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A rather sandy welcome


To boldly go where the Teucri went. (Co-DM JonathanT) 
Thursday November 13th, 2014 12:32:00 AM

Inspector Auslander assures all that the alleged portal will be well guarded at all times, considering that Socraterius is still loose.

As the swirling blackish holish thing beckons, Bosk jumps at the opportunity to be the first to see the Teucri in many centuries and jumps into the swirling blackish holish thing, trusting that it is indeed a portal.

Katinka at first thinks it might be best to rest up some but Sesha grabs Restlin's hand as the mage starts to go through and they both go through arm-in-arm.

Garret isn't going to be left behind and follows, calling back to Katinka, and the halfling resigns to whatever fate lies beyond and goes through too.

Beri quotes a quotable quote and vanishes into the swirls.

DM JT: presumably Kyan will come too.

----------------------------------------------------------------------------------------------------

Time has no meaning as the IA members whirl through a void of blackness streaked by soft colorful lights. The end of the trip is felt when each feel they are 'slowing down' and an opening appears. Stepping out, the IA are greeted by bright, hot, sunlight.

It is very hot.

It is very bright.

It is dry, hot, and bright.

The desert landscape before you is dry, hot, and bright.
At least it is daytime.

Is this the Teucri Homeland?

The portal opened up in the middle of a cul-de-sac enclosed by a steep escarpment. The cul-de-sac is hard, packed sand and in the middle is the low stone walls of a circular well about 5' in diameter. The cul-de-sac opens up on one side to a vast desert with sand dunes as high as hills.

The steep escarpment is about 100' high and climbing it would be very treacherous.

It is sweltering hot. The suns bake down without mercy. Leave your metal armor out for 10 minutes and you could fry an egg on it. You know you will have to dig deep into your survival skills to make sure you have enough water and food, as the desert before you does not seem to offer much of either.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Thursday November 13th, 2014 3:48:01 AM


Sesha's immediate reaction is that of blindness!

The bright Sun doesn't sit well with centuries of Drow cave-dwelling.

"Aaah! Too bright!"

After a few moments, her vision normalizes.

"This heat... it's a lot. Gather around, I can help. The last thing we need is Garret sweating before we meet the Teucri."

Sesha will cast Endure Elements on the party. It is a cantrip for Witches with a duration of 24 hours.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=45 ;
Thursday November 13th, 2014 7:08:17 AM

"Thanks Sesha. Things were getting a bit warm there. I have a Roses Temperature Control spell prepared should there be a need to cool something in particularl down"

Tink tries to contact the Inspector over the telepathic link. This is to see whether thet have simply been teleported to another physical place in the Wold (Telepathic bond "works over any distance although not from one plane to another").

"Once everyone has their bearings, want me to start scouting ahead?" Tink activates her ring of invisibility, just in case danger knows they have already arrived.

Perception: 45 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Are there any tracks in the sand? Any signs of plant life?


------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Dispel Magic, Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI, Summon Monster VI

------------------
Spells in effect:
Telepathic Bond - Dur 1hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Thursday November 13th, 2014 8:04:39 AM

Well, this is not the welcome Restlin was hoping for, but still, it's adventure! He smiles at Sesha as her magic makes things much more comfortable.

First things first, Restlin looks behind him and sees if the portal is still there and open. Restlin's eager to get moving, but he's not doing so without a source of water.

"Bosk, do you have any food or water creation spells available? I can use Shiny here to cast Secure Shelter when we're ready to call it a night, but I don't think we need to go out there without water."

He checks that well to see if it's a natural formation or if it's constructed.

"I picked the wrong day to not prepare any flying spells. Sesha, think you could head up and see if you can spot anything in the distance?"

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+6=8 ;
Thursday November 13th, 2014 12:38:08 PM

Bosk thanks Sesha for the comforting spell and chews on his lip as he thinks about what he brought with him. Unfortunately I left my water in the tower this morning. I forgot that I took it out the other day when we needed more room in my Bag of Holding...please remind me when we get back to put it back in my bag. I do have 17 taur sized rations for food and plenty of spices to liven them up along with several gallons of alcohol, and a couple empty containers we can put water in.

Although I do not have anything food related currently prepared spell wise, I had the Lord of Life and Death only give me some of my magical ability this morning. Given a little time I could pray to Gargul to allow me to cast a spell easily able to feed and provide water for up to 24 people. (I believe it will take 15 minutes to prepare). I also have Rose's Temperature Control prepared if the temperature gets out of hand.


As he speaks the cleric scans his surroundings and looks in vain for water...Do you think there might be water down that well? Once we are ready, I have 50ft of rope that we can use to help climb up the wall or down the well, or draw water.

Actions
---------------------------------
Survival to find water = 6


Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32  d20+12=19 ; d3=1 ; d20+12=14 ;
Thursday November 13th, 2014 3:13:54 PM

Ooc: Sorry guys, was on vacation and got busy and exhausted te last few days. Completely forgot to post!

Kyan follows through with the rest of the group into the portal. because why not?

he will look around at the arid surroundings and frowns. "can't say it what I expected from the race of super magic beings". He'll look around for anything that might be used to sustain life it here and look around for anyrecent passage

survival to survive: 19

Survival for tracks: 14

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday November 13th, 2014 9:16:14 PM

How do you guys not bring water wherever you go? All creatures need water, all plants, it's one of the universal needs of the Wold... it doesn't matter, I keep Create Water as one of my orisons whenever possible so I can help those that may be in need of a little kindness, I suppose today that just happens to be us. Hold out anything you can fill, as well as any clothes you want to drench. I can create 24 gallons each time, so there isn't any worry about water.

How much time do I have left on the though communication spell? I'll probably transform into something more suited for this environment once we finish talking... maybe a hawk. Just let me know any time you may need more water, I have plenty.


To boldly go where the Teucri went. (Co-DM JonathanT) 
Friday November 14th, 2014 1:01:53 AM

Sesha at first is disoriented due to the nature of drow in bright sunlight, but she soon adjusts and the sweltering heat gets her to think she doesn't want to meet the Teucri while dripping in sweat, so she gathers all around and casts Endure Elements on each one.

Katinka thanks the witch for the relief and tries to contact the inspector through the telepathic link. She finds no response but quickly realizes that the spell expired at some point during the trip through the portal.

She is eager to go looking around and glances around for the obvious. She sees no plant life anywhere near but she does see tracks all around the area. None are human or humanoid. They look like scratch marks to the untrained eye but obviously not accidental.

Katinka: Highlight to display spoiler: {The stone walls of the well radiate magic.}

Restlin is a little disappointed but shrugs it off. Happy that Sesha made life a little more bearable, his first task is to assess their supplies versus their needs before doing anything else. He looks for the portal opening but sees it wink out just as the last of their group, Kyan, steps out. With that gone, it is imperative to take stock of their food and water supplies and he asks Bosk if he has any water and food creation spells on hand.

Meanwhile he takes a look at the well while lamenting not having any flying spells handy at the moment.

Restlin notes that the well is constructed, its walls made of neatly cut stone blocks. The wall is waist high to medium sized creatures.

Bosk assures the group he has plenty of rations for the time being. As far as long term, he can have a spell ready given some meditation time. He looks down the well. It looks like it is not very deep and there is enough light to see the dry sandy bottom.

DM JT OOC: I said the well was 5' in diameter but I was wrong. It is 10' in diameter. Sorry.

Kyan is disappointed at the harsh surroundings too. He looks around and notices the lack of anything green, the large sand dunes outside the cul-de-sac and how hard it would be to find something to eat out here. He notices the tracks in the sand that covers the floor and just as Katinka deduces, they are not humanoid in nature. The markings are more like a jumble of scratches with no particular discernable direction.

One thing is certain, though, no tracks would last very long in this environment, as the easily shifted sand would erase anything quickly enough.

Beri assures everyone he can produce enough water to drink and take a bath in. The druid tries to communicate via the telepathic link but does not find it active anymore.

----------------------------------------------------------------------------------------------

The IA get their bearings and find that they are in a desert. The immediate area has not been visited by humanoids recently at least. The easy way out is through the gap in the cul-de-sac, although flying out is a good alternative. Climbing out would be a last resort and for those who enjoy testing the laws of gravity.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+21=35 ;
Friday November 14th, 2014 7:07:25 AM

"Well, perhaps in good news, I can't see any sign that Socraterius has been this way. There are some marks on the ground. Given that they haven't been covered by sand, I'd say they are recent. Not sure what made them, but keep your eyes open for a suspicious looking chicken"

Was that a joke? Was Tink attempting humour?

"The walls of the well radiate magic" The halfling will attempt to discern what school of magic the aura may be from (Spellcraft check: 35. DC 15 + spell level, or 15 + half caster level for a nonspell effect.)

OOC: DM - have any of Tink's spells expired? Just trying to determine how much time may have passed since they went through the portal:
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Detect Scrying - Dur 24hrs
Misdirection - Dur 24hrs
Mage Armor - Dur 24hrs


She will recast her essential spell - Overland Flight. Tink always has two Overland Flight spells prepared: one to cast in the morning and one to cast in the afternoon.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Friday November 14th, 2014 8:16:29 AM

"Ah yes, the rare desert chicken. A delicacy if you can catch them..."

Restlin ponders using Shiny to cast overland flight, but decides to save her daily spell for Secure Shelter later. They could probably survive a night out in these conditions, but why would they want to? He still has his boots of levitation, so worse case scenario he gets pulled behind Tink, Sesha, or Beri.

Eager to see what's beyond this depression, Restlin activates his boots and heads straight up until he can see what's out there.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Friday November 14th, 2014 8:22:35 AM

Garret stretches his arms and says, "Ah, warmth. I do enjoy some sun." He looks over at Sesha and says, "Sorry about that!"

As the others look around, Garret notices there is no portal to return through. "Well, guess that's the last we'll see of Hook City. Onward to new adventures!"

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday November 14th, 2014 5:16:28 PM

Well, I'm not too worried about Socraterius. He didn't have the stone, so he probably didn't make it here. What scares me, though, is that we didn't find anything maddening back there. Which means it's possible he had found the stone earlier and come here only to find something that did that to him. Something shocking enough that he caused the chaos that he did. Anything that could do that to a wizard of his caliber is something I'm not in a hurry to meet.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Friday November 14th, 2014 5:49:55 PM

Bosk raises an eyebrow at Garret's comment. Rstlin spent a few year at the Temple of the Illithid, perhaps it is our destiny to explore Teucri space...wouldn't that be something? I bet they would make songs of our adventurers upon our return! The magnificent seven who explored the heaven.

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Sunday November 16th, 2014 3:06:12 PM

"from what I've seen you wizardly types are already a few rolls short of a dozen. Probably didn't take muc to push the old scholar over the edge". he looks about. "so... Which way?" he also keeps an arrow on his bow string just in case

To boldly go where the Teucri went. (Co-DM JonathanT) 
Sunday November 16th, 2014 9:44:58 PM

DM JT to Katinka:
You've spent a couple of hours searching the Library and then the Artifact room. I know I wasn't specific on the time. I don't know when you cast the 5hr spells but it is a little past noon by the location of the suns. You can calculate your spell duration from that.

To boldly go where the Teucri went. (Co-DM JonathanT) 
Monday November 17th, 2014 1:28:22 AM

First, some real good news: This module passed the approval test and is approved to continue.
The other good news is that it was designed to kill you. Bwaaahahahahahahahahaha!

Now, back to business:
The IA look around at their surroundings. Katinka notices that the dry well radiates magic. At least the stone walls do. Everyone notices critter marks in the loose sand covering the hard packed dirt in the cul-de-sac.

The magic comes from the conjuration school.

By the position of the suns it is a little past noon. More importantly, the suns look much like the ones you are used to seeing. Same size, shape, distance, brilliance, etc.

DM JT: I think the Wold has two suns. Is my memory correct?

Katinka: Highlight to display spoiler: {One stone at the base of the well wall glows a little stronger.}

Restlin confirms Katinka's suspicion of the myriad scratch marks in the sand to belong to the rare desert chicken. To get a better view of their location, he activates his boots and levitates upwards. Way up there, over 100' up he sees...

Restlin: Highlight to display spoiler: { It is pretty desolate. Past the escarpment, the land is flat and rugged for a long ways until a mountain range on the horizon. Going out from the cul-de-sac leads to a sandy desert with sand dunes as high as hills. However, from the aerial view, he does see a slanting obelisk, maybe a mile or two away.}

Garret takes things in stride and declares his joy of the sun. A good chance to work on that beach tan he's been putting off getting. Without the portal, Hook City seems very far away.

Beri seems intent on spoiling the moment by bringing up Socraterius. Did he get this far? Was it something here that made him go mad?

Bosk tries to counter Beri's worries with the prospect of having songs written about their exploits in the Teuci world.

Kyan quips about the sanity of all wizards and is ready to shove off.

So far not a whole lot to go on, but Katinka and Restlin may have something.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+25=43 ; d20+27=32 ;
Monday November 17th, 2014 4:23:31 AM

OOC: I think - but really don't know - the Wold only has one sun, known as 'Thermo' on this map anyway

--------------------------

"One particular stone in the well is radiating a stronger aura than the rest. I'm going to check it out a bit closer" Tink advises "Someone call out if anything happens, or if you see anything else of note here. The telepathy spell has well since expired"

With that, the invisible Tink descends into the well to get a better look at this strange stone. Should nothing stop her along the way and nothing else get her attention, she will try pushing/pulling/moving the stone.

Fly check: 43
Perception: 32


------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Monday November 17th, 2014 7:42:22 AM

Restlin descends. "There's a whole lot of nothing around us. Some mountains way, way off in that direction," he says while pointing. "There's this obelisk about a mile or two over there, though. It's the only thing I see worth inspecting. Why is Tink tinkering with that stone?"

He watches the halflng inspect the well, figuring she knows what she's doing.

To boldly go where the Teucri went. (Co-DM JonathanT) 
Monday November 17th, 2014 11:39:39 AM

DM JT to Katinka:
I guess I wasn't clear. Yeah, I wasn't clear. The odd stone block is on the short wall on the outside, not on the inside, so you don't have to go into the well itself.

Katinka: Highlight to display spoiler: {The stone block, (they are all stone blocks about a foot long and 1/2 a foot wide), that radiates a stronger magic just happens to have a Teucri rune etched on it and a depression much like the one used for the Memory Stone back in the Teucri Library foyer.}

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+21=23 ;
Monday November 17th, 2014 7:45:22 PM

Garret looks up at the sky, looking to see if there might be any flying critters around (Perception: 23).

Then stops and frowns, "Oh dear. I wonder if our friend Anrete might try to come after us. Hopefully the good inspector will show him the way should he decide to join us. Hey Tink, what did you find there?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday November 17th, 2014 8:01:24 PM

OOC: Phew! After you said the module was designed to kill us and the aura was of conjuration, I had pictured the well instantly filling with water and Tink drowning :) The paranoia has begun....

Tink points out the strange brick to the others. "Don't suppose anyone brought the memory stone with us?"

To boldly go where the Teucri went. (Co-DM JonathanT) 
Monday November 17th, 2014 9:00:13 PM

DM JT OOC: the sands hide many things... Muahahahahahahahahahaha!

Oh, and Garret sees a lot of pesky gnats that are hungry for moisture and are notorious for getting into your nose for that little bit of moist snot. :)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday November 17th, 2014 9:24:12 PM

Kyan, did you grab the stone before coming though? I think you were the last to arrive. If not, we may have a difficult search before us.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Monday November 17th, 2014 9:32:49 PM

Bosk raises an eyebrow. I thought the stone melded into the floor. The cleric says as he looks around. I think we are going to have to find another way out of here. If a memory stone opened up the gate here is stands to reason that there is another stone somewhere that can bring us back.

To boldly go where the Teucri went. (Co-DM JonathanT) 
Monday November 17th, 2014 11:54:11 PM

The IA continue to inspect their landing zone. While Katinka looks over what looks like a magic well and points out the same 'keyhole' depression with a Teucri Rune on one of the stone blocks from the well, Restlin points to an obelisk some miles away out into the sand dunes.

Beri queries Kyan about the Memory Stone they used to get here but Bosk points out that the one from the Library fused into the keyhole when the portal was opened. The minotaur has the insight that there may be a Memory Stone nearby, at least he hopes there is.

And Garret scans the blue skies for flying menaces and notices pesky gnats hungry for moisture. Any moisture. Nose, lips, eyes.

So the IA have two things at least on their hot plate: look for a Memory Stone and check out the obelisk.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=40 ; d20+37=43 ; d20+25=27 ;
Tuesday November 18th, 2014 6:18:32 AM

"Ok, well if there are no objections, I'll start heading towards that obelisk. Try and keep, I don't know, at least 30 paces behind me. Just in case"

Tink begins to fly towards the obelisk, whilst ascending in height for a better view of the surrounds
(Ascend to around 30ft)

Perception: 40
Stealth: 43 + Invisible
Fly check: 27


------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC


Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Tuesday November 18th, 2014 7:41:20 AM

Restlin will once again activate his boots of levitation and ask that Sesha, Beri, or Tink tow him out of this depression. He's not much of a climber. Once out, he'll stay behind Tink by 30' or so (he can still see invisibility) and meander towards that obelisk.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Tuesday November 18th, 2014 12:23:21 PM

Following along with the group, Sesha considers the oods that they will find the memory stone for the new gate at the Obelisk. Whether or not they do, she is suddenly feeling very trapped in this place

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+21=23 ;
Tuesday November 18th, 2014 6:11:25 PM

Garret takes a quick, last look around the well (and in the well) to see if he spots a random stone lying around that might fit the indention (perception: 23).

He then starts walking across the sand, following the others.

(Is the sand hard-packed or light dunes?)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday November 18th, 2014 6:38:22 PM

Well, I guess it's time for me to go silent again. One second Restlin, I'll give you a lift as best I can.
When the party is ready to depart Beri transforms into a huge air elemental, taking the form of bird made of billowing wind and smoke smoke. He will try to float above the party, providing them with a shadow that will keep them a little cooler. Restlin can ride on his back or hold onto his talon, whichever gives him a better view should he need to cast a spell.

ooc: any vegetation, or just dessert sand around us?

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+6=16 ; d20+19=32 ;
Tuesday November 18th, 2014 7:55:02 PM

ooc: Just to check, do we need to climb anything? My understanding is that we are in a cul-de-sac enclosed by a steep escarpment, but that we are headed out of an opening towards the obelisk with no walls to climb.

Bosk takes his spot second from the front and moves with the group, keeping his eyes open for any hazards of the desert. Drawing his sword and resting it on his shoulder as he walks the cleric turns to the others. Keep your eyes peeled for quick sand and scorpions. There is no telling what we will find out there.

Actions
-----------------------------------
Survival to keep from getting lost or avoid natural hazards, such as quicksand. = 16 success
Perception = 32

DM Info
--------------------------
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting, Ghost Touch, TWF, Improved TWF, Multiattack
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Active Spells
----------------------
Endure Elements
Chill Touch until discharged (8 charges)
Death Watch (Permanent)

Spell List (Pearl of Power - NOT used yet)
----------------------
Legacy Item Spells: Death Watch (Permanent), Dark Vision, Feather Fall (CL 1), See Invisibility (CL 3)
Domain Spells: True Strike, Locate object, Fly, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Divine Favor, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control
Level 2: Silence, Summon Monster II, Nemesis Insight, Owl's Wisdom
Level 3: Invisibility Purge, Summon Monster III, (and one unprepared)
Level 4: Summon Monster IV (and one unprepared)

Channel Energy: All channeling used for the day
Dark Walk: 1 minute left
Agile Feet: 5 uses left


Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32  d4=3 ; d20+21=33 ;
Tuesday November 18th, 2014 10:09:06 PM

"I didn't grab the stone.. Didn't think I could without closing the door on myself" Kyan says as he starts towards the obelisk with the rest, his eye watching their surroundings for signs of movement or traps.

perception: 33

The hot sandy desert (Co-DM JonathanT) 
Wednesday November 19th, 2014 12:18:23 AM

DM JT: Bosk is correct, you don't need to fly out unless you want to. The exit to the cul-de-sac leads into the sandy desert and as Resltin observed, to the leaning obelisk.

Katinka, having determined the way back, or out of this place at least, if they come across a memory stone, decides it is time to visit the obelisk and takes the lead, flying out of the cul-de-sac, avoiding the hot sand on her tiny feet.

At 30' feet up she gets a better view of the desert. It is very sandy and walking is a chore. most sand dunes are low but some are close to 30' or more in height. It is hard to tell distances in the heat waves.

Restlin levitates again and Beri goes into Air Elemental form and tows Restlin along.

DM JT: can an air elemental carry anyone? He's made of air, right? I know you can pick up someone as part of a whirlwind attack, but... :}

Bosk and Kyan follow on terra firma. The Minotaur warns those afoot to watch out for quicksand and scorpions. Kyan wonders how he could have retrieved the Memory Stone without closing the portal and leaving himself behind. He shrugs as he treads through the soft sand outside the cul-de-sac.

Garret peers down the well and notices the sandy bottom has some pebbles. One could be a Memory stone. Can't tell from that distance. The well is about 30' deep. The stone walls down to the bottom offer easy hand holds.

-------------------------------------------------------
DM JT: we'll do some backtrack and work with two threads here if Garret decides to go down the well. Just let me know what he does.

The IA head out of the cul-de-sac and towards the leaning obelisk. Once in the open, there is a breeze. It is still hot, but at least the breeze keeps the gnats away, even if a few gusts get sand in the eyes.

The obelisk grows as the IA get closer. A couple of miles treading sand and the IA finally reach it. It is pretty big. It is square with a triangular top and engraved all along its four sides, from bottom to top, are pictures and writing. The writing is distinctively in Common, but a very old one. The pictures show battle scenes where one side is always the winner.

Linguistics DC30: Highlight to display spoiler: {The writings describe a war between a people called the Yngvardians and the Gaeli, where the Yngvardians are the winners. The pictures show several battlefields but the scenery shows much vegetation, trees and stuff, whereas there's none anywhere to be seen here.}

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday November 19th, 2014 12:27:59 AM

ooc: If Garret wants to climb in the well Bosk will tie a rope around him secure the other end.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=35 ;
Wednesday November 19th, 2014 2:34:24 AM

All Tink can think at the moment is thank Pantheon for Sesha's Endure Elements spell. Even with the spell the temperature feels very warm. And it does nothing for the glare, the insects, or the sun burn that will no doubt occur.

Nevertheless, Tink leads the procession carefully to the obelisk.

Tink hovers about the object, admiring it from all sides and trying to piece everything together. "I believe the scenes depicted here relate to a battle between two peoples. Yes, the Yngvardians and the Gaeli. Hmm... the Yngvardians were clearly the winners. And here, see the scenery? There's a lot of vegetation. If it depicts this area, then it may have been long ago"

Linguistics check vs DC30: 31 with a Take10 check
Knowl History: 21 - Took 10 - Does Tink recall anything of these two tribes?
Knowl Nature: 21 - Took 10 - Is Tink able to identify the material the obelisk is made of? Common stone?
Perception: 35 - Are there any chicken tracks around here?


Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9  d20+23=38 ; d20+16=20 ;
Wednesday November 19th, 2014 7:49:26 AM

Linguistics: 38

Restlin nods at Tink's translation. "Yup, that's what it says alright. Though history is often written by the victor, so who knows how much of this is actually true."

Restlin will try digging a bit at the bottom to see if there's any more buried under the sand. Failing that, he'll levitate up and check out the top of this thing as well.

Knowledge, History: 20 - Any of this ringing bells for Restlin?

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+21=25 ;
Wednesday November 19th, 2014 9:34:33 AM

Garret calls out, "Hey, just a sec." He starts down the well, but Bosk hands him a rope before he heads down.

OOC:
I don't want to keep two threads going too much, but why not take a quick peek. If there's nothing out of the ordinary, Garret will just grab a handful of stones and head back up and join the others. Perception: 25.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Wednesday November 19th, 2014 2:13:59 PM

When the group starts to depart, Sesha looks distraught at the thought of leaving Garret too far behind. She tarries a bit behind, keeping an eye on the Halfling that she's known now longer than anyone else with whom she travels.

If it looks like they will be leaving him too far behind, she will ask the others to slow down or stop until her re-emerges.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+19=37 ;
Wednesday November 19th, 2014 2:30:39 PM

ooc: Can we see into the well, or do we need dark vision?

As he lowers Garret down into the well, Bosk peers down into rhe darkness and looks for anything of interest. His keen, penetrating eyes picking up on the smallest details.

If the inside of the well is too dark to see down Bosk mumbles something under his breath and immediately feels a crawling sensation up his back. A moment later a scorpion crawls across his face and shakes it tail menacingly...a moment later it melds into his face...a new tattoo visable to all and granting him 60ft dark vision.

When Garret comes back up Bosk secures the rope around his waist, and the outside of the well using his grappling hook and climbing kit, and makes his way down the well to double check for anything that might have been missed.

Perception = 37
Dark Vision 60 ft

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+14=26 ;
Wednesday November 19th, 2014 2:31:48 PM

climb check = 26

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9 
Wednesday November 19th, 2014 4:42:21 PM

ooc: We're not leaving anyone behind. This business w/ Garret & the well is being ret-conned in.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+22=39 ;
Wednesday November 19th, 2014 8:10:45 PM

Beri flies over the Obelisk, looking for either signs pointing in which way the victors or the losers headed, and looking for anything indicating the location of another stone like the one that transported them over here.

ooc: are both groups of people humanoid? Are they the same race? Tecurii?

perception = 39

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Wednesday November 19th, 2014 8:35:41 PM

"maybe this isn't the Place the Tecuri live and is just another part of the Wold where they built Another city..""

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Wednesday November 19th, 2014 11:54:43 PM

DM JT: it would appear that the two groups have split up but actually the two threads are time-delay threads. I just want to move the story along. The well exploration happened while Restlin floated up and looked about, Katinka studied the outside of the well, etc. Technically, Garret and Bosk can also post anything they want to do at the obelisk as well.

Katinka takes her time studying the obelisk and the writings while floating up and down the 30' obelisk. She manages to decipher the stories and relates the to her friends. She's heard nothing of the people mentioned in the stories. The stone is not unusual other than it is in a sandy desert. Looks like granite. The shifting sands cover any tracks made by anyone fairly quickly. The tracks make by her friends are already being erased by the gentle breeze.

She does notice, from her height advantage, that there is a trail that runs through the sands and passes by near the obelisk. Going one way would seem to lead away from the desert, going the other way seems to lead into the desert.

Restlin confirms Tink's translations. Investigating the base of the obelisk he finds a little more of the story but only one level more before he finds the foundation block. The tip of the obelisk ends in a point common to obelisk. No bells ring in the mage's head other than the fact that the writing is in an old version of Common that is common to the ancient Woldian peoples.

Beri looks over the obelisk as well. He notices the same things both Restlin and Tink have pointed out but also points out that the images of the two races are not just humanoid but are human as best as the artists could depict. Since no images of Teucri exists, he has no way of knowing if they are Teucri or not. He also notes that the two groups are different in their dress and facial looks. The artists were very good and the weathering has not done much harm to the artistry. The most distinctive aspect is that the loosers seem to sport heavy beards, much like a dwarf's, and their armor and weaponry seems more sophisticated than the winners.

As Restlin points out, history is written by the winners.

Kyan puts the observations together and comes up with a brilliant deduction:
"Maybe this isn't the Place the Tecuri live and is just another part of the Wold where they built Another city..."

One way to find out. Explore! :)

Garret, with Bosk's help holding a rope, quickly slips down into the dry well. He inspects the pebbles down there but none have any runes on them.

Bosk waits until Garret climbs back out and goes down himself for a look. Due to the high position of the sun there is enough light to see at the bottom, although it is in some shadow. Good thing he did too. On a stone on the side of the well already in shadow he spots a block of stone like the one outside that contains a Teucri Rune. This one does not have a depression like the one outside, but the block of stone seems to be missing the mortar around its edges.


Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+19=30 ; d20+19=30 ; d20+14=25 ;
Thursday November 20th, 2014 12:32:31 AM

ooc: I am having a hard time picturing what you described. It is a stone in the wall of the well that can be slid out?

The cleric carefully inspects the strange block to make sure it is not booby trapped. Assuming it is safe he carefully removes the stone and places it in his pocket and searches the area around, behind and under the stone missing the mortar.

Perception 30 to check for traps
Perception to check the well again
Climb check to exit well = 25

(If it was bright enough to see down the well can I assume my tattoo is still on my back? If not I will move it back there in 1 hour)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday November 20th, 2014 8:51:50 AM

Tink pauses to admire the obelisk "Fantastic construction to have not worn away with constant sand blowing against it"

"There. Can you see that? There's a trail there adjacent to the obelisk. One way goes into the desert and one away from it"

"Hey Beri, you're the one with the survival skills. Any idea which way is north? Or any idea what sort of weather we can expect? We probably don't want to get caught in a sandstorm"

Tink is far more at home in civilisation.

--------------------------
OOC: DC15 survival check - "Predict the weather up to 24 hours in advance. For every 5 points by which your Survival check result exceeds 15, you can predict the weather for one additional day in advance".
And "If you are trained in Survival, you can automatically determine where true north lies in relation to yourself."


Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9  d2=2 ;
Thursday November 20th, 2014 1:44:55 PM

Restlin is also far more at home in civilization. Luckily, he brings it with him.

"I'm all for a way out of this desert, but we have no way of knowing which way we actually want to go." He pulls out a coin, flips it, says a silent prayer to Wardd, and catches it.

1=desert
2=not desert
Result=2

"Wardd agrees with me. Let's get out of this desert."

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32  d20+12=22 ;
Thursday November 20th, 2014 3:07:10 PM

kyan licks his finger as sticks it in the air as then rubs at the knee that got busted up by a trolls club once. "Hmm.. Weather will be (insert forcsst, Survival: 22)"

"And I think I agree with Restlin. let's keep out of the desert if we can."

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+17=30 ;
Thursday November 20th, 2014 9:03:39 PM

Beri's beak almost seems to smile... if that's possible. He flips around in the air once or twice and points to true north, an easy task for one with even basic training. He hears Restlin talking talking about the weather and makes a note in his mind on what the weather will be like for the next four days. Hopefully they won't be stuck in the dessert that long, but better to know if they should expect a sand storm or just scorching heat.

survival = d20+17=30

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Thursday November 20th, 2014 9:41:34 PM

Garret looks at the handful of stones he picked up at the bottom of the well and shrugs. He calls down to Bosk, "You see something else there?"

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Thursday November 20th, 2014 10:01:01 PM

DM JT with some answers:
I am having a hard time picturing what you described. It is a stone in the wall of the well that can be slid out?

The stones are quarried stones about a foot long, half a foot high and half a foot wide. Much like a big brick. Too big to pocket it unless it is magical pocket, but you won't need to do that.

Bosk's tattoo is still on his back.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Thursday November 20th, 2014 11:31:38 PM

Bosk will move / remove the stone and examine all areas of the stone and the area around it and the space under / behind it.

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Friday November 21st, 2014 12:59:38 AM

What Garret couldn't find the large minotaur does. Checking the area down in the well for traps does not reveal anything and fiddling with the stone block reveals that it is loose. He carefully pulls out the stone with the Teucri rune on it finds a secret compartment behind the loose stone. A little light into the hole reveals an oval stone much like the one used in the library. And like the one from the library, it also has a Teucri rune on it.

Bosk pockets the Memory Stone.

Determining which way is north, the faint trail leads deeper into the desert going east and the trail bends south and perhaps out of the desert.

Beri does not detect any imminent sand storm.

The IA so far have voiced their desire to leave the desert. The best bet would be to follow the faint trail south.

Whichever way they choose, getting out of the desert does not appear to be a simple afternoon hike.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=47 ; d20+19=35 ;
Friday November 21st, 2014 4:01:42 AM

Tink takes the canvas from her pack, and with a silver dagger cuts some small squares. She takes one of the squares and ties it as a bandanna around her nose and mouth.

"The endure elements spell - which I think we all bless Sesha for - should protect us from the heat. These will hopefully keep any sand or dust out of your nose and mouth. Could be a hindrance to us casters otherwise" She offers the square off-cuts to the rest of the party.

Tink makes a mental note that next time she is in civilisation she will purchase a pair of smoked goggles. They would really come in handy right about now.

"And if anyone does start to feel the heat, let me know. I can cast a Rose's Temp Control to get the temperature of something to around freezing. Probably won't last long, but might ease the strain a bit. That or I could summon some Ice Mephits to make us some snow cones?" she ends with a wink.

Once she has activated her ring again, she is then ready to take point. Flying 40ft over the ground and around 30ft ahead of the party, heading south along/above the trail.

Perception: 47 (Nat20)
Fly: 35

------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9 
Friday November 21st, 2014 8:26:54 AM

Unless anyone says otherwise, Restlin will begin heading south, and hopefully out of this desert.

He also accepts Tink's canvas. He has a silk handkerchief or two stashed away in his pack somewhere, but this will likely breath a lot better in this heat.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+6=21 ; d20+19=34 ;
Friday November 21st, 2014 1:33:04 PM

Bosk tells everyone of the memory stone was he comes up from the well and and they begin making their way toward the obelisk....

As Restlin attempts to leave the cleric places a large hand on his shoulder. While I know that it is habit for us to follow our hunches, perhaps we should think this one out a bit more. How about we see which direction has the trail fading and which direction is more clear. That will let us know what ever we are following is in that direction. I think it would be better to follow what ever made the tracks than head in the direction the trail is fading and hope to get lucky

The Horned Cleric quickly scans the sand in an effort to determine what direction the trail leads.

Survival = 21
Perception = 34

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9 
Friday November 21st, 2014 1:46:22 PM

Restlin looks up at his friend. "Hunch smunch. I'm doing what the coin told me to do." He holds up a coin. Maybe it's the one he tossed, maybe it's not. He's not sure.

"But if you want to look around first, I'm not in the business of telling scary minotaurs what to do!"

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Friday November 21st, 2014 1:52:33 PM

First lets see if your coin was sending us towards or away from the thing making the tracks. We can discuss the scary minotaur thing later. Bosk says with a smile that shows a little more teeth than normal as he scans the terrain.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Friday November 21st, 2014 6:36:16 PM

"Nice find there, Bosk!"

When the group starts to head across the sand, Garret looks around, then bends down and picks up a handful of sand. He looks at it carefully, then lets it fall between his fingers to the ground.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Sunday November 23rd, 2014 10:12:00 PM

Don't we now have a memory stone, and a pace to put that stone? Do we have a compelling reason to make a long, hot journey and then backtrack instead of out now?

Ooc: posting from my phone, pardon any typos

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday November 24th, 2014 4:31:46 AM

"It's a fair question, Beri. However we only just got here - wherever 'here' is. If an original Teucri memory stone brought us here, and its a place that even the scholars of Hook have never been, then it probably warrants a little more investigation. And though I don't want to worry folks, come nightfall it will be interesting to see the constellations. For all we know we could be on a different plane, or even another planet. All speculation though"

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9 
Monday November 24th, 2014 1:47:04 PM

"What do we have to gain by leaving now? No no, we're going to follow this path."

Restlin doesn't appear to consider it further.

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Monday November 24th, 2014 6:07:52 PM

Katinka cuts a piece of canvas into squares to use as bandannas for her and her friends to keep the sand and pesky gnats away from their noses and mouths. She informs her friends that if anyone starts to overheat, she can cool things down a bit for a short while.

Taking to the air and 40ft up, she heads south along the vague path ahead of the IA and invisible.

Restlin leans towards leaving the desert as well and accepts Tink's makeshift bandanna.

Bosk reveals the discovery of a Memory Stone. He prefers to see which way is less travelled
and take the most travelled direction. The trail looks well worn where the sand has blown away leaving hard packed earth. Neither direction offers a 'less traveled' look. Odd prints of many four legged animals can be seen in the hard packed dirt. By their shapes, they appear to move in both directions.

Restlin informs Bosk that the toss of a coin made the decision for him and, if Wardd is to be trusted, it points away from the desert.

Garret congratulates Bosk on his find. Traveling on the ground, Garret has the opportunity to pick up a handful of sand an let it sift through his fingers. The hot breeze blows the sand towards what may be the center of the desert.

Beri poses the suggestion that, now with a Memory Stone and a place to put it, maybe they could avoid the desert altogether and zap out of there.

Katinka points out that they just got 'here', wherever 'here' is, and they should at least spend some time looking around. She figures that come nightfall she may be able to tell if they are still somewhere on the Wold or on some other plane by studying the stars.

---------------------------------

The IA have decided that trying to find their way out of the desert is their best option and head southwards following an old but well used path of packed dirt that winds its way through the sands. As the wind blows, the trail comes and goes and it takes some effort to remain on it.

Survival DC20 to stay keep from loosing the trail.

The day comes to and end as the hot sun begins to set. What the night will offer only time will tell. It isn't hard to find a camping spot. The IA can just stop where they are and camp. The gnats still follow the IA and a strange rash appears on exposed skin.

For those with armor: Armor will need to be removed and cleaned at least once a day to remove accumulated sand in areas where you don't want chaffing or suffer a Dex of -1.

A Heal Check DC13 will reveal the source of the rash.

The night comes clear as a bell with stars shining bright as ever. Whoever has the appropriate Knowledge of the constellations: Highlight to display spoiler: {The constellations appear to be the same ones you are used to seeing in the Woldian night sky. So a good assumption is that you are still on the Wold, and even still on the Southern Continent.}

The night, at least, is cool and the breeze changes direction.

DM JT: set up watches, cook dinner, make sure you have enough water, etc., for tomorrow... :)

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+10=18 ; d20+9=19 ;
Monday November 24th, 2014 6:52:29 PM

Garret says, "Hey, are you sure you are following the trail up there?" (Survival 18)

He looks down at the rash on the back of his knee, "I don't remember seeing that there before" (Heal: 19)

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32  d20+12=23 ; d20+3=13 ;
Monday November 24th, 2014 7:00:03 PM

"no... You want the actual trail, over here" Kyan says, gesturing to the correct path. (survival 23)

he scratches as the part where his gauntlets meet his bracers. "Hmm.. A rash.." (heal 13)

looking over towards Restlin he jerks a thumb at his pack. "we doing that rope trick thing for the night?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=36 ;
Monday November 24th, 2014 8:13:51 PM

The day just goes on and on. Never having studied tracking or trails during her education, Tink has to constantly look over her shoulder at those more inclined to such things to give her guidance. Tink will cast Toro's Taur Try (Centaur version) on Kyan as many times during the walk as he wishes, giving him a +2 bonus on Survival checks.

