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Sesha [AC 24 /17 Touch/23 Flat] | HP 104/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=26 ; d100+1=74 ; d100=26 ;
Wednesday October 15th, 2014 5:51:25 PM

( Sorry about yesterday! I fell asleep at like 8pm and never woke back up to post! If the DM allows it here is both yesterday and todays posts. )

Before the doors open, Sesha casts her customary group protection, Mass Bears Endurance. Everyone, including the mages on the outside, would be affected.

(+4 Con to everyone who does not already have a con bonus from items or gear or spells. This improves fort saves by 2 and hp by 2p per level. These Hp are lost like regular Hp, not temporary.)

For todays post.

"Yes, please dampen the summoning protections for us."

When the doors are opened, Sesha seeing that Garret plans to separate himself from the group, will cast Spectral Hand, so that she can heal her friends from afar.

And move to 015



Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells 
Wednesday October 15th, 2014 7:51:56 PM

ooc: Who was it that was peaking to the creature, WI or SO? What do they look like? Human? Armored?

Mission nearly, almost, probably Impossible (Co-DM JonathanT) 
Wednesday October 15th, 2014 9:43:16 PM

DM JT Notes before post:

Sesha can get her move from yesterday, no problem.

So and Wi can not be seen until you enter the room. I simply put them there for my records. Which one spoke can be determined by a Perception check DC25. What this does is allows you to pinpoint the location, ie. closer or farther away from you. Once in the room, if the two don't swap around, you would know who spoke.

Tink: i hope you don't think I'm picking on you. :)
You are the only one flying right now and I thought I'd bring up the flying rules at this point.

And most important of all, all spells with SR= yes cast toward the thing need a Caster Level check to beat his SR:
D20 + caster level >= its SR for the spell to affect it.

Oh, and one more thing, if you cast a spell at it or attack it, you do it from the doorway, at least.

Oh, and it is 18' tall and has reach, as Garret will find out soon enough.

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Wednesday October 15th, 2014 9:56:33 PM

ooc: do we need flying checks if we have perfect flight? (air elemental form)

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 103 of 103 Spells  d20+19=39 ; d20+13=16 ;
Wednesday October 15th, 2014 10:33:50 PM

As the voice speaks Bosk instantly knows where it came from. If what TInka says is correct it sounds like someone summoned this thing. I better make sure they cannot summon any more. The cleric quickly tells everyone who made the deal with the abyssal and casts a silence spell on G5 before moving to G12. As he moves he draws his guisarm.

------------------------
Perception = 39 Nat 20!!!
Cast silence on square G5
Move to G12
(20 ft reach with Guisarm)

AoO if summoned creature moves towards Bosk, miss

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Wednesday October 15th, 2014 11:13:37 PM

Hmm, not sure that any of my forms would give me a tactical advantage... well, as long as they are summoning I may as well join them.
Beri starts channeling his Baleful Polymorph to summon a cyclopes to join them.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Mission nearly, almost, probably Impossible (Co-DM JonathanT) 
Wednesday October 15th, 2014 11:16:03 PM

DM JT OOC: to answer Beri's question - do we need flying checks if we have perfect flight? (air elemental form)

The way I see it, an Air Elemental have a Fly skill bonus of + something. If it had perfect flight, it wouldn't need a Fly bonus.
So yeah, you need a Fly check. Most likely you'll pass, but you may roll a '1', or you may try a quick turn, or whatever. So keep in mind the Move penalty for Climbing and the Move bonus for diving, and etc.

Mission nearly, almost, probably Impossible (Co-DM JonathanT) 
Thursday October 16th, 2014 12:12:23 AM

DM JT:
Hey guys, i just saw the time. I've got to be at work in 4 hrs. I'm mostly done with the post but I want to get your stuff right, and mine too.

Sorry for the suspense but only four hours of sleep... :{

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 3/9 
Thursday October 16th, 2014 3:36:48 PM

Checking in

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:13/13 CMD: 33] 
Thursday October 16th, 2014 5:09:30 PM

OOC:
Checking in and adding that note: with the reach and an AOO, that sucker should have to hit AC 39 to get Garret... and if he does, Garret might be heading back the way he came even faster...

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday October 16th, 2014 7:55:37 PM

checking in...

Beriothian -- AC:23/16/21 HP: 130/130 CMD = 19 
Thursday October 16th, 2014 9:36:40 PM

ooc: checking in.
Also, I'm not an air elemental today so it's doesn't matter right now, but I figured it was like walking for a human (assuming humanoids are assumed to have perfect walking skill...), if it's not something you'd normally have to roll when walking then for perfect flight you wouldn't expect to roll for flying skills (though any dodge requirements or the like would still apply).

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT)  d20+22=23 ; d20+18=20 ; d6+1=6 ; 10d6=32 ;
Thursday October 16th, 2014 10:01:23 PM

DM JT to those who are flying: go ahead and roll your checks even if you only miss on a '1'. You just might roll that '1'.

Katinka understands Abyssal and translates. Preferring not to go in and face the four-armed monstrosity, she stays outside and starts summoning help.

Her knowledge of magical things and religious things don't help much to identify the creature. A knwledge of the Planes would help though. On the other hand, seeing the pentagram and putting 2 and 2 together, along with the immense aura of evil, just about anyone here could deduce it is a demon of sorts.

Her Arcane Sight reveals the fading remnants of a very strong Summoning spell.
From her spot, she cannot see the whole room, but for what she does see, it does seem to be what it is.
That is, no extra invisible things or illusions, etc. The creature itself does not have any magical auras on it.

Restlin fails to hold back a chuckle at Kyan's comment. Good thing Inspector Auslander knows Restling pretty good and respects him, so it would appear the Inspector brushed off Restlin's chuckle, but when he answers Restlin's question on summoning, that with the dampening of the door protections, summoning something is now possible. "Look, if hey can do it, you can," he snips back, sort of a way to get back at Restlin.

Taking Shiny, he casts Fox's Cunning and then throws a rotten egg into the room followed by the Stinking Cloud spell.

Like Katinka, he tries to figure out what the thing is. He does deduce it is extraplanar and very, very, evil.
Knowledge Planes would be more useful.

Having stepped into the doorway, Restlin notices a man in tattered robes and gray hair extremely out of control. Somewhere behind the monstrosity is another in much better robes.

Kyan still tries to clown around by asking "I take that isn't a Teucri?". He steps into the doorway and fires off three pathetically ineffective arrows at the thing. Maybe Karma is catching up with him? :}

Garret bravely charges forward and tries to maneuver past the four arms.

AoO vs AC39 = 22 N1? best get it over with now i guess. :(

He manages to dodge a huge pincer and lands a solid blow, however he immediately feels his blow should have done more damage than just that little scratch to the ankle.
Fort save DC 21 or staggered 1d6+1 rounds = 20, for 6 rnds Realy?!!!

Sesha manages to get a Mass Bear's Endurance spell off before the doors open. Then once the door's are open,
she casts Spectral Hand and moves inside.

Bosk feels he knows where the voices came from. Afraid that more summoning will be going on, he tries to make sure
that won't happen and casts a Silence spell centered on G5 and will take effect at the beggining of Bosk's turn
next round.

DM JT Note: casting time for Silence is 1 round. So you can move next round.

Beri decides against changing into elemental form and starts summoning something too.

The two mages and Inspector Auslander move to the back to give room for the IA to do their thing.

-----------------------------------------------------------------------------------------------

The Giant Storm Trooper with the Machine gun and Light Saber tries to whallop Garret as the halfling rushes into the library foyer but misses. Must be that pesky could that just erupted around him. Then that little ant sting seems to have had some power behind it after all!

Staggered 1/6.

Very limited on what it can do, the monstrous creature, seemingly unaffected by the Stinking Cloud, utters Abyssal words and turns things around a bit.

Garret, Restlin, and Kyan, loose their footing on the floor and start falling... UP!

The three speed towards the ceiling as if they were falling but come to a sudden halt 20' off the floor!

Suspended 20' off the floor they have no grip on anything, treat as Off Balance (No Dex bonus to AC and opponents get a +2 bonus on attacks). Nor can they Move on their own power!

Further more, Garret is now in the Stinking Cloud and must make a Fort Save vs DC21

And, it gets total concealment from Kyan and Reslin due to the Stinking Cloud.

Garret, 20' off the floor but right in front of the beast is still technically only 5' away, however the cloud gives both Partial Concealment.

Meanwhile, So moves next to Wi and Wi points his finger and utters arcane words that send a small ball of fire at where Kyan was standing and erupts into a fireball!

Fireball 10d6 = 32, Reflex DC21 for half, that affects all but Garret.

Also, Bosk, Katinka, please make your Concentration checks or loose your spells.

DM JT: I hope I got everything. There was a lot of stuff I had to look up to make sure all was correct.

Notes on the map:
1) the Stinking cloud is the area outlined in Mustard color and is at least 10' off the ground.
2) the creature's reach is the area outlined in purple.
3) fireball area was 20' rad but not included on map. Centered on K15, it gets everyone but Garret.

Map: Teucri Library 2

DM JT P.S.: somehow I forgot Beri on the map. Since all he's doing is summoning too, I'll put him next to Katinka.
Beri also needs to save vs fireball and make a Concentration check.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+16=36 ; d20+6=20 ; d100=2 ;
Thursday October 16th, 2014 10:22:20 PM

Sesha senses the incoming fireball, and raises her arms in time to block the brunt of the damage.

Thinking to pull the two mortal enemies out of the fight, Sesha prepares to cast a Calm-Emotions spell, but when she reaches for Woldsblood, there is nothing there.

Failed ley check - spell lost.
Reflex passed.
Knowledge Planes - 26

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+14=21 ; d20+18=38 ; d20+13=30 ; d20+13=22 ; d8+6=14 ; d8+6=12 ; d100=16 ; d100=45 ; d20+13=25 ; d20+13=16 ; d20+8=15 ; d8+6=7 ; d8+6=7 ; d8+6=13 ; d20+25=39 ; d20+27=43 ; d20+37=48 ; d20+11=15 ;
Friday October 17th, 2014 5:10:29 AM

Ref Save vs DC21: 21=Pass! 16pts damage.
COncentration Check vs DC32 (Base10+Dmg16+Spell6) = 38. Nat 20 for the win!


Despite the flames that lick at Tink's face, she manages to keep her composure and complete the summoning ritual.

3 Bralani materialise in the room and take a moment to survey their surroundings.

Tink does not want to blow her invisibility too soon, so elects to cast a spell on the party that should keep her covered:

Tink casts Haste on:
Garret, Sesha, Kyan, Restlin, Bosk, Bralani 1, Bralani 2, Bralani 3


Unfortunately Tink and Beri are too far away from the rest of the group to benefit from the spell.

The Bralani then spread about and prepare their bows.

Bralani 1: Moves to E7. Readied action: If So starts to cast, shoot it with an arrow: Hit AC30 for 14pts. Concealment check if needed: 16. Restlin did cast the spell high, so hopefully this check won't be needed. Note the Bralani have the BlindFight feat which allows a reroll if the first one misses.
Bralani 2: Moves to F7. Readied action: If Wi starts to cast, shoot it with an arrow: Hit AC22 for 12pts. Concealment check if needed: 45. Restlin did cast the spell high, so hopefully this check won't be needed. Note the Bralani have the BlindFight feat which allows a reroll if the first one misses.
Bralani 3: 5ft step to I13. Full attack on Wi. Hits AC25/16/15 for 7/7/13.

Tink then flies upwards, maintaining her position but flying as close to the ceiling as she can (Fly check: 39=Pass)

Perception: 43 + Arcane Sight + Darkvision + See Invisibility + Detect Scrying.
Stealth: 68 - 48 +20 for Invis + Hide in Plain Sight + Misdirection
Knowl Planes: 15

------------------
Bralani 1 - AC20 -
Bralani 2 - AC20 -
Bralani 3 - AC20 -
Bralani - DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI, Summon Monster VI

------------------
Spells in effect:
Invisbility - From Ring
Telepathic Bond - Dur 2hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 80/96 (Spells) Luck Points: 4/9  d20+14=33 ; d20+20=40 ; d20+21=30 ; d20=18 ;
Friday October 17th, 2014 8:20:13 AM

KYAN PAY ATTENTION TO THIS.

OOC: Nice shot, Garret! Sorry you're once again caught in my magic...

Spellcraft: 32 - Why am I floating?

Restlin manages to roll with the blast wave, avoiding the worst of it. Realizing this thing is not a magical construct, but rather an outsider, he applies his knowledge of the planes & tries to figure out what they're dealing with.

Knowledge, Planes: 42 (I get a nat 20 on this?) - What is this thing, how did it get here, and how can we quickly send it back?

He reaches out and grabs Kyan by the arm. "Hold on, buddy," he states before dimensional stepping them to I2 and J2. He moves them to the ground, hoping the anti-gravity isn't affecting that area.

***

Standard: Dimensional steps Kyan and himself

Stinking cloud: 9 rounds
Fox's cunning: 3 minutes-1 round
See invisibility: Permanent

Everyone within 10' of Restlin that considers me a friend gets a +1 to saves, attacks, and skill checks. That includes just about everyone in that fireball.

AC this round is 31/24/28.

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Friday October 17th, 2014 9:24:05 AM

DM JT OOC: I may be wrong, but don't you have to see your Haste targets to target them?

