortium!

Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells 
Friday November 27th, 2015 3:51:24 PM

Bosk quickly looks around trying to determine:
1) Can we still hear the dragon?
2) Is the only way out back the way we came?
3) How long will it take us to go back the way we came and exit the temple?

DM SteveK
1. After a short while the heroes can no longer hear the dragon. Even Katinka taking 20 with her ear against the secret door can't hear the dragon anymore.
2. No one can find any other way out other than the five foot corridor back to the secret door under the altar.
3. The passage was 20 feet of stair and 20 feet of corridor.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Friday November 27th, 2015 9:10:57 PM

As soon as Sesha starts preparing the food, Garret follows her around constantly, often asking if the food is ready or if she needs him to check to see if any of the food is ready. He manages to eat an entire portion a bite at a time before the meal is actually ready. When she does finally mention that it is ready, he sits down and eats quite a bit more than should fit in his round belly. If anyone looks at him he says, "Hey, fighting dragons can work up an appetite, you know."

When Sesha talks to her ghost, Garret says, "I'm not so sure about that. I, for one, am not really interested in heading back up to visit that thing. And for two, there is a huge pile of rocks sitting on top of our entrance. After I closed the door, I could hear a ton or two of rocks falling on the door. I'm not sure that we could get back up there even if we wanted to, which I do not!"

He looks over to Bosk and calls out, "Hey, is there another way out of this hole in the ground?"

OOC:
In effect:
Heroes feast: +1 will save, +4 save vs poison & fear, +1 attacks

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d4=1 ;
Friday November 27th, 2015 10:30:27 PM


In the morning, Sesha gathers her belongings and takes the time to gather her small makeshift coven. (1 damage everyone from the cutting.

"Before we find our way out of here, anyone I need to bleed for? We might not have time to adjust once we step back into the swamps."

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Friday November 27th, 2015 11:45:22 PM

Restlin is more than a little disappointed. He had hoped there would be something down here to tip the scales in their direction.

Still, being able to rest and prepare isn't nothing. "Plus, that stupid dragon probably thinks we teleported away," Restlin intones, going from internal to spoken dialog.

"OK, so we have to fight that thing. Here's what I know about umbral dragons..."

Restlin fills everyone in. We should all have IC knowledge of them now.

"If your attacks aren't magically augmented, forget it. The odds are against us casters effecting it directly unless Sesha has something up her sleeve to help with its natural spell resistance. We should be looking for ways to bolster our martial abilities.

"Tink and I can bring in lots of support. If nothing else, it will make a more target-rich environment for the dragon.

"Some restoration magic would be helpful too, that breath weapon can suck the strength right out of us."

Restlin shuts up, letting someone else talk for a bit. He flips through his spellbook, trying to be clever.

"This may be the first fight I've ever been in where I wasn't sure we'd pull it off, and that includes that illithid demigod." He absent-mindedly takes Sesha's hand as he peruses his spells, sitting cross-legged on the floor of this room.

Under the Alter (co-DM SteveK) 
Saturday November 28th, 2015 10:12:41 AM

The heroes settle in for the night, Bosk providing healing, Sesha magical munchies (poor Garrett unable to pre-snitch food from a meal that magically appears), and Restlin a run-down of an Umbral Dragons abilities.

The night passes uncomfortably but safely, the air swampy but breathable.

In the morning Sesha brings the Coven together, asking for who needs augmentation. And of course a plan to get out of this location and back to the surface ... And the the dragon.

Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells 
Saturday November 28th, 2015 12:39:23 PM

ooc: Bosk would appreciate another spell. Probably greater magic weapon, but let me check my spell list.

As for getting out of here, lets move that discussion to email so we don't clutter the board up. I think the DM is not on the "tactics" email, so we should probably include him.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Saturday November 28th, 2015 9:48:18 PM

[b]Good idea Bosk... this isn't going to be an easy challenge. [b]
Beri makes a quick round with his companions to see what spells they need prepared and then does his mediation before leaving.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+33=35 ;
Sunday November 29th, 2015 1:47:40 AM

Tink goes over her list of spells, tailoring those she can for a fight with this dragon abomination. She shares Restlin's concern. Can even the IA defeat this beast? And what if there are more?

In the morning, she begins her daily prep, starting with Tishe's Weave Elements (Craft check: 35 = 2 powers)

----------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Greater Magic Weapon x 2, Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Dispel Magic (x2), Summon Monster IV (x2)
5 - Summon Monster V (x2), Dismissal, Dimensional Anchor (Ext), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Tishe's Weave Elements (Ext), Summon Monster VII (x2)
}

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Sunday November 29th, 2015 2:37:42 PM

"I agree, we should look for another way out from here. Not necessarily to escape, but to come at that thing from an unexpected direction.
And all I need is some rest, since I already know what spells I can cast...."


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Monday November 30th, 2015 8:29:04 AM

While the others talk about magic, Garret starts searching the walls slowing checking for cracks, spaces, hidden doors, or any other exit from the room (Perception, take 20: 41).

OOC:
In effect:
Heroes feast: +1 will save, +4 save vs poison & fear, +1 attacks


Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Monday November 30th, 2015 10:47:49 AM


Sesha considers the Dragon problem.

"Korrine is probably the disturbance that the Dragon Consortium divined. Of course, there's also her lair to consider. If she's here, it's possible she has a mate or offspring."

She gives Restlins hand a squeeze.

"If we have to fight her, Zane, Bosk, and Garret are going to be the key. The trouble is, the spells they would need to pull it off have limited duration, which means we either leave here expecting a fight and get right into it, or we continue to avoid her, because she wont give us the time to augment them if we randomly encounter her."

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Monday November 30th, 2015 2:35:37 PM

Bosk thanks Sesha for the Greater Magic Weapon spell and Tink for the water garment. Do we have any way to locate the dragon short of divination?

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Monday November 30th, 2015 5:43:33 PM

well, if there are no requests I'll just make sure to prep a few extra heal spells

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Monday November 30th, 2015 7:25:28 PM

Restlin wakes up sore. Even on adventures he doesn't sleep on solid stone. If his last night in the Wold is spent sleeping like this, he's going to be angry.

He goes through his ritual, holding a one-sided conversation with Wardd while he peruses his spellbook, confirming the spells he picked out the night before.

He casts his mage armor spell. He figures he'll need it. He also casts overland flight.

"Ok, so shadow walk or teleport? If we use teleport, we'll have to use multiple. Can you shadow walk everyone, Sesha?"

Under the Alter and in the probably morning (co-DM SteveK) 
Monday November 30th, 2015 8:14:20 PM

Restlin wakes up sore, Garrett wakes as if nothing bothers him (and knowing the halfling, that's probably true!)

Spells are studied and prayed for during breakfast and the first hour of what is presumably day

Not even the most perceptive hero taking as much time as they can can find any other way out, nor can they detect any hint of the dragon. If she is lurking outside she is being very very quiet.

Garrett does detect some movement however. Like stones are being cleared away by a few medium sized creatures.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Monday November 30th, 2015 11:03:41 PM

Zane, when he awakens says, "Any brilliant ideas on defeating this fiend of a dragon? I can use my extend rod for a couple of group buffs, but other than that, I'm useless for spells against this thing."
Zane sorts through his packs and is sure where his stuff is located, including his quiver. As he does so he quips, "I used to have access to a spell that increased the size of my arrows, but it vanished from my mind about the time I went searching for my parents, that would be handy against this thing. But no since whining about it. What are our plans?"

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Tuesday December 1st, 2015 7:16:27 AM

"Well we're not going to beat it down here. And better we get out there than be cornered in here when whatever is up there clears the rocks"

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Tuesday December 1st, 2015 8:00:54 AM

Garret points out the rock-moving noises and says, "Well, I thought we might get away without having to fight that beast, but it looks like that will not be the case."

He takes one more look around the room and says, "Sesha, I hope you have found all you can with this old altar, because I think we shall have company soon. Perhaps we should wait and let the normal-sized creatures find a way down here where we can battle them without the dragon's interference."

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Tuesday December 1st, 2015 4:13:05 PM

Restlin pokes Sesha, hoping to get an answer about shadow-walking.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+24=43 ;
Tuesday December 1st, 2015 4:59:05 PM

Lets buff quickly, then try to find another way out. Odds are if they built this passage they also built an alternate way out, if for no other reason than to provide a secondary air shaft. Hopefully at the very least we can find a back route that will let us get the jump on those guys.

Beri hunts for another way out heading away from the medium sized things.
Perception = 43

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Tuesday December 1st, 2015 6:16:51 PM

Good Luck with that, I cannot tell you how much time I spent looking for another exit last night. Does anyone have a way to check for the dragon? I hear creatures moving around up there and do not think I have time to scry. However many of our buffs last only a couple minutes, if that long. I do not want them wasted if the dragon is not about.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Tuesday December 1st, 2015 6:52:09 PM

Unsure what else to do Bosk recalls one of his lowest level spells that he prepared for today. This was not how he intended to use it, but...

The cleric plucks a hair from his head and prays to Jancassis asking for her help in locating all who yearn for revenge. Out Lady of Vengeance, Korrine has declared that she seeks our death in payment for the death of her "children". Please point me in her direction.

Bosk casts detect victim, hoping for the best.

This spell reveals, by direction and distance, the nearest creature in range who yearns for revenge against a specific offender. The range is 400ft radius. Bosk will try this with hair from each player. If the dragon is close by it is possible he will detect her presence.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Tuesday December 1st, 2015 7:45:06 PM


Sesha nods.

"I could carry a bakers dozen with me if I needed to."

Curious about if Bosks reverse "Detect Victim" works out, Sesha watches. The issue of the incoming medium creatures is a serious one.

"It's a fine line. We need time to get Zane, Bosk, and Garret ready for battle, but their timeline of potency is short."



Ideas and Sounds (co-DM SteveK) 
Tuesday December 1st, 2015 8:34:27 PM

Talk continues about how to get out and take on the dragon. The general feeling is that the faint sounds of moving stones is making a timely decision an imperative.

Try as Beri might, he has no better luck than Bosk, Garrett, and Katinka to find another way out.

Bosk has an idea, a hair from each hero, and a spell. But the spell comes up empty; there is no one within range that specifically feels the victim of the heroes.

Sounds continue that Garrett and Katinka can faintly hear. It does sound like the movement of stone on stone is not only in one area but through the he whole area.

So far, it sounds like Seaha's Shadow Walk would be the best bet, even though it is hardly pinpoint accurate. In fact, using that spell is likely to successfully get them out and scatter them across a thousand feet of swamp.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+25=34 ; d100=56 ;
Tuesday December 1st, 2015 9:22:01 PM


Sesha frowns and jumps to her feet.

"I'm going up."

She casts a spell she's been leaning on a lot recently, Blink.

An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, you can move through solid objects, including living creatures.

"Not much time to talk about it now. I've got about a minute to see what's what. Hit us with the telepathic link, Tink."

Sesha floats upwards through the rubble and away from all the noise, to see what she can see.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Tuesday December 1st, 2015 11:53:24 PM

"Sesha, be careful, being invisible is not a defense. I imagine that thing can see truly everything about it. and I know about being incorporeal, I can reach out and touch those that are like that myself, so, as I said, be careful."

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday December 2nd, 2015 8:38:55 AM

Garret starts to say something to Sesha, but she moves quickly and disappears. He anxiously awaits her return and pulls some old bread out of his sack to munch on while waiting.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+20=25 ;
Wednesday December 2nd, 2015 11:46:52 AM


(Dear DM, please assume Sesha is doing this as intelligently as possible, sticking enough of her head above ground for a peek. She isn't flying into the open and rattling chains at anyone or anything.

Stealth: 32



Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Wednesday December 2nd, 2015 11:50:37 AM

OOC: Yea, bumbling into enemy traps while invisible is my shtick.

Restlin watches as the invisible Sesha goes to check on what's going on. While they wait, he grabs his holy symbol & asks Wardd to "help me figure out if there are bad guys out there" and walks over to the exit where the digging sounds are coming from.

***

Detect evil: I don't know if we are more or less than the 60' range it has (Restlin has no dungeoneering knowledge), so he'll just try it and see what happens.


Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Wednesday December 2nd, 2015 4:09:09 PM

As Sesha leaves Bosk considers he situation the Wold is in and the possible implications from what the Dragon Consortium told the group. He reflects upon the dragon's actions and comments about sending forth her children and plans to make a land of slaves. After a moment he makes up his mind. Few people ever reach the point of being marked for the clerics vengeance, but using another race as "battle fodder", attacking peaceful civilizations and planning to enslave a land are of a magnitude that can not be ignored. After deciding upon this uses a piece of the wyvern as a focus as he casts nemesis insight marking the dragon and all who work with or it has his target.

(Short post today due to job training.)

A Red Sun Rises (co-DM SteveK)  d100=77 ; d100=93 ;
Wednesday December 2nd, 2015 5:50:01 PM

Bosk considers everything Korrinne told them, and all her actions, and determines that Jancassis would think this was a good nemesis. The wyrven scale is the best he has, and uses it as the material component of the spell. Bosk has insight on all dragons. (DM determined 'dragons' was the closest group available)

Sesha hears well wishes and cautions as she begins to blink and heads up the passage and then through the closed secret door and the debris above. Sesha realizes that just poking her head won't do, because all she sees is debris. In fact, there is more than five feet of debris over the secret entrance!

She is able successfully blink through the debris (77% success) and observe a red sun over the swamp. The entire front half of the temple has been torn apart and that accounts for the great amount of debris. In on side (closest to the courtyard and lean-tos) there are a dozen or so lizardfolk picking up useful building implements and stacking them on one side. There is no sign of the dragon. She pops back down to report, again successfully moving through the debris without mishap. (93% success)

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Wednesday December 2nd, 2015 6:30:34 PM

Well Sesha, what did you see?

.... that makes me more nervous than had we seen the dragon. Either it has set up some sort of trap, or it's decided to commit some other unspeakable act of evil while it's minions fish us out. I'm not sure we have many options at this point. Bosk, you always have a lot to say on the way of what's moral... can we just kill them at this point? I think they used up all their chances at a peaceful resolution long ago.


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Wednesday December 2nd, 2015 7:33:54 PM

Tink sighs quietly in contemplation. "As a Justicar, I believe they are guilty of attacking us first. On that basis, I feel it fair that we attack them now"

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+24=41 ; d100=11 ; d100=71 ; d20+24=34 ;
Wednesday December 2nd, 2015 7:43:35 PM

Sesha nods.

"I have no compunction against leaving them slobbering messes of insanity or puddles of eldritch goo. I think that maybe our best option is to report back to the Dragon Consortium. We've guessed Korrine is well above our limits."

She shrugs.

"What exactly was our mission from the Dragons?"

"If we seek out Korrine for the purpose of slaying her as evil, will we meet with weal or woe?"

She casts her Augury die, 12 sided with many colorful skulls for "woe" and many happy faces for weal. Of course, the leyline shifts.

"That might be a bad sign. I'll try again."

She recasts the spell with a stronger grasp this time, and uses it entirely to power her spell.



Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Wednesday December 2nd, 2015 11:01:07 PM

"I believe it was to investigate what the foreseen trouble was, then handle the trouble if possible.
The lizardmen are no longer a danger I believe, but the over-arching danger to Oyster Bay is more powerful than we are, or at least we believe so.
I'd say we have done our investigations and reporting back might be a good idea. The only thing I can see wrong with that is we really haven't given it our best to stop this dragon. I've always considered Dragon Group Heroes as those who reach beyond their abilities to do what is needed to be done.
I'm for giving this Dragon all we can, if we fail, we fail, but at least then, in our hearts we will know we did our best.
If we head back right now, with the Consortium consider us heroes worthy of joining them?"


Zane crosses his arms across his chest, and waits to hear if anyone disagrees with his assessment of what the Dragon Consortium may think of them.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Thursday December 3rd, 2015 3:25:52 AM

Tink raises her chin and smiles as Zane speaks "Hear, hear! The Consortium put it to us to do this. Let's show them what we can do. And like Zane said - if we fail, at least we know we tried"

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Thursday December 3rd, 2015 8:05:53 AM

"Agreed, but if we get outclassed, we go. I've prepared teleport. Hopefully one of you did as well. Now, since that dragon isn't here, let's just blink or dimensionally step up there and deal with those lizards quickly. How far down are we, Sesha?"

Restlin can dimensionally step 240'. I can bring the taurs with me, as size isn't effected. If I bring 2 persons, I can teleport 80' up.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Thursday December 3rd, 2015 10:20:20 AM


Sesha thinks for a moment.

"Not more than 60ft. I only had a chance to materialize in the rubble once and .."

A sudden pang of guilt stabs through Sesha..and her eyes widen.

"Restlin..we just ran away while an umbral dragon destroyed a temple to my allied power and goddess..."

Her small fists ball up.

"Ayup, that changes things. We owe this thing some come-uppance.The Taurs can probably handle the lizardmen without us using any heavy magic."



Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday December 3rd, 2015 10:37:17 AM

Garret listens carefully as Sesha and the others discuss the dragon and their next steps. He says around an apple that has appeared in his hand, "You know, if the dragon got upset once when her lizardfolk were attacked, perhaps she will show up quickly again when they are attacked again..."

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Thursday December 3rd, 2015 11:48:12 AM

"Maybe, but that thing also killed several lizardfolk while attacking us. I don't think it's too concerned about their well being."

He turns to Sesha. "Ok, then. Let's get moving."

Restlin offers to dimensionally step two persons into the temple above with him. When everyone's transportation is set, he steps.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Thursday December 3rd, 2015 5:47:27 PM

Bosk curses his luck. My spell is supposed to be able to target organizations, guilds, gangs, etc. Unfortunately it appears the gods only deem dragons to be the target of my rage despite what I feel. I am not sure if this is the gods cursing me or an indication that the lizard folk do not deserve my wrath, but I will not know witch it is until I encounter them again. He listens o the others speak and chimes in, No sense in letting our spells go to waste...and I still want a chance to ride an umbral dragon. You can count me in. I just whoever above us is friendly. As for the temple, perhaps we can donate gold or materials to the rebuilding of the temples. If they are friendly that is...however I think the dragon might have burned a few bridges with them yesterday.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Thursday December 3rd, 2015 6:31:10 PM

"Restlin can teleport himself plus 2, and I can do the same. With Sesha blinking herself, that should mean we can all get out of here in one go."

Tink cricks her neck and gives her arms a good stretch.

"Are we ready?"

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Thursday December 3rd, 2015 7:48:31 PM

I think we are ready... as ready as we are going to get that is. One thought before we leave... I can summon some earth elementals right before we leave. They can travel through the ground and help us should the dragon folk feel the need to lose a few more brother and sisters today.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Thursday December 3rd, 2015 8:43:26 PM

Restlin grins. "That's a great idea, Beri. We can surround them right off the bat." He grabs Beri & Bosk, then dimensionally steps in sync with Sesha & Tink.

A Red Sun Rises (co-DM SteveK) 
Thursday December 3rd, 2015 9:05:07 PM

There is more talk as a plan forms; Restlin will dim steps Bosk and Zane as close to the working lizardfolk as possible considering not knowing the exact distance or direction and only going on Sesha's hastily glanced information. Katinka is going to ferry up Beri and Garrett, and Sesha will use her blinking to rise on her own. Since Sesha's spell is ticking in seconds, the team better go fast!

Still, Bosk seems to have just the smallest doubt. His spell did not group the lizardfolk in the same group as Korrine, and he wonders why. Sesha remembers the little she saw was of the lizardfolk not clearing the site, but collecting building materials. Restlin mentions that Korrine may have called the lizardfolk her children, but it was she that killed the unconscious serpentmage and the guard (which was half lizard-half snake folk). What is going on here?

Katinka asks; are we ready?

Well, are they?

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Thursday December 3rd, 2015 9:55:24 PM

Zane nods that he's ready...."I'll use the quicken rod to pop off a haste spell to start, for everyone if we run into the dragon. Otherwise I'll play it by ear." He pulls his kama from it's loop so it's already in his hand and ready to go....

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Thursday December 3rd, 2015 11:07:55 PM

Tink reaches out to grab Bosk and Garrett. "Ok, Beri, do you want to summon your elementals. Once done, give me a 3 count and I'll teleport upwards with Bosk and Garrett in tow"

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Friday December 4th, 2015 6:36:58 AM

Restlin maintains his hold on Bosk as Tink grabs on as well. "This guy and I go way back. I got'im. Grab Zane."

He waits for the count, then steps.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Friday December 4th, 2015 10:01:39 AM

As the heroes get ready to move, Garret says, "Hey, now let's keep in mind that these things may have been forced by the dragon to attack us. Remember, they used to live here peacefully for many years. They might not want to fight us, either. If the dragon isn't around, maybe we can talk to them?"

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Friday December 4th, 2015 10:09:22 AM

"Fine. They get one chance. ONE CHANCE to show us they are ready to talk instead of kill themselves by attacking us. We demand their immediate surrender, and if they do so, we'll talk. Bosk, you do the threatening. You're good at it."

Well Goooolly! Surprise Surprise Suprise! (co-DM SteveK)  d100=56 ;
Friday December 4th, 2015 6:48:46 PM

Beri casts his spell and creates his earth elementals ( make your roll on how many Beri summons) and the team is off!

Six heroes pop into existence above the rubble, it is a slight overshoot, but just a five foot drop and doesn't hurt anything.

Sesha blinks through the debris again and is able to do so successfully a third time!

The heroes see the rubble all about them and even scattered onto the courtyard. Every lean to is destroyed, every scrap of tent or cloth rent and unusable. All about the heroes in clumps of ones and twos are lizardfolk. The heroes (even Katinka) can't see any Serpentfolk or even any enhanced lizardfolk.

The lizardfolk are completely surprised and can only state with wide eyes at the heroes.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Friday December 4th, 2015 8:13:20 PM

Bosk stands as peaceful looking as possible while whispering I am not sure, but it looks like these are refugees and not those who attacked us. Shall we try diplomacy a final time?

If peace talks ensue Bosk will offer up his anvil, pulley, a rope and tools to help the people with their reconstruction in addition to leaving them food an ale. (and gold if they use money)

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Friday December 4th, 2015 8:33:40 PM

What happened here? Who destroyed everything? Who do these lizard folk follow? Do they require aid? Are they friend or foe?

Tink has many questions, but only one she calls out aloud "Where is Korrine the dragon?"

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d3=2 ; d20+8=13 ; d20+24=38 ;
Friday December 4th, 2015 10:48:32 PM

Two earth elementals appear prior to the group emerging.
That depends, the fight or flight reflex tends to kick in when people appear from nowhere... do they look like they are about to stab us and ask questions later?

Beri takes a moment to analyze the situation. Are they armed? Are there weapons near bye? Would one logically assume from there expression that they would get stabbed? Does this appear to be a distraction so the warriors and dragon can ambush them? (perception = 38, sense motive = 13)

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Friday December 4th, 2015 10:57:14 PM


Sesha watches, keeping her distance and not floating up to any real height. She is aware that she likely only has a few moments remaining on her spell.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character  d20+17=31 ;
Saturday December 5th, 2015 12:21:12 AM

"Don't bully them, I'm betting they've had enough of that from the dragon, and if the dragon's not here, I'll give you one guess as to where it went.....
If it takes you more than one guess you're not as smart as I believe you to be.
Just two words..... 'Oyster Bay'"

Zane stays alert, but he thinks the danger from right here is past, and the town they came to save is now in grave danger.....

Perception 31

For Once, Practical Opponents (co-DM SteveK) 
Saturday December 5th, 2015 9:09:01 AM

The heroes pause, ready to strike. A bit of a problem occurs when the two earth elementals dig up ready to attack, but since Beri can speak Terran, he is able to hold them off...for now.

Hero eyes are everywhere and can see that while some lizardfolk are standing with large rocks in their hands (these are near a neatly piled stack of useable building material), and while most of them have a sword in their belt or a spear or handful of javelins on the ground nearby, none of them have hand to the weapons.

Katinka speaks for all of the Iron Adventurers, and Bosk thinks that questions should come from the least intimidating of the heroes... Where is Korrine the dragon?

One lizardfolk puts his stone down and straightens up, slowly stepping toward Katinka but not getting within the lizardfolk's reach (he moves into reach of Bosk and Zane). "I am Strongclimber, now leader of these people." He points to the curious door of the inner temple that is still standing. "The dragon went there after tearing apart this island looking for you. She told us to 'be a dearie' and clean up the mess of the battle."

His stance changes slightly. "Are you going to stop her and the Serpentfolk? I often had to serve our half-breed LizardKing and know things to help you, but only if you spare my people."
Sense Motive DC 24. (Different species) Highlight to display spoiler: {Strongclimber seems eager for the heroes to accept }

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Saturday December 5th, 2015 10:36:28 AM

Sense motive: autopass

Restlin exhales. "For once, practical opponents. We have no desire to slaughter your people, but we've had quite a time getting that through your heads. If you're being pushed into fighting and want to help us stop it, by all means talk."

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+5=19 ;
Saturday December 5th, 2015 9:10:56 PM

Bosk tries to determine is the lizard man has an ulterior motive (such as working with the dragon.)

Sense motive = 19

DMSteveK Bosk senses no bluff or has no hunch

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+22=33 ; d20+21=26 ;
Sunday December 6th, 2015 7:53:50 AM

Sense Motive: 33
Diplomacy: 26


"We seek only peace. Peace throughout these lands. Peace for the people of Oyster Bay and peace for yourselves. If this is what you desire, then we are no threat to you. On the contrary! Are any of you hurt or in need of aid?"

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23]  d20+22=27 ;
Monday December 7th, 2015 9:12:57 AM

Garret lets the others talk and heads over to examine the apparently very large door the lizardman indicated that leads to the inner temple (Perception: 27).

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Monday December 7th, 2015 5:14:32 PM

Beri has the earth elementals hold tight... against all odds instantly murdering people hasn't been someone's first reaction. Perhaps this is all just some crazy dream... well, may as well enjoy a peaceful dream while it lasts.

We prefer peace whenever possible, though it is a path that few others seem to even acknowledge exists. You said you know of some things that could help? What can you tell us about this dragon that was summoned, and about the person that summoned her? Is there a way to send her back before too many more lives are lost?

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Monday December 7th, 2015 7:14:29 PM

Bosk nods. And if we are successful against the dragon, we will do what we can to help you rebuild the temple and your village.

Strongclimbers Tale (co-DM SteveK) 
Monday December 7th, 2015 7:25:26 PM

Garrett nimbly moves over the debris to the door. The door is locked from the inside, a mad gyration of swirls depicted on the stone door. This may take some ingenuity to open...

Strongclimber listens to the heroes and looks about, seemingly checking on each of his folk. "We have a number of hurt, but able to walk. Those too badly off are in the Lands of Rest."

He looks at Beri with unblinking reptilian eyes. "I saw no summoning circle not heard of a ritual."

He looks around again, then straightens up. "If you are able to free my people, we will need no other help from the dry lands. I will tell you our tale and show you the half-breed king's treasure nest. Then, if you allow me and my people to find a new home hidden in the swamp... This would be a good trade."

"It was 10 years ago when the first Serpentfolk came from inside the dead temple (he points at the swirly door). At first they gave assistance, took counsel, and were valued for their magical knowledge. Many felt as if they were little brothers. But soon, they became the older brother, then grandfather, then master. They took our females to mate and breed as if they were pigs, and there came the half-breed Monitors and King."

"I was made to serve the SerpentMage, and pretended to be dumb and stupid. It wasn't hard, for he thought any who were not magical or a Serpent were stupid. I heard the Serpents and the dragon are allies but do not like each other. The Serpentfolk plan to betray the dragon once they conquer the dry lands, and assume the dragon will do the same. The Serpentfolk come from a magical portal and they say they live among the stars. Just like the dragon."

Strongclimber moves to a half-erected lean-to and moves a frond aside; there is a pile of treasure! Among the cache, there is:
- Greatclub +3
- Feathered Cloak. Exquisite tiny feathers pattern out a look of flames 5,000gp artistry
- Necklace of Teeth. 2,000gp
- Belt of Physical Superiority +2 Str/Con/Dex
- 4ea. Breastplate, masterwork
- 8ea, Battleaxes, masterwork
- 5ea wands of magic missles CL 9, 7 charges each
- various items of gold, electrum, and alabaster worth 35,000gp!!

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Monday December 7th, 2015 7:53:15 PM

Bosk nods as he takes the information in. I am an Eye of Gargul. With your permission I will say a prayer for your fallen that Gargul may look kindly upon them, for they were brave and fought with honor.

ooc: Bosk cannot benefit much from these items, but wouldn't mind holding onto the cloak and a wand (if my magic device roll if high enough)

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Monday December 7th, 2015 10:48:09 PM


Sesha thanks the lizards.

"It's appreciated."

She points at the wands.

"I'll hold one for now. I'm sure I can make it work, after spending all this time with Restlin and Katinka."

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Monday December 7th, 2015 11:12:11 PM

Zane listens to the lizardman's tale, "Don't be ashamed for having fallen into a situation such as you did. People have fallen into that type of trap since people first became so called civilized. Some come out and conquer the weak out right, others wheedle their way into a position of power like these serpents did with your people.
Be it known, if you need help, get a message to me, my name is Zane Stormfront, you can get said message to me in Hook City. I'll come and do my best for your people, and ask no more than equal friendship in return. I hate when people are taken advantage of, I may not be great, but even I can help when needed."

Zane makes the sign for Imod (Domi) in the air between him and the lizardman.
Afterwards he asks about the magic items.....
"I'd find a couple of the wands useful, I can hold one in a hand and still attack, and if I'm not in range a few missiles would be a good alternative.
I'm also not so bright, but what's necklace?"


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Tuesday December 8th, 2015 12:43:56 AM

Tink chats with the others over the link

"These people have lost their homes, yet offer us so much treasure. I'm not sure I feel comfortable taking it all. Anything that was found on the bodies of those we fought would be fair claim, but do you think we should perhaps leave some to help them rebuild? Perhaps we leave the gold behind? They could then hopefully set up a peaceful and regular trade with the people in Oyster Bay"

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23]  d20+22=29 ;
Tuesday December 8th, 2015 7:51:28 AM

As the others continue to talk, Garret continues to examine the door. He is looking for any parts that move, latches, cracks, etc., that might help explain how the door opens physically.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Tuesday December 8th, 2015 8:19:58 AM

"I'm inclined to agree with Tink, unless these folks don't assign the same value to shiny things that the rest of us do. I'm pretty sure those wands were used against us, so it seems fair to take them."

Restlin does take one.

"Where is this portal? We are a pretty mighty group of adventurers, but beating down an entire race of serpent folk AND an umbral dragon seems like a tall order. Perhaps we can just banish them back to where they came from. If nothing else, I'd like to stop anything else from coming through."

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Tuesday December 8th, 2015 12:25:58 PM


Sesha walks with Garret, looking sadly at the busted temple. She looks, with some measure of hope, of finding the statuette that took the form of Serenbeth and her sisters. Such a thing would be a beautiful addition to her plans for the future, serving as a central decoration for her covens head-quarters.


Beri 
Tuesday December 8th, 2015 5:31:28 PM

(James Posting for Beri)

Beri listens carefully to all the llizardman has to say. Turning to Stoneclimber he asks, Do you know how to open that door and what lays beyond? DO you think the dragon will be close by, or will we have to hunt her once we pass through?

The Lizardfolk Take Their Leave (co-DM SteveK) 
Tuesday December 8th, 2015 6:00:39 PM

Garrett can see there is a lock and there is a seam between the door and wall. It appears the door swings inward in one large movement. He can perceive nothing else.

Zane offers assistance with only the same friendship to return. Strongclimber gives his unblinking stare to Zane and then gives a small shake of his head. "No disrespect to you milk-drinkers, but all I want is to get my people away from here and away from so-called civilized races. We need no gift with strings attached."

Sesha looks about for the statuette and actually finds the altar is intact with the bas-reliefs of the four women. It looks like the ceiling fell down and covered (and protected) the altar! Sesha finds she can't take the woman as it is carved into the side of the altar.

Beri asks about the other side of the door. "I have been there as the servant of the SerpentMage. It is smooth corridors and lifeless rooms and one room that hummed with power and no non-serpent was allowed to even gaze inside. Other than going into that door, I do not know where is the dragon."

Katinka and Restlin are worried about taking all the lizardfolk's treasure, and Restlin speculates about the relative value to the lizardfolk. Strongclimber nods, "we value these vestiges of civilization very little. If you don't take them, we will leave them here to be buried in the swamp once more. We need no trade, no metalworking, no baubles to remind us of our enslavement. Take them or not, we will leave them here and go."

Taking his leave of the heroes (for he has nothing else to give, either information or wealth), the new leader of this group of lizardfolk gathers his people and they move south, taking only what non-metal weapons they can carry, into the depths of the swamp.



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=46 ;
Tuesday December 8th, 2015 7:37:24 PM

"Farewell, Strongclimber. May your people find peace"

Tink feels comfortable that Strongclimber only wants the best for his people. It is no doubt a quality that will make him a good leader.

She looks about the area for any further signs of movement

Perception: 46

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Tuesday December 8th, 2015 7:58:22 PM

"So, anyone know what this necklace is? I doubt I would use it, but with the teeth you never know. And yeah, if no one minds I'll carry a couple of the wands, they could come in handy for me, and I can easily trigger them as well."
Zane help pack up the treasure, but very little does he pack in his own gear, being very conscious of weight, if asked, "Even being big and strong, there only so much I can lug around before it interferes with my abilities, I'd prefer to remain well below my limit, in case something happens."
He's ready to explore when the rest are.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13  d20+23=36 ; d20+23=42 ;
Tuesday December 8th, 2015 8:56:32 PM

"Alright then. If we live through this, we'll have spending money."

Restlin grips his holy symbol. "Hey Wardd, if you could help me figure out if these things could be useful, I'd appreciate it." (Detect magic)

"You folks work on getting that door open. I'll see what some of these more esoteric baubles do."

***

Restlin will inspect that necklace (Spellcraft 36) and cloak (Spellcraft 42). What, if anything, do they actually do? I can't find a necklace of teeth on the SRD.

DM SteveK. The Cloak and Necklace are non-magical. :-). They don't do nuttin' except be worn and look cool. The craftsmanship and exotic-ness means they would go for a pretty penny in any city of the Wold.


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday December 9th, 2015 9:22:48 AM

Puzzled by the door, Garret decides to check out other options. He walks around and on top of where the door leads, trying to see if there is another way in, or a place where the ground may be softer to allow access.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+2=3 ;
Wednesday December 9th, 2015 11:10:16 AM


Sesha kneels, then touches the relief of the women happily.

"Good work, ladies."

She stands and dusts off her knees then joins the others on the door. Sesha points at the lock.

"Can you open this Tink?"

She offers coaching.

"I think you just do something to open it right, lick jam a thing in it?" Sesha knocks. "Maybe if I use prestidigitation to fill it with syrup, that will help you?"

Aid another: nat 1

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+4=20 ; d20+4=23 ; d20+4=18 ; d20+19=32 ; d20+15=22 ; d20+4=10 ;
Wednesday December 9th, 2015 6:32:43 PM

Bosk thanks Srongclimber and begins to examine the door. Although unfamiliar with such things he puts his mind to the task and hopes he can learn something from the unusual patterns.

Knowledge Arcana = 20
Knowledge History = 23
Use Magic Device = 17
Perception = 32
Spellcraft = 22
Knowledge Lingusitics = 10

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Wednesday December 9th, 2015 7:12:08 PM

Tink gives Sesha a nod, and then takes a crack at the lock

Disable Device: 34 (24 + Take10)

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Wednesday December 9th, 2015 9:05:12 PM

Thank you, that has been most helpful.
Turning to his companions he add:
I doubt the dragon is sitting in wait on the off chance that we come out of hiding, get information we need to follow her, and then have an opportunity to prepare ourselves before following. My guess is whatever evil deed she has planned is starting to be put into action.

The Mysterious Temple holds a surprise secret! 
Thursday December 10th, 2015 1:18:55 AM

DM JT turn at DMing. Give SteveK a round of applause. :)

With the lizardfolk now gone, the IA turn their full focus on the task at hand, what to do about the door and what lies, or probably lies, or may lie, beyond.

Katinka wishes the lizardfolk peace as they leave to find a place to rebuild their society and recover from the Serpentfolk tyrany. She sees no other signs of life other than the swamp insects that seem always persistent on taking a sip of blood from any exposed flesh.

Could be that Korine's terrifying aura and the notorious dragon appetites tends to scare away the other
denizens of the swamp that might normally hang around.

Zane wonders about the necklace of teeth. The Teeth are large and pointy, obviously from a predator but not all from the same kind. He is careful not to load too much into his backpack so as not
to encumber himself any.

Restlin takes the task of casting Detect Magic to determine the properties of the toothy necklace
and the fancy feather cloak. Neither radiate magic.
Knowledge Nobility DC15: Highlight to display spoiler: {Looks like royal ceremonial dress accessories. The craftsmanship and exotic-ness means they would go for a pretty penny in any city of the Wold.}

Garret puzzles over the door and takes a hike around the entire door area looking for any other possible way in. Although in a swamp, the huge temple is of stone and of masterwork craftmanship. The stone has obviously been brought in from elsewhere and fitted to perfect precision. Not likely done by any lizardfolk. As best as he can, he finds no other way into the temple building.

Sesha pays homage to the altar in a more proper way and pleased that it survived Korine's demolition party. Looking at the door, she asks Tink if she can open it. She herself can think of no helpful tips.

Bosk thanks Strongclimber and then turns his attention to the door, studying it carefully.
He pulls all his brain cells together to the task and is amazed that, when looking at it from several dozen feet back that it has a peculiar familiarity to it. A most decidedly TEUCRI DESIGN!

Beri philosophizes on Korine's current activities while Bosk nearly bursts a brain cell with the sudden revelation of the door's origins.

Katinka sets to the task of trying to figure out how to open it. It must be a way a dragon can work it and there are no key holes to jimmy a lock. The door is covered in a mad gyration of swirls. The swirls stand out from the door much like the Teucri Runes did on the Pyramid doors. She finds that she can twist the swirls clockwise or counter-clockwise. After nearly ten minutes of fiddling with them she finally starts to see a pattern form when certain ones are twisted one way while others are twisted another. Finally, after another ten minutes she hears a loud CLICK! and a crack forms as the double doors start to open inwards.

In a few more seconds the IA stare into the gaping maw of a wide dark stone corridor heading into the mysterious temple.


Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Thursday December 10th, 2015 2:07:12 AM


Sesha seems sad.

"Aww, I didn't even get to syrup the lock for you yet."

She shrugs it off.

"I imagine at this point we are going down deep into the pits below. Any volunteers to go first? There's a pretty good chance we are given away at this point."

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Thursday December 10th, 2015 8:07:56 AM

"I'm pretty sure going first is Tink's job. Everytime we've walked into ancient Teucri places we've found traps."



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=39 ; d20+41=48 ;
Thursday December 10th, 2015 8:40:02 AM

"And every time I've failed to spot them!" Tink jokes "Fourth time's the charm?"

Tink renews her invisibility and then - when few can see her - takes a few deep, cleansing breaths in preparation for what may come. She's heard there is a spell that can help detect traps. One of these days she might have to learn that.

She cautiously moves forward, keeping the party apprised of her progress via the telepathic link.

She pays close attention to the walls, floors and ceilings. Not just how they look, but how they feel and smell as well. If she sees any magical aura at all she will pause to identify it before proceeding.

Perception: 39 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 63 = 48 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 3ft off the ground and ahead of the rest of the party (Tink has a +26 Fly skill)


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday December 10th, 2015 9:29:44 AM

Garret hears the click of the door from around the side of the temple. His head appears around the side and he says, "Was that food I heard?" He spots the open door and continues, "Oh, never mind. I thought there might have been a back door."

He walks over towards the door as Tink prepares to enter through the massive doors and continues, "Do you suppose the dragon is sitting inside, waiting for us? I suppose that if it is, it might at least be limited from all the flying attacking it might do to us." He watches Tink disappear and looks into the darkness of the temple behind her.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character  d20+17=29 ;
Thursday December 10th, 2015 1:32:46 PM

"Well lead on Tink, you gotta win sometime, right?" Zane says humorously.
He keeps one of the new wands in his hand, he can draw the kama as needed later on.
Knowing he's probably second into the temple, he gets ready to enter after Tink. He searches for anything that looks out of place as goes.

Perception 29

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Thursday December 10th, 2015 5:53:20 PM

Bosk looks to the others, Do we wish to prepare spells and buffs now? We might not have aa chance once we enter.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Thursday December 10th, 2015 7:41:08 PM

"Short term spells seem premature, but longer duration ones would be a good idea. Let's also keep in mind that we're here to mitigate this threat to the Wold. We should keep an eye out for ways to do that without thing toe to toe with it. Maybe we can turn these serpents and dragon against each other."

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Thursday December 10th, 2015 9:17:51 PM

I agree with Restlin. If there was an immediate threat we likely would have already found it the had way... and this is a needless level of complexity when they knew where we would have to escape from. There is always danger, but my guess is we have a little ways yet before we stumble head first into it.

The Mysterious Temple holds a surprise secret! DM JT 
Friday December 11th, 2015 1:29:00 AM

The IA stare into a wide corridor leading into darkness and make preparations to enter the temple.

Sesha is visibly dissapointed that her help to get the doors open was unnecessary. She asks who wants to go first.

Restlin points to Tink.
'I'm pretty sure going first is Tink's job. Everytime we've walked into ancient Teucri places we've found traps.'

Katinka jokes about her uncanny ability at setting traps off and remindes herself to get one of those spells that detect traps. Renewing her Invisibility, she moves forward, keeping in touch with her friends via the telepathic link. She crosses the plane of the doorway, flying slowly 3ft off the ground. Her ability to see just about anything despite lack of illumination provides her with a good view of the interrior of the hallway.

A grand hallway leads straight into the heart of the temple. She sees no aura of magic. Pillars line the hallway in pairs. If there are traps here they are not the magical sort. Bits and pieces of rubble are strewn about randomly. Scratch marks on the floor indicate they get moved around frequently. A pair of corridors lead off in opposite directions some 30' in but they are blocked by rubble.

Garret comes around from the side of the temple and asks if he heard food. Noticing the open door, he asks his friends if they suppose the dragon is sitting inside waiting for them. As big as the corridor is, he is glad that if the dragon is inside, her flight will be hampered.

Zane gives Tink his support in her fourth attempt to venture into Teucri territory without setting off traps. Once she's inside, he follows, looking carefully as he does. He sees nothing that would alert him.

Bosk asks if his friends want to get their spells ready now, seeing as they might not get the chance once inside.

Restlin responds that short term spells would probably be a waste but long term spells would be a good idea. Having said that, no one yet casts anything.
Restlin also reminds his friends their purpose in being there, to mitigate the threat to the Wold, but encourages looking for ways to do so non-violently. Perhaps setting Serpentfolk against Dragon somehow?

Beri reenforces Restlin's suggestion, and takes a wild guess that the expected danger is not sitting right there in front of them but rather further inside.

Could be that Beri has some vision of the immediate future as nothing happens as Katinka, then Zane, enter the corridor.

Paintings, faded, obscured by mold, and chipped, cover the walls on both sides. The once vibrant colors now a dim shadow of itself. They depict scenes that must have been what the countryside looked like before it became a swamp. Stylized people work fields and make things (pottery, carpentry, masonry, metalworking, etc.) in shops. Looks like scenes from everyday life.

The end of the corridor can be spotted with the appropriate darkvision and it appears the corridor opens into a room, the dimensions are not discernible at this time.


Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Friday December 11th, 2015 8:49:41 AM

Restlin casts mage armor on himself, because it would be foolish not to. He also casts overland flight, but stays on the ground. Just in case this place opens up further down the corridor.

"I prepared a greater magic weapon spell. It lasts about 11 hours, so if anyone wants it, speak now. Non-magical weapons won't do squat against that dragon."

Restlin cannot see in the dark, so he follow blindly along. He will cast his magic weapon spell on the first person who asks.

***

Don't forget: Anyone within 15' of Restlin gets a +1 to saves, skill checks, and attack rolls.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=40 ;
Friday December 11th, 2015 9:25:12 AM

As they start to enter, Garret pipes up, "I think that greater magic weapon can help my fists, if no one else needs it to hit the dragon."

He looks around behind them as everyone else looks into the door (Perception: 40).

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Friday December 11th, 2015 11:46:44 AM

"What are you talking about, Garrett? I cast Greater Magic Weapon on yourself and Bosk this morning as part of Sesha's coven" Tink reminds the forgetful Halfling.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character  d20+17=34 ;
Friday December 11th, 2015 12:47:53 PM

"I've found I struggle actually hitting, it's not the damaging part I have trouble with.... Maybe I'll learn that spell if I can...."

"This looks like a back room for a museum, anyone else find that unnerving?"

Zane tries to stay very alert.

Perception 34

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Friday December 11th, 2015 1:12:03 PM

Restlin will go ahead & cast the spell on Zane. He's part monk, so it should be kosher.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Friday December 11th, 2015 6:08:31 PM

Restlin, if you have an extra Greater Magic Weapon prepared, I could use it on my armor spikes since I get two attacks with them on every full attack in addition to my sword attacks.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=48 ; d20+41=48 ;
Friday December 11th, 2015 8:32:56 PM

Tink will carefully, very carefully, make her way to the end of the corridor.

"Some of those paintings look quite interesting" she relays over the link "But I'm not going to touch anything until things feel a litle safer"

Perception: 48 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 63 = 48 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 3ft off the ground and ahead of the rest of the party (Tink has a +26 Fly skill)


Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+24=38 ;
Friday December 11th, 2015 10:32:40 PM

The druid looks around and confirms that it does in face remind him of some sort of museum.
I didn't find it unnerving until you mentioned it... thanks for that.
Beri walks with the others and scans the area for signs of recent activity and traps. He sniffs the air occasionally to pick up the scent of anything near by, though this isn't the most pleasant place to have a heightened sense of smell it still is miles better than that swamp water.

+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Friday December 11th, 2015 11:56:59 PM


Sesha is unsure if now is the right time for spells.

"I don't want to unload magical superiority on someone, probably Mr. Garret here, only to find out our princess is in another castle."

So she stays back with Restlin and the others, on foot.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Saturday December 12th, 2015 11:19:12 AM

Bosk scratches his head at the reference. Did I miss something about this becoming a rescue mission? He thinks to himself. It must be a witch thing, some sort of inside joke.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Saturday December 12th, 2015 6:28:52 PM

Restlin shakes his head. "Just have the one prepared, Bosk. Sorry. Let's cut the chatter now. No use telling the enemy all our preparations in case they're listening."

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Saturday December 12th, 2015 10:21:15 PM

"If they are waiting to pounce, it must be some sort of super secret trap, usually they'd have already attacked by now. Maybe they're trying to lull us into a sense of safety."

Into the Museum-like Temple. (DM JT) 
Monday December 14th, 2015 1:44:27 AM

The large stone temple complex becons the IA to venture forth and explore. Of course, that's the way the dragon went too.

Restlin promptly renews his Mage Armor spell, followed by Overland Flight. Despite his ability to fly, though, he keeps his feet on terra firma. He offers Greater Magic Weapon to whomever wants it.

Garret chimes in that he could use that spell to enhance his fists.
He keeps a sharp eye out for unwanted intrusions from their rear while the rest investigates the temple entryway.

Katinka reminds the halfling that she already casts Greater Magic Weapon on him. Perhaps he wants two of his fists affected, or a fist and a foot?

Zane casually comments that hurting things is not his weak point, it's hitting them. His alertness warns the party that the whole corridor is unnerving.

Restlin, obliges Zane by casting his Greater Magic Weapon on him.

Bosk mentions his armor spikes could use that same enhancement if Restlin has another to spare.

Katinka makes her way down the wide corridor, very carefully. She comments of the paintings of the day-to-day life activities that used to occupy the former residents of the city. The area used to be quite beautiful according to the paintings. She refrains from touching anything until she feels it is safe to do so.

There are two 10 foot wide passages, one to her left and one to her right, that she passes. Each passage is filled with rubble. If there is a way through, only a mouse could find it.

Beri thanks Zane for pointing out how unnerving the corridor is. His new form for the day, a bugbear, really could be what is unnerving about the place, though. The pure cruelty and pure evil of the Bugbear race comes to memory as the lumbering brute that Beri chose to be slips down the dark corridor. His senses pick up the smell of Snakefolk as well as Dragon. The passage is clearly used frequently but the stone floor does not reveal much other than passage of a large creature or creatures.

Sesha refrains from casting buffing spells at this time. As she put it, their 'princess' may be in another 'castle'. She stays behind with Restlin while the others carefully explore the wide corridor.

Bosk scratches his head, Princess? Castle?.

Restlin warns his friends that the walls may have ears and to cut the chatter on what buffing spells to cast ans Zane figures that if the walls had ears they'd have been attacked by now.

All speculation, of course, as there are no signs of immediate attack or ears on the walls.

With great care, some of the IA venture down the wide entry corridor to its end. It is a total of 40 feet long and ends in a large square room. All is dark, still, but those that can see in the dark see that the floor is adorned with rubble of various sizes from collapsed portions of the ceiling. Walking is not difficult for those who can see in that darkness but a hazard for those who can't. There are three wide openings other than the one they stand in. One straight ahead, the other two opposite each other left and right in the middle of the left and right walls of the square room. Two of those wide openings are so filled with rubble as to be near impassable. The third (the one to the left) is clear of rubble. The ceiling is 30' high and where the ceiling has not lost a piece of itself, signs of paintings adorn it.
No magic radiates from anywhere.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=31 ;
Monday December 14th, 2015 9:03:54 AM

Garret looks at his hands when Tink mentions already casting the spell. He turns them over and looks at them again. Finally he says, "You know, they should turn blue or something when that happens, just so I don't forget. Can you make that spell work that way, Tink?"

As they progress down the hallway, Garret continues to carefully watch the rear of the group (Perception: 31).

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13  d20+25=28 ;
Monday December 14th, 2015 12:25:25 PM

"Looks like that passage to the left is our only option." Restlin flies up to the ceiling, casting light on a piece of silver as he does so. He wants to get a look at these paintings.

Perception: 28

If he doesn't see anything to catch his interest, he suggests they move onward.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+24=26 ; d100=9 ; d100=37 ;
Monday December 14th, 2015 2:04:44 PM


Sesha frowns.

"The inefficiency of human senses is aggravating when coupled with the life threatening situations they often put me in."

If surprise is well and lost, Sesha casts detect magic, but finds no power here.

"Well, that was unexpected."

She tries again, assuming she isn't eaten by a shadow dragon, and carries on.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+24=27 ; d20+1=17 ;
Monday December 14th, 2015 4:33:08 PM

Beri looks around looking for any traps or signs of danger. Just to be safe he also glances at the ceiling. As he looks around he thinks he may have seen someone looking unnerved by his choice of form... or perhaps it's one of the countless other unnerving things they've seen . He also takes a moment to try to determine from the size and construction style how deep these paths may go so he can make an educated guess as to when they may meet the dragon.
By the way, does this form bother anyone? I can try to think of a more calming form next time if it does. Do we have any way to tell how close the dragon may be?

perception = 27
knowledge, engineering= 17

+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+19=33 ;
Monday December 14th, 2015 6:21:33 PM

Do you think the ceiling collapsed on its own, or is it rigged to fall on us? This does not look good. Anyone have skill in dungeoneering or architecture?

Perception check to examine the floor, ceiling and to look for traps = 33

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=43 ; d20+41=49 ;
Monday December 14th, 2015 7:09:34 PM

Tink looks closely at the blocked off paths. Do they look like they were blocked off intentionally?

When done, she moves to the edge of the open passage and peers down it

Perception: 43 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 64 = 49 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 3ft off the ground and ahead of the rest of the party (Tink has a +26 Fly skill)


Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character  d20+17=31 ;
Monday December 14th, 2015 9:11:58 PM

Zane examines the rubble, trying to determine if it is recent or it has been there for a while. (perception 31)
"I'm better at stuff at sea, but maybe we can tell how recent the collapse happened.
Oh and Sesha, do you want this Witches Dagger? if no, it'll probably just find a home in pack, quite a few things seem to do that."


Into the Museum-like Temple. (DM JT) 
Tuesday December 15th, 2015 1:47:02 AM

The IA proceed into the large square room and investigate it before moving on, on into the only likely passage.

Garret postulates that there should be a way to tell when the Magic weapon spell is cast on him, maybe a glowing blue fist? At least that way he'd know which fist or foot was enchanted. He'd hate to scratch an itch with the wrong hand and cut himself accidentally.
A careful watch of their rear guard insures nothing will surprise them from that area.

Restlin observes that the uncluttered passage to the left appears to be their only option. He flies to the ceiling and casts light on a coin. With that light he studies the ceiling.

From so close up, it is hard to determine what the paintings are about, but from bellow, the pattern of daily life continues to be the theme, however in here it appears to deal more with city life in contrast to the agrarian mostly pictured in the hallway.

Sesha has to try twice to get a Detect magic spell going despite Katinka's Arcane Sight not revealing anything magical. She scans the area while the others look around and confirms that there are no magical auras in the vicinity except for themselves.

Beri assists in looking around for signs of danger. He catches a whiff of a strange stinky odorous smell that seems to permeate the area wherever he goes and finally realizes it is his natural bugbear smell. He asks if his form bothers anyone and if so he can try some more calming form next time.

He studies each blocked passage and finds gaping holes he can look through. Although big enough to for normal sized things to crawl through, he can see that the passages are blocked by rubble for some 20' with the passages going off past the limit of his sight. He asks if anyone has a way to determine how close the dragon may be.

Bosk wonders if the ceiling collapsed on its own or rigged to fall. Only Restlin is close enough to look for evidence of any rigging and he's seen no evidence of this, so far.

He strides around the room looking for traps and finds no evidence of any such on the floor. If he wants to investigate the ceiling he'll need to get up close to it.

Katinka also goes to each blocked passage and studies them. She wonders if they were blocked intentionally or accidentally. As best as she can tell, the collapses seem due to age and neglect. She can easily crawl through a gap here and there to further investigate if she wishes. Once determining the nature of the collapses she positions herself at the unblocked passage and peers down it.

The unblocked passage shows clear signs that things have gone that way frequently. Most evident is that only small rubble exists and that has been swept aside into piles up against the walls.

Zane pays close attention to the rubble in the room and determines that for the most part they've been there for a while, noting that some large blocks have been moved recently, turned over a few times that is. Large claw marks and crushed smaller debris seem more recent.

For whatever purpose the room served originally, right now it doesn't seem to serve much purpose, but it was once a magnificent room. This is a temple, so a good guess is that it may have been a worship room, although no signs of which deity or deities were worshiped are left.

Although the normal sized and smaller IA members can crawl through gaps in the rubble to get to the other side of each blocked passage, the possibility, or probability that the dragon did so is very, very, very, very, small. So attention now lies on the one unblocked passage.
It would be pretty convenient for the dragon, though, to be waiting just out of sight so when the IA are all grouped together in the confines of the corridor to just belch forth its deadly breath, repeatedly...

Dare the IA venture down such possibility?

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=43 ; d20+41=60 ; d20+16=26 ; d20+19=36 ;
Tuesday December 15th, 2015 6:07:25 AM

"Well... I guess this is what I'm here for" Tink telepathically sighs. "I'm going to venture 50ft down that passage. If it's all clear when I get to that point, I'll call for you guys to come up. Wish me luck."

She begins the very careful journey ahead. Her ears are alert, but it's hard to hear much over the sound of her own racing heartbeat.

Escape Artist: 26 (If needed to move between small boulders, etc)
Acrobatics: 36 (If needed to move between small boulders, etc)

Perception: 43 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 75 = 60 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 3ft off the ground and ahead of the rest of the party (Tink has a +26 Fly skill)



Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Tuesday December 15th, 2015 7:53:22 AM

Garret waves to Tink... or attempts to, since he doesn't really know where she is since she's invisible. He reaches in his belt sack and pulls out a couple crackers to munch on while waiting for her report.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Tuesday December 15th, 2015 4:28:44 PM

Restlin waits for Tink's all clear while he wonders if Sesha was talking about him.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Tuesday December 15th, 2015 4:35:35 PM

Beri fidgets slightly as Tink head out. He always gets a little antsy when the group splits up, but at least things are coordinated and it's intentional today. Still, the wait is never easy.
Be careful Tink. Until you get back I guess I'll just... wait...

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Tuesday December 15th, 2015 5:49:41 PM

Before you go, does anyone have a message spell prepared. I would feel better if we could keep in communication.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Tuesday December 15th, 2015 6:08:59 PM

Zane puts the dagger into his belt, it might just come in handy.
As Tink heads off, Zane remains as calm as he can.....

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Tuesday December 15th, 2015 7:23:35 PM

"Message spell? Sesha could probably cast it if you like, but I'm thinking the telepathic bond will probably suffice" Tink responds (with an invisible, nervous smile)

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d100=58 ;
Tuesday December 15th, 2015 9:28:21 PM


Sesha nods, and casts it just in case something happens.

Message - Ley check 58.



Into the Museum-like Temple. (DM JT) 
Tuesday December 15th, 2015 11:04:20 PM

Brave Miss Katinka takes it upon herself to explore the corridor.

Katinka stealthly flies down the wide corridor exploring and looking for danger. She passes several dooways to her left and right as she goes down. Inspecting these doorways reveals small musty rooms. Dust covers the floors ankle deep. Clawprints enter these small areas and leave, seeing that nothing is there but dust and mildew.

Garret waves at invisible Tinka and munches on some crackers while they wait for word to proceed.

Restlin[/i] also patiently waits for word to continue.

[b]Beriothian
always gets antsy when the group splits up but that's how scouting works. Still, waiting is never easy and gives the scout words of caution.

Bosk asks about a Message spell so they can keep in touch with Katinka.

katinka reminds Bosk, through Sesha's Telepathic bond cast earlier, that the Message spell isn't necessary.

Sesha casts it anyway just in case.

Zane stashes the witch's dagger into his belt.

Katinka reaches a bend in the corridor that turns to the right. Carefully looking around the bend she sees that it continues a short way and ends. Niches in the end wall are similar to those found in other religious chapels, although nothing sits in these. In the middle of the right wall is a doorway, the only one in this
area, and Katinka sees that there are steps going down.

This doorway is a mere 20' wide. Cold moist air wafes upwards. Trampled moss on the steps are clear signs of heavy traffic. If the area was dark before, down the stairs it is even darker.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Wednesday December 16th, 2015 12:46:09 AM

"Come on through" Tink relays over the link "It's dark, there's a corridor that takes a turn to the right, and there are steps going down. These steps have seen a lot of use"

She waits until the others catch up before she will venture any further.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Wednesday December 16th, 2015 8:15:04 AM

"Why is it that we always have to go to the bad guys? Why couldn't we just set up camp and wait for this stupid dragon to come to us?" Restlin bellyaches as they move down the corridor.

"Tink, I'm guessing your invisibility is useless at this point. Let's have you out front to check for anything trappy, but we should stay close, not this far out."

Restlin then does just that.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday December 16th, 2015 10:19:50 AM

Garret responds to Restlin, saying, "And if we set up a camp, we could do some cooking, right?" He scampers along with the others towards the stairs, bringing up the rear as usual.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+24=41 ;
Wednesday December 16th, 2015 5:02:31 PM

*assuming we are told about what was seen*
Guys, be careful of those little alcoves. They may have once been for candles or vases, but they could now be slits for shooting arrows out of, or something more sinister.
Beri examines one such opening, being careful to stay out of a direct line of fire should an arrow trap or some similar trap be in place.

perception = 41

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+19=22 ;
Wednesday December 16th, 2015 6:03:21 PM

I am afraid this is not the time for cooking, but I have food if you are hungry. The cleric agrees with Restlin that the invisibility is not likely to be effective against the dragon, but he lets the sneaky sneaker sneak. He keeps his eyes open for traps and makes sure to check the ceiling. The cleric tries to take his usual position, second from the front (so he can attack over the head of the person ahead of his from 10ft back.

Perception = 22

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Wednesday December 16th, 2015 6:20:07 PM

Thinking about food....."I don't know which is worse, these trail rations which I think could be used as bricks for building a house or nothing but pickled herring, the last ship ran out of fresh food stuffs and the seas seemed empty at the time. Three weeks eating that defiantly leaves me with a sour taste for herring. I might even have some tucked away if want to try some." He smiles a bit as he makes the offer.
"It's our fate to charge in, it'd be way to easy if we had home field advantage. You should know that by now."

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+24=32 ; d100=95 ; d4+1=3 ;
Wednesday December 16th, 2015 10:13:27 PM


Sesha is still apprehensive about expending too much magic, but as they head forward, she decides it's worth the risk.

"The biggest problem, as I see it, is we may not know we are on the Dragon till we sense her fear aura. Then we might be scrambling to overcome that. It's a risk, but I'm summoning the Sisters in now. They can help control mass fear and help with scouting."

Sesha reaches for the Magic and finds a surprisingly powerful ley-line. It's enough to fuel her spell, and leave her magic reserves intact.

Joy, Faith, and Hope swirl into view from within a funnel of ectoplasm. They wear concerned looks, since Sesha already met with them about their tasks today.

"Joy, you scout with Katinka. I'll guide you to her with our mind link. Faith and Hope, the two of you stay close. If someone starts to panic, help them out. If someone takes a hit, heal them."

The trio of girls nod, and Joy heads after Tink while Faith and Hope fall into position behind the rest of the group.

Move: Bend Leyline
Standard: Greater Immortal Summons
Summons: 3

- Lesser Immortal Summons Spell-list per last week post -

Spellcasting

0th level: Light, Mending, Stabilize, Detect Poison

1st level: Obscuring Mist, Remove Fear x2, Protection from Evil (D)

2nd level: Resist Energy, Lesser Restoration, Align Weapon Good(D)

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=51 ; d20+41=53 ;
Wednesday December 16th, 2015 10:32:28 PM

With Joy for backup, Tink carefully starts to venture down the stairs. She inspects the steps for any traps or triggers, and likewise the walls.

Perception: 51 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 68 = 53 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 3ft off the ground and ahead of the rest of the party (Tink has a +26 Fly skill)[/i]


Under the Museum-like Temple. (DM JT) 
Thursday December 17th, 2015 12:42:47 AM

Katinka messages that the way so far is clear and describes the small chapel and stairs down, waiting for he others to reach her before venturing any further.

Restlin gripes about always having to go after the bad guys and not being able to sit back leisurely and wait for them to come to him instead. He messages to Tink to concentrate on finding trappy things and stay closer from now on. He warns Tink that her invisibility probably will be useless against the dragon.

Garret likes the idea of setting up camp and waiting for the baddies, as that probably means cooking something. He follows in the rear, always attentive to anything following them.

Beri cautions the others to watch for hidden arrow slits in the alcoves. He carefully inspects them but finds nothing of the sort.

Bosk chides Garret, in a friendly manner, on his timming for a cookout and offers him some food.
He agrees with Restlin's assessment of the usefullness of invisibility against the dragon and follows along, second in line.

Zane offers Garret some pickled herring and the story of how he got it, complaining of the blandness of his trail rations. He laments not having much field advantage in these corridors.

Sesha is apprehensive about expending too much magic so early on but decides it is time to seek the Sisters' help, especially against the Fear Aura of the dragon. Taking a moment, she summons Joy, Faith, and Hope. She sends Joy forward to help Tink in scouting, the other two stay with the rest of the IA.

Meanwhile, Katinka checks the steps for traps. She finds none but does notice that the steps are slippery with wet moss. Since she is floating above the stairs, she does not worry about it but for those whose feet
are firmly on the ground, going down the steps could be tricky.

The steps go down 20'. The corridor continues forward, now heading straight under the massive stone temple. She sees a set of double doors at the end some 50' away. Braces along the walls once meant to hold torches are now empty. There is no adornment on these walls. It is damp, musty, gloomy, and possibly dangerous. something big has gone down this corridor.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Thursday December 17th, 2015 5:58:26 AM

"It's pretty unlikely that there's not something terrible on the other end of those doors waiting to kill us." The wizard breathes in and out a few times, then calmly as he's able (which isn't very), he walks over to Sesha, takes her face in his hands, and kisses her deeply.

That done, he exhales and all visible stress leaves him. "There, now I can die without regrets. Let's go get us a dragon." His stupid grin makes its way back on his face.

"Can anyone go ethereal and look on the other side of that door without opening it?"

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday December 17th, 2015 9:36:52 AM

Garret's ears perk up at the mention of fish. He says, "You know, I grew up in the Windbourne Hills. I know most of you do not know where it is, as it is a long way from here. But fish was quite rare there. Mostly we had fresh meat and plenty of vegetables, but there were only small streams with small fish, and they were often not worth the work to attempt to prepare them for eating. As kids, sometimes we would just grab them out of the water and eat them, but the bones were kind of nasty. So now I do like trying different kinds of fish... oh right, dragon. How's it going down there?"

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Thursday December 17th, 2015 9:56:06 AM


Sesha's eye pop wide open, and a surprised "mrmmph!" is her only immediate reply. She gives Restlin a funny look. So this was a thing..

"Next time Mage-Priest, kindly wait until I've healed my skin warts, split tongue, missing eye, and have regrown my nose. For all intents and purposes, you just kissed a hag."

Sesha is trembling a little, that caught her off guard, but it wasn't like she hated it. She fiddles with a new item she finds in her pockets, one from the Giggling Ghost. It might be useful.

