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Inside the Pyramid


The Pyramid! (Co-DM JonathanT) 
Wednesday March 11th, 2015 12:28:43 AM

The army moves out. With a cloud of dust advertising the advance, surprise is impossible. But that was not the intent anyway. Flying Camel scout units come and go with news of the other elements of the army coming from the different oasis. It is a well organized advance even if this is the largest mustering since they had to fight some Sand Giants.

Most of the army moves on foot. Camel Calvary units stay downwind to prevent as much dust as possible
from hampering the foot soldiers.

And of course, it is HOT!

Behind the army trails the caravan of supplies with lots of water and food.

The units march in formation of Archers behind soldiers, who's large tower shields, at the moment being carried in wagons, next to the units. Light infantry lead the advance.

Restlin feels about as ready as he'll get, satisfied that the Pasha has told them all they know about what the Mountain-City.

Beri pictures a stone version of Hook City hidden away inside a mountain. He tries to get a mental map of the layout inside and asks a few more questions to help him visualize it better.

Trellus gets four torches ready with Continual Flame on the tips and ticks off the things he expects to meet inside, "...undead...traps...undead...more traps...more undead...."

Bosk confers with his friends to coordinate their spells and asks about getting some scrolls and potions first.

Sesha points out that, since the army is already on the move, there's little time to acquire any such stuff Bosk asks about. The Yngvardians don't have access to the Catacombs and Plane Shift would most likely be a one-way trip. She also points out that, the city being of and in stone, Beri's meld into stone would be handy and perhaps the ghost-girls. Who knows? She doens't fell she has much in the Spell category to help much.

Katinka casts a rarely used spell called Tishe's Weave Elements. She produces four garments with some simple powers and offers them to the group.

Garret can't get enough of the flying camels and asks the Pasha if they'll be riding on one of those, expressing his delight he had the first time.

Kyan follows happily along, glad to be doing something that is leading them somewhere.

-------------------------------------------------------------------

The Pasha laughs at Beri's notion of the Mountain-City.
"We call it the Mountain-City because they Gaeli tried to build a city replicating their capital. It is made of stone and the city is inside, that's for sure. In reality it is a pyramid of gigantic proportions. It tappers to a point, of course. I imagine that the city inside has streets and such like any other. We do know that the city is divided into four quadrants as I described, but how they lie our stories don't describe. Other than that, it is all speculation."

To Garret the Pasha laughs again and says that he certainly enjoyed ridding a flying camel too, but unfortunately they are all busy at the moment.

Various IA members accept Tink's magical garments and the trip ambles along at a good clip. They spend a night among the stark white sand dunes that seem to glow under the starlight and Sesha has another big feast whipped up for them.

The next day is much the same but now they see the pyramid getting closer. What looked like a small thing looms bigger and bigger to the point of looking like a small pointy mountain. Several skirmishes erupt as scouts encounter Gaeli scouts.

It will be night again before they reach the pyramid, but this night is busy as the army breaks up into the different attack units. The Pasha spends most of his time in conference studying the latest intel reports.

The IA can get a good view of the Gaeli army camped around the pyramid, which now definitely looks like a small mountain. It is clear that a small group would find it difficult to get past all the sentries and to the main doors. Not impossible, but sheer numbers would be against them. The Pasha's plan, though, counts on the element of surprise. That is, the Gaeli's will be looking for a group of Yngvardians to try to get through. The Pasha plans to put the IA in the middle of a cavalry charge. The wedge shaped charge will drill a hole through the front lines and the IA, hidden in the middle of the charge, can then make a dash to the doors. Meanwhile, magic will create confusion with sand and dust to keep the Gaeli distracted. The Pasha suggest that if the IA have other means of concealment, to use it liberally as well even though the Gaeli army has priests and shamans that might be able to see past them.

Dawn breaks with the advance of the shield wall and the archers. The Gaeli reply in return. The flying camels stay out of range for now but the land camels get ready for their charge. The shock troops first charge the Gaeli lines to put them in confusion and disarray, then the camel cavalry takes off when the shock troops pull back at the sound of the horn.

The IA ride on camels in the middle (or fly invisibly or in air elemental form, however you wish to go) and the clash of steel on steel rings and reverberates all around them. The plan works fairly well, the IA having to slice down only a few Gaeli that get caught in the middle. Then, as if only seconds had past, they IA find the camel cavalry opening up at the tip to let the IA make their dash to the steps up to the entrance. Dust and sand swirl around and smoke and clouds suddenly appear but this does not hamper the experienced IA all that much. They make it up the 40' of steps to the entrance with little resistance and then they are inside the foyer.

Going from bright sunlight to the dim interior of the foyer is a big change. The din of the battle echoes around inside playing tricks on the senses. Trellus' Continual Flame torches help get some light inside.

The foyer his huge. The torch light does not illuminate all of the vast room but straight ahead 50 feet, two similar torches to Trellus' are held in brackets in the wall, one on each side of the main entrance doors.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Wednesday March 11th, 2015 8:02:32 AM

Restlin pulls his prized sword, Shiny, from its scabbard. He smacks the pommel with an open hand and flatly states, "glow, baby." The length of the sword begins to glow (cast spell: light). The weapon's natural sheen lends a slight prismatic variation to the light it gives off.

"That went well. If we get out of this alive, we'll have to compliment the Pasha. For now, we need to get moving. I think Trellus should take point, Kyan rear guard, and Tink should be scouting ahead & making sure we're not wandering into any traps. We know the Gaeli are already in here and searching for stuff that will make this whole business a lot more messy.

"So cast spells if you've got'em. We've got an ancient power to save..."

***

Restlin grabs a blur garment from Tink & casts mage armor.

Effects:

Mage armor - long enough
Blur - long enough
Heroes' feast: +1 attack, +1 will, +4 vs fear


Sesha [AC 20 /14 Touch/20 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d8+6=9 ;
Wednesday March 11th, 2015 11:05:31 AM

( 9temp hp)

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Wednesday March 11th, 2015 6:12:03 PM

Garret rides along with the others, at times appearing as little more than an extra-large hump on the camel. He doesn't really get involved with the fighting much, as he has little reach from the camel, though he is tempted to jump off more than once. Instead he rides along and stays with the group all the way into the foyer.

Once there, he quickly takes up a defensive position at the entrance to help block any attackers. He calls back, "Just let me know when you open the doors, and I'll be in there in a flash!"

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Wednesday March 11th, 2015 6:37:01 PM

Beri waits to transform until they are out of site a the door. As a human he is fairly inconspicuous, but somebody might notices the disappearance of a big air elemental that was their earlier.

I'll keep an eye out from above once we are inside and let out a screech if I see something. I'm about to transform, so if anyone needs anything let me know now.

Trellus (AC27/13t/25f, HP 137/128, CMD 22)  d20+14=25 ;
Wednesday March 11th, 2015 8:15:29 PM

Trellus wakes in the morning of the battle, and prepares/casts his usual spells, while also adding quite a few specific to undead.
"We end up fighting a bunch of giant rats, I'm sunbaked," he jokes.

The cleric casts status on Katinka, Garret, Bosk and Beriothain.

Soon, the blond man is riding a camel through the din and confusion, and quite suddenly finds himself in the huge, empty foyer. He pulls out one of his torches and wedges it upright in a pocket of his pack (with the light above his head, but his hands free).

His eyes go wide at the suggestion he lead, but Restlin's followup about Katinka scouting ahead, and Beriothian's stated intention to scout from the air calms him considerably.

Nodding toward the main doors, Trellus waits for Katinka and Beriothian, and then moves forward.
[Perception 25]

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

9 Temporary hp until 8

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2), Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2), Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Heal, Antimagic field(d)
}

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+22=32 ; d20+37=54 ; d20+27=47 ;
Wednesday March 11th, 2015 8:53:23 PM

A new day means a new casting of Tishe's Weave Elements, and this one Tink is able to fashion just a little nicer (Craft weaving check: 32=2 powers! That's more like it). She don's the Water one herself, and then offers the rest to the group.

Beri and Restlin get earth ones: Barkskin +3 and Tremorsense 40 ft
Bosk gets an air one: Blur (20% miss chance) and Fly 60ft (Good)
And the final one air one Tink offers to Kyan.

"I know you didn't say you wanted one, but this one will give you some protection, as well as give you the ability to fly. Could come in handy"

And then the journey. The usually perceptive halfling chooses not to look down at the battle unfolding below them. Her instinct is to go and help the people below, not to fly past and do nothing.

Fortunately, she has this foyer and door to now occupy her thoughts.

First - spell time. Tink casts Telepathic Bond, encompassing herself, Sesha, Beri, Trellus and Restlin.

Next - Renew invisibility. Tink utters the all-too familiar command word on her ring of invisibility.

Finally, she is ready. "I'm going to check out the door" she advises over the telepathic link.

Stealth: 54 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 47 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying


------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+24=32 ; d100=28 ;
Wednesday March 11th, 2015 10:19:55 PM


Sesha watches Tink, glad for the millionth time they came across the small Justicar. She brought skills and observations to their group that she wouldn't have even known they were missing.

Clutching her custom staff, Sesha quickly chants the words for her barkskin spell, while Pot Pot fortifies her armor further with his limited divine magic.

Bend Leyline: Success
Ley Check: Success



Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday March 11th, 2015 11:12:20 PM

Bosk's eyes grow wide as he puts on Tink's magical garments. That spell is truly amazing. I wish I knew such grand magic. Do you always prepare this spell? As his outline blurs the true extent of the items powers reveals itself. He realizes that his magic is not only weaker than Tinks, but once again admires the spells available to her and their long duration. With this magical concealment I can add sneak damage to every attack I make!!! This is...gods be good. This is AMAZING!!! The horned cleric's mind begins to drift, and he wonders if there might be some way to live like this always... Perhaps I could put spell storing on my secondary weapon and use it to cast blur...

Seeing the two torches in the wall Bosk focus back on the task at hand and walks over and helps himself to them. Anyone want to carry one of these? I do not want to leave them behind for whoever might be dumb enough to follow us. Taking them off the wall, if possible, he then begins casting spells, checking the area for poison and magic as well as seeing if there he can detect those that already entered the city. Lastly, he casts dark vision on himself to ensure he can see should the light go out.

I have a few spells prepared for undead and for fighting evil creatures, but their duration is not as long as Tink's and I will have to wait to cast them.

Actions
-------
Take 2 torches from the wall
Cast Dark Vision (8 hrs)
Cast Detect Magic
Cast Detect Poison
Cast Detect Victim for those wanting revenge against the Gaeli
(I hope this will allow us to track down those already inside)

Active Spells and Abillities
--------
Tink's Garment Blur and Fly
Dark Vision (8 hrs)
Heroes' feast: +1 attack, +1 will, +4 vs fear
Death Watch (Permanent)
Chill Touch (8 charges)
Agile Feet 5 uses left
Channel Energy 2 uses left
Electrical Resistance 5
Ghost Touch - Permanent
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting, Ghost Touch, TWF, Improved TWF, Multiattack
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail
Dark Walk 2 min left

Spells Available Highlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Consecrate
Level 3: Invisibility Purge, Summon Monster III, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
}


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+14=29 ; d20+4=20 ; d20+4=6 ; d20+4=8 ; d20+19=30 ; d20+19=34 ; d20+12=30 ;
Wednesday March 11th, 2015 11:39:12 PM

I almost forgot, Bosk takes a moment to recall what he can about Grendel and the mountain city. he also makes sure to search the room for traps as he moves about and checks for enemies that might be laying wait for the group in addition for keeping an eye out for anything out of the ordinary, that might have been dropped or hidden, of that could indicate how many people entered the city before them (number of foot prints in the dust, etc)

Climb Check = 29 (in case Bosk cannot reach the torches otherwise)
Knowledge Arcana to recall something about the glyphs that lock the door or about Grendel = 20
Knowledge History to recall anything about the mountain city = 6
Knowledge Religion to recall anything about Grendel = 8
Perception to search the room for anything out of the ordinary, hidden, and determine number of enemy ahead of them = 30
Perception to search for traps (including checking the ceiling and looking for pit traps = 34 (60ft dark vision)
Stealth to keep hidden in the shadows when moving = 30

The Pyramid! (Co-DM JonathanT) 
Thursday March 12th, 2015 12:22:41 AM

Inside the huge foyer and away from the horrors of battle, the IA take stock of their situation. With various sources of light, the way to the main doors is illuminated, but most of the foyer remains dark and ominous.

The floor of the foyer is heavily scarred by all manner of hoofed and wheeled traffic but very old and worn.

Restlin draws Shiny and commands it to shed light. He admires the Pasha's plan to get them inside and makes a verbal note to mention that when they get back out. He sets up their marching order and advises it is time to cast their prep spells. He himself activate Tinks' blur garment and casts Mage Armor on himself.

Garret hangs on more that actually 'rides' the camel through the writhing mass of bodies in mortal combat. His own combat is against his instincts to jump down and join the fray. His turn comes soon enough, though, when he stands guard at the foyer entrance. A 3 foot speck of flesh in the middle of a 20 foot wide and 30 foot tall entryway.

Beri rides the camel as well, figuring that if they are trying to be inconspicuous, an Air Elemental would stick out just a wee too much. Inside, though, he prepares to transform, but waits to see if anyone needs anything from him first.

Trellus has his spell selection geared more towards undead, joking that if they only come across some giant rats, he's sunbaked. Just before they charge into combat, he casts Status on Katinka, Garret, Bosk and Beri. Inside, he is surprised that he's asked to take point, but understands that with katinka scouting ahead and Beri looking on from above, he'll be just fine. He sets one of his torches in a backpack pocket so it sticks up over his head.

Looking ahead, he notices the old worn floor with its many scars and marks. The dust in the place is disturbed in a wide swath towards the main doors 50' ahead.