Tink can only see Beri and Bosk unless she moves into the room.
She can't see Garret in any case because of the Stinking Cloud.

Does Tink move into the room?

Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32 
Friday October 17th, 2014 11:03:03 AM

THANKS RESTLIN!

Ooc: Now that Restlin and kyan are on the other side of the room do we recognize the other two on the map?

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Friday October 17th, 2014 12:35:22 PM

DM JT to Resltin: I2 is in solid rock. Did you mean J2 and K2?

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 80/96 (Spells) Luck Points: 4/9 
Friday October 17th, 2014 1:32:49 PM

OOC: I didn't realize the pentagon was the wall. Yes, J2 and K2.

DM JT: yup, the pentagon is the inner wall. Sorry. The red pentragram was the focus point for the summoning.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:13/13 CMD: 33] 
Friday October 17th, 2014 4:11:10 PM

OOC:
I don't know anything about that thing, so I don't know if it makes a difference, but Garret's unarmed attacks are lawful and good for overcoming DR.

Also, I'm SO happy that finally worked! I don't think anything, ever, in literally years and years here at the Wold, has EVER failed a save against Garret's stunning blow! Really, EVER.

Next up: save vs stinking cloud. As I read in the PRD, that's a poison effect, and Garret has Diamond Body and is immune to poison! Take that, Restlin! :)

After that, well, I have question in email to the DM before I can post more (the question: can Garret use his Abundant Step ability in the state he is in since he cannot move?)

Kyan (JonL) HP: 137/137 AC: 29/17/24 CMD: 32  d20+19=22 ; d20+19=26 ; d20+19=21 ; d20+19=21 ; d20+9=19 ; d20+18=19 ; d6=4 ; d8+18=21 ; d8+18=26 ; d8+18=24 ; d8+18=20 ; d8+18=20 ; d8+18=25 ;
Friday October 17th, 2014 5:04:58 PM

"whoa!" kyan exclaims as his world is literally turned upside down.. But luckily his good Buddy Restlin is there to save the day and he soon finds himself on solid ground once again. seeing that the massive creature is lost in the stinking fog he sets his sights on one of the close by smaller does and sends a volley of arrows towards one of them.

Ooc:
Seriously.. 3, 7, 2, 2, 10.. Luck has gotta change!

full attack on Wi with haste, deadly aim, manyshot, rapid shot, point blank shot, and Restlins +1 bonus

Attack 1 with Manyshot: hit AC 22 for 47 damage
Haste Attack: Hit AC 26 for 24 damage
rapidshot: Hit AC 21 for 20 damage
attack 2: hit AC 16 for 20 damage
attack 3: hit AC 19 for 25 damage


Kyan (JonL) HP: 105/137 AC: 29/17/24 CMD: 32 
Friday October 17th, 2014 5:08:53 PM

Updating header

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+8=20 ; d20+14=20 ;
Friday October 17th, 2014 5:11:58 PM

Beri runs into the room (M-15) and sees his friends struggling in mid air.
This isn't good... I better transform into an air elemental after all, try to do something to help my friends
Beri starts to change into a huge air elemental.
ooc: looks like cyclops summon missed the concentration check

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Friday October 17th, 2014 5:43:26 PM

DM JT OOC: to answer Garret's question (see e-mail also), I don't see a problem, and according to Paizo, using Su abilities usually don't provoke AoO. So you're good to go.

And a correction on the damage, as he's revealed his 'weapon' alignment. So full damage.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+19=33 ; 2d8+3=12 ;
Friday October 17th, 2014 6:03:32 PM

As Garret rises up, he sees the fireball blast past him as the cloud appears. He looks around, confused for a moment, but then closes his eyes and disappears from the cloud with a small "pop."

He re-appears directly behind the fellow that cast the fireball, hoping that the floating effect goes away.

OOC:
Garret uses his shiny new abundent step to move to H4 (hoping that the anti-gravity thing was an area effect and not on him directly). If he can move now, he'll make an attack on Wi, hitting AC 33 for 12 damage with another stunning fist attempt (Fort Save DC 21 or stunned 1d6+1 rounds).

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 71 of 103 Spells  d20+16=33 ; d20+9=13 ;
Friday October 17th, 2014 7:12:35 PM

Bosk's hands weave in a blur of motion as he begins casting his silence spell.
Whoosh! Suddenly the cleric finds himself bathed in fire and the spell fizzles...This is why I usually charge in first and cast spells second. he thinks to himself as he slips into the shadows and moves forward while drawing his bastard sword.

Actions
----------------------------------------------
Dark Walk - Standard Action - The grim can partly enter the Realm of Shadows, gaining concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks.
Draw Bastard Sword (free action)
Move to J/12



Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Friday October 17th, 2014 10:11:47 PM

DM JT OOC: only thing I really need is to know if Katinka steps into the room to cast her Haste.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday October 18th, 2014 1:25:23 AM

OOC: Sorry DM! You are spot on with the rules on Haste. Since Tink can't see Garret (didn't realize he was flying) nor Sesha, she will instead be able to have Haste on herself and Beri (before he runs into the room)

DM JT: got it. So she stays put. Shell be hasted along with Beri, but Bosk is close enough too, before he shadow walks.

Kyan (JonL) HP: 105/137 AC: 29/17/24 CMD: 32 
Monday October 20th, 2014 2:27:47 PM

Check

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday October 20th, 2014 3:28:24 PM

<(^,^<)

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT)  d100=10 ; d20+7=11 ; d6+1=6 ; d20=6 ; 5d8=25 ;
Monday October 20th, 2014 5:41:10 PM

I had the post and some keyboard stroke at the last minute lost it!
I'm royally ...... (censored) ..... (censored)!

hang in there, here goes again.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 80/96 (Spells) Luck Points: 4/9 
Monday October 20th, 2014 5:43:14 PM

(>^.^)>

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Monday October 20th, 2014 6:07:40 PM

OOC:
Hey, part of the post that got deleted, I saw it -- it said Garret critical hit and auto-killed the bad guy...I'm pretty sure that's what it said, anyway.

DM JT: unfortunately that roll didn't get saved. :)

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT)  d4=4 ; d20+14=25 ;
Monday October 20th, 2014 6:28:46 PM

DM JT OOC: at least it kept my rolls. :}

Things start getting hot as the IA try to get a foothold in the library foyer.
Restlin, Kyan, and Garret (who's hidden by the stinking cloud), feel themselves pulled towards the ceiling like that was the ground. Oddly enough, from their perspective, Sesha seems rooted to the 'ceiling' like any other normal person.

In this chaos, the man in old tattered robes looks a bit familiar. Could that be Socraterius? By golly gee wizz! It is!

Sesha, in the bottom right croner of the room, senses the magic of the fireball and ducks from much of the blast. However the effort caused her to loose her grip on the lay line and her Calm Emotions spell fizzles.

Tink fares better in her spellcasting. Also ducking half the fire damage, she manages to to complete her summoning spell and three Bralani pop into the room and move into their directed positions. Two hold their actions waiting for So and Wi to cast spells, the third attacks So with his scimitar. The first attack hits for 7 dmg, the others miss.

DM JT Question: you list Bralani with 3 attacks, the MM has them listed with only 2. They aren't hasted,
so where'd the 3rd one come from?"


She then casts Haste on Beri, Bosk and herself and flies up towards the corridor ceiling.

The corridor ceiling is roughly 20' high, but the double doors to enter the room are only 10' high, so she effectively puts herself out of view, but this also means she can't see what's going on either.
Before she flew up, she saw a large magical aura now in front of the door. How far into the room it goes
she does not know, but she's sure it's the cause of seeing Restlin and Kyan suddenly fly upwards.

Considering that the creature spoke Abyssal, she's pretty sure it came from an Abyssal plane. However the exact nature of the monster escapes her.

Restlin ponders his condition. 'Why am I floating?'. But it isn't really floating. He feels his weight
being drawn to the ceiling and he felt like he was 'falling' upwards, but instead of 'falling' all the way to the
ceiling, he and Kyan stopped short by about 20'. So even though he 'feels' he could fall a further 20', he isn't. But there's nothing to grip but air, no 'ground' to 'stand up' on. But the spell was cast in Abyssal language, and from inside a stinking cloud, so he didn't get to see the spell as it was being cast. on the other hand, he can probably figure it out by the effects.

Either way, he does not like being suspended upside down, even if he feels he's right side up. He fitures Kyan feels the same way, so he reaches out and grabs his friend and tells him to hold on. Then the fireball hits. He manages to shake half of it off then uses his Dimension Step ability to try to get out of the gravity affected zone.

DM JT Note: Dimension Step is just Teleport, but in tens of feet instead of tens of miles. It works the same way in respect to your destination. That is, the better you know the destination, the greater the chance getting there in one piece. You got one good view of the room, and the Stinking Cloud obscures your destination, so you are at the 01-076% chance of arriving on target. I'll do the roll and see what happens: d100 = 10.

Meanwhile, he remembers some things about the Planes and the four-armed monster fits the profile of a Glabrezu demon.

Kyan thanks Restlin for getting him out of the upside down, world turned around, predicament but takes the full brunt of the fireball.

Beri takes the fireball also and it spoils his summoning spell. Seeing so little of what is going on in the room he decides to run and start to change into an air elemental. But oooops! He crosses the doorway and falls UP! just like Resltin and Kyan! He decides to transform into the air elemental right there, 20' off the ground.

DM JT note: instead of M-15, you'll be at K-15, 20' up.

Garret doesn't like being 5' away and at eye level with the 4-amred monster even less. With no surface to 'walk' on and nothing 'grasp' but air, he decides to use something his sensei just taught him. He pictures in his mind a spot he glimpsed and uses some of his Ki power to 'abundantly step' away.

DM JT Note: unlike Restlin's Dimention Step, Abundant Step works like Dimension Door with no chance of error and uses a Move action.

Popping back into existence right between So and Wi, he strikes out at Wi hoping to knock him stunned too.

Bosk was trying to shut down the noise level in the room when the fireball hit, singeing his tongue and causing him to miss speak a key word of his spell and the Silence spell fizzles too.

Frustrated, he slinks into his Dark Walk and moves into the room, partly on the Shadow Plane. It would appear that gravity does not affect shadow much and Bosk does not suffer the effects that Restlin, Kyan, Garret, and Beri did.

DM JT: Bosk is just over 9 feet. Restlin wasn't specific on the height of the Stinking Cloud but I think Resltin would put it at safe height, probably around 15' off the ground, to make sure Bosk or anyone else can Enlarge like sometimes you do.

----------------------------------------------------------------------------

Wi cries out in pain as a halfling pops right in behind him and jabs in in a nerve, stunning him.
Fort Save DC 21 = 11, stunned for 6 rounds

Socraterius cries out "This is your fight, not ours!" and steps back and casts a spell.

Bralani 1 shoots at him and hits.
Concentration Check vs DC ? = 6 + Caster Level + Ability Mod = Passed.

You'll have to trust me on this one as I can't reveal his level or Intellect at this point. You do hear a 'clink' that would indicate some kind of protection under those tattered ropes.

The spell finished, Socraterius vanishes into thin air! See Invis, Arcane Sight, nothing reveals his presence. But pretty much at the same moment he vanishes, a globe of energy encases Wi and the Stinking Cloud vanishes!

DM JT: Spellcraft check can reveal what spell, otherwise you'll just have to trust me. :}

Now with the Stinking Cloud gone, the Glabrezu see the whole room. Still with the Staggered effect (2/6), he lets out a earth shaking roar and with some Abyssal words, releases a cold, cloying miasma of greasy darkness centered just above Wi.

Br1, Br2, Br3, Garret, Kyan, and Restlin are hit.

cold, cloying miasma of greasy darkness damage = 25
Will Save DC19, SR applies
Save = half damage
Fail = full damage + sickened for 4 rounds.
SR roll if necessary = 25.

DM JT to Tink: Bralani SR = 17, so he beats it. I'll let you roll the Saves - Will +6.

Map before Socraterius vanished: Teucri Library 3

Map after Socraterius vanished: Teucri Library 3a

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Monday October 20th, 2014 6:50:03 PM

DM JT OOC: sorry about the delay. We've had some RL issues all weekend and today was a mess. Then I had all but the Save vs Fail conditions at the end and pooof! Post went blank.

At least I had most of it on Notepad still so I copied it back over and there you go.
Have fun and I hope I didn't miss anything.

Kyan (JonL) HP: 105/137 AC: 29/17/24 CMD: 32 
Monday October 20th, 2014 7:16:47 PM

Ooc: Assuming all my attacks missed Wi then?

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 68/96 (Spells) Luck Points: 5/9  d20+17=24 ; d20+14=19 ; d20=12 ;
Monday October 20th, 2014 8:29:46 PM

"That dummy summoned a glabrezu!" shouts Restlin. "It's resistant to magic, any weapon that's not holy, and is immune to poison and lightning!"

Then the miasma hits him (will save: 24 - 2 luck points used). "...and it smells just awful. Socraterius you idiot, you don't agree to a gabrezu's terms without asking what they are!"

Restlin knows these things aren't light on their feat, so he takes aim at the thing's feet and casts grease, hoping to knock it on its behind. "Let's see you resist this, you oversized lobster..."