"That's a nasty rash you are getting there, Kyan. I don't profess to be as knowledgeable as the master cleric here - " she nods towards Bosk "- and have no idea how to treat it or how bad it will get. But I can cast a prestidigitation spell to clean your armor up a bit if you like? Remove some of that build up sand?" If given permission, she will do so, and offer to do so for anyone else wearing armor.

But at the end of the day there was little excitement. No meeting the Teucri today. Tink looks up at the forming night sky intently. "Hmm... the stars are where they are supposed to be. See, there's the Pebble. If we are to be finding the Teurci then why are we still in the Wold? I'd have thought we'd be transported somewhere other than the Southern Continent. Perhaps that portal was just a red herring?"

(Skill checks:
Survival - Being untrained in survival Tink can't hit DC20 ever :)
Heal: 15 - Take10
Knowl Geography, Nature, & The Planes: All 21 - Take10 - Is Tink able to discern the date? Just curious if perhaps we've moved in time rather than place
Perception: 36
)

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Monday November 24th, 2014 8:29:28 PM

DM JT quick update for Tink:
Knowl Geography, Nature, & The Planes: All 21 - Take10 - Is Tink able to discern the date? Just curious if perhaps we've moved in time rather than place
Perception: 36)


According to the lunar cycle, you've not advanced in Time. That is, the lunar phase is just what it would be that night if still in Hook City. The constellations are offset by a little, but that's what would be expected on some other part of the Southern Continent some distance from Hook City.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday November 24th, 2014 8:53:19 PM

OOC: Thanks JT! Hmm... the DMs are being tricksy. Where are the teucri?

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9  d20+7=12 ;
Monday November 24th, 2014 9:05:13 PM

Restlin is so ready to call it a day. Gripping Shiny, he summons a secure shelter for everyone to sleep in.

He looks back at Kyan and grins. "We've stepped things up a bit since the old rope trick days, I'm happy to say. Bunks inside may be a bit small for our scary minotaur here," he quips while slapping Bosk in the back, "but it beats getting eaten by gnats."

Idly, he begins scratching at a rash on his cheek. "What's this, then?" (Heal check 12 - Restlin has no idea.)

He listens to Tink reveal what the stars are telling her. "We had no idea what we were getting into, and we have no idea what we've gotten ourselves into. At least we can teleport home if we're still in the Wold. Anyway, if we're done star-gazing, we should rest. Shoes off at the door people, no need to track in sand. There's an unseen servant in there who can clean your armor out for you."

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20=10 ; d20+17=32 ;
Monday November 24th, 2014 10:30:13 PM

The druid flies along, trying to keep his friends under the shadow of his wings. The journey is long, but a little magic has managed to keep them hydrated and comfortable. At the end of the day some of the others seem to have rashes on their exposed skin, beri does his best to diagnose the cause but avoids changing into something with skin until the cause is determined

Heal =32

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday November 25th, 2014 2:56:48 AM

"You know, I'd been thinking of learning the Mage's Magnificent Mansion spell eventually, Restlin, but this is nice. If you want to push two bunks together Bosk, I'll be comfy on a chair by the desk"

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=24 ; d100+2=65 ; d20+22=28 ; d100+8=59 ; d100+22=112 ; d4=1 ; d4=2 ; d4=4 ; d4=3 ;
Tuesday November 25th, 2014 9:39:48 AM

Sesha is fairly impressed with the spell. All her magic had pretty direct utility, but she had never fathomed that there was magic created for the sake of luxury.

Sesha herself casts a few spells. She figures if her Mage Priest is making the house, she can make the food.

First she performs two castings of Goodberry, and comes up with 10 berries.

"These are pretty tasty, and we've gone over them before. They'll last 11 days, and also perform some healing. If we get separated, they can sustain you very well before digging into your rations."

She splits them among her companions, excluding herself.

Last, she begins the only semi-luxury spell she knows, a casting of Heroes Feast, extended with her metamagic rod.

It doesn't take long for fine scents and smells to begin emanating from Pot-pot, where she is focusing the spell. 10 minutes later, she is ladling out large portions of stew, pulling loaves of bread, and supplying everyone with a honeyed mead.

"Eat and drink all you want.", she beams.

"You'll feel better after having done so. The effect will last well into tomorrow night!"

Heroes Feast: You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over.

Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 (+6) temporary hit points.

The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (18 hours, extended)


Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9 
Tuesday November 25th, 2014 10:26:57 AM

Restlin beams at the feast. "Babe, this is fan-freaking-tastic." He wastes no time, starting with the mead and working his way down the table.

He motions to Beri with a loaf of bread. "Hey, remember the first time we holed up in that rope trick spell during the hurricane?" He turns to the rest of the group. "There was this assassin that killed a lot of our friends and a dozen or so perfectly good prostitutes. Slipperiest son-of-a-biscuit I've ever gone up against. He almost got away before Wyarr punched his chest in. Of course, then we found ourselves on the coast as a hurricane came in, so we climbed into this inn, got up on the roof, and cast rope trick to escape for a few hours. The whole inn was gone when we came out. Did a real number on nearby Heranmar too..."

Restlin can be counted on to chat & tell stories. As actual darkness falls, he'll light the fire & ask if Sesha has any marshmallows in that pot.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d8+6=13 ;
Tuesday November 25th, 2014 11:12:37 AM

The party gains 13 temporary hp from the feast.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20=8 ; d20=16 ; d20+4=20 ; d20+4=6 ;
Tuesday November 25th, 2014 11:50:50 AM

ooc: Will a prestidigitation cantrip keep our armor clean?

As everyone enters the magical shelter Bosk tries to go through everything the group has learned. Has anyone ever heard of the Yngvardians and the Gaeli or this battle? Or does anyone recall a desert in the Southern Continent? This might be a bit of a stretch, but remember when we learned the Sargrass caught fire? Is it possible this is what the Sargrass looks like without the grass?

The cleric begins taking out his cooking utensils when Sesha produces a large banquet...so much for the mundane aspects of travel. Bosk begins cleaning his armor when he has an idea, Could we use a Prestidigitation Cantrip to keep our gear clean? It would make things a little more comfortable.

Knowledge Nature = 8 to identify that could indicate the group;
Knowledge Geography to determine location 10 (16, but untrained is capped at 10)
Knowledge History to recall the Yngvardians and the Gaeli or the battle = 20
Heal Check = 6

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9 
Tuesday November 25th, 2014 12:34:51 PM

There's an unseen servant around as part of secure shelter. It can clean our armor.

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Tuesday November 25th, 2014 8:22:51 PM

Garret scratches his arm as he looks around the "tent" for the night. "This sure is something. Usually I just lie down when I'm done walking and sleep there, but I think this will be just fine! Thank you!"

When Sesha create the massive feast, Garret grabs a loaf of bread and shoves it in his mouth. Then he holds out a plate for some stew. He grabs a large mug of ale and heads for a soft seat.

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Tuesday November 25th, 2014 11:44:47 PM

The IA find a nice spot to set up camp, which has little in common to 'camping out', with tents that come with an invisible butler and a huge feast produced from an old cauldron. Only thing NOT comfortable is the latrine, which apparently lacks a spell similar to Secure Shelter. The IA just have to relieve themselves the old fashioned way. Did someone think of toilet paper?... oh well, Prestidigitation will work, for those who can cast it.

With some luck, Beri remembers in some obscure papers about life in a desert that one thing that seems near impossible to escape, other than the heat and the sand, is the Sand Mites. They travel on sand kicked up by travelers or the wind and thrive on living flesh. Their 'feeding' leave rash-like markings on the flesh that get very itchy 24hrs after infestation.

Bosk finds that Prestidigitation spell cleans the clothing and armor from sand just fine.

The effects of the Heroes Feast seem to take care of the Sand Mite rash problem, for today.

The IA swap stories of their past adventures while they partake of the feast and watch the night sky unfold with it's millions of stars. If there were fuel for a fire and something called 'marsh mellows', they could sit and roast that squishy delicacy and sing a song about some guy named Michael that rowed a boat to shore.

Bosk ponders about the peoples mentioned in the obelisk, the Yngvardians and the Gaeli, but has no luck digging into his memory for any mention of such people.

DM JT: for knowledge of Sargrass, has any IA member been there? Let me know 'in character' what you know of Sargrass and I can answer Is it possible this is what the Sargrass looks like without the grass?

---------------------------------------------------------------

The night passes uneventfully. No sounds of roaring lions or other nocturnal beasts are heard and those on watch are relieved in order without any incident. The breeze stops at some point after midnight and all lies still.

Dawn arrives with a pink glow on the horizon and a cool chill in the air. Refreshed from good food and a good night's sleep, the IA pick up the trail again (Survival DC20 to find the trail again).

about mid morning, just as the sun's heat starts up the breeze again, those flying spot, on the other side of a 30' high sand dune and perhaps a couple miles away, what appears to be a stone building protruding from the sands. It even looks like a smattering of pale, square, mushrooms dot the sands next to it.

Perception DC25: Highlight to display spoiler: {Through the heat distorted air one can pick out a square stone building of good size with a smattering of smaller square tents set up next to it.}

This anomaly does not appear to be on the trail you've been following.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+22=28 ;
Wednesday November 26th, 2014 1:41:48 AM

the sargrass plains? That was a crazy place! That's where I first became interested in druids. We traveled with Alistair hunting down that witches coven. The Manfri were very nice, crafted Duke armor for us made from grass, and Bosk got some fine wine. It was crazy how hit and dry that trip was.

The next day Beri flys along in his airy, fleshless form. When he spots something of in the distance he flies down and discusses a possible detour

Perception=28

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday November 26th, 2014 8:19:40 AM

ooc: Can Bosk command his tattoo to kill the mites on his body?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=30 ;
Wednesday November 26th, 2014 8:29:37 AM

Tink is happy to translate for Beri and can only trust in Kyan's abilities as a tracker that he will direct her to the right path to follow. Beri's report coincides with what she has seen also.

"There's a building in that direction. Looks like a few tents around it too. Worth checking out you think?"

Perception: 30

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 109/96 (Spells) Luck Points: 6/9 
Wednesday November 26th, 2014 9:02:00 AM

Restlin awakes in high spirits, as usual. He prepares his spells, sees if anyone is providing breakfast, and gets ready to move.

Pulling out his extend rod, he recasts mage armor. He then casts overland flight, deciding he'll hang up with Tink away from those mites.

When they reach the buildings. He takes a good look (Restlin cannot fail that perception check). "I can't imagine why we wouldn't check them out. Tink, could you scout them out first? I can fly and be invisible, but I learned the hard way that doesn't mean I'm being quiet."

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=42 ; d100+20=39 ; d20+22=41 ; d100+18=100 ;
Wednesday November 26th, 2014 7:12:53 PM


Sesha, still feeling well from the Heroes Feast for supper, rolls out of bed with a smile. Gathering her items, she considers the day ahead and casts a Barkskin spell, just in case of trouble.

Following Restlins example, she also casts an extended Flying Broom, which benefits from a surprising surplus of ley magic. Not one to question a good fortune, she climbs on her broom and heads airborne.



Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Wednesday November 26th, 2014 7:15:07 PM

"Well Huh. Now we're camping in style." kyan says about their accommodations and food.

In the morning he owes out In the direction indicated. "might as well have a look"

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Wednesday November 26th, 2014 7:16:05 PM

Garret wakes up and stumbles outside to relieve himself. He looks around and notices the desert is pretty much the same.

He follows along as the group heads out. When the news of the building and tent is shared he says, "Oh, but that's over there, you say? I think the trail leads over this way. But I do like the idea of Tink going ahead to scout it out for us, if you're up to it."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=35 ; d20+19=37 ; d20+37=57 ;
Wednesday November 26th, 2014 8:11:11 PM

"Ok, stay close. Restlin and Sesha - you two can see me when I'm invisible. If you see me panic, well, that would be the time to come running"

The only problem is, considering how stealthy Tink can be, the others might have difficulty seeing her at all.

She flies towards the tented area.

Perception: 35 + Arcane Sight + See Invisibility + Dark Vision + Detect Scrying
Fly: 37
Stealth: 77! (Rolled 57 + 20 Moving Invisible + Hide in Plain Sight + Misdirection)


------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday November 26th, 2014 8:52:24 PM

Bosk recalls his time in the Sargrass...the strange animals and large flat plains. He recalls the giant druid trees, local tribes and the mysterious manfri who created his sword and armor. He recalls how hot it was and the way his fur matted down and the variety of insects they encountered. He strains his mind as he tries to picture the land a desert after the grasses burned away...

When the discussion turns to buildings in the distance Bosk looks back down towards the path...Before we get carried away, does anyone have a way of making sure we can track our way back to this path or the well when this is all done?

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Wednesday November 26th, 2014 11:33:29 PM

Bosk asked 'Can Bosk command his tattoo to kill the mites on his body?'

DM JT: which tatoo would that be?

As they travel the next day, several members discuss their adventures in the Sargrass. One mentions having heard the Sargrass catching fire and wonders if this could be the result.
It would take a catastrophe of immense proportions to change the Sargrass into a desert like this. Even if a fire burned the entire Sargrass area, it would take decades of drought to prevent the grass from growing again and the land turning into a sandy desert. Thus it is not likely that this is the Sargrass.

Then, about mid morning something appears that breaks the monotony of the sand dunes. The IA stop to discuss their new finding, a stone building with some tents erected next to it. They discuss checking it out but also how to find their way back to the trail.

Katinka, Restlin, Beri, and Sesha are flying but only Katinka feels she can successfully scout out the strange stone building unseen.

The building is a couple miles away off the path, do the IA follow at a distance while Katinka scouts it out? if the IA do follow at a distance, how close do they approach the building, 100 yards? 200 yards? 50 yards?

Meanwhile, Katinka scouts the area: Highlight to display spoiler: { The stone building is square in shape. As you approach, you see a number of humanoids going about digging around the building. It is quite clear much sand has been removed from around it. Along with the diggers, there is the standard foreman that stands around giving orders.}

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday November 27th, 2014 12:30:12 AM

Ooc: holiday in the US so we may want to hold of acting until Friday in case people are out.


Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Thursday November 27th, 2014 7:11:41 AM

Garret nods as Tink heads off for the building. He takes a bite out of a large turkey leg that he kept in his pocket from last night's feast. He says, "I suppose we should at least head off in her direction in case she needs help, but can we leave something here so we can find the trail again? Something large?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+22=40 ;
Thursday November 27th, 2014 9:53:57 AM

OOC: Forgot to do my role for my Weave Elements spell since its a new day: 40. 2 powers again

Tink holds her ground, content in the belief that she hasn't been spied yet. She sends a message spell back to the group, targeting everyone.

"There's a number of humanoids ahead digging around a building. I can also see a Foreman. Once you guys are closer to back me up I'll edge closer."

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 109/96 (Spells) Luck Points: 6/9 
Thursday November 27th, 2014 3:18:43 PM

"We've got your back, Tink."

How are these guys situated? How close can we get before remaining unseen is unlikely? Are there any flags or standards being flown?

If Tink can't get up there without going more than 100' ahead of us, Restlin will suggest she return and that they investigate as a group.

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Thursday November 27th, 2014 6:17:55 PM

DM JT: to answer Bosk's Tattoo question:
From the Avenger class - As a free action, a crawling tattoo can return to the avenger if they are touching, which cures all of its damage.

I think 'damage' here refers to the physical damage to the Tattoo. As the Tattoo, while out and about as a 'familiar' can be attacked and 'killed', so to speak.

Was this what you were referring to?

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Thursday November 27th, 2014 6:24:58 PM

DM JT:
Once over the big sand dune, there are several smaller sand dunes, from 5' to 10' in height to cross to get to them. A careful party could cross these and keep hidden, if they are lucky (Stealth checks), until about 100 yards away. Once past that last little dune, it's clear open sand to the building and tents.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=40 ; d20+19=22 ; d20+37=52 ;
Thursday November 27th, 2014 8:51:12 PM

Tink messages back any requests for information - such as those questions asked by Restlin.

The bright desert sun is not going to help her Hide in Plain sight ability, but it's something she is prepared to risk while invisible. At least flying she is not leaving any footprints.

As the others draw near, Tink will keep them within 100ft behind her, and slowly progress closer to the humanoids.

Perception: 40 + Arcane Sight + See Invisibility + Dark Vision + Detect Scrying
Fly: 22
Stealth: 72 - (Rolled 52 + 20 Moving Invisible + Misdirection)

------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday November 27th, 2014 10:15:20 PM

Tink, from your vantage point, what's the safest point to approach from to avoid being spotted? Do they look prepared for a fight or do they look like they are just trying to work?

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+12=25 ;
Friday November 28th, 2014 5:42:00 PM

Bosk follows the group, doing his best to keep out of sight until the group is ready to make their presence known. He waits patiently for more information from those flying overhead, and contemplates casting the spell himself...but knowing his spell doesn't last as long as the flying spell cast by the others he decides it best to wait until the group is closer to their destination before casting it himself.

Stelth Check = 25

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 109/96 (Spells) Luck Points: 6/9 
Friday November 28th, 2014 6:46:19 PM

Checking in!

The hot sandy desert with a square stone building sticking out of it (Co-DM JonathanT) 
Friday November 28th, 2014 7:56:59 PM

The IA take to stalking the stone building in the distance. Over dunes of sand they go, as stealthily as they can, and with Tink's help from above guiding them from dune to dune, they approach within safe hiding distance, about 100 yards.

The intervening space, all around, is flat sand up to the building. There is a pile about 100 feet away where workers are dumping buckets of sand, but unless invisible, not a good option.

The humanoids are removing sand from the building and seem to be about finished. They appear human and carry weapons despite their digging work and stripped down to pants due to the heat.

There are no banners or flags to indicate any affiliation.
A closer inspection for better details may be called for but it is evident they are not on a boy scout outing.

Approaching invisibly is always an option, but leaves footprints and stuff. Flying invisibly, Katinka can avoid footprints. There's always the risk of a sneeze, or fart, or other weird things, but hey, risks are fun. :)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday November 28th, 2014 11:48:39 PM

Ooc, how well armed are the workers? And how many do we see? Just trying to judge the danger in approaching.

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33]  d20+21=26 ; d20+22=35 ;
Saturday November 29th, 2014 9:40:02 AM

Garret peeks around the edge of the dune (Stealth: 26) and looks closely at the workers near the building (Perception: 35). He is trying to see if he can tell what's going on. Are they uncovering the building? Are they digging a well? Are they making sand castles or burying someone and making a female dragon figure over them? Are they working on one wall or the entire building?

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Sunday November 30th, 2014 8:22:57 PM

kyan waits on the far edge of one of the dunes well out of sight of the workers, but so where he can't see them. he waits for a signal to move on

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Sunday November 30th, 2014 9:08:18 PM

Bosk waits out of sight until those scouting ahead give some signal or indication as to what they plan to do.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday December 1st, 2014 12:21:32 AM

"I think we should just approach them and act friendly. If they mean us harm, we retaliate, but we should give them the benefit of the doubt first." Tink messages the rest of the group. "I can go say hello on my own first, if you like. I trust you all to jump in should things get messy"

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 109/96 (Spells) Luck Points: 6/9 
Monday December 1st, 2014 7:51:27 AM

"I agree, Tink. We're capable of holding our own. Let's just put on our happy faces and see if they're friendly."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday December 1st, 2014 8:53:08 AM

With the nod from Restlin, Tink drops her invisibility and approaches the diggers with a friendly wave

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 109/96 (Spells) Luck Points: 6/9 
Monday December 1st, 2014 9:29:05 AM

Restlin's right next to Tink when she approaches. He's the friendly sort.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday December 1st, 2014 11:37:30 AM


"She isn't going alone."

Sesha directs her broom and follows Katinka and Restlin, doing her best not to appear nervous. She holds her back straight and projects confidence, whether or not shes feeling it right now.



Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33]  d20+21=27 ;
Monday December 1st, 2014 9:01:01 PM

Garret hangs out to the side (downwind) and tries not to be completely obvious (Stealth: 27).

The hot sandy desert with a square stone building sticking out of it (Co-DM JonathanT) 
Monday December 1st, 2014 9:20:49 PM

DM JT errata: (this is what happens when you go by memory and not the notes.)

DM wrote "They appear human and carry weapons despite their digging work and stripped down to pants due to the heat."

It should have read "They appear human and carry weapons and their metal armor shines in the sun despite the heat and their digging work."

DM JT IC:
Up and down 10 and 20 feet dunes the IA make their way to the last dune before the open space to the square stone building. Kyan ops to stay back one dune, so it's down 10 feet of sand and up 10 feet of sand (difficult terrain) to the rest of the ground party.

Garret peeks over the last sand dune and spies out the activity. The diggers carry buckets of sand from inside the building and dump it in a pile some 50 feet away on the other side. They wear breast plate armor and carry longswords strapped to their backs.

This is no pick-nick. There are even a few guards patrolling around the tents and building.

In the few moments you watch it looks like there's around 8 between diggers and guards, plus one that appears to be in charge.

Katinka suggest a friendly direct approach, albeit, on guard, of course. She plans to go on ahead alone.

Restlin agrees that they should first try the friendly approach and the two head off towards the diggers.

Sesha joins the group and follows alongside on her broom.

DM JT: are Tink and Restlin walking or is Restlin floating and Tink flying pulling Restlin along?

---------------------------------------------

By the time the three make it to the bottom of the last sand dune and start heading across the 100 yards of open sand one of the attentive guards see the three and shouts out to his fellows. Buckets are dropped and the diggers scurry towards the guard, who, now joined by the others, points to the incoming trio.

By the time the trio reach half way (50 yards - 150 feet) a line of warriors are lined up facing them, shield to shield, although no weapons are drawn. The one that seemed to be in charge is joined by three others who where in a tent a little bigger than the others.

They seem to be waiting for the three to approach a little further.

DM JT: map will be in next post.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=37 ; d20+11=26 ; d20+15=33 ;
Monday December 1st, 2014 11:36:42 PM

OOC: Tink has lowered her flight to be around 3ft off the dune surface. Being a Halfling that should put her at about eye level with a human. She's happy to drag ol' Restlin with her :)

"Hello there!" Tink raises an empty hand in greeting and hovers in place "My friends and I are a little lost at the moment. Might I approach to talk? We mean no harm" If the men signal for her to approach, she will do so. She doesn't know if they even speak the same language as her, so does her best to use body language to appear 'friendly' (Diplomacy: 33). She is holding a buckler, but carries no visible weapon.

Tink will keep her eyes peeled for some indication as to who this group might be. Are they all human? Are they all male? She does recall reading in her studies that the Teucri were an all male race. Are there any banners or insignias on the armor she might recognise? Any holy symbols? She may be 150ft away now, but once she hits 120ft her arcane sight will kick in.

Perception: 37
Knowl Nobility: 26 - To discern who these people may follow


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 109/96 (Spells) Luck Points: 6/9  d20+11=29 ;
Tuesday December 2nd, 2014 7:59:56 AM

Restlin is on foot, but overland flight is still active.

His hands empty, Restlin approaches with Tink and Sesha. He takes a moment to admire Tink's diplomacy. Following her lead, the wizard does his best to look non-threatening (not a hard thing to do for the boy wizard).

Diplomacy, aid another: 29. +2 to Tink's roll.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+20=28 ;
Tuesday December 2nd, 2014 10:30:01 AM


Sesha, though her spell is still active, drops next to Restlin. She realizes how this might look, three flying adventurers approaching out of the sand. She slides off her broom, holding it tight in one hand while she takes Restlins arm with the other.

Perhaps a bit of public affection could help them seem less intimidating?

Diplomacy - Aid another: 28

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday December 2nd, 2014 1:39:11 PM

Looks lie they are going to make contact. Should we back them up, or let them try talking first? Immediately Bosk begins calculating the distance between himself and the fliers. As far as diplomacy goes, the minotaur tended to feel like a bull in a china shop...but when things took a turn for the worse he always found intimidation an easier skill to utilize. Perhaps it was that he tended to tower over his foes, even other minotaurs, and his bastard sword as as long as a man.

Stay close to me. If we need I can dim door over to them. he whispers to the others.

ooc: How far away are those walking from those who are flying?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday December 2nd, 2014 8:46:48 PM

check...

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday December 2nd, 2014 9:24:56 PM

I'll raise...

Oh, I forgot to mention a held action to cast that spell if things turn bad.

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Tuesday December 2nd, 2014 9:41:16 PM

Garret stays close to Bosk, prepared to appear just behind the fellow if they happen to be enemies.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday December 2nd, 2014 11:27:02 PM

Beri hovers above Bosk and Garret, doing his best to fly in graceful, non-threatening manner that will put the people at ease.

ooc: sorry, travel issues, I'm back now
also, what are the shields made of?

A visitor's welcome to remember (Co-DM JonathanT) 
Wednesday December 3rd, 2014 12:00:35 AM

By the time the three diplomatic missionaries reach 150' away from the tents, a line of warriors form up, joined by their leaders.

DM JT Note: Dg - warriors, DG - leader types
The 'leader' types are distinguished by their military behavior.


Katinka, 'walking' on air some 3' up hails the digging party and extends the hand of friendship by explaining they are lost and requests that they "approach to talk? We mean no harm"

She does her best to not appear threatening in any way possible.

From 150' away she notices: Highlight to display spoiler: { DG1 seems to be making hand motions typical of casting spells, however he's too far away and obscured by the front line to determine what. So far nothing visible is
noticed.
}

She does not notice any symbols that may indicate who they follow. There are no banners or flags.

Restlin keeps his Overland Flight active but has his feet on the ground and Sesha right next to him, even holding his arm romantic-like to convey an even less threatening stance.

Bosk stays back behind the last sand dune and holds his Dimension Door spell handy just in case things take a downward turn.

Garret clings next to Bosk so he can be whisked up by the minotaur if Bosk activates his Dimensin Door.

While Bosk, Garret, and Kyan try to stay out of sight, Beri maintains his flight and tries to circle non-threatening like, an odd clump of cloud floating around in a desert where the last could seen by anyone in over a hundred years or so.

----------------------------------------------------

Katinka's voice carries loud and clear across the intervening space, the light breeze not hindering it's effectiveness one bit. However, despite the monumental attempt at being nice and friendly, a reply, in Common with a heavy accent, is shouted back by DG2.

"Go away you Scumbags! Keep your flea-infested, scab ridden, filthy, stinking, hairy armpits, far away from here! Go rot in the desert where you belong, you beetle droppings!"

DM JT Note: Google drive has change I'm having trouble figuring out their idiocy. I'll have a map up when I figure out how to do it. :(

A visitor's welcome to remember (Co-DM JonathanT) 
Wednesday December 3rd, 2014 12:21:00 AM

Map: Digging Party

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=29 ; d20+21=35 ;
Wednesday December 3rd, 2014 2:55:10 AM

Well, at least they speak the same language.

"I say, that's a rather rude way to greet people you've never met before. True, we are a bit smelly from our journey in this desert though. Who exactly do you think we are? My name is Katinka Hushfoot. I've travelled here from Hook City. Perhaps you've heard of it? Magical place built by the Teucri?"

Tink flies 35ft closer with her hands still raised and a smile still on her face.

But she is no fool. She is mentally preparing to defend herself

Perception: 29 + See Invisibility + Darkvision + Arcane Sight
Spellcraft check to ID any spells being cast/auras: 35
Readied standard action: IF an attack is made against the party either via spell or weapon, cast Wall of Force midway between Tink/Sesha/Restlin and the DGs as an invisible Wall to protect the party. The Wall will be 60ft wide and 20ft high and invisible. Clearly visible to Tink, Sesha and Restlin however :)



Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Wednesday December 3rd, 2014 5:56:59 AM

Garret whispers to Bosk, "Hey, they don't want us here. We don't really want to be here. I think we should just move along. Do we really want to fight over a pile of sand?"

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 109/96 (Spells) Luck Points: 6/9  d20+22=28 ; d20=19 ; d20=5 ;
Wednesday December 3rd, 2014 8:44:01 AM

Restlin has decided that he doesn't much like these folk.

Those diggers may be forced labor, though. He's not keen on the idea of dropping any magic on the area that might hurt them. For the meantime, he'll let Tink talk and instead focus on the unarmed diggers, trying to see if they're innocents being exploited, or just more jerks who are better with shovels than swords.

Sense motive - 28: Are the diggers acting like forced laborers, or are they also appearing hostile.

Readied action: If those folks make any hostile moves, AND the diggers appear to be bad guys too, Restlin will cast black tentacles around where DG1 and Dg4 are, capturing DG1&2, plus Dg1-4.

If they make hostile moves AND the diggers don't appear to be bad guys, he'll cast stinking cloud instead.

CMB for black tentacles: 34
Fort save DC for stinking cloud: 26

AC is 18/11/15 this round.

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Wednesday December 3rd, 2014 9:23:05 AM

kyan stays hidden, but pulls out his bow and readies an arrow. he will scoot up to just under the lip of the Dune so he's still out of sight, but is just a few steps from being able to have a line of sight to the party.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Wednesday December 3rd, 2014 12:27:30 PM

Sesha furrows her brows, and lifts her arm for a second, checking for hairy armpits. Satisfied, she assumes they were talking to Garret. Or maybe Katinka? She knew Halflings had hairy feet. Maybe their armpits were furry as well?

She'd have to ask later.

For now though, she shakes her fist at the men and stamps a booted foot in the sand, which of course, doesn't make half the sound she wants it too.

"Who are you calling flea-bit and scabby, you shovel wielding peasant-labor! We were being nice and you start flinging insults!

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Wednesday December 3rd, 2014 7:16:01 PM

Garret shifts his weight from one foot to the other, waiting to see what will happen next...

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday December 3rd, 2014 7:45:59 PM

Bosk maintains his position with a held action to Dim Door over in case of trouble.

(Sorry for the short post. I am travelling to my inlaws.)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday December 3rd, 2014 9:59:34 PM

Oh, a small group of friendly travelers, we should threaten them and call them names... it's guys like this that make me wish I could shoot lightning bolts at them... *sigh*, I suppose that's the curse of being one of the good guys
Beri continues to fly above Bosk and waits to see if the irritating man with the inflated ego starts an unnecessary fight with his friends... what he wouldn't give for Liontaru's golden tongue about now.

A visitor's welcome to remember (Co-DM JonathanT)  4d8=25 ; d4=4 ;
Thursday December 4th, 2014 12:43:13 AM

DM JT: I thought I corrected my first description of the diggers. They all wear armor despite the heat, breastplate armor. When they formed up, they had grabbed shields that were stacked in easy reach (you didn't see them due to the tents). None look like peasants or forced labor.

Katinka tries to be classy in her response to the verbal abuse and introduces herself while moving forward 35' with a smile. Now close enough for her Arcane Sight to be effective, she sees magical auras surrounding DG1, DG2, DG3, and DG4. For more specifics on the auras, she'll need to concentrate (Standard Action) on each.

Despite her friendly reply, she casts and holds a Wall of Force.

Garret whispers to Bosk "Hey, they don't want us here. We don't really want to be here. I think we should just move along. Do we really want to fight over a pile of sand?"

Good point. :)

Restlin gets an immediate dislike for these people. At first he thinks that maybe the diggers are forced labor but when they form up in a shield wall he sees that they move like well trained warriors and wear armor and carry weapons, something that forced labor don't have.

He also anticipates hostile action and casts Black Tentacles and holds it.
CMB for black tentacles: 34

Kyan gets his bow ready and stays just under the rim of the dune, waiting for the signal to save the party from imminent death.

DM JT: Kyan is approximately 320 yards (960 feet) away from the Dgs.

Shesha shakes her fist and replies ""Who are you calling flea-bit and scabby, you shovel wielding peasant-labor! We were being nice and you start flinging insults!"

DM JT Note: unless your PC sheet specifies that you shave your armpits and legs, you are all hairy there. LOL :)

Bosk squints into the distance trying to see how the dudes react to Sesha's reply.

Beri wishes he could send some lightning bolts at those impertinent twerps. Being a good guy, he maintains his circling position above Bosk.

-------------------------------------------------------------

Sesha's voice barely has time to echo against a sand dune and return when DG2 steps forward and yells back "We warned you to leave!"

Suddenly a cold, cloying miasma of darkness engulfs Katinka, Restlin, and Sesha.
Damage:
Good = 25
Outsiders = none here yet.

Will save DC21 for half damage, Fail 25hp damage + sickened 4 rounds.

DM Note: i know you had spells Readied, but they were dependent on noticing hostile action. DG1 beat
your Perception check. On the other hand, if you make your concentration checks, you can cast them this round.


Concentration Check DC = 10 + dmg taken + spell level being cast.

Meanwhile the others pull out a flask and gulp down the contents (depending on any spell effects from the IA).

Map: Not much changed, just a couple people shifted position.
Digging Party Round 1

P.S. Bosk, Garret, and Beri are 300 yards away while Kyan is 320 yards away.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 6/9  d20+18=26 ; d20+21=31 ; d20+18=33 ; d20+23=24 ;
Thursday December 4th, 2014 7:53:16 AM

Will save: 26
Spellcraft: 32 (What was that?)

Restlin wastes no time flying straight up into the air (Fly: 24 - Ascend 20') and hopefully out of this cloud. The normally chatty wizard is in no mood to parlay; they were trying to be friendly! He grips Shiny as he flies up and asks his sword to make him smarter (fox's cunning).

He spies the perfect spot and releases the Black Tentacles spell he had prepared (Concentration: 33).

OOC: There are no coordinates on that map, but it should be possible to get Dg1-4,6 & DG1-2, for a total of 7 bad guys.

***

Mage armor: Long enough
Fox's cunning: 18 rounds
Black tentacles: 10 rounds - CMB 34

AC is 18/11/15 this round.


Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Thursday December 4th, 2014 9:21:28 AM

Ooc: Well.. Crap. Been thinking in feet, not yards for distances. kyan wouldn't have stayed that far away. Ah well.

-------------

being too far away to do any good Kyan begins the long slog theogh the sand towards the diggers.

Ooc: double move towards them. Think it's difficult terrain? If so move 10 yards. If not difficult will run to move 80 yards

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+18=31 ; d100=60 ; d20+12=28 ;
Thursday December 4th, 2014 11:42:32 AM

Ken OOC: Hey team, don't forget about our Heroes Feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. We also all have 13 temporary HP from the food.

Will Save: 30

Ley Check: 60 vs DC 13

Spellcraft: 28 (Identifies a spell up to 14th level)

Darkness. Always Darkness. Not that Sesha cared much, she was at home in the stuff. Unless she thought that this spell was particularly dangerous to remain within, or that the darkness was too fleeting, she would use it for cover while she summoned a new friend that Serenbeth had made available to her Witch...

She feels a warm energy surrounding her and smiles, sensing that Pot-pot had enacted his Shield of Faith spell on her behalf.

(If the spellcraft hints she takes recurring damage or that the darkness is only 1 round, she will instead move out of the darkness and cast confusion, hitting DG3,DG4, and Dg5, DC 23 Will)



Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday December 4th, 2014 1:20:52 PM

ooc: What about Bosk's held action to Dim Door over. Surly the others being damaged would trigger it.

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Thursday December 4th, 2014 6:24:40 PM

OOC:
Awaiting confirmation of Bosk's door action. I'm thinking Bosk and Garret will appear behind the diagonal line of diggers and start whacking people. I'm just not sure how many actions, or in what round just yet...

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday December 4th, 2014 7:46:09 PM

Bosk recognizes the strange spell being cast....the suddenly a cold, cloying miasma of darkness...and he wonders if there is some connection between these things and the Glabrezu that cast it on them earlier. Sword still in hand, he uses his dimension door spell to move himself, Garret and Beriothian to just behind the line of attakers.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday December 4th, 2014 8:17:31 PM

ooc: I did not realize we were dealing in yards and not feet. I will move us up 500ft closer to Sesha's group. If the held action was not triggered I will wait for Kyan to catch up to us before casting the spell. If my held action was used I will then run an additional 120 ft to catch up to the Sesha.

A visitor's welcome to remember (Co-DM JonathanT) 
Thursday December 4th, 2014 8:59:10 PM

DM OOC JT to Kyan: don't worry about it, consider Kyan with Garret, Bosk, and Beri. Difficult terrain is going up a sand dune and down it. Current sand dune is 10' high and you are at the top.

Those in the Spell: the spell burst is instantaneous, like a fireball, so there's no lingering 'darkness'. The only lingering effect is the Sickness if failed save.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday December 4th, 2014 9:01:58 PM

Beriothian accepts Bosk's teleport, then makes a mad dash (run speed... 120x4 for beast shape 4) flying through the air to join up with his party. His eyes seems to smolder like lava and his smokey form darkens. Letting out a heroic screech (hero point to cast) Beri calls forth a massive Sleet Storm above the cluster on the left.

ooc: sorry for the delay, had to research the running rules to confirm it applies to flying... looks like it does

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

A visitor's welcome to remember (Co-DM JonathanT) 
Thursday December 4th, 2014 9:04:51 PM

DM JT OOC to Bosk:
Yes, Bosk can cast his Dim Door when he sees that the others are hit. I didn't specify that, but it was meant to be included.

And yes, I was specific with Yards. :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+16=34 ; d20+21=26 ; d20+27=40 ;
Thursday December 4th, 2014 10:48:26 PM

Will Save: 34. 12dmg taken out of the 13temp HP
Spellcraft check to ID spell: 26


"Gah!" Tink's body tenses as the cold energy envelopes her "Know that we shall now defend ourselves!"

She activates her ring of invisibility and heads west (Fly 40ft west, staying at 3ft high)

Perception: 40

A visitor's welcome to remember (Co-DM JonathanT) 
Thursday December 4th, 2014 11:47:14 PM

DM JT Note: post coming, but I just realized what Bosk meant by I did not realize we were dealing in yards and not feet.

Ok, i was tired and didn't catch my mistake. The original post had the last dune 100 yards from the tents.

I finished last post by saying 300 yards and meant 300 feet.

Oops. Sorry.

For Dimension Door range of 400 feet plus I think you can make it to where you wanted.