Katinka casts her weaving spell again when she wakes up, just before they army musters into their combat positions. She hands out the resulting garments to her friends, and then they are off into combat,bouncing on the camels. She focues her attention ahead and holds back her instincts to help the Yngvardian soldiers.

Inside the foyer, she casts Telepathic Bond on herself, Sesha, Beri, Trellus, and Restlin. She renews her Invisibility, then goes to check out the big entry doors.

Sesha watches Tink and is glad for the millionth time for the small Justicar. She prepares herself by casting Barkskinn and Pot-Pot improves her armor.

Bosk is at a loss of words in such admiration of Tink's weaving spell, wishing he had a way to cast Blur on himself on a more regular basis. He sees the two Continual Flame torches flanking the entry doors 50' ahead and purposes to take them, not wanting any Gaeli to manage to make use of them.

He fist things about searching the room for traps but realises that its immensity would make that task last about as long as the battle. However, while the others study the runes, he makes a quick walk around. The foyer is a rectangular room 100 feet long, 50 feet wide, and 30 feet tall. He finds nothing unusual. While he does this, he tries to recall what they know of Grendel the Cruel.

-------------------------------------------------------------------------

Karinka scouts ahead with her multifaceted skills of detection. She reaches the big double doors without incident. The doors, of course, radiate magic, the doors themselves and the runes.

In front of the PCs are the massive doors that presumably lead into the Pyramid City. The double doors are each 10' wide and 30' high. The doors are peppered with runes matching the style of the Teucri writings from Hook City. From studying the cypher scroll, you know you need to pick out certain runes and line them up. At first glance it would seem that the battle would be long over by the time you've tested all the combinations of runes but the scroll points out which ones and what order. Someone else has spent their live/lives doing all that hard work for you.

The runes can't be removed from the door but can be slid around. Those runes towards the top will need someone really tall or levitating/flying to reach.

Bosk recalls that Grendel the Cruel was a Gaeli warchief that came into power, some say by the workings of a divine being, and sought to conquer and enslave the Yngvardians, the only large group of humans in the area. The Pyramid was build from stone from their mountainous homeland by the slave labor of the Yngvardians. They pyramid is big enough to house an entire city inside. No one has been able to breach a hold in the stone walls and the Rund Doors are have proven just as impassible to anyone who does not know the code.

Of Grendel the Cruel himself, very little is known. After he was mortally wounded, he was taken inside his city where he died. The survivors said they entombed him there. It is believed that destroying any remains of Grendel the Cruel will free the area of the curse.

Linguistics DC20 or Perception DC30 to find the right runes.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday March 12th, 2015 2:51:56 AM

Tink tries not to blush - and fails. To receive praise from such veterans is very humbling. Fortunately with her stealth and invisibility, noone saw her.

"We each have our talents, and I'd like to think we complement each other. Why, Sesha's ways with outsiders and her assortment of spells are far beyond me. And Bosk, if only I could treat the wounded as you do - or make others wounded like you do! I'm content to be seen as an equal member of this team" comes the voice of the invisible tink as she tries to downplay the praise she received. "As you've seen, when combat occurs, as it inevitably does, you guys more than outshine me"

"Now then. I think this rune first, then this one, and then ... this one" she reaches out to touch/move the runes, but chances are, only those that can see invisibility know what she is doing

(Linguistics check DC20 - Autopass

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Thursday March 12th, 2015 8:14:52 AM

Restlin looks at the runes, figures he's capable, but also figures this is likely a situation where too many hands will just get in the way. He sits back while Tink does all the work.

"Maybe no one's come back because there's an entirely different set of runes on the inside. It would take one person a lifetime to figure out how to open this door, and that's assuming they didn't need to eat or drink. Maybe there's a pile of dead warriors on the opposite side who had no trouble finishing off Grendel the Cruel, but just couldn't leave.

"Ah well, guess we'll find out, right?" He elbows Sesha and grins. "Nothing a little teleport won't fix even if that's the case."

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday March 12th, 2015 1:02:53 PM

Bosk merely smiles in response. My father once said,[i]"Every man I meet is in some way my superior; and in that I can learn of him."[i] He was a great man in the community, revered for his ability to create the sacred wine of Imod, yet despite coming from a might race it was a halfling of all people that was able to put his spirit to rest. I would never disrespect my lineage by undervaluing myself, but neither will I forget that lesson.

Bosk continues to scan the area for magic, wanting to determine if there might be some property in the walls preventing the use of magic to move through them in case of the need for an alternate exit. In addition to checking for hindrance or blockage he checks the walls themselves to see their composition, particularly looking for lead.

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Thursday March 12th, 2015 2:48:17 PM

Garret glances back over his shoulder to check that the rest are indeed working on the door. He stands, looking as menacing as he can, guarding the rear flank, confident he can deal with anything that comes to attack his friends.

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Thursday March 12th, 2015 5:31:41 PM

I'll transform now, let me know if you need assistance with the higher ruins.

Beri transforms into an air elemental while Tink does her work. Today he takes the from more closely resembling a shadowy bat than his typical bird shape. There is something about this pyramid that makes it feel more fitting a form.

Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Thursday March 12th, 2015 7:48:47 PM

Trellus waits for Katinka.

A thought passes, and he grins.
"Now remember," he jests, "if you find a big, sealed up vase...don't open it".

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+24=31 ; d100=78 ; d20+18=35 ;
Thursday March 12th, 2015 11:01:14 PM


Sesha sees the others examining the runes and realizes that yet again, she is in a situation that requires formal learning or vast experience, which is something she had very little of. Still, perhaps she could find a way around the doors for now, at least where scouting was concerned.

Using her Rod of Extend, she channels summoning magic, calling again the servants of Serenbeth. She been surprised last time, by the sudden appearance and disappearance of a strange phantom, but having prayed to Serenbeth on the matter she felt she could be confident in the abilities of the ghastly maiden.

She extends the spell with her rod, and is extra pleased that she finds a powerful ley line of woldsblood to fuel her spell without much effort.

(Assuming i have the time necessary to finish the spell)

With a burst of wind and a swirl of light, a whole quartet of young Drow appear. Similarly dressed in the same holy vestments of Serenbeth, they each grin mischievously and wave at Sesha. The whisper amongst themselves for a moment, then three of them quickly wink out of view, leaving just one.

"Hello Sesha, how can we help you?"

Sesha swallows, then asks her favor.

"For right now, could you please scout through the walls and make sure we aren't walking into an ambush?"

The ghost nods, then tries to pass through the walls to the other side.

(DM: Taking the immortal summon for a test drive. I just want her to explore for now, marking enemies or dangers she might observe, and I realize it might take several rounds for her to return.

Summon Perception: 35
Has Light Blindness, Darkvision 120ft, incorporeal, and a few other things. All spells memorized are unchanged from the basic drow mm entry, with the exception of evil spells swapped for good ones.

Myrth



Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday March 13th, 2015 12:45:32 AM

Bosk looks on as he wonders how this creature compares to the lesser planar ally that Zeoll had summoned when scouting. Off hand, he guesses that this one would not require a future payment in flies.

The Pyramid opens! (Co-DM JonathanT) 
Friday March 13th, 2015 1:27:00 AM

DM OOC: Short post tonight. :}

The IA get down to business once inside the foyer of the great pyramid. The darkness inside is easily taken care of and the IA take to different tasks. Bosk starts searching around the immense room. A few tracks in the dust outside the central path indicate that others did what he is doing. For the tracks that lead form the entryway to the doors, it is impossible to tell the numbers. The detects no magic in the walls and no lead. The walls are made of granite.

Katinka picks out the first rune depicted in the scroll after a quick search on the double doors and scoots it over to a middle spot and looks for the next. This goes on for several minutes. It is soon evident that the runes needed are one of a kind whereas all the extra runes have duplicates.

Meanwhile Sesha casts an interesting spell that brings forth a ghostly figure of a drow. She asks it to pass through the walls and scout the other side looking for ambushes and what not. The The Immortal Summons nods and heads for the wall but collides with it instead of slipping through. If a ghost could be dazed, this one would fit the description. Although the walls don't radiate magic, something prevents the Immortal Summons from passing through. It turns to Sesha and shrugs.

Garret keeps watch at the main entrance and the sounds of battle echoe through the passageway. It appears to be going as strong and vicious as ever.

Beri switches into Air Elemental form in the shape of a bat. No, not the wooden club kind.

Trellus makes a fitting joke and Restlin proposes the idea that a jumble of runes on the opposite side of the doors have prevented anyone from getting out, as it would take them too long to discover the proper combination of runes before food and water run out. A pile of desiccated skeletons may be awaiting on the other side.

The minutes tick by and katinka gets better at finding the proper runes. Five minutes pass and she slides the last rune into position. What the so called 'phrase' could possibly mean is anyone's guess. It could be 'Open Sesame' as far as anyone knows.

When the last rune slides into place the double doors shimmer and glow golden. A bright light flashes from the door edges and a solid POP is heard, then a crack appears between the two doors as the doors start to swing inwards. For their age, they swings silently and smoothly.

The Continual Flame torches reveal a dark corridor 40 feet wide, 30 feet tall, and longer than the light source reveals. Longer than 60 feet. No pile of dead warriors lie on the other side.

DM JT: time for the marching order and all that other good stuff.

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Friday March 13th, 2015 8:01:04 AM

Garret hears the "crack" of the door and turns around. He takes one last glance to make sure they're not being followed and then starts out at a trot across the large room to the others.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+21=25 ; d20+24=40 ;
Friday March 13th, 2015 8:10:12 AM

Restlin shrugs his shoulders at Sesha as her drow ghosts are blocked by the door. "It was a good thought, no doubt. Wonder what it is about the door that blocks them...

The wizard grips his holy symbol and asks Wardd very nicely if he can help him check out the magic on the door (detect magic orison).

Spellcraft 25 - What's blocking these ghosts?

Restlin checks the back of the doors for some kind of unlock mechanism. Just because there isn't a pile of dead bodies behind the door doesn't mean that they'll be able to open it.

Perception 40 - Any way to open this door from the inside?

Once all that is out of the way, he settles in near the front of the marching order, but behind someone who wears some decent armor & can take a hit.

OOC: Assuming Tink is scouting ahead and one of our tougher folks is leading the actual march forward, Restlin will be right behind that tougher person.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+37=54 ; d20+27=30 ; d20+21=38 ; d20+21=31 ; d20+21=27 ; d20+21=22 ;
Friday March 13th, 2015 9:41:59 PM

Tink renews her invisibility, and proceeds to the front of the pack.

She gives her neck a good 'crick', and then slowly, carefully, hovers forward.

It's then she realises - perhaps including the Pasha or one of his advisors in the telepathic bond would have been a good idea. That way they'd have some communication with the people out here. Oh well. Too late now.

Stealth: 54 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 30 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Spellcraft checks to ID any auras she might see: 38, 31, 27, 22 (Looks like her interest wanes over time!)
Flying 3inches off the ground


------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Friday March 13th, 2015 11:49:07 PM

Beri flys up twenty feet, hovering above Bosk in the order.

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Saturday March 14th, 2015 12:53:52 AM


Sesha looks sympathetically at her ghostly summons, all too aware at least a good portion of her staying time had ticked away by the time the doors were opened.

"Alright, same plan. Move ahead and see what you can find. Let me know what you discover."

For her own part, Sesha stays near the rear of the group, trusting Garret to protect her back as always,

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday March 14th, 2015 9:07:15 AM

OOC: Just so I'm clear - can everyone else see Sesha's ghostly summons, or is it like some spirit that only she can see? Thought it worth checking now before things get a little more combat-y

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Saturday March 14th, 2015 12:51:32 PM

ooc: They are just a fancy summoned monster. Anyone should be able to see them.


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+19=38 ; d20+19=24 ;
Sunday March 15th, 2015 4:10:48 PM

ooc: Did anyone take one of the torches Bosk offered? If not, and you don't have dark vision, I would recommend tucking it into your belt.

As the door opens Bosk moves towards the front of the line, sword in one hand and shield in another. Before entering he says, [b]Do you think we should try to prop the door open? It might make getting back out easier, but it may also allow the enemy in. However, I have a hunch that the magic around this entrance is more than enough to stop anything we brought. Te best I can manage is an anchor feather token or maybe a stone shape spell. I do not believe no one would have already thought of propping the door open. When everyone is ready he will enter the room, keeping an eye out for traps, indications of which the soldiers that already entered went, and anything unusual. He even scans the ceiling just to be safe.

Actions
------------------------------
Perception to scan the room = 38
Perception to search for traps = 24

Active Spells and Abillities
--------
Tink's Garment Blur and Fly
Dark Vision (8 hrs)
Heroes' feast: +1 attack, +1 will, +4 vs fear
Death Watch (Permanent)
Chill Touch (8 charges)
Agile Feet 5 uses left
Channel Energy 2 uses left
Electrical Resistance 5
Ghost Touch - Permanent
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting, Ghost Touch, TWF, Improved TWF, Multiattack
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail
Dark Walk 2 min left

Spells Available Highlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Consecrate
Level 3: Invisibility Purge, Summon Monster III, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
}


Trellus (AC27/13t/25f, HP 137/128, CMD 22)  d20+14=33 ;
Sunday March 15th, 2015 10:07:43 PM

Trellus (AC27/13t/25f, HP 137/128, CMD 22)

Trellus falls in behind Bosk, more than happy to let the large taur lead off.

[Perception 33]
--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

9 Temporary hp until 8

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2), Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2), Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Heal, Antimagic field(d)
}


Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Monday March 16th, 2015 9:24:26 AM

OOC:
From what I read, here's our marching order (Kyan, feel free to place yourself otherwise):

Tink (invisible, ahead, scouting)
Bosk - (Beriothian flying above)
Restlin - Trellus
Sesha - Kyan
Garret

The Pyramid opens! (Co-DM JonathanT) 
Monday March 16th, 2015 5:07:43 PM

DM JT OOC: weekend was very busy, had a dinner friday night, worked 12.5 hrs on Sat, went to church then crashed on Sunday for some badly needed recharging. Post coming a little later. Thanks for your patience.