***

Mage armor: long enough
See invisible: permanent
Fox's cunning: 3 minutes - 2 rounds

Standard action: Cast grease at JK89 (Save DC = 19 - SR doesn't apply - 5 luck points used, I'll leave them in my header until I see whether or not this thing makes its reflex save)
Move action: Stay put, lest I wander into this thing's threat range

AC this round is 25/18/22.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday October 20th, 2014 8:52:00 PM

OOC: Apologies, half my die rolls appeared in my private DM post

Well, since the group are fighting something big, Tink carefully puts herself in a better position to see what's going on. Fly to H15 and be at around 20' high. Stealthily means half speed so 35ft allowed. (40ft Base + 30ft Haste = 70ft)

She tries to determine what the globe is that is encasing the Wizard (Spellcraft: 41) and what the magical attack darkness attack was (Spellcraft: 28) and then relays the information telepathically to the others.

The bralani each withstand the bulk of the damage of the magical attack (Will saves vs DC19: 23, 23, 21. All pass for half damage)

Whilst Tink may be a great scout by no means is she effective in combat. Anyone that could see her would notice her biting her bottom lip in contemplation.

(OOC: Need to know what the sphere is around the Wiz before posting the rest of my action)

------------------
Bralani 1 - AC21 (20+1 Haste)- 12dmg
Bralani 2 - AC21 (20+1 Haste)- 12dmg
Bralani 3 - AC21 (20+1 Haste)- 12dmg
Bralani - DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI, Summon Monster VI

------------------
Spells in effect:
Invisbility - From Ring
Telepathic Bond - Dur 2hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Kyan (JonL) HP: 105/137 AC: 29/17/24 CMD: 32  d20+8=28 ; d20+19=21 ; d20+19=28 ; d20+19=27 ; d20+14=15 ; d20+9=25 ; d8+18=25 ; d8+18=23 ;
Monday October 20th, 2014 8:58:34 PM

glowing orbs of energy around a target aren't usually a helpful ring so Kyan changes aim to the giant demon thing and sends several arrows its way.

Ooc:

Full Attack on the glabruzu:
Only hit on Rapid Shot Attack vs AC 28 for 25 damage
If hasted hit AC 27 for 23 on haste Attack

If not hasted rapid shot Attack would miss AC 27 instead... Unless it goes prone.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday October 20th, 2014 9:07:24 PM

ooc: can I fly in this unhindered?

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT)  10d6=47 ;
Monday October 20th, 2014 9:36:59 PM

DM JT amendment for the Bralani:

cold, cloying miasma of greasy darkness damage = 47
Will Save DC19, SR applies
Save = half damage
Fail = full damage + sickened for 4 rounds.
SR roll if necessary = 25.

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Monday October 20th, 2014 9:48:43 PM

DM JT answering questions:
Kyan asks: Assuming all my attacks missed Wi then?

DM JT: yes. Your highest AC to hit was 22, not high enough. The Hasted roll does not count as you are not hasted.

Beri asks: can I fly in this unhindered?

DM JT: yes. Levitation, though, would work the opposite. You'd levitate towards the floor.

Tink Need to know what the sphere is around the Wiz before posting the rest of my action

DM JTShe determines the sphere is Resilient Sphere.
Since she didn't see the spell the demon cast, only the fading magical aura, she sees that it is of the Evocation (evil) school of medium power.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 71 of 103 Spells 
Monday October 20th, 2014 10:21:17 PM

ooc: Is the cold, cloying miasma of greasy darkness something that appeared for a moment to effect players and then disappeared, or is it still present in the room?

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday October 20th, 2014 10:25:03 PM

(hasted)
Beri looks around and doesn't see any incoming fire balls... well, let's try this again.
Beri attempts to start summoning an ent this time by channeling his Animal Growth spell.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=31 ; d8=6 ; d8=4 ; d8=5 ; d8=1 ; d8=6 ; d8=8 ; d8=2 ; d8=5 ; d8=3 ; d8=3 ;
Tuesday October 21st, 2014 12:41:08 AM

Tink's skin starts to prickle. Did Restlin say a glabrezu? Why, that means ... true seeing? She's exposed!

She has no combat spells to speak of, and now nowhere to hide. Not good.

Tink puts it all on the line and casts the only spell that comes to mind. Dispel magic.

(From Dispel Magic: "If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature.". Tink's Dispel Check is: 31. DC=11 + the spell's caster level. Here's hoping Soc'y isn't level 21.)

As she is targeting something, she loses her (perhaps redundant) invisibility.

The Bralani though would now look to be ineffective. "Heal my friends!" she calls out desperately.

BR1 - Move to J15. Cast CSW on Beri - Beri healed for 21pts
BR2 - Move to I13. Cast CSW on Bosk - Bosk healed for 22pts
BR3 - Cast CSW on Restlin - Restlin healed for 17pts

------------------
Bralani 1 - AC21 (20+1 Haste)- 12dmg
Bralani 2 - AC21 (20+1 Haste)- 12dmg
Bralani 3 - AC21 (20+1 Haste)- 12dmg
Bralani - DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Dispel Magic, Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI, Summon Monster VI

------------------
Spells in effect:
Telepathic Bond - Dur 2hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+16=19 ; d20+14=18 ; 2d8+5=10 ; 2d8+5=15 ;
Tuesday October 21st, 2014 12:00:12 PM

ooc: I like these Bralani!

Bosk waits for Tinka to to cast her spell. If it works he will hold his action. If it does not work he will charge in towards the daemon. Go back to the hellish abyss that spawned you!!!

As he charges forward he recalls what he learned about binding daemons in his grim training. First, a binder must create a trap, a magic circle focused inward. Typically the circle is outlined in a substance that is anathema to the outsider he wishes to summon. At the last second the cleric drops his blade, not swinging at the daemon, but the blood red pentagram on the floor beneath it.

------------------------------

Atk 1 charge atk crude blood-red pentagram hit AC 19 for 10 dmg
Atk 2 due to haste atk crude blood-red pentagram hit AC 18 for 15 dmg

Active Spells
-------------------------------

Dark Walk - Standard Action - The grim can partly enter the Realm of Shadows, gaining concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks.
Haste - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Death Watch - Permenant
Ghost Tough - Permenant on both weapons and spells
Chill Touch until discharged (8 charges)
Bear's Endurance -+3 Con to everyone who does not already have a con bonus from items or gear or spells. This improves fort saves by 1 and hp by 1 p per level. These Hp are lost like regular Hp, not temporary. (I already had a +1 bonus)

Concealment
Blind Fighting
Cannot be flanked
(+2 on saves when using Dark Walk) (Bonus equal to ½ lvl on mind effecting saves for Resolute Will)



Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Tuesday October 21st, 2014 8:30:24 PM

DM JT answering questions:
Bosk asked: Is the cold, cloying miasma of greasy darkness something that appeared for a moment to effect players and then disappeared, or is it still present in the room?

DM JT: it is NOT a lingering effect unless you fail your save, wherein the sickness will last 4 rounds.


Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Tuesday October 21st, 2014 8:47:32 PM

DM JT to Tink;
Tink puts it all on the line and casts the only spell that comes to mind. Dispel magic.

Excellent idea. I do think you still need to overcome the target's SR. It is no different than if you were trying to dispell any other magic spell affecting the target. If you get a chance, roll your attempt to overcome SR24, otherwise I'll roll it.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=14 ; d20+12=27 ;
Tuesday October 21st, 2014 9:10:09 PM

OOC: Check to beat SR24: 14. Doh! C'mon lucky hero-point reroll: 27!

Character sheet updated to reflect use of hero point


DM JT: got your message, read the Rules Board entry, added my two bits so you know what I'm thinking. We can use the expert advice of others on further summoning. :)

Kyan (JonL) HP: 105/137 AC: 29/17/24 CMD: 32 
Tuesday October 21st, 2014 9:18:41 PM

Check

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday October 21st, 2014 9:54:17 PM

ooc: checking in

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 68/96 (Spells) Luck Points: 5/9 
Tuesday October 21st, 2014 10:26:09 PM

<(^.^<)

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Tuesday October 21st, 2014 10:48:49 PM

DM JT: working on it. :}

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Tuesday October 21st, 2014 11:14:51 PM

Glabrezu combat Round 4:

Restlin blurts out that the 4-armed, 18' tall, machinegun totting monster is a Glabrezu demon and rattles off some of it's immunities and resistances like a professional sports caster rattling off an athlete's stats. Then he dares call an old crazed man an idiot. What nerve!

He gets hit by the icky wave of evil and has to pull deeeeep into his being to fend off the sickening effects.

Trying the old saying the bigger they are, the harder they fall theory, he casts Grease spell at the demon's feet. Save DC = 19 - SR= No.

Katinka decides she's needed inside more than outside and swoops down through the door and to
her left, ending up 20' high, her back against the southern wall.
A quick glance around reveals chaos and pandemonium. She sees the globe around Wi and determines it is a Resilient Sphere.
Since she didn't see the spell the demon cast, only the fading magical aura, she sees that it is of the Evocation (evil) school of medium power.

with Resltin's warning about the Glabrezu, she realizes her invisibility is pointless. Quick thinking as she
is, she comes up with an idea that might deal with this without any further adoo. She casts Dispell Magic hoping to beat the caster's own magic and send the demon back.

A very good idea, and a good Teachable Moment for a long Wizard's Doctorate Thesis, but the spell starts to fizzle as she realizes she didn't take into account the demon's own spell resistance and didn't put her energies in the right place. She quickly compensates and digs deep into her being to force some extra power into overcoming the creature's natural spell resistance and succeeds!

In just seconds the horrible demon is zapped back to it's Abyssal Plane!

With nothing to attack now, she puts the Bralani to better use, and has them heal her friends.

All that is left is the Stinking Cloud and Wi in the Resilient Sphere.
Wi stunned 2/6.

OOC: good job folks. Sometimes the rolls just go your way. Or you use Hero Points. :)

Now what? We are still in Combat Rounds.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Tuesday October 21st, 2014 11:53:48 PM

ooc: Are there any other doors in the room?

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday October 22nd, 2014 12:06:09 AM

Way to go Tinka!!! Bosk shouts as the daemon is banished from this plane. We could wait for this spell to end, but I have a feeling we should move quickly to prevent Socraterius from doing...something. What do you think?

ooc: If no one objects I am going to cast dispel magic from a scroll. I don't have the highest caster level, but For a targeted dispel I should be able to make it.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=26 ; d20+14=27 ; d20+14=30 ; d20+14=15 ; d6+8=9 ; d6+8=10 ;
Wednesday October 22nd, 2014 2:01:07 AM

Tink tries to conceal any shock that the spell actually worked. She raises an eyebrow and permits herself a small grin of pride and nods in satisfaction. Bosk's recognition causes her to blush a little though.

Now for the man in the bubble.

"I have another Dispel Magic spell up my sleeve if you want to save your scroll, Bosk? Though I am burning through my daily allotment pretty quickly. Failing that, we could always get creative. If someone could reduce my size - " she looks to Sesha "- I could teleport inside the sphere and pummel him"

(OOC: Tink is small in size. A Reduce Person spell would make her Tiny, and would mean she could end her turn occupying the same square as the Wiz. And her Dimensional Step ability works like teleport. Teleport and Dim Door being two spells that allow you to bypass Resilient Sphere/Wall of Force)

She elects to try something else first

"Listen here you! There are ten of us and only one of you! You saw how easily we dispatched with that demon. How long do you think it would take us to deal with you? You can't stay in that sphere forever. Surrender! Come out with your hands up! You have my word as a justicar that if you surrender now you will not be harmed. If we have to make you come out, I don't know if I can make the same promise" (Diplomacy: 26)

She has the Bralani surround the sphere on 3 sides, all with their scimitars raised.

All Bralani to have a Readied attack to trigger IF the man comes out of the sphere AND begins to cast a spell:
B1 hits AC27 - 9pts damage
B2 hits AC30 - 10pts damage
B3 Misses! (AC15 = Nat1)


Finally, Tink uses her telepathic link to send a message back to the Inspector "Socraterius was just here but has vanished. Who knows where he is now. There was a sizeable demon here with him. We have another suspect surrounded and will provide another update shortly"

------------------
Bralani 1 - AC21 (20+1 Haste)- 12dmg
Bralani 2 - AC21 (20+1 Haste)- 12dmg
Bralani 3 - AC21 (20+1 Haste)- 12dmg
Bralani - DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17
------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Dispel Magic, Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI, Summon Monster VI

------------------
Spells in effect:
Telepathic Bond - Dur 2hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+17=23 ; d20=20 ;
Wednesday October 22nd, 2014 8:20:59 AM

"Woohoo! Tink wins the combat!" cheers Restlin. He gives her a thumbs up on the way to check out the dude in the bubble.

He peers intently at the stunned fellow inside, trying to get a look at his face and determine if he's someone important. (Knowledge, Local: 23).

Overhearing Tink and Bosk discuss options, he chimes in. "I have a dispel prepared as well. I'll try if Tink's doesn't manage to make this thing go away."

Before making any actions, however, he sees how the man responds to Tink's demands for surrender.

***

AC this round is 33/26/30.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday October 22nd, 2014 8:50:27 AM

Bosk gives Tinka the highest of fives before asking If he was stunned can he respond to us?

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Wednesday October 22nd, 2014 9:46:24 AM

Garret stands behind Wi, trying to digest all the sudden changes in the room. He looks around and shakes his head in bewilderment.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=30 ;
Wednesday October 22nd, 2014 2:13:09 PM

Sesha grins.