A visitor's welcome to remember (Co-DM JonathanT)  d6+4=10 ; d20+2=11 ; d20+2=9 ; d20+2=4 ; d100=75 ; d8+2=6 ; d100=85 ; d20+10=19 ; d100=48 ;
Friday December 5th, 2014 12:49:48 AM

DM JT: sorry, I meant to add coordinates and forgot. They are there now.

The miasmal stuff erupts around the three IA diplomatic members. Same such stuff hit them not long ago in the foyer of the Teucri, Unholy Blight. He shrugs off the worse of the spell and what damage he would have taken is neatly absorbed by the temporary hit points from the dinner the night before.

With a klick of his heels he shoots straight up 20' and in no mood to continue their attempts to be friendly. Gripping Shiny, he gains the benefit of Fox's Cunning and releases his held Black Tentacles targeting the left flank of the shield wall.

Black tentacles: 10 rounds - CMB 34

DM JT: currious how you calculated the CMB.
Was it: d20 + Caster level (for BAB) + 4 (str mod) + 1 (size)?
That would be d20 + 15(or 17), this round right?
This is how it is described in the spell description.


DM Note: I don't think the Heroe's Feast applies to the Tentacles or other summoned creatures, only to the individuals that ate the food.

Sesha also recoginzes the Unholy Blight spell and her temporary Hps also absorb the damage as she avoids most of it.
She sends a Confusion spell back at the enemy targeting the other half of the shield wall.

DG3,DG4, and Dg5, DC 23 Will

Bosk activates his Dimmension Door spell and takes Garret and Kyan with him, easily traveling the 320 feet disance to behind the shield line and not in the Black Tentacles.

DM JT Note: I think Bosk can only take 2 more, 1 for every 3 caster (wizard) levels. Beri will have to fly, unless I've calculated wrong. It's clear that the caster cannot act after materialization, my guess it also applies to those carried.

Beri takes off after his friends. With his Air Elemental speed he covers the distance 'running'.

DM JT: Run is a Full Round Action. just tell me which co-ordinates to put you at.

Katinka belts out Gah as she also fends off most of the Unholy Blight effects. She immediately goes invisible and staying 3 feet off the ground, flies 40 feet west.

---------------------------------------------------------

Black Tentacles:
Dg1,2,3,4,6 = caught
DG2 = maybe, depends on CMB calculations
DG1 = caught

DMG = 1d6+4 + grappled = 10

DG3 Will DC23 = 11, %75 = 6 dmg
DG4 Will DC23 = 9, %85 = att DG3, miss
Dg5 Will DC23 = 4, %48 = does nothing.

DM JT: It's midnight. I'm sorry it has taken this long, Cowboy-Bears game kept distracting me.

I need to know Restlin's B.Tentacle CMB calcs and plan next round strategy but I need decent time and it's a bit late. I'll finish tomorrow. Meanwhile Beri can tell me which square he wants and what size he is.

Map: Digging Party Round 2 pt1

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 6/9 
Friday December 5th, 2014 6:03:44 AM

OOC: I rolled a 19 for the CMB check. Caster level +STR +size = 15. 15+19=34.

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Friday December 5th, 2014 8:55:29 AM

ooc: Thanks for clearing up the distances! And people carried by dimensional door can act in that round while the caster can not.

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33]  d20+20=31 ; 2d8+3=14 ;
Friday December 5th, 2014 4:01:04 PM

Garret slips through the intradimensional space with Bosk. Prepared for action, he punches towards the kidneys of the guard in front of him (Dg7).

OOC:
This action should be in last round, I think, because of Kyan's note. It is an attempted stunning fist, so he hits AC 31 for 14 damage and if that hits, the nice fellow needs to make a fortitude save DC 21 or he is staggered for 1d6+1 rounds.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday December 5th, 2014 5:15:37 PM

ooc: even if the dimmensional door didn't work on Beri, my action was run, then use a hero point to cast the spell...

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday December 5th, 2014 5:25:12 PM

ooc: to clarify, if possible, I'd like to maintain that action

Also, looks like I chose a Huge air elemental, you can leave Beri with his top left corner at V-20 (through x-22)

A visitor's welcome to remember (Co-DM JonathanT) 
Friday December 5th, 2014 9:36:16 PM

DM JT OOC: got it. All looks good. :)

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+18=26 ; d20+18=38 ; d20+22=27 ; d20+13=31 ; d20+8=24 ; d8+18=25 ; d8+18=26 ; d8+18=20 ; d8+18=23 ; d8+18=26 ; d8+18=25 ;
Friday December 5th, 2014 10:40:41 PM

Kyan nods to Bosk as the cleric grabs hold and transport them to the back of the line of apparently hostile miners. He takes a step back to give himself a little distance and then lets loose with a volley of arrows at one of them.

~~~~

5' step to W24
Full attack with Manyshot, rapid shot, deadly aim, point blank shot and heroes feast to DG3

Attack 1(manyshot): Hit AC 26, for 51 damage
Attack 2 (Rapid shot): Hit AC 38 (nat 20!), crit confirm AC 27. 20 damage, additional 23 damange if crit confirmed
Attack 2: Hit AC 31 for 26 damage
Attack 3: Hit AC 24 for 25 damage

DM JT: Just checking, you are taking the -2 for Rapid shot on ALL attacks, right?

yep

A visitor's welcome to remember (Co-DM JonathanT)  d20+5=7 ; d6+1=2 ; d20+15=35 ; d20+19=21 ; d20+10=19 ; d20+10=19 ; d20+3=20 ;
Saturday December 6th, 2014 12:34:05 AM

Recap and updating:

Black Tentacles:
Dg1,2,3,4,6 = caught
DG2 = caught
DG1 = caught

DMG = 1d6+4 + grappled = 10

DG3 Will DC23 = 11, %75 = 6 dmg
DG4 Will DC23 = 9, %85 = att DG3, miss
Dg5 Will DC23 = 4, %48 = does nothing.

[d]Garret[/b] Attacks Dg7 doing 14 dmg and staggered for 1d6+1 rounds.
fortitude save DC 21 = 7; Staggered for 2 rounds.

Beri flies at a Run and with heroic effort expells a spell causing a [i]Sleet Storm[/b] to envelope the area around the cluster on the left.

DM JT: to make sure we are on the same page, the left cluster is the same as those in the black tentacles, yes?

Sleet Storm: 40 feet radius and 20 feet high, blocks all sight even Darkvision, icy ground = Move at 1/2 speed with DC10 Acrobatics, fail with 5 or more = fall prone.

The Big Giant Bold Square is the area (roughly) covered by the Sleet storm. It covers almost everyone.

Let's see now what they can do:
If you can see through the Sleet Storm then:
Highlight to display spoiler: { Dg1,2,3,4 pull out potions and drink them (one handed); DG2 goes into a Rage and breaks free (on a N20); DG1's skin goes ashen grey and issues a Battlecry.}

All hear a vigorous Battlecry issue forth from the obscuring Sleep Storm, who done it? None can tell. They also hear someone howl in rage and appears to be moving.

Garret only Highlight to display spoiler: { DG2 comes howling out from the Black Tentacles area and finds himself next to you, managing the icy footing very well. His eyes look wide with an unearthly anger and he swings his Greataxe at you: hit AC21}

Bosk only:[spolier] Dg8 turns to face you and steps forward 5' and attacks twice with longsword: miss both times.[/b]

Talk about the Fog of War!
You'll just have to pretend that you can't see anything within the big box unless you are adjacent to it. I could block it all out but that would be more confusing than it is worth. You know last positions of anyone but that's about it. Also, unless it is a 5' step, you need to make an Acrob DC10 check and move at 1/2 speed.

Bosk is in the Sleet Storm. Kyan and Beri are not. Katinka is still way out there some 115 feet or so away.

Kyan hasn't taken his move so he can take it, with ice and all, for R2, and then do your thing for R3.

Restlin, don't forget to roll the Black Tentacle CMB again.

Map: Digging Party Round 3

I hope that's everything.

A visitor's welcome to remember (Co-DM JonathanT) 
Saturday December 6th, 2014 12:50:17 AM

DM JT Update:

Kyan steps back and lets loose a volley of arrows at DG3, leaving him looking like a pin cushion and he falls.

DM JT Note: Since Bosk Dim Doored before Beriothian's action, his attack on DG3 would be before the Sleet Storm.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday December 6th, 2014 4:03:53 AM

Tink is at a loss. The sleet storm came from nowhere. It may have been cast by someone in the party, or perhaps, one of those digging guys. Whoever created it got the desired effect though. The two groups were now quite split up. "I think..."

Assuming Tink can hear the sound of combat and fighting, she will know that heading east will get her closer to the action. With that in mind, she flies invisibly along until she reaches the end of the storm (Double Move action to Fly to U30. Still invisible. 3ft in the air)

From her new position she can clearly see the muscle of the party hard at work.

------------------
Spells in effect:
Invisibility - From Ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33]  d20+19=22 ; d20+19=22 ; d20+14=27 ; d20+14=32 ; d20+9=25 ; 2d8+3=9 ; 2d8+3=12 ; 2d8+3=12 ; 2d8+3=9 ; 2d8+3=14 ;
Saturday December 6th, 2014 8:48:47 AM

Only if you can see in the sleet storm: Highlight to display spoiler: {Garret does not pause when the sleet arrives. In fact, he enjoys the cooling, but stabbing sleet and his feet cool off on the slippery ground. He even turns a foot to the side to feel the ice on the side of his foot to cool him off more.

When he strikes true, then hears and see the fellow appear in the sleet, he does not pause. Instead, he sets his feet on an edge in the sand and sleet, ensuring he has a strong footing, then tries to take out the stunned fellow first (Dg7), with a strong combination of right and left punches.

OOC: Flurry, Hit AC/Damage:
Really? TWO threes in row? My dice are broken again.
22/9; 22/12; 27/12; 32/9; 25/14
}

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+18=30 ; d20+18=37 ; d20+18=23 ; d20+13=20 ; d20+8=23 ; d8+18=26 ; d8+18=22 ; d8+18=23 ; d8+18=23 ; d8+18=23 ; d8+18=21 ;
Saturday December 6th, 2014 10:41:31 AM

kyan frowns as the sleet storm comes down and obscures his choice of targets, but he decides beggars cNt be choose ad so shifts his attention to the remaining guard outside of the ice. another volley is sent his way.

------------

No movement
Full Attack to DG4, same as before
Attack 1 (manyshot): Hit AC 30 for 48 damage
Attack 2 (rapidshot): Hit AC 37, crit confirm vs AC 27. 23 damage, 23 more of crit
Attack 3: hit AC 20 for 23 damage
attack 4: hit AC 23 for 21 damage

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Sunday December 7th, 2014 5:31:21 PM

ooc: I am unsure of how the Fog of War effects Bosk since he is 1/2 in and 1/2 out of the sleet storm. Does anyone know? Does this count as being adjacent?

Also, with blind fighting can I still move at full speed?

Lastly, can we tell a difference between DG and Dg? Is one better armed or apear to be a leader?

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+11=15 ; 2d8+5=14 ; 3d6=13 ; d20+11=12 ; d20+10=29 ; d8+5=13 ; 3d6=5 ; d20+6=17 ; 2d8+5=7 ; 3d6=12 ; d20+6=12 ; 3d6=11 ; d8+5=9 ; d20+16=17 ;
Sunday December 7th, 2014 6:30:47 PM

Ooc: note that Bosk has blind fighting, so if an attack misses due to concealment he gets to have the miss chance percentile rerolled. Enemies should ave lost their dex bonus due to concealment, but Bosk keeps his due to blind fighting.
-------------------------------------------

Bosk makes a mental note as to the enemies locations as the sudden sleet storm begins diminishing his vision. As everything becomes a wash in white he becomes thankful for his thick fur and Sesha's endure elements spell. Taking a deep breath the cleric lets his other senses take over and falls back on his training. A crunch of snow and slight breeze give just enough warning for the cleric to sense the man stepping up to him and unleashing a set of deadly attacks, but his training gives him enough of an edge to narrowly avoid the deadly blades.

Eyes closed, the cleric returns blows. For an instant he toys with the idea of using his poison coated horn on the man, but just as quickly he deems it unnecessary...His hooves digging deep as he swings. His aim is not as true as he would have liked, but the knowledge that his training is serving him well gives him a sense of peace.
--------------------------------------

Actions
----------
Attack Dg8
Atk 1 with Bastard Sword Hit AC 14 for 27 dmg (13 sneak)
Off Hand Atk with armor spikes Hit AC 12 (nat 1, miss)
Natural Atk Horn gore Hit AC 29 for 18 dmg (5 sneak)
Atk 2 with Bastard Sword Hit AC 17 for 19dmg (12 sneak) 
2nd Off Hand Atk with armor spikes hit AC 12 for 20 dmg(11 sneak)

Acrobatics = 17 to not slip (if needed I will use agile feet as a free action to ignore difficult terrain)

DM Info
--------------------------
I should be concealed from my enemies, so sneak dmg applies.
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting (In melee, every time you miss because of concealment, an invisible attacker gets no advantages related to hitting you in melee, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible.
You do not need to make Acrobatics skill checks to move at full speed while blinded)
Ghost Touch, TWF, Improved TWF, Multiattack, a natural weapon (my horn) and a 10 ft reach
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Active Spells
----------------------
Endure Elements
Chill Touch until discharged (8 charges)
Death Watch (Permanent) 

Spell List (Pearl of Power - NOT used yet)
----------------------
Legacy Item Spells: Death Watch (Permanent), Dark Vision, Feather Fall (CL 1), See Invisibility (CL 3)
Domain Spells: True Strike, Locate object, Fly (Used Dimension door)
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Divine Favor, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control
Level 2: Silence, Summon Monster II, Nemesis Insight, Owl's Wisdom
Level 3: Invisibility Purge, Summon Monster III, (and one unprepared)
Level 4: Summon Monster IV (and one unprepared)

Channel Energy: All channeling used for the day
Dark Walk: 1 minute left
Agile Feet: 5 uses left


Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 6/9  d20+15=30 ; d20=17 ;
Sunday December 7th, 2014 9:25:57 PM

CMB for black tentacles: 30

Restlin can't see a damn thing. He casts improved invisibility on himself, and flies due east 40', ending up directly south from Tink.

***

AC this round is 30/23/27.

Mage armor: long enough
Fox's cunning: 17 rounds
Black tentacles: 9 rounds
See invisible: permanent
Greater invisibility: 10 rounds

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday December 8th, 2014 8:12:21 PM

checking in...

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d3=1 ;
Monday December 8th, 2014 8:12:54 PM

The giant bird in the sky lets out a screech as channels Animal Growth to call forth a few Steam Mephits to aid them in combat. Perhaps the sight of more air based creatures will have a little more intimidation factor toit.

ooc: yes, the area with the tentacle was where I wanted the spell since it doesn't need to see to to do it's job :)... though I didn't intend for it to extend over onto our team, I should have been more clear about that part.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Monday December 8th, 2014 8:37:30 PM

Update header

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Monday December 8th, 2014 8:43:02 PM

OOC:
Checking in

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday December 8th, 2014 8:43:21 PM

ooc: check

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 6/9 
Monday December 8th, 2014 8:46:15 PM

Restlin is paying attention.

A visitor's welcome to remember (Co-DM JonathanT) 
Monday December 8th, 2014 10:35:44 PM

DM JT: working on it.

A visitor's welcome to remember (Co-DM JonathanT)  d100=91 ; d100=96 ; d100=9 ; d100=14 ; d100=6 ; d100=36 ; d100=85 ; d6+4=5 ; d20+6=18 ; d20+6=11 ; d20+6=26 ; d20+6=14 ; d20+6=13 ; d20+8=19 ; d100=82 ; d20+9=11 ; d20+9=17 ;
Tuesday December 9th, 2014 2:13:10 AM

DM JT: working on it.

DM JT: It was all there but some stupid wrong key erased it all. I've got the rolls but I'll just have to recreate it tomorrow. Sorry. :(

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Tuesday December 9th, 2014 10:33:32 AM

OOC: I did that the other day. Stinks

A visitor's welcome to remember (Co-DM JonathanT)  d20+19=22 ; d20+14=23 ; d20+19=28 ; d20+1=14 ;
Tuesday December 9th, 2014 1:13:48 PM

DM JT: most of the text was in my Notepad copy. One of these days I'll learn to save current work as I go. This is the second or third time I've had my stuff reset inadvertently. :(

A sleet storm rages in the middle of the desert. Go figure. Only the IA could wrangle something like that.

Katinka, at a loss as to how the sleet storm came aboout, triest to approach the area and remains invisible.

Garret does not care how the sleet got there and rather enjoys the cooling effect it has on his feet.

Garret only: Highlight to display spoiler: { Despite the new arrival, he concentrates on his original target. He can't really see him but guesses correctly at his position. Not hard to do since he is Staggered. Still some of his attacks miss due to the sleet, only the first two hitting.

Att1 Miss % = 91, Att1 Miss % = 96, Att1 Miss % = 9, Att1 Miss % = 14, Att1 Miss % = 6
Total damage (R1+R2)= 35
}

Kyan is deprived of all but one target so he sets his aim on that one and fires all cylinders.

Kyan, Beri, Katinka only: Highlight to display spoiler: { Only the first 3 arrows hit but it is enough to crumple DG4.}

DM JT answers questions:
If I take the spell description literally, all those inside gain total concealment. Bosk, is not in the concealment effect area because you have to be completely in it, not partially in it. So he is not concealed from anyone outside, but is concealed from anyone inside, and anyone inside is concealed from him.

As such, you attack a square you think the opponent is in and if the opponent is there, you have a 50% miss chance. Blind-Fight allows a re-roll of that miss chance if the first roll misses. There is no loss of Dex as this only applies to Invisible attackers.

With that, Garret guesses at the last location of Dg7. His attack results are in the spoiler. He does not have Blind-Fight.

Likewise Bosk guesses at the location of his foe from its attack on him. He has Blind-Fight but must still roll the miss chance and any would-be hits that miss get a second chance. There is no Sneak Attack as their Dex is not impaired and Bosk is not Invisible and Total Concealment does not deprive Dex except from Invisible attackers.

BTW, treat rolls 50% or less as miss and 51% or more as hits.
End Note.


Bosk guesses at Dg8's location and attacks with all he's got. As he did not move, he does not need to check his footing. However he does very poorly, maybe because the hot smelly minotaur has gotten a sudden chill?
DM JT: only one attack has a potential to hit vs AC:
Natural Atk Horn gore Hit miss % = 36; Blind-Fight re-roll = 85, hit
DMG = 13 (no sneak damage), presumably not the horn with the poison.

DM JT Note: The concealment does not deny any Dex bonus to AC, thus no Sneak. Concealment does not mean Invisible. The Concealment and Total Concealment say nothing about denying Dex bonus, the prerequisite to Sneak Attacks. Not only that, the rogue 'Must be able to see the target well enough to pick a vital spot... a rogue cannot sneak attack while striking a creature with concealment.
See last paragraph under Rogue - Sneak Attack.


Restlin is also thwarted by the Abominable Sleet Storm. Therefore he casts Improved Invisibility on himself and flies due east, following Tink's strategy.

Beri

...though I didn't intend for it to extend over onto our team, I should have been more clear about that part.

DM JT: yup. I had to center it in the middle of the tentacled area and thus is what is called a learning curve. :)

The cloud that is AKA Beri calls forth some Steam Mephits to appear in a few moments.

-------------------------------------------------------------------------

DM JT: now comes the hard part. I hope I can remember the correct order of things. :}

The Black Tentacles keep tentacling (CMB = 30, CMD = 40) and do another 5pts damage to those already caught. With nothing else do to but try to break loose, the grappled foe pray to their god and try to break loose.

DM JT Note: In most cases a N20 is a success regardless of the actual total score necessary to succeed. This allows PCs a chance in an otherwise hopeless situation. What works for PCs also works for NPCs.
CMB to break loose DC40:
Fog of War: Highlight to display spoiler: { Dg1 = 18, Dg2 = 11, Dg3 = 26, Dg4 = 14, Dg6 = 13, DG1 = 19}

Dg5 is still confused (no secret there) and tries to decide what to do next:
Confusion % roll = 86.

Bosk only: Highlight to display spoiler: { Dg5 takes a swing at you with his longsword but misses.
Dg8 smarts from the horn attack and retaliates with his longsword but misses also.
}

Garret only: Highlight to display spoiler: {DG2 had chosen to escape the Black Tentacles in the shortest path he remembered seeing before the sleet storm. His movement, due to Difficult Terrain, put him next to Garret, and hearing the sounds of combat, knows approximately where Garret is but missed last round. DG2 presumes, unless evidence shows otherwise, that Garret is still in the same place. So, for this round DG2 continues to attack the same square.

Att1 = 22, miss, Att2 = 23, miss, Att3 = 28, miss.
}

OK, I think I got it all recovered from memory plus some clean up.

Reminder that to move (other than 5' step) in the sleet takes a DC10 Acrobatics check.

Also, the map now is in true Fog of War. You will need to specify the exact square you want to attack.
You'll have to trust me on the NPCs not directly knowing where the PCs are and I'll try to be as fair as one can be.

Map:Digging Party Round 4 FoW

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33]  d8=1 ; d20+26=28 ; d20+16=26 ;
Tuesday December 9th, 2014 5:37:55 PM

Anyone who can see through sleet, Highlight to display spoiler: {
OOC: I assume that the two blows that hit didn't take the fellow down, but that he's still staggered.

Garret laughs quietly when he hears the blade flash past him and he ducks at least one attempted blow. He is starting to realize how little he can see and he idly wonders what the rest of the group is up to. In the meantime, he decides he may not be able to hit the staggered fellow, so he moves to where he was last and reaches out for him, attempting to grab him.

OOC2:
So... Garret is going to attempt a grapple on the stunned guy. He'll move the 5' step to where he was last. If he's not still there, I guess Garret will move a random direction (1d8=1, Acrobatics:28) to try and find him. If he's not there, either, I guess Garret's about 20 feet from where he was in a random direction, hopefully not in the tentacles!

If Garret does find the guy, he'll attempt to grapple: CMB: 26
}

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=36 ;
Tuesday December 9th, 2014 8:14:27 PM

Tink flies closer to Kyan. She's still unable to see what is going on inside the storm, and from the look of Beri, Bosk and Kyan - noone needs healing you either. This battle is going uncomfortably well! Where's Garrett though? Hopefully he's ok.

With little to do, she instead keeps an eye out to make sure they aren't being flanked...

Perception: 36


Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 6/9  d20=4 ; d20+15=25 ;
Tuesday December 9th, 2014 8:30:15 PM

Restlin double times it to get near his companions, flying upwards just a bit more to get over the storm.

***

Double move to U26 - 5' higher

Greater invisibility: 9 rounds
Black tentacles: 8 rounds - CMB: 25
Mage armor: long enough
See invisibility: permanent
Fox's cunning: 16 rounds

AC this round is 17/10/14

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday December 9th, 2014 10:01:24 PM

ooc: discussing my action with others....

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday December 9th, 2014 10:14:05 PM

ooc: also, can I assume Beri's summon completed successfully?

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d4=4 ;
Tuesday December 9th, 2014 11:07:47 PM

Beriothian finishes summoning his steam mephit at V-28 (only one... bad roll last turn). Figuring he may as well give his little buddy a helping hand Beri starts to summon a flaming sphere on top of him (steam mephit immune to fire)
**
the steam mephit appears (I assume) and diagnosing the scene as best he can uses his steamy hot breath against DG3 & DG4 standing in front of him ( The scalding water also causes living creatures to be sickened for 3 rounds. A Reflex save halves the damage and negates the sickened effect.)
damage = 4

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

A visitor's welcome to remember (Co-DM JonathanT) 
Wednesday December 10th, 2014 12:04:44 AM

DM JT to Beri:
Nothing interrupts your summoning. However DG3 and DG4 are dead (thus the red text), thanks to Kyan's marksmanship.

To all: I forgot to answer the question as to the difference between DG and Dg.
DGs have better armor and equipment appeared to be leader types.
DG1, from your very brief view of him, was the one casting spells, so he must be a spell caster of sorts.
DG2 was a pretty big dude and the one who spoke up and insulted the IA, so maybe he's the leader.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday December 10th, 2014 12:15:25 AM

Before I post, can I verify that if I use my shadow walk ability I will be able to see through the sleet storm since the spell does not extend to other planes.

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=34 ;
Wednesday December 10th, 2014 12:36:27 AM

With the sleet storm providing cover, Sesha whips west around the storm, casting the cantrip "Deathwatch." (c21)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday December 10th, 2014 4:49:19 AM

checking in

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Wednesday December 10th, 2014 11:39:02 AM

kyan readies Another arrow and scratches his chin. "Huh.." He peers into the wall of the storm. "any of you magic sorts have a way to give me a target?"

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+11=22 ; 2d8+5=18 ; d20+11=24 ; d8+5=11 ; d20+10=28 ; d8+5=11 ; d20+6=11 ; d20+6=8 ; d100=75 ; d100=76 ; d100=32 ; d100=21 ; d100=42 ; d100=24 ; d100=8 ; d100=86 ;
Wednesday December 10th, 2014 1:49:55 PM

Irritated that he cannot see his target Bosk lashes out at those attacking him starting at square 24 and then attacking square 25 if he finds no one there any more.

(Not sure is this is allowed, but can I start with my attack with the lowest attack bonus first in order to try to locate a target in 24 and 25? If so I would like to use last 2 attacks first to make touch attacks using the chill touch spell in order to locate the targets. Chill Touch)

--------------------------------------

Actions
----------
Attack Dg8
Atk 1 with Bastard Sword Hit AC 22 for 18 dmg
Off Hand Atk with armor spikes Hit AC 24 for 11 dmg
Natural Atk Horn gore Hit AC 28 for 11 dmg (Failed Concealment miss chance)
Atk 2 with Bastard Sword Hit AC 11 for 7dmg (Failed Concealment miss chance)
2nd Off Hand Atk with armor spikes hit AC 8 miss

DM Info
--------------------------
I should be concealed from my enemies, so sneak dmg applies.
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting (In melee, every time you miss because of concealment, an invisible attacker gets no advantages related to hitting you in melee, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible.
You do not need to make Acrobatics skill checks to move at full speed while blinded)
Ghost Touch, TWF, Improved TWF, Multiattack, a natural weapon (my horn) and a 10 ft reach
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Active Spells
----------------------
Endure Elements
Chill Touch until discharged (8 charges)
Death Watch (Permanent) 

Spell List (Pearl of Power - NOT used yet)
----------------------
Legacy Item Spells: Death Watch (Permanent), Dark Vision, Feather Fall (CL 1), See Invisibility (CL 3)
Domain Spells: True Strike, Locate object, Fly (Used Dimension door)
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Divine Favor, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control
Level 2: Silence, Summon Monster II, Nemesis Insight, Owl's Wisdom
Level 3: Invisibility Purge, Summon Monster III, (and one unprepared)
Level 4: Summon Monster IV (and one unprepared)

Channel Energy: All channeling used for the day
Dark Walk: 1 minute left
Agile Feet: 5 uses left



Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Wednesday December 10th, 2014 5:10:44 PM

OOC:
Checking in... and on the edge of my seat to see what happens in the ice storm with Garret!

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 6/9 
Wednesday December 10th, 2014 6:31:49 PM

Checking in.

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Wednesday December 10th, 2014 7:40:31 PM


Checking in.

@ Bosk: Keep in mind if your enemies have concealment from you (and usually to claim it you have to give it) you cannot sneak attack with the APG feat which allows you to do so.

A visitor's welcome to remember (Co-DM JonathanT) 
Wednesday December 10th, 2014 10:28:16 PM

DM JT: answering some quick questions first.

When you have multiple attacks by the same method (typical of a high level fighter or monks flurry), you must take the highest bonus first. This may be in the rules somewhere but think of the logic of it. That first attack is your best aimed and readied attack therefore it has the highest bonus. The your experience allows another attack but it is less powerful and not as well prepared as the first attack in the round. Even less so on a third attack.

Mutliple attacks by different methods, ie. two-weapon fighting, off-hand attacks from horns or hoofs (centaurs), shield bashes, etc. can be taken in any order.

So for Bosk, if he does not wish to waste his best shot in a space that may be unoccupied, he can gore first, or armor spike first, etc. Each attack is done in the highest order first. In the case of two off-hand attacks from spikes, the highest bonus goes first.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday December 10th, 2014 10:40:27 PM

Thanks Shesha, I realized that after my last turn.
JonT, That was my assumption, but I did not have access to a reference site at work.

DM JT: cool. :)

A visitor's welcome to remember (Co-DM JonathanT) 
Wednesday December 10th, 2014 10:49:50 PM

DM JT: to answer the harder question.

Darkwalk and Shadow Walk, two similar but different things.

One the one hand, Shadow Walk blurs the reality between the planes so you can't make out details of the terrain or areas you pass over during transit nor can you predict perfectly where your travel will end up at.

So, if you use Shadow Walk, you gain nothing and will end up 1d10 x 100 feet away in a random direction.

On the other hand, Darkwalk at 2nd level, you only partly enter the real of shadow. So maybe you can see past the Sleet Storm since the spell does not extend to other planes but you will not see anything that is NOT in the Shadow Realm therefore you will not see where the foes are, since they are not in the shadow realm.
So you have to look back into the Material Plane to see them and thus back into the Sleet Storm, and you are back to where you began, not able to see a thing.

You can still use the concealment benefit of the Darkwalk, but concealments don't stack, so the Total Concealment from the Sleet overrides the partial from the Darkwalk. Still get your Save bonuses though.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday December 10th, 2014 10:52:56 PM

ooc: checking in

A visitor's welcome to remember (Co-DM JonathanT) 
Wednesday December 10th, 2014 10:55:33 PM

DM JT:

One other thing on the Darkwalk. I noticed that at 2nd level, you cannot affect anything on the Material Plane while in the Shadow Plane.

But I guess you are aware of that.

Now, question is, can you Talk to someone from the Shadow to the Material?

If you can't affect anything from the shadow to the material, you can argue that Talking is affecting them in some way and thus not possible either.

Point for a good discussion.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday December 10th, 2014 10:59:52 PM

Good explanation of the Dark Walk / sleet storm explanation.

A visitor's welcome to remember (Co-DM JonathanT)  d6+4=9 ; d20+6=23 ; d20+6=9 ; d20+6=20 ; d20+6=8 ; d20+8=22 ; d20+1=12 ; d20+8=12 ; d100=26 ; d20+13=20 ; d20+19=20 ; d20+14=28 ; d20+19=31 ;
Thursday December 11th, 2014 12:24:42 AM

The IA find themselves trying to deal with a self-inflicted situation. Oddly enough, the Sleet Storm is doing no damage per se`, but hampering the beejeebees out of everyone, foes and friendlies alike.

The sleet melts quickly and is absorbed by the porous sand, but as long as the sleet keeps coming down, the sand is slippery. At least the IA figured out how to deal with the heat.

Garret is fortunate that the DM can see through the sleet and can tell him what he finds.
Highlight to display spoiler: { Garret takes a 5' step to where he last felt the Staggered enemy and promptly stumps his toe on a fallen body. A quick check shows a faint pulse but a lot of blood. Since Garret is right on top of him, he can see that the man is unconscious.

DM JT: he was not very theatrical when he went unconscious. On the other hand, a Perception check might have caught the sound of him falling on the sand.
}

Katinka flies closer to Kyan and keeps an eye out for any flanking movements.

DM JT: I put you next to and behind Kyan. If that's not where you want, tell me where and I'll move ya.

Restlin finally gets himself into a position where, if there was a target, he could do something.

Beri gets a Steam Mephit going. Now all they need is a covered pit and they'll have the perfect sauna. The Steam Mephit appears but his target is already peppered with arrows from Kyan.

In Common he yells out "What the blazzes! What are you trying to do to me!" as he finds himself awfully close to a Sleet Storm. A Flaming Sphere appears over his head but it does not console the Mephit!

DM JT: the Mephit is the whirling red cloud, the red color indicating the flaming sphere over him.

Sesha takes the route around the other side of the sleet storm and casts Deathwatch.
She moves 60' closer and is now 90 feet away.

Kyan is out of targets and holds his bow ready to fire.

Bosk tries to find his foes.
Highlight to display spoiler: { Bosk takes a couple swipes at square 24 and does not find a target. He then tries his luck at square 25 but finds empty space there as well.}

-----------------------------------------------------

The Black Tentacles keep tentacling, unhindered by the Sleet Storm.
Black tentacles: 8 rounds - CMB: 25, dmg = 9

Naturally, those caught try to escape.
DM eyes only: Highlight to display spoiler: {Dg1 = nope, Dg2 = nope, Dg4 = nope, Dg6 = nope, DG1 = nope, Dg3 = good.}

Bosk eyes only:Highlight to display spoiler: {The minotaur's foes are still around and appear to have moved. They sensed he had not moved and therefore attack the same square he was in before.
Dg8 = 12, miss, attacking from S23.
Dg5 (confusion roll = 26) = babbles incoherently at T25.
}

DM eyes only: Highlight to display spoiler: {DG2 Perc roll = 20 - knows Garret moved and which direction, hears the sound of Garret stumping Dg7s armor.}

Garret eyes only:
Highlight to display spoiler: {Garret's movement and subsequent discovery of the fallen body made enough noise from the man's metal armor/shield that DG2 was able to follow the sounds and guess the square Garret is in.
DG2 attacks from Garret's old square.
Att1 = 20, Att2 = 28, Att3 = 31.
}

Map:Digging Party R5 FoW



Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday December 11th, 2014 12:41:30 AM

ooc: Should we offer a truce?

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=43 ;
Thursday December 11th, 2014 1:12:56 AM

Staying where she is, Sesha casts Reduce Person.

Ley Check: 43 = success

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=18 ;
Thursday December 11th, 2014 1:23:22 AM

OOC: I was thinking the exact same thing, Bosk

"Lay down you weapons and put your hands up. Surrender and you will not be harmed. Keep this up and we cannot guarantee all will survive" (Diplomacy: 18)

Not her best effort at diplomacy, but hey, she only saw the guys for a second before they attacked!

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 6/9 
Thursday December 11th, 2014 8:23:36 AM

"How are we supposed to know if they're surrendering if we can't see them?" Restlin wonders aloud. Since they've asked these folks to surrender, it seems bad form to try and continue hurting them. Restlin will wait and see if there's a reaction.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20=16 ;
Thursday December 11th, 2014 1:55:36 PM

kyan glances towards the two bodies he recently made dead. "uh.. Can't say the rest of you will get out alive at least!" He yells out.

aid another - diplomacy: 16, good enough for a +2!

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33]  d20+22=33 ; d20+17=24 ;
Thursday December 11th, 2014 5:54:09 PM

Garret hears the blade in the sleet storm, then stands and turns where he thought he heard the attacker (perception: 33). He bends low and moves towards him, attempting to grab him around the knees (Grapple: 24).

OOC:
Can Garret hear the requests of the others outside?

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday December 11th, 2014 6:19:13 PM

Hearing the attempts at making peace Bosk tapes a step 5ft back (East / Right), out of the sleet storm and stands in full defense.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d3=2 ;
Thursday December 11th, 2014 10:44:36 PM

Seeing nobody around the steam mephit readies boiling rain in case anybody leaves the cloud, he will explicitly avoid the IA
**
Beri surveys the land, but can't see through the ice storm... he needs a new set of eyes. Figuring the humanoids can't fly he decides to channel his antilife shell spell to a group of large ice elemental. (woo! first time ever I didn't roll a one! two ice elementals)

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

A visitor's welcome to remember (Co-DM JonathanT)  d20+15=31 ; d6+4=10 ; d20+1=7 ; d20+8=12 ; d20+18=32 ; d20+13=18 ; d20+18=36 ; d100=90 ; d20+1=6 ; d20+1=14 ;
Friday December 12th, 2014 12:28:50 AM

The IA, finding themselves in a bind as to how to resolve the confrontation due to the sleet storm, decide to try to get their attackers to surrender. Good Guys are just that way.

Sesha pauses a moment and casts Reduce Person on herself.

Katinka yells out "Lay down you weapons and put your hands up. Surrender and you will not be harmed. Keep this up and we cannot guarantee all will survive" to try to stop the fight.

Restlin wonders out loud how they are to know if their attackers are surrendering when they can't
be seen. He waits to see what happens next.

Kyan yells out "Can't say the rest of you will get out alive at least!" to emphasize Katinka's point.

Garret hears the others call for their attackers to surrender but also...
Garret only Highlight to display spoiler: {Garret correctly guesses where his attacker is and tries to Grapple him. He briefly gets a hold but the sleet has made the man's chain armor too slippery to keep it.

DM JT: you got the right idea. A Perc check to listen for your opponent's location. Just missed the grapple by a hair.
}

Bosk honors his friend's attempt to stop the fight and steps 5' back, now completely out of the sleet.

Beri instructs the Steam Mephit to hold his position and then starts conjuring up more elementals. Two Ice Elementals will appear in moments.

---------------------------------------------------------------

The tentacles have a 'mind' of their own and still grapple its prey.
Black tentacles: 7 rounds - CMB: d20 + 15 = 31, dmg = 10

Shouts from within the sleet slant towards further insults and there are no sounds indicating anyone giving up.

DM Eyes only: Highlight to display spoiler: {Dg3 nearly slips. DG1 is still stuck.}

Garret only: Highlight to display spoiler: { The big guy barks an insult at Garret and keeps swinging his greataxe at the halfling. Most swings miss by a mile but one comes awfully close:
Att1 = miss, Att2 = miss, Att3 = almost!
}

DM eyes only: Highlight to display spoiler: {Dg5 conf % roll = 90, Perc = 6, does not find a target, stays put. Dg8 Per = 14, does not hear Bosk move and attacks vacant square.}

Map: Digging Party Round 6 FoW

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=72 ; d20+24=31 ; d20+12=26 ;
Friday December 12th, 2014 1:51:44 AM


Sesha, still hovering in place, decides she's had enough. Targeting the Sleet Storm, she focuses her magic into dispelling it.

She reaches for a leyline and finds one that is more than suitable,

Bend Leyline: 31 vs 23. +8 to ley check.
Ley check: 72+8 = 80. Success and no slot used.

Dispel Magic: 26 vs DC 23 (11+ Spell Caster Level [12])



Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 6/9 
Friday December 12th, 2014 7:45:48 AM

OOC: Can we get a new map w/o the sleet storm before we post?

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Friday December 12th, 2014 4:32:36 PM

Ooc: waiting On storm to clear

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday December 12th, 2014 7:31:16 PM

I would also like a new map before posting.

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Friday December 12th, 2014 8:49:30 PM

OOC: Also waiting on the storm to clear, just in case...

A visitor's welcome to remember (Co-DM JonathanT) 
Saturday December 13th, 2014 1:50:39 AM

DM JT: no problem. I'll have the cleared map tomorrow.

A visitor's welcome to remember (Co-DM JonathanT) 
Saturday December 13th, 2014 1:23:47 PM

Tired of their own spell that obliterates their vision of the battle field, Sesha casts a Dispel Magic spell that successfully ends the sleet storm. Now they can see what's left.

DM JT: those in red are dead.

Map: Digging Party R6 no FoW

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9  d20+16=27 ; d20+15=16 ; d20=8 ;
Saturday December 13th, 2014 4:21:59 PM

Restlin is happy to see his tentacles made short work of many of these cretins. He decides to aid his friends in finishing these folks up.

***

Standard action: Haste on himself, Bosk, Beri, Kyan, and Garret (Tink & Sesha are too far apart)
Move: Hover (Fly: 27)

Black Tentacles: 6 rounds (CMB: 16)
Mage armor: long enough
Fox's cunning: 15 rounds
Improved invisibility: 9 rounds

AC this round is 22/14/19

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+18=21 ; d20+18=23 ; d20+13=21 ; d20+13=18 ; d20+8=24 ; d20+18=30 ; 2d8+3=12 ; 2d8+3=9 ; 2d8+3=6 ; 2d8+3=16 ; 2d8+3=10 ; 2d8+3=11 ;
Saturday December 13th, 2014 4:41:21 PM

Seeing the sleet lift, Garret spies the fellow he'd been trying to grab. Since the space is clear now, Garret unloads a full flurry of blows, attempting to knock this one out of the fight as well. Mostly he just looks like a small child throwing a temper tantrum, though.

OOC:
Non-lethal damage only:
Atk/Dam: 23/12; 25/9; 23/6; 20/16; 26/10
Are you kidding me? I really need new dice. Using ki point for an additional attack this round:
32/11

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=23 ; d6+4=7 ;
Saturday December 13th, 2014 7:04:39 PM

Tink decides to help - in what little way she can - to wrap the combat up. These men obviously do not want to go down peacefully.

Use 'Acid Dart' ability on DG5 (Hit Touch AC23 for 7pts acid damage)

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Saturday December 13th, 2014 10:46:59 PM

ooc: Are enemies in red dead? Which enemies are grappled?

A visitor's welcome to remember (Co-DM JonathanT) 
Sunday December 14th, 2014 12:48:44 AM

DM JT: those in red are dead.

Those still in the grey area are still stuck. Those that rolled a N20 CMB to beat the CMD are out of the grey area.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+11=12 ; d20+11=30 ; d8+5=6 ; d20+10=14 ; d8+5=6 ; d20+6=24 ; 2d8+5=16 ; d20+6=7 ;
Sunday December 14th, 2014 9:16:51 PM

Tired of the gnat that keeps pestering him refused the offer of peace Bosk decides to take out his frustration on Dg8. In a blur of fur and steel he whips around, swinging his 5ft bastard sword at the digger''s head and thrusting his horn at the mans side. He is disappointed with his performance, but still manages to do some damage.

We gave you a chance at peace, now pay the price.

(Why have I been getting so many natural 1s and no 20s. Must have angered the dice gods.)

--------------------------------------

Actions
----------
Attack Dg8
Atk 1 with Bastard Sword Hit AC 12 (nat 1, miss)
Off Hand Atk with armor spikes Hit AC 30 for 6 dmg
Natural Atk Horn gore Hit AC 4 for 6 dmg
Atk 2 with Bastard Sword Hit AC 24 for 16dmg
2nd Off Hand Atk with armor spikes hit AC 7 (nat 1, miss)

DM Info
--------------------------
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting (In melee, every time you miss because of concealment, an invisible attacker gets no advantages related to hitting you in melee, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible.
You do not need to make Acrobatics skill checks to move at full speed while blinded)
Ghost Touch, TWF, Improved TWF, Multiattack, a natural weapon (my horn) and a 10 ft reach
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Active Spells
----------------------
Endure Elements
Chill Touch until discharged (8 charges)
Death Watch (Permanent) 

Spell List (Pearl of Power - NOT used yet)
----------------------
Legacy Item Spells: Death Watch (Permanent), Dark Vision, Feather Fall (CL 1), See Invisibility (CL 3)
Domain Spells: True Strike, Locate object, Fly (Used Dimension door)
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Divine Favor, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control
Level 2: Silence, Summon Monster II, Nemesis Insight, Owl's Wisdom
Level 3: Invisibility Purge, Summon Monster III, (and one unprepared)
Level 4: Summon Monster IV (and one unprepared)

Channel Energy: All channeling used for the day
Dark Walk: 1 minute left
Agile Feet: 5 uses left



Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+13=24 ; 2d8+15=19 ;
Monday December 15th, 2014 8:55:36 AM

ooc: Posting from my phone. I missed that Haste had been cast. Please add +1 to each of my attacks.

Additional Haste Atk, Hit AC 25 for 19 dmg.

(Ac +1 as well)

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+18=20 ; d20+18=37 ; d20+18=27 ; d20+18=25 ; d20+13=21 ; d20+8=18 ; d8+8=11 ; d8+8=14 ; d8+18=24 ; d8+18=19 ; d8+18=20 ; d8+18=24 ; d8+18=19 ; d8+18=19 ; d8+18=22 ; 2d6=7 ;
Monday December 15th, 2014 9:34:09 AM

Now that the storm has cleared Kyan uses his newly opened field of fire to reasses the situation. Mostly he pities those poor blokes caught in the probing tentacles.

But his pity doesn't stop him from sending another volley of arrows their impolite hosts. "You idiots want to surrender yet?"