"Joy, peek through the door please, and be careful."



Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Thursday December 17th, 2015 4:33:21 PM

That's a neat trick Sesha.[/b[
Beri reaches into his pocket and finds... a fork
[b]... I seem to have found a wooden fork that will tell me which path is the least traveled here. Considering only one path isn't blocked off I'm guessing this won't be of much help. It could come in handy later though.


Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Thursday December 17th, 2015 6:39:52 PM

I have a spatula, ladle, frying pan, apron, spices, dining sets, bag that will keep leftovers fresh, rare truffles...but they are really only cooking and dining. However they not help us out much here.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Thursday December 17th, 2015 11:17:03 PM

Zane continues on after Tink as she proceeds, being careful or at least as careful as a Taur can be.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=46 ; d20+41=44 ;
Thursday December 17th, 2015 11:34:43 PM

Tink will continue to silently move up towards the doorway. She is wary of the torch braces, and carefully inspects them. If the door ahead is locked, perhaps pulling one of these might unlock it?

Perception: 46 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 59 = 44 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 3ft off the ground and ahead of the rest of the party (Tink has a +26 Fly skill)[/i]

Under the Museum-like Temple. (DM JT) 
Friday December 18th, 2015 1:28:33 AM

The ominous double doors seem to glare at the IA, daring them to open them.

Restlin takes Sesha by surprise when he he walks over to Sesha and taking her face in his hands, kisses her deeply.

""There, now I can die without regrets. Let's go get us a dragon." he says and his stupid grin returns.

He does suggest someone going ethereal and going past the doors first, though.

Garret mentions a fond memory of catching small fish with his hands when a young boy but is brought back to the Real World when Restlin mentions dragon hunting.

Sesha tries to gracefully recover from Restlin's amorous move with an admonition to the mage-priest on his timing. Trembling a little, she manages to send Joy through the door.

Beri, for some reason, has a fork in his pocket and decides that this is the best time to inform his friends about it and its properties, suggesting it could be useful someday.

Bosk tries to one-up Beri and recites a list of cooking paraphernalia he carries in his backpack.

Zane has a slippery time of it, but manages to get to the bottom of the stairs and keeps watch as Katinka investigates further.

Katinka spends some time investigating the torch braces. You never know. She finds that they are fairly new with little signs of rust. They are bolted into the rock and don't budge when she tests them.
They do have signs of recent use but, for whatever reason, they are empty right now.

The double doors are pretty made of pretty solid wood and of newer construction. Much, much newer than the temple. There are brass door handles on each door but no keyhole.

Joy slides through the air and through the doors and peeks around for a moment. She returns and informs Sesha that the doors are barred shut by a solid horizontal plank. The inside looks gory and gruesome. Many cages line the walls and in the center is a very large table with all sorts of alchemical accessories. The cages appear to hold Lizardfolk prisoners.


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Friday December 18th, 2015 7:33:27 AM

Garret says to Bosk, "Oh they're no use are they? Well maybe that's just because you're not putting them to use. After all, it has been a bit since we've stopped for a meal. Isn't is almost time for second breakfast?"

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Friday December 18th, 2015 12:12:12 PM

Bosk tosses Garret and apple. I have plenty of food and ale for second breakfast, but a cooking fire will draw too much attention. When Joy reveals what she saw the cleric wonders out loud, [b]What are the odds of them helping us if we free them? Just in case I always carry 10 medium and 10 large slings with me. I have an additional large studded leather armor and I believe we have some extra melee weapons from our last battle that we haven't sold yet.[b]

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Friday December 18th, 2015 3:55:47 PM

"If there wasn't the real possibility that there wouldn't be a next time, I probably wouldn't have acted. Anyway, if there's no immediate danger on the opposite of this door and the real possibility that there are innocents to help, we should get in there."

To prove his point, he dimensionally steps to the other side of the door& lifts the bar to open it.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Friday December 18th, 2015 4:31:31 PM

I agree, if we think the lizards will help us there's no reason not to free them. That said, I think we are focusing on the wrong thing. How are we going to get through those doors? We don't want to rush into things and split up the... where's Restlin?

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Friday December 18th, 2015 8:30:18 PM

Zane is ready to lean his shoulders into forcing the doors open, but then notices as well that Restlin has vanished.....

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Friday December 18th, 2015 9:38:07 PM

Tink starts a few telepathic conversations

"Sesha, are your friends able to help Restlin open the door from the other side?"

"Restlin, are you able to open the door from your side? If not, let's each start casting Acid darts near the centre. We should be able to eat through it together"

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+24=26 ; d100=36 ;
Friday December 18th, 2015 10:44:21 PM


Sesha shakes her head.

"They're unable to interact with stuff. Side affect of coming down with a case of Incorporeal."

Sesha readies a Bull Strength spell in case Restlin needs it.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Saturday December 19th, 2015 11:50:28 AM

Restlin can use Shiny to cast bull's strength if needed. He'll do that if he needs to, bringing his strength to 12. If even that isn't enough to give the wimpy wizard the strength to lift a wooden bar, he'll sheepishly ask for help.

Under the Museum-like Temple. (DM JT) 
Monday December 21st, 2015 1:41:55 AM

Garret insinuates that Bosk is an inept cook and suggests that practice makes perfection by getting Second Breakfast going.

Bosk tosses an apple to Garret and squelches the campfire flames for Second Breakfast by the high probability that such a thing would attract too much attention.

With the revelation of what lies behind the double doors, he wonders if the imprisoned lizardfolk would be able to help. He has spare weapons and armor just in case.

Restlin eplains to Sesha his impulsive amorous actions by pointing out their possible imminent death. Next, acting upon the apparent lack of danger on the other side of the doors and a chance to be a liberating hero to the lizardfolk prisoners, he dimensionally steps through to try to open them from the inside.

Beri agrees with Bosk and starts into Open Doors/Bend Bars 101 discussion when he notices Restlin is no longer with them.

Zane hunkers down and prepares to charge the doors to bash them in when he hears Bosk ask 'Where's Restlin?

Katinka asks Sesha if her ghostly friends can help Restlin open the door. She calls to Restlin, suggesting that if he can't get it open, they can use acid to weaken the joints and hinges.

Sesha shakes her head and informs Katinka that her ghostly friends are incorporeal and would not be able to help lift anything. She readies a Bull Strength spell in case Restlin needs it.

Restlin pops into the room behind the double doors. There is a dim light in this room, enough for him to see what he is doing and get the general layout and obstacles. The bar across the double doors proves to be heavy, but with the help of Shiny and a Bull's Strength spell, he gains enough strength to lift it enough to clear the brackets, although it does make a loud wooden clanking sound when he practically drops it, missing his toes by 'that much'.

The noise awakens the lizardfolk prisoners in the cages and the stare at Restlin, hissing, but make no move.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23]  d20+22=28 ;
Monday December 21st, 2015 7:13:38 AM

Garret jumps when the wooden bar on the far side of the door clatters to the ground. He says, "Well, there goes our options at stealth, eh? He takes one more look at the group's rear before following the group through the doorway (Perception: 28).

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Monday December 21st, 2015 9:50:35 AM

"Thanks, Shiny!" he telepathically tells his sword as he lifts the beam.

He turns to the lizardfolk in the cages. "The rest of your people have left this area. It's only been a few minutes, you can probably reach them if you go now. If we let you out of those cages, are you going to attack? We're here to stop Corrine, not fight every lizard we come across."

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Monday December 21st, 2015 4:16:51 PM

Bosk waits for Restlin to open the doors. Should it sound like there is trouble Bosk will charge in to come to Restlin's aid, but for now he waits in hopes of keeping things peaceful within.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Monday December 21st, 2015 6:24:12 PM

Beri also addresses the lizard folk
Why are you in these cages? Can we be of assistance? Is there any danger we should be aware of? We will try to be quieter as we set you free if there is.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=45 ; d20+41=53 ;
Monday December 21st, 2015 6:34:00 PM

Tink renews her invisibility and edges into the room. Someone closed this door from the inside, and unless there is another way out, then they're still in here.

She hugs the left hand wall and tries to seek a corner to both give her some protection as well as to see the room in full.

Perception: 45 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 68 = 53 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 3ft off the ground and ahead of the rest of the party (Tink has a +26 Fly skill)


Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Monday December 21st, 2015 6:42:02 PM


Having spent spent part of her life stuffing innocent people in cages, Sesha isn't so sure they should let them out just right now.

"Look, we can help them, for sure, but there's a lot of risks with freeing a prisoner that we don't need to take right now. They could have lost some of their minds, and will strike out immedietely. They may be so scared of the dragon they alert her to court favor. It might be outright safer for them in there than out here. It's also possible Korrine might notice somehow, via scrying or sensor or spell, if their cages are opened."

She knows it sounds callous, but the situation demands that her view at least be considered.

"In fact, I can cast a spell to place a scrying censor here myself. They can signal us if something is happening behind us. By the same token, if we think it's near time to get to business, I can also cast scry on one of the sisters and send them forward, so we can see what she sees. "

Under the Museum-like Temple. (DM JT) 
Tuesday December 22nd, 2015 1:46:03 AM

Garret jumps at the sound of the beam hitting the floor on the other side. Stealth Mode now off, he peers down the dark corridor to verify its emptiness and confirms that so far, nothing follows them, that
he can see or detect, that is.

Restlin thanks his sword for the strength bonus that gives allows him to lift the beam and unbar the
doors. He turns to the lizardfolk in the cages and informs them the rest of their folk have vacated the area and that they are here after the dragon, Korrine. He asks them if they are let out of the cages will they attack?

Bosk patiently waits for the doors to open. He hears no sounds of struggle or combat. The doors are pretty thick and solid but he does hear some muffled conversation.

Beri on the other hand, does not wait for the doors to open and gives them a shove. He finds Restlin addressing some lizardfok who are in cages. He lunges into a barrage of questions and a promise to be more quiet if there is danger nearby.

Katinka becomes invisible again and follows Beri. She deduces that doors don't bar themselves and whoever did it must still be inside. She hugs the wall to her left and heads to the nearest corner and scans the room. Her special eyesight does not reveal anything magically hiding but does reveal magical auras in several flasks on the table.

Sesha issues words of caution. It might not be a good idea to release them, she argues, and gives several reasons. She offers to place a scrying sensor in the room to alert them of what goes on in the room as well as placing one on one of the Sister's as she scouts.

Meanwhile, the lizardfolk in the cages glare at the IA members (those they can see) and hiss. it does not take a IA member with expertise in lizardfolk anatomy to notice that there are oddities about these. Some have serpentine appendages, or scales instead of skin, or forked tongues and fangs, etc.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Tuesday December 22nd, 2015 7:51:12 AM

"If we're not going to open the doors now, we should at least tell them that we intend to at some stage. It wouldn't be right to leave them locked up without hope." Tink relays over the linkj.

"Anyone see another way out of here? Someone had to have barred the door from this side. Perhaps the lizardfolk know something?"

Tink stays quiet and immobile.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13  d20+19=28 ;
Tuesday December 22nd, 2015 8:42:07 AM

Restlin gets a good look at these things after they fail to respond to him. Perhaps Tink and Sesha were right.

"Well, if you're not going to respond, we'll have to leave you in there for now until we get this figured out. If you'd like to escape those cages, perhaps you should think about helping us. Can you tell us what's going on here?"

Restlin looks around. Has the passage been wide enough for that dragon to come through here? He supposes a dragon that powerful has a way of shrinking herself down a bit, or even turning into something other than a dragon. Maybe they can fight her in a place too small for her to use her size to her advantage...

Diplomacy: 28

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Tuesday December 22nd, 2015 8:51:22 AM

Garret trots into the room and looks around at the lizards. He says, "Remember the lizardfolk upstairs talking about strange changes? I think we just found the lab. These aren't calm lizardfolk, they're lab rats! We need to move on or put these things out of their misery."

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Tuesday December 22nd, 2015 2:38:20 PM

'I'd say these aren't lizardmen, or at least not anymore. Something very different about them. We can come back when we're finished and release them if we must, but doing so right now I think would be detrimental to our mission. Lets continue onward."

OOC:Sorry for missing yesterday, our society game went 2 hours longer than expected, I only got home after midnight, so I decided until i woke up to post.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Tuesday December 22nd, 2015 4:59:57 PM

Beri looks at the lizard folk... they don't seem quite like any form he's taken, there is something unnatural about them.
Just because they were experimented on doesn't mean they aren't intelligent. And it would make them that much more likely to want to help.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Tuesday December 22nd, 2015 5:06:47 PM

*posting for Bosk*

Bosk looks down the en-caged lizard folk.
*If* they are willing to work with us I think they deserve the chance to avenge themselves and their people of these atrocities. However, we don't know what's been done to them or their current state. If the experiments have left them unable to help then we probably should come back for them.
Bosk turns to a captive
You will be freed, we promise that. Are you capable of joining us to help regain your freedom? How do we open the cages you are in? Is there a key?


Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Wednesday December 23rd, 2015 12:19:54 AM


Sesha watches the Lizardmen things for a bit. Whether or not they answered would go a long way towards figuring out how she felt about freeing them

An ally under the Museum-like Temple? (DM JT) 
Wednesday December 23rd, 2015 1:10:12 AM

The strange room with cages causes a bit of a stir among the IA.

Katinka first concern is if there's another way out. The door blocked from the inside puzzles her. But she is also concerned about leaving the mongrel lizardfolk caged.

Restlin tries to appeal to the mongrels logical senses in getting them to respond to him, for good or for ill. He studies the passageway and although Korrine was very large outside, his knowledge of dragon
capabilities include shrinking and even changing shape. So Korrine could have easily come this way, or at least have been this way before. But did she come this way today? Is she down here somewhere?

Garret trots into the room and seeing the mongrels, reminds his friends of what the lizardfolk had said about 'strange changes'. 'I think we just found the lab.'
But what do to about these mongrels? Moe on or put them out of their misery?

Zane suggests that they are no longer lizarfolk and to come back later, as their release now could hinder their mission.

Beri points out that just because they were experimented on didn't mean they were not intelligent, thus more likely to want to help.

Bosk voices that if they are willing to work with the IA, they deserve the chance to avenge themselves, but otherwise the IA should come back for them. He tells the caged mongrels 'You will be freed, we promise that,' and asks them if they will help the IA.

The cages have locks but no keys in sight. There are a lot of cabinets and drawers, though, in the room.
Katinka's eyes catch a small door in a corner, nearly hidden from view by cabinets and tables.

Restlin's offer is returned with hisses, by most, but a voice in one dark cage in a corner has the ring of intelligence. "They can't help you but maybe I can," it lisps.

Out from a pile of hay a lizardfolk head rises and extends upwards, it's neck far longer than a normal lizardfok neck should be. He then moves forward, out of the pile of hay and its body is that of a snake! Small tiny appendages passes for arms and legs, too small to help in any way, but it slither's forward with the grace of a giant snake.

"The experimentsssss can leave the unfortunate rather mindlesssss, or maybe the unfortunate keep their ssssanity?"

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=48 ; d20+41=45 ; d20+15=25 ;
Wednesday December 23rd, 2015 5:10:36 AM

"Guys, there's a small door in that corner over there. I'd guess whoever barred the way in here went down that way, and could still be there." Tink is on edge. Ever fibre in her being tells her that something is about to happen. Something about to jump out at them or trap them.

She makes her way to the alchemical equipment in the centre of the room. Potions and the like aren't really her thing, but if there are any texts or tomes she will have a quick glance at them.

After that will be making her invisible way over to that small door.

Knowl Arcana: 25 - To get an idea about the alchemical things

Perception: 48 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 60 = 45 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 3ft off the ground and ahead of the rest of the party (Tink has a +26 Fly skill)


Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Wednesday December 23rd, 2015 9:40:18 AM

Restlin walks over to the strange snake thingy. "OK buddy, I'm listening. What's going on, how do we stop it, and how can you help?"

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday December 23rd, 2015 10:41:23 AM

Garret lets Restlin do the talking as he heads over to the door saying, "Tink, I'm right here. I don't know where you are, but if you're going to pull the door open, give us a little notice."

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Wednesday December 23rd, 2015 6:28:39 PM

Restlin, also ask about any known dangers and traps here if you can

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Monday January 4th, 2016 4:09:09 AM

Tink listens in on Restlin's question to the lizard/serpent men

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Monday January 4th, 2016 7:15:44 AM

Garret whispers loudly, "Tink? You still here?"

The laboratory explored (DM JT) 
Monday January 4th, 2016 2:05:10 PM

DM OOC: Welcome back from the Holidays. I hope everyone had a good time. God spared us from a
tornado nearby so we have a lot to be thankful for.

I had totally intended to make at least one post during this time but work and family took up my energy. But we are back now.

Recap: The IA entered the temple where the dreaded dragon vanished into. The receiving room of the temple was littered with debris from decayed stone walls and ceiling and the only exit not blocked by caved in stone lead to a small chapel and then to the lab where the serpentfolk had performed their experiments to produce enhanced lizardfolk. The botched or useless versions of those experiments remained in cages awaiting an unknown fate.

One snake-lizadfolk had retained his faculties and engaged the IA in conversssssation.

The DM had intended to develop the plot more here as the PTB had requested no PC deaths during the Holiday Season but just didn't. Sorry for not following up on this, however this side trip kept the IA alive. However, now that your DMs have permission to kill PCs again, we fast-forward a bit.

DM IC:
The serpent-lizardfolk knows little other than what goes on in the room (explained above). He knows nothing of a dragon but knows the name 'Korrine', however he did not realize it was a dragon. All he can tell the IA is that a serpentfolk comes in and says, 'Korrinne is here', and one of the unfortunate experiments is lead out. What happens after that he does not know.

He explains that a square table in the corner activates and lifts the wood plank into place with two of its table legs when the serpentfolk leave or removes it when commanded to from outside. The language used is serpentfolk and he's not able to repeat it. An inspection of the table reveals a non-magical automaton of simple design. Its only known function is as described by he serpent-lizardman. It is average weight for a wooden table of its size, more bulky than heavy. The joins in its legs are the only observable unusual thing about the table.

The small door leads to a small storage room with shelves along the walls holding jars and flasks of strange alchemical liquids. Nothing magical in nature but if one had the 'recipe' used by the snakefolk to breed tough halfbreeds of lizardfok, one my use them to duplicate the same. If one wished to.

With no where else to go from here the iA return to the only other place with exits, the temple receiving room.

Releasing the snake-liazardman first allows him to deal with the other mongrels and he promises to do what he can for them. However he can't predict their survival in the swamp or their acceptance into the care of the lizardfolk. At least the snake-lizardman has the mental and physical capacity to survive on his own.

Back in the temple foyer, or receiving room, the IA look again for some sign of where the dragon went or how it got past the blocked exits. This time, the gods (or PTB) look down upon the IA with favor and a superbly cleverly hidden pressure stone in the north wall activates the 'secret door'. A cleverly disguised pile of rubble smoothly moves and opens up the north passageway.

The serpentfolk had used real rubble and by the looks of it magically cemented them together to look 'natural' and obviously unmovable. However it was part of a clever secret 'door'.

There are clear signs that creatures pass through here frequently. The corridor runs some 50' (in total darkness) before turning to the right.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+19=39 ;
Monday January 4th, 2016 6:02:14 PM

Hmm, am I understanding correctly that we could use this recipe on ourselves if we had it? Well, since they are non-magical perhaps I can deduce what a few of them are based on the apparent ingredients in the recipie. There may be some useful bottles we should take with us.
knowledge nature (since non-magical contents) = 39 (natural 20!)

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Monday January 4th, 2016 9:54:05 PM

Yes, because those creatures appeared to have benefited so much from it. I think we are better off not using such recipes. However the reagents might prove useful and valuable. I agree that we should collect what we can. Even the recipe, as it might provide a way to undo what they have done.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Monday January 4th, 2016 10:14:27 PM


Gasping, Sesha suddenly takes a knee. Something wasn't right, but she couldn't place it. She felt a heart-ache unlike any she had in her entire life.

Her mind buzzes with a strange sense of encroaching sadness, and it had nothing to do with the dragon.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Monday January 4th, 2016 10:36:59 PM

"I think we should take the stuff, on that I'm agreed. But I would suggest refraining from using them. First we are not trained in them, second, it's something a monsterologist would do, and most of them do things that are way beyond decent."
As Sesha goes to her knee, Zane goes to her and puts a hand carefully on her shoulder, "You O.K.?"

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=34 ; d20+41=55 ;
Tuesday January 5th, 2016 4:26:27 AM

Tink looks to Sesha in surprise. Had the witch been attacked? Was there an assailant in the room? She doesn't immediately spot anything out of the norm.

"This place just feels wrong. I'll be glad when we are out of here" she declares.

She renews her invisibility, and proceeds to the hover 50ft down the corridor to where it turns. Once there, she will peek around the corner.

Perception: 34 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 70 = 55 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +26 Fly skill)


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Tuesday January 5th, 2016 7:53:11 AM

Back in the main room, as Sesha drops to a knee, Garret calls out to Tink, "Hey, Tink, wherever you are, you might want to hold up a minute, Sesha is down!"

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Tuesday January 5th, 2016 8:38:27 AM

Restlin scratches his head. Sesha came from a world he couldn't really imagine & wielded a power completely alien to him. It would be tough for her actions to surprise him at this point, but he still feels concern when he sees her react like this.

Still, the timing is really bad.

He takes a knee near her and waits for her to recover a bit before asking, "everything ok, dear? Something going on we should know about?" He figures Tink needs a moment to scout ahead. Hopefully they'll be ready to move on afterwards.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Tuesday January 5th, 2016 11:05:20 AM


Sesha climbs back to her feet, unsure what exactly just happened.

"I don't know myself. I think I'm fine. Lets move on."

She still feels a lingering sadness, and it only intensifies when she looks at Restlin. She puts on a half-grin and dusts off her knees.

"Easy day, Mage-priest. If that's the worst I get here, were getting off lucky."

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Tuesday January 5th, 2016 12:37:47 PM

Bosk looks at Sesha with a little worry. Is something wrong? You look a little out of place. Given the dragon's abilities it might be prudent to steel ourselves against mental and psychological attacks.

ooc: Not sure what is going on with Sesha, but spells to boost will and fort saves might be necessary. Even is Sesha is just role playing we should be prepared for the dragon's aura.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Tuesday January 5th, 2016 6:30:04 PM

Bosk, Dragons can't possess people can they? Remember that time I was possessed by a wizard's necklace?
Beri keeps an eye on Sesha to make sure she's really okay... and really Sesha.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Tuesday January 5th, 2016 8:49:56 PM

"Normal Dragon's can't I don't believe, but this is most definitely not a normal dragon. Who knows what it can do.
Sesha, please alert us if you figure out what's going on, you know we'll lend you whatever aid you need."

Zane settles his pack on his back and then notices the tiny spider on his shoulder."Well Kritter, I though I'd just dreamed you up, nice to see some dreams are more real than others. Just keep yourself hidden if I start fighting, OK?" Highlight to display spoiler: { spider pet from GG}
"Lets get going, I'm sure that dragon is doing something we won't like while we hang around here."

Zane heads on down the newly found hallway, expecting Tink to give a warning if it's dangerous.....

The laboratory explored (DM JT) 
Wednesday January 6th, 2016 1:32:24 AM

The IA prepare to leave the laboratory but some aren't quite ready to leave yet. Tasty liquids that that promise a wide variety of effects on one's person tempts some.

Beri surmises that if they did actually find the recipe for transmutations, they could try it on themselves with the ingredients left in the storage room. He proceeds to inspect the jars and bottles and tries to deduce their contents.

Beri: Highlight to display spoiler: {I really have no idea what they are or could be. They are 'window dressing' as part of the side trip to keep you guys alive during the Holiday slow down. However, if important to Beri, I'll try to come up with a list. :} }

Bosk at first seems to agree in to their use in experimenting on themselves but sarcasm is heavy in his tone. But does agree that they could be useful for other things, like undo the stransmutations done to the hapless victims.

Sesha then suddenly is brought to down to a knee as a horrible feeling washes over her like a terrible disturbance in the Force.

Zane may or may not have caught Bosks' sarcasm when he plainly explains how wrong it would be to use the stuff, stuff of monstrologists (oooh icky poooh cross my fingers wish to die! as the saying goes each time that 'M' word is spoken while making the sign of the 'M' on one's chest) [/i].

Zane kneels and carefully puts a hand on Sesha's shoulder, 'You OK?

Katinka declares "This place just feels wrong. I'll be glad when we are out of here,".

She is ready to move on and starts out the door when...

Garret calls her back, "Hey, Tink, wherever you are, you might want to hold up a minute, Sesha is down!"

Restlin is puzzled at what may be happening to Sesha. Her ways are alien to him and not much she does would surprise him, but if it weren't for the time and place...
He also kneels next to her. "everything ok, dear? Something going on we should know about?"

Sesha gets back up and explains that she does not know exactly what happened but thinks she is fine. Looking at Restlin she puts on a half-grin and dusts off her knees.
"Easy day, Mage-priest. If that's the worst I get here, were getting off lucky."

Bosk seems more worried and wonders if it is the dragon trying to do something to Sesha. He suggests some magical boosts to protect themselves from domination or possession.

Beri questions the capabilities of dragons possessing people and remembers that once he was possessed by a simple wizard's necklace. Just in case, he keeps an eye on Sesha, or who he thinks is Sesha.

Zane reminds his friends that 'normal' dragons can't do possessions, but then again, Korrinne ain't no 'normal' dragon. He assures Sesha they are ready to help in whatever way they can, just let them know what's going on as soon as she figures it out.

Zane finds an oddly brave spider on his shoulder that brings back a dejavou memory, like a dream. He should know this spider? In keeping to the spirit of no killing during the Holiday Season, he does not squash it, instead, advises it to stay hidden when fighting starts up.

With a curious little spider as a new companion (which, by the way, has a red torso with a little 'v' on its chest), Zane suggests they get going, as he's sure the dragon is up to no good while they hang around the lab and leads the way back out the doors.

With signs of concern over Sesha's strange experience but pressed to catch up with Korrinne and hopefully prevent what the D.C. saw in their vision, the IA head back to the receiving room.

Back in the temple foyer, or receiving room, the IA look again for some sign of where the dragon went or how it got past the blocked exits. This time, the gods (or PTB) look down upon the IA with favor and a superbly cleverly hidden pressure stone in the north wall activates the 'secret door'. A cleverly disguised pile of rubble smoothly moves and opens up the north passageway.

The serpentfolk had used real rubble and by the looks of it magically cemented them together to look 'natural' and obviously unmovable. However it was part of a clever secret 'door'.

There are clear signs that creatures pass through here frequently. The corridor runs some 50' (in total darkness) before turning to the right.

Katinka flies down the corridor, invisibly and peeks around the corner. She sees that the corridor extends another 20' and opens into a large room. From what she can see, the room seems clear of rubble.
The dimensions of the room cannot be determined from her spot.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=32 ; d20+31=45 ; d20+41=47 ;
Wednesday January 6th, 2016 6:13:49 AM

"All safe the corner" Tink relays over the link "Then another 20 feet or so before it opens into a room. I can't say what's in the room nor how big it is. Everyone can safely come up to the bend here, and then I'll proceed further"

Tink will wait for the others to gather closer to where she currently hovers. She looks carefully at the worn floor to see if there are particular spots that previous travellers may have avoided (eg: possible traps).

She sniffs the air deeply. Perhaps there is a smell of dragon in the air? Whatever that might smell like.

When the others reach the corner she hovers by, Tink will then proceed another 20ft ahead towards the room.

Perception: 32 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 62 = 47 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +26 Fly skill)


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23]  d20+19=32 ;
Wednesday January 6th, 2016 8:23:26 AM

Garret lets the others go first, bringing up the rear as usual. He takes a last look around the room before the group enters the hidden corridor (perception: 32).

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Wednesday January 6th, 2016 9:29:54 AM

Restlin heads forward. He stays close to Sesha without making it seem like he's trying to stay close to Sesha. He probably fails doing that.

He waits for Tink behind the bend in the corridor, just in case anything comes shooting down it.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+19=34 ; d20+19=22 ;
Wednesday January 6th, 2016 5:14:12 PM

Bosk takes his usual position second from the front, weapon ready for action. They he moves forward he keeps an eye on his surroundings, making sure to check everywhere, including the ceiling.

Perception check = 34
Check for traps = 22 (not sure if you are one of the DMs who require a separate check for this or not)


Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+24=34 ;
Wednesday January 6th, 2016 7:34:37 PM

Beri takes a spot behind Bosk, in addition to keeping an eye on the ceiling and floor he sniffs the air to see if they are getting close to the dragon.

perception=34

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character  d20+4=12 ; d20+17=28 ;
Wednesday January 6th, 2016 9:12:26 PM

Zane looks back and sees the others following, he asks over the link,* want me to keep going or let you and the rest pass me?.*
If indicated to keep going, Zane moves as quietly as he can. He keeps a look out as he goes along (darkvision)
Stealth 12
Perception 28

Deeper into the Temple (DM JT) 
Thursday January 7th, 2016 1:28:40 AM

The corridor is 20' wide and 15' tall.

Katinka sniffs the air. The smell in here is musty. It is hot and humid. Katinka gets a strong whiff of sweat wafting from behind her. She waits for the others to catch up, relaying through the link what she sees so far.

While she waits she looks for signs on the floor where creatures may have avoided. It is pitch black in here and things are seen as black and white only. Tracks in the dust or dirt show up as a shade of black or white. She does not see any spot that may have been avoided.

Garret hangs back as usual, keeping watch for anything trying to sneak up from behind. He notices nothing doing so as he follows down the corridor.

Restlin stays close to Sesha pretending not to stay close. He stops just before the bend so the corner can block some of a blast coming their way.

Bosk is second from the front as he heads down the corridor, his head swiveling every which way looking for traps. He notices nothing unusual and so far triggers nothing either.

Beri follows behind Bosk doing much the same as the minotaur and has as much luck as the minotaur in spotting anything to set off alarm bells. He sniffs the air and gets a powerful strong smell of minotaur sweat mixed in with damp, musty, corridor.

DM OOC: Beri, remind me what form you are in at the present. I don't remember. Thanks.

Zane leads the way and asks over the link 'want me to keep going or let you and the rest pass me?'.
He waits at the corner for an answer. His stealthy move down the corridor is uneventful. He feels a tickle on is left ear as his new pet spider crawls up to its tip and perches there.

With everyone now at or near the corner, Katinka starts to head on towards the room when all hear hissing sounds. It is clearly a language but the words are foreign and very hissy. It is only heard for a few seconds and when it stops a wall of gears suddenly flops at the entrance blocking the way, sort of.

The wall of gears is 20' long but only 5' high, leaving 10' of space from the top of the wall to the ceiling at the entrance. The wall of gears is what it looks like. Gears whirl and grind in a menacing way. There are gaps between the gears where one could try to squeeze through but it is obvious that anyone trying to pass through the wall could find it a painful experience.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23]  d20+19=34 ;
Thursday January 7th, 2016 7:23:13 AM

Garret hears the wall of gears before he sees them and stops, spinning around. He remains on rear guard when he realizes that they are just a wall and not an attacking force. He bounces lightly from one foot to the other and still keeps a watch to the rear (perception: 34).

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Thursday January 7th, 2016 8:01:02 AM

Restlin ponders this wall. Tink, Sesha, Beri, and himself can all fly over one way or another. He's pretty sure Garret can just jump over it, and Bosk and Zane may be able to step over it. Bosk can blink through if nothing else. Zane's pretty limber as well. Jumping over a 5' wall shouldn't be hard for him.

Over the telepathic link, he states "Looks like they know we're here. Maybe we should drop the stealth act and just get in there."

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Thursday January 7th, 2016 10:37:41 AM

Bosk looks at the wall for a second, memorizing their patterns and where the gears flopped out of.

ooc: Did the gears "flop" out of the ground, the entrance, floor or ceiling?

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Thursday January 7th, 2016 11:07:21 AM


Sesha holds up a hand for caution.

"We planned on a list of about 12 spells that would be necessary to handle the dragon, should it come to that. Are we certain Corrine isn't here?"

She finds Katinka through the link.

"Tell Joy to go ahead on through the wall of gears near the floor, and tell her to get an idea of what's waiting for us."

(It's been awhile. We should probably take a moment to recall what buffs are going, how long they have left, and give the DM a general idea of our spell slots, since everyone but the stinky halfling is a spellcaster.)

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday January 7th, 2016 2:37:46 PM

*sniff, sniff*

"Do you guys smell something or is that just me?"

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+1=15 ;
Thursday January 7th, 2016 5:03:49 PM

Guys... this is a wall of gears... not saw blades, thorns fire... should we try to stop them from turning or let them do whatever it is they are doing. Having seen the last room I can't imagine they are innocent. The question is whether the bigger danger is in letting them run or jamming up the works.

knowledge engineering to determine what the gears may be doing- 15
***
+1 to saves, skill checks, and attack rolls. (from Restlin on the 11th)
form of bugbear
dark vision/scent

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Thursday January 7th, 2016 6:09:39 PM

And before we fly over them lets make sure they wall cannot fly up ad hit us!

ooc:Still not sure if they flopped out of the walls, down from the ceiling, etc.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+12=30 ; d20+31=38 ;
Thursday January 7th, 2016 7:27:19 PM

Tink relays Sesha's request to Joy - telling the ghost to scout ahead.

Tink then looks over the gears very carefully. Could they serve any purpose other than to act as a hindrance? Is there any chance it might explode? Or perhaps attack the party form range?

"I don't fancy leaving these things running. If we fly over them, we may find ourselves trapped on the other side later. I'm with Beri. These things shouldn't be left running. Everyone, take a step back for a moment."

If Tink can identify a way to disable these gears, she will attempt to do so.

Knowledge Engineering: 30 - to determine the purpose of the gears, any danger to he party, and if possible, a weak spot
Disable Device: +25 - Roll to be made secretly by DM (Tink has +24 and being close to Restlin gives her another +1)
Perception: 38 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)


Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Thursday January 7th, 2016 8:34:16 PM

"I have a couple of poles in a bag if you want them Katinka." Zane offers to help out with.

The Wall of Gears (DM JT) 
Friday January 8th, 2016 1:11:24 AM

The dreaded wall of gears whirls and grinds waiting for flesh to eat...

DM JT: Was there someone with some decent light in the party? I can't remember. Refresh my memory.

Garret peaks around the corner when he hears the clanking and grinding. Prepared for nimble moves, he bounces lightly from one footsy to another while keeping watch at the rear.

Restlin weights the options each have in getting over the low wall and is pretty sure everyone can get over it one way or another without incurring any damage. He suggests drop the stealth act as 'they' know the IA are there.

Bosk tries to study the gears (provided he can see them), memorizing their pattern. The wall flopped from the right side, as if it had been standing on end and was tipped over.

Sesha holds her hand up for caution. 'Are we certain Corrine isn't here?' she wonders 'out loud' through the link. She sends Joy through the wall to scout out the room, primarily looking for Korrinne.

Beri poses the question as to gumming up the gears or just them whirl. His bugbear intuition gives him a gut feeling they are whirling and grinding.

DM OOC: Gears. To describe Gears: gears usually are round (a wheel with 'teeth'). While one turns one way the teeth engages another gear causing that gear to turn the opposite direction. Water mills, wind mills, donkey propelled mills are the simplest sort. The Wall of Gears is a wall of a lot of these wheels with
teeth. Getting caught in between the teeth of the gears is horrifically bloody.

bosk cautions any attempt to fly over the wall without verifying if the wall can move up to snare anyone trying to do so.

Katinka sends Joy ahead as Sesha requests and takes some time to study the wall. She does not like to bypass the wall leaving the gears working as it could pose a problem for them later. she searches her engineering knowledge for their function and a means to disable them.

The gears seem to have no other purpose other than to whirl and grind providing very little in the way to pass through it without the danger of getting caught in the whirling teeth. All it takes is some small portion of clothing or lock of hair to wander into the whirling gears to viciously yank the unfortunate into it's 'embrace'. Disabling gears usually is done by wedging a hard object between the teeth to stop the turning.
This case is no different by the looks of it. However, of all the studying katinka does, she concludes there
is only one way to know for sure what will work and what won't, and that is to just try it.

Unfortunately, there are literally thousands of these gears. As far as a weak point, her engineering knowledge does not see anything other than that the gears are made up of various metals such as copper, silver, iron, etc.
Since some metals are harder than others, that might be considered a 'weak' point.

Zane offers a couple of poles if need be.

From the other side of the wall of gears, Joy looks around. She relays through the link (she is in the link right?) that she sees a very large room with numerous large snakes coiled here and there on the floor. The snakes seem quite aware of the presence of the IA but at this moment are still coiled.


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Friday January 8th, 2016 1:40:26 AM

"Since I can't see any magical aura, it would look like these are purely mechanical in nature. That means it needs to be powered in some fashion. And since these gears interlock and intertwine, there must be one driving the whole mess"

Tink looks for the 'key' cog. The one that is likely driving the others. She suspects it will be one nearest to the stone walls, likely half embedded within it. When she believes she has found what she seeks, she will cast an Acid Dart at the centre of the cog. Her plan is that if it can no longer grip its axle properly, it will no longer spin, and thus, stop the others from spinning too.

------------------
Knowl Engineering: 30 (rolled previously)
Disable Device: 25 (rolled secretly by DM if required)


Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Friday January 8th, 2016 9:15:49 AM

"What is the point of this stupid wall?" Restlin asks out loud as he makes his way down the corridor towards it. "They know we're here, we know they're there, but by all means let's throw up this ridiculous obstacle."

Restlin finds himself a nice silver gear and starts throwing acid splashes at it. If anyone's near it, he'll warn them to step away.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Friday January 8th, 2016 9:18:01 AM

Garret remains at the rear, waiting to see the result of the tinkering by Tink with the gears...

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Friday January 8th, 2016 10:55:54 AM


Joy, who is not in the link, will have to move back and relay the information to Tink, who can share it with the rest of the group.



Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Friday January 8th, 2016 2:52:16 PM

from Tishe's weave elements.
Highlight to display spoiler: {Freedom of Movement, Water Breathing, Swim 120 ft
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: *Elf Vision*, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, *Sanctuary*
Level 2: *Silence*, *Restoration Lesser*, *Nemesis Insight*, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Friday January 8th, 2016 5:31:18 PM

Bosk casts detect magic and detect victim hoping to locate the dragon. If he does sense the dragon's presence close by he will inform the group and cast fly on himself.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Friday January 8th, 2016 6:43:43 PM

Acid? That's going to do a nice bit of damage to that wheel. If that fails, let me know if anyone needs an airwalk spell
***

+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2, charm animal
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

The Wall of Gears (DM JT) 
Sunday January 10th, 2016 12:19:53 AM

DM JT: Some technical issues to clear up before proceeding.

Does everyone have Darkvision?
If not, who doesn't and who's carrying a light source for those who don't.

Does Bosk have some piece of the dragon necessary for the Detect Victim spell?

I can't find Acid Dart as a spell. Katinka has Acid Splash, but doe not have it memorized, according to her currently memorized 0 level spells.

Main things are Darkvision, who does not have it and the piece of dragon, does Bosk have something and what is it.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Sunday January 10th, 2016 1:31:54 PM

Zane, "I have the meager Acid Splash spell want me to see if it works on those gears?. Or maybe on the part that the gears are rotating on. Maybe some heat would work, isn't heat used to fuse metal together when being a smith? I think that's how they make bigger blades than the daggers and Kama I use."

(Zane has Darkvision as well)


Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Sunday January 10th, 2016 2:46:20 PM

ooc: For detect victim Bosk needs a something from the offender. I am considering the players in our group the offenders and the dragon the one wanting vengeance against us.

Korrine said - MY CHILDREN YOU HAVE JUST KILLED, THE SERPENT FOLK WHO WILL FOLLOW ME TO THIS FERTILE DISK AND A LAND OF SLAVES. FOR THIER DEATH, YOU NEED TO BE DISCIPLINED."

Bosk has Dark Vision and Blind Fighting. He also has light prepared.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Sunday January 10th, 2016 5:52:47 PM

Restlin does not have darkvision.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Sunday January 10th, 2016 8:20:45 PM

OOC: Tink has the Wizard "Conjuration" school class ability:

"Acid Dart: As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance."


The Wall of Gears (DM JT) 
Sunday January 10th, 2016 9:39:58 PM

Thanks guys.
I forgot about the Schools, but it is good to post the important things like damage, negates spell resistance, etc.

Now that 'Light' is prepared, do i assume it is cast so Restlin can see?

Preparing post tonight.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Sunday January 10th, 2016 11:18:52 PM

Bosk will cast it for Restlin

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Monday January 11th, 2016 9:15:31 AM

OOC:
Garret can't see anything in the dark. Or fight in the dark. In fact, he doesn't even really like dark very much because he can't find food as easily...

The Wall of Gears (DM JT) 
Monday January 11th, 2016 4:56:10 PM

DM JT: sorry folks, I thought I could squeeze a post in between regular stuff and wife birthday. The scene has taken a lot more prep than I had realized and most of my time has been high jacked into doing 'stuff'. However the map is ready, the scene details complete, just need to compile the post. Sigh... hang in there....

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Monday January 11th, 2016 6:44:35 PM

Beri has dark vision and scent ability

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Monday January 11th, 2016 8:54:07 PM

Zane has a couple of stones with continual light on them if anyone needs, he got them when he was at sea, safer than true torches....


Attack on The Wall of Gears (DM JT) 
Monday January 11th, 2016 9:44:59 PM

The IA determine that they need to disable the wall of gears before continuing so as not to have it threaten any desperate retreat.

DM JT: slight correction. No mention of NOT seeing any magic aura was said, but no mention OF seeing any magic aura either. The wall does radiate magic, a very strong one at that, but that would be natural
in any case as SOMETHING has to power the gears. The nature of the magic, as best as can be described, is the kind that powers mechanical things, whatever category that is.

Katinka studies the wall with its thousands of gears whirling, looking for a 'key' cog. While doing so
her arcane sight also tries to figure out what type of magic works the thing. Some expert pieced this together and with magic got it working as it does radiate magic. But it's not a conjured type (like say, a Wall of Force).

Her engineering knowledge is superb but no gear stands out as a 'key'. Any one disabled cog might stop a small section, but the hundreds of sections are not interlocked and thus would remain active.

On the other hand, might as well start working on one and see what happens. She casts an Acid Dart spell at a promising cog.

Restlin gripes, 'What is the point of this stupid wall?' and joins Katinka. It is clear that both parties
are aware of each other, so why the ridiculously short wall? He adds his own acid splash to a silver cog.

Garret smartly remains on watch at the rear. The stupid wall could be a ruse to divert their attention away from the rear...

Sesha listens to Joy's description of what she saw in the room. (See map) and relays that to the others.

DM NOTE: notice the 'darkvision' lines determining what can be see from behind the wall of gears.

Bosk casts Detect Magic to try to help out. He also casts Detect Victim hoping to locate the dragon.

Bosk's senses become aware of magical auras but no sense of Korrinne comes to him.

Beri offers his Air Walk spell for those needing to by pass the wall if the acid fails.

Zane hands a stone with Continual Flame on it giving Restlin and Garret some light. It lighs up the area as much as a torch would, he hands one to Garret, whe is guarding the rear, in the dark, and one to Restlin, who is up front.

The attack on the wall commences and after 1 round (a Acid Dart and an Acid Splash), the said affected gears show a smidget of discoloration due to acid damage. Katinka's engineering skills easily determine that the said wall is fairly resilient and there may not be enough acid magic to make any real difference, certainly not enough to at that level (Acid Dart and Acid Splash) to disable the entire wall.

What the IA do know is that on the other side await some snakes. And probably Korrinne. Unless Korrine is comming up from behind...

So what next? Bypass the wall the easy way by simply flying or leaping over it? Or try to dissable the gears in some more drastic fashion than pinpricks?

What to do...waht to do indeed...

Map: Large Dark Room with snakes

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Monday January 11th, 2016 11:20:43 PM

Tink tries once again to disable the gears, convinced that whoever put it here must have put in a way to turn it off.

-----------------
Per the PRD: "The DC to cleverly sabotage a clockwork device is 25". How the device is disabled doesn't seem to need to be specified.
Tink has a +24 Disable Device skill, masterwork tools, and receives an additional +1 luck bonus from standing next to Restlin. Taking 10, she nets a 35 on her Disable Device check, possibly more with Aid Another and Guidance spells.

Also per the PRD, to determine a weakness is an Knowl Engineering check DC20. Since that check was made, can we please be given a nudge as to what the weakness is, or, that no weakness exists?


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Tuesday January 12th, 2016 8:34:05 AM

Garret catches the glowing stone and is careful to hide it in his fist and not look directly at it to destroy his vision. He experiments with trying to tie it to his belt and placing it in his belt sack to see where it can be placed so he doesn't have to hold it while looking back down the hallway. He then puts it in his mouth and opens and closes his mouth, pretending to be a lighthouse.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Tuesday January 12th, 2016 11:30:09 AM

As Tink futzes around with the gears, Restlin ponders just hosing the entire room beyond them in fireballs. He decides against it for several reasons: the snakes are spread too far apart, they may just be illusions...he decides to give Tink a shot at out smarting the wall first.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Tuesday January 12th, 2016 5:18:38 PM

The off switch may only be on the other side if it's purpose is to keep out intruders. They are gears though, so I would assume we can jam them. Oh, I can use stone shape and use the floor to stop them... if we are sure we want to. We've seen machines explode when we mess with them before.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+24=31 ; d20+24=26 ;
Tuesday January 12th, 2016 6:38:45 PM

ooc: Sorry I wasn't clear enough, I wanted Bosk to detect magic for 3 rounds. 1st Round: Presence or absence of magical auras. 2nd Round: Number of different magical auras and the power of the most potent aura. 3rd Round: The strength and location of each aura. If need be I will recast.

After his spells Bosk makes a point of scanning everywhere for trouble in cluding checking the floor for pit traps and the ceiling for enemies.
Perception to check for enemies, anything out of the ordinary an "off switch" = 31
Perception to check for traps (if you require a seperate check) = 26

Highlight to display spoiler: {Freedom of Movement, Water Breathing, Swim 120 ft from Tishe's weave elements.
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: *Elf Vision*, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, *Sanctuary*
Level 2: *Silence*, *Restoration Lesser*, *Nemesis Insight*, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Tuesday January 12th, 2016 7:38:18 PM

Over the link, *Want me to dive over and see if there is a switch? or are we waiting for buffing?*

Attack on The Wall of Gears (DM JT)  d6=3 ;
Wednesday January 13th, 2016 2:04:04 AM

The wacky wall of gears stymies the IA.

Katinka, having left hardly a scratch on a cog of the wall of gears, tries once more to disable it.

DM JT Note: the PRD info given was good but applies to the average clockwork device. Specially designed and manufactured ones can have a much higher DC. Not trying to frustrate you here. but it is such as it is.

She really puts all her effort into discovering a way to disable it but the gears whirl and grind and twirl such
that staring at them too long makes one dizzy. The method of disarming it eludes her. Since it is powered by magic, perhaps magic is what prevents normal disarment. Perhaps magic protects it such that there is no weak spot.

Garret plays with his new glowing stone, working out a way to use it yet leave his hands free. He finds an ingenious way to keep it in his mouth to hide the light and open his mouth to shine it. To the others, with his mouth closed, his cheeks gain an eerie glow that radiates all the way up to his eyes, making him look like some spooky undead.
For his part, it keeps his mouth full of something other than food. We just hope he doesn't get too excited about something and swallows it. The IA are probably not ready to watch a faint glow slowly pass through...

Restlin ponders just blasting the room with fireballs but decides against it. The snakes are spread out and who knows, they might not be real. So instead he tries to help Tink find a way to disable it.

Beri suggests that an off switch might exists on the other side. Or the gears could just be jammed. He
also has Stone Shape that he could cast, but also reminds his friends that it might explode if tampered with.

Bosk, having failed to locate Korrinne, casts his Detect Magic and directs the cone of detection towards the wall. His now enhanced senses see his friends in front of him glow with magic as well as the wall of gears.

Detect Magic: 60' cone, Round 1.

Zane offers to dive over the wall and look for a switch.

As if to give cause for Zane to jump over the wall, a taunting hissing emanates from the other side. The snakes weave their heads. The hissing words seem like a chant. Then, as if disturbed by the hissing chant, a swarm of bats erupt out of the large room and charge Katinka!

The hundreds of bats swarm around katinka, messing her hair, wings beating her here and there, claws scratching exposed flesh.

Katinka takes 3 points of damage.

Map is unchanged.


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+10 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+15=31 ;
Wednesday January 13th, 2016 2:44:48 AM

Tink rolls her invisible eyes. Her darkvision was fine for seeing things in the dark, but obviously the others needed a light source. And it looks like the light source was enough to attract the bats.

She takes a 5ft step to the northwest, whilst eyeing the gears.

"You know what, Beri, feel free to cast your Stone Shape on these gears. I'm done trying to be subtle" she sulks.

-----------------------
Knowl Arcana check to ID the mysterious magical spell powering these gears: 31. DC=20+Spell Level. Note this doesn't just reveal aura. It "Identifies a spell effect that is in place"

Also, did the bats provoke an AoO from anyone with their movement? And if they are a swarm (with a space of 10ft) wouldn't this mean they are in the gears since they have to descend to the ground level in order to occupy the same square as Tink?


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday January 13th, 2016 10:10:57 AM

Garret gasps when the bats appear and almost swallows the stone. He coughs it up and catches the stone in his hand.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Wednesday January 13th, 2016 11:25:20 AM

"Agreed. Enough of this 'let's be clever' nonsense. Beri, break that thing."

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Wednesday January 13th, 2016 5:40:01 PM

Right away... oh, and does someone have a whistle or something that will mess up the bat's sonar? Hopefully we can blind them.
Beri bends down and casts stone shape on the floor, causing the stone floor floor to rise up around the wheels and envelop the teeth of the gears so they cannot continue grinding. The stone should fill in any gaps the snakes could use to go under the wheels. Should they try going over... well, perhaps the bats will be hungry.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+24=40 ; d100=38 ;
Wednesday January 13th, 2016 5:47:09 PM


"Someone cook these things.", Sesha complains. Sadly though, she imagined her team-mates likely wouldn't have a simple enough spell at hand. They weren't a flashy bunch, except for Restlin. And that was only sometimes.

She wasn't really sure the bats were worth wasting resources on anyways.



Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Wednesday January 13th, 2016 5:55:28 PM

Having fought more swarms than he cares to remember, Bosk glances at the bats and notes their size.

ooc: Can you tell us if the bats are tiny or diminutive? This effects their ability to be effected by wind and if they are damageable by weapons or not.


Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Wednesday January 13th, 2016 8:55:24 PM

Zane shrugs his shoulders, "Never really had a use for burning hands. I tends to be ineffective around wooden ships, especially if you want to keep a float while at sea." It's his way of indicating that he can't do anything about the bats.
He takes a moment and thinks about what's in his pack, "What we need is a net and that's something I don't carry, but I might start and not just for this reason...."

Attack on The Wall of Gears (DM JT) 
Wednesday January 13th, 2016 9:19:15 PM

DM JT: the Bat Swarm is classified as Diminutive. Unfortunately I forgot that Swarms are 10x10 so I didn't include Reslin in the swarm area. My bad.

The Bat Swarm is a 10x10x10 cube. Swarm attacks do not provoke AoO if the swarm can't be harmed by weapon damage. Diminutive swarms cannot be harmed by weapon damage but are susceptible to high winds.

The swarm area does not contact the wall. Even if one individual or two did accidentally get squashed, the swarm itself would not suffer damage.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Wednesday January 13th, 2016 10:01:17 PM

ooc: do the following rules on Page 237 of the Monster Manual that outlines some vulnerabilities of swarms apply?:

- A lit torch swung as an improvised weapon (usual -4 penalty) deals 1d3 points of fire damage per hit.

- A weapon with a special ability such as flaming or frost deals its full energy damage with each it, even if the weapon's normal damage can't affect the swarm.

- A lit lantern can be used as a thrown weapon, dealing 1d4 points of fire damage to all creatures in squares adjacent to where it breaks.

Attack on The Wall of Gears (DM JT) 
Wednesday January 13th, 2016 10:30:57 PM

DM JT: Monster Manual? Page 237? I'm looking at the Pathfinder Monster Reference - Creature Types - Swarm Subtype. A swarm of Diminutive flying creatures comprises of about 5,000 creatures. That's why it is immune to ALL weapon damage.

The thrown lantern qualifies as Splash damage, as it breaks and affects an area.

As far as the torch and weapon with energy damage, I have to go by what Pathfinder says in the Swarm subtype. For reference to this, it says that a swarm is immune to any spell that affects a specific number of targets. The energy damage probably falls in this category.

James: It was from a reference app on my phone. I don't have physical book, so it might be wrong, but it said it was the pathfinder monster manual.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+10 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+12=18 ; d6+4=9 ;
Wednesday January 13th, 2016 11:02:09 PM

Tink fires off another acid dart. This time, at the swarm of bats.

Hit Touch AC18 for 9pts acid damage, ignoring spell resistance

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d6=5 ; d20+14=33 ;
Wednesday January 13th, 2016 11:16:11 PM

Bosk realized his weapons will do little good and concentrates his spell

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Wednesday January 13th, 2016 11:38:13 PM

"We can use my large tent as a giant bag and try to scoop them up."

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Wednesday January 13th, 2016 11:56:50 PM


swarm is a collection of Fine, Diminutive, or Tiny creatures that acts as a single creature. A swarm has the characteristics of its type, except as noted here. A swarm has a single pool of Hit Dice and hit points, a single initiative modifier, a single speed, and a single Armor Class. A swarm makes saving throws as a single creature. A single swarm occupies a square (if it is made up of nonflying creatures) or a cube (of flying creatures) 10 feet on a side, but its reach is 0 feet, like its component creatures. In order to attack, it moves into an opponent’s space, which provokes an attack of opportunity. A swarm can occupy the same space as a creature of any size, since it crawls all over its prey. A swarm can move through squares occupied by enemies and vice versa without impediment, although the swarm provokes an attack of opportunity if it does so. A swarm can move through cracks or holes large enough for its component creatures.

A swarm of Tiny creatures consists of 300 nonflying creatures or 1,000 flying creatures. A swarm of Diminutive creatures consists of 1,500 nonflying creatures or 5,000 flying creatures. A swarm of Fine creatures consists of 10,000 creatures, whether they are flying or not. Swarms of nonflying creatures include many more creatures than could normally fit in a 10-foot square based on their normal space, because creatures in a swarm are packed tightly together and generally crawl over each other and their prey when moving or attacking. Larger swarms are represented by multiples of single swarms. The area occupied by a large swarm is completely shapeable, though the swarm usually remains in contiguous squares.

Traits: A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or less causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.

A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.

Swarms made up of Diminutive or Fine creatures are susceptible to high winds, such as those created by a gust of wind spell. For purposes of determining the effects of wind on a swarm, treat the swarm as a creature of the same size as its constituent creatures. A swarm rendered unconscious by means of nonlethal damage becomes disorganized and dispersed, and does not reform until its hit points exceed its nonlethal damage.


Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+24=30 ; d100=32 ;
Thursday January 14th, 2016 12:17:26 AM


Sesha feels a rising discomfort, and it has nothing to do with the bats. Once again, she feels as if something is terribly wrong, and it makes her sick. She sees Zane bumbling about with a sack, Tink shooting darts into the middle of a swarm she should know she can't hurt, and the IA in general not acting as the tight unit she knows they are.

She pushes herself back to her feet and whirls on the group, swatting a bat from her face like a fly from the table.

"Get a grip guys! We know these bats aren't anything but a distraction and that wall nothing but a momentary pause! Our real conflict lies that way, beyond the entrance to that chamber!"

She points a slender finger, trembling with anger, towards the serpent-mens room.

"Is it a trap, who knows? But were here for a reason and that reason isn't to acid wash a wall, no matter how smart we think we are, or to capture a bat, no matter how clever we are. Through there is our focus, Corrine or not, those creatures have done terrible things to their captives. Serenbeth won't abide it and neither will I."

She considers the group.

"If you fly, you can squeeze over. If you can teleport us past it, do it. If you can go ethereal and sneak through, do it, but lets not sit here and give them the time they need to thwart us, The Iron Adventurers, the most hard core - evil stomping - spell throwing - karate kicking - god representing adventurers short of the Dragon Consortium!"

She takes a look at the nasty wall.

"Light, just run through it if you have no other way. I've never let anyone die when I wasn't trying to kill them, and I won't start now. C'mon."

Blowing her hair up from her eyes, Sesha nods to Joy, Hope, Myrth, and Faith, all still present from her extended summon, and fades back into the etheral with another Blink spell. She pushes into the room, her goddesses name on her lips.

"Serenbeths will lives through me, the most dangerous woman to ever grasp a ley-line! Consider yourselves warned!"

Standard: Blink
Move: Move through wall to 4 squares north of dark green snake.

Joy and Faith will wait at the edge of the wall, readying actions to channel energy to anyone who get injured as they come through. Myrth and Hop will come through on her flanks, one four squares north and the other three squares east.

Spells in Effect -

Barkskin
Shield of Faith
Heroes Feast
Greater Immortal Summons (4 ghosts)
Blink
Cats Grace (Sacrifice Self)
True Seeing (Sacrifice Self)
Bears Endurance (Sacrifice Self)
Divine Favor (Sacrifice Self)

A leap into the room (DM JT)  d20+31=50 ; d6=1 ; d20+31=50 ; d6=6 ; d20+37=55 ; d6+4=7 ; d20+37=47 ; d6+4=5 ; d20+37=47 ; d20+37=54 ; 8d6=31 ; d20+37=48 ; d20+37=47 ; 8d6=32 ; 8d6+8=42 ; 8d6+8=34 ; d100=55 ; 2d6=2 ; d100=39 ; d100=78 ; d100=98 ; d100=13 ; d100=21 ; d100=33 ; d100=35 ; d20+8=26 ; d20+8=19 ;
Thursday January 14th, 2016 2:49:09 AM

Bats attack, but things could get worse.

Katinka rolls her now visible eyes, not realizing that attacking the wall with her Acid Dart renedered her visible again. Unfortunately, the light Restlin holds gave her away as well. Swallowed up by the swarm of bats, she steps away from the wall but finds she must go 10', not 5' to get out of the swarm.

Katinka takes 1pt damage from Bleed.

She tells Beri to have at it with his Stone Shape spell, subtlety out the window, and sends an Acid Dart into the swarm hitting and killing a bat.

Garret gasps when the bats swarm Katinka and almost swallows the stone. If he had, would Zane want it back later? He coughs it up into his hand, safely away from the clutches of his stomach.

Restlin agrees with Katinka and tells Beri to do his worse.

Beri gets ready to cast his spell but asks if anyone has a whistle to mess up the bat's 'sonar'.

DM JT: Beri turned into a bat once and found out that bats use Blindsense. Oddly enough, the creature
description does not include echolocation. Weird but true. Go figure.

Beri begins casting his Stone Shape spell and starts shaping the floor adjacent to the wall of gears. He steps up to the wall and starts shaping the stone floor. He manages to get the stone to rise, like a crude wall, but is unable to work the stone into the gears. His hands command the stone to embed itself into the gears but the stone just won't cooperate. Such fine detail work with the stone is beyond the scope of the spell.

Restlin, of course, decides to get out of the way.

DM JT: moving Restlin back 5'. :)

Sesha complains that someone should cook the bats. Had Anrete been there, he'd applauded the suggestion. But no one volunteers and Sesha isn't sure wasting a large spell on such pesky little things would be worth it.

Bosk recollects fighting swarms before and remembers certain details about swarms and what
affects them. knowing he has nothing on hand that will hurt the mass as a whole, continues concentrating
on his Detect Magic (Round 2).

DM JT: see DM posts above.

Sesha has finally had enough piddling around and gives a speech that should blush the IA members. Then she puts words into action by casting Blink and moving past the wall of gears.

The IA see Sesha pass by, blinking in and out of 'existence', seeing her then not seeing her. She times her blinking so she's in the Ethereal when passing through the wall of gears, and enters the snake-room.

Sesha is now half in and half out of the material plane. Attacks targeting her have a 50% chance to miss, but she also has a 20% chance of missing as well.

DM JT: I moved Sesha 60' into the room. Not sure which is the dark green snake but I've got coordinates up now.

Sesha's Darkvision now allows her to see the whole room and it has more Snakes as well as Serpentfolk!

The Serpentfolk move into action by casting spells of their own.

Two send forth a ghostly (each) hand into the corridor while casting a spell. The ghostly hands strike out at Restlin and Zane.

Zane: touch attack: hit AC50, Touch of Idiocy; -1 Int/wis/Cha, Save:no SR:yes
Restlin: touch attack: hit AC50, Touch of Idiocy; -6 Int/wis/Cha, Save:no SR:yes

Two move forward and cast a ray at Zane and Restlin.
Zane: range touch attack hit AC55, Ray of Enfeeblement, -7 STR, Save: Fort for half
Restlin: range touch attack hit AC47, Ray of Enfeeblement, -6 STR, Save: Fort for half

Two more move forwared and cast a stream of acid at Zane and Restlin.
Zane: range touch attack two Acid Rays hit AC47/54, 39 acid damage, Save: none.
Restlin: range touch attack two Acid Rays hit AC48/47, 40 acid damage, Save: none.

The last two send a ball down the corridor that explodes in a blast of acid.

Katinka, Restlin, Zane, Bosk, Beri, Garret:
Acid ball 1: 42 acid damage, Save: Ref for half
Acid ball 2; 34 acid damage, Save: Ref for half

On the plus side, the Bat Swarm is gone.

A Hell Hound leaps forward and breathes a cone of fire on Sesha:
50% miss chance (55 - hit), 2 fire dmg, Save: Ref for half.

Finally, the snakes leap into the air, literally, and wings spring forth. Flying, 8 encircle Sesha.

Att1: 50% miss chance = 39
Att2: 50% miss chance = 78, hit AC26
Att3: 50% miss chance = 98. hit AC19
Att4: 50% miss chance = 13
Att5: 50% miss chance = 21
Att7: 50% miss chance = 33
Att8: 50% miss chance = 35

And now the battle begins.

Map:Large Dark room with snakes Round 2

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:13/15 CMD: 33 SR: 23]  d20+18=27 ; d20+18=19 ;
Thursday January 14th, 2016 7:48:06 AM

Garret jumps and dodges in surprise as the balls of acid explode right after Sesha's speech. When he sees her disappear, he knows that she has led the charge into the next room. With a last glance behind, satisfied that no one is still sneaking up behind him, he quickly blinks out of existence as well and appears near Sesha.

OOC: Reflex save on acid ball, what's the DC? Abundant step to L10.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Thursday January 14th, 2016 4:51:11 PM

ooc: I was asked to share this with you:

Ray of Enfeblement, Fort for half, DC17

Acid Balls, Ref for half, DC19

Hell Hound breath, Ref for half, DC14

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Thursday January 14th, 2016 5:08:56 PM

I can't push this between the gears? What the? How is that even possible? I just push! Must be magic..
Beri curses his bad luck.

ooc: where are the hands located that they could hit Beri behind the wall of gears and a wall of stone?

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+11=25 ; d20+11=22 ;
Thursday January 14th, 2016 5:27:22 PM

From my description, would the stone have gone OVER the gears at some part so we can climb over safely?

***
reflex save for half = 25,22
+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2, charm animal
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: (37/20/33) CMD: (35) hp 70/108 Spells  d20+13=24 ; d20+13=29 ;
Thursday January 14th, 2016 6:52:39 PM

Ooc: Can you clarify if my nemesis insight spell this morning effects these creatures. According to the spell “The set could be a tribe, race, organization, guild, or other clearly definable group“ and I chose the dragon and all who work with or it.

Ooc2: Was Beri's bridge over the gears complete? What sort of move action and distance would it be for Bosk to get past the gears and enter the next room (10ft tall 10ft reach)?

As the acid explodes around him the Horned Cleric dodges about and slowly becomes harder and harder to see as he uses Darkwalk to slip partly into the Shadow realm, a transient mortal in the realm of the dead.

Actions
----------
Reflex 1 = 24 – success for ˝ dmg
Reflex 2 = 29 – success for ˝ dmg

Standard Action – Darkwalk (SU)

Highlight to display spoiler: {ooc: I first rolls disappeared. It was originally one made and one failed reflex roll.

Freedom of Movement, Water Breathing, Swim 120 ft from Tishe's weave elements.
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: *Elf Vision*, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, *Sanctuary*
Level 2: *Silence*, *Restoration Lesser*, *Nemesis Insight*, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 54/119 +14 Tmp HP (Spells) Luck Points: 6/13  d20+2=4 ; d20+17=37 ; d20+17=36 ; d20=8 ;
Thursday January 14th, 2016 9:23:56 PM

Fort save: 18 - pass
Reflex save: 37/36 - pass

79 damage total, 3 str, 6 int/wis/cha damage - Jeeebus, dude...

***

Restlin reels. That hurt. That hurt a lot. Instinctively, his hand goes to Shiny. "Make me smarter, Shiny. That spell did a number on my smarts"

Fox's cunning - +4 int

He wants to retaliate, and Wardd knows he's capable, but one more attack like that and he's a goner. He's forced to take defensive actions.

**

Free: Fox's cunning via Shiny
Standard: Cast mislead
Move: Invisible real Restlin moves to J2 (he has overland flight cast & can fly over the wall)

Fake Restlin puts his hands over his head and cowers behind the wall.