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19  d20+22=39 ;
Monday March 16th, 2015 6:16:35 PM

Beri flies in a quick flies in a quick circle around the group scanning for any danger.

perception = 39

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Monday March 16th, 2015 7:52:54 PM

"In a world ruled by a dead power," Restlin begins, "seven heroes would dare to make a difference. But Grendel the Cruel has other plans, *bom bom boooooommmmmmm!" The wizard turns around to look Sesha in the eyes. "This is going to be epic, babe. Just you watch..."

He walks forward, humming a little tune.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday March 16th, 2015 9:16:38 PM

Restlin's tune causes Bosk to sing lowly...not quite the grand ballad of Zeoll, but it will do.

"Total slaughter, total slaughter,
I won't leave a single man alive...
La de da de died...genocide...
La de da de dud...an ocean of blood...
Let's begin the killing time..."


Audio of the song

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Monday March 16th, 2015 9:20:01 PM

Sesha rolls her eyes at Restlin, distracted a bit by the spectacle of her summoned spectre. She quietly probes pot-pot with her mind.

"Any chance you detect spirits OTHER than the one I summoned? I don't want one jumping out at me. Even if you don't sense one now, keep checking just to be on the safe side."

Task accomplished, she pokes Restlin and points.

"Keep your eyes forward Mage-Priest. I need you focused and not pincushioned. I don't think there's much danger here, but if anyone sets off the mage-seeking-doom-dart trap, it's going to be you."

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday March 16th, 2015 9:29:12 PM

Per Sesha's suggestion Bosk will check for spirits, and check at regular intervals.
Range of detection 480 ft

Sense Spirit (SU): The grim can sense the direction and distance to any disembodied spirit or soul in long range (400 ft. + 40 ft./level), even through material objects. This could let the grim target the spirit's square, but not see it (unless it is within 60 feet). Sense spirit is a supernatural ability that takes a full round action to initiate and lasts for so long as the grim concentrates.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday March 16th, 2015 9:32:47 PM

ooc: I just realized Sesha was not speaking out loud...I will still keep an eye out for spirits.

The Pyramid opens! (Co-DM JonathanT) 
Monday March 16th, 2015 11:40:09 PM

Marching order:
Tink (invisible, ahead, scouting)
Bosk - (Beriothian flying above)
Restlin - Trellus
Sesha - Kyan
Garret

The corridor runs 100' into the 'mountain'. The stone floor is heavily marked by the heavy wagons that had passed through umpteen times in the past. No magic radiates from the walls. No Runes are on the inside of the doors either.

The IA discuss ways to prop the doors open but do they actually try a method?

Bosk activates his Sense Spirit and immediately senses spirits at the far range of his ability.

But the most important thing is the (nearly) overwhelming sense of evil that is as oppressive on the psyche as the heat outside was on the body.

The IA travel the 100' of passageway without incident. Complete darkness envelopes all space outside the limits of any light source. The air is dusty and heavy and the silence is deafening. The only noise is the IA's and their echoes.

At the end of 100 foot 'street', the IA reach a platform that overlooks darkness beyond comprehension. However, looking up, the IA notice countless 'stars' twinkling.To the left of this Scenic Overlook platform is a the ramp that leads down to the city's ground level.

Humanoid booted tracks led down the street and now lead down the ramp.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=32 ;
Tuesday March 17th, 2015 6:19:11 AM

Tink isn't sure if the others have seen the tracks, so lets the group know of them via the telepathic bond. Her tracking skills are certainly not up to par for a justicar of her standard.

She has a closer look at the tracks hoping to try and determine the size of the bootprints (hopefully no large creatures) and possibly determine their numbers (Perception: 32 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying)

"What do you suppose those stars really are?" she asks "Gemstones? Magical light? Big glow worms?"

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33]  d20+21=39 ;
Tuesday March 17th, 2015 7:45:07 AM

Garret walks along in silence as the group heads into the darkness. As they move forward, he keeps watching back in the darkness, waiting to see the doors close behind them (Perception: 39).

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Tuesday March 17th, 2015 8:57:44 AM

"This would be gorgeous if not for all the stinky evil surrounding us. Seriously, you folks feel that? Something bad's down here. This may not be as fun as I had hoped.

"We could always fly up and get a closer look, but we may be fighting the clock if the Gaeli are already down here." He looks at his sword and frowns. "Shiny's not gonna cut it as far as lighting this place up, and I don't have anything brighter. There's some irony here, as Gloomy would have been really handy right now."

The wizard telepathically ensures Shiny that he still prefers this new incarnation over Gloomy.

"Tink says there are footprints leading down, btw," he adds for those who aren't telepathically linked to the Justicar. "We should probably follow them."

Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Tuesday March 17th, 2015 7:00:29 PM

Trellus isn't interested in trying to prop open the doors. As Bosk, mentioned, its surely been tried already, and the cleric doesn't want anyone following him while he's following people anyway.

Katinka, how far ahead you want to be? he asks the Justicar telepathically. Dudes are gonna see these lights from a long way off. We're not surprising anybody

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19  d20+22=40 ;
Tuesday March 17th, 2015 8:40:11 PM

Unable to speak, Beri hopes the others just let the doors close. He trusts in their ability to get out again, perhaps they will get lucky and the door locks dispel with the rest of the magic once the evil inside is destroyed.

He flies on, keeping an eye out for trouble from his elevated vantage point. Thanks to Bosk they are keeping tabs on the distance of spirits, but the druid knows well that a keen eye can detect much more than that.

perception = 40

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+19=29 ; d20+19=26 ;
Tuesday March 17th, 2015 9:05:37 PM


When Tink moves ahead to scout Bosk quits singing and follows a practical distance behind, stopping regularly to scan for spirits. He even makes sure to check the ceiling and the lights above.

Actions
------------------------------
Perception to scan the room = 29
Perception to search for traps = 26
Check for spirits, and check at regular intervals, range of detection 480 ft

Sense Spirit (SU): The grim can sense the direction and distance to any disembodied spirit or soul in long range (400 ft. + 40 ft./level), even through material objects. This could let the grim target the spirit's square, but not see it (unless it is within 60 feet).

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Tuesday March 17th, 2015 9:28:23 PM

Note to Beri: Myself, and I believe Tink, speak Auran. Talk away...

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday March 17th, 2015 9:43:34 PM

OOC: I also always include Beri in the telepathic bond for this very reason :)

The Pyramid opens! (Co-DM JonathanT) 
Wednesday March 18th, 2015 12:09:10 AM

Marching order:
Tink (invisible, ahead, scouting)
Bosk - (Beriothian flying above)
Restlin - Trellus
Sesha
Garret

DM JT OOC: leaving Kyan out as apparently he bend down to tie his boots and the door closed leaving him outside. The Runes reset themselves immediately upon the door closing and he doesn't have the scroll. It will be a while before he figures it out, if ever.

Katinka points out the tracks in the dust. They are booted and fit a medium sized biped. She's curious about the 'twinkling stars' visible high up in the darkness and wonders what they are.

Resltin admits that the 'twinkling stars' would be gorgeous if not for all the depressing evil about. Time is not on their side, otherwise they could fly up there and investigate them, but instead he suggests following the footprints in the dust.

Trellus agrees that any method to prop the doors open would have been tried by now and that obviously didn't work. On the other hand, he doesn't want a fleeing Gaeli army at his heels either. He telepathically asks Katinka how far ahead she plans to stay and points out they aren't going to surprise anything due to their lights.

Beri Flies on, hoping that the magic that keeps it shut will go away once the evil inside is destroyed. He is glad they have one that can sense spirits of the ghoslty kind, not just the liquid kind but keeps a keen eye out for other 'things'.

Bosk stops his singing when Tink moves forward and puts his concentration on detecting spirits. At the far end of his range, he senses too many to count.

Garret walks in silence, literally, and watches their backs. He sees the doors silently close and click to lock. Then, with a wave of shock he realizes Kyan was tying his boots but not on the INSIDE of the 'street', but still OUTSIDE!
How should he tell the folks?

--------------------------------------------------------------------------------

Countless souls of the dead, trapped in the Gaeli city for all this time, flood Bosk's Sense Spirit ability, but since the whole area radiates evil, it is impossible to tell if any individual is evil or not. No aura of evil overpowers the aura of evil that permeates the entire area.

Other than flying of jumping off (into the darkness below) the overlook, the only way down into the dark city is the ramp. Good thing the tracks in the dust go that way too. The IA decide (presumably) to follow them down.

Survival (Track) DC15: Highlight to display spoiler: {There are about 20 sets of boot prints.}

The musty, stale air is worse at the bottom of the ramp. At the bottom, the ramp opens up into a wide area, or plaza. At the edge of the light, there appears to be an odd depression in the stone floor. All the buildings the IA can see so far are made of stone and most are two stories high.

A door banks shut somewhere in the dark.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday March 18th, 2015 12:27:13 AM

Bosk whispers to those around him. I do not mean to worry you, but the spirits of the dead are everywhere...too many to count. They are keep away from us for now. We can only hope that they leave us alone. I do not think we could face so many, and we are their only hope of ever passing on.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=43 ; d20+37=51 ;
Wednesday March 18th, 2015 5:24:21 AM

Tink keeps her eyes open for anything that may have been disturbed recently - that depression in the floor for example. But that door bang? Where did that come from? She ventures forth to scout around.

Stealth: 51 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 43 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 40ft away from the party


------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+24=42 ;
Wednesday March 18th, 2015 8:05:42 AM

Restlin takes a listen to where that door was closing from (perception: 42).

"We're basically surrounded here in every possible sense. We've got spirits everywhere, and we're in the middle of a clearing with enough buildings around it to hide a small army.

"All these poor bastards, locked in here with us. You almost have to feel sorry for them. Say, what's that depression over there?"

Restlin urges the front of their march onwards, trying to get a closer look.

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Wednesday March 18th, 2015 1:16:24 PM

Garret catches up to the group as they are starting down the ramp. Just as he reaches out to touch Sesha, the door slams and he jumps a little. Then he says, quietly, "Hey, uh, guys? Kyan didn't make it in. He stopped for just a second and the doors closed. I didn't see any runes on the inside, either. Did you leave the scroll with him?"

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Wednesday March 18th, 2015 8:27:39 PM

Hmm, only one way out now... not that we had any intention of running. Those spirits Bosk mentioned... I wonder if they can fly. Probably better I can't ask, I don't really want to know the answer right now.
Beri flies in a circle, ready to venture forth when the others are.

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Wednesday March 18th, 2015 9:18:38 PM


Sesha stares at the door, realizing they are now without Kyan for presumably this whole delve.

"Well...that was unexpected."

She directs her ghostly ally to move forward ahead of the group, ignoring conflict as best as possible, and to report back on the first set of enemies she finds.

"I assume that since you can fly.. and just melt through the ground.. you wont have a hard time getting to the bottom of this ramp before we do. Good luck!"



Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Wednesday March 18th, 2015 10:05:57 PM

Trellus snorts softly at Bosk's observation.
"Dude, we gotta work on your Not Worrying Us picks," he notes.

Then Garret weaves his pick about Kyan,
"Light," he cleric growls in exasperation.

But, there's nothing for it now but to continue on.
He taps Bosk lightly, and then points in the direction Katinka took.
"She went that way."

The Pyramid opens! (Co-DM JonathanT) 
Thursday March 19th, 2015 12:12:59 AM

The IA enter a square plaza with a depression in the middle. When they aren't moving and or making any noise, they hear what might be mistaken to be a light breeze through the buildings but there's no breeze. The sound of a door closing startles some. It's echoes reverberate across the plaza but it where exactly did it originate? Somewhere to the left.

Bosk cautions his friends that he senses dead spirits everywhere, too many to count. He hopes they leave the IA alone.

Katinka scouts around 40' from the party, curious about the door bang, using her darkvision.

Restlin gets a feel for the whole area and expresses his sentiments on the plight of the trapped spirits. Urging the group forward, he investigates the depression in the center of the plaza.

[g]Garret[/b]catches up with the group and gives them the bad news that Kyan somehow didn't make it though the doors before they closed and asks who has the scroll.

Beri adopts a circular pattern around the IA as they move. A main concern is whether those spirits Bosk sense can fly or not.

Sesha sends her Summoned Spirit forward. The spirit informs the witch that there is something powerful in the rocks that keeps it from being able to meld into it. That would make sense, otherwise the spirits inside the pyramid would have left eons ago? Sesha's Summoned Spirit will have to travel above ground like everyone else.

DM JT: tell me how far ahead the spirit goes from the group.

Trellus grumbles about Bosks casual quip about Not to worry but... and points in the direction Katinka went.

----------------------------------------------------------------------

The plaza is square. As the IA move forward and some scout around, they determine that they've come upon some meeting square. The depression dips down to about 5' deep and in the middle there is a hole a couple of inches in diameter. The rock looks in the depression has a greenish tint to it. The buildings surrounding the square have a business look to them, with covered patios and large windows facing the square.

Streets converge to the plaza much like those in Hook City converge on the Iron Tower square.

The tracks lead onward down a street from the plaza and into the middle of the dark, spooky, creepy, chills-up-your-spine city.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+21=34 ; d20+19=30 ;
Thursday March 19th, 2015 6:49:09 AM

Restlin takes hold of his holy symbol, holding it up to his eye. "Wardd, help me see if that thing is magic, won'tcha?"

(Detect magic)

The wizard investigates the rock. (Spellcraft: 34, Knowledge Arcana: 30)

"This place looks a lot like Hook City, except for being all dark and spooky."

If Restlin can't determine anything interesting about that rock, he'll be ready to move on.