~~~~~~~~~~

Full attack to Dg5, if he drops move further attacks to DG2

Attack 1 (Multishot): Hit AC 20 for 43 damage
Attack 2 (Rapidshot): Hit AC 37, crit confirm AC 27. 20 damage, 24 addition damage if crit with 7 bleed damage (forgot I'd taken Bleeding crit, take 2d6 bleed per round until healed)
Attack 3 ( Haste): Hit AC 25, 19 damage
Attack 4: hit AC 21, 19 damage
Attack 5: Hit AC 18, 22 damage

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Monday December 15th, 2014 5:24:20 PM

OOC:
Your dice, too? Sheesh. :)

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=68 ; d20+24=33 ;
Monday December 15th, 2014 7:22:04 PM

Thinking that perhaps these men aren't quite that powerful, Sesha figures to try and convince one of them that fighting till the end is a bad idea.

She finds another strong leyline, and uses its excess power to cast her spell, targeting the nearest living enemy stuck in a tentacle.

She yells to him, "Please stop fighting! I want to save you from the others in my group! I need you to disarm so we can talk!"

Leycheck - success
Charm Person: DC 19 - I think he gets a bonus due to the fact he is in combat with us.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d8+5=11 ; d6=3 ; d8+5=7 ; d6=1 ; d20+12=23 ; d20+12=13 ; d4=2 ;
Monday December 15th, 2014 8:09:14 PM

Beri finishes his summon and looks around to see his sleet storm vanishing, but it appears it did it's job, having split up the enemy forces and having given them the advantage in the chaos.

The two ice elementals appear and look around in disappointment as the watch the wonderful sleet storm fade into nothingness. The glance at each other and decide to take out their frustration on the guy running away. They both move behind Dg3 (one at 14 L, one at 14M) and slam the guy with all their might.

ice elemental 1
attack = 23
damage = 11+3=14... 3 cold damage
(When an ice elemental deals cold damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental's stat block and is Constitution-based.)

ice elemental 2
attack = 13
damage = 7+1=8... 1 cold damage

The steam Mefit moves to T-24 and attacks D8 (or any standing enemy if D8 falls), being carefull not to hit the IA.

damage = 2
15-foot cone, effect based on type, Reflex DC 13 for half... The scalding water also causes living creatures to be sickened for 3 rounds. A Reflex save halves the damage and negates the sickened effect.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday December 15th, 2014 11:23:30 PM

"It is not too late to surrender!" Tink adds to Sesha's call for peace.

A visitor's welcome to remember (Co-DM JonathanT)  d20+5=21 ; d20+5=6 ; 2d4=6 ;
Monday December 15th, 2014 11:31:57 PM

Continuing Round 6:

Now with the sleet storm gone the IA can see the battle field again.

Restlin is happy the black tentacles did so much damage to the enemy. anxious to get this battle over, he helps his friends by casting Haste on those nearest him.

Black Tentacles: 6 rounds (CMB: 16)

Garret can now see the big burly warrrior clearly. He is wearing chain mail and has been swinging a huge greataxe. His broad frame dwarfs the halfling (no pun intended). His blood red eyes and shaggy beard create a scary image.

The Halfling monk swirls into a flurry of hairy feet and hands. The man's furry leaves him open and somehow they all hit and somehow the brute still stands.

Katinka sends an acid dart at one of the few diggers still standing, the acid burning into his armor
and flesh.

Bosk hates it when they give people a chance to surrender and they just ignore it and keep on fighting. Inspired by Garret's display, Bosk tries one of his own. It will go down in history as the Minotaur that Swatted Flies. But it's not all bad, an an armor spike, second swing with his sword, and his newly hasted attack strike home. And it is enough to send him to Gargul.

Kyan, bow already ready, lets loose into the confused digger who just took an acid dart. The first shot, containing two arrows is enough to finish him off. Kyan then turns his attention do the big burly fellow pestering Garret. It takes all the rest of his arrows but the last arrow finally brings him down.

DM TO Shesha: you already cast the dispell magic this round. Keep your post and re-post it next round.

Beri directs his two new Ice Elementals to attack Dg3 who managed to escape the tentacles and was looking for a way around them. They flank him and attack.

DM JT: you forgot you brought in two LARGE elementals, and 14L and 14M are squares part of the stone wall of the building they were working in.

The First elemental hits.
Cold Fort Save DC17 = 21

The Second misses by a long shot.

The Steam Mephit looks for targets and only finds one. He Flies over to the man still caught in the tentacles.
(Two Move Actions).

----------------------------------------------------------

The Black Tentacles loose much of their punch this time and DG1 manages to wiggle out of them.
He moves behind a tent. The Steam Mephit gets an AoO = 6!

DG1 casts a spell and a wall of fire erupts surrounding the Ice Elementals.

DMG = 6 + 3 = 9.

Map: Digging Party R7

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9  d20=14 ;
Tuesday December 16th, 2014 8:02:02 AM

Restlin decides his companions can handle this last combatant and saves his spells. He flies west a bit to keep an eye on him, though. Seeing his tentacles are in the way, he removes them so his companions can catch this guy.

***

Move: O26
Standard: Dispel magic on tentacles - auto success since I cast it

Mage armor: long enough
Fox's cunning: 14 rounds
Improved invisibility: 8 rounds

AC this round is 28/20/25

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday December 16th, 2014 2:09:34 PM

Garret looks around, not even out of breath and calls out, "This one isn't dead, if we would like to talk to one of them. He's only... well... napping at the moment."

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Tuesday December 16th, 2014 3:17:39 PM

Re Post via DM sayso.

Thinking that perhaps these men aren't quite that powerful, Sesha figures to try and convince one of them that fighting till the end is a bad idea.

She finds another strong leyline, and uses its excess power to cast her spell, targeting the nearest living enemy stuck in a tentacle.

She yells to him, "Please stop fighting! I want to save you from the others in my group! I need you to disarm so we can talk!"

Leycheck - success
Charm Person: DC 19 - I think he gets a bonus due to the fact he is in combat with us.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=34 ;
Tuesday December 16th, 2014 5:46:47 PM

Tink doesn't have clear line of sight to any of the enemies now. She heads northward to get a better view, and perhaps, make it clear that there is no escape.

These men have committed a crime. At least two anyway - assault and attempted manslaughter. She will have time to think of more to charge them with when the battle is over.

Fly to T14
Perception: 34


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+14=32 ;
Tuesday December 16th, 2014 9:15:58 PM

ooc: a little confused on who is attacking who at the moment and who is "napping"

Seeing the others trying to negotiate Bosk waits just long enough to see if the others are cooperating. If one is not he will run forward and try to grapple them. (70 move speed with Haste)

Grapple check = 32, 34 if he can charge them.
Will use agile feet to ignore difficult terrain if necessary.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday December 16th, 2014 9:21:21 PM

ooc: Sorry about the short post. I was stuck in traffic for 2 hours at one stop light.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+20=25 ; d8+18=26 ;
Tuesday December 16th, 2014 9:58:26 PM

kyan moves closer to get a clear line of sight for the remaining digger guards. "look around, you're not gonna win. Just give up already so you don't have to die"

he readies an arrow just the same.
---

Move action to O25
Ready For Attack if thy don't surrender. (Hit AC 25 for 26 damage)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  2d8+5=8 ; 2d8+5=15 ; d8+5=10 ; d8+5=7 ; d8+5=12 ; d8+5=12 ; d6=1 ; d6=3 ; d6=1 ; d6=6 ; d20+12=30 ; d20+12=23 ; d20+12=26 ; d20+12=16 ; d4=1 ;
Tuesday December 16th, 2014 11:09:44 PM

The Air elementals let out a loud howl as the cursed flames lick at there bodies. The flames may indeed run then off in the end, but not until they teach this guy that you do not threaten a creature of the frozen tundras with a flame unless you know you can finsh the job. The two slam repeatedly into caster, and should he fall will leave him to burn while the step outside the flame wall.

air elemental 1 hp=59
slam 1 =30
damage=10+1
slam 2 =23
damage= 7+3

air elemental 2 hp=59
slam 1 = 26
damage=12+1
slam 2= 16
damage = 12+6

The steam Mefit moves to N-18 and attacks DG18 (I think the red blob is the Mefit... I can't tell )

damage = 1
15-foot cone, effect based on type, Reflex DC 13 for half... The scalding water also causes living creatures to be sickened for 3 rounds. A Reflex save halves the damage and negates the sickened effect.

A visitor's welcome to remember (Co-DM JonathanT)  2d6+9=13 ; d20+13=19 ; d20+6=12 ;
Wednesday December 17th, 2014 12:44:42 AM

The fight seems to be winding down but there is still one with fight in him.

Restlin decides to remove the Black Tentacles, a most effective spell, so that they can maneuver easier and try to catch the remaining enemy.

Garret calls out to his friends that the one under his feet was still alive a moment ago. Perhaps they could revive him and talk to him.

Sesha wants to put an end to the fight but in a different way by casting Charm Person.
Charm Person: DC 19

DM JT: presumably Sesha has now moved within range, ie. 55ft.

Katinka flies north to get a better view and positions herself above the south eastern corner of the stone building. She has designs to file criminal charges against any survivors, and probably the dead too, in her belief they've committed crimes.

Bosk waits to see if Sesha's spell has any effect. If it doesn't, he'll try to grapple the man.

Kyan follows in line with the others, trying to give them a chance to surrender, his bow ready in case they don't.

Beri also remains to the side, but his Ice Elementals are pretty angry at being hemmed in a wall of fire and take it out on the last remaining digger.

DM JT: Your original post mentioned Ice Elementals, not Air. Also, Dg3 was not the caster, DG1 was the caster, although Beri would not have seen DG1 as he's now behind a tent.

The Ice elementals finish off the digger guard with ease and then step out of the wall of flames, suffering the effects of doing so, but at least they are now on the outside. The digger catches fire and burning flesh smell permeates the area.

The Steam Mefit flies (red blob) forward, remaining out of reach of DG1 and attacks the spell caster with a cone of steam 15' long. Ref DC13 for half and not sickened.

-------------------------------------------------------------------

The Ice Elementals take 19 pts fire damage crossing the wall of fire.

DG1 attempts to fend off the Charm Person:
Charm Person: DC 19 = 19

DG1 shrugs off the Sesha's charms, she must not be his type. Then tries to dodge the cone of steam:
Ref DC13 = 12
and gets sickened for 3 rounds.

Suffering a -2 on attack, damage, saves, skill checks and ability checks, he does not surrender and Kyan puts an arrow in him. That pretty much does it as Bosk comes around to grapple a dead foe.

Map: End of Battle


Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d4=3 ; d4=3 ; d4=3 ; d4=3 ; d4=4 ; d4=2 ; d4=3 ; d4=4 ;
Wednesday December 17th, 2014 4:12:49 AM

Such senseless conflict.

Still, if such creatures were determined to waste their lives, she saw no reason to aid them in keeping them.



Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9  d20+24=29 ;
Wednesday December 17th, 2014 7:47:40 AM

"This wasn't a battle, it was a slaughter." He stands over a corpse & pokes it with his foot before squatting down next to it. "Next time, try talking to people instead of trying to kill them."

He gives Sesha a once over to make sure she isn't hurt, then heads over to the tents, hoping to have an idea of who these folks were and what they were looking for. He'll let those better suited deal with the corpses.

Perception: 29 - Searching the tents for some clue of what was going on here.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+22=32 ;
Wednesday December 17th, 2014 6:45:19 PM

Garret looks around a bit (Perception: 32) and says, "I don't know about this. They didn't seem to trained. I wonder if someone was forcing them to fight us?"

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday December 17th, 2014 8:35:53 PM

ooc: Bosk has permanent Death Watch. Are any enemies negative HP, but not dead?

If need be, I can pray for a while and prepare a speak with dead spell, although I am sure they will resist my questions.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday December 17th, 2014 9:39:24 PM

Beri thanks all of his summoned allies for their valiant actions and wishes them all the best.

Theeeeeey attaaaaacked unprovooooked, using maaaaaagic. Theeeeeey knew whaaaaaat they were staaaaaarting.

A visitor's welcome to remember (Co-DM JonathanT) 
Wednesday December 17th, 2014 11:27:27 PM

Pretty much all that is left is the burning Wall of Fire and a bunch of dead bodies. At least two IA members, Sesha and Bosk, have spell abilities that give them insight on anyone who is unconscious and dying but who's spirit has not left the Wold yet.

Unfortunately the IA are very good at giving out wounds with their weapons. All members of the digging party are verified to be truly dead, not just barely dead, or almost dead, or somewhat dead, but dead dead.

Beri sets about thanking his summoned friends for their help and dismisses them while Restlin starts to search the tents. He is in the process of searching the first one when Katinka, from her high lookout spot, spots others coming. They seemed to have just materialized out of the sand dunes northeast of the building.

These people seem different. Their clothes blend almost too well with the surrounding sands and they move with ease over the desert terrain. It is hard to tell what race they are since most skin is covered by camouflaged cloth, only a slit for eyes to see and nose to breathe.

They approach to within 100 feet and then all stop but one. This one approaches to within 50 feet then stops also. This one removes the wrappings from his face then calls out to the IA in much the same old Common which the attackers used, but with a different accent.

"Hail strangers! We witnessed the battle and know you are not at fault. These Gaeli were determined to keep you away from here at all costs. We have been watching them for the past week as they worked at cleaning the sand out from our building. We were waiting to see why they were here, but now that is irrelevant.

I am Captain Alrik. These are my men (pointing to the dozen others waiting behind him).

It is clear you are not from here. We may be of assistance, as the desert is not a hospitable place to strangers of its ways."


If allowed, Captain Alrik will approach further with his men.

"Since you are the victors over the Gaeli's, you may take what you want from their remains. But we must inspect our monument and see why they chose to come here, so far from the rest of their group."

If not hindered, Captain Alrik sends several of his men into the square stone building.

"They are searching for something but I'm at at a loss for what. This building was erected centuries ago to commemorate a victorious battle over the oppression of the Gaeli. We..."

A shout is heard from the monument building and one of the desert soldiers comes running up to the captain.

"Sir! They've found something! A secret passage! There is a sand chocked stair in the middle of the room leading down!"

'WHAT? A secret stairway down? Who...? What...? What could possibly down there?" the captain exclaims.

One of the desert warriors whispers into the captain's ear and the captain nods.

Captain Alrik turns to the IA spokesman and proposes, "You are certainly very powerful warriors. It was suggested to me that since we are poorly equipped to venture down into the memorial building, that perhaps you would do us the favor in scouting it out for us? I will send one of my men as liaison. well versed in our history, that can be of help to decipher what may be down there."

He motions for a warrior to come forward and introduces him as Trellus.

DM JT OOC: sorry for the little plot jump here but we want to introduce a new player and get him started this week. So excuse any sloppy plot wagon but it is for a good cause. :}
Everyone give Michael Knotts a good welcome. He will introduce himself and In Character, at some point, give his history and how he ended up in the desert and with these people.
For now, though, he is attached to these desert nomads and has been assigned to the IA as a liaison of the desert nomad leader. These plot things will be explained as they develop. So play your PCs accordingly, and if suspicious, it is understandable. At least these people are far more friendly. :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday December 18th, 2014 12:26:24 AM

"Well met, Captain. I'm sorry it couldn't be under better circumstances. We did not wish to harm these folk, however we did have to defend ourselves. But I forget myself, Katinka Hushfoot, Justicar of Pantheon, sir, at your service" Tink gives a bow and a smile to the man. She's still got some adrenaline rushing through her veins from the combat, but is trying to calm down. At least this group had the right of mind to introduce themselves and open a dialogue rather than just attack.

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Thursday December 18th, 2014 12:47:09 AM


Sesha, standing near Restlin, is swept up and along in the flurry of events. Noting the raw numbers of the new group, Sesha decides to follow Tink's lead, which seems to be that of optimism.

She starts to flash a smile at Trellus, then remembers that it will do little good.

Her drow heritage is obvious, dark blue skin and white hair give her ancestry away almost immediately. She wears a number of furs and cloths, though the glint of mithril can be seen underneath.

She wears a tiny cauldron on her belt, and is currently wielding a broom as if it were a staff. She has one of those too, a staff, which rests neatly in a leather holder on her back.

Her face though, seems to be a bit of a mess. She wears a black eyepatch, and a silk scarf covers her face from eyes to neck.

"Hi Trellus. I'm Sesha. The last voice of Serenbeth, ambassador of It'lal, and a the person you need to find if you suddenly start bleeding from lots of holes. Before we hold hands and skip off into the dark depths together, mind telling me what we should expect from you down there?"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Thursday December 18th, 2014 8:01:24 AM

"Charming as always, sweetheart." Restlin quips with a grin before offering his hands to just about everybody. "Really, it's so great to see friendly faces around here. We arrived yesterday and have only found sand and these lunkheads since."

Restlin is pretty young to be out in this desert. A good estimate would put him between 17-19. He has long, fine black hair he keeps swept in a pony-tail. His eyes are bright and he has a constant smile, but if we're being honest, he looks kinda wimpy.

"I'm Restlin, by the way. Restlin the Mage-Priest. Terrible priest, I must admit. I worship Wardd, a god of luck from the northern continent. He mostly just puts up with me, I think. Luckily, I'm not bad with good ol' fashioned arcane magics.

"I'm sure we'll all be more than happy to scout this place out. We came here to investigate anyway. Before that, though, if you could tell me about this battle and these Gaeli, I'd be very appreciative. I have a hunch we know them by a different name where we're from."

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Thursday December 18th, 2014 5:20:50 PM

kyan raises his chin in an upnod to Trellus while wrenching a arrow out of one of the bodies. "kyan"

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Thursday December 18th, 2014 5:29:22 PM

Garret stands and watches as the new group approaches and speaks. After they come back out, Garret nudges the fellow still at his feet, "Hey, I'm pretty sure this one is still alive." (It was supposed to be non-lethal damage?).

DM JT: oops. sorry. Ok, he's alive if Sesha doesn't use her Slay thing. :)

Trellus 
Thursday December 18th, 2014 5:45:33 PM

The man introduced as Trellus gives a start of recognition as the group members introduce themselves.

"You dudes are from the Northern Continent?!?" he exclaims excitedly. "That is totally waxed! I'm from the Southern Continent...the old Sargass Plains, actually."

His face falls a bit at that, and he does his best to hide the memory by working at peeling off his camoflage head and body coverings, "Won't need this underground", revealing in the process a tanned human in his mid-twenties of average height and muscular build. He wears silvery chainmail under a surcoat of dark red, which is festooned with images of shields and hammers. His own silver shield is etched with an upright hammer. He also wears a shield shaped bone earring, which again is etched with an upright hammer. On his finger is a silver ring with a blood red stone (no hammer there). The man's blond hair is worn close at the side and flat on top. In addition to a backpack and typical gear, he wears a mace at his side, and a crossbow dangles from his pack.

After shedding his camo, the blond man nods to each of you (or shakes hands, as the case may be).
"Many shadows, he greets you formally. "I'm Trellus of Oddholme, priest of Domi."

He chuckles at Sesha's request, not at all put off by her appearance.
"Well, usually I'm the dude people find when they suddenly start bleeding from lots of holes," he responds lightly. "I also offer the protection, strength, and divine magics granted to me by my patron, Domi. With my old pack, it was cast protection picks, cast a couple offensive picks, cast healing picks, and if the pattern really got warped," he pats his mace, " I actually pulled out this thing."

He give Restlin a wink.
"You remind me of a gnome I once knew. Anyway, I've been with the Yngvardians" - he indicates the group around him - "for about a year. The short version of the battle is several hundred years ago, they overthrew these Gaeli oppressors and sent them scurrying off to wherever the whitefaced treadles came from. Now, all of a sudden, they're coming back, and my new friends aren't real happy about it."

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Thursday December 18th, 2014 6:14:42 PM

Restlin shakes his head. "Nope, Hook City. I've never been to the Northern Continent myself. Some of these folks have. There was a Chaos Bell. It stole our wemic and dropped these fine folks off. Long story I'll be happy to tell you later.

"These Gaeli, any chance they're also called Teucari?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday December 18th, 2014 8:22:01 PM

"And I'm afraid we are a little lost. You wouldn't happen to know where exactly we are, would you? And what were these guys digging for? Any idea?" Tink has so many questions

A visitor's welcome to remember part 2(Co-DM JonathanT) 
Friday December 19th, 2014 12:07:51 AM

DM JT OOC: I forgot that Garret had used non-lethal attacks. So that guard is still alive unless Sesha still wants to use her Slay ability.

Captain Alrik interrupts and explains, "We are the Yngvardians. This desert is our home. Centuries ago this was a vast green plain and many tribes shared it. The Gaeli, who live in the mountains to the north (he points north), came and conquered the tribes. But we eventually overthrew them, but their king, upon dying, cursed the land and this is the result.

This spot is where our ancestors defeated the Gaeli's second in command. They built this monument to commemorate the victory. However, up until now, we were unaware of any reason why the Gaeli would want to search this monument. Their main group is over at the city trying to get in.

We put up with their presence only so that we could watch them to see what they were up to. But now we know that they were looking for something we were not aware of. Perhaps we can find something in their leader's tent that will give us a clue to what lies below, for our stories say nothing of this discovery."


He sends one of the desert warriors into the larger tent.

Meanwhile, Captain Alrik asks, "Teucari? Never heard of that name. The Gaeli have lived in the mountains north of here for as long as we have lived here ourselves. Have they been elsewhere that they would be called something else?'

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday December 19th, 2014 1:32:10 AM

ooc: Sorry for the missed post, I had a Christmas party that went late.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Friday December 19th, 2014 7:42:03 AM

Restlin shrugs. "We come from a place known as Hook City. It was built with the aid of a race we call the Teucari. It's something of a legend, really. Still, there are artifacts in Hook City that we, after thousands of years, still have no grasp on how they're possible. These Gaeli, are they an advanced people? Could they be the same?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=38 ;
Friday December 19th, 2014 8:40:34 AM

OOC: Are the Teucari the same as the Teucri?

"Yngvardians? Hmm... Yngvar sounds like the sort of name you'd give a wizard wandering the jungles of Cthonia" Tink decides not to dwell on names "That one of them is a cleric of Domi bodes well for us."

"I am unsure what the laws are of your lands, sirs, but would you permit us to look over these Gaeli for any clues as to what they were doing, why they attacked us so readily, and perhaps restock our supplies? Then perhaps we can start going through those tents"

Perception: 38 - To strip the dead bodies of their belongings.



Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+21=23 ;
Friday December 19th, 2014 2:17:54 PM

Garret shrugs at the others' discussions and walks over to the building, looking down the stairs. "Hey, I'm up for heading down there if you people are. Or we could just keep wandering through the desert!"

OOC
Listen down the stairway: 23

Trellus 
Friday December 19th, 2014 5:55:39 PM

"I've never heard of teucari either."
Then, Trellus blinks at Restin.
"Hook City? I went through there once. One of my old packmates was from Hook City as well."

He glances around at Katinka and the group.
"No, wait. I see why you got the threads twisted. No, I'm not Yngvardian. I'm a refugee. Me and maybe three dozen families jumped through a portal at the End of Oddholme, and ended up here. We've been here a year or so. I was actually hoping you could tell us how to get back, not the other way around."

The capital letters in "End of Oddholme" are clear, as well as the fact he speaks of it as an event.
Taking a cleansing breath, he moves on.

"In the meantime, the why they attacked you is probably down those stairs."

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday December 19th, 2014 7:02:19 PM

Bosk, a tall blond taur dressed head to foot in steelgrass plate greets Trellus. There is bastard sword the size of a man strapped to his back crafted of woven steegrass by the Manfri of the Sargrass. Although intimidating in his own right, the fact that he casts no shadow in the Wold and has silver eye of Gargul on his forehead, the center of which is an actual third eye. It is a pleasure to meet you. My name is Bosk DeOx, Eye and Grim Avenger of Gargul.

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Saturday December 20th, 2014 1:41:18 AM


Sesha spends a brief moment observing the unconscious man at Garrets feet. They had attacked with intent to kill at first sign of parlay, and by all description weren't the type to negotiate. She thought a moment of Restlin, covered in arrows and constantly lingering between life and death, and made up her mind.

This one didn't deserve another chance.

Without drawing much attention to herself, she lets her Bloodwitch powers do the work. The last semblance of the mans life is drained, and his soul freed to whatever god would take it.

(DM, please let me know how many HD the fallen enemy possessed. Thanks!)

She gets up, and finds her way back to Restlins side and speaks to everyone.

"Shall we? I imagine theres plenty to find down there."

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Saturday December 20th, 2014 12:49:09 PM

Restlin nods. "Yup. Let's get moving. Trellus, We think we found a way back to Hook City over by a well that way," Restlin points. "You're coming with us down into this temple, right? We'd be happy to bring you back to Hook City with us when we're done. That place has gone crazy since the chits stopped working. They could use someone with an optimistic outlook on life at the moment."

He takes Sesha's arm & starts to head to the temple. "Come on folks, whatever's waiting at the bottom of this stairwell is expecting us."

A visitor's welcome to remember part 2(Co-DM JonathanT) 
Saturday December 20th, 2014 3:00:40 PM

DM quick note:
It has always been Teucri. T E U C R I.

But you guys manage to butcher the name fairly frequently. :)
Technically, I know what you mean and you know what you mean. But, when In Character, Restlin says 'Teucari', that's what the Yngvardian Captain hears.

And I just grin. :)

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+10=23 ;
Saturday December 20th, 2014 3:40:13 PM

"priest of Whosit? Dumi? seems like a silly name for a spirit or is that one of those Northern 'Gods' " Kyan says with audible quotes around Gods. born and bred of the South this one.

kyan will also nose around any any signs of comig and going from the camp aside the themselves and the recent nomands.

survival 23 for tracks.. Just a general idea of traffic to and from the camp

A visitor's welcome to remember part 2(Co-DM JonathanT) 
Sunday December 21st, 2014 1:55:23 AM

Restlin shrugs. He realy meant Teucri but it somehow came out Teucari. The battle in the dry desert must have dried out his vocal cords and warped the words. Either way, he goes on to explain that the Teucri are a legend where they come from, Hook City. He asks, These Gaeli, are they an advanced people? Could they be the same?"

Katinka asks permission to look over the Gaeli diggers for clues as to what they were doing and why they attacked so readily. Then inspects the tents.

Garret is shrugs at the discussions. All this history and stuff is boring to him. He wants to start down
the stairs, a good alternative than to wander the desert.

Trellus introduces himself and clears up any confusion about his why his accent and looks are different than the other men of his unit. He explains that he is not from the desert but a refuge who, with many others, ended up here by accident and, with no where else to go, stayed. He mentions having been to Hook City also and looks forward to going back.

He points out that the why is probably downstairs.

Bosk greets the Yngvardian liaison to the Iron Adventurers, Trellus, and introduces himself.

Sesha has no mercy on the Gaeli diggers and finishes off the last one with her witch Slay ability. (DM JT: this is done at the battle sight where the tents obscure vision to where the Yngvardians met the IA.
The digger only had 3HD. Sorry.)

Joining the rest of the group on the other side of the tents, she voices she is ready to go explore the stairwell as well.

Reslin informs Trellus that they may have found a way to get back to Hook City and would be happy to take him back with them when they are done with what they came to do. Taking Shesha's arm, he is ready to go downstairs also.

Kyan is a Southern to the core and gods of the Northern Continent seem silly to him. He is more interested in who's been coming and going around the area and starts looking around.

-----------------------------------------------------------------------

So, there seems to be a division of what to do next.
Katinka has started gathering up the Gaeli equipment and Kyan is looking around for what tracks lead to and away from the sight. The rest of the IA are curious enough about the stairway down in the middle of the memorial building to head down right away.

Meanwhile the Yngvardians are searching the main tent, the one they claim belonged to the leaders.
"The priest was certainly the leader of this expedition but the big barbarian was almost just as much in charge, from our observations. Knowing why they even thought to look for a secret passage here is important and certainly worth knowing before anyone goes down. Our history does not mention anything of a hidden passage, which is odd. I'll have to bring this up to the Pasha." the Captain
comments. "As to why they attacked so readily, they are fanatics. They belong to a cult. Their main group is back a the closed city. They don't bargain nor ask questions. They were on a mission and tolerated no interruptions."

The total search time, including gathering the Gaeli party's equipment and going through the tents will take 30 minutes.
In the process Katinka sees many magical items on the dead bodies, from armor and weapons to amulets and scrolls. She sets them all aside from the mundane equipment. (DM JT: List coming tomorrow)

In the main tent a document is found. More like a very old manuscript and not even written in Common, but in Infernal.
If you know Infernal: Highlight to display spoiler: {"Great power was hidden away where they celebrate their victory"}

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Sunday December 21st, 2014 3:22:34 AM

Tink is a fine linguist, and reads the document with ease. Infernal being one of the many languages she speaks fluently. She reads it aloud in Infernal - giving little thought to how the language may sound on the ears of good folk - and then translates to Common for everyone elses benefit

"'Great power was hidden away where they celebrate their victory'" the halfling looks up to the others "Based on what we have recently been told about the Gaeli and Yngardians, it may be relevant to their long ago battle"

She is curious to learn a little more about these Yngvardians. It wouldn't be the first time a supposed "good side" turned out to be the "bad side". Honestly, one of these days she's going to prepare a Detect Evil spell. "Pardon my asking, Captain sir. Pasha is not a term I am familiar with. Would you mind explaining what it is?"

She is equally curious about Trellus "No doubt a cleric such as yourself has been busy here. But a refugee? For a year? Might I ask what drove you here?"

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  3d4=12 ;
Sunday December 21st, 2014 12:44:53 PM


Before heading down the stairs, Sesha takes a moment to refresh her Reduce Person spell. Now eye to eye with Tink and Garret, she grins up at Restlin.

"You want one too? I got little people spells to go around!"

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts) 
Sunday December 21st, 2014 1:54:41 PM


Trellus nods a greeting to Bosk. Kyan's comment draws a chuckle.
"You got Gargul and Pantheon in your group already," he points out lightly, "I'm just helping complete the set."

Restin's offer merits a "We'll see".

And then Katinka asks her question, and the cleric's mood sobers. He spends several moments staring at the ground before lowering himself to a sitting position, elbows on knees in front of him. Trellus stares off into nothing, pouring sand from one hand to another as he tells his tale.

"I was in the lower level, the temple...we heard a roar, an explosion, I looked up and saw a rush a fire blast through the corridor outside the temple area. People ... evaporated... in the heat and flame. Then screams...people, animals, and...creatures. Creatures from your nightmares..demons with wings and teeth...eating...everyone.

We fought back, threw up barriers, blades and rock and cold...ice..ice worked. We were holding them off, we were winning...

The ground started shaking. The dome shook like a rattle, Cracks crept up the side..and it fell. Rock and metal crashing down....Brother Falmar was crushed instantly.

The sky was open...and now we could see..we could hear..everything. The 'Pack was at the docks, fighting. You could see the spells from across the town....Tishe's reeds were cut there..I felt her go.

Rapke and Bounders raced into the open city, met by manfri. Manfri! Manfri rose from the Grass, holding them back. But it still wasn't enough.
The sky was red. Dark Red. And Sargass was floating, far above.. Still just a baby. Demons and elementals ripped into Him, but He just grew, brighter, and older and bigger..a toddler..a child.

Then Woldsblood ....falling on us like rain. Slicing through anyone it hit...forming in pools that pulled at your very soul. Brother Arend left that way. Just walked into the pool...

The people...they huddled behind me, under the rock, crying, begging, calling for help, as streams of Woldsblood flowed toward us, and the creatures attacked, and the rapke screamed, and the docks burned...and I had ... nothing left. The spells were gone, the wands used up. I had nothing but mace and shield.

And we heard the voice. A boy. A god. Sargass. He looked at us.. Floating there, above the city. Ignored the attacking entities, looked down at us, and smiled! Smiled!
He said 'II send you out into the Wold. Tell the tale. Remember us who perish here. Make a new home where I send you. Live life! Farewell!'

A portal appeared in the wall behind us. The people ran through. Until I was the only one. The only one left alive in Oddholme. And I stepped into the portal as Woldsblood covered the city.

We found ourselves here, and the Yngvardians found us, and helped us.