Spells in effect:

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 24 rounds

-3 str, -6 wis/cha, -2 int
AC this round is 22/19/19

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 145/166, Character  d20+15=29 ; d20+14=28 ; d20+14=17 ;
Thursday January 14th, 2016 10:05:36 PM

Fort Save 29 3 str damage, Reflex save 28 No Damage on save, Reflex save 17 full damage 34, -1 to non physical stats (Need duration on stat minus' please) 73 damage total taken

Zane dives and avoids the acid ball explosion, but gets hit with most of the rest. (Zane had the quicken rod last I knew) Using the Quicken Rod, Zane casts Haste Giving everyone within 40' gets haste (should be about everyone in the party)He then casts Shield giving himself extra protection.

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Haste 7 rounds

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+15=28 ; d20+15=35 ;
Thursday January 14th, 2016 10:21:51 PM

Tink is momentarily surprised. Did her acid spell backfire? She quickly realises that no, it wasn't her spell. The party are under attack!

With most of the party still out in the corridor, they will need some way to protect themselves.

Tink will wait until Sesha has acted and the cast a Stinking Cloud Spell!

----------------------------------------
Tink: Ref Saves vs DC19: 28 & 35 = Pass. Tink takes 38pts acid damage

Tink: Delay Action: Once Sesha has acted, cast Stinking Cloud at N9. All within 20ft to make a Fort Save vs DC20 or be Nauseated. No spell resistance. The fog also obscures all vision.
Tink: Move Action: Move to E11

----------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Greater Magic Weapon x 2, Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Dispel Magic (x2), Summon Monster IV (x2)
5 - Summon Monster V (x2), Dismissal, Dimensional Anchor (Ext), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Tishe's Weave Elements (Ext), Summon Monster VII (x2)
}

A leap into the room (DM JT) 
Thursday January 14th, 2016 10:33:39 PM

DM JT answers questions:
1) Beri asked about the wall of stone he was shaping.
As you know, the wall of gears is 5' high and 20' long. I had pictured Beri scooping up stone like a potter scoops and builds up clay. Weird thing is that the spell has duration of Instantaneous, which contradicts even spending 1 round doing anything, much less shaping 140 cubic feet (max for his level) of stone. Since the spell is clear the caster has to physically manipulate the stone into what shape he wants, the 'Instantaneous' nature of the spell must mean something else and not how long it takes to fashion something. There is something else important about that spell but I'll let you guys figure it out.

Those details aside, I didn't think Beri would want a wall any taller than the wall of gears.The wall of gears itself provides partial cover for those taller than it, an extra stone wall behind that does not add anything to that. The Spectral Hands and Acid Balls ignore that Partial Cover and the Rays To Hit was high enough to beat the Partial Cover.

What I did forget was to move Beri to the wall. Only later did I realize he had to be at the wall to cast the spell. Restlin and Zane took the brunt. Arguably, Beri would probably be on his knees shaping the stone so it all works out well enough. I don't know why Beri thinks a Spectral Hand hit him, they only hit Zane and Restlin.

As far as getting it over the wall of gears, that goes back to the question of how long it takes to shape a section of stone into something. My view is only so much stone can be worked/shaped in 1 round. Figure this amount out and multiply it by the area needed to cover the wall and you have a time frame on how long it would take to shape the stone to cover the wall. Of course, to get the stone to the other side and finish the process, you have to go over the wall yourself. And all this while in combat.

The 'Instantaneous' aspect of the spell might be that the spell remains active as long as your hands remain in contact with the stone being shaped. Once you take your hands off, that's it.

2) Bosk asked if Beri's bridge over the wall was complete.

Beri's original intent was to get the stone into the gears, which, as best he tried, would not go. He has not tried to build a bridge yet. See my discussion on how long 'does' it take to shape a section of stone into something.

The wall is only 5' high. I like to think PCs can do a jump-and-tumble but there's no skill for that. An Acrobatics check to that would be appropriate (use long jump) but land prone or a high jump to land on your feet. Bosk or Zane could just grab their friends and toss them over, Acrobatics check to land standing (DC10). Long Jump DC5 (still land prone), High Jump DC20 and land standing. Failure on any of these means you hit the wall and suffer the consequences thereoff.

Looking up the Nemesis spell. Post it later.



A leap into the room (DM JT) 
Thursday January 14th, 2016 10:53:28 PM

The Nemesis Insight:
You gain an insight bonus on attacks, spell DCs, and poison DCs when attacking members of a particular set of people who are the object of your current revenge. The set could be a tribe, race, organization, guild, or other clearly definable group -- as approved by the DM. The focus of the spell is a lock of hair or drop of blood from a member of the group. etc.

1) The object was the Dragon. I'm assuming the spell components you used are Serpenfolk remains. Oddly enough, Bosk deduces that the Serpentfolk and Dragon are not part of an organization, guild, tribe, race, or other definable group, even though they seemed to have been working together. They might work together but for different goals.

Bosk AC: (37/20/33) CMD: (35) hp 70/108 Spells 
Thursday January 14th, 2016 10:56:30 PM

ooc: Thanks. Knowing that makes things a lot easier than having to give two possible atk rolls.

A leap into the room (DM JT) 
Friday January 15th, 2016 1:43:36 AM

DM JT: I started a post but decided to check on the rules board on the Stone Shape spell. That 'Instantaneous' duration bugs me but might explain a number of things about the spell.

Missing some actions and don't want to hinder anyone in the first round of combat by skipping their post, I'll post tomorrow and hopefully will have some insights on the Stone Shape spell.

The Touch of Idiocy spell lasts 10 min/ level.
Ray of Enfeeblement lasts 1 round/ level.

i'll keep track of the rounds and let you know.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:13/15 CMD: 33 SR: 23] 
Friday January 15th, 2016 7:46:02 AM

Garret looks around as he pops into existence near the snakes and Sesha...

Beri 
Friday January 15th, 2016 9:47:55 AM

Beri decides there are too many casters pointing in their direction. A slight rumbling can be heard as the ground splits open, pouring out an enormous amount of crawling insects. The swarms split into 4 groups at Beri's command, each going after one of the 4 closest serpent folk.

***

Move: None
Standard: Creeping doom at L9. One of each of the 4 swarms goes after SF2,3,6,7.

Poison save Fortitude DC 26; frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save.
Distraction DC save is also 26

Sesha [AC 34 /21 To/25 Fl] | HP 190/93 | CMD 17]  d6=5 ; d6=5 ; d6=1 ; d6=6 ; d6=2 ; d20+7=25 ; d20+7=11 ; 5d6=16 ; 5d6=18 ; d20=7 ; d20+24=36 ; d100=90 ; d20=2 ; d100=56 ; d100=100 ;
Friday January 15th, 2016 2:58:31 PM


Joy and Myrth fall back near Restlin and those still in the hall, and each one channels healing energy to those still in range, from E10 and F10 respectively.

(Channel Enery: 18 combined to those still in the hallway hiding.)

Faith and Hope, with grim expressions, each hover to one of the Serpent men (Sf3), driving their undead bodies into his, sapping his strength and spirit.

Touch AC 25: 16 Damage Corrupting Touch, Fort Save DC 18 for half.
Touch AC 11: 18 Damage Corrupting Touch, Fort Save DC 18 for half.

Surrounded but not dismayed, Sesha takes stock of the situation. Garret is here, but that's it. Tink's intent to cast the Stinking Cloud spell is enough warning for her, but Garret will have to tough it out. She takes a good look around the room, looking for things like statues, the thrones, or other objects she might use to her advantage.

Now is not the time to be grabbing leylines, as she has to move. She moves south west, through the crowds to put her back against the wall. She casts a spell aimed to keep the swarms of creatures at bay. Trembling with effort, she unloads abjurations, one after the other. She reports each one through her link with the others.

"Anti-life Shell, Quickened Resist Energy: Acid, Spell Resistance. If you need help, call out. The Sisters will keep healing."

Whether through divine fortune or just plain luck, the leylines were very strong here, and paid the toll in magic for two of her spells. Still, she would have to be careful. While she was now pretty well protected, she was effectively also cut off from aid from anyone except her Immortal Summons. She takes a deep breath, and considers what to do next after evaluating the effects of Katinka's incoming spell.

Move: J13
Standard: Anti-Life Shell ( Ley 90, no slot expended.)
Quickened: Energy Resistance: Acid. (Ley 56 ,6th level slot expended)
Hero Point: Spell Resistance (Ley 100, no slot expended. SR 28)

Barkskin
Shield of Faith
Heroes Feast
Greater Immortal Summons (4 ghosts)
Blink
Cats Grace (Sacrifice Self)
True Seeing (Sacrifice Self)
Bears Endurance (Sacrifice Self)
Divine Favor (Sacrifice Self)
Haste
Spell Resistance (SR 28)
Anti-Life Shell
Energy Resistance: Acid

Immunity to: Dispel Magic (Ring of counterspells #1)
Immunity to: Greater Dispel Magic (Ring of counterspells #2)
Resistance to Acid: 30



A leap or two into the room (DM JT) 
Saturday January 16th, 2016 6:04:00 PM

DM JT: bear with me folks. There's a lot going on and spells I'm not familiar with, plus the map!
Whew. Post almost done.

A leap or two into the room (DM JT)  4d6=12 ; 4d6=19 ; 4d6=10 ; 4d6=20 ; d20+9=17 ; d100=55 ; d20+9=14 ; d20+9=16 ; d20+10=17 ; d20+10=21 ; d20+10=22 ; d20+10=28 ; d20+10=14 ; d20+10=27 ; d20+10=16 ; d20+10=11 ; d20+6=17 ; d20+5=19 ; d20+5=21 ; d20+5=12 ; d4=3 ; d4=4 ; d4=3 ; d4=2 ; d4=2 ; d4=3 ; d4=3 ; 8d6=33 ; d20+8=26 ; d20+4=19 ; 8d6=24 ; d20+4=8 ; 8d6=23 ; 8d6=29 ; d20+8=18 ;
Saturday January 16th, 2016 10:22:01 PM

DM JT: Glad we could get the Stone Shape spell details cleared up. I technically could not go forward without a resolution.

A host of 7 foot long flying snakes surrounds Sesha. However her blinking confuses them a bit. Will she be left alone to fend all these off on her own?

Garret easily dodges the first acid blast but just barely dodges the second. Sesha's bold action spurs Garret into bravery and with one last look behind, seeing nothing, Abundantly Steps into the room to join Sesha.

Beri is at first puzzled that the stone of his crude wall that popped up did not ooze into the gears of the Wall of Gears and put an end to their menacing grinding. Further study into that spell's workings needs to be done it seems. He curses his bad luck and now wishes he had pictured a stone bridge
going over the wall instead of just pushing stone into the gear mechanisms.

As is, a solid stone wall 5' high and 20' long provides a good barrier between the IA and the grinding gears. The top of the wall also provides a safer surface to climb onto for those who wish to jump over the Wall of Gears.

DM JT: since it is only 5' high, Climb checks are only needed for those of Small size. For Med to Large size, if desired, Climbing the wall treat as Difficult terrain. From there an Acrobatics check DC10 to jump to the other side and land standing. The total Distance (from where you stand to where you land after the Jump) can't exceed a Double Move, but may include a Double Move.

The bugbear-druid then decides to send critters of his own into the fray and casts Creeping Doom, sending four swarms of biting and stinging insects after their foes.

DM JT: a swarm is 10x10.

Bosk quickly accesses the Serpentfolk he now sees to determine if they are part of or associated with Korrinne, his Nemesis Insight chosen earlier that day. Disappointed, he sees that they are not. Many times one group will agreed to work with another for a common cause but for different different reasons of their own.

Another disappointment his him when he sees that Beri's Stone Shape just made a wall and did not disable the gears. A matter made worse by two Acid Balls exploding almost in his face. His quick reflexes saw the tell-tale signs of magic about to burst next to him and he avoids taking full damage.

Wishing the wall had just been shaped into a shell over the Wall of Gears so they could just climb over, he decides to bypass it all by using his Darkwalk ability and starts to fade into the Shadow Realm.

Restlin is momentarily taken aback when three magical effects sap his strength, intelligence, and stamina(HPts) all at once. Enough smarts are left in him, though, to call upon his sword Shiny to give some of his smarts back. Now smart enough to know he can't take another round like that, he casts Mislead, imposing the illusory Restlin (I-Restlin) over his now invisible self. The R-Restlin then takes flight over the two walls and into he room (J2). His fake self then cowers behind the stone wall, hands
over his head.

DM JT: So as not be judged as Super Evil DM, I remind Restlin that he IS carrying a stone with Continual Flame given him by Zane, although invisible, the light it sheds is not. Without this light, he would not be able to see to go to J2.

Zane has mixed luck as he dodges all of one blast but none of the other. Speed is always good, so he pulls out his Quicken Rod and casts Haste on everyone he can see within 40'. Unfortunately, Restlin cannot be seen by Zane and [/b]Bosk and Sesha[/b] are disqualified as well. But the rest feel their muscles work must faster. He then casts Shield on himself.

DM JT: 'no two of which can be more than 30' apart.' Correctly if I'm wrong, if anyone is more than 30' from any other, he is excluded, right? Picking the most that are within 30' of anyone leaves Bosk, Sesha, and Restlin out.
Bosk is more than 30' from Garret, Katinka and Zane are more than 30' from Sesha, and Restlin is out of sight and invisible so can't be Targeted.
Katinka is still visible as far as I know so a viable target for the Haste.

If I'm wrong here let me know but it seems that's the way the spell works.

Sesha sends Joy and Myrth back behind the wall where she thinks Resltin hid and where Zane, Bosk, Beri, and Tink remain. Joy and Myrth start channeling healing energy to those in range (30' rad). This gets Bosk, Zane, Katinka, Beri, and Garret (barely).

She sends Faith and Hope after Sf3. The two ghosts reach out to 'touch' it and drain its energy.

She then quickly looks around. She notices a small dais and what must be a throne. Most of the room is rather bare, though. Behind the throne it looks like there is a set of doors. Then she hightails it to a wall to get something behind her back. Once there, she pulls her magic strength to cast some protective spells on her, Anti-Life Shell, Resist Energy(acid), Spell Resistance.

Blinking and surrounded by magic that keeps living creatures out, procteced against acid and highly resistant to magic as a whole, Hasted, endurance of a bear, nimble as a cat, tough as a tree, and more, she's Super-Sesha!

Katinka is momentarily surprised, thinking that perhaps her Acid Dart backfired, big time! But that was only for a brief second as so much else erupted around her. She watches as Garret vanishes only to appear near Sesha, Bosk begins to fade into the Shadow Realm, and Restlin flies into the room and around the corner. She wants to cast a spell into the room but waits to see what Shesha does.

Sesha moves out of sight, so Katinka casts Stinking Cloud into the room then moves to E11.

-----------------------------------------------------------------------------

The Insect Swarms (1,2,3,4) attack four Serpentfolk.
Poison save Fortitude DC 26; frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save.
Distraction DC save is also 26

Beri cannot see what is going on with his Swarms, the Stinking Cloud and building corner obscures his vision. Only Restlin and Sesha can see anything, Sf2 and Sf6 respectively. Beri will have to move next round to hope to get a swarm in view to direct it to attack any remaining targets he can see.

The Stinking Cloud is a 20' radius sphere and obscures all vision.

Creeping Doom (CDx) dmg 4d6: CD1 dmg = 12 ; CD2 dmg = 19; CD3 dmg = 10 ; CD4 dmg = 20.

DM JT: Special rolls made elsewhere.

Faith and Hope attack Sf3 before the Sinking Cloud obscures their vision:
Faith Touch AC 25: 16 Damage Corrupting Touch, Fort Save DC 18 for half.

Miss Chance % (20%) = 55, Fort DC18 = 17 , dmg = 16

Hope Touch AC 11: miss

Stinking Cloud erupts in the middle of the room covering a 20' rad sphere 20'. All those in the cloud Fort Save vs DC20 or be Nauseated. No spell resistance.

Garret needs to roll his Fort before his next turn.

Faith and Hope are not affected but can't see.

Sf3 and Sf7: 14/16 respectively - nauseated.

Snakes (in clock order starting from top left): 17;21;22;28;14;27;16;11

Hell Hound = 17 - nauseated.

Swarm 1 = 19 - nauseated; Swarm 2 = 21 - ok; Swarm 4 = 12 - nauseated.

Nauseated: Cannot attack, cast spells, concentrate on spells, take only a Single Move action per turn.

-------------------------------------------------------------------------------

Serpentfolk and critters inside the Stinking Cloud try to get out.
Sf3 affected 3 rounds, Sf7 affected 4 rounds.

Hell Hound affected 3 rounds.

Flying Serpents: 1 = 2 rounds; 5 = 2 rounds; 7 = 3 rounds; 8 = 3 rounds.

All serpents leave the area.

Serpents and Serpentfolk not being affected by one thing or another:

Line of Sight is seriously hampered, for both groups.

Those that can spot a Serpentfolk notice they are kind of blurry.

Sf2 casts a spell and vanishes.
Sf6 steps out of the swarm and casts a spell. Looks like an Acid ball as acid explodes at M13.
Swarm 3 and 4, Garret, Sesha and Flying Snake 12:
Ref DC19 for half: dmg 41
SR check = 26


Flying Snake 12 Ref = 19, dmg = 20

Sf1 notices light radiating from a spot along the back wall. That's all it needs to see to send an Acid Ball at the wall. It explodes catching Restlin and Flying Snake 9 in an acid blast.

Restlin and Flying Snake 9:
Ref DC19 for half: dmg 32


Flying Snake 9 Ref = 8, dmg = 20

Sf4 and Sf8, although not seen by anyone, concentrate Acid Balls on Swarm 3 and 4. The blasts are targeted high enough to affect them but the radius does not reach anyone else.

Swarm 3 and 4:
Ref DC19 for half: dmg 31 and 37


These swarms have 60hps.

Flying Snake 9 takes off towards the entrance and encounters Zane.
Zane gets an AoO.
Flying Snake 9 Att = 18

Flying Snake 10 flies over towards Restlin, guided by the light glow, but can't find a target.
Flying Snakes 11 and 12 try to reach Sesha but are hedged out by the Anti-Life shell.

Map: Large Dark Room with Snakes Round 3

DM JT: I'm bound to have forgotten something. Hopefully it's not serious. :}

Zane (JCC) AC 33, CMB 16, CMD 32, HP 145/166, Character  d20+16=24 ; 2d8+5=20 ; d20+14=19 ; d20+14=19 ; d20+9=28 ; d20+9=12 ; 2d8+5=12 ; 2d8+5=17 ; 2d8+5=12 ;
Sunday January 17th, 2016 6:00:15 PM

AoO 24 Damage 20

With a flying snake right next to him Zane unleashes a flurry on it.

Flurry 1 19 Damage 12
Flurry 2 19 Damage 17
Flurry 3 28 (crit check 12) Damage 12

Beri 
Sunday January 17th, 2016 8:54:12 PM

Beri sends swarm 3 after SF6. and the rest eastward. "Looks pretty full in there. Let's add to it..."

He begins summoning..something.


Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 54/119 +14 Tmp HP (Spells) Luck Points: 6/13  d20=6 ;
Sunday January 17th, 2016 9:07:25 PM

Restlin looks down at the glowing stone in his hand & decides he's the Wold's dumbest genius. He tosses the glowing stone to the edge of his vision (R2) & immediately takes off, flying to P5.

Spells in effect:

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 23 rounds
Mislead - 10 rounds

-3 str, -6 wis/cha, -2 int
AC this round is 21/18/17

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

A leap or two into the room (DM JT) 
Sunday January 17th, 2016 9:30:21 PM

Sf1 notices light radiating from a spot along the back wall. That's all it needs to see to send an Acid Ball at the wall. It explodes catching Restlin and Flying Snake 9 in an acid blast.

Restlin and Flying Snake 9:
Ref DC19 for half: dmg 32


Need that roll from Restlin.

I'll roll the Swarm saves but I'm not sure I'll get their bonuses right. Best Beri does it.
And I Beri does not have Line of Sight to Sf6, he's got 5' of wall and a globe of noxious gasses to see through. Does Beri climb the stone wall and jump past the Wall of Gears and into the room?

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Monday January 18th, 2016 12:52:34 AM

Tink is somewhat pleased when he hears the different coughing noises from inside the room.

She then also begins summoning 'something' (Cast Summon Monster VII)
----------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Greater Magic Weapon x 2, Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Dispel Magic (x2), Summon Monster IV (x2)
5 - Summon Monster V (x2), Dismissal, Dimensional Anchor (Ext), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Tishe's Weave Elements (Ext), Summon Monster VII, Summon Monster VII
}

A leap or two into the room (DM JT) 
Monday January 18th, 2016 11:52:30 AM

DM JT: quick note on the map. There's a lot there. The back portion is in darkness, most of the middle portion is in Dim Light from the Continual Flame stones, and most of the front portions is in Normal light.

Of course, those with Darkvision that won't matter.

And a 20' rad section smack in the middle completely obscures any Line of Sight through it at ground level.

The room is 20' high and the top of the fog dome is only 10' (half of the 20' rad of the spell).

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d6=1 ; d20=13 ; d20=2 ; d6=6 ; d6=1 ; d6=4 ; d6=6 ; d6=6 ; d6=1 ; d6=1 ; d6=5 ; d6=5 ; d6=3 ; d6=1 ; d6=3 ; d20+24=34 ; d100=20 ; d100=59 ; d4=2 ; d8=1 ; d8=7 ; d8=2 ; d8=2 ;
Monday January 18th, 2016 5:02:15 PM


Sesha's dark skin tingles with energy as the ball of acid explodes around her. She's thankful for the resistance magic, even if it's cut her off from the others. The worst part though, is feeling Restlins pain through the link and not being able to help him right now.

She shouts to her ghostly friends to help him. "Fly a little north and channel! Don't reveal him, you aren't far away!"

They fly a little north and channel, catching Restlin and the swarms with their pulse. (12 and 10, for 22 hp) Joy and Myrth channel again from the hall, pulsing healing magic to those still in range. (10 and 6, for 16 hp)

Sesha casts another quick succession of spells.

First, she summons a ghostly hand, making sure she can affect friends in the room with spells of healing and aid. She doesn't even acknowledge the pain, and the life force is taken from that which she has borrowed from others. Second, she sends the spectral hand to Restlin, via the telepathic bond, to deliver a Cure Serious Wounds spell.

Move: Bend leyline
Standard: Cast Spectral Hand
Swift: Quickened Cure Serious Wounds, sacrificing Regenerate. Heals Restlin for 11+13=24 x1.5 = 36 hp.



Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:13/15 CMD: 33 SR: 23]  d20+16=26 ; d20+18=33 ; d20+22=28 ; 2d8+3=8 ; 2d8=7 ;
Monday January 18th, 2016 5:22:17 PM

Garret blinks as the massive cloud appears on him, but when he gets a breath of it he thinks, "I've smelled worse." (Fort save: 26). As he starts to step back, he senses the acid ball and quickly ducks underneath it, avoiding it entirely (Reflex save: 33). Just before the cloud appeared, he had seen Sesha moving out of the way. He quickly moves in her direction to get out of the cloud himself. After he steps out, he spots the movement in the shadows in the corner of the room. He takes off in a flash, charging the creature.

OOC:
If possible, 5' step towards Sesha out of the cloud, then a charge attack on #12: Hit AC 29, Damage: 15

A leap or two into the room (DM JT) 
Monday January 18th, 2016 9:19:51 PM

And a 20' rad section smack in the middle completely obscures any Line of Sight through it at ground level.

The room is 20' high and the top of the fog dome is only 10' (half of the 20' rad of the spell).


Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Monday January 18th, 2016 11:03:04 PM

Beri decides with the height of the room that an earth elemental is the way to go and starts to summon.

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells 
Monday January 18th, 2016 11:11:51 PM

Bosk watches as Zane's spell fails to include him and quickly goes through his spell list. With nothing that will help at this distance he shrugs and charges into the melee.

Double move to J,K/3,4

A leap or two into the room (DM JT) 
Monday January 18th, 2016 11:20:29 PM

Bosk asks:
Can you explain what you meant by And a 20' rad section smack in the middle completely obscures any Line of Sight through it at ground level? Also, since I can move through friendly squares, is there any reason I cannot walk through Zane to get into the next area?

DM JT: this refers to the Stinking Cloud. At ground level it covers a 20' area and the noxious fog cloud obscures any Line of Sight through it. Since the cloud is a sphere, and the DM assumes the Caster wishes the max effect, the 'bottom' half of the sphere is 'below ground', so to speak, leaving the center portion, max radius effect, at ground level.

There's no reason Bosk cannot walk through Zane. Also, isn't Bosk Shadow Walking? Should be no problem to move into the other room while Shadow Walking and bypass the walls.
Can the Channeled Healing affect someone Shadow Walking?

DM is curious.

A leap or two into the room (DM JT) 
Monday January 18th, 2016 11:45:30 PM

DM JT: at this point, I don't see Bosks DC10 roll to perform his Darkwalk, therefore he did not do it and is not partially in the Shadow Realm but fully in the Real Realm.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 145/166, Character 
Tuesday January 19th, 2016 12:37:26 AM

Zane watches as his fists move in super slow motion, watching to see if they hit his target.....

A leap or two or three into the room (DM JT)  4d4+4=18 ; 4d4+4=9 ; 4d4+4=12 ; d20+8=16 ; d20+8=22 ; d20+8=10 ; d20+29=44 ; 2d10+12=15 ;
Tuesday January 19th, 2016 2:13:34 AM

Darkness, shadow, light, with a noxious cloud smack in the middle. The IA have their hands full while dodging blasts of acid.

Flying Snake 9 reaches Zane only to be sliced into parts. A 7' long snake now lies in segments at his feet.

Beri begins casting another summoning spell to add to the crowded conditions in the room.

Reslin sees the glow of light around him, which also allows him to see the small magical ball head towards him. He ducts just in time to avoid much of the acid blast. He tosses the glowing stone at a point at the edge of his vision, then flies to P5.

Katinka also prefers to have something else fight for her and starts summoning something too.

Sesha is glad for her protections but is sad for Restlin's pain. She tells her ghostly friends to fly a little north and channel some healing to Restlin. She also asks Joy and Mirth to continue their own channeling. For her part she calls a spectral hand to send to Restlin but she can't see him to touch him and heal him. The Spectral Hand remains next to her, healing ready when she can finally see him.

DM JT: the fog cloud obscures all vision. Although she can communicate with Restlin through the link, she must see him to touch him with the Spectral Hand.

Faith and Hope try to comply with Seshas' ambiguous command to 'fly norht a little ways'. Since they can't see how far a 'little' ways is, Faith ends up at N4 and Hope ends up at O6, still in the noxious cloud.

Restlin and Swarms 1 and 2 get healed gets healed 22hps

Joy and Mirth heal everyone in the hall 16hp. This heals Katinka's Bleed condition from the bats.

Garret glimpses Sesha moving towards the SW corner before the noxious cloud obscures his vision. He decides to head that way to and takes a short step but hits an barrier or energy he's never encountered before and remains where he was.

DM JT: Garret takes a 5' stop into the Anti-Life zone around Sesha and is stopped. You can't take a 5' step and another type of movement in the same round. Garret tried his 5' step and failed.

Garret remains in the noxious cloud and must make another Fort save vs DC20 or be Nauseated. No spell resistance.

Bosk, not feeling the Haste effects, decides to just barrel into the room and rushes past Zane. He ends up at J,K/3,4 with his back to the wall, and looks around. Finally he has something to attack.

-----------------------------------------------------------------------------------
Hissing sounds that may or may not be spells being cast by one or another Serpentfolk seem to come from all over the room. No specific location can be pinpointed, however those in Line of Sight are obviously making the somatic movements when necessary.

Not nauseated Foes:
Sf1 casts a spell and vanishes.

Sf3, who had been nauseated, suddenly feels much better and able to act normally. It casts a spell sending magical energy missiles at Faith. Then moves a bit further away.

Magic Missile dmg to Faith = 18

Sf4, seeing only 1 target, Faith, does the same.
Magic Missile dmg to Faith = 9

Sf7, who had been nauseated, suddenly feels much better and able to act normally. It casts a spell, then moves.

Sf6 tries something different. It casts a spell directed at the swarm closest to it.
Sesha Spellcraft DC18: Highlight to display spoiler: {Dispel Magic}

Suddenly, as quick as the swarms entered the Material world, they vanished.

Sf8 takes the command to target Faith too and moves into position, then lets loose with its magic missiles.
Magic Missile dmg to Faith = 12

Faith has taken 39 force damage.

Flyin Snakes 2, 3, and 10 converge on Bosk. Bosk gets an AoO on 2 and/or 3, 10 took a 5' step.
Sn10 Att +8 = 16
Sn2 Att +8 = 22
Sn3 Att +8 = 10

Flying Snakes 6, 11, and 12 try to get to Sesha but are impeded by the Anti-Life Shell.

The nauseated Flying Snakes and the nauseated Hell Hound just move about a little bit.

To the surprise of all, that Wall of Gears suddenly springs into action and forms itself into a Large humanoid of metal. All those gears are now part of a two legged, two armed monstrosity!

It reaches over the small stone wall and grabs at Beri.
CMB for grapple vs CMD 19 = 44.

Beri is now Grappled. See Grappled Condition and Spell Casting effects.
Spell casting while grappled Concentration check DC = 10 + 29 + spell level.

The grinding gears tear into the bugbear flesh as it is pressed up against that metal body.
Grinding Gears dmg = 15.
Dmg while casting a spell requires Concentration check DC = 10 + 15 + spell level.

Map: Large Dark room with snakes, and other stuff.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d4+1=5 ;
Tuesday January 19th, 2016 5:04:47 AM

Tink completes her summoning spell and summons: a small army of large earth elementals! (1d4+1=5!)

"Ok, this is the situation. My friends are in there and are getting hurt. Bad. There are flying snakes and some lizard type people in there. Wipe them out! The enemy are on the other side of the room. Burrow underground and attack them. If you can't find anyone to attack, surface and I'll point out another target for you" she relays in fluent Terran.

The elementals sink into the stone and then make their way into the room.

Tink smiles. It's going to get very busy in there in a moment.

-------------------------------------

Channeled healing received over the past 2 rnds: 18 + 16. Tink is back to full health and is no longer bleeding.

Tink's earth elementals will burrow/earthglide to around the L/M line on the map. All 5 underground in a row
EE1 - Appeared at D7/E8. Moved 40ft to L7/M8 just under the surface.
EE2 - Appeared at D9/E10. Moved 40ft to L9/M10 just under the surface.
EE3 - Appeared at D11/E12. Moved 40ft to L11/M12 just under the surface.
EE4 - Appeared at D13/E14. Moved 40ft to L13/M14 just under the surface.
EE5 - Appeared at D15/E16. Moved 40ft to L15/M16 just under the surface.

Large Earth Elementals

All EE's have 60ft tremorsense, so can pinpoint anything touching the ground up to Column Y on the map. Given their orders, they will be targetting the foes on the opposite side of the map that are touching the ground (so no flying snakes).


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:13/15 CMD: 33 SR: 23]  d20+16=27 ; d20+21=23 ; 2d8+3=15 ; 2d8=10 ;
Tuesday January 19th, 2016 10:23:46 AM

Garret bumps into the strange force and is confused. He gets another breath of the stink, but it does not appear to bother him (Fort save: 27). Figuring he is better off with his friends than away from them, he moves in the opposite direction to get out of the fog (heading NW to around J8). He hears the sound of the movement of gears, but he is still surprised when he steps out of the fog and see the metallic monster. He pauses only a moment, then figures he should try what he does best: a well-placed kick into some of the gears, hoping to do some sort of damage (or at least determine that he can't damage it).

OOC:
Hit AC 23, Dam: 25

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 60/119 +14 Tmp HP (Spells) Luck Points: 10/13  d20+16=24 ; d20+16=22 ; d20+16=32 ; d100=38 ; d100=79 ; d100=30 ; d20=5
Tuesday January 19th, 2016 11:42:37 AM

Restlin feels the healing energy flowing over him from Sesha's friends. "Thanks, babe. Now it's my turn..."

Feeling pretty good about his lack of visibility, he goes in the offensive. He pulls his maximize rod from this awesome quiver Bosk made him, points it at one of the serpent folk, and lets loose three flaming rays.

He then gets outta dodge before they throw anymore acid at him.

***

Standard: Maximized scorching ray - Hit touch AC 24,22,32 (concelement checks for dim light: 38,79,30 - all pass) - 72 total damage to SF3 (50' away - just at the edge of the spell's range, but within it).

This drops the mislead spell. The cowering Restlin will remain for three rounds. The greater invisibility lasts the full duration regardless of concentration.

Move: Fly to S9

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 22 rounds
Mislead (Greater invisibility) - 9 rounds

-3 str, -6 wis/cha, -2 int
AC this round is 20/17/16 (Sheesh)

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+18=20 ; d20+18=36 ; 2d8+8=11 ; 2d8+8=16 ; d20+4=24 ;
Tuesday January 19th, 2016 2:51:14 PM

Out of the corner of Bosk's eye he sees the wall of gears come alive and curses that his Death Watch spell did not detect the abomination! Gargul's Eye, such a mockery of life standing before me and I did recognize it for what it is. The cleric swings his sword at the snakes hoping to finish them off quickly so he can make his god proud.

Actions:
-----------------
Knowledge Arcana Check to identity clockwork golem and strenghts/weaknesses = 24 nat 20!
AoO 1 on Snake 3 Hit AC 20 for 11 dmg
AoO 2 on Snake 3 Hit AC 36 for 16 dmg

(more to come)

Highlight to display spoiler: {

Freedom of Movement, Water Breathing, from Tishe's weave elements.
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: *Elf Vision*, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, *Sanctuary*
Level 2: *Silence*, *Restoration Lesser*, *Nemesis Insight*, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+18=25 ;
Tuesday January 19th, 2016 7:01:29 PM

Thank you Tink for that amazing cloak spell!
Beri isn't even phased as the grapple fails due to Tishe's weave element spell from Tink
(sorry, forgot to add that since I was out of town and Bosk covered for me, but it was on Tinks list of current spells as being on me)
Beri finishes casting his spell and summons the elemental and casts charm animal on the yellow serpent at k16

***
The swarms continue their assault
***
the earth elemental spawns at J6
See this thing trying to grab me... can you return the favor and try to grapple him?
cmb=25
***

Tishe's Weave Elements - Dur 10.67hrs - Beri a 'Water' version
+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2, charm animal
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Zane (JCC) AC 34, CMB 16, CMD 32, HP 145/166, Character  d20+14=21 ; d20+14=28 ; d20+9=23 ; d20+14=28 ; 2d8+5=15 ; 2d8+5=12 ; 2d8+5=15 ; 2d8+5=15 ; 2d6=9 ; 2d6=9 ; d3=3 ; 2d6=7 ; 2d6=6 ;
Tuesday January 19th, 2016 7:14:35 PM

Zane seeing the gears attack, Unleashes a flurry of blows upon it.
Flurry 1 21 Damage 15 Holy Damage 9
Flurry 2 28 Damage 12 Holy Damage 9
Flurry 3 23 Damage 15 Holy Damage 7
Haste 1 28 Damage 15 Holy Damage 6

"Get the rest, I'll take this thing."

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Haste 5 rounds

(remember Haste those who have it)

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+16=29 ; 2d8+8=19 ; d20+13=18 ; d20+5=7 ; d6=5 ; d8+5=12 ; d20+12=18 ; d8+5=9 ; d20+11=13 ; 2d8+8=14 ; d20+8=11 ; d8+5=8 ;
Tuesday January 19th, 2016 9:02:20 PM

ooc: In my first post the first AoO was for snake # 2

Bosk sees that Zane has the Golem under control for now and turns his attention to the snakes. Starting with snake two he makes a full attack. If it dies he moves onto snake 3. If that dies he will move onto snake 10.

Main Atk 1 with B.Sword and Embryone's tear (flaming) hit AC 29 for 19dmg + 5 fire dmg for 24dmg total
Off Hand Atk 1 with Armor Spike hit AC 18 for 12 dmg
Nat Horn atk Hit AC 18 for 9dmg
Main hand atk 2 with bastard sword hit AC 13 for 14 dmg
Off had atk 2 with B.Sword hit AC 11 for 8 dmg

(Note that Bosk has concealment, cannot be flanked, and is immune to snake poison)

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+24=30 ; d20+24=42 ; d100=60 ; d8+3=9 ; d8+3=4 ; d8+3=4 ; d8+3=7 ; d8+3=6 ;
Tuesday January 19th, 2016 11:27:33 PM

( Dear DM, please remember that Restlin, Katinka, Sesha all either have True Seeing or See Invis. Also, roger on the not healing)

Faith is helpless against all the force damage, and shoots Sesha an apologetic look before the missiles crash into her and send her back to rest with Serenbeth. As always, Sesha feels a pang of guilt, but has to put it aside for now. Beri could be in trouble.

"Girls, help Beri! Wait for the Golem to run it's attack sequence then heal him!"

Ghosts delay until Beri takes damage and convert Obscuring Mist to Cure Light Wounds. (They heal for 9, 7 and 6.)

Sesha notices three snakemen grouping together and takes advantage, as best she can, of their grouping. She chants briefly, and tendril of enchantment magic settle near the dark area behind the throne, threatening to leave the snake men, a snake, and the hell hound in a stupor of confusion.

Move: Bend Leylines
Standard: Confusion, at Y9

Will Save: DC 22 or be confused.

Barkskin
Shield of Faith
Heroes Feast
Greater Immortal Summons (4 ghosts)
Blink
Cats Grace (Sacrifice Self)
True Seeing (Sacrifice Self)
Bears Endurance (Sacrifice Self)
Divine Favor (Sacrifice Self)
Haste
Spell Resistance (SR 28)
Anti-Life Shell
Energy Resistance: Acid

Immunity to: Dispel Magic (Ring of counterspells #1)
Immunity to: Greater Dispel Magic (Ring of counterspells #2)
Resistance to Acid: 30



A leap or two or three into the room (DM JT) 
Wednesday January 20th, 2016 1:36:06 AM

DM JT: No post tonight. There's so much going on and I had promised my wife i'd not stay up to 1am again like last night to get one in.

:{

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:13/15 CMD: 33 SR: 23] 
Wednesday January 20th, 2016 8:46:13 AM

Garret stares, almost mesmerized, at the spinning and whirring gears in front of him...

Zane (JCC) AC 34, CMB 16, CMD 32, HP 145/166, Character 
Wednesday January 20th, 2016 2:08:49 PM

Zane inspects the damage he's done to the wall or golem, which ever is is.....

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells 
Wednesday January 20th, 2016 4:26:25 PM

Bosk continues swinging at the snakes, remembering his initiation training where he was bitten over and over by snakes spiders and scorpions. He remembers the poison coursing through his veins. A trial that made him stronger than ever.

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 60/119 +14 Tmp HP (Spells) Luck Points: 10/13 
Wednesday January 20th, 2016 4:56:11 PM

Restlin blows some smoke from the tip of his rod, pausing a moment to see how badly he hurt that stupid lizard.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Wednesday January 20th, 2016 7:28:24 PM

Beri watches as the elemental tries to grapple the monster that just tried to grapple him.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Wednesday January 20th, 2016 7:34:26 PM

Tink peeks around the corner to see how the fight is going

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17] 
Wednesday January 20th, 2016 11:11:11 PM


Sesha waits, poised on the balls of feet, her non-patched eye darting between the various snake-men, waiting to see which fell for the confusion spell, and pondering how to counter their next move...

Things get a wee bit crowded. (DM JT)  2d10+8=19 ; d100=1 ; 8d6+8=39 ; 8d6+8=37 ; 8d6+8=42 ; 8d6+8=32 ; 8d6+8=24 ; d20+8=21 ; d20+8=10 ; d20+23=40 ; d20+23=29 ; 2d10+8=21 ;
Thursday January 21st, 2016 1:47:39 AM

You can say THAT again!

Katinka completes her summoning spell and a horde of earth elementals pop into the room.

She briefly gives them the rundown of the situation and sends them into the snakefolk room. She’s behind the wall and can’t see the whole room but describes it as much as she saw earlier and gives directions.

The 5 Large Earth Elementals nod and sink into the ground.

Earthglide 20' move.

Garret bumps into a strange force field that knocks him back into the Stinking Cloud but manages to evade the noxious effects once again. He heads the other way to get out of the fog and immediately finds himself next to a metal humanoid made of grinding gears. Never to let a good opportunity to kick something pass him by, he kicks at the metal humanoid but misses.

Restlin thanks the ghosts for their healing. Confident on his Improved Invisibility, he sends three scorching rays using his Maximized rod at Sf3.
Restlin notices that the Snakeforlk seem a bit blurry but his rays manage to hit it despite this.
Sf3 succumbs to the fire.

He then quickly moves to S9, knowing that that spot now is hot.

Bosk curses his reliance on his Deathwatch spell to detect such things when the Wall of Gears becomes a Humanoid of Gears. He pulls forth his knowledge or such things that can transform themselves from one form into another. Knowledge Arcana roll N20.

He realizes that it is a Clockwork Golem. He remembers that they have very few weaknesses.
See the Pathfinder Bestiary 2.

While he ponders the nature of the Humanoid of Gears, he swipes at the flying snakes as they come into his reach hitting both.

Now surrounded, he goes into full attack.

Between his AoO and his main attack and horn attack, Snake 2 falls dead and Snake 3 is seriously wounded.

(Note that Bosk has concealment, cannot be flanked, and is immune to snake poison)

Beri laughs as he mentally thanks Tink for the magical vestment she gave him earlier that morning. Tishe’s Water Cloak gives him the equivalent of Freedom of Movement and the Gear Monstrosity’s attempt to grapple him fails completely.

Beri easily finishes his summoning spell bringing forth a 6th Earth Elemental at J6.

DM JT: what size? You didn't specify.

He tells it to grapple the Gear Monstrosity, then he casts a Charm Animal spell at Flying Serpent K2.

DM JT: Beri cannot see K16. Look, he's 10' inside the corridor.

The snake seems unaffected by the attempt to charm it.

He looks for the Creeping Doom swarms but sees none.

The S/L/H/G Earth Elemental tries to grapple the Metal Gears Monstrosity but fails to gain a hold. It does not have Improved Grapple and thus takes a whallop.
Dmg = 19

DM JT: directing a Swarm takes a Standard Action. Beri used his already, but he does not see any of the swams.

Zane steps forward and using his Haste, lets loose with a flurry of hands and hoofs.
Only two hit and even those that do hit do very little damage. Those mighty fists aren't much against solid metal.

Sesha

Sesha: Highlight to display spoiler: {I can't see anywhere that Restlin has any means to see Invisible creatures. Neither on his PC sheet or on any posts. I'm keeping in mind that Sesha and Katinka can, however Sesha's view is very limited due to the huge glob of stinking cloud in the middle of the room.}

She hears Faith cry out as she is sent back to Serenbeth (she cannot see what happened to Faith due to the Stinking Cloud) and feels a pang of guilt. Putting it aside, she concentrates on the battle.

Figuring that the Gear Monstrosity will attempt to pummel Beri or Zane, she calls out to Hope, Myrth, and Joy to stand ready to heal Zane or Beri, whichever one gets clobbered. Hope finds her way back into the hallway.
Ghosts: held healing action, heal for 9,7,6

Noticing a grouping of Snakefolk in the corner, she casts Confusion centered at Y9.
She is dismayed when only the Hell Hound is affected.

---------------------------------------------------

Sf1 reappears as it casts a spell and sends a Spectral hand to touch Bosk and misses due to him being partially in Shadow.
Miss chance 20% = 1

He then picks up the glowing stone next to him and cups it in his hand stifling most of the light.

Restlin hears and sees the Snakefolk near him his and speak and/or cast spells. They look towards or past him and it is clear they know pretty much about where he is.

Unable to target him specifically, they let loose with the next best thing. Acid Balls.
Four Acid Balls burst around him:
Acid Ball 1: dmg = 39
Acid Ball 2: dmg = 37
Acid Ball 3: dmg = 42
Acid Ball 4: dmg = 32

Acid Balls, Ref for half, DC19

Sf2 becomes visible again and sends an Acid Ball right at Zane.
Acid Ball 1: dmg = 24

Zane, Beri, Beri's Earth Elemental, and Garret Ref for half, DC19.

Flyin Snakes 3 and 10 converge on Bosk.
Sn10 Att +8 = 21
Sn3 Att +8 = 10

Flying Snakes 6, 11, and 12 try to get to Sesha but are impeded by the Anti-Life Shell.

The rest of the snakes and Hell hound just flounder around.

The Clockwork Golem sees Zane as his target now and swings two metal fists at him.
Att 1 = 40, dmg = 21
Att 2 = 29, miss

Map: Very Crouded stinky room

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: -15/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20+18=36 ; d3=2 ; d20+18=30 ; d20+18=35 ; d20+18=29 ;
Thursday January 21st, 2016 6:15:21 AM

Restlin briefly wishes he still had that robe he gave the swamp witches. All this acid is going to make for an ugly, ugly corpse...

***

Even with all the saves, I'm at -15, just enough to kill me outright.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:13/15 CMD: 33 SR: 23]  d20+19=30 ; d20+21=31 ; d20+21=35 ; d20+16=20 ; d20+16=22 ; d20+11=30 ; d20+21=34 ; 4d8+4=21 ; 2d8+4=10 ; 2d8+4=12 ; 2d8+4=9 ; 2d8+4=11 ; 2d8+4=10 ;
Thursday January 21st, 2016 9:53:51 AM

Garret glances around the area. He sees Sesha standing around in her invisible circle that he cannot penetrate, looking rather safe and smug. He sees the fog cloud in the darkness on another side of him. The massive machinery thing sits next to him and the wall, and he can see Bosk making quick work of snakes in another direction. Most things seem to be well in hand when the acid ball appears, but he just leans to side and watches it as it explodes right in front of him, but does not touch him (save: 30). Not seeing any other way to assist, he decides to attempt to damage the massive metal monster, knowing that punching a piece of metal just can’t be a good idea…

OOC:

Hit AC/Damage: 31/21; 35/10 20/12 22/9 30/11 34/10
Or, if golem is std, AC26, DR 10/adamantine: Total 4 hits for 12 damage. Stupid DR.


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 145/166, Character  d20+15=30 ; d20+16=28 ; 3d8+8=24 ; 2d6=7 ;
Thursday January 21st, 2016 11:38:41 AM

Zane did not step forward, he has reach, of if the wall does not it missed him.

Zane makes his reflex save and avoids the damage from the acid ball.
He also casts Enlarge Person on himself and takes a further 5 foot step back. Then takes a swing at the golem.

Attack 28 Damage 24 7 holy damage

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Haste 4 rounds
Enlarge Person 70 rounds

(remember Haste those who have it)

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+11=31 ; d100=26 ; d8=3 ; d8=5 ; d8=4 ; d8=6 ; d8=6 ; d100=92 ; d8+3=10 ; d8+3=4 ; d8+3=5 ; d8+3=6 ;
Thursday January 21st, 2016 1:19:08 PM


Feeling Restlins pain through the telepathic bond was disconcerting. She had once before suffered through watching Restlin bounce between life and death, and that was long before she began to come to grips with her feelings for the young man. When he faded from it's presence completely, she galvanized herself to making sure he didn't stay dead.

Nothing is going right. Garret is struggling and can't see to hit anything. Zane's attacks are bouncing off of the wall-golem. She can't see Bosk or Katinka, and the Snake Mages appear to be immune to enchantments, or at the very least compulsions, which makes her best magic pretty useless here.

Floating up and over Garret. Sesha moves quickly, through the fog cloud towards Restlins last known location. She isn't immune to the fog, it's a conjured, real effect, but she manages to suppress it's effects easily enough. She floats down near Restlin, landing lightly on one foot, then putting down the other. looking down at him with a frown. The fact he was dead, for now, meant her Anti-Life shell wouldn't dissipate.

She kneels by her fallen man, and with a whispers, breathes life with a promise of sad, fleeting love across his cheek. As he comes to, she wishes somewhat vainly that she was not currently so disfigured that her face was almost completely hidden.

"Not yet, Restlin..."

She quickly mutters the words necessary to ward him from acid spells.

".. you aren't allowed to leave me before I can say goodbye. There's a potion in my bag if you need it. You're inside my Anti-Life Shell. If you leave it, you can't come back in." (ooc: 3 doses of heal, at 11th level)

Sesha looks for her remaining ghosts, then remembers they are with Zane. She figures their final orders were fine for now.

(Zane, remember to heal back 22 damage from the Ghosts healing.)

Pot-Pot will activate Magic Circle Against Evil.

Move: Double move to Restlin, keeping the ALS intact. (R8)
Standard: As above.
Hero: Breath of Life. Ley check: Success @ 26 Heals: 37 x 1.5 = 56 hp restored.
Swift: Quickened Resist Energy: Acid. Ley check: Success @ 92. No slot expended.
Fort Save vs Cloud: 31

Ghost Sisters convert Align Weapon: Good to Cure Light Wounds. Heal 21 Hp, delayed until he takes damage, if he does.

Barkskin -Long time
Shield of Faith - Long time
Heroes Feast -Long Time
Greater Immortal Summons (4 ghosts) - Long Time
Blink - 10 rounds left
Cats Grace (Sacrifice Self)
True Seeing (Sacrifice Self)
Bears Endurance (Sacrifice Self)
Divine Favor (Sacrifice Self)
Haste - 7 rounds left ( I think. I dunno Zanes CL)
Spell Resistance (SR 28) - Long Time
Anti-Life Shell - Long time
Energy Resistance: Acid - Long time

Immunity to: Dispel Magic (Ring of counterspells #1)
Immunity to: Greater Dispel Magic (Ring of counterspells #2)
Resistance to Acid: 30

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: -15/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20=5 ;
Thursday January 21st, 2016 4:02:18 PM

One eye flutters open. The other one shoots open when he remembers where he is. He looks up to see Sesha standing over him. "One of these days, you're going to get tired of saving me. I'll thank you properly when we're out of this mess," he says as he stands up.

He takes the offered potion, sips a single dose out of it, and turns around. Quickly, his slightly befuddled, but still powerful mind takes stock of the situation. He was in an antilife shell that would do nothing against the hellhound that was still out there. Those snake dudes may well be outsiders too.

He also knows something the rest of the party probably doesn't yet.

He communicates with Sesha over the link."Sesha, dear, I need to see what's in that dark corner. If you can help, I bet I can make things much better for us pretty quickly. Also, mind letting me borrow that rod real quick?"

***

Move: Stand from prone
Standard: drink heal potion

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 21 rounds
Energy Resistance: Acid - Long time

-3 str, -6 wis/cha, -2 int
AC this round is 20/17/16 (Again? Sheesh^2)

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+16=27 ; 2d8+8=14 ; d20+13=16 ; d6=2 ; d8+5=11 ; d20+12=21 ; d8+5=10 ; d20+11=12 ; 2d8+8=11 ; d20+8=11 ; d8+5=9 ; d20+18=32 ; d20+18=21 ; d20+18=34 ; d20+18=31 ; 2d8+8=18 ; 2d8+8=22 ; 2d8+8=18 ; 2d8+8=18 ;
Thursday January 21st, 2016 7:27:26 PM


Actions
-----------------------
Full atk snake 3 until dead then snake 10 until dead.

Main Atk 1 with B.Sword and Embryone's tear (flaming) hit AC 27 for 14dmg + 2 fire dmg for 16dmg total
Off Hand Atk 1 with Armor Spike hit AC 16 for 11 dmg
Nat Horn atk Hit AC 21 for 10dmg
Main hand atk 2 with bastard sword hit AC 12 for 11 dmg
Off had atk 2 with B.Sword hit AC 11 for 9 dmg

If needed
AoO 1 Hit AC 32 for 18 dmg
AoO 2 Hit AC 21 for 22 dmg
AoO 3 Hit AC 34 for 18 dmg
AoO 4 Hit AC 31 for 18 dmg

(Note that Bosk has concealment, cannot be flanked, and is immune to snake poison)

Highlight to display spoiler: {

Freedom of Movement, Water Breathing, from Tishe's weave elements.
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: *Elf Vision*, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, *Sanctuary*
Level 2: *Silence*, *Restoration Lesser*, *Nemesis Insight*, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+12=13 ;
Thursday January 21st, 2016 8:16:21 PM


The earth elementals were commanded to attack the foes on the other side of the room, and since that was the last order they were given, that is the order they will follow. None are able to attack this round.

Tink takes a few steps north, and fires an acid dart at the golem

"Just a few more seconds guys! Reinforcements are on the way!"

In all her excitement, however, her acid dart misses it's mark

--------------------------------------------------
EE1 double moves from L7/M8 to O1/P2
EE2 runs from L9/M10 to X9/Y10
EE3 runs from L11/M12 to X11/Y12
EE4 runs from L13/M14 to U13/V14
EE5 runs from L15/M16 to X15/Y16

All EE's have 60ft tremorsense, so can pinpoint anything touching the ground (so no flying snakes).

Tink: Move action - Move to E7
Tink: Standard action - Use Acid Dart ability on Golem. Hit Touch AC13. Nat1 = Miss!


Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells 
Thursday January 21st, 2016 11:26:39 PM

Bosk will also use a hero to cast resist energy acid.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+14=25 ; d20+14=16 ; d6+8=13 ; d6+8=13 ;
Thursday January 21st, 2016 11:31:09 PM

Beri cannot see the insect swarms to direct
The earth elemental (large-49hp) decides to just attack the mechanical monstrosity next to him and slams into him twice for all he's worth
attack =25 +2 (augmented summoning strength)-1 size=26
damage=13
attack =+2 (augmented summoning strength) -1 size=17
damage = 13
**
(Beri's action coming)

Tishe's Weave Elements - Dur 10.67hrs - Beri a 'Water' version
+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2, charm animal
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Friday January 22nd, 2016 12:03:42 AM

Beri sees the acid flying everywhere and decides it's time to rethink his current form. He retreats to d8and turns into a Tendriculos (20 resistance to acid)

Tishe's Weave Elements - Dur 10.67hrs - Beri a 'Water' version
+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Things get a wee bit crowded. (DM JT) 
Friday January 22nd, 2016 12:29:03 AM

DM JT:
Beri asked: can you confirm that Sf2 hit us? I don't see any line of site to Zane... only Sf1 if I'm reading this, the clockwork monster and the the earth elemental leave only a small window, and from what I see SF2 can't see though it.

DM JT: I can draw a line from top left corner of Sf2 to Zane. Even though there are two golems fighting in between, to pick a spot on the other side to target is not the same as shooting something through the two. Sf2 just needs to see Zane, which he can, calculate the distance and send the spell to detonate at the spot.

The two golems do not provide cover.

Things are about to get a whole lot more crowded. (DM JT)  d20+8=26 ; d100=82 ; d20+11=19 ; d20+13=28 ; d6+4=8 ; d100=69 ; d100=27 ; d100=89 ; d20+11=18 ; d100=8 ; d20+8=17 ; d20+8=27 ; d20+8=18 ; d20+23=28 ; d20+23=37 ; 2d10+8=21 ; d20+29=39 ; 2d10+12=25 ; d20+8=13 ; 8d6(2+3+3+6+1+1+6+2)=24 8d6(4+3+6+1+6+6+3+2)=31 d20+14=17 d6+8=14 d8=8 d8+8=10 d20+8=15 d20+8=24
Friday January 22nd, 2016 2:33:12 AM

This is your Body.
This is your Body on Acid.

Restlin’s victory over one of the snakefolk is short lived as his spell casting brought the vengeance of the remaining snakefolk upon his head. He briefly wishes he still had that robe he gave the swamp witches as a series of Acid Balls burst near him in a calculated spread. His horribly scarred and emaciated body flops to the floor.

Garret glances around and sees Sesha smug in her impenetrable invisible wall in a corner, a wall of dark stinking fog right behind him, and Bosk making snake fingers for later frying pan in another corner. The massive metal machinery stands right before him. Hairs tingle as the acid ball explodes near him and he ducks the shower of acid easily. With limited enemies to target, he decides to try his luck on the metal Gearman in front of him, knowing that punching a piece of metal just can’t be a good idea…

His small limbs hit the thing with muffled Thumps and sees a small dent for all his efforts.

Zane

DM JT: I calculated your 10’ reach. It’s 5’ across the square with the stone wall, then the golem, so that’s 10’. The golem has Reach also.

Zane easily avoids the acid. Heeding the reach of the golem that is as good as his, he takes a step back and casts Enlarge on himself. Zane fills the corridor almost blocking all view from anyone behind him.

DM JT: casting the spell is a Standard Action. The 5’ step is a Move equivalent. Does Zane expend a Hero point to then attack the golem? Haste does not give you an extra attack unless you execute a Full Attack Action.

Sesha feels Restlin's pain through the telepathic bond. Once before she watched Restlin bounce between life and death. Her feelings for him much stronger now than then, she galvanized herself when he faded from the link and goes looking for him. Not knowing where he was but that he was not in the fog cloud. Knowing that spell's nuances, she bolts straight through it to the other side, shrugging off the nauseating effects with ease in her determination to find Restlin. Once on the other side, she looks around and through her enhanced vision spots Restlin crumpled on the floor, a horribly scarred shell of himself.

Sesha only: Highlight to display spoiler: { She also sees five blurry snakefolk in and around the throne. One standing next to the throne. Their snake tongues flickering in and out almost too fast to see.}

Sesha floats down to the Restlin's body, careful not to dispel her Anti-Life shell and spends some of her life force to cast Breath of Life on Restlin, then her quickend version of Resist Energy: Acid.

She anxiously looks for the healing expected and sees his flesh heal and his gasp for breath as he comes back to life.

DM JT: BTW, your rings of counterspells, the way I read the description, does not give Sesha Immunity to Dispel Magic. They are One use only. If two Dispel Magic spells are cast at her, the Ring nullifies the first one and that counterspell is expended. The second Dispel Magic would work normally. Having two of them helps though.

An eye flutters open and then the other shoots open wen Reslin's remembers where he is. He sees Sesha kneeling over him and he says,
"One of these days, you're going to get tired of saving me. I'll thank you properly when we're out of this mess," as he stands up.

*****DM NOTE: spell says that any creature brought back to life using this spell a temporary negative level that lasts 1 day, so do whatever recalculations to that effect. ****

Restlin, now standing (Move Action) reaches into Seshaps backpack for the healing portion (Move Action). He PLANS to take a sip next chance he gets.
He quickly looks around. He's near the edge of Dim light from Garret (DM JT: although I'd think the fog would block that light from this side but what the heck, let it be Dim), and tells Sesha through the link "Sesha, dear, I need to see what's in that dark corner. If you can help, I bet I can make things much better for us pretty quickly. Also, mind letting me borrow that rod real quick?"

Meanwhile the 3 Ghost Sisters left hold their action to cast more healing spells on whoever gets clobbered by the golem.

Bosk continues his relentless attacks on the flying snakes that sort of threaten him.
His Bsword wipes out Snake 3. His next two attacks hit Snake 10 but the last two miss.

DM JT: it would be a great help if you listed your Reach for each weapon.

He then pulls some of his life force to cast Resist Energy: Acid.

DM JT: I just noticed that Quicked spells don't provoke AoO.

Katinka knows it will take a little time for the earth elementals to reach their target but calls out to her friends, "Just a few more seconds guys! Reinforcements are on the way!"

She steps back into the hallway and finds Zane takes up most of the space. However she does find a wee bit of room to get off an acid dart at the metal golem, but in her haste she misses.

Beri is caught between a rock and a hard place when the acid blasts hits and takes the full force of the blast. His attempts to concentrate on the insect swarms failed previously and he concludes they are no longer in existence. Fed up with getting acid burns, he retreats and changes form. He chooses a Tendriculous, a Huge plant that is as horrible to look at as it is hard to pronounce its name.

Now two HUGE things fill that corridor, nearly squeezing everyone else out!

Beri's large earth elemental manages to get one hit on the golem but barely scratches it.
-----------------------------------------------------------------

Sf1 pockets the glowing stone and snuffs out the light in that corner. The only light in the room now is carried by Garret.

DM JT Note: Restlin is now in Darkness.

Sf1 tries to touch Bosk again with a Spectral Hand:
20% miss = 82
Touch Att = 19
As the Hand goes in for the attck, Bosk takes a swipe at it:
AoO 1: Hit AC 32 for 18 dmg, destroying the hand with his Ghost Touch weapon.

Sf2 flicks its wrist and casts a spell. Black Tentacles erupt around Sesha and try to grapple her!
CMB = 28 vs CMD 17
Save: none, SR: none.
50% Blink miss chance = 69 (almost forgot about that)

Despite blinking, the tentacles manage to nab her and she takes 8 pts damage and gains the Grappled condition, for now.

Restlin alive and semi-well manages to avoid the tentacles, this time.
CMB = 28 vs CMD 39

DM JT: Green is the tentacle area.

Sesha: Highlight to display spoiler: { she sees the blurry snakefolk glancing at each other in some form of recognition.}

Sf4, Sf6, Sf7, and Sf8 thinking they now have two they can seek revenge against, try again to blast their foes into an acidic ooze:
DM JT: just an FYI, Spellcraft checks succeeded in identifying Sesha's Breath of Life spell. Naturally, they want some insurance...

Four Acid Balls burst around them:
Acid Ball 1: dmg = 31
Acid Ball 2: dmg = 37
Acid Ball 3: dmg = 44
Acid Ball 4: dmg = 37

DM JT: these rolls had to be made elsewhere as the die roller here wasn't working. Only figured out later what it was.

Acid Balls, Ref for half, DC19

Caster Level check to beat SR28 =
Sf4 miss; Sf6 miss; Sf7 miss; Sf8 miss.

Sesha Spellcrft DC18: Highlight to display spoiler: {Sf5 cast Fly.}

Snakes 6, 11, and 12 no longer have Garret as a target and swarm around Beri's L.E.E.
The curvature of the sphrical stink cloud allows them to fly above the clowd, past the golem, and
avoid any attacks from Zane. But the LEE gets one.
AoO attack +14 = 17+2 (augmented summoning strength)-1 size = 18 hit, dmg d6+8 = 14

Snakes vs AC18, DR5/-:
Att1 = 17, Att2 = 27, Att3 = 18
Dmg = 16 (-5) = 11, 10 (-5) = 5

Snakes 7,5,8 try to get at Sesha but are hedged out.

Snakes 1 and 4 converge on Bosk. They take hits from AoO.
AoO 2 on Snake 1: Hit AC 21 for 22 dmg
AoO 3 on Snake 4: Hit AC 34 for 18 dmg

Snake 1 Att: 13
Snake 4 Att: 15
Snake 10 Att: 24

The Hell Hound also tries to get at Sesha but is hedged out by Pot-Pot, not to mention not desiring to venture into the mass of tentacles, he just barks, as his breath weapon can't reach her.

Not many targets are left for the golem. It decides to go for the small guy kicking it Garret

Att 1 = 28
Att 2 = 37, dmg = 21
Grapple CMB = 39 vs CMD 33, Grapple dmg from gears = 25

Garret gains the Grappled condition, as well as the golem as the grappler.

DM JT Note: the Grab has two versions. One is the standard Grapple that puts both in Grapple Condition, the other allows the grappler to remain 'ungrappled condition'.

Map: Snakefolk Revenge

Notes on the Map: Sf5 and Restlin are invisible to all except those who can see invisible. I'm adding Sf5 to the map now that Sesha is in sight of it. But play your turn as if it isn't there unless you can see it.

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17] 
Friday January 22nd, 2016 9:59:22 AM


ooc: Hey guys! JT said he needs to change the post, since there was some confusion on how Breath of Life worked.

Brace yourselves! Edits are coming!

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:93/124 Ki:13/15 CMD: 33 SR: 23]  d20+18=20 ; d20+18=25 ; d20+18=35 ;
Friday January 22nd, 2016 12:33:47 PM

Garret gasps as the machinery slices deeply into him, chopping him into even smaller bits. He starts bleeding profusely from tons of small wounds and loses a couple toes. He turns and twists, but is unable to free himself from the whirring gears.

OOC:
Tried 2 hero points to get away, but failed. I hope someone has a good idea here. Garret just lost 40% of his hit points and will take 6d10+28 damage next round. I was going to try to abundant step away, but he has to make a concentration roll (d20+0) against a DC 34...

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+15=29 ; d20+15=30 ; 2d6+8=15 ; 2d6+8=11 ; d20+15=17 ; d20+15=21 ; 2d6+8=14 ; 2d6+8=18 ; d20+15=34 ; d20+15=30 ; 2d6+8=18 ; 2d6+8=16 ; d20+15=21 ; d20+15=17 ; 2d6+8=16 ; 2d6+8=15 ; d20+15=26 ; d20+15=35 ; d20+15=24 ; 2d6+8=19 ; 2d6+8=20 ; 2d6+8=12 ; d20+13=29 ;
Saturday January 23rd, 2016 6:19:09 AM

It's taken 2 rounds, but the Earth Elementals are finally able to attack!

EE1 slams SF1 from underneath (Hit AC29 and AC30 for 15 and 11pts respectively)

EE2 slams SF5 from underneath (Hit AC17 and AC21 for 14 and 18pts respectively)

EE3 slams SF5 from underneath (Hit AC34 and AC30 for 18 and 16pts respectively)

EE4 slams SF6 from underneath (Hit AC21 and AC17 for 16 and 15pts respectively)

EE5 5ft steps and then slams SF6 from underneath (Hit AC26 and AC35 - crit confirmed on AC24 - for 19pts and 20pts respectively. 32pts if crit confirmed)

Tink decides now is the time to remove the Stinking Cloud. It can't be manually dismissed, so she is forced to use a Dispel Magic on her own spell. She then once again moves out of line of sight once more.