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33]  d20+21=40 ;
Thursday March 19th, 2015 9:44:06 AM

As the other enter the square, Garret remains up the ramp just a little bit, to look around. Instead of looking towards the middle of the square, where the others are focused, Garret continues to watch all the areas behind and around the group (perception: 40).

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=32 ; d20+37=57 ;
Thursday March 19th, 2015 10:18:02 AM

Tink is still suspicious about that door noise she swears she heard. She looks to see which direction the footprints the party originally found went - and edges just a little bit further in that direction. She doesn't want to stray too far from the party.

Stealth: 57 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 32 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 50ft away from the party


The Pyramid opens! (Co-DM JonathanT) 
Thursday March 19th, 2015 7:59:05 PM

DM JT OOC: looks like my description of the depression left some confusion. What I was trying to say was that the stone floor of the depression has an old greenish stained color to it. If you like, you can use Knowledge Nature DC10: Highlight to display spoiler: {Highlight to display spoiler: {} The green stained color is that typical of green algae that forms in pools of water.}

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Thursday March 19th, 2015 8:46:01 PM

Well, as interesting as this is I don't think we should dawdle too long. The people we are chasing have better knowledge of this place than we do, and I would hate to see them finish their task before we catch up... though with their head start we may not have a choice.

Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Thursday March 19th, 2015 8:52:14 PM

Agreed Trellus answers Beriothian. With my Status spell, I know where Katinka is. Take the lead, and I'll keep us 60 or so feet behind you.

Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Thursday March 19th, 2015 8:53:05 PM

Katinka take the lead, not Beriothian comes the quick amendment.


Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+24=27 ; d100=47 ;
Thursday March 19th, 2015 9:11:46 PM

(DM, I was preferring that the ghost travel an indefinite distance away from the party, until she either finds something or nothing to report.)

Sesha watches the ghost move away, pleased with this new bridge between herself and Serenbeth. She would have many questions for the dead clerics of her goddess, but now wasn't the time.

"Beri, I think at some point you might consider an elemental form. With buildings and floors made of earth and clay and stone, you might enjoy some advantages, unless you are prevented from melding by the same magic keeping my spirit friends at bay."

She stops and casts a detect magic cantrip, just in case something down here catches her eye.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20=4 ; d20+19=24 ; d20+19=36 ;
Thursday March 19th, 2015 10:09:13 PM

Bosk takes Trellus' words to heart, remembering that not everyone has had the training of an Avenger.

With all the paranormal activity about The Horned Cleric finds himself paying no attention to the green rock as he takes in the rest of his surroundings and passes Trellus a light. As the others discuss what to do next Bosk looks about for traps and enemies, trying to determine if people live here and walk these streets or if the only signs of passage are from their quarry and which way the enemy soldiers continued.

Knowledge Nature = 4
Perception = 24
Perception to check for traps = 36

Into the Darkness. (Co-DM JonathanT) 
Friday March 20th, 2015 1:17:34 AM

Myrth - Immortal Summons
Has Light Blindness, Darkvision 120ft, incorporeal, and a few other things. All spells memorized are unchanged from the basic drow mm entry, with the exception of evil spells swapped for good ones.


The IA inspect the depression and greenish tint to the stone floor. It would appear that the depression was a pool of water at some point in time, the hole in the middle was either a drain or a water spout. But all is now dry. From the design of the buildings and the location of the large square with a pool of water right in front of the ramp leading into the city, a good guess is that this is a business quarter.

Sesha's Immortal Summons ventures into the darkness, scouting out the dead city. There does not appear to be any magical emanations about, but Bosk still senses multitudes of spirits. Nothing in this area appears to be trapped as the IA move to the street the tracks in the dust lead to.

The street is a little wider than the others but just as dark and ominous. In the darkness, attentive ones catch glimpses of vague shapes flitting past an open building window. Hollow sounds as in a door or window shutter being slammed closed echo into the darkness but it is impossible to tell the direction of the source.

And above all this the twinkling lights way, way , way up in the 'sky' continue their twinkling.

Several blocks down the street Myrth comes running back to the group.

Sesha: Highlight to display spoiler: {" I don't think it wise to venture out. There are some nasty ghosts ready to tear even ghosts apart!" Myrth exclaims and by the looks of some rips in her ghostly clothes, she's not kidding!}

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Friday March 20th, 2015 7:48:14 AM

"It appears to be scum," Restlin notes. "Dried scum, completely non-magical. I'm thinking this likely isn't crucial to our success here."

Restlin stands from his crouched position. "Well Bosk, this is your thing what with the angry spirits everywhere. You have a plan?"

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33]  d20+21=29 ;
Friday March 20th, 2015 11:08:46 AM

Garret continues to bring up the rear, often glancing back in the darkness, expecting something to jump them from behind at any moment (perception: 29). He pulls a roll out of his belt sack and takes a bite.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+19=22 ; d20+19=36 ;
Friday March 20th, 2015 3:24:36 PM

The evil spirits seem to be keeping their distance, I recommend letting them.

I suggest we keep following the foot prints if we cannot think of anything else. However, before we leave I want to check the drain out, just in case.


Perception to check the drain for traps = 22
Perception to see if anything is down the drain = 36
(Looking for objects, water, etc. A memory stone, place to put a memory stone. Indications of something living down there, etc. Also, how big it it? Is there a grate over it?)

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Friday March 20th, 2015 5:18:56 PM

Let's just hope that the ghosts are a little less interested in the corporeal... I'm not sure how many ghosts we can handle, but I'm pretty sure it's less that an entire city's worth.
Beri does his best not to cause trouble as the group advances

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=44 ; d20+37=41 ;
Saturday March 21st, 2015 6:00:34 AM

Tink gives a telepathic "You got it" to Beri. She continues to scout ahead 40ft of the party.

"Is anyone else noticing movement and hearing things? I keep thinking I'm seeing things move near windows, but I'm yet to get a clear view. I don't think we're alone. Be on guard"

Stealth: 41 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 44 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 40ft away from the party


Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Saturday March 21st, 2015 6:19:13 PM

Sesha cringes at her summons various wounds.

"Sorry about that. Did they attack you after you reached a certain point? After they noticed you? Or because you were alone? Did you get a sense of why?"

Thinking the ghost could tend to her own wounds, she shares the sentiment with the others.

"Tink. Don't get too far ahead please. My own ghost came back in tatters after venturing alone."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday March 21st, 2015 10:58:38 PM

Tinks pauses "Thanks for the heads-up, Sesha. I'll venture no more than 40ft ahead."

Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Sunday March 22nd, 2015 10:34:32 AM

Trellus has nothing more to offer, and so says nothing. Their only real option is to continue following the tracks of the Gaeli. The cleric keeps moving to ensure Katinka does not get outside her declared 40'.

Into the Darkness. (Co-DM JonathanT) 
Monday March 23rd, 2015 11:28:10 AM

Restlin deduces that the greenish tint to the stone floor of the depressed area is the moss stains general assossiated with pools of water. Maybe the hole in the center is a drain? A fountain?

He wonders if Bosk has a plan, considering the spirits everywhere.

Garret feels that snacking while watching their back trail will keep him alert. Maybe it works. Although nothing he can see or sense seems to follow them, he definitely gets the feeling they are being watched by 'eyes in the darkness'. If ghost's eyes could glow in the dark, he might choke on his snack.

Bosk's plan is to not go asking for trouble with the spirits if they keep at keeping their distance and stick to the boot prints in the dust. After checking out the hole in the center of the depression, he ascertains that it is deep, it's size is that of a pipe much like that of a drain or pump water in, barely wide enough to stick his fist in. There's no grate over it so there is the danger of breaking a foot or ankle if stepping wrong over it.
There's no indication that anything 'living' resides down the hole and no Teucri signs that might indicate a Memory Stone hidey-hole.

Beri keeps to his circling patter of the group and does not stray from that, hopping that the spirits don't hunger for the corporeal.

Katinka alerts everyone in her link that she does not thing they are alone, having the impression things quickly flitting in and out of her peripheral view. The warning is probably unnecessary as just about everyone has gotten the same impression.

She continues her forward scouting, observing the 40' distance very carefully, taking heed to Sesha's warning (see below).

Sesha appologises to her Summons. Myrth replies that, although mostly tolerated, some spirits are so full of hate they attacked on sight. Alone or not, she didn't think it would matter. That they have not been attacked here is probably a miracle.

Trellus keeps silent and watchful and following the tracks as they lead deeper into the city.

------------------------------------------------------------------------------

Tensions run high as the IA know full well that undead can be dealt with fairly easy with so many clerics in the group but certain undead can really be a tough challenge, as they experienced when they took after the lich-wanna-be. They may have been lucky so far, but how long can that last? It may be only a matter of time....

And then they come around a corner and katinka sees...

Katinka: Highlight to display spoiler: { Your light reveals a couple of bodies sitting up against a building on the left side of the street.}

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Monday March 23rd, 2015 12:41:00 PM

Garret chews slowly as he looks around...

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Monday March 23rd, 2015 6:31:17 PM

Restlin quiets himself as they walk. He feels like this place may actually be dangerous, rather than just another place for the Iron Adventurers to kick some bad-guy behind. He tries to keep an eye on Tink, but she doesn't make it easy.

Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Monday March 23rd, 2015 7:46:44 PM

Things must be getting serious, Trellus notes to himself. Restlin has stopped talking...

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Monday March 23rd, 2015 8:59:41 PM

Beri flaps his wings above the group. He sees Tink turning to look at something...

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=30 ; d20+37=54 ;
Monday March 23rd, 2015 9:56:41 PM

Highlight to display spoiler: {Tink doesn't have a light, but does have darkvision. I'll assume she can still clearly see the bodies}

Tink halts in her tracks. "Uh guys. There are some bodies sitting up against a wall up ahead on the left hand side of the street. I'm going to check it out. Please stay close" she conveys over the telepathic bond.

She lets the group draw a little nearer before proceeding directly towards the bodies. Could they be corpses? Could the be people resting?

Stealth: 54 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 30 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 30ft away from the party


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday March 23rd, 2015 11:50:59 PM

Bosk keeps an eye on Sesha preparing to come to her aid if she should need it. He quickly motions to the others to gather close , in case he needs to teleport them to her aid.

ooc: How far away is she? Around 60ft to see the bodies? If so Bosk will hold an action to charge in. If it looks like an easy fight he will attack. If further and it is necessary he will Dim Door with the others to come to her aid. If she is in really big trouble he will run to her and teleport her back to safety.

Into the Darkness. (Co-DM JonathanT) 
Tuesday March 24th, 2015 12:38:04 AM

Garret's chewing slows down a bit as his attention focus on his environement, what he can see and sense of it.

Restlin finally starts getting the idea that this place may actually be dangerous rather than just 'another place for the Iron Adventurers to kick some bad-guy behind'.

Trellus makes a note of the Time, Date, and Place when Resltin stopped talking.

Beriothian in bat form takes note of Katinka's attention being drawn to something.

Katinka halts and send a message back to the group. She's going to check out some up ahead.

Bosk prepares to charge in if Katinka needs help.

DM JT: Katinka has Darkvision and can see 60' in the dark. She states she waits until the group gets a little closer before going in to investigate. Keeping with the 40' scouting distance, I'd say the IA hold at the 40' mark from the bodies.
---------------------------------------------------------------------------

The IA come to a halt 40' from the bodies while Katinka checks out the what lies ahead. The dead quiet of the place is even worse now that no one moves. There is a soft munch-munch-munch sound coming from very close behind.

Katinka stealthily approaches in the dark and invisibly while flying, the two bodies lying propped up against
a building's outside wall.

The buildings in this area look like residences, all made of stone and two stories high. Some have balconies, all have windows on both floors.

The shutters from a window across the street from the bodies slams shut!

The two bodies are dressed and armored in similar fashion as the Gaelis they met at the war monument. They appear dead, gashes on their bodies but no blood, like it has been sapped clean out. There are signs of a fight in the dust. The fight looks like it took place in the middle of the street.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday March 24th, 2015 8:50:46 AM

"Two men. Both dead. Wearing Gaeli armor I think. Signs of struggle in the street. Wait ... a shutter just slammed shut." Tink succinctly relays telepathically what she has found, but is too alarmed by the window shutter.

They are definitely not alone here. Then it occurs to her. Ghosts?

"Want me to scout it out, or do you think Sesha's ghost would be better suited?"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Tuesday March 24th, 2015 9:42:15 AM

"I think you should get your butt back here, Tink. There are enough conjurers in this party to produce many, many scouts. They may not be up to your standards, but you're not getting sent back to your home plane if you die, you're just dying."

Restlin begins pushing their marching column on towards her.

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Tuesday March 24th, 2015 10:50:08 AM

Garret stops when the others stop and he keeps his back to the group, still watching the rear. He jumps a good three feet off the ground straight up when the shutter slams. He turns around and drops the roll his is eating, landing in a fighting stance and looking for something to attack. When he sees the rest of the group just standing around, he relaxes and hopes no one saw him.

He looks down at the roll and decides that it looks to be covered in dust. He turns back around to watch the rear and absent-mindedly pulls a strip of meat from his belt sack, gnawing on it while looking to the rear once again.

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+18=21 ;
Tuesday March 24th, 2015 6:50:21 PM


Sesha nudges her companion, whom she can keep in sight this time around.

"Go check it out. Make sure we aren't walking into anything bad."

Then she whispers something to the ghost, and smiles.

Ghost Perception: 21

Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Tuesday March 24th, 2015 7:18:05 PM

Trellus nods in agreement with Restlin.
"We need to keep tight," he states. "Those dudes (with a nod toward the bodies) must be some of the Gaeli that got in here ahead of us, and they're obviously not equipped to handle these spirits."