Later, I tried to go back. I had divinations and my Word of Recall to go back to the sanctuary I had built. But, it didn't work. It isn't there. Oddholme is gone. Rattledam is gone. Light, the whole of the Sargass Plains is gone. My pack is scattered, reeds cut or gone walker, I don't know. But, I can't feel them any longer."

The man finally raises his head, tear tracks drying on his face, and looks at Katinka.
"So, yeah, we've stayed here. Once you've lost everything, one piece of ground is as good as another."

He climbs to his feet, wipes his faces, takes a deep breath, and exhales slowly.
"So, who wants to go exploring?"

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Sunday December 21st, 2014 1:56:43 PM

"Well, it's going to be awkward holding your arm while you're way down there. So sure, go ahead and shrink me. I think we should hold a moment, though. Tink's got the right idea looking through these guys' stuff. Let's see what we can learn before we head down."

***

Restlin will accept the reduce person spell and start looking through the corpses. Can we all agree to get the results of the search and get moving downstairs next post? I want to know what's down there before the slow down.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=45 ; d20+11=14 ; d20+5=6 ; d20+37=40 ;
Monday December 22nd, 2014 4:39:30 AM

Tink feels terrible for having Trellus relive his pain. She forces a smile and reaches out a hand to rest on his back.

When all has been examined on the surface she is ready to progress into the building

"Happy for me to continue scouting?" she asks hopefully. Tink can't help but feel less then capable when it comes to combat scenarios. She certainly can't take on foes like Garret or Bosk can. But her eyes and ears are keen. She should be able to spot more 'bad things' for the group to pummel.

Tink activates her Ring of Invisibility once more.

Perception: 45 + Darkvision + See Invisibility + Arcane Sight + Detect Scrying
Stealth: 40 + 20 Moving Invisible + Hide in Plain sight
Knowl Engineering: 14 - In case rooms or passages look suspicious
Profession (Miner): 6. Nat1. Wow. Was hoping to see if Tink could ID the digging equipment brought by the Gaeli. With a '6' I'm guessing she might be able to identify, oh I don't know, a spade?


------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+21=33 ;
Monday December 22nd, 2014 8:40:20 AM

Kyan nods to Trellus when he describes what happened, "That was when the Sargrass burned then? Before the Migration? we.. Well, some of us at least, were in Hook City on the edge Of the Grass at the time"

afterwards he will go take a cursory look at the steps to have a looksie and find any traps. (perception 33)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday December 22nd, 2014 11:46:22 AM

ooc: sorry for the delay, have been traveling.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday December 22nd, 2014 11:56:30 AM

Brei waits a while as the others make their introductions, wanting to make sure that they aren't about to receive a second ambush. As the conversations go on he becomes more confident that they are truly about to have a few moments peace, so he reverts back into his human form.

Soon the party sees a tall man in druid vestments standing before them. His long brown hair falls down either side of his face, his beard surprisingly free of sand due do having been in another form all morning. In his hand is a plain wooden staff void of any decorations but polished to enhance the natural curves and lines of the ancient wood.

He walks over and greats his new friend. Peace and well met. I am Beriothian, forgive me for not introducing myself earlier but I can not talk in common while in that form. I am a druid from the Northern Continent, up by the legendary Hook City and... wow, it's a lot hotter out here when you actually have a body... anyway, it's good to meet you my friend.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday December 22nd, 2014 6:55:25 PM


Sesha, now fun sized, stops and stares at Trellus, trying to take in exactly what he just said. It wasn't that she was the most compassionate individual, though she was trying .. and thanks to Serenbeth succeeding.

"Trellus, can I ask you a question? Two things you said got my attention.. first you said it was raining Woldsblood. Were there many active Bloodwitches in Sargrass?"

Sesha had an idea of the amount of manipulation over the stuff Witches enjoyed, and thanks to her teacher, had heard stories of what the greatest Witches could do. But her teacher, the Drow, and Sesha herself doubted any were alive that were that powerful.

"And .. well.. you said..I guess I don't understand. Was Sargrass destroyed?The death of an Immortal Power is tremendous news."



Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Monday December 22nd, 2014 7:58:47 PM

Garret takes a seat at the top of the stairs with his feet hanging down into the opening in the ground as he listens to the story of the newcomer. When he is done, Garret says, "Hi. I'm Garret. Garret Goodbarrel. I cannot imagine going through something like that."

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts) 
Monday December 22nd, 2014 10:10:49 PM

Trellus silently nods a greeting to Beriothian and Garret.

In answer to Kyan, he says, "A few months after the Migration." The man seems about to add more, but after a couple of moments, turns to Sesha instead.

"Not that I knew of, no. But, Rattledam was sitting on an underground lake of it, and I'm not sure how big that lake was.

"And I don't think Sargrass got his reeds cut. Not the Power anyway. He'd just been born after all. I don't think a Power can be destroyed, truly. I've been weaving some tales of the Yngvardians with some things the manfri told us, and I get the feeling the Powers weave in some kind of gigantic cycle, waxing and waning like the moon. And right now, them weavers are totally waxing."

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday December 22nd, 2014 10:47:08 PM

ooc: travelling as well, and jet lagged.

Bosk nods as Trellus tells of the Sargrass. It may have been a hassle to travel through, but it was as if you entered another world when you traveled there. The ships floating on the grass and the strange creatures. These memories are why I prize my steelgrass armour so much. I also have some wine and liquer made from the "juice" of steelgrass. Perhaps we can have some later, though I must confess that I ration it. It may be last last of its kind in the Wold.

Turning to Sesha he adds, There were MANY witches when we last travelled there. You know I have no love for witches and their abuse of wold's blood and those witches exemplified why. They were sacrificing people and manfri in their spells and attempting to destroy the Sargrass. Some evil shadow fled their cauldron when we stopped them. I would be proud to boast of our victory if they had not involved so many children. We did manage to save one and bring her back to Hook City... The clerics voice fades as he pictures the unfortunate children that had been tied up in the terrible act.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Monday December 22nd, 2014 11:00:01 PM

Restlin waits for a lull in the conversation before clapping his hands together. "Okay! Pity party over, or are we going to sit around and have a good cry? This investigation ain't gonna complete itself. Are we done searching these folks and their tents? I'm eager to get underground."

A visitor's welcome to remember part 2(Co-DM JonathanT) 
Tuesday December 23rd, 2014 12:25:27 AM

DM JT: no problem guys. As of 12/22, per Jerry's post, we are on 'slow' down. I myself got in late and fell asleep with my cat. I'll have a post up tomorrow evening. Wednesday evening is Christmas Eve services but I hope to get one up then too, depending on posts.

Get over you jet lags so you'll be fresh.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday December 23rd, 2014 10:16:43 PM

Garret laughs at Restlin and peers down into the darkness once again.

Game Note (ACDM SteveK) 
Tuesday December 23rd, 2014 11:07:25 PM

Continuity in the Wold correctly has the destruction of the Sargrass a few months after the Great Migration. Please adjust Kyan's memories accordingly. The DM of Hook City at that time was not complying with the approved continuity.

I now return you to your regularly scheduled adventure.

A visitor's welcome to remember part 2(Co-DM JonathanT) 
Wednesday December 24th, 2014 12:11:47 AM

DM JT: some loot keeping first

It takes a little time but eventually all the Gaeli digger party's equipment is piled, magical to one side and non magical to another.

The standard Foot Soldier wore half plate armor and carried heavy steel shields. Their weapons were MW longswords, longbows, and MW arrows: They also had two potion bottles each (listed in the magical pile).
8 Half Plate, 8 MW longswrds, 8 longbows, and 160 MW arrows, and 10160 gp.

Two lieutenants, one male and one female, wore breastplate and carried light steel shields, battleaxes, lonbows, and MW arrows. Some potions and other stuff too (listed in the magical pile):
2 longbows, 40 MW arrows, 2 Tanglefoot bags, 1510gp.

Big burly leader wore chain armor and used a greateaxe, longbow, MW arrows, and stuff (listed in the magical pile):
1 longbow, 20 MW arrows, 1585gp and 2 gems
Value Appraise DC20: Highlight to display spoiler: { 500gp each}

The cleric a mithril shirt and used a morningstar and other stuff (listed in the magical treasure pile):
1425gp

Magical loot pile:
Mithril Shirt, Chain, Breastplate x2, light steel shield x2, Greateaxe, Morningstar, Battleaxe x2, boots, Rings x2, amulet, brooch, Feather Token, scroll case with three scrolls, 23 potion bottles.

And 2700xps each.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=27 ;
Wednesday December 24th, 2014 1:47:48 AM

Before going into the building, Tink places the equipment into two piles: magic and no magic.

"Hmm.. the gems look to be worth some 500gp each" she advises (Appraise check vs DC20: 27)

As for the magical items, there are quite a few. Surprisingly so for what looked like a bare basic digging party. Tink looks over the items one by one to see if they would be of use to the group (Spellcraft 21 + Take 10 = 31. DC to ID an item = 15+CL. With a 31, Tink should be able to ID any of the items with a CL of 16 or less)

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+1=20 ;
Wednesday December 24th, 2014 11:41:41 AM

Garret nods in agreement with Tink, "Sure, I could see them going for that much." He wanders over and checks out the pile, "Hey, anyone know what these rings do? And man, look at that pile of potions!"

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Wednesday December 24th, 2014 12:04:12 PM

"probably spider webs all over the tunnels wading down there. you first, Restlin. I hate walking into those." Kyan says while Peering over at te pile. "how we going to carry all that stuff?"

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=4 ; d100=96 ;
Wednesday December 24th, 2014 5:05:09 PM

"How else? In pockets and backpacks!"

If Restlin doesn't Sesha takes the time needed to identify the scrolls. There's a chance they could come in handy.

Sesha casts a cantrip for reading magic, which fails. So she tries again, with no problems.



Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9  d20+25=30 ;
Wednesday December 24th, 2014 6:06:11 PM

Restlin takes a look too, just in case Tink misses anything. If she did, he sure can't tell (spellcraft: 30).

"Bosk, do you still have a bag of holding we can stash the armor and weapons away in? Let's all grab anything we think will be immediately useful, stash the rest, and get a move on."

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Thursday December 25th, 2014 9:19:33 AM

Garret watches as the others talk about the gear. He says, "I don't know why you need to much stuff. But wait a minute, you're talking like we're not going to ever come back out of this hole in the ground here. I would think we will just walk down there, explore a bit, clear out some spider webs and then come back up here to pick up our stuff. Do you guys know something that I don't know?"

Fun with loot. :) (Co-DM JonathanT) 
Thursday December 25th, 2014 1:44:54 PM

The IA take a little time to organize themselves and sort the loot into two piles, magical and non-magical, then take the time necessary to identify the magical loot. Meanwhile, they also get to know their liaison to the Yngvardian people, Trellus, and a little about the Yngvardians.

Katinka ponders the ancient writing 'Great power was hidden away where they celebrate their victory' and concludes that it must refer to the battle at that location long ago.

She is curious to learn a little more about the Yngvardians and is quite aware that the winners write the History, and it could be the Yngvardians are the bad guys here. She makes a point to remember someday to prepare a Detect Evil spell.
"Pardon my asking, Captain sir. Pasha is not a term I am familiar with. Would you mind explaining what it is?"

Captain Alrik shrugs, "He is our leader. Our 'King' as Trellus would say. We once were tribal nomads, each tribe with his Sultan..."

"Warchief." Trellus interjects.

"...but since the defeat of the Gaeli, we became one people and the Sultan that lead our armies to victory became our Pasha."

Sesha refreshes her Reduce Person spell and offers the same to Restlin. He accepts but requests to wait until after all the loot is gathered and just before they go down the sand chocked stairwell.

In answering to the IA's curiosity, Trellus tells a little bit of his tragic story. All he needs is a violin quartet playing in the background to have everyone in tears. (Where's a bard when you need one?)

Katinka pats Trellus in confort, then activates her Ring of Invisibility, which makes her gathering up of loot look very spooky as the invisible halfling removes gear and starts the two piles. Armor, weapons, potion bottles floating in mid air...

Kyan takes a look see at he stairwell. The stone building is 60'x60'. Four pillars inside form the corners of a 40'x40' square and hold up the stone domed ceiling. Mosaic pictures adorn the walls and although some have been defaced, they clearly are representations of battle scenes. The focus of the scenes is a man in brilliant armor leading an army against a rugged, bearded people and defeating them. The man in brilliant armor is shown striking down a giant.
Knowledge (Nature) DC20 - Dwarves have automatic success: Highlight to display spoiler: {The giant is of the Fire Giant subtype.}

In the middle of the room a 10' hole in the floor reveals a sand chocked spiral stairway down. A light shown down only reveals the first 10'. Inspection of this area reveals no traps.

Beriothian waits a few moments and decides combat is over before returning to his normal human form, then introduces himself.

Garret also introduces himself.

Sesha questions Trellus on Sargrass and he explains a little further.

Bosk relates his gruesome experience in the Sargrass.

Restlin is ready to move on, but objects keep floating around and ending up in one of two piles.

So the best of an hour is spend going over the loot. The Yngvardians help by going through all the tents. Other than what was already found, the equipment is mundane stuff, very helpful to the Yngvardians but not much use for the IA.

With all the magic experts in the IA, they make quick work at identifying the magical items:

Mithral Shirt +1, Chain +2, Breastplate +1 x2, light steel shield +1 x2, Greateaxe +1, Morningstar +1, Battleaxe +1 x2, Boots of the Desert*, Ring of Feather Falling, Ring of Sustenance, Amulet of Natural Armor +1, Brooch of Shielding (slightly used 12pts), Feather Token - Bird

Scroll case with three scrolls: Cure Moderate Wounds (2d8+3), Prayer (base level), Blessing of Fervor (base level)

23 potion bottles:
Potion of Cure Moderate Wounds (2d8+3) x12
Potion of Bull's Strength x10
Elixir of Vision

*Boots of the Desert: same as Boots of Winterlands but for sand and heat instead of snow and cold.

At first it appeared as if some IA members wanted to load up all the stuff and take it with them down into the depths of who-knows-what, but other IA members suggest leaving the loot behind, unless there was some fear that they'd not make it back out again.

Once that decision is made, the IA and their new liaison are rested and ready to head down the 10' wide spiral stairs. Once any pre-expedition preparations are done, they head down. The first 20' go fine but then they hit sand. This was as far as the Gaeli digging party got before their unexpected death.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=29 ;
Thursday December 25th, 2014 10:52:43 PM

Tink offers the use of her haversack to transport some of the goods. She can fit an extra 35lbs inside it. It's not a lot, but every bit may help.

"These guys sure came prepared. Can I suggest we split up the Cure Moderate Wounds potions? There's 12 here, so perhaps 1 each? I'm not fussed who gets an extra one. Also, none of the magical equipment here is of use to me at this time"

-------------------

Unless told otherwise, Tink will take first position in the exploration down the stairs and will stop on reaching the sand "I still have a fairly full alotment of spells for the day. Perhaps I could summon a few earth elementals to see if anything of interest lays beyond this sand?"

She is curious if there are footsteps on the sand that may indicate what the Gaelies may have been doing down here (Perception: 29)

Fun with loot. :) (Co-DM JonathanT) 
Thursday December 25th, 2014 11:23:24 PM

DM JT: they were digging the sand out from the strairwell.

Rob: Thought so, but just wanted to check their footprints didn't lead to a secret passageway, or there were monster footprints or blood here too

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Friday December 26th, 2014 8:05:52 AM

Restlin will take a CMD potion, as well as a Bull's Str. potion. If no one objects, he'd also like the elixir of vision.

OOC: Merry day-after-Christmas, everyone.

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts) 
Friday December 26th, 2014 11:17:13 AM

Trellus nods somberly in reply to Bosk's tale, and reaches up to clap him on the shoulder. Which is a lot higher than the man expected. He settles for a forearm instead.
"Steelgrass Wine", he murmurs in wonder, and a bit of longing.

The group goes through their winnings, and Trellus remains in the background, not wanting to intrude. The preparations for entering the tunnel intrigue him a bit.
"Why do you shrink dudes down?" he asks, before glancing up at Bosk, "and do you do it to everybody?"

The journey into the stairwell comes to a very quick halt.
Lost in thought, the young cleric rubs the back of his neck with his right hand.
"Could earth elementals clear the tunnel?" he asks. "Or maybe air elementals? Gilan used to turn into a whirlwind. Would that be able to suck out the sand?"

He grins,"Or, we all grab shovels." The man is not at all opposed to a bit of digging.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Friday December 26th, 2014 12:33:54 PM

Garret grabs a potion as they are passed around and says, "Hey, I might be able to make use of that ring of feather falling, if no one else wants it. Or we could draw straws."

"Hey Tink, are you going to take a peek down in the hole to see if the diggers managed to get through the sand yet?"

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Friday December 26th, 2014 2:33:24 PM


Sesha smiles up at Trellus, who is now a good bit taller than her.

"For one, Restlin and I don't spend any time hitting things with sticks, so smaller is better for us. It makes it easier to dodge. Two, it's super fun. Three, we are going underground. I fully expect some tight squeezes."

She winks at Trellus.

"Want to see the world from Garrets perspective? The spell is easy for Blood Witches, easier for us than any mage or priest I've met. We can do it as much as we want, really, without a real drain on our powers."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d4+1=4 ;
Saturday December 27th, 2014 10:18:58 AM

"Yep, hits sand about 20ft down, Garret. I'm going to summon some earth elementals to have a look around for us"

Tink will cast Summon Monster IV (Summons 1d4+1: 4 Small Earth Elementals. 16rnds duration)

"Can you guys scout out what's under this sand? See how far the stairs go down, if there are any passageways, any air pockets, treasure chests. Anything of note really. Feel free to split up to cover more space. Just make sure you're back here in 90 seconds to relay back to me what you have found." she requests the elementals in their natural tongue of Terran.

Fun with loot. :) (Co-DM JonathanT) 
Sunday December 28th, 2014 11:04:17 PM

The IA prepare themselves to delve into the unknown under the war memorial and find their way blocked by sand only 20 feet down the stone spiral staircase. Katinka summons some small Earth Elementals to burrow into the sand and scout out the area beyond. They have 90 seconds to do so. They are back in less than that time with the report that the sand only goes 5 more feet before they open up into a wide corridor that goes far back, to far to see.

Meanwhile, the Earth Elementals that not giving the report clear the remaining sand and the passage is finally open.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=35 ; d20+37=48 ; d20+19=36 ;
Monday December 29th, 2014 6:18:13 AM

"Thankyou friends. Very good of you" Tink dismisses the earth elementals when they have finished their task. She's always like their kind. Hard working, even if a little quiet.

She looks about to see if any of the Yngvardians have joined the group in the underground exploration"I wonder if the Gaeli knew they were so close to the bottom? Either way, it seems the only way is forward, but I urge caution. The note the Gaeli had was written in infernal. That language is seldom used to write messages of a happy nature. And it also mentioned 'great power'. It may all relate to the Teucri and it may not. But best we proceed cautiously"

Tink gives her neck a crack, and is then ready to proceed. She activates her ring once more and stealthily moves ahead in the darkness.

Perception: 35 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Stealth: 48 + 20 Moving Invisible + Misdirection
Fly: 36 - only a few inches off the ground


------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC
Water Breathing - From Tishe's Weave Elements
Freedom of Movement - From Tishe's Weave Elements
Endure Elements - From Sesha

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Monday December 29th, 2014 7:55:12 AM

Pleased that he won't be on shovel duty, the little magepriest falls in line to explore.

"Seriously, though. It will be good to get out of this heat. I've grown too accustomed to Hook City's weather."

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday December 29th, 2014 10:39:11 AM

Well, I think we are ready for the most part. However, it's been a fairly trying day already, we may want to proceed with a little more caution than normal. Before we head down we may want to make sure we have plenty of light sources out, and if possible ones that will not impede our ability to defend ourselves... though what we would find in this ancient tunnel is anyone's guess.

ooc: sorry, sporadic access to the internet here, will be back home in a few days.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Monday December 29th, 2014 11:37:46 AM

Garret drops the shovel he had picked up when the earth elementals take care of the sand. "Awww. I was going to build a sand castle!"

He shrugs and calls to Tink after she disappears, "Hey, come back quickly and let us know what you see, since, well, we can't see you. Well, at least I can't!"

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts)  d20+14=20 ;
Monday December 29th, 2014 6:25:30 PM

Trellus thinks about Sesha's offer, rubbing the back of his neck as he ponders.
"You know, I think I'll just stay my size for right now," he declines.

The sand is cleared away, and Tink literally disappears.
"She does that a lot, I take it?" the cleric drawls.

He shrugs at Beriothian's suggestion about light.
"I've got an everburning torch," he notes, extracting the light from his haversack. "But I will have to drop it to cast any spells."

When/If people start going down the stairs, and Trellus will fall in behind Bosk (unless Bosk is last, in which case he'll fall in behind Kyan).
Perception: 20

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}

Under the War Memorial (Co-DM JonathanT) 
Tuesday December 30th, 2014 12:49:13 AM

Katinka vanishes again and goes scouting ahead. It doesn't take long before there is a report.

The spiral stairwell ends and opens upon a 20 foot wide, 10' long platform. From there steps go down another 20 feet to a 20' wide, 60' high corridor with a stone floor. The whole area radiates with such intense magic it is impossible to distinguish a distinct source however it is very strong. Like off-the-charts strong.

Statues line the corridor in pairs about 20' apart.

DM JT: let me know what light source you are using. The Everburning torch only sheds as much light as a torch. Darkvision reveals only the first 60' of corridor.

Map: Under the War Memorial Map 1

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday December 30th, 2014 11:36:47 AM

Garret picks up a handful of sand and looks at it closely while it runs through his fingers.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Tuesday December 30th, 2014 11:42:12 AM

Restlin looks at Shiny. Once upon a time, he could grant Restlin darkvision. Those days are gone.

He nudges Sesha. "Hey babe, do you have a light spell handy? Didn't figure I'd need one in the middle of this desert."

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts) 
Tuesday December 30th, 2014 4:34:23 PM

Trellus' brow furrows as he overhears Restlin. Then, he brightens.

"Hey, we didn't figure on weaving underground today," he notes. "But, the Gaeli did. Them dudes gotta have a torch or three around here somewhere."

If no one else can produce a light source, the cleric votes for researching the camp. Also, as long as we're down here, are there torch holders in the wall next to the entrance?



Under the War Memorial (Co-DM JonathanT) 
Tuesday December 30th, 2014 8:08:59 PM

Trellus has an idea and finds several oil lamps, even a Bullseye lantern back in the pile of mundane stuff. He returns with a full lantern that can illuminate a 60' cone and increases the light level by one step in the area beyond that up to 120'. With a full tank of oil (1 pint), it will burn up to 6 hours.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday December 31st, 2014 1:20:19 AM

This looks like it might get interesting. Perhaps now is the time to set up some inter-party communication.

"I'm going to make it so that a few of us can communicate telepathically, however, it will only last 2hrs, and I'm afraid I can't include everyone in the link" comes the voice of the invisible halfling.

Tink casts Telepathic bond on herself, as well as Restlin, Sesha, Beri, and Trellus. Restlin and Sesha are capable mages, and as well as being able to coordinate spells, areas of effect and tactics together, they can also use their Message spells to relay information to others. Beri needs it so as to talk to those who can't speak Auran when he shape changes. And Trellus. If he is a cleric then being able to silently relay the status of the party to him may come in handy.

"There. Now, I can see 60ft in the dark. I am happy to continue on as point and work my way stealthily. If we are not concerned about something finding us, then I can always cast an Unseen Servant and have it carry a torch, say, 50ft or 60ft ahead of all of us? We'd have our hands free and if there were any traps or creatures down here, it would be the first target. Failing that, I can always order it to stand in the middle here and carry a torch or lantern"

------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements

------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC
Water Breathing - From Tishe's Weave Elements
Freedom of Movement - From Tishe's Weave Elements
Endure Elements - From Sesha
Telepathic Bond


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Wednesday December 31st, 2014 7:58:36 AM

Restlin slaps Trellus on the back. "Check out the big brain on the new guy!" He grabs a lantern and sets to work getting it lit. "Ok, so are we ready to head down there, now?"

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Wednesday December 31st, 2014 11:26:33 AM

Garret looks up and says, "Hey, I like the idea of the mysterious floating torch ahead of us. If there's intelligent creatures, they might explore and give us a chance to talk to them. If there's mindless things, we'll see them attack our floating torch and we can prepare for them."

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Wednesday December 31st, 2014 3:10:04 PM

"As long as you're casting spells," Trellus remarks as Katinka touches him to cast the Telepathic Bond, "stand right there a minute."

Trellus pulls a rod out of his Haversack, and still holding onto the invisible justicar, casts a spell. He also moves to include Garret, Bosk, and Beriothian.

"Its a Status spell," he explains. "It lets me know you dude's distance and direction from me, as well as the condition of your reeds."

Grinning at Restlin's compliment, the cleric nods in agreement with Katinka and Garret's suggestion of the invisible servant carrying a light out front. He hands Katinka (or holds it out in her direction) a standard lantern to use. Restlin appears to be carrying the bullseye lantern, and Trellus will keep out his everburning torch, too.

Status spell cast using Rod of Extend (third charge today).

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Wednesday December 31st, 2014 3:50:05 PM

kyan isn't dead!

Under the War Memorial (Co-DM JonathanT) 
Wednesday December 31st, 2014 8:00:20 PM

DM JT OOC: looks like everyone's ready to go? Please give details as to who is where and who is up front and how far up front and .... you know, the usual. The more detailed, the less I have to guess. :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=32 ; d20+37=56 ; d20+19=31 ;
Thursday January 1st, 2015 2:23:05 AM

Tink nods as the others come up with plans. She raises an invisible eyebrow as she sees Kyan check his own pulse.

With the nod from the others, she casts her Unseen Servant spell and bids it to pick up the standard lantern and walk down the passageway.

Tink will follow 50ft behind it, very stealthily. She is much more comfortable in these dark confines than in that hot, sandy desert. She lets the others know via the telepathic link that she is still about, and her position.

Perception: 32 + Arcane Sight (120ft) + Dark Vision (60ft) + See Invisibility + Detect Scrying (40ft)
Stealth: 76 = 56 + 20 Moving Invisible + Misdirection + Hide in Plain Sight
Fly: 31 - only a few inches off the ground

------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC
Water Breathing - From Tishe's Weave Elements
Freedom of Movement - From Tishe's Weave Elements
Endure Elements - From Sesha
Telepathic Bond
Status - From Trellus
Unseen Servant

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+21=41 ;
Thursday January 1st, 2015 2:22:03 PM

Garret will follow a bit behind Tink, being rather quiet himself (Stealth: 41). He will try and keep the torch in sight, but be in position to rush ahead should the need arise.

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Thursday January 1st, 2015 7:00:31 PM

Trellus nods to himself as Garret follows on after Katinka. Including those two in the Status spell was a shady pick.

The cleric falls in behind either Bosk or Kyan, depending on which one leads the main group.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Friday January 2nd, 2015 11:38:09 AM

Garret carefully watches his step as he starts down the sandy stairway.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday January 2nd, 2015 4:55:24 PM

ooc: Catching up and reviewing back story.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d8+5=6 ; d8+5=6 ; d8+5=12 ; d8+5=11 ; d8+5=6 ; d8+5=8 ;
Friday January 2nd, 2015 6:03:35 PM

Bosk will take position second from the front as the group prepares to move forward. Let me know if you need healing. I would like to have us all at full health before we move forward.

ooc: Please make sure your headers are updated. (I think Beri was the only one needing healing. Is this correct? If so Beri is healed for 31 hp)

DM Info
--------------------------
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting (In melee, every time you miss because of concealment, an invisible attacker gets no advantages related to hitting you in melee, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible.
You do not need to make Acrobatics skill checks to move at full speed while blinded)
Ghost Touch, TWF, Improved TWF, Multiattack, a natural weapon (my horn) and a 10 ft reach
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Active Spells
----------------------
Endure Elements
Chill Touch until discharged (8 charges)
Death Watch (Permanent)

Spell List (Pearl of Power - NOT used yet)
----------------------
Legacy Item Spells: Death Watch (Permanent), Dark Vision, Feather Fall (CL 1), See Invisibility (CL 3)
Domain Spells: True Strike, Locate object, Fly (Used Dimension door)
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Divine Favor, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control
Level 2: Silence, Summon Monster II, Nemesis Insight, Owl's Wisdom
Level 3: Invisibility Purge, Summon Monster III, (and one unprepared)
Level 4: Summon Monster IV (and one unprepared)

Channel Energy: All channeling used for the day
Dark Walk: 1 minute left
Agile Feet: 5 uses left

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT)  15d6=47 ;
Friday January 2nd, 2015 8:36:04 PM

Recap:
The Earth Elementals cleared the sand from the spiral stairwell and the IA continued down a little more. They found at the bottom a doorway that opened up onto a 10' long, 20' wide platform. Steps led down to a wide corridor with a flagstone floor. The corridor is 20' wide and 30' high. From the bottom of the steps to as far as the eye can see, the whole area radiates powerful magic. The walls, the floor, the ceiling, the statues.

The corridor has pairs of statues, backs against the walls and facing each other across the 20' span. It is dark.

Lanterns are brought down and lit, shedding light in a 15' radius, which is enough to light the corridor from wall to wall. Katinka casts Unseen Servant spell and orders it to carry a lantern down the corridor. As the Unseen Servant heads out, they IA without Darkvision get a view of the corridor as the lantern illuminates the way little by little (Move 15').

Katinka decides to follow a ways behind the bobbing lantern. The lantern floats past the first pair of statues and keeps on going. It passes the second pair of statues (40' down) and nothing. When the Unseen Servant reaches the 50' distance mark set by Katinka, she starts her own trip, trying to be very stealthy. Garret picks up right behind Katinka. The rest wait a little, letting the stealthy in the group get further ahead so as not to spoil the quiet surroundings with a bunch of rattling armor.

The Unseen Servant floats further along reaching and passing the third pair of statues. Katinka reaches the first pair...

A blast of super cold air explodes across the hallway from statue to statue catching Katinka in its icy cold breath.
Ref DC22 for 23 cold damage + 23 (Knowledge Arcana DC25: Highlight to display spoiler: {Half the damage is Cold (47/2 = 23) half is divine not subject to cold resistance.}) for total of 47. Save for 23 cold damage, SR applies.

Garret feels the cold blast but is sufficiently back enough to just get his eyebrows frosty.

Map:Under the War Memorial Map 2

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 87/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+14=33 ; d20+27=40 ; d20+21=28 ; d20+11=12 ; d20+11=17 ; d20+11=12 ;
Saturday January 3rd, 2015 1:54:41 AM

Ref Save vs DC22: 33=Pass! 23 Cold Damage taken
Knowl Arcana vs DC25: 12 - Nat 1. Her brain is a little cold right now


"Pantheon's pantaloons!" Tink sidesteps some of the blast, but is unable to avoid it completely. The cold is such a contrast to the outside sun. Did she bring this on herself when she wished for cold earlier?

"Trap!" she shouts back to the group. This is no time to rely on silent communication between only a few. Everyone needs to be warned. Tink backsteps 5ft. She is wary to venture further ahead until she can work out what she did to trigger this one.

She orders the Unseen Servant not to progress any further ahead without her. Should it reach 60ft away from her it would disappear. "Approach me" she commands it. The servant should commence a slow walk but to Tink, coming 20ft closer to her.

A little chilly, she sets to work out what she did wrong. Did she miss a pressure plate? Perhaps those statues have something to do with it?

Perception: 40 + Arcane Sight (120ft) + Dark Vision (60ft) + See Invisibility + Detect Scrying (40ft)
Knowledge History or Nobility: 17 - Does she recognise the figures portrayed by the statues?
Knowledge Engineering or Dungeoneering: 12 (Another Nat1) - Does she see any sort of trigger or mechanism on the statues?
Spellcraft: 28 - Is she able to identify what spell she may have triggered?


Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status)  d20+10=20 ; 3d8+5=19 ;
Saturday January 3rd, 2015 10:35:55 AM

[Knowledge Arcana - 20 fail]

Trellus winces as the spell goes off.
"Light," he mutters.

The cleric pulls a wand from his haversack.
"Excuse me," he tells Bosk before squeezing past. The man's boots sprout wings, and he lifts off from the floor a bit and follows after Katinka (also squeezing around Garret). Thanks to the Status spell, he knows pretty much where she is. Reaching her general position, the blond man holds out a hand, feeling about.
"So, where are you exactly?"

Once he locates the halfling, he taps her with the wand, healing her wounds.
Cure 19 hp on Katinka
"Them Status picks are the night soil", he remarks with satisfaction.

He eyes the remaining columns suspiciously.
"Maybe summon some kind of animal, and have it walk ahead?" he suggests.

Wand of CSW
41 charges remain
Winged Boots
1/3 used today

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Saturday January 3rd, 2015 11:49:14 AM

"Pantheon's pantaloons!" echoes loudly throughout the corridor and up the stairwell as Katinka's moist breath freezes in mid-air and thin ice specks tinkle to the flagstone floor and she steps back 5'.

First thing Katinka does is call a halt to her Unseen Servant's forward progress and brings it back some. Next she starts assessing what she did wrong. Did she miss a pressure plate? Impossible, she was floating a few inches off the ground. So what was it? She looks suspiciously at the statues and immediately notices that they do not radiate magic, whereas they did before. Obvious conclusion is that the statues had something to do with it.

DM JT note: as I understand the Spellcraft check, it is done while the spell is being cast. Since there was no observable casting of the spell (ie. triggered release), Spellcraft skill does not apply. On the other hand...

Katinka pulls through her frost covered memories of the past few moments and realizes that her Arcane Sight subconsciously registered the power level of the magic involved in the icy blast as being Moderate (4th - 6th) power with a distinct Divine nature to it, as opposed to Arcane.

Meanwhile, some healing comes from the wand of the Yngvardian Liaison, Trellus.

DM JT Note: So now we've got Trellus, Katinka, and Garret on the 5' square section just before the 1st pair of statues.

The statues are rather plain for all that, representing generic warriors dressed in generic armor, weapons sheathed. Katinka checks for any trigger mechanism on the nearest statue and finds none, however she feels the statue 'hum' slightly.

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Saturday January 3rd, 2015 12:11:04 PM

Once the healing is complete, Trellus will return to his original location behind Bosk.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+4=7 ;
Saturday January 3rd, 2015 1:20:01 PM


Sesha, who is much less skilled academically than Restlin and the other magic users, is unable to piece together to trap either.

"Well, it seems to be done with."

ooc: Back from the swamp in Louisiana.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Saturday January 3rd, 2015 9:56:39 PM

Kyan moves down with the group and winces as the trap goes off. "I've some talent with disabling those contraptions if you want me to have a look at them once you find them.. or just get a big stick to set them off with."

DM JT: fixed bold text.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Sunday January 4th, 2015 5:14:17 AM

"Thanks Trellus"

Tink takes a moment to examine the situation.

"The servant was walking, exerting some 20 pounds of pressure on the floor, and it didn't get struck. I was flying a few inches off the floor and I was struck. A pressure plate or trip wire seems unlikely. If I had to guess, there is some magic here to detect life or certain auras. But then, with my Misdirection spell I should have appeared as a rock. That is to say, not alive, not magical, not good or evil. Had the trigger been heat the lantern would likely have triggered the blast. It is possible we are dealing with artifact level of power. We are trying to find or follow the Teucri of course"

She listens closely to the 'buzz' coming from the nearby statue. Is the sound constant, or does it sound like it is charging up for another blast?

"These statues are unusal, Kyan. There are magical auras all around us at the moment. The whole place is lit up. But these statues. I can hear a 'humming' noise"

Did Tink feel the icy blast come from any particular direction? That is to say, did it come from the left or right or all sides?

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9  d20+24=36 ; d20+16=19 ;
Sunday January 4th, 2015 11:49:01 AM

Restlin snaps out of a particularly pleasant day dream involving...well, let's not go into that.

He heads down the tunnel after his companions. He's not one for disarming or finding traps (unless it's by stepping on them), so he hangs back. He does take a good look at the decorations, seeing if there's any similarity to Teucri workmanship.

Perception: 36
Know, History: 19 - ugh

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Sunday January 4th, 2015 4:33:58 PM

DM JT Note: not saying this is the case, but Katinka would know that the Misdirection spell does not work on such divination spells such as Detect Thoughts, Clairaudience/Clairvoyance and the like. At least if she didn't know that, she should study up on her spells. (DM grins). :)

Restlin does not recognize any Teucri workmanship on anything here. It could be a lack of Teucri knowledge in general or because the styles don't match what he actually does know from statues and art work from Hook City.

Katinka assesses what she knows of traps and triggers and the trigger mechanism of this trap is still somewhat of a mystery, but she has ideas. The cold blast shot from the right statue to the left and the right statue was the closest to her at the time and it is the one she is studying and giving off a slight 'hum'. It could potentially be recharging itself as some traps do. Only studying it for some time will determine this for sure. She theorizes that the magic involved is Artifact in power and if it is, Time is probably not on their side.



Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Sunday January 4th, 2015 10:13:36 PM

Tink, what do you see? Should we approach or hold back? Let me know if there is anything I could change into that would be of use at the moment.

ooc: Back home after the holidays, and back to reliable internet.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday January 5th, 2015 7:41:18 AM

"Um, I don't know. Part of me thinks these statues are part of the trap mechanism however I don't want to needlessly destroy what could be priceless artifacts. The blast came from the statue on the right, so perhaps we should try moving down the left side? Or, perhaps we could bolster someone's defences and have them run the gauntlet? If it takes the trap - and I suspect traps, plural - a moment to reload the rest of the group might have time to make it to the other end.

If you're happy to keep me from bleeding out, Trellus, I'm happy to try walking the left hand side of this statue pairing?"


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Monday January 5th, 2015 8:59:56 AM

"If we figure out the trigger mechanism, we'd probably be in much better shape to decide how to proceed. If it's a pressure plate, a long stick will suffice. If it senses something moving past it, we could throw one of those corpses down the hallway.

"Sure it's kinda gross, but there has to be a better way than letting Tink, or anyone else, get the stuffing beat out of them. Let's let Kyan take a look."