--------------------------------------------------
EE1 is at O1/P2
EE2 is at X9/Y10
EE3 is at X11/Y12
EE4 is at U13/V14
EE5 is at W14/X15

All EE's have 60ft tremorsense, so can pinpoint anything touching the ground (so no flying snakes).

Note: Since the EEs were unseen by the enemy, their attacks may be considered a surprise, and deny the opponents their Dex bonus

Tink: Standard action - Dispel Stinking Cloud. CL check vs DC24: 29 = Pass!
Tink: Move action - Move to E11

Things are about to get a whole lot more crowded. (DM JT) 
Sunday January 24th, 2016 10:15:21 PM

Re-post is up.

Major change is with Restlin and Sesha.

Feel free to change any already posted actions if you want to.

Beri's elemental took a little damage too.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 145/166, Character  d20+15=34 ; d20+15=25 ; d20+10=24 ; d20+13=33 ; d20+13=17 ; d20+10=16 ; d20+15=29 ; 3d8+10=27 ; 3d8+10=18 ; 3d8+10=25 ; 2d8+10=20 ; 2d8+10=14 ; 2d8+10=17 ; 3d8+10=19 ; 2d6=12 ; 2d6=3 ; 2d6=7 ; 2d6=7 ; 2d6=3 ;
Monday January 25th, 2016 12:09:54 AM

Zane decides the best thing right now is to try and break Garrett out of the grapple. So he unleashes a full round of attacks, including partially transforming into a bronze dragon. He attacks with his fists, teeth and his horns.....

"I'm working on Garrett, This thing is tough to break through."

Using a Heroic action, Zane reaches back into his haversack and withdraws another stone with continual light cast on it.

Attack fist 1 34 Damage 27 Holy Damage 12 (Crit Confirm 25, Crit Damage 18 )
Attack fist 2 24 Damage 25 Holy Damage 3
Attack Bite 33 Damage 20 Holy Damage 7 (Crit Confirm 17, Crit Damage 14 )
Attack Horn 16 Damage 17 Holy Damage 7
Attack Haste 29 Damage 19 Holy Damage 3

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Haste 3 rounds
Enlarge Person 70 rounds

(remember Haste those who have it)

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:93/124 Ki:13/15 CMD: 33 SR: 23] 
Monday January 25th, 2016 8:00:16 AM

Garret continues to wiggle and twist, trying to get out of the grasp of the mechanical thing.

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: -114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20=13 ; d20+18=27 ; d20+18=24 ; d20+18=20 ; d20+18=27 ;
Monday January 25th, 2016 3:00:46 PM

Restlin ducks and covers as the acid explodes around him again. Last time that happened, it did not go well for him. What acid does hit him sloughs off harmlessly thanks to Sesha's magic. That's twice in 10 seconds or so she's saved his life. He owes her big time.

He seems her snatched up by tentacles as he dances around them, but knows that she'll blink free any moment. He quickly quaffs a sip of Sesha's heal potion and watches as his blistered, partially melted skin heals itself back to normal. Well, he imagines that's what happens since it's suddenly very dark here.

At least that cloud vanished, letting him see where the light is. He concentrates on a spot some distance off & summons himself there.

***

Move: Drink heal potion
Standard: Dimensional step - N15

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 20 rounds
Energy Resistance: Acid - Long enough
Greater invisibility - 7 rounds

1 Negative level

-3 str, -6 wis/cha, -2 int
AC this round is 28/15/14

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+24=40 ; d100=46 ; d100=14 ;
Monday January 25th, 2016 4:01:34 PM

(Garret, remember to heal 21 damage from the Sisters. (Ghost clerics) This means they should be near where Garret is. )

Sesha feels the dispel magic effect her, and her ring is sapped of the spell. She was still protected, but a concerted effort to dispel her magics could still be problematic. With Restlin taken care of, for now, she turns her mind to the stubborn snake mages.

She feels they are at a bit of a stalemate. She can't really affect them, nor they her. Instead, she tries to solve the problem of vision for the others. She quickly forms the words and motions needed for a Dancing Lights spell. While typically not a spell worth that much magical force, the situation made it worthwhile. Four glowing shapes, vaguely resembling large butterflies, flitter and skirt about within the range of the spell, each casting light as a torch.

She follows this up with a new order to her Sisters, one she herself follows.

"Light up the Snake Mages with Faerie Fire!"

Calling on their racial abilities, Sesha, Joy, Hope, and Myrth each target and illuminate a the serpent folk with glowing violet light, targeting those skirting the edges of the Dancing Lights.

Move: Bend Leyline
Standard: Faerie Fire
Swift: Quickened Dancing Lights - 4th level slot expended.
Target (V7,V8, W7, W8)

Dancing Lights: Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o'-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell's range.

Torches

Short summary, each dancing light makes light = to daylight or "normal light" in a 20ft radius, and raises the light from "darkness" to "dim light" in a 40ft radius.

Ghosts.

Move: None. Should be around J 8,9,10
Standard: Faerie Fire.

Faerie Fire on Snake 1, 2, 6, and 7

Faerie Fire (Range, 400ft, no save. )

A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.

The 4 outlined in Faerie Fire can all be seen normally, as well as shedding light in a 5ft radius. This would count as "dim light", one step up from "darkness".



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+15=30 ;
Monday January 25th, 2016 7:24:14 PM

Tink tries to recall any special abilities or weaknesses the golem might have. Some piece of information that she could share with the frontline fighters.

Knowl Arcana: 30

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+15=18 ; d20+15=33 ; d6+8=11 ; d6+8=13 ;
Monday January 25th, 2016 11:09:44 PM

Beri assists his friend standing in front of him, making sure nothing around can distract his friend as he makes his attacks. (+2 aid another on Zane's Attack... fist 2)
***
Not making any progress on the clockwork thing, the earth elemental takes a 5foot step towards snake 4 and proceeds to attack the squishy thing
attack =18
damage=11
attack =33
damage = 13

Tishe's Weave Elements - Dur 10.67hrs - Beri a 'Water' version
+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+16=19 ; d8+8=12 ; d20+13=15 ; d20+12=23 ; d8+5=6 ; d6=3 ; d20+11=20 ; 2d8+8=15 ; 2d20+8=42 ; 2d8+5=16 ; d20+18=29 ; d20+18=30 ; d20+18=31 ; d20+18=25 ; 2d8+8=15 ; 2d8+8=19 ; 2d8+8=16 ; 2d8+8=17 ; d20+8=25 ;
Monday January 25th, 2016 11:21:13 PM

As the snakes continue to surround Bosk the horned cleric continues to fillet them, hoping to gather enough for a fine snake skin belt.

Actions
-----------------------
Full atk snake 10 until dead then attack snake 1, then attack snake 4

Bosk has 10 ft reach, ghost touch and blind fighting as well as dark vision
Main Atk 1 with B.Sword hit AC 19 for 12dmg
Off Hand Atk 1 with Armor Spike hit AC 15 (miss)
Nat Horn atk Hit AC 23 for 6dmg + and Embryone's tear (flaming) 3 = 9dmg total
Main hand atk 2 with bastard sword hit AC 20 for 15 dmg
Off had atk 2 with B.Sword hit AC 25 for 16 dmg

If needed
AoO 1 Hit AC 29 for 15 dmg
AoO 2 Hit AC 30 for 29 dmg
AoO 3 Hit AC 31 or 16 dmg
AoO 4 Hit AC 25 for 17 dmg

(Note that Bosk has concealment, cannot be flanked, and is immune to snake poison)

Highlight to display spoiler: {

Freedom of Movement, Water Breathing, from Tishe's weave elements.
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: *Elf Vision*, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, *Sanctuary*
Level 2: *Silence*, *Restoration Lesser*, *Nemesis Insight*, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d100=46 ;
Tuesday January 26th, 2016 12:01:48 AM

Sesha continues to blink, thankfully she remains in the correct plane of existence as her dancing lights are cast.

% = 46

Things are a whole lot more crowded. At least it smells better.(DM JT)  d100=15 ; d20+8=23 ; d20+8=18 ; d20+8=17 ; d20+8=23 ; d20+8=19 ; d100=15 ; d20+29=40 ; 2d10+12=27 ;
Tuesday January 26th, 2016 1:48:38 AM

Return of the IA.

When things seem the bleakest, it can get worse, or better.

Garret gasps as the gears slice deep into him. What little there is of him is getting smaller.
He is a very nimble hafling monk but all his efforts fail to break him loose of the Clockwork Golem's grip.
He even digs deep into his Katra for extra energy but even that fails.

Katinka counts the seconds as she guestimates when her E.E will arrive at the other side burrowing
underground. She decides that it is time to get rid of the Stinking Cloud and uses up a Dispel Magic spell to do so.

Katinka now knows this is a Clockwork Golem and tries to remember its vulnerabilities.
DM JT: for that roll, you can look up the monster stats in the Bestiary 2.

DM JT: I know that when Katinka ordered the E.E. over, there were only Snakefolk, but now Sesha, Restlin, Bosk, and the Black Tentacles count as well. If the E.E. are going to attack blindly from below at whatever is moving, (Tremorsense does NOT tell you WHAT is moving up there.) I'll have to add Sesha ,Restlin, Bosk and the Black Tentacles into the mix. If they are to ONLY attack the Snakefolk, they'll have to pop up some to look around, thus showing themselves and negate surprise.
Once they see which is Serpentfolk and which isn't, they can go back underground to attack, but the surprise is gone.

I can do it either way but for Sesha, Restlin, and Bosk's sake it might be best to shrug off the Surprise element. Their Int is 6, a Real Evil DM would just let them attack whatever moved over there with a good chance to hit Friendlies.


5 Large Earth Elementals sense a mass of commotion up on the surface that does hot jive with the description given them by the Carbon Unit that brought them here. Unsure of what the enemy is they surface halfway to look around. The distinctive writhing of Black Tentacles do not fit the description of Serpentfolk but those that do are quickly found and attacked.

EE1 is Brown; EE2 is Purple; EE3 is Pink; EE4 is Orange; EE5 is Yellow.

Sf1 takes both hits from EE1; SF4 manages to avoid both hits from II2; Sf8 takes both hits from EE3; Sf6 avoids both from EE4; Sf7 takes a critical pounding from EE5.

Zane decides activate some of his Sorcerer Draconic bloodline. He grows Claws and his Dragon Disciple (Su) ability adds an amazing set of dragon jaws.

Although now not able to use his hands in his monkish way anymore (Claws are a Natural Weapon in themselves), he can still kick with the same effectiveness. He puts some serious dents in the golem.
And they say Size doesn't matter.
With that done, he Heroically retrieves another stone with Continual Flame on it.

Resltin is doubly protected now. His agility and Sesha's protection from acid keep him safe from the blasts. He owes her big time. He does not worry about her being caught by the tentacles as he knows her Blink will easily get her free. He gulps down a sip of the healing potion. Darkness around him again, he has a vauge memory of where there was light before he was acidified and Dimensionally steps there (N15).

Sesha sees that she and the snakefolk are at a standoff. She decides to help things out by adding some light. She casts Dancing Lights, choosing the 4 torches version.

Blink miss chance 20% = 46

DM JT: I don't have time to draw out the light effects line, so just count out the 20' radius of light if you need to. Most of the room is lit now with some light.

To add to this, she casts Faerie Fire at a snakefolk (DM JT: didn't say which one so I get to choose.)
Blink miss chance 20% = 15

Unfortunately, her timing is off and she Blinks out just as she cast the spell and misses.

She sends her three remaining ghost friends to do the same to other snakefolk.
DM JT:GM, GH, GJ (ghost Myrth, Hope, Joy) are at I instead of J, as those are occupied by the golem and Beri's E.E.

Joy, Myrth, and Hope move out of the hallway to the entryway into the room. From there they glimpse past the battling hulks in front of them to target some snakefolk with Faery Fire.

The sparkly light burst around the snakefolk but fizzle out. The walls and floor are sparkly though.

Beri-Tendriculos, or Beridiculous, is behind Huge Zand and is Huge himself. Not only that, he is unable to speak in this vegetable form. He WANTS to help in the fight but can't get close enough to even Aid Another.

DM JT: Aid Another 101 - You must be in position to make a melee attack on the opponent your friend is attacking.

Beri wants to tell the E.E to desist against the golem, but just gurgles something. The E.E. continues attacking per his last understandable order.One fist hits for a small dent.

Bosk is determined to make himself a snakeskin belt and already has a good collection of pieces. He adds more to that collection by killing Snake 10 and adding wounds to Snake 1.

--------------------------------------------------------

Sf1, Sf2, Sf4, Sf6, Sf7, Sf8 casts a spell and take to the air to avoid the underground elemental's attacks.

DM JT: No AoO as the underground elemental can't visually see that the snakefolk is casting a spell to know that it's guard is down to take the AoO. There is also a stone floor and several feet of dirt blocking any audible sound, which is different than Tremorsense.

Spellcraft Check DC18: Highlight to display spoiler: {Fly}

Sf5 levitates to the ceiling.

Sesha Sense Motive DC20: Highlight to display spoiler: {Sf5 is holding his action}

The Hell Hound dashes around the Black Tentacles barking, looking for something to bite.

Snakes 1 and 4 attack Bosk and both miss (23,18).

Snakes 6, 11, 12 zoom in on Zane. Provided they get past any AoO:
Att: 17,23,19. all misses.

The Black Tentacles try to get Sesha again as she is still in their zone.
Blink Miss % = 15, this time they miss as she blinks out.

Snakes 5, 7, 8, flit up and around the Anti-Life shell trying to get to Sesha.

Lastly, the Clockwork Golem tries to maintain it's Grapple on Garret:
CMB = 45 (+5 bonus) vs Garret's CMD 33 and maintains his grip.
Grind damage = 27
And takes a 5' step away from Zane (now 20' away) carrying Garret with him.

I think that's it.

Map: Not so dark anymore snakeroom


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+10=28 ; d20+10=15 ; 2d6+3=8 ; 2d6+3=13 ; d20+10=16 ; 2d6+3=6 ; d20+10=20 ; d20+10=26 ; 2d6+3=12 ; 2d6+3=11 ; d20+10=13 ; 2d6+3=12 ;
Tuesday January 26th, 2016 7:19:45 AM

Assuming Tink is given a telepathic description of what is going on inside the room, she calls out in terran Highlight to display spoiler: {"Attack anything snake or serpent like!"}

EE1 moves to V1/W2 and surfaces

EE2 surfaces at U5/V6 and attacks the flying snake! (Hit AC28 for 8pts. Hit AC15 for 13pts)

EE3 moves north to X3/Y4 and surfaces, blocking SF2 into the corner. (Hit AC16 for 6pts)

EE4 surfaces at V12/W13 and attacks a flying snake! (Hit AC20 for 12pts. Hit AC26 for 11pts. EDIT: Saw DM email that SF5 is invisible, meaning EE4 couldn't have targetted it. EE4 will instead attack the snake at T10)

EE5 surfaces at X13/Y14 and attacks SF8! (Hit AC13 for 12pts)

"I think I've had just about enough of this" Tink resolves, and begins casting another Summoning Spell... (Summon Monster VI)

----------------------------------------
Link to Large Earth Elementals: Large Earth Elementals
HP68 -- AC18 -- DR5/- -- Immune Elemental Traits -- 10ft reach

Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic, Dispel Magic, Haste (x2), Greater Magic Weapon x 2, Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Dispel Magic (x2), Summon Monster IV (x2)
5 - Summon Monster V (x2), Dismissal, Dimensional Anchor (Ext), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Tishe's Weave Elements (Ext), Summon Monster VII, Summon Monster VII
}

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:11/15 CMD: 33 SR: 23]  d20+24=37 ; 4d8+3=27 ;
Tuesday January 26th, 2016 8:30:23 AM

Garret feels the warm healing from the ghosts flow through him just a moment before the golem moves and carries him along like a sack of potatoes. The grinding of the gears cutting through him quickly shift his thoughts away from potatoes cooked in a pot or fried in a pan. He squirms once again before he realizes that the gears and metal parts really have a solid hold on him. He closes his eyes and calls on his deep monk powers, suddenly disappearing from the grasp of the strange mechanical creature. He appears behind the hellhound, at the edge of the light, and kicks out at the beast, hoping to knock it off its intended course.

OOC:
Heal +21, damage -27. Yikes.
Abundant step to M12, behind the hellhound (move action). Then attack hellhound: Hit AC 37, Damage: 27, Fort Save DC 23 or stunned one round.

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20+16=30 ; d10=3 ; d20+16=22 ; d20+16=34 ; d100=80 ; d100=70 ; d100=39 ; d20+28=31 ; d20=1 ;
Tuesday January 26th, 2016 8:39:13 AM

Finally, Restlin finds himself not on the defensive. Time to make these stupid lizards pay.

He doesn't particularly like the way Sf6 is flanking his friends, so he decides to do something about it. Still gripping his maximize rod, he channels 3 scorching rays through it.

He then flies off to the east, hoping to throw off any counterattack (he's still invisible).

****

Standard: Maximized scorching ray on Sf6. Hit touch AC 31, 23, and 35. 24 damage each ray for a total of 72.
Dim light miss chance: 80, 70, 39 - all pass. Since Restlin is invisible, SF6 doesn't add his dex modifier to its touch AC.

Move: Fly to S14 (stealth to remain undetected: 31 - I used +20 for invisibility, plus dex & luck points. Feel free to add a bonus for flying and not making footsteps.)

AC this round is 16/13/12 - I'm really glad we're fighting mages.
Mage armor - long enough
Overland flight - long enough
Fox's cunning - 19 rounds
Energy Resistance: Acid - Long enough
Greater invisibility - 6 rounds

1 Negative level

-3 str, -6 wis/cha, -2 int

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 145/166, Character  d20+15=32 ; d20+15=19 ; d20+15=32 ; 3d8+10=17 ; 3d8+10=19 ; 3d8+10=22 ; 2d6=8 ; 2d6=5 ; 2d6=3 ; d20+14=19 ; d20+14=33 ; d20+14=16 ; d20+14=34 ; d20+14=18 ; d20+14=34 ; d20+14=31 ; 3d8+10=32 ; 3d8+10=22 ; 3d8+10=30 ; 3d8+10=19 ; 3d8+10=27 ; 2d6=2 ; 2d6=5 ; 2d6=7 ; 2d6=7 ;
Tuesday January 26th, 2016 6:53:55 PM

Zane snaps off an attack at each of the flying snakes as they approach.
AoO's from north to south.
#1 attack 32, damage 17 + 8 holy
#2 attack 19, damage 19 + 5 holy
#3 attack 32, damage 22 + 3 holy

If they are dead, Zane steps forward 5 feet and attack the golem again, if not, Starting on the northern most snake he attacks until dead and moves on south to the next one. If all are dead at end of round, Zane will then take a 5' step closer to the wall.

Flurry 1 19, damage 32 + 2 holy
Flurry 2 33 (confirm 16), damage 22 + 5 holy
Flurry 3 34 (confirm 18), damage 30 + 7 holy
Haste 34 (confirm 31), damage 19 + 27 Crit + 7 holy

Zane has a light source in his hand as well (continual light on stone)

Over the link, *I'm trying guys, but stuff keeps penning me in here. I'll be there as quick as I can, but I don't want to leave enemies behind me.*

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Haste 2 rounds
Enlarge Person 68 rounds

(remember Haste those who have it)

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+15=27 ; d20+15=27 ; d6+8=9 ; d6+8=13 ;
Tuesday January 26th, 2016 9:48:19 PM

When we get home I'm getting something to cast my summon spells faster, and something that will let me speak telepathically... *sigh*... mouths. Learning to speak a dozen languages doesn't help if you don't have a stinking mouth!
Beri sighs and starts to transform into something more vocal (An huge air elemental assuming nothing about that form prevents him from speaking a language he knows.... otherwise a bugbear)
***
Not having received any new orders, the earth elemental keeps smacking the clockwork beast.
attack =27
damage=9
attack =27
damage = 13

Tishe's Weave Elements - Dur 10.67hrs - Beri a 'Water' version
+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+16=18 ; 2d8+8=23 ; 2d20+13=31 ; d6=5 ; 2d8+5=18 ; 2d20+12=29 ; 2d8+5=13 ; 2d20+11=48 ; 2d8+8=12 ; 2d8+11=23 ; 2d8+5=11 ; d20+18=20 ; d20+18=19 ; d20+18=34 ; d20+18=31 ; 2d8+8=13 ; 2d8+8=19 ; d3=1 ; 2d8+8=18 ; d3=3 ; 2d8+8=13 ; d20+8=12 ; d20+8=14 ; d8+5=9 ;
Tuesday January 26th, 2016 10:38:12 PM

Bosk calls back over the telepathic link, Not a problem, thee snakes are drawn to me like stink on an orc. The blond taur then continues his onslaught of the flying reptiles in a blur of fur and steel. His deadly 5ft blade flashing with uncanny speed as his horn and armor spikes dart into the openings.

Full atk snake 1 until dead then snake 4 until dead.

Main Atk 1 with B.Sword hit AC 18 for 23dmg
Off Hand Atk 1 with Armor Spike and embryon's tear, flaming hit AC 31 for 18 dmg + 5 flaming for 23dmg
Nat Horn atk Hit AC 29 for 13dmg
Main hand atk 2 with bastard sword hit AC 12 for 12 dmg
Off had atk 2 with B.Sword hit AC 14 for 9 dmg

If needed
AoO 1 Hit AC 20 for 13 dmg
AoO 2 Hit AC 19 for 19 dmg
AoO 3 Hit AC 34 for 18 dmg
AoO 4 Hit AC 31 for 13 dmg

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+7=11 ; d20+7=26 ; d20+7=11 ; 5d6=14 ; 5d6=21 ; 5d6=25 ; d20+24=39 ; d100=34 ; d20+24=41 ; d20+13=25 ; d100=95
Wednesday January 27th, 2016 1:15:31 AM


"Get the Southern Snake!"

Sesha commands her three ghosts to hit SF6.

Hit Touch AC 11, 26, and 11 for 14, 21, and 25 damage, Fort Save DC 18 for half.

Sesha herself attempts to dispel the Black Tentacles. - Dispel check, 25. (Dispels caster level 14)

Blink % = Fine.

Thinning the herd(DM JT)  4d4+4=18 ; 4d4+4=12 ; 8d6+8=48 ; 8d6+8=34 ; d100=13 ; d100=83 ; d20+23=25 ;
Wednesday January 27th, 2016 2:51:31 AM

whats a herd of snakes called?

Things are really busy in the Serpentfolk throne room and Katinka is left in the dark, so to speak, on what's going on, choosing to hide outside in the corridor around the corner. As such, she gives directions to the Elementals as best she can, 'Attack anything snakelike'.

The Earth Elementals, 5' underground and nearly 100' away can't hear her and just do what their original instructions dictate.

DM JT: Katinka's field of vision is limited to what is just inside the room. Two HUGE creatures, Two large creatures, and a mass of black tentacles block her view to the back. Katinka is trying to blindly direct combat. For all that, she really doesn't even know the elementals have reached their targets, only guesses.

I know it is a technicality and Speech is a Free Action, and someone 'may' have yelled back that the elementals attacked, if they realized they were underground, but if you are going to direct combat, you need to see it and not rely on a precise detailed description shot at her while trying to fight, cast spells, and dodge spells all at the same time. Otherwise, someone could count all the tentacles in the area and tell katinka how many there are all in a Free Action (Preception Check + Speech = all Free Actions).

Basically, with their Intelligence of 6 and underground, they are on their own (ie. DM's control) until Katinka can re-establish audible contact somehow.


As if there were not enough help hanging around, Katinka starts summoning some more 'somethings'.

DM JT note: Large E.E. are 16' tall (4squares tall). Underground, their feet are 4sq. underground, or 20ft.

The Earth Elementals suddenly are bereft of their intended targets. There are plenty of ground tremors to choose from but have no way to know if they are serpentfolk or not. So they surface to look around.

EE1 surfaces (Move 20') and looks around. The closest Target is Sf4. It lumbers towards it to get within reach (Move 2).

DM JT: The actual amount of body they need to surface is irrelevant here because of Sf5 Held Action, so just read on.

The others do the same, surfacing (Move) and moving towards their closest Serpentfolk Targets.

Katinka: Highlight to display spoiler: {At this level of play, I don't assume anything. If a PC does not ask for something, ie. visual description, they don't get it if no one says they give one. Simply saying 'assuming she gets a telepathic description...' is not enough. This is heavy duty combat. You have to post she actually asks for a description and another has to actually post that they give it.

At this point the elementals are above ground, but there is no way for Tinka to know that unless someone inside tells her or she goes looking. She can still yell, of course, and this time they might hear her. :}
}

Garret feels a warm feeling as healing washes over him. Then he feels the joggle as the golem starts moving, and he feels that familiar pain of gears tearing into flesh. Desperate attempts failed to get him free so he pulls from his monk powers and Abundantly Steps through a dimensional gap he creates and ends up at M12.

Finally out of the grip of the golem, he takes vengeance on the poor Hell Hound right next to him.
Damage: 27, Fort Save 11 vs DC 23 and is stunned for one round.

Restlin now has some breathing room. He was successful with his rays last time so he tries it again, using his Max-rod at Sf6.
Due to the Dim Light, he has a chance of missing:
Dim light miss chance: 80, 70, 39 all good

But he also has difficult seeing a clear image in that dim light:
Blurr Miss chance: 77, 79, 47 all good

Restlin's three rays unerringly find their target despite the dim light and blurry figure, but he sees the rays
hit and dissipate.

Restlin Knowledge Nature DC15: Highlight to display spoiler: {The effects look like those of spell resistance. I forgot they had it when you used the rays last time. I made the roll on a different Woldian page.}

Restlin quickly gets clear of his 'hot spot', quietly flying to S14.

The Flying Snakes zoom into Zane's reach and weather a flurry of hits as they try to close in on him.
From the top:
#1 attack Snake 12 hit AC32, damage 17 + 8 holy. The snake, already hurt, falls dead.
#2 attack Snake 5 hit AC19, damage 19 + 5 holy. It still lives.
#3 attack Snake 11 hit AC32, damage 22 + 3 holy. The uninjured snake is now injured.

He calls over the link 'I'm trying guys, but stuff keeps penning me in here. I'll be there as quick as I can, but I don't want to leave enemies behind me.'

Snake ACs are 16.

He launches into a Flurry and three chops later the remaining two in front of him are dead too.
Breathing heavily, he takes a 5' step closer to the room.

Beri-Tendriculous realizes the impracticality of his vegetable form, specially since he can't speak, and changes into the more familiar form of a large air elemental.

Beri's E.E. finds the golem still in reach and swipes at it twice. Both hit but the first one just rings hollow, the second one leaves a small dent.

Clockwork Golem AC is 26.

Bosk looks like a Hibachi chef as his blades swirl and slice the snakes. His first three strikes are enough to kill both.

Sesha looks about her and sees Restlin's scorching rays fizzle upon impact. She sends the three ghostlets to attack Sf6 and keep it busy. She then decides the tentacles will be a hindrance for the others
and busies herself to dispell it and casts Dispel Magic.

Dispel check, 25. (Dispels caster level 14, boy I wish they were that high!)
The Black Tentacles vanish.

The Sistes attack Sf6:
Hit Touch AC 11, 26, and 11.

Only one attack came close: Blurr miss chance = 57.
25 damage, Fort Save DC 18 for half = 19, dmg = 12.

Serpentfolk are Base AC23, some vary.

--------------------------------------------------------

Sesha sees Sf5, having held his action, cast a spell at one of the E.E. nearest it when the elemental rises up from the ground.
Spellcraft DC18: Highlight to display spoiler: {Dispel Magic}

With great dismay the Large Earth Elementals vanish with 5 loud POPs!.

DM JT: BTW, I'm doing a lot of these 'secret' rolls on a special DM page because I want to make the rolls before I post to the game page and save time.

All but Sf6 hiss of relief, and they glance at each other then speak snakelanguage loudly over the din of battle.

Magic Missiles Fly at Joy:
Sf1 hits for 18 dmg.
Sf7 hits for 12 dmg.

DM JT: I believe that knocks Joy out.

Sf6 steps back and casts a protective spell.
Spellcraft DC16: Highlight to display spoiler: {Protection from Good}

Sf4 casts a spell and flies over Sesha, stopping right above her.
Spellcraft DC16: Highlight to display spoiler: {True Strike}

Sf2 and Sf8 send an acid ball each right over the little space above Zane.
Blasts gets Zane, Bosk, and Katinka.
Acid blast dmg 48 and 34, Ref DC19 for half.

The Hell Hound is Stunned.
The rest of the snakes are ineffective against the shell.

The Clockwork Golem turns it's head to the serpentfolk and heads for Sesha. It is not bothered by neither protective shells, only the Blink.

2 Slams miss chance 50% = 13, 83
Att 2 = 25.

Map: Throne Room Round 8

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:10/15 CMD: 33 SR: 23]  d20+22=26 ; d20+22=29 ; d20+17=36 ; d20+17=25 ; d20+12=19 ; d20+22=33 ; 4d8+3=21 ; 2d8+3=8 ; 2d8+3=14 ; 2d8+3=15 ; 2d8+3=19 ; 2d8+3=12 ;
Wednesday January 27th, 2016 8:48:23 AM

Garret smiles when he realizes that the hellhound is stunned. He ponders for a moment why a hellhound would hang out with a mob of snakes and then wonders if there are more of them. As he feels the ground shake as the massive golem moves, he forgets about thinking and turns into another blur of hands and feet. He punches and pummels the hellhound, beating it and kicking it over and over and over again.

OOC:
Attacks on the stunned hellhound: Hit AC/Dam: 29/21 ; 29/8 ; 36/14 ; 25/15 ; 19/19 ; 33/12. Now that's what I'm talkin' bout Willis: 89 total damage if the AC is 19 or lower (and with stunned, it is -2 and no dex bonus).

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20+9=27 ; d20=17 ;
Wednesday January 27th, 2016 10:15:08 AM

"Fire resistance...well that sucks. Guess we're moving on to battlefield control mode."

Restlin swaps out his maximize rod for his silent rod, takes aim under the golem, and makes things slippery for it.

***

Move: Swap maximize rod for silent rod.

Standard: Cast silenced grease on the 10x10 area occupied by the golem. Reflex DC is 27 because Mendicants are freaking awesome.

AC this round is 32/29/28

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 18 rounds
Energy Resistance: Acid - Long enough
Greater invisibility - 5 rounds

1 Negative level

-3 str, -6 wis/cha, -2 int

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells 
Wednesday January 27th, 2016 1:24:36 PM

Bosk quickly looks at the snake mages to see if any of them are armed, carry holy symbols or spell component pouches.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 145/166, Character  d20+16=20 ; d20+16=22 ; d20+13=14 ; d20+18=29 ; d20+18=20 ; 3d8+10=23 ; d20+18=37 ; d20+18=38 ; 3d8+10=29 ; 3d8+10=29 ;
Wednesday January 27th, 2016 4:59:24 PM

Zane dives over the wall, avoiding both blasts of acid, Moving far enough to flank the Hell Hound with Garrett.
He unleashes a flurry of blows.

Attack 1 29 damage 23
Attack 2 20
Attack 3 14
Haste 1 37 (Crit Confirm 38) Damage 58

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Haste 1 rounds
Enlarge Person 68 rounds

(remember Haste those who have it, next round is last round)


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Wednesday January 27th, 2016 5:44:55 PM

Awaiting response to email before posting Tink's actions

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+11=28 ; d20+11=31 ; d8+3=10 ; d8+3=5 ; d20+9=12
Wednesday January 27th, 2016 8:45:43 PM

(DM, does

Sesha, to her horror, recognizes Restlins spell. She tries to ready a counterspell, but there just isn't enough time. The grease, as those who recognized this monster should know, would only serve to make it's gears spin faster.

With a hasted Golem in front, and an enchanted True Striking snake above, Sesha has few options. She wasn't worried about being grabbed, but the fact the faerie fire did nothing to otherwise valid, living targets had something itching in her brain. Was Restlins spell failure simply the cause of Energy Resistance or was there something more? Was her own failed enchantment more than a well prepared enemy?

Unsure about the stairs in the back of the room, Sesha goes up, through the ceiling, in a full withdraw. (If they are down-stairs, she will go down. If they are not stairs, but a door, she will go through it.)

Spellcraft: 31

Trying to identify possible reasons that Faerie Fire didn't affect them. Still under effect of True Seeing.

Ghosts -

Realizing they are unlikely to affect the lizardmen, the remaining Sisters of Serenbeth each convert a bless spell to healing magic, focusing them on Garret.

Garret: Heal 15 hp.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Wednesday January 27th, 2016 8:49:58 PM

Beri also waits for insights from the powers that be so he determine his next course of action...

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+15=35 ; d6=5 ; d6+8=11 ;
Wednesday January 27th, 2016 10:43:49 PM

Beri, once again having a mouth of sorts, directs his earth elemental towards a softer target.
Eaaaarth broooother, try hitting that squishier SF7.
Tiiiink, aaare you huuurt?
The air elemental asks in his whispy voice.
Iiiif so, I'll heal you... but if you don't ask I'll assume you're okay.

If Tink needs healing right now Beri will cast cure serious wounds on her, otherwise he will float 10 feet in the air and casts flaming sphere on SF7.
***
The earth elemental follows Beri's direction and moves to 7,8/N,O and punches the much less mechanical target that it finds there.
attack =35
damage=11

***active spells***
Tishe's Weave Elements - Dur 10.67hrs - Beri a 'Water' version
+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+13=20 ; d20+18=28 ; d20+18=38 ; d20+18=24 ; d20+18=33 ; d20+18=21 ; d20+18=21 ; 2d8+8=17 ; d6=4 ; 4d6=17 ; 2d8+8=16 ; 2d8+8=17 ; 2d8+8=11 ; 2d8+8=18 ; 4d6=6 ; 4d6=17 ; 4d6=13 ; 4d6=14 ;
Wednesday January 27th, 2016 11:08:43 PM

As the acid balls crash down around him Bosk darts from side to side to avoid the worst of the blast. Shaking the remaining acid from his fur he glances to make sure that there is no lasting damage thanks the gods he is resistant to acid.

Tired of fending off attacks and waiting for the fodder to come to him, the horned cleric moves to 9,10/m,n and engages the mages directly. Flanking with Garret Bosk swings with all of his might...

Actions
-----------------------------

Reflex save = 20, pass. Energy resistance cancels out the rest of damage.

Move to 9,10/m,n

Attack Hh
Hit AC 30 for 17dmg + 4 flame from embryon's tear = 21 + 17 flanking = 38 dmg

If Applicable
AoO 1 Hit 38 (confirm crit 24) for 16 dmg (22 if flanking)
AoO 2 Hit 33 for 17 dmg (34 if flanking)
AoO 3 Hit 21 for 11 dmg (24 if flanking)
AoO 4 Hit 21 for 18 dmg (34 if flanking)

Thinning the herd(DM JT) 
Thursday January 28th, 2016 1:24:46 AM

DM JT: sorry folks, no post tonight. Between having issues with getting to the Wold again and answering e-mails, my little time I have for Posting was all eaten up.

I had the similar issue last week. I'm going to take note and see if every Wednesday I get problems getting to the Wold.



Thinning the herd(DM JT) 
Thursday January 28th, 2016 1:40:27 AM

DM JT: The Serpentfolk do not carry weapons. Do not have any religious symbols. All have spell component pouches.



Thinning the herd(DM JT) 
Thursday January 28th, 2016 1:56:00 AM

DM JT: I'm not sure I understand Sesha's move.

That 'stais-looking' thing is a wooden door, sorry if it looks like stairs.

She goes up through the ceiling? Then to the back of the room where the door is?

You understand that the spell does not give you sight through solid objects, so once in the ceiling stone you just have to guess how far to go (not a big issue) but more importantly for every 5' you travel there is the 50% chance of becoming material and shunted back into the room with 1d6pts of damg per 5' traveled (about 1d6 in this case).

It's not really clear, but it would seem that once shunted out of the stone, if you still have Move points left you can keep going.

Just thought you might have missed that part of getting booted out of the stone chance every 5 feet of travel.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+17=20 ; d20+17=26 ; d20+29=39 ; d8=7 ; d8=7 ; d8=4 ;
Thursday January 28th, 2016 2:21:42 AM

Tink completes her spell, barely, despite getting an acid bath. She summons a Lilend Azata!

The azata appears at C10/D11.

"Use your Inspire Courage ability as an audible performance!" she commands, wiping acid from her hands. (A lilend azata has the performances of a 7th level bard. At 7th level a bard can start a performance as a move action.) "And could you heal me please?"

Tink moves northwards and send a spell into the room: Glitterdust!

--------------------
Ref check vs DC19: 20 = Pass.
Tink takes 24 pts Acid Damage
Concentration check DC 10 + 24 + 6 = DC40. Tink will use her Vedik's headband ability which allows a Nat20 1/day. She hits DC49.

Ref check vs DC19: 26 = Pass.
Tink takes 17 pts Acid Damage
Concentration check DC 10 + 17 + 6 = DC33. 39 = Pass!

Azata - Move Action: Inspide Courage - allies get +2 to attack and damage rolls as long as they can hear the azata
Azata - Standard Action: CSW on Tink. Tink is healed for 7 + 7 + 4 + 7 = 25pts

Tink - Move Action: Move to E7
Tink - Standard Action: Cast Glitterdust at SF7. SF7 and all within 10ft (HH, SF1 and the Golem) to make a Will save vs DC19 or be blinded. If they fail they will still be sparkly. No SR.


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Thursday January 28th, 2016 4:24:21 AM

"I'm fine, Beri" Tink relays over the link. Beri, like most men, probably knows that when a woman says she is "fine", to leave it at that :)

"Just ensure these serpents meet with Pantheon's justice today."

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Thursday January 28th, 2016 8:49:11 AM

Restlin places both hands in the air in front of him, capturing the golem between them within his field of vision. He tips his hands back and forth, mentally willing the thing to fall over.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:102/124 Ki:10/15 CMD: 33 SR: 23] 
Thursday January 28th, 2016 9:09:04 AM

Garret bounces lightly on his feet, waiting to see if the massive whooping he put on the hellhound will be enough to take it out of the fight.

OOC:
Note: Added healing to this post so I don't forget tomorrow.

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+11=13 ;
Thursday January 28th, 2016 5:51:19 PM


Realizing the door is a door and not a stairwell, Sesha withdraws from combat, moving through the door at the back of the room. Without all the little snakes around, if her anti-life shell has to burst from the movement, then so be it.



Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 145/166, Character 
Thursday January 28th, 2016 7:00:25 PM

Zane looks at Garrett over the Hell Hound, "Better be finished, we pounded it hard enough...."

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19  d20+16=21 ; d20+16=35 ;
Thursday January 28th, 2016 8:09:14 PM

Beri dodges the acid that suddenly explodes by him.
[i]I could have sworn he was targetting Bosk! The range on this spell is incredible, and it's so strong, I need to buy a few scrolls of this for future use![i]

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells 
Thursday January 28th, 2016 10:57:35 PM

Bosk keep thinking about how some lizard skin boots look with his skin belt.

Serpentfok Throne Room Round 9(DM JT)  d20+13=29 ; 8d6+8=42 ; 8d6+8=42 ; d20+18=33 ; d20+32=33 ; d20+12=24 ; d100=66 ; d6+4=7 ; 4d4+4=16 ; d20+8=18 ; d20+8=11 ; d20+6=16 ; d20+15=17 ; d6+8=9 ; d20+8=10 ; d20+6=7 ; d20+5=23 ; d8+8=15
Friday January 29th, 2016 1:42:59 AM

Woldian Fried Snake Fingers at Bosk’s Bar ‘N Grill.

Garret smiles at stunning the poor Hell Hound and for a second wonders what the poor mutt is doing there with this lot. When the Golem moves towards Sesha, he forgets about thinking on that and takes pure pleasure in the power in his little hands and feet as they beat the helpless dog into canine kibbles ‘n bits.

Restlin is puzzled at the failure of his spell. Fire Resistance? he wonders.
Well, if that won’t work then try something else and he switches out his Max Rod for his Silent Rod and sends a blob of Grease at the floor under the metal golem.

Grease Spell on 10x10 floor section under C. Golem. Ref DC27.

Zane’s Huge bulk ‘dives’ (more like belly flops) over the low wall of stone and avoids the acid blast. Leaving that ‘narrow’ hallway behind he steps over to the Hell Hound Garret is pounding into burger meat and demolishes the carcass so bad there’s not even enough for one burger.

Sesha , to her horror, recognizes Restlin’s Grease spell and nearly panics! She knows that Grease will actually speed the metal gears up and she has no desire to face that thing and that Serpentfolk spellcaster holding a True Strike spell over her head. She’s bothered by the ineffectiveness of the Faery Fire against those serpentmen. Her spell failed and Restlin’s spell failed and they were neither the same type. Was there something more?

She also notices that the serpentfolk the ghost sisters were attacking cast a spell to hedge them out.

She asks them to heal Garret instead, and they heal 15hps.

Unsure about the door in the back of the room partially hiding behind the throne, Sesha flies up and away from the Clockwork Golem and skirting far enough around the serpentfolk right above her and the one flying near the throne to keep her A-L shell intact, and heads past the throne and through the door.

Sesha: Highlight to display spoiler: {It would appear that it is not a spell that is negating the magical effects but some innate power, probably some spell resistance.}

Sesha: Highlight to display spoiler: {The corridor on the other side of the door is only 30ft long and ends in a small room. From her spot she sees nothing else.}

Beri, now able to speak, can direct his Earth Elemental and he does just that, sending it after Sf7.

He then looks over to Katinka and asks if she’s hurt and if she needs healing.
He is still amazed at how much power those acid balls have, and from such a range!

The E.E. complies manages to land a solid fist. Sf7 was just barely hanging onto life and that slug finished him off.

Katinka replies ’I’m fine, Beri. Just ensure these serpents meet with Pantheon’s Justice today.’
Her second summoning spell now complete, a Lillend Azata pops into existence. She could easily be thought to be part of the enemy. Her upper body is that of an elven female, her lower body that of a 20ft long snake!
Tinka wastes no time in sending it off to aid the others.

’Use your Inspire Courage ability as an audible performance!’

Wiping acid from her hands she asks ’And could you heal me please?’

The Lillend casts Cure Serious Wounds on Tinka, healing 25 pts. Then she moves into the room exhorting the friends of her friend.

Inspire Courage, those in audio range: +2 vs charm/fear; +2 att/dmg

Katinka moves into the corridor to see what is going on and to cast Glitterdust at Sf7 just as it is clobbered by Beri's E.E.
The spell goes off at the intended location anyway, catching the E.E., Golem, and Sf1.

Bosk no longer has any pesky flying snakes around him and looks for serpentfolk targets. He sees Sf7 and makes a move for it, but by the time he makes his way around Beri's E.E. and squeezing past Zane, the serpentfolk lies motionless on the floor.

----------------------------------------------------------------

Sf1 save vs Glitterdust = 29, not blinded but sparkly.
Sf1 returns the favor by sending another acid ball into the corridor centered at H9, catching Beri-Air, Katinka, Zane and the Lillend.

Acid Blast dmg = 42, Ref DC19 for half.

Sf2 adds his own acid blast to the same location, H9.
Acid Blast dmg = 42, Ref DC19 for half.

Sf4 casts his spell defensively to avoid AoO:
Concentration check +18 DC17 = 33
He sends forth a coruscating ray at Bosk:
Range Touch att (True Strike) +32 = 33, N1 miss.

Disappointed at its miserable failure, he flies a step back and looks at Sf5.

Sf5 attempts the same spell on Bosk and sends forth a coruscating ray at Bosk:
Range Touch att +12 = 24, Concealment miss chance = 66.
Bosk is hit by a Ray of Enfeeblement. His strength suffers 7 pts. Fort DC17 for half.

To keep from rolling a Fly check, he takes a 5' fly step.

Sf6 sends a barrage of Magic Missiles at Garret then flies to the back of the room;
Magic Missile damage = 16

SF8 hisses loudly in a hissy comon, "Your attemptssss are usssslessss! For sssssoon we will overrun thissss Wold! Our armiesss await a sssssingle catalyssst!"
He then casts a spell with no visual effects.
Spellcraft DC16: Highlight to display spoiler: {True Strike}

Snakes 7 and 8 attack Beri's E.E. now that Sesha as 'left the room'.
7 att = 18, dmg 15
8 att = 11, miss

The Earth Elemental takes no notice of the poison oozing out of the fang holes.

E.E save vs glitterdust Will DC19 = 7, N1, blinded. See Blinded condition for effects.

Snake 5 flies over to the blinded E.E. and attacks it.
attacks hit AC10
DM JT: these snakes can't even hit a blinded creature!

Bosk takes an AoO on Snake 5.
AoO 1 Hit 38 (confirm crit 24) for 16 dmg

C. Golem Grease Ref vs DC27 = 16
C.Golem save vs glitterdust Will DC19 = 23

The golem is unable to maintain his feet on the slippery surface and falls prone. It motivates itself to crawl 5' to start getting out of the greasy area, crawling towards Bosk.
Bosk AoO:
AoO 2 Hit 33 for 17 dmg

Map: Throne Room Round 9

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 87/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+10=21 ; d20+10=27 ; d20+15=21 ; d20+15=22 ; d8=7 ; d8=7 ; d8=4 ;
Friday January 29th, 2016 5:43:25 AM

Note to DM: Map Correction - The Azata is at C10/D11. It couldn't move and perform in the same round.

Tink wipes yet more acid from her jersey. "I've just about had enough of this acid"

"Keep the performance going!" Tink commands the Azata "But could you come and heal me please?"

Tink then casts a protective spell: Resist Energy (Acid)

--------------------
Azata Ref Save vs DC19 - 21 = Pass
Azata Ref Save vs DC19 - 27 = Pass
Azata takes 21 + 21 = 42pts damage
Azata 31/72 HP

Azata - Move Action: Move to E8/F9
Azata - Standard Action: Cast CSW on Tink. Tink is healed for 25pts damage
Azata - Free Action: Maintain Bardic Performance. All allies gain +2 to weapon attack and damage rolls

Tink Ref Save vs DC19 - 21 = Pass
Tink Ref Save vs DC19 - 22 = Pass
Tink takes 21 + 21 = 42pts damage

Tink - Standard Action: Cast Resist Energy (Acid)

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 87/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+24=26 ;
Friday January 29th, 2016 5:47:06 AM

Tink will also try and identify the spell that SF1 just cast. The acid explosion one.

Spellcraft: 26. DC = 15 + spell level

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:86/124 Ki:10/15 CMD: 33 SR: 23]  d20+24=33 ; 4d8+3=16 ;
Friday January 29th, 2016 8:54:55 AM

Garret feels the healing flow through him as the hellhound drops, only to feel the sharp pain of the magic missiles slamming into his side. He turns to see where they came from and looks at the massive golem crawling around on the ground. He calls to Zane, "That mechanical man is too big and too sharp for me." He slips across the room to one of the remaining snakes and tries to stomp on it.

OOC:
Move to O9, attack snake #5
Hit AC 33, Damage 16

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20+12=28 ; d20+13=23 ; d20=17 ; d20=9
Friday January 29th, 2016 9:17:35 AM

Restlin knows an opportunity when he sees one, and right now, he's seeing a big one.

It's risky, but he'd probably be a crummy mendicant if he let something as silly as that stop him.

He floats westward, trying to stay quiet, but not at the expense of not moving quickly. He pulls his maximize rod back out as he does so. "That wasn't fire resistance," he telepathically states. "It was spell resistance. I can beat spell resistance...maybe."

Taking careful aim, he smacks a glowing red ball of guano into the middle of all those lizards. "This will either work wonderfully, or I've just wasted my time," he thinks to himself as the thing explodes around them.

***

Knowledge, Nature: 18 - I missed that bit last round.

Move: Fly to M15

Standard: Maximized fireball at U10/V11. That should catch all the serpents (and the golem, but who cares since it's immune), but just leave Sesha on the outside. Restlin is a better judge of these things than Carl is, and he'd know to aim a little more southward if he had to, but I'm pretty sure I got it right.

60 damage.

Restlin has the spell penetration feat, so +2 on this roll.
Spell penetration: 28 (yay! (I hope))
Reflex DC: 23

AC this round is 32/29/28 (again)

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 17 rounds
Energy Resistance: Acid - Long enough
Greater invisibility - 4 rounds

1 Negative level

-3 str, -6 wis/cha, -2 int

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 145/166, Character  d20+14=24 ; 3d8+16=33 ; d20+17=37 d20+17=23
Friday January 29th, 2016 10:58:41 PM

Zane as he dodges both acid balls, moves to Q-R-S/14-15-16 and now he's flanking the Golem due to reach. He only has a single attack, so he puts all of his strength behind it..... "Bosk, pound it in parts, I'll join you in doing so."

Attack 24 (Golem is prone so should hit AC 28) Damage 33 (power attack)

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Haste LAST ROUND
Enlarge Person 65 rounds


Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d100=34 ; d4=2 ; d4=4 ; d100=13 ; d100=28 ; d20+14=29 ; 2d6+4=9 ;
Saturday January 30th, 2016 1:55:39 AM


Sesha sees nothing in the hallway, so turns back into the main room. She communicates with the others there's nothing much to see yet.

As she passes through the double doors, she feels her anti-life shell melt away. (Figuring that Sesha wouldn't know the snakes were against the wall) Frowning, she figures it's time to stop with her spells. They aren't doing much good anyways.

Sensing Bosks sapped strength, (link, assuming Bosk cries out. Hint: Bosk, update me via the link!) she sends her ghosts his way, and both use their lesser restoration spells, healing up to 6 strength damage from the horned cleric.

She quickens a bulls strength spell, adding to her myriad of magical enhancements. Without much else she can do, she calls upon her transmutation magic. A moment of panic follows, as she finds she has no ley power to fund her spell! She doubles down and searches again, and finds just enough of what she needs..

She begins to change, dropping to all fours. With a loud roar, she sprouts wings, and her slender form is replaced by a muscly, three headed hulk, covered in white scales.

Move: X 10. Draw 2 AoO's.
Swift: Bulls Strength
Standard: Beast Shape IV: Chimera, White Dragon.

Ley Check 1: Pass, vs Bull Strength
Ley Check 2: Fail, Hero Point Reroll, Pass vs Beast Shape

Potential AoO: Hit AC 29 for 9 damage

Barkskin -Long time
Shield of Faith - Long time
Heroes Feast -Long Time
Greater Immortal Summons (2 ghosts) - Long Time
Blink - 4 rounds left
Cats Grace (Sacrifice Self)
True Seeing (Sacrifice Self)
Bears Endurance (Sacrifice Self)
Divine Favor (Sacrifice Self)
Haste - 1 rounds left ( I think. I dunno Zanes CL)
Spell Resistance (SR 28) - Long Time
Anti-Life Shell - Long time
Energy Resistance: Acid - Long time
Bulls Strength: Long Time
Beast Shape IV: Long Time

Immunity to: Dispel Magic (Ring of counterspells #1)
Immunity to: Greater Dispel Magic (Ring of counterspells #2)
Resistance to Acid: 30

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19  d20+15=32 ; d20+15=26 ; d8+8=12 ; d8+8=16 ;
Sunday January 31st, 2016 8:24:00 PM



Beri shouts to his earth elemental:
Goood Jooob, Nooow hiiit theee oooones nooorth oooof youuuuu. (snake 8 at o,6 and p6)


***
The earth elemental wishes momentarily that he had his vision, but tremor sense is every bit as good in this dark environment anyway. He turns north, and starting with o,6 pummels him for all he's worth, and will switch to the next snake should he fall after the first hit.

attack =32
damage=12
attack =26
damage = 16

***
Tishe's Weave Elements - Dur 10.67hrs - Beri a 'Water' version
+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Serpentfok Throne Room Round 9(DM JT)  d20+19=26
Sunday January 31st, 2016 9:21:10 PM

The map shows Beri as a Large air elemental but Beri turned into a Huge one. Fixing the map next round.

Acid radius is 20 feet, the hallway is 20' high. Beri turned into a Huge Air elemental and is 32 feet tall and 15x15 feet wide. Beri is actually squeezed into this corridor, see Squeezed penalties.

You mention adjusting your size, that won't help avoid the acid blast, but I'm curious; to adjust your size, would that be another use of your wildshape? Just making sure we keep track of all these changes.

I've got Bugbear, Tendriculous, Huge Air Elemental so far.

Also, Beri still lists Bugbear as his current form. Update that.
Thanks.

Golem gets 1 attack after the Crawl:
Att on Bosk (-4 prone) = 26, miss

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+16=25 ; 2d8+8=19 ; d6=6 ; d20+13=17 ; d4=1 ; d8+5=12 ; d20+12=28 ; d8+5=8 ; d20+11=28 ; 2d8+5=17 ; d20+8=17 ; d8+5=9 ; d20+18=29 ; d20+18=30 ; d20+18=38 ; d20+18=21 ; 2d8+8=17 ; 2d8+8=18 ; d3=3 ; 2d8+8=20 ; 2d8+8=17 ; d20+18=32 ; 2d8+8=17 ; 4d6=18 ; 4d6=17 ; 4d6=15 ; 4d6=17 ; 4d6=10 ; 4d6=20 ; 4d6=6 ; 4d6=10 ; 4d6=16 ; 4d6=13 ;
Sunday January 31st, 2016 10:26:46 PM

ooc: Assuming Bosk was not harmed by the Golem. I cannot determine if grease and being prone and crawling removes its dex bonus or makes it flat footed, so I gave numbers with and without sneak dmg.

The horned cleric sees the golem on the ground and attempts to take advantage of its reduced mobility.

Main Atk 1 with B.Sword and embryon's tear hit AC 25 for 19dmg + 5 flaming for 25 dmg (43 if sneak dmg applies)
Off Hand Atk 1 with Armor Spike, hit AC 17 for 12 dmg (29 if sneak dmg applies)
Nat Horn atk Hit AC 28 for 8 dmg (43 if sneak dmg applies)
Main hand atk 2 with bastard sword hit AC 28 for 17 dmg (32 if sneak dmg applies)
Off had atk 2 with B.Sword hit AC 17 for 9 dmg (26 if sneak dmg applies)

Sneak damage from AoO last round if applicable = 13

If needed
AoO 1 Hit AC 29 for 17 dmg (27 if sneak dmg applies)
AoO 2 Hit AC 30 for 18 dmg (38if sneak dmg applies)
AoO 3 Hit AC 38 (confirm crit 21) for 20 dmg (37 if crit) (49 if sneak dmg applies)
AoO 4 Hit AC 32 for 17 dmg (27 if sneak dmg applies)

Sneak dmg should fully effect the golem and DR doesn't reduce it and constructs are affected by it unless specifically noted.

"Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitudesave (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage,ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage."

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19  d20+11=20 ; d20+11=26 ;
Sunday January 31st, 2016 10:44:56 PM

I just can't figure out my forms today... I miss my days as a rogue.
Beri transforms into a large earth elemental and leaves his flaming sphere where it spawned.
(third wild shape (bugbear is "a thousand faces"))

***
Tishe's Weave Elements - Dur 10.67hrs - Beri a 'Water' version

form of large earth elemental
+1 to saves, skill checks, and attack rolls.
immune to bleed damage, critical hits, and sneak attacks while in elemental form.
You also gain darkvision 60 feet and the ability to earth glide.

+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:86/124 Ki:10/15 CMD: 33 SR: 23] 
Monday February 1st, 2016 9:05:35 AM

Garret glances over and is glad to see Bosk and Zane taking on that mechanical horror.

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells 
Monday February 1st, 2016 6:02:11 PM

Bosk hopes that the creature stays stuck in the grease, and it it is able to eventually get out that Restlin can once again trip the thing up.

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19 
Monday February 1st, 2016 8:17:05 PM

eeeeveryone hoooolding up oooookay?

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 145/166, Character 
Monday February 1st, 2016 8:26:45 PM

Just waiting for the golem to stand up and cause a AoO.....and that way I can trip him again. Zane is holding his Kama after all.

Serpentfok Throne Room Round 10 (DM JT)  d20+12=23 ; d20+12=29 ; d100=60 ; d100=64 ; d100=10 ; d20+12=23 ; d20+12=13 ; d20+12=19 ; d20+12=19 ; d20+12=24 ; 12d6=40 ; 8d6+8=37 ; 8d6+8=37 ; d20+32=52 ; d20+32=34 ; 8d6+16=46 ; d20+32=44 ; 4d6+8=19 ; 8d6+8=39 ; d20+8=20 ; d20+8=25 ; d8+8=12 ; d8+8=12 ;
Monday February 1st, 2016 11:52:19 PM

We're not dead yet!

Katinka wipes more acid from her jersey. Having politely declined Beri's healing spell, she, preferring to use the Azata's ability first, tells it to continue it's inspiring bardic singing and take a second to heal her a bit.

The Azata complies on both accounts.

Inspire Courage, those in audio range: +2 vs charm/fear; +2 att/dmg

"I've just about had enough of this acid" she says and casts Resist Energy (Acid) on herself.

As many times as she has been hit by these acid blasts, she deduces that it is just another version of the more common Fireball spell. Some cultures or creatures are more adept to one energy form or another and thus develop spells using that form instead of the more common one of fire.

Garret continues to feel healing and then get stung again. Diminishing foes will diminish stings and he tells Zane "That mechanical man is too big and too sharp for me," and picks a target he knows he can hit with some effect. Although the Flying Snakes sometimes are 10ft high, sometimes 15ft high, one close by is just the right height for him. His small body slips between the Huge Zane, Large Bosk and Large E.E and plants himself next to Flying Snake 5 and gives it a slap.

Restlin sees the grouping of serpentfolk and decides to take advantage of it for better or for worse.
He flies back towards the ghost sisters and pulls his energy to send a fireball at max power at U10/V11.

The blast catches Serpentfolk 1,2,4,5, and 8.
60 damage, SR penetration roll = 28, Ref DC23 for half.

Zane remains unaffected by the acid as his monk training proves superb. He skirts around Bosk, Restlin avoids him, he nearly slips on hell hound entrails, and ends up south of the golem and takes a swat at it, easily hitting the prone metal monstrosity.

Sesha continues to hear the noise of combat, and a quick glance around reveals nothing of immediate threat, an empty short hallway and a small room at the end. She returns through the double doors, her Blinking functioning perfectly, but also passes too close to a snerpentfolk just waiting on the other side of the door.

Sf2 AoO: Claw attack +12 = 23, miss

This breaks her Anti-Life Shell spell but her other protections give her confidence. She quickly looks around the room. These serpentfolk seem highly resistant to her best spells, so instead of going on the offensive with spells, she decides to change tactics and change form instead.

Sister Hope, attentive to the combat, understands the spell effects on Bosk and both Sisters takes the initiative to restore the minotaur's strength to its normal power.

Sesha first quickens a Bull's Strength spell.

Sf5 takes a swipe at her while casting her spell, AoO: Claw attack +12 = 29, miss

She panics as the lay lines vanish. Danger too close for comfort, she digs deep into her soul and expends some of her Life energy to bring a lay line into reach. She begins to change shape into that of a Chimera. A large lion-body with two extra heads appear, a goat, and a white dragon.

Beri-Air shouts words of encouragement at the E.E.

'Goood Jooob, Nooow hiiit theee oooones nooorth oooof youuuuu,', meaning flying snakes 8 and 7, but they are flying snakes and the elemental looks confused, not being able to see, nor feel anything north of it using Tremorsense. However he can hear wings beat and he did get bit, so he flails out hoping to hit something.
attack =32, Blind miss chance 50% = 60, damage = 12
attack =26, Blind miss chance 50% = 64, damage = 16

MD JT: ignore the extra d100, web site problems.

His hearing compensates for his loss of sight, it would seem.

For his part, finding himself squeezed into the back corner, decides to change shape once more into something a little easier to work with and changes into a Large Earth Elemental. His Flaming Sphere sits motionless where it spawned, charring the dead Serpentfolk Sf7 a good bit more. The smell in the room
starts to get that burned fleshy smell.

Bosk feels his strength being sapped but two ghostly touches restore it. He wastes no time in trying to get to the golem while it is still prone.

DM JT: A prone character is not Flat-Footed, and does not loose it's dex. Using Acrobatics to move through uneven/narrow surfaces (or greasy ones) does incur a loss of Dex and is considered Flat-footed. However this assumes the character is trying to move through such area standing up. The golem used Crawl, a condition which is already prone, and can't be knoced prone again (see Acrobatics). It won't make any difference in this case but I thought I'd just throw that in for an FYI.

The minotaur puts all his efforts into hitting the bejeebees out of the Clockwork Golem and three hits connect. All those dings and dents finally pay off as nuts, gears, bolts, and cogs go flying.

Litterally!

Upon Death, the golem explodes, sending all its bits and pieces in everywhich direction.
Death Burst (Ex): dmg 12d6, Ref DC18 for half.
The Burst is in a 10ft radius and affects Garret, Blinded E.E. Flying Snake 5, and Bosk.
Sf1 and SF4 are flying high enough, 15ft high, to be just outside the range (think 3-D).

------------------------------------------------------------------------------------------

Restlin's fireball blast catches Serpentfolk 1,2,4,5, and 8.
DM JT: i superimposed the blast area and that is what I got.

His manages to penetrate their spell resistance and they try to dodge the blast.
Sf1 Ref = 23, half dmg = 30; Sf2 Ref = 13, full dmg = 60; Sf4 Ref = 19, full dmg = 60;
Sf5 Ref = 19, full dmg = 60, Sf8 Ref = 24, half dmg = 30.

One, Sf4, succumbs to the blasts, having already taken some damage. There others are all seriously hurt, but handing in there.

Death Burst (Ex): dmg 40, Ref DC18 for half.
The Burst is in a 10ft radius and affects Garret, Blinded E.E. Flying Snake 5, and Bosk.

This is not magic but slashing damage.

Flying Snake 5 succumbs to the blast of razor sharp metal pieces.

Sf1 flies north and shoots another Acid Ball centered on N12/O13, catching Garret, Bosk, Zane, and Restlin.

Acid blast = 37, Ref DC19 for half.

Sf2 opens the door and flies through.

Sf5 takes a 5ft fly away from the now monstrously hideously Sesha and sends an Acid blast at the same exact spot Sf1 did.

Acid blast = 37, Ref DC19 for half.

Sf8 takes a 5ft fly away from the now monstrously hideously Sesha and sends two searing beams of acid at Zane.
Range Touch Attck1 = 52! Crit roll = 34, confirmed, Acid damage = 46
Range Touch Attck2 = 44, Acid damage = 19
Save = none, SR = Yes.

Sf6 takes a 5' fly and sends and Acid Blast in the same spot the other two hit.

Acid blast = 39, Ref DC19 for half.

Flying Snakes 7 and 8 continue to bite at Beri's E.E. (if it is still alive):
Snake 7 att = 20, dmg = 12
Snake 8 att = 25, dmg = 12

It ignores the poison.

IF Bosk takes the time to determine Health of the Serpentfolk:
Highlight to display spoiler: { Sf1 is about 1/3 healthy, SF2 is out of sight, Sf5 is about 1/3 healthy, Sf6 is about 2/3 healthy, Sf8 is about 1/4 healthy.}

And that's all for now, I think.

Map: Throne Room Round 10

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 87/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Tuesday February 2nd, 2016 2:19:57 AM

Tink barks more orders at the Azata "Ok, here's the plan. Keep up the performance and fly into the middle of that room. Be ready to cast a sound burst if you see one of those serpent things start casting a spell. Try and avoid the non-serpents if it can be helped, but the objective is to stop the serpents from completing casting spells"

With the golem out of he way, Tink flies into the room and renews the Haste on the melee combatants!

-----------------------------
Azata - Free Action - Maintain Performance to give +2 bonus to attack/damage rolls
Azata - Move Action - Move to Q8/R9
Azata - Standard Action - READY Action to cast Sound Burst if it sees one of the serpents start casting a spell. Sound Burst will do 1d8 sonic damage and anyone with 10ft must make a Fort Save vs DC16 or be stunned for 1 rnd.

Tink - Move Action - Move to J11
Tink - Standard Action - Cast Haste at O12 so as to include Bosk, Garret, Zane, Restlin, Ghost Hope and Ghost 'M'

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:86/124 Ki:10/15 CMD: 33 SR: 23]  d20+18=29 ; d20+18=22 ; d20+18=32 ; d20+18=22 ; d20+18=22 ; d20+23=27 ; 4d8+3=14 ;
Tuesday February 2nd, 2016 6:45:34 AM

As the smell of burning snake fills the room, Garret looks around and sniffs the air. He says, “Hey, is that bar-b-que?” Then the world explodes around him, literally. First the golem explodes and bits and pieces of metal fly past him. He stands still and watches the gears go in all directions. Next one of the flying snakes explodes and Garret just manages to duck under that mass of destruction. Then the acid balls come, one after the other. Garret jumps up and over the first one, but just manages to slip to the side of the second and third balls of acid. He shakes his head as he balances on his toes, looking for the next explosion. He spots the two snakes that are not flying and dives and rolls towards them, ending with a solid kick at one.