"Which means we don't need to be scouting out looking for ambushes. Them dudes ain't gonna be hiding in any of these buildings any time soon, and I'm thinking getting separated is a very, very, sunbaked pick."

"Let's follow what's left of this group and hope we meet up about the same time they get to wherever they're trying to go."

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Tuesday March 24th, 2015 8:51:20 PM

I really need to learn that telepathy thing, I should check the price of a magic item in the catacombs one of these days... or teach everyone in the party to speak Auran, that would only take a year or two. Well, I'll check the price if we live through this.

Beri flies above Bosk, hoping that each banging shutter isn't another horrible undead... well, they've seen just about everything when it comes to undead, and really even being forced take part in another undead ghost tea party wouldn't be ideal right now considering the head start the other guys have. Still, it would beat the time Beri was possessed by an ultra powerful undead wizard (thankfully Beri's body was ill suited for the talents of a wizard to make full use of).

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday March 24th, 2015 9:24:50 PM

OOC: Just reminding you - Beri IS in the telepathic bond :)

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday March 25th, 2015 12:22:47 AM

Bosk glances at the men as he waits for Tinka to return, trying to estimate the value of their armor and to determine if they have any weapons or gear on or around them, just in case they might have something necessary for finding the remains or getting out of the city.

Into the Darkness. (Co-DM JonathanT) 
Wednesday March 25th, 2015 12:36:19 AM

Katinka verifies that the two bodies are indeed dead and are fresh, recently killed in some battle. At least there are two less they will have to deal with. The slammed shutter is of concern and Sesha sends her Immortal Summons to investigate.

The summons returns to report it saw nothing in the immediate room, but spooky whispers permeate the house.

Forming up again in their marching order, the IA continue to follow the tracks, which finally lead to corner of a wall and follow alongside of it to the left. The Wall is 10' tall and from your light looking right and left down each side from the corner it is a very long wall, like it encompasses a compound. Those flying above the group can see over the wall (with a light or Darkvision).

Looking over the wall: Highlight to display spoiler: { looks like the inside is, or was, some sort of garden, as trees are placed in such a manner as one would see in a manicured posh grounds. The trees are dead, mere skeletons of trees.}

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+16=26 ;
Wednesday March 25th, 2015 9:08:34 AM

"I can't track for beans. Is this where the footprints go? Are there signs of folks climbing over?"

Restlin takes a step back and makes a 6' vertical leap to get a look over the wall (Acrobatics: 26). "Dead trees, but it probably looked very nice once upon a time."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+5=23 ; d20+27=33 ; d20+27=39 ; d20+37=38 ;
Wednesday March 25th, 2015 11:18:24 AM

Before leaving the two bodies, Tink does a check of them. Can she deduce how they died? Can she deduce how long ago they died? (Heal check: 23) She does a thorough check of their belongings. Who knows, maybe these are the only two men on the Southern Continent who have a map? (Perception to search their possessions: 33)

Finally it is time to move on. "It's dark and it's ominous. Two of my least favourite traits in a village" Tink is still on edge. It's like there are things moving just outside her peripherals. Noises that always come from where she isn't looking. Are there living beings nearby? Are there ghosts? Perhaps it's all in her head?

She reactivates her ring to allow for more duration, and closes the gap to the party. Though still in the front, she is now only 10ft away.

Stealth: 38 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 39 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 10ft away from the party


Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Wednesday March 25th, 2015 1:38:36 PM

Garret follows along at the rear, still watching behind the group, and chewing the dried meat perhaps a little more than it needs to be chewed...

The Corpse Against the Wall.. 
Wednesday March 25th, 2015 6:12:12 PM


As Katinka leans over to inspect the corpses, she realizes just how ugly death can be. No excitement, joy, or sadness, just a frozen expression until all has rotten away

She begins to rifle through the possessions of the dead figure when it moves, thrusting itself upon her in a giant hug! She feels a soft *thud* as the second corpse impacts her from behind! Tink is surrounded by the dead!

Tink, Add +5 to all Dc's.

Perception: DC 20 Highlight to display spoiler: {The corpses don't actually seem to be doing anything other than bumping into Tink.}
Knowledge Religion DC 17 Highlight to display spoiler: { Some ghosts have the ability to produce a telekinesis effect at will.}
Perception: DC 20 Highlight to display spoiler: {Hiding in the back behind her immortal summons, Sesha is giggling her butt off. Myrth, her ghostly friend, seems to be stifling a giggle while gesturing at the corpses.}


Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+8=26 ;
Wednesday March 25th, 2015 6:19:06 PM

Sesha gasps in horror!

"Oh no! Tink nooo!"

Perform, Acting: 26

Trellus (AC27/13t/25f, HP 137/128, CMD 22)  d20+11=31 ; d20+14=25 ;
Wednesday March 25th, 2015 6:50:21 PM

Knowledge Religion 31
Perception 25

Trellus whirls at Sesha's cry, and starts casting a spell....and then pauses. He looks at Katinka's predicament, and then at Sesha.
"Seriously?" he asks the witch incredulously. "Threads are twisted enough, I'm thinking."

The cleric turns back to the more immediate problem of staying alive another thirty minutes, while shooting an inquiring look at Garret.

"Does anyone see where the tracks went?"

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday March 25th, 2015 7:25:19 PM

ooc: Waiting for Tink to post

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Wednesday March 25th, 2015 9:15:23 PM

Beri rolls is eyes from his vantage point as he sees the bodies start to move... eyes? Are they really eyes when they are just another puff of air? Well, he can see, so I suppose eyes are close enough, and the air in the sockets is rolling upward. He hopes that Tink is calm enough or perceptive enough that she doesn't let out a yell that will alert the enemies to their presence...

perception=auto pass

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=39 ; d20+11=14 ; d20+19=32 ;
Wednesday March 25th, 2015 9:16:02 PM

Perception: 39 = Pass
Knowl Religion: 14 = Fail
Sense Motive: 32


"Pantheon's pyjamas!" Tink screams aloud. Well, not those words exactly. This is a PG environment after all.

Her shock is short lived, as she spies Sesha and Myrth.

"Trellus, do me a favour? Raise Myrth from the dead so I can kill her again" With Tink invisible it's hard to gauge her true feelings on this.

The mood is a bit lighter though. "Well played. I'll have to think of a fitting payback" she decides, hiding a grin.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Wednesday March 25th, 2015 9:53:00 PM

(All checks outpass)

Restlin tries, and fails, to stifle a laugh. The mood lightened, the bounce in his step returns as he paces the wall they're in front of. "So, we going over this thing or what? Sesha, come give me a boost. I'm not much for climbing."

Into the Darkness. (Co-DM JonathanT) 
Thursday March 26th, 2015 12:26:59 AM

What looked like the moment of combat all have been anticipating turned out to be a simple practical joke. Once the ruse is seen through, the two bodies gracefully sit back down where they were.

The reactions to the prank vary, but no serious harm done. Katinka will have to work hard to get her revenge prank to equal or exceed Sesha's.

katinka finds nothing of real value on the bodies. Other than the chain armor, all valuables had been stripped. Their wounds, although enough to be serious, don't seem enough to kill. There must have been other things at play that hastened their death, not yet 24 hours ago.

The tracks are easy enough to follow and lead to a corner of a 10' wall, then take a left turn up one side.
Restlin jumps up and takes a peek over the top and briefly glimpses the tops of dead trees.

The corner of the wall is at a right angle and going to the left would follow the tracks. The wall looks easily enough to jump or scale or fly over if anyone so wished but the tracks didn't.

Curious as to what lies beyond? Curious as to where the tracks finally lead? Curious as to why or how trees grew here? curious as to how Tink will get back at Sesha?

So am I, so I hold my breath and watch and wait to see what the IA do... :)


Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Thursday March 26th, 2015 9:03:52 AM

Does the path follow the wall? Or does the path lead away from the wall(s)?

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday March 26th, 2015 11:23:22 AM

Once it is determined the corpses were a practical joke Bosk finds himself wishing he had prepared a speak with dead spell in order to find out what killed the corpses. With that not an option he ponders taking the armor and tying the corpses up to prevent future zombies. After a moment he decides against it. If these human shells were going to be brought back as undead weapons they likely woud still have their weapons on them. He then continues following the others to the wall. As the group stop to decide where to go the horned cleric once again scans for spirits, making sure to include the area behind the wall.



Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+24=44 ; d100=82 ;
Thursday March 26th, 2015 11:46:15 AM


Sesha arches a brow at Restlin, not quite sure if he's serious about that whole boost thing. She wasn't above it, but she had other things on her mind. Bosk had never met a corpse he didn't want to talk to in her experience, and him not talking to one of these was a hint he didn't have the spell to do it ready.

"Myrth, would you please? I've got to talk to someone."

The Ghostly cleric nods, then offers Restlin telekinetic aid to get to the top of the wall.

Sesha joins Bosk by the bodies.

"Think it's worth the 10 minute delay? Some of our magics will expire, and I'll lose Myrth in the meantime."



Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Thursday March 26th, 2015 7:10:46 PM

"I say keep following the tracks, and hope those dudes know where they're going," Trellus offers. "Beriothian can fly high enough to see over the wall and let us know if things are getting warped."

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19  d20=7 ; d20+22=33 ;
Thursday March 26th, 2015 8:59:56 PM

Beri looks over the wall, as he flies, always alert to what's below (and above) him. Should there be anything of interest he will let the group know they should check it out, but right now he would prefer to keep pushing forward instead of hanging out in a haunted city.
perception=33

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+24=37 ; d20+16=28 ;
Thursday March 26th, 2015 9:01:10 PM

With a little magical oomph, Restlin stands on top of the wall. He takes a moment to check everything out (perception: 37). When the party moves on, he'll walk along the wall to keep a higher view (acrobatics: 28).

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=42 ; d20+37=45 ; d20+25=33 ;
Thursday March 26th, 2015 9:17:43 PM

"Lose Myrth you say? That's all I needed to hear" Even with Tink invisible, her tone indicates she is likely grinning as she makes the comment. She's glad that Myrth and Sesha felt comfortable enough to play a practical joke with her. That's usually a fair indication of friendship. Of course, a retaliatory prank will most certainly be in order.

During the ten minute break, Tink will fly in a spiral pattern around the group, starting within a few feet and expanding to 60ft. Might as well see what's around. She will fly high enough to see over the wall.

Stealth: 45 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 42 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Fly check if needed: 33


Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Thursday March 26th, 2015 11:06:53 PM

Sesha waves goodbye to her summons, each one touching the flower in the others hair, and speaking a tender word for Serenbeth out loud. She lets her summon stay in place until it fades, focusing rather on her Speak With Dead spell.

Bend Leyline: +20.
Speak with Dead ley check: 102 - no slot expended.

6 questions at CL 12.

Sesha squats in front of the dead, arranged together side by side. She smiles at them, then begins her questions.

1.What was the last thing you remember before you died?

2. What was your mission here?

3. How many of you were there?

4. < Open slot for a party member >

She smiles, regardless of her answers, and pats the dead soldiers on the shoulder.

5 & 6. What are your names, and is there anything I should pass on to your family?



Fun with the Dead. (Co-DM JonathanT) 
Friday March 27th, 2015 1:21:00 AM

The IA pause at the corner where two long walls meet. At this point the IA ponder: Go over the wall or follow the tracks. The tracks follow next to the wall to the left. North, South, etc. in such dark is meaningless. The tracks moved with purpose. That is, there was no pause at the corner as the IA have done.

The streets separating the two sections of walls here are at least twice as wide as the other streets. The buildings opposite the left running wall have a more austere look, more 'functional', whereas the buildings opposite the right running wall have the more 'lived' in look.

Bosk wishes he'd prepared a Speak With Dead spell. He might learn how they died. He Briefly ponders if they'll come back, for real, but gives up the idea, all they'd be able to do is pummel.

Once again, detection of spirits reveals multitudes all about. Even on the other side of the wall.

Sesha questions Restlin's curiosity for what is on the other side of the wall.

DM Note: the bodies are several blocks away from the corner where the wall is.

Sesha starts her Speak with Dead spell anyway, gambling that the information she gains will be worth it. Oddly enough, the corps of one of the Gaeli soldiers appears to start to answer but then is choked off.

Sesha: Highlight to display spoiler: {You feel an immense wave of evil wash over you through your link with the dead soldier. Such that that you need to make a Will save DC25 or suffer emotions of hopelessness and depression for number of minutes under 25 from your roll. Or 25 - Roll = minutes of depression and hopelessness.}

The spell took 10 minutes and Myrth says good by, along with any other spells who's length is less than 10 minutes.

Beri circles over group, passing over the wall to get a good look. Unfortunately, bats have Blindsense, not Darkvision, and ghosts don't reflect sounds. But trees and other material objects do and he 'sees' a lot of trees and some benches.

Restlin hops up onto the wall with the aid his friends. Skeletal trees cover the grounds of what looks like a compound of sorts. Walking along the wall is easy enough when his concentration is not disturbed.

Trellus prefers to keep following the tracks. It does seem the group who made them know where they are going and waste no time at the corner.

Katinka does an ever increasing circular scouting pattern as Sesha cast her spell. Flying above the buildings, the notices that they appear to be residences, with couryards and patios as 'backyards'. Some have dead trees. Although nothing flies up to nab her, she knows from Myrth's experience that straying far is not wise.

-----------------------------------------------------------------------------------------

DM JT Note: don't want anyone to think I'm just stiffling your efforts, but this place is under quite a curse. Speaking to the dead has a whole different meaning here.

Faced with unanswered questions and tracks and a wall, the IA can go over the wall, not knowing if the tracks ever eventually get to the other side of the wall or not, or follow the tracks.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday March 27th, 2015 5:37:47 AM

OOC: Loving the atmosphere, JT!

Tink circles back to the party "All clear within 60ft. Looks like a residential area. Did you learn anything from the deceased?"