If Kyan looks, Restlin will use his bit o' luck domain ability, giving him the choice to roll 2 D20s for any skill check and take the highest result.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+9=18 ; d20+9=21 ;
Monday January 5th, 2015 10:12:19 AM

Kyan moves towards the humming statues to have himself a look. he'll approach warily, and will keep going if he gets blasted, just with more cursing.

disable device: 21

if messing with the statue doesn't trigger the trap and have enough time to take 20 it would be disable device 29

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Monday January 5th, 2015 12:34:58 PM

DM JT: to keep things moving...

Kyan has a look-see at the humming statue. He looks it over real good but sees no disarm mechanism. Good news is that despite his pawing over it (DM JT gave you the Take 20), no further discharge occurs. The not so good news is that by the end of his search the humming is slightly more intense.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+22=32 ;
Monday January 5th, 2015 5:16:17 PM

Garret hears the humming increase and says, "Oh, this doesn't look good."

OOC:
Standing behind tink, did Garret notice if the cold seemed to be targeted on Tink? Or did it go top to bottom? Could there have been space on the floor that the cold missed? Perception: 32

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday January 5th, 2015 5:31:40 PM

Well, I'm against randomly destroying artifacts... besides, from my previous days as a rogue I seem to remember that messing with a trap is the easiest way to spring it on you... and usually in the worst way possible. It sounds like our predicament is getting worse though, we need to decide our next move before it's decided for us.

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Monday January 5th, 2015 6:36:42 PM

Trellus rubs the back of his head.

"My best thread is I hit Katinka with Spell Resistance, and she goes with me about 20' behind her. If she sets anything off, I heal her and we keep going. You dudes follow right behind us to get through before they reset."

He pauses,

"And somebody remembers all this when we're coming back out..."

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Monday January 5th, 2015 7:03:27 PM

DM JT answering Garret: it was a sheet of ice, floor to ceiling, shooting from right to left, covering the entire 5' wide section. Garret did not notice an missed space, not even for a tiny little mouse.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday January 5th, 2015 9:30:55 PM

"What do you think, Garret? Would I be quick enough to tumble through the upper left space before the cold hit me?

A few of us have ways to teleport a short distance, so could make it to the other end of this hallway potentially unscathed.

What about a small trench in the floor so that we could go under the trap?

Or, if we think it will be triggered by something alive, what about I summon a monster to run the hall and we follow close behind?


Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Monday January 5th, 2015 11:54:03 PM

With two more pairs of statues to go, potentially trapped as the first pair, the IA discuss methods of bypassing them rather than just plowing through them. So, which will it be, Gentlemen?

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday January 6th, 2015 12:52:45 AM

ooc: How large are the statues? Are they bound to the ground, or could they be brought back to adorn the Iron Adventurer's tower?

Bosk takes a moment to stare at the statue with his death vision to determine if it is in some way alive. I also can help with teleporting people or summoning creatures, but I am unsure how to disable such a trap. any ideas?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday January 6th, 2015 3:22:04 AM

A decision needs to be made. The longer the discussions go for the more time the statue has to recharge. "I'm going to summon a Bralani and ask it very nicely to charge the corridor for us. When that happens we all follow close behind. Unless anyone has a better idea?"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Tuesday January 6th, 2015 8:05:11 AM

"I'd summon something a little less sentient, an elemental perhaps? Otherwise it's a solid, if not a bit mean, plan. Let's do it before it."

Restlin will make his way past the already triggered statue before it can recharge.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday January 6th, 2015 9:43:25 AM

"Whoa whoa whoa!" Tink reaches out an invisible hand to grab Restlin's shoulder "I could hear it buzzing and sounds like it has already recharged. Might want to hold off before you advance"

"And I was hoping the bralani's resistances would protect it longer than an elemental"

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=34 ; d100+22=87 ;
Tuesday January 6th, 2015 11:02:57 AM


Sesha is glad that Tink caught Restlin. Summoning a creature was by far the best plan they had tossed around.

"Do it Tink. Summon the Azata or elemental."

Sesha too, begins to summon help. She reaches for woldsblood, and finds it in strong supply here. She channels a semi familiar magic, and notices immediately that something has changed.

Serenbeth had made things interesting. Curious, Sesha finished channeling the summoning spell, unsure as to what exactly she was conjuring.

When the spell finished, instead of the Genie she had summoned before, Sesha was surprised to find herself staring at a young drow, hovering slightly off the floor and draped in old embroidered cloaks and a holy symbol that Sesha knew immediately to be Serenbeths.

"Greetings Sesha!", piped the ghost.

A blink was Sesha's reply.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday January 6th, 2015 11:19:01 AM

"Alright then. Let's get things moving"

Tink will cast Summon Monster V, calling forth a Bralani Azata.

When it arrives, she will greet it in Celestial and bid it to charge down the hallway. The Unseen Servant she will direct to wait at the other end.

"Ready everyone? When the azata moves we should follow as closely as we can. On 3. 1... 2... "

------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC
Water Breathing - From Tishe's Weave Elements
Freedom of Movement - From Tishe's Weave Elements
Endure Elements - From Sesha
Telepathic Bond
Status - From Trellus
Unseen Servant

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday January 6th, 2015 5:21:14 PM

Garret steps back a moment when the summoned creature appears and waits to see what effect it will have on the apparent traps. He makes sure to stand back far enough that should the trap be set off, it will not strike him as well.

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Tuesday January 6th, 2015 6:38:11 PM

Katinka offers to summon a monster, and Trellus opens his mouth to say something, thinks better of it, closes his mouth, closes his eyes, and has a silent conversation with himself.
Highlight to display spoiler: { - see Saturday's 10:35 post :) }

He then waits at the stairs to see what happens.

Should the summoned creature succeed in setting off the traps, he'll follow along with the group when they move forward. Since he's already activated his winged boots, he'll stay aloft for a few more minutes while the charge lasts.
--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Tuesday January 6th, 2015 10:38:08 PM

Kyan shall follow along with the group.. assuming they're not all frozen, shattered, and burnt to a crisp.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday January 6th, 2015 11:10:15 PM

would you like me to summon a few elementals as well, or do we have enough?

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday January 6th, 2015 11:23:02 PM

Bosk follows close behind the others, hoping the statues do not zap him as he passes by.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday January 6th, 2015 11:56:05 PM

"3!" Tink bids the azata to make the dash

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Tuesday January 6th, 2015 11:57:07 PM

DM JT: post coming but first:
Bosk asked 'How large are the statues? Are they bound to the ground, or could they be brought back to adorn the Iron Adventurer's tower?'

Ans: Sorry, my bad. I had pictured the statues as tall as the hall, thus the sheet of ice reaching from floor to ceiling, but I forgot to mention their height.

Also, to help clarify a misconception:
Katinka said '...I could hear it buzzing and sounds like it has already recharged. Might want to hold off before you advance...'

The quiet humm is there, but her Arcane Sight does not register magic on the statues yet, so a correct assessment is that they've not recharged yet.

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Wednesday January 7th, 2015 12:25:29 AM

Bosk tries to see if there is any life in the statues but sees none.
Meanwhile, the group seems to have come to a decision on summoning some more intelligent creatures that have a better chance of surviving the traps than less intelligent ones, a moral dilemma that questions the summoning of ANY creature for the specific purpose of setting off traps and to face possible death doing so. It is quite one thing to bring one to your aid when in combat, another altogether to use as non-combat trap bait.

But those moral dilemmas must wait another time, maybe not so far in the future, for the spells fizzle upon casting. Those with Arcane Sight see the magic of the spells hit the walls, crackle and fizz, then get absorbed by the walls.

Maybe it is a good thing the IA find this out sooner rather than later. But he IA are full of novel ideas and this is probably just a minor inconvenience.

DM JT to Sesha: sorry about that, I did like your post. Save it for next time. :}

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=30 ;
Wednesday January 7th, 2015 12:49:09 AM

"Er... that was unexpected" Tink laments the loss of her spell. "But I don't think the statue has recharged yet. I'm testing it"

Tink will clench her teeth and dive/tumble between the first statues (Acrobatics: 30!)

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Wednesday January 7th, 2015 8:11:31 AM

If Tink passes safely through, Restlin's right on her heels before this statue can recharge. "Hey Tink, does that fancy arcane sight of yours tell you anything about those other statues?"

Restlin decides to test his dimensional steps ability by stepping 5' to his left, not through any potential trap.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=45 ; d20+21=31 ;
Wednesday January 7th, 2015 9:29:11 AM

Tink does her best to answer Restlin's question (Perception: 45, Spellcraft: 31)

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Wednesday January 7th, 2015 9:57:28 AM

"right" kyan says while scratching his chin, "I think a quote from a famed Mudtown adventurer might be good here.."

And then he charges down the corridor shouting the ancient battle cry, "leeeeroooy Jeeenkins!"

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Wednesday January 7th, 2015 11:35:53 AM

And like that, her Ghost was gone. Sucked into the walls, the Witch could have swore she saw the ghostly cleric wave goodbye.

Then Kyan charges down the hall.

Laughing, Sesha chases after Kyan, grabbing Restlin by the arm and trying to tug him along.

"Leeeeroooy Jeeeeenkiiiins!"

Thankfully, she had quite a few doses of Heal potions among herself and her companions. A brief thought fluttered in her mind, that perhaps the wise course would have been to trudge back to where magic worked and to augment her companions.. but running was fun.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Wednesday January 7th, 2015 4:30:30 PM

Garret pauses just a second to see if those running are intentionally setting off the traps for everyone else?

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Wednesday January 7th, 2015 6:51:28 PM

"Leroy Jenkins?? Light."

"This is beginning to remind me of the temple sanctuary I built at Oddholme," Trellus notes. "Forbiddance spell to block summoning or teleports, and glyphs to blast people that walked in. This is like a shadier version of that."

The cleric takes to the air, and follows after Katinka, staying 10' behind her.

We got to keep moving now, or part of the group will get caught by the reload - he telepathically tells her.

"May Domi's might protect us all," he intones.
Activate Domain power (supernatural) Aura of Protection.
All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types
Duration 12 rounds

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 1 of 12 rounds.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday January 7th, 2015 8:32:50 PM

Bosk follows the others through the first set of statues and then waits to see if anyone has any ideas for getting past the next set. If no one else has any ideas, let me go first. My armor provides some minor protection from electricity and I have a scroll of resist energy to help against fire...I will take a beating, but I am fast enough that it should not be too bad, especially if I heal between statues. It makes more sense for only one of us to face the spells that for everyone to get hit. As he says this he briefly worries about his tattoo, but then remembers that it cannot be hurt while on his body...the thought of sending it ahead of him to trigger the traps never enters his mind.

If there are no better plans Bosk will lead the way, triggering the statues and then healing himself.
Cast Resist Fire - 10 points resistance
+5 electrical resistance from steelgrass armor

DM Info
Highlight to display spoiler: {--------------------------
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting (In melee, every time you miss because of concealment, an invisible attacker gets no advantages related to hitting you in melee, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible.
You do not need to make Acrobatics skill checks to move at full speed while blinded)
Ghost Touch, TWF, Improved TWF, Multiattack, a natural weapon (my horn) and a 10 ft reach
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Active Spells
----------------------
Endure Elements
Chill Touch until discharged (8 charges)
Death Watch (Permanent)

Spell List (Pearl of Power - NOT used yet)
----------------------
Legacy Item Spells: Death Watch (Permanent), Dark Vision, Feather Fall (CL 1), See Invisibility (CL 3)
Domain Spells: True Strike, Locate object, Fly (Used Dimension door)
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Divine Favor, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control
Level 2: Silence, Summon Monster II, Nemesis Insight, Owl's Wisdom
Level 3: Invisibility Purge, Summon Monster III, (and one unprepared)
Level 4: Summon Monster IV (and one unprepared)

Channel Energy: All channeling used for the day
Dark Walk: 1 minute left
Agile Feet: 5 uses left
}

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday January 7th, 2015 9:17:52 PM

Those crazy... that's why I love those guys!
Prepared to stop in an instant should the others spring the traps he charges down after them
"Leeeeroooy Jeeeeenkiiiins!

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT)  15d6=49 ;
Thursday January 8th, 2015 12:05:36 AM

Katinka decides to test the hypothesis that the magical trap has not reset yet and gracefully tumbles across the 5' plane between the two without incident.

Restlin follows right behind, seeing that nothing was triggered.
"Hey Tink, does that fancy arcane sight of yours tell you anything about those other statues?" he asks then tests his dimmensional step ability. It seems to work as he vanishes from his spot and reappears 5' to his left.

Katinka answers Restlin by studying the next pair of statues and sees that they do radiate magic, as does the pair further down. They radiate magic similar to the first pair.

Kyan, less graceful than Katinka, charges past the statues shouting 'Leeeeroooy Jeeenkins!', and ancient obscure battle cry.

Sesha, in an act of abandon not seen in her, ever, follows Kyan shouting the same battle cry and catches Restlin's arm when he reappears.

Trellus is reminded of a temple sanctuary he built at Oddholme. "Forbiddance spell to block summoning or teleports, and glyphs to blast people that walked in. This is like a shadier version of that." he observes.
Then he takes to the air and follows after Katinka, staying 10' behind her, telling her, telepathically, they must keep going else part of the group may get split up.
To prepare what may come ahead, he casts a Aura of Protection spell affecting all within 30'.
All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 12 rounds

Garret pauses, waiting to see if more traps are set off but none are.

Beri joins the crazy atmosphere Kyan brought on by charging through and shouting, and does the same, probably more to release nervous energy than for anything else.

Last goes Bosk and once past the two statues, waits to see if any ideas on how to get past the next set comes to light.
He volunteers to take the brunt of whatever the trap, it indeed there is one, offers. To prepare for that, he casts Resist Fire - 10pts.

------------------------------------------------------------------------------------------------

Thus the IA advance another 20' down the magical hallway and Bosk bravely crosses the plane between the second pair of statues.

With no big surprise this time, bolts of lighting blast across the hallway between the two statues. The flashes are blinding (as one would expect) and when the things settle down again a few seconds later...

Bosk: Ref Save DC22, damage 24 electrical + 24 other (Knowledge Arcana DC25: Highlight to display spoiler: { Half the damage is Electrical (49/2 = 24) half is divine not subject to electrical resistance.} for total of 48. Save for 12 electrical damage + 24 other. SR applies.

DM JT: don't forget your bonuses vs energy, however the second 24 is not Energy, only the first 24.

Note about the map: I've randomly place your icons. The only one that really matters is Bosks.

Map: Under the War Memorial Map 3

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday January 8th, 2015 1:30:16 AM

"Ooooh, that must've hurt" Tink winces on seeing Bosk get zapped. "Yep, the next pair of statues have an aura as well. Looks like all of them are trapped in some way"

She listens for the familiar 'buzz' of the statues, to see if it sounds as if it is charging for another burst. If it sounds/feels as if it has expended its current charge, she will urge the party to push ahead quickly before it can unleash another "Move move move!

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Thursday January 8th, 2015 8:11:50 AM

Restlin lets himself get pulled by Sesha past the first statues. "Don't go there, Restlin. Come on through here, Restlin," he jokes.

He too winces when Bosk gets shocked, but quickly moves past the statues before they can recharge, pulling Sesha along with him.

"Fire next, maybe? Think it's worth trying a resist energy spell against it before we try this third one?"

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+12=19 ; d20+4=21 ; d8=6 ; d8=3 ; d8=8 ; d8=1 ; d8=2 ; d8=6 ;
Thursday January 8th, 2015 2:06:28 PM

Bosk braces himself for the attack he is sure will come, prepared to leap out of the way at the first sign of trouble. The pain is instantaneous and he feels the electricity coursing through his body before the first tell tales of static crackling ring through the air. It isn't until the current dissipates that he appreciates the protection offered by his armor. Woven of the steelgrass and capable of withstanding the electrical storms there some much of the electricity is absorbed or bounces right off, but this is no mere electrical storm and he soon finds his muscles seizing and his knees begin to buckle....

owww.... he says as he stands back up and moves into the next area so the others can follow behind him. [b]That will wake you up in the morning. At least the armor kept me hair from standing on end. You should have seen us in the electrical storm. Took an hour to comb it back down.

In the back of his mind he feels there is something about the electricity, but if there is it eludes him. Feeling sore all over the cleric quickly begins healing himself and preparing for the next set of statues.

ooc: What is the fire icon on the map towards the top

Reflex Save - 19, fail
Knowledge Arcana = 21, fail
(Even through you said "bolts" I assume this is treated as one attack. If this was multiple bolts that each get a 5dmg reduction from my armor let me know and I will adjust).
Convert Owl's Wisdom, Nemisis Insight and Divine Favor into cure spells. Healed to 100%

DM Info
Highlight to display spoiler: {--------------------------
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting (In melee, every time you miss because of concealment, an invisible attacker gets no advantages related to hitting you in melee, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible.
You do not need to make Acrobatics skill checks to move at full speed while blinded)
Ghost Touch, TWF, Improved TWF, Multiattack, a natural weapon (my horn) and a 10 ft reach
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Active Spells
----------------------
Protection from Enery - Fire
Endure Elements
Chill Touch until discharged (8 charges)
Death Watch (Permanent)

Spell List (Pearl of Power - NOT used yet)
----------------------
Legacy Item Spells: Death Watch (Permanent), Dark Vision, Feather Fall (CL 1), See Invisibility (CL 3)
Domain Spells: True Strike, Locate object, Fly (Used Dimension door)
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control
Level 2: Silence, Summon Monster II,
Level 3: Invisibility Purge, Summon Monster III, (and one unprepared)
Level 4: Summon Monster IV (and one unprepared)

Channel Energy: All channeling used for the day
Dark Walk: 1 minute left
Agile Feet: 5 uses left
}

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Thursday January 8th, 2015 6:28:49 PM

"Right," Kyan says as he nods in agreement with his hands on his hips, "Fire is probably next. Let's see."

And off he goes at run through the next set of statues, yelling on the way as he prepares for the hurt.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Thursday January 8th, 2015 7:21:29 PM

Garret chuckles, mostly to himself, and moves along with the others to the next set. He speaks up, "Ok, whose turn is it to take this next pair on? This seems crazy, but I guess it is working."

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status)  d20+10=27 ; 3d8+5=13 ;
Thursday January 8th, 2015 7:57:14 PM

[Knowledge - Arcana 27]
"Only about half the damage is elemental," the blond man calls out. "The rest is divine power, just like a Glyph of Warding."

Trellus flies in behind Bosk, and taps him with the healing wand
(heals 13 hp) just as Kyan tears off across toward the next two pillars.

Chuckling, the cleric moves to keep the fighter within 30' and thus offering some resistance to the flames that are surely coming.
"You dudes are totally dark" he comments merrily.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 2 of 12 rounds.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+19=35 ;
Thursday January 8th, 2015 11:22:19 PM

Bosk stops Kyan from moving on through the statues. Wait a second, ignoring the fact that I already cast a fire protection on myself, we need to figure out what that is up ahead.

Perception 35 to determine what the fire on the map is.

ooc: Trellus, I already healed myself. If you still want to cast it I will add my last spell back to my list, otherwise you can save the charge from your wand. Thanks for thinking of me.

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Thursday January 8th, 2015 11:30:11 PM

DM JT: quick answer to Bosk.
The Fire thingy up ahead is Tink's Unseen Servant carrying a standard lantern.

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Friday January 9th, 2015 12:05:43 AM

Everyone cringes as Bosk lights up like a Christmas Tree for a few seconds. His armor, though, absorbs some of the shock and the protective spells absorb much more. However Trellus notices a familiarity to the spell as a Cleric. There are spells that have a Divine element added to the elemental energy as well.

Kyan, in some morbid elation, gleefully charges towards the next pair of statues but Bosk holds him back, explaining that he already has protective spells cast on him and it would be senseless for one to suffer undue harm just for the fun of it. (at least I think Bosk would say something like that.)

Meanwhile, Katinka's Unseen Servant stands up ahead dutifully holding the lantern and awaiting orders. The light reveals more of what lies ahead and those with Darkvision or Low Light vision see a room. It is fairly big and a 1-foot high raised platform occupies its center. In the center of that raised floor section is a 5' tall urn or amphorae.

Map: Under the War Monument Map 4

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday January 9th, 2015 6:56:49 AM

You okay Bosk? Well, we are now trapped by two more statues... just give me the word when we are ready to dash again.
Beri gets ready to run like the wind when the group is ready

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday January 9th, 2015 8:21:10 AM

Tink warily extends a hand out to pat Bosk on the shoulder. She can still feels the slight tingle of the electricity that remains on his armor.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Friday January 9th, 2015 10:35:47 AM

Sesha giggles.

"It's been fun! You guys are too tough. I'll promise you each some energy protection potions when we get back to the tower."

She tries to cast a guidance cantrip, just to test whether or not magic is working.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday January 9th, 2015 12:51:29 PM

Time for round two! The horned cleric quickly pours some water on his fur to prevent damage to his fur and rums forward past the next two flames. As he moves forward he remembers tales of The Sphinxes whose eyes stay closed, until someone who does not feel his own worth tries to pass by. Well, we know that is not the case here. Gargul, Gimp and Jancassis have given me their blessings. With a deep breath he charges forward. Time to bring the heat!


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Friday January 9th, 2015 4:25:51 PM

"Good luck, buddy!" Restlin calls after Bosk. In a lower voice, to the rest of his friends, he adds, "I've got 2 gold on fire. Any takers?"

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday January 9th, 2015 5:08:51 PM

Go Bosk!
Beri crouches and prepares to charge once the trap is sprung

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Friday January 9th, 2015 5:12:04 PM

Garret stands back and applauds as Bosk runs forward, but is ready to move as well.

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Friday January 9th, 2015 7:13:49 PM

ooc - missed Bosk casting healing spell. Trellus will keep the charge. He still has his wand out, though :)

Trellus flies forward to keep Bosk within 20', keeping the taur in range of Domi's protective aura.
Resistance 5 to energy, every little bit helps

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 2 of 12 rounds.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT)  15d6=56 ;
Monday January 12th, 2015 11:54:41 AM

Beri ask Bosk if he is alright and comments that they are now two pairs of traps away from their exit. When Bosk is ready to test the third pair of statues, he calls out 'Go Bosk! then crouches to prepare the dash past the statues once Bosk does his thing.

Tink also extends her moral support to Bosk for his sacrifice.

Sesha tries to keep a positive 'light' on things by giggling and promising potions of Energy Protection for everyone when they get back. Casting 'Guidance', she feels her magic work just fine.

Restlin calls out 'Good luck, buddy!' as Bosk prepares to rund past the 3rd pair of statues. He places a 2 gold piece bet that it will be fire this time.

Garret applauds Bosk and gets ready to follow through.

Trellus keeps within 20' of Bosk to give him the energy resistance from his spell.

Bosk, as well as Restlin, is betting on Fire being the next elemental force to engulf him and pours some water on his fur before charging forward with 'Time to beat the heat!' battle cry.

-----------------------------------------------------------------------

No one takes Restlin up on his bet and their suspicions prove true as searing hot flames blast across the plane from statue to statue. The nature of the magic involved is the same as the two before and the two statues cease their magical glow (at least for now) when the it is over.

Bosk: Ref Save DC22, damage 28 fire + 28 other (Knowledge Arcana DC25: Highlight to display spoiler: {Half the damage is Electrical (56/2 = 28) half is divine not subject to fire resistance.} for total of 56. Save for 14 fire damage + 28 other. SR applies

As far as Statue Traps go, this is the last pair. What lies before the IA is a room. It is fairly big and a 1-foot high raised platform occupies its center. In the center of that raised floor section is a 5' tall urn or amphorae. Just like in the hallway, the walls, floor and ceiling radiate powerful magic.

The raised platform also radiates magic, although not all that powerful, and so does the amphorae.

Map note: I've only moved Bosk forward but understandably the others rushed past the 3rd pair too. Next map will have grid co-ordinates. Make sure you tell me exactly where you want your PC and what he/she wants to do.

Map: Under the War Memorial Map 5

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9  d20+24=42 ;
Monday January 12th, 2015 5:00:40 PM

Restlin strolls past the last pair of statues.

"Hopefully, there's a way out of this place that isn't through those statues. That, or hopefully there's something on this side we can use to deactivate them." To that end, he looks around, trying to find a switch, button, or anything else.

Perception: 42

DM JT: please describe 'looking around'. Like, standing in one spot and looking around or walking around looking?

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday January 12th, 2015 5:55:34 PM


(Are Bosks Hp's up to date? Need to know if you need healin.)

Bosk AC: 33/16/29 CMD:28 47 of 103 Spells  d20+12=19 ;
Monday January 12th, 2015 8:26:46 PM

Just got home. Reflex save failed. HP updated. I will post after I make my DM posts.

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status)  3d8+5=18 ;
Monday January 12th, 2015 8:38:51 PM

ooc - Bosk has Resistance 5 to fire due to Trellus' Aura of Protection. So 5 hp back there.

The cleric grimaces again as the sheet of flames engulf the minotaur. Thanks to the Status spell, Trellus has pretty good idea of what hurts.

He flies over the rest of the group, and around the pillar to get in touch range of Bosk, and taps him with his healing wand.
heal Bosk for 18 hp

"Let's get everyone on this side, but not go in quite yet. At least till we got Bosk healed up."

The blond man is on the other side of the pillar from his current position, again on the far right.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 4 of 12 rounds.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+21=39 ;
Monday January 12th, 2015 9:10:51 PM

Garret sniffs the air after Bosk runs through the fire and says, "Hey, is anyone else suddenly hungry?" He winks as Bosk as he steps past the statues. When the others mention the magic, Garret continues, "You know, I can do some stuff with some things, but magic isn't my bag, if you know what I mean.

Garret remains in the hallway, past the last pair of statues, but looks across the room (perception: 39).

OOC:
Are there any other visible exits from the room, or any other features on the walls that Garret can see from the hallway without entering the room?

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+20=40 ;
Monday January 12th, 2015 9:12:49 PM

Kyan moves up to just at the end of the hallway and peers out in the room.. he gets down low to the ground and looks at the floor to inspect for any raised plates or the like.. generally just looking for any more traps.

(Perception: 40 to search for traps)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=32 ;
Monday January 12th, 2015 9:36:45 PM

"I've a fair idea that there are more traps in this room. And whatever is in the centre is our goal. Let me try something..." Tink looks about carefully, but does not step into the room just yet.

"Servant, please pickup that urn"

(An Unseen Servant has a Str score of 2 and can pickup 20lbs)

Perception: 32

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday January 12th, 2015 10:07:09 PM

Beri dashes past the statues once it is safe.
I wonder if there is some switch somewhere to turn these stupid things off. I wonder why they went through all the trouble set up this corridor. Oh, are we already grabbing for that urn? Well, I hope Bosk has had a chance to catch his breath.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d8=1 ; d8=2 ; d8=1 ; d8=4 ; d8=4 ; d8=6 ; d20+19=23 ; d20+19=33 ;
Tuesday January 13th, 2015 12:11:58 AM

Steam rises off the horned cleric like a living shadow exeuding from his fur. Bosk quickly shakes the remainder of the now scalding water off, and is glad to see that his precautions prevented too much singing. A moment later he feels the blisters on his skin begin to subside as Trellus begins healing him. Thanks for that. I knew it was coming, but it is still a shock to the system when it hits. The cleric then pputs a hand upin his holy symbol and begins to pray, giving back some of his magic for the day in exchange for cure spells. As his wounds begins to heal the blond taur stands where he is, taking in his surroundings checking calls, floor and ceiling for danger. He also is careful to look out for any other traps that may be awaiting them, including pit traps, pressure plates and things that might drop from the ceiling.

As Tink begins to command her unseen servant he stops her. I fear that you are right about the room being trapped. Let us prepare ourselves first. I have a hunch we would benefit from any additional protection we can get, jut incase something is summoned to attack us this time. We should also let someone with magical sight check the area first incase there is something invisible waiting for us. Seeing how much divine damage had been done to him the cleric casts protection from good on himself as well as another protection from energy spell. He then draws his sword and signals to Tink that he is ready.

ooc: can you guestimate the weight of the urn for us? Is it within the unseen servant's weight limit?
Actions
-------------------------------------------
Pereption = 23 (including ceiling)
Perception for traps = 33
Converting Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control into healing spells (healed to full HP)
(I also forgot I had 5 fire resistance from my scroll)

DM Info
Highlight to display spoiler: {--------------------------
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting (In melee, every time you miss because of concealment, an invisible attacker gets no advantages related to hitting you in melee, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible.
You do not need to make Acrobatics skill checks to move at full speed while blinded)
Ghost Touch, TWF, Improved TWF, Multiattack, a natural weapon (my horn) and a 10 ft reach
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Active Spells
----------------------
Protection from Enery
Protection from Good
Endure Elements
Chill Touch until discharged (8 charges)
Death Watch (Permanent)

Spell List (Pearl of Power - NOT used yet)
----------------------
Legacy Item Spells: Death Watch (Permanent), Dark Vision, Feather Fall (CL 1), See Invisibility (CL 3)
Domain Spells: True Strike, Locate object, Fly (Used Dimension door)
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:Protection from Evil, (Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control used)
Level 2: Silence, Summon Monster II,
Level 3: Invisibility Purge, Summon Monster III, (and one unprepared)
Level 4: Summon Monster IV (and one unprepared)

Channel Energy: All channeling used for the day
Dark Walk: 1 minute left
Agile Feet: 5 uses left
}

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Tuesday January 13th, 2015 12:54:47 AM

The Iron Adventurers advance past the last pair of statues. Burned Taur hair permeates the underground hallway and doesn't look like it will clear for quite some time, centuries maybe. Weary of more traps, they pause and make sure Bosk is healed up some and take a look around before continuing into the 60' x 60' room.

Restlin looks for some switch or button that might turn the statues off so they don't have to go through this again on their way out. He sees none. The walls are plain, smooth, stone. There are no decorations and no protrusions or bumps. If there is some switch mechanism it must be well hidden and will require a more detailed search.

Trellus heals Bosk up some and awaits further instructions before venturing into the room.

[d]Garret's[/b] nose catches whiffs of bbq on the grill and quips 'Hey, is anyone else suddenly hungry?'
while winking at Bosk. But magical traps and stuff is not his strong point and he remains in the hallway
until further investigations. He does not see any other exit than the one they used to get down there.

Kyan also looks around, peering from floor level to see if there are any floor sections not 'on the level', so to speak. The floor is as flat as a floor should be.

Katinka also suspects more traps and sends her Unseen Servant into the room. Figuring that the amphorae in the center of the room is their goal, she sends the Unseen Servant over to it and ask it to pick up the amphorae.

The Unseen Servant scoots across the room unhindered, steps up onto the 1' raised floor section and moves over to the amphorae without incident. However it cannot pick it up. With the light shining upon it, it is now evident that the amphorae is made of lead and the lid is sealed shut. It weighs a good bit more than the 20lbs the Unseen Servant can lift.

Beri also ponders the existence of some switch to turn off the magical traps, and even goes as far as
contemplating the reasoning behind the traps in the first place.

Now that the IA are much closer to the platform and amphorae, and a light source is in the middle of the room proper, the IA notice that the platform is covered in runes that look like various Symbol spells, but a path to the amphorae without stepping on a rune square does exist. The Unseen servant had traipsed across the runes without incident. Of course, this doesn't really mean much considering that it had passed the statues without incident also.

The amphorae is of simple make with no visible markings and made of lead and sealed with a lead lid.

With all visual means of finding a switch mechanism to turn off the traps exhausted, the IA are poised in the hallway awaiting the brave volunteer to enter the room and do a more thorough search as well as investigate the room's center piece.

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Tuesday January 13th, 2015 12:59:43 AM

DM JT addendum:
Bosk's post and mine got crossed but I think nothing changes. His checking for traps goes the same way as the others. What's the weight of a 5' tall lead amphorae?
Someone google that.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=38 ;
Tuesday January 13th, 2015 2:51:00 AM

Tink quickly does some math "Ok, lets assume that urn is made of regular lead. Say a pure 1 cubic foot of lead was used, and fashioned to make it and the urn has something light inside it. It would weight over 700lbs when finished. Yep, no way the unseen servant is lifting that."

Tink will have a look around the surfaces of the room she can see. The floors, walls and ceiling. She's looking for any markings or symbols that may give a clue as to a safe passage.

Perception: 38. If we are taking our time though, I could feasibly Take20 for a 47?

OOC: Google says 1 cubic ft of lead weighs around 700lbs. Yikes!


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Tuesday January 13th, 2015 10:46:57 AM

"Probably no way I'm lifting it either," thinks the wizard to himself. Restlin casts a simple detect magic osiron and looks about. Stepping anywhere could be disasterous in here, but could they simply fly over to where they needed to be? Was there any magic in the space around the center that could possibly detect a flying adventurer?

OOC: I'm having a tough week. Posts won't be long, but I'll get them up.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=36 ; d100=92 ;
Tuesday January 13th, 2015 10:59:30 AM


Encouraged by the fact magic is working again, Sesha gets herself all ready to heal up Bosks varied wounds, only to be a little dissapointed when everyone else jumps in and heals them up!

With a shrug, she once again tries her immortal summons spell... half hoping she finds herself face to face with the ghost-drow once more.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday January 13th, 2015 6:09:31 PM

Garret steps back as the others look and describe the room. He says, "700 pounds? Who could lift that? And why? Perhaps it is not meant to be lifted at all. It has a lid, right? Maybe whoever put it here had a team to put it in place, then put whatever is in it, in it, then they sealed it. And what is it, anyway?"

He thinks for a moment then continues, "Yes, that must be it. We are not supposed to lift it, but simply open it to find what is inside. Now what do all the runes on the floor mean? Are they Tecurai?"

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Tuesday January 13th, 2015 9:10:19 PM

A voice in the back calls out, "Hey Katinka, maybe a Detect Evil spell on that urn? Before we do anything totally sunbaked like trying to open it?"

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 5 of 12 rounds.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday January 13th, 2015 9:20:26 PM

Wow, that thing looks solid. What do you think is in it? I hope that the walls of it are thin, otherwise that thing would be a pain to lift... it may just be easier to take the contents out of it, assuming it's not liquid or something.

ooc: I really want to see a cubic foot of lead in person now

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Tuesday January 13th, 2015 10:54:20 PM

"remeberr, lift with your groin," Kya yells out as helpful advice t the unseen servant. ".. Do they have a groin?"

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday January 13th, 2015 10:55:54 PM

Bosk clears his throat as Garret speaks. ...I can lift and additional 700lbs in addition to my gear, but I hope it hollow and weighs less. Also, we should not open it. Lead is good for blocking spells and trapping things. What if something unpleasant is trapped inside. Do we want to fight it asfter having used so many of our spells?


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday January 13th, 2015 11:25:13 PM

"Perhaps if someone had an Augury spell prepared we could learn whether opening the urn would be a good or bad thing?" Tink muses. It's not a spell she has the ability to cast, but between two clerics and a bloodwitch, hopefully someone else has the capability.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday January 14th, 2015 12:18:14 AM

Bosk turns to Tink and tries to act humble, I did not prepare that spell today, but I try not to be greedy and do not ask for all of my spells at once. I still have a spells few available if you do not mind waiting..

ooc: I believe it will take 15 minutes prepare an additional spell. Keep in mind the statues might recharge durring that time...and Bosk is just acting humble, it was calcualtion and foresight that caused him not to prepare all his spells in advance. To many occasions where that necessary spell was not prepared.

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Wednesday January 14th, 2015 12:22:11 AM

Katinka does some quick calculations and figures the urn to weigh some 700lbs. Far more than her poor Unseen Servant can handle. The walls, ceiling, and floor are bare or any symbols. The 20' x 20'
raised platform is however covered in runes. She does notice a narrow path that one can navigate to the urn without stepping on a rune.

Dex check DC15 to navigate the path without stepping on a rune.

Of course, for those that don't have to touch the ground, there's that option too, if one dares try, which is a thought Resltin[/i] has.

The floor immediately around the amphorae is clear of runes, enough space for one person to stand each side of the thing.

[b]Sesha
sees that magic still works and attempts her Immortal Summons spell again but just like the first time, it fizzles. Obviously some spells work while others don't. Upon her second try she gets the feeling the magic in the walls, celing, and floor are designed to block any summoning.

That could be a good thing.

Garret ponders the utility of a 700lb amphorae in a place like this. He proposes that maybe it's not the urn itself but what is in it that is important. Which raises the question 'What IS in it?'.

The runes on the floor are not Teucri but Symbols, the magical kind that can bring all sorts of pain, death, pain, insanity, pain, and more death if disturbed.[/b]

For those with Arcane Sight: Highlight to display spoiler: {Although the symbols are clearly the sort described above, the magic aura does not seem to radiate the power such symbols are known to radiate.}

Trellus suggests a Detect Evil spell on the urn. You never know...

While Beri hopes its construction is thin, even if so, a 5 foot high amphorae of lead would still weigh a lot. A better option her surmises is to just take the contents and leave the urn. He then has an epiphany that perhaps they DON"T want to open it.

Kyan still trys to get the Unseen Servant to budge the urn. Already holding a lantern with one 'hand',
it seems a very unlikely event.

An Augury spell is suggested by Katinka.

The IA take a few moments to decide what to do. A hasty decision could be disastrous. But, at some point, a decision must be made. Open it? Don't open it? How can anyone know that?

Map: Under the War Memorial Map 6

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday January 14th, 2015 3:52:31 AM

"I can see a path through the runes to safely reach the urn. Might be tricky to navigate though" she will point it out to the group.

"And a Detect Evil spell would certainly be useful right now, Trellus, but I'm afraid it's not a spell I have prepared. Where's a paladin when you need one? I could perhaps summon a creature that could ..." Tink's voice trails off as she recalls that her earlier summoning spell failed.

She takes a moment to think.

"Clearly the urn is the item of interest in this room. If, and that's a big if, we want to open it - perhaps we could stretch some chain around it and pull from the safety of the floor? If someone wants to get close to it, then I'm not sure I can help much. It's far too heavy for me to lift it. I may be able to offer some protective spells to whoever is able to though"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Wednesday January 14th, 2015 8:10:34 AM

Restlin looks up.

"Perhaps we could use a stone shape spell to provide a loop of stone in the ceiling. We could pass a rope through over the urn and lift it that way."