OOC:
Golem death explosion save (DC 18): 29
Sf4 Death burst save (DC 18): 22
Sf1 acid ball save (DC 19): 32
Sf5 acid ball save (DC 19): 22
Sf6 acid ball save (DC 19): 22
Move to Q6 or so, attack snake 7: Hit AC 27, damage: 14


Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20+18=25 ; d20=1 ; d20+12=14 ; 10d6=26 ; d20+13=22 ;
Tuesday February 2nd, 2016 8:15:32 AM

Reflex: 25 - success

Restlin ducks in time to avoid the worst of the acid ball. Sesha's magic takes care of the rest.

"Sesha, that one that flew off (sf2) is probably up to no good. You're the only one close enough to catch it."

Restlin tries to thin the herd out for her in the meantime, sending one of his Wardd-blessed fireballs in her direction. He then flies north, trying to stay undetected.

***

Standard: Selective fireball at V11/W12 - 26 damage (Doesn't affect Sesha)

Restlin has the spell penetration feat, so +2 on this roll.
Spell penetration: 14 (bother)
Reflex DC: 22

Move: Fly to L8

AC this round is 16/13/12

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 16 rounds
Energy Resistance: Acid - Long enough
Greater invisibility - 3 rounds

1 Negative level

-3 str, -6 wis/cha, -2 int

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d100=3 ; d20+13=24 ; d20+13=27 ; d20+13=25 ;
Tuesday February 2nd, 2016 11:51:19 AM

Rolling for 20% miss chance due to Darkwalk and concealment against explosion = SUCCESS!!! = 0dmg
Reflex save to avoid acid ball #1 = 24 SUCCESS. With energy resistance = 0 dmg
Reflex save to avoid acid ball #2 = 27 SUCCESS. With energy resistance = 0 dmg
Reflex save to avoid acid ball #3 = 25 SUCCESS. With energy resistance = 0 dmg

Gargul's servant thrusts his sword into the golem, sending the artificial mockery of life back to the oblivion from which it came. Bracing himself for the inevitable explosion the cleric feels himself slip into the Shadowlands, sidestepping the blast entirely. It is good to be a dual citizen of the living and the dead.

ooc: More to come, but after making these saves I don't want to risk losing it.
Also, Bosk's deathwath is instant, but he only knows whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character  d20+17=36 ; d20+17=19 ; d20+17=28 ; d20+15=18 ; 3d8+12=26 ;
Tuesday February 2nd, 2016 6:37:27 PM

Zane twists and turns letting the acid explode around him, and makes it all miss him, then he gets hit by the acid rays.....He decides that the casters really need to die, so he charges the flying snake in the corner....(SF6) He ends up right next to it, hoping it will cast again and he can reach out and touch him, the same thing for his friend too.....

Attack 20 (forgot bard) Damage 26

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Enlarge Person 64 rounds

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19 
Tuesday February 2nd, 2016 7:40:15 PM

Beri's Earth elemental, who for the moment was still managing to hold on to his life, sucumbs to the final two attacks and collapses on the floor below the flying snakes before returning from whence he came.
(sorry I forgot to post his health next to his status updates. Total HP is 84 (68 + 16 for augmented summoning), and the last 24 dmg just put him over at a total of 93 )
***
Beri feels the rumble of the floor from his earth elemental suddenly stop and knows he has returned.
I'm sorry my friend, you were an honorable warrior and we owe you greatly for your brave service to all that is good.

Beri moves his flaming sphere onto the snake that landed the final blow on the elemental

***
Form of large earth elemental
+1 to saves, skill checks, and attack rolls.
immune to bleed damage, critical hits, and sneak attacks while in elemental form.
You also gain darkvision 60 feet and the ability to earth glide.

+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+14=16 ; d20+14=15 ; d6=3 d6=5 d6=3 d6=4
Tuesday February 2nd, 2016 8:44:52 PM


With a roar, Sesha round the hallway after fleeing Snake Serpent. She tries to figure out finally, what exactly it is.

Knowledge Arcana: 16

She tries to swat it with one of her paws, but fails. (Nat 1)

It's fleeing down the hallway. Nothing here for right now! I'll keep you all updated!"

Her two remaining ghosts will channel for a final time.

(Move them to best coverage, heal for 15)


Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+19=28 ; 2d8+8=14 ; d6=6 ;
Tuesday February 2nd, 2016 10:19:43 PM

Having survived the raining onslaught of acid and debris, Bosk joins Zane and charges the remaining casters. The ground under his hooves shakes as he thunders in and swings his flaming 10ft blade at the deviant serpent. All life hangs by a thread...I am that thread, and tonight you DIE!!!

Actions
-------------------------------
Charges to 12,13/V,U and atk SF8 (double move if for some reason charge is not an option)
Atk SF8 with bastard sword and emvryone's tear and hit AC 28 for 14 +6 fire dmg for 20 dmg

Serpentfok Throne Room Round 11 (DM JT)  d20+43=51 ; d20+4=10 ; 3d6=16 ; d4=2 ; d8=4 ; d20+7=19 ; d20+9=17 ; d20+14=27 ; 4d4+4=14 ; d20+18=33 ; 4d4+4=18 ; d20+18=24 ; d20+8=23 ; d20+8=27 ;
Wednesday February 3rd, 2016 1:45:55 AM

There’s a light at the End of the Tunnel…
And it’s that Super Chief heading your way!

The Azata is put to work big time now as Katinka sets out a plan to best energize as many as possible, sending it into the middle of the room.
As part of that instruction to keep up its exhortations, it is to keep ready to send out a Sound Burst if it sees any of the Serpentfolk casting any spells.
Obviously, it is to keep from affecting any non-serpentfolk as best as possible.

katinka now feels free to enter the room an renews the Haste spell on her friends.

Garret sniffs the smell of charred flesh and just about misses the acid explosions around him as his mind contemplates a squewer of bar-b-qued snake. However not much is left over after the acid and golem blasts, not even enough for a tooth pick sample.

Once all that is settled, he chases afte Flying Snake 7. It happens to be 15ft up attacking the E.E.
jump +43 DC40 = 51
He easily reaches high enough to hit it and he looks hurt really bad.
Hit AC 27, damage: 14

Restlin is well protected from acid, thanks to Sesha, and he advises Sesha that the serpentfolk that flew past the doors is probably up to no good and she's the only one close enough to catch it.
He hopes to knock out the serpentfolk surrounding Sesha and uses his Selective version of Fireball.
He knows he has to deal with their spell resistance, but in his haste, his concentration is lacking and the fireball goes off without harming them.
SR penetration DC18 = 14.

Zane thinks himself the agile bovine as he twists and turns, evading all the blasts around him but two
well placed acid rays hit him square in the chest. As big as he is, it is like hitting the side of a barn.
Smarting, he decides that the serpentfolk spellcasters need to die and charges Sf6 in the corner.

A well place swat hits hit hard but it remains flying.

Beri's E.E. finally succumbs from all the acid and snake bites. It's fall triggers a lament from Beri but a recognition of its service. In memory of the E.E., Beri takes a moment and moves his Flaming Sphere to attack the Flying Serpent that did his friend in.

Ref DC21 = 10, dmg = 16, save negates.

Sesha roars, in stereo, with accompaniment of a goat call and dragon roar, as she heeds Restlin's request to catch the fleeing serpentfolk and takes after it. She rounds the corner and into the hallway, knocking the second half of the double door wide open. She easily catches up with the serpentfolk but her aim with her lion claw goes awry as she has trouble with awkwardness of her three-headed form and misses.

The two remaining sister ghosts converge to the center of the room and channel some healing to those around (30ft rad, 15pt).

She reports back to Restlin via the link that so far she sees nothing but a short corridor and a small room.
She is still puzzled at the nature of these snake humanoids. Her Arcana studies are of no help. Her Nature studies did not cover any such humanoids. They shall remain a puzzle for now until she consults a sage or finds a tome of rare creatures.

Bosk took precautions against acid to and weathers the new blasts very well. Seeing Zane charge the serpentfolk in the corner, he starts after Sf8, but realizes quickly enough that there is a patch of grease in his path. He is still mostly in the physical realm and the grease would be hazardous to bovine hooves, so he skirts around the patch.
(DM JT:See Grease spell, Ref DC27 to cross it.)
DM JT: having to skirt around the patch eats up 50' of move to get to U,V/12/13.

As he comes after Sf8 he issues his battlecry, 'All life hangs by a thread...I am that thread, and tonight you DIE!!!'

-------------------------------------------------------------------------------------------

Sf1 flies over towards the Northwest corner while Sf5 flies over to the Northeast corner. Sf8 takes a 5ft fly.

They all begin casting spells and the Azata must choose which to target with its Sonic Blast. It was asked not to target friends if possible so it takes aim at one of the others. (Sf1).

Sound Burst: 4pts damage, SR penetration DC18 = 19; Fort DC16 = 17
Concentration check DC15 = 27,

Sf1 sends Magic MIssiles at Garret: dmg = 14 dmg.

Sf5 casts a spell with no visual effects. Spellcraft DC15: Highlight to display spoiler: {True Strike}
DM Note: Sf5 has a Spectral Hand around him. I keep forgetting to mention that.

Sf8 casts defensively DC17 = 33; and sends Magic Missiles at Zane: dmg = 18 dmg.

Sf6 casts defensively DC19 = 24; and becomes invisible.
Perception check required.

Katinka: Highlight to display spoiler: {It flies over to K15.}

Flying Serpens 7 and 8 attack Garret, 8 is actually right above him.
Fs7 = 23
Fs8 = 27

Sf2 flies into the small room and turns north, out of sight of Sesha, unless she decides to follow.

Map: Throne Room Round 11

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20+12=32 ; d20+13=28 ; d20=18 ; 10d6=35 ;
Wednesday February 3rd, 2016 9:10:38 AM

Restlin decides to finish off those snakes so Garret can handle the spell-resistant serpent-man North of him. He lobs another selective fireball a bit ahead of him, catching that serpent-dude, just in case he can get past the spell resistance. Then, he moves back south again.

***

Standard: Selective fireball at O4/P5 - 35 damage (Doesn't affect Garret, the Azata, or any other friendlies I'm not seeing)

Restlin has the spell penetration feat, so +2 on this roll.
Spell penetration: 32
Reflex DC: 28

Move: Fly to K13

AC this round is 33/30/29

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 15 rounds
Energy Resistance: Acid - Long enough
Greater invisibility - 2 rounds

1 Negative level

-3 str, -6 wis/cha, -2 int

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+15=18 ; d4=1 ; 5d8=19 ;
Wednesday February 3rd, 2016 9:29:28 AM


Sesha does continue to follow the creature, relaying everything through the link as she does so. When she does so, she does her best to keep a keen eye out for danger.

Perception: 18

She inhales and showers the lizard with her icy frost breasts.

19 Damage: Reflex 23 for half, usable again in 1 round.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:10/15 CMD: 33 SR: 23]  d20+43=58 ; d20+25=31 ; d20+25=39 ; d20+20=36 ; d20+20=22 ; d20+15=29 ; 4d8+3=18 ; 2d8+3=15 ; 2d8+3=14 ; 2d8+3=14 ; 2d8+3=7 ; d20+27=34 ; 4d8+3=16 ;
Wednesday February 3rd, 2016 9:41:39 AM

Garret, glad that there are no acid balls exploding around him, moves quickly to attempt to deal with the remaining snakes.

OOC:
Well... Garret will either attack the snakes... or charge SF1... or charge SF5, depending on what's alive after the fireball.

If nearby snakes, flurry: Acrobatics: 58 hit AC/Dam: 31/18 ; 39/15 ; 36/14 ; 22/14 ; 29/7: total=68
If charge: Hit AC 34, Damage 16

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+16=34 ; 2d8+8=14 ; d6=4 ;
Wednesday February 3rd, 2016 3:05:14 PM

The blond haired cleric stares down the lizard mage before him, enraged at his dishonor and disrespect for life. As he swings his flaming sword he bows his head slightly and says, May your first day in hell last ten thousand years, and may it be the shortest.

The ceric reminds the group over the telepathic link that the dragon is likely close by and that they wil want to prepare themselves before venturing too far after the escaped lizard. He then looks to make sure his nemesis is dead and not just unconscious and then moves on to his next target.

His speed is frighting the transmuted taur closes the distance in record time.
Total Slaughter,
Total Slaughter.
I won't leave a single man alive.

La de da de dai,
Genocide.
La de da de duh,
An ocean of blood.

Let's begin the killing time.

Singing

Actions
------------------------------------
Attack SG8, hit AC 35 with b-sword and Embryon's tear for 14dmg + 4 flaming for 18dmg
Move to U,C/3,4 (SF5)

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 87/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+14=30 ; 2d6+10=17 ; d20+41=61 ; d20+9=20 ; d3+1=4 ;
Wednesday February 3rd, 2016 7:36:37 PM

"One of them has gone invisible. It's 20ft south of me and 5ft east" Tink relays over the link "Zane, if you head in a straight line west you'll find it. I'm going after it"

Assuming flying snake 7 is dead from either the fireball or Garret's flurry, Tink then gives the Azata further orders...

"Keep up your performance please. You're doing fantastic! Would you mind moving up next to one of those serpent things please? If they start to cast something, please hit them with your sword" she says in Celestial.

Tink activates her ring and flies southward, drawing a dagger as she flies.

-----------------------------------
Azata - Free Action - Maintain Performance. Allies gain +2 to weapon attack/damage rolls
Azata - Move Action - Move to P2 or U2, depending on which is alive
Azata - Standard Action - READY to attack the serpent should it start to cast anything. The azata has 10ft reach so the serpent can't 5ft step away. Hit AC30 for 17pts damage.

Tink - Standard Action - Activate Ring of Invisibility
Tink - Move Action - Fly to J15 stealthily. Stealth: Stealth: 81 = 61 + 20 Moving Invisible + Hide in Plain Sight + Misdirection + Pass Without Trace
Tink - Free Action - Draw Dagger as part of move action.
Tink AoO if required - Hit AC20 (AC22 with No Dex Bonus, if the Serpant doesn't detect her) for a whopping 4pts :)
Flying 5ft off the ground (Tink has a +26 Fly skill)


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character  d20+5=10 ;
Wednesday February 3rd, 2016 9:12:06 PM

Zane laughs as the serpents magic missiles splash against his shield spell, it's a full throated deep laugh too. Zane moves west, ending in M,N,O rows, he casts a see invisible on himself."Now I see you mister, and my fists are gonna smoosh the life out of you, someone's gonna get a set of snake hide boots for Christmas." For added effect, Zane puts one fist in the other hand and four cracks can be heard as he cracks his knuckles.
Zane threatens all the way to the corner of the room now.

Intimidate 12 (epic air-ball) (forgot bard again)

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Enlarge Person 63 rounds
See invisible

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19 
Wednesday February 3rd, 2016 9:27:47 PM

Curse this slow body, I need to get my rear end into that main room.
Moving as fast as possible for a ton of rock, Beri runs up to the wall, over the rough terrain that he himself had erected to protect from the gears, and comes to a stop at N9 (his bottom right corner).
***
Form of large earth elemental
+1 to saves, skill checks, and attack rolls.
immune to bleed damage, critical hits, and sneak attacks while in elemental form.
You also gain darkvision 60 feet and the ability to earth glide.

+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Serpentfok Throne Room Round 12 (DM JT)  d20+18=33 ; d20+32=38 ; d6=1 ; d20+18=26 ; 8d6+8=41 ;
Thursday February 4th, 2016 12:51:22 AM

'Hey guys! I got fireballs too!'

Restlin finds something that works and tries it again. This time he aims to wipe out the two remaining Flying Snakes with his Selective Fireball. He chooses a spot that catches both snakes and Sf1. By it's selective nature it avoids his friends.

Spell penetration: 32; Dmg: 35, Reflex DC: 28

He then backtracks over near to Katinka. He glimpses the results of his spell and rejoices that both snakes and the sorcerer succumb to the flames.

The Serpentfolk's flight ability is much better than Sesha's so she rears her dragon head and 'She inhales and showers the lizard with her icy frost breasts.'

DM JT: now THAT is a feat worth a million gold pieces! Should be a Will save not a Ref, right? LOL

She belches forth a blast of icy cold air. The serpentfolk sorcerer turns the corner into the room just in time but Sesha feels that the magic failed to affect it anyway. She follows the fleeing Serpentfolk, into the small room.

Sesha: Highlight to display spoiler: {The serpentfolk turned north once in the room. When Sesha enters the room, she sees no one. She looks north and stares at a blank silver-gray wall.}

Garret blinks as a flash of flames erupts around him but does not harm him. Both snakes around him
fall into a heap of burning flesh and Sf1 floats to the ground and remains still.
Sf5 remains aloft and he charges after it, making a leap into the air again to smack it hard.

With Garret's move, he leaves Katinka and Restlin in the dark.

Bosk:Highlight to display spoiler: {Sf5 is Fragile}

Bosk finds Sf8 still within reach of his flaming b-sword and cuts it one last time. The bloody limp snake-humanoid floats to the floor. Garret beats him to Sf5 but he follows anyway just in case.

Katinka easily sees the invisible flying serpentfolk and relays to Zane its position, then instructs, in
Celestial, the Azata to seek out other serpentfolk and keep them from casting spells.

It replies that it will try. It keeps exhorting the IA and heads north towards Sf5, blocking off any escape to the west side of the room, sword in hand, ready to strike.

For her part, she activates her ring of invisibility, draws her dagger as she fies very stealthily towards Sf6.
Tink AoO if required - Hit AC20 (AC22 with No Dex Bonus, if the Serpant doesn't detect her) for a whopping 4pts :)

Zane gets a kick out of the fact his Shield Spell blocks the magic missiles. But the serpentfolk sorcerer escapes him as it turns invisible. Not to be outdone, he moves west, following Katinka's directions, and casts See Invisible upon himself. Now he can see the sorcerer as well as anything and belts out an intimidating threat.

DM JT: FYI - Intimidate is a Standard Action.

E.E-Beri is now left all alone in the corridor. Missing most of the action, he finally lumbers into the room.

-------------------------------------------------------------------------------------------

Sf5 flies back 5ft, not that it would do it much good, but casts his spell defensively: DC19 = 33
It successfully casts its spell avoiding AoO. It sends its Spectral Hand at Garret. The ghostly hand tries to touch him.
Touch Att = 38

Garret, recovering from his leap to hit the flying sorcerer, feels the ghostly touch and immediately feels his life force dwindle.
Touch of Idiocy: Intelligence, wisdom, Charisma loss of 1 lousy point.

This effect will last 80 min. Same goes for Restlin's loss of abilities.

Sf6, sensing that it's enemies pretty much know where it is, fies 5ft and backs up against the wall, then casts a spell defensively: DC21 = 26.
Upon completion of its casting, an Acid Blast erupts in front of him, catching Katinka, Zane, and Restlin in the blast.

Acid blast = 41, Ref DC19 for half.

The blast finishes off the serpentfolk sorcerer. Whether it intended it this way or not, no one will know.

Map: Throne Room Round 12

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 87/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Thursday February 4th, 2016 1:54:22 AM

OOC: Casting defensively would stop an AoO, but not the 'ready' action the Azata had made. SF5 would also need to make a concentration check of 10 + (17) damage dealt + (2) spell level = 29 to cast its spell

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 76/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+15=16 ; d20+14=33 ; d20+14=32 ; d20+9=16 ; d20+8=22 ; 2d6+10=19 ; 2d6+10=15 ; 2d6+10=16 ; 2d6+4=13 ; d20+13=30 ; 2d6+5=9 ;
Thursday February 4th, 2016 2:03:57 AM

"Just swat that thing already!" Tink beckons to the Azata, as she gets covered in yet more acid

-------------------
Azata - Free Action - Maintain performance giving +2 to weapon attack & damage rolls
Azata - Full Attack on SF5
Hit AC33. Crit Confirmed on AC32 for 34pts
Hit AC16 for 16pts
Hit AC22 for 13pts
Grab for Free Grapple: CMB 30
Constrict Damage: 5pts

Tink - Ref Save vs DC19. 16 = Nat1. Fail. With Resist Energy (Acid) Tink takes 11pts acid damage

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:10/15 CMD: 33 SR: 23]  d20+43=54 ; d20+22=27 ; d20+22=24 ; d20+17=29 ; d20+17=37 ; d20+12=24 ; d20+17=20 ; 4d8+3=10 ; 2d8+3=18 ; 2d8+3=16 ; 2d8+3=16 ; 2d8+3=9 ; 2d8+3=13 ;
Thursday February 4th, 2016 8:24:46 AM

Garret feels the hand hit him as he releases a tiny cloud of potent green gas as Bosk approaches. Garret sniffs and says, "What? I dun smell anything." He then jumps in the air towards the last flying lizard serpent thing.

OOC:
Touch of idiocy: -1 Int, -1 Wis, -1 Cha (That's an eight charisma, folks, watch out!)
Acrobatics: 54
If the thing is still alive:
Flurry: Hit AC/Dam: 27/10; 24/18; 29/16; 37 (threat, confirm: 20)/16 (9); 24/13. Does 20 hit? If so, that's 82 damage.

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20=20 ;
Thursday February 4th, 2016 11:41:38 AM

Figuring Bosk, Garret, and the Azata were more than a match for the lone serpent-man they cornered, Restlin's more interested in backing up Sesha.

"Let's get moving, folks. She's by herself in there." He casts a haste spell on himself, Tink, Zane, Beri, and (if he can) Sesha's two ghosts. He then tears off after her.

***

Standard: Haste

Move: Run to W12

AC this round is 35/32/31

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 14 rounds
Energy Resistance: Acid - Long enough
Greater invisibility - 1 rounds

1 Negative level

-3 str, -6 wis/cha, -2 int

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character 
Thursday February 4th, 2016 12:45:55 PM

Zane moves 55' towards door and cancels the enlarge person, knowing that being huge will hinder not only himself but everyone else who would be behind him.

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Enlarge Person 63 rounds
See invisible
Haste

Serpentfok Throne Room Round 12 (DM JT) 
Thursday February 4th, 2016 2:16:33 PM

Ah, yes. Since their Protection vs Good did not hedge out the N earth elementals, I had that on the back burner. But when St5 went, It just slipped my mind to include mentioning it. In the back of my mind I knew I couldn't hit but in my haste to fish the post I missed mentioning that detail. Sorry for that confusion.


Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17] 
Thursday February 4th, 2016 5:48:15 PM


Sesha reports through the link that the creature vanished. It's escaped, for now.

She ponders the wall, is it some kind of illusion? she's fairly sure her True Seeing spell would defeat it.

She pokes a paw through the wall, if possible. She decides it's time to wait for the others.

DM JT: fixed the italics

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+18=32 ; 2d8+8=19 ; d6=4 ;
Thursday February 4th, 2016 7:14:27 PM

ooc: Sorry for the short post, I am in a hurry tonight.

Bosk watches as Garret takes down the mage in front of him and decides to change tactics, instead charging where Tink pointed and attacking that square.

Hit AC 32 for 23dmg

(Bosk has blind fighting)

Serpentfok Throne Room Round 13 (DM JT) 
Friday February 5th, 2016 2:21:58 AM

8 sorcerers in the room,
take one down, pass it around,
now only 7 sorcerers in the room...

Katinka is caught off guard by the acid blast. Her Resist Energy spell does help reduce the damage, though.

SHe glances over to the far corner and she is puzzled as to why the Azata is not attacking the other serpentfolk.
"Just swat that thing already!" she yells across the room.

The Azata shouts back, "I can't! I try to swing my sword but I'm being repelled by some magic force around it!"

Garret's distracted by a funny smell costs him some life force as the spectral hand touches him, but he quickly retaliates and jumps just high enough to smack the sorcerer hard.

Sf5 floats to the ground where it remains un-moving.

Restlin worries about Sesha being all alone. He hears her describe the vanished sorcerer through the Link and decides to join her STAT. He casts Haste, catching many who are already Hasted, and zooms across the room.

Zane follows suit and zooms across the room, taking some time to dis-enlarge himself in order to fit in the smaller corridor.

Sesha describes the small room. Not much there, some bits of rubble swept into the corners, but the
strange north wall bewilders her. The sorcerer had to go somewhere! It's not invisible or she'd see it. Nor
is the wall an illusion or she'd see its nature as well. she pokes a lion paw at the gray wall and it passes
through the wall, but not as if it was an illusion, for she would still see her paw. As is, she does not see her paw! It has vanished! She quickly pulls it back and it reappears, whole and unharmed, it would seem.

Bosk is left without any wiggling targets but smacks the one Garret knocked out of the air just for good measure.

DM JT to Katinka: List four items of your choice that is most exposed to the acid blast as per:
If a creature rolls a natural 1 on its saving throw against the effect, however, an exposed item is harmed
(if the attack can harm objects).
Send the list by e-mail to save time.


Map: Throne Room Round 13

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 76/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Friday February 5th, 2016 5:45:02 AM

Tink looks about for signs of anything still moving, before carefully going over the corpses. "Hmm... I'm surprised your sword had issues striking him" she says idly to the azata "Manufactured weapons can usually bypass those sort of things. Say, while you're here, would you mind changing your performance to Inspire Competence and standing near us?".

Inspire Competence gives a +3 bonus to all skill checks for the next 10 or so rnds I think

"You want to say any words for the fallen, Bosk?" She knows the cleric takes death rather seriously.

Tink examines the bodies for anything valuable, as well as anything that might indicate what they were doing here, and why they might be allied with a dragon.

Perception: 44 (Take 10 + Inspire Comp) + Arcane Sight + DarkVision + See Invisibility + Detect Scrying
Spellcraft: 39 (Take 10 + Inspire Comp) - to ID any magical auras/items. DC to identify an item = 15 + item's caster level)


Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20=13 ;
Friday February 5th, 2016 8:15:39 AM

Restlin continues running full speed towards Sesha. Somewhere along the way, his invisibility falls.

***

Double-move - 140' towards Sesha.

AC this round is 28/25/24

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 13 rounds
Energy Resistance: Acid - Long enough

1 Negative level

-3 str, -6 wis/cha, -2 int

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+22=34 ;
Friday February 5th, 2016 11:05:48 AM

When asked to say a few words for the fallen Bosk agrees. Yes. Restlin, it is good to have you back. As for the others, their spirits have moved on. Only Gargul knows their true intent and if their souls are worthy. May they not be found lacking, for what ever their purpose and intent I know it different from that of the dragon's. They were worthy advisories.

Over the telepathic link he yell to the others, Do NOT proceed!!! We need to heal and refresh our spells. There is still a dragon somewhere up ahead. Bosk then helps search the room traps and anything that might be hidden on or around the dais and throne as well as checking the bodies and looking for traps.

Perception check = 34 to check the dais and throne as well as checking the bodies and looking for traps.
Not sure how fast we will progress, but in case we skip ahead Bosk will heal everyone to full health and cast his spells.

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Friday February 5th, 2016 1:49:19 PM

"Good to be back, buddy!" shouts the magepriest as he ignores the Grim's advice and rushes headlong towards his ladyfriend.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:10/15 CMD: 33 SR: 23] 
Friday February 5th, 2016 2:34:41 PM

Garret stands, panting and looks around. He turns in a circle, slowly, looking to spot any foes left. Seeing none, he starts to relax a little, but is still tense...

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character 
Friday February 5th, 2016 11:11:35 PM

'Bosk, we got someone off on her own, we'll try not to run into the dragon." Zane says over the link as he follows Restlin. Speed 55 , double move.

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Enlarge Person 63 rounds
See invisible
Haste

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19 
Sunday February 7th, 2016 10:42:24 PM

Beri moves to T-9, trying to keep his distance from others so a rain of acid won't take out half the party. He does have a view of the next room, but that also means anything inside has a view of him. He mentally goes through his list of prepared spells, but today's spells were designed for the dragon... outside in the swamps. He hasn't prepared good spells to defensively prep for an upcoming attack.

***
Form of large earth elemental
+1 to saves, skill checks, and attack rolls.
immune to bleed damage, critical hits, and sneak attacks while in elemental form.
You also gain darkvision 60 feet and the ability to earth glide.

+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:10/15 CMD: 33 SR: 23] 
Monday February 8th, 2016 7:29:02 AM

Garret ponders out loud, "Could that dragon be just around the corner?"

Throne Room Round 14 (DM JT) 
Monday February 8th, 2016 1:56:20 PM

Clean up and Hunt for the Dragon.

DM JT: FYI we are still in Rounds, although combat is over.

Katinka looks about for signs of any more foes. Perhaps some lie faking death but Bosk's senses confirm that all are truly dead.

Looking over the corpses and searching the room could use some help to save time so she asks the Lillend Azata to change its bardic tune to that of one to inspire competence.
It easily complies.
Inspired by the new bardic tune, she starts looking over the bodies. She wants to find some link as to their purpose here, their link to the Dragon, and anything valuable, of course.

The first serpentfolk she looks over carries nothing that would answer those questions but does have a spell component pouch. Some of the components might be useful for the IA spellcasters but nothing of any worth otherwise.

Restlin only has one thing on his mind and that is to insure Sesha is not alone. He rushes through the double doors and down the short corridor. He meets up with her in the small room with the strange gray wall.

Bosk is concerned that someone will do something rash and over the link he yells, 'Do NOT proceed!!! We need to heal and refresh our spells. There is still a dragon somewhere up ahead.'

Meanwhile, while waiting for the others to return so they can be healed and make plans, he looks over the throne and dais.
The chair itself looks like one pulled from some other part of the temple, repaired, and placed on the dais. The throne and daise look out of place in the room, though. Despite this, Bosk's diligent search finds that the area under the seat, (the chair's legs are actually an enclosed boxed space), is hollow. A panel is movable and inside the compartment under the seat there are three bags.

Garret also keeps alert as he scans the room for more foes. As he does, now that the battle is over and there is plenty of light in the room, he notices that the walls of the room are covered in once beautiful but now faded paintings.
'Could that dragon be just around the corner?' he ponders out loud, but Sesha hasn't relayed any information to that effect yet.

Zane calls out to Bosk over the link, 'Bosk, we got someone off on her own, we'll try not to run into the dragon,' and follows after Restlin to where Sesha went.

Beri moves forward trying to keep everything in view. The throne sitting on the raised dais blocks most of his view down the corridor but he can peek around the chair and see a little of what is going on. He laments that his spell selection was based on fighting the dragon outside in the swamp and not much on defensive inside a dungeon.

-------------------------------------------------------

The room is littered with bits and pieces of metal gears and dead bodies of 6ft long snakes with wings and humanoid forms of serpentfolk. Scared IA members look themselves over and for now at least, things quieten down.

All now notice the walls intricately painted, obviously done at some time in the distance past.

Three IA members find themselves in a small room, this one unadorned, facing a strange gray wall. The rest of the room is of the same typical stone used to build the temple. The rest of the IA either keep a lookout or start searching the room and bodies. There is some concern as to the health of the party and how soon to proceed from there.

DM JT: we are still in Combat Rounds even though Combat is over.

Map:Throne Room Round 14

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Monday February 8th, 2016 2:01:04 PM

Restlin is glad Sesha is ok. At least, he assumes this thing in front of him is her. He can still sense her over the telepathic link.

"Where'd the serpent dude go?" He asks while looking at the wall. "I'm guessing this isn't a dead end since there's no corpse here. Unless there's a good reason not to, let's head back to our friends."

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+22=39 ;
Monday February 8th, 2016 4:06:35 PM

Bosk checks to make sure there are no traps before looking to see what is in the bags....what wonders they hold. They must be something of great importance or value in order to be kept under a throne like this. It might even be the key to defeating the dragon...after all, didn't I deduce that they had a different mission from the dragon. A different purpose. Perhaps they were planning to defeat the dragon.

The cleric makes sure Tink has nothing else to do in the throne room before casting death ward on himself and joining the others. (And so I don't delay things, in case we want to skip forward and move ahead Bosk plans to heal everyone and cast protection from energy fire on himself and drink a cat's grace potion)

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19  d20+24=37 ;
Monday February 8th, 2016 7:54:58 PM

Beri casts death ward on himself and also enters the room.
I have a few more if we need them... what's up with that wall? It doesn't match... do you think it's an illusion... there's no such thing as a wall gollem right? I doubt it was part of the original construction otherwise it would match, we should be cautious..
Beri examines the wall for signs it is not as it appears (perception = 37)
***
Form of large earth elemental
+1 to saves, skill checks, and attack rolls.
immune to bleed damage, critical hits, and sneak attacks while in elemental form.
You also gain darkvision 60 feet and the ability to earth glide.

+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character 
Monday February 8th, 2016 9:28:30 PM

Zane looks around real quickly...."Don't touch that wall, it may trigger a portal of some sort. unless that fleeing serpent teleported or just walked through the wall...... Well, in that case it might just be a fake wall, stopping us while he continues to run. But with the power being used here I'd say more likely a portal of some sort."
With that being said, Zane casts Detect Magic......

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Enlarge Person 63 rounds
See invisible
Haste

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 76/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Tuesday February 9th, 2016 12:59:53 AM

"We need to regroup and prepare" Tink says over the link "Some of us took quite a beating, and aren't in any shape to face off with a dragon just yet. Can we perhaps just search this room and take a moment to rest?"

She continues gathering equipment from the fallen

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17] 
Tuesday February 9th, 2016 2:24:10 AM


Sesha speaks through the link, her voice cautious.

"Every moment we wait gives those with the capacity to set traps a chance to set them."

Alone in the room with Restlin, for the first time in a long time, Sesha gives pause. She lowers her serpentine and goat heads, and nuzzles the mage-priest with her leonine one.

She could feel the future coming, and didn't like the portents.


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:10/15 CMD: 33 SR: 23] 
Tuesday February 9th, 2016 7:27:16 AM

Garret looks around nervously and stands guard while the others search and relax.

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19 
Tuesday February 9th, 2016 4:54:20 PM

Noted... I will not touch anything while I look.

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells 
Tuesday February 9th, 2016 6:37:03 PM

The cleric thinks to himself for what must be the hundredth time, Why do we never stay in a group when we always make it part of our official plan to stay in a group...

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character 
Tuesday February 9th, 2016 9:01:19 PM

Zane continues his "detect magic" trying to determine if the wall is magical....

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Tuesday February 9th, 2016 9:13:49 PM

Restlin reaches up and slips his arm around Sesha's "head" before whispering in her ear.

Sesha Highlight to display spoiler: {"If there's a dragon past that wall and we lock horns with it in the state we're in, we're going to die. Best we regroup and check that room."}

Throne Room Round 15 (DM JT) 
Wednesday February 10th, 2016 12:15:34 AM

Restlin is glad Sesha is ok, for now. Looking at the wall, he also puzzles over where the serpentfolk sorcerer went. Figuring that the room is not a dead end, he suggests heading back to the others for the time being.

Bosk carefully checks for traps while wondering what wonders the bags hold, considering their location. Was there something in them that would be a key to defeating the dragon? Weren't the serpentfolk on a different mission than the dragon and planned to bump off the dragon when convenient?

He plans ahead, choosing some spells to cast in the near future as he opens the first sack.
To his great dissapointment it appears to be a sack of dust.
Perception DC20: Highlight to display spoiler: {It is Chit dust from destroyed Chits.}

He opens the second one and raises an eyebrow, it contains quite a number of Memory Stones.
Appraise DC20: Highlight to display spoiler: {Hook City authorities will pay 40,000gp for these!}

Eyes wide, he looks into the third and sees a vacuous space. A small shiny thing floats in this vacuous space.

Meanwhile Beri casts Deathward on himself and follows into the small room. It is getting crowded now. He offers a few more Deathward spells to the others.
'What's up with the wall?' he asks, pointing out the mis-matching construction. He carefully studies the wall. It is gray, of one piece (not layered brick or stone), and has a surreal look to it.
Only interacting with it will it reveal any true properties.

Zane yells out 'Don't touch that wall, it may trigger a portal of some sort.' He surmises that it is a portal of some sort but does not rule out the possibility that it is a fake and a delay tactic.

Zane then casts Detect Magic.
The wall does radiate magic. Round 1 of D.M.

Katinka advises to regroup and prepare, as some of the IA took quite a beating and are not ready to
face a dragon yet. She suggests taking a moment to rest, and finishes searching the second serpentfolk corps. She finds the same items on this one as she did on the first one.

Sesha speaks through the link, her voice cautious, warning that every moment they wait gives the enemy time to set traps. For that brief second that she and Restlin are alone, she nuzzles the mage-priest with her leonine head.

Garret nervously keeps watch.

Bosk too busy with the three sacks, ponders for what must be the hundredth time,
'Why do we never stay in a group when we always make it part of our official plan to stay in a group...'

Seconds pass. While Bosks puzzles over the three sacks and Katinka searches the bodies, the others ponder the next move.
The strange wall is the only clue, so far, as to how to proceed. Question is, who's going to be the one to try it out?

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17] 
Wednesday February 10th, 2016 3:08:26 AM


"When we are ready, I'll have the girls go through first. They might catch any nasty surprises."

She shoots the girls her best attempt at a guilty look.

"It's important.", her draconic head rumbles. "Otherwise you know I wouldn't. You are so much more than pawns. Please understand."

The last two ghosts look at each other and giggle.

"Sesha, your way too serious. We're spirits." She winks, then teases. "You worry like a big sister. That's okay with us though. Being quadruplets meant no one was the oldest. It would have been nice to have you around during the fall."

They levitate a little closer to the ground and fidget with their hair, while waiting for the moment to push on.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 76/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Wednesday February 10th, 2016 8:36:20 AM

Tink keeps searching the bodies of the fallen. Her Arcane Sight constantly on the lookout for anything with a magical aura.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:10/15 CMD: 33 SR: 23] 
Wednesday February 10th, 2016 8:53:40 AM

Garret continues to watch the bodies, half-expecting one to get back up and fight them. He reaches down and carefully picks up an interesting-looking piece of the clockwork golem.

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+19=39 ; d20+19=28 ; d20+19=38 ; d20=19 ; d20+19=28 ;
Wednesday February 10th, 2016 11:43:05 AM

Bosk quickly looks at the items to learn what he can about them and recall everything he knows about memory stones.

Perception to identify Chit Dust = 39
Perception to identify bag #3 as a BOH = 28
Appraise = 19 (22 with inspire courage) to determine value of memory stones
Spell craft to identify shiny thing in bag = 36 (39 with inspire courage) I should be able to identify anything under CL 21
Spell craft to identify bag = 26 (29 with inspire courage) I should be able to identify anything under CL 11

ooc: Does using a memory stone lower its value, and how long does it take to use one?

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19 
Wednesday February 10th, 2016 5:48:05 PM

We should definitely heal a little if we are expecting a dragon... and more traps. I have a csw and a heal ready. Do we have a group spell prepared while we are all together? I think most of us are half dead after that last fight.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character 
Wednesday February 10th, 2016 8:31:09 PM

Zane passes on that the wall does radiate magic via the link..... He continues hoping to get more information....

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
See invisible
Haste


Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+19=31 ;
Wednesday February 10th, 2016 9:48:04 PM

Bosk collects the bags (if he didn't do so last round) and join Tink in searching the rest of the corpses.

Perception to check bodies for treasure and clues = 31

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Wednesday February 10th, 2016 10:33:04 PM

"If we're really going forward, and someone could make me not stupid anymore, I'd really appreciate it."

***

Restlin still has serious negatives thanks to touch of idiocy.

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells 
Wednesday February 10th, 2016 11:10:50 PM

ooc: Bosk cannot hear you since you ran away, but he has two castings of restoration, lesser prepared.

Throne Room Round X-Y-Z (DM JT) 
Thursday February 11th, 2016 12:33:01 AM

DM JT: If the Plan is to take a little time to heal up in the throne room, we can skip ahead and spend your healing spells, however many you need.

1) keep track of your expended slots.
2) keep track of any ongoing spells that will expire in the next 10min or so
3) those doing the healing, designate who's the recipient and how many points healed.

This will speed things up.

Sesha starts making plans on the assumption that the wall is some sort of teleporter. She asks the two remaining sisters, with some guilt, to be the scouts and go through first. They giggle at Sesha's concern for their welfare. They are ghosts, so she's not to worry.

Katinka keeps checking the serpentfolk remains for anything that may be important or valuable, all
except for the charred beyond recognition one. She finds nothing of valuable except their spell component
pouches, wich are not remarkable in any way.

Garret keeps watch, half expecting a corpse to jump up and start fighting again. This does not happen. He also collects a few interesting pieces of the clockwork golem that are small enough to fit in his pockets.

Bosk brings the 3 bags out from the compartment and studies their contents.

The sack with the dust reminds him of the dust that remained when the Chits in Hook City went useless
after the demise of the Chit Machine. As such, the dust is naturally worthless except as a collector's item.

The sack with the memory stones may make up for that though. At least in Hook City, tne only place they function or have any worth. He estimates, from his experience, that Hook City authorities might give some 40,000gp for them. He knows from experience that outside of Hook City they are useless, so what are they doing here?

He casts Detect Magic and studies the third sack. It's properties seemed familiar and some study confirms his suspicions. It is a bag of Holding. It's power indicates Type IV. The shiny thing inside proves to be a ring, A Freedom of Movement ring.

When he's satisfied with the bags, he starts searching the corpses as well, helping Tink out.

Zane continues to study the wall (Round 2) and notices that there is only one magical aura on the wall and it is pretty powerful. Like, off the charts.

Restlin, in a hopeful tone, suggests "If we're really going forward, and someone could make me not stupid anymore, I'd really appreciate it."

So the IA take a few moments to heal and regroup. Only valuable items found were the three sacks. Two of which are a total mystery as to why they are here. An observant Garret points to the paintings on the walls. Something looks familiar...

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:10/15 CMD: 33 SR: 23]  d20+22=36 ;
Thursday February 11th, 2016 8:03:38 AM

Garret stares at the paintings, hoping something will jar his memory... (Perception: 36).

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Thursday February 11th, 2016 9:46:15 AM

Restlin walks back to the rest of the party to find them looking at goodies. Restlin likes goodies as much as the next adventurer, but there's stuff to do unless they're finding things that will help against whatever's next.

He pokes Bosk. "Stupid snake man make Restlin stupid. You help make Restlin no stupid no more, bull man?"

Even stupid, Restlin seems anxious. If they're going to pursue that serpent and keep fighting, they need to get moving quickly.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character  d20+17=24 ;
Thursday February 11th, 2016 11:59:30 AM

* This wall contains so much magic it's unreal. I'll be back with you all after I finish "reading" the wall."
Zane continues the detect magic for the final reading, but is prepared to drop it and vacate the room if called for.

Perception 24

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
See invisible
Haste

Bosk AC: (37/20/33) CMD: (35) hp 98/108 Spells  d6=3 ; d6=4 ; d6=3 ; d6=2 ;
Thursday February 11th, 2016 4:58:38 PM

Bosk smiles at the fool of a mage priest and places a hand on his head. May the lord of life and death restore to you what was taken, that you may help to restore balance to the Wold and help defeat the one who seeks to so crush the circle of life. Slowly a healing energy transfers to restore Restlin back to his usual self.

ooc: In case I forget when we regroup, Bosk will keep everything he found on him since his carry weight can easily handle it and still be in the medium weight category, but if there are no objections I will be giving Garret the ring to hold onto since he will benefit the most from freedom of movement (most the rest of the close fighters have water garments or spells with the same effect .

Actions
--------------------
Cast Restoration, lesser to remove the effects of Touch of Idiocy
Gather everyone together and Channel Energy x2 heal everyone for 12hp. (more to come once I verify my spells available and hp needed by other players.

Cast Bless, Entropic Shield, Divine Favor, Death Ward, Magic Circle against evil centered on self, resist energy cold, see invisibillity, protection from energy, hide from undead on everyone and drink cat's grace potion (after healing the group. Done in duration order long to short just before going through wall. Cat's Grace and Fly cast last).

Highlight to display spoiler: {
Highlight to display spoiler: {}
Tishe's Weave Elements - Freedom of Movement, Water Breathing, Swim 120 ft
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Resist Energy – Acid – 30min (from scroll) DR -20
Protection From Energy – cold – 1hr 30 min 108 dmg left
Cat's Grace – 3 min (cast just before going through wall) +4 dex (AC and FF +2 reflex +2)
Magic Circle Against Evil – 1hr 30 min
Nemesis Insight Nemesis Insight – 11 hrs - attacks, spell DCs, and poison DCs
Death WardDeath Ward – 11 min - +4 morale bonus on saves against all death spells and magical death effects
Entropic Shield – 11 min - arrows, rays, and other ranged attacks have 20% miss chance
Divine Favor - 11 min - +3 luck bonus atk and dmg
BlessBless – 11 min +1 morale bonus atk and fear
Hide from Undead - 10 min
Fly 11 min

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Death Watch (Permanent), Darkvision (At current caster level), Feather Fall (Once Daily at CL 1), See Invisibility (Once Daily at CL 3)

Domain: True Strike, See Invisibility, *Fly*, Dimension door, teleport
Level 0: Detect Victim, Detect Magic, Chill Touch, Light
Level 1: *Divine Favor*, Protection from Evil, *Entropic Shield*, Comprehend Languages, *Bless* (Pearl of Power not used)
Level 2: Silence, *Restoration, Lesser*, *Nemesis Insight*, Resist Energy, Restoration, Lesser
Level 3: Invisibility Purge, *Protection from Energy*, *Magic Circle against Chaos/Evil/Good/Law*
Level 4: *Death Ward*, *Death Ward*
Level 5: Dispel Evil
}

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Thursday February 11th, 2016 5:15:33 PM

Beri moves in to get healed by Bosk, and will help with any searching possible from within the spell radius.
Can anyone tell if this room is also 20 ft in height?
Beri glances at the ceiling both to judge height and make a cursory look for danger.
***
Form of large earth elemental
+1 to saves, skill checks, and attack rolls.
immune to bleed damage, critical hits, and sneak attacks while in elemental form.
You also gain darkvision 60 feet and the ability to earth glide.

+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character 
Thursday February 11th, 2016 7:00:11 PM

Wait a couple on the healing, still have 1 round for final Detect Magic results, and Zane can use the healing....

Bosk AC: (37/20/33) CMD: (35) hp 98/108 Spells 
Thursday February 11th, 2016 7:10:42 PM

ooc: We are discussing on email how best to split the healing up. With the amount of damage we took it will be a group effort to get everyone back up to 100%.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Thursday February 11th, 2016 9:03:21 PM

Tink tries desperately hard not to smile at Restlin's predicament. She values her own intelligence as much as he values his, and tries to remind herself of this. But the way he is talking is just so far out of character!

"If Korrine is down that way, we should probably make sure everyone is in top condition" she suggests "Can anyone spare a few healing spells?"

Zane and Beri look to need patching up more than anyone.

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d6=3 ; d6=4 ;
Thursday February 11th, 2016 9:09:07 PM

Restlin gathers everyone close and does this energy "channeling" thing Wardd lets him do. Everyone heals 7 points of damage.

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d8+5=11 ; d8=2 ; d8=1 ; d8=5 ; d8=2 ; d8=6 ; d8=2 ; d8=2 ; d8=4 ; d8=4 ; d8=7 ; d8=5 ; d8=8 ; d8=5 ; d8=7 ;
Thursday February 11th, 2016 9:46:01 PM


Sesha is hesitant to drop form, but to deny healing would be to break her number one tenet of Serenbeth, and the first deal she made with her goddess.

"Heal anyone who needs it, if it's safe to do so."

She lets her Chimera form fall off her, sad to lose the powerful magic. She runs through her domain spells, healing like a madwoman.

Cure Light Wounds, Katinka: 17

Cure Moderate Wounds, Zane: 26

Cure Serious Wounds, Zane: 35

Heal: Beriothan - Full 130

----------

Summoned Ghosts:

Spontaneous Cure remaining 1st level spells. 2 each.
Spontaneous Cure remaining 2nd level spells. 1 each.

4x Cure Light Wounds on Bosk: 17
2x Cure Moderate Wounds on Zane: 31

With her heals spent, Sesha takes note of her remaining spells.

(Assuming about 5 minutes passed?)

Barkskin -Long time
Shield of Faith - Long time
Heroes Feast -Long Time
Greater Immortal Summons (2 ghosts) - Long Time (out of spells)
Cats Grace (Sacrifice Self)
True Seeing (Sacrifice Self)
Bears Endurance (Sacrifice Self)
Divine Favor (Sacrifice Self)
Spell Resistance (SR 28) - Long Time
Energy Resistance: Acid - Long time
Bulls Strength: 7 minutes

Immunity to: Dispel Magic (Ring of counterspells #1)
Immunity to: Greater Dispel Magic (Ring of counterspells #2)
Resistance to Acid: 30

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+24=33 ; d100=45 ;
Thursday February 11th, 2016 9:49:50 PM


Sesha thinks a moment, then recasts "Dispel Magic" into her Ring of Counterspells, once more doubling up her protection from dispels.

"I also have a scroll that can make one of us immune to one spell for a long while. Anyone have a suggestion? I say Zane or Bosk, or whomever we elect to put the fists in enemy face."

She looks at Garret.

"And you need to be bigger. Much bigger. We can handle that before we go through the wall."

Bosk AC: (37/20/33) CMD: (35) hp 105/108 Spells 
Thursday February 11th, 2016 10:30:14 PM

Current updated HPs as far as I can tell (Bosk only needed the 1st CLW, and Zane did not need the last two CMWs. I think you missed a channel energy. A single CLW would have filled him up. The extra CMWs would have filled Garret up. Everyone should be at full health now.
---------------------------------------------------
Bosk = 108/108
Beri = 152/152
Garret = 124/124
Restlin = 114/119 (+14 temp)
Sesha = 188/93
Tink = 112/120
Zane = 166/166


Throne Room Healing Session(DM JT) 
Friday February 12th, 2016 12:34:52 AM

DM JT: I'm figuring a ballpark figure of about 10 min to get everything done. That includes searching the bodies, identifying the items found, check the strange wall, gather together, the healing and prepping for what may come next.

So if you had any buff spells from the start of this battle that expires in 10 min., then chalk them off.

Garretstares at the paintings. In moments he notices that they have a sequence. starting on the north wall at the entrance and going around clockwise, it tells a story of what appears to be a primitive
people living on a plains. This story carries these people from primitive to advanced as the story is told.
Mere huts turn into a a large complex city. What is most striking is:
Knowledge (History):
From Hook City or lived there more than a year DC15
Others DC20
Highlight to display spoiler: {The architecture of the buildings in this majestic city are uncannily much like those in Hook City
attributed to the Teucri. Oddly enough, the same primitive people depicted in the beginning are shown throughout the mural story but no indication as to how they came to be 'civilized' or learned how to build Teucri style buildings.
}

The last panels of the story show a sudden wave of water rushing across the plains from the distant mountains. The last panel shows the people leaving the city in boats, carrying only what they can manage in the boats.

Restlin re-enters the throne room acting caveman style asking to be made smart again.

Zane determines that the magic is of the Conjuration School with hints of Permanency.

Bosk casts restorative magic to Restlin's ability damage.

Beri notes that the ceiling is 20' high and devoid of danger. Although painted, it is just simple colored paint that is mostly faded now.

Katinka tries desperately not to smile at Restlin's antics, although his predicatment is real. Agreeing with Bosk to get everyone together and healed up, she calls for a team healing session.

Sesha reluctantly reverts back to her normal form so she can add her healing power to the team session, her two spirit companions add what they can.

In a few moments more the IA members are healed up. With the expectation of meeting a dragon soon, individual members start casting buffing spells of their own. Then, about 10 minutes from the end of the battle, they seem ready to try out their luck with the strange gray wall.

DM JT: remember to remove spells that were cast before/during the battle that will have expired by now.


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:10/15 CMD: 33 SR: 23] 
Friday February 12th, 2016 8:11:16 AM

Garret feels the healing flow through him once again and braces for the loss of health that seemed to follow so quickly. Then he remembers that the combat ended. He smiles, but looks annoyed when Sesha tells him that he is too small. He puffs up and says, "Am Not!"

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Friday February 12th, 2016 9:56:13 AM

Restlin sighs contentedly as the touch of idiocy is lifted. Soon enough, the ray of enfeeblement he was hit with dissipates as well, though he is just reminded of how strong he isn't when that happens.

Quietly, lest something be listening, he lays out his plan. "Ok, so we're going past that wall, and we're probably going to die. That's ok, because that's what adventurers do. However, I suggest we all try very hard to not let that happen.

"All my direct damage spells are basically gone, but that's ok because they're useless against that dragon. What I have in great supply are summoning spells. I'll be hanging back and using those. Maybe being invisible will mean something against that dragon. Let's hope, eh?"

He'll put an arm around Sesha & start walking back towards the portal. "We should have asked that Azata to tell our story if we don't make it out of here. What's the point of throwing yourself at an invading umbral dragon and going down in glory if no one knows about it? Anyway, I'm casting repulsion before we get in there. Anyone not planning on punching the bad guys should stay close to me if it looks like we'll be pushed into melee."

***

Restlin will have repulsion and invisibility (not greater) cast on himself before he goes through that wall. He'll also still have mage armor, overland flight, and resist energy (acid). He'll also throw on a resist energy vs. cold since he forgot to bring a sweater & it may be chilly in there.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Friday February 12th, 2016 11:50:09 AM

Making sure active spells is updated

Highlight to display spoiler: {
Tishe's Weave Elements - Freedom of Movement, Water Breathing, Swim 120 ft
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Resist Energy – Acid – 30min (from scroll) DR -20
Resist Energy – Cold – 90min DR -20
Protection From Energy – cold – 1hr 30 min 108 dmg left
Cat's Grace – 3 min (cast just before going through wall) +4 dex (AC and FF +2 reflex +2)
Magic Circle Against Evil – 1hr 30 min
Nemesis Insight Nemesis Insight – 11 hrs - attacks, spell DCs, and poison DCs
Death WardDeath Ward – 11 min - +4 morale bonus on saves against all death spells and magical death effects
Entropic Shield – 11 min - arrows, rays, and other ranged attacks have 20% miss chance
Divine Favor - 11 min - +3 luck bonus atk and dmg
BlessBless – 11 min +1 morale bonus atk and fear
Hide from Undead - 10 min
Fly 11 min

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Death Watch (Permanent), Darkvision (At current caster level), Feather Fall (Once Daily at CL 1), See Invisibility (Once Daily at CL 3)

Domain: True Strike, See Invisibility, *Fly*, Dimension door, teleport
Level 0: Detect Victim, Detect Magic, Chill Touch, Light
Level 1: *Divine Favor*, Protection from Evil, *Entropic Shield*, Comprehend Languages, *Bless* (Pearl of Power not used)
Level 2: Silence, *Restoration, Lesser*, *Nemesis Insight*, *Resist Energy*, Restoration, Lesser
Level 3: Invisibility Purge, *Protection from Energy*, *Magic Circle against Chaos/Evil/Good/Law*
Level 4: *Death Ward*, *Death Ward*
Level 5: Dispel Evil
}

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+12=20 ;
Friday February 12th, 2016 7:53:18 PM

Tink looks at the pictures pointed out by Garret. It doesn't make a whole lot of sense to her, but she can see how they relate. (Knowl history: 20)

She takes a moment for a quiet prayer "Pantheon, God of Justice. Please guide me as your vessel in seeing your righteous will be done. Help me know guilty from innocent. And if I should die this day, I pray you judge my life as being just"

Before going through the portal Tink will cast Protection from Evil (Extended), and then renew her invisibility.

"Ok then. Are we ready?"

------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic, Dispel Magic, Haste (x2), Greater Magic Weapon x 2, Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Dispel Magic (x2), Summon Monster IV (x2)
5 - Summon Monster V (x2), Dismissal, Dimensional Anchor (Ext), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Tishe's Weave Elements (Ext), Summon Monster VII, Summon Monster VII
}

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+14=17 ; d20+24=37 ; d100=67 ; d100=56 ; d20+24=35 ; d100=41 ; d20+24=28 ; d100=34 ; d20+24=26 ; d100=47 ;
Friday February 12th, 2016 8:38:48 PM


Sesha takes a deep breath, then starts making decisions about how to use the last of her power. She decides to try something first. She removes a vial of water, that still carries the scent of lavender.

"The lavender bathwater of a and minotaur and Mage-priest, mixed with the blood of a necromancer."

She looks at Bosk and Restlin, then starts to cast her spell.

(DM, I'm trying to use Tinker with magic for the first time. Sesha is casting a necromancy spell, on Bosk and Restlin, and using the above mentioned component. Requesting to split the duration but allow it to apply to both of them as the Tinker with Magic bonus.)

She then renews her spectal hand, bull strength, and casts Polymorph of Garret, turning him into a thrashing, pouncing Allosaurus.


Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Friday February 12th, 2016 11:08:02 PM

ooc: You didn't answer my question about if using the memory stone affected its value and how long it takes to use. Bosk is interested in using them and wonders if they might be able to be used here since chits were here and normally cannot be brought outside the city.

Throne Room Healing Session(DM JT) 
Saturday February 13th, 2016 11:29:47 AM

Bosk points out that DM didn't answer his question about the memory stones.

DM points out: Clues, my fiend. Read the Clues! :)

Fist, read DM's response to Garret's actions.

Then, two posts ago:
The sack with the memory stones may make up for that though. At least in Hook City, the only place they function or have any worth. He estimates, from his experience, that Hook City authorities might give some 40,000gp for them. He knows from experience that outside of Hook City they are useless, so what are they doing here?

'Let's see how smart Bosk is, or maybe stupid Restlin can help him.' says devious DM. :)

Throne Room Healing Session(DM JT) 
Saturday February 13th, 2016 12:16:17 PM

DM to Sesha:
"The lavender bathwater of a and minotaur and Mage-priest, mixed with the blood of a necromancer."


Is there supposed to be something between of and a in: ... bathwater of a and...?

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Saturday February 13th, 2016 1:35:41 PM

ooc: I want to use them, but I want to know how long it will take and if it will decrease the value of the treasure.

DM JT: 'He knows from experience that outside of Hook City they are useless.'
Using them would not decrease their worth.


Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20=5 ;
Saturday February 13th, 2016 6:02:36 PM

Bosk will try to use one anyway, just in case there is something unique about the place or location. (And he will use them all before selling them.)

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Saturday February 13th, 2016 6:45:08 PM

Booosk, yoooou just doooon't take a hiiiint....

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Sunday February 14th, 2016 7:59:38 PM

"Thanks for the healing, The wall look super powerful and it's conjuration magic with permanency looped around.I'll cast Haste just before we go through, so who wants the quicken rod, I've used one charge for the day from it. I'll use the extend rod of mine on the haste so we'll have just over two minutes of haste, or do you want me to wait until we encounter something? I'm gonna have trouble hitting the dragon anyways.... my arcane background has hindered my physical prowess."
Zane casts resist energy twice, once for cold and once for fire, he can shrug off some electricity just has acid left to worry about. Then he stacks Heroism on himself, he will also recast shield just before they pass through the portal thingy....

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
See invisible
Haste
Resist energy cold
Resist energy fire
Heroism

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:10/15 CMD: 33 SR: 23] 
Monday February 15th, 2016 8:53:04 AM

Garret feel the strangeness of turning into something that he is not. He watches as everyone and everything around him starts to shrink. Then he realizes that they're not shrinking, he is getting larger! He stretches his new claws and gives out a dinosaur shriek as he reaches full size.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Monday February 15th, 2016 9:16:23 AM

Restlin gladly accepts the quicken rod from Zane & slips it into his quiver. He's totally ready to do this.

Throne Room Healing Session(DM JT) 
Monday February 15th, 2016 1:37:46 PM

The victory over the serpentfolk sorcerers cost the Iron Adventurers much of their spell power but plenty is still left over to heal everyone up and fix Resltin's debilitating ability debility.
(say that three times real fast).

Meanwhile, they are able to take in the room in great detail. It tells a puzzling story of a primitive people evolving into highly a civilized one by some outside influence, then having to flee their magnificent city due to a massive flood. The swamp they had to pass through to get to this ruined city is obviously the permanent remnant of that flood and why those people did not just return when the water subsided.

Of most import, though, was the architecture pictured in the murals, which also coincides with some items found. The architecture coincides with the familiar Teucri architecture from Hook City, and might explain why Chit powder and Memory Stones were found in a hidden compartment. They IA also remember the statue they saw at the druid grove that had Teucri symbols on it.

The Chits, of course, would have turned to dust once the Chit Machine ceased to function, and Memory Stones only work inside Hook City. But Hook City is the only Teucri city the IA, or anyone else, knows about, so why so many Memory Stones and Chits here? And the statue?

Theories abound and maybe Oyster Bay can fill in those blanks, but during their discussions the idea that this was once a Teucri city comes up. Those longtime Hook City Iron Adventurers remember from their own research here and there in the Hook City Library that the forefathers of Hook City were also once a primitive people wandering around the local plains seeking out a subsistence living until one day a powerful but peaceful people showed up and brought them out of bare subsistence to the sophisticated life of Hook City they know today.

Bosk tries to use a Memeory Stone, but either he does not know how the process works or more likely he was just testing the common knowledge that Memory Stones, or any other Teurci Artifact, have no power outside Hook City and whatever function, supernatural or magical power they have, ceases to function outside a certain radius of Hook City (or Teucri City). Obviously there is something about Hook City that allows such things to work despite the absence of the Teucri people themselves that this place no longer has.

By the time these discussions are over and the IA have healed up and cast preparatory spells for their next encounter, 10 minutes have passed and all spells cast previously lasting less that 10 minutes expired. The IA feel they are as much prepared for what comes next as can be expected and gather around the suspected portal. Sesha prepares to send her two remaining ghost sisters through to scout out what's on the other side when suddenly the wall changes.

The portal where the one Serpentfolk went through pulses and clears up like a window. Those up front and others that can see over them look through the portal and can see a golden platform floating in a starry sky. Through the portal, other golden platforms are vaguely seen...

DM JT: Here DM SteveK enters Stage Right and will take over this scene. DM JT leaves Stage Left with a courteous bow.

Each PC is awarded 18,750 xps. Treasure is the bag, the ring, and the Memory Stones. The gp value of the Memory stones, if they manage to remain intact by the time they get back to Hook City, is 40,000gp, the Bag of Holding type IV is 10,000gp, and the Ring of Fredom of Movement is 40,000gp.

Furthermore, each PC is awarded a Hero Point for their actions in defeating the Serpentfolk.
Good Luck. :)


Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Monday February 15th, 2016 5:00:02 PM

...and the portals are open. Did we do something? Was it on a timer? Or do you think people are whatever is on the other side maybe have planned ahead to prevent adventurers from entering prepared? Well, if that's the case should we just go through and see what awaits us?

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17] 
Monday February 15th, 2016 5:54:51 PM


Sesha frowns.

"I have the feeling Korrine is no longer on the other side of that portal."

With a growl, she stomps through the portal, beckoning for her ghosts to follow. She complains as she tromps.

"I only have so much time left before I have to leave and I did NOT intend to spend it not killing that Dragon. Now there's tracking it, tracking people that know it, tracking people that can track people that know it and.."

However that sentence ended, it is lost in the warp.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Monday February 15th, 2016 9:53:46 PM

Zane ducks through, because one person alone is a bad thing....

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Monday February 15th, 2016 10:44:36 PM

Restlin briefly wonders how long it will take Sesha to somehow connect Korrine with Mhalice before stepping through the portal after her.

Katinka (JonathanT posting for RobC) 
Monday February 15th, 2016 10:46:40 PM

Tink renews her invisibility and follows after Zane. She follows, flying as close to his back as possible. Invisibility is only good against those who can't see invisible things. Large hairy minotaurs are good view blockers against just about everything except those with x-ray vision.

---------------------------------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic, Dispel Magic, Haste (x2), Greater Magic Weapon x 2, Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Dispel Magic (x2), Summon Monster IV (x2)
5 - Summon Monster V (x2), Dismissal, Dimensional Anchor (Ext), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Tishe's Weave Elements (Ext), Summon Monster VII, Summon Monster VII
}

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Monday February 15th, 2016 10:50:56 PM

Bosk walks through with the others. (Short post. Just got back from Valentines getaway)

Highlight to display spoiler: {
Tishe's Weave Elements - Freedom of Movement, Water Breathing, Swim 120 ft
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Resist Energy – Acid – 30min (from scroll) DR -20
Resist Energy – Cold – 90min DR -20
Protection From Energy – cold – 1hr 30 min 108 dmg left
Cat's Grace – 3 min (cast just before going through wall) +4 dex (AC and FF +2 reflex +2)
Magic Circle Against Evil – 1hr 30 min
Nemesis Insight Nemesis Insight – 11 hrs - attacks, spell DCs, and poison DCs
Death WardDeath Ward – 11 min - +4 morale bonus on saves against all death spells and magical death effects
Entropic Shield – 11 min - arrows, rays, and other ranged attacks have 20% miss chance
Divine Favor - 11 min - +3 luck bonus atk and dmg
BlessBless – 11 min +1 morale bonus atk and fear
Hide from Undead - 10 min
Fly 11 min

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Death Watch (Permanent), Darkvision (At current caster level), Feather Fall (Once Daily at CL 1), See Invisibility (Once Daily at CL 3)

Domain: True Strike, See Invisibility, *Fly*, Dimension door, teleport
Level 0: Detect Victim, Detect Magic, Chill Touch, Light
Level 1: *Divine Favor*, Protection from Evil, *Entropic Shield*, Comprehend Languages, *Bless* (Pearl of Power not used)
Level 2: Silence, *Restoration, Lesser*, *Nemesis Insight*, *Resist Energy*, Restoration, Lesser
Level 3: Invisibility Purge, *Protection from Energy*, *Magic Circle against Chaos/Evil/Good/Law*
Level 4: *Death Ward*, *Death Ward*
Level 5: Dispel Evil
}

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:10/15 CMD: 33 SR: 23] 
Tuesday February 16th, 2016 8:26:12 AM

Garret says, "Raaawwwwwwr" as the others move through the portal.