'I've got about 3 Dispel Magics, if needed.'

Without much delay, she uses her Spectral Hand to start casting on Tink. Reduce Person was a cantrip, she could do it all day long.



Kyan (JonL) HP: 92/137 AC: 29/17/24 CMD: 32  d20+20=38 ; d8+18=26 ;
Wednesday October 22nd, 2014 2:21:01 PM

"nice" Kyan comments as the giant demon is dispelled. he moves his aim over towards Wi with an arrow ready to fly in case the WizArd drops the globe and does something other than surrender

Ooc:

ready Attack on wi if the globe drops an he does something naughty.
hit AC 38 for 26 damage

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday October 22nd, 2014 8:03:28 PM

I suppose your talent trumps my scroll, but I do not like the idea of Tink going inside and battling someone by herself where we cannot even see what is going on. There is no sense on splitting the group and losing our advantage of strength in numbers. I say we dispel the sphere and prepare to attack. A couple of us close enough for direct combat and to attempt to stop him from casting and the rest at a distance where you can cast spells and fire arrows and not be placed in a position where we can all be caught in one spell.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday October 22nd, 2014 8:24:50 PM

ooc: I just want to double check, but since you didn't include Beri in your update does that mean you are assuming I decided to not summon when I saw the summon demon dispelled (if so, much appreciated).

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday October 22nd, 2014 8:56:32 PM

Hasted:
Beri flies above WI and transforms into a whirlwind so that if he tries to drop his sphere and cast a spell he will instantly have to make a save against whirlwind before casting.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts

Battling an 18-foot, 4-armed monster without breaking anything. (Co-DM JonathanT) 
Wednesday October 22nd, 2014 9:38:02 PM

DM JT to Bosk: There are two other doors same size as the entry door. One to the left and one to the right of the entry doors.

DM JT to Beri: correct.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+11=23 ; 2d8+5=14 ; d20+11=16 ; d8+5=9 ; d20+10=12 ; d8+5=13 ; d20+6=10 ; d8+5=12 ; d20+6=21 ; d8+5=12 ; d20+13=32 ; d20+13=25 ; 2d8+5=13 ; 2d8+5=16 ; 3d6=14 ; 3d6=11 ; 3d6=11 ; 3d6=6 ; 3d6=7 ; 3d6=12 ; 3d6=12 ; d3=2 ;
Wednesday October 22nd, 2014 9:48:36 PM

Bosk quickly moves around the sphere in a flanking position (if possible) and prepares for the sphere to drop. As soon as it is the cleric is ready to make a full attack.

Atk 1 with BastardHit AC 23 for 28 dmg (14 sneak)
Off Hand Atk with armor spikes Hit AC 16 for 20 dmg (11 sneak)
Natural Atk Horn gore Hit AC 12 for 19 dmg (6 sneak)
Atk 2 with Bastard Sword Hit AC 10 for 19dmg (7 sneak)
2nd Off Hand Atk with armor spikes hit AC 21 for 22 dmg(12 sneak)
Extra atk with bastard sword from Haste Hit AC 32 confirm crit 25 for 41 dmg (12 sneak)
(25dmg if no crit)

DM Info
--------------------------
I have two weapon fighting, improved two weapon fighting, a natural weapon (my horn), multiattack, and a 10 ft reach
With my tattoo I cannot be flanked.
I also have blind fighting and ghost touch (just incase it comes up)
I am concealed with dark walk, so sneak dmg applies. Also I want to flank if possible.

You didn't break anything! (Co-DM JonathanT) 
Wednesday October 22nd, 2014 10:20:14 PM

Round 5:
Stunned 3/6

So the demon is gone, and everyone is relieved. Katinka tries to be humble about it and mostly succeeds. Bosk makes sure, though, that she gets the credit, even though Garret had a big hand in it too. The halfling can only let his jaw drop by the simple fact that it was the first time he ever got his Stunning Fist to work.

The IA circle around the Resilient Sphere surrounding Wi. It is a good guess the sphere will last a while and the IA could try to dispell it or destroy it by whacking at it. But for now they decide to be diplomatic about it and give the wizard an ultimatum.

DM JT Note: theoretically you would not know how long the Stun effect will last as I'd have rolled it behind my DM screen. So just play it out as best you can accordingly to each PC's natural persona.

Through the link, Tink informs the others that the demon is gone, but the Inspector and the other two are already heading your way.

Wi remains a mystery to the IA but the two Guardian Wizards recognize him. The Inspector and the other two huddle and discuss the situation.

Unfortunately, the flaw in the IA's diplomatic plan is that Wi knows where he stands, that is, inside a Resilient Sphere. Even though that nerve is still numb and he can't do much more than wink, or spit, or other such thing, he studies the group and keeps his mouth shut.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+10=15 ; d20=6 ;
Thursday October 23rd, 2014 7:54:15 AM

"Ok, we do this the hard way. Sesha, why don't you try to dispel first since you have so many. One of us will surely knock this thing down."

***

Action: Hold Dispel Magic. Restlin will cast this if Sesha's fails. Dispel check = 15 - an almost certain fail.

AC this round (just in case) is 19/12/16.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d8=6 ; d8=4 ; d8=4 ; d8=2 ; d8=2 ; d8=5 ; d8=5 ; d8=4 ; d8=8 ; d20+27=42 ;
Thursday October 23rd, 2014 9:08:31 AM

While the matter of what to do with the man in the bubble is discussed, Tink has the Bralani perform some more first aid on the group.

B1 and B2 cast CSW and heal Kyan for 20pts + 15pts
B3 casts CSW and heals Beri for 23pts

"I'm going to keep guard on western door" Tink advises over the telepathic link. "That guy could be calling for reinforcements - somehow. Hmm.. any chance it's an illusion?"

She then turns herself invisible again, and moves close to the other door to listen for signs of any incoming trouble.

Standard action: Use Ring of Invisibility
Move action: Move to the door on the left side of the room. Hopefully it is closed and staying closed.
Perception: 42 + Arcane Sight + Detect Invisibility + Darkvision


Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=26 ; d100+2=56 ; d20+12=32 ;
Thursday October 23rd, 2014 2:14:10 PM

Bend Leyline: +2
Ley Check: Success
Dispel Magic: Nat 20 = 32

Sesha nods.

"Alright Restlin. Here goes nothing.."

Sesha pushes her magical force against the globe, trying as best she can to discharge the magics keeping it active.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+17=21 ;
Thursday October 23rd, 2014 4:39:22 PM

Bosk waits next to the sphere, holding an action to grapple the man should he try to attack the group or utter a spell...or if it ends up that the man is still incapacitated the cleric will tie the wizard up with rope and chain.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Thursday October 23rd, 2014 4:44:50 PM

If he is stunned:
Can someone help hold this guy down while I tie him up/

Grapple check = 21
Take 20 to tie the man up if still stunned

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+17=36 ;
Thursday October 23rd, 2014 7:40:49 PM

Garret nods and agrees to help Bosk with the grapple and rope.

(Can you aid another with a grapple?)
Escape Artist to aid? 36

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday October 23rd, 2014 10:19:10 PM

Sure.... how many arms do you want me to have to hold this guy down? Or better yet, how about no arms?
Beri starts to transform into a giant anaconda so he can help Bosk pin the wizard down.

You didn't break anything! (Co-DM JonathanT) 
Thursday October 23rd, 2014 11:58:36 PM

It is decided that the IA will try to bring the Resilient Sphere down with Dispell Magic. The IA gather around and the Inspector and friends await the results. Katinka goes to the main doors and keeps watch.

There are two other sets of double doors, one to each side of the main entry doors. They are closed.


Wi does not move and appears to still be stunned. He is quickly bound and gagged.

The Inspector is very grateful to the IA and the other two appear to be impressed. Auslander explains that they know who Wi is and that this event strengthens the need to resolve this issue about the Teucri. He quickly gives the IA a tour of the place.

There is the main foyer where they stand. Teucri mosaics cover the walls and ceiling. The scenes the represent appear to be places on the Wold. either that or the Teucri home world looks just like the Wold.

The set of doors to the west of the entrance leads to the Library and the other set of doors leads to the artifact room.

Auslander then thanks the IA once again and Ebyron for the fortuitous timing of their arrival and excuses himself to help escort Wi back up for interrogation. He promises to return later on with refreshments and a more formal tour of the place.

The IA have the place to themselves. I wonder what they are going to do...

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday October 24th, 2014 6:41:45 AM

While the telepathic link remains, Tink asks the Inspector a question on the side "Inspector? It's Katinka. I just wanted to check in with you in a way that allows you to escape all the formality of the treasury and office. How are you doing? Everything ok? I want you to know that I will continue to do what I can to see you reinstated to your former position"

Tink folds her arms and regains her composure. Ever since she began journeying with this group she has felt like a toothless tiger. Never being able to "take care of" an enemy. But now? After taking care of that demon? Now she feels she has begun to earn the right to wear the badge of the Iron Adventurers and to stand tall.

"They wouldn't have come down here if there wasn't something of great interest to them. And to summon a demon like that too. Such carelessness. So which way first - library or artefact room?"

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+24=41 ; d20+18=30 ; d20+19=21 ;
Friday October 24th, 2014 8:07:48 AM

As soon as the door closes behind the Inspector & WI, Restlin is in full-on kid-in-a-candy-store mode.

"Tink, you and I should take the library. With our skills in linguistics, it only makes sense." Restlin makes no effort to assign work to anyone, but immediately descends upon the volumes of information present.

***

I'm not sure what to roll for this, so I'm going to guess perception.

Perception - Searching the library for anything related to a chit machine or curse - 41
Linguistics - In case it's needed - 30
Knowledge, Arcana - also just in case - 21

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=35 ; d20+11=20 ; d20+11=18 ; d20+11=26 ; d20+11=27 ; d20+11=26 ; d20+11=30 ; d20+11=24 ; d20+11=28 ; d20+10=26 ; d20=20 ;
Friday October 24th, 2014 9:40:16 AM

"Ok, but let me go ahead of you Restlin. There may be other nasties down here" Tink will do her best to curb Restlin's enthusiasm and make sure the area is clear before they settle in for some light reading.

Perception: 35 - For enemies, traps, hazards, gigantic book worms, etc.

If the coast is clear, she sets to working with Restlin...
Aid another Linguistics - Autopass - +2 to Restlin's Linguistics check
Knowl Arcana: 20 - Suspect there will be magical tomes of some sort
Knowl Dungeoneering: 18 - Determine how far underground Hook we are at the moment
Knowl Engineering: 26 - Determine the library's age
Knowl History: 27 - I suspect there will be historical documents or some such here
Knowl Local: 29 - In case any of the docs are specific to Hook City (rolled +11 but should have been +14)
Knowl Nobility - 30 - Just in case
Knowl Religion - 24 - Just in case
Knowl The Planes - 28 - Just in case
Appraise: 26 - Any item stand out as being particularly valuable? "You can also use this check to determine the most valuable item visible in a treasure hoard. The DC of this check is generally 20 but can increase to as high as 30 for a particularly large hoard."
Untrained Profession Librarian check: 10* Nat20 - Any sort of index? Catalogue? Any books out of order? Any show frequent signs of use? Any show recent signs of use? From the skill: "You know how to use the tools of your trade, how to perform the profession's daily tasks, how to supervise helpers, and how to handle common problems. You can also answer questions about your Profession. Basic questions are DC 10, while more complex questions are DC 15 or higher."

----------
* Editted by Rob. Though I rolled a Nat20 on the Untrained Profession Librarian check, since it is an untrained skill the highest I can get is a 10

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Friday October 24th, 2014 1:30:41 PM

"Let me go in the front too. never know what you kooky magic types might leave guarding a place."

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Friday October 24th, 2014 1:59:03 PM

Garret looks around, not all that interested in the books. When he hears mention of the "Artifact room," he says, "Hey, maybe I should take a peek in there to make sure there's no other baddies hanging around at the moment..."

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Friday October 24th, 2014 2:05:47 PM

Bosk watches with more than a little jealousy as Sesha so easily dispels the globe. Briefly he thinks back to disenchanting a cursed dragon and how it took all of his power and the help of others in the group to overcome the spells power. Zeoll, Restlin, Zane, Wyaar and Beri all had to give a part of themselves (use a hero point) in order to give the spell enough power to save the dragon...but part of his service to Gargul required the sacrifice of his power. Not that being a tool of the gods didn't have its benefits...

ooc: Speaking of which, Bosk ends his dark walk, how long has passed since the battle ended. I plan to end my Dark Walk and the end of the 1 minute block of time and need to know my stats before entering another room or deciding to Dark Walk again.



Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Friday October 24th, 2014 3:20:39 PM

Pleased that the dispel went without a hitch, Sesha bides her time and makes herself useful as she can. Nobody had really gotten hurt, and study was far from her strong suit. She knew enough about the planes to define the things she saw in the shadow realm, but that was it.

:Um.. If you guys need anything. I.. ah.. I'll be right here."

She takes a seat and waits for someone to need her help.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Friday October 24th, 2014 4:31:01 PM

I would love to explore both rooms, but I think we should stick together and explore them one at a time. Perhaps we should check the library first, and if there is no one in there then we check the artifact room. If he is destroying Tecuri Artifacts we need to stop him as soon as possible.