He takes a good look at the lid on that urn. Is there a place to securely tie something to it?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday January 14th, 2015 8:49:51 AM

"Hmmm.... I do have a Knock spell prepared. That may be able to open it. On the other hand, I do have a Shrink Item spell prepared too, so may be able to shrink it down to a manageable size"

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=35 ; d100=25 ;
Wednesday January 14th, 2015 12:47:14 PM

Sesha frowns.

"I mean, is this what they wanted and were digging for? I gotta say, this reminds of the time a chit machine charged out of nowhere and ate that lady."

Sitting cross-legged on the floor, she pulls out two green scales and lights a stick of incense from her pack, one with a black "x" drawn on it in charcoal to symbolize "woe".

"These are from the dragon that killed me.", she says to no one in particular.

"Little Spirit, we now seek your guidance. We seek the Teucri. There is an urn in the middle of this room that may help lead to them, or may be filled with danger. If we open this urn, will it bring us weal or woe?"


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Wednesday January 14th, 2015 1:56:30 PM

"Wait, you were killed by a dragon? SO WAS I!" Restlin exclaims. "Mine was blue, and he turned out to not be so bad. I mean, he was evil, but not bad, you know?" Then he notices Sesha is busy and decides to let her finish.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+22=26 ; d20+22=37 ; d20+22=38 ; d20+22=27 ; d20+22=35 ;
Wednesday January 14th, 2015 2:59:42 PM

Garret shrugs and heads back into the room with the statues. Without crossing the edge of the first statue line, he'll start carefully searching the wall, floor, ceiling, and area near the statues to see if there is any kind of secret, well, anything. He's looking for a secret entrance or a way to turn those statues off.

Perception: 26, 37, 38, 27, 35

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Wednesday January 14th, 2015 6:43:33 PM

"No worries," Trellus answers Katinka, "i got one. Just need to weave a way to see the...."

The cleric flies upward as much as needed to be able to see the urn over top of his comrades.
He casts a Detect Evil spell, and concentrates on the urn.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 6 of 12 rounds.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil*, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday January 14th, 2015 9:52:41 PM

I have stoneshape prepared, but I don't know that the spell will be worth using. If the thing is 700 pounds we are going to have a hard time lifting it with a rope. Shrinking it is a good idea though. Do we all want to go get it? Should we park the safe path with bread crumbs or something in case we need to make a fast retreat?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday January 14th, 2015 11:30:49 PM

"If we decide to shrink it, I'm prepared to be the one to go get it. Probably safer to only have one person risk it, and I'm the one with the spell" Tink exhales deeply. It's not something she is keen on doing, but she has come to trust the others to watch her back.

"They really are a good group" she smiles to herself.

Pondering an old lead amphorae. Where's the Antique Roadshow when you need it?(Co-DM JonathanT) 
Thursday January 15th, 2015 1:29:49 AM

Katinka points out a narrow path through the runes and laments not being able to summon something to risk traversing through it. She offers protective spells for anyone willing to try.

She offers other options as well, like a Knock spell to open the lid or a Shrink Item spell on the urn to make it more managable. However, in afterthought, since the urn radiates strong magic, the shrink spell may not work as it is limited to non-magical items.

Restlin suggests a stone shape spell to create a way to loop a rope through the ceiling where they could lift the urn. Tying a noose around the 'neck' of the urn would suffice to secure it for such a task.

Sesha asks 'I mean, is this what they wanted and were digging for?' and the Chit Machine comes to mind.

DM JT Note: the Chit Machine didn't really charge 'out of nowhere'. The thieves were in its 'lair', remember? LOL.

She finds a spot on the floor and starts a ritual to open up a line of communication with her Little Spirit.

Restlin finds out he and Sesha have something rare in common, both having been killed by a dragon. What a great pick-up line! 'You were killed by a dragon too?'

Garret lets the others ponder the urn and busies himself with searching the hallway between the last pair of statues and the urn room for anything, hidden or otherwise, that might be a switch to turn off the magical traps. His search is fruitless despite intense scrutiny of every inch.

Trellus is eager to help out and happily announces he can cast Detect Evil. He flies upwards to get a clear line of sight to the urn and does so. He concentrates real hard on the urn but detects no evil aura.

DM JT Note: Trellus' level (experience) would indicate that he would know that the spell can be blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

At least he knows that the urn itself isn't evil.

Beri suggests marking the 'safe' trail with bread crumbs and attempting to lift it, as he can cast a stone shaping spell to crate a hook in the ceiling from which to do so.

Katinka is prepared to brave the path to the urn, all she needs is the go ahead.

----------------------------------------------------------------------

Meanwhile, Sesha communes with Little Spirit, or at least tries to. She does manage to create the link but it is blurry. The spells on the walls are very strong and prevents Little Spirit from communicating clearly. Sesha ask:
'"Little Spirit, we now seek your guidance. We seek the Teucri. There is an urn in the middle of this room that may help lead to them, or may be filled with danger. If we open this urn, will it bring us weal or woe?'

Little Spirit's reply feels strained and is a bit garbled but the gist seems to be that, in her opinion, opening the urn can bring both, weal and woe.

One thing is for sure. The Gaeli party was determined to get to the urn and would not hesitate to open it.

The IA have a couple of plans now. Try to move it off the Rune Platform or open it where it stands. Which will it be? What's Stage Two of the Plan?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday January 15th, 2015 3:19:20 AM

"We can't stay here forever." Tink pauses before continuing "I volunteer to open it"

"I am not as strong a warrior as the rest of you, and without my summons to aid me down here, the least I can do is put myself in harms way for the benefit of the party"

She looks to the rest of the group for a consensus to proceed.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=28 ; d100=19 ;
Thursday January 15th, 2015 10:31:18 AM


Sesha smiles and gives her a small shove towards the urn.

"It's okay! If you die, I'll bring you back! I can do it twice, actually. Three times, if we wan't to snub ol' Gargul, but I think I'm the only Witch not wearing his holy symbol that's on his good side, and I don't want to push that. I owe him a lot for letting Serenbeth stick around on my behalf."

She grins and channels an endurance spell, bulking up Katinka slightly.

"So just don't die three times before I can get to you, Katinka the Justicar."

Bears Endurance on Katinka
Bend Leyline: 28 vs 21 ( Net leycheck bonus of 7)
Leycheck: 26 = success. Slot expended.

(Ooc to party. Dont forget our Heroes Feast. It's still going as far as I know. It had an 18 hour duration and was cast at suppertime.

The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)

(Sesha rolled for 13 temp hp to the party. Also, as a side note, I never realized Katinka had a familiar! A black cat even! Varsuvius and her raven come to mind.)

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Thursday January 15th, 2015 11:43:51 AM

OOC: I was thinking to tie the rope around the LID of the urn, not the whole urn.

"Wait, we're going to let her do this? If anyone should do it, it's me. I have a reputation for needing to be saved anyway." When he sees Sesha cast spells to protect Tink, he guesses it's going to happen.

"Someone tie a rope to her so we can pull her back to us should we need to, at least." It's obvious Restlin is not pleased with this idea.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday January 15th, 2015 3:15:18 PM

Bosk shakes his head. These walls rediate magic. We could start by havng the unseen servant try to remove the lid. If that doesn't work we can try lifting the lid off manually. I have good dexterity and should ba able to make it to the alter safely. I also can use my dark walk ability for added protection.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Thursday January 15th, 2015 6:03:26 PM

Restlin pokes Bosk square in the chest. "Oh no you don't. Every time we volunteer for something dangerous, you unilaterally shut it down. You're not the only one who gets to be heroic around here, mister."

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Thursday January 15th, 2015 7:13:04 PM

Garret looks from one hero to the other and says, "We could just flip a coin and whoever wins... well... doesn't win..."

He continues, thinking out loud, "If we open it in here, whatever is in it might be protected by the magic, or we might be protected from it by the magic. So if we open it outside, well, we might be better or worse off. In that case, I say let's go ahead and open that baby right here and see what happens!"

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Thursday January 15th, 2015 9:25:00 PM

Trellus shakes his head. "Too much lead. I can't get a good read on if whatever could be inside is evil or not."

With pretty much everybody volunteering to run over and pull off the lid, the new guy can't really do much other than wait for a resolution. So he waits.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday January 15th, 2015 11:32:09 PM

I was not trying to be heroic, just polite. What sort of a man would let a lady put herself in danger without even offering to do so in her place? My father always told me never to ask of others what you are not willing to do yourself, and I live by that. I meant no disrespect to Tink. I just worry something is living in that urn and she does not have very thick armor... If she wants to open it she can, but I would like to be there as well. Bosk waits to see what the others will do. Although it is true that he does not like the idea of putting a woman or someone smaller than himself in danger, he is also very curious as to what is in the lead jar.

ooc: Bosk grew up on Minotaur Island where there was a different code. "Might = Right", disagreements were settled in a kaleb / fight. His code of ethics wouldn't allow him to let a woman put herself in harms way without at least offering. He also has some pride issues and concern with his good name ever since his family name was dragged through the mud (he actually failed his first Avenger initiation because of Pride). I don't care who goes, but it would be counter to my personality not to offer, especially since they are volunteering because they feel weak or useless. If I had to pick, I would actually suggest Garret because of his very high AC, touch AC and HP, unless someone has magic resistance. I am kind of suspecting something to be released from the jar or the walls to fill the room with fire, water, etc.

Pondering an old lead amphorae. Where's the Antique Roadshow when you need it?(Co-DM JonathanT) 
Thursday January 15th, 2015 11:47:44 PM

DM JT OOC: early post tonight since I've got to be up by 3am for work.

DM JT IC: A polite argument as to who should get the privilege to go open the lead amphorae ensues. It seems the idea of trying to stoneshape the ceiling into a hook to be used with a rope to lift it seems abandoned. The lid itself has not ring or hook to attach a rope. As a matter of fact, as they study the amphorae for such a task it is seen that the lid is welded shut. It won't be a simple matter of just lifting the lid either. Some effort to break the seal will be needed.

Tink remains ready to venture onto the platform, as does Restlin and Bosk. Tink can barely reach the lid and probably won't have any leverage to do much good if she remains floating. At least there's room to stand around the urn without touching a rune.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday January 16th, 2015 12:20:03 AM

ooc: If Tink wants to open it Bosk can lift her up or let her ride on his shoulders.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday January 16th, 2015 4:47:51 AM

Tink's shoulders droop as she realises the lid of the urn is welded shut. It will take more than scrawny halfling arms to open that.

"No apologies necessary, Bosk. Looking at it clearly now, I don't think I can open it by myself anyway. I would be pleased to help you though. Perhaps some acid darts will help eat through the weld, or Roses Temperature Control to try and help melt it away while you pull on the lid. I could also cast a Resilient Sphere around us so that if there IS something inside it won't get much further"

She is keen to prove her worth to this fighting unit. Contribute in a way other than her sight.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9  d20+24=39 ;
Friday January 16th, 2015 11:29:25 AM

Restlin nods. "Tink and I are conjurers. We can send a lot of acid into those welds." He takes a moment to cast overland flight on himself before approaching the urn in midair. He closely inspects the base the urn is sitting on, trying to determine if it's sitting on some kind of mechanical device or trigger.

Perception: 39

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+4=12 ; d20+4=10 ; d20+4=21 ; d20+15=33 ;
Friday January 16th, 2015 11:58:05 AM

As the group ponders how best to proceed the horned cleric does his best to recall anything he can about such lead containers and what may be inside. I do not suppose any of you have come across anything about lead amphorae in your studies or heard stories of such things from a passing bard, have you?

Knowledge Arcana = 12
Knowledge History = 10
Knowledge Religion = 21
Spellcraft = 33

ooc: I just noticed you gave us a dex check to move across the floor. Are we able to use an acrobatics check for this?

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Friday January 16th, 2015 9:01:37 PM

Garret shrugs, not sure how he can help right now.

Pondering an old lead amphorae. Where's the Antique Roadshow when you need it?(Co-DM JonathanT) 
Friday January 16th, 2015 11:24:40 PM

DM JT: a picture to help. There are four amphora in this picture. The one I had in mind when I designed the scene was the second one, Type A, but no handles.

Amphora: Type A but no handles

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Saturday January 17th, 2015 10:01:20 AM

Trellus answers Bosk. "My pack once broke a big, red gem that turned out to have a wizard trapped inside it. And what we got here is a really big, really old container placed so that no one can see in, or out, of it. And no one can summon into or out of it. And the Gaeli really want it. My bet is there's a spirit inside, and it might not be all that friendly.

But, if your pick is to bust it open, you probably want a bashing weapon." The cleric holds out his mace.
"I can enchant it for you, and I can make you stronger, stronger than Bulls Strength spell," he adds. "But just for a bit, and I'll have to be flying up behind so I can touch you."

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 7 of 12 rounds.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=28 ; d100=90 ;
Saturday January 17th, 2015 11:15:26 AM


Even though more of them are venturing out to the giant clay urn than originally planned, Sesha stays put. She casts a Mass Bears Endurance spell, which affects everyone within 55 feet for the next 12 minutes.

1. Bend Leyline: 28 vs DC 26. +2 to ley check
2. Ley Check result: 90 - success.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=22 ; d20+11=15 ; d20+11=21 ;
Sunday January 18th, 2015 1:36:11 AM

"Anyone got an adamantine weapon? Could just slice the lid clean off"

Tink still volunteers to accompany Bosk to try and open it.

Knowledge Arcana: 22
Knowledge History: 15
Knowledge Religion: 21


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Sunday January 18th, 2015 9:39:29 AM

"Or perhaps we could throw something at it to determine if it is empty, or there are other traps, or even if it is illusory?"

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Sunday January 18th, 2015 10:46:29 PM

I wouldn't throw anything at it with enough force to knock it over, we wouldn't want to break it. But it may be worth it to see if we spring any traps. Of course, the other traps required intelligent beings to actually be the cause of the triggers.

Pondering an old lead amphorae. Where's the Antique Roadshow when you need it?(Co-DM JonathanT) 
Monday January 19th, 2015 12:04:32 AM

Bosk offers to hold Tink on his shoulders so Tink can reach the lid. However the lead amphorae is only 5' tall and Bosk is 9' 6", that would put Tink at least 7' +/- some inches above the lid. Just a wee bit high to be effective in helping remove the lid.

Katinka offers the use of some acid darts to break the lead welded seal of the lid instead of using brute force. She also proposes a Resilient Sphere around them so that if there is something unpleasant inside, it will be contained within the bubble.

Rstlin agrees with Tink, that acid on the weld will be a better solution to unfasten the lid than to manhandle it.

Looking closely at the urn's base, it seems uncannily attached to the floor. More like the base melds into the stone platform. Good thing no one tried to lift if yet, could have gotten a hernia from the effort.

Bosk tries to remember historical uses of lead amphorae. Nothing really comes to mind but wild guesses.

DM JT: Dex Check or Acrobatics, whichever is best suited to the PC. Acrobatics check DC10 (7 - 11 inches wide).

Garret shrugs. When he's needed, he'll hear the call.

Trellus chips in on a story from his past about a gem that held a trapped wizard. He deduces, from evidence detected so far, that the amphorae could be serving the same purpose, holding an unfriendly spirit. He offers the use of his magic to enchant a weapon and give extra strength to help break the lead seal.

Sesha throws in more spells into the pot, Mass Endurance.

Katinka asks if anyone has an adamantite weapon. It occurs to her that their comrade Anrete had an adamantite great sword, but unfortunately he's enjoying the garden rooftop of the Tower. Other ideas flood her mind, throwing something at it to se if it is empty or trapped.

Ideas flood the IA's discussion on the amphorae's purpose and how best to best it. Spell times are ticking away so a decision must be made quickly now. Leave it be or tinker with it? Be brave or be forever curious? What will it be?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d6+4=5 ; d20+12=30 ;
Monday January 19th, 2015 1:42:34 AM

"Ok, here goes..." Tink lets loose an acid dart, targeted at the lid seal (Hit Ranged Touch AC30 for 5pts acid damage. Ignores Spell Resistance)

"I've got another 7 where that came from"

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Monday January 19th, 2015 9:27:32 AM

Kyan will wait to see what the acid dart does.. but if it is nothing special he'll fire an arrow at the pot too, just to see what something with more phyiscal oomph does.

OOC: Sorry guys, got sick end of last week

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d4=1 ;
Monday January 19th, 2015 10:46:07 AM

"Woo, target practice!"

Sesha plinks at the jar with her hand crossbow for 1 damage.

Pondering an old lead amphorae. Where's the Antique Roadshow when you need it?(Co-DM JonathanT) 
Monday January 19th, 2015 11:43:41 AM

DM JT OOC: I'm hopping in here early but it's not an official full post. Just a Helping Hand post. :)

DM JT IC:
A decision of sorts is made and Katinka shoots an acid dart at the seal. The acid starts affecting the lead weld immediately as one would expect.

A few more maybe and it should be easy-peasy to pry the seal off and lift the lid.

Sesha thinks she'll help by shooting a bolt at it but the bolt ricochets off the lead amphorae and everyone ducks as the bolt sails back towards the shooter. A label on the crossbow written in text too small to read by normal means has the warning "Warning: not for kids, do not shoot at hard objects or you'll shoot your eye out." :)

The bolt lands harmlessly a little ways down the corridor, its blunted point and fractured shaft now a mere shadow of its former self.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=13 ; d20+12=30 ; d6+4=8 ; d6+4=7 ;
Monday January 19th, 2015 12:36:44 PM

Tink drops to the floor as Sesha takes aim "Hit the deck!". She covers her head with her arms.

When it goes quiet again, she raises her head to look around. Fortunately the bolt missed everyone.

The halfling chuckles as she rises and gives Sesha a pat on the shoulder.

"I'm going to fire a couple more. Bosk, when you're ready, do you want to do the honours of lifting the lid?"

Tink lets loose two more green globs of acid. Aaannnnd wouldn't you know it - misses with one (Nat1=A miss, even on an inanimate object. "Something" just took 8pts acid damage. 2nd one hit AC30 for 7pts though)

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday January 19th, 2015 2:15:27 PM


Sesha looks sadly at her broken bolt and sighs.

"At least Tink is making progress."

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Monday January 19th, 2015 3:33:49 PM

Garret calls out from the rear of the group, "Hey, you want to watch what you're doing up there!?!" :)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+22=37 ;
Monday January 19th, 2015 5:51:11 PM

Now that the group is starting to remove the seal Beri realizes it's time to look around the room closely to see if there is there is any indication as to what they are about to access.

perception=37

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+16=36 ; d20+5=7 ; d20+5=25 ;
Monday January 19th, 2015 7:32:22 PM

Thanks for unsealing that. The horned cleric tells Tink. Want to join me in opening it? You can ride on my shoulders. Bosk will then make his way to the amphorae and open the lid (or assist Tink if she wants the honors.

Acrobatics to get to amphorae = 36 (Nat 20)
Strength Checks 7, 25 (Nat 20)

DM JT: fixed the bold text.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Monday January 19th, 2015 8:29:52 PM

Restlin also lets loose with acid darts as needed, before Bosk tries to open the lid, obviously.

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Monday January 19th, 2015 8:57:37 PM

Trellus realizes he's holding his breath, and forces himself to exhale as Bosk opens the lid.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday January 20th, 2015 12:39:46 AM

"No, I'm fine from back here" Tink smiles to Bosk

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Tuesday January 20th, 2015 1:26:31 AM

The long awaited and debated moment arrives. After several well placed acid darts (and one gone askew due to a well timed flatulence event by Bosk where Katinka nearly lost consciousness), the lead seal is weakened enough to be easily removed with a little show of strength by the minotaur. With the seal broken, it is and easy thing to remove the lid.

Immediately smoke billows out from the amphorae and envelops all withing 20' feet. Its chocking thickness is impenetrable even by Darkvision. Katinka and Bosk start coughing and hacking as the smoke burns their lungs and is unbreathable.

Fort Save DC14. Failed save suffer -4 penalty to Strengh and Dex. Spell Resistance does not apply.

The smoke billows out simultaneously with a hollow voice.
Linguistics DC20: Highlight to display spoiler: {The language is Ignan.}

If Linguistics check is successful and the PC understands the language: Highlight to display spoiler: {The voice is casting a spell.}

To all except for Bosk and Tink:Highlight to display spoiler: { before the smoke can fill its 20' rad area, you glimpse the form of a Large humanoid placing himself in a grandiose pose in the north west corner of the smoke area.}

To all except for Bosk and Tink: Knowledge Geography DC10: Highlight to display spoiler: {The large humanoid fits the description of a Fire Giant.}

Bosk and Tink are now hidden from view from the rest and they in turn are 'blind', the smoke cloud impeding all vision.

Map:Amphorae room map 1

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=28 ; d20+27=33 ; d20+37=38 ; d20+21=24 ;
Tuesday January 20th, 2015 2:15:04 AM

Fort Save vs DC14: 28 = Pass.
Linguistics Check vs DC20: Autopass.
It is a language Tink speaks fluently


Tink does her best not to cough up a lung. Perhaps Bosk's "flatulence event" prepared her lungs for this? But even her keen eyes can't penetrate the smoke that surrounds her.

Then she hears it. A voice in the smoke. An unfamiliar voice. But she does recognise the language and what it is doing

"Something in here just spoke in Igan, and is casting a spell!" she alerts the others via the telepthatic link "Any chance we're just released an evil genie from a bottle?"

She doesn't want to wait to find out, but without knowing if she has a clear path back to the rest of the group - and surrounded by a trapped floor - she can do nought but try and ascend to a safer height.

Perception: 33 + Arcane Sight + See Invis + Detect Scrying + Dark Vision. Can she pinpoint a target square based on sound?
Stealth: 38 + 20 Moving Invisible + Hide in Plain sight
Spellcraft: 24 - Can she ID the spell?

Standard action: Activate Ring
Move Action: Stealth Fly straight upwards as high as possible


------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 8/9  d20+19=33 ; d20+21=29 ;
Tuesday January 20th, 2015 7:58:41 AM

Lingustics: 33
Knowledge, Geo: Autopass

"Nope," answers Restlin to Tink's inquiry. "Fire giant. You ok in there?"

While waiting for a reply, Restlin tries to figure out what that giant just cast.

Spellcraft: 29 - Should be enough to identify any spell level 14 or under, if those existed.


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+15=18 ; d20+4=24 ; d20+16=35 ;
Tuesday January 20th, 2015 4:05:31 PM

As the smoke starts billowing out Bosk fights the urge to cough and tries to listen to the strange words coming from the amphorae. He recognizes them as being Ignan, but but never learned the language himself. Suddenly he hears Restlin mention a fire giant and his mind begins moving a mile a minute. He begins wishing he had gotten a snake or scorpion tattoo from Jancassis to grant him tremor sense or the ability to smell his opponents, but for now he will trust in his scorpion to keep him from being flanked.

As the room begins to fill with the acrid scent of smoke he wonders if the giant can see through it, but he has never heard of a creature that could do so. Suddenly he wonders if he should grab the amphorae, but he knows he could never outrun the giant while carrying it. He then thinks about replacing the lid hoping the lead will prevent what ever is inside from casting any more spells, but that would only result in having to reopen the urn later. Instead he reaches his hand in and grabs what ever is inside in his large hand saying, Don't worry, we'll save you. If he finds something inside he will grab it and flee the smoke back towards the entrance.

ooc: Do we want to try to fight this thing? Grab the Amphorae? Or do something like drop a swan boat feather token in the hall to block the creature as we escape?

Fort Save = 18 (success)
Linguistics = 24 (success)
Acrobatic to not step on glyph on the way back = 35

Trellus (AC27/13t/25f, HP 128/128, CMD 22, SR25) 
Tuesday January 20th, 2015 7:03:39 PM

The cleric has no idea what the language is, but Katinka and Restin are on the case.

Can you talk to it? he sends to Katinka Maybe we're on the same side
He's not putting a lot of threads into that particular loom, but giving it a chance first seems the waxed pick.

An air elemental would help with the smoke, he notes to Beriothian.

Trellus casts his own spell, erring on the side of caution.
Cast Spell Resistance - SR 25 for 13 minutes

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 9 of 12 rounds.
- Spell Resistance - SR 25. Duration 13 minutes

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)*
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}



Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 8/9  d20+16=34 ;
Tuesday January 20th, 2015 8:28:44 PM

Restlin clears his throat before speaking in Ignan.

"Sir Giant! We have no desire to fight you if it's unnecessary, but are more than capable of defending ourselves if provoked. Any chance your immediate desire is NOT to slaughter all of us without provocation? We did let you out of there after who knows how long."

Diplomacy: 34

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday January 20th, 2015 8:43:16 PM

Garret rocks back and forth from one foot to the other as he watches and waits...

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Tuesday January 20th, 2015 9:07:11 PM

"Well that went well. maybe try and Calm his emotions." Kyan says while readying an arrow in case it's needed.

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Wednesday January 21st, 2015 12:56:50 AM

katinka manages to keep her lungs intact and conveys what she knows of who or what the source of the voice is, guessing a genie. To escape the smoke she flies upwards. She finds that the room is high enough to escape the smoke cloud.

DM JT Note: the ceiling is 40' high, the center of the smoke cloud was in the amphorae so the top surface of the smoke cloud is roughly 25' high.

The voice she heard seemed to originate from within the amphorae.

Spellcraft to identify a spell as being cast: you must be able to clearly see the spell as it is being cast.

Restlin corrects Katinka in her guess of a genie as he sees, briefly, the figure of a fire giant. Unfortunately for all, identifying the spell is made impossible by the smoke, and the fact that it appears to have been cast from within the amphorae (a hollow echo giving that away).

DM JT note: presumably, not all same-type spells have the same wording. If a human learns Fireball at his mage's guild, it won't have the same words or syntax as the orc shaman learning the same spell. But it would seem that same-spells have a familiar spell component or somatic gesture, at least enough so that one observing the spell, whether cast by the Mind Flayer or the kobold sorcerer, one can determine which spell it is.

At least that's the way I manage to rationalize it.


Bosk holds his breath and keeps from chocking too. Understanding that the language spoken is Ignan is just Step 1. Understanding what was said is Step 2. Understanding he may be in a heap of hurt is Step 3. Well, 2 out of 3 ain't bad, as the song goes.
The Minotaur cleric tries to bluff his way out of any harm by reaching into the amphorae and pulling out whatever is inside, saying Don't Worry, We'll save you!".

He grasps his arm's length but finds nothing.

DM JT Note to Bosk: You seriously are going to try to blindly use acrobatics to find your way back and not step on a Rune? LOL. Given your height, the smoke obscures the floor. You could try to blindly Jump (you know the general direction), or crawl, with eyes close enough to see the floor.

Trellus suggests talking to it, and bringing in an Air Elemental to deal with the smoke. To protect himself, he casts Spell resistance on himself.

Garret remains ready to pounce, if necessary.

Kyan readies an arrow but suggests Calm Emotions.

Restlin takes the initiative to open a dialogue. These things never seem to work but there's always a first time.

--------------------------------------------------------------------------------

Brave Sir Restlin:
"Sir Giant! We have no desire to fight you if it's unnecessary, but are more than capable of defending ourselves if provoked. Any chance your immediate desire is NOT to slaughter all of us without provocation? We did let you out of there after who knows how long."

Fire Giant hidden by smoke:
The fire giant replies in Common.
"Indeed you did, little ones. And powerful you've proven to be to manage to break the bonds that held me. I don't sense you to be the kind that bound me, so I see no need to kill you. Pray tell, who are you and what brings you here?" the booming voice echoes around the 60'x60 x 40' high room.

Map is technically unchanged unless you wanted to move. Katinka flew up. Bosk is either going to crawl, jump, or try his blind luck on the floor. I'll give you the Acrobatics DC when you tell me which method you want to use. :)

P.S. if you crawl you don't need the Acrobatics check, just take the movement penalty for crawling + difficult terrain (difficult because you are trying to see and avoid a rune).

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Wednesday January 21st, 2015 2:45:13 AM

Sesha is shocked that Restlins talking didn't end with someone getting the jump on him.

Though still covered by patch and scarf, she decides against casting anymore spells.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=16 ; d20+27=40 ; d20+19=23 ;
Wednesday January 21st, 2015 3:16:04 AM

Tink pauses now at ceiling height. She was just about ready to cast a Protection from Energy - or - a Resist Energy spell. It's not often people or monsters are willing to talk first. In recent times they have been more inclined to try and kill the party first.

She has a way with words, so decides to try and help Restlin with diplomatic relations.

"We are but humble explorers searching for people that long left our land" she says aloud "Someone bound you here, you say? Might I ask who that was?". She is still invisible, however has broken stealth to speak.

Diplomacy: 16. My 3rd Nat1 this week and it's only Wednesday!
Perception: 40
Sense Motive: 23


Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday January 21st, 2015 6:41:12 AM

We found some ruins indicating there was a battle between two mighty groups of people. Was your captivity a result of that battle?

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9  d20+16=28 ;
Wednesday January 21st, 2015 8:16:02 AM

Telepathically, Restlin broadcasts to everyone he can, "These beings are violent and believe strength and battle prowess are righteous attributes. Don't be too submissive here."

Aloud, in common, "Really, we're here because some humans were outside digging this place up. They attacked us on sight, so we slaughtered them all. It was not a close battle, as evidenced by our continued health." Restlin waves his arm to indicate his companions are unharmed. "What my companions have said is true, though. We're looking for signs of a people known as the Teucri. We haven't had much luck thus far. That one," he points to Trellus, "is from around these parts and may know more about the situation with you and that amphorae."

Diplomacy: 28 - Trying to keep this thing friendly

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday January 21st, 2015 8:20:06 AM

Tink says a silent prayer "Pantheon, if you're listening, please don't let it be the Teucri that imprisoned this guy!"

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday January 21st, 2015 1:42:51 PM

ooc: Isn't Bosk right on the edge of the smoke line? Can't I lean over to see? At this point I guess I will wait to see what happens with the giant and hold an action to cast fly on myself if necessary.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Wednesday January 21st, 2015 4:55:13 PM

kyan keeps his arrow ready, but his mouth shut.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Wednesday January 21st, 2015 6:59:25 PM

Garret looks at Kyan and nods the slightest bit in agreement.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday January 21st, 2015 8:10:29 PM

Beri takes note of Restlin's broadcast, and will make sure to remember for the rest of their conversation with the creature.

Trellus (AC27/13t/25f, HP 128/128, CMD 22, SR25) 
Wednesday January 21st, 2015 9:06:04 PM

"Light," Trellus growls unhappily at the giant's response.

Katinka, Sesha, Beriothian, and Restlin get a quick telepathic alert -
We're in a temple built by the Gaeli to celebrate a victory. Good odds this beater was imprisoned by them. Which means he'll attack them. Which we cannot allow.

DM JT: I think you meant the War Memorial was built by the Yngvardians. The frescoes and paintings in the building above showed the slave Yngvardian army defeating the Gaeli army.

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Thursday January 22nd, 2015 12:22:09 AM

DM JT OOC:
Bosk asked Isn't Bosk right on the edge of the smoke line?

Answ:: The black square is the Rune Platform. The thick black lines is the edge of the smoke. Bosk is 10' inside the smoke. Due to his size, a 5' step puts him outside the Rune Platform, so to revise my statement from above, a successful Acrobatics check would mean he manages to turn and step outside the Rune Platform without stepping on a rune, however due to the smoke, the DC is now 15.

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Thursday January 22nd, 2015 12:58:55 AM

Katinka continues the diplmacy and foregoes any spell casting for the moment.
"We are but humble explorers searching for people that long left our land" she says aloud "Someone bound you here, you say? Might I ask who that was?" the invisible hafling asks.

Beri adds to the questioning "We found some ruins indicating there was a battle between two mighty groups of people. Was your captivity a result of that battle?

Restlin warns, telepathically, that Fire Giants tend to be violent and value strength and battle prowers, so don't be too submissive. To the Fire Giant he goes on to explain the events just an couple of hours ago and mentions they are looking for the Teucri. Pointing to Trellus, he suggest Trellus may know more about the situation. Of course, the smoke cloud prevents the Fire Giant from seeing Restlin pointing.

Sesha is speachless that no one's managed to offend the Fire Giant, yet.

Meanwhile, Kyan and Garret remain silent. Too many voices in the kitchen could upset the kettle.

-----------------------------------------------------------------

Before the Fire Giant answers, they hear the voice again but in Ignan: Highlight to display spoiler: {He is casting another spell, but there are no visible effects.}

He then answers the group.
"Ruins you say? A band of adventurers then? Interesting. Looking for a people known as the Teucri? Never heard of them. What ruffians would attack strangers on sight? What did these uncouth diggers look like? What did this place mean to them? What were they looking for?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday January 22nd, 2015 4:30:10 AM

"Do you want to tell us what spells you are casting right now? I don't mind saying it is making me a little anxious. Like you're preparing to fight us. That and you didn't answer any of the questions WE asked you"

Telepathically she speaks to the party "Does anyone have a way to remove this cloud? It's hindering us more than him, and I can hear him casting a second spell now"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Thursday January 22nd, 2015 11:15:24 AM

Restlin telepathically reaches out to those who can hear. "He's stalling. Beri, can you air elemental this smoke away? Trellus, does your lore have any fire giants in it?"

Taking advantage of the obscuring smoke while he can, Restlin will remove his silent metamagic rod from his quiver, using it to cast a silent resist energy (fire, obviously) just in case.



Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+16=36 ;
Thursday January 22nd, 2015 4:00:14 PM

Bosk will carefully make his way out of the smoke and back towards the entrance, moving slowly so as not to threaten the giant.

Acrobatics = 36 (success)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday January 22nd, 2015 7:55:53 PM

ooc: I can blow the smoke away, but I have to transform first. If you think transforming wouldn't put us into combat I can, but it will take two rounds total

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Thursday January 22nd, 2015 8:14:49 PM

Garret listens to the conversation and senses the tension in the air. He squints and attempts to peer through and around the smoke to judge the distance to the newly arrived giant.

Trellus (AC27/13t/25f, HP 128/128, CMD 22, SR25) 
Thursday January 22nd, 2015 8:15:41 PM

Trellus shakes his head, then realizes no one is looking at him.

Never heard of a fire giant, he sends out in response to Restlin. Never seen one before, actually.

Noting Bosk backing out of the smoke, the cleric decides to give this giant one more chance. Meanwhile he starts calculating the position of that vase.

[ooc - so if I want to cast an area of effect spell centered more or less on the amphorae, do I actually need to see the spot?]

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 11 of 12 rounds.
- Spell Resistance - SR 25. Duration 12.9 minutes

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)*
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday January 22nd, 2015 8:32:24 PM

ooc: btw, I'm monitoring this... just let me know if you want me to start transforming.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday January 22nd, 2015 9:21:47 PM

OOC:

Tink's actions are awaiting a DM response on the questions I posted privately


Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=36 ; d100=16 ;
Thursday January 22nd, 2015 9:40:01 PM


Sesha considers the room and the amorphae and the giant. Sesha probes Pot-pot.

"Do you detect anything?", she figures that since Pot-pot can sense all spirits and incorporeal undead, maybe he has a lead.

Regardless, she is getting irritated at the smoke rising and choking everyone, and casts Make Whole on the urn, fixing the break in the weld and re-sealing the top of the clay pot.

Sesha apologizes to the giant.

"Sorry. That smoke is bothersome, far more to us than it is to you I imagine."

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday January 22nd, 2015 10:04:36 PM

ooc: since sesha fixed it, Beri readies a transformation to an ice elemental should combat occur (but does not transform yet unless removal of the smoke indicates he should)

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Friday January 23rd, 2015 12:59:39 AM

DM JT Quick Note:
Now that spells have been cast, if you haven't been doing so, please note somewhere in your post the number of rounds/minutes duration of the spell(s) and how many rounds have past. We can consider ourselves in 'Combat' Rounds (although there is no combat) the moment the lid was opened.

Like x/y (x = rounds past; y=duration)

Forgot to mention that earlier, sorry.

P.S. Answered Tink's questions in her Private post.

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Friday January 23rd, 2015 1:20:26 AM

The IA are getting nervous that the Fire Giant is casting spells and no one can see what's going on. Restlin suggest he is stalling but Tink doesn't sense that. He could have just ignored the questions or maybe he's still orienting himself and will get to them later. Or perhaps his curiosity and elation at being free at last just overpowered his manners.
Beri ponders going into Air Elemental form or Ice Elemental form.
Bosk easily makes it out of the Rune Platform and out of the smoke.

DM JT: Tell me where you want to be on the map.

Restlin silently casts Resist Energy (Fire), and Garret tries to pinpoint where the Fire Giant is by its voice (automatic failure if you don't roll a Perception Check).

Trellus tries to gauge where the amphorae is in the smoke for a possible area effect spell.

DM JT: I'd treat it like a thrown splash weapon. I'd calculate the DC to Hit and include a penalty for Total Concealment, you'd roll and if missed, roll the D8 and D6 for the location you actually hit.

Sesha tries to mend the seal to fix the lid back on but:
A) She can't see it to fix it
B) The lid fell to the floor, she'd have to get it back up over the amphorae opening first.

DM JT: Since there are some pending actions, I'll hold back on the Fire Giant's response and we can catch up on a post over the weekend if there are enough posts.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=46 ;
Friday January 23rd, 2015 5:47:29 AM

Tink contemplates what to do. She can't fly out of the room for fear of triggering one of the runes by flying over the top of it. She can't dimensional step out of the room as she doesn't have line of sight to where she wants to go. For now, she is trapped in the room with the fire giant.

She casts Resist Energy (Fire) in antipication that it will be needed.

Perception: 46

(Added duration to Invisibility. All other spells have durations of either permanent or hours still to go)

------------------
Spells in effect:
Invisibility - From ring (Dur: 2/18rnds)
Resist Energy (Fire: 30)
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC
Water Breathing - From Tishe's Weave Elements
Freedom of Movement - From Tishe's Weave Elements
Endure Elements - From Sesha
Telepathic Bond
Status - From Trellus
Unseen Servant

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Friday January 23rd, 2015 10:24:18 AM

Checking in. My action still stands. I'll check in over the weekend as well.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+22=30 ;
Friday January 23rd, 2015 12:51:41 PM

Garret continues to attempt to locate the fire giant (Perception: 30).

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Friday January 23rd, 2015 4:47:09 PM

Sesha walks forward, as necessary, to retrieve the lid to the jar and cast mending?

(Also, anything from Potpot?