Pot pot, via telepathy, replies, "You know, I can hear you."

Garret's dinosaur eyes get wide and he almost forgets to follow the crowd through the portal. He then says, via telepathy, "Oh, hi there. Sesha isn't too happy right now, is she? Oh hey, here we go!"

He then brings up the rear, this time in a much larger form than normal.

Teucri Enclave


Teucri non-Ecludian Space 
Tuesday February 16th, 2016 2:47:46 PM

Beri asks a question, and it is answered by all the others as, one by one, they pass through the golden portal. Beriothian follows soon after. The heroes find themselves standing on a golden disc that seems to be the bottom of a transparent sphere in the middle of the golden disc is the portal, and each hero can see the Snakefolk control room through the portal. Beside the portal appears a podium with a collection of levers and buttons. The podium prominently displays the number "1".

In trying to move about the platform, it becomes obvious to each hero that space moves differently in this sphere! With but a thought, everyone can touch everyone on the platform and any object (the podium and portal.) The effect is that Katinka has the same reach as Bosk!

Inside the transparent sphere, the heroes can see five other golden discs, and each disc is connected to four of the other discs by golden threads (see emailed map link). If the one the heroes are standing on is #1, they can see threads that link #1 to platforms 2,3,4 and 5. Far Above them, platform #6 has golden threads that attach to the same four. It appears none of the platforms are connected to the platform directly opposite.

outside of the transparent sphere, stars blaze forth in white, blue, and scintillating majesty. A quick look reveals a large disc of blue and green, white and beige below the golden disc. It may take a moment to realize that this multi-colored disc far below where the team is standing is actually the Wold! The heroes are standing somewhere in Jericho Space!

It doesn't appear that the heroes are going to have very much time to sort out all the rules and implications of the warped space within the sphere, because they also recognize the creatures standing on Disc #6; Korrine and the Serpentfolk who escaped the last battle. They appear upside down to the heroes, but also appear perfectly comfortable. "Ah, yes, that should have been a foreseeable result of activating all of the portals, shouldn't it? Well, it is too late now in any case. With the portals open, my army will finally be able to get to the Wold. They just need to march here through the other portals and into the Wold Master Portal where you are standing. Well, standing for now.'" The great Umbral Dragon chuckles, an evil, malevolent sound that belies her grandmotherly tone.

Surprisingly, perhaps, Korrine makes no move, seemingly content to stay curled around the portal on her golden disc. Sense Motive DC 20 Highlight to display spoiler: { she seems to be way ting to see what the heroes do}

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Tuesday February 16th, 2016 3:09:11 PM

Sense motive: autopass

"Do you have any idea how many villains have told us we'd already lost right before we defeated them? It must be like...1, maybe 2. Point being they've always been wrong!"

Restlin reaches out to the golden thread leading to platform 2, seeing if he can touch the panel "up" there without leaving platform 1.

"Not gonna lie, though. This place is pretty awesome." Part of him wants to full-on geek out. Restlin the Wizard is in Jericho Space.

Telepathically, he starts thinking out loud. "Tink, check those controls. I'm going to check these threads & see if they can't be cut somehow. Plan A is kill the dragon. Plan B is destroy the portal and get through it just in time. Plan C is destroy the portal and sacrifice ourselves for the good of the Wold. Let's try real hard to avoid that."

"Bosk, maybe those memory stones work here? This place has Teucri all over it."

Restlin wants to know how easy it is to travel via the threads. Do you have to pull yourself along them? Do you just zip over when you touch one? Are they wider than I realize and can be walked on? Is width a moot point in this place?

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character  d20+8=9 ;
Tuesday February 16th, 2016 3:58:27 PM

Over the link, I'd recommend we wait for them to make a move, so we can take the time to buff except for haste which is short time length.
Zane looks at the platforms in a tactical sense and knows it's going to be a nightmare.....

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Tuesday February 16th, 2016 4:59:14 PM

Over the telepathic link Bosk says Should the worst happen, does anyone have a way to destroy the portal back to the Wold? As he asks he attempts to use the memory stone again, doing his best not to let those above him see what he is doing.

Teucri non-Ecludian Space Addendum  d4=1 ;
Tuesday February 16th, 2016 5:24:30 PM

Restlin moves to examine a thread (grabbing thread # 2 randomly), and intending to stay firmly on his present Platform#1. And it is a good thug he did so too! The thread really is big enough to comfortably grasp it in his hand, and Restlin instinctively knows several things.
- that it will comfortably fit anyone's hand that touches the thread, no matter how big or small
- that it will allow him to travel to the next Portal (full round action). All he has to do is will himself to move.

Bosk looks around gauging distance, and estimates the distance between the platforms is about 100 feet, and so Korrine is about a mere 200 feet directly above you, but she seems relaxed and not worried. Strange.


Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20+23=24 ;
Tuesday February 16th, 2016 7:24:19 PM

"Ugh," grunts Restlin. "If I wanted information pushed into my head I would have paid attention to my divination studies. Fun fact: I didn't."

Telepathically, he says "Maybe we can cut these threads. I have a feeling Korrine is bound to the same weird spaciness we are. I'm betting she can't just fly down here...or up here, or over here, or whatever the heck it is. If we go that route, we need to do it simultaneously, or at least close to it.

"Tink, how's that console looking?"

Then he realizes he doesn't have to go over to the console and look. He's already there.

***

Can Restlin hold on to the thread and still be looking down at the console? He'll let go if he can't, but he's experimenting.

Knowledge, Local: 24 - Is that console of Teucri make? Can Restlin make heads or tails of it?

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+24=41 ; d100=6 ;
Tuesday February 16th, 2016 7:53:29 PM

Sesha isn't so sure about Korrine and the Serpents. Is the distance really only 200ft? And they were all gathered together!

Through the link, "I suppose we should considering grouping up in pairs. Her speed is nullified here, if everyone moves through the realms at the same pace. We also don't know the real distance. A spell that looks like it might reach might not."

Looking up at Korrine with a shrug, Sesha tries casting dancing lights on her platform. (230ft range.)

She shouts up at the Dragon.

"Any chance you'll explain how this place works before you start trying to eat us? Someone as powerful as you might get bored with the easy win."

Bend Leyline: +21
Leycheck: 27

Success.



Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19  d20+1=5 ; d20+1=8 ; d20+24=36 ;
Tuesday February 16th, 2016 9:36:26 PM

Beri looks to see is the other islands have the same set of levers and buttons on them that they have.
We could play their game, or we could use these switches. I'm not sure I can figure out their uses just looking at them... but I'm game for pushing the big red button and seeing what happens... or whatever other buttons

Beri looks over the controls and looks around for clues regarding what they different controls may do.

knowledge-local=5
knowledge-engineering=8
perception=36

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 88/120 - Perm Arcane Sight, Darkvision, See Invisibility   d20+22=37 ; d20+31=43 ; d20+15=22 ; d20+12=23 ;
Tuesday February 16th, 2016 10:29:47 PM

Sense Motive +22 = 37

Katinka replies through the link.
"I'll take a look at it. If anything, we need to know how to reopen the portal if it closes."
She glances upwards at Korinne comfortably lying above them then nearly stumbles into the controls. Her mere thought of going over to it put here there. "This is going to be difficult getting used to. On the other hand, sneaking up on someone looks like just got easier."

It un-nerves her that Korinne seems perfectly content to sit up there while they fiddle around down here.
She tries not to think about it while she studies the controls and tries to make heads and tails out of it.

OOC: BTW, did you guys know that using Perception to intentionally search for something is a Move Action? Says so under Perception - Action paragraph. I did not know that.

Perception +31= 43 - study the portal mechanisms to try to figure out how it works.
Knowledge Arcana +15 = 22, determine nature/meaning of symbols, if any.
Knowledge Engineering +12 = 23, relationship of nobs/levers/switches etc.

Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic, Dispel Magic, Haste (x2), Greater Magic Weapon x 2, Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Dispel Magic (x2), Summon Monster IV (x2)
5 - Summon Monster V (x2), Dismissal, Dimensional Anchor (Ext), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Tishe's Weave Elements (Ext), Summon Monster VII, Summon Monster VII
}

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:10/15 CMD: 33 SR: 23] 
Wednesday February 17th, 2016 7:55:51 AM

Garret stomps his huge feet hard, frustrated that he cannot reach the dragon. He hopes that pot-pot is relaying the information from the others via telepathy.

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Wednesday February 17th, 2016 5:02:22 PM

It just occurred to me... this was supposed to be our quest close to our home right? What on earth did the DC have planned for our quest in a distant land?!

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character  d20+17=28 ;
Wednesday February 17th, 2016 6:31:30 PM

Zane is prepared to follow if the others move, but he keeps an eye on the dragon's minions, because the dragon itself will be hard to miss.

Perception 28

Teucri non-Ecludian Space Addendum  d4=1 ; d6=1 ; d6=6 ;
Wednesday February 17th, 2016 9:34:46 PM

Zane cautions patience, to wait for them to make a move. And since it is over the telepathic link, hopefully Korrine can’t know what they are saying.

Bosk also uses the telepathic link, and brings up the possibility of destroying the portal back to the Wold. He attempts to use the memory stone again, but it remains dull and unresponsive.

Restlin quips about not liking information pushed into his head, suggests maybe the threads are a weak point, and urges Katinka to really look at the podium/console. The Wizard finds there are limitations to the space warping Teucri environment (the hero has seen enough Teucri artifacts to be certain that THIS is also Teucri made); he can’t hold onto a thread and touch the console at the same time. The thread is still trying to pull Restlin to Platform#2, and the Wizard finds he needs to actively resist the pull! (Restlin Will DC 15 to not go to Platform#2) The

Sesha tests how far Korrine and the one Serpentfolk is, sending a Dancing Lights towards Platform 6, and it isn't surprising that the space warping ensures the spell doesn’t make it. In fact, the Dancing Lights appear in Platform #2! Sesha instinctually now knows that she can cast spells with a range other than Self or Touch to the Platform she is on, and any Platform connected by a Thread. She can’t range any spell that will reach the far side.
She shouts up at the Dragon, hoping to get the villain to start monologing.

Beri looks to see is the other islands have the same set of levers and buttons on them that they have. They do, but the complicated mechanisms are far too advanced for the druid to make heads or tails.

Katinka studies the controls and pretty much confirms that it is the way to control the Portal. She thinks she may be able to learn how to make it un-operational without it blowing up with a little more study (Katinka do another Knowledge Arcana or Engineering)

Garret stomps his huge feet hard, frustrated that he cannot reach the dragon. He hopes that pot-pot is relaying the information from the others via telepathy.

Zane is prepared to follow if the others move, but he keeps an eye on the dragon's minions, because the dragon itself will be hard to miss.

…………….

Korrine and the one Serpentfolk stay on the ceiling, resting easy. “Ah, my dears, go ahead and inspect the Teucri Portal all you want. It took my children ages to learn how to repair and run them without killing themselves. But it won’t matter that you control or destroy just one of the portals for I now know the secret. I can alter any of the portals to focus on the Woldian Disc. All I have to do is bring my army to this place, then alter one portal to bring everyone through. Sure, it will be slower, but I have all the time in the Wold…”
The portal on Platform#6 brightens and 6 Monitor Serpentfolk (ie the LizardKing’s Guards) arrive.
Korrine continues with a smile. “…and you don’t.”

Platform #1 – All heroes

Platform#6
Korrine
Serpentfolk Mage
6ea Serpentfolk Monitors

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 112/120 - Perm Arcane Sight, Darkvision, See Invisibility   d20+15=16 ; d20+12=25 ;
Thursday February 18th, 2016 1:03:58 AM

Knowledge Arcana +15 = 16
Knowledge Engineering +12 = 25

Katinka hears Korinne and doubles up on her efforts to fully understand the principles behind the Teucri Portal mechanism. 'Fortunately that lump of dragon hide doesn't have what I have to help understand this thing,' she muses.

Through the link she finally sends a message. "I think I may have figured out how to disable this one without getting killed. Only way to know for sure is to do it. Hopefully the others work the same as this one. If what I heard that dragon blurt out is correct, we should be able to get back to the Wold using any one of these portals. But disabling one and keying one to where we want to go are two different things. This one is obviously already keyed to the Wold. If I disable this one, I hope I can figure out how to key another one to the Wold. If Korinne can, then so can I. Just give the word and I'll disable it."

---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:10/15 CMD: 33 SR: 23] 
Thursday February 18th, 2016 9:27:30 AM

Garret eyes one of the threads and considers grabbing onto it to see where he will end up.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20=3 ; d20+25=44 ; d20+21=23 ;
Thursday February 18th, 2016 2:00:24 PM

Will save: 21

Restlin lets go of that thread, deciding he wants to stay put. He wonders if Korrine is lying about any portal (sense motive: 44).

He decides to give Tink some assistance at the console, seeing how it's still their best bet at this point.

Knowledge, Arcana (aid another): 23 - +2 to Tink


Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d100=38 ;
Thursday February 18th, 2016 3:49:49 PM

Sesha casts another cantrip, reduce person, on herself.

"I have no idea what to expect. Anyone have a plan? Are we just going to work these machines until.. well.. what's the goal?"

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Thursday February 18th, 2016 7:00:44 PM

Bosk looks at the platform to determine how many people can be on a platform at a time, and if you could move to another platform while an enemy is on your platform. IE, if we go to confront an enemy on platform 2 can he simply move to another platform without fighting us? Would we get an AoO? Can he go through the portal without facing those on the platform with him, or do our bodies block the portal? How wide is it? How many enemies could pass through it in a round?

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Thursday February 18th, 2016 7:54:22 PM

I'm changing back into a bugbear (Druid-"A Thousand Faces"), just in case we have some invisible people trying to sneak by. Not a pretty form, but scent comes in handy. Bosk, I'll follow you, if you move I'm coming with.

Form - bugbear
Senses - darkvision 60 ft., scent;
spells- death ward (3 minutes remaining)

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx3
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday February 18th, 2016 8:37:23 PM

"According to what the dragon just said, he can "alter" even the disc he's standing on to take them to the Wold. So, we can't wait for him to make a move on us, we have to make the move..... chose a string and we all gotta go, because we can all reach him from there, his only defense is to move directly away from us."

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Thursday February 18th, 2016 9:44:49 PM

Bosk ponders a teleport type spells would get the group where they want? What about ones spells specifying if it is within view, unerring, or that we can be visualized ? He waits to see if anyone moves off the platform and he gets clarity on his musings. If not he will drink a potion of enlarge person.

(If I don't get my email questions answered and no one moves to another platform)

Teucri non-Ecludian Space Addendum  d6=5 ; d6=2 ;
Thursday February 18th, 2016 9:49:18 PM

Restlin lets go of the Thread and helps Katinka, but even with his help, Katinka fails to find the combination to safely sabotage the portal. (DC 30. Arcana or Engineering). He has a hunch that Korrine isn't telling the whole truth, but doesn't know which parts are true and which are lies. He does know from their last encounter, the Umbral Dragon is a big fat liar.

Katinka keeps tracing the levers and buttons. She knows there is a combo, she just hasn't found it yet!

Garrett stomps his dinosaur feet and wonders when he will start to fight?

Sesha casts a spell to make her harder to hit. With reach not an issue in this warped space, it is a canny move!

Beri shifts into a bugbear, his olfactory senses become really good. (Beri will have to make Perception checks each round to see if he smells out any invisible creatures)

Zane seems worried. If Korrine is even a little truthful, destroying one platform isn't going to do it... They are going to have to destroy all six!

Bosk looks about (Roll Skill Check for Profession: Soldier or Know: Dungeoneering). With the space warping Teucri Platforms, the Minotaur is wearily certain that an infinite number of creatures can fit on each platform. For his other more metaphysical questions, the Minotaur can only speculate based on what the team has already discovered about the place.
.......

Korrine smiles like a cat who has trapped a bunch of mice. "Don't fret, desires, all your troubles will soon be over." She continues to stay on platform 6 directly above the heroes.

The six Monitors move to the edge of platform 6 and touch a Thread, all moving to Platform 4, axes out and ready!

The portal on Platform 2 flashes and out of the portal appears a huge blue snake with a dozen legs. Lightning crackles about its mouth. It's a Behir! "Stay there, dearies", the dragon purrs again, "soon you will be swarmed under by numbers if nothing else."

Platform 1. All heroes

Platform 2. Behir

Platform 4. 6 Monitors.

Platform 6. Korrine and one Serpentfolk Mage



Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 112/120 - Perm Arcane Sight, Darkvision, See Invisibility  
Friday February 19th, 2016 1:51:01 AM

Katinka wrinkles her nose at the portal mechanism. Restlin points out a lever here and button there but it is still all much of a guess.
'Perhaps studying another portal will help,' she sends across the link.

Then the behir appears.
'Uh-oh. First those monitors, now a behir? It would appear we are on the wrong platform. No enemy will be coming through this one as it is geared to the Wold. Shall we stay here and block their way or go to them and boot them out?'

Her vast intellect puts two-and-two together and she motions, "Let's get to that one (Platform 3) and get it disabled before it can be used. At least I can study that one without having to duck a blade."

Still invisible, she puts thought into action and wills herself to the tether to platform 3 and grabs it.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:10/15 CMD: 33 SR: 23] 
Friday February 19th, 2016 8:57:43 AM

Garret receives the message and sort of feels that Tink has left. He reaches out a monstrous paw for a thread and tries to go to platform 3.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+4=8 ; d20+15=20 ;
Friday February 19th, 2016 9:48:31 AM

Knowledge Arcana = 4
Knowledge Spellcraft = 20

To determine if a teleport type spells would get the group where they want? What about ones spells specifying if it is within view, unerring, or that we can be visualized? And If we move to another platform while an enemy is on that platform can they simply move to another platform without fighting us? Would we get an AoO? Can they go through the portal on our platform without facing those us? IE, could they make it two our platform in 2 rounds and then go through the portal unhindered, or are our bodies blocking the portal?

Tink Bosk says through a mental message is there any way to destroy the portal on the Wold end? If that is destroyed there would be no way for her to open it from here.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20+26=46 ;
Friday February 19th, 2016 3:44:53 PM

Restlin knows that he'll have time to move if those bad guys come his way, and really wants to figure this console out as soon as possible. He decides to give it a good once over himself.

"You guys go ahead. I'm going to play with this for just a second. I'll be right there."

***

Knowledge, Arcana: 46 - That's a natural 20, baby

How does this console work? Can I close it without stranding us here? If so, I close it. If not, it stays open...but mostly Restlin wants to figure out how it works.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Friday February 19th, 2016 7:11:14 PM

"Well, right this moment, we can be attacked from two directions, I'm keeping watch. I don't need to become huge due to how I can reach anything on this platform so..... My haste is fading, anyone want to renew long duration or want me to renew it for 40 some seconds?" Zane keeps watch and prepares to attack anything that's not friends that comes down one of the threads.....

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Friday February 19th, 2016 8:42:07 PM

Bosk quickly ponders how many rounds of haste are left.

ooc: I forgot to add that spell to my active list, does anyone know the answer?

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells 
Friday February 19th, 2016 9:39:13 PM

Bosk watches as the enemies swarm, but decided his best choice is to follow Tink and Garret to platform 3. If the enemies choose to take the portal into the wold he will hunt them down there, but for now his sworn target is the dragon and those that serve her and he has a feeling they will not flee while she remains in this teucri wonder. Grabbing the string to #3 with both hands he follows the others. Try not to cut the dragon up too much, I need a new shield!

(In case I forget to mention it later, Bosk will be taking enough dragon hide to trim his outfits (rp only) and make sure the hide is saved if possible for selling or armour.)

Highlight to display spoiler: {
Haste
Enlarge Person – 9 min +2 str -2 dex -1 atk -1 AC
Tishe's Weave Elements - Freedom of Movement, Water Breathing, Swim 120 ft
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Resist Energy – Acid – 30min DR -20
Resist Energy – Cold – 90min DR -20
Resist Energy – Electric– 30 min DR -20
Protection From Energy – cold – 1hr 30 min 108 dmg left
Cat's Grace – 3 min (cast just before going through wall) +4 dex (AC and FF +2 reflex +2)
Magic Circle Against Evil – 1hr 30 min
Nemesis Insight Nemesis Insight – 11 hrs - attacks, spell DCs, and poison DCs
Death WardDeath Ward – 11 min - +4 morale bonus on saves against all death spells and magical death effects
Entropic Shield – 11 min - arrows, rays, and other ranged attacks have 20% miss chance
Divine Favor - 11 min - +3 luck bonus atk and dmg
BlessBless – 11 min +1 morale bonus atk and fear
Hide from Undead - 10 min
Fly 11 min

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Death Watch (Permanent), Darkvision (At current caster level), Feather Fall (Once Daily at CL 1), See Invisibility (Once Daily at CL 3)

Domain: True Strike, See Invisibility, *Fly*, Dimension door, teleport
Level 0: Detect Victim, Detect Magic, Chill Touch, Light
Level 1: *Divine Favor*, Protection from Evil, *Entropic Shield*, Comprehend Languages, *Bless* (Pearl of Power not used)
Level 2: Silence, *Restoration, Lesser*, *Nemesis Insight*, *Resist Energy*, Restoration, Lesser
Level 3: Invisibility Purge, *Protection from Energy*, *Magic Circle against Chaos/Evil/Good/Law*
Level 4: *Death Ward*, *Death Ward*
Level 5: Dispel Evil
}

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+24=28 ; d100=22 ;
Friday February 19th, 2016 11:01:48 PM


Sesha seems dismayed at the prospect of hopping portal to portal to escape from Korrine's forces.

"I'm staying with Restlin."

She directs a confusion spell over platform 4, (I think it's connected?) attempting to stall at least a few. At her side, Pot-pot grows from tiny to medium, and renews his Circle of Protection from Evil.

Move: Bend Ley Lines - 28
Standard: Confusion, Platform 4. DC 22

Pot-pot: Grow to medium.
Standard: Protection from Evil, Circle

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Saturday February 20th, 2016 9:22:10 PM

Beri takes his staff and tap it onto the ground beneath and activates the change staff spell that's been stored in it's wood.
Awaken!
The words have barely escaped the druids lips, and yet the the staff warms in his hand. The druid knows that soon his staff will take on the form of a treant and will join them in the defense of the Wold.

I'm changing back into a bugbear (Druid-"A Thousand Faces"), just in case we have some invisible people trying to sneak by. Not a pretty form, but scent comes in handy. Bosk, I'll follow you, if you move I'm coming with.

Form - bugbear
Senses - darkvision 60 ft., scent;
spells- death ward (3 minutes remaining)

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx3
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff (activating)
Spells with * are Fey domain spells (and not included in spell counts)

Teucri Sphere Round 3  d20+2=20 ; d20+2=13 ; d20+2=21 ; d20+2=3 ; d20+2=21 ; d20+2=16 ; d100=58 ; d100=1 ; d100=13 ; d100=31 ; d100=15 ; d100=95 ; d8+6=12 ; d20+20=34 ; d20+20=26 ; d20+15=29 ; d20+10=22 ; d8+10=16 ; d8+10=15 ; d8+10=14 ; 5d4+5=18 ;
Sunday February 21st, 2016 9:55:42 AM


Katinka wrinkles her nose at the portal mechanism, maybe looking at another one will help? Then the Behir appears and she realizes that. ALL of the portals are currently keyed as Korrine wishes The Umbral Dragon can be having her army gather from five different locations around Jericho Space and all coming to this spot!

Garret receives the message and sort of feels that Tink has left. He reaches out a monstrous paw for a thread and tries to go to platform 3.

Restlin takes up where Katinka left off and is able to determine how to open and close Platform 1 Portal to the Wold without destroying it. (Full Round Action). He also knows how to destroy the console (Full Round Action) He does notice there are other levers and buttons and speculates that they can make the portal be adjusted for other destinations...

Zane keeps watch on Platform 1 and prepares to attack anything that's not friends that comes down one of the threads...

Bosk decides his best choice is to follow Tink and Garret to platform 3. He ponders many questions about this Teucri Space and his only answer he comes up with is... He doesn't know. It may take some trial and error to find out. He is, however, certain that Korrine has had all the time in the Wold to already figure out the rules in this sphere...

Sesha seems dismayed at the prospect of hopping portal to portal to escape from Korrine's forces. "I'm staying with Restlin", she says, and directs a confusion spell over platform 4, and all 6 green scaled, four armed, snake bodies struggle with the spell! And not only are all four Monitors affected by the spell, but Sesha learns another aspect of this portion of Teucri Space: area effect spells!*

Pot-pot grows from tiny to medium, which takes a full six seconds (one full round).

Beri the Bugbear considers a spell but knows that it won't work on his staff. Awaken bring "a tree or animal to human-like sentience", it does not work on an inanimate object. (OOC. Will, you can repost and give Beri a different action for round 2)
......

Sesha's spell throws the Snake-Taur Monitors into, well, confusion. Three seem to be OK, one babbles to itself and licks its own face, one starts carving a tattoo on his arm with an axe, and one maniacally attacks one of his pals! Deep wounds are sliced into his erstwhile ally, and in retailiation, the three sane ones surround and carve the crazy one into dead meat.

The Behir slides down a thread and arrives at Platform #1! It menaces Restlin, Sesha, and Zane! (Zane is Ready and can strike once along with his full actions this round)

The Serpentmage next to Korrine looks at the heroes on Platform 3 and casts a spell, Magic missle slamming iinto Bosk! (18 damage to Bosk)

Korrine curls a little more protectively around platform 6's portal and seems ready to defend the platform but makes no other actions. "That is naughty, little Minotaur. I think I will keep your skin and have it tanned. It will look so good as a bracelet ". She still sounds like a grandmother petting a child.

......

Platform 1.
Restlin
Sesha
Zane
Beri
Behir

Platform 2.

Platform 3.
Katinka
Garrett
Bosk

Platform 4.
Monitors. Confused
1. 12dam
2. 45dam
3
4
5. Dead
6

Platform 6. Korrine and one Serpentfolk Mage

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's s


Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  d100=11 ; d20+4=8 ; d20+15=26 ;
Sunday February 21st, 2016 3:20:51 PM

Bosk listens to the dragon's taunt as the mage's magic missiles slam into him. I think I will keep your skin and have it tanned The bond minotaur cracks his neck as the magical field around him deflects the magical attack, leaving him unharmed. Thinking was never you strong suit.

Miss chance from entropic shield = 11 (Magic Missile atk deflected)

ooc: What were the results of Bosk's checks to determine if a teleport type spells would get the group where they want? What about ones spells specifying if it is within view, unerring, or that we can be visualized? And If we move to another platform while an enemy is on that platform can they simply move to another platform without fighting us? Would we get an AoO? Can they go through the portal on our platform without facing those us? IE, could they make it two our platform in 2 rounds and then go through the portal unhindered, or are our bodies blocking the portal?
Arcana was 8
Spell craft was 20

Additional checks
Knowledge Arcana to know if there are any special rules for spells targeting other platforms = 8
Spell Craft check to know if there are any special rules for spells targeting other platforms = 26


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character  d20+18=24 ; 2d8+7=18 ; d20+16=20 ; d20+16=19 ; d20+11=22 ; d20+16=30 ; 2d6=9 ; 2d8+7=15 ; 2d8+7=16 ; 2d8+7=14 ; 2d8+7=17 ; 2d6=5 ; 2d6=8 ; 2d6=8 ; 2d6=5 ;
Sunday February 21st, 2016 10:14:46 PM

Zane takes an AoO on the behir. (Attack 24, damage 18 9 holy) He then adds in a flurry at the creature, "Leaving this alive to attack us while we worry about the rest of the stuff that's gonna be coming at us is a very bad idea." With the way this place works, Zane tries to use Beri as a flanker, but isn't sure if this place works that way.....

Flurry 1 20 Damage 15 holy 6
Flurry 2 19 Damage 16 holy 8
Flurry 3 22 Damage 14 holy 8
Haste 30 Damage 17 holy 6

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
See invisible
Haste
Resist energy cold
Resist energy fire
Heroism

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+13=15 ; d20+24=28 ; d20+24=44 ; d100=22 ;
Sunday February 21st, 2016 10:48:37 PM

With the Behir so close, Sesha didn't have a lot of options.

"I know you aren't stupid, so listen up. This is NOT the time to try and stop me from keeping that wizard alive. I don't know if this is gonna hold you long, but if you leave when it breaks, consider yourself forgiven."

She defensively channels her magic, sending it towards the Behir, pitching her will against his in order to keep him still.

Cast Defensively, 28
Bend Leyline: 44
Ley check: Success.

Behir, Save vs Hold Monster, DC 24

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20=8 ;
Monday February 22nd, 2016 8:04:30 AM

Restlin wants to gloat about figuring out the consoles to Korrine, but keeps his mouth shut for the moment. "I'm going to that platform with Tink. Keep this thing busy or kill it, then join us. I have an idea."

He grabs the thread leading to platform 3 & whisks himself over.

***

Standard: Move to platform 3.
Move: None

Spells in effect:

Mage armor - long time
Invisibility - not sure, but the spell lasts 11 minutes & I cast it right before entering this place.

AC is 22/19/19 this round

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:10/15 CMD: 33 SR: 23] 
Monday February 22nd, 2016 8:07:45 AM

Garret says, "Rawr." Pot-pot can understand and pass on to the others the interpretation, "Here goes nothing!"

With that he reaches out to touch a thread, trying to take him to platform 6

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Monday February 22nd, 2016 5:29:14 PM

Beri (Round 2) casts Change Staff and utters the unambiguous command phrase "Change Staff!"
...the phrase lacks the dramatic oomph he was hoping for, but as long as it works

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 112/120 - Perm Arcane Sight, Darkvision, See Invisibility   d20+15=21 ; d20+12=31 ;
Monday February 22nd, 2016 6:37:04 PM

Knowledge Arcana +15 DC30= 21
Knowledge Engineering +12 DC30 = 31

Katinka vaguely knows what's going on around her. Her main concern is learn how to disable the portals. She notices Garret and Bosk show up to help. Even though she's invisible, being only one step away from Korrine, that means nothing to the dragon, probably.

She hears her friends reacting, casting spells and attacking, but she puts her efforts into studying the portal mechanism. Finally, with what she gathered from Portal #1 and putting what she notices from this one, things begin to come together.

Across the link she cries, 'I think I finally got it!' but does not look up or anything and tries to keep a worried look on her face.


---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version


Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells 
Monday February 22nd, 2016 9:32:36 PM

(having connection trouble, so short post since my last one was lost)

Bosk joins Garret on platform 6. He heroically (use a hero point for an extra action) before going over to cast dispel evil, giving himself a +4 deflection (+2 effect since he already has +2 from another spell) bonus against evil creatures.

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Monday February 22nd, 2016 10:29:20 PM

Bosk, I'm right behind you... treant, follow me!
The treant follows Beri (as per my original round 2 post, Beri was following Bosk (the last update listed me as platform 1 due to the confusion)

Form - bugbear
Senses - darkvision 60 ft., scent;
spells- death ward (3 minutes remaining)

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx3
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

Spells with * are Fey domain spells (and not included in spell counts)

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:10/15 CMD: 33 SR: 23] 
Tuesday February 23rd, 2016 7:42:05 AM

Garret nervously looks around as he hopes the strange threads work the way he intends...and he hope the dragon doesn't scare him this time, because he's not really sure where he'd end up running to...

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Tuesday February 23rd, 2016 5:55:48 PM

Treant, to be clear, we are going to the platform, Bosk is just about to leave... platform 3

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Tuesday February 23rd, 2016 5:57:46 PM

Zane waits to see if his plan to use the others on the platform as flankers works...

ooc: DM SteveK. Zane learns that there are no bonuses for flanking in the sphere.

Teucri Sphere Round 4  d100=100 ; d100=4 ; d100=95 ; d100=63 ; d100=88 ; d20+10=11 ; d20+30=45 ; 4d6+16=32 ; d4=2 ; d6=1 ; d6=6 ; d4=1
Tuesday February 23rd, 2016 6:09:11 PM

Haste ends for all heroes. (ooc: looking back, I can't find when any hero cast it prior to the 10 minutes of spell preparation.)

......

Garrett-monster doesn't speak but touches the thread to Platform 6. as he magically slides in a parabolic arc to Platform 6, the stars blaze close, the darkness of the night sky all about. When he arrives at Platform 6, he finds himself standing as if he is on the floor. Looking up, the Monitors on Platform 4 and the heroes on Platform 33 look like they are standing on walls, and Platform 1... When Garrett arrived at Platform 1, that was the floor, but now it is the ceiling!

Bosk hopes his Entropic Shield will protect from the Magic Missles, but they strike him anyways (18 damage to Bosk)(ooc: the ES only works against ranged attacks that have an attack roll, and MM auto hit). He thinks about the tactical situation and realizes that he has no experience to even guess at the possibilities in the Teucri's Sphere without doing some trial-and-error. He just doesn't know. The blonde minotaur heroically casts Protection from Evil before touching a Golden Thread and being whisked to Platform 6 to join Garrett! (protection from evil does not stack; Bosk only has +2)

Zane starts striking the Behir, and though he does great damage, he realizes it is but a beast and the holy effect does not hurt it at all.

Sesha sees the need to stop the Behir and successfully causes the huge magical animal to freeze!

Restlin silently gloats at figuring out how to open, close, and destroy the portal, and takes himself to Platform 3, whizzing past the stars in the darkness.

Beriothian causses his staff to change via a Changestaff spell into a Treant! Then leaves Platform 1for Platform 3. Luckily for them both that Sesha's spell was successful!

Katinka works hard and also learns how to open, close, or destroy the portals!

........

The Behir on Platform 1 is frozen by Sesha's spell and can't move!

The snake-taur Monitors are still Confused. One starts carving on itself, three start attacking each other, and only one seems to be in a normal state of mind. The one Monitor touches a thread and slides to Platform 1!

The Snake mage tries to defensively cast a spell but fails and the spell fizzles!

Korrine the Dragon opens her mouth in a reptilian grin. "You poor dearies, so eager for your punishment!" She was ready for the heroes to arrive and Garrett gets a mouthful of teeth! (Readied Attack, AC 45 Dam 32 on Garrett) She then uncurls from around the portal and bathes Garrett and Bosk in a cone that seems full of shadows. It is not negative energy, but something different, something like from the depths of Jericho Space! (FORT DC 27 or Blinded and -9 Strength for Bosk and Garrett!)(successful save still lose 1 Strength point)

Popping out of Platform 6 are 6 more Monitors!
......

......

Platform 1.
Sesha
Zane
Behir AC 21 Dam 64
Monitor AC 26

Platform 2.

Platform 3.
Katinka
Beri
Treant
Restlin

Platform 4.
Monitors. Confused
1. 12dam
2. DEAD
3DEAD
5. Dead
6

Platform 6.
Korrine
Serpentfolk Mage
6 Monitors
Bosk
Garrett

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's s


Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20=10 ;
Tuesday February 23rd, 2016 7:12:50 PM

Restlin shakes his head at Garret & Bosk as they go towards Korrine. "Probably should have waited for everyone else," he thinks to himself. Still, they're tough. Maybe they can distract her while he and Tink handle the portals.

"Tink, let's start destroying these things. I'll go handle the one on that platform over there."

He grabs the thread to platform 2 & zips over there.

***

Invisibility & mage armor - pretty long time

AC is 24/22/22

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:92/124 Ki:10/15 CMD: 35 SR: 23]  d20+16=29 ; d20+21=41 ;
Tuesday February 23rd, 2016 7:17:30 PM

Garret stands there and stares around at the stars, trying to make sense of which way is up. As he does do, he feels the sharp teeth of the dragon dig through his new, apparently not so strong hide. That shakes him from his revere and he looks over at the dragon as she speaks and breathes... blackness at them. He shakes off the weirdness of the dark (fort save 29) and then dives right on top of the dragon!

OOC:
Any chance spell resistance applies to that dragon breath? Is it poison? Or an enchantment?

Garret will attempt to grapple the dragon: CMB: 41 (woo-hoo, natural 20! Well, that will tell us if it's possible). Garret is huge, so it shouldn't be a size difference problem (I hope).

Notes to self: Huge Animal. +6 Str, -4 Dex, +6 AC, Rake w/grapple, CMB +21

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+24=38 ; d100=78 ; d20+24=40 ; d20+24=42 ; d100=17 ;
Tuesday February 23rd, 2016 9:55:29 PM


Held, the Behir isn't much worry at the moment, and it will be an afterthought soon.

"Zane, finish the Behir. (Coup de grace. It's paralyzed, thus helpless.)

Sesha then casts a quickened Blink spell, (no aoo from quickened) and thankfully finds more ley-power than she needs. She glares down the monitor still on her platform, and defensively casts another spell, lesser confusion, just to keep it busy for a turn while Zane handles the Behir, but her armor gets in her way!

Move: Bend Leylines, +12
Swift: Hastened Blink
Standard: Lesser Confusion (Fail from ASF)



Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 112/120 - Perm Arcane Sight, Darkvision, See Invisibility   d20+22=33 ;
Tuesday February 23rd, 2016 11:07:05 PM

'Roger that!' Katinka nearly shouts back though the Link, her fear growing that something awful will pop out of her portal before she can disable it.

She fiddles with nobs and gears and hopes she gets it right.

Disable Device +22 (+2 more if MW tools applies) = 33 to disable the portal #3.

---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character  d20+15=19 ; d20+15=25 ; d20+10=17 ;
Tuesday February 23rd, 2016 11:59:11 PM

Zane had thought of that already, and decided he could take whatever the monitor dished for a round.....
Zane takes his time and Coup de graces the Behir.
He then spends a Hero point and attacks the Monitor on the platform.... He manages to miss with all of his flurries, but it should garner the Monitor's attention....

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
See invisible
Resist energy cold
Resist energy fire
Heroism


Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Wednesday February 24th, 2016 5:23:30 PM

Come on Mr. Treant, they are starting without us! What do you say?!
The treant stares silently at Beri.
... you can't talk, can you? Well, follow me anyway, and let's get ready to fight!

Beri and the treant grab the cord and join the others on platform 6.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  d100=96 ; d20+18=19 ; d20+18=25 ; d20+22=31 ; 3d8+13=26 ; d20+18=20 ; d20+18=28 ; d20+17=34 ; 3d8+13=32 ; d6=6 ; d20+13=30 ; 2d6+9=16 ; 2d6+9=12 ; 2d6+9=16 ;
Wednesday February 24th, 2016 6:28:23 PM

As Garret grapples the dragon Bosk takes advantage of the opportunity and unleashes blow upon blow on the umbral (except the last attack which he figures will never penetrate the dragon's hide). The cleric curses his luck that he cannot flank in this realm and is having trouble taking advantage of his sneak damage. To top things off he can barely land a blow on the dragon. Still he hopes at least one or two will find their mark and draw blood. If they don't he prays the gods are merciful. Either way, this dragon is coming down.

Actions
----------------
Roll for breath stk to miss due to Entropic Shield = 96 no effect
Roll for save, fail. Rerolled with a hero point and boosted +2 = 27 pass (-1 STR)

Full Attack Dragon with all attacks except the last which targets snake mage
----------------
Full Attack Dragon
Main Hand Atk 1 with BS Sword - Hit AC 31 for 26 dmg
Off Hand Atk 1 with armor spike - Hit AC 20 for 16 dmg
Nat Horn Atk - Hit AC 28 for 12 dmg
Main Hand Atk 2 with BS Sword and Embryon's Tear Hit AC 34 for 38 dmg (32+6 flame)
----------------
Off Hand Atk 2 against mage with armor spike - Hit AC 30 for 16 dmg

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:92/124 Ki:10/15 CMD: 35 SR: 23] 
Wednesday February 24th, 2016 7:45:35 PM

Garret smiles as he uses his new, small arms and massive body to roll on top of the dragon.

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 112/120 - Perm Arcane Sight, Darkvision, See Invisibility  
Thursday February 25th, 2016 12:46:22 AM

Katinka holds her breath as she delicately tries to disable the portal despite all the commotion around her.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Thursday February 25th, 2016 9:27:33 AM

Restlin pops into being at platform 3 & is grateful to be alone. Hopefully he stays that way until he can close the portal.

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:92/124 Ki:10/15 CMD: 35 SR: 23] 
Thursday February 25th, 2016 9:43:51 AM

Garret bounces on the dragon and drops an elbow on the dragon's snout.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday February 25th, 2016 5:18:22 PM

With Zane's luck, spending all his heroic points would probably be useless he figures....

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Thursday February 25th, 2016 6:12:20 PM

Hmmm, now that I think about it, this is a pretty odd setup. I wonder if this used to be something else that they just converted into makeshift war portals of doom.

Teucri Sphere Round 5  d20+4=17 ; d100=49 ; d6=2 ; d6=6 ; d6=1 ; d6=4 ; d100=41 ; d100=67 ; d20+20=40 ; d20+20=22 ; d20+20=24 ; d20+20=28 ; d20+20=21 ; d20+20=36 ; d20+20=22 ; d20+20=33 ; d20+20=32 ; d20+20=23 ; d20+20=26 ; d20+20=30 ; d20+15=30 ; d20+15=22 ; d20+15=28 ; d20+15=28 ; d20+15=25 ; d20+15=20 ; d20+10=16 ; d20+10=20 ; d20+10=23 ; d20+10=30 ; d20+10=13 ; d20+10=17 ; d12+10=11 ; d12+10=12 ; d3=1 ; d12+10=16 ; d12+10=15 ; d12+10=17 ; d12+10=19 ; d12+10=19 ; d3=2 ; d12+10=21 ; d12+10=13 ; d12+10=19 ; d12+10=15 ; d12+10=17 ; d12+10=11 ; d12+10=13 ; d12+10=21 ; d12+10=22 ; d12+10=17 ; d3=1 ; d12+10=12 ; d12+10=15 ; d12+10=13 ; d12+38=41 ; d12+38=48 ; d12+38=39 ; 2d12+11=30 ; 2d12+11=28 ; 2d8+11=22 ; 2d8+11=21 ; d20+38=47 ; d20+38=47 ; d20+38=55 ;
Thursday February 25th, 2016 7:00:17 PM


Rsetlin, having discovered the secret to open, clothes, or destroy a portal, makes his way over to platform to. Now, looking around, he sees most everybody else standing on the walls around the crystal sphere.

Garrett on platform 6, lumbers forward and catches Korrine just perfectly into a grapple, wrestling the dragon!

Sesha ignores the held Behir on Platform 1 and defensively casts Lesser Confusion on the Monitor. The poor snake-Taur isn't going to know which way is up!

Katinka works diligently on Platform 3, and is rewarded by the portal going dark. It is disabled!

Beri and his friend the Treant arc across the star-filled Sky to land on what was once the ceiling and is now the floor of The crystal sphere... Platform 6!

Zane aims carefully and strikes the Behir while the Monitor does nothing except babble incoherently. (OOC: in a coup de grace attack, the hero automatically hits and scores a critical hit. If the defender survives the damage the defender makes a fort save DC 10+ damage or die. Zane, please roll damage on the

Bosk: 18 damage and -1 Str. Entropic Shield does not work against magic missile or breath weapon.

Bosk attacks hard, but fails to make a single dent against Korrine's hide! His off-hand swipe at the snake-headed Mage fares better, the wounded creature sprawls in a pool of blood!
..........
On platform one, The Behir and Monitor are well in the heroes clutches (awaiting Zane rolls before making actions)

On platform two, Restlin arrives at the same time four Serpent-headed mages arrive! They his and pull daggers from their folds of silk clothing.

Platform three is blessedly disabled.

Platform four has one monitor carving on himself while his pal chops his head off! But that's not all! The portal brightens, and out come six flying poisonous snakes!

Platform number five has more of the serpent bodied Monitors, six more!

And Platform 6 has enough company already!

Three Monitors gang up on the Treant, from their shouts of encouragement, they are trying to turn the tree into kindling. In less than six seconds, they succeed!

Two Monitors attack Beri, intending to do the same to the Druid. Beri's armor is child's play for their formidable axes, and the four-armed monsters strike Beri 7 times! (Beri takes 101 damage!)

One Monitor tries to get through Bosk's defense, and fares as well as Bosk against Korrine.

Korrine ignores everyone but Garrett. "You want to play with mother, dearie? You even look a little like our babies. OK, dearie, we'll play." The dragon easily reverses the hold on Garrett and then starts tearing off chunks of armored skin. (Reverse, Garrett is grappled. Grapple claw, grapple claw. Garrett takes 43 damage and is Grappled)

..........

Platform 1.
Sesha
Zane
Behir AC 21 Dam 64
Monitor AC 26

Platform 2.
Restlin
4 Serpentmages

Platform 3. DISABLED
Katinka

Platform 4.
Monitors. Confused. 1 12dam, 1 unhurt.
6 Flying Snakes

Platform 5.
6 Monitors

Platform 6.
Korrine
6 Monitors
Bosk. 18 dam -1 Str
Garrett. 43 dam + Grappled
Beri. 101 dam -1 Str

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's s

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+7=18 ; d20+7=12 ; 5d6=20 ; 5d6=17 ;
Thursday February 25th, 2016 10:22:15 PM


Sesha directs her ghosts, forgotten up till now, towards the enemy Monitor on platform 1.

Ghost Attacks, Charging: Hit touch AC 18 and 12 for 20 and 17 damage, Will DC 18 for half.

Seeing Garret is able to continuously writhe away from Korrine, she isn't as worried about making it to her allies right now. That place is full of crazy. Plus, Korrine is the biggest threat, but the easiest way to disable her is turning off portals. The folks up there knew that, she hoped.

Still..

"You all might want to consider an exit strategy. Platforms will be shutting down soon!"

Then Sesha has a lingering thought, how will Katinka and Restlin get off of shut-down portals? She climbs into pop-pot, then hits the Monitor with a second minor confusion.

Will, DC 17



Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday February 25th, 2016 10:39:27 PM

If the Behir still stands, Zane unleashes on it again....
If it is dead, Zane switches targets,
"Help Restlin, I'll figure this out."

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 112/120 - Perm Arcane Sight, Darkvision, See Invisibility  
Friday February 26th, 2016 12:10:29 AM

Katinka is elated that she manage to disable one of the portals and looks around for the next one.
She notices Restlin facing four of those serpentfolk mages alone on number 2 and decides to help him out. While he keeps them busy she'll work at deactivating the portal.
She wills herself over to the string leading to platform 2 and grabs it.

OOC: if she has another move she wills herself over to the portal mechanism.

Through the link she tells Restlin she's arrived and will work at disabling the portal while he keeps the serpentfolk busy.
---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version


Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20=17 ;
Friday February 26th, 2016 9:45:09 AM

Restlin is invisible & would appreciate it if nobody drew attention to the fact that he's on platform 2 with three serpent dudes.

***

Floating gracefully on platform 2 with these serpent folk, Restlin realizes they're in a bad situation. He closes his eyes and takes a second to fully reflect.

His companions have engaged Korrine without properly marshaling their strength.
More enemies are arriving by the second, and 4 of the portals are still active and connected to hostile locations.
He can destroy this console here at platform 2, but risks alerting these serpents to his presence.
Even if they don't notice him fiddling with the console, they'll know something's up when he finishes destroying the thing.

Then, he prioritizes

Most important: stop these stupid lizards from enslaving the Wold
Next: Make sure his friends are ok
Next: Make sure he is ok
Last: Get out of this place safely

Hearing Tink over the telepathic bond, the wizard shakes his head. "No time. Longer these stay open, the more bad guys come through. We'll need to separate if we want to do this quickly enough. Also, I think we should destroy the consoles, not just close them. If we don't survive, we should at least make sure Korrine can't invade the Wold."

All that said, Restlin decides to act heroically, albeit sneakily. As silently as he can, the magepriest manipulates the console to destroy it.

***

Spells in effect:

Invisibility
Mage Armor
Overland flight
Resist energy - acid/cold
Telepathic bond

1 negative level

AC this round is 31/28/28



Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:92/124 Ki:9/15 CMD: 35 SR: 23]  d20+24=36 ; 4d8+5=23 ; d20+24=44 ; d20+24=27 ; d20+19=27 ; d20+19=36 ; d20+14=27 ; d20+24=37 ; d20+24=38 ; 2d8+5=17 ; 2d8+5=16 ; 2d8+5=20 ; 2d8+5=7 ; 2d8+5=19 ; 2d8+5=14 ;
Friday February 26th, 2016 3:40:04 PM

Garret gasps in pain as the dragon somehow manages to break his hold on it AND attack him. He thinks to himself, "I've got to find a way to be able to do that." Bleeding profusely, he looks back at the others and hopes that they are finding a way to stop this thing while he keeps it distracted. It is quite a sight to see -- a massive Allosaurus going into a flurry of blows against a dragon...

OOC:
Flurry of blows. Just for fun, why not add an attempted stun on the first blow, going for sickened. Hey, the dragon could roll a one after I roll a 20, right? And one ki for an additional attack. All attacks are magical, lawful, cold iron, and silver for overcoming DR.

First attack hits AC 36. If that hits, damage 23, Fort Save DC 23 or sickened 1d6 rounds.
Other attacks AC/Dam: 44 (nat 20, confirm threat: 27)/17, 27/16, 36/20, 27/7, 37/19, 38/14

Notes to self: Huge Animal. +6 Str, -4 Dex, +6 AC, Rake w/grapple, CMB +21 -1 Str from breath

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Friday February 26th, 2016 4:53:46 PM

...exit... strategy...
...heh...

The Wold starts to fade around Beri as his eyes close

Bosk AC: (38/21/33) CMD: (35) hp 90/108 Spells -1 str  d20+22=29 ; 3d8+13=31 ; d20+18=22 ; 2d6+9=14 ; d8+18=19 ; d20+17=33 ; d6=3 ; 2d6+9=18 ; d20+13=17 ; d6=1 ;
Friday February 26th, 2016 6:46:38 PM

Bosk curses as the Beri falls to the ground and turns his rage on the monitors. Tonight you shall feel my wrath as your insides become your outsides! The cleric unleashes attack after attack until it falls and then moves on to the next one.

----------------
Full Attack on monitors, starting with the one that killed Beri and then moving to the next.

Main Hand Atk 1 with BS Sword - Hit AC 29 for 31 dmg
Off Hand Atk 1 with armor spike - Hit AC 22 for 14 dmg
Nat Horn Atk - Hit AC 19 for miss
Main Hand Atk 2 with BS Sword and Embryon's Tear Hit AC 33 for 21 dmg (18+3 flame)
Off Hand Atk 2 with armor spiketouch atack with chill touch - Hit touch AC 17 for 1 dmg and 1 str dmg unless fort save dc13 is made.

Bosk AC: (38/21/33) CMD: (35) hp 90/108 Spells -1 str  d20+18=23 ; 2d6+9=13 ;
Friday February 26th, 2016 7:03:37 PM

I accidentally rolled a d8 instead of a d20 on one roll...I cannot roll above a 5 today...

Nat Horn Atk - Hit AC 23 for 13 dmg

Teucri Sphere Round 6  d20+4=6 ; d20+4=21 ; d100=33 ; 8d6+8=34 ; 8d6+8=36 ; d20+9=23 ; d20+9=13 ; d20+9=22 ; d20+9=17 ; d6=4 ; d6=5 ; d20+30=42 ; d20+30=47 ; d20+30=45 ; d20+28=42 ; d20+28=37 ; d20+28=37 ; 4d6+16=28 ; 2d8+11=21 ; 2d8+11=16 ; 2d8+16=26 ; d20+20=30 ; d20+20=27 ; d20+20=26 ; d20+20=35 ; d20+20=34 ; d20+20=28 ; d20+20=31 ; d20+20=21 ; d20+20=33 ; d20+20=40 ; d20+15=17 ; d20+15=16 ; d20+15=22 ; d20+15=18 ; d20+15=29 ; d20+10=22 ; d20+10=12 ; d20+10=15 ; d20+10=16 ; d20+15=35 ; d12+10=21 ; d20+21=29 d100=68
Friday February 26th, 2016 10:03:26 PM


Zane kills the Behir, and the mighty serpent falls and slides off the platform, falling forever into the stars... He then turns to clear the four-armed human torso and snake body off of Platform #1! (Need Zane's rolls)

Sesha's Ghosts, hovering and ready, towards the enemy Monitor on platform 1! One hits and one misses with the touch attack.

Sesha calls out some witchy advice before climbing into pot-pot and casts another minor confusion on the Monitor.

Katinka is elated that she managed to disable one of the portals. She can't see Restlin (the mage is invisible, Katinka needs a Perception DC 30) but the telepathic bond assists anyways. Deciding to help him out, she grabs the appropriate Golden Thread and arcs across the starry sky to land on Platform 2!

Restlin realizes they're in a bad situation. His companions have engaged Korrine without properly marshaling their strength, more enemies are arriving by the second, and 4 of the portals are still active and connected to hostile locations! And then the mage/mendicant himself is inches away from a close and personal contest with four Serpentmages! Grabbing (metaphorically) ahold of himself, he realizes the Iron Adventurers are running out of time. The magepriest acts heroically, albeit sneakily, trying to destroy the console without being found out! Apparently, the Serpentmages can't see invisible creatures because none of them stab Restlin in the back, but no one can ignore the darkening of the portal on the platform!

Garrett can breathe a sigh of relief, for the halfling-allosaurus doesn't get scratched; it was just wishful thinking by Korrine! Then the dinosaur becomes a martial artist, blurring like a scene from a child's fantasy book (anyone thinking Anime besides me here?) and lands a flurry of blows, some even doing damage, though the incredibly tough hide seems to repel some of the damage.

Beri hardly groans, and falls on the platform, bleeding from many deep cuts.

Bosk goes after the Monitor that killed Beri, and scores twice. The Monitor's forked tongue flicks out of its mouth, and licks its own blood. "Thlssss, I hope yours taste as good."

..........

On Platform 1, the sole Monitor begins carving designs into skin.

On Platform 2, the Serpentmages can't help but notice the portal has stopped glowing. Two of the mages touch threads and arc away to Platform 4. The other two cast Acid Balls on the platform, bathing the area in acid! (Katinka, Restlin, and both Sorcerers take 34, and 38 damage. Two Reflex DC 18 saves for half. ).

On Platform 3 appears empty

On Platform 4,
- 2 confused Monitors kill each other
- 6 Flying Snakes arc across a Golden Thread and arrive on Platform 1!
- 6 MORE Flying Snakes arrive from the portal!

On Platform 5,
- 6 Monitors arc across a Golden Thread and arrive on Platform 1!
- nothing seems to arrive (thankfully)

On Platform 6,
Korrine keeps her attention on Garrett and is not sickened. "It's not nice to trick me, dearie. Hiding in the swamp, bothering me here. Tsk, tsk." The dragon starts fighting in earnest! A bite, a claw and another, a tail slap and two sweeps of her wings, both misses. "Get rid of the trash", she snaps at the Monitors.
(Garrett takes 81 damage)

Five of the Monitors gang up on Bosk, thankfully without any flanking support. Ten axes are like a flurry of a blade barrier, but Bosk is only struck once and his concealing shadows doesn't help. (Bosk takes 21 damage)

The last Monitor obeys Korrine and kicks Beri's body off of the platform! The Druid slides and then falls through the starry sky and is gone!

beri however, seems to feel a detachment from his body. He can watch it fall, but the Druid himself is seemingly still standing on the platform. Strange!

..........

Platform 1.
Sesha
Zane
Monitor AC 26 20 dam Confused and Lesser Confused
6 Flying Snakes
6 Monitors AC 26

Platform 2. DISABLED
Restlin
Katinka
2 Serpentmages. 1-38. 2-38

Platform 3. DISABLED

Platform 4.
2 Serpentmages

Platform 5.

Platform 6.
Korrine. AC 36. Dam 75
6 Monitors 1-54
Bosk. 18 dam -1 Str
Garrett. 43 dam + Grappled -1 Str
Beri. 101 dam

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's

Bosk AC: (38/21/33) CMD: (35) hp 90/108 Spells -1 str  d100=3 ;
Saturday February 27th, 2016 12:26:00 AM

Rolling for miss chance due to concealment = 3, Bosk takes no damge

DM rolled. Damage stays. 21 damage to Bosk.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character  d20+15=29 ; d20+15=23 ; d20+10=11 ; 2d8+7=18 ; 2d8+7=16 ; 2d6=11 ; 2d6=5 ; d20+16=18 ; d20+16=23 ; d20+16=36 ; d20+16=19 ; 2d8+7=15 ; 2d8+7=14 ; 2d8+7=17 ; 2d8+7=19 ; 2d6=10 ; 2d6=7 ; 2d6=8 ; d20+16=28 ; d20+16=27 ; d20+16=21 ; d20+1=6 ; d20+11=12 ; d20+16=21 ; d8+7=15 ; d8+7=10 ; d8+7=13 ; 2d6=7 ; 2d6=12 ; 2d6=9 ;
Sunday February 28th, 2016 6:19:39 PM

Zane gets the attacks on the monitor that's confused.
Flurry 1 29 Damage 18 + 11 holy
Flurry 2 23 Damage 16 + 5 holy
Flurry 3 11

Zane spends a Hero point before the turn ends and casts Haste, catching himself and Sesha in it.

Zane takes 3 AoO's as the new monitors arrive.
AoO 1 18 Damage 15 + 10 holy
AoO 2 23 Damage 14 + 7 holy
AoO 3 36 (19 confirm) Damage 17(+19 if crit) + 8 holy

*Sesha do what you can, if you have to Area it, just plan on me saving against whatever, this is too many to let pass.* Zane says over the link.
With that said, Zane starts flurrying, he strikes at the Monitors first, planning on ignoring the snakes, for now....
(made a few mistakes with roller ignore the miss ques)
Flurry 1 28 Damage 15 + 7 Holy
Flurry 2 27 Damage 10 + 12 Holy
Flurry 3 12 Damage miss
Haste 21 Damage 13 + 9 Holy

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+24=31 ; d100=23 ; d20+24=32 ; d20+7=10 ; d20+7=14 ; 5d6=22 ; 5d6=18 ;
Sunday February 28th, 2016 9:26:45 PM


Beri was down, but that was no trouble. All she had to do was touch the body and... Sesha frowned. That complicated things a lot. Sesha directs pot-pot to give her space, if possible on this plane. Scooting back, she has no trouble maintaining her spell through the rigorous motion, nor casting defensively if needed.

She drops another confusion spell, hitting all the enemies, as well as Zane, if necessary. Worst case scenario, he goes a little crazy, and continues stabbing things that stab him first.

Sorry Zane. Good luck!"

Sesha.

Move: Bend Leyline
Standard: Confusion, DC 23 Will Save
Hero Point: (If Zane fails his save, Sesha will use a Hero Point to dispel magic the effect from him.)

Potpot. (Haste, Total Defense)

Move Sesha Back, Total Defense.

Ghosts.

Attack nearest foe NOT confused. Hit touch 10 and 14 for 22 and 18, Will Save DC 18 for half.

Barkskin -Long time
Shield of Faith - Long time
Heroes Feast -Long Time
Greater Immortal Summons (2 ghosts) - Long Time (out of spells and channels)
Cats Grace (Sacrifice Self)
True Seeing (Sacrifice Self)
Bears Endurance (Sacrifice Self)
Divine Favor (Sacrifice Self)
Spell Resistance (SR 28) - Long Time
Energy Resistance: Acid - Long time
Bulls Strength: 7 minutes
Haste: 7 rounds

Immunity to: Dispel Magic (Ring of counterspells #1)
Immunity to: Greater Dispel Magic (Ring of counterspells #2)
Resistance to Acid: 30


Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Sunday February 28th, 2016 9:26:56 PM

Why are they kicking that bugbear off of the... wait... that looks like...
so much for leaving a beautiful corpse... I wonder if it will transform back into my normal form now that I'm dead...
and where it will land...


Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 112/120 - Perm Arcane Sight, Darkvision, See Invisibility   d20+41=52 ;
Sunday February 28th, 2016 9:45:38 PM

Katinka looks around, this portal now closed. Two down and four to go. The odds don't look good. Where's Beri? Bosk and Garret engaging Korinne? Just the two of them?

Katinka sees her job primarily as Portal Disabler, not Monster Masher. Through the link she tells Restlin, 'I'm going over to Platform 4 with the two serpent mages. Maybe I can pull the same thing off over there as you did here.' Her invisibility still intact, she wills herself to the strand leading to #4 and grabs it.

OOC: i forget, does the use of the strand use up a Move or is the transportation immediate?

If she still has a Move, she tries sneaking over to the portal mechanism:
Stealth +41 (+ invis) = 52 + Invis

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:56/124 Ki:9/15 CMD: 35 SR: 23]  d20+24=39 ; 4d8+5=19 ; d20+24=30 ; 4d8+5=14 ; d20+24=41 ; 2d8+5=15 ; d20+19=33 ; d20+19=38 ; 2d8+5=10 ; d20+14=31 ; d20+24=27 ; d20+24=33 ;
Monday February 29th, 2016 8:29:06 AM

Garret gasps as the dragon's claws dig deeply and splatter his blood in all directions. He receives the message from Pot-pot that the group is going to try and shove the dragon through the portal if he can just keep it distracted for another moment. Out of the corner of his eye he spots the monitor that kicked the body and he strikes out with a massive foot at it, using his new claws to slice into the creature.

He takes a deep breath and tries to shrug off the loss of blood and he feels woozy for a moment. He shakes his tooth-filled maw and hopes that he can hold out just a little longer. He hopes to hit a vital spot on the dragon as he renews his attacks with claws and sharp, pointy teeth. There is a light flash of blue as he calls on his own ki to continue attacking. He is frustrated as many of the attacks simply bounce off the hard dragon scales!

OOC: AOO on Monitor: hit AC 39, Dam: 19
Attacking dragon (use ki point for extra attack, first attack attempt to sicken): Hit AC/Dam: 30/14; 41/15; 33; 38/10; 31; 27; 33 -- Total damage 25 All attacks are magical, lawful, cold iron, and silver for overcoming DR

Notes to self: Huge Animal. +6 Str, -4 Dex, +6 AC, Rake w/grapple, CMB +21 -1 Str from breath

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20+17=19 ; d20+17=24 ; d20=20 ;
Monday February 29th, 2016 9:04:58 AM

Restlin ducks behind the console as the acid balls explode around him. Sesha's magic ensures what acid does splash on him is harmless.

"Remember Tink, destroy the portals. Don't just close them. We have to make sure this place can't be used to attack the Wold if we fail here."

He then grabs onto the thread leading to platform 6. He's unsure if he'll continue on to platform 5 or destroy platform 6's console just yet...

***

Spells in effect:

Invisibility
Mage Armor
Overland flight
Resist energy - acid/cold
Telepathic bond

1 negative level

AC this round is 34/31/31



Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 76/120 - Perm Arcane Sight, Darkvision, See Invisibility   d20+15=24 ; d20+15=18 ;
Monday February 29th, 2016 10:46:21 AM

Forgot the Ref saves:
Katinka, Restlin, and both Sorcerers take 34, and 38 damage. Two Reflex DC 18 saves for half.

Reflex saves vs Acid Balls +15 DC18 = 24 and 18
Total Damage = 72/2 = 36

OOC: question for DM_ when we activate a thread, is there any evidence of that activation? A flash or something?
That is, if an invisible creature used one, would others be able to tell that a thread was used?
Do I need a Perception check to know this?

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Monday February 29th, 2016 5:03:09 PM

You can do it guys!

Bosk AC: (38/21/33) CMD: (35) hp 90/108 Spells -1 str  d20+25=33 ; 3d8+13=27 ; d20+22=36 ; 3d8+13=27 ; d20+18=24 ; 2d6+9=17 ; d20+18=29 ; 2d6+9=14 ; d20+17=31 ; 3d8+7=21 ; d6=2 ; d20+13=15 ; d6=4 ;
Monday February 29th, 2016 7:37:50 PM

Ooc: Can you clarify if the decreased is due to the dr 15/magic? Bosk has a magically enhanced weapons that should bypass the dr.

The horned cleric sees the monitor trying to push Beri off the platform and attempts to stop him. What type of coward goes after the dead.[/b] He thinks to himself. [i]Next thing you know Beri is going to seek my help getting vengeance against his killer for desecrating his corpse.

Bosk is furious that his aim is lacking today of all days and begins another round off attacks. The first swing he aims directly at the dragon, the rest at the monitors, starting with the most injured in hopes of finishing them off. I will have time to bleed after you are dead. He replies to the oversized lizard before him.

AoO against Monitor to stop it from moving Beri's corpse.
--------------------

If it is the Monitor Bosk attacked earlier hit AC 33 fro 27dmg
If it is a different Monitor Trip attack 34 to stop it from kicking Beri off the platform

Full Attack Dragon with 1st attacks then the most damaged monitor. If it dies go to another monitor.
----------------
Full Attack Dragon
Main Hand Atk 1 with BS Sword and Embryon's Tear - Hit AC 36 for 29 dmg (27+2 flaming)
Off Hand Atk 1 with armor spike - Hit AC 24 for 17 dmg
Nat Horn Atk - Hit AC 29 for 14 dmg
Main Hand Atk 2 with BS Sword Hit AC 31 for 21 dmg
Off Hand Atk 2 with armor spiketouch atack with chill touch - Hit touch AC 15 for 4 dmg and 1 str dmg unless fort save dc13 is made.