You didn't break anything! (Co-DM JonathanT) 
Monday October 27th, 2014 2:27:23 PM

The demon gone as if it was some evil toy easily tossed back into it's pandora box and the wizard that summoned it now magically and physically bound and taken into custody, the IA have a little time to ponder the task ahead of them: see what they can find out about the Teucri mysteries in both rooms.

Katinka asks the Inspector, via the telepathic link, if he is OK.

To which he replies:
"Thank you for your concern. As far as being re-instated to my previous position, it is hard to tell. Hook City politics is a long and laborious process and no one knows what the City Government will be like that far ahead. I serve the City and what will be, will be."

Katinka tries to rationalize the reason for Socraterius and the Wizard to be down in the Teucri Library, to
the point of summoning a demon. The only way to find that answer is to look through the rooms.

Restlin, all giddy when the IA are left alone, jumps to prospect of exploring the Teucri Library. Suggesting that he and Tink take to the Library, he easily opens the double doors and plunges into the first volumes he sees, but not before Katinka holds him back long enough to verify the room is safe.

Kyan jumps in with Katinka, acting real important like and looking around for dangers.

Garret perks up at the mention of an 'artifact' room. Books not being his strong point, he slips into the Artifact Room wit the pretense of 'looking for baddies in there too.'

Bosk is envious of Sesha's ease at dispelling the Resilient Sphere, remembering a time when it took the whole IA to overcome the curse on a dragon. In retrospect, it could be that they all are much more powerful now than that time ago and, well, Sesha was born more to such things than he.

DM JT: it seems like you only were in the Dark Walk Rounds 3 and 4. So two rounds used.

Sesha feels more comfortable waiting in the foyer for a call for her aid, whichever room it comes from first.

Bosk chimes in that he feels it best to explore the rooms together and not split up, but that's a little too late. Does Bosk stay outside with Sesha or join Restlin and Katinka wih books or join Garret with 'artifacts' (some of which may go BOOOOOM!?).

----------------------------------------------------------------

The search starts in ernest like kids hunting easter eggs. The books are marvelous to look at but a headache to try to read. The Teucri language is in symbols and there is no key. The symbols look like an aberration chicken stepped in mud. Scratch marks that angle this way and that and intersect here and there. Some symbols are almost identical, others completely different. Does each symbol mean a letter or does each represent a word? Or even a Thought?

A thousand or more thick volumes lines the dusty shelves with no labels even to indicate a topic.

But the search goes on. Restlin and Katinka pull their knowledge in all their disciplines, flipping through pages and hoping for some magical mysterious candle to suddenly enlighten them.

Garret opens the double doors to the artifact room and gazes into a room larger than the library. It is a maze of tables and shelves as far as the eye can see. The eye can't see far because of the tables and shelves. One area of the room is reserved for big gizmos.
The tables and shelves are packed with smaller items. What were they for? Where to start? What will blow up? What will help solve their dilemma?

The IA throw in the gamut of their skills into this mission, and maybe a little luck. :)

DM JT: throw in whatever skill checks you can think of and we'll go from there.
XPs for the Glabrezu encounter is:
25,600 / 7 = 3,657 each.
There is no 'treasure' in this one.

I don't recall xps being given out for the Puppies of Death scene. Let me know if that was done or not. If not, I'll get back with you on that. I'll compile the list of 'treasure' that is held as 'evidence' for later pick up and post it once I know about the xps.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=44 ; d20+27=31 ;
Monday October 27th, 2014 2:48:16 PM

Tink looks carefully about the library. Is there any dust lingering in the air from being recently kicked up? Fresh footprints? She's trying to determine if Socraterius made it into this room before the IA entered. (Perception in the library: 44)

Assuming she doesn't see anything...
"I'm going to check out the artifact room with Garret if you want to settle here. We don't know where Socraterius vanished to. He could still be down here somewhere"

Garret wasn't included in the Telepathic Link from earlier. If Restlin plans on staying in the library, and Sesha in the .. the .. foyer? waiting room? vestibule? "Now is not the time to worry about semantics, Tink!" she reminds herself. The point is that if the group is splitting up, there should be telepathic contact available in all areas.

Tink walks carefully from the library to the other room and gives Garret an update

"No sign of Socraterius in the library. Lot of books though. He may still be down here somewhere so best be careful"

Perception in artefact room: 31

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+22=26 ;
Monday October 27th, 2014 5:27:16 PM

Garret stands in the doorway and his mouth drops open at the massive amount of artifacts. He stares from table to shelf, wondering how much power was locked away in the room. He shakes his head to clear it and then looks around again, trying to see if there is anything else in the room moving or alive (Perception: 26).

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+22=30 ;
Monday October 27th, 2014 5:29:47 PM

Beri slithers along the the tops of the book cases, his tongue flicking out to get the scents in the air. Surely the crazy old man had covered every inch of this place, but his scent would be fresher in the areas where his search ended. More than likely he was working his way though methodically, so they may actually be able to find the path the poor soul had been working though before he lost his mind, followed my a point where the concentration ends, a point where he had not yet been thumbing through the ancient tombs and leaving the oils of his skin any of the other thousand odors a human body produces. Even if they can't find the exact spot they can hopefully narrow the search down from months to only a few hours.

scent=30

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+24=43 ;
Monday October 27th, 2014 6:15:18 PM

Restlin puts down yet another undecipherable book. "Brighter minds than mine have no doubt tried to decipher this language w/o success. I'd rather spend my time trying something different."

He stands up and begins scanning the books, looking for one in a language other than Teucari. If he finds one, he'll investigate. If he finds one that's not in Teucari, but in another language he doesn't recognize, he'll have Tink look at it.

If he can't find either, he stands in the middle of the room, twirls a coin over his head, and releases it at random. He pours through whichever book it hits, hoping Wardd will lend a hand.

***

Perception: 43 - throw me a bone, Mr. DM!


Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Monday October 27th, 2014 8:07:33 PM

kyan isn't much use among all these books and fancy items.. But he puts himself to use carrying some of the heavy volumns about if needed

You didn't break anything! (Co-DM JonathanT) 
Monday October 27th, 2014 10:39:52 PM

DM JT: catching up on some xps:
Give yourselves another 4,000xps apiece for the Puppies of Death battle. Here's the breakdown of the treasure, to be collected at a later date, but go ahead and put it on your records.

Belt of Str +2 x6

Eberyon's Tear of Shock (adds +1d6 elec to one nat attack/rnd) x6

Ring Protection +1 x6

Headband +1 Wis x6

Cloak Resistance +2 x6

Scroll Air Walk x6

Leather armor, MW sling, MW scimitar x6

coins and gems total = 1500gp

We'er looking, We're looking, We're board... (Co-DM JonathanT) 
Monday October 27th, 2014 11:31:13 PM

The IA start working at their mission, each one in their own way. Some stand by to help lift heavy tomes, others keep an eye out for Socraterius.

Garret seems overwhelmed at all the stuff in the artifact room. He first looks for dangers, see and unseen but finds the room empty of other beings. Where to start, oh where to start!

Katinka scans the library and finds it empty of others. She looks for tracks in the dust but there is no dust. Who'd let dust collect on such valuable tomes? Assured that Socraterious is not here, She does not like that the split up leaves Garret out of communication with the group, so she decides to join Garret. Finding Garret she gives him an update from the other room and scans this one too. Like Garret, she finds nothing of any other living thing.

Restlin, frustrated by the enormous task of flipping through volume after volume of chicken scratch decides to try his Luck by a quick scan of titles for something NOT teucri. Not finding anything like that he
stands in the middle and tosses a coin over his head. Perhaps Wardd favored favored Socraterious more?

DM JT: From the Woldipedea - Wardd is also the god of those who are unlucky enough to struggle with mental demons and spiritual illness. He is the patron of vagrants and lunatics -- those with abnormal minds and diseased souls are often said to be under the sway of the moons, the domain of Wardd.

How fitting, eh?


The coin toss lands on another volume just like the other thousands.

Kyan lends his physical muscle to the task and leaves the mental muscle to others.

Beri, having transformed into a giant anaconda in case extra bindings are needed on the wizard, takes advantage of his new slithering form and the sensory advantage it offers through scent. He slithers hither, thither, and yonder. Socraterius's scent is everywhere, although not fresh. But it is not a scent that gets his attention. Being so low to the ground, he spots a slim book under a Secretary's Desk towards the back of the room. It's spine has the faded words Journal scribbled on it.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Tuesday October 28th, 2014 12:57:16 AM

Sesha watches the others, kicking her feet over the side of a large desk. At one point she checks under her rump to make sure she didnt sit on anything important.

Deciding that she didn't, she goes back to spectating.

When Beri-conda pulls up a book, she is quick to perk up.

"Good job!"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=39 ;
Tuesday October 28th, 2014 6:59:33 AM

"Uh I'm no expert on Teucri, Garret, but I think we should be really really careful in here" Tink looks in awe - and perhaps a little fear - at the artifacts. Few eyes in the Wold would ever have the privilege to see such relics.

Her glowing blue eyes that detect arcane power would no doubt be seeing quite bright auras on many things here. And alas, she has no way to turn her ability off!

Most collections of objects she has seen in her time had some method to the way the items were presented. Alphabetical, time-line, group by sort, or perhaps even a little tag tied to the object to explain what it was. Does there look to be any method to the madness here? Are any objects displayed more prominantly (behind glass? on their own?) than others? Do the objects look to be familiar (eg: a sword, a vase, etc) or are their forms completely bizarre (eg: a thingamajig, a watchamacallzit)?

Perception: 39

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Tuesday October 28th, 2014 11:39:32 AM

I agree with Tinka, we need to be really careful with who reads that book.

ooc: I think we should have whoever has the highest fort and will saves read the book. Mine are 12 and 13 (+3 on mind effecting saves) respectively. I believe Sesha and possibly Tinka have higher saves.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Tuesday October 28th, 2014 1:17:32 PM

OOC: Restlin has fort/will saves of 13/16, respectively, and can add 5 luck points to either, making them effectively 18/21.

Restlin tries hard...really hard...not to push Beri out of the way to get that book. "Whatcha got there, Beri?" he asks, craning his neck to get a good look at it.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Tuesday October 28th, 2014 5:17:11 PM

Garret inches closer to a table, looking closely, but does not touch anything... yet...

We'er looking, We're looking, We found something!(Co-DM JonathanT) 
Tuesday October 28th, 2014 10:59:05 PM

In the Artifact Room Katinka and Garret are cautious. Katinka scans the room, wishing she could turn down her Arcane Sight at times like these but to her surprise no auras jump out at her. From the expanse of the room, nothing! Not a single faint magical glow!

Garret approaches a table but withholds his curiosity at picking something up.

Knowledge (Engineer, Architect, Construction, Common Sense) DC5: Highlight to display spoiler: { The tables and shelves are a repository of architectural and engineering equipment and what Katinka calls thingamajigs and watchamacallzits. From simple tools that anyone can figure out to complex system of gears and pulleys perhaps used to lift and move heavy items. A Gnome's heaven!}

The term 'artifact' has a different meaning when it comes to things 'Teucri'.

In the Library, Beri's spitting and hissing brings the others over to see what is up and Restlin has a hard time holding himself back from a book Beri, while slithering on the floor, found shoved under a Secretary Desk. To bad no one knows Slitherin.

But who's going to dare pick up the book? It's not that big, really. But then, not knowing what cause Socraterius to go bonkers...

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Tuesday October 28th, 2014 11:08:52 PM

Seeing no one else picking up the book Bosk reaches for it and opens the cover. Here goes nothing! he says as he begins reading...

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday October 28th, 2014 11:14:48 PM

Grateful for the spell cast earlier Beri actually is able to communicate with his colleagues.
Loookssss Whatssss I'ssss found. Thisss lookssss promisssssing... sorry, no clue why I think with an accent with this form. It just slipssssss out. Anyway, I found a books that looks promising. Does someone with hands want to take a look? Probably should check it for magic first as well, sssssseeing how it already drove some person crazy.
The druid coils himself up as the others gather round and decide what to do next.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday October 28th, 2014 11:35:59 PM

OOC: Tink has a minimum +11 in all Knowledge skills so autopasses the DC5 checks

"I wonder if those hooks are pulleys were for an early attempt or prototype of the construction of the Hook City hooks and bridge? Being here in Hook, you'd think they'd have some relevance" she wonders aloud to Garrett. This is all just speculation of course. For all Tink knows, some crazy gnome may have just been trying to build a machine to make him breakfast in the morning.

She gives the items a closer look, looking for any of the hen scratch marks that she saw in the other room. Perhaps if the tools here had some of those symbols, they might be able to work out the definition of one of them, and use that as a key for the rest.

She pauses for a moment as she receives the telepathic broadcast from Beri, and relays it to Garret "Sounds like Beri just found something in the other room. A special book or something. What do you want to do? I'll stick with you whatever you decide"

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Wednesday October 29th, 2014 10:06:01 AM

kyan watches the Beri snake slither around with the book in his coils. Mark that of the list of things to see.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Wednesday October 29th, 2014 12:30:57 PM

Restlin cranes to see over Bosk's huge, meaty shoulders. He does everything short of hoping on the minotaur's shoulders to get a good look at it.

"What's it say, Bosk? Is it Socraterius' journal?"

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=49 ;
Wednesday October 29th, 2014 2:51:59 PM

Sesha slips off her desk, her boots tapping softly on the floor as she slips towards Restlin, Bosk and Beri.