"Do you detect anything?", she figures that since Pot-pot can sense all spirits and incorporeal undead, maybe he has a lead.)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday January 23rd, 2015 5:51:11 PM

ooc: Beri will be transforming into an ice elemental should it look like combat is starting (initiated by either side)

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday January 23rd, 2015 9:26:22 PM

Bosk moves south to 11/12, G/H.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Saturday January 24th, 2015 8:39:18 AM

Kyan calmly pulls a few more arrows from his quiver to hold in his hand while he waits.

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Monday January 26th, 2015 12:51:21 AM

OOC: I'm so sorry. I meant to have a post up by now but ended up working yesterday and one thing added up with another and still don't have a post up. :(
I've got to get my car inspection sticker tomorrow but otherwise I hope to have one up in the morning.

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Monday January 26th, 2015 11:51:19 AM

Katinka has much to think about. The Fire Giant was heard casting spells and didn't answer her questions on that. Staying put could cause problems but moving might also if the Rune Floor is triggered. So she gambles and stays put, near the ceiling, but gets some fire protection just in case.

Restlin casts fire protection on himself as well, his is silent though.

Garret feels he has a good bead on the Fire Giant's location.
Garret: Highlight to display spoiler: {Somewhere centered around E5.}

Sesha inquires from Pot-Pot the presence of spirits and incorporeal undead. Pot-Pot's response is negative. She contemplates putting the lid back on the amphorae. She realizes that she will have to navigate the Rune Floor while unable to see the floor and grope around to find the lid. If she can accomplish this, putting the lid back on would be easy. But does she want to try to cross the Rune Floor, crawling with her nose to the floor to keep from stepping on a rune?

Crawling is a 5' move, two Move actions gets you 10'.

Beri prepares to transform into an Ice Elemental if things go bad and combat starts.

Bosk leaps out of the smoke and manages not to smash into the wall. Important thing is he is out of the smoke and off the Rune Floor.

Kyan has his bow ready and several arrows in hand for a quick reload.

Trellus calculates where he thinks the amphorae is in the smoke cloud guestimating where to cast an area effect spell if necessary.

DM JT Note: it would appear that if your target is a grid square, all you need is Line of Effect, no mention that you need to be able to see it (darkness, smoke, fog, etc.), which is different than Line of Sight. If the target is an object, you must be able to see it in most cases (exception: Rays).

----------------------------------------------------------------------

The Fire Giant casts another spell, however, pressed about his spell casting, the Fire Giant responds rather matter-of-factly.
"Surely you don't think I should blindly trust strangers? Even those that freed me from my prison? I was unjustly imprisoned and only seek my freedom. I wish you no harm but must guard myself as precaution. You yourselves have spells on you for the same reason. I don't hold that against you nor am offended by
the casting of spells just now."


He pauses for a second and then continues. "Much time has passed. What was is no longer. What injustice was done can't be set right for those guilty are long dead. I shall set my sights on my homeland and get on with my life. You have my eternal gratitude and if you ever find yourselves in the mountain ranges of the Fire Giants I'll make sure you are granted safe passage. Will you let me pass? I don't want to be rude and shove you aside. That is not how I want to treat those who freed me."

Not much changed on the map.
Map: Amphorae Room Map 2

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday January 26th, 2015 1:11:01 PM


Sesha frowns.

"I don't see any reason not to let him go, but what would the others have wanted him so badly for?

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9  d20+22=29 ;
Monday January 26th, 2015 8:07:57 PM

Restlin can't find fault with the giant's logic. Fire giants weren't known for being nice, but this one was being cordial.

Sense motive: 29 - Do I feel like this giant is a threat to us?

Unless his senses tell him something otherwise, Restlin will answer, "Well, seems silly to let you go, then hold you here without good reason. Before you head out, would you mind telling us why you were in there? We're trying to learn more about this history of this place, and it seems you were present for it.

"Also, could you do anything about all this smoke? I'm not sure if that's you or your prison spewing it out."

Trellus (AC27/13t/25f, HP 128/128, CMD 22, SR25) 
Monday January 26th, 2015 8:55:12 PM

Being just as confused as everyone else, Trellus lets the others do the talking while he ponders...

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Monday January 26th, 2015 9:06:49 PM

"It's true.. would be a lot easier to just let you by if we could see you." Kyan chimes in.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday January 26th, 2015 9:26:18 PM

Beri thinks for a second.
I agree, my code of honor gives no reason to delay your departure.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=31 ; d20+15=19 ; d20+19=30 ;
Monday January 26th, 2015 9:42:00 PM

"I'm afraid I cannot in good conscience allow you to go without first knowing why you were imprisoned. My instinct is that you are an honourable being, so I'm sure there is some reason you can explain. As a Justicar I'm afraid it would be unethical of me to free someone from a prison if they were convicted for good reason" Tink continues to be bound by her ethics "If you can explain your imprisonment and why you should be released, I would be happy to see you on your way. Provide you any healing you require or directions as well and bid you a good journey"

Perception: 31
Diplomacy: 19
Sense Motive: 30



The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Tuesday January 27th, 2015 1:33:55 AM

Most of the IA are in agreement to let the Fire Giant go, but Katinka insists that before they do they must know for what reason he was imprisoned. Restlin does not sense the Fire Giant is a threat even though Fire Giants are known for their power and violence. But Fire Giants are also intelligent and not prone to rash behavior as Hill Giants are known for. You also did not notice him wearing any armor or having any weapons.

"Who are you to judge what happened hundreds of years ago? You would sit in the judgment seat for those dead long ago? For pay I chose a side. The victor writes the history. So I paid my dues. It is irrelevant what the issue was. I hold no grudge against you and I don't intend to take anything out on ghosts. Now please stand aside."

Katinka gets the feeling that the Fire Giant is beginning to get impatient and that he might have answered more of their questions had she not forced a sore point.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday January 27th, 2015 1:57:28 AM

Tink telepathically calls out to the party "He hasn't answered a single question we have asked. We don't know his name, why he was imprisoned, who imprisoned him, anything. However, if Trellus' Detect Evil spell doesn't register an evil aura on the giant I will say no more of it"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9  d20+16=26 ;
Tuesday January 27th, 2015 7:38:59 AM

Restlin fully understands where Tink is coming from. Really, he does. However, he feels a little diplomacy is needed to get some information they need.

"My friend Tink here worships a god from the North with a very specific dogma regarding justice. She means well, I promise.

"We won't hold you up any longer...but...well, what we have here is a chance for history to not be written by the victors. Whatever happened did so long ago, and many questions still remain unanswered. I, personally, am very interested in your story and would appreciate hearing it."

Diplomacy: 26 - Trying to make this big guy friendly again

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=30 ;
Tuesday January 27th, 2015 8:47:45 AM

Tink relays her fears to the group via telepathy "The more I think about it guys, the more distrusting I'm becoming. Think about it. Of all the battles, this guy was chosen, welded inside a lead urn, surrounded by trapped runes, at the end of a trapped corridor, to be buried beneath the sand for eternity? That's some serious time, gold and commitment. Really, all this for an ordinary fire giant? No, I don't think he's ordinary at all. I'm wondering if he is a giant at all. Many transmutation spells allow for beings to take the form of giants. I want to see the magical auras on this guy. Something isn't right"

She lowers herself to hover a few inches from the ground again, and then navigates her way back to the entranceway (Acrobatics to avoid setting off any traps: 30. Nat20!)

Tink then addresses the giant aloud "I understand you are eager to leave this place, having been trapped here so long. However, there is an army on the surface. It may take a few minutes to calm them down so as they do not attack you on sight. Would it be ok for us to talk with you while that happens?"

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday January 27th, 2015 5:16:03 PM

Garret steps forward and sideways (to about B12) when Tink moves to the doorway. He does not hear the telepathy, but he watches and waits.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday January 27th, 2015 7:44:03 PM

We have no justification for holding him, let him pass.

Trellus (AC27/13t/25f, HP 128/128, CMD 22, SR25) 
Tuesday January 27th, 2015 8:25:23 PM

Trellus shakes his head.

I stopped concentrating when the smoke went off, he sends. I couldn't detect even if I could see him.



Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d3=1 ;
Tuesday January 27th, 2015 9:25:19 PM

As the others try to convince the giant to quit casting spells Bosk waits to see what will happen. As he waits he holds an action to summon a lantern archon, intent on casting it if the creature casts another spell.

Actions
Held action to summon lantern archon if giant casts another spell.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+12=20 ; d20+22=32 ; d100=70 ; d20=17 ;
Tuesday January 27th, 2015 9:57:33 PM

Spellcraft 20

Sesha notices Bosks summon and watches it curiously. Was the jar preventing the summoning spells only while closed? If not, she suspects Bosks spell will fail.

Then it's time to talk. She speaks as much to the giant as she does Tink.

"I've lived in bondage. I've put people in chains. I've left enemies of the tribe alive, but with their bodies withered or their minds shattered to satisfy slights on our tribes honor. The treatment of the defeated has nothing to do with which side of a conflict holds the right of the matter."

She sighs, but as much as Tink acted in the name her of beliefs, Sesha would act on hers.

"You can leave with no pre-conditions on my part, un-named giant. Though, like the Mage-Priest here, I'd like to know your story. "

She thinks a moment.

"Im going to try to dispel this smoke."

Leycheck 80 vs DC 14.

Dispel Magic: 29



The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Wednesday January 28th, 2015 1:39:13 AM

Katinka is still frustrated that the Fire Giant hasn't answered all their questions yet. She points out her suspicions that ordinary Fire Giants can't do what this one seems to be able to do and that he may not be a Fire Giant at all. She then returns to the entryway and wants to talk with the Fire Giant some more.

Restlin genuinly tries to keep the peace but wants to hear the Fire Giant's story.

Garret moves into the room a little.

Beri still believes in letting the Fire Giant go.

Trellus informs Tink that he no longer has the Detect Evil spell up, having lost concentration when the smoke came out.

Bosk gets ready to summon an Archon, holding his action if the Fire Giant casts another spell.

Sesha wonders if Bosk's summoning will work, considering summoning spells hadn't worked before. She tries to convince Tink to allow the Fire Giant to leave, but also wants to hear the guys' story. In lieu of that, she dispells the smoke easily.

-------------------------------------------------------------------------------------

With the smoke gone, the Fire Giant stands before you, its huge, squat, form impressive and domineering. Its visage does not look happy.

"I am Abdul Abdul Mahmaluk. Prince of my clan, maybe even king now. I have no interest in telling my story. It was a long time ago and makes no difference to anyone now. My only wish is to go back home. I ask once more to stand aside so I don't accidentally step on you."

He then takes a step forward, planting his massive gigantic foot almost on top of Tink, and glares at the group.

Perception DC20: Highlight to display spoiler: {He is visibly trying to be patient and he sounds serious about not wanting to hurt anyone.}

His whole form radiates magic, perhaps a lingering effect from being in the amphorae, perhaps some ability of Fire Giant Nobility. Or any other thing you want to guess at. There appears to be at least three magical auras. One mid level and two high.

It seems clear a time for decision has come. Do the IA stand aside? Do they stay put and continue to ask questions? Do the shiver in their boots? Do they pick their nose? Do they pull out their 'Don't Panic' button?

Tune in tomorrow, same Woldian channel, same Woldian time. :)

Map: Amphorae Room Map 3

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+21=35 ; d20+21=40 ; d20+21=32 ;
Wednesday January 28th, 2015 3:22:50 AM

Perception check vs DC20: Autopass

Tink does her best not to flinch as the giant foot lands next to her, but it is a nervous moment.

She focuses her gaze on the giant, trying to learn about the magic that surrounds him (Spellcraft checks to ID the auras: 35, 40, 32. Furthermore, with arcane sight: "If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.")

Assuming she does not detect anything malicious, she will gracefully step aside. She's unhappy that the giant didn't tell her anything about the circumstances that led to him being trapped in the urn thingy. Still, by law she has no reason to keep him detained any longer.

"Be careful of the traps on your way out. One was cold based"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Wednesday January 28th, 2015 8:24:48 AM

Restlin moves out of the way, genuinely sad this giant won't divulge his story.

"There are more people out there. They're not with us, and I can't speak for how they'll react to you. Good luck with your travels."

Telepathically, "well, what now? Do we stay and search around here more, or follow this giant out to avoid traps?"

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Wednesday January 28th, 2015 11:49:30 AM


Sesha backs out of the way of the giant, sad that he is going. Not so much that she couldn't get his story, but because she couldn't barter with him for a unique component, possibly some hair or some possession. She hadn't collected any unique components since she took some of the 'bathwater' from a liche-to-be's cauldron.

"Well, maybe there's still something else in the pot?"

Sesha goes to inspect the amorphae, looking inside and around it. Is the lid whole on the floor, or broken?

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday January 28th, 2015 1:26:24 PM

Bosk nods and takes a step back. You have my word that we will stand aside if you are wanting to go in peace, but my conscience begs me to ask two more questions. We found you because there were others seeking to manipulate you and use you as a weapon. I know you said you have no attention of taking things out on ghosts, but what of the distant descendants of those ghosts? Will you leave them in peace as well? If so, is there a chance you will need us to help you leave in peace? Is there a chance some on the outside might attack you? We do not know your history, but we do not want to anger your clan by freeing you only to let you walk into an ambush.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Wednesday January 28th, 2015 1:59:41 PM

Khan moves aside to let the giant through. "Anyone else feel like we'll probably be seeing him again?" He mutters

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Wednesday January 28th, 2015 6:18:40 PM

Garret stands and watches the giant go, thinking they might even be able to stop him if they wanted to.

Trellus (AC27/13t/25f, HP 128/128, CMD 22, SR25) 
Wednesday January 28th, 2015 9:49:16 PM

Trellus also moves aside, but also waves a hand to get the giant's attention.

"Dude, on a more practical thread, there's traps between each set of pillars on your way out. And they're still armed...."

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday January 28th, 2015 10:26:18 PM

Beri backs against a wall and readies an action to transform into an ice elemental should this turn out to be a trap

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)


The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Thursday January 29th, 2015 12:30:30 AM

Katinka nearly gets squashed but you'd never know it by her reaction. Well, mostly because she's invisible. The only clue would be a faint 'squawk' and then silence....

But Katinka is fine, if not a bit nervous. She does not like things a bit and decides to start using her Arcane Sight for efficiently. She concentrates on the Fire Giant while giving him some advice:
"Be careful of the traps on your way out. One was cold based"

While Katinka is unhappy that the Fire Giant won't tell his story, Restlin is sad. He also warns the Fire Giant about others out there. Telepathically,he wonders what to do next.

Sesha gives room and is also sad about the Fire Giant leaving, but for reasons altogether different. She wonders if there still is anything in the amphorae and steps around the Fire Giant and heads over to the Rune Platform.

DM JT: is she going to navigate the runes? Dex or Acrobatics check DC10.

Bosk is willing to stand aside but feels he needs answers to two nagging questions:
a) Will the Fire Giant leave the descendents of 'ghosts' in peace?
b) Is there a chance he will need help in order to leave in peace?

Kyan moves aside but mutters that he has the feeling that they will probably see him again.

Garret thinks that they might be able to stop the Fire Giant if they wanted to.

Trellus also warns the giant of the magical traps.

Beri also stands aside but is ready at a moment's notice to transform into an Ice Elemental.

-----------------------------------------------------------------------

Katinka scrutinizes the Fire Giant while he replies, "Thanks for all your concern, but I'll be fine. It appears you have disarmed the traps and whatever army is out there I'm sure I can get by it just fine."

But, instead of the Fire Giant moving past the IA and on out, he remains standing there.

Katinka only: Highlight to display spoiler: {Although your Arcane Sight gives you the idea there are 3 magical auras, when you concentrate on the Fire Giant you only discern a strong aura of Transmutation. However, once the Fire Giant stops speaking, your Permanent See Invisibility sees what appears to be a second Fire Giant fly out of the first and zip by your friends. His flight takes him to the base of the stairs.}

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday January 29th, 2015 2:14:20 AM

Tink does a double take as she sees what happens. She cautiously reaches out a hand to touch the giant before her. In her mind, she fully expects it to be an illusion. The spell Mislead comes to mind.

"Uh, I think the real giant just invisibly flew past us. It's at the bottom of the stairs right now. I can see it" she says aloud to the group.

Tink dismisses her own invisibility, and gives a nod to the giant by the stairs.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Thursday January 29th, 2015 7:59:53 AM

OOC: Restlin can also permanently see invisible.

Restlin keeps an ear open for any commotion outside, then heads over to the rune platform, leaping through it gracefully to get to the amphorae.

Acrobatics DC10: Autopass

He's careful to make sure the rim isn't still covered in acid before he peeks over the edge and looks inside.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+4=9 ; d20+12=13 ;
Thursday January 29th, 2015 5:02:25 PM


Sesha watches Restlins graceful leap and smirks.

She is after, of elven lineage. Centuries old, her blood-kin have passed on grace and beauty, their gifts from the Woldian gods. Further still, she is enhanced with a enchantment providing her with with lithe reflexes of a cat.

She dances into the room, and right on top of a rune. No matter, Sesha was young and nimble, but when she saw an invisible giant fly out of the other big giant they had been talking too, well, she fell right on her face.

(Acrobatics: 9 - Reflex Save - Nat 1)



Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday January 29th, 2015 8:44:05 PM

The real giant? Care to elaborate?
Should I be casting Faerie Fire... probably not if he already left Beri thinks to himself

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)


Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Thursday January 29th, 2015 9:15:17 PM

Garret watches the others approach the planter and shudders when he sees Sesha slip. He reaches a hand out from instinct, even knowing he is way too far away.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday January 29th, 2015 9:46:58 PM

Can you tell us if the giant set off any of the traps again?

Trellus (AC27/13t/25f, HP 128/128, CMD 22, SR25) 
Thursday January 29th, 2015 9:58:19 PM

Trellus turns to look at the bottom of the stairs, and naturally, sees nothing. The cleric stares at the nothing at the bottom of the stairs for several long moments, looking very puzzled.

"Well, that was odd," he notes.

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Friday January 30th, 2015 1:25:00 AM

Katinka advises the group that the Fire Giant has flown down the hallway, invisibly. She reaches out to touch the image before her and her hand swipes through it. Visible now, she nods at the back of the invisible Fire Giant.

Restlin also sees the Fire Giant fly out of the image and down the hall.

DM JT: I looked and only found Katinka's list of spells in effect. Don't forget to list all your permanent spells. You guys usually do and I know it is easy to forget.

Restlin gracefully vaults over the Rune Platform to the amphorae and peeks inside. He keeps an ear tuned to any commotion that may erupt from outside.

Sesha smirks at Restlin's rather easy leap and decides to do the same with some panache and manages to trip on the lip of the raised floor and fall flat on her face. Her form manages to lay over several runes.

Beri ponders the casting of Faerie Fire and decides not to.

Garret reaches out to Sesha when she trips but it is too late and he shudders at the thought of so many runes going off all at once!

Bosk looks back down the hallway wondering if any of the traps have had time to reset yet.

Trellus vallianly stare down the hallway. "Well, that was odd," he notes.

-----------------------------------------------------------------

Odd indeed, and very anti-climatic. Sesha lays sprawled over several deadly runes but nothing happens. Restlin looks inside the amphorae and sees it empty. The still image of a Fire Giant stands looming over the IA, a stern look on its face, but now that Tink has swiped her hand through it, it clearly appears to be just that, an image. None of the traps go off, so they must not have had time to reset yet.

Although an image itself would not set off runes traps, the invisible giant inside the image would, unless hovering, like Tink likes to do, a few inches off the ground. But that opens up other questions too.

Katinka still sees two magical auras surrounding the invisible giant, but he'll be gone before she can
concentrate on what they are. One, obviously, is for the invisibility. What was the other?

Oh well. Food for thought.

Free of smoke and an empty amphorae to explore, what do the IA do now?

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday January 30th, 2015 5:50:05 PM

I wonder if the traps reset or if he disabled them somehow. Well, should we search the urn?

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9  d20+26=28 ;
Friday January 30th, 2015 6:43:07 PM

Restlin helps Sesha to her feet. "Easy there, Grace. Not all of us can be quick on their feet." He grins as he brushes the dust off her. "Amphorae's empty. Unless someone can find a secret room in here, we should probably head out."

As he paces the room, he wonders out loud. "Maybe that wasn't a fire giant. Maybe it really was an evil genie that disguised himself as a noble fire giant king." He looks out the tunnel. "Maybe we let something terrible loose on the world. Maybe he didn't want to tell his story because it ended with, 'then they trapped me in that amphorae for all eternity for slaughtering entire civilizations.'"

He shrugs. "Oh well, guess we'll see. Let's give the room a good once over & then get out of here."

Perception: 28 - Anything we haven't noticed?

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+22=31 ;
Friday January 30th, 2015 7:28:16 PM

Garret shrugs at the runes and help Restlin check out the rest of the room, checking for other exits, panels, etc. (Perception: 31)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=29 ;
Friday January 30th, 2015 8:20:08 PM

Tink throws her hands in the air and looks at Restlin. In the back of her mind she is certain she will see that fire giant again.

She too will help examine the urn-thing. As well as looking inside it, she will also examine the inside of the lid.

Perception: 29

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Friday January 30th, 2015 11:48:09 PM


Sesha fumes, glaring her good eye at Restlin.

I'm more than capable of dodging these runes Mage Priest, I think I was tripped by some sort of spell. The magic of this place -is- ancient and probably very strong."

Quickly dropping the subject, Sesha picks up some of the Amorphae lid, and stuffs it into her spell component pouch.

DM: Requesting permission to store the "Lead amorphae lid of an imprisoned fire giant" as a Tinker with Magic Component? I have no idea how I'd use it, but something may come up.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday January 31st, 2015 1:15:14 AM

"Good thinking, Sesha. If the lid - and even urn - are relics that belong to the peoples of this land then we should see them returned back to where they belong" Tink assumes Sesha to be trying to find the rightful owner of the item.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Saturday January 31st, 2015 12:29:22 PM

Bosk quickly grabs up the amphorae to bring with the group (I think I am the only one who can carry that much weight). What ever we are going to do, we should do it quick. That giant might start a fight outside or a war when he gets home. We have no way to warn those outside about the giant, and do not know how quickly the traps will reset. I have invisibility purge prepared, tell me when I am in range and I will cast it.

Held Action - Cast Invisibility Purge

ooc: Since others already posted and did not chase the giant I am thinking 1 round (this round) to look around and grab stuff and then we chase after the giant.

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Saturday January 31st, 2015 4:28:23 PM

DM JT OOC: I forgot to mention the Fire Giant's move last round. He vanishes up the stairwell.

Beri wonders if the traps reset of if the giant disabled them somehow.

Restlin helps Sesha up grinning and helps brush dust off her. Pacing the room, he proposes that may be the Fire Giant wasn't a 'Fire Giant' after all and that maybe they've let loose something terrible on the wold. Now free of hindrances, he searches the room for any other things they haven't noticed yet.

Garret shrugs at the runes and helps Restlin check for exits, panels, etc.

Katinka throws her hands up in the air and looks at Restlin. She's sure they will see the fire giant again. She examines the amphorae and the lid.

Seshaglares at Resltin, angrily explaining that some ancient magic must have tripped her up. She also inspects the lid, looking for a way to add something of it as a spell component. However Tink thinks Sesha plans to return the lid to the people who made it.

Bosk struggles with the rest of the amphorae and suggests they get on with it in case they are needed outside, not to mention the traps getting reset before they leave.

-----------------------------------------------------------

A search of the room reveals no other exits. Katinka verifies that the amphorae and lid no longer radiate
magic. Whatever the magic was must have been destroyed when the seal was broken and the lid removed.
She also notices that the Rune Floor still radiates magic as before despite Sesha flopping over it. She has
a moment to spare and concentrates on the Rune Floor. She quickly realizes that the runes are illusory.

She also notices an arcane mark on the top of the lid.

The lid is all in one piece and pretty large and heavy for a spell component. Sesha looks it over and wonders if she scraped some lead into a small pouch if that would do. Lead is lead, so whater spell uses lead...

The three sets of pillars glow magical and slighly more stronger. It could be they recharge in an hour or in a day.

Deep down where they are they hear no commotion from the desert surface.

Although Bosk could probably manage on his own in the end, he could probably use some help if they still
want to take the lead amphorae to the surface.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=14 ; d20+11=30 ; d20+11=23 ; d20+11=14 ;
Sunday February 1st, 2015 11:24:52 PM

Tink tries to allay any fears of combat on the surface "If my suspicions are correct, the giant will be flying up the stairs and past everyone on the surface invisibly. They will likely have no idea he is there, or was here"

The lid of the amphorae looks to be the only thing with any markings. "Restlin? Sesha? Did you notice this mark?"

Knowl checks to try and ID the mark on the lid...
Arcana: 14
History: 30
Nobility: 23
Religion: 14


"If we have no other business here, perhaps we should leave before the statues have a chance to recharge?"

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+21=39 ;
Monday February 2nd, 2015 10:07:02 AM

Ooc: sorry guys, weather has been awful this last week and my net has been spotty.

kyan shrugs as the giant apparently flies past and move into the room to poke about.

perception: 39 to search for hidden doors and the like.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday February 2nd, 2015 7:41:28 PM

Please tell me that rune isn't some kind of curse..

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9  d20+26=39 ;
Monday February 2nd, 2015 8:08:53 PM

Knowledge Arcana: 39 - What's that mark under the lid?

"Nope, didn't see that earlier, Tink. Let's have a look now. Unless someone finds something else interesting in this room, let's get out of here."

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Monday February 2nd, 2015 8:50:59 PM

Garret says, "Should someone run ahead to check on those on the surface? Or fly ahead?"

He turns to Bosk and continues, "That thing looks pretty heavy. I could try and help if it's too much for you."

OOC:
Garret is a halfling with a 12 str, so I'm not sure he can actually help, but he's willing to assist, even if it's just a little!

Trellus (AC27/13t/25f, HP 128/128, CMD 22, SR25) 
Monday February 2nd, 2015 9:18:00 PM

Trellus moves up to assist Bosk.
"I can help you with that for a little over a minute," he tells the taur. "So, when we get moving, we'll need to move fast."

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday February 2nd, 2015 9:32:52 PM

The Horned Cleric thanks Trellus, and Garret for the help and shifts the vase so it can be more easily carried by the group. Once everyone is together Bosk nods. We need to get to the surface as soon as possible. Lets go. he then starts moving up the stairs as quickly as possible.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday February 2nd, 2015 10:23:02 PM


Sesha considers what Tink said, and decides not to bother bluffing. Instead, she just smiles and nods. Relieved that she wasn't blasted by the runes, she does have a small concern.

"If he -was- so powerful that he needed to be kept in a jar, it's possible that he would have been able to watch us through a spell of some kind. I use a jar spell sometimes, but it's a tad more sinister I think because..."

Sesha trails off with a smile and a shrug, then finally notices how heavy the amorphae lid. She "drops it" once or twice, enough to grab a small piece for her component pouch, then puts the rest of it in her haversack.

"I think we should hurry upstairs."



Back to the surface, and the heat, oh yeah, the heat. (Co-DM JonathanT) 
Tuesday February 3rd, 2015 12:53:35 AM

katinka suggests not to worry about the Yngvardians up on the surface as the giant probably flew invisibly right by them without their notice. About the Arcane Mark, it is the typical type a wizard uses to make a personal mark on something. Detect Magic usually reveals the actual owner of the mark. Making a copy of that and showing it to an Yngvardian might be helpful in determining what the nature of the imprisonment was if they can identify who, from the past century, put the mark there.

With that in mind, she's ready to head to the surface before the traps recharge.

Despite Kyan's net being spotty [ :) ] he helps look for hidden doors and the like.

Beri, either serious or in ironic tone, says 'Please tell me that rune isn't some kind of curse.'

Restlin confirms what Katinka notices about the mark and is ready to leave as well.

Garret offers to help Bosk carry the 5' tall lead amphorae. Is he joking or serious? Probably both. Every little bit helps, even if only psychologically.

Trellus puts some muscle into the effort to take the lead amphorae back to the surface.

Bosk is grateful for all the help that is offered and takes the heavier end. The three start making
tracks to the stairway.

Sesha drops any further attempt to bluff her way through her little 'incident', just being glad she wasn't blasted by the runes. Lesser intrepid folk would have avoided the room, after suffering the traps, and never known the runes were false. Here concern turns to the Fire Giant himself and his power, remembering a spell she knows that can do much the same that appears to have been done here.

Determined to have a 'piece' of the lid, she manages to get some the hard way, by dropping it several times and getting everyone else worried that maybe at least one floor rune may have been real, a Rune of Clumsiness. The lid then slips into her haversack for easier transport.

-------------------------------------------------------------------------

Thus the IA return to the surface, and the heat. By-golly-ge-wizz how much cooler it was down there!

They find the Yngvardians off over to the side some 100' yards away busy with a burial detail. They really hadn't been all that long down there. A couple of the Yngvardian's are busy taking down the tents.

Captain Alrik strides over to the group and asks, "Well, what did you find? What's that smell? Scorched fur or something?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday February 3rd, 2015 2:23:19 AM

Tink isn't sure about revealing exactly what occurred underground. What if the giant was imprisoned by the Yngvardians? She elects to play it a bit coy.

"Er, any idea why there would be what looked like a Fire Giant prince buried down there? Abdul Abdul Mahmaluk? And we also found a strange symbol down there. Do you still have that lid handy, Sesha?"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Tuesday February 3rd, 2015 8:18:30 AM

Restlin will cast detect magic when he realizes what that mark is. He'll relay to the group who the caster was, in the hopes that his name will ring some bells.

Trellus (AC27/15t/25f, HP 128/128, CMD 22, SR25) 
Tuesday February 3rd, 2015 7:26:27 PM

Grunting with the effort, the blond man helps wrestle the unwieldy lead vase up the stairway. True, Bosk takes most of the load, but Trellus does his level best to help as much as he can.

At the top, man blinks in the sudden sunlight. The heat registers, but he doesn't seem bothered by it.

Katinka begins her verbal parrying with her latest opponent, and Trellus leans against the amphorae, awaiting the result.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 1.9 hrs
- Spell Resistance - SR 25. Duration 10 minutes

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)*
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=28 ; d20+19=21 ;
Tuesday February 3rd, 2015 9:00:01 PM

Checks just in case:
Perception : 28 - Nat1
Sense Motive: 21 - Nat2. Wow.


Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday February 3rd, 2015 9:05:05 PM

Beri glances an Bosk's fur, a few spots looking slightly darker than normal.
More scorched fur than we tend to like... it turns out when people go out of their way to hid a secret hallway they really don't want people just walking down it.

As for what we found... it's hard to say. I'm not really sure how much of what we saw was real.


DM JT: fixed the bold type.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+22=34 ;
Tuesday February 3rd, 2015 9:06:03 PM

As the group steps outside, Garret scrambles to the front to check for tracks, thinking that even if he were invisible, a giant should leave some nice tracks in the sand (Perception: 34).

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday February 3rd, 2015 9:44:07 PM

Bosk quickly looks around, and is glad that there does not appear to be any trouble topsoil. Turning to the others he asks, Does anyone see out Fiery friend?

Held action to cast Invisibillity purge

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Tuesday February 3rd, 2015 10:46:59 PM


As they head up the stairs and back into the sun, Sesha can't help but notice that Beri is still somewhat burnt.

"That looks kind of painful Beri, need a little help?"

Back to the surface, and the heat, oh yeah, the heat. (Co-DM JonathanT) 
Wednesday February 4th, 2015 12:22:38 AM

katinka isn't sure how much to reveal of what went on down below, considering the possibility that the Fire Giant may have been imprisoned by the Yngvardians. She asks if they have any idea why a 'Fire Giant' would be buried under the monument and gives the name Abdul Abdul Mahmaluk. She shows
the captain the arcane mark.

Restlin copies the runes down down once his Detect magic reveals them. With that, they Yngvardian sages may be able to come up with something.

Trellus grunts and heaves up the stairwell. Leaning against the amphorae, he watches Katinka dance around the delicate subject of a Fire Giant. He's used to the heat by now and takes it in stride.

Beri explains, without really explaining, the smell of burned fur and comments on whether what they saw was actually real.

DM JT: BTW, the figure of the Fire Giant held its position immobile for a while then winked out. It turned out to be a Permanent Image spell, thus giving off sound, heat, and movement like the real thing as long as the creator concentrated on it. The Invisible Fire Giant, hiding inside a Permanent Image of a Fire Giant was quite a clever trick. The real Fire Giant could speak and not actually give himself away. And if the image was touched, it would seem the image was 'real' and very hard to detect since you actually would be touching the invisible one.

Garret, thinking way ahead, immediately starts looking for tracks. A thing that big would have to leave big indentations, wouldn't it?

Bosk, like Garret, is on the lookout for the Fire Giant, glad that so far, he seems to have not acted upon the Yngvardian scout patrol. He asks those of his group that can see invisible things if they spot him and readies a spell to counteract the invisibility.

Sesha notices that Beri still sports some cuts and bruises from earlier and offers to help mend him some.

-------------------------------------------------------------------

The rest of the Yngvardians drop what they are doing and join the captain to hear the IA's story. None can verify any knowledge of a Fire Giant associated with the monument and head inside to study the murals, at least what's left of them.
Time and the elements take their toll and much of the murals have been scrapped clean by sandblasting.

"We tried hard over the years to keep our monuments up but the desert is fierce and any fixed building is doomed. We figured the best way to preserve it was to let the sands bury it," the captain explains.

The murals clearly depict a battle strewn across a wide, open grassy land. One prominent embossed figure stands out and Captain Alrik proudly explains that this is General Gaulik, a chieftain's son who had fled to the mountains as a young boy when the Yngvardians were first subjugated by the Gaeli. He came back years later with a Divine purpose to free his people and did just that.

"It is a long story we can tell later. For this battle, he fought and defeated the Gaeli general, but he's not depicted here. At least I've never noticed him. We just grew up knowing about the battle and left it at that."

The amphorae, lid and mark mean nothing him but their Pasha's sages should be able to look into it back at the Pasha's camp.

Garret does not see any tracks, but then he remembers that Katinka had said that the invisible Fire Giant had flown down the hall. Presumably he kept flying on out across the desert. None spot any invisible Fire Giant lurking around, but then, the high sand dunes can easily hide a Fire Giant. If he wanted to get away and remain unseen, it would be a piece of camel patty.

katinka is confident the captain, and his scouts, tell the truth of what they know.

Captain Alrik addresses Katinka, as she seems to be the spokesperson for the group.
"These events here need to be reported to the Pasha. Typically we would head back to camp and do so, however, if we could stay out here and search for any Gaeli coming to check on the progress here, that would be great. Do you mind doing this for us?
I'm sure the Pasha would want to meet you anyway, and Trellus knows the way. You can take these things and show them to the Pasha and maybe get some answers there."


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Wednesday February 4th, 2015 8:22:26 AM

Restlin slaps Trellus on the back. "Well, you heard the man. Take me to your leader! Maybe these sages can tell us the story that giant didn't feel like sharing.

"Darn shame about that. We came a long way for answers and all we've found so far is sand and more questions...and Trellus, obviously. You seem like a decent sort. Anyway, let's get moving!"

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Wednesday February 4th, 2015 8:42:37 AM

"Might be best if one of your flying sorts did a high circuit of the area just to check for anyone else coming like he said. Not much sense in Us trudging through the sand to do it f you can cover more ground and get a better view up there." Kyan chips in.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday February 4th, 2015 8:54:13 AM

"That seems like a fair plan, Captain. Is there anything we can do to aid you before we depart? Do your men have enough food and water? Is anyone in need of medical aid?"

"Might as well leave in the good books" Tink resolves.

"And one further thing, if you don't mind. I'm sure the Pasha - as you call him - would want to meet us, but just so it is clear that we are indeed friendly, might I ask that you sign a piece of parchment for me indicating we do see the Pasha with your blessing? I'd hate for there to be any misunderstanding once we arrived, and showing something with your authority may help ease our introductions" Tink will gladly retrieve a piece of parchment from her pack for the Captain to sign. Better safe than sorry.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Wednesday February 4th, 2015 2:07:17 PM

Garret slaps himself in the forehead when he remembers that the giant was flying and wouldn't be leaving any tracks. Instead, he walks around a bit, looking at the remains and how the sand has blasted through the rock of the buildings.

Trellus (AC27/15t/25f, HP 128/128, CMD 22, SR25) 
Wednesday February 4th, 2015 8:06:34 PM

Trellus shakes his head and chuckles at Katinka's request.

"Dude, I'm the parchment, I've been a guest of the Pasha for over a year. I vouch for you, and its all waxed"

"And you," he responds playfully to Restin, "obviously don't know me very well."

The man points off in a direction. "Its that way. Oh, and I got an Endure Elements spell left if anyone needs serious help with the heat." .... which probably explains why he's not sweating like a pig right now.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday February 4th, 2015 8:29:05 PM

Tink smiles at Trellus. She wasn't sure whether Trellus had met the leader of the Yngvardians, but obviously having been in this land for so long, well, it must have been inevitable "Excellent then, Trellus. I wasn't sure that you would be comfortable leaving the Yngvardians here and venturing with us. But you would be most certainly welcome to travel with us"

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday February 4th, 2015 9:34:19 PM

Beri thanks Sesha for her kindness
Thanks, I got a little roughed up and with a fire giant wandering around it's better safe than sorry.

Does anybody need some fresh water before we head out? I don't know how long the trip is, but it's pretty safe to assume it will be a hot road ahead of us.


Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d8+5=7 ;
Wednesday February 4th, 2015 9:50:16 PM


Sesha touches Beri lightly, casting a domain spell for healing wounds.

(Recover 7 * 1.5^ = 11 hp)

"You might be better off saving your spell, Trellus. Blood Witches find some magic easier than others, and that spell is something I can cast without any real effort."

With that, she will renew any Endure Elements as necessary.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday February 5th, 2015 12:02:02 AM

Bosk sets the heave urn down as he scans the ares for anything that might indicate a giant passed by. Turning to Captain Alrik he asks, Do you know of any giant settlements around here? The giant spoke of being a prince and possibly now King of his people. It is possible they will retaliate for his years of imprisonment. I would recommend keeping your guard up.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday February 5th, 2015 12:03:00 AM

ooc: Is there anyone still in need of healing? If so, Bosk will heal them.

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