Highlight to display spoiler: {
Tishe's Weave Elements - Freedom of Movement, Water Breathing, Swim 120 ft
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Resist Energy – Acid – 30min (from scroll) DR -20
Resist Energy – Cold – 90min DR -20
Protection From Energy – cold – 1hr 30 min 108 dmg left
Cat's Grace – 3 min (cast just before going through wall) +4 dex (AC and FF +2 reflex +2)
Magic Circle Against Evil – 1hr 30 min
Nemesis Insight Nemesis Insight – 11 hrs - attacks, spell DCs, and poison DCs
Death WardDeath Ward – 11 min - +4 morale bonus on saves against all death spells and magical death effects
Entropic Shield – 11 min - arrows, rays, and other ranged attacks have 20% miss chance
Divine Favor - 11 min - +3 luck bonus atk and dmg
BlessBless – 11 min +1 morale bonus atk and fear
Hide from Undead - 10 min
Fly 11 min
Enlarge Person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Death Watch (Permanent), Darkvision (At current caster level), Feather Fall (Once Daily at CL 1), See Invisibility (Once Daily at CL 3)

Domain: True Strike, See Invisibility, *Fly*, Dimension door, teleport
Level 0: Detect Victim, Detect Magic, Chill Touch, Light
Level 1: *Divine Favor*, Protection from Evil, *Entropic Shield*, Comprehend Languages, *Bless* (Pearl of Power not used)
Level 2: Silence, *Restoration, Lesser*, *Nemesis Insight*, *Resist Energy*, Restoration, Lesser
Level 3: Invisibility Purge, *Protection from Energy*, *Magic Circle against Chaos/Evil/Good/Law*
Level 4: *Death Ward*, *Death Ward*
Level 5: Dispel Evil
}

Teucri Sphere Round 7  d20+4=6 ; d20+4=6 ; d20+4=24 ; d20+4=17 ; d20+4=9 ; d20+4=19 ; d20+4=6 ; d20+4=10 ; d20+4=6 ; d20+4=6 ; d20+4=11 ; d20+4=19 ; d20+4=7 ; d20+10=24 ; d20+10=25 ; d20+20=28 ; d20+20=23 ; d20+20=35 ; d20+20=27 ; d20+20=34 ; d20+20=37 ; d20+20=40 ; d20+20=23 ; d20+20=30 ; d20+15=27 ; d20+15=27 ; d20+15=35 ; d20+15=32 ; d20+10=24 ; d20+10=23 ; d20+10=21 ; d12+10=13 ; d100=33 ; d20+20=35 ; d6=2 ; d6=4 ;
Monday February 29th, 2016 9:02:13 PM

Zane kills the Confused Monitor, and wounds another. Even as the other's arrive, the minotaur sees no opportunity to attack (no AOO since they didn't leave a threatened square)

Sesha defensively casts Confusion and finds out a good side benefit from the space warp and area effect spells; they seem to affect opponents first! With the Snakes and Monitors, Zane is just not enough people to be affected!

Beri floats near the platform, realizing that he is dead. He notices a of Woldsblood swings near, brought close by Sesha's magic. So this is what she does to power her magic! It is fascinating, and the Woldsblood sparkles and pulses with life. The spirit is drawn to the Woldsblood, but also drawn to the portals. (Perception Check Beri)

Katinka ignores the fighting, concentrating on shutting down portals, and uses a Thread to arc across the stars to Platform 4..

Restlin does the same, but arcing to Platform 6 where the Dragon and Monitors are at, counting on his invisibility to stay alive.

Garrett slices at the Monitor that turned his attention to Beri's body, then turns its attention to the dragon, again doing far less damage than expected.

Bosk slices a Monitor, turns to attack Korrine only once, and then attacks the Monitors again. He kills two Monitors and wounds the dragon, again not doing as much damage as expected despite his magical weapons.
.......

Zane and Sesha have a bit of a reprieve, for the Flying Snakes and Monitors either gibber insanely or start fighting each other!

Platform 2 Snakemages let off another Acid Ball each to damage any invisible enemies, and kill themselves in the process!

On Platform 4, both Snakemages have their daggers out and cast a spell; thier eyes begin to glow, and Katinka knows they have cast See Invisible! But with Katinka's sneaking, they STILL can't see her...yet.

The Monitors still gang up on Bosk, again only having one axe make it through the minotaur's defense and concealment. (Bosk takes 13 damage)

Korrine is bleeding a little and looks irritated that her army isn't killing the heroes. "You dearies are entirely too much trouble. What if I take away your play-things?" She rises up and defensively casts an AntiMagic Sphere! Suddenly, all of the heroes' magic ceases! Garrett is a halfling, Bosk's magic defenses are gone, and Restlin is visible! The heroes, however, also can see that Portal#6 is dark...

....

Platform 1.
Sesha
Zane
6 Flying Snakes one Snake not confused
6 Monitors AC 26 44dam

Platform 2. DISABLED

Platform 3. DISABLED

Platform 4.
2 Serpentmages
Katinka

Platform 5.

Platform 6.
Korrine. AC 36. Dam 110
4 Monitors
Bosk. 39 dam -1 Str
Garrett. 43 dam + Grappled -1 Str
Restlin

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 76/120 - Perm Arcane Sight, Darkvision, See Invisibility  
Monday February 29th, 2016 9:43:58 PM

'We'll, the gig is up, sort of,' Katinka grumbles silently. She got away with disabling two and wanted to chalk up a triple but it wouldn't be as easy. 'I can't do much against these two unless I get creative. I hope this works...'

She wills herself to the portal mechanism. Once there, she casts Wall of Force between the portal mechanism and the two serpentfolk. Distance along the platform seems to be irrelevant but it was worth a shot. She configures all 13 vertical 10' square planes across the platform as best to fit to provide a barrier between her and the portal mechanism.

She then pulls from within her being extra strength to disable the portal and hopes the Wall of Force can delay the two serpentfolk long enough. Gulp.

Move: to the portal mechanism
Standard: Cast Wall of Force
Newly acquired Hero Point: Disable the portal.

OOC:I don't know how many she has but I know she just got this one. :)
---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Monday February 29th, 2016 10:54:46 PM

Sorry all, post will be tomorrow hopefully before noon my time. I'm 3/4 dead right now.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+7=8 ; d20+7=27 ; d20+7=13 ; 5d6=21 ; 5d6=24 ;
Tuesday March 1st, 2016 3:01:05 AM

Unsure what else to do, Sesha and Pot-pot travel to Portal 3.

"Zane, they'll handle themselves for now. The others are getting pounded!"

"Girls, keep hitting the big ones!"

Giggling, her ghostly maidens whoosh back into the melee!

Sesha--

To platform 3.

Ghosts--

Crit confirm vs AC 13 touch? 21 damage Will DC 18 for half or 45 damage will DC 18 for half.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20=2 ; d20=3 ;
Tuesday March 1st, 2016 9:33:21 AM

Restlin is outta here. He grabs the thread leading to platform 5 and zips on over.

***

Spells in effect:

Invisibility
Mage Armor
Overland flight
Resist energy - acid/cold
Telepathic bond

1 negative level

AC this round is 16/13/13

(ignore 2nd d20, double clicked on accident)

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:69/124 Ki:9/15 CMD: 35 SR: 23] 
Tuesday March 1st, 2016 10:47:07 AM

Garret blinks as he suddenly changes size. He carefully reaches out for a thread and wills himself over to platform #5 where he quickly expands back to full size. He smiles and lets out a roar as his body shimmers in blue light for a second.

OOC:
Reach for a thread, defensively if needed to avoid AOO.
Use ki to heal 13 points (swift action).

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Tuesday March 1st, 2016 11:47:50 AM

Zane already knows he can't really hit the dragon except for an exceptional hit, seeing Tinka alone with two of the serpent mages.... He reaches out and grabs the thread to platform 4 shifting himself to there.

(ooc: all magic everywhere gone or just on platform 6?)
DM SteveK- just platform 6.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20+26=36 ;
Tuesday March 1st, 2016 2:57:08 PM

Knowledge, Arcana: 36

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19  d20+24=31 ;
Tuesday March 1st, 2016 6:37:14 PM

This is... different. I wonder if death in Jericho space is different that back home. The portals, and they seem to be calling me... the wolds blood too. I have never seen Wolds blood like this before, is this what Sesha sees at all times? Or is this particular perspective only for the dead? I wish I could ask her, so many questions...

Well, with a little luck nobody else will be joining me here. I better look around while I can, I'm guessing not many people get this view and live to... bad choice of words.

The vein... and those portals... why do they call to me?

Beri examines his surroundings as best he can... considering they were confusing enough on this plane while he still had the luxury of his body in one piece he tries not to take for granted how his bodyless form will interact here.
perception=31

Bosk AC: (38/21/33) CMD: (35) hp 90/108 Spells -1 str 
Tuesday March 1st, 2016 7:49:31 PM

The horned cleric cringes as his magical enhancements cease to function. It only takes him an instant to realize it would take a perfect shot (natural 20) to hit the dragon. For a moment visions of him jumping on the dragon's back and beheading in flash through his mead, but then reality slaps him across the face. All life hangs by a thread, and I AM THAT THREAD! He raises his hand and grabs the thread to platform 5 and moves to the next platform. You can put of your fate for a time, but death has com for you. I HAVE COME FOR YOU!!!

Reach for a thread to 5, defensively if needed to avoid AOO, and move to platform 5

Bosk AC: (38/21/33) CMD: (35) hp 90/108 Spells -1 str 
Tuesday March 1st, 2016 8:44:53 PM

Highlight to display spoiler: {
Tishe's Weave Elements - Freedom of Movement, Water Breathing, Swim 120 ft
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Resist Energy – Acid – 30min (from scroll) DR -20
Resist Energy – Cold – 90min DR -20
Protection From Energy – cold – 1hr 30 min 108 dmg left
Cat's Grace – 3 min (cast just before going through wall) +4 dex (AC and FF +2 reflex +2)
Magic Circle Against Evil – 1hr 30 min
Nemesis Insight Nemesis Insight – 11 hrs - attacks, spell DCs, and poison DCs
Death WardDeath Ward – 11 min - +4 morale bonus on saves against all death spells and magical death effects
Entropic Shield – 11 min - arrows, rays, and other ranged attacks have 20% miss chance
Divine Favor - 11 min - +3 luck bonus atk and dmg
BlessBless – 11 min +1 morale bonus atk and fear
Hide from Undead - 10 min
Fly 11 min
Enlarge Person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Death Watch (Permanent), Darkvision (At current caster level), Feather Fall (Once Daily at CL 1), See Invisibility (Once Daily at CL 3)

Domain: True Strike, See Invisibility, *Fly*, Dimension door, teleport
Level 0: Detect Victim, Detect Magic, Chill Touch, Light
Level 1: *Divine Favor*, Protection from Evil, *Entropic Shield*, Comprehend Languages, *Bless* (Pearl of Power not used)
Level 2: Silence, *Restoration, Lesser*, *Nemesis Insight*, *Resist Energy*, Restoration, Lesser
Level 3: Invisibility Purge, *Protection from Energy*, *Magic Circle against Chaos/Evil/Good/Law*
Level 4: *Death Ward*, *Death Ward*
Level 5: Dispel Evil
}

Teucri Sphere Round 8 (DM SteveK)  d6=5 ; d100=6 ; d100=53 ; d100=44 ; d100=44 ; d100=75 ; d100=89 ; d100=63 ; d100=33 ; d100=35 ;
Tuesday March 1st, 2016 9:06:19 PM

Katinka casts a Wall of Force across the platform, effectively splittingr the non-elcudian space effects on Platform #4! Heroically, she disables the portal on Platform #4!

Sesha calls on her ghostly girls to keep fighting and she herself goes to Platform #3

Restlin is outta anyplace he can't do any magic, and uses a thread to zip over to Platform #5!

Garrett the halfling follows a moment later, but it is Allosaurus-Garrett that arrives at Platform#5!

Zane moves himself to Platform #4

Bosk vows vengeance on Korrine and follows his friends to Platform#5. Bosk finds what the others have also found: that use of the Threads does not create an attack opportunity for opponents!

Beri wonders if he is dead, why is he still there? He also wonders why the portals and Woldsblood is calling to him the same way? He percieves that the Woldsblood and the portals are made from the same type of energy, maybe that's it? He also notices that his own 'body' is made of the same type of energy as the Woldsblood. Maybe that's the affinity?
........

On Platform one, most of the Monitors and Snakes either attack themselves, babble, or attack each other, but 2 Flying Snakes break away from the pack and use a Thread to go to Platform #5!

The two Serpentmages (and the Threads to other Platforms) are on one side of Katinka's Wall of Force, and Katinka, Zane, the Thread ot Platform #1, and the Console are on the other side! The Serpentmages seem to ready attacks and wait...

Platform 5 gets crowded! Not only are half of the heroes there, but 4 Monitors from Platform 6 and 2 Flying Snakes from Platform 1 arrive. And then the Portal flashes, and there are five more Flying Snakes here!

On Platform 6, Korrine doesn't pursue the heroes, preferring to stay in her Anti-Magic Shell and next to the darkened Platform #6. "Run, little children, time is on MY side. Your loving Korrine will soon have more and more of her army here until you have no choice but to die and... why, what do we have here?" The dragon seems to smile and ducks down to clamp her jaws on Beri's body. She lifts her head and looks towards Platform #5 and.... swallows. "MMMMmmm, delicious", Korrine purrs. "Does that bother you, little minotaur?", she gloats. "You cannot win. I have control of this active portal, and unless all six are disabled, this sphere will be my nest and my staging area. The Wold is doomed!"
....

Platform 1.
2 Flying Snakes Confused
4 Monitors AC 26 Confused

Platform 2. DISABLED

Platform 3. DISABLED
Sesha

Platform 4. DISABLED
2 Serpentmages (separated by a Wall of Force
Katinka
Zane

Platform 5.
Katinka
Bosk -1 STR
Garrett -1 STR
4 Monitors
7 Flying Snakes
1 Flying Snake (Confused)

Platform 6. ANTI-MAGIC
Korrine. AC 36. Dam 110

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20=8
Tuesday March 1st, 2016 9:18:56 PM

The once-again invisible Restlin manipulates the console on platform 5, breaking the priceless Teucri artifact.

"Anti-magic fields like that last a good long time, and I doubt any of us have the chops to dispel it. Sesha, you have fancy daggers. See if you can sever the filament leading to platform 6 up there...or over there...or whatever. Just see if we can break them. We're good at breaking stuff."

AC is 22/19/19

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 76/120 - Perm Arcane Sight, Darkvision, See Invisibility  
Wednesday March 2nd, 2016 1:21:23 AM

Content that portal #4 is now closed and the two serpentfolk are happy to sit and wait, Katinka tells Zane through the link, 'I'm going over to our entry platform. Follow me and let's splatter those babbling minions!'
She first casts Resist Energy - Acid on herself then grabs the thread to Platform 1.

---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
Resist Energy Acid - Duration: a long time, 10hp resistance per acid attack.
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Wednesday March 2nd, 2016 2:07:11 PM

Zane shifts back to platform #1.

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:82/124 Ki:6/15 CMD: 35 SR: 23]  d20+24=43 ; 4d8+5=25 ; d20+24=27 ; d20+19=22 ; d20+19=36 ; d20+14=21 ; d20+24=33 ; d20+24=34 ; 2d8+5=14 ; 2d8+5=10 ; 2d8+5=10 ; 2d8+5=11 ;
Wednesday March 2nd, 2016 2:10:06 PM

Garret, seeing the creatures appear all around him, goes into Allosaurus attack mode again, massive teeth flashing and huge claws spinning through the air around them. His body blinks with flashes of blue as he calls on his ki once again.

OOC:
Swift action, heal 13 for 2 ki, use 1 more ki for additional attack. Attacking the monitors:
First attack, attempt to sicken: Hit, 25 damage, Fort Save DC 23 or sickened 1 minute.
If it fails the save, move on to next monitor, else continue beating it, switch if someone dies:

Hit AC/Dam: 27/14 ,22/-, 36/10 , 21/-, 33/10 , 34/11 -- Damage summary: 14+10+10+11 = 45 (after 25 above).
Notes to self: Huge Animal. +6 Str, -4 Dex, +6 AC, Rake w/grapple, CMB +21 -1 Str from breath

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Wednesday March 2nd, 2016 2:47:13 PM


Sesha shoots back through the link.

"They're made of glass. They are pretty ineffective at cutting anything but me."

Sesha and Pot-pot Travel to Garret and Bosks platform.

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19  d20+19=34 ;
Wednesday March 2nd, 2016 7:37:14 PM

The portals... the wolds blood... my body... all one... that's it!
If they are all connected, perhaps I can manipulate the wolds blood somehow to interact with my body... perhaps even form a portal of my own... inside the dragon! I bet in this form I can cram my way down her throat and...
...wait, that's a little crazy. Perhapse instead of trying to create my own new portal it would make more sense to see if I can disable that last one. Well, only one way to find out .


knowledge-nature (woldsblood)=34
ooc: I have no clue what check to roll for this... let me know if you need something different

DM SteveK. Please roll a Will DC

Bosk AC: (38/21/33) CMD: (35) hp 90/108 Spells -1 str  d20+22=27 ; 3d8+13=22 ; d6=2 ; d20+18=27 ; d8=5 ; 2d6+9=19 ; d20+18=38 ; d20+18=36 ; 2d6+9=21 ; 2d6+9=15 ; d20+17=22 ; 3d8+7=20 ; d20+13=27 ; 2d6+9=19 ;
Wednesday March 2nd, 2016 8:59:05 PM

ooc: I just started a new job. My schedule is inconsistant, but I hope not to miss any posts.

As the monsters flood the platform Bosk unleashes his fury. Vengeance shall be mine! Be it in this life or the next, you shall pay the price. Iron sharpens iron, and the iron adventurer's shall cut you down!

Full Attack the most damaged monitor. If it dies go to the next most damaged monitor.
----------------
Full Attack Dragon
Main Hand Atk 1 with BS Sword and Embryon's Tear - Hit AC 27 for 24 dmg (22+2 flaming)
Off Hand Atk 1 with armor spike - Hit AC 27 for 19 dmg
Nat Horn Atk - Hit AC 38 (Na 20) confirm crit 36 for 21 dmg 36 if crit
Main Hand Atk 2 with BS Sword Hit AC 22 for 20 dmg
Off Hand Atk 2 with armor Hit AC 27 for 19 dmg

Teucri Sphere Round 9 (DM SteveK)  d20+8=9 ; d100=64 ; d100=77 ; d100=71 ; d100=18 ; d20+8=14 ; 5d4+5=19 ; 5d4+5=17 ; d20+20=22 ; d20+20=22 ; d20+20=29 ; d20+20=33 ; d20+20=27 ; d20+20=30 ; d20+15=21 ; d20+15=28 ; d20+15=35 ; d20+15=35 ; d20+10=26 ; d20+10=17 ; d20+10=15 ; d100=10 ; d100=42 ; d20+8=22 ; d20+8=11 ; d20+8=28 ; d20+8=28 ; d20+8=21 ; d20+8=13 ; d20+8=23 ; d20+8=11 ; d20+8=11 ; d8+8=14 ; d8+8=14 ;
Wednesday March 2nd, 2016 9:35:02 PM

Restlin breaks Platform #5

Katinka arcs back to Platform #1

Zane shifts back to Platform#1

Garrett concentrates on a Monitor, making it literally sick all over the platform. Then he turns to another Monitor and goes to town! It doesn't look too healthy either.

Sesha 9riding Pot-pot) arcs across space to land on Platform #5

Beriothian has a unique view of the Teucri artifacts and its connection to Woldsblood. He tries to move over to the Platform#6, and finds his ghostly self inside the circle. His affinity to nature allows him to intuitively see that all six are connected and somehow keep the Teucri Artifact in Jericho Space still floating there. The connection to the Woldsblood looks severed because of the anti-magic shell, but could reinstate with Korrine dropping the spell. That is, Beri realizes, if there isn't something to block the connection. Or someone...

Bosk kills the wounded Monitor and wounds another!
......

At Platform #1, the two Monitors and one Snake start attacking each other. One Snake, however, is temporarily sane and attacks Zane! As fast as it is, Zane is faster and avoids the poisonous fangs!

The two Serpentmages on Platform#4 have no interest in going into the grand melee at Platform#5, bt they help out anyways. Both of them cast Magic Missles at Bosk! (Bosk takes 19 and 17 force damage)

On Platform#5, the three Monitors continue to concentrate exclusively on Bosk, one lining up a perfect shot, but shadows flock around the blonde minotaur, and he misses! (nat 20, confirm nat 20 10% miss!)

Still on Platform#5, one Snake starts hissing to himself, it sounds like a lullaby. The other seven split their attacks, four on Garrett and three on the newly arrived Sesha. One snake gets a good bite on the Allosaurus (Garrett takes 28 damage and Fort DC 18 or take d2 Dex damage)

On Platform#6, Korrine seems to again be content with curling around her portal and watch the battle. "Play my little children, soon you will have a nap time from which you will never awaken!" She smiles, licking blood from her reptilian mouth.
......

Platform 1.
2 Flying Snakes Confused
4 Monitors AC 26 Confused
Katinka
Zane

Platform 2. DISABLED

Platform 3. DISABLED

Platform 4. DISABLED
2 Serpentmages (separated by a Wall of Force

Platform 5. DISABLED
Bosk -1 STR
Garrett -1 STR
Sesha
Restlin
4 Monitors 1 sickened 1 45 dam
7 Flying Snakes
1 Flying Snake (Confused)

Platform 6. ANTI-MAGIC
Korrine. AC 36. Dam 110

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 76/120 - Perm Arcane Sight, Darkvision, See Invisibility  
Thursday March 3rd, 2016 12:56:33 AM

Katinka's internal clock warns her that her invisibility from her ring is about to wear off. She renews it and tells Zane over the Link, 'We need to regroup on 5 and help Bosk and Garret wipe out those snakes and monitors. From there we can heal and plan an attack on Korinne.'

She grabs the thread to Platform 5 and shoots across.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20=18 ;
Thursday March 3rd, 2016 7:54:10 AM

Restlin sees one more thing that could cause a problem.

"We should try to force a stalemate with Korrine. There's one thing I need to take care of to make that happen."

The wizard grabs a filament & zips over to platform 3. Still very much invisible.

***

AC is 32/29/29 this round.

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:67/124 Ki:3/15 CMD: 35 SR: 23]  d20+24=28 ; 4d8+5=28 ; d20+24=42 ; d20+19=29 ; d20+19=26 ; d20+14=25 ; d20+24=36 ; d20+24=27 ; 2d8+5=16 ; 2d8+5=16 ; 2d8+5=18 ; 2d8+5=15 ; 2d8+5=13 ;
Thursday March 3rd, 2016 8:50:17 AM

Garret growls as the lizard draws blood, but easily ignores the poison. He once again focuses on an uninjured creature, trying to reduce the number of attackers. He takes careful aim and tries to strike him just right. Then he quickly shifts his massive claws and teeth to another, while flashing blue again, draining his ki but slicing deeply into the creatures. Blood flies all around the area and it is hard to tell which is Allosaur-Garret blood and which is from the lizards.

OOC:
Diamond Body -- immune to poison so no Fort Save.
Swift action: 2 ki to heal 13 hp. Use additional ki for an extra attack. First attack, attempt to stagger.
First attack vs. uninjured lizard: Hit, 28 damage, Fort Save DC 23 or staggered 1d6+1 rounds.
Other attacks vs others around: Yay! 5 hits, one miss. Damage: 16+16+18+15+13 = 78 (in addition to above first attack). All attacks are lawful, magical, cold iron, & silver for overcoming DR.

Notes to self: Huge Animal. +6 Str, -4 Dex, +6 AC, Rake w/grapple, CMB +21 -1 Str from breath

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Thursday March 3rd, 2016 6:37:20 PM

Hmm, there is only one thing I can see that could possibly help...

At times like this I am glad to have my teachings to fall back on, particular that phrase of great power and wisdom and consolation to the soul in times of need.... Allons-y!


With that, the ghostly druid uses his own "body" to sever the connection that lays before him.

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19  d20+22=32 ; 3d8+13=25 ; d6=4 ; d20+18=22 ; d8=8 ; 2d6+9=15 ; d20+18=29 ; d20+18=36 ; 2d6+9=12 ; 2d6+9=17 ; d20+17=28 ; 3d8+7=28 ; d20+13=24 ; 2d6+9=15 ;
Thursday March 3rd, 2016 6:49:32 PM

Posting for Bosk
***
Bosk AC: (38/21/33) CMD: (35) hp 54/108 Spells -1 str

Bosk continues his slaughter with a full attack, going after the wounded monitor first and then the other monitors, working his way down to the snakes as his enemies should fall. His vengeance feels closer, they shall pay!
----------------
Full Attack monitors
Main Hand Atk 1 with BS Sword and Embryon's Tear - Hit AC 32 for 27 dmg (25+2 flaming)
Off Hand Atk 1 with armor spike - Hit AC 22 for 15 dmg
Nat Horn Atk - Hit AC 29 for 12 dmg
Main Hand Atk 2 with BS Sword Hit AC 28 for 28 dmg
Off Hand Atk 2 with armor Hit AC 24 for 15 dmg

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday March 3rd, 2016 7:36:45 PM

Not happy with leaving monsters behind, but Zane moves to platform 5.

(Need someone to cover tomorrows post. Got a convention all weekend, PLEASE)

Teucri Sphere Round 9 (DM SteveK)  5d4+5=15 ; 5d4+5=18 ; d20+20=35 ; d20+20=31 ; d20+15=19 ; d20+10=22 ; d100=31 ; d20+8=11 ; d20+8=10 ; d20+8=11 ; d20+8=28 ; d20+8=21 ; d20+8=11 ; d20+8=14 ; d20+8=10 ; d8+8=16 ;
Thursday March 3rd, 2016 9:12:17 PM

Katinka renews her invisibility spell and then arcs over to Platform #5

Restlin moves himself across a Thread and the stars to Platform #3. He contemplates the platform set up and determines that with a bit of work, any of the disabled platforms will eventually be able to be repaired. He does, however, note that all of the portals seem connected. And he gets the inspiration that something more permanent may happen if all six are closed at the same time....

Garrett kills a Monitor with his first two hits, and seriously wounds another.

Bosk kills the wounded one and wounds another.

Dead-Beriothian is able to will himself to the portal, but feels like he needs all his concentration (another Will DC) to try and interact with the portal's energy. It may take some time...
.....

Slowly, the heroes are dealing with the opponents, though they are not going down without a fight!

The 2 Serpentmages keep whittling away at the blonde minotaur with Magic Missles, (Bosk takes 33 force damage)

On Platform #5, the one Monitor fanatically attacks Bosk, missing with both battleaxes.

The 7 Flying Snakes attack, 3 on Bosk, 3 on Garrett, and one on the drow witch in the Cauldron. Only Garrett is bitten (16 damage to Garrett and ignore the poison)

Korrine keeps her place, her voice quiet, watching the battle slowly resolve.

.....

Platform 1.

Platform 2. DISABLED

Platform 3. DISABLED
Restlin

Platform 4. DISABLED
2 Serpentmages (separated by a Wall of Force

Platform 5. DISABLED
Bosk -1 STR
Garrett -1 STR
Sesha
Katinka
Zane
1 Monitors 1 42 dam
7 Flying Snakes

Platform 6. ANTI-MAGIC
Korrine. AC 36. Dam 110

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20+26=37 ;
Thursday March 3rd, 2016 9:35:51 PM

Restlin destroys the console on platform 3. That should mean the consoles on platforms 2-5 are all destroyed, leaving 6 and 1 active.

The wizard's done this 3 times now, so he's basically on autopilot. He wonders if there's any way to put a delay on a console destruction, giving his friends and himself a way to shut this place down, but still escape to go spread their violent brand of do-gooding another day.

Knowledge, Arcana: 37 - can the console destruction be put on a delay?

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 76/120 - Perm Arcane Sight, Darkvision, See Invisibility   d20+31=32 ;
Thursday March 3rd, 2016 11:53:14 PM


Katinka asks Restlin through the Link, 'Wassup? That one is already disabled isn't it?
She doesn't have a lot of spells left and she pats her silver dagger wondering if it is worth the effort to try to stab a flying snake.
Trusting that now that Zane has arrived, the combined work of Zane, Bosk, and Garret will easily finish off the remainder here, she remains silent in a corner watching Korinne, studying, wondering, 'What is her plan? Does she think only one portal will be enough for her purposes?

Perception +31 = 32! good way to get rid of a N1

---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
Resist Energy Acid - Duration: a long time, 10hp resistance per acid attack.
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version


Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Friday March 4th, 2016 8:15:35 AM

"Disabled isn't the same as destroyed. I don't want her to be able to just turn this one back on. There's more to this place than meets the eye; it's not just someplace the Teucri plopped down a bunch of portals. I'd bet my cap here that something impressive happens when they're all destroyed. It may be the only way to stop her."

Zane (Guest appearance by Carl!) AC 33 (34), CMB 16, CMD 32, HP 166/166  d20+16=36 ; d20+16=24 ; d20+16=30 ; d20+16=28 ; d20+11=25 ; d4=4 ; d8+7=12 ; d8+7=8 ; d8+7=8 ; d8+7=8 ; 2d6=11 ; 2d6=5 ; 2d6=8 ; 2d6=8 ;
Friday March 4th, 2016 3:00:44 PM

Zane cracks his knuckles. Finally, after jumping around all these portals, he finds himself in a target rich environment.

***

Flurry of blows, starting on the injured monitor, progressing to the snakes if it dies.

Flurry 1: 36 (nat 20 - confirm 24) 12dam + 11 holy = 23 (35 if crit)
Flurry 2: 30 - 8dam +5 holy = 13
Flurry 3: 25 - 8dam +6 holy = 14
Haste: 28 - 8dam + 8 holy = 16

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:67/124 Ki:3/15 CMD: 35 SR: 23]  d20+24=33 ; 4d8+5=17 ; d20+24=25 ; d20+19=22 ; d20+19=35 ; d20+14=23 ; d20+24=38 ; 2d8+5=12 ; 2d8+5=9 ; 2d8+5=14 ;
Friday March 4th, 2016 3:10:28 PM

Garret nods in approval at Zanes blows on the creatures. Garret once again spots a non-injured creature to focus on for an Allosaurus kick in an attempt to stagger the creature. He knocks it from the air and then turns to attack other snakes, taking off where Zane left off, spinning, biting, and kicking in all directions at once.

OOC:
First attack, attempt to stagger.
First attack vs. uninjured lizard: Hit, 17 damage, Fort Save DC 23 or staggered 1d6+1 rounds.
Other attacks vs others around: 3 hits. Damage: 12+9+14 = 35 (in addition to above first attack). All attacks are lawful, magical, cold iron, & silver for overcoming DR.

Notes to self: Huge Animal. +6 Str, -4 Dex, +6 AC, Rake w/grapple, CMB +21 -1 Str from breath

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+24=30 ; d20+24=41 ; d100=87 ;
Friday March 4th, 2016 4:02:06 PM

Sesha has no problems casting defensively, and focuses on drawing as much Woldsblood as she can for her spell. She finds the leyline particularly well arranged.

She heals Garret, of both physical harm and any other maladies.

Move: Bend leyline
Leycheck: 87
Standard: Heal, cast defensively, on Garret. Heals 130hp + ability damage.



Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Friday March 4th, 2016 6:27:39 PM

The smell of scorched hair fills the air. Where there had been smooth skin was torn muscle and blood, as raw as any carcass at the butchers. Halloween may bring more heinous looking wounds but this one was real with the smell the abattoir. The minotaur stood still, his blond hair making the oozing blood more red. The cleric stopped. His palms sweating in the cold extraplanar air. This was his chance to do something right...yet the wold was swimming and his vengeance not yet fulfilled. Still, despite his swords thirst for blood he needed to tend to himself first. Bless Sesha for crafting this...

The cleric drinks his long coveted heal potion and feels his flesh begin knitting back together.

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19  d20+22=29 ;
Friday March 4th, 2016 6:36:59 PM

Hmm, I was hoping this would be easier. I better concentrate.
Beri closes his eyes. He focuses on the the portal, feeling it's energy. As he moves his fingers he feels the slight alterations in makes in the portal. Around him the battle rages on.
Must tune them out... it is just me... and the portal...
*hero point used*
He takes a deep breath, exhales, and gets back to task. He feels the energy, and nothing else. Embracing it, he slowly starts to manipulate it, understanding how he is able to interact... his grasp of the energy is growing. But will it be enough...

will dc=29+2 (hero point) =31

Teucri Sphere Round 10 (DM SteveK)  d20=17 ; d20=19 ; d20=4 ; d20=6 ; d20=1 ; d20=20 ; d20=19 ; d20=12 ; d8+8=12 ; d4=4 ; d20=19 ; d20=15 ; d20=8 ; d20=18 ;
Saturday March 5th, 2016 2:26:06 PM

Restlin considers his ability to time delay the portals, and his conclusion is this Teucri magic is just too alien. Perhaps after a couple of months of studying...

Katinka and Restlin banter about the difference between closed and disabled, and it makes the little halfling consider the Dragon. What is Korrine's plan? The dragon just doesn't give many clues.

Zane is a blur of fists, hooves, and other body parts, doing away with the last Monitor and killing a Flying Snake.

Garrett is right behind him, killing two more Flying Snakes, the halfing-Allosaurus going through them like a hot knife through butter.

Sesha's witchy skills easily avoids any opportunity and casts a spell to Heal Garrett.

Bosk grabs a special potion that Sesha provided and drinks. The snakes attack the distracted minotaur, but fail to get through the blonde hero's defenses. Bosk is completely healed.

Beriothian-Ghost matches his ghostly life-force with that of the portal. He feels the Woldsblood on one side and the controls on the other, and he is like a thin lead sheet stuffed in a lock. As long as he can maintain his concentration, the connection won't restart!
........

The two serpentmages seem perturbed that Bosk has erased all their work, and so take a little extra time to cast Maximized Magic Missles! (Bosk takes 25+25 damage = 50!)

The Flying Snakes, at the called direction of Korrine, concentrate on Bosk. "Kill them one at a time, dearies!" One gets through! The Avenger shrugs off the poison, but the fangs to an additional 12 damage.

Korrine herself uncurls from her portal. "I think its time to give you some more playthings, my dearies." But first something to keep you busy." The Umbral Dragon stretches her neck out beyond the platform (and the anti-magic effect) and breathes on Platform #5! Shadows fly from her mouth and surround everything on the platform! (Bosk, Garrett, Zane, Katinka, Sesha, and Snakes Fort DC 27 or Blind 4 rounds and lose 9 Strength. If save, lose 1 Strength)

The dragon then dismisses the anti-magic shell and grins... then frowns. The portal is still not open. "Why is my portal not open?" She spins to look with venom at Platform 5. "How are you doing this?!!" "New Plan!", she announces, "Get to the active Platform!"

.....

Platform 1.

Platform 2. DISABLED

Platform 3. DISABLED
Restlin

Platform 4. DISABLED
2 Serpentmages (separated by a Wall of Force

Platform 5. DISABLED
Bosk -1 STR
Garrett -1 STR
Sesha
Katinka
Zane
4 Flying Snakes - all -9 Str and Blind

Platform 6. BERI-LOCK
Korrine. AC 36. Dam 110

Confusion
01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Saturday March 5th, 2016 5:46:51 PM

Restlin's eyes widen. He's not sure how that portal is closed, but it's closed. This is their chance.

"Platform 1. NOW. Everybody needs to get there ASAP. I need you all to trust me on this and move without questioning me. Get to that open portal, then get through it. Do not fight snakes. Do not ask questions we don't have time to answer, just grab anyone who's blind and GO."

The magepriest is already grabbing the filament to platform 1, following his own advice.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells   d20+18=32 ;
Sunday March 6th, 2016 10:07:50 AM

If you dare you will regret it to your dying day...if you live that long. the cleric calls to his enemies. As he shrugs off the worst of the attack the blond Minotaur pauses a split second to see who succumb to the dragon's breathe.

Fort save = 32

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+10=23 ; d20+24=32 ; d20+24=30 ; d100=55 ;
Sunday March 6th, 2016 1:54:45 PM


Sesha, frustrated, has to take a moment to heal the strength damage and the blinding.

Cast Defense: 32
Ley check: 55

With the Strength Damage and the Blindness healed, she grabs the rope and follows the others.

Full Action: Rope Grope.
Heroic Action: Heal



Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 76/120 - Perm Arcane Sight, Darkvision, See Invisibility   d20+12=22 ;
Sunday March 6th, 2016 7:55:41 PM

Fort DC 27 or Blind 4 rounds and lose 9 Strength. If save, lose 1 Strength)
Fort +12 = 22 +2(Prot vs Evil) = 24

OOC: I may find that Katinka still has a Hero Point in which case I'll use it, but for now...

OOC: per new Hero Point Rules and Rob's Permission, using a Hero Point to adjust the roll.

Fort +12 = 22 +2(Prot vs Evil) = 24 +4 (Hero Point used after roll) = 28.

Strength = 8; New Strength = 7

The shadows engulf Katinka like a wave of molasses and engulf her like a Cloaker. Everything goes dark and the weight of the shadows pushes her to the ground and immobilizes her. She barely squeezes out a yelp for help as she feels her lungs are about to collapse!

"Help?! I can't see! I can't move!"

She pulls strongly within her inner self and finally manages, at great expense, to shrug the worst of the effects off.

"Oh, never mind, silly me!"

Her vision clears and most of her strength returns. Zane is less fortunate though. She has a scroll that will take care of his blindness but Restlin is calling to return to Platform 1. She grabs Zane's big hand and says Just follow my lead."

'Restlin and the others are heading to Platform 1 where Koreene is heading. Zane won't have a chance against her while Blinded but I just need a moment to fix that, a moment I won't have if I go to Platform 1.' She sends across the link and instead grabs the thread to Platform 6.
'Whatever it is that is preventing it from working, probably a delayed effect from her Anti-Magic spell, won't last long. This is our chance to get it. It's a gamble, but wasn't all this a gamble anyway?'

OOC: I may have missed some Save Bonus so please chime in sending me an e-mail.

---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
Resist Energy Acid - Duration: a long time, 10hp resistance per acid attack.
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character  d20+18=24 ; d20+18=22 ;
Sunday March 6th, 2016 8:11:54 PM

Zane, with a heroic effort Zane manages to save versus what the dragon did. He quivers as a portion of his strength given him by his blood seems to fade, he just isn't used to feeling weakened...
"Who needs an assist?"
Zane physically grabs anyone who's blinded and moves to the thread and moves them both to platform #1.

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
See invisible
Resist energy cold
Resist energy fire
Heroism

ED: Been advised of rules change.....


Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Monday March 7th, 2016 12:33:00 AM

Bosk begins to curse himself under his breath. Some Grim I turned out to be. I completely forgot that I could look for Beri's spirit and see if he had crossed over at any time. The horned cleric quickly looks about in hopes of gleaming some information on what happened to his friend. Although no loner on the platform with Beri's body and technically too far away to normally be able to see, he hopes the non-ecludian space that is warping distance closer will allow him to see if his friend had crossed over to the Shadow lands, and if not what was keeping him. (As a Grim, Bosk wants to know if Beri crossed over or if something is keeping his spirit here.)

Bosk then physically grabs anyone (player) who's blinded, needs help, or is not moving there on their own and moves to the thread and moves them both to platform #1. He has an idea on what Restlin is planning and wants to make sure no one else is left behind. Desperately he wishes that it was him. It never sits well with him to let others take such risks and make such sacrifices, especially those smaller and physically weaker than himself...but Restlin was superior to him in his knowledge of such things, and he had promised Restlin after the bathtub incident that the next time someone needed to stupidly risk their lives inthe face of almost certain death to save the others and possibly the Wold that he would step back and let Restlin make the decision...why did he make such a foolish promise...


Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:124/124 Ki:3/15 CMD: 35 SR: 23]  d20+18=29 ; d20+24=28 ; 4d8+5=27 ;
Monday March 7th, 2016 11:21:16 AM

Garret watches the snakes fall and prepares to continue spinning when Pot-pot tells him to hold on. He feels the healing from Sesha flow through him and heal his various cuts. The massive Allosaur smiles and tries to wink, but he's not sure if he really managed to pull that expression off with his new giant face. He feels his strength renews only to notice the black breath appear again. His head rises above the worst of the breath, but that renewed strength disappears again quickly. Before he can again attack the snakes, he receive the message from Restlin via Pot-pot. He reaches out a claw, grasps the thread, and travels to Platform 1. He stands guard, waiting for everyone to arrive.

Notes to self: Huge Animal. +6 Str, -4 Dex, +6 AC, Rake w/grapple, CMB +21 -1 Str from breath
Ready an action if some enemy appears: Hit AC 28 Damage 27

Teucri Sphere Round 11 (DM SteveK) 
Monday March 7th, 2016 5:12:11 PM

Sesha and Zane succumb to blindness and draining strength, though for Sesha it is only temporary. Her heroic effort and mastery of unusual magics restores both to the drow witch after only seconds!

Bosk realizes that even though Korrine has eaten, chewed and swallowed Beriothian, he can still see the Druid on Platform 6... Beri is a disembodied spirit! Looking around, there are lots of disembodied spirits here, Monitors, Snaketaurs, and Flying Snakes, but they don't seem to have the level of will that Beri does. While the others just hover where they died, Bosk sees Beri's ghost stare at the portal on Platform 6, then move over to align with the portal. He is certain the reason Korrine can't open her portal is because of Beri still fighting the only way he can!

The heroes drop what they are doing and grab threads to get to Platform 1! There are many hands out to assist Zane, but the blind Minotaur finds he doesn't need assistance. Because of the non-exclusion space, all the albino does is think about grabbing the Thread to Platform 1... And he is arcing across to platform 1!

Bosk finds that now that he is on Platform1, all of the incorporeal spirits on Platform 6 are out of range... He can't see Beri anymore.
......

The two SerpentMages have a Wall of Force between them and Platform 1, and so each catch threads, one arcs to one wall at Platform 2, and the other to Platform 5.

The blind and weakened Fling Snakes that are left are of little consequence, hovering or slithering pitifully around Platform 5.

Korrine roars and also touches a thread to land at Platform 3, her eyes full of hate and venom. Her voice still sounds like a grandmother chastising her children... "Don't leave yet, you and I have so many things to discuss! Come back!"



Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19  d20+22=29 ;
Monday March 7th, 2016 5:42:06 PM

Beri tries his best to keep his concentration, but it's not easy considering all the metaphysical changes. that have taken place in this plane of existence. He hopes it will be enough to keep it closed.

will = 29

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Monday March 7th, 2016 5:45:40 PM

Restlin's not wasting any time.

"You all have exactly two seconds to leave if you're so inclined, and you probably should be."

He gives a last look to Sesha, unsure if he hopes she gets through the portal or stays, then destroys the console.

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:124/124 Ki:3/15 CMD: 35 SR: 23] 
Tuesday March 8th, 2016 6:55:03 AM

Garret looks over at Restlin, confused. But he assumes that Restlin knows what he is doing, so AllosaursGarret tries to move through the portal.

Notes to self: Huge Animal. +6 Str, -4 Dex, +6 AC, Rake w/grapple, CMB +21 -1 Str from breath

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22]  d20+24=39 ; d100=19 ;
Tuesday March 8th, 2016 10:04:00 AM


Sesha skids to a stop near Restlin, then grabs his hand. She shoots him a look that doesn't need explaining, one that says "Dont bother, I won't listen."

She casts Death Ward on him, then resigns herself to whatever happens next.



Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Tuesday March 8th, 2016 5:10:31 PM

Must... concentrate...
Beri keeps his mind focused and tries to keep the portal closed.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Tuesday March 8th, 2016 8:21:26 PM

Bosk draws his sword and moves next to Restlin. You just concentrate on your work. I will make sure you live long enough to save the Wold. To Garret he calls out over the link, If this does not work, destroy the portal from our end.

Highlight to display spoiler: {
Tishe's Weave Elements - Freedom of Movement, Water Breathing, Swim 120 ft
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Resist Energy – Acid – 30min (from scroll) DR -20
Resist Energy – Cold – 90min DR -20
Protection From Energy – cold – 1hr 30 min 108 dmg left
Cat's Grace – 3 min (cast just before going through wall) +4 dex (AC and FF +2 reflex +2)
Magic Circle Against Evil – 1hr 30 min
Nemesis Insight Nemesis Insight – 11 hrs - attacks, spell DCs, and poison DCs
Death WardDeath Ward – 11 min - +4 morale bonus on saves against all death spells and magical death effects
Entropic Shield – 11 min - arrows, rays, and other ranged attacks have 20% miss chance
Divine Favor - 11 min - +3 luck bonus atk and dmg
BlessBless – 11 min +1 morale bonus atk and fear
Hide from Undead - 10 min
Fly 11 min
Enlarge Person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Death Watch (Permanent), Darkvision (At current caster level), Feather Fall (Once Daily at CL 1), See Invisibility (Once Daily at CL 3)

Domain: True Strike, See Invisibility, *Fly*, Dimension door, teleport
Level 0: Detect Victim, Detect Magic, Chill Touch, Light
Level 1: *Divine Favor*, Protection from Evil, *Entropic Shield*, Comprehend Languages, *Bless* (Pearl of Power not used)
Level 2: Silence, *Restoration, Lesser*, *Nemesis Insight*, *Resist Energy*, Restoration, Lesser
Level 3: Invisibility Purge, *Protection from Energy*, *Magic Circle against Chaos/Evil/Good/Law*
Level 4: *Death Ward*, *Death Ward*
Level 5: Dispel Evil
}

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Tuesday March 8th, 2016 8:40:59 PM

"Aww shucks," Restlin demurs. He slips his arm around Sesha's shoulder as he mashes down on the final button on the console. "If all else fails, we can just jump and try to land on the Wold. Just aim for that southern part."

Katinka (JonathanT posting for RobC) AC 24/16/19 - CMD 20 - HP 76/120 - Perm Arcane Sight, Darkvision, See Invisibility  
Tuesday March 8th, 2016 9:46:27 PM

As expected, when Katinka arrives at Platform 6, Korinne, the mighty dragon had left to try to get to Platform 1. She's not sure what Restlin was planning, but whatever it was, Korinne, the smart, intelligent, yet full of herself now was caught at her own game.

Both Restlin her herself would be trapped here with Korinne and her anger, but the portals would be closed. ALL OF THEM! And nothing Korinne could do about it.

Katinka wills herself over to the portal controls and repeats the workings that successfully closed the previous portals. She holds her breath hoping to see some sign that is is dead, truly dead, and not just nearly dead, or almost dead, or pretending to be dead.

---------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
Resist Energy Acid - Duration: a long time, 10hp resistance per acid attack.
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

Teucri Sphere Explosion (DM SteveK) 
Tuesday March 8th, 2016 10:08:21 PM

Katinka secretly moves to platform 6 and tries to disable the console, but has no idea if it worked, the console stays dark.

Unbeknownst to the halfling, the ghostly Beri plugs the ability of the portal to activate, and continues to do so as the fiber of his spirit slowly unravels into the woldsblood around him.

The other heroes, including the not-blind Zane, decide individually and together to stand with Restlin against the charging dragon.

Restlin squeezes Sesha and completes the sequence to destroy the portal leading to the Wold ...

And...

Beri feels no pain, but simply notices how his ghostly body explodes and is pulled into the Woldsblood. When next he is conscious of himself, he is reclining in a grassy grill of the most perfect green.

All six portals open, strong and pulling. There is no resisting the gravitational pull as the heroes careen through the air and are sucked into Portal 1!! Katinka too, though Portal 6 is open, feels the irrisistable pull of the Wold Portal. She is flung through space inside the Teucri Sphere, passing a very angry Umbral Dragon that is desperately trying to avoid her own Portal. And the Katinka disappears through Portal 1!

Unceremoniously, the heroes are dumped into the portal room of the ruined temple. The portal expands then contracts, random bits of things from around Jericho Space pops out after them, probably stuff from previous travelers. And then the portal turns to a pile of golden slag, forever destroyed!

The heroes are left alone in the quiet and the slightly steaming pile of gold and bits.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Tuesday March 8th, 2016 10:15:24 PM

"Well, that's nothing like I was expecting... Anyone got a clue? I think I lost mine somewhere along about , well, I'm not sure how long ago I lost it...." He looks questioningly at the rest of his friends... He then goes to each of them and gives them each a hug, comforting not only them, but himself as well.
He then notices that one is missing.....

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Tuesday March 8th, 2016 11:24:36 PM


Sesha "oofs" at Zane's big and probably smelly hug. Still, she doesn't flinch away from the minotaur. She disembarks pot-pot, and tackles Restlin, squeezing him hard in a hug. She wonders if she should feel joy in the embrace, but just feels worry.

Even if they escaped this, she felt that strange tug of something threatening to pull her away.

She sniffs, remembering suddenly she is still horribly disfigured at the moment. She pushes up and away, and punches Restlin in the arm.

"You did real good. You and Katinka both.", she shoots Katinka a look, nodding, then looks back at Restlin. "The Dragon Consortium will be lucky to have you."



Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:124/124 Ki:3/15 CMD: 35 SR: 23] 
Wednesday March 9th, 2016 8:58:34 AM

Garret stands there, watching the others arrive. He counts each as they appear, then says, via Pot-pot, "What took you guys so long? And hey, where's Beri?"

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Wednesday March 9th, 2016 9:52:54 AM

So many thoughts flash through Restlin's mind that he's somewhat dumbstruck for a moment. They won, no doubt about that. Korrine won't be using that priceless Teucri artifact to invade the Wold.

On the other hand, that's another priceless Teucri artifact destroyed.

They passed their first Dragon Consortium test (by defeating a dragon, ironically enough), but Beri is dead. That will need to be corrected.

On the other hand, there's a lot of shiny stuff lying around here.

He's knocked out of all this when a sweaty Zane grabs him, followed by getting punched in the arm. He grins stupidly at the witch. "We all did well, but we're not done. Let's scoop up these goodies and get moving. One of us is missing, and I'll be darned if we're not going to have a chat with Gargul about it."

He turns towards Bosk, "you can make that happen, right?"

There is more he wants to say, especially to Sesha, but not while one of them is digesting in an umbral dragon...

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19  d20+24=33 ;
Wednesday March 9th, 2016 5:41:05 PM

Beri's eyes open to the lush green grass he had fallen asleep on, it had been a beautiful summer day and...
no... that's not right at all!
Beri bolts upright and looks around.
...no floating platforms
...no dragon
...a beautiful garden
Hmm, I assume if I were resurrected I would see my friends.
The druid looks around, trying to get his bearings. Then a thought comes to him.
Gimp? I don't suppose you are here, are you?
Beri waits for a response... not quite sure whether or not he should prefer silence to a response.

**
perception=33

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Wednesday March 9th, 2016 5:41:37 PM

Tink stays silent. Beri has fallen and there's nothing she can do to bring him back. It is a bitter-sweet feeling to still be alive.

She has never felt this emotional after a fight before. It's all she can do to nod to Restlin and Sesha.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Wednesday March 9th, 2016 6:49:32 PM


Sesha sighs.

"We can petition Gargul, or I can just try to grab his spirit and pull him back. I imagine it's about the same either way."

Slag and a Missing Friend. (DM SteveK) 
Wednesday March 9th, 2016 9:19:49 PM

The heroes have triumphed, and Sesha and Zane gives hugs and other gestures of companionship. Yet it isn't an exuberant homecoming, because Beri is dead.

They consider ways to contact Gargul and Sesha even suggests bypassing the God of death and life. But no decision is made yet.

The golden slag sparkles, for it seems that there are gems in the gold as well as the items that fell through too.
....

Beri realizes that he is in the Lands of Rest, for everything is too perfect, too restful. And nearly every dream comes true...

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells   d20=16 ;
Wednesday March 9th, 2016 9:22:51 PM

Bosk takes a minute to consider the possibilities as well as checking the surrounding area for Beri's spirit. Sesha's magic worked in that space, so I believe there must have been a connection to the Wold's blood. There is no telling where the Teucri contraption sent his spirit, but there is a good chance it has found its way to the Shadow Lands by now. If his spirit has made it to Gargul, then petitioning him is our only course of action if we want to avoid the wrath of the gods. I am trying my best to determine at what point Sesha's magic crosses the line between healing a comrade and playing god.

Knowledge check to determine if Sesha's spell would anger Gargul = 16+modifier
(I assume this is knowledge religion, check = 20)

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20+14=19 ;
Wednesday March 9th, 2016 9:39:21 PM

Bringing people back from the dead wasn't Restlin's shtick. Jewelry...now that was something Restlin knew a little something about.

Appraise: 19 - what are we dealing with?

He'll also cast detect magic, in case any of the previous...occupants of that sphere left anything nice.

"You folks figure out what to do about Beri. I'll start getting this sorted out. Bosk, mind handing over that bag of holding you found with those memory stones?"

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Wednesday March 9th, 2016 10:15:26 PM

Bosk spends a minute collecting the dragon's blood from his horn and puts it in a reliquary, as well as collecting some of the slag from the destroyed portal.

You can use the bag of holding if you wish, but I am going to hold onto the stones until we are in Hook City. As the finder I am claiming the rights to first viewing of them (assuming it doesn't lower the value) and offering second viewing to Tink for staying in the room with me and searching the corpses. The cleric has no issue with sharing the profits or letting others use them, but he was disappointing when so many left him and Tink alone in the room to search out its secrets. He also considers being the first to view the stones and learn their long kept secrets a prize in itself, even if it is one without value.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Wednesday March 9th, 2016 10:19:09 PM

Zane had made a trip to the Lands of Rest once before.... He looks at Bosk, remembering when Gargul grabbed his shadow and nailed it to his throne room's wall.
"I believe we have a journey to make, i just hope I'm as ignored there as much as the last time... Unless someone there wants to impart some news about my parents, then I wouldn't refuse the conversation. Lets gather up our so called profits and maybe the Druid can assist our new quest. He does sort of owe us for removing the Dragon and preventing it destroying his grove."
Zane helps pick up the loot, putting some in his haversack.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Thursday March 10th, 2016 5:23:58 AM

Tink barely hears what the others are saying. She is too busy remembering her time with Beri. The moment that she lost telepathic contact with him will stay with her for a long time. She could almost physically feel him dying.

"Strange... I didn't realise how much they've all come to mean to me" She does her best to keep her eyes from welling up.

Her attention is brought back to the present when she hears someone mention her name.

"We must try and bring Beri back. But not without first trying to seek Gargul's permission. It's.. it's the law. I don't care how many temples, druids or clerics we need to visit though." Her face is one of utmost determination

"I'm ready to leave this place"

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:124/124 Ki:3/15 CMD: 35 SR: 23] 
Thursday March 10th, 2016 7:57:52 AM

Allosaurus-Garret stares at the others as they speak. He starts to say something, but it only comes out as a roar. He tries to smile, but it probably just looks threatening. He is glad when the spell finally wears off and he can communicate with the others again. He stretches his new (old) limbs and yawns as the idea of being a giant monster finally starts to wear off.

He says to Sesha, "If you can reach out and bring him back, what's stopping you from trying?"

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Thursday March 10th, 2016 10:39:05 AM

Restlin looks up from the treasure pile with what just might be barely contained fury. Hard to tell since the wizard's so unimposing.

"Are you standing there acting indignant that more of us didn't stay to search the room when Sesha was facing actual danger alone? You're letting your pride get the better of you, Bosk."



Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Thursday March 10th, 2016 7:28:08 PM

Hmm, I guess Gimp isn't here...
Beri stands up and looks around. The gardens are immaculate, as if it is the realization of an artists dream. Well, even if this is a beautiful dream, right now Beri would like nothing more than to wake up and help his friends save the Wold...
His friends. Did they survive? Well, they are nowhere to be found, so he assumes they are still alive. Surely the battle can't still be going on.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday March 10th, 2016 7:30:11 PM

Zane, never one to really be a peace broker, steps between the two."Listen to yourselves. Please, just listen. I can see both sides, but arguing over this now is doing nothing to get our friend back into the land of the living.
Rushing ahead to help a friend is a good thing, so is finding lost treasure, but neither compares to the other. Holding an attitude because some did one and others did the opposite will cause a rift between us. We have come so far to let something like this fracture the bonds that bind us together would be a shame.
I haven't heard anyone say that you shouldn't make use of the stones, and I believe only the bag was asked for.
Is there something else bothering you Bosk? Something we need to solve? Going before Lord Gargul and asking for our friend to be returned while we are not acting as a group could cause him to deny our petition. So please......"


Zane looks and sounds so far out of his comfort zone you'd like to laugh, but his deathly seriousness kills any humor you see in his questioning.

Treasure, conversation, and a Missing Friend. (DM SteveK) 
Thursday March 10th, 2016 9:10:02 PM

A quick look confirms that the gold slag is in fact real gold. And the jewels that were the buttons were real topaz, sapphire, emerald, diamond, onyx, jasper, malachite, and alexanderite. A quick math set by Restlin determines it is... A lot! Six figures.... Each!

Conversation brings some arguments, and Zane tries to be the peacemaker. It brings up in several heroes thoughts about the battle in the Teucri Sphere and perhaps a battle plan would have been better than confronting Korrine with only half the heroes...

Bosk is certain that Gargul would not mind if Sesha grabbed a companion from near-death like she did with Restlin, but now... It would probably be unwise. Perhaps. A nights sleep, consolidating, and praying for a raise dead spell will be the best course of action...

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Thursday March 10th, 2016 10:25:12 PM

Bosk shakes his head at the other's inquiries as to if he is holding a grudge. Yes, minotaur pride can be a stubborn thing, but I am not holding anything against you for helping Sesha. It is my fascination with the teucri and with the unknown. It is why I tried to join the Sages guild a while back and sought the chambers of forbidden lore and experimental magic. It is why I collect unique recipes and liquor from every where I travel...and I have a hunch there is a mystery in these stones. Why would the snake mages hide it? It looks to me like they were keeping it from the dragon and had plans of their own. I want to make sure I can see what is in them before they are sold in Hook City.

As for offering Tink second viewing, it is my way of thanking her. Searching corpses and sneaking ahead to search for traps can be thankless work, and in my travels I have found halflings to be almost as curious as myself.


ooc: Sorry. I think I underestimated the number of stones, but my intent was to show Bosk's draw to unusual and rare things (especially knowledge) as well as to thank Tink. I wasn't trying to scold anyone or be rude. I didn't think how else it might be interpreted.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Friday March 11th, 2016 12:20:16 AM

Tink tries to subtly change the topic "The way I see it we have two options. We either rest the night here, and trust in Bosk's ability to try and raise Beri from the dead. Or, we head back to the druid as quick as we can and seek his help. Does anyone have a preference? I'm thinking camping here the night might be best. We aren't in any condition to fight and could use the rest to recover before the trip back"

"Are you ok to collect that stuff, Restlin? I'm guessing you have some sort of resistance in place to not get burnt by that golden slag"

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Friday March 11th, 2016 1:19:24 AM


Sesha had remembered some back and forth about treasure through the link, but the scope of it had escaped her. She puts a delicate finger on Restlins lips. "Shhh, love. Now isn't the time." She was willing to move on, but the knowledge others stopped to gawk at pretties while she was chasing foes was unsettling.

She forces a smile at Garret as she dispels his transformation. He had asked her a question, "Why not just do it, raise Beri?" She sighs, then answers.

"Because it's difficult. And I've never done it before, I just know I can." She thinks a bit, clicking her tongue. "And I'm pretty sure that unless I had an amazing reason to do it, it will tick off Gargul, his minions, and anyone else who doesn't see things in the wide shades of grey that we witches do. It's not playing god, but using the tools the gods left me."

She thinks about it a bit more, quietly looking over the Iron Adventurers. Sesha was small, and young, but the obvious ritualistic scarring she routinely underwent added an element of old mystique and power to the blood witch. She considers each of them, wondering who would try to prevent her from doing something she felt strongly about, despite their own beliefs. She locks eyes with Bosk.

"But if I thought that I had an amazing reason, I wouldn't let anyone stop me."

There's no hostility or hurt, but cool distance. Some bit of their relationship might have taken a blow, but she wouldn't disrespect the cleric out of spite. With the air cleared, she leaves the treasures on the ground and finds a place to sit and think.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Friday March 11th, 2016 2:24:39 AM

"If it was our only option, Sesha, I wouldn't stop you. I'm not sure I'd agree with you but I wouldn't stop you. Heck, I'd join you in the coven circle if it meant the spell would have a greater chance of succeeding" Tink adds with a hint of a smile "But since Bosk is a cleric of Gargul and can prepare the raise dead spell, I think we should let him have first try of it"

Garret Goodbarrel [AC:39/35/33 +4 vs AOO HP:124/124 Ki:3/15 CMD: 35 SR: 23] 
Friday March 11th, 2016 9:08:58 AM

Garret, not understanding the ways of the gods, quickly replies to Sesha with typical Halfling logic, "Well, Sesha, if you have a tool of the gods, and the gods gave you that tool, then I can't see any reason that they would actually be mad that you use that tool, right?"

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Friday March 11th, 2016 9:50:39 AM

Garret, as always, can be counted on to cut to the heart of the matter. Between that & Sesha's touch, any anger melts away, replaced with a hokey grin.

After a deep breath, he continues. "The important thing is bringing Beri back as soon as possible. Sesha's out, so that leaves Bosk or that druid. This is outside my area of expertise, so I'll go along with whatever you folks decide. It's not like I'm a priest or anything...wait, I am a priest. Nevermind, you folks figure that out."

Restlin stands up from the treasure pile. "The good news is that we've got thousands, perhaps hundreds of thousands of gold worth of valuable metal and jewelry here. We weren't hurting for funds before, but there's enough to make us rich by Hook City standards. Garret, I'll hold this sack open if you want to help me throw stuff in. We need to get moving."

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Friday March 11th, 2016 8:50:37 PM

Beri wanders the endless garden, his mind filled with unanswered questions. What happened with the portal? Were his efforts a success? Even if they were, were the IA able to overcome the dragon? He thinks of his friends, hoping they got out safely.

Beri walks down a path and soon find himself at a crystal clear pond. Inside fish of all the colors of the rainbow swim and dart around. He watches them play as he collects his thoughts and thinks back of how he got here, when a sudden tap is felt on his shoulder.

The druid turns around to see a familiar lithe rogue standing behind him. Her light brown, short hair double braided to reveal a fresh, wild face. Bloodshot amber eyes look into his, older and more tired than the ones he first met in the village they'd come from for so long. Freckles spread seductively across her cheeks and forehead and leaves a bittersweet memory of her reckless luck.

The is the face of Thalia Farfiel, a true adventurer among elves. She stands slightly taller than others, despite her slight frame.

There's something odd about her, perhaps it's her attitude or perhaps it's simply her presence. But nonetheless, people tend to hopelessly try to seduce her, while thinking of ways to become her friend. In fact, it was the refusal to do precisely that which brought her and Beri to be friends, and to take him under her wing after he had found himself alone in the Wold.

What happened to you? she says, pulling lightly on the leaves of the druid vestments he had recently traded in his black leather for.

Thalia! I'm so sorry to see you here as well. The Wold changed, and I had to adapt with it. I fear I was a better rogue than a druid... otherwise I wouldn't have found myself here. I feel so lost...

She throws back her head and laughs. Aah, so you are a druid! You wouldn't know it by the way you've been acting! Beri lowers his head and looks back down toward the fish at her scolding.
I've been watching you. You still act like a rogue you know... if you are going to trade in your daggers you need to pick a new roll and stick with it. Either focus on casting hand hold back, or gear up so you can jump into the fray without hesitation. You can't do both anymore.

Turning his face to his old friend he just smiles. For two years she had scolded him for being too rigid, training him to use his agility and range of skills to be whatever was needed to survive. Now here she is again, giving him the exact opposite advice... and still she sees exactly where his weakness is.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Friday March 11th, 2016 11:36:12 PM

"From what I remember from the teachings that the monk's taught at the temple where I grew up, being able to raise the dead may be a gift from the gods, but stealing a soul from the lands of rest would bring the wrath of the Lord of the dead upon those whom would presume to usurp his power.
I'd just as soon not irritate any dirty who could torment my soul forever. "

Zane is satisfied with either option for going and retrieving their friend.

(FYI: my desktop fried, I'm using a barely working tablet, I don't really have access to character sheets either.)

evening, Night, and Next Morning. (DM SteveK) 
Saturday March 12th, 2016 1:09:05 AM

Conversation continues and it seems the arguments for and against are going around without any decisions. The group can't see outside, but each is awfully tired from a couple of battles and the emotional roller coaster.

Nothing is going to disturb them here, so they may as well make camp and have tomorrow as another day. And tomorrow Bosk may be able to cast Raise Dead and take care of one of their issues; getting back Beri.

......

Evening, night, and the next morning arrive. The hole rows are able to make their morning ablutions and prepare for the ceremony.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+12=22 ; d20+33=45 ;
Saturday March 12th, 2016 2:02:25 AM

Before resting for the night, Tink tries to find a quiet spot where she can be alone. She takes out a holy symbol dedicated to Pantheon, and prays - for the first time in a long time.