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Friday March 27th, 2015 9:00:42 AM

Garret paces nervously at the rear of the group, alternating looking at the group that has paused and looking back they way they have come. He carefully memorizes the way they have come. He does not expect to get back out that way, but he would like to have an idea of an escape route that is relatively "safe" should they need to run away from something quickly.

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+17=25 ;
Friday March 27th, 2015 9:45:57 AM

Sesha tries to talk to the dead with her usual youthful cheer, and instead finds herself being pulled into a flurry of anguish and despair! She feels the emotions starting to overtake her, then remembers the happy dinner the night before, and finds the inspiration to pull herself out of it.

Visibly shaken, she looks down at the dead Gaeli and shakes her head sadly.

"I don't recommend anyone else try that. The dead here ALL have a story to tell, and its nothing but misery, by my guess."

(Made it thanks to the +1 from the feast!)

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Friday March 27th, 2015 2:05:30 PM

Restlin notes the change in Sesha's demeanor & hops down (Acrobatics: autopass). He doesn't jump in and act all Mr. Fix It, but he makes sure he's close.

"Well, what's say we keep following these tracks?"

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Friday March 27th, 2015 5:20:01 PM

Wow, I'm not sure what is going on down there, but they don't look happy.... I suppose this isn't the happiest place to be forced to spend an afterlife. Probably gets pretty dull after about the first 37 years.

Beri waits for those talking to the dead to be ready to head out again.

ooc: just for clarity, I'm still an air elemental, I just took a visually more fitting description of the air elemental for inside a haunted mountain city

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+19=22 ; d20+19=27 ;
Friday March 27th, 2015 8:25:43 PM

Bosk watches as Sesha attempts to speak with the fallen and is suddenly pressed in upon the evil presences around the underground city. Instantly the minotaur's hand flies to his holy symbol, but before he can utter a holy word the small witch manages to push back the oppressing atmosphere.

I think Sesha is right, we will leave the dead to their own devices for now. Following Restlin's advice the cleric prepares to move onward, keeping an eye out for danger.

Perception scanning everywhere, including the air above him = 22
Perception to check for traps = 27

Trellus (AC27/13t/25f, HP 137/128, CMD 22)  d20+14=17 ;
Saturday March 28th, 2015 9:54:02 AM

Trellus watches Sesha a moment, gauging if she's OK. Once satisfied that she is, he turns back to the tracks.

"Let's weave then," he says, waving forward in the direction they lead.

The cleric takes up position behind Bosk as the group moves on.

[Perception 17]

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=15 ;
Monday March 30th, 2015 7:32:23 AM

Tink is still a little wary from her encounter with these corpses. Sehsa could very well be playing another trick on her. No, Tink won't be falling for that again.

Still, Sesha does look awfully concerned. Could she be that good an actress?

Tink then speaks aloud to the group rather than telepathically "In my experience, sometimes all the dead need is to be shown the way"

She bows her head and says a small prayer to Gargul "Gargul, Lord of life and death, accept these souls to your lands. Judge their lives and deeds with your fair wisdom, and see their souls to their eternal resting place" (Knowl religion for a suitable prayer: 15

After that she is content to heed Bosk's wise words and leave the dead in peace.

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Monday March 30th, 2015 10:41:55 AM

A shiver runs up Garret's back, and he shakes himself to get rid of it. He says, mostly to himself, "I do not like this place, I do not."

Moving along a spooky street. (Co-DM JonathanT) 
Monday March 30th, 2015 1:34:24 PM

katinka gives the all clear after circling around a bit. However, upon her return she notices Sesha's internal struggle and briefly wonder if the drow is playing another joke. Would she do that twice in a row? She offers some advice about helping the spirits onward in their journey to the afterlife.

She says a short prayer to Gargul hoping that will help. No way to truely tell, but hey, worth a try.

Garret keeps a nervous watch at the rear of the group. Their way back is not going to be hard to find, just follow their tracks in the dust, but he carefully memorizes all the twists and turns they made anyway.

Sesha barely manages to shake off the evil influence that gained access to her mind through her Speak with Dead spell and warns the others not to try it either.

Restlin, now close to Sesha, makes sure she's in control of herself, then suggests following the tracks when he sees she is fine.

Or is she fine?

Beri, bat shaped Air Elemental keeps as best a vigil as one can, waiting for the group to stop playing with the dead. He sees nothing so far.

Bosk grasps his holy symbol to cast a spell but before he needs to, Sesha breaks the control attempted by an unknown evil force. He agrees that they should leave the dead to their own devices for the moment. He sees nothing, but surely they are being watched?

Trellus seconds Restlin's motion to continue following the tracks.

--------------------------------------------------------------------------------------

DM JT OOC: if we are done with the bodies, we'll move forward according the general consensus...

DM JT IC:
The IA decide to continue following the tracks in the dust, leaving the corner behind. Although the tracks follow close to the wall, the street is 20' wide and they have a choice to stay close to wall, close to the buildings across from the wall, or the middle of the street.

The darkness gives way to their light, but gloomy shadows dance with the cadence of their walk. Where signs and symbols on the buildings where they first came in seemed to indicate a merchant quarter, the signs and symbols on these buildings are different, although not immediately evident of their purpose.

The IA travel a further 100' yards when they reach a large wrought iron gate in the wall. The gate is in two halves and both are wide open. The tracks lead through the gates and along a stone 'path' 10' wide. On each side of the 'path' are the skeletal remains of what used to be a row of bushes. dead trees are scattered out on each side as far as your light shines. The shadows cast by the dead trees create tricks of movement. Or are they really moving?


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Monday March 30th, 2015 2:41:43 PM

"Well, this will likely end badly. Who's going to sing of us if we die alone in this place? No, that won't do at all. We'll have to find some way of making it through this alive.

"So, who wants to go first?"

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19  d20+22=33 ;
Monday March 30th, 2015 7:50:53 PM

Wait... did those just move?
Beri studies the shadows carefully as they move by, as a student of plants, animals, and nature, he should be able to determine whether the movement is a trick of the light, or whether the they are indeed moving.

Perception = 33

Trellus (AC27/13t/25f, HP 137/128, CMD 22)  d20+14=18 ;
Monday March 30th, 2015 8:07:51 PM

"He does," Trellus answers Restlin by pointing ever so helpfully at Bosk.

"Right behind ya, dude," he encouragingly tells the taur.

Perception 18

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+19=28 ; d20+19=25 ; d20+19=20 ;
Monday March 30th, 2015 8:51:27 PM

Bosk smiles as he is voulenteered. It has always been the role of the minotaurs to protect those smaller than them. Right, but first I want to get a better look. With magic light there should be no flickering to make these things look like they are moving...everyone stand still and we will see if the dancing shadows is from moving our light or something else.

Perception to look for anything odd = 28
Perception to look for traps = 25
Perception to see if there are signs of an earlier struggle = 20

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Monday March 30th, 2015 11:47:50 PM

Encouraged by the sudden willingness of her friends to come to her aid, Sesha takes a deep breath and shrugs off the final chills of the non-conversation with the dead.

Not pleased with the idea of that happening again, she resolves not to play with any ghosts that aren't summoned by her directly and falls in line with the others.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=28 ; d20+37=52 ;
Tuesday March 31st, 2015 6:42:42 AM

"I'm still happy to scout things out"

Tink renews her invisibility and slinks forwards along the path

Stealth: 52 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 28 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 10ft away from the party


------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Tuesday March 31st, 2015 7:42:05 AM

Garret follows along at the rear, relatively silent, watching carefully. He quietly calls up, "Do the tracks look like they just continued along? If there were some danger here, I would think the tracks would show an attack on the last group that came this way. Let's move along as quickly as we can so we can get out of this horrid place."

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Tuesday March 31st, 2015 8:05:19 PM

Beri starts to get a little anxious as he analyzes the shadows... but at least he's out of the reach of the things making them (and if not, he flies a little higher)

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d4=1 ; d20+24=36 ;
Tuesday March 31st, 2015 9:28:58 PM

"That woman loves putting herself in danger," Restlin mumbles to himself while thinking about the times he played scout. Still, he keeps an eye out for danger.

Perception: 36

Moving along a spooky street. (Co-DM JonathanT)  2d4=7 ;
Tuesday March 31st, 2015 11:53:57 PM

The tracks in the dust leave the street and enters the walled compound. One would think that this would be good news.

Restlin feels that the turn of events will likely end up badly. 'Who's going to sing of us if we die alone in this place? No, that won't do at all. We'll have to find some way of making it through this alive.' and asks who wants to go first.

Trellus points to Bosk, [i]'He does.'[/b] and takes up right behind the large minotaur.

Bosk smiles at the confidence in him. But he first wants to make sure the shadows are really just shadows. He has everyone stand still. If the shadows still waver, then they are not shadows of the trees.

Beri studies the shadows intently. Did something move? Was it just the way the light plays on the dead branches?

With everyone paused for a few moments, the shadows remain still as well. Eerily still...

Sesha falls in line, resolved not to play with any ghosts not summoned her herself.

Katinka continues he job as scout, turning invisible again and flying ahead.

Garret asks about the tracks. Do they show any sign of struggle or continue on. They continue on with purpose.

-----------------------------------------------------------------

The tracks lead on into the walled compound, unhindered, following a stone street. Bordering the street are the remains of bushes, mostly scragly twigs now. Past the bushes is a forest of dead trees.

The IA move into the compound very cautiously. There is no evidence of traps or struggles. No bodies lying about, no ichy gore, ectoplasm, or other such goo. Just total blackness penetrated by your light.

Until...

About 100' in they clearly hear a 'babbling' noise. It is continuous,like many voices talking at once in different languages.

Bosk senses 'spirits' all about in the forest encroaching in.

All IA members need to make a Will Save vs DC15. Success negates any effects.
Failure: Highlight to display spoiler: {You are fascinated by the babbing for 7 rounds.}

Map of entrance and stone street:
Gated Entrance

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Wednesday April 1st, 2015 6:59:54 AM

Will save: Autopass

Restlin shrugs off the babbling without any real effort, but looks to the more...martial of his companions to make sure they're still ok. If everyone's kosher, Restlin urges everyone onward.

"Those Gaeli came here with a purpose. I'd like to catch up to them before they achieve it."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=29 ; d20+27=28 ; d20+37=54 ;
Wednesday April 1st, 2015 7:07:40 AM

Will save vs DC15: 29=Pass

"Was anyone expecting it to be this quiet?" Tink asks over the link "I was expecting to see more living beings here"

The babbling noises are a bit concerning. She maintains her position ahead of the pack, ready to alert the others to any signs of potential danger.

Stealth: 54 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 28 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 10ft away from the party


Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33]  d20+15=24 ;
Wednesday April 1st, 2015 9:52:11 AM

Garret hears the noises, but they do not bother him (Will save: 24). He mutters, "Come on, keep things going up there."

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+23=38 ; d100=17 ;
Wednesday April 1st, 2015 10:06:13 AM

(Last nights text got eaten, but the rolls remain.)

Tuesday: Mostly to keep her mind off the dark place the corpse-speech had taken her, Sesha fiddles with a cantrip, casting deathwatch as they walk.

Wednesday: Incoming.

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+17=30 ;
Wednesday April 1st, 2015 9:33:29 PM


Sesha hears the babbling, but it doesn't affect her much. She is curious, and pauses a moment.

"Should we keep going or check out the voices? You all DO hear the voices, right?"

With a half grin, she readjusts her pack, carrying her staff in one hand.

Trellus (AC27/13t/25f, HP 137/128, CMD 22)  d20+19=36 ;
Wednesday April 1st, 2015 10:03:12 PM

Will: 36

"Yes, we hear them," Trellus answers Sesha. "I think we should leave them alone. Everything here seems to be trying to distract us."

The cleric also answers Katinka telepathically.
"It's not a city anymore. Its a tomb. And a warped one, at that.

He keeps moving.

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19  d20+19=21 ; d20+22=39 ;
Wednesday April 1st, 2015 10:54:35 PM

Beri hears a noise off in the distance... well, as long as it stays far away from them it doesn't bother him... he's more concerned about threats in the immediate vicinity. He continuously scans the surrounding area for any signs of life or danger.

Will=21
perception=39

Moving along a spooky street. (Co-DM JonathanT) 
Wednesday April 1st, 2015 11:13:21 PM

DM JT question for Bosk:
The Sense Spirit lasts as long as you concentrate on it, does the concentration take an Action? or is it a Free action?

Entering the compound. (Co-DM JonathanT) 
Thursday April 2nd, 2015 12:35:37 AM

Marching order:
Tink (invisible, ahead 10', scouting)
Bosk - (Beriothian flying above)
Restlin - Trellus
Sesha
Garret

DM JT OOC: Sorry guys, I'm going to have to apologize for the post tonight. I got started but got called away. It's just too late right now to do justice. Hang in there.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday April 2nd, 2015 6:03:53 AM

"But what about the Gaeli? Weren't they supposed to be done here?" Tink asks over the link

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Thursday April 2nd, 2015 8:50:33 AM

Garret nods, "Indeed, this is nothing but a massive tomb, and I, for one, am ready to get out of here. This is not a place that I like very much."

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Thursday April 2nd, 2015 10:51:12 AM

Sesha prods Pot-pot telepathically.

"Look Pot-pot, I know there's a lot of activity out there, but be sure to let me know if anything NOT summoned by us comes close."

(Pot-pots detect spirits and incorporeal undead @ 400ft/40ft level

Edit - re-looking at the description, it says it gains telepathy with them, not that it detects them. I'm unsure how to interpret that. Does a telepathic creature detect acceptable targets in range? And aren't undead immune to telepathy because it's a mind-affect? To the rules board!)



Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Thursday April 2nd, 2015 8:29:05 PM

OOC: Treat it like sonar. "Hey, anyone there?" "Hey, anyone there?" "Hey, anyone there?" "Yup"

IC:

"Yes, the Gaeli supposedly came this way, and they're up to no good. We should get after them."