Though her face is mostly obscured, her eyes are happy and she cocks her head to the side just slightly. Her voice is chipper as she places her light fingers on Bosks large arms.

"Go ahead Bosk, take a look! You'll do fine!"

-Ley check successful vs DC 14 -

- Cast Guidance on Bosk (+competence bonus to next roll) -

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Wednesday October 29th, 2014 4:54:39 PM

Garret scans over the items and says, "I dunno. I can't image these things are that simple. If they were, they wouldn't be stashed down here, would they?"

"But yeah, I guess if they found something interesting in the other room, we ought to go check on it, let's go!"



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday October 29th, 2014 6:05:14 PM

"Sounds like a plan. Stay close. We still don't know where Socraterius went. And that bothers me" Tink will turn and head to the other room.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday October 29th, 2014 6:20:24 PM

Wellsssssss, dare take a peek a whatssssssss in ssssssside the book? should we take precautionssssss firssssst?

We'er looking, We're looking, We found something!(Co-DM JonathanT) 
Wednesday October 29th, 2014 10:30:41 PM

In the Artifact Room Katinka and Garret take closer looks at the myriad items on display. Some are large mechanical gizmos and others are smaller ones. There are carpentry tools, stone masonry tools, architectural measuring tools... basically anything that is used in construction.

Two things they notice: They are all in real good shape despite its age and use. (All are masterwork tools); and each one has a Teucri Rune on it.

There is a pattern to the runes. For example, all the items that look like carpentry tools have about 4 distinct runes (that is, one rune on each item, but 4 different ones). Thing is, the runes on any same two items don't match. Like, there may be 3 levels, but each level has a different rune. On the other hand, those same runes can be found on other carpentry items. And yet, none of those runes are found on non-carpentry items. And so forth.

Through the telepathic link, Katinka hears of the discovery in the other room and wants to go see what they found. She is still very uncomfortable with Socraterius' disappearance and suggest Garret follow her to the library.

Garret agrees on her suggestion.

In the library, Bosk shrugs off any idea of ill effects the book may impart on him and flips it open.

The word Journal Book is written in large letters at the top of the first page but the writing is in an old Hook City dialect. At least the handwriting is neat. It looks like a journal of someone during the time Hook City was being built. Exactly what it is saying he's not sure.

DM JT: I rolled your Linguistics check and that's what you came up with.


Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday October 29th, 2014 11:11:25 PM

It says Journal Book the cleric says as he begins reading. On the next page it says Tan froolian jestard meistartot isacard... Looking up from the book he shrugs. Do any of you read old and possibly foreign tongues?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=31 ; d20+11=21 ;
Thursday October 30th, 2014 2:57:10 AM

"How very curious" What a strange dialect. Tink tries to think if the words may be the root derivation of some more modern language, and perhaps make some sense from things. (Linguistics: 31 - Take10) "Do they mean anything to you Restlin? Sesha?" Tink also looks closer at the cover of the book. Does it seem more recent than other things here? (Perception: 31)

"We found some tools in the other room. Construction tools mainly. Nothing with a magical aura, however, they do have the same markings as many of the books here. With enough time, we may be able to decipher a few letters or words and then take things from there"

Tink will look about the bookcases and chicken scratch writing here to see if she can find any rune that matches one from the other room. Failing that, she will try picking books at random (that don't have any magical auras) and flick through the pages quickly to see if any have pictures or diagrams. When trying to learn something new, it always helps to start simple. (Knowl History to try and determine the age of a book: 21)

"I'm wondering whether questioning that wizard may help us. Or perhaps the mages here could tell us what they know and we might help them work past some dead ends?"

------------
OOC: Note to DM - Tink has made a linguistics check that may give a bad result. From the text: "If the check fails, make a DC 5 Wisdom check to see if you avoid drawing a false conclusion about the text. (Success means that you do not draw a false conclusion; failure means that you do.)". Tink has a Wis bonus of +1, so if she has failed the linguistics check by 5 or more, its a DM roll to see if she goes down the wrong path. Dun dun duhhhhh :)

DM JT: technically, both rolls are DM rolls. But in this case, the language is not so far off you could fail. Bosk only has a +4 linguistics, so it was harder for him unless he took the time, long time.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+18=35 ;
Thursday October 30th, 2014 8:00:27 AM

Restlin's run into this language before, but couldn't say he actually knew how to read it. He did know Tink was pretty handy with languages, but decided to do what he could to help.

"I should really spend some time reading up on this dialect. It would have come in handy..." He takes a good long look at the book, trying to get a feel for the language. (Linguistics - 35).

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday October 30th, 2014 11:20:24 AM

A thought does cross Tink's mind, but this is probably not the best time to discuss it. It is likely that much of the language here is Teucri. And if they want to decipher it quickly and accurately, they need someone familiar with it. Someone ... teucri? There is no one like that around (that Tink knows of) but they may have the next best thing at their disposal. Would it be possible to awaken the downed chit machine to see what it knows of this language? Of course, Tink suspects that bringing a teucri machine back to life to serve would really upset Sesha. No, best keep this as a 'Plan B'.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Thursday October 30th, 2014 5:30:27 PM

Garret looks nervously at the books with the strange writing.

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Thursday October 30th, 2014 8:36:13 PM

Kyan blows some dust off of some of the less moved books while he waits for his companiIna to stop goofing around.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+2=13 ; d20+1=7 ; d20+22=34 ;
Thursday October 30th, 2014 10:12:00 PM

Ssssorry, I can't read it eitherssssssss. Sssssssorry, I've fallen out of practice since my rouge dayssssss. Prehapsssssse there is another old book on these shelvesssss that cam help usssss transsslate?

linguistics=13
knowledge (local)= 7
perception (look for a book that could be useful in translating, perhaps something in Old Hook dialect that we know the text/story in modern tongue)=34

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=25 ; d100=24 ;
Thursday October 30th, 2014 11:06:43 PM

Sesha shakes her head at Tink. She blushes, a little.

"It's kind of embarassing, but I only speak Undercommon and Common fluently, and still have a hard time reading the older texts in common. I .. never really went to any school. I was tutored by the Matrons of the Drow when I was given back to them, but it's something I have only had a few years with."

Not really sure how she can can help, she finds herself struggling even to cast a cantrip of guidance on Tink.

Tink: +1 next roll.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday October 30th, 2014 11:35:09 PM

"Don't sell yourself short, Sesha. You have far more talents than you give yourself credit for. I was actually wondering whether a Comprehend Languages spell might help. You're the only one here capable of such a thing"

We'er looking, We're looking, We found something!(Co-DM JonathanT) 
Thursday October 30th, 2014 11:40:55 PM

Tink and Garret decide to return to the library where an usual book was found. She expects to find some magical auras in here, but just like in the Artifact Room, there are none.

Bosk has a try at reading the book and though he's sure that given time he could make most of it out, Tink has a much better understanding of language patterns and quickly has the old style and syntax down pretty good.

The author of the journal is not named. He, or maybe she, apparently was an apprentice to a Teucri architect during the construction of Hook City. The author wrote down the events like a diary of sorts, but in a more technical manner. There are hours of reading that describes in detail the construction of many of the marvels of Hook City if one took the time.

While Katinka flips through the pages, a loose sheet of paper slips out from the back of the journal and flutters to the ground. Picking it up, you notice that it is in a different ink and the handwriting is different. The syntax and grammar is a little off too. It is not long and the text seems to be thanking someone for their help and he, or she, regrets they will be leaving soon.

But the big surprise is the last entry. After describing some mundane maintenance issue, It finishes by simply saying "They are gone. They could not even stay to enjoy their new city. It is up to us to keep and maintain all these marvelous creations. I was entrusted with the key to their passage and have put it safely away...

Looks like the rest of the sheet has been torn away leaving the ending a mystery!

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=45 ;
Friday October 31st, 2014 4:09:06 AM

OOC: You are right of course, DM. Linguistics checks are made by the DM not the player

Tink relays what she has learnt, and what the note says

"Fascinating. Do you suppose this means there is a way to follow the teucri?"

"I don't have the right spells handy, but perhaps divining on this note and handwriting may reveal more about its history and, perhaps, the person who wrote it"

Tink then contacts the Inspector over the telepathic link "Inspector, has anyone else had access to the library and artifact room other than Socraterius? And who was that wizard that was down here? Did he have authorisation? I don't suppose to question the methods of the Hook City guard, however, you may want to keep that wizard in an anti-magic field.

Perception on the note: 45

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Friday October 31st, 2014 8:10:44 AM

"Well, at least we know there's a key, and that it was put away. That doesn't mean it's still where it was put, or that it's a key at all. It doesn't really help us all that much, does it?"

Restlin takes a closer look at the loose page. It's dialect seems different; could this be a forgery?

***

Linguistics check to detect a forgery. My skill is +18 if you'd like to roll in secret, Mr. DM.



Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Friday October 31st, 2014 2:38:59 PM

Is there any way we can discover what was on that missing page? Perhaps sprinkling dust or pocket sand on the next page will allow us to see the missing writing if he pressed hard enough to leave an impression on the next page? Or perhaps someone has a spell that can restore the page?

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+22=42 ;
Friday October 31st, 2014 2:49:13 PM

Garret listens to the group talk about the writing, and he takes the time to look around the books and the shelves. When he hears about a key hidden away, he looks a little harder for anything that is not a book -- any kind of container or any sort of secret panel, book, etc. (Perception: 42).

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Monday November 3rd, 2014 8:59:17 AM

"Huh.. Could you reverse engineer some of the stuff here in Hook City following this book?"

We'er looking, We're looking, We gotta find something else?(Co-DM JonathanT) 
Monday November 3rd, 2014 11:17:43 AM

With the prospect of the possibility of following the Teucri, Katinka wonders if a divination spell might reveal some detail of the book, like who wrote it. She sends a message to Inspector Auslander asking some good questions about the library.

Restlin wonders if the note is a forgery. Forgery? Who forged who? The paper the note was written on is definitely old. Does he think Socraterious attempted to forge something?

Bosk has an idea of how they might find out what the missing text says. The IA, the smart ones at least, realize that just casting a mending spell to restore the page will get the page back but not the text.

Garret starts looking the library over for some form of container, secret panel, fake book, etc. that might contain the key mentioned in the journal.

Kyan wonders if the book could be used to reverse, or undo, the Hook City stuff mentioned in the book.

The book describes the mechanical and architectural aspects of many of the Hook City Teucri Marvels but does not mention the magic involved to make them work as they do.

Garret's search for the key, or container thereof, proves futile so far.

Inspector Auslander returns Katinka's message.
"Yes, we do know who the mage is. For security reasons we'll not reveal his name at this point. We have him secured in an anti-magic cell. I'll be down shortly."

When the Inspector shows up, he brings some food. Nothing special, but at least something. He re-assures the IA that the wizard is under as good a guard as can be done. He has a few other interesting bits of information too.

"Unfortunately, that assassin that was caught yesterday, was assassinated himself sometime last night. (DM JT recap: this is one of the ones who bit down on those poison pills.) On the other hand, those 'dogs' were not dogs at all. When we finally removed all the magical effects affecting them, we found out they were shapechangers. Thing is, the two groups seem unrelated. More investigations are necessary."

Inspector Auslander answer's Katinka's question. "There are a number of sages and wizards who have authority to be down here. We use the artifacts in the other room as templates to make our own machines and devices so that room is used more than this one. Socraterius is the only one these past decades that showed any true interest in continuing to peruse these old tomes. To my knowledge, Socraterius is the only one desiring to destroy any, though. We'll need to look into limiting access until all this blows over, though."

Shown the journal, the inspector is very surprised at the find and likes Bosk's idea of using a dust or other method to try to bring out any possible, however faint, imprint on the page underneath. He has just the thing, used in many investigations. A super fine charcoal dust. He has one of the wizards that brought the IA down to the library go fetch the kit. The wizard returns with a young assistant with the kit.

The young assistant, the inspector explains, is being trained to find invisible writings, runes, and other such things that may be left behind in crimes and such. She (the assistant) uses some prestidigitation magic to coat the page in question with a super fine charcoal dust. This dust does radiate some magic of it's own.

In seconds several words show up as if it was actually written on the page. Some words are just not pressed down enough but my puzzle box is clear enough and good luck if you can. LOL. seems to be impressed harder than any other.

"Puzzle box? the inspector scratches his head. "If it is in here, that should be easy enough to find, but if it is in the Artifact Room, it could take days..."

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+24=44 ; d20+17=26 ;
Monday November 3rd, 2014 12:19:03 PM

Restlin grabs a handful of food...something he can eat and walk around with.

"That is fantastic stuff, Inspector!" he intones when the words reveal themselves on the page. He gives the library a good once over (perception: 44 - nat 20).

He also tries to think of any local oddities in the city that could be considered "puzzle boxes" (knowledge, local: 26)

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=4 ;
Monday November 3rd, 2014 2:05:33 PM

Sesha watches, impressed with the charcoal stunt. Six casters in the room and regular ground charcoal saves the day?

Moving along, she is pleased to take a little food. As the others prepare to search she attempts to gift Garret with a little guidance, but again finds the leylines here lacking.

"I don't like this place, its far too removed from my element. I'll be glad when we can leave."



Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday November 3rd, 2014 5:22:14 PM

Beri, still under the magic so only a few of his colleagues can understand him, says just two words...
Black.... Harris....?
The message may be meaningless to the newer members of the group, but Bosk surely knows exactly the item he is referring to. The massive taur likely still has it in his Bag of Holding.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Monday November 3rd, 2014 7:03:43 PM

After Garret finds nothing, he shrugs, convinced he's searched the best he can. When the food arrives, he plops down in a corner with a plateful of food and munches away.

When the puzzle box is mentioned, he says through a mouthful of food, "Doefs that mean a life-sized box (chomp, chomp) that we haf to walk throughf?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday November 3rd, 2014 10:20:21 PM

Tink folds her arms and nods along. The teucri looked to have done everything possible not to be followed easily. A random clue to a puzzle box. Then there is of course finding the box. And given it's name, no doubt quite a puzzle to open it. And that could lead to something else! Breadcrumb after breadcrumb.

But the teucri are not her goal. Justicar through and through, the person who must face justice for his crimes (namely attacking her) is Socraterius.

"It worries me that Socraterius is so far ahead of us in this pursuit. For all we know he may have already found the teucri, or, have found artifacts of great power to use against us. I don't like it. It seems we have but days to catch up to a madman who has devoted years to the task. Had we given him more time at the tower, could this have all been avoided?"

We'er looking, We're looking, We gotta find something else?(Co-DM JonathanT) 
Monday November 3rd, 2014 11:26:36 PM

Restlin can't think of anything in the city that could be considered a 'puzzle box'.

Sesha tries to help Garret in his search but fails to connect with a lay line and gets the feeling the place doesn't like her.

Beri hisses out Black Harris.

Garret and others dig into the food. Garret wonders out loud if the box is big enough to walk into.

Katinka gets the feeling the Teucri don't want to be found and are tossing crumbs along a looooong path. She is more worried that Socraterius may have already found the Teucri or something of theirs with great power that he can use against the IA.

The Inspector rubs his chin. Well, Socraterius is a madman so who knows what he'll do next. But one thing he's made clear is that he intends to destroy all Teucri items, believing them to be cursed. So I don't think he's got one tucked away to use against us. The other thing is that the Teucri, as far as anyone knows, did not leave any such item that could be use to do harm. In our history books, the Teucri were a peaceful people. Even the Chit Machine was very docile up until .... anyway...

No Garret, I don't think it is a box that big. On the other hand, this man in the journal is one of our ancestors, not a Teucri, so the box probably isn't Tuecri made. He's an architect from what you describe and eiher made the box himself or purchased it.

Either way, we've searched Socraterius' home when he first when bonkers but we can search again. He went crazed at home and as best we can tell today was his first visit down here since. But on the off chance Socraterius didn't make the same non-Teucri connection we hope is the right one, it may be still down here somewhere. Have you thoroughly searched the Artifact Room? Now that we have an idea of what to look for, it would be worth a try."


He turns to Katinka and gently pats her shoulder, "You mean if you had take up his offer to help destroy the artifacts.. I mean, if you had pretended to take up his offer? Who knows? Pretending is a dangerous game, even for those highly practiced at it. Just concentrate on what you can do now, not what maybe you could have done yesterday."

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Monday November 3rd, 2014 11:46:38 PM

ooc: Sorry, busy day. I just got home from a seminar and realized I missed today's post.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+24=30 ;
Tuesday November 4th, 2014 7:50:45 AM

"Socretarius didn't give us time to consider anything. He just spouted off about curses and ran out, remember? If you'd have suggested blowing up the Hooks based on that...well, you wouldn't do that, so I guess it doesn't matter.

"We're already here, so we should give the artifact room a better search than we have, especially now that we know what we should be looking for. If that turns up nothing, I guess a search of Socretarius' house is in order."

With that, Restlin heads to the artifact room and begins his search.

Perception: 30

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32  d20+21=23 ;
Tuesday November 4th, 2014 4:46:19 PM

helpful Kyan is helpful in searching for a box that is a puzzle.

perception: 23

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+22=27 ;
Tuesday November 4th, 2014 6:29:26 PM

When the party is alone in the room again Beri starts his slithering search again, checking behind book shelves, under furniture, and in all the hidden nooks that a normal person wouldn't normally see. He will stop to talk with Bosk if/when he retrieve their old puzzle box to look over.

perception=27

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+3=23 ; d100=69 ;
Tuesday November 4th, 2014 7:00:24 PM


Sesha frowns, considering the room. She helps Restlin look, but doubts she can find anything that Restlin, Garret, and Katinka cannot...especially wearing an eyepatch!

She kicks some books around, joining in the conversation where it feels relevant to her.

"I wish I had tried harder to empathize with Socraterius. I can connect with people like him.. like the chit machine... outcast and crazy are things a Blood Witch learns as trade. Maybe I couldn't have helped him, but it sure is sad that probably no one else even tried."

Aid another: Restlin Perception
Guidance: Restlin

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+22=29 ;
Tuesday November 4th, 2014 7:15:46 PM

Garret heads into the artifact room with the others, helping to search for a box, puzzle, or anything box-shaped or hidden (Perception: 29).

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Tuesday November 4th, 2014 11:11:48 PM

Bosk's ear twitch at the mention of a puzzle box...HE HAS A PUZZLE BOX in his possession, but he is careful not to reveal this to the inspector until later. Yes. It would be wise for us search the artifact room more thoroughly.

In the next room he will let Beri and the others look at the box and the magical gem the had found inside, trying his best to make sure the officials do not see it.

ooc: Puzzle Box and gem are listed on my character sheet and is in my BOH.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=28 ;
Tuesday November 4th, 2014 11:47:54 PM

Tink is confused. By her recollection, the IA had taken it upon themselves to destroy dangerous artifiacts in the past. Should dangerous teucri artifacts be treated differently?

Nevertheless, she walks back into the artifact room. "I have not detected anything in here with a magical aura. Several implements have some of those strange markings on them as well" she points out the marks "Can I suggest that given the teucri nature of these things that we only touch what we absolutely have to? They are kept away from the public for a reason"

Perception: 28 + Dark Vision + See Invis + Arcane Sight

We'er looking, We're looking, We gotta find something else?(Co-DM JonathanT) 
Wednesday November 5th, 2014 12:13:57 AM

With all agreement to do a thorough search of the Artifact Room, now that they know somewhat what they are looking for, the IA swarm the huge room.

It is a maze of tables and shelves as far as the eye can see. The eye can't see far because of the tables and shelves. One area of the room is reserved for big machines. The tables and shelves are packed with smaller items. What were they for?
It appears that the tables and shelves are a repository of architectural, engineering, carpentry, and construction equipment and what Katinka calls thingamajigs and watchamacallzits. From simple tools that anyone can figure out to complex systems of gears and pulleys perhaps used to lift and move heavy items. A Gnome's heaven!

As they inspect the Teucri artifacts, two things they notice: They are all in real good shape despite its age and use. (All are masterwork tools); and each one has a Teucri Rune on it.

There is a pattern to the runes. For example, all the items that look like carpentry tools have about 4 distinct runes (that is, one rune on each item, but 4 different ones). Thing is, the runes on any same two items don't match. Like, there may be 3 levels, but each level has a different rune. On the other hand, those same runes can be found on other carpentry items. And yet, none of those runes are found on non-carpentry items. And so forth.

Several hours go by as each table and shelf, and spaces underneath, is meticulously searched by each IA member. Suddenly Kyan blurts out Could this be it?

Unlike the other items in the room, each of which has a Teucri symbol on it, this one does not.

He holds in his hand a small cube perhaps 1/2 a foot to each side. It is made of a strange gray metal. Five sides of the cube are smooth and blank. A sixth side has weird symbols on it. There is no seam anywhere on the cube. The symbols look alien yet not Teucri:

V I I = I

DM JT: This portion of the Module is in Memory of Tom Magliozzi, the older brother of Ray Magliozzi, also known as the Tappet brothers, who co-hosted the Car Talk show on NPR 35 years. Tom passed away on Monday 11/3 at age 77 due to complications of Alzheimers disease.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday November 5th, 2014 12:29:52 AM

ooc: Is the cube engraved, does it have raised symbols, or is it painted on or in a different metal?

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday November 5th, 2014 12:36:58 AM

ooc: This reminds me of the match stick riddles where you move one stick to make a new, correct equation. I would change this one to read the square root of 1 = 1, although I do not think Bosk could figure this out.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+7=25 ; d20+27=38 ;
Wednesday November 5th, 2014 5:56:35 AM

"Hmm.. a curious puzzle. I would like to know a bit more about these tools first and the markings on them. If I can determine what represents '1', what represents '2', and so on, then I may get a better understanding of the language"

Tink will carefully - very carefully - lay the four carpenters tools in a row. She wants to try and put them in order of 'level'. (Appraise check if it helps: 21 - Take10. Craft Carpentry (if it helps): 25!)

Perception: 38

OOC: I like your thinking James! Perhaps the DM has given us a clue with Tom Magliozzi's Car Talk

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+13=21 ;
Wednesday November 5th, 2014 10:24:11 AM

Restlin carefully inspects the box (appraise: 21 - what kind of metal is this?). He runs his fingers along the edges & faces of the cube, seeing if anything can be interacted with. He returns any mechanisms to their original states; he's only seeing if this thing can be manipulated.

Once that's done, he'll stand back, scratch his head and try to figure out how to open it.

***

If those lines are movable, he'll go ahead and position them to read I ^ I = I.

I'm not sure how I feel about living in a world with only 1 Tappert brother. Between that and voting for a Republican for the first time last night, the whole world seems to be on shaky ground.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Wednesday November 5th, 2014 1:13:36 PM

Garret searches with the others, but simply cannot resist picking up an item here and there, then pushing knobs and spinning levers.

When the box is found, Garret stops only for a moment and looks over at the puzzle. He says, "Huh. I don't know about that one. Can we smash it? I can go back and get Anrete."

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday November 5th, 2014 8:07:56 PM

ooc: post coming soon... trying to be clever...

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday November 5th, 2014 8:07:59 PM

Bosk watches on as the box is examined, his eyes scanning the shelves to see what other artifacts might be secretly shelved.

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Wednesday November 5th, 2014 8:21:00 PM

While Kyan thinks Garret's idea has merit one look at Restlin an the others is enough to convince him to table that method for now. Hel will let the smart folks have a crack first.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday November 5th, 2014 8:21:39 PM

Those are both great ideasssss. From my time assss a rogue I wassss found of cheap method of moving one of the sssssitckssssss and making it a "not equalsssss" sssssign. But that'sssss what you do when it'ssssss a trick with no valid ssssssolution. can you ssssslide the one to make a sssssquare root sssssign? Thissssss guy wasssss sssssmart, we should try the complex math firssssst.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Thursday November 6th, 2014 10:14:49 AM

Sesha watches, both interested and impatient.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday November 6th, 2014 8:15:04 PM

ooc: checking in

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Thursday November 6th, 2014 8:42:50 PM

Garret spins the dial on a medium-sized machine next to him as he waits for the box to explode.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Thursday November 6th, 2014 9:00:31 PM

Checking in. Hopefully Sheriff Ken won't count yesterday due to IT issues.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday November 6th, 2014 10:53:07 PM

checking in...

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Thursday November 6th, 2014 11:11:14 PM

Pondering...

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Thursday November 6th, 2014 11:14:06 PM

thinking about smashig stuff..

We'er looking, We're looking, We gotta find something else?(Co-DM JonathanT) 
Thursday November 6th, 2014 11:17:20 PM

DM JT OOC: this is indeed a match stick puzzle in honor of Tom.

DM JT IC:
Several members of the IA inspect the new found cube. The metal is adamantite. There is no seems anywhere. There are no markings of any sort, however the symbols 'V I I = I' are thin metal rods that are magnetized to that face. There are 7 little rods, two make up the 'V' and two make up the '='.

The wizard that brought you down here raises his eyebrows and quips, "Looks like a numerical equation. There are other puzzle boxes with similar style, each with a different numerical puzzle to solve. You manipulate the rods so that one side equals (ie. =) the other. The 'V' is an old form of the number 5 and the 'I' are the old form of the number 1. So right now it says 7 = 1."

Katinka lays out a set of carpentry tools and studies them. They are all masterwork tools in excellent condition. None are particularly worth more than another.

Restlin finds that he can manipulate the little adamantite rods and puts them in the order of:
"I ^ I = I".

Nothing happens.

Garret has fun with the tools. He suggests getting Anrete to smash it.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday November 7th, 2014 3:54:54 AM

Tink breathes a sigh of relief. "I was worried that a wrong guess might have consequences" she shares.



Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Friday November 7th, 2014 7:54:48 AM

"Hmm..never thought of that. Oh well, let's keep trying."

Restlin will move the sticks back to their original position, but will move a single I from the left side of the equation & lie it over the =, making the new equation VI != I.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Friday November 7th, 2014 11:53:30 AM

When Restlin's attempts fail Bosk tries manipulating the box as well. So all you do is change it so there are different numbers and match symbols on the box? Shouldn't be that hard. How many numbers and symbols can there be? he says with a deep laugh and a broad smile.

..___
|/ 1 =1 (square root of 1 = 1)

and if that does not work

VI =/= 1 (6 does not equal 1)

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Friday November 7th, 2014 12:24:58 PM

Garret wanders back to the library to see if there is any food left while the others play with the puzzle box.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday November 7th, 2014 5:59:06 PM

You know, you have to wonder why he would make a magnetic puzzle box and leave the sticksssss in the form of an equation... if he made a giant sssssmiley face we would be clueless on how to ssssstart.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Friday November 7th, 2014 6:49:04 PM

Sesha shrugs.