"Pantheon. Forgive me, I know I don't pray to you nearly as much as I should. My friend Beri has... has died. Tomorrow we will try and pray to Lord Gargul for the return of his soul. In the mean time, if it's no bother, could you please do what you can to see that Beri's soul is safe? He is a good man, a just man, and deserves no pain. Thankyou"

---------------------------------

While the others catch up on much needed rest, Tink stays on watch. Her ring of sustenance keeps her alert for most of the night. She takes the time to more closely examine some of the treasures that Restlin pulled from the gold

Appraise: 22
Craft Clothing check for Tishe's Weave Elements: 45. Sure, NOW we get the 3 powers :)

DM SteveK - LOL!

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Sunday March 13th, 2016 4:26:20 PM


Sesha holds Bosks gaze for a moment more, but Katinka breaks the tension with her well meaning comments. She takes the time for prayer to Serenbeth, thanking Little Spirit for all the help she's given her so far, and uses her remaining spells for healing her allies and a few on divinations, concerning possible additions to the coven she was forming.



Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Monday March 14th, 2016 12:43:13 AM

Bosk heals the remaining Iron Adventurers before he goes to bed for the night, spending a good portion of the evening praying for Beri's soul and that Gargul will allow him to be raised in the morning.

The next morning he waits for the others to gather around and asks if there are any questions before he casts his raise dead spell.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Monday March 14th, 2016 4:11:07 AM

Having never died before, or been to the Lands of Rest, Tink is a little unsure as to the flow of time. Will Beri's spriit think only a few hours have passed, or does time flow differently and his soul will have been in the Lands of Rest for the equivalent of many years? Focusing on the academics of it all helps to keep her mind focused, and not on the loss of a dear friend.

Garret Goodbarrel [AC:33/31/29 +4 vs AOO HP:124/124 Ki:15/15 CMD: 35 SR: 23] 
Monday March 14th, 2016 8:15:25 AM

Garret sits back, confused a little as to why there is so much discussion. Then again, he has had no dealings with any gods of any kind in his life. When the others set up for the evening, he sets a few small trip wires and strategically placed sticks to help let the group know if anyone should approach them.

In the morning, he stretches, and anyone within, oh, about 20 feet of him realizes that he hasn't has a shower in quite some time. In fact, he really hasn't cleaned off any of the monster gore that he obtained while in Allosaurs form, either. When his arms go up, anyone quite close to him might gag just a little. He smiles and nods in greeting to each as they wake.

When Bosk asks for questions about the raise dead spell, Garret pipes up, "So you just bring him back and that's it?"

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Monday March 14th, 2016 10:21:24 AM


Sesha sighs and shakes her head.

"Probably not. There's never 'that's that' with Gargul. Well, not usually. Just.. please remember, when we meet him, he is a being beyond comprehension that demands humility and deference. Don't wander up and ask him about breakfast or what he likes to wear when no one is looking, dear halfling."



Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Monday March 14th, 2016 1:43:43 PM

"I was at the ghost last year, and a group was having a conversationand then some about going and petitioning Lord Gargul for the return of a friend's soul. Apparently everything went great, then one of the petitioners opened his mouth and angered him. After a dressing down by Lord Gargul himself about the proper respect due him, he expelled them from his realm. I guess a follower of Gargul himself was among the group doing the asking for the friends return and is afraid of returning to the shadow realm to pin his shadow.
I garnered that much from the talk at the Ghost. So, just remember to show respect once we are in Gargul's presence, for that matter, show respect to any God. I am not a follower of Gargul, but I can show him respect. "

Zane is nervous, but not scared for the venture yet to come.



Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Monday March 14th, 2016 2:02:32 PM

"I was admonished by Gargul once. It's not fun and I don't recommend it."

Restlin has no questions & waits for Bosk to cast his spell.

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Monday March 14th, 2016 6:42:16 PM

Beri looks Thalia in her tired eyes.
It has been wonderful seeing you again, even if it is under such sad circumstances. It feels like we've been talking for hours, and as much as I hope my friends have found a way to restore me I fear that also means I could leave here again at any moment.
Thalia embraces her old friends one last time.
Then take care of yourself and stay true to your heart, and perhaps we'll see each other again many years from now.

Petitioning Gargul (DM SteveK) 
Monday March 14th, 2016 8:01:09 PM

The heroes seem to settle down, mostly with Katinka and Restlin being peacemakers.

The day dawns with a very ripe Garrett. That could put off some people's breakfast, but not the iron-stomached halfling! Garrett' tries to place some alarms for sleep, but finds in the morning they are hopelessly tangled. He must try to set them with more skill next time. (I.e. Rolling a skill check)

Speculation turns to what to expect with Gargul. Some say humility, some say respect, but all remember that he is a most poelwerful being and deference should be the watchword.

Bosk looks about and asks for questions; there are none. And so the cleric of Gargul (and Jancassis) begins the ceremony.

It takes a long while of ritual and spell, the Iron Adventurers gathered about as Bosk walks the paces of the ancient spell, bringing the adventurers away from the realm of the Wold. A mist wells up from the very stones, and soon it is only the seven heroes encased in a thick fog. Images flit across the foggy wall, as if a shadowy puppet show. Serpentine, reptilian, insectoid; they all come and go leaving the heroes in their grey cocoon.

(Turning the board over temporarily to CDM Jerry. Have fun everyone!)

Arrival [DM Jerry] 
Monday March 14th, 2016 11:40:14 PM

It is weird how time inside the foggy cocoon seems frozen and one's thoughts seem to wander, yet one never seems to get bored. When the journey is completed, the fog slowly diminishes--thankfully it is slow as the brightness of the Lands of Rest take some getting used to.

A beautiful landscape of flowing meadows and copses of trees. A waterfall in the distance adds serenity while the singing of birds adds a cheer to the idyllic locale.

In the distance, is the half-shell amphitheater that is Gargul's Seat of Judgment. No one is there. Completely empty. All the stories tell of lines like those that form in the antechamber of any king on petition day. Yet, not here. Not today. Concentrating on the throne has an interesting effect. All the peaceful sounds of the Lands of Rest fade--become muted. Silence prevails.

To your left, a single figure approaches. From the walk and stance, it is obviously Beri. He seems...rested. Content.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Tuesday March 15th, 2016 1:07:46 AM


The last time they met, Gargul had body slammed Sesha back into her body, spitting the word "Witch" while pointing his finger in her face. She had never forgotten how terrified she was, nor would she. Granted, her encounter with Gimp wasn't nearly as bad, and she had learned the truth about Serenbeth and little spirit.

She wasn't sure what to expect here, but the last time she saw Gargul, she had died at the hands of a dragon. This time, one had killed Beri. Perhaps the amount of heroes revived by Gargul was directly connected to the number of Dragons in the Wold.

She figures now isn't the time to run that by Restlin, so she smiles at Beri.

"Sorry Beri. All it takes for me to keep someone alive is a body.. and well, in this case, yours was in the belly of the beast."

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Tuesday March 15th, 2016 1:09:54 AM

Tink realises that she had been holding her breath through the casting of the spell. Seeing the beautiful landscape around her, she slowly exhales through her mouth. She doesn't want to create any unnecessary noise and spoil the atmosphere.

This is her first visit to the Lands of Rest, and she wasn't quite sure what to expect. She is both impressed and a little disappointed. Somewhere here her mother's soul would be found. Would she get the chance to see her mother whilst here? If she could, would she want to? It might make it unbearable to leave. "Focus, Tink. Focus"

To the left she spies Beri approaching. With a grin, Tink gives Bosk a friendly elbow, and then nods in the direction of Beri. "Well done, Bosk. So far, so good" she whispers.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Tuesday March 15th, 2016 9:41:43 AM

Restlin does what one is supposed to do in the land of rest. That is to say, he rests. He finds a comfortable spot, preferably near a waterfall so he can be misted by the turning waters, and reclines. He figures if Gargul didn't want him doing that, he wouldn't have called it the Lands of Rest and made it so...restful.

Plus, Gimp and Gargul have never been waiting for them when they did this. He figures one of them will be along shortly.

"It's awfully nice here this time. Sure you want to come back, Beri? We'd love to have you, obviously, but I can't say I'd blame you for staying."

Either way, he'll immediately stand and give attention should Gargul show.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Tuesday March 15th, 2016 11:29:22 AM

As the spell completes and Bosk emerges in the Land of Rest he finds himself having to shield his eyes. Everything looks too vivid. Greens are too green. Blues are too blue. It is as if the land of the living is subdued and monochrome in comparison. A hazy foreshadowing of what is yet to come.

The Horned Cleric feels a rush of joy as his companion comes into view, but something is wrong. Where is everybody? On his past visit to the Land of Rest there was a of people waiting to have their souls judged and people pleading for the souls of loved ones. Yet here there is nobody. Could Gargul be on walkabout? The god had once joined the Iron Adventurers at a bar and bought them all a round...

Suddenly the blond Minotaur has an urge to go to Gargul's throne room to see his shadow as a pilgrimage and reminder of his oath, as well as to verify all is well with his patron deity. He is not worried that Gargul cannot take care of himself, but something feels out of place and he wonders if his master might have a job for his faithful servant...and either way, he would need to speak to Gargul to plead for Beri's soul.

Turning to Beri he says Gargul's Unblinking Eye, it looks like you were judged favorably. What was it like to stand before Gargul to be judged? Was it similar to the judgement we watched when we came to plead for the soul of the man that was used as the necromancer's vessel?

After waiting for a response he adds, Assuming you want to come back with us, we should be headed to Gargul's throne room.

Garret Goodbarrel [AC:33/31/29 +4 vs AOO HP:124/124 Ki:15/15 CMD: 35 SR: 23] 
Tuesday March 15th, 2016 1:20:00 PM

Garret sits back and looks at the fog as it appears. He looks around and sniffs the fog to see if it has a smell.

When they arrive at the Land of Rest, he quickly spots Restlin and runs over to him, giving his leg and waist a large, uncharacteristic hug. Then he gathers himself and steps back, saying, "I thought you were gone."

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Tuesday March 15th, 2016 7:28:51 PM

Beri embraces his friends and greets each one of them.
Well this is a surprise! I thought you would bring me back, I didn't expect you to come...
Wait, you're in the land of the dead as well? The dragon... did you...


Beri sighs with relief when he hears they came on their own, and that the dragon that had eaten his body had met it's well deserved fate. The Wold will be safer with her not in it.

Turning back to the horned cleric, Beri does his best to answer the question.
Well, as far as I know I haven't been judged. It's been very quiet, save for one old friend I was catching up with. Perhaps Gargul has more pressing matters to attend to at the moment?

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Tuesday March 15th, 2016 8:39:36 PM

As they arrive in the lands of rest, Zane looks around. He's not sure what he is looking for, but he smiles as the lost sheep walks up to the group.
Nodding to him, Zane goes back looking around. It was crowded here the only other time he'd been here, something was off... Then he wondered about his mother, was she here somewhere or had she survived the ship wreck, after all he had and he'd been only a baby at the time.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Tuesday March 15th, 2016 9:29:22 PM

Bosk gives Beri a firm hug, but loosens his grip as he hears Beri's story. That is not right...how did you get here without being judged? I get the feeling that we should speak to Gargul as quickly as possible. Something about this rubs me the wrong way.

The Grim Avenger turns towards the amphitheater and faces the throne room, and as he does so the sound of rest fade into nothingness. All is as silent and desolate as death. Somehow its forsaken emptiness reminds him of the Realm if Shadow of which his own displaced shadow makes him a dual citizen. A Grim...fully living yet one who walks among the dead. It was his specific mission to help the denizens of the dead to achieve their vengeance or find their peace that their souls might may find rest...Gargul's agent and ambassador where his works and Jancassis overlap. Many times has he peered into and visited the Realm of Shadows, but never before has he gotten this feeling.

We should hurry. I sense a terrible nothingness in this land that I have never felt before, and I look into the amphitheater of fate and judgement I feel as if that nothingness is growing and pressing down on me while drawing me closer to investigate.

When Did That Happen? [DM Jerry] 
Tuesday March 15th, 2016 11:27:28 PM

"...while drawing me closer to investigate." As these words are spoken, the silence becomes profound and huge braziers light up in the throne room and the throne itself begins to glow.

A voice in the distance says, "There. That's better." A goblinoid type figure dances and skips to unseen music as he cavorts around the huge throneroom. "Come on up folks! Be at rest! He's coming. I can feel it!"

He pauses looking at the wall staring and his mouth hanging open. "Hey Bosk! Your shadow has company. When did that happen?"

In the distance, a giant of a god approaches, shaking the ground with each use of his walking stick.



Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Tuesday March 15th, 2016 11:52:22 PM

Huh? Restlin thinks to himself. Bosk doesn't have a shadow...well, he has one, but he lets Gargul borrow it most of the time. He takes a look to see what this little fellah's talking about. He figures that's probably Gimp, but knows better than to make assumptions.

He also decides it's a good time to stand up and make himself presentable. If Garret still smells funny, he'll zap him with his prestidigitation wand. "Meeting a god means smelling nice," he says, right before splashing the halfling with some lavender oil. "Anyone else?" he asks, offering the bottle.

RobC - Katinka Hushfoot -- AC 24/16/19 -- CMD 20 -- HP 120/120 -- Active Effects -- Spells 
Wednesday March 16th, 2016 12:11:20 AM

Tink furrows her brows, a little confused by the dancing figure. She makes her way to a position in front of the throne, but unlike Restlin, she drops to one knee and bows her head in anticipation.

"How should one address a god? Would it be presumptuous to call him by his name? You're getting ahead of yourself, Tink. You might not get the chance to speak."

And so, the halfling that prefers to remain unseen awaits the God with Eyes throughout the Wold.

*Edit: Trying a new header format

Garret Goodbarrel [AC:33/31/29 +4 vs AOO HP:124/124 Ki:15/15 CMD: 35 SR: 23] 
Wednesday March 16th, 2016 7:57:14 AM

When Restlin zaps Garret, he says, "Hey, I didn't smell nuthin." He sniffs at the lavender oil and shrugs.

He watches when the small figure runs around and then stares without moving as the giant appears, mouth agape.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Wednesday March 16th, 2016 9:49:29 AM


Sesha takes an involuntary step back, then gives Restlins hand a squeeze. She takes a deep breath, holds it, then lets it out suddenly. She finds herself wishing she had taken the time to heal her self inflicted wounds, in an odd moment of self consciousness.

"Well, you've got one toe dipped in the Woldsblood. Might as well be ready to make a splash."

She rights herself and prepares herself for Gargul, as best as she is able.



Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Wednesday March 16th, 2016 7:35:10 PM

Beri looks at the shadows on the wall, and indeed finds that there are more than his large friends hanging there.
Other shadows... Bosk, does that mean a few more grims have entered the Wold? Well, I've tried to live a good life, let's hope my judgement goes well.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Wednesday March 16th, 2016 9:34:41 PM


As the Grim Avenger approaches waves of memory wash over him. Instantly he recognizes the impish voice, although something about it appears more respectful that during his last visit. Perhaps the horned cleric's deeds have earned him the creature's respect. More likely Gargul's threats of sending Gimp to Ga'al if he referred to the god as "Bossy Man" finally struck home.

Before he can dwell further on the matter the goblinoid's words force his mind back to the present. "Hey Bosk! Your shadow has company. When did that happen?" Instinctively his head turns, not to his shadow hanging on the wall, but down to the floor around his friends. Beri, you all witnessed my initiation, but most Grim's nail there own shadow down in the Realm of Shadow. To my knowledge, mine is the only shadow to ever hang in these halls.

Once again the blond minotaur feels his mind going returning to the past. His shadow laid splayed out on the ground, generated by the pure radiance of his god. Each of the Iron Adventurer's holding a nail over a different extremity while Bosk buried them deep with Gargul's own staff. Then, Gargul himself slammed the last nail through his shadow's heart with his bare hands...rending his shadow from his body and anchoring it to his own realm. Making the cleric a dual citizen of both the physical realm and the realm of the dead, forever changing the course of his life.

The cleric has a feeling he knows what the shadows are for. Those that go before Gargul to request the life of someone be spared must appreciate how large a favor they are asking...

Suddenly the land quakes beneath him and the cleric looks up to see a giant of a god approach, shaking the ground with each use of his walking stick. The stick is larger than he remembers. The last time he saw it he was using it to break a cursed artifact over his his pristine shadow, freeing the souls trapped within and putting an end to the necromancer who held them captive. It was his first act as a Grim Avenger. Helping those trapped souls cross over. To find their rest and get their vengeance

Bosk bows his head and places one arm over his chest as a sign of honor and reverence. (Hooves make it difficult for minotaurs to kneel, so this is the custom among his people).

Garret Goodbarrel [AC:33/31/29 +4 vs AOO HP:124/124 Ki:15/15 CMD: 35 SR: 23] 
Thursday March 17th, 2016 8:18:09 AM

Garret tries to speak, but his mouth just opens and closes like a fish as he stands rooted to the spot.

RobC - Katinka Hushfoot -- AC 24/16/19 -- CMD 20 -- HP 120/120 -- Active Effects -- Spells 
Thursday March 17th, 2016 9:07:05 AM

Tink feels a bead of nervous sweat start to form on her brow. Before today she didn't even realise that people in the Lands of Rest could sweat.

She keeps her head bowed, but tries to see out the side of her eyes for the approaching god.

"Why does the God of Life and Death require a walking stick? Surely he could have cured himself. Perhaps it's a kind of fashion statement, or maybe it has some kind of sentimental attachment? Don't stare at it whatever you do! That other figure is probably Gimp. Be cool, Tink. Some day people are going to ask you about this moment. Don't mess it up"

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Thursday March 17th, 2016 4:15:39 PM

"He sure is taking a while to get here," he whispers to Sesha under his breath. "This feels different than the other times."

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday March 17th, 2016 6:14:24 PM

Zane looks around as the others talk, "I agree that somethings different. I remember that last time we came here, those fields were all full of souls at rest, now they look barren. lord Gargul was sitting atop his throne with his "court" surrounding him. Something is definitely different."
Zane does his best to clean up with prestidigitation, but refrains from adding scent to the cleaning....

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Thursday March 17th, 2016 9:22:40 PM

Beri ponders the situation for a moment.
Well, I haven't seen another *new* soul arrive since I got here. But I can personally vouch for the fact that death was still very much a possibility not that long ago. What do you think is happening?

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday March 17th, 2016 10:15:53 PM

"Are we sure we are in the actual lands of rest? That we aren't in some faux shadow realm?"

When Did That Happen? [DM Jerry] 
Thursday March 17th, 2016 10:59:02 PM

Gargul enters without a look at the group and sits upon the throne. Gimp brings him a wineskin and Gargul drinks deeply of it.

A single word from Gargul,

"COME."

As Bosk approaches, he sees a figure or soul nailed upside down to the wall beside Bosk's shadow. It is very much alive--either that or it is a very much alive soul--how do you tell?

Gargul grunts and says,

"HE WAS VERY JUDGMENTAL IN LIFE. SO HE WILL WITNESS 1000 JUDGMENTS BEFORE HEARING HIS OWN."

He drinks again from the wineskin.

"BERI I DO NOT JUDGE THE DEAD UNTIL THEY ARE LIKELY TO STAY DEAD. EVEN YOU KNEW THEY WOULD COME."

He looks up.

"RISE. THERE IS NO NEED. RESPECT IS WITHIN THE HEART, THE SOUL. YOU HAVE LEARNED MANY LESSONS WELL. NOW IF YOU CAN JUST LEARN TO BEGIN YOUR BATTLES AS WELL AS YOU END THEM. LEARN THAT AND I WON'T HAVE TO INTERRUPT MY WALKABOUT TO TEND TO YOUR WISHES..."

The phrase "to your wishes" comes out with emphasis.

He looks at Beri.

"AND MAAB'S WISHES. TIS SHE, HERO, THAT BID ME COME."

He scans the group again assessing. You can feel him confirming all the things he already knew.

Aspirations. Desires. Emotions. Deep groanings of the soul.

"I WAS ALREADY ON MY WAY, ANYHOW."

If any god could ever be accused of acting like a petulant child? Well the look on his face would not exactly be that. Definitely not that.

"SO GET ON WITH IT."

RobC - Katinka Hushfoot -- AC 24/16/19 -- CMD 20 -- HP 120/120 -- Active Effects -- Spells 
Thursday March 17th, 2016 11:09:22 PM

Tink looks up, confirming that Lord Gargul does indeed wish for her to stand. She rises, and then fusses with her hands. First she has them directly at her sides, like a soldier standing at attention. But this seems a bit too formal, so instead she places them behind her back. "No, that's not formal enough". She finally settles with clasping her hands in front of her.

"Get on with it? With what?" She wonders. Tink can feel her teeth clench, and those beads of sweat on her forehead grow "Does he wish for us to beg or barter for Beri's soul? Just keep calm Tink. Let the others do the talking"

She opens her mouth to say something, but not knowing what to say, promptly closes it again.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Thursday March 17th, 2016 11:28:35 PM

Restlin was not about to step between a scene with Maab and Gargul. No sir.

He elbows Bosk, as if to say "you heard the dude. Get on with it."

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Friday March 18th, 2016 12:01:45 AM

Bosk raises his head and wonders what Gargul meant by Maab bid him come. Perhaps he would find out in time, but he knows that Beri's life is his top priority and that he must keep his emotions and curiosity in check until then. Poetry begins to pour forth as tales of Beri's deeds and examples of his indelible character come to the clerics mind. Suddenly Restlin elbows Bosk and he realizes he hasn't said a thing, and that everything has been in his mind up till now. He had joined the Iron Adventurer's with another Eye of Gargul. Bosk was his master's hands and carried out his will while Padre was his voice and spoke of his teachings. Try as he might, the blond taur never learned to speak as eloquently or persuasively as the Padre.

Taking a breath Bosk steps forward. Lord Gargul. We have come in hopes that you would allow Beri's soul to walk the Wold once more. That he might continue to do good on the Southern continent and help maintain the balance of good and evil, keeping the life and death in check. He has been instrumental in helping put down many evils that would have rained down death and destruction upon the masses. It was in doing this very thing that he gave his life. Helping us to stop an umbral dragon from sending an army to invade the Wold. So dedicated was he that he continued to aid us and attemt to rescue the Wold even after his physical body was destroyed. Though it is a favor we could never hope to repay, we ask that you take pity on him, on all of us really, and grant us your mercy in this request.

The cleric hopes his request is well received. Diplomacy has never been his strong suit, usually letting those more gifted with words speak for he group.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Friday March 18th, 2016 9:48:31 AM


Sesha stays quiet, her mouth clamped shut. She isn't certain if her speaking will help things, as Gargul is in a mood right now. Still, there was still much for Beri to do. The Dragon Consortium awaited, Mhalice was still out there.. and this was all probably her fault somehow.

By Gargul, what if Mhalice was the Dragon!

She tucks the unsettling thought away, and awaits the response to Bosks pretty words.

Garret Goodbarrel [AC:33/31/29 +4 vs AOO HP:124/124 Ki:15/15 CMD: 35 SR: 23] 
Friday March 18th, 2016 9:54:49 AM

Garret continues to stare in awe, never having been in the presence of Gargul before. He has no idea what to say and just nods, mouth still open, when Bosk makes his request.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Friday March 18th, 2016 11:02:55 AM

Zane remains quiet, he does look around slightly, hoping possibly to see if any relative should end up near by, as he had heard that sometimes they do show up when souls are here, either visiting or to be judged....

RobC - Katinka Hushfoot -- AC 24/16/19 -- CMD 20 -- HP 120/120 -- Active Effects -- Spells 
Friday March 18th, 2016 9:23:54 PM

Tink decides that she isn't going to let all the talking fall to Bosk. The party are a team and Beri is a part of it. They work best when they work together. And besides, how would she feel if they ended up leaving without Beri! She has to at least try.

"My L... Lord Gargul." she commences, looking the god in the face for the first time "I cannot hope to speak as eloquently as Bosk here.

My heart broke the moment Beri was torn from us by that no good, .."
Tink realises she was just about to swear in front of a God! Her mouth remains open as she fumbles to continue "I... I miss him. I know you must hear that quite often, but it is the truth. I was connected telepathically to him when he died, and that feeling will forever haunt me"

Tink's eyes start to well up. She then realises there may be a more pragmatic approach.

"My Lord, there is another reason that sending Beri's soul back to the land of the living may benefit the Wold. You see, Korrine, the umbral dragon we mentioned, ate Beri's physical body. That would mean that she may try and raise him as a greater shadow under her control*! Beri's soul has always been pure. To see him turned and twisted into an undead abomination would not be a fitting end for his path.

I cannot expect to have the insight that you have about souls and their worth. All I can ask is that if this is not the time for Beri's soul to be judged, that you please, please grant our request to bring him home"


----------------------
*Per the ability "Create Shadow" on the Umbral Dragon page

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Friday March 18th, 2016 9:31:53 PM

Beri rises at Gargul's command, simultaneously relieved and terrified to be confronted with the fact that the god was reading his heart and soul as they stood there.
It seems I owe a great debt to both you and Queen Maab. I have learned many lessons since we last met, and I hope to learn many more before the day I stand before you in final judgement. I will take to heart what you say about starting our battles as well as we end them. I will try to be more decisive early on and spend less time preparing for the battle already forming around us.

Beri shifts a little in place. Perhaps it's that Bosk is more familiar with Gargul than he is, but how do you talk to a god that knows you better than you know yourself? Anything your mouth said your heart has revealed long ago.

Also, I extend my most sincere apologies for interrupting you. I fear the dragon wanted to make sure my return was hindered as much as possible.

::LIVE WELL:: [DM Jerry] 
Saturday March 19th, 2016 2:03:08 AM

The God of Life and Death listens carefully, both to what is being said and what is not being said. When they are done he nods and speaks.

"GRANTED. FARE WELL."

He rises, and catching up his old walking stick, walks back the way he came. He pats Beri on the head as he passes. Beri hears a ::LIVE WELL:: in his head, but it is not from Gargul.

Gargul then stares a hole in the living figure nailed to the wall next to Bosk's shadow. The figure screams,

"I'm sorry!!!!"

Gargul keeps walking.

"YOU OWE ME A GOLD PIECE GIMP. NO MORE THAN THREE SPOKE OUT LOUD. I TOLD YOU THEY WERE WISE NOW. THEY ARE CLOSE TO ALL I HAVE HOPED FOR. THEIR NEXT CHALLENGE...YES, OF COURSE THEY WILL SUCCEED! I HAVE FAITH."

"NO I DON'T CARE IF ALEMI FUSSES. I'LL BE BACK SOON ENOUGH. ITS NOT LIKE HE CAN DO IT."

"NO YOU CAN'T COME WITH ME. I'D GET NO END OF THE NOISE!"

"YES YOU MAY VISIT MAAB'S TABLE."

"NO HE CAN'T COME DOWN OFF THE WALL YET."

"SILENCE!!!"

And with that, the Lands of Rest begin to fade back into a shadowy fog. This time you feel the movement as you are flung back to the Wold proper. The time rushes by. However, there is a good feeling of accomplishment as you return...

...with Beri.

A feeling of Return (DM SteveK) 
Saturday March 19th, 2016 9:55:30 AM

As the scene at Gargul's Throne fades, it superimposed on a scene of a ball of gold and jewels surrounded by stars. The shape of Korrine is seen tearing the ball apart and silently screaming her frustration. That scene fades and is superimposed at the portal in the swamp. Then the other images fade until the heroes are all again standing in the swamp.

Success! Treasure! And a long way home...
.......

All heroes are now 14th level with 465,000 XP!

All heroes now have wealth equal to 175,000gp. (Don't worry about dividing what was given, just put your wealth at max and buy your Easter googies). Please calculate the difference between your PCs wealth and 175k. And that his how much gold your PC has to play with for the pocket, the Catacombs, and Crafting.

All heroes (except for Beri) get a Hero Point for defeating the plans and vanguard of Korrine

Extra Hero Points for:
- Sesha whose effective use of Confusion blunted the vanguard so effectively.
- Restlin and Katinka each for identifying and concentrating on the portal mechanisms.
- Beri for imperiling his spirit to continue to fight in the sixth portal.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Saturday March 19th, 2016 7:21:12 PM


And like that, it was over.

Sesha takes a deep breath, glad to be in the musty swamp once more. Gargul ignored her, and in her mind, that was better than him the alternative.

Pondering the stalling of Korrine, she isn't sure they are done with the Dragon. She still had an army, from whatever planet she came from, and she was powerful enough to potentially find a way around the portals in time.

"Do we need to report back to the druid, or should we just let the Consortium know what happened and hurry back to Hook? "

RobC - Katinka Hushfoot -- AC 24/16/19 -- CMD 20 -- HP 120/120 -- Spells 
Saturday March 19th, 2016 8:58:49 PM

Tink grins broadly on seeing Beri's living form once more

"I think we should head back via the druid, and perhaps even those witches too. Let them know that the immediate threat has been dealt with, and that the lizard folk we met might need some aid with relocation or supplies*. The druid and his people are still expecting a fight, so it would be good to let them know they can relax a bit. What's more, even if Strongclimber and his people don't require aid, it would go a long way to lasting peace if Graybeard and his people at least offered it"

----------------------
*Per DM post Dec 8th with 'Strongclimber'

Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Mage Armor on Zane - Tishe's Weave Elements on Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version

Garret Goodbarrel [AC:33/31/29 +4 vs AOO HP:124/124 Ki:15/15 CMD: 35 SR: 23] 
Monday March 21st, 2016 7:39:04 AM

Garret sits down with a start, almost falling to his rear. He looks around, his mouth still open and says, "What just happened?"

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Monday March 21st, 2016 1:02:42 PM

Restlin slaps Beri on the back. "Good to have you back, buddy. Welcome to the 'I got killed by a dragon' club. Sesha and I are in good company."

...and the magepriest just wants to go home. If they have to stop and say nice things to the druids, so be it, but those witches took his favorite robe. Sure he offered, but that's not the point. What happened with them was a business transaction and they have no need to thank them for it. Besides, those lizardfolk were quite clear on wanting to be left alone.

Garret Goodbarrel [AC:34/30/28 +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Monday March 21st, 2016 1:58:36 PM

Garret weakly waves at Beri and looks around, still confused. He says, "Was that... ? "

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Monday March 21st, 2016 3:46:13 PM

Zane looks at the others, "Something is up, I'd say we not interfere unless we're asked to."

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Monday March 21st, 2016 6:10:10 PM

Well, if something is going to kill me at least it was something respectable like a dragon trying to take over the world. Anyway, I say we get home... I need some new armor, a new staff... and something to help my finish my summon spells.

A feeling of Return (DM SteveK) 
Monday March 21st, 2016 9:17:25 PM

It is a happy reunion, and the rest of the day is spent recuperating, carving the gold into manageable pieces, and congratulating Beri on being alive again.

And they talk about what to do in the morning. Some consider telling the Lizardfolk all is clear, but it will take a superlative tracker to find them somewhere in the swamp. Some think about the Witches, but come up with the same problem. The town and the Druid would be a lot easier, and then of course getting back to Hook City and contacting the Dragon Consortium.

Of course, for that to happen, someone's gonna make a decision....

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells   d20=2 ; d20=19 ;
Monday March 21st, 2016 10:23:20 PM

Bosk slaps Beri on the back and congratulates the druid on his recent return to the living. Taking out some ale and pouring drinks for the group he says, I think our best bet is to spend the night here. In the morning we can teleport as needed. We can either speak to the druid before returning to Hook City, or I can summon a Lantern Archon to teleport between up and him to deliver messages. (It has greater teleport at will)

Either way, I need until morning to prepare a teleport spell. Lets have a drink. I will cook us some dinner and we can celebrate Beri's resurrection.

The cleric begins booking and manages to spill the entire meal in the fire, but on his second attempt the air is filled with the aroma of food. Stingroot stew, a delicacy of this region that he learned on the groups first trip to the area, simmers in a large pot as his magic ladle stirs the dish. In his masterwork frying pan rations are transformed with the use of his masterwork spice kit, cooking utensils and rare truffles. On the ground he spreads out two large masterwork travel dining kits with plates and utensils all inlaid with tortoise shell.

Dinner is served.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Tuesday March 22nd, 2016 1:18:23 AM


Sesha, sitting by Restlin, shakes her head at mention of the Archon.

"Summoned creatures can't teleport. I don't know why they can't, they just don't. Something about not being really here, I think."

Stretching, she lays back and looks at the starry skies through the swamp canopy. This place was not comfortable, by any standard, but right now, by Restlin, and without that tugging feeling in her heart, it's where she wanted to be.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Tuesday March 22nd, 2016 4:26:54 AM

"We should speak to the druid personally. For all we know Korrine has gone there to exact some sort of vengeance. I don't think we can return to the Dragon Consortium and declare ourselves victorious without first checking on Oyster Bay. I know we're all anxious to get home, but it's just a small stop along the way"

Garret Goodbarrel [AC:34/30/28 +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Tuesday March 22nd, 2016 7:59:46 AM

As Bosk begins preparing the food, Garret comes out of his stupor. He watches eagerly as Bosk starts preparing a few different things. He almost cries when the food is spilled in the fire, but he manages to reach in and grab a few bits of it before it is burned completely. He looks up and smiles as Bosk and says, "Still tastes good to me."

Once his appetite is started, the halfling becomes even more impatient for the food to be complete. He hovers around Bosk and almost seems to circle him at times, waiting for the food to finish. Bosk has to keep a close eye on Garret when he goes to spread the dining kits. When the food is finally places, Garret plops himself down right in the middle where he can reach as much of the food as possible. Just before he starts inhaling the food he says, "Why thank you, Bosk, this is quite nice."

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Tuesday March 22nd, 2016 9:13:49 AM

Restlin the Wizard will not have his friends sleeping on the cold ground while he's around. He summons up a sturdy building to house them all for the evening (ooc: secure shelter).

"They can't teleport because they're already conjured. Basically, teleporting is just conjuring yourself someplace else...a backwards conjuration if you will.

"Plus, if your summoned critters could just go 'nope' and teleport away, it wouldn't be a very useful spell. That said, I can prepare a teleport spell in the morning." He hands his spellbook over to Tink. "Page 72. There's a tea stain in the corner, it's not part of the spell. See if you can make heads or tales of it. My teacher tried her darnedest to get me to take scribing spells into that book seriously, but she failed. It will be worth the extra prep time tomorrow for both of us to prepare it. If Sesha can shrink down Bosk and Zane, we can handle bringing everyone easily."

Dinner is delicious as always. One day he'd have the ability to summon much nicer digs that come with pre-cooked feasts, but Bosk's cooking was something he looked forward to between bouts of extreme danger.

"So, in the morning, Tink and I prepare teleport spells - two each. We teleport to the druids, report in, then teleport home. Any objections?"

He invites Sesha to join him when it's time to turn in. He falls asleep easily, though right before he does so, he wonders something. "Beri, the druids...were they in a grove? If so, will we be able to teleport in?" Whatever the answer, he falls asleep quickly afterwards.


Dinner and Morning (DM SteveK) 
Tuesday March 22nd, 2016 5:27:59 PM

Dinner is had, and Garrett doesn't care about the first burned dinner, in fact, he rather likes it!

Once Bosk gets his jitters out of the way, he makes an exceptional feast for the team, a regional favorite, the spicy stingroot stew! Thinking about the region of Gateway Downs, the team realizes they are only a couple hundred miles south of the best stingroot growing lands in the Wold. Maybe it would be worth another teleport spell...

Restlin keeps the spirits up by creating a sturdy shelter for the group, and, with consideration of what summoned creatures can and cannot do (along with the pleasing closeness of friends). The group spend another night in the temple of a ruined city in the middle of a swamp.

The morning is misty outside the shelter and temple, and it looks like the heroes have a plan...

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Tuesday March 22nd, 2016 6:48:44 PM

In the morning, Zane is up early and prepared to go whenever the rest are. He thinks about the trip to the Lands of Rest and feels like stuff is still unfinished. He still has no idea if his mother is alive or dead, or who his father even is or was. The only thing he's sure of is that his mother was all 'Taur, so the heritage he has of Dragon-kin must have come from his father.....
When the others get up, he banishes his feelings and is just his normal self. Not happy go lucky, not morose, just Zane.....
"So, Oyster Bay first?"

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Tuesday March 22nd, 2016 7:31:43 PM

Beri sips the ale and enjoys the rare moment of peace.]
We stopped at the witches last time... should I prepare another round of Transport Via Plants? Or should I hold off and prepare that tomorrow. I'm in no hurry right now, and as much as I miss my own bed back at the tower I'm just as happy to play it safe tomorrow and teleport after spending the night in an inn.
Beri settles down and enjoys Bosk's second attempt at dinner. Things taste much more delicious after having been dead. Perhaps it's the new body... or maybe it's just that for a brief moment there was a chance he would never eat real food again. Either way, Beri eats his fill and then some!

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Tuesday March 22nd, 2016 8:11:33 PM

As night falls Bosk dreams of his days back on taur island and relives coming home to find his mother murdered, his father wrongly accused and learning of the lich responsible for the death of both. A wandering grim cleared his father's name and as an Avenger he swore to get his vengence, a day which grows ever closer. Once that is achieved he can truly be an agent of the gods.

He awakes in the morning feeling not quite rested and begins his daily prayers, preparing to head out with the others to see the druid and then head home to Hook City.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d100=53 ;
Wednesday March 23rd, 2016 2:27:06 AM

Tink nods at Restlin's suggestion and prepares the requisite teleport spell.

In the morning she gathers Zane and Beri close by and casts the spell, aiming to land the group at the front of the walls of Oyster Bay (Tink can teleport herself plus 2 large taurs. Miss chance: 53 = On Target)

Garret Goodbarrel [AC:34/30/28 +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Wednesday March 23rd, 2016 8:36:20 AM

When morning comes, the group finds Garret has wandered off from the campsite and the building and is wading through some of the swamp, apparently chasing after some bugs. He calls out, "There is a really neat bug over here. It is green so you can hardly see it, but it's eating away at the grass here, really fast." When he sees that no one else is interested, he continues to watch the bug until it is time to go.

When the others start gathering to leave, Garret plods back to the group, his lower half covered in black, smelly swamp. He looks around and says, "What?" He makes a feeble attempt to wipe the black goop off of him. While much of the goop wipes off, there are still streaks of black and they smell... well, like moldy rotting swamp.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d100=53 ;
Wednesday March 23rd, 2016 12:12:26 PM

Restlin wrinkles his nose a bit. This was bad, even for Garret. He does a quick prestidigitation or two to clean the halfling off, then dabs some lavender oil on his head. Oyster Bay may not be very metropolitan, but at least they kept the place clean.

He then gathers up Sesha, Garret, and Beri and teleports them all to the gates of Oyster Bay...hopefully not on top of Tink & the taurs.

Teleport failure = 53 - success

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Wednesday March 23rd, 2016 4:58:21 PM

Ahh, teleportation! As much as I enjoyed our voyage on those rafts, it is so nice not to have to worry about being eaten my giant monsters at any moment. Let's hope all is peaceful when we arrive.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Wednesday March 23rd, 2016 6:25:40 PM

Before the teleport, "You know I can make myself smaller, want me to?"
When the teleport goes off, "I know it's faster, but I doubt I'll ever get used to it. It feels like the entire universe is squeezing you, if only for a split second."
He looks around to see if Oyster Bay looks worse off than when they were here before....

Oyster Bay (DM SteveK) 
Wednesday March 23rd, 2016 6:36:02 PM

The Iron Adventurers have breakfast, clean Garrett (again), and are able to have one last look at the misty, mucky swamp before having the instant feeling of being squeezed through the eye of a needle...

...and arriving hale and whole in front of the hastily repaired gates of Oyster Bay!

The two guards on lookout duty at the top of the stairs take a moment to realize there are two minotaurs, a drow, a human, and a couple of halflings standing nearly at their feet. Their eyes pop out of their heads and finally one finds his voice. "the here are heroed. Ahem! THE HEROES ARE HERE! THE HEROES ARE HERE!!!"

It takes a little while, but soon the Iron Adventurers are surrounded by happy, expectant faces; farmers and craftsmen; fishermen and housewives; children and guards are all about, including the guards captain and the old Druid. Looks like the heroes will only need to tell the story once!

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Wednesday March 23rd, 2016 11:03:57 PM

Bosk sits back and lets those more gifted with words and story telling tell the tale. He enjoys the praise and as the adventure is recounted occasionally adds in details as he hands out candy to the children as well as some iron adventurer miniatures in the shape of Bosk.

(OOC deleted by DM SteveK)

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d20+16=29 ;
Wednesday March 23rd, 2016 11:04:16 PM

Restlin does not waste any time before striding forward.

"Good people of Oyster Bay!" he begins. He's using the speaking voice he was taught by the bards of the WLA. "The Iron Adventurers are happy to report that the lizardfolk who have savaged your town will bother you no more!"

He waits for any cheers to die down. "But..." he delays for just a moment. "This was no mere lizardfolk chieftain with delusions of grandeur. Let me tell you a story about the invader of Jericho space, and the lengths to which my capable friends and I went to to save not just Oyster Bay, but the entirety of the Wold from invasion."

Then, the magepriest lays out the story. Bartering with the witches, including Restlin giving up one of his most prized possessions for their information. Defeating the initial lizardfolk encounter, discovering the serpentfolk behind it...and then, Korrine. An ancient, umbral dragon planning to invade from space.

No Iron Adventurer goes unpraised.

"Bosk and Zane slew over a dozen of the serpent folk and their flying minions before taking the fight directly to Korrine, drawing her blood and bruising more than just her immense ego."

"Sesha! Not only did she pull your humble storyteller back from the brink of death, but time and time again she wrecked the plans and coordination of the serpentfolk, turning them against themselves rather than the Iron Adventurers."

"Not even death could stop the noble Beriothian from fighting this evil. He risked his very soul dancing amongst the Woldsblood to close the one portal Tink and I weren't able to manipulate."

"Tink brought in life saving help from the outer planes to protect us, then destroyed the consoles opening the portals leading to the amassed army of serpentfolk looking to subjugate our entire world."

"As for me," Restlin whips out his silent spell rod & wordlessly creates a fireball which (harmlessly) explodes in the air above them. He pauses as embers fall around him. "Let's just say there will be several serpentfolk having closed caskets."

"...all child's play compared to the acts of the smallest of us." He pauses for a moment before returning back to his companions, stopping behind Garret. "Garret Goodbarrel, when faced with what is easily the most fearsome foe the Iron Adventurers have ever faced, decided to wrestle the beast into submission with his bare hands..." dramatic pause "...and succeeded! Let him always be remembered as Garret Goodbarrel, Dragon Wrestler!"

He finishes up the story. The Iron Adventurers standing together in the face of uncertainty while the last portal was closed, the enraged dragon rushing towards them, ready to slay anything, or anyone to stop them...and of their safe return home.

He offers thanks and praise to Gargul for returning their fallen companion, without whom this may not have turned out nearly so happy.

"...and thank YOU, fine people of Oyster Bay. When we started this quest, all we had was a name: Oyster Bay. It was your help that pointed us in the right direction. Your help that set these events in motion. We are eternally grateful for that assistance." The wizard bows deeply towards the crowd, his story finished.

***

Perform (storytelling): 29

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Thursday March 24th, 2016 2:26:17 AM

Tink cocks an eyebrow as she listens to Restlin's account of events. He sure had a knack for words. In another life he may have been a bard.

Garret Goodbarrel [AC:34/30/28 +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Thursday March 24th, 2016 8:46:54 AM

Garret watches as Restlin cleans him once again and shrugs. His eyes grow wide as they squeeze through time and space to arrive at Oyster Bay. He smiles when he sees the crowd gathered that hail them as heroes.

When Restlin starts telling the stories of the adventures, Garret starts to wander through the crowd, looking to see if there happened to be a food vendor near the edges of the crowd. He nods to some of the children and is disappointed when he finds not a single person selling meat on a stick. He arrives back at the group just as Restlin moves over to him and hails him as Garret Goodbarrel, Dragon Wrestler! He smiles, nods, and bows, saying, “Yes, yes it is true. You should have seen me drop an elbow on that big nasty…”


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday March 24th, 2016 9:10:38 AM

Softly to Bosk, "That sounded quite fancy, I just hope he doesn't flourish that much when it's told to the Consortium...."
Zane tries to look satisfied without looking foolish.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Thursday March 24th, 2016 1:02:11 PM


Sesha usually didn't mind large receptions, when held by courts or those who specifically sought out their service. It was a bit different though, accepting praise from regular people.

"Please.", she blushes. "We just did what we could."

She was a big fan of praise. She liked her talents being recognized, and her skill-set being valued. She was uncomfortable however, when anything sounding close Hero-Worship was going on. Still, Restlin was having fun, so she would grin and bear it.

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Thursday March 24th, 2016 8:40:48 PM

Beri is surprised at the reception they receive. It's not too surprising that someone would have heard the results of the first battle... but that one didn't have en ending deserving of such a welcome. Is it possible they witnessed the final battle through magic? Or perhaps a telescope?

Beri listens as Restlin retells the tale, finding that there are details he himself was unaware of. It's amazing what you can miss when your body is in the belly of a dragon and your disembodied spirit is acting a conduit for alien portal technology. He finds himself becoming just as enthralled with the tale as those how hadn't witnessed it first hand.

Celebrate Good Times, Come On!


Oyster Bay (DM SteveK) 
Thursday March 24th, 2016 10:05:17 PM

The people of Oyster Bay listen raptly to the stories and make a fun day of it. There is many a teen who tries their hand at wrestling Garrett during the day, and he can be as dirty as he wants to be.

The people seem happy and thankful, near worshipful, but some also look fearfully to the heavens, as if wondering thoughts they have never thought before. Whether stories of monsters from the stars will turn the town xenophobic or merely become a bedtime story to frighten children, only time will tell.

The old Druid and the town leaders really have nothing to give the heroes other than their thanks, and so too soon, it is time for the heroes to travel on.

Garret Goodbarrel [AC:34/30/28 +4 vs AOO HP:134/134 Ki:16/16 CMD: 34 SR: 24] 
Friday March 25th, 2016 7:34:13 AM

Garret has a good time playing with those who want to wrestle. He finds himself many times asked to tell the story again and he mimics how he jumped up and slammed an elbow down on the dragon.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Friday March 25th, 2016 8:57:27 AM

Tink happily shakes the hand of anyone who wishes to. She makes sure that it is known that it required a group effort, and the part everyone here in town played was just as important.

"But what is more important, will be the next steps. There are lizardfolk out there who were being tortured and experimented on when all they wanted was a place to live safely. In the interests of long term friendship, it might be worth extending them a gesture of goodwill and peace. You will have to share this wide land with them after all. Blood has been spilt on both sides. Put that behind you and try and build a foundation for trust"

With her sermon complete, Tink is ready to settle down for the night, re-prepare her teleport spell, and head back to Hook in the morning.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Friday March 25th, 2016 1:21:53 PM

Restlin and friends took quite the haul from that temple. They don't need any more reward than a celebration and some decent food.

He enjoys the welcome and subsequent party a whole bunch. He walks with Sesha, retelling the story of how she pulled him back from death to anyone who will listen...at least until she tells him to shut it.

As the day closes, he'd much rather teleport home than stay in Oyster Bay's inn, but if Tink only prepared Teleport once, he'll choose to stay with his friends rather than split them up.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Friday March 25th, 2016 7:33:45 PM

Beri enjoys the night and the good food. After discussing with people through the night it sounds like they will be teleporting back. No need to prepare transport via plants it sounds like. When he finally heads to bed he runs through his shopping list one more time, noting what he needs to pick up when they are back in hook city.

Oyster Bay (DM SteveK) 
Friday March 25th, 2016 8:21:24 PM

It turns out to be a whole day of celebration. Those who want to eat can eat. Those who want to fleeing can drink. Games? There are plenty!

And there is also some more serious talk as well. The High Druid Greybeard and the Guard Captain Vincent, speak with Katinka and some of the others about "what happens next". Vincent isn't receptive to any overtures. "We kept our guard down once, and nearly paid for it with our destruction. And you want us to dress is up like a sacrifice again?"

Greybeard remains calm. "Do not worry. I will talk him and the town around. Eventually, when the lizardfolk consider trade once more, my grove can be a neutral point." The old Druid smiles. "We thank you for your service. Iron Adventurers. "

......

Another morning dawns, and with nothing more to do here, the Iron Adventurers need to take action to continue their journey.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14  d100=4 ;
Friday March 25th, 2016 9:13:17 PM

Restlin is quick to say his farewells the evening before. He's keen on leaving ASAP in the morning, and will push the rest of the IA along whether they like it or not. As soon as he and Tink have memorized their teleport spells, he rounds up Garret, Sesha, and Beri before teleporting the 4 of them home.

Teleport roll: 4 - an astounding success. The 4 adventurers materialize in comfortable chairs in the main living room of Iron Tower.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Friday March 25th, 2016 9:28:31 PM

"Well, if you ever need help like this again you can send for us. We live in Hook City at the Iron Tower. And do try and give the lizard folk a chance. I won't say it'll be easy though. They were wronged as badly as you here in Oyster Bay were.." Zane says to the Druid.
He's ready to go whenever the "ride" is ready to go.....

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d100=90 ;
Friday March 25th, 2016 9:33:00 PM

The next morning, Tink follows Restlin's lead and casts another Teleport spell. Fortunately she is very familiar with the Iron Tower. Had it been any other destination she gets the distinct impression she may have missed her mark (Teleport roll: 90. Still a hit I think)

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Saturday March 26th, 2016 9:56:13 AM


Sesha winces at the bumpy teleport, only exhaling her breath when they land on solid ground at their destination.

"Well... It's good to be home."

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells   d20+1=5 ; d20+1=4 ; d20+1=4 ; d20+1=18 ;
Sunday March 27th, 2016 5:35:24 PM

Bosk spends a few minutes speaking with all the officials and important figures as well as the commoners in order to build good will and help spread the name of the Iron Adventurers as well as his god. He also makes a trip to buy a few local items, seeking out regional recipes, food and spirits as well as keeping an ear open for any rumors that might be related to the lich that killed his parents.

Diplomacy rolls to gather info on lich if possible = 5,4,4,18

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+32=45 ;
Sunday March 27th, 2016 8:38:24 PM

Tink knows how much finding this lich would mean to Bosk.

While he is out trying to gather some information on it - and without his knowledge - she will try and do the same. She figures the sages here might have heard something, or if someone had been enquiring on the topic. Perhaps someone is running their mouth at a local tavern? Or perhaps the guards at the gate had heard something? Perhaps the healers here may have treated someone? She tries to logically select the areas where she might have the greatest success.

Wherever she goes, she keeps an eye out for Bosk. She wants to surprise him, should she find anything.

Perception: 45
Diplomacy to gather info about a lich: 32 (Take10)


Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Monday March 28th, 2016 5:16:21 PM


When arriving back at home, Sesha takes mostly to her own company. She spends much of her time over her cauldron, brewing away at some potion or another. Vast sums of gold are expended on the beverages, but she is nonplussed.

Money was a tool, and she had no real need of the gold.

Other parts of her time were spent with the WLA. She had found a teacher there, one who knew a little of the exotic magics from places far away, and he was teaching her how to use her weaker magics at will, without need for woldsblood or her own vitae.

Lastly, she continued to divine about those she sought to bind to her cause, other adepts and witches who, in time, might be able to help spread the gentle gifts, and strong resolve, of Serenbeth.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Monday March 28th, 2016 6:15:58 PM

Beri addresses the wise druid at the festival;
High Druid Greybeard, it was a pleasure to meet you the other day. I had the... privilege... of getting a first had view of how our lives are all connected in the Wold. I also realized that many of the things that drive people to war is a scarcity of resources needed to survive. I once heard tale of a man in a foreign land that planted fruit trees everywhere he went. Fate, it seems has me traveling across the Wold, and I was wondering if you could suggest a few hearty plants for different climates so that during my travels I can do my part so that future generations won't suffer such scarcity and can see that if they are one with nature there is no need for war... the Wold can provide for all.

When in hook city Beri will head to the market and start preparing for whatever the Consortium may have them investigating next, as well as to look for any seed that Druid Greybeard may be able to provide.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Monday March 28th, 2016 6:29:52 PM

Zane shows reverence to the old druid, but is happy to once more be in Hook City.
He plans on spending time at the WLA doing some training, then down at the harbormasters, there have to be some old time captains that may have heard of The Stormfront.

Hook City at Last! (DM SteveK) 
Monday March 28th, 2016 7:20:56 PM

Restlin wants to leave quickly. He gathers his powers and friends and is ready.

Zane has some last minute advice for the leaders of Oyster Bay. Graybeard nods, already thinking along those lines, but Vincent, while no t thoughtful, at least gives a begrudging grunt. Maybe it will be less difficult for the Druid to talk the town around!

There seems to be a minor mystery about the gardens though...

Bosk takes part of the day in Oyster Bay On his own agenda. There really aren't any unusual ingredients, but the local seafood stew is hearty and filling. The hero gets another reception when he begins to talk about the glories of Gargul. As soon as he talks about gods, the people melt away, finding excuses and suddenly becoming very busy! This out-of-the way backwater doesn't even have fireside stories of a Koch let alone reliable information. :-(

Katinka doesn't have any better luck in Oyster Bay than Bosk in seeking information about a lich.

Beri has an enjoyable conversation with Graybeard. The older Druid doesn't know of a hearty fruit-bearing tree for most climates, but he does give Beri some seeds. "Raspberries can grow anywhere from brackish waters to near tundra. They grow wild and make excellent thickets to protect small animals too. Very hard to completely kill. Maybe you would be interested in becoming nag the Berry Druid?"
....

After farewells, Restlin and Katinka try to teleport directly to their tower in Hook City, and lo and behold! They arrive at the rooftop gardens! This immediately tells the arcane masters two things. The first is the magical barrier between lands in the Southern Continent is gone! The second is the magical barrier stopping people from teleporting into Hook City also seems to be gone!

Looking about the garden, it looks to have been tended since you have been gone. The skyline of Hook City is still magnificent, the wide Hook River just to the north, bisecting the great city. There in NorthHook is the grand marble causeway with its many temples. To the south are the hundred spires of the wealthy, the magical, and the self-important. And over all, the huge mile-long Bridge held up by four Hooks that are in turn held up by nothing at all.


Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Monday March 28th, 2016 9:14:52 PM

Restlin briefly considers the ramifications of their successful teleport, then charges downstairs.

"HELLO, TOWER! WE'RE BACK!" he shouts to no one in particular. He checks over everything, making sure everything is in place. Once that's done, he throws open the front doors to the tower before strolling into the square. "HELLO IRON SQUARE!" he shouts to no one in particular. "DID WE MISS ANYTHING COOL?"

He should probably let Auslander know they're back, plus the DC will want to hear about their adventure, but those are things that can be taken care of this afternoon after he's done socializing...

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Monday March 28th, 2016 10:56:20 PM

Bosk stretches his legs, glad to be back home again and missing the groups extremely large bath and well stocked pantry. It is good to be home, and it looks like the garden has been well tended...and as usual the weather is perfect. The cleric spends some time with the group before heading to the catacombs to upgrade his gear.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Tuesday March 29th, 2016 2:29:52 AM

Tink looks about, and then pats herself down. She was back safely and in one piece. A good start!

She heads downstairs and sets foot outside. She looks about for a youngster who might want to earn a coin or two. Assuming she spots someone, she offers the lad (or lass) a couple of silver pieces

"Would you mind going to Alastair Manor and telling them that the Iron Adventurers have returned? After that, please do the same with the City Guard. Ask them to pass the message on to Inspector Auslander"

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Tuesday March 29th, 2016 5:21:12 PM

Druid Berry... I like the sounds of that.
***
Berry joins the others on the rooftop garden and has a look around. No dragons in the sky... no tentacled frog giants below... no detectable screams from below about an undead army approaching. These days one can't ask for much more than that.
Catacombs sounds like a good plan Bosk. I'll probably join you in a minute, just need to take inventory of what I need.

An Unexpected Guest (DM SteveK) 
Tuesday March 29th, 2016 8:41:14 PM

Restlin shouts from the top of the tower and gets several friendly waves from the street below; the Iron Adventurers are well loved in this neighborhood! His shout into the tower for the fun of it elicits an unusual response. A voice calls back; "and hello to you, too! Are you the Iron Adventurers and Sesha the Drow?"

Bosk stretches his lags and notes the weather in Hook City is perfect; as magically usual. Whether that still sticks in his craw is something only the minotaur can say.

The rest head downstairs and investigates the sound. Camped out in the foyer is a pup tent and a dapper male drow stands in a very non-threatening manner. He bows low to Sesha when she arrives. "My Lady, it is a joy to see you. I have travelled far to find you and offer you my services." He bows again.

Katinka, knowing big this is not a combat situation, treks out to the front doors and finds several youngsters willing to take messages to Inspector Auslander and Alistair's Mansion.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Tuesday March 29th, 2016 9:50:58 PM

Zane is not thrilled at the person living in the tower, but he's only be back a short time and has no clue who has given whom permission to enter.
"Sesha, you know this guy?"

He is prepared to evict the drow, but waits on Sesha to make the decision.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells  d20+32=48 ; d20+15=22 ; d20+12=20 ; d20+12=13 ; d20+22=32 ; d20+26=36 ;
Tuesday March 29th, 2016 11:12:40 PM

Tink closes the door behind her, and stays standing behind the drow.

She looks at him closely, trying to determine whether he is a surface drow or a pure drow. To her knowledge, pure drow are more inclined to be evil. Tink knows full well how evil drow worship their female matriarchs, and that this man referred to Sesha as "My Lady" and offering his services doesn't bode well.

She also looks for any signs of a weapon, spell component pouch, or holy symbol, and casts her eyes at the tent to ensure noone is still hiding within it.

Tink stays quiet for the time being, but readies herself to defend Sesha - and the rest of the party - should this man try and cast a spell.

-----------------------------------------
Ready action: Cast Dispel Magic as a Counter-spell if this drow starts to cast a spell

Perception: 48
Knowl Local: 22 - To see if Tink might recognise the drow
Knowl Nobility 20 - To see if Tink might recognise the drow
Appraise: 13 - To try and determine the value of what he is wearing
Sense Motive: 32
Spellcraft: 36 - To identify any magical aura Tink might detect on him or his possessions


Spells in effect on Self: Arcane Sight - DarkVision - Detect Scrying - Freedom of Movement - Mage Armor - Misdirection - Overland Flight - Pass Without Trace - See Invisibility - Swim Speed 120ft - Telepathic Bond - Water Breathing
Spells in effect on Others: Greater Magic Weapon on Garret's fists - Mage Armor on Zane - Tishe's Weave Elements on Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Wednesday March 30th, 2016 9:38:21 AM


Sesha stares at the Drow, slight suprise evident. She thinks for a moment, then grins.

"Yes Zane, I do. This is Y'Zargo."

Her extreme sacrifices all healed since her return, she wears neither scarf nor eyepatch. Her eyes flicker to Restlin, then back to the handsome drow.

"He is quite literally, the man of my dreams."

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/14 
Wednesday March 30th, 2016 10:23:57 AM

Restlin's pretty sure Sesha's toying with him, but regardless some dude has just invited himself into their tower.

"Did we forget to lock the door before we went adventuring?" The wizard tries to keep his cool, but the thought of someone camping out in their tower while they're gone doesn't sit well with him. There's lots of really, really bad stuff in their tower. Even if it's secure, this isn't the kind of place folks should be able to waltz into.

He turns to Sesha. "Lady, you'll have to do some better explaining then that. This isn't a youth hostel..."

Carl, subbing for Jeff/Garret 
Wednesday March 30th, 2016 10:24:55 AM

Garret waves his hellos at the drow on his way to his room. He left a jar of cabbage to ferment into sauerkraut while he was gone & he's eager to check on it.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Wednesday March 30th, 2016 6:01:59 PM

Psst, Bosk... in the future is we see someone who broke into our home while we were saving the World what do you say we drop the chandelier on them and question them after? As Gargul brought up, we need to be starting our fights as well as we finish them. Well, at least Seasha seems to know him.

Beri waits patiently for someone explain who their surprise roommate is and why he is camping in the foyer... and more importantly how he got through there extensive security.

Y'Zargo Arrives (DM SteveK) 
Wednesday March 30th, 2016 7:46:18 PM

Sesha names the drow and his eyes light up. Katinka can see bits and pieces of spell components about the drow, but can also see the near adoration in the dark face. "Yes! I have travelled a very long time, following clues and portents, spending all my wealth in bluffs and bribes and passages to finally arrive in Hook City and the Iron Tower... Only to find absolutely no one at home! There was a suspicious human about, some Inspector he called himself, and I had to use a great deal more f talking to convince him I knew my Lady Sesha and that we were long lost relatives of some suitable distance. Well!"

"So he let me in and I've been taking care of your plants until you came home." He grins sheepishly. "I didn't want to use any of your food or furniture soooo..." He kicks the pup tent. "Glad you came. I was down to my last can of beans !"

Y'Zargo eventually comes to the point. "Can I be your henchman? I can be lots and lots of help. Why, I've already been talking to some people around here that also think you are the cats pajamas and want to join up too!"

(Ken/Sesha may now start using Y'Zargo as a companion)

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Wednesday March 30th, 2016 8:18:53 PM

Sesha seems to know who this guy is, so Zane accepts that and says, "Well, I don't do the cooking around here.
I'm headed to the Catacombs, I think I need to upgrade some gear and I need some diamond dust, that's not something I can make on my own. Want me to grab some food on my way back?"

Zane asks the rest of the group before he heads out.

Bosk AC: (38/21/33) CMD: (35) hp 108/108 Spells  
Wednesday March 30th, 2016 8:41:21 PM

Bosk waits to make sure Sesha approves of this guy before joining Zane at the Catacombs. That last battle was too close. I need some better protection as well.

As he heads out he cocks his head in the direction of the servant's quarters, indicating to Sesha that if she trusts him there are several vacant rooms which he can use as well as a small bath.

RobC - Katinka Hushfoot -- AC 25/17/19 -- CMD 21 -- HP 143/143 -- Spells 
Thursday March 31st, 2016 1:23:01 AM

"It's amazing how many relatives make themselves known once you make a bit of money" Tink muses to herself.



Carl, subbing for Jeff/Garret 
Thursday March 31st, 2016 10:00:20 AM

Garret opens the door to his room, tosses his pack wherever, and heads over to the windowsill where he left the jar of cabbage. It's nice and bubbly, a good sign!

He opens the lid & his hit by the pungent odor of fermentation. He picks a few moldy pieces off, then digs in with a spoon. Not bad, if he does say so himself.

He returns downstairs, jar of sauerkraut and spoon in hand, finding himself between a rather tense Restlin & Sesha, along with this new drow. Taking a big spoonful, he offers it to their guest. "Sauerkraut? It's pretty good."

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Thursday March 31st, 2016 10:00:51 AM

"Blah blah blah blah..." Restlin's hearing this dude talk, but not really paying attention. He doesn't want to be a jerk, but he is most definitely rubbed the wrong way. "...blah blah blah long lost relatives of some suitable distance."

They're related? Well, that changed things a bit. He's still not keen about the fact that their tower's foyer was turned into a campsite. He glances at Sesha. It's a glance that says, "I'm not totally pleased about this development, but I know it's important to you, so I'm going to play along." He then narrows his eyes in a manner that says, "but I hope you know what you're doing."

He waits to see her response to the drow before acting further.

Sesha [AC 39 /21 To/29 Fl] | HP 188/93 | CMD 22] 
Thursday March 31st, 2016 11:02:53 AM


Sesha slips by Restlin, giving his hand a squeeze as she does so.

"Little Spirit and I are happy to receive you into the fold, Y'zargo. When I first prayed to her for guidance in furthering my service, your face appeared, and has been in my dreams each night henceforth."

She looks at the tent.

"This, won't do. I've been saving some money to get us a place established. I hope there will be many many more of us before we are done."

She partitions a sum of money from her purse, and hands it to Y'zargo.

"Find temporary lodging, some food, and I will call on you later. Gather up those that have been touched by the dreams and divinations that you can find. Find me again in a day. I shouldn't have gone far."

------------------------

Y'Zargo bows. As he prepares to leave, she smiles and Garret and shakes his head.

"No thank you, most polite and odoriferous half-man. I prefer to only allow the finest of things to touch my lips, to include the soft lips of beautiful women. I have money again, so I must purge this taste of beans with some wine as soon as I am able!"

---------------------------

Sesha laughs and shakes her head as the flamboyant drow leaves. She looks at Restlin and shrugs.

"I find it odd Serenbeth paired me with this one. I think it's even more odd he said we were related. We share the same great House perhaps, but I was adopted into it. There's not an ounce of common blood between us."

With a grin, she gets back to her potions and the WLA.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Thursday March 31st, 2016 12:39:53 PM

"DON'T THINK I DON'T KNOW WHAT YOU'RE DOING, LADY." he calls after her as she walks away. "Come on, Zane. Let's go shopping."

With that, Restlin leaves for The Catacombs.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Thursday March 31st, 2016 1:44:56 PM

When Zane gets to the Catacombs, he has a full list when he gets there, a lot of it is upgrades to gear he already owns.
Waiting to get serviced, Zane asks, "Is that guy going to be with us only here in the city?"
He pulls out a jug of cider and after taking a drink, offers it to his friends.

Restlin (Carl) -- AC +10/+7/+7 CMD: +15 HP: 116/116 (Spells) Luck Points: 4/14 
Thursday March 31st, 2016 2:33:25 PM

Restlin takes the proffered cider. "Doesn't seem like the kind to go out and adventure. Dude makes me look pretty rough & tumble..."

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