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+14=23 ;
Thursday April 2nd, 2015 9:58:01 PM

Bosk shrugs. I expected it to either be completely empty of haunted by undead. Neither would have surprised me. The horned cleric continue scanning for spirits at regular intervals. The blond taur also notes that the babbling sound has no effect on him, other than making him wonder what is generating it.

ooc: Sorry, I had an internet blackout last night due to the storm.

Entering the compound. (Co-DM JonathanT)  d20+18=31 ; d20+13=17 ; d20+8=10 ; d20+3=15 ; d8+4=6 ; d6=4 ; d3=3 ; d20+5=18 ; d20+5=9 ; d4=2 ; d20+5=15 ; d20+5=18 ; d20+9=22 ; d20+9=14 ; d8=2 ; d20+11=31 ; d20+11=14 ; 2d8=14 ; d20+7=15 ; d20+7=22 ; d20+7=12 ; d6=2 ; d6=2 ;
Friday April 3rd, 2015 1:26:31 AM

DM JT OOC: to gain a telepathic link, you have to see your target first. Just sensing that a spirit is out there does not enable a link. I could be wrong. For Bosk's ability, after expending a round to get the ability going, you have to spend a Move Action to keep the concentration up. I could be wrong, but I'll need to see the text on what is expended when Concentrating.

Marching order:
Tink (invisible, ahead 10', scouting)
Bosk - (Beriothian flying above)
Restlin - Trellus
Sesha
Garret

The IA momentarily pause as they all hear babbling sounds from both sides of the stone street coming from the woods. They all notice that babbling sounds have an effect on their minds but all shake off whatever effects it would have been. While the IA discuss the situation and what kind of place they are in, Bosk senses the imminent approach of 'spirits', punctuated by arrows that strike at Beri.

From the right side of the path, those in the air, Beri, that is: Highlight to display spoiler: {You see a emaciated corps rise from the treetops 60' away and let loose 4 arrows from a longbow.}

Those on the ground see four arrows targeting Beri:

Att1 vs DC23 = 31, damage = 7 + 4 negative energy + Fort save DC19 vs Paralysis 3 rounds
Att2 vs DC23 = 17
Att3 vs DC23 = 10
Att4 vs DC23 = 15

Meanwhile, four boiling, cloudy, shadowy creatures rush from the trees at the back of the column and attack Sesha and Garret, their constant babbling is a nuisance now but that's all.

Two attack Sesha:
Touch Attack1 vs DC18 = 18, dmg = 2 wisdom damage
Touch Attack2 vs DC18 = 9

Two attack Garret:
Touch Attack1 vs DC34 = 15
Touch Attack2 vs DC34 = 18

Two translucent, ghostly figures speed into view from the trees to the right and slash at Bosk:
Touch Attack1 vs DC16 = 22, dmg = 2 + energy drain 2 levels DC16
Touch Attack2 vs DC16 = 14

Another shadowy figure, gracefully emerges into view with speed of weightlessness and engages Trellus:
Touch Attack1 vs DC13 = 31 (N20), crit roll = 14, confirmed, dmg = 14 Strength

And lastly, three ghostly figures with red pinpoints of light for eyes converge on Katinka. They somehow know where she is despite her invisibility!

Touch Attack1 vs DC16 = 15
Touch Attack2 vs DC16 = 22, dmg = 2 negative energy + 2 Constitution Drain
Touch Attack3 vs DC16 = 12

Finally, all the tension from the time they stepped into the dark, cursed, pyramid-city can be released, as the foes savagely attack the IA.

DM JT: If I've missed something, let me know and we'll fix it.

Map note: I don't have the enemy on this map but it ain't hard to figure out what and where to hit. I'll have it on next map. Sorry.

Map: Gated compound Round 1

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 61/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=29 ; d20+11=29 ; d20+11=23 ; d20+11=26 ; d20+11=26 ; d20+11=31 ; d20+27=42 ;
Friday April 3rd, 2015 8:44:54 AM

(22pts damage + 2pts + 24pts from Con drain = 48pts damage)

Tink does her best to duck & weave whilst gaining some height. She can't afford to take much more punishment like that! (Acrobatics check to ascend 20ft without provoking an AoO: 29. DC=Opponents CMD)

Assuming she reaches a safe height, Tink then casts a spell to help those at the face of the battle.

Cast Haste. Targetting Restlin should affect everyone in the party EXCEPT for Tink

She tries to ascertain what the creatures are that she can see (Knowl Religion checks to ID different undead: 23, 26, 26, 31)

Perception: 42

------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear
Haste - Everyone except Tink - Dur: 12rnds

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:12/13 CMD: 33]  d20+19=28 ; 2d8=8 ; 2d8+3=13 ; d20+19=33 ; 2d8+3=13 ; d20+14=31 ; d20+14=26 ; 2d8+3=16 ; 2d8+3=11 ; d20+9=22 ; 2d8+3=13 ; 2d8+3=9 ; d20+19=25 ;
Friday April 3rd, 2015 8:57:37 AM

Garret, already wound tight from the silence and the aura around this place, explodes into a flurry of action, trying to quickly take out one of the ghostly things so he can get the other one away from Sesha.

OOC:
Flurry, attacks are lawful and magical, if that helps at all, 1 ki point for additional attack.
Hit AC/Damage: 28/21, 33/13, 31/16, 26/11, 22/13, 25/9

Garret Goodbarrel [AC:39/35/32 HP:121/112 Ki:12/13 CMD: 33]  d20+20=30 ; 2d8+3=11 ;
Friday April 3rd, 2015 9:47:56 AM

OOC:

Darn posting at the same time people! :) While I was typing, Tink was casting haste. Since the haste actually went off before I finished typing, please ignore the numbers above and use these numbers for attacks and damages:

Flurry, attacks are lawful and magical, if that helps at all, 1 ki point for additional attack.
Hit AC/Damage: 29/21, 34/13, 32/16, 27/11, 23/13, 26/9, 30/11

In effect: Haste

Trellus (AC27/13t/25f, HP 137/128, CMD 22)(-1Str) 
Friday April 3rd, 2015 11:41:32 AM

Trellus emits a startled "Urk?" and collapses to the ground.

Restlin (Carl) -- AC: +15/+7/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20=19 ; d20=5 ;
Friday April 3rd, 2015 4:07:44 PM

AC this round is 34/26/30

Knowledge: What are these things? Not sure which is appropriate, so rolled a straight d20 & got 5. Arcana is +19. planes is +16, religion is +15.

Restlin is alarmed as the group is rushed by incorporeal enemies, more so when Trellus goes down. "First fight with the new guy and he's on the ground already. Guess we'll need a new new guy..."

The wizard begins summoning a hound archon right next to himself (summon monster IV).

***

Current Spells:

Mage armor - long enough
Heroes' feast - +1 attk, +4 vs fear & poison
Haste: 12 rounds

Beriothian -- AC:23/16/21 HP: 128/130 CMD = 19  d20+13=21 ;
Friday April 3rd, 2015 5:41:11 PM

I can't believe I didn't see those things before they saw me! I guess my eyes just aren't as keen as they once were... well, time to make them pay!

ooc: action coming shortly, need to discuss....

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)


Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d100=62 ; 12d4=29 ; d20+23=27 ;
Friday April 3rd, 2015 9:42:44 PM

Sesha feels her mind lull, the creatures attacks were sapping something from her and she wasn't quite sure what.she brandishes her staff towards the three babbling creatures not pummeled by Garret and channels arcane power towards them.

"Be still foul things! Trouble me no more!"

Cast Halt Undead on the three that Garret isn't punching.

Will Save: DC 20 each.
Casting from staff: No AoO


Hero Point

With the undead hopefully stopped for now, Sesha reaches for aid from Serenbeth, using magic granted to her by the dead goddess to try and help Trellus recover.

Heal: Trellus (120 hp and removes all ability damage)
No ley check required.

Concentration 27 Just in case.

(Ignore the dice rolls, those were before I reread that trellus was down.)

Entering the compound. (Co-DM JonathanT) 
Saturday April 4th, 2015 12:49:41 PM

DM JT weekend update, not the official post:
Some Notes:
1) For those IA members familiar with undead 'spririts', the common knowledge is that they are incorporeal and very hard to see, especially in the dark, behind trees, trying to hide. They fly very well. They can pass through things or stay inside of things (walls, trees, floors, etc.). Bosk knew of their advance but could not 'see' them.

2) For those IA members who are well versed in undead 'spirits', you can look up the Incorporeal detail in the Appendix. Also Energy Drain and Ability Drain. Ability Drain is fairly simple. Energy drain is typically the loss of 1 level of your highest class and 5 hit points and all things related to that class level loss. Sometimes it is more than 1 level. The level loss is temporary within 24 hours. Recovery of levels by magical means recovers all things related to that level loss. If recovery of levels does not occur within 24 hours, the afflicted makes a Fortitude save for each level trying to be recovered. A failed save means the loss of that level is permanent, a successful save means recovery of that level with no ill effects.

3) Details of specific creatures are as Katinka did, roll Knowledge Religion checks.

Katinka:
I missed something. Where it reads +2 Constitution Drain, substitute +2 Constitution Drain if failed
Fort save vs DC17
. SO the Constitution drain is not automatic.

Her Knowledge Religion reveals, Roll order from nearest to farthest from her:
Highlight to display spoiler: {
1) Those attacking her (Knowledge Religion 23): Wraiths

2) The one attacking Bosk (Knowledge Religion 26): Specters

3) Those attacking Trellus (Knowledge Religion 26): Shadow

4) Those attacking Sesha and Garret (Knowledge Religion 31): Allips, their distincive
babbling gave them away.
}

Any questions/concerns, lets take care of them quickly. :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 85/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=26 ;
Sunday April 5th, 2015 9:21:05 AM

Fort Save vs DC17: 26=Pass! No Con drain ... yet

"The things that attacked me were wraiths! They don't like sunlight!
Bosk, you got spectre's on you! They also don't like sunlight!
Er, Trellus, since you're awake again, that's a Shadow! Also doesn't like bright light
Anyone have a daylight spell?"




Beriothian -- AC:23/16/21 HP: 128/130 CMD = 19 
Sunday April 5th, 2015 11:08:28 PM

Beri responds in Auran
Does it have to be actual sunlight? Is there an elemental I can summon that wold help?
ooc: Please don't advance the story quite yet, with the holiday weekend we are a little slow discussing

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday April 6th, 2015 12:05:16 AM

ooc: Just got back from visiting the in laws in the middle of No Internet WI. Catching up before posting.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+4=17 ; d20+14=24 ; 2d8+5=17 ; 3d6=15 ; d20+12=31 ; d20+12=19 ; 2d8+5=9 ; 2d8+5=13 ; 3d6=10 ; d20+12=27 ; d8+5=8 ; 3d6=10 ; d20+11=27 ; d8+5=10 ; 3d6=5 ; d20+7=13 ; d20+7=8 ; d20+14=19 ; 2d8+5=16 ; 3d6=11 ;
Monday April 6th, 2015 12:51:02 AM

ooc: Bosk has ghost touch armor, so the touch attacks should not have hit as they need to beat his full ac

Bosk stares at the undead in front of him, uncertain what they are, but certain that they are going to finally be put to rest. As the first creature approaches him he is glad that Jancassis tattoo prevents anything from being able to sneak up on him. Instantly the horned cleric swings his sword out at the creature. The sound of metal meeting ethereal rings through his ears, both as his swords flies and the creature's incorporeal hand meets his impassible armor.

The cleric gives a faint smile that never quite reaches his eyes as his dual residency in the Shadowlands pays off. Briefly he thinks of his shadow hanging in Gargul's chamber before he speaks in a monotone and deadpan voice, This is going to be fun.

The blond taur, present both here and in the hereafter, and partially invisible thanks to Tink whirls about in a blur of fur and furry, his speed and actions enhanced even further by another of Tink's spells.

Actions (Note that Bosk has Ghost Touch weapons and armor, has concealment from blur and cannot be flankedWith Ghost Touch weapons incorporeal creatures are subject to sneak dmg)
----------------
Knowledge Religion = 17 faill

Bosk will start attacking the first ghostly figure, if it redies he will move to the second, then hewill attack the next most deadly enemy in reach (10ft reach)
AoO with bastard sword Hit AC 24 for 32 dmg (17 plus 15 sneak, has concealment from bur).
Atk 1 with bastard sword Hit AC 31 (Crit is AC 19 or less) for 19dmg (9+10sneak), 32 if crit was confirmed.
Atk 2 with armor spike Hit AC 27 for 18 (8 +10 sneak)
Atk 3 with horn hit AC 27 15 (10+5sneak)
2nd primary atk (bastard sword) Hit AC 13 (miss)
2nd off hand atk (armor spike) Hit AC 8 (miss)
Extra Attack from Haste with bastard sword Hit AC 19 for 27 (16+11 sneak)

Active Spells and Abillities
--------
Haste rounds ???
Tink's Garment Blur and Fly
Dark Vision (8 hrs)
Heroes' feast: +1 attack, +1 will, +4 vs fear
Death Watch (Permanent)
Chill Touch (8 charges)
Agile Feet 5 uses left
Channel Energy 2 uses left
Electrical Resistance 5
Ghost Touch - Permanent
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting, Ghost Touch, TWF, Improved TWF, Multiattack
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail
Dark Walk 2 min left

Spells Available Highlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Consecrate
Level 3: Invisibility Purge, Summon Monster III, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
}


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday April 6th, 2015 1:00:46 AM

I forgot to mention in my above post, Bosk has ghost touch armor, so his armor AC should be included, however I do not believe his +3 natural armor bonus is counted.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 85/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday April 6th, 2015 1:27:57 AM

OOC: Similarly, Tink has Mage Armor which "is made of force, incorporeal creatures can't bypass it the way they do normal armor."