"I don't know, but if the Mage-Priest doesn't figure it out, and Katinka doesn't get it.. "

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Friday November 7th, 2014 6:50:55 PM

Bosk nods and will try making a smiley face if the equations do not work.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday November 7th, 2014 7:09:25 PM

Tink looks at the box, but doesn't touch it. Are there any pieces missing perhaps?

"Well, if we're guessing, how about...."

VII>I (7 is greater than 1)
II-I=I (2-1=1. Nothing like keeping things simple!)

We'er looking, We're looking, We gotta find something else?(Co-DM JonathanT) 
Saturday November 8th, 2014 10:27:22 AM

DM JT: the main clue is You manipulate the rods so that one side equals (ie. =), that is, the '=' sign must remain as is, so '<=', '=/=', etc does not work. The main purpose is to have some fun and tease your brain. I doubt any PC would have the mathematical knowledge to figure out complex algebra equations without the Knowledge (Math) skill, which isn't one of the standard skills. At least I don't think Algebra and Calculus is a standard D&D world field of study. :)

I'm glad the IA have some geniuses as Players and have figured it out quick enough. LOL

DM JT IC:

Various IA members try their hand at manipulating the small adamantite rods in various mathematical equations and the low key minotaur Bosk accidentally fumbles the rods with his big clumsy fingers in such a way as to hit upon the right answer: Square root of 1 = 1.

The adamantite box gives off a green flash from an otherwise invisible seam and the lid opens on two hinges. Nestled inside in a felt cloth is a pebble with a Teucri rune inscribed on it.

Restlin recognizes the pebble as a Memorystone.

If this is the key, then where is the keyhole?

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20=8 ;
Saturday November 8th, 2014 4:13:50 PM

Bosk takes a minute to look at the memory stone, unsure of what it is. It doesn't look very valuable...Another mystery stone in a puzzle box, do you suppose this is another magical compass that will lead us somewhere? Should I put it in a bowl of water? The cleric passes the stone around to Restlin and the others in hopes they can do a better job identifying the stone.

ooc: My internet connections is going slow so I couldn't look up my knowledge Arcana modifier, but I figure d20=8 is likely a fail to know how to use a memory stone.

We have a KEY! to whaaaat...?(Co-DM JonathanT) 
Sunday November 9th, 2014 10:11:57 PM

DM JT OOC: For those not familiar with Memory Stones, in the Woldipedia it reads:
The Memory Stones. Used almost exclusively in South Hook, each South Hook citizen has a Memory Stone, and all official laws and regulations and contracts between South Hook citizens are recorded on government 'Stones too. For example, two South Hook citizens want to record a contract and go to a city official with their personal Memory Stone. The Official brings a City Memory Stone. In the presence of all three stones, the contract is read and both parties and the official state their agreement. In the future, either party or any city official can use any 'Stone to replay the contract and any pertinent recording that would affect the contract. Just like the Chits, the Stones are indestructible and only work near Hook City, they must be Teucri Artifacts!

For those native to Hook and for those who've been in Hook City for a while, these Memory stones are common knowledge. However these Memory stones are made for Hook City residents of the non-Teucri race. This Memory stone is distinctively different.

(OK, you won't need 3 memory stones.)

But when it comes to one of the Original Memory stones, who knows what it was designed to do? Certainly not the measly civic task the non-original Teucri ones are for. According to the journal, someone had to close the gate to the Teucri home land after the last one left. That someone was the author of the journal, so this one was the key to open and close the gates. Now it seems you need to find where to put it.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=45 ;
Sunday November 9th, 2014 11:42:00 PM

"The Hook City scholars - well, some of them - would have spent significantly more time down here than we have. They may also have seen one of these stones before, or, have some idea what to do with this one."

Tink takes a moment to admire the stone from a distance. Something pushed Socraterius over the edge. It could have been anything down here.

"Any clue on the cloth?" she asks.

(Perception: 45)

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Monday November 10th, 2014 7:31:02 AM

"Hmm.."

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9  d20+17=23 ;
Monday November 10th, 2014 8:37:50 AM

Restlin ponders.

"If an entire race of beings went through this gate, it's likely something substantial in size. Considering Hook City's near reverence for the Teucari, and the Teucari's ability to create things that last, it's likely still around.

Restlin thinks hard about structures in the city he knows to be of Teucari origin whose use has never been fully understood. (Knowledge, Local: 23)

OOC: How large is the stone?

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday November 10th, 2014 5:06:13 PM

Sesha ponders, her face crunching up.

"Maybe the Hooks are tethered to another plane, or place where the Teucri are living now?"

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Monday November 10th, 2014 6:09:20 PM

Garret returns with some meat on a stick, peeks over Restlin's shoulder and says, "Doesn't look like much to me."

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+1=13 ;
Monday November 10th, 2014 8:06:57 PM

Hmm, there's a rune on this, this rune is probably the key to what we need to do... anybody recognize it? If not, my first guess would be to compare it to the symbols on the tools and objects in the next room.
knowledge (religion)=13


We have a KEY! to whaaaat...?(Co-DM JonathanT) 
Monday November 10th, 2014 11:13:06 PM

The IA gather around the opened puzzle box and marvel at the Memory stone. Known throughout Hook City, specially in South Hook, where every legal citizen is issued one, these stones are about the size of a normal sized palm and holds a rune keyed to the individual it was created for. The Chit Machine created the Chits, the IA now know, but no one the IA knows has ever mentioned how these Memory Stones are created.

This Memory Stone, though, has been in the puzzle box for many centuries. According to the journal, it was put in the box when the last Teucri walked through the portal to the Teucri homeland. Therefore, it has to be an original Memory stone made by the Teucri themselves. It perhaps is the only one in existence, as any other original ones would have been taken home by their owner.

No price can be put on it even if it couldn't do anything put hold paper down. But this one promises to open the gate to the Teucri homeworld!

If only the IA could find the gate...

Ar'kimedies, the elder of the two mages that brought the IA down and who brought the young apprentice, scratches his head.

"I know these rooms like the back of my hand. I do believe I know where this stones goes. Follow me."

Ar'kimedies leads all out into the main foyer, the pentagonal room. The room echoes with his voice as he speaks, "These rooms are original to the time of the Teucri. The Library is where they archived their work and the Artifact room is where they stored their tools. We believe that a Teucri owned his own set of tools and had his own rune etched on his tools.

In the hundreds of rooms in the next few floors up is where they did all their work. They planned and designed Hook City and its marvels in those rooms.

Or history tells us that they left suddenly. One day they were here, the next they were gone. No one saw them leave so we know they didn't leave the city through the gates. The author of the journal seems to indicate that it is in this room here, right where we stand, that the portal is hidden."


He looks around the room, his gaze passing over the IA as if they are not there.

"Yes. This is the room. They passed through here and through a portal. Now it makes sense..."

He heads straight over to the corner of the pentagonal room that forms the top tip of the room and kneels down. Putting his palm down at the base where the two walls come together he smiles.

DM OOC: a pentagon has 5 sides and thus 5 corners. The bottom side is where the main entrance doors are, with one corner to the left and one to the right. The 'tip' of the pentagonal room is where he went to, this is the corner straight ahead in front of the main entrance.

He gets up a rushes to the corner to his left and does the same thing, then runs to the one across from that and does the same thing, putting his palm down at the base where the two sides meet.

"Now I see, but there was no way to know what these indentations in the floor meant until now. You see, at the base of each of these three corners there is a little indentation just that size. I will bet you a Trillion Chits that that Memory stone fits in those indentations," he says as he stands with a big smile on his face.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday November 10th, 2014 11:54:59 PM

"Isn't 1 gold piece worth more than a trillion chits nowdays?" Tink asks, completely missing the point of the mans suggestion.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Tuesday November 11th, 2014 9:29:15 AM

Sesha giggles, then waits for someone to put the stone in.



Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Tuesday November 11th, 2014 6:08:54 PM

"Uh, is this a good idea? We're talking about a race of creatures that are so beyond us, we can't begin to understand them; who disappeared suddenly; and we're thinking of going after them? To THEIR world?"

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday November 11th, 2014 6:51:32 PM

Excuse me sir, but would you mind sharing any additional details of the story before we continue? I would hate to open the doors and spring a trap. Or be accused of stealing the stone... despite clearly not being alive at the time of the construction. What stories do you know of this room in particular?

ooc: as a side note, we have a mysterious hole at the base of a wall in our tower this same size that is currently filled with wax because... of DM induced paranoia.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Tuesday November 11th, 2014 7:43:29 PM

Restlin is no dummy. He straight up has a brain the size of a planet and is keenly aware of how dangerous the world can be.

That said, he is absolutely willing to risk it to visit the Teucari's homeworld; no questions.

Unless someone physically restrains him, he's putting that memory stone in the indentation.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday November 11th, 2014 7:44:02 PM

"Yes, no one wants to be accused of stealing a teucri artefact" This justicar certainly doesn't want to be accused of any crime,

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Tuesday November 11th, 2014 7:59:25 PM

ooc: Thanks for the Beri induced paranoia.

The teucri have always been friendly, and I for one a not going to turn back because we do not know what is on the other side. If you are afraid, stay here, but I am going. The Horned Cleric moves beside Restlin and waits.

(If anyone tries to physically stop Restlin I will stop them.)

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Tuesday November 11th, 2014 8:10:21 PM

Sehsa slides behind Garret and gives his tiny muscular shoulders a quick rub, ignoring his potent smell.

"It'll be okay Garret. I'm actually getting excited to meet them. I think they might not be so terrible."

We have a KEY! to whaaaat...?(Co-DM JonathanT) 
Tuesday November 11th, 2014 11:25:51 PM

DM JT OOC: DM induced paranoia? What rubbish! Nonsense! We DMs don't do that? or do we....?

IC: It seems the IA are in favor of trying out Ar'kimedies' theory, but not without some trepidation.

Ar'kimedies explains that he's told everything he knows about the room and much of that is guesswork based upon logical deduction.

While Restin walks over to the corner that forms the top of the pentagonal room, Beri reminds everyone of one such similar thing back at the Iron Tower which they plugged due to some very bad premonitions.

Nevertheless, Restlin puts the Teucri Memory Stone in the indentation.

The Teucri Memory Stone seems to meld into the indentation before the whole room shudders. Then a crack appears in the corner's joints from top to bottom and the sound of stone moving on stone echoes loudly. in mere seconds it is obvious that those two sides are swinging open. A moment later, where the tip of the room came together, there is now a door way leading to a swirling black holish thing.

And thus begins the Hunt for the Teucri.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday November 12th, 2014 12:36:32 AM

The blond taurs eye's grow wide with wonder as the walls part...this was the making of a legendary adventure. Without hesitation Bosk steps up to the swirling black holish thing. Are you guys seeing what I am seeing? This is unbelievable! We might be some of the first people to see the Tecuri in ages. Is everyone ready? If on one stops him Bosk will lead the way through the void.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday November 12th, 2014 1:19:08 AM

Tink tries - and fails - to her hide her amazement. She stands there slack-jawed looking at the black holish thing.

"Er, are you sure we are ready? The day's battles have taken their toll on many of us. I'm just as keen as anyone to see what lies beyond, but should we not exercise some caution? And we still don't know where that snake Socraterius is"

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Wednesday November 12th, 2014 7:43:20 AM

Restlin is totally ready to move on, but there is one thing that needs addressing. "Inspector," he begins telepathically, "we're about to head into this portal that may lead to the Teucari's homeworld. Can we trust that our egress will be well guarded in the meantime?"

If the answer is in the affirmative, he'll head on in.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Wednesday November 12th, 2014 11:31:46 AM


Sesha smiles at Katinka.

I don't think he's going to wait to regain spells and vigor Katinka. I think we are going now or he's going alone. "

Sesha steps next to Restlin and catches his hand.

"And I already told him, he's not allowed to step off into danger without me ever again."

When Restlin leads, Sesha will go with him through the portal.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Wednesday November 12th, 2014 1:40:58 PM

Garret looks up at Sehsa and shrugs. "I dunno, we seem to get ourselves into lots of trouble this way..."

When Bosk and Restlin practically dive through the doorway to nothingness, Garret moves up to follow them, calling back to Tink, "Well, we can't let them go off on their own!"

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Wednesday November 12th, 2014 3:43:58 PM

Grinning broadly (and stupidly) at Sesha, Restlin takes her arm in his before heading forward. "Don't worry, babe. Nothing this amazing could ever turn out to be a bad thing. Besides, I have an in with the god of luck. What's the worst that could happen?"

***

ooc: mwahahahaha,,,

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday November 12th, 2014 7:21:08 PM

Beri watches as one after the other plunge recklessly into the black abyss, no way of knowing whether something wonderful awaits, or certain death.

There's an old Earth saying. A phrase of great power and wisdom and consolation to the soul in times of need... Allons-y!

With that the druid follows his friends into the void, whether their path takes them to the Tecuri or to an untimely reunion with Gargul, they will make this journey together.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday November 12th, 2014 8:42:20 PM

"Oh well, one small step for a halfling..." Tink is the last to step through what is hopefully a portal.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday November 12th, 2014 9:23:41 PM

To boldly go where no taur has gone before...

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