Garret Goodbarrel [AC:39/35/32 HP:121/112 Ki:12/13 CMD: 33] 
Monday April 6th, 2015 7:33:29 AM

OOC:
Yeah, you fancy people, you! Garret just has magic hands to attack with, so there's that... :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 85/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday April 6th, 2015 8:06:55 AM

OOC: Garret "Jazz-hands" Goodbarrel :)

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday April 6th, 2015 2:07:22 PM

ooc: Lets see those "spirit fingers"!

Close Encounters of the Ghostly Kind. (Co-DM JonathanT) 
Monday April 6th, 2015 9:23:42 PM

DM JT Updates:
1) Katinka's Mage Armor noted and I'll review the attacks with the updated AC.

2) Ghost Touch Armor and Weapons: I was aware of the ghost touch weapons affecting incorporeal at full value. I interpret a Touch Attack as the rule states, ignoring armor, even Ghost Touch armor from an incorporeal Touch Attack. However, for now I'll count the full AC of Ghost Touch armor. See Below:

2.1) If the Ghost Touch armor is named as such because it DOES protect against incorporeal Touch Attacks (thus the namesake), great. But does it? DM Board didn't give me any examples on how this was treated in the past, yet.

2.2) Incorporeal attacks ignore Natural Armor, armor, shields, but deflection bonuses and force effects work normally.

So, if you remember, please post your AC vs Incorporeal in your first line of post. No point changing your header.

Beriothian -- AC:23/16/21 HP: 128/130 CMD = 19 
Monday April 6th, 2015 9:44:55 PM

Beri runs though his head but just can't think of anything equivalent to a sun elemental... so he decided to deal with these stupid arrows first. Calling forth a wall of wind he creates a barrier to protect the group (and himself) from arrows.

His plan is to form a circular wall around the party to protect them from all angles from arrows, but he will be accommodating to anyone indicating they wish a certain direction left open.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

ooc: hope everyone traveling got back safe

Close Encounters of the Ghostly Kind Round 1. (Co-DM JonathanT)  d20+4=16 ; d20+4=19 ; d20+4=20 ; d20+4=19 ; d20+20=21 ; d20+15=26 ; d20+10=15 ; d8=3 ; d6=1 ; d3=3 ;
Tuesday April 7th, 2015 1:08:05 AM

Recap:
Sesha finds herself trying to fend off two gibbering cloudy, shadowy creatures. She is hit by one suffering 2 points of wisdom damage.

She brandishes her staff, using it to cast Halt Undead on the two on her and one on Garret.
Will Save DC20. The two around her freeze.

DM JT: I forgot it was only three and rolled for all four. No biggy.

Digging deep within herself, the witch searches for aid from Serenbeth and casts Heal on Trellus. This opens her up for possible AoO (Concentration 27).

Garret easily fends off the two gibbering cloudy, shadowy creatures on him and whirls into attack mode. His Ki Strike enables his strikes to hit (I think), but he feels that his power is less than usual. He feels the first one dissipate after four hits, and the second one is still up after his last three hits. It shrugged off Sesha's spell.

Trellus is assaulted by a powerful Shadow. One swipe from that creatures saps 14 points of Strength
from a guy who is not all that bulky. Trellus collapses at -1 Strength, unconscious and dead. His Soul, though, is trapped by the curse of the place and before it can leave the body and explore the insanity of the city, Sesha Heals him, restoring his Strength back to it's 13.

DM JT: Thank the Power of the DM on this one. :)

Restlin watches his new friend flop like a boneless chicken at the mere touch of a Shadow.
"Guess we'll need a new new guy..." he mumbles, then starts summoning a Hound Archon to take Trellus's place.

He seaches the archives in his brain trying to figure out what are their foes:
Religion +15 = 20
DM JT: see Katinka's spoiler posted on Sat, April 4.

Bosk finds himself lucky and well prepared to the attack. His special affiliation with Gargul has given him some advantage the others don't have, his Ghost Touch armor and weapons. This helps a lot even though his Natural Armor is of no use.
New AC to beat = 30.
The two specters on him do not hit after all.

He takes full advantage of the Haste and this Ghost Touch special abilities for being a Grim and, although several of his attacks miss, manages to destory the two Specters attacking him.

Beri: (DM JT: I'm going to presume the d20+13 = 21 is the Paralysis save)

Beri takes Katinka's suggestion to use Sunlight and tries to think how to bring Sunlight into this place. Failing that, he start conjuring up a wall of wind to protect himself and his group from arrows.

But Oh-oh! He starts casting and another of those archer undead, hiding in the treetops 30' away, rises 5' up and fires off a volley of arrows of his own! Will it spoil the Wind Wall?

Att1 vs DC23 = 21
Att2 vs DC23 = 26 dmg = 3 + 1 negative energy + Paralysis (Fort DC19 or paralyzed for 3 rounds)
Att3 vs DC23 = 15

Concentration Check DC= 10 + dmg 8 (3 + 5 loss of level) + 4 (special) + 3 (Spell level) = 25

Katinka:
Updated AC: Touch 16 + Mage Armor = 20, it helps but the results remain the same as the hit was a 22.

Katinka suffers 2 levels drained and feels a little sickly but is still in the fight. She easily maneuvers past the Wraiths and manages to get a Haste spell of to help her friends. That still leaves her in a pretty tight spot!
---------------------------------------------
Will Save DC20:
Allip1 save = 15
Allip2 save = 19
Allip3 save = 20
Allip4 save = 19

DM JT: This concludes Round 1. If I've made all the correct adjustments, then we'll proceed to Round 2.

Beri can go ahead and roll his Concentration Check and Paralysis Save.


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 85/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday April 7th, 2015 4:59:39 AM

OOC: I could be mistaken, however, I think Tink had to make a DC17 Fort Save or take 2 Con Drain. (Per DM Post Saturday April 4th). Nothing about negative levels there. That may have been Bosk you were thinking of

Restlin (Carl) -- AC: +15/+7/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Tuesday April 7th, 2015 7:50:08 AM

OOC: So, are we free to post, or are we waiting for you to post the bad-dude's moves first?

Garret Goodbarrel [AC:39/35/32 HP:121/112 Ki:11/13 CMD: 33]  d20+19=31 ; d20+19=30 ; d20+14=34 ; d20+14=17 ; d20+9=25 ; d20+19=24 ; d20+19=22 ; 2d8=14 ; 2d8+3=16 ; 2d8+3=5 ; 2d8+3=15 ; 2d8+3=15 ; 2d8+3=15 ; 2d8+3=16 ; 2d8+3=16 ;
Tuesday April 7th, 2015 9:00:39 AM

Garret looks around at the battlefield and sees the various figures moving all around them. He moves, and those who glance in his direction see him appear to move through one of the figures, but in fact he actually maneuvers and slides behind one of the shadowy creatures. He again spins and turns, his fists and feet flying all around him and through the wisps creatures near he and Sesha. While he attacks, he keeps his eyes open for any stray arrows in his direction.

OOC:
(He has the snatch arrow feat, so if the archers decide to attack in his direction, he'll grab an arrow).
Attacks hit AC/Damage: (Use 1 ki for additional attack):
31/30, 30/5, 34/15, 17/15, 25/15, 24/16, 22/16

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Tuesday April 7th, 2015 3:29:47 PM

-OOC-

Just because it's relevant here, in pathfinder you can only die from con hitting 0. Everything else is unconscious. Unless of course, there's a special rule like the that of the Shadow

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+23=28 ; d100=97 ; 12d4=35 ;
Tuesday April 7th, 2015 4:05:14 PM

Sesha, unsure about the sudden pause of the undead, invokes one of the few defenses the Blood Witches have at their disposal against the undead... channeling her magic, she sends a dark pulse of magic which leaves the living unaffected, and the dead dead again.

Move: Bend Leyline
Ley Check: Success (Free Spell)
Cast: Death to Undeath - Result = 35HD of undead, smallest to largest, ties are based on proximity to the caster. Excess are wasted.

Death to Undeath



Trellus (AC28/14t/26f, HP 137/128, CMD 22)(-1Str)  8d8=38 ;
Tuesday April 7th, 2015 7:36:45 PM

Trellus' eyes pop back open to see the Shadow standing over him.
Light

Having few options, the cleric pops back up, holds up an arm to display his holy garments, and yells "Domi's Strength". A pulse of power flows from the blond man.

[i]Channel Energy. All Undead w/in 30' of Trellus take 38 hp dam. Will Save DC 18 halves damage.[/]

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
Haste (from Katinka) +1 atk, +1 dodge bonus to AC and Reflex saves

9 Temporary hp until 8

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2), Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2), Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Heal, Antimagic field(d)
}

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 103 of 103 Spells 
Tuesday April 7th, 2015 7:47:34 PM

ooc: I am confused, are we supposed to post or are we waiting for the undead to go?

Close Encounters of the Ghostly Kind Round 1. (Co-DM JonathanT) 
Tuesday April 7th, 2015 8:01:24 PM

OOC DM JT: I wanted to make sure we were all on the same page before the next round. They go first.

Katinka:
Three attacks on her, second one hit:
Touch Attack2 vs DC16 = 22, dmg = 2 negative energy + 2 Constitution Drain (Fort DC17)

I think the 2 negative energy means two levels, right?

Sesha: Shadows do have the exception. Drop below your Strength score and.... :{

Sorry for the confusion on posting. And I forgot the map. Incoming...

Map: Gated Compound Round 1

Beriothian -- AC:23/16/21 HP: 128/130 CMD = 19  d20+13=18 ; d20+14=16 ;
Tuesday April 7th, 2015 10:40:21 PM

Beri failes miserably on both rolls...

Restlin (Carl) -- AC: +15/+11/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20=19 ;
Tuesday April 7th, 2015 10:43:08 PM

His hound archon summon, Restlin politely asks him in celestial to, "please go help my little friend Tink over there with all those wraiths that appear to have taken interest in her."

hound archon

He then slaps Bosk on the back before quipping, "give'em hell, buddy!"

Std: Use domain power bit o' luck on Bosk. D20s are rolled twice, best result used, for 1 round.
Move: None

AC this round is 34/30/30.

ALMOST FORGOT! Anyone within 10' of Restlin gets +1 to attacks, skill checks, and saves.

Beriothian -- AC:23/16/21 HP: 124/130 CMD = 19  d20+13=16 ;
Tuesday April 7th, 2015 10:47:55 PM

...or does he (hero point to reroll)... yes he does
Beri, feeling as if he was cursed by Wardd himself, finds that fate is not with him today. His body floats helplessly above his friends, forced to watch how this plays out for the time being

paralysis=18, reroll with hero point... 16
concentration = 16

ooc: sorry, bumped submit while working on my post

Close Encounters of the Ghostly Kind Round 1. (Co-DM JonathanT) 
Tuesday April 7th, 2015 11:38:57 PM

DM JT: hang in there guys, Beri's rolls mean I have to readjust my post. Some of you guys have already gone but may want to change your action, so I'm not holding you too it.

I had resolved the action for Round 1 but held on their action for Round 2 until everyone had a chance to look over that and make sure it was all right. And we cleared up the Ghost Touch Armor thing too.

So they go next, then you can state you keep your action posted above or change it.
Except for Beri. Sorry Beri. :(

Close Encounters of the Ghostly Kind Round 2. (Co-DM JonathanT)  d20+7=23 ; d20+7=12 ; d20+7=14 ; d6=6 ; d6=5 ; d20+20=34 ; d20+15=27 ; d20+10=19 ; d8+4=7 ; d6=5 ; d3=1 ; d20+11=13 ; d20+5=19 ;
Wednesday April 8th, 2015 12:04:06 AM

Gated Compound Round 2:

DM JT Note: we'll get synced up on Round 3.

The Iron adventurers have suffered some from negative energy and ability attacks but have meted out some damage of their own. The Undead, those that can, continue to seek the life force of the Living with unequaled hatred!

Katinka, having scooted up 20' to get away from the wraiths so she can cast her Haste spell finds herself surrounded by them again. They seem to have an uncanny way to know where she is. Two Wraiths flank her and one is below her.

Incorporeal Touch:
Wraith1 DC20 = 23 dmg = 6 negative energy + 5 Con drain (Fort DC17)
Wraith2 DC20 = 12
Wraith3 DC20 = 14

Beri:
The Mighty Beriothian feels the gods against him as he is caught by surprise from behind with another nasty, evil bone arrow that spoils his Wind Wall and paralyses him for 3 rounds.

Bosk was free of foes for a moment but the emaciated archer sees the minotaur free and lets loose a volley of bony arrows.

Att1 vs DC34 = 34 dmg = 7 + 5 negative energy + Paralysis (Fort DC19 or paralyzed for 1 rounds)
Att2 vs DC34 = 27
Att3 vs DC34 = 19

Trellus still faces the Shadow that knocked him down a moment ago and it swipes again.

DM JT Note: Trellus is prone. Just an FYI.

Incorporeal Touch:
Shadow DC14 = 13 wow!

Sesha: the two foes on Sesha have been held.

Garret; One foe on Garret made its save from being held and tries to hit Garret:
Incorporeal Touch:
Allip DC35 = 19

Restlin continues to summon in some help, which will arrive at the beginning of his turn.

DM JT: that's all of mine for now. Once you've taken your turns I'll resolve the other undead archer and go into Round 3.

Map: Gated Compound Round 2

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 103 of 103 Spells  d20+15=31 ;
Wednesday April 8th, 2015 12:18:42 AM

Bosk winces as the arrow pierces his side. These creatures might be incorporeal, but the archers...or at least their arrows aren't. Seeing Tink flanked and Trellus prone he calls out, Who needs help?

Fort Save = 31, success

ooc: I am confused by, and the wraiths by Tinka 20ft up as well